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[CORE] Fixed issue with projection onto 2D2 line when input does not lie exactly on the line. #12637
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Clean and clear improvement, with clear unit tests. I only have one very minor remark. Well done!
Tests are failing. What is exactly the issue? |
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Blocking as this requires further review.
@loumalouomega This is a draft PR, we are currently looking into the issue and will request a review once the issue is solved. |
Tests passed now |
Indeed, we fixed the issue, it had to do with a tolerance which we believe should be removed at some point, but right now some functionality depends on this tolerance, meaning it is out of scope to do that now. |
I will approve as soon as @KratosMultiphysics/technical-committee agrees |
… results using a release build
kratos/geometries/line_2d_2.h
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// Project the point on the line in global space | ||
const array_1d<double, 3> vector_from_first_point_to_input = rPoint - r_first_point; | ||
const array_1d<double, 3> unity_line_direction = (r_second_point - r_first_point) / Length(); | ||
const auto projection_on_line = inner_prod(vector_from_first_point_to_input, unity_line_direction); | ||
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const double length = Length(); | ||
// Conversion to local space | ||
constexpr double tolerance = 1e-14; | ||
rResult[0] = 2.0 * projection_on_line/(Length() + tolerance) - 1.0; |
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No need to compute Length()
twice.
Besides, the job of that tolerance is probably to prevent division by zero errors but there's a naked division on line 1071. I'd either get rid of tolerance
completely (preferred - degenerate lines should be caught at construction) or apply it there as well to remain consistent.
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You are right about avoiding computing Length twice, but the tolerance is not because is degenerated, it is because the tolerance on the checks to avoid false negatives.
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False negatives?
As I understand this function doesn't do point membership tests but transforms a point from global to local space.
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Yes, but that is used in the IsInside function, maybe the proper way should to check tolerance there (where Toelrance is an input)
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Yup, I like that idea better.
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By the way IsInside
should probably be changed after this PR because an infinitely large cylinder would project to this line.
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I agree, at first I removed the tolerance completely, but it failed some test cases in different applications, so it would require quite some effort to fix (simply adding the tolerance when calling IsInside didn't work unfortunately).
I can have a look again after I fixed the issue where using auto for an array1d gave issues, maybe the tolerance can now be removed safely.
However, if that's not the case and we need to change quite a bit of code, I would suggest to do that in a separate PR and keep this one focused on just fixing the projection and keep the tolerance that was already there.
Dear @loumalouomega, |
@loumalouomega: My two cents:
Thank you for your understanding and your willingness to improve the code base. |
Length is a very expensive operation (it computes sqrt, which is very expensive operation), that's why in the search implemnations the distance is not computed., the square of the distance is computed. This is a geometry, a extendently used class everywhere by everyone, performance is key.
I don't know who is this person, but sure is not working in HPC where performance is key, even is that implies hardcode and duplicate code in some situations.
I think that what here is said give me the reason.
Sorry, I will avoid that in teh future, it was a very small change and I did it in order to be less tiresome with very small changes.
I am not blocking to prevent accidental merge, here I am blockign until @KratosMultiphysics/technical-committee agrees as geometries are very important classes and can not be modified without their permision, even if that implies changes taking a lot of time (I have several PR that took 2 years to merge and one still waiting for approval because of this). |
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Hi @KratosMultiphysics/technical-committee, would it be possible to have another look at this PR? It fixes quite a fundamental issue with projections onto a 2D2 line geometry and includes unit tests for the situations which result in incorrect results with the current code. |
📝 Description
This PR aims to fix an issue found when testing the 2D2 line. When converting a point not exactly on the 2D2 Line, the projection was incorrect. By using an inner product instead of the norm2 distance to the input point to calculate the projected position on the line, we get expected results for the cases found in the added unit tests.
🆕 Changelog