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Tools and scripts to parse Animal Well binary save data

Templates

010 Editor

AW_SaveData.bt is the binary template file for 010 Editor To edit your savedata:

  1. Install the editor, run it, open your AnimalWell.sav as a binary/hex file
  2. Go to Templates -> Open Template and open the downloaded AW_SaveData.bt.
  3. Press F5 to run the template or use the menu to run it.
  4. You should see the Template Results window output down below. If you dont see it, press Alt+4
  5. ONLY modify the savefile values though Template Results! Ignore Inspector.
  6. After you are done making the changes, enter 999 into GlobalState -> SaveHash field, press Enter - it will calculate save hash. Re-save the file. If you forget this step... well, you will see.

If you want to use the template at runtime, to edit live game state, in-game - open the Animal Well process, run search for hex bytes 41 57 41 56 56 57 53 48 83 EC 60 48 8B 1D and then just run the template.

ImHex

AW_SaveData.hexpat is a port of the 010 template to open-source ImHex It lacks some of the features of the base 010 template like previews for some data, but otherwise indentical.

Tools

Known save editors:

Documentation

The project wiki contains some documentation on the save format which might be useful for human eyes, including various points which might be useful for tool authors.

Contributing

If you plan to contribute to template tables, make sure to ALWAYS explictly pad any of the bitfields (structs). This is because ImHex does no padding by default so the conversion can't be straightfoward. Inline declarations of structs 010 allwos also cannot be used for the same reasons.

Contributors

  • Kein - initial save format structure research, template maintenance
  • apocalyptech - initial save format structure research, tooling
  • ero - runtime save format structure research, lots of it
  • lipsum - runtime save format structure research
  • polinet68 - save format structure research
  • avengah - save format structure research