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[Bug] Doesn't recognize mods.toml
if forge
dependency is omitted
#139
Comments
Hi! This issue should probably be split into two parts. First, You are encountering the same problem described in #130. Due to the Forge/NeoForge separation, I added a safeguard to the parsing logic, which forces Since your [[dependencies.disablechristmaschests]]
modId = "forge"
mandatory = true
versionRange = "*"
ordering = "NONE"
side = "BOTH" After that, the problem will go away and you should be golden. Apologies for the inconvenience! Given that NeoForge has parted its ways with |
mods.toml
if forge
dependency is omitted
Thanks for the response, I shall add this back in! Had the same issue with Forge but I would assume that it's the exact same problem |
Description
Hey, I'm using the action to successfully deploy fabric, forge, neoforge projects.
I've just now switched to a method where I let the action to determine the game version for the files.
Here's an example project: https://github.com/meza/Disable-Christmas-Chests/blob/main/.github/workflows/build.yml
Here's a mods.toml it generates and uses in the jar:
Expected Behavior
I expect the uploaded files to have the correct game versions set
Actual Behavior
The actual behaviour is that it sets all major releases from 1.0 onwards
Version
3.3
Environment
GitHub Actions
Configuration
No response
Logs
No response
Other Information
No response
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