To enable the IAP simulator you will need to call the testmode function on the plugin and add the store simulator xml file with your items. Doing this will route purchases through the simulator which will allow the user to select the outcome of the purchase (selecting success or failure types).
store.inappbilling.setTestMode(); //Don't call this in production
//Optionally add callbacks
store.inappbilling.setTestMode(function() {
//successfully loaded test data
},
function() {
//failed to load test data
});
####Sample simulator xml file.
Put this inside the www
folder in your cordova app or in merges\windows
for only windows platform.
<?xml version="1.0" encoding="utf-16" ?>
<CurrentApp>
<ListingInformation>
<App>
<AppId>988b90e4-5d4d-4dea-99d0-e423e414ffbc</AppId>
<LinkUri>http://apps.microsoft.com/webpdp/app/988b90e4-5d4d-4dea-99d0-e423e414ffbc</LinkUri>
<CurrentMarket>en-us</CurrentMarket>
<AgeRating>3</AgeRating>
<MarketData xml:lang="en-us">
<Name>CordovaApp</Name>
<Description>CordovaApp</Description>
<Price>0.99</Price>
<CurrencySymbol>$</CurrencySymbol>
<CurrencyCode>USD</CurrencyCode>
</MarketData>
</App>
<Product ProductId="iap_1" ProductType="Consumable">
<MarketData xml:lang="en-us">
<Name>IAP product1</Name>
<Price>0.99</Price>
<CurrencySymbol>$</CurrencySymbol>
<CurrencyCode>USD</CurrencyCode>
</MarketData>
</Product>
</ListingInformation>
<LicenseInformation>
<App>
<IsActive>true</IsActive>
<IsTrial>false</IsTrial>
</App>
</LicenseInformation>
</CurrentApp>
I could not get the make build
script working on windows but to build the store-*.js
files use the following commands
npm install
node_modules\.bin\preprocess src\js\store-windows.js src\js > www\store-windows.js
node_modules\.bin\uglifyjs www\store-windows.js -b -o www\store-windows.js
node_modules\.bin\preprocess src\js\store-android.js src\js > www\store-android.js
node_modules\.bin\uglifyjs www\store-android.js -b -o www\store-android.js