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car.js
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car.js
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class Car {
constructor(x, y, width, height, controlType, maxSpeed=3) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.speed = 0;
this.acceleration=0.2;
this.maxSpeed = maxSpeed;
this.friction = 0.05;
this.angle = 0;
this.damaged = false;
if (controlType != "dummy") {
this.sensor = new Sensor(this);
}
this.controls = new Controls(controlType);
}
update(roadBorders, traffic){
if(!this.damaged){
this.#move();
this.polygon=this.#createPolygon();
this.damaged=this.#assessDamage(roadBorders, traffic);
}
if (this.sensor) {
this.sensor.update(roadBorders, traffic);
}
}
#assessDamage(roadBorders, traffic){
for(let i=0;i<roadBorders.length;i++){
if(polysIntersect(this.polygon, roadBorders[i])){
return true;
}
}
for(let i=0;i<traffic.length;i++){
if(polysIntersect(this.polygon, traffic[i].polygon)){
return true;
}
}
return false;
}
#createPolygon() {
const points = [];
const rad = Math.hypot(this.width, this.height) / 2; // half of hopotenus of the pologon
const alpha = Math.atan2(this.width, this.height);
points.push({x:this.x - Math.sin(this.angle - alpha) * rad,
y:this.y - Math.cos(this.angle - alpha) * rad});
points.push({x:this.x - Math.sin(this.angle + alpha) * rad,
y:this.y - Math.cos(this.angle + alpha) * rad});
points.push({x:this.x - Math.sin(Math.PI + this.angle - alpha) * rad,
y:this.y - Math.cos(Math.PI + this.angle - alpha) * rad});
points.push({x:this.x - Math.sin(Math.PI + this.angle + alpha) * rad,
y:this.y - Math.cos(Math.PI + this.angle + alpha) * rad});
return points;
}
#move() {
if (this.controls.forward) {
this.speed += this.acceleration;
}
if (this.controls.reverse) {
this.speed -= this.acceleration;
}
if (this.speed > this.maxSpeed) {
this.speed = this.maxSpeed;
}
if (this.speed < -this.maxSpeed/2) {
this.speed = -this.maxSpeed/2;
}
if (Math.abs(this.speed) < this.friction) { // not having this if will result in that the car will move with a small speed constantly
this.speed = 0;
}
if (this.speed > 0) {
this.speed -= this.friction;
}
if (this.speed < 0) {
this.speed += this.friction;
}
if (this.controls.left) {
// this.x -= 2;
this.angle += 0.03;
}
if (this.controls.right) {
// this.x += 2;
this.angle -= 0.03;
}
// this.y -= this.speed; // not real enough
this.x -= Math.sin(this.angle)*this.speed;
this.y -= Math.cos(this.angle)*this.speed;
}
draw(ctx, color) {
// ctx.save();
// ctx.translate(this.x, this.y);
// ctx.rotate(-this.angle);
// ctx.beginPath();
// ctx.rect(-this.width/2, -this.height/2, this.width, this.height);
// ctx.fill();
// ctx.restore();
if (this.damaged) {
ctx.fillStyle = "gray";
}
else {
ctx.fillStyle = color;
}
ctx.beginPath();
ctx.moveTo(this.polygon[0].x, this.polygon[0].y);
for(let i=1;i<this.polygon.length;i++){
ctx.lineTo(this.polygon[i].x,this.polygon[i].y);
}
ctx.fill();
if (this.sensor) {
this.sensor.draw(ctx);
}
}
}