You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Using Kha (0ad34631, M Kinc,?? Backends/Kore/) from /Users/urjasvisuthar/Kha
Creating Kha project.
Compiling shader 1 of 4 (shade.frag.glsl).
Compiling shader 2 of 4 (shade.vert.glsl).
Compiling shader 3 of 4 (texdebug.frag.glsl).
Compiling shader 4 of 4 (texdebug.vert.glsl).
Compiling shader 1 of 8 (painter-colored.frag.glsl).
Compiling shader 2 of 8 (painter-colored.vert.glsl).
Compiling shader 3 of 8 (painter-image.frag.glsl).
Compiling shader 4 of 8 (painter-image.vert.glsl).
Compiling shader 5 of 8 (painter-text.frag.glsl).
Compiling shader 6 of 8 (painter-text.vert.glsl).
Compiling shader 7 of 8 (painter-video.frag.glsl).
Compiling shader 8 of 8 (painter-video.vert.glsl).
Using Kinc (e2a61ca0, M Backends/System/macOS/Sources/kinc/backend/audio.cpp, M Backends/System/macOS/Sources/kinc/backend/input/mouse.mm, M Backends/System/macOS/Sources/kinc/backend/system.mm, M Backends/System/macOS/Sources/kinc/backend/windowdata.h) from /Users/urjasvisuthar/Kha/Kinc
kincfile found.
Creating macOS project files.
Done.
Application output (if it runs):
Starting Kinc
2021-09-02 21:52:26.969092+0530 New Project[5504:77300] Metal GPU Frame Capture Enabled
2021-09-02 21:52:26.969708+0530 New Project[5504:77300] Metal API Validation Enabled
Starting application
2021-09-02 21:52:27.062177+0530 New Project[5504:77300] [plugin] AddInstanceForFactory: No factory registered for id <CFUUID 0x600003b9bcc0> F8BB1C28-BAE8-11D6-9C31-00039315CD46
2021-09-02 21:52:27.120209+0530 New Project[5504:77300] saved enable noise cancellation setting is the same as the default (=1)
deviceBufferSize = 4096
mSampleRate = 44100
mFormatFlags = 00000009
mBytesPerPacket = 8
mFramesPerPacket = 1
mChannelsPerFrame = 2
mBytesPerFrame = 8
mBitsPerChannel = 32
The text was updated successfully, but these errors were encountered:
Using Kha (¯\_(ツ)_/¯) from /Users/urjasvisuthar/Desktop/MRTKhaBug2/Kha
Creating Kha project.
Compiling shader 1 of 6 (light.frag.glsl).
Compiling shader 2 of 6 (light.vert.glsl).
Compiling shader 3 of 6 (shade.frag.glsl).
Compiling shader 4 of 6 (shade.vert.glsl).
Compiling shader 5 of 6 (texdebug.frag.glsl).
Compiling shader 6 of 6 (texdebug.vert.glsl).
Compiling shader 1 of 8 (painter-colored.frag.glsl).
Compiling shader 2 of 8 (painter-colored.vert.glsl).
Compiling shader 3 of 8 (painter-image.frag.glsl).
Compiling shader 4 of 8 (painter-image.vert.glsl).
Compiling shader 5 of 8 (painter-text.frag.glsl).
Compiling shader 6 of 8 (painter-text.vert.glsl).
Compiling shader 7 of 8 (painter-video.frag.glsl).
Compiling shader 8 of 8 (painter-video.vert.glsl).
Using Kinc (9eed21a7) from /Users/urjasvisuthar/Desktop/MRTKhaBug2/Kha/Kinc
kincfile found.
Creating macOS project files.
Done.
Application output:
-[MTLDebugRenderCommandEncoder validateFramebufferWithRenderPipelineState:]:1288: failed assertion `Framebuffer With Render Pipeline State Validation
For color attachment 1, the render pipeline's pixelFormat (MTLPixelFormatInvalid) does not match the framebuffer's pixelFormat (MTLPixelFormatBGRA8Unorm).
'
Describe the bug
Doing this, where colorImage and normalImage are render target.
normalImage render target appears black.
To Reproduce
https://github.com/BlackGoku36/MRTKhaBug
Expected behavior
Screenshots
Execution Environment:
The text was updated successfully, but these errors were encountered: