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Outfitter.csproj.oldversioncscproj
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Outfitter.csproj.oldversioncscproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{674578FF-B7C7-4142-A8E3-CBB52BD8B996}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Outfitter</RootNamespace>
<AssemblyName>Outfitter</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\Assemblies</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
<CodeAnalysisRuleSet>..\..\..\FacialStuff\Source\RW_FacialStuff\FacialStuff.ruleset</CodeAnalysisRuleSet>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\Assemblies</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<CodeAnalysisRuleSet>..\..\..\FacialStuff\Source\RW_FacialStuff\FacialStuff.ruleset</CodeAnalysisRuleSet>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'NoCCL|AnyCPU'">
<OutputPath>..\..\Assemblies</OutputPath>
<DefineConstants>TRACE;NoCCL</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>..\..\..\FacialStuff\Source\RW_FacialStuff\FacialStuff.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="0KillfaceTools">
<HintPath>..\..\..\RW_ColonistBarKF\Assemblies\0KillfaceTools.dll</HintPath>
</Reference>
<Reference Include="ImprovedWorkbenches">
<HintPath>..\..\..\..\..\..\workshop\content\294100\935982361\Assemblies\ImprovedWorkbenches.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Infused">
<HintPath>..\..\..\..\..\..\workshop\content\294100\731287727\1.2\Assemblies\Infused.dll</HintPath>
<Private>False</Private>
</Reference>
<PackageReference Include="Lib.Harmony">
<Version>2.0.4</Version>
<ExcludeAssets>runtime</ExcludeAssets>
</PackageReference>
<PackageReference Include="Krafs.Rimworld.Ref">
<Version>1.2.2900</Version>
<ExcludeAssets>runtime</ExcludeAssets>
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Compile Include="ApparelEntry.cs" />
<Compile Include="ApparelStatCache.cs" />
<Compile Include="Cache.cs" />
<Compile Include="Controller.cs" />
<Compile Include="Optional\PatchBw.cs" />
<Compile Include="Settings.cs" />
<Compile Include="WorkType\Splitter.cs" />
<Compile Include="WorkType\FSF.cs" />
<Compile Include="WorkType\Other.cs" />
<Compile Include="WorkType\Vanilla.cs" />
<Compile Include="TabPatch\ITab_Bills_Patch.cs" />
<Compile Include="GameComponent_Outfitter.cs" />
<Compile Include="Enums\MainJob.cs" />
<Compile Include="Stats\StatDefOf2.cs" />
<Compile Include="HarmonyPatches.cs" />
<Compile Include="Filter\SpecialThingFilterWorker_DeadmansApparel.cs" />
<Compile Include="JobGiver_OutfitterOptimizeApparel.cs" />
<Compile Include="Enums\StatAssignment.cs" />
<Compile Include="Stats\StatPriority.cs" />
<Compile Include="Window\Dialog_PawnApparelComparer.cs" />
<Compile Include="Window\Window_Pawn_ApparelDetail.cs" />
<Compile Include="Textures\OutfitterTextures.cs" />
<Compile Include="Window\ITab_Pawn_Outfitter.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ApparelStatsHelper.cs" />
<Compile Include="Saveables\Saveable_Pawn.cs" />
<Compile Include="Saveables\Saveable_Pawn_StatDef.cs" />
<Compile Include="Window\Widgets_FloatRange.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="..\..\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml">
<Link>Filter\SpecialThingFilters.xml</Link>
<SubType>Designer</SubType>
</Content>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>