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License + Changelog.txt
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All thanks to Sofie, Isaquest, Janus92, Kochi, Sam, Sputnik, goob and every single member of my discord server that helped me develop this mod into existence.
Special gratitude to Damon for mantaining and improving TundraExploration, the mod that started this all.
LICENSE
All configs are distributed under CC-NC-SA-4.0 license. Nertea's HabUtils.dll is distributed under MIT license. All assets (all .dds, .png and .mu files) alongside with our StarshipExpansionProject.dll are distributed under an All Rights Reserved license. You may not redistribute or re-use these assets without express permission from the author. Updated on February 25th, 2023
Version 3.0.0
- MK-3 Initial Release
- Updated RO patches by Anomalia
- Fix skirt not shielding engines from aero
- Fix booster drag cubes
- Plume updated by Rhea
- New raptor sounds
- Fixed RCS on depot and Expendable
- Allowed Raptors to be surface attachable
- Fix missing _AOMap on parts that support it (TU)
- Fixed Vents having exhaust damage
- Fixed MK2 flap description
- Updated MK2 to match MK3
- Moved to Resurfaced over TU
- Increased Gimbal Range on Raptor to help with heavier Ship
Version 2.2.0
- Added SN5 Variant to MK-2
- Added Starhopper
- Added Structural Part
- Added MK-1 Ring section by Isaquest
- Added MK-1 Expendable Crew Nosecone
- Added Vents to MK-2 Parts (SN15/SN5)
- Unstacked HSR (Separate Part)
- Updated IVA by Janus92
- Updated Vapor Cone by Fossil
- Updated HSR FX by Fossil
- Updated stock material for all parts
- Updated Real Names patch
- Adjusted CoP and CoL of all flaps
- Fixed CoM offset no applying to the Shielded Skirt variants on Ship
- Fixed (hopefully) QD docking
- Updated RCS FX by Fossil
Version 2.1.0
- Updated MK-1 Parts (old crafts do not work anymore)
- Joined interstage and booster core parts into 1
- Added HotStage Ring variant for booster
- Added HotStageFX
- Added Vapor Cone for ship
- Updated but not up to date plumes
- Added Expendable MK-1
- Added Depot (Streched expendable ship)
- Updated IVA
- Added Donnager MK-2 (SN Ship)
- Added non-essential parts by janus
Version 2.0.3
- Fixed Untextured cluster engines
- Updated RO patches
- Increased RCS thrust on ship and booster
- Updated Plumes (Pre IFT-2)
Version 2.0.2
- Fixed Cluster staging icon not disappearing when all engines are disabled
- Fixed incompatibility with MechJeb Primer Vector Guidance
Version 2.0.1
- Increased MaxTemp on all ship parts
- Fixed Ship RCS misaligned
- Improved QoL on patches
- Changed crew windows lights to white from yellow
- Fixed Specular textures not loading on default ksp shader
- Added extra patch for fixing booster cluster thrust while using LRTR with Rescaling on
- Fixed Engine plumes (RO)
- Fixed Vent on booster core (RO)
Version 2.0.0
- Completely overhaul of all parts, more details below
- Added IVA by Janus92
- Added Ship Legs with Nertea's HabUtils plugin
- Added Hullcam & NeptuneCamera support
- Added custom TU textures for better support
- Added Paint options for Ship
- Added B4 and B7 AeroCovers switch
- Added B4 and B7 Grid fin switch
- Added "Jaw" variant for the cargo door
- Added Custom Waterfall plumes for everything that needs them
- Added Variants for the raptor plume
- Added a custom module allowing to change B9PS subtypes with action groups
- Added a Raptor booster variant
- Updated Raptor Engines to be closer to Raptor 2
- Unified Booster Engine Cluster with a custom plugin to a single part
Version 1.0.1
- Fixed TU being applied to cluster raptors
- Fixed a few descriptions
- Fixed compatibility with pathfinder mod
- Fixed RO vents Exploding
- Fixed plugin name
Version 1.0.0
- Official Release
Version 0.*
- First commit, Revamps, a lot of mistakes and bug fixes
- Just a lot of stuff that I can't write here