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I got monospace bitmap fonts working, but with a limitation: if the font started at a non-zero number and the script attempts to draw a character that's before the font's starting character, it would segfault. I added a skip that was meant to make it ignore characters before the starting character, but it still happened, and now, I can't even get it to run at all without immediately crashing. I even tried to go back to a previous version of the code that did work, and it still doesn't work! I don't know what I did wrong, I don't know how to get it working again, and I'm still no closer to fixing drawing text with fonts that don't start at null.
The text was updated successfully, but these errors were encountered:
OK, so I fixed the segfault issue... sort of. A call to SDL_QueryTexture was causing them, though I don't know why it's just now starting to do this, and now that I think about it, I don't remember why I was using it in the first place. If I find a need for it, I've only commented it out for now, but now the big issue is fixing what's in the new title.
I got monospace bitmap fonts working, but with a limitation: if the font started at a non-zero number and the script attempts to draw a character that's before the font's starting character, it would segfault. I added a skip that was meant to make it ignore characters before the starting character, but it still happened, and now, I can't even get it to run at all without immediately crashing. I even tried to go back to a previous version of the code that did work, and it still doesn't work! I don't know what I did wrong, I don't know how to get it working again, and I'm still no closer to fixing drawing text with fonts that don't start at null.
The text was updated successfully, but these errors were encountered: