@@ -101,6 +109,21 @@
+
+
+
+
+ {{'evaluate.pricing-method' | translate}}
+
+
+ {{'evaluate.pricings.' + (pricings.values[pricing] | lowercase) | translate}}
+
+
+
+
+
+
+
{{'evaluate.profiles' | translate}}
@@ -167,9 +190,9 @@
(change)="settings.evaluateQueryDefaultDefense = $event.checked">
{{'evaluate.search.defense' | translate}}
-
- {{'evaluate.search.gem' | translate}}
+
+ {{'evaluate.search.normalize-quality' | translate}}
@@ -181,6 +204,12 @@
(change)="settings.evaluateQueryDefaultType = $event.checked">
{{'evaluate.search.item-type' | translate}}
+
+ {{'evaluate.search.gem' | translate}}
+
+
+
{{'evaluate.search.item-default-links' | translate}}
@@ -197,7 +226,7 @@
{{'evaluate.stats' | translate}}
-
+
{{'evaluate.stats-range' | translate}}
{{displayWithStat(settings.evaluateModifierMinRange)}}~{{displayWithStat(settings.evaluateModifierMaxRange)}}%
diff --git a/src/app/modules/evaluate/component/evaluate-settings/evaluate-settings.component.ts b/src/app/modules/evaluate/component/evaluate-settings/evaluate-settings.component.ts
index f57eae23..1e5ff94b 100644
--- a/src/app/modules/evaluate/component/evaluate-settings/evaluate-settings.component.ts
+++ b/src/app/modules/evaluate/component/evaluate-settings/evaluate-settings.component.ts
@@ -17,6 +17,11 @@ export enum EvaluateResultView {
List = 2,
}
+export enum EvaluatePricing {
+ Clipboard = 1,
+ Tagging = 2
+}
+
export interface EvaluateUserSettings extends UserSettings {
evaluateCurrencyOriginal: boolean;
evaluateCurrencyIds: string[];
@@ -30,6 +35,7 @@ export interface EvaluateUserSettings extends UserSettings {
evaluateQueryDefaultType: boolean;
evaluateQueryDefaultAttack: boolean;
evaluateQueryDefaultDefense: boolean;
+ evaluateQueryNormalizeQuality: boolean;
evaluatePropertyMinRange: number;
evaluatePropertyMaxRange: number;
evaluateQueryDefaultStats: any;
@@ -40,6 +46,8 @@ export interface EvaluateUserSettings extends UserSettings {
evaluateModifierMaxRange: number;
evaluateQueryDebounceTime: number;
evaluateQueryFetchCount: number;
+ evaluateQueryInitialSearch: boolean;
+ evaluatePricing: EvaluatePricing;
}
export const EVALUATE_QUERY_DEBOUNCE_TIME_MAX = 100;
@@ -58,6 +66,7 @@ interface StatSelectListItem extends SelectListItem {
export class EvaluateSettingsComponent implements UserSettingsComponent {
public languages = new EnumValues(Language);
public views = new EnumValues(EvaluateResultView);
+ public pricings = new EnumValues(EvaluatePricing);
@Input()
public settings: EvaluateUserSettings;
@@ -65,7 +74,6 @@ export class EvaluateSettingsComponent implements UserSettingsComponent {
public currencies$ = new BehaviorSubject([]);
public stats$ = new BehaviorSubject([]);
-
public debounceTimeMax = EVALUATE_QUERY_DEBOUNCE_TIME_MAX;
public fetchCountMax = EVALUATE_QUERY_FETCH_COUNT_MAX;
diff --git a/src/app/modules/evaluate/evaluate.module.ts b/src/app/modules/evaluate/evaluate.module.ts
index 9a521512..1a831443 100644
--- a/src/app/modules/evaluate/evaluate.module.ts
+++ b/src/app/modules/evaluate/evaluate.module.ts
@@ -12,7 +12,7 @@ import { EvaluateOptionsComponent } from './component/evaluate-options/evaluate-
import { EvaluateSearchChartComponent } from './component/evaluate-search-chart/evaluate-search-chart.component';
import { EvaluateSearchTableComponent } from './component/evaluate-search-table/evaluate-search-table.component';
import { EvaluateSearchComponent } from './component/evaluate-search/evaluate-search.component';
-import { EvaluateResultView, EvaluateSettingsComponent, EvaluateUserSettings } from './component/evaluate-settings/evaluate-settings.component';
+import { EvaluateResultView, EvaluateSettingsComponent, EvaluateUserSettings, EvaluatePricing } from './component/evaluate-settings/evaluate-settings.component';
import { EvaluateService } from './service/evaluate.service';
import { EvaluatePricePredictionComponent } from './component/evaluate-price-prediction/evaluate-price-prediction.component';
@@ -47,6 +47,7 @@ export class EvaluateModule implements FeatureModule {
evaluateQueryDefaultType: false,
evaluateQueryDefaultAttack: true,
evaluateQueryDefaultDefense: true,
+ evaluateQueryNormalizeQuality: true,
evaluatePropertyMinRange: 10,
evaluatePropertyMaxRange: 50,
evaluateQueryDefaultStats: {
@@ -71,6 +72,8 @@ export class EvaluateModule implements FeatureModule {
evaluateKeybinding: 'CmdOrCtrl + D',
evaluateTranslatedItemLanguage: Language.English,
evaluateTranslatedKeybinding: 'Alt + T',
+ evaluatePricing: EvaluatePricing.Clipboard,
+ evaluateQueryInitialSearch: false
};
return {
name: 'evaluate.name',
diff --git a/src/app/modules/evaluate/service/evaluate.service.ts b/src/app/modules/evaluate/service/evaluate.service.ts
index 4e5fcdd2..9eb7fc4c 100644
--- a/src/app/modules/evaluate/service/evaluate.service.ts
+++ b/src/app/modules/evaluate/service/evaluate.service.ts
@@ -1,10 +1,10 @@
import { Injectable } from '@angular/core';
import { SnackBarService } from '@shared/module/material/service';
-import { ItemClipboardResultCode, ItemClipboardService, StashService } from '@shared/module/poe/service';
+import { ItemClipboardResultCode, ItemClipboardService, ItemProcessorService, StashService } from '@shared/module/poe/service';
import { Language } from '@shared/module/poe/type';
import { Observable, of, throwError } from 'rxjs';
-import { catchError, flatMap } from 'rxjs/operators';
-import { EvaluateUserSettings } from '../component/evaluate-settings/evaluate-settings.component';
+import { catchError, flatMap, tap } from 'rxjs/operators';
+import { EvaluatePricing, EvaluateUserSettings } from '../component/evaluate-settings/evaluate-settings.component';
import { EvaluateDialogService } from './evaluate-dialog.service';
@Injectable({
@@ -13,6 +13,7 @@ import { EvaluateDialogService } from './evaluate-dialog.service';
export class EvaluateService {
constructor(
private readonly item: ItemClipboardService,
+ private readonly processor: ItemProcessorService,
private readonly stash: StashService,
private readonly snackbar: SnackBarService,
private readonly evaluateDialog: EvaluateDialogService) {
@@ -20,6 +21,9 @@ export class EvaluateService {
public evaluate(settings: EvaluateUserSettings, language?: Language): Observable {
return this.item.copy().pipe(
+ tap(({ item }) => this.processor.process(item, {
+ normalizeQuality: settings.evaluateQueryNormalizeQuality
+ })),
flatMap(({ code, point, item }) => {
switch (code) {
case ItemClipboardResultCode.Success:
@@ -29,16 +33,22 @@ export class EvaluateService {
return of(null);
}
- if (!this.stash.hovering(point)) {
+ if (settings.evaluatePricing === EvaluatePricing.Clipboard) {
this.stash.copyPrice(result);
- return this.snackbar.info('evaluate.tag.outside-stash');
- }
+ return this.snackbar.info('evaluate.tag.clipboard');
+ } else {
- if ((item.note || '').length > 0) {
- this.stash.copyPrice(result);
- return this.snackbar.info('evaluate.tag.note');
+ if (!this.stash.hovering(point)) {
+ this.stash.copyPrice(result);
+ return this.snackbar.info('evaluate.tag.outside-stash');
+ }
+
+ if ((item.note || '').length > 0) {
+ this.stash.copyPrice(result);
+ return this.snackbar.info('evaluate.tag.note');
+ }
+ return this.stash.tagPrice(result, point);
}
- return this.stash.tagPrice(result, point);
})
);
case ItemClipboardResultCode.Empty:
diff --git a/src/app/shared/module/poe/component/item-frame-value/item-frame-value.component.html b/src/app/shared/module/poe/component/item-frame-value/item-frame-value.component.html
index 97a7b4f6..aa1058f1 100644
--- a/src/app/shared/module/poe/component/item-frame-value/item-frame-value.component.html
+++ b/src/app/shared/module/poe/component/item-frame-value/item-frame-value.component.html
@@ -1,5 +1,5 @@
- {{parsed | number:'1.0-1'}}
+ {{value.text}}
({{value.tier.min | number:'1.0-1'}}-{{value.tier.max | number:'1.0-1'}})
diff --git a/src/app/shared/module/poe/component/item-frame-value/item-frame-value.component.ts b/src/app/shared/module/poe/component/item-frame-value/item-frame-value.component.ts
index 8e993494..7c8260ae 100644
--- a/src/app/shared/module/poe/component/item-frame-value/item-frame-value.component.ts
+++ b/src/app/shared/module/poe/component/item-frame-value/item-frame-value.component.ts
@@ -210,7 +210,7 @@ export class ItemFrameValueComponent implements OnInit {
private init(): void {
this.disabled = this.query.disabled;
- this.parsed = this.parseValue(this.value.text);
+ this.parsed = this.value.value ?? this.parseValue(this.value.text);
this.value.min = this.parsed;
this.value.max = this.parsed;
this.default = { ...this.value };
diff --git a/src/app/shared/module/poe/service/index.ts b/src/app/shared/module/poe/service/index.ts
index 4574c915..0a0bed52 100644
--- a/src/app/shared/module/poe/service/index.ts
+++ b/src/app/shared/module/poe/service/index.ts
@@ -6,6 +6,7 @@ export * from './item/item-price-prediction.service';
export * from './item/item-search-analyze.service';
export * from './item/item-search.service';
export * from './item/item.service';
+export * from './item/processor/item-processor.service';
export * from './leagues.service';
export * from './stash/stash.service';
export * from './stats/stats.service';
diff --git a/src/app/shared/module/poe/service/item/item-external.service.ts b/src/app/shared/module/poe/service/item/item-external.service.ts
index 55ba6d59..a72d1677 100644
--- a/src/app/shared/module/poe/service/item/item-external.service.ts
+++ b/src/app/shared/module/poe/service/item/item-external.service.ts
@@ -8,7 +8,7 @@ const CATEGORY_CN_MAP = {
[ItemCategory.ArmourBoots]: 'Boots',
[ItemCategory.ArmourChest]: 'Body Armour',
[ItemCategory.ArmourGloves]: 'Gloves',
- [ItemCategory.ArmourHelmet]: 'Helmets',
+ [ItemCategory.ArmourHelmet]: 'Helmet',
[ItemCategory.ArmourQuiver]: 'Quiver',
[ItemCategory.ArmourShield]: 'Shield',
[ItemCategory.AccessoryAmulet]: 'Amulet',
diff --git a/src/app/shared/module/poe/service/item/item-search.service.ts b/src/app/shared/module/poe/service/item/item-search.service.ts
index af18383d..8ce553bf 100644
--- a/src/app/shared/module/poe/service/item/item-search.service.ts
+++ b/src/app/shared/module/poe/service/item/item-search.service.ts
@@ -11,7 +11,6 @@ import { CurrencyService } from '../currency/currency.service';
import { ItemSearchQueryService } from './query/item-search-query.service';
const MAX_FETCH_PER_REQUEST_COUNT = 10;
-const MAX_FETCH_CONCURRENT_COUNT = 5;
const CACHE_EXPIRY = 1000 * 60 * 10;
export interface ItemSearchListing {
@@ -124,7 +123,7 @@ export class ItemSearchService {
}
return from(hitsChunked).pipe(
- mergeMap(chunk => this.tradeService.fetch(chunk, id, language), MAX_FETCH_CONCURRENT_COUNT),
+ flatMap(chunk => this.tradeService.fetch(chunk, id, language)),
toArray(),
flatMap(responses => {
const results: TradeFetchResult[] = responses
diff --git a/src/app/shared/module/poe/service/item/parser/item-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-parser.service.ts
index b8eb8b8c..61a307b4 100644
--- a/src/app/shared/module/poe/service/item/parser/item-parser.service.ts
+++ b/src/app/shared/module/poe/service/item/parser/item-parser.service.ts
@@ -1,8 +1,5 @@
import { Injectable } from '@angular/core';
-import { ExportedItem, Item, ItemPostParserService, ItemSectionParserService, Section } from '../../../type';
-import { ItemPostParserDamageService } from './item-post-parser-damage.service';
-import { ItemPostParserPseudoService } from './item-post-parser-pseudo.service';
-import { ItemPostParserQualityService } from './item-post-parser-quality.service';
+import { ExportedItem, Item, ItemSectionParserService, Section } from '../../../type';
import { ItemSectionCorruptedParserService } from './item-section-corrupted-parser.service';
import { ItemSectionInfluencesParserService } from './item-section-influences-parser.service';
import { ItemSectionItemLevelParserService } from './item-section-item-level-parser.service';
@@ -20,7 +17,6 @@ import { ItemSectionVeiledParserService } from './item-section-veiled-parser.ser
})
export class ItemParserService {
private readonly parsers: ItemSectionParserService[];
- private readonly postParsers: ItemPostParserService[];
constructor(
itemSectionRarityParser: ItemSectionRarityParserService,
@@ -33,10 +29,7 @@ export class ItemParserService {
itemSectionInfluencesParserService: ItemSectionInfluencesParserService,
itemSectionVeiledParserService: ItemSectionVeiledParserService,
itemSectionStatsParserService: ItemSectionStatsParserService,
- itemSectionUnidentifiedParserService: ItemSectionUnidentifiedParserService,
- itemPostParserQualityService: ItemPostParserQualityService,
- itemPostParserDamageService: ItemPostParserDamageService,
- itemPostParserPseudoService: ItemPostParserPseudoService) {
+ itemSectionUnidentifiedParserService: ItemSectionUnidentifiedParserService) {
this.parsers = [
itemSectionRarityParser,
itemSectionRequirementsParserService,
@@ -50,11 +43,6 @@ export class ItemParserService {
itemSectionUnidentifiedParserService,
itemSectionStatsParserService,
];
- this.postParsers = [
- itemPostParserQualityService,
- itemPostParserDamageService,
- itemPostParserPseudoService,
- ];
}
public parse(stringifiedItem: string, sections?: {
@@ -96,9 +84,6 @@ export class ItemParserService {
exportedItem.sections.splice(exportedItem.sections.indexOf(section), 1);
});
}
- for (const postParser of this.postParsers) {
- postParser.process(target);
- }
return target;
}
}
diff --git a/src/app/shared/module/poe/service/item/parser/item-post-parser-damage.service.ts b/src/app/shared/module/poe/service/item/processor/item-damage-processor.service.ts
similarity index 77%
rename from src/app/shared/module/poe/service/item/parser/item-post-parser-damage.service.ts
rename to src/app/shared/module/poe/service/item/processor/item-damage-processor.service.ts
index ad416d03..074c52bf 100644
--- a/src/app/shared/module/poe/service/item/parser/item-post-parser-damage.service.ts
+++ b/src/app/shared/module/poe/service/item/processor/item-damage-processor.service.ts
@@ -1,10 +1,10 @@
import { Injectable } from '@angular/core';
-import { Item, ItemPostParserService, ItemProperties, ItemValue, ItemValueProperty } from '@shared/module/poe/type';
+import { Item, ItemProperties, ItemValue, ItemValueProperty } from '@shared/module/poe/type';
@Injectable({
providedIn: 'root'
})
-export class ItemPostParserDamageService implements ItemPostParserService {
+export class ItemDamageProcessorService {
public process(item: Item): void {
const { properties } = item;
@@ -30,6 +30,9 @@ export class ItemPostParserDamageService implements ItemPostParserService {
[pdps, edps, cdps].forEach(value => {
if (value) {
+ if (value.value) {
+ dps.value = (dps.value || 0) + value.value;
+ }
dps.text = `${+dps.text + +value.text}`;
if (value.tier) {
dps.tier.min += value.tier.min;
@@ -50,11 +53,14 @@ export class ItemPostParserDamageService implements ItemPostParserService {
return undefined;
}
- const damage = this.sum(weaponPhysicalDamage);
- const dps = this.addAps(weaponAttacksPerSecond, damage);
+ const valueDamage = weaponPhysicalDamage.value.value || 0;
+ const valueDps = this.addAps(weaponAttacksPerSecond, valueDamage);
+ const textDamage = this.sum(weaponPhysicalDamage);
+ const textDps = this.addAps(weaponAttacksPerSecond, textDamage);
const value: ItemValue = {
- text: `${Math.round(dps * 10) / 10}`,
+ value: valueDps > 0 ? Math.round(valueDps * 10) / 10 : undefined,
+ text: `${Math.round(textDps * 10) / 10}`,
tier: {
min: this.addAps(weaponAttacksPerSecond, weaponPhysicalDamage.value.tier.min),
max: this.addAps(weaponAttacksPerSecond, weaponPhysicalDamage.value.tier.max),
@@ -73,7 +79,7 @@ export class ItemPostParserDamageService implements ItemPostParserService {
const dps = this.addAps(weaponAttacksPerSecond, totalDamage);
const value: ItemValue = {
- text: `${Math.round(dps * 10) / 10}`
+ text: `${Math.round(dps * 10) / 10}`,
};
return value;
}
@@ -88,7 +94,7 @@ export class ItemPostParserDamageService implements ItemPostParserService {
const dps = this.addAps(weaponAttacksPerSecond, damage);
const value: ItemValue = {
- text: `${Math.round(dps * 10) / 10}`
+ text: `${Math.round(dps * 10) / 10}`,
};
return value;
}
@@ -99,13 +105,9 @@ export class ItemPostParserDamageService implements ItemPostParserService {
}
private sum(prop: ItemValueProperty, sum: number = 0): number {
- const damage = prop.value.text.split('-');
-
- const min = +damage[0];
- const max = +damage[1];
- if (isNaN(min) || isNaN(max)) {
- return sum;
- }
- return sum + min + max;
+ return prop.value.text
+ .split('-')
+ .map(x => +x.replace('%', ''))
+ .reduce((a, b) => a + b, sum);
}
}
diff --git a/src/app/shared/module/poe/service/item/processor/item-processor.service.ts b/src/app/shared/module/poe/service/item/processor/item-processor.service.ts
new file mode 100644
index 00000000..c14ae7e6
--- /dev/null
+++ b/src/app/shared/module/poe/service/item/processor/item-processor.service.ts
@@ -0,0 +1,25 @@
+import { Injectable } from '@angular/core';
+import { Item } from '@shared/module/poe/type';
+import { ItemDamageProcessorService } from './item-damage-processor.service';
+import { ItemPseudoProcessorService } from './item-pseudo-processor.service';
+import { ItemQualityProcessorService } from './item-quality-processor.service';
+
+export interface ItemProcessorOptions {
+ normalizeQuality: boolean;
+}
+
+@Injectable({
+ providedIn: 'root'
+})
+export class ItemProcessorService {
+ constructor(
+ private readonly itemQualityProcessorService: ItemQualityProcessorService,
+ private readonly itemDamageProcessorService: ItemDamageProcessorService,
+ private readonly itemPseudoProcessorService: ItemPseudoProcessorService) { }
+
+ public process(item: Item, options: ItemProcessorOptions): void {
+ this.itemQualityProcessorService.process(item, options.normalizeQuality);
+ this.itemDamageProcessorService.process(item);
+ this.itemPseudoProcessorService.process(item);
+ }
+}
\ No newline at end of file
diff --git a/src/app/shared/module/poe/service/item/parser/item-post-parser-pseudo.service.ts b/src/app/shared/module/poe/service/item/processor/item-pseudo-processor.service.ts
similarity index 95%
rename from src/app/shared/module/poe/service/item/parser/item-post-parser-pseudo.service.ts
rename to src/app/shared/module/poe/service/item/processor/item-pseudo-processor.service.ts
index b8f4955e..c3b901ba 100644
--- a/src/app/shared/module/poe/service/item/parser/item-post-parser-pseudo.service.ts
+++ b/src/app/shared/module/poe/service/item/processor/item-pseudo-processor.service.ts
@@ -1,11 +1,11 @@
import { Injectable } from '@angular/core';
import { ModifierType, PSEUDO_MODIFIERS } from '@shared/module/poe/config/pseudo.config';
-import { Item, ItemPostParserService, ItemStat, StatType } from '@shared/module/poe/type';
+import { Item, ItemStat, StatType } from '@shared/module/poe/type';
@Injectable({
providedIn: 'root'
})
-export class ItemPostParserPseudoService implements ItemPostParserService {
+export class ItemPseudoProcessorService {
public process(item: Item): void {
if (!item.stats) {
item.stats = [];
diff --git a/src/app/shared/module/poe/service/item/parser/item-post-parser-quality.service.ts b/src/app/shared/module/poe/service/item/processor/item-quality-processor.service.ts
similarity index 75%
rename from src/app/shared/module/poe/service/item/parser/item-post-parser-quality.service.ts
rename to src/app/shared/module/poe/service/item/processor/item-quality-processor.service.ts
index 0a7c923c..06b6a850 100644
--- a/src/app/shared/module/poe/service/item/parser/item-post-parser-quality.service.ts
+++ b/src/app/shared/module/poe/service/item/processor/item-quality-processor.service.ts
@@ -1,16 +1,16 @@
import { Injectable } from '@angular/core';
-import { Item, ItemPostParserService, ItemStat, ItemValueProperty } from '@shared/module/poe/type';
+import { Item, ItemStat, ItemValueProperty } from '@shared/module/poe/type';
const QUALITY_MAX = 20;
@Injectable({
providedIn: 'root'
})
-export class ItemPostParserQualityService implements ItemPostParserService {
+export class ItemQualityProcessorService {
- public process(item: Item): void {
- const { properties, stats } = item;
- if (!properties || !stats) {
+ public process(item: Item, normalizeQuality: boolean): void {
+ const { properties, stats, corrupted } = item;
+ if (!properties || !stats || corrupted) {
return;
}
@@ -27,7 +27,7 @@ export class ItemPostParserQualityService implements ItemPostParserService {
'local_armour_and_energy_shield_+%',
'local_armour_and_evasion_+%',
'local_armour_and_evasion_and_energy_shield_+%');
- this.calculateTier(armourArmour, quality, increasedQuality, increasedArmour);
+ this.calculateTier(armourArmour, quality, increasedQuality, increasedArmour, normalizeQuality);
}
const { armourEnergyShield } = properties;
@@ -36,7 +36,7 @@ export class ItemPostParserQualityService implements ItemPostParserService {
'local_energy_shield_+%',
'local_armour_and_energy_shield_+%',
'local_armour_and_evasion_and_energy_shield_+%');
- this.calculateTier(armourEnergyShield, quality, increasedQuality, increasedEnergyShield);
+ this.calculateTier(armourEnergyShield, quality, increasedQuality, increasedEnergyShield, normalizeQuality);
}
const { armourEvasionRating } = properties;
@@ -45,14 +45,14 @@ export class ItemPostParserQualityService implements ItemPostParserService {
'local_evasion_rating_+%',
'local_armour_and_evasion_+%',
'local_armour_and_evasion_and_energy_shield_+%');
- this.calculateTier(armourEvasionRating, quality, increasedQuality, increasedEvasionRating);
+ this.calculateTier(armourEvasionRating, quality, increasedQuality, increasedEvasionRating, normalizeQuality);
}
const { weaponPhysicalDamage } = properties;
if (weaponPhysicalDamage) {
const increasedPhysicalDamage = this.calculateModifier(stats,
'local_physical_damage_+% local_weapon_no_physical_damage');
- this.calculateTier(weaponPhysicalDamage, quality, increasedQuality, increasedPhysicalDamage)
+ this.calculateTier(weaponPhysicalDamage, quality, increasedQuality, increasedPhysicalDamage, normalizeQuality)
}
}
@@ -64,10 +64,20 @@ export class ItemPostParserQualityService implements ItemPostParserService {
.reduce((a, b) => a + b, 0);
}
- private calculateTier(property: ItemValueProperty, quality: number, increasedQuality: number, modifier: number = 0): void {
+ private calculateTier(
+ property: ItemValueProperty, quality: number,
+ increasedQuality: number, modifier: number,
+ normalizeQuality: boolean): void {
+
const value = this.parseValue(property.value.text);
const min = value / (1 + ((quality + modifier) / 100));
const max = min * (1 + ((Math.max(quality, QUALITY_MAX + increasedQuality) + modifier) / 100));
+
+ if (normalizeQuality) {
+ const normalized = min * (1 + ((QUALITY_MAX + modifier) / 100));
+ property.value.value = Math.round(normalized * 100) / 100;
+ }
+
property.value.tier = {
min: Math.round(min),
max: Math.round(max)
diff --git a/src/app/shared/module/poe/type/item.type.ts b/src/app/shared/module/poe/type/item.type.ts
index aa55d6fc..d6f46695 100644
--- a/src/app/shared/module/poe/type/item.type.ts
+++ b/src/app/shared/module/poe/type/item.type.ts
@@ -25,6 +25,7 @@ export interface Item {
export interface ItemValue {
text: string;
+ value?: number;
min?: number;
max?: number;
tier?: ItemValueTier;
@@ -223,10 +224,6 @@ export interface ItemSectionParserService {
parse(item: ExportedItem, target: Item): Section | Section[];
}
-export interface ItemPostParserService {
- process(item: Item): void;
-}
-
export interface ItemSearchFiltersService {
add(item: Item, language: Language, query: Query): void;
}
diff --git a/src/assets/i18n/english.json b/src/assets/i18n/english.json
index 22d26583..dffa3db4 100644
--- a/src/assets/i18n/english.json
+++ b/src/assets/i18n/english.json
@@ -42,6 +42,7 @@
"rate": "Limit reached. Please try again later.\nIf this keeps happening please try lowering the fetched item count. "
},
"fetch-count": "Fetch Count",
+ "initial-search": "Run initial search",
"layout": "Layout",
"listings": "Found {{total}}. Fetching {{count}} entries...",
"loading": "Loading...",
@@ -67,6 +68,12 @@
"source": "Price prediction based on poeprices.info",
"thanks": "Thanks!"
},
+ "pricing": "Pricing",
+ "pricing-method": "Method",
+ "pricings": {
+ "clipboard": "Clipboard",
+ "tagging": "Tagging"
+ },
"profile": {
"default": "Default"
},
@@ -81,6 +88,7 @@
"graph": "Graph",
"list": "List"
},
+ "run-search": "Search",
"search": {
"attack": "Attack",
"defense": "Defense",
@@ -104,6 +112,7 @@
"week": "Up to a week ago",
"weeks": "Up to 2 weeks ago"
},
+ "normalize-quality": "Normalize Quality",
"online-only": "Online Only",
"properties": "Properties"
},
@@ -118,6 +127,7 @@
"stats-unique-check-all": "Unique Check All",
"switch": "switch amount",
"tag": {
+ "clipboard": "Note has been copied to clipboard.",
"note": "Only items without an existing note can be fast tagged. Note has been copied instead.",
"outside-stash": "Only items inside the stash can be fast tagged. Note has been copied instead."
},
diff --git a/src/assets/i18n/french.json b/src/assets/i18n/french.json
index 758947aa..ab540d06 100644
--- a/src/assets/i18n/french.json
+++ b/src/assets/i18n/french.json
@@ -42,6 +42,7 @@
"rate": "Limite atteinte. Veuillez réessayer plus tard.\nSi cela continue, essayez de réduire le nombre d'articles récupérés."
},
"fetch-count": "Nombre de recherches",
+ "initial-search": "Lancer la recherche initiale",
"layout": "Disposition",
"listings": " {{total}}trouvé. Récupération de {{count}} entrées ...",
"loading": "Chargement...",
@@ -67,6 +68,12 @@
"source": "Prédiction des prix basée sur poeprices.info",
"thanks": "Merci!"
},
+ "pricing": "Prix",
+ "pricing-method": "Méthode",
+ "pricings": {
+ "clipboard": "Presse-papiers",
+ "tagging": "Marquage"
+ },
"profile": {
"default": "Défaut"
},
@@ -81,6 +88,7 @@
"graph": "Graphique",
"list": "liste"
},
+ "run-search": "Chercher",
"search": {
"attack": "Attaque",
"defense": "La défense",
@@ -104,6 +112,7 @@
"week": "Jusqu'à une semaine",
"weeks": "Jusqu'à 2 semaines"
},
+ "normalize-quality": "Normaliser la qualité",
"online-only": "En ligne seulement",
"properties": "Propriétés"
},
@@ -118,6 +127,7 @@
"stats-unique-check-all": "Tout cocher unique",
"switch": "inverser les valeurs",
"tag": {
+ "clipboard": "La note a été copiée dans le presse-papiers.",
"note": "Seuls les éléments sans note existante peuvent être taggés. La note a été copiée à la place.",
"outside-stash": "Seuls les objets à l'intérieur de la réserve peuvent être taggés. La note a été copiée à la place."
},
diff --git a/src/assets/i18n/german.json b/src/assets/i18n/german.json
index 872d6b78..3ddc0917 100644
--- a/src/assets/i18n/german.json
+++ b/src/assets/i18n/german.json
@@ -42,6 +42,7 @@
"rate": "Limit erreicht. Bitte versuchen Sie es später noch einmal.\nWenn dies weiterhin geschieht, versuchen Sie bitte, die Anzahl der abgerufenen Artikel zu verringern."
},
"fetch-count": "Fetch Count",
+ "initial-search": "Führen Sie die erste Suche aus",
"layout": "Layout",
"listings": "Gefunden {{total}}. {{count}} Einträge abrufen ...",
"loading": "Wird geladen...",
@@ -67,6 +68,12 @@
"source": "Preisvorhersage basierend auf poeprices.info",
"thanks": "Vielen Dank!"
},
+ "pricing": "Preisgestaltung",
+ "pricing-method": "Methode",
+ "pricings": {
+ "clipboard": "Zwischenablage",
+ "tagging": "Tagging"
+ },
"profile": {
"default": "Standard"
},
@@ -81,6 +88,7 @@
"graph": "Graph",
"list": "Liste"
},
+ "run-search": "Suche",
"search": {
"attack": "Attacke",
"defense": "Verteidigung",
@@ -104,6 +112,7 @@
"week": "Bis vor einer Woche",
"weeks": "Bis vor 2 Wochen"
},
+ "normalize-quality": "Qualität normalisieren",
"online-only": "Nur online",
"properties": "Eigenschaften"
},
@@ -118,6 +127,7 @@
"stats-unique-check-all": "Einzigartige Check All",
"switch": "Betrag wechseln",
"tag": {
+ "clipboard": "Hinweis wurde in die Zwischenablage kopiert.",
"note": "Nur Elemente ohne vorhandene Notiz können schnell markiert werden. Notiz wurde stattdessen kopiert.",
"outside-stash": "Nur Gegenstände in der Truhe können schnell markiert werden. Notiz wurde stattdessen kopiert."
},
diff --git a/src/assets/i18n/korean.json b/src/assets/i18n/korean.json
index 2b841758..25e446a6 100644
--- a/src/assets/i18n/korean.json
+++ b/src/assets/i18n/korean.json
@@ -42,6 +42,7 @@
"rate": "한도에 도달했습니다. 나중에 다시 시도하십시오.\n이 문제가 계속 발생하면 가져온 품목 수를 줄이십시오."
},
"fetch-count": "검색 페치 수",
+ "initial-search": "초기 검색 실행",
"layout": "형세",
"listings": " {{total}}을 (를) 찾았습니다. {{count}} 항목을 가져 오는 중 ...",
"loading": "로드 중 ...",
@@ -67,6 +68,12 @@
"source": "poeprices.info에 근거한 가격 예측",
"thanks": "감사!"
},
+ "pricing": "가격",
+ "pricing-method": "방법",
+ "pricings": {
+ "clipboard": "클립 보드",
+ "tagging": "태깅"
+ },
"profile": {
"default": "태만"
},
@@ -81,6 +88,7 @@
"graph": "그래프",
"list": "명부"
},
+ "run-search": "수색",
"search": {
"attack": "공격",
"defense": "방어",
@@ -104,6 +112,7 @@
"week": "1주 전까지",
"weeks": "2주 전까지"
},
+ "normalize-quality": "품질 표준화",
"online-only": "온라인만",
"properties": "속성"
},
@@ -118,6 +127,7 @@
"stats-unique-check-all": "모두 확인",
"switch": "스위치 금액",
"tag": {
+ "clipboard": "메모가 클립 보드에 복사되었습니다.",
"note": "기존 메모가없는 항목 만 빠른 태그를 지정할 수 있습니다. 대신 메모가 복사되었습니다.",
"outside-stash": "숨김 안에있는 항목 만 빠르게 태그를 지정할 수 있습니다. 대신 메모가 복사되었습니다."
},
diff --git a/src/assets/i18n/polish.json b/src/assets/i18n/polish.json
index 5e66040d..6e2a8fe6 100644
--- a/src/assets/i18n/polish.json
+++ b/src/assets/i18n/polish.json
@@ -42,6 +42,7 @@
"rate": "Limit osiągnięty. Spróbuj ponownie później.\nJeśli problem nadal występuje, spróbuj zmniejszyć liczbę pobieranych ofert sprzedaży."
},
"fetch-count": "Liczba wyświetlanych ofert sprzedaży",
+ "initial-search": "Uruchom wyszukiwanie wstępne",
"layout": "Układ",
"listings": "Znaleziono {{total}}. Pobieranie {{count}} aukcji ...",
"loading": "Ładuję...",
@@ -67,6 +68,12 @@
"source": "Prognoza cen na podstawie poeprices.info",
"thanks": "Dzięki!"
},
+ "pricing": "cennik",
+ "pricing-method": "metoda",
+ "pricings": {
+ "clipboard": "schowek",
+ "tagging": "Tagowanie"
+ },
"profile": {
"default": "domyślna"
},
@@ -81,6 +88,7 @@
"graph": "Wykres kolumnowy",
"list": "Lista"
},
+ "run-search": "Szukaj",
"search": {
"attack": "Atak",
"defense": "Obrona",
@@ -104,6 +112,7 @@
"week": "Ostatni tydzień",
"weeks": "Ostatnie 2 tygodnie"
},
+ "normalize-quality": "Normalizuj jakość",
"online-only": "Tylko Online",
"properties": "Nieruchomości"
},
@@ -118,6 +127,7 @@
"stats-unique-check-all": "Dla Unikatów sprawdź wszystkie",
"switch": "Odwróć skalę",
"tag": {
+ "clipboard": "Notatka została skopiowana do schowka.",
"note": "Tylko przedmioty bez istniejącej notki mogą ją otrzymać. Treść notki została zamiast tego skopiowana.",
"outside-stash": "Tylko przedmiotom w skrytce można szybko dodać notkę sprzedaży. Treść notki została zamiast tego skopiowana."
},
diff --git a/src/assets/i18n/portuguese.json b/src/assets/i18n/portuguese.json
index 950cb004..0ea9f743 100644
--- a/src/assets/i18n/portuguese.json
+++ b/src/assets/i18n/portuguese.json
@@ -42,6 +42,7 @@
"rate": "Limite alcançado. Por favor, tente novamente mais tarde.\nSe isso continuar acontecendo, tente diminuir a contagem de itens buscados."
},
"fetch-count": "Contagem de pesquisas",
+ "initial-search": "Executar pesquisa inicial",
"layout": "Layout",
"listings": "Encontrado {{total}}. Buscando {{count}} entradas ...",
"loading": "Carregando...",
@@ -67,6 +68,12 @@
"source": "Previsão de preços com base em poeprices.info",
"thanks": "Obrigado!"
},
+ "pricing": "Preços",
+ "pricing-method": "método",
+ "pricings": {
+ "clipboard": "Prancheta",
+ "tagging": "Marcação"
+ },
"profile": {
"default": "Padrão"
},
@@ -81,6 +88,7 @@
"graph": "Gráfico",
"list": "Lista"
},
+ "run-search": "Procurar",
"search": {
"attack": "Ataque",
"defense": "Defesa",
@@ -104,6 +112,7 @@
"week": "Até uma semana atrás",
"weeks": "Até 2 semanas atrás"
},
+ "normalize-quality": "Normalizar qualidade",
"online-only": "Online somente",
"properties": "Propriedades"
},
@@ -118,6 +127,7 @@
"stats-unique-check-all": "Verificação única de tudo",
"switch": "mudar quantidade",
"tag": {
+ "clipboard": "Nota foi copiada para a área de transferência.",
"note": "Somente itens sem uma nota existente podem ser marcados rapidamente. A nota foi copiada.",
"outside-stash": "Somente itens dentro do esconderijo podem ser marcados rapidamente. A nota foi copiada."
},
diff --git a/src/assets/i18n/russian.json b/src/assets/i18n/russian.json
index 05ee9906..786bb29b 100644
--- a/src/assets/i18n/russian.json
+++ b/src/assets/i18n/russian.json
@@ -42,6 +42,7 @@
"rate": "Превышен лимит запросов. Пожалуйста, попробуйте позже.\nЕсли это продолжает происходить, попробуйте уменьшить количество предметов в поисковой выдаче."
},
"fetch-count": "Количество предметов в поисковой выдаче",
+ "initial-search": "Запустить начальный поиск",
"layout": "раскладка",
"listings": "Найдено {{total}}. Извлечение {{count}} записей ...",
"loading": "Загрузка...",
@@ -67,6 +68,12 @@
"source": "Прогноз цен на основе poeprices.info",
"thanks": "Спасибо!"
},
+ "pricing": "ценообразование",
+ "pricing-method": "метод",
+ "pricings": {
+ "clipboard": "буфер обмена",
+ "tagging": "Tagging"
+ },
"profile": {
"default": "По умолчанию"
},
@@ -81,6 +88,7 @@
"graph": "График",
"list": "Список"
},
+ "run-search": "Поиск",
"search": {
"attack": "Атака",
"defense": "Защита",
@@ -104,6 +112,7 @@
"week": "За неделю",
"weeks": "За 2 недели"
},
+ "normalize-quality": "Нормализовать качество",
"online-only": "Только онлайн",
"properties": "свойства"
},
@@ -118,6 +127,7 @@
"stats-unique-check-all": "Проверять все на уникальном предмете",
"switch": "Смена валюты",
"tag": {
+ "clipboard": "Примечание было скопировано в буфер обмена.",
"note": "Можно отметить только элементы без существующей заметки. Примечание: скопировано.",
"outside-stash": "Только предметы внутри тайника могут быть отмечены. Примечание: скопировано."
},
diff --git a/src/assets/i18n/simplified-chinese.json b/src/assets/i18n/simplified-chinese.json
index 61f007df..f0ef0150 100644
--- a/src/assets/i18n/simplified-chinese.json
+++ b/src/assets/i18n/simplified-chinese.json
@@ -42,6 +42,7 @@
"rate": "已达到限制。请稍后再试。\n如果这种情况持续发生,请尝试减少获取的物品数。"
},
"fetch-count": "搜索获取计数",
+ "initial-search": "运行初始搜索",
"layout": "布局",
"listings": "找到 {{total}}。正在获取 {{count}} 个条目...",
"loading": "载入中...",
@@ -67,6 +68,12 @@
"source": "基于poeprices.info的价格预测",
"thanks": "谢谢!"
},
+ "pricing": "价钱",
+ "pricing-method": "方法",
+ "pricings": {
+ "clipboard": "剪贴板",
+ "tagging": "标记"
+ },
"profile": {
"default": "默认"
},
@@ -81,6 +88,7 @@
"graph": "图形",
"list": "名单"
},
+ "run-search": "搜索",
"search": {
"attack": "攻击",
"defense": "防御",
@@ -104,6 +112,7 @@
"week": "直到一周前",
"weeks": "最多2周前"
},
+ "normalize-quality": "标准化质量",
"online-only": "仅在线",
"properties": "属性"
},
@@ -118,6 +127,7 @@
"stats-unique-check-all": "唯一检查所有",
"switch": "切换量",
"tag": {
+ "clipboard": "笔记已复制到剪贴板。",
"note": "只有没有注释的物品才能被快速标记。注释已被复制。",
"outside-stash": "只有储藏柜中的物品才能被快速标记。注释已被复制。"
},
diff --git a/src/assets/i18n/spanish.json b/src/assets/i18n/spanish.json
index ea5c78c0..3593f868 100644
--- a/src/assets/i18n/spanish.json
+++ b/src/assets/i18n/spanish.json
@@ -42,6 +42,7 @@
"rate": "Límite alcanzado. Por favor, inténtelo de nuevo más tarde.\nSi esto sigue sucediendo, intente reducir el recuento de elementos recuperados."
},
"fetch-count": "Buscar recuento de búsqueda",
+ "initial-search": "Ejecutar búsqueda inicial",
"layout": "diseño",
"listings": "Encontrado {{total}}. Obteniendo {{count}} entradas ...",
"loading": "Cargando...",
@@ -67,6 +68,12 @@
"source": "Predicción de precios basada en poeprices.info",
"thanks": "¡Gracias!"
},
+ "pricing": "Precios",
+ "pricing-method": "método",
+ "pricings": {
+ "clipboard": "Portapapeles",
+ "tagging": "Etiquetado"
+ },
"profile": {
"default": "Defecto"
},
@@ -81,6 +88,7 @@
"graph": "Gráfico",
"list": "Lista"
},
+ "run-search": "Buscar",
"search": {
"attack": "Ataque",
"defense": "Defensa",
@@ -104,6 +112,7 @@
"week": "Hasta hace una semana",
"weeks": "Hasta hace 2 semanas."
},
+ "normalize-quality": "Normalizar calidad",
"online-only": "Solo online",
"properties": "Propiedades"
},
@@ -118,6 +127,7 @@
"stats-unique-check-all": "Verificación única de todo",
"switch": "cantidad de cambio",
"tag": {
+ "clipboard": "La nota se ha copiado al portapapeles.",
"note": "Solo los artículos sin una nota existente se pueden etiquetar rápidamente. La nota se ha copiado en su lugar.",
"outside-stash": "Solo los artículos dentro del alijo se pueden etiquetar rápidamente. La nota se ha copiado en su lugar."
},
diff --git a/src/assets/i18n/thai.json b/src/assets/i18n/thai.json
index 6808f017..29c49ecf 100644
--- a/src/assets/i18n/thai.json
+++ b/src/assets/i18n/thai.json
@@ -42,6 +42,7 @@
"rate": "ถึงขีด จำกัด. โปรดลองอีกครั้งในภายหลัง.\nหากสิ่งนี้ยังคงเกิดขึ้นโปรดลองลดจำนวนรายการที่ดึงมา"
},
"fetch-count": "ค้นหาจำนวนการดึงข้อมูล",
+ "initial-search": "เรียกใช้การค้นหาเริ่มต้น",
"layout": "แบบ",
"listings": "พบ {{total}}กำลังดึงรายการ {{count}} ...",
"loading": "กำลังโหลด ...",
@@ -67,6 +68,12 @@
"source": "การทำนายราคาขึ้นอยู่กับ poeprices.info",
"thanks": "ขอบคุณ!"
},
+ "pricing": "การตั้งราคา",
+ "pricing-method": "วิธี",
+ "pricings": {
+ "clipboard": "คลิปบอร์ด",
+ "tagging": "แท็ก"
+ },
"profile": {
"default": "ค่าเริ่มต้น"
},
@@ -81,6 +88,7 @@
"graph": "กราฟ",
"list": "รายการ"
},
+ "run-search": "ค้นหา",
"search": {
"attack": "โจมตี",
"defense": "ป้องกัน",
@@ -104,6 +112,7 @@
"week": "มากถึงหนึ่งสัปดาห์ที่ผ่านมา",
"weeks": "มากถึง 2 สัปดาห์ก่อน"
},
+ "normalize-quality": "ทำให้คุณภาพเป็นปกติ",
"online-only": "ออนไลน์เท่านั้น",
"properties": "คุณสมบัติ"
},
@@ -118,6 +127,7 @@
"stats-unique-check-all": "ตรวจสอบซ้ำทั้งหมด",
"switch": "เปลี่ยนจำนวน",
"tag": {
+ "clipboard": "คัดลอกบันทึกย่อไปยังคลิปบอร์ดแล้ว",
"note": "ติดแท็กรายการที่ไม่มีบันทึกย่อที่มีอยู่เท่านั้น คัดลอกบันทึกย่อแล้ว",
"outside-stash": "สามารถติดแท็กรายการภายใน Stash ได้อย่างรวดเร็วเท่านั้น คัดลอกบันทึกย่อแล้ว"
},
diff --git a/src/assets/i18n/traditional-chinese.json b/src/assets/i18n/traditional-chinese.json
index eea455f4..48583cfb 100644
--- a/src/assets/i18n/traditional-chinese.json
+++ b/src/assets/i18n/traditional-chinese.json
@@ -42,6 +42,7 @@
"rate": "已達到限制。請稍後再試。\n如果這種情況持續發生,請嘗試減少獲取的物品數。"
},
"fetch-count": "搜索獲取計數",
+ "initial-search": "運行初始搜索",
"layout": "佈局",
"listings": "找到 {{total}}。正在獲取 {{count}} 個條目...",
"loading": "載入中...",
@@ -67,6 +68,12 @@
"source": "基於poeprices.info的價格預測",
"thanks": "謝謝!"
},
+ "pricing": "價錢",
+ "pricing-method": "方法",
+ "pricings": {
+ "clipboard": "剪貼板",
+ "tagging": "標記"
+ },
"profile": {
"default": "默認"
},
@@ -81,6 +88,7 @@
"graph": "圖形",
"list": "名單"
},
+ "run-search": "搜索",
"search": {
"attack": "攻擊",
"defense": "防禦",
@@ -104,6 +112,7 @@
"week": "直到一周前",
"weeks": "最多2週前"
},
+ "normalize-quality": "標準化質量",
"online-only": "僅在線",
"properties": "屬性"
},
@@ -118,6 +127,7 @@
"stats-unique-check-all": "唯一檢查全部",
"switch": "切換量",
"tag": {
+ "clipboard": "筆記已復製到剪貼板。",
"note": "只有沒有註釋的物品才能被快速標記。註釋已被複製。",
"outside-stash": "只有儲藏櫃中的物品才能被快速標記。註釋已被複製。"
},
diff --git a/src/assets/poe/base-item-type-categories.json b/src/assets/poe/base-item-type-categories.json
index 66ea9d24..90f37671 100644
--- a/src/assets/poe/base-item-type-categories.json
+++ b/src/assets/poe/base-item-type-categories.json
@@ -5700,6 +5700,7 @@
"BetrayalSkeletonMeleeGraveyardMap": "monster.beast",
"BetrayalSkeletonRangedGraveyardMap": "monster.beast",
"ProtoVaalWarriorCowardsTrial": "monster.beast",
+ "DeliriumPause": "monster.beast",
"GoatmanShamanFireball2": "monster.beast",
"SandSpitterLightningCavern": "monster.beast",
"SkeletonMelee12": "monster.beast",
diff --git a/src/assets/poe/base-item-types.json b/src/assets/poe/base-item-types.json
index 452cf7fb..1031c360 100644
--- a/src/assets/poe/base-item-types.json
+++ b/src/assets/poe/base-item-types.json
@@ -19420,8 +19420,8 @@
"Écraseur du dédale": "SkeletonMeleeLargeLabyrinth",
"ProphecySkeletonGuard": "Gardien mort-vivant",
"Gardien mort-vivant": "ProphecySkeletonGuard",
- "MannequinLabyrinth": "Marionette",
- "Marionette": "MannequinLabyrinth",
+ "MannequinLabyrinth": "Marionnette",
+ "Marionnette": "MannequinLabyrinth",
"GhostPirateBlackLabyrinth": "Artisan spectral",
"Artisan spectral": "GhostPirateBlackLabyrinth",
"UndyingOutcastWhirlingBladesLabyrinth": "Résident dissimulé",
@@ -65155,6 +65155,8 @@
"Левое оружие": "AfflictionBossLeftWeapon",
"AfflictionBossRightWeapon": "Правое оружие",
"Правое оружие": "AfflictionBossRightWeapon",
+ "DeliriumPause": "Daemon",
+ "Daemon": "DeliriumPause",
"AfflictionMinion2": "Презрение",
"Презрение": "AfflictionMinion2",
"AfflictionMinion3": "Отвращение",
diff --git a/src/assets/poe/maps.json b/src/assets/poe/maps.json
index d9566dc5..5119fadd 100644
--- a/src/assets/poe/maps.json
+++ b/src/assets/poe/maps.json
@@ -6,7 +6,8 @@
"The Gambler",
"Her Mask",
"Gripped Gloves",
- "Spiked Gloves"
+ "Spiked Gloves",
+ "Cerulean Ring"
],
"layoutRating": "A",
"bosses": [
@@ -56,7 +57,8 @@
"bossRating": "3",
"bossCount": 3,
"url": "https://pathofexile.gamepedia.com/Graveyard_Map",
- "encounter": "3 unique skeletons: Champion of Frost, Steelpoint the Avenger and Thunderskull. They are the map variants of Chatters, Ironpoint the Forsaken as well as a unique Skeleton Archmage."
+ "encounter": "3 unique skeletons: Champion of Frost, Steelpoint the Avenger and Thunderskull. They are the map variants of Chatters, Ironpoint the Forsaken as well as a unique Skeleton Archmage.",
+ "layout": "Example layout with Blight mechanic spawn in top section."
},
"Lookout Map": {
"items": [
@@ -79,7 +81,9 @@
"The Gambler",
"Assassin's Favour",
"Her Mask",
+ "Crystal Belt",
"Two-Toned Boots",
+ "Steel Ring",
"The Saint's Treasure",
"The Blazing Fire"
],
@@ -98,6 +102,7 @@
"The Rabid Rhoa",
"Two-Toned Boots",
"Two-Toned Boots",
+ "Vermillion Ring",
"The Tinkerer's Table"
],
"layoutRating": "B",
@@ -115,7 +120,8 @@
"Earth Drinker",
"Two-Toned Boots",
"Two-Toned Boots",
- "Imperial Legacy"
+ "Imperial Legacy",
+ "Vermillion Ring"
],
"layoutRating": "C",
"bosses": [
@@ -142,7 +148,8 @@
"The Fathomless Depths",
"The Rite of Elements",
"Buried Treasure",
- "The Primordial"
+ "The Primordial",
+ "Cerulean Ring"
],
"layoutRating": "B",
"bosses": [
@@ -160,7 +167,8 @@
"Her Mask",
"Gripped Gloves",
"Spiked Gloves",
- "The Eye of the Dragon"
+ "The Eye of the Dragon",
+ "Cerulean Ring"
],
"layoutRating": "B",
"bosses": [
@@ -178,7 +186,8 @@
"Her Mask",
"Gripped Gloves",
"Spiked Gloves",
- "The Master"
+ "The Master",
+ "Cerulean Ring"
],
"layoutRating": "A",
"bosses": [
@@ -197,7 +206,8 @@
"Assassin's Favour",
"Her Mask",
"Blue Pearl Amulet",
- "The Saint's Treasure"
+ "The Saint's Treasure",
+ "Vermillion Ring"
],
"layoutRating": "B",
"bosses": [
@@ -236,7 +246,8 @@
"The Warden",
"The Gambler",
"Her Mask",
- "Blue Pearl Amulet"
+ "Blue Pearl Amulet",
+ "Vermillion Ring"
],
"layoutRating": "A",
"bosses": [
@@ -258,7 +269,8 @@
"The Soul",
"Gripped Gloves",
"Spiked Gloves",
- "The Wretched"
+ "The Wretched",
+ "Cerulean Ring"
],
"layoutRating": "C",
"bosses": [
@@ -279,7 +291,8 @@
"Gripped Gloves",
"Spiked Gloves",
"The Cacophony",
- "Buried Treasure"
+ "Buried Treasure",
+ "Cerulean Ring"
],
"layoutRating": "C",
"bosses": [
@@ -295,6 +308,7 @@
"The Gambler",
"Crystal Belt",
"Two-Toned Boots",
+ "Steel Ring",
"Mitts"
],
"layoutRating": "B",
@@ -348,7 +362,8 @@
"Assassin's Favour",
"Two-Toned Boots",
"Two-Toned Boots",
- "The Saint's Treasure"
+ "The Saint's Treasure",
+ "Vermillion Ring"
],
"layoutRating": "A",
"bosses": [
@@ -366,7 +381,8 @@
"Her Mask",
"Emperor of Purity",
"Gripped Gloves",
- "Spiked Gloves"
+ "Spiked Gloves",
+ "Cerulean Ring"
],
"layoutRating": "B",
"bosses": [
@@ -454,7 +470,8 @@
"Canyon Map": {
"items": [
"The Gambler",
- "Convoking Wand"
+ "Convoking Wand",
+ "Cerulean Ring"
],
"layoutRating": "A",
"bosses": [
@@ -530,7 +547,8 @@
"The Lion",
"Gripped Gloves",
"Spiked Gloves",
- "The Wolverine"
+ "The Wolverine",
+ "Cerulean Ring"
],
"layoutRating": "A",
"bosses": [
@@ -602,6 +620,7 @@
"Blind Venture",
"Her Mask",
"Bone Helmet",
+ "Steel Ring",
"The Polymath",
"Might is Right",
"The Opulent",
@@ -623,7 +642,9 @@
"The Betrayal",
"Her Mask",
"Thunderous Skies",
+ "Crystal Belt",
"Two-Toned Boots",
+ "Steel Ring",
"The Landing"
],
"layoutRating": "A",
@@ -654,7 +675,8 @@
"The King's Heart",
"Pride Before the Fall",
"Two-Toned Boots",
- "Two-Toned Boots"
+ "Two-Toned Boots",
+ "Vermillion Ring"
],
"layoutRating": "A",
"bosses": [
@@ -670,6 +692,7 @@
"The Catalyst",
"Her Mask",
"Bone Helmet",
+ "Steel Ring",
"The Admirer",
"Arrogance of the Vaal",
"The Damned"
@@ -690,6 +713,7 @@
"Her Mask",
"Pride of the First Ones",
"Convoking Wand",
+ "Cerulean Ring",
"The Tinkerer's Table"
],
"layoutRating": "C",
@@ -741,7 +765,8 @@
"Two-Toned Boots",
"Two-Toned Boots",
"The Opulent",
- "The Blazing Fire"
+ "The Blazing Fire",
+ "Vermillion Ring"
],
"layoutRating": "C",
"bosses": [
@@ -784,7 +809,8 @@
"Her Mask",
"Two-Toned Boots",
"Two-Toned Boots",
- "The Admirer"
+ "The Admirer",
+ "Vermillion Ring"
],
"layoutRating": "C",
"bosses": [
@@ -818,7 +844,8 @@
"Her Mask",
"Gripped Gloves",
"Spiked Gloves",
- "The Eye of the Dragon"
+ "The Eye of the Dragon",
+ "Cerulean Ring"
],
"layoutRating": "C",
"bosses": [
@@ -834,6 +861,7 @@
"The Gambler",
"The Throne",
"Bone Helmet",
+ "Steel Ring",
"Vile Power"
],
"layoutRating": "C",
@@ -872,7 +900,9 @@
"The Gambler",
"The Encroaching Darkness",
"Her Mask",
+ "Crystal Belt",
"Two-Toned Boots",
+ "Steel Ring",
"The Spark and the Flame"
],
"layoutRating": "A",
@@ -905,7 +935,8 @@
"The Enlightened",
"Her Mask",
"Two-Toned Boots",
- "Two-Toned Boots"
+ "Two-Toned Boots",
+ "Vermillion Ring"
],
"layoutRating": "B",
"bosses": [
@@ -925,7 +956,8 @@
"Two-Toned Boots",
"Two-Toned Boots",
"Struck by Lightning",
- "The Cacophony"
+ "The Cacophony",
+ "Vermillion Ring"
],
"layoutRating": "B",
"bosses": [
@@ -959,7 +991,8 @@
"Tranquillity",
"Her Mask",
"Two-Toned Boots",
- "Two-Toned Boots"
+ "Two-Toned Boots",
+ "Vermillion Ring"
],
"layoutRating": "C",
"bosses": [
@@ -981,7 +1014,8 @@
"Her Mask",
"The Web",
"Two-Toned Boots",
- "Two-Toned Boots"
+ "Two-Toned Boots",
+ "Vermillion Ring"
],
"layoutRating": "A",
"bosses": [
@@ -1000,7 +1034,8 @@
"Two-Toned Boots",
"Two-Toned Boots",
"Might is Right",
- "No Traces"
+ "No Traces",
+ "Vermillion Ring"
],
"layoutRating": "B",
"bosses": [
@@ -1036,7 +1071,8 @@
"The Gambler",
"The Encroaching Darkness",
"Her Mask",
- "Convoking Wand"
+ "Convoking Wand",
+ "Cerulean Ring"
],
"layoutRating": "B",
"bosses": [
@@ -1060,7 +1096,8 @@
"Two-Toned Boots",
"Two-Toned Boots",
"The Fathomless Depths",
- "The Cacophony"
+ "The Cacophony",
+ "Vermillion Ring"
],
"layoutRating": "C",
"bosses": [
@@ -1083,7 +1120,9 @@
"The Gambler",
"The Encroaching Darkness",
"Her Mask",
+ "Crystal Belt",
"Two-Toned Boots",
+ "Steel Ring",
"The Coming Storm",
"Struck by Lightning",
"The Rite of Elements",
@@ -1122,7 +1161,8 @@
"Assassin's Favour",
"Two-Toned Boots",
"Two-Toned Boots",
- "The Saint's Treasure"
+ "The Saint's Treasure",
+ "Vermillion Ring"
],
"layoutRating": "B",
"bosses": [
@@ -1146,7 +1186,8 @@
"The Wretched",
"The Forsaken",
"The Standoff",
- "Convoking Wand"
+ "Convoking Wand",
+ "Cerulean Ring"
],
"layoutRating": "C",
"bosses": [
@@ -1197,7 +1238,8 @@
"Earth Drinker",
"Two-Toned Boots",
"Two-Toned Boots",
- "Imperial Legacy"
+ "Imperial Legacy",
+ "Vermillion Ring"
],
"layoutRating": "B",
"bosses": [
@@ -1247,7 +1289,8 @@
"Gripped Gloves",
"Spiked Gloves",
"The Standoff",
- "Burning Blood"
+ "Burning Blood",
+ "Cerulean Ring"
],
"layoutRating": "B",
"bosses": [
@@ -1268,7 +1311,8 @@
"Her Mask",
"Lucky Deck",
"Gripped Gloves",
- "Spiked Gloves"
+ "Spiked Gloves",
+ "Cerulean Ring"
],
"layoutRating": "A",
"bosses": [
@@ -1289,7 +1333,8 @@
"Light and Truth",
"Two-Toned Boots",
"Two-Toned Boots",
- "The Opulent"
+ "The Opulent",
+ "Vermillion Ring"
],
"layoutRating": "B",
"bosses": [
@@ -1340,7 +1385,8 @@
"Merciless Armament",
"Her Mask",
"Gripped Gloves",
- "Spiked Gloves"
+ "Spiked Gloves",
+ "Cerulean Ring"
],
"layoutRating": "B",
"bosses": [
@@ -1361,7 +1407,8 @@
"Thunderous Skies",
"Blue Pearl Amulet",
"Struck by Lightning",
- "Three Voices"
+ "Three Voices",
+ "Vermillion Ring"
],
"layoutRating": "B",
"bosses": [
@@ -1378,8 +1425,10 @@
"The Gambler",
"The Encroaching Darkness",
"Vessel of Vinktar",
+ "Blue Pearl Amulet",
"The Iron Bard",
- "Monochrome"
+ "Monochrome",
+ "Vermillion Ring"
],
"layoutRating": "C",
"bosses": [
@@ -1403,6 +1452,7 @@
"Volatile Power",
"The Endurance",
"Bone Helmet",
+ "Steel Ring",
"The Rite of Elements",
"Buried Treasure",
"The Primordial",
@@ -1443,7 +1493,9 @@
"The Gambler",
"The Encroaching Darkness",
"The Trial",
+ "Crystal Belt",
"Two-Toned Boots",
+ "Steel Ring",
"The Opulent",
"The Dreamland",
"The Professor"
@@ -1531,7 +1583,8 @@
"Prosperity",
"Gripped Gloves",
"Spiked Gloves",
- "The Landing"
+ "The Landing",
+ "Cerulean Ring"
],
"layoutRating": "B",
"bosses": [
@@ -1579,7 +1632,9 @@
"The Flora's Gift",
"The Trial",
"Her Mask",
- "Two-Toned Boots"
+ "Crystal Belt",
+ "Two-Toned Boots",
+ "Steel Ring"
],
"layoutRating": "A",
"bosses": [
@@ -1661,7 +1716,8 @@
"The Visionary",
"The Deceiver",
"Three Voices",
- "Convoking Wand"
+ "Convoking Wand",
+ "Cerulean Ring"
],
"layoutRating": "B",
"bosses": [
@@ -1678,7 +1734,8 @@
"The Gambler",
"The Trial",
"Heterochromia",
- "Bone Helmet"
+ "Bone Helmet",
+ "Steel Ring"
],
"layoutRating": "B",
"bosses": [
@@ -1697,7 +1754,8 @@
"The Trial",
"Blue Pearl Amulet",
"The Twilight Moon",
- "The Twins"
+ "The Twins",
+ "Vermillion Ring"
],
"layoutRating": "C",
"bosses": [
@@ -1729,7 +1787,9 @@
"Blind Venture",
"Destined to Crumble",
"Shard of Fate",
+ "Crystal Belt",
"Two-Toned Boots",
+ "Steel Ring",
"The Polymath",
"A Dab of Ink",
"Thirst for Knowledge"
@@ -1817,7 +1877,9 @@
"The Trial",
"Boundless Realms",
"Dialla's Subjugation",
+ "Crystal Belt",
"Two-Toned Boots",
+ "Steel Ring",
"The Opulent",
"Forbidden Power",
"The Twilight Moon"
@@ -1853,6 +1915,7 @@
"The Offering",
"Thunderous Skies",
"Bone Helmet",
+ "Steel Ring",
"The Wretched",
"Lingering Remnants",
"Struck by Lightning",
@@ -1881,7 +1944,8 @@
"Immortal Resolve",
"The Rite of Elements",
"The Primordial",
- "The Side Quest"
+ "The Side Quest",
+ "Cerulean Ring"
],
"layoutRating": "B",
"bosses": [
@@ -1901,7 +1965,8 @@
"Her Mask",
"The Throne",
"Blue Pearl Amulet",
- "Vile Power"
+ "Vile Power",
+ "Vermillion Ring"
],
"layoutRating": "C",
"bosses": [
@@ -1919,6 +1984,7 @@
"Her Mask",
"The Web",
"Bone Helmet",
+ "Steel Ring",
"Lingering Remnants",
"The Nurse"
],
@@ -1937,7 +2003,8 @@
"The Encroaching Darkness",
"The Trial",
"Two-Toned Boots",
- "Two-Toned Boots"
+ "Two-Toned Boots",
+ "Vermillion Ring"
],
"layoutRating": "A",
"bosses": [
@@ -1955,7 +2022,8 @@
"The Trial",
"Two-Toned Boots",
"Two-Toned Boots",
- "Lingering Remnants"
+ "Lingering Remnants",
+ "Vermillion Ring"
],
"layoutRating": "B",
"bosses": [
@@ -1975,7 +2043,9 @@
"The Trial",
"Grave Knowledge",
"Her Mask",
+ "Crystal Belt",
"Two-Toned Boots",
+ "Steel Ring",
"The Wretched"
],
"layoutRating": "C",
@@ -2005,7 +2075,8 @@
"The Trial",
"Two-Toned Boots",
"Two-Toned Boots",
- "Boon of Justice"
+ "Boon of Justice",
+ "Vermillion Ring"
],
"layoutRating": "C",
"bosses": [
@@ -2122,7 +2193,8 @@
"Spiked Gloves",
"The Coming Storm",
"Lingering Remnants",
- "Struck by Lightning"
+ "Struck by Lightning",
+ "Cerulean Ring"
],
"layoutRating": "A",
"bosses": [
@@ -2142,7 +2214,8 @@
"Gripped Gloves",
"Spiked Gloves",
"The Rite of Elements",
- "The Primordial"
+ "The Primordial",
+ "Cerulean Ring"
],
"layoutRating": "B",
"bosses": [
@@ -2221,7 +2294,8 @@
"The Encroaching Darkness",
"The King's Blade",
"The Trial",
- "Convoking Wand"
+ "Convoking Wand",
+ "Cerulean Ring"
],
"layoutRating": "C",
"bosses": [
@@ -2238,7 +2312,9 @@
"The Trial",
"The Inoculated",
"Her Mask",
- "Two-Toned Boots"
+ "Crystal Belt",
+ "Two-Toned Boots",
+ "Steel Ring"
],
"layoutRating": "A",
"bosses": [
@@ -2309,7 +2385,9 @@
"The Gambler",
"The Encroaching Darkness",
"The Trial",
+ "Crystal Belt",
"Two-Toned Boots",
+ "Steel Ring",
"The Rite of Elements",
"The Primordial"
],
@@ -2353,7 +2431,8 @@
"The Jeweller's Boon",
"Three Voices",
"The Messenger",
- "Buried Treasure"
+ "Buried Treasure",
+ "Vermillion Ring"
],
"layoutRating": "B",
"bosses": [
@@ -2370,6 +2449,7 @@
"The Gambler",
"The Encroaching Darkness",
"Bone Helmet",
+ "Steel Ring",
"Lingering Remnants",
"Seven Years Bad Luck",
"Divine Justice"
@@ -2403,7 +2483,9 @@
"Death and Taxes": {
"items": [
"The Gambler",
- "The Encroaching Darkness"
+ "The Encroaching Darkness",
+ "Crystal Belt",
+ "Steel Ring"
],
"layoutRating": "A",
"bosses": [
@@ -2462,7 +2544,8 @@
"Gripped Gloves",
"Spiked Gloves",
"Lingering Remnants",
- "Three Voices"
+ "Three Voices",
+ "Cerulean Ring"
],
"layoutRating": "A",
"bosses": [
@@ -2544,7 +2627,8 @@
"Two-Toned Boots",
"Two-Toned Boots",
"Lingering Remnants",
- "The Saint's Treasure"
+ "The Saint's Treasure",
+ "Vermillion Ring"
],
"layoutRating": "C",
"bosses": [
@@ -2564,7 +2648,8 @@
"The Lion",
"Lingering Remnants",
"The Mad King",
- "Convoking Wand"
+ "Convoking Wand",
+ "Cerulean Ring"
],
"layoutRating": "C",
"bosses": [
@@ -2680,7 +2765,8 @@
"The Encroaching Darkness",
"Assassin's Favour",
"Blue Pearl Amulet",
- "Lingering Remnants"
+ "Lingering Remnants",
+ "Vermillion Ring"
],
"bosses": [
"Suncaller Asha"
@@ -2872,7 +2958,8 @@
"Gripped Gloves",
"Spiked Gloves",
"The Porcupine",
- "Boon of Justice"
+ "Boon of Justice",
+ "Cerulean Ring"
],
"layoutRating": "B",
"bosses": [
@@ -2892,8 +2979,10 @@
"The Opulent",
"The Undaunted",
"The Celestial Stone",
- "The Innocent"
+ "The Innocent",
+ "Vermillion Ring"
],
+ "layoutRating": "B",
"bosses": [
"Konley, the Unrepentant",
"The Cleansing Light"
@@ -2953,7 +3042,8 @@
"Lingering Remnants",
"The Mad King",
"The Deep Ones",
- "Convoking Wand"
+ "Convoking Wand",
+ "Cerulean Ring"
],
"layoutRating": "B",
"bosses": [
diff --git a/src/assets/poe/stats.json b/src/assets/poe/stats.json
index 61ce6d8b..cebca259 100644
--- a/src/assets/poe/stats.json
+++ b/src/assets/poe/stats.json
@@ -2678,7 +2678,7 @@
"# #": "^Agrega (\\S+) a (\\S+) de Daño Físico a los Ataques$"
},
"8": {
- "# #": "^공격 시 (\\S+)~(\\S+)의 공격 물리 피해 추가$"
+ "# #": "^공격 시 (\\S+)~(\\S+)의 물리 피해 추가$"
},
"10": {
"# #": "^攻擊附加 (\\S+) 至 (\\S+) 物理傷害$"
@@ -7402,8 +7402,8 @@
"N#|-1": "^Cantidad de Objetos encontrados reducida un (\\S+)%$"
},
"8": {
- "1|#": "^발견한 아이템 수량 (\\S+)% 증가$",
- "N#|-1": "^발견한 아이템 수량 (\\S+)% 감소$"
+ "1|#": "^발견하는 아이템 수량 (\\S+)% 증가$",
+ "N#|-1": "^발견하는 아이템 수량 (\\S+)% 감소$"
},
"10": {
"1|#": "^增加 (\\S+)% 物品數量$",
@@ -7444,8 +7444,8 @@
"N#|-1": "^Cantidad de Objetos encontrados reducida un (\\S+)% cuando tienes la Vida Baja$"
},
"8": {
- "1|#": "^낮은 생명력 상태에서 발견한 아이템 수량 (\\S+)% 증가$",
- "N#|-1": "^낮은 생명력 상태에서 발견한 아이템 수량 (\\S+)% 감소$"
+ "1|#": "^낮은 생명력 상태에서 발견하는 아이템 수량 (\\S+)% 증가$",
+ "N#|-1": "^낮은 생명력 상태에서 발견하는 아이템 수량 (\\S+)% 감소$"
},
"10": {
"1|#": "^貧血時增加 (\\S+)% 物品數量$",
@@ -7486,8 +7486,8 @@
"N#|-1": "^Rareza de Objetos encontrados reducida un (\\S+)%$"
},
"8": {
- "1|#": "^발견한 아이템 희귀도 (\\S+)% 증가$",
- "N#|-1": "^발견한 아이템 희귀도 (\\S+)% 감소$"
+ "1|#": "^발견하는 아이템 희귀도 (\\S+)% 증가$",
+ "N#|-1": "^발견하는 아이템 희귀도 (\\S+)% 감소$"
},
"10": {
"1|#": "^增加 (\\S+)% 物品稀有度$",
@@ -7528,8 +7528,8 @@
"N#|-1": "^Rareza de Objetos encontrados reducida un (\\S+)% cuando tengas la Vida Baja$"
},
"8": {
- "1|#": "^낮은 생명력 상태에서 발견한 아이템 희귀도 (\\S+)% 증가$",
- "N#|-1": "^낮은 생명력 상태에서 발견한 아이템 희귀도 (\\S+)% 감소$"
+ "1|#": "^낮은 생명력 상태에서 발견하는 아이템 희귀도 (\\S+)% 증가$",
+ "N#|-1": "^낮은 생명력 상태에서 발견하는 아이템 희귀도 (\\S+)% 감소$"
},
"10": {
"1|#": "^貧血時增加 (\\S+)% 物品稀有度$",
@@ -8343,7 +8343,7 @@
"1|#": "^(\\S+)% del Daño de Ataques contra enemigos con Sangrado se Absorbe como Vida$"
},
"8": {
- "1|#": "^출혈 중인 적에게 주는 공격 피해의 (\\S+)%를 생명력으로 흡수$"
+ "1|#": "^출혈 중인 적 공격 시 공격 피해의 (\\S+)%를 생명력으로 흡수$"
},
"10": {
"1|#": "^(\\S+)% 對流血的敵人所造成的攻擊傷害偷取生命$"
@@ -17447,39 +17447,6 @@
}
}
},
- "stat_3246076198": {
- "id": "map_ground_lightning",
- "negated": false,
- "text": {
- "1": {
- "#": "^Area has patches of shocking ground$"
- },
- "2": {
- "#": "^Área possui trechos de solo eletrizado$"
- },
- "3": {
- "#": "^Область имеет участки заряженной земли$"
- },
- "4": {
- "#": "^พื้นที่มีพื้นไฟฟ้าช็อต$"
- },
- "5": {
- "#": "^Gebiet hat stellenweise schockenden Boden$"
- },
- "6": {
- "#": "^La Zone a des parcelles de Sol électrocutant$"
- },
- "7": {
- "#": "^El Área tiene zonas de suelo electrocutado$"
- },
- "8": {
- "#": "^지역에 감전 대지 존재$"
- },
- "10": {
- "#": "^地圖裡有感電地面$"
- }
- }
- },
"stat_3477720557": {
"id": "map_ground_lightning",
"negated": false,
@@ -19940,8 +19907,8 @@
"N#|-1": "^(\\S+)% menos Daño Físico con Ataques Desarmado$"
},
"8": {
- "1|#": "^비무장 상태 공격 물리 피해 (\\S+)% 증폭$",
- "N#|-1": "^비무장 상태 공격 물리 피해 (\\S+)% 감폭$"
+ "1|#": "^비무장 상태에서 공격 시 물리 피해 (\\S+)% 증폭$",
+ "N#|-1": "^비무장 상태에서 공격 시 물리 피해 (\\S+)% 감폭$"
},
"10": {
"1|#": "^空手攻擊時有 (\\S+)% 更多物理傷害$",
@@ -21017,8 +20984,8 @@
"N#|-1": "^Daño de Ataques contra Enemigos con Sangrado reducido un (\\S+)%$"
},
"8": {
- "1|#": "^출혈 중인 적에게 주는 공격 피해 (\\S+)% 증가$",
- "N#|-1": "^출혈 중인 적에게 주는 공격 피해 (\\S+)% 감소$"
+ "1|#": "^출혈 중인 적 공격 시 공격 피해 (\\S+)% 증가$",
+ "N#|-1": "^출혈 중인 적 공격 시 공격 피해 (\\S+)% 감소$"
},
"10": {
"1|#": "^增加對流血中敵人 (\\S+)% 攻擊傷害$",
@@ -21059,8 +21026,8 @@
"N#|-1": "^Daño Cuerpo a Cuerpo contra Enemigos con Sangrado reducido un (\\S+)%$"
},
"8": {
- "1|#": "^출혈 중인 적에게 주는 근접 피해 (\\S+)% 증가$",
- "N#|-1": "^출혈 중인 적에게 주는 근접 피해 (\\S+)% 감소$"
+ "1|#": "^출혈 중인 적 공격 시 근접 피해 (\\S+)% 증가$",
+ "N#|-1": "^출혈 중인 적 공격 시 근접 피해 (\\S+)% 감소$"
},
"10": {
"1|#": "^對流血的敵人增加 (\\S+)% 近戰傷害$",
@@ -21101,8 +21068,8 @@
"N#|-1": "^Los enemigos a los que aplicas Sangrado otorgan (\\S+)% de reducción a las Cargas de Frasco$"
},
"8": {
- "1|#": "^적을 출혈시키면 플라스크 충전량 (\\S+)% 증가$",
- "N#|-1": "^적을 출혈시키면 플라스크 충전량 (\\S+)% 감소$"
+ "1|#": "^적에게 출혈을 유발하면 플라스크 충전량 (\\S+)% 증가$",
+ "N#|-1": "^적에게 출혈을 유발하면 플라스크 충전량 (\\S+)% 감소$"
},
"10": {
"1|#": "^對你造成流血的敵人增加 (\\S+)% 藥劑充能$",
@@ -21136,7 +21103,7 @@
"# #": "^Agrega de (\\S+) a (\\S+) de Daño Físico contra Enemigos con Sangrado$"
},
"8": {
- "# #": "^출혈 중인 적에게 주는 물리 피해 (\\S+)~(\\S+) 추가$"
+ "# #": "^출혈 중인 적 공격 시 물리 피해 (\\S+)~(\\S+) 추가$"
},
"10": {
"# #": "^對流血的敵人附加 (\\S+) 至 (\\S+) 物理傷害$"
@@ -21169,7 +21136,7 @@
"#": "^Los aumentos y las reducciones que afectan al radio de iluminación también se aplican al efecto de área al (\\S+)% de su valor$"
},
"8": {
- "#": "^시야 반경 증가 및 감소가 해당 값의 (\\S+)%만큼 효과 범위에도 적용$"
+ "#": "^시야 반경 증가 및 감소 수치의 (\\S+)%를 효과 범위에도 적용$"
},
"10": {
"#": "^增加和減少照亮範圍以 (\\S+)% 它們的值套用至範圍效果$"
@@ -21202,7 +21169,7 @@
"#": "^Los aumentos y las reducciones que afectan al radio de iluminación también se aplican al daño$"
},
"8": {
- "#": "^시야 반경 증가 및 감소가 피해에도 적용$"
+ "#": "^시야 반경 증가 및 감소 수치를 피해에도 적용$"
},
"10": {
"#": "^增加和減少照亮範圍同時套用至傷害$"
@@ -21277,7 +21244,7 @@
"#": "^Tienes Traspasar si la Recarga de Escudo de Energía comenzó Recientemente$"
},
"8": {
- "#": "^최근 4초 이내 에너지 보호막 재충전이 시작된 경우 차원 능력 추가$"
+ "#": "^최근 4초 이내 에너지 보호막 재충전이 시작된 경우 차원 능력 획득$"
},
"10": {
"#": "^近期內若能量護盾開始回復,獲得迷蹤狀態$"
@@ -22204,7 +22171,7 @@
"#": "^Te Inflige una Maldición aleatoria de Nivel (\\S+) cuando tus Tótems mueren$"
},
"8": {
- "#": "^자신의 토템이 죽으면 무작위로 (\\S+)레벨 저주 유발$"
+ "#": "^자신의 토템이 파괴되면 무작위로 (\\S+)레벨 저주 유발$"
},
"10": {
"#": "^當你的圖騰死亡時施放 1 個等級 (\\S+) 的隨機詛咒$"
@@ -22444,7 +22411,7 @@
"#": "^Las quemaduras que aplicas infligen su daño un (\\S+)% más rápido$"
},
"8": {
- "#": "^플레이어가 유발한 점화 피해 (\\S+)% 가속$"
+ "#": "^플레이어가 유발한 점화가 피해 (\\S+)% 가속$"
},
"10": {
"#": "^你造成的點燃傷害加速 (\\S+)%$"
@@ -22510,7 +22477,7 @@
"#": "^Las quemaduras que aplicas con ataques infligen su daño un (\\S+)% más rápido$"
},
"8": {
- "#": "^플레이어의 공격으로 유발된 점화가 피해를 (\\S+)% 더 빠르게 줌$"
+ "#": "^플레이어의 공격으로 유발한 점화가 피해 (\\S+)% 가속$"
},
"10": {
"#": "^你攻擊造成的點燃傷害加速 (\\S+)%$"
@@ -23182,7 +23149,7 @@
"#": "^El Efecto del Escarchamiento y la Duración del Congelamiento sobre ti se basan en (\\S+)% del Escudo de Energía$"
},
"8": {
- "#": "^플레이어에게 적용되는 냉각 효과 및 동결 지속시간이 에너지 보호막의 (\\S+)%에 기반$"
+ "#": "^플레이어에게 적용되는 냉각 효과 및 동결 지속시간이 에너지 보호막의 (\\S+)%에 비례함$"
},
"10": {
"#": "^冰緩和冰凍持續時間根據你 (\\S+)% 的能量護盾計算$"
@@ -23248,7 +23215,7 @@
"#": "^Los Enemigos con Quemadura que golpeas son destruídos al Morir$"
},
"8": {
- "#": "^점화시킨 적이 사망 시 폭발$"
+ "#": "^플레이어의 공격으로 점화가 유발된 적이 사망 시 완전히 연소됨$"
},
"10": {
"#": "^你所擊殺的被點燃敵人將會被殲滅$"
@@ -24167,7 +24134,7 @@
"#": "^Los aumentos y las reducciones que afectan al daño de hechizos también se aplican a los ataques$"
},
"8": {
- "#": "^주문 피해 증가 및 감소 효과가 공격에도 적용$"
+ "#": "^주문 피해 증가 및 감소 수치를 공격에도 적용$"
},
"10": {
"#": "^對法術傷害的增幅與減益也會套用在攻擊上$"
@@ -24200,7 +24167,7 @@
"#": "^Los aumentos y las reducciones al daño de hechizos también se aplican a los ataques al 150% de su valor$"
},
"8": {
- "#": "^주문 피해에 적용되는 증가 및 감소 값의 150%만큼을 공격에도 적용$"
+ "#": "^주문 피해에 적용되는 증가 및 감소 수치의 150%를 공격에도 적용$"
},
"10": {
"#": "^增加和減少法術傷害同時以 150% 它們的數值套用至攻擊$"
@@ -24870,7 +24837,7 @@
"#": "^Daño aumentado un (\\S+)% cuando no tienes Escudo de Energía$"
},
"8": {
- "#": "^에너지 보호막이 없을 시 피해 (\\S+)% 증가$"
+ "#": "^에너지 보호막이 없는 동안 피해 (\\S+)% 증가$"
},
"10": {
"#": "^當能量護盾歸零時增加 (\\S+)% 傷害$"
@@ -25053,7 +25020,7 @@
"100": "^Maldice Enemigos con Inflamabilidad con cada Golpe$"
},
"8": {
- "100": "^명중 시 적에게 인화성 저주가 걸림$"
+ "100": "^명중 시 적이 인화성 저주에 걸림$"
},
"10": {
"100": "^擊中受詛咒的敵人時造成易燃$"
@@ -25576,8 +25543,8 @@
"2|#": "^Las Armas que Animas crean (\\S+) copias adicionales$"
},
"8": {
- "1": "^움직이는 무기가 복제본 생성$",
- "2|#": "^움직이는 무기가 복제본 (\\S+)개 생성$"
+ "1": "^플레이어가 기동한 무기가 복제본 1개 추가 생성$",
+ "2|#": "^플레이어가 기동한 무기가 복제본 (\\S+)개 추가 생성$"
},
"10": {
"1": "^你幻化的武器將額外複製出 1 把$",
@@ -25960,8 +25927,8 @@
"N#|-1": "^Daño con Golpes contra Enemigos con Vida Baja reducido un (\\S+)% por cada Carga de Frenesí$"
},
"8": {
- "1|#": "^격분 충전 하나당 낮은 생명력 상태의 적 명중 시 피해 (\\S+)% 증가$",
- "N#|-1": "^격분 충전 하나당 낮은 생명력 상태의 적 명중 시 피해 (\\S+)% 감소$"
+ "1|#": "^격분 충전 하나당 낮은 생명력 상태의 적 적중 시 피해 (\\S+)% 증가$",
+ "N#|-1": "^격분 충전 하나당 낮은 생명력 상태의 적 적중 시 피해 (\\S+)% 감소$"
},
"10": {
"1|#": "^擊中貧血敵人,每顆狂怒球增加 (\\S+)% 傷害$",
@@ -26229,7 +26196,7 @@
"#": "^Cuando Matas a un monstruo Raro, ganas sus Modificadores durante (\\S+) segundos$"
},
"8": {
- "#": "^희귀 몬스터 처치 시 (\\S+)초 동안 해당 몬스터의 속성 부여 획득$"
+ "#": "^희귀 몬스터 처치 시 (\\S+)초 동안 해당 몬스터의 속성 획득$"
},
"10": {
"#": "^當你擊殺稀有怪物時,你會獲得它的詞綴 (\\S+) 秒$"
@@ -26652,7 +26619,7 @@
"#": "^El Jefe Único otorga Experiencia aumentada un (\\S+)%$"
},
"8": {
- "#": "^고유 보스가 (\\S+)% 증가한 경험치를 줌$"
+ "#": "^고유 보스가 주는 경험치 (\\S+)% 증가$"
},
"10": {
"#": "^傳奇頭目給予 (\\S+)% 更多經驗值$"
@@ -26875,8 +26842,8 @@
"N#|-1": "^Alcance de Pesca reducido un (\\S+)%$"
},
"8": {
- "1|#": "^낚시 사거리 (\\S+)% 증가$",
- "N#|-1": "^낚시 사거리 (\\S+)% 감소$"
+ "1|#": "^낚시 거리 (\\S+)% 증가$",
+ "N#|-1": "^낚시 거리 (\\S+)% 감소$"
},
"10": {
"1|#": "^增加 (\\S+)% 釣魚範圍$",
@@ -27687,7 +27654,7 @@
"#": "^Los esbirros tienen (\\S+)% a la probabilidad de Bloquear Daño de Ataques$"
},
"8": {
- "#": "^소환수의 공격 피해 막기 확률 (\\S+)%$"
+ "#": "^소환수가 공격 피해를 막아낼 확률 (\\S+)%$"
},
"10": {
"#": "^召喚物有 (\\S+)% 攻擊傷害格擋率$"
@@ -28522,8 +28489,8 @@
"2|#": "^Las Maldiciones sobre Enemigos Asesinados se transfieren a (\\S+) Enemigos cercanos$"
},
"8": {
- "1": "^처치한 적에게 걸린 저주가 주변의 적 한 명에게 전이$",
- "2|#": "^처치한 적에게 걸린 저주가 주변의 적 (\\S+)명에게 전이$"
+ "1": "^처치한 적에게 걸린 저주가 주변의 적 1명에게 전달$",
+ "2|#": "^처치한 적에게 걸린 저주가 주변의 적 (\\S+)명에게 전달$"
},
"10": {
"1": "^被擊殺敵人之詛咒將轉移到附近的 1 個敵人$",
@@ -29230,7 +29197,7 @@
"2|#": "^Gana (\\S+) Cargas de Frasco cuando infliges un Golpe Crítico$"
},
"8": {
- "1": "^치명타 공격 시 플라스크 충전 획득$",
+ "1": "^치명타 공격 시 플라스크 충전 1개 획득$",
"2|#": "^치명타 공격 시 플라스크 충전 (\\S+)개 획득$"
},
"10": {
@@ -29880,7 +29847,7 @@
"#": "^El Área se vuelve fatal después de un tiempo$"
},
"8": {
- "#": "^일정 시간이 지나면 지역이 치명적으로 변함$"
+ "#": "^일정 시간이 지나면 지역이 치명적인 상태로 변함$"
},
"10": {
"#": "^一段時間後此區域將會變得致命$"
@@ -29913,7 +29880,7 @@
"#": "^Los aliados cercanos Recuperan (\\S+)% de tu Vida máxima cuando Mueres$"
},
"8": {
- "#": "^사망 시 최대 생명력의 (\\S+)%를 주변 동료들이 회복$"
+ "#": "^사망 시 플레이어 최대 생명력의 (\\S+)%를 주변 동료들이 회복$"
},
"10": {
"#": "^附近的友方在你死亡時會回復等同你最大生命 (\\S+)% 的生命$"
@@ -30898,8 +30865,8 @@
"N#|-1": "^Área de Efecto mientras estés Desarmado reducida un (\\S+)%$"
},
"8": {
- "1|#": "^비무장 상태일 시 효과 범위 (\\S+)% 증가$",
- "N#|-1": "^비무장 상태일 시 효과 범위 (\\S+)% 감소$"
+ "1|#": "^비무장 상태에서 효과 범위 (\\S+)% 증가$",
+ "N#|-1": "^비무장 상태에서 효과 범위 (\\S+)% 감소$"
},
"10": {
"1|#": "^空手時增加 (\\S+)% 範圍效果$",
@@ -31946,7 +31913,10 @@
"1|#": "^Удары по вам имеют на (\\S+)% повышенный шанс критического удара$",
"N#|-1": "^Удары по вам имеют на (\\S+)% сниженный шанс критического удара$"
},
- "4": {},
+ "4": {
+ "1|#": "^การปะทะ ต่อตัวคุณ จะมี เพิ่มโอกาสคริติคอล (\\S+)%$",
+ "N#|-1": "^การปะทะ ต่อตัวคุณ จะมี ลดโอกาสคริติคอล (\\S+)%$"
+ },
"5": {
"1|#": "^Treffer haben (\\S+)% erhöhte kritische Trefferchance gegen Euch$",
"N#|-1": "^Treffer haben (\\S+)% verringerte kritische Trefferchance gegen Euch$"
@@ -31985,7 +31955,10 @@
"1|#": "^Удары по вам имеют на (\\S+)% повышенный шанс критического удара$",
"N#|-1": "^Удары по вам имеют на (\\S+)% сниженный шанс критического удара$"
},
- "4": {},
+ "4": {
+ "1|#": "^การปะทะ ต่อตัวคุณ จะมี เพิ่มโอกาสคริติคอล (\\S+)%$",
+ "N#|-1": "^การปะทะ ต่อตัวคุณ จะมี ลดโอกาสคริติคอล (\\S+)%$"
+ },
"5": {
"1|#": "^Treffer haben (\\S+)% erhöhte kritische Trefferchance gegen Euch$",
"N#|-1": "^Treffer haben (\\S+)% verringerte kritische Trefferchance gegen Euch$"
@@ -38027,40 +38000,37 @@
"negated": true,
"text": {
"1": {
- "1|#": "^Despair has (\\S+)% increased Mana Reservation$",
- "N#|-1": "^Despair has (\\S+)% reduced Mana Reservation$"
+ "1|#": "^Despair has (\\S+)% increased Mana Reservation if Cast as an Aura$",
+ "N#|-1": "^Despair has (\\S+)% reduced Mana Reservation if Cast as an Aura$"
},
"2": {
- "1|#": "^(\\S+)% de aumento da Reserva de Mana de Desespero$",
- "N#|-1": "^(\\S+)% de redução da Reserva de Mana de Desespero$"
+ "1|#": "^Desespero têm Reserva de Mana aumentada em (\\S+)% se Conjurada como uma Aura$",
+ "N#|-1": "^Desespero têm Reserva de Mana reduzida em (\\S+)% se Conjurada como uma Aura$"
},
"3": {
- "1|#": "^(\\S+)% увеличение количества маны, удержанной Отчаянием$",
- "N#|-1": "^(\\S+)% уменьшение количества маны, удержанной Отчаянием$"
+ "1|#": "^(\\S+)% увеличение количества маны, удержанной Отчаянием в виде ауры$",
+ "N#|-1": "^(\\S+)% уменьшение количества маны, удержанной Отчаянием в виде ауры$"
},
"4": {
- "1|#": "^เพิ่มมานาสำรอง ของ Despair (\\S+)%$",
- "N#|-1": "^ลดมานาสำรอง ของ Despair (\\S+)%$"
+ "1|#": "^เพิ่มมานาสำรองของ Despair (\\S+)% หากมันถูกร่ายเป็น ออร่า$",
+ "N#|-1": "^ลดมานาสำรองของ Despair (\\S+)% หากมันถูกร่ายเป็น ออร่า$"
},
"5": {
- "1|#": "^(\\S+)% erhöhte Manareservierung von 'Verzweiflung'$",
- "N#|-1": "^(\\S+)% verringerte Manareservierung von 'Verzweiflung'$"
- },
- "6": {
- "1|#": "^(\\S+)% d'Augmentation du Mana réservé par Désespoir$",
- "N#|-1": "^(\\S+)% de Réduction du Mana réservé par Désespoir$"
+ "1|#": "^'Verzweiflung' hat (\\S+)% erhöhte Manareservierung, wenn die Fertigkeit als Aura gezaubert wird$",
+ "N#|-1": "^'Verzweiflung' hat (\\S+)% verringerte Manareservierung, wenn die Fertigkeit als Aura gezaubert wird$"
},
+ "6": {},
"7": {
- "1|#": "^Reserva de Maná de Desesperación aumentada un (\\S+)%$",
- "N#|-1": "^Reserva de Maná de Desesperación reducida un (\\S+)%$"
+ "1|#": "^Desesperación tiene su reserva de maná aumentada un (\\S+)% si se lanza como un aura$",
+ "N#|-1": "^Desesperación tiene su reserva de maná reducida un (\\S+)% si se lanza como un aura$"
},
"8": {
- "1|#": "^절망의 마나 점유 (\\S+)% 증가$",
- "N#|-1": "^절망의 마나 점유 (\\S+)% 감소$"
+ "1|#": "^절망이 오라의 형태로 시전되는 경우 마나 점유 (\\S+)% 증가$",
+ "N#|-1": "^절망이 오라의 형태로 시전되는 경우 마나 점유 (\\S+)% 감소$"
},
"10": {
- "1|#": "^增加 (\\S+)% 絕望的魔力保留$",
- "N#|-1": "^減少 (\\S+)% 絕望的魔力保留$"
+ "1|#": "^若絕望以光環施放,增加 (\\S+)% 魔力保留$",
+ "N#|-1": "^若絕望以光環施放,減少 (\\S+)% 魔力保留$"
}
}
},
@@ -38069,40 +38039,37 @@
"negated": true,
"text": {
"1": {
- "1|#": "^Conductivity has (\\S+)% increased Mana Reservation$",
- "N#|-1": "^Conductivity has (\\S+)% reduced Mana Reservation$"
+ "1|#": "^Conductivity has (\\S+)% increased Mana Reservation if Cast as an Aura$",
+ "N#|-1": "^Conductivity has (\\S+)% reduced Mana Reservation if Cast as an Aura$"
},
"2": {
- "1|#": "^(\\S+)% de aumento da Reserva de Mana de Condutividade$",
- "N#|-1": "^(\\S+)% de redução da Reserva de Mana de Condutividade$"
+ "1|#": "^Condutividade têm Reserva de Mana aumentada em (\\S+)% se Conjurada como uma Aura$",
+ "N#|-1": "^Condutividade têm Reserva de Mana reduzida em (\\S+)% se Conjurada como uma Aura$"
},
"3": {
- "1|#": "^(\\S+)% увеличение количества маны, удержанной Проводимостью$",
- "N#|-1": "^(\\S+)% уменьшение количества маны, удержанной Проводимостью$"
+ "1|#": "^(\\S+)% увеличение количества маны, удержанной Проводимостью в виде ауры$",
+ "N#|-1": "^(\\S+)% уменьшение количества маны, удержанной Проводимостью в виде ауры$"
},
"4": {
- "1|#": "^เพิ่มมานาสำรอง ของ Conductivity (\\S+)%$",
- "N#|-1": "^ลดมานาสำรอง ของ Conductivity (\\S+)%$"
+ "1|#": "^เพิ่มมานาสำรองของ Conductivity (\\S+)% หากมันถูกร่ายเป็น ออร่า$",
+ "N#|-1": "^ลดมานาสำรองของ Conductivity (\\S+)% หากมันถูกร่ายเป็น ออร่า$"
},
"5": {
- "1|#": "^(\\S+)% erhöhte Manareservierung von 'Leitfähigkeit'$",
- "N#|-1": "^(\\S+)% verringerte Manareservierung von 'Leitfähigkeit'$"
- },
- "6": {
- "1|#": "^(\\S+)% d'Augmentation du Mana réservé par Conductivité$",
- "N#|-1": "^(\\S+)% de Réduction du Mana réservé par Conductivité$"
+ "1|#": "^'Leitfähigkeit' hat (\\S+)% erhöhte Manareservierung, wenn die Fertigkeit als Aura gezaubert wird$",
+ "N#|-1": "^'Leitfähigkeit' hat (\\S+)% verringerte Manareservierung, wenn die Fertigkeit als Aura gezaubert wird$"
},
+ "6": {},
"7": {
- "1|#": "^Reserva de Maná de Conductividad aumentada un (\\S+)%$",
- "N#|-1": "^Reserva de Maná de Conductividad reducida un (\\S+)%$"
+ "1|#": "^Conductividad tiene su reserva de maná aumentada un (\\S+)% si se lanza como un aura$",
+ "N#|-1": "^Conductividad tiene su reserva de maná reducida un (\\S+)% si se lanza como un aura$"
},
"8": {
- "1|#": "^전도성의 마나 점유 (\\S+)% 증가$",
- "N#|-1": "^전도성의 마나 점유 (\\S+)% 감소$"
+ "1|#": "^전도성이 오라의 형태로 시전되는 경우 마나 점유 (\\S+)% 증가$",
+ "N#|-1": "^전도성이 오라의 형태로 시전되는 경우 마나 점유 (\\S+)% 감소$"
},
"10": {
- "1|#": "^增加 (\\S+)% 導電的魔力保留$",
- "N#|-1": "^減少 (\\S+)% 導電的魔力保留$"
+ "1|#": "^若導電以光環施放,增加 (\\S+)% 魔力保留$",
+ "N#|-1": "^若導電以光環施放,減少 (\\S+)% 魔力保留$"
}
}
},
@@ -38111,40 +38078,37 @@
"negated": true,
"text": {
"1": {
- "1|#": "^Flammability has (\\S+)% increased Mana Reservation$",
- "N#|-1": "^Flammability has (\\S+)% reduced Mana Reservation$"
+ "1|#": "^Flammability has (\\S+)% increased Mana Reservation if Cast as an Aura$",
+ "N#|-1": "^Flammability has (\\S+)% reduced Mana Reservation if Cast as an Aura$"
},
"2": {
- "1|#": "^(\\S+)% de aumento da Reserva de Mana da Flamabilidade$",
- "N#|-1": "^(\\S+)% de redução da Reserva de Mana da Flamabilidade$"
+ "1|#": "^Flamabilidade têm Reserva de Mana aumentada em (\\S+)% se Conjurada como uma Aura$",
+ "N#|-1": "^Flamabilidade têm Reserva de Mana reduzida em (\\S+)% se Conjurada como uma Aura$"
},
"3": {
- "1|#": "^(\\S+)% увеличение количества маны, удержанной Горючестью$",
- "N#|-1": "^(\\S+)% уменьшение количества маны, удержанной Горючестью$"
+ "1|#": "^(\\S+)% увеличение количества маны, удержанной Горючестью в виде ауры$",
+ "N#|-1": "^(\\S+)% уменьшение количества маны, удержанной Горючестью в виде ауры$"
},
"4": {
- "1|#": "^เพิ่มมานาสำรอง ของ Flammability (\\S+)%$",
- "N#|-1": "^ลดมานาสำรอง ของ Flammability (\\S+)%$"
+ "1|#": "^เพิ่มมานาสำรองของ Flammability (\\S+)% หากมันถูกร่ายเป็น ออร่า$",
+ "N#|-1": "^ลดมานาสำรองของ Flammability (\\S+)% หากมันถูกร่ายเป็น ออร่า$"
},
"5": {
- "1|#": "^(\\S+)% erhöhte Manareservierung von 'Entflammbarkeit'$",
- "N#|-1": "^(\\S+)% verringerte Manareservierung von 'Entflammbarkeit'$"
- },
- "6": {
- "1|#": "^(\\S+)% d'Augmentation du Mana réservé par Inflammabilité$",
- "N#|-1": "^(\\S+)% de Réduction du Mana réservé par Inflammabilité$"
+ "1|#": "^'Entflammbarkeit' hat (\\S+)% erhöhte Manareservierung, wenn die Fertigkeit als Aura gezaubert wird$",
+ "N#|-1": "^'Entflammbarkeit' hat (\\S+)% verringerte Manareservierung, wenn die Fertigkeit als Aura gezaubert wird$"
},
+ "6": {},
"7": {
- "1|#": "^Reserva de Maná de Inflamabilidad aumentada un (\\S+)%$",
- "N#|-1": "^Reserva de Maná de Inflamabilidad reducida un (\\S+)%$"
+ "1|#": "^Inflamabilidad tiene su reserva de maná aumentada un (\\S+)% si se lanza como un aura$",
+ "N#|-1": "^Inflamabilidad tiene su reserva de maná reducida un (\\S+)% si se lanza como un aura$"
},
"8": {
- "1|#": "^인화성의 마나 점유 (\\S+)% 증가$",
- "N#|-1": "^인화성의 마나 점유 (\\S+)% 감소$"
+ "1|#": "^인화성이 오라의 형태로 시전되는 경우 마나 점유 (\\S+)% 증가$",
+ "N#|-1": "^인화성이 오라의 형태로 시전되는 경우 마나 점유 (\\S+)% 감소$"
},
"10": {
- "1|#": "^增加 (\\S+)% 易燃的魔力保留$",
- "N#|-1": "^減少 (\\S+)% 易燃的魔力保留$"
+ "1|#": "^若易燃以光環施放,增加 (\\S+)% 魔力保留$",
+ "N#|-1": "^若易燃以光環施放,減少 (\\S+)% 魔力保留$"
}
}
},
@@ -38153,40 +38117,37 @@
"negated": true,
"text": {
"1": {
- "1|#": "^Frostbite has (\\S+)% increased Mana Reservation$",
- "N#|-1": "^Frostbite has (\\S+)% reduced Mana Reservation$"
+ "1|#": "^Frostbite has (\\S+)% increased Mana Reservation if Cast as an Aura$",
+ "N#|-1": "^Frostbite has (\\S+)% reduced Mana Reservation if Cast as an Aura$"
},
"2": {
- "1|#": "^(\\S+)% de aumento da Reserva de Mana da Congelabilidade$",
- "N#|-1": "^(\\S+)% de redução da Reserva de Mana da Congelabilidade$"
+ "1|#": "^Congelabilidade têm Reserva de Mana aumentada em (\\S+)% se Conjurada como uma Aura$",
+ "N#|-1": "^Congelabilidade têm Reserva de Mana reduzida em (\\S+)% se Conjurada como uma Aura$"
},
"3": {
- "1|#": "^(\\S+)% увеличение количества маны, удержанной Обморожением$",
- "N#|-1": "^(\\S+)% уменьшение количества маны, удержанной Обморожением$"
+ "1|#": "^(\\S+)% увеличение количества маны, удержанной Обморожением в виде ауры$",
+ "N#|-1": "^(\\S+)% уменьшение количества маны, удержанной Обморожением в виде ауры$"
},
"4": {
- "1|#": "^เพิ่มมานาสำรอง ของ Frostbite (\\S+)%$",
- "N#|-1": "^ลดมานาสำรอง ของ Frostbite (\\S+)%$"
+ "1|#": "^เพิ่มมานาสำรองของ Frostbite (\\S+)% หากมันถูกร่ายเป็น ออร่า$",
+ "N#|-1": "^ลดมานาสำรองของ Frostbite (\\S+)% หากมันถูกร่ายเป็น ออร่า$"
},
"5": {
- "1|#": "^(\\S+)% erhöhte Manareservierung von 'Schneidende Kälte'$",
- "N#|-1": "^(\\S+)% verringerte Manareservierung von 'Schneidende Kälte'$"
- },
- "6": {
- "1|#": "^(\\S+)% d'Augmentation du Mana réservé par Frilosité$",
- "N#|-1": "^(\\S+)% de Réduction du Mana réservé par Frilosité$"
+ "1|#": "^'Schneidende Kälte' hat (\\S+)% erhöhte Manareservierung, wenn die Fertigkeit als Aura gezaubert wird$",
+ "N#|-1": "^'Schneidende Kälte' hat (\\S+)% verringerte Manareservierung, wenn die Fertigkeit als Aura gezaubert wird$"
},
+ "6": {},
"7": {
- "1|#": "^Reserva de Maná de Congelamiento aumentada un (\\S+)%$",
- "N#|-1": "^Reserva de Maná de Congelamiento reducida un (\\S+)%$"
+ "1|#": "^Congelación tiene su reserva de maná aumentada un (\\S+)% si se lanza como un aura$",
+ "N#|-1": "^Congelación tiene su reserva de maná reducida un (\\S+)% si se lanza como un aura$"
},
"8": {
- "1|#": "^동상의 마나 점유 (\\S+)% 증가$",
- "N#|-1": "^동상의 마나 점유 (\\S+)% 감소$"
+ "1|#": "^동상이 오라의 형태로 시전되는 경우 마나 점유 (\\S+)% 증가$",
+ "N#|-1": "^동상이 오라의 형태로 시전되는 경우 마나 점유 (\\S+)% 감소$"
},
"10": {
- "1|#": "^增加 (\\S+)% 凍傷的魔力保留$",
- "N#|-1": "^減少 (\\S+)% 凍傷的魔力保留$"
+ "1|#": "^若凍傷以光環施放,增加 (\\S+)% 魔力保留$",
+ "N#|-1": "^若凍傷以光環施放,減少 (\\S+)% 魔力保留$"
}
}
},
@@ -38195,40 +38156,37 @@
"negated": true,
"text": {
"1": {
- "1|#": "^Temporal Chains has (\\S+)% increased Mana Reservation$",
- "N#|-1": "^Temporal Chains has (\\S+)% reduced Mana Reservation$"
+ "1|#": "^Temporal Chains has (\\S+)% increased Mana Reservation if Cast as an Aura$",
+ "N#|-1": "^Temporal Chains has (\\S+)% reduced Mana Reservation if Cast as an Aura$"
},
"2": {
- "1|#": "^Grilhões Temporais possui um aumento de (\\S+)% da Reserva de Mana$",
- "N#|-1": "^Grilhões Temporais possui uma redução de (\\S+)% da Reserva de Mana$"
+ "1|#": "^Grilhões Temporais têm Reserva de Mana aumentada em (\\S+)% se Conjurada como uma Aura$",
+ "N#|-1": "^Grilhões Temporais têm Reserva de Mana reduzida em (\\S+)% se Conjurada como uma Aura$"
},
"3": {
- "1|#": "^(\\S+)% увеличение количества маны, удержанной Путами времени$",
- "N#|-1": "^(\\S+)% уменьшение количества маны, удержанной Путами времени$"
+ "1|#": "^(\\S+)% увеличение количества маны, удержанной Путами времени в виде ауры$",
+ "N#|-1": "^(\\S+)% уменьшение количества маны, удержанной Путами времени в виде ауры$"
},
"4": {
- "1|#": "^เพิ่มมานาสำรอง ของ Temporal Chains (\\S+)%$",
- "N#|-1": "^ลดมานาสำรอง ของ Temporal Chains (\\S+)%$"
+ "1|#": "^เพิ่มมานาสำรองของ Temporal Chains (\\S+)% หากมันถูกร่ายเป็น ออร่า$",
+ "N#|-1": "^ลดมานาสำรองของ Temporal Chains (\\S+)% หากมันถูกร่ายเป็น ออร่า$"
},
"5": {
- "1|#": "^'Fesseln der Zeit' hat (\\S+)% erhöhte Manareservierung$",
- "N#|-1": "^'Fesseln der Zeit' hat (\\S+)% verringerte Manareservierung$"
- },
- "6": {
- "1|#": "^Chaînes temporelles a (\\S+)% d'Augmentation du Mana Réservé$",
- "N#|-1": "^Chaînes temporelles a (\\S+)% de Réduction du Mana Réservé$"
+ "1|#": "^'Fesseln der Zeit'' hat (\\S+)% erhöhte Manareservierung, wenn die Fertigkeit als Aura gezaubert wird$",
+ "N#|-1": "^'Fesseln der Zeit'' hat (\\S+)% verringerte Manareservierung, wenn die Fertigkeit als Aura gezaubert wird$"
},
+ "6": {},
"7": {
- "1|#": "^Cadenas Temporales tiene Reserva de Maná aumentada un (\\S+)%$",
- "N#|-1": "^Cadenas Temporales tiene Reserva de Maná reducida un (\\S+)%$"
+ "1|#": "^Cadenas temporales tiene su reserva de maná aumentada un (\\S+)% si se lanza como un aura$",
+ "N#|-1": "^Cadenas temporales tiene su reserva de maná reducida un (\\S+)% si se lanza como un aura$"
},
"8": {
- "1|#": "^시간의 사슬의 마나 점유 (\\S+)% 증가$",
- "N#|-1": "^시간의 사슬의 마나 점유 (\\S+)% 감소$"
+ "1|#": "^시간의 사슬이 오라의 형태로 시전되는 경우 마나 점유 (\\S+)% 증가$",
+ "N#|-1": "^시간의 사슬이 오라의 형태로 시전되는 경우 마나 점유 (\\S+)% 감소$"
},
"10": {
- "1|#": "^增加時空鎖鏈 (\\S+)% 魔力保留$",
- "N#|-1": "^減少時空鎖鏈 (\\S+)% 魔力保留$"
+ "1|#": "^若時空鎖鏈以光環施放,增加 (\\S+)% 魔力保留$",
+ "N#|-1": "^若時空鎖鏈以光環施放,減少 (\\S+)% 魔力保留$"
}
}
},
@@ -38237,40 +38195,37 @@
"negated": true,
"text": {
"1": {
- "1|#": "^Vulnerability has (\\S+)% increased Mana Reservation$",
- "N#|-1": "^Vulnerability has (\\S+)% reduced Mana Reservation$"
+ "1|#": "^Vulnerability has (\\S+)% increased Mana Reservation if Cast as an Aura$",
+ "N#|-1": "^Vulnerability has (\\S+)% reduced Mana Reservation if Cast as an Aura$"
},
"2": {
- "1|#": "^(\\S+)% de aumento da Reserva de Mana da Vulnerabilidade$",
- "N#|-1": "^(\\S+)% de redução da Reserva de Mana da Vulnerabilidade$"
+ "1|#": "^Vulnerabilidade têm Reserva de Mana aumentada em (\\S+)% se Conjurada como uma Aura$",
+ "N#|-1": "^Vulnerabilidade têm Reserva de Mana reduzida em (\\S+)% se Conjurada como uma Aura$"
},
"3": {
- "1|#": "^(\\S+)% увеличение количества маны, удержанной Беззащитностью$",
- "N#|-1": "^(\\S+)% уменьшение количества маны, удержанной Беззащитностью$"
+ "1|#": "^(\\S+)% увеличение количества маны, удержанной Беззащитностью в виде ауры$",
+ "N#|-1": "^(\\S+)% уменьшение количества маны, удержанной Беззащитностью в виде ауры$"
},
"4": {
- "1|#": "^เพิ่มมานาสำรอง ของ Vulnerability (\\S+)%$",
- "N#|-1": "^ลดมานาสำรอง ของ Vulnerability (\\S+)%$"
+ "1|#": "^เพิ่มมานาสำรองของ Vulnerability (\\S+)% หากมันถูกร่ายเป็น ออร่า$",
+ "N#|-1": "^ลดมานาสำรองของ Vulnerability (\\S+)% หากมันถูกร่ายเป็น ออร่า$"
},
"5": {
- "1|#": "^(\\S+)% erhöhte Manareservierung von 'Verwundbarkeit'$",
- "N#|-1": "^(\\S+)% verringerte Manareservierung von 'Verwundbarkeit'$"
- },
- "6": {
- "1|#": "^(\\S+)% d'Augmentation du Mana réservé par Vulnérabilité$",
- "N#|-1": "^(\\S+)% de Réduction du Mana réservé par Vulnérabilité$"
+ "1|#": "^'Verwundbarkeit' hat (\\S+)% erhöhte Manareservierung, wenn die Fertigkeit als Aura gezaubert wird$",
+ "N#|-1": "^'Verwundbarkeit' hat (\\S+)% verringerte Manareservierung, wenn die Fertigkeit als Aura gezaubert wird$"
},
+ "6": {},
"7": {
- "1|#": "^Reserva de Maná de Vulnerabilidad aumentada un (\\S+)%$",
- "N#|-1": "^Reserva de Maná de Vulnerabilidad reducida un (\\S+)%$"
+ "1|#": "^Vulnerabilidad tiene su reserva de maná aumentada un (\\S+)% si se lanza como un aura$",
+ "N#|-1": "^Vulnerabilidad tiene su reserva de maná reducida un (\\S+)% si se lanza como un aura$"
},
"8": {
- "1|#": "^취약성의 마나 점유 (\\S+)% 증가$",
- "N#|-1": "^취약성의 마나 점유 (\\S+)% 감소$"
+ "1|#": "^취약성이 오라의 형태로 시전되는 경우 마나 점유 (\\S+)% 증가$",
+ "N#|-1": "^취약성이 오라의 형태로 시전되는 경우 마나 점유 (\\S+)% 감소$"
},
"10": {
- "1|#": "^增加 (\\S+)% 脆弱的魔力保留$",
- "N#|-1": "^減少 (\\S+)% 脆弱的魔力保留$"
+ "1|#": "^若脆弱以光環施放,增加 (\\S+)% 魔力保留$",
+ "N#|-1": "^若脆弱以光環施放,減少 (\\S+)% 魔力保留$"
}
}
},
@@ -38957,7 +38912,7 @@
"#": "^(\\S+)% del daño de rayo lo recibe el maná antes que la vida$"
},
"8": {
- "#": "^번개 피해의 (\\S+)%만큼 생명력 대신 마나 감소$"
+ "#": "^번개 피해의 (\\S+)%를 생명력 대신 마나로 소모$"
},
"10": {
"#": "^生命值所受的 (\\S+)% 閃電傷害由魔力扣除$"
@@ -43766,7 +43721,7 @@
"#": "^(\\S+) a la Precisión contra Enemigos con Sangrado$"
},
"8": {
- "#": "^출혈 중인 적에게 주는 정확도 (\\S+)$"
+ "#": "^출혈 중인 적 공격 시 정확도 (\\S+)$"
},
"10": {
"#": "^對流血的敵人 (\\S+) 命中$"
@@ -48730,8 +48685,8 @@
"100|#": "^El daño de caos lo recibe el maná antes que la vida$"
},
"8": {
- "1|99": "^카오스 피해의 (\\S+)%만큼 생명력 대신 마나 감소$",
- "100|#": "^카오스 피해를 받을 경우 생명력 대신 마나 감소$"
+ "1|99": "^카오스 피해의 (\\S+)%를 생명력 대신 마나로 소모$",
+ "100|#": "^카오스 피해를 생명력 대신 마나로 소모$"
},
"10": {
"1|99": "^生命值所受的 (\\S+)% 混沌傷害由魔力扣除$",
@@ -49137,29 +49092,25 @@
"#": "^(\\S+)% chance to create Chilled Ground when Hit with an Attack$"
},
"2": {
- "#": "^(\\S+)% de chance de criar Solo Congelado quando Acertado com um Ataque$"
+ "#": "^(\\S+)% de chance de criar Solo Resfriado ao Acertar com um Ataque$"
},
"3": {
- "#": "^(\\S+)% шанс создать замерзшую землю при получении удара от атак$"
+ "#": "^(\\S+)% шанс создать замерзшую землю при нанесении удара атакой$"
},
"4": {
- "#": "^ให้ (\\S+)% เป็นโอกาสสร้าง Chilled Ground เมื่อมีการโจมตีเกิดขึ้น$"
+ "#": "^มีโอกาส (\\S+)% ที่จะสร้างพื้นที่หนาวเย็น เมื่อโดนปะทะจากการโจมตี$"
},
"5": {
- "#": "^(\\S+)% Chance, unterkühlten Boden zu erzeugen, wenn durch Angriff getroffen$"
- },
- "6": {
- "#": "^(\\S+)% de chances de créer du Sol frigorifiant en se faisant Toucher par une Attaque$"
+ "#": "^(\\S+)% Chance, unterkühlenden Boden zu erzeugen, wenn Ihr durch einen Angriff getroffen werdet$"
},
+ "6": {},
"7": {
- "#": "^(\\S+)% de probabilidad de crear Suelo Escarchado cuando seas Golpeado por un Ataque$"
+ "#": "^(\\S+)% de probabilidad de crear Suelo escarchado al ser golpeado por un ataque$"
},
"8": {
"#": "^공격에 피격 당할 시 (\\S+)%의 확률로 얼음 지대 생성$"
},
- "10": {
- "#": "^被攻擊擊中時有 (\\S+)% 機率產生冰緩地面$"
- }
+ "10": {}
}
},
"stat_67132951": {
@@ -52939,7 +52890,7 @@
"#": "^Los Enemigos que golpeas son destruidos al Morir$"
},
"8": {
- "#": "^명중한 적이 사망 시 폭발$"
+ "#": "^명중한 적이 사망 시 완전히 파괴됨$"
},
"10": {
"#": "^你所擊中的敵人死亡時將被毀滅$"
@@ -54001,7 +53952,7 @@
"#": "^Los sangrados que aplicas infligen su daño un (\\S+)% más rápido$"
},
"8": {
- "#": "^플레이어가 유발한 출혈 피해 (\\S+)% 가속$"
+ "#": "^플레이어가 유발한 출혈이 피해 (\\S+)% 가속$"
},
"10": {
"#": "^你造成的流血傷害加速 (\\S+)%$"
@@ -54034,7 +53985,7 @@
"#": "^Los venenos que aplicas infligen su daño un (\\S+)% más rápido$"
},
"8": {
- "#": "^플레이어가 유발한 중독 피해 (\\S+)% 가속$"
+ "#": "^플레이어가 유발한 중독이 피해 (\\S+)% 가속$"
},
"10": {
"#": "^你造成的中毒傷害加速 (\\S+)%$"
@@ -54634,7 +54585,7 @@
"1|#": "^Cuando Matas a un Monstruo Raro, tienes (\\S+)% de probabilidad de ganar uno de sus Modificadores durante 10 segundos$"
},
"8": {
- "1|#": "^희귀 몬스터 처치 시 (\\S+)%의 확률로 10초 동안 속성 부여 중 한 개 획득$"
+ "1|#": "^희귀 몬스터 처치 시 (\\S+)%의 확률로 10초 동안 해당 몬스터의 속성 중 1개 획득$"
},
"10": {
"1|#": "^當你擊殺稀有怪物,有 (\\S+)% 機率獲得它其中 1 個詞綴,持續 10 秒$"
@@ -54997,12 +54948,27 @@
"1": "^Gain (\\S+) Endurance Charge every second if you've been Hit Recently$",
"2|#": "^Gain (\\S+) Endurance Charges every second if you've been Hit Recently$"
},
- "2": {},
- "3": {},
- "4": {},
- "5": {},
+ "2": {
+ "1": "^Ganha (\\S+) Carga de Tolerância por segundo se foi Acertado Recentemente$",
+ "2|#": "^Ganha (\\S+) Cargas de Tolerância por segundo se foi Acertado Recentemente$"
+ },
+ "3": {
+ "1": "^Дарует зарядов выносливости каждую секунду, если вы недавно получали удар: (\\S+)$",
+ "2|#": "^Дарует зарядов выносливости каждую секунду, если вы недавно получали удар: (\\S+)$"
+ },
+ "4": {
+ "1": "^ได้รับ Endurance Charge (\\S+) ลูกทุกๆหนึ่งวินาที หากคุณโดนปะทะมาเร็วๆนี้$",
+ "2|#": "^ได้รับ Endurance Charge (\\S+) ลูกทุกๆหนึ่งวินาที หากคุณโดนปะทะมาเร็วๆนี้$"
+ },
+ "5": {
+ "1": "^Erhaltet jede Sekunde (\\S+) Widerstands-Ladung, wenn Ihr kürzlich getroffen wurdet$",
+ "2|#": "^Erhaltet jede Sekunde (\\S+) Widerstands-Ladungen, wenn Ihr kürzlich getroffen wurdet$"
+ },
"6": {},
- "7": {},
+ "7": {
+ "1": "^Gana (\\S+) Carga de aguante por segundo si fuiste golpeado recientemente$",
+ "2|#": "^Gana (\\S+) Cargas de aguante por segundo si fuiste golpeado recientemente$"
+ },
"8": {
"1": "^최근 4초 이내 피격된 경우 1초마다 인내 충전 (\\S+)개 획득$",
"2|#": "^최근 4초 이내 피격된 경우 1초마다 인내 충전 (\\S+)개 획득$"
@@ -57421,7 +57387,7 @@
"1|#": "^Rareza de Objetos encontrados aumentada un 1% por cada (\\S+) Enemigo Matado durante Desenfreno$"
},
"8": {
- "1|#": "^광란 처치 (\\S+)당 발견한 아이템 희귀도 1% 증가$"
+ "1|#": "^광란 처치 (\\S+)당 발견하는 아이템 희귀도 1% 증가$"
},
"10": {
"1|#": "^每 (\\S+) 暴怒擊殺增加 1% 物品稀有度$"
@@ -58381,7 +58347,7 @@
"#": "^Los aumentos y las reducciones que afectan al radio de iluminación también se aplican a la precisión$"
},
"8": {
- "#": "^시야 반경 증가 및 감소가 정확도에도 적용$"
+ "#": "^시야 반경 증가 및 감소 수치를 정확도에도 적용$"
},
"10": {
"#": "^增加和減少照亮範圍同時套用至命中$"
@@ -60679,7 +60645,9 @@
"3": {
"#": "^В области можно встретить групп монстров с дополнительным Оживлённым оружием: (\\S+)$"
},
- "4": {},
+ "4": {
+ "#": "^ที่นี่มี Animated Weapon Packs เพิ่มอีก$"
+ },
"5": {
"#": "^Gebiet enthält (\\S+) zusätzliche Gruppen beseelter Waffen$"
},
@@ -64368,7 +64336,7 @@
"#|99": "^Los Jugadores tienen un (\\S+)% de probabilidad de que al Matar a un Monstruo Raro ganen 1 de sus Modificadores durante 20 segundos$"
},
"8": {
- "#|99": "^플레이어가 희귀 몬스터 처치 시 (\\S+)%의 확률로 20초 동안 해당 몬스터의 속성 부여 중 1개 획득$"
+ "#|99": "^플레이어가 희귀 몬스터 처치 시 (\\S+)%의 확률로 20초 동안 해당 몬스터의 속성 중 1개 획득$"
},
"10": {
"#|99": "^當玩家擊殺稀有怪物時,有 (\\S+)% 機率獲得它其中 1 個詞綴,持續 20 秒$"
@@ -68772,7 +68740,7 @@
"#": "^Los enemigos que no están escarchados cuando los envenenas, son escarchados$"
},
"8": {
- "#": "^자신이 출혈 효과를 부여한 냉각되지 않은 적이 냉각됨$"
+ "#": "^냉각되지 않은 적에게 출혈을 유발하면 해당 적이 냉각됨$"
},
"10": {
"#": "^你造成流血的非冰緩敵人被冰緩$"
@@ -75540,7 +75508,7 @@
"#": "^Los achaques dañinos que aplicas infligen su daño un (\\S+)% más rápido bajo los efectos de Malevolencia$"
},
"8": {
- "#": "^악의의 영향을 받는 동안 플레이어가 유발하는 상태 이상 피해 (\\S+)%만큼 가속$"
+ "#": "^악의의 영향을 받는 동안 플레이어가 유발한 상태 이상이 피해 (\\S+)% 가속$"
},
"10": {
"#": "^被惡意影響時,你造成的傷害型異常狀態所造成的傷害加速 (\\S+)%$"
@@ -78006,8 +77974,8 @@
"N#|-1": "^Cantidad de objetos encontrados en las áreas reducida un (\\S+)%$"
},
"8": {
- "1|#": "^지역에서 발견한 아이템 수량 (\\S+)% 증가$",
- "N#|-1": "^지역에서 발견한 아이템 수량 (\\S+)% 감소$"
+ "1|#": "^지역에서 발견하는 아이템 수량 (\\S+)% 증가$",
+ "N#|-1": "^지역에서 발견하는 아이템 수량 (\\S+)% 감소$"
},
"10": {
"1|#": "^增加 (\\S+)% 此區域物品掉落數量$",
@@ -78123,8 +78091,8 @@
"N#|-1": "^Rareza de Objetos encontrados en esta Área reducida un (\\S+)%$"
},
"8": {
- "1|#": "^이 지역에서 발견한 아이템 희귀도 (\\S+)% 증가$",
- "N#|-1": "^이 지역에서 발견한 아이템 희귀도 (\\S+)% 감소$"
+ "1|#": "^이 지역에서 발견하는 아이템 희귀도 (\\S+)% 증가$",
+ "N#|-1": "^이 지역에서 발견하는 아이템 희귀도 (\\S+)% 감소$"
},
"10": {
"1|#": "^此地圖增加 (\\S+)% 物品稀有度$",
@@ -80483,6 +80451,39 @@
}
}
},
+ "stat_3652278215": {
+ "id": "local_display_socketed_gems_supported_by_level_x_archmage",
+ "negated": false,
+ "text": {
+ "1": {
+ "#": "^Socketed Gems are Supported by Level (\\S+) Archmage$"
+ },
+ "2": {
+ "#": "^Gemas Encaixadas são Suportadas por Arquimago Nível (\\S+)$"
+ },
+ "3": {
+ "#": "^Размещённые камни усилены Архимагом (\\S+) уровня$"
+ },
+ "4": {
+ "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Archmage เลเวล (\\S+)$"
+ },
+ "5": {
+ "#": "^Eingefasste Gemmen werden unterstützt durch 'Erzmagier' Stufe (\\S+)$"
+ },
+ "6": {
+ "#": "^Les Gemmes Enchâssées sont modifiées par Archimage \\(Niveau (\\S+)\\)$"
+ },
+ "7": {
+ "#": "^Las gemas engarzadas están asistidas por Archimago de nivel (\\S+)$"
+ },
+ "8": {
+ "#": "^장착된 젬에 (\\S+)레벨 대마법사 보조 효과 적용$"
+ },
+ "10": {
+ "#": "^插槽中寶石被等級 (\\S+) 的魔幻輔助$"
+ }
+ }
+ },
"stat_3274973940": {
"id": "local_display_socketed_gems_supported_by_level_x_aura_duration",
"negated": false,
@@ -82661,6 +82662,39 @@
}
}
},
+ "stat_402499111": {
+ "id": "local_display_socketed_gems_supported_by_level_x_second_wind",
+ "negated": false,
+ "text": {
+ "1": {
+ "#": "^Socketed Gems are Supported by Level (\\S+) Second Wind$"
+ },
+ "2": {
+ "#": "^Gemas Encaixadas são Suportadas por Segundo Vento Nível (\\S+)$"
+ },
+ "3": {
+ "#": "^Размещённые камни усилены Вторым дыханием (\\S+) уровня$"
+ },
+ "4": {
+ "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Second Wind เลเวล (\\S+)$"
+ },
+ "5": {
+ "#": "^Eingefasste Gemmen werden unterstützt durch 'Zweite Luft' Stufe (\\S+)$"
+ },
+ "6": {
+ "#": "^Les Gemmes Enchâssées sont modifiées par Second souffle \\(Niveau (\\S+)\\)$"
+ },
+ "7": {
+ "#": "^Las gemas engarzadas están asistidas por Segundo aliento de nivel (\\S+)$"
+ },
+ "8": {
+ "#": "^장착된 젬에 (\\S+)레벨 새로운 활력 보조 효과 적용$"
+ },
+ "10": {
+ "#": "^插槽中寶石被等級 (\\S+) 的恢復輔助$"
+ }
+ }
+ },
"stat_1390285657": {
"id": "local_display_socketed_gems_supported_by_level_x_slower_projectiles",
"negated": false,
@@ -83253,6 +83287,39 @@
}
}
},
+ "stat_2333301609": {
+ "id": "local_display_supported_by_level_x_awakened_increased_area_of_effect",
+ "negated": false,
+ "text": {
+ "1": {
+ "#": "^Socketed Gems are Supported by Level (\\S+) Awakened Increased Area Of Effect$"
+ },
+ "2": {
+ "#": "^Gemas Encaixadas são Suportadas por Área de Efeito Aumentada Desperto Nível (\\S+)$"
+ },
+ "3": {
+ "#": "^Размещённые камни усилены пробуждённой Расширенной областью действия (\\S+) уровня$"
+ },
+ "4": {
+ "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Increased Area Of Effect เลเวล (\\S+)$"
+ },
+ "5": {
+ "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckter Vergrößerter Wirkungsbereich Stufe (\\S+)$"
+ },
+ "6": {
+ "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée d'Augmentation de Zone d'effet \\(Niveau (\\S+)\\)$"
+ },
+ "7": {
+ "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Área de efecto aumentada, de nivel (\\S+)$"
+ },
+ "8": {
+ "#": "^장착된 젬에 (\\S+)레벨 각성한 효과 범위 증가 보조 효과 적용$"
+ },
+ "10": {
+ "#": "^此物品插槽中寶石受到等級 (\\S+) 覺醒.增大範圍輔助$"
+ }
+ }
+ },
"stat_2173069393": {
"id": "local_display_supported_by_level_x_awakened_melee_physical_damage",
"negated": false,
@@ -83286,6 +83353,39 @@
}
}
},
+ "stat_2253550081": {
+ "id": "local_display_supported_by_level_x_awakened_melee_splash",
+ "negated": false,
+ "text": {
+ "1": {
+ "#": "^Socketed Gems are Supported by Level (\\S+) Awakened Melee Splash$"
+ },
+ "2": {
+ "#": "^Gemas Encaixadas são Suportadas por Propagar Dano Desperto Nível (\\S+)$"
+ },
+ "3": {
+ "#": "^Размещённые камни усилены пробуждённым Раскатистым ударом (\\S+) уровня$"
+ },
+ "4": {
+ "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Melee Splash เลเวล (\\S+)$"
+ },
+ "5": {
+ "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckter Nahkampf-Streuschaden Stufe (\\S+)$"
+ },
+ "6": {
+ "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Dégâts de mêlée collatéraux \\(Niveau (\\S+)\\)$"
+ },
+ "7": {
+ "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Daño colateral de nivel (\\S+)$"
+ },
+ "8": {
+ "#": "^장착된 젬에 (\\S+)레벨 각성한 근접 범위 피해 보조 효과 적용$"
+ },
+ "10": {
+ "#": "^此物品插槽中寶石受到等級 (\\S+) 覺醒.近戰傷害擴散輔助$"
+ }
+ }
+ },
"stat_2100048639": {
"id": "local_display_supported_by_level_x_awakened_minion_damage",
"negated": false,
@@ -89398,32 +89498,28 @@
"negated": false,
"text": {
"1": {
- "#": "^Consumes a Void Charge to Trigger Level (\\S+) Void Shot when you fire Arrows$"
+ "#": "^Consumes a Void Charge to Trigger Level (\\S+) Void Shot when you fire Arrows with a Non-Triggered Skill$"
},
"2": {
- "#": "^Consome uma Carga de Vazio para Ativar Tiro do Vazio Nível (\\S+) ao disparar Flechas$"
+ "#": "^Consome uma Carga do Vazio para Ativar Tiro do Vazio Nível (\\S+) ao disparar Flechas com uma Habilidade não Ativada$"
},
"3": {
- "#": "^Расходует заряд пустоты, чтобы вызвать срабатывание Выстрела пустоты (\\S+) уровня, когда вы выпускаете стрелы$"
+ "#": "^Расходует заряд пустоты, чтобы вызвать срабатывание Выстрела пустоты (\\S+) уровня, когда вы выпускаете стрелы несрабатываемым умением$"
},
"4": {
- "#": "^ใช้ Void Charge เพื่อใช้ Void Shot เลเวล (\\S+) หากผู้เล่นยิงธนู$"
+ "#": "^ใช้ Void Charge หนึ่งลูกเพื่อปล่อยสกิล Void Shot เลเวล (\\S+) เมื่อผู้เล่นยิงธนูด้วยสกิลที่ไม่ใช่สกิลทำงานเอง$"
},
"5": {
- "#": "^Verbraucht eine Leerenladung zum Auslösen von 'Leerenschuss' Stufe (\\S+), wenn Ihr Pfeile feuert$"
- },
- "6": {
- "#": "^Consomme une Charge du Néant afin de déclencher Tir du Néant \\(Niveau (\\S+)\\) lorsque vous tirez des Flèches$"
+ "#": "^Verbraucht eine Leerenladung zum Auslösen von 'Leerenschuss' Stufe (\\S+), wenn Ihr Pfeile mit einer Fertigkeit \\(ausgelöste Fertigkeiten ausgenommen\\) feuert$"
},
+ "6": {},
"7": {
- "#": "^Consume una Carga de Vacío para Activar Disparo de Vacío Nivel (\\S+) cuando disparas Flechas$"
+ "#": "^Consume una Carga de vacío para activar Disparo de vacío de nivel (\\S+) cuando disparas flechas con una habilidad que no sea de activación$"
},
"8": {
- "#": "^화살 발사 시 공허 충전을 소모하여 (\\S+)레벨 공허 사격 발동$"
+ "#": "^비-발동형 스킬로 화살 발사 시 공허 충전을 소모하여 (\\S+)레벨 공허 사격 발동$"
},
- "10": {
- "#": "^你發射箭矢時消耗 1 個虛空能量球觸發等級 (\\S+) 的虛無疾射$"
- }
+ "10": {}
}
},
"stat_3657377047": {
@@ -92675,8 +92771,8 @@
"N#|-1": "^Rareza de Objetos encontrados reducida un (\\S+)% para Aliados Cercanos$"
},
"8": {
- "1|#": "^주변 동료들이 발견한 아이템 희귀도 (\\S+)% 증가$",
- "N#|-1": "^주변 동료들이 발견한 아이템 희귀도 (\\S+)% 감소$"
+ "1|#": "^주변 동료들이 발견하는 아이템 희귀도 (\\S+)% 증가$",
+ "N#|-1": "^주변 동료들이 발견하는 아이템 희귀도 (\\S+)% 감소$"
},
"10": {
"1|#": "^附近的友方增加 (\\S+)% 物品稀有度$",
@@ -92710,7 +92806,7 @@
"#": "^No Puede usar otros Anillos$"
},
"8": {
- "#": "^다른 반지를 사용할 수 없음$"
+ "#": "^다른 반지 사용 불가$"
},
"10": {
"#": "^不能使用其他戒指$"
@@ -95010,6 +95106,35 @@
}
}
},
+ "stat_3246076198": {
+ "id": "map_ground_lightning_base_magnitude",
+ "negated": false,
+ "text": {
+ "1": {
+ "#": "^Area has patches of Shocking Ground which increase Damage taken by (\\S+)%$"
+ },
+ "2": {
+ "#": "^Área possui poças de Solo Eletrizado que aumentando o Dano sofrido em (\\S+)%$"
+ },
+ "3": {
+ "#": "^Область содержит участки заряженной земли, повышающей получаемый урон на (\\S+)%$"
+ },
+ "4": {
+ "#": "^พื้นที่นี้มี พื้นที่ช็อค ซึ่งจะเพิ่มความเสียหายที่ได้รับ (\\S+)%$"
+ },
+ "5": {
+ "#": "^Gebiet hat stellenweise schockenden Boden, der den erlittenen Schaden um (\\S+)% erhöht$"
+ },
+ "6": {},
+ "7": {
+ "#": "^El área tiene zonas de Suelo electrificado, lo cual aumenta el daño recibido en un (\\S+)%$"
+ },
+ "8": {
+ "#": "^지역에 (\\S+)%만큼 피해가 증가한 감전 대지 존재$"
+ },
+ "10": {}
+ }
+ },
"stat_3577222856": {
"id": "map_base_ground_desecration_damage_to_deal_per_minute",
"negated": false,
@@ -96335,7 +96460,7 @@
"#": "^(\\S+)% del Daño es tomado del Maná antes que de la Vida$"
},
"8": {
- "#": "^받는 피해의 (\\S+)%를 생명력 대신 마나 소모$"
+ "#": "^받는 피해의 (\\S+)%를 생명력 대신 마나로 소모$"
},
"10": {
"#": "^生命值所受的 (\\S+)% 傷害由魔力扣取$"
@@ -96368,7 +96493,7 @@
"#": "^Tú y tus aliados cercanos ganan Daño aumentado un (\\S+)%$"
},
"8": {
- "#": "^플레이어와 주변 동료들이 (\\S+)% 증가한 피해를 획득$"
+ "#": "^플레이어와 주변 동료들이 주는 피해 (\\S+)% 증가$"
},
"10": {
"#": "^你跟友方增加 (\\S+)% 傷害$"
@@ -97053,7 +97178,7 @@
"#": "^Los aliados cercanos ganan (\\S+)% de Daño aumentado$"
},
"8": {
- "#": "^주변 동료들이 (\\S+)% 증가한 피해 획득$"
+ "#": "^주변 동료들이 주는 피해 (\\S+)% 증가$"
},
"10": {
"#": "^附近的友方獲得增加 (\\S+)% 傷害$"
@@ -97192,8 +97317,8 @@
"N#|-1": "^Los Ataques con esta arma tienen Daño Elemental reducido un (\\S+)%$"
},
"8": {
- "1|#": "^이 무기로 타격 시 원소 피해 (\\S+)% 증가$",
- "N#|-1": "^이 무기로 타격 시 원소 피해 (\\S+)% 감소$"
+ "1|#": "^이 무기로 공격 시 원소 피해 (\\S+)% 증가$",
+ "N#|-1": "^이 무기로 공격 시 원소 피해 (\\S+)% 감소$"
},
"10": {
"1|#": "^這個武器攻擊會增加 (\\S+)% 元素傷害$",
@@ -97575,7 +97700,7 @@
"1|#": "^Los Aliados cercanos ganan (\\S+)% de aumento al Índice de Regeneración de Maná$"
},
"8": {
- "1|#": "^주변 동료들이 (\\S+)% 증가한 마나 재생 속도 획득$"
+ "1|#": "^주변 동료들의 마나 재생 속도 (\\S+)% 증가$"
},
"10": {
"1|#": "^附近的友軍獲得 (\\S+)% 魔力回復$"
@@ -98022,7 +98147,7 @@
"#": "^Con 4 Notables Asignadas dentro del Radio, cuando Matas a un Monstruo Raro ganas (\\S+) de sus Modificadores durante 20 segundos$"
},
"8": {
- "#": "^반경 내 주요 스킬 4개가 할당된 상태에서 희귀 몬스터 처치 시 20초 동안 해당 몬스터의 속성 부여 (\\S+)개 획득$"
+ "#": "^반경 내 주요 스킬 4개가 할당된 상태에서 희귀 몬스터 처치 시 20초 동안 해당 몬스터의 속성 중 (\\S+)개 획득$"
},
"10": {
"#": "^範圍內配置 4 個核心天賦,當你擊殺稀有怪物時,你會獲得它其中 (\\S+) 個詞綴 20 秒$"
@@ -101470,7 +101595,7 @@
"# #": "^Los Ataques con esta Arma infligen (\\S+) a (\\S+) de Daño de Fuego agregado a los Enemigos con Sangrado$"
},
"8": {
- "# #": "^이 무기로 공격 시 출혈 중인 적에게 주는 추가 화염 피해 (\\S+)~(\\S+)$"
+ "# #": "^이 무기로 출혈 중인 적 공격 시 추가 화염 피해 (\\S+)~(\\S+)$"
},
"10": {
"# #": "^使用此武器攻擊流血的敵人附加 (\\S+) 至 (\\S+) 火焰傷害$"
@@ -113370,7 +113495,7 @@
"1|#": "^Los Golpes con esta Arma tienen Golpe de Gracia contra Enemigos con Sangrado$"
},
"8": {
- "1|#": "^출혈 중인 적에게 이 무기로 마무리 타격 가능$"
+ "1|#": "^이 무기로 출혈 중인 적 공격 시 마무리 타격 가능$"
},
"10": {
"1|#": "^使用此武器擊中流血的敵人時有撲殺效果$"
@@ -119175,7 +119300,7 @@
"# #": "^Agrega (\\S+) a (\\S+) de Daño Físico a los Ataques \\(implicit\\)$"
},
"8": {
- "# #": "^공격 시 (\\S+)~(\\S+)의 공격 물리 피해 추가 \\(implicit\\)$"
+ "# #": "^공격 시 (\\S+)~(\\S+)의 물리 피해 추가 \\(implicit\\)$"
},
"10": {
"# #": "^攻擊附加 (\\S+) 至 (\\S+) 物理傷害 \\(implicit\\)$"
@@ -122398,8 +122523,8 @@
"N#|-1": "^Cantidad de Objetos encontrados reducida un (\\S+)% \\(implicit\\)$"
},
"8": {
- "1|#": "^발견한 아이템 수량 (\\S+)% 증가 \\(implicit\\)$",
- "N#|-1": "^발견한 아이템 수량 (\\S+)% 감소 \\(implicit\\)$"
+ "1|#": "^발견하는 아이템 수량 (\\S+)% 증가 \\(implicit\\)$",
+ "N#|-1": "^발견하는 아이템 수량 (\\S+)% 감소 \\(implicit\\)$"
},
"10": {
"1|#": "^增加 (\\S+)% 物品數量 \\(implicit\\)$",
@@ -122440,8 +122565,8 @@
"N#|-1": "^Rareza de Objetos encontrados reducida un (\\S+)% \\(implicit\\)$"
},
"8": {
- "1|#": "^발견한 아이템 희귀도 (\\S+)% 증가 \\(implicit\\)$",
- "N#|-1": "^발견한 아이템 희귀도 (\\S+)% 감소 \\(implicit\\)$"
+ "1|#": "^발견하는 아이템 희귀도 (\\S+)% 증가 \\(implicit\\)$",
+ "N#|-1": "^발견하는 아이템 희귀도 (\\S+)% 감소 \\(implicit\\)$"
},
"10": {
"1|#": "^增加 (\\S+)% 物品稀有度 \\(implicit\\)$",
@@ -125963,8 +126088,8 @@
"N#|-1": "^Daño de Ataques contra Enemigos con Sangrado reducido un (\\S+)% \\(implicit\\)$"
},
"8": {
- "1|#": "^출혈 중인 적에게 주는 공격 피해 (\\S+)% 증가 \\(implicit\\)$",
- "N#|-1": "^출혈 중인 적에게 주는 공격 피해 (\\S+)% 감소 \\(implicit\\)$"
+ "1|#": "^출혈 중인 적 공격 시 공격 피해 (\\S+)% 증가 \\(implicit\\)$",
+ "N#|-1": "^출혈 중인 적 공격 시 공격 피해 (\\S+)% 감소 \\(implicit\\)$"
},
"10": {
"1|#": "^增加對流血中敵人 (\\S+)% 攻擊傷害 \\(implicit\\)$",
@@ -126304,7 +126429,7 @@
"#": "^Las quemaduras que aplicas infligen su daño un (\\S+)% más rápido \\(implicit\\)$"
},
"8": {
- "#": "^플레이어가 유발한 점화 피해 (\\S+)% 가속 \\(implicit\\)$"
+ "#": "^플레이어가 유발한 점화가 피해 (\\S+)% 가속 \\(implicit\\)$"
},
"10": {
"#": "^你造成的點燃傷害加速 (\\S+)% \\(implicit\\)$"
@@ -126736,7 +126861,7 @@
"#": "^Los aumentos y las reducciones que afectan al daño de las habilidades vaal también se aplican a las habilidades no vaal \\(implicit\\)$"
},
"8": {
- "#": "^바알 스킬 피해의 증가 및 감소가 비 바알 스킬에도 적용 \\(implicit\\)$"
+ "#": "^바알 스킬 피해의 증가 및 감소 수치가 비 바알 스킬에도 적용 \\(implicit\\)$"
},
"10": {
"#": "^增加或減少瓦爾技能的傷害同時影響非瓦爾技能 \\(implicit\\)$"
@@ -128127,7 +128252,10 @@
"1|#": "^Удары по вам имеют на (\\S+)% повышенный шанс критического удара \\(implicit\\)$",
"N#|-1": "^Удары по вам имеют на (\\S+)% сниженный шанс критического удара \\(implicit\\)$"
},
- "4": {},
+ "4": {
+ "1|#": "^การปะทะ ต่อตัวคุณ จะมี เพิ่มโอกาสคริติคอล (\\S+)% \\(implicit\\)$",
+ "N#|-1": "^การปะทะ ต่อตัวคุณ จะมี ลดโอกาสคริติคอล (\\S+)% \\(implicit\\)$"
+ },
"5": {
"1|#": "^Treffer haben (\\S+)% erhöhte kritische Trefferchance gegen Euch \\(implicit\\)$",
"N#|-1": "^Treffer haben (\\S+)% verringerte kritische Trefferchance gegen Euch \\(implicit\\)$"
@@ -130051,7 +130179,7 @@
"#": "^(\\S+)% del daño físico lo recibe el maná antes que la vida \\(implicit\\)$"
},
"8": {
- "#": "^물리 피해의 (\\S+)%만큼 생명력 대신 마나 감소 \\(implicit\\)$"
+ "#": "^물리 피해의 (\\S+)%를 생명력 대신 마나로 소모 \\(implicit\\)$"
},
"10": {
"#": "^生命值所受的 (\\S+)% 物理傷害由魔力扣除 \\(implicit\\)$"
@@ -132098,7 +132226,7 @@
"#": "^Los sangrados que aplicas infligen su daño un (\\S+)% más rápido \\(implicit\\)$"
},
"8": {
- "#": "^플레이어가 유발한 출혈 피해 (\\S+)% 가속 \\(implicit\\)$"
+ "#": "^플레이어가 유발한 출혈이 피해 (\\S+)% 가속 \\(implicit\\)$"
},
"10": {
"#": "^你造成的流血傷害加速 (\\S+)% \\(implicit\\)$"
@@ -132131,7 +132259,7 @@
"#": "^Los venenos que aplicas infligen su daño un (\\S+)% más rápido \\(implicit\\)$"
},
"8": {
- "#": "^플레이어가 유발한 중독 피해 (\\S+)% 가속 \\(implicit\\)$"
+ "#": "^플레이어가 유발한 중독이 피해 (\\S+)% 가속 \\(implicit\\)$"
},
"10": {
"#": "^你造成的中毒傷害加速 (\\S+)% \\(implicit\\)$"
@@ -132305,12 +132433,27 @@
"1": "^Gain (\\S+) Endurance Charge every second if you've been Hit Recently \\(implicit\\)$",
"2|#": "^Gain (\\S+) Endurance Charges every second if you've been Hit Recently \\(implicit\\)$"
},
- "2": {},
- "3": {},
- "4": {},
- "5": {},
+ "2": {
+ "1": "^Ganha (\\S+) Carga de Tolerância por segundo se foi Acertado Recentemente \\(implicit\\)$",
+ "2|#": "^Ganha (\\S+) Cargas de Tolerância por segundo se foi Acertado Recentemente \\(implicit\\)$"
+ },
+ "3": {
+ "1": "^Дарует зарядов выносливости каждую секунду, если вы недавно получали удар: (\\S+) \\(implicit\\)$",
+ "2|#": "^Дарует зарядов выносливости каждую секунду, если вы недавно получали удар: (\\S+) \\(implicit\\)$"
+ },
+ "4": {
+ "1": "^ได้รับ Endurance Charge (\\S+) ลูกทุกๆหนึ่งวินาที หากคุณโดนปะทะมาเร็วๆนี้ \\(implicit\\)$",
+ "2|#": "^ได้รับ Endurance Charge (\\S+) ลูกทุกๆหนึ่งวินาที หากคุณโดนปะทะมาเร็วๆนี้ \\(implicit\\)$"
+ },
+ "5": {
+ "1": "^Erhaltet jede Sekunde (\\S+) Widerstands-Ladung, wenn Ihr kürzlich getroffen wurdet \\(implicit\\)$",
+ "2|#": "^Erhaltet jede Sekunde (\\S+) Widerstands-Ladungen, wenn Ihr kürzlich getroffen wurdet \\(implicit\\)$"
+ },
"6": {},
- "7": {},
+ "7": {
+ "1": "^Gana (\\S+) Carga de aguante por segundo si fuiste golpeado recientemente \\(implicit\\)$",
+ "2|#": "^Gana (\\S+) Cargas de aguante por segundo si fuiste golpeado recientemente \\(implicit\\)$"
+ },
"8": {
"1": "^최근 4초 이내 피격된 경우 1초마다 인내 충전 (\\S+)개 획득 \\(implicit\\)$",
"2|#": "^최근 4초 이내 피격된 경우 1초마다 인내 충전 (\\S+)개 획득 \\(implicit\\)$"
@@ -134237,8 +134380,8 @@
"N#|-1": "^Cantidad de objetos encontrados en las áreas reducida un (\\S+)% \\(implicit\\)$"
},
"8": {
- "1|#": "^지역에서 발견한 아이템 수량 (\\S+)% 증가 \\(implicit\\)$",
- "N#|-1": "^지역에서 발견한 아이템 수량 (\\S+)% 감소 \\(implicit\\)$"
+ "1|#": "^지역에서 발견하는 아이템 수량 (\\S+)% 증가 \\(implicit\\)$",
+ "N#|-1": "^지역에서 발견하는 아이템 수량 (\\S+)% 감소 \\(implicit\\)$"
},
"10": {
"1|#": "^增加 (\\S+)% 此區域物品掉落數量 \\(implicit\\)$",
@@ -138707,7 +138850,7 @@
"#": "^El Objeto cae al Morir si está equipado por un Guardián Animado \\(implicit\\)$"
},
"8": {
- "#": "^움직이는 수호자에 장착된 아이템이 사망 시 떨어짐 \\(implicit\\)$"
+ "#": "^기동된 수호자에 장착된 아이템이 사망 시 떨어짐 \\(implicit\\)$"
},
"10": {
"#": "^幻化守衛裝備之物品將在幻化守衛死亡時掉落 \\(implicit\\)$"
@@ -138773,7 +138916,7 @@
"#": "^(\\S+)% del Daño es tomado del Maná antes que de la Vida \\(implicit\\)$"
},
"8": {
- "#": "^받는 피해의 (\\S+)%를 생명력 대신 마나 소모 \\(implicit\\)$"
+ "#": "^받는 피해의 (\\S+)%를 생명력 대신 마나로 소모 \\(implicit\\)$"
},
"10": {
"#": "^生命值所受的 (\\S+)% 傷害由魔力扣取 \\(implicit\\)$"
@@ -141797,7 +141940,7 @@
"# #": "^Agrega (\\S+) a (\\S+) de Daño Físico a los Ataques \\(crafted\\)$"
},
"8": {
- "# #": "^공격 시 (\\S+)~(\\S+)의 공격 물리 피해 추가 \\(crafted\\)$"
+ "# #": "^공격 시 (\\S+)~(\\S+)의 물리 피해 추가 \\(crafted\\)$"
},
"10": {
"# #": "^攻擊附加 (\\S+) 至 (\\S+) 物理傷害 \\(crafted\\)$"
@@ -143445,8 +143588,8 @@
"N#|-1": "^Rareza de Objetos encontrados reducida un (\\S+)% \\(crafted\\)$"
},
"8": {
- "1|#": "^발견한 아이템 희귀도 (\\S+)% 증가 \\(crafted\\)$",
- "N#|-1": "^발견한 아이템 희귀도 (\\S+)% 감소 \\(crafted\\)$"
+ "1|#": "^발견하는 아이템 희귀도 (\\S+)% 증가 \\(crafted\\)$",
+ "N#|-1": "^발견하는 아이템 희귀도 (\\S+)% 감소 \\(crafted\\)$"
},
"10": {
"1|#": "^增加 (\\S+)% 物品稀有度 \\(crafted\\)$",
@@ -145557,7 +145700,7 @@
"# 0": "^Los proyectiles de ataques regresan a ti desde el último objetivo \\(crafted\\)$"
},
"8": {
- "# 0": "^공격 투사체가 마지막 대상에게서 자신에게로 돌아옴 \\(crafted\\)$"
+ "# 0": "^공격 투사체가 마지막 대상 명중 후 자신에게 돌아옴 \\(crafted\\)$"
},
"10": {
"# 0": "^攻擊投射物從最終目標返還 \\(crafted\\)$"
@@ -149327,7 +149470,7 @@
"#": "^El Objeto cae al Morir si está equipado por un Guardián Animado \\(crafted\\)$"
},
"8": {
- "#": "^움직이는 수호자에 장착된 아이템이 사망 시 떨어짐 \\(crafted\\)$"
+ "#": "^기동된 수호자에 장착된 아이템이 사망 시 떨어짐 \\(crafted\\)$"
},
"10": {
"#": "^幻化守衛裝備之物品將在幻化守衛死亡時掉落 \\(crafted\\)$"
@@ -149624,7 +149767,7 @@
},
"8": {
"1|#": "^플라스크 효과를 받는 동안 발견하는 아이템 희귀도 (\\S+)% 증가 \\(crafted\\)$",
- "N#|-1": "^플라스크 효과를 받는 동안 발견한 아이템 희귀도 (\\S+)% 감소 \\(crafted\\)$"
+ "N#|-1": "^플라스크 효과를 받는 동안 발견하는 아이템 희귀도 (\\S+)% 감소 \\(crafted\\)$"
},
"10": {
"1|#": "^藥劑效果持續時間內,增加 (\\S+)% 掉落物品稀有度 \\(crafted\\)$",
@@ -150873,7 +151016,7 @@
"# #": "^Agrega (\\S+) a (\\S+) de Daño Físico a los Ataques \\(fractured\\)$"
},
"8": {
- "# #": "^공격 시 (\\S+)~(\\S+)의 공격 물리 피해 추가 \\(fractured\\)$"
+ "# #": "^공격 시 (\\S+)~(\\S+)의 물리 피해 추가 \\(fractured\\)$"
},
"10": {
"# #": "^攻擊附加 (\\S+) 至 (\\S+) 物理傷害 \\(fractured\\)$"
@@ -154675,8 +154818,8 @@
"N#|-1": "^Rareza de Objetos encontrados reducida un (\\S+)% \\(fractured\\)$"
},
"8": {
- "1|#": "^발견한 아이템 희귀도 (\\S+)% 증가 \\(fractured\\)$",
- "N#|-1": "^발견한 아이템 희귀도 (\\S+)% 감소 \\(fractured\\)$"
+ "1|#": "^발견하는 아이템 희귀도 (\\S+)% 증가 \\(fractured\\)$",
+ "N#|-1": "^발견하는 아이템 희귀도 (\\S+)% 감소 \\(fractured\\)$"
},
"10": {
"1|#": "^增加 (\\S+)% 物品稀有度 \\(fractured\\)$",
@@ -158272,7 +158415,7 @@
"#": "^Los esbirros tienen (\\S+)% a la probabilidad de Bloquear Daño de Ataques \\(fractured\\)$"
},
"8": {
- "#": "^소환수의 공격 피해 막기 확률 (\\S+)% \\(fractured\\)$"
+ "#": "^소환수가 공격 피해를 막아낼 확률 (\\S+)% \\(fractured\\)$"
},
"10": {
"#": "^召喚物有 (\\S+)% 攻擊傷害格擋率 \\(fractured\\)$"
@@ -162504,7 +162647,7 @@
"N#|-1": "^Mina de Congelamiento causa que los Enemigos pierdan (\\S+)% de Resistencia al Hielo adicional mientras estén Congelados \\(enchant\\)$"
},
"8": {
- "N#|-1": "^동결 지뢰에 의해 동결 상태에서 적의 냉기 저항 (\\S+)% 추가 손실 \\(enchant\\)$"
+ "N#|-1": "^동결 지뢰가 동결된 적의 냉기 저항 (\\S+)% 추가 손실 유발 \\(enchant\\)$"
},
"10": {
"N#|-1": "^冰凍地雷造成冰凍的敵人減少額外 (\\S+)% 冰冷抗性 \\(enchant\\)$"
@@ -176417,8 +176560,8 @@
"2|#": "^Arco ricocheteia (\\S+) vezes adicionais \\(enchant\\)$"
},
"3": {
- "1": "^(\\S+) дополнительный снаряд Цепи молний \\(enchant\\)$",
- "2|#": "^Дополнительных снарядов Цепи молний: (\\S+) \\(enchant\\)$"
+ "1": "^Цепь молний поражает дополнительных целей по цепи: (\\S+) \\(enchant\\)$",
+ "2|#": "^Цепь молний поражает дополнительных целей по цепи: (\\S+) \\(enchant\\)$"
},
"4": {
"1": "^Arc ชิ่งเพิ่ม (\\S+) ครั้ง \\(enchant\\)$",
@@ -180257,7 +180400,9 @@
"3": {
"#": "^(\\S+)% к сопротивлению стихиям Защитника предков \\(enchant\\)$"
},
- "4": {},
+ "4": {
+ "#": "^ต้านทาน ทุกธาตุ ของ Ancestral Protector Totem (\\S+)% \\(enchant\\)$"
+ },
"5": {
"#": "^(\\S+)% zu Elementarwiderständen von 'Altehrwürdiger Beschützer' \\(enchant\\)$"
},
@@ -187203,7 +187348,7 @@
"# #": "^Lacerar inflige (\\S+) a (\\S+) de Daño Físico agregado contra Enemigos con Sangrado \\(enchant\\)$"
},
"8": {
- "# #": "^연속 베기로 출혈 중인 적에게 주는 추가 물리 피해 (\\S+)~(\\S+) \\(enchant\\)$"
+ "# #": "^연속 베기로 출혈 중인 적 공격 시 추가 물리 피해 (\\S+)~(\\S+) \\(enchant\\)$"
},
"10": {
"# #": "^破空斬對流血的敵人附加 (\\S+) 至 (\\S+) 物理傷害 \\(enchant\\)$"
@@ -189850,7 +189995,7 @@
}
}
},
- "stat_4019701925": {
+ "stat_1080470148": {
"id": "map_area_contains_x_additional_clusters_of_beacon_barrels",
"negated": false,
"text": {
@@ -189883,7 +190028,7 @@
}
}
},
- "stat_1080470148": {
+ "stat_4019701925": {
"id": "map_area_contains_x_additional_clusters_of_beacon_barrels",
"negated": false,
"text": {
@@ -190862,7 +191007,7 @@
"10": {}
}
},
- "stat_1525452114": {
+ "stat_1727791743": {
"id": "map_endgame_affliction_reward_1",
"negated": false,
"text": {
@@ -190893,7 +191038,7 @@
"10": {}
}
},
- "stat_1727791743": {
+ "stat_1525452114": {
"id": "map_endgame_affliction_reward_1",
"negated": false,
"text": {
@@ -191186,7 +191331,7 @@
"#": "^La Calidad de este Mapa también se aplica a la Rareza de los Objetos encontrados \\(enchant\\)$"
},
"8": {
- "#": "^이 지도의 퀄리티가 발견한 아이템 희귀도에도 적용 \\(enchant\\)$"
+ "#": "^이 지도의 퀄리티가 발견하는 아이템 희귀도에도 적용 \\(enchant\\)$"
},
"10": {
"#": "^該地圖的品質加成將同時套用在掉落物品稀有度上 \\(enchant\\)$"
@@ -196100,8 +196245,8 @@
"N#|-1": "^Cantidad de objetos encontrados en mapas sin identificar reducida un (\\S+)% \\(enchant\\)$"
},
"8": {
- "1|#": "^미확인 지도에서 발견한 아이템 수량 (\\S+)% 증가 \\(enchant\\)$",
- "N#|-1": "^미확인 지도에서 발견한 아이템 수량 (\\S+)% 감소 \\(enchant\\)$"
+ "1|#": "^미확인 지도에서 발견하는 아이템 수량 (\\S+)% 증가 \\(enchant\\)$",
+ "N#|-1": "^미확인 지도에서 발견하는 아이템 수량 (\\S+)% 감소 \\(enchant\\)$"
},
"10": {
"1|#": "^未鑑定的地圖物品掉落數量增加 (\\S+)% \\(enchant\\)$",
@@ -197301,68 +197446,6 @@
}
}
},
- "delirium_reward_divinationcards": {
- "text": {
- "1": {
- "#": "^Delirium Reward Type: Divination Cards \\(×(\\S+)\\)$"
- },
- "2": {
- "#": "^Tipo de Recompensa Delirium: Cartas de Adivinhação \\(×(\\S+)\\)$"
- },
- "3": {
- "#": "^Вид наград Делириума: Гадальные карты \\(×(\\S+)\\)$"
- },
- "4": {
- "#": "^ชนิดของรางวัลเดลิเรียม: ไพ่พยากรณ์ \\(×(\\S+)\\)$"
- },
- "5": {
- "#": "^Delirium-Belohnungstyp: Weissagungskarten \\(×(\\S+)\\)$"
- },
- "6": {
- "#": "^Type de récompense Delirium : Cartes divinatoires \\(×(\\S+)\\)$"
- },
- "7": {
- "#": "^Tipo de recompensa de Delirium: Cartas de Adivinación \\(×(\\S+)\\)$"
- },
- "8": {
- "#": "^환영 보상 유형: 점술 카드 \\(×(\\S+)\\)$"
- },
- "10": {
- "#": "^譫妄獎勵類型:命預卡 \\(×(\\S+)\\)$"
- }
- }
- },
- "delirium_reward_prophecies": {
- "text": {
- "1": {
- "#": "^Delirium Reward Type: Prophecy Items \\(×(\\S+)\\)$"
- },
- "2": {
- "#": "^Tipo de Recompensa Delirium: Itens Proféticos \\(×(\\S+)\\)$"
- },
- "3": {
- "#": "^Вид наград Делириума: Запечатанные пророчества \\(×(\\S+)\\)$"
- },
- "4": {
- "#": "^ชนิดของรางวัลเดลิเรียม: ไอเทมคำทำนาย \\(×(\\S+)\\)$"
- },
- "5": {
- "#": "^Delirium-Belohnungstyp: Prophezeiungs-Gegenstände \\(×(\\S+)\\)$"
- },
- "6": {
- "#": "^Type de récompense Delirium : Objets de Prophétie \\(×(\\S+)\\)$"
- },
- "7": {
- "#": "^Tipo de recompensa de Delirium: Objetos de Prophecy \\(×(\\S+)\\)$"
- },
- "8": {
- "#": "^환영 보상 유형: 예언 아이템 \\(×(\\S+)\\)$"
- },
- "10": {
- "#": "^譫妄獎勵類型:預言之物 \\(×(\\S+)\\)$"
- }
- }
- },
"delirium_reward_essences": {
"text": {
"1": {
@@ -197394,6 +197477,68 @@
}
}
},
+ "delirium_reward_prophecies": {
+ "text": {
+ "1": {
+ "#": "^Delirium Reward Type: Prophecy Items \\(×(\\S+)\\)$"
+ },
+ "2": {
+ "#": "^Tipo de Recompensa Delirium: Itens Proféticos \\(×(\\S+)\\)$"
+ },
+ "3": {
+ "#": "^Вид наград Делириума: Запечатанные пророчества \\(×(\\S+)\\)$"
+ },
+ "4": {
+ "#": "^ชนิดของรางวัลเดลิเรียม: ไอเทมคำทำนาย \\(×(\\S+)\\)$"
+ },
+ "5": {
+ "#": "^Delirium-Belohnungstyp: Prophezeiungs-Gegenstände \\(×(\\S+)\\)$"
+ },
+ "6": {
+ "#": "^Type de récompense Delirium : Objets de Prophétie \\(×(\\S+)\\)$"
+ },
+ "7": {
+ "#": "^Tipo de recompensa de Delirium: Objetos de Prophecy \\(×(\\S+)\\)$"
+ },
+ "8": {
+ "#": "^환영 보상 유형: 예언 아이템 \\(×(\\S+)\\)$"
+ },
+ "10": {
+ "#": "^譫妄獎勵類型:預言之物 \\(×(\\S+)\\)$"
+ }
+ }
+ },
+ "delirium_reward_divinationcards": {
+ "text": {
+ "1": {
+ "#": "^Delirium Reward Type: Divination Cards \\(×(\\S+)\\)$"
+ },
+ "2": {
+ "#": "^Tipo de Recompensa Delirium: Cartas de Adivinhação \\(×(\\S+)\\)$"
+ },
+ "3": {
+ "#": "^Вид наград Делириума: Гадальные карты \\(×(\\S+)\\)$"
+ },
+ "4": {
+ "#": "^ชนิดของรางวัลเดลิเรียม: ไพ่พยากรณ์ \\(×(\\S+)\\)$"
+ },
+ "5": {
+ "#": "^Delirium-Belohnungstyp: Weissagungskarten \\(×(\\S+)\\)$"
+ },
+ "6": {
+ "#": "^Type de récompense Delirium : Cartes divinatoires \\(×(\\S+)\\)$"
+ },
+ "7": {
+ "#": "^Tipo de recompensa de Delirium: Cartas de Adivinación \\(×(\\S+)\\)$"
+ },
+ "8": {
+ "#": "^환영 보상 유형: 점술 카드 \\(×(\\S+)\\)$"
+ },
+ "10": {
+ "#": "^譫妄獎勵類型:命預卡 \\(×(\\S+)\\)$"
+ }
+ }
+ },
"delirium_reward_abyss": {
"text": {
"1": {
@@ -197456,6 +197601,37 @@
}
}
},
+ "delirium_reward_maps": {
+ "text": {
+ "1": {
+ "#": "^Delirium Reward Type: Map Items \\(×(\\S+)\\)$"
+ },
+ "2": {
+ "#": "^Tipo de Recompensa Delirium: Mapas \\(×(\\S+)\\)$"
+ },
+ "3": {
+ "#": "^Вид наград Делириума: Карты \\(×(\\S+)\\)$"
+ },
+ "4": {
+ "#": "^ชนิดของรางวัลเดลิเรียม: ไอเทมแผนที่ \\(×(\\S+)\\)$"
+ },
+ "5": {
+ "#": "^Delirium-Belohnungstyp: Kartengegenstände \\(×(\\S+)\\)$"
+ },
+ "6": {
+ "#": "^Type de récompense Delirium : Objets de Carte \\(×(\\S+)\\)$"
+ },
+ "7": {
+ "#": "^Tipo de recompensa de Delirium: Objetos de mapa \\(×(\\S+)\\)$"
+ },
+ "8": {
+ "#": "^환영 보상 유형: 지도 아이템 \\(×(\\S+)\\)$"
+ },
+ "10": {
+ "#": "^譫妄獎勵類型:地圖 \\(×(\\S+)\\)$"
+ }
+ }
+ },
"delirium_reward_labyrinth": {
"text": {
"1": {
@@ -197549,37 +197725,6 @@
}
}
},
- "delirium_reward_maps": {
- "text": {
- "1": {
- "#": "^Delirium Reward Type: Map Items \\(×(\\S+)\\)$"
- },
- "2": {
- "#": "^Tipo de Recompensa Delirium: Mapas \\(×(\\S+)\\)$"
- },
- "3": {
- "#": "^Вид наград Делириума: Карты \\(×(\\S+)\\)$"
- },
- "4": {
- "#": "^ชนิดของรางวัลเดลิเรียม: ไอเทมแผนที่ \\(×(\\S+)\\)$"
- },
- "5": {
- "#": "^Delirium-Belohnungstyp: Kartengegenstände \\(×(\\S+)\\)$"
- },
- "6": {
- "#": "^Type de récompense Delirium : Objets de Carte \\(×(\\S+)\\)$"
- },
- "7": {
- "#": "^Tipo de recompensa de Delirium: Objetos de mapa \\(×(\\S+)\\)$"
- },
- "8": {
- "#": "^환영 보상 유형: 지도 아이템 \\(×(\\S+)\\)$"
- },
- "10": {
- "#": "^譫妄獎勵類型:地圖 \\(×(\\S+)\\)$"
- }
- }
- },
"delirium_reward_blight": {
"text": {
"1": {
@@ -197797,65 +197942,65 @@
}
}
},
- "delirium_reward_currency": {
+ "delirium_reward_weapon": {
"text": {
"1": {
- "#": "^Delirium Reward Type: Currency \\(×(\\S+)\\)$"
+ "#": "^Delirium Reward Type: Weapons \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Tipo de Recompensa Delirium: Item Monetário \\(×(\\S+)\\)$"
+ "#": "^Tipo de Recompensa Delirium: Armas \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Вид наград Делириума: Валюта \\(×(\\S+)\\)$"
+ "#": "^Вид наград Делириума: Оружие \\(×(\\S+)\\)$"
},
"4": {
- "#": "^ชนิดของรางวัลเดลิเรียม: เคอเรนซี่ \\(×(\\S+)\\)$"
+ "#": "^ชนิดของรางวัลเดลิเรียม: อาวุธ \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Delirium-Belohnungstyp: Währung \\(×(\\S+)\\)$"
+ "#": "^Delirium-Belohnungstyp: Waffen \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Type de récompense Delirium : Objets monétaires \\(×(\\S+)\\)$"
+ "#": "^Type de récompense Delirium : Armes \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Tipo de recompensa de Delirium: Objetos monetarios \\(×(\\S+)\\)$"
+ "#": "^Tipo de recompensa de Delirium: Armas \\(×(\\S+)\\)$"
},
"8": {
- "#": "^환영 보상 유형: 화폐 \\(×(\\S+)\\)$"
+ "#": "^환영 보상 유형: 무기 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^譫妄獎勵類型:通貨 \\(×(\\S+)\\)$"
+ "#": "^譫妄獎勵類型:武器 \\(×(\\S+)\\)$"
}
}
},
- "delirium_reward_weapon": {
+ "delirium_reward_currency": {
"text": {
"1": {
- "#": "^Delirium Reward Type: Weapons \\(×(\\S+)\\)$"
+ "#": "^Delirium Reward Type: Currency \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Tipo de Recompensa Delirium: Armas \\(×(\\S+)\\)$"
+ "#": "^Tipo de Recompensa Delirium: Item Monetário \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Вид наград Делириума: Оружие \\(×(\\S+)\\)$"
+ "#": "^Вид наград Делириума: Валюта \\(×(\\S+)\\)$"
},
"4": {
- "#": "^ชนิดของรางวัลเดลิเรียม: อาวุธ \\(×(\\S+)\\)$"
+ "#": "^ชนิดของรางวัลเดลิเรียม: เคอเรนซี่ \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Delirium-Belohnungstyp: Waffen \\(×(\\S+)\\)$"
+ "#": "^Delirium-Belohnungstyp: Währung \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Type de récompense Delirium : Armes \\(×(\\S+)\\)$"
+ "#": "^Type de récompense Delirium : Objets monétaires \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Tipo de recompensa de Delirium: Armas \\(×(\\S+)\\)$"
+ "#": "^Tipo de recompensa de Delirium: Objetos monetarios \\(×(\\S+)\\)$"
},
"8": {
- "#": "^환영 보상 유형: 무기 \\(×(\\S+)\\)$"
+ "#": "^환영 보상 유형: 화폐 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^譫妄獎勵類型:武器 \\(×(\\S+)\\)$"
+ "#": "^譫妄獎勵類型:通貨 \\(×(\\S+)\\)$"
}
}
},
@@ -201776,10 +201921,10 @@
"#": "^(\\S+) Habilidades Passivas Notáveis$"
},
"3": {
- "#": "^(\\S+) Notable Passive Skills$"
+ "#": "^(\\S+) Значимое пассивное умение$"
},
"4": {
- "#": "^(\\S+) Notable Passive Skills$"
+ "#": "^พาสซีพขนาดกลางจำนวน (\\S+) จุด$"
},
"5": {
"#": "^(\\S+) bedeutende passive Fertigkeiten$"
@@ -201788,7 +201933,7 @@
"#": "^(\\S+) Talents passifs éminents$"
},
"7": {
- "#": "^(\\S+) Habilidades pasivas notables$"
+ "#": "^(\\S+) habilidades pasivas notables$"
},
"8": {
"#": "^(\\S+) 주요 패시브 스킬$"
@@ -202076,96 +202221,96 @@
}
}
},
- "mod_48007": {
+ "mod_65163": {
"text": {
"1": {
- "#": "^of Aisling's Veil$"
+ "#": "^of Cameria's Veil$"
},
"2": {
- "#": "^do Ocultamento de Aisling$"
+ "#": "^do Ocultamento de Cameria$"
},
"3": {
- "#": "^вуали Ашлинг$"
+ "#": "^вуали Камерии$"
},
"4": {
- "#": "^of Aisling's Veil$"
+ "#": "^of Cameria's Veil$"
},
"5": {
- "#": "^\\{von Aislings Verhüllung\\}\\{von Aislings Verhüllung\\}\\{von Aislings Verhüllung\\}\\{von Aislings Verhüllung\\}\\{von Aislings Verhüllung\\}\\{von Aislings Verhüllung\\}$"
+ "#": "^\\{von Camerias Verhüllung\\}\\{von Camerias Verhüllung\\}\\{von Camerias Verhüllung\\}\\{von Camerias Verhüllung\\}\\{von Camerias Verhüllung\\}\\{von Camerias Verhüllung\\}$"
},
"6": {
- "#": "^\\{du Cryptage d'Aisling\\}\\{du Cryptage d'Aisling\\}\\{du Cryptage d'Aisling\\}\\{du Cryptage d'Aisling\\}$"
+ "#": "^\\{du Cryptage de Caméria\\}\\{du Cryptage de Caméria\\}\\{du Cryptage de Caméria\\}\\{du Cryptage de Caméria\\}$"
},
"7": {
- "#": "^\\{de la Encriptación de Aisling\\}\\{de la Encriptación de Aisling\\}\\{de la Encriptación de Aisling\\}\\{de la Encriptación de Aisling\\}$"
+ "#": "^\\{de la Encriptación de Cameria\\}\\{de la Encriptación de Cameria\\}\\{de la Encriptación de Cameria\\}\\{de la Encriptación de Cameria\\}$"
},
"8": {
- "#": "^- 아이슬링의 장막$"
+ "#": "^- 카메리아의 장막$"
},
"10": {
- "#": "^愛斯林隱匿之$"
+ "#": "^卡麥歷亞隱匿之$"
}
}
},
- "mod_3258": {
+ "mod_48007": {
"text": {
"1": {
- "#": "^Leo's Veiled$"
+ "#": "^of Aisling's Veil$"
},
"2": {
- "#": "^\\{Ocultado por Leo\\}\\{Ocultada por Leo\\}\\{Ocultados por Leo\\}\\{Ocultadas por Leo\\}$"
+ "#": "^do Ocultamento de Aisling$"
},
"3": {
- "#": "^\\{Завуалированный Лео\\}\\{Завуалированная Лео\\}\\{Завуалированное Лео\\}\\{Завуалированные Лео\\}\\{Завуалированные Лео\\}\\{Завуалированные Лео\\}$"
+ "#": "^вуали Ашлинг$"
},
"4": {
- "#": "^Leo's Veiled$"
+ "#": "^of Aisling's Veil$"
},
"5": {
- "#": "^\\{Leos verhüllter\\}\\{Leos verhüllte\\}\\{Leos verhülltes\\}\\{Leos verhüllte\\}\\{Leos verhüllte\\}\\{Leos verhüllte\\}$"
+ "#": "^\\{von Aislings Verhüllung\\}\\{von Aislings Verhüllung\\}\\{von Aislings Verhüllung\\}\\{von Aislings Verhüllung\\}\\{von Aislings Verhüllung\\}\\{von Aislings Verhüllung\\}$"
},
"6": {
- "#": "^\\{Crypté de Léo\\}\\{Cryptée de Léo\\}\\{Cryptés de Léo\\}\\{Cryptées\\}$"
+ "#": "^\\{du Cryptage d'Aisling\\}\\{du Cryptage d'Aisling\\}\\{du Cryptage d'Aisling\\}\\{du Cryptage d'Aisling\\}$"
},
"7": {
- "#": "^\\{Encriptado de Leo\\}\\{Encriptado de Leo\\}\\{Encriptados de Leo\\}\\{Encriptados de Leo\\}$"
+ "#": "^\\{de la Encriptación de Aisling\\}\\{de la Encriptación de Aisling\\}\\{de la Encriptación de Aisling\\}\\{de la Encriptación de Aisling\\}$"
},
"8": {
- "#": "^레오의 장막의$"
+ "#": "^- 아이슬링의 장막$"
},
"10": {
- "#": "^里歐的隱匿$"
+ "#": "^愛斯林隱匿之$"
}
}
},
- "mod_65163": {
+ "mod_3258": {
"text": {
"1": {
- "#": "^of Cameria's Veil$"
+ "#": "^Leo's Veiled$"
},
"2": {
- "#": "^do Ocultamento de Cameria$"
+ "#": "^\\{Ocultado por Leo\\}\\{Ocultada por Leo\\}\\{Ocultados por Leo\\}\\{Ocultadas por Leo\\}$"
},
"3": {
- "#": "^вуали Камерии$"
+ "#": "^\\{Завуалированный Лео\\}\\{Завуалированная Лео\\}\\{Завуалированное Лео\\}\\{Завуалированные Лео\\}\\{Завуалированные Лео\\}\\{Завуалированные Лео\\}$"
},
"4": {
- "#": "^of Cameria's Veil$"
+ "#": "^Leo's Veiled$"
},
"5": {
- "#": "^\\{von Camerias Verhüllung\\}\\{von Camerias Verhüllung\\}\\{von Camerias Verhüllung\\}\\{von Camerias Verhüllung\\}\\{von Camerias Verhüllung\\}\\{von Camerias Verhüllung\\}$"
+ "#": "^\\{Leos verhüllter\\}\\{Leos verhüllte\\}\\{Leos verhülltes\\}\\{Leos verhüllte\\}\\{Leos verhüllte\\}\\{Leos verhüllte\\}$"
},
"6": {
- "#": "^\\{du Cryptage de Caméria\\}\\{du Cryptage de Caméria\\}\\{du Cryptage de Caméria\\}\\{du Cryptage de Caméria\\}$"
+ "#": "^\\{Crypté de Léo\\}\\{Cryptée de Léo\\}\\{Cryptés de Léo\\}\\{Cryptées\\}$"
},
"7": {
- "#": "^\\{de la Encriptación de Cameria\\}\\{de la Encriptación de Cameria\\}\\{de la Encriptación de Cameria\\}\\{de la Encriptación de Cameria\\}$"
+ "#": "^\\{Encriptado de Leo\\}\\{Encriptado de Leo\\}\\{Encriptados de Leo\\}\\{Encriptados de Leo\\}$"
},
"8": {
- "#": "^- 카메리아의 장막$"
+ "#": "^레오의 장막의$"
},
"10": {
- "#": "^卡麥歷亞隱匿之$"
+ "#": "^里歐的隱匿$"
}
}
},
@@ -202479,6 +202624,37 @@
}
}
},
+ "mod_39023": {
+ "text": {
+ "1": {
+ "#": "^Haku's Veiled$"
+ },
+ "2": {
+ "#": "^\\{Ocultado por Haku\\}\\{Ocultada por Haku\\}\\{Ocultados por Haku\\}\\{Ocultadas por Haku\\}$"
+ },
+ "3": {
+ "#": "^\\{Завуалированный Хаку\\}\\{Завуалированная Хаку\\}\\{Завуалированное Хаку\\}\\{Завуалированные Хаку\\}\\{Завуалированные Хаку\\}\\{Завуалированные Хаку\\}$"
+ },
+ "4": {
+ "#": "^Haku's Veiled$"
+ },
+ "5": {
+ "#": "^\\{Hakus verhüllter\\}\\{Hakus verhüllte\\}\\{Hakus verhülltes\\}\\{Hakus verhüllte\\}\\{Hakus verhüllte\\}\\{Hakus verhüllte\\}$"
+ },
+ "6": {
+ "#": "^\\{Crypté de Haku\\}\\{Cryptée de Haku\\}\\{Cryptés de Haku\\}\\{Cryptées de Haku\\}$"
+ },
+ "7": {
+ "#": "^\\{Encriptado de Haku\\}\\{Encriptado de Haku\\}\\{Encriptados de Haku\\}\\{Encriptados de Haku\\}$"
+ },
+ "8": {
+ "#": "^하쿠의 장막의$"
+ },
+ "10": {
+ "#": "^哈庫的隱匿$"
+ }
+ }
+ },
"mod_8541": {
"text": {
"1": {
@@ -202541,37 +202717,6 @@
}
}
},
- "mod_39023": {
- "text": {
- "1": {
- "#": "^Haku's Veiled$"
- },
- "2": {
- "#": "^\\{Ocultado por Haku\\}\\{Ocultada por Haku\\}\\{Ocultados por Haku\\}\\{Ocultadas por Haku\\}$"
- },
- "3": {
- "#": "^\\{Завуалированный Хаку\\}\\{Завуалированная Хаку\\}\\{Завуалированное Хаку\\}\\{Завуалированные Хаку\\}\\{Завуалированные Хаку\\}\\{Завуалированные Хаку\\}$"
- },
- "4": {
- "#": "^Haku's Veiled$"
- },
- "5": {
- "#": "^\\{Hakus verhüllter\\}\\{Hakus verhüllte\\}\\{Hakus verhülltes\\}\\{Hakus verhüllte\\}\\{Hakus verhüllte\\}\\{Hakus verhüllte\\}$"
- },
- "6": {
- "#": "^\\{Crypté de Haku\\}\\{Cryptée de Haku\\}\\{Cryptés de Haku\\}\\{Cryptées de Haku\\}$"
- },
- "7": {
- "#": "^\\{Encriptado de Haku\\}\\{Encriptado de Haku\\}\\{Encriptados de Haku\\}\\{Encriptados de Haku\\}$"
- },
- "8": {
- "#": "^하쿠의 장막의$"
- },
- "10": {
- "#": "^哈庫的隱匿$"
- }
- }
- },
"mod_38872": {
"text": {
"1": {
@@ -202636,6 +202781,37 @@
}
},
"monster": {
+ "metamorph_reward_rare_armour": {
+ "text": {
+ "1": {
+ "#": "^Drops additional Rare Armour \\(×(\\S+)\\)$"
+ },
+ "2": {
+ "#": "^Derruba Armaduras Raras adicionais \\(×(\\S+)\\)$"
+ },
+ "3": {
+ "#": "^Бросает дополнительные редкие доспехи \\(×(\\S+)\\)$"
+ },
+ "4": {
+ "#": "^เพิ่มการดรอป ชุดเกราะแรร์ \\(×(\\S+)\\)$"
+ },
+ "5": {
+ "#": "^Lässt zusätzliche seltene Rüstungsgegenstände fallen \\(×(\\S+)\\)$"
+ },
+ "6": {
+ "#": "^Cède des Pièces d'armure rares supplémentaires \\(×(\\S+)\\)$"
+ },
+ "7": {
+ "#": "^Arroja armadura rara adicional \\(×(\\S+)\\)$"
+ },
+ "8": {
+ "#": "^희귀 방어구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+ },
+ "10": {
+ "#": "^掉落額外稀有護甲 \\(×(\\S+)\\)$"
+ }
+ }
+ },
"metamorph_reward_currency": {
"text": {
"1": {
@@ -202667,6 +202843,37 @@
}
}
},
+ "metamorph_reward_rare_weapons": {
+ "text": {
+ "1": {
+ "#": "^Drops additional Rare Weapons \\(×(\\S+)\\)$"
+ },
+ "2": {
+ "#": "^Derruba Armas Raras adicionais \\(×(\\S+)\\)$"
+ },
+ "3": {
+ "#": "^Бросает дополнительное редкое оружие \\(×(\\S+)\\)$"
+ },
+ "4": {
+ "#": "^เพิ่มการดรอป อาวุธแรร์ \\(×(\\S+)\\)$"
+ },
+ "5": {
+ "#": "^Lässt zusätzliche seltene Waffen fallen \\(×(\\S+)\\)$"
+ },
+ "6": {
+ "#": "^Cède des Armes rares supplémentaires \\(×(\\S+)\\)$"
+ },
+ "7": {
+ "#": "^Arroja armas raras adicionales \\(×(\\S+)\\)$"
+ },
+ "8": {
+ "#": "^희귀 무기를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+ },
+ "10": {
+ "#": "^掉落額外稀有武器 \\(×(\\S+)\\)$"
+ }
+ }
+ },
"metamorph_reward_rare_jewellery": {
"text": {
"1": {
@@ -202729,127 +202936,127 @@
}
}
},
- "metamorph_reward_rare_weapons": {
+ "metamorph_reward_map_fragments": {
"text": {
"1": {
- "#": "^Drops additional Rare Weapons \\(×(\\S+)\\)$"
+ "#": "^Drops additional Map Fragments \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Derruba Armas Raras adicionais \\(×(\\S+)\\)$"
+ "#": "^Derruba Fragmentos de Mapas adicionais \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Бросает дополнительное редкое оружие \\(×(\\S+)\\)$"
+ "#": "^Бросает дополнительные фрагменты карт \\(×(\\S+)\\)$"
},
"4": {
- "#": "^เพิ่มการดรอป อาวุธแรร์ \\(×(\\S+)\\)$"
+ "#": "^เพิ่มการดรอป ชิ้นส่วนแผนที่ \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Lässt zusätzliche seltene Waffen fallen \\(×(\\S+)\\)$"
+ "#": "^Lässt zusätzliche Kartenfragmente fallen \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Cède des Armes rares supplémentaires \\(×(\\S+)\\)$"
+ "#": "^Cède des Fragments de Carte supplémentaires \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Arroja armas raras adicionales \\(×(\\S+)\\)$"
+ "#": "^Arroja fragmentos de mapa adicionales \\(×(\\S+)\\)$"
},
"8": {
- "#": "^희귀 무기를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+ "#": "^지도 조각을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^掉落額外稀有武器 \\(×(\\S+)\\)$"
+ "#": "^掉落額外地圖碎片 \\(×(\\S+)\\)$"
}
}
},
- "metamorph_reward_rare_armour": {
+ "metamorph_reward_fossils": {
"text": {
"1": {
- "#": "^Drops additional Rare Armour \\(×(\\S+)\\)$"
+ "#": "^Drops additional Fossils \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Derruba Armaduras Raras adicionais \\(×(\\S+)\\)$"
+ "#": "^Derruba Fósseis adicionais \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Бросает дополнительные редкие доспехи \\(×(\\S+)\\)$"
+ "#": "^Бросает дополнительные ископаемые \\(×(\\S+)\\)$"
},
"4": {
- "#": "^เพิ่มการดรอป ชุดเกราะแรร์ \\(×(\\S+)\\)$"
+ "#": "^เพิ่มการดรอป Fossils \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Lässt zusätzliche seltene Rüstungsgegenstände fallen \\(×(\\S+)\\)$"
+ "#": "^Lässt zusätzliche Fossilien fallen \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Cède des Pièces d'armure rares supplémentaires \\(×(\\S+)\\)$"
+ "#": "^Cède des Fossiles supplémentaires \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Arroja armadura rara adicional \\(×(\\S+)\\)$"
+ "#": "^Arroja fósiles adicionales \\(×(\\S+)\\)$"
},
"8": {
- "#": "^희귀 방어구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+ "#": "^화석을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^掉落額外稀有護甲 \\(×(\\S+)\\)$"
+ "#": "^掉落額外化石 \\(×(\\S+)\\)$"
}
}
},
- "metamorph_reward_map_fragments": {
+ "metamorph_reward_essences": {
"text": {
"1": {
- "#": "^Drops additional Map Fragments \\(×(\\S+)\\)$"
+ "#": "^Drops additional Essences \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Derruba Fragmentos de Mapas adicionais \\(×(\\S+)\\)$"
+ "#": "^Derruba Essências adicionais \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Бросает дополнительные фрагменты карт \\(×(\\S+)\\)$"
+ "#": "^Бросает дополнительные сущности \\(×(\\S+)\\)$"
},
"4": {
- "#": "^เพิ่มการดรอป ชิ้นส่วนแผนที่ \\(×(\\S+)\\)$"
+ "#": "^เพิ่มการดรอป Essences \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Lässt zusätzliche Kartenfragmente fallen \\(×(\\S+)\\)$"
+ "#": "^Lässt zusätzliche Essenzen fallen \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Cède des Fragments de Carte supplémentaires \\(×(\\S+)\\)$"
+ "#": "^Cède des Essences supplémentaires \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Arroja fragmentos de mapa adicionales \\(×(\\S+)\\)$"
+ "#": "^Arroja esencias adicionales \\(×(\\S+)\\)$"
},
"8": {
- "#": "^지도 조각을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+ "#": "^에센스를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^掉落額外地圖碎片 \\(×(\\S+)\\)$"
+ "#": "^掉落額外精髓 \\(×(\\S+)\\)$"
}
}
},
- "metamorph_reward_fossils": {
+ "metamorph_reward_map": {
"text": {
"1": {
- "#": "^Drops additional Fossils \\(×(\\S+)\\)$"
+ "#": "^Drops a Map Item \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Derruba Fósseis adicionais \\(×(\\S+)\\)$"
+ "#": "^Derrumba um Item Mapa \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Бросает дополнительные ископаемые \\(×(\\S+)\\)$"
+ "#": "^Бросает карту \\(×(\\S+)\\)$"
},
"4": {
- "#": "^เพิ่มการดรอป Fossils \\(×(\\S+)\\)$"
+ "#": "^เพิ่มการดรอป ไอเทมแผนที่หนึ่งชิ้น \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Lässt zusätzliche Fossilien fallen \\(×(\\S+)\\)$"
+ "#": "^Lässt einen Kartengegenstand fallen \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Cède des Fossiles supplémentaires \\(×(\\S+)\\)$"
+ "#": "^Cède un Objet de Carte \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Arroja fósiles adicionales \\(×(\\S+)\\)$"
+ "#": "^Arroja un objeto de mapa \\(×(\\S+)\\)$"
},
"8": {
- "#": "^화석을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+ "#": "^지도 아이템을 떨어뜨림 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^掉落額外化石 \\(×(\\S+)\\)$"
+ "#": "^掉落一張地圖 \\(×(\\S+)\\)$"
}
}
},
@@ -202915,96 +203122,158 @@
}
}
},
- "metamorph_reward_essences": {
+ "metamorph_reward_abyssal_jewel": {
"text": {
"1": {
- "#": "^Drops additional Essences \\(×(\\S+)\\)$"
+ "#": "^Drops an Abyssal Jewel \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Derruba Essências adicionais \\(×(\\S+)\\)$"
+ "#": "^Derruba uma Joia Abissal \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Бросает дополнительные сущности \\(×(\\S+)\\)$"
+ "#": "^Бросает самоцвет Бездны \\(×(\\S+)\\)$"
},
"4": {
- "#": "^เพิ่มการดรอป Essences \\(×(\\S+)\\)$"
+ "#": "^เพิ่มการดรอป จิวเวลอะบิซ \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Lässt zusätzliche Essenzen fallen \\(×(\\S+)\\)$"
+ "#": "^Lässt ein Abgrundjuwel fallen \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Cède des Essences supplémentaires \\(×(\\S+)\\)$"
+ "#": "^Cède un Joyau abyssal \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Arroja esencias adicionales \\(×(\\S+)\\)$"
+ "#": "^Arroja una joya abisal \\(×(\\S+)\\)$"
},
"8": {
- "#": "^에센스를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+ "#": "^심연 주얼을 떨어뜨림 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^掉落額外精髓 \\(×(\\S+)\\)$"
+ "#": "^掉落一個深淵珠寶 \\(×(\\S+)\\)$"
}
}
},
- "metamorph_reward_abyssal_jewel": {
+ "metamorph_reward_catalysts": {
"text": {
"1": {
- "#": "^Drops an Abyssal Jewel \\(×(\\S+)\\)$"
+ "#": "^Drops additional Catalysts \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Derruba uma Joia Abissal \\(×(\\S+)\\)$"
+ "#": "^Derruba Catalistas adicionais \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Бросает самоцвет Бездны \\(×(\\S+)\\)$"
+ "#": "^Бросает дополнительные катализаторы \\(×(\\S+)\\)$"
},
"4": {
- "#": "^เพิ่มการดรอป จิวเวลอะบิซ \\(×(\\S+)\\)$"
+ "#": "^เพิ่มการดรอป Catalysts \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Lässt ein Abgrundjuwel fallen \\(×(\\S+)\\)$"
+ "#": "^Lässt zusätzliche Katalysatoren fallen \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Cède un Joyau abyssal \\(×(\\S+)\\)$"
+ "#": "^Cède des Catalyseurs supplémentaires \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Arroja una joya abisal \\(×(\\S+)\\)$"
+ "#": "^Arroja catalizadores adicionales \\(×(\\S+)\\)$"
},
"8": {
- "#": "^심연 주얼을 떨어뜨림 \\(×(\\S+)\\)$"
+ "#": "^기폭제를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^掉落一個深淵珠寶 \\(×(\\S+)\\)$"
+ "#": "^掉落額外催化劑 \\(×(\\S+)\\)$"
}
}
},
- "metamorph_reward_map": {
+ "metamorph_reward_veiled_weapon": {
"text": {
"1": {
- "#": "^Drops a Map Item \\(×(\\S+)\\)$"
+ "#": "^Drops a Veiled Weapon \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Derrumba um Item Mapa \\(×(\\S+)\\)$"
+ "#": "^Derruba uma Arma Oculta \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Бросает карту \\(×(\\S+)\\)$"
+ "#": "^Бросает завуалированное оружие \\(×(\\S+)\\)$"
},
"4": {
- "#": "^เพิ่มการดรอป ไอเทมแผนที่หนึ่งชิ้น \\(×(\\S+)\\)$"
+ "#": "^เพิ่มการดรอป อาวุธที่ถูกผนึก \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Lässt einen Kartengegenstand fallen \\(×(\\S+)\\)$"
+ "#": "^Lässt eine verhüllte Waffe fallen \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Cède un Objet de Carte \\(×(\\S+)\\)$"
+ "#": "^Cède une Arme cryptée \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Arroja un objeto de mapa \\(×(\\S+)\\)$"
+ "#": "^Arroja un arma encriptada \\(×(\\S+)\\)$"
},
"8": {
- "#": "^지도 아이템을 떨어뜨림 \\(×(\\S+)\\)$"
+ "#": "^장막 무기를 떨어뜨림 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^掉落一張地圖 \\(×(\\S+)\\)$"
+ "#": "^掉落一個隱匿武器 \\(×(\\S+)\\)$"
+ }
+ }
+ },
+ "metamorph_reward_veiled_armour": {
+ "text": {
+ "1": {
+ "#": "^Drops additional Veiled Armour \\(×(\\S+)\\)$"
+ },
+ "2": {
+ "#": "^Derruba Armaduras Ocultas adicionais \\(×(\\S+)\\)$"
+ },
+ "3": {
+ "#": "^Бросает дополнительные завуалированные доспехи \\(×(\\S+)\\)$"
+ },
+ "4": {
+ "#": "^เพิ่มการดรอป ชุดเกราะที่ถูกผนึก \\(×(\\S+)\\)$"
+ },
+ "5": {
+ "#": "^Lässt zusätzliche verhüllte Rüstungsgegenstände fallen \\(×(\\S+)\\)$"
+ },
+ "6": {
+ "#": "^Cède des Pièces d'armure cryptées supplémentaires \\(×(\\S+)\\)$"
+ },
+ "7": {
+ "#": "^Arroja armadura encriptada adicional \\(×(\\S+)\\)$"
+ },
+ "8": {
+ "#": "^장막 방어구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+ },
+ "10": {
+ "#": "^掉落額外隱匿護甲 \\(×(\\S+)\\)$"
+ }
+ }
+ },
+ "metamorph_reward_incursion_weapon": {
+ "text": {
+ "1": {
+ "#": "^Drops an Incursion Weapon \\(×(\\S+)\\)$"
+ },
+ "2": {
+ "#": "^Derruba uma Arma Incursion \\(×(\\S+)\\)$"
+ },
+ "3": {
+ "#": "^Бросает оружие Вмешательства \\(×(\\S+)\\)$"
+ },
+ "4": {
+ "#": "^เพิ่มการดรอป อาวุธอินครูชั่น \\(×(\\S+)\\)$"
+ },
+ "5": {
+ "#": "^Lässt eine Incursion-Waffe fallen \\(×(\\S+)\\)$"
+ },
+ "6": {
+ "#": "^Cède une Arme d'Incursion \\(×(\\S+)\\)$"
+ },
+ "7": {
+ "#": "^Arroja un arma de Incursion \\(×(\\S+)\\)$"
+ },
+ "8": {
+ "#": "^기습 무기를 떨어뜨림 \\(×(\\S+)\\)$"
+ },
+ "10": {
+ "#": "^掉落一個穿越武器 \\(×(\\S+)\\)$"
}
}
},
@@ -203039,37 +203308,6 @@
}
}
},
- "metamorph_reward_catalysts": {
- "text": {
- "1": {
- "#": "^Drops additional Catalysts \\(×(\\S+)\\)$"
- },
- "2": {
- "#": "^Derruba Catalistas adicionais \\(×(\\S+)\\)$"
- },
- "3": {
- "#": "^Бросает дополнительные катализаторы \\(×(\\S+)\\)$"
- },
- "4": {
- "#": "^เพิ่มการดรอป Catalysts \\(×(\\S+)\\)$"
- },
- "5": {
- "#": "^Lässt zusätzliche Katalysatoren fallen \\(×(\\S+)\\)$"
- },
- "6": {
- "#": "^Cède des Catalyseurs supplémentaires \\(×(\\S+)\\)$"
- },
- "7": {
- "#": "^Arroja catalizadores adicionales \\(×(\\S+)\\)$"
- },
- "8": {
- "#": "^기폭제를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
- },
- "10": {
- "#": "^掉落額外催化劑 \\(×(\\S+)\\)$"
- }
- }
- },
"metamorph_reward_jewels": {
"text": {
"1": {
@@ -203194,158 +203432,158 @@
}
}
},
- "metamorph_reward_veiled_weapon": {
+ "metamorph_reward_perandus_coins": {
"text": {
"1": {
- "#": "^Drops a Veiled Weapon \\(×(\\S+)\\)$"
+ "#": "^Drops additional Perandus Coins \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Derruba uma Arma Oculta \\(×(\\S+)\\)$"
+ "#": "^Deruba Moedas Perandus adicionais \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Бросает завуалированное оружие \\(×(\\S+)\\)$"
+ "#": "^Бросает дополнительные монеты Перандусов \\(×(\\S+)\\)$"
},
"4": {
- "#": "^เพิ่มการดรอป อาวุธที่ถูกผนึก \\(×(\\S+)\\)$"
+ "#": "^เพิ่มการดรอป เหรียญเพแรนดัส \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Lässt eine verhüllte Waffe fallen \\(×(\\S+)\\)$"
+ "#": "^Lässt zusätzliche Perandus-Münzen fallen \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Cède une Arme cryptée \\(×(\\S+)\\)$"
+ "#": "^Cède des Pièces de Pérandus supplémentaires \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Arroja un arma encriptada \\(×(\\S+)\\)$"
+ "#": "^Arroja monedas de Perandus adicionales \\(×(\\S+)\\)$"
},
"8": {
- "#": "^장막 무기를 떨어뜨림 \\(×(\\S+)\\)$"
+ "#": "^페란두스 코인을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^掉落一個隱匿武器 \\(×(\\S+)\\)$"
+ "#": "^掉落額外普蘭德斯金幣 \\(×(\\S+)\\)$"
}
}
},
- "metamorph_reward_shaper_armour": {
+ "metamorph_reward_maps": {
"text": {
"1": {
- "#": "^Drops additional Shaper Armour \\(×(\\S+)\\)$"
+ "#": "^Drops additional Maps \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Derruba Armaduras do Criador adicionais \\(×(\\S+)\\)$"
+ "#": "^Derruba Mapas adicionais \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Бросает дополнительные доспехи Создателя \\(×(\\S+)\\)$"
+ "#": "^Бросает дополнительные карты \\(×(\\S+)\\)$"
},
"4": {
- "#": "^เพิ่มการดรอป ชุดเกราะเชปเปอร์ \\(×(\\S+)\\)$"
+ "#": "^เพิ่มการดรอป แผนที่ \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Lässt zusätzliche Schöpfer-Rüstungsgegenstände fallen \\(×(\\S+)\\)$"
+ "#": "^Lässt zusätzliche Karten fallen \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Cède des Pièces d'armure du Façonneur supplémentaires \\(×(\\S+)\\)$"
+ "#": "^Cède des Cartes supplémentaires \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Arroja armadura del Creador adicional \\(×(\\S+)\\)$"
+ "#": "^Arroja mapas adicionales \\(×(\\S+)\\)$"
},
"8": {
- "#": "^쉐이퍼 방어구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+ "#": "^지도를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^掉落額外塑者護甲 \\(×(\\S+)\\)$"
+ "#": "^掉落額外地圖 \\(×(\\S+)\\)$"
}
}
},
- "metamorph_reward_perandus_coins": {
+ "metamorph_reward_silver_coins": {
"text": {
"1": {
- "#": "^Drops additional Perandus Coins \\(×(\\S+)\\)$"
+ "#": "^Drops additional Silver Coins \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Deruba Moedas Perandus adicionais \\(×(\\S+)\\)$"
+ "#": "^Derruba Moedas de Prata adicionais \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Бросает дополнительные монеты Перандусов \\(×(\\S+)\\)$"
+ "#": "^Бросает дополнительные серебряные монеты \\(×(\\S+)\\)$"
},
"4": {
- "#": "^เพิ่มการดรอป เหรียญเพแรนดัส \\(×(\\S+)\\)$"
+ "#": "^เพิ่มการดรอป Silver Coins \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Lässt zusätzliche Perandus-Münzen fallen \\(×(\\S+)\\)$"
+ "#": "^Lässt zusätzliche Silbermünzen fallen \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Cède des Pièces de Pérandus supplémentaires \\(×(\\S+)\\)$"
+ "#": "^Cède des Pièces d'argent supplémentaires \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Arroja monedas de Perandus adicionales \\(×(\\S+)\\)$"
+ "#": "^Arroja monedas de plata adicionales \\(×(\\S+)\\)$"
},
"8": {
- "#": "^페란두스 코인을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+ "#": "^실버 코인을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^掉落額外普蘭德斯金幣 \\(×(\\S+)\\)$"
+ "#": "^掉落額外銀幣 \\(×(\\S+)\\)$"
}
}
},
- "metamorph_reward_maps": {
+ "metamorph_reward_blight_oils": {
"text": {
"1": {
- "#": "^Drops additional Maps \\(×(\\S+)\\)$"
+ "#": "^Drops additional Blight Oils \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Derruba Mapas adicionais \\(×(\\S+)\\)$"
+ "#": "^Derruba Óleos Blight adicionais \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Бросает дополнительные карты \\(×(\\S+)\\)$"
+ "#": "^Бросает дополнительные масла Скверны \\(×(\\S+)\\)$"
},
"4": {
- "#": "^เพิ่มการดรอป แผนที่ \\(×(\\S+)\\)$"
+ "#": "^เพิ่มการดรอป น้ำมันไบล์ท \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Lässt zusätzliche Karten fallen \\(×(\\S+)\\)$"
+ "#": "^Lässt zusätzliche Blight-Öle fallen \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Cède des Cartes supplémentaires \\(×(\\S+)\\)$"
+ "#": "^Cède des Huiles supplémentaires \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Arroja mapas adicionales \\(×(\\S+)\\)$"
+ "#": "^Arroja Aceites de Blight adicionales \\(×(\\S+)\\)$"
},
"8": {
- "#": "^지도를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+ "#": "^역병 성유를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^掉落額外地圖 \\(×(\\S+)\\)$"
+ "#": "^掉落額外凋落油瓶 \\(×(\\S+)\\)$"
}
}
},
- "metamorph_reward_silver_coins": {
+ "metamorph_reward_legion_incubators": {
"text": {
"1": {
- "#": "^Drops additional Silver Coins \\(×(\\S+)\\)$"
+ "#": "^Drops additional Legion Incubators \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Derruba Moedas de Prata adicionais \\(×(\\S+)\\)$"
+ "#": "^Derruba Incubadores Legion adicionais \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Бросает дополнительные серебряные монеты \\(×(\\S+)\\)$"
+ "#": "^Бросает дополнительные инкубаторы Легиона \\(×(\\S+)\\)$"
},
"4": {
- "#": "^เพิ่มการดรอป Silver Coins \\(×(\\S+)\\)$"
+ "#": "^เพิ่มการดรอป ตัวบ่มฟักลีเจียน \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Lässt zusätzliche Silbermünzen fallen \\(×(\\S+)\\)$"
+ "#": "^Lässt zusätzliche Legion-Inkubatoren fallen \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Cède des Pièces d'argent supplémentaires \\(×(\\S+)\\)$"
+ "#": "^Cède des Incubateurs supplémentaires \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Arroja monedas de plata adicionales \\(×(\\S+)\\)$"
+ "#": "^Arroja incubadoras de Legion adicionales \\(×(\\S+)\\)$"
},
"8": {
- "#": "^실버 코인을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+ "#": "^군단 인큐베이터를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^掉落額外銀幣 \\(×(\\S+)\\)$"
+ "#": "^掉落額外戰亂培育器 \\(×(\\S+)\\)$"
}
}
},
@@ -203380,127 +203618,127 @@
}
}
},
- "metamorph_reward_atlas_jewellery": {
+ "metamorph_reward_shaper_weapon": {
"text": {
"1": {
- "#": "^Drops additional Atlas Jewellery \\(×(\\S+)\\)$"
+ "#": "^Drops a Shaper Weapon \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Derruba Acessórios do Atlas \\(×(\\S+)\\)$"
+ "#": "^Derruba uma Arma do Criador \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Бросает дополнительную бижутерию Атласа \\(×(\\S+)\\)$"
+ "#": "^Бросает оружие Создателя \\(×(\\S+)\\)$"
},
"4": {
- "#": "^เพิ่มการดรอป เครื่องประดับสมุดแผนที่ \\(×(\\S+)\\)$"
+ "#": "^เพิ่มการดรอป อาวุธเชปเปอร์ \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Lässt zusätzlichen Atlas-Schmuck fallen \\(×(\\S+)\\)$"
+ "#": "^Lässt eine Schöpfer-Waffe fallen \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Cède des Accessoires de l'Atlas supplémentaires \\(×(\\S+)\\)$"
+ "#": "^Cède une Arme du Façonneur \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Arroja joyería de Atlas adicional \\(×(\\S+)\\)$"
+ "#": "^Arroja un arma del Creador \\(×(\\S+)\\)$"
},
"8": {
- "#": "^아틀라스 장신구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+ "#": "^쉐이퍼 무기를 떨어뜨림 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^掉落額外稀有飾品 \\(×(\\S+)\\)$"
+ "#": "^掉落一個塑者武器 \\(×(\\S+)\\)$"
}
}
},
- "metamorph_reward_abyssal_jewels": {
+ "metamorph_reward_atlas_jewellery": {
"text": {
"1": {
- "#": "^Drops additional Abyssal Jewels \\(×(\\S+)\\)$"
+ "#": "^Drops additional Atlas Jewellery \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Derruba Joias Abissais adicionais \\(×(\\S+)\\)$"
+ "#": "^Derruba Acessórios do Atlas \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Бросает дополнительные самоцветы Бездны \\(×(\\S+)\\)$"
+ "#": "^Бросает дополнительную бижутерию Атласа \\(×(\\S+)\\)$"
},
"4": {
- "#": "^เพิ่มการดรอป จิวเวลอะบิซ \\(×(\\S+)\\)$"
+ "#": "^เพิ่มการดรอป เครื่องประดับสมุดแผนที่ \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Lässt zusätzliche Abgrundjuwelen fallen \\(×(\\S+)\\)$"
+ "#": "^Lässt zusätzlichen Atlas-Schmuck fallen \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Cède des Joyaux abyssaux supplémentaires \\(×(\\S+)\\)$"
+ "#": "^Cède des Accessoires de l'Atlas supplémentaires \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Arroja joyas abisales adicionales \\(×(\\S+)\\)$"
+ "#": "^Arroja joyería de Atlas adicional \\(×(\\S+)\\)$"
},
"8": {
- "#": "^심연 주얼을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+ "#": "^아틀라스 장신구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^掉落額外深淵珠寶 \\(×(\\S+)\\)$"
+ "#": "^掉落額外稀有飾品 \\(×(\\S+)\\)$"
}
}
},
- "metamorph_reward_veiled_jewellery": {
+ "metamorph_reward_shaper_armour": {
"text": {
"1": {
- "#": "^Drops additional Veiled Jewellery \\(×(\\S+)\\)$"
+ "#": "^Drops additional Shaper Armour \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Derruba Acessórios Ocultos adicionais \\(×(\\S+)\\)$"
+ "#": "^Derruba Armaduras do Criador adicionais \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Бросает дополнительную завуалированную бижутерию \\(×(\\S+)\\)$"
+ "#": "^Бросает дополнительные доспехи Создателя \\(×(\\S+)\\)$"
},
"4": {
- "#": "^เพิ่มการดรอป เครื่องประดับที่ถูกผนึก \\(×(\\S+)\\)$"
+ "#": "^เพิ่มการดรอป ชุดเกราะเชปเปอร์ \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Lässt zusätzlichen verhüllten Schmuck fallen \\(×(\\S+)\\)$"
+ "#": "^Lässt zusätzliche Schöpfer-Rüstungsgegenstände fallen \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Cède des Accessoires cryptés supplémentaires \\(×(\\S+)\\)$"
+ "#": "^Cède des Pièces d'armure du Façonneur supplémentaires \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Arroja joyería encriptada adicional \\(×(\\S+)\\)$"
+ "#": "^Arroja armadura del Creador adicional \\(×(\\S+)\\)$"
},
"8": {
- "#": "^장막 장신구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+ "#": "^쉐이퍼 방어구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^掉落額外隱匿飾品 \\(×(\\S+)\\)$"
+ "#": "^掉落額外塑者護甲 \\(×(\\S+)\\)$"
}
}
},
- "metamorph_reward_shaper_or_elder_jewellery": {
+ "metamorph_reward_abyssal_jewels": {
"text": {
"1": {
- "#": "^Drops additional Shaper or Elder Jewellery \\(×(\\S+)\\)$"
+ "#": "^Drops additional Abyssal Jewels \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Derruba Acessórios do Criador ou Ancião \\(×(\\S+)\\)$"
+ "#": "^Derruba Joias Abissais adicionais \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Бросает дополнительную бижутерию Создателя или Древнего \\(×(\\S+)\\)$"
+ "#": "^Бросает дополнительные самоцветы Бездны \\(×(\\S+)\\)$"
},
"4": {
- "#": "^เพิ่มการดรอป เครื่องประดับเชปเปอร์หรือเอลเดอร์ \\(×(\\S+)\\)$"
+ "#": "^เพิ่มการดรอป จิวเวลอะบิซ \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Lässt zusätzlichen Schöpfer- oder Ältesten-Schmuck fallen \\(×(\\S+)\\)$"
+ "#": "^Lässt zusätzliche Abgrundjuwelen fallen \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Cède des Accessoires du Façonneur ou de l'Ancien supplémentaires \\(×(\\S+)\\)$"
+ "#": "^Cède des Joyaux abyssaux supplémentaires \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Arroja joyería del Creador o del Antiguo adicional \\(×(\\S+)\\)$"
+ "#": "^Arroja joyas abisales adicionales \\(×(\\S+)\\)$"
},
"8": {
- "#": "^쉐이퍼 혹은 엘더 장신구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+ "#": "^심연 주얼을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^掉落額外塑者或尊師飾品 \\(×(\\S+)\\)$"
+ "#": "^掉落額外深淵珠寶 \\(×(\\S+)\\)$"
}
}
},
@@ -203535,34 +203773,65 @@
}
}
},
- "metamorph_reward_incursion_weapon": {
+ "metamorph_reward_veiled_jewellery": {
"text": {
"1": {
- "#": "^Drops an Incursion Weapon \\(×(\\S+)\\)$"
+ "#": "^Drops additional Veiled Jewellery \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Derruba uma Arma Incursion \\(×(\\S+)\\)$"
+ "#": "^Derruba Acessórios Ocultos adicionais \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Бросает оружие Вмешательства \\(×(\\S+)\\)$"
+ "#": "^Бросает дополнительную завуалированную бижутерию \\(×(\\S+)\\)$"
},
"4": {
- "#": "^เพิ่มการดรอป อาวุธอินครูชั่น \\(×(\\S+)\\)$"
+ "#": "^เพิ่มการดรอป เครื่องประดับที่ถูกผนึก \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Lässt eine Incursion-Waffe fallen \\(×(\\S+)\\)$"
+ "#": "^Lässt zusätzlichen verhüllten Schmuck fallen \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Cède une Arme d'Incursion \\(×(\\S+)\\)$"
+ "#": "^Cède des Accessoires cryptés supplémentaires \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Arroja un arma de Incursion \\(×(\\S+)\\)$"
+ "#": "^Arroja joyería encriptada adicional \\(×(\\S+)\\)$"
},
"8": {
- "#": "^기습 무기를 떨어뜨림 \\(×(\\S+)\\)$"
+ "#": "^장막 장신구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^掉落一個穿越武器 \\(×(\\S+)\\)$"
+ "#": "^掉落額外隱匿飾品 \\(×(\\S+)\\)$"
+ }
+ }
+ },
+ "metamorph_reward_shaper_or_elder_jewellery": {
+ "text": {
+ "1": {
+ "#": "^Drops additional Shaper or Elder Jewellery \\(×(\\S+)\\)$"
+ },
+ "2": {
+ "#": "^Derruba Acessórios do Criador ou Ancião \\(×(\\S+)\\)$"
+ },
+ "3": {
+ "#": "^Бросает дополнительную бижутерию Создателя или Древнего \\(×(\\S+)\\)$"
+ },
+ "4": {
+ "#": "^เพิ่มการดรอป เครื่องประดับเชปเปอร์หรือเอลเดอร์ \\(×(\\S+)\\)$"
+ },
+ "5": {
+ "#": "^Lässt zusätzlichen Schöpfer- oder Ältesten-Schmuck fallen \\(×(\\S+)\\)$"
+ },
+ "6": {
+ "#": "^Cède des Accessoires du Façonneur ou de l'Ancien supplémentaires \\(×(\\S+)\\)$"
+ },
+ "7": {
+ "#": "^Arroja joyería del Creador o del Antiguo adicional \\(×(\\S+)\\)$"
+ },
+ "8": {
+ "#": "^쉐이퍼 혹은 엘더 장신구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+ },
+ "10": {
+ "#": "^掉落額外塑者或尊師飾品 \\(×(\\S+)\\)$"
}
}
},
@@ -203597,65 +203866,34 @@
}
}
},
- "metamorph_reward_shaper_weapon": {
- "text": {
- "1": {
- "#": "^Drops a Shaper Weapon \\(×(\\S+)\\)$"
- },
- "2": {
- "#": "^Derruba uma Arma do Criador \\(×(\\S+)\\)$"
- },
- "3": {
- "#": "^Бросает оружие Создателя \\(×(\\S+)\\)$"
- },
- "4": {
- "#": "^เพิ่มการดรอป อาวุธเชปเปอร์ \\(×(\\S+)\\)$"
- },
- "5": {
- "#": "^Lässt eine Schöpfer-Waffe fallen \\(×(\\S+)\\)$"
- },
- "6": {
- "#": "^Cède une Arme du Façonneur \\(×(\\S+)\\)$"
- },
- "7": {
- "#": "^Arroja un arma del Creador \\(×(\\S+)\\)$"
- },
- "8": {
- "#": "^쉐이퍼 무기를 떨어뜨림 \\(×(\\S+)\\)$"
- },
- "10": {
- "#": "^掉落一個塑者武器 \\(×(\\S+)\\)$"
- }
- }
- },
- "metamorph_reward_blight_oils": {
+ "metamorph_reward_breach_splinters": {
"text": {
"1": {
- "#": "^Drops additional Blight Oils \\(×(\\S+)\\)$"
+ "#": "^Drops additional Breach Splinters \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Derruba Óleos Blight adicionais \\(×(\\S+)\\)$"
+ "#": "^Derruba Fragmentos de Fendas adicionais \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Бросает дополнительные масла Скверны \\(×(\\S+)\\)$"
+ "#": "^Бросает дополнительные осколки Разлома \\(×(\\S+)\\)$"
},
"4": {
- "#": "^เพิ่มการดรอป น้ำมันไบล์ท \\(×(\\S+)\\)$"
+ "#": "^เพิ่มการดรอป ชิ้นส่วนบีช \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Lässt zusätzliche Blight-Öle fallen \\(×(\\S+)\\)$"
+ "#": "^Lässt zusätzliche Riss-Splitter fallen \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Cède des Huiles supplémentaires \\(×(\\S+)\\)$"
+ "#": "^Cède des Esquilles de Brèche supplémentaires \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Arroja Aceites de Blight adicionales \\(×(\\S+)\\)$"
+ "#": "^Arroja astillas de fisura adicionales \\(×(\\S+)\\)$"
},
"8": {
- "#": "^역병 성유를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+ "#": "^균열 파편을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^掉落額外凋落油瓶 \\(×(\\S+)\\)$"
+ "#": "^掉落額外裂痕裂片 \\(×(\\S+)\\)$"
}
}
},
@@ -203721,68 +203959,6 @@
}
}
},
- "metamorph_reward_legion_incubators": {
- "text": {
- "1": {
- "#": "^Drops additional Legion Incubators \\(×(\\S+)\\)$"
- },
- "2": {
- "#": "^Derruba Incubadores Legion adicionais \\(×(\\S+)\\)$"
- },
- "3": {
- "#": "^Бросает дополнительные инкубаторы Легиона \\(×(\\S+)\\)$"
- },
- "4": {
- "#": "^เพิ่มการดรอป ตัวบ่มฟักลีเจียน \\(×(\\S+)\\)$"
- },
- "5": {
- "#": "^Lässt zusätzliche Legion-Inkubatoren fallen \\(×(\\S+)\\)$"
- },
- "6": {
- "#": "^Cède des Incubateurs supplémentaires \\(×(\\S+)\\)$"
- },
- "7": {
- "#": "^Arroja incubadoras de Legion adicionales \\(×(\\S+)\\)$"
- },
- "8": {
- "#": "^군단 인큐베이터를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
- },
- "10": {
- "#": "^掉落額外戰亂培育器 \\(×(\\S+)\\)$"
- }
- }
- },
- "metamorph_reward_breach_splinters": {
- "text": {
- "1": {
- "#": "^Drops additional Breach Splinters \\(×(\\S+)\\)$"
- },
- "2": {
- "#": "^Derruba Fragmentos de Fendas adicionais \\(×(\\S+)\\)$"
- },
- "3": {
- "#": "^Бросает дополнительные осколки Разлома \\(×(\\S+)\\)$"
- },
- "4": {
- "#": "^เพิ่มการดรอป ชิ้นส่วนบีช \\(×(\\S+)\\)$"
- },
- "5": {
- "#": "^Lässt zusätzliche Riss-Splitter fallen \\(×(\\S+)\\)$"
- },
- "6": {
- "#": "^Cède des Esquilles de Brèche supplémentaires \\(×(\\S+)\\)$"
- },
- "7": {
- "#": "^Arroja astillas de fisura adicionales \\(×(\\S+)\\)$"
- },
- "8": {
- "#": "^균열 파편을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
- },
- "10": {
- "#": "^掉落額外裂痕裂片 \\(×(\\S+)\\)$"
- }
- }
- },
"metamorph_reward_polished_scarabs": {
"text": {
"1": {
@@ -203907,37 +204083,6 @@
}
}
},
- "metamorph_reward_veiled_armour": {
- "text": {
- "1": {
- "#": "^Drops additional Veiled Armour \\(×(\\S+)\\)$"
- },
- "2": {
- "#": "^Derruba Armaduras Ocultas adicionais \\(×(\\S+)\\)$"
- },
- "3": {
- "#": "^Бросает дополнительные завуалированные доспехи \\(×(\\S+)\\)$"
- },
- "4": {
- "#": "^เพิ่มการดรอป ชุดเกราะที่ถูกผนึก \\(×(\\S+)\\)$"
- },
- "5": {
- "#": "^Lässt zusätzliche verhüllte Rüstungsgegenstände fallen \\(×(\\S+)\\)$"
- },
- "6": {
- "#": "^Cède des Pièces d'armure cryptées supplémentaires \\(×(\\S+)\\)$"
- },
- "7": {
- "#": "^Arroja armadura encriptada adicional \\(×(\\S+)\\)$"
- },
- "8": {
- "#": "^장막 방어구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
- },
- "10": {
- "#": "^掉落額外隱匿護甲 \\(×(\\S+)\\)$"
- }
- }
- },
"metamorph_reward_enchanted_helmet": {
"text": {
"1": {
@@ -204062,65 +204207,65 @@
}
}
},
- "metamorph_reward_prophecy": {
+ "metamorph_reward_stygian_vise": {
"text": {
"1": {
- "#": "^Drops an Itemised Prophecy \\(×(\\S+)\\)$"
+ "#": "^Drops a Stygian Vise \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Derruba uma Profecia Itemizada \\(×(\\S+)\\)$"
+ "#": "^Derruba um Torno Estígio \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Бросает запечатанное пророчество \\(×(\\S+)\\)$"
+ "#": "^Бросает тёмные тиски \\(×(\\S+)\\)$"
},
"4": {
- "#": "^เพิ่มการดรอป ไอเทมจากคำทำนาย \\(×(\\S+)\\)$"
+ "#": "^เพิ่มการดรอป Stygian Vise \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Lässt eine versiegelte Prophezeiung fallen \\(×(\\S+)\\)$"
+ "#": "^Lässt eine Styx-Schlinge fallen \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Cède une Prophétie scellée \\(×(\\S+)\\)$"
+ "#": "^Cède un Carcan stygien \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Arroja una profecía en forma de objeto \\(×(\\S+)\\)$"
+ "#": "^Arroja una Faja estigia \\(×(\\S+)\\)$"
},
"8": {
- "#": "^아이템화된 예언을 떨어뜨림 \\(×(\\S+)\\)$"
+ "#": "^명계의 조임쇠를 떨어뜨림 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^掉落一個物品化預言 \\(×(\\S+)\\)$"
+ "#": "^掉落一個冥河腰帶 \\(×(\\S+)\\)$"
}
}
},
- "metamorph_reward_league_unique": {
+ "metamorph_reward_prophecy": {
"text": {
"1": {
- "#": "^Drops a League-specific Unique Item \\(×(\\S+)\\)$"
+ "#": "^Drops an Itemised Prophecy \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Derruba um Item Único Específico de Liga \\(×(\\S+)\\)$"
+ "#": "^Derruba uma Profecia Itemizada \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Бросает уникальный предмет лиги \\(×(\\S+)\\)$"
+ "#": "^Бросает запечатанное пророчество \\(×(\\S+)\\)$"
},
"4": {
- "#": "^เพิ่มการดรอป ไอเทม ยูนิคเฉพาะลีกหนึ่งชิ้น \\(×(\\S+)\\)$"
+ "#": "^เพิ่มการดรอป ไอเทมจากคำทำนาย \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Lässt einen liga-spezifischen einzigartigen Gegenstand fallen \\(×(\\S+)\\)$"
+ "#": "^Lässt eine versiegelte Prophezeiung fallen \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Cède un Objet unique spécifique à une ligue \\(×(\\S+)\\)$"
+ "#": "^Cède une Prophétie scellée \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Arroja un objeto único específico de la liga \\(×(\\S+)\\)$"
+ "#": "^Arroja una profecía en forma de objeto \\(×(\\S+)\\)$"
},
"8": {
- "#": "^리그 고유 아이템을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+ "#": "^아이템화된 예언을 떨어뜨림 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^掉落聯盟限定傳奇道具 \\(×(\\S+)\\)$"
+ "#": "^掉落一個物品化預言 \\(×(\\S+)\\)$"
}
}
},
@@ -204279,34 +204424,65 @@
}
}
},
- "metamorph_reward_stygian_vise": {
+ "metamorph_reward_league_unique": {
"text": {
"1": {
- "#": "^Drops a Stygian Vise \\(×(\\S+)\\)$"
+ "#": "^Drops a League-specific Unique Item \\(×(\\S+)\\)$"
},
"2": {
- "#": "^Derruba um Torno Estígio \\(×(\\S+)\\)$"
+ "#": "^Derruba um Item Único Específico de Liga \\(×(\\S+)\\)$"
},
"3": {
- "#": "^Бросает тёмные тиски \\(×(\\S+)\\)$"
+ "#": "^Бросает уникальный предмет лиги \\(×(\\S+)\\)$"
},
"4": {
- "#": "^เพิ่มการดรอป Stygian Vise \\(×(\\S+)\\)$"
+ "#": "^เพิ่มการดรอป ไอเทม ยูนิคเฉพาะลีกหนึ่งชิ้น \\(×(\\S+)\\)$"
},
"5": {
- "#": "^Lässt eine Styx-Schlinge fallen \\(×(\\S+)\\)$"
+ "#": "^Lässt einen liga-spezifischen einzigartigen Gegenstand fallen \\(×(\\S+)\\)$"
},
"6": {
- "#": "^Cède un Carcan stygien \\(×(\\S+)\\)$"
+ "#": "^Cède un Objet unique spécifique à une ligue \\(×(\\S+)\\)$"
},
"7": {
- "#": "^Arroja una Faja estigia \\(×(\\S+)\\)$"
+ "#": "^Arroja un objeto único específico de la liga \\(×(\\S+)\\)$"
},
"8": {
- "#": "^명계의 조임쇠를 떨어뜨림 \\(×(\\S+)\\)$"
+ "#": "^리그 고유 아이템을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
},
"10": {
- "#": "^掉落一個冥河腰帶 \\(×(\\S+)\\)$"
+ "#": "^掉落聯盟限定傳奇道具 \\(×(\\S+)\\)$"
+ }
+ }
+ },
+ "metamorph_reward_gilded_scarabs": {
+ "text": {
+ "1": {
+ "#": "^Drops additional Gilded Scarabs \\(×(\\S+)\\)$"
+ },
+ "2": {
+ "#": "^Derruba Escaravelhos Dourados adicionais \\(×(\\S+)\\)$"
+ },
+ "3": {
+ "#": "^Бросает дополнительных золочёных скарабеев \\(×(\\S+)\\)$"
+ },
+ "4": {
+ "#": "^เพิ่มการดรอป Gilded Scarabs \\(×(\\S+)\\)$"
+ },
+ "5": {
+ "#": "^Lässt zusätzliche Vergoldete Skarabäen fallen \\(×(\\S+)\\)$"
+ },
+ "6": {
+ "#": "^Cède des Scarabées dorés supplémentaires \\(×(\\S+)\\)$"
+ },
+ "7": {
+ "#": "^Arroja escarabajos dorados adicionales \\(×(\\S+)\\)$"
+ },
+ "8": {
+ "#": "^도금된 갑충석을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+ },
+ "10": {
+ "#": "^掉落額外鍍金聖甲蟲 \\(×(\\S+)\\)$"
}
}
},
@@ -204403,37 +204579,6 @@
}
}
},
- "metamorph_reward_gilded_scarabs": {
- "text": {
- "1": {
- "#": "^Drops additional Gilded Scarabs \\(×(\\S+)\\)$"
- },
- "2": {
- "#": "^Derruba Escaravelhos Dourados adicionais \\(×(\\S+)\\)$"
- },
- "3": {
- "#": "^Бросает дополнительных золочёных скарабеев \\(×(\\S+)\\)$"
- },
- "4": {
- "#": "^เพิ่มการดรอป Gilded Scarabs \\(×(\\S+)\\)$"
- },
- "5": {
- "#": "^Lässt zusätzliche Vergoldete Skarabäen fallen \\(×(\\S+)\\)$"
- },
- "6": {
- "#": "^Cède des Scarabées dorés supplémentaires \\(×(\\S+)\\)$"
- },
- "7": {
- "#": "^Arroja escarabajos dorados adicionales \\(×(\\S+)\\)$"
- },
- "8": {
- "#": "^도금된 갑충석을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
- },
- "10": {
- "#": "^掉落額外鍍金聖甲蟲 \\(×(\\S+)\\)$"
- }
- }
- },
"metamorph_reward_6_linked_weapon": {
"text": {
"1": {