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This is not a bug, PBR is not supported in the webgl implementation so i am just using addTexture in webgl which works in some cases. If you switch to WebGPU you will see the correct rendering.
Could it be that coordinate textures are not the same between WebGL and WebGPU ? It's odd that the same texture renders fine in WebGPU but not in WebGL. There must be a discrepancy somewhere hence it is a bug...
Since the PBR is implemented for WebGPU only the diffuse texture is applied here with addTexture (workaround) the others are not applied (Normal, Roughness, Emission and Occlusion textures) because the code is using the PBR property methods
Bug description
There are issues with the textures (and the normals?) in the GLTF example.
Steps to reproduce
Open the GLTF example and zoom on the King in the ABeautifulGame model.
Detailed Behavior
No response
Expected Behavior
Correct textures
Environment
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