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Bug with the loading/unloading stationary weapons in\out of vehicles.
The stationary weapons become destroyed after they were unloaded from a vehicle. It is somehow influenced by the order of AddOns and AddOnAuto lists - if the pbo's of the stationary weapons are listed before the vehicle ones, the stationary weapons are destroyed right after first unload. If the vehicle pbo's listed first - the first unload doesn't destroy the weapon, but if you load/unload again - it will be destroyed anyway.
Somehow, the weapons are not destroyed on Virtual Reality map, though the exact copy of the mission, just renamed for other map and re-saved in editor returns the above mentioned bug.
It was tested on vanilla static weapons / vehicles, also with RHS units - didn't notice any difference.
The text was updated successfully, but these errors were encountered:
xPride
changed the title
AGM logistics and RDS/Massi static weapons
AGM logistics and Vanila/RHS/RDS/Massi static weapons
Mar 2, 2015
This happens for ammo crates also. I don't think it has anything to do with the order in which they are loaded. The items are teleported to [-1000,-1000,-4] or atleast thats where it told me it was. I can only imagine that where ever that is on the map u were using was either underwater or striking a vehicle or object of some kind. The objects take damage over time due to things like falling when teleported or when recalled with unload. Over time all objects will eventually be destroyed using the current method of load and unload.
Bug with the loading/unloading stationary weapons in\out of vehicles.
The stationary weapons become destroyed after they were unloaded from a vehicle. It is somehow influenced by the order of AddOns and AddOnAuto lists - if the pbo's of the stationary weapons are listed before the vehicle ones, the stationary weapons are destroyed right after first unload. If the vehicle pbo's listed first - the first unload doesn't destroy the weapon, but if you load/unload again - it will be destroyed anyway.
Somehow, the weapons are not destroyed on Virtual Reality map, though the exact copy of the mission, just renamed for other map and re-saved in editor returns the above mentioned bug.
It was tested on vanilla static weapons / vehicles, also with RHS units - didn't notice any difference.
The text was updated successfully, but these errors were encountered: