From 419b3c64dca9903d49a298ae91b06f6318f0c701 Mon Sep 17 00:00:00 2001
From: Kelsey Gilbert
undefined getBufferSubData(GLenum target, GLintptr srcByteOffset,
[AllowShared] ArrayBufferView dstBuffer,
- optional GLuint dstOffset = 0,
+ optional unsigned long long dstOffset = 0,
optional GLuint length = 0)
The WebGL context
// can not be exposed safely to JavaScript. GetBufferSubData
// replaces it for the purpose of fetching data back from the GPU.
undefined getBufferSubData(GLenum target, GLintptr srcByteOffset, [AllowShared] ArrayBufferView dstBuffer,
- optional GLuint dstOffset = 0, optional GLuint length = 0);
+ optional unsigned long long dstOffset = 0, optional GLuint length = 0);
/* Framebuffer objects */
undefined blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
@@ -739,7 +739,7 @@ The WebGL context
GLsizei depth, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView? srcData);
undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLsizei depth, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData,
- GLuint srcOffset);
+ unsigned long long srcOffset);
undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
@@ -749,7 +749,7 @@ The WebGL context
TexImageSource source); // May throw DOMException
undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
- [AllowShared] ArrayBufferView? srcData, optional GLuint srcOffset = 0);
+ [AllowShared] ArrayBufferView? srcData, optional unsigned long long srcOffset = 0);
undefined copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y, GLsizei width, GLsizei height);
@@ -758,7 +758,7 @@ The WebGL context
GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLintptr offset);
undefined compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth, GLint border, [AllowShared] ArrayBufferView srcData,
- optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0);
+ optional unsigned long long srcOffset = 0, optional GLuint srcLengthOverride = 0);
undefined compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
@@ -766,7 +766,7 @@ The WebGL context
undefined compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, [AllowShared] ArrayBufferView srcData,
- optional GLuint srcOffset = 0,
+ optional unsigned long long srcOffset = 0,
optional GLuint srcLengthOverride = 0);
/* Programs and shaders */
@@ -778,28 +778,28 @@ The WebGL context
undefined uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2);
undefined uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
- undefined uniform1uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
+ undefined uniform1uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0,
optional GLuint srcLength = 0);
- undefined uniform2uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
+ undefined uniform2uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0,
optional GLuint srcLength = 0);
- undefined uniform3uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
+ undefined uniform3uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0,
optional GLuint srcLength = 0);
- undefined uniform4uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
+ undefined uniform4uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0,
optional GLuint srcLength = 0);
undefined uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
- optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
+ optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
undefined uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
- optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
+ optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
undefined uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
- optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
+ optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
undefined uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
- optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
+ optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
undefined uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
- optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
+ optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
undefined uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
- optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
+ optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
/* Vertex attribs */
undefined vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
@@ -818,11 +818,11 @@ The WebGL context
undefined drawBuffers(sequence<GLenum> buffers);
undefined clearBufferfv(GLenum buffer, GLint drawbuffer, Float32List values,
- optional GLuint srcOffset = 0);
+ optional unsigned long long srcOffset = 0);
undefined clearBufferiv(GLenum buffer, GLint drawbuffer, Int32List values,
- optional GLuint srcOffset = 0);
+ optional unsigned long long srcOffset = 0);
undefined clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32List values,
- optional GLuint srcOffset = 0);
+ optional unsigned long long srcOffset = 0);
undefined clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
@@ -889,10 +889,10 @@ The WebGL context
undefined bufferData(GLenum target, AllowSharedBufferSource? srcData, GLenum usage);
undefined bufferSubData(GLenum target, GLintptr dstByteOffset, AllowSharedBufferSource srcData);
// WebGL2:
- undefined bufferData(GLenum target, [AllowShared] ArrayBufferView srcData, GLenum usage, GLuint srcOffset,
+ undefined bufferData(GLenum target, [AllowShared] ArrayBufferView srcData, GLenum usage, unsigned long long srcOffset,
optional GLuint length = 0);
undefined bufferSubData(GLenum target, GLintptr dstByteOffset, [AllowShared] ArrayBufferView srcData,
- GLuint srcOffset, optional GLuint length = 0);
+ unsigned long long srcOffset, optional GLuint length = 0);
// WebGL1 legacy entrypoints:
undefined texImage2D(GLenum target, GLint level, GLint internalformat,
@@ -915,7 +915,7 @@ The WebGL context
TexImageSource source); // May throw DOMException
undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData,
- GLuint srcOffset);
+ unsigned long long srcOffset);
undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type, GLintptr pboOffset);
@@ -924,46 +924,46 @@ The WebGL context
TexImageSource source); // May throw DOMException
undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData,
- GLuint srcOffset);
+ unsigned long long srcOffset);
undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLint border, GLsizei imageSize, GLintptr offset);
undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLint border, [AllowShared] ArrayBufferView srcData,
- optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0);
+ optional unsigned long long srcOffset = 0, optional GLuint srcLengthOverride = 0);
undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLintptr offset);
undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format,
[AllowShared] ArrayBufferView srcData,
- optional GLuint srcOffset = 0,
+ optional unsigned long long srcOffset = 0,
optional GLuint srcLengthOverride = 0);
- undefined uniform1fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
+ undefined uniform1fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0,
optional GLuint srcLength = 0);
- undefined uniform2fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
+ undefined uniform2fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0,
optional GLuint srcLength = 0);
- undefined uniform3fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
+ undefined uniform3fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0,
optional GLuint srcLength = 0);
- undefined uniform4fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
+ undefined uniform4fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0,
optional GLuint srcLength = 0);
- undefined uniform1iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
+ undefined uniform1iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0,
optional GLuint srcLength = 0);
- undefined uniform2iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
+ undefined uniform2iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0,
optional GLuint srcLength = 0);
- undefined uniform3iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
+ undefined uniform3iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0,
optional GLuint srcLength = 0);
- undefined uniform4iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
+ undefined uniform4iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0,
optional GLuint srcLength = 0);
undefined uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
- optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
+ optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
undefined uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
- optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
+ optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
undefined uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
- optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
+ optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
/* Reading back pixels */
// WebGL1:
@@ -973,7 +973,7 @@ The WebGL context
undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
GLintptr offset);
undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
- [AllowShared] ArrayBufferView dstData, GLuint dstOffset);
+ [AllowShared] ArrayBufferView dstData, unsigned long long dstOffset);
};
[Exposed=(Window,Worker)]
@@ -1188,7 +1188,7 @@ Buffer objects
-
Buffer objects
If any error is generated, buf
's size is unmodified, and no data is written to it.
- Buffer objects
Texture objects
Texture objects
Texture objects
[AllowShared] ArrayBufferView? srcData)
void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width,
GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
- [AllowShared] ArrayBufferView srcData, GLuint srcOffset)
+ [AllowShared] ArrayBufferView srcData, unsigned long long srcOffset)
(OpenGL ES 3.0.6 §3.8.3,
man page)
@@ -1983,7 +1983,7 @@ void clearBufferfv(GLenum buffer, GLint drawbuffer, Float32List values,
- optional GLuint srcOffset = 0); void clearBufferiv(GLenum buffer, GLint drawbuffer, Int32List values,
- optional GLuint srcOffset = 0); void clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32List values,
- optional GLuint srcOffset = 0); void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
(OpenGL ES 3.0.6 §4.2.3,
Texture objects
undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type, [AllowShared] ArrayBufferView? srcData,
- optional GLuint srcOffset = 0)
+ optional unsigned long long srcOffset = 0)
(OpenGL ES 3.0.6 §3.8.5,
man page)
@@ -2085,7 +2085,7 @@ Texture objects
undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLint border,
[AllowShared] ArrayBufferView srcData,
- optional GLuint srcOffset = 0,
+ optional unsigned long long srcOffset = 0,
optional GLuint srcLengthOverride = 0)
(OpenGL ES 3.0.6 §3.8.6,
@@ -2107,7 +2107,7 @@ Texture objects
undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format,
[AllowShared] ArrayBufferView srcData,
- optional GLuint srcOffset = 0,
+ optional unsigned long long srcOffset = 0,
optional GLuint srcLengthOverride = 0)
(OpenGL ES 3.0.6 §3.8.6,
@@ -2130,7 +2130,7 @@ Texture objects
undefined compressedTexImage3D(GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth, GLint border,
[AllowShared] ArrayBufferView srcData,
- optional GLuint srcOffset = 0,
+ optional unsigned long long srcOffset = 0,
optional GLuint srcLengthOverride = 0)
(OpenGL ES 3.0.6 §3.8.6,
@@ -2152,7 +2152,7 @@ Texture objects
undefined compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, [AllowShared] ArrayBufferView srcData,
- optional GLuint srcOffset = 0,
+ optional unsigned long long srcOffset = 0,
optional GLuint srcLengthOverride = 0)
(OpenGL ES 3.0.6 §3.8.6,
@@ -2519,7 +2519,7 @@ Reading back pixels
Multiple render targets