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AGM logistics and Vanila/RHS/RDS/Massi static weapons #2147

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xPride opened this issue Mar 2, 2015 · 4 comments
Open

AGM logistics and Vanila/RHS/RDS/Massi static weapons #2147

xPride opened this issue Mar 2, 2015 · 4 comments
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@xPride
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xPride commented Mar 2, 2015

Bug with the loading/unloading stationary weapons in\out of vehicles.
The stationary weapons become destroyed after they were unloaded from a vehicle. It is somehow influenced by the order of AddOns and AddOnAuto lists - if the pbo's of the stationary weapons are listed before the vehicle ones, the stationary weapons are destroyed right after first unload. If the vehicle pbo's listed first - the first unload doesn't destroy the weapon, but if you load/unload again - it will be destroyed anyway.

Somehow, the weapons are not destroyed on Virtual Reality map, though the exact copy of the mission, just renamed for other map and re-saved in editor returns the above mentioned bug.

It was tested on vanilla static weapons / vehicles, also with RHS units - didn't notice any difference.

@xPride xPride changed the title AGM logistics and RDS/Massi static weapons AGM logistics and Vanila/RHS/RDS/Massi static weapons Mar 2, 2015
@kripto202
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why can't you disassemble the static weapon and put the backpacks in the vehicle?

@xPride
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xPride commented Mar 2, 2015

Because i can load assembled static weapon in the vehicle. If it's feature, it's should to work properly.

@ozdeadmeat
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This happens for ammo crates also. I don't think it has anything to do with the order in which they are loaded. The items are teleported to [-1000,-1000,-4] or atleast thats where it told me it was. I can only imagine that where ever that is on the map u were using was either underwater or striking a vehicle or object of some kind. The objects take damage over time due to things like falling when teleported or when recalled with unload. Over time all objects will eventually be destroyed using the current method of load and unload.

@jonpas
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jonpas commented Mar 2, 2015

They have allowDamage and enableSimulation set to false when they get moved to that location though, so that shouldn't be the issue.

@KoffeinFlummi KoffeinFlummi added this to the Version 0.96 milestone Mar 3, 2015
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