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syntax = "proto3";
/**
Meshtastic protobufs
For more information on protobufs (and tools to use them with the language of
your choice) see
https://developers.google.com/protocol-buffers/docs/proto3
We are not placing any of these defs inside a package, because if you do the
resulting nanopb version is super verbose package mesh.
Protobuf build instructions:
To build java classes for reading writing:
protoc -I=. --java_out /tmp mesh.proto
To generate Nanopb c code:
/home/kevinh/packages/nanopb-0.4.0-linux-x86/generator-bin/protoc
--nanopb_out=/tmp -I=app/src/main/proto mesh.proto
Nanopb binaries available here: https://jpa.kapsi.fi/nanopb/download/ use nanopb
0.4.0
*/
option java_package = "com.geeksville.mesh";
option java_outer_classname = "MeshProtos";
option optimize_for = LITE_RUNTIME;
import "portnums.proto";
/** a gps position
*/
message Position {
/** The new preferred location encoding, divide by 1e-7 to get degrees in
* floating point */
sint32 latitude_i = 7;
sint32 longitude_i = 8;
/** In meters above MSL */
int32 altitude = 3;
/** 1-100 (0 means not provided) */
int32 battery_level = 4;
/// This is usually not sent over the mesh (to save space), but it is sent
/// from the phone so that the local device can set its RTC If it is sent over
/// the mesh (because there are devices on the mesh without GPS), it will only
/// be sent by devices which has a hardware GPS clock.
/// seconds since 1970
fixed32 time = 9;
}
// a data message to forward to an external app (or possibly also be consumed
// internally in the case of CLEAR_TEXT and CLEAR_READACK)
message Data {
// formerly named typ and of type Type
PortNum portnum = 1;
bytes payload = 2; // required
}
/* Broadcast when a newly powered mesh node wants to find a node num it can use
// Sent from the phone over bluetooth to set the user id for the owner of this
node.
// Also sent from nodes to each other when a new node signs on (so all clients
can have this info)
The algorithm is as follows:
* when a node starts up, it broadcasts their user and the normal flow is for all
other nodes to reply with their User as well (so the new node can build its node
db)
* If a node ever receives a User (not just the first broadcast) message where
the sender node number equals our node number, that indicates a collision has
occurred and the following steps should happen:
If the receiving node (that was already in the mesh)'s macaddr is LOWER than the
new User who just tried to sign in: it gets to keep its nodenum. We send a
broadcast message of OUR User (we use a broadcast so that the other node can
receive our message, considering we have the same id - it also serves to let
observers correct their nodedb) - this case is rare so it should be okay.
If any node receives a User where the macaddr is GTE than their local macaddr,
they have been vetoed and should pick a new random nodenum (filtering against
whatever it knows about the nodedb) and rebroadcast their User.
A few nodenums are reserved and will never be requested:
0xff - broadcast
0 through 3 - for future use
*/
message User {
// a globally unique ID string for this user. In the case of
// Signal that would mean +16504442323, for the default macaddr
// derived id it would be !<6 hexidecimal bytes>
string id = 1;
// A full name for this user, i.e. "Kevin Hester"
string long_name = 2;
// A VERY short name, ideally two characters. Suitable
// for a tiny OLED screen
string short_name = 3;
// This is the addr of the radio. Not populated by the
// phone, but added by the esp32 when broadcasting
bytes macaddr = 4;
}
/// A message used in our Dynamic Source Routing protocol (RFC 4728 based)
message RouteDiscovery {
/**
The list of nodes this packet has visited so far
*/
repeated int32 route = 2;
}
enum RouteError {
NONE = 0;
// Our node doesn't have a route to the requested destination anymore.
NO_ROUTE = 1;
// We received a nak while trying to forward on your behalf
GOT_NAK = 2;
TIMEOUT = 3;
}
// The payload portion fo a packet, this is the actual bytes that are sent
// inside a radio packet (because from/to are broken out by the comms library)
message SubPacket {
// Only one of the following fields can be populated at a time
oneof payload {
Data data = 3;
/**
A route request going from the requester
FIXME - these route messages should be moved into regular data packets and use the regular on
device plugin mechanism.
*/
RouteDiscovery route_request = 6;
/**
A route reply
*/
RouteDiscovery route_reply = 7;
/**
A failure in a routed message
*/
RouteError route_error = 13;
// Prior to 1.20 positions were communicated as a special payload type, now they are GPS_POSITION_APP Data
Position position = 1 [deprecated = true];
// Prior to 1.20 positions were communicated as a special payload type, now they are MESH_USERINFO_APP
User user = 4 [deprecated = true];
}
// Not normally used, but for testing a sender can request that recipient
// responds in kind (i.e. if it received a position, it should unicast back
// its position).
// Note: that if you set this on a broadcast you will receive many replies.
bool want_response = 5;
oneof ack {
/**
This packet is a requested acknoledgement indicating that we have received
the specified message ID. This packet type can be used both for immediate
(0 hops) messages or can be routed through multiple hops if dest is set.
Note: As an optimization, recipients can _also_ populate a field in payload
if they think the recipient would appreciate that extra state.
*/
uint32 success_id = 10;
/** This is a nak, we failed to deliver this message.
*/
uint32 fail_id = 11;
}
/**
The address of the destination node.
This field is is filled in by the mesh radio device software, applicaiton
layer software should never need it.
RouteDiscovery messages _must_ populate this. Other message types might need
to if they are doing multihop routing.
*/
uint32 dest = 9;
/**
The address of the original sender for this message.
This field should _only_ be populated for reliable multihop packets (to keep
packets small).
*/
uint32 source = 12;
/**
Only used in route_error messages. Indicates the original message ID that
this message is reporting failure on.
*/
uint32 original_id = 2;
}
// A full packet sent/received over the mesh
// Note: For simplicity reasons (and that we want to keep over the radio packets
// very small, we now assume that there is only _one_ SubPacket in each
// MeshPacket).
message MeshPacket {
/**
The sending node number.
Note: Our crypto implementation uses this field as well. See
docs/software/crypto.md for details.
FIXME - really should be fixed32 instead, this encoding
only hurts the ble link though.
*/
uint32 from = 1;
/**
The (immediate) destination for this packet. If we are using routing, the
final destination will be in payload.dest
FIXME - really should be fixed32 instead, this encoding only
hurts the ble link though.
*/
uint32 to = 2;
/**
If set, this indicates the index in the secondary_channels table that this packet
was sent/received on. If unset, packet was on the primary channel.
A particular node might know only a subset of channels in use on the mesh. Therefore channel_index
is inherently a local concept and meaningless to send between nodes.
*/
uint32 channel_index = 4;
/**
Internally to the mesh radios we will route SubPackets encrypted per
docs/software/crypto.md. However, when a particular node has the correct
key to decode a particular packet, it will decode the payload into a SubPacket
protobuf structure.
Software outside of the device nodes will never encounter a packet where
"decoded" is not populated (i.e. any encryption/decryption happens before
reaching the applications)
The numeric IDs for these fields were selected to keep backwards compatibility
with old applications.
*/
oneof payload {
SubPacket decoded = 3;
bytes encrypted = 8;
}
/**
A unique ID for this packet. Always 0 for no-ack packets or non broadcast
packets (and therefore take zero bytes of space). Otherwise a unique ID for
this packet. Useful for flooding algorithms.
ID only needs to be unique on a _per sender_ basis. And it only
needs to be unique for a few minutes (long enough to last for the length of
any ACK or the completion of a mesh broadcast flood).
Note: Our crypto implementation uses this id as well. See
docs/software/crypto.md for details.
FIXME - really should be fixed32 instead, this encoding only
hurts the ble link though.
*/
uint32 id = 6;
/// The time this message was received by the esp32 (secs since 1970). Note:
/// this field is _never_ sent on the radio link itself (to save space) Times
/// are typically not sent over the mesh, but they will be added to any Packet
/// (chain of SubPacket) sent to the phone (so the phone can know exact time
/// of reception)
fixed32 rx_time = 9;
/// *Never* sent over the radio links. Set during reception to indicate the
/// SNR
/// of this packet. Used to collect statistics on current link waulity.
float rx_snr = 7;
/**
If unset treated as zero (no fowarding, send to adjacent nodes only)
if 1, allow hopping through one node, etc...
For our usecase real world topologies probably have a max of about 3.
This field is normally placed into a few of bits in the header.
*/
uint32 hop_limit = 10;
/**
This packet is being sent as a reliable message, we would prefer it to arrive
at the destination. We would like to receive a ack packet in response.
Broadcasts messages treat this flag specially: Since acks for broadcasts would
rapidly flood the channel, the normal ack behavior is suppressed. Instead,
the original sender listens to see if at least one node is rebroadcasting this
packet (because naive flooding algoritm). If it hears that the odds (given
typical LoRa topologies) the odds are very high that every node should
eventually receive the message. So FloodingRouter.cpp generates an implicit
ack which is delivered to the original sender. If after some time we don't
hear anyone rebroadcast our packet, we will timeout and retransmit, using the
regular resend logic.
Note: This flag is normally sent in a flag bit in the header when sent over
the wire
*/
bool want_ack = 11;
}
/// Shared constants between device and phone
enum Constants {
// First enum must be zero, and we are just using this enum to
// pass int constants between two very different environments
Unused = 0;
/** From mesh.options
note: this payload length is ONLY the bytes that are sent inside of the radiohead packet
Data.payload max_size:240
*/
DATA_PAYLOAD_LEN = 240;
}
/** Full settings (center freq, spread factor, pre-shared secret key etc...)
needed to configure a radio for speaking on a particlar channel This
information can be encoded as a QRcode/url so that other users can configure
their radio to join the same channel.
A note aboute how channel names are shown to users:
channelname-Xy
poundsymbol is a prefix used to indicate this is a channel name (idea from @professr).
Where X is a letter from A-Z (base 26) representing a hash of the PSK for this
channel - so that if the user changes anything about the channel (which does
force a new PSK) this letter will also change. Thus preventing user confusion if
two friends try to type in a channel name of "BobsChan" and then can't talk
because their PSKs will be different. The PSK is hashed into this letter by
"0x41 + [xor all bytes of the psk ] modulo 26"
This also allows the option of someday if people have the PSK off (zero), the
users COULD type in a channel name and be able to talk.
Y is a lower case letter from a-z that represents the channel 'speed' settings
(for some future definition of speed)
FIXME: Add description of multi-channel support and how primary vs secondary channels
are used.
FIXME: explain how apps use channels for security. explain how remote settings and
remote gpio are managed as an example
*/
message ChannelSettings {
/**
If zero then, use default max legal continuous power (ie. something that won't
burn out the radio hardware)
In most cases you should use zero here.
*/
int32 tx_power = 1;
/** Standard predefined channel settings
Note: these mappings must match ModemConfigChoice in the device code.
*/
enum ModemConfig {
Bw125Cr45Sf128 = 0 ; // < Bw = 125 kHz, Cr = 4/5, Sf = 128chips/symbol, CRC
// < on. Medium range
// The english default channel name for this setting is "Medium"
Bw500Cr45Sf128 = 1; // < Bw = 500 kHz, Cr = 4/5, Sf = 128chips/symbol, CRC
// < on. Fast+short range
// The english default channel name for this setting is "ShortFast"
Bw31_25Cr48Sf512 = 2; // < Bw = 31.25 kHz, Cr = 4/8, Sf = 512chips/symbol,
///< CRC on. Slow+long range
// The english default channel name for this setting is "LongAlt"
Bw125Cr48Sf4096 = 3; // < Bw = 125 kHz, Cr = 4/8, Sf = 4096chips/symbol, CRC
// < on. Slow+long range **This is the default channel settting**
// The english default channel name for this setting is "LongSlow"
// If old applications try to set the name to "Default" we will change it to "LongSlow"
}
// Note: This is the 'old' mechanism for specifying channel parameters.
// Either modem_config or bandwidth/spreading/coding will be specified - NOT
// BOTH. As a heuristic: If bandwidth is specified, do not use modem_config.
// Because protobufs take ZERO space when the value is zero this works out
// nicely.
// This value is replaced by bandwidth/spread_factor/coding_rate. If you'd
// like to experiment with other options add them to MeshRadio.cpp in the
// device code.
ModemConfig modem_config = 3;
/**
Bandwidth in MHz
Certain bandwidth numbers are 'special' and will be converted to the
appropriate floating point value: 31 -> 31.25MHz
*/
uint32 bandwidth = 6;
/**
A number from 7 to 12. Indicates number of chirps per symbol as
1<<spread_factor.
*/
uint32 spread_factor = 7;
/**
The denominator of the coding rate. ie for 4/8, the value is 8. 5/8 the value
is 5.
*/
uint32 coding_rate = 8;
/**
A channel number between 1 and 13 (or whatever the max is in the current
region). If ZERO then the rule is "use the old channel name hash based
algoritm to derive the channel number")
If using the hash algorithm the channel number will be: hash(channel_name) %
NUM_CHANNELS (Where num channels depends on the regulatory region).
NUM_CHANNELS_US is 13, for other values see MeshRadio.h in the device code.
hash a string into an integer - djb2 by Dan Bernstein. -
http://www.cse.yorku.ca/~oz/hash.html
unsigned long hash(char *str) {
unsigned long hash = 5381; int c;
while ((c = *str++) != 0)
hash = ((hash << 5) + hash) + (unsigned char) c;
return hash;
}
*/
uint32 channel_num = 9;
// A simple preshared key for now for crypto. Must be either 0 bytes (no
// crypto), 16 bytes (AES128), or 32 bytes (AES256)
// A special shorthand is used for 1 byte long psks. These psks should be treated as only minimally secure,
// because they are listed in this source code. Those bytes are mapped using the following scheme:
// 0 = No crypto
// 1 = The special default channel key: {0xd4, 0xf1, 0xbb, 0x3a, 0x20, 0x29, 0x07, 0x59, 0xf0, 0xbc, 0xff, 0xab, 0xcf, 0x4e, 0x69, 0xbf}
// 2 through 10 = The default channel key, except with 1 through 9 added to the last byte
bytes psk = 4;
// A SHORT name that will be packed into the URL. Less than 12 bytes.
// Something for end users to call the channel
// If this is the empty string it is assumed that this channel is the special (minimially secure) "Default"
// channel. In user interfaces it should be rendered as a local language translation of "X". For channel_num
// hashing empty string will be treated as "X".
// Where "X" is selected based on the english words listed above for ModemConfig
string name = 5;
// Used to construct a globally unique channel ID. The full globally unique ID will be: "name.id"
// where ID is shown as base36. Assuming that the number of meshtastic users is below 20K (true for a long time)
// the chance of this 64 bit random number colliding with anyone else is super low. And the penalty for
// collision is low as well, it just means that anyone trying to decrypt channel messages might need to
// try multiple candidate channels.
// Any time a non wire compatible change is made to a channel, this field should be regenerated.
// There are a small number of 'special' globally known (and fairly) insecure standard channels.
// Those channels do not have a numeric id included in the settings, but instead it is pulled from
// a table of well known IDs. (see Well Known Channels FIXME)
fixed32 id = 10;
// If true, messages on the mesh will be sent to the *public* internet by any gateway ndoe
bool uplink_enabled = 16;
// If true, messages seen on the internet will be forwarded to the local mesh.
bool downlink_enabled = 17;
}
/**
The frequency/regulatory region the user has selected.
Note: In 1.0 builds (which must still be supported by the android app for a
long time) this field will be unpopulated.
If firmware is ever upgraded from an old 1.0ish build, the old
MyNodeInfo.region string will be used to set UserPreferences.region and the
old value will be no longer set.
*/
enum RegionCode {
Unset = 0;
US = 1;
EU433 = 2;
EU865 = 3;
CN = 4;
JP = 5;
ANZ = 6;
KR = 7;
TW = 8;
// Add new regions here
}
/**
How the GPS hardware in this unit is operated.
Note: This is independent of how our location is shared with other devices. For that see LocationSharing
**/
enum GpsOperation {
// This is treated as GpsOpMobile - it is the default settting
GpsOpUnset = 0;
// Note: This mode was removed, because it is identical go GpsOpMobile with a gps_update_rate of once per day
//
// This node is mostly stationary, we should try to get location only once per day,
// Once we have that position we should turn the GPS to sleep mode
// This is the recommendated configuration for stationary 'router' nodes
// GpsOpStationary = 1;
// This node is mobile and we should get GPS position at a rate governed by gps_update_rate
GpsOpMobile = 2;
// We should only use the GPS to get time (no location data should be acquired/stored)
// Once we have the time we treat gps_update_interval as MAXINT (i.e. sleep forever)
GpsOpTimeOnly = 3;
// GPS is always turned off - this mode is not recommended - use GpsOpTimeOnly instead
GpsOpDisabled = 4;
}
/**
How our location is shared with other nodes (or the local phone)
**/
enum LocationSharing {
// This is the default and treated as LocEnabled)
LocUnset = 0;
// We are sharing our location
LocEnabled = 1;
// We are not sharing our location (if the unit has a GPS it will default to only get time - i.e. GpsOpTimeOnly)
LocDisabled = 2;
}
// The entire set of user settable/readable settings for our radio device.
// Includes both the current channel settings and any preferences the user has
// set for behavior of their node
message RadioConfig {
/// see sw-design.md for more information on these preferences
message UserPreferences {
// We should send our position this often (but only if it has changed
// significantly). Defaults to 15 minutes
uint32 position_broadcast_secs = 1;
// Send our owner info at least this often (also we always send once at boot
// - to rejoin the mesh)
uint32 send_owner_interval = 2;
/// If we miss this many owner messages from a node, we declare the node
/// offline (defaults to 3 - to allow for some lost packets) (FIXME not yet used)
// uint32 num_missed_to_fail = 3;
uint32 wait_bluetooth_secs = 4; // Power management state machine option. See https://github.com/meshtastic/Meshtastic-device/blob/master/docs/software/power.md for details. 0 for default of 1 minute
uint32 screen_on_secs = 5; // Power management state machine option. See https://github.com/meshtastic/Meshtastic-device/blob/master/docs/software/power.md for details. 0 for default of one minute
uint32 phone_timeout_secs = 6; // Power management state machine option. See https://github.com/meshtastic/Meshtastic-device/blob/master/docs/software/power.md for details. 0 for default of 15 minutes
uint32 phone_sds_timeout_sec = 7; // Power management state machine option. See https://github.com/meshtastic/Meshtastic-device/blob/master/docs/software/power.md for details. 0 for default of two hours, MAXUINT for disabled
uint32 mesh_sds_timeout_secs = 8; // Power management state machine option. See https://github.com/meshtastic/Meshtastic-device/blob/master/docs/software/power.md for details. 0 for default of two hours, MAXUINT for disabled
uint32 sds_secs = 9; // Power management state machine option. See https://github.com/meshtastic/Meshtastic-device/blob/master/docs/software/power.md for details. 0 for default of one year
uint32 ls_secs = 10; // Power management state machine option. See https://github.com/meshtastic/Meshtastic-device/blob/master/docs/software/power.md for details. 0 for default of 3600
uint32 min_wake_secs = 11; // Power management state machine option. See https://github.com/meshtastic/Meshtastic-device/blob/master/docs/software/power.md for details. 0 for default of 10 seconds
/** If set, this node will try to join the specified wifi network and
* acquire an address via DHCP */
string wifi_ssid = 12;
/** If set, will be use to authenticate to the named wifi */
string wifi_password = 13;
/** If set, the node will operate as an AP (and DHCP server), otherwise it
* will be a station */
bool wifi_ap_mode = 14;
/// The region code for my radio (US, CN, EU433, etc...)
RegionCode region = 15;
/**
Are we operating as a router. Changes behavior in the following ways:
The device will only sleep for critically low battery level (i.e. always tries to stay alive for the mesh)
In the future routing decisions will preferentially route packets through nodes with this attribute (because assumed
good line of sight)
*/
bool is_router = 37;
/**
If set, we are powered from a low-current source (i.e. solar), so even if it looks like we have power flowing in
we should try to minimize power consumption as much as possible. YOU DO NOT NEED TO SET THIS IF YOU'VE
set is_router (it is implied in that case).
*/
bool is_low_power = 38;
/**
If set, this node is at a fixed position. We will generate GPS position updates
at the regular interval, but use whatever the last lat/lon/alt we have for the node.
The lat/lon/alt can be set by an internal GPS or with the help of the app.
*/
bool fixed_position = 39;
/**
This setting is never saved to disk, but if set, all device settings will be
returned to factory defaults. (Region, serial number etc... will be
preserved)
*/
bool factory_reset = 100;
/**
By default we turn off logging as soon as an API client connects (to keep
shared serial link quiet). Set this to true to leave the debug log outputting
even when API is active.
*/
bool debug_log_enabled = 101;
/**
How our location is shared with other nodes (or the local phone)
*/
LocationSharing location_share = 32;
/**
How the GPS hardware in this unit is operated.
Note: This is independent of how our location is shared with other devices. For that see LocationSharing
*/
GpsOperation gps_operation = 33;
/** How often should we try to get GPS position (in seconds) when we are in GpsOpMobile mode?
or zero for the default of once every 120 seconds
or a very large value (maxint) to update only once at boot.
*/
uint32 gps_update_interval = 34;
/** How long should we try to get our position during each gps_update_interval attempt? (in seconds)
Or if zero, use the default of 30 seconds.
If we don't get a new gps fix in that time, the gps will be put into sleep until the next gps_update_rate
window.
*/
uint32 gps_attempt_time = 36;
// If true, radio should not try to be smart about what packets to queue to
// the phone
// bool keep_all_packets = 101;
// If true, we will try to capture all the packets sent on the mesh, not
// just the ones destined to our node.
// bool promiscuous_mode = 102;
/**
For testing it is useful sometimes to force a node to never listen to
particular other nodes (simulating radio out of range). All nodenums listed
in ignore_incoming will have packets they send droped on receive (by
router.cpp)
*/
repeated uint32 ignore_incoming = 103;
}
UserPreferences preferences = 1;
// The preferred way to find channel settings is now in FromRadio.
ChannelSettings channel_settings = 2 [ deprecated = true ];
}
/**
The bluetooth to device link:
Old BTLE protocol docs from TODO, merge in above and make real docs...
use protocol buffers, and NanoPB
messages from device to phone:
POSITION_UPDATE (..., time)
TEXT_RECEIVED(from, text, time)
OPAQUE_RECEIVED(from, payload, time) (for signal messages or other applications)
messages from phone to device:
SET_MYID(id, human readable long, human readable short) (send down the unique ID
string used for this node, a human readable string shown for that id, and a very
short human readable string suitable for oled screen) SEND_OPAQUE(dest, payload)
(for signal messages or other applications) SEND_TEXT(dest, text) Get all
nodes() (returns list of nodes, with full info, last time seen, loc, battery
level etc) SET_CONFIG (switches device to a new set of radio params and
preshared key, drops all existing nodes, force our node to rejoin this new
group)
*/
// Full information about a node on the mesh
message NodeInfo {
uint32 num = 1; // the node number
User user = 2; // The user info for this node
/// This position data will also contain a time last seen
Position position = 3;
/// Returns the Signal-to-noise ratio (SNR) of the last received message, as
/// measured by the receiver. return SNR of the last received message in dB
float snr = 7;
/// Returns the last measured frequency error.
/// The LoRa receiver estimates the frequency offset between the receiver
/// centre frequency and that of the received LoRa signal. This function
/// returns the estimates offset (in Hz) of the last received message.
/// Caution: this measurement is not absolute, but is measured relative to the
/// local receiver's oscillator. Apparent errors may be due to the
/// transmitter, the receiver or both. \return The estimated centre frequency
/// offset in Hz of the last received message.
// int32 frequency_error = 6;
/* enum RouteState {
Invalid = 0;
Discovering = 1;
Valid = 2;
}
Not needed?
RouteState route = 4; */
/// Our current preferred node node for routing - might be the same as num if
/// we are adjacent Or zero if we don't yet know a route to this node.
uint32 next_hop = 5;
}
/** Error codes for critical errors
*
* The device might report these fault codes on the screen. If you encounter a fault code, please
* post on the meshtastic.discourse.group and we'll try to help.
*/
enum CriticalErrorCode {
None = 0;
// A software bug was detected while trying to send lora
TxWatchdog = 1;
// A software bug was detected on entry to sleep
SleepEnterWait = 2;
// No Lora radio hardware could be found
NoRadio = 3;
// Not normally used
Unspecified = 4;
// We failed while configuring a UBlox GPS
UBloxInitFailed = 5;
// This board was expected to have a power management chip and it is missing or broken
NoAXP192 = 6;
// The channel tried to set a radio setting which is not supported by this chipset,
// radio comms settings are now undefined.
InvalidRadioSetting = 7;
}
/**
Unique local debugging info for this node
Note: we don't include position or the user info, because that will come in the
Sent to the phone in response to WantNodes.
*/
message MyNodeInfo {
/// Tells the phone what our node number is, default starting value is lowbyte
/// of macaddr, but it will be fixed if that is already in use
uint32 my_node_num = 1;
/**
Note: this bool no longer means "we have our own GPS". Because gps_operation is more advanced,
but we'd like old phone apps to keep working. So for legacy reasons we set this flag as follows:
if false it would be great if the phone can help provide gps coordinates. If true we don't need location
assistance from the phone.
*/
bool has_gps = 2;
/// # of legal channels (set at build time in the device flash image)
int32 num_channels = 3;
/** The region code for my radio (US, CN, etc...)
Note: This string is deprecated. The 1.0 builds populate it based on the
flashed firmware name. But for newer builds this string will be unpopulated
(missing/null). For those builds you should instead look at the new
read/write region enum in UserSettings
The format of this string was 1.0-US or 1.0-CN etc.. Or empty string if unset.
*/
string region = 4;
/// TBEAM, HELTEC, etc...
string hw_model = 5;
/// 0.0.5 etc...
string firmware_version = 6;
/// An error message we'd like to report back to the mothership through
/// analytics. It indicates a serious bug occurred on the device, the device
/// coped with it, but we still want to tell the devs about the bug. This
/// field will be cleared after the phone reads MyNodeInfo (i.e. it will only
/// be reported once) a numeric error code to go with error message, zero
/// means no error
CriticalErrorCode error_code = 7;
/// A numeric error address (nonzero if available)
uint32 error_address = 8;
/// The total number of errors this node has ever encountered (well - since
/// the last time we discarded preferences)
uint32 error_count = 9;
/** How many bits are used for the packetid. If zero it is assumed we use
eight bit packetids Old device loads (older that 0.6.5 do not populate this
field, but all newer loads do). */
uint32 packet_id_bits = 10;
/** The current ID this node is using for sending new packets (exposed so that
the phone can self assign packet IDs if it wishes by picking packet IDs from
the opposite side of the pacekt ID space).
Old device loads (older that 0.6.5 do not populate this field, but all newer
loads do).
FIXME: that we need to expose this is a bit of a mistake. Really the phones
should be modeled/treated as 1st class nodes like any other, and the radio
connected to the phone just routes like any other. This would allow all sorts
of clean/clever routing topologies in the future.
**/
uint32 current_packet_id = 11;
/** How many bits are used for the nodenum. If zero it is assumed we use
eight bit nodenums New device loads will user 32 bit nodenum.
Old device loads (older that 0.6.5 do not populate this field, but all newer
loads do). */
uint32 node_num_bits = 12;
/** How long before we consider a message abandoned and we can clear our
caches of any messages in flight Normally quite large to handle the worst case
message delivery time, 5 minutes. Formerly called FLOOD_EXPIRE_TIME in the
device code
*/
uint32 message_timeout_msec = 13;
/** The minimum app version that can talk to this device. Phone/PC apps should
compare this to their build number and if too low tell the user they must
update their app
*/
uint32 min_app_version = 14;
/// FIXME - add more useful debugging state (queue depths etc)
}
/** Debug output from the device.
To minimize the size of records inside the device code, if a time/source/level is not set
on the message it is assumed to be a contuinuation of the previously sent message. This allows
the device code to use fixed maxlen 64 byte strings for messages, and then extend as needed by
emitting multiple records.
*/
message LogRecord {
/** Log levels, chosen to match python logging conventions. */
enum Level {
UNSET = 0;
CRITICAL = 50;
ERROR = 40;
WARNING = 30;
INFO = 20;
DEBUG = 10;
TRACE = 5;
}
string message = 1;
/** Seconds since 1970 - or 0 for unknown/unset */
fixed32 time = 2;
/** Usually based on thread name - if known */
string source = 3;
/** Not yet set */
Level level = 4;
}
// packets from the radio to the phone will appear on the fromRadio
// characteristic. It will support READ and NOTIFY. When a new packet arrives
// the device will BLE notify? it will sit in that
// descriptor until consumed by the phone, at which point the next item in the
// FIFO will be populated.
message FromRadio {
// The packet num, used to allow the phone to request missing read packets
// from the FIFO, see our bluetooth docs
uint32 num = 1;
oneof variant {
MeshPacket packet = 2;
// Tells the phone what our node number is, can be -1 if we've not yet
// joined a mesh.
MyNodeInfo my_info = 3;
// One packet is sent for each node in the on radio DB
// starts over with the first node in our DB
NodeInfo node_info = 4;
// In rev1 this was the radio BLE characteristic
RadioConfig radio = 6;
// set to send debug console output over our protobuf stream
LogRecord log_record = 7;
// sent as true once the device has finished sending all of the
// responses to want_config
// recipient should check if this ID matches our original request nonce, if
// not, it means your config responses haven't started yet
uint32 config_complete_id = 8;
// Sent to tell clients the radio has just rebooted. Set to true if
// present. Not used on all transports, currently just used for the serial
// console.
bool rebooted = 9;
// One of the channels, they are all sent during config download
// The first channel is the "primary" channel all other channels are secondary channels
// The primary channel is also sent as part of RadioConfig (which is deprecated, but to support
// older clients)
ChannelSettings channel = 10;
}
}
// packets/commands to the radio will be written (reliably) to the toRadio
// characteristic. Once the write completes the phone can assume it is handled.
message ToRadio {
oneof variant {
MeshPacket packet = 1; // send this packet on the mesh
/** phone wants radio to send full node db to the phone, This is
typically the first packet sent to the radio when the phone gets a
bluetooth connection. The radio will respond by sending back a
MyNodeInfo, a owner, a radio config and a series of
FromRadio.node_infos, and config_complete
the integer you write into this field will be reported back in the
config_complete_id response this allows clients to never be confused by
a stale old partially sent config. */
uint32 want_config_id = 100;
// set the radio provisioning for this node
RadioConfig set_radio = 101;
// Set the owner for this node
User set_owner = 102;
// Set channels (using the new API). The first sent channel is assumed to be channel
// index 0 the "primary channel". Following records are secondary channels.
ChannelSettings set_channel = 103;
}
}