diff --git a/Battle Animations/Infantry - (Axe) Brigs, Pirates, Zerkers/[Berserker-Hawkeye] [M] No Ponytail +Bow/3. Axe (Armads)/Axe Frame Data.dmp b/Battle Animations/Infantry - (Axe) Brigs, Pirates, Zerkers/[Berserker-Hawkeye] [M] No Ponytail +Bow/3. Axe (Armads)/Axe Frame Data.dmp new file mode 100644 index 0000000000..e43f245988 Binary files /dev/null and b/Battle Animations/Infantry - (Axe) Brigs, Pirates, Zerkers/[Berserker-Hawkeye] [M] No Ponytail +Bow/3. Axe (Armads)/Axe Frame Data.dmp differ diff --git a/Battle Animations/Infantry - (Axe) Brigs, Pirates, Zerkers/[Berserker-Hawkeye] [M] No Ponytail +Bow/3. Axe (Armads)/Axe Sheet 1.png b/Battle Animations/Infantry - (Axe) Brigs, Pirates, Zerkers/[Berserker-Hawkeye] [M] No Ponytail +Bow/3. Axe (Armads)/Axe Sheet 1.png new file mode 100644 index 0000000000..1892fa2e92 Binary files /dev/null and b/Battle Animations/Infantry - (Axe) Brigs, Pirates, Zerkers/[Berserker-Hawkeye] [M] No Ponytail +Bow/3. 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Axe (Armads)/Axe.txt @@ -0,0 +1,169 @@ +####################################################### +#03 Axe +# +#When importing to FEditorAdv delete # and after each line. +####################################################### +/// - Mode 1 #Melee Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Axe_000.png +2 p- Axe_001.png +3 p- Axe_002.png +3 p- Axe_003.png +4 p- Axe_004.png +C42 #Play Axe falling SFE; long axe swinging SFE +3 p- Axe_005.png +C46 #Play dropped axe crashing onto ground SFE +C14 #Heavy vibration of screen +1 p- Axe_006.png +2 p- Axe_007.png +5 p- Axe_008.png +3 p- Axe_008.png +3 p- Axe_008.png +2 p- Axe_008.png +13 p- Axe_008.png +3 p- Axe_009.png +5 p- Axe_010.png +C41 #Play Axe rising SFE +2 p- Axe_011.png +C1A #Normal hit +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +C20 #Play hit SFE (sounds like Knight Lord with Durandal's hit) +2 p- Axe_012.png +2 p- Axe_013.png +4 p- Axe_014.png +4 p- Axe_014.png +1 p- Axe_014.png +C01 #NOP +C1B #Play quick "heavy step" SFE +3 p- Axe_015.png +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Axe_016.png +3 p- Axe_017.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 3 #Melee Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Axe_000.png +4 p- Axe_018.png +C41 #Play Axe rising SFE +3 p- Axe_019.png +3 p- Axe_020.png +4 p- Axe_021.png +6 p- Axe_019.png +8 p- Axe_020.png +C41 #Play Axe rising SFE +3 p- Axe_021.png +3 p- Axe_019.png +6 p- Axe_020.png +8 p- Axe_021.png +4 p- Axe_022.png +3 p- Axe_005.png +C46 #Play dropped axe crashing onto ground SFE +C14 #Heavy vibration of screen +1 p- Axe_006.png +2 p- Axe_007.png +5 p- Axe_008.png +3 p- Axe_008.png +3 p- Axe_008.png +2 p- Axe_008.png +13 p- Axe_008.png +3 p- Axe_009.png +5 p- Axe_010.png +C41 #Play Axe rising SFE +2 p- Axe_011.png +C1A #Normal hit +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +C20 #Play hit SFE (sounds like Knight Lord with Durandal's hit) +2 p- Axe_012.png +2 p- Axe_013.png +4 p- Axe_014.png +4 p- Axe_014.png +1 p- Axe_014.png +C01 #NOP +C1B #Play quick "heavy step" SFE +3 p- Axe_015.png +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Axe_016.png +3 p- Axe_017.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 5 #Ranged Animation +4 p- Axe_000.png +~~~ +/// - Mode 6 #Ranged Critical Animation +4 p- Axe_000.png +~~~ +/// - Mode 7 #Dodge Melee Attack +C02 #Start of dodge +1 p- Axe_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Axe_001.png +1 p- Axe_002.png +C01 #NOP +3 p- Axe_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 8 #Dodge Ranged Attack +C02 #Start of dodge +1 p- Axe_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Axe_001.png +1 p- Axe_002.png +C01 #NOP +3 p- Axe_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 9 #Equiped with Melee Weapon +1 p- Axe_000.png +C01 #NOP +~~~ +/// - Mode 10 #Standing motions +1 p- Axe_000.png +C01 #NOP +~~~ +/// - Mode 11 #Equiped with Ranged weapon +1 p- Axe_000.png +C01 #NOP +~~~ +/// - Mode 12 #Attack Missed Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Axe_000.png +2 p- Axe_001.png +3 p- Axe_002.png +3 p- Axe_003.png +4 p- Axe_004.png +C42 #Play Axe falling SFE; long axe swinging SFE +3 p- Axe_005.png +C46 #Play dropped axe crashing onto ground SFE +C14 #Heavy vibration of screen +1 p- Axe_006.png +2 p- Axe_007.png +5 p- Axe_008.png +3 p- Axe_008.png +3 p- Axe_008.png +2 p- Axe_008.png +13 p- Axe_008.png +3 p- Axe_009.png +5 p- Axe_010.png +C41 #Play Axe rising SFE +2 p- Axe_011.png +C1A #Normal hit +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +C20 #Play hit SFE (sounds like Knight Lord with Durandal's hit) +2 p- Axe_012.png +2 p- Axe_013.png +4 p- Axe_014.png +4 p- Axe_014.png +1 p- Axe_014.png +C01 #NOP +C1B #Play quick "heavy step" SFE +3 p- Axe_015.png +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Axe_016.png +3 p- Axe_017.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - End of animation diff --git a/Battle Animations/Infantry - (Axe) Brigs, Pirates, Zerkers/[Berserker-Hawkeye] [M] No Ponytail +Bow/3. 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Axe (Armads)/Axe_020.png b/Battle Animations/Infantry - (Axe) Brigs, Pirates, Zerkers/[Berserker-Hawkeye] [M] No Ponytail +Bow/3. Axe (Armads)/Axe_020.png new file mode 100644 index 0000000000..b2dab4312a Binary files /dev/null and b/Battle Animations/Infantry - (Axe) Brigs, Pirates, Zerkers/[Berserker-Hawkeye] [M] No Ponytail +Bow/3. Axe (Armads)/Axe_020.png differ diff --git a/Battle Animations/Infantry - (Axe) Brigs, Pirates, Zerkers/[Berserker-Hawkeye] [M] No Ponytail +Bow/3. Axe (Armads)/Axe_021.png b/Battle Animations/Infantry - (Axe) Brigs, Pirates, Zerkers/[Berserker-Hawkeye] [M] No Ponytail +Bow/3. Axe (Armads)/Axe_021.png new file mode 100644 index 0000000000..adecfb58a5 Binary files /dev/null and b/Battle Animations/Infantry - (Axe) Brigs, Pirates, Zerkers/[Berserker-Hawkeye] [M] No Ponytail +Bow/3. Axe (Armads)/Axe_021.png differ diff --git a/Battle Animations/Infantry - (Axe) Brigs, Pirates, Zerkers/[Berserker-Hawkeye] [M] No Ponytail +Bow/3. 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Axe (Armads)/Axe_without_comment.txt @@ -0,0 +1,164 @@ +/// - Mode 1 +C03 +C07 +1 p- Axe_000.png +2 p- Axe_001.png +3 p- Axe_002.png +3 p- Axe_003.png +4 p- Axe_004.png +C42 +3 p- Axe_005.png +C46 +C14 +1 p- Axe_006.png +2 p- Axe_007.png +5 p- Axe_008.png +3 p- Axe_008.png +3 p- Axe_008.png +2 p- Axe_008.png +13 p- Axe_008.png +3 p- Axe_009.png +5 p- Axe_010.png +C41 +2 p- Axe_011.png +C1A +C04 +C20 +2 p- Axe_012.png +2 p- Axe_013.png +4 p- Axe_014.png +4 p- Axe_014.png +1 p- Axe_014.png +C01 +C1B +3 p- Axe_015.png +C06 +3 p- Axe_016.png +3 p- Axe_017.png +C0D +~~~ +/// - Mode 3 +C03 +C07 +1 p- Axe_000.png +4 p- Axe_018.png +C41 +3 p- Axe_019.png +3 p- Axe_020.png +4 p- Axe_021.png +6 p- Axe_019.png +8 p- Axe_020.png +C41 +3 p- Axe_021.png +3 p- Axe_019.png +6 p- Axe_020.png +8 p- Axe_021.png +4 p- Axe_022.png +3 p- Axe_005.png +C46 +C14 +1 p- Axe_006.png +2 p- Axe_007.png +5 p- Axe_008.png +3 p- Axe_008.png +3 p- Axe_008.png +2 p- Axe_008.png +13 p- Axe_008.png +3 p- Axe_009.png +5 p- Axe_010.png +C41 +2 p- Axe_011.png +C1A +C04 +C20 +2 p- Axe_012.png +2 p- Axe_013.png +4 p- Axe_014.png +4 p- Axe_014.png +1 p- Axe_014.png +C01 +C1B +3 p- Axe_015.png +C06 +3 p- Axe_016.png +3 p- Axe_017.png +C0D +~~~ +/// - Mode 5 +4 p- Axe_000.png +~~~ +/// - Mode 6 +4 p- Axe_000.png +~~~ +/// - Mode 7 +C02 +1 p- Axe_000.png +C0E +3 p- Axe_001.png +1 p- Axe_002.png +C01 +3 p- Axe_001.png +C0D +~~~ +/// - Mode 8 +C02 +1 p- Axe_000.png +C0E +3 p- Axe_001.png +1 p- Axe_002.png +C01 +3 p- Axe_001.png +C0D +~~~ +/// - Mode 9 +1 p- Axe_000.png +C01 +~~~ +/// - Mode 10 +1 p- Axe_000.png +C01 +~~~ +/// - Mode 11 +1 p- Axe_000.png +C01 +~~~ +/// - Mode 12 +C03 +C07 +1 p- Axe_000.png +2 p- Axe_001.png +3 p- Axe_002.png +3 p- Axe_003.png +4 p- Axe_004.png +C42 +3 p- Axe_005.png +C46 +C14 +1 p- Axe_006.png +2 p- Axe_007.png +5 p- Axe_008.png +3 p- Axe_008.png +3 p- Axe_008.png +2 p- Axe_008.png +13 p- Axe_008.png +3 p- Axe_009.png +5 p- Axe_010.png +C41 +2 p- Axe_011.png +C1A +C04 +C20 +2 p- Axe_012.png +2 p- Axe_013.png +4 p- Axe_014.png +4 p- Axe_014.png +1 p- Axe_014.png +C01 +C1B +3 p- Axe_015.png +C06 +3 p- Axe_016.png +3 p- Axe_017.png +C0D +~~~ +/// - End of animation diff --git a/Battle Animations/Infantry - (Axe) Brigs, Pirates, Zerkers/[Berserker-Hawkeye] [M] No Ponytail +Bow/CREDITS.txt b/Battle Animations/Infantry - (Axe) Brigs, Pirates, Zerkers/[Berserker-Hawkeye] [M] No Ponytail +Bow/CREDITS.txt index 9b8eec52f3..7f9f26b5c3 100644 --- a/Battle Animations/Infantry - (Axe) Brigs, Pirates, Zerkers/[Berserker-Hawkeye] [M] No Ponytail +Bow/CREDITS.txt +++ b/Battle Animations/Infantry - (Axe) Brigs, Pirates, Zerkers/[Berserker-Hawkeye] [M] No Ponytail +Bow/CREDITS.txt @@ -4,4 +4,6 @@ Bow by HyperGammaSpaces. Magic animation by ZoramineFae, added by ltranc. -Pants edits made by ltranc. Note that he has not yet made a Bow+Pants variant. \ No newline at end of file +Pants edits made by ltranc. Note that he has not yet made a Bow+Pants variant. + +Axe (Armads) by Apolo15. \ No newline at end of file diff --git a/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword Frame Data.dmp b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword Frame Data.dmp new file mode 100644 index 0000000000..d3faaaeff4 Binary files /dev/null and b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword Frame Data.dmp differ diff --git a/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. 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Sword/Sword.txt @@ -0,0 +1,246 @@ +####################################################### +#11 lorm_sw1 Lord Sword +# +#When importing to FEditorAdv delete # and after each line. +####################################################### +/// - Mode 1 #Melee Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_000.png +4 p- Sword_001.png +4 p- Sword_002.png +3 p- Sword_003.png +4 p- Sword_004.png +4 p- Sword_005.png +4 p- Sword_006.png +8 p- Sword_007.png +2 p- Sword_008.png +1 p- Sword_009.png +25 p- Sword_010.png +1 p- Sword_011.png +2 p- Sword_012.png +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +4 p- Sword_013.png +C24 #Play sword slashing air SFE +7 p- Sword_014.png +C1A #Normal hit +C20 #Play hit SFE (sounds like Knight Lord with Durandal's hit) +1 p- Sword_015.png +2 p- Sword_016.png +1 p- Sword_017.png +1 p- Sword_010.png +C01 #NOP +3 p- Sword_018.png +2 p- Sword_019.png +2 p- Sword_020.png +2 p- Sword_021.png +2 p- Sword_022.png +1 p- Sword_023.png +1 p- Sword_024.png +1 p- Sword_025.png +1 p- Sword_026.png +1 p- Sword_027.png +1 p- Sword_028.png +1 p- Sword_029.png +C34 #Play heavy stepping SFE +1 p- Sword_030.png +1 p- Sword_031.png +C06 #Begin opponent's turn after hit.next code 0D. +1 p- Sword_032.png +1 p- Sword_033.png +2 p- Sword_034.png +3 p- Sword_035.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 3 #Melee Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_000.png +3 p- Sword_001.png +3 p- Sword_002.png +3 p- Sword_003.png +3 p- Sword_004.png +3 p- Sword_005.png +3 p- Sword_006.png +3 p- Sword_007.png +1 p- Sword_008.png +10 p- Sword_010.png +C22 #Play short sword swinging SFE +10 p- Sword_010.png +C15 #Slight vibration of screen +1 p- Sword_036.png +1 p- Sword_037.png +C20 #Play hit SFE (sounds like Knight Lord with Durandal's hit) +C15 #Slight vibration of screen +1 p- Sword_038.png +1 p- Sword_039.png +C20 #Play hit SFE (sounds like Knight Lord with Durandal's hit) +C15 #Slight vibration of screen +3 p- Sword_040.png +3 p- Sword_041.png +C20 #Play hit SFE (sounds like Knight Lord with Durandal's hit) +C15 #Slight vibration of screen +3 p- Sword_042.png +3 p- Sword_043.png +C20 #Play hit SFE (sounds like Knight Lord with Durandal's hit) +C15 #Slight vibration of screen +3 p- Sword_044.png +3 p- Sword_018.png +2 p- Sword_019.png +2 p- Sword_020.png +2 p- Sword_021.png +2 p- Sword_022.png +2 p- Sword_023.png +2 p- Sword_024.png +2 p- Sword_025.png +2 p- Sword_026.png +2 p- Sword_027.png +2 p- Sword_028.png +2 p- Sword_029.png +C34 #Play heavy stepping SFE +1 p- Sword_030.png +1 p- Sword_031.png +1 p- Sword_032.png +1 p- Sword_033.png +1 p- Sword_035.png +1 p- Sword_000.png +1 p- Sword_045.png +2 p- Sword_046.png +2 p- Sword_047.png +2 p- Sword_048.png +2 p- Sword_049.png +2 p- Sword_000.png +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +2 p- Sword_000.png +C24 #Play sword slashing air SFE +2 p- Sword_000.png +C08 #Critical hit +C20 #Play hit SFE (sounds like Knight Lord with Durandal's hit) +C15 #Slight vibration of screen +4 p- Sword_050.png +4 p- Sword_051.png +4 p- Sword_052.png +4 p- Sword_053.png +4 p- Sword_054.png +4 p- Sword_055.png +3 p- Sword_000.png +C01 #NOP +3 p- Sword_000.png +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Sword_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 5 #Ranged Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_000.png +C22 #Play short sword swinging SFE +3 p- Sword_056.png +C05 #Call spell associated with equipped weapon +1 p- Sword_057.png +C01 #NOP +C23 #Play shorter sword swinging SFE +3 p- Sword_056.png +C06 #Begin opponent's turn after hit.next code 0D. +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 6 #Ranged Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_000.png +C22 #Play short sword swinging SFE +3 p- Sword_056.png +5 p- Sword_058.png +4 p- Sword_059.png +1 p- Sword_058.png +3 p- Sword_059.png +2 p- Sword_058.png +4 p- Sword_059.png +4 p- Sword_058.png +2 p- Sword_059.png +12 p- Sword_060.png +C05 #Call spell associated with equipped weapon +1 p- Sword_061.png +C01 #NOP +C23 #Play shorter sword swinging SFE +3 p- Sword_056.png +C06 #Begin opponent's turn after hit.next code 0D. +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 7 #Dodge Melee Attack +C02 #Start of dodge +1 p- Sword_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Sword_062.png +C01 #NOP +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 8 #Dodge Ranged Attack +C02 #Start of dodge +1 p- Sword_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Sword_062.png +C01 #NOP +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 9 #Equiped with Melee Weapon +1 p- Sword_000.png +C01 #NOP +~~~ +/// - Mode 10 #Standing motions +1 p- Sword_000.png +C01 #NOP +~~~ +/// - Mode 11 #Equiped with Ranged weapon +1 p- Sword_000.png +C01 #NOP +~~~ +/// - Mode 12 #Attack Missed Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_000.png +4 p- Sword_001.png +4 p- Sword_002.png +3 p- Sword_005.png +4 p- Sword_004.png +4 p- Sword_005.png +4 p- Sword_006.png +8 p- Sword_007.png +2 p- Sword_008.png +1 p- Sword_009.png +25 p- Sword_010.png +1 p- Sword_011.png +2 p- Sword_012.png +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +4 p- Sword_013.png +C23 #Play shorter sword swinging SFE +3 p- Sword_063.png +C22 #Play short sword swinging SFE +1 p- Sword_015.png +1 p- Sword_016.png +1 p- Sword_017.png +1 p- Sword_010.png +C01 #NOP +3 p- Sword_018.png +2 p- Sword_019.png +2 p- Sword_020.png +2 p- Sword_021.png +2 p- Sword_022.png +1 p- Sword_023.png +1 p- Sword_024.png +1 p- Sword_025.png +1 p- Sword_026.png +1 p- Sword_027.png +1 p- Sword_028.png +1 p- Sword_029.png +C34 #Play heavy stepping SFE +1 p- Sword_030.png +1 p- Sword_064.png +C06 #Begin opponent's turn after hit.next code 0D. +1 p- Sword_031.png +1 p- Sword_032.png +2 p- Sword_033.png +3 p- Sword_034.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - End of animation diff --git a/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. 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Sword/Sword_008.png new file mode 100644 index 0000000000..cf8346a72e Binary files /dev/null and b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_008.png differ diff --git a/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_009.png b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_009.png new file mode 100644 index 0000000000..33c00c89bd Binary files /dev/null and b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_009.png differ diff --git a/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. 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Sword/Sword_013.png new file mode 100644 index 0000000000..f5fb92a38a Binary files /dev/null and b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_013.png differ diff --git a/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_014.png b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_014.png new file mode 100644 index 0000000000..3395252fb8 Binary files /dev/null and b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_014.png differ diff --git a/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. 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Sword/Sword_018.png new file mode 100644 index 0000000000..499f0e10cb Binary files /dev/null and b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_018.png differ diff --git a/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_019.png b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_019.png new file mode 100644 index 0000000000..0f7b1c1309 Binary files /dev/null and b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_019.png differ diff --git a/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_020.png b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_020.png new file mode 100644 index 0000000000..038c5007e0 Binary files /dev/null and b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_020.png differ diff --git a/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_021.png b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_021.png new file mode 100644 index 0000000000..e9685ec2c1 Binary files /dev/null and b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. 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Sword/Sword_023.png new file mode 100644 index 0000000000..298d30423b Binary files /dev/null and b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_023.png differ diff --git a/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_024.png b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_024.png new file mode 100644 index 0000000000..3426fdd3aa Binary files /dev/null and b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_024.png differ diff --git a/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. 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Sword/Sword_028.png new file mode 100644 index 0000000000..3a5e0b3a05 Binary files /dev/null and b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_028.png differ diff --git a/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_029.png b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_029.png new file mode 100644 index 0000000000..8ad41bb783 Binary files /dev/null and b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. Sword/Sword_029.png differ diff --git a/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/1. 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Sword/Sword_without_comment.txt @@ -0,0 +1,241 @@ +/// - Mode 1 +C03 +C07 +1 p- Sword_000.png +4 p- Sword_001.png +4 p- Sword_002.png +3 p- Sword_003.png +4 p- Sword_004.png +4 p- Sword_005.png +4 p- Sword_006.png +8 p- Sword_007.png +2 p- Sword_008.png +1 p- Sword_009.png +25 p- Sword_010.png +1 p- Sword_011.png +2 p- Sword_012.png +C04 +4 p- Sword_013.png +C24 +7 p- Sword_014.png +C1A +C20 +1 p- Sword_015.png +2 p- Sword_016.png +1 p- Sword_017.png +1 p- Sword_010.png +C01 +3 p- Sword_018.png +2 p- Sword_019.png +2 p- Sword_020.png +2 p- Sword_021.png +2 p- Sword_022.png +1 p- Sword_023.png +1 p- Sword_024.png +1 p- Sword_025.png +1 p- Sword_026.png +1 p- Sword_027.png +1 p- Sword_028.png +1 p- Sword_029.png +C34 +1 p- Sword_030.png +1 p- Sword_031.png +C06 +1 p- Sword_032.png +1 p- Sword_033.png +2 p- Sword_034.png +3 p- Sword_035.png +C0D +~~~ +/// - Mode 3 +C03 +C07 +1 p- Sword_000.png +3 p- Sword_001.png +3 p- Sword_002.png +3 p- Sword_003.png +3 p- Sword_004.png +3 p- Sword_005.png +3 p- Sword_006.png +3 p- Sword_007.png +1 p- Sword_008.png +10 p- Sword_010.png +C22 +10 p- Sword_010.png +C15 +1 p- Sword_036.png +1 p- Sword_037.png +C20 +C15 +1 p- Sword_038.png +1 p- Sword_039.png +C20 +C15 +3 p- Sword_040.png +3 p- Sword_041.png +C20 +C15 +3 p- Sword_042.png +3 p- Sword_043.png +C20 +C15 +3 p- Sword_044.png +3 p- Sword_018.png +2 p- Sword_019.png +2 p- Sword_020.png +2 p- Sword_021.png +2 p- Sword_022.png +2 p- Sword_023.png +2 p- Sword_024.png +2 p- Sword_025.png +2 p- Sword_026.png +2 p- Sword_027.png +2 p- Sword_028.png +2 p- Sword_029.png +C34 +1 p- Sword_030.png +1 p- Sword_031.png +1 p- Sword_032.png +1 p- Sword_033.png +1 p- Sword_035.png +1 p- Sword_000.png +1 p- Sword_045.png +2 p- Sword_046.png +2 p- Sword_047.png +2 p- Sword_048.png +2 p- Sword_049.png +2 p- Sword_000.png +C04 +2 p- Sword_000.png +C24 +2 p- Sword_000.png +C08 +C20 +C15 +4 p- Sword_050.png +4 p- Sword_051.png +4 p- Sword_052.png +4 p- Sword_053.png +4 p- Sword_054.png +4 p- Sword_055.png +3 p- Sword_000.png +C01 +3 p- Sword_000.png +C06 +3 p- Sword_000.png +C0D +~~~ +/// - Mode 5 +C03 +C07 +1 p- Sword_000.png +C22 +3 p- Sword_056.png +C05 +1 p- Sword_057.png +C01 +C23 +3 p- Sword_056.png +C06 +C0D +~~~ +/// - Mode 6 +C03 +C07 +1 p- Sword_000.png +C22 +3 p- Sword_056.png +5 p- Sword_058.png +4 p- Sword_059.png +1 p- Sword_058.png +3 p- Sword_059.png +2 p- Sword_058.png +4 p- Sword_059.png +4 p- Sword_058.png +2 p- Sword_059.png +12 p- Sword_060.png +C05 +1 p- Sword_061.png +C01 +C23 +3 p- Sword_056.png +C06 +C0D +~~~ +/// - Mode 7 +C02 +1 p- Sword_000.png +C0E +3 p- Sword_062.png +C01 +C0D +~~~ +/// - Mode 8 +C02 +1 p- Sword_000.png +C0E +3 p- Sword_062.png +C01 +C0D +~~~ +/// - Mode 9 +1 p- Sword_000.png +C01 +~~~ +/// - Mode 10 +1 p- Sword_000.png +C01 +~~~ +/// - Mode 11 +1 p- Sword_000.png +C01 +~~~ +/// - Mode 12 +C03 +C07 +1 p- Sword_000.png +4 p- Sword_001.png +4 p- Sword_002.png +3 p- Sword_005.png +4 p- Sword_004.png +4 p- Sword_005.png +4 p- Sword_006.png +8 p- Sword_007.png +2 p- Sword_008.png +1 p- Sword_009.png +25 p- Sword_010.png +1 p- Sword_011.png +2 p- Sword_012.png +C04 +4 p- Sword_013.png +C23 +3 p- Sword_063.png +C22 +1 p- Sword_015.png +1 p- Sword_016.png +1 p- Sword_017.png +1 p- Sword_010.png +C01 +3 p- Sword_018.png +2 p- Sword_019.png +2 p- Sword_020.png +2 p- Sword_021.png +2 p- Sword_022.png +1 p- Sword_023.png +1 p- Sword_024.png +1 p- Sword_025.png +1 p- Sword_026.png +1 p- Sword_027.png +1 p- Sword_028.png +1 p- Sword_029.png +C34 +1 p- Sword_030.png +1 p- Sword_064.png +C06 +1 p- Sword_031.png +1 p- Sword_032.png +2 p- Sword_033.png +3 p- Sword_034.png +C0D +~~~ +/// - End of animation diff --git a/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/CREDITS.txt b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/CREDITS.txt new file mode 100644 index 0000000000..4dfc85bd6b --- /dev/null +++ b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/CREDITS.txt @@ -0,0 +1 @@ +Animation by Angel Dragon Ezech. \ No newline at end of file diff --git a/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/Enemy.png b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/Enemy.png new file mode 100644 index 0000000000..2fc82d958a Binary files /dev/null and b/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Swordmaster-Reskin] [M] Vergil Long Hair by Angel Dragon Ezech/Enemy.png differ diff --git a/Battle Animations/Infantry - 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Sword/Sword.txt @@ -0,0 +1,246 @@ +####################################################### +#01 Sword Lord Lance +# +#When importing to FEditorAdv delete # and after each line. +####################################################### +/// - Mode 1 #Melee Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_000.png +5 p- Sword_001.png +C1D #Play light horse stepping SFE; pitch increases +7 p- Sword_002.png +3 p- Sword_003.png +3 p- Sword_004.png +2 p- Sword_005.png +9 p- Sword_006.png +2 p- Sword_007.png +5 p- Sword_008.png +9 p- Sword_006.png +2 p- Sword_007.png +3 p- Sword_008.png +8 p- Sword_009.png +C1C #Play light horse stepping SFE; pitch decreases +7 p- Sword_010.png +3 p- Sword_011.png +1 p- Sword_012.png +2 p- Sword_013.png +2 p- Sword_014.png +2 p- Sword_015.png +1 p- Sword_016.png +C23 #Play shorter sword swinging SFE +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +C21 #Play hit SFE (sounds like Knight Lord with sword's hit) +C1A #Normal hit +4 p- Sword_017.png +4 p- Sword_018.png +5 p- Sword_019.png +5 p- Sword_020.png +2 p- Sword_021.png +1 p- Sword_022.png +C01 #NOP +C22 #Play short sword swinging SFE +2 p- Sword_023.png +C4E #Show dirt wave (as from horse kicking forward from ground) animation +4 p- Sword_024.png +3 p- Sword_025.png +2 p- Sword_026.png +2 p- Sword_027.png +3 p- Sword_028.png +10 p- Sword_029.png +C1C #Play light horse stepping SFE; pitch decreases +4 p- Sword_030.png +3 p- Sword_030.png +3 p- Sword_031.png +4 p- Sword_032.png +C06 #Begin opponent's turn after hit.next code 0D. +2 p- Sword_032.png +C1D #Play light horse stepping SFE; pitch increases +4 p- Sword_033.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 3 #Melee Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_000.png +4 p- Sword_001.png +C1D #Play light horse stepping SFE; pitch increases +6 p- Sword_002.png +3 p- Sword_003.png +6 p- Sword_004.png +3 p- Sword_034.png +C22 #Play short sword swinging SFE +2 p- Sword_035.png +S02D0 #Sound 720 SE:Eliwood's sword shining @C85_44 +2 p- Sword_036.png +5 p- Sword_037.png +9 p- Sword_038.png +5 p- Sword_037.png +5 p- Sword_037.png +4 p- Sword_037.png +5 p- Sword_038.png +3 p- Sword_037.png +12 p- Sword_037.png +4 p- Sword_034.png +C1C #Play light horse stepping SFE; pitch decreases +7 p- Sword_010.png +3 p- Sword_011.png +1 p- Sword_012.png +2 p- Sword_013.png +2 p- Sword_014.png +2 p- Sword_015.png +1 p- Sword_016.png +C23 #Play shorter sword swinging SFE +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +C21 #Play hit SFE (sounds like Knight Lord with sword's hit) +C0C #Critical hit +4 p- Sword_017.png +4 p- Sword_018.png +5 p- Sword_019.png +5 p- Sword_020.png +2 p- Sword_021.png +1 p- Sword_022.png +C01 #NOP +C22 #Play short sword swinging SFE +2 p- Sword_023.png +C4E #Show dirt wave (as from horse kicking forward from ground) animation +4 p- Sword_024.png +3 p- Sword_025.png +2 p- Sword_026.png +2 p- Sword_027.png +3 p- Sword_028.png +10 p- Sword_029.png +C1C #Play light horse stepping SFE; pitch decreases +4 p- Sword_030.png +3 p- Sword_030.png +3 p- Sword_031.png +4 p- Sword_032.png +C06 #Begin opponent's turn after hit.next code 0D. +2 p- Sword_032.png +C1D #Play light horse stepping SFE; pitch increases +4 p- Sword_033.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 5 #Ranged Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_000.png +2 p- Sword_039.png +1 p- Sword_040.png +C05 #Call spell associated with equipped weapon +1 p- Sword_041.png +C01 #NOP +2 p- Sword_040.png +C06 #Begin opponent's turn after hit.next code 0D. +2 p- Sword_039.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 6 #Ranged Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_000.png +2 p- Sword_039.png +1 p- Sword_040.png +2 p- Sword_041.png +2 p- Sword_041.png +3 p- Sword_041.png +1 p- Sword_041.png +2 p- Sword_041.png +2 p- Sword_041.png +1 p- Sword_041.png +2 p- Sword_041.png +C05 #Call spell associated with equipped weapon +1 p- Sword_041.png +C01 #NOP +2 p- Sword_040.png +C06 #Begin opponent's turn after hit.next code 0D. +2 p- Sword_039.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 7 #Dodge Melee Attack +C02 #Start of dodge +1 p- Sword_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Sword_042.png +1 p- Sword_043.png +C01 #NOP +3 p- Sword_042.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 8 #Dodge Ranged Attack +C02 #Start of dodge +1 p- Sword_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Sword_042.png +1 p- Sword_043.png +C01 #NOP +3 p- Sword_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 9 #Equiped with Melee Weapon +1 p- Sword_000.png +C01 #NOP +~~~ +/// - Mode 10 #Standing motions +1 p- Sword_000.png +C01 #NOP +~~~ +/// - Mode 11 #Equiped with Ranged weapon +1 p- Sword_000.png +C01 #NOP +~~~ +/// - Mode 12 #Attack Missed Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_000.png +5 p- Sword_001.png +C1D #Play light horse stepping SFE; pitch increases +7 p- Sword_002.png +3 p- Sword_003.png +3 p- Sword_004.png +2 p- Sword_005.png +9 p- Sword_006.png +2 p- Sword_007.png +5 p- Sword_008.png +9 p- Sword_006.png +2 p- Sword_007.png +3 p- Sword_008.png +8 p- Sword_009.png +C1C #Play light horse stepping SFE; pitch decreases +7 p- Sword_010.png +3 p- Sword_011.png +1 p- Sword_012.png +2 p- Sword_013.png +2 p- Sword_014.png +2 p- Sword_015.png +1 p- Sword_016.png +C23 #Play shorter sword swinging SFE +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +4 p- Sword_044.png +3 p- Sword_018.png +4 p- Sword_019.png +4 p- Sword_020.png +1 p- Sword_021.png +1 p- Sword_045.png +C01 #NOP +C22 #Play short sword swinging SFE +2 p- Sword_023.png +4 p- Sword_024.png +C4E #Show dirt wave (as from horse kicking forward from ground) animation +3 p- Sword_025.png +2 p- Sword_026.png +2 p- Sword_027.png +3 p- Sword_028.png +10 p- Sword_029.png +C1C #Play light horse stepping SFE; pitch decreases +4 p- Sword_030.png +3 p- Sword_030.png +3 p- Sword_031.png +4 p- Sword_032.png +C06 #Begin opponent's turn after hit.next code 0D. +2 p- Sword_032.png +C1D #Play light horse stepping SFE; pitch increases +4 p- Sword_033.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - End of animation diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/1. 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Sword/Sword_without_comment.txt @@ -0,0 +1,241 @@ +/// - Mode 1 +C03 +C07 +1 p- Sword_000.png +5 p- Sword_001.png +C1D +7 p- Sword_002.png +3 p- Sword_003.png +3 p- Sword_004.png +2 p- Sword_005.png +9 p- Sword_006.png +2 p- Sword_007.png +5 p- Sword_008.png +9 p- Sword_006.png +2 p- Sword_007.png +3 p- Sword_008.png +8 p- Sword_009.png +C1C +7 p- Sword_010.png +3 p- Sword_011.png +1 p- Sword_012.png +2 p- Sword_013.png +2 p- Sword_014.png +2 p- Sword_015.png +1 p- Sword_016.png +C23 +C04 +C21 +C1A +4 p- Sword_017.png +4 p- Sword_018.png +5 p- Sword_019.png +5 p- Sword_020.png +2 p- Sword_021.png +1 p- Sword_022.png +C01 +C22 +2 p- Sword_023.png +C4E +4 p- Sword_024.png +3 p- Sword_025.png +2 p- Sword_026.png +2 p- Sword_027.png +3 p- Sword_028.png +10 p- Sword_029.png +C1C +4 p- Sword_030.png +3 p- Sword_030.png +3 p- Sword_031.png +4 p- Sword_032.png +C06 +2 p- Sword_032.png +C1D +4 p- Sword_033.png +C0D +~~~ +/// - Mode 3 +C03 +C07 +1 p- Sword_000.png +4 p- Sword_001.png +C1D +6 p- Sword_002.png +3 p- Sword_003.png +6 p- Sword_004.png +3 p- Sword_034.png +C22 +2 p- Sword_035.png +S02D0 +2 p- Sword_036.png +5 p- Sword_037.png +9 p- Sword_038.png +5 p- Sword_037.png +5 p- Sword_037.png +4 p- Sword_037.png +5 p- Sword_038.png +3 p- Sword_037.png +12 p- Sword_037.png +4 p- Sword_034.png +C1C +7 p- Sword_010.png +3 p- Sword_011.png +1 p- Sword_012.png +2 p- Sword_013.png +2 p- Sword_014.png +2 p- Sword_015.png +1 p- Sword_016.png +C23 +C04 +C21 +C0C +4 p- Sword_017.png +4 p- Sword_018.png +5 p- Sword_019.png +5 p- Sword_020.png +2 p- Sword_021.png +1 p- Sword_022.png +C01 +C22 +2 p- Sword_023.png +C4E +4 p- Sword_024.png +3 p- Sword_025.png +2 p- Sword_026.png +2 p- Sword_027.png +3 p- Sword_028.png +10 p- Sword_029.png +C1C +4 p- Sword_030.png +3 p- Sword_030.png +3 p- Sword_031.png +4 p- Sword_032.png +C06 +2 p- Sword_032.png +C1D +4 p- Sword_033.png +C0D +~~~ +/// - Mode 5 +C03 +C07 +1 p- Sword_000.png +2 p- Sword_039.png +1 p- Sword_040.png +C05 +1 p- Sword_041.png +C01 +2 p- Sword_040.png +C06 +2 p- Sword_039.png +C0D +~~~ +/// - Mode 6 +C03 +C07 +1 p- Sword_000.png +2 p- Sword_039.png +1 p- Sword_040.png +2 p- Sword_041.png +2 p- Sword_041.png +3 p- Sword_041.png +1 p- Sword_041.png +2 p- Sword_041.png +2 p- Sword_041.png +1 p- Sword_041.png +2 p- Sword_041.png +C05 +1 p- Sword_041.png +C01 +2 p- Sword_040.png +C06 +2 p- Sword_039.png +C0D +~~~ +/// - Mode 7 +C02 +1 p- Sword_000.png +C0E +3 p- Sword_042.png +1 p- Sword_043.png +C01 +3 p- Sword_042.png +C0D +~~~ +/// - Mode 8 +C02 +1 p- Sword_000.png +C0E +3 p- Sword_042.png +1 p- Sword_043.png +C01 +3 p- Sword_000.png +C0D +~~~ +/// - Mode 9 +1 p- Sword_000.png +C01 +~~~ +/// - Mode 10 +1 p- Sword_000.png +C01 +~~~ +/// - Mode 11 +1 p- Sword_000.png +C01 +~~~ +/// - Mode 12 +C03 +C07 +1 p- Sword_000.png +5 p- Sword_001.png +C1D +7 p- Sword_002.png +3 p- Sword_003.png +3 p- Sword_004.png +2 p- Sword_005.png +9 p- Sword_006.png +2 p- Sword_007.png +5 p- Sword_008.png +9 p- Sword_006.png +2 p- Sword_007.png +3 p- Sword_008.png +8 p- Sword_009.png +C1C +7 p- Sword_010.png +3 p- Sword_011.png +1 p- Sword_012.png +2 p- Sword_013.png +2 p- Sword_014.png +2 p- Sword_015.png +1 p- Sword_016.png +C23 +C04 +4 p- Sword_044.png +3 p- Sword_018.png +4 p- Sword_019.png +4 p- Sword_020.png +1 p- Sword_021.png +1 p- Sword_045.png +C01 +C22 +2 p- Sword_023.png +4 p- Sword_024.png +C4E +3 p- Sword_025.png +2 p- Sword_026.png +2 p- Sword_027.png +3 p- Sword_028.png +10 p- Sword_029.png +C1C +4 p- Sword_030.png +3 p- Sword_030.png +3 p- Sword_031.png +4 p- Sword_032.png +C06 +2 p- Sword_032.png +C1D +4 p- Sword_033.png +C0D +~~~ +/// - End of animation diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. 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Lance/Lance.txt b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance.txt new file mode 100644 index 0000000000..2f39fef5dc --- /dev/null +++ b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance.txt @@ -0,0 +1,222 @@ +####################################################### +#02 Lance Lord Item +# +#When importing to FEditorAdv delete # and after each line. +####################################################### +/// - Mode 1 #Melee Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Lance_000.png +C1C #Play light horse stepping SFE; pitch decreases +7 p- Lance_001.png +3 p- Lance_002.png +1 p- Lance_003.png +2 p- Lance_004.png +2 p- Lance_005.png +2 p- Lance_006.png +1 p- Lance_007.png +C24 #Play sword slashing air SFE +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +C21 #Play hit SFE (sounds like Knight Lord with sword's hit) +C1A #Normal hit +4 p- Lance_008.png +4 p- Lance_009.png +5 p- Lance_010.png +5 p- Lance_011.png +2 p- Lance_012.png +1 p- Lance_013.png +C01 #NOP +C38 #Play heavy spear spinning SFE +2 p- Lance_014.png +C4E #Show dirt wave (as from horse kicking forward from ground) animation +4 p- Lance_015.png +3 p- Lance_016.png +2 p- Lance_017.png +3 p- Lance_018.png +10 p- Lance_019.png +4 p- Lance_020.png +3 p- Lance_021.png +C06 #Begin opponent's turn after hit.next code 0D. +C1C #Play light horse stepping SFE; pitch decreases +4 p- Lance_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 3 #Melee Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Lance_000.png +2 p- Lance_022.png +4 p- Lance_023.png +6 p- Lance_024.png +7 p- Lance_025.png +C38 #Play heavy spear spinning SFE +2 p- Lance_026.png +2 p- Lance_027.png +2 p- Lance_028.png +2 p- Lance_029.png +C38 #Play heavy spear spinning SFE +2 p- Lance_026.png +2 p- Lance_027.png +2 p- Lance_028.png +2 p- Lance_029.png +C38 #Play heavy spear spinning SFE +2 p- Lance_026.png +2 p- Lance_027.png +2 p- Lance_028.png +2 p- Lance_029.png +2 p- Lance_026.png +2 p- Lance_027.png +7 p- Lance_001.png +3 p- Lance_002.png +1 p- Lance_003.png +2 p- Lance_004.png +2 p- Lance_005.png +2 p- Lance_006.png +1 p- Lance_007.png +C24 #Play sword slashing air SFE +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +C21 #Play hit SFE (sounds like Knight Lord with sword's hit) +C0C #Critical hit +4 p- Lance_008.png +4 p- Lance_009.png +5 p- Lance_010.png +5 p- Lance_011.png +2 p- Lance_012.png +1 p- Lance_013.png +C01 #NOP +C38 #Play heavy spear spinning SFE +2 p- Lance_014.png +C4E #Show dirt wave (as from horse kicking forward from ground) animation +4 p- Lance_015.png +3 p- Lance_016.png +2 p- Lance_017.png +3 p- Lance_018.png +10 p- Lance_019.png +4 p- Lance_020.png +3 p- Lance_021.png +C06 #Begin opponent's turn after hit.next code 0D. +C1C #Play light horse stepping SFE; pitch decreases +4 p- Lance_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 5 #Ranged Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Lance_000.png +2 p- Lance_022.png +4 p- Lance_023.png +6 p- Lance_024.png +7 p- Lance_025.png +12 p- Lance_030.png +C22 #Play short sword swinging SFE +C05 #Call spell associated with equipped weapon +4 p- Lance_031.png +1 p- Lance_032.png +C01 #NOP +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Lance_022.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 6 #Ranged Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Lance_000.png +2 p- Lance_022.png +4 p- Lance_023.png +6 p- Lance_024.png +7 p- Lance_025.png +C38 #Play heavy spear spinning SFE +2 p- Lance_026.png +2 p- Lance_027.png +1 p- Lance_028.png +1 p- Lance_029.png +C38 #Play heavy spear spinning SFE +2 p- Lance_026.png +2 p- Lance_027.png +1 p- Lance_028.png +1 p- Lance_029.png +C38 #Play heavy spear spinning SFE +2 p- Lance_026.png +2 p- Lance_027.png +1 p- Lance_028.png +1 p- Lance_029.png +7 p- Lance_025.png +12 p- Lance_030.png +C22 #Play short sword swinging SFE +C05 #Call spell associated with equipped weapon +4 p- Lance_031.png +1 p- Lance_032.png +C01 #NOP +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Lance_022.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 7 #Dodge Melee Attack +C02 #Start of dodge +1 p- Lance_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Lance_033.png +1 p- Lance_034.png +C01 #NOP +3 p- Lance_033.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 8 #Dodge Ranged Attack +C02 #Start of dodge +1 p- Lance_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Lance_033.png +1 p- Lance_034.png +C01 #NOP +3 p- Lance_033.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 9 #Equiped with Melee Weapon +1 p- Lance_000.png +C01 #NOP +~~~ +/// - Mode 10 #Standing motions +1 p- Lance_000.png +C01 #NOP +~~~ +/// - Mode 11 #Equiped with Ranged weapon +1 p- Lance_000.png +C01 #NOP +~~~ +/// - Mode 12 #Attack Missed Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Lance_000.png +C1C #Play light horse stepping SFE; pitch decreases +7 p- Lance_001.png +3 p- Lance_002.png +1 p- Lance_003.png +2 p- Lance_004.png +2 p- Lance_005.png +2 p- Lance_006.png +1 p- Lance_007.png +C24 #Play sword slashing air SFE +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +4 p- Lance_035.png +3 p- Lance_036.png +4 p- Lance_037.png +4 p- Lance_038.png +1 p- Lance_039.png +1 p- Lance_040.png +C01 #NOP +C38 #Play heavy spear spinning SFE +2 p- Lance_015.png +C4E #Show dirt wave (as from horse kicking forward from ground) animation +4 p- Lance_041.png +3 p- Lance_016.png +2 p- Lance_017.png +3 p- Lance_018.png +10 p- Lance_019.png +4 p- Lance_020.png +3 p- Lance_021.png +C06 #Begin opponent's turn after hit.next code 0D. +C1C #Play light horse stepping SFE; pitch decreases +4 p- Lance_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - End of animation diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. 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Lance/Lance_006.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_006.png new file mode 100644 index 0000000000..f79a700eb8 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_006.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_007.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_007.png new file mode 100644 index 0000000000..cacdfeefac Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_007.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_008.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_008.png new file mode 100644 index 0000000000..6a8a544b21 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_008.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_009.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_009.png new file mode 100644 index 0000000000..db25eccaf8 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_009.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_010.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_010.png new file mode 100644 index 0000000000..33897b8d6c Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_010.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_011.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_011.png new file mode 100644 index 0000000000..98e70c1e8c Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_011.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_012.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_012.png new file mode 100644 index 0000000000..95ba9ae8e2 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_012.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_013.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_013.png new file mode 100644 index 0000000000..5571eb99cc Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_013.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_014.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_014.png new file mode 100644 index 0000000000..6a91562cd4 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_014.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_015.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_015.png new file mode 100644 index 0000000000..4cb0bf3f60 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_015.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_016.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_016.png new file mode 100644 index 0000000000..cd96d30623 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_016.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_017.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_017.png new file mode 100644 index 0000000000..667d1e6d8c Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_017.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_018.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_018.png new file mode 100644 index 0000000000..02f97c37e1 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_018.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_019.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_019.png new file mode 100644 index 0000000000..e039820a35 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_019.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_020.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_020.png new file mode 100644 index 0000000000..d3f24806de Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_020.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_021.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_021.png new file mode 100644 index 0000000000..b75df8605b Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_021.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_022.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_022.png new file mode 100644 index 0000000000..88afa8a488 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_022.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_023.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_023.png new file mode 100644 index 0000000000..32882a3e5d Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_023.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_024.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_024.png new file mode 100644 index 0000000000..bf407dd958 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_024.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_025.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_025.png new file mode 100644 index 0000000000..4b3b235d1c Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_025.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_026.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_026.png new file mode 100644 index 0000000000..a79a292754 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_026.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_027.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_027.png new file mode 100644 index 0000000000..5f7843b97e Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_027.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_028.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_028.png new file mode 100644 index 0000000000..b242ac6167 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_028.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_029.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_029.png new file mode 100644 index 0000000000..568c8da121 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_029.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_030.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_030.png new file mode 100644 index 0000000000..1252e5c2c3 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_030.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_031.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_031.png new file mode 100644 index 0000000000..5004a6450a Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_031.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_032.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_032.png new file mode 100644 index 0000000000..7fa603e2b5 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_032.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_033.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_033.png new file mode 100644 index 0000000000..012284a0e6 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_033.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_034.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_034.png new file mode 100644 index 0000000000..b52e2ada76 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_034.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_035.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_035.png new file mode 100644 index 0000000000..a908c00bc5 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_035.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_036.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_036.png new file mode 100644 index 0000000000..1d2588f104 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_036.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_037.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_037.png new file mode 100644 index 0000000000..39c1ab9d3d Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_037.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_038.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_038.png new file mode 100644 index 0000000000..b2b9d01407 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_038.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_039.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_039.png new file mode 100644 index 0000000000..442debd735 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_039.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_040.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_040.png new file mode 100644 index 0000000000..a1076184a5 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_040.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_041.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_041.png new file mode 100644 index 0000000000..19f778aef6 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_041.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_without_comment.txt b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_without_comment.txt new file mode 100644 index 0000000000..ea2d2cd87a --- /dev/null +++ b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/2. Lance/Lance_without_comment.txt @@ -0,0 +1,217 @@ +/// - Mode 1 +C03 +C07 +1 p- Lance_000.png +C1C +7 p- Lance_001.png +3 p- Lance_002.png +1 p- Lance_003.png +2 p- Lance_004.png +2 p- Lance_005.png +2 p- Lance_006.png +1 p- Lance_007.png +C24 +C04 +C21 +C1A +4 p- Lance_008.png +4 p- Lance_009.png +5 p- Lance_010.png +5 p- Lance_011.png +2 p- Lance_012.png +1 p- Lance_013.png +C01 +C38 +2 p- Lance_014.png +C4E +4 p- Lance_015.png +3 p- Lance_016.png +2 p- Lance_017.png +3 p- Lance_018.png +10 p- Lance_019.png +4 p- Lance_020.png +3 p- Lance_021.png +C06 +C1C +4 p- Lance_000.png +C0D +~~~ +/// - Mode 3 +C03 +C07 +1 p- Lance_000.png +2 p- Lance_022.png +4 p- Lance_023.png +6 p- Lance_024.png +7 p- Lance_025.png +C38 +2 p- Lance_026.png +2 p- Lance_027.png +2 p- Lance_028.png +2 p- Lance_029.png +C38 +2 p- Lance_026.png +2 p- Lance_027.png +2 p- Lance_028.png +2 p- Lance_029.png +C38 +2 p- Lance_026.png +2 p- Lance_027.png +2 p- Lance_028.png +2 p- Lance_029.png +2 p- Lance_026.png +2 p- Lance_027.png +7 p- Lance_001.png +3 p- Lance_002.png +1 p- Lance_003.png +2 p- Lance_004.png +2 p- Lance_005.png +2 p- Lance_006.png +1 p- Lance_007.png +C24 +C04 +C21 +C0C +4 p- Lance_008.png +4 p- Lance_009.png +5 p- Lance_010.png +5 p- Lance_011.png +2 p- Lance_012.png +1 p- Lance_013.png +C01 +C38 +2 p- Lance_014.png +C4E +4 p- Lance_015.png +3 p- Lance_016.png +2 p- Lance_017.png +3 p- Lance_018.png +10 p- Lance_019.png +4 p- Lance_020.png +3 p- Lance_021.png +C06 +C1C +4 p- Lance_000.png +C0D +~~~ +/// - Mode 5 +C03 +C07 +1 p- Lance_000.png +2 p- Lance_022.png +4 p- Lance_023.png +6 p- Lance_024.png +7 p- Lance_025.png +12 p- Lance_030.png +C22 +C05 +4 p- Lance_031.png +1 p- Lance_032.png +C01 +C06 +3 p- Lance_022.png +C0D +~~~ +/// - Mode 6 +C03 +C07 +1 p- Lance_000.png +2 p- Lance_022.png +4 p- Lance_023.png +6 p- Lance_024.png +7 p- Lance_025.png +C38 +2 p- Lance_026.png +2 p- Lance_027.png +1 p- Lance_028.png +1 p- Lance_029.png +C38 +2 p- Lance_026.png +2 p- Lance_027.png +1 p- Lance_028.png +1 p- Lance_029.png +C38 +2 p- Lance_026.png +2 p- Lance_027.png +1 p- Lance_028.png +1 p- Lance_029.png +7 p- Lance_025.png +12 p- Lance_030.png +C22 +C05 +4 p- Lance_031.png +1 p- Lance_032.png +C01 +C06 +3 p- Lance_022.png +C0D +~~~ +/// - Mode 7 +C02 +1 p- Lance_000.png +C0E +3 p- Lance_033.png +1 p- Lance_034.png +C01 +3 p- Lance_033.png +C0D +~~~ +/// - Mode 8 +C02 +1 p- Lance_000.png +C0E +3 p- Lance_033.png +1 p- Lance_034.png +C01 +3 p- Lance_033.png +C0D +~~~ +/// - Mode 9 +1 p- Lance_000.png +C01 +~~~ +/// - Mode 10 +1 p- Lance_000.png +C01 +~~~ +/// - Mode 11 +1 p- Lance_000.png +C01 +~~~ +/// - Mode 12 +C03 +C07 +1 p- Lance_000.png +C1C +7 p- Lance_001.png +3 p- Lance_002.png +1 p- Lance_003.png +2 p- Lance_004.png +2 p- Lance_005.png +2 p- Lance_006.png +1 p- Lance_007.png +C24 +C04 +4 p- Lance_035.png +3 p- Lance_036.png +4 p- Lance_037.png +4 p- Lance_038.png +1 p- Lance_039.png +1 p- Lance_040.png +C01 +C38 +2 p- Lance_015.png +C4E +4 p- Lance_041.png +3 p- Lance_016.png +2 p- Lance_017.png +3 p- Lance_018.png +10 p- Lance_019.png +4 p- Lance_020.png +3 p- Lance_021.png +C06 +C1C +4 p- Lance_000.png +C0D +~~~ +/// - End of animation diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow Frame Data.dmp b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow Frame Data.dmp new file mode 100644 index 0000000000..0c007050d6 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow Frame Data.dmp differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow Sheet 1.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow Sheet 1.png new file mode 100644 index 0000000000..a915bdd503 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow Sheet 1.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow Sheet 2.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow Sheet 2.png new file mode 100644 index 0000000000..9c128330df Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow Sheet 2.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow Sheet 3.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow Sheet 3.png new file mode 100644 index 0000000000..a40ddd8b07 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow Sheet 3.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow.bin b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow.bin new file mode 100644 index 0000000000..33d56392d7 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow.bin differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow.gif b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow.gif new file mode 100644 index 0000000000..5918589451 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow.gif differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow.txt b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow.txt new file mode 100644 index 0000000000..284fd60635 --- /dev/null +++ b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow.txt @@ -0,0 +1,253 @@ +####################################################### +#05 Bow Great Lord Lance +# +#When importing to FEditorAdv delete # and after each line. +####################################################### +/// - Mode 1 #Melee Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Bow_000.png +5 p- Bow_001.png +C1D #Play light horse stepping SFE; pitch increases +7 p- Bow_002.png +3 p- Bow_003.png +3 p- Bow_004.png +2 p- Bow_005.png +9 p- Bow_006.png +2 p- Bow_007.png +5 p- Bow_008.png +9 p- Bow_006.png +2 p- Bow_007.png +3 p- Bow_008.png +8 p- Bow_009.png +3 p- Bow_010.png +3 p- Bow_011.png +8 p- Bow_012.png +3 p- Bow_013.png +C22 #Play short sword swinging SFE +3 p- Bow_014.png +C19 #Play bow pulling SFE +2 p- Bow_015.png +20 p- Bow_016.png +2 p- Bow_017.png +C05 #Call spell associated with equipped weapon +C06 #Begin opponent's turn after hit.next code 0D. +1 p- Bow_018.png +C01 #NOP +C22 #Play short sword swinging SFE +2 p- Bow_014.png +2 p- Bow_009.png +2 p- Bow_004.png +3 p- Bow_003.png +7 p- Bow_002.png +C1D #Play light horse stepping SFE; pitch increases +5 p- Bow_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 3 #Melee Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Bow_000.png +4 p- Bow_001.png +C1D #Play light horse stepping SFE; pitch increases +6 p- Bow_002.png +3 p- Bow_003.png +6 p- Bow_004.png +3 p- Bow_019.png +C22 #Play short sword swinging SFE +2 p- Bow_020.png +C45 #FE7:Play horse neighing SFE +5 p- Bow_021.png +9 p- Bow_022.png +5 p- Bow_021.png +5 p- Bow_022.png +10 p- Bow_021.png +2 p- Bow_020.png +4 p- Bow_019.png +C1C #Play light horse stepping SFE; pitch decreases +8 p- Bow_009.png +3 p- Bow_010.png +3 p- Bow_011.png +8 p- Bow_012.png +3 p- Bow_013.png +C22 #Play short sword swinging SFE +3 p- Bow_014.png +C19 #Play bow pulling SFE +2 p- Bow_015.png +20 p- Bow_016.png +2 p- Bow_017.png +C05 #Call spell associated with equipped weapon +C06 #Begin opponent's turn after hit.next code 0D. +1 p- Bow_018.png +C01 #NOP +C22 #Play short sword swinging SFE +2 p- Bow_014.png +2 p- Bow_009.png +2 p- Bow_004.png +3 p- Bow_003.png +7 p- Bow_002.png +C1D #Play light horse stepping SFE; pitch increases +5 p- Bow_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 5 #Ranged Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Bow_000.png +5 p- Bow_001.png +C1D #Play light horse stepping SFE; pitch increases +7 p- Bow_002.png +3 p- Bow_003.png +3 p- Bow_004.png +2 p- Bow_005.png +9 p- Bow_006.png +2 p- Bow_007.png +5 p- Bow_008.png +9 p- Bow_006.png +2 p- Bow_007.png +3 p- Bow_008.png +8 p- Bow_009.png +3 p- Bow_010.png +3 p- Bow_011.png +8 p- Bow_012.png +3 p- Bow_013.png +C22 #Play short sword swinging SFE +3 p- Bow_014.png +C19 #Play bow pulling SFE +2 p- Bow_015.png +20 p- Bow_016.png +2 p- Bow_017.png +C05 #Call spell associated with equipped weapon +C06 #Begin opponent's turn after hit.next code 0D. +1 p- Bow_018.png +C01 #NOP +C22 #Play short sword swinging SFE +2 p- Bow_014.png +2 p- Bow_009.png +2 p- Bow_004.png +3 p- Bow_003.png +7 p- Bow_002.png +C1D #Play light horse stepping SFE; pitch increases +5 p- Bow_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 6 #Ranged Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Bow_000.png +4 p- Bow_001.png +C1D #Play light horse stepping SFE; pitch increases +6 p- Bow_002.png +3 p- Bow_003.png +6 p- Bow_004.png +3 p- Bow_019.png +C22 #Play short sword swinging SFE +2 p- Bow_020.png +C45 #FE7:Play horse neighing SFE +5 p- Bow_021.png +9 p- Bow_022.png +5 p- Bow_021.png +5 p- Bow_022.png +10 p- Bow_021.png +2 p- Bow_020.png +4 p- Bow_019.png +C1C #Play light horse stepping SFE; pitch decreases +8 p- Bow_009.png +3 p- Bow_010.png +3 p- Bow_011.png +8 p- Bow_012.png +3 p- Bow_013.png +C22 #Play short sword swinging SFE +3 p- Bow_014.png +C19 #Play bow pulling SFE +2 p- Bow_015.png +20 p- Bow_016.png +2 p- Bow_017.png +C05 #Call spell associated with equipped weapon +C06 #Begin opponent's turn after hit.next code 0D. +1 p- Bow_018.png +C01 #NOP +C22 #Play short sword swinging SFE +2 p- Bow_014.png +2 p- Bow_009.png +2 p- Bow_004.png +3 p- Bow_003.png +7 p- Bow_002.png +C1D #Play light horse stepping SFE; pitch increases +5 p- Bow_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 7 #Dodge Melee Attack +C02 #Start of dodge +1 p- Bow_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Bow_001.png +1 p- Bow_002.png +C01 #NOP +3 p- Bow_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 8 #Dodge Ranged Attack +C02 #Start of dodge +1 p- Bow_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Bow_001.png +1 p- Bow_002.png +C01 #NOP +3 p- Bow_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 9 #Equiped with Melee Weapon +1 p- Bow_000.png +C01 #NOP +~~~ +/// - Mode 10 #Standing motions +1 p- Bow_000.png +C01 #NOP +~~~ +/// - Mode 11 #Equiped with Ranged weapon +1 p- Bow_000.png +C01 #NOP +~~~ +/// - Mode 12 #Attack Missed Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Bow_000.png +5 p- Bow_001.png +C1D #Play light horse stepping SFE; pitch increases +7 p- Bow_002.png +3 p- Bow_003.png +3 p- Bow_004.png +2 p- Bow_005.png +9 p- Bow_006.png +2 p- Bow_007.png +5 p- Bow_008.png +9 p- Bow_006.png +2 p- Bow_007.png +3 p- Bow_008.png +8 p- Bow_009.png +3 p- Bow_010.png +3 p- Bow_011.png +8 p- Bow_012.png +3 p- Bow_013.png +C22 #Play short sword swinging SFE +3 p- Bow_014.png +C19 #Play bow pulling SFE +2 p- Bow_015.png +20 p- Bow_016.png +2 p- Bow_017.png +C05 #Call spell associated with equipped weapon +C06 #Begin opponent's turn after hit.next code 0D. +1 p- Bow_018.png +C01 #NOP +C22 #Play short sword swinging SFE +2 p- Bow_014.png +2 p- Bow_009.png +2 p- Bow_004.png +3 p- Bow_003.png +7 p- Bow_002.png +C1D #Play light horse stepping SFE; pitch increases +5 p- Bow_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - End of animation diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_000.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_000.png new file mode 100644 index 0000000000..8e91ec6a73 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_000.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_001.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_001.png new file mode 100644 index 0000000000..76a5fc2977 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_001.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. 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Bow/Bow_006.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_006.png new file mode 100644 index 0000000000..23ac0e1935 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_006.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_007.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_007.png new file mode 100644 index 0000000000..cedf68e9d2 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_007.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_008.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_008.png new file mode 100644 index 0000000000..a5b70cd664 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_008.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_009.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_009.png new file mode 100644 index 0000000000..7b895271b9 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_009.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. 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Bow/Bow_012.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_012.png new file mode 100644 index 0000000000..432f054266 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_012.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_013.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_013.png new file mode 100644 index 0000000000..7410dd75bc Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_013.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_014.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_014.png new file mode 100644 index 0000000000..4f608c600c Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_014.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_015.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_015.png new file mode 100644 index 0000000000..9836d3b5f8 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_015.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_016.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_016.png new file mode 100644 index 0000000000..956b8b31c1 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_016.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_017.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_017.png new file mode 100644 index 0000000000..63b3aa8190 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_017.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_018.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_018.png new file mode 100644 index 0000000000..c84e734ed0 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_018.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_019.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_019.png new file mode 100644 index 0000000000..db972acc83 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_019.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_020.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_020.png new file mode 100644 index 0000000000..2b18793a83 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_020.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_021.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_021.png new file mode 100644 index 0000000000..3f15fffd53 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_021.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_022.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_022.png new file mode 100644 index 0000000000..0801105460 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_022.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_without_comment.txt b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_without_comment.txt new file mode 100644 index 0000000000..e7f722cf81 --- /dev/null +++ b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/5. Bow/Bow_without_comment.txt @@ -0,0 +1,248 @@ +/// - Mode 1 +C03 +C07 +1 p- Bow_000.png +5 p- Bow_001.png +C1D +7 p- Bow_002.png +3 p- Bow_003.png +3 p- Bow_004.png +2 p- Bow_005.png +9 p- Bow_006.png +2 p- Bow_007.png +5 p- Bow_008.png +9 p- Bow_006.png +2 p- Bow_007.png +3 p- Bow_008.png +8 p- Bow_009.png +3 p- Bow_010.png +3 p- Bow_011.png +8 p- Bow_012.png +3 p- Bow_013.png +C22 +3 p- Bow_014.png +C19 +2 p- Bow_015.png +20 p- Bow_016.png +2 p- Bow_017.png +C05 +C06 +1 p- Bow_018.png +C01 +C22 +2 p- Bow_014.png +2 p- Bow_009.png +2 p- Bow_004.png +3 p- Bow_003.png +7 p- Bow_002.png +C1D +5 p- Bow_001.png +C0D +~~~ +/// - Mode 3 +C03 +C07 +1 p- Bow_000.png +4 p- Bow_001.png +C1D +6 p- Bow_002.png +3 p- Bow_003.png +6 p- Bow_004.png +3 p- Bow_019.png +C22 +2 p- Bow_020.png +C45 +5 p- Bow_021.png +9 p- Bow_022.png +5 p- Bow_021.png +5 p- Bow_022.png +10 p- Bow_021.png +2 p- Bow_020.png +4 p- Bow_019.png +C1C +8 p- Bow_009.png +3 p- Bow_010.png +3 p- Bow_011.png +8 p- Bow_012.png +3 p- Bow_013.png +C22 +3 p- Bow_014.png +C19 +2 p- Bow_015.png +20 p- Bow_016.png +2 p- Bow_017.png +C05 +C06 +1 p- Bow_018.png +C01 +C22 +2 p- Bow_014.png +2 p- Bow_009.png +2 p- Bow_004.png +3 p- Bow_003.png +7 p- Bow_002.png +C1D +5 p- Bow_001.png +C0D +~~~ +/// - Mode 5 +C03 +C07 +1 p- Bow_000.png +5 p- Bow_001.png +C1D +7 p- Bow_002.png +3 p- Bow_003.png +3 p- Bow_004.png +2 p- Bow_005.png +9 p- Bow_006.png +2 p- Bow_007.png +5 p- Bow_008.png +9 p- Bow_006.png +2 p- Bow_007.png +3 p- Bow_008.png +8 p- Bow_009.png +3 p- Bow_010.png +3 p- Bow_011.png +8 p- Bow_012.png +3 p- Bow_013.png +C22 +3 p- Bow_014.png +C19 +2 p- Bow_015.png +20 p- Bow_016.png +2 p- Bow_017.png +C05 +C06 +1 p- Bow_018.png +C01 +C22 +2 p- Bow_014.png +2 p- Bow_009.png +2 p- Bow_004.png +3 p- Bow_003.png +7 p- Bow_002.png +C1D +5 p- Bow_001.png +C0D +~~~ +/// - Mode 6 +C03 +C07 +1 p- Bow_000.png +4 p- Bow_001.png +C1D +6 p- Bow_002.png +3 p- Bow_003.png +6 p- Bow_004.png +3 p- Bow_019.png +C22 +2 p- Bow_020.png +C45 +5 p- Bow_021.png +9 p- Bow_022.png +5 p- Bow_021.png +5 p- Bow_022.png +10 p- Bow_021.png +2 p- Bow_020.png +4 p- Bow_019.png +C1C +8 p- Bow_009.png +3 p- Bow_010.png +3 p- Bow_011.png +8 p- Bow_012.png +3 p- Bow_013.png +C22 +3 p- Bow_014.png +C19 +2 p- Bow_015.png +20 p- Bow_016.png +2 p- Bow_017.png +C05 +C06 +1 p- Bow_018.png +C01 +C22 +2 p- Bow_014.png +2 p- Bow_009.png +2 p- Bow_004.png +3 p- Bow_003.png +7 p- Bow_002.png +C1D +5 p- Bow_001.png +C0D +~~~ +/// - Mode 7 +C02 +1 p- Bow_000.png +C0E +3 p- Bow_001.png +1 p- Bow_002.png +C01 +3 p- Bow_001.png +C0D +~~~ +/// - Mode 8 +C02 +1 p- Bow_000.png +C0E +3 p- Bow_001.png +1 p- Bow_002.png +C01 +3 p- Bow_001.png +C0D +~~~ +/// - Mode 9 +1 p- Bow_000.png +C01 +~~~ +/// - Mode 10 +1 p- Bow_000.png +C01 +~~~ +/// - Mode 11 +1 p- Bow_000.png +C01 +~~~ +/// - Mode 12 +C03 +C07 +1 p- Bow_000.png +5 p- Bow_001.png +C1D +7 p- Bow_002.png +3 p- Bow_003.png +3 p- Bow_004.png +2 p- Bow_005.png +9 p- Bow_006.png +2 p- Bow_007.png +5 p- Bow_008.png +9 p- Bow_006.png +2 p- Bow_007.png +3 p- Bow_008.png +8 p- Bow_009.png +3 p- Bow_010.png +3 p- Bow_011.png +8 p- Bow_012.png +3 p- Bow_013.png +C22 +3 p- Bow_014.png +C19 +2 p- Bow_015.png +20 p- Bow_016.png +2 p- Bow_017.png +C05 +C06 +1 p- Bow_018.png +C01 +C22 +2 p- Bow_014.png +2 p- Bow_009.png +2 p- Bow_004.png +3 p- Bow_003.png +7 p- Bow_002.png +C1D +5 p- Bow_001.png +C0D +~~~ +/// - End of animation diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed Frame Data.dmp b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed Frame Data.dmp new file mode 100644 index 0000000000..7e7f61f828 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed Frame Data.dmp differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed Sheet 1.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed Sheet 1.png new file mode 100644 index 0000000000..b3b54f7d15 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed Sheet 1.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed.bin b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed.bin new file mode 100644 index 0000000000..76c70d98b3 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed.bin differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed.gif b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed.gif new file mode 100644 index 0000000000..137d7bdc29 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed.gif differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed.txt b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed.txt new file mode 100644 index 0000000000..51073548cc --- /dev/null +++ b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed.txt @@ -0,0 +1,88 @@ +####################################################### +#08 Unarmed Great Lord Sword +# +#When importing to FEditorAdv delete # and after each line. +####################################################### +/// - Mode 1 #Melee Animation +C02 #Start of dodge +1 p- Unarmed_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 #NOP +3 p- Unarmed_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 3 #Melee Critical Animation +C02 #Start of dodge +1 p- Unarmed_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 #NOP +3 p- Unarmed_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 5 #Ranged Animation +C02 #Start of dodge +1 p- Unarmed_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 #NOP +3 p- Unarmed_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 6 #Ranged Critical Animation +C02 #Start of dodge +1 p- Unarmed_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 #NOP +3 p- Unarmed_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 7 #Dodge Melee Attack +C02 #Start of dodge +1 p- Unarmed_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 #NOP +3 p- Unarmed_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 8 #Dodge Ranged Attack +C02 #Start of dodge +1 p- Unarmed_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 #NOP +3 p- Unarmed_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 9 #Equiped with Melee Weapon +1 p- Unarmed_000.png +C01 #NOP +~~~ +/// - Mode 10 #Standing motions +1 p- Unarmed_000.png +C01 #NOP +~~~ +/// - Mode 11 #Equiped with Ranged weapon +1 p- Unarmed_000.png +C01 #NOP +~~~ +/// - Mode 12 #Attack Missed Animation +C02 #Start of dodge +1 p- Unarmed_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 #NOP +3 p- Unarmed_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - End of animation diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed_000.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed_000.png new file mode 100644 index 0000000000..04414090fa Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed_000.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed_001.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed_001.png new file mode 100644 index 0000000000..3bce046c33 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed_001.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed_002.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed_002.png new file mode 100644 index 0000000000..610261d09b Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed_002.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed_without_comment.txt b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed_without_comment.txt new file mode 100644 index 0000000000..94fdfda49f --- /dev/null +++ b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/8. Unarmed/Unarmed_without_comment.txt @@ -0,0 +1,83 @@ +/// - Mode 1 +C02 +1 p- Unarmed_000.png +C0E +3 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 +3 p- Unarmed_001.png +C0D +~~~ +/// - Mode 3 +C02 +1 p- Unarmed_000.png +C0E +3 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 +3 p- Unarmed_001.png +C0D +~~~ +/// - Mode 5 +C02 +1 p- Unarmed_000.png +C0E +3 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 +3 p- Unarmed_001.png +C0D +~~~ +/// - Mode 6 +C02 +1 p- Unarmed_000.png +C0E +3 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 +3 p- Unarmed_001.png +C0D +~~~ +/// - Mode 7 +C02 +1 p- Unarmed_000.png +C0E +3 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 +3 p- Unarmed_001.png +C0D +~~~ +/// - Mode 8 +C02 +1 p- Unarmed_000.png +C0E +3 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 +3 p- Unarmed_001.png +C0D +~~~ +/// - Mode 9 +1 p- Unarmed_000.png +C01 +~~~ +/// - Mode 10 +1 p- Unarmed_000.png +C01 +~~~ +/// - Mode 11 +1 p- Unarmed_000.png +C01 +~~~ +/// - Mode 12 +C02 +1 p- Unarmed_000.png +C0E +3 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 +3 p- Unarmed_001.png +C0D +~~~ +/// - End of animation diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/CREDITS.txt b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/CREDITS.txt new file mode 100644 index 0000000000..24633a3083 --- /dev/null +++ b/Battle Animations/Lords - Vanilla and Custom/[FE7 Eliwood-Reskin] [M] T2 Master Eliwood by Apolo15/CREDITS.txt @@ -0,0 +1,9 @@ +Brave Eliwood by RedBean. + +Lance Fix by Sax Marine and Red Bean. + +Bow by Spud. + +Desgin by Jorge Reds. + +Animation by Apolo15. \ No newline at end of file diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/1. 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Sword/Sword.txt @@ -0,0 +1,247 @@ +####################################################### +#01 Sword Lord Lance +# +#When importing to FEditorAdv delete # and after each line. +####################################################### +/// - Mode 1 #Melee Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_000.png +3 p- Sword_001.png +3 p- Sword_002.png +C41 #Play Axe rising SFE +3 p- Sword_003.png +3 p- Sword_004.png +10 p- Sword_005.png +3 p- Sword_006.png +3 p- Sword_007.png +C42 #Play Axe falling SFE; long axe swinging SFE +4 p- Sword_008.png +2 p- Sword_009.png +2 p- Sword_010.png +2 p- Sword_011.png +2 p- Sword_012.png +2 p- Sword_013.png +3 p- Sword_014.png +4 p- Sword_015.png +4 p- Sword_016.png +4 p- Sword_017.png +4 p- Sword_018.png +C42 #Play Axe falling SFE; long axe swinging SFE +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +C1A #Normal hit +C15 #Slight vibration of screen +4 p- Sword_019.png +C1F #Play hit SFE (sounds like Eliwood with sword's hit) +3 p- Sword_020.png +3 p- Sword_021.png +3 p- Sword_022.png +3 p- Sword_023.png +1 p- Sword_024.png +C01 #NOP +3 p- Sword_025.png +6 p- Sword_026.png +C41 #Play Axe rising SFE +4 p- Sword_027.png +4 p- Sword_028.png +C41 #Play Axe rising SFE +4 p- Sword_029.png +2 p- Sword_030.png +2 p- Sword_031.png +2 p- Sword_032.png +2 p- Sword_033.png +3 p- Sword_034.png +4 p- Sword_035.png +6 p- Sword_036.png +3 p- Sword_003.png +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Sword_000.png +3 p- Sword_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 3 #Melee Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_000.png +3 p- Sword_002.png +3 p- Sword_037.png +3 p- Sword_038.png +4 p- Sword_039.png +6 p- Sword_040.png +6 p- Sword_041.png +C41 #Play Axe rising SFE +5 p- Sword_042.png +C42 #Play Axe falling SFE; long axe swinging SFE +4 p- Sword_008.png +2 p- Sword_009.png +2 p- Sword_010.png +2 p- Sword_011.png +2 p- Sword_012.png +2 p- Sword_013.png +3 p- Sword_014.png +4 p- Sword_015.png +4 p- Sword_016.png +4 p- Sword_017.png +4 p- Sword_018.png +C42 #Play Axe falling SFE; long axe swinging SFE +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +C08 #Critical hit +C15 #Slight vibration of screen +4 p- Sword_019.png +C1F #Play hit SFE (sounds like Eliwood with sword's hit) +3 p- Sword_020.png +3 p- Sword_021.png +3 p- Sword_022.png +3 p- Sword_023.png +1 p- Sword_024.png +C01 #NOP +3 p- Sword_025.png +6 p- Sword_026.png +C41 #Play Axe rising SFE +4 p- Sword_027.png +4 p- Sword_028.png +C41 #Play Axe rising SFE +4 p- Sword_029.png +2 p- Sword_030.png +2 p- Sword_031.png +2 p- Sword_032.png +2 p- Sword_033.png +3 p- Sword_034.png +4 p- Sword_035.png +6 p- Sword_036.png +3 p- Sword_003.png +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Sword_000.png +3 p- Sword_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 5 #Ranged Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_000.png +3 p- Sword_001.png +3 p- Sword_002.png +C41 #Play Axe rising SFE +3 p- Sword_003.png +3 p- Sword_004.png +C05 #Call spell associated with equipped weapon +1 p- Sword_005.png +C01 #NOP +3 p- Sword_003.png +3 p- Sword_002.png +3 p- Sword_001.png +C06 #Begin opponent's turn after hit.next code 0D. +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 6 #Ranged Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_000.png +3 p- Sword_001.png +3 p- Sword_002.png +C41 #Play Axe rising SFE +3 p- Sword_003.png +3 p- Sword_004.png +8 p- Sword_005.png +2 p- Sword_043.png +2 p- Sword_005.png +2 p- Sword_043.png +2 p- Sword_005.png +2 p- Sword_043.png +3 p- Sword_005.png +C05 #Call spell associated with equipped weapon +1 p- Sword_005.png +C01 #NOP +3 p- Sword_003.png +3 p- Sword_002.png +3 p- Sword_001.png +C06 #Begin opponent's turn after hit.next code 0D. +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 7 #Dodge Melee Attack +C02 #Start of dodge +1 p- Sword_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Sword_044.png +1 p- Sword_045.png +C01 #NOP +3 p- Sword_044.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 8 #Dodge Ranged Attack +C02 #Start of dodge +1 p- Sword_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Sword_044.png +1 p- Sword_045.png +C01 #NOP +3 p- Sword_044.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 9 #Equiped with Melee Weapon +1 p- Sword_000.png +C01 #NOP +~~~ +/// - Mode 10 #Standing motions +1 p- Sword_000.png +C01 #NOP +~~~ +/// - Mode 11 #Equiped with Ranged weapon +1 p- Sword_000.png +C01 #NOP +~~~ +/// - Mode 12 #Attack Missed Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_000.png +3 p- Sword_001.png +3 p- Sword_002.png +C41 #Play Axe rising SFE +3 p- Sword_003.png +3 p- Sword_004.png +10 p- Sword_005.png +3 p- Sword_006.png +3 p- Sword_007.png +C42 #Play Axe falling SFE; long axe swinging SFE +4 p- Sword_008.png +2 p- Sword_009.png +2 p- Sword_010.png +2 p- Sword_011.png +2 p- Sword_012.png +2 p- Sword_013.png +3 p- Sword_014.png +4 p- Sword_015.png +4 p- Sword_016.png +4 p- Sword_017.png +4 p- Sword_018.png +C42 #Play Axe falling SFE; long axe swinging SFE +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +C15 #Slight vibration of screen +4 p- Sword_019.png +3 p- Sword_020.png +3 p- Sword_021.png +3 p- Sword_022.png +3 p- Sword_023.png +1 p- Sword_024.png +C01 #NOP +3 p- Sword_025.png +6 p- Sword_026.png +C41 #Play Axe rising SFE +4 p- Sword_027.png +4 p- Sword_028.png +C41 #Play Axe rising SFE +4 p- Sword_029.png +2 p- Sword_030.png +2 p- Sword_031.png +2 p- Sword_032.png +2 p- Sword_033.png +3 p- Sword_034.png +4 p- Sword_035.png +6 p- Sword_036.png +3 p- Sword_003.png +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Sword_000.png +3 p- Sword_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - End of animation diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/1. 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Sword/Sword_without_comment.txt @@ -0,0 +1,242 @@ +/// - Mode 1 +C03 +C07 +1 p- Sword_000.png +3 p- Sword_001.png +3 p- Sword_002.png +C41 +3 p- Sword_003.png +3 p- Sword_004.png +10 p- Sword_005.png +3 p- Sword_006.png +3 p- Sword_007.png +C42 +4 p- Sword_008.png +2 p- Sword_009.png +2 p- Sword_010.png +2 p- Sword_011.png +2 p- Sword_012.png +2 p- Sword_013.png +3 p- Sword_014.png +4 p- Sword_015.png +4 p- Sword_016.png +4 p- Sword_017.png +4 p- Sword_018.png +C42 +C04 +C1A +C15 +4 p- Sword_019.png +C1F +3 p- Sword_020.png +3 p- Sword_021.png +3 p- Sword_022.png +3 p- Sword_023.png +1 p- Sword_024.png +C01 +3 p- Sword_025.png +6 p- Sword_026.png +C41 +4 p- Sword_027.png +4 p- Sword_028.png +C41 +4 p- Sword_029.png +2 p- Sword_030.png +2 p- Sword_031.png +2 p- Sword_032.png +2 p- Sword_033.png +3 p- Sword_034.png +4 p- Sword_035.png +6 p- Sword_036.png +3 p- Sword_003.png +C06 +3 p- Sword_000.png +3 p- Sword_001.png +C0D +~~~ +/// - Mode 3 +C03 +C07 +1 p- Sword_000.png +3 p- Sword_002.png +3 p- Sword_037.png +3 p- Sword_038.png +4 p- Sword_039.png +6 p- Sword_040.png +6 p- Sword_041.png +C41 +5 p- Sword_042.png +C42 +4 p- Sword_008.png +2 p- Sword_009.png +2 p- Sword_010.png +2 p- Sword_011.png +2 p- Sword_012.png +2 p- Sword_013.png +3 p- Sword_014.png +4 p- Sword_015.png +4 p- Sword_016.png +4 p- Sword_017.png +4 p- Sword_018.png +C42 +C04 +C08 +C15 +4 p- Sword_019.png +C1F +3 p- Sword_020.png +3 p- Sword_021.png +3 p- Sword_022.png +3 p- Sword_023.png +1 p- Sword_024.png +C01 +3 p- Sword_025.png +6 p- Sword_026.png +C41 +4 p- Sword_027.png +4 p- Sword_028.png +C41 +4 p- Sword_029.png +2 p- Sword_030.png +2 p- Sword_031.png +2 p- Sword_032.png +2 p- Sword_033.png +3 p- Sword_034.png +4 p- Sword_035.png +6 p- Sword_036.png +3 p- Sword_003.png +C06 +3 p- Sword_000.png +3 p- Sword_001.png +C0D +~~~ +/// - Mode 5 +C03 +C07 +1 p- Sword_000.png +3 p- Sword_001.png +3 p- Sword_002.png +C41 +3 p- Sword_003.png +3 p- Sword_004.png +C05 +1 p- Sword_005.png +C01 +3 p- Sword_003.png +3 p- Sword_002.png +3 p- Sword_001.png +C06 +C0D +~~~ +/// - Mode 6 +C03 +C07 +1 p- Sword_000.png +3 p- Sword_001.png +3 p- Sword_002.png +C41 +3 p- Sword_003.png +3 p- Sword_004.png +8 p- Sword_005.png +2 p- Sword_043.png +2 p- Sword_005.png +2 p- Sword_043.png +2 p- Sword_005.png +2 p- Sword_043.png +3 p- Sword_005.png +C05 +1 p- Sword_005.png +C01 +3 p- Sword_003.png +3 p- Sword_002.png +3 p- Sword_001.png +C06 +C0D +~~~ +/// - Mode 7 +C02 +1 p- Sword_000.png +C0E +3 p- Sword_044.png +1 p- Sword_045.png +C01 +3 p- Sword_044.png +C0D +~~~ +/// - Mode 8 +C02 +1 p- Sword_000.png +C0E +3 p- Sword_044.png +1 p- Sword_045.png +C01 +3 p- Sword_044.png +C0D +~~~ +/// - Mode 9 +1 p- Sword_000.png +C01 +~~~ +/// - Mode 10 +1 p- Sword_000.png +C01 +~~~ +/// - Mode 11 +1 p- Sword_000.png +C01 +~~~ +/// - Mode 12 +C03 +C07 +1 p- Sword_000.png +3 p- Sword_001.png +3 p- Sword_002.png +C41 +3 p- Sword_003.png +3 p- Sword_004.png +10 p- Sword_005.png +3 p- Sword_006.png +3 p- Sword_007.png +C42 +4 p- Sword_008.png +2 p- Sword_009.png +2 p- Sword_010.png +2 p- Sword_011.png +2 p- Sword_012.png +2 p- Sword_013.png +3 p- Sword_014.png +4 p- Sword_015.png +4 p- Sword_016.png +4 p- Sword_017.png +4 p- Sword_018.png +C42 +C04 +C15 +4 p- Sword_019.png +3 p- Sword_020.png +3 p- Sword_021.png +3 p- Sword_022.png +3 p- Sword_023.png +1 p- Sword_024.png +C01 +3 p- Sword_025.png +6 p- Sword_026.png +C41 +4 p- Sword_027.png +4 p- Sword_028.png +C41 +4 p- Sword_029.png +2 p- Sword_030.png +2 p- Sword_031.png +2 p- Sword_032.png +2 p- Sword_033.png +3 p- Sword_034.png +4 p- Sword_035.png +6 p- Sword_036.png +3 p- Sword_003.png +C06 +3 p- Sword_000.png +3 p- Sword_001.png +C0D +~~~ +/// - End of animation diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/3. 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Axe/Axe.txt @@ -0,0 +1,241 @@ +####################################################### +#03 Axe +# +#When importing to FEditorAdv delete # and after each line. +####################################################### +/// - Mode 1 #Melee Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Axe_000.png +3 p- Axe_001.png +3 p- Axe_002.png +C41 #Play Axe rising SFE +3 p- Axe_003.png +3 p- Axe_004.png +10 p- Axe_005.png +3 p- Axe_006.png +3 p- Axe_007.png +C42 #Play Axe falling SFE; long axe swinging SFE +4 p- Axe_008.png +2 p- Axe_009.png +2 p- Axe_010.png +2 p- Axe_011.png +2 p- Axe_012.png +2 p- Axe_013.png +3 p- Axe_014.png +4 p- Axe_015.png +4 p- Axe_016.png +4 p- Axe_017.png +4 p- Axe_018.png +C42 #Play Axe falling SFE; long axe swinging SFE +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +C1A #Normal hit +C15 #Slight vibration of screen +4 p- Axe_019.png +C1F #Play hit SFE (sounds like Eliwood with sword's hit) +4 p- Axe_020.png +3 p- Axe_021.png +3 p- Axe_022.png +3 p- Axe_023.png +1 p- Axe_024.png +C01 #NOP +3 p- Axe_025.png +6 p- Axe_026.png +C41 #Play Axe rising SFE +4 p- Axe_027.png +4 p- Axe_028.png +C41 #Play Axe rising SFE +4 p- Axe_029.png +2 p- Axe_030.png +2 p- Axe_031.png +3 p- Axe_032.png +4 p- Axe_033.png +6 p- Axe_034.png +3 p- Axe_003.png +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Axe_002.png +3 p- Axe_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 3 #Melee Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Axe_000.png +3 p- Axe_002.png +3 p- Axe_035.png +3 p- Axe_036.png +4 p- Axe_037.png +6 p- Axe_038.png +6 p- Axe_039.png +C41 #Play Axe rising SFE +5 p- Axe_040.png +C42 #Play Axe falling SFE; long axe swinging SFE +4 p- Axe_008.png +2 p- Axe_009.png +2 p- Axe_010.png +2 p- Axe_011.png +2 p- Axe_012.png +2 p- Axe_013.png +3 p- Axe_014.png +4 p- Axe_015.png +4 p- Axe_016.png +4 p- Axe_017.png +4 p- Axe_018.png +C42 #Play Axe falling SFE; long axe swinging SFE +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +C08 #Critical hit +C15 #Slight vibration of screen +4 p- Axe_019.png +C1F #Play hit SFE (sounds like Eliwood with sword's hit) +4 p- Axe_020.png +3 p- Axe_021.png +3 p- Axe_022.png +3 p- Axe_023.png +1 p- Axe_024.png +C01 #NOP +3 p- Axe_025.png +6 p- Axe_026.png +C41 #Play Axe rising SFE +4 p- Axe_027.png +4 p- Axe_028.png +C41 #Play Axe rising SFE +4 p- Axe_029.png +2 p- Axe_030.png +2 p- Axe_031.png +3 p- Axe_032.png +4 p- Axe_033.png +6 p- Axe_034.png +3 p- Axe_003.png +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Axe_002.png +3 p- Axe_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 5 #Ranged Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Axe_000.png +3 p- Axe_001.png +3 p- Axe_002.png +C41 #Play Axe rising SFE +3 p- Axe_003.png +3 p- Axe_004.png +C05 #Call spell associated with equipped weapon +1 p- Axe_005.png +C01 #NOP +3 p- Axe_003.png +3 p- Axe_002.png +3 p- Axe_001.png +C06 #Begin opponent's turn after hit.next code 0D. +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 6 #Ranged Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Axe_000.png +3 p- Axe_001.png +3 p- Axe_002.png +C41 #Play Axe rising SFE +3 p- Axe_003.png +3 p- Axe_004.png +8 p- Axe_005.png +2 p- Axe_041.png +2 p- Axe_005.png +2 p- Axe_041.png +2 p- Axe_005.png +2 p- Axe_041.png +3 p- Axe_005.png +C05 #Call spell associated with equipped weapon +1 p- Axe_005.png +C01 #NOP +3 p- Axe_003.png +3 p- Axe_002.png +3 p- Axe_001.png +C06 #Begin opponent's turn after hit.next code 0D. +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 7 #Dodge Melee Attack +C02 #Start of dodge +1 p- Axe_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Axe_042.png +1 p- Axe_043.png +C01 #NOP +3 p- Axe_042.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 8 #Dodge Ranged Attack +C02 #Start of dodge +1 p- Axe_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Axe_042.png +1 p- Axe_043.png +C01 #NOP +3 p- Axe_042.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 9 #Equiped with Melee Weapon +1 p- Axe_000.png +C01 #NOP +~~~ +/// - Mode 10 #Standing motions +1 p- Axe_000.png +C01 #NOP +~~~ +/// - Mode 11 #Equiped with Ranged weapon +1 p- Axe_000.png +C01 #NOP +~~~ +/// - Mode 12 #Attack Missed Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Axe_000.png +3 p- Axe_001.png +3 p- Axe_002.png +C41 #Play Axe rising SFE +3 p- Axe_003.png +3 p- Axe_004.png +10 p- Axe_005.png +3 p- Axe_006.png +3 p- Axe_007.png +C42 #Play Axe falling SFE; long axe swinging SFE +4 p- Axe_008.png +2 p- Axe_009.png +2 p- Axe_010.png +2 p- Axe_011.png +2 p- Axe_012.png +2 p- Axe_013.png +3 p- Axe_014.png +4 p- Axe_015.png +4 p- Axe_016.png +4 p- Axe_017.png +4 p- Axe_018.png +C42 #Play Axe falling SFE; long axe swinging SFE +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +C15 #Slight vibration of screen +4 p- Axe_019.png +4 p- Axe_020.png +3 p- Axe_021.png +3 p- Axe_022.png +3 p- Axe_023.png +1 p- Axe_024.png +C01 #NOP +3 p- Axe_025.png +6 p- Axe_026.png +C41 #Play Axe rising SFE +4 p- Axe_027.png +4 p- Axe_028.png +C41 #Play Axe rising SFE +4 p- Axe_029.png +2 p- Axe_030.png +2 p- Axe_031.png +3 p- Axe_032.png +4 p- Axe_033.png +6 p- Axe_034.png +3 p- Axe_003.png +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Axe_002.png +3 p- Axe_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - End of animation diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/3. 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Axe/Axe_without_comment.txt new file mode 100644 index 0000000000..39d487f50f --- /dev/null +++ b/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/3. Axe/Axe_without_comment.txt @@ -0,0 +1,236 @@ +/// - Mode 1 +C03 +C07 +1 p- Axe_000.png +3 p- Axe_001.png +3 p- Axe_002.png +C41 +3 p- Axe_003.png +3 p- Axe_004.png +10 p- Axe_005.png +3 p- Axe_006.png +3 p- Axe_007.png +C42 +4 p- Axe_008.png +2 p- Axe_009.png +2 p- Axe_010.png +2 p- Axe_011.png +2 p- Axe_012.png +2 p- Axe_013.png +3 p- Axe_014.png +4 p- Axe_015.png +4 p- Axe_016.png +4 p- Axe_017.png +4 p- Axe_018.png +C42 +C04 +C1A +C15 +4 p- Axe_019.png +C1F +4 p- Axe_020.png +3 p- Axe_021.png +3 p- Axe_022.png +3 p- Axe_023.png +1 p- Axe_024.png +C01 +3 p- Axe_025.png +6 p- Axe_026.png +C41 +4 p- Axe_027.png +4 p- Axe_028.png +C41 +4 p- Axe_029.png +2 p- Axe_030.png +2 p- Axe_031.png +3 p- Axe_032.png +4 p- Axe_033.png +6 p- Axe_034.png +3 p- Axe_003.png +C06 +3 p- Axe_002.png +3 p- Axe_001.png +C0D +~~~ +/// - Mode 3 +C03 +C07 +1 p- Axe_000.png +3 p- Axe_002.png +3 p- Axe_035.png +3 p- Axe_036.png +4 p- Axe_037.png +6 p- Axe_038.png +6 p- Axe_039.png +C41 +5 p- Axe_040.png +C42 +4 p- Axe_008.png +2 p- Axe_009.png +2 p- Axe_010.png +2 p- Axe_011.png +2 p- Axe_012.png +2 p- Axe_013.png +3 p- Axe_014.png +4 p- Axe_015.png +4 p- Axe_016.png +4 p- Axe_017.png +4 p- Axe_018.png +C42 +C04 +C08 +C15 +4 p- Axe_019.png +C1F +4 p- Axe_020.png +3 p- Axe_021.png +3 p- Axe_022.png +3 p- Axe_023.png +1 p- Axe_024.png +C01 +3 p- Axe_025.png +6 p- Axe_026.png +C41 +4 p- Axe_027.png +4 p- Axe_028.png +C41 +4 p- Axe_029.png +2 p- Axe_030.png +2 p- Axe_031.png +3 p- Axe_032.png +4 p- Axe_033.png +6 p- Axe_034.png +3 p- Axe_003.png +C06 +3 p- Axe_002.png +3 p- Axe_001.png +C0D +~~~ +/// - Mode 5 +C03 +C07 +1 p- Axe_000.png +3 p- Axe_001.png +3 p- Axe_002.png +C41 +3 p- Axe_003.png +3 p- Axe_004.png +C05 +1 p- Axe_005.png +C01 +3 p- Axe_003.png +3 p- Axe_002.png +3 p- Axe_001.png +C06 +C0D +~~~ +/// - Mode 6 +C03 +C07 +1 p- Axe_000.png +3 p- Axe_001.png +3 p- Axe_002.png +C41 +3 p- Axe_003.png +3 p- Axe_004.png +8 p- Axe_005.png +2 p- Axe_041.png +2 p- Axe_005.png +2 p- Axe_041.png +2 p- Axe_005.png +2 p- Axe_041.png +3 p- Axe_005.png +C05 +1 p- Axe_005.png +C01 +3 p- Axe_003.png +3 p- Axe_002.png +3 p- Axe_001.png +C06 +C0D +~~~ +/// - Mode 7 +C02 +1 p- Axe_000.png +C0E +3 p- Axe_042.png +1 p- Axe_043.png +C01 +3 p- Axe_042.png +C0D +~~~ +/// - Mode 8 +C02 +1 p- Axe_000.png +C0E +3 p- Axe_042.png +1 p- Axe_043.png +C01 +3 p- Axe_042.png +C0D +~~~ +/// - Mode 9 +1 p- Axe_000.png +C01 +~~~ +/// - Mode 10 +1 p- Axe_000.png +C01 +~~~ +/// - Mode 11 +1 p- Axe_000.png +C01 +~~~ +/// - Mode 12 +C03 +C07 +1 p- Axe_000.png +3 p- Axe_001.png +3 p- Axe_002.png +C41 +3 p- Axe_003.png +3 p- Axe_004.png +10 p- Axe_005.png +3 p- Axe_006.png +3 p- Axe_007.png +C42 +4 p- Axe_008.png +2 p- Axe_009.png +2 p- Axe_010.png +2 p- Axe_011.png +2 p- Axe_012.png +2 p- Axe_013.png +3 p- Axe_014.png +4 p- Axe_015.png +4 p- Axe_016.png +4 p- Axe_017.png +4 p- Axe_018.png +C42 +C04 +C15 +4 p- Axe_019.png +4 p- Axe_020.png +3 p- Axe_021.png +3 p- Axe_022.png +3 p- Axe_023.png +1 p- Axe_024.png +C01 +3 p- Axe_025.png +6 p- Axe_026.png +C41 +4 p- Axe_027.png +4 p- Axe_028.png +C41 +4 p- Axe_029.png +2 p- Axe_030.png +2 p- Axe_031.png +3 p- Axe_032.png +4 p- Axe_033.png +6 p- Axe_034.png +3 p- Axe_003.png +C06 +3 p- Axe_002.png +3 p- Axe_001.png +C0D +~~~ +/// - End of animation diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/4. Handaxe/Handaxe Frame Data.dmp b/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/4. Handaxe/Handaxe Frame Data.dmp new file mode 100644 index 0000000000..4b6987c7d9 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/4. Handaxe/Handaxe Frame Data.dmp differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/4. Handaxe/Handaxe Sheet 1.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/4. Handaxe/Handaxe Sheet 1.png new file mode 100644 index 0000000000..be635a6ce9 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/4. Handaxe/Handaxe Sheet 1.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/4. 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Handaxe/Handaxe.txt @@ -0,0 +1,135 @@ +####################################################### +#04 Handaxe +# +#When importing to FEditorAdv delete # and after each line. +####################################################### +/// - Mode 1 #Melee Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Handaxe_000.png +C05 #Call spell associated with equipped weapon +3 p- Handaxe_001.png +1 p- Handaxe_002.png +C13 #ranged attack - hand axe for Hector +C42 #Play Axe falling SFE; long axe swinging SFE +3 p- Handaxe_001.png +3 p- Handaxe_000.png +C01 #NOP +C06 #Begin opponent's turn after hit.next code 0D. +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 3 #Melee Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Handaxe_000.png +C38 #Play heavy spear spinning SFE +2 p- Handaxe_003.png +2 p- Handaxe_004.png +2 p- Handaxe_005.png +2 p- Handaxe_006.png +C38 #Play heavy spear spinning SFE +2 p- Handaxe_003.png +2 p- Handaxe_004.png +2 p- Handaxe_005.png +2 p- Handaxe_006.png +10 p- Handaxe_000.png +C05 #Call spell associated with equipped weapon +3 p- Handaxe_001.png +1 p- Handaxe_002.png +C13 #ranged attack - hand axe for Hector +C42 #Play Axe falling SFE; long axe swinging SFE +3 p- Handaxe_001.png +3 p- Handaxe_000.png +C01 #NOP +C06 #Begin opponent's turn after hit.next code 0D. +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 5 #Ranged Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Handaxe_000.png +C05 #Call spell associated with equipped weapon +3 p- Handaxe_001.png +1 p- Handaxe_002.png +C13 #ranged attack - hand axe for Hector +C42 #Play Axe falling SFE; long axe swinging SFE +3 p- Handaxe_001.png +3 p- Handaxe_000.png +C01 #NOP +C06 #Begin opponent's turn after hit.next code 0D. +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 6 #Ranged Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Handaxe_000.png +C38 #Play heavy spear spinning SFE +2 p- Handaxe_003.png +2 p- Handaxe_004.png +2 p- Handaxe_005.png +2 p- Handaxe_006.png +C38 #Play heavy spear spinning SFE +2 p- Handaxe_003.png +2 p- Handaxe_004.png +2 p- Handaxe_005.png +2 p- Handaxe_006.png +10 p- Handaxe_000.png +C05 #Call spell associated with equipped weapon +3 p- Handaxe_001.png +1 p- Handaxe_002.png +C13 #ranged attack - hand axe for Hector +C42 #Play Axe falling SFE; long axe swinging SFE +3 p- Handaxe_001.png +3 p- Handaxe_000.png +C01 #NOP +C06 #Begin opponent's turn after hit.next code 0D. +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 7 #Dodge Melee Attack +C02 #Start of dodge +1 p- Handaxe_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Handaxe_007.png +1 p- Handaxe_008.png +C01 #NOP +3 p- Handaxe_007.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 8 #Dodge Ranged Attack +C02 #Start of dodge +1 p- Handaxe_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Handaxe_007.png +1 p- Handaxe_008.png +C01 #NOP +3 p- Handaxe_007.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 9 #Equiped with Melee Weapon +1 p- Handaxe_000.png +C01 #NOP +~~~ +/// - Mode 10 #Standing motions +1 p- Handaxe_000.png +C01 #NOP +~~~ +/// - Mode 11 #Equiped with Ranged weapon +1 p- Handaxe_000.png +C01 #NOP +~~~ +/// - Mode 12 #Attack Missed Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Handaxe_000.png +C05 #Call spell associated with equipped weapon +3 p- Handaxe_001.png +1 p- Handaxe_002.png +C13 #ranged attack - hand axe for Hector +C42 #Play Axe falling SFE; long axe swinging SFE +3 p- Handaxe_001.png +3 p- Handaxe_000.png +C01 #NOP +C06 #Begin opponent's turn after hit.next code 0D. +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - End of animation diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/4. 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Handaxe/Handaxe_without_comment.txt @@ -0,0 +1,130 @@ +/// - Mode 1 +C03 +C07 +1 p- Handaxe_000.png +C05 +3 p- Handaxe_001.png +1 p- Handaxe_002.png +C13 +C42 +3 p- Handaxe_001.png +3 p- Handaxe_000.png +C01 +C06 +C0D +~~~ +/// - Mode 3 +C03 +C07 +1 p- Handaxe_000.png +C38 +2 p- Handaxe_003.png +2 p- Handaxe_004.png +2 p- Handaxe_005.png +2 p- Handaxe_006.png +C38 +2 p- Handaxe_003.png +2 p- Handaxe_004.png +2 p- Handaxe_005.png +2 p- Handaxe_006.png +10 p- Handaxe_000.png +C05 +3 p- Handaxe_001.png +1 p- Handaxe_002.png +C13 +C42 +3 p- Handaxe_001.png +3 p- Handaxe_000.png +C01 +C06 +C0D +~~~ +/// - Mode 5 +C03 +C07 +1 p- Handaxe_000.png +C05 +3 p- Handaxe_001.png +1 p- Handaxe_002.png +C13 +C42 +3 p- Handaxe_001.png +3 p- Handaxe_000.png +C01 +C06 +C0D +~~~ +/// - Mode 6 +C03 +C07 +1 p- Handaxe_000.png +C38 +2 p- Handaxe_003.png +2 p- Handaxe_004.png +2 p- Handaxe_005.png +2 p- Handaxe_006.png +C38 +2 p- Handaxe_003.png +2 p- Handaxe_004.png +2 p- Handaxe_005.png +2 p- Handaxe_006.png +10 p- Handaxe_000.png +C05 +3 p- Handaxe_001.png +1 p- Handaxe_002.png +C13 +C42 +3 p- Handaxe_001.png +3 p- Handaxe_000.png +C01 +C06 +C0D +~~~ +/// - Mode 7 +C02 +1 p- Handaxe_000.png +C0E +3 p- Handaxe_007.png +1 p- Handaxe_008.png +C01 +3 p- Handaxe_007.png +C0D +~~~ +/// - Mode 8 +C02 +1 p- Handaxe_000.png +C0E +3 p- Handaxe_007.png +1 p- Handaxe_008.png +C01 +3 p- Handaxe_007.png +C0D +~~~ +/// - Mode 9 +1 p- Handaxe_000.png +C01 +~~~ +/// - Mode 10 +1 p- Handaxe_000.png +C01 +~~~ +/// - Mode 11 +1 p- Handaxe_000.png +C01 +~~~ +/// - Mode 12 +C03 +C07 +1 p- Handaxe_000.png +C05 +3 p- Handaxe_001.png +1 p- Handaxe_002.png +C13 +C42 +3 p- Handaxe_001.png +3 p- Handaxe_000.png +C01 +C06 +C0D +~~~ +/// - End of animation diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/8. 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Unarmed/Unarmed.txt @@ -0,0 +1,58 @@ +####################################################### +#08 Unarmed Great Lord Sword +# +#When importing to FEditorAdv delete # and after each line. +####################################################### +/// - Mode 1 #Melee Animation +1 p- Unarmed_000.png +C01 #NOP +~~~ +/// - Mode 3 #Melee Critical Animation +1 p- Unarmed_000.png +C01 #NOP +~~~ +/// - Mode 5 #Ranged Animation +1 p- Unarmed_000.png +C01 #NOP +~~~ +/// - Mode 6 #Ranged Critical Animation +1 p- Unarmed_000.png +C01 #NOP +~~~ +/// - Mode 7 #Dodge Melee Attack +C02 #Start of dodge +1 p- Unarmed_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 #NOP +3 p- Unarmed_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 8 #Dodge Ranged Attack +C02 #Start of dodge +1 p- Unarmed_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 #NOP +3 p- Unarmed_001.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 9 #Equiped with Melee Weapon +1 p- Unarmed_000.png +C01 #NOP +~~~ +/// - Mode 10 #Standing motions +1 p- Unarmed_000.png +C01 #NOP +~~~ +/// - Mode 11 #Equiped with Ranged weapon +1 p- Unarmed_000.png +C01 #NOP +~~~ +/// - Mode 12 #Attack Missed Animation +1 p- Unarmed_000.png +C01 #NOP +~~~ +/// - End of animation diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/8. Unarmed/Unarmed_000.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/8. Unarmed/Unarmed_000.png new file mode 100644 index 0000000000..d92f7ada19 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/8. Unarmed/Unarmed_000.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/8. Unarmed/Unarmed_001.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/8. Unarmed/Unarmed_001.png new file mode 100644 index 0000000000..3ba903fd80 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/8. Unarmed/Unarmed_001.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/8. Unarmed/Unarmed_002.png b/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/8. Unarmed/Unarmed_002.png new file mode 100644 index 0000000000..10feb8dbba Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/8. Unarmed/Unarmed_002.png differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/8. Unarmed/Unarmed_without_comment.txt b/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/8. Unarmed/Unarmed_without_comment.txt new file mode 100644 index 0000000000..c9e43be314 --- /dev/null +++ b/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/8. Unarmed/Unarmed_without_comment.txt @@ -0,0 +1,53 @@ +/// - Mode 1 +1 p- Unarmed_000.png +C01 +~~~ +/// - Mode 3 +1 p- Unarmed_000.png +C01 +~~~ +/// - Mode 5 +1 p- Unarmed_000.png +C01 +~~~ +/// - Mode 6 +1 p- Unarmed_000.png +C01 +~~~ +/// - Mode 7 +C02 +1 p- Unarmed_000.png +C0E +3 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 +3 p- Unarmed_001.png +C0D +~~~ +/// - Mode 8 +C02 +1 p- Unarmed_000.png +C0E +3 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 +3 p- Unarmed_001.png +C0D +~~~ +/// - Mode 9 +1 p- Unarmed_000.png +C01 +~~~ +/// - Mode 10 +1 p- Unarmed_000.png +C01 +~~~ +/// - Mode 11 +1 p- Unarmed_000.png +C01 +~~~ +/// - Mode 12 +1 p- Unarmed_000.png +C01 +~~~ +/// - End of animation diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/CREDITS.txt b/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/CREDITS.txt new file mode 100644 index 0000000000..c29f7e3161 --- /dev/null +++ b/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Reskin] [M] T2 Legendary by Apolo15/CREDITS.txt @@ -0,0 +1 @@ +Animation by Apolo15. \ No newline at end of file diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Lyn-Base] [F] T1 Vanilla +Axes by Vilkalizer/1. 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Sword (Katana - Judgement)/Sword.gif b/Battle Animations/Lords - Vanilla and Custom/[FE7 Lyn-Base] [F] T1 Vanilla +Axes by Vilkalizer/1. Sword (Katana - Judgement)/Sword.gif new file mode 100644 index 0000000000..b93efb65c8 Binary files /dev/null and b/Battle Animations/Lords - Vanilla and Custom/[FE7 Lyn-Base] [F] T1 Vanilla +Axes by Vilkalizer/1. Sword (Katana - Judgement)/Sword.gif differ diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Lyn-Base] [F] T1 Vanilla +Axes by Vilkalizer/1. Sword (Katana - Judgement)/Sword.txt b/Battle Animations/Lords - Vanilla and Custom/[FE7 Lyn-Base] [F] T1 Vanilla +Axes by Vilkalizer/1. Sword (Katana - Judgement)/Sword.txt new file mode 100644 index 0000000000..21acb54009 --- /dev/null +++ b/Battle Animations/Lords - Vanilla and Custom/[FE7 Lyn-Base] [F] T1 Vanilla +Axes by Vilkalizer/1. Sword (Katana - Judgement)/Sword.txt @@ -0,0 +1,180 @@ +####################################################### +#01 Sword Lord Lance +# +#When importing to FEditorAdv delete # and after each line. +####################################################### +/// - Mode 1 #Melee Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +3 p- Sword_000.png +5 p- Sword_001.png +4 p- Sword_002.png +C23 #Play shorter sword swinging SFE +2 p- Sword_003.png +2 p- Sword_004.png +C1A #Normal hit +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +C20 #Play hit SFE (sounds like Knight Lord with Durandal's hit) +2 p- Sword_005.png +5 p- Sword_006.png +3 p- Sword_007.png +2 p- Sword_008.png +C01 #NOP +C23 #Play shorter sword swinging SFE +2 p- Sword_009.png +2 p- Sword_010.png +2 p- Sword_011.png +C34 #Play heavy stepping SFE +4 p- Sword_012.png +4 p- Sword_002.png +5 p- Sword_001.png +C06 #Begin opponent's turn after hit.next code 0D. +1 p- Sword_013.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 3 #Melee Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_013.png +5 p- Sword_001.png +5 p- Sword_002.png +C36 #Play sword unsheathing SFE +4 p- Sword_014.png +3 p- Sword_015.png +3 p- Sword_016.png +4 p- Sword_017.png +1 p- Sword_018.png +1 p- Sword_019.png +1 p- Sword_020.png +1 p- Sword_021.png +1 p- Sword_022.png +2 p- Sword_023.png +1 p- Sword_024.png +1 p- Sword_023.png +19 p- Sword_024.png +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +C09 #Critical hit +C20 #Play hit SFE (sounds like Knight Lord with Durandal's hit) +10 p- Sword_024.png +C01 #NOP +1 p- Sword_025.png +1 p- Sword_026.png +3 p- Sword_024.png +C21 #Play hit SFE (sounds like Knight Lord with sword's hit) +1 p- Sword_027.png +1 p- Sword_028.png +1 p- Sword_029.png +1 p- Sword_030.png +1 p- Sword_031.png +1 p- Sword_032.png +9 p- Sword_002.png +5 p- Sword_001.png +1 p- Sword_013.png +C06 #Begin opponent's turn after hit.next code 0D. +1 p- Sword_013.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 5 #Ranged Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_013.png +5 p- Sword_001.png +4 p- Sword_002.png +C36 #Play sword unsheathing SFE +3 p- Sword_033.png +C37 #Play sword clicking SFE +C05 #Call spell associated with equipped weapon +1 p- Sword_034.png +C01 #NOP +4 p- Sword_002.png +5 p- Sword_001.png +1 p- Sword_013.png +C37 #Play sword clicking SFE +C06 #Begin opponent's turn after hit.next code 0D. +1 p- Sword_013.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 6 #Ranged Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_013.png +5 p- Sword_001.png +4 p- Sword_002.png +C36 #Play sword unsheathing SFE +3 p- Sword_033.png +C37 #Play sword clicking SFE +3 p- Sword_034.png +2 p- Sword_035.png +C05 #Call spell associated with equipped weapon +3 p- Sword_034.png +C01 #NOP +3 p- Sword_033.png +4 p- Sword_002.png +5 p- Sword_001.png +1 p- Sword_013.png +C23 #Play shorter sword swinging SFE +C06 #Begin opponent's turn after hit.next code 0D. +1 p- Sword_013.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 7 #Dodge Melee Attack +C02 #Start of dodge +1 p- Sword_013.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Sword_036.png +1 p- Sword_037.png +C01 #NOP +3 p- Sword_036.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 8 #Dodge Ranged Attack +C02 #Start of dodge +1 p- Sword_013.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Sword_036.png +1 p- Sword_037.png +C01 #NOP +3 p- Sword_036.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 9 #Equiped with Melee Weapon +1 p- Sword_013.png +C01 #NOP +~~~ +/// - Mode 10 #Standing motions +1 p- Sword_013.png +C01 #NOP +~~~ +/// - Mode 11 #Equiped with Ranged weapon +1 p- Sword_013.png +C01 #NOP +~~~ +/// - Mode 12 #Attack Missed Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_013.png +4 p- Sword_001.png +5 p- Sword_002.png +C43 #Play weapon stance SFE (Clicking noise) +C23 #Play shorter sword swinging SFE +2 p- Sword_003.png +2 p- Sword_004.png +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +2 p- Sword_005.png +5 p- Sword_006.png +3 p- Sword_007.png +2 p- Sword_008.png +C01 #NOP +C23 #Play shorter sword swinging SFE +2 p- Sword_009.png +2 p- Sword_010.png +2 p- Sword_011.png +C34 #Play heavy stepping SFE +4 p- Sword_012.png +4 p- Sword_002.png +1 p- Sword_013.png +C06 #Begin opponent's turn after hit.next code 0D. +1 p- Sword_013.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - End of animation diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Lyn-Base] [F] T1 Vanilla +Axes by Vilkalizer/1. 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Sword (Katana - Judgement)/Sword_without_comment.txt @@ -0,0 +1,175 @@ +/// - Mode 1 +C03 +C07 +3 p- Sword_000.png +5 p- Sword_001.png +4 p- Sword_002.png +C23 +2 p- Sword_003.png +2 p- Sword_004.png +C1A +C04 +C20 +2 p- Sword_005.png +5 p- Sword_006.png +3 p- Sword_007.png +2 p- Sword_008.png +C01 +C23 +2 p- Sword_009.png +2 p- Sword_010.png +2 p- Sword_011.png +C34 +4 p- Sword_012.png +4 p- Sword_002.png +5 p- Sword_001.png +C06 +1 p- Sword_013.png +C0D +~~~ +/// - Mode 3 +C03 +C07 +1 p- Sword_013.png +5 p- Sword_001.png +5 p- Sword_002.png +C36 +4 p- Sword_014.png +3 p- Sword_015.png +3 p- Sword_016.png +4 p- Sword_017.png +1 p- Sword_018.png +1 p- Sword_019.png +1 p- Sword_020.png +1 p- Sword_021.png +1 p- Sword_022.png +2 p- Sword_023.png +1 p- Sword_024.png +1 p- Sword_023.png +19 p- Sword_024.png +C04 +C09 +C20 +10 p- Sword_024.png +C01 +1 p- Sword_025.png +1 p- Sword_026.png +3 p- Sword_024.png +C21 +1 p- Sword_027.png +1 p- Sword_028.png +1 p- Sword_029.png +1 p- Sword_030.png +1 p- Sword_031.png +1 p- Sword_032.png +9 p- Sword_002.png +5 p- Sword_001.png +1 p- Sword_013.png +C06 +1 p- Sword_013.png +C0D +~~~ +/// - Mode 5 +C03 +C07 +1 p- Sword_013.png +5 p- Sword_001.png +4 p- Sword_002.png +C36 +3 p- Sword_033.png +C37 +C05 +1 p- Sword_034.png +C01 +4 p- Sword_002.png +5 p- Sword_001.png +1 p- Sword_013.png +C37 +C06 +1 p- Sword_013.png +C0D +~~~ +/// - Mode 6 +C03 +C07 +1 p- Sword_013.png +5 p- Sword_001.png +4 p- Sword_002.png +C36 +3 p- Sword_033.png +C37 +3 p- Sword_034.png +2 p- Sword_035.png +C05 +3 p- Sword_034.png +C01 +3 p- Sword_033.png +4 p- Sword_002.png +5 p- Sword_001.png +1 p- Sword_013.png +C23 +C06 +1 p- Sword_013.png +C0D +~~~ +/// - Mode 7 +C02 +1 p- Sword_013.png +C0E +3 p- Sword_036.png +1 p- Sword_037.png +C01 +3 p- Sword_036.png +C0D +~~~ +/// - Mode 8 +C02 +1 p- Sword_013.png +C0E +3 p- Sword_036.png +1 p- Sword_037.png +C01 +3 p- Sword_036.png +C0D +~~~ +/// - Mode 9 +1 p- Sword_013.png +C01 +~~~ +/// - Mode 10 +1 p- Sword_013.png +C01 +~~~ +/// - Mode 11 +1 p- Sword_013.png +C01 +~~~ +/// - Mode 12 +C03 +C07 +1 p- Sword_013.png +4 p- Sword_001.png +5 p- Sword_002.png +C43 +C23 +2 p- Sword_003.png +2 p- Sword_004.png +C04 +2 p- Sword_005.png +5 p- Sword_006.png +3 p- Sword_007.png +2 p- Sword_008.png +C01 +C23 +2 p- Sword_009.png +2 p- Sword_010.png +2 p- Sword_011.png +C34 +4 p- Sword_012.png +4 p- Sword_002.png +1 p- Sword_013.png +C06 +1 p- Sword_013.png +C0D +~~~ +/// - End of animation diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Lyn-Base] [F] T1 Vanilla +Axes by Vilkalizer/1. 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Sword (Katana)/Sword.txt @@ -0,0 +1,173 @@ +####################################################### +#01 Sword Lord Lance +# +#When importing to FEditorAdv delete # and after each line. +####################################################### +/// - Mode 1 #Melee Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +3 p- Sword_000.png +5 p- Sword_001.png +4 p- Sword_002.png +C23 #Play shorter sword swinging SFE +2 p- Sword_003.png +2 p- Sword_004.png +C1A #Normal hit +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +C20 #Play hit SFE (sounds like Knight Lord with Durandal's hit) +2 p- Sword_005.png +5 p- Sword_006.png +3 p- Sword_007.png +2 p- Sword_008.png +C01 #NOP +C23 #Play shorter sword swinging SFE +2 p- Sword_009.png +2 p- Sword_010.png +2 p- Sword_011.png +C34 #Play heavy stepping SFE +4 p- Sword_012.png +4 p- Sword_002.png +5 p- Sword_001.png +C06 #Begin opponent's turn after hit.next code 0D. +1 p- Sword_013.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 3 #Melee Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_013.png +5 p- Sword_001.png +5 p- Sword_002.png +C36 #Play sword unsheathing SFE +4 p- Sword_014.png +3 p- Sword_015.png +3 p- Sword_016.png +4 p- Sword_017.png +1 p- Sword_018.png +1 p- Sword_019.png +1 p- Sword_020.png +1 p- Sword_021.png +1 p- Sword_022.png +2 p- Sword_023.png +1 p- Sword_024.png +1 p- Sword_023.png +19 p- Sword_024.png +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +C09 #Critical hit +C20 #Play hit SFE (sounds like Knight Lord with Durandal's hit) +10 p- Sword_024.png +C01 #NOP +1 p- Sword_025.png +1 p- Sword_026.png +3 p- Sword_024.png +C21 #Play hit SFE (sounds like Knight Lord with sword's hit) +1 p- Sword_027.png +1 p- Sword_028.png +1 p- Sword_029.png +1 p- Sword_030.png +1 p- Sword_031.png +1 p- Sword_032.png +9 p- Sword_002.png +5 p- Sword_001.png +1 p- Sword_013.png +C06 #Begin opponent's turn after hit.next code 0D. +1 p- Sword_013.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 5 #Ranged Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_013.png +3 p- Sword_033.png +C05 #Call spell associated with equipped weapon +1 p- Sword_034.png +C01 #NOP +3 p- Sword_033.png +C37 #Play sword clicking SFE +C06 #Begin opponent's turn after hit.next code 0D. +1 p- Sword_013.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 6 #Ranged Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_013.png +3 p- Sword_033.png +1 p- Sword_034.png +1 p- Sword_035.png +3 p- Sword_034.png +2 p- Sword_035.png +3 p- Sword_034.png +1 p- Sword_035.png +2 p- Sword_034.png +1 p- Sword_035.png +C05 #Call spell associated with equipped weapon +1 p- Sword_034.png +C01 #NOP +3 p- Sword_033.png +C23 #Play shorter sword swinging SFE +C06 #Begin opponent's turn after hit.next code 0D. +1 p- Sword_013.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 7 #Dodge Melee Attack +C02 #Start of dodge +1 p- Sword_013.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Sword_036.png +1 p- Sword_037.png +C01 #NOP +3 p- Sword_036.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 8 #Dodge Ranged Attack +C02 #Start of dodge +1 p- Sword_013.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Sword_036.png +1 p- Sword_037.png +C01 #NOP +3 p- Sword_036.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 9 #Equiped with Melee Weapon +1 p- Sword_013.png +C01 #NOP +~~~ +/// - Mode 10 #Standing motions +1 p- Sword_013.png +C01 #NOP +~~~ +/// - Mode 11 #Equiped with Ranged weapon +1 p- Sword_013.png +C01 #NOP +~~~ +/// - Mode 12 #Attack Missed Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_013.png +4 p- Sword_001.png +5 p- Sword_002.png +C43 #Play weapon stance SFE (Clicking noise) +C23 #Play shorter sword swinging SFE +2 p- Sword_003.png +2 p- Sword_004.png +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +2 p- Sword_005.png +5 p- Sword_006.png +3 p- Sword_007.png +2 p- Sword_008.png +C01 #NOP +C23 #Play shorter sword swinging SFE +2 p- Sword_009.png +2 p- Sword_010.png +2 p- Sword_011.png +C34 #Play heavy stepping SFE +4 p- Sword_012.png +4 p- Sword_002.png +1 p- Sword_013.png +C06 #Begin opponent's turn after hit.next code 0D. +1 p- Sword_013.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - End of animation diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Lyn-Base] [F] T1 Vanilla +Axes by Vilkalizer/1. 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Sword (Katana)/Sword_without_comment.txt b/Battle Animations/Lords - Vanilla and Custom/[FE7 Lyn-Base] [F] T1 Vanilla +Axes by Vilkalizer/1. Sword (Katana)/Sword_without_comment.txt new file mode 100644 index 0000000000..89ba4b0364 --- /dev/null +++ b/Battle Animations/Lords - Vanilla and Custom/[FE7 Lyn-Base] [F] T1 Vanilla +Axes by Vilkalizer/1. Sword (Katana)/Sword_without_comment.txt @@ -0,0 +1,168 @@ +/// - Mode 1 +C03 +C07 +3 p- Sword_000.png +5 p- Sword_001.png +4 p- Sword_002.png +C23 +2 p- Sword_003.png +2 p- Sword_004.png +C1A +C04 +C20 +2 p- Sword_005.png +5 p- Sword_006.png +3 p- Sword_007.png +2 p- Sword_008.png +C01 +C23 +2 p- Sword_009.png +2 p- Sword_010.png +2 p- Sword_011.png +C34 +4 p- Sword_012.png +4 p- Sword_002.png +5 p- Sword_001.png +C06 +1 p- Sword_013.png +C0D +~~~ +/// - Mode 3 +C03 +C07 +1 p- Sword_013.png +5 p- Sword_001.png +5 p- Sword_002.png +C36 +4 p- Sword_014.png +3 p- Sword_015.png +3 p- Sword_016.png +4 p- Sword_017.png +1 p- Sword_018.png +1 p- Sword_019.png +1 p- Sword_020.png +1 p- Sword_021.png +1 p- Sword_022.png +2 p- Sword_023.png +1 p- Sword_024.png +1 p- Sword_023.png +19 p- Sword_024.png +C04 +C09 +C20 +10 p- Sword_024.png +C01 +1 p- Sword_025.png +1 p- Sword_026.png +3 p- Sword_024.png +C21 +1 p- Sword_027.png +1 p- Sword_028.png +1 p- Sword_029.png +1 p- Sword_030.png +1 p- Sword_031.png +1 p- Sword_032.png +9 p- Sword_002.png +5 p- Sword_001.png +1 p- Sword_013.png +C06 +1 p- Sword_013.png +C0D +~~~ +/// - Mode 5 +C03 +C07 +1 p- Sword_013.png +3 p- Sword_033.png +C05 +1 p- Sword_034.png +C01 +3 p- Sword_033.png +C37 +C06 +1 p- Sword_013.png +C0D +~~~ +/// - Mode 6 +C03 +C07 +1 p- Sword_013.png +3 p- Sword_033.png +1 p- Sword_034.png +1 p- Sword_035.png +3 p- Sword_034.png +2 p- Sword_035.png +3 p- Sword_034.png +1 p- Sword_035.png +2 p- Sword_034.png +1 p- Sword_035.png +C05 +1 p- Sword_034.png +C01 +3 p- Sword_033.png +C23 +C06 +1 p- Sword_013.png +C0D +~~~ +/// - Mode 7 +C02 +1 p- Sword_013.png +C0E +3 p- Sword_036.png +1 p- Sword_037.png +C01 +3 p- Sword_036.png +C0D +~~~ +/// - Mode 8 +C02 +1 p- Sword_013.png +C0E +3 p- Sword_036.png +1 p- Sword_037.png +C01 +3 p- Sword_036.png +C0D +~~~ +/// - Mode 9 +1 p- Sword_013.png +C01 +~~~ +/// - Mode 10 +1 p- Sword_013.png +C01 +~~~ +/// - Mode 11 +1 p- Sword_013.png +C01 +~~~ +/// - Mode 12 +C03 +C07 +1 p- Sword_013.png +4 p- Sword_001.png +5 p- Sword_002.png +C43 +C23 +2 p- Sword_003.png +2 p- Sword_004.png +C04 +2 p- Sword_005.png +5 p- Sword_006.png +3 p- Sword_007.png +2 p- Sword_008.png +C01 +C23 +2 p- Sword_009.png +2 p- Sword_010.png +2 p- Sword_011.png +C34 +4 p- Sword_012.png +4 p- Sword_002.png +1 p- Sword_013.png +C06 +1 p- Sword_013.png +C0D +~~~ +/// - End of animation diff --git a/Battle Animations/Lords - Vanilla and Custom/[FE7 Lyn-Base] [F] T1 Vanilla +Axes by Vilkalizer/CREDITS.txt b/Battle Animations/Lords - Vanilla and Custom/[FE7 Lyn-Base] [F] T1 Vanilla +Axes by Vilkalizer/CREDITS.txt index af7a22b07e..56a631f46d 100644 --- a/Battle Animations/Lords - Vanilla and Custom/[FE7 Lyn-Base] [F] T1 Vanilla +Axes by Vilkalizer/CREDITS.txt +++ b/Battle Animations/Lords - Vanilla and Custom/[FE7 Lyn-Base] [F] T1 Vanilla +Axes by Vilkalizer/CREDITS.txt @@ -1,3 +1,5 @@ Vanilla animation by IS. -Axe and Handaxe by Vilkalizer. \ No newline at end of file +Axe and Handaxe by Vilkalizer. + +Sword (Katana) by Angel Dragon Ezech. \ No newline at end of file diff --git a/Battle Animations/Magi - Nature-Type/[Sage-Reskin] [M] FE8 Repal by UltrtaFenix/6. 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Sword/Sword.txt new file mode 100644 index 0000000000..728bc87f16 --- /dev/null +++ b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword.txt @@ -0,0 +1,264 @@ +####################################################### +#01 Sword Lord Lance +# +#When importing to FEditorAdv delete # and after each line. +####################################################### +/// - Mode 1 #Melee Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +3 p- Sword_000.png +C25 #Play wing flap SFE +3 p- Sword_001.png +3 p- Sword_002.png +3 p- Sword_003.png +10 p- Sword_004.png +3 p- Sword_005.png +C25 #Play wing flap SFE +3 p- Sword_006.png +3 p- Sword_007.png +3 p- Sword_008.png +2 p- Sword_009.png +2 p- Sword_010.png +10 p- Sword_011.png +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +1 p- Sword_012.png +1 p- Sword_013.png +C1A #Normal hit +C1F #Play hit SFE (sounds like Eliwood with sword's hit) +C01 #NOP +C36 #Play sword unsheathing SFE +3 p- Sword_014.png +3 p- Sword_015.png +3 p- Sword_016.png +8 p- Sword_017.png +C38 #Play heavy spear spinning SFE +2 p- Sword_018.png +2 p- Sword_019.png +2 p- Sword_020.png +6 p- Sword_011.png +C35 #Play longer wing flapping SFE +2 p- Sword_021.png +2 p- Sword_022.png +2 p- Sword_023.png +2 p- Sword_024.png +6 p- Sword_011.png +C35 #Play longer wing flapping SFE +2 p- Sword_025.png +2 p- Sword_026.png +2 p- Sword_027.png +2 p- Sword_028.png +2 p- Sword_029.png +3 p- Sword_030.png +3 p- Sword_031.png +C34 #Play heavy stepping SFE +3 p- Sword_000.png +C01 #NOP +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Sword_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 3 #Melee Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +3 p- Sword_000.png +3 p- Sword_001.png +3 p- Sword_032.png +3 p- Sword_033.png +C35 #Play longer wing flapping SFE +2 p- Sword_034.png +2 p- Sword_035.png +2 p- Sword_036.png +2 p- Sword_037.png +C35 #Play longer wing flapping SFE +2 p- Sword_038.png +2 p- Sword_039.png +2 p- Sword_040.png +2 p- Sword_041.png +2 p- Sword_042.png +2 p- Sword_043.png +C38 #Play heavy spear spinning SFE +2 p- Sword_044.png +2 p- Sword_045.png +2 p- Sword_046.png +2 p- Sword_047.png +C38 #Play heavy spear spinning SFE +2 p- Sword_048.png +2 p- Sword_049.png +2 p- Sword_050.png +2 p- Sword_051.png +2 p- Sword_052.png +C37 #Play sword clicking SFE +10 p- Sword_053.png +3 p- Sword_054.png +C38 #Play heavy spear spinning SFE +1 p- Sword_055.png +1 p- Sword_013.png +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +C08 #Critical hit +C1F #Play hit SFE (sounds like Eliwood with sword's hit) +C01 #NOP +C36 #Play sword unsheathing SFE +3 p- Sword_014.png +3 p- Sword_015.png +3 p- Sword_016.png +6 p- Sword_017.png +C38 #Play heavy spear spinning SFE +2 p- Sword_018.png +2 p- Sword_019.png +2 p- Sword_020.png +6 p- Sword_011.png +C35 #Play longer wing flapping SFE +2 p- Sword_021.png +2 p- Sword_022.png +2 p- Sword_023.png +2 p- Sword_024.png +6 p- Sword_011.png +C35 #Play longer wing flapping SFE +2 p- Sword_025.png +2 p- Sword_026.png +2 p- Sword_027.png +2 p- Sword_028.png +2 p- Sword_029.png +3 p- Sword_030.png +3 p- Sword_031.png +C34 #Play heavy stepping SFE +3 p- Sword_000.png +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Sword_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 5 #Ranged Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +3 p- Sword_000.png +C36 #Play sword unsheathing SFE +2 p- Sword_056.png +2 p- Sword_057.png +2 p- Sword_058.png +C05 #Call spell associated with equipped weapon +4 p- Sword_059.png +C01 #NOP +2 p- Sword_058.png +2 p- Sword_057.png +2 p- Sword_056.png +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Sword_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 6 #Ranged Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +3 p- Sword_000.png +C36 #Play sword unsheathing SFE +2 p- Sword_056.png +2 p- Sword_057.png +2 p- Sword_058.png +C38 #Play heavy spear spinning SFE +2 p- Sword_060.png +2 p- Sword_061.png +2 p- Sword_062.png +2 p- Sword_063.png +C28 #Play electrical charging SFE +2 p- Sword_064.png +2 p- Sword_059.png +2 p- Sword_064.png +2 p- Sword_059.png +2 p- Sword_064.png +2 p- Sword_059.png +2 p- Sword_064.png +C05 #Call spell associated with equipped weapon +2 p- Sword_059.png +C01 #NOP +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Sword_058.png +3 p- Sword_057.png +3 p- Sword_056.png +3 p- Sword_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 7 #Dodge Melee Attack +C02 #Start of dodge +3 p- Sword_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +2 p- Sword_065.png +2 p- Sword_066.png +C01 #NOP +2 p- Sword_065.png +3 p- Sword_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 8 #Dodge Ranged Attack +C02 #Start of dodge +3 p- Sword_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +2 p- Sword_065.png +2 p- Sword_066.png +C01 #NOP +2 p- Sword_065.png +3 p- Sword_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 9 #Equiped with Melee Weapon +3 p- Sword_000.png +C01 #NOP +~~~ +/// - Mode 10 #Standing motions +3 p- Sword_000.png +C01 #NOP +~~~ +/// - Mode 11 #Equiped with Ranged weapon +3 p- Sword_000.png +C01 #NOP +~~~ +/// - Mode 12 #Attack Missed Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +3 p- Sword_000.png +C25 #Play wing flap SFE +3 p- Sword_001.png +3 p- Sword_002.png +3 p- Sword_003.png +10 p- Sword_004.png +3 p- Sword_005.png +C25 #Play wing flap SFE +3 p- Sword_006.png +3 p- Sword_007.png +3 p- Sword_008.png +2 p- Sword_009.png +2 p- Sword_010.png +10 p- Sword_011.png +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +2 p- Sword_067.png +6 p- Sword_068.png +C1F #Play hit SFE (sounds like Eliwood with sword's hit) +C36 #Play sword unsheathing SFE +3 p- Sword_069.png +3 p- Sword_070.png +3 p- Sword_016.png +8 p- Sword_017.png +C38 #Play heavy spear spinning SFE +2 p- Sword_018.png +2 p- Sword_019.png +2 p- Sword_020.png +6 p- Sword_011.png +C35 #Play longer wing flapping SFE +2 p- Sword_021.png +2 p- Sword_022.png +2 p- Sword_023.png +2 p- Sword_024.png +6 p- Sword_011.png +C35 #Play longer wing flapping SFE +2 p- Sword_025.png +2 p- Sword_026.png +2 p- Sword_027.png +2 p- Sword_028.png +2 p- Sword_029.png +3 p- Sword_030.png +3 p- Sword_031.png +C34 #Play heavy stepping SFE +3 p- Sword_000.png +C01 #NOP +C06 #Begin opponent's turn after hit.next code 0D. +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - End of animation diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. 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Sword/Sword_002.png new file mode 100644 index 0000000000..89f0bee4dd Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_002.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_003.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_003.png new file mode 100644 index 0000000000..4286d80fa3 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_003.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_004.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_004.png new file mode 100644 index 0000000000..ad958002c7 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_004.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_005.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_005.png new file mode 100644 index 0000000000..a9cb3d1f37 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_005.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_006.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_006.png new file mode 100644 index 0000000000..89ab4a7edb Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_006.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_007.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_007.png new file mode 100644 index 0000000000..b9e2955cbf Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_007.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_008.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_008.png new file mode 100644 index 0000000000..a9efb3f983 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_008.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_009.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_009.png new file mode 100644 index 0000000000..dc2f82dcc2 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_009.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_010.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_010.png new file mode 100644 index 0000000000..ff31314985 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_010.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_011.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_011.png new file mode 100644 index 0000000000..b0b1cb0566 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_011.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_012.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_012.png new file mode 100644 index 0000000000..03860bcbac Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_012.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_013.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_013.png new file mode 100644 index 0000000000..cd6f1fc8d9 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_013.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_014.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_014.png new file mode 100644 index 0000000000..237b4e2c1d Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_014.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_015.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_015.png new file mode 100644 index 0000000000..3282b482e2 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_015.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_016.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_016.png new file mode 100644 index 0000000000..e8dbe0cf02 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_016.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_017.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_017.png new file mode 100644 index 0000000000..f3c2d0eec5 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_017.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_018.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_018.png new file mode 100644 index 0000000000..5fd8ac563a Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_018.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_019.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_019.png new file mode 100644 index 0000000000..a8bca221c4 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_019.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_020.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_020.png new file mode 100644 index 0000000000..b6f2628c20 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_020.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_021.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_021.png new file mode 100644 index 0000000000..bd66998494 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_021.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_022.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_022.png new file mode 100644 index 0000000000..763619cc45 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_022.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_023.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_023.png new file mode 100644 index 0000000000..b9d67f42a3 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_023.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_024.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_024.png new file mode 100644 index 0000000000..6c818fb906 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_024.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_025.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_025.png new file mode 100644 index 0000000000..0d2c056273 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_025.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_026.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_026.png new file mode 100644 index 0000000000..6265364cb2 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_026.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_027.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_027.png new file mode 100644 index 0000000000..0c2d4d9463 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_027.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_028.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_028.png new file mode 100644 index 0000000000..31593a01f1 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_028.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_029.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_029.png new file mode 100644 index 0000000000..fd7e613d33 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_029.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_030.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_030.png new file mode 100644 index 0000000000..ebf2179a0a Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_030.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_031.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_031.png new file mode 100644 index 0000000000..6b721c5d01 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_031.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. Sword/Sword_032.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/1. 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Sword/Sword_without_comment.txt @@ -0,0 +1,259 @@ +/// - Mode 1 +C03 +C07 +3 p- Sword_000.png +C25 +3 p- Sword_001.png +3 p- Sword_002.png +3 p- Sword_003.png +10 p- Sword_004.png +3 p- Sword_005.png +C25 +3 p- Sword_006.png +3 p- Sword_007.png +3 p- Sword_008.png +2 p- Sword_009.png +2 p- Sword_010.png +10 p- Sword_011.png +C04 +1 p- Sword_012.png +1 p- Sword_013.png +C1A +C1F +C01 +C36 +3 p- Sword_014.png +3 p- Sword_015.png +3 p- Sword_016.png +8 p- Sword_017.png +C38 +2 p- Sword_018.png +2 p- Sword_019.png +2 p- Sword_020.png +6 p- Sword_011.png +C35 +2 p- Sword_021.png +2 p- Sword_022.png +2 p- Sword_023.png +2 p- Sword_024.png +6 p- Sword_011.png +C35 +2 p- Sword_025.png +2 p- Sword_026.png +2 p- Sword_027.png +2 p- Sword_028.png +2 p- Sword_029.png +3 p- Sword_030.png +3 p- Sword_031.png +C34 +3 p- Sword_000.png +C01 +C06 +3 p- Sword_000.png +C0D +~~~ +/// - Mode 3 +C03 +C07 +3 p- Sword_000.png +3 p- Sword_001.png +3 p- Sword_032.png +3 p- Sword_033.png +C35 +2 p- Sword_034.png +2 p- Sword_035.png +2 p- Sword_036.png +2 p- Sword_037.png +C35 +2 p- Sword_038.png +2 p- Sword_039.png +2 p- Sword_040.png +2 p- Sword_041.png +2 p- Sword_042.png +2 p- Sword_043.png +C38 +2 p- Sword_044.png +2 p- Sword_045.png +2 p- Sword_046.png +2 p- Sword_047.png +C38 +2 p- Sword_048.png +2 p- Sword_049.png +2 p- Sword_050.png +2 p- Sword_051.png +2 p- Sword_052.png +C37 +10 p- Sword_053.png +3 p- Sword_054.png +C38 +1 p- Sword_055.png +1 p- Sword_013.png +C04 +C08 +C1F +C01 +C36 +3 p- Sword_014.png +3 p- Sword_015.png +3 p- Sword_016.png +6 p- Sword_017.png +C38 +2 p- Sword_018.png +2 p- Sword_019.png +2 p- Sword_020.png +6 p- Sword_011.png +C35 +2 p- Sword_021.png +2 p- Sword_022.png +2 p- Sword_023.png +2 p- Sword_024.png +6 p- Sword_011.png +C35 +2 p- Sword_025.png +2 p- Sword_026.png +2 p- Sword_027.png +2 p- Sword_028.png +2 p- Sword_029.png +3 p- Sword_030.png +3 p- Sword_031.png +C34 +3 p- Sword_000.png +C06 +3 p- Sword_000.png +C0D +~~~ +/// - Mode 5 +C03 +C07 +3 p- Sword_000.png +C36 +2 p- Sword_056.png +2 p- Sword_057.png +2 p- Sword_058.png +C05 +4 p- Sword_059.png +C01 +2 p- Sword_058.png +2 p- Sword_057.png +2 p- Sword_056.png +C06 +3 p- Sword_000.png +C0D +~~~ +/// - Mode 6 +C03 +C07 +3 p- Sword_000.png +C36 +2 p- Sword_056.png +2 p- Sword_057.png +2 p- Sword_058.png +C38 +2 p- Sword_060.png +2 p- Sword_061.png +2 p- Sword_062.png +2 p- Sword_063.png +C28 +2 p- Sword_064.png +2 p- Sword_059.png +2 p- Sword_064.png +2 p- Sword_059.png +2 p- Sword_064.png +2 p- Sword_059.png +2 p- Sword_064.png +C05 +2 p- Sword_059.png +C01 +C06 +3 p- Sword_058.png +3 p- Sword_057.png +3 p- Sword_056.png +3 p- Sword_000.png +C0D +~~~ +/// - Mode 7 +C02 +3 p- Sword_000.png +C0E +2 p- Sword_065.png +2 p- Sword_066.png +C01 +2 p- Sword_065.png +3 p- Sword_000.png +C0D +~~~ +/// - Mode 8 +C02 +3 p- Sword_000.png +C0E +2 p- Sword_065.png +2 p- Sword_066.png +C01 +2 p- Sword_065.png +3 p- Sword_000.png +C0D +~~~ +/// - Mode 9 +3 p- Sword_000.png +C01 +~~~ +/// - Mode 10 +3 p- Sword_000.png +C01 +~~~ +/// - Mode 11 +3 p- Sword_000.png +C01 +~~~ +/// - Mode 12 +C03 +C07 +3 p- Sword_000.png +C25 +3 p- Sword_001.png +3 p- Sword_002.png +3 p- Sword_003.png +10 p- Sword_004.png +3 p- Sword_005.png +C25 +3 p- Sword_006.png +3 p- Sword_007.png +3 p- Sword_008.png +2 p- Sword_009.png +2 p- Sword_010.png +10 p- Sword_011.png +C04 +2 p- Sword_067.png +6 p- Sword_068.png +C1F +C36 +3 p- Sword_069.png +3 p- Sword_070.png +3 p- Sword_016.png +8 p- Sword_017.png +C38 +2 p- Sword_018.png +2 p- Sword_019.png +2 p- Sword_020.png +6 p- Sword_011.png +C35 +2 p- Sword_021.png +2 p- Sword_022.png +2 p- Sword_023.png +2 p- Sword_024.png +6 p- Sword_011.png +C35 +2 p- Sword_025.png +2 p- Sword_026.png +2 p- Sword_027.png +2 p- Sword_028.png +2 p- Sword_029.png +3 p- Sword_030.png +3 p- Sword_031.png +C34 +3 p- Sword_000.png +C01 +C06 +C0D +~~~ +/// - End of animation diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Frame Data.dmp b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Frame Data.dmp new file mode 100644 index 0000000000..77a474b70e Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Frame Data.dmp differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 1.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 1.png new file mode 100644 index 0000000000..fbb4340663 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 1.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. 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Lance/Lance Sheet 12.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 12.png new file mode 100644 index 0000000000..31dcaa2582 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 12.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 13.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 13.png new file mode 100644 index 0000000000..fedf093aa5 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 13.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 14.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 14.png new file mode 100644 index 0000000000..117da8c1b5 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 14.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 15.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 15.png new file mode 100644 index 0000000000..3c58610aa7 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 15.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 16.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 16.png new file mode 100644 index 0000000000..6d0b0e65da Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 16.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 17.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 17.png new file mode 100644 index 0000000000..8447479f12 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 17.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 18.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 18.png new file mode 100644 index 0000000000..e1622a29ed Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 18.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 2.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 2.png new file mode 100644 index 0000000000..777c521564 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 2.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 3.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 3.png new file mode 100644 index 0000000000..5d85140b69 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 3.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 4.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 4.png new file mode 100644 index 0000000000..8a176d6e30 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 4.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 5.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 5.png new file mode 100644 index 0000000000..480a6c828d Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 5.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 6.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 6.png new file mode 100644 index 0000000000..c7d1b57ad1 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 6.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 7.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 7.png new file mode 100644 index 0000000000..f5c5d55fce Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 7.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 8.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 8.png new file mode 100644 index 0000000000..c1abd79369 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 8.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 9.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 9.png new file mode 100644 index 0000000000..a4735f4591 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance Sheet 9.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance.bin b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance.bin new file mode 100644 index 0000000000..9a4c286968 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance.bin differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance.gif b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance.gif new file mode 100644 index 0000000000..fb3d109187 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance.gif differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance.txt b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance.txt new file mode 100644 index 0000000000..04f3b71369 --- /dev/null +++ b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance.txt @@ -0,0 +1,263 @@ +####################################################### +#02 Lance Lord Item +# +#When importing to FEditorAdv delete # and after each line. +####################################################### +/// - Mode 1 #Melee Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +3 p- Lance_000.png +C25 #Play wing flap SFE +3 p- Lance_001.png +3 p- Lance_002.png +3 p- Lance_003.png +10 p- Lance_004.png +3 p- Lance_005.png +C25 #Play wing flap SFE +3 p- Lance_006.png +3 p- Lance_007.png +3 p- Lance_008.png +2 p- Lance_009.png +2 p- Lance_010.png +10 p- Lance_011.png +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +1 p- Lance_012.png +1 p- Lance_013.png +C1A #Normal hit +C1F #Play hit SFE (sounds like Eliwood with sword's hit) +C01 #NOP +C36 #Play sword unsheathing SFE +3 p- Lance_014.png +3 p- Lance_015.png +3 p- Lance_016.png +8 p- Lance_017.png +C38 #Play heavy spear spinning SFE +2 p- Lance_018.png +2 p- Lance_019.png +2 p- Lance_020.png +6 p- Lance_011.png +C35 #Play longer wing flapping SFE +2 p- Lance_021.png +2 p- Lance_022.png +2 p- Lance_023.png +2 p- Lance_024.png +6 p- Lance_011.png +C35 #Play longer wing flapping SFE +2 p- Lance_025.png +2 p- Lance_026.png +2 p- Lance_027.png +2 p- Lance_028.png +2 p- Lance_029.png +3 p- Lance_030.png +3 p- Lance_031.png +C34 #Play heavy stepping SFE +3 p- Lance_000.png +C01 #NOP +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Lance_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 3 #Melee Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +3 p- Lance_000.png +3 p- Lance_032.png +3 p- Lance_033.png +3 p- Lance_034.png +C35 #Play longer wing flapping SFE +2 p- Lance_035.png +2 p- Lance_036.png +2 p- Lance_037.png +2 p- Lance_038.png +C35 #Play longer wing flapping SFE +2 p- Lance_039.png +2 p- Lance_040.png +2 p- Lance_041.png +2 p- Lance_042.png +2 p- Lance_043.png +2 p- Lance_044.png +C38 #Play heavy spear spinning SFE +2 p- Lance_045.png +2 p- Lance_046.png +2 p- Lance_047.png +2 p- Lance_048.png +C38 #Play heavy spear spinning SFE +2 p- Lance_049.png +2 p- Lance_050.png +2 p- Lance_051.png +2 p- Lance_052.png +C37 #Play sword clicking SFE +10 p- Lance_053.png +3 p- Lance_054.png +C38 #Play heavy spear spinning SFE +1 p- Lance_055.png +1 p- Lance_013.png +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +C08 #Critical hit +C1F #Play hit SFE (sounds like Eliwood with sword's hit) +C01 #NOP +C36 #Play sword unsheathing SFE +3 p- Lance_014.png +3 p- Lance_015.png +3 p- Lance_016.png +6 p- Lance_017.png +C38 #Play heavy spear spinning SFE +2 p- Lance_018.png +2 p- Lance_019.png +2 p- Lance_020.png +6 p- Lance_011.png +C35 #Play longer wing flapping SFE +2 p- Lance_021.png +2 p- Lance_022.png +2 p- Lance_023.png +2 p- Lance_024.png +6 p- Lance_011.png +C35 #Play longer wing flapping SFE +2 p- Lance_025.png +2 p- Lance_026.png +2 p- Lance_027.png +2 p- Lance_028.png +2 p- Lance_029.png +3 p- Lance_030.png +3 p- Lance_031.png +C34 #Play heavy stepping SFE +3 p- Lance_000.png +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Lance_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 5 #Ranged Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +3 p- Lance_000.png +C36 #Play sword unsheathing SFE +2 p- Lance_056.png +2 p- Lance_057.png +2 p- Lance_058.png +4 p- Lance_059.png +6 p- Lance_060.png +C05 #Call spell associated with equipped weapon +2 p- Lance_061.png +2 p- Lance_062.png +3 p- Lance_063.png +C01 #NOP +2 p- Lance_058.png +2 p- Lance_057.png +2 p- Lance_056.png +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Lance_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 6 #Ranged Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +3 p- Lance_000.png +C36 #Play sword unsheathing SFE +2 p- Lance_056.png +2 p- Lance_057.png +2 p- Lance_058.png +C38 #Play heavy spear spinning SFE +2 p- Lance_064.png +2 p- Lance_065.png +2 p- Lance_066.png +2 p- Lance_067.png +4 p- Lance_059.png +6 p- Lance_060.png +C05 #Call spell associated with equipped weapon +2 p- Lance_061.png +2 p- Lance_062.png +3 p- Lance_063.png +C01 #NOP +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Lance_058.png +3 p- Lance_057.png +3 p- Lance_056.png +3 p- Lance_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 7 #Dodge Melee Attack +C02 #Start of dodge +3 p- Lance_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +2 p- Lance_068.png +2 p- Lance_069.png +C01 #NOP +2 p- Lance_068.png +3 p- Lance_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 8 #Dodge Ranged Attack +C02 #Start of dodge +3 p- Lance_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +2 p- Lance_068.png +2 p- Lance_069.png +C01 #NOP +2 p- Lance_068.png +3 p- Lance_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 9 #Equiped with Melee Weapon +3 p- Lance_000.png +C01 #NOP +~~~ +/// - Mode 10 #Standing motions +3 p- Lance_000.png +C01 #NOP +~~~ +/// - Mode 11 #Equiped with Ranged weapon +3 p- Lance_000.png +C01 #NOP +~~~ +/// - Mode 12 #Attack Missed Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +3 p- Lance_000.png +C25 #Play wing flap SFE +3 p- Lance_001.png +3 p- Lance_002.png +3 p- Lance_003.png +10 p- Lance_004.png +3 p- Lance_005.png +C25 #Play wing flap SFE +3 p- Lance_006.png +3 p- Lance_007.png +3 p- Lance_008.png +2 p- Lance_009.png +2 p- Lance_010.png +10 p- Lance_011.png +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +1 p- Lance_070.png +3 p- Lance_071.png +C1F #Play hit SFE (sounds like Eliwood with sword's hit) +C36 #Play sword unsheathing SFE +3 p- Lance_014.png +3 p- Lance_015.png +3 p- Lance_016.png +8 p- Lance_017.png +C38 #Play heavy spear spinning SFE +2 p- Lance_018.png +2 p- Lance_019.png +2 p- Lance_020.png +6 p- Lance_011.png +C35 #Play longer wing flapping SFE +2 p- Lance_021.png +2 p- Lance_022.png +2 p- Lance_023.png +2 p- Lance_024.png +6 p- Lance_011.png +C35 #Play longer wing flapping SFE +2 p- Lance_025.png +2 p- Lance_026.png +2 p- Lance_027.png +2 p- Lance_028.png +2 p- Lance_029.png +3 p- Lance_030.png +3 p- Lance_031.png +C34 #Play heavy stepping SFE +3 p- Lance_000.png +C01 #NOP +C06 #Begin opponent's turn after hit.next code 0D. +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - End of animation diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_000.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_000.png new file mode 100644 index 0000000000..d4bd34a4a3 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_000.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_001.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_001.png new file mode 100644 index 0000000000..893c4450d4 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_001.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_002.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_002.png new file mode 100644 index 0000000000..b06e33dc1a Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_002.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_003.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_003.png new file mode 100644 index 0000000000..88ab3cdc21 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_003.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_004.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_004.png new file mode 100644 index 0000000000..afe925b458 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_004.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_005.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_005.png new file mode 100644 index 0000000000..f1a76c6990 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_005.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_006.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_006.png new file mode 100644 index 0000000000..bc13f12d49 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_006.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_007.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_007.png new file mode 100644 index 0000000000..539b2fe9f5 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_007.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_008.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_008.png new file mode 100644 index 0000000000..0a5003d591 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_008.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_009.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_009.png new file mode 100644 index 0000000000..a91d582b83 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_009.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_010.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_010.png new file mode 100644 index 0000000000..a543676ed3 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_010.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_011.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_011.png new file mode 100644 index 0000000000..b0b1cb0566 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_011.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_012.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_012.png new file mode 100644 index 0000000000..c8ef15e91c Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_012.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_013.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_013.png new file mode 100644 index 0000000000..8ebc917e8e Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_013.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_014.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_014.png new file mode 100644 index 0000000000..8870882c06 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_014.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_015.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_015.png new file mode 100644 index 0000000000..bdebc2df2d Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_015.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_016.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_016.png new file mode 100644 index 0000000000..ef5075cb2e Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_016.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_017.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_017.png new file mode 100644 index 0000000000..98bc0a22a2 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_017.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_018.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_018.png new file mode 100644 index 0000000000..605592a511 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_018.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_019.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_019.png new file mode 100644 index 0000000000..c8f1044144 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_019.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_020.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_020.png new file mode 100644 index 0000000000..773f492790 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_020.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_021.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_021.png new file mode 100644 index 0000000000..bd66998494 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_021.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_022.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_022.png new file mode 100644 index 0000000000..763619cc45 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_022.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_023.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_023.png new file mode 100644 index 0000000000..b9d67f42a3 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_023.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_024.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_024.png new file mode 100644 index 0000000000..6c818fb906 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_024.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_025.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_025.png new file mode 100644 index 0000000000..76328a99e1 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_025.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_026.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_026.png new file mode 100644 index 0000000000..7288cad821 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_026.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_027.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_027.png new file mode 100644 index 0000000000..c344c34db0 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_027.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_028.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_028.png new file mode 100644 index 0000000000..b03b752872 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_028.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_029.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_029.png new file mode 100644 index 0000000000..1f6a2dd28b Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_029.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_030.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_030.png new file mode 100644 index 0000000000..b8e18307bc Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_030.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_031.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_031.png new file mode 100644 index 0000000000..257bb30ab1 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_031.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_032.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_032.png new file mode 100644 index 0000000000..df47544965 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_032.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_033.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_033.png new file mode 100644 index 0000000000..4ba8b558b0 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_033.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_034.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_034.png new file mode 100644 index 0000000000..a700016bbe Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_034.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_035.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_035.png new file mode 100644 index 0000000000..c634d8d3f2 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_035.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_036.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. 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Lance/Lance_070.png new file mode 100644 index 0000000000..c2b494ba8a Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_070.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_071.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_071.png new file mode 100644 index 0000000000..f3ace9d11d Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_071.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_without_comment.txt b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_without_comment.txt new file mode 100644 index 0000000000..799f550838 --- /dev/null +++ b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/2. Lance/Lance_without_comment.txt @@ -0,0 +1,258 @@ +/// - Mode 1 +C03 +C07 +3 p- Lance_000.png +C25 +3 p- Lance_001.png +3 p- Lance_002.png +3 p- Lance_003.png +10 p- Lance_004.png +3 p- Lance_005.png +C25 +3 p- Lance_006.png +3 p- Lance_007.png +3 p- Lance_008.png +2 p- Lance_009.png +2 p- Lance_010.png +10 p- Lance_011.png +C04 +1 p- Lance_012.png +1 p- Lance_013.png +C1A +C1F +C01 +C36 +3 p- Lance_014.png +3 p- Lance_015.png +3 p- Lance_016.png +8 p- Lance_017.png +C38 +2 p- Lance_018.png +2 p- Lance_019.png +2 p- Lance_020.png +6 p- Lance_011.png +C35 +2 p- Lance_021.png +2 p- Lance_022.png +2 p- Lance_023.png +2 p- Lance_024.png +6 p- Lance_011.png +C35 +2 p- Lance_025.png +2 p- Lance_026.png +2 p- Lance_027.png +2 p- Lance_028.png +2 p- Lance_029.png +3 p- Lance_030.png +3 p- Lance_031.png +C34 +3 p- Lance_000.png +C01 +C06 +3 p- Lance_000.png +C0D +~~~ +/// - Mode 3 +C03 +C07 +3 p- Lance_000.png +3 p- Lance_032.png +3 p- Lance_033.png +3 p- Lance_034.png +C35 +2 p- Lance_035.png +2 p- Lance_036.png +2 p- Lance_037.png +2 p- Lance_038.png +C35 +2 p- Lance_039.png +2 p- Lance_040.png +2 p- Lance_041.png +2 p- Lance_042.png +2 p- Lance_043.png +2 p- Lance_044.png +C38 +2 p- Lance_045.png +2 p- Lance_046.png +2 p- Lance_047.png +2 p- Lance_048.png +C38 +2 p- Lance_049.png +2 p- Lance_050.png +2 p- Lance_051.png +2 p- Lance_052.png +C37 +10 p- Lance_053.png +3 p- Lance_054.png +C38 +1 p- Lance_055.png +1 p- Lance_013.png +C04 +C08 +C1F +C01 +C36 +3 p- Lance_014.png +3 p- Lance_015.png +3 p- Lance_016.png +6 p- Lance_017.png +C38 +2 p- Lance_018.png +2 p- Lance_019.png +2 p- Lance_020.png +6 p- Lance_011.png +C35 +2 p- Lance_021.png +2 p- Lance_022.png +2 p- Lance_023.png +2 p- Lance_024.png +6 p- Lance_011.png +C35 +2 p- Lance_025.png +2 p- Lance_026.png +2 p- Lance_027.png +2 p- Lance_028.png +2 p- Lance_029.png +3 p- Lance_030.png +3 p- Lance_031.png +C34 +3 p- Lance_000.png +C06 +3 p- Lance_000.png +C0D +~~~ +/// - Mode 5 +C03 +C07 +3 p- Lance_000.png +C36 +2 p- Lance_056.png +2 p- Lance_057.png +2 p- Lance_058.png +4 p- Lance_059.png +6 p- Lance_060.png +C05 +2 p- Lance_061.png +2 p- Lance_062.png +3 p- Lance_063.png +C01 +2 p- Lance_058.png +2 p- Lance_057.png +2 p- Lance_056.png +C06 +3 p- Lance_000.png +C0D +~~~ +/// - Mode 6 +C03 +C07 +3 p- Lance_000.png +C36 +2 p- Lance_056.png +2 p- Lance_057.png +2 p- Lance_058.png +C38 +2 p- Lance_064.png +2 p- Lance_065.png +2 p- Lance_066.png +2 p- Lance_067.png +4 p- Lance_059.png +6 p- Lance_060.png +C05 +2 p- Lance_061.png +2 p- Lance_062.png +3 p- Lance_063.png +C01 +C06 +3 p- Lance_058.png +3 p- Lance_057.png +3 p- Lance_056.png +3 p- Lance_000.png +C0D +~~~ +/// - Mode 7 +C02 +3 p- Lance_000.png +C0E +2 p- Lance_068.png +2 p- Lance_069.png +C01 +2 p- Lance_068.png +3 p- Lance_000.png +C0D +~~~ +/// - Mode 8 +C02 +3 p- Lance_000.png +C0E +2 p- Lance_068.png +2 p- Lance_069.png +C01 +2 p- Lance_068.png +3 p- Lance_000.png +C0D +~~~ +/// - Mode 9 +3 p- Lance_000.png +C01 +~~~ +/// - Mode 10 +3 p- Lance_000.png +C01 +~~~ +/// - Mode 11 +3 p- Lance_000.png +C01 +~~~ +/// - Mode 12 +C03 +C07 +3 p- Lance_000.png +C25 +3 p- Lance_001.png +3 p- Lance_002.png +3 p- Lance_003.png +10 p- Lance_004.png +3 p- Lance_005.png +C25 +3 p- Lance_006.png +3 p- Lance_007.png +3 p- Lance_008.png +2 p- Lance_009.png +2 p- Lance_010.png +10 p- Lance_011.png +C04 +1 p- Lance_070.png +3 p- Lance_071.png +C1F +C36 +3 p- Lance_014.png +3 p- Lance_015.png +3 p- Lance_016.png +8 p- Lance_017.png +C38 +2 p- Lance_018.png +2 p- Lance_019.png +2 p- Lance_020.png +6 p- Lance_011.png +C35 +2 p- Lance_021.png +2 p- Lance_022.png +2 p- Lance_023.png +2 p- Lance_024.png +6 p- Lance_011.png +C35 +2 p- Lance_025.png +2 p- Lance_026.png +2 p- Lance_027.png +2 p- Lance_028.png +2 p- Lance_029.png +3 p- Lance_030.png +3 p- Lance_031.png +C34 +3 p- Lance_000.png +C01 +C06 +C0D +~~~ +/// - End of animation diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed Frame Data.dmp b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed Frame Data.dmp new file mode 100644 index 0000000000..bd17a5fc93 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed Frame Data.dmp differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed Sheet 1.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed Sheet 1.png new file mode 100644 index 0000000000..5e5d0e9df1 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed Sheet 1.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed.bin b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed.bin new file mode 100644 index 0000000000..ff4e961d91 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed.bin differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed.gif b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed.gif new file mode 100644 index 0000000000..59eb2f3eb6 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed.gif differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed.txt b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed.txt new file mode 100644 index 0000000000..00651700b9 --- /dev/null +++ b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed.txt @@ -0,0 +1,102 @@ +####################################################### +#08 Unarmed Great Lord Sword +# +#When importing to FEditorAdv delete # and after each line. +####################################################### +/// - Mode 1 #Melee Animation +C02 #Start of dodge +1 p- Unarmed_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Unarmed_000.png +1 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 #NOP +1 p- Unarmed_001.png +3 p- Unarmed_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 3 #Melee Critical Animation +C02 #Start of dodge +1 p- Unarmed_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Unarmed_000.png +1 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 #NOP +1 p- Unarmed_001.png +3 p- Unarmed_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 5 #Ranged Animation +C02 #Start of dodge +1 p- Unarmed_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Unarmed_000.png +1 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 #NOP +1 p- Unarmed_001.png +3 p- Unarmed_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 6 #Ranged Critical Animation +C02 #Start of dodge +1 p- Unarmed_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Unarmed_000.png +1 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 #NOP +1 p- Unarmed_001.png +3 p- Unarmed_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 7 #Dodge Melee Attack +C02 #Start of dodge +1 p- Unarmed_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Unarmed_000.png +1 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 #NOP +1 p- Unarmed_001.png +3 p- Unarmed_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 8 #Dodge Ranged Attack +C02 #Start of dodge +1 p- Unarmed_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Unarmed_000.png +1 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 #NOP +1 p- Unarmed_001.png +3 p- Unarmed_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 9 #Equiped with Melee Weapon +3 p- Unarmed_000.png +C01 #NOP +~~~ +/// - Mode 10 #Standing motions +3 p- Unarmed_000.png +C01 #NOP +~~~ +/// - Mode 11 #Equiped with Ranged weapon +3 p- Unarmed_000.png +C01 #NOP +~~~ +/// - Mode 12 #Attack Missed Animation +C02 #Start of dodge +1 p- Unarmed_000.png +C0E #Start of dodging frames (should go after standing frame and before dodging animation) +3 p- Unarmed_000.png +1 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 #NOP +1 p- Unarmed_001.png +3 p- Unarmed_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - End of animation diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed_000.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed_000.png new file mode 100644 index 0000000000..4388d3ca26 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed_000.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed_001.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed_001.png new file mode 100644 index 0000000000..5335dd10a1 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed_001.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed_002.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed_002.png new file mode 100644 index 0000000000..e160efb19c Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed_002.png differ diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed_without_comment.txt b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed_without_comment.txt new file mode 100644 index 0000000000..2c6aee5143 --- /dev/null +++ b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/8. Unarmed/Unarmed_without_comment.txt @@ -0,0 +1,97 @@ +/// - Mode 1 +C02 +1 p- Unarmed_000.png +C0E +3 p- Unarmed_000.png +1 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 +1 p- Unarmed_001.png +3 p- Unarmed_000.png +C0D +~~~ +/// - Mode 3 +C02 +1 p- Unarmed_000.png +C0E +3 p- Unarmed_000.png +1 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 +1 p- Unarmed_001.png +3 p- Unarmed_000.png +C0D +~~~ +/// - Mode 5 +C02 +1 p- Unarmed_000.png +C0E +3 p- Unarmed_000.png +1 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 +1 p- Unarmed_001.png +3 p- Unarmed_000.png +C0D +~~~ +/// - Mode 6 +C02 +1 p- Unarmed_000.png +C0E +3 p- Unarmed_000.png +1 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 +1 p- Unarmed_001.png +3 p- Unarmed_000.png +C0D +~~~ +/// - Mode 7 +C02 +1 p- Unarmed_000.png +C0E +3 p- Unarmed_000.png +1 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 +1 p- Unarmed_001.png +3 p- Unarmed_000.png +C0D +~~~ +/// - Mode 8 +C02 +1 p- Unarmed_000.png +C0E +3 p- Unarmed_000.png +1 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 +1 p- Unarmed_001.png +3 p- Unarmed_000.png +C0D +~~~ +/// - Mode 9 +3 p- Unarmed_000.png +C01 +~~~ +/// - Mode 10 +3 p- Unarmed_000.png +C01 +~~~ +/// - Mode 11 +3 p- Unarmed_000.png +C01 +~~~ +/// - Mode 12 +C02 +1 p- Unarmed_000.png +C0E +3 p- Unarmed_000.png +1 p- Unarmed_001.png +1 p- Unarmed_002.png +C01 +1 p- Unarmed_001.png +3 p- Unarmed_000.png +C0D +~~~ +/// - End of animation diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/CREDITS.txt b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/CREDITS.txt new file mode 100644 index 0000000000..a3905c2732 --- /dev/null +++ b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/CREDITS.txt @@ -0,0 +1,3 @@ +Animation by Dinar. + +Repal by 7743. \ No newline at end of file diff --git a/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/yunoColor.png b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/yunoColor.png new file mode 100644 index 0000000000..35ccc7e556 Binary files /dev/null and b/Battle Animations/Mounted - Pegs, Wyverns, Griffons/[Peg T3 Base] [F] Seraph Knight Repal/yunoColor.png differ diff --git a/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword Frame Data.dmp b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword Frame Data.dmp new file mode 100644 index 0000000000..5aa3336a2c Binary files /dev/null and b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword Frame Data.dmp differ diff --git a/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword Sheet 1.png b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword Sheet 1.png new file mode 100644 index 0000000000..9625be027c Binary files /dev/null and b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword Sheet 1.png differ diff --git a/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword Sheet 2.png b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword Sheet 2.png new file mode 100644 index 0000000000..8d4a41f4e4 Binary files /dev/null and b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword Sheet 2.png differ diff --git a/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword Sheet 3.png b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword Sheet 3.png new file mode 100644 index 0000000000..f48496b6f6 Binary files /dev/null and b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword Sheet 3.png differ diff --git a/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword Sheet 4.png b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword Sheet 4.png new file mode 100644 index 0000000000..b7011178d1 Binary files /dev/null and b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword Sheet 4.png differ diff --git a/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword Sheet 5.png b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword Sheet 5.png new file mode 100644 index 0000000000..12edb2edaa Binary files /dev/null and b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword Sheet 5.png differ diff --git a/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword.bin b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword.bin new file mode 100644 index 0000000000..0142e54924 Binary files /dev/null and b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword.bin differ diff --git a/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword.gif b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword.gif new file mode 100644 index 0000000000..d1cb18a3c9 Binary files /dev/null and b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword.gif differ diff --git a/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword.txt b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword.txt new file mode 100644 index 0000000000..5c6fd176fb --- /dev/null +++ b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. Sword/Sword.txt @@ -0,0 +1,185 @@ +####################################################### +#04 lorf_sw1 Lord Item +# +#When importing to FEditorAdv delete # and after each line. +####################################################### +/// - Mode 1 #Melee Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +2 p- Sword_000.png +2 p- Sword_001.png +2 p- Sword_002.png +2 p- Sword_003.png +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +4 p- Sword_004.png +C23 #Play shorter sword swinging SFE +3 p- Sword_005.png +6 p- Sword_006.png +C1A #Normal hit +C20 #Play hit SFE (sounds like Knight Lord with Durandal's hit) +3 p- Sword_007.png +C01 #NOP +2 p- Sword_008.png +2 p- Sword_009.png +1 p- Sword_010.png +C34 #Play heavy stepping SFE +1 p- Sword_011.png +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Sword_012.png +3 p- Sword_013.png +3 p- Sword_014.png +1 p- Sword_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 3 #Melee Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_000.png +3 p- Sword_001.png +3 p- Sword_002.png +3 p- Sword_003.png +C23 #Play shorter sword swinging SFE +3 p- Sword_015.png +3 p- Sword_016.png +C44 #Play short "light emission" SFE +3 p- Sword_017.png +3 p- Sword_018.png +3 p- Sword_019.png +8 p- Sword_019.png +C22 #Play short sword swinging SFE +3 p- Sword_020.png +C20 #Play hit SFE (sounds like Knight Lord with Durandal's hit) +6 p- Sword_021.png +3 p- Sword_022.png +3 p- Sword_023.png +C1F #Play hit SFE (sounds like Eliwood with sword's hit) +2 p- Sword_024.png +3 p- Sword_025.png +2 p- Sword_026.png +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +3 p- Sword_027.png +C09 #Critical hit +1 p- Sword_028.png +C20 #Play hit SFE (sounds like Knight Lord with Durandal's hit) +2 p- Sword_029.png +1 p- Sword_030.png +C23 #Play shorter sword swinging SFE +3 p- Sword_030.png +C01 #NOP +2 p- Sword_031.png +3 p- Sword_032.png +2 p- Sword_033.png +C34 #Play heavy stepping SFE +2 p- Sword_034.png +1 p- Sword_035.png +1 p- Sword_036.png +1 p- Sword_011.png +3 p- Sword_012.png +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Sword_013.png +3 p- Sword_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 5 #Ranged Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_000.png +3 p- Sword_001.png +3 p- Sword_002.png +3 p- Sword_003.png +C22 #Play short sword swinging SFE +3 p- Sword_015.png +3 p- Sword_016.png +3 p- Sword_037.png +3 p- Sword_038.png +C05 #Call spell associated with equipped weapon +3 p- Sword_038.png +C01 #NOP +C23 #Play shorter sword swinging SFE +3 p- Sword_039.png +3 p- Sword_013.png +C06 #Begin opponent's turn after hit.next code 0D. +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 6 #Ranged Critical Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +1 p- Sword_000.png +C22 #Play short sword swinging SFE +3 p- Sword_001.png +3 p- Sword_002.png +2 p- Sword_003.png +4 p- Sword_015.png +3 p- Sword_016.png +2 p- Sword_017.png +3 p- Sword_018.png +4 p- Sword_019.png +4 p- Sword_040.png +4 p- Sword_041.png +C05 #Call spell associated with equipped weapon +4 p- Sword_041.png +4 p- Sword_042.png +4 p- Sword_043.png +4 p- Sword_038.png +C01 #NOP +C23 #Play shorter sword swinging SFE +3 p- Sword_039.png +3 p- Sword_001.png +3 p- Sword_000.png +C06 #Begin opponent's turn after hit.next code 0D. +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 7 #Dodge Melee Attack +C02 #Start of dodge +1 p- Sword_000.png +3 p- Sword_014.png +C01 #NOP +3 p- Sword_014.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 8 #Dodge Ranged Attack +C02 #Start of dodge +1 p- Sword_000.png +3 p- Sword_014.png +C01 #NOP +3 p- Sword_014.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - Mode 9 #Equiped with Melee Weapon +2 p- Sword_000.png +C01 #NOP +~~~ +/// - Mode 10 #Standing motions +2 p- Sword_000.png +C01 #NOP +~~~ +/// - Mode 11 #Equiped with Ranged weapon +1 p- Sword_000.png +C01 #NOP +~~~ +/// - Mode 12 #Attack Missed Animation +C03 #Start attack animation; need 07 right after this. +C07 #Start attack animation; need 03 right before this. +2 p- Sword_000.png +2 p- Sword_001.png +2 p- Sword_002.png +2 p- Sword_003.png +4 p- Sword_004.png +3 p- Sword_005.png +6 p- Sword_006.png +3 p- Sword_007.png +C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit +1 p- Sword_007.png +C01 #NOP +1 p- Sword_008.png +1 p- Sword_009.png +1 p- Sword_010.png +C34 #Play heavy stepping SFE +3 p- Sword_011.png +C06 #Begin opponent's turn after hit.next code 0D. +3 p- Sword_012.png +3 p- Sword_001.png +3 p- Sword_000.png +C0D #End of dodge animation. preceeded by 0x06 +~~~ +/// - End of animation diff --git a/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1. 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Sword/Sword_without_comment.txt @@ -0,0 +1,180 @@ +/// - Mode 1 +C03 +C07 +2 p- Sword_000.png +2 p- Sword_001.png +2 p- Sword_002.png +2 p- Sword_003.png +C04 +4 p- Sword_004.png +C23 +3 p- Sword_005.png +6 p- Sword_006.png +C1A +C20 +3 p- Sword_007.png +C01 +2 p- Sword_008.png +2 p- Sword_009.png +1 p- Sword_010.png +C34 +1 p- Sword_011.png +C06 +3 p- Sword_012.png +3 p- Sword_013.png +3 p- Sword_014.png +1 p- Sword_000.png +C0D +~~~ +/// - Mode 3 +C03 +C07 +1 p- Sword_000.png +3 p- Sword_001.png +3 p- Sword_002.png +3 p- Sword_003.png +C23 +3 p- Sword_015.png +3 p- Sword_016.png +C44 +3 p- Sword_017.png +3 p- Sword_018.png +3 p- Sword_019.png +8 p- Sword_019.png +C22 +3 p- Sword_020.png +C20 +6 p- Sword_021.png +3 p- Sword_022.png +3 p- Sword_023.png +C1F +2 p- Sword_024.png +3 p- Sword_025.png +2 p- Sword_026.png +C04 +3 p- Sword_027.png +C09 +1 p- Sword_028.png +C20 +2 p- Sword_029.png +1 p- Sword_030.png +C23 +3 p- Sword_030.png +C01 +2 p- Sword_031.png +3 p- Sword_032.png +2 p- Sword_033.png +C34 +2 p- Sword_034.png +1 p- Sword_035.png +1 p- Sword_036.png +1 p- Sword_011.png +3 p- Sword_012.png +C06 +3 p- Sword_013.png +3 p- Sword_000.png +C0D +~~~ +/// - Mode 5 +C03 +C07 +1 p- Sword_000.png +3 p- Sword_001.png +3 p- Sword_002.png +3 p- Sword_003.png +C22 +3 p- Sword_015.png +3 p- Sword_016.png +3 p- Sword_037.png +3 p- Sword_038.png +C05 +3 p- Sword_038.png +C01 +C23 +3 p- Sword_039.png +3 p- Sword_013.png +C06 +C0D +~~~ +/// - Mode 6 +C03 +C07 +1 p- Sword_000.png +C22 +3 p- Sword_001.png +3 p- Sword_002.png +2 p- Sword_003.png +4 p- Sword_015.png +3 p- Sword_016.png +2 p- Sword_017.png +3 p- Sword_018.png +4 p- Sword_019.png +4 p- Sword_040.png +4 p- Sword_041.png +C05 +4 p- Sword_041.png +4 p- Sword_042.png +4 p- Sword_043.png +4 p- Sword_038.png +C01 +C23 +3 p- Sword_039.png +3 p- Sword_001.png +3 p- Sword_000.png +C06 +C0D +~~~ +/// - Mode 7 +C02 +1 p- Sword_000.png +3 p- Sword_014.png +C01 +3 p- Sword_014.png +C0D +~~~ +/// - Mode 8 +C02 +1 p- Sword_000.png +3 p- Sword_014.png +C01 +3 p- Sword_014.png +C0D +~~~ +/// - Mode 9 +2 p- Sword_000.png +C01 +~~~ +/// - Mode 10 +2 p- Sword_000.png +C01 +~~~ +/// - Mode 11 +1 p- Sword_000.png +C01 +~~~ +/// - Mode 12 +C03 +C07 +2 p- Sword_000.png +2 p- Sword_001.png +2 p- Sword_002.png +2 p- Sword_003.png +4 p- Sword_004.png +3 p- Sword_005.png +6 p- Sword_006.png +3 p- Sword_007.png +C04 +1 p- Sword_007.png +C01 +1 p- Sword_008.png +1 p- Sword_009.png +1 p- Sword_010.png +C34 +3 p- Sword_011.png +C06 +3 p- Sword_012.png +3 p- Sword_001.png +3 p- Sword_000.png +C0D +~~~ +/// - End of animation diff --git a/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1.png b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1.png new file mode 100644 index 0000000000..34399acc0a Binary files /dev/null and b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/1.png differ diff --git a/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/2.png b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/2.png new file mode 100644 index 0000000000..6d45dcce53 Binary files /dev/null and b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/2.png differ diff --git a/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/Blue.png b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/Blue.png new file mode 100644 index 0000000000..c4985ef202 Binary files /dev/null and b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/Blue.png differ diff --git a/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/CREDITS.txt b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/CREDITS.txt new file mode 100644 index 0000000000..9631c65a04 --- /dev/null +++ b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/CREDITS.txt @@ -0,0 +1,3 @@ +Frames by qps. + +Formatted by Angel Dragon Ezech. \ No newline at end of file diff --git a/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/Enemy.png b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/Enemy.png new file mode 100644 index 0000000000..fa6485ede6 Binary files /dev/null and b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/Enemy.png differ diff --git a/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/Fourth.png b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/Fourth.png new file mode 100644 index 0000000000..5f7858fe7f Binary files /dev/null and b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/Fourth.png differ diff --git a/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/NPC.png b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/NPC.png new file mode 100644 index 0000000000..6064500b62 Binary files /dev/null and b/Z_Unsorted Content/Old Anims/[Custom-Swordmaster] [M] Ranmaru/NPC.png differ