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After seeing LAxemann's climb update, is it possible to have the same function? Can use the same animation as jumping out the hemmit. This function should be automatic when moving towards a ledge.
The text was updated successfully, but these errors were encountered:
Will not auto-ledge dropping lead to a number of rooftop and high area
falls? I think a "drop down" key would be a smarter move, we can use the
same key binding as climb if need be.
On Mar 30, 2015 12:40 PM, "kripto202" [email protected] wrote:
Will not auto-ledge dropping lead to a number of rooftop and high area
falls?
Can be configured where it determines if it's possible to survive the fall. Say if you are on the second floor, the system wouldn't kick in compared to something about head height.
After seeing LAxemann's climb update, is it possible to have the same function? Can use the same animation as jumping out the hemmit. This function should be automatic when moving towards a ledge.
The text was updated successfully, but these errors were encountered: