diff --git a/CHANGELOG.md b/CHANGELOG.md
index f784ab7e..c32b3d7c 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,3 +1,17 @@
+## 0.6.7 (2020-03-18)
+
+- add traditional chinese support (Garena)
+- add simplified chinese support (Tencent)
+- add seperate ui language
+  - polish
+- add search placeholder above stat list
+- add stash highlight keybinding (#350)
+- add stash navigation mode (disabled, normal, inverse)
+- add alt modifier to bookmark hotkeys (#362)
+- add unique select all (#360)
+- update data to 3.10.0c
+- fix uncaught exception on alert
+
 ## 0.6.6 (2020-03-17)
 
 - add dps mod range (#294)
diff --git a/README.md b/README.md
index d51abdba..2ec94185 100644
--- a/README.md
+++ b/README.md
@@ -1,4 +1,4 @@
-# PoE Overlay 0.6.6
+# PoE Overlay 0.6.7
 
 An Overlay for Path of Exile. The ***core aspect*** is to blend in with the game. Built with Electron and Angular. 
  
@@ -87,11 +87,11 @@ These instructions will set you up to run and enjoy the overlay.
 #### Installing
 
 1. Head over to [Releases](https://github.com/Kyusung4698/PoE-Overlay/releases) and download one of the following files
-    1. `poe-overlay-Setup-0.6.6.exe` to install locally. This supports auto update/ auto launch.
-    2. `poe-overlay-0.6.6.exe` portable version. This does not support auto update/ auto launch.
+    1. `poe-overlay-Setup-0.6.7.exe` to install locally. This supports auto update/ auto launch.
+    2. `poe-overlay-0.6.7.exe` portable version. This does not support auto update/ auto launch.
 2. Run either of your downloaded file
 3. Start Path of Exile
-4. Wait until you can see `PoE Overlay 0.6.6` in the bottom left corner
+4. Wait until you can see `PoE Overlay 0.6.7` in the bottom left corner
 5. Hit `f7` and set `Language` and `League` to meet your game settings
 
 #### Shortcuts
@@ -113,8 +113,8 @@ You can change these shortcuts in the user settings menu.
 | `f6`           | Toggle DND
 | `f7`           | Opens the user settings menu
 | `f8`           | Exits overlay
-| `numpad1`      | Open `https://www.poelab.com/`
-| `numpad2`      | Open `https://wraeclast.com/`
+| `alt + num1`   | Open `https://www.poelab.com/`
+| `alt + num2`   | Open `https://wraeclast.com/`
 | `esc`          | Close latest dialog
 | `space`        | Close all dialogs
 
diff --git a/hook.ts b/hook.ts
index 90238694..cf48c721 100644
--- a/hook.ts
+++ b/hook.ts
@@ -104,44 +104,54 @@ export function off(event: 'change' | 'wheel') {
     }
 }
 
-export function register(): void {
-    import('iohook').then(x => {
-        const iohook = x.default;
-        iohook.start();
-
-        activeCheckSubscription = activeCheck$.pipe(
-            throttleTime(500, undefined, {
-                trailing: true,
-                leading: false
-            })
-        ).subscribe(() => {
-            checkActive();
-        });
-
-        iohook.on('keydown', onKeydown);
-        iohook.on('keyup', onKeyup);
-        iohook.on('mousewheel', onMousewheel);
-        iohook.on('mouseup', onMouseclick);
-    }).catch(() => {
-        alert('Failed to import iohook. Please make sure you have vc_redist installed.');
-    });
+export function register(): Promise<boolean> {
+    return new Promise<boolean>(async (resolve) => {
+        try {
+            const iohook = (await import('iohook')).default;
+            iohook.start();
+
+            activeCheckSubscription = activeCheck$.pipe(
+                throttleTime(500, undefined, {
+                    trailing: true,
+                    leading: false
+                })
+            ).subscribe(() => {
+                checkActive();
+            });
+
+            iohook.on('keydown', onKeydown);
+            iohook.on('keyup', onKeyup);
+            iohook.on('mousewheel', onMousewheel);
+            iohook.on('mouseup', onMouseclick);
+            resolve(true);
+        }
+        catch (error) {
+            console.error('An unexpected error occured while registering iohook', error);
+            resolve(false);
+        }
+    })
 }
 
-export function unregister(): void {
-    import('iohook').then(x => {
-        const iohook = x.default;
+export function unregister(): Promise<void> {
+    return new Promise(async (resolve, reject) => {
+        try {
+            const iohook = (await import('iohook')).default;
 
-        iohook.off('keydown', onKeydown);
-        iohook.off('keyup', onKeyup);
-        iohook.off('mousewheel', onMousewheel);
-        iohook.off('mouseup', onMouseclick);
+            iohook.off('keydown', onKeydown);
+            iohook.off('keyup', onKeyup);
+            iohook.off('mousewheel', onMousewheel);
+            iohook.off('mouseup', onMouseclick);
 
-        if (activeCheckSubscription) {
-            activeCheckSubscription.unsubscribe();
-        }
+            if (activeCheckSubscription) {
+                activeCheckSubscription.unsubscribe();
+            }
 
-        iohook.stop();
-    }).catch(() => {
-        alert('Failed to import iohook. Please make sure you have vc_redist installed.');
+            iohook.stop();
+            resolve();
+        }
+        catch (error) {
+            console.error('An unexpected error occured while unregistering iohook', error);
+            reject();
+        }
     });
 }
\ No newline at end of file
diff --git a/main.ts b/main.ts
index b3495b52..c9513de3 100644
--- a/main.ts
+++ b/main.ts
@@ -1,5 +1,5 @@
 import AutoLaunch from 'auto-launch';
-import { app, BrowserWindow, Display, ipcMain, Menu, MenuItem, MenuItemConstructorOptions, screen, systemPreferences, Tray } from 'electron';
+import { app, BrowserWindow, dialog, Display, ipcMain, Menu, MenuItem, MenuItemConstructorOptions, screen, systemPreferences, Tray } from 'electron';
 import * as log from 'electron-log';
 import { autoUpdater } from 'electron-updater';
 import * as fs from 'fs';
@@ -13,7 +13,9 @@ if (!app.requestSingleInstanceLock()) {
 }
 
 if (process.platform === 'win32' && !systemPreferences.isAeroGlassEnabled()) {
-    alert('Aero needs to be enabled.')
+    dialog.showErrorBox(
+        'Aero is required to run PoE Overlay',
+        'Aero is currently disabled. Please enable Aero and try again.');
     app.exit();
 }
 
@@ -149,7 +151,7 @@ autoUpdater.on('update-available', () => {
         title: 'New update available',
         content: 'A new update is available. Will be automatically downloaded unless otherwise specified.',
     });
-    if (!autoUpdater.autoDownload && !downloadItem) {        
+    if (!autoUpdater.autoDownload && !downloadItem) {
         downloadItem = new MenuItem({
             label: 'Download Update',
             type: 'normal',
@@ -381,10 +383,18 @@ try {
     app.on('ready', () => {
         /* delay create window in order to support transparent windows at linux. */
         setTimeout(() => {
-            hook.register();
-            createWindow();
-            createTray();
-        }, 1000);
+            hook.register().then(success => {
+                if (!success) {
+                    dialog.showErrorBox(
+                        'Iohook is required to run PoE Overlay',
+                        'Iohook could not be loaded. Please make sure you have vc_redist installed and try again.');
+                    app.quit();
+                } else {
+                    createWindow();
+                    createTray();
+                }
+            });
+        }, 300);
     });
 
     app.on('window-all-closed', () => {
diff --git a/overlay.babel b/overlay.babel
index 6e1137ac..83b7a40d 100644
--- a/overlay.babel
+++ b/overlay.babel
@@ -1,4 +1,4 @@
-<babeledit_project be_version="2.6.1" version="1.2">
+<babeledit_project version="1.2" be_version="2.6.1">
     <!--
 
     BabelEdit project file
@@ -60,6 +60,18 @@
                                         <language>th-TH</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
                                 </translations>
                             </concept_node>
                             <concept_node>
@@ -101,6 +113,18 @@
                                         <language>th-TH</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
                                 </translations>
                             </concept_node>
                         </children>
@@ -149,6 +173,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -190,6 +226,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -231,6 +279,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -272,6 +332,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                 </children>
@@ -318,6 +390,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -359,6 +443,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -400,6 +496,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                 </children>
@@ -446,6 +554,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -487,6 +607,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -528,6 +660,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                 </children>
@@ -535,6 +679,59 @@
             <folder_node>
                 <name>evaluate</name>
                 <children>
+                    <concept_node>
+                        <name>count</name>
+                        <definition_loaded>false</definition_loaded>
+                        <description></description>
+                        <comment></comment>
+                        <default_text></default_text>
+                        <translations>
+                            <translation>
+                                <language>de-DE</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>en-US</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>es-ES</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>fr-FR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ko-KR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pt-BR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ru-RU</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>th-TH</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
+                        </translations>
+                    </concept_node>
                     <concept_node>
                         <name>currency</name>
                         <definition_loaded>false</definition_loaded>
@@ -574,6 +771,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -615,6 +824,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -656,6 +877,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -697,10 +930,22 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
-                        <name>name</name>
+                        <name>mean</name>
                         <definition_loaded>false</definition_loaded>
                         <description></description>
                         <comment></comment>
@@ -738,10 +983,22 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
-                        <name>not-found</name>
+                        <name>median</name>
                         <definition_loaded>false</definition_loaded>
                         <description></description>
                         <comment></comment>
@@ -779,10 +1036,22 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
-                        <name>result-view</name>
+                        <name>mode</name>
                         <definition_loaded>false</definition_loaded>
                         <description></description>
                         <comment></comment>
@@ -820,54 +1089,237 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
-                    <folder_node>
-                        <name>search</name>
-                        <children>
-                            <concept_node>
-                                <name>default</name>
-                                <definition_loaded>false</definition_loaded>
-                                <description></description>
-                                <comment></comment>
-                                <default_text></default_text>
-                                <translations>
-                                    <translation>
-                                        <language>de-DE</language>
-                                        <approved>false</approved>
-                                    </translation>
-                                    <translation>
-                                        <language>en-US</language>
-                                        <approved>false</approved>
-                                    </translation>
-                                    <translation>
-                                        <language>es-ES</language>
-                                        <approved>false</approved>
-                                    </translation>
-                                    <translation>
-                                        <language>fr-FR</language>
-                                        <approved>false</approved>
-                                    </translation>
-                                    <translation>
-                                        <language>ko-KR</language>
-                                        <approved>false</approved>
-                                    </translation>
-                                    <translation>
-                                        <language>pt-BR</language>
-                                        <approved>false</approved>
-                                    </translation>
-                                    <translation>
-                                        <language>ru-RU</language>
-                                        <approved>false</approved>
-                                    </translation>
-                                    <translation>
-                                        <language>th-TH</language>
-                                        <approved>false</approved>
-                                    </translation>
-                                </translations>
-                            </concept_node>
+                    <concept_node>
+                        <name>name</name>
+                        <definition_loaded>false</definition_loaded>
+                        <description></description>
+                        <comment></comment>
+                        <default_text></default_text>
+                        <translations>
+                            <translation>
+                                <language>de-DE</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>en-US</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>es-ES</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>fr-FR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ko-KR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pt-BR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ru-RU</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>th-TH</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
+                        </translations>
+                    </concept_node>
+                    <concept_node>
+                        <name>not-found</name>
+                        <definition_loaded>false</definition_loaded>
+                        <description></description>
+                        <comment></comment>
+                        <default_text></default_text>
+                        <translations>
+                            <translation>
+                                <language>de-DE</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>en-US</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>es-ES</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>fr-FR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ko-KR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pt-BR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ru-RU</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>th-TH</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
+                        </translations>
+                    </concept_node>
+                    <concept_node>
+                        <name>range</name>
+                        <definition_loaded>false</definition_loaded>
+                        <description></description>
+                        <comment></comment>
+                        <default_text></default_text>
+                        <translations>
+                            <translation>
+                                <language>de-DE</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>en-US</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>es-ES</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>fr-FR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ko-KR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pt-BR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ru-RU</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>th-TH</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
+                        </translations>
+                    </concept_node>
+                    <concept_node>
+                        <name>result-view</name>
+                        <definition_loaded>false</definition_loaded>
+                        <description></description>
+                        <comment></comment>
+                        <default_text></default_text>
+                        <translations>
+                            <translation>
+                                <language>de-DE</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>en-US</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>es-ES</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>fr-FR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ko-KR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pt-BR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ru-RU</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>th-TH</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
+                        </translations>
+                    </concept_node>
+                    <folder_node>
+                        <name>search</name>
+                        <children>
                             <concept_node>
-                                <name>disable-max-range</name>
+                                <name>default</name>
                                 <definition_loaded>false</definition_loaded>
                                 <description></description>
                                 <comment></comment>
@@ -905,10 +1357,22 @@
                                         <language>th-TH</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
                                 </translations>
                             </concept_node>
                             <concept_node>
-                                <name>filter</name>
+                                <name>disable-max-range</name>
                                 <definition_loaded>false</definition_loaded>
                                 <description></description>
                                 <comment></comment>
@@ -946,10 +1410,22 @@
                                         <language>th-TH</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
                                 </translations>
                             </concept_node>
                             <concept_node>
-                                <name>gem</name>
+                                <name>filter</name>
                                 <definition_loaded>false</definition_loaded>
                                 <description></description>
                                 <comment></comment>
@@ -987,10 +1463,22 @@
                                         <language>th-TH</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
                                 </translations>
                             </concept_node>
                             <concept_node>
-                                <name>item-default-links</name>
+                                <name>gem</name>
                                 <definition_loaded>false</definition_loaded>
                                 <description></description>
                                 <comment></comment>
@@ -1028,14 +1516,79 @@
                                         <language>th-TH</language>
                                         <approved>false</approved>
                                     </translation>
-                                </translations>
-                            </concept_node>
-                            <concept_node>
-                                <name>item-level</name>
-                                <definition_loaded>false</definition_loaded>
-                                <description></description>
-                                <comment></comment>
-                                <default_text></default_text>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                </translations>
+                            </concept_node>
+                            <concept_node>
+                                <name>item-default-links</name>
+                                <definition_loaded>false</definition_loaded>
+                                <description></description>
+                                <comment></comment>
+                                <default_text></default_text>
+                                <translations>
+                                    <translation>
+                                        <language>de-DE</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>en-US</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>es-ES</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>fr-FR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ko-KR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pt-BR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ru-RU</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>th-TH</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                </translations>
+                            </concept_node>
+                            <concept_node>
+                                <name>item-level</name>
+                                <definition_loaded>false</definition_loaded>
+                                <description></description>
+                                <comment></comment>
+                                <default_text></default_text>
                                 <translations>
                                     <translation>
                                         <language>de-DE</language>
@@ -1069,6 +1622,18 @@
                                         <language>th-TH</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
                                 </translations>
                             </concept_node>
                             <folder_node>
@@ -1113,6 +1678,18 @@
                                                 <language>th-TH</language>
                                                 <approved>false</approved>
                                             </translation>
+                                            <translation>
+                                                <language>pl-PL</language>
+                                                <approved>false</approved>
+                                            </translation>
+                                            <translation>
+                                                <language>zh-CHS</language>
+                                                <approved>false</approved>
+                                            </translation>
+                                            <translation>
+                                                <language>zh-CHT</language>
+                                                <approved>false</approved>
+                                            </translation>
                                         </translations>
                                     </concept_node>
                                     <concept_node>
@@ -1154,6 +1731,18 @@
                                                 <language>th-TH</language>
                                                 <approved>false</approved>
                                             </translation>
+                                            <translation>
+                                                <language>pl-PL</language>
+                                                <approved>false</approved>
+                                            </translation>
+                                            <translation>
+                                                <language>zh-CHS</language>
+                                                <approved>false</approved>
+                                            </translation>
+                                            <translation>
+                                                <language>zh-CHT</language>
+                                                <approved>false</approved>
+                                            </translation>
                                         </translations>
                                     </concept_node>
                                 </children>
@@ -1197,6 +1786,18 @@
                                         <language>th-TH</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
                                 </translations>
                             </concept_node>
                             <concept_node>
@@ -1238,6 +1839,18 @@
                                         <language>th-TH</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
                                 </translations>
                             </concept_node>
                             <folder_node>
@@ -1282,6 +1895,18 @@
                                                 <language>th-TH</language>
                                                 <approved>false</approved>
                                             </translation>
+                                            <translation>
+                                                <language>pl-PL</language>
+                                                <approved>false</approved>
+                                            </translation>
+                                            <translation>
+                                                <language>zh-CHS</language>
+                                                <approved>false</approved>
+                                            </translation>
+                                            <translation>
+                                                <language>zh-CHT</language>
+                                                <approved>false</approved>
+                                            </translation>
                                         </translations>
                                     </concept_node>
                                     <concept_node>
@@ -1323,6 +1948,18 @@
                                                 <language>th-TH</language>
                                                 <approved>false</approved>
                                             </translation>
+                                            <translation>
+                                                <language>pl-PL</language>
+                                                <approved>false</approved>
+                                            </translation>
+                                            <translation>
+                                                <language>zh-CHS</language>
+                                                <approved>false</approved>
+                                            </translation>
+                                            <translation>
+                                                <language>zh-CHT</language>
+                                                <approved>false</approved>
+                                            </translation>
                                         </translations>
                                     </concept_node>
                                     <concept_node>
@@ -1364,6 +2001,18 @@
                                                 <language>th-TH</language>
                                                 <approved>false</approved>
                                             </translation>
+                                            <translation>
+                                                <language>pl-PL</language>
+                                                <approved>false</approved>
+                                            </translation>
+                                            <translation>
+                                                <language>zh-CHS</language>
+                                                <approved>false</approved>
+                                            </translation>
+                                            <translation>
+                                                <language>zh-CHT</language>
+                                                <approved>false</approved>
+                                            </translation>
                                         </translations>
                                     </concept_node>
                                     <concept_node>
@@ -1405,6 +2054,18 @@
                                                 <language>th-TH</language>
                                                 <approved>false</approved>
                                             </translation>
+                                            <translation>
+                                                <language>pl-PL</language>
+                                                <approved>false</approved>
+                                            </translation>
+                                            <translation>
+                                                <language>zh-CHS</language>
+                                                <approved>false</approved>
+                                            </translation>
+                                            <translation>
+                                                <language>zh-CHT</language>
+                                                <approved>false</approved>
+                                            </translation>
                                         </translations>
                                     </concept_node>
                                     <concept_node>
@@ -1446,6 +2107,18 @@
                                                 <language>th-TH</language>
                                                 <approved>false</approved>
                                             </translation>
+                                            <translation>
+                                                <language>pl-PL</language>
+                                                <approved>false</approved>
+                                            </translation>
+                                            <translation>
+                                                <language>zh-CHS</language>
+                                                <approved>false</approved>
+                                            </translation>
+                                            <translation>
+                                                <language>zh-CHT</language>
+                                                <approved>false</approved>
+                                            </translation>
                                         </translations>
                                     </concept_node>
                                     <concept_node>
@@ -1487,6 +2160,18 @@
                                                 <language>th-TH</language>
                                                 <approved>false</approved>
                                             </translation>
+                                            <translation>
+                                                <language>pl-PL</language>
+                                                <approved>false</approved>
+                                            </translation>
+                                            <translation>
+                                                <language>zh-CHS</language>
+                                                <approved>false</approved>
+                                            </translation>
+                                            <translation>
+                                                <language>zh-CHT</language>
+                                                <approved>false</approved>
+                                            </translation>
                                         </translations>
                                     </concept_node>
                                     <concept_node>
@@ -1528,6 +2213,18 @@
                                                 <language>th-TH</language>
                                                 <approved>false</approved>
                                             </translation>
+                                            <translation>
+                                                <language>pl-PL</language>
+                                                <approved>false</approved>
+                                            </translation>
+                                            <translation>
+                                                <language>zh-CHS</language>
+                                                <approved>false</approved>
+                                            </translation>
+                                            <translation>
+                                                <language>zh-CHT</language>
+                                                <approved>false</approved>
+                                            </translation>
                                         </translations>
                                     </concept_node>
                                     <concept_node>
@@ -1569,6 +2266,18 @@
                                                 <language>th-TH</language>
                                                 <approved>false</approved>
                                             </translation>
+                                            <translation>
+                                                <language>pl-PL</language>
+                                                <approved>false</approved>
+                                            </translation>
+                                            <translation>
+                                                <language>zh-CHS</language>
+                                                <approved>false</approved>
+                                            </translation>
+                                            <translation>
+                                                <language>zh-CHT</language>
+                                                <approved>false</approved>
+                                            </translation>
                                         </translations>
                                     </concept_node>
                                 </children>
@@ -1612,6 +2321,18 @@
                                         <language>th-TH</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
                                 </translations>
                             </concept_node>
                             <concept_node>
@@ -1653,6 +2374,18 @@
                                         <language>th-TH</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
                                 </translations>
                             </concept_node>
                             <concept_node>
@@ -1694,6 +2427,18 @@
                                         <language>th-TH</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
                                 </translations>
                             </concept_node>
                         </children>
@@ -1737,6 +2482,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -1778,6 +2535,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -1819,6 +2588,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -1860,10 +2641,22 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
-                        <name>switch</name>
+                        <name>stats-unique-check-all</name>
                         <definition_loaded>false</definition_loaded>
                         <description></description>
                         <comment></comment>
@@ -1889,6 +2682,10 @@
                                 <language>ko-KR</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
                             <translation>
                                 <language>pt-BR</language>
                                 <approved>false</approved>
@@ -1901,11 +2698,72 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
-                        </translations>
-                    </concept_node>
-                    <folder_node>
-                        <name>tag</name>
-                        <children>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
+                        </translations>
+                    </concept_node>
+                    <concept_node>
+                        <name>switch</name>
+                        <definition_loaded>false</definition_loaded>
+                        <description></description>
+                        <comment></comment>
+                        <default_text></default_text>
+                        <translations>
+                            <translation>
+                                <language>de-DE</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>en-US</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>es-ES</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>fr-FR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ko-KR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pt-BR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ru-RU</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>th-TH</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
+                        </translations>
+                    </concept_node>
+                    <folder_node>
+                        <name>tag</name>
+                        <children>
                             <concept_node>
                                 <name>note</name>
                                 <definition_loaded>false</definition_loaded>
@@ -1945,6 +2803,18 @@
                                         <language>th-TH</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
                                 </translations>
                             </concept_node>
                             <concept_node>
@@ -1986,6 +2856,18 @@
                                         <language>th-TH</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
                                 </translations>
                             </concept_node>
                         </children>
@@ -2029,6 +2911,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -2070,6 +2964,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -2111,6 +3017,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                 </children>
@@ -2157,6 +3075,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -2198,6 +3128,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -2239,6 +3181,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -2280,6 +3234,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -2321,6 +3287,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -2362,6 +3340,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -2403,6 +3393,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -2444,6 +3446,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -2485,6 +3499,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -2526,6 +3552,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -2567,6 +3605,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -2608,6 +3658,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -2649,6 +3711,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -2690,6 +3764,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -2731,6 +3817,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -2772,6 +3870,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -2813,12 +3923,24 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
-                        </translations>
-                    </concept_node>
-                    <concept_node>
-                        <name>wiki-title</name>
-                        <definition_loaded>false</definition_loaded>
-                        <description></description>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
+                        </translations>
+                    </concept_node>
+                    <concept_node>
+                        <name>wiki-title</name>
+                        <definition_loaded>false</definition_loaded>
+                        <description></description>
                         <comment></comment>
                         <default_text></default_text>
                         <translations>
@@ -2854,6 +3976,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                 </children>
@@ -2900,6 +4034,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -2941,6 +4087,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -2982,6 +4140,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -3023,6 +4193,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -3064,6 +4246,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -3105,6 +4299,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -3146,6 +4352,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -3187,6 +4405,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -3228,6 +4458,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -3269,6 +4511,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -3310,6 +4564,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                 </children>
@@ -3359,6 +4625,18 @@
                                         <language>th-TH</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
                                 </translations>
                             </concept_node>
                             <concept_node>
@@ -3400,6 +4678,18 @@
                                         <language>th-TH</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
                                 </translations>
                             </concept_node>
                         </children>
@@ -3446,6 +4736,18 @@
                                         <language>th-TH</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
                                 </translations>
                             </concept_node>
                             <concept_node>
@@ -3487,6 +4789,71 @@
                                         <language>th-TH</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                </translations>
+                            </concept_node>
+                            <concept_node>
+                                <name>search</name>
+                                <definition_loaded>false</definition_loaded>
+                                <description></description>
+                                <comment></comment>
+                                <default_text></default_text>
+                                <translations>
+                                    <translation>
+                                        <language>de-DE</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>en-US</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>es-ES</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>fr-FR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ko-KR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pt-BR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ru-RU</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>th-TH</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
                                 </translations>
                             </concept_node>
                             <concept_node>
@@ -3528,6 +4895,18 @@
                                         <language>th-TH</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
                                 </translations>
                             </concept_node>
                             <concept_node>
@@ -3569,6 +4948,18 @@
                                         <language>th-TH</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
                                 </translations>
                             </concept_node>
                         </children>
@@ -3617,6 +5008,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -3658,6 +5061,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -3699,6 +5114,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -3740,9 +5167,21 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
-                        </translations>
-                    </concept_node>
-                    <concept_node>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
+                        </translations>
+                    </concept_node>
+                    <concept_node>
                         <name>open-poedb-external</name>
                         <definition_loaded>false</definition_loaded>
                         <description></description>
@@ -3781,6 +5220,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -3822,6 +5273,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -3863,6 +5326,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -3904,6 +5379,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -3945,6 +5432,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -3986,6 +5485,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -4027,6 +5538,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                 </children>
@@ -4073,6 +5596,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -4114,6 +5649,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -4155,6 +5702,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -4196,6 +5755,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
@@ -4237,13 +5808,931 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <folder_node>
                         <name>dialog-spawn-position</name>
                         <children>
                             <concept_node>
-                                <name>center</name>
+                                <name>center</name>
+                                <definition_loaded>false</definition_loaded>
+                                <description></description>
+                                <comment></comment>
+                                <default_text></default_text>
+                                <translations>
+                                    <translation>
+                                        <language>de-DE</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>en-US</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>es-ES</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>fr-FR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ko-KR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pt-BR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ru-RU</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>th-TH</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                </translations>
+                            </concept_node>
+                            <concept_node>
+                                <name>cursor</name>
+                                <definition_loaded>false</definition_loaded>
+                                <description></description>
+                                <comment></comment>
+                                <default_text></default_text>
+                                <translations>
+                                    <translation>
+                                        <language>de-DE</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>en-US</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>es-ES</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>fr-FR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ko-KR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pt-BR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ru-RU</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>th-TH</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                </translations>
+                            </concept_node>
+                        </children>
+                    </folder_node>
+                    <concept_node>
+                        <name>dialog-spawn-position-title</name>
+                        <definition_loaded>false</definition_loaded>
+                        <description></description>
+                        <comment></comment>
+                        <default_text></default_text>
+                        <translations>
+                            <translation>
+                                <language>de-DE</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>en-US</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>es-ES</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>fr-FR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ko-KR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pt-BR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ru-RU</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>th-TH</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
+                        </translations>
+                    </concept_node>
+                    <concept_node>
+                        <name>display-version</name>
+                        <definition_loaded>false</definition_loaded>
+                        <description></description>
+                        <comment></comment>
+                        <default_text></default_text>
+                        <translations>
+                            <translation>
+                                <language>de-DE</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>en-US</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>es-ES</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>fr-FR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ko-KR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pt-BR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ru-RU</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>th-TH</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
+                        </translations>
+                    </concept_node>
+                    <concept_node>
+                        <name>exit-app</name>
+                        <definition_loaded>false</definition_loaded>
+                        <description></description>
+                        <comment></comment>
+                        <default_text></default_text>
+                        <translations>
+                            <translation>
+                                <language>de-DE</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>en-US</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>es-ES</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>fr-FR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ko-KR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pt-BR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ru-RU</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>th-TH</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
+                        </translations>
+                    </concept_node>
+                    <concept_node>
+                        <name>game-settings</name>
+                        <definition_loaded>false</definition_loaded>
+                        <description></description>
+                        <comment></comment>
+                        <default_text></default_text>
+                        <translations>
+                            <translation>
+                                <language>de-DE</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>en-US</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>es-ES</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>fr-FR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ko-KR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pt-BR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ru-RU</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>th-TH</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
+                        </translations>
+                    </concept_node>
+                    <concept_node>
+                        <name>general</name>
+                        <definition_loaded>false</definition_loaded>
+                        <description></description>
+                        <comment></comment>
+                        <default_text></default_text>
+                        <translations>
+                            <translation>
+                                <language>de-DE</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>en-US</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>es-ES</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>fr-FR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ko-KR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pt-BR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ru-RU</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>th-TH</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
+                        </translations>
+                    </concept_node>
+                    <concept_node>
+                        <name>language</name>
+                        <definition_loaded>false</definition_loaded>
+                        <description></description>
+                        <comment></comment>
+                        <default_text></default_text>
+                        <translations>
+                            <translation>
+                                <language>de-DE</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>en-US</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>es-ES</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>fr-FR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ko-KR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pt-BR</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>ru-RU</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>th-TH</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
+                        </translations>
+                    </concept_node>
+                    <folder_node>
+                        <name>languages</name>
+                        <children>
+                            <concept_node>
+                                <name>english</name>
+                                <definition_loaded>false</definition_loaded>
+                                <description></description>
+                                <comment></comment>
+                                <default_text></default_text>
+                                <translations>
+                                    <translation>
+                                        <language>de-DE</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>en-US</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>es-ES</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>fr-FR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ko-KR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pt-BR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ru-RU</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>th-TH</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                </translations>
+                            </concept_node>
+                            <concept_node>
+                                <name>french</name>
+                                <definition_loaded>false</definition_loaded>
+                                <description></description>
+                                <comment></comment>
+                                <default_text></default_text>
+                                <translations>
+                                    <translation>
+                                        <language>de-DE</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>en-US</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>es-ES</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>fr-FR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ko-KR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pt-BR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ru-RU</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>th-TH</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                </translations>
+                            </concept_node>
+                            <concept_node>
+                                <name>german</name>
+                                <definition_loaded>false</definition_loaded>
+                                <description></description>
+                                <comment></comment>
+                                <default_text></default_text>
+                                <translations>
+                                    <translation>
+                                        <language>de-DE</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>en-US</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>es-ES</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>fr-FR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ko-KR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pt-BR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ru-RU</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>th-TH</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                </translations>
+                            </concept_node>
+                            <concept_node>
+                                <name>korean</name>
+                                <definition_loaded>false</definition_loaded>
+                                <description></description>
+                                <comment></comment>
+                                <default_text></default_text>
+                                <translations>
+                                    <translation>
+                                        <language>de-DE</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>en-US</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>es-ES</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>fr-FR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ko-KR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pt-BR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ru-RU</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>th-TH</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                </translations>
+                            </concept_node>
+                            <concept_node>
+                                <name>polish</name>
+                                <definition_loaded>false</definition_loaded>
+                                <description></description>
+                                <comment></comment>
+                                <default_text></default_text>
+                                <translations>
+                                    <translation>
+                                        <language>de-DE</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>en-US</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>es-ES</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>fr-FR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ko-KR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pt-BR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ru-RU</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>th-TH</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                </translations>
+                            </concept_node>
+                            <concept_node>
+                                <name>portuguese</name>
+                                <definition_loaded>false</definition_loaded>
+                                <description></description>
+                                <comment></comment>
+                                <default_text></default_text>
+                                <translations>
+                                    <translation>
+                                        <language>de-DE</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>en-US</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>es-ES</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>fr-FR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ko-KR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pt-BR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ru-RU</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>th-TH</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                </translations>
+                            </concept_node>
+                            <concept_node>
+                                <name>russian</name>
+                                <definition_loaded>false</definition_loaded>
+                                <description></description>
+                                <comment></comment>
+                                <default_text></default_text>
+                                <translations>
+                                    <translation>
+                                        <language>de-DE</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>en-US</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>es-ES</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>fr-FR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ko-KR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pt-BR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ru-RU</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>th-TH</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                </translations>
+                            </concept_node>
+                            <concept_node>
+                                <name>simplifiedchinese</name>
+                                <definition_loaded>false</definition_loaded>
+                                <description></description>
+                                <comment></comment>
+                                <default_text></default_text>
+                                <translations>
+                                    <translation>
+                                        <language>de-DE</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>en-US</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>es-ES</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>fr-FR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ko-KR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pt-BR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ru-RU</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>th-TH</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                </translations>
+                            </concept_node>
+                            <concept_node>
+                                <name>spanish</name>
+                                <definition_loaded>false</definition_loaded>
+                                <description></description>
+                                <comment></comment>
+                                <default_text></default_text>
+                                <translations>
+                                    <translation>
+                                        <language>de-DE</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>en-US</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>es-ES</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>fr-FR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ko-KR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>pt-BR</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>ru-RU</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>th-TH</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                </translations>
+                            </concept_node>
+                            <concept_node>
+                                <name>thai</name>
                                 <definition_loaded>false</definition_loaded>
                                 <description></description>
                                 <comment></comment>
@@ -4269,6 +6758,10 @@
                                         <language>ko-KR</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
                                     <translation>
                                         <language>pt-BR</language>
                                         <approved>false</approved>
@@ -4281,10 +6774,18 @@
                                         <language>th-TH</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
                                 </translations>
                             </concept_node>
                             <concept_node>
-                                <name>cursor</name>
+                                <name>traditionalchinese</name>
                                 <definition_loaded>false</definition_loaded>
                                 <description></description>
                                 <comment></comment>
@@ -4310,6 +6811,10 @@
                                         <language>ko-KR</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>pl-PL</language>
+                                        <approved>false</approved>
+                                    </translation>
                                     <translation>
                                         <language>pt-BR</language>
                                         <approved>false</approved>
@@ -4322,12 +6827,20 @@
                                         <language>th-TH</language>
                                         <approved>false</approved>
                                     </translation>
+                                    <translation>
+                                        <language>zh-CHS</language>
+                                        <approved>false</approved>
+                                    </translation>
+                                    <translation>
+                                        <language>zh-CHT</language>
+                                        <approved>false</approved>
+                                    </translation>
                                 </translations>
                             </concept_node>
                         </children>
                     </folder_node>
                     <concept_node>
-                        <name>dialog-spawn-position-title</name>
+                        <name>league</name>
                         <definition_loaded>false</definition_loaded>
                         <description></description>
                         <comment></comment>
@@ -4365,51 +6878,22 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
-                        </translations>
-                    </concept_node>
-                    <concept_node>
-                        <name>display-version</name>
-                        <definition_loaded>false</definition_loaded>
-                        <description></description>
-                        <comment></comment>
-                        <default_text></default_text>
-                        <translations>
-                            <translation>
-                                <language>de-DE</language>
-                                <approved>false</approved>
-                            </translation>
-                            <translation>
-                                <language>en-US</language>
-                                <approved>false</approved>
-                            </translation>
                             <translation>
-                                <language>es-ES</language>
-                                <approved>false</approved>
-                            </translation>
-                            <translation>
-                                <language>fr-FR</language>
-                                <approved>false</approved>
-                            </translation>
-                            <translation>
-                                <language>ko-KR</language>
-                                <approved>false</approved>
-                            </translation>
-                            <translation>
-                                <language>pt-BR</language>
+                                <language>pl-PL</language>
                                 <approved>false</approved>
                             </translation>
                             <translation>
-                                <language>ru-RU</language>
+                                <language>zh-CHS</language>
                                 <approved>false</approved>
                             </translation>
                             <translation>
-                                <language>th-TH</language>
+                                <language>zh-CHT</language>
                                 <approved>false</approved>
                             </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
-                        <name>exit-app</name>
+                        <name>open-settings</name>
                         <definition_loaded>false</definition_loaded>
                         <description></description>
                         <comment></comment>
@@ -4447,51 +6931,22 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
-                        </translations>
-                    </concept_node>
-                    <concept_node>
-                        <name>game-settings</name>
-                        <definition_loaded>false</definition_loaded>
-                        <description></description>
-                        <comment></comment>
-                        <default_text></default_text>
-                        <translations>
-                            <translation>
-                                <language>de-DE</language>
-                                <approved>false</approved>
-                            </translation>
-                            <translation>
-                                <language>en-US</language>
-                                <approved>false</approved>
-                            </translation>
-                            <translation>
-                                <language>es-ES</language>
-                                <approved>false</approved>
-                            </translation>
-                            <translation>
-                                <language>fr-FR</language>
-                                <approved>false</approved>
-                            </translation>
-                            <translation>
-                                <language>ko-KR</language>
-                                <approved>false</approved>
-                            </translation>
                             <translation>
-                                <language>pt-BR</language>
+                                <language>pl-PL</language>
                                 <approved>false</approved>
                             </translation>
                             <translation>
-                                <language>ru-RU</language>
+                                <language>zh-CHS</language>
                                 <approved>false</approved>
                             </translation>
                             <translation>
-                                <language>th-TH</language>
+                                <language>zh-CHT</language>
                                 <approved>false</approved>
                             </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
-                        <name>general</name>
+                        <name>relaunch-app</name>
                         <definition_loaded>false</definition_loaded>
                         <description></description>
                         <comment></comment>
@@ -4529,51 +6984,22 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
-                        </translations>
-                    </concept_node>
-                    <concept_node>
-                        <name>language</name>
-                        <definition_loaded>false</definition_loaded>
-                        <description></description>
-                        <comment></comment>
-                        <default_text></default_text>
-                        <translations>
-                            <translation>
-                                <language>de-DE</language>
-                                <approved>false</approved>
-                            </translation>
-                            <translation>
-                                <language>en-US</language>
-                                <approved>false</approved>
-                            </translation>
-                            <translation>
-                                <language>es-ES</language>
-                                <approved>false</approved>
-                            </translation>
-                            <translation>
-                                <language>fr-FR</language>
-                                <approved>false</approved>
-                            </translation>
-                            <translation>
-                                <language>ko-KR</language>
-                                <approved>false</approved>
-                            </translation>
                             <translation>
-                                <language>pt-BR</language>
+                                <language>pl-PL</language>
                                 <approved>false</approved>
                             </translation>
                             <translation>
-                                <language>ru-RU</language>
+                                <language>zh-CHS</language>
                                 <approved>false</approved>
                             </translation>
                             <translation>
-                                <language>th-TH</language>
+                                <language>zh-CHT</language>
                                 <approved>false</approved>
                             </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
-                        <name>league</name>
+                        <name>save</name>
                         <definition_loaded>false</definition_loaded>
                         <description></description>
                         <comment></comment>
@@ -4611,51 +7037,22 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
-                        </translations>
-                    </concept_node>
-                    <concept_node>
-                        <name>open-settings</name>
-                        <definition_loaded>false</definition_loaded>
-                        <description></description>
-                        <comment></comment>
-                        <default_text></default_text>
-                        <translations>
-                            <translation>
-                                <language>de-DE</language>
-                                <approved>false</approved>
-                            </translation>
-                            <translation>
-                                <language>en-US</language>
-                                <approved>false</approved>
-                            </translation>
-                            <translation>
-                                <language>es-ES</language>
-                                <approved>false</approved>
-                            </translation>
-                            <translation>
-                                <language>fr-FR</language>
-                                <approved>false</approved>
-                            </translation>
-                            <translation>
-                                <language>ko-KR</language>
-                                <approved>false</approved>
-                            </translation>
                             <translation>
-                                <language>pt-BR</language>
+                                <language>pl-PL</language>
                                 <approved>false</approved>
                             </translation>
                             <translation>
-                                <language>ru-RU</language>
+                                <language>zh-CHS</language>
                                 <approved>false</approved>
                             </translation>
                             <translation>
-                                <language>th-TH</language>
+                                <language>zh-CHT</language>
                                 <approved>false</approved>
                             </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
-                        <name>relaunch-app</name>
+                        <name>ui-language</name>
                         <definition_loaded>false</definition_loaded>
                         <description></description>
                         <comment></comment>
@@ -4681,6 +7078,10 @@
                                 <language>ko-KR</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>pl-PL</language>
+                                <approved>false</approved>
+                            </translation>
                             <translation>
                                 <language>pt-BR</language>
                                 <approved>false</approved>
@@ -4693,10 +7094,18 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
+                            <translation>
+                                <language>zh-CHS</language>
+                                <approved>false</approved>
+                            </translation>
+                            <translation>
+                                <language>zh-CHT</language>
+                                <approved>false</approved>
+                            </translation>
                         </translations>
                     </concept_node>
                     <concept_node>
-                        <name>save</name>
+                        <name>zoom</name>
                         <definition_loaded>false</definition_loaded>
                         <description></description>
                         <comment></comment>
@@ -4734,45 +7143,16 @@
                                 <language>th-TH</language>
                                 <approved>false</approved>
                             </translation>
-                        </translations>
-                    </concept_node>
-                    <concept_node>
-                        <name>zoom</name>
-                        <definition_loaded>false</definition_loaded>
-                        <description></description>
-                        <comment></comment>
-                        <default_text></default_text>
-                        <translations>
-                            <translation>
-                                <language>de-DE</language>
-                                <approved>false</approved>
-                            </translation>
-                            <translation>
-                                <language>en-US</language>
-                                <approved>false</approved>
-                            </translation>
-                            <translation>
-                                <language>es-ES</language>
-                                <approved>false</approved>
-                            </translation>
-                            <translation>
-                                <language>fr-FR</language>
-                                <approved>false</approved>
-                            </translation>
-                            <translation>
-                                <language>ko-KR</language>
-                                <approved>false</approved>
-                            </translation>
                             <translation>
-                                <language>pt-BR</language>
+                                <language>pl-PL</language>
                                 <approved>false</approved>
                             </translation>
                             <translation>
-                                <language>ru-RU</language>
+                                <language>zh-CHS</language>
                                 <approved>false</approved>
                             </translation>
                             <translation>
-                                <language>th-TH</language>
+                                <language>zh-CHT</language>
                                 <approved>false</approved>
                             </translation>
                         </translations>
@@ -4808,6 +7188,11 @@
             <source_id></source_id>
             <source_file>src/assets/i18n/korean.json</source_file>
         </language>
+        <language>
+            <code>pl-PL</code>
+            <source_id></source_id>
+            <source_file>src/assets/i18n/polish.json</source_file>
+        </language>
         <language>
             <code>pt-BR</code>
             <source_id></source_id>
@@ -4823,6 +7208,16 @@
             <source_id></source_id>
             <source_file>src/assets/i18n/thai.json</source_file>
         </language>
+        <language>
+            <code>zh-CHS</code>
+            <source_id></source_id>
+            <source_file>src/assets/i18n/simplified-chinese.json</source_file>
+        </language>
+        <language>
+            <code>zh-CHT</code>
+            <source_id></source_id>
+            <source_file>src/assets/i18n/traditional-chinese.json</source_file>
+        </language>
     </languages>
     <translation_files>
         <translation_file>
@@ -4849,6 +7244,15 @@
         <translation_file>
             <file>src/assets/i18n/thai.json</file>
         </translation_file>
+        <translation_file>
+            <file>src/assets/i18n/polish.json</file>
+        </translation_file>
+        <translation_file>
+            <file>src/assets/i18n/simplified-chinese.json</file>
+        </translation_file>
+        <translation_file>
+            <file>src/assets/i18n/traditional-chinese.json</file>
+        </translation_file>
     </translation_files>
     <editor_configuration>
         <save_empty_translations>true</save_empty_translations>
diff --git a/package.json b/package.json
index d3f4e3f0..704a80c1 100644
--- a/package.json
+++ b/package.json
@@ -1,6 +1,6 @@
 {
   "name": "poe-overlay",
-  "version": "0.6.6",
+  "version": "0.6.7",
   "private": true,
   "description": "A Overlay for Path of Exile. Built with Electron and Angular.",
   "main": "main.js",
diff --git a/src/app/app-translations.loader.ts b/src/app/app-translations.loader.ts
index d336d7b7..ffb1a69e 100644
--- a/src/app/app-translations.loader.ts
+++ b/src/app/app-translations.loader.ts
@@ -1,35 +1,44 @@
+import { UiLanguage } from '@app/type';
 import { TranslateLoader } from '@ngx-translate/core';
-import { Language } from '@shared/module/poe/type';
 import { Observable, of, throwError } from 'rxjs';
 import English from '../assets/i18n/english.json';
 import French from '../assets/i18n/french.json';
 import German from '../assets/i18n/german.json';
 import Korean from '../assets/i18n/korean.json';
+import Polish from '../assets/i18n/polish.json';
 import Portuguese from '../assets/i18n/portuguese.json';
 import Russian from '../assets/i18n/russian.json';
+import SimplifiedChinese from '../assets/i18n/simplified-chinese.json';
 import Spanish from '../assets/i18n/spanish.json';
 import Thai from '../assets/i18n/thai.json';
+import TraditionalChinese from '../assets/i18n/traditional-chinese.json';
 
 export class AppTranslationsLoader implements TranslateLoader {
     public getTranslation(lang: string): Observable<any> {
         const id = +lang;
         switch (id) {
-            case Language.English:
+            case UiLanguage.English:
                 return of(English);
-            case Language.Portuguese:
+            case UiLanguage.Portuguese:
                 return of(Portuguese);
-            case Language.Russian:
+            case UiLanguage.Russian:
                 return of(Russian);
-            case Language.Thai:
+            case UiLanguage.Thai:
                 return of(Thai);
-            case Language.German:
+            case UiLanguage.German:
                 return of(German);
-            case Language.French:
+            case UiLanguage.French:
                 return of(French);
-            case Language.Spanish:
+            case UiLanguage.Spanish:
                 return of(Spanish);
-            case Language.Korean:
+            case UiLanguage.Korean:
                 return of(Korean);
+            case UiLanguage.SimplifiedChinese:
+                return of(SimplifiedChinese);
+            case UiLanguage.TraditionalChinese:
+                return of(TraditionalChinese);
+            case UiLanguage.Polish:
+                return of(Polish);
             default:
                 return throwError(`Could not map lang: '${lang}' to file.`);
         }
diff --git a/src/app/core/service/input/shortcut.service.ts b/src/app/core/service/input/shortcut.service.ts
index 6ea667ee..e1dec8ad 100644
--- a/src/app/core/service/input/shortcut.service.ts
+++ b/src/app/core/service/input/shortcut.service.ts
@@ -23,7 +23,6 @@ export class ShortcutService {
         private readonly ngZone: NgZone,
         electronProvider: ElectronProvider) {
         this.ipcRenderer = electronProvider.provideIpcRenderer();
-
         this.remote = electronProvider.provideRemote();
     }
 
@@ -46,6 +45,7 @@ export class ShortcutService {
         const shortcut = this.shortcuts[index];
         if (shortcut) {
             this.unregisterShortcut(shortcut);
+            shortcut.callback.complete();
             this.shortcuts.splice(index, 1);
         }
     }
diff --git a/src/app/core/type/index.ts b/src/app/core/type/index.ts
index 3cc058f2..c6631da1 100644
--- a/src/app/core/type/index.ts
+++ b/src/app/core/type/index.ts
@@ -1,4 +1,5 @@
+export * from './app.type';
 export * from './feature.type';
+export * from './language.type';
 export * from './structure.type';
-export * from './app.type';
 
diff --git a/src/app/core/type/language.type.ts b/src/app/core/type/language.type.ts
new file mode 100644
index 00000000..916e899e
--- /dev/null
+++ b/src/app/core/type/language.type.ts
@@ -0,0 +1,13 @@
+export enum UiLanguage {
+    English = 1,
+    Portuguese = 2,
+    Russian = 3,
+    Thai = 4,
+    German = 5,
+    French = 6,
+    Spanish = 7,
+    Korean = 8,
+    SimplifiedChinese = 9,
+    TraditionalChinese = 10,
+    Polish = 11,
+}
\ No newline at end of file
diff --git a/src/app/data/github/index.ts b/src/app/data/github/index.ts
deleted file mode 100644
index 2ff427da..00000000
--- a/src/app/data/github/index.ts
+++ /dev/null
@@ -1 +0,0 @@
-export * from './service/releases-http.service';
diff --git a/src/app/data/github/schema/releases.type.ts b/src/app/data/github/schema/releases.type.ts
deleted file mode 100644
index 93764a11..00000000
--- a/src/app/data/github/schema/releases.type.ts
+++ /dev/null
@@ -1,9 +0,0 @@
-export interface Release {
-    tag_name: string;
-    html_url: string;
-    assets: ReleaseAsset[];
-}
-
-export interface ReleaseAsset {
-    browser_download_url: string;
-}
diff --git a/src/app/data/github/service/releases-http.service.ts b/src/app/data/github/service/releases-http.service.ts
deleted file mode 100644
index 73ef0902..00000000
--- a/src/app/data/github/service/releases-http.service.ts
+++ /dev/null
@@ -1,21 +0,0 @@
-import { HttpClient } from '@angular/common/http';
-import { Injectable } from '@angular/core';
-import { environment } from '@env/environment';
-import { Observable } from 'rxjs';
-import { retry } from 'rxjs/operators';
-import { Release } from '../schema/releases.type';
-
-@Injectable({
-    providedIn: 'root'
-})
-export class ReleasesHttpService {
-    private readonly apiUrl = `${environment.github.baseUrl}/releases/latest`;
-
-    constructor(private readonly httpClient: HttpClient) { }
-
-    public getLatestRelease(): Observable<Release> {
-        return this.httpClient.get<Release>(this.apiUrl).pipe(
-            retry(3)
-        );
-    }
-}
diff --git a/src/app/data/poe/service/trade-http.service.ts b/src/app/data/poe/service/trade-http.service.ts
index a48eec1b..a7f55a10 100644
--- a/src/app/data/poe/service/trade-http.service.ts
+++ b/src/app/data/poe/service/trade-http.service.ts
@@ -91,6 +91,12 @@ export class TradeHttpService {
             case Language.Korean:
                 baseUrl = environment.poe.koreanUrl;
                 break;
+            case Language.SimplifiedChinese:
+                baseUrl = environment.poe.simplifiedChineseUrl;
+                break;
+            case Language.TraditionalChinese:
+                baseUrl = environment.poe.traditionalChineseUrl;
+                break;
             default:
                 throw new Error(`Could not map baseUrl to language: '${language}'.`);
         }
diff --git a/src/app/layout/component/user-settings-form/user-settings-form.component.html b/src/app/layout/component/user-settings-form/user-settings-form.component.html
index 94603162..c2b7b0c6 100644
--- a/src/app/layout/component/user-settings-form/user-settings-form.component.html
+++ b/src/app/layout/component/user-settings-form/user-settings-form.component.html
@@ -4,7 +4,7 @@
         <mat-label>{{'settings.language' | translate}}</mat-label>
         <mat-select [(value)]="settings.language" (valueChange)="onLanguageChange()">
             <mat-option *ngFor="let language of languages.keys" [value]="language">
-                {{languages.values[language]}}
+                {{'settings.languages.' + (languages.values[language] | lowercase) | translate}}
             </mat-option>
         </mat-select>
     </mat-form-field>
@@ -42,6 +42,15 @@
         </mat-slide-toggle>
     </div>
 
+    <mat-form-field>
+        <mat-label>{{'settings.ui-language' | translate}}</mat-label>
+        <mat-select [(value)]="settings.uiLanguage">
+            <mat-option *ngFor="let language of uiLanguages.keys" [value]="language">
+                {{'settings.languages.' + (uiLanguages.values[language] | lowercase) | translate}}
+            </mat-option>
+        </mat-select>
+    </mat-form-field>
+
     <mat-form-field>
         <mat-label>{{'settings.zoom' | translate}}</mat-label>
         <mat-select [(value)]="settings.zoom">
diff --git a/src/app/layout/component/user-settings-form/user-settings-form.component.ts b/src/app/layout/component/user-settings-form/user-settings-form.component.ts
index 3051fddb..a245d7e5 100644
--- a/src/app/layout/component/user-settings-form/user-settings-form.component.ts
+++ b/src/app/layout/component/user-settings-form/user-settings-form.component.ts
@@ -1,6 +1,7 @@
 import { ChangeDetectionStrategy, Component, Input, OnInit } from '@angular/core';
 import { EnumValues } from '@app/class';
 import { AppService } from '@app/service';
+import { UiLanguage } from '@app/type';
 import { LeaguesProvider } from '@shared/module/poe/provider';
 import { Language, League } from '@shared/module/poe/type';
 import { BehaviorSubject, Observable } from 'rxjs';
@@ -15,6 +16,7 @@ import { UserSettings } from '../../type';
 })
 export class UserSettingsFormComponent implements OnInit {
   public languages = new EnumValues(Language);
+  public uiLanguages = new EnumValues(UiLanguage);
 
   public leagues$ = new BehaviorSubject<League[]>([]);
   public autoLaunchEnabled$: Observable<boolean>;
diff --git a/src/app/layout/page/overlay/overlay.component.ts b/src/app/layout/page/overlay/overlay.component.ts
index af280376..5e342b2b 100644
--- a/src/app/layout/page/overlay/overlay.component.ts
+++ b/src/app/layout/page/overlay/overlay.component.ts
@@ -1,13 +1,13 @@
 import { ChangeDetectionStrategy, Component, HostListener, Inject, OnDestroy, OnInit } from '@angular/core';
-import { AppService, BrowserService, RendererService, WindowService } from '@app/service';
+import { AppService, RendererService, WindowService } from '@app/service';
 import { DialogRefService } from '@app/service/dialog';
 import { ShortcutService } from '@app/service/input';
 import { FEATURE_MODULES } from '@app/token';
-import { AppUpdateState, FeatureModule, VisibleFlag } from '@app/type';
+import { AppUpdateState, FeatureModule, UiLanguage, VisibleFlag } from '@app/type';
 import { TranslateService } from '@ngx-translate/core';
 import { SnackBarService } from '@shared/module/material/service';
 import { ContextService } from '@shared/module/poe/service';
-import { Context, Language } from '@shared/module/poe/type';
+import { Context } from '@shared/module/poe/type';
 import { BehaviorSubject, Observable } from 'rxjs';
 import { distinctUntilChanged, flatMap, tap } from 'rxjs/operators';
 import { UserSettingsService } from '../../service/user-settings.service';
@@ -37,7 +37,7 @@ export class OverlayComponent implements OnInit, OnDestroy {
     private readonly shortcut: ShortcutService,
     private readonly dialogRef: DialogRefService,
     private readonly translate: TranslateService) {
-    this.translate.setDefaultLang(`${Language.English}`);
+    this.translate.setDefaultLang(`${UiLanguage.English}`);
   }
 
   @HostListener('window:beforeunload', [])
@@ -56,7 +56,7 @@ export class OverlayComponent implements OnInit, OnDestroy {
 
   private initSettings(): void {
     this.userSettingsService.init(this.modules).subscribe(settings => {
-      this.translate.use(`${settings.language}`);
+      this.translate.use(`${settings.uiLanguage}`);
       this.displayVersion$.next(settings.displayVersion);
       this.window.setZoom(settings.zoom / 100);
       this.context.init(this.getContext(settings));
@@ -117,7 +117,7 @@ export class OverlayComponent implements OnInit, OnDestroy {
       ).subscribe(settings => {
         this.userSettingsOpen = null;
 
-        this.translate.use(`${settings.language}`);
+        this.translate.use(`${settings.uiLanguage}`);
         this.window.setZoom(settings.zoom / 100);
         this.displayVersion$.next(settings.displayVersion);
         this.context.update(this.getContext(settings));
diff --git a/src/app/layout/page/user-settings/user-settings.component.ts b/src/app/layout/page/user-settings/user-settings.component.ts
index 26a43c8f..2c72056d 100644
--- a/src/app/layout/page/user-settings/user-settings.component.ts
+++ b/src/app/layout/page/user-settings/user-settings.component.ts
@@ -1,10 +1,9 @@
 import { ChangeDetectionStrategy, Component, HostListener, Inject, OnDestroy, OnInit } from '@angular/core';
 import { WindowService } from '@app/service';
 import { FEATURE_MODULES } from '@app/token';
-import { FeatureModule } from '@app/type';
+import { FeatureModule, UiLanguage } from '@app/type';
 import { TranslateService } from '@ngx-translate/core';
 import { ContextService } from '@shared/module/poe/service';
-import { Language } from '@shared/module/poe/type';
 import { flatMap, tap } from 'rxjs/operators';
 import { UserSettingsService } from '../../service';
 
@@ -22,7 +21,7 @@ export class UserSettingsComponent implements OnInit, OnDestroy {
     private readonly window: WindowService,
     private readonly context: ContextService,
     private readonly translate: TranslateService) {
-    this.translate.setDefaultLang(`${Language.English}`);
+    this.translate.setDefaultLang(`${UiLanguage.English}`);
   }
 
   @HostListener('window:beforeunload', [])
@@ -32,7 +31,7 @@ export class UserSettingsComponent implements OnInit, OnDestroy {
 
   public ngOnInit(): void {
     this.userSettingsService.init(this.modules).subscribe(settings => {
-      this.translate.use(`${settings.language}`);
+      this.translate.use(`${settings.uiLanguage}`);
       this.window.setZoom(settings.zoom / 100);
       this.context.init({
         language: settings.language,
@@ -40,7 +39,7 @@ export class UserSettingsComponent implements OnInit, OnDestroy {
       });
       this.userSettingsService.edit(settings).subscribe((saved) => {
         if (saved) {
-          this.translate.use(`${saved.language}`);
+          this.translate.use(`${saved.uiLanguage}`);
         }
         this.window.hide();
         this.registerShow();
@@ -62,7 +61,7 @@ export class UserSettingsComponent implements OnInit, OnDestroy {
         flatMap(settings => this.userSettingsService.edit(settings))
       ).subscribe((settings) => {
         if (settings) {
-          this.translate.use(`${settings.language}`);
+          this.translate.use(`${settings.uiLanguage}`);
           this.window.setZoom(settings.zoom / 100);
         }
         this.window.hide();
diff --git a/src/app/layout/service/user-settings-storage.service.ts b/src/app/layout/service/user-settings-storage.service.ts
index 59fc69e9..0fb798ca 100644
--- a/src/app/layout/service/user-settings-storage.service.ts
+++ b/src/app/layout/service/user-settings-storage.service.ts
@@ -1,5 +1,6 @@
 import { Injectable } from '@angular/core';
 import { StorageService } from '@app/service';
+import { UiLanguage } from '@app/type';
 import { Language } from '@shared/module/poe/type';
 import { Observable } from 'rxjs';
 import { UserSettings } from '../type';
@@ -14,7 +15,8 @@ export class UserSettingsStorageService {
 
     public get(): Observable<UserSettings> {
         return this.storage.get<UserSettings>(USER_SETTINGS_KEY, {
-            language: Language.English
+            language: Language.English,
+            uiLanguage: UiLanguage.English
         });
     }
 
diff --git a/src/app/layout/service/user-settings.service.ts b/src/app/layout/service/user-settings.service.ts
index f58b68ad..37685f08 100644
--- a/src/app/layout/service/user-settings.service.ts
+++ b/src/app/layout/service/user-settings.service.ts
@@ -1,9 +1,9 @@
 import { Injectable } from '@angular/core';
-import { FeatureModule } from '@app/type';
+import { FeatureModule, UiLanguage } from '@app/type';
 import { Language } from '@shared/module/poe/type';
 import { Observable, of } from 'rxjs';
 import { flatMap, map } from 'rxjs/operators';
-import { UserSettings, DialogSpawnPosition } from '../type';
+import { DialogSpawnPosition, UserSettings } from '../type';
 import { UserSettingsDialogService } from './user-settings-dialog.service';
 import { UserSettingsFeatureService } from './user-settings-feature.service';
 import { UserSettingsStorageService } from './user-settings-storage.service';
@@ -28,6 +28,7 @@ export class UserSettingsService {
                     openUserSettingsKeybinding: 'F7',
                     exitAppKeybinding: 'F8',
                     language: Language.English,
+                    uiLanguage: UiLanguage.English,
                     zoom: 100,
                     dialogSpawnPosition: DialogSpawnPosition.Center,
                     displayVersion: true,
diff --git a/src/app/layout/type/user-settings.type.ts b/src/app/layout/type/user-settings.type.ts
index 3aed566a..36f7bf26 100644
--- a/src/app/layout/type/user-settings.type.ts
+++ b/src/app/layout/type/user-settings.type.ts
@@ -1,3 +1,4 @@
+import { UiLanguage } from '@app/type';
 import { Language } from '@shared/module/poe/type';
 
 export enum DialogSpawnPosition {
@@ -8,6 +9,7 @@ export enum DialogSpawnPosition {
 export interface UserSettings {
     leagueId?: string;
     language?: Language;
+    uiLanguage?: UiLanguage;
     openUserSettingsKeybinding?: string;
     exitAppKeybinding?: string;
     zoom?: number;
diff --git a/src/app/modules/bookmark/bookmark.module.ts b/src/app/modules/bookmark/bookmark.module.ts
index 6f7adef5..a829909a 100644
--- a/src/app/modules/bookmark/bookmark.module.ts
+++ b/src/app/modules/bookmark/bookmark.module.ts
@@ -20,11 +20,11 @@ export class BookmarkModule implements FeatureModule {
             bookmarks: [
                 {
                     url: 'https://www.poelab.com/',
-                    shortcut: 'num1'
+                    shortcut: 'Alt + num1'
                 },
                 {
                     url: 'https://wraeclast.com/',
-                    shortcut: 'num2'
+                    shortcut: 'Alt + num2'
                 }
             ]
         };
diff --git a/src/app/modules/evaluate/component/evaluate-search/evaluate-search.component.html b/src/app/modules/evaluate/component/evaluate-search/evaluate-search.component.html
index 8537ee59..6d84466e 100644
--- a/src/app/modules/evaluate/component/evaluate-search/evaluate-search.component.html
+++ b/src/app/modules/evaluate/component/evaluate-search/evaluate-search.component.html
@@ -26,18 +26,19 @@
     <div class="clickable values" (click)="onCurrencyClick($event)" (wheel)="onCurrencyWheel($event)"
       title="'Click' = In-Game Browser, 'CTRL + Click' Default Browser">
       <div>
-        <app-currency-frame label="Mean" [amount]="result.mean">
+        <app-currency-frame [label]="'evaluate.mean' | translate" [amount]="result.mean">
         </app-currency-frame>
-        <app-currency-frame label="Median" [amount]="result.median">
+        <app-currency-frame [label]="'evaluate.median' | translate" [amount]="result.median">
         </app-currency-frame>
-        <app-currency-frame label="Mode" [amount]="result.mode">
+        <app-currency-frame [label]="'evaluate.mode' | translate" [amount]="result.mode">
         </app-currency-frame>
       </div>
       <div>
-        <app-currency-frame label="Count" [count]="result.total">
+        <app-currency-frame [label]="'evaluate.count' | translate" [count]="result.total">
         </app-currency-frame>
         <span class="currency">
-          <app-currency-frame label="Range" [currency]="result.currency" [range]="{ min: result.min, max: result.max }">
+          <app-currency-frame [label]="'evaluate.range' | translate" [currency]="result.currency"
+            [range]="{ min: result.min, max: result.max }">
           </app-currency-frame>
         </span>
       </div>
diff --git a/src/app/modules/evaluate/component/evaluate-settings/evaluate-settings.component.html b/src/app/modules/evaluate/component/evaluate-settings/evaluate-settings.component.html
index 6cd3097d..bd3a08e1 100644
--- a/src/app/modules/evaluate/component/evaluate-settings/evaluate-settings.component.html
+++ b/src/app/modules/evaluate/component/evaluate-settings/evaluate-settings.component.html
@@ -25,7 +25,7 @@
         <mat-label>{{'evaluate.translate-language' | translate}}</mat-label>
         <mat-select [(value)]="settings.evaluateTranslatedItemLanguage">
             <mat-option *ngFor="let language of languages.keys" [value]="language">
-                {{languages.values[language]}}
+                {{'settings.languages.' + (languages.values[language] | lowercase) | translate}}
             </mat-option>
         </mat-select>
     </mat-form-field>
@@ -78,8 +78,16 @@
             </mat-select>
         </mat-form-field>
     </div>
+</mat-card>
 
-    <label class="label"> {{'evaluate.stats' | translate}} </label>
+<mat-card>
+    <mat-label> {{'evaluate.stats' | translate}} </mat-label>
+    <div class="toggle">
+        <mat-slide-toggle [checked]="settings.evaluateQueryDefaultStatsUnique"
+            (change)="settings.evaluateQueryDefaultStatsUnique = $event.checked">
+            {{'evaluate.stats-unique-check-all' | translate}}
+        </mat-slide-toggle>
+    </div>
     <app-select-list [items]="stats$ | async" (itemsChange)="onStatsChange($event)">
         <ng-template let-item>
             <span class="stat" [title]="item.text">
@@ -93,6 +101,7 @@
         <button mat-button (click)="onExportStats()">{{'evaluate.stats-export' | translate}}</button>
     </div>
 </mat-card>
+
 <mat-card>
     <mat-label> {{'evaluate.search.modifier' | translate}} </mat-label>
     <label class="label"> {{'evaluate.search.modifier-range' | translate}}
diff --git a/src/app/modules/evaluate/component/evaluate-settings/evaluate-settings.component.ts b/src/app/modules/evaluate/component/evaluate-settings/evaluate-settings.component.ts
index 4fdab307..dff9f641 100644
--- a/src/app/modules/evaluate/component/evaluate-settings/evaluate-settings.component.ts
+++ b/src/app/modules/evaluate/component/evaluate-settings/evaluate-settings.component.ts
@@ -28,6 +28,7 @@ export interface EvaluateUserSettings extends UserSettings {
   evaluateQueryDefaultMiscs: boolean;
   evaluateQueryDefaultType: boolean;
   evaluateQueryDefaultStats: any;
+  evaluateQueryDefaultStatsUnique: boolean;
   evaluateQueryOnline: boolean;
   evaluateQueryIndexedRange: ItemSearchIndexed;
   evaluateModifierMinRange: number;
@@ -142,15 +143,20 @@ export class EvaluateSettingsComponent implements UserSettingsComponent {
       const stats = this.statsProvider.provide(type);
       Object.getOwnPropertyNames(stats).forEach(tradeId => {
         const stat = stats[tradeId];
-        const predicate = Object.getOwnPropertyNames(stat.text[this.settings.language])[0];
-        const key = `${type}.${tradeId}`;
-        const item: StatSelectListItem = {
-          key,
-          type,
-          text: this.statsService.translate(stat, predicate, this.settings.language),
-          selected: !!this.settings.evaluateQueryDefaultStats[key],
-        };
-        items.push(item);
+        const localStat = stat.text[this.settings.language];
+        if (localStat) {
+          const predicate = Object.getOwnPropertyNames(localStat)[0];
+          const key = `${type}.${tradeId}`;
+          const item: StatSelectListItem = {
+            key,
+            type,
+            text: this.statsService.translate(stat, predicate, this.settings.language),
+            selected: !!this.settings.evaluateQueryDefaultStats[key],
+          };
+          items.push(item);
+        } else {
+          console.warn(`Stat with ${tradeId} not found in ${this.settings.language}.`);
+        }
       });
     });
     this.stats$.next(items);
diff --git a/src/app/modules/evaluate/evaluate.module.ts b/src/app/modules/evaluate/evaluate.module.ts
index e8b829c3..af2b9408 100644
--- a/src/app/modules/evaluate/evaluate.module.ts
+++ b/src/app/modules/evaluate/evaluate.module.ts
@@ -39,7 +39,7 @@ export class EvaluateModule implements FeatureModule {
             evaluateQueryDefaultItemLevel: false,
             evaluateQueryDefaultLinks: 5,
             evaluateQueryDefaultMiscs: true,
-            evaluateQueryDefaultType: true,
+            evaluateQueryDefaultType: false,
             evaluateQueryDefaultStats: {
                 'pseudo.pseudo_total_elemental_resistance': true,
                 'pseudo.pseudo_total_resistance': true,
@@ -49,6 +49,7 @@ export class EvaluateModule implements FeatureModule {
                 'explicit.stat_1479533453': true,
                 'enchant.stat_290368246': true
             },
+            evaluateQueryDefaultStatsUnique: true,
             evaluateQueryIndexedRange: ItemSearchIndexed.UpTo3DaysAgo,
             evaluateQueryOnline: true,
             evaluateModifierMinRange: 0,
diff --git a/src/app/modules/evaluate/provider/evaluate-query-item.provider.ts b/src/app/modules/evaluate/provider/evaluate-query-item.provider.ts
index e03a66e5..ba95a569 100644
--- a/src/app/modules/evaluate/provider/evaluate-query-item.provider.ts
+++ b/src/app/modules/evaluate/provider/evaluate-query-item.provider.ts
@@ -61,10 +61,14 @@ export class EvaluateQueryItemProvider {
         }
 
         if (item.stats) {
-            queryItem.stats = item.stats.map(stat => {
-                const key = `${stat.type}.${stat.tradeId}`;
-                return settings.evaluateQueryDefaultStats[key] ? stat : undefined;
-            });
+            if (item.rarity === ItemRarity.Unique && settings.evaluateQueryDefaultStatsUnique) {
+                queryItem.stats = item.stats;
+            } else {
+                queryItem.stats = item.stats.map(stat => {
+                    const key = `${stat.type}.${stat.tradeId}`;
+                    return settings.evaluateQueryDefaultStats[key] ? stat : undefined;
+                });
+            }
         }
 
         return {
diff --git a/src/app/modules/map/component/map-settings/map-settings.component.ts b/src/app/modules/map/component/map-settings/map-settings.component.ts
index 1703ee5b..b8059123 100644
--- a/src/app/modules/map/component/map-settings/map-settings.component.ts
+++ b/src/app/modules/map/component/map-settings/map-settings.component.ts
@@ -97,14 +97,19 @@ export class MapSettingsComponent implements UserSettingsComponent {
 
         itemsContains[key] = true;
 
-        const predicates = Object.getOwnPropertyNames(stat.text[this.settings.language]);
-        const predicate = predicates.find(x => (x[0] === 'N' && stat.negated) || !stat.negated);
-        const item: SelectListItem = {
-          key,
-          text: this.statsService.translate(stat, predicate, this.settings.language),
-          selected: !!this.settings.mapInfoWarningStats[key],
-        };
-        items.push(item);
+        const localStat = stat.text[this.settings.language];
+        if (localStat) {
+          const predicates = Object.getOwnPropertyNames(localStat);
+          const predicate = predicates.find(x => (x[0] === 'N' && stat.negated) || !stat.negated);
+          const item: SelectListItem = {
+            key,
+            text: this.statsService.translate(stat, predicate, this.settings.language),
+            selected: !!this.settings.mapInfoWarningStats[key],
+          };
+          items.push(item);
+        } else {
+          console.warn(`Stat with ${tradeId} not found in ${this.settings.language}.`);
+        }
       });
     });
     this.stats$.next(items);
diff --git a/src/app/modules/misc/component/misc-settings/misc-settings.component.html b/src/app/modules/misc/component/misc-settings/misc-settings.component.html
index 43ade7f3..056e506f 100644
--- a/src/app/modules/misc/component/misc-settings/misc-settings.component.html
+++ b/src/app/modules/misc/component/misc-settings/misc-settings.component.html
@@ -14,12 +14,14 @@
 </mat-card>
 <mat-card>
   <mat-label>{{'misc.stash' | translate}}</mat-label>
-  <div class="toggle">
-    <mat-slide-toggle [checked]="settings.miscStashNavigation" (change)="settings.miscStashNavigation = $event.checked">
-      {{'misc.navigation' | translate}} (CTRL + SCROLL)
-    </mat-slide-toggle>
-    <mat-slide-toggle [checked]="settings.miscStashHighlight" (change)="settings.miscStashHighlight = $event.checked">
-      {{'misc.highlight' | translate}} (ALT + F)
-    </mat-slide-toggle>
-  </div>
+  <mat-form-field>
+    <mat-label>{{'misc.navigation' | translate}} (CTRL + SCROLL)</mat-label>
+    <mat-select [(value)]="settings.miscStashNavigationMode">
+      <mat-option *ngFor="let navigation of navigations.keys" [value]="navigation">
+        {{navigations.values[navigation]}}
+      </mat-option>
+    </mat-select>
+  </mat-form-field>
+  <app-accelerator [label]="'misc.highlight' | translate" [(value)]="settings.miscStashHighlightKeybinding">
+  </app-accelerator>
 </mat-card>
\ No newline at end of file
diff --git a/src/app/modules/misc/component/misc-settings/misc-settings.component.scss b/src/app/modules/misc/component/misc-settings/misc-settings.component.scss
index 4a38ec59..6a8c447f 100644
--- a/src/app/modules/misc/component/misc-settings/misc-settings.component.scss
+++ b/src/app/modules/misc/component/misc-settings/misc-settings.component.scss
@@ -3,6 +3,6 @@
   flex-wrap: nowrap;
 
   > * {
-    width: 50%;
+    width: 25%;
   }
 }
diff --git a/src/app/modules/misc/component/misc-settings/misc-settings.component.ts b/src/app/modules/misc/component/misc-settings/misc-settings.component.ts
index 58a33d1a..18aeb7f8 100644
--- a/src/app/modules/misc/component/misc-settings/misc-settings.component.ts
+++ b/src/app/modules/misc/component/misc-settings/misc-settings.component.ts
@@ -1,9 +1,17 @@
 import { ChangeDetectionStrategy, Component } from '@angular/core';
 import { UserSettings, UserSettingsComponent } from 'src/app/layout/type';
+import { EnumValues } from '@app/class';
+
+
+export enum MiscStashNavigation {
+  Disabled = 0,
+  Normal = 1,
+  Inverse = 2
+}
 
 export interface MiscUserSettings extends UserSettings {
-  miscStashNavigation: boolean;
-  miscStashHighlight: boolean;
+  miscStashNavigationMode: MiscStashNavigation;
+  miscStashHighlightKeybinding: string;
   miscWikiKeybinding: string;
   miscWikiExternalKeybinding: string;
   miscPoedbKeybinding: string;
@@ -17,6 +25,8 @@ export interface MiscUserSettings extends UserSettings {
   changeDetection: ChangeDetectionStrategy.OnPush
 })
 export class MiscSettingsComponent implements UserSettingsComponent {
+  public navigations = new EnumValues(MiscStashNavigation);
+
   public settings: MiscUserSettings;
 
   public load(): void {
diff --git a/src/app/modules/misc/misc.module.ts b/src/app/modules/misc/misc.module.ts
index 1e68913c..216fa868 100644
--- a/src/app/modules/misc/misc.module.ts
+++ b/src/app/modules/misc/misc.module.ts
@@ -3,7 +3,7 @@ import { FEATURE_MODULES } from '@app/token';
 import { Feature, FeatureModule } from '@app/type';
 import { SharedModule } from '@shared/shared.module';
 import { UserSettingsFeature } from 'src/app/layout/type';
-import { MiscSettingsComponent, MiscUserSettings } from './component';
+import { MiscSettingsComponent, MiscStashNavigation, MiscUserSettings } from './component';
 import { MiscPoedbService } from './service/misc-poedb.service';
 import { MiscStashService } from './service/misc-stash.service';
 import { MiscWikiService } from './service/misc-wiki.service';
@@ -22,8 +22,8 @@ export class MiscModule implements FeatureModule {
 
     public getSettings(): UserSettingsFeature {
         const defaultSettings: MiscUserSettings = {
-            miscStashNavigation: true,
-            miscStashHighlight: true,
+            miscStashNavigationMode: MiscStashNavigation.Normal,
+            miscStashHighlightKeybinding: 'Alt + F',
             miscWikiKeybinding: 'Alt + W',
             miscWikiExternalKeybinding: 'CmdOrCtrl + Alt + W',
             miscPoedbKeybinding: 'Alt + G',
@@ -54,28 +54,26 @@ export class MiscModule implements FeatureModule {
                 name: 'poedb-open-external',
                 accelerator: settings.miscPoedbExternalKeybinding,
             },
+            {
+                name: 'stash-highlight',
+                accelerator: settings.miscStashHighlightKeybinding
+            }
         ];
 
-        if (settings.miscStashNavigation) {
+        if (settings.miscStashNavigationMode !== MiscStashNavigation.Disabled) {
+            const inverse = settings.miscStashNavigationMode === MiscStashNavigation.Inverse;
             features.push({
-                name: 'stash-left',
+                name: !inverse ? 'stash-left' : 'stash-right',
                 accelerator: 'CmdOrCtrl + MouseWheelUp',
                 passive: true
             });
             features.push({
-                name: 'stash-right',
+                name: !inverse ? 'stash-right' : 'stash-left',
                 accelerator: 'CmdOrCtrl + MouseWheelDown',
                 passive: true
             });
         }
 
-        if (settings.miscStashHighlight) {
-            features.push({
-                name: 'stash-highlight',
-                accelerator: 'Alt + F'
-            });
-        }
-
         return features;
     }
 
diff --git a/src/app/shared/module/material/component/accelerator/accelerator.component.ts b/src/app/shared/module/material/component/accelerator/accelerator.component.ts
index b206e910..3df36241 100644
--- a/src/app/shared/module/material/component/accelerator/accelerator.component.ts
+++ b/src/app/shared/module/material/component/accelerator/accelerator.component.ts
@@ -7,6 +7,7 @@ const KEY_CODES = /^(F24|F23|F22|F21|F20|F19|F18|F17|F16|F15|F14|F13|F12|F11|F10
 const PRESERVERED_ACCELERATORS = [
   'CmdOrCtrl + C',
   'CmdOrCtrl + V',
+  'CmdOrCtrl + F',
   'Alt + F4',
 ];
 
diff --git a/src/app/shared/module/material/component/select-list/select-list.component.html b/src/app/shared/module/material/component/select-list/select-list.component.html
index cc35574a..a80a510f 100644
--- a/src/app/shared/module/material/component/select-list/select-list.component.html
+++ b/src/app/shared/module/material/component/select-list/select-list.component.html
@@ -1,5 +1,5 @@
 <mat-form-field>
-    <input matInput (keyup)="onFilterKeyUp()" />
+    <input matInput (keyup)="onFilterKeyUp()" [placeholder]="'material.select-list.search' | translate" />
 </mat-form-field>
 <div class="content">
     <div class="list">        
diff --git a/src/app/shared/module/poe/provider/base-item-types.provider.ts b/src/app/shared/module/poe/provider/base-item-types.provider.ts
index edcbda4f..ff8ff887 100644
--- a/src/app/shared/module/poe/provider/base-item-types.provider.ts
+++ b/src/app/shared/module/poe/provider/base-item-types.provider.ts
@@ -1,5 +1,5 @@
 import { Injectable } from '@angular/core';
-import { English, French, German, Korean, Portuguese, Russian, Spanish, Thai } from '../../../../../assets/poe/base-item-types.json';
+import { English, French, German, Korean, Portuguese, Russian, SimplifiedChinese, Spanish, Thai, TraditionalChinese } from '../../../../../assets/poe/base-item-types.json';
 import { BaseItemTypeMap, Language } from '../type';
 
 @Injectable({
@@ -24,6 +24,10 @@ export class BaseItemTypesProvider {
                 return Spanish;
             case Language.Korean:
                 return Korean;
+            case Language.SimplifiedChinese:
+                return SimplifiedChinese;
+            case Language.TraditionalChinese:
+                return TraditionalChinese;
             default:
                 throw new Error(`Could not map words to language: '${Language[language]}'.`);
         }
diff --git a/src/app/shared/module/poe/provider/client-string.provider.ts b/src/app/shared/module/poe/provider/client-string.provider.ts
index b1db64ca..d4b43aaf 100644
--- a/src/app/shared/module/poe/provider/client-string.provider.ts
+++ b/src/app/shared/module/poe/provider/client-string.provider.ts
@@ -1,5 +1,5 @@
 import { Injectable } from '@angular/core';
-import { English, French, German, Korean, Portuguese, Russian, Spanish, Thai } from '../../../../../assets/poe/client-strings.json';
+import { English, French, German, Korean, Portuguese, Russian, SimplifiedChinese, Spanish, Thai, TraditionalChinese } from '../../../../../assets/poe/client-strings.json';
 import { ClientStringMap, Language } from '../type';
 
 @Injectable({
@@ -24,6 +24,10 @@ export class ClientStringProvider {
                 return Spanish;
             case Language.Korean:
                 return Korean;
+            case Language.SimplifiedChinese:
+                return SimplifiedChinese;
+            case Language.TraditionalChinese:
+                return TraditionalChinese;
             default:
                 throw new Error(`Could not map clientstrings to language: '${Language[language]}'.`);
         }
diff --git a/src/app/shared/module/poe/provider/word.provider.ts b/src/app/shared/module/poe/provider/word.provider.ts
index b1fc34a3..3a1f41fc 100644
--- a/src/app/shared/module/poe/provider/word.provider.ts
+++ b/src/app/shared/module/poe/provider/word.provider.ts
@@ -1,5 +1,5 @@
 import { Injectable } from '@angular/core';
-import { English, French, German, Korean, Portuguese, Russian, Spanish, Thai } from '../../../../../assets/poe/words.json';
+import { English, French, German, Korean, Portuguese, Russian, SimplifiedChinese, Spanish, Thai, TraditionalChinese } from '../../../../../assets/poe/words.json';
 import { Language, WordMap } from '../type';
 
 @Injectable({
@@ -24,6 +24,10 @@ export class WordProvider {
                 return Spanish;
             case Language.Korean:
                 return Korean;
+            case Language.SimplifiedChinese:
+                return SimplifiedChinese;
+            case Language.TraditionalChinese:
+                return TraditionalChinese;
             default:
                 throw new Error(`Could not map words to language: '${Language[language]}'.`);
         }
diff --git a/src/app/shared/module/poe/service/item/item-external.service.ts b/src/app/shared/module/poe/service/item/item-external.service.ts
index 4db5867d..bb4908a9 100644
--- a/src/app/shared/module/poe/service/item/item-external.service.ts
+++ b/src/app/shared/module/poe/service/item/item-external.service.ts
@@ -40,6 +40,8 @@ const LANGUAGE_MAPPING = {
     [Language.Russian]: 'ru',
     [Language.Spanish]: 'sp',
     [Language.Thai]: 'th',
+    [Language.SimplifiedChinese]: 'cn',
+    [Language.TraditionalChinese]: 'tw',
 }
 
 @Injectable({
diff --git a/src/app/shared/module/poe/service/stash/stash.service.ts b/src/app/shared/module/poe/service/stash/stash.service.ts
index 5b6e4fbd..488efe16 100644
--- a/src/app/shared/module/poe/service/stash/stash.service.ts
+++ b/src/app/shared/module/poe/service/stash/stash.service.ts
@@ -49,7 +49,12 @@ export class StashService {
     public highlight(term: string): Observable<void> {
         const text = this.clipboard.readText();
         this.clipboard.writeText(`"${term}"`);
-        this.keyboard.setKeyboardDelay(5);
+
+        this.keyboard.setKeyboardDelay(1);
+        this.keyboard.keyToggle(KeyCode.VK_LMENU, false);
+        this.keyboard.keyToggle(KeyCode.VK_RMENU, false);
+
+        this.keyboard.setKeyboardDelay(15);
         return of(null).pipe(
             tap(() => this.keyboard.keyTap(KeyCode.VK_KEY_F, ['control'])),
             delay(175),
diff --git a/src/app/shared/module/poe/service/stats/stats.service.ts b/src/app/shared/module/poe/service/stats/stats.service.ts
index 27ce3a4b..c8d935da 100644
--- a/src/app/shared/module/poe/service/stats/stats.service.ts
+++ b/src/app/shared/module/poe/service/stats/stats.service.ts
@@ -55,6 +55,10 @@ export class StatsService {
     public translate(stat: Stat, predicate: string, language?: Language): string {
         language = language || this.context.get().language;
 
+        if (!stat.text[language] || !stat.text[language][predicate]) {
+            return `untranslated: '${stat.id}' for language: '${Language[language]}'`;
+        }
+
         const result = stat.text[language][predicate];
         return result
             .slice(1, result.length - 1)
diff --git a/src/app/shared/module/poe/type/language.type.ts b/src/app/shared/module/poe/type/language.type.ts
index 4f1706ee..b55fc831 100644
--- a/src/app/shared/module/poe/type/language.type.ts
+++ b/src/app/shared/module/poe/type/language.type.ts
@@ -7,6 +7,8 @@ export enum Language {
     French = 6,
     Spanish = 7,
     Korean = 8,
+    SimplifiedChinese = 9,
+    TraditionalChinese = 10,
 }
 
 export interface LanguageMap<TType> {
diff --git a/src/assets/i18n/english.json b/src/assets/i18n/english.json
index 6c7a0cde..5481d20a 100644
--- a/src/assets/i18n/english.json
+++ b/src/assets/i18n/english.json
@@ -22,12 +22,17 @@
 		"shortcut": "Shortcut"
 	},
 	"evaluate": {
+		"count": "Count",
 		"currency": "Displayed Currency",
 		"days": "Last 7 days",
 		"error": "An error occured.",
 		"loading": "Loading...",
+		"mean": "Mean",
+		"median": "Median",
+		"mode": "Mode",
 		"name": "Evaluate",
 		"not-found": "No data found.",
+		"range": "Range",
 		"result-view": "Result View",
 		"search": {
 			"default": "Default Search Settings",
@@ -60,6 +65,7 @@
 		"stats": "Stats",
 		"stats-export": "Export Stats to Clipboard",
 		"stats-import": "Import Stats from Clipboard",
+		"stats-unique-check-all": "Unique Check All",
 		"switch": "switch amount",
 		"tag": {
 			"note": "Only items without an existing note can be fast tagged. Note has been copied instead.",
@@ -82,7 +88,7 @@
 		"graph": "The bar indicates the distribution of the item value. It basically groups the values by value and counts them.<br> The highest bar is the Mode. Also named 'most common value'. Mean is the average. Median is the centered value of all values.",
 		"graph-title": "What does the graph represent? What is mode/mean/median?",
 		"graph-url": "Open 'How to read a Histogram Min Max Median Mean' by 'academy.datawrapper.de'",
-		"graphic": "This is mostly caused by incompatible graphic drivers for the current chromium version.<br> Please run 'run-without-gpu.bat' in order to start the overlay without gpu support (hardware acceleration).",
+		"graphic": "This is mostly caused by incompatible graphic drivers for the current chromium version.<br> Please disable Hardware Acceleration inside the tray menu.",
 		"graphic-title": "The graphics are blurry/ graphic bug?",
 		"name": "Help",
 		"patreon": "Support me on Patreon",
@@ -110,6 +116,7 @@
 		"select-list": {
 			"add": "add to selected",
 			"remove": "remove from selected",
+			"search": "Search",
 			"selected": "Selected",
 			"unselected": "Unselected"
 		}
@@ -143,10 +150,24 @@
 		"game-settings": "Game Settings",
 		"general": "General",
 		"language": "Language",
+		"languages": {
+			"english": "English",
+			"french": "French",
+			"german": "German",
+			"korean": "Korean",
+			"polish": "Polish",
+			"portuguese": "Portuguese",
+			"russian": "Russian",
+			"simplifiedchinese": "Simplified Chinese",
+			"spanish": "Spanish",
+			"thai": "Thai",
+			"traditionalchinese": "Traditional Chinese"
+		},
 		"league": "League",
 		"open-settings": "Open Settings",
 		"relaunch-app": "Relaunch App",
 		"save": "Save",
+		"ui-language": "UI Language",
 		"zoom": "Zoom"
 	}
 }
diff --git a/src/assets/i18n/french.json b/src/assets/i18n/french.json
index 07873479..8056bf9e 100644
--- a/src/assets/i18n/french.json
+++ b/src/assets/i18n/french.json
@@ -22,12 +22,17 @@
 		"shortcut": "Raccourci"
 	},
 	"evaluate": {
+		"count": "Compter",
 		"currency": "Monnaie affichée",
 		"days": "Les 7 derniers jours",
 		"error": "Une erreur s'est produite.",
 		"loading": "Chargement...",
+		"mean": "Mean",
+		"median": "Médian",
+		"mode": "Mode",
 		"name": "Évaluer",
 		"not-found": "Aucune donnée disponible.",
+		"range": "Range",
 		"result-view": "Affichage des résultats",
 		"search": {
 			"default": "Paramètres de recherche par défaut",
@@ -60,6 +65,7 @@
 		"stats": "Statistiques",
 		"stats-export": "Exporter les statistiques vers le presse-papiers",
 		"stats-import": "Importer des statistiques depuis le presse-papiers",
+		"stats-unique-check-all": "Tout cocher unique",
 		"switch": "inverser les valeurs",
 		"tag": {
 			"note": "Seuls les éléments sans note existante peuvent être taggés. La note a été copiée à la place.",
@@ -82,7 +88,7 @@
 		"graph": "La barre indique la distribution de la valeur de l'objet. Il regroupe essentiellement les valeurs par valeur et les compte.<br> La barre la plus haute est le Mode. Aussi appelé «valeur la plus représenté». La moyenne est la moyenne arithmétique. La médiane est la valeur centrée des valeurs.",
 		"graph-title": "Que représente le graphique? Qu'est-ce que le mode / la moyenne / médiane?",
 		"graph-url": "Ouvrez 'Comment lire un histogramme' par 'fr.wikihow.com/lire-un-histogramme'",
-		"graphic": "Cela est principalement dû à des pilotes graphiques incompatibles pour la version actuelle de chrome.<br> Veuillez exécuter 'run-without-gpu.bat' afin de démarrer la superposition sans support gpu (accélération matérielle).",
+		"graphic": "Cela est principalement dû à des pilotes graphiques incompatibles pour la version actuelle de chrome.<br> Veuillez désactiver l'accélération matérielle dans le menu de la barre d'état.",
 		"graphic-title": "Les graphismes sont flous / bug graphique?",
 		"name": "Aidez-moi",
 		"patreon": "Soutenez-moi sur Patreon",
@@ -110,6 +116,7 @@
 		"select-list": {
 			"add": "Ajouter à la sélection",
 			"remove": "Supprimer de la sélection",
+			"search": "Chercher",
 			"selected": "Sélectionné",
 			"unselected": "Non séléctionné"
 		}
@@ -143,10 +150,24 @@
 		"game-settings": "Paramètres de jeu",
 		"general": "Général",
 		"language": "Langue",
+		"languages": {
+			"english": "Anglais",
+			"french": "français",
+			"german": "Allemand",
+			"korean": "coréen",
+			"polish": "polonais",
+			"portuguese": "Portugais",
+			"russian": "russe",
+			"simplifiedchinese": "Chinois simplifié",
+			"spanish": "Espanol",
+			"thai": "thaïlandais",
+			"traditionalchinese": "Chinois traditionnel"
+		},
 		"league": "Ligue",
 		"open-settings": "Ouvrir les paramètres",
 		"relaunch-app": "Relancer l'application",
 		"save": "Sauvegarder",
+		"ui-language": "Langue de l'interface utilisateur",
 		"zoom": "Zoom"
 	}
 }
diff --git a/src/assets/i18n/german.json b/src/assets/i18n/german.json
index f3d3ff66..3edf9049 100644
--- a/src/assets/i18n/german.json
+++ b/src/assets/i18n/german.json
@@ -22,12 +22,17 @@
 		"shortcut": "Tastaturkürzel"
 	},
 	"evaluate": {
+		"count": "Anzahl",
 		"currency": "Angezeigte Währung",
 		"days": "Letzte 7 Tage",
 		"error": "Es ist ein Fehler aufgetreten.",
 		"loading": "Wird geladen...",
+		"mean": "Mean",
+		"median": "Median",
+		"mode": "Mode",
 		"name": "Bewerten",
 		"not-found": "Keine Daten gefunden.",
+		"range": "Bereich",
 		"result-view": "Ergebnisansicht",
 		"search": {
 			"default": "Standardsucheinstellungen",
@@ -60,6 +65,7 @@
 		"stats": "Stats",
 		"stats-export": "Exportieren der Stats in die Zwischenablage",
 		"stats-import": "Importieren der Stats aus der Zwischenablage",
+		"stats-unique-check-all": "Einzigartige Check All",
 		"switch": "Betrag wechseln",
 		"tag": {
 			"note": "Nur Elemente ohne vorhandene Notiz können schnell markiert werden. Notiz wurde stattdessen kopiert.",
@@ -82,7 +88,7 @@
 		"graph": "Der Balken zeigt die Verteilung des Gegenstandwerts an. Grundsätzlich werden die Werte nach Wert gruppiert und gezählt.<br> Der höchste Balken ist der Modus. Wird auch als \"häufigster Wert\" bezeichnet. Mittelwert ist der Durchschnitt. Der Median ist der zentrierte Wert aller Werte.",
 		"graph-title": "Was stellt die Grafik dar? Was ist Modus / Mittelwert / Median?",
 		"graph-url": "\"So lesen Sie einen Histogramm-Min-Max-Median-Mittelwert\" von \"academy.datawrapper.de\" öffnen",
-		"graphic": "Dies wird hauptsächlich durch inkompatible Grafiktreiber für die aktuelle Chrom-Version verursacht.<br> Führen Sie 'run-without-gpu.bat' aus, um das Overlay ohne GPU-Unterstützung (Hardwarebeschleunigung) zu starten.",
+		"graphic": "Dies wird hauptsächlich durch inkompatible Grafiktreiber für die aktuelle Chromversion verursacht.<br> Deaktivieren Sie die Hardwarebeschleunigung im Taskleistenmenü.",
 		"graphic-title": "Die Grafiken sind verschwommen / Grafikfehler?",
 		"name": "Hilfe",
 		"patreon": "Unterstütze mich auf Patreon",
@@ -110,6 +116,7 @@
 		"select-list": {
 			"add": "Zur Auswahl hinzufügen",
 			"remove": "Aus Auswahl entfernen",
+			"search": "Suche",
 			"selected": "Ausgewählt",
 			"unselected": "Nicht ausgewählt"
 		}
@@ -143,10 +150,24 @@
 		"game-settings": "Spieleinstellungen",
 		"general": "Allgemeines",
 		"language": "Sprache",
+		"languages": {
+			"english": "Englisch",
+			"french": "Französisch",
+			"german": "Deutsch",
+			"korean": "Koreanisch",
+			"polish": "Polnisch",
+			"portuguese": "Portugiesisch",
+			"russian": "Russisch",
+			"simplifiedchinese": "Vereinfachtes Chinesisch",
+			"spanish": "Spanisch",
+			"thai": "Thai",
+			"traditionalchinese": "Traditionelles Chinesisch"
+		},
 		"league": "Liga",
 		"open-settings": "Einstellungen öffnen",
 		"relaunch-app": "App neu starten",
 		"save": "Speichern",
+		"ui-language": "Sprache der Benutzeroberfläche",
 		"zoom": "Skalierung"
 	}
 }
diff --git a/src/assets/i18n/korean.json b/src/assets/i18n/korean.json
index 09db37c3..1224824d 100644
--- a/src/assets/i18n/korean.json
+++ b/src/assets/i18n/korean.json
@@ -22,12 +22,17 @@
 		"shortcut": "단축키"
 	},
 	"evaluate": {
+		"count": "카운트",
 		"currency": "표시중인 화폐",
 		"days": "최근 7 일",
 		"error": "오류가 발생했습니다.",
 		"loading": "로드 중 ...",
+		"mean": "Mean",
+		"median": "중앙값",
+		"mode": "Mode",
 		"name": "가격 측정",
 		"not-found": "데이터가 없습니다.",
+		"range": "Range",
 		"result-view": "결과보기",
 		"search": {
 			"default": "기본 검색 설정",
@@ -60,6 +65,7 @@
 		"stats": "통계",
 		"stats-export": "통계를 클립 보드로 내보내기",
 		"stats-import": "클립 보드에서 통계 가져 오기",
+		"stats-unique-check-all": "모두 확인",
 		"switch": "스위치 금액",
 		"tag": {
 			"note": "기존 메모가없는 항목 만 빠른 태그를 지정할 수 있습니다. 대신 메모가 복사되었습니다.",
@@ -82,7 +88,7 @@
 		"graph": "막대는 품목 값의 분포를 나타냅니다. 기본적으로 값을 값으로 그룹화하고 계산합니다.<br> 가장 높은 막대는 모드입니다. '가장 일반적인 가치'라고도합니다. 평균은 평균입니다. 중앙값은 모든 값의 중심 값입니다.",
 		"graph-title": "그래프는 무엇을 나타 냅니까? 모드 / 평균 / 중간이란 무엇입니까?",
 		"graph-url": "'academy.datawrapper.de'에서 '히스토그램 최소 최대 평균값을 읽는 방법'을 엽니다.",
-		"graphic": "현재 크롬 버전의 호환되지 않는 그래픽 드라이버로 인해 발생합니다.<br> GPU 지원 (하드웨어 가속)없이 오버레이를 시작하려면 'run-without-gpu.bat'를 실행하십시오.",
+		"graphic": "현재 크롬 버전에 호환되지 않는 그래픽 드라이버가 원인입니다.<br> 트레이 메뉴에서 하드웨어 가속을 비활성화하십시오.",
 		"graphic-title": "그래픽이 흐릿하거나 그래픽 버그입니까?",
 		"name": "도움",
 		"patreon": "Patreon에서 나를 지원하십시오",
@@ -110,6 +116,7 @@
 		"select-list": {
 			"add": "선택한 항목에 추가",
 			"remove": "선택된 항목에서 제거",
+			"search": "수색",
 			"selected": "선택된",
 			"unselected": "선택하지 않은"
 		}
@@ -143,10 +150,24 @@
 		"game-settings": "게임 설정",
 		"general": "일반",
 		"language": "언어",
+		"languages": {
+			"english": "영어",
+			"french": "프랑스 국민",
+			"german": "독일 사람",
+			"korean": "한국어",
+			"polish": "폴란드어",
+			"portuguese": "포르투갈 인",
+			"russian": "러시아인",
+			"simplifiedchinese": "중국어 간체",
+			"spanish": "스페인 사람",
+			"thai": "타이",
+			"traditionalchinese": "중국어 번체"
+		},
 		"league": "리그",
 		"open-settings": "설정 열기",
 		"relaunch-app": "앱을 다시 시작",
 		"save": "저장",
+		"ui-language": "UI 언어",
 		"zoom": "줌"
 	}
 }
diff --git a/src/assets/i18n/polish.json b/src/assets/i18n/polish.json
new file mode 100644
index 00000000..dc8a27a1
--- /dev/null
+++ b/src/assets/i18n/polish.json
@@ -0,0 +1,173 @@
+{
+	"app": {
+		"update": {
+			"available": "Dostępna jest nowa aktualizacja. Zostanie automatycznie pobrany, chyba że określono inaczej.",
+			"downloaded": "Nowa aktualizacja jest teraz gotowa do zainstalowania. Uruchom ponownie aplikację."
+		}
+	},
+	"bookmark": {
+		"add": "Dodaj zakładkę",
+		"name": "Zakładka",
+		"shortcut": "Skrót",
+		"url": "URL"
+	},
+	"clipboard": {
+		"empty": "Schowek był pusty. Upewnij się, że gra jest skoncentrowana.",
+		"error": "Wystąpił błąd podczas analizowania elementu.",
+		"parser-error": "Nie można przeanalizować elementu. Upewnij się, że wybrano właściwy język."
+	},
+	"command": {
+		"add": "Dodaj polecenie",
+		"name": "komenda",
+		"shortcut": "Skrót"
+	},
+	"evaluate": {
+		"count": "Liczyć",
+		"currency": "Wyświetlana waluta",
+		"days": "ostatnie 7 dni",
+		"error": "Wystąpił błąd.",
+		"loading": "Ładuję...",
+		"mean": "Oznaczać",
+		"median": "Mediana",
+		"mode": "tryb",
+		"name": "Oceniać",
+		"not-found": "Nie znaleziono danych.",
+		"range": "Zasięg",
+		"result-view": "Widok wyników",
+		"search": {
+			"default": "Domyślne ustawienia wyszukiwania",
+			"disable-max-range": "Wyłącz maksymalny zasięg",
+			"filter": "Wyszukaj filtr",
+			"gem": "Poziom klejnotów, poziom mapy i jakość",
+			"item-default-links": "Link do przedmiotu",
+			"item-level": "Poziom przedmiotu",
+			"item-links": {
+				"always": "zawsze",
+				"never": "Nigdy"
+			},
+			"item-sockets": "Gniazda",
+			"item-type": "Typ przedmiotu",
+			"max-age": {
+				"any": "W dowolnym momencie",
+				"day": "Do dnia temu",
+				"days": "Do 3 dni temu",
+				"month": "Do 1 miesiąca temu",
+				"months": "Do 2 miesięcy temu",
+				"title": "Wykaz maksymalnego wieku",
+				"week": "Do tygodnia temu",
+				"weeks": "Do 2 tygodni temu"
+			},
+			"modifier": "Ustawienia wyszukiwania modyfikatora",
+			"modifier-range": "Zakres modyfikatora",
+			"online-only": "Tylko online"
+		},
+		"settings": "Oceń ustawienia",
+		"stats": "Statystyki",
+		"stats-export": "Eksportuj statystyki do schowka",
+		"stats-import": "Importuj statystyki ze schowka",
+		"stats-unique-check-all": "Unikalne sprawdzenie wszystkich",
+		"switch": "zmiana kwoty",
+		"tag": {
+			"note": "Tylko elementy bez istniejącej notatki mogą być szybko oznaczone. Uwaga została zamiast tego skopiowana.",
+			"outside-stash": "Tylko przedmioty w skrytce można szybko oznaczyć. Uwaga została zamiast tego skopiowana."
+		},
+		"translate": "Oceń Tłumacz",
+		"translate-language": "Przetłumaczony język przedmiotów",
+		"translate-settings": "Oceń ustawienia tłumaczenia"
+	},
+	"help": {
+		"browser": "Przytrzymanie CTRL podczas klikania spowoduje otwarcie łącza w domyślnej przeglądarce.",
+		"browser-title": "Jak mogę otworzyć wyszukiwanie w mojej domyślnej przeglądarce?",
+		"bug": "Utwórz problem",
+		"bug-title": "Znalazłeś błąd? Czy masz sugestię? Utwórz problem w GitHub",
+		"donate": "Przekaż darowiznę przez PayPal",
+		"donate-title": "Podoba ci się projekt? Możesz zostawić darowiznę. Dziękuję za wsparcie!",
+		"dwm": "Jest to głównie spowodowane wyłączonym Aero / DWM. Dlatego spróbuj włączyć tę funkcję systemu Windows.<br> Ponieważ wymagane jest tworzenie przezroczystych okien.",
+		"dwm-title": "Dlaczego mój ekran zmienia kolor na czarny / biały po przełączeniu jakiejkolwiek funkcji?",
+		"faq": "FAQ",
+		"graph": "Pasek wskazuje rozkład wartości przedmiotu. Zasadniczo grupuje wartości według wartości i je zlicza.<br> Najwyższym paskiem jest tryb. Również nazywany „najczęstszą wartością”. Średnia to średnia. Mediana to wyśrodkowana wartość wszystkich wartości.",
+		"graph-title": "Co przedstawia wykres? Co to jest tryb / średnia / mediana?",
+		"graph-url": "Otwórz „Jak odczytać histogram Min Max Mediana Średnia” przez „academy.datawrapper.de”",
+		"graphic": "Jest to głównie spowodowane niekompatybilnymi sterownikami graficznymi dla obecnej wersji chromu.<br> Wyłącz przyspieszenie sprzętowe w menu zasobnika.",
+		"graphic-title": "Grafika jest rozmyta / błąd graficzny?",
+		"name": "Wsparcie",
+		"patreon": "Wesprzyj mnie na Patreon",
+		"wiki": "Otwórz projekt Wiki",
+		"wiki-title": "Zobacz wiki projektu w celu uzyskania dalszej dokumentacji"
+	},
+	"map": {
+		"boss": "Szef",
+		"boss-rating": "Ocena szefa",
+		"bosses": "Szefowie",
+		"info": "Informacje",
+		"layout-rating": "Ocena układu",
+		"name": "Mapa",
+		"no-map": "Przedmiot nie jest mapą.",
+		"not-found": "Nie znaleziono mapy.",
+		"stats-warning": "Statystyki Ostrzeżenia",
+		"stats-warning-export": "Eksportuj ostrzeżenia statystyk do schowka",
+		"stats-warning-import": "Importuj ostrzeżenia statystyczne ze schowka"
+	},
+	"material": {
+		"accelerator": {
+			"any": "naciśnij dowolny klawisz",
+			"unbound": "Rozwiązany"
+		},
+		"select-list": {
+			"add": "dodaj do wybranych",
+			"remove": "usuń z wybranych",
+			"search": "Szukaj",
+			"selected": "wybrany",
+			"unselected": "Nie zaznaczone"
+		}
+	},
+	"misc": {
+		"highlight": "Atrakcja",
+		"name": "Misc",
+		"navigation": "Nawigacja",
+		"open-poedb": "Otwórz PoE DB",
+		"open-poedb-external": "Otwórz PoE DB External",
+		"open-wiki": "Otwórz Wiki",
+		"open-wiki-external": "Otwórz Wiki External",
+		"parser-error": "Nie można przeanalizować schowka. Upewnij się, że wyczyściłeś (ESC) poprzednią atrakcję.",
+		"poedb": "PoE DB",
+		"stash": "Chować na potem",
+		"wiki": "Wiki"
+	},
+	"settings": {
+		"app": "App",
+		"auto-download": "Pobierz aktualizację automatycznie",
+		"auto-launch": "Uruchom przy rozruchu",
+		"cancel": "Anuluj",
+		"dialog": "Dialog",
+		"dialog-spawn-position": {
+			"center": "centrum",
+			"cursor": "Kursor"
+		},
+		"dialog-spawn-position-title": "Okno odradzania pozycji",
+		"display-version": "Wersja wyświetlacza",
+		"exit-app": "Wyjdź z aplikacji",
+		"game-settings": "Ustawienia gry",
+		"general": "Generał",
+		"language": "jezyk",
+		"languages": {
+			"english": "język angielski",
+			"french": "Francuski",
+			"german": "Niemiecki",
+			"korean": "koreański",
+			"polish": "Polski",
+			"portuguese": "portugalski",
+			"russian": "rosyjski",
+			"simplifiedchinese": "Chiński uproszczony",
+			"spanish": "hiszpański",
+			"thai": "tajski",
+			"traditionalchinese": "Tradycyjny chiński"
+		},
+		"league": "Liga",
+		"open-settings": "Otwórz ustawienia",
+		"relaunch-app": "Uruchom ponownie aplikację",
+		"save": "Zapisać",
+		"ui-language": "Język interfejsu użytkownika",
+		"zoom": "Powiększenie"
+	}
+}
diff --git a/src/assets/i18n/portuguese.json b/src/assets/i18n/portuguese.json
index eafe45fa..bdc31d26 100644
--- a/src/assets/i18n/portuguese.json
+++ b/src/assets/i18n/portuguese.json
@@ -22,12 +22,17 @@
 		"shortcut": "Atalho"
 	},
 	"evaluate": {
+		"count": "Contagem",
 		"currency": "Moeda exibida",
 		"days": "Últimos 7 dias",
 		"error": "Um erro ocorreu.",
 		"loading": "Carregando...",
+		"mean": "Mean",
+		"median": "Mediana",
+		"mode": "Mode",
 		"name": "Avalie",
 		"not-found": "Nenhum dado encontrado.",
+		"range": "Range",
 		"result-view": "Visualização de resultados",
 		"search": {
 			"default": "Configurações de pesquisa padrão",
@@ -60,6 +65,7 @@
 		"stats": "Estatisticas",
 		"stats-export": "Exportar estatísticas para a área de transferência",
 		"stats-import": "Importar estatísticas da área de transferência",
+		"stats-unique-check-all": "Verificação única de tudo",
 		"switch": "mudar quantidade",
 		"tag": {
 			"note": "Somente itens sem uma nota existente podem ser marcados rapidamente. A nota foi copiada.",
@@ -82,7 +88,7 @@
 		"graph": "A barra indica a distribuição do valor do item. Ele basicamente agrupa os valores por valor e os conta.<br> A barra mais alta é o modo. Também chamado de \"valor mais comum\". Média é a média. Mediana é o valor centralizado de todos os valores.",
 		"graph-title": "O que o gráfico representa? O que é modo / média / mediana?",
 		"graph-url": "Abra 'Como ler uma média média máxima do histograma' por 'academy.datawrapper.de'",
-		"graphic": "Isso é causado principalmente por drivers gráficos incompatíveis para a versão atual do cromo.<br> Execute 'run-without-gpu.bat' para iniciar a sobreposição sem o suporte da gpu (aceleração de hardware).",
+		"graphic": "Isso é causado principalmente por drivers gráficos incompatíveis para a versão atual do cromo.<br> Desative a Aceleração de hardware dentro do menu da bandeja.",
 		"graphic-title": "Os gráficos estão embaçados / bug gráfico?",
 		"name": "Socorro",
 		"patreon": "Apoie-me no Patreon",
@@ -110,6 +116,7 @@
 		"select-list": {
 			"add": "adicionar aos selecionados",
 			"remove": "remover do selecionado",
+			"search": "Procurar",
 			"selected": "Selecionado",
 			"unselected": "não selecionado"
 		}
@@ -143,10 +150,24 @@
 		"game-settings": "Configurações do jogo",
 		"general": "Geral",
 		"language": "Língua",
+		"languages": {
+			"english": "Inglês",
+			"french": "francês",
+			"german": "alemão",
+			"korean": "coreano",
+			"polish": "polonês",
+			"portuguese": "português",
+			"russian": "russo",
+			"simplifiedchinese": "Chinês simplificado",
+			"spanish": "espanhol",
+			"thai": "tailandês",
+			"traditionalchinese": "Chinês tradicional"
+		},
 		"league": "Liga",
 		"open-settings": "Abrir configurações",
 		"relaunch-app": "Relançar aplicativo",
 		"save": "Salve ",
+		"ui-language": "Idioma da interface do usuário",
 		"zoom": "Zoom"
 	}
 }
diff --git a/src/assets/i18n/russian.json b/src/assets/i18n/russian.json
index 080590ce..e2401d30 100644
--- a/src/assets/i18n/russian.json
+++ b/src/assets/i18n/russian.json
@@ -22,12 +22,17 @@
 		"shortcut": "Комбинация клавиш"
 	},
 	"evaluate": {
+		"count": "подсчитывать",
 		"currency": "Отображаемая валюта",
 		"days": "Последние 7 дней",
 		"error": "Произошла ошибка.",
 		"loading": "Загрузка ...",
+		"mean": "Mean",
+		"median": "медиана",
+		"mode": "Mode",
 		"name": "Оценка",
 		"not-found": "Данные не найдены.",
+		"range": "Range",
 		"result-view": "Просмотр результатов",
 		"search": {
 			"default": "Настройки поиска по умолчанию",
@@ -60,6 +65,7 @@
 		"stats": "Статистика",
 		"stats-export": "Экспорт статистики в буфер обмена",
 		"stats-import": "Импорт статистики из буфера обмена",
+		"stats-unique-check-all": "Уникальный Проверить все",
 		"switch": "Смена валюты",
 		"tag": {
 			"note": "Можно быстро отметить только элементы без существующей заметки. Примечание скопировано.",
@@ -82,7 +88,7 @@
 		"graph": "Столбец указывает на распределение стоимости предмета. Он в основном группирует значения по значению и считает их.<br> Самый высокий столбец — это режим. Также называется «наиболее распространенным значением». Среднее — это среднее значение. Медиана является центрированным значением всех значений.",
 		"graph-title": "Что представляет собой график? Что такое режим / среднее / медиана?",
 		"graph-url": "Откройте «Как читать гистограмму Мин. Макс. Среднее значение» от «academy.datawrapper.de»",
-		"graphic": "В основном это связано с несовместимыми графическими драйверами для текущей версии хрома.<br> Пожалуйста, запустите 'run-without-gpu.bat', чтобы запустить оверлей без поддержки gpu (аппаратное ускорение).",
+		"graphic": "В основном это связано с несовместимыми графическими драйверами для текущей версии хрома.<br> Пожалуйста, отключите аппаратное ускорение в меню в трее.",
 		"graphic-title": "Размытое изоображение / графическая ошибка?",
 		"name": "Помощь",
 		"patreon": "Поддержи меня на Патреоне",
@@ -110,6 +116,7 @@
 		"select-list": {
 			"add": "Добавить в выбранные",
 			"remove": "Удалить из выбранных",
+			"search": "Поиск",
 			"selected": "Выбранные",
 			"unselected": "Не выбранные"
 		}
@@ -143,10 +150,24 @@
 		"game-settings": "Игровые настройки",
 		"general": "Основные",
 		"language": "Язык",
+		"languages": {
+			"english": "английский",
+			"french": "французский",
+			"german": "Немецкий",
+			"korean": "корейский язык",
+			"polish": "полировать",
+			"portuguese": "португальский",
+			"russian": "русский",
+			"simplifiedchinese": "Упрощенный китайский",
+			"spanish": "испанский",
+			"thai": "тайский",
+			"traditionalchinese": "Традиционный китайский"
+		},
 		"league": "Лига",
 		"open-settings": "Открыть настройки",
 		"relaunch-app": "Перезапустить приложение",
 		"save": "Сохранить",
+		"ui-language": "Язык интерфейса",
 		"zoom": "Масштаб"
 	}
 }
diff --git a/src/assets/i18n/simplified-chinese.json b/src/assets/i18n/simplified-chinese.json
new file mode 100644
index 00000000..2476ede0
--- /dev/null
+++ b/src/assets/i18n/simplified-chinese.json
@@ -0,0 +1,173 @@
+{
+	"app": {
+		"update": {
+			"available": "有新的更新。除非另有说明,否则将自动下载。",
+			"downloaded": "现在就可以安装新更新了。请重新启动您的应用程序。"
+		}
+	},
+	"bookmark": {
+		"add": "添加书签",
+		"name": "书签",
+		"shortcut": "捷径",
+		"url": "网址"
+	},
+	"clipboard": {
+		"empty": "剪贴板是空的。请确保游戏专注。",
+		"error": "解析项目时发生错误。",
+		"parser-error": "无法解析项目。请确保您选择了正确的语言。"
+	},
+	"command": {
+		"add": "添加命令",
+		"name": "命令",
+		"shortcut": "捷径"
+	},
+	"evaluate": {
+		"count": "计数",
+		"currency": "显示货币",
+		"days": "过去7天",
+		"error": "发生错误。",
+		"loading": "载入中...",
+		"mean": "意思",
+		"median": "中位数",
+		"mode": "模式",
+		"name": "评估",
+		"not-found": "没有找到数据。",
+		"range": "范围",
+		"result-view": "结果视图",
+		"search": {
+			"default": "默认搜索设置",
+			"disable-max-range": "禁用最大范围",
+			"filter": "搜索过滤器",
+			"gem": "宝石等级,地图等级和品质",
+			"item-default-links": "物品链接",
+			"item-level": "物品等级",
+			"item-links": {
+				"always": "总是",
+				"never": "决不"
+			},
+			"item-sockets": "插座",
+			"item-type": "物品种类",
+			"max-age": {
+				"any": "任何时间",
+				"day": "直到一天前",
+				"days": "最多3天前",
+				"month": "最多1个月前",
+				"months": "最多2个月前",
+				"title": "列出最高年龄",
+				"week": "直到一周前",
+				"weeks": "最多2周前"
+			},
+			"modifier": "修改器搜索设置",
+			"modifier-range": "修改范围",
+			"online-only": "仅在线"
+		},
+		"settings": "评估设置",
+		"stats": "统计资料",
+		"stats-export": "将统计数据导出到剪贴板",
+		"stats-import": "从剪贴板导入统计",
+		"stats-unique-check-all": "唯一检查所有",
+		"switch": "切换量",
+		"tag": {
+			"note": "只有没有注释的物品才能被快速标记。注释已被复制。",
+			"outside-stash": "只有储藏柜中的物品才能被快速标记。注释已被复制。"
+		},
+		"translate": "评估翻译",
+		"translate-language": "翻译项目语言",
+		"translate-settings": "评估翻译设置"
+	},
+	"help": {
+		"browser": "单击时按住CTRL将在默认浏览器中打开链接。",
+		"browser-title": "如何在默认浏览器中打开搜索?",
+		"bug": "创建问题",
+		"bug-title": "发现了错误?或有建议?请在GitHub上创建问题",
+		"donate": "通过贝宝捐款",
+		"donate-title": "喜欢这个项目吗?随时留下捐款。谢谢你的支持!",
+		"dwm": "这主要是由Aero / DWM禁用引起的。因此,请尝试启用此Windows功能。<br> 由于需要创建透明窗口。",
+		"dwm-title": "切换任何功能后,为什么我的屏幕会变成黑色/白色?",
+		"faq": "常问问题",
+		"graph": "条形图指示项目值的分布。它基本上按值对值进行分组并对其进行计数。<br> 最高的条是模式。也称为“最常见的价值”。平均值是平均值。中位数是所有值的中心值。",
+		"graph-title": "图代表什么?什么是模式/均值/中位数?",
+		"graph-url": "通过“ academy.datawrapper.de”打开“如何读取直方图的最小最大中位数均值”",
+		"graphic": "这主要是由当前铬版本的不兼容图形驱动程序引起的。<br> 请在任务栏菜单中禁用“硬件加速”。",
+		"graphic-title": "图形模糊/图形错误?",
+		"name": "救命",
+		"patreon": "在Patreon上支持我",
+		"wiki": "打开项目维基",
+		"wiki-title": "有关更多文档,请参见项目Wiki。"
+	},
+	"map": {
+		"boss": "老板",
+		"boss-rating": "老板评分",
+		"bosses": "老板",
+		"info": "信息",
+		"layout-rating": "布局等级",
+		"name": "地图",
+		"no-map": "项目不是地图。",
+		"not-found": "找不到地图。",
+		"stats-warning": "统计警告",
+		"stats-warning-export": "将统计信息警告导出到剪贴板",
+		"stats-warning-import": "从剪贴板导入统计信息警告"
+	},
+	"material": {
+		"accelerator": {
+			"any": "按任意键",
+			"unbound": "未绑定"
+		},
+		"select-list": {
+			"add": "添加到选中",
+			"remove": "从选择中删除",
+			"search": "搜索",
+			"selected": "选",
+			"unselected": "未选中"
+		}
+	},
+	"misc": {
+		"highlight": "突出",
+		"name": "杂项",
+		"navigation": "导航",
+		"open-poedb": "打开PoE DB",
+		"open-poedb-external": "外部开放式PoE DB",
+		"open-wiki": "打开维基",
+		"open-wiki-external": "外部打开Wiki",
+		"parser-error": "剪贴板无法解析。请确保您清除(ESC)上一个突出显示。",
+		"poedb": "PoE数据库",
+		"stash": "藏",
+		"wiki": "维基"
+	},
+	"settings": {
+		"app": "应用",
+		"auto-download": "自动下载更新",
+		"auto-launch": "开机运行",
+		"cancel": "取消",
+		"dialog": "对话",
+		"dialog-spawn-position": {
+			"center": "中央",
+			"cursor": "光标"
+		},
+		"dialog-spawn-position-title": "对话框产生位置",
+		"display-version": "显示版本",
+		"exit-app": "退出应用",
+		"game-settings": "游戏设置",
+		"general": "一般",
+		"language": "语言",
+		"languages": {
+			"english": "英语",
+			"french": "法国",
+			"german": "德语",
+			"korean": "朝鲜的",
+			"polish": "抛光",
+			"portuguese": "葡萄牙语",
+			"russian": "俄语",
+			"simplifiedchinese": "简体中文",
+			"spanish": "西班牙语",
+			"thai": "泰国",
+			"traditionalchinese": "繁体中文"
+		},
+		"league": "联盟",
+		"open-settings": "打开设置",
+		"relaunch-app": "重新启动应用",
+		"save": "保存",
+		"ui-language": "UI语言",
+		"zoom": "放大"
+	}
+}
diff --git a/src/assets/i18n/spanish.json b/src/assets/i18n/spanish.json
index 85fc1d8f..ffe06e1b 100644
--- a/src/assets/i18n/spanish.json
+++ b/src/assets/i18n/spanish.json
@@ -22,12 +22,17 @@
 		"shortcut": "Atajo"
 	},
 	"evaluate": {
+		"count": "Contar",
 		"currency": "Moneda mostrada",
 		"days": "Los últimos 7 días",
 		"error": "Ocurrió un error.",
 		"loading": "Cargando...",
+		"mean": "Mean",
+		"median": "Mediana",
+		"mode": "Mode",
 		"name": "Evaluar",
 		"not-found": "Datos no encontrados.",
+		"range": "Range",
 		"result-view": "Vista de resultados",
 		"search": {
 			"default": "Configuración de búsqueda predeterminada",
@@ -60,6 +65,7 @@
 		"stats": "Estadísticas",
 		"stats-export": "Exportar estadísticas al portapapeles",
 		"stats-import": "Importar estadísticas del portapapeles",
+		"stats-unique-check-all": "Verificación única de todo",
 		"switch": "cantidad de cambio",
 		"tag": {
 			"note": "Solo los artículos sin una nota existente se pueden etiquetar rápidamente. La nota se ha copiado en su lugar.",
@@ -82,7 +88,7 @@
 		"graph": "La barra indica la distribución del valor del artículo. Básicamente agrupa los valores por valor y los cuenta.<br> La barra más alta es el Modo. También llamado 'valor más común'. La media es el promedio. La mediana es el valor centrado de todos los valores.",
 		"graph-title": "¿Qué representa el gráfico? ¿Qué es la moda / media / mediana?",
 		"graph-url": "Abra 'Cómo leer un histograma Min Max Median Mean' por 'academy.datawrapper.de'",
-		"graphic": "Esto se debe principalmente a controladores gráficos incompatibles para la versión actual de Chrome.<br> Ejecute 'run-without-gpu.bat' para iniciar la superposición sin soporte de gpu (aceleración de hardware).",
+		"graphic": "Esto se debe principalmente a controladores gráficos incompatibles para la versión actual de Chrome.<br> Deshabilite la Aceleración de hardware dentro del menú de la bandeja.",
 		"graphic-title": "Los gráficos son borrosos / error gráfico?",
 		"name": "Ayuda",
 		"patreon": "Apóyame en Patreon",
@@ -110,6 +116,7 @@
 		"select-list": {
 			"add": "agregar a seleccionado",
 			"remove": "eliminar de seleccionado",
+			"search": "Buscar",
 			"selected": "Seleccionado",
 			"unselected": "No seleccionado"
 		}
@@ -143,10 +150,24 @@
 		"game-settings": "Configuraciones de juego",
 		"general": "general",
 		"language": "idioma",
+		"languages": {
+			"english": "Inglés",
+			"french": "francés",
+			"german": "alemán",
+			"korean": "coreano",
+			"polish": "polaco",
+			"portuguese": "portugués",
+			"russian": "ruso",
+			"simplifiedchinese": "Chino simplificado",
+			"spanish": "español",
+			"thai": "tailandés",
+			"traditionalchinese": "Chino tradicional"
+		},
 		"league": "liga",
 		"open-settings": "Configuración abierta",
 		"relaunch-app": "Relanzar aplicación",
 		"save": "Salvar",
+		"ui-language": "Idioma de la interfaz de usuario",
 		"zoom": "Enfocar"
 	}
 }
diff --git a/src/assets/i18n/thai.json b/src/assets/i18n/thai.json
index 44f9eff6..dada2ed2 100644
--- a/src/assets/i18n/thai.json
+++ b/src/assets/i18n/thai.json
@@ -22,12 +22,17 @@
 		"shortcut": "ทางลัด"
 	},
 	"evaluate": {
+		"count": "นับ",
 		"currency": "สกุลเงินที่แสดง",
 		"days": "7 วันล่าสุด",
 		"error": "เกิดข้อผิดพลาด.",
 		"loading": "กำลังโหลด ...",
+		"mean": "Mean",
+		"median": "มัธยฐาน",
+		"mode": "Mode",
 		"name": "ประเมินผล",
 		"not-found": "ไม่พบข้อมูล.",
+		"range": "Range",
 		"result-view": "ดูผลลัพธ์",
 		"search": {
 			"default": "การตั้งค่าการค้นหาเริ่มต้น",
@@ -60,6 +65,7 @@
 		"stats": "สถิติ",
 		"stats-export": "ส่งออกสถิติไปยังคลิปบอร์ด",
 		"stats-import": "นำเข้าสถิติจากคลิปบอร์ด",
+		"stats-unique-check-all": "ตรวจสอบซ้ำทั้งหมด",
 		"switch": "เปลี่ยนจำนวน",
 		"tag": {
 			"note": "ติดแท็กรายการที่ไม่มีบันทึกย่อที่มีอยู่เท่านั้น คัดลอกบันทึกย่อแล้ว",
@@ -82,7 +88,7 @@
 		"graph": "แถบแสดงการกระจายของมูลค่ารายการ มันเป็นกลุ่มค่าตามมูลค่าและนับพวกเขา<br> แถบสูงสุดคือโหมด ชื่อ 'ค่าที่พบบ่อยที่สุด' ค่าเฉลี่ยคือค่าเฉลี่ย ค่ามัธยฐานเป็นค่ากึ่งกลางของค่าทั้งหมด",
 		"graph-title": "กราฟแสดงถึงอะไร? โหมด / ค่าเฉลี่ย / ค่ามัธยฐานคืออะไร?",
 		"graph-url": "เปิด 'วิธีอ่านฮิสโทแกรมต่ำสุดค่ามัธยฐานเฉลี่ย' โดย 'academy.datawrapper.de'",
-		"graphic": "ส่วนใหญ่เกิดจากไดรเวอร์กราฟิกที่เข้ากันไม่ได้สำหรับรุ่นโครเมียมปัจจุบัน<br> โปรดรัน 'run-without-gpu.bat' เพื่อเริ่มโอเวอร์เลย์โดยไม่รองรับ gpu (การเร่งด้วยฮาร์ดแวร์)",
+		"graphic": "ส่วนใหญ่เกิดจากไดรเวอร์กราฟิกที่เข้ากันไม่ได้สำหรับรุ่นโครเมียมปัจจุบัน<br> โปรดปิดใช้งานการเร่งด้วยฮาร์ดแวร์ภายในเมนูถาด",
 		"graphic-title": "กราฟิกเป็นข้อผิดพลาดพร่ามัว / กราฟิกหรือไม่",
 		"name": "ช่วยด้วย",
 		"patreon": "สนับสนุนฉันใน Patreon",
@@ -110,6 +116,7 @@
 		"select-list": {
 			"add": "เพิ่มไปยังที่เลือก",
 			"remove": "ลบออกจากที่เลือก",
+			"search": "ค้นหา",
 			"selected": "เลือก",
 			"unselected": "ไม่ได้เลือก"
 		}
@@ -143,10 +150,24 @@
 		"game-settings": "ตั้งค่าเกม",
 		"general": "ทั่วไป",
 		"language": "ภาษา",
+		"languages": {
+			"english": "อังกฤษ",
+			"french": "ฝรั่งเศส",
+			"german": "เยอรมัน",
+			"korean": "เกาหลี",
+			"polish": "โปแลนด์",
+			"portuguese": "โปรตุเกส",
+			"russian": "รัสเซีย",
+			"simplifiedchinese": "จีนตัวย่อ",
+			"spanish": "สเปน",
+			"thai": "ไทย",
+			"traditionalchinese": "ภาษาจีนดั้งเดิม"
+		},
 		"league": "พันธมิตร",
 		"open-settings": "เปิดการตั้งค่า",
 		"relaunch-app": "เปิดแอปอีกครั้ง",
 		"save": "บันทึก",
+		"ui-language": "ภาษา UI",
 		"zoom": "ซูม"
 	}
 }
diff --git a/src/assets/i18n/traditional-chinese.json b/src/assets/i18n/traditional-chinese.json
new file mode 100644
index 00000000..9d62a490
--- /dev/null
+++ b/src/assets/i18n/traditional-chinese.json
@@ -0,0 +1,173 @@
+{
+	"app": {
+		"update": {
+			"available": "有新的更新。除非另有說明,否則將自動下載。",
+			"downloaded": "現在就可以安裝新更新了。請重新啟動您的應用程序。"
+		}
+	},
+	"bookmark": {
+		"add": "添加書籤",
+		"name": "書籤",
+		"shortcut": "捷徑",
+		"url": "網址"
+	},
+	"clipboard": {
+		"empty": "剪貼板是空的。請確保遊戲專注。",
+		"error": "解析項目時發生錯誤。",
+		"parser-error": "無法解析項目。請確保您選擇了正確的語言。"
+	},
+	"command": {
+		"add": "添加命令",
+		"name": "命令",
+		"shortcut": "捷徑"
+	},
+	"evaluate": {
+		"count": "計數",
+		"currency": "顯示貨幣",
+		"days": "過去7天",
+		"error": "發生錯誤。",
+		"loading": "載入中...",
+		"mean": "意思",
+		"median": "中位數",
+		"mode": "模式",
+		"name": "評估",
+		"not-found": "沒有找到數據。",
+		"range": "範圍",
+		"result-view": "結果視圖",
+		"search": {
+			"default": "默認搜索設置",
+			"disable-max-range": "禁用最大範圍",
+			"filter": "搜索過濾器",
+			"gem": "寶石等級,地圖等級和品質",
+			"item-default-links": "物品鏈接",
+			"item-level": "物品等級",
+			"item-links": {
+				"always": "總是",
+				"never": "決不"
+			},
+			"item-sockets": "插座",
+			"item-type": "物品種類",
+			"max-age": {
+				"any": "任何時候",
+				"day": "直到一天前",
+				"days": "最多3天前",
+				"month": "最多1個月前",
+				"months": "最多2個月前",
+				"title": "列出最高年齡",
+				"week": "直到一周前",
+				"weeks": "最多2週前"
+			},
+			"modifier": "修改器搜索設置",
+			"modifier-range": "修改範圍",
+			"online-only": "僅在線"
+		},
+		"settings": "評估設置",
+		"stats": "統計資料",
+		"stats-export": "將統計數據導出到剪貼板",
+		"stats-import": "從剪貼板導入統計",
+		"stats-unique-check-all": "唯一檢查全部",
+		"switch": "切換量",
+		"tag": {
+			"note": "只有沒有註釋的物品才能被快速標記。註釋已被複製。",
+			"outside-stash": "只有儲藏櫃中的物品才能被快速標記。註釋已被複製。"
+		},
+		"translate": "評估翻譯",
+		"translate-language": "翻譯項目語言",
+		"translate-settings": "評估翻譯設置"
+	},
+	"help": {
+		"browser": "單擊時按住CTRL將在默認瀏覽器中打開鏈接。",
+		"browser-title": "如何在默認瀏覽器中打開搜索?",
+		"bug": "創建問題",
+		"bug-title": "發現了錯誤?或有建議?請在GitHub上創建問題",
+		"donate": "通過貝寶捐款",
+		"donate-title": "喜歡這個項目嗎?隨時留下捐款。謝謝你的支持!",
+		"dwm": "這主要是由Aero / DWM禁用引起的。因此,請嘗試啟用此Windows功能。<br> 由於需要創建透明窗口。",
+		"dwm-title": "切換任何功能後,為什麼我的屏幕會變成黑色/白色?",
+		"faq": "常問問題",
+		"graph": "條形圖指示項目值的分佈。它基本上按值對值進行分組並對其進行計數。<br> 最高的條是模式。也稱為“最常見的價值”。平均值是平均值。中位數是所有值的中心值。",
+		"graph-title": "圖代表什麼?什麼是模式/均值/中位數?",
+		"graph-url": "通過“ academy.datawrapper.de”打開“如何讀取直方圖的最小最大中位數均值”",
+		"graphic": "這主要是由當前鉻版本的不兼容圖形驅動程序引起的。<br> 請在任務欄菜單中禁用“硬件加速”。",
+		"graphic-title": "圖形模糊/圖形錯誤?",
+		"name": "救命",
+		"patreon": "在Patreon上支持我",
+		"wiki": "打開項目維基",
+		"wiki-title": "有關更多文檔,請參見項目Wiki。"
+	},
+	"map": {
+		"boss": "老闆",
+		"boss-rating": "老闆評分",
+		"bosses": "老闆",
+		"info": "信息",
+		"layout-rating": "佈局等級",
+		"name": "地圖",
+		"no-map": "項目不是地圖。",
+		"not-found": "找不到地圖。",
+		"stats-warning": "統計警告",
+		"stats-warning-export": "將統計信息警告導出到剪貼板",
+		"stats-warning-import": "從剪貼板導入統計信息警告"
+	},
+	"material": {
+		"accelerator": {
+			"any": "按任意鍵",
+			"unbound": "未綁定"
+		},
+		"select-list": {
+			"add": "添加到選中",
+			"remove": "從選擇中刪除",
+			"search": "搜索",
+			"selected": "選",
+			"unselected": "未選中"
+		}
+	},
+	"misc": {
+		"highlight": "突出",
+		"name": "雜項",
+		"navigation": "導航",
+		"open-poedb": "打開PoE DB",
+		"open-poedb-external": "外部開放式PoE DB",
+		"open-wiki": "打開維基",
+		"open-wiki-external": "外部打開Wiki",
+		"parser-error": "剪貼板無法解析。請確保您清除(ESC)上一個突出顯示。",
+		"poedb": "PoE數據庫",
+		"stash": "藏",
+		"wiki": "維基"
+	},
+	"settings": {
+		"app": "應用程式",
+		"auto-download": "自動下載更新",
+		"auto-launch": "開機運行",
+		"cancel": "取消",
+		"dialog": "對話",
+		"dialog-spawn-position": {
+			"center": "中央",
+			"cursor": "光標"
+		},
+		"dialog-spawn-position-title": "對話框產生位置",
+		"display-version": "顯示版本",
+		"exit-app": "退出應用",
+		"game-settings": "遊戲設置",
+		"general": "一般",
+		"language": "語言",
+		"languages": {
+			"english": "英語",
+			"french": "法國",
+			"german": "德語",
+			"korean": "朝鮮的",
+			"polish": "拋光",
+			"portuguese": "葡萄牙語",
+			"russian": "俄語",
+			"simplifiedchinese": "簡體中文",
+			"spanish": "西班牙語",
+			"thai": "泰國",
+			"traditionalchinese": "繁體中文"
+		},
+		"league": "聯盟",
+		"open-settings": "打開設置",
+		"relaunch-app": "重新啟動應用",
+		"save": "保存",
+		"ui-language": "UI語言",
+		"zoom": "放大"
+	}
+}
diff --git a/src/assets/poe/base-item-type-categories.json b/src/assets/poe/base-item-type-categories.json
index 6e6eef3c..931a8353 100644
--- a/src/assets/poe/base-item-type-categories.json
+++ b/src/assets/poe/base-item-type-categories.json
@@ -2271,6 +2271,13 @@
 		"Map2Tier7_3": "map",
 		"QuiverDescent": "armour.quiver",
 		"MapWorldsShapersRealm": "map",
+		"CurrencyStoneOfWisdom": "currency",
+		"CurrencyStoneOfAgility": "currency",
+		"CurrencyStoneOfPower": "currency",
+		"BootsAtlas2": "armour.boots",
+		"BootsAtlas3": "armour.boots",
+		"SkillGemLightningTendrilsChannelled": "gem.activegem",
+		"MapAtlasCastleRuins": "map",
 		"DelveStackableSocketableCurrencyUpgrade1": "currency.resonator",
 		"Map2Tier6_3": "map",
 		"Map2Tier9_2": "map",
@@ -2278,6 +2285,9 @@
 		"MapAtlasUndergroundRiver": "map",
 		"MapWorldsPhantasmagoria": "map",
 		"MapWorldsDesertSpring": "map",
+		"Map2Tier7_5": "map",
+		"MapAtlasHarbingerMid": "map",
+		"MapAtlasHarbingerHigh": "map",
 		"CrashInstanceDebug": "prophecy",
 		"DelayInstanceDebug": "prophecy",
 		"DelayCrashInstanceDebug": "prophecy",
@@ -5517,7 +5527,6 @@
 		"PerandusCityStalkerFemale3": "monster.beast",
 		"PerandusCityStalkerFemale4": "monster.beast",
 		"PerandusCityStalkerFemale5": "monster.beast",
-		"Oak": "monster.beast",
 		"KiwethCommanderBreachAvatar": "monster.beast",
 		"KiwethBreachAvatar": "monster.beast",
 		"KaruiSlaveFemale1": "monster.beast",
@@ -5542,6 +5551,7 @@
 		"SpiderScaleWild1": "monster.beast",
 		"ProphecyCityStalkerBoss": "monster.beast",
 		"LegionEternalEmpireMelee": "monster.beast",
+		"GrapplerRefinery": "monster.beast",
 		"AliraBanditSpectator_": "monster.beast",
 		"OakBanditSpectator": "monster.beast",
 		"ShieldCrab2Emerge": "monster.beast",
@@ -5689,8 +5699,65 @@
 		"BetrayalSkeletonMeleeGraveyardMap": "monster.beast",
 		"BetrayalSkeletonRangedGraveyardMap": "monster.beast",
 		"ProtoVaalWarriorCowardsTrial": "monster.beast",
-		"GhostPirateBlackFlickerStrikeChest": "monster.beast",
+		"GoatmanShamanFireball2": "monster.beast",
+		"SandSpitterLightningCavern": "monster.beast",
+		"SkeletonMelee12": "monster.beast",
+		"SkeletonMelee13": "monster.beast",
+		"SnakeScorpionIncaCauseway": "monster.beast",
+		"SnakeMeleeSpitForest": "monster.beast",
 		"SpiderBossWeaverMenagerie": "monster.beast",
+		"FrogParasiteSpawnParasiteEmergeMapSink": "monster.beast",
+		"GemFrogChrometouchedLeapEmerge": "monster.beast",
+		"CityStalkerFemaleSpace1Influence": "monster.beast",
+		"GrapplerColdRefinery": "monster.beast",
+		"RaisedSkeletonKitava100": "monster.beast",
+		"RaisedSkeletonKitava80Extra": "monster.beast",
+		"MapZombieBossHillock": "monster.beast",
+		"SextantMapLifeRegenAndResists": "monster.beast",
+		"SextantMapHasteAndCritChance": "monster.beast",
+		"CannibalMaleChampionLedge": "monster.beast",
+		"AnimatedWeaponRampageLeaguestone3": "monster.beast",
+		"ShrinePlayerCurseDaemon": "monster.beast",
+		"DropBearGround2ParasiteEmergeMapSink": "monster.beast",
+		"TormentDaemonMiner1": "monster.beast",
+		"BloodlinesAnimatedGuardian": "monster.beast",
+		"SandLeaperTormentedGraverobber": "monster.beast",
+		"MineBatCrystalVeins": "monster.beast",
+		"MineBatRain": "monster.beast",
+		"GladiatorBossElite": "monster.beast",
+		"TempestDaemonSmokeTrail_": "monster.beast",
+		"RockGolemMinotaur": "monster.beast",
+		"InvisibleIonCannonAxisBoss": "monster.beast",
+		"PerandusDelveDaemon1": "monster.beast",
+		"ParasitePlatedRyslathaSink": "monster.beast",
+		"ParasiteSpittingRyslathaSink": "monster.beast",
+		"ParasiteViscousRyslathaSink": "monster.beast",
+		"VaalBladeVortexDaemon": "monster.beast",
+		"KitavaDemonMinionExtra": "monster.beast",
+		"SpiderPlague3": "monster.beast",
+		"Alira": "monster.beast",
+		"WarHeroSummoned": "monster.beast",
+		"Abberath2": "monster.beast",
+		"SilverOrbGardensMap": "monster.beast",
+		"SkeletonMeleeBlackAbyssLichDelve": "monster.beast",
+		"MarauderLightningClone": "monster.beast",
+		"TempleVaalArchitect23_": "monster.beast",
+		"TempleVaalArchitect24": "monster.beast",
+		"SkeletonMeleeBlackAbyssBoneLanceDelve": "monster.beast",
+		"ParasiticSquidAbyssDelve": "monster.beast",
+		"MineBatAbyssDelve": "monster.beast",
+		"AbyssCrystalPillarDelve": "monster.beast",
+		"DelveIceElemental": "monster.beast",
+		"BirdFastDelve_": "monster.beast",
+		"FireElementalDelve": "monster.beast",
+		"BoneStalkerAbyssDelve": "monster.beast",
+		"DelveZombieEncounterTar": "monster.beast",
+		"KaomWarrior2Spawned": "monster.beast",
+		"BladestormCelestialSand": "monster.beast",
+		"BladestormCelestialBlood": "monster.beast",
+		"SkeletonSoldierSwordShield": "monster.beast",
+		"SummonedSkullCelestial_": "monster.beast",
+		"GhostPirateBlackFlickerStrikeChest": "monster.beast",
 		"BetrayalHealingTotem": "monster.beast",
 		"DropBearGroundSpawn2Parasite": "monster.beast",
 		"PitbullEmergeBoss": "monster.beast",
@@ -5701,8 +5768,6 @@
 		"WolfRoyale": "monster.beast",
 		"Einhar": "monster.beast",
 		"BirdDelve": "monster.beast",
-		"BirdFastDelve_": "monster.beast",
-		"FireElementalDelve": "monster.beast",
 		"SpiderThornViperStrikeDelve": "monster.beast",
 		"LightningOrb": "monster.beast",
 		"DelveNessaCrabEncounter": "monster.beast",
@@ -5710,7 +5775,6 @@
 		"SeaWitchScreechSpawned": "monster.beast",
 		"HeraldOfAgonySpiderPlatedEmpyrean": "monster.beast",
 		"HeraldOfPurityEmpyrean": "monster.beast",
-		"SummonedSkullCelestial_": "monster.beast",
 		"RaisedSkeletonCelestialMelee1Army": "monster.beast",
 		"RaisedSkeletonCelestialRanged1Army": "monster.beast",
 		"RaisedSkeletonCelestialGeneral2Army_": "monster.beast",
@@ -5719,6 +5783,22 @@
 		"FireElementalSummonedMiracle": "monster.beast",
 		"ChaosElementalSummonedMiracle": "monster.beast",
 		"RockGolemSummonedMiracle": "monster.beast",
-		"InvisibleFireAfflictionFireTornado": "monster.beast"
+		"InvisibleFireAfflictionFireTornado": "monster.beast",
+		"Hellion2": "monster.beast",
+		"HellionPuncture": "monster.beast",
+		"DelveExileShadow1": "monster.beast",
+		"GhostflameRagingSpiritSummoner": "monster.beast",
+		"VollMapBoss": "monster.beast",
+		"MassSkeletonBoss2Minion": "monster.beast",
+		"NecromancerBossDescent": "monster.beast",
+		"SpiderBossWeaverDescent": "monster.beast",
+		"MonkeyBossSlowAuraDescent": "monster.beast",
+		"MonkeyBossSpeedAuraDescent": "monster.beast",
+		"AxisGeneralBossDescent": "monster.beast",
+		"WbLightningEliteSummon1": "monster.beast",
+		"DoedreSoulAmbush": "monster.beast",
+		"ShavronneSoulAmbush": "monster.beast",
+		"SkeletonMeleeKnightElementalLargeSwordIncursion": "monster.beast",
+		"AdjudicatorBanner": "monster.beast"
 	}
 }
\ No newline at end of file
diff --git a/src/assets/poe/base-item-types.json b/src/assets/poe/base-item-types.json
index 0633f351..a9fdbe16 100644
--- a/src/assets/poe/base-item-types.json
+++ b/src/assets/poe/base-item-types.json
@@ -65154,6 +65154,10784 @@
 		"TangmazuWild": "Удивительно знакомая сущность",
 		"Удивительно знакомая сущность": "TangmazuWild"
 	},
+	"SimplifiedChinese": {
+		"CurrencyWeaponQuality": "磨刀石",
+		"磨刀石": "CurrencyWeaponQuality",
+		"CurrencyIdentification": "知识卷轴",
+		"知识卷轴": "CurrencyIdentification",
+		"CurrencyRerollRare": "混沌石",
+		"混沌石": "CurrencyRerollRare",
+		"CurrencyArmourQuality": "护甲片",
+		"护甲片": "CurrencyArmourQuality",
+		"CurrencyDuplicate": "卡兰德的魔镜",
+		"卡兰德的魔镜": "CurrencyDuplicate",
+		"CurrencyUpgradeToRare": "点金石",
+		"点金石": "CurrencyUpgradeToRare",
+		"CurrencyUpgradeRandomly": "机会石",
+		"机会石": "CurrencyUpgradeRandomly",
+		"CurrencyPassiveRefund": "后悔石",
+		"后悔石": "CurrencyPassiveRefund",
+		"CurrencyUpgradeToMagic": "蜕变石",
+		"蜕变石": "CurrencyUpgradeToMagic",
+		"CurrencyRerollMagic": "改造石",
+		"改造石": "CurrencyRerollMagic",
+		"CurrencyConvertToNormal": "重铸石",
+		"重铸石": "CurrencyConvertToNormal",
+		"CurrencyAddModToRare": "崇高石",
+		"崇高石": "CurrencyAddModToRare",
+		"CurrencyUpgradeMagicToRare": "富豪石",
+		"富豪石": "CurrencyUpgradeMagicToRare",
+		"CurrencyAddModToMagic": "增幅石",
+		"增幅石": "CurrencyAddModToMagic",
+		"CurrencyPortal": "传送卷轴",
+		"传送卷轴": "CurrencyPortal",
+		"CurrencyFlaskQuality": "玻璃弹珠",
+		"玻璃弹珠": "CurrencyFlaskQuality",
+		"CurrencyGemQuality": "宝石匠的棱镜",
+		"宝石匠的棱镜": "CurrencyGemQuality",
+		"CurrencyRerollSocketColours": "幻色石",
+		"幻色石": "CurrencyRerollSocketColours",
+		"CurrencyRerollSocketLinks": "链结石",
+		"链结石": "CurrencyRerollSocketLinks",
+		"CurrencyRerollSocketNumbers": "工匠石",
+		"工匠石": "CurrencyRerollSocketNumbers",
+		"CurrencyModValues": "神圣石",
+		"神圣石": "CurrencyModValues",
+		"CurrencyRerollImplicit": "祝福石",
+		"祝福石": "CurrencyRerollImplicit",
+		"CurrencyMapQuality": "制图钉",
+		"制图钉": "CurrencyMapQuality",
+		"CurrencyIdentificationShard": "卷轴碎片",
+		"卷轴碎片": "CurrencyIdentificationShard",
+		"CurrencyUpgradeToMagicShard": "蜕变石碎片",
+		"蜕变石碎片": "CurrencyUpgradeToMagicShard",
+		"CurrencyRerollMagicShard": "改造石碎片",
+		"改造石碎片": "CurrencyRerollMagicShard",
+		"CurrencyUpgradeToRareShard": "点金石碎片",
+		"点金石碎片": "CurrencyUpgradeToRareShard",
+		"CurrencyRhoaFeather": "白化的羽毛",
+		"白化的羽毛": "CurrencyRhoaFeather",
+		"CurrencyImprintOrb": "永恒宝珠",
+		"永恒宝珠": "CurrencyImprintOrb",
+		"CurrencyImprint": "印记",
+		"印记": "CurrencyImprint",
+		"CurrencyCorrupt": "瓦尔宝珠",
+		"瓦尔宝珠": "CurrencyCorrupt",
+		"CurrencyLabyrinthEnchant": "符咒",
+		"符咒": "CurrencyLabyrinthEnchant",
+		"CurrencyIncursionCorrupt1": "腐化",
+		"腐化": "CurrencyIncursionCorrupt1",
+		"CurrencyPerandusCoin": "普兰德斯金币",
+		"普兰德斯金币": "CurrencyPerandusCoin",
+		"CurrencySilverCoin": "银币",
+		"银币": "CurrencySilverCoin",
+		"CurrencyItemisedProphecy": "预言",
+		"预言": "CurrencyItemisedProphecy",
+		"CurrencyItemiseCapturedMonster": "封魔之玉",
+		"封魔之玉": "CurrencyItemiseCapturedMonster",
+		"CurrencyItemisedCapturedMonster": "拓印的封魔之玉",
+		"拓印的封魔之玉": "CurrencyItemisedCapturedMonster",
+		"CurrencyEssenceHatred1": "憎恨之低语精华",
+		"憎恨之低语精华": "CurrencyEssenceHatred1",
+		"CurrencyEssenceHatred2": "憎恨之呢喃精华",
+		"憎恨之呢喃精华": "CurrencyEssenceHatred2",
+		"CurrencyEssenceHatred3": "憎恨之啼泣精华",
+		"憎恨之啼泣精华": "CurrencyEssenceHatred3",
+		"CurrencyEssenceHatred4": "憎恨之哀嚎精华",
+		"憎恨之哀嚎精华": "CurrencyEssenceHatred4",
+		"CurrencyEssenceHatred5": "憎恨之咆哮精华",
+		"憎恨之咆哮精华": "CurrencyEssenceHatred5",
+		"CurrencyEssenceHatred6": "憎恨之尖啸精华",
+		"憎恨之尖啸精华": "CurrencyEssenceHatred6",
+		"CurrencyEssenceHatred7": "憎恨之破空精华",
+		"憎恨之破空精华": "CurrencyEssenceHatred7",
+		"CurrencyEssenceWoe1": "悲痛之低语精华",
+		"悲痛之低语精华": "CurrencyEssenceWoe1",
+		"CurrencyEssenceWoe2": "悲痛之呢喃精华",
+		"悲痛之呢喃精华": "CurrencyEssenceWoe2",
+		"CurrencyEssenceWoe3": "悲痛之啼泣精华",
+		"悲痛之啼泣精华": "CurrencyEssenceWoe3",
+		"CurrencyEssenceWoe4": "悲痛之哀嚎精华",
+		"悲痛之哀嚎精华": "CurrencyEssenceWoe4",
+		"CurrencyEssenceWoe5": "悲痛之咆哮精华",
+		"悲痛之咆哮精华": "CurrencyEssenceWoe5",
+		"CurrencyEssenceWoe6": "悲痛之尖啸精华",
+		"悲痛之尖啸精华": "CurrencyEssenceWoe6",
+		"CurrencyEssenceWoe7": "悲痛之破空精华",
+		"悲痛之破空精华": "CurrencyEssenceWoe7",
+		"CurrencyEssenceGreed1": "贪婪之低语精华",
+		"贪婪之低语精华": "CurrencyEssenceGreed1",
+		"CurrencyEssenceGreed2": "贪婪之呢喃精华",
+		"贪婪之呢喃精华": "CurrencyEssenceGreed2",
+		"CurrencyEssenceGreed3": "贪婪之啼泣精华",
+		"贪婪之啼泣精华": "CurrencyEssenceGreed3",
+		"CurrencyEssenceGreed4": "贪婪之哀嚎精华",
+		"贪婪之哀嚎精华": "CurrencyEssenceGreed4",
+		"CurrencyEssenceGreed5": "贪婪之咆哮精华",
+		"贪婪之咆哮精华": "CurrencyEssenceGreed5",
+		"CurrencyEssenceGreed6": "贪婪之尖啸精华",
+		"贪婪之尖啸精华": "CurrencyEssenceGreed6",
+		"CurrencyEssenceGreed7": "贪婪之破空精华",
+		"贪婪之破空精华": "CurrencyEssenceGreed7",
+		"CurrencyEssenceContempt1": "轻视之低语精华",
+		"轻视之低语精华": "CurrencyEssenceContempt1",
+		"CurrencyEssenceContempt2": "轻视之呢喃精华",
+		"轻视之呢喃精华": "CurrencyEssenceContempt2",
+		"CurrencyEssenceContempt3": "轻视之啼泣精华",
+		"轻视之啼泣精华": "CurrencyEssenceContempt3",
+		"CurrencyEssenceContempt4": "轻视之哀嚎精华",
+		"轻视之哀嚎精华": "CurrencyEssenceContempt4",
+		"CurrencyEssenceContempt5": "轻视之咆哮精华",
+		"轻视之咆哮精华": "CurrencyEssenceContempt5",
+		"CurrencyEssenceContempt6": "轻视之尖啸精华",
+		"轻视之尖啸精华": "CurrencyEssenceContempt6",
+		"CurrencyEssenceContempt7": "轻视之破空精华",
+		"轻视之破空精华": "CurrencyEssenceContempt7",
+		"CurrencyEssenceSorrow1": "哀惜之呢喃精华",
+		"哀惜之呢喃精华": "CurrencyEssenceSorrow1",
+		"CurrencyEssenceSorrow2": "哀惜之啼泣精华",
+		"哀惜之啼泣精华": "CurrencyEssenceSorrow2",
+		"CurrencyEssenceSorrow3": "哀惜之哀嚎精华",
+		"哀惜之哀嚎精华": "CurrencyEssenceSorrow3",
+		"CurrencyEssenceSorrow4": "哀惜之咆哮精华",
+		"哀惜之咆哮精华": "CurrencyEssenceSorrow4",
+		"CurrencyEssenceSorrow5": "哀惜之尖啸精华",
+		"哀惜之尖啸精华": "CurrencyEssenceSorrow5",
+		"CurrencyEssenceSorrow6": "哀惜之破空精华",
+		"哀惜之破空精华": "CurrencyEssenceSorrow6",
+		"CurrencyEssenceAnger1": "愤怒之呢喃精华",
+		"愤怒之呢喃精华": "CurrencyEssenceAnger1",
+		"CurrencyEssenceAnger2": "愤怒之啼泣精华",
+		"愤怒之啼泣精华": "CurrencyEssenceAnger2",
+		"CurrencyEssenceAnger3": "愤怒之哀嚎精华",
+		"愤怒之哀嚎精华": "CurrencyEssenceAnger3",
+		"CurrencyEssenceAnger4": "愤怒之咆哮精华",
+		"愤怒之咆哮精华": "CurrencyEssenceAnger4",
+		"CurrencyEssenceAnger5": "愤怒之尖啸精华",
+		"愤怒之尖啸精华": "CurrencyEssenceAnger5",
+		"CurrencyEssenceAnger6": "愤怒之破空精华",
+		"愤怒之破空精华": "CurrencyEssenceAnger6",
+		"CurrencyEssenceTorment1": "折磨之呢喃精华",
+		"折磨之呢喃精华": "CurrencyEssenceTorment1",
+		"CurrencyEssenceTorment2": "折磨之啼泣精华",
+		"折磨之啼泣精华": "CurrencyEssenceTorment2",
+		"CurrencyEssenceTorment3": "折磨之哀嚎精华",
+		"折磨之哀嚎精华": "CurrencyEssenceTorment3",
+		"CurrencyEssenceTorment4": "折磨之咆哮精华",
+		"折磨之咆哮精华": "CurrencyEssenceTorment4",
+		"CurrencyEssenceTorment5": "折磨之尖啸精华",
+		"折磨之尖啸精华": "CurrencyEssenceTorment5",
+		"CurrencyEssenceTorment6": "折磨之破空精华",
+		"折磨之破空精华": "CurrencyEssenceTorment6",
+		"CurrencyEssenceFear1": "恐惧之呢喃精华",
+		"恐惧之呢喃精华": "CurrencyEssenceFear1",
+		"CurrencyEssenceFear2": "恐惧之啼泣精华",
+		"恐惧之啼泣精华": "CurrencyEssenceFear2",
+		"CurrencyEssenceFear3": "恐惧之哀嚎精华",
+		"恐惧之哀嚎精华": "CurrencyEssenceFear3",
+		"CurrencyEssenceFear4": "恐惧之咆哮精华",
+		"恐惧之咆哮精华": "CurrencyEssenceFear4",
+		"CurrencyEssenceFear5": "恐惧之尖啸精华",
+		"恐惧之尖啸精华": "CurrencyEssenceFear5",
+		"CurrencyEssenceFear6": "恐惧之破空精华",
+		"恐惧之破空精华": "CurrencyEssenceFear6",
+		"CurrencyEssenceSuffering1": "苦难之啼泣精华",
+		"苦难之啼泣精华": "CurrencyEssenceSuffering1",
+		"CurrencyEssenceSuffering2": "苦难之哀嚎精华",
+		"苦难之哀嚎精华": "CurrencyEssenceSuffering2",
+		"CurrencyEssenceSuffering3": "苦难之咆哮精华",
+		"苦难之咆哮精华": "CurrencyEssenceSuffering3",
+		"CurrencyEssenceSuffering4": "苦难之尖啸精华",
+		"苦难之尖啸精华": "CurrencyEssenceSuffering4",
+		"CurrencyEssenceSuffering5": "苦难之破空精华",
+		"苦难之破空精华": "CurrencyEssenceSuffering5",
+		"CurrencyEssenceRage1": "肆虐之啼泣精华",
+		"肆虐之啼泣精华": "CurrencyEssenceRage1",
+		"CurrencyEssenceRage2": "肆虐之哀嚎精华",
+		"肆虐之哀嚎精华": "CurrencyEssenceRage2",
+		"CurrencyEssenceRage3": "肆虐之咆哮精华",
+		"肆虐之咆哮精华": "CurrencyEssenceRage3",
+		"CurrencyEssenceRage4": "肆虐之尖啸精华",
+		"肆虐之尖啸精华": "CurrencyEssenceRage4",
+		"CurrencyEssenceRage5": "肆虐之破空精华",
+		"肆虐之破空精华": "CurrencyEssenceRage5",
+		"CurrencyEssenceWrath1": "雷霆之啼泣精华",
+		"雷霆之啼泣精华": "CurrencyEssenceWrath1",
+		"CurrencyEssenceWrath2": "雷霆之哀嚎精华",
+		"雷霆之哀嚎精华": "CurrencyEssenceWrath2",
+		"CurrencyEssenceWrath3": "雷霆之咆哮精华",
+		"雷霆之咆哮精华": "CurrencyEssenceWrath3",
+		"CurrencyEssenceWrath4": "雷霆之尖啸精华",
+		"雷霆之尖啸精华": "CurrencyEssenceWrath4",
+		"CurrencyEssenceWrath5": "雷霆之破空精华",
+		"雷霆之破空精华": "CurrencyEssenceWrath5",
+		"CurrencyEssenceDoubt1": "疑惑之啼泣精华",
+		"疑惑之啼泣精华": "CurrencyEssenceDoubt1",
+		"CurrencyEssenceDoubt2": "疑惑之哀嚎精华",
+		"疑惑之哀嚎精华": "CurrencyEssenceDoubt2",
+		"CurrencyEssenceDoubt3": "疑惑之咆哮精华",
+		"疑惑之咆哮精华": "CurrencyEssenceDoubt3",
+		"CurrencyEssenceDoubt4": "疑惑之尖啸精华",
+		"疑惑之尖啸精华": "CurrencyEssenceDoubt4",
+		"CurrencyEssenceDoubt5": "疑惑之破空精华",
+		"疑惑之破空精华": "CurrencyEssenceDoubt5",
+		"CurrencyEssenceAnguish1": "煎熬之哀嚎精华",
+		"煎熬之哀嚎精华": "CurrencyEssenceAnguish1",
+		"CurrencyEssenceAnguish2": "煎熬之咆哮精华",
+		"煎熬之咆哮精华": "CurrencyEssenceAnguish2",
+		"CurrencyEssenceAnguish3": "煎熬之尖啸精华",
+		"煎熬之尖啸精华": "CurrencyEssenceAnguish3",
+		"CurrencyEssenceAnguish4": "煎熬之破空精华",
+		"煎熬之破空精华": "CurrencyEssenceAnguish4",
+		"CurrencyEssenceLoathing1": "厌恶之哀嚎精华",
+		"厌恶之哀嚎精华": "CurrencyEssenceLoathing1",
+		"CurrencyEssenceLoathing2": "厌恶之咆哮精华",
+		"厌恶之咆哮精华": "CurrencyEssenceLoathing2",
+		"CurrencyEssenceLoathing3": "厌恶之尖啸精华",
+		"厌恶之尖啸精华": "CurrencyEssenceLoathing3",
+		"CurrencyEssenceLoathing4": "厌恶之破空精华",
+		"厌恶之破空精华": "CurrencyEssenceLoathing4",
+		"CurrencyEssenceSpite1": "刻毒之哀嚎精华",
+		"刻毒之哀嚎精华": "CurrencyEssenceSpite1",
+		"CurrencyEssenceSpite2": "刻毒之巨吼精华",
+		"刻毒之巨吼精华": "CurrencyEssenceSpite2",
+		"CurrencyEssenceSpite3": "刻毒之尖啸精华",
+		"刻毒之尖啸精华": "CurrencyEssenceSpite3",
+		"CurrencyEssenceSpite4": "刻毒之破空精华",
+		"刻毒之破空精华": "CurrencyEssenceSpite4",
+		"CurrencyEssenceZeal1": "热情之哀嚎精华",
+		"热情之哀嚎精华": "CurrencyEssenceZeal1",
+		"CurrencyEssenceZeal2": "热情之巨吼精华",
+		"热情之巨吼精华": "CurrencyEssenceZeal2",
+		"CurrencyEssenceZeal3": "热情之尖啸精华",
+		"热情之尖啸精华": "CurrencyEssenceZeal3",
+		"CurrencyEssenceZeal4": "热情之破空精华",
+		"热情之破空精华": "CurrencyEssenceZeal4",
+		"CurrencyEssenceMisery1": "凄惨之咆哮精华",
+		"凄惨之咆哮精华": "CurrencyEssenceMisery1",
+		"CurrencyEssenceMisery2": "凄惨之尖啸精华",
+		"凄惨之尖啸精华": "CurrencyEssenceMisery2",
+		"CurrencyEssenceMisery3": "凄惨之破空精华",
+		"凄惨之破空精华": "CurrencyEssenceMisery3",
+		"CurrencyEssenceDread1": "忌惮之咆哮精华",
+		"忌惮之咆哮精华": "CurrencyEssenceDread1",
+		"CurrencyEssenceDread2": "忌惮之尖啸精华",
+		"忌惮之尖啸精华": "CurrencyEssenceDread2",
+		"CurrencyEssenceDread3": "忌惮之破空精华",
+		"忌惮之破空精华": "CurrencyEssenceDread3",
+		"CurrencyEssenceScorn1": "傲视之咆哮精华",
+		"傲视之咆哮精华": "CurrencyEssenceScorn1",
+		"CurrencyEssenceScorn2": "傲视之尖啸精华",
+		"傲视之尖啸精华": "CurrencyEssenceScorn2",
+		"CurrencyEssenceScorn3": "傲视之破空精华",
+		"傲视之破空精华": "CurrencyEssenceScorn3",
+		"CurrencyEssenceEnvy1": "忌妒之咆哮精华",
+		"忌妒之咆哮精华": "CurrencyEssenceEnvy1",
+		"CurrencyEssenceEnvy2": "忌妒之尖啸精华",
+		"忌妒之尖啸精华": "CurrencyEssenceEnvy2",
+		"CurrencyEssenceEnvy3": "忌妒之破空精华",
+		"忌妒之破空精华": "CurrencyEssenceEnvy3",
+		"CurrencyEssenceHysteria1": "浮夸精华",
+		"浮夸精华": "CurrencyEssenceHysteria1",
+		"CurrencyEssenceInsanity1": "错乱精华",
+		"错乱精华": "CurrencyEssenceInsanity1",
+		"CurrencyEssenceHorror1": "极恐精华",
+		"极恐精华": "CurrencyEssenceHorror1",
+		"CurrencyEssenceDelirium1": "谵妄精华",
+		"谵妄精华": "CurrencyEssenceDelirium1",
+		"CurrencyCorruptMonolith": "遗忘的腐化器皿",
+		"遗忘的腐化器皿": "CurrencyCorruptMonolith",
+		"CurrencyAddAtlasMod": "简易六分仪",
+		"简易六分仪": "CurrencyAddAtlasMod",
+		"CurrencyAddAtlasModMid": "原始六分仪",
+		"原始六分仪": "CurrencyAddAtlasModMid",
+		"CurrencyAddAtlasModHigh": "觉醒六分仪",
+		"觉醒六分仪": "CurrencyAddAtlasModHigh",
+		"CurrencySealMapLow": "初级封界印",
+		"初级封界印": "CurrencySealMapLow",
+		"CurrencySealMapMid": "中级封界印",
+		"中级封界印": "CurrencySealMapMid",
+		"CurrencySealMapHigh": "大师封界印",
+		"大师封界印": "CurrencySealMapHigh",
+		"CurrencyRespecShapersOrb": "裂界之玉",
+		"裂界之玉": "CurrencyRespecShapersOrb",
+		"CurrencyBreachFireShard": "裂隙碎片\\(索伏\\)",
+		"裂隙碎片\\(索伏\\)": "CurrencyBreachFireShard",
+		"CurrencyBreachColdShard": "裂隙碎片\\(托沃\\)",
+		"裂隙碎片\\(托沃\\)": "CurrencyBreachColdShard",
+		"CurrencyBreachLightningShard": "裂隙碎片\\(艾许\\)",
+		"裂隙碎片\\(艾许\\)": "CurrencyBreachLightningShard",
+		"CurrencyBreachPhysicalShard": "裂隙碎片\\(乌尔尼多\\)",
+		"裂隙碎片\\(乌尔尼多\\)": "CurrencyBreachPhysicalShard",
+		"CurrencyBreachChaosShard": "裂隙碎片\\(夏乌拉\\)",
+		"裂隙碎片\\(夏乌拉\\)": "CurrencyBreachChaosShard",
+		"CurrencyBreachUpgradeUniqueFire": "索伏的祝福",
+		"索伏的祝福": "CurrencyBreachUpgradeUniqueFire",
+		"CurrencyBreachUpgradeUniqueCold": "托沃的祝福",
+		"托沃的祝福": "CurrencyBreachUpgradeUniqueCold",
+		"CurrencyBreachUpgradeUniqueLightning": "艾许的祝福",
+		"艾许的祝福": "CurrencyBreachUpgradeUniqueLightning",
+		"CurrencyBreachUpgradeUniquePhysical": "乌尔尼多的祝福",
+		"乌尔尼多的祝福": "CurrencyBreachUpgradeUniquePhysical",
+		"CurrencyBreachUpgradeUniqueChaos": "夏乌拉的祝福",
+		"夏乌拉的祝福": "CurrencyBreachUpgradeUniqueChaos",
+		"CurrencyLegionKaruiShard": "永恒卡鲁裂片",
+		"永恒卡鲁裂片": "CurrencyLegionKaruiShard",
+		"CurrencyLegionMarakethShard": "永恒马拉克斯裂片",
+		"永恒马拉克斯裂片": "CurrencyLegionMarakethShard",
+		"CurrencyLegionEternalEmpireShard": "永恒帝国裂片",
+		"永恒帝国裂片": "CurrencyLegionEternalEmpireShard",
+		"CurrencyLegionTemplarShard": "永恒圣堂裂片",
+		"永恒圣堂裂片": "CurrencyLegionTemplarShard",
+		"CurrencyLegionVaalShard": "永恒瓦尔裂片",
+		"永恒瓦尔裂片": "CurrencyLegionVaalShard",
+		"CurrencyRemoveMod": "剥离石",
+		"剥离石": "CurrencyRemoveMod",
+		"CurrencyUpgradeToRareAndSetSockets": "高阶点金石",
+		"高阶点金石": "CurrencyUpgradeToRareAndSetSockets",
+		"CurrencyRerollMapType": "平行石",
+		"平行石": "CurrencyRerollMapType",
+		"CurrencyUpgradeMapTier": "先驱石",
+		"先驱石": "CurrencyUpgradeMapTier",
+		"CurrencyStrongboxQuality": "制箱岩",
+		"制箱岩": "CurrencyStrongboxQuality",
+		"CurrencyRerollUnique": "远古石",
+		"远古石": "CurrencyRerollUnique",
+		"CurrencyRemoveModShard": "剥离石碎片",
+		"剥离石碎片": "CurrencyRemoveModShard",
+		"CurrencyUpgradeToRareAndSetSocketsShard": "高阶点金石碎片",
+		"高阶点金石碎片": "CurrencyUpgradeToRareAndSetSocketsShard",
+		"CurrencyRerollMapTypeShard": "平行石碎片",
+		"平行石碎片": "CurrencyRerollMapTypeShard",
+		"CurrencyUpgradeMapTierShard": "先驱石碎片",
+		"先驱石碎片": "CurrencyUpgradeMapTierShard",
+		"CurrencyStrongboxQualityShard": "制箱岩碎片",
+		"制箱岩碎片": "CurrencyStrongboxQualityShard",
+		"CurrencyRerollUniqueShard": "远古石碎片",
+		"远古石碎片": "CurrencyRerollUniqueShard",
+		"CurrencyRerollRareShard": "混沌石碎片",
+		"混沌石碎片": "CurrencyRerollRareShard",
+		"CurrencyDuplicateShard": "卡兰德的魔镜碎片",
+		"卡兰德的魔镜碎片": "CurrencyDuplicateShard",
+		"CurrencyAddModToRareShard": "崇高石碎片",
+		"崇高石碎片": "CurrencyAddModToRareShard",
+		"CurrencyUpgradeMagicToRareShard": "富豪石碎片",
+		"富豪石碎片": "CurrencyUpgradeMagicToRareShard",
+		"BestiaryNet1": "普通的粗绳猎魔夹",
+		"普通的粗绳猎魔夹": "BestiaryNet1",
+		"BestiaryNet2": "精炼的粗绳猎魔夹",
+		"精炼的粗绳猎魔夹": "BestiaryNet2",
+		"BestiaryNet3": "强力的粗绳猎魔夹",
+		"强力的粗绳猎魔夹": "BestiaryNet3",
+		"BestiaryNet4": "普通的锻铁猎魔夹",
+		"普通的锻铁猎魔夹": "BestiaryNet4",
+		"BestiaryNet5": "精炼的锻铁猎魔夹",
+		"精炼的锻铁猎魔夹": "BestiaryNet5",
+		"BestiaryNet6": "强力的锻铁猎魔夹",
+		"强力的锻铁猎魔夹": "BestiaryNet6",
+		"BestiaryNet7": "普通的炼钢猎魔夹",
+		"普通的炼钢猎魔夹": "BestiaryNet7",
+		"BestiaryNet8": "精炼的炼钢猎魔夹",
+		"精炼的炼钢猎魔夹": "BestiaryNet8",
+		"BestiaryNet9": "强力的炼钢猎魔夹",
+		"强力的炼钢猎魔夹": "BestiaryNet9",
+		"BestiaryNet10": "奇术猎魔夹",
+		"奇术猎魔夹": "BestiaryNet10",
+		"BestiaryNet11": "召唤师猎魔夹",
+		"召唤师猎魔夹": "BestiaryNet11",
+		"CurrencyIncursionVialTrap": "统御魔瓶",
+		"统御魔瓶": "CurrencyIncursionVialTrap",
+		"CurrencyIncursionVialHealing": "召唤魔瓶",
+		"召唤魔瓶": "CurrencyIncursionVialHealing",
+		"CurrencyIncursionVialPoison": "觉醒魔瓶",
+		"觉醒魔瓶": "CurrencyIncursionVialPoison",
+		"CurrencyIncursionVialLightning": "仪祭魔瓶",
+		"仪祭魔瓶": "CurrencyIncursionVialLightning",
+		"CurrencyIncursionVialFire": "命运魔瓶",
+		"命运魔瓶": "CurrencyIncursionVialFire",
+		"CurrencyIncursionVialMinion": "结论魔瓶",
+		"结论魔瓶": "CurrencyIncursionVialMinion",
+		"CurrencyIncursionVialBossFlask": "鬼魂魔瓶",
+		"鬼魂魔瓶": "CurrencyIncursionVialBossFlask",
+		"CurrencyIncursionVialBossJewel": "超越魔瓶",
+		"超越魔瓶": "CurrencyIncursionVialBossJewel",
+		"CurrencyIncursionVialBossAmulet": "献祭魔瓶",
+		"献祭魔瓶": "CurrencyIncursionVialBossAmulet",
+		"CurrencyDelveCraftingFire": "炽炎化石",
+		"炽炎化石": "CurrencyDelveCraftingFire",
+		"CurrencyDelveCraftingCold": "冰冽化石",
+		"冰冽化石": "CurrencyDelveCraftingCold",
+		"CurrencyDelveCraftingLightning": "金属化石",
+		"金属化石": "CurrencyDelveCraftingLightning",
+		"CurrencyDelveCraftingPhysical": "锯齿化石",
+		"锯齿化石": "CurrencyDelveCraftingPhysical",
+		"CurrencyDelveCraftingChaos": "畸变化石",
+		"畸变化石": "CurrencyDelveCraftingChaos",
+		"CurrencyDelveCraftingLife": "原始化石",
+		"原始化石": "CurrencyDelveCraftingLife",
+		"CurrencyDelveCraftingDefences": "致密化石",
+		"致密化石": "CurrencyDelveCraftingDefences",
+		"CurrencyDelveCraftingBleedPoison": "腐蚀化石",
+		"腐蚀化石": "CurrencyDelveCraftingBleedPoison",
+		"CurrencyDelveCraftingElemental": "五彩化石",
+		"五彩化石": "CurrencyDelveCraftingElemental",
+		"CurrencyDelveCraftingCasterMods": "以太化石",
+		"以太化石": "CurrencyDelveCraftingCasterMods",
+		"CurrencyDelveCraftingAttackMods": "狼牙化石",
+		"狼牙化石": "CurrencyDelveCraftingAttackMods",
+		"CurrencyDelveCraftingMana": "透光化石",
+		"透光化石": "CurrencyDelveCraftingMana",
+		"CurrencyDelveCraftingSpeed": "震颤化石",
+		"震颤化石": "CurrencyDelveCraftingSpeed",
+		"CurrencyDelveCraftingMinionsAuras": "绑缚化石",
+		"绑缚化石": "CurrencyDelveCraftingMinionsAuras",
+		"CurrencyDelveCraftingQuality": "完美化石",
+		"完美化石": "CurrencyDelveCraftingQuality",
+		"CurrencyDelveCraftingEnchant": "魔法化石",
+		"魔法化石": "CurrencyDelveCraftingEnchant",
+		"CurrencyDelveCraftingSockets": "结壳化石",
+		"结壳化石": "CurrencyDelveCraftingSockets",
+		"CurrencyDelveCraftingGemLevel": "棱面化石",
+		"棱面化石": "CurrencyDelveCraftingGemLevel",
+		"CurrencyDelveCraftingVaal": "溅血化石",
+		"溅血化石": "CurrencyDelveCraftingVaal",
+		"CurrencyDelveCraftingAbyss": "镂空化石",
+		"镂空化石": "CurrencyDelveCraftingAbyss",
+		"CurrencyDelveCraftingMirror": "分裂化石",
+		"分裂化石": "CurrencyDelveCraftingMirror",
+		"CurrencyDelveCraftingCorruptEssence": "雕刻化石",
+		"雕刻化石": "CurrencyDelveCraftingCorruptEssence",
+		"CurrencyDelveCraftingRandom": "纠缠化石",
+		"纠缠化石": "CurrencyDelveCraftingRandom",
+		"CurrencyDelveCraftingLuckyModRolls": "圣洁化石",
+		"圣洁化石": "CurrencyDelveCraftingLuckyModRolls",
+		"CurrencyDelveCraftingSellPrice": "镶金化石",
+		"镶金化石": "CurrencyDelveCraftingSellPrice",
+		"DelveSocketableCurrencyUpgrade1": "原始炼金共振器",
+		"原始炼金共振器": "DelveSocketableCurrencyUpgrade1",
+		"DelveSocketableCurrencyUpgrade2": "强能炼金共振器",
+		"强能炼金共振器": "DelveSocketableCurrencyUpgrade2",
+		"DelveSocketableCurrencyUpgrade3": "巨能炼金共振器",
+		"巨能炼金共振器": "DelveSocketableCurrencyUpgrade3",
+		"DelveSocketableCurrencyUpgrade4": "威能炼金共振器",
+		"威能炼金共振器": "DelveSocketableCurrencyUpgrade4",
+		"DelveSocketableCurrencyReroll1": "原始混乱共振器",
+		"原始混乱共振器": "DelveSocketableCurrencyReroll1",
+		"DelveSocketableCurrencyReroll2": "强能混乱共振器",
+		"强能混乱共振器": "DelveSocketableCurrencyReroll2",
+		"DelveSocketableCurrencyReroll3": "巨能混乱共振器",
+		"巨能混乱共振器": "DelveSocketableCurrencyReroll3",
+		"DelveSocketableCurrencyReroll4": "威能混乱共振器",
+		"威能混乱共振器": "DelveSocketableCurrencyReroll4",
+		"CurrencyStoneOfWisdom": "智慧之石",
+		"智慧之石": "CurrencyStoneOfWisdom",
+		"CurrencyStoneOfAgility": "敏捷之石",
+		"敏捷之石": "CurrencyStoneOfAgility",
+		"CurrencyStoneOfPower": "力量之石",
+		"力量之石": "CurrencyStoneOfPower",
+		"CurrencyJewelleryQualityElemental": "猛烈催化剂",
+		"猛烈催化剂": "CurrencyJewelleryQualityElemental",
+		"CurrencyJewelleryQualityCaster": "灌注催化剂",
+		"灌注催化剂": "CurrencyJewelleryQualityCaster",
+		"CurrencyJewelleryQualityAttack": "研磨催化剂",
+		"研磨催化剂": "CurrencyJewelleryQualityAttack",
+		"CurrencyJewelleryQualityDefense": "回火催化剂",
+		"回火催化剂": "CurrencyJewelleryQualityDefense",
+		"CurrencyJewelleryQualityResource": "丰沃催化剂",
+		"丰沃催化剂": "CurrencyJewelleryQualityResource",
+		"CurrencyJewelleryQualityResistance": "棱光催化剂",
+		"棱光催化剂": "CurrencyJewelleryQualityResistance",
+		"CurrencyJewelleryQualityAttribute": "内在催化剂",
+		"内在催化剂": "CurrencyJewelleryQualityAttribute",
+		"TwoHandSwordDev": "宝钥之刃",
+		"宝钥之刃": "TwoHandSwordDev",
+		"Wand1": "朽木法杖",
+		"朽木法杖": "Wand1",
+		"Wand2": "羊角法杖",
+		"羊角法杖": "Wand2",
+		"Wand3": "粗纹法杖",
+		"粗纹法杖": "Wand3",
+		"Wand4": "石英法杖",
+		"石英法杖": "Wand4",
+		"Wand5": "螺纹法杖",
+		"螺纹法杖": "Wand5",
+		"Wand6": "贤者法杖",
+		"贤者法杖": "Wand6",
+		"WandM1": "异教法杖",
+		"异教法杖": "WandM1",
+		"Wand7": "兽角法杖",
+		"兽角法杖": "Wand7",
+		"Wand8": "符文法杖",
+		"符文法杖": "Wand8",
+		"Wand9": "水晶法杖",
+		"水晶法杖": "Wand9",
+		"Wand10": "蛇眼法杖",
+		"蛇眼法杖": "Wand10",
+		"Wand11": "灵兆法杖",
+		"灵兆法杖": "Wand11",
+		"WandM2": "异徒法杖",
+		"异徒法杖": "WandM2",
+		"Wand12": "魔角法杖",
+		"魔角法杖": "Wand12",
+		"Wand13": "魔性法杖",
+		"魔性法杖": "Wand13",
+		"Wand14": "灵石法杖",
+		"灵石法杖": "Wand14",
+		"Wand15": "狂风法杖",
+		"狂风法杖": "Wand15",
+		"Wand16": "箴言法杖",
+		"箴言法杖": "Wand16",
+		"WandM3": "亵渎法杖",
+		"亵渎法杖": "WandM3",
+		"WandAtlas1": "召集法杖",
+		"召集法杖": "WandAtlas1",
+		"Dagger1": "玻璃利片",
+		"玻璃利片": "Dagger1",
+		"Dagger2": "剥皮刀",
+		"剥皮刀": "Dagger2",
+		"Dagger3": "刻骨刀",
+		"刻骨刀": "Dagger3",
+		"Dagger4": "锐利刺匕",
+		"锐利刺匕": "Dagger4",
+		"Dagger5": "窃者短刃",
+		"窃者短刃": "Dagger5",
+		"Dagger6": "铜锻波刃",
+		"铜锻波刃": "Dagger6",
+		"Dagger7": "双刃匕",
+		"双刃匕": "Dagger7",
+		"Dagger8": "魔性之刃",
+		"魔性之刃": "Dagger8",
+		"DaggerM1": "尖耙短匕",
+		"尖耙短匕": "DaggerM1",
+		"Dagger9": "残体利刃",
+		"残体利刃": "Dagger9",
+		"Dagger10": "屠兽利刃",
+		"屠兽利刃": "Dagger10",
+		"Dagger11": "夺命刺",
+		"夺命刺": "Dagger11",
+		"Dagger12": "窃者短匕",
+		"窃者短匕": "Dagger12",
+		"Dagger13": "金光波刃",
+		"金光波刃": "Dagger13",
+		"Dagger14": "皇家短匕",
+		"皇家短匕": "Dagger14",
+		"Dagger15": "兽血短匕",
+		"兽血短匕": "Dagger15",
+		"DaggerM2": "三叉短匕",
+		"三叉短匕": "DaggerM2",
+		"Dagger16": "重伤短刀",
+		"重伤短刀": "Dagger16",
+		"Dagger17": "猎者之刃",
+		"猎者之刃": "Dagger17",
+		"Dagger18": "伏击刺刃",
+		"伏击刺刃": "Dagger18",
+		"Dagger19": "艾兹麦之匕",
+		"艾兹麦之匕": "Dagger19",
+		"Dagger20": "白金波刃",
+		"白金波刃": "Dagger20",
+		"Dagger21": "帝国短匕",
+		"帝国短匕": "Dagger21",
+		"Dagger22": "魔灵短匕",
+		"魔灵短匕": "Dagger22",
+		"DaggerM3": "战叉",
+		"战叉": "DaggerM3",
+		"Claw1": "拳钉",
+		"拳钉": "Claw1",
+		"Claw2": "鲨颚爪",
+		"鲨颚爪": "Claw2",
+		"Claw3": "凿钉",
+		"凿钉": "Claw3",
+		"Claw4": "猫爪刃",
+		"猫爪刃": "Claw4",
+		"Claw5": "袭眼钩",
+		"袭眼钩": "Claw5",
+		"Claw6": "远古战爪",
+		"远古战爪": "Claw6",
+		"Claw7": "眩目爪刃",
+		"眩目爪刃": "Claw7",
+		"Claw8": "恐惧之爪",
+		"恐惧之爪": "Claw8",
+		"ClawM1": "双刃爪",
+		"双刃爪": "ClawM1",
+		"Claw9": "撕裂尖爪",
+		"撕裂尖爪": "Claw9",
+		"Claw10": "穿体凿",
+		"穿体凿": "Claw10",
+		"Claw11": "虎爪刃",
+		"虎爪刃": "Claw11",
+		"Claw12": "裂脏钩",
+		"裂脏钩": "Claw12",
+		"Claw13": "史前战爪",
+		"史前战爪": "Claw13",
+		"Claw14": "贵族战爪",
+		"贵族战爪": "Claw14",
+		"Claw15": "鹰爪刃",
+		"鹰爪刃": "Claw15",
+		"ClawM2": "重刃爪",
+		"重刃爪": "ClawM2",
+		"Claw16": "白灵之爪",
+		"白灵之爪": "Claw16",
+		"Claw17": "刺喉刃",
+		"刺喉刃": "Claw17",
+		"Claw18": "魔爪刃",
+		"魔爪刃": "Claw18",
+		"Claw19": "刺眼钩",
+		"刺眼钩": "Claw19",
+		"Claw20": "瓦尔战爪",
+		"瓦尔战爪": "Claw20",
+		"Claw21": "帝国战爪",
+		"帝国战爪": "Claw21",
+		"Claw22": "恐惧之牙",
+		"恐惧之牙": "Claw22",
+		"ClawM3": "双子战爪",
+		"双子战爪": "ClawM3",
+		"OneHandAxe1": "锈斧",
+		"锈斧": "OneHandAxe1",
+		"OneHandAxe2": "碎玉斧",
+		"碎玉斧": "OneHandAxe2",
+		"OneHandAxe3": "万用手斧",
+		"万用手斧": "OneHandAxe3",
+		"OneHandAxe4": "切割者",
+		"切割者": "OneHandAxe4",
+		"OneHandAxe5": "阔斧",
+		"阔斧": "OneHandAxe5",
+		"OneHandAxe6": "长柄斧",
+		"长柄斧": "OneHandAxe6",
+		"OneHandAxe7": "富贵之斧",
+		"富贵之斧": "OneHandAxe7",
+		"OneHandAxe8": "幽魂之斧",
+		"幽魂之斧": "OneHandAxe8",
+		"OneHandAxeM1": "蚀刻战斧",
+		"蚀刻战斧": "OneHandAxeM1",
+		"OneHandAxe9": "灵玉斧",
+		"灵玉斧": "OneHandAxe9",
+		"OneHandAxe10": "征战之斧",
+		"征战之斧": "OneHandAxe10",
+		"OneHandAxe11": "断腕之刃",
+		"断腕之刃": "OneHandAxe11",
+		"OneHandAxe12": "行军斧",
+		"行军斧": "OneHandAxe12",
+		"OneHandAxe13": "开膛利刃",
+		"开膛利刃": "OneHandAxe13",
+		"OneHandAxe14": "血仪之斧",
+		"血仪之斧": "OneHandAxe14",
+		"OneHandAxe15": "凶灵之斧",
+		"凶灵之斧": "OneHandAxe15",
+		"OneHandAxeM2": "雕文战斧",
+		"雕文战斧": "OneHandAxeM2",
+		"OneHandAxe16": "卡鲁古斧",
+		"卡鲁古斧": "OneHandAxe16",
+		"OneHandAxe17": "破城斧",
+		"破城斧": "OneHandAxe17",
+		"OneHandAxe18": "残暴之斧",
+		"残暴之斧": "OneHandAxe18",
+		"OneHandAxe19": "屠戮之斧",
+		"屠戮之斧": "OneHandAxe19",
+		"OneHandAxe20": "瓦尔战斧",
+		"瓦尔战斧": "OneHandAxe20",
+		"OneHandAxe21": "皇家之斧",
+		"皇家之斧": "OneHandAxe21",
+		"OneHandAxe22": "狱火之刃",
+		"狱火之刃": "OneHandAxe22",
+		"OneHandAxeM3": "密文之斧",
+		"密文之斧": "OneHandAxeM3",
+		"OneHandSword1": "锈剑",
+		"锈剑": "OneHandSword1",
+		"OneHandSword2": "青铜短剑",
+		"青铜短剑": "OneHandSword2",
+		"OneHandSword3": "旧军刀",
+		"旧军刀": "OneHandSword3",
+		"OneHandSword4": "阔剑",
+		"阔剑": "OneHandSword4",
+		"OneHandSword5": "征战之剑",
+		"征战之剑": "OneHandSword5",
+		"OneHandSword6": "远古之剑",
+		"远古之剑": "OneHandSword6",
+		"OneHandSword7": "贵族之剑",
+		"贵族之剑": "OneHandSword7",
+		"OneHandSword8": "暮色之刃",
+		"暮色之刃": "OneHandSword8",
+		"OneHandSwordM1": "钩爪剑",
+		"钩爪剑": "OneHandSwordM1",
+		"OneHandSword9": "碧铜短剑",
+		"碧铜短剑": "OneHandSword9",
+		"OneHandSword10": "军用长刃",
+		"军用长刃": "OneHandSword10",
+		"OneHandSword11": "冷光长剑",
+		"冷光长剑": "OneHandSword11",
+		"OneHandSword12": "士兵长剑",
+		"士兵长剑": "OneHandSword12",
+		"OneHandSword13": "智者长剑",
+		"智者长剑": "OneHandSword13",
+		"OneHandSword14": "权贵之剑",
+		"权贵之剑": "OneHandSword14",
+		"OneHandSword15": "暮光长剑",
+		"暮光长剑": "OneHandSword15",
+		"OneHandSwordM2": "捕捉者",
+		"捕捉者": "OneHandSwordM2",
+		"OneHandSword16": "宝石之剑",
+		"宝石之剑": "OneHandSword16",
+		"OneHandSword17": "海贼长刀",
+		"海贼长刀": "OneHandSword17",
+		"OneHandSword18": "斗士长剑",
+		"斗士长剑": "OneHandSword18",
+		"OneHandSword19": "军团长剑",
+		"军团长剑": "OneHandSword19",
+		"OneHandSword20": "瓦尔军刃",
+		"瓦尔军刃": "OneHandSword20",
+		"OneHandSword21": "永恒之剑",
+		"永恒之剑": "OneHandSword21",
+		"OneHandSword22": "夜语长剑",
+		"夜语长剑": "OneHandSword22",
+		"OneHandSwordM3": "虎钩",
+		"虎钩": "OneHandSwordM3",
+		"Rapier1": "锈刺剑",
+		"锈刺剑": "Rapier1",
+		"Rapier2": "鲸骨细刃",
+		"鲸骨细刃": "Rapier2",
+		"Rapier3": "钝刃细剑",
+		"钝刃细剑": "Rapier3",
+		"Rapier4": "练武者细剑",
+		"练武者细剑": "Rapier4",
+		"Rapier5": "锯状薄刃",
+		"锯状薄刃": "Rapier5",
+		"Rapier6": "古代细剑",
+		"古代细剑": "Rapier6",
+		"Rapier7": "贵族细剑",
+		"贵族细剑": "Rapier7",
+		"Rapier8": "棘刺细剑",
+		"棘刺细剑": "Rapier8",
+		"RapierM1": "小剑",
+		"小剑": "RapierM1",
+		"Rapier9": "龙骨细剑",
+		"龙骨细剑": "Rapier9",
+		"Rapier10": "冷芒刺剑",
+		"冷芒刺剑": "Rapier10",
+		"Rapier11": "穿甲刺剑",
+		"穿甲刺剑": "Rapier11",
+		"Rapier12": "锯齿细剑",
+		"锯齿细剑": "Rapier12",
+		"Rapier13": "古典刺剑",
+		"古典刺剑": "Rapier13",
+		"Rapier14": "华丽细剑",
+		"华丽细剑": "Rapier14",
+		"Rapier15": "锐锋细剑",
+		"锐锋细剑": "Rapier15",
+		"RapierM2": "花魁之剑",
+		"花魁之剑": "RapierM2",
+		"Rapier17": "强化细剑",
+		"强化细剑": "Rapier17",
+		"Rapier18": "寒光刺剑",
+		"寒光刺剑": "Rapier18",
+		"Rapier19": "螺纹细剑",
+		"螺纹细剑": "Rapier19",
+		"Rapier20": "瓦尔细剑",
+		"瓦尔细剑": "Rapier20",
+		"Rapier21": "宝饰细剑",
+		"宝饰细剑": "Rapier21",
+		"Rapier22": "魔喙细剑",
+		"魔喙细剑": "Rapier22",
+		"RapierM3": "骑兵军刀",
+		"骑兵军刀": "RapierM3",
+		"OneHandMace1": "朽木之棒",
+		"朽木之棒": "OneHandMace1",
+		"OneHandMace2": "祭仪之杵",
+		"祭仪之杵": "OneHandMace2",
+		"OneHandMace3": "钝钉木棒",
+		"钝钉木棒": "OneHandMace3",
+		"OneHandMace4": "石锤",
+		"石锤": "OneHandMace4",
+		"OneHandMace5": "战锤",
+		"战锤": "OneHandMace5",
+		"OneHandMace6": "多刃锤",
+		"多刃锤": "OneHandMace6",
+		"OneHandMace7": "祭礼之锤",
+		"祭礼之锤": "OneHandMace7",
+		"OneHandMace8": "梦境之锤",
+		"梦境之锤": "OneHandMace8",
+		"OneHandMaceM1": "古龙之锤",
+		"古龙之锤": "OneHandMaceM1",
+		"OneHandMace9": "坚石木棒",
+		"坚石木棒": "OneHandMace9",
+		"OneHandMace10": "锐刺木棒",
+		"锐刺木棒": "OneHandMace10",
+		"OneHandMace11": "破岩锤",
+		"破岩锤": "OneHandMace11",
+		"OneHandMace12": "强化战锤",
+		"强化战锤": "OneHandMace12",
+		"OneHandMace13": "护体之锤",
+		"护体之锤": "OneHandMace13",
+		"OneHandMace14": "华丽之锤",
+		"华丽之锤": "OneHandMace14",
+		"OneHandMace15": "幻象之锤",
+		"幻象之锤": "OneHandMace15",
+		"OneHandMaceM2": "龙之锤",
+		"龙之锤": "OneHandMaceM2",
+		"OneHandMace16": "祖灵之杵",
+		"祖灵之杵": "OneHandMace16",
+		"OneHandMace17": "裂肉之锤",
+		"裂肉之锤": "OneHandMace17",
+		"OneHandMace18": "坚锤",
+		"坚锤": "OneHandMace18",
+		"OneHandMace19": "军团之锤",
+		"军团之锤": "OneHandMace19",
+		"OneHandMace20": "锋刃重锤",
+		"锋刃重锤": "OneHandMace20",
+		"OneHandMace21": "圣约之锤",
+		"圣约之锤": "OneHandMace21",
+		"OneHandMace22": "梦魇之锤",
+		"梦魇之锤": "OneHandMace22",
+		"OneHandMaceM3": "巴哈姆特",
+		"巴哈姆特": "OneHandMaceM3",
+		"Sceptre1": "朽木短杖",
+		"朽木短杖": "Sceptre1",
+		"Sceptre2": "乌木短杖",
+		"乌木短杖": "Sceptre2",
+		"Sceptre3": "铜锻短杖",
+		"铜锻短杖": "Sceptre3",
+		"Sceptre4": "石英短杖",
+		"石英短杖": "Sceptre4",
+		"Sceptre5": "冷铁短杖",
+		"冷铁短杖": "Sceptre5",
+		"Sceptre6": "赤色短杖",
+		"赤色短杖": "Sceptre6",
+		"Sceptre7": "祭仪短杖",
+		"祭仪短杖": "Sceptre7",
+		"Sceptre8": "影语短杖",
+		"影语短杖": "Sceptre8",
+		"SceptreM1": "犄角短杖",
+		"犄角短杖": "SceptreM1",
+		"Sceptre9": "远古之祭",
+		"远古之祭": "Sceptre9",
+		"Sceptre10": "威能短杖",
+		"威能短杖": "Sceptre10",
+		"Sceptre11": "水晶短杖",
+		"水晶短杖": "Sceptre11",
+		"Sceptre12": "铅铸短杖",
+		"铅铸短杖": "Sceptre12",
+		"Sceptre13": "血色短杖",
+		"血色短杖": "Sceptre13",
+		"Sceptre14": "皇家短杖",
+		"皇家短杖": "Sceptre14",
+		"Sceptre15": "深渊短杖",
+		"深渊短杖": "Sceptre15",
+		"SceptreM2": "灵鹿短杖",
+		"灵鹿短杖": "SceptreM2",
+		"Sceptre16": "卡鲁短杖",
+		"卡鲁短杖": "Sceptre16",
+		"Sceptre17": "暴君之统",
+		"暴君之统": "Sceptre17",
+		"Sceptre18": "灵石短杖",
+		"灵石短杖": "Sceptre18",
+		"Sceptre19": "白金短杖",
+		"白金短杖": "Sceptre19",
+		"Sceptre20": "瓦尔短杖",
+		"瓦尔短杖": "Sceptre20",
+		"Sceptre21": "禁礼短杖",
+		"禁礼短杖": "Sceptre21",
+		"Sceptre22": "虚影短杖",
+		"虚影短杖": "Sceptre22",
+		"SceptreM3": "恶魔短杖",
+		"恶魔短杖": "SceptreM3",
+		"Bow1": "粗制弓",
+		"粗制弓": "Bow1",
+		"Bow2": "短弓",
+		"短弓": "Bow2",
+		"Bow3": "长弓",
+		"长弓": "Bow3",
+		"Bow4": "合成弓",
+		"合成弓": "Bow4",
+		"Bow5": "反曲弓",
+		"反曲弓": "Bow5",
+		"Bow6": "骨制弓",
+		"骨制弓": "Bow6",
+		"Bow7": "皇家猎弓",
+		"皇家猎弓": "Bow7",
+		"Bow8": "死亡之弓",
+		"死亡之弓": "Bow8",
+		"BowM1": "反射弓",
+		"反射弓": "BowM1",
+		"Bow9": "丛林猎弓",
+		"丛林猎弓": "Bow9",
+		"Bow10": "直弓",
+		"直弓": "Bow10",
+		"Bow11": "复合弓",
+		"复合弓": "Bow11",
+		"Bow12": "狙击弓",
+		"狙击弓": "Bow12",
+		"Bow13": "象牙弓",
+		"象牙弓": "Bow13",
+		"Bow14": "贵族之弓",
+		"贵族之弓": "Bow14",
+		"Bow15": "猎魂之弓",
+		"猎魂之弓": "Bow15",
+		"BowM2": "钢木之弓",
+		"钢木之弓": "BowM2",
+		"Bow16": "林野猎弓",
+		"林野猎弓": "Bow16",
+		"Bow17": "城塞战弓",
+		"城塞战弓": "Bow17",
+		"Bow18": "游侠弓",
+		"游侠弓": "Bow18",
+		"Bow19": "暗影弓",
+		"暗影弓": "Bow19",
+		"Bow20": "脊弓",
+		"脊弓": "Bow20",
+		"Bow21": "帝国之弓",
+		"帝国之弓": "Bow21",
+		"Bow22": "先驱者之弓",
+		"先驱者之弓": "Bow22",
+		"BowM3": "马拉克斯弓",
+		"马拉克斯弓": "BowM3",
+		"Staff1": "朽木之干",
+		"朽木之干": "Staff1",
+		"Staff2": "粗制长杖",
+		"粗制长杖": "Staff2",
+		"Staff3": "长杖",
+		"长杖": "Staff3",
+		"Staff4": "铁锻长杖",
+		"铁锻长杖": "Staff4",
+		"Staff5": "强化长杖",
+		"强化长杖": "Staff5",
+		"Staff6": "皇家长杖",
+		"皇家长杖": "Staff6",
+		"Staff7": "毒牙长杖",
+		"毒牙长杖": "Staff7",
+		"StaffM1": "新月长杖",
+		"新月长杖": "StaffM1",
+		"Staff8": "坚木长杖",
+		"坚木长杖": "Staff8",
+		"Staff9": "细柄长杖",
+		"细柄长杖": "Staff9",
+		"Staff10": "军用长杖",
+		"军用长杖": "Staff10",
+		"Staff11": "蛇纹长杖",
+		"蛇纹长杖": "Staff11",
+		"Staff12": "贵族长杖",
+		"贵族长杖": "Staff12",
+		"Staff13": "恶灵长杖",
+		"恶灵长杖": "Staff13",
+		"StaffM2": "月神长杖",
+		"月神长杖": "StaffM2",
+		"Staff14": "史典长杖",
+		"史典长杖": "Staff14",
+		"Staff15": "武术长杖",
+		"武术长杖": "Staff15",
+		"Staff16": "艾兹麦长杖",
+		"艾兹麦长杖": "Staff16",
+		"Staff17": "风暴长杖",
+		"风暴长杖": "Staff17",
+		"Staff18": "帝国长杖",
+		"帝国长杖": "Staff18",
+		"Staff19": "审判长杖",
+		"审判长杖": "Staff19",
+		"StaffM3": "月蚀长杖",
+		"月蚀长杖": "StaffM3",
+		"TwoHandAxe1": "石斧",
+		"石斧": "TwoHandAxe1",
+		"TwoHandAxe2": "碎玉大斧",
+		"碎玉大斧": "TwoHandAxe2",
+		"TwoHandAxe3": "柴斧",
+		"柴斧": "TwoHandAxe3",
+		"TwoHandAxe4": "巨战斧",
+		"巨战斧": "TwoHandAxe4",
+		"TwoHandAxe5": "双刃巨斧",
+		"双刃巨斧": "TwoHandAxe5",
+		"TwoHandAxe6": "金柄之斧",
+		"金柄之斧": "TwoHandAxe6",
+		"TwoHandAxe7": "幽影巨斧",
+		"幽影巨斧": "TwoHandAxe7",
+		"TwoHandAxeM1": "匕斧",
+		"匕斧": "TwoHandAxeM1",
+		"TwoHandAxe8": "灵玉巨斧",
+		"灵玉巨斧": "TwoHandAxe8",
+		"TwoHandAxe9": "裂木巨斧",
+		"裂木巨斧": "TwoHandAxe9",
+		"TwoHandAxe10": "行刑巨斧",
+		"行刑巨斧": "TwoHandAxe10",
+		"TwoHandAxe11": "双影巨斧",
+		"双影巨斧": "TwoHandAxe11",
+		"TwoHandAxe12": "权贵巨斧",
+		"权贵巨斧": "TwoHandAxe12",
+		"TwoHandAxe13": "深渊巨斧",
+		"深渊巨斧": "TwoHandAxe13",
+		"TwoHandAxeM2": "猛禽爪斧",
+		"猛禽爪斧": "TwoHandAxeM2",
+		"TwoHandAxe14": "卡鲁巨斧",
+		"卡鲁巨斧": "TwoHandAxe14",
+		"TwoHandAxe15": "裂甲巨斧",
+		"裂甲巨斧": "TwoHandAxe15",
+		"TwoHandAxe16": "艾兹麦巨斧",
+		"艾兹麦巨斧": "TwoHandAxe16",
+		"TwoHandAxe17": "瓦尔巨斧",
+		"瓦尔巨斧": "TwoHandAxe17",
+		"TwoHandAxe18": "霸主巨斧",
+		"霸主巨斧": "TwoHandAxe18",
+		"TwoHandAxe19": "虚影巨斧",
+		"虚影巨斧": "TwoHandAxe19",
+		"TwoHandAxeM3": "裂肉者",
+		"裂肉者": "TwoHandAxeM3",
+		"TwoHandSword1": "锈斑巨剑",
+		"锈斑巨剑": "TwoHandSword1",
+		"TwoHandSword2": "大剑",
+		"大剑": "TwoHandSword2",
+		"TwoHandSword3": "重剑",
+		"重剑": "TwoHandSword3",
+		"TwoHandSword4": "双手剑",
+		"双手剑": "TwoHandSword4",
+		"TwoHandSword5": "术雕巨剑",
+		"术雕巨剑": "TwoHandSword5",
+		"TwoHandSword6": "名贵巨剑",
+		"名贵巨剑": "TwoHandSword6",
+		"TwoHandSword7": "幽魂巨剑",
+		"幽魂巨剑": "TwoHandSword7",
+		"TwoHandSwordM1": "弯刃",
+		"弯刃": "TwoHandSwordM1",
+		"TwoHandSword8": "冷血巨剑",
+		"冷血巨剑": "TwoHandSword8",
+		"TwoHandSword9": "士兵巨剑",
+		"士兵巨剑": "TwoHandSword9",
+		"TwoHandSword10": "高山重刃",
+		"高山重刃": "TwoHandSword10",
+		"TwoHandSword11": "符文巨剑",
+		"符文巨剑": "TwoHandSword11",
+		"TwoHandSword12": "虎牙巨剑",
+		"虎牙巨剑": "TwoHandSword12",
+		"TwoHandSword13": "凶灵巨剑",
+		"凶灵巨剑": "TwoHandSword13",
+		"TwoHandSwordM2": "细刃",
+		"细刃": "TwoHandSwordM2",
+		"TwoHandSword14": "行刑巨剑",
+		"行刑巨剑": "TwoHandSword14",
+		"TwoHandSword15": "残暴巨剑",
+		"残暴巨剑": "TwoHandSword15",
+		"TwoHandSword16": "艾兹麦巨剑",
+		"艾兹麦巨剑": "TwoHandSword16",
+		"TwoHandSword17": "瓦尔巨剑",
+		"瓦尔巨剑": "TwoHandSword17",
+		"TwoHandSword18": "狮爪巨剑",
+		"狮爪巨剑": "TwoHandSword18",
+		"TwoHandSword19": "狱炎重剑",
+		"狱炎重剑": "TwoHandSword19",
+		"TwoHandSwordM3": "精致之刃",
+		"精致之刃": "TwoHandSwordM3",
+		"TwoHandMace1": "朽木巨锤",
+		"朽木巨锤": "TwoHandMace1",
+		"TwoHandMace2": "祭仪巨锤",
+		"祭仪巨锤": "TwoHandMace2",
+		"TwoHandMace3": "千斤锤",
+		"千斤锤": "TwoHandMace3",
+		"TwoHandMace4": "冷铁重锤",
+		"冷铁重锤": "TwoHandMace4",
+		"TwoHandMace5": "狼牙重锤",
+		"狼牙重锤": "TwoHandMace5",
+		"TwoHandMace6": "铜影巨锤",
+		"铜影巨锤": "TwoHandMace6",
+		"TwoHandMace7": "恐惧重锤",
+		"恐惧重锤": "TwoHandMace7",
+		"TwoHandMaceM1": "晨星",
+		"晨星": "TwoHandMaceM1",
+		"TwoHandMace8": "图腾巨锤",
+		"图腾巨锤": "TwoHandMace8",
+		"TwoHandMace9": "刚猛巨锤",
+		"刚猛巨锤": "TwoHandMace9",
+		"TwoHandMace10": "沉钢重锤",
+		"沉钢重锤": "TwoHandMace10",
+		"TwoHandMace11": "凶刺巨锤",
+		"凶刺巨锤": "TwoHandMace11",
+		"TwoHandMace12": "华丽重锤",
+		"华丽重锤": "TwoHandMace12",
+		"TwoHandMace13": "威权巨锤",
+		"威权巨锤": "TwoHandMace13",
+		"TwoHandMaceM2": "日光锤",
+		"日光锤": "TwoHandMaceM2",
+		"TwoHandMace14": "卡鲁重锤",
+		"卡鲁重锤": "TwoHandMace14",
+		"TwoHandMace15": "巨型重锤",
+		"巨型重锤": "TwoHandMace15",
+		"TwoHandMace16": "扫荡者",
+		"扫荡者": "TwoHandMace16",
+		"TwoHandMace17": "戮魂重锤",
+		"戮魂重锤": "TwoHandMace17",
+		"TwoHandMace18": "帝国重锤",
+		"帝国重锤": "TwoHandMace18",
+		"TwoHandMace19": "惧灵重锤",
+		"惧灵重锤": "TwoHandMace19",
+		"TwoHandMaceM3": "花冠重锤",
+		"花冠重锤": "TwoHandMaceM3",
+		"FishingRod1": "鱼竿",
+		"鱼竿": "FishingRod1",
+		"RingDemigods1": "金环",
+		"金环": "RingDemigods1",
+		"Ring1": "锻铁戒指",
+		"锻铁戒指": "Ring1",
+		"Ring2": "珊瑚戒指",
+		"珊瑚戒指": "Ring2",
+		"Ring3": "海灵戒指",
+		"海灵戒指": "Ring3",
+		"Ring4": "金光戒指",
+		"金光戒指": "Ring4",
+		"Ring5": "黄玉戒指",
+		"黄玉戒指": "Ring5",
+		"Ring6": "蓝玉戒指",
+		"蓝玉戒指": "Ring6",
+		"Ring7": "红玉戒指",
+		"红玉戒指": "Ring7",
+		"Ring8": "三相戒指",
+		"三相戒指": "Ring8",
+		"Ring9": "月光石戒指",
+		"月光石戒指": "Ring9",
+		"Ring10": "紫晶戒指",
+		"紫晶戒指": "Ring10",
+		"Ring11": "宝钻戒指",
+		"宝钻戒指": "Ring11",
+		"Ring12": "双玉戒指",
+		"双玉戒指": "Ring12",
+		"Ring15": "潜能之戒",
+		"潜能之戒": "Ring15",
+		"RingVictor1": "杰特戒指",
+		"杰特戒指": "RingVictor1",
+		"RingAtlas1": "合金戒指",
+		"合金戒指": "RingAtlas1",
+		"RingAtlas2": "蛋白石戒指",
+		"蛋白石戒指": "RingAtlas2",
+		"RingAtlas3": "朱砂之戒",
+		"朱砂之戒": "RingAtlas3",
+		"RingAtlas4": "天蓝之戒",
+		"天蓝之戒": "RingAtlas4",
+		"BreachRing": "裂隙戒指",
+		"裂隙戒指": "BreachRing",
+		"Amulet1": "海灵护身符",
+		"海灵护身符": "Amulet1",
+		"Amulet2": "珊瑚护身符",
+		"珊瑚护身符": "Amulet2",
+		"Amulet3": "琥珀护身符",
+		"琥珀护身符": "Amulet3",
+		"Amulet4": "翠玉护身符",
+		"翠玉护身符": "Amulet4",
+		"Amulet5": "海玉护身符",
+		"海玉护身符": "Amulet5",
+		"Amulet6": "帝金护身符",
+		"帝金护身符": "Amulet6",
+		"Amulet7": "黑曜护身符",
+		"黑曜护身符": "Amulet7",
+		"Amulet8": "青玉护身符",
+		"青玉护身符": "Amulet8",
+		"Amulet9": "玛瑙护身符",
+		"玛瑙护身符": "Amulet9",
+		"Amulet10": "黄晶护身符",
+		"黄晶护身符": "Amulet10",
+		"Amulet11": "血色护身符",
+		"血色护身符": "Amulet11",
+		"AmuletVictor1": "杰特护身符",
+		"杰特护身符": "AmuletVictor1",
+		"AmuletAtlas1": "碧珠护身符",
+		"碧珠护身符": "AmuletAtlas1",
+		"AmuletAtlas2": "大理石护身符",
+		"大理石护身符": "AmuletAtlas2",
+		"Talisman1_1": "黑牙魔符",
+		"黑牙魔符": "Talisman1_1",
+		"Talisman1_2": "脊骨魔符",
+		"脊骨魔符": "Talisman1_2",
+		"Talisman1_3": "灰烬魔符",
+		"灰烬魔符": "Talisman1_3",
+		"Talisman1_4": "孤角魔符",
+		"孤角魔符": "Talisman1_4",
+		"Talisman1_5": "深渊魔符",
+		"深渊魔符": "Talisman1_5",
+		"Talisman1_6": "碎骨魔符",
+		"碎骨魔符": "Talisman1_6",
+		"Talisman1_7": "亡手魔符",
+		"亡手魔符": "Talisman1_7",
+		"Talisman1_8": "不朽魔符",
+		"不朽魔符": "Talisman1_8",
+		"Talisman1_9": "腐首魔符",
+		"腐首魔符": "Talisman1_9",
+		"Talisman1_10": "巨颚魔符",
+		"巨颚魔符": "Talisman1_10",
+		"Talisman1_11": "虫蛹魔符",
+		"虫蛹魔符": "Talisman1_11",
+		"Talisman1_12": "狂癫魔符",
+		"狂癫魔符": "Talisman1_12",
+		"Talisman2_1": "幻爪魔符",
+		"幻爪魔符": "Talisman2_1",
+		"Talisman2_2": "皇骨魔符",
+		"皇骨魔符": "Talisman2_2",
+		"Talisman2_3": "亡爪魔符",
+		"亡爪魔符": "Talisman2_3",
+		"Talisman2_4": "断螈魔符",
+		"断螈魔符": "Talisman2_4",
+		"Talisman2_5": "咒箍魔符",
+		"咒箍魔符": "Talisman2_5",
+		"Talisman2_6_1": "双子魔符",
+		"双子魔符": "Talisman2_6_1",
+		"Talisman2_7": "齿鲨魔符",
+		"齿鲨魔符": "Talisman2_7",
+		"Talisman2_8": "尖角魔符",
+		"尖角魔符": "Talisman2_8",
+		"Talisman3_1": "潜能魔符",
+		"潜能魔符": "Talisman3_1",
+		"Talisman3_2": "三鼠魔符",
+		"三鼠魔符": "Talisman3_2",
+		"Talisman3_3": "双猴魔符",
+		"双猴魔符": "Talisman3_3",
+		"Talisman3_4": "长牙魔符",
+		"长牙魔符": "Talisman3_4",
+		"Talisman3_5": "死羽魔符",
+		"死羽魔符": "Talisman3_5",
+		"Talisman3_6_1": "猴掌魔符",
+		"猴掌魔符": "Talisman3_6_1",
+		"Talisman3_7": "三手魔符",
+		"三手魔符": "Talisman3_7",
+		"Talisman4": "狼王魔符",
+		"狼王魔符": "Talisman4",
+		"Belt1": "素布腰带",
+		"素布腰带": "Belt1",
+		"Belt2": "扣链腰带",
+		"扣链腰带": "Belt2",
+		"Belt3": "皮革腰带",
+		"皮革腰带": "Belt3",
+		"Belt4": "重革腰带",
+		"重革腰带": "Belt4",
+		"Belt5": "饰布腰带",
+		"饰布腰带": "Belt5",
+		"Belt6": "扣钉腰带",
+		"扣钉腰带": "Belt6",
+		"BeltAtlas1": "先锋腰带",
+		"先锋腰带": "BeltAtlas1",
+		"BeltAtlas2": "水晶腰带",
+		"水晶腰带": "BeltAtlas2",
+		"BeltDemigods1": "金羽腰带",
+		"金羽腰带": "BeltDemigods1",
+		"BeltAbyss": "深渊腰带",
+		"深渊腰带": "BeltAbyss",
+		"ShieldStr1": "朽木塔盾",
+		"朽木塔盾": "ShieldStr1",
+		"ShieldStr2": "斑驳塔盾",
+		"斑驳塔盾": "ShieldStr2",
+		"ShieldStr3": "生皮塔盾",
+		"生皮塔盾": "ShieldStr3",
+		"ShieldStr4": "松木塔盾",
+		"松木塔盾": "ShieldStr4",
+		"ShieldStr5": "铜锻塔盾",
+		"铜锻塔盾": "ShieldStr5",
+		"ShieldStr6": "强化塔盾",
+		"强化塔盾": "ShieldStr6",
+		"ShieldStr7": "彩绘塔盾",
+		"彩绘塔盾": "ShieldStr7",
+		"ShieldStr8": "鹿皮塔盾",
+		"鹿皮塔盾": "ShieldStr8",
+		"ShieldStr9": "桃木塔盾",
+		"桃木塔盾": "ShieldStr9",
+		"ShieldStr10": "青铜塔盾",
+		"青铜塔盾": "ShieldStr10",
+		"ShieldStr11": "征战塔盾",
+		"征战塔盾": "ShieldStr11",
+		"ShieldStr12": "荣冠塔盾",
+		"荣冠塔盾": "ShieldStr12",
+		"ShieldStr13": "粗革塔盾",
+		"粗革塔盾": "ShieldStr13",
+		"ShieldStr14": "乌木塔盾",
+		"乌木塔盾": "ShieldStr14",
+		"ShieldStr15": "艾兹麦塔盾",
+		"艾兹麦塔盾": "ShieldStr15",
+		"ShieldStr16": "巨型塔盾",
+		"巨型塔盾": "ShieldStr16",
+		"ShieldStr17": "坚毅塔盾",
+		"坚毅塔盾": "ShieldStr17",
+		"ShieldDex1": "羊皮轻盾",
+		"羊皮轻盾": "ShieldDex1",
+		"ShieldDex2": "松木轻盾",
+		"松木轻盾": "ShieldDex2",
+		"ShieldDex3": "彩绘轻盾",
+		"彩绘轻盾": "ShieldDex3",
+		"ShieldDex4": "铆钉轻盾",
+		"铆钉轻盾": "ShieldDex4",
+		"ShieldDex5": "战争轻盾",
+		"战争轻盾": "ShieldDex5",
+		"ShieldDex6": "金面轻盾",
+		"金面轻盾": "ShieldDex6",
+		"ShieldDex7": "橡木轻盾",
+		"橡木轻盾": "ShieldDex7",
+		"ShieldDex8": "釉彩轻盾",
+		"釉彩轻盾": "ShieldDex8",
+		"ShieldDex9": "波纹轻盾",
+		"波纹轻盾": "ShieldDex9",
+		"ShieldDex10": "斗者轻盾",
+		"斗者轻盾": "ShieldDex10",
+		"ShieldDex11": "金阳轻盾",
+		"金阳轻盾": "ShieldDex11",
+		"ShieldDex12": "钢木轻盾",
+		"钢木轻盾": "ShieldDex12",
+		"ShieldDex13": "漆彩轻盾",
+		"漆彩轻盾": "ShieldDex13",
+		"ShieldDex14": "瓦尔轻盾",
+		"瓦尔轻盾": "ShieldDex14",
+		"ShieldDex15": "圣战轻盾",
+		"圣战轻盾": "ShieldDex15",
+		"ShieldDex16": "帝国轻盾",
+		"帝国轻盾": "ShieldDex16",
+		"ShieldInt1": "残枝魔盾",
+		"残枝魔盾": "ShieldInt1",
+		"ShieldInt2": "紫衫魔盾",
+		"紫衫魔盾": "ShieldInt2",
+		"ShieldInt3": "骨制魔盾",
+		"骨制魔盾": "ShieldInt3",
+		"ShieldInt4": "环形魔盾",
+		"环形魔盾": "ShieldInt4",
+		"ShieldInt5": "灵相魔盾",
+		"灵相魔盾": "ShieldInt5",
+		"ShieldInt6": "铜锻魔盾",
+		"铜锻魔盾": "ShieldInt6",
+		"ShieldInt7": "桃木魔盾",
+		"桃木魔盾": "ShieldInt7",
+		"ShieldInt8": "象牙魔盾",
+		"象牙魔盾": "ShieldInt8",
+		"ShieldInt9": "远古魔盾",
+		"远古魔盾": "ShieldInt9",
+		"ShieldInt10": "魂相魔盾",
+		"魂相魔盾": "ShieldInt10",
+		"ShieldInt11": "暗金魔盾",
+		"暗金魔盾": "ShieldInt11",
+		"ShieldInt12": "软橡魔盾",
+		"软橡魔盾": "ShieldInt12",
+		"ShieldInt13": "石化魔盾",
+		"石化魔盾": "ShieldInt13",
+		"ShieldInt14": "瓦尔魔盾",
+		"瓦尔魔盾": "ShieldInt14",
+		"ShieldInt15": "和谐魔盾",
+		"和谐魔盾": "ShieldInt15",
+		"ShieldInt16": "巨人魔盾",
+		"巨人魔盾": "ShieldInt16",
+		"ShieldStrDex1": "朽木圆盾",
+		"朽木圆盾": "ShieldStrDex1",
+		"ShieldStrDex2": "杉木圆盾",
+		"杉木圆盾": "ShieldStrDex2",
+		"ShieldStrDex3": "铆钉圆盾",
+		"铆钉圆盾": "ShieldStrDex3",
+		"ShieldStrDex4": "炽红圆盾",
+		"炽红圆盾": "ShieldStrDex4",
+		"ShieldStrDex5": "光辉圆盾",
+		"光辉圆盾": "ShieldStrDex5",
+		"ShieldStrDex6": "枫木圆盾",
+		"枫木圆盾": "ShieldStrDex6",
+		"ShieldStrDex7": "尖刺圆盾",
+		"尖刺圆盾": "ShieldStrDex7",
+		"ShieldStrDex8": "绯红圆盾",
+		"绯红圆盾": "ShieldStrDex8",
+		"ShieldStrDex9": "古代圆盾",
+		"古代圆盾": "ShieldStrDex9",
+		"ShieldStrDex10": "柚木圆盾",
+		"柚木圆盾": "ShieldStrDex10",
+		"ShieldStrDex11": "棘刺圆盾",
+		"棘刺圆盾": "ShieldStrDex11",
+		"ShieldStrDex12": "祭者圆盾",
+		"祭者圆盾": "ShieldStrDex12",
+		"ShieldStrDex13": "权贵圆盾",
+		"权贵圆盾": "ShieldStrDex13",
+		"ShieldStrInt1": "朽木鸢盾",
+		"朽木鸢盾": "ShieldStrInt1",
+		"ShieldStrInt2": "椴木鸢盾",
+		"椴木鸢盾": "ShieldStrInt2",
+		"ShieldStrInt3": "强化鸢盾",
+		"强化鸢盾": "ShieldStrInt3",
+		"ShieldStrInt4": "层板鸢盾",
+		"层板鸢盾": "ShieldStrInt4",
+		"ShieldStrInt5": "祭仪鸢盾",
+		"祭仪鸢盾": "ShieldStrInt5",
+		"ShieldStrInt6": "刻文鸢盾",
+		"刻文鸢盾": "ShieldStrInt6",
+		"ShieldStrInt7": "冷钢鸢盾",
+		"冷钢鸢盾": "ShieldStrInt7",
+		"ShieldStrInt8": "合板鸢盾",
+		"合板鸢盾": "ShieldStrInt8",
+		"ShieldStrInt9": "天使鸢盾",
+		"天使鸢盾": "ShieldStrInt9",
+		"ShieldStrInt10": "圣记鸢盾",
+		"圣记鸢盾": "ShieldStrInt10",
+		"ShieldStrInt11": "斗士鸢盾",
+		"斗士鸢盾": "ShieldStrInt11",
+		"ShieldStrInt12": "厚装鸢盾",
+		"厚装鸢盾": "ShieldStrInt12",
+		"ShieldStrInt13": "威能鸢盾",
+		"威能鸢盾": "ShieldStrInt13",
+		"ShieldDexInt1": "尖木刺盾",
+		"尖木刺盾": "ShieldDexInt1",
+		"ShieldDexInt2": "朽木刺盾",
+		"朽木刺盾": "ShieldDexInt2",
+		"ShieldDexInt3": "合金刺盾",
+		"合金刺盾": "ShieldDexInt3",
+		"ShieldDexInt4": "冷芒刺盾",
+		"冷芒刺盾": "ShieldDexInt4",
+		"ShieldDexInt5": "华丽刺盾",
+		"华丽刺盾": "ShieldDexInt5",
+		"ShieldDexInt6": "红木刺盾",
+		"红木刺盾": "ShieldDexInt6",
+		"ShieldDexInt7": "复合刺盾",
+		"复合刺盾": "ShieldDexInt7",
+		"ShieldDexInt8": "光辉刺盾",
+		"光辉刺盾": "ShieldDexInt8",
+		"ShieldDexInt9": "王权刺盾",
+		"王权刺盾": "ShieldDexInt9",
+		"ShieldDexInt10": "桤木刺盾",
+		"桤木刺盾": "ShieldDexInt10",
+		"ShieldDexInt11": "艾兹麦刺盾",
+		"艾兹麦刺盾": "ShieldDexInt11",
+		"ShieldDexInt12": "钢镜刺盾",
+		"钢镜刺盾": "ShieldDexInt12",
+		"ShieldDexInt13": "霸者刺盾",
+		"霸者刺盾": "ShieldDexInt13",
+		"ShieldDemigods": "黄金圣炎",
+		"黄金圣炎": "ShieldDemigods",
+		"HelmetStr1": "粗铁盔",
+		"粗铁盔": "HelmetStr1",
+		"HelmetStr2": "锥顶盔",
+		"锥顶盔": "HelmetStr2",
+		"HelmetStr3": "轻骑盔",
+		"轻骑盔": "HelmetStr3",
+		"HelmetStr4": "护面盔",
+		"护面盔": "HelmetStr4",
+		"HelmetStr5": "角斗者之盔",
+		"角斗者之盔": "HelmetStr5",
+		"HelmetStr6": "掠夺者之盔",
+		"掠夺者之盔": "HelmetStr6",
+		"HelmetStr7": "破城之盔",
+		"破城之盔": "HelmetStr7",
+		"HelmetStr8": "绣领之盔",
+		"绣领之盔": "HelmetStr8",
+		"HelmetStr9": "艾兹麦坚盔",
+		"艾兹麦坚盔": "HelmetStr9",
+		"HelmetStr10": "皇室坚盔",
+		"皇室坚盔": "HelmetStr10",
+		"HelmetStr11": "永恒坚盔",
+		"永恒坚盔": "HelmetStr11",
+		"HelmetDex1": "皮帽",
+		"皮帽": "HelmetDex1",
+		"HelmetDex2": "三角帽",
+		"三角帽": "HelmetDex2",
+		"HelmetDex3": "革兜",
+		"革兜": "HelmetDex3",
+		"HelmetDex4": "狼首皮盔",
+		"狼首皮盔": "HelmetDex4",
+		"HelmetDex5": "猎者之兜",
+		"猎者之兜": "HelmetDex5",
+		"HelmetDex6": "贵族三角帽",
+		"贵族三角帽": "HelmetDex6",
+		"HelmetDex7": "熊首皮盔",
+		"熊首皮盔": "HelmetDex7",
+		"HelmetDex8": "绸缎之兜",
+		"绸缎之兜": "HelmetDex8",
+		"HelmetDex9": "罪者之帽",
+		"罪者之帽": "HelmetDex9",
+		"HelmetDex10": "狮首皮盔",
+		"狮首皮盔": "HelmetDex10",
+		"HelmetInt1": "藤蔓之冠",
+		"藤蔓之冠": "HelmetInt1",
+		"HelmetInt2": "铁锻之冠",
+		"铁锻之冠": "HelmetInt2",
+		"HelmetInt3": "刑罚头笼",
+		"刑罚头笼": "HelmetInt3",
+		"HelmetInt4": "祭仪之冠",
+		"祭仪之冠": "HelmetInt4",
+		"HelmetInt5": "灵骨之冠",
+		"灵骨之冠": "HelmetInt5",
+		"HelmetInt6": "月影之冠",
+		"月影之冠": "HelmetInt6",
+		"HelmetInt7": "冷钢之冠",
+		"冷钢之冠": "HelmetInt7",
+		"HelmetInt8": "操灵者之冠",
+		"操灵者之冠": "HelmetInt8",
+		"HelmetInt9": "日耀之冠",
+		"日耀之冠": "HelmetInt9",
+		"HelmetInt10": "灵能之笼",
+		"灵能之笼": "HelmetInt10",
+		"HelmetInt11": "灵主之环",
+		"灵主之环": "HelmetInt11",
+		"HelmetStrDex1": "残破之盔",
+		"残破之盔": "HelmetStrDex1",
+		"HelmetStrDex2": "轻铁护盔",
+		"轻铁护盔": "HelmetStrDex2",
+		"HelmetStrDex3": "清视护盔",
+		"清视护盔": "HelmetStrDex3",
+		"HelmetStrDex4": "金面护盔",
+		"金面护盔": "HelmetStrDex4",
+		"HelmetStrDex5": "精兵之盔",
+		"精兵之盔": "HelmetStrDex5",
+		"HelmetStrDex6": "击剑士之盔",
+		"击剑士之盔": "HelmetStrDex6",
+		"HelmetStrDex7": "漆彩之盔",
+		"漆彩之盔": "HelmetStrDex7",
+		"HelmetStrDex8": "全罩战盔",
+		"全罩战盔": "HelmetStrDex8",
+		"HelmetStrDex9": "猪面头盔",
+		"猪面头盔": "HelmetStrDex9",
+		"HelmetStrDex10": "梦魇战盔",
+		"梦魇战盔": "HelmetStrDex10",
+		"HelmetStrInt1": "锈铁链盔",
+		"锈铁链盔": "HelmetStrInt1",
+		"HelmetStrInt2": "士兵之盔",
+		"士兵之盔": "HelmetStrInt2",
+		"HelmetStrInt3": "巨盔",
+		"巨盔": "HelmetStrInt3",
+		"HelmetStrInt4": "圣战之盔",
+		"圣战之盔": "HelmetStrInt4",
+		"HelmetStrInt5": "战意之盔",
+		"战意之盔": "HelmetStrInt5",
+		"HelmetStrInt6": "热战之盔",
+		"热战之盔": "HelmetStrInt6",
+		"HelmetStrInt7": "强化巨盔",
+		"强化巨盔": "HelmetStrInt7",
+		"HelmetStrInt8": "行政者战冠",
+		"行政者战冠": "HelmetStrInt8",
+		"HelmetStrInt9": "箴言战冠",
+		"箴言战冠": "HelmetStrInt9",
+		"HelmetStrInt10": "领主战冠",
+		"领主战冠": "HelmetStrInt10",
+		"HelmetDexInt1": "幽惧之面",
+		"幽惧之面": "HelmetDexInt1",
+		"HelmetDexInt2": "疫灾之面",
+		"疫灾之面": "HelmetDexInt2",
+		"HelmetDexInt3": "铁锻之面",
+		"铁锻之面": "HelmetDexInt3",
+		"HelmetDexInt4": "节庆之面",
+		"节庆之面": "HelmetDexInt4",
+		"HelmetDexInt5": "黄金之面",
+		"黄金之面": "HelmetDexInt5",
+		"HelmetDexInt6": "祸鸦之面",
+		"祸鸦之面": "HelmetDexInt6",
+		"HelmetDexInt7": "无情之面",
+		"无情之面": "HelmetDexInt7",
+		"HelmetDexInt8": "弑君之面",
+		"弑君之面": "HelmetDexInt8",
+		"HelmetDexInt9": "鹰喙之面",
+		"鹰喙之面": "HelmetDexInt9",
+		"HelmetDexInt10": "瓦尔之面",
+		"瓦尔之面": "HelmetDexInt10",
+		"HelmetDexInt11": "弑神之面",
+		"弑神之面": "HelmetDexInt11",
+		"HelmetWreath1": "金黄花环",
+		"金黄花环": "HelmetWreath1",
+		"HelmetDemigods1": "金色面具",
+		"金色面具": "HelmetDemigods1",
+		"HelmetAtlas1": "唤骨头盔",
+		"唤骨头盔": "HelmetAtlas1",
+		"BodyStr1": "铁制背心",
+		"铁制背心": "BodyStr1",
+		"BodyStr2": "胸甲",
+		"胸甲": "BodyStr2",
+		"BodyStr3": "铜锻板甲",
+		"铜锻板甲": "BodyStr3",
+		"BodyStr4": "战争之铠",
+		"战争之铠": "BodyStr4",
+		"BodyStr5": "连身铠甲",
+		"连身铠甲": "BodyStr5",
+		"BodyStr6": "斗者之铠",
+		"斗者之铠": "BodyStr6",
+		"BodyStr7": "领主护铠",
+		"领主护铠": "BodyStr7",
+		"BodyStr8": "青铜铠甲",
+		"青铜铠甲": "BodyStr8",
+		"BodyStr9": "战铠",
+		"战铠": "BodyStr9",
+		"BodyStr10": "日光之铠",
+		"日光之铠": "BodyStr10",
+		"BodyStr11": "决斗之铠",
+		"决斗之铠": "BodyStr11",
+		"BodyStr12": "庄严之铠",
+		"庄严之铠": "BodyStr12",
+		"BodyStr13": "金耀之铠",
+		"金耀之铠": "BodyStr13",
+		"BodyStr14": "征战重铠",
+		"征战重铠": "BodyStr14",
+		"BodyStr15": "星芒战铠",
+		"星芒战铠": "BodyStr15",
+		"BodyStr16": "角斗重铠",
+		"角斗重铠": "BodyStr16",
+		"BodyStr17": "荣耀战铠",
+		"荣耀战铠": "BodyStr17",
+		"BodyStrTemp": "冈姆的重铠",
+		"冈姆的重铠": "BodyStrTemp",
+		"BodyDex1": "破旧外套",
+		"破旧外套": "BodyDex1",
+		"BodyDex2": "扣环皮甲",
+		"扣环皮甲": "BodyDex2",
+		"BodyDex3": "鹿皮外套",
+		"鹿皮外套": "BodyDex3",
+		"BodyDex4": "狂野部族皮甲",
+		"狂野部族皮甲": "BodyDex4",
+		"BodyDex5": "连身皮甲",
+		"连身皮甲": "BodyDex5",
+		"BodyDex6": "日光皮甲",
+		"日光皮甲": "BodyDex6",
+		"BodyDex7": "窃贼之装",
+		"窃贼之装": "BodyDex7",
+		"BodyDex8": "鳗皮之衣",
+		"鳗皮之衣": "BodyDex8",
+		"BodyDex9": "边戍皮甲",
+		"边戍皮甲": "BodyDex9",
+		"BodyDex10": "荣耀皮甲",
+		"荣耀皮甲": "BodyDex10",
+		"BodyDex11": "光耀皮甲",
+		"光耀皮甲": "BodyDex11",
+		"BodyDex12": "死神之装",
+		"死神之装": "BodyDex12",
+		"BodyDex13": "鲨皮之衣",
+		"鲨皮之衣": "BodyDex13",
+		"BodyDex14": "命运皮甲",
+		"命运皮甲": "BodyDex14",
+		"BodyDex15": "精制皮甲",
+		"精制皮甲": "BodyDex15",
+		"BodyDex16": "星辰皮甲",
+		"星辰皮甲": "BodyDex16",
+		"BodyDex17": "暗影之装",
+		"暗影之装": "BodyDex17",
+		"BodyInt1": "简易之袍",
+		"简易之袍": "BodyInt1",
+		"BodyInt2": "绸缎背心",
+		"绸缎背心": "BodyInt2",
+		"BodyInt3": "学者之袍",
+		"学者之袍": "BodyInt3",
+		"BodyInt4": "丝绸之衣",
+		"丝绸之衣": "BodyInt4",
+		"BodyInt5": "博学长衣",
+		"博学长衣": "BodyInt5",
+		"BodyInt6": "丝质之袍",
+		"丝质之袍": "BodyInt6",
+		"BodyInt7": "秘术法衣",
+		"秘术法衣": "BodyInt7",
+		"BodyInt8": "贤者之袍",
+		"贤者之袍": "BodyInt8",
+		"BodyInt9": "丝绒背心",
+		"丝绒背心": "BodyInt9",
+		"BodyInt10": "咒者长衣",
+		"咒者长衣": "BodyInt10",
+		"BodyInt11": "蛛丝之袍",
+		"蛛丝之袍": "BodyInt11",
+		"BodyInt12": "灭世法衣",
+		"灭世法衣": "BodyInt12",
+		"BodyInt13": "智者之袍",
+		"智者之袍": "BodyInt13",
+		"BodyInt14": "操灵者背心",
+		"操灵者背心": "BodyInt14",
+		"BodyInt15": "秘术长衣",
+		"秘术长衣": "BodyInt15",
+		"BodyInt16": "毒蛛丝之袍",
+		"毒蛛丝之袍": "BodyInt16",
+		"BodyInt17": "瓦尔法衣",
+		"瓦尔法衣": "BodyInt17",
+		"BodyStrDex1": "细鳞背心",
+		"细鳞背心": "BodyStrDex1",
+		"BodyStrDex2": "轻锁甲",
+		"轻锁甲": "BodyStrDex2",
+		"BodyStrDex3": "合身鳞甲",
+		"合身鳞甲": "BodyStrDex3",
+		"BodyStrDex4": "步兵锁甲",
+		"步兵锁甲": "BodyStrDex4",
+		"BodyStrDex5": "连身鳞甲",
+		"连身鳞甲": "BodyStrDex5",
+		"BodyStrDex6": "战士锁甲",
+		"战士锁甲": "BodyStrDex6",
+		"BodyStrDex7": "野战薄甲",
+		"野战薄甲": "BodyStrDex7",
+		"BodyStrDex8": "龙鳞战甲",
+		"龙鳞战甲": "BodyStrDex8",
+		"BodyStrDex9": "轻骑锁甲",
+		"轻骑锁甲": "BodyStrDex9",
+		"BodyStrDex10": "连身龙鳞战甲",
+		"连身龙鳞战甲": "BodyStrDex10",
+		"BodyStrDex11": "指挥者锁甲",
+		"指挥者锁甲": "BodyStrDex11",
+		"BodyStrDex12": "争战鳞甲",
+		"争战鳞甲": "BodyStrDex12",
+		"BodyStrDex13": "龙鳞护甲",
+		"龙鳞护甲": "BodyStrDex13",
+		"BodyStrDex14": "荒野锁铠",
+		"荒野锁铠": "BodyStrDex14",
+		"BodyStrDex15": "连身龙鳞铠",
+		"连身龙鳞铠": "BodyStrDex15",
+		"BodyStrDex16": "将军铠甲",
+		"将军铠甲": "BodyStrDex16",
+		"BodyStrDex17": "胜利盔甲",
+		"胜利盔甲": "BodyStrDex17",
+		"BodyStrInt1": "锁链背心",
+		"锁链背心": "BodyStrInt1",
+		"BodyStrInt2": "链甲外衣",
+		"链甲外衣": "BodyStrInt2",
+		"BodyStrInt3": "环甲外套",
+		"环甲外套": "BodyStrInt3",
+		"BodyStrInt4": "护体锁甲",
+		"护体锁甲": "BodyStrInt4",
+		"BodyStrInt5": "连身环甲",
+		"连身环甲": "BodyStrInt5",
+		"BodyStrInt6": "连身锁甲",
+		"连身锁甲": "BodyStrInt6",
+		"BodyStrInt7": "圣语锁甲",
+		"圣语锁甲": "BodyStrInt7",
+		"BodyStrInt8": "精制环甲",
+		"精制环甲": "BodyStrInt8",
+		"BodyStrInt9": "圣战锁甲",
+		"圣战锁甲": "BodyStrInt9",
+		"BodyStrInt10": "华丽环甲",
+		"华丽环甲": "BodyStrInt10",
+		"BodyStrInt11": "锁子长甲",
+		"锁子长甲": "BodyStrInt11",
+		"BodyStrInt12": "虔诚链甲",
+		"虔诚链甲": "BodyStrInt12",
+		"BodyStrInt13": "覆体环甲",
+		"覆体环甲": "BodyStrInt13",
+		"BodyStrInt14": "征战锁甲",
+		"征战锁甲": "BodyStrInt14",
+		"BodyStrInt15": "权贵环甲",
+		"权贵环甲": "BodyStrInt15",
+		"BodyStrInt16": "圣者链甲",
+		"圣者链甲": "BodyStrInt16",
+		"BodyStrInt17": "圣洁锁甲",
+		"圣洁锁甲": "BodyStrInt17",
+		"BodyDexInt1": "薄衬衣",
+		"薄衬衣": "BodyDexInt1",
+		"BodyDexInt2": "防水背心",
+		"防水背心": "BodyDexInt2",
+		"BodyDexInt3": "长袖棉袄",
+		"长袖棉袄": "BodyDexInt3",
+		"BodyDexInt4": "防水外衣",
+		"防水外衣": "BodyDexInt4",
+		"BodyDexInt5": "炽红之衣",
+		"炽红之衣": "BodyDexInt5",
+		"BodyDexInt6": "蜡封束衣",
+		"蜡封束衣": "BodyDexInt6",
+		"BodyDexInt7": "骨制战甲",
+		"骨制战甲": "BodyDexInt7",
+		"BodyDexInt8": "菱纹外衣",
+		"菱纹外衣": "BodyDexInt8",
+		"BodyDexInt9": "滑布外套",
+		"滑布外套": "BodyDexInt9",
+		"BodyDexInt10": "绯红之衣",
+		"绯红之衣": "BodyDexInt10",
+		"BodyDexInt11": "漆彩束衣",
+		"漆彩束衣": "BodyDexInt11",
+		"BodyDexInt12": "地穴战甲",
+		"地穴战甲": "BodyDexInt12",
+		"BodyDexInt13": "哨兵之衣",
+		"哨兵之衣": "BodyDexInt13",
+		"BodyDexInt14": "映彩外套",
+		"映彩外套": "BodyDexInt14",
+		"BodyDexInt15": "血色之衣",
+		"血色之衣": "BodyDexInt15",
+		"BodyDexInt16": "狂虐者束衣",
+		"狂虐者束衣": "BodyDexInt16",
+		"BodyDexInt17": "禁礼之甲",
+		"禁礼之甲": "BodyDexInt17",
+		"BodyStrDexInt1": "祭礼束衣",
+		"祭礼束衣": "BodyStrDexInt1",
+		"BodyDemigods1": "黄金战甲",
+		"黄金战甲": "BodyDemigods1",
+		"BootsStr1": "铁锻胫甲",
+		"铁锻胫甲": "BootsStr1",
+		"BootsStr2": "冷钢胫甲",
+		"冷钢胫甲": "BootsStr2",
+		"BootsStr3": "坚铁胫甲",
+		"坚铁胫甲": "BootsStr3",
+		"BootsStr4": "强化胫甲",
+		"强化胫甲": "BootsStr4",
+		"BootsStr5": "古钢胫甲",
+		"古钢胫甲": "BootsStr5",
+		"BootsStr6": "远古胫甲",
+		"远古胫甲": "BootsStr6",
+		"BootsStr7": "巨灵胫甲",
+		"巨灵胫甲": "BootsStr7",
+		"BootsStr8": "瓦尔胫甲",
+		"瓦尔胫甲": "BootsStr8",
+		"BootsStr9": "巨人胫甲",
+		"巨人胫甲": "BootsStr9",
+		"BootsStrTemp": "冈姆胫甲",
+		"冈姆胫甲": "BootsStrTemp",
+		"BootsDex1": "生皮短靴",
+		"生皮短靴": "BootsDex1",
+		"BootsDex2": "羊皮短靴",
+		"羊皮短靴": "BootsDex2",
+		"BootsDex3": "鹿皮短靴",
+		"鹿皮短靴": "BootsDex3",
+		"BootsDex4": "砂影短靴",
+		"砂影短靴": "BootsDex4",
+		"BootsDex5": "鳗皮短靴",
+		"鳗皮短靴": "BootsDex5",
+		"BootsDex6": "鲨皮短靴",
+		"鲨皮短靴": "BootsDex6",
+		"BootsDex7": "粗革短靴",
+		"粗革短靴": "BootsDex7",
+		"BootsDex8": "匿踪短靴",
+		"匿踪短靴": "BootsDex8",
+		"BootsDex9": "迷踪短靴",
+		"迷踪短靴": "BootsDex9",
+		"BootsInt1": "羊毛之鞋",
+		"羊毛之鞋": "BootsInt1",
+		"BootsInt2": "丝绒便鞋",
+		"丝绒便鞋": "BootsInt2",
+		"BootsInt3": "丝绸便鞋",
+		"丝绸便鞋": "BootsInt3",
+		"BootsInt4": "学者长靴",
+		"学者长靴": "BootsInt4",
+		"BootsInt5": "缎布便鞋",
+		"缎布便鞋": "BootsInt5",
+		"BootsInt6": "绣布便鞋",
+		"绣布便鞋": "BootsInt6",
+		"BootsInt7": "咒者长靴",
+		"咒者长靴": "BootsInt7",
+		"BootsInt8": "秘术便鞋",
+		"秘术便鞋": "BootsInt8",
+		"BootsInt9": "术士长靴",
+		"术士长靴": "BootsInt9",
+		"BootsStrDex1": "粗鳞皮靴",
+		"粗鳞皮靴": "BootsStrDex1",
+		"BootsStrDex2": "铁影长靴",
+		"铁影长靴": "BootsStrDex2",
+		"BootsStrDex3": "铜影长靴",
+		"铜影长靴": "BootsStrDex3",
+		"BootsStrDex4": "钢影长靴",
+		"钢影长靴": "BootsStrDex4",
+		"BootsStrDex5": "蛇鳞长靴",
+		"蛇鳞长靴": "BootsStrDex5",
+		"BootsStrDex6": "地蝮鳞长靴",
+		"地蝮鳞长靴": "BootsStrDex6",
+		"BootsStrDex7": "火蝮鳞长靴",
+		"火蝮鳞长靴": "BootsStrDex7",
+		"BootsStrDex8": "龙鳞长靴",
+		"龙鳞长靴": "BootsStrDex8",
+		"BootsStrInt1": "链甲长靴",
+		"链甲长靴": "BootsStrInt1",
+		"BootsStrInt2": "环甲筒靴",
+		"环甲筒靴": "BootsStrInt2",
+		"BootsStrInt3": "网眼长靴",
+		"网眼长靴": "BootsStrInt3",
+		"BootsStrInt4": "仪式短靴",
+		"仪式短靴": "BootsStrInt4",
+		"BootsStrInt5": "狂热者长靴",
+		"狂热者长靴": "BootsStrInt5",
+		"BootsStrInt6": "战士之靴",
+		"战士之靴": "BootsStrInt6",
+		"BootsStrInt7": "军团长靴",
+		"军团长靴": "BootsStrInt7",
+		"BootsStrInt8": "圣战长靴",
+		"圣战长靴": "BootsStrInt8",
+		"BootsDexInt1": "裹趾凉鞋",
+		"裹趾凉鞋": "BootsDexInt1",
+		"BootsDexInt2": "扣环短靴",
+		"扣环短靴": "BootsDexInt2",
+		"BootsDexInt3": "环带长靴",
+		"环带长靴": "BootsDexInt3",
+		"BootsDexInt4": "缚足长靴",
+		"缚足长靴": "BootsDexInt4",
+		"BootsDexInt5": "猎人之靴",
+		"猎人之靴": "BootsDexInt5",
+		"BootsDexInt6": "伏击之靴",
+		"伏击之靴": "BootsDexInt6",
+		"BootsDexInt7": "禁礼之靴",
+		"禁礼之靴": "BootsDexInt7",
+		"BootsDexInt8": "暗影之靴",
+		"暗影之靴": "BootsDexInt8",
+		"BootsDexInt9": "暗影者长靴",
+		"暗影者长靴": "BootsDexInt9",
+		"BootsDemigods1": "黄金缠鞋",
+		"黄金缠鞋": "BootsDemigods1",
+		"BootsDescent1": "飞羽便鞋",
+		"飞羽便鞋": "BootsDescent1",
+		"BootsAtlas1": "异色鞋\\(冰闪\\)",
+		"异色鞋\\(冰闪\\)": "BootsAtlas1",
+		"BootsAtlas2": "异色鞋 \\(火冰\\)",
+		"异色鞋 \\(火冰\\)": "BootsAtlas2",
+		"BootsAtlas3": "异色鞋 \\(火闪\\)",
+		"异色鞋 \\(火闪\\)": "BootsAtlas3",
+		"GlovesStr1": "铁锻护手",
+		"铁锻护手": "GlovesStr1",
+		"GlovesStr2": "坚铁护手",
+		"坚铁护手": "GlovesStr2",
+		"GlovesStr3": "青铜护手",
+		"青铜护手": "GlovesStr3",
+		"GlovesStr4": "冷钢护手",
+		"冷钢护手": "GlovesStr4",
+		"GlovesStr5": "古钢护手",
+		"古钢护手": "GlovesStr5",
+		"GlovesStr6": "远古护手",
+		"远古护手": "GlovesStr6",
+		"GlovesStr7": "巨灵护手",
+		"巨灵护手": "GlovesStr7",
+		"GlovesStr8": "瓦尔护手",
+		"瓦尔护手": "GlovesStr8",
+		"GlovesStr9": "巨人护手",
+		"巨人护手": "GlovesStr9",
+		"GlovesDex1": "生皮手套",
+		"生皮手套": "GlovesDex1",
+		"GlovesDex2": "羊皮手套",
+		"羊皮手套": "GlovesDex2",
+		"GlovesDex3": "鹿皮手套",
+		"鹿皮手套": "GlovesDex3",
+		"GlovesDex4": "砂影手套",
+		"砂影手套": "GlovesDex4",
+		"GlovesDex5": "鳗皮手套",
+		"鳗皮手套": "GlovesDex5",
+		"GlovesDex6": "鲨皮手套",
+		"鲨皮手套": "GlovesDex6",
+		"GlovesDex7": "粗革手套",
+		"粗革手套": "GlovesDex7",
+		"GlovesDex8": "匿踪手套",
+		"匿踪手套": "GlovesDex8",
+		"GlovesDex9": "迷踪手套",
+		"迷踪手套": "GlovesDex9",
+		"GlovesInt1": "羊毛手套",
+		"羊毛手套": "GlovesInt1",
+		"GlovesInt2": "丝绒手套",
+		"丝绒手套": "GlovesInt2",
+		"GlovesInt3": "丝绸手套",
+		"丝绸手套": "GlovesInt3",
+		"GlovesInt4": "刺绣手套",
+		"刺绣手套": "GlovesInt4",
+		"GlovesInt5": "缎布手套",
+		"缎布手套": "GlovesInt5",
+		"GlovesInt6": "绣布手套",
+		"绣布手套": "GlovesInt6",
+		"GlovesInt7": "咒者手套",
+		"咒者手套": "GlovesInt7",
+		"GlovesInt8": "秘术手套",
+		"秘术手套": "GlovesInt8",
+		"GlovesInt9": "术士手套",
+		"术士手套": "GlovesInt9",
+		"GlovesStrDex1": "鱼鳞手套",
+		"鱼鳞手套": "GlovesStrDex1",
+		"GlovesStrDex2": "铁影手套",
+		"铁影手套": "GlovesStrDex2",
+		"GlovesStrDex3": "铜影手套",
+		"铜影手套": "GlovesStrDex3",
+		"GlovesStrDex4": "钢影护手",
+		"钢影护手": "GlovesStrDex4",
+		"GlovesStrDex5": "蛇鳞手套",
+		"蛇鳞手套": "GlovesStrDex5",
+		"GlovesStrDex6": "蝮鳞手套",
+		"蝮鳞手套": "GlovesStrDex6",
+		"GlovesStrDex7": "火蝮鳞手套",
+		"火蝮鳞手套": "GlovesStrDex7",
+		"GlovesStrDex8": "龙鳞手套",
+		"龙鳞手套": "GlovesStrDex8",
+		"GlovesStrInt1": "链甲手套",
+		"链甲手套": "GlovesStrInt1",
+		"GlovesStrInt2": "环甲手套",
+		"环甲手套": "GlovesStrInt2",
+		"GlovesStrInt3": "网眼手套",
+		"网眼手套": "GlovesStrInt3",
+		"GlovesStrInt4": "仪式手套",
+		"仪式手套": "GlovesStrInt4",
+		"GlovesStrInt5": "狂热者手套",
+		"狂热者手套": "GlovesStrInt5",
+		"GlovesStrInt6": "战士手套",
+		"战士手套": "GlovesStrInt6",
+		"GlovesStrInt7": "军团手套",
+		"军团手套": "GlovesStrInt7",
+		"GlovesStrInt8": "圣战手套",
+		"圣战手套": "GlovesStrInt8",
+		"GlovesDexInt1": "裹趾护手",
+		"裹趾护手": "GlovesDexInt1",
+		"GlovesDexInt2": "扣环护手",
+		"扣环护手": "GlovesDexInt2",
+		"GlovesDexInt3": "环带护手",
+		"环带护手": "GlovesDexInt3",
+		"GlovesDexInt4": "猎人护手",
+		"猎人护手": "GlovesDexInt4",
+		"GlovesDexInt5": "伏击护手",
+		"伏击护手": "GlovesDexInt5",
+		"GlovesDexInt6": "禁礼护手",
+		"禁礼护手": "GlovesDexInt6",
+		"GlovesDexInt7": "暗影护手",
+		"暗影护手": "GlovesDexInt7",
+		"GlovesDexInt8": "暗影者护手",
+		"暗影者护手": "GlovesDexInt8",
+		"GlovesDemigods1": "黄金臂甲",
+		"黄金臂甲": "GlovesDemigods1",
+		"GlovesAtlasStr": "扣钉手套",
+		"扣钉手套": "GlovesAtlasStr",
+		"GlovesAtlasDex": "擒拿手套",
+		"擒拿手套": "GlovesAtlasDex",
+		"FlaskLife1": "小型生命药剂",
+		"小型生命药剂": "FlaskLife1",
+		"FlaskLife2": "中型生命药剂",
+		"中型生命药剂": "FlaskLife2",
+		"FlaskLife3": "大型生命药剂",
+		"大型生命药剂": "FlaskLife3",
+		"FlaskLife4": "良质生命药剂",
+		"良质生命药剂": "FlaskLife4",
+		"FlaskLife5": "优质生命药剂",
+		"优质生命药剂": "FlaskLife5",
+		"FlaskLife6": "巨型生命药剂",
+		"巨型生命药剂": "FlaskLife6",
+		"FlaskLife7": "高阶生命药剂",
+		"高阶生命药剂": "FlaskLife7",
+		"FlaskLife8": "圣语生命药剂",
+		"圣语生命药剂": "FlaskLife8",
+		"FlaskLife9": "祝福生命药剂",
+		"祝福生命药剂": "FlaskLife9",
+		"FlaskLife10": "圣化生命药剂",
+		"圣化生命药剂": "FlaskLife10",
+		"FlaskLife11": "不朽生命药剂",
+		"不朽生命药剂": "FlaskLife11",
+		"FlaskLife12": "永恒生命药剂",
+		"永恒生命药剂": "FlaskLife12",
+		"FlaskMana1": "小型魔力药剂",
+		"小型魔力药剂": "FlaskMana1",
+		"FlaskMana2": "中型魔力药剂",
+		"中型魔力药剂": "FlaskMana2",
+		"FlaskMana3": "大型魔力药剂",
+		"大型魔力药剂": "FlaskMana3",
+		"FlaskMana4": "良质魔力药剂",
+		"良质魔力药剂": "FlaskMana4",
+		"FlaskMana5": "优质魔力药剂",
+		"优质魔力药剂": "FlaskMana5",
+		"FlaskMana6": "巨型魔力药剂",
+		"巨型魔力药剂": "FlaskMana6",
+		"FlaskMana7": "高阶魔力药剂",
+		"高阶魔力药剂": "FlaskMana7",
+		"FlaskMana8": "圣语魔力药剂",
+		"圣语魔力药剂": "FlaskMana8",
+		"FlaskMana9": "祝福魔力药剂",
+		"祝福魔力药剂": "FlaskMana9",
+		"FlaskMana10": "圣化魔力药剂",
+		"圣化魔力药剂": "FlaskMana10",
+		"FlaskMana11": "不朽魔力药剂",
+		"不朽魔力药剂": "FlaskMana11",
+		"FlaskMana12": "永恒魔力药剂",
+		"永恒魔力药剂": "FlaskMana12",
+		"FlaskHybrid1": "小型复合药剂",
+		"小型复合药剂": "FlaskHybrid1",
+		"FlaskHybrid2": "中型复合药剂",
+		"中型复合药剂": "FlaskHybrid2",
+		"FlaskHybrid3": "大型复合药剂",
+		"大型复合药剂": "FlaskHybrid3",
+		"FlaskHybrid4": "高阶复合药剂",
+		"高阶复合药剂": "FlaskHybrid4",
+		"FlaskHybrid5": "圣语复合药剂",
+		"圣语复合药剂": "FlaskHybrid5",
+		"FlaskHybrid6": "祝福复合药剂",
+		"祝福复合药剂": "FlaskHybrid6",
+		"FlaskUtility1": "宝钻药剂",
+		"宝钻药剂": "FlaskUtility1",
+		"FlaskUtility2": "红玉药剂",
+		"红玉药剂": "FlaskUtility2",
+		"FlaskUtility3": "蓝玉药剂",
+		"蓝玉药剂": "FlaskUtility3",
+		"FlaskUtility4": "黄玉药剂",
+		"黄玉药剂": "FlaskUtility4",
+		"FlaskUtility5": "坚岩药剂",
+		"坚岩药剂": "FlaskUtility5",
+		"FlaskUtility6": "水银药剂",
+		"水银药剂": "FlaskUtility6",
+		"FlaskUtility7": "紫晶药剂",
+		"紫晶药剂": "FlaskUtility7",
+		"FlaskUtility8": "石英药剂",
+		"石英药剂": "FlaskUtility8",
+		"FlaskUtility9": "翠玉药剂",
+		"翠玉药剂": "FlaskUtility9",
+		"FlaskUtility10": "石化药剂",
+		"石化药剂": "FlaskUtility10",
+		"FlaskUtility11": "海蓝药剂",
+		"海蓝药剂": "FlaskUtility11",
+		"FlaskUtility12": "迷雾药剂",
+		"迷雾药剂": "FlaskUtility12",
+		"FlaskUtility13": "硫磺药剂",
+		"硫磺药剂": "FlaskUtility13",
+		"FlaskUtility14": "真银药剂",
+		"真银药剂": "FlaskUtility14",
+		"FlaskUtility15": "灰岩药剂",
+		"灰岩药剂": "FlaskUtility15",
+		"Quiver1": "火焰箭袋",
+		"火焰箭袋": "Quiver1",
+		"Quiver2": "冰晶箭袋",
+		"冰晶箭袋": "Quiver2",
+		"Quiver3": "电光箭袋",
+		"电光箭袋": "Quiver3",
+		"Quiver4": "重矢箭袋",
+		"重矢箭袋": "Quiver4",
+		"Quiver5": "轻巧箭袋",
+		"轻巧箭袋": "Quiver5",
+		"Quiver6": "锯齿箭袋",
+		"锯齿箭袋": "Quiver6",
+		"Quiver7": "双锋箭袋",
+		"双锋箭袋": "Quiver7",
+		"Quiver8": "鲨齿箭袋",
+		"鲨齿箭袋": "Quiver8",
+		"Quiver9": "钝矢箭袋",
+		"钝矢箭袋": "Quiver9",
+		"Quiver10": "火灵箭袋",
+		"火灵箭袋": "Quiver10",
+		"Quiver11": "宽矢箭袋",
+		"宽矢箭袋": "Quiver11",
+		"Quiver12": "穿射箭袋",
+		"穿射箭袋": "Quiver12",
+		"Quiver13": "刺锋箭袋",
+		"刺锋箭袋": "Quiver13",
+		"Quiver14": "华美箭袋",
+		"华美箭袋": "Quiver14",
+		"SkillGemThrownShieldProjectile": "灵盾投掷",
+		"灵盾投掷": "SkillGemThrownShieldProjectile",
+		"SkillGemFireball": "火球",
+		"火球": "SkillGemFireball",
+		"SkillGemIceNova": "冰霜新星",
+		"冰霜新星": "SkillGemIceNova",
+		"SkillGemLeapSlam": "跃击",
+		"跃击": "SkillGemLeapSlam",
+		"SkillGemChargedDash": "蓄力疾风闪",
+		"蓄力疾风闪": "SkillGemChargedDash",
+		"SkillGemChargedAttack": "刀刃乱舞",
+		"刀刃乱舞": "SkillGemChargedAttack",
+		"SkillGemSweep": "横扫",
+		"横扫": "SkillGemSweep",
+		"SkillGemDiscorectangleSlam": "魔方之击",
+		"魔方之击": "SkillGemDiscorectangleSlam",
+		"SkillGemGroundSlam": "裂地之击",
+		"裂地之击": "SkillGemGroundSlam",
+		"SkillGemCleave": "劈砍",
+		"劈砍": "SkillGemCleave",
+		"SkillGemShieldCharge": "重盾冲锋",
+		"重盾冲锋": "SkillGemShieldCharge",
+		"SkillGemEnduringCry": "坚决战吼",
+		"坚决战吼": "SkillGemEnduringCry",
+		"SkillGemDoubleStrike": "双重打击",
+		"双重打击": "SkillGemDoubleStrike",
+		"SkillGemLacerate": "破空斩",
+		"破空斩": "SkillGemLacerate",
+		"SkillGemElementalHit": "元素打击",
+		"元素打击": "SkillGemElementalHit",
+		"SkillGemImmortalCall": "不朽怒嚎",
+		"不朽怒嚎": "SkillGemImmortalCall",
+		"SkillGemDualStrike": "双持打击",
+		"双持打击": "SkillGemDualStrike",
+		"SkillGemWhirlingBlades": "回旋之刃",
+		"回旋之刃": "SkillGemWhirlingBlades",
+		"SkillGemFrenzy": "狂怒",
+		"狂怒": "SkillGemFrenzy",
+		"SkillGemColdSnap": "霜暴",
+		"霜暴": "SkillGemColdSnap",
+		"SkillGemRaiseZombie": "魔卫复苏",
+		"魔卫复苏": "SkillGemRaiseZombie",
+		"SkillGemDetonateDead": "爆灵术",
+		"爆灵术": "SkillGemDetonateDead",
+		"SkillGemVolatileDead": "灵体火球",
+		"灵体火球": "SkillGemVolatileDead",
+		"SkillGemBoneLance": "亵渎之矛",
+		"亵渎之矛": "SkillGemBoneLance",
+		"SkillGemSnipe": "狙击",
+		"狙击": "SkillGemSnipe",
+		"SkillGemPoisonArrow": "腐蚀箭矢",
+		"腐蚀箭矢": "SkillGemPoisonArrow",
+		"SkillGemArcticBreath": "极地吐息",
+		"极地吐息": "SkillGemArcticBreath",
+		"SkillGemIceShot": "冰霜射击",
+		"冰霜射击": "SkillGemIceShot",
+		"SkillGemStaticStrike": "充能打击",
+		"充能打击": "SkillGemStaticStrike",
+		"SkillGemSplitArrow": "分裂箭矢",
+		"分裂箭矢": "SkillGemSplitArrow",
+		"SupportGemAddedFireDamage": "附加火焰伤害\\(辅\\)",
+		"附加火焰伤害\\(辅\\)": "SupportGemAddedFireDamage",
+		"SupportGemFasterAttack": "快速攻击\\(辅\\)",
+		"快速攻击\\(辅\\)": "SupportGemFasterAttack",
+		"SupportGemGreaterMultipleProjectiles": "高阶多重投射\\(辅\\)",
+		"高阶多重投射\\(辅\\)": "SupportGemGreaterMultipleProjectiles",
+		"SupportGemLesserMultipleProjectiles": "低阶多重投射\\(辅\\)",
+		"低阶多重投射\\(辅\\)": "SupportGemLesserMultipleProjectiles",
+		"SupportGemGreaterVolley": "高阶齐射(辅)",
+		"高阶齐射(辅)": "SupportGemGreaterVolley",
+		"SupportGemFasterProjectiles": "快速投射\\(辅\\)",
+		"快速投射\\(辅\\)": "SupportGemFasterProjectiles",
+		"SupportGemAddedColdDamage": "附加冰霜伤害\\(辅\\)",
+		"附加冰霜伤害\\(辅\\)": "SupportGemAddedColdDamage",
+		"SupportGemAdditionalAccuracy": "额外命中\\(辅\\)",
+		"额外命中\\(辅\\)": "SupportGemAdditionalAccuracy",
+		"SupportGemIncreasedAreaOfEffect": "增大范围\\(辅\\)",
+		"增大范围\\(辅\\)": "SupportGemIncreasedAreaOfEffect",
+		"SupportGemAddedLightningDamage": "附加闪电伤害\\(辅\\)",
+		"附加闪电伤害\\(辅\\)": "SupportGemAddedLightningDamage",
+		"SkillGemDamageInfusion": "伤害灌注",
+		"伤害灌注": "SkillGemDamageInfusion",
+		"SkillGemBloodRage": "鲜血狂怒",
+		"鲜血狂怒": "SkillGemBloodRage",
+		"SkillGemIcefire": "霜火",
+		"霜火": "SkillGemIcefire",
+		"SkillGemIgnite": "点燃",
+		"点燃": "SkillGemIgnite",
+		"SkillGemRighteousFire": "正义之火",
+		"正义之火": "SkillGemRighteousFire",
+		"SkillGemFireWeapon": "烈焰武器",
+		"烈焰武器": "SkillGemFireWeapon",
+		"SkillGemDischarge": "解放",
+		"解放": "SkillGemDischarge",
+		"SkillGemPortal": "时空之门",
+		"时空之门": "SkillGemPortal",
+		"SupportGemReducedMana": "启迪(辅)",
+		"启迪(辅)": "SupportGemReducedMana",
+		"SupportGemIncreasedCriticalStrikes": "提高暴击几率\\(辅\\)",
+		"提高暴击几率\\(辅\\)": "SupportGemIncreasedCriticalStrikes",
+		"SupportGemIncreasedCriticalDamage": "提高暴击伤害\\(辅\\)",
+		"提高暴击伤害\\(辅\\)": "SupportGemIncreasedCriticalDamage",
+		"SupportGemKnockback": "击退\\(辅\\)",
+		"击退\\(辅\\)": "SupportGemKnockback",
+		"SupportGemLifeLeech": "生命偷取\\(辅\\)",
+		"生命偷取\\(辅\\)": "SupportGemLifeLeech",
+		"SupportGemManaLeech": "魔力偷取\\(辅\\)",
+		"魔力偷取\\(辅\\)": "SupportGemManaLeech",
+		"SupportGemAddedChaosDamage": "附加混沌伤害\\(辅\\)",
+		"附加混沌伤害\\(辅\\)": "SupportGemAddedChaosDamage",
+		"SkillGemRiptide": "激流",
+		"激流": "SkillGemRiptide",
+		"SkillGemBackstab": "背刺",
+		"背刺": "SkillGemBackstab",
+		"SkillGemFlickerStrike": "闪现打击",
+		"闪现打击": "SkillGemFlickerStrike",
+		"SkillGemSpark": "电球",
+		"电球": "SkillGemSpark",
+		"SupportGemStun": "击晕\\(辅\\)",
+		"击晕\\(辅\\)": "SupportGemStun",
+		"SkillGemIceSpear": "冰矛",
+		"冰矛": "SkillGemIceSpear",
+		"SupportGemPierce": "穿透\\(辅\\)",
+		"穿透\\(辅\\)": "SupportGemPierce",
+		"SupportGemTrap": "陷阱\\(辅\\)",
+		"陷阱\\(辅\\)": "SupportGemTrap",
+		"SkillGemRaiseSpectre": "召唤灵体",
+		"召唤灵体": "SkillGemRaiseSpectre",
+		"SkillGemInfernalBlow": "炼狱之击",
+		"炼狱之击": "SkillGemInfernalBlow",
+		"SkillGemGlacialHammer": "冰霜之锤",
+		"冰霜之锤": "SkillGemGlacialHammer",
+		"SkillGemFrostWall": "冰墙",
+		"冰墙": "SkillGemFrostWall",
+		"SkillGemFreezingPulse": "冰霜脉冲",
+		"冰霜脉冲": "SkillGemFreezingPulse",
+		"SkillGemShockNova": "闪电新星",
+		"闪电新星": "SkillGemShockNova",
+		"SkillGemNewShockNova": "新式闪电新星",
+		"新式闪电新星": "SkillGemNewShockNova",
+		"SkillGemViperStrike": "毒蛇打击",
+		"毒蛇打击": "SkillGemViperStrike",
+		"SkillGemNewPhaseRun": "暗影迷踪",
+		"暗影迷踪": "SkillGemNewPhaseRun",
+		"SupportGemMeleePhysicalDamage": "近战物理伤害\\(辅\\)",
+		"近战物理伤害\\(辅\\)": "SupportGemMeleePhysicalDamage",
+		"SupportGemItemQuantity": "物品数量增幅\\(辅\\)",
+		"物品数量增幅\\(辅\\)": "SupportGemItemQuantity",
+		"SupportGemItemRarity": "物品稀有度增幅\\(辅\\)",
+		"物品稀有度增幅\\(辅\\)": "SupportGemItemRarity",
+		"SupportGemFasterCast": "快速施法\\(辅\\)",
+		"快速施法\\(辅\\)": "SupportGemFasterCast",
+		"SkillGemExplosiveArrow": "爆炸箭矢",
+		"爆炸箭矢": "SkillGemExplosiveArrow",
+		"SkillGemTemporalChains": "时空锁链",
+		"时空锁链": "SkillGemTemporalChains",
+		"SkillGemElementalWeakness": "元素要害",
+		"元素要害": "SkillGemElementalWeakness",
+		"SkillGemWarlordsMark": "督军印记",
+		"督军印记": "SkillGemWarlordsMark",
+		"SkillGemPunishment": "惩戒",
+		"惩戒": "SkillGemPunishment",
+		"SkillGemNewPunishment": "新惩戒",
+		"新惩戒": "SkillGemNewPunishment",
+		"SkillGemEnfeeble": "衰弱",
+		"衰弱": "SkillGemEnfeeble",
+		"SkillGemCriticalWeakness": "暗影印记",
+		"暗影印记": "SkillGemCriticalWeakness",
+		"SkillGemProjectileWeakness": "投射物要害",
+		"投射物要害": "SkillGemProjectileWeakness",
+		"SkillGemVulnerability": "绝望",
+		"绝望": "SkillGemVulnerability",
+		"SkillGemLightningWarp": "闪电传送",
+		"闪电传送": "SkillGemLightningWarp",
+		"SkillGemSummonSkeletons": "召唤魔侍",
+		"召唤魔侍": "SkillGemSummonSkeletons",
+		"SkillGemSummonSkeletonsChannelled": "召唤魔侍\\(吟唱\\)",
+		"召唤魔侍\\(吟唱\\)": "SkillGemSummonSkeletonsChannelled",
+		"SkillGemRiposte": "击刃",
+		"击刃": "SkillGemRiposte",
+		"SkillGemVengeance": "复仇",
+		"复仇": "SkillGemVengeance",
+		"SkillGemReckoning": "清算",
+		"清算": "SkillGemReckoning",
+		"SkillGemHeavyStrike": "重击",
+		"重击": "SkillGemHeavyStrike",
+		"SkillGemDominatingBlow": "霸气之击",
+		"霸气之击": "SkillGemDominatingBlow",
+		"SkillGemRainOfArrows": "箭雨",
+		"箭雨": "SkillGemRainOfArrows",
+		"SupportGemConcentratedEffect": "集中效应\\(辅\\)",
+		"集中效应\\(辅\\)": "SupportGemConcentratedEffect",
+		"SupportGemMinionDamage": "召唤生物伤害\\(辅\\)",
+		"召唤生物伤害\\(辅\\)": "SupportGemMinionDamage",
+		"SupportGemIncreasedDuration": "持续时间延长\\(辅\\)",
+		"持续时间延长\\(辅\\)": "SupportGemIncreasedDuration",
+		"SupportGemColdToFire": "寒冰转烈焰\\(辅\\)",
+		"寒冰转烈焰\\(辅\\)": "SupportGemColdToFire",
+		"SupportGemChanceToIgnite": "几率点燃\\(辅\\)",
+		"几率点燃\\(辅\\)": "SupportGemChanceToIgnite",
+		"SupportGemMinionSpeed": "召唤生物速度\\(辅\\)",
+		"召唤生物速度\\(辅\\)": "SupportGemMinionSpeed",
+		"SupportGemMinionLife": "召唤生物生命\\(辅\\)",
+		"召唤生物生命\\(辅\\)": "SupportGemMinionLife",
+		"SupportGemWeaponElementalDamage": "武器元素伤害\\(辅\\)",
+		"武器元素伤害\\(辅\\)": "SupportGemWeaponElementalDamage",
+		"SupportGemBloodlust": "嗜血\\(辅\\)",
+		"嗜血\\(辅\\)": "SupportGemBloodlust",
+		"SupportGemLifeGainOnHit": "击中生命回复\\(辅\\)",
+		"击中生命回复\\(辅\\)": "SupportGemLifeGainOnHit",
+		"SkillGemFirestorm": "烈炎风暴",
+		"烈炎风暴": "SkillGemFirestorm",
+		"SkillGemLightningStrike": "闪电打击",
+		"闪电打击": "SkillGemLightningStrike",
+		"SkillGemTempestShield": "暴风之盾",
+		"暴风之盾": "SkillGemTempestShield",
+		"SkillGemMoltenShell": "熔岩护盾",
+		"熔岩护盾": "SkillGemMoltenShell",
+		"SkillGemPowerSiphon": "力量抽取",
+		"力量抽取": "SkillGemPowerSiphon",
+		"SkillGemBladeTrap": "利刃陷阱",
+		"利刃陷阱": "SkillGemBladeTrap",
+		"SkillGemPuncture": "放血",
+		"放血": "SkillGemPuncture",
+		"SkillGemLightningArrow": "闪电箭矢",
+		"闪电箭矢": "SkillGemLightningArrow",
+		"SkillGemArc": "电弧",
+		"电弧": "SkillGemArc",
+		"SkillGemHaste": "迅捷",
+		"迅捷": "SkillGemHaste",
+		"SkillGemPurity": "元素净化",
+		"元素净化": "SkillGemPurity",
+		"SkillGemVitality": "活力",
+		"活力": "SkillGemVitality",
+		"SkillGemDiscipline": "纪律",
+		"纪律": "SkillGemDiscipline",
+		"SkillGemGrace": "优雅",
+		"优雅": "SkillGemGrace",
+		"SkillGemDetermination": "坚定",
+		"坚定": "SkillGemDetermination",
+		"SkillGemAnger": "愤怒",
+		"愤怒": "SkillGemAnger",
+		"SkillGemHatred": "憎恨",
+		"憎恨": "SkillGemHatred",
+		"SkillGemWrath": "雷霆",
+		"雷霆": "SkillGemWrath",
+		"SkillGemBurningArrow": "燃烧箭矢",
+		"燃烧箭矢": "SkillGemBurningArrow",
+		"SupportGemElementalProliferation": "元素扩散\\(辅\\)",
+		"元素扩散\\(辅\\)": "SupportGemElementalProliferation",
+		"SupportGemBloodMagic": "血魔法\\(辅\\)",
+		"血魔法\\(辅\\)": "SupportGemBloodMagic",
+		"SkillGemClarity": "清晰",
+		"清晰": "SkillGemClarity",
+		"SupportGemCastLinkedCursesOnCurse": "WIP Support",
+		"WIP Support": "SupportGemCastLinkedCursesOnCurse",
+		"SupportGemCullingStrike": "终结\\(辅\\)",
+		"终结\\(辅\\)": "SupportGemCullingStrike",
+		"SupportGemPointBlank": "零点射击\\(辅\\)",
+		"零点射击\\(辅\\)": "SupportGemPointBlank",
+		"SupportGemIronGrip": "钢铁之握\\(辅\\)",
+		"钢铁之握\\(辅\\)": "SupportGemIronGrip",
+		"SupportGemIronWill": "钢铁意志\\(辅\\)",
+		"钢铁意志\\(辅\\)": "SupportGemIronWill",
+		"SupportGemMeleeDamageOnFullLife": "满血伤害(辅)",
+		"满血伤害(辅)": "SupportGemMeleeDamageOnFullLife",
+		"SupportGemSpellTotem": "法术图腾\\(辅\\)",
+		"法术图腾\\(辅\\)": "SupportGemSpellTotem",
+		"SupportGemRemoteMine": "链爆地雷(辅)",
+		"链爆地雷(辅)": "SupportGemRemoteMine",
+		"SkillGemShockwaveTotem": "震波图腾",
+		"震波图腾": "SkillGemShockwaveTotem",
+		"SkillGemRejuvenationTotem": "回春图腾",
+		"回春图腾": "SkillGemRejuvenationTotem",
+		"SkillGemFreezeMine": "冰锥地雷",
+		"冰锥地雷": "SkillGemFreezeMine",
+		"SkillGemConversionTrap": "迷魅陷阱",
+		"迷魅陷阱": "SkillGemConversionTrap",
+		"SkillGemBearTrap": "捕熊陷阱",
+		"捕熊陷阱": "SkillGemBearTrap",
+		"SupportGemChanceToFlee": "几率逃跑\\(辅\\)",
+		"几率逃跑\\(辅\\)": "SupportGemChanceToFlee",
+		"SkillGemFireTrap": "火焰陷阱",
+		"火焰陷阱": "SkillGemFireTrap",
+		"SkillGemDecoyTotem": "诱饵图腾",
+		"诱饵图腾": "SkillGemDecoyTotem",
+		"SkillGemDevouringTotem": "吞噬图腾",
+		"吞噬图腾": "SkillGemDevouringTotem",
+		"SkillGemEtherealKnives": "虚空匕首",
+		"虚空匕首": "SkillGemEtherealKnives",
+		"SkillGemNewArcticArmour": "极地装甲",
+		"极地装甲": "SkillGemNewArcticArmour",
+		"SkillGemFlameTotem": "圣焰图腾",
+		"圣焰图腾": "SkillGemFlameTotem",
+		"SupportGemBlind": "致盲\\(辅\\)",
+		"致盲\\(辅\\)": "SupportGemBlind",
+		"SupportGemRangedAttackTotem": "弩炮图腾(辅)",
+		"弩炮图腾(辅)": "SupportGemRangedAttackTotem",
+		"SupportGemFirePenetration": "火焰穿透\\(辅\\)",
+		"火焰穿透\\(辅\\)": "SupportGemFirePenetration",
+		"SupportGemColdPenetration": "冰霜穿透\\(辅\\)",
+		"冰霜穿透\\(辅\\)": "SupportGemColdPenetration",
+		"SupportGemLightningPenetration": "闪电穿透\\(辅\\)",
+		"闪电穿透\\(辅\\)": "SupportGemLightningPenetration",
+		"SupportGemChain": "连锁\\(辅\\)",
+		"连锁\\(辅\\)": "SupportGemChain",
+		"SupportGemSplit": "投射物分裂\\(辅\\)",
+		"投射物分裂\\(辅\\)": "SupportGemSplit",
+		"SupportGemFork": "分裂\\(辅\\)",
+		"分裂\\(辅\\)": "SupportGemFork",
+		"SupportGemReturn": "投射物归返\\(辅\\)",
+		"投射物归返\\(辅\\)": "SupportGemReturn",
+		"SkillGemFlammability": "易燃",
+		"易燃": "SkillGemFlammability",
+		"SkillGemFrostbite": "冻伤",
+		"冻伤": "SkillGemFrostbite",
+		"SkillGemConductivity": "导电",
+		"导电": "SkillGemConductivity",
+		"SkillGemIncinerate": "烧毁",
+		"烧毁": "SkillGemIncinerate",
+		"SkillGemCyclone": "旋风斩",
+		"旋风斩": "SkillGemCyclone",
+		"SupportGemMultistrike": "多重打击\\(辅\\)",
+		"多重打击\\(辅\\)": "SupportGemMultistrike",
+		"SupportGemMulticast": "施法回响\\(辅\\)",
+		"施法回响\\(辅\\)": "SupportGemMulticast",
+		"SupportGemMeleeSplash": "近战伤害扩散\\(辅\\)",
+		"近战伤害扩散\\(辅\\)": "SupportGemMeleeSplash",
+		"SupportGemPowerChargeOnCrit": "暴击获得暴击球\\(辅\\)",
+		"暴击获得暴击球\\(辅\\)": "SupportGemPowerChargeOnCrit",
+		"SkillGemSearingBond": "灼热连接",
+		"灼热连接": "SkillGemSearingBond",
+		"SupportGemIncreasedBurningDamage": "增加燃烧伤害\\(辅\\)",
+		"增加燃烧伤害\\(辅\\)": "SupportGemIncreasedBurningDamage",
+		"SupportGemSummonElementalResistance": "元素大军(辅)",
+		"元素大军(辅)": "SupportGemSummonElementalResistance",
+		"SupportGemCurseOnHit": "击中附加诅咒\\(辅\\)",
+		"击中附加诅咒\\(辅\\)": "SupportGemCurseOnHit",
+		"SkillGemReave": "冲击波",
+		"冲击波": "SkillGemReave",
+		"SupportGemCastOnCrit": "暴击时施放\\(辅\\)",
+		"暴击时施放\\(辅\\)": "SupportGemCastOnCrit",
+		"SupportGemCastOnKill": "近战击败时施放\\(辅\\)",
+		"近战击败时施放\\(辅\\)": "SupportGemCastOnKill",
+		"SupportGemMultiTrap": "多重陷阱\\(辅\\)",
+		"多重陷阱\\(辅\\)": "SupportGemMultiTrap",
+		"SupportGemAdditionalLevel": "赋予\\(辅\\)",
+		"赋予\\(辅\\)": "SupportGemAdditionalLevel",
+		"SkillGemLightningTrap": "闪电陷阱",
+		"闪电陷阱": "SkillGemLightningTrap",
+		"SkillGemSmokeMine": "烟雾地雷",
+		"烟雾地雷": "SkillGemSmokeMine",
+		"SupportGemEnduranceChargeOnMeleeStun": "近战击晕获得耐力球\\(辅\\)",
+		"近战击晕获得耐力球\\(辅\\)": "SupportGemEnduranceChargeOnMeleeStun",
+		"SkillGemAnimateArmour": "幻化守卫",
+		"幻化守卫": "SkillGemAnimateArmour",
+		"SkillGemThrownWeapon": "灵体投掷",
+		"灵体投掷": "SkillGemThrownWeapon",
+		"SupportGemSlowerProjectiles": "投射物减速\\(辅\\)",
+		"投射物减速\\(辅\\)": "SupportGemSlowerProjectiles",
+		"SupportGemReducedDuration": "持续时间缩短\\(辅\\)",
+		"持续时间缩短\\(辅\\)": "SupportGemReducedDuration",
+		"SupportGemCastOnDeath": "死亡时施放\\(辅\\)",
+		"死亡时施放\\(辅\\)": "SupportGemCastOnDeath",
+		"SupportGemCastOnDamageTaken": "受伤时施放\\(辅\\)",
+		"受伤时施放\\(辅\\)": "SupportGemCastOnDamageTaken",
+		"SupportGemCastOnStunned": "晕眩时施放\\(辅\\)",
+		"晕眩时施放\\(辅\\)": "SupportGemCastOnStunned",
+		"SkillGemAnimateWeapon": "幻化武器",
+		"幻化武器": "SkillGemAnimateWeapon",
+		"SupportGemAdditionalQuality": "增幅\\(辅\\)",
+		"增幅\\(辅\\)": "SupportGemAdditionalQuality",
+		"SkillGemFireResistAura": "火焰净化",
+		"火焰净化": "SkillGemFireResistAura",
+		"SkillGemVaalFireResistAura": "瓦尔\\.不净之火",
+		"瓦尔\\.不净之火": "SkillGemVaalFireResistAura",
+		"SkillGemColdResistAura": "冰霜净化",
+		"冰霜净化": "SkillGemColdResistAura",
+		"SkillGemVaalColdResistAura": "瓦尔\\.不净之冰",
+		"瓦尔\\.不净之冰": "SkillGemVaalColdResistAura",
+		"SkillGemLightningResistAura": "闪电净化",
+		"闪电净化": "SkillGemLightningResistAura",
+		"SkillGemVaalLightningResistAura": "瓦尔\\.不净之雷",
+		"瓦尔\\.不净之雷": "SkillGemVaalLightningResistAura",
+		"SkillGemStormCall": "风暴呼唤",
+		"风暴呼唤": "SkillGemStormCall",
+		"SkillGemFlameblast": "烈焰爆破",
+		"烈焰爆破": "SkillGemFlameblast",
+		"SkillGemBarrage": "弹幕",
+		"弹幕": "SkillGemBarrage",
+		"SkillGemBallLightning": "天雷之珠",
+		"天雷之珠": "SkillGemBallLightning",
+		"SkillGemVortexMine": "漩涡地雷",
+		"漩涡地雷": "SkillGemVortexMine",
+		"SkillGemInfernalSwarm": "地狱火群",
+		"地狱火群": "SkillGemInfernalSwarm",
+		"SupportGemPhysicalProjectileAttackDamage": "邪恶投掷\\(辅\\)",
+		"邪恶投掷\\(辅\\)": "SupportGemPhysicalProjectileAttackDamage",
+		"SkillGemSummonRagingSpirit": "召唤愤怒狂灵",
+		"召唤愤怒狂灵": "SkillGemSummonRagingSpirit",
+		"SkillGemFlameWhip": "怒焰奔腾",
+		"怒焰奔腾": "SkillGemFlameWhip",
+		"SupportGemAdditionalXP": "启蒙\\(辅\\)",
+		"启蒙\\(辅\\)": "SupportGemAdditionalXP",
+		"SkillGemDesecrate": "亵渎",
+		"亵渎": "SkillGemDesecrate",
+		"SkillGemFleshOffering": "血肉奉献",
+		"血肉奉献": "SkillGemFleshOffering",
+		"SkillGemBoneOffering": "骸骨奉献",
+		"骸骨奉献": "SkillGemBoneOffering",
+		"SkillGemSpiritOffering": "灵魂奉献",
+		"灵魂奉献": "SkillGemSpiritOffering",
+		"SkillGemGlacialCascade": "冰川之刺",
+		"冰川之刺": "SkillGemGlacialCascade",
+		"SkillGemConvocation": "号召",
+		"号召": "SkillGemConvocation",
+		"SkillGemVaalFireball": "瓦尔\\.火球",
+		"瓦尔\\.火球": "SkillGemVaalFireball",
+		"SkillGemVaalArc": "瓦尔\\.电弧",
+		"瓦尔\\.电弧": "SkillGemVaalArc",
+		"SkillGemVaalSpark": "瓦尔\\.电球",
+		"瓦尔\\.电球": "SkillGemVaalSpark",
+		"SkillGemVaalBurningArrow": "瓦尔\\.燃烧箭矢",
+		"瓦尔\\.燃烧箭矢": "SkillGemVaalBurningArrow",
+		"SkillGemVaalMoltenShell": "瓦尔\\.熔岩护盾",
+		"瓦尔\\.熔岩护盾": "SkillGemVaalMoltenShell",
+		"SkillGemVaalLightningWarp": "瓦尔\\.闪电传送",
+		"瓦尔\\.闪电传送": "SkillGemVaalLightningWarp",
+		"SkillGemVaalImmortalCall": "瓦尔\\.不朽怒嚎",
+		"瓦尔\\.不朽怒嚎": "SkillGemVaalImmortalCall",
+		"SkillGemVaalPowerSiphon": "瓦尔\\.力量抽取",
+		"瓦尔\\.力量抽取": "SkillGemVaalPowerSiphon",
+		"SkillGemVaalCyclone": "瓦尔\\.旋风斩",
+		"瓦尔\\.旋风斩": "SkillGemVaalCyclone",
+		"SkillGemVaalIceNova": "瓦尔\\.冰霜新星",
+		"瓦尔\\.冰霜新星": "SkillGemVaalIceNova",
+		"SkillGemWandTeleport": "法杖传送",
+		"法杖传送": "SkillGemWandTeleport",
+		"SkillGemVaalDetonateDead": "瓦尔\\.爆灵术",
+		"瓦尔\\.爆灵术": "SkillGemVaalDetonateDead",
+		"SkillGemVaalGroundSlam": "瓦尔\\.裂地之击",
+		"瓦尔\\.裂地之击": "SkillGemVaalGroundSlam",
+		"SkillGemVaalRainOfArrows": "瓦尔\\.箭雨",
+		"瓦尔\\.箭雨": "SkillGemVaalRainOfArrows",
+		"SkillGemVaalColdSnap": "瓦尔\\.霜暴",
+		"瓦尔\\.霜暴": "SkillGemVaalColdSnap",
+		"SkillGemVaalThrownWeapon": "瓦尔\\.灵体投掷",
+		"瓦尔\\.灵体投掷": "SkillGemVaalThrownWeapon",
+		"SkillGemVaalLightningStrike": "瓦尔\\.闪电打击",
+		"瓦尔\\.闪电打击": "SkillGemVaalLightningStrike",
+		"SkillGemVaalHeavyStrike": "瓦尔\\.重击",
+		"瓦尔\\.重击": "SkillGemVaalHeavyStrike",
+		"SkillGemVaalDoubleStrike": "瓦尔\\.双重打击",
+		"瓦尔\\.双重打击": "SkillGemVaalDoubleStrike",
+		"SkillGemVaalGlacialHammer": "瓦尔\\.冰霜之锤",
+		"瓦尔\\.冰霜之锤": "SkillGemVaalGlacialHammer",
+		"SkillGemVaalSummonSkeletons": "瓦尔\\.召唤魔侍",
+		"瓦尔\\.召唤魔侍": "SkillGemVaalSummonSkeletons",
+		"SkillGemVaalStormCall": "瓦尔\\.风暴呼唤",
+		"瓦尔\\.风暴呼唤": "SkillGemVaalStormCall",
+		"SupportGemBlockChanceReduction": "减少格挡几率\\(辅\\)",
+		"减少格挡几率\\(辅\\)": "SupportGemBlockChanceReduction",
+		"SkillGemVaalReave": "瓦尔\\.冲击波",
+		"瓦尔\\.冲击波": "SkillGemVaalReave",
+		"SkillGemMoltenStrike": "熔岩之击",
+		"熔岩之击": "SkillGemMoltenStrike",
+		"SkillGemVaalClarity": "瓦尔\\.清晰",
+		"瓦尔\\.清晰": "SkillGemVaalClarity",
+		"SkillGemVaalGrace": "瓦尔\\.优雅",
+		"瓦尔\\.优雅": "SkillGemVaalGrace",
+		"SkillGemVaalDiscipline": "瓦尔\\.纪律",
+		"瓦尔\\.纪律": "SkillGemVaalDiscipline",
+		"SkillGemVaalHaste": "瓦尔\\.迅捷",
+		"瓦尔\\.迅捷": "SkillGemVaalHaste",
+		"SkillGemVaalFireTrap": "瓦尔\\.火焰陷阱",
+		"瓦尔\\.火焰陷阱": "SkillGemVaalFireTrap",
+		"SkillGemVaalSweep": "瓦尔\\.横扫",
+		"瓦尔\\.横扫": "SkillGemVaalSweep",
+		"SkillGemVaalRighteousFire": "瓦尔\\.正义之火",
+		"瓦尔\\.正义之火": "SkillGemVaalRighteousFire",
+		"SkillGemVaalPortal": "瓦尔\\.裂隙",
+		"瓦尔\\.裂隙": "SkillGemVaalPortal",
+		"SkillGemComboStrike": "\\.\\.\\.",
+		"\\.\\.\\.": "SkillGemComboStrike",
+		"SkillGemVaalFlameblast": "瓦尔\\.烈焰爆破",
+		"瓦尔\\.烈焰爆破": "SkillGemVaalFlameblast",
+		"SkillGemFireNovaMine": "火屑地雷",
+		"火屑地雷": "SkillGemFireNovaMine",
+		"SkillGemTornadoShot": "龙卷射击",
+		"龙卷射击": "SkillGemTornadoShot",
+		"SkillGemVaalLightningTrap": "瓦尔\\.闪电陷阱",
+		"瓦尔\\.闪电陷阱": "SkillGemVaalLightningTrap",
+		"SupportGemGenerosity": "和善\\(辅\\)",
+		"和善\\(辅\\)": "SupportGemGenerosity",
+		"SkillGemHeraldOfBlood": "赤血之捷",
+		"赤血之捷": "SkillGemHeraldOfBlood",
+		"SkillGemHeraldOfAsh": "灰烬之捷",
+		"灰烬之捷": "SkillGemHeraldOfAsh",
+		"SkillGemHeraldOfIce": "寒冰之捷",
+		"寒冰之捷": "SkillGemHeraldOfIce",
+		"SkillGemHeraldOfThunder": "闪电之捷",
+		"闪电之捷": "SkillGemHeraldOfThunder",
+		"SkillGemHeraldOfAgony": "苦痛之捷",
+		"苦痛之捷": "SkillGemHeraldOfAgony",
+		"SkillGemHeraldOfPurity": "纯净之捷",
+		"纯净之捷": "SkillGemHeraldOfPurity",
+		"SkillGemPoachersMark": "盗猎者印记",
+		"盗猎者印记": "SkillGemPoachersMark",
+		"SkillGemLightningTendrils": "电能释放",
+		"电能释放": "SkillGemLightningTendrils",
+		"SkillGemLightningTendrilsChannelled": "电能释放\\(吟唱\\)",
+		"电能释放\\(吟唱\\)": "SkillGemLightningTendrilsChannelled",
+		"SkillGemLightningCircle": "雷霆之环",
+		"雷霆之环": "SkillGemLightningCircle",
+		"SkillGemLightningChannel": "闪电链结",
+		"闪电链结": "SkillGemLightningChannel",
+		"SkillGemMirrorArrow": "魅影射击",
+		"魅影射击": "SkillGemMirrorArrow",
+		"SkillGemBlinkArrow": "闪现射击",
+		"闪现射击": "SkillGemBlinkArrow",
+		"SkillGemKineticBlast": "力量爆破",
+		"力量爆破": "SkillGemKineticBlast",
+		"SkillGemTouchOfGod": "天谴之拳",
+		"天谴之拳": "SkillGemTouchOfGod",
+		"SupportGemPhysicalToLightning": "物理转闪电\\(辅\\)",
+		"物理转闪电\\(辅\\)": "SupportGemPhysicalToLightning",
+		"SkillGemSummonChaosGolem": "召唤混沌魔像",
+		"召唤混沌魔像": "SkillGemSummonChaosGolem",
+		"SkillGemSummonIceGolem": "召唤寒冰魔像",
+		"召唤寒冰魔像": "SkillGemSummonIceGolem",
+		"SkillGemSummonFlameGolem": "召唤烈焰魔像",
+		"召唤烈焰魔像": "SkillGemSummonFlameGolem",
+		"SkillGemSummonLightningGolem": "召唤闪电魔像",
+		"召唤闪电魔像": "SkillGemSummonLightningGolem",
+		"SupportGemBlasphemy": "诅咒光环\\(辅\\)",
+		"诅咒光环\\(辅\\)": "SupportGemBlasphemy",
+		"SkillGemIceCrash": "寒冰冲击",
+		"寒冰冲击": "SkillGemIceCrash",
+		"SkillGemRallyingCry": "激励战吼",
+		"激励战吼": "SkillGemRallyingCry",
+		"SkillGemAbyssalCry": "深渊战吼",
+		"深渊战吼": "SkillGemAbyssalCry",
+		"SkillGemDetonateMines": "引爆地雷",
+		"引爆地雷": "SkillGemDetonateMines",
+		"SkillGemFlameDash": "烈焰冲刺",
+		"烈焰冲刺": "SkillGemFlameDash",
+		"SkillGemFrostBlades": "冰霜之刃",
+		"冰霜之刃": "SkillGemFrostBlades",
+		"SkillGemVigilantStrike": "戒备打击",
+		"戒备打击": "SkillGemVigilantStrike",
+		"SupportGemFortify": "护体\\(辅\\)",
+		"护体\\(辅\\)": "SupportGemFortify",
+		"SupportGemFrenzyChargeOnSlayingFrozenEnemy": "霜咬\\(辅\\)",
+		"霜咬\\(辅\\)": "SupportGemFrenzyChargeOnSlayingFrozenEnemy",
+		"SupportGemDamageAgainstChilled": "急冻\\(辅\\)",
+		"急冻\\(辅\\)": "SupportGemDamageAgainstChilled",
+		"SupportGemOnslaughtOnSlayingShockedEnemy": "闪电支配\\(辅\\)",
+		"闪电支配\\(辅\\)": "SupportGemOnslaughtOnSlayingShockedEnemy",
+		"SkillGemMagmaOrb": "熔岩之核",
+		"熔岩之核": "SkillGemMagmaOrb",
+		"SupportGemTrapAndMineDamage": "陷阱及地雷伤害\\(辅\\)",
+		"陷阱及地雷伤害\\(辅\\)": "SupportGemTrapAndMineDamage",
+		"SkillGemIceTrap": "冰冻陷阱",
+		"冰冻陷阱": "SkillGemIceTrap",
+		"SkillGemWildStrike": "野性打击",
+		"野性打击": "SkillGemWildStrike",
+		"SkillGemShrapnelShot": "电光箭",
+		"电光箭": "SkillGemShrapnelShot",
+		"SkillGemBlastRain": "爆裂箭雨",
+		"爆裂箭雨": "SkillGemBlastRain",
+		"SkillGemBladefall": "虚空刀雨",
+		"虚空刀雨": "SkillGemBladefall",
+		"SkillGemSiegeBallista": "攻城炮台",
+		"攻城炮台": "SkillGemSiegeBallista",
+		"SkillGemStaticTether": "静电锁链",
+		"静电锁链": "SkillGemStaticTether",
+		"SkillGemBladeVortex": "飞刃风暴",
+		"飞刃风暴": "SkillGemBladeVortex",
+		"SkillGemNewBladeVortex": "新飞刃风暴",
+		"新飞刃风暴": "SkillGemNewBladeVortex",
+		"SkillGemVaalBladeVortex": "瓦尔\\.飞刃风暴",
+		"瓦尔\\.飞刃风暴": "SkillGemVaalBladeVortex",
+		"SkillGemFrostBomb": "寒霜爆",
+		"寒霜爆": "SkillGemFrostBomb",
+		"SkillGemOrbOfStorms": "风暴漩涡",
+		"风暴漩涡": "SkillGemOrbOfStorms",
+		"SkillGemSummonRockGolem": "召唤巨石魔像",
+		"召唤巨石魔像": "SkillGemSummonRockGolem",
+		"SkillGemRighteousLightning": "正义怒雷",
+		"正义怒雷": "SkillGemRighteousLightning",
+		"SupportGemPoison": "毒化\\(辅\\)",
+		"毒化\\(辅\\)": "SupportGemPoison",
+		"SkillGemEarthquake": "震地",
+		"震地": "SkillGemEarthquake",
+		"SkillGemContagion": "瘟疫",
+		"瘟疫": "SkillGemContagion",
+		"SkillGemWither": "死亡凋零",
+		"死亡凋零": "SkillGemWither",
+		"SkillGemBlight": "枯萎",
+		"枯萎": "SkillGemBlight",
+		"SkillGemEssenceDrain": "灵魂吸取",
+		"灵魂吸取": "SkillGemEssenceDrain",
+		"SupportGemVoidManipulation": "虚空操纵\\(辅\\)",
+		"虚空操纵\\(辅\\)": "SupportGemVoidManipulation",
+		"SupportGemControlledDestruction": "精准破坏\\(辅\\)",
+		"精准破坏\\(辅\\)": "SupportGemControlledDestruction",
+		"SupportGemRapidDecay": "极速腐化\\(辅\\)",
+		"极速腐化\\(辅\\)": "SupportGemRapidDecay",
+		"SkillGemShadowBlades": "幻影之刃",
+		"幻影之刃": "SkillGemShadowBlades",
+		"SupportGemClusterTrap": "散弹陷阱\\(辅\\)",
+		"散弹陷阱\\(辅\\)": "SupportGemClusterTrap",
+		"SkillGemSunder": "大地震击",
+		"大地震击": "SkillGemSunder",
+		"SkillGemFrostBolt": "寒冰弹",
+		"寒冰弹": "SkillGemFrostBolt",
+		"SkillGemFrostBoltNova": "漩涡",
+		"漩涡": "SkillGemFrostBoltNova",
+		"SkillGemMeleeTotem": "先祖卫士",
+		"先祖卫士": "SkillGemMeleeTotem",
+		"SkillGemSlashTotem": "先祖大剑师",
+		"先祖大剑师": "SkillGemSlashTotem",
+		"SkillGemAncestralWarchief": "先祖战士长",
+		"先祖战士长": "SkillGemAncestralWarchief",
+		"SupportGemElementalFocus": "元素集中\\(辅\\)",
+		"元素集中\\(辅\\)": "SupportGemElementalFocus",
+		"SupportGemMinefield": "地雷网\\(辅\\)",
+		"地雷网\\(辅\\)": "SupportGemMinefield",
+		"SupportGemTrapCooldown": "陷阱冷却\\(辅\\)",
+		"陷阱冷却\\(辅\\)": "SupportGemTrapCooldown",
+		"SkillGemFireBeam": "灼热光线",
+		"灼热光线": "SkillGemFireBeam",
+		"SupportGemCastWhileChannelling": "吟唱时施放\\(辅\\)",
+		"吟唱时施放\\(辅\\)": "SupportGemCastWhileChannelling",
+		"SupportGemVaalSoulHarvesting": "瓦尔\\.灵魂收割",
+		"瓦尔\\.灵魂收割": "SupportGemVaalSoulHarvesting",
+		"SupportGemIgniteProliferation": "点燃扩散\\(辅\\)",
+		"点燃扩散\\(辅\\)": "SupportGemIgniteProliferation",
+		"SupportGemChanceToBleed": "几率流血\\(辅\\)",
+		"几率流血\\(辅\\)": "SupportGemChanceToBleed",
+		"SupportGemLesserPoison": "低阶毒化\\(辅\\)",
+		"低阶毒化\\(辅\\)": "SupportGemLesserPoison",
+		"SupportGemDeadlyAilments": "致命异常状态\\(辅\\)",
+		"致命异常状态\\(辅\\)": "SupportGemDeadlyAilments",
+		"SupportGemTemporaryForTutorial": "低阶减小魔力消耗\\(辅\\)",
+		"低阶减小魔力消耗\\(辅\\)": "SupportGemTemporaryForTutorial",
+		"SupportGemDecay": "腐蚀\\(辅\\)",
+		"腐蚀\\(辅\\)": "SupportGemDecay",
+		"SupportGemEfficacy": "效能\\(辅\\)",
+		"效能\\(辅\\)": "SupportGemEfficacy",
+		"SupportGemVileToxins": "猛毒\\(辅\\)",
+		"猛毒\\(辅\\)": "SupportGemVileToxins",
+		"SupportGemMaim": "瘫痪\\(辅\\)",
+		"瘫痪\\(辅\\)": "SupportGemMaim",
+		"SupportGemImmolate": "献祭\\(辅\\)",
+		"献祭\\(辅\\)": "SupportGemImmolate",
+		"SupportGemUnboundAilments": "异常爆发\\(辅\\)",
+		"异常爆发\\(辅\\)": "SupportGemUnboundAilments",
+		"SupportGemBrutality": "残暴\\(辅\\)",
+		"残暴\\(辅\\)": "SupportGemBrutality",
+		"SupportGemRuthless": "无情\\(辅\\)",
+		"无情\\(辅\\)": "SupportGemRuthless",
+		"SupportGemOnslaught": "猛攻\\(辅\\)",
+		"猛攻\\(辅\\)": "SupportGemOnslaught",
+		"SupportGemArcaneSurge": "秘术增强\\(辅\\)",
+		"秘术增强\\(辅\\)": "SupportGemArcaneSurge",
+		"SkillGemDarkPact": "暗夜血契",
+		"暗夜血契": "SkillGemDarkPact",
+		"SkillGemStormBurst": "裂风雷球",
+		"裂风雷球": "SkillGemStormBurst",
+		"SkillGemInfernalSweep": "炼狱裂击",
+		"炼狱裂击": "SkillGemInfernalSweep",
+		"SkillGemCorpseEruption": "火葬",
+		"火葬": "SkillGemCorpseEruption",
+		"SkillGemCorpseWarp": "灵体转换",
+		"灵体转换": "SkillGemCorpseWarp",
+		"SkillGemSpectralSpinningWeapon": "灵体武器",
+		"灵体武器": "SkillGemSpectralSpinningWeapon",
+		"SkillGemTectonicSlam": "破釜一击",
+		"破釜一击": "SkillGemTectonicSlam",
+		"SupportGemStormBarrier": "灌能吟唱\\(辅\\)",
+		"灌能吟唱\\(辅\\)": "SupportGemStormBarrier",
+		"SupportGemParallelProjectiles": "齐射\\(辅\\)",
+		"齐射\\(辅\\)": "SupportGemParallelProjectiles",
+		"SupportGemSpellCascade": "多重范围施法\\(辅\\)",
+		"多重范围施法\\(辅\\)": "SupportGemSpellCascade",
+		"SupportGemSpiritStrike": "先祖召唤\\(辅\\)",
+		"先祖召唤\\(辅\\)": "SupportGemSpiritStrike",
+		"SupportGemSummonGhostOnKill": "召唤幻影(辅)",
+		"召唤幻影(辅)": "SupportGemSummonGhostOnKill",
+		"SupportGemMirageArcher": "幻影射手\\(辅\\)",
+		"幻影射手\\(辅\\)": "SupportGemMirageArcher",
+		"SkillGemNewVulnerability": "脆弱",
+		"脆弱": "SkillGemNewVulnerability",
+		"SkillGemCaptureMonster": "捕获魔物",
+		"捕获魔物": "SkillGemCaptureMonster",
+		"SkillGemShrapnelTrap": "爆炸陷阱",
+		"爆炸陷阱": "SkillGemShrapnelTrap",
+		"SkillGemIceSiphonTrap": "虹吸陷阱",
+		"虹吸陷阱": "SkillGemIceSiphonTrap",
+		"SkillGemFlamethrowerTrap": "掷火陷阱",
+		"掷火陷阱": "SkillGemFlamethrowerTrap",
+		"SkillGemLightningTowerTrap": "电塔陷阱",
+		"电塔陷阱": "SkillGemLightningTowerTrap",
+		"SkillGemPhysCascadeTrap": "震波陷阱",
+		"震波陷阱": "SkillGemPhysCascadeTrap",
+		"SkillGemVaalFleshOffering": "瓦尔\\.血肉奉献",
+		"瓦尔\\.血肉奉献": "SkillGemVaalFleshOffering",
+		"SkillGemVaalEarthquake": "瓦尔\\.震地",
+		"瓦尔\\.震地": "SkillGemVaalEarthquake",
+		"SkillGemVaalBlight": "瓦尔\\.枯萎",
+		"瓦尔\\.枯萎": "SkillGemVaalBlight",
+		"SupportGemFrenzyPowerOnTrapTrigger": "充能陷阱(辅)",
+		"充能陷阱(辅)": "SupportGemFrenzyPowerOnTrapTrigger",
+		"SupportGemChargedMines": "充能地雷(辅)",
+		"充能地雷(辅)": "SupportGemChargedMines",
+		"SkillGemVaalAncestralWarchief": "瓦尔\\.先祖战士长",
+		"瓦尔\\.先祖战士长": "SkillGemVaalAncestralWarchief",
+		"SkillGemConsecratedPath": "奉献之路",
+		"奉献之路": "SkillGemConsecratedPath",
+		"SkillGemSmite": "惩击",
+		"惩击": "SkillGemSmite",
+		"SkillGemScourgeArrow": "天灾之箭",
+		"天灾之箭": "SkillGemScourgeArrow",
+		"SkillGemToxicRain": "毒雨",
+		"毒雨": "SkillGemToxicRain",
+		"SkillGemSummonRelic": "召唤圣物",
+		"召唤圣物": "SkillGemSummonRelic",
+		"SupportGemChaosAttacks": "凋零之触(辅)",
+		"凋零之触(辅)": "SupportGemChaosAttacks",
+		"SupportGemBonechill": "彻骨(辅)",
+		"彻骨(辅)": "SupportGemBonechill",
+		"SkillGemWinterOrb": "寒冬宝珠",
+		"寒冬宝珠": "SkillGemWinterOrb",
+		"SkillGemRendingSteel": "裂肉铁刃",
+		"裂肉铁刃": "SkillGemRendingSteel",
+		"SkillGemLancingSteel": "断金之刃",
+		"断金之刃": "SkillGemLancingSteel",
+		"SkillGemStormBrand": "风暴烙印",
+		"风暴烙印": "SkillGemStormBrand",
+		"SkillGemWarBanner": "战旗",
+		"战旗": "SkillGemWarBanner",
+		"SkillGemDreadBanner": "恐怖之旗",
+		"恐怖之旗": "SkillGemDreadBanner",
+		"SkillGemShatteringSteel": "破碎铁刃",
+		"破碎铁刃": "SkillGemShatteringSteel",
+		"SupportGemMultiTotem": "多重图腾(辅)",
+		"多重图腾(辅)": "SupportGemMultiTotem",
+		"SkillGemArmageddonBrand": "末日烙印",
+		"末日烙印": "SkillGemArmageddonBrand",
+		"SkillGemRecallBrands": "烙印召回",
+		"烙印召回": "SkillGemRecallBrands",
+		"SkillGemSanctify": "净化烈焰",
+		"净化烈焰": "SkillGemSanctify",
+		"SkillGemSoulrend": "裂魂术",
+		"裂魂术": "SkillGemSoulrend",
+		"SkillGemDarkRitual": "混沌之毒",
+		"混沌之毒": "SkillGemDarkRitual",
+		"SkillGemDivineTempest": "圣怨",
+		"圣怨": "SkillGemDivineTempest",
+		"SkillGemPurge": "定罪波",
+		"定罪波": "SkillGemPurge",
+		"SupportGemEnergyShieldLeech": "能量偷取(辅)",
+		"能量偷取(辅)": "SupportGemEnergyShieldLeech",
+		"SkillGemSpellDamageAura": "奋锐光环",
+		"奋锐光环": "SkillGemSpellDamageAura",
+		"SupportGemHandcastRapidFire": "DNT Handcast Rapid Fire",
+		"DNT Handcast Rapid Fire": "SupportGemHandcastRapidFire",
+		"SkillGemDamageOverTimeAura": "怨毒光环",
+		"怨毒光环": "SkillGemDamageOverTimeAura",
+		"SupportGemHandcastSpellBoost": "法术凝聚(辅)",
+		"法术凝聚(辅)": "SupportGemHandcastSpellBoost",
+		"SupportGemHandcastAnticipation": "释出(辅)",
+		"释出(辅)": "SupportGemHandcastAnticipation",
+		"SkillGemSteelskin": "钢铁之肤",
+		"钢铁之肤": "SkillGemSteelskin",
+		"SkillGemBoneArmour": "\\[DNT\\] Bone Armour",
+		"\\[DNT\\] Bone Armour": "SkillGemBoneArmour",
+		"SkillGemDash": "冲刺",
+		"冲刺": "SkillGemDash",
+		"SkillGemQuickBlock": "\\[DNT\\] Quick Block",
+		"\\[DNT\\] Quick Block": "SkillGemQuickBlock",
+		"SkillGemReplicate": "\\[DNT\\] Replicate",
+		"\\[DNT\\] Replicate": "SkillGemReplicate",
+		"SkillGemBladestorm": "剑刃风暴",
+		"剑刃风暴": "SkillGemBladestorm",
+		"SkillGemBloodAndSand": "血与沙",
+		"血与沙": "SkillGemBloodAndSand",
+		"SkillGemBerserk": "盛怒",
+		"盛怒": "SkillGemBerserk",
+		"SkillGemPerforate": "凿击",
+		"凿击": "SkillGemPerforate",
+		"SkillGemChainHook": "钩链攻击",
+		"钩链攻击": "SkillGemChainHook",
+		"SkillGemBlitz": "DNT Blitz",
+		"DNT Blitz": "SkillGemBlitz",
+		"SupportGemCloseCombat": "近战(辅)",
+		"近战(辅)": "SupportGemCloseCombat",
+		"SupportGemShockwave": "震波(辅)",
+		"震波(辅)": "SupportGemShockwave",
+		"SkillGemFrostblink": "冰霜闪现",
+		"冰霜闪现": "SkillGemFrostblink",
+		"SkillGemPrecision": "精准",
+		"精准": "SkillGemPrecision",
+		"SkillGemFleshAndStone": "血肉与岩石",
+		"血肉与岩石": "SkillGemFleshAndStone",
+		"SupportGemImpale": "尖刺战杖",
+		"尖刺战杖": "SupportGemImpale",
+		"SkillGemSliceAndDice": "\\[DNT\\] Slice And Dice",
+		"\\[DNT\\] Slice And Dice": "SkillGemSliceAndDice",
+		"SkillGemPride": "尊严",
+		"尊严": "SkillGemPride",
+		"SupportGemPulverise": "粉碎(辅)",
+		"粉碎(辅)": "SupportGemPulverise",
+		"SupportGemRage": "怒火(辅)",
+		"怒火(辅)": "SupportGemRage",
+		"SkillGemCobraLash": "毒蛇鞭击",
+		"毒蛇鞭击": "SkillGemCobraLash",
+		"SkillGemSummonCarrionGolem": "召唤腐化魔像",
+		"召唤腐化魔像": "SkillGemSummonCarrionGolem",
+		"SkillGemWitheringStep": "凋零步",
+		"凋零步": "SkillGemWitheringStep",
+		"SkillGemPlagueBearer": "瘟疫使徒",
+		"瘟疫使徒": "SkillGemPlagueBearer",
+		"SupportGemFeedingFrenzy": "狂噬(辅)",
+		"狂噬(辅)": "SupportGemFeedingFrenzy",
+		"SupportGemDeathmark": "亡印(辅)",
+		"亡印(辅)": "SupportGemDeathmark",
+		"SkillGemSerpentStrike": "\\[DNT\\] Serpent Strike",
+		"\\[DNT\\] Serpent Strike": "SkillGemSerpentStrike",
+		"SupportGemNightblade": "夜刃(辅)",
+		"夜刃(辅)": "SupportGemNightblade",
+		"SupportGemMeatShield": "肉盾(辅)",
+		"肉盾(辅)": "SupportGemMeatShield",
+		"SkillGemStormblastMine": "雷暴地雷",
+		"雷暴地雷": "SkillGemStormblastMine",
+		"SkillGemSummonSkitterbots": "召唤飞掠者",
+		"召唤飞掠者": "SkillGemSummonSkitterbots",
+		"SupportGemHighImpactMineSupport": "高爆地雷(辅)",
+		"高爆地雷(辅)": "SupportGemHighImpactMineSupport",
+		"SkillGemPestilentStrike": "致疫打击",
+		"致疫打击": "SkillGemPestilentStrike",
+		"SkillGemVenomGyre": "剧毒旋风",
+		"剧毒旋风": "SkillGemVenomGyre",
+		"SupportGemSwiftAssembly": "迅整(辅)",
+		"迅整(辅)": "SupportGemSwiftAssembly",
+		"SkillGemShrapnelBallista": "散射弩炮",
+		"散射弩炮": "SkillGemShrapnelBallista",
+		"SupportGemArrowNova": "箭之新星(辅)",
+		"箭之新星(辅)": "SupportGemArrowNova",
+		"SupportGemBarrage": "弹幕(辅)",
+		"弹幕(辅)": "SupportGemBarrage",
+		"SkillGemEnsnaringArrow": "诱捕之箭",
+		"诱捕之箭": "SkillGemEnsnaringArrow",
+		"SkillGemArtilleryBallista": "火力弩炮",
+		"火力弩炮": "SkillGemArtilleryBallista",
+		"SupportGemAddedFireDamagePlus": "附加火焰伤害(强辅)",
+		"附加火焰伤害(强辅)": "SupportGemAddedFireDamagePlus",
+		"SupportGemAncestralCallPlus": "先祖召唤(强辅)",
+		"先祖召唤(强辅)": "SupportGemAncestralCallPlus",
+		"SupportGemBrutalityPlus": "残暴(强辅)",
+		"残暴(强辅)": "SupportGemBrutalityPlus",
+		"SupportGemBurningDamagePlus": "增加燃烧伤害(强辅)",
+		"增加燃烧伤害(强辅)": "SupportGemBurningDamagePlus",
+		"SupportGemWeaponElementalDamagePlus": "武器元素伤害(强辅)",
+		"武器元素伤害(强辅)": "SupportGemWeaponElementalDamagePlus",
+		"SupportGemFirePenetrationPlus": "火焰穿透(强辅)",
+		"火焰穿透(强辅)": "SupportGemFirePenetrationPlus",
+		"SupportGemGenerosityPlus": "和善(强辅)",
+		"和善(强辅)": "SupportGemGenerosityPlus",
+		"SupportGemMeleePhysicalDamagePlus": "近战物理伤害(强辅)",
+		"近战物理伤害(强辅)": "SupportGemMeleePhysicalDamagePlus",
+		"SupportGemMeleeSplashPlus": "近战伤害扩散(强辅)",
+		"近战伤害扩散(强辅)": "SupportGemMeleeSplashPlus",
+		"SupportGemMultistrikePlus": "多重打击(强辅)",
+		"多重打击(强辅)": "SupportGemMultistrikePlus",
+		"SupportGemAddedColdDamagePlus": "附加冰霜伤害(强辅)",
+		"附加冰霜伤害(强辅)": "SupportGemAddedColdDamagePlus",
+		"SupportGemArrowNovaPlus": "箭之新星(强辅)",
+		"箭之新星(强辅)": "SupportGemArrowNovaPlus",
+		"SupportGemCastOnCritPlus": "暴击时施放(强辅)",
+		"暴击时施放(强辅)": "SupportGemCastOnCritPlus",
+		"SupportGemChainPlus": "连锁(强辅)",
+		"连锁(强辅)": "SupportGemChainPlus",
+		"SupportGemColdPenetrationPlus": "冰霜穿透(强辅)",
+		"冰霜穿透(强辅)": "SupportGemColdPenetrationPlus",
+		"SupportGemDeadlyAilmentsPlus": "致命异常状态(强辅)",
+		"致命异常状态(强辅)": "SupportGemDeadlyAilmentsPlus",
+		"SupportGemForkPlus": "分裂(强辅)",
+		"分裂(强辅)": "SupportGemForkPlus",
+		"SupportGemGreaterMultipleProjectilesPlus": "高阶多重投射(强辅)",
+		"高阶多重投射(强辅)": "SupportGemGreaterMultipleProjectilesPlus",
+		"SupportGemSwiftAfflictionPlus": "极速腐化(强辅)",
+		"极速腐化(强辅)": "SupportGemSwiftAfflictionPlus",
+		"SupportGemVoidManipulationPlus": "虚空操纵(强辅)",
+		"虚空操纵(强辅)": "SupportGemVoidManipulationPlus",
+		"SupportGemViciousProjectilesPlus": "腐蚀箭矢(强辅)",
+		"腐蚀箭矢(强辅)": "SupportGemViciousProjectilesPlus",
+		"SupportGemAddedChaosDamagePlus": "附加混沌伤害(强辅)",
+		"附加混沌伤害(强辅)": "SupportGemAddedChaosDamagePlus",
+		"SupportGemAddedLightningDamagePlus": "附加闪电伤害(强辅)",
+		"附加闪电伤害(强辅)": "SupportGemAddedLightningDamagePlus",
+		"SupportGemBlasphemyPlus": "渎神(强辅)",
+		"渎神(强辅)": "SupportGemBlasphemyPlus",
+		"SupportGemCastWhileChannellingPlus": "吟唱时施放(强辅)",
+		"吟唱时施放(强辅)": "SupportGemCastWhileChannellingPlus",
+		"SupportGemControlledDestructionPlus": "精准破坏(强辅)",
+		"精准破坏(强辅)": "SupportGemControlledDestructionPlus",
+		"SupportGemCurseOnHitPlus": "击中附加诅咒(强辅)",
+		"击中附加诅咒(强辅)": "SupportGemCurseOnHitPlus",
+		"SupportGemElementalFocusPlus": "元素集中(强辅)",
+		"元素集中(强辅)": "SupportGemElementalFocusPlus",
+		"SupportGemIncreasedAreaOfEffectPlus": "增大范围(强辅)",
+		"增大范围(强辅)": "SupportGemIncreasedAreaOfEffectPlus",
+		"SupportGemLightningPenetrationPlus": "闪电穿透(强辅)",
+		"闪电穿透(强辅)": "SupportGemLightningPenetrationPlus",
+		"SupportGemMinionDamagePlus": "召唤生物伤害(强辅)",
+		"召唤生物伤害(强辅)": "SupportGemMinionDamagePlus",
+		"SupportGemSpellCascadePlus": "多重范围施法(强辅)",
+		"多重范围施法(强辅)": "SupportGemSpellCascadePlus",
+		"SupportGemSpellEchoPlus": "施法回响(强辅)",
+		"施法回响(强辅)": "SupportGemSpellEchoPlus",
+		"SupportGemUnboundAilmentsPlus": "异常爆发(强辅)",
+		"异常爆发(强辅)": "SupportGemUnboundAilmentsPlus",
+		"SupportGemUnleashPlus": "施出(强辅)",
+		"施出(强辅)": "SupportGemUnleashPlus",
+		"JewelStr": "赤红珠宝",
+		"赤红珠宝": "JewelStr",
+		"JewelDex": "翠绿珠宝",
+		"翠绿珠宝": "JewelDex",
+		"JewelInt": "钴蓝珠宝",
+		"钴蓝珠宝": "JewelInt",
+		"JewelPrismatic": "三相珠宝",
+		"三相珠宝": "JewelPrismatic",
+		"JewelAbyssMelee": "凶残之凝珠宝",
+		"凶残之凝珠宝": "JewelAbyssMelee",
+		"JewelAbyssRanged": "锐利之凝珠宝",
+		"锐利之凝珠宝": "JewelAbyssRanged",
+		"JewelAbyssCaster": "安睡之凝珠宝",
+		"安睡之凝珠宝": "JewelAbyssCaster",
+		"JewelAbyssSummoner": "苍白之凝珠宝",
+		"苍白之凝珠宝": "JewelAbyssSummoner",
+		"JewelTimeless": "永恒珠宝",
+		"永恒珠宝": "JewelTimeless",
+		"MapTier1_1": "咒怨陵墓",
+		"咒怨陵墓": "MapTier1_1",
+		"MapTier1_2": "禁魂炎狱",
+		"禁魂炎狱": "MapTier1_2",
+		"MapTier1_3": "幽暗地穴",
+		"幽暗地穴": "MapTier1_3",
+		"MapTier1_4": "长草遗迹",
+		"长草遗迹": "MapTier1_4",
+		"MapTier1_5": "暮色沙丘",
+		"暮色沙丘": "MapTier1_5",
+		"MapTier1_6": "荒芜湖域",
+		"荒芜湖域": "MapTier1_6",
+		"MapTier1_7": "晴空幽岛",
+		"晴空幽岛": "MapTier1_7",
+		"MapTier1_8": "密林果园",
+		"密林果园": "MapTier1_8",
+		"MapTier2_1": "毒牙海港",
+		"毒牙海港": "MapTier2_1",
+		"MapTier2_2": "古兵工厂",
+		"古兵工厂": "MapTier2_2",
+		"MapTier2_3": "惊惧树丛",
+		"惊惧树丛": "MapTier2_3",
+		"MapTier2_4": "滨海山丘",
+		"滨海山丘": "MapTier2_4",
+		"MapTier2_5": "晨曦墓地",
+		"晨曦墓地": "MapTier2_5",
+		"MapTier2_6": "剧毒水道",
+		"剧毒水道": "MapTier2_6",
+		"MapTier2_7": "崩坏长廊",
+		"崩坏长廊": "MapTier2_7",
+		"MapTier3_1": "赤贫居所",
+		"赤贫居所": "MapTier3_1",
+		"MapTier3_2": "巨蛛巢穴",
+		"巨蛛巢穴": "MapTier3_2",
+		"MapTier3_3": "瓦尔金字塔",
+		"瓦尔金字塔": "MapTier3_3",
+		"MapTier3_4": "危机海礁",
+		"危机海礁": "MapTier3_4",
+		"MapTier3_5": "孢子空谷",
+		"孢子空谷": "MapTier3_5",
+		"MapTier3_6": "阴晦泥滩",
+		"阴晦泥滩": "MapTier3_6",
+		"MapTier3_7": "古博物馆",
+		"古博物馆": "MapTier3_7",
+		"MapTier4_1": "古石陵墓",
+		"古石陵墓": "MapTier4_1",
+		"MapTier4_2": "密草神殿",
+		"密草神殿": "MapTier4_2",
+		"MapTier4_3": "冰冷通道",
+		"冰冷通道": "MapTier4_3",
+		"MapTier4_4": "暮光海滩",
+		"暮光海滩": "MapTier4_4",
+		"MapTier4_5": "巨蛛之林",
+		"巨蛛之林": "MapTier4_5",
+		"MapTier4_6": "月色回廊",
+		"月色回廊": "MapTier4_6",
+		"MapTier5_1": "地底之河",
+		"地底之河": "MapTier5_1",
+		"MapTier5_2": "怒浪之港",
+		"怒浪之港": "MapTier5_2",
+		"MapTier5_3": "瘴气泥沼",
+		"瘴气泥沼": "MapTier5_3",
+		"MapTier5_4": "堕影墓场",
+		"堕影墓场": "MapTier5_4",
+		"MapTier5_5": "疾风峡湾",
+		"疾风峡湾": "MapTier5_5",
+		"MapTier5_6": "魅影别墅",
+		"魅影别墅": "MapTier5_6",
+		"MapTier6_1": "夺魂之殿",
+		"夺魂之殿": "MapTier6_1",
+		"MapTier6_2": "异蛛巢穴",
+		"异蛛巢穴": "MapTier6_2",
+		"MapTier6_3": "致命岩滩",
+		"致命岩滩": "MapTier6_3",
+		"MapTier6_4": "旱木林地",
+		"旱木林地": "MapTier6_4",
+		"MapTier6_5": "激战柱廊",
+		"激战柱廊": "MapTier6_5",
+		"MapTier7_1": "远古街区",
+		"远古街区": "MapTier7_1",
+		"MapTier7_2": "死寂泥沟",
+		"死寂泥沟": "MapTier7_2",
+		"MapTier7_3": "积水矿坑",
+		"积水矿坑": "MapTier7_3",
+		"MapTier7_4": "剧毒林谷",
+		"剧毒林谷": "MapTier7_4",
+		"MapTier7_5": "花园迷宫",
+		"花园迷宫": "MapTier7_5",
+		"MapTier8_1": "幽魂监牢",
+		"幽魂监牢": "MapTier8_1",
+		"MapTier8_2": "炙阳峡谷",
+		"炙阳峡谷": "MapTier8_2",
+		"MapTier8_3": "夜语幽林",
+		"夜语幽林": "MapTier8_3",
+		"MapTier8_4": "干潮林地",
+		"干潮林地": "MapTier8_4",
+		"MapTier9_1": "滨海幽穴",
+		"滨海幽穴": "MapTier9_1",
+		"MapTier9_2": "冥神之域",
+		"冥神之域": "MapTier9_2",
+		"MapTier9_3": "冰川",
+		"冰川": "MapTier9_3",
+		"MapTier9_4": "神主居所",
+		"神主居所": "MapTier9_4",
+		"MapTier10_1": "魔影墓场",
+		"魔影墓场": "MapTier10_1",
+		"MapTier10_2": "海风高原",
+		"海风高原": "MapTier10_2",
+		"MapTier10_3": "远古市集",
+		"远古市集": "MapTier10_3",
+		"MapTier11_1": "熔岩之殿",
+		"熔岩之殿": "MapTier11_1",
+		"MapTier11_2": "苦行之域",
+		"苦行之域": "MapTier11_2",
+		"MapTier11_3": "恶灵学院",
+		"恶灵学院": "MapTier11_3",
+		"MapTier12_1": "炽炎船坞",
+		"炽炎船坞": "MapTier12_1",
+		"MapTier12_2": "奇术秘殿",
+		"奇术秘殿": "MapTier12_2",
+		"MapTier13_1": "神域之殿",
+		"神域之殿": "MapTier13_1",
+		"MapTier13_2": "奇术之庭",
+		"奇术之庭": "MapTier13_2",
+		"MapTier14_1": "瓦尔密殿",
+		"瓦尔密殿": "MapTier14_1",
+		"Map2Tier1_5": "巨坑",
+		"巨坑": "Map2Tier1_5",
+		"Map2Tier1_7": "贫瘠之地",
+		"贫瘠之地": "Map2Tier1_7",
+		"Map2Tier2_2": "秘密通道",
+		"秘密通道": "Map2Tier2_2",
+		"Map2Tier3_5": "水晶洞穴",
+		"水晶洞穴": "Map2Tier3_5",
+		"Map2Tier4_1": "竞技场",
+		"竞技场": "Map2Tier4_1",
+		"Map2Tier4_7": "魔灵幻狱",
+		"魔灵幻狱": "Map2Tier4_7",
+		"Map2Tier9_5": "畸形亡域",
+		"畸形亡域": "Map2Tier9_5",
+		"Map2Tier10_4": "火山炎域",
+		"火山炎域": "Map2Tier10_4",
+		"Map2Tier10_5": "古堡",
+		"古堡": "Map2Tier10_5",
+		"Map2Tier12_3": "幽影遗址",
+		"幽影遗址": "Map2Tier12_3",
+		"Map2Tier13_1": "荒地",
+		"荒地": "Map2Tier13_1",
+		"Map2Tier13_3": "挖掘场",
+		"挖掘场": "Map2Tier13_3",
+		"Map2Tier13_4": "危机水道",
+		"危机水道": "Map2Tier13_4",
+		"Map2Tier14_5": "广场",
+		"广场": "Map2Tier14_5",
+		"Map2Tier15_1": "核心",
+		"核心": "Map2Tier15_1",
+		"Map2Tier15_2": "寂灵之渊",
+		"寂灵之渊": "Map2Tier15_2",
+		"Map2Tier15_3": "大决斗场",
+		"大决斗场": "Map2Tier15_3",
+		"MapAtlasArcadeShaped": "崩坏长廊\\(塑\\)",
+		"崩坏长廊\\(塑\\)": "MapAtlasArcadeShaped",
+		"MapAtlasCrystalOreShaped": "冰冷通道\\(塑\\)",
+		"冰冷通道\\(塑\\)": "MapAtlasCrystalOreShaped",
+		"MapAtlasDesertShaped": "贫瘠之地\\(塑\\)",
+		"贫瘠之地\\(塑\\)": "MapAtlasDesertShaped",
+		"MapAtlasJungleValleyShaped": "剧毒林谷\\(塑\\)",
+		"剧毒林谷\\(塑\\)": "MapAtlasJungleValleyShaped",
+		"MapAtlasBeach": "危岩海滩",
+		"危岩海滩": "MapAtlasBeach",
+		"MapAtlasBeachShaped": "危岩海滩\\(塑\\)",
+		"危岩海滩\\(塑\\)": "MapAtlasBeachShaped",
+		"MapAtlasFactory": "工厂遗迹",
+		"工厂遗迹": "MapAtlasFactory",
+		"MapAtlasFactoryShaped": "工厂遗迹\\(塑\\)",
+		"工厂遗迹\\(塑\\)": "MapAtlasFactoryShaped",
+		"MapAtlasGhettoShaped": "赤贫居所\\(塑\\)",
+		"赤贫居所\\(塑\\)": "MapAtlasGhettoShaped",
+		"MapAtlasOasis": "荒漠绿洲",
+		"荒漠绿洲": "MapAtlasOasis",
+		"MapAtlasOasisShaped": "荒漠绿洲\\(塑\\)",
+		"荒漠绿洲\\(塑\\)": "MapAtlasOasisShaped",
+		"MapAtlasAridLakeShaped": "荒芜湖域\\(塑\\)",
+		"荒芜湖域\\(塑\\)": "MapAtlasAridLakeShaped",
+		"MapAtlasCavernShaped": "积水矿坑\\(塑\\)",
+		"积水矿坑\\(塑\\)": "MapAtlasCavernShaped",
+		"MapAtlasChannelShaped": "秘密通道\\(塑\\)",
+		"秘密通道\\(塑\\)": "MapAtlasChannelShaped",
+		"MapAtlasGrottoShaped": "幽暗地穴\\(塑\\)",
+		"幽暗地穴\\(塑\\)": "MapAtlasGrottoShaped",
+		"MapAtlasMarshes": "绝望沼泽",
+		"绝望沼泽": "MapAtlasMarshes",
+		"MapAtlasMarshesShaped": "绝望沼泽\\(塑\\)",
+		"绝望沼泽\\(塑\\)": "MapAtlasMarshesShaped",
+		"MapAtlasSewerShaped": "剧毒水道\\(塑\\)",
+		"剧毒水道\\(塑\\)": "MapAtlasSewerShaped",
+		"MapAtlasVaalPyramidShaped": "瓦尔金字塔\\(塑\\)",
+		"瓦尔金字塔\\(塑\\)": "MapAtlasVaalPyramidShaped",
+		"MapAtlasAcademyShaped": "恶灵学院\\(塑\\)",
+		"恶灵学院\\(塑\\)": "MapAtlasAcademyShaped",
+		"MapAtlasAcidLakes": "强酸洞穴",
+		"强酸洞穴": "MapAtlasAcidLakes",
+		"MapAtlasAcidLakesShaped": "强酸洞穴\\(塑\\)",
+		"强酸洞穴\\(塑\\)": "MapAtlasAcidLakesShaped",
+		"MapAtlasDungeonShaped": "禁魂炎狱\\(塑\\)",
+		"禁魂炎狱\\(塑\\)": "MapAtlasDungeonShaped",
+		"MapAtlasGraveyardShaped": "堕影墓场\\(塑\\)",
+		"堕影墓场\\(塑\\)": "MapAtlasGraveyardShaped",
+		"MapAtlasPhantasmagoriaShaped": "魔灵幻狱\\(塑\\)",
+		"魔灵幻狱\\(塑\\)": "MapAtlasPhantasmagoriaShaped",
+		"MapAtlasVillaShaped": "魅影别墅\\(塑\\)",
+		"魅影别墅\\(塑\\)": "MapAtlasVillaShaped",
+		"MapAtlasWastePoolShaped": "死寂泥沟\\(塑\\)",
+		"死寂泥沟\\(塑\\)": "MapAtlasWastePoolShaped",
+		"MapAtlasBurialChambers": "幽闭墓领",
+		"幽闭墓领": "MapAtlasBurialChambers",
+		"MapAtlasBurialChambersShaped": "幽闭墓领\\(塑\\)",
+		"幽闭墓领\\(塑\\)": "MapAtlasBurialChambersShaped",
+		"MapAtlasDryPeninsulaShaped": "干潮林地\\(塑\\)",
+		"干潮林地\\(塑\\)": "MapAtlasDryPeninsulaShaped",
+		"MapAtlasDunesShaped": "暮色沙丘\\(塑\\)",
+		"暮色沙丘\\(塑\\)": "MapAtlasDunesShaped",
+		"MapAtlasMesa": "赤红山地",
+		"赤红山地": "MapAtlasMesa",
+		"MapAtlasMesaShaped": "赤红山地\\(塑\\)",
+		"赤红山地\\(塑\\)": "MapAtlasMesaShaped",
+		"MapAtlasPitShaped": "巨坑\\(塑\\)",
+		"巨坑\\(塑\\)": "MapAtlasPitShaped",
+		"MapAtlasPrimordialPool": "起源之池",
+		"起源之池": "MapAtlasPrimordialPool",
+		"MapAtlasPrimordialPoolShaped": "起源之池\\(塑\\)",
+		"起源之池\\(塑\\)": "MapAtlasPrimordialPoolShaped",
+		"MapAtlasSpiderLairShaped": "巨蛛巢穴\\(塑\\)",
+		"巨蛛巢穴\\(塑\\)": "MapAtlasSpiderLairShaped",
+		"MapAtlasTower": "高塔",
+		"高塔": "MapAtlasTower",
+		"MapAtlasTowerShaped": "高塔\\(塑\\)",
+		"高塔\\(塑\\)": "MapAtlasTowerShaped",
+		"MapAtlasCanyonShaped": "炙阳峡谷\\(塑\\)",
+		"炙阳峡谷\\(塑\\)": "MapAtlasCanyonShaped",
+		"MapAtlasQuarryShaped": "水晶洞穴\\(塑\\)",
+		"水晶洞穴\\(塑\\)": "MapAtlasQuarryShaped",
+		"MapAtlasRacecourse": "巨型竞技场",
+		"巨型竞技场": "MapAtlasRacecourse",
+		"MapAtlasRacecourseShaped": "巨型竞技场\\(塑\\)",
+		"巨型竞技场\\(塑\\)": "MapAtlasRacecourseShaped",
+		"MapAtlasRamparts": "奇迹之墙",
+		"奇迹之墙": "MapAtlasRamparts",
+		"MapAtlasRampartsShaped": "奇迹之墙\\(塑\\)",
+		"奇迹之墙\\(塑\\)": "MapAtlasRampartsShaped",
+		"MapAtlasSpiderForestShaped": "巨蛛之林\\(塑\\)",
+		"巨蛛之林\\(塑\\)": "MapAtlasSpiderForestShaped",
+		"MapAtlasStrandShaped": "致命岩滩\\(塑\\)",
+		"致命岩滩\\(塑\\)": "MapAtlasStrandShaped",
+		"MapAtlasThicketShaped": "惊惧树丛\\(塑\\)",
+		"惊惧树丛\\(塑\\)": "MapAtlasThicketShaped",
+		"MapAtlasVaalCity": "远古之城",
+		"远古之城": "MapAtlasVaalCity",
+		"MapAtlasVaalCityShaped": "远古之城\\(塑\\)",
+		"远古之城\\(塑\\)": "MapAtlasVaalCityShaped",
+		"MapAtlasWharfShaped": "毒牙海港\\(塑\\)",
+		"毒牙海港\\(塑\\)": "MapAtlasWharfShaped",
+		"MapAtlasArachnidTomb": "灵虫墓穴",
+		"灵虫墓穴": "MapAtlasArachnidTomb",
+		"MapAtlasArachnidTombShaped": "灵虫墓穴\\(塑\\)",
+		"灵虫墓穴\\(塑\\)": "MapAtlasArachnidTombShaped",
+		"MapAtlasCastleRuins": "旧城废墟",
+		"旧城废墟": "MapAtlasCastleRuins",
+		"MapAtlasCastleRuinsShaped": "旧城废墟\\(塑\\)",
+		"旧城废墟\\(塑\\)": "MapAtlasCastleRuinsShaped",
+		"MapAtlasCatacombShaped": "古石陵墓\\(塑\\)",
+		"古石陵墓\\(塑\\)": "MapAtlasCatacombShaped",
+		"MapAtlasCellsShaped": "幽魂监牢\\(塑\\)",
+		"幽魂监牢\\(塑\\)": "MapAtlasCellsShaped",
+		"MapAtlasArmory": "装备库",
+		"装备库": "MapAtlasArmory",
+		"MapAtlasArmoryShaped": "装备库\\(塑\\)",
+		"装备库\\(塑\\)": "MapAtlasArmoryShaped",
+		"MapAtlasDryWoodsShaped": "旱木林地\\(塑\\)",
+		"旱木林地\\(塑\\)": "MapAtlasDryWoodsShaped",
+		"MapAtlasMudGeyserShaped": "阴晦泥滩\\(塑\\)",
+		"阴晦泥滩\\(塑\\)": "MapAtlasMudGeyserShaped",
+		"MapAtlasArachnidNestShaped": "异蛛巢穴\\(塑\\)",
+		"异蛛巢穴\\(塑\\)": "MapAtlasArachnidNestShaped",
+		"MapAtlasArenaShaped": "竞技场\\(塑\\)",
+		"竞技场\\(塑\\)": "MapAtlasArenaShaped",
+		"MapAtlasBogShaped": "瘴气泥沼\\(塑\\)",
+		"瘴气泥沼\\(塑\\)": "MapAtlasBogShaped",
+		"MapAtlasCemeteryShaped": "晨曦墓地\\(塑\\)",
+		"晨曦墓地\\(塑\\)": "MapAtlasCemeteryShaped",
+		"MapAtlasBarrows": "山林秘穴",
+		"山林秘穴": "MapAtlasBarrows",
+		"MapAtlasBarrowsShaped": "山林秘穴\\(塑\\)",
+		"山林秘穴\\(塑\\)": "MapAtlasBarrowsShaped",
+		"MapAtlasAtollShaped": "滨海山丘\\(塑\\)",
+		"滨海山丘\\(塑\\)": "MapAtlasAtollShaped",
+		"MapAtlasPierShaped": "怒浪之港\\(塑\\)",
+		"怒浪之港\\(塑\\)": "MapAtlasPierShaped",
+		"MapAtlasShoreShaped": "暮光海滩\\(塑\\)",
+		"暮光海滩\\(塑\\)": "MapAtlasShoreShaped",
+		"MapAtlasTropicalIslandShaped": "晴空幽岛\\(塑\\)",
+		"晴空幽岛\\(塑\\)": "MapAtlasTropicalIslandShaped",
+		"MapAtlasCovesShaped": "疾风峡湾\\(塑\\)",
+		"疾风峡湾\\(塑\\)": "MapAtlasCovesShaped",
+		"MapAtlasCryptShaped": "咒怨陵墓\\(塑\\)",
+		"咒怨陵墓\\(塑\\)": "MapAtlasCryptShaped",
+		"MapAtlasMuseumShaped": "古博物馆\\(塑\\)",
+		"古博物馆\\(塑\\)": "MapAtlasMuseumShaped",
+		"MapAtlasOrchardShaped": "密林果园\\(塑\\)",
+		"密林果园\\(塑\\)": "MapAtlasOrchardShaped",
+		"MapAtlasOvergrownShrineShaped": "密草神殿\\(塑\\)",
+		"密草神殿\\(塑\\)": "MapAtlasOvergrownShrineShaped",
+		"MapAtlasPromenadeShaped": "月色回廊\\(塑\\)",
+		"月色回廊\\(塑\\)": "MapAtlasPromenadeShaped",
+		"MapAtlasReefShaped": "危机海礁\\(塑\\)",
+		"危机海礁\\(塑\\)": "MapAtlasReefShaped",
+		"MapAtlasTempleShaped": "夺魂之殿\\(塑\\)",
+		"夺魂之殿\\(塑\\)": "MapAtlasTempleShaped",
+		"MapAtlasColonnadeShaped": "激战柱廊\\(塑\\)",
+		"激战柱廊\\(塑\\)": "MapAtlasColonnadeShaped",
+		"MapAtlasArsenalShaped": "古兵工厂\\(塑\\)",
+		"古兵工厂\\(塑\\)": "MapAtlasArsenalShaped",
+		"MapAtlasCourtyardShaped": "奇术之庭\\(塑\\)",
+		"奇术之庭\\(塑\\)": "MapAtlasCourtyardShaped",
+		"MapAtlasMalformationShaped": "畸形亡域\\(塑\\)",
+		"畸形亡域\\(塑\\)": "MapAtlasMalformationShaped",
+		"MapAtlasQuay": "中转码头",
+		"中转码头": "MapAtlasQuay",
+		"MapAtlasQuayShaped": "中转码头\\(塑\\)",
+		"中转码头\\(塑\\)": "MapAtlasQuayShaped",
+		"MapAtlasTerraceShaped": "花园迷宫\\(塑\\)",
+		"花园迷宫\\(塑\\)": "MapAtlasTerraceShaped",
+		"MapAtlasUndergroundRiverShaped": "地底之河\\(塑\\)",
+		"地底之河\\(塑\\)": "MapAtlasUndergroundRiverShaped",
+		"MapAtlasEstuary": "赤寒河岸",
+		"赤寒河岸": "MapAtlasEstuary",
+		"MapAtlasIvoryTemple": "白玉神庙",
+		"白玉神庙": "MapAtlasIvoryTemple",
+		"MapAtlasVault": "机关宝库",
+		"机关宝库": "MapAtlasVault",
+		"MapAtlasLair": "巢穴",
+		"巢穴": "MapAtlasLair",
+		"MapAtlasBeacon": "孤岛灯塔",
+		"孤岛灯塔": "MapAtlasBeacon",
+		"MapAtlasHighGardens": "海滨台地",
+		"海滨台地": "MapAtlasHighGardens",
+		"MapAtlasScriptorium": "破旧书库",
+		"破旧书库": "MapAtlasScriptorium",
+		"MapAtlasSulphurWastes": "荒凉原野",
+		"荒凉原野": "MapAtlasSulphurWastes",
+		"MapAtlasMineralPools": "废弃矿山",
+		"废弃矿山": "MapAtlasMineralPools",
+		"MapAtlasChimera": "奇美拉领域",
+		"奇美拉领域": "MapAtlasChimera",
+		"MapAtlasHydra": "九头蛇巢穴",
+		"九头蛇巢穴": "MapAtlasHydra",
+		"MapAtlasMinotaur": "牛头人迷宫",
+		"牛头人迷宫": "MapAtlasMinotaur",
+		"MapAtlasPhoenix": "不死鸟锻台",
+		"不死鸟锻台": "MapAtlasPhoenix",
+		"MapAtlasShapersRealm": "创世之境",
+		"创世之境": "MapAtlasShapersRealm",
+		"MapAtlasHarbingerLow": "先驱者地图",
+		"先驱者地图": "MapAtlasHarbingerLow",
+		"MapWorldsLookout": "危墙之地",
+		"危墙之地": "MapWorldsLookout",
+		"MapWorldsAlleyways": "危城巷弄",
+		"危城巷弄": "MapWorldsAlleyways",
+		"MapWorldsPen": "隐晦牢狱",
+		"隐晦牢狱": "MapWorldsPen",
+		"MapWorldsIceberg": "极寒冰原",
+		"极寒冰原": "MapWorldsIceberg",
+		"MapWorldsCage": "恶念牢笼",
+		"恶念牢笼": "MapWorldsCage",
+		"MapWorldsCitySquare": "城中广场",
+		"城中广场": "MapWorldsCitySquare",
+		"MapWorldsRelicChambers": "古藏密室",
+		"古藏密室": "MapWorldsRelicChambers",
+		"MapWorldsCourthouse": "失序教院",
+		"失序教院": "MapWorldsCourthouse",
+		"MapWorldsConservatory": "古塔内堂",
+		"古塔内堂": "MapWorldsConservatory",
+		"MapWorldsSulphurVents": "硫磺蚀岸",
+		"硫磺蚀岸": "MapWorldsSulphurVents",
+		"MapWorldsHauntedMansion": "幽魂宅邸",
+		"幽魂宅邸": "MapWorldsHauntedMansion",
+		"MapWorldsMausoleum": "王陵",
+		"王陵": "MapWorldsMausoleum",
+		"MapWorldsFields": "无边原野",
+		"无边原野": "MapWorldsFields",
+		"MapWorldsTribunal": "陨坑",
+		"陨坑": "MapWorldsTribunal",
+		"MapWorldsCoralRuins": "珊瑚遗迹",
+		"珊瑚遗迹": "MapWorldsCoralRuins",
+		"MapWorldsLaboratory": "实验密室",
+		"实验密室": "MapWorldsLaboratory",
+		"MapWorldsInfestedValley": "疫源林谷",
+		"疫源林谷": "MapWorldsInfestedValley",
+		"MapWorldsMoonTemple": "月影神殿",
+		"月影神殿": "MapWorldsMoonTemple",
+		"MapWorldsSepulchre": "阴暗墓冢",
+		"阴暗墓冢": "MapWorldsSepulchre",
+		"MapWorldsSiege": "围城",
+		"围城": "MapWorldsSiege",
+		"MapWorldsBelfry": "钟楼",
+		"钟楼": "MapWorldsBelfry",
+		"MapWorldsDefiledCathedral": "不洁教堂",
+		"不洁教堂": "MapWorldsDefiledCathedral",
+		"MapWorldsSummit": "寒顶之巅",
+		"寒顶之巅": "MapWorldsSummit",
+		"MapWorldsPark": "寂夜林苑",
+		"寂夜林苑": "MapWorldsPark",
+		"MapWorldsCrimsonTemple": "玫红神殿",
+		"玫红神殿": "MapWorldsCrimsonTemple",
+		"MapWorldsDig": "掘地之牢",
+		"掘地之牢": "MapWorldsDig",
+		"MapWorldsLavaLake": "熔岩之湖",
+		"熔岩之湖": "MapWorldsLavaLake",
+		"MapWorldsBasilica": "神圣大教堂",
+		"神圣大教堂": "MapWorldsBasilica",
+		"MapWorldsSunkenCity": "沉沦之城",
+		"沉沦之城": "MapWorldsSunkenCity",
+		"MapWorldsCarcass": "恶臭死域",
+		"恶臭死域": "MapWorldsCarcass",
+		"VaalFragment1_1": "午夜的奉献",
+		"午夜的奉献": "VaalFragment1_1",
+		"VaalFragment1_2": "黎明的奉献",
+		"黎明的奉献": "VaalFragment1_2",
+		"VaalFragment1_3": "正午的奉献",
+		"正午的奉献": "VaalFragment1_3",
+		"VaalFragment1_4": "黄昏的奉献",
+		"黄昏的奉献": "VaalFragment1_4",
+		"VaalFragment2_1": "凡人的愤怒",
+		"凡人的愤怒": "VaalFragment2_1",
+		"VaalFragment2_2": "凡人的希望",
+		"凡人的希望": "VaalFragment2_2",
+		"VaalFragment2_3": "凡人的无知",
+		"凡人的无知": "VaalFragment2_3",
+		"VaalFragment2_4": "凡人的哀伤",
+		"凡人的哀伤": "VaalFragment2_4",
+		"ProphecyFragment1": "依波之钥",
+		"依波之钥": "ProphecyFragment1",
+		"ProphecyFragment2": "亚瑞尔之钥",
+		"亚瑞尔之钥": "ProphecyFragment2",
+		"ProphecyFragment3": "尹亚之钥",
+		"尹亚之钥": "ProphecyFragment3",
+		"ProphecyFragment4": "福库尔之钥",
+		"福库尔之钥": "ProphecyFragment4",
+		"ShaperFragment1": "记忆碎片\\(凤凰\\)",
+		"记忆碎片\\(凤凰\\)": "ShaperFragment1",
+		"ShaperFragment2": "记忆碎片\\(牛头人\\)",
+		"记忆碎片\\(牛头人\\)": "ShaperFragment2",
+		"ShaperFragment3": "记忆碎片\\(奇美拉\\)",
+		"记忆碎片\\(奇美拉\\)": "ShaperFragment3",
+		"ShaperFragment4": "记忆碎片\\(九头蛇\\)",
+		"记忆碎片\\(九头蛇\\)": "ShaperFragment4",
+		"FragmentPantheonFlask": "禁灵之瓶",
+		"禁灵之瓶": "FragmentPantheonFlask",
+		"BreachFragmentFire": "索伏裂隙石",
+		"索伏裂隙石": "BreachFragmentFire",
+		"BreachFragmentCold": "托沃裂隙石",
+		"托沃裂隙石": "BreachFragmentCold",
+		"BreachFragmentLightning": "艾许裂隙石",
+		"艾许裂隙石": "BreachFragmentLightning",
+		"BreachFragmentPhysical": "乌尔尼多裂隙石",
+		"乌尔尼多裂隙石": "BreachFragmentPhysical",
+		"BreachFragmentChaos": "夏乌拉裂隙石",
+		"夏乌拉裂隙石": "BreachFragmentChaos",
+		"CurrencyVaalFragments1Complete": "献祭之礼",
+		"献祭之礼": "CurrencyVaalFragments1Complete",
+		"CurrencyVaalFragments2Complete": "凡人三觉",
+		"凡人三觉": "CurrencyVaalFragments2Complete",
+		"CurrencyProphecyFragmentsComplete": "苍白议会碎片集",
+		"苍白议会碎片集": "CurrencyProphecyFragmentsComplete",
+		"CurrencyShaperFragmentsComplete": "熔魂之匙",
+		"熔魂之匙": "CurrencyShaperFragmentsComplete",
+		"CurrencyElderFragment1": "奴役碎片",
+		"奴役碎片": "CurrencyElderFragment1",
+		"CurrencyElderFragment2": "灭绝碎片",
+		"灭绝碎片": "CurrencyElderFragment2",
+		"CurrencyElderFragment3": "压迫碎片",
+		"压迫碎片": "CurrencyElderFragment3",
+		"CurrencyElderFragment4": "清算碎片",
+		"清算碎片": "CurrencyElderFragment4",
+		"CurrencyElderFragmentsComplete": "腐坏之匙",
+		"腐坏之匙": "CurrencyElderFragmentsComplete",
+		"CurrencyUberElderFragment1": "恐怖碎片",
+		"恐怖碎片": "CurrencyUberElderFragment1",
+		"CurrencyUberElderFragment2": "空虚碎片",
+		"空虚碎片": "CurrencyUberElderFragment2",
+		"CurrencyUberElderFragment3": "塑形碎片",
+		"塑形碎片": "CurrencyUberElderFragment3",
+		"CurrencyUberElderFragment4": "知识碎片",
+		"知识碎片": "CurrencyUberElderFragment4",
+		"CurrencyUberElderFragmentsComplete": "疯狂之物",
+		"疯狂之物": "CurrencyUberElderFragmentsComplete",
+		"CurrencyBreachFragmentFire2": "索伏的充能裂隙之石",
+		"索伏的充能裂隙之石": "CurrencyBreachFragmentFire2",
+		"CurrencyBreachFragmentCold2": "托沃的充能裂隙之石",
+		"托沃的充能裂隙之石": "CurrencyBreachFragmentCold2",
+		"CurrencyBreachFragmentLightning2": "艾许的充能裂隙之石",
+		"艾许的充能裂隙之石": "CurrencyBreachFragmentLightning2",
+		"CurrencyBreachFragmentPhysical2": "乌尔尼多的充能裂隙之石",
+		"乌尔尼多的充能裂隙之石": "CurrencyBreachFragmentPhysical2",
+		"CurrencyBreachFragmentChaos2": "夏乌拉的充能裂隙之石",
+		"夏乌拉的充能裂隙之石": "CurrencyBreachFragmentChaos2",
+		"CurrencyBreachFragmentFire3": "索伏的强化裂隙之石",
+		"索伏的强化裂隙之石": "CurrencyBreachFragmentFire3",
+		"CurrencyBreachFragmentCold3": "托沃的强化裂隙之石",
+		"托沃的强化裂隙之石": "CurrencyBreachFragmentCold3",
+		"CurrencyBreachFragmentLightning3": "艾许的强化裂隙之石",
+		"艾许的强化裂隙之石": "CurrencyBreachFragmentLightning3",
+		"CurrencyBreachFragmentPhysical3": "乌尔尼多的强化裂隙之石",
+		"乌尔尼多的强化裂隙之石": "CurrencyBreachFragmentPhysical3",
+		"CurrencyBreachFragmentChaos3": "夏乌拉的强化裂隙之石",
+		"夏乌拉的强化裂隙之石": "CurrencyBreachFragmentChaos3",
+		"CurrencyBreachFragmentFire4": "索伏的纯净裂隙之石",
+		"索伏的纯净裂隙之石": "CurrencyBreachFragmentFire4",
+		"CurrencyBreachFragmentCold4": "托沃的纯净裂隙之石",
+		"托沃的纯净裂隙之石": "CurrencyBreachFragmentCold4",
+		"CurrencyBreachFragmentLightning4": "艾许的纯净裂隙之石",
+		"艾许的纯净裂隙之石": "CurrencyBreachFragmentLightning4",
+		"CurrencyBreachFragmentPhysical4": "乌尔尼多的纯净裂隙之石",
+		"乌尔尼多的纯净裂隙之石": "CurrencyBreachFragmentPhysical4",
+		"CurrencyBreachFragmentChaos4": "夏乌拉的纯净裂隙之石",
+		"夏乌拉的纯净裂隙之石": "CurrencyBreachFragmentChaos4",
+		"CurrencyLegionFragmentKarui": "永恒卡鲁印记",
+		"永恒卡鲁印记": "CurrencyLegionFragmentKarui",
+		"CurrencyLegionFragmentMaraketh": "永恒马拉克斯印记",
+		"永恒马拉克斯印记": "CurrencyLegionFragmentMaraketh",
+		"CurrencyLegionFragmentEternal": "永恒帝国印记",
+		"永恒帝国印记": "CurrencyLegionFragmentEternal",
+		"CurrencyLegionFragmentTemplar": "永恒圣堂印记",
+		"永恒圣堂印记": "CurrencyLegionFragmentTemplar",
+		"CurrencyLegionFragmentVaal": "永恒瓦尔印记",
+		"永恒瓦尔印记": "CurrencyLegionFragmentVaal",
+		"CurrencyOfferingToTheGoddess": "女神祭品",
+		"女神祭品": "CurrencyOfferingToTheGoddess",
+		"ClassicVaultKey": "古藏秘钥",
+		"古藏秘钥": "ClassicVaultKey",
+		"340VaultKey": "尘封圣物厅钥匙",
+		"尘封圣物厅钥匙": "340VaultKey",
+		"DivinationCardThreeFacesInTheDark": "黑暗三面",
+		"黑暗三面": "DivinationCardThreeFacesInTheDark",
+		"DivinationCardTheDoctor": "疯医",
+		"疯医": "DivinationCardTheDoctor",
+		"DivinationCardTheHermit": "隐士",
+		"隐士": "DivinationCardTheHermit",
+		"DivinationCardLantadorsLostLove": "兰塔朵迷惘之爱",
+		"兰塔朵迷惘之爱": "DivinationCardLantadorsLostLove",
+		"DivinationCardTheMetalsmithsGift": "铁匠的赠礼",
+		"铁匠的赠礼": "DivinationCardTheMetalsmithsGift",
+		"DivinationCardTheBattleBorn": "战火锻造",
+		"战火锻造": "DivinationCardTheBattleBorn",
+		"DivinationCardTheGladiator": "斗士",
+		"斗士": "DivinationCardTheGladiator",
+		"DivinationCardTheScholar": "学者",
+		"学者": "DivinationCardTheScholar",
+		"DivinationCardTheBrittleEmperor": "枯骨皇帝",
+		"枯骨皇帝": "DivinationCardTheBrittleEmperor",
+		"DivinationCardThePoet": "诗人",
+		"诗人": "DivinationCardThePoet",
+		"DivinationCardTheCarrionCrow": "食腐掠鸦",
+		"食腐掠鸦": "DivinationCardTheCarrionCrow",
+		"DivinationCardHope": "希望",
+		"希望": "DivinationCardHope",
+		"DivinationCardTheFiend": "劣魔",
+		"劣魔": "DivinationCardTheFiend",
+		"DivinationCardBirthOfTheThree": "三者之诞",
+		"三者之诞": "DivinationCardBirthOfTheThree",
+		"DivinationCardViniasToken": "薇妮雅的信物",
+		"薇妮雅的信物": "DivinationCardViniasToken",
+		"DivinationCardTheSummoner": "召唤师",
+		"召唤师": "DivinationCardTheSummoner",
+		"DivinationCardTheCataclysm": "巨变",
+		"巨变": "DivinationCardTheCataclysm",
+		"DivinationCardTheHunger": "饥饿",
+		"饥饿": "DivinationCardTheHunger",
+		"DivinationCardTheHoarder": "宝箱",
+		"宝箱": "DivinationCardTheHoarder",
+		"DivinationCardTheDrunkenAristocrat": "酒醉贵族",
+		"酒醉贵族": "DivinationCardTheDrunkenAristocrat",
+		"DivinationCardTheSun": "烈日",
+		"烈日": "DivinationCardTheSun",
+		"DivinationCardTheWarden": "典狱长",
+		"典狱长": "DivinationCardTheWarden",
+		"DivinationCardTheScarredMeadow": "创痕之原",
+		"创痕之原": "DivinationCardTheScarredMeadow",
+		"DivinationCardTheDarkMage": "黑暗术者",
+		"黑暗术者": "DivinationCardTheDarkMage",
+		"DivinationCardTheGemcutter": "珠宝匠",
+		"珠宝匠": "DivinationCardTheGemcutter",
+		"DivinationCardTheGambler": "赌徒",
+		"赌徒": "DivinationCardTheGambler",
+		"DivinationCardTheLover": "情人",
+		"情人": "DivinationCardTheLover",
+		"DivinationCardChaoticDisposition": "浑沌性情",
+		"浑沌性情": "DivinationCardChaoticDisposition",
+		"DivinationCardTheRoadToPower": "力量之道",
+		"力量之道": "DivinationCardTheRoadToPower",
+		"DivinationCardTheAvenger": "复仇者",
+		"复仇者": "DivinationCardTheAvenger",
+		"DivinationCardEmperorsLuck": "帝运",
+		"帝运": "DivinationCardEmperorsLuck",
+		"DivinationCardTimeLostRelic": "失落遗骨",
+		"失落遗骨": "DivinationCardTimeLostRelic",
+		"DivinationCardLuckyConnections": "好运连连",
+		"好运连连": "DivinationCardLuckyConnections",
+		"DivinationCardTheFeast": "盛宴",
+		"盛宴": "DivinationCardTheFeast",
+		"DivinationCardRainOfChaos": "混沌之雨",
+		"混沌之雨": "DivinationCardRainOfChaos",
+		"DivinationCardTheWatcher": "凝视者",
+		"凝视者": "DivinationCardTheWatcher",
+		"DivinationCardTheIncantation": "咒语",
+		"咒语": "DivinationCardTheIncantation",
+		"DivinationCardCovetedPossession": "饥渴之占",
+		"饥渴之占": "DivinationCardCovetedPossession",
+		"DivinationCardTheKingsHeart": "王者之心",
+		"王者之心": "DivinationCardTheKingsHeart",
+		"DivinationCardAbandonedWealth": "弃财求生",
+		"弃财求生": "DivinationCardAbandonedWealth",
+		"DivinationCardTheWind": "风",
+		"风": "DivinationCardTheWind",
+		"DivinationCardThePact": "协约",
+		"协约": "DivinationCardThePact",
+		"DivinationCardGemcuttersPromise": "宝石匠的允诺",
+		"宝石匠的允诺": "DivinationCardGemcuttersPromise",
+		"DivinationCardTheCelestialJusticar": "天堂执法官",
+		"天堂执法官": "DivinationCardTheCelestialJusticar",
+		"DivinationCardTheChainsThatBind": "束缚之炼",
+		"束缚之炼": "DivinationCardTheChainsThatBind",
+		"DivinationCardTheArtist": "艺者",
+		"艺者": "DivinationCardTheArtist",
+		"DivinationCardTheInventor": "发明家",
+		"发明家": "DivinationCardTheInventor",
+		"DivinationCardThePackLeader": "群聚之首",
+		"群聚之首": "DivinationCardThePackLeader",
+		"DivinationCardJackInTheBox": "惊喜盒",
+		"惊喜盒": "DivinationCardJackInTheBox",
+		"DivinationCardTheUnion": "联姻",
+		"联姻": "DivinationCardTheUnion",
+		"DivinationCardTheQueen": "女王",
+		"女王": "DivinationCardTheQueen",
+		"DivinationCardHumility": "谦逊",
+		"谦逊": "DivinationCardHumility",
+		"DivinationCardTheExplorer": "探险家",
+		"探险家": "DivinationCardTheExplorer",
+		"DivinationCardTheSpoiledPrince": "骄纵皇子",
+		"骄纵皇子": "DivinationCardTheSpoiledPrince",
+		"DivinationCardTheBetrayal": "背叛",
+		"背叛": "DivinationCardTheBetrayal",
+		"DivinationCardTheFlorasGift": "芙劳拉的赠礼",
+		"芙劳拉的赠礼": "DivinationCardTheFlorasGift",
+		"DivinationCardTheSiren": "海妖",
+		"海妖": "DivinationCardTheSiren",
+		"DivinationCardTheOneWithAll": "完人",
+		"完人": "DivinationCardTheOneWithAll",
+		"DivinationCardTheLastOneStanding": "屹立不败之人",
+		"屹立不败之人": "DivinationCardTheLastOneStanding",
+		"DivinationCardDoedresMadness": "德瑞竞之狂",
+		"德瑞竞之狂": "DivinationCardDoedresMadness",
+		"DivinationCardTheEncroachingDarkness": "黑暗来犯",
+		"黑暗来犯": "DivinationCardTheEncroachingDarkness",
+		"DivinationCardTheWrath": "怨忿",
+		"怨忿": "DivinationCardTheWrath",
+		"DivinationCardTheKingsBlade": "王者之刃",
+		"王者之刃": "DivinationCardTheKingsBlade",
+		"DivinationCardTheTrial": "远征",
+		"远征": "DivinationCardTheTrial",
+		"DivinationCardTheGentleman": "绅士之风",
+		"绅士之风": "DivinationCardTheGentleman",
+		"DivinationCardHouseOfMirrors": "明镜",
+		"明镜": "DivinationCardHouseOfMirrors",
+		"DivinationCardWealthAndPower": "钱与权",
+		"钱与权": "DivinationCardWealthAndPower",
+		"DivinationCardTheCatalyst": "灾变",
+		"灾变": "DivinationCardTheCatalyst",
+		"DivinationCardTheVast": "平壤",
+		"平壤": "DivinationCardTheVast",
+		"DivinationCardGiftOfTheGemlingQueen": "宝石皇后的赠礼",
+		"宝石皇后的赠礼": "DivinationCardGiftOfTheGemlingQueen",
+		"DivinationCardTheDragonsHeart": "龙之心",
+		"龙之心": "DivinationCardTheDragonsHeart",
+		"DivinationCardTheFox": "狡狐",
+		"狡狐": "DivinationCardTheFox",
+		"DivinationCardTheDoppelganger": "傀儡",
+		"傀儡": "DivinationCardTheDoppelganger",
+		"DivinationCardTheSurvivalist": "求生专家",
+		"求生专家": "DivinationCardTheSurvivalist",
+		"DivinationCardDeath": "死亡",
+		"死亡": "DivinationCardDeath",
+		"DivinationCardGraveKnowledge": "亡灵智慧",
+		"亡灵智慧": "DivinationCardGraveKnowledge",
+		"DivinationCardTheJester": "小丑",
+		"小丑": "DivinationCardTheJester",
+		"DivinationCardTheMercenary": "佣兵",
+		"佣兵": "DivinationCardTheMercenary",
+		"DivinationCardTheInoculated": "移花接木",
+		"移花接木": "DivinationCardTheInoculated",
+		"DivinationCardLoyalty": "忠诚",
+		"忠诚": "DivinationCardLoyalty",
+		"DivinationCardPrideBeforeTheFall": "骄者必败",
+		"骄者必败": "DivinationCardPrideBeforeTheFall",
+		"DivinationCardAudacity": "胆识",
+		"胆识": "DivinationCardAudacity",
+		"DivinationCardAssassinsFavour": "暗影恩惠",
+		"暗影恩惠": "DivinationCardAssassinsFavour",
+		"DivinationCardHuntersResolve": "猎者之愿",
+		"猎者之愿": "DivinationCardHuntersResolve",
+		"DivinationCardScholarOfTheSeas": "海洋学者",
+		"海洋学者": "DivinationCardScholarOfTheSeas",
+		"DivinationCardTheConduit": "雷针",
+		"雷针": "DivinationCardTheConduit",
+		"DivinationCardTheTower": "塔峰",
+		"塔峰": "DivinationCardTheTower",
+		"DivinationCardTheTwins": "孪生",
+		"孪生": "DivinationCardTheTwins",
+		"DivinationCardAnarchysPrice": "混乱代价",
+		"混乱代价": "DivinationCardAnarchysPrice",
+		"DivinationCardTheLich": "巫妖",
+		"巫妖": "DivinationCardTheLich",
+		"DivinationCardTheThaumaturgist": "大奇术师",
+		"大奇术师": "DivinationCardTheThaumaturgist",
+		"DivinationCardTheAesthete": "大艺术家",
+		"大艺术家": "DivinationCardTheAesthete",
+		"DivinationCardTheEnlightened": "智慧启蒙",
+		"智慧启蒙": "DivinationCardTheEnlightened",
+		"DivinationCardHuntersReward": "猎人的奖赏",
+		"猎人的奖赏": "DivinationCardHuntersReward",
+		"DivinationCardTheFletcher": "制箭者",
+		"制箭者": "DivinationCardTheFletcher",
+		"DivinationCardTheSurveyor": "勘查员",
+		"勘查员": "DivinationCardTheSurveyor",
+		"DivinationCardBowyersDream": "弓匠的梦想",
+		"弓匠的梦想": "DivinationCardBowyersDream",
+		"DivinationCardTheSurgeon": "外科医师",
+		"外科医师": "DivinationCardTheSurgeon",
+		"DivinationCardVolatilePower": "不稳定的力量",
+		"不稳定的力量": "DivinationCardVolatilePower",
+		"DivinationCardLastHope": "最后希望",
+		"最后希望": "DivinationCardLastHope",
+		"DivinationCardHubris": "狂妄",
+		"狂妄": "DivinationCardHubris",
+		"DivinationCardBlindVenture": "盲途",
+		"盲途": "DivinationCardBlindVenture",
+		"DivinationCardMercilessArmament": "无情军械",
+		"无情军械": "DivinationCardMercilessArmament",
+		"DivinationCardTheCartographer": "制图师",
+		"制图师": "DivinationCardTheCartographer",
+		"DivinationCardTheWarlord": "大军阀",
+		"大军阀": "DivinationCardTheWarlord",
+		"DivinationCardTheDemoness": "魅魔",
+		"魅魔": "DivinationCardTheDemoness",
+		"DivinationCardTheTraitor": "背叛者",
+		"背叛者": "DivinationCardTheTraitor",
+		"DivinationCardTheOffering": "奉献",
+		"奉献": "DivinationCardTheOffering",
+		"DivinationCardLostWorlds": "失落帝国",
+		"失落帝国": "DivinationCardLostWorlds",
+		"DivinationCardTheLordInBlack": "暗黑之王",
+		"暗黑之王": "DivinationCardTheLordInBlack",
+		"DivinationCardAMothersPartingGift": "母亲的礼物",
+		"母亲的礼物": "DivinationCardAMothersPartingGift",
+		"DivinationCardTheBody": "血肉之躯",
+		"血肉之躯": "DivinationCardTheBody",
+		"DivinationCardTurnTheOtherCheek": "忍辱",
+		"忍辱": "DivinationCardTurnTheOtherCheek",
+		"DivinationCardGlimmerOfHope": "希望微光",
+		"希望微光": "DivinationCardGlimmerOfHope",
+		"DivinationCardTheEthereal": "空灵",
+		"空灵": "DivinationCardTheEthereal",
+		"DivinationCardProsperity": "兴盛",
+		"兴盛": "DivinationCardProsperity",
+		"DivinationCardTheSigil": "魔符",
+		"魔符": "DivinationCardTheSigil",
+		"DivinationCardTheDapperProdigy": "极致不凡",
+		"极致不凡": "DivinationCardTheDapperProdigy",
+		"DivinationCardTheRabidRhoa": "疯狂恐喙鸟",
+		"疯狂恐喙鸟": "DivinationCardTheRabidRhoa",
+		"DivinationCardTheSoul": "灵魂",
+		"灵魂": "DivinationCardTheSoul",
+		"DivinationCardTheLion": "雄狮",
+		"雄狮": "DivinationCardTheLion",
+		"DivinationCardTheDragon": "巨龙",
+		"巨龙": "DivinationCardTheDragon",
+		"DivinationCardRats": "鼠辈",
+		"鼠辈": "DivinationCardRats",
+		"DivinationCardTheRisk": "危机",
+		"危机": "DivinationCardTheRisk",
+		"DivinationCardTranquillity": "宁静",
+		"宁静": "DivinationCardTranquillity",
+		"DivinationCardHerMask": "她的面具",
+		"她的面具": "DivinationCardHerMask",
+		"DivinationCardTreasureHunter": "赏金猎手",
+		"赏金猎手": "DivinationCardTreasureHunter",
+		"DivinationCardEarthDrinker": "大地吞食者",
+		"大地吞食者": "DivinationCardEarthDrinker",
+		"DivinationCardTheWolfsShadow": "狼的影子",
+		"狼的影子": "DivinationCardTheWolfsShadow",
+		"DivinationCardTheArenaChampion": "竞技场冠军",
+		"竞技场冠军": "DivinationCardTheArenaChampion",
+		"DivinationCardTheSephirot": "生命之树",
+		"生命之树": "DivinationCardTheSephirot",
+		"DivinationCardTheVisionary": "梦想家",
+		"梦想家": "DivinationCardTheVisionary",
+		"DivinationCardThunderousSkies": "怒雷之空",
+		"怒雷之空": "DivinationCardThunderousSkies",
+		"DivinationCardDyingAnguish": "消逝之怒",
+		"消逝之怒": "DivinationCardDyingAnguish",
+		"DivinationCardTheImmortal": "永恒不朽",
+		"永恒不朽": "DivinationCardTheImmortal",
+		"DivinationCardTheThrone": "王座",
+		"王座": "DivinationCardTheThrone",
+		"DivinationCardBoundlessRealms": "无尽之域",
+		"无尽之域": "DivinationCardBoundlessRealms",
+		"DivinationCardTheDevastator": "蹂躏之王",
+		"蹂躏之王": "DivinationCardTheDevastator",
+		"DivinationCardDestinedToCrumble": "殒落的命运",
+		"殒落的命运": "DivinationCardDestinedToCrumble",
+		"DivinationCardShardOfFate": "命运之晶",
+		"命运之晶": "DivinationCardShardOfFate",
+		"DivinationCardHeterochromia": "阴阳眼",
+		"阴阳眼": "DivinationCardHeterochromia",
+		"DivinationCardRainTempter": "诱惑之雨",
+		"诱惑之雨": "DivinationCardRainTempter",
+		"DivinationCardTheVoid": "虚空",
+		"虚空": "DivinationCardTheVoid",
+		"DivinationCardTheTyrant": "暴虐之灵",
+		"暴虐之灵": "DivinationCardTheTyrant",
+		"DivinationCardTheWeb": "命运之网",
+		"命运之网": "DivinationCardTheWeb",
+		"DivinationCardTheHarvester": "收割者",
+		"收割者": "DivinationCardTheHarvester",
+		"DivinationCardTheLunarisPriestess": "月影女祭司",
+		"月影女祭司": "DivinationCardTheLunarisPriestess",
+		"DivinationCardEmperorOfPurity": "纯净帝王",
+		"纯净帝王": "DivinationCardEmperorOfPurity",
+		"DivinationCardTheCursedKing": "诅咒之王",
+		"诅咒之王": "DivinationCardTheCursedKing",
+		"DivinationCardTheStormcaller": "风暴使者",
+		"风暴使者": "DivinationCardTheStormcaller",
+		"DivinationCardLysahsRespite": "莉莎之息",
+		"莉莎之息": "DivinationCardLysahsRespite",
+		"DivinationCardCartographersDelight": "制图者的青睐",
+		"制图者的青睐": "DivinationCardCartographersDelight",
+		"DivinationCardDeck": "未知的命运卡",
+		"未知的命运卡": "DivinationCardDeck",
+		"DivinationCardLuckyDeck": "命运垂青",
+		"命运垂青": "DivinationCardLuckyDeck",
+		"DivinationCardLightAndTruth": "光与真实",
+		"光与真实": "DivinationCardLightAndTruth",
+		"DivinationCardLuckOfTheVaal": "瓦尔的眷顾",
+		"瓦尔的眷顾": "DivinationCardLuckOfTheVaal",
+		"DivinationCardTheEndurance": "耐久者",
+		"耐久者": "DivinationCardTheEndurance",
+		"DivinationCardThePenitent": "忏悔者",
+		"忏悔者": "DivinationCardThePenitent",
+		"DivinationCardTheWolf": "群狼之王",
+		"群狼之王": "DivinationCardTheWolf",
+		"DivinationCardDiallasSubjugation": "达拉夫人的宝石",
+		"达拉夫人的宝石": "DivinationCardDiallasSubjugation",
+		"DivinationCardTheCalling": "越界的呼唤",
+		"越界的呼唤": "DivinationCardTheCalling",
+		"DivinationCardTheValkyrie": "女之武神",
+		"女之武神": "DivinationCardTheValkyrie",
+		"DivinationCardTheFormlessSea": "无迹之海",
+		"无迹之海": "DivinationCardTheFormlessSea",
+		"DivinationCardTheOath": "力之誓言",
+		"力之誓言": "DivinationCardTheOath",
+		"DivinationCardTheScavenger": "拾荒者",
+		"拾荒者": "DivinationCardTheScavenger",
+		"DivinationCardMawrBlaidd": "狼之信物",
+		"狼之信物": "DivinationCardMawrBlaidd",
+		"DivinationCardThePorcupine": "射成筛子",
+		"射成筛子": "DivinationCardThePorcupine",
+		"DivinationCardTheComingStorm": "风暴来袭",
+		"风暴来袭": "DivinationCardTheComingStorm",
+		"DivinationCardThePolymath": "博学者",
+		"博学者": "DivinationCardThePolymath",
+		"DivinationCardTheWolverine": "金刚狼",
+		"金刚狼": "DivinationCardTheWolverine",
+		"DivinationCardMitts": "露指手套",
+		"露指手套": "DivinationCardMitts",
+		"DivinationCardTheWretched": "死灵遗物",
+		"死灵遗物": "DivinationCardTheWretched",
+		"DivinationCardTheWolvenKingsBite": "狼王之弦",
+		"狼王之弦": "DivinationCardTheWolvenKingsBite",
+		"DivinationCardTheStandoff": "冷淡",
+		"冷淡": "DivinationCardTheStandoff",
+		"DivinationCardTheForsaken": "遗弃之物",
+		"遗弃之物": "DivinationCardTheForsaken",
+		"DivinationCardTheGarishPower": "炫耀之力",
+		"炫耀之力": "DivinationCardTheGarishPower",
+		"DivinationCardLingeringRemnants": "稍纵即逝",
+		"稍纵即逝": "DivinationCardLingeringRemnants",
+		"DivinationCardTheSparkAndTheFlame": "闪光与火焰",
+		"闪光与火焰": "DivinationCardTheSparkAndTheFlame",
+		"DivinationCardTheSaintsTreasure": "圣人之礼",
+		"圣人之礼": "DivinationCardTheSaintsTreasure",
+		"DivinationCardCallToTheFirstOnes": "远古召唤",
+		"远古召唤": "DivinationCardCallToTheFirstOnes",
+		"DivinationCardTheValleyOfSteelBoxes": "金属盒子",
+		"金属盒子": "DivinationCardTheValleyOfSteelBoxes",
+		"DivinationCardMightIsRight": "正气",
+		"正气": "DivinationCardMightIsRight",
+		"DivinationCardTheOpulecent": "净白",
+		"净白": "DivinationCardTheOpulecent",
+		"DivinationCardStruckByLightning": "雷劈",
+		"雷劈": "DivinationCardStruckByLightning",
+		"DivinationCardAtzirisArsenal": "阿兹里的武器库",
+		"阿兹里的武器库": "DivinationCardAtzirisArsenal",
+		"DivinationCardTheRuthlessCeinture": "残酷之环",
+		"残酷之环": "DivinationCardTheRuthlessCeinture",
+		"DivinationCardNoTraces": "无迹可寻",
+		"无迹可寻": "DivinationCardNoTraces",
+		"DivinationCardTheRealm": "家的捷径",
+		"家的捷径": "DivinationCardTheRealm",
+		"DivinationCardTheEyeOfTheDragon": "龙之眼",
+		"龙之眼": "DivinationCardTheEyeOfTheDragon",
+		"DivinationCardTheBlazingFire": "灼热之火",
+		"灼热之火": "DivinationCardTheBlazingFire",
+		"DivinationCardLeftToFate": "听天由命",
+		"听天由命": "DivinationCardLeftToFate",
+		"DivinationCardRebirth": "重生",
+		"重生": "DivinationCardRebirth",
+		"DivinationCardTheInsatiable": "永不满足",
+		"永不满足": "DivinationCardTheInsatiable",
+		"DivinationCardTheObscured": "黑暗缭绕",
+		"黑暗缭绕": "DivinationCardTheObscured",
+		"DivinationCardTheIronBard": "坚毅诗人",
+		"坚毅诗人": "DivinationCardTheIronBard",
+		"DivinationCardForbiddenPower": "禁忌之力",
+		"禁忌之力": "DivinationCardForbiddenPower",
+		"DivinationCardTheBreach": "裂隙",
+		"裂隙": "DivinationCardTheBreach",
+		"DivinationCardTheDreamer": "追梦者",
+		"追梦者": "DivinationCardTheDreamer",
+		"DivinationCardTheWorldEater": "噬界者",
+		"噬界者": "DivinationCardTheWorldEater",
+		"DivinationCardTheDeceiver": "狡徒",
+		"狡徒": "DivinationCardTheDeceiver",
+		"DivinationCardBlessingOfGod": "神佑",
+		"神佑": "DivinationCardBlessingOfGod",
+		"DivinationCardThePuzzle": "谜团",
+		"谜团": "DivinationCardThePuzzle",
+		"DivinationCardTheWitch": "巫婆",
+		"巫婆": "DivinationCardTheWitch",
+		"DivinationCardImmortalResolve": "不朽决心",
+		"不朽决心": "DivinationCardImmortalResolve",
+		"DivinationCardTheJewellersBoon": "珠宝匠的福祉",
+		"珠宝匠的福祉": "DivinationCardTheJewellersBoon",
+		"DivinationCardTheDarkestDream": "深深黑梦",
+		"深深黑梦": "DivinationCardTheDarkestDream",
+		"DivinationCardTheMaster": "主宰",
+		"主宰": "DivinationCardTheMaster",
+		"DivinationCardTheFathomlessDepths": "无尽深渊",
+		"无尽深渊": "DivinationCardTheFathomlessDepths",
+		"DivinationCardTheUndaunted": "无畏者",
+		"无畏者": "DivinationCardTheUndaunted",
+		"DivinationCardTheAdmirer": "仰慕者",
+		"仰慕者": "DivinationCardTheAdmirer",
+		"DivinationCardTheSwordKingsSalute": "剑圣的致敬",
+		"剑圣的致敬": "DivinationCardTheSwordKingsSalute",
+		"DivinationCardTheArmyOfBlood": "鲜血大军",
+		"鲜血大军": "DivinationCardTheArmyOfBlood",
+		"DivinationCardTheCelestialStone": "天堂之石",
+		"天堂之石": "DivinationCardTheCelestialStone",
+		"DivinationCardPerfection": "至臻完美",
+		"至臻完美": "DivinationCardPerfection",
+		"DivinationCardTheDreamland": "梦境",
+		"梦境": "DivinationCardTheDreamland",
+		"DivinationCardHarmonyOfSouls": "魂之和谐",
+		"魂之和谐": "DivinationCardHarmonyOfSouls",
+		"DivinationCardTheSamuraisEye": "武士之眼",
+		"武士之眼": "DivinationCardTheSamuraisEye",
+		"DivinationCardTheHaleHeart": "壮心不已",
+		"壮心不已": "DivinationCardTheHaleHeart",
+		"DivinationCardTheMayor": "庄园主",
+		"庄园主": "DivinationCardTheMayor",
+		"DivinationCardTheUndisputed": "无可争议者",
+		"无可争议者": "DivinationCardTheUndisputed",
+		"DivinationCardTheRiteOfElements": "元素祭祀",
+		"元素祭祀": "DivinationCardTheRiteOfElements",
+		"DivinationCardThreeVoices": "三魔音",
+		"三魔音": "DivinationCardThreeVoices",
+		"DivinationCardTheProfessor": "教授",
+		"教授": "DivinationCardTheProfessor",
+		"DivinationCardTheBeast": "狂兽",
+		"狂兽": "DivinationCardTheBeast",
+		"DivinationCardTheInnocent": "无辜者",
+		"无辜者": "DivinationCardTheInnocent",
+		"DivinationCardTheWiltedRose": "枯萎玫瑰",
+		"枯萎玫瑰": "DivinationCardTheWiltedRose",
+		"DivinationCardTheEndlessDarkness": "无尽黑暗",
+		"无尽黑暗": "DivinationCardTheEndlessDarkness",
+		"DivinationCardBeautyThroughDeath": "来生之美",
+		"来生之美": "DivinationCardBeautyThroughDeath",
+		"DivinationCardThePriceOfProtection": "保护的代价",
+		"保护的代价": "DivinationCardThePriceOfProtection",
+		"DivinationCardBoonOfTheFirstOnes": "先祖赐福",
+		"先祖赐福": "DivinationCardBoonOfTheFirstOnes",
+		"DivinationCardTheTwilightMoon": "暮光之月",
+		"暮光之月": "DivinationCardTheTwilightMoon",
+		"DivinationCardTheCacophony": "不协之音",
+		"不协之音": "DivinationCardTheCacophony",
+		"DivinationCardTheSacrifice": "牺牲",
+		"牺牲": "DivinationCardTheSacrifice",
+		"DivinationCardADabOfInk": "墨水点滴",
+		"墨水点滴": "DivinationCardADabOfInk",
+		"DivinationCardTheNurse": "照料者",
+		"照料者": "DivinationCardTheNurse",
+		"DivinationCardTheMasterArtisan": "工匠大师",
+		"工匠大师": "DivinationCardTheMasterArtisan",
+		"DivinationCardTheLifeThief": "生命窃贼",
+		"生命窃贼": "DivinationCardTheLifeThief",
+		"DivinationCardTheSeeker": "寻觅者",
+		"寻觅者": "DivinationCardTheSeeker",
+		"DivinationCardTheMessenger": "信使",
+		"信使": "DivinationCardTheMessenger",
+		"DivinationCardTheMadKing": "狂王",
+		"狂王": "DivinationCardTheMadKing",
+		"DivinationCardBoonOfJustice": "司法的恩赐",
+		"司法的恩赐": "DivinationCardBoonOfJustice",
+		"DivinationCardTheJourney": "旅程",
+		"旅程": "DivinationCardTheJourney",
+		"DivinationCardArroganceOfTheVaal": "瓦尔的傲慢",
+		"瓦尔的傲慢": "DivinationCardArroganceOfTheVaal",
+		"DivinationCardTheLanding": "降临",
+		"降临": "DivinationCardTheLanding",
+		"DivinationCardTheMountain": "山脉",
+		"山脉": "DivinationCardTheMountain",
+		"DivinationCardSevenYearsBadLuck": "七年厄运",
+		"七年厄运": "DivinationCardSevenYearsBadLuck",
+		"DivinationCardTheGoldenEra": "黄金纪元",
+		"黄金纪元": "DivinationCardTheGoldenEra",
+		"DivinationCardMonochrome": "黑白世界",
+		"黑白世界": "DivinationCardMonochrome",
+		"DivinationCardDarkTemptation": "黑暗的引诱",
+		"黑暗的引诱": "DivinationCardDarkTemptation",
+		"DivinationCardAloneInTheDarkness": "黑暗中独行",
+		"黑暗中独行": "DivinationCardAloneInTheDarkness",
+		"DivinationCardSambodhisVow": "萨博辛的誓言",
+		"萨博辛的誓言": "DivinationCardSambodhisVow",
+		"DivinationCardTheLordOfCelebration": "欢庆领主",
+		"欢庆领主": "DivinationCardTheLordOfCelebration",
+		"DivinationCardVanity": "虚荣",
+		"虚荣": "DivinationCardVanity",
+		"DivinationCardImperialLegacy": "帝国的遗产",
+		"帝国的遗产": "DivinationCardImperialLegacy",
+		"DivinationCardBurningBlood": "燃烧之血",
+		"燃烧之血": "DivinationCardBurningBlood",
+		"DivinationCardThePrimordial": "起源",
+		"起源": "DivinationCardThePrimordial",
+		"DivinationCardEchoesOfLove": "爱的回音",
+		"爱的回音": "DivinationCardEchoesOfLove",
+		"DivinationCardThirstForKnowledge": "求知若渴",
+		"求知若渴": "DivinationCardThirstForKnowledge",
+		"DivinationCardAlluringBounty": "诱人的奖赏",
+		"诱人的奖赏": "DivinationCardAlluringBounty",
+		"DivinationCardTheFool": "愚人",
+		"愚人": "DivinationCardTheFool",
+		"DivinationCardPrideOfTheFirstOnes": "先祖的代价",
+		"先祖的代价": "DivinationCardPrideOfTheFirstOnes",
+		"DivinationCardTheDeepOnes": "深渊之子",
+		"深渊之子": "DivinationCardTheDeepOnes",
+		"DivinationCardTheArchmagesRightHand": "大法师的右手",
+		"大法师的右手": "DivinationCardTheArchmagesRightHand",
+		"DivinationCardDarkDreams": "黑暗之梦",
+		"黑暗之梦": "DivinationCardDarkDreams",
+		"DivinationCardBuriedTreasure": "埋葬的宝藏",
+		"埋葬的宝藏": "DivinationCardBuriedTreasure",
+		"DivinationCardDemigodsWager": "半神的赌局",
+		"半神的赌局": "DivinationCardDemigodsWager",
+		"DivinationCardTheOldMan": "老人",
+		"老人": "DivinationCardTheOldMan",
+		"DivinationCardNooksCrown": "诺克之冠",
+		"诺克之冠": "DivinationCardNooksCrown",
+		"DivinationCardTheSideQuest": "支线任务",
+		"支线任务": "DivinationCardTheSideQuest",
+		"DivinationCardThePriceOfLoyalty": "忠诚的代价",
+		"忠诚的代价": "DivinationCardThePriceOfLoyalty",
+		"DivinationCardTheHeroicShot": "英勇打击",
+		"英勇打击": "DivinationCardTheHeroicShot",
+		"DivinationCardRemembrance": "铭记",
+		"铭记": "DivinationCardRemembrance",
+		"DivinationCardMoreIsNeverEnough": "永不知足",
+		"永不知足": "DivinationCardMoreIsNeverEnough",
+		"DivinationCardVilePower": "恶毒的权力",
+		"恶毒的权力": "DivinationCardVilePower",
+		"DivinationCardTheBargain": "交易",
+		"交易": "DivinationCardTheBargain",
+		"DivinationCardAzyransReward": "阿祖兰的奖赏",
+		"阿祖兰的奖赏": "DivinationCardAzyransReward",
+		"DivinationCardTheSkeleton": "魔侍",
+		"魔侍": "DivinationCardTheSkeleton",
+		"DivinationCardTheEyeOfTerror": "恐怖之眼",
+		"恐怖之眼": "DivinationCardTheEyeOfTerror",
+		"DivinationCardTheDemon": "恶魔",
+		"恶魔": "DivinationCardTheDemon",
+		"DivinationCardAkilsProphecy": "阿凯的预言",
+		"阿凯的预言": "DivinationCardAkilsProphecy",
+		"DivinationCardTheDamned": "咒诅之灵",
+		"咒诅之灵": "DivinationCardTheDamned",
+		"DivinationCardVoidOfTheElements": "元素虚空",
+		"元素虚空": "DivinationCardVoidOfTheElements",
+		"DivinationCardTheDeal": "买卖",
+		"买卖": "DivinationCardTheDeal",
+		"DivinationCardTheWolfsLegacy": "狼王的遗产",
+		"狼王的遗产": "DivinationCardTheWolfsLegacy",
+		"DivinationCardBaitedExpectations": "前程的诱惑",
+		"前程的诱惑": "DivinationCardBaitedExpectations",
+		"DivinationCardSuccorOfTheSinless": "无罪之援",
+		"无罪之援": "DivinationCardSuccorOfTheSinless",
+		"DivinationCardUndergroundForest": "地下森林",
+		"地下森林": "DivinationCardUndergroundForest",
+		"DivinationCardTheEscape": "逃亡",
+		"逃亡": "DivinationCardTheEscape",
+		"DivinationCardDeathlyDesigns": "致命谋划",
+		"致命谋划": "DivinationCardDeathlyDesigns",
+		"DivinationCardTheChosen": "天选",
+		"天选": "DivinationCardTheChosen",
+		"DivinationCardCameriasCut": "卡梅莉亚的回报",
+		"卡梅莉亚的回报": "DivinationCardCameriasCut",
+		"DivinationCardDivineJustice": "神圣的正义",
+		"神圣的正义": "DivinationCardDivineJustice",
+		"DivinationCardTheFishmonger": "鱼贩",
+		"鱼贩": "DivinationCardTheFishmonger",
+		"DivinationCardTheBones": "骸骨",
+		"骸骨": "DivinationCardTheBones",
+		"DivinationCardFriendship": "友谊",
+		"友谊": "DivinationCardFriendship",
+		"DivinationCardTheCraving": "渴求",
+		"渴求": "DivinationCardTheCraving",
+		"DivinationCardEtchedInBlood": "以血镌刻",
+		"以血镌刻": "DivinationCardEtchedInBlood",
+		"DivinationCardSquanderedProsperity": "挥霍无度",
+		"挥霍无度": "DivinationCardSquanderedProsperity",
+		"SkillGemElementalProjectiles": "元素投掷物",
+		"元素投掷物": "SkillGemElementalProjectiles",
+		"BreachLeaguestone": "裂隙赛季石",
+		"裂隙赛季石": "BreachLeaguestone",
+		"ProphecyLeaguestone": "预言赛季石",
+		"预言赛季石": "ProphecyLeaguestone",
+		"PerandusLeaguestone": "普兰德斯赛季石",
+		"普兰德斯赛季石": "PerandusLeaguestone",
+		"EssenceLeaguestone": "精华赛季石",
+		"精华赛季石": "EssenceLeaguestone",
+		"TempestLeaguestone": "风暴赛季石",
+		"风暴赛季石": "TempestLeaguestone",
+		"TalismanLeaguestone": "魔符赛季石",
+		"魔符赛季石": "TalismanLeaguestone",
+		"AnarchyLeaguestone": "混乱赛季石",
+		"混乱赛季石": "AnarchyLeaguestone",
+		"DominationLeaguestone": "支配赛季石",
+		"支配赛季石": "DominationLeaguestone",
+		"WarbandsLeaguestone": "军团赛季石",
+		"军团赛季石": "WarbandsLeaguestone",
+		"RampageLeaguestone": "暴走赛季石",
+		"暴走赛季石": "RampageLeaguestone",
+		"BloodlinesLeaguestone": "血族赛季石",
+		"血族赛季石": "BloodlinesLeaguestone",
+		"TormentLeaguestone": "苦痛赛季石",
+		"苦痛赛季石": "TormentLeaguestone",
+		"BeyondLeaguestone": "超越赛季石",
+		"超越赛季石": "BeyondLeaguestone",
+		"OnslaughtLeaguestone": "猛攻赛季石",
+		"猛攻赛季石": "OnslaughtLeaguestone",
+		"NemesisLeaguestone": "复仇赛季石",
+		"复仇赛季石": "NemesisLeaguestone",
+		"InvasionLeaguestone": "侵略赛季石",
+		"侵略赛季石": "InvasionLeaguestone",
+		"AmbushLeaguestone": "伏击赛季石",
+		"伏击赛季石": "AmbushLeaguestone",
+		"MysteryLeaguestone": "神秘赛季石",
+		"神秘赛季石": "MysteryLeaguestone",
+		"CurrencyIncubationEssence": "低语的孕育石",
+		"低语的孕育石": "CurrencyIncubationEssence",
+		"CurrencyIncubationCurrency": "上等孕育石",
+		"上等孕育石": "CurrencyIncubationCurrency",
+		"CurrencyIncubationUniques": "单一的的孕育石",
+		"单一的的孕育石": "CurrencyIncubationUniques",
+		"CurrencyIncubationMaps": "制图师的孕育石",
+		"制图师的孕育石": "CurrencyIncubationMaps",
+		"CurrencyIncubationUniqueMaps": "异界行者孕育石",
+		"异界行者孕育石": "CurrencyIncubationUniqueMaps",
+		"CurrencyIncubationAbyss": "深渊孕育石",
+		"深渊孕育石": "CurrencyIncubationAbyss",
+		"CurrencyIncubationFragments": "破碎的孕育石",
+		"破碎的孕育石": "CurrencyIncubationFragments",
+		"CurrencyIncubationScarabs": "迷踪孕育石",
+		"迷踪孕育石": "CurrencyIncubationScarabs",
+		"CurrencyIncubationEssenceHigh": "灌注孕育石",
+		"灌注孕育石": "CurrencyIncubationEssenceHigh",
+		"CurrencyIncubationFossils": "化石孕育石",
+		"化石孕育石": "CurrencyIncubationFossils",
+		"CurrencyIncubationPerandus": "颓废孕育石",
+		"颓废孕育石": "CurrencyIncubationPerandus",
+		"CurrencyIncubationDivination": "预言者孕育石",
+		"预言者孕育石": "CurrencyIncubationDivination",
+		"CurrencyIncubationTalismans": "原始孕育石",
+		"原始孕育石": "CurrencyIncubationTalismans",
+		"CurrencyIncubationLabyrinthHelm": "附魔孕育石",
+		"附魔孕育石": "CurrencyIncubationLabyrinthHelm",
+		"CurrencyIncubationArmour6Linked": "占地者的孕育石",
+		"占地者的孕育石": "CurrencyIncubationArmour6Linked",
+		"CurrencyIncubationCurrencyMid": "豪华孕育石",
+		"豪华孕育石": "CurrencyIncubationCurrencyMid",
+		"CurrencyIncubationUniqueLeague": "失落的孕育石",
+		"失落的孕育石": "CurrencyIncubationUniqueLeague",
+		"CurrencyIncubationArmourShaperElder": "众星铸甲匠的孕育石",
+		"众星铸甲匠的孕育石": "CurrencyIncubationArmourShaperElder",
+		"CurrencyIncubationWeaponShaperElder": "众星铁匠的孕育石",
+		"众星铁匠的孕育石": "CurrencyIncubationWeaponShaperElder",
+		"CurrencyIncubationTrinketShaperElder": "众星珠宝匠的孕育石",
+		"众星珠宝匠的孕育石": "CurrencyIncubationTrinketShaperElder",
+		"CurrencyIncubationMapElder": "可怕的孕育石",
+		"可怕的孕育石": "CurrencyIncubationMapElder",
+		"CurrencyIncubationBreach": "朦胧孕育石",
+		"朦胧孕育石": "CurrencyIncubationBreach",
+		"CurrencyIncubationHarbingerShard": "预兆孕育石",
+		"预兆孕育石": "CurrencyIncubationHarbingerShard",
+		"CurrencyIncubationGem": "奇术师的孕育石",
+		"奇术师的孕育石": "CurrencyIncubationGem",
+		"CurrencyIncubationGeneric": "神秘孕育石",
+		"神秘孕育石": "CurrencyIncubationGeneric",
+		"CurrencyIncubationGemLow": "宝石匠的孕育石",
+		"宝石匠的孕育石": "CurrencyIncubationGemLow",
+		"CurrencyIncubationBestiary": "野性的孕育石",
+		"野性的孕育石": "CurrencyIncubationBestiary",
+		"FragmentUniqueShield1_1": "威能鸢盾\\(碎片\\)",
+		"威能鸢盾\\(碎片\\)": "FragmentUniqueShield1_1",
+		"FragmentUniqueSword1_1": "军团长剑\\(碎片\\)",
+		"军团长剑\\(碎片\\)": "FragmentUniqueSword1_1",
+		"FragmentUniqueStaff1_1": "帝国长杖\\(碎片\\)",
+		"帝国长杖\\(碎片\\)": "FragmentUniqueStaff1_1",
+		"FragmentUniqueBelt1_1": "饰布腰带\\(碎片\\)",
+		"饰布腰带\\(碎片\\)": "FragmentUniqueBelt1_1",
+		"FragmentUniqueQuiver1_1": "钝矢箭袋\\(碎片\\)",
+		"钝矢箭袋\\(碎片\\)": "FragmentUniqueQuiver1_1",
+		"FragmentUniqueHelmet1_1": "无情之面\\(碎片\\)",
+		"无情之面\\(碎片\\)": "FragmentUniqueHelmet1_1",
+		"ScarabBreach1": "锈蚀的裂隙圣甲虫",
+		"锈蚀的裂隙圣甲虫": "ScarabBreach1",
+		"ScarabBreach2": "闪耀的裂隙圣甲虫",
+		"闪耀的裂隙圣甲虫": "ScarabBreach2",
+		"ScarabBreach3": "镀金的裂隙圣甲虫",
+		"镀金的裂隙圣甲虫": "ScarabBreach3",
+		"ScarabMaps1": "锈蚀的制图者圣甲虫",
+		"锈蚀的制图者圣甲虫": "ScarabMaps1",
+		"ScarabMaps2": "闪耀的的制图者圣甲虫",
+		"闪耀的的制图者圣甲虫": "ScarabMaps2",
+		"ScarabMaps3": "镀金的制图者圣甲虫",
+		"镀金的制图者圣甲虫": "ScarabMaps3",
+		"ScarabUniques1": "锈蚀的遗物厅圣甲虫",
+		"锈蚀的遗物厅圣甲虫": "ScarabUniques1",
+		"ScarabUniques2": "闪耀的遗物厅圣甲虫",
+		"闪耀的遗物厅圣甲虫": "ScarabUniques2",
+		"ScarabUniques3": "镀金的遗物厅圣甲虫",
+		"镀金的遗物厅圣甲虫": "ScarabUniques3",
+		"ScarabBeasts1": "锈蚀的猎魔圣甲虫",
+		"锈蚀的猎魔圣甲虫": "ScarabBeasts1",
+		"ScarabBeasts2": "闪耀的猎魔圣甲虫",
+		"闪耀的猎魔圣甲虫": "ScarabBeasts2",
+		"ScarabBeasts3": "镀金的猎魔圣甲虫",
+		"镀金的猎魔圣甲虫": "ScarabBeasts3",
+		"ScarabShaperRares1": "锈蚀的塑界者圣甲虫",
+		"锈蚀的塑界者圣甲虫": "ScarabShaperRares1",
+		"ScarabShaperRares2": "闪耀的塑界者圣甲虫",
+		"闪耀的塑界者圣甲虫": "ScarabShaperRares2",
+		"ScarabShaperRares3": "镀金的塑界者圣甲虫",
+		"镀金的塑界者圣甲虫": "ScarabShaperRares3",
+		"ScarabElderRares1": "锈蚀的裂界者圣甲虫",
+		"锈蚀的裂界者圣甲虫": "ScarabElderRares1",
+		"ScarabElderRares2": "闪耀的裂界者圣甲虫",
+		"闪耀的裂界者圣甲虫": "ScarabElderRares2",
+		"ScarabElderRares3": "镀金的裂界者圣甲虫",
+		"镀金的裂界者圣甲虫": "ScarabElderRares3",
+		"ScarabSulphite1": "锈蚀的亚硫酸圣甲虫",
+		"锈蚀的亚硫酸圣甲虫": "ScarabSulphite1",
+		"ScarabSulphite2": "闪耀的亚硫酸圣甲虫",
+		"闪耀的亚硫酸圣甲虫": "ScarabSulphite2",
+		"ScarabSulphite3": "镀金的硫酸盐圣甲虫",
+		"镀金的硫酸盐圣甲虫": "ScarabSulphite3",
+		"ScarabDivinationCards1": "锈蚀的神恩圣甲虫",
+		"锈蚀的神恩圣甲虫": "ScarabDivinationCards1",
+		"ScarabDivinationCards2": "闪耀的神恩圣甲虫",
+		"闪耀的神恩圣甲虫": "ScarabDivinationCards2",
+		"ScarabDivinationCards3": "镀金的神恩圣甲虫",
+		"镀金的神恩圣甲虫": "ScarabDivinationCards3",
+		"ScarabTorment1": "锈蚀的苦痛圣甲虫",
+		"锈蚀的苦痛圣甲虫": "ScarabTorment1",
+		"ScarabTorment2": "闪耀的苦痛圣甲虫",
+		"闪耀的苦痛圣甲虫": "ScarabTorment2",
+		"ScarabTorment3": "镀金的苦痛圣甲虫",
+		"镀金的苦痛圣甲虫": "ScarabTorment3",
+		"ScarabStrongbox1": "锈蚀的强袭圣甲虫",
+		"锈蚀的强袭圣甲虫": "ScarabStrongbox1",
+		"ScarabStrongbox2": "闪耀的强袭圣甲虫",
+		"闪耀的强袭圣甲虫": "ScarabStrongbox2",
+		"ScarabStrongbox3": "镀金的强袭圣甲虫",
+		"镀金的强袭圣甲虫": "ScarabStrongbox3",
+		"ScarabHarbinger1": "锈蚀的先驱圣甲虫",
+		"锈蚀的先驱圣甲虫": "ScarabHarbinger1",
+		"ScarabHarbinger2": "闪耀的先驱圣甲虫",
+		"闪耀的先驱圣甲虫": "ScarabHarbinger2",
+		"ScarabHarbinger3": "镀金的先驱圣甲虫",
+		"镀金的先驱圣甲虫": "ScarabHarbinger3",
+		"ScarabPerandus1": "锈蚀的普兰德斯圣甲虫",
+		"锈蚀的普兰德斯圣甲虫": "ScarabPerandus1",
+		"ScarabPerandus2": "闪耀的普兰德斯圣甲虫",
+		"闪耀的普兰德斯圣甲虫": "ScarabPerandus2",
+		"ScarabPerandus3": "镀金的普兰德斯圣甲虫",
+		"镀金的普兰德斯圣甲虫": "ScarabPerandus3",
+		"ScarabLegion1": "锈蚀的军团圣甲虫",
+		"锈蚀的军团圣甲虫": "ScarabLegion1",
+		"ScarabLegion2": "闪耀的军团圣甲虫",
+		"闪耀的军团圣甲虫": "ScarabLegion2",
+		"ScarabLegion3": "镀金的军团圣甲虫",
+		"镀金的军团圣甲虫": "ScarabLegion3",
+		"SkillGemCoilingAssault": "\\[DNT\\] Coiling Assault",
+		"\\[DNT\\] Coiling Assault": "SkillGemCoilingAssault",
+		"SupportGemInfernalLegion": "炎军(辅)",
+		"炎军(辅)": "SupportGemInfernalLegion",
+		"Mushrune1": "清澈圣油",
+		"清澈圣油": "Mushrune1",
+		"Mushrune2": "墨色圣油",
+		"墨色圣油": "Mushrune2",
+		"Mushrune3": "琥珀圣油",
+		"琥珀圣油": "Mushrune3",
+		"Mushrune4": "翠绿圣油",
+		"翠绿圣油": "Mushrune4",
+		"Mushrune5": "水蓝圣油",
+		"水蓝圣油": "Mushrune5",
+		"Mushrune6": "天蓝圣油",
+		"天蓝圣油": "Mushrune6",
+		"Mushrune7": "紫色圣油",
+		"紫色圣油": "Mushrune7",
+		"Mushrune8": "绯红圣油",
+		"绯红圣油": "Mushrune8",
+		"Mushrune9": "漆黑圣油",
+		"漆黑圣油": "Mushrune9",
+		"Mushrune10": "乳白圣油",
+		"乳白圣油": "Mushrune10",
+		"Mushrune11": "白银圣油",
+		"白银圣油": "Mushrune11",
+		"Mushrune12": "金色圣油",
+		"金色圣油": "Mushrune12",
+		"AtlasRegionUpgradeFinal": "纯白守望石",
+		"纯白守望石": "AtlasRegionUpgradeFinal",
+		"AtlasRegionUpgrade1_1": "猩红守望石",
+		"猩红守望石": "AtlasRegionUpgrade1_1",
+		"AtlasRegionUpgrade2_1": "钴蓝守望石",
+		"钴蓝守望石": "AtlasRegionUpgrade2_1",
+		"AtlasRegionUpgrade3_1": "翠绿守望石",
+		"翠绿守望石": "AtlasRegionUpgrade3_1",
+		"AtlasRegionUpgrade4_1": "金色守望石",
+		"金色守望石": "AtlasRegionUpgrade4_1",
+		"MetamorphosisBrain": "灾变中枢",
+		"灾变中枢": "MetamorphosisBrain",
+		"MetamorphosisEye": "灾变视界",
+		"灾变视界": "MetamorphosisEye",
+		"MetamorphosisLiver": "灾变转化",
+		"灾变转化": "MetamorphosisLiver",
+		"MetamorphosisLung": "灾变呼吸",
+		"灾变呼吸": "MetamorphosisLung",
+		"MetamorphosisHeart": "灾变核心",
+		"灾变核心": "MetamorphosisHeart",
+		"AddModToRareCrusader": "圣战者的崇高石",
+		"圣战者的崇高石": "AddModToRareCrusader",
+		"AddModToRareRedeemer": "救赎者的崇高石",
+		"救赎者的崇高石": "AddModToRareRedeemer",
+		"AddModToRareHunter": "猎人的崇高石",
+		"猎人的崇高石": "AddModToRareHunter",
+		"AddModToRareWarlord": "督军的崇高石",
+		"督军的崇高石": "AddModToRareWarlord",
+		"ApplyInfluence": "觉醒者之石",
+		"觉醒者之石": "ApplyInfluence",
+		"CrashInstanceDebug": "崩溃测试",
+		"崩溃测试": "CrashInstanceDebug",
+		"DelayInstanceDebug": "延迟测试",
+		"延迟测试": "DelayInstanceDebug",
+		"DelayCrashInstanceDebug": "延迟和崩溃测试",
+		"延迟和崩溃测试": "DelayCrashInstanceDebug",
+		"AtziriDropsVaults": "女王的秘宝库",
+		"女王的秘宝库": "AtziriDropsVaults",
+		"TormentedSpiritDropsUnique": "单一罪魂",
+		"单一罪魂": "TormentedSpiritDropsUnique",
+		"ExileDropsAllRare": "富有的流放者",
+		"富有的流放者": "ExileDropsAllRare",
+		"ExileSummonsWarband": "侦查兵",
+		"侦查兵": "ExileSummonsWarband",
+		"StrongboxSpawnsExile": "准备伏击",
+		"准备伏击": "StrongboxSpawnsExile",
+		"AlchemistDropsAlchemyOrb": "炼金师",
+		"炼金师": "AlchemistDropsAlchemyOrb",
+		"RoyalActBossDropsRegalOrb": "富豪之死",
+		"富豪之死": "RoyalActBossDropsRegalOrb",
+		"VaalSideBossDropsVaalOrb": "污染源",
+		"污染源": "VaalSideBossDropsVaalOrb",
+		"IzaroDropsAdditionalTreasureKey": "帝王的宝库",
+		"帝王的宝库": "IzaroDropsAdditionalTreasureKey",
+		"InnerTreasureMonsterDropsAdditionalUnique": "贪婪的复仇",
+		"贪婪的复仇": "InnerTreasureMonsterDropsAdditionalUnique",
+		"UniqueMonsterDropsUnique": "测试",
+		"测试": "UniqueMonsterDropsUnique",
+		"HillockDropsTheAnvil": "铁匠",
+		"铁匠": "HillockDropsTheAnvil",
+		"PossessedMonsterSpawnsTormentedSpirit": "驱魔",
+		"驱魔": "PossessedMonsterSpawnsTormentedSpirit",
+		"MapBossDropsRareMap": "狂想者之梦境",
+		"狂想者之梦境": "MapBossDropsRareMap",
+		"MapShavronneBrutus": "审美家精神",
+		"审美家精神": "MapShavronneBrutus",
+		"MapKoleBrutus": "好战友",
+		"好战友": "MapKoleBrutus",
+		"MapDoedreStoneCircle": "女巫之回音",
+		"女巫之回音": "MapDoedreStoneCircle",
+		"MapKadakaKuduku": "不幸之神",
+		"不幸之神": "MapKadakaKuduku",
+		"MapMaligaroFidelitas": "突变之回音",
+		"突变之回音": "MapMaligaroFidelitas",
+		"MapDaressoMerveil": "失落爱情之回音",
+		"失落爱情之回音": "MapDaressoMerveil",
+		"MapExtraHaku": "地方的大师需要支持",
+		"地方的大师需要支持": "MapExtraHaku",
+		"MapCorruptedSideArea": "隐藏瓦尔通道",
+		"隐藏瓦尔通道": "MapCorruptedSideArea",
+		"MapSpawnRareZombies": "不死蛮力",
+		"不死蛮力": "MapSpawnRareZombies",
+		"MapSpawnRogueExiles": "四骑士",
+		"四骑士": "MapSpawnRogueExiles",
+		"RareMonsterKillSpawnsUniqueBloodElementalWithSlainMonstersMods": "崛起血液",
+		"崛起血液": "RareMonsterKillSpawnsUniqueBloodElementalWithSlainMonstersMods",
+		"SellingFiveUniquesToVendorReturnsRandomUnique": "神秘礼物",
+		"神秘礼物": "SellingFiveUniquesToVendorReturnsRandomUnique",
+		"ChaosOrbRecipeCreatesAdditionalChaosOrb": "有价值的组合",
+		"有价值的组合": "ChaosOrbRecipeCreatesAdditionalChaosOrb",
+		"RollingSixSocketBodyArmourLinksAllSockets": "命运连结",
+		"命运连结": "RollingSixSocketBodyArmourLinksAllSockets",
+		"ItemAbleToBecomesUniqueWhenChanceOrbApplied": "麻雀变凤凰",
+		"麻雀变凤凰": "ItemAbleToBecomesUniqueWhenChanceOrbApplied",
+		"ArmourAbleToBecomesFiveLinkedWhenJewellersOrbApplied": "工匠魂",
+		"工匠魂": "ArmourAbleToBecomesFiveLinkedWhenJewellersOrbApplied",
+		"MasterMissionExtraRewards": "充满感激的大师",
+		"充满感激的大师": "MasterMissionExtraRewards",
+		"SkillGemDropsWith20QualityAllocatedToYou": "伊拉斯玛斯的赠礼",
+		"伊拉斯玛斯的赠礼": "SkillGemDropsWith20QualityAllocatedToYou",
+		"KillingKaomWithKaomsSignAddsSpecificMod": "国王之道",
+		"国王之道": "KillingKaomWithKaomsSignAddsSpecificMod",
+		"KillingGemlingLegionareWithKaruiWardAddsSpecificMod": "卡鲁叛军",
+		"卡鲁叛军": "KillingGemlingLegionareWithKaruiWardAddsSpecificMod",
+		"KillingDaressoWithBramblejackAddsSpecificMod": "国王和荆棘",
+		"国王和荆棘": "KillingDaressoWithBramblejackAddsSpecificMod",
+		"KillingShavronneWithShavronnesPaceAddsSpecificMod": "能源流动",
+		"能源流动": "KillingShavronneWithShavronnesPaceAddsSpecificMod",
+		"KillingNightwaneWithDeathsHarpAddsSpecificMod": "弓弦之乐",
+		"弓弦之乐": "KillingNightwaneWithDeathsHarpAddsSpecificMod",
+		"KillingGneissWithCragheadAddsSpecificMod": "沉重打击",
+		"沉重打击": "KillingGneissWithCragheadAddsSpecificMod",
+		"KillingHatebeatWithBlackgleamAddsSpecificMod": "火和硫磺",
+		"火和硫磺": "KillingHatebeatWithBlackgleamAddsSpecificMod",
+		"KillingTorchoakGroveWithArakuTikiAddsSpecificMod": "伪神之林",
+		"伪神之林": "KillingTorchoakGroveWithArakuTikiAddsSpecificMod",
+		"KillingHailrakeWithHrimsorrowAddsSpecificMod": "冰与火",
+		"冰与火": "KillingHailrakeWithHrimsorrowAddsSpecificMod",
+		"KillingShavronneWithCrownOfThornsAddsSpecificMod": "快乐与苦痛",
+		"快乐与苦痛": "KillingShavronneWithCrownOfThornsAddsSpecificMod",
+		"KillingGemlingLegionnaireWithEzomytePeakAddsSpecificMod": "终极鲜血之花",
+		"终极鲜血之花": "KillingGemlingLegionnaireWithEzomytePeakAddsSpecificMod",
+		"KillingGraviciusWithDeidbellAddsSpecificMod": "死亡之泣",
+		"死亡之泣": "KillingGraviciusWithDeidbellAddsSpecificMod",
+		"KillingDoedreWithChaliceOfHorrorsAddsSpecificMod": "恐惧之口",
+		"恐惧之口": "KillingDoedreWithChaliceOfHorrorsAddsSpecificMod",
+		"KillingCalafHeadstaverWithSpringleafAddsSpecificMod": "自然的抵抗",
+		"自然的抵抗": "KillingCalafHeadstaverWithSpringleafAddsSpecificMod",
+		"KillingChattersWithKaltenhaltAddsSpecificMod": "火焰气息",
+		"火焰气息": "KillingChattersWithKaltenhaltAddsSpecificMod",
+		"KillingHundredFootShadowWithScreamingEagleAddsSpecificMod": "顶尖掠食者",
+		"顶尖掠食者": "KillingHundredFootShadowWithScreamingEagleAddsSpecificMod",
+		"KillingHammerstormWithLimbsplitAddsSpecificMod": "肢解",
+		"肢解": "KillingHammerstormWithLimbsplitAddsSpecificMod",
+		"KillingVaalOversoulWithDoomfletchAddsSpecificMod": "古代末日",
+		"古代末日": "KillingVaalOversoulWithDoomfletchAddsSpecificMod",
+		"KillingKalFoxflyWithSilverbranchAddsSpecificMod": "银色丛林",
+		"银色丛林": "KillingKalFoxflyWithSilverbranchAddsSpecificMod",
+		"KillingFidelitasWithStormCloudAddsSpecificMod": "仆人之心",
+		"仆人之心": "KillingFidelitasWithStormCloudAddsSpecificMod",
+		"KillingSoulmournWithHrimnorsHymnAddsSpecificMod": "冬季悲歌",
+		"冬季悲歌": "KillingSoulmournWithHrimnorsHymnAddsSpecificMod",
+		"KillingPietyWithReverberationRodAddsSpecificMod": "力量扩大",
+		"力量扩大": "KillingPietyWithReverberationRodAddsSpecificMod",
+		"KillingGeofriWithRealmshaperAddsSpecificMod": "终结的起点",
+		"终结的起点": "KillingGeofriWithRealmshaperAddsSpecificMod",
+		"KillingBoneQueenWithQueensDecreeAddsSpecificMod": "误会女王",
+		"误会女王": "KillingBoneQueenWithQueensDecreeAddsSpecificMod",
+		"TheBlackStone1": "黑石 I",
+		"黑石 I": "TheBlackStone1",
+		"TheBlackStone2": "黑石 II",
+		"黑石 II": "TheBlackStone2",
+		"TheBlackStone3": "黑石 III",
+		"黑石 III": "TheBlackStone3",
+		"TheBlackStone4": "黑石 IV",
+		"黑石 IV": "TheBlackStone4",
+		"RareRuinedTitanDropsClayShaper": "移动山丘",
+		"移动山丘": "RareRuinedTitanDropsClayShaper",
+		"RareAxiomThunderGuardDropsStormPrison": "狱卒",
+		"狱卒": "RareAxiomThunderGuardDropsStormPrison",
+		"RareMadGladiatorDropsDaressosPassion": "剑士之热情",
+		"剑士之热情": "RareMadGladiatorDropsDaressosPassion",
+		"RareMurkRunnerDropsTheScreamingEagle": "鹰嗷",
+		"鹰嗷": "RareMurkRunnerDropsTheScreamingEagle",
+		"RareDrippingDeadDropsLifesprig": "死亡孕育生命",
+		"死亡孕育生命": "RareDrippingDeadDropsLifesprig",
+		"RareBrittlePoacherDropsStormCloud": "地平在线的风暴",
+		"地平在线的风暴": "RareBrittlePoacherDropsStormCloud",
+		"RareSeethingBrineDropsWanderlust": "稳固立足点",
+		"稳固立足点": "RareSeethingBrineDropsWanderlust",
+		"RareBeardedShamanDropsKaruiWard": "守卫的守卫",
+		"守卫的守卫": "RareBeardedShamanDropsKaruiWard",
+		"RareDevourerDropsWideswing": "漫延的恐惧",
+		"漫延的恐惧": "RareDevourerDropsWideswing",
+		"RareBeardedDevilDropsAxiomPerpetuum": "牢房钥匙",
+		"牢房钥匙": "RareBeardedDevilDropsAxiomPerpetuum",
+		"RareOaksDevotedDropsRothsReach": "萝丝传说",
+		"萝丝传说": "RareOaksDevotedDropsRothsReach",
+		"RareAncientConstructDropsAtzirisFoible": "无灵野兽",
+		"无灵野兽": "RareAncientConstructDropsAtzirisFoible",
+		"RareSinLordDropsStoneOfLazhwar": "罪人之石",
+		"罪人之石": "RareSinLordDropsStoneOfLazhwar",
+		"RareDeathBishopDropsGeofrisBaptism": "死亡洗礼",
+		"死亡洗礼": "RareDeathBishopDropsGeofrisBaptism",
+		"RareBlackguardArcmageDropsReverberationRod": "黑衣女士",
+		"黑衣女士": "RareBlackguardArcmageDropsReverberationRod",
+		"RareDockhandWraithDropsRothsReach": "抵抗潮汐",
+		"抵抗潮汐": "RareDockhandWraithDropsRothsReach",
+		"RareBlackguardEliteDropsFacebreaker": "暴力执行者",
+		"暴力执行者": "RareBlackguardEliteDropsFacebreaker",
+		"RareFlameSentinelDropsGoldrim": "优美的火焰",
+		"优美的火焰": "RareFlameSentinelDropsGoldrim",
+		"RareDrownedDropsMoonbendersWing": "海岸上的风暴",
+		"海岸上的风暴": "RareDrownedDropsMoonbendersWing",
+		"RarePockedLanternbearerDropsTwyzel": "石化",
+		"石化": "RarePockedLanternbearerDropsTwyzel",
+		"RareVollsVanguardDropsDeathsHarp": "先锋",
+		"先锋": "RareVollsVanguardDropsDeathsHarp",
+		"RareUndyingEvangelistDropsTabulaRasa": "洗净罪孽",
+		"洗净罪孽": "RareUndyingEvangelistDropsTabulaRasa",
+		"RareFightingBullDropsMeginordsGirdle": "蛮牛",
+		"蛮牛": "RareFightingBullDropsMeginordsGirdle",
+		"RareSkulkingDwellerDropsWindsOfChange": "失落的不死",
+		"失落的不死": "RareSkulkingDwellerDropsWindsOfChange",
+		"RareFrostPriestDropsTheWhisperingIce": "轻声祈祷",
+		"轻声祈祷": "RareFrostPriestDropsTheWhisperingIce",
+		"RareAncientArcherDropsDrillneck": "最后的哨站",
+		"最后的哨站": "RareAncientArcherDropsDrillneck",
+		"RareSuturedAberrationDropsMaligarosVirtuosity": "奇妙之手",
+		"奇妙之手": "RareSuturedAberrationDropsMaligarosVirtuosity",
+		"RareWanderingEyeDropsEyeOfChayula": "看守者之看守",
+		"看守者之看守": "RareWanderingEyeDropsEyeOfChayula",
+		"RareKaomsChosenDropsHezemanasBloodlust": "反叛之血",
+		"反叛之血": "RareKaomsChosenDropsHezemanasBloodlust",
+		"RareUndyingIncineratorDropsSireOfShards": "烈焰之心",
+		"烈焰之心": "RareUndyingIncineratorDropsSireOfShards",
+		"RarePockedMinerDropsInfractem": "躯干破口",
+		"躯干破口": "RarePockedMinerDropsInfractem",
+		"RareAssaultRibbonDropsTearOfPurity": "沉默监督者",
+		"沉默监督者": "RareAssaultRibbonDropsTearOfPurity",
+		"RareBonewarpedWarriorDropsBellyOfTheBeast": "野兽之躯",
+		"野兽之躯": "RareBonewarpedWarriorDropsBellyOfTheBeast",
+		"RareCinderElementalDropsMarohiErqi": "火、木、石",
+		"火、木、石": "RareCinderElementalDropsMarohiErqi",
+		"RareChaosSentinelDropsSingularity": "异常光辉",
+		"异常光辉": "RareChaosSentinelDropsSingularity",
+		"RareGalvanicRibbonDropsWindripper": "风与雷",
+		"风与雷": "RareGalvanicRibbonDropsWindripper",
+		"RareUndyingArchivistDropsAstramentis": "遗失于书页",
+		"遗失于书页": "RareUndyingArchivistDropsAstramentis",
+		"RareDrippingDeadDropsRainbowstrides": "死泣",
+		"死泣": "RareDrippingDeadDropsRainbowstrides",
+		"RareGutFlayerDropsBinosKitchenKnifeMap": "皮开肉绽",
+		"皮开肉绽": "RareGutFlayerDropsBinosKitchenKnifeMap",
+		"RareTunnelerDropsPledgeOfHandsMap": "空洞誓言",
+		"空洞誓言": "RareTunnelerDropsPledgeOfHandsMap",
+		"RareTalonArcherDropsVoltaxicRiftMap": "虚空之唤",
+		"虚空之唤": "RareTalonArcherDropsVoltaxicRiftMap",
+		"RareMadGladiatorDropsTheBringerOfRainMap": "充血",
+		"充血": "RareMadGladiatorDropsTheBringerOfRainMap",
+		"SpawnNecromancerAndSkeletonsInArea": "死灵兄弟",
+		"死灵兄弟": "SpawnNecromancerAndSkeletonsInArea",
+		"BloodlinePackDropsFiveOrbsOfFusing": "重建连结",
+		"重建连结": "BloodlinePackDropsFiveOrbsOfFusing",
+		"MonsterKillChanceToSpawnCurrencyFountain": "溢出的财富",
+		"溢出的财富": "MonsterKillChanceToSpawnCurrencyFountain",
+		"ThePlaguemaw1": "疫病大嘴兽 I",
+		"疫病大嘴兽 I": "ThePlaguemaw1",
+		"ThePlaguemaw2": "疫病大嘴兽 II",
+		"疫病大嘴兽 II": "ThePlaguemaw2",
+		"ThePlaguemaw3": "疫病大嘴兽 III",
+		"疫病大嘴兽 III": "ThePlaguemaw3",
+		"ThePlaguemaw4": "疫病大嘴兽 IV",
+		"疫病大嘴兽 IV": "ThePlaguemaw4",
+		"ThePlaguemaw5": "疫病大嘴兽 V",
+		"疫病大嘴兽 V": "ThePlaguemaw5",
+		"PathOfTheThaumaturgist1": "奇术史 I",
+		"奇术史 I": "PathOfTheThaumaturgist1",
+		"PathOfTheThaumaturgist2": "奇术史 II",
+		"奇术史 II": "PathOfTheThaumaturgist2",
+		"PathOfTheThaumaturgist3": "奇术史 III",
+		"奇术史 III": "PathOfTheThaumaturgist3",
+		"PathOfTheThaumaturgist4": "奇术史 IV",
+		"奇术史 IV": "PathOfTheThaumaturgist4",
+		"MapFairGravesBossOpensPortalToMaoKun": "海盗窝",
+		"海盗窝": "MapFairGravesBossOpensPortalToMaoKun",
+		"MapChaosGolemBossOpensPortalToMaelstromOfChaos": "进入魔暴",
+		"进入魔暴": "MapChaosGolemBossOpensPortalToMaelstromOfChaos",
+		"MapKudukuBossOpensPortalToOlmecsSanctum": "圣殿之石",
+		"圣殿之石": "MapKudukuBossOpensPortalToOlmecsSanctum",
+		"MapMirageOfBonesOpensPortalToMirrorDesert": "穿过幻象",
+		"穿过幻象": "MapMirageOfBonesOpensPortalToMirrorDesert",
+		"AncientRivalries1": "古老对决 I",
+		"古老对决 I": "AncientRivalries1",
+		"AncientRivalries2": "古老对决 II",
+		"古老对决 II": "AncientRivalries2",
+		"AncientRivalries3": "古老对决 III",
+		"古老对决 III": "AncientRivalries3",
+		"AncientRivalries4": "古老对决 IV",
+		"古老对决 IV": "AncientRivalries4",
+		"TheFeralLord1": "野兽之王 I",
+		"野兽之王 I": "TheFeralLord1",
+		"TheFeralLord2": "野兽之王 II",
+		"野兽之王 II": "TheFeralLord2",
+		"TheFeralLord3": "野兽之王 III",
+		"野兽之王 III": "TheFeralLord3",
+		"TheFeralLord4": "野兽之王 IV",
+		"野兽之王 IV": "TheFeralLord4",
+		"TheFeralLord5": "野兽之王 V",
+		"野兽之王 V": "TheFeralLord5",
+		"RatFlood": "鼠疫",
+		"鼠疫": "RatFlood",
+		"AnarchysEnd1": "混乱的尽头 I",
+		"混乱的尽头 I": "AnarchysEnd1",
+		"AnarchysEnd2": "混乱的尽头 II",
+		"混乱的尽头 II": "AnarchysEnd2",
+		"AnarchysEnd3": "混乱的尽头 III",
+		"混乱的尽头 III": "AnarchysEnd3",
+		"AnarchysEnd4": "混乱的尽头 IV",
+		"混乱的尽头 IV": "AnarchysEnd4",
+		"CompletingLabyrinthRewardsTwoEnchantmentUses": "两次附魔",
+		"两次附魔": "CompletingLabyrinthRewardsTwoEnchantmentUses",
+		"StrongboxMonstersSpawnedAsMagicOrHigher": "隐藏危机",
+		"隐藏危机": "StrongboxMonstersSpawnedAsMagicOrHigher",
+		"MysteriousInvadersFire": "神秘入侵者",
+		"神秘入侵者": "MysteriousInvadersFire",
+		"UndeadSpawnInOldFields": "不死崛起",
+		"不死崛起": "UndeadSpawnInOldFields",
+		"DayOfSacrifice1": "奉献之日 I",
+		"奉献之日 I": "DayOfSacrifice1",
+		"DayOfSacrifice2": "奉献之日 II",
+		"奉献之日 II": "DayOfSacrifice2",
+		"DayOfSacrifice3": "奉献之日 III",
+		"奉献之日 III": "DayOfSacrifice3",
+		"DayOfSacrifice4": "奉献之日 IV",
+		"奉献之日 IV": "DayOfSacrifice4",
+		"KillingRareGrantsShrineEffect": "眷顾",
+		"眷顾": "KillingRareGrantsShrineEffect",
+		"KillingRareStealsMods": "猎人的课堂",
+		"猎人的课堂": "KillingRareStealsMods",
+		"KillingRareDropsRareItem": "内部镀金",
+		"内部镀金": "KillingRareDropsRareItem",
+		"KillingUniqueDropsScouringOrb": "在记忆里划一个叉",
+		"在记忆里划一个叉": "KillingUniqueDropsScouringOrb",
+		"KillingRareSpawnsTormentedSpirit": "终止苦难",
+		"终止苦难": "KillingRareSpawnsTormentedSpirit",
+		"KillingMonsterSpawnsEmergingMagicMonsters": "隐藏的后援",
+		"隐藏的后援": "KillingMonsterSpawnsEmergingMagicMonsters",
+		"UseWhetstoneGetMaxQuality": "利刃",
+		"利刃": "UseWhetstoneGetMaxQuality",
+		"UseArmourersScrapGetMaxQuality": "坚毅",
+		"坚毅": "UseArmourersScrapGetMaxQuality",
+		"TransmuteUpgradesItemToThreeModRare": "点金",
+		"点金": "TransmuteUpgradesItemToThreeModRare",
+		"TransmuteRingOrJewelAddLife": "生命转化",
+		"生命转化": "TransmuteRingOrJewelAddLife",
+		"TransmuteEquipmentAddResistance": "抗性转变",
+		"抗性转变": "TransmuteEquipmentAddResistance",
+		"TransmuteBootsAddMovementSpeed": "风之速",
+		"风之速": "TransmuteBootsAddMovementSpeed",
+		"DivinationCardSpawnsWithJackInTheBoxAlso": "一对",
+		"一对": "DivinationCardSpawnsWithJackInTheBoxAlso",
+		"UseChiselGetMaxQuality": "美丽的指引",
+		"美丽的指引": "UseChiselGetMaxQuality",
+		"ReceiveARareItemGetFourMirroredInstead": "卡兰德工艺",
+		"卡兰德工艺": "ReceiveARareItemGetFourMirroredInstead",
+		"TransmuteMapAddMod": "窒息卷须",
+		"窒息卷须": "TransmuteMapAddMod",
+		"MapExtraStrongboxes": "丰富的陷阱",
+		"丰富的陷阱": "MapExtraStrongboxes",
+		"MapTwinned": "致命双胞胎",
+		"致命双胞胎": "MapTwinned",
+		"ReadLoreGrantsWisdomScrolls": "传承",
+		"传承": "ReadLoreGrantsWisdomScrolls",
+		"MapTempestFire": "烈焰",
+		"烈焰": "MapTempestFire",
+		"MapTempestIce": "冰霜",
+		"冰霜": "MapTempestIce",
+		"MapTempestUndead": "不死风暴",
+		"不死风暴": "MapTempestUndead",
+		"MapTempestPhysical": "冲击飓风",
+		"冲击飓风": "MapTempestPhysical",
+		"MapTempestCorrupt": "瓦尔烈风",
+		"瓦尔烈风": "MapTempestCorrupt",
+		"UniqueFireGolemAtFireFurysCamp": "火焰化身",
+		"火焰化身": "UniqueFireGolemAtFireFurysCamp",
+		"FarmerSkeletonsAtRuinedHouse": "休耕",
+		"休耕": "FarmerSkeletonsAtRuinedHouse",
+		"KaruiWarriorsNearWeatheredCarvings": "反叛之路",
+		"反叛之路": "KaruiWarriorsNearWeatheredCarvings",
+		"WeaponsRiseUpAroundLioneyesStandard": "被遗忘的士兵",
+		"被遗忘的士兵": "WeaponsRiseUpAroundLioneyesStandard",
+		"GoldenWaterElementalsRiseFromGoldPiles": "财富池",
+		"财富池": "GoldenWaterElementalsRiseFromGoldPiles",
+		"ChildOfLunarisAppearsInChapel": "月影之子",
+		"月影之子": "ChildOfLunarisAppearsInChapel",
+		"ArmyOfUndeadSoldiersAppearInRuinedFortress": "被遗忘的驻军",
+		"被遗忘的驻军": "ArmyOfUndeadSoldiersAppearInRuinedFortress",
+		"TheStockkeeperAppears": "仓管",
+		"仓管": "TheStockkeeperAppears",
+		"UniqueLightningGolemAppearsOutsideBubble": "不自然能量",
+		"不自然能量": "UniqueLightningGolemAppearsOutsideBubble",
+		"TwoUniqueBlackguardCaptainsAppearAtFarEnd": "死守这座桥",
+		"死守这座桥": "TwoUniqueBlackguardCaptainsAppearAtFarEnd",
+		"UniqueZombieBlackguardAtRuinedCart": "腐化之握",
+		"腐化之握": "UniqueZombieBlackguardAtRuinedCart",
+		"RareLunarisMiscreationsAppearAtScionCage": "污点",
+		"污点": "RareLunarisMiscreationsAppearAtScionCage",
+		"Tier1MapsSpawnedAtMapDevice": "遗失的地图",
+		"遗失的地图": "Tier1MapsSpawnedAtMapDevice",
+		"AreaAllRaresAreCloned": "复制人",
+		"复制人": "AreaAllRaresAreCloned",
+		"AreaAllUniquesArePossessedByTormentedSpirits": "附身的敌人",
+		"附身的敌人": "AreaAllUniquesArePossessedByTormentedSpirits",
+		"KillingTormentedSpiritTouchesAllMonsters": "死亡之触",
+		"死亡之触": "KillingTormentedSpiritTouchesAllMonsters",
+		"AreaHasVaalMonstersAndOversoul": "瓦尔侵袭",
+		"瓦尔侵袭": "AreaHasVaalMonstersAndOversoul",
+		"AreaHasOnlyStrongboxes": "巨大的宝物",
+		"巨大的宝物": "AreaHasOnlyStrongboxes",
+		"AreaIsLikeCorruptedSideArea": "污染散播",
+		"污染散播": "AreaIsLikeCorruptedSideArea",
+		"FrogFlood": "蛙疫",
+		"蛙疫": "FrogFlood",
+		"AreaContainsWashedUpCorpses": "溺水者的视线",
+		"溺水者的视线": "AreaContainsWashedUpCorpses",
+		"MapContainsTrial": "梦之试炼",
+		"梦之试炼": "MapContainsTrial",
+		"AreaSpawnsUndead": "土壤、虫和血",
+		"土壤、虫和血": "AreaSpawnsUndead",
+		"AreaSpawnsInsectsAndQueens": "饥饿的一群",
+		"饥饿的一群": "AreaSpawnsInsectsAndQueens",
+		"AreaSpawnsSeaWitchesAndSpawn": "诅咒之音",
+		"诅咒之音": "AreaSpawnsSeaWitchesAndSpawn",
+		"AreaSpawnsRareDevourers": "颤抖地面",
+		"颤抖地面": "AreaSpawnsRareDevourers",
+		"AreaContainsInvasionBoss": "入侵者",
+		"入侵者": "AreaContainsInvasionBoss",
+		"UnbearableWhispers1": "尖刺耳语 I",
+		"尖刺耳语 I": "UnbearableWhispers1",
+		"UnbearableWhispers2": "尖刺耳语 II",
+		"尖刺耳语 II": "UnbearableWhispers2",
+		"UnbearableWhispers3": "尖刺耳语 III",
+		"尖刺耳语 III": "UnbearableWhispers3",
+		"UnbearableWhispers4": "尖刺耳语 IV",
+		"尖刺耳语 IV": "UnbearableWhispers4",
+		"UnbearableWhispers5": "尖刺耳语 V",
+		"尖刺耳语 V": "UnbearableWhispers5",
+		"TheUnbreathingQueen1": "无息女皇 I",
+		"无息女皇 I": "TheUnbreathingQueen1",
+		"TheUnbreathingQueen2": "无息女皇 II",
+		"无息女皇 II": "TheUnbreathingQueen2",
+		"TheUnbreathingQueen3": "无息女皇 III",
+		"无息女皇 III": "TheUnbreathingQueen3",
+		"TheUnbreathingQueen4": "无息女皇 IV",
+		"无息女皇 IV": "TheUnbreathingQueen4",
+		"TheUnbreathingQueen5": "无息女皇 V",
+		"无息女皇 V": "TheUnbreathingQueen5",
+		"TheAmbitiousBandit1": "盗贼的野望 I",
+		"盗贼的野望 I": "TheAmbitiousBandit1",
+		"TheAmbitiousBandit2": "盗贼的野望 II",
+		"盗贼的野望 II": "TheAmbitiousBandit2",
+		"TheAmbitiousBandit3": "盗贼的野望 III",
+		"盗贼的野望 III": "TheAmbitiousBandit3",
+		"DeadlyRivalry1": "死对头 I",
+		"死对头 I": "DeadlyRivalry1",
+		"DeadlyRivalry2": "死对头 II",
+		"死对头 II": "DeadlyRivalry2",
+		"DeadlyRivalry3": "死对头 III",
+		"死对头 III": "DeadlyRivalry3",
+		"DeadlyRivalry4": "死对头 IV",
+		"死对头 IV": "DeadlyRivalry4",
+		"DeadlyRivalry5": "死对头 V",
+		"死对头 V": "DeadlyRivalry5",
+		"TheWarmongers1": "好战份子 I",
+		"好战份子 I": "TheWarmongers1",
+		"TheWarmongers2": "好战份子 II",
+		"好战份子 II": "TheWarmongers2",
+		"TheWarmongers3": "好战份子 III",
+		"好战份子 III": "TheWarmongers3",
+		"TheWarmongers4": "好战份子 IV",
+		"好战份子 IV": "TheWarmongers4",
+		"BeyondSight1": "超越视线 I",
+		"超越视线 I": "BeyondSight1",
+		"BeyondSight2": "超越视线 II",
+		"超越视线 II": "BeyondSight2",
+		"BeyondSight3": "超越视线 III",
+		"超越视线 III": "BeyondSight3",
+		"BeyondSight4": "超越视线 IV",
+		"超越视线 IV": "BeyondSight4",
+		"ChestWithDivinationCards": "占卜师的收藏",
+		"占卜师的收藏": "ChestWithDivinationCards",
+		"IcetombFated": "光之终点",
+		"光之终点": "IcetombFated",
+		"WondertrapFated": "贪婪者的讽刺",
+		"贪婪者的讽刺": "WondertrapFated",
+		"BriskwrapFated": "最后一个野人",
+		"最后一个野人": "BriskwrapFated",
+		"SundanceFated": "烈日惩罚",
+		"烈日惩罚": "SundanceFated",
+		"WindscreamFated": "暗语者的尖哮",
+		"暗语者的尖哮": "WindscreamFated",
+		"DusktoeFated": "暮色之痛",
+		"暮色之痛": "DusktoeFated",
+		"MeginordsViseFated": "高塔之陨",
+		"高塔之陨": "MeginordsViseFated",
+		"DoedresTenureFated": "邪灵女巫",
+		"邪灵女巫": "DoedresTenureFated",
+		"HeatshiverFated": "冰与火的视界",
+		"冰与火的视界": "HeatshiverFated",
+		"TimeclaspFated": "时空裂隙",
+		"时空裂隙": "TimeclaspFated",
+		"AtzirisMirrorFated": "女王的牺牲",
+		"女王的牺牲": "AtzirisMirrorFated",
+		"QuecholliFated": "帝王之陨",
+		"帝王之陨": "QuecholliFated",
+		"FencoilFated": "受困象牙塔",
+		"受困象牙塔": "FencoilFated",
+		"TheStormheartFated": "风暴之尖",
+		"风暴之尖": "TheStormheartFated",
+		"FoxshadeFated": "黑暗本能",
+		"黑暗本能": "FoxshadeFated",
+		"AsenathsMarkFated": "丝克玛之歌",
+		"丝克玛之歌": "AsenathsMarkFated",
+		"HonourhomeFated": "荣耀之锢",
+		"荣耀之锢": "HonourhomeFated",
+		"MalachaisSimulaFated": "梦魇苏醒",
+		"梦魇苏醒": "MalachaisSimulaFated",
+		"SidhebreathFated": "天使痛击",
+		"天使痛击": "SidhebreathFated",
+		"TheIgnomonFated": "盲信",
+		"盲信": "TheIgnomonFated",
+		"TheMagnateFated1": "北方的精神支柱",
+		"北方的精神支柱": "TheMagnateFated1",
+		"TheMagnateFated2": "北方的伟大领袖",
+		"北方的伟大领袖": "TheMagnateFated2",
+		"BloodboilFated": "冷血狂怒",
+		"冷血狂怒": "BloodboilFated",
+		"HyrrisBiteFated": "卑贱之死",
+		"卑贱之死": "HyrrisBiteFated",
+		"DreadarcFated": "烈焰之怖",
+		"烈焰之怖": "DreadarcFated",
+		"GoredrillFated": "猩红之色",
+		"猩红之色": "GoredrillFated",
+		"GeofrisBaptismFated": "黑暗狂热",
+		"黑暗狂热": "GeofrisBaptismFated",
+		"CameriasMaulFated": "冷酷的贪婪",
+		"冷酷的贪婪": "CameriasMaulFated",
+		"RedbeakFated": "恐怖的邪喙鸟",
+		"恐怖的邪喙鸟": "RedbeakFated",
+		"TheDancingDervishFated": "钢铁之舞",
+		"钢铁之舞": "TheDancingDervishFated",
+		"EclipseSolarisFated": "蔽目之光",
+		"蔽目之光": "EclipseSolarisFated",
+		"IronHeartFated": "身经百战",
+		"身经百战": "IronHeartFated",
+		"ChoberChaberFated": "信仰恢复",
+		"信仰恢复": "ChoberChaberFated",
+		"MatuaTupunaFated": "导师",
+		"导师": "MatuaTupunaFated",
+		"GeofrisCrestFated": "主教的遗产",
+		"主教的遗产": "GeofrisCrestFated",
+		"Any": "\\[任意怪物\\]",
+		"\\[任意怪物\\]": "Any",
+		"BanditBossHeavyStrike_": "裂颅者卡拉夫",
+		"裂颅者卡拉夫": "BanditBossHeavyStrike_",
+		"BanditBossBow": "冷血杀手",
+		"冷血杀手": "BanditBossBow",
+		"BanditBow": "丧心狙击手",
+		"丧心狙击手": "BanditBow",
+		"BanditBowKraitynSpecific": "克雷顿的哨兵",
+		"克雷顿的哨兵": "BanditBowKraitynSpecific",
+		"BanditBowChampion": "克雷顿的侦查兵",
+		"克雷顿的侦查兵": "BanditBowChampion",
+		"BanditBowExplosiveArrow": "克雷顿的狙击手",
+		"克雷顿的狙击手": "BanditBowExplosiveArrow",
+		"BanditBowPoisonArrow": "阿莉亚的穿心之弓",
+		"阿莉亚的穿心之弓": "BanditBowPoisonArrow",
+		"BanditCaster": "夜影弓箭手",
+		"夜影弓箭手": "BanditCaster",
+		"BanditBowBossBlackwood": "狩猎者塔戈",
+		"狩猎者塔戈": "BanditBowBossBlackwood",
+		"BanditGuardMeleeChaos": "阿莉亚的赤血杀手",
+		"阿莉亚的赤血杀手": "BanditGuardMeleeChaos",
+		"BanditGuardMeleePuncture": "克雷顿的暗影",
+		"克雷顿的暗影": "BanditGuardMeleePuncture",
+		"BanditGuardMeleePunctureSpawnerMap": "高大守卫",
+		"高大守卫": "BanditGuardMeleePunctureSpawnerMap",
+		"BanditGuardMeleeWarlordsMark": "欧克之拳",
+		"欧克之拳": "BanditGuardMeleeWarlordsMark",
+		"BanditGuardBow": "欧克的守护者",
+		"欧克的守护者": "BanditGuardBow",
+		"BanditGuardBow2": "背叛逃兵",
+		"背叛逃兵": "BanditGuardBow2",
+		"BanditGuardBowSpawnerMap": "弓箭守卫",
+		"弓箭守卫": "BanditGuardBowSpawnerMap",
+		"BanditGuardBowExplosiveArrow": "克雷顿的高阶护卫",
+		"克雷顿的高阶护卫": "BanditGuardBowExplosiveArrow",
+		"BanditGuardBowPoison": "阿莉亚的断魂弓手",
+		"阿莉亚的断魂弓手": "BanditGuardBowPoison",
+		"BanditLeaderAlira": "禁忌祭者阿莉亚",
+		"禁忌祭者阿莉亚": "BanditLeaderAlira",
+		"BanditLeaderAliraEndlessLedge": "阿莉亚",
+		"阿莉亚": "BanditLeaderAliraEndlessLedge",
+		"BanditLeaderKraityn": "断魂之刃克雷顿",
+		"断魂之刃克雷顿": "BanditLeaderKraityn",
+		"BanditLeaderKraitynEndlessLedge": "克雷顿",
+		"克雷顿": "BanditLeaderKraitynEndlessLedge",
+		"BanditLeaderOak": "裂颅巨杵欧克",
+		"裂颅巨杵欧克": "BanditLeaderOak",
+		"BanditLeaderOakEndlessLedge": "欧克",
+		"欧克": "BanditLeaderOakEndlessLedge",
+		"BanditMeleeKamikaze": "阿莉亚的狂信者",
+		"阿莉亚的狂信者": "BanditMeleeKamikaze",
+		"BanditMeleeKamikazeSpawnerMap": "狂信者",
+		"狂信者": "BanditMeleeKamikazeSpawnerMap",
+		"BanditTormentKamikaze": "烈士的信徒",
+		"烈士的信徒": "BanditTormentKamikaze",
+		"BanditProphecyKamikaze": "德瑞的盲信者",
+		"德瑞的盲信者": "BanditProphecyKamikaze",
+		"BanditMeleeChaos": "阿莉亚的赤血守卫",
+		"阿莉亚的赤血守卫": "BanditMeleeChaos",
+		"BanditMeleeMaul": "丧心恶徒",
+		"丧心恶徒": "BanditMeleeMaul",
+		"BanditMeleePuncture": "夜影突击者",
+		"夜影突击者": "BanditMeleePuncture",
+		"BanditMeleePuncture2": "懦弱逃兵",
+		"懦弱逃兵": "BanditMeleePuncture2",
+		"BanditMeleePunctureKraitynSpecific": "克雷顿的跟随者",
+		"克雷顿的跟随者": "BanditMeleePunctureKraitynSpecific",
+		"BanditMeleeSword": "壮硕路霸",
+		"壮硕路霸": "BanditMeleeSword",
+		"BanditMeleeSwordTentacles": "裂界之仆 守路者",
+		"裂界之仆 守路者": "BanditMeleeSwordTentacles",
+		"BanditMeleeSwordKraitynSpecific": "克雷顿的志士",
+		"克雷顿的志士": "BanditMeleeSwordKraitynSpecific",
+		"BanditMeleeWarlordsMarkMaul": "欧克的信徒",
+		"欧克的信徒": "BanditMeleeWarlordsMarkMaul",
+		"BanditMeleeChampion": "欧克的拥护者",
+		"欧克的拥护者": "BanditMeleeChampion",
+		"BanditMeleeChampionTentacles": "裂界之仆 布鲁特",
+		"裂界之仆 布鲁特": "BanditMeleeChampionTentacles",
+		"BanditMeleeWarlordsMarkMaulParasite": "瑞斯拉萨的信徒",
+		"瑞斯拉萨的信徒": "BanditMeleeWarlordsMarkMaulParasite",
+		"BanditMeleeChampionParasite": "瑞斯拉萨的拥护者",
+		"瑞斯拉萨的拥护者": "BanditMeleeChampionParasite",
+		"ProphecyBanditPoisonArrow": "虔诚盗贼",
+		"虔诚盗贼": "ProphecyBanditPoisonArrow",
+		"ProphecyBanditMeleeRare": "激进的盗贼",
+		"激进的盗贼": "ProphecyBanditMeleeRare",
+		"ProphecyBanditUnique": "野心者拉萨尔",
+		"野心者拉萨尔": "ProphecyBanditUnique",
+		"FrostfireMageMapBoss": "桑特",
+		"桑特": "FrostfireMageMapBoss",
+		"FrostfireMageFireForm": "佛烈斯",
+		"佛烈斯": "FrostfireMageFireForm",
+		"FrostfireMageFrostForm": "佛冷斯",
+		"佛冷斯": "FrostfireMageFrostForm",
+		"WolfBanditRanged01": "狼群游侠",
+		"狼群游侠": "WolfBanditRanged01",
+		"WolfBanditMelee02": "狼群守卫",
+		"狼群守卫": "WolfBanditMelee02",
+		"StagBandit": "鹿裘盗贼",
+		"鹿裘盗贼": "StagBandit",
+		"StagBandit2": "古斯特的战角",
+		"古斯特的战角": "StagBandit2",
+		"StagBandit2Tentacles": "裂界之仆  侍僧",
+		"裂界之仆  侍僧": "StagBandit2Tentacles",
+		"StagBandit2Azmeri": "阿兹莫里堕灵",
+		"阿兹莫里堕灵": "StagBandit2Azmeri",
+		"StagBanditNoHat": "牡鹿侍僧",
+		"牡鹿侍僧": "StagBanditNoHat",
+		"BearBandit": "熊心盗贼",
+		"熊心盗贼": "BearBandit",
+		"BearBandit2": "古斯特的爪影",
+		"古斯特的爪影": "BearBandit2",
+		"BearBanditNoHat": "熊诗僧",
+		"熊诗僧": "BearBanditNoHat",
+		"BoarBandit": "豪猪盗贼",
+		"豪猪盗贼": "BoarBandit",
+		"BoarBandit2": "古斯特的弯牙",
+		"古斯特的弯牙": "BoarBandit2",
+		"BoarBanditNoHat": "野猪侍僧",
+		"野猪侍僧": "BoarBanditNoHat",
+		"AliraBanditSpectator_": "阿莉亚的支持者",
+		"阿莉亚的支持者": "AliraBanditSpectator_",
+		"OakBanditSpectator": "欧克的支持者",
+		"欧克的支持者": "OakBanditSpectator",
+		"KraitynBanditSpectator": "克雷顿的支持者",
+		"克雷顿的支持者": "KraitynBanditSpectator",
+		"AnimalPackBoss": "兽群",
+		"兽群": "AnimalPackBoss",
+		"BanditCorpse": "腐朽的盗贼",
+		"腐朽的盗贼": "BanditCorpse",
+		"BeastCave": "洞穴兽",
+		"洞穴兽": "BeastCave",
+		"BeastParasite": "狂野巨兽",
+		"狂野巨兽": "BeastParasite",
+		"BeastUntainted": "远古野兽",
+		"远古野兽": "BeastUntainted",
+		"BeastUntaintedColossal": "巨灵野兽",
+		"巨灵野兽": "BeastUntaintedColossal",
+		"BeastBossWhite": "白色巨兽",
+		"白色巨兽": "BeastBossWhite",
+		"BeastBossWhiteSkeletal": "白色巨兽的骸骨",
+		"白色巨兽的骸骨": "BeastBossWhiteSkeletal",
+		"BeastBossTalisman": "普莫迪斯",
+		"普莫迪斯": "BeastBossTalisman",
+		"ProphecyBeastBoss": "卡耳塔洛斯",
+		"卡耳塔洛斯": "ProphecyBeastBoss",
+		"BeastBossWhiteSpectralMinion": "苍白之眼",
+		"苍白之眼": "BeastBossWhiteSpectralMinion",
+		"BeastCleave": "碎骨兽",
+		"碎骨兽": "BeastCleave",
+		"BeastCleaveEnduringCry": "长毛碎骨兽",
+		"长毛碎骨兽": "BeastCleaveEnduringCry",
+		"BeastCaveDegenAura": "毒息巨兽",
+		"毒息巨兽": "BeastCaveDegenAura",
+		"BeastGroundSlam": "丛林巨兽",
+		"丛林巨兽": "BeastGroundSlam",
+		"BeastSkeleton": "枯骨野兽",
+		"枯骨野兽": "BeastSkeleton",
+		"BeastSkeletonBlack": "腐化兽",
+		"腐化兽": "BeastSkeletonBlack",
+		"HibernatingBeastSkeleton": "灭世眠兽",
+		"灭世眠兽": "HibernatingBeastSkeleton",
+		"BeastSkeletonWakeBoss": "巨兽霸主",
+		"巨兽霸主": "BeastSkeletonWakeBoss",
+		"BeastVulnerabilityCurse": "毁甲巨兽",
+		"毁甲巨兽": "BeastVulnerabilityCurse",
+		"BeastSlam": "森林野兽",
+		"森林野兽": "BeastSlam",
+		"Beast2Charge": "地底巨兽",
+		"地底巨兽": "Beast2Charge",
+		"BeastGhost": "空灵野兽",
+		"空灵野兽": "BeastGhost",
+		"BeastDelve_": "起源野兽",
+		"起源野兽": "BeastDelve_",
+		"BossBrute": "典狱长布鲁特斯",
+		"典狱长布鲁特斯": "BossBrute",
+		"BossFourLeggedDemon": "悼灵者费德利塔斯",
+		"悼灵者费德利塔斯": "BossFourLeggedDemon",
+		"BossFourLeggedDemonUniqueMap": "战殇库鲁格",
+		"战殇库鲁格": "BossFourLeggedDemonUniqueMap",
+		"BossIncaShadow": "瓦尔超灵",
+		"瓦尔超灵": "BossIncaShadow",
+		"BossIncaShadowUniqueMap": "吉克萨",
+		"吉克萨": "BossIncaShadowUniqueMap",
+		"BossMerveil": "海妖莫薇儿",
+		"海妖莫薇儿": "BossMerveil",
+		"BossMerveil2": "魔语之灵莫薇儿",
+		"魔语之灵莫薇儿": "BossMerveil2",
+		"GhostPirateGreen": "海盗怨灵",
+		"海盗怨灵": "GhostPirateGreen",
+		"GhostPirateGreenBladeVortex": "恶棍怨灵",
+		"恶棍怨灵": "GhostPirateGreenBladeVortex",
+		"GhostPirateBlack": "冥语海盗",
+		"冥语海盗": "GhostPirateBlack",
+		"GhostPirateBlackStranglecharm": "着魔的海盗",
+		"着魔的海盗": "GhostPirateBlackStranglecharm",
+		"GhostPirateBlackMinion": "遗忘海盗",
+		"遗忘海盗": "GhostPirateBlackMinion",
+		"GhostPirateChampion": "怨灵剑客",
+		"怨灵剑客": "GhostPirateChampion",
+		"GhostPirateBlackFlickerStrike": "水手咒灵",
+		"水手咒灵": "GhostPirateBlackFlickerStrike",
+		"GhostPirateBlackBow": "怨灵弓手",
+		"怨灵弓手": "GhostPirateBlackBow",
+		"GhostPirateGreenWand": "秘影咒师",
+		"秘影咒师": "GhostPirateGreenWand",
+		"GhostPirateGreenTreasure": "墓地海盗",
+		"墓地海盗": "GhostPirateGreenTreasure",
+		"GhostPirateGreenFoilTreasure": "无灵海盗",
+		"无灵海盗": "GhostPirateGreenFoilTreasure",
+		"GhostPirateGreenBowTreasure": "丧魂海盗",
+		"丧魂海盗": "GhostPirateGreenBowTreasure",
+		"GhostPirateBlackChestTreasure": "幽冥掠夺者",
+		"幽冥掠夺者": "GhostPirateBlackChestTreasure",
+		"EssenceGhostPirateGreenSummoned": "冲锋怨灵",
+		"冲锋怨灵": "EssenceGhostPirateGreenSummoned",
+		"GhostPirateMapBoss1": "大盗头目",
+		"大盗头目": "GhostPirateMapBoss1",
+		"GhostPirateMapBoss2": "酒醉者特尔瓦",
+		"酒醉者特尔瓦": "GhostPirateMapBoss2",
+		"GhostGreenCaster": "幽灵法师",
+		"幽灵法师": "GhostGreenCaster",
+		"GhostPirateBeacon": "幽灵海盗",
+		"幽灵海盗": "GhostPirateBeacon",
+		"GhostPirateBeaconBoss": "幽灵船长",
+		"幽灵船长": "GhostPirateBeaconBoss",
+		"GhostPirateGreenBladeVortexTreasureHunter": "怨灵恶棍",
+		"怨灵恶棍": "GhostPirateGreenBladeVortexTreasureHunter",
+		"GhostPirateTotemTreasureHunter": "幽灵火炮",
+		"幽灵火炮": "GhostPirateTotemTreasureHunter",
+		"PirateTreasure": "费尔的手下",
+		"费尔的手下": "PirateTreasure",
+		"PirateFoilTreasure": "海上智者",
+		"海上智者": "PirateFoilTreasure",
+		"PirateBowTreasure": "追魂海盗",
+		"追魂海盗": "PirateBowTreasure",
+		"Pirate1Master": "迷失的海盗",
+		"迷失的海盗": "Pirate1Master",
+		"Pirate1MasterBoss": "重拳波波斯",
+		"重拳波波斯": "Pirate1MasterBoss",
+		"Pirate2Master": "迷失的水手",
+		"迷失的水手": "Pirate2Master",
+		"Pirate3BowMaster": "迷失的海贼",
+		"迷失的海贼": "Pirate3BowMaster",
+		"PirateChestTreasure": "费尔的掠夺者",
+		"费尔的掠夺者": "PirateChestTreasure",
+		"GoatmanLeapSlam": "羊人",
+		"羊人": "GoatmanLeapSlam",
+		"GoatmanLeapSlamTentacles": "裂界之仆 羊人",
+		"裂界之仆 羊人": "GoatmanLeapSlamTentacles",
+		"GoatmanLeapSlam2": "羊人践踏者",
+		"羊人践踏者": "GoatmanLeapSlam2",
+		"GoatmanLeapSlamAbberath": "艾贝拉斯的精英",
+		"艾贝拉斯的精英": "GoatmanLeapSlamAbberath",
+		"GoatmanLeapSlamAbberathMap": "米福德的精英护卫",
+		"米福德的精英护卫": "GoatmanLeapSlamAbberathMap",
+		"GoatmanLightningLeapSlam": "长须羊人",
+		"长须羊人": "GoatmanLightningLeapSlam",
+		"MountainGoatmanLeapSlam_": "尖角羊人",
+		"尖角羊人": "MountainGoatmanLeapSlam_",
+		"GoatmanLeapSlamMapSubBoss1": "金蹄葛姆",
+		"金蹄葛姆": "GoatmanLeapSlamMapSubBoss1",
+		"GoatmanLeapSlamMapSubBoss2": "血齿温姆",
+		"血齿温姆": "GoatmanLeapSlamMapSubBoss2",
+		"GoatmanLeapSlamMapSubBoss3": "温姆二世",
+		"温姆二世": "GoatmanLeapSlamMapSubBoss3",
+		"GoatmanLeapSlamMapSubBoss4": "温姆三世",
+		"温姆三世": "GoatmanLeapSlamMapSubBoss4",
+		"GoatmanLeapSlamMapSubBoss5": "咆哮咕噜",
+		"咆哮咕噜": "GoatmanLeapSlamMapSubBoss5",
+		"GoatmanLeapSlamMapSubBoss6_": "柯谷尔",
+		"柯谷尔": "GoatmanLeapSlamMapSubBoss6_",
+		"GoatmanLeapSlamMapSubBoss7": "羊后诗茹",
+		"羊后诗茹": "GoatmanLeapSlamMapSubBoss7",
+		"GoatmanLeapSlamMapBoss": "破壁者雷克塔",
+		"破壁者雷克塔": "GoatmanLeapSlamMapBoss",
+		"GoatmanLeapSlamNavaliBoss": "农牧之神",
+		"农牧之神": "GoatmanLeapSlamNavaliBoss",
+		"GoatmanShamanFireball": "羊人术师",
+		"羊人术师": "GoatmanShamanFireball",
+		"GoatmanShamanFireball2": "羊人萨满",
+		"羊人萨满": "GoatmanShamanFireball2",
+		"GoatmanShamanFireChampion": "羊人炎咒师",
+		"羊人炎咒师": "GoatmanShamanFireChampion",
+		"GoatmanShamanLightning": "长须术师",
+		"长须术师": "GoatmanShamanLightning",
+		"GoatmanShamanLightningChampion": "羊人唤空者",
+		"羊人唤空者": "GoatmanShamanLightningChampion",
+		"MountainGoatmanLeapSlam2": "山岭恶魔",
+		"山岭恶魔": "MountainGoatmanLeapSlam2",
+		"MountainGoatmanChampion": "巨大羊魔",
+		"巨大羊魔": "MountainGoatmanChampion",
+		"GoatmanShamanBossPrisonersGate": "羊人王恩格拉斯",
+		"羊人王恩格拉斯": "GoatmanShamanBossPrisonersGate",
+		"Fragment": "远古创造物",
+		"远古创造物": "Fragment",
+		"Fragment2": "远古安保装置",
+		"远古安保装置": "Fragment2",
+		"FragmentBossInca": "裂空之主",
+		"裂空之主": "FragmentBossInca",
+		"FragmentDoubleAttack": "灭灵创造物",
+		"灭灵创造物": "FragmentDoubleAttack",
+		"FragmentPoisonCloud": "瓦尔创造物",
+		"瓦尔创造物": "FragmentPoisonCloud",
+		"IncaMinion": "瓦尔之灵",
+		"瓦尔之灵": "IncaMinion",
+		"FragmentProjectileSpiral": "远古之遗",
+		"远古之遗": "FragmentProjectileSpiral",
+		"LionFireSkinGroundFire": "烈炎地狱犬",
+		"烈炎地狱犬": "LionFireSkinGroundFire",
+		"LionDesertSkinPuncture": "沙丘地狱犬",
+		"沙丘地狱犬": "LionDesertSkinPuncture",
+		"LionFireSkinPhaseRun": "高原地狱犬",
+		"高原地狱犬": "LionFireSkinPhaseRun",
+		"LionDemon": "魔灵地狱犬",
+		"魔灵地狱犬": "LionDemon",
+		"LionWolf": "狼",
+		"狼": "LionWolf",
+		"LionWolf2": "冰霜巨狼",
+		"冰霜巨狼": "LionWolf2",
+		"LionWolf3": "风雪巨狼",
+		"风雪巨狼": "LionWolf3",
+		"LionWolf3Champion": "冰雪巨狼",
+		"冰雪巨狼": "LionWolf3Champion",
+		"GhostWolfRigwald": "先祖狼神",
+		"先祖狼神": "GhostWolfRigwald",
+		"LionMapWolf": "恐惧之狼",
+		"恐惧之狼": "LionMapWolf",
+		"LionMapWolfColdBoss": "霜牙",
+		"霜牙": "LionMapWolfColdBoss",
+		"LionMapWolfLightningBoss": "暴风之眼",
+		"暴风之眼": "LionMapWolfLightningBoss",
+		"LionMapWolfFireBoss": "独狼首领",
+		"独狼首领": "LionMapWolfFireBoss",
+		"SummonedSpectralWolf": "幽狼",
+		"幽狼": "SummonedSpectralWolf",
+		"WolfBossGreust": "被奴役的恐惧之狼",
+		"被奴役的恐惧之狼": "WolfBossGreust",
+		"LionBossStandard": "暴炎兽",
+		"暴炎兽": "LionBossStandard",
+		"LionBossSpectralMinion": "暴虐之眼",
+		"暴虐之眼": "LionBossSpectralMinion",
+		"Hellion": "地狱犬",
+		"地狱犬": "Hellion",
+		"HellionTentacles": "裂界之仆 地狱犬",
+		"裂界之仆 地狱犬": "HellionTentacles",
+		"Hellion3": "废墟地狱犬",
+		"废墟地狱犬": "Hellion3",
+		"HellionIce": "山王地狱犬",
+		"山王地狱犬": "HellionIce",
+		"HellionIceExplodeOnDeath": "山王地狱犬领袖 阿尔法",
+		"山王地狱犬领袖 阿尔法": "HellionIceExplodeOnDeath",
+		"HellionParasite": "被奴役的地狱犬",
+		"被奴役的地狱犬": "HellionParasite",
+		"HellionParasiteEmerge": "海虫幼崽",
+		"海虫幼崽": "HellionParasiteEmerge",
+		"HellionBossGreust": "狂野地狱犬",
+		"狂野地狱犬": "HellionBossGreust",
+		"HellionColosseumNoEmerge": "受制地狱犬",
+		"受制地狱犬": "HellionColosseumNoEmerge",
+		"MonkeyBlood": "血面狂猿",
+		"血面狂猿": "MonkeyBlood",
+		"MonkeyBloodEnrage": "恐惧狂猿",
+		"恐惧狂猿": "MonkeyBloodEnrage",
+		"MonkeyBloodThrow": "冥渡狂猿",
+		"冥渡狂猿": "MonkeyBloodThrow",
+		"MonkeyBossSlowAura": "寂静之梦娜迪雅",
+		"寂静之梦娜迪雅": "MonkeyBossSlowAura",
+		"MonkeyBossFastAura": "迅捷之影艾丹",
+		"迅捷之影艾丹": "MonkeyBossFastAura",
+		"MonkeyBloodPhaserun": "邪影魔猿",
+		"邪影魔猿": "MonkeyBloodPhaserun",
+		"MonkeyBloodParasite": "感染狂猿",
+		"感染狂猿": "MonkeyBloodParasite",
+		"MonkeyChiefBlood": "血面酋长",
+		"血面酋长": "MonkeyChiefBlood",
+		"MonkeyChiefBloodEnrage": "冷血酋长",
+		"冷血酋长": "MonkeyChiefBloodEnrage",
+		"MonkeyChiefBloodEnrage2": "冥界银背兽",
+		"冥界银背兽": "MonkeyChiefBloodEnrage2",
+		"MonkeyChiefBloodEnrageUntainted": "元灵酋长",
+		"元灵酋长": "MonkeyChiefBloodEnrageUntainted",
+		"MonkeyChiefBloodEnrageUntaintedColossal": "魔猿之首",
+		"魔猿之首": "MonkeyChiefBloodEnrageUntaintedColossal",
+		"MonkeyChiefBloodParasite": "宿主酋长",
+		"宿主酋长": "MonkeyChiefBloodParasite",
+		"MonkeyChiefBloodSpawnParasiteOnDeathBoss": "自愿宿主空颅",
+		"自愿宿主空颅": "MonkeyChiefBloodSpawnParasiteOnDeathBoss",
+		"MonkeyJuvenile": "冷血狂猿",
+		"冷血狂猿": "MonkeyJuvenile",
+		"MonkeyJuvenileThrow": "遗冢狂猿",
+		"遗冢狂猿": "MonkeyJuvenileThrow",
+		"MonkeyJuvenileThrowUntainted": "灵猿之首",
+		"灵猿之首": "MonkeyJuvenileThrowUntainted",
+		"MossMonsterStanding": "废墟石像",
+		"废墟石像": "MossMonsterStanding",
+		"MossMonsterCave": "梦魇石像",
+		"梦魇石像": "MossMonsterCave",
+		"MossMonsterRoll": "雷鸣石像",
+		"雷鸣石像": "MossMonsterRoll",
+		"MossMonsterEmergeRoll": "沉重石像",
+		"沉重石像": "MossMonsterEmergeRoll",
+		"MossMonsterBossOldFields": "白岩",
+		"白岩": "MossMonsterBossOldFields",
+		"MossMonsterEarthquakeBoss": "墨菲特",
+		"墨菲特": "MossMonsterEarthquakeBoss",
+		"MossMonsterEmergeEarthquake": "翻滚石像",
+		"翻滚石像": "MossMonsterEmergeEarthquake",
+		"MossMonsterMapBossMain": "君主之岩",
+		"君主之岩": "MossMonsterMapBossMain",
+		"MossMonsterMapBossFire": "炽炎之岩",
+		"炽炎之岩": "MossMonsterMapBossFire",
+		"MossMonsterMapBossCold": "寒冰之岩",
+		"寒冰之岩": "MossMonsterMapBossCold",
+		"MossMonsterMapBossChaos": "混沌之岩",
+		"混沌之岩": "MossMonsterMapBossChaos",
+		"MossMonsterMapBossMinion": "碎砾之岩",
+		"碎砾之岩": "MossMonsterMapBossMinion",
+		"MossMonsterEmergeIce": "冰霜泰坦",
+		"冰霜泰坦": "MossMonsterEmergeIce",
+		"MossMonsterStandingFoothills": "巨石碎片",
+		"巨石碎片": "MossMonsterStandingFoothills",
+		"EssenceElementalSummonedOnDeath1stStage": "易燃之岩",
+		"易燃之岩": "EssenceElementalSummonedOnDeath1stStage",
+		"EssenceElementalSummonedOnDeath4thStage": "恐慌之岩",
+		"恐慌之岩": "EssenceElementalSummonedOnDeath4thStage",
+		"RubbleGolem": "碎石魔像",
+		"碎石魔像": "RubbleGolem",
+		"Necromancer": "死灵法师",
+		"死灵法师": "Necromancer",
+		"NecromancerBossFetidPool": "腐化者·凯达弗斯",
+		"腐化者·凯达弗斯": "NecromancerBossFetidPool",
+		"NecromancerBossPrison": "断骨师",
+		"断骨师": "NecromancerBossPrison",
+		"NecromancerCriticalWeakness": "天罪咒师",
+		"天罪咒师": "NecromancerCriticalWeakness",
+		"NecromancerElementalWeakness": "玷污咒师",
+		"玷污咒师": "NecromancerElementalWeakness",
+		"NecromancerEnfeebleCurse": "恶魔咒师",
+		"恶魔咒师": "NecromancerEnfeebleCurse",
+		"NecromancerConductivity": "恶咒之主",
+		"恶咒之主": "NecromancerConductivity",
+		"NecromancerConductivity2": "雷霆灵法",
+		"雷霆灵法": "NecromancerConductivity2",
+		"ProphecyNecromancer": "宿命死灵法师",
+		"宿命死灵法师": "ProphecyNecromancer",
+		"ProphecyNecromancerDoedre": "德瑞的傀儡",
+		"德瑞的傀儡": "ProphecyNecromancerDoedre",
+		"NecromancerSkeletalBeast": "雕骨师",
+		"雕骨师": "NecromancerSkeletalBeast",
+		"NecromancerWhite": "葬魂者",
+		"葬魂者": "NecromancerWhite",
+		"Rhoa": "食尸恐喙鸟",
+		"食尸恐喙鸟": "Rhoa",
+		"RhoaTentacles": "裂界之仆 恐喙鸟",
+		"裂界之仆 恐喙鸟": "RhoaTentacles",
+		"DexMissionRhoaMinion": "怒啄恐喙鸟",
+		"怒啄恐喙鸟": "DexMissionRhoaMinion",
+		"RhoaUntainted": "始祖恐喙鸟",
+		"始祖恐喙鸟": "RhoaUntainted",
+		"RhoaUntaintedColossal": "原型恐喙鸟",
+		"原型恐喙鸟": "RhoaUntaintedColossal",
+		"RhoaAlbino": "白毛恐喙鸟",
+		"白毛恐喙鸟": "RhoaAlbino",
+		"RhoaBig": "巨型恐喙鸟",
+		"巨型恐喙鸟": "RhoaBig",
+		"RhoaBigPale": "阴暗恐喙鸟",
+		"阴暗恐喙鸟": "RhoaBigPale",
+		"RohaBigProphecyBossSummoned": "魅惑恐喙鸟",
+		"魅惑恐喙鸟": "RohaBigProphecyBossSummoned",
+		"RhoaUniqueSummoned": "被召唤的恐喙鸟",
+		"被召唤的恐喙鸟": "RhoaUniqueSummoned",
+		"RhoaBoss": "腐生恐喙鸟",
+		"腐生恐喙鸟": "RhoaBoss",
+		"RhoaBossSpectralMinion": "致命之眼",
+		"致命之眼": "RhoaBossSpectralMinion",
+		"RhoaSkeleton": "枯骨恐喙鸟",
+		"枯骨恐喙鸟": "RhoaSkeleton",
+		"RhoaSkeletonBlack": "腐化的恐喙鸟",
+		"腐化的恐喙鸟": "RhoaSkeletonBlack",
+		"RhoaSkeletonSmall": "食腐骨喙",
+		"食腐骨喙": "RhoaSkeletonSmall",
+		"RhoaUndead": "腐败恐喙",
+		"腐败恐喙": "RhoaUndead",
+		"ProphecyRhoaBoss": "泛塔鲁斯",
+		"泛塔鲁斯": "ProphecyRhoaBoss",
+		"RhoaParasite": "被感染的恐喙鸟",
+		"被感染的恐喙鸟": "RhoaParasite",
+		"SandSpitter1": "食砾爪蟹",
+		"食砾爪蟹": "SandSpitter1",
+		"SandSpitterUntainted": "食骸蟹",
+		"食骸蟹": "SandSpitterUntainted",
+		"SandSpitterUntaintedColossal": "巨型吐沙蟹",
+		"巨型吐沙蟹": "SandSpitterUntaintedColossal",
+		"SandSpitter12": "喷砂爪蟹",
+		"喷砂爪蟹": "SandSpitter12",
+		"SandSpitter13": "疾行吐沙蟹",
+		"疾行吐沙蟹": "SandSpitter13",
+		"SandSpitterFire": "食岩爪蟹",
+		"食岩爪蟹": "SandSpitterFire",
+		"SandSpitter2": "岩石沙蟹",
+		"岩石沙蟹": "SandSpitter2",
+		"SandSpitter3": "狙影沙蟹",
+		"狙影沙蟹": "SandSpitter3",
+		"SandSpitter4": "狙影掷蟹",
+		"狙影掷蟹": "SandSpitter4",
+		"SandSpitterParasite": "受疫蜘蛛",
+		"受疫蜘蛛": "SandSpitterParasite",
+		"SandSpitterLightning": "黑曜沙蟹",
+		"黑曜沙蟹": "SandSpitterLightning",
+		"SandSpitterLightningCavern": "黑曜吞噬者",
+		"黑曜吞噬者": "SandSpitterLightningCavern",
+		"SandSpitterBoss": "深渊巨蟹",
+		"深渊巨蟹": "SandSpitterBoss",
+		"SandSpitterProphecyBossSummoned": "魅惑沙蟹",
+		"魅惑沙蟹": "SandSpitterProphecyBossSummoned",
+		"SeaWitch": "莫薇儿的幼女",
+		"莫薇儿的幼女": "SeaWitch",
+		"SeaWitchBossFirestorm": "莫薇儿之女艾布萝西雅",
+		"莫薇儿之女艾布萝西雅": "SeaWitchBossFirestorm",
+		"SeaWitchBossSpark": "莫薇儿之女埃玛莉莎",
+		"莫薇儿之女埃玛莉莎": "SeaWitchBossSpark",
+		"SeaWitchSpawn": "海妖之女",
+		"海妖之女": "SeaWitchSpawn",
+		"SeaWitchSpawnExploding": "莫薇儿的侍女",
+		"莫薇儿的侍女": "SeaWitchSpawnExploding",
+		"SeaWitchSpawnTemporalChains": "海妖爱女",
+		"海妖爱女": "SeaWitchSpawnTemporalChains",
+		"SeaWitchVulnerabilityCurse": "海妖家臣",
+		"海妖家臣": "SeaWitchVulnerabilityCurse",
+		"SeaWitchBossSubmerged": "海虫之母",
+		"海虫之母": "SeaWitchBossSubmerged",
+		"SeaWitchBossSubmergedMinion": "初生海妖",
+		"初生海妖": "SeaWitchBossSubmergedMinion",
+		"SeaWitchScreech": "冥曲海妖",
+		"冥曲海妖": "SeaWitchScreech",
+		"SeaWitchFrostBolt": "莫薇儿的宠儿",
+		"莫薇儿的宠儿": "SeaWitchFrostBolt",
+		"ProphecySeaWitch": "宿命海妖",
+		"宿命海妖": "ProphecySeaWitch",
+		"ShieldCrab1VulnerabilityCurse": "利爪沙蟹",
+		"利爪沙蟹": "ShieldCrab1VulnerabilityCurse",
+		"ShieldCrab2": "洞穴甲蟹",
+		"洞穴甲蟹": "ShieldCrab2",
+		"ShieldCrab3": "入侵甲蟹",
+		"入侵甲蟹": "ShieldCrab3",
+		"ShieldCrabParasite": "受疫甲蟹",
+		"受疫甲蟹": "ShieldCrabParasite",
+		"ShieldCrabTempestShieldCharge": "水渊甲蟹",
+		"水渊甲蟹": "ShieldCrabTempestShieldCharge",
+		"ShieldCrab4": "附壳巨蟹",
+		"附壳巨蟹": "ShieldCrab4",
+		"ShieldCrabBleached": "苍白巨蟹",
+		"苍白巨蟹": "ShieldCrabBleached",
+		"SkeletonBossCaster": "脆弱的骨术师",
+		"脆弱的骨术师": "SkeletonBossCaster",
+		"SkeletonBossMelee": "造谣者大主教吉尔菲",
+		"造谣者大主教吉尔菲": "SkeletonBossMelee",
+		"SkeletonBossFairgraves": "费尔船长",
+		"费尔船长": "SkeletonBossFairgraves",
+		"SkeletonBossFairgravesTreasure": "超越死亡的费尔",
+		"超越死亡的费尔": "SkeletonBossFairgravesTreasure",
+		"SkeletonBossPrisonMelee": "寒霜之语",
+		"寒霜之语": "SkeletonBossPrisonMelee",
+		"SkeletonBossRanged": "遗世铁锋",
+		"遗世铁锋": "SkeletonBossRanged",
+		"ProphecySkeletonBow": "宿命弓手",
+		"宿命弓手": "ProphecySkeletonBow",
+		"SkeletonBow": "远古骨弓手",
+		"远古骨弓手": "SkeletonBow",
+		"SkeletonBow2": "永恒骨弓",
+		"永恒骨弓": "SkeletonBow2",
+		"SkeletonBow3": "魔侍射手",
+		"魔侍射手": "SkeletonBow3",
+		"SkeletonBow4": "易碎骨弓",
+		"易碎骨弓": "SkeletonBow4",
+		"SkeletonBow5": "盗猎者残骨",
+		"盗猎者残骨": "SkeletonBow5",
+		"SkeletonBow6": "沙化骨弓手",
+		"沙化骨弓手": "SkeletonBow6",
+		"SkeletonBowBurningArrow": "烈焰骨弓手",
+		"烈焰骨弓手": "SkeletonBowBurningArrow",
+		"SkeletonBowTornadoShot": "风化的守望者",
+		"风化的守望者": "SkeletonBowTornadoShot",
+		"SkeletonBowFrenzy": "宝库猎者",
+		"宝库猎者": "SkeletonBowFrenzy",
+		"SkeletonBowSplitArrow": "脆弱的骨弓",
+		"脆弱的骨弓": "SkeletonBowSplitArrow",
+		"SkeletonBowLightning4": "罪恶之弓",
+		"罪恶之弓": "SkeletonBowLightning4",
+		"SkeletonBowPoison": "瘟疫弓手",
+		"瘟疫弓手": "SkeletonBowPoison",
+		"SkeletonBowPuncture": "嗜血枯骨",
+		"嗜血枯骨": "SkeletonBowPuncture",
+		"SkeletonBowExplosiveArrowBandit": "被遣的逝者",
+		"被遣的逝者": "SkeletonBowExplosiveArrowBandit",
+		"SkeletonBowProjectileWeaknessCurse": "咒灵射手",
+		"咒灵射手": "SkeletonBowProjectileWeaknessCurse",
+		"SkeletonBowBellyOfTheBeastRun1": "骨覆射手",
+		"骨覆射手": "SkeletonBowBellyOfTheBeastRun1",
+		"SkeletonBowBellyOfTheBeastRun2": "染血弓手",
+		"染血弓手": "SkeletonBowBellyOfTheBeastRun2",
+		"SkeletonBowAzmeri": "阿兹莫里先人",
+		"阿兹莫里先人": "SkeletonBowAzmeri",
+		"SkeletonBowBoneLance": "骨弓手",
+		"骨弓手": "SkeletonBowBoneLance",
+		"SkeletonCasterCold": "冰霜狱卫",
+		"冰霜狱卫": "SkeletonCasterCold",
+		"SkeletonCasterCold2": "冰霜骨法",
+		"冰霜骨法": "SkeletonCasterCold2",
+		"SkeletonCasterCold3": "冰霜教士",
+		"冰霜教士": "SkeletonCasterCold3",
+		"SkeletonCasterCold4": "冰霜骨牧",
+		"冰霜骨牧": "SkeletonCasterCold4",
+		"SkeletonCasterCold6": "冰霜守护者",
+		"冰霜守护者": "SkeletonCasterCold6",
+		"SkeletonCasterCold7": "冰霜吟唱者",
+		"冰霜吟唱者": "SkeletonCasterCold7",
+		"SkeletonCasterCold6StrMission_": "冰霜响尾蛇",
+		"冰霜响尾蛇": "SkeletonCasterCold6StrMission_",
+		"SkeletonCasterColdMultipleProjectiles": "冰霜先锋",
+		"冰霜先锋": "SkeletonCasterColdMultipleProjectiles",
+		"SkeletonCasterColdMalachaiProphecy": "玛拉凯的启蒙",
+		"玛拉凯的启蒙": "SkeletonCasterColdMalachaiProphecy",
+		"SkeletonCasterGold": "金色吟唱者",
+		"金色吟唱者": "SkeletonCasterGold",
+		"SkeletonCasterBlack": "漆黑吟唱者",
+		"漆黑吟唱者": "SkeletonCasterBlack",
+		"SkeletonCasterFire": "枯骨之炎",
+		"枯骨之炎": "SkeletonCasterFire",
+		"SkeletonCasterFire2": "火炎骨法",
+		"火炎骨法": "SkeletonCasterFire2",
+		"SkeletonCasterFire3": "火炎教士",
+		"火炎教士": "SkeletonCasterFire3",
+		"SkeletonCasterFireProphecy": "灰烬炎魔",
+		"灰烬炎魔": "SkeletonCasterFireProphecy",
+		"SkeletonCasterFire4": "火炎骨牧",
+		"火炎骨牧": "SkeletonCasterFire4",
+		"SkeletonCasterFireMultipleProjectiles": "火炎先锋",
+		"火炎先锋": "SkeletonCasterFireMultipleProjectiles",
+		"SkeletonCasterFireMultipleProjectilesProphecy": "炼狱魔导士",
+		"炼狱魔导士": "SkeletonCasterFireMultipleProjectilesProphecy",
+		"SkeletonCasterFireMultipleProjectilesStrMission": "火炎响尾蛇",
+		"火炎响尾蛇": "SkeletonCasterFireMultipleProjectilesStrMission",
+		"SkeletonCasterFire6": "火焰吟唱者",
+		"火焰吟唱者": "SkeletonCasterFire6",
+		"SkeletonCasterLightning": "雷电狱卫",
+		"雷电狱卫": "SkeletonCasterLightning",
+		"SkeletonCasterLightningDescent2": "卢库库的仆从",
+		"卢库库的仆从": "SkeletonCasterLightningDescent2",
+		"SkeletonCasterLightning2": "雷电骨法",
+		"雷电骨法": "SkeletonCasterLightning2",
+		"SkeletonCasterLightning3": "雷电教士",
+		"雷电教士": "SkeletonCasterLightning3",
+		"SkeletonCasterLightning4": "雷电先锋",
+		"雷电先锋": "SkeletonCasterLightning4",
+		"SkeletonCasterLightning5": "雷电骨牧",
+		"雷电骨牧": "SkeletonCasterLightning5",
+		"SkeletonCasterLightning7": "雷电守护者",
+		"雷电守护者": "SkeletonCasterLightning7",
+		"SkeletonCasterLightning8": "雷电吟唱者",
+		"雷电吟唱者": "SkeletonCasterLightning8",
+		"SkeletonCasterLightningMultipleProjectiles": "雷电战骸",
+		"雷电战骸": "SkeletonCasterLightningMultipleProjectiles",
+		"SkeletonCasterLightningMultipleProjectilesStrMission": "雷电响尾蛇",
+		"雷电响尾蛇": "SkeletonCasterLightningMultipleProjectilesStrMission",
+		"SkeletonCasterLightningSpark": "雷能枯灵",
+		"雷能枯灵": "SkeletonCasterLightningSpark",
+		"SkeletonMelee": "远古遗骸",
+		"远古遗骸": "SkeletonMelee",
+		"SkeletonMelee2": "圣徒遗骨",
+		"圣徒遗骨": "SkeletonMelee2",
+		"SkeletonMelee3": "盗贼残骨",
+		"盗贼残骨": "SkeletonMelee3",
+		"SkeletonMelee4": "逝者枯骨",
+		"逝者枯骨": "SkeletonMelee4",
+		"SkeletonMelee5": "宝库守护者",
+		"宝库守护者": "SkeletonMelee5",
+		"SkeletonMelee6": "永恒典狱长",
+		"永恒典狱长": "SkeletonMelee6",
+		"SkeletonMelee7": "恶魔守望者",
+		"恶魔守望者": "SkeletonMelee7",
+		"SkeletonMelee8": "镰刀尸骨",
+		"镰刀尸骨": "SkeletonMelee8",
+		"SkeletonMelee10": "愤怒骨灵",
+		"愤怒骨灵": "SkeletonMelee10",
+		"SkeletonMelee11": "还魂圣人",
+		"还魂圣人": "SkeletonMelee11",
+		"SkeletonMelee12": "易碎骨人",
+		"易碎骨人": "SkeletonMelee12",
+		"SkeletonMelee13": "宝库卫士",
+		"宝库卫士": "SkeletonMelee13",
+		"SkeletonMelee14": "沙之守卫",
+		"沙之守卫": "SkeletonMelee14",
+		"SkeletonMelee15": "远古工人",
+		"远古工人": "SkeletonMelee15",
+		"SkeletonMeleeRoman": "角斗士残骨",
+		"角斗士残骨": "SkeletonMeleeRoman",
+		"SkeletonMeleeRoman2": "还魂角斗士",
+		"还魂角斗士": "SkeletonMeleeRoman2",
+		"SkeletonBanditMelee": "脆弱的土匪",
+		"脆弱的土匪": "SkeletonBanditMelee",
+		"FarmerSkeletonMeleePitchfork": "脆弱的农夫",
+		"脆弱的农夫": "FarmerSkeletonMeleePitchfork",
+		"ProphecySkeletonMeleePitchfork_": "焚烬之民",
+		"焚烬之民": "ProphecySkeletonMeleePitchfork_",
+		"ProphecySkeletonPitchforkWave": "梦魇之民",
+		"梦魇之民": "ProphecySkeletonPitchforkWave",
+		"SkeletonMeleeBellyOfTheBeastRun1": "骨覆战士",
+		"骨覆战士": "SkeletonMeleeBellyOfTheBeastRun1",
+		"SkeletonMeleeBellyOfTheBeastRun2": "染血战士",
+		"染血战士": "SkeletonMeleeBellyOfTheBeastRun2",
+		"SkeletonStormMeleeEmerge": "远古囚徒",
+		"远古囚徒": "SkeletonStormMeleeEmerge",
+		"SkeletonMeleeLarge": "巨型骸骨斗士",
+		"巨型骸骨斗士": "SkeletonMeleeLarge",
+		"SkeletonMeleeLarge2_": "觉醒巨人",
+		"觉醒巨人": "SkeletonMeleeLarge2_",
+		"SkeletonMeleeCold": "冰霜祭骨",
+		"冰霜祭骨": "SkeletonMeleeCold",
+		"SkeletonMeleeColdShield": "冰霜斗者",
+		"冰霜斗者": "SkeletonMeleeColdShield",
+		"SkeletonMeleeColdShieldStrMission": "冰霜卫者",
+		"冰霜卫者": "SkeletonMeleeColdShieldStrMission",
+		"SkeletonMeleeColdShieldProphecy": "福克的冰霜卫士",
+		"福克的冰霜卫士": "SkeletonMeleeColdShieldProphecy",
+		"SkeletonMeleeFire": "火炎祭骨",
+		"火炎祭骨": "SkeletonMeleeFire",
+		"SkeletonMeleeFireShield": "火炎斗者",
+		"火炎斗者": "SkeletonMeleeFireShield",
+		"SkeletonMeleeFireShieldStrMission": "火炎卫者",
+		"火炎卫者": "SkeletonMeleeFireShieldStrMission",
+		"SkeletonMeleeFireShieldProphecy": "福克烈焰卫士",
+		"福克烈焰卫士": "SkeletonMeleeFireShieldProphecy",
+		"SkeletonMeleeFairgravesCrewStandard": "费尔的船员",
+		"费尔的船员": "SkeletonMeleeFairgravesCrewStandard",
+		"SkeletonMeleeFairgravesCrewTreasureHunter": "迷失的船员",
+		"迷失的船员": "SkeletonMeleeFairgravesCrewTreasureHunter",
+		"SkeletonMeleeFairgravesCrewStandardMap": "海盗领主的船员",
+		"海盗领主的船员": "SkeletonMeleeFairgravesCrewStandardMap",
+		"SkeletonMeleeLightning": "灵骸守卫",
+		"灵骸守卫": "SkeletonMeleeLightning",
+		"SkeletonMeleeLightning2": "雷能枯骨",
+		"雷能枯骨": "SkeletonMeleeLightning2",
+		"SkeletonMeleeLightning3": "雷鸣守护者",
+		"雷鸣守护者": "SkeletonMeleeLightning3",
+		"SkeletonMeleeLightningShieldStrMission": "雷电卫者",
+		"雷电卫者": "SkeletonMeleeLightningShieldStrMission",
+		"SkeletonMeleeLightningShieldProphecy": "福克风暴卫士",
+		"福克风暴卫士": "SkeletonMeleeLightningShieldProphecy",
+		"SkeletonMeleeLightningShavronne": "薛朗的崇拜者",
+		"薛朗的崇拜者": "SkeletonMeleeLightningShavronne",
+		"SkeletonMeleeKnightElementalSword": "瓦尔堕灵",
+		"瓦尔堕灵": "SkeletonMeleeKnightElementalSword",
+		"SkeletonMeleeKnightElementalLargeSword": "巨型瓦尔堕灵",
+		"巨型瓦尔堕灵": "SkeletonMeleeKnightElementalLargeSword",
+		"SkeletonMeleeKnightElementalLargeSword2": "瓦尔巨人",
+		"瓦尔巨人": "SkeletonMeleeKnightElementalLargeSword2",
+		"SkeletonMeleeKnightElementalLargeSwordBoss": "瘟疫之刃",
+		"瘟疫之刃": "SkeletonMeleeKnightElementalLargeSwordBoss",
+		"SkeletonMeleeKnightColdSword": "瓦尔冰霜守护者",
+		"瓦尔冰霜守护者": "SkeletonMeleeKnightColdSword",
+		"SkeletonMeleeKnightFireSword": "瓦尔火炎守护者",
+		"瓦尔火炎守护者": "SkeletonMeleeKnightFireSword",
+		"SkeletonMeleeKnightLightningSword": "瓦尔灵骸守卫",
+		"瓦尔灵骸守卫": "SkeletonMeleeKnightLightningSword",
+		"SkeletonBowKnightElemental": "瓦尔穿魂之弦",
+		"瓦尔穿魂之弦": "SkeletonBowKnightElemental",
+		"SkeletonCasterKnightFire": "瓦尔之炎",
+		"瓦尔之炎": "SkeletonCasterKnightFire",
+		"SkeletonCasterKnightCold": "瓦尔冰霜之卫",
+		"瓦尔冰霜之卫": "SkeletonCasterKnightCold",
+		"SkeletonCasterKnightLightning": "瓦尔雷电之卫",
+		"瓦尔雷电之卫": "SkeletonCasterKnightLightning",
+		"SkeletonMeleeBossCrossroads": "布拉瓦罗",
+		"布拉瓦罗": "SkeletonMeleeBossCrossroads",
+		"SkeletonLabyrinthEngineer1H": "魔侍工程师",
+		"魔侍工程师": "SkeletonLabyrinthEngineer1H",
+		"SkeletonLabyrinthEngineer2H": "不死工程师",
+		"不死工程师": "SkeletonLabyrinthEngineer2H",
+		"ProphecySkeletonMeleeFire": "焚烬枯骨",
+		"焚烬枯骨": "ProphecySkeletonMeleeFire",
+		"ProphecySkeletonMeleeCold": "冰霜枯骨",
+		"冰霜枯骨": "ProphecySkeletonMeleeCold",
+		"ProphecySkeletonMeleeLightning": "雷霆枯骨",
+		"雷霆枯骨": "ProphecySkeletonMeleeLightning",
+		"ProphecySkeletonCasterFire": "碎裂喷炎者",
+		"碎裂喷炎者": "ProphecySkeletonCasterFire",
+		"ProphecySkeletonCasterCold": "碎裂唤霜者",
+		"碎裂唤霜者": "ProphecySkeletonCasterCold",
+		"ProphecySkeletonCasterLightning_": "碎裂风暴使者",
+		"碎裂风暴使者": "ProphecySkeletonCasterLightning_",
+		"ScarecrowMeleePitchfork__": "稻草人",
+		"稻草人": "ScarecrowMeleePitchfork__",
+		"ScarecrowFarmerSkeletonChampion": "饲鸟人",
+		"饲鸟人": "ScarecrowFarmerSkeletonChampion",
+		"ScarecrowPitchforkBoss": "恐惧塑像",
+		"恐惧塑像": "ScarecrowPitchforkBoss",
+		"SnakeBossAncientPyramid": "谜影之兆",
+		"谜影之兆": "SnakeBossAncientPyramid",
+		"SnakeBossRiverCrossings": "迅影之牙",
+		"迅影之牙": "SnakeBossRiverCrossings",
+		"SnakeFlame": "夜色毒蛇",
+		"夜色毒蛇": "SnakeFlame",
+		"SnakeFlameParasite": "宿主辐射",
+		"宿主辐射": "SnakeFlameParasite",
+		"SnakeMeleeInca": "蛇影创造物",
+		"蛇影创造物": "SnakeMeleeInca",
+		"SnakeScorpionInca": "刺针创造物",
+		"刺针创造物": "SnakeScorpionInca",
+		"SnakeScorpionIncaCauseway": "刺脊兽创造物",
+		"刺脊兽创造物": "SnakeScorpionIncaCauseway",
+		"SnakeRoboMinionSideArea": "远古守卫者维拉库查",
+		"远古守卫者维拉库查": "SnakeRoboMinionSideArea",
+		"SnakeMeleeSpit": "丛林眼镜蛇",
+		"丛林眼镜蛇": "SnakeMeleeSpit",
+		"SnakeMeleeSpitForest": "荆棘眼镜蛇",
+		"荆棘眼镜蛇": "SnakeMeleeSpitForest",
+		"SnakeMeleeSpitTentacles": "裂界之仆 眼镜蛇",
+		"裂界之仆 眼镜蛇": "SnakeMeleeSpitTentacles",
+		"SnakeMeleeSpitParasite": "宿主眼镜蛇",
+		"宿主眼镜蛇": "SnakeMeleeSpitParasite",
+		"SnakeBossRiverways": "响尾",
+		"响尾": "SnakeBossRiverways",
+		"SnakeBloodSpitter": "嗜血滑行者",
+		"嗜血滑行者": "SnakeBloodSpitter",
+		"SnakePuncture": "墓穴之影",
+		"墓穴之影": "SnakePuncture",
+		"SnakeSpit": "原野毒吻",
+		"原野毒吻": "SnakeSpit",
+		"SnakeSpitProphecyBossSummoned": "魅惑眼镜蛇",
+		"魅惑眼镜蛇": "SnakeSpitProphecyBossSummoned",
+		"SnakeSpitUniqueSummoned": "被召唤的眼镜蛇",
+		"被召唤的眼镜蛇": "SnakeSpitUniqueSummoned",
+		"Spawn": "诅咒海虫",
+		"诅咒海虫": "Spawn",
+		"Spawn2": "绝域尖啸者",
+		"绝域尖啸者": "Spawn2",
+		"Spawn3": "尸骸清除者",
+		"尸骸清除者": "Spawn3",
+		"Spawn4": "海妖幼体",
+		"海妖幼体": "Spawn4",
+		"Spawn5": "洞窟吸血怪",
+		"洞窟吸血怪": "Spawn5",
+		"ProphecySpawn": "先知虫卵",
+		"先知虫卵": "ProphecySpawn",
+		"Test": "测试之灵",
+		"测试之灵": "Test",
+		"TestEleReflect": "元素反弹之灵",
+		"元素反弹之灵": "TestEleReflect",
+		"TestPhysReflect": "物理反弹之灵",
+		"物理反弹之灵": "TestPhysReflect",
+		"SpawnBossWaterfallCave": "邪口首领",
+		"邪口首领": "SpawnBossWaterfallCave",
+		"SpawnKamikaze": "邪口之炎",
+		"邪口之炎": "SpawnKamikaze",
+		"SpawnMervielSummon": "邪口之子",
+		"邪口之子": "SpawnMervielSummon",
+		"SpawnPhaseRun": "洞窟海虫",
+		"洞窟海虫": "SpawnPhaseRun",
+		"SpawnViperStrike": "剧毒海虫",
+		"剧毒海虫": "SpawnViperStrike",
+		"SpawnTiny": "邪口幼体",
+		"邪口幼体": "SpawnTiny",
+		"SpiderBossSins": "灾疫之兆",
+		"灾疫之兆": "SpiderBossSins",
+		"SpiderBossSinsSpectralWbMinion": "亡命之眼",
+		"亡命之眼": "SpiderBossSinsSpectralWbMinion",
+		"SpiderBossWeaver": "巨蛛之母",
+		"巨蛛之母": "SpiderBossWeaver",
+		"SpiderBossWeaverUniqueMap": "公爵巴拉哈",
+		"公爵巴拉哈": "SpiderBossWeaverUniqueMap",
+		"SpiderBossWeaverMenagerie": "编织者",
+		"编织者": "SpiderBossWeaverMenagerie",
+		"SpiderBossTalisman": "蛛网之母",
+		"蛛网之母": "SpiderBossTalisman",
+		"SpiderClimbDownViperStrike": "伏击毒蛛",
+		"伏击毒蛛": "SpiderClimbDownViperStrike",
+		"SpiderClimbDownExplode": "狂炎之蛛",
+		"狂炎之蛛": "SpiderClimbDownExplode",
+		"SpiderClimbDownExplodeViperStrike": "烈毒之蛛",
+		"烈毒之蛛": "SpiderClimbDownExplodeViperStrike",
+		"SpiderThorn": "瓦尔遗灵",
+		"瓦尔遗灵": "SpiderThorn",
+		"SpiderThornViperStrike": "剧毒毛蛛",
+		"剧毒毛蛛": "SpiderThornViperStrike",
+		"SpiderThornViperStrikeFlickerStrike": "致命毛蛛",
+		"致命毛蛛": "SpiderThornViperStrikeFlickerStrike",
+		"SpiderThornFlickerStrike": "跃影巨蛛",
+		"跃影巨蛛": "SpiderThornFlickerStrike",
+		"SpiderThornFlickerStrikeNoExplode": "阿拉卡力的女儿",
+		"阿拉卡力的女儿": "SpiderThornFlickerStrikeNoExplode",
+		"SpiderWebChampion": "织网巨蛛",
+		"织网巨蛛": "SpiderWebChampion",
+		"SpiderPoisonChampion_": "致命巨蛛",
+		"致命巨蛛": "SpiderPoisonChampion_",
+		"SpiderScale2": "喷墨巨蛛",
+		"喷墨巨蛛": "SpiderScale2",
+		"SpiderScale5": "洞穴蛛灵",
+		"洞穴蛛灵": "SpiderScale5",
+		"SpiderScaleViperStrike": "堕魂巨蛛",
+		"堕魂巨蛛": "SpiderScaleViperStrike",
+		"SpiderScaleViperStrike2": "地雪缠蛛",
+		"地雪缠蛛": "SpiderScaleViperStrike2",
+		"SpiderScaleViperStrike3": "深穴巨蛛",
+		"深穴巨蛛": "SpiderScaleViperStrike3",
+		"SpiderScaleViperStrike4": "异变魔蛛",
+		"异变魔蛛": "SpiderScaleViperStrike4",
+		"SpiderScaleViperStrike5": "水晶巨蛛",
+		"水晶巨蛛": "SpiderScaleViperStrike5",
+		"SpiderScalePoisonProjectile": "腐化魔蛛",
+		"腐化魔蛛": "SpiderScalePoisonProjectile",
+		"SpiderSmall": "洞穴沙蛛",
+		"洞穴沙蛛": "SpiderSmall",
+		"SpiderSmall2": "长足巨蛛",
+		"长足巨蛛": "SpiderSmall2",
+		"SpiderSmall3": "幼蛛",
+		"幼蛛": "SpiderSmall3",
+		"SpiderBarrelOfSpidersMedium": "未熟蜘蛛",
+		"未熟蜘蛛": "SpiderBarrelOfSpidersMedium",
+		"SpiderBarrelOfSpidersLarge": "成熟蜘蛛",
+		"成熟蜘蛛": "SpiderBarrelOfSpidersLarge",
+		"SpiderBarrelOfSpidersBoss": "达夫纳里厄斯",
+		"达夫纳里厄斯": "SpiderBarrelOfSpidersBoss",
+		"SpiderHair1": "毛蛛之母",
+		"毛蛛之母": "SpiderHair1",
+		"SpiderHair3": "葬魂之母",
+		"葬魂之母": "SpiderHair3",
+		"SpiderHairMaligaro": "马雷格罗的灵感",
+		"马雷格罗的灵感": "SpiderHairMaligaro",
+		"SpiderHairParasite": "激进巨蛛",
+		"激进巨蛛": "SpiderHairParasite",
+		"EssenceSpiderThornViperStrike": "精华蛛母",
+		"精华蛛母": "EssenceSpiderThornViperStrike",
+		"SpiderBossSinsMinion": "带翅寡妇",
+		"带翅寡妇": "SpiderBossSinsMinion",
+		"SpiderBossSinsMinionEvenSmaller": "迷你寡妇",
+		"迷你寡妇": "SpiderBossSinsMinionEvenSmaller",
+		"SpiderHairWild1": "孵卵的毛蛛",
+		"孵卵的毛蛛": "SpiderHairWild1",
+		"StatueChurch": "魂悼",
+		"魂悼": "StatueChurch",
+		"StatueChurchMapBoss": "唤阳者阿莎",
+		"唤阳者阿莎": "StatueChurchMapBoss",
+		"StatueChurchMapBossVastiri": "弃信者塔林",
+		"弃信者塔林": "StatueChurchMapBossVastiri",
+		"PetrificationStatue": "石化雕像",
+		"石化雕像": "PetrificationStatue",
+		"TotemBossSpark": "伪神库度古",
+		"伪神库度古": "TotemBossSpark",
+		"TotemBossDescent2": "邪神卢库库",
+		"邪神卢库库": "TotemBossDescent2",
+		"TotemBossProphecyStormCall": "幸运女神卡塔尔卡",
+		"幸运女神卡塔尔卡": "TotemBossProphecyStormCall",
+		"TotemSlowPlayer": "邪面图腾",
+		"邪面图腾": "TotemSlowPlayer",
+		"TotemMonsterDamage": "瓦尔图腾",
+		"瓦尔图腾": "TotemMonsterDamage",
+		"BellyTotem1": "杀戮之柱",
+		"杀戮之柱": "BellyTotem1",
+		"TotemProphecyBossVaalSpark": "充能图腾",
+		"充能图腾": "TotemProphecyBossVaalSpark",
+		"TotemUniqueMapMonsterFireDamageAura": "愤怒图腾",
+		"愤怒图腾": "TotemUniqueMapMonsterFireDamageAura",
+		"TotemUniqueMapMonsterColdDamageAura": "巨浪图腾",
+		"巨浪图腾": "TotemUniqueMapMonsterColdDamageAura",
+		"TotemUniqueMapMonsterLightningDamageAura": "哼鸣图腾",
+		"哼鸣图腾": "TotemUniqueMapMonsterLightningDamageAura",
+		"TotemUniqueMapMonsterDamageAndEvasionAuras": "细语图腾",
+		"细语图腾": "TotemUniqueMapMonsterDamageAndEvasionAuras",
+		"TotemMapBossCold": "挑战者普鲁纳",
+		"挑战者普鲁纳": "TotemMapBossCold",
+		"TotemMapBossLightning": "高塔波波弱",
+		"高塔波波弱": "TotemMapBossLightning",
+		"BreachBossIceTotem": "冰晶之尖",
+		"冰晶之尖": "BreachBossIceTotem",
+		"DelveProtoVaalCrystalDefence": "蓝晶炮塔",
+		"蓝晶炮塔": "DelveProtoVaalCrystalDefence",
+		"GuardianReefArenaColdTotem": "未知名",
+		"未知名": "GuardianReefArenaColdTotem",
+		"CitystalkerBarrageTotem": "图腾",
+		"图腾": "CitystalkerBarrageTotem",
+		"OakCrossbowTotemBarrage_": "欧克的十字弓",
+		"欧克的十字弓": "OakCrossbowTotemBarrage_",
+		"OakCrossbowTotemBurningArrow": "欧克的燃烧投石器",
+		"欧克的燃烧投石器": "OakCrossbowTotemBurningArrow",
+		"WaterElemental": "活水之灵",
+		"活水之灵": "WaterElemental",
+		"WaterElementaBossShipCave": "噬魂之音",
+		"噬魂之音": "WaterElementaBossShipCave",
+		"WaterElementalBossSewers": "腐朽之灵",
+		"腐朽之灵": "WaterElementalBossSewers",
+		"WaterElementalVortex": "溅水之灵",
+		"溅水之灵": "WaterElementalVortex",
+		"WaterElementalTidal": "潮汐之灵",
+		"潮汐之灵": "WaterElementalTidal",
+		"WaterElementalTidalVortex": "海啸之灵",
+		"海啸之灵": "WaterElementalTidalVortex",
+		"WaterElementalWaterNovaColdSnap": "烈火伏击者",
+		"烈火伏击者": "WaterElementalWaterNovaColdSnap",
+		"WaterElementalWaterNovaColdSnapMapsNoHidden": "沸腾之灵",
+		"沸腾之灵": "WaterElementalWaterNovaColdSnapMapsNoHidden",
+		"WaterElementalSubmerged_": "洞穴疾行者",
+		"洞穴疾行者": "WaterElementalSubmerged_",
+		"WaterElementalBeacon": "元素烽火",
+		"元素烽火": "WaterElementalBeacon",
+		"ProphecyGoldenWaterElemental": "冒泡黄金",
+		"冒泡黄金": "ProphecyGoldenWaterElemental",
+		"WaterElemental2": "净水元素",
+		"净水元素": "WaterElemental2",
+		"WaterElemental3": "起泡白浪",
+		"起泡白浪": "WaterElemental3",
+		"WaterElementalVortex2_": "溅水白浪",
+		"溅水白浪": "WaterElementalVortex2_",
+		"WaterElementalUnique": "魔卫女王",
+		"魔卫女王": "WaterElementalUnique",
+		"WaterElementalVortexOnDeath": "惊海公主",
+		"惊海公主": "WaterElementalVortexOnDeath",
+		"WaterElementalSulphurHidden": "硫磺疾行者",
+		"硫磺疾行者": "WaterElementalSulphurHidden",
+		"FireElementalIzaro": "燃烧精华",
+		"燃烧精华": "FireElementalIzaro",
+		"IceElementalIzaro": "冰冻精华",
+		"冰冻精华": "IceElementalIzaro",
+		"LightningElementalIzaro": "电极精华",
+		"电极精华": "LightningElementalIzaro",
+		"ZombieBite": "饥饿腐尸",
+		"饥饿腐尸": "ZombieBite",
+		"ZombieBossHillock": "西拉克",
+		"西拉克": "ZombieBossHillock",
+		"ZombieBossHillockUniqueMap": "加塞",
+		"加塞": "ZombieBossHillockUniqueMap",
+		"ZombieBossEmerge": "路霸",
+		"路霸": "ZombieBossEmerge",
+		"ZombieBossDegenAura": "播疫者",
+		"播疫者": "ZombieBossDegenAura",
+		"ZombieCauldron": "阿莉亚的宠物",
+		"阿莉亚的宠物": "ZombieCauldron",
+		"ZombieCauldronMap": "大块头魔卫",
+		"大块头魔卫": "ZombieCauldronMap",
+		"ZombieGiantBoss": "巨塔尸王",
+		"巨塔尸王": "ZombieGiantBoss",
+		"ZombieGiantSummoningPackMember": "唤灵尸王",
+		"唤灵尸王": "ZombieGiantSummoningPackMember",
+		"ProphecyZombieSummoned": "觉醒之物",
+		"觉醒之物": "ProphecyZombieSummoned",
+		"ZombieDrowned1": "浮灵",
+		"浮灵": "ZombieDrowned1",
+		"ProphecyZombie1": "无思者",
+		"无思者": "ProphecyZombie1",
+		"ZombieDrownedPoison1": "爆裂浮灵",
+		"爆裂浮灵": "ZombieDrownedPoison1",
+		"ZombieChampion": "浮灵拥护者",
+		"浮灵拥护者": "ZombieChampion",
+		"ZombieMired1": "浸水腐尸",
+		"浸水腐尸": "ZombieMired1",
+		"ZombieBossMinionEmerge": "爆裂腐尸",
+		"爆裂腐尸": "ZombieBossMinionEmerge",
+		"ZombieBossTolman_": "托尔曼",
+		"托尔曼": "ZombieBossTolman_",
+		"ZombieBossTolmanMap": "觉醒者托尔曼",
+		"觉醒者托尔曼": "ZombieBossTolmanMap",
+		"ZombieMinionTolman": "沉睡腐尸",
+		"沉睡腐尸": "ZombieMinionTolman",
+		"ZombieMinionHillockSpecialFast": "觉醒腐尸",
+		"觉醒腐尸": "ZombieMinionHillockSpecialFast",
+		"ProphecyDoedreMinionEmerge1": "禁忌祭者跟随者",
+		"禁忌祭者跟随者": "ProphecyDoedreMinionEmerge1",
+		"ProphecyDoedreMinionEmerge2": "禁忌祭者随从",
+		"禁忌祭者随从": "ProphecyDoedreMinionEmerge2",
+		"ProphecyDoedreMinionEmerge3": "禁忌祭者奴隶",
+		"禁忌祭者奴隶": "ProphecyDoedreMinionEmerge3",
+		"ProphecyDoedreMinionEmerge4": "禁忌祭者苏醒",
+		"禁忌祭者苏醒": "ProphecyDoedreMinionEmerge4",
+		"BlackguardZombieBossMinionEmerge": "苍白腐尸",
+		"苍白腐尸": "BlackguardZombieBossMinionEmerge",
+		"ZombieMoldyEmerge1": "噬灵腐尸",
+		"噬灵腐尸": "ZombieMoldyEmerge1",
+		"ZombieMoldyEmerge4": "虔诚逝者",
+		"虔诚逝者": "ZombieMoldyEmerge4",
+		"DoedreZombieMinionEmerge": "污秽死尸",
+		"污秽死尸": "DoedreZombieMinionEmerge",
+		"DoedreZombieMinionEmergeUnholy": "德瑞的拥簇者",
+		"德瑞的拥簇者": "DoedreZombieMinionEmergeUnholy",
+		"ZombieMoldyPoison1": "缠丝腐尸",
+		"缠丝腐尸": "ZombieMoldyPoison1",
+		"ZombiePrison1": "咒怨腐尸",
+		"咒怨腐尸": "ZombiePrison1",
+		"ZombieShore1": "旱皮腐尸",
+		"旱皮腐尸": "ZombieShore1",
+		"ZombieTar": "沥青跛尸",
+		"沥青跛尸": "ZombieTar",
+		"ZombieTar2": "脓血腐尸",
+		"脓血腐尸": "ZombieTar2",
+		"ZombieMummy": "贵族遗体",
+		"贵族遗体": "ZombieMummy",
+		"ZombieMummy2": "马拉克斯干尸",
+		"马拉克斯干尸": "ZombieMummy2",
+		"ArenaZombieEmerge2": "腐化角斗士",
+		"腐化角斗士": "ArenaZombieEmerge2",
+		"ArenaZombieEmerge4": "腐化老练角斗士",
+		"腐化老练角斗士": "ArenaZombieEmerge4",
+		"AxisBossEliteSoldier": "奥瑞莱恩斯队长",
+		"奥瑞莱恩斯队长": "AxisBossEliteSoldier",
+		"AxisBossExperimenter": "崇高审判者塑灵之主",
+		"崇高审判者塑灵之主": "AxisBossExperimenter",
+		"AxisCaster": "乌旗守卫法师",
+		"乌旗守卫法师": "AxisCaster",
+		"AxisCasterArc": "乌旗守卫雷使",
+		"乌旗守卫雷使": "AxisCasterArc",
+		"AxisCasterArcTentacles": "裂界之仆 雷使",
+		"裂界之仆 雷使": "AxisCasterArcTentacles",
+		"AxisCasterSolaris": "阳卫魔导士",
+		"阳卫魔导士": "AxisCasterSolaris",
+		"AxisCasterLunaris": "月卫魔导士",
+		"月卫魔导士": "AxisCasterLunaris",
+		"AxisCasterBoss1": "威吓者雷拳奥克塔维亚",
+		"威吓者雷拳奥克塔维亚": "AxisCasterBoss1",
+		"AxisCasterMapBoss1": "奥瑞亚的美德",
+		"奥瑞亚的美德": "AxisCasterMapBoss1",
+		"AxisCasterGuardGravicius": "乌旗守卫炎使",
+		"乌旗守卫炎使": "AxisCasterGuardGravicius",
+		"AxisCasterOrbOfStorms": "乌旗守卫风暴使",
+		"乌旗守卫风暴使": "AxisCasterOrbOfStorms",
+		"AxisCasterSextant": "乌旗守卫牧师",
+		"乌旗守卫牧师": "AxisCasterSextant",
+		"AxisEliteSoldier": "乌旗守卫哨兵指挥官",
+		"乌旗守卫哨兵指挥官": "AxisEliteSoldier",
+		"AxisEliteSoldier2": "乌旗守卫精英",
+		"乌旗守卫精英": "AxisEliteSoldier2",
+		"AxisEliteSoldier3": "日耀精英",
+		"日耀精英": "AxisEliteSoldier3",
+		"AxisEliteSoldier4": "月影精英",
+		"月影精英": "AxisEliteSoldier4",
+		"AxisEliteSoldier3Champion": "日耀斗士",
+		"日耀斗士": "AxisEliteSoldier3Champion",
+		"AxisEliteSoldier4Champion": "月影斗士",
+		"月影斗士": "AxisEliteSoldier4Champion",
+		"AxisEliteSoldierBoss1": "赤龙之炎威尔翰",
+		"赤龙之炎威尔翰": "AxisEliteSoldierBoss1",
+		"AxisEliteSoldierBoss2": "荣耀之刃史丹提努斯",
+		"荣耀之刃史丹提努斯": "AxisEliteSoldierBoss2",
+		"AxisEliteSoldierMapBoss1": "奥瑞亚的复仇",
+		"奥瑞亚的复仇": "AxisEliteSoldierMapBoss1",
+		"AxisEliteSoldierMapBoss2": "奥瑞亚的堡垒",
+		"奥瑞亚的堡垒": "AxisEliteSoldierMapBoss2",
+		"AxisEliteSoldierGuardShield": "格拉维奇精锐守卫",
+		"格拉维奇精锐守卫": "AxisEliteSoldierGuardShield",
+		"AxisEliteSoldierGuardShield2": "禁卫军",
+		"禁卫军": "AxisEliteSoldierGuardShield2",
+		"AxisEliteSoldierDominatingBlow": "统御哨兵",
+		"统御哨兵": "AxisEliteSoldierDominatingBlow",
+		"AxisEliteSoldierHeraldOfLight": "纯净哨兵",
+		"纯净哨兵": "AxisEliteSoldierHeraldOfLight",
+		"AxisExperimenter": "生灵实验者",
+		"生灵实验者": "AxisExperimenter",
+		"AxisExperimenterRaiseZombie": "复生师",
+		"复生师": "AxisExperimenterRaiseZombie",
+		"AxisExperimenter2": "躯体雕塑者",
+		"躯体雕塑者": "AxisExperimenter2",
+		"AxisFootSoldier": "乌旗守卫哨兵",
+		"乌旗守卫哨兵": "AxisFootSoldier",
+		"AxisFootSoldierTentacles": "裂界之仆 哨兵",
+		"裂界之仆 哨兵": "AxisFootSoldierTentacles",
+		"AxisFootSoldier2": "乌旗守卫士兵",
+		"乌旗守卫士兵": "AxisFootSoldier2",
+		"AxisFootSoldierLunaris": "月亮斥侯",
+		"月亮斥侯": "AxisFootSoldierLunaris",
+		"AxisFootSoldierSolaris_": "太阳斥侯",
+		"太阳斥侯": "AxisFootSoldierSolaris_",
+		"AxisGeneral": "格拉维奇将军",
+		"格拉维奇将军": "AxisGeneral",
+		"AxisEliteSolarisBoss": "太阳先知雷古勒斯",
+		"太阳先知雷古勒斯": "AxisEliteSolarisBoss",
+		"AxisEliteSolarisBossUniqueMap": "曙光阿罗瑞斯",
+		"曙光阿罗瑞斯": "AxisEliteSolarisBossUniqueMap",
+		"AxisEliteLunarisBoss_": "暗夜先驱卢修斯",
+		"暗夜先驱卢修斯": "AxisEliteLunarisBoss_",
+		"AxisEliteLunarisBossUniqueMap_": "暮光尼比亚",
+		"暮光尼比亚": "AxisEliteLunarisBossUniqueMap_",
+		"GuardClarissa": "军卫",
+		"军卫": "GuardClarissa",
+		"GuardLieutenantClarissa": "军卫队长",
+		"军卫队长": "GuardLieutenantClarissa",
+		"LieutenantLetter": "阿特力队长",
+		"阿特力队长": "LieutenantLetter",
+		"PietyBoss": "派蒂",
+		"派蒂": "PietyBoss",
+		"PietyBeastBoss": "派蒂, 憎恨梦魇",
+		"派蒂, 憎恨梦魇": "PietyBeastBoss",
+		"PietyBeastMapBoss": "憎恨梦魇",
+		"憎恨梦魇": "PietyBeastMapBoss",
+		"ProphecyGuardLieutenantCold": "憎恨乌旗守卫",
+		"憎恨乌旗守卫": "ProphecyGuardLieutenantCold",
+		"ProphecyGuardLieutenantLightning": "愤怒乌旗守卫",
+		"愤怒乌旗守卫": "ProphecyGuardLieutenantLightning",
+		"ProphecyAxisEliteSoldierShield": "幽灵乌旗守卫",
+		"幽灵乌旗守卫": "ProphecyAxisEliteSoldierShield",
+		"AxisEliteSoldierShieldMapBossMinion": "暴怒乌旗守卫",
+		"暴怒乌旗守卫": "AxisEliteSoldierShieldMapBossMinion",
+		"AxisCasterMapBossMinion": "酷刑乌旗守卫",
+		"酷刑乌旗守卫": "AxisCasterMapBossMinion",
+		"AxisEliteGuardMapBoss": "雷吉加候",
+		"雷吉加候": "AxisEliteGuardMapBoss",
+		"BlackguardClericPure": "人间兵器",
+		"人间兵器": "BlackguardClericPure",
+		"BlackguardClericPureBoss": "卡托, 理性之光",
+		"卡托, 理性之光": "BlackguardClericPureBoss",
+		"BlackguardClericPureBossMap": "巴索尔, 纯净之光",
+		"巴索尔, 纯净之光": "BlackguardClericPureBossMap",
+		"BlackguardClericPureBossXed": "卡托, 亵渎之光",
+		"卡托, 亵渎之光": "BlackguardClericPureBossXed",
+		"BlackguardClericPureBossXedMap": "巴索尔, 腐化之光",
+		"巴索尔, 腐化之光": "BlackguardClericPureBossXedMap",
+		"BlackguardClericKitava1": "绯红学者",
+		"绯红学者": "BlackguardClericKitava1",
+		"BlackguardClericKitavaShadow": "暗影学者",
+		"暗影学者": "BlackguardClericKitavaShadow",
+		"AxisSextantEliteBodyguard": "精锐保镖",
+		"精锐保镖": "AxisSextantEliteBodyguard",
+		"BossBrute2": "寇尔",
+		"寇尔": "BossBrute2",
+		"BossBruteUniqueMap": "泥潭之主",
+		"泥潭之主": "BossBruteUniqueMap",
+		"BossBruteDescent2": "残酷之灵",
+		"残酷之灵": "BossBruteDescent2",
+		"DemonModularPietyEmerge": "派蒂的古灵实验者",
+		"派蒂的古灵实验者": "DemonModularPietyEmerge",
+		"DemonModularTowerOnce": "古灵实验者",
+		"古灵实验者": "DemonModularTowerOnce",
+		"DemonModularIncursionSacrifice": "祭仪之魔",
+		"祭仪之魔": "DemonModularIncursionSacrifice",
+		"DemonModularTentacles": "裂界之仆 古灵实验者",
+		"裂界之仆 古灵实验者": "DemonModularTentacles",
+		"DemonModularLunaris": "月影实验者",
+		"月影实验者": "DemonModularLunaris",
+		"DemonModularProphecy": "薛朗的学徒",
+		"薛朗的学徒": "DemonModularProphecy",
+		"DemonModularBoss1": "残暴的欧库斯",
+		"残暴的欧库斯": "DemonModularBoss1",
+		"DemonModularMapBoss1": "破道王子",
+		"破道王子": "DemonModularMapBoss1",
+		"DemonModularCold": "古灵实验者: 冰霜",
+		"古灵实验者: 冰霜": "DemonModularCold",
+		"DemonModularColdLunaris": "触月实验者",
+		"触月实验者": "DemonModularColdLunaris",
+		"DemonModularFire": "古灵实验者: 烈火",
+		"古灵实验者: 烈火": "DemonModularFire",
+		"DemonModularLightning": "古灵实验者: 雷电",
+		"古灵实验者: 雷电": "DemonModularLightning",
+		"DemonModularLightning2": "强化死者",
+		"强化死者": "DemonModularLightning2",
+		"DemonModularLightningShavronne_": "薛朗的遗留",
+		"薛朗的遗留": "DemonModularLightningShavronne_",
+		"DemonBossFemale": "脊裂之影",
+		"脊裂之影": "DemonBossFemale",
+		"DemonBossStrIntMission": "惊惧执者",
+		"惊惧执者": "DemonBossStrIntMission",
+		"DemonFemale": "古灵实验者: 长鞭",
+		"古灵实验者: 长鞭": "DemonFemale",
+		"DemonFemaleTentacles": "裂界之仆 刑罚者",
+		"裂界之仆 刑罚者": "DemonFemaleTentacles",
+		"DemonFemale2": "寂夜幽惧",
+		"寂夜幽惧": "DemonFemale2",
+		"DemonFemale2Champion_": "暮色尤惧",
+		"暮色尤惧": "DemonFemale2Champion_",
+		"DemonFemaleUniqueMap1": "痛苦都徒",
+		"痛苦都徒": "DemonFemaleUniqueMap1",
+		"DemonFemaleBoss1": "恐怖的阿拉尔",
+		"恐怖的阿拉尔": "DemonFemaleBoss1",
+		"DemonFemaleMapBoss1": "堕影女王",
+		"堕影女王": "DemonFemaleMapBoss1",
+		"DemonFemaleRanged": "古灵实验者: 扫荡者",
+		"古灵实验者: 扫荡者": "DemonFemaleRanged",
+		"DemonFemaleRangedTentacles": "裂界之仆 畸变者",
+		"裂界之仆 畸变者": "DemonFemaleRangedTentacles",
+		"DemonFemaleRanged2": "月影妻妾",
+		"月影妻妾": "DemonFemaleRanged2",
+		"DemonFemaleRangedUniqueMap_1": "酷刑都徒",
+		"酷刑都徒": "DemonFemaleRangedUniqueMap_1",
+		"DemonFemaleRangedBoss1": "疯狂的卡莉",
+		"疯狂的卡莉": "DemonFemaleRangedBoss1",
+		"DemonFemaleRangedMapBoss1": "弃魂之女",
+		"弃魂之女": "DemonFemaleRangedMapBoss1",
+		"ProphecyTentacleMiscreation": "宿命扫荡者",
+		"宿命扫荡者": "ProphecyTentacleMiscreation",
+		"KamikazeLightningMiscreation": "恶魔殉道者",
+		"恶魔殉道者": "KamikazeLightningMiscreation",
+		"Frog": "恶臭裂齿兽",
+		"恶臭裂齿兽": "Frog",
+		"Frog2": "阴暗之兽",
+		"阴暗之兽": "Frog2",
+		"Frog3": "净水掠食者",
+		"净水掠食者": "Frog3",
+		"FrogBossSewers": "怒脊裂齿兽",
+		"怒脊裂齿兽": "FrogBossSewers",
+		"FrogUntainted": "狂野裂齿兽",
+		"狂野裂齿兽": "FrogUntainted",
+		"FrogUntaintedColossal": "巨大裂齿兽",
+		"巨大裂齿兽": "FrogUntaintedColossal",
+		"FrogParasite": "受疫裂齿兽",
+		"受疫裂齿兽": "FrogParasite",
+		"FrogParasiteSpawnParasiteEmergeMapSink": "感染的裂齿兽",
+		"感染的裂齿兽": "FrogParasiteSpawnParasiteEmergeMapSink",
+		"Iguana": "彩羽龙蜥",
+		"彩羽龙蜥": "Iguana",
+		"Iguana2": "巨震龙蜥",
+		"巨震龙蜥": "Iguana2",
+		"Iguana3": "凶猛龙蜥",
+		"凶猛龙蜥": "Iguana3",
+		"IguanaChrometouched": "触铬龙蜥",
+		"触铬龙蜥": "IguanaChrometouched",
+		"IguanaChrome": "融铬龙蜥",
+		"融铬龙蜥": "IguanaChrome",
+		"IguanaUntainted": "野生龙蜥",
+		"野生龙蜥": "IguanaUntainted",
+		"IguanaUntaintedColossal": "龙蜥之后",
+		"龙蜥之后": "IguanaUntaintedColossal",
+		"IguanaBoss": "乐园珍蜥",
+		"乐园珍蜥": "IguanaBoss",
+		"IguanaMapBoss": "魔蜥",
+		"魔蜥": "IguanaMapBoss",
+		"GemFrog": "妄想宝石蛙",
+		"妄想宝石蛙": "GemFrog",
+		"GemFrog2": "赏金宝石蛙",
+		"赏金宝石蛙": "GemFrog2",
+		"GemFrog3": "跃影宝石蛙",
+		"跃影宝石蛙": "GemFrog3",
+		"GemFrogChrometouched": "触铬宝石蛙",
+		"触铬宝石蛙": "GemFrogChrometouched",
+		"GemFrogChrometouchedLeapEmerge": "铬触鸣蛙",
+		"铬触鸣蛙": "GemFrogChrometouchedLeapEmerge",
+		"GemFrogChrome": "融铬宝石蛙",
+		"融铬宝石蛙": "GemFrogChrome",
+		"GuardianBossHeadFire": "激情之兆",
+		"激情之兆": "GuardianBossHeadFire",
+		"GuardianBossHeadCold": "知识之兆",
+		"知识之兆": "GuardianBossHeadCold",
+		"GuardianBossHeadLightning": "行动之兆",
+		"行动之兆": "GuardianBossHeadLightning",
+		"GuardianBossFire": "狱火灵记",
+		"狱火灵记": "GuardianBossFire",
+		"GuardianBossLightning": "雷霆灵记",
+		"雷霆灵记": "GuardianBossLightning",
+		"GuardianLightning": "雷电之带",
+		"雷电之带": "GuardianLightning",
+		"GuardianFire": "火炎哨带",
+		"火炎哨带": "GuardianFire",
+		"GuardianFire2_": "地狱火炎",
+		"地狱火炎": "GuardianFire2_",
+		"GuardianHead": "突袭者缎带",
+		"突袭者缎带": "GuardianHead",
+		"GuardianLightning_Blue": "冰霜之带",
+		"冰霜之带": "GuardianLightning_Blue",
+		"GuardianFire_Blue": "寒霜哨带",
+		"寒霜哨带": "GuardianFire_Blue",
+		"InsectSpawner": "食腐虫后",
+		"食腐虫后": "InsectSpawner",
+		"InsectSpawnerParasiteBossMap": "传奇神盗罗格斯",
+		"传奇神盗罗格斯": "InsectSpawnerParasiteBossMap",
+		"InsectMinion": "食腐仔虫",
+		"食腐仔虫": "InsectMinion",
+		"InsectWild": "食腐虫",
+		"食腐虫": "InsectWild",
+		"InsectWildBurrow": "大食腐虫",
+		"大食腐虫": "InsectWildBurrow",
+		"InsectWildChampion": "迅捷食腐虫",
+		"迅捷食腐虫": "InsectWildChampion",
+		"InsectWildSewers": "污泥食腐虫",
+		"污泥食腐虫": "InsectWildSewers",
+		"EssenceInsectWildExplosive": "爆破食腐虫",
+		"爆破食腐虫": "EssenceInsectWildExplosive",
+		"EssenceInsectWildExplosiveColossal": "爆破恐腐虫",
+		"爆破恐腐虫": "EssenceInsectWildExplosiveColossal",
+		"ProphecyInsectSpawner": "梦魇腐食者",
+		"梦魇腐食者": "ProphecyInsectSpawner",
+		"ProphecyInsect": "梦魇食腐虫",
+		"梦魇食腐虫": "ProphecyInsect",
+		"InsectTest": "测试虫",
+		"测试虫": "InsectTest",
+		"Kiweth": "丛林反刍鸟",
+		"丛林反刍鸟": "Kiweth",
+		"KiwethTentacles": "裂界之仆 反刍鸟",
+		"裂界之仆 反刍鸟": "KiwethTentacles",
+		"KiwethBossMinion": "印提之奴",
+		"印提之奴": "KiwethBossMinion",
+		"KiwethSeagull": "狂食反刍鸟",
+		"狂食反刍鸟": "KiwethSeagull",
+		"KiwethSeagullBoss": "饮血之灵",
+		"饮血之灵": "KiwethSeagullBoss",
+		"KiwethBossStrIntMission": "执法者",
+		"执法者": "KiwethBossStrIntMission",
+		"KiwethBossTalisman": "空降之父",
+		"空降之父": "KiwethBossTalisman",
+		"T2TalismanLocustcallerIce": "寒冰蝗虫",
+		"寒冰蝗虫": "T2TalismanLocustcallerIce",
+		"T2TalismanLocustcallerFire": "烈焰蝗虫",
+		"烈焰蝗虫": "T2TalismanLocustcallerFire",
+		"T2TalismanLocustcallerLightning": "暴风蝗虫",
+		"暴风蝗虫": "T2TalismanLocustcallerLightning",
+		"LocustSwarmIce": "蝗虫群",
+		"蝗虫群": "LocustSwarmIce",
+		"FlameBearer": "虚影炎兽",
+		"虚影炎兽": "FlameBearer",
+		"FlameBearerBossStrIntMission": "邪灵执者",
+		"邪灵执者": "FlameBearerBossStrIntMission",
+		"FlameBearerBossDocks": "虚影亡魂",
+		"虚影亡魂": "FlameBearerBossDocks",
+		"FlameBearerBossEndlessLedge": "先驱者",
+		"先驱者": "FlameBearerBossEndlessLedge",
+		"FlameBearerTalismanT2Ghost": "火炎兽",
+		"火炎兽": "FlameBearerTalismanT2Ghost",
+		"FlameBearer3": "燃夜者",
+		"燃夜者": "FlameBearer3",
+		"FlameBearerBlight": "马雷格罗的热情",
+		"马雷格罗的热情": "FlameBearerBlight",
+		"FlameBearerMelee": "马雷格罗的残暴",
+		"马雷格罗的残暴": "FlameBearerMelee",
+		"FireMonster": "炽炎魔像",
+		"炽炎魔像": "FireMonster",
+		"FireMonsterKaom": "愤怒之影",
+		"愤怒之影": "FireMonsterKaom",
+		"FireMonsterBoss": "憎恨之炎",
+		"憎恨之炎": "FireMonsterBoss",
+		"FireMonsterBossDescent2": "憎恶风暴",
+		"憎恶风暴": "FireMonsterBossDescent2",
+		"NecromancerFlamability": "烈火咒师",
+		"烈火咒师": "NecromancerFlamability",
+		"NecromancerFrostbite": "死亡咒师",
+		"死亡咒师": "NecromancerFrostbite",
+		"PyromaniacFire": "不朽之炎",
+		"不朽之炎": "PyromaniacFire",
+		"PyromaniacPoison": "不朽之毒",
+		"不朽之毒": "PyromaniacPoison",
+		"SextantPyromaniacFire": "背信焚化者",
+		"背信焚化者": "SextantPyromaniacFire",
+		"Pope": "圣宗神主",
+		"圣宗神主": "Pope",
+		"PopeMapBoss1": "神主之灵",
+		"神主之灵": "PopeMapBoss1",
+		"PopeMapBoss2Pantheon": "神宗之体",
+		"神宗之体": "PopeMapBoss2Pantheon",
+		"Dominusdemon": "奇术之灵神主",
+		"奇术之灵神主": "Dominusdemon",
+		"DominusDemonMapBoss": "超灵之体",
+		"超灵之体": "DominusDemonMapBoss",
+		"SandSpitterSewers": "污秽食腐虫",
+		"污秽食腐虫": "SandSpitterSewers",
+		"SandSpitterPoison": "剧毒食腐虫",
+		"剧毒食腐虫": "SandSpitterPoison",
+		"SkeletonMeleeSword": "悲语骸骨",
+		"悲语骸骨": "SkeletonMeleeSword",
+		"SkeletonMeleeSword2": "复生苦工",
+		"复生苦工": "SkeletonMeleeSword2",
+		"SkeletonBowLightning2": "不灭之弦",
+		"不灭之弦": "SkeletonBowLightning2",
+		"SkeletonBowLightning3": "悲语之弦",
+		"悲语之弦": "SkeletonBowLightning3",
+		"SkeletonMeleeFire2": "炽炎枯骨",
+		"炽炎枯骨": "SkeletonMeleeFire2",
+		"SkeletonCasterFire5": "炽炎术者",
+		"炽炎术者": "SkeletonCasterFire5",
+		"SkeletonCasterFireMultipleProjectiles2": "狂炎术者",
+		"狂炎术者": "SkeletonCasterFireMultipleProjectiles2",
+		"SkeletonCasterColdMultipleProjectiles2": "灵迹教士",
+		"灵迹教士": "SkeletonCasterColdMultipleProjectiles2",
+		"SkeletonMeleeCold2": "苍白斗士",
+		"苍白斗士": "SkeletonMeleeCold2",
+		"SkeletonMeleeLightning4": "荒骨信徒",
+		"荒骨信徒": "SkeletonMeleeLightning4",
+		"SkeletonCasterCold5": "苍白教士",
+		"苍白教士": "SkeletonCasterCold5",
+		"SkeletonCasterLightning6": "荒骨教士",
+		"荒骨教士": "SkeletonCasterLightning6",
+		"SnakeScorpion": "脊刺巨蛇",
+		"脊刺巨蛇": "SnakeScorpion",
+		"SnakeScorpion2": "受疫巨蛇",
+		"受疫巨蛇": "SnakeScorpion2",
+		"SnakeScorpionMultiShot": "棘刺巨蛇",
+		"棘刺巨蛇": "SnakeScorpionMultiShot",
+		"SnakeScorpionMultiShot2_": "沙蟒",
+		"沙蟒": "SnakeScorpionMultiShot2_",
+		"SpiderThorn3ViperStrike": "地穴巨蛛",
+		"地穴巨蛛": "SpiderThorn3ViperStrike",
+		"Spiker": "针背巨兽",
+		"针背巨兽": "Spiker",
+		"Spiker2": "厚背巨兽",
+		"厚背巨兽": "Spiker2",
+		"SpikerChrometouched": "触铬巨人",
+		"触铬巨人": "SpikerChrometouched",
+		"SpikerBoss": "蒺藜兽",
+		"蒺藜兽": "SpikerBoss",
+		"GoldStatueLargeBossFemale": "净域之女",
+		"净域之女": "GoldStatueLargeBossFemale",
+		"GoldStatueLargeBossFemaleMapBoss": "纯净回复",
+		"纯净回复": "GoldStatueLargeBossFemaleMapBoss",
+		"StoneStatueLargeBossMale": "沉沦者·穆希尔斯",
+		"沉沦者·穆希尔斯": "StoneStatueLargeBossMale",
+		"StoneStatueLargeBossMaleMapBoss": "隐秘者·穆希尔斯",
+		"隐秘者·穆希尔斯": "StoneStatueLargeBossMaleMapBoss",
+		"StoneStatueMaleSword": "石灵斗者",
+		"石灵斗者": "StoneStatueMaleSword",
+		"StoneStatueMaleMaul": "重锤石灵",
+		"重锤石灵": "StoneStatueMaleMaul",
+		"StoneStatueFemaleSwordBrittle": "岩灵斗者",
+		"岩灵斗者": "StoneStatueFemaleSwordBrittle",
+		"StoneStatueMaleMaulBrittle": "重锤岩灵",
+		"重锤岩灵": "StoneStatueMaleMaulBrittle",
+		"StoneStatueMaleBow": "弦影岩灵",
+		"弦影岩灵": "StoneStatueMaleBow",
+		"DaressoStatueMaleSword": "创造物: 剑",
+		"创造物: 剑": "DaressoStatueMaleSword",
+		"DaressoStatueMaleMaul": "创造物: 毁灭",
+		"创造物: 毁灭": "DaressoStatueMaleMaul",
+		"DaressoStatueMaleBow": "创造物: 风",
+		"创造物: 风": "DaressoStatueMaleBow",
+		"StatueMaleMaulBlack": "偶像化圣人",
+		"偶像化圣人": "StatueMaleMaulBlack",
+		"GoldStatueMaleSword": "光耀斗士",
+		"光耀斗士": "GoldStatueMaleSword",
+		"GoldStatueMaleBow": "光耀之弦",
+		"光耀之弦": "GoldStatueMaleBow",
+		"TormentStatueMaleSword": "盗者之赐",
+		"盗者之赐": "TormentStatueMaleSword",
+		"TormentStatueMaleBow": "盗者之拥",
+		"盗者之拥": "TormentStatueMaleBow",
+		"StoneStatueLargeMaleSpear": "巨型斗者之像",
+		"巨型斗者之像": "StoneStatueLargeMaleSpear",
+		"DaressoStatueLargeMaleSpear": "巨型创造物",
+		"巨型创造物": "DaressoStatueLargeMaleSpear",
+		"LabyrinthStatueLargeMaleSpear": "超成长巨神兵",
+		"超成长巨神兵": "LabyrinthStatueLargeMaleSpear",
+		"GoldStatueLargeMaleSpear": "圣洁斗士",
+		"圣洁斗士": "GoldStatueLargeMaleSpear",
+		"GoldStatueLargeMaleSword": "圣洁巨神兵",
+		"圣洁巨神兵": "GoldStatueLargeMaleSword",
+		"StoneStatueFemaleUnarmed": "石灵格斗家",
+		"石灵格斗家": "StoneStatueFemaleUnarmed",
+		"BeaconStoneStatueLargeMaleSpear": "巨型石灵",
+		"巨型石灵": "BeaconStoneStatueLargeMaleSpear",
+		"Lion": "宏伟狮像",
+		"宏伟狮像": "Lion",
+		"LionSolaris": "华丽狮像",
+		"华丽狮像": "LionSolaris",
+		"LionSolarisFlame": "熔岩狮像",
+		"熔岩狮像": "LionSolarisFlame",
+		"BloodElemental": "血灵",
+		"血灵": "BloodElemental",
+		"BloodElementalBelly": "恶化伤口",
+		"恶化伤口": "BloodElementalBelly",
+		"BloodElementalSewer": "绯红蚀骨者",
+		"绯红蚀骨者": "BloodElementalSewer",
+		"BloodElementalEmergeEarthquake": "凝结血灵",
+		"凝结血灵": "BloodElementalEmergeEarthquake",
+		"BloodElementalAqueduct": "恶感之灵",
+		"恶感之灵": "BloodElementalAqueduct",
+		"BloodElementalDoedre": "德瑞的脓水",
+		"德瑞的脓水": "BloodElementalDoedre",
+		"PusElementalChaosLeaderMinion": "腐化恶水",
+		"腐化恶水": "PusElementalChaosLeaderMinion",
+		"PusElementalDegenAura": "恶臭女侍",
+		"恶臭女侍": "PusElementalDegenAura",
+		"PusElementalSewer": "恶毒女仆",
+		"恶毒女仆": "PusElementalSewer",
+		"PusElementalDoedre": "德瑞的刻薄",
+		"德瑞的刻薄": "PusElementalDoedre",
+		"BloodlinesCongealedRedBloodElemental": "凝结之血",
+		"凝结之血": "BloodlinesCongealedRedBloodElemental",
+		"BloodlinesCongealedYellowBloodElemetnalMinion": "不稳定的血块",
+		"不稳定的血块": "BloodlinesCongealedYellowBloodElemetnalMinion",
+		"TormentedCharlatanBloodElementalMinion": "净化之水",
+		"净化之水": "TormentedCharlatanBloodElementalMinion",
+		"WbBloodElementalMinion": "复仇之血",
+		"复仇之血": "WbBloodElementalMinion",
+		"BloodlinesCongealedMudBloodElemental": "凝结之泥",
+		"凝结之泥": "BloodlinesCongealedMudBloodElemental",
+		"ProphecyBloodElemental": "宿凝血灵",
+		"宿凝血灵": "ProphecyBloodElemental",
+		"WaterElementalPure": "圣水之灵",
+		"圣水之灵": "WaterElementalPure",
+		"CityStalkerMale": "不朽戒士",
+		"不朽戒士": "CityStalkerMale",
+		"CityStalkerMale2": "回复石像",
+		"回复石像": "CityStalkerMale2",
+		"CityStalkerMale3": "不朽授职者",
+		"不朽授职者": "CityStalkerMale3",
+		"CityStalkerMale4": "不朽撕裂者",
+		"不朽撕裂者": "CityStalkerMale4",
+		"CityStalkerMaleHoly": "不朽斗士",
+		"不朽斗士": "CityStalkerMaleHoly",
+		"CityStalkerMaleMapBossBazaar": "古代雕塑家",
+		"古代雕塑家": "CityStalkerMaleMapBossBazaar",
+		"CityStalkerMaleMapBossPier": "古代建筑师",
+		"古代建筑师": "CityStalkerMaleMapBossPier",
+		"CityStalkerMaleWorkerCold": "不朽工人",
+		"不朽工人": "CityStalkerMaleWorkerCold",
+		"CityStalkerMaleWorkerCold2": "不朽劳工",
+		"不朽劳工": "CityStalkerMaleWorkerCold2",
+		"CityStalkerMaleWorkerLightning": "不朽操作者",
+		"不朽操作者": "CityStalkerMaleWorkerLightning",
+		"CityStalkerMaleFreezingPulse2": "不朽管理者",
+		"不朽管理者": "CityStalkerMaleFreezingPulse2",
+		"CityStalkerMaleCold2": "恶臭不朽者",
+		"恶臭不朽者": "CityStalkerMaleCold2",
+		"CityStalkerMaleFreezingPulse1": "不朽侍者",
+		"不朽侍者": "CityStalkerMaleFreezingPulse1",
+		"CityStalkerMaleFreezingPulse3": "不朽堕落者",
+		"不朽堕落者": "CityStalkerMaleFreezingPulse3",
+		"CityStalkerMaleFire": "不朽卑贱者",
+		"不朽卑贱者": "CityStalkerMaleFire",
+		"CityStalkerMaleCasterArmour": "不朽福音",
+		"不朽福音": "CityStalkerMaleCasterArmour",
+		"CityStalkerMaleCasterArmourUniqueMap": "野蛮都徒",
+		"野蛮都徒": "CityStalkerMaleCasterArmourUniqueMap",
+		"CityStalkerMaleArmourProphecy1": "马雷格罗的侍祭",
+		"马雷格罗的侍祭": "CityStalkerMaleArmourProphecy1",
+		"CityStalkerMaleBoss": "图书馆长特里尼安",
+		"图书馆长特里尼安": "CityStalkerMaleBoss",
+		"CityStalkerMaleMapBoss": "知识之力",
+		"知识之力": "CityStalkerMaleMapBoss",
+		"CityStalkerMaleArmour": "不朽贵族",
+		"不朽贵族": "CityStalkerMaleArmour",
+		"CityStalkerMaleArmour2": "不死贵族",
+		"不死贵族": "CityStalkerMaleArmour2",
+		"CityStalkerMaleArmourCold": "不朽学徒",
+		"不朽学徒": "CityStalkerMaleArmourCold",
+		"CityStalkerMaleProphecy1": "不朽之影",
+		"不朽之影": "CityStalkerMaleProphecy1",
+		"CityStalkerMaleTar1": "不朽贱民",
+		"不朽贱民": "CityStalkerMaleTar1",
+		"CityStalkerFemale2": "再生宝石人",
+		"再生宝石人": "CityStalkerFemale2",
+		"CityStalkerFemaleBoss": "大将卡莉嘉",
+		"大将卡莉嘉": "CityStalkerFemaleBoss",
+		"CityStalkerFemaleMapBoss": "雷霆之使",
+		"雷霆之使": "CityStalkerFemaleMapBoss",
+		"CityStalkeFemaleShavronne": "薛朗的嫉妒",
+		"薛朗的嫉妒": "CityStalkeFemaleShavronne",
+		"CityStalkeFemaleShavronneCaster": "薛朗的贪婪",
+		"薛朗的贪婪": "CityStalkeFemaleShavronneCaster",
+		"CityStalkerFemaleMapBossVoid": "裂隙行者",
+		"裂隙行者": "CityStalkerFemaleMapBossVoid",
+		"CityStalkerFemaleShaperBoss1": "未完成体",
+		"未完成体": "CityStalkerFemaleShaperBoss1",
+		"CityStalkerFemaleShaperBoss2": "非完美体",
+		"非完美体": "CityStalkerFemaleShaperBoss2",
+		"CityStalkerFemaleShaperQuest1": "虚空魅影",
+		"虚空魅影": "CityStalkerFemaleShaperQuest1",
+		"CityStalkerFemaleShaperInfluence1": "虚空具象",
+		"虚空具象": "CityStalkerFemaleShaperInfluence1",
+		"CityStalkerFemaleSpace1": "虚空余罪",
+		"虚空余罪": "CityStalkerFemaleSpace1",
+		"CityStalkerFemaleSpace1Influence": "虚空残骸",
+		"虚空残骸": "CityStalkerFemaleSpace1Influence",
+		"SextantCityStalkerFemaleCasterArmour": "不朽精锐",
+		"不朽精锐": "SextantCityStalkerFemaleCasterArmour",
+		"ProphecyCityStalkerBoss": "不朽仓管",
+		"不朽仓管": "ProphecyCityStalkerBoss",
+		"Grappler": "不朽格斗者",
+		"不朽格斗者": "Grappler",
+		"GrapplerRefinery": "薛朗的古灵使者",
+		"薛朗的古灵使者": "GrapplerRefinery",
+		"Grappler2": "薛朗石像",
+		"薛朗石像": "Grappler2",
+		"GrapplerColdRefinery": "不朽捕捉者",
+		"不朽捕捉者": "GrapplerColdRefinery",
+		"Grappler3": "强化捕捉者",
+		"强化捕捉者": "Grappler3",
+		"UndyingBossOutcast": "派柏图斯",
+		"派柏图斯": "UndyingBossOutcast",
+		"UndyingOutcastWhirlingBlades": "不朽放逐者",
+		"不朽放逐者": "UndyingOutcastWhirlingBlades",
+		"UndyingOutcastPuncture": "不朽暗影",
+		"不朽暗影": "UndyingOutcastPuncture",
+		"UndyingOutcastChampion": "不朽破坏者",
+		"不朽破坏者": "UndyingOutcastChampion",
+		"DockworkerHammer": "船坞怨灵",
+		"船坞怨灵": "DockworkerHammer",
+		"DockworkerBow2": "苦工凶灵",
+		"苦工凶灵": "DockworkerBow2",
+		"DockworkerChampion_": "工头",
+		"工头": "DockworkerChampion_",
+		"DockSkeletonBow": "搬运工遗骨",
+		"搬运工遗骨": "DockSkeletonBow",
+		"DockSkeletonMelee": "海盗遗骨",
+		"海盗遗骨": "DockSkeletonMelee",
+		"RaisedZombieStandard": "再生腐尸",
+		"再生腐尸": "RaisedZombieStandard",
+		"ShadowBossMinion": "阴影卑灵",
+		"阴影卑灵": "ShadowBossMinion",
+		"RaisedSkeletonStandard": "异灵魔侍",
+		"异灵魔侍": "RaisedSkeletonStandard",
+		"SummonedPhantasm": "异界凶灵",
+		"异界凶灵": "SummonedPhantasm",
+		"SummonedPhantasmIncursionExplode": "动荡幽魂",
+		"动荡幽魂": "SummonedPhantasmIncursionExplode",
+		"SummonedPhantasmIncursionExplodeBoss": "源能幽魂",
+		"源能幽魂": "SummonedPhantasmIncursionExplodeBoss",
+		"RaisedSkeletonMelee1Army": "异灵魔侍兵",
+		"异灵魔侍兵": "RaisedSkeletonMelee1Army",
+		"RaisedSkeletonRanged1Army": "异灵魔侍弓箭手",
+		"异灵魔侍弓箭手": "RaisedSkeletonRanged1Army",
+		"RaisedSkeletonSpellcaster1Army": "异灵魔侍术者",
+		"异灵魔侍术者": "RaisedSkeletonSpellcaster1Army",
+		"RaisedSkeletonGeneral1Army": "巨型异灵魔侍",
+		"巨型异灵魔侍": "RaisedSkeletonGeneral1Army",
+		"RaisedSkeletonGeneral2Army": "异灵魔侍将军",
+		"异灵魔侍将军": "RaisedSkeletonGeneral2Army",
+		"RaisedSkeletonGeneral3Army": "异灵魔侍狙击者",
+		"异灵魔侍狙击者": "RaisedSkeletonGeneral3Army",
+		"RaisedSkeletonGeneral4Army": "异灵魔侍亡灵术者",
+		"异灵魔侍亡灵术者": "RaisedSkeletonGeneral4Army",
+		"RaisedSkeletonKitava80": "奇塔弗士兵",
+		"奇塔弗士兵": "RaisedSkeletonKitava80",
+		"RaisedSkeletonKitava100": "粗陋奴隶",
+		"粗陋奴隶": "RaisedSkeletonKitava100",
+		"RaisedSkeletonKitava80Extra": "渎神的奴仆",
+		"渎神的奴仆": "RaisedSkeletonKitava80Extra",
+		"RaisedSkeletonKitavaCasterBelfry": "渎神侍僧",
+		"渎神侍僧": "RaisedSkeletonKitavaCasterBelfry",
+		"KitavaSkeleton": "渎灵奴隶",
+		"渎灵奴隶": "KitavaSkeleton",
+		"KitavaMinionBoss1": "盛宴斗士",
+		"盛宴斗士": "KitavaMinionBoss1",
+		"KitavaMinionBoss2": "盛宴萨满",
+		"盛宴萨满": "KitavaMinionBoss2",
+		"KitavaGuardian": "盛宴卫士",
+		"盛宴卫士": "KitavaGuardian",
+		"SummonedSpawn": "邪口",
+		"邪口": "SummonedSpawn",
+		"SkeletonMeleeFireSummoned": "燃烬之骨",
+		"燃烬之骨": "SkeletonMeleeFireSummoned",
+		"SkeletonMeleeFireTormentNecromancer": "异界之骨",
+		"异界之骨": "SkeletonMeleeFireTormentNecromancer",
+		"SummonedWaterElemental": "纯净之水",
+		"纯净之水": "SummonedWaterElemental",
+		"MapSkeletonBossMelee": "苦痛主教",
+		"苦痛主教": "MapSkeletonBossMelee",
+		"MapSkeletonBossMeleeSimplified": "漆黑祈者丽塔纽斯",
+		"漆黑祈者丽塔纽斯": "MapSkeletonBossMeleeSimplified",
+		"MapBossBrute": "监狱看守者",
+		"监狱看守者": "MapBossBrute",
+		"MapSeaWitchBossFirestorm": "炽怒之灵",
+		"炽怒之灵": "MapSeaWitchBossFirestorm",
+		"MapBossFourLeggedDemon": "憎恶之兆",
+		"憎恶之兆": "MapBossFourLeggedDemon",
+		"MapZombieBossHillock": "恶灵铁匠",
+		"恶灵铁匠": "MapZombieBossHillock",
+		"MapRhoaBoss": "旱地恐喙鸟",
+		"旱地恐喙鸟": "MapRhoaBoss",
+		"MapMossMonsterBossOldFields": "丛林巨石",
+		"丛林巨石": "MapMossMonsterBossOldFields",
+		"MapScavengerBossWitch": "炎灵密卡拉",
+		"炎灵密卡拉": "MapScavengerBossWitch",
+		"MapSkeletonBossRanged": "复仇者钢锋",
+		"复仇者钢锋": "MapSkeletonBossRanged",
+		"MapSkeletonBossPrisonMelee": "冰霜霸主",
+		"冰霜霸主": "MapSkeletonBossPrisonMelee",
+		"MapSkeletonBossCaster": "雷鸣之骸",
+		"雷鸣之骸": "MapSkeletonBossCaster",
+		"MapSkeletonBossFairgraves": "海盗之主贝尔瑟",
+		"海盗之主贝尔瑟": "MapSkeletonBossFairgraves",
+		"MapBanditLeaderAlira": "冥缶之女",
+		"冥缶之女": "MapBanditLeaderAlira",
+		"MapBanditLeaderAlira2": "冥缶之巫",
+		"冥缶之巫": "MapBanditLeaderAlira2",
+		"MapNecromancerBossPrison": "首席操灵者希西克",
+		"首席操灵者希西克": "MapNecromancerBossPrison",
+		"MapSeaWitchBossSpark": "恐惧之雷",
+		"恐惧之雷": "MapSeaWitchBossSpark",
+		"MapSeaWitchBossSubmerged": "海妖之母",
+		"海妖之母": "MapSeaWitchBossSubmerged",
+		"MapScavengerBossHailrake": "冻灵",
+		"冻灵": "MapScavengerBossHailrake",
+		"MapTotemBossSpark": "绝域之偶",
+		"绝域之偶": "MapTotemBossSpark",
+		"MapTotemBossLegends1": "沉冰之兆阿希奥克",
+		"沉冰之兆阿希奥克": "MapTotemBossLegends1",
+		"MapTotemBossLegends2": "地炎之兆勒维欧克",
+		"地炎之兆勒维欧克": "MapTotemBossLegends2",
+		"MapTotemBossLegends3": "暴风之兆佐里欧克",
+		"暴风之兆佐里欧克": "MapTotemBossLegends3",
+		"MapTotemBossLegends4": "深渊之兆伊吉欧克",
+		"深渊之兆伊吉欧克": "MapTotemBossLegends4",
+		"MapTotemBossLegendsMain": "亘古之灵",
+		"亘古之灵": "MapTotemBossLegendsMain",
+		"MapLionBossStandard": "真火之魂",
+		"真火之魂": "MapLionBossStandard",
+		"MapBossMerveil": "镜界之语莫薇儿",
+		"镜界之语莫薇儿": "MapBossMerveil",
+		"MapBossMerveil2": "复生者莫薇儿",
+		"复生者莫薇儿": "MapBossMerveil2",
+		"MapBanditLeaderKraityn": "白刃宗师",
+		"白刃宗师": "MapBanditLeaderKraityn",
+		"MapBanditLeaderKraityn2": "快手宗师力弗",
+		"快手宗师力弗": "MapBanditLeaderKraityn2",
+		"MapZombieBossDegenAura": "疫病之源",
+		"疫病之源": "MapZombieBossDegenAura",
+		"MapBanditBossBow": "魂灵之弦",
+		"魂灵之弦": "MapBanditBossBow",
+		"MapBanditBowBossFire": "灵箭之弦",
+		"灵箭之弦": "MapBanditBowBossFire",
+		"MapBanditBossHeavyStrike": "麦西尔",
+		"麦西尔": "MapBanditBossHeavyStrike",
+		"MapMonkeyBossSlowAura": "娜迪雅之灵",
+		"娜迪雅之灵": "MapMonkeyBossSlowAura",
+		"MapMonkeyBossFastAura": "艾丹之灵",
+		"艾丹之灵": "MapMonkeyBossFastAura",
+		"MapSpiderBossWeaver": "幻象恐蛛",
+		"幻象恐蛛": "MapSpiderBossWeaver",
+		"MapSpiderBossWeaverSimplified": "丛林皇蛛",
+		"丛林皇蛛": "MapSpiderBossWeaverSimplified",
+		"MapBanditLeaderOak": "巨力欧克",
+		"巨力欧克": "MapBanditLeaderOak",
+		"MapBanditLeaderOak2": "巨力奥伦",
+		"巨力奥伦": "MapBanditLeaderOak2",
+		"MapBossIncaShadow": "瓦尔之影",
+		"瓦尔之影": "MapBossIncaShadow",
+		"MapSkeletonMeleeKnightElementalBoss": "阿兹里的爱将",
+		"阿兹里的爱将": "MapSkeletonMeleeKnightElementalBoss",
+		"MapWaterElementaBossShipCave": "海礁之主",
+		"海礁之主": "MapWaterElementaBossShipCave",
+		"WaterElementalMapBoss2": "海礁之母",
+		"海礁之母": "WaterElementalMapBoss2",
+		"WaterElementaBossDescent2": "暴风之征兆",
+		"暴风之征兆": "WaterElementaBossDescent2",
+		"MapMonkeyChiefBloodEnrage2": "巨猿血祖",
+		"巨猿血祖": "MapMonkeyChiefBloodEnrage2",
+		"MapMonkeyChiefBloodEnrage2Simplified": "巨猿原祖",
+		"巨猿原祖": "MapMonkeyChiefBloodEnrage2Simplified",
+		"MapRhoaSkeletonBoss": "冥喙",
+		"冥喙": "MapRhoaSkeletonBoss",
+		"MapFireMonsterBoss": "无尽之炎",
+		"无尽之炎": "MapFireMonsterBoss",
+		"MapGuardianBossFire": "地炎之兆",
+		"地炎之兆": "MapGuardianBossFire",
+		"MapGuardianBossLightning": "天雷之兆",
+		"天雷之兆": "MapGuardianBossLightning",
+		"MapUndyingBoss": "戮灵",
+		"戮灵": "MapUndyingBoss",
+		"MapEliteSoldierBoss": "乌旗守卫复仇者",
+		"乌旗守卫复仇者": "MapEliteSoldierBoss",
+		"MapEliteCasterBoss": "乌旗守卫之雷",
+		"乌旗守卫之雷": "MapEliteCasterBoss",
+		"MapPietyPrison": "恶雷",
+		"恶雷": "MapPietyPrison",
+		"MapPietyShrine": "天雷之使派蒂",
+		"天雷之使派蒂": "MapPietyShrine",
+		"MapKoleBoss": "血祸",
+		"血祸": "MapKoleBoss",
+		"MapGuardianHeadsBossFire": "达拉的怒火",
+		"达拉的怒火": "MapGuardianHeadsBossFire",
+		"MapGuardianHeadsBossCold": "达拉的憎恨",
+		"达拉的憎恨": "MapGuardianHeadsBossCold",
+		"MapGuardianHeadsBossLightning": "达拉的怨怼",
+		"达拉的怨怼": "MapGuardianHeadsBossLightning",
+		"MapStatueBoss": "帝王之兆",
+		"帝王之兆": "MapStatueBoss",
+		"MapLightningWhipDemonBoss": "风暴之使",
+		"风暴之使": "MapLightningWhipDemonBoss",
+		"MapAxisGeneralBoss": "好战之灵",
+		"好战之灵": "MapAxisGeneralBoss",
+		"MapAxisGeneralBoss2": "暴君",
+		"暴君": "MapAxisGeneralBoss2",
+		"MapSnakeSpitBoss": "迷踪之牙",
+		"迷踪之牙": "MapSnakeSpitBoss",
+		"MapSpiderBossSins": "黑寡妇",
+		"黑寡妇": "MapSpiderBossSins",
+		"PietyFireBoss": "狱炎之使",
+		"狱炎之使": "PietyFireBoss",
+		"NecromancerUniqueMapBoss": "玷梦者",
+		"玷梦者": "NecromancerUniqueMapBoss",
+		"NecromancerTwinUniqueMapBoss1": "玫瑰之影",
+		"玫瑰之影": "NecromancerTwinUniqueMapBoss1",
+		"NecromancerTwinUniqueMapBoss2": "棘刺之影",
+		"棘刺之影": "NecromancerTwinUniqueMapBoss2",
+		"DemonFemaleRangedMapBoss": "海塞莉亚女士",
+		"海塞莉亚女士": "DemonFemaleRangedMapBoss",
+		"MapAffixTotemMonsterFireDamage": "图腾: 暴炎",
+		"图腾: 暴炎": "MapAffixTotemMonsterFireDamage",
+		"MapAffixTotemMonsterColdDamage": "图腾: 寒霜",
+		"图腾: 寒霜": "MapAffixTotemMonsterColdDamage",
+		"MapAffixTotemMonsterLightningDamage": "图腾: 震波",
+		"图腾: 震波": "MapAffixTotemMonsterLightningDamage",
+		"MapAffixTotemMonsterAlwaysCrit": "图腾: 耀光",
+		"图腾: 耀光": "MapAffixTotemMonsterAlwaysCrit",
+		"MapAffixTotemMonsterLightningWarp": "图腾: 空间",
+		"图腾: 空间": "MapAffixTotemMonsterLightningWarp",
+		"MapAffixTotemMonsterDetonateDead": "图腾: 爆裂",
+		"图腾: 爆裂": "MapAffixTotemMonsterDetonateDead",
+		"MapAffixTotemMonsterFrenzy": "图腾: 聚魂",
+		"图腾: 聚魂": "MapAffixTotemMonsterFrenzy",
+		"MapAffixTotemMonsterEndurance": "图腾: 聚力",
+		"图腾: 聚力": "MapAffixTotemMonsterEndurance",
+		"MapAffixTotemMonsterPower": "图腾: 聚能",
+		"图腾: 聚能": "MapAffixTotemMonsterPower",
+		"MapAffixTotemMonsterIceNova": "图腾: 冻结",
+		"图腾: 冻结": "MapAffixTotemMonsterIceNova",
+		"MapAffixTotemMonsterSummonSkeletons": "图腾: 操灵",
+		"图腾: 操灵": "MapAffixTotemMonsterSummonSkeletons",
+		"IncursionHealingTotem": "治疗图腾",
+		"治疗图腾": "IncursionHealingTotem",
+		"IncursionMechanicalTotemFireNova": "瓦尔灌注图腾",
+		"瓦尔灌注图腾": "IncursionMechanicalTotemFireNova",
+		"SextantMapTotemCharges": "图腾:充能",
+		"图腾:充能": "SextantMapTotemCharges",
+		"SextantMapLifeRegenAndResists": "图腾:恢复和抗性",
+		"图腾:恢复和抗性": "SextantMapLifeRegenAndResists",
+		"SextantMapHasteAndCritChance": "图腾:加速和暴击",
+		"图腾:加速和暴击": "SextantMapHasteAndCritChance",
+		"PietyFireFormPortal": "烈炎之门",
+		"烈炎之门": "PietyFireFormPortal",
+		"PietyColdFormPortal": "冰霜之门",
+		"冰霜之门": "PietyColdFormPortal",
+		"ExileRanger1": "青门欧拉",
+		"青门欧拉": "ExileRanger1",
+		"ExileRanger2": "缇耶娜",
+		"缇耶娜": "ExileRanger2",
+		"ExileRanger2Kitava": "玫红风暴缇耶娜",
+		"玫红风暴缇耶娜": "ExileRanger2Kitava",
+		"ExileRanger3": "安塔莉",
+		"安塔莉": "ExileRanger3",
+		"ExileRanger4": "恐惧之锋席尔瓦",
+		"恐惧之锋席尔瓦": "ExileRanger4",
+		"ExileRanger5": "艾伦迪亚",
+		"艾伦迪亚": "ExileRanger5",
+		"ExileDuelist1": "托尔",
+		"托尔": "ExileDuelist1",
+		"ExileDuelist2": "阿密欧斯",
+		"阿密欧斯": "ExileDuelist2",
+		"ExileDuelist3": "安东尼奥",
+		"安东尼奥": "ExileDuelist3",
+		"ExileDuelist4": "迪斯马雷斯",
+		"迪斯马雷斯": "ExileDuelist4",
+		"ExileDuelist5": "奥拉乌娜",
+		"奥拉乌娜": "ExileDuelist5",
+		"ExileWitch1": "米娜拉",
+		"米娜拉": "ExileWitch1",
+		"ExileWitch2": "火凤伊格娜",
+		"火凤伊格娜": "ExileWitch2",
+		"ExileWitch3": "审魂者艾莉亚",
+		"审魂者艾莉亚": "ExileWitch3",
+		"ExileWitch4": "迪娜·洛尼",
+		"迪娜·洛尼": "ExileWitch4",
+		"ExileWitch5": "奥提玛",
+		"奥提玛": "ExileWitch5",
+		"ExileWitch7": "吉尔米斯·奥利",
+		"吉尔米斯·奥利": "ExileWitch7",
+		"ExileMarauder1": "奔放者强纳",
+		"奔放者强纳": "ExileMarauder1",
+		"ExileMarauder2": "达莫伊",
+		"达莫伊": "ExileMarauder2",
+		"ExileMarauder3": "饮血者山卓",
+		"饮血者山卓": "ExileMarauder3",
+		"ExileMarauder4": "哈奇·卡卢卡鲁",
+		"哈奇·卡卢卡鲁": "ExileMarauder4",
+		"ExileMarauder5": "巨骨维卡司",
+		"巨骨维卡司": "ExileMarauder5",
+		"ExileMarauder6__": "棕背博尔特",
+		"棕背博尔特": "ExileMarauder6__",
+		"ExileMarauder6Kitava": "大地流亡者棕胡子",
+		"大地流亡者棕胡子": "ExileMarauder6Kitava",
+		"ExileMarauder7": "欧尼崔克斯",
+		"欧尼崔克斯": "ExileMarauder7",
+		"ExileTemplar1": "灰发艾欧恩",
+		"灰发艾欧恩": "ExileTemplar1",
+		"ExileTemplar2": "缇娜雯",
+		"缇娜雯": "ExileTemplar2",
+		"ExileTemplar3": "谎言之舌多文",
+		"谎言之舌多文": "ExileTemplar3",
+		"ExileTemplar4": "巨石之棘",
+		"巨石之棘": "ExileTemplar4",
+		"ExileTemplar5": "哈根缇奥",
+		"哈根缇奥": "ExileTemplar5",
+		"ExileTemplar6": "巴拉库斯·菲拉夏桑特",
+		"巴拉库斯·菲拉夏桑特": "ExileTemplar6",
+		"ExileShadow1_": "暗雾者伊恩",
+		"暗雾者伊恩": "ExileShadow1_",
+		"ExileShadow1Kitava": "游弋之刃艾昂",
+		"游弋之刃艾昂": "ExileShadow1Kitava",
+		"ExileShadow2": "灰烬莱萨德",
+		"灰烬莱萨德": "ExileShadow2",
+		"ExileShadow3": "铁刃贾雷克",
+		"铁刃贾雷克": "ExileShadow3",
+		"ExileShadow4": "恶魔驯服者维洛零",
+		"恶魔驯服者维洛零": "ExileShadow4",
+		"ExileShadow5": "莫文特",
+		"莫文特": "ExileShadow5",
+		"ExileShadow6": "雷霆卫士",
+		"雷霆卫士": "ExileShadow6",
+		"ExileScion1": "小玉",
+		"小玉": "ExileScion1",
+		"ExileScion2": "迎阳者奥古丝汀娜",
+		"迎阳者奥古丝汀娜": "ExileScion2",
+		"ExileScion3": "乐亚·索拉莉亚",
+		"乐亚·索拉莉亚": "ExileScion3",
+		"ExileScion4": "逢斯·阿吉尔",
+		"逢斯·阿吉尔": "ExileScion4",
+		"DarkExileScion1": "贵族残影",
+		"贵族残影": "DarkExileScion1",
+		"DarkExileTemplar1": "圣堂武僧残影",
+		"圣堂武僧残影": "DarkExileTemplar1",
+		"DarkExileDuelist1": "决斗者残影",
+		"决斗者残影": "DarkExileDuelist1",
+		"DarkExileMarauder1": "野蛮人残影",
+		"野蛮人残影": "DarkExileMarauder1",
+		"DarkExileShadow1": "暗影残影",
+		"暗影残影": "DarkExileShadow1",
+		"DarkExileWitch1": "女巫残影",
+		"女巫残影": "DarkExileWitch1",
+		"DarkExileRanger1": "游侠残影",
+		"游侠残影": "DarkExileRanger1",
+		"ScionExileBoss": "达贝尔",
+		"达贝尔": "ScionExileBoss",
+		"ScionExileBowTwin": "双生伊露斯弗",
+		"双生伊露斯弗": "ScionExileBowTwin",
+		"ScionExileFireTwin": "双生幽灵",
+		"双生幽灵": "ScionExileFireTwin",
+		"ScionExileCycloneTwin": "双生夜魅",
+		"双生夜魅": "ScionExileCycloneTwin",
+		"ScionExileBloodSister": "血溅公主",
+		"血溅公主": "ScionExileBloodSister",
+		"VinktarSquareBoss1": "南方守卫",
+		"南方守卫": "VinktarSquareBoss1",
+		"VinktarSquareBoss2": "北方守卫",
+		"北方守卫": "VinktarSquareBoss2",
+		"VinktarSquareBoss3": "西方守卫",
+		"西方守卫": "VinktarSquareBoss3",
+		"VinktarSquareBoss4": "东方守卫",
+		"东方守卫": "VinktarSquareBoss4",
+		"VinktarSquareBossRevive1": "复活的守卫",
+		"复活的守卫": "VinktarSquareBossRevive1",
+		"DarkSeaWitch": "黑暗女巫",
+		"黑暗女巫": "DarkSeaWitch",
+		"RootSpider": "吞噬者",
+		"吞噬者": "RootSpider",
+		"RootSpiderBoss": "钩虫",
+		"钩虫": "RootSpiderBoss",
+		"RootSpiderBossMinion__": "不稳定吞噬者",
+		"不稳定吞噬者": "RootSpiderBossMinion__",
+		"RootSpiderHidden2": "战俘吞噬者",
+		"战俘吞噬者": "RootSpiderHidden2",
+		"RootSpiderHiddenUntainted": "远古吞噬者",
+		"远古吞噬者": "RootSpiderHiddenUntainted",
+		"RootSpiderHiddenUntaintedColossal": "巨灵吞噬者",
+		"巨灵吞噬者": "RootSpiderHiddenUntaintedColossal",
+		"RootSpiderHiddenBoss": "烈战之灵",
+		"烈战之灵": "RootSpiderHiddenBoss",
+		"RootSpiderHiddenMapBoss": "炽魂",
+		"炽魂": "RootSpiderHiddenMapBoss",
+		"ProphecyRootSpider": "秘术吞噬者",
+		"秘术吞噬者": "ProphecyRootSpider",
+		"CannibalFemale": "食人族",
+		"食人族": "CannibalFemale",
+		"CannibalFemaleTorment": "食人族的信徒",
+		"食人族的信徒": "CannibalFemaleTorment",
+		"CannibalFemaleBossWitch": "怒炎之使",
+		"怒炎之使": "CannibalFemaleBossWitch",
+		"CannibalFemaleProphecy": "虚空信徒",
+		"虚空信徒": "CannibalFemaleProphecy",
+		"CannibalLunaris": "月影狂徒",
+		"月影狂徒": "CannibalLunaris",
+		"CannibalLunaris2": "触月狂徒",
+		"触月狂徒": "CannibalLunaris2",
+		"CannibalHarbingerCold": "狂热先驱者",
+		"狂热先驱者": "CannibalHarbingerCold",
+		"CannibalHarbingerCold2": "先驱者信徒",
+		"先驱者信徒": "CannibalHarbingerCold2",
+		"CannibalLunarisChampion": "月亮信徒",
+		"月亮信徒": "CannibalLunarisChampion",
+		"CannibalHarbingerChampion": "先驱者傀儡",
+		"先驱者傀儡": "CannibalHarbingerChampion",
+		"CannibalMaleBossHailrake": "严寒之使",
+		"严寒之使": "CannibalMaleBossHailrake",
+		"CannibalMaleChampion": "食人族拥护者",
+		"食人族拥护者": "CannibalMaleChampion",
+		"CannibalMaleChampionLedge": "食人族吞火者",
+		"食人族吞火者": "CannibalMaleChampionLedge",
+		"ShrineDaemonFire": "迷殿恶魔",
+		"迷殿恶魔": "ShrineDaemonFire",
+		"NemesisDaemonSmokeDaemon": "仇恨之魔",
+		"仇恨之魔": "NemesisDaemonSmokeDaemon",
+		"DaemonSummonSkeletonsDescent2": "恶魔首领",
+		"恶魔首领": "DaemonSummonSkeletonsDescent2",
+		"TempestDaemonProximityShield": "风暴恶魔",
+		"风暴恶魔": "TempestDaemonProximityShield",
+		"PopUpTotemDaemonProximityShield": "陷阱之魔",
+		"陷阱之魔": "PopUpTotemDaemonProximityShield",
+		"AnimatedArmour": "幻灵守卫",
+		"幻灵守卫": "AnimatedArmour",
+		"AnimatedWeapon": "幻灵武器",
+		"幻灵武器": "AnimatedWeapon",
+		"AnimatedWeaponMonster1": "幻灵之斧",
+		"幻灵之斧": "AnimatedWeaponMonster1",
+		"AnimatedWeaponDescent1": "幻灵之剑",
+		"幻灵之剑": "AnimatedWeaponDescent1",
+		"AnimatedWeaponDescent2": "幻灵之杖",
+		"幻灵之杖": "AnimatedWeaponDescent2",
+		"AnimatedWeaponWest1": "收集者",
+		"收集者": "AnimatedWeaponWest1",
+		"AnimatedWeaponMapBoss": "钢铁之魂",
+		"钢铁之魂": "AnimatedWeaponMapBoss",
+		"ProphecyAnimatedWeaponFire": "幻魅钢铁",
+		"幻魅钢铁": "ProphecyAnimatedWeaponFire",
+		"SkeletonLargeAnimatedWeaponMap": "梦魇钢铁",
+		"梦魇钢铁": "SkeletonLargeAnimatedWeaponMap",
+		"TormentAnimatedWeaponSword": "肢解者之刃",
+		"肢解者之刃": "TormentAnimatedWeaponSword",
+		"TormentAnimatedWeaponAxe": "肢解者之斧",
+		"肢解者之斧": "TormentAnimatedWeaponAxe",
+		"TormentAnimatedWeaponDagger": "肢解者短刀",
+		"肢解者短刀": "TormentAnimatedWeaponDagger",
+		"TormentAnimatedWeaponClaw": "肢解者之爪",
+		"肢解者之爪": "TormentAnimatedWeaponClaw",
+		"TormentAnimatedWeaponRapier": "肢解者之针",
+		"肢解者之针": "TormentAnimatedWeaponRapier",
+		"WbAnimatedWeaponSword": "放逐者之剑",
+		"放逐者之剑": "WbAnimatedWeaponSword",
+		"WbAnimatedWeaponAxe": "放逐者之斧",
+		"放逐者之斧": "WbAnimatedWeaponAxe",
+		"WbAnimatedWeaponDagger": "放逐者匕首",
+		"放逐者匕首": "WbAnimatedWeaponDagger",
+		"WbAnimatedWeaponClaw": "放逐者之爪",
+		"放逐者之爪": "WbAnimatedWeaponClaw",
+		"WbAnimatedWeaponRapier": "放逐者之镰刀",
+		"放逐者之镰刀": "WbAnimatedWeaponRapier",
+		"AnimatedWeaponRampage1": "愤怒之回响",
+		"愤怒之回响": "AnimatedWeaponRampage1",
+		"AnimatedWeaponRampage2": "狂乱之回响",
+		"狂乱之回响": "AnimatedWeaponRampage2",
+		"AnimatedWeaponRampage3": "力量之回响",
+		"力量之回响": "AnimatedWeaponRampage3",
+		"AnimatedWeaponRampageLeaguestone3": "暴力之回响",
+		"暴力之回响": "AnimatedWeaponRampageLeaguestone3",
+		"AnimatedBustMelee1": "活纪念碑",
+		"活纪念碑": "AnimatedBustMelee1",
+		"AnimatedWandRanged": "活圣物",
+		"活圣物": "AnimatedWandRanged",
+		"WbAnimatedSandstormAxe": "马尔札克的剔骨者",
+		"马尔札克的剔骨者": "WbAnimatedSandstormAxe",
+		"WbAnimatedPowershotBow": "马尔札克的穿刺者",
+		"马尔札克的穿刺者": "WbAnimatedPowershotBow",
+		"WbAnimatedFireballStaff": "马尔札克的毁灭者",
+		"马尔札克的毁灭者": "WbAnimatedFireballStaff",
+		"AnimatedLeaguestoneBoss1": "覆灭之回响",
+		"覆灭之回响": "AnimatedLeaguestoneBoss1",
+		"AnimatedLeaguestoneBoss2": "湮灭之回响",
+		"湮灭之回响": "AnimatedLeaguestoneBoss2",
+		"AnimatedLeaguestoneBoss3": "毁灭之回响",
+		"毁灭之回响": "AnimatedLeaguestoneBoss3",
+		"ShrinePlayerCurseDaemon": "咒术之魔",
+		"咒术之魔": "ShrinePlayerCurseDaemon",
+		"Squid": "无灵之眼",
+		"无灵之眼": "Squid",
+		"Squid2": "不祥之眼",
+		"不祥之眼": "Squid2",
+		"Squid3": "洞穴之流",
+		"洞穴之流": "Squid3",
+		"Squid3Sewer": "下水道漂流者",
+		"下水道漂流者": "Squid3Sewer",
+		"DexMissionSquid": "染疫之眼",
+		"染疫之眼": "DexMissionSquid",
+		"SkeletonBossMapWest1": "余烬之象",
+		"余烬之象": "SkeletonBossMapWest1",
+		"SkeletonBossMapWest2": "寒冬之象",
+		"寒冬之象": "SkeletonBossMapWest2",
+		"SkeletonBossMapWest3": "沉默之象",
+		"沉默之象": "SkeletonBossMapWest3",
+		"SkeletonBossMapWest4": "启示之象",
+		"启示之象": "SkeletonBossMapWest4",
+		"SummonedSkull": "怒炎之灵",
+		"怒炎之灵": "SummonedSkull",
+		"SummonedBloodRavenBossBloodwing": "血翼瑞雯",
+		"血翼瑞雯": "SummonedBloodRavenBossBloodwing",
+		"SummonedRavenScarecrowBoss": "乌鸦",
+		"乌鸦": "SummonedRavenScarecrowBoss",
+		"SummonedBloodRavenBanshee": "血乌鸦",
+		"血乌鸦": "SummonedBloodRavenBanshee",
+		"SummonedSkullKaom": "先祖之灵",
+		"先祖之灵": "SummonedSkullKaom",
+		"SummonedBloodRavenCorpseExplode": "绝望之鸦",
+		"绝望之鸦": "SummonedBloodRavenCorpseExplode",
+		"InvisibleFire": "潜伏之炎",
+		"潜伏之炎": "InvisibleFire",
+		"DesecratedSkeletonMelee": "渎灵遗骸",
+		"渎灵遗骸": "DesecratedSkeletonMelee",
+		"DropBear": "堕落之爪",
+		"堕落之爪": "DropBear",
+		"DropBear2": "地下邪兽",
+		"地下邪兽": "DropBear2",
+		"DropBear2Parasite": "受疫地下邪兽",
+		"受疫地下邪兽": "DropBear2Parasite",
+		"DropBearGround2ParasiteEmerge": "分娩之爪",
+		"分娩之爪": "DropBearGround2ParasiteEmerge",
+		"DropBearGround2ParasiteEmergeMapSink": "出生的大熊",
+		"出生的大熊": "DropBearGround2ParasiteEmergeMapSink",
+		"DropBear3": "丛林之爪",
+		"丛林之爪": "DropBear3",
+		"DropBear3Parasite": "受疫之爪",
+		"受疫之爪": "DropBear3Parasite",
+		"DropBearBoss": "荒野之灾",
+		"荒野之灾": "DropBearBoss",
+		"DropBearBoss2": "库鲁",
+		"库鲁": "DropBearBoss2",
+		"DropBearMapBoss": "堕沉巨爪",
+		"堕沉巨爪": "DropBearMapBoss",
+		"DropBearProphecyTrap": "幽魂之爪",
+		"幽魂之爪": "DropBearProphecyTrap",
+		"DropBearUniqueSummoned": "召唤之爪",
+		"召唤之爪": "DropBearUniqueSummoned",
+		"KaomsChestFlameTotem": "冈姆的霸业",
+		"冈姆的霸业": "KaomsChestFlameTotem",
+		"KaomsChestFirestormTotem": "冈姆的远见",
+		"冈姆的远见": "KaomsChestFirestormTotem",
+		"KaomsChestFireballTotem": "冈姆的壮志",
+		"冈姆的壮志": "KaomsChestFireballTotem",
+		"KaomsChestFlameblastTotem": "冈姆的稳重之靴",
+		"冈姆的稳重之靴": "KaomsChestFlameblastTotem",
+		"DemonBoss1": "奇乌菈",
+		"奇乌菈": "DemonBoss1",
+		"DemonBoss2": "伊亚拉兹",
+		"伊亚拉兹": "DemonBoss2",
+		"DemonBoss3": "艾亚莱",
+		"艾亚莱": "DemonBoss3",
+		"DemonBoss1Map": "傲慢之心",
+		"傲慢之心": "DemonBoss1Map",
+		"DemonBoss2Map": "嫉妒之心",
+		"嫉妒之心": "DemonBoss2Map",
+		"DemonBoss3Map": "偏见之心",
+		"偏见之心": "DemonBoss3Map",
+		"SnakeMeleeIncaBossMinion": "魔鳞",
+		"魔鳞": "SnakeMeleeIncaBossMinion",
+		"SkeletonCasterColdMultipleProjectilesIncaBossMinion": "冰雪祭者",
+		"冰雪祭者": "SkeletonCasterColdMultipleProjectilesIncaBossMinion",
+		"SkeletonCasterLightningSparkIncaBossMinion": "风暴祭者",
+		"风暴祭者": "SkeletonCasterLightningSparkIncaBossMinion",
+		"DemonFemaleRangedAtziriPortal": "瓦尔迷惘之灵",
+		"瓦尔迷惘之灵": "DemonFemaleRangedAtziriPortal",
+		"DemonFemaleRangedMapPortal": "失落迷惘之灵",
+		"失落迷惘之灵": "DemonFemaleRangedMapPortal",
+		"DemonModularAtziriPortal": "瓦尔禁思之灵",
+		"瓦尔禁思之灵": "DemonModularAtziriPortal",
+		"DemonModularMapPortal": "失落禁思之灵",
+		"失落禁思之灵": "DemonModularMapPortal",
+		"DemonModularSacrifice": "阿兹里的信徒",
+		"阿兹里的信徒": "DemonModularSacrifice",
+		"FlameBearerAtziriPortal": "瓦尔秘语之灵",
+		"瓦尔秘语之灵": "FlameBearerAtziriPortal",
+		"DemonFemaleMapPortal": "失落秘语之灵",
+		"失落秘语之灵": "DemonFemaleMapPortal",
+		"BossIncaShadowAtziri": "瓦尔圣器",
+		"瓦尔圣器": "BossIncaShadowAtziri",
+		"BossIncaShadowDoryani": "巅峰魔机",
+		"巅峰魔机": "BossIncaShadowDoryani",
+		"Atziri": "瓦尔女王阿兹里",
+		"瓦尔女王阿兹里": "Atziri",
+		"SquidBossSideArea": "全知之眼",
+		"全知之眼": "SquidBossSideArea",
+		"GoatmanLeapBossSideArea": "劲风之神寇努",
+		"劲风之神寇努": "GoatmanLeapBossSideArea",
+		"GhostPirateBossSideArea": "凶恶之影科尼拉亚",
+		"凶恶之影科尼拉亚": "GhostPirateBossSideArea",
+		"DemonModularElementsBossSideArea": "阿兹里之傲",
+		"阿兹里之傲": "DemonModularElementsBossSideArea",
+		"GoatmanShamanBossSideArea": "巨潮之神谢克",
+		"巨潮之神谢克": "GoatmanShamanBossSideArea",
+		"SkeletonMeleeLargeBossSideArea": "塑骨者欧西卡提",
+		"塑骨者欧西卡提": "SkeletonMeleeLargeBossSideArea",
+		"RootSpiderBossSideArea": "大地之神卡马克",
+		"大地之神卡马克": "RootSpiderBossSideArea",
+		"KiwethBossSideArea": "血月之灵印提",
+		"血月之灵印提": "KiwethBossSideArea",
+		"FragmentBossSideArea": "利刃之灵",
+		"利刃之灵": "FragmentBossSideArea",
+		"WhipDemonBossSideArea": "苦痛艺者卡瓦",
+		"苦痛艺者卡瓦": "WhipDemonBossSideArea",
+		"PyromaniacBossSideArea": "馆长密姆",
+		"馆长密姆": "PyromaniacBossSideArea",
+		"MonkeyChiefBossSideArea": "自然之声希密",
+		"自然之声希密": "MonkeyChiefBossSideArea",
+		"MonkeySideAreaMinion": "希密的幻象",
+		"希密的幻象": "MonkeySideAreaMinion",
+		"CarrionQueenBossSideArea": "日炎虫后",
+		"日炎虫后": "CarrionQueenBossSideArea",
+		"TotemBossSideArea": "熔火之印姆加斯卡",
+		"熔火之印姆加斯卡": "TotemBossSideArea",
+		"SpiderBossSideArea": "索命者辛提库",
+		"索命者辛提库": "SpiderBossSideArea",
+		"SnakeScorpionBossSideArea": "针鳞",
+		"针鳞": "SnakeScorpionBossSideArea",
+		"CannibalBossSideArea": "幸运的珀奎尔",
+		"幸运的珀奎尔": "CannibalBossSideArea",
+		"ConstructMeleeBossSideArea": "瓦尔金属匠哈维里",
+		"瓦尔金属匠哈维里": "ConstructMeleeBossSideArea",
+		"ConstructRangedBossSideArea": "瓦尔塑灵师库特克",
+		"瓦尔塑灵师库特克": "ConstructRangedBossSideArea",
+		"AnimatedArmourBossSideArea": "复仇之影",
+		"复仇之影": "AnimatedArmourBossSideArea",
+		"Demon1BossSideArea": "刽子手阿塔古楚",
+		"刽子手阿塔古楚": "Demon1BossSideArea",
+		"Demon2BossSideArea": "暗影维拉库",
+		"暗影维拉库": "Demon2BossSideArea",
+		"Demon3BossSideArea": "雨季之主查斯卡",
+		"雨季之主查斯卡": "Demon3BossSideArea",
+		"SandSpitterBossSideArea": "蟹巢之母",
+		"蟹巢之母": "SandSpitterBossSideArea",
+		"SeaWitchBossSideArea": "深渊魅影莉玛",
+		"深渊魅影莉玛": "SeaWitchBossSideArea",
+		"WaterSpiralBossSideArea": "恐惧奔流",
+		"恐惧奔流": "WaterSpiralBossSideArea",
+		"BlackguardZombieBossSideArea": "尸肉指挥官",
+		"尸肉指挥官": "BlackguardZombieBossSideArea",
+		"ProphecyBlackguardZombieBoss": "受诅队长",
+		"受诅队长": "ProphecyBlackguardZombieBoss",
+		"SandLeaperBossSideArea": "奎特西",
+		"奎特西": "SandLeaperBossSideArea",
+		"SandLeaperBossVinktars1": "阿格拉斯",
+		"阿格拉斯": "SandLeaperBossVinktars1",
+		"SandLeaperBossVinktars2": "阿格莉斯",
+		"阿格莉斯": "SandLeaperBossVinktars2",
+		"SkeletonSoldierMeleeBossSideArea": "卡尔赛佛",
+		"卡尔赛佛": "SkeletonSoldierMeleeBossSideArea",
+		"AxisCasterBossInvasion": "启示之雷依芙坎妲",
+		"启示之雷依芙坎妲": "AxisCasterBossInvasion",
+		"AxisExperimenterBossInvasion": "唤生之主多瑟雷",
+		"唤生之主多瑟雷": "AxisExperimenterBossInvasion",
+		"AxisSoldierBossInvasion": "修灵者龙魂",
+		"修灵者龙魂": "AxisSoldierBossInvasion",
+		"ProphecyExperimenterBoss": "暗影女王侍从",
+		"暗影女王侍从": "ProphecyExperimenterBoss",
+		"ExperimenterBossStrongboxFire": "达瑞尔, 虚空之灵",
+		"达瑞尔, 虚空之灵": "ExperimenterBossStrongboxFire",
+		"BanditMeleeBossInvasion": "石颅贝卢斯",
+		"石颅贝卢斯": "BanditMeleeBossInvasion",
+		"BanditBowBossInvasion": "飞狐克尔",
+		"飞狐克尔": "BanditBowBossInvasion",
+		"BeastBossInvasion": "噬髓巨兽",
+		"噬髓巨兽": "BeastBossInvasion",
+		"RhoaBossInvasion": "狩心之喙",
+		"狩心之喙": "RhoaBossInvasion",
+		"BloodChieftainBossInvasion": "丛林梦魇",
+		"丛林梦魇": "BloodChieftainBossInvasion",
+		"BloodElementalBossInvasion": "腐血之息",
+		"腐血之息": "BloodElementalBossInvasion",
+		"MonkeyBossInvasion1": "冷血之灵",
+		"冷血之灵": "MonkeyBossInvasion1",
+		"MonkeyBossInvasion2": "化血之灵",
+		"化血之灵": "MonkeyBossInvasion2",
+		"CannibalMaleBossInvasion": "丧神者",
+		"丧神者": "CannibalMaleBossInvasion",
+		"CannibalFemaleBossInvasion": "噬夜之灵",
+		"噬夜之灵": "CannibalFemaleBossInvasion",
+		"CityStalkerMaleBossInvasion": "焚书者",
+		"焚书者": "CityStalkerMaleBossInvasion",
+		"CityStalkerFemaleBossInvasion": "不朽之雷鸣",
+		"不朽之雷鸣": "CityStalkerFemaleBossInvasion",
+		"DemonFemaleBossInvasion": "苦痛之象",
+		"苦痛之象": "DemonFemaleBossInvasion",
+		"DemonModularBossInvasion": "冤仇者",
+		"冤仇者": "DemonModularBossInvasion",
+		"DemonFemaleRangedBossInvasion": "憎恨之念",
+		"憎恨之念": "DemonFemaleRangedBossInvasion",
+		"FireMonsterBossInvasion": "熔炎徽记",
+		"熔炎徽记": "FireMonsterBossInvasion",
+		"FlameBearerBossInvasion": "暴炎火灵",
+		"暴炎火灵": "FlameBearerBossInvasion",
+		"FragmentBossInvasion": "审灵之具",
+		"审灵之具": "FragmentBossInvasion",
+		"FrogBossInvasion": "猎脊者",
+		"猎脊者": "FrogBossInvasion",
+		"GemFrogBossInvasion": "创世圣灵",
+		"创世圣灵": "GemFrogBossInvasion",
+		"GoatmanBossInvasion": "致命之蹄",
+		"致命之蹄": "GoatmanBossInvasion",
+		"GoatmanShamanBossInvasion": "圣丘之灵",
+		"圣丘之灵": "GoatmanShamanBossInvasion",
+		"GrapplerBossInvasion": "奇迹修士",
+		"奇迹修士": "GrapplerBossInvasion",
+		"GuardianFireBossInvasion": "怒炎魔徽",
+		"怒炎魔徽": "GuardianFireBossInvasion",
+		"GuardianLightningBossInvasion": "猜疑之面",
+		"猜疑之面": "GuardianLightningBossInvasion",
+		"GuardianHeadFireBossInvasion": "愤怒之面",
+		"愤怒之面": "GuardianHeadFireBossInvasion",
+		"GuardianHeadColdBossInvasion": "冷酷之面",
+		"冷酷之面": "GuardianHeadColdBossInvasion",
+		"GuardianHeadLightningBossInvasion": "无信之面",
+		"无信之面": "GuardianHeadLightningBossInvasion",
+		"IguanaBossInvasion": "圣域元灵",
+		"圣域元灵": "IguanaBossInvasion",
+		"CarrionQueenBossInvasion": "腐败之源",
+		"腐败之源": "CarrionQueenBossInvasion",
+		"KiwethBossInvasion": "覆灭之记",
+		"覆灭之记": "KiwethBossInvasion",
+		"LionBossInvasion": "刃牙",
+		"刃牙": "LionBossInvasion",
+		"MossMonsterBossInvasion": "崩岩",
+		"崩岩": "MossMonsterBossInvasion",
+		"NecromancerBossInvasion": "尸匠",
+		"尸匠": "NecromancerBossInvasion",
+		"RootSpiderBossInvasion": "残酷尖牙",
+		"残酷尖牙": "RootSpiderBossInvasion",
+		"SandSpitterBossInvasion": "海滨之炎",
+		"海滨之炎": "SandSpitterBossInvasion",
+		"SeaWitchBossInvasion": "海潮之音",
+		"海潮之音": "SeaWitchBossInvasion",
+		"ShieldCrabBossInvasion": "颤壳兽",
+		"颤壳兽": "ShieldCrabBossInvasion",
+		"BeastSkeletonBossInvasion": "枯骨巨兽",
+		"枯骨巨兽": "BeastSkeletonBossInvasion",
+		"SkeletonElementalBossInvasion": "元素智者",
+		"元素智者": "SkeletonElementalBossInvasion",
+		"SkeletonBowBossInvasion": "静夜杀手",
+		"静夜杀手": "SkeletonBowBossInvasion",
+		"SnakeMeleeBossInvasion": "死刃之曲",
+		"死刃之曲": "SnakeMeleeBossInvasion",
+		"SnakeRangedBossInvasion": "刃牙之鳞",
+		"刃牙之鳞": "SnakeRangedBossInvasion",
+		"SpawnBossInvasion": "邪语",
+		"邪语": "SpawnBossInvasion",
+		"SpiderBossInvasion": "迷雾刃牙",
+		"迷雾刃牙": "SpiderBossInvasion",
+		"SpikerBossInvasion": "锋背",
+		"锋背": "SpikerBossInvasion",
+		"SquidBossInvasion": "扼灵之眼",
+		"扼灵之眼": "SquidBossInvasion",
+		"TotemBossInvasion": "基克基",
+		"基克基": "TotemBossInvasion",
+		"RhoaUndeadBossInvasion": "冥府雷霆",
+		"冥府雷霆": "RhoaUndeadBossInvasion",
+		"UndyingBossInvasion": "无尽之魂",
+		"无尽之魂": "UndyingBossInvasion",
+		"WaterElementalBossInvasion": "冥河之语",
+		"冥河之语": "WaterElementalBossInvasion",
+		"ZombieBossInvasion": "残灵",
+		"残灵": "ZombieBossInvasion",
+		"SkeletonMeleeBossInvasion": "亡灵之锤",
+		"亡灵之锤": "SkeletonMeleeBossInvasion",
+		"SkeletonLargeBossInvasion": "葛拉斯",
+		"葛拉斯": "SkeletonLargeBossInvasion",
+		"SkeletonLargeMapBoss": "骨法师伯托克",
+		"骨法师伯托克": "SkeletonLargeMapBoss",
+		"ConstructBossInvasion": "夺灵之主",
+		"夺灵之主": "ConstructBossInvasion",
+		"GhostPirateBossInvasion": "无穷之痕",
+		"无穷之痕": "GhostPirateBossInvasion",
+		"DoubleMarauder": "复生体",
+		"复生体": "DoubleMarauder",
+		"BeyondDemon1-1": "巴曼斯之体",
+		"巴曼斯之体": "BeyondDemon1-1",
+		"BeyondDemon1-2": "哈斯特之血",
+		"哈斯特之血": "BeyondDemon1-2",
+		"BeyondDemon1-3": "提耶须之眼",
+		"提耶须之眼": "BeyondDemon1-3",
+		"BeyondDemon2-1": "奈恩之手",
+		"奈恩之手": "BeyondDemon2-1",
+		"BeyondDemon2-2": "巴曼斯信徒",
+		"巴曼斯信徒": "BeyondDemon2-2",
+		"BeyondDemon2-3": "提耶须猎犬",
+		"提耶须猎犬": "BeyondDemon2-3",
+		"BeyondDemon2-4": "哈斯特使徒",
+		"哈斯特使徒": "BeyondDemon2-4",
+		"BeyondDemon2-5": "艾菲吉之口",
+		"艾菲吉之口": "BeyondDemon2-5",
+		"BeyondDemon2-6": "艾菲吉崇信者",
+		"艾菲吉崇信者": "BeyondDemon2-6",
+		"BeyondDemon2-7": "哈斯特狂信者",
+		"哈斯特狂信者": "BeyondDemon2-7",
+		"BeyondDemon2-8": "提耶须狂徒",
+		"提耶须狂徒": "BeyondDemon2-8",
+		"BeyondDemon3-1": "饥渴狂焰提耶须",
+		"饥渴狂焰提耶须": "BeyondDemon3-1",
+		"BeyondDemon3-2": "破碎虚空艾菲吉",
+		"破碎虚空艾菲吉": "BeyondDemon3-2",
+		"BeyondDemon3-3": "刺寒冰霜哈斯特",
+		"刺寒冰霜哈斯特": "BeyondDemon3-3",
+		"BeyondDemon3-4": "黑暗深渊巴曼斯",
+		"黑暗深渊巴曼斯": "BeyondDemon3-4",
+		"BeyondDemon3-5": "扭曲之岩奈恩",
+		"扭曲之岩奈恩": "BeyondDemon3-5",
+		"BeyondDemon3-6": "终焉之末阿巴萨斯",
+		"终焉之末阿巴萨斯": "BeyondDemon3-6",
+		"BeyondDemon1-2Prophecy": "炙红巴麦思",
+		"炙红巴麦思": "BeyondDemon1-2Prophecy",
+		"BeyondDemon1-3Prophecy": "恶眼巴麦思",
+		"恶眼巴麦思": "BeyondDemon1-3Prophecy",
+		"StrDexMissionAlly1": "瓦甘的盟友",
+		"瓦甘的盟友": "StrDexMissionAlly1",
+		"GoldStatueFemaleUnarmedMerveil": "华丽塑像",
+		"华丽塑像": "GoldStatueFemaleUnarmedMerveil",
+		"SeaWitchMerveilSummonFire": "怒焰之传承",
+		"怒焰之传承": "SeaWitchMerveilSummonFire",
+		"SeaWitchMerveilSummonLightning": "迅雷之传承",
+		"迅雷之传承": "SeaWitchMerveilSummonLightning",
+		"AnimatedWeaponMerveil1": "莫薇儿之剑",
+		"莫薇儿之剑": "AnimatedWeaponMerveil1",
+		"Dummy": "假人",
+		"假人": "Dummy",
+		"D1": "-\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|-",
+		"-\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|-": "D1",
+		"Placeholder1": "基座 1",
+		"基座 1": "Placeholder1",
+		"Placeholder2": "基座 2",
+		"基座 2": "Placeholder2",
+		"Placeholder3": "基座 3",
+		"基座 3": "Placeholder3",
+		"Placeholder4": "基座 4",
+		"基座 4": "Placeholder4",
+		"StrDexIntMissionZombie": "腐化的部族",
+		"腐化的部族": "StrDexIntMissionZombie",
+		"StrDexIntMissionTentacleDemon": "腐化的古灵实验者",
+		"腐化的古灵实验者": "StrDexIntMissionTentacleDemon",
+		"StrDexIntMissionCityStalker": "腐化的不朽信徒",
+		"腐化的不朽信徒": "StrDexIntMissionCityStalker",
+		"StrDexIntMissionBandit": "腐化的居民",
+		"腐化的居民": "StrDexIntMissionBandit",
+		"StrDexIntMissionSeaWitch_": "腐化的育雏者",
+		"腐化的育雏者": "StrDexIntMissionSeaWitch_",
+		"StrDexIntMissionGoatMan": "腐化的狂足恶魔",
+		"腐化的狂足恶魔": "StrDexIntMissionGoatMan",
+		"StrDexIntMissionFemaleCannibal": "腐化的火焰投掷者",
+		"腐化的火焰投掷者": "StrDexIntMissionFemaleCannibal",
+		"StrDexIntMissionNecromancer": "腐化的骸骨领主",
+		"腐化的骸骨领主": "StrDexIntMissionNecromancer",
+		"StrDexIntMissionSnake": "腐化的毒蛇",
+		"腐化的毒蛇": "StrDexIntMissionSnake",
+		"StrDexIntMissionAxis": "腐化的侵略者",
+		"腐化的侵略者": "StrDexIntMissionAxis",
+		"DexIntMissionAxisEliteSoldier": "雇佣精英",
+		"雇佣精英": "DexIntMissionAxisEliteSoldier",
+		"DexIntMissionAxisCaster": "雇佣法师",
+		"雇佣法师": "DexIntMissionAxisCaster",
+		"DexIntMissionBanditBow": "雇佣恶棍",
+		"雇佣恶棍": "DexIntMissionBanditBow",
+		"DexIntMissionBanditMeleeSword": "雇佣狂徒",
+		"雇佣狂徒": "DexIntMissionBanditMeleeSword",
+		"DexIntMissionHostage": "俘虏",
+		"俘虏": "DexIntMissionHostage",
+		"StrMissionBallLightningTotem": "低语图腾",
+		"低语图腾": "StrMissionBallLightningTotem",
+		"StrMissionFireballTotem": "焦土图腾",
+		"焦土图腾": "StrMissionFireballTotem",
+		"StrMissionIceNovaTotem": "闪光图腾",
+		"闪光图腾": "StrMissionIceNovaTotem",
+		"StrMissionPhysicalBeaconTotem": "坚韧图腾",
+		"坚韧图腾": "StrMissionPhysicalBeaconTotem",
+		"StrMissionTotemBoss1": "塔依",
+		"塔依": "StrMissionTotemBoss1",
+		"StrMissionTotemBoss2": "波卡",
+		"波卡": "StrMissionTotemBoss2",
+		"StrMissionNecromancerBoss1": "尼卡布雷",
+		"尼卡布雷": "StrMissionNecromancerBoss1",
+		"StrMissionNecromancerBoss2": "坏灭",
+		"坏灭": "StrMissionNecromancerBoss2",
+		"StrMissionTotemBoss3": "鲁哈",
+		"鲁哈": "StrMissionTotemBoss3",
+		"StrMissionTotemBoss4": "画",
+		"画": "StrMissionTotemBoss4",
+		"StrMissionTotemBoss5": "托鲁",
+		"托鲁": "StrMissionTotemBoss5",
+		"StrMissionLavaElemental": "岩浆元素",
+		"岩浆元素": "StrMissionLavaElemental",
+		"StrMissionIceElemental": "冰霜元素",
+		"冰霜元素": "StrMissionIceElemental",
+		"StrMissionStormElemental": "风暴元素",
+		"风暴元素": "StrMissionStormElemental",
+		"StrIntMissionInsect1": "腐化的爬虫",
+		"腐化的爬虫": "StrIntMissionInsect1",
+		"StrIntMissionInsect2": "腐化的蜂群",
+		"腐化的蜂群": "StrIntMissionInsect2",
+		"StrIntMissionSkeletonCasterFire": "腐化的烬织者",
+		"腐化的烬织者": "StrIntMissionSkeletonCasterFire",
+		"StrIntMissionSkeletonCasterCold": "腐化的霜织者",
+		"腐化的霜织者": "StrIntMissionSkeletonCasterCold",
+		"StrIntMissionBanditKamikaze": "腐化的狂信者",
+		"腐化的狂信者": "StrIntMissionBanditKamikaze",
+		"StrIntMissionSpawnKamikaze": "腐化的孵化者",
+		"腐化的孵化者": "StrIntMissionSpawnKamikaze",
+		"StrIntMissionNecromancer": "腐化之初始",
+		"腐化之初始": "StrIntMissionNecromancer",
+		"StrIntMissionCityStalkeFemaleFire": "腐化的卑贱者",
+		"腐化的卑贱者": "StrIntMissionCityStalkeFemaleFire",
+		"StrIntMissionSkeletonMelee": "腐化遗骸",
+		"腐化遗骸": "StrIntMissionSkeletonMelee",
+		"StrIntMissionZombie1": "腐化阴尸",
+		"腐化阴尸": "StrIntMissionZombie1",
+		"StrIntMissionFlamebearer": "腐化之牙",
+		"腐化之牙": "StrIntMissionFlamebearer",
+		"StrIntMissionNecromancer2": "腐化虚骸",
+		"腐化虚骸": "StrIntMissionNecromancer2",
+		"StrIntMissionBanditBowPoisonArrow": "腐化的剧毒之矢",
+		"腐化的剧毒之矢": "StrIntMissionBanditBowPoisonArrow",
+		"StrIntMissionBanditMeleeShield": "腐化的狂徒",
+		"腐化的狂徒": "StrIntMissionBanditMeleeShield",
+		"StrIntMissionBanditMeleeChaos": "腐化的守卫",
+		"腐化的守卫": "StrIntMissionBanditMeleeChaos",
+		"StrIntMissionSkeletonMeleeReave": "腐化的骸骨掠夺者",
+		"腐化的骸骨掠夺者": "StrIntMissionSkeletonMeleeReave",
+		"StrIntMissionSkeletonBowBurningArrow": "腐化的灼炎之矢",
+		"腐化的灼炎之矢": "StrIntMissionSkeletonBowBurningArrow",
+		"StrIntMissionKiweth": "腐化的反刍鸟",
+		"腐化的反刍鸟": "StrIntMissionKiweth",
+		"StrIntMissionPyromaniac": "腐化的永生者",
+		"腐化的永生者": "StrIntMissionPyromaniac",
+		"StrIntMissionCityStalkerMaleFire": "腐化的不朽者",
+		"腐化的不朽者": "StrIntMissionCityStalkerMaleFire",
+		"StrIntMissionSpiderThornViperStrike": "腐化的毛蛛",
+		"腐化的毛蛛": "StrIntMissionSpiderThornViperStrike",
+		"StrIntMissionSpiderThornFlickerStrike": "腐化的巨蛛",
+		"腐化的巨蛛": "StrIntMissionSpiderThornFlickerStrike",
+		"StrIntMissionSeaWitchSpawn": "腐化之女",
+		"腐化之女": "StrIntMissionSeaWitchSpawn",
+		"StrIntMissionSpawn": "腐化的海虫",
+		"腐化的海虫": "StrIntMissionSpawn",
+		"StrIntMissionAxisExperimenter": "腐化的实验者",
+		"腐化的实验者": "StrIntMissionAxisExperimenter",
+		"StrIntMissionAxisFootSoldier": "腐化的乌旗守卫",
+		"腐化的乌旗守卫": "StrIntMissionAxisFootSoldier",
+		"DexMissionSpiderScale2": "疫病腐蛛",
+		"疫病腐蛛": "DexMissionSpiderScale2",
+		"DexMissionSpiker": "受感染刺针兽",
+		"受感染刺针兽": "DexMissionSpiker",
+		"DexMissionBeastCleave": "受感染的野兽",
+		"受感染的野兽": "DexMissionBeastCleave",
+		"DexMissionSkeletalBeastBoss": "复苏的受感染野兽",
+		"复苏的受感染野兽": "DexMissionSkeletalBeastBoss",
+		"DexMissionSpiderSpawnFromBeast": "匐行者",
+		"匐行者": "DexMissionSpiderSpawnFromBeast",
+		"DexMissionInsectSpawner": "疯狂的育雏女王",
+		"疯狂的育雏女王": "DexMissionInsectSpawner",
+		"DexMissionInsectWild": "疯狂的仆从",
+		"疯狂的仆从": "DexMissionInsectWild",
+		"DexMissionMonkeyChiefBlood": "疯狂的酋长",
+		"疯狂的酋长": "DexMissionMonkeyChiefBlood",
+		"DexMissionIguana": "腐烂的龙蜥",
+		"腐烂的龙蜥": "DexMissionIguana",
+		"DexMissionDropBear": "受感染的伏击者",
+		"受感染的伏击者": "DexMissionDropBear",
+		"DexMissionDropBearBoss": "堕落幼爪",
+		"堕落幼爪": "DexMissionDropBearBoss",
+		"DexMissionLionFireSkinGroundFire": "疯狂的炎兽",
+		"疯狂的炎兽": "DexMissionLionFireSkinGroundFire",
+		"DexMissionRhoa": "受感染的恐喙鸟",
+		"受感染的恐喙鸟": "DexMissionRhoa",
+		"DexMissionRhoaBig": "疯狂的恐喙鸟",
+		"疯狂的恐喙鸟": "DexMissionRhoaBig",
+		"DexMissionSpiderClimbDownViperStrike": "腐烂的巨蛛",
+		"腐烂的巨蛛": "DexMissionSpiderClimbDownViperStrike",
+		"DexMissionSnakeFlame": "受感染的毒蛇",
+		"受感染的毒蛇": "DexMissionSnakeFlame",
+		"DexMissionSnakeFlameBossMinion": "汹涌狂蛇",
+		"汹涌狂蛇": "DexMissionSnakeFlameBossMinion",
+		"DexMissionSnakeScorpionMultiShot": "腐烂的巨蛇",
+		"腐烂的巨蛇": "DexMissionSnakeScorpionMultiShot",
+		"DexMissionFrog": "疯狂的裂齿兽",
+		"疯狂的裂齿兽": "DexMissionFrog",
+		"DexMissionShieldCrab": "融合食腐虫",
+		"融合食腐虫": "DexMissionShieldCrab",
+		"SandSpitterEmergeMinionDexMission": "疾电吐沙蟹",
+		"疾电吐沙蟹": "SandSpitterEmergeMinionDexMission",
+		"DexMissionSquidBoss": "突变的凝视者",
+		"突变的凝视者": "DexMissionSquidBoss",
+		"DexMissionInsectSpawnerBoss": "突变的育雏女王",
+		"突变的育雏女王": "DexMissionInsectSpawnerBoss",
+		"DexMissionGemFrogBoss": "突变的宝石蛙",
+		"突变的宝石蛙": "DexMissionGemFrogBoss",
+		"DexMissionSpiderBoss": "突变的异蛛",
+		"突变的异蛛": "DexMissionSpiderBoss",
+		"DexMissionIguanaBoss": "扭曲的龙蜥",
+		"扭曲的龙蜥": "DexMissionIguanaBoss",
+		"DexMissionLionBoss": "突变的炎兽",
+		"突变的炎兽": "DexMissionLionBoss",
+		"DexMissionShieldCrabBoss": "突变的霜爪",
+		"突变的霜爪": "DexMissionShieldCrabBoss",
+		"DexMissionChieftainBoss": "突变的酋长",
+		"突变的酋长": "DexMissionChieftainBoss",
+		"DexMissionRhoaBoss": "突变的恐喙鸟",
+		"突变的恐喙鸟": "DexMissionRhoaBoss",
+		"DexMissionSnakeBoss": "突变的毒蛇",
+		"突变的毒蛇": "DexMissionSnakeBoss",
+		"DexMissionFrogBoss": "突变的裂齿兽",
+		"突变的裂齿兽": "DexMissionFrogBoss",
+		"IntMissionRaisedZombieStandard": "坏灭腐尸",
+		"坏灭腐尸": "IntMissionRaisedZombieStandard",
+		"IntMissionRaisedZombieMummy": "坏灭木乃伊",
+		"坏灭木乃伊": "IntMissionRaisedZombieMummy",
+		"IntMissionRhoaSkeleton": "骸骨恐喙鸟",
+		"骸骨恐喙鸟": "IntMissionRhoaSkeleton",
+		"IntMissionUndyingOutcastWhirlingBlades": "坏灭放逐者",
+		"坏灭放逐者": "IntMissionUndyingOutcastWhirlingBlades",
+		"IntMissionSpiderThorn": "坏灭巨蛛",
+		"坏灭巨蛛": "IntMissionSpiderThorn",
+		"IntMissionSkeletonMeleeFire": "焦炎骸骨",
+		"焦炎骸骨": "IntMissionSkeletonMeleeFire",
+		"IntMissionSkeletonCasterLightning6": "复苏密骸",
+		"复苏密骸": "IntMissionSkeletonCasterLightning6",
+		"IntMissionGhostPirateGreen": "跃夺者",
+		"跃夺者": "IntMissionGhostPirateGreen",
+		"IntMissionGhostPirateBlackBow": "跃寻者",
+		"跃寻者": "IntMissionGhostPirateBlackBow",
+		"MonsterTrapTest": "测试陷阱",
+		"测试陷阱": "MonsterTrapTest",
+		"MonsterStormCallTrap": "风暴呼唤陷阱",
+		"风暴呼唤陷阱": "MonsterStormCallTrap",
+		"MonsterIceStormTrap": "冰风暴陷阱",
+		"冰风暴陷阱": "MonsterIceStormTrap",
+		"MonsterBallLightningTrap": "天雷之珠陷阱",
+		"天雷之珠陷阱": "MonsterBallLightningTrap",
+		"MonsterBlastRainTrap": "爆裂箭雨陷阱",
+		"爆裂箭雨陷阱": "MonsterBlastRainTrap",
+		"MonsterEtherealKnivesTrap": "虚空匕首陷阱",
+		"虚空匕首陷阱": "MonsterEtherealKnivesTrap",
+		"SpikeFlowerTrap_": "飞刃盛开",
+		"飞刃盛开": "SpikeFlowerTrap_",
+		"DoNothingDaemon": "谋聊",
+		"谋聊": "DoNothingDaemon",
+		"GrandmasterStr": "元帅",
+		"元帅": "GrandmasterStr",
+		"TormentedExperimenter": "罪魂: 风暴信徒",
+		"罪魂: 风暴信徒": "TormentedExperimenter",
+		"TormentedBlasphemer": "罪魂: 亵渎者",
+		"罪魂: 亵渎者": "TormentedBlasphemer",
+		"TormentedNecromancer": "罪魂: 亡灵",
+		"罪魂: 亡灵": "TormentedNecromancer",
+		"TormentedArsonist": "罪魂: 纵火者",
+		"罪魂: 纵火者": "TormentedArsonist",
+		"TormentedThief": "罪魂: 窃贼",
+		"罪魂: 窃贼": "TormentedThief",
+		"TormentedMutilator": "罪魂: 肢解者",
+		"罪魂: 肢解者": "TormentedMutilator",
+		"TormentedCharlatan": "罪魂: 诈欺者",
+		"罪魂: 诈欺者": "TormentedCharlatan",
+		"TormentedCannibal": "罪魂: 食人魔",
+		"罪魂: 食人魔": "TormentedCannibal",
+		"TormentedPoisoner": "罪魂: 炼金术士",
+		"罪魂: 炼金术士": "TormentedPoisoner",
+		"TormentedCorrupter": "罪魂: 瓦尔信徒",
+		"罪魂: 瓦尔信徒": "TormentedCorrupter",
+		"TormentedThug": "罪魂: 狂徒",
+		"罪魂: 狂徒": "TormentedThug",
+		"TormentedRogue": "罪魂: 盗贼",
+		"罪魂: 盗贼": "TormentedRogue",
+		"TormentedFisherman": "苦痛不法渔者",
+		"苦痛不法渔者": "TormentedFisherman",
+		"TormentedLibrarian": "罪魂: 煽动者",
+		"罪魂: 煽动者": "TormentedLibrarian",
+		"TormentedCutthroat": "罪魂: 割战者",
+		"罪魂: 割战者": "TormentedCutthroat",
+		"TormentedSpy": "罪魂: 间谍",
+		"罪魂: 间谍": "TormentedSpy",
+		"TormentedMartyr": "罪魂: 烈士",
+		"罪魂: 烈士": "TormentedMartyr",
+		"TormentedEmbezzler": "罪魂: 盗用者",
+		"罪魂: 盗用者": "TormentedEmbezzler",
+		"TormentedCounterfeiter": "罪魂: 伪造者",
+		"罪魂: 伪造者": "TormentedCounterfeiter",
+		"TormentedWarlord": "罪魂: 督军",
+		"罪魂: 督军": "TormentedWarlord",
+		"TormentedFreezer": "罪魂: 暮光信徒",
+		"罪魂: 暮光信徒": "TormentedFreezer",
+		"TormentedSmuggler": "罪魂: 走私者",
+		"罪魂: 走私者": "TormentedSmuggler",
+		"TormentedBootlegger": "苦痛山寨者",
+		"苦痛山寨者": "TormentedBootlegger",
+		"TormentedBuccaneer": "苦痛海盗",
+		"苦痛海盗": "TormentedBuccaneer",
+		"TormentedShavronne": "薛朗的罪魂",
+		"薛朗的罪魂": "TormentedShavronne",
+		"TormentedMiner1": "被折磨的旷工",
+		"被折磨的旷工": "TormentedMiner1",
+		"TormentedFelon": "苦痛盗墓者",
+		"苦痛盗墓者": "TormentedFelon",
+		"TormentedBetrayer": "苦痛叛徒",
+		"苦痛叛徒": "TormentedBetrayer",
+		"TormentedTrespasser": "苦痛异教徒",
+		"苦痛异教徒": "TormentedTrespasser",
+		"Wraith": "凶灵",
+		"凶灵": "Wraith",
+		"WraithDoedre": "德瑞之苦",
+		"德瑞之苦": "WraithDoedre",
+		"WraithDoedreScreamer": "德瑞之罪",
+		"德瑞之罪": "WraithDoedreScreamer",
+		"TormentDaemonStorms": "苦痛恶魔",
+		"苦痛恶魔": "TormentDaemonStorms",
+		"TormentDaemonMiner1": "被折磨的恶魔",
+		"被折磨的恶魔": "TormentDaemonMiner1",
+		"BloodlinesAnimatedGuardian": "聚魂之卫",
+		"聚魂之卫": "BloodlinesAnimatedGuardian",
+		"MarauderClone": "复制之体",
+		"复制之体": "MarauderClone",
+		"MarauderMirage": "幻影",
+		"幻影": "MarauderMirage",
+		"BlackguardZombie": "苍白的乌旗守卫",
+		"苍白的乌旗守卫": "BlackguardZombie",
+		"BlackguardZombie3_": "月影奴隶",
+		"月影奴隶": "BlackguardZombie3_",
+		"BlackguardZombieLeaderPromenade_": "苍白的指挥官",
+		"苍白的指挥官": "BlackguardZombieLeaderPromenade_",
+		"VultureParasite": "傀儡骨喙",
+		"傀儡骨喙": "VultureParasite",
+		"VultureParasite2": "净食秃鹰",
+		"净食秃鹰": "VultureParasite2",
+		"VultureParasite3": "腐朽秃鹰",
+		"腐朽秃鹰": "VultureParasite3",
+		"VultureParasiteAqueduct": "被腐化的秃鹰",
+		"被腐化的秃鹰": "VultureParasiteAqueduct",
+		"VultureParasiteBoss": "影百足",
+		"影百足": "VultureParasiteBoss",
+		"VultureParasiteMapBoss": "带翼死神",
+		"带翼死神": "VultureParasiteMapBoss",
+		"ProphecyVultureParasiteBoss": "莫礼塔鲁斯",
+		"莫礼塔鲁斯": "ProphecyVultureParasiteBoss",
+		"SkeletonSoldierUnarmed": "福尔堕灵",
+		"福尔堕灵": "SkeletonSoldierUnarmed",
+		"SkeletonSoldierUnarmedMassSkeletonBoss": "永恒魔侍",
+		"永恒魔侍": "SkeletonSoldierUnarmedMassSkeletonBoss",
+		"SkeletonSoldierUnarmedMapBossMinion": "堕落之灵",
+		"堕落之灵": "SkeletonSoldierUnarmedMapBossMinion",
+		"SkeletonSoldierUnarmedDigested": "邪秽之骨",
+		"邪秽之骨": "SkeletonSoldierUnarmedDigested",
+		"SkeletonSoldierUnarmedAqueduct": "不洁士兵",
+		"不洁士兵": "SkeletonSoldierUnarmedAqueduct",
+		"SkeletonSoldierUnarmedCrystal": "紫晶堕灵",
+		"紫晶堕灵": "SkeletonSoldierUnarmedCrystal",
+		"SkeletonSoldierUnarmedBleached": "阳洁堕灵",
+		"阳洁堕灵": "SkeletonSoldierUnarmedBleached",
+		"SkeletonSoldierUnarmedBlood": "红痕堕灵",
+		"红痕堕灵": "SkeletonSoldierUnarmedBlood",
+		"SkeletonSoldierSwordShieldBoss": "惧魔",
+		"惧魔": "SkeletonSoldierSwordShieldBoss",
+		"SkeletonSoldierSwordShieldBloodChampion": "红之堕灵",
+		"红之堕灵": "SkeletonSoldierSwordShieldBloodChampion",
+		"SkeletonSoldierRangedBarrage": "不洁射手",
+		"不洁射手": "SkeletonSoldierRangedBarrage",
+		"SkeletonSoldierRangedBarrageBlood": "红痕射手",
+		"红痕射手": "SkeletonSoldierRangedBarrageBlood",
+		"SkeletonSoldierRangedTornadoShot": "福尔的先锋",
+		"福尔的先锋": "SkeletonSoldierRangedTornadoShot",
+		"SkeletonSoldierRangedTornadoShotCrystallised": "紫晶侦察者",
+		"紫晶侦察者": "SkeletonSoldierRangedTornadoShotCrystallised",
+		"SkeletonSoldierRangedTornadoShotBleached": "阳洁先锋",
+		"阳洁先锋": "SkeletonSoldierRangedTornadoShotBleached",
+		"SkeletonSoldierRangedTornadoShotBlood": "红痕先锋",
+		"红痕先锋": "SkeletonSoldierRangedTornadoShotBlood",
+		"SkeletonSoldierRangedTornadoShotBloodChampion": "红之先锋",
+		"红之先锋": "SkeletonSoldierRangedTornadoShotBloodChampion",
+		"SkeletonSoldierRangedBoss": "沉夜",
+		"沉夜": "SkeletonSoldierRangedBoss",
+		"SkeletonSoldierRangedMapBoss": "枯骨呼唤者",
+		"枯骨呼唤者": "SkeletonSoldierRangedMapBoss",
+		"SkeletonSoldierRangedMapBoss2": "碎骨君主",
+		"碎骨君主": "SkeletonSoldierRangedMapBoss2",
+		"WaterSpiral": "魔暴",
+		"魔暴": "WaterSpiral",
+		"WaterSpiralSewers": "淤泥灵旋",
+		"淤泥灵旋": "WaterSpiralSewers",
+		"WaterSpiralBlood": "红之灵旋",
+		"红之灵旋": "WaterSpiralBlood",
+		"WaterSpiralBoss": "暗水",
+		"暗水": "WaterSpiralBoss",
+		"WaterSpiralBossTalisman": "失魄军团",
+		"失魄军团": "WaterSpiralBossTalisman",
+		"WaterSpiralEssence": "无尽涡灵",
+		"无尽涡灵": "WaterSpiralEssence",
+		"LightningSpiralProphecy": "低语魔暴",
+		"低语魔暴": "LightningSpiralProphecy",
+		"WaterSpiralMapSummon": "洪水之灵",
+		"洪水之灵": "WaterSpiralMapSummon",
+		"WaterSpiral2": "灵旋",
+		"灵旋": "WaterSpiral2",
+		"VollBoss": "帝王福尔",
+		"帝王福尔": "VollBoss",
+		"VollMapBoss2": "空腹之灵普纳斯",
+		"空腹之灵普纳斯": "VollMapBoss2",
+		"SkeletonSoldierElite": "腐化精英",
+		"腐化精英": "SkeletonSoldierElite",
+		"SandLeaper": "拨尘者",
+		"拨尘者": "SandLeaper",
+		"SandLeaperBoss": "跃灵者",
+		"跃灵者": "SandLeaperBoss",
+		"SandLeaperBossTalisman": "狂想者乌鲁拉特",
+		"狂想者乌鲁拉特": "SandLeaperBossTalisman",
+		"SandLeaperLeapOnly": "跳跃者",
+		"跳跃者": "SandLeaperLeapOnly",
+		"SandLeaper2": "尘垢者",
+		"尘垢者": "SandLeaper2",
+		"SandLeaper3": "感染掠蛛",
+		"感染掠蛛": "SandLeaper3",
+		"SandLeaper4_": "低地跳虫",
+		"低地跳虫": "SandLeaper4_",
+		"SandLeaper5": "沙地沙蛛",
+		"沙地沙蛛": "SandLeaper5",
+		"SandLeaper6": "沙地跳虫",
+		"沙地跳虫": "SandLeaper6",
+		"SandLeaperTormentedGraverobber": "喷砂蛛",
+		"喷砂蛛": "SandLeaperTormentedGraverobber",
+		"MassSkeleton": "恐惧创造物",
+		"恐惧创造物": "MassSkeleton",
+		"MassSkeleton2": "永恒恐惧物",
+		"永恒恐惧物": "MassSkeleton2",
+		"MassSkeleton3": "混乱巨骷",
+		"混乱巨骷": "MassSkeleton3",
+		"MassSkeletonBleached": "苍白恐惧",
+		"苍白恐惧": "MassSkeletonBleached",
+		"MassSkeletonBoss": "崩骨之王",
+		"崩骨之王": "MassSkeletonBoss",
+		"MassSkeletonBoss2": "灾祸骨怪",
+		"灾祸骨怪": "MassSkeletonBoss2",
+		"MassSkeletonMapBoss": "崩骨",
+		"崩骨": "MassSkeletonMapBoss",
+		"MassSkeletonProphecy": "岁月余烬",
+		"岁月余烬": "MassSkeletonProphecy",
+		"MineBat": "尖啸者",
+		"尖啸者": "MineBat",
+		"MineBatCrystalVeins": "报丧女妖",
+		"报丧女妖": "MineBatCrystalVeins",
+		"MineBatBoss": "虚空之吼",
+		"虚空之吼": "MineBatBoss",
+		"MineBatRain": "尖啸精灵",
+		"尖啸精灵": "MineBatRain",
+		"MineBat2": "咆哮之灵",
+		"咆哮之灵": "MineBat2",
+		"MineBat3": "惊悚之灵",
+		"惊悚之灵": "MineBat3",
+		"MinerHammer": "疮痕矿工",
+		"疮痕矿工": "MinerHammer",
+		"MinerHammer2": "疮痕大矿工",
+		"疮痕大矿工": "MinerHammer2",
+		"MinerHammerCrystalVeins": "疮痕掠夺者",
+		"疮痕掠夺者": "MinerHammerCrystalVeins",
+		"MinerHammerBoss": "钉工",
+		"钉工": "MinerHammerBoss",
+		"MinerHammerMapBoss": "空洞之主",
+		"空洞之主": "MinerHammerMapBoss",
+		"MinerLantern": "疮痕持灯者",
+		"疮痕持灯者": "MinerLantern",
+		"MinerLantern2": "疮痕持火者",
+		"疮痕持火者": "MinerLantern2",
+		"MinerLanternCrystalVeins": "疮痕照明者",
+		"疮痕照明者": "MinerLanternCrystalVeins",
+		"MinerLanternBoss": "燃烧者",
+		"燃烧者": "MinerLanternBoss",
+		"MinerLanternMapBoss": "空洞使者",
+		"空洞使者": "MinerLanternMapBoss",
+		"Handfinger": "隧道工人",
+		"隧道工人": "Handfinger",
+		"Handfinger2": "地道探路者",
+		"地道探路者": "Handfinger2",
+		"HandfingerCrystalVeins_": "地穴掘者",
+		"地穴掘者": "HandfingerCrystalVeins_",
+		"HandfingerBoss": "锤烈",
+		"锤烈": "HandfingerBoss",
+		"HandfingerMapBoss": "破裂者托雷尔",
+		"破裂者托雷尔": "HandfingerMapBoss",
+		"MinerLarge": "疮痕巨人",
+		"疮痕巨人": "MinerLarge",
+		"MinerLarge2": "疮痕巨兵",
+		"疮痕巨兵": "MinerLarge2",
+		"MinerLargeCrystalVeins": "疮痕巴哈姆特",
+		"疮痕巴哈姆特": "MinerLargeCrystalVeins",
+		"MinerLargeSewerElemental": "下水道巨人",
+		"下水道巨人": "MinerLargeSewerElemental",
+		"MinerLargeBoss": "巨矿工",
+		"巨矿工": "MinerLargeBoss",
+		"MinerLargeMapBoss": "空洞勇士",
+		"空洞勇士": "MinerLargeMapBoss",
+		"ChaosElemental": "混沌守卫",
+		"混沌守卫": "ChaosElemental",
+		"ChaosElemental2": "混沌战士",
+		"混沌战士": "ChaosElemental2",
+		"ChaosElementalBoss": "觉醒者穆鲁克",
+		"觉醒者穆鲁克": "ChaosElementalBoss",
+		"ChaosElementalMapBoss": "虚空之异",
+		"虚空之异": "ChaosElementalMapBoss",
+		"ChaosElementalMapBoss2": "无用之角",
+		"无用之角": "ChaosElementalMapBoss2",
+		"WbChaosElemental": "混沌魔像",
+		"混沌魔像": "WbChaosElemental",
+		"TalismanT2ChaosElemental": "防护魔像",
+		"防护魔像": "TalismanT2ChaosElemental",
+		"ProphecyChaosElementalBoss": "余烬巨像",
+		"余烬巨像": "ProphecyChaosElementalBoss",
+		"EssenceChaosElemental": "守卫魔像",
+		"守卫魔像": "EssenceChaosElemental",
+		"ChaosElementalWorldUnique": "恐惧之石",
+		"恐惧之石": "ChaosElementalWorldUnique",
+		"KaomArcher": "西里的姐妹",
+		"西里的姐妹": "KaomArcher",
+		"KaomArcherEmerge": "卡鲁族女箭手",
+		"卡鲁族女箭手": "KaomArcherEmerge",
+		"KaomWarrior2": "卡鲁族勇士",
+		"卡鲁族勇士": "KaomWarrior2",
+		"KaomWarrior4": "拉维安加的侍祭",
+		"拉维安加的侍祭": "KaomWarrior4",
+		"KaomWarrior7": "拉维安加的侍祭(图腾)",
+		"拉维安加的侍祭(图腾)": "KaomWarrior7",
+		"Hound": "熔岩猎犬",
+		"熔岩猎犬": "Hound",
+		"Hound2": "战争猎犬",
+		"战争猎犬": "Hound2",
+		"HoundBoss": "猛颚",
+		"猛颚": "HoundBoss",
+		"HoundBoss2": "图克哈玛的鹰犬莱哈拉",
+		"图克哈玛的鹰犬莱哈拉": "HoundBoss2",
+		"HeiTiki": "伊努亚图腾",
+		"伊努亚图腾": "HeiTiki",
+		"HeiTikiSextant": "背信图腾",
+		"背信图腾": "HeiTikiSextant",
+		"HeiTikiBoss": "炎泣",
+		"炎泣": "HeiTikiBoss",
+		"PuiTotem": "瓦卡里图腾",
+		"瓦卡里图腾": "PuiTotem",
+		"PuiTotemBoss": "火柳",
+		"火柳": "PuiTotemBoss",
+		"PuiTotemMapBoss_": "烈焰之森",
+		"烈焰之森": "PuiTotemMapBoss_",
+		"PuiTotemBossMinion": "树苗",
+		"树苗": "PuiTotemBossMinion",
+		"PuiTotemTukohamaMinionMarker": "图克哈玛之怒",
+		"图克哈玛之怒": "PuiTotemTukohamaMinionMarker",
+		"PuiTotemMapBossMinionMinion1": "种籽",
+		"种籽": "PuiTotemMapBossMinionMinion1",
+		"Taniwha": "拉康苟",
+		"拉康苟": "Taniwha",
+		"TaniwhaBoss": "特里斯克里雅奇",
+		"特里斯克里雅奇": "TaniwhaBoss",
+		"Taniwha2": "战争拉康苟",
+		"战争拉康苟": "Taniwha2",
+		"KaomBoss": "卡鲁之王冈姆",
+		"卡鲁之王冈姆": "KaomBoss",
+		"KaomMapBoss": "狱炎之王",
+		"狱炎之王": "KaomMapBoss",
+		"Pitbull": "斗牛犬魔",
+		"斗牛犬魔": "Pitbull",
+		"Pitbull2": "狠毒猎犬",
+		"狠毒猎犬": "Pitbull2",
+		"PitbullBoss": "钢嚼",
+		"钢嚼": "PitbullBoss",
+		"PitbullMapBoss": "食腐者葛纳",
+		"食腐者葛纳": "PitbullMapBoss",
+		"PitbullEmerge": "深穴屠夫",
+		"深穴屠夫": "PitbullEmerge",
+		"Cockerel": "公鸡小恶魔",
+		"公鸡小恶魔": "Cockerel",
+		"CockerelBow": "公鸡恶魔",
+		"公鸡恶魔": "CockerelBow",
+		"CockerelBowMaps": "深穴射手",
+		"深穴射手": "CockerelBowMaps",
+		"CockerelBowBoss": "扎眼者",
+		"扎眼者": "CockerelBowBoss",
+		"CockerelBowMapBoss": "石喙战禽",
+		"石喙战禽": "CockerelBowMapBoss",
+		"CockerelEmerge": "深穴格斗者",
+		"深穴格斗者": "CockerelEmerge",
+		"CockerelUnarmed": "战斗公鸡",
+		"战斗公鸡": "CockerelUnarmed",
+		"Viking": "巴尔克霍",
+		"巴尔克霍": "Viking",
+		"VikingMapBoss": "巨古托尔",
+		"巨古托尔": "VikingMapBoss",
+		"VikingMapBoss2": "猎头者欧拉夫",
+		"猎头者欧拉夫": "VikingMapBoss2",
+		"VikingBossVinktarsSquare": "雷之化身",
+		"雷之化身": "VikingBossVinktarsSquare",
+		"GladiatorSword": "疯狂角斗士",
+		"疯狂角斗士": "GladiatorSword",
+		"GladiatorSwordMapBoss": "饮血者",
+		"饮血者": "GladiatorSwordMapBoss",
+		"Bull": "战斗公牛",
+		"战斗公牛": "Bull",
+		"BullNoArmour": "雪崩骑士",
+		"雪崩骑士": "BullNoArmour",
+		"BullPhysical": "石肌公牛",
+		"石肌公牛": "BullPhysical",
+		"BullBoss": "狂战者",
+		"狂战者": "BullBoss",
+		"BullBossFoothills": "巨石牛魔像",
+		"巨石牛魔像": "BullBossFoothills",
+		"LionColosseumMapBoss": "魄罗斗剑士",
+		"魄罗斗剑士": "LionColosseumMapBoss",
+		"DaressoBoss": "斗剑之王德瑞索",
+		"斗剑之王德瑞索": "DaressoBoss",
+		"DaressoMapBoss": "千人斩安布里奥斯",
+		"千人斩安布里奥斯": "DaressoMapBoss",
+		"DaressoProphecy": "德瑞索之回音",
+		"德瑞索之回音": "DaressoProphecy",
+		"Eye": "乱眼",
+		"乱眼": "Eye",
+		"Eye2": "乱眼聚合物",
+		"乱眼聚合物": "Eye2",
+		"Eye3": "痛苦见证",
+		"痛苦见证": "Eye3",
+		"EyeBoss": "乱眼守卫",
+		"乱眼守卫": "EyeBoss",
+		"EyeTalismanT2": "静电之眼",
+		"静电之眼": "EyeTalismanT2",
+		"EyeDoedre": "德瑞之视",
+		"德瑞之视": "EyeDoedre",
+		"EyeSpawner": "生眼者",
+		"生眼者": "EyeSpawner",
+		"EyeSpawnerBoss": "脓液之母",
+		"脓液之母": "EyeSpawnerBoss",
+		"HalfSkeleton": "裂脏剥皮刃",
+		"裂脏剥皮刃": "HalfSkeleton",
+		"HalfSkeleton2": "裂脏骨刃",
+		"裂脏骨刃": "HalfSkeleton2",
+		"HalfSkeleton3": "沸者遗骨",
+		"沸者遗骨": "HalfSkeleton3",
+		"HalfSkeletonRanged": "裂脏锋刃",
+		"裂脏锋刃": "HalfSkeletonRanged",
+		"Taster": "审阅者",
+		"审阅者": "Taster",
+		"TasterBossTalisman": "死亡绽放",
+		"死亡绽放": "TasterBossTalisman",
+		"Maligaro": "审判者马雷格罗",
+		"审判者马雷格罗": "Maligaro",
+		"MaligaroMapBoss": "苦痛奇才",
+		"苦痛奇才": "MaligaroMapBoss",
+		"MaligaroMapBoss2": "碎片君主",
+		"碎片君主": "MaligaroMapBoss2",
+		"MaligaroProphecy": "马雷格罗之回音",
+		"马雷格罗之回音": "MaligaroProphecy",
+		"Doedre": "暗语者德瑞",
+		"暗语者德瑞": "Doedre",
+		"DoedreMapBoss": "诅咒奇才",
+		"诅咒奇才": "DoedreMapBoss",
+		"DoedreMapBoss2": "嗜血猩红",
+		"嗜血猩红": "DoedreMapBoss2",
+		"DoedreProphecy": "德瑞之回音",
+		"德瑞之回音": "DoedreProphecy",
+		"DoedreUniqueMap": "女强人卜丽拉",
+		"女强人卜丽拉": "DoedreUniqueMap",
+		"Shavronne": "黑影薛朗",
+		"黑影薛朗": "Shavronne",
+		"ShavronneMapBoss": "黑暗奇才",
+		"黑暗奇才": "ShavronneMapBoss",
+		"ShavronneMapBoss2": "思想窃贼吉塞尔",
+		"思想窃贼吉塞尔": "ShavronneMapBoss2",
+		"MalachaiBoss": "梦魇玛拉凯",
+		"梦魇玛拉凯": "MalachaiBoss",
+		"MalachaiMapBoss": "食魂者",
+		"食魂者": "MalachaiMapBoss",
+		"MalachaiMapBossSimplified": "梦魇之兆",
+		"梦魇之兆": "MalachaiMapBossSimplified",
+		"IceElemental2_": "冰结残骨",
+		"冰结残骨": "IceElemental2_",
+		"IceElementalGlassShard": "疾风残骨",
+		"疾风残骨": "IceElementalGlassShard",
+		"IceElementalObsidian": "黑耀魔像",
+		"黑耀魔像": "IceElementalObsidian",
+		"IceElementalMapBoss": "冬之碎片",
+		"冬之碎片": "IceElementalMapBoss",
+		"IceElementalExplodeOnDeath": "冰息",
+		"冰息": "IceElementalExplodeOnDeath",
+		"IceElementalLunarisExplodeOnDeath_": "寒冰残骨",
+		"寒冰残骨": "IceElementalLunarisExplodeOnDeath_",
+		"TempestIceElemental": "寒冰魔像",
+		"寒冰魔像": "TempestIceElemental",
+		"LesserIceElementalSummoned": "小型寒冰魔像",
+		"小型寒冰魔像": "LesserIceElementalSummoned",
+		"IceElementalStrongbox_": "无界之冰",
+		"无界之冰": "IceElementalStrongbox_",
+		"IceElementalDelveArctic": "极寒魔像",
+		"极寒魔像": "IceElementalDelveArctic",
+		"FireElemental": "火息",
+		"火息": "FireElemental",
+		"FireElementalSummoned": "烈焰魔像",
+		"烈焰魔像": "FireElementalSummoned",
+		"LesserFireElementalSummoned": "小型烈焰魔像",
+		"小型烈焰魔像": "LesserFireElementalSummoned",
+		"FireElementalMeteorVertical": "火山魔像",
+		"火山魔像": "FireElementalMeteorVertical",
+		"FireElementalMeteorAngle2": "阳诞魔像",
+		"阳诞魔像": "FireElementalMeteorAngle2",
+		"FireElementalMeteorTalismanT2": "陨石魔像",
+		"陨石魔像": "FireElementalMeteorTalismanT2",
+		"FireElementalStrongbox": "无界之炎",
+		"无界之炎": "FireElementalStrongbox",
+		"ProphecyFireElementalBoss": "愤恨火灵",
+		"愤恨火灵": "ProphecyFireElementalBoss",
+		"FireElementalDelveMagma": "岩浆魔像",
+		"岩浆魔像": "FireElementalDelveMagma",
+		"RockGolemDelveMagma": "实验魔像",
+		"实验魔像": "RockGolemDelveMagma",
+		"PoisonGolem": "火焰中毒",
+		"火焰中毒": "PoisonGolem",
+		"LightningGolem": "暴风魔像",
+		"暴风魔像": "LightningGolem",
+		"LightningGolemSummoned": "闪电魔像",
+		"闪电魔像": "LightningGolemSummoned",
+		"LightningGolemStormcallerIncursion": "佳华尼的造物",
+		"佳华尼的造物": "LightningGolemStormcallerIncursion",
+		"LightningGolemStormcallerIncursionBoss": "妖塔的守卫",
+		"妖塔的守卫": "LightningGolemStormcallerIncursionBoss",
+		"LightningGolemStormcallerDelve_": "增幅器守护者",
+		"增幅器守护者": "LightningGolemStormcallerDelve_",
+		"ProphecyLightningGolem": "能量腐尸",
+		"能量腐尸": "ProphecyLightningGolem",
+		"LightningGolemStrongbox": "无界之风",
+		"无界之风": "LightningGolemStrongbox",
+		"LightningGolemMapBoss": "泥石流",
+		"泥石流": "LightningGolemMapBoss",
+		"BloodWorm": "血虫",
+		"血虫": "BloodWorm",
+		"FlaskWorm": "蠕虫",
+		"蠕虫": "FlaskWorm",
+		"CrabParasiteSmall": "野蛮巨蟹",
+		"野蛮巨蟹": "CrabParasiteSmall",
+		"CrabParasiteSmallBlue": "狂暴巨蟹",
+		"狂暴巨蟹": "CrabParasiteSmallBlue",
+		"CrabParasiteSmallSpawnParasite": "感染食腐虫",
+		"感染食腐虫": "CrabParasiteSmallSpawnParasite",
+		"CrabParasiteMedium3": "受感染的蟹",
+		"受感染的蟹": "CrabParasiteMedium3",
+		"CrabParasiteChampion": "螃蟹老大",
+		"螃蟹老大": "CrabParasiteChampion",
+		"CrabParasiteBleachedSmall": "白化巨蟹",
+		"白化巨蟹": "CrabParasiteBleachedSmall",
+		"FlayedMale": "始祖创物",
+		"始祖创物": "FlayedMale",
+		"animtest": "特斯托雷特",
+		"特斯托雷特": "animtest",
+		"WbLightningGrunt1": "布琳洛特扫荡者",
+		"布琳洛特扫荡者": "WbLightningGrunt1",
+		"WbLightningSupport1": "布琳洛特慰言者",
+		"布琳洛特慰言者": "WbLightningSupport1",
+		"WbLightningElite1": "布琳洛特风暴手",
+		"布琳洛特风暴手": "WbLightningElite1",
+		"WbLightningLeader1": "【双眼】异味格林",
+		"【双眼】异味格林": "WbLightningLeader1",
+		"WbLightningLeader2": "海妖墩座苏萨拉",
+		"海妖墩座苏萨拉": "WbLightningLeader2",
+		"WbLightningLeader3": "【腐母】露西萝丝",
+		"【腐母】露西萝丝": "WbLightningLeader3",
+		"WbColdGrunt1": "哑风野奔者",
+		"哑风野奔者": "WbColdGrunt1",
+		"WbColdLynx1": "哑风山猫",
+		"哑风山猫": "WbColdLynx1",
+		"WbColdSupport1": "哑风魔缚者",
+		"哑风魔缚者": "WbColdSupport1",
+		"WbColdElite1": "哑风雪歌者",
+		"哑风雪歌者": "WbColdElite1",
+		"WbColdLeader1": "暮光信徒悠利希",
+		"暮光信徒悠利希": "WbColdLeader1",
+		"WbColdLeader2": "珍涅优苏",
+		"珍涅优苏": "WbColdLeader2",
+		"WbColdLeader3": "巨人克星欧提莎",
+		"巨人克星欧提莎": "WbColdLeader3",
+		"WbFireGrunt1": "红刃裂颅",
+		"红刃裂颅": "WbFireGrunt1",
+		"WbFireSupport1": "红刃火之霸者",
+		"红刃火之霸者": "WbFireSupport1",
+		"WbFireElite1": "红刃狂战之魔",
+		"红刃狂战之魔": "WbFireElite1",
+		"WbFireLeader1": "厄罗克巴拉",
+		"厄罗克巴拉": "WbFireLeader1",
+		"WbFireLeader2": "嗜血者伊兰雅本",
+		"嗜血者伊兰雅本": "WbFireLeader2",
+		"WbFireLeader3": "余烬之女勒丽莉果雅",
+		"余烬之女勒丽莉果雅": "WbFireLeader3",
+		"WbFireLeader4": "绯红之雨宾妮雅",
+		"绯红之雨宾妮雅": "WbFireLeader4",
+		"WbChaosLeader1": "灭亲者拉玛",
+		"灭亲者拉玛": "WbChaosLeader1",
+		"WbChaosLeader2": "堕落者卡利亚",
+		"堕落者卡利亚": "WbChaosLeader2",
+		"WbChaos2Skeleton": "崛起者卡里亚",
+		"崛起者卡里亚": "WbChaos2Skeleton",
+		"WbSkeletonMinionMelee": "崛起军团",
+		"崛起军团": "WbSkeletonMinionMelee",
+		"WbSkeletonMinionRanged": "崛起射手",
+		"崛起射手": "WbSkeletonMinionRanged",
+		"WbSkeletonMinionCasterFire": "崛起战斗法师",
+		"崛起战斗法师": "WbSkeletonMinionCasterFire",
+		"WbChaosLeader3": "朔血者伊伐利",
+		"朔血者伊伐利": "WbChaosLeader3",
+		"WbChaosLeader4": "狡徒洛肯",
+		"狡徒洛肯": "WbChaosLeader4",
+		"WbChaosLeader5": "叛徒马尔札克",
+		"叛徒马尔札克": "WbChaosLeader5",
+		"WbChaosLeader6": "破坏者贝罗特斯",
+		"破坏者贝罗特斯": "WbChaosLeader6",
+		"WbChaosLeader7": "蛮人凡瑟德",
+		"蛮人凡瑟德": "WbChaosLeader7",
+		"WbChaosLeader8": "狮吼摩尔葛兰特斯",
+		"狮吼摩尔葛兰特斯": "WbChaosLeader8",
+		"GemlingLegionnaireFireball": "古灵使徒斗士",
+		"古灵使徒斗士": "GemlingLegionnaireFireball",
+		"GemlingLegionnaireFireballMap_": "武装焚烧者",
+		"武装焚烧者": "GemlingLegionnaireFireballMap_",
+		"GemlingLegionnaireEarthquakeMap": "武装毁灭者",
+		"武装毁灭者": "GemlingLegionnaireEarthquakeMap",
+		"GemlingLegionnaireGlacialCascadeMap": "武装吸取者",
+		"武装吸取者": "GemlingLegionnaireGlacialCascadeMap",
+		"GemlingLegionnaireCaptain": "古灵斗士长",
+		"古灵斗士长": "GemlingLegionnaireCaptain",
+		"GemlingLegionnaireCaptainMap": "幽足坦纳尔队长",
+		"幽足坦纳尔队长": "GemlingLegionnaireCaptainMap",
+		"BeastHeart1": "野兽之心",
+		"野兽之心": "BeastHeart1",
+		"Revenant": "幽灵亡魂",
+		"幽灵亡魂": "Revenant",
+		"Revenant2": "苟活遗民",
+		"苟活遗民": "Revenant2",
+		"RevenantBoss": "骸骨皇后",
+		"骸骨皇后": "RevenantBoss",
+		"RevenantMapBoss": "瑟拉西亚",
+		"瑟拉西亚": "RevenantMapBoss",
+		"ExileArenaMarauder": "双手剑士凯席尔斯",
+		"双手剑士凯席尔斯": "ExileArenaMarauder",
+		"ExileArenaWitch": "莫菲亚",
+		"莫菲亚": "ExileArenaWitch",
+		"ExileArenaRanger": "自由斗士费利克斯",
+		"自由斗士费利克斯": "ExileArenaRanger",
+		"GladiatorBossLeader": "梅夫雅",
+		"梅夫雅": "GladiatorBossLeader",
+		"GladiatorBossElite": "狄马奇利卡希尔斯",
+		"狄马奇利卡希尔斯": "GladiatorBossElite",
+		"GladiatorBossSupportMap": "女猎手化身",
+		"女猎手化身": "GladiatorBossSupportMap",
+		"GladiatorBossLeaderMap": "天空之象",
+		"天空之象": "GladiatorBossLeaderMap",
+		"GladiatorBossEliteMap": "造物之象",
+		"造物之象": "GladiatorBossEliteMap",
+		"TempestDaemonSmokeTrail_": "风暴之魔",
+		"风暴之魔": "TempestDaemonSmokeTrail_",
+		"GargoyleBoss": "阿格斯",
+		"阿格斯": "GargoyleBoss",
+		"GargoyleMapBoss": "赫菲斯·圣锤",
+		"赫菲斯·圣锤": "GargoyleMapBoss",
+		"UniqueAnimatedWeapon": "狂舞德尔维希",
+		"狂舞德尔维希": "UniqueAnimatedWeapon",
+		"IcyRagingSpirit": "悲墓之灵",
+		"悲墓之灵": "IcyRagingSpirit",
+		"IcyRagingSpiritProphecy": "德瑞的憎恨",
+		"德瑞的憎恨": "IcyRagingSpiritProphecy",
+		"RockGolemSummoned": "年迈巨石",
+		"年迈巨石": "RockGolemSummoned",
+		"RockGolem": "幻化魔像",
+		"幻化魔像": "RockGolem",
+		"RockGolemSmall": "山丘破碎魔像",
+		"山丘破碎魔像": "RockGolemSmall",
+		"RockGolemSmall2": "山丘破裂魔像",
+		"山丘破裂魔像": "RockGolemSmall2",
+		"RockGolemSmall3": "山丘裂痕魔像",
+		"山丘裂痕魔像": "RockGolemSmall3",
+		"RockGolemCoral": "幻化珊瑚",
+		"幻化珊瑚": "RockGolemCoral",
+		"RockGolemMinotaur": "巨石魔像",
+		"巨石魔像": "RockGolemMinotaur",
+		"RockGolemProclamationBoss": "巨大的石魔像",
+		"巨大的石魔像": "RockGolemProclamationBoss",
+		"RockGolemMapBoss": "腐化之体",
+		"腐化之体": "RockGolemMapBoss",
+		"TreasureGolemMapBoss": "宝藏守护者",
+		"宝藏守护者": "TreasureGolemMapBoss",
+		"TreasureGolemMapBossSimplified": "海盗宝藏守护者",
+		"海盗宝藏守护者": "TreasureGolemMapBossSimplified",
+		"TalismanT2RockGolemSummoned": "再生魔像",
+		"再生魔像": "TalismanT2RockGolemSummoned",
+		"CrystalPower1": "火焰之晶",
+		"火焰之晶": "CrystalPower1",
+		"CrystalPower2": "冰晶",
+		"冰晶": "CrystalPower2",
+		"TalismanDaemonDevour": "魔符恶魔",
+		"魔符恶魔": "TalismanDaemonDevour",
+		"DropBearWitherDaemon": "凋谢恶魔",
+		"凋谢恶魔": "DropBearWitherDaemon",
+		"IncaPopUpTotemIncreasedDamageTaken": "无尽之伤",
+		"无尽之伤": "IncaPopUpTotemIncreasedDamageTaken",
+		"LabyrinthPopUpTotemDamageTakenOnMovementSkillUse": "无尽之危",
+		"无尽之危": "LabyrinthPopUpTotemDamageTakenOnMovementSkillUse",
+		"LabyrinthPopUpTotemFlaskChargeNova": "无尽之旱",
+		"无尽之旱": "LabyrinthPopUpTotemFlaskChargeNova",
+		"LabyrinthPopUpTotemBleedNova": "无尽之刺",
+		"无尽之刺": "LabyrinthPopUpTotemBleedNova",
+		"LabyrinthPopUpTotemSlow": "裂口魔像",
+		"裂口魔像": "LabyrinthPopUpTotemSlow",
+		"LabyrinthPopUpTotemMonsterIceNova_": "不灭寒冰",
+		"不灭寒冰": "LabyrinthPopUpTotemMonsterIceNova_",
+		"LabyrinthPopUpTotemMonsterFire": "不灭烈焰",
+		"不灭烈焰": "LabyrinthPopUpTotemMonsterFire",
+		"LabyrinthPopUpTotemMonsterLightning": "不灭风暴",
+		"不灭风暴": "LabyrinthPopUpTotemMonsterLightning",
+		"LabyrinthPopUpTotemSlowProximityShield": "无尽之守",
+		"无尽之守": "LabyrinthPopUpTotemSlowProximityShield",
+		"LabyrinthBossMaul": "伊泽洛",
+		"伊泽洛": "LabyrinthBossMaul",
+		"GoddessOfJustice": "正义女神",
+		"正义女神": "GoddessOfJustice",
+		"GoddessOfJusticeMapBoss": "女神",
+		"女神": "GoddessOfJusticeMapBoss",
+		"GoddessOfJusticeMapBossSimplified": "正义之视",
+		"正义之视": "GoddessOfJusticeMapBossSimplified",
+		"LabyrinthLieutenantBull": "怒火将军",
+		"怒火将军": "LabyrinthLieutenantBull",
+		"LabyrinthLieutenantSkeletonRanged": "狂弓将军",
+		"狂弓将军": "LabyrinthLieutenantSkeletonRanged",
+		"LabyrinthLieutenantSkeletonMelee": "狂锤将军",
+		"狂锤将军": "LabyrinthLieutenantSkeletonMelee",
+		"InvisibleFrostnado": "隐形",
+		"隐形": "InvisibleFrostnado",
+		"InvisibleIonCannonAxisBoss": "隐形怪物",
+		"隐形怪物": "InvisibleIonCannonAxisBoss",
+		"InvisibleHatredStationary": "憎恨旗帜",
+		"憎恨旗帜": "InvisibleHatredStationary",
+		"InvisibleBetrayalStationary": "辛迪加旗帜",
+		"辛迪加旗帜": "InvisibleBetrayalStationary",
+		"InvisibleLegionBannerStationary": "永恒帝国旗帜",
+		"永恒帝国旗帜": "InvisibleLegionBannerStationary",
+		"TalismanRhoa": "自由恐喙鸟",
+		"自由恐喙鸟": "TalismanRhoa",
+		"TalismanBeast": "自由之兽",
+		"自由之兽": "TalismanBeast",
+		"TalismanHelion": "自由氦核",
+		"自由氦核": "TalismanHelion",
+		"TalismanMonkeyChieftain": "自由狂猿酋长",
+		"自由狂猿酋长": "TalismanMonkeyChieftain",
+		"TalismanMonkey": "自由狂猿",
+		"自由狂猿": "TalismanMonkey",
+		"TalismanSnake": "自由眼镜蛇",
+		"自由眼镜蛇": "TalismanSnake",
+		"TalismanSpider": "自由蜘蛛",
+		"自由蜘蛛": "TalismanSpider",
+		"TalismanFrog": "自由瑞泽摩",
+		"自由瑞泽摩": "TalismanFrog",
+		"TalismanIguana": "自由奇美菈",
+		"自由奇美菈": "TalismanIguana",
+		"TalismanKiweth": "自由之呕",
+		"自由之呕": "TalismanKiweth",
+		"TalismanDropbear": "自由之爪",
+		"自由之爪": "TalismanDropbear",
+		"TalismanSquid": "自由凝视者",
+		"自由凝视者": "TalismanSquid",
+		"TalismanWolfKing": "狼王瑞佛",
+		"狼王瑞佛": "TalismanWolfKing",
+		"TalismanWolfKingMapBossSimplified": "利希斯啸夜",
+		"利希斯啸夜": "TalismanWolfKingMapBossSimplified",
+		"TalismanUndeadRhoa": "冷酷恐喙鸟",
+		"冷酷恐喙鸟": "TalismanUndeadRhoa",
+		"TalismanFireMonkey": "夏季之灵",
+		"夏季之灵": "TalismanFireMonkey",
+		"TalismanColdMonkey": "东季之灵",
+		"东季之灵": "TalismanColdMonkey",
+		"ProphecyMonkey": "自然之回音",
+		"自然之回音": "ProphecyMonkey",
+		"LabyrinthLieutenantBullMinion": "斗牛",
+		"斗牛": "LabyrinthLieutenantBullMinion",
+		"LabyrinthLieutenantSkeletonRangedMinion": "充能工程师",
+		"充能工程师": "LabyrinthLieutenantSkeletonRangedMinion",
+		"LabyrinthLieutenantSkeletonMeleeMinion": "冰冻建筑师",
+		"冰冻建筑师": "LabyrinthLieutenantSkeletonMeleeMinion",
+		"LabyrinthElementalSpawner": "屠宰者",
+		"屠宰者": "LabyrinthElementalSpawner",
+		"LabyrinthSkeletonSpawner": "燃烧追随者",
+		"燃烧追随者": "LabyrinthSkeletonSpawner",
+		"ParasiteNestRyslatha": "瑞斯拉萨的巢穴",
+		"瑞斯拉萨的巢穴": "ParasiteNestRyslatha",
+		"ParasiteNestRyslathaMap": "罗格斯的老巢",
+		"罗格斯的老巢": "ParasiteNestRyslathaMap",
+		"ParasiteNestGardensMap": "感染的巢穴",
+		"感染的巢穴": "ParasiteNestGardensMap",
+		"LabyrinthFireElemental": "燃烧余烬",
+		"燃烧余烬": "LabyrinthFireElemental",
+		"IzaroSummonSkeletonCasterFire": "女神守护者",
+		"女神守护者": "IzaroSummonSkeletonCasterFire",
+		"SkeletonMeleeFireLabyrinth": "煤渣告发者",
+		"煤渣告发者": "SkeletonMeleeFireLabyrinth",
+		"SkeletonMeleeFireShieldLabyrinth": "烧毁告发者",
+		"烧毁告发者": "SkeletonMeleeFireShieldLabyrinth",
+		"SkeletonMeleeFireLabyrinthSummoned": "余烬告发者",
+		"余烬告发者": "SkeletonMeleeFireLabyrinthSummoned",
+		"SkeletonMeleeColdLabyrinth": "寒冰告发者",
+		"寒冰告发者": "SkeletonMeleeColdLabyrinth",
+		"SkeletonMeleeColdShieldLabyrinth": "霜寒告发者",
+		"霜寒告发者": "SkeletonMeleeColdShieldLabyrinth",
+		"SkeletonMeleeLightningLabyrinth": "雷霆告发者",
+		"雷霆告发者": "SkeletonMeleeLightningLabyrinth",
+		"SkeletonMeleeLightningShieldLabyrinth": "风暴告发者",
+		"风暴告发者": "SkeletonMeleeLightningShieldLabyrinth",
+		"SkeletonCasterColdLabyrinth": "苦寒诈欺者",
+		"苦寒诈欺者": "SkeletonCasterColdLabyrinth",
+		"SkeletonCasterFireLabyrinth": "沸腾诈欺者",
+		"沸腾诈欺者": "SkeletonCasterFireLabyrinth",
+		"SkeletonCasterLightningLabyrinth": "放电诈欺者",
+		"放电诈欺者": "SkeletonCasterLightningLabyrinth",
+		"NecromancerFireLabyrinth": "受诅咒的诈欺者",
+		"受诅咒的诈欺者": "NecromancerFireLabyrinth",
+		"SpiderScale2Labyrinth": "迷宫织网者",
+		"迷宫织网者": "SpiderScale2Labyrinth",
+		"SpiderScale5Labyrinth": "迷宫孵卵者",
+		"迷宫孵卵者": "SpiderScale5Labyrinth",
+		"SkeletonMeleeLabyrinth": "古代挑战者",
+		"古代挑战者": "SkeletonMeleeLabyrinth",
+		"ZombieTarLabyrinth": "腐败挑战者",
+		"腐败挑战者": "ZombieTarLabyrinth",
+		"ZombieMoldyPoison1Labyrinth": "腐烂告发者",
+		"腐烂告发者": "ZombieMoldyPoison1Labyrinth",
+		"NecromancerLabyrinth": "永恒再生师",
+		"永恒再生师": "NecromancerLabyrinth",
+		"ZombieMoldy1Labyrinth": "腐烂挑战者",
+		"腐烂挑战者": "ZombieMoldy1Labyrinth",
+		"CityStalkerMaleLabyrinth": "永恒服侍",
+		"永恒服侍": "CityStalkerMaleLabyrinth",
+		"CityStalkerMaleFreezingPulseLabyrinth": "霜寒服侍",
+		"霜寒服侍": "CityStalkerMaleFreezingPulseLabyrinth",
+		"CityStalkerMaleFireLabyrinthLavaPit": "煤渣服侍",
+		"煤渣服侍": "CityStalkerMaleFireLabyrinthLavaPit",
+		"GrapplerLabyrinth": "阴影潜伏者",
+		"阴影潜伏者": "GrapplerLabyrinth",
+		"MossMonsterEmergeRollLabyrinthFire": "熔岩摇荡者",
+		"熔岩摇荡者": "MossMonsterEmergeRollLabyrinthFire",
+		"SkeletonMeleeLabyrinth2": "古代斗士",
+		"古代斗士": "SkeletonMeleeLabyrinth2",
+		"SkeletonMeleeLargeLabyrinth": "迷宫碾压者",
+		"迷宫碾压者": "SkeletonMeleeLargeLabyrinth",
+		"ProphecySkeletonGuard": "不死守卫",
+		"不死守卫": "ProphecySkeletonGuard",
+		"MannequinLabyrinth": "木偶",
+		"木偶": "MannequinLabyrinth",
+		"GhostPirateBlackLabyrinth": "工匠幽魂",
+		"工匠幽魂": "GhostPirateBlackLabyrinth",
+		"UndyingOutcastWhirlingBladesLabyrinth": "狡猾巨蟹",
+		"狡猾巨蟹": "UndyingOutcastWhirlingBladesLabyrinth",
+		"SpikerLabyrinth": "迷宫刺猬",
+		"迷宫刺猬": "SpikerLabyrinth",
+		"SnakeScorpionIncaLabyrinth_": "迷宫滑行者",
+		"迷宫滑行者": "SnakeScorpionIncaLabyrinth_",
+		"MossMonsterEmergeRollLabyrinth": "巨物",
+		"巨物": "MossMonsterEmergeRollLabyrinth",
+		"WaterElementalPureLabyrinth": "泥沼元素",
+		"泥沼元素": "WaterElementalPureLabyrinth",
+		"TalismanT2Rat": "巨毒之鼠",
+		"巨毒之鼠": "TalismanT2Rat",
+		"TalismanT2RatSummonerTotem": "鼠疫图腾",
+		"鼠疫图腾": "TalismanT2RatSummonerTotem",
+		"ProphecyRatTreasure": "蜂拥之鼠",
+		"蜂拥之鼠": "ProphecyRatTreasure",
+		"RatLarge": "硕鼠",
+		"硕鼠": "RatLarge",
+		"RatMapBoss": "碎骨者",
+		"碎骨者": "RatMapBoss",
+		"ProphecyFrogTreasureBlue": "蓝蛙",
+		"蓝蛙": "ProphecyFrogTreasureBlue",
+		"ProphecyFrogTreasureGreen": "一般的蛙",
+		"一般的蛙": "ProphecyFrogTreasureGreen",
+		"ProphecyFrogTreasureRed": "畸异之蛙",
+		"畸异之蛙": "ProphecyFrogTreasureRed",
+		"ProphecyKaruiSpiritMace": "卡鲁之灵",
+		"卡鲁之灵": "ProphecyKaruiSpiritMace",
+		"LabyrinthBossPylonTempChains": "时空锁炼水晶",
+		"时空锁炼水晶": "LabyrinthBossPylonTempChains",
+		"LabyrinthBossPylonReduceArmour": "脆弱水晶",
+		"脆弱水晶": "LabyrinthBossPylonReduceArmour",
+		"LabyrinthBossPylonReduceResistance": "元素要害水晶",
+		"元素要害水晶": "LabyrinthBossPylonReduceResistance",
+		"IzaroGargoyleLightning": "钢铁石像",
+		"钢铁石像": "IzaroGargoyleLightning",
+		"IzaroGargoyleCold": "快银石像",
+		"快银石像": "IzaroGargoyleCold",
+		"IzaroGargoyleFire": "冈岩石像",
+		"冈岩石像": "IzaroGargoyleFire",
+		"ChromeGargoyle": "幻色石像鬼",
+		"幻色石像鬼": "ChromeGargoyle",
+		"ChrometouchedGargoyle": "异色石像鬼",
+		"异色石像鬼": "ChrometouchedGargoyle",
+		"IzaroPortalFire": "绝望传送门",
+		"绝望传送门": "IzaroPortalFire",
+		"IzaroPortalCold": "诈欺传送门",
+		"诈欺传送门": "IzaroPortalCold",
+		"IzaroPortalLightning": "毁灭传送门",
+		"毁灭传送门": "IzaroPortalLightning",
+		"IzaroChronosStatueFire": "烈焰魔偶",
+		"烈焰魔偶": "IzaroChronosStatueFire",
+		"IzaroChronosStatueCold": "冰霜魔偶",
+		"冰霜魔偶": "IzaroChronosStatueCold",
+		"IzaroChronosStatueLightning": "暴风魔偶",
+		"暴风魔偶": "IzaroChronosStatueLightning",
+		"IzaroPedestalCrown": "RENAME ME",
+		"RENAME ME": "IzaroPedestalCrown",
+		"PerandusDaemonVaalHaste": "普兰德斯恶魔",
+		"普兰德斯恶魔": "PerandusDaemonVaalHaste",
+		"PerandusDelveDaemon1": "普兰德斯庄园",
+		"普兰德斯庄园": "PerandusDelveDaemon1",
+		"PerandusGuardLieutenant1": "杰尼斯普兰德斯, 金库守护者",
+		"杰尼斯普兰德斯, 金库守护者": "PerandusGuardLieutenant1",
+		"PerandusGuardMapBoss1": "普拉提尼亚, 普洛斯彼罗的侍从",
+		"普拉提尼亚, 普洛斯彼罗的侍从": "PerandusGuardMapBoss1",
+		"PerandusGuardMapBoss1IvoryTemple": "普拉提尼亚",
+		"普拉提尼亚": "PerandusGuardMapBoss1IvoryTemple",
+		"PerandusGuardLieutenant2": "天特罗普兰德斯, 秘密贩卖者",
+		"天特罗普兰德斯, 秘密贩卖者": "PerandusGuardLieutenant2",
+		"PerandusGuardMapBoss2": "奥利欧特, 普洛斯彼罗的熔炉护卫",
+		"奥利欧特, 普洛斯彼罗的熔炉护卫": "PerandusGuardMapBoss2",
+		"PerandusGuardMapBoss2IvoryTemple": "奥利欧特",
+		"奥利欧特": "PerandusGuardMapBoss2IvoryTemple",
+		"PerandusGuardLieutenant3": "艾克特普兰德斯, 野兽大师",
+		"艾克特普兰德斯, 野兽大师": "PerandusGuardLieutenant3",
+		"PerandusGuardMapBoss3": "罗迪欧恩, 普洛斯彼罗的侍从",
+		"罗迪欧恩, 普洛斯彼罗的侍从": "PerandusGuardMapBoss3",
+		"PerandusGuardMapBoss3IvoryTemple": "罗迪欧恩",
+		"罗迪欧恩": "PerandusGuardMapBoss3IvoryTemple",
+		"PerandusGuardLieutenant4": "维多利卡普兰德斯, 奇迹制造者",
+		"维多利卡普兰德斯, 奇迹制造者": "PerandusGuardLieutenant4",
+		"PerandusGuardMapBoss4": "欧斯米亚, 普洛斯彼罗的侍从",
+		"欧斯米亚, 普洛斯彼罗的侍从": "PerandusGuardMapBoss4",
+		"PerandusGuardLieutenant5": "史特斯普兰德斯, 灵柩商人",
+		"史特斯普兰德斯, 灵柩商人": "PerandusGuardLieutenant5",
+		"PerandusGuardMapBoss5": "帕里亚斯, 普洛斯彼罗的侍从",
+		"帕里亚斯, 普洛斯彼罗的侍从": "PerandusGuardMapBoss5",
+		"PerandusGuardMapBoss5IvoryTemple": "帕里亚斯",
+		"帕里亚斯": "PerandusGuardMapBoss5IvoryTemple",
+		"PerandusGuardLieutenant6": "达西亚普兰德斯, 债权收集者",
+		"达西亚普兰德斯, 债权收集者": "PerandusGuardLieutenant6",
+		"PerandusGuardMapBoss6": "亚吉恩特, 普洛斯彼罗的侍从",
+		"亚吉恩特, 普洛斯彼罗的侍从": "PerandusGuardMapBoss6",
+		"PerandusGuardMapBoss6IvoryTemple": "亚吉恩特",
+		"亚吉恩特": "PerandusGuardMapBoss6IvoryTemple",
+		"PerandusGuardLieutenant7": "米罗普兰德斯, 刀剑贩卖者",
+		"米罗普兰德斯, 刀剑贩卖者": "PerandusGuardLieutenant7",
+		"PerandusGuardMapBoss7": "瑞尼欧特, 普洛斯彼罗的侍从",
+		"瑞尼欧特, 普洛斯彼罗的侍从": "PerandusGuardMapBoss7",
+		"PerandusGuardMapBoss7IvoryTemple": "瑞尼欧特",
+		"瑞尼欧特": "PerandusGuardMapBoss7IvoryTemple",
+		"PerandusGuardBasic1": "赛罗讷, 金库守卫",
+		"赛罗讷, 金库守卫": "PerandusGuardBasic1",
+		"PerandusGuardBasic2": "赫特斯, 碎膝者",
+		"赫特斯, 碎膝者": "PerandusGuardBasic2",
+		"PerandusGuardBasic3": "库多, 佣兵",
+		"库多, 佣兵": "PerandusGuardBasic3",
+		"PerandusGuardBasic4": "路西斯, 赏金猎人",
+		"路西斯, 赏金猎人": "PerandusGuardBasic4",
+		"PerandusGuardBasic5": "贝拉特, 暗影佣兵",
+		"贝拉特, 暗影佣兵": "PerandusGuardBasic5",
+		"PerandusGuardSupport1": "里亚娜, 负债庶民",
+		"里亚娜, 负债庶民": "PerandusGuardSupport1",
+		"PerandusGuardSupport2": "玛里亚斯, 负债绑匪",
+		"玛里亚斯, 负债绑匪": "PerandusGuardSupport2",
+		"PerandusGuardSupport3": "薇拉, 负债贵族",
+		"薇拉, 负债贵族": "PerandusGuardSupport3",
+		"PerandusGuardSupport4": "裴西亚, 负债盗猎者",
+		"裴西亚, 负债盗猎者": "PerandusGuardSupport4",
+		"PerandusGuardSecondaryBoss1": "苏特斯, 金库护卫",
+		"苏特斯, 金库护卫": "PerandusGuardSecondaryBoss1",
+		"PerandusGuardSecondaryBoss2": "欧泰罗, 金库护卫",
+		"欧泰罗, 金库护卫": "PerandusGuardSecondaryBoss2",
+		"PerandusGuardSecondaryBoss3": "爱飞罗, 金库护卫",
+		"爱飞罗, 金库护卫": "PerandusGuardSecondaryBoss3",
+		"PerandusGuardSecondaryBoss4": "亚特西亚, 金库护卫",
+		"亚特西亚, 金库护卫": "PerandusGuardSecondaryBoss4",
+		"PerandusGuardSecondaryBoss5_": "安娜薇莉, 金库护卫",
+		"安娜薇莉, 金库护卫": "PerandusGuardSecondaryBoss5_",
+		"PerandusGuardSecondaryBoss6": "罗瑟, 金库护卫",
+		"罗瑟, 金库护卫": "PerandusGuardSecondaryBoss6",
+		"PerandusGuardSecondaryBoss7": "亚利尼亚, 金库护卫",
+		"亚利尼亚, 金库护卫": "PerandusGuardSecondaryBoss7",
+		"PerandusGuardSecondaryBoss8": "梅莉塔尼亚, 金库护卫",
+		"梅莉塔尼亚, 金库护卫": "PerandusGuardSecondaryBoss8",
+		"PerandusSpectralLion": "禁锢灵魂",
+		"禁锢灵魂": "PerandusSpectralLion",
+		"PerandusSpectralHelion": "护卫狂犬",
+		"护卫狂犬": "PerandusSpectralHelion",
+		"PerandusUndyingOutcast1": "幽魂流浪者",
+		"幽魂流浪者": "PerandusUndyingOutcast1",
+		"PerandusUndyingOutcast2": "幽魂穿刺者",
+		"幽魂穿刺者": "PerandusUndyingOutcast2",
+		"PerandusCityStalkerMale1": "幽魂无形者",
+		"幽魂无形者": "PerandusCityStalkerMale1",
+		"PerandusIguana": "翅翼灵魂",
+		"翅翼灵魂": "PerandusIguana",
+		"PerandusGemFrog": "鼓鸣灵魂",
+		"鼓鸣灵魂": "PerandusGemFrog",
+		"PerandusCityStalkerMale2": "高贵布道者",
+		"高贵布道者": "PerandusCityStalkerMale2",
+		"PerandusGrappler": "高贵钩炼手",
+		"高贵钩炼手": "PerandusGrappler",
+		"PerandusBanditBow": "虔诚射手",
+		"虔诚射手": "PerandusBanditBow",
+		"PerandusBanditMeleeShield": "虔诚狂徒",
+		"虔诚狂徒": "PerandusBanditMeleeShield",
+		"PerandusBanditMeleeMaul": "虔诚战士",
+		"虔诚战士": "PerandusBanditMeleeMaul",
+		"PerandusCityStalkerMale3": "负债苦民",
+		"负债苦民": "PerandusCityStalkerMale3",
+		"PerandusPyromaniacFire": "负债烧毁者",
+		"负债烧毁者": "PerandusPyromaniacFire",
+		"PerandusCityStalkerMale4": "幽魂苦工",
+		"幽魂苦工": "PerandusCityStalkerMale4",
+		"PerandusCityStalkerMale5": "幽魂佣兵",
+		"幽魂佣兵": "PerandusCityStalkerMale5",
+		"PerandusCannibalFemale": "普兰德斯妻妾",
+		"普兰德斯妻妾": "PerandusCannibalFemale",
+		"PerandusCannibalMale": "普兰德斯服侍",
+		"普兰德斯服侍": "PerandusCannibalMale",
+		"IzaroChargeDisruptorDaemon": "伊泽洛电极",
+		"伊泽洛电极": "IzaroChargeDisruptorDaemon",
+		"Parasite": "寄生虫",
+		"寄生虫": "Parasite",
+		"Parasite2": "饥饿寄生虫",
+		"饥饿寄生虫": "Parasite2",
+		"ParasiteMinion": "体外伏寄虫",
+		"体外伏寄虫": "ParasiteMinion",
+		"ParasiteEmergeOnDeath": "黏滞寄生虫",
+		"黏滞寄生虫": "ParasiteEmergeOnDeath",
+		"ParasiteEmergeOnDeathUnique": "狠毒寄生虫",
+		"狠毒寄生虫": "ParasiteEmergeOnDeathUnique",
+		"SextantParasite": "幽毒寄生虫",
+		"幽毒寄生虫": "SextantParasite",
+		"ParasitePlated": "镀金寄生虫",
+		"镀金寄生虫": "ParasitePlated",
+		"ParasitePlatedRyslathaSink": "装甲寄生虫",
+		"装甲寄生虫": "ParasitePlatedRyslathaSink",
+		"ParasiteSpitting": "分裂寄生虫",
+		"分裂寄生虫": "ParasiteSpitting",
+		"ParasiteSpittingRyslathaSink": "喷吐寄生虫",
+		"喷吐寄生虫": "ParasiteSpittingRyslathaSink",
+		"ParasiteViscousRyslathaSink": "恶毒寄生虫",
+		"恶毒寄生虫": "ParasiteViscousRyslathaSink",
+		"ParasiticSquid": "章鱼哥",
+		"章鱼哥": "ParasiticSquid",
+		"ParasiticSquidWarp": "黑溜溜的章鱼哥",
+		"黑溜溜的章鱼哥": "ParasiticSquidWarp",
+		"PaleKingChaos": "疫病大嘴兽希伯",
+		"疫病大嘴兽希伯": "PaleKingChaos",
+		"PaleQueenLightning": "尖刺耳语茵雅",
+		"尖刺耳语茵雅": "PaleQueenLightning",
+		"PaleKingBeasts": "野兽之王伊瑞",
+		"野兽之王伊瑞": "PaleKingBeasts",
+		"PaleQueenUndead": "无息女皇福库尔",
+		"无息女皇福库尔": "PaleQueenUndead",
+		"Oversoul": "瓦尔之回音",
+		"瓦尔之回音": "Oversoul",
+		"VaalFallenSword": "瓦尔记忆",
+		"瓦尔记忆": "VaalFallenSword",
+		"ProphecySmokeCloudDaemon": "预言之魔",
+		"预言之魔": "ProphecySmokeCloudDaemon",
+		"HeroOfFire": "空生者拉尼亚",
+		"空生者拉尼亚": "HeroOfFire",
+		"HeroOfIce": "竞争者劳拉",
+		"竞争者劳拉": "HeroOfIce",
+		"HeroOfLightning": "特莉丝·那波拉",
+		"特莉丝·那波拉": "HeroOfLightning",
+		"HeroSummon": "远古英雄",
+		"远古英雄": "HeroSummon",
+		"FallenHeroSpectre": "远古幽灵",
+		"远古幽灵": "FallenHeroSpectre",
+		"GemlingThaumaturge": "玛拉凯之冠",
+		"玛拉凯之冠": "GemlingThaumaturge",
+		"PurgeHound": "恶颜巨犬",
+		"恶颜巨犬": "PurgeHound",
+		"PurgeHoundSpawnMapBoss1": "暴徒罗拉",
+		"暴徒罗拉": "PurgeHoundSpawnMapBoss1",
+		"PurgeHoundSpawnMapBoss2": "嗜斗者瑞克",
+		"嗜斗者瑞克": "PurgeHoundSpawnMapBoss2",
+		"BookProphecyExplode": "不稳定之书",
+		"不稳定之书": "BookProphecyExplode",
+		"BookProphecyQuest": "轻语之卷",
+		"轻语之卷": "BookProphecyQuest",
+		"WickerMan": "诡异行者",
+		"诡异行者": "WickerMan",
+		"WickerManAvarius": "重塑之阿瓦留斯",
+		"重塑之阿瓦留斯": "WickerManAvarius",
+		"PhoenixBoss": "凤凰守卫",
+		"凤凰守卫": "PhoenixBoss",
+		"PhoenixMinion": "凤凰",
+		"凤凰": "PhoenixMinion",
+		"HydraBoss": "九头蛇守卫",
+		"九头蛇守卫": "HydraBoss",
+		"HydraMinion": "精华守卫",
+		"精华守卫": "HydraMinion",
+		"MinotaurBoss": "牛头人守卫",
+		"牛头人守卫": "MinotaurBoss",
+		"ChimeraBoss": "奇美拉守卫",
+		"奇美拉守卫": "ChimeraBoss",
+		"StatueFingerMageMonster": "雕像法师",
+		"雕像法师": "StatueFingerMageMonster",
+		"StatueFingerMageMonsterMapBoss": "超群的卡瑞斯",
+		"超群的卡瑞斯": "StatueFingerMageMonsterMapBoss",
+		"VaalSideAreaBoss7": "交织巨岩艾克萨兹",
+		"交织巨岩艾克萨兹": "VaalSideAreaBoss7",
+		"TemplarSlaveDriver": "驱刑者",
+		"驱刑者": "TemplarSlaveDriver",
+		"TemplarSlaveDriverKitava": "疯狂驱刑者",
+		"疯狂驱刑者": "TemplarSlaveDriverKitava",
+		"TemplarSlaveDriverBoss": "监工头克劳",
+		"监工头克劳": "TemplarSlaveDriverBoss",
+		"TemplarSlaveDriverBossMap": "兽猎大师阿尔文",
+		"兽猎大师阿尔文": "TemplarSlaveDriverBossMap",
+		"BlackguardInquisitorPure": "乌旗审判者",
+		"乌旗审判者": "BlackguardInquisitorPure",
+		"BlackguardInquisitorKitava": "灾变审判者",
+		"灾变审判者": "BlackguardInquisitorKitava",
+		"BlackguardInquisitorKitava2": "堕落判官",
+		"堕落判官": "BlackguardInquisitorKitava2",
+		"Bloodwing": "审判长卡斯提克斯",
+		"审判长卡斯提克斯": "Bloodwing",
+		"BloodwingMapBoss": "血翼处刑者",
+		"血翼处刑者": "BloodwingMapBoss",
+		"SecretPolice1": "秘卫",
+		"秘卫": "SecretPolice1",
+		"Regurgitator1": "奥瑞亚的魔卫",
+		"奥瑞亚的魔卫": "Regurgitator1",
+		"SlaveCatcher": "奴仆捕手",
+		"奴仆捕手": "SlaveCatcher",
+		"SlaveCatcherKitava": "疯狂奴隶",
+		"疯狂奴隶": "SlaveCatcherKitava",
+		"SlaveCatcherKitava2": "堕落奴隶",
+		"堕落奴隶": "SlaveCatcherKitava2",
+		"EssenceFleshmonsterSummonedOnDeath": "闪烁怪",
+		"闪烁怪": "EssenceFleshmonsterSummonedOnDeath",
+		"MapMossMonsterBossOldFields2Minion": "泰坦图腾",
+		"泰坦图腾": "MapMossMonsterBossOldFields2Minion",
+		"GoatmanLeapSlamChimera": "羊人守卫",
+		"羊人守卫": "GoatmanLeapSlamChimera",
+		"GoatmanLeapSlamChimeraBoss": "羊人传奇",
+		"羊人传奇": "GoatmanLeapSlamChimeraBoss",
+		"LionDesertSkinPunctureChimera": "盲从守卫",
+		"盲从守卫": "LionDesertSkinPunctureChimera",
+		"LionDesertSkinPunctureChimeraBoss": "地狱犬传奇",
+		"地狱犬传奇": "LionDesertSkinPunctureChimeraBoss",
+		"SnakeSpitChimera": "巨蛇守卫",
+		"巨蛇守卫": "SnakeSpitChimera",
+		"SnakeSpitChimeraBoss": "巨蛇传奇",
+		"巨蛇传奇": "SnakeSpitChimeraBoss",
+		"Anomaly": "奇异者",
+		"奇异者": "Anomaly",
+		"AnomalyUniqueRing": "异动奇点",
+		"异动奇点": "AnomalyUniqueRing",
+		"VolatileCore": "熔岩核心",
+		"熔岩核心": "VolatileCore",
+		"VaalBladeVortexDaemon": "WIP",
+		"WIP": "VaalBladeVortexDaemon",
+		"TheShaperBoss": "塑界者",
+		"塑界者": "TheShaperBoss",
+		"EssenceLivingCrystal": "精华核心",
+		"精华核心": "EssenceLivingCrystal",
+		"Zana": "制图大师札娜",
+		"制图大师札娜": "Zana",
+		"SpectralSummonedSkull": "精华之灵",
+		"精华之灵": "SpectralSummonedSkull",
+		"KaomWarrior2ShaperMinion": "卡鲁族勇士(塑)",
+		"卡鲁族勇士(塑)": "KaomWarrior2ShaperMinion",
+		"KaomArcherShaperMinion": "西里的姐妹(塑)",
+		"西里的姐妹(塑)": "KaomArcherShaperMinion",
+		"CockerelShaperMinion": "公鸡恶魔(塑)",
+		"公鸡恶魔(塑)": "CockerelShaperMinion",
+		"PitbullShaperMinion": "斗牛犬魔(塑)",
+		"斗牛犬魔(塑)": "PitbullShaperMinion",
+		"CityStalkerMaleWorkerColdShaperMinion": "不朽工人(塑)",
+		"不朽工人(塑)": "CityStalkerMaleWorkerColdShaperMinion",
+		"CityStalkerMaleFreezingPulse2ShaperMinion": "不朽管理者(塑)",
+		"不朽管理者(塑)": "CityStalkerMaleFreezingPulse2ShaperMinion",
+		"GrapplerShaperMinion": "不朽格斗者(塑)",
+		"不朽格斗者(塑)": "GrapplerShaperMinion",
+		"SpiderThornShaperMinion": "瓦尔遗灵(塑)",
+		"瓦尔遗灵(塑)": "SpiderThornShaperMinion",
+		"SpiderThornViperStrikeShaperMinion": "剧毒毛蛛(塑)",
+		"剧毒毛蛛(塑)": "SpiderThornViperStrikeShaperMinion",
+		"SpiderThornFlickerStrikeShaperMinion": "致命毛蛛(塑)",
+		"致命毛蛛(塑)": "SpiderThornFlickerStrikeShaperMinion",
+		"BanditMeleeMaulShaperMinion": "丧心恶徒(塑)",
+		"丧心恶徒(塑)": "BanditMeleeMaulShaperMinion",
+		"BanditMeleePunctureShaperMinion": "夜影突击者(塑)",
+		"夜影突击者(塑)": "BanditMeleePunctureShaperMinion",
+		"BanditMeleeSwordShaperMinion": "高昂剑士(塑)",
+		"高昂剑士(塑)": "BanditMeleeSwordShaperMinion",
+		"MotherOfFlamesPure": "火焰之女",
+		"火焰之女": "MotherOfFlamesPure",
+		"MotherOfFlamesBoss": "火神母祖",
+		"火神母祖": "MotherOfFlamesBoss",
+		"MotherOfFlamesBossMap": "焚灵者皮里亚",
+		"焚灵者皮里亚": "MotherOfFlamesBossMap",
+		"MotherOfFlamesBossZombie": "升起的母祖",
+		"升起的母祖": "MotherOfFlamesBossZombie",
+		"MotherOfFlamesBossZombie2": "腐朽的母祖",
+		"腐朽的母祖": "MotherOfFlamesBossZombie2",
+		"MotherOfFlamesZombie": "不死火焰",
+		"不死火焰": "MotherOfFlamesZombie",
+		"BlessedSisterPure": "神佑之女",
+		"神佑之女": "BlessedSisterPure",
+		"BlessedSisterKitava1": "血红修女",
+		"血红修女": "BlessedSisterKitava1",
+		"ReligiousTemplarPure": "神寺守护",
+		"神寺守护": "ReligiousTemplarPure",
+		"ReligiousTemplarTwoHandedPure": "神寺卫士",
+		"神寺卫士": "ReligiousTemplarTwoHandedPure",
+		"ReligiousTemplarKitava": "异教守卫",
+		"异教守卫": "ReligiousTemplarKitava",
+		"ReligiousTemplarTwoHandedKitava": "异教卫士",
+		"异教卫士": "ReligiousTemplarTwoHandedKitava",
+		"HellionCommanderBreachNormal": "索伏的忠诚",
+		"索伏的忠诚": "HellionCommanderBreachNormal",
+		"HellionBreachVaalArchitectMinion": "移位之仆",
+		"移位之仆": "HellionBreachVaalArchitectMinion",
+		"HellionBreachHowl": "索伏的青睐",
+		"索伏的青睐": "HellionBreachHowl",
+		"RevenantCommanderBreach": "夏乌拉的完美",
+		"夏乌拉的完美": "RevenantCommanderBreach",
+		"MinerLargeCommanderBreachNormal": "托沃的它",
+		"托沃的它": "MinerLargeCommanderBreachNormal",
+		"SandLeaperCommanderBreachNormal": "艾许之鳞",
+		"艾许之鳞": "SandLeaperCommanderBreachNormal",
+		"SandLeaperBreachVaalArchitectMinion": "移位之鳞",
+		"移位之鳞": "SandLeaperBreachVaalArchitectMinion",
+		"KiwethCommanderBreach": "乌尔尼多之珍藏",
+		"乌尔尼多之珍藏": "KiwethCommanderBreach",
+		"KiwethBreach": "乌尔尼多之宠",
+		"乌尔尼多之宠": "KiwethBreach",
+		"MinerBreachNormal_": "注视之彼",
+		"注视之彼": "MinerBreachNormal_",
+		"MinerBreachColdNormal": "托沃之彼",
+		"托沃之彼": "MinerBreachColdNormal",
+		"MinerBreach2Normal": "等待之彼",
+		"等待之彼": "MinerBreach2Normal",
+		"MinerBreachVaalArchitectMinion": "移位怪",
+		"移位怪": "MinerBreachVaalArchitectMinion",
+		"HalfSkeletonBreach": "轻语之彼",
+		"轻语之彼": "HalfSkeletonBreach",
+		"HalfSkeletonBreachChaos": "夏乌拉的理想",
+		"夏乌拉的理想": "HalfSkeletonBreachChaos",
+		"HalfSkeletonRangedBreach": "远触之彼",
+		"远触之彼": "HalfSkeletonRangedBreach",
+		"BreachBossFireWild": "黑暗余烬‧索伏",
+		"黑暗余烬‧索伏": "BreachBossFireWild",
+		"BreachBossColdWild": "崩雪‧托沃",
+		"崩雪‧托沃": "BreachBossColdWild",
+		"BreachBossLightningWild": "异念‧艾许",
+		"异念‧艾许": "BreachBossLightningWild",
+		"BreachBossPhysicalWild": "截载者‧乌尔尼多",
+		"截载者‧乌尔尼多": "BreachBossPhysicalWild",
+		"BreachBossChaosWild": "逐梦者‧夏乌拉",
+		"逐梦者‧夏乌拉": "BreachBossChaosWild",
+		"AvariusCasticus": "神主阿瓦留斯",
+		"神主阿瓦留斯": "AvariusCasticus",
+		"AvariusCasticusMap": "不悔之人克罗伊",
+		"不悔之人克罗伊": "AvariusCasticusMap",
+		"AvariusCasticusWickermanMap": "模仿之人沃德",
+		"模仿之人沃德": "AvariusCasticusWickermanMap",
+		"AvariusCasticusDivine": "纯净之神",
+		"纯净之神": "AvariusCasticusDivine",
+		"AvariusCasticusDivineMap": "洁净之光",
+		"洁净之光": "AvariusCasticusDivineMap",
+		"AvariusCasticusStatue": "永恒帝国守卫",
+		"永恒帝国守卫": "AvariusCasticusStatue",
+		"AvariusCasticusStatueWickerman": "腐化的永恒帝国守卫",
+		"腐化的永恒帝国守卫": "AvariusCasticusStatueWickerman",
+		"BruteTower": "重塑之布鲁特斯",
+		"重塑之布鲁特斯": "BruteTower",
+		"BruteTowerMap_": "巴萨罗斯",
+		"巴萨罗斯": "BruteTowerMap_",
+		"ShavronneTower": "复生者薛朗",
+		"复生者薛朗": "ShavronneTower",
+		"ShavronneTowerMap": "雷萨丽",
+		"雷萨丽": "ShavronneTowerMap",
+		"ShavronneTowerLightningBook": "雷霆之碑",
+		"雷霆之碑": "ShavronneTowerLightningBook",
+		"BrineKing": "惊海之王索亚格斯",
+		"惊海之王索亚格斯": "BrineKing",
+		"BrineKingMap": "海之雄狮娜萨",
+		"海之雄狮娜萨": "BrineKingMap",
+		"BrineKingMinion_": "王卫",
+		"王卫": "BrineKingMinion_",
+		"BrineKingMinionBleached": "王卫精英",
+		"王卫精英": "BrineKingMinionBleached",
+		"Vendigo": "温迪戈",
+		"温迪戈": "Vendigo",
+		"VendigoBoss": "白色死兆",
+		"白色死兆": "VendigoBoss",
+		"BlackguardJaegerMelee": "乌旗守卫猎手",
+		"乌旗守卫猎手": "BlackguardJaegerMelee",
+		"BlackguardJaegerZombie": "还魂猎手",
+		"还魂猎手": "BlackguardJaegerZombie",
+		"KitavaDemon": "奇塔弗的信使",
+		"奇塔弗的信使": "KitavaDemon",
+		"KitavaDemonPlaguewing": "瘟疫之源",
+		"瘟疫之源": "KitavaDemonPlaguewing",
+		"KitavaDemonPlaguewingMap": "灰色瘟疫",
+		"灰色瘟疫": "KitavaDemonPlaguewingMap",
+		"KitavaDemonMinionExtra": "奇塔弗的使徒",
+		"奇塔弗的使徒": "KitavaDemonMinionExtra",
+		"CageSpider": "罪孽蜘蛛",
+		"罪孽蜘蛛": "CageSpider",
+		"CageSpider2": "恶魔奴隶",
+		"恶魔奴隶": "CageSpider2",
+		"DoedreSewers": "恶毒者德瑞",
+		"恶毒者德瑞": "DoedreSewers",
+		"DoedreSewersMap": "纠缠之波坦迪亚",
+		"纠缠之波坦迪亚": "DoedreSewersMap",
+		"OriathanCitizenZombieMale1": "贵族魔卫",
+		"贵族魔卫": "OriathanCitizenZombieMale1",
+		"OriathanCitizenZombieMale4Boss": "艾布拉姆的里斯",
+		"艾布拉姆的里斯": "OriathanCitizenZombieMale4Boss",
+		"OriathanCitizenZombieMale1Fast": "实验之体",
+		"实验之体": "OriathanCitizenZombieMale1Fast",
+		"IndoctrinatedConvert": "教化奴隶",
+		"教化奴隶": "IndoctrinatedConvert",
+		"IndoctrinatedConvertKitava": "变形奴隶",
+		"变形奴隶": "IndoctrinatedConvertKitava",
+		"BlackguardTorturer": "真相抽取者",
+		"真相抽取者": "BlackguardTorturer",
+		"BlackguardTorturerKitava": "污垢抽取者",
+		"污垢抽取者": "BlackguardTorturerKitava",
+		"BlackguardTorturerKitava2": "腐化萃取器",
+		"腐化萃取器": "BlackguardTorturerKitava2",
+		"Figurehead": "深海少女",
+		"深海少女": "Figurehead",
+		"FigureheadChestBoss": "黑冠号的仆从",
+		"黑冠号的仆从": "FigureheadChestBoss",
+		"CorpseWheel": "惊惧之轮",
+		"惊惧之轮": "CorpseWheel",
+		"CorpseWheelBoss": "转轮僵尸",
+		"转轮僵尸": "CorpseWheelBoss",
+		"Mauler": "侍女",
+		"侍女": "Mauler",
+		"MaulerBoss": "石拳",
+		"石拳": "MaulerBoss",
+		"HolyFireElemental": "祷告护卫",
+		"祷告护卫": "HolyFireElemental",
+		"HolyFireElementalSolaris": "太阳元素",
+		"太阳元素": "HolyFireElementalSolaris",
+		"HolyFireElementalSolarisBeam": "太阳军卫",
+		"太阳军卫": "HolyFireElementalSolarisBeam",
+		"SummonedSpider": "蜘蛛爪牙",
+		"蜘蛛爪牙": "SummonedSpider",
+		"TemplarJudgePure": "圣堂裁决者",
+		"圣堂裁决者": "TemplarJudgePure",
+		"TemplarJudgeKitava1": "异端裁决者",
+		"异端裁决者": "TemplarJudgeKitava1",
+		"OriathBlackguard": "奥瑞亚巨汉",
+		"奥瑞亚巨汉": "OriathBlackguard",
+		"OriathBlackguardKitava1": "严酷执行官",
+		"严酷执行官": "OriathBlackguardKitava1",
+		"OriathBlackguardKitava2": "堕落执行官",
+		"堕落执行官": "OriathBlackguardKitava2",
+		"Lunaris": "月影女神",
+		"月影女神": "Lunaris",
+		"LunarisUniqueMap": "永夜之女赛琳娜",
+		"永夜之女赛琳娜": "LunarisUniqueMap",
+		"GuardianOfLunaris": "月影守卫者-暮色",
+		"月影守卫者-暮色": "GuardianOfLunaris",
+		"GuardianOfLunarisMap": "新月之纪瑟伯特",
+		"新月之纪瑟伯特": "GuardianOfLunarisMap",
+		"GuardianOfLunarisUniqueMap": "赛琳娜的信徒阿特斯",
+		"赛琳娜的信徒阿特斯": "GuardianOfLunarisUniqueMap",
+		"GuardianOfLunarisGloomElemental": "昏暗巡兵",
+		"昏暗巡兵": "GuardianOfLunarisGloomElemental",
+		"Solaris": "日耀女神",
+		"日耀女神": "Solaris",
+		"SolarisUniqueMap": "恒日之女贺莉娅",
+		"恒日之女贺莉娅": "SolarisUniqueMap",
+		"GuardianOfSolaris": "日耀守卫者-黎明",
+		"日耀守卫者-黎明": "GuardianOfSolaris",
+		"GuardianOfSolarisMap": "空之边际乔瑞斯",
+		"空之边际乔瑞斯": "GuardianOfSolarisMap",
+		"GuardianOfSolarisUniqueMap_": "贺莉娅的信徒欧德",
+		"贺莉娅的信徒欧德": "GuardianOfSolarisUniqueMap_",
+		"GuardianOfSolarisFireElemental": "余烬巡兵",
+		"余烬巡兵": "GuardianOfSolarisFireElemental",
+		"Maligaro2": "奇才马雷格罗",
+		"奇才马雷格罗": "Maligaro2",
+		"Maligaro2Map": "瓦瑟瑞斯",
+		"瓦瑟瑞斯": "Maligaro2Map",
+		"BlackDeathMaligaro": "痛苦征服者莫德雷",
+		"痛苦征服者莫德雷": "BlackDeathMaligaro",
+		"BlackDeathMaligaroMap": "阿卡比思",
+		"阿卡比思": "BlackDeathMaligaroMap",
+		"FourLeggedDemonMaligaro": "忠诚不死者费德利塔斯",
+		"忠诚不死者费德利塔斯": "FourLeggedDemonMaligaro",
+		"FourLeggedDemonMaligaroMap": "莫娜",
+		"莫娜": "FourLeggedDemonMaligaroMap",
+		"SpiderPlague_": "瘟疫异蛛",
+		"瘟疫异蛛": "SpiderPlague_",
+		"SpiderPlague2": "染病巨蛛",
+		"染病巨蛛": "SpiderPlague2",
+		"SpiderPlague3": "瘟疫巨蛛",
+		"瘟疫巨蛛": "SpiderPlague3",
+		"SpiderPlagueMaligaro": "马雷格罗的沉思",
+		"马雷格罗的沉思": "SpiderPlagueMaligaro",
+		"SpiderArakaaliClimb": "阿拉卡力的侍僧",
+		"阿拉卡力的侍僧": "SpiderArakaaliClimb",
+		"SpiderArakaaliHatch": "阿拉卡力的幼崽",
+		"阿拉卡力的幼崽": "SpiderArakaaliHatch",
+		"SpiderArakaaliMapCrawler": "阿拉卡力的恐怖",
+		"阿拉卡力的恐怖": "SpiderArakaaliMapCrawler",
+		"SpiderArakaaliMapCrawlerBaby": "阿拉卡力的畸形",
+		"阿拉卡力的畸形": "SpiderArakaaliMapCrawlerBaby",
+		"SpiderPlated": "混血异蛛",
+		"混血异蛛": "SpiderPlated",
+		"SpiderPlatedTailExplosion": "灼热火蛛",
+		"灼热火蛛": "SpiderPlatedTailExplosion",
+		"SpiderPlatedUnholyEmerge": "不洁毒尸",
+		"不洁毒尸": "SpiderPlatedUnholyEmerge",
+		"Greust": "受拉克斯操纵的古斯特",
+		"受拉克斯操纵的古斯特": "Greust",
+		"GreustMap": "权利猎人德里克",
+		"权利猎人德里克": "GreustMap",
+		"GreustArcher": "古斯特的弓手",
+		"古斯特的弓手": "GreustArcher",
+		"GreustMeleeBandit": "古斯特的土匪",
+		"古斯特的土匪": "GreustMeleeBandit",
+		"OakArcher": "欧克的弓手",
+		"欧克的弓手": "OakArcher",
+		"OakMeleeBandit": "欧克的土匪",
+		"欧克的土匪": "OakMeleeBandit",
+		"Alira": "阿莉拉",
+		"阿莉拉": "Alira",
+		"AliraArcher_": "阿莉拉的弓手",
+		"阿莉拉的弓手": "AliraArcher_",
+		"AliraMeleeBandit": "阿莉拉的土匪",
+		"阿莉拉的土匪": "AliraMeleeBandit",
+		"KraitynArcher": "克雷顿的弓手",
+		"克雷顿的弓手": "KraitynArcher",
+		"KraitynMeleeBandit": "克雷顿的土匪",
+		"克雷顿的土匪": "KraitynMeleeBandit",
+		"Arakaali": "暗影织网者阿拉卡力",
+		"暗影织网者阿拉卡力": "Arakaali",
+		"ArakaaliMap": "寡妇制造者阿玛拉",
+		"寡妇制造者阿玛拉": "ArakaaliMap",
+		"Kitava1": "奇塔弗",
+		"奇塔弗": "Kitava1",
+		"Kitava1Map": "苍灰君王",
+		"苍灰君王": "Kitava1Map",
+		"KitavaFinalMap": "毁灭者奇塔弗",
+		"毁灭者奇塔弗": "KitavaFinalMap",
+		"KitavaHeart": "奇塔弗之源",
+		"奇塔弗之源": "KitavaHeart",
+		"KitavaHeartMap": "君王之心",
+		"君王之心": "KitavaHeartMap",
+		"KitavaFinalHeartMap": "毁灭者之心",
+		"毁灭者之心": "KitavaFinalHeartMap",
+		"Sin": "罪",
+		"罪": "Sin",
+		"Innocence": "纯净",
+		"纯净": "Innocence",
+		"BlacksmithGolem": "坚若磐石尤图拉",
+		"坚若磐石尤图拉": "BlacksmithGolem",
+		"BlacksmithGolemMap": "卡拉德瑞斯",
+		"卡拉德瑞斯": "BlacksmithGolemMap",
+		"VaalSideAreaBoss3_": "绿齿加洛德",
+		"绿齿加洛德": "VaalSideAreaBoss3_",
+		"VaalSideAreaBoss5": "光剑奥瑞利欧",
+		"光剑奥瑞利欧": "VaalSideAreaBoss5",
+		"VaalSideAreaBoss6": "尤希里斯莫凡特",
+		"尤希里斯莫凡特": "VaalSideAreaBoss6",
+		"Tukohama": "战争之父图克哈玛",
+		"战争之父图克哈玛": "Tukohama",
+		"TukohamaMap": "起乱者塔辛",
+		"起乱者塔辛": "TukohamaMap",
+		"TukohamaPuiTotemBeam": "图克哈玛之苦",
+		"图克哈玛之苦": "TukohamaPuiTotemBeam",
+		"TukohamaPuiTotemBeamMap": "塔辛的磨难",
+		"塔辛的磨难": "TukohamaPuiTotemBeamMap",
+		"TukohamaSunderTotem": "图克哈玛之侍",
+		"图克哈玛之侍": "TukohamaSunderTotem",
+		"TukohamaShieldTotem": "图克哈玛之守",
+		"图克哈玛之守": "TukohamaShieldTotem",
+		"TukohamaSlamTotem": "图克哈玛之暴",
+		"图克哈玛之暴": "TukohamaSlamTotem",
+		"AvatarOfProphecy": "预言之魂",
+		"预言之魂": "AvatarOfProphecy",
+		"AvatarOfBreach": "裂痕之魂",
+		"裂痕之魂": "AvatarOfBreach",
+		"AvatarOfEssence": "精髓之魂",
+		"精髓之魂": "AvatarOfEssence",
+		"AvatarOfPerandus": "普兰德斯之魂",
+		"普兰德斯之魂": "AvatarOfPerandus",
+		"AvatarOfAnarchy": "混乱之魂",
+		"混乱之魂": "AvatarOfAnarchy",
+		"AvatarOfTalisman": "魔符之魂",
+		"魔符之魂": "AvatarOfTalisman",
+		"AvatarOfTempest": "风暴之魂",
+		"风暴之魂": "AvatarOfTempest",
+		"AvatarOfRampage": "暴怒之魂",
+		"暴怒之魂": "AvatarOfRampage",
+		"AvatarOfBeyond": "超越之魂",
+		"超越之魂": "AvatarOfBeyond",
+		"AvatarOfOnslaught": "猛袭之魂",
+		"猛袭之魂": "AvatarOfOnslaught",
+		"AvatarOfAmbush": "突击之魂",
+		"突击之魂": "AvatarOfAmbush",
+		"AvatarOfBloodlines": "血族之魂",
+		"血族之魂": "AvatarOfBloodlines",
+		"AvatarOfNemesis": "复仇之魂",
+		"复仇之魂": "AvatarOfNemesis",
+		"AvatarOfTorment": "苦痛之魂",
+		"苦痛之魂": "AvatarOfTorment",
+		"AvatarOfDomination": "支配之魂",
+		"支配之魂": "AvatarOfDomination",
+		"AvatarOfInvasion": "侵略之魂",
+		"侵略之魂": "AvatarOfInvasion",
+		"AvatarOfWarbands": "军团之魂",
+		"军团之魂": "AvatarOfWarbands",
+		"AvatarPrototype": "<<hbgm01>>",
+		"<<hbgm01>>": "AvatarPrototype",
+		"Avatar1": "<<HRB1>>",
+		"<<HRB1>>": "Avatar1",
+		"Avatar2": "<<HRB2>>",
+		"<<HRB2>>": "Avatar2",
+		"Avatar3_": "<<HRB3>>",
+		"<<HRB3>>": "Avatar3_",
+		"Avatar4": "<<HRB4>>",
+		"<<HRB4>>": "Avatar4",
+		"Avatar5": "<<HRB5>>",
+		"<<HRB5>>": "Avatar5",
+		"Avatar6": "<<HRB6>>",
+		"<<HRB6>>": "Avatar6",
+		"Avatar7": "<<HRB7>>",
+		"<<HRB7>>": "Avatar7",
+		"Avatar8": "<<HRB8>>",
+		"<<HRB8>>": "Avatar8",
+		"Avatar9": "<<HRB9>>",
+		"<<HRB9>>": "Avatar9",
+		"Avatar10": "<<HRB10>>",
+		"<<HRB10>>": "Avatar10",
+		"Avatar11": "<<HRB11>>",
+		"<<HRB11>>": "Avatar11",
+		"Avatar12": "<<HRB12>>",
+		"<<HRB12>>": "Avatar12",
+		"Avatar13": "<<HRB13>>",
+		"<<HRB13>>": "Avatar13",
+		"Avatar14": "<<HRB14>>",
+		"<<HRB14>>": "Avatar14",
+		"Avatar15": "<<HRB15>>",
+		"<<HRB15>>": "Avatar15",
+		"Avatar16": "<<HRB16>>",
+		"<<HRB16>>": "Avatar16",
+		"Avatar17": "<<HRB17>>",
+		"<<HRB17>>": "Avatar17",
+		"Avatar18": "<<HRB18>>",
+		"<<HRB18>>": "Avatar18",
+		"Avatar19": "<<HRB19>>",
+		"<<HRB19>>": "Avatar19",
+		"Avatar20": "<<HRB20>>",
+		"<<HRB20>>": "Avatar20",
+		"Avatar21": "<<HRB21>>",
+		"<<HRB21>>": "Avatar21",
+		"Avatar22": "<<HRB22>>",
+		"<<HRB22>>": "Avatar22",
+		"Avatar23": "<<HRB23>>",
+		"<<HRB23>>": "Avatar23",
+		"Avatar24_": "<<HRB24>>",
+		"<<HRB24>>": "Avatar24_",
+		"Avatar25": "<<HRB25>>",
+		"<<HRB25>>": "Avatar25",
+		"Avatar26": "<<HRB26>>",
+		"<<HRB26>>": "Avatar26",
+		"Avatar27": "<<HRB27>>",
+		"<<HRB27>>": "Avatar27",
+		"Avatar28": "<<HRB28>>",
+		"<<HRB28>>": "Avatar28",
+		"AvatarSummonedBoss": "<<HRB30>>",
+		"<<HRB30>>": "AvatarSummonedBoss",
+		"HarbingerTotem1": "<<HRB29>>",
+		"<<HRB29>>": "HarbingerTotem1",
+		"HarbingerTotemChest": "箱子",
+		"箱子": "HarbingerTotemChest",
+		"KaruiSlave1": "卡鲁义军",
+		"卡鲁义军": "KaruiSlave1",
+		"KaruiElder1": "卡鲁长者",
+		"卡鲁长者": "KaruiElder1",
+		"MapKaruiElder1": "辩罪女王",
+		"辩罪女王": "MapKaruiElder1",
+		"MapKaruiElder2": "受人崇敬的顾问",
+		"受人崇敬的顾问": "MapKaruiElder2",
+		"KaomArcherMinion1": "被人忘却的战士",
+		"被人忘却的战士": "KaomArcherMinion1",
+		"OriathCivilianMale1_": "惊恐平民",
+		"惊恐平民": "OriathCivilianMale1_",
+		"KitavaCultistDaggers": "奇塔弗的信徒",
+		"奇塔弗的信徒": "KitavaCultistDaggers",
+		"KitavaCultistSpearCandle": "奇塔弗的祭品",
+		"奇塔弗的祭品": "KitavaCultistSpearCandle",
+		"KitavaCultistSpearUniqueBoss": "深奥的审判",
+		"深奥的审判": "KitavaCultistSpearUniqueBoss",
+		"WarHero1": "战场英雄",
+		"战场英雄": "WarHero1",
+		"WarHeroSummoned": "怨灵士兵",
+		"怨灵士兵": "WarHeroSummoned",
+		"WarHeroCaster": "怨灵军师",
+		"怨灵军师": "WarHeroCaster",
+		"WarHeroDuelistBoss": "叛徒恩德",
+		"叛徒恩德": "WarHeroDuelistBoss",
+		"NessaCrab": "海王侍从奇汀克拉克",
+		"海王侍从奇汀克拉克": "NessaCrab",
+		"NessaCrabBleached": "废水混种",
+		"废水混种": "NessaCrabBleached",
+		"Abberath": "艾贝拉斯",
+		"艾贝拉斯": "Abberath",
+		"AbberathMap": "撼地者米福德",
+		"撼地者米福德": "AbberathMap",
+		"Abberath2": "割裂者艾贝拉斯",
+		"割裂者艾贝拉斯": "Abberath2",
+		"Banshee2": "尖啸女巫",
+		"尖啸女巫": "Banshee2",
+		"BansheeMapBoss": "玫红女妖",
+		"玫红女妖": "BansheeMapBoss",
+		"VaalSideAreaBoss8": "食梦者伊 尔菲亚",
+		"食梦者伊 尔菲亚": "VaalSideAreaBoss8",
+		"OriathCivilianGhostMaleRanged1": "绝望之魂",
+		"绝望之魂": "OriathCivilianGhostMaleRanged1",
+		"DespairBear": "格鲁丝克",
+		"格鲁丝克": "DespairBear",
+		"DespairBearMap": "光明克星阿尔碧斯",
+		"光明克星阿尔碧斯": "DespairBearMap",
+		"SpectralPauper1": "复生贫民",
+		"复生贫民": "SpectralPauper1",
+		"SilverFrog": "恐惧之源 尤格尔",
+		"恐惧之源 尤格尔": "SilverFrog",
+		"SilverFrogMap": "微光巨侍法赫西",
+		"微光巨侍法赫西": "SilverFrogMap",
+		"SilverFrogImageMap": "法赫西之影",
+		"法赫西之影": "SilverFrogImageMap",
+		"SilverOrb": "银芒宝珠",
+		"银芒宝珠": "SilverOrb",
+		"SilverOrbGardensMap": "白银宝珠",
+		"白银宝珠": "SilverOrbGardensMap",
+		"SilverPoolTurret": "银芒炮台",
+		"银芒炮台": "SilverPoolTurret",
+		"SpiderlingEgg": "卵袋",
+		"卵袋": "SpiderlingEgg",
+		"SpiderlingEggArakaali": "阿拉卡力的礼物",
+		"阿拉卡力的礼物": "SpiderlingEggArakaali",
+		"SpiderlingEggBlight": "枯疫卵袋",
+		"枯疫卵袋": "SpiderlingEggBlight",
+		"RyslathaEgg": "瑞斯拉萨的卵",
+		"瑞斯拉萨的卵": "RyslathaEgg",
+		"ElderGardenArenaEgg": "茁壮球根",
+		"茁壮球根": "ElderGardenArenaEgg",
+		"YeenaFox": "狐面伊娜",
+		"狐面伊娜": "YeenaFox",
+		"SkeletonCannon1": "骨壳",
+		"骨壳": "SkeletonCannon1",
+		"Titucius": "永恒仆从赫克特·提图瑟",
+		"永恒仆从赫克特·提图瑟": "Titucius",
+		"Bird1": "野性凶鸟",
+		"野性凶鸟": "Bird1",
+		"Bird2": "雌性凶鸟",
+		"雌性凶鸟": "Bird2",
+		"Bird1Fast": "青春凶鸟",
+		"青春凶鸟": "Bird1Fast",
+		"ArmouredBird1": "苟活凶鸟",
+		"苟活凶鸟": "ArmouredBird1",
+		"Garukhan": "风暴女神格鲁坎",
+		"风暴女神格鲁坎": "Garukhan",
+		"GarukhanMap": "无边沙丘潜行者",
+		"无边沙丘潜行者": "GarukhanMap",
+		"Kira": "奇拉, 格鲁坎之仆",
+		"奇拉, 格鲁坎之仆": "Kira",
+		"KiraMap": "秃鹰女王",
+		"秃鹰女王": "KiraMap",
+		"KiraMapDesert": "灼眼者普利斯",
+		"灼眼者普利斯": "KiraMapDesert",
+		"GarukhanMinionSmall": "沙之战士",
+		"沙之战士": "GarukhanMinionSmall",
+		"GarukhanMinionLarge": "沙之巨人",
+		"沙之巨人": "GarukhanMinionLarge",
+		"RaisedZombieMummyEvent": "马拉克斯木乃伊",
+		"马拉克斯木乃伊": "RaisedZombieMummyEvent",
+		"BlackScorpion": "黑蝎",
+		"黑蝎": "BlackScorpion",
+		"WhiteScorpion": "硫磺蝎",
+		"硫磺蝎": "WhiteScorpion",
+		"YellowScorpion": "沙蝎",
+		"沙蝎": "YellowScorpion",
+		"YellowScorpionLargeBossShakari": "沙卡丽之尾",
+		"沙卡丽之尾": "YellowScorpionLargeBossShakari",
+		"BlackScorpionLarge": "掠食天蝎",
+		"掠食天蝎": "BlackScorpionLarge",
+		"BlackScorpionLargeBossShakari_": "沙卡丽之爪",
+		"沙卡丽之爪": "BlackScorpionLargeBossShakari_",
+		"IguanaBossPhoenix": "蛇怪",
+		"蛇怪": "IguanaBossPhoenix",
+		"IguanaBossPhoenixMap": "葛尔贡",
+		"葛尔贡": "IguanaBossPhoenixMap",
+		"BanditSwordShieldPetrified": "纯净剑卫",
+		"纯净剑卫": "BanditSwordShieldPetrified",
+		"BanditRangedBarragePetrified": "纯净射手",
+		"纯净射手": "BanditRangedBarragePetrified",
+		"BanditRangedTornadoShotPetrified": "纯净守卫",
+		"纯净守卫": "BanditRangedTornadoShotPetrified",
+		"DoedreSoul": "德瑞, 暗灵者",
+		"德瑞, 暗灵者": "DoedreSoul",
+		"DoedreSoulMap": "污浊者德瑞",
+		"污浊者德瑞": "DoedreSoulMap",
+		"ShavronneSoul": "薛朗, 无束者",
+		"薛朗, 无束者": "ShavronneSoul",
+		"ShavronneSoulMap": "沉重者薛朗",
+		"沉重者薛朗": "ShavronneSoulMap",
+		"MaligaroSoul": "马雷格罗, 破败者",
+		"马雷格罗, 破败者": "MaligaroSoul",
+		"MaligaroSoulMap": "切断者马雷格罗",
+		"切断者马雷格罗": "MaligaroSoulMap",
+		"UnholyTrio": "不洁三巨头",
+		"不洁三巨头": "UnholyTrio",
+		"UnholyTrioMap": "噩梦水银",
+		"噩梦水银": "UnholyTrioMap",
+		"BoneStalker": "骨之史杜克",
+		"骨之史杜克": "BoneStalker",
+		"GeneralAdus": "阿杜斯将军",
+		"阿杜斯将军": "GeneralAdus",
+		"GeneralAdusMap": "疯狂男爵帕斯科",
+		"疯狂男爵帕斯科": "GeneralAdusMap",
+		"ClockworkGolem_": "精巧的钟表魔像",
+		"精巧的钟表魔像": "ClockworkGolem_",
+		"ClockworkGolemShavronne": "薛朗的远见",
+		"薛朗的远见": "ClockworkGolemShavronne",
+		"ClockworkGolemSpace": "虚空造物",
+		"虚空造物": "ClockworkGolemSpace",
+		"DoedreStonePillarVulnerability": "禁锢石像",
+		"禁锢石像": "DoedreStonePillarVulnerability",
+		"DoedreStonePillarVulnerabilityLesser": "德瑞的作品",
+		"德瑞的作品": "DoedreStonePillarVulnerabilityLesser",
+		"Lynx": "林尼克斯",
+		"林尼克斯": "Lynx",
+		"ShavronneLightningOrb": "闪电之球",
+		"闪电之球": "ShavronneLightningOrb",
+		"ElderTentacleFiend": "恶魔触手",
+		"恶魔触手": "ElderTentacleFiend",
+		"MarakethRider_": "马拉克斯掠夺者",
+		"马拉克斯掠夺者": "MarakethRider_",
+		"MarakethRiderSpear": "马拉克斯枪兵",
+		"马拉克斯枪兵": "MarakethRiderSpear",
+		"HarbingerPortal": "<<>>",
+		"<<>>": "HarbingerPortal",
+		"HarbingerTiger": "先驱者之豹",
+		"先驱者之豹": "HarbingerTiger",
+		"TrioMortarDaemonRed": "恶魔三重奏",
+		"恶魔三重奏": "TrioMortarDaemonRed",
+		"DoedreStonesCurseEnfeeble": "恶魔德瑞",
+		"恶魔德瑞": "DoedreStonesCurseEnfeeble",
+		"Shakari": "沙之女神 沙卡丽",
+		"沙之女神 沙卡丽": "Shakari",
+		"ShakariMap": "漂泊畏灵",
+		"漂泊畏灵": "ShakariMap",
+		"ReliquaryMonster": "守藏者",
+		"守藏者": "ReliquaryMonster",
+		"ReliquaryMonsterBoss": "大学者",
+		"大学者": "ReliquaryMonsterBoss",
+		"AliraCauldronSpawner": "大锅汤",
+		"大锅汤": "AliraCauldronSpawner",
+		"Droolmaw": "垂涎裂齿兽",
+		"垂涎裂齿兽": "Droolmaw",
+		"SkeletonMeleeBlackAbyss_": "史前守卫",
+		"史前守卫": "SkeletonMeleeBlackAbyss_",
+		"SkeletonMeleeBlackAbyssLichMinion": "重塑守卫",
+		"重塑守卫": "SkeletonMeleeBlackAbyssLichMinion",
+		"SkeletonMeleeBlackAbyssLichDelve": "复生的守望者",
+		"复生的守望者": "SkeletonMeleeBlackAbyssLichDelve",
+		"SkeletonMeleeBlackAbyssBoneLance": "史前猎者",
+		"史前猎者": "SkeletonMeleeBlackAbyssBoneLance",
+		"SkeletonMeleeBlackAbyssLichMinionBoneLance": "重塑猎者",
+		"重塑猎者": "SkeletonMeleeBlackAbyssLichMinionBoneLance",
+		"ParasiticSquidAbyss_": "盗灵贼",
+		"盗灵贼": "ParasiticSquidAbyss_",
+		"ParasiticSquidAbyssLichMinion": "重塑灵贼",
+		"重塑灵贼": "ParasiticSquidAbyssLichMinion",
+		"VendigoAbyss": "暗光之惧",
+		"暗光之惧": "VendigoAbyss",
+		"MineBatAbyss": "魔翼",
+		"魔翼": "MineBatAbyss",
+		"FlameBearerAbyss": "深沉之影",
+		"深沉之影": "FlameBearerAbyss",
+		"FlameBearerAbyssLichMinion_": "重塑之影",
+		"重塑之影": "FlameBearerAbyssLichMinion_",
+		"BoneStalkerAbyss": "撕裂人",
+		"撕裂人": "BoneStalkerAbyss",
+		"BoneStalkerAbyssLichMinion": "重塑撕裂人",
+		"重塑撕裂人": "BoneStalkerAbyssLichMinion",
+		"SkeletonCannonAbyss": "地穴裂齿兽",
+		"地穴裂齿兽": "SkeletonCannonAbyss",
+		"SkeletonCannonAbyssLichMinion": "重塑裂齿兽",
+		"重塑裂齿兽": "SkeletonCannonAbyssLichMinion",
+		"VendigoAbyssLarge": "暗光梦魇",
+		"暗光梦魇": "VendigoAbyssLarge",
+		"MineBatAbyssLarge": "魔翼女酋",
+		"魔翼女酋": "MineBatAbyssLarge",
+		"AbyssLichBoss1": "弱言领主乌拉曼",
+		"弱言领主乌拉曼": "AbyssLichBoss1",
+		"AbyssLichBoss2": "暗光领主阿曼娜姆",
+		"暗光领主阿曼娜姆": "AbyssLichBoss2",
+		"AbyssLichBoss3": "墨血库高",
+		"墨血库高": "AbyssLichBoss3",
+		"ElderGuardian1": "裂界守卫:奴役",
+		"裂界守卫:奴役": "ElderGuardian1",
+		"ElderGuardian2": "裂界守卫:寂灭",
+		"裂界守卫:寂灭": "ElderGuardian2",
+		"ElderGuardian3": "裂界守卫:约束",
+		"裂界守卫:约束": "ElderGuardian3",
+		"ElderGuardian4_": "裂界守卫:净世",
+		"裂界守卫:净世": "ElderGuardian4_",
+		"TheElder": "裂界者",
+		"裂界者": "TheElder",
+		"DoedresEffigySummoned": "德瑞的雕像",
+		"德瑞的雕像": "DoedresEffigySummoned",
+		"CrabCoconut": "椰子蟹",
+		"椰子蟹": "CrabCoconut",
+		"CrabCoconutBleached": "苍白椰子蟹",
+		"苍白椰子蟹": "CrabCoconutBleached",
+		"CrabKelp_": "优雅海蟹",
+		"优雅海蟹": "CrabKelp_",
+		"CrabKelpBleached": "苍白海蟹",
+		"苍白海蟹": "CrabKelpBleached",
+		"CrabNimble_": "灵活喷蟹",
+		"灵活喷蟹": "CrabNimble_",
+		"CrabNimbleBleached": "苍白喷蟹",
+		"苍白喷蟹": "CrabNimbleBleached",
+		"CrabSpider": "蜘蛛蟹",
+		"蜘蛛蟹": "CrabSpider",
+		"CrabSpiderBleached": "苍白蜘蛛蟹",
+		"苍白蜘蛛蟹": "CrabSpiderBleached",
+		"CrabKelpCoast": "海草蟹",
+		"海草蟹": "CrabKelpCoast",
+		"CrabNimbleCoast": "海滩蟹",
+		"海滩蟹": "CrabNimbleCoast",
+		"AbyssCrystalPillar": "深渊之尖",
+		"深渊之尖": "AbyssCrystalPillar",
+		"AbyssCrystalPillarLich2Summoned": "深渊之心",
+		"深渊之心": "AbyssCrystalPillarLich2Summoned",
+		"AbyssGrubStationary": "地穴蠕虫",
+		"地穴蠕虫": "AbyssGrubStationary",
+		"AbyssGrubMobile": "暗光蠕虫",
+		"暗光蠕虫": "AbyssGrubMobile",
+		"UndyingAbyss": "健硕爬行兽",
+		"健硕爬行兽": "UndyingAbyss",
+		"TentaclePortal1": "恶魔传送门",
+		"恶魔传送门": "TentaclePortal1",
+		"ElderTentacleMinionLargeElder": "裂界之口",
+		"裂界之口": "ElderTentacleMinionLargeElder",
+		"ElderTentacleMinionLargeGroundEffect": "疯狂传播者",
+		"疯狂传播者": "ElderTentacleMinionLargeGroundEffect",
+		"ElderTentacleMinionSmallElder": "无形见证者",
+		"无形见证者": "ElderTentacleMinionSmallElder",
+		"VolatileRabbitBestiaryMod": "奇异野兔",
+		"奇异野兔": "VolatileRabbitBestiaryMod",
+		"RhoaSpiritBestiary": "苍空恐喙鸟之魂",
+		"苍空恐喙鸟之魂": "RhoaSpiritBestiary",
+		"MarakethBirdBestiary": "苍空凶鸟",
+		"苍空凶鸟": "MarakethBirdBestiary",
+		"MarakethBirdBestiaryMinion": "稚嫩的苍空凶鸟",
+		"稚嫩的苍空凶鸟": "MarakethBirdBestiaryMinion",
+		"MarakethBirdBestiaryMinion2": "饥饿的苍空凶鸟",
+		"饥饿的苍空凶鸟": "MarakethBirdBestiaryMinion2",
+		"MarakethBirdSpiritBoss": "苍空初子 萨奇沃",
+		"苍空初子 萨奇沃": "MarakethBirdSpiritBoss",
+		"RhoaBestiary": "苍空恐喙鸟",
+		"苍空恐喙鸟": "RhoaBestiary",
+		"RhoaBestiaryMinion_": "苍空恐喙鸟幼崽",
+		"苍空恐喙鸟幼崽": "RhoaBestiaryMinion_",
+		"RhoaBestiaryMinionCharge": "冲动苍空恐喙鸟",
+		"冲动苍空恐喙鸟": "RhoaBestiaryMinionCharge",
+		"VultureBestiary": "苍空秃鹰",
+		"苍空秃鹰": "VultureBestiary",
+		"VultureBestiaryMinion": "饥饿的苍空秃鹰",
+		"饥饿的苍空秃鹰": "VultureBestiaryMinion",
+		"VultureBestiaryMinion2": "稚嫩的苍空秃鹰",
+		"稚嫩的苍空秃鹰": "VultureBestiaryMinion2",
+		"KiwethBestiary": "苍空反刍鸟",
+		"苍空反刍鸟": "KiwethBestiary",
+		"KiwethBestiaryMinion2": "苍空鸟群",
+		"苍空鸟群": "KiwethBestiaryMinion2",
+		"KiwethBestiarySpiritSubBoss": "苍空反刍鸟之灵",
+		"苍空反刍鸟之灵": "KiwethBestiarySpiritSubBoss",
+		"SnakeBestiary1": "苍空眼镜蛇",
+		"苍空眼镜蛇": "SnakeBestiary1",
+		"SnakeBestiary1Minion": "苍空滑行者",
+		"苍空滑行者": "SnakeBestiary1Minion",
+		"SnakeBestiary1Minion2": "苍空灵蛇",
+		"苍空灵蛇": "SnakeBestiary1Minion2",
+		"SnakeBestiarySpiritSubBoss": "苍空蛇灵",
+		"苍空蛇灵": "SnakeBestiarySpiritSubBoss",
+		"SnakeBestiary2": "苍空毒血蛇",
+		"苍空毒血蛇": "SnakeBestiary2",
+		"SnakeBestiary2Minion": "苍空毒蛇",
+		"苍空毒蛇": "SnakeBestiary2Minion",
+		"SnakeBestiary2MinionGroundfire": "苍空火鳞",
+		"苍空火鳞": "SnakeBestiary2MinionGroundfire",
+		"IguanaBestiary": "苍空奇美拉",
+		"苍空奇美拉": "IguanaBestiary",
+		"IguanaBestiaryMinionShardBarrage": "苍空彩蜥",
+		"苍空彩蜥": "IguanaBestiaryMinionShardBarrage",
+		"IguanaBestiaryMinionMelee": "苍空石蜥",
+		"苍空石蜥": "IguanaBestiaryMinionMelee",
+		"IguanaBestiarySpiritSubBoss": "苍空奇美拉之灵",
+		"苍空奇美拉之灵": "IguanaBestiarySpiritSubBoss",
+		"HellionBestiary": "大地烈炎地狱巨犬",
+		"大地烈炎地狱巨犬": "HellionBestiary",
+		"HellionBestiaryClone": "大地珀光地狱犬",
+		"大地珀光地狱犬": "HellionBestiaryClone",
+		"HellionBestiary2": "大地冰霜地狱巨犬",
+		"大地冰霜地狱巨犬": "HellionBestiary2",
+		"HellionBestiaryMinion": "大地烈炎地狱犬",
+		"大地烈炎地狱犬": "HellionBestiaryMinion",
+		"HellionBestiaryMinionRanged": "大地喷炎地狱犬",
+		"大地喷炎地狱犬": "HellionBestiaryMinionRanged",
+		"HellionBestiary2Minion": "大地冰霜地狱犬",
+		"大地冰霜地狱犬": "HellionBestiary2Minion",
+		"HellionBestiary2MinionRanged": "大地吐霜地狱犬",
+		"大地吐霜地狱犬": "HellionBestiary2MinionRanged",
+		"LynxBestiary": "大地巨型猞猁",
+		"大地巨型猞猁": "LynxBestiary",
+		"LynxBestiaryMinion": "大地猞猁",
+		"大地猞猁": "LynxBestiaryMinion",
+		"LynxBestiaryMinionSwipe": "大地破坏者",
+		"大地破坏者": "LynxBestiaryMinionSwipe",
+		"LynxBestiarySpiritMinion": "大地兽群",
+		"大地兽群": "LynxBestiarySpiritMinion",
+		"TigerBestiary": "大地巨虎",
+		"大地巨虎": "TigerBestiary",
+		"TigerBestiaryMinion": "大地之虎",
+		"大地之虎": "TigerBestiaryMinion",
+		"TigerBestiaryMinionAmbush": "大地强袭虎",
+		"大地强袭虎": "TigerBestiaryMinionAmbush",
+		"TigerBestiarySpiritBoss": "大地初子 法瑞尔",
+		"大地初子 法瑞尔": "TigerBestiarySpiritBoss",
+		"WolfBestiary": "大地巨狼",
+		"大地巨狼": "WolfBestiary",
+		"WolfBestiaryMinion": "大地之狼",
+		"大地之狼": "WolfBestiaryMinion",
+		"WolfBestiaryMinionPounce": "大地哮灵",
+		"大地哮灵": "WolfBestiaryMinionPounce",
+		"NessaCrabBestiarySpiritBoss": "深海初子 克林斯昂",
+		"深海初子 克林斯昂": "NessaCrabBestiarySpiritBoss",
+		"InsectSpawnerBestiary": "暗夜女王",
+		"暗夜女王": "InsectSpawnerBestiary",
+		"InsectSpawnerBestiaryMinion": "暗夜之母",
+		"暗夜之母": "InsectSpawnerBestiaryMinion",
+		"InsectSpawnerBestiaryMinion2": "暗夜元素",
+		"暗夜元素": "InsectSpawnerBestiaryMinion2",
+		"SandLeaperBestiary": "暗夜收割者",
+		"暗夜收割者": "SandLeaperBestiary",
+		"SandLeaperBestiaryClone": "暗夜雄峰",
+		"暗夜雄峰": "SandLeaperBestiaryClone",
+		"SandLeaperBestiaryMinion": "暗夜之灵",
+		"暗夜之灵": "SandLeaperBestiaryMinion",
+		"SandLeaperBestiaryMinion2": "暗夜强袭者",
+		"暗夜强袭者": "SandLeaperBestiaryMinion2",
+		"RootSpiderBestiary_": "暗夜吞噬者",
+		"暗夜吞噬者": "RootSpiderBestiary_",
+		"RootSpiderBestiaryMinion": "暗夜腐虫",
+		"暗夜腐虫": "RootSpiderBestiaryMinion",
+		"RootSpiderBestiaryMinion2": "暗夜食地者",
+		"暗夜食地者": "RootSpiderBestiaryMinion2",
+		"RootSpiderBestiarySpiritBoss": "暗夜信徒",
+		"暗夜信徒": "RootSpiderBestiarySpiritBoss",
+		"RootSpiderBestiaryAmbush": "暗夜伏击者",
+		"暗夜伏击者": "RootSpiderBestiaryAmbush",
+		"BlackScorpionBestiary": "暗夜毒蝎",
+		"暗夜毒蝎": "BlackScorpionBestiary",
+		"BlackScorpionBestiaryMinion": "暗夜灵蝎",
+		"暗夜灵蝎": "BlackScorpionBestiaryMinion",
+		"BlackScorpionBestiaryBurrowTornado": "暗夜沙蝎",
+		"暗夜沙蝎": "BlackScorpionBestiaryBurrowTornado",
+		"BlackScorpionBestiaryMinion2": "暗夜针蝎",
+		"暗夜针蝎": "BlackScorpionBestiaryMinion2",
+		"SpiderPlagueBestiary": "暗夜异蛛",
+		"暗夜异蛛": "SpiderPlagueBestiary",
+		"SpiderPlagueBestiaryClone": "暗夜瘟疫行者",
+		"暗夜瘟疫行者": "SpiderPlagueBestiaryClone",
+		"SpiderPlagueBestiaryMinion": "暗夜脓创魔蛛",
+		"暗夜脓创魔蛛": "SpiderPlagueBestiaryMinion",
+		"SpiderPlagueBestiaryMinion2": "暗夜致命魔蛛",
+		"暗夜致命魔蛛": "SpiderPlagueBestiaryMinion2",
+		"SpiderPlatedBestiary": "暗夜混毒魔蛛",
+		"暗夜混毒魔蛛": "SpiderPlatedBestiary",
+		"SpiderPlatedBestiaryMinion": "暗夜巨兽",
+		"暗夜巨兽": "SpiderPlatedBestiaryMinion",
+		"SpiderPlatedBestiaryMinion2": "暗夜憎恨魔蛛",
+		"暗夜憎恨魔蛛": "SpiderPlatedBestiaryMinion2",
+		"SpiderPlatedBestiarySpiritBoss": "暗夜初子 费努姆斯",
+		"暗夜初子 费努姆斯": "SpiderPlatedBestiarySpiritBoss",
+		"Spider5Bestiary": "暗夜黑寡妇",
+		"暗夜黑寡妇": "Spider5Bestiary",
+		"Spider5BestiaryMinion": "暗夜编织者",
+		"暗夜编织者": "Spider5BestiaryMinion",
+		"Spider5BestiaryMinion2": "暗夜盘旋者",
+		"暗夜盘旋者": "Spider5BestiaryMinion2",
+		"BestiarySpiker": "大地针背兽",
+		"大地针背兽": "BestiarySpiker",
+		"BestiarySpikerMinion": "大地掠夺者",
+		"大地掠夺者": "BestiarySpikerMinion",
+		"BestiarySpikerMinion2": "大地刺背兽",
+		"大地刺背兽": "BestiarySpikerMinion2",
+		"BestiarySpikerSpiritMinion": "大地强刺兽",
+		"大地强刺兽": "BestiarySpikerSpiritMinion",
+		"BestiaryBull": "大地石肌牛",
+		"大地石肌牛": "BestiaryBull",
+		"BestiaryBullMinion": "大地之牛",
+		"大地之牛": "BestiaryBullMinion",
+		"BestiaryBullMinion2": "大地冲击者",
+		"大地冲击者": "BestiaryBullMinion2",
+		"BestiaryMonkeyChiefBlood": "大地酋长",
+		"大地酋长": "BestiaryMonkeyChiefBlood",
+		"BestiaryMonkeyChiefBloodMinion": "大地残灵",
+		"大地残灵": "BestiaryMonkeyChiefBloodMinion",
+		"BestiaryMonkeyChiefBloodMinionMelee": "大地追随者",
+		"大地追随者": "BestiaryMonkeyChiefBloodMinionMelee",
+		"MonkeyBloodBestiary": "大地巨猿",
+		"大地巨猿": "MonkeyBloodBestiary",
+		"MonkeyBloodBestiaryMinion": "大地猿猴",
+		"大地猿猴": "MonkeyBloodBestiaryMinion",
+		"MonkeyBloodBestiaryMinion2": "大地之猴",
+		"大地之猴": "MonkeyBloodBestiaryMinion2",
+		"GoatmanLeapSlamBestiary": "大地羊人",
+		"大地羊人": "GoatmanLeapSlamBestiary",
+		"GoatmanLeapSlamBestiaryMinion": "大地恶魔",
+		"大地恶魔": "GoatmanLeapSlamBestiaryMinion",
+		"GoatmanLeapSlamBestiaryMinion2": "大地萨特",
+		"大地萨特": "GoatmanLeapSlamBestiaryMinion2",
+		"GoatmanLeapSlamAmbush": "大地之须",
+		"大地之须": "GoatmanLeapSlamAmbush",
+		"HoundBestiary": "大地熔岩猎犬",
+		"大地熔岩猎犬": "HoundBestiary",
+		"HoundBestiaryMinion_": "大地赛博猎犬",
+		"大地赛博猎犬": "HoundBestiaryMinion_",
+		"HoundBestiaryMinion2": "大地余烬猎犬",
+		"大地余烬猎犬": "HoundBestiaryMinion2",
+		"PitbullBestiary": "大地深邃猎犬",
+		"大地深邃猎犬": "PitbullBestiary",
+		"PitbullBestiaryMinion": "大地侵略猎犬",
+		"大地侵略猎犬": "PitbullBestiaryMinion",
+		"PitbullBestiaryMinion2": "大地肢解者",
+		"大地肢解者": "PitbullBestiaryMinion2",
+		"PurgeHoundBestiary": "大地巨型猎犬",
+		"大地巨型猎犬": "PurgeHoundBestiary",
+		"PurgeHoundBestiaryMinion": "大地追迹猎犬",
+		"大地追迹猎犬": "PurgeHoundBestiaryMinion",
+		"PurgeHoundBestiaryMinion2": "大地群居猎犬",
+		"大地群居猎犬": "PurgeHoundBestiaryMinion2",
+		"BeastCaveBestiary": "大地野兽",
+		"大地野兽": "BeastCaveBestiary",
+		"BeastCaveBestiaryMinion": "大地栖木兽",
+		"大地栖木兽": "BeastCaveBestiaryMinion",
+		"BeastCaveBestiaryMinion2": "大地野生兽",
+		"大地野生兽": "BeastCaveBestiaryMinion2",
+		"DropBearBestiary": "大地巨熊",
+		"大地巨熊": "DropBearBestiary",
+		"DropBearBestiaryMinion": "大地狂怒兽",
+		"大地狂怒兽": "DropBearBestiaryMinion",
+		"DropBearBestiaryMinion2": "大地食肉兽",
+		"大地食肉兽": "DropBearBestiaryMinion2",
+		"SandSpitterBestiary": "深海喷砂爪蟹",
+		"深海喷砂爪蟹": "SandSpitterBestiary",
+		"SandSpitterBestiaryMinion": "深海食砾兽",
+		"深海食砾兽": "SandSpitterBestiaryMinion",
+		"SandSpitterBestiaryMinion2": "深海食盐兽",
+		"深海食盐兽": "SandSpitterBestiaryMinion2",
+		"ShieldCrabBestiary": "深海附壳巨蟹",
+		"深海附壳巨蟹": "ShieldCrabBestiary",
+		"ShieldCrabBestiaryMinion": "深海穴居蟹",
+		"深海穴居蟹": "ShieldCrabBestiaryMinion",
+		"ShieldCrabBestiaryMinion2": "深海甲蟹",
+		"深海甲蟹": "ShieldCrabBestiaryMinion2",
+		"CrabParasiteLargeBestiary_": "深海野蛮巨蟹",
+		"深海野蛮巨蟹": "CrabParasiteLargeBestiary_",
+		"CrabParasiteLargeBestiaryMinion": "深海沙行者",
+		"深海沙行者": "CrabParasiteLargeBestiaryMinion",
+		"CrabParasiteLargeBestiaryMinion2": "深海刺蟹",
+		"深海刺蟹": "CrabParasiteLargeBestiaryMinion2",
+		"CrabSpiderBestiary": "深海蜘蛛蟹",
+		"深海蜘蛛蟹": "CrabSpiderBestiary",
+		"CrabSpiderBestiaryMinion": "深海潮汐兽",
+		"深海潮汐兽": "CrabSpiderBestiaryMinion",
+		"CrabSpiderBestiaryMinion2": "深海坚蟹",
+		"深海坚蟹": "CrabSpiderBestiaryMinion2",
+		"FrogBestiary": "深海裂齿兽",
+		"深海裂齿兽": "FrogBestiary",
+		"FrogBestiaryMinion": "深海践踏者",
+		"深海践踏者": "FrogBestiaryMinion",
+		"FrogBestiaryMinion2": "深海恐惧兽",
+		"深海恐惧兽": "FrogBestiaryMinion2",
+		"GemFrogBestiary": "深海奇美拉",
+		"深海奇美拉": "GemFrogBestiary",
+		"GemFrogBestiaryMinion": "深海猎手",
+		"深海猎手": "GemFrogBestiaryMinion",
+		"GemFrogBestiaryMinion2": "深海捕食者",
+		"深海捕食者": "GemFrogBestiaryMinion2",
+		"ParasiticSquidBestiary": "深海寄生者",
+		"深海寄生者": "ParasiticSquidBestiary",
+		"ParasiticSquidBestiaryMinion": "深海偷尸者",
+		"深海偷尸者": "ParasiticSquidBestiaryMinion",
+		"ParasiticSquidBestiaryMinion2": "深海墨皮者",
+		"深海墨皮者": "ParasiticSquidBestiaryMinion2",
+		"SeaWitchSpawnBestiary": "深海墨鱼",
+		"深海墨鱼": "SeaWitchSpawnBestiary",
+		"SeaWitchSpawnBestiaryMinion": "深海菌群",
+		"深海菌群": "SeaWitchSpawnBestiaryMinion",
+		"SeaWitchSpawnBestiaryMinion2": "深海蜂群",
+		"深海蜂群": "SeaWitchSpawnBestiaryMinion2",
+		"SquidBestiary": "深海守望者",
+		"深海守望者": "SquidBestiary",
+		"SquidBestiaryMinion_": "深海扼杀者",
+		"深海扼杀者": "SquidBestiaryMinion_",
+		"SquidBestiaryMinion2": "深海漂流者",
+		"深海漂流者": "SquidBestiaryMinion2",
+		"SummonedAnomaly": "虚空灵球",
+		"虚空灵球": "SummonedAnomaly",
+		"TigerBestiaryFriend": "大地信徒",
+		"大地信徒": "TigerBestiaryFriend",
+		"TigerBestiaryTotemFriend": "虎之灵",
+		"虎之灵": "TigerBestiaryTotemFriend",
+		"SandSpitterCrabSpiritBossMinion": "深海喷沙兽",
+		"深海喷沙兽": "SandSpitterCrabSpiritBossMinion",
+		"ParasiticSquidCrabSpiritBossMinion": "深海收割者",
+		"深海收割者": "ParasiticSquidCrabSpiritBossMinion",
+		"Vilenta": "薇伦塔",
+		"薇伦塔": "Vilenta",
+		"OriathanCitizenZombieMaleVilentaMinion": "测试目标",
+		"测试目标": "OriathanCitizenZombieMaleVilentaMinion",
+		"BeastCatcher": "伊恩哈尔,魔兽大师",
+		"伊恩哈尔,魔兽大师": "BeastCatcher",
+		"TreasureHunter": "阿尔瓦,探索大师",
+		"阿尔瓦,探索大师": "TreasureHunter",
+		"FormosanBear": "灰色巨熊",
+		"灰色巨熊": "FormosanBear",
+		"MarauderLightningClone": "克隆体",
+		"克隆体": "MarauderLightningClone",
+		"VaalSaucerBoss": "瓦尔妖塔",
+		"瓦尔妖塔": "VaalSaucerBoss",
+		"VaalSaucerTurret1": "瓦尔碟型炮塔",
+		"瓦尔碟型炮塔": "VaalSaucerTurret1",
+		"VaalCultistDaggersPhysicsTest": "瓦尔狂热者",
+		"瓦尔狂热者": "VaalCultistDaggersPhysicsTest",
+		"VaalCultistSpearPhysicsTest": "瓦尔虔信者",
+		"瓦尔虔信者": "VaalCultistSpearPhysicsTest",
+		"VaalCultistSpearLightningChampion_": "瓦尔拥护者",
+		"瓦尔拥护者": "VaalCultistSpearLightningChampion_",
+		"VaalCultistDaggersFireTemple": "复活的瓦尔狂热者",
+		"复活的瓦尔狂热者": "VaalCultistDaggersFireTemple",
+		"VaalCultistSpearLightningTemple": "复活的瓦尔虔信者",
+		"复活的瓦尔虔信者": "VaalCultistSpearLightningTemple",
+		"VaalCultistSpearLightningChampionTemple_": "复活的瓦尔拥护者",
+		"复活的瓦尔拥护者": "VaalCultistSpearLightningChampionTemple_",
+		"VaalWraithChampionSextantMap": "影踪者",
+		"影踪者": "VaalWraithChampionSextantMap",
+		"VaalWraithSacrificeStrongbox": "鲜血骨牧",
+		"鲜血骨牧": "VaalWraithSacrificeStrongbox",
+		"VaalWraith2MortalStrongbox": "觅魂者",
+		"觅魂者": "VaalWraith2MortalStrongbox",
+		"VaalWraithRangedSacrificeStrongbox": "暗影祭司",
+		"暗影祭司": "VaalWraithRangedSacrificeStrongbox",
+		"VaalArchitect1": "剧毒建筑师塔卡提",
+		"剧毒建筑师塔卡提": "VaalArchitect1",
+		"VaalArchitect2": "仪式建筑师阿华纳",
+		"仪式建筑师阿华纳": "VaalArchitect2",
+		"VaalArchitect3": "风暴建筑师托钵塔特",
+		"风暴建筑师托钵塔特": "VaalArchitect3",
+		"VaalArchitect4": "防御建筑师马塔特尔",
+		"防御建筑师马塔特尔": "VaalArchitect4",
+		"VaalArchitect5": "扩充建筑师武罗摩提",
+		"扩充建筑师武罗摩提": "VaalArchitect5",
+		"VaalArchitect6": "皇家建筑师夏波卡多",
+		"皇家建筑师夏波卡多": "VaalArchitect6",
+		"VaalArchitect7_": "窖藏建筑师华塔洛蒂",
+		"窖藏建筑师华塔洛蒂": "VaalArchitect7_",
+		"VaalArchitect8": "腐化建筑师帕夸特",
+		"腐化建筑师帕夸特": "VaalArchitect8",
+		"VaalArchitect9": "毁灭建筑师海幽夏",
+		"毁灭建筑师海幽夏": "VaalArchitect9",
+		"VaalArchitect10": "钢铁建筑师阿特莫瓦",
+		"钢铁建筑师阿特莫瓦": "VaalArchitect10",
+		"VaalArchitect11": "角斗场建筑师提卡巴",
+		"角斗场建筑师提卡巴": "VaalArchitect11",
+		"VaalArchitect12_": "战争建筑师查罗特",
+		"战争建筑师查罗特": "VaalArchitect12_",
+		"VaalArchitect13": "裂隙建筑师齐尔夸帕",
+		"裂隙建筑师齐尔夸帕": "VaalArchitect13",
+		"VaalArchitect14": "奇术建筑师扎拉迪",
+		"奇术建筑师扎拉迪": "VaalArchitect14",
+		"VaalArchitect15": "宝库建筑师埃斯塔祖提",
+		"宝库建筑师埃斯塔祖提": "VaalArchitect15",
+		"VaalArchitect16_": "公会建筑师阿兹卡帕",
+		"公会建筑师阿兹卡帕": "VaalArchitect16_",
+		"VaalArchitect17": "工业建筑师佳华尼",
+		"工业建筑师佳华尼": "VaalArchitect17",
+		"VaalArchitect18": "枢纽建筑师奎波拉特尔",
+		"枢纽建筑师奎波拉特尔": "VaalArchitect18",
+		"VaalArchitect19": "血肉建筑师古铁雷兹",
+		"血肉建筑师古铁雷兹": "VaalArchitect19",
+		"VaalArchitect20": "虫群建筑师奇塔夸雷特",
+		"虫群建筑师奇塔夸雷特": "VaalArchitect20",
+		"VaalArchitect21": "熔炉建筑师普华特",
+		"熔炉建筑师普华特": "VaalArchitect21",
+		"VaalArchitect22": "能量建筑师肖佩克",
+		"能量建筑师肖佩克": "VaalArchitect22",
+		"VaalArchitect23": "恐惧建筑师提扎墨脱",
+		"恐惧建筑师提扎墨脱": "VaalArchitect23",
+		"VaalArchitect24": "洪流建筑师赞提佩",
+		"洪流建筑师赞提佩": "VaalArchitect24",
+		"VaalArchitect25": "纷争缔造者欧佩罗蒂",
+		"纷争缔造者欧佩罗蒂": "VaalArchitect25",
+		"VaalArchitectChaosClone_": "瓦尔复生体",
+		"瓦尔复生体": "VaalArchitectChaosClone_",
+		"TempleVaalArchitect23_": "折磨建筑师提扎墨脱",
+		"折磨建筑师提扎墨脱": "TempleVaalArchitect23_",
+		"TempleVaalArchitect24": "隐秘建筑师赞提佩",
+		"隐秘建筑师赞提佩": "TempleVaalArchitect24",
+		"HoodedVaalArchitectBoss1": "伊克多拉丢,献祭大师",
+		"伊克多拉丢,献祭大师": "HoodedVaalArchitectBoss1",
+		"HoodedVaalArchitectBoss2": "马胡兹,欲望大师",
+		"马胡兹,欲望大师": "HoodedVaalArchitectBoss2",
+		"VaalArchitectVoidMinion": "复生的虚空行者",
+		"复生的虚空行者": "VaalArchitectVoidMinion",
+		"SkeletonMeleeKnightElementalSwordIncursionChampion": "强大的瓦尔堕灵",
+		"强大的瓦尔堕灵": "SkeletonMeleeKnightElementalSwordIncursionChampion",
+		"SkeletonBowKnightElementalIncursion": "瓦尔血灵",
+		"瓦尔血灵": "SkeletonBowKnightElementalIncursion",
+		"GemFrogIncursionTemple": "宝石鸣蛙",
+		"宝石鸣蛙": "GemFrogIncursionTemple",
+		"IncursionSpiderBoss": "血背幼蛛",
+		"血背幼蛛": "IncursionSpiderBoss",
+		"IncursionRobotSpiderBoss": "强核幼蛛",
+		"强核幼蛛": "IncursionRobotSpiderBoss",
+		"SkeletonMeleeBlackAbyssDelve": "原始守望者",
+		"原始守望者": "SkeletonMeleeBlackAbyssDelve",
+		"SkeletonMeleeBlackAbyssBoneLanceDelve": "原始猎手",
+		"原始猎手": "SkeletonMeleeBlackAbyssBoneLanceDelve",
+		"ParasiticSquidAbyssDelve": "偷尸贼",
+		"偷尸贼": "ParasiticSquidAbyssDelve",
+		"MineBatAbyssDelve": "井翼怪",
+		"井翼怪": "MineBatAbyssDelve",
+		"MineBatAbyssLargeDelve": "井翼怪女王",
+		"井翼怪女王": "MineBatAbyssLargeDelve",
+		"AbyssGrubStationaryDelve": "深坑虫",
+		"深坑虫": "AbyssGrubStationaryDelve",
+		"VendigoAbyssDelve": "晦暗恐魔",
+		"晦暗恐魔": "VendigoAbyssDelve",
+		"DelveSpiderPacksMedium": "跳虫幼蛛",
+		"跳虫幼蛛": "DelveSpiderPacksMedium",
+		"DelveSpiderPacksMother": "蓝晶寡妇蛛",
+		"蓝晶寡妇蛛": "DelveSpiderPacksMother",
+		"DelveSpiderBoss": "莫沙拉克",
+		"莫沙拉克": "DelveSpiderBoss",
+		"DelveSpiderMedium": "结网寡妇蛛",
+		"结网寡妇蛛": "DelveSpiderMedium",
+		"VaalWraithBoss": "血月之盟牧师",
+		"血月之盟牧师": "VaalWraithBoss",
+		"FragmentMultipleProjectile": "鲜血构造体",
+		"鲜血构造体": "FragmentMultipleProjectile",
+		"SkeletonMeleeKnightElementalMace": "巨型鲜血堕灵",
+		"巨型鲜血堕灵": "SkeletonMeleeKnightElementalMace",
+		"VaalCultistDaggersBlood": "鲜血狂热者",
+		"鲜血狂热者": "VaalCultistDaggersBlood",
+		"VaalCultistSpearBloodChampion": "鲜血拥护者",
+		"鲜血拥护者": "VaalCultistSpearBloodChampion",
+		"AbyssCrystalPillarDelve": "冥渊尖塔",
+		"冥渊尖塔": "AbyssCrystalPillarDelve",
+		"MannequinDelve": "防御构造体",
+		"防御构造体": "MannequinDelve",
+		"MannequinStoneDelve": "源卫",
+		"源卫": "MannequinStoneDelve",
+		"ProtoVaalNecromancer": "石卜师",
+		"石卜师": "ProtoVaalNecromancer",
+		"VaalCityBoss": "盲目者亚华托提利",
+		"盲目者亚华托提利": "VaalCityBoss",
+		"ProtoVaalCityBoss": "水晶之王奥尔",
+		"水晶之王奥尔": "ProtoVaalCityBoss",
+		"ProtoVaalCityBossTower": "蓝晶之塔",
+		"蓝晶之塔": "ProtoVaalCityBossTower",
+		"Weta": "洞穴沙螽",
+		"洞穴沙螽": "Weta",
+		"WetaGiant": "不稳定的沙螽",
+		"不稳定的沙螽": "WetaGiant",
+		"TaowuChampion": "梼杌",
+		"梼杌": "TaowuChampion",
+		"TaowuEncounterBoss": "坑道之狮",
+		"坑道之狮": "TaowuEncounterBoss",
+		"DelveDarkStalker": "幽暗潜踪者",
+		"幽暗潜踪者": "DelveDarkStalker",
+		"DelveAzuriteAnt": "蓝晶矿蚁",
+		"蓝晶矿蚁": "DelveAzuriteAnt",
+		"CaveDwellerChampion": "墓穴行者",
+		"墓穴行者": "CaveDwellerChampion",
+		"CaveDwellerEncounterBoss_": "黑吼,至尊潜踪者",
+		"黑吼,至尊潜踪者": "CaveDwellerEncounterBoss_",
+		"DelveBossVaalPyramid": "鲜血金字塔",
+		"鲜血金字塔": "DelveBossVaalPyramid",
+		"DelveMonkey": "苍蓝之猿",
+		"苍蓝之猿": "DelveMonkey",
+		"ProtoVaalWarrior": "石肤战士",
+		"石肤战士": "ProtoVaalWarrior",
+		"ProtoVaalWarriorElite": "石肤剥皮者",
+		"石肤剥皮者": "ProtoVaalWarriorElite",
+		"QiongqiChampion": "穷奇",
+		"穷奇": "QiongqiChampion",
+		"QiongqiChampionSpiked": "穷奇首领",
+		"穷奇首领": "QiongqiChampionSpiked",
+		"QiongqiEncounterBoss": "穷奇恐兽",
+		"穷奇恐兽": "QiongqiEncounterBoss",
+		"DelveAzuriteTurretChampion": "活体蓝晶",
+		"活体蓝晶": "DelveAzuriteTurretChampion",
+		"DelveMineBat": "碧蓝尖啸者",
+		"碧蓝尖啸者": "DelveMineBat",
+		"DelveMineBatRanged": "充能尖啸者",
+		"充能尖啸者": "DelveMineBatRanged",
+		"DelveIceElemental": "爆炸寒冰",
+		"爆炸寒冰": "DelveIceElemental",
+		"LionWolfDelveMediumEncounter": "幼狼",
+		"幼狼": "LionWolfDelveMediumEncounter",
+		"LionWolfDelveSmallEncounter": "雪狼幼崽",
+		"雪狼幼崽": "LionWolfDelveSmallEncounter",
+		"ClockworkGolemDelve": "矿坑构造体",
+		"矿坑构造体": "ClockworkGolemDelve",
+		"BirdFastDelve_": "幼鸟",
+		"幼鸟": "BirdFastDelve_",
+		"FireElementalDelve": "动荡之火",
+		"动荡之火": "FireElementalDelve",
+		"AbyssGrubMobileDelve": "晦暗土虫",
+		"晦暗土虫": "AbyssGrubMobileDelve",
+		"SkeletonCannonAbyssDelve": "深渊之喉",
+		"深渊之喉": "SkeletonCannonAbyssDelve",
+		"BoneStalkerAbyssDelve": "撕裂者",
+		"撕裂者": "BoneStalkerAbyssDelve",
+		"SquidDelve": "无目守望者",
+		"无目守望者": "SquidDelve",
+		"HeraldOfAgonySpiderPlated": "苦痛爬行者",
+		"苦痛爬行者": "HeraldOfAgonySpiderPlated",
+		"DelveLavaGargoyleBoss": "葛海尼克斯",
+		"葛海尼克斯": "DelveLavaGargoyleBoss",
+		"HolyLivingRelic": "圣物",
+		"圣物": "HolyLivingRelic",
+		"SnakeSpitDelve": "坑道蟒",
+		"坑道蟒": "SnakeSpitDelve",
+		"WraithDelve": "恶灵",
+		"恶灵": "WraithDelve",
+		"PhantasmDelve": "原始幻灵",
+		"原始幻灵": "PhantasmDelve",
+		"ChaosElementalDelveEncounter2": "混沌碎片",
+		"混沌碎片": "ChaosElementalDelveEncounter2",
+		"SkeletonBowExplosiveArrowDelve1": "暴躁的矿工",
+		"暴躁的矿工": "SkeletonBowExplosiveArrowDelve1",
+		"SkeletonBanditMeleeDelve1": "不安的奴隶",
+		"不安的奴隶": "SkeletonBanditMeleeDelve1",
+		"RockGolemDelve": "噬魂岩石",
+		"噬魂岩石": "RockGolemDelve",
+		"RockGolemDelve2": "噬魂碎片",
+		"噬魂碎片": "RockGolemDelve2",
+		"RockGolemDelveAzurite": "噬魂蓝晶",
+		"噬魂蓝晶": "RockGolemDelveAzurite",
+		"RockGolemDelveGeodite": "噬魂晶像",
+		"噬魂晶像": "RockGolemDelveGeodite",
+		"RockGolemDelveSulphite": "噬魂亚硫酸体",
+		"噬魂亚硫酸体": "RockGolemDelveSulphite",
+		"RockGolemDelveVaalite": "噬魂瓦尔魔像",
+		"噬魂瓦尔魔像": "RockGolemDelveVaalite",
+		"RockGolemDelveVoidite": "噬魂虚空魔像",
+		"噬魂虚空魔像": "RockGolemDelveVoidite",
+		"RockGolemDelveMagmite": "噬魂岩浆体",
+		"噬魂岩浆体": "RockGolemDelveMagmite",
+		"WraithPurple": "远古冤魂",
+		"远古冤魂": "WraithPurple",
+		"DelveNecromancerEncounter": "恶魔密语者",
+		"恶魔密语者": "DelveNecromancerEncounter",
+		"DelveZombieEncounter": "幽暗蹒跚者",
+		"幽暗蹒跚者": "DelveZombieEncounter",
+		"DelveZombieEncounterFast": "幽暗结核怪",
+		"幽暗结核怪": "DelveZombieEncounterFast",
+		"DelveZombieEncounterTar": "尸浆亡者",
+		"尸浆亡者": "DelveZombieEncounterTar",
+		"AbyssLichObelisk": "古加尔的黑曜石",
+		"古加尔的黑曜石": "AbyssLichObelisk",
+		"MossMonsterEmergeDelveEncounter": "昏睡泰坦",
+		"昏睡泰坦": "MossMonsterEmergeDelveEncounter",
+		"MossMonsterEmergeEncounterBoss": "地心古代种",
+		"地心古代种": "MossMonsterEmergeEncounterBoss",
+		"DelveHellionEncounterBoss": "熔肉者",
+		"熔肉者": "DelveHellionEncounterBoss",
+		"DelveGhostSkeletonCaptain": "船长斯图尔特“快刀”格雷恩",
+		"船长斯图尔特“快刀”格雷恩": "DelveGhostSkeletonCaptain",
+		"DelveKelpCrabEncounter": "苍白海草蟹",
+		"苍白海草蟹": "DelveKelpCrabEncounter",
+		"DelveNimbleCrabEncounter": "苍白喷水蟹",
+		"苍白喷水蟹": "DelveNimbleCrabEncounter",
+		"DelveAbyssCultist1": "破土缚魂者",
+		"破土缚魂者": "DelveAbyssCultist1",
+		"DelveAbyssCultistCrystal": "附灵黑曜石",
+		"附灵黑曜石": "DelveAbyssCultistCrystal",
+		"MasterNinjaCop": "影匿大师,琼",
+		"影匿大师,琼": "MasterNinjaCop",
+		"FortWall": "要塞围墙",
+		"要塞围墙": "FortWall",
+		"BetrayalCatarina1": "亡灵大师卡塔莉娜",
+		"亡灵大师卡塔莉娜": "BetrayalCatarina1",
+		"BetrayalHaku": "哈库",
+		"哈库": "BetrayalHaku",
+		"BetrayalElreon": "艾尔雷恩",
+		"艾尔雷恩": "BetrayalElreon",
+		"BetrayalTora": "托拉",
+		"托拉": "BetrayalTora",
+		"BetrayalVagan": "瓦甘",
+		"瓦甘": "BetrayalVagan",
+		"BetrayalVorici": "瓦里西",
+		"瓦里西": "BetrayalVorici",
+		"BetrayalHillock_": "铁匠西拉克",
+		"铁匠西拉克": "BetrayalHillock_",
+		"BetrayalLeo": "深渊之狼,里奥",
+		"深渊之狼,里奥": "BetrayalLeo",
+		"BetrayalGrenn": "古夫·“小个子”·格伦",
+		"古夫·“小个子”·格伦": "BetrayalGrenn",
+		"BetrayalGrennMoveDaemon": "隐形魔",
+		"隐形魔": "BetrayalGrennMoveDaemon",
+		"BetrayalJanus": "杨纳斯·普兰德斯",
+		"杨纳斯·普兰德斯": "BetrayalJanus",
+		"BetrayalBreach": "逃逸怪",
+		"逃逸怪": "BetrayalBreach",
+		"BetrayalGravicius": "格拉维奇",
+		"格拉维奇": "BetrayalGravicius",
+		"BetrayalThane": "萨恩·尤尔金",
+		"萨恩·尤尔金": "BetrayalThane",
+		"BetrayalKeema": "克雷尔·戈亚",
+		"克雷尔·戈亚": "BetrayalKeema",
+		"BetrayalRin": "麟玉树",
+		"麟玉树": "BetrayalRin",
+		"BetrayalCameria": "冷血的卡美利亚",
+		"冷血的卡美利亚": "BetrayalCameria",
+		"BetrayalAislin": "爱斯林·拉佛瑞",
+		"爱斯林·拉佛瑞": "BetrayalAislin",
+		"BetrayalRiker": "莱克·马洛尼",
+		"莱克·马洛尼": "BetrayalRiker",
+		"BetrayalNecromancer": "血肉操纵者",
+		"血肉操纵者": "BetrayalNecromancer",
+		"BetrayalOssuaryWitch": "灵魂编织者",
+		"灵魂编织者": "BetrayalOssuaryWitch",
+		"BetrayalZombie": "复生的弄臣",
+		"复生的弄臣": "BetrayalZombie",
+		"BetrayalSkeletonMelee": "无皮先锋",
+		"无皮先锋": "BetrayalSkeletonMelee",
+		"BetrayalSkeletonRanged": "无皮哨探",
+		"无皮哨探": "BetrayalSkeletonRanged",
+		"BetrayalTotemGroundEffect": "残破雕塑",
+		"残破雕塑": "BetrayalTotemGroundEffect",
+		"BetrayalMassSkeleton": "恐怖绿影",
+		"恐怖绿影": "BetrayalMassSkeleton",
+		"BetrayalSkeletonCannon": "劫掠之喉",
+		"劫掠之喉": "BetrayalSkeletonCannon",
+		"BetrayalSecretPolice1_": "辛迪加刺客",
+		"辛迪加刺客": "BetrayalSecretPolice1_",
+		"BetrayalSecretPolice2": "辛迪加侦探",
+		"辛迪加侦探": "BetrayalSecretPolice2",
+		"BetrayalSecretPolice3": "辛迪加干员",
+		"辛迪加干员": "BetrayalSecretPolice3",
+		"BetrayalSecretPoliceChampion": "辛迪加沉默者",
+		"辛迪加沉默者": "BetrayalSecretPoliceChampion",
+		"BetrayalPhantasm1": "束缚幻灵",
+		"束缚幻灵": "BetrayalPhantasm1",
+		"BetrayalPhantasm2": "幽暗幻灵",
+		"幽暗幻灵": "BetrayalPhantasm2",
+		"LaboratoryScientist1": "辛迪加科研人员",
+		"辛迪加科研人员": "LaboratoryScientist1",
+		"LaboratoryScientist2": "辛迪加装配员",
+		"辛迪加装配员": "LaboratoryScientist2",
+		"LaboratoryScientistPulseTotem": "风暴图腾",
+		"风暴图腾": "LaboratoryScientistPulseTotem",
+		"LaboratoryHandfinger": "堕落巨兽",
+		"堕落巨兽": "LaboratoryHandfinger",
+		"LaboratoryRegurgitator": "浮肿巨兽",
+		"浮肿巨兽": "LaboratoryRegurgitator",
+		"LaboratoryBloodworm": "强能血虫",
+		"强能血虫": "LaboratoryBloodworm",
+		"LaboratoryRat": "饥饿的瘟疫鼠",
+		"饥饿的瘟疫鼠": "LaboratoryRat",
+		"LaboratoryRatMedium_": "狼吞虎咽的瘟疫鼠",
+		"狼吞虎咽的瘟疫鼠": "LaboratoryRatMedium_",
+		"LaboratoryEvidence1": "辛迪加的证据",
+		"辛迪加的证据": "LaboratoryEvidence1",
+		"BetrayalOriathBlackguardMelee1": "辛迪加打手",
+		"辛迪加打手": "BetrayalOriathBlackguardMelee1",
+		"BetrayalOriathBlackguardMelee2": "辛迪加刽子手",
+		"辛迪加刽子手": "BetrayalOriathBlackguardMelee2",
+		"BetrayalOriathBlackguardMeleeChampion": "辛迪加执法者",
+		"辛迪加执法者": "BetrayalOriathBlackguardMeleeChampion",
+		"BetrayalOriathBlackguardRanged": "辛迪加射手",
+		"辛迪加射手": "BetrayalOriathBlackguardRanged",
+		"UnholySentinel": "辛迪加盾卫",
+		"辛迪加盾卫": "UnholySentinel",
+		"UnholySentinelElreon": "邪恶哨兵",
+		"邪恶哨兵": "UnholySentinelElreon",
+		"BetrayalDjinnMemberMelee": "塔基·阿尔悍巴",
+		"塔基·阿尔悍巴": "BetrayalDjinnMemberMelee",
+		"BetrayalDjinnMemberMelee2": "艾林·肯特",
+		"艾林·肯特": "BetrayalDjinnMemberMelee2",
+		"BetrayalDjinnMemberMelee3": "纳迦哈利·阿图伊",
+		"纳迦哈利·阿图伊": "BetrayalDjinnMemberMelee3",
+		"BetrayalDjinnMemberMelee4_": "布林·拜琉斯",
+		"布林·拜琉斯": "BetrayalDjinnMemberMelee4_",
+		"BetrayalDjinnMemberCaster": "宋仙",
+		"宋仙": "BetrayalDjinnMemberCaster",
+		"BetrayalDjinnMemberCaster2": "吉拉姆·科里瑞",
+		"吉拉姆·科里瑞": "BetrayalDjinnMemberCaster2",
+		"BetrayalDjinnMemberCaster3": "林恩·格瑞",
+		"林恩·格瑞": "BetrayalDjinnMemberCaster3",
+		"BetrayalDjinnMemberCaster4": "萨琳娜·泰图修斯",
+		"萨琳娜·泰图修斯": "BetrayalDjinnMemberCaster4",
+		"BetrayalCatarinaHalfSkeleton": "爆炸白骨",
+		"爆炸白骨": "BetrayalCatarinaHalfSkeleton",
+		"ProtoVaalMapBoss": "高阶石卜师",
+		"高阶石卜师": "ProtoVaalMapBoss",
+		"ProtoVaalMapBossSoldiers": "石肤精英",
+		"石肤精英": "ProtoVaalMapBossSoldiers",
+		"ArcticBreathSkull": "极地吐息之颅",
+		"极地吐息之颅": "ArcticBreathSkull",
+		"SynthesisRibbonLargeCold": "织心哨兵",
+		"织心哨兵": "SynthesisRibbonLargeCold",
+		"SynthesisRibbon_": "织心守卫",
+		"织心守卫": "SynthesisRibbon_",
+		"SynthesisRibbonDash": "织心剃刃",
+		"织心剃刃": "SynthesisRibbonDash",
+		"SynthesisDrone": "晶球飞螨",
+		"晶球飞螨": "SynthesisDrone",
+		"SynthesisWalker": "融合原型",
+		"融合原型": "SynthesisWalker",
+		"SynthesisHound": "浪涌邪魔",
+		"浪涌邪魔": "SynthesisHound",
+		"SynthesisHoundChampion": "浪涌邪魔首领",
+		"浪涌邪魔首领": "SynthesisHoundChampion",
+		"SynthesisSoulstealer1": "纤威融合体",
+		"纤威融合体": "SynthesisSoulstealer1",
+		"SynthesisSoulstealer2": "冰双融合体",
+		"冰双融合体": "SynthesisSoulstealer2",
+		"SynthesisSoulstealer3": "菲刃融合体",
+		"菲刃融合体": "SynthesisSoulstealer3",
+		"SynthesisSoulstealer4": "酸试融合体",
+		"酸试融合体": "SynthesisSoulstealer4",
+		"SynthesisGolemBoss": "碎形巨像",
+		"碎形巨像": "SynthesisGolemBoss",
+		"SynthesisGolemBoss2": "碎形泰坦",
+		"碎形泰坦": "SynthesisGolemBoss2",
+		"SynthesisGolemChampion": "碎形魔像",
+		"碎形魔像": "SynthesisGolemChampion",
+		"SynthesisGolemBossTip": "碎形巨人",
+		"碎形巨人": "SynthesisGolemBossTip",
+		"SynthesisSoulstealerGuardian1": "变化的融合体",
+		"变化的融合体": "SynthesisSoulstealerGuardian1",
+		"SynthesisSoulstealerGuardian2": "强化的融合体",
+		"强化的融合体": "SynthesisSoulstealerGuardian2",
+		"SynthesisSoulstealerGuardian3": "扭曲的融合体",
+		"扭曲的融合体": "SynthesisSoulstealerGuardian3",
+		"SynthesisSoulstealerGuardian4__": "重著的融合体",
+		"重著的融合体": "SynthesisSoulstealerGuardian4__",
+		"SynthesisSoulstealerBoss": "融合体大师",
+		"融合体大师": "SynthesisSoulstealerBoss",
+		"SynthesisSoulstealerBoss2": "融合体梦魇",
+		"融合体梦魇": "SynthesisSoulstealerBoss2",
+		"SynthesisVenariusBoss": "维纳留斯",
+		"维纳留斯": "SynthesisVenariusBoss",
+		"SynthesisWyvern": "展翼的融合体",
+		"展翼的融合体": "SynthesisWyvern",
+		"FlameGolem2Spawned": "烈焰行者",
+		"烈焰行者": "FlameGolem2Spawned",
+		"IceGolem2Spawned": "雪崩魔像",
+		"雪崩魔像": "IceGolem2Spawned",
+		"CockerelMeleeSpawned": "公鸡恶鬼",
+		"公鸡恶鬼": "CockerelMeleeSpawned",
+		"KaomWarriorSpawned": "图克哈玛的鹰犬",
+		"图克哈玛的鹰犬": "KaomWarriorSpawned",
+		"KaomWarrior2Spawned": "冈姆的精兵",
+		"冈姆的精兵": "KaomWarrior2Spawned",
+		"HalfSkeletonMeleeSpawned": "裂脏剥皮者",
+		"裂脏剥皮者": "HalfSkeletonMeleeSpawned",
+		"SkeletonAbyssMelee2Spawned": "原始坏甲者",
+		"原始坏甲者": "SkeletonAbyssMelee2Spawned",
+		"CityStalker2Spawned": "不朽侍僧",
+		"不朽侍僧": "CityStalker2Spawned",
+		"NessaCrabSpawned": "浓盐潜行者",
+		"浓盐潜行者": "NessaCrabSpawned",
+		"SquidSpawned": "盲眼守望者",
+		"盲眼守望者": "SquidSpawned",
+		"PhantasmSpawned": "忘却的幻灵",
+		"忘却的幻灵": "PhantasmSpawned",
+		"WraithSpawned": "忘却的恶灵",
+		"忘却的恶灵": "WraithSpawned",
+		"NecromancerSpawned": "忘却的罪灵",
+		"忘却的罪灵": "NecromancerSpawned",
+		"SkeletonMeleeSpawned": "忘却的骨灵",
+		"忘却的骨灵": "SkeletonMeleeSpawned",
+		"SynthesisDroneBossTurret1": "碎形压迫者",
+		"碎形压迫者": "SynthesisDroneBossTurret1",
+		"SynthesisDroneBossTurret2": "碎形守望者",
+		"碎形守望者": "SynthesisDroneBossTurret2",
+		"SynthesisDroneBossTurret3": "碎形投掷者",
+		"碎形投掷者": "SynthesisDroneBossTurret3",
+		"SynthesisDroneBossTurret4_": "碎形穿刺者",
+		"碎形穿刺者": "SynthesisDroneBossTurret4_",
+		"SynthesisSoulstealerCorpseWheel": "刀轮",
+		"刀轮": "SynthesisSoulstealerCorpseWheel",
+		"SynthesisSoulstealerSpiker": "锻造锐锋者",
+		"锻造锐锋者": "SynthesisSoulstealerSpiker",
+		"SynthesisSoulstealerSpikerChampion": "锻造斩首者",
+		"锻造斩首者": "SynthesisSoulstealerSpikerChampion",
+		"SynthesisSarcophagusZombie": "阿莉亚的至亲",
+		"阿莉亚的至亲": "SynthesisSarcophagusZombie",
+		"BladestormSand": "沙风暴",
+		"沙风暴": "BladestormSand",
+		"BladestormCelestialSand": "黄沙剑刃风暴",
+		"黄沙剑刃风暴": "BladestormCelestialSand",
+		"BladestormBlood": "血风暴",
+		"血风暴": "BladestormBlood",
+		"BladestormCelestialBlood": "鲜血剑刃风暴",
+		"鲜血剑刃风暴": "BladestormCelestialBlood",
+		"LegionKaruiMelee": "卡鲁哨兵",
+		"卡鲁哨兵": "LegionKaruiMelee",
+		"LegionKaruiMeleeFire_": "卡鲁下人",
+		"卡鲁下人": "LegionKaruiMeleeFire_",
+		"LegionKaruiArcher": "西里的守望",
+		"西里的守望": "LegionKaruiArcher",
+		"LegionKaruiAncestor": "愤怒的祖先",
+		"愤怒的祖先": "LegionKaruiAncestor",
+		"LegionKaruiSergeantMeleeFire": "卡鲁火语者",
+		"卡鲁火语者": "LegionKaruiSergeantMeleeFire",
+		"LegionKaruiSergeantCasterFire": "瓦拉克之女",
+		"瓦拉克之女": "LegionKaruiSergeantCasterFire",
+		"LegionKaruiGeneral": "西里·伽玛库女王",
+		"西里·伽玛库女王": "LegionKaruiGeneral",
+		"LegionEternalEmpireMelee": "帝国军团士兵",
+		"帝国军团士兵": "LegionEternalEmpireMelee",
+		"LegionEternalEmpireArcher": "帝国守望者",
+		"帝国守望者": "LegionEternalEmpireArcher",
+		"LegionEternalEmpireMeleeBanner": "帝国旗手",
+		"帝国旗手": "LegionEternalEmpireMeleeBanner",
+		"LegionEternalEmpireSergeantHeavy": "重甲卫士",
+		"重甲卫士": "LegionEternalEmpireSergeantHeavy",
+		"LegionEternalEmpireSergeantSpear": "雄狮卫士",
+		"雄狮卫士": "LegionEternalEmpireSergeantSpear",
+		"LegionEternalEmpireGeneral": "穆希尔斯·狮眼将军",
+		"穆希尔斯·狮眼将军": "LegionEternalEmpireGeneral",
+		"LegionMarakethMelee": "废土守卫者",
+		"废土守卫者": "LegionMarakethMelee",
+		"LegionMarakethMelee2": "沙丘战士",
+		"沙丘战士": "LegionMarakethMelee2",
+		"LegionMarakethMeleeLarge": "沙丘泰坦",
+		"沙丘泰坦": "LegionMarakethMeleeLarge",
+		"LegionMarakethRider": "废土斥候",
+		"废土斥候": "LegionMarakethRider",
+		"LegionMarakethRiderSpear": "废土骑手",
+		"废土骑手": "LegionMarakethRiderSpear",
+		"LegionMarakethSergeantMelee": "灵蝎哨兵",
+		"灵蝎哨兵": "LegionMarakethSergeantMelee",
+		"LegionMarakethSergeantRanged": "洛克哨兵",
+		"洛克哨兵": "LegionMarakethSergeantRanged",
+		"LegionMarakethGeneral": "奥库娜,漆黑丝克玛",
+		"奥库娜,漆黑丝克玛": "LegionMarakethGeneral",
+		"LegionTemplarMelee1": "圣堂新兵",
+		"圣堂新兵": "LegionTemplarMelee1",
+		"LegionTemplarMelee2_": "圣堂征召兵",
+		"圣堂征召兵": "LegionTemplarMelee2_",
+		"LegionTemplarMelee3": "圣堂压迫者",
+		"圣堂压迫者": "LegionTemplarMelee3",
+		"LegionTemplarCaster1": "圣堂战术家",
+		"圣堂战术家": "LegionTemplarCaster1",
+		"LegionTemplarCaster2": "圣堂战斗贞女",
+		"圣堂战斗贞女": "LegionTemplarCaster2",
+		"LegionTemplarSergeantCaster_": "罪恶清除者",
+		"罪恶清除者": "LegionTemplarSergeantCaster_",
+		"LegionTemplarSergeantMelee": "和平守护者",
+		"和平守护者": "LegionTemplarSergeantMelee",
+		"LegionTemplarGeneral": "圣沃克斯大主教",
+		"圣沃克斯大主教": "LegionTemplarGeneral",
+		"LegionTemplarGeneralMinion_": "永恒守护者",
+		"永恒守护者": "LegionTemplarGeneralMinion_",
+		"LegionVaalCultistMelee": "瓦尔战犬",
+		"瓦尔战犬": "LegionVaalCultistMelee",
+		"LegionVaalCultistKnifestick": "瓦尔剥皮者",
+		"瓦尔剥皮者": "LegionVaalCultistKnifestick",
+		"LegionVaalCultistSpear": "瓦尔放血者",
+		"瓦尔放血者": "LegionVaalCultistSpear",
+		"LegionVaalFragment": "哨兵碎片",
+		"哨兵碎片": "LegionVaalFragment",
+		"LegionVaalConstructMelee": "瓦尔神兵",
+		"瓦尔神兵": "LegionVaalConstructMelee",
+		"LegionVaalConstructSlashy": "强化的瓦尔神兵",
+		"强化的瓦尔神兵": "LegionVaalConstructSlashy",
+		"LegionVaalConstructMeleeLarge": "巨神兵",
+		"巨神兵": "LegionVaalConstructMeleeLarge",
+		"LegionVaalCultistSergeant": "血祝征服者",
+		"血祝征服者": "LegionVaalCultistSergeant",
+		"LegionVaalCultistSergeantMelee": "首席祭仪斩首者",
+		"首席祭仪斩首者": "LegionVaalCultistSergeantMelee",
+		"LegionVaalGeneral": "蝰蛇娜帕齐",
+		"蝰蛇娜帕齐": "LegionVaalGeneral",
+		"LegionVaalSparkSnake": "腐蚀毒蛇",
+		"腐蚀毒蛇": "LegionVaalSparkSnake",
+		"LegionVaalSpectralViper": "灵体蝰蛇",
+		"灵体蝰蛇": "LegionVaalSpectralViper",
+		"MonsterChestKarui1": "卡鲁宝箱",
+		"卡鲁宝箱": "MonsterChestKarui1",
+		"MonsterChestKarui2": "卡鲁战争秘术箱",
+		"卡鲁战争秘术箱": "MonsterChestKarui2",
+		"MonsterChestMaraketh1": "卡拉克斯宝箱",
+		"卡拉克斯宝箱": "MonsterChestMaraketh1",
+		"MonsterChestMaraketh2": "马拉克斯战争秘术箱",
+		"马拉克斯战争秘术箱": "MonsterChestMaraketh2",
+		"MonsterChestEternalEmpire1": "永恒宝箱",
+		"永恒宝箱": "MonsterChestEternalEmpire1",
+		"MonsterChestEternalEmpire2": "永恒战争秘术箱",
+		"永恒战争秘术箱": "MonsterChestEternalEmpire2",
+		"MonsterChestTemplar1": "圣堂宝箱",
+		"圣堂宝箱": "MonsterChestTemplar1",
+		"MonsterChestTemplar2": "圣堂武僧战争秘术箱",
+		"圣堂武僧战争秘术箱": "MonsterChestTemplar2",
+		"MonsterChestVaal1": "瓦尔宝箱",
+		"瓦尔宝箱": "MonsterChestVaal1",
+		"MonsterChestVaal2": "瓦尔战争秘术箱",
+		"瓦尔战争秘术箱": "MonsterChestVaal2",
+		"TormentBetrayerDjinn": "\\[DNT\\] Betrayer of the Djinn",
+		"\\[DNT\\] Betrayer of the Djinn": "TormentBetrayerDjinn",
+		"SkeletonSoldierSwordShield": "福尔的坠落",
+		"福尔的坠落": "SkeletonSoldierSwordShield",
+		"OriathanCitizenZombieMaleFastCowardsTrial": "实验魔卫",
+		"实验魔卫": "OriathanCitizenZombieMaleFastCowardsTrial",
+		"BlightFoundation": "防御塔地基",
+		"防御塔地基": "BlightFoundation",
+		"BlightTowerChilling": "冰霜之塔 I 型",
+		"冰霜之塔 I 型": "BlightTowerChilling",
+		"BlightTowerChilling2": "冰霜之塔 II 型",
+		"冰霜之塔 II 型": "BlightTowerChilling2",
+		"BlightTowerChilling3": "冰霜之塔 III 型",
+		"冰霜之塔 III 型": "BlightTowerChilling3",
+		"BlightTowerFreezing": "冰箭之塔",
+		"冰箭之塔": "BlightTowerFreezing",
+		"BlightTowerIcePrison": "冰笼之塔",
+		"冰笼之塔": "BlightTowerIcePrison",
+		"BlightTowerShocking": "闪电之塔 I 型",
+		"闪电之塔 I 型": "BlightTowerShocking",
+		"BlightTowerShocking2": "闪电之塔 II 型",
+		"闪电之塔 II 型": "BlightTowerShocking2",
+		"BlightTowerShocking3": "闪电之塔 III 型",
+		"闪电之塔 III 型": "BlightTowerShocking3",
+		"BlightTowerLightningStorm_": "雷暴之塔",
+		"雷暴之塔": "BlightTowerLightningStorm_",
+		"BlightTowerArcing_": "电弧之塔",
+		"电弧之塔": "BlightTowerArcing_",
+		"BlightTowerBuffTowers": "赋能之塔 I 型",
+		"赋能之塔 I 型": "BlightTowerBuffTowers",
+		"BlightTowerBuffTowers2": "赋能之塔 II 型",
+		"赋能之塔 II 型": "BlightTowerBuffTowers2",
+		"BlightTowerBuffTowers3": "赋能之塔 III 型",
+		"赋能之塔 III 型": "BlightTowerBuffTowers3",
+		"BlightTowerBuffPlayers": "灌注之塔",
+		"灌注之塔": "BlightTowerBuffPlayers",
+		"BlightTowerWeakenEnemies": "窒息之塔",
+		"窒息之塔": "BlightTowerWeakenEnemies",
+		"BlightTowerStunning": "震地之塔 I 型",
+		"震地之塔 I 型": "BlightTowerStunning",
+		"BlightTowerStunning2": "震地之塔 II 型",
+		"震地之塔 II 型": "BlightTowerStunning2",
+		"BlightTowerStunning3": "震地之塔 III 型",
+		"震地之塔 III 型": "BlightTowerStunning3",
+		"BlightTowerTemporal__": "时间之塔",
+		"时间之塔": "BlightTowerTemporal__",
+		"BlightTowerPetrification": "石化之塔",
+		"石化之塔": "BlightTowerPetrification",
+		"BlightTowerSummonMinions": "召唤之塔 I 型",
+		"召唤之塔 I 型": "BlightTowerSummonMinions",
+		"BlightTowerSummonMinions2": "召唤之塔 II 型",
+		"召唤之塔 II 型": "BlightTowerSummonMinions2",
+		"BlightTowerSummonMinions3": "召唤之塔 III 型",
+		"召唤之塔 III 型": "BlightTowerSummonMinions3",
+		"BlightTowerSummonMinionsFlying": "斥候之塔",
+		"斥候之塔": "BlightTowerSummonMinionsFlying",
+		"BlightTowerSummonMinionsTanky": "哨兵之塔",
+		"哨兵之塔": "BlightTowerSummonMinionsTanky",
+		"BlightTowerFlame": "火球之塔 I 型",
+		"火球之塔 I 型": "BlightTowerFlame",
+		"BlightTowerFlame2": "火球之塔 II 型",
+		"火球之塔 II 型": "BlightTowerFlame2",
+		"BlightTowerFlame3": "火球之塔 III 型",
+		"火球之塔 III 型": "BlightTowerFlame3",
+		"BlightTowerFlamethrower": "掷火之塔",
+		"掷火之塔": "BlightTowerFlamethrower",
+		"BlightTowerMeteor": "陨星之塔",
+		"陨星之塔": "BlightTowerMeteor",
+		"BlightTowerSummonedMinion1": "召唤的士兵",
+		"召唤的士兵": "BlightTowerSummonedMinion1",
+		"BlightTowerSummonedAirSupport_": "召唤的斥候",
+		"召唤的斥候": "BlightTowerSummonedAirSupport_",
+		"BlightTowerSummonedTank": "召唤的哨兵",
+		"召唤的哨兵": "BlightTowerSummonedTank",
+		"BlightFireHellion": "枯疫地狱犬",
+		"枯疫地狱犬": "BlightFireHellion",
+		"BlightFireHellionExplode_": "枯疫燃烧地狱犬",
+		"枯疫燃烧地狱犬": "BlightFireHellionExplode_",
+		"BlightFireHellionBoss": "烂指头",
+		"烂指头": "BlightFireHellionBoss",
+		"BlightFireHound": "枯疫狂怒犬",
+		"枯疫狂怒犬": "BlightFireHound",
+		"BlightFireHarpy": "枯疫海燕",
+		"枯疫海燕": "BlightFireHarpy",
+		"BlightFireElemental": "枯疫之火",
+		"枯疫之火": "BlightFireElemental",
+		"BlightFireMonster": "枯疫炽炎魔像",
+		"枯疫炽炎魔像": "BlightFireMonster",
+		"BlightFireMonsterBoss": "孢子之翎",
+		"孢子之翎": "BlightFireMonsterBoss",
+		"BlightFirePyromaniac": "枯疫焚化者",
+		"枯疫焚化者": "BlightFirePyromaniac",
+		"BlightFirePyromaniacBoss": "播种者骇兹拉特",
+		"播种者骇兹拉特": "BlightFirePyromaniacBoss",
+		"BlightWaterElemental": "枯疫惊海",
+		"枯疫惊海": "BlightWaterElemental",
+		"BlightIceElemental": "枯疫冰霜元素",
+		"枯疫冰霜元素": "BlightIceElemental",
+		"BlightWaterSpiral": "枯疫魔暴",
+		"枯疫魔暴": "BlightWaterSpiral",
+		"BlightMossMonsterIce": "枯疫冰霜泰坦",
+		"枯疫冰霜泰坦": "BlightMossMonsterIce",
+		"BlightMossMonsterIceBoss_": "夏纳什",
+		"夏纳什": "BlightMossMonsterIceBoss_",
+		"BlightColdWyvern": "枯疫冰霜之翼",
+		"枯疫冰霜之翼": "BlightColdWyvern",
+		"BlightColdAlphaWolf": "枯疫头狼",
+		"枯疫头狼": "BlightColdAlphaWolf",
+		"BlightColdAlphaWolfBoss": "冬日潜行者伊斯特瑞",
+		"冬日潜行者伊斯特瑞": "BlightColdAlphaWolfBoss",
+		"BlightLightningSkeleton1": "枯疫骨灵",
+		"枯疫骨灵": "BlightLightningSkeleton1",
+		"BlightLightningChargedSkeleton1": "枯疫震裂魔像",
+		"枯疫震裂魔像": "BlightLightningChargedSkeleton1",
+		"BlightLightningCasterSkeleton": "枯疫唤雷者",
+		"枯疫唤雷者": "BlightLightningCasterSkeleton",
+		"BlightLightningCageSkeleton": "枯疫定罪者",
+		"枯疫定罪者": "BlightLightningCageSkeleton",
+		"BlightLightningMassSkeleton_": "枯疫纠缠",
+		"枯疫纠缠": "BlightLightningMassSkeleton_",
+		"BlightLightningNecromancerBoss_": "枯疫行者艾菲克西斯",
+		"枯疫行者艾菲克西斯": "BlightLightningNecromancerBoss_",
+		"BlightLightningVolatileCorpseWheel": "枯疫惊惧之轮",
+		"枯疫惊惧之轮": "BlightLightningVolatileCorpseWheel",
+		"MinerHammerSlow": "枯疫矿工",
+		"枯疫矿工": "MinerHammerSlow",
+		"BlightGolemBoss": "感染者斯克瑞",
+		"感染者斯克瑞": "BlightGolemBoss",
+		"BlightPhysicalBat": "枯疫尖啸者",
+		"枯疫尖啸者": "BlightPhysicalBat",
+		"BlightGenericZombie1": "枯疫复生者",
+		"枯疫复生者": "BlightGenericZombie1",
+		"BlightGenericZombie3Swarm1": "枯疫怪胎",
+		"枯疫怪胎": "BlightGenericZombie3Swarm1",
+		"BlightGenericZombieMixed1": "枯疫腐尸",
+		"枯疫腐尸": "BlightGenericZombieMixed1",
+		"BlightGenericZombie4Boss": "无脑者雷瑟尼尔",
+		"无脑者雷瑟尼尔": "BlightGenericZombie4Boss",
+		"BlightGenericRhoaSlow": "枯疫食尸恐喙鸟",
+		"枯疫食尸恐喙鸟": "BlightGenericRhoaSlow",
+		"BlightGenericRhoaMixed2": "枯疫巨型恐喙鸟",
+		"枯疫巨型恐喙鸟": "BlightGenericRhoaMixed2",
+		"BlightGenericRhoaMixed3": "枯疫阴暗恐喙鸟",
+		"枯疫阴暗恐喙鸟": "BlightGenericRhoaMixed3",
+		"BlightGenericRhoaFast1": "枯疫枯骨恐喙鸟",
+		"枯疫枯骨恐喙鸟": "BlightGenericRhoaFast1",
+		"BlightGenericRhoaTankyRevive": "枯疫腐败恐喙",
+		"枯疫腐败恐喙": "BlightGenericRhoaTankyRevive",
+		"BlightGenericRhoaSkeletonBoss": "空囊女族长锐德芭珂",
+		"空囊女族长锐德芭珂": "BlightGenericRhoaSkeletonBoss",
+		"BlightMinionSpiderSlow_": "枯疫喷墨巨蛛",
+		"枯疫喷墨巨蛛": "BlightMinionSpiderSlow_",
+		"BlightMinionSpiderSlow2": "枯疫洞穴蛛灵",
+		"枯疫洞穴蛛灵": "BlightMinionSpiderSlow2",
+		"BlightMinionSpiderMixed1": "枯疫毛蛛",
+		"枯疫毛蛛": "BlightMinionSpiderMixed1",
+		"BlightMinionSpiderMixed2_": "枯疫跃影巨蛛",
+		"枯疫跃影巨蛛": "BlightMinionSpiderMixed2_",
+		"BlightMinionSpiderMixed3": "枯疫致命巨蛛",
+		"枯疫致命巨蛛": "BlightMinionSpiderMixed3",
+		"BlightMinionSpiderFast1": "枯疫幼蛛",
+		"枯疫幼蛛": "BlightMinionSpiderFast1",
+		"BlightMinionSpiderFast2": "枯疫集群",
+		"枯疫集群": "BlightMinionSpiderFast2",
+		"BlightMinionSpiderFastMother": "根茎爬行者弥希涅",
+		"根茎爬行者弥希涅": "BlightMinionSpiderFastMother",
+		"BlightMinionSpiderMixedHatch_": "枯疫异蛛",
+		"枯疫异蛛": "BlightMinionSpiderMixedHatch_",
+		"BlightGenericZombieBossMinions": "不稳定的复生者",
+		"不稳定的复生者": "BlightGenericZombieBossMinions",
+		"BlightGenericDemonModularSlow": "枯疫古灵实验者",
+		"枯疫古灵实验者": "BlightGenericDemonModularSlow",
+		"BlightGenericDemonModularBoss_": "碾压者冈格瑞尔",
+		"碾压者冈格瑞尔": "BlightGenericDemonModularBoss_",
+		"BlightGenericDemonModularMinion": "枯疫皈依者",
+		"枯疫皈依者": "BlightGenericDemonModularMinion",
+		"BlightGenericDemonFemale": "枯疫惩戒者",
+		"枯疫惩戒者": "BlightGenericDemonFemale",
+		"BlightGenericDemonRanged": "枯疫穿刺者",
+		"枯疫穿刺者": "BlightGenericDemonRanged",
+		"BanditMeleeShieldSlow": "枯疫恶徒",
+		"枯疫恶徒": "BanditMeleeShieldSlow",
+		"BanditMeleeKamikaze_": "枯疫殉道者",
+		"枯疫殉道者": "BanditMeleeKamikaze_",
+		"BanditMeleeKamikazeFast": "枯疫狂人",
+		"枯疫狂人": "BanditMeleeKamikazeFast",
+		"BanditMeleeKamikazeBoss": "腐烂之颅斯登利",
+		"腐烂之颅斯登利": "BanditMeleeKamikazeBoss",
+		"SpawnSlow": "枯疫幼体",
+		"枯疫幼体": "SpawnSlow",
+		"SpawnKamikazeHunter": "枯疫孵化者",
+		"枯疫孵化者": "SpawnKamikazeHunter",
+		"SeaWitchBoss": "孢囊海妖罗瑟莉亚",
+		"孢囊海妖罗瑟莉亚": "SeaWitchBoss",
+		"CrabCoconutSlow": "枯疫石肌蟹",
+		"枯疫石肌蟹": "CrabCoconutSlow",
+		"CrabKelpSlow_": "枯疫汐声蟹",
+		"枯疫汐声蟹": "CrabKelpSlow_",
+		"CrabNimbleSlow": "枯疫喷水蟹",
+		"枯疫喷水蟹": "CrabNimbleSlow",
+		"CrabSpiderSlow": "枯疫蜘蛛蟹",
+		"枯疫蜘蛛蟹": "CrabSpiderSlow",
+		"BlightShieldCrab": "枯疫护盾蟹",
+		"枯疫护盾蟹": "BlightShieldCrab",
+		"SandSpitter": "枯疫投掷者",
+		"枯疫投掷者": "SandSpitter",
+		"NessaCrabBoss": "猛爪",
+		"猛爪": "NessaCrabBoss",
+		"TemplarInquisitor": "枯疫执法官",
+		"枯疫执法官": "TemplarInquisitor",
+		"TemplarPure": "枯疫典狱长",
+		"枯疫典狱长": "TemplarPure",
+		"TemplarPure2h": "枯疫守卫者",
+		"枯疫守卫者": "TemplarPure2h",
+		"TemplarBlessedSister": "枯疫雪吟者",
+		"枯疫雪吟者": "TemplarBlessedSister",
+		"TemplarSecretPolice": "枯疫潜踪者",
+		"枯疫潜踪者": "TemplarSecretPolice",
+		"TemplarShieldBearer": "枯疫圣物",
+		"枯疫圣物": "TemplarShieldBearer",
+		"TemplarShieldBearerLarge_": "必胜的灯塔",
+		"必胜的灯塔": "TemplarShieldBearerLarge_",
+		"GoatmanShamanChampion": "枯疫炎咒师",
+		"枯疫炎咒师": "GoatmanShamanChampion",
+		"Goatman": "枯疫恶魔",
+		"枯疫恶魔": "Goatman",
+		"GoatmanSlow": "枯疫羊人",
+		"枯疫羊人": "GoatmanSlow",
+		"GoatmanBossLeaper": "蛞蝓摧残者奥拉什",
+		"蛞蝓摧残者奥拉什": "GoatmanBossLeaper",
+		"SkeletonSlow": "枯疫猎骨者",
+		"枯疫猎骨者": "SkeletonSlow",
+		"SkeletonLarge": "枯疫巨像",
+		"枯疫巨像": "SkeletonLarge",
+		"SkeletonNecromancer": "枯疫死灵法师",
+		"枯疫死灵法师": "SkeletonNecromancer",
+		"SkeletonCannonBoss": "孢囊融合者思格什",
+		"孢囊融合者思格什": "SkeletonCannonBoss",
+		"MonkeySlow": "枯疫血面狂猿",
+		"枯疫血面狂猿": "MonkeySlow",
+		"MonkeySlow2": "枯疫冷血狂猿",
+		"枯疫冷血狂猿": "MonkeySlow2",
+		"MonkeyChieftain": "枯疫酋长",
+		"枯疫酋长": "MonkeyChieftain",
+		"MonkeyChieftainBoss": "腐化传播者亚达克",
+		"腐化传播者亚达克": "MonkeyChieftainBoss",
+		"UndyingSlow": "枯疫不朽者",
+		"枯疫不朽者": "UndyingSlow",
+		"UndyingOutcast": "枯疫放逐者",
+		"枯疫放逐者": "UndyingOutcast",
+		"UndyingEvangalist": "枯疫布道者",
+		"枯疫布道者": "UndyingEvangalist",
+		"UndyingCold": "枯疫信徒",
+		"枯疫信徒": "UndyingCold",
+		"UndyingCold2": "枯疫新兵",
+		"枯疫新兵": "UndyingCold2",
+		"UndyingEvangalistBoss": "感染拥护者约顿达斯克",
+		"感染拥护者约顿达斯克": "UndyingEvangalistBoss",
+		"BlackguardMeleeSlow": "枯疫斥候",
+		"枯疫斥候": "BlackguardMeleeSlow",
+		"BlackguardMeleeElite": "枯疫精英",
+		"枯疫精英": "BlackguardMeleeElite",
+		"BlackguardCaster": "枯疫法师",
+		"枯疫法师": "BlackguardCaster",
+		"BlackguardCaster2": "枯疫大法师",
+		"枯疫大法师": "BlackguardCaster2",
+		"BlackguardExperiementer": "枯疫实验者",
+		"枯疫实验者": "BlackguardExperiementer",
+		"BlackguardCasterBoss": "枯疫之音伊登",
+		"枯疫之音伊登": "BlackguardCasterBoss",
+		"SnakeMeleeSlow": "枯疫巨蛇",
+		"枯疫巨蛇": "SnakeMeleeSlow",
+		"SnakeScorpion_": "枯疫刺针创造物",
+		"枯疫刺针创造物": "SnakeScorpion_",
+		"SnakeBoss": "威利斯拉萨",
+		"威利斯拉萨": "SnakeBoss",
+		"SummonedSpectralViper": "枯疫蝰蛇",
+		"枯疫蝰蛇": "SummonedSpectralViper",
+		"KitavaCultistSlow1": "枯疫狂热者",
+		"枯疫狂热者": "KitavaCultistSlow1",
+		"KitavaRegurgitator_": "枯疫反刍者",
+		"枯疫反刍者": "KitavaRegurgitator_",
+		"KitavaWickerman": "枯疫会众",
+		"枯疫会众": "KitavaWickerman",
+		"KitavaDemonBoss": "净化放逐者",
+		"净化放逐者": "KitavaDemonBoss",
+		"KitavaDemonSummoned": "枯疫信使",
+		"枯疫信使": "KitavaDemonSummoned",
+		"CannibalMaleSlow": "枯疫食人族",
+		"枯疫食人族": "CannibalMaleSlow",
+		"CannibalFirebreather": "枯疫吞火者",
+		"枯疫吞火者": "CannibalFirebreather",
+		"CannibalFirebreatherBoss": "孢囊之吸格拉什",
+		"孢囊之吸格拉什": "CannibalFirebreatherBoss",
+		"PitbullSlow": "枯疫斗士",
+		"枯疫斗士": "PitbullSlow",
+		"CockerelSlow": "枯疫飞禽",
+		"枯疫飞禽": "CockerelSlow",
+		"GladiatorSwordShield": "枯疫角斗士",
+		"枯疫角斗士": "GladiatorSwordShield",
+		"HellionGladiator": "枯疫猎犬",
+		"枯疫猎犬": "HellionGladiator",
+		"BoneGolem": "腐化魔像",
+		"腐化魔像": "BoneGolem",
+		"BurrowingViper": "\\[DNT\\] Burrowing Viper",
+		"\\[DNT\\] Burrowing Viper": "BurrowingViper",
+		"SkitterbotCold": "冰冷的飞掠者",
+		"冰冷的飞掠者": "SkitterbotCold",
+		"SkitterbotLightning": "电震的飞掠者",
+		"电震的飞掠者": "SkitterbotLightning",
+		"SnakeFlowerManPink": "\\[DNT\\] Snake Flower Man",
+		"\\[DNT\\] Snake Flower Man": "SnakeFlowerManPink",
+		"BlightBuilderWild": "卡西娅修女",
+		"卡西娅修女": "BlightBuilderWild",
+		"SummonedSkullCelestial_": "愤怒狂灵",
+		"愤怒狂灵": "SummonedSkullCelestial_",
+		"BlightedSpore": "枯疫孢子",
+		"枯疫孢子": "BlightedSpore",
+		"LightningGolemSummonedMiracle": "雷电魔像",
+		"雷电魔像": "LightningGolemSummonedMiracle",
+		"AtlasExile1": "圣战者巴兰",
+		"圣战者巴兰": "AtlasExile1",
+		"CrusaderMageguardCaster": "追随巴兰的奇术师",
+		"追随巴兰的奇术师": "CrusaderMageguardCaster",
+		"CrusaderReligiousTemplar": "追随巴兰的圣堂武僧",
+		"追随巴兰的圣堂武僧": "CrusaderReligiousTemplar",
+		"CrusaderBlackguardInquisitor": "追随巴兰的审判官",
+		"追随巴兰的审判官": "CrusaderBlackguardInquisitor",
+		"CrusaderBlackguardCleric": "追随巴兰的牧师",
+		"追随巴兰的牧师": "CrusaderBlackguardCleric",
+		"CrusaderBlessedSister": "追随巴兰的修女",
+		"追随巴兰的修女": "CrusaderBlessedSister",
+		"CrusaderTemplarJudge": "追随巴兰的教士",
+		"追随巴兰的教士": "CrusaderTemplarJudge",
+		"CrusaderFallenAngelWarrior": "追随巴兰的净化骑士",
+		"追随巴兰的净化骑士": "CrusaderFallenAngelWarrior",
+		"CrusaderManaPhantasm": "魔力匠神",
+		"魔力匠神": "CrusaderManaPhantasm",
+		"CrusaderArcaneOrb": "奥术之锚",
+		"奥术之锚": "CrusaderArcaneOrb",
+		"AtlasExile2_": "救赎者维利塔妮娅",
+		"救赎者维利塔妮娅": "AtlasExile2_",
+		"EyrieElementalFighter": "晶体好斗者",
+		"晶体好斗者": "EyrieElementalFighter",
+		"EyrieArcticCrystalCaster": "唤雪者",
+		"唤雪者": "EyrieArcticCrystalCaster",
+		"EyrieSeraphFighter": "救赎骑士",
+		"救赎骑士": "EyrieSeraphFighter",
+		"EyrieSeraphArcher": "救赎哨兵",
+		"救赎哨兵": "EyrieSeraphArcher",
+		"EyrieArmouredBird_": "雪凶鸟",
+		"雪凶鸟": "EyrieArmouredBird_",
+		"EyrieEagleTotem": "天空哨兵",
+		"天空哨兵": "EyrieEagleTotem",
+		"EyrieKiweth": "毒云",
+		"毒云": "EyrieKiweth",
+		"EyrieSummonedRaven": "雪游隼",
+		"雪游隼": "EyrieSummonedRaven",
+		"AtlasExile3": "猎人阿尔赫兹敏",
+		"猎人阿尔赫兹敏": "AtlasExile3",
+		"AtlasExile3BurrowingViperRanged": "地洞眼镜蛇",
+		"地洞眼镜蛇": "AtlasExile3BurrowingViperRanged",
+		"AtlasExile3BurrowingViperMelee": "地洞蝰蛇",
+		"地洞蝰蛇": "AtlasExile3BurrowingViperMelee",
+		"BasiliskSnakeSpit": "猎人幼蛇",
+		"猎人幼蛇": "BasiliskSnakeSpit",
+		"BasiliskScorpion": "猎人沙蝎",
+		"猎人沙蝎": "BasiliskScorpion",
+		"BasiliskTaster": "追迹猎犬",
+		"追迹猎犬": "BasiliskTaster",
+		"BasiliskSpiderPlague": "金色蜘蛛",
+		"金色蜘蛛": "BasiliskSpiderPlague",
+		"BasiliskSpiderPlagueMinion": "火囊蜘蛛",
+		"火囊蜘蛛": "BasiliskSpiderPlagueMinion",
+		"BasiliskBurrowingViper": "地洞幼蛇",
+		"地洞幼蛇": "BasiliskBurrowingViper",
+		"BasiliskIguana": "异域奇美拉",
+		"异域奇美拉": "BasiliskIguana",
+		"BasiliskFemaleViper": "狩猎队",
+		"狩猎队": "BasiliskFemaleViper",
+		"BasiliskFlyingViper": "羽翼蝰蛇",
+		"羽翼蝰蛇": "BasiliskFlyingViper",
+		"AtlasExile4": "督军狄洛克斯",
+		"督军狄洛克斯": "AtlasExile4",
+		"AdjudicatorCockerel_": "战斗巨禽",
+		"战斗巨禽": "AdjudicatorCockerel_",
+		"AdjudicatorCockerelBow": "护卫巨禽",
+		"护卫巨禽": "AdjudicatorCockerelBow",
+		"AdjudicatorGladiator1": "忠诚武士",
+		"忠诚武士": "AdjudicatorGladiator1",
+		"AdjudicatorLionStatue": "荣耀化身",
+		"荣耀化身": "AdjudicatorLionStatue",
+		"AdjudicatorPitbull": "啄骨者",
+		"啄骨者": "AdjudicatorPitbull",
+		"AdjudicatorFemaleStatue": "优雅化身",
+		"优雅化身": "AdjudicatorFemaleStatue",
+		"AdjudicatorMaleStatue": "力量化身",
+		"力量化身": "AdjudicatorMaleStatue",
+		"AdjudicatorMaster": "竞技场勇士",
+		"竞技场勇士": "AdjudicatorMaster",
+		"AdjudicatorGrandMaster": "竞技场大师",
+		"竞技场大师": "AdjudicatorGrandMaster",
+		"AdjudicatorInfluenceBanner": "不朽战旗",
+		"不朽战旗": "AdjudicatorInfluenceBanner",
+		"AtlasExile5": "诸界觉者希鲁斯",
+		"诸界觉者希鲁斯": "AtlasExile5",
+		"BipedMaleLargeTest": "\\[DNT\\] Biped Male Large Test",
+		"\\[DNT\\] Biped Male Large Test": "BipedMaleLargeTest",
+		"Kirac": "长官奇拉克",
+		"长官奇拉克": "Kirac",
+		"OriathBlackguardRanged": "游侠守卫新兵",
+		"游侠守卫新兵": "OriathBlackguardRanged",
+		"OriathBlackguardMeleeChampion": "执行守卫新兵",
+		"执行守卫新兵": "OriathBlackguardMeleeChampion",
+		"StatueSmall": "宝库看护者",
+		"宝库看护者": "StatueSmall",
+		"KitavaCultistDaggersTemplar": "孤遗狂热者",
+		"孤遗狂热者": "KitavaCultistDaggersTemplar",
+		"TemplarJudgeKitava2": "孤遗裁决者",
+		"孤遗裁决者": "TemplarJudgeKitava2",
+		"ReligiousTemplarTwoHandedKitava_": "幻灵守护者",
+		"幻灵守护者": "ReligiousTemplarTwoHandedKitava_",
+		"ReligiousTemplarKitavaNoThrow_": "孤遗看护者",
+		"孤遗看护者": "ReligiousTemplarKitavaNoThrow_",
+		"MirageWarriorMarauder": "蜃影武士",
+		"蜃影武士": "MirageWarriorMarauder"
+	},
 	"Spanish": {
 		"CurrencyWeaponQuality": "Piedra de afilar",
 		"Piedra de afilar": "CurrencyWeaponQuality",
@@ -86821,5 +97599,10697 @@
 		"Turmoil": "AfflictionMinion6_",
 		"TangmazuWild": "Strangely Familiar Entity",
 		"Strangely Familiar Entity": "TangmazuWild"
+	},
+	"TraditionalChinese": {
+		"CurrencyWeaponQuality": "磨刀石",
+		"磨刀石": "CurrencyWeaponQuality",
+		"CurrencyIdentification": "知識卷軸",
+		"知識卷軸": "CurrencyIdentification",
+		"CurrencyRerollRare": "混沌石",
+		"混沌石": "CurrencyRerollRare",
+		"CurrencyArmourQuality": "護甲片",
+		"護甲片": "CurrencyArmourQuality",
+		"CurrencyDuplicate": "卡蘭德的魔鏡",
+		"卡蘭德的魔鏡": "CurrencyDuplicate",
+		"CurrencyUpgradeToRare": "點金石",
+		"點金石": "CurrencyUpgradeToRare",
+		"CurrencyUpgradeRandomly": "機會石",
+		"機會石": "CurrencyUpgradeRandomly",
+		"CurrencyPassiveRefund": "後悔石",
+		"後悔石": "CurrencyPassiveRefund",
+		"CurrencyUpgradeToMagic": "蛻變石",
+		"蛻變石": "CurrencyUpgradeToMagic",
+		"CurrencyRerollMagic": "改造石",
+		"改造石": "CurrencyRerollMagic",
+		"CurrencyConvertToNormal": "重鑄石",
+		"重鑄石": "CurrencyConvertToNormal",
+		"CurrencyAddModToRare": "崇高石",
+		"崇高石": "CurrencyAddModToRare",
+		"CurrencyUpgradeMagicToRare": "富豪石",
+		"富豪石": "CurrencyUpgradeMagicToRare",
+		"CurrencyAddModToMagic": "增幅石",
+		"增幅石": "CurrencyAddModToMagic",
+		"CurrencyPortal": "傳送卷軸",
+		"傳送卷軸": "CurrencyPortal",
+		"CurrencyFlaskQuality": "玻璃彈珠",
+		"玻璃彈珠": "CurrencyFlaskQuality",
+		"CurrencyGemQuality": "寶石匠的稜鏡",
+		"寶石匠的稜鏡": "CurrencyGemQuality",
+		"CurrencyRerollSocketColours": "幻色石",
+		"幻色石": "CurrencyRerollSocketColours",
+		"CurrencyRerollSocketLinks": "鏈結石",
+		"鏈結石": "CurrencyRerollSocketLinks",
+		"CurrencyRerollSocketNumbers": "工匠石",
+		"工匠石": "CurrencyRerollSocketNumbers",
+		"CurrencyModValues": "神聖石",
+		"神聖石": "CurrencyModValues",
+		"CurrencyRerollImplicit": "祝福石",
+		"祝福石": "CurrencyRerollImplicit",
+		"CurrencyMapQuality": "製圖釘",
+		"製圖釘": "CurrencyMapQuality",
+		"CurrencyIdentificationShard": "卷軸碎片",
+		"卷軸碎片": "CurrencyIdentificationShard",
+		"CurrencyUpgradeToMagicShard": "蛻變石碎片",
+		"蛻變石碎片": "CurrencyUpgradeToMagicShard",
+		"CurrencyRerollMagicShard": "改造石碎片",
+		"改造石碎片": "CurrencyRerollMagicShard",
+		"CurrencyUpgradeToRareShard": "點金石碎片",
+		"點金石碎片": "CurrencyUpgradeToRareShard",
+		"CurrencyRhoaFeather": "白化的羽毛",
+		"白化的羽毛": "CurrencyRhoaFeather",
+		"CurrencyImprintOrb": "永恆寶珠",
+		"永恆寶珠": "CurrencyImprintOrb",
+		"CurrencyImprint": "印記",
+		"印記": "CurrencyImprint",
+		"CurrencyCorrupt": "瓦爾寶珠",
+		"瓦爾寶珠": "CurrencyCorrupt",
+		"CurrencyLabyrinthEnchant": "符咒",
+		"符咒": "CurrencyLabyrinthEnchant",
+		"CurrencyIncursionCorrupt1": "腐化",
+		"腐化": "CurrencyIncursionCorrupt1",
+		"CurrencyPerandusCoin": "普蘭德斯金幣",
+		"普蘭德斯金幣": "CurrencyPerandusCoin",
+		"CurrencySilverCoin": "銀幣",
+		"銀幣": "CurrencySilverCoin",
+		"CurrencyItemisedProphecy": "預言",
+		"預言": "CurrencyItemisedProphecy",
+		"CurrencyItemiseCapturedMonster": "獸魂玉",
+		"獸魂玉": "CurrencyItemiseCapturedMonster",
+		"CurrencyItemisedCapturedMonster": "拓印獸魂玉",
+		"拓印獸魂玉": "CurrencyItemisedCapturedMonster",
+		"CurrencyEssenceHatred1": "憎恨之低語精髓",
+		"憎恨之低語精髓": "CurrencyEssenceHatred1",
+		"CurrencyEssenceHatred2": "憎恨之呢喃精髓",
+		"憎恨之呢喃精髓": "CurrencyEssenceHatred2",
+		"CurrencyEssenceHatred3": "憎恨之啼泣精髓",
+		"憎恨之啼泣精髓": "CurrencyEssenceHatred3",
+		"CurrencyEssenceHatred4": "憎恨之哀嚎精髓",
+		"憎恨之哀嚎精髓": "CurrencyEssenceHatred4",
+		"CurrencyEssenceHatred5": "憎恨之咆哮精髓",
+		"憎恨之咆哮精髓": "CurrencyEssenceHatred5",
+		"CurrencyEssenceHatred6": "憎恨之尖嘯精髓",
+		"憎恨之尖嘯精髓": "CurrencyEssenceHatred6",
+		"CurrencyEssenceHatred7": "憎恨之破空精髓",
+		"憎恨之破空精髓": "CurrencyEssenceHatred7",
+		"CurrencyEssenceWoe1": "悲痛之低語精髓",
+		"悲痛之低語精髓": "CurrencyEssenceWoe1",
+		"CurrencyEssenceWoe2": "悲痛之呢喃精髓",
+		"悲痛之呢喃精髓": "CurrencyEssenceWoe2",
+		"CurrencyEssenceWoe3": "悲痛之啼泣精髓",
+		"悲痛之啼泣精髓": "CurrencyEssenceWoe3",
+		"CurrencyEssenceWoe4": "悲痛之哀嚎精髓",
+		"悲痛之哀嚎精髓": "CurrencyEssenceWoe4",
+		"CurrencyEssenceWoe5": "悲痛之咆哮精髓",
+		"悲痛之咆哮精髓": "CurrencyEssenceWoe5",
+		"CurrencyEssenceWoe6": "悲痛之尖嘯精髓",
+		"悲痛之尖嘯精髓": "CurrencyEssenceWoe6",
+		"CurrencyEssenceWoe7": "悲痛之破空精髓",
+		"悲痛之破空精髓": "CurrencyEssenceWoe7",
+		"CurrencyEssenceGreed1": "貪婪之低語精髓",
+		"貪婪之低語精髓": "CurrencyEssenceGreed1",
+		"CurrencyEssenceGreed2": "貪婪之呢喃精髓",
+		"貪婪之呢喃精髓": "CurrencyEssenceGreed2",
+		"CurrencyEssenceGreed3": "貪婪之啼泣精髓",
+		"貪婪之啼泣精髓": "CurrencyEssenceGreed3",
+		"CurrencyEssenceGreed4": "貪婪之哀嚎精髓",
+		"貪婪之哀嚎精髓": "CurrencyEssenceGreed4",
+		"CurrencyEssenceGreed5": "貪婪之咆哮精髓",
+		"貪婪之咆哮精髓": "CurrencyEssenceGreed5",
+		"CurrencyEssenceGreed6": "貪婪之尖嘯精髓",
+		"貪婪之尖嘯精髓": "CurrencyEssenceGreed6",
+		"CurrencyEssenceGreed7": "貪婪之破空精髓",
+		"貪婪之破空精髓": "CurrencyEssenceGreed7",
+		"CurrencyEssenceContempt1": "輕視之低語精髓",
+		"輕視之低語精髓": "CurrencyEssenceContempt1",
+		"CurrencyEssenceContempt2": "輕視之呢喃精髓",
+		"輕視之呢喃精髓": "CurrencyEssenceContempt2",
+		"CurrencyEssenceContempt3": "輕視之啼泣精髓",
+		"輕視之啼泣精髓": "CurrencyEssenceContempt3",
+		"CurrencyEssenceContempt4": "輕視之哀嚎精髓",
+		"輕視之哀嚎精髓": "CurrencyEssenceContempt4",
+		"CurrencyEssenceContempt5": "輕視之咆哮精髓",
+		"輕視之咆哮精髓": "CurrencyEssenceContempt5",
+		"CurrencyEssenceContempt6": "輕視之尖嘯精髓",
+		"輕視之尖嘯精髓": "CurrencyEssenceContempt6",
+		"CurrencyEssenceContempt7": "輕視之破空精髓",
+		"輕視之破空精髓": "CurrencyEssenceContempt7",
+		"CurrencyEssenceSorrow1": "哀惜之呢喃精髓",
+		"哀惜之呢喃精髓": "CurrencyEssenceSorrow1",
+		"CurrencyEssenceSorrow2": "哀惜之啼泣精髓",
+		"哀惜之啼泣精髓": "CurrencyEssenceSorrow2",
+		"CurrencyEssenceSorrow3": "哀惜之哀嚎精髓",
+		"哀惜之哀嚎精髓": "CurrencyEssenceSorrow3",
+		"CurrencyEssenceSorrow4": "哀惜之咆哮精髓",
+		"哀惜之咆哮精髓": "CurrencyEssenceSorrow4",
+		"CurrencyEssenceSorrow5": "哀惜之尖嘯精髓",
+		"哀惜之尖嘯精髓": "CurrencyEssenceSorrow5",
+		"CurrencyEssenceSorrow6": "哀惜之破空精髓",
+		"哀惜之破空精髓": "CurrencyEssenceSorrow6",
+		"CurrencyEssenceAnger1": "憤怒之呢喃精髓",
+		"憤怒之呢喃精髓": "CurrencyEssenceAnger1",
+		"CurrencyEssenceAnger2": "憤怒之啼泣精髓",
+		"憤怒之啼泣精髓": "CurrencyEssenceAnger2",
+		"CurrencyEssenceAnger3": "憤怒之哀嚎精髓",
+		"憤怒之哀嚎精髓": "CurrencyEssenceAnger3",
+		"CurrencyEssenceAnger4": "憤怒之咆哮精髓",
+		"憤怒之咆哮精髓": "CurrencyEssenceAnger4",
+		"CurrencyEssenceAnger5": "憤怒之尖嘯精髓",
+		"憤怒之尖嘯精髓": "CurrencyEssenceAnger5",
+		"CurrencyEssenceAnger6": "憤怒之破空精髓",
+		"憤怒之破空精髓": "CurrencyEssenceAnger6",
+		"CurrencyEssenceTorment1": "折磨之呢喃精髓",
+		"折磨之呢喃精髓": "CurrencyEssenceTorment1",
+		"CurrencyEssenceTorment2": "折磨之啼泣精髓",
+		"折磨之啼泣精髓": "CurrencyEssenceTorment2",
+		"CurrencyEssenceTorment3": "折磨之哀嚎精髓",
+		"折磨之哀嚎精髓": "CurrencyEssenceTorment3",
+		"CurrencyEssenceTorment4": "折磨之咆哮精髓",
+		"折磨之咆哮精髓": "CurrencyEssenceTorment4",
+		"CurrencyEssenceTorment5": "折磨之尖嘯精髓",
+		"折磨之尖嘯精髓": "CurrencyEssenceTorment5",
+		"CurrencyEssenceTorment6": "折磨之破空精髓",
+		"折磨之破空精髓": "CurrencyEssenceTorment6",
+		"CurrencyEssenceFear1": "恐懼之呢喃精髓",
+		"恐懼之呢喃精髓": "CurrencyEssenceFear1",
+		"CurrencyEssenceFear2": "恐懼之啼泣精髓",
+		"恐懼之啼泣精髓": "CurrencyEssenceFear2",
+		"CurrencyEssenceFear3": "恐懼之哀嚎精髓",
+		"恐懼之哀嚎精髓": "CurrencyEssenceFear3",
+		"CurrencyEssenceFear4": "恐懼之咆哮精髓",
+		"恐懼之咆哮精髓": "CurrencyEssenceFear4",
+		"CurrencyEssenceFear5": "恐懼之尖嘯精髓",
+		"恐懼之尖嘯精髓": "CurrencyEssenceFear5",
+		"CurrencyEssenceFear6": "恐懼之破空精髓",
+		"恐懼之破空精髓": "CurrencyEssenceFear6",
+		"CurrencyEssenceSuffering1": "苦難之啼泣精髓",
+		"苦難之啼泣精髓": "CurrencyEssenceSuffering1",
+		"CurrencyEssenceSuffering2": "苦難之哀嚎精髓",
+		"苦難之哀嚎精髓": "CurrencyEssenceSuffering2",
+		"CurrencyEssenceSuffering3": "苦難之咆哮精髓",
+		"苦難之咆哮精髓": "CurrencyEssenceSuffering3",
+		"CurrencyEssenceSuffering4": "苦難之尖嘯精髓",
+		"苦難之尖嘯精髓": "CurrencyEssenceSuffering4",
+		"CurrencyEssenceSuffering5": "苦難之破空精髓",
+		"苦難之破空精髓": "CurrencyEssenceSuffering5",
+		"CurrencyEssenceRage1": "肆虐之啼泣精髓",
+		"肆虐之啼泣精髓": "CurrencyEssenceRage1",
+		"CurrencyEssenceRage2": "肆虐之哀嚎精髓",
+		"肆虐之哀嚎精髓": "CurrencyEssenceRage2",
+		"CurrencyEssenceRage3": "肆虐之咆哮精髓",
+		"肆虐之咆哮精髓": "CurrencyEssenceRage3",
+		"CurrencyEssenceRage4": "肆虐之尖嘯精髓",
+		"肆虐之尖嘯精髓": "CurrencyEssenceRage4",
+		"CurrencyEssenceRage5": "肆虐之破空精髓",
+		"肆虐之破空精髓": "CurrencyEssenceRage5",
+		"CurrencyEssenceWrath1": "雷霆之啼泣精髓",
+		"雷霆之啼泣精髓": "CurrencyEssenceWrath1",
+		"CurrencyEssenceWrath2": "雷霆之哀嚎精髓",
+		"雷霆之哀嚎精髓": "CurrencyEssenceWrath2",
+		"CurrencyEssenceWrath3": "雷霆之咆哮精髓",
+		"雷霆之咆哮精髓": "CurrencyEssenceWrath3",
+		"CurrencyEssenceWrath4": "雷霆之尖嘯精髓",
+		"雷霆之尖嘯精髓": "CurrencyEssenceWrath4",
+		"CurrencyEssenceWrath5": "雷霆之破空精髓",
+		"雷霆之破空精髓": "CurrencyEssenceWrath5",
+		"CurrencyEssenceDoubt1": "疑惑之啼泣精髓",
+		"疑惑之啼泣精髓": "CurrencyEssenceDoubt1",
+		"CurrencyEssenceDoubt2": "疑惑之哀嚎精髓",
+		"疑惑之哀嚎精髓": "CurrencyEssenceDoubt2",
+		"CurrencyEssenceDoubt3": "疑惑之咆哮精髓",
+		"疑惑之咆哮精髓": "CurrencyEssenceDoubt3",
+		"CurrencyEssenceDoubt4": "疑惑之尖嘯精髓",
+		"疑惑之尖嘯精髓": "CurrencyEssenceDoubt4",
+		"CurrencyEssenceDoubt5": "疑惑之破空精髓",
+		"疑惑之破空精髓": "CurrencyEssenceDoubt5",
+		"CurrencyEssenceAnguish1": "煎熬之哀嚎精髓",
+		"煎熬之哀嚎精髓": "CurrencyEssenceAnguish1",
+		"CurrencyEssenceAnguish2": "煎熬之咆哮精髓",
+		"煎熬之咆哮精髓": "CurrencyEssenceAnguish2",
+		"CurrencyEssenceAnguish3": "煎熬之尖嘯精髓",
+		"煎熬之尖嘯精髓": "CurrencyEssenceAnguish3",
+		"CurrencyEssenceAnguish4": "煎熬之破空精髓",
+		"煎熬之破空精髓": "CurrencyEssenceAnguish4",
+		"CurrencyEssenceLoathing1": "厭惡之哀嚎精髓",
+		"厭惡之哀嚎精髓": "CurrencyEssenceLoathing1",
+		"CurrencyEssenceLoathing2": "厭惡之咆哮精髓",
+		"厭惡之咆哮精髓": "CurrencyEssenceLoathing2",
+		"CurrencyEssenceLoathing3": "厭惡之尖嘯精髓",
+		"厭惡之尖嘯精髓": "CurrencyEssenceLoathing3",
+		"CurrencyEssenceLoathing4": "厭惡之破空精髓",
+		"厭惡之破空精髓": "CurrencyEssenceLoathing4",
+		"CurrencyEssenceSpite1": "刻毒之哀嚎精髓",
+		"刻毒之哀嚎精髓": "CurrencyEssenceSpite1",
+		"CurrencyEssenceSpite2": "刻毒之咆哮精髓",
+		"刻毒之咆哮精髓": "CurrencyEssenceSpite2",
+		"CurrencyEssenceSpite3": "刻毒之尖嘯精髓",
+		"刻毒之尖嘯精髓": "CurrencyEssenceSpite3",
+		"CurrencyEssenceSpite4": "刻毒之破空精髓",
+		"刻毒之破空精髓": "CurrencyEssenceSpite4",
+		"CurrencyEssenceZeal1": "熱情之哀嚎精髓",
+		"熱情之哀嚎精髓": "CurrencyEssenceZeal1",
+		"CurrencyEssenceZeal2": "熱情之咆哮精髓",
+		"熱情之咆哮精髓": "CurrencyEssenceZeal2",
+		"CurrencyEssenceZeal3": "熱情之尖嘯精髓",
+		"熱情之尖嘯精髓": "CurrencyEssenceZeal3",
+		"CurrencyEssenceZeal4": "熱情之破空精髓",
+		"熱情之破空精髓": "CurrencyEssenceZeal4",
+		"CurrencyEssenceMisery1": "悽慘之咆哮精髓",
+		"悽慘之咆哮精髓": "CurrencyEssenceMisery1",
+		"CurrencyEssenceMisery2": "悽慘之尖嘯精髓",
+		"悽慘之尖嘯精髓": "CurrencyEssenceMisery2",
+		"CurrencyEssenceMisery3": "悽慘之破空精髓",
+		"悽慘之破空精髓": "CurrencyEssenceMisery3",
+		"CurrencyEssenceDread1": "忌憚之咆哮精髓",
+		"忌憚之咆哮精髓": "CurrencyEssenceDread1",
+		"CurrencyEssenceDread2": "忌憚之尖嘯精髓",
+		"忌憚之尖嘯精髓": "CurrencyEssenceDread2",
+		"CurrencyEssenceDread3": "忌憚之破空精髓",
+		"忌憚之破空精髓": "CurrencyEssenceDread3",
+		"CurrencyEssenceScorn1": "傲視之咆哮精髓",
+		"傲視之咆哮精髓": "CurrencyEssenceScorn1",
+		"CurrencyEssenceScorn2": "傲視之尖嘯精髓",
+		"傲視之尖嘯精髓": "CurrencyEssenceScorn2",
+		"CurrencyEssenceScorn3": "傲視之破空精髓",
+		"傲視之破空精髓": "CurrencyEssenceScorn3",
+		"CurrencyEssenceEnvy1": "忌妒之咆哮精髓",
+		"忌妒之咆哮精髓": "CurrencyEssenceEnvy1",
+		"CurrencyEssenceEnvy2": "忌妒之尖嘯精髓",
+		"忌妒之尖嘯精髓": "CurrencyEssenceEnvy2",
+		"CurrencyEssenceEnvy3": "忌妒之破空精髓",
+		"忌妒之破空精髓": "CurrencyEssenceEnvy3",
+		"CurrencyEssenceHysteria1": "浮誇精髓",
+		"浮誇精髓": "CurrencyEssenceHysteria1",
+		"CurrencyEssenceInsanity1": "錯亂精髓",
+		"錯亂精髓": "CurrencyEssenceInsanity1",
+		"CurrencyEssenceHorror1": "極恐精髓",
+		"極恐精髓": "CurrencyEssenceHorror1",
+		"CurrencyEssenceDelirium1": "譫妄精髓",
+		"譫妄精髓": "CurrencyEssenceDelirium1",
+		"CurrencyCorruptMonolith": "遺忘的污染器皿",
+		"遺忘的污染器皿": "CurrencyCorruptMonolith",
+		"CurrencyAddAtlasMod": "製圖六分儀.簡易",
+		"製圖六分儀.簡易": "CurrencyAddAtlasMod",
+		"CurrencyAddAtlasModMid": "製圖六分儀.精華",
+		"製圖六分儀.精華": "CurrencyAddAtlasModMid",
+		"CurrencyAddAtlasModHigh": "製圖六分儀.覺醒",
+		"製圖六分儀.覺醒": "CurrencyAddAtlasModHigh",
+		"CurrencySealMapLow": "製圖封印.見習",
+		"製圖封印.見習": "CurrencySealMapLow",
+		"CurrencySealMapMid": "製圖封印.學者",
+		"製圖封印.學者": "CurrencySealMapMid",
+		"CurrencySealMapHigh": "製圖封印.大師",
+		"製圖封印.大師": "CurrencySealMapHigh",
+		"CurrencyRespecShapersOrb": "還原玉",
+		"還原玉": "CurrencyRespecShapersOrb",
+		"CurrencyBreachFireShard": "索伏裂片",
+		"索伏裂片": "CurrencyBreachFireShard",
+		"CurrencyBreachColdShard": "托沃裂片",
+		"托沃裂片": "CurrencyBreachColdShard",
+		"CurrencyBreachLightningShard": "艾許裂片",
+		"艾許裂片": "CurrencyBreachLightningShard",
+		"CurrencyBreachPhysicalShard": "烏爾尼多裂片",
+		"烏爾尼多裂片": "CurrencyBreachPhysicalShard",
+		"CurrencyBreachChaosShard": "夏烏拉裂片",
+		"夏烏拉裂片": "CurrencyBreachChaosShard",
+		"CurrencyBreachUpgradeUniqueFire": "索伏的祝福",
+		"索伏的祝福": "CurrencyBreachUpgradeUniqueFire",
+		"CurrencyBreachUpgradeUniqueCold": "托沃的祝福",
+		"托沃的祝福": "CurrencyBreachUpgradeUniqueCold",
+		"CurrencyBreachUpgradeUniqueLightning": "艾許的祝福",
+		"艾許的祝福": "CurrencyBreachUpgradeUniqueLightning",
+		"CurrencyBreachUpgradeUniquePhysical": "烏爾尼多的祝福",
+		"烏爾尼多的祝福": "CurrencyBreachUpgradeUniquePhysical",
+		"CurrencyBreachUpgradeUniqueChaos": "夏烏拉的祝福",
+		"夏烏拉的祝福": "CurrencyBreachUpgradeUniqueChaos",
+		"CurrencyLegionKaruiShard": "永恆卡魯裂片",
+		"永恆卡魯裂片": "CurrencyLegionKaruiShard",
+		"CurrencyLegionMarakethShard": "永恆馬拉克斯裂片",
+		"永恆馬拉克斯裂片": "CurrencyLegionMarakethShard",
+		"CurrencyLegionEternalEmpireShard": "永恆不朽帝國裂片",
+		"永恆不朽帝國裂片": "CurrencyLegionEternalEmpireShard",
+		"CurrencyLegionTemplarShard": "永恆聖宗裂片",
+		"永恆聖宗裂片": "CurrencyLegionTemplarShard",
+		"CurrencyLegionVaalShard": "永恆瓦爾裂片",
+		"永恆瓦爾裂片": "CurrencyLegionVaalShard",
+		"CurrencyRemoveMod": "無效石",
+		"無效石": "CurrencyRemoveMod",
+		"CurrencyUpgradeToRareAndSetSockets": "束縛石",
+		"束縛石": "CurrencyUpgradeToRareAndSetSockets",
+		"CurrencyRerollMapType": "地平石",
+		"地平石": "CurrencyRerollMapType",
+		"CurrencyUpgradeMapTier": "神諭石",
+		"神諭石": "CurrencyUpgradeMapTier",
+		"CurrencyStrongboxQuality": "工程石",
+		"工程石": "CurrencyStrongboxQuality",
+		"CurrencyRerollUnique": "古變石",
+		"古變石": "CurrencyRerollUnique",
+		"CurrencyRemoveModShard": "無效石碎片",
+		"無效石碎片": "CurrencyRemoveModShard",
+		"CurrencyUpgradeToRareAndSetSocketsShard": "束縛石碎片",
+		"束縛石碎片": "CurrencyUpgradeToRareAndSetSocketsShard",
+		"CurrencyRerollMapTypeShard": "地平石碎片",
+		"地平石碎片": "CurrencyRerollMapTypeShard",
+		"CurrencyUpgradeMapTierShard": "神諭石碎片",
+		"神諭石碎片": "CurrencyUpgradeMapTierShard",
+		"CurrencyStrongboxQualityShard": "工程石碎片",
+		"工程石碎片": "CurrencyStrongboxQualityShard",
+		"CurrencyRerollUniqueShard": "古變石碎片",
+		"古變石碎片": "CurrencyRerollUniqueShard",
+		"CurrencyRerollRareShard": "混沌石碎片",
+		"混沌石碎片": "CurrencyRerollRareShard",
+		"CurrencyDuplicateShard": "魔鏡碎片",
+		"魔鏡碎片": "CurrencyDuplicateShard",
+		"CurrencyAddModToRareShard": "崇高石碎片",
+		"崇高石碎片": "CurrencyAddModToRareShard",
+		"CurrencyUpgradeMagicToRareShard": "富豪石碎片",
+		"富豪石碎片": "CurrencyUpgradeMagicToRareShard",
+		"BestiaryNet1": "簡易套索捕獸網",
+		"簡易套索捕獸網": "BestiaryNet1",
+		"BestiaryNet2": "強化套索捕獸網",
+		"強化套索捕獸網": "BestiaryNet2",
+		"BestiaryNet3": "堅固套索捕獸網",
+		"堅固套索捕獸網": "BestiaryNet3",
+		"BestiaryNet4": "簡易硬鐵捕獸網",
+		"簡易硬鐵捕獸網": "BestiaryNet4",
+		"BestiaryNet5": "強化硬鐵捕獸網",
+		"強化硬鐵捕獸網": "BestiaryNet5",
+		"BestiaryNet6": "堅固硬鐵捕獸網",
+		"堅固硬鐵捕獸網": "BestiaryNet6",
+		"BestiaryNet7": "簡易鋼鐵捕獸網",
+		"簡易鋼鐵捕獸網": "BestiaryNet7",
+		"BestiaryNet8": "強化鋼鐵捕獸網",
+		"強化鋼鐵捕獸網": "BestiaryNet8",
+		"BestiaryNet9": "堅固鋼鐵捕獸網",
+		"堅固鋼鐵捕獸網": "BestiaryNet9",
+		"BestiaryNet10": "幻術捕獸網",
+		"幻術捕獸網": "BestiaryNet10",
+		"BestiaryNet11": "亡靈捕獸網",
+		"亡靈捕獸網": "BestiaryNet11",
+		"CurrencyIncursionVialTrap": "統御之罈",
+		"統御之罈": "CurrencyIncursionVialTrap",
+		"CurrencyIncursionVialHealing": "召喚之罈",
+		"召喚之罈": "CurrencyIncursionVialHealing",
+		"CurrencyIncursionVialPoison": "覺醒之罈",
+		"覺醒之罈": "CurrencyIncursionVialPoison",
+		"CurrencyIncursionVialLightning": "儀式之罈",
+		"儀式之罈": "CurrencyIncursionVialLightning",
+		"CurrencyIncursionVialFire": "命運之罈",
+		"命運之罈": "CurrencyIncursionVialFire",
+		"CurrencyIncursionVialMinion": "因果之罈",
+		"因果之罈": "CurrencyIncursionVialMinion",
+		"CurrencyIncursionVialBossFlask": "亡靈之罈",
+		"亡靈之罈": "CurrencyIncursionVialBossFlask",
+		"CurrencyIncursionVialBossJewel": "超越之罈",
+		"超越之罈": "CurrencyIncursionVialBossJewel",
+		"CurrencyIncursionVialBossAmulet": "獻祭之罈",
+		"獻祭之罈": "CurrencyIncursionVialBossAmulet",
+		"CurrencyDelveCraftingFire": "暴炎化石",
+		"暴炎化石": "CurrencyDelveCraftingFire",
+		"CurrencyDelveCraftingCold": "寒風化石",
+		"寒風化石": "CurrencyDelveCraftingCold",
+		"CurrencyDelveCraftingLightning": "金鋼化石",
+		"金鋼化石": "CurrencyDelveCraftingLightning",
+		"CurrencyDelveCraftingPhysical": "鋸齒化石",
+		"鋸齒化石": "CurrencyDelveCraftingPhysical",
+		"CurrencyDelveCraftingChaos": "特異化石",
+		"特異化石": "CurrencyDelveCraftingChaos",
+		"CurrencyDelveCraftingLife": "原始化石",
+		"原始化石": "CurrencyDelveCraftingLife",
+		"CurrencyDelveCraftingDefences": "稠密化石",
+		"稠密化石": "CurrencyDelveCraftingDefences",
+		"CurrencyDelveCraftingBleedPoison": "斑駁化石",
+		"斑駁化石": "CurrencyDelveCraftingBleedPoison",
+		"CurrencyDelveCraftingElemental": "三相化石",
+		"三相化石": "CurrencyDelveCraftingElemental",
+		"CurrencyDelveCraftingCasterMods": "神幻化石",
+		"神幻化石": "CurrencyDelveCraftingCasterMods",
+		"CurrencyDelveCraftingAttackMods": "利齒化石",
+		"利齒化石": "CurrencyDelveCraftingAttackMods",
+		"CurrencyDelveCraftingMana": "明透化石",
+		"明透化石": "CurrencyDelveCraftingMana",
+		"CurrencyDelveCraftingSpeed": "顫慄化石",
+		"顫慄化石": "CurrencyDelveCraftingSpeed",
+		"CurrencyDelveCraftingMinionsAuras": "畛域化石",
+		"畛域化石": "CurrencyDelveCraftingMinionsAuras",
+		"CurrencyDelveCraftingQuality": "無瑕化石",
+		"無瑕化石": "CurrencyDelveCraftingQuality",
+		"CurrencyDelveCraftingEnchant": "附魔化石",
+		"附魔化石": "CurrencyDelveCraftingEnchant",
+		"CurrencyDelveCraftingSockets": "鑲飾化石",
+		"鑲飾化石": "CurrencyDelveCraftingSockets",
+		"CurrencyDelveCraftingGemLevel": "雕琢化石",
+		"雕琢化石": "CurrencyDelveCraftingGemLevel",
+		"CurrencyDelveCraftingVaal": "血漬化石",
+		"血漬化石": "CurrencyDelveCraftingVaal",
+		"CurrencyDelveCraftingAbyss": "鏤空化石",
+		"鏤空化石": "CurrencyDelveCraftingAbyss",
+		"CurrencyDelveCraftingMirror": "破裂化石",
+		"破裂化石": "CurrencyDelveCraftingMirror",
+		"CurrencyDelveCraftingCorruptEssence": "雕紋化石",
+		"雕紋化石": "CurrencyDelveCraftingCorruptEssence",
+		"CurrencyDelveCraftingRandom": "紊亂化石",
+		"紊亂化石": "CurrencyDelveCraftingRandom",
+		"CurrencyDelveCraftingLuckyModRolls": "神聖化石",
+		"神聖化石": "CurrencyDelveCraftingLuckyModRolls",
+		"CurrencyDelveCraftingSellPrice": "鑲金化石",
+		"鑲金化石": "CurrencyDelveCraftingSellPrice",
+		"DelveSocketableCurrencyUpgrade1": "原始煉金鑄新儀",
+		"原始煉金鑄新儀": "DelveSocketableCurrencyUpgrade1",
+		"DelveSocketableCurrencyUpgrade2": "增幅煉金鑄新儀",
+		"增幅煉金鑄新儀": "DelveSocketableCurrencyUpgrade2",
+		"DelveSocketableCurrencyUpgrade3": "強力煉金鑄新儀",
+		"強力煉金鑄新儀": "DelveSocketableCurrencyUpgrade3",
+		"DelveSocketableCurrencyUpgrade4": "終極煉金鑄新儀",
+		"終極煉金鑄新儀": "DelveSocketableCurrencyUpgrade4",
+		"DelveSocketableCurrencyReroll1": "原始混沌鑄新儀",
+		"原始混沌鑄新儀": "DelveSocketableCurrencyReroll1",
+		"DelveSocketableCurrencyReroll2": "增幅混沌鑄新儀",
+		"增幅混沌鑄新儀": "DelveSocketableCurrencyReroll2",
+		"DelveSocketableCurrencyReroll3": "強力混沌鑄新儀",
+		"強力混沌鑄新儀": "DelveSocketableCurrencyReroll3",
+		"DelveSocketableCurrencyReroll4": "終極混沌鑄新儀",
+		"終極混沌鑄新儀": "DelveSocketableCurrencyReroll4",
+		"CurrencyJewelleryQualityElemental": "洶湧的催化劑",
+		"洶湧的催化劑": "CurrencyJewelleryQualityElemental",
+		"CurrencyJewelleryQualityCaster": "充能的催化劑",
+		"充能的催化劑": "CurrencyJewelleryQualityCaster",
+		"CurrencyJewelleryQualityAttack": "研磨的催化劑",
+		"研磨的催化劑": "CurrencyJewelleryQualityAttack",
+		"CurrencyJewelleryQualityDefense": "冶鍊的催化劑",
+		"冶鍊的催化劑": "CurrencyJewelleryQualityDefense",
+		"CurrencyJewelleryQualityResource": "富饒的催化劑",
+		"富饒的催化劑": "CurrencyJewelleryQualityResource",
+		"CurrencyJewelleryQualityResistance": "多稜的催化劑",
+		"多稜的催化劑": "CurrencyJewelleryQualityResistance",
+		"CurrencyJewelleryQualityAttribute": "本質的催化劑",
+		"本質的催化劑": "CurrencyJewelleryQualityAttribute",
+		"TwoHandSwordDev": "寶鑰之刃",
+		"寶鑰之刃": "TwoHandSwordDev",
+		"Wand1": "朽木法杖",
+		"朽木法杖": "Wand1",
+		"Wand2": "羊角法杖",
+		"羊角法杖": "Wand2",
+		"Wand3": "粗紋法杖",
+		"粗紋法杖": "Wand3",
+		"Wand4": "石英法杖",
+		"石英法杖": "Wand4",
+		"Wand5": "螺紋法杖",
+		"螺紋法杖": "Wand5",
+		"Wand6": "賢者法杖",
+		"賢者法杖": "Wand6",
+		"WandM1": "異教法杖",
+		"異教法杖": "WandM1",
+		"Wand7": "獸角法杖",
+		"獸角法杖": "Wand7",
+		"Wand8": "符文法杖",
+		"符文法杖": "Wand8",
+		"Wand9": "水晶法杖",
+		"水晶法杖": "Wand9",
+		"Wand10": "蛇眼法杖",
+		"蛇眼法杖": "Wand10",
+		"Wand11": "靈兆法杖",
+		"靈兆法杖": "Wand11",
+		"WandM2": "異徒法杖",
+		"異徒法杖": "WandM2",
+		"Wand12": "魔角法杖",
+		"魔角法杖": "Wand12",
+		"Wand13": "魔性法杖",
+		"魔性法杖": "Wand13",
+		"Wand14": "靈石法杖",
+		"靈石法杖": "Wand14",
+		"Wand15": "狂風法杖",
+		"狂風法杖": "Wand15",
+		"Wand16": "箴言法杖",
+		"箴言法杖": "Wand16",
+		"WandM3": "褻瀆法杖",
+		"褻瀆法杖": "WandM3",
+		"WandAtlas1": "召喚法杖",
+		"召喚法杖": "WandAtlas1",
+		"Dagger1": "玻璃利片",
+		"玻璃利片": "Dagger1",
+		"Dagger2": "剝皮刀",
+		"剝皮刀": "Dagger2",
+		"Dagger3": "雕刻刀",
+		"雕刻刀": "Dagger3",
+		"Dagger4": "銳利刺匕",
+		"銳利刺匕": "Dagger4",
+		"Dagger5": "戰亂刀",
+		"戰亂刀": "Dagger5",
+		"Dagger6": "銅器波刃",
+		"銅器波刃": "Dagger6",
+		"Dagger7": "雙刃匕",
+		"雙刃匕": "Dagger7",
+		"Dagger8": "妖邪短匕",
+		"妖邪短匕": "Dagger8",
+		"DaggerM1": "尖耙短匕",
+		"尖耙短匕": "DaggerM1",
+		"Dagger9": "殘體利刃",
+		"殘體利刃": "Dagger9",
+		"Dagger10": "屠夫刀",
+		"屠夫刀": "Dagger10",
+		"Dagger11": "奪命刺",
+		"奪命刺": "Dagger11",
+		"Dagger12": "戰亂劍",
+		"戰亂劍": "Dagger12",
+		"Dagger13": "金耀波刃",
+		"金耀波刃": "Dagger13",
+		"Dagger14": "皇家雙刃匕",
+		"皇家雙刃匕": "Dagger14",
+		"Dagger15": "妖魔短匕",
+		"妖魔短匕": "Dagger15",
+		"DaggerM2": "三叉短匕",
+		"三叉短匕": "DaggerM2",
+		"Dagger16": "重傷短刀",
+		"重傷短刀": "Dagger16",
+		"Dagger17": "殘暴短匕",
+		"殘暴短匕": "Dagger17",
+		"Dagger18": "伏擊刺刃",
+		"伏擊刺刃": "Dagger18",
+		"Dagger19": "艾茲麥短匕",
+		"艾茲麥短匕": "Dagger19",
+		"Dagger20": "白金波刃",
+		"白金波刃": "Dagger20",
+		"Dagger21": "帝國雙刃匕",
+		"帝國雙刃匕": "Dagger21",
+		"Dagger22": "惡魔短匕",
+		"惡魔短匕": "Dagger22",
+		"DaggerM3": "戰叉",
+		"戰叉": "DaggerM3",
+		"Claw1": "拳釘",
+		"拳釘": "Claw1",
+		"Claw2": "鯊顎爪",
+		"鯊顎爪": "Claw2",
+		"Claw3": "鑿釘",
+		"鑿釘": "Claw3",
+		"Claw4": "貓爪刃",
+		"貓爪刃": "Claw4",
+		"Claw5": "襲眼鉤",
+		"襲眼鉤": "Claw5",
+		"Claw6": "遠古戰爪",
+		"遠古戰爪": "Claw6",
+		"Claw7": "眩目爪刃",
+		"眩目爪刃": "Claw7",
+		"Claw8": "恐懼之爪",
+		"恐懼之爪": "Claw8",
+		"ClawM1": "雙刃爪",
+		"雙刃爪": "ClawM1",
+		"Claw9": "撕裂尖爪",
+		"撕裂尖爪": "Claw9",
+		"Claw10": "穿體鑿",
+		"穿體鑿": "Claw10",
+		"Claw11": "虎爪刃",
+		"虎爪刃": "Claw11",
+		"Claw12": "裂臟鉤",
+		"裂臟鉤": "Claw12",
+		"Claw13": "史前戰爪",
+		"史前戰爪": "Claw13",
+		"Claw14": "貴族戰爪",
+		"貴族戰爪": "Claw14",
+		"Claw15": "鷹爪刃",
+		"鷹爪刃": "Claw15",
+		"ClawM2": "重刃爪",
+		"重刃爪": "ClawM2",
+		"Claw16": "白靈之爪",
+		"白靈之爪": "Claw16",
+		"Claw17": "刺喉刃",
+		"刺喉刃": "Claw17",
+		"Claw18": "魔爪刃",
+		"魔爪刃": "Claw18",
+		"Claw19": "刺眼鉤",
+		"刺眼鉤": "Claw19",
+		"Claw20": "瓦爾戰爪",
+		"瓦爾戰爪": "Claw20",
+		"Claw21": "帝國戰爪",
+		"帝國戰爪": "Claw21",
+		"Claw22": "恐懼之牙",
+		"恐懼之牙": "Claw22",
+		"ClawM3": "雙子戰爪",
+		"雙子戰爪": "ClawM3",
+		"OneHandAxe1": "鏽斧",
+		"鏽斧": "OneHandAxe1",
+		"OneHandAxe2": "碎玉斧",
+		"碎玉斧": "OneHandAxe2",
+		"OneHandAxe3": "萬用手斧",
+		"萬用手斧": "OneHandAxe3",
+		"OneHandAxe4": "切割者",
+		"切割者": "OneHandAxe4",
+		"OneHandAxe5": "闊斧",
+		"闊斧": "OneHandAxe5",
+		"OneHandAxe6": "長柄斧",
+		"長柄斧": "OneHandAxe6",
+		"OneHandAxe7": "富貴之斧",
+		"富貴之斧": "OneHandAxe7",
+		"OneHandAxe8": "幽魂之斧",
+		"幽魂之斧": "OneHandAxe8",
+		"OneHandAxeM1": "蝕刻戰斧",
+		"蝕刻戰斧": "OneHandAxeM1",
+		"OneHandAxe9": "靈玉斧",
+		"靈玉斧": "OneHandAxe9",
+		"OneHandAxe10": "征戰之斧",
+		"征戰之斧": "OneHandAxe10",
+		"OneHandAxe11": "斷腕之刃",
+		"斷腕之刃": "OneHandAxe11",
+		"OneHandAxe12": "行軍斧",
+		"行軍斧": "OneHandAxe12",
+		"OneHandAxe13": "開膛利刃",
+		"開膛利刃": "OneHandAxe13",
+		"OneHandAxe14": "血儀之斧",
+		"血儀之斧": "OneHandAxe14",
+		"OneHandAxe15": "凶靈之斧",
+		"凶靈之斧": "OneHandAxe15",
+		"OneHandAxeM2": "雕文戰斧",
+		"雕文戰斧": "OneHandAxeM2",
+		"OneHandAxe16": "卡魯古斧",
+		"卡魯古斧": "OneHandAxe16",
+		"OneHandAxe17": "破城斧",
+		"破城斧": "OneHandAxe17",
+		"OneHandAxe18": "殘暴之斧",
+		"殘暴之斧": "OneHandAxe18",
+		"OneHandAxe19": "屠戮之斧",
+		"屠戮之斧": "OneHandAxe19",
+		"OneHandAxe20": "瓦爾戰斧",
+		"瓦爾戰斧": "OneHandAxe20",
+		"OneHandAxe21": "皇家之斧",
+		"皇家之斧": "OneHandAxe21",
+		"OneHandAxe22": "獄火之刃",
+		"獄火之刃": "OneHandAxe22",
+		"OneHandAxeM3": "密文之斧",
+		"密文之斧": "OneHandAxeM3",
+		"OneHandSword1": "鏽劍",
+		"鏽劍": "OneHandSword1",
+		"OneHandSword2": "青銅短劍",
+		"青銅短劍": "OneHandSword2",
+		"OneHandSword3": "舊軍刀",
+		"舊軍刀": "OneHandSword3",
+		"OneHandSword4": "闊劍",
+		"闊劍": "OneHandSword4",
+		"OneHandSword5": "征戰之劍",
+		"征戰之劍": "OneHandSword5",
+		"OneHandSword6": "遠古之劍",
+		"遠古之劍": "OneHandSword6",
+		"OneHandSword7": "貴族之劍",
+		"貴族之劍": "OneHandSword7",
+		"OneHandSword8": "暮色之刃",
+		"暮色之刃": "OneHandSword8",
+		"OneHandSwordM1": "鉤爪劍",
+		"鉤爪劍": "OneHandSwordM1",
+		"OneHandSword9": "碧銅短劍",
+		"碧銅短劍": "OneHandSword9",
+		"OneHandSword10": "軍用長刃",
+		"軍用長刃": "OneHandSword10",
+		"OneHandSword11": "冷光長劍",
+		"冷光長劍": "OneHandSword11",
+		"OneHandSword12": "士兵長劍",
+		"士兵長劍": "OneHandSword12",
+		"OneHandSword13": "智者長劍",
+		"智者長劍": "OneHandSword13",
+		"OneHandSword14": "權貴之劍",
+		"權貴之劍": "OneHandSword14",
+		"OneHandSword15": "暮光長劍",
+		"暮光長劍": "OneHandSword15",
+		"OneHandSwordM2": "捕捉者",
+		"捕捉者": "OneHandSwordM2",
+		"OneHandSword16": "寶石之劍",
+		"寶石之劍": "OneHandSword16",
+		"OneHandSword17": "海賊長刀",
+		"海賊長刀": "OneHandSword17",
+		"OneHandSword18": "鬥士長劍",
+		"鬥士長劍": "OneHandSword18",
+		"OneHandSword19": "軍團長劍",
+		"軍團長劍": "OneHandSword19",
+		"OneHandSword20": "瓦爾軍刃",
+		"瓦爾軍刃": "OneHandSword20",
+		"OneHandSword21": "永恆之劍",
+		"永恆之劍": "OneHandSword21",
+		"OneHandSword22": "夜語長劍",
+		"夜語長劍": "OneHandSword22",
+		"OneHandSwordM3": "虎鉤",
+		"虎鉤": "OneHandSwordM3",
+		"Rapier1": "鏽刺劍",
+		"鏽刺劍": "Rapier1",
+		"Rapier2": "鯨骨細刃",
+		"鯨骨細刃": "Rapier2",
+		"Rapier3": "鈍刃細劍",
+		"鈍刃細劍": "Rapier3",
+		"Rapier4": "練武者細劍",
+		"練武者細劍": "Rapier4",
+		"Rapier5": "鋸狀薄刃",
+		"鋸狀薄刃": "Rapier5",
+		"Rapier6": "古代細劍",
+		"古代細劍": "Rapier6",
+		"Rapier7": "貴族細劍",
+		"貴族細劍": "Rapier7",
+		"Rapier8": "棘刺細劍",
+		"棘刺細劍": "Rapier8",
+		"RapierM1": "小劍",
+		"小劍": "RapierM1",
+		"Rapier9": "龍骨細劍",
+		"龍骨細劍": "Rapier9",
+		"Rapier10": "冷芒刺劍",
+		"冷芒刺劍": "Rapier10",
+		"Rapier11": "穿甲刺劍",
+		"穿甲刺劍": "Rapier11",
+		"Rapier12": "鋸齒細劍",
+		"鋸齒細劍": "Rapier12",
+		"Rapier13": "古典刺劍",
+		"古典刺劍": "Rapier13",
+		"Rapier14": "華麗細劍",
+		"華麗細劍": "Rapier14",
+		"Rapier15": "銳鋒細劍",
+		"銳鋒細劍": "Rapier15",
+		"RapierM2": "花魁之劍",
+		"花魁之劍": "RapierM2",
+		"Rapier17": "強化細劍",
+		"強化細劍": "Rapier17",
+		"Rapier18": "寒光刺劍",
+		"寒光刺劍": "Rapier18",
+		"Rapier19": "螺紋細劍",
+		"螺紋細劍": "Rapier19",
+		"Rapier20": "瓦爾細劍",
+		"瓦爾細劍": "Rapier20",
+		"Rapier21": "寶飾細劍",
+		"寶飾細劍": "Rapier21",
+		"Rapier22": "魔喙細劍",
+		"魔喙細劍": "Rapier22",
+		"RapierM3": "騎兵軍刀",
+		"騎兵軍刀": "RapierM3",
+		"OneHandMace1": "朽木之棒",
+		"朽木之棒": "OneHandMace1",
+		"OneHandMace2": "祭儀之杵",
+		"祭儀之杵": "OneHandMace2",
+		"OneHandMace3": "鈍釘木棒",
+		"鈍釘木棒": "OneHandMace3",
+		"OneHandMace4": "石錘",
+		"石錘": "OneHandMace4",
+		"OneHandMace5": "戰錘",
+		"戰錘": "OneHandMace5",
+		"OneHandMace6": "多刃錘",
+		"多刃錘": "OneHandMace6",
+		"OneHandMace7": "祭禮之錘",
+		"祭禮之錘": "OneHandMace7",
+		"OneHandMace8": "夢境之錘",
+		"夢境之錘": "OneHandMace8",
+		"OneHandMaceM1": "古龍之錘",
+		"古龍之錘": "OneHandMaceM1",
+		"OneHandMace9": "堅石木棒",
+		"堅石木棒": "OneHandMace9",
+		"OneHandMace10": "銳刺木棒",
+		"銳刺木棒": "OneHandMace10",
+		"OneHandMace11": "破岩錘",
+		"破岩錘": "OneHandMace11",
+		"OneHandMace12": "強化戰錘",
+		"強化戰錘": "OneHandMace12",
+		"OneHandMace13": "護體之錘",
+		"護體之錘": "OneHandMace13",
+		"OneHandMace14": "華麗之錘",
+		"華麗之錘": "OneHandMace14",
+		"OneHandMace15": "幻象之錘",
+		"幻象之錘": "OneHandMace15",
+		"OneHandMaceM2": "龍之錘",
+		"龍之錘": "OneHandMaceM2",
+		"OneHandMace16": "祖靈之杵",
+		"祖靈之杵": "OneHandMace16",
+		"OneHandMace17": "裂肉之錘",
+		"裂肉之錘": "OneHandMace17",
+		"OneHandMace18": "堅錘",
+		"堅錘": "OneHandMace18",
+		"OneHandMace19": "軍團之錘",
+		"軍團之錘": "OneHandMace19",
+		"OneHandMace20": "鋒刃重錘",
+		"鋒刃重錘": "OneHandMace20",
+		"OneHandMace21": "聖約之錘",
+		"聖約之錘": "OneHandMace21",
+		"OneHandMace22": "夢魘之錘",
+		"夢魘之錘": "OneHandMace22",
+		"OneHandMaceM3": "巴哈姆特",
+		"巴哈姆特": "OneHandMaceM3",
+		"Sceptre1": "朽木權杖",
+		"朽木權杖": "Sceptre1",
+		"Sceptre2": "烏木權杖",
+		"烏木權杖": "Sceptre2",
+		"Sceptre3": "銅鍛權杖",
+		"銅鍛權杖": "Sceptre3",
+		"Sceptre4": "石英權杖",
+		"石英權杖": "Sceptre4",
+		"Sceptre5": "冷鐵權杖",
+		"冷鐵權杖": "Sceptre5",
+		"Sceptre6": "赤色權杖",
+		"赤色權杖": "Sceptre6",
+		"Sceptre7": "祭儀權杖",
+		"祭儀權杖": "Sceptre7",
+		"Sceptre8": "影語權杖",
+		"影語權杖": "Sceptre8",
+		"SceptreM1": "犄角權杖",
+		"犄角權杖": "SceptreM1",
+		"Sceptre9": "遠古之祭",
+		"遠古之祭": "Sceptre9",
+		"Sceptre10": "威能權杖",
+		"威能權杖": "Sceptre10",
+		"Sceptre11": "水晶權杖",
+		"水晶權杖": "Sceptre11",
+		"Sceptre12": "鉛鑄權杖",
+		"鉛鑄權杖": "Sceptre12",
+		"Sceptre13": "血色權杖",
+		"血色權杖": "Sceptre13",
+		"Sceptre14": "皇家權杖",
+		"皇家權杖": "Sceptre14",
+		"Sceptre15": "深淵權杖",
+		"深淵權杖": "Sceptre15",
+		"SceptreM2": "靈鹿權杖",
+		"靈鹿權杖": "SceptreM2",
+		"Sceptre16": "卡魯權杖",
+		"卡魯權杖": "Sceptre16",
+		"Sceptre17": "暴君之統",
+		"暴君之統": "Sceptre17",
+		"Sceptre18": "靈石權杖",
+		"靈石權杖": "Sceptre18",
+		"Sceptre19": "白金權杖",
+		"白金權杖": "Sceptre19",
+		"Sceptre20": "瓦爾權杖",
+		"瓦爾權杖": "Sceptre20",
+		"Sceptre21": "禁禮權杖",
+		"禁禮權杖": "Sceptre21",
+		"Sceptre22": "虛影權杖",
+		"虛影權杖": "Sceptre22",
+		"SceptreM3": "惡魔權杖",
+		"惡魔權杖": "SceptreM3",
+		"Bow1": "粗製弓",
+		"粗製弓": "Bow1",
+		"Bow2": "短弓",
+		"短弓": "Bow2",
+		"Bow3": "長弓",
+		"長弓": "Bow3",
+		"Bow4": "合成弓",
+		"合成弓": "Bow4",
+		"Bow5": "反曲弓",
+		"反曲弓": "Bow5",
+		"Bow6": "骨製弓",
+		"骨製弓": "Bow6",
+		"Bow7": "皇家獵弓",
+		"皇家獵弓": "Bow7",
+		"Bow8": "死亡之弓",
+		"死亡之弓": "Bow8",
+		"BowM1": "反射弓",
+		"反射弓": "BowM1",
+		"Bow9": "叢林獵弓",
+		"叢林獵弓": "Bow9",
+		"Bow10": "直弓",
+		"直弓": "Bow10",
+		"Bow11": "複合弓",
+		"複合弓": "Bow11",
+		"Bow12": "狙殺弓",
+		"狙殺弓": "Bow12",
+		"Bow13": "象牙弓",
+		"象牙弓": "Bow13",
+		"Bow14": "貴族之弓",
+		"貴族之弓": "Bow14",
+		"Bow15": "獵魂之弓",
+		"獵魂之弓": "Bow15",
+		"BowM2": "鋼木之弓",
+		"鋼木之弓": "BowM2",
+		"Bow16": "林野獵弓",
+		"林野獵弓": "Bow16",
+		"Bow17": "城塞戰弓",
+		"城塞戰弓": "Bow17",
+		"Bow18": "漫遊之弓",
+		"漫遊之弓": "Bow18",
+		"Bow19": "暗殺弓",
+		"暗殺弓": "Bow19",
+		"Bow20": "脊弓",
+		"脊弓": "Bow20",
+		"Bow21": "帝國之弓",
+		"帝國之弓": "Bow21",
+		"Bow22": "先驅者之弓",
+		"先驅者之弓": "Bow22",
+		"BowM3": "馬拉克斯弓",
+		"馬拉克斯弓": "BowM3",
+		"Staff1": "朽木之幹",
+		"朽木之幹": "Staff1",
+		"Staff2": "粗製長杖",
+		"粗製長杖": "Staff2",
+		"Staff3": "長杖",
+		"長杖": "Staff3",
+		"Staff4": "鐵鍛長杖",
+		"鐵鍛長杖": "Staff4",
+		"Staff5": "強化長杖",
+		"強化長杖": "Staff5",
+		"Staff6": "皇家長杖",
+		"皇家長杖": "Staff6",
+		"Staff7": "毒牙長杖",
+		"毒牙長杖": "Staff7",
+		"StaffM1": "新月長杖",
+		"新月長杖": "StaffM1",
+		"Staff8": "堅木長杖",
+		"堅木長杖": "Staff8",
+		"Staff9": "細柄長杖",
+		"細柄長杖": "Staff9",
+		"Staff10": "軍用長杖",
+		"軍用長杖": "Staff10",
+		"Staff11": "蛇紋長杖",
+		"蛇紋長杖": "Staff11",
+		"Staff12": "貴族長杖",
+		"貴族長杖": "Staff12",
+		"Staff13": "惡靈長杖",
+		"惡靈長杖": "Staff13",
+		"StaffM2": "月神長杖",
+		"月神長杖": "StaffM2",
+		"Staff14": "史典長杖",
+		"史典長杖": "Staff14",
+		"Staff15": "武術長杖",
+		"武術長杖": "Staff15",
+		"Staff16": "艾茲麥長杖",
+		"艾茲麥長杖": "Staff16",
+		"Staff17": "風暴長杖",
+		"風暴長杖": "Staff17",
+		"Staff18": "帝國長杖",
+		"帝國長杖": "Staff18",
+		"Staff19": "審判長杖",
+		"審判長杖": "Staff19",
+		"StaffM3": "月蝕長杖",
+		"月蝕長杖": "StaffM3",
+		"TwoHandAxe1": "石斧",
+		"石斧": "TwoHandAxe1",
+		"TwoHandAxe2": "碎玉大斧",
+		"碎玉大斧": "TwoHandAxe2",
+		"TwoHandAxe3": "柴斧",
+		"柴斧": "TwoHandAxe3",
+		"TwoHandAxe4": "巨戰斧",
+		"巨戰斧": "TwoHandAxe4",
+		"TwoHandAxe5": "雙刃巨斧",
+		"雙刃巨斧": "TwoHandAxe5",
+		"TwoHandAxe6": "金柄之斧",
+		"金柄之斧": "TwoHandAxe6",
+		"TwoHandAxe7": "幽影巨斧",
+		"幽影巨斧": "TwoHandAxe7",
+		"TwoHandAxeM1": "匕斧",
+		"匕斧": "TwoHandAxeM1",
+		"TwoHandAxe8": "靈玉巨斧",
+		"靈玉巨斧": "TwoHandAxe8",
+		"TwoHandAxe9": "裂木巨斧",
+		"裂木巨斧": "TwoHandAxe9",
+		"TwoHandAxe10": "行刑巨斧",
+		"行刑巨斧": "TwoHandAxe10",
+		"TwoHandAxe11": "雙影巨斧",
+		"雙影巨斧": "TwoHandAxe11",
+		"TwoHandAxe12": "權貴巨斧",
+		"權貴巨斧": "TwoHandAxe12",
+		"TwoHandAxe13": "深淵巨斧",
+		"深淵巨斧": "TwoHandAxe13",
+		"TwoHandAxeM2": "猛禽爪斧",
+		"猛禽爪斧": "TwoHandAxeM2",
+		"TwoHandAxe14": "卡魯巨斧",
+		"卡魯巨斧": "TwoHandAxe14",
+		"TwoHandAxe15": "裂甲巨斧",
+		"裂甲巨斧": "TwoHandAxe15",
+		"TwoHandAxe16": "艾茲麥巨斧",
+		"艾茲麥巨斧": "TwoHandAxe16",
+		"TwoHandAxe17": "瓦爾巨斧",
+		"瓦爾巨斧": "TwoHandAxe17",
+		"TwoHandAxe18": "霸主巨斧",
+		"霸主巨斧": "TwoHandAxe18",
+		"TwoHandAxe19": "虛影巨斧",
+		"虛影巨斧": "TwoHandAxe19",
+		"TwoHandAxeM3": "裂肉者",
+		"裂肉者": "TwoHandAxeM3",
+		"TwoHandSword1": "鏽斑巨劍",
+		"鏽斑巨劍": "TwoHandSword1",
+		"TwoHandSword2": "大劍",
+		"大劍": "TwoHandSword2",
+		"TwoHandSword3": "重劍",
+		"重劍": "TwoHandSword3",
+		"TwoHandSword4": "雙手劍",
+		"雙手劍": "TwoHandSword4",
+		"TwoHandSword5": "術雕巨劍",
+		"術雕巨劍": "TwoHandSword5",
+		"TwoHandSword6": "名貴巨劍",
+		"名貴巨劍": "TwoHandSword6",
+		"TwoHandSword7": "幽魂巨劍",
+		"幽魂巨劍": "TwoHandSword7",
+		"TwoHandSwordM1": "彎刃",
+		"彎刃": "TwoHandSwordM1",
+		"TwoHandSword8": "殺戮巨劍",
+		"殺戮巨劍": "TwoHandSword8",
+		"TwoHandSword9": "士兵巨劍",
+		"士兵巨劍": "TwoHandSword9",
+		"TwoHandSword10": "高山重刃",
+		"高山重刃": "TwoHandSword10",
+		"TwoHandSword11": "符文巨劍",
+		"符文巨劍": "TwoHandSword11",
+		"TwoHandSword12": "虎牙巨劍",
+		"虎牙巨劍": "TwoHandSword12",
+		"TwoHandSword13": "凶靈巨劍",
+		"凶靈巨劍": "TwoHandSword13",
+		"TwoHandSwordM2": "細刃",
+		"細刃": "TwoHandSwordM2",
+		"TwoHandSword14": "行刑巨劍",
+		"行刑巨劍": "TwoHandSword14",
+		"TwoHandSword15": "殘暴巨劍",
+		"殘暴巨劍": "TwoHandSword15",
+		"TwoHandSword16": "艾茲麥巨劍",
+		"艾茲麥巨劍": "TwoHandSword16",
+		"TwoHandSword17": "瓦爾巨劍",
+		"瓦爾巨劍": "TwoHandSword17",
+		"TwoHandSword18": "獅爪巨劍",
+		"獅爪巨劍": "TwoHandSword18",
+		"TwoHandSword19": "獄炎重劍",
+		"獄炎重劍": "TwoHandSword19",
+		"TwoHandSwordM3": "精緻之刃",
+		"精緻之刃": "TwoHandSwordM3",
+		"TwoHandMace1": "朽木巨錘",
+		"朽木巨錘": "TwoHandMace1",
+		"TwoHandMace2": "祭儀巨錘",
+		"祭儀巨錘": "TwoHandMace2",
+		"TwoHandMace3": "千斤錘",
+		"千斤錘": "TwoHandMace3",
+		"TwoHandMace4": "冷鐵重錘",
+		"冷鐵重錘": "TwoHandMace4",
+		"TwoHandMace5": "狼牙重錘",
+		"狼牙重錘": "TwoHandMace5",
+		"TwoHandMace6": "銅影巨錘",
+		"銅影巨錘": "TwoHandMace6",
+		"TwoHandMace7": "恐懼重錘",
+		"恐懼重錘": "TwoHandMace7",
+		"TwoHandMaceM1": "晨星",
+		"晨星": "TwoHandMaceM1",
+		"TwoHandMace8": "圖騰巨錘",
+		"圖騰巨錘": "TwoHandMace8",
+		"TwoHandMace9": "剛猛巨錘",
+		"剛猛巨錘": "TwoHandMace9",
+		"TwoHandMace10": "沉鋼重錘",
+		"沉鋼重錘": "TwoHandMace10",
+		"TwoHandMace11": "凶刺巨錘",
+		"凶刺巨錘": "TwoHandMace11",
+		"TwoHandMace12": "華麗重錘",
+		"華麗重錘": "TwoHandMace12",
+		"TwoHandMace13": "威權巨錘",
+		"威權巨錘": "TwoHandMace13",
+		"TwoHandMaceM2": "日光錘",
+		"日光錘": "TwoHandMaceM2",
+		"TwoHandMace14": "卡魯重錘",
+		"卡魯重錘": "TwoHandMace14",
+		"TwoHandMace15": "巨型重錘",
+		"巨型重錘": "TwoHandMace15",
+		"TwoHandMace16": "掃蕩者",
+		"掃蕩者": "TwoHandMace16",
+		"TwoHandMace17": "戮魂重錘",
+		"戮魂重錘": "TwoHandMace17",
+		"TwoHandMace18": "帝國重錘",
+		"帝國重錘": "TwoHandMace18",
+		"TwoHandMace19": "懼靈重錘",
+		"懼靈重錘": "TwoHandMace19",
+		"TwoHandMaceM3": "花冠重錘",
+		"花冠重錘": "TwoHandMaceM3",
+		"FishingRod1": "魚竿",
+		"魚竿": "FishingRod1",
+		"RingDemigods1": "金環",
+		"金環": "RingDemigods1",
+		"Ring1": "鍛鐵戒指",
+		"鍛鐵戒指": "Ring1",
+		"Ring2": "珊瑚戒指",
+		"珊瑚戒指": "Ring2",
+		"Ring3": "海靈戒指",
+		"海靈戒指": "Ring3",
+		"Ring4": "金光戒指",
+		"金光戒指": "Ring4",
+		"Ring5": "黃玉戒指",
+		"黃玉戒指": "Ring5",
+		"Ring6": "藍玉戒指",
+		"藍玉戒指": "Ring6",
+		"Ring7": "紅玉戒指",
+		"紅玉戒指": "Ring7",
+		"Ring8": "三相戒指",
+		"三相戒指": "Ring8",
+		"Ring9": "月光石戒指",
+		"月光石戒指": "Ring9",
+		"Ring10": "紫晶戒指",
+		"紫晶戒指": "Ring10",
+		"Ring11": "寶鑽戒指",
+		"寶鑽戒指": "Ring11",
+		"Ring12": "雙玉戒指",
+		"雙玉戒指": "Ring12",
+		"Ring15": "潛能之戒",
+		"潛能之戒": "Ring15",
+		"RingVictor1": "傑特戒指",
+		"傑特戒指": "RingVictor1",
+		"RingAtlas1": "鋼鑄戒指",
+		"鋼鑄戒指": "RingAtlas1",
+		"RingAtlas2": "蛋白石戒指",
+		"蛋白石戒指": "RingAtlas2",
+		"RingAtlas3": "朱紅戒指",
+		"朱紅戒指": "RingAtlas3",
+		"RingAtlas4": "碧藍戒指",
+		"碧藍戒指": "RingAtlas4",
+		"BreachRing": "裂痕戒指",
+		"裂痕戒指": "BreachRing",
+		"Amulet1": "海靈護身符",
+		"海靈護身符": "Amulet1",
+		"Amulet2": "珊瑚護身符",
+		"珊瑚護身符": "Amulet2",
+		"Amulet3": "琥珀護身符",
+		"琥珀護身符": "Amulet3",
+		"Amulet4": "翠玉護身符",
+		"翠玉護身符": "Amulet4",
+		"Amulet5": "海玉護身符",
+		"海玉護身符": "Amulet5",
+		"Amulet6": "帝金護身符",
+		"帝金護身符": "Amulet6",
+		"Amulet7": "黑曜護身符",
+		"黑曜護身符": "Amulet7",
+		"Amulet8": "青玉護身符",
+		"青玉護身符": "Amulet8",
+		"Amulet9": "瑪瑙護身符",
+		"瑪瑙護身符": "Amulet9",
+		"Amulet10": "黃晶護身符",
+		"黃晶護身符": "Amulet10",
+		"Amulet11": "血色護身符",
+		"血色護身符": "Amulet11",
+		"AmuletVictor1": "傑特護身符",
+		"傑特護身符": "AmuletVictor1",
+		"AmuletAtlas1": "碧珠護身符",
+		"碧珠護身符": "AmuletAtlas1",
+		"AmuletAtlas2": "理石護身符",
+		"理石護身符": "AmuletAtlas2",
+		"Talisman1_1": "黑牙魔符",
+		"黑牙魔符": "Talisman1_1",
+		"Talisman1_2": "脊骨魔符",
+		"脊骨魔符": "Talisman1_2",
+		"Talisman1_3": "灰燼魔符",
+		"灰燼魔符": "Talisman1_3",
+		"Talisman1_4": "孤角魔符",
+		"孤角魔符": "Talisman1_4",
+		"Talisman1_5": "深淵魔符",
+		"深淵魔符": "Talisman1_5",
+		"Talisman1_6": "碎骨魔符",
+		"碎骨魔符": "Talisman1_6",
+		"Talisman1_7": "亡手魔符",
+		"亡手魔符": "Talisman1_7",
+		"Talisman1_8": "不朽魔符",
+		"不朽魔符": "Talisman1_8",
+		"Talisman1_9": "腐首魔符",
+		"腐首魔符": "Talisman1_9",
+		"Talisman1_10": "巨顎魔符",
+		"巨顎魔符": "Talisman1_10",
+		"Talisman1_11": "蟲蛹魔符",
+		"蟲蛹魔符": "Talisman1_11",
+		"Talisman1_12": "狂癲魔符",
+		"狂癲魔符": "Talisman1_12",
+		"Talisman2_1": "幻爪魔符",
+		"幻爪魔符": "Talisman2_1",
+		"Talisman2_2": "皇骨魔符",
+		"皇骨魔符": "Talisman2_2",
+		"Talisman2_3": "亡爪魔符",
+		"亡爪魔符": "Talisman2_3",
+		"Talisman2_4": "斷螈魔符",
+		"斷螈魔符": "Talisman2_4",
+		"Talisman2_5": "咒箍魔符",
+		"咒箍魔符": "Talisman2_5",
+		"Talisman2_6_1": "雙子魔符",
+		"雙子魔符": "Talisman2_6_1",
+		"Talisman2_7": "齒鯊魔符",
+		"齒鯊魔符": "Talisman2_7",
+		"Talisman2_8": "尖角魔符",
+		"尖角魔符": "Talisman2_8",
+		"Talisman3_1": "潛能魔符",
+		"潛能魔符": "Talisman3_1",
+		"Talisman3_2": "三鼠魔符",
+		"三鼠魔符": "Talisman3_2",
+		"Talisman3_3": "雙猴魔符",
+		"雙猴魔符": "Talisman3_3",
+		"Talisman3_4": "長牙魔符",
+		"長牙魔符": "Talisman3_4",
+		"Talisman3_5": "死羽魔符",
+		"死羽魔符": "Talisman3_5",
+		"Talisman3_6_1": "猴掌魔符",
+		"猴掌魔符": "Talisman3_6_1",
+		"Talisman3_7": "三手魔符",
+		"三手魔符": "Talisman3_7",
+		"Talisman4": "狼王魔符",
+		"狼王魔符": "Talisman4",
+		"Belt1": "素布腰帶",
+		"素布腰帶": "Belt1",
+		"Belt2": "扣鏈腰帶",
+		"扣鏈腰帶": "Belt2",
+		"Belt3": "皮革腰帶",
+		"皮革腰帶": "Belt3",
+		"Belt4": "重革腰帶",
+		"重革腰帶": "Belt4",
+		"Belt5": "飾布腰帶",
+		"飾布腰帶": "Belt5",
+		"Belt6": "扣釘腰帶",
+		"扣釘腰帶": "Belt6",
+		"BeltAtlas1": "先鋒腰帶",
+		"先鋒腰帶": "BeltAtlas1",
+		"BeltAtlas2": "水晶腰帶",
+		"水晶腰帶": "BeltAtlas2",
+		"BeltDemigods1": "金羽腰帶",
+		"金羽腰帶": "BeltDemigods1",
+		"BeltAbyss": "冥河腰帶",
+		"冥河腰帶": "BeltAbyss",
+		"ShieldStr1": "朽木塔盾",
+		"朽木塔盾": "ShieldStr1",
+		"ShieldStr2": "斑駁塔盾",
+		"斑駁塔盾": "ShieldStr2",
+		"ShieldStr3": "生皮塔盾",
+		"生皮塔盾": "ShieldStr3",
+		"ShieldStr4": "松木塔盾",
+		"松木塔盾": "ShieldStr4",
+		"ShieldStr5": "銅鍛塔盾",
+		"銅鍛塔盾": "ShieldStr5",
+		"ShieldStr6": "強化塔盾",
+		"強化塔盾": "ShieldStr6",
+		"ShieldStr7": "彩繪塔盾",
+		"彩繪塔盾": "ShieldStr7",
+		"ShieldStr8": "鹿皮塔盾",
+		"鹿皮塔盾": "ShieldStr8",
+		"ShieldStr9": "桃木塔盾",
+		"桃木塔盾": "ShieldStr9",
+		"ShieldStr10": "青銅塔盾",
+		"青銅塔盾": "ShieldStr10",
+		"ShieldStr11": "征戰塔盾",
+		"征戰塔盾": "ShieldStr11",
+		"ShieldStr12": "榮冠塔盾",
+		"榮冠塔盾": "ShieldStr12",
+		"ShieldStr13": "粗革塔盾",
+		"粗革塔盾": "ShieldStr13",
+		"ShieldStr14": "烏木塔盾",
+		"烏木塔盾": "ShieldStr14",
+		"ShieldStr15": "艾茲麥塔盾",
+		"艾茲麥塔盾": "ShieldStr15",
+		"ShieldStr16": "巨型塔盾",
+		"巨型塔盾": "ShieldStr16",
+		"ShieldStr17": "堅毅塔盾",
+		"堅毅塔盾": "ShieldStr17",
+		"ShieldDex1": "羊皮輕盾",
+		"羊皮輕盾": "ShieldDex1",
+		"ShieldDex2": "松木輕盾",
+		"松木輕盾": "ShieldDex2",
+		"ShieldDex3": "彩繪輕盾",
+		"彩繪輕盾": "ShieldDex3",
+		"ShieldDex4": "鉚釘輕盾",
+		"鉚釘輕盾": "ShieldDex4",
+		"ShieldDex5": "戰爭輕盾",
+		"戰爭輕盾": "ShieldDex5",
+		"ShieldDex6": "金面輕盾",
+		"金面輕盾": "ShieldDex6",
+		"ShieldDex7": "橡木輕盾",
+		"橡木輕盾": "ShieldDex7",
+		"ShieldDex8": "釉彩輕盾",
+		"釉彩輕盾": "ShieldDex8",
+		"ShieldDex9": "波紋輕盾",
+		"波紋輕盾": "ShieldDex9",
+		"ShieldDex10": "鬥者輕盾",
+		"鬥者輕盾": "ShieldDex10",
+		"ShieldDex11": "金陽輕盾",
+		"金陽輕盾": "ShieldDex11",
+		"ShieldDex12": "鋼木輕盾",
+		"鋼木輕盾": "ShieldDex12",
+		"ShieldDex13": "漆彩輕盾",
+		"漆彩輕盾": "ShieldDex13",
+		"ShieldDex14": "瓦爾輕盾",
+		"瓦爾輕盾": "ShieldDex14",
+		"ShieldDex15": "聖戰輕盾",
+		"聖戰輕盾": "ShieldDex15",
+		"ShieldDex16": "帝國輕盾",
+		"帝國輕盾": "ShieldDex16",
+		"ShieldInt1": "殘枝魔盾",
+		"殘枝魔盾": "ShieldInt1",
+		"ShieldInt2": "紫衫魔盾",
+		"紫衫魔盾": "ShieldInt2",
+		"ShieldInt3": "骨製魔盾",
+		"骨製魔盾": "ShieldInt3",
+		"ShieldInt4": "環形魔盾",
+		"環形魔盾": "ShieldInt4",
+		"ShieldInt5": "靈相魔盾",
+		"靈相魔盾": "ShieldInt5",
+		"ShieldInt6": "銅鍛魔盾",
+		"銅鍛魔盾": "ShieldInt6",
+		"ShieldInt7": "桃木魔盾",
+		"桃木魔盾": "ShieldInt7",
+		"ShieldInt8": "象牙魔盾",
+		"象牙魔盾": "ShieldInt8",
+		"ShieldInt9": "遠古魔盾",
+		"遠古魔盾": "ShieldInt9",
+		"ShieldInt10": "魂相魔盾",
+		"魂相魔盾": "ShieldInt10",
+		"ShieldInt11": "暗金魔盾",
+		"暗金魔盾": "ShieldInt11",
+		"ShieldInt12": "軟橡魔盾",
+		"軟橡魔盾": "ShieldInt12",
+		"ShieldInt13": "石化魔盾",
+		"石化魔盾": "ShieldInt13",
+		"ShieldInt14": "瓦爾魔盾",
+		"瓦爾魔盾": "ShieldInt14",
+		"ShieldInt15": "和諧魔盾",
+		"和諧魔盾": "ShieldInt15",
+		"ShieldInt16": "巨人魔盾",
+		"巨人魔盾": "ShieldInt16",
+		"ShieldStrDex1": "朽木圓盾",
+		"朽木圓盾": "ShieldStrDex1",
+		"ShieldStrDex2": "杉木圓盾",
+		"杉木圓盾": "ShieldStrDex2",
+		"ShieldStrDex3": "鉚釘圓盾",
+		"鉚釘圓盾": "ShieldStrDex3",
+		"ShieldStrDex4": "熾紅圓盾",
+		"熾紅圓盾": "ShieldStrDex4",
+		"ShieldStrDex5": "光輝圓盾",
+		"光輝圓盾": "ShieldStrDex5",
+		"ShieldStrDex6": "楓木圓盾",
+		"楓木圓盾": "ShieldStrDex6",
+		"ShieldStrDex7": "尖刺圓盾",
+		"尖刺圓盾": "ShieldStrDex7",
+		"ShieldStrDex8": "緋紅圓盾",
+		"緋紅圓盾": "ShieldStrDex8",
+		"ShieldStrDex9": "古代圓盾",
+		"古代圓盾": "ShieldStrDex9",
+		"ShieldStrDex10": "柚木圓盾",
+		"柚木圓盾": "ShieldStrDex10",
+		"ShieldStrDex11": "棘刺圓盾",
+		"棘刺圓盾": "ShieldStrDex11",
+		"ShieldStrDex12": "祭者圓盾",
+		"祭者圓盾": "ShieldStrDex12",
+		"ShieldStrDex13": "權貴圓盾",
+		"權貴圓盾": "ShieldStrDex13",
+		"ShieldStrInt1": "朽木鳶盾",
+		"朽木鳶盾": "ShieldStrInt1",
+		"ShieldStrInt2": "椴木鳶盾",
+		"椴木鳶盾": "ShieldStrInt2",
+		"ShieldStrInt3": "強化鳶盾",
+		"強化鳶盾": "ShieldStrInt3",
+		"ShieldStrInt4": "層板鳶盾",
+		"層板鳶盾": "ShieldStrInt4",
+		"ShieldStrInt5": "祭儀鳶盾",
+		"祭儀鳶盾": "ShieldStrInt5",
+		"ShieldStrInt6": "刻文鳶盾",
+		"刻文鳶盾": "ShieldStrInt6",
+		"ShieldStrInt7": "冷鋼鳶盾",
+		"冷鋼鳶盾": "ShieldStrInt7",
+		"ShieldStrInt8": "合板鳶盾",
+		"合板鳶盾": "ShieldStrInt8",
+		"ShieldStrInt9": "天使鳶盾",
+		"天使鳶盾": "ShieldStrInt9",
+		"ShieldStrInt10": "聖記鳶盾",
+		"聖記鳶盾": "ShieldStrInt10",
+		"ShieldStrInt11": "鬥士鳶盾",
+		"鬥士鳶盾": "ShieldStrInt11",
+		"ShieldStrInt12": "厚裝鳶盾",
+		"厚裝鳶盾": "ShieldStrInt12",
+		"ShieldStrInt13": "威能鳶盾",
+		"威能鳶盾": "ShieldStrInt13",
+		"ShieldDexInt1": "尖木刺盾",
+		"尖木刺盾": "ShieldDexInt1",
+		"ShieldDexInt2": "朽木刺盾",
+		"朽木刺盾": "ShieldDexInt2",
+		"ShieldDexInt3": "合金刺盾",
+		"合金刺盾": "ShieldDexInt3",
+		"ShieldDexInt4": "冷芒刺盾",
+		"冷芒刺盾": "ShieldDexInt4",
+		"ShieldDexInt5": "華麗刺盾",
+		"華麗刺盾": "ShieldDexInt5",
+		"ShieldDexInt6": "紅木刺盾",
+		"紅木刺盾": "ShieldDexInt6",
+		"ShieldDexInt7": "複合刺盾",
+		"複合刺盾": "ShieldDexInt7",
+		"ShieldDexInt8": "光輝刺盾",
+		"光輝刺盾": "ShieldDexInt8",
+		"ShieldDexInt9": "王權刺盾",
+		"王權刺盾": "ShieldDexInt9",
+		"ShieldDexInt10": "榿木刺盾",
+		"榿木刺盾": "ShieldDexInt10",
+		"ShieldDexInt11": "艾茲麥刺盾",
+		"艾茲麥刺盾": "ShieldDexInt11",
+		"ShieldDexInt12": "鋼鏡刺盾",
+		"鋼鏡刺盾": "ShieldDexInt12",
+		"ShieldDexInt13": "霸者刺盾",
+		"霸者刺盾": "ShieldDexInt13",
+		"ShieldDemigods": "黃金聖炎",
+		"黃金聖炎": "ShieldDemigods",
+		"HelmetStr1": "粗鐵盔",
+		"粗鐵盔": "HelmetStr1",
+		"HelmetStr2": "錐頂盔",
+		"錐頂盔": "HelmetStr2",
+		"HelmetStr3": "輕騎盔",
+		"輕騎盔": "HelmetStr3",
+		"HelmetStr4": "護面盔",
+		"護面盔": "HelmetStr4",
+		"HelmetStr5": "角鬥者之盔",
+		"角鬥者之盔": "HelmetStr5",
+		"HelmetStr6": "掠奪者之盔",
+		"掠奪者之盔": "HelmetStr6",
+		"HelmetStr7": "破城之盔",
+		"破城之盔": "HelmetStr7",
+		"HelmetStr8": "繡領之盔",
+		"繡領之盔": "HelmetStr8",
+		"HelmetStr9": "艾茲麥堅盔",
+		"艾茲麥堅盔": "HelmetStr9",
+		"HelmetStr10": "皇室堅盔",
+		"皇室堅盔": "HelmetStr10",
+		"HelmetStr11": "永恆堅盔",
+		"永恆堅盔": "HelmetStr11",
+		"HelmetDex1": "皮帽",
+		"皮帽": "HelmetDex1",
+		"HelmetDex2": "三角帽",
+		"三角帽": "HelmetDex2",
+		"HelmetDex3": "革兜",
+		"革兜": "HelmetDex3",
+		"HelmetDex4": "狼首皮盔",
+		"狼首皮盔": "HelmetDex4",
+		"HelmetDex5": "獵者之兜",
+		"獵者之兜": "HelmetDex5",
+		"HelmetDex6": "貴族三角帽",
+		"貴族三角帽": "HelmetDex6",
+		"HelmetDex7": "熊首皮盔",
+		"熊首皮盔": "HelmetDex7",
+		"HelmetDex8": "綢緞之兜",
+		"綢緞之兜": "HelmetDex8",
+		"HelmetDex9": "罪者之帽",
+		"罪者之帽": "HelmetDex9",
+		"HelmetDex10": "獅首皮盔",
+		"獅首皮盔": "HelmetDex10",
+		"HelmetInt1": "藤蔓之冠",
+		"藤蔓之冠": "HelmetInt1",
+		"HelmetInt2": "鐵鍛之冠",
+		"鐵鍛之冠": "HelmetInt2",
+		"HelmetInt3": "刑罰頭籠",
+		"刑罰頭籠": "HelmetInt3",
+		"HelmetInt4": "祭儀之冠",
+		"祭儀之冠": "HelmetInt4",
+		"HelmetInt5": "靈骨之冠",
+		"靈骨之冠": "HelmetInt5",
+		"HelmetInt6": "月影之冠",
+		"月影之冠": "HelmetInt6",
+		"HelmetInt7": "冷鋼之冠",
+		"冷鋼之冠": "HelmetInt7",
+		"HelmetInt8": "操靈者之冠",
+		"操靈者之冠": "HelmetInt8",
+		"HelmetInt9": "日耀之冠",
+		"日耀之冠": "HelmetInt9",
+		"HelmetInt10": "靈能之籠",
+		"靈能之籠": "HelmetInt10",
+		"HelmetInt11": "靈主之環",
+		"靈主之環": "HelmetInt11",
+		"HelmetStrDex1": "殘破之盔",
+		"殘破之盔": "HelmetStrDex1",
+		"HelmetStrDex2": "輕鐵護盔",
+		"輕鐵護盔": "HelmetStrDex2",
+		"HelmetStrDex3": "清視護盔",
+		"清視護盔": "HelmetStrDex3",
+		"HelmetStrDex4": "金面護盔",
+		"金面護盔": "HelmetStrDex4",
+		"HelmetStrDex5": "精兵之盔",
+		"精兵之盔": "HelmetStrDex5",
+		"HelmetStrDex6": "擊劍士之盔",
+		"擊劍士之盔": "HelmetStrDex6",
+		"HelmetStrDex7": "漆彩之盔",
+		"漆彩之盔": "HelmetStrDex7",
+		"HelmetStrDex8": "全罩戰盔",
+		"全罩戰盔": "HelmetStrDex8",
+		"HelmetStrDex9": "豬面頭盔",
+		"豬面頭盔": "HelmetStrDex9",
+		"HelmetStrDex10": "夢魘戰盔",
+		"夢魘戰盔": "HelmetStrDex10",
+		"HelmetStrInt1": "鏽鐵鏈盔",
+		"鏽鐵鏈盔": "HelmetStrInt1",
+		"HelmetStrInt2": "士兵之盔",
+		"士兵之盔": "HelmetStrInt2",
+		"HelmetStrInt3": "巨盔",
+		"巨盔": "HelmetStrInt3",
+		"HelmetStrInt4": "聖戰之盔",
+		"聖戰之盔": "HelmetStrInt4",
+		"HelmetStrInt5": "戰意之盔",
+		"戰意之盔": "HelmetStrInt5",
+		"HelmetStrInt6": "熱戰之盔",
+		"熱戰之盔": "HelmetStrInt6",
+		"HelmetStrInt7": "強化巨盔",
+		"強化巨盔": "HelmetStrInt7",
+		"HelmetStrInt8": "行政者戰冠",
+		"行政者戰冠": "HelmetStrInt8",
+		"HelmetStrInt9": "箴言戰冠",
+		"箴言戰冠": "HelmetStrInt9",
+		"HelmetStrInt10": "領主戰冠",
+		"領主戰冠": "HelmetStrInt10",
+		"HelmetDexInt1": "幽懼之面",
+		"幽懼之面": "HelmetDexInt1",
+		"HelmetDexInt2": "疫災之面",
+		"疫災之面": "HelmetDexInt2",
+		"HelmetDexInt3": "鐵鍛之面",
+		"鐵鍛之面": "HelmetDexInt3",
+		"HelmetDexInt4": "節慶之面",
+		"節慶之面": "HelmetDexInt4",
+		"HelmetDexInt5": "黃金之面",
+		"黃金之面": "HelmetDexInt5",
+		"HelmetDexInt6": "禍鴉之面",
+		"禍鴉之面": "HelmetDexInt6",
+		"HelmetDexInt7": "無情之面",
+		"無情之面": "HelmetDexInt7",
+		"HelmetDexInt8": "弒君之面",
+		"弒君之面": "HelmetDexInt8",
+		"HelmetDexInt9": "鷹喙之面",
+		"鷹喙之面": "HelmetDexInt9",
+		"HelmetDexInt10": "瓦爾之面",
+		"瓦爾之面": "HelmetDexInt10",
+		"HelmetDexInt11": "弒神之面",
+		"弒神之面": "HelmetDexInt11",
+		"HelmetWreath1": "金黃花環",
+		"金黃花環": "HelmetWreath1",
+		"HelmetDemigods1": "黃金頭飾",
+		"黃金頭飾": "HelmetDemigods1",
+		"HelmetAtlas1": "喚骨頭盔",
+		"喚骨頭盔": "HelmetAtlas1",
+		"BodyStr1": "鐵製背心",
+		"鐵製背心": "BodyStr1",
+		"BodyStr2": "胸甲",
+		"胸甲": "BodyStr2",
+		"BodyStr3": "銅鍛板甲",
+		"銅鍛板甲": "BodyStr3",
+		"BodyStr4": "戰爭之鎧",
+		"戰爭之鎧": "BodyStr4",
+		"BodyStr5": "連身鎧甲",
+		"連身鎧甲": "BodyStr5",
+		"BodyStr6": "鬥者之鎧",
+		"鬥者之鎧": "BodyStr6",
+		"BodyStr7": "領主護鎧",
+		"領主護鎧": "BodyStr7",
+		"BodyStr8": "青銅鎧甲",
+		"青銅鎧甲": "BodyStr8",
+		"BodyStr9": "戰鎧",
+		"戰鎧": "BodyStr9",
+		"BodyStr10": "日光之鎧",
+		"日光之鎧": "BodyStr10",
+		"BodyStr11": "決鬥之鎧",
+		"決鬥之鎧": "BodyStr11",
+		"BodyStr12": "莊嚴之鎧",
+		"莊嚴之鎧": "BodyStr12",
+		"BodyStr13": "金耀之鎧",
+		"金耀之鎧": "BodyStr13",
+		"BodyStr14": "征戰重鎧",
+		"征戰重鎧": "BodyStr14",
+		"BodyStr15": "星芒戰鎧",
+		"星芒戰鎧": "BodyStr15",
+		"BodyStr16": "角鬥重鎧",
+		"角鬥重鎧": "BodyStr16",
+		"BodyStr17": "榮耀戰鎧",
+		"榮耀戰鎧": "BodyStr17",
+		"BodyStrTemp": "岡姆的重鎧",
+		"岡姆的重鎧": "BodyStrTemp",
+		"BodyDex1": "破舊外套",
+		"破舊外套": "BodyDex1",
+		"BodyDex2": "扣環皮甲",
+		"扣環皮甲": "BodyDex2",
+		"BodyDex3": "鹿皮外套",
+		"鹿皮外套": "BodyDex3",
+		"BodyDex4": "野性皮甲",
+		"野性皮甲": "BodyDex4",
+		"BodyDex5": "連身皮甲",
+		"連身皮甲": "BodyDex5",
+		"BodyDex6": "日光皮甲",
+		"日光皮甲": "BodyDex6",
+		"BodyDex7": "竊賊之裝",
+		"竊賊之裝": "BodyDex7",
+		"BodyDex8": "鰻皮之衣",
+		"鰻皮之衣": "BodyDex8",
+		"BodyDex9": "邊戍皮甲",
+		"邊戍皮甲": "BodyDex9",
+		"BodyDex10": "榮耀皮甲",
+		"榮耀皮甲": "BodyDex10",
+		"BodyDex11": "光耀皮甲",
+		"光耀皮甲": "BodyDex11",
+		"BodyDex12": "殘殺者之裝",
+		"殘殺者之裝": "BodyDex12",
+		"BodyDex13": "鯊皮之衣",
+		"鯊皮之衣": "BodyDex13",
+		"BodyDex14": "命運皮甲",
+		"命運皮甲": "BodyDex14",
+		"BodyDex15": "精製皮甲",
+		"精製皮甲": "BodyDex15",
+		"BodyDex16": "星辰皮甲",
+		"星辰皮甲": "BodyDex16",
+		"BodyDex17": "刺殺者之裝",
+		"刺殺者之裝": "BodyDex17",
+		"BodyInt1": "簡易之袍",
+		"簡易之袍": "BodyInt1",
+		"BodyInt2": "綢緞背心",
+		"綢緞背心": "BodyInt2",
+		"BodyInt3": "學者之袍",
+		"學者之袍": "BodyInt3",
+		"BodyInt4": "絲綢之衣",
+		"絲綢之衣": "BodyInt4",
+		"BodyInt5": "博學長衣",
+		"博學長衣": "BodyInt5",
+		"BodyInt6": "絲質之袍",
+		"絲質之袍": "BodyInt6",
+		"BodyInt7": "秘術法衣",
+		"秘術法衣": "BodyInt7",
+		"BodyInt8": "賢者之袍",
+		"賢者之袍": "BodyInt8",
+		"BodyInt9": "絲絨背心",
+		"絲絨背心": "BodyInt9",
+		"BodyInt10": "咒者長衣",
+		"咒者長衣": "BodyInt10",
+		"BodyInt11": "蛛絲之袍",
+		"蛛絲之袍": "BodyInt11",
+		"BodyInt12": "滅世法衣",
+		"滅世法衣": "BodyInt12",
+		"BodyInt13": "智者之袍",
+		"智者之袍": "BodyInt13",
+		"BodyInt14": "操靈者背心",
+		"操靈者背心": "BodyInt14",
+		"BodyInt15": "秘術長衣",
+		"秘術長衣": "BodyInt15",
+		"BodyInt16": "毒蛛絲之袍",
+		"毒蛛絲之袍": "BodyInt16",
+		"BodyInt17": "瓦爾法衣",
+		"瓦爾法衣": "BodyInt17",
+		"BodyStrDex1": "細鱗背心",
+		"細鱗背心": "BodyStrDex1",
+		"BodyStrDex2": "輕鎖甲",
+		"輕鎖甲": "BodyStrDex2",
+		"BodyStrDex3": "合身鱗甲",
+		"合身鱗甲": "BodyStrDex3",
+		"BodyStrDex4": "步兵鎖甲",
+		"步兵鎖甲": "BodyStrDex4",
+		"BodyStrDex5": "連身鱗甲",
+		"連身鱗甲": "BodyStrDex5",
+		"BodyStrDex6": "戰士鎖甲",
+		"戰士鎖甲": "BodyStrDex6",
+		"BodyStrDex7": "野戰薄甲",
+		"野戰薄甲": "BodyStrDex7",
+		"BodyStrDex8": "龍鱗戰甲",
+		"龍鱗戰甲": "BodyStrDex8",
+		"BodyStrDex9": "輕騎鎖甲",
+		"輕騎鎖甲": "BodyStrDex9",
+		"BodyStrDex10": "連身龍鱗戰甲",
+		"連身龍鱗戰甲": "BodyStrDex10",
+		"BodyStrDex11": "指揮者鎖甲",
+		"指揮者鎖甲": "BodyStrDex11",
+		"BodyStrDex12": "爭戰鱗甲",
+		"爭戰鱗甲": "BodyStrDex12",
+		"BodyStrDex13": "龍鱗護甲",
+		"龍鱗護甲": "BodyStrDex13",
+		"BodyStrDex14": "荒野鎖鎧",
+		"荒野鎖鎧": "BodyStrDex14",
+		"BodyStrDex15": "連身龍鱗鎧",
+		"連身龍鱗鎧": "BodyStrDex15",
+		"BodyStrDex16": "將軍鎧甲",
+		"將軍鎧甲": "BodyStrDex16",
+		"BodyStrDex17": "勝利盔甲",
+		"勝利盔甲": "BodyStrDex17",
+		"BodyStrInt1": "鎖鏈背心",
+		"鎖鏈背心": "BodyStrInt1",
+		"BodyStrInt2": "鏈甲外衣",
+		"鏈甲外衣": "BodyStrInt2",
+		"BodyStrInt3": "環甲外套",
+		"環甲外套": "BodyStrInt3",
+		"BodyStrInt4": "護體鎖甲",
+		"護體鎖甲": "BodyStrInt4",
+		"BodyStrInt5": "連身環甲",
+		"連身環甲": "BodyStrInt5",
+		"BodyStrInt6": "連身鎖甲",
+		"連身鎖甲": "BodyStrInt6",
+		"BodyStrInt7": "聖語鎖甲",
+		"聖語鎖甲": "BodyStrInt7",
+		"BodyStrInt8": "精製環甲",
+		"精製環甲": "BodyStrInt8",
+		"BodyStrInt9": "聖戰鎖甲",
+		"聖戰鎖甲": "BodyStrInt9",
+		"BodyStrInt10": "華麗環甲",
+		"華麗環甲": "BodyStrInt10",
+		"BodyStrInt11": "鎖子長甲",
+		"鎖子長甲": "BodyStrInt11",
+		"BodyStrInt12": "虔誠鏈甲",
+		"虔誠鏈甲": "BodyStrInt12",
+		"BodyStrInt13": "覆體環甲",
+		"覆體環甲": "BodyStrInt13",
+		"BodyStrInt14": "征戰鎖甲",
+		"征戰鎖甲": "BodyStrInt14",
+		"BodyStrInt15": "權貴環甲",
+		"權貴環甲": "BodyStrInt15",
+		"BodyStrInt16": "聖者鏈甲",
+		"聖者鏈甲": "BodyStrInt16",
+		"BodyStrInt17": "聖潔鎖甲",
+		"聖潔鎖甲": "BodyStrInt17",
+		"BodyDexInt1": "薄襯衣",
+		"薄襯衣": "BodyDexInt1",
+		"BodyDexInt2": "防水背心",
+		"防水背心": "BodyDexInt2",
+		"BodyDexInt3": "長袖棉襖",
+		"長袖棉襖": "BodyDexInt3",
+		"BodyDexInt4": "防水外衣",
+		"防水外衣": "BodyDexInt4",
+		"BodyDexInt5": "熾紅之衣",
+		"熾紅之衣": "BodyDexInt5",
+		"BodyDexInt6": "蠟封束衣",
+		"蠟封束衣": "BodyDexInt6",
+		"BodyDexInt7": "骨製戰甲",
+		"骨製戰甲": "BodyDexInt7",
+		"BodyDexInt8": "菱紋外衣",
+		"菱紋外衣": "BodyDexInt8",
+		"BodyDexInt9": "滑布外套",
+		"滑布外套": "BodyDexInt9",
+		"BodyDexInt10": "緋紅之衣",
+		"緋紅之衣": "BodyDexInt10",
+		"BodyDexInt11": "漆彩束衣",
+		"漆彩束衣": "BodyDexInt11",
+		"BodyDexInt12": "地穴戰甲",
+		"地穴戰甲": "BodyDexInt12",
+		"BodyDexInt13": "哨兵之衣",
+		"哨兵之衣": "BodyDexInt13",
+		"BodyDexInt14": "映彩外套",
+		"映彩外套": "BodyDexInt14",
+		"BodyDexInt15": "血色之衣",
+		"血色之衣": "BodyDexInt15",
+		"BodyDexInt16": "狂虐者束衣",
+		"狂虐者束衣": "BodyDexInt16",
+		"BodyDexInt17": "禁禮之甲",
+		"禁禮之甲": "BodyDexInt17",
+		"BodyStrDexInt1": "祭禮束衣",
+		"祭禮束衣": "BodyStrDexInt1",
+		"BodyDemigods1": "黃金戰甲",
+		"黃金戰甲": "BodyDemigods1",
+		"BootsStr1": "鐵鍛脛甲",
+		"鐵鍛脛甲": "BootsStr1",
+		"BootsStr2": "冷鋼脛甲",
+		"冷鋼脛甲": "BootsStr2",
+		"BootsStr3": "堅鐵脛甲",
+		"堅鐵脛甲": "BootsStr3",
+		"BootsStr4": "強化脛甲",
+		"強化脛甲": "BootsStr4",
+		"BootsStr5": "古鋼脛甲",
+		"古鋼脛甲": "BootsStr5",
+		"BootsStr6": "遠古脛甲",
+		"遠古脛甲": "BootsStr6",
+		"BootsStr7": "巨靈脛甲",
+		"巨靈脛甲": "BootsStr7",
+		"BootsStr8": "瓦爾脛甲",
+		"瓦爾脛甲": "BootsStr8",
+		"BootsStr9": "巨人脛甲",
+		"巨人脛甲": "BootsStr9",
+		"BootsStrTemp": "岡姆脛甲",
+		"岡姆脛甲": "BootsStrTemp",
+		"BootsDex1": "生皮短靴",
+		"生皮短靴": "BootsDex1",
+		"BootsDex2": "羊皮短靴",
+		"羊皮短靴": "BootsDex2",
+		"BootsDex3": "鹿皮短靴",
+		"鹿皮短靴": "BootsDex3",
+		"BootsDex4": "砂影短靴",
+		"砂影短靴": "BootsDex4",
+		"BootsDex5": "鰻皮短靴",
+		"鰻皮短靴": "BootsDex5",
+		"BootsDex6": "鯊皮短靴",
+		"鯊皮短靴": "BootsDex6",
+		"BootsDex7": "粗革短靴",
+		"粗革短靴": "BootsDex7",
+		"BootsDex8": "匿蹤短靴",
+		"匿蹤短靴": "BootsDex8",
+		"BootsDex9": "迷蹤短靴",
+		"迷蹤短靴": "BootsDex9",
+		"BootsInt1": "羊毛之鞋",
+		"羊毛之鞋": "BootsInt1",
+		"BootsInt2": "絲絨便鞋",
+		"絲絨便鞋": "BootsInt2",
+		"BootsInt3": "絲綢便鞋",
+		"絲綢便鞋": "BootsInt3",
+		"BootsInt4": "學者長靴",
+		"學者長靴": "BootsInt4",
+		"BootsInt5": "緞布便鞋",
+		"緞布便鞋": "BootsInt5",
+		"BootsInt6": "繡布便鞋",
+		"繡布便鞋": "BootsInt6",
+		"BootsInt7": "咒者長靴",
+		"咒者長靴": "BootsInt7",
+		"BootsInt8": "秘術便鞋",
+		"秘術便鞋": "BootsInt8",
+		"BootsInt9": "術士長靴",
+		"術士長靴": "BootsInt9",
+		"BootsStrDex1": "粗鱗皮靴",
+		"粗鱗皮靴": "BootsStrDex1",
+		"BootsStrDex2": "鐵影長靴",
+		"鐵影長靴": "BootsStrDex2",
+		"BootsStrDex3": "銅影長靴",
+		"銅影長靴": "BootsStrDex3",
+		"BootsStrDex4": "鋼影長靴",
+		"鋼影長靴": "BootsStrDex4",
+		"BootsStrDex5": "蛇鱗長靴",
+		"蛇鱗長靴": "BootsStrDex5",
+		"BootsStrDex6": "地蝮鱗長靴",
+		"地蝮鱗長靴": "BootsStrDex6",
+		"BootsStrDex7": "火蝮鱗長靴",
+		"火蝮鱗長靴": "BootsStrDex7",
+		"BootsStrDex8": "龍鱗長靴",
+		"龍鱗長靴": "BootsStrDex8",
+		"BootsStrInt1": "鏈甲長靴",
+		"鏈甲長靴": "BootsStrInt1",
+		"BootsStrInt2": "環甲筒靴",
+		"環甲筒靴": "BootsStrInt2",
+		"BootsStrInt3": "網眼長靴",
+		"網眼長靴": "BootsStrInt3",
+		"BootsStrInt4": "儀式短靴",
+		"儀式短靴": "BootsStrInt4",
+		"BootsStrInt5": "狂熱者長靴",
+		"狂熱者長靴": "BootsStrInt5",
+		"BootsStrInt6": "戰士之靴",
+		"戰士之靴": "BootsStrInt6",
+		"BootsStrInt7": "軍團長靴",
+		"軍團長靴": "BootsStrInt7",
+		"BootsStrInt8": "聖戰長靴",
+		"聖戰長靴": "BootsStrInt8",
+		"BootsDexInt1": "裹趾涼鞋",
+		"裹趾涼鞋": "BootsDexInt1",
+		"BootsDexInt2": "扣環短靴",
+		"扣環短靴": "BootsDexInt2",
+		"BootsDexInt3": "環帶長靴",
+		"環帶長靴": "BootsDexInt3",
+		"BootsDexInt4": "縛足長靴",
+		"縛足長靴": "BootsDexInt4",
+		"BootsDexInt5": "獵人之靴",
+		"獵人之靴": "BootsDexInt5",
+		"BootsDexInt6": "伏擊之靴",
+		"伏擊之靴": "BootsDexInt6",
+		"BootsDexInt7": "禁禮之靴",
+		"禁禮之靴": "BootsDexInt7",
+		"BootsDexInt8": "刺殺者之靴",
+		"刺殺者之靴": "BootsDexInt8",
+		"BootsDexInt9": "暗殺者長靴",
+		"暗殺者長靴": "BootsDexInt9",
+		"BootsDemigods1": "黃金纏鞋",
+		"黃金纏鞋": "BootsDemigods1",
+		"BootsDescent1": "飛羽便鞋",
+		"飛羽便鞋": "BootsDescent1",
+		"BootsAtlas1": "異色鞋",
+		"異色鞋": "BootsAtlas1",
+		"GlovesStr1": "鐵鍛護手",
+		"鐵鍛護手": "GlovesStr1",
+		"GlovesStr2": "堅鐵護手",
+		"堅鐵護手": "GlovesStr2",
+		"GlovesStr3": "青銅護手",
+		"青銅護手": "GlovesStr3",
+		"GlovesStr4": "冷鋼護手",
+		"冷鋼護手": "GlovesStr4",
+		"GlovesStr5": "古鋼護手",
+		"古鋼護手": "GlovesStr5",
+		"GlovesStr6": "遠古護手",
+		"遠古護手": "GlovesStr6",
+		"GlovesStr7": "巨靈護手",
+		"巨靈護手": "GlovesStr7",
+		"GlovesStr8": "瓦爾護手",
+		"瓦爾護手": "GlovesStr8",
+		"GlovesStr9": "巨人護手",
+		"巨人護手": "GlovesStr9",
+		"GlovesDex1": "生皮手套",
+		"生皮手套": "GlovesDex1",
+		"GlovesDex2": "羊皮手套",
+		"羊皮手套": "GlovesDex2",
+		"GlovesDex3": "鹿皮手套",
+		"鹿皮手套": "GlovesDex3",
+		"GlovesDex4": "砂影手套",
+		"砂影手套": "GlovesDex4",
+		"GlovesDex5": "鰻皮手套",
+		"鰻皮手套": "GlovesDex5",
+		"GlovesDex6": "鯊皮手套",
+		"鯊皮手套": "GlovesDex6",
+		"GlovesDex7": "粗革手套",
+		"粗革手套": "GlovesDex7",
+		"GlovesDex8": "匿蹤手套",
+		"匿蹤手套": "GlovesDex8",
+		"GlovesDex9": "迷蹤手套",
+		"迷蹤手套": "GlovesDex9",
+		"GlovesInt1": "羊毛手套",
+		"羊毛手套": "GlovesInt1",
+		"GlovesInt2": "絲絨手套",
+		"絲絨手套": "GlovesInt2",
+		"GlovesInt3": "絲綢手套",
+		"絲綢手套": "GlovesInt3",
+		"GlovesInt4": "刺繡手套",
+		"刺繡手套": "GlovesInt4",
+		"GlovesInt5": "緞布手套",
+		"緞布手套": "GlovesInt5",
+		"GlovesInt6": "繡布手套",
+		"繡布手套": "GlovesInt6",
+		"GlovesInt7": "咒者手套",
+		"咒者手套": "GlovesInt7",
+		"GlovesInt8": "秘術手套",
+		"秘術手套": "GlovesInt8",
+		"GlovesInt9": "術士手套",
+		"術士手套": "GlovesInt9",
+		"GlovesStrDex1": "魚鱗手套",
+		"魚鱗手套": "GlovesStrDex1",
+		"GlovesStrDex2": "鐵影手套",
+		"鐵影手套": "GlovesStrDex2",
+		"GlovesStrDex3": "銅影手套",
+		"銅影手套": "GlovesStrDex3",
+		"GlovesStrDex4": "鋼影護手",
+		"鋼影護手": "GlovesStrDex4",
+		"GlovesStrDex5": "蛇鱗手套",
+		"蛇鱗手套": "GlovesStrDex5",
+		"GlovesStrDex6": "蝮鱗手套",
+		"蝮鱗手套": "GlovesStrDex6",
+		"GlovesStrDex7": "火蝮鱗手套",
+		"火蝮鱗手套": "GlovesStrDex7",
+		"GlovesStrDex8": "龍鱗手套",
+		"龍鱗手套": "GlovesStrDex8",
+		"GlovesStrInt1": "鏈甲手套",
+		"鏈甲手套": "GlovesStrInt1",
+		"GlovesStrInt2": "環甲手套",
+		"環甲手套": "GlovesStrInt2",
+		"GlovesStrInt3": "網眼手套",
+		"網眼手套": "GlovesStrInt3",
+		"GlovesStrInt4": "儀式手套",
+		"儀式手套": "GlovesStrInt4",
+		"GlovesStrInt5": "狂熱者手套",
+		"狂熱者手套": "GlovesStrInt5",
+		"GlovesStrInt6": "戰士手套",
+		"戰士手套": "GlovesStrInt6",
+		"GlovesStrInt7": "軍團手套",
+		"軍團手套": "GlovesStrInt7",
+		"GlovesStrInt8": "聖戰手套",
+		"聖戰手套": "GlovesStrInt8",
+		"GlovesDexInt1": "裹趾護手",
+		"裹趾護手": "GlovesDexInt1",
+		"GlovesDexInt2": "扣環護手",
+		"扣環護手": "GlovesDexInt2",
+		"GlovesDexInt3": "環帶護手",
+		"環帶護手": "GlovesDexInt3",
+		"GlovesDexInt4": "獵人護手",
+		"獵人護手": "GlovesDexInt4",
+		"GlovesDexInt5": "伏擊護手",
+		"伏擊護手": "GlovesDexInt5",
+		"GlovesDexInt6": "禁禮護手",
+		"禁禮護手": "GlovesDexInt6",
+		"GlovesDexInt7": "刺殺者護手",
+		"刺殺者護手": "GlovesDexInt7",
+		"GlovesDexInt8": "暗殺者護手",
+		"暗殺者護手": "GlovesDexInt8",
+		"GlovesDemigods1": "黃金臂甲",
+		"黃金臂甲": "GlovesDemigods1",
+		"GlovesAtlasStr": "釦釘手套",
+		"釦釘手套": "GlovesAtlasStr",
+		"GlovesAtlasDex": "擒拿手套",
+		"擒拿手套": "GlovesAtlasDex",
+		"GlovesAtlasInt": "魔指手套",
+		"魔指手套": "GlovesAtlasInt",
+		"FlaskLife1": "小型生命藥劑",
+		"小型生命藥劑": "FlaskLife1",
+		"FlaskLife2": "中型生命藥劑",
+		"中型生命藥劑": "FlaskLife2",
+		"FlaskLife3": "大型生命藥劑",
+		"大型生命藥劑": "FlaskLife3",
+		"FlaskLife4": "良質生命藥劑",
+		"良質生命藥劑": "FlaskLife4",
+		"FlaskLife5": "優質生命藥劑",
+		"優質生命藥劑": "FlaskLife5",
+		"FlaskLife6": "巨型生命藥劑",
+		"巨型生命藥劑": "FlaskLife6",
+		"FlaskLife7": "高階生命藥劑",
+		"高階生命藥劑": "FlaskLife7",
+		"FlaskLife8": "聖語生命藥劑",
+		"聖語生命藥劑": "FlaskLife8",
+		"FlaskLife9": "祝福生命藥劑",
+		"祝福生命藥劑": "FlaskLife9",
+		"FlaskLife10": "聖化生命藥劑",
+		"聖化生命藥劑": "FlaskLife10",
+		"FlaskLife11": "不朽生命藥劑",
+		"不朽生命藥劑": "FlaskLife11",
+		"FlaskLife12": "永恆生命藥劑",
+		"永恆生命藥劑": "FlaskLife12",
+		"FlaskMana1": "小型魔力藥劑",
+		"小型魔力藥劑": "FlaskMana1",
+		"FlaskMana2": "中型魔力藥劑",
+		"中型魔力藥劑": "FlaskMana2",
+		"FlaskMana3": "大型魔力藥劑",
+		"大型魔力藥劑": "FlaskMana3",
+		"FlaskMana4": "良質魔力藥劑",
+		"良質魔力藥劑": "FlaskMana4",
+		"FlaskMana5": "優質魔力藥劑",
+		"優質魔力藥劑": "FlaskMana5",
+		"FlaskMana6": "巨型魔力藥劑",
+		"巨型魔力藥劑": "FlaskMana6",
+		"FlaskMana7": "高階魔力藥劑",
+		"高階魔力藥劑": "FlaskMana7",
+		"FlaskMana8": "聖語魔力藥劑",
+		"聖語魔力藥劑": "FlaskMana8",
+		"FlaskMana9": "祝福魔力藥劑",
+		"祝福魔力藥劑": "FlaskMana9",
+		"FlaskMana10": "聖化魔力藥劑",
+		"聖化魔力藥劑": "FlaskMana10",
+		"FlaskMana11": "不朽魔力藥劑",
+		"不朽魔力藥劑": "FlaskMana11",
+		"FlaskMana12": "永恆魔力藥劑",
+		"永恆魔力藥劑": "FlaskMana12",
+		"FlaskHybrid1": "小型複合藥劑",
+		"小型複合藥劑": "FlaskHybrid1",
+		"FlaskHybrid2": "中型複合藥劑",
+		"中型複合藥劑": "FlaskHybrid2",
+		"FlaskHybrid3": "大型複合藥劑",
+		"大型複合藥劑": "FlaskHybrid3",
+		"FlaskHybrid4": "高階複合藥劑",
+		"高階複合藥劑": "FlaskHybrid4",
+		"FlaskHybrid5": "聖語複合藥劑",
+		"聖語複合藥劑": "FlaskHybrid5",
+		"FlaskHybrid6": "祝福複合藥劑",
+		"祝福複合藥劑": "FlaskHybrid6",
+		"FlaskUtility1": "寶鑽藥劑",
+		"寶鑽藥劑": "FlaskUtility1",
+		"FlaskUtility2": "紅玉藥劑",
+		"紅玉藥劑": "FlaskUtility2",
+		"FlaskUtility3": "藍玉藥劑",
+		"藍玉藥劑": "FlaskUtility3",
+		"FlaskUtility4": "黃玉藥劑",
+		"黃玉藥劑": "FlaskUtility4",
+		"FlaskUtility5": "堅岩藥劑",
+		"堅岩藥劑": "FlaskUtility5",
+		"FlaskUtility6": "水銀藥劑",
+		"水銀藥劑": "FlaskUtility6",
+		"FlaskUtility7": "紫晶藥劑",
+		"紫晶藥劑": "FlaskUtility7",
+		"FlaskUtility8": "石英藥劑",
+		"石英藥劑": "FlaskUtility8",
+		"FlaskUtility9": "翠玉藥劑",
+		"翠玉藥劑": "FlaskUtility9",
+		"FlaskUtility10": "石化藥劑",
+		"石化藥劑": "FlaskUtility10",
+		"FlaskUtility11": "海藍藥劑",
+		"海藍藥劑": "FlaskUtility11",
+		"FlaskUtility12": "迷霧藥劑",
+		"迷霧藥劑": "FlaskUtility12",
+		"FlaskUtility13": "硫磺藥劑",
+		"硫磺藥劑": "FlaskUtility13",
+		"FlaskUtility14": "真銀藥劑",
+		"真銀藥劑": "FlaskUtility14",
+		"FlaskUtility15": "灰岩藥劑",
+		"灰岩藥劑": "FlaskUtility15",
+		"Quiver1": "火焰箭袋",
+		"火焰箭袋": "Quiver1",
+		"Quiver2": "冰晶箭袋",
+		"冰晶箭袋": "Quiver2",
+		"Quiver3": "電光箭袋",
+		"電光箭袋": "Quiver3",
+		"Quiver4": "重矢箭袋",
+		"重矢箭袋": "Quiver4",
+		"Quiver5": "輕巧箭袋",
+		"輕巧箭袋": "Quiver5",
+		"Quiver6": "鋸齒箭袋",
+		"鋸齒箭袋": "Quiver6",
+		"Quiver7": "雙鋒箭袋",
+		"雙鋒箭袋": "Quiver7",
+		"Quiver8": "鯊齒箭袋",
+		"鯊齒箭袋": "Quiver8",
+		"Quiver9": "鈍矢箭袋",
+		"鈍矢箭袋": "Quiver9",
+		"Quiver10": "火靈箭袋",
+		"火靈箭袋": "Quiver10",
+		"Quiver11": "寬矢箭袋",
+		"寬矢箭袋": "Quiver11",
+		"Quiver12": "穿射箭袋",
+		"穿射箭袋": "Quiver12",
+		"Quiver13": "刺鋒箭袋",
+		"刺鋒箭袋": "Quiver13",
+		"Quiver14": "華麗箭袋",
+		"華麗箭袋": "Quiver14",
+		"SkillGemThrownShieldProjectile": "盾靈投擲",
+		"盾靈投擲": "SkillGemThrownShieldProjectile",
+		"SkillGemFireball": "火球",
+		"火球": "SkillGemFireball",
+		"SkillGemIceNova": "冰霜新星",
+		"冰霜新星": "SkillGemIceNova",
+		"SkillGemLeapSlam": "躍擊",
+		"躍擊": "SkillGemLeapSlam",
+		"SkillGemChargedDash": "雷霆衝鋒",
+		"雷霆衝鋒": "SkillGemChargedDash",
+		"SkillGemChargedAttack": "刀鋒亂舞",
+		"刀鋒亂舞": "SkillGemChargedAttack",
+		"SkillGemSweep": "橫掃",
+		"橫掃": "SkillGemSweep",
+		"SkillGemDiscorectangleSlam": "魔方之擊",
+		"魔方之擊": "SkillGemDiscorectangleSlam",
+		"SkillGemGroundSlam": "裂地之擊",
+		"裂地之擊": "SkillGemGroundSlam",
+		"SkillGemCleave": "劈砍",
+		"劈砍": "SkillGemCleave",
+		"SkillGemShieldCharge": "重盾衝鋒",
+		"重盾衝鋒": "SkillGemShieldCharge",
+		"SkillGemEnduringCry": "堅決戰吼",
+		"堅決戰吼": "SkillGemEnduringCry",
+		"SkillGemDoubleStrike": "雙重打擊",
+		"雙重打擊": "SkillGemDoubleStrike",
+		"SkillGemLacerate": "破空斬",
+		"破空斬": "SkillGemLacerate",
+		"SkillGemElementalHit": "元素打擊",
+		"元素打擊": "SkillGemElementalHit",
+		"SkillGemImmortalCall": "不朽怒嚎",
+		"不朽怒嚎": "SkillGemImmortalCall",
+		"SkillGemDualStrike": "雙持打擊",
+		"雙持打擊": "SkillGemDualStrike",
+		"SkillGemWhirlingBlades": "迴旋之刃",
+		"迴旋之刃": "SkillGemWhirlingBlades",
+		"SkillGemFrenzy": "狂怒",
+		"狂怒": "SkillGemFrenzy",
+		"SkillGemColdSnap": "霜暴",
+		"霜暴": "SkillGemColdSnap",
+		"SkillGemRaiseZombie": "殭屍復甦",
+		"殭屍復甦": "SkillGemRaiseZombie",
+		"SkillGemDetonateDead": "屍體爆破",
+		"屍體爆破": "SkillGemDetonateDead",
+		"SkillGemVolatileDead": "致命之息",
+		"致命之息": "SkillGemVolatileDead",
+		"SkillGemBoneLance": "屍術矢",
+		"屍術矢": "SkillGemBoneLance",
+		"SkillGemSnipe": "狙擊",
+		"狙擊": "SkillGemSnipe",
+		"SkillGemPoisonArrow": "腐蝕箭矢",
+		"腐蝕箭矢": "SkillGemPoisonArrow",
+		"SkillGemArcticBreath": "極地吐息",
+		"極地吐息": "SkillGemArcticBreath",
+		"SkillGemIceShot": "冰霜射擊",
+		"冰霜射擊": "SkillGemIceShot",
+		"SkillGemStaticStrike": "充能打擊",
+		"充能打擊": "SkillGemStaticStrike",
+		"SkillGemSplitArrow": "分裂箭矢",
+		"分裂箭矢": "SkillGemSplitArrow",
+		"SupportGemAddedFireDamage": "附加火焰傷害輔助",
+		"附加火焰傷害輔助": "SupportGemAddedFireDamage",
+		"SupportGemFasterAttack": "快速攻擊輔助",
+		"快速攻擊輔助": "SupportGemFasterAttack",
+		"SupportGemGreaterMultipleProjectiles": "高階多重投射輔助",
+		"高階多重投射輔助": "SupportGemGreaterMultipleProjectiles",
+		"SupportGemLesserMultipleProjectiles": "低階多重投射輔助",
+		"低階多重投射輔助": "SupportGemLesserMultipleProjectiles",
+		"SupportGemGreaterVolley": "高階齊射輔助",
+		"高階齊射輔助": "SupportGemGreaterVolley",
+		"SupportGemFasterProjectiles": "快速投射輔助",
+		"快速投射輔助": "SupportGemFasterProjectiles",
+		"SupportGemAddedColdDamage": "附加冰冷傷害輔助",
+		"附加冰冷傷害輔助": "SupportGemAddedColdDamage",
+		"SupportGemAdditionalAccuracy": "額外命中輔助",
+		"額外命中輔助": "SupportGemAdditionalAccuracy",
+		"SupportGemIncreasedAreaOfEffect": "增大範圍輔助",
+		"增大範圍輔助": "SupportGemIncreasedAreaOfEffect",
+		"SupportGemAddedLightningDamage": "附加閃電傷害輔助",
+		"附加閃電傷害輔助": "SupportGemAddedLightningDamage",
+		"SkillGemDamageInfusion": "傷害灌注",
+		"傷害灌注": "SkillGemDamageInfusion",
+		"SkillGemBloodRage": "鮮血狂怒",
+		"鮮血狂怒": "SkillGemBloodRage",
+		"SkillGemIcefire": "霜火",
+		"霜火": "SkillGemIcefire",
+		"SkillGemIgnite": "點燃",
+		"點燃": "SkillGemIgnite",
+		"SkillGemRighteousFire": "正義之火",
+		"正義之火": "SkillGemRighteousFire",
+		"SkillGemFireWeapon": "烈焰武器",
+		"烈焰武器": "SkillGemFireWeapon",
+		"SkillGemDischarge": "解放",
+		"解放": "SkillGemDischarge",
+		"SkillGemPortal": "時空之門",
+		"時空之門": "SkillGemPortal",
+		"SupportGemReducedMana": "啟發輔助",
+		"啟發輔助": "SupportGemReducedMana",
+		"SupportGemIncreasedCriticalStrikes": "增加暴擊率輔助",
+		"增加暴擊率輔助": "SupportGemIncreasedCriticalStrikes",
+		"SupportGemIncreasedCriticalDamage": "增加暴擊傷害輔助",
+		"增加暴擊傷害輔助": "SupportGemIncreasedCriticalDamage",
+		"SupportGemKnockback": "擊退輔助",
+		"擊退輔助": "SupportGemKnockback",
+		"SupportGemLifeLeech": "生命偷取輔助",
+		"生命偷取輔助": "SupportGemLifeLeech",
+		"SupportGemManaLeech": "魔力偷取輔助",
+		"魔力偷取輔助": "SupportGemManaLeech",
+		"SupportGemAddedChaosDamage": "附加混沌傷害輔助",
+		"附加混沌傷害輔助": "SupportGemAddedChaosDamage",
+		"SkillGemRiptide": "激流",
+		"激流": "SkillGemRiptide",
+		"SkillGemBackstab": "背刺",
+		"背刺": "SkillGemBackstab",
+		"SkillGemFlickerStrike": "閃現打擊",
+		"閃現打擊": "SkillGemFlickerStrike",
+		"SkillGemSpark": "電球",
+		"電球": "SkillGemSpark",
+		"SupportGemStun": "擊暈輔助",
+		"擊暈輔助": "SupportGemStun",
+		"SkillGemIceSpear": "冰矛",
+		"冰矛": "SkillGemIceSpear",
+		"SupportGemPierce": "穿透輔助",
+		"穿透輔助": "SupportGemPierce",
+		"SupportGemTrap": "陷阱輔助",
+		"陷阱輔助": "SupportGemTrap",
+		"SkillGemRaiseSpectre": "喚醒幽魂",
+		"喚醒幽魂": "SkillGemRaiseSpectre",
+		"SkillGemInfernalBlow": "煉獄之擊",
+		"煉獄之擊": "SkillGemInfernalBlow",
+		"SkillGemGlacialHammer": "冰霜之錘",
+		"冰霜之錘": "SkillGemGlacialHammer",
+		"SkillGemFrostWall": "冰牆",
+		"冰牆": "SkillGemFrostWall",
+		"SkillGemFreezingPulse": "冰霜脈衝",
+		"冰霜脈衝": "SkillGemFreezingPulse",
+		"SkillGemShockNova": "閃電新星",
+		"閃電新星": "SkillGemShockNova",
+		"SkillGemNewShockNova": "新式閃電新星",
+		"新式閃電新星": "SkillGemNewShockNova",
+		"SkillGemViperStrike": "毒蛇打擊",
+		"毒蛇打擊": "SkillGemViperStrike",
+		"SkillGemNewPhaseRun": "暗影迷蹤",
+		"暗影迷蹤": "SkillGemNewPhaseRun",
+		"SupportGemMeleePhysicalDamage": "近戰物理傷害輔助",
+		"近戰物理傷害輔助": "SupportGemMeleePhysicalDamage",
+		"SupportGemItemQuantity": "物品數量增幅輔助",
+		"物品數量增幅輔助": "SupportGemItemQuantity",
+		"SupportGemItemRarity": "物品稀有度增幅輔助",
+		"物品稀有度增幅輔助": "SupportGemItemRarity",
+		"SupportGemFasterCast": "快速施放輔助",
+		"快速施放輔助": "SupportGemFasterCast",
+		"SkillGemExplosiveArrow": "爆炸箭矢",
+		"爆炸箭矢": "SkillGemExplosiveArrow",
+		"SkillGemTemporalChains": "時空鎖鏈",
+		"時空鎖鏈": "SkillGemTemporalChains",
+		"SkillGemElementalWeakness": "元素要害",
+		"元素要害": "SkillGemElementalWeakness",
+		"SkillGemWarlordsMark": "督軍印記",
+		"督軍印記": "SkillGemWarlordsMark",
+		"SkillGemPunishment": "懲戒",
+		"懲戒": "SkillGemPunishment",
+		"SkillGemNewPunishment": "新懲戒",
+		"新懲戒": "SkillGemNewPunishment",
+		"SkillGemEnfeeble": "衰弱",
+		"衰弱": "SkillGemEnfeeble",
+		"SkillGemCriticalWeakness": "刺客印記",
+		"刺客印記": "SkillGemCriticalWeakness",
+		"SkillGemProjectileWeakness": "投射物要害",
+		"投射物要害": "SkillGemProjectileWeakness",
+		"SkillGemVulnerability": "絕望",
+		"絕望": "SkillGemVulnerability",
+		"SkillGemLightningWarp": "閃電傳送",
+		"閃電傳送": "SkillGemLightningWarp",
+		"SkillGemSummonSkeletons": "召喚骷髏",
+		"召喚骷髏": "SkillGemSummonSkeletons",
+		"SkillGemSummonSkeletonsChannelled": "引導召喚骷髏",
+		"引導召喚骷髏": "SkillGemSummonSkeletonsChannelled",
+		"SkillGemRiposte": "擊刃",
+		"擊刃": "SkillGemRiposte",
+		"SkillGemVengeance": "復仇",
+		"復仇": "SkillGemVengeance",
+		"SkillGemReckoning": "清算",
+		"清算": "SkillGemReckoning",
+		"SkillGemHeavyStrike": "重擊",
+		"重擊": "SkillGemHeavyStrike",
+		"SkillGemDominatingBlow": "霸氣之擊",
+		"霸氣之擊": "SkillGemDominatingBlow",
+		"SkillGemRainOfArrows": "箭雨",
+		"箭雨": "SkillGemRainOfArrows",
+		"SupportGemConcentratedEffect": "集中效應輔助",
+		"集中效應輔助": "SupportGemConcentratedEffect",
+		"SupportGemMinionDamage": "召喚物傷害輔助",
+		"召喚物傷害輔助": "SupportGemMinionDamage",
+		"SupportGemIncreasedDuration": "持續時間延長輔助",
+		"持續時間延長輔助": "SupportGemIncreasedDuration",
+		"SupportGemColdToFire": "寒冰轉烈焰輔助",
+		"寒冰轉烈焰輔助": "SupportGemColdToFire",
+		"SupportGemChanceToIgnite": "燃燒輔助",
+		"燃燒輔助": "SupportGemChanceToIgnite",
+		"SupportGemMinionSpeed": "召喚物速度輔助",
+		"召喚物速度輔助": "SupportGemMinionSpeed",
+		"SupportGemMinionLife": "召喚物生命輔助",
+		"召喚物生命輔助": "SupportGemMinionLife",
+		"SupportGemWeaponElementalDamage": "元素攻擊傷害輔助",
+		"元素攻擊傷害輔助": "SupportGemWeaponElementalDamage",
+		"SupportGemBloodlust": "嗜血輔助",
+		"嗜血輔助": "SupportGemBloodlust",
+		"SupportGemLifeGainOnHit": "擊中生命回復輔助",
+		"擊中生命回復輔助": "SupportGemLifeGainOnHit",
+		"SkillGemFirestorm": "烈炎風暴",
+		"烈炎風暴": "SkillGemFirestorm",
+		"SkillGemLightningStrike": "閃電打擊",
+		"閃電打擊": "SkillGemLightningStrike",
+		"SkillGemTempestShield": "暴風之盾",
+		"暴風之盾": "SkillGemTempestShield",
+		"SkillGemMoltenShell": "熔岩護盾",
+		"熔岩護盾": "SkillGemMoltenShell",
+		"SkillGemPowerSiphon": "力量抽取",
+		"力量抽取": "SkillGemPowerSiphon",
+		"SkillGemBladeTrap": "刀刃陷阱",
+		"刀刃陷阱": "SkillGemBladeTrap",
+		"SkillGemPuncture": "放血",
+		"放血": "SkillGemPuncture",
+		"SkillGemLightningArrow": "閃電箭矢",
+		"閃電箭矢": "SkillGemLightningArrow",
+		"SkillGemArc": "電弧",
+		"電弧": "SkillGemArc",
+		"SkillGemHaste": "迅捷",
+		"迅捷": "SkillGemHaste",
+		"SkillGemPurity": "元素淨化",
+		"元素淨化": "SkillGemPurity",
+		"SkillGemVitality": "活力",
+		"活力": "SkillGemVitality",
+		"SkillGemDiscipline": "紀律",
+		"紀律": "SkillGemDiscipline",
+		"SkillGemGrace": "優雅",
+		"優雅": "SkillGemGrace",
+		"SkillGemDetermination": "堅定",
+		"堅定": "SkillGemDetermination",
+		"SkillGemAnger": "憤怒",
+		"憤怒": "SkillGemAnger",
+		"SkillGemHatred": "憎恨",
+		"憎恨": "SkillGemHatred",
+		"SkillGemWrath": "雷霆",
+		"雷霆": "SkillGemWrath",
+		"SkillGemBurningArrow": "燃燒箭矢",
+		"燃燒箭矢": "SkillGemBurningArrow",
+		"SupportGemElementalProliferation": "元素擴散輔助",
+		"元素擴散輔助": "SupportGemElementalProliferation",
+		"SupportGemBloodMagic": "血魔法輔助",
+		"血魔法輔助": "SupportGemBloodMagic",
+		"SkillGemClarity": "清晰",
+		"清晰": "SkillGemClarity",
+		"SupportGemCastLinkedCursesOnCurse": "WIP Support",
+		"WIP Support": "SupportGemCastLinkedCursesOnCurse",
+		"SupportGemCullingStrike": "撲殺輔助",
+		"撲殺輔助": "SupportGemCullingStrike",
+		"SupportGemPointBlank": "零點射擊輔助",
+		"零點射擊輔助": "SupportGemPointBlank",
+		"SupportGemIronGrip": "鋼鐵之握輔助",
+		"鋼鐵之握輔助": "SupportGemIronGrip",
+		"SupportGemIronWill": "鋼鐵意志輔助",
+		"鋼鐵意志輔助": "SupportGemIronWill",
+		"SupportGemMeleeDamageOnFullLife": "滿血傷害輔助",
+		"滿血傷害輔助": "SupportGemMeleeDamageOnFullLife",
+		"SupportGemSpellTotem": "法術圖騰輔助",
+		"法術圖騰輔助": "SupportGemSpellTotem",
+		"SupportGemRemoteMine": "連鎖爆破地雷輔助",
+		"連鎖爆破地雷輔助": "SupportGemRemoteMine",
+		"SkillGemShockwaveTotem": "震波圖騰",
+		"震波圖騰": "SkillGemShockwaveTotem",
+		"SkillGemRejuvenationTotem": "回春圖騰",
+		"回春圖騰": "SkillGemRejuvenationTotem",
+		"SkillGemFreezeMine": "冰雹地雷",
+		"冰雹地雷": "SkillGemFreezeMine",
+		"SkillGemConversionTrap": "迷魅陷阱",
+		"迷魅陷阱": "SkillGemConversionTrap",
+		"SkillGemBearTrap": "捕熊陷阱",
+		"捕熊陷阱": "SkillGemBearTrap",
+		"SupportGemChanceToFlee": "機率逃跑輔助",
+		"機率逃跑輔助": "SupportGemChanceToFlee",
+		"SkillGemFireTrap": "火焰陷阱",
+		"火焰陷阱": "SkillGemFireTrap",
+		"SkillGemDecoyTotem": "誘餌圖騰",
+		"誘餌圖騰": "SkillGemDecoyTotem",
+		"SkillGemDevouringTotem": "吞噬圖騰",
+		"吞噬圖騰": "SkillGemDevouringTotem",
+		"SkillGemEtherealKnives": "虛空匕首",
+		"虛空匕首": "SkillGemEtherealKnives",
+		"SkillGemNewArcticArmour": "極地裝甲",
+		"極地裝甲": "SkillGemNewArcticArmour",
+		"SkillGemFlameTotem": "神聖火舌圖騰",
+		"神聖火舌圖騰": "SkillGemFlameTotem",
+		"SupportGemBlind": "致盲輔助",
+		"致盲輔助": "SupportGemBlind",
+		"SupportGemRangedAttackTotem": "砲塔圖騰輔助",
+		"砲塔圖騰輔助": "SupportGemRangedAttackTotem",
+		"SupportGemFirePenetration": "火焰穿透輔助",
+		"火焰穿透輔助": "SupportGemFirePenetration",
+		"SupportGemColdPenetration": "冰冷穿透輔助",
+		"冰冷穿透輔助": "SupportGemColdPenetration",
+		"SupportGemLightningPenetration": "閃電穿透輔助",
+		"閃電穿透輔助": "SupportGemLightningPenetration",
+		"SupportGemChain": "連鎖輔助",
+		"連鎖輔助": "SupportGemChain",
+		"SupportGemSplit": "投射物分裂輔助",
+		"投射物分裂輔助": "SupportGemSplit",
+		"SupportGemFork": "分裂輔助",
+		"分裂輔助": "SupportGemFork",
+		"SupportGemReturn": "投射物歸返輔助",
+		"投射物歸返輔助": "SupportGemReturn",
+		"SkillGemFlammability": "易燃",
+		"易燃": "SkillGemFlammability",
+		"SkillGemFrostbite": "凍傷",
+		"凍傷": "SkillGemFrostbite",
+		"SkillGemConductivity": "導電",
+		"導電": "SkillGemConductivity",
+		"SkillGemIncinerate": "燒毀",
+		"燒毀": "SkillGemIncinerate",
+		"SkillGemCyclone": "旋風斬",
+		"旋風斬": "SkillGemCyclone",
+		"SupportGemMultistrike": "多重打擊輔助",
+		"多重打擊輔助": "SupportGemMultistrike",
+		"SupportGemMulticast": "施放迴響輔助",
+		"施放迴響輔助": "SupportGemMulticast",
+		"SupportGemMeleeSplash": "近戰傷害擴散輔助",
+		"近戰傷害擴散輔助": "SupportGemMeleeSplash",
+		"SupportGemPowerChargeOnCrit": "暴擊獲得暴擊球輔助",
+		"暴擊獲得暴擊球輔助": "SupportGemPowerChargeOnCrit",
+		"SkillGemSearingBond": "灼熱連結",
+		"灼熱連結": "SkillGemSearingBond",
+		"SupportGemIncreasedBurningDamage": "燃燒傷害輔助",
+		"燃燒傷害輔助": "SupportGemIncreasedBurningDamage",
+		"SupportGemSummonElementalResistance": "元素軍隊輔助",
+		"元素軍隊輔助": "SupportGemSummonElementalResistance",
+		"SupportGemCurseOnHit": "擊中附加詛咒輔助",
+		"擊中附加詛咒輔助": "SupportGemCurseOnHit",
+		"SkillGemReave": "衝擊波",
+		"衝擊波": "SkillGemReave",
+		"SupportGemCastOnCrit": "暴擊時施放輔助",
+		"暴擊時施放輔助": "SupportGemCastOnCrit",
+		"SupportGemCastOnKill": "近戰擊殺時施放輔助",
+		"近戰擊殺時施放輔助": "SupportGemCastOnKill",
+		"SupportGemMultiTrap": "多重陷阱輔助",
+		"多重陷阱輔助": "SupportGemMultiTrap",
+		"SupportGemAdditionalLevel": "賦予輔助",
+		"賦予輔助": "SupportGemAdditionalLevel",
+		"SkillGemLightningTrap": "閃電陷阱",
+		"閃電陷阱": "SkillGemLightningTrap",
+		"SkillGemSmokeMine": "煙霧地雷",
+		"煙霧地雷": "SkillGemSmokeMine",
+		"SupportGemEnduranceChargeOnMeleeStun": "近戰擊暈獲得耐力球輔助",
+		"近戰擊暈獲得耐力球輔助": "SupportGemEnduranceChargeOnMeleeStun",
+		"SkillGemAnimateArmour": "幻化守衛",
+		"幻化守衛": "SkillGemAnimateArmour",
+		"SkillGemThrownWeapon": "靈體投擲",
+		"靈體投擲": "SkillGemThrownWeapon",
+		"SupportGemSlowerProjectiles": "投射物減速輔助",
+		"投射物減速輔助": "SupportGemSlowerProjectiles",
+		"SupportGemReducedDuration": "持續時間縮短輔助",
+		"持續時間縮短輔助": "SupportGemReducedDuration",
+		"SupportGemCastOnDeath": "死亡時施放輔助",
+		"死亡時施放輔助": "SupportGemCastOnDeath",
+		"SupportGemCastOnDamageTaken": "受傷時施放輔助",
+		"受傷時施放輔助": "SupportGemCastOnDamageTaken",
+		"SupportGemCastOnStunned": "暈眩時施放輔助",
+		"暈眩時施放輔助": "SupportGemCastOnStunned",
+		"SkillGemAnimateWeapon": "幻化武器",
+		"幻化武器": "SkillGemAnimateWeapon",
+		"SupportGemAdditionalQuality": "增幅輔助",
+		"增幅輔助": "SupportGemAdditionalQuality",
+		"SkillGemFireResistAura": "火焰淨化",
+		"火焰淨化": "SkillGemFireResistAura",
+		"SkillGemVaalFireResistAura": "瓦爾.不淨之火",
+		"瓦爾.不淨之火": "SkillGemVaalFireResistAura",
+		"SkillGemColdResistAura": "冰霜淨化",
+		"冰霜淨化": "SkillGemColdResistAura",
+		"SkillGemVaalColdResistAura": "瓦爾.不淨之冰",
+		"瓦爾.不淨之冰": "SkillGemVaalColdResistAura",
+		"SkillGemLightningResistAura": "閃電淨化",
+		"閃電淨化": "SkillGemLightningResistAura",
+		"SkillGemVaalLightningResistAura": "瓦爾.不淨之雷",
+		"瓦爾.不淨之雷": "SkillGemVaalLightningResistAura",
+		"SkillGemStormCall": "風暴呼喚",
+		"風暴呼喚": "SkillGemStormCall",
+		"SkillGemFlameblast": "烈焰爆破",
+		"烈焰爆破": "SkillGemFlameblast",
+		"SkillGemBarrage": "彈幕",
+		"彈幕": "SkillGemBarrage",
+		"SkillGemBallLightning": "天雷之珠",
+		"天雷之珠": "SkillGemBallLightning",
+		"SkillGemVortexMine": "漩渦地雷",
+		"漩渦地雷": "SkillGemVortexMine",
+		"SkillGemInfernalSwarm": "地獄火群",
+		"地獄火群": "SkillGemInfernalSwarm",
+		"SupportGemPhysicalProjectileAttackDamage": "猛毒投射物輔助",
+		"猛毒投射物輔助": "SupportGemPhysicalProjectileAttackDamage",
+		"SkillGemSummonRagingSpirit": "召喚憤怒狂靈",
+		"召喚憤怒狂靈": "SkillGemSummonRagingSpirit",
+		"SkillGemFlameWhip": "怒焰奔騰",
+		"怒焰奔騰": "SkillGemFlameWhip",
+		"SupportGemAdditionalXP": "啟蒙輔助",
+		"啟蒙輔助": "SupportGemAdditionalXP",
+		"SkillGemDesecrate": "褻瀆",
+		"褻瀆": "SkillGemDesecrate",
+		"SkillGemFleshOffering": "血肉奉獻",
+		"血肉奉獻": "SkillGemFleshOffering",
+		"SkillGemBoneOffering": "骸骨奉獻",
+		"骸骨奉獻": "SkillGemBoneOffering",
+		"SkillGemSpiritOffering": "靈魂奉獻",
+		"靈魂奉獻": "SkillGemSpiritOffering",
+		"SkillGemGlacialCascade": "冰川之刺",
+		"冰川之刺": "SkillGemGlacialCascade",
+		"SkillGemConvocation": "號召",
+		"號召": "SkillGemConvocation",
+		"SkillGemVaalFireball": "瓦爾.火球",
+		"瓦爾.火球": "SkillGemVaalFireball",
+		"SkillGemVaalArc": "瓦爾.電弧",
+		"瓦爾.電弧": "SkillGemVaalArc",
+		"SkillGemVaalSpark": "瓦爾.電球",
+		"瓦爾.電球": "SkillGemVaalSpark",
+		"SkillGemVaalBurningArrow": "瓦爾.燃燒箭矢",
+		"瓦爾.燃燒箭矢": "SkillGemVaalBurningArrow",
+		"SkillGemVaalMoltenShell": "瓦爾.熔岩護盾",
+		"瓦爾.熔岩護盾": "SkillGemVaalMoltenShell",
+		"SkillGemVaalLightningWarp": "瓦爾.閃電傳送",
+		"瓦爾.閃電傳送": "SkillGemVaalLightningWarp",
+		"SkillGemVaalImmortalCall": "瓦爾.不朽怒嚎",
+		"瓦爾.不朽怒嚎": "SkillGemVaalImmortalCall",
+		"SkillGemVaalPowerSiphon": "瓦爾.力量抽取",
+		"瓦爾.力量抽取": "SkillGemVaalPowerSiphon",
+		"SkillGemVaalCyclone": "瓦爾.旋風斬",
+		"瓦爾.旋風斬": "SkillGemVaalCyclone",
+		"SkillGemVaalIceNova": "瓦爾.冰霜新星",
+		"瓦爾.冰霜新星": "SkillGemVaalIceNova",
+		"SkillGemWandTeleport": "法杖傳送",
+		"法杖傳送": "SkillGemWandTeleport",
+		"SkillGemVaalDetonateDead": "瓦爾.屍體爆破",
+		"瓦爾.屍體爆破": "SkillGemVaalDetonateDead",
+		"SkillGemVaalGroundSlam": "瓦爾.裂地之擊",
+		"瓦爾.裂地之擊": "SkillGemVaalGroundSlam",
+		"SkillGemVaalRainOfArrows": "瓦爾.箭雨",
+		"瓦爾.箭雨": "SkillGemVaalRainOfArrows",
+		"SkillGemVaalColdSnap": "瓦爾.霜暴",
+		"瓦爾.霜暴": "SkillGemVaalColdSnap",
+		"SkillGemVaalThrownWeapon": "瓦爾.靈體投擲",
+		"瓦爾.靈體投擲": "SkillGemVaalThrownWeapon",
+		"SkillGemVaalLightningStrike": "瓦爾.閃電打擊",
+		"瓦爾.閃電打擊": "SkillGemVaalLightningStrike",
+		"SkillGemVaalHeavyStrike": "瓦爾.重擊",
+		"瓦爾.重擊": "SkillGemVaalHeavyStrike",
+		"SkillGemVaalDoubleStrike": "瓦爾.雙重打擊",
+		"瓦爾.雙重打擊": "SkillGemVaalDoubleStrike",
+		"SkillGemVaalGlacialHammer": "瓦爾.冰霜之錘",
+		"瓦爾.冰霜之錘": "SkillGemVaalGlacialHammer",
+		"SkillGemVaalSummonSkeletons": "瓦爾.召喚骷髏",
+		"瓦爾.召喚骷髏": "SkillGemVaalSummonSkeletons",
+		"SkillGemVaalStormCall": "瓦爾.風暴呼喚",
+		"瓦爾.風暴呼喚": "SkillGemVaalStormCall",
+		"SupportGemBlockChanceReduction": "減少格擋率輔助",
+		"減少格擋率輔助": "SupportGemBlockChanceReduction",
+		"SkillGemVaalReave": "瓦爾.衝擊波",
+		"瓦爾.衝擊波": "SkillGemVaalReave",
+		"SkillGemMoltenStrike": "熔岩之擊",
+		"熔岩之擊": "SkillGemMoltenStrike",
+		"SkillGemVaalClarity": "瓦爾.清晰",
+		"瓦爾.清晰": "SkillGemVaalClarity",
+		"SkillGemVaalGrace": "瓦爾.優雅",
+		"瓦爾.優雅": "SkillGemVaalGrace",
+		"SkillGemVaalDiscipline": "瓦爾.紀律",
+		"瓦爾.紀律": "SkillGemVaalDiscipline",
+		"SkillGemVaalHaste": "瓦爾.迅捷",
+		"瓦爾.迅捷": "SkillGemVaalHaste",
+		"SkillGemVaalFireTrap": "瓦爾.火焰陷阱",
+		"瓦爾.火焰陷阱": "SkillGemVaalFireTrap",
+		"SkillGemVaalSweep": "瓦爾.橫掃",
+		"瓦爾.橫掃": "SkillGemVaalSweep",
+		"SkillGemVaalRighteousFire": "瓦爾.正義之火",
+		"瓦爾.正義之火": "SkillGemVaalRighteousFire",
+		"SkillGemVaalPortal": "瓦爾.裂痕",
+		"瓦爾.裂痕": "SkillGemVaalPortal",
+		"SkillGemComboStrike": "\\.\\.\\.",
+		"\\.\\.\\.": "SkillGemComboStrike",
+		"SkillGemVaalFlameblast": "瓦爾.烈焰爆破",
+		"瓦爾.烈焰爆破": "SkillGemVaalFlameblast",
+		"SkillGemFireNovaMine": "炎爆新星地雷",
+		"炎爆新星地雷": "SkillGemFireNovaMine",
+		"SkillGemTornadoShot": "龍捲射擊",
+		"龍捲射擊": "SkillGemTornadoShot",
+		"SkillGemVaalLightningTrap": "瓦爾.閃電陷阱",
+		"瓦爾.閃電陷阱": "SkillGemVaalLightningTrap",
+		"SupportGemGenerosity": "和善輔助",
+		"和善輔助": "SupportGemGenerosity",
+		"SkillGemHeraldOfBlood": "赤血之捷",
+		"赤血之捷": "SkillGemHeraldOfBlood",
+		"SkillGemHeraldOfAsh": "灰燼之捷",
+		"灰燼之捷": "SkillGemHeraldOfAsh",
+		"SkillGemHeraldOfIce": "冰霜之捷",
+		"冰霜之捷": "SkillGemHeraldOfIce",
+		"SkillGemHeraldOfThunder": "閃電之捷",
+		"閃電之捷": "SkillGemHeraldOfThunder",
+		"SkillGemHeraldOfAgony": "苦痛之捷",
+		"苦痛之捷": "SkillGemHeraldOfAgony",
+		"SkillGemHeraldOfPurity": "純淨之捷",
+		"純淨之捷": "SkillGemHeraldOfPurity",
+		"SkillGemPoachersMark": "盜獵者印記",
+		"盜獵者印記": "SkillGemPoachersMark",
+		"SkillGemLightningTendrils": "電能釋放",
+		"電能釋放": "SkillGemLightningTendrils",
+		"SkillGemLightningCircle": "雷霆之環",
+		"雷霆之環": "SkillGemLightningCircle",
+		"SkillGemLightningChannel": "閃電鏈結",
+		"閃電鏈結": "SkillGemLightningChannel",
+		"SkillGemMirrorArrow": "魅影射擊",
+		"魅影射擊": "SkillGemMirrorArrow",
+		"SkillGemBlinkArrow": "閃現射擊",
+		"閃現射擊": "SkillGemBlinkArrow",
+		"SkillGemKineticBlast": "力量爆破",
+		"力量爆破": "SkillGemKineticBlast",
+		"SkillGemTouchOfGod": "天譴之拳",
+		"天譴之拳": "SkillGemTouchOfGod",
+		"SupportGemPhysicalToLightning": "物理轉閃電輔助",
+		"物理轉閃電輔助": "SupportGemPhysicalToLightning",
+		"SkillGemSummonChaosGolem": "召喚混沌魔像",
+		"召喚混沌魔像": "SkillGemSummonChaosGolem",
+		"SkillGemSummonIceGolem": "召喚寒冰魔像",
+		"召喚寒冰魔像": "SkillGemSummonIceGolem",
+		"SkillGemSummonFlameGolem": "召喚烈焰魔像",
+		"召喚烈焰魔像": "SkillGemSummonFlameGolem",
+		"SkillGemSummonLightningGolem": "召喚閃電魔像",
+		"召喚閃電魔像": "SkillGemSummonLightningGolem",
+		"SupportGemBlasphemy": "詛咒光環輔助",
+		"詛咒光環輔助": "SupportGemBlasphemy",
+		"SkillGemIceCrash": "寒冰衝擊",
+		"寒冰衝擊": "SkillGemIceCrash",
+		"SkillGemRallyingCry": "激勵戰吼",
+		"激勵戰吼": "SkillGemRallyingCry",
+		"SkillGemAbyssalCry": "深淵戰吼",
+		"深淵戰吼": "SkillGemAbyssalCry",
+		"SkillGemDetonateMines": "引爆地雷",
+		"引爆地雷": "SkillGemDetonateMines",
+		"SkillGemFlameDash": "烈焰衝刺",
+		"烈焰衝刺": "SkillGemFlameDash",
+		"SkillGemFrostBlades": "冰霜之刃",
+		"冰霜之刃": "SkillGemFrostBlades",
+		"SkillGemVigilantStrike": "戒備打擊",
+		"戒備打擊": "SkillGemVigilantStrike",
+		"SupportGemFortify": "護體輔助",
+		"護體輔助": "SupportGemFortify",
+		"SupportGemFrenzyChargeOnSlayingFrozenEnemy": "霜咬輔助",
+		"霜咬輔助": "SupportGemFrenzyChargeOnSlayingFrozenEnemy",
+		"SupportGemDamageAgainstChilled": "急凍輔助",
+		"急凍輔助": "SupportGemDamageAgainstChilled",
+		"SupportGemOnslaughtOnSlayingShockedEnemy": "亢奮輔助",
+		"亢奮輔助": "SupportGemOnslaughtOnSlayingShockedEnemy",
+		"SkillGemMagmaOrb": "熔岩之核",
+		"熔岩之核": "SkillGemMagmaOrb",
+		"SupportGemTrapAndMineDamage": "陷阱及地雷傷害輔助",
+		"陷阱及地雷傷害輔助": "SupportGemTrapAndMineDamage",
+		"SkillGemIceTrap": "冰凍陷阱",
+		"冰凍陷阱": "SkillGemIceTrap",
+		"SkillGemWildStrike": "野性打擊",
+		"野性打擊": "SkillGemWildStrike",
+		"SkillGemShrapnelShot": "電流箭矢",
+		"電流箭矢": "SkillGemShrapnelShot",
+		"SkillGemBlastRain": "爆裂箭雨",
+		"爆裂箭雨": "SkillGemBlastRain",
+		"SkillGemBladefall": "虛空刀雨",
+		"虛空刀雨": "SkillGemBladefall",
+		"SkillGemSiegeBallista": "攻城炮台",
+		"攻城炮台": "SkillGemSiegeBallista",
+		"SkillGemStaticTether": "靜電鎖鏈",
+		"靜電鎖鏈": "SkillGemStaticTether",
+		"SkillGemBladeVortex": "飛刃風暴",
+		"飛刃風暴": "SkillGemBladeVortex",
+		"SkillGemNewBladeVortex": "新飛刃風暴",
+		"新飛刃風暴": "SkillGemNewBladeVortex",
+		"SkillGemVaalBladeVortex": "瓦爾.飛刃風暴",
+		"瓦爾.飛刃風暴": "SkillGemVaalBladeVortex",
+		"SkillGemFrostBomb": "寒霜爆",
+		"寒霜爆": "SkillGemFrostBomb",
+		"SkillGemOrbOfStorms": "風暴漩渦",
+		"風暴漩渦": "SkillGemOrbOfStorms",
+		"SkillGemSummonRockGolem": "召喚巨石魔像",
+		"召喚巨石魔像": "SkillGemSummonRockGolem",
+		"SkillGemRighteousLightning": "正義怒雷",
+		"正義怒雷": "SkillGemRighteousLightning",
+		"SupportGemPoison": "毒化輔助",
+		"毒化輔助": "SupportGemPoison",
+		"SkillGemEarthquake": "震地",
+		"震地": "SkillGemEarthquake",
+		"SkillGemContagion": "瘟疫",
+		"瘟疫": "SkillGemContagion",
+		"SkillGemWither": "死亡凋零",
+		"死亡凋零": "SkillGemWither",
+		"SkillGemBlight": "萎滅",
+		"萎滅": "SkillGemBlight",
+		"SkillGemEssenceDrain": "靈魂吸取",
+		"靈魂吸取": "SkillGemEssenceDrain",
+		"SupportGemVoidManipulation": "虛空操縱輔助",
+		"虛空操縱輔助": "SupportGemVoidManipulation",
+		"SupportGemControlledDestruction": "精準破壞輔助",
+		"精準破壞輔助": "SupportGemControlledDestruction",
+		"SupportGemRapidDecay": "極速苦痛輔助",
+		"極速苦痛輔助": "SupportGemRapidDecay",
+		"SkillGemShadowBlades": "幻影刀刃",
+		"幻影刀刃": "SkillGemShadowBlades",
+		"SupportGemClusterTrap": "散彈陷阱輔助",
+		"散彈陷阱輔助": "SupportGemClusterTrap",
+		"SkillGemSunder": "大地震擊",
+		"大地震擊": "SkillGemSunder",
+		"SkillGemFrostBolt": "寒冰彈",
+		"寒冰彈": "SkillGemFrostBolt",
+		"SkillGemFrostBoltNova": "旋渦",
+		"旋渦": "SkillGemFrostBoltNova",
+		"SkillGemMeleeTotem": "先祖衛士",
+		"先祖衛士": "SkillGemMeleeTotem",
+		"SkillGemSlashTotem": "先祖大劍師",
+		"先祖大劍師": "SkillGemSlashTotem",
+		"SkillGemAncestralWarchief": "先祖戰士長",
+		"先祖戰士長": "SkillGemAncestralWarchief",
+		"SupportGemElementalFocus": "元素集中輔助",
+		"元素集中輔助": "SupportGemElementalFocus",
+		"SupportGemMinefield": "地雷網輔助",
+		"地雷網輔助": "SupportGemMinefield",
+		"SupportGemTrapCooldown": "進階陷阱輔助",
+		"進階陷阱輔助": "SupportGemTrapCooldown",
+		"SkillGemFireBeam": "熾灼奔流",
+		"熾灼奔流": "SkillGemFireBeam",
+		"SupportGemCastWhileChannelling": "引導時施放",
+		"引導時施放": "SupportGemCastWhileChannelling",
+		"SupportGemVaalSoulHarvesting": "瓦爾.靈魂收割",
+		"瓦爾.靈魂收割": "SupportGemVaalSoulHarvesting",
+		"SupportGemIgniteProliferation": "點燃擴散輔助",
+		"點燃擴散輔助": "SupportGemIgniteProliferation",
+		"SupportGemChanceToBleed": "機率流血輔助",
+		"機率流血輔助": "SupportGemChanceToBleed",
+		"SupportGemLesserPoison": "低階中毒輔助",
+		"低階中毒輔助": "SupportGemLesserPoison",
+		"SupportGemDeadlyAilments": "致命異常輔助",
+		"致命異常輔助": "SupportGemDeadlyAilments",
+		"SupportGemTemporaryForTutorial": "低階魔力減免輔助",
+		"低階魔力減免輔助": "SupportGemTemporaryForTutorial",
+		"SupportGemDecay": "腐化輔助",
+		"腐化輔助": "SupportGemDecay",
+		"SupportGemEfficacy": "效能輔助",
+		"效能輔助": "SupportGemEfficacy",
+		"SupportGemVileToxins": "罪惡毒素輔助",
+		"罪惡毒素輔助": "SupportGemVileToxins",
+		"SupportGemMaim": "癱瘓輔助",
+		"癱瘓輔助": "SupportGemMaim",
+		"SupportGemImmolate": "犧牲輔助",
+		"犧牲輔助": "SupportGemImmolate",
+		"SupportGemUnboundAilments": "無邊異能輔助",
+		"無邊異能輔助": "SupportGemUnboundAilments",
+		"SupportGemBrutality": "殘虐輔助",
+		"殘虐輔助": "SupportGemBrutality",
+		"SupportGemRuthless": "殘暴輔助",
+		"殘暴輔助": "SupportGemRuthless",
+		"SupportGemOnslaught": "猛攻輔助",
+		"猛攻輔助": "SupportGemOnslaught",
+		"SupportGemArcaneSurge": "秘能波動輔助",
+		"秘能波動輔助": "SupportGemArcaneSurge",
+		"SkillGemDarkPact": "暗夜血契",
+		"暗夜血契": "SkillGemDarkPact",
+		"SkillGemStormBurst": "風爆",
+		"風爆": "SkillGemStormBurst",
+		"SkillGemInfernalSweep": "煉獄襲擊",
+		"煉獄襲擊": "SkillGemInfernalSweep",
+		"SkillGemCorpseEruption": "熔炎送葬",
+		"熔炎送葬": "SkillGemCorpseEruption",
+		"SkillGemCorpseWarp": "屍術傳送",
+		"屍術傳送": "SkillGemCorpseWarp",
+		"SkillGemSpectralSpinningWeapon": "靈製武器",
+		"靈製武器": "SkillGemSpectralSpinningWeapon",
+		"SkillGemTectonicSlam": "破體之擊",
+		"破體之擊": "SkillGemTectonicSlam",
+		"SupportGemStormBarrier": "注入引導輔助",
+		"注入引導輔助": "SupportGemStormBarrier",
+		"SupportGemParallelProjectiles": "齊射輔助",
+		"齊射輔助": "SupportGemParallelProjectiles",
+		"SupportGemSpellCascade": "秘能爆發輔助",
+		"秘能爆發輔助": "SupportGemSpellCascade",
+		"SupportGemSpiritStrike": "先祖怒嚎輔助",
+		"先祖怒嚎輔助": "SupportGemSpiritStrike",
+		"SupportGemSummonGhostOnKill": "召喚幻影輔助",
+		"召喚幻影輔助": "SupportGemSummonGhostOnKill",
+		"SupportGemMirageArcher": "幻影射手輔助",
+		"幻影射手輔助": "SupportGemMirageArcher",
+		"SkillGemNewVulnerability": "脆弱",
+		"脆弱": "SkillGemNewVulnerability",
+		"SkillGemCaptureMonster": "去吧!捕獸網",
+		"去吧!捕獸網": "SkillGemCaptureMonster",
+		"SkillGemShrapnelTrap": "爆裂陷阱",
+		"爆裂陷阱": "SkillGemShrapnelTrap",
+		"SkillGemIceSiphonTrap": "虹吸陷阱",
+		"虹吸陷阱": "SkillGemIceSiphonTrap",
+		"SkillGemFlamethrowerTrap": "噴火陷阱",
+		"噴火陷阱": "SkillGemFlamethrowerTrap",
+		"SkillGemLightningTowerTrap": "鋒雷陷阱",
+		"鋒雷陷阱": "SkillGemLightningTowerTrap",
+		"SkillGemPhysCascadeTrap": "地裂陷阱",
+		"地裂陷阱": "SkillGemPhysCascadeTrap",
+		"SkillGemVaalFleshOffering": "瓦爾.血肉奉獻",
+		"瓦爾.血肉奉獻": "SkillGemVaalFleshOffering",
+		"SkillGemVaalEarthquake": "瓦爾.震地",
+		"瓦爾.震地": "SkillGemVaalEarthquake",
+		"SkillGemVaalBlight": "瓦爾.萎滅",
+		"瓦爾.萎滅": "SkillGemVaalBlight",
+		"SupportGemFrenzyPowerOnTrapTrigger": "陷阱充能輔助",
+		"陷阱充能輔助": "SupportGemFrenzyPowerOnTrapTrigger",
+		"SupportGemChargedMines": "地雷充能輔助",
+		"地雷充能輔助": "SupportGemChargedMines",
+		"SkillGemVaalAncestralWarchief": "瓦爾.先祖戰士長",
+		"瓦爾.先祖戰士長": "SkillGemVaalAncestralWarchief",
+		"SkillGemConsecratedPath": "奉獻之路",
+		"奉獻之路": "SkillGemConsecratedPath",
+		"SkillGemSmite": "雷鳴重擊",
+		"雷鳴重擊": "SkillGemSmite",
+		"SkillGemScourgeArrow": "天譴之箭",
+		"天譴之箭": "SkillGemScourgeArrow",
+		"SkillGemToxicRain": "腐蝕毒雨",
+		"腐蝕毒雨": "SkillGemToxicRain",
+		"SkillGemSummonRelic": "召喚聖物",
+		"召喚聖物": "SkillGemSummonRelic",
+		"SupportGemChaosAttacks": "凋零之觸輔助",
+		"凋零之觸輔助": "SupportGemChaosAttacks",
+		"SupportGemBonechill": "寒冰刺骨輔助",
+		"寒冰刺骨輔助": "SupportGemBonechill",
+		"SkillGemWinterOrb": "凜冬之球",
+		"凜冬之球": "SkillGemWinterOrb",
+		"SkillGemRendingSteel": "鋼之裂化",
+		"鋼之裂化": "SkillGemRendingSteel",
+		"SkillGemLancingSteel": "鋼之突刺",
+		"鋼之突刺": "SkillGemLancingSteel",
+		"SkillGemStormBrand": "風暴烙印",
+		"風暴烙印": "SkillGemStormBrand",
+		"SkillGemWarBanner": "戰爭之旗",
+		"戰爭之旗": "SkillGemWarBanner",
+		"SkillGemDreadBanner": "恐懼之旗",
+		"恐懼之旗": "SkillGemDreadBanner",
+		"SkillGemShatteringSteel": "鋼之碎擊",
+		"鋼之碎擊": "SkillGemShatteringSteel",
+		"SupportGemMultiTotem": "多重圖騰輔助",
+		"多重圖騰輔助": "SupportGemMultiTotem",
+		"SkillGemArmageddonBrand": "末日烙印",
+		"末日烙印": "SkillGemArmageddonBrand",
+		"SkillGemRecallBrands": "烙印呼喚",
+		"烙印呼喚": "SkillGemRecallBrands",
+		"SkillGemSanctify": "淨化烈焰",
+		"淨化烈焰": "SkillGemSanctify",
+		"SkillGemSoulrend": "靈體撕裂",
+		"靈體撕裂": "SkillGemSoulrend",
+		"SkillGemDarkRitual": "災厄",
+		"災厄": "SkillGemDarkRitual",
+		"SkillGemDivineTempest": "聖怒",
+		"聖怒": "SkillGemDivineTempest",
+		"SkillGemPurge": "信念浪湧",
+		"信念浪湧": "SkillGemPurge",
+		"SupportGemEnergyShieldLeech": "能量偷取輔助",
+		"能量偷取輔助": "SupportGemEnergyShieldLeech",
+		"SkillGemSpellDamageAura": "狂熱",
+		"狂熱": "SkillGemSpellDamageAura",
+		"SupportGemHandcastRapidFire": "DNT Handcast Rapid Fire",
+		"DNT Handcast Rapid Fire": "SupportGemHandcastRapidFire",
+		"SkillGemDamageOverTimeAura": "惡意",
+		"惡意": "SkillGemDamageOverTimeAura",
+		"SupportGemHandcastSpellBoost": "強化輔助",
+		"強化輔助": "SupportGemHandcastSpellBoost",
+		"SupportGemHandcastAnticipation": "釋放輔助",
+		"釋放輔助": "SupportGemHandcastAnticipation",
+		"SkillGemSteelskin": "鋼筋鐵骨",
+		"鋼筋鐵骨": "SkillGemSteelskin",
+		"SkillGemBoneArmour": "\\[DNT\\] Bone Armour",
+		"\\[DNT\\] Bone Armour": "SkillGemBoneArmour",
+		"SkillGemDash": "幻步",
+		"幻步": "SkillGemDash",
+		"SkillGemQuickBlock": "\\[DNT\\] Quick Block",
+		"\\[DNT\\] Quick Block": "SkillGemQuickBlock",
+		"SkillGemReplicate": "\\[DNT\\] Replicate",
+		"\\[DNT\\] Replicate": "SkillGemReplicate",
+		"SkillGemBladestorm": "旋天劍舞",
+		"旋天劍舞": "SkillGemBladestorm",
+		"SkillGemBloodAndSand": "血腥沙戮",
+		"血腥沙戮": "SkillGemBloodAndSand",
+		"SkillGemBerserk": "狂戰",
+		"狂戰": "SkillGemBerserk",
+		"SkillGemPerforate": "裂地刺穿",
+		"裂地刺穿": "SkillGemPerforate",
+		"SkillGemChainHook": "奪魂勾索",
+		"奪魂勾索": "SkillGemChainHook",
+		"SkillGemBlitz": "DNT Blitz",
+		"DNT Blitz": "SkillGemBlitz",
+		"SupportGemCloseCombat": "近身戰輔助",
+		"近身戰輔助": "SupportGemCloseCombat",
+		"SupportGemShockwave": "震波輔助",
+		"震波輔助": "SupportGemShockwave",
+		"SkillGemFrostblink": "霜漣之瞬",
+		"霜漣之瞬": "SkillGemFrostblink",
+		"SkillGemPrecision": "精準",
+		"精準": "SkillGemPrecision",
+		"SkillGemFleshAndStone": "血肉骸骨",
+		"血肉骸骨": "SkillGemFleshAndStone",
+		"SupportGemImpale": "穿刺輔助",
+		"穿刺輔助": "SupportGemImpale",
+		"SkillGemSliceAndDice": "\\[DNT\\] Slice And Dice",
+		"\\[DNT\\] Slice And Dice": "SkillGemSliceAndDice",
+		"SkillGemPride": "驕傲",
+		"驕傲": "SkillGemPride",
+		"SupportGemPulverise": "磨鍊輔助",
+		"磨鍊輔助": "SupportGemPulverise",
+		"SupportGemRage": "盛怒輔助",
+		"盛怒輔助": "SupportGemRage",
+		"SkillGemCobraLash": "毒蛇鞭笞",
+		"毒蛇鞭笞": "SkillGemCobraLash",
+		"SkillGemSummonCarrionGolem": "召喚食腐魔像",
+		"召喚食腐魔像": "SkillGemSummonCarrionGolem",
+		"SkillGemWitheringStep": "凋零之步",
+		"凋零之步": "SkillGemWitheringStep",
+		"SkillGemPlagueBearer": "病疫之難",
+		"病疫之難": "SkillGemPlagueBearer",
+		"SupportGemFeedingFrenzy": "豢養狂熱輔助",
+		"豢養狂熱輔助": "SupportGemFeedingFrenzy",
+		"SupportGemDeathmark": "死亡標記輔助",
+		"死亡標記輔助": "SupportGemDeathmark",
+		"SkillGemSerpentStrike": "\\[DNT\\] Serpent Strike",
+		"\\[DNT\\] Serpent Strike": "SkillGemSerpentStrike",
+		"SupportGemNightblade": "夜刃輔助",
+		"夜刃輔助": "SupportGemNightblade",
+		"SupportGemMeatShield": "肉盾輔助",
+		"肉盾輔助": "SupportGemMeatShield",
+		"SkillGemStormblastMine": "風暴地雷",
+		"風暴地雷": "SkillGemStormblastMine",
+		"SkillGemSummonSkitterbots": "召喚探測機獸",
+		"召喚探測機獸": "SkillGemSummonSkitterbots",
+		"SupportGemHighImpactMineSupport": "高能地雷輔助",
+		"高能地雷輔助": "SupportGemHighImpactMineSupport",
+		"SkillGemPestilentStrike": "瘟疫打擊",
+		"瘟疫打擊": "SkillGemPestilentStrike",
+		"SkillGemVenomGyre": "猛毒迴旋",
+		"猛毒迴旋": "SkillGemVenomGyre",
+		"SupportGemSwiftAssembly": "迅速組裝輔助",
+		"迅速組裝輔助": "SupportGemSwiftAssembly",
+		"SkillGemShrapnelBallista": "彈片砲塔",
+		"彈片砲塔": "SkillGemShrapnelBallista",
+		"SupportGemArrowNova": "箭矢新星輔助",
+		"箭矢新星輔助": "SupportGemArrowNova",
+		"SupportGemBarrage": "彈幕輔助",
+		"彈幕輔助": "SupportGemBarrage",
+		"SkillGemEnsnaringArrow": "誘捕箭矢",
+		"誘捕箭矢": "SkillGemEnsnaringArrow",
+		"SkillGemArtilleryBallista": "火砲砲塔",
+		"火砲砲塔": "SkillGemArtilleryBallista",
+		"SupportGemAddedFireDamagePlus": "覺醒.附加火焰傷害輔助",
+		"覺醒.附加火焰傷害輔助": "SupportGemAddedFireDamagePlus",
+		"SupportGemAncestralCallPlus": "覺醒.先祖呼喚輔助",
+		"覺醒.先祖呼喚輔助": "SupportGemAncestralCallPlus",
+		"SupportGemBrutalityPlus": "覺醒.殘暴輔助",
+		"覺醒.殘暴輔助": "SupportGemBrutalityPlus",
+		"SupportGemBurningDamagePlus": "覺醒.燃燒傷害輔助",
+		"覺醒.燃燒傷害輔助": "SupportGemBurningDamagePlus",
+		"SupportGemWeaponElementalDamagePlus": "覺醒.元素攻擊傷害輔助",
+		"覺醒.元素攻擊傷害輔助": "SupportGemWeaponElementalDamagePlus",
+		"SupportGemFirePenetrationPlus": "覺醒.火焰穿透輔助",
+		"覺醒.火焰穿透輔助": "SupportGemFirePenetrationPlus",
+		"SupportGemGenerosityPlus": "覺醒.和善輔助",
+		"覺醒.和善輔助": "SupportGemGenerosityPlus",
+		"SupportGemMeleePhysicalDamagePlus": "覺醒.近戰物理傷害輔助",
+		"覺醒.近戰物理傷害輔助": "SupportGemMeleePhysicalDamagePlus",
+		"SupportGemMeleeSplashPlus": "覺醒.近戰傷害擴散輔助",
+		"覺醒.近戰傷害擴散輔助": "SupportGemMeleeSplashPlus",
+		"SupportGemMultistrikePlus": "覺醒.多重打擊輔助",
+		"覺醒.多重打擊輔助": "SupportGemMultistrikePlus",
+		"SupportGemAddedColdDamagePlus": "覺醒.附加冰冷傷害輔助",
+		"覺醒.附加冰冷傷害輔助": "SupportGemAddedColdDamagePlus",
+		"SupportGemArrowNovaPlus": "覺醒.箭矢新星輔助",
+		"覺醒.箭矢新星輔助": "SupportGemArrowNovaPlus",
+		"SupportGemCastOnCritPlus": "覺醒.暴擊時施放輔助",
+		"覺醒.暴擊時施放輔助": "SupportGemCastOnCritPlus",
+		"SupportGemChainPlus": "覺醒.連鎖輔助",
+		"覺醒.連鎖輔助": "SupportGemChainPlus",
+		"SupportGemColdPenetrationPlus": "覺醒.冰冷穿透輔助",
+		"覺醒.冰冷穿透輔助": "SupportGemColdPenetrationPlus",
+		"SupportGemDeadlyAilmentsPlus": "覺醒.致命異常輔助",
+		"覺醒.致命異常輔助": "SupportGemDeadlyAilmentsPlus",
+		"SupportGemForkPlus": "覺醒.分裂輔助",
+		"覺醒.分裂輔助": "SupportGemForkPlus",
+		"SupportGemGreaterMultipleProjectilesPlus": "覺醒.高階多重投射物輔助",
+		"覺醒.高階多重投射物輔助": "SupportGemGreaterMultipleProjectilesPlus",
+		"SupportGemSwiftAfflictionPlus": "覺醒.極速苦痛輔助",
+		"覺醒.極速苦痛輔助": "SupportGemSwiftAfflictionPlus",
+		"SupportGemVoidManipulationPlus": "覺醒.虛空操縱輔助",
+		"覺醒.虛空操縱輔助": "SupportGemVoidManipulationPlus",
+		"SupportGemViciousProjectilesPlus": "覺醒.猛毒投射物輔助",
+		"覺醒.猛毒投射物輔助": "SupportGemViciousProjectilesPlus",
+		"SupportGemAddedChaosDamagePlus": "覺醒.附加混沌傷害輔助",
+		"覺醒.附加混沌傷害輔助": "SupportGemAddedChaosDamagePlus",
+		"SupportGemAddedLightningDamagePlus": "覺醒.附加閃電傷害輔助",
+		"覺醒.附加閃電傷害輔助": "SupportGemAddedLightningDamagePlus",
+		"SupportGemBlasphemyPlus": "覺醒.詛咒光環輔助",
+		"覺醒.詛咒光環輔助": "SupportGemBlasphemyPlus",
+		"SupportGemCastWhileChannellingPlus": "覺醒.引導時施放輔助",
+		"覺醒.引導時施放輔助": "SupportGemCastWhileChannellingPlus",
+		"SupportGemControlledDestructionPlus": "覺醒.精準破壞輔助",
+		"覺醒.精準破壞輔助": "SupportGemControlledDestructionPlus",
+		"SupportGemCurseOnHitPlus": "覺醒.擊中附加詛咒輔助",
+		"覺醒.擊中附加詛咒輔助": "SupportGemCurseOnHitPlus",
+		"SupportGemElementalFocusPlus": "覺醒.元素集中輔助",
+		"覺醒.元素集中輔助": "SupportGemElementalFocusPlus",
+		"SupportGemIncreasedAreaOfEffectPlus": "覺醒.增加範圍效果輔助",
+		"覺醒.增加範圍效果輔助": "SupportGemIncreasedAreaOfEffectPlus",
+		"SupportGemLightningPenetrationPlus": "覺醒.閃電穿透輔助",
+		"覺醒.閃電穿透輔助": "SupportGemLightningPenetrationPlus",
+		"SupportGemMinionDamagePlus": "覺醒.召喚物傷害輔助",
+		"覺醒.召喚物傷害輔助": "SupportGemMinionDamagePlus",
+		"SupportGemSpellCascadePlus": "覺醒.秘能爆發輔助",
+		"覺醒.秘能爆發輔助": "SupportGemSpellCascadePlus",
+		"SupportGemSpellEchoPlus": "覺醒.施放迴響輔助",
+		"覺醒.施放迴響輔助": "SupportGemSpellEchoPlus",
+		"SupportGemUnboundAilmentsPlus": "覺醒.無邊異能輔助",
+		"覺醒.無邊異能輔助": "SupportGemUnboundAilmentsPlus",
+		"SupportGemUnleashPlus": "覺醒.釋放輔助",
+		"覺醒.釋放輔助": "SupportGemUnleashPlus",
+		"JewelStr": "赤紅珠寶",
+		"赤紅珠寶": "JewelStr",
+		"JewelDex": "翠綠珠寶",
+		"翠綠珠寶": "JewelDex",
+		"JewelInt": "鈷藍珠寶",
+		"鈷藍珠寶": "JewelInt",
+		"JewelPrismatic": "三相珠寶",
+		"三相珠寶": "JewelPrismatic",
+		"JewelAbyssMelee": "殺戮之眼珠寶",
+		"殺戮之眼珠寶": "JewelAbyssMelee",
+		"JewelAbyssRanged": "勘查之眼珠寶",
+		"勘查之眼珠寶": "JewelAbyssRanged",
+		"JewelAbyssCaster": "催眠之眼珠寶",
+		"催眠之眼珠寶": "JewelAbyssCaster",
+		"JewelAbyssSummoner": "極懼之眼珠寶",
+		"極懼之眼珠寶": "JewelAbyssSummoner",
+		"JewelTimeless": "永恆珠寶",
+		"永恆珠寶": "JewelTimeless",
+		"MapTier1_1": "惡咒陵墓",
+		"惡咒陵墓": "MapTier1_1",
+		"MapTier1_2": "禁魂炎獄",
+		"禁魂炎獄": "MapTier1_2",
+		"MapTier1_3": "幽暗地穴",
+		"幽暗地穴": "MapTier1_3",
+		"MapTier1_4": "長草遺跡",
+		"長草遺跡": "MapTier1_4",
+		"MapTier1_5": "暮色沙丘",
+		"暮色沙丘": "MapTier1_5",
+		"MapTier1_6": "乾枯湖岸",
+		"乾枯湖岸": "MapTier1_6",
+		"MapTier1_7": "晴空幽島",
+		"晴空幽島": "MapTier1_7",
+		"MapTier1_8": "密林果園",
+		"密林果園": "MapTier1_8",
+		"MapTier2_1": "毒牙海港",
+		"毒牙海港": "MapTier2_1",
+		"MapTier2_2": "古兵工廠",
+		"古兵工廠": "MapTier2_2",
+		"MapTier2_3": "驚懼樹叢",
+		"驚懼樹叢": "MapTier2_3",
+		"MapTier2_4": "濱海山丘",
+		"濱海山丘": "MapTier2_4",
+		"MapTier2_5": "晨曦墓地",
+		"晨曦墓地": "MapTier2_5",
+		"MapTier2_6": "腐敗下水道",
+		"腐敗下水道": "MapTier2_6",
+		"MapTier2_7": "崩壞長廊",
+		"崩壞長廊": "MapTier2_7",
+		"MapTier3_1": "赤貧居所",
+		"赤貧居所": "MapTier3_1",
+		"MapTier3_2": "巨蛛巢穴",
+		"巨蛛巢穴": "MapTier3_2",
+		"MapTier3_3": "瓦爾金字塔",
+		"瓦爾金字塔": "MapTier3_3",
+		"MapTier3_4": "危機海礁",
+		"危機海礁": "MapTier3_4",
+		"MapTier3_5": "毒菌魔域",
+		"毒菌魔域": "MapTier3_5",
+		"MapTier3_6": "陰晦泥灘",
+		"陰晦泥灘": "MapTier3_6",
+		"MapTier3_7": "古博物館",
+		"古博物館": "MapTier3_7",
+		"MapTier4_1": "骨跡陵墓",
+		"骨跡陵墓": "MapTier4_1",
+		"MapTier4_2": "密草神殿",
+		"密草神殿": "MapTier4_2",
+		"MapTier4_3": "紫晶礦山",
+		"紫晶礦山": "MapTier4_3",
+		"MapTier4_4": "暮光海灘",
+		"暮光海灘": "MapTier4_4",
+		"MapTier4_5": "巨蛛之林",
+		"巨蛛之林": "MapTier4_5",
+		"MapTier4_6": "月色迴廊",
+		"月色迴廊": "MapTier4_6",
+		"MapTier5_1": "地底之河",
+		"地底之河": "MapTier5_1",
+		"MapTier5_2": "怒浪之港",
+		"怒浪之港": "MapTier5_2",
+		"MapTier5_3": "瘴氣泥沼",
+		"瘴氣泥沼": "MapTier5_3",
+		"MapTier5_4": "墮影墓場",
+		"墮影墓場": "MapTier5_4",
+		"MapTier5_5": "疾風峽灣",
+		"疾風峽灣": "MapTier5_5",
+		"MapTier5_6": "魅影別墅",
+		"魅影別墅": "MapTier5_6",
+		"MapTier6_1": "奪魂之殿",
+		"奪魂之殿": "MapTier6_1",
+		"MapTier6_2": "異蛛巢穴",
+		"異蛛巢穴": "MapTier6_2",
+		"MapTier6_3": "致命岩灘",
+		"致命岩灘": "MapTier6_3",
+		"MapTier6_4": "旱木林地",
+		"旱木林地": "MapTier6_4",
+		"MapTier6_5": "激戰柱廊",
+		"激戰柱廊": "MapTier6_5",
+		"MapTier7_1": "血腥陣地",
+		"血腥陣地": "MapTier7_1",
+		"MapTier7_2": "死寂泥溝",
+		"死寂泥溝": "MapTier7_2",
+		"MapTier7_3": "洪災礦坑",
+		"洪災礦坑": "MapTier7_3",
+		"MapTier7_4": "劇毒林谷",
+		"劇毒林谷": "MapTier7_4",
+		"MapTier7_5": "迷宮花園",
+		"迷宮花園": "MapTier7_5",
+		"MapTier8_1": "幽魂監牢",
+		"幽魂監牢": "MapTier8_1",
+		"MapTier8_2": "炙陽峽谷",
+		"炙陽峽谷": "MapTier8_2",
+		"MapTier8_3": "夜語幽林",
+		"夜語幽林": "MapTier8_3",
+		"MapTier8_4": "乾潮林地",
+		"乾潮林地": "MapTier8_4",
+		"MapTier9_1": "濱海幽穴",
+		"濱海幽穴": "MapTier9_1",
+		"MapTier9_2": "冥神之域",
+		"冥神之域": "MapTier9_2",
+		"MapTier9_3": "冰川山丘",
+		"冰川山丘": "MapTier9_3",
+		"MapTier9_4": "神主居所",
+		"神主居所": "MapTier9_4",
+		"MapTier10_1": "魔影墓場",
+		"魔影墓場": "MapTier10_1",
+		"MapTier10_2": "海風高原",
+		"海風高原": "MapTier10_2",
+		"MapTier10_3": "遠古市集",
+		"遠古市集": "MapTier10_3",
+		"MapTier11_1": "熔岩之室",
+		"熔岩之室": "MapTier11_1",
+		"MapTier11_2": "苦行之域",
+		"苦行之域": "MapTier11_2",
+		"MapTier11_3": "惡靈學院",
+		"惡靈學院": "MapTier11_3",
+		"MapTier12_1": "熾炎船塢",
+		"熾炎船塢": "MapTier12_1",
+		"MapTier12_2": "奇術秘殿",
+		"奇術秘殿": "MapTier12_2",
+		"MapTier13_1": "神域之殿",
+		"神域之殿": "MapTier13_1",
+		"MapTier13_2": "奇術之庭",
+		"奇術之庭": "MapTier13_2",
+		"MapTier14_1": "瓦爾密殿",
+		"瓦爾密殿": "MapTier14_1",
+		"Map2Tier1_5": "巨坑",
+		"巨坑": "Map2Tier1_5",
+		"Map2Tier1_7": "貧瘠之地",
+		"貧瘠之地": "Map2Tier1_7",
+		"Map2Tier2_2": "秘密通道",
+		"秘密通道": "Map2Tier2_2",
+		"Map2Tier3_5": "詭譎晶洞",
+		"詭譎晶洞": "Map2Tier3_5",
+		"Map2Tier4_1": "競技場",
+		"競技場": "Map2Tier4_1",
+		"Map2Tier4_7": "魔靈幻獄",
+		"魔靈幻獄": "Map2Tier4_7",
+		"Map2Tier7_5": "花園迷宮",
+		"花園迷宮": "Map2Tier7_5",
+		"Map2Tier9_5": "畸形亡域",
+		"畸形亡域": "Map2Tier9_5",
+		"Map2Tier10_4": "火山炎域",
+		"火山炎域": "Map2Tier10_4",
+		"Map2Tier10_5": "古堡",
+		"古堡": "Map2Tier10_5",
+		"Map2Tier12_3": "遺跡廢墟",
+		"遺跡廢墟": "Map2Tier12_3",
+		"Map2Tier13_1": "荒地",
+		"荒地": "Map2Tier13_1",
+		"Map2Tier13_3": "挖掘場",
+		"挖掘場": "Map2Tier13_3",
+		"Map2Tier13_4": "危機水道",
+		"危機水道": "Map2Tier13_4",
+		"Map2Tier14_5": "廣場",
+		"廣場": "Map2Tier14_5",
+		"Map2Tier15_1": "核心",
+		"核心": "Map2Tier15_1",
+		"Map2Tier15_2": "火山炎口",
+		"火山炎口": "Map2Tier15_2",
+		"Map2Tier15_3": "大決鬥場",
+		"大決鬥場": "Map2Tier15_3",
+		"MapAtlasArcadeShaped": "雕塑的 崩壞長廊",
+		"雕塑的 崩壞長廊": "MapAtlasArcadeShaped",
+		"MapAtlasCrystalOreShaped": "雕塑的 紫晶礦山",
+		"雕塑的 紫晶礦山": "MapAtlasCrystalOreShaped",
+		"MapAtlasDesertShaped": "雕塑的 貧瘠之地",
+		"雕塑的 貧瘠之地": "MapAtlasDesertShaped",
+		"MapAtlasJungleValleyShaped": "雕塑的 劇毒林谷",
+		"雕塑的 劇毒林谷": "MapAtlasJungleValleyShaped",
+		"MapAtlasBeach": "白沙灘頭",
+		"白沙灘頭": "MapAtlasBeach",
+		"MapAtlasBeachShaped": "雕塑的 白沙灘頭",
+		"雕塑的 白沙灘頭": "MapAtlasBeachShaped",
+		"MapAtlasFactory": "鐵鏽工廠",
+		"鐵鏽工廠": "MapAtlasFactory",
+		"MapAtlasFactoryShaped": "雕塑的 鐵鏽工廠",
+		"雕塑的 鐵鏽工廠": "MapAtlasFactoryShaped",
+		"MapAtlasGhettoShaped": "雕塑的 赤貧居所",
+		"雕塑的 赤貧居所": "MapAtlasGhettoShaped",
+		"MapAtlasOasis": "硫磺荒漠",
+		"硫磺荒漠": "MapAtlasOasis",
+		"MapAtlasOasisShaped": "雕塑的 硫磺荒漠",
+		"雕塑的 硫磺荒漠": "MapAtlasOasisShaped",
+		"MapAtlasAridLakeShaped": "雕塑的 乾枯湖岸",
+		"雕塑的 乾枯湖岸": "MapAtlasAridLakeShaped",
+		"MapAtlasCavernShaped": "雕塑的 洪災礦坑",
+		"雕塑的 洪災礦坑": "MapAtlasCavernShaped",
+		"MapAtlasChannelShaped": "雕塑的 秘密通道",
+		"雕塑的 秘密通道": "MapAtlasChannelShaped",
+		"MapAtlasGrottoShaped": "雕塑的 幽暗地穴",
+		"雕塑的 幽暗地穴": "MapAtlasGrottoShaped",
+		"MapAtlasMarshes": "惡臭沼地",
+		"惡臭沼地": "MapAtlasMarshes",
+		"MapAtlasMarshesShaped": "雕塑的 惡臭沼地",
+		"雕塑的 惡臭沼地": "MapAtlasMarshesShaped",
+		"MapAtlasSewerShaped": "雕塑的 腐敗下水道",
+		"雕塑的 腐敗下水道": "MapAtlasSewerShaped",
+		"MapAtlasVaalPyramidShaped": "雕塑的 瓦爾金字塔",
+		"雕塑的 瓦爾金字塔": "MapAtlasVaalPyramidShaped",
+		"MapAtlasAcademyShaped": "雕塑的 惡靈學院",
+		"雕塑的 惡靈學院": "MapAtlasAcademyShaped",
+		"MapAtlasAcidLakes": "酸岩酸嶼",
+		"酸岩酸嶼": "MapAtlasAcidLakes",
+		"MapAtlasAcidLakesShaped": "雕塑的 酸岩酸嶼",
+		"雕塑的 酸岩酸嶼": "MapAtlasAcidLakesShaped",
+		"MapAtlasDungeonShaped": "雕塑的 禁魂炎獄",
+		"雕塑的 禁魂炎獄": "MapAtlasDungeonShaped",
+		"MapAtlasGraveyardShaped": "雕塑的 墮影墓場",
+		"雕塑的 墮影墓場": "MapAtlasGraveyardShaped",
+		"MapAtlasPhantasmagoriaShaped": "雕塑的 魔靈幻獄",
+		"雕塑的 魔靈幻獄": "MapAtlasPhantasmagoriaShaped",
+		"MapAtlasVillaShaped": "雕塑的 魅影別墅",
+		"雕塑的 魅影別墅": "MapAtlasVillaShaped",
+		"MapAtlasWastePoolShaped": "雕塑的 死寂泥溝",
+		"雕塑的 死寂泥溝": "MapAtlasWastePoolShaped",
+		"MapAtlasBurialChambers": "旱地墓室",
+		"旱地墓室": "MapAtlasBurialChambers",
+		"MapAtlasBurialChambersShaped": "雕塑的 旱地墓室",
+		"雕塑的 旱地墓室": "MapAtlasBurialChambersShaped",
+		"MapAtlasDryPeninsulaShaped": "雕塑的 乾潮林地",
+		"雕塑的 乾潮林地": "MapAtlasDryPeninsulaShaped",
+		"MapAtlasDunesShaped": "雕塑的 暮色沙丘",
+		"雕塑的 暮色沙丘": "MapAtlasDunesShaped",
+		"MapAtlasMesa": "平頂荒漠",
+		"平頂荒漠": "MapAtlasMesa",
+		"MapAtlasMesaShaped": "雕塑的 平頂荒漠",
+		"雕塑的 平頂荒漠": "MapAtlasMesaShaped",
+		"MapAtlasPitShaped": "雕塑的 巨坑",
+		"雕塑的 巨坑": "MapAtlasPitShaped",
+		"MapAtlasPrimordialPool": "血腥沼澤",
+		"血腥沼澤": "MapAtlasPrimordialPool",
+		"MapAtlasPrimordialPoolShaped": "雕塑的 血腥沼澤",
+		"雕塑的 血腥沼澤": "MapAtlasPrimordialPoolShaped",
+		"MapAtlasSpiderLairShaped": "雕塑的 巨蛛巢穴",
+		"雕塑的 巨蛛巢穴": "MapAtlasSpiderLairShaped",
+		"MapAtlasTower": "闇獄尖塔",
+		"闇獄尖塔": "MapAtlasTower",
+		"MapAtlasTowerShaped": "雕塑的 闇獄尖塔",
+		"雕塑的 闇獄尖塔": "MapAtlasTowerShaped",
+		"MapAtlasCanyonShaped": "雕塑的 炙陽峽谷",
+		"雕塑的 炙陽峽谷": "MapAtlasCanyonShaped",
+		"MapAtlasQuarryShaped": "雕塑的 詭譎晶洞",
+		"雕塑的 詭譎晶洞": "MapAtlasQuarryShaped",
+		"MapAtlasRacecourse": "古競速場",
+		"古競速場": "MapAtlasRacecourse",
+		"MapAtlasRacecourseShaped": "雕塑的 古競速場",
+		"雕塑的 古競速場": "MapAtlasRacecourseShaped",
+		"MapAtlasRamparts": "濱海堡壘",
+		"濱海堡壘": "MapAtlasRamparts",
+		"MapAtlasRampartsShaped": "雕塑的 濱海堡壘",
+		"雕塑的 濱海堡壘": "MapAtlasRampartsShaped",
+		"MapAtlasSpiderForestShaped": "雕塑的 巨蛛之林",
+		"雕塑的 巨蛛之林": "MapAtlasSpiderForestShaped",
+		"MapAtlasStrandShaped": "雕塑的 致命岩灘",
+		"雕塑的 致命岩灘": "MapAtlasStrandShaped",
+		"MapAtlasThicketShaped": "雕塑的 驚懼樹叢",
+		"雕塑的 驚懼樹叢": "MapAtlasThicketShaped",
+		"MapAtlasVaalCity": "遠古危城",
+		"遠古危城": "MapAtlasVaalCity",
+		"MapAtlasVaalCityShaped": "雕塑的 遠古危城",
+		"雕塑的 遠古危城": "MapAtlasVaalCityShaped",
+		"MapAtlasWharfShaped": "雕塑的 毒牙海港",
+		"雕塑的 毒牙海港": "MapAtlasWharfShaped",
+		"MapAtlasArachnidTomb": "異蛛墓塚",
+		"異蛛墓塚": "MapAtlasArachnidTomb",
+		"MapAtlasArachnidTombShaped": "雕塑的 異蛛墓塚",
+		"雕塑的 異蛛墓塚": "MapAtlasArachnidTombShaped",
+		"MapAtlasCastleRuinsShaped": "雕塑的 遺跡廢墟",
+		"雕塑的 遺跡廢墟": "MapAtlasCastleRuinsShaped",
+		"MapAtlasCatacombShaped": "雕塑的 骨跡陵墓",
+		"雕塑的 骨跡陵墓": "MapAtlasCatacombShaped",
+		"MapAtlasCellsShaped": "雕塑的 幽魂監牢",
+		"雕塑的 幽魂監牢": "MapAtlasCellsShaped",
+		"MapAtlasArmory": "軍械庫",
+		"軍械庫": "MapAtlasArmory",
+		"MapAtlasArmoryShaped": "雕塑的 軍械庫",
+		"雕塑的 軍械庫": "MapAtlasArmoryShaped",
+		"MapAtlasDryWoodsShaped": "雕塑的 旱木林地",
+		"雕塑的 旱木林地": "MapAtlasDryWoodsShaped",
+		"MapAtlasMudGeyserShaped": "雕塑的 陰晦泥灘",
+		"雕塑的 陰晦泥灘": "MapAtlasMudGeyserShaped",
+		"MapAtlasArachnidNestShaped": "雕塑的 異蛛巢穴",
+		"雕塑的 異蛛巢穴": "MapAtlasArachnidNestShaped",
+		"MapAtlasArenaShaped": "雕塑的 競技場",
+		"雕塑的 競技場": "MapAtlasArenaShaped",
+		"MapAtlasBogShaped": "雕塑的 瘴氣泥沼",
+		"雕塑的 瘴氣泥沼": "MapAtlasBogShaped",
+		"MapAtlasCemeteryShaped": "雕塑的 晨曦墓地",
+		"雕塑的 晨曦墓地": "MapAtlasCemeteryShaped",
+		"MapAtlasBarrows": "熱林塚墓",
+		"熱林塚墓": "MapAtlasBarrows",
+		"MapAtlasBarrowsShaped": "雕塑的 熱林塚墓",
+		"雕塑的 熱林塚墓": "MapAtlasBarrowsShaped",
+		"MapAtlasAtollShaped": "雕塑的 濱海山丘",
+		"雕塑的 濱海山丘": "MapAtlasAtollShaped",
+		"MapAtlasPierShaped": "雕塑的 怒浪之港",
+		"雕塑的 怒浪之港": "MapAtlasPierShaped",
+		"MapAtlasShoreShaped": "雕塑的 暮光海灘",
+		"雕塑的 暮光海灘": "MapAtlasShoreShaped",
+		"MapAtlasTropicalIslandShaped": "雕塑的 晴空幽島",
+		"雕塑的 晴空幽島": "MapAtlasTropicalIslandShaped",
+		"MapAtlasCovesShaped": "雕塑的 疾風峽灣",
+		"雕塑的 疾風峽灣": "MapAtlasCovesShaped",
+		"MapAtlasCryptShaped": "雕塑的 惡咒陵墓",
+		"雕塑的 惡咒陵墓": "MapAtlasCryptShaped",
+		"MapAtlasMuseumShaped": "雕塑的 古博物館",
+		"雕塑的 古博物館": "MapAtlasMuseumShaped",
+		"MapAtlasOrchardShaped": "雕塑的 密林果園",
+		"雕塑的 密林果園": "MapAtlasOrchardShaped",
+		"MapAtlasOvergrownShrineShaped": "雕塑的 密草神殿",
+		"雕塑的 密草神殿": "MapAtlasOvergrownShrineShaped",
+		"MapAtlasPromenadeShaped": "雕塑的 月色迴廊",
+		"雕塑的 月色迴廊": "MapAtlasPromenadeShaped",
+		"MapAtlasReefShaped": "雕塑的 危機海礁",
+		"雕塑的 危機海礁": "MapAtlasReefShaped",
+		"MapAtlasTempleShaped": "雕塑的 奪魂之殿",
+		"雕塑的 奪魂之殿": "MapAtlasTempleShaped",
+		"MapAtlasColonnadeShaped": "雕塑的 激戰柱廊",
+		"雕塑的 激戰柱廊": "MapAtlasColonnadeShaped",
+		"MapAtlasArsenalShaped": "雕塑的 古兵工廠",
+		"雕塑的 古兵工廠": "MapAtlasArsenalShaped",
+		"MapAtlasCourtyardShaped": "雕塑的 奇術之庭",
+		"雕塑的 奇術之庭": "MapAtlasCourtyardShaped",
+		"MapAtlasMalformationShaped": "雕塑的 畸形亡域",
+		"雕塑的 畸形亡域": "MapAtlasMalformationShaped",
+		"MapAtlasQuay": "失落城塢",
+		"失落城塢": "MapAtlasQuay",
+		"MapAtlasQuayShaped": "雕塑的 失落城塢",
+		"雕塑的 失落城塢": "MapAtlasQuayShaped",
+		"MapAtlasTerraceShaped": "雕塑的 迷宮花園",
+		"雕塑的 迷宮花園": "MapAtlasTerraceShaped",
+		"MapAtlasUndergroundRiverShaped": "雕塑的 地底之河",
+		"雕塑的 地底之河": "MapAtlasUndergroundRiverShaped",
+		"MapAtlasEstuary": "熔火岩灘",
+		"熔火岩灘": "MapAtlasEstuary",
+		"MapAtlasIvoryTemple": "象牙神殿",
+		"象牙神殿": "MapAtlasIvoryTemple",
+		"MapAtlasVault": "魔金寶庫",
+		"魔金寶庫": "MapAtlasVault",
+		"MapAtlasLair": "餓獸巢穴",
+		"餓獸巢穴": "MapAtlasLair",
+		"MapAtlasBeacon": "絕望燈塔",
+		"絕望燈塔": "MapAtlasBeacon",
+		"MapAtlasHighGardens": "露台花園",
+		"露台花園": "MapAtlasHighGardens",
+		"MapAtlasScriptorium": "墓影書坊",
+		"墓影書坊": "MapAtlasScriptorium",
+		"MapAtlasSulphurWastes": "荒涼牧野",
+		"荒涼牧野": "MapAtlasSulphurWastes",
+		"MapAtlasMineralPools": "濕地礦山",
+		"濕地礦山": "MapAtlasMineralPools",
+		"MapAtlasChimera": "奇美拉魔坑",
+		"奇美拉魔坑": "MapAtlasChimera",
+		"MapAtlasHydra": "九頭蛇冰窟",
+		"九頭蛇冰窟": "MapAtlasHydra",
+		"MapAtlasMinotaur": "牛頭人謎域",
+		"牛頭人謎域": "MapAtlasMinotaur",
+		"MapAtlasPhoenix": "火鳳凰熔核",
+		"火鳳凰熔核": "MapAtlasPhoenix",
+		"MapAtlasShapersRealm": "塑者之界",
+		"塑者之界": "MapAtlasShapersRealm",
+		"MapAtlasHarbingerLow": "神諭之殿.歸徒",
+		"神諭之殿.歸徒": "MapAtlasHarbingerLow",
+		"MapAtlasHarbingerMid": "神諭之殿.降師",
+		"神諭之殿.降師": "MapAtlasHarbingerMid",
+		"MapAtlasHarbingerHigh": "神諭之殿.神臨",
+		"神諭之殿.神臨": "MapAtlasHarbingerHigh",
+		"MapWorldsLookout": "如履危牆",
+		"如履危牆": "MapWorldsLookout",
+		"MapWorldsAlleyways": "危城巷弄",
+		"危城巷弄": "MapWorldsAlleyways",
+		"MapWorldsPen": "穢陰獄牢",
+		"穢陰獄牢": "MapWorldsPen",
+		"MapWorldsIceberg": "極原冰帽",
+		"極原冰帽": "MapWorldsIceberg",
+		"MapWorldsCage": "羈破牢籠",
+		"羈破牢籠": "MapWorldsCage",
+		"MapWorldsCitySquare": "危城廣場",
+		"危城廣場": "MapWorldsCitySquare",
+		"MapWorldsRelicChambers": "古典密室",
+		"古典密室": "MapWorldsRelicChambers",
+		"MapWorldsCourthouse": "失序教院",
+		"失序教院": "MapWorldsCourthouse",
+		"MapWorldsConservatory": "寧逸溫房",
+		"寧逸溫房": "MapWorldsConservatory",
+		"MapWorldsSulphurVents": "硫磺蝕岸",
+		"硫磺蝕岸": "MapWorldsSulphurVents",
+		"MapWorldsHauntedMansion": "幽魂宅邸",
+		"幽魂宅邸": "MapWorldsHauntedMansion",
+		"MapWorldsMausoleum": "靜縊陵墓",
+		"靜縊陵墓": "MapWorldsMausoleum",
+		"MapWorldsFields": "無疆田野",
+		"無疆田野": "MapWorldsFields",
+		"MapWorldsTribunal": "殘破殞坑",
+		"殘破殞坑": "MapWorldsTribunal",
+		"MapWorldsCoralRuins": "破碎堡礁",
+		"破碎堡礁": "MapWorldsCoralRuins",
+		"MapWorldsLaboratory": "實驗居所",
+		"實驗居所": "MapWorldsLaboratory",
+		"MapWorldsInfestedValley": "病疫林谷",
+		"病疫林谷": "MapWorldsInfestedValley",
+		"MapWorldsMoonTemple": "嬋娟神殿",
+		"嬋娟神殿": "MapWorldsMoonTemple",
+		"MapWorldsSepulchre": "陰暗墓塚",
+		"陰暗墓塚": "MapWorldsSepulchre",
+		"MapWorldsSiege": "禁斷圍城",
+		"禁斷圍城": "MapWorldsSiege",
+		"MapWorldsBelfry": "雲頂鐘樓",
+		"雲頂鐘樓": "MapWorldsBelfry",
+		"MapWorldsDefiledCathedral": "不潔教堂",
+		"不潔教堂": "MapWorldsDefiledCathedral",
+		"MapWorldsSummit": "寒頂之巔",
+		"寒頂之巔": "MapWorldsSummit",
+		"MapWorldsPark": "園林苑",
+		"園林苑": "MapWorldsPark",
+		"MapWorldsCrimsonTemple": "緋紅神殿",
+		"緋紅神殿": "MapWorldsCrimsonTemple",
+		"MapWorldsDig": "違禁掘坑",
+		"違禁掘坑": "MapWorldsDig",
+		"MapWorldsLavaLake": "岩漿熔湖",
+		"岩漿熔湖": "MapWorldsLavaLake",
+		"MapWorldsBasilica": "聖殿",
+		"聖殿": "MapWorldsBasilica",
+		"MapWorldsSunkenCity": "亞特蘭提斯",
+		"亞特蘭提斯": "MapWorldsSunkenCity",
+		"MapWorldsCarcass": "惡臭屍域",
+		"惡臭屍域": "MapWorldsCarcass",
+		"VaalFragment1_1": "午夜的奉獻",
+		"午夜的奉獻": "VaalFragment1_1",
+		"VaalFragment1_2": "黎明的奉獻",
+		"黎明的奉獻": "VaalFragment1_2",
+		"VaalFragment1_3": "正午的奉獻",
+		"正午的奉獻": "VaalFragment1_3",
+		"VaalFragment1_4": "黃昏的奉獻",
+		"黃昏的奉獻": "VaalFragment1_4",
+		"VaalFragment2_1": "凡人的憤怒",
+		"凡人的憤怒": "VaalFragment2_1",
+		"VaalFragment2_2": "凡人的希望",
+		"凡人的希望": "VaalFragment2_2",
+		"VaalFragment2_3": "凡人的無知",
+		"凡人的無知": "VaalFragment2_3",
+		"VaalFragment2_4": "凡人的哀傷",
+		"凡人的哀傷": "VaalFragment2_4",
+		"ProphecyFragment1": "希伯之鑰",
+		"希伯之鑰": "ProphecyFragment1",
+		"ProphecyFragment2": "伊瑞之鑰",
+		"伊瑞之鑰": "ProphecyFragment2",
+		"ProphecyFragment3": "茵雅之鑰",
+		"茵雅之鑰": "ProphecyFragment3",
+		"ProphecyFragment4": "福庫爾之鑰",
+		"福庫爾之鑰": "ProphecyFragment4",
+		"ShaperFragment1": "鳳凰斷片",
+		"鳳凰斷片": "ShaperFragment1",
+		"ShaperFragment2": "牛頭斷片",
+		"牛頭斷片": "ShaperFragment2",
+		"ShaperFragment3": "奇美拉斷片",
+		"奇美拉斷片": "ShaperFragment3",
+		"ShaperFragment4": "九頭蛇斷片",
+		"九頭蛇斷片": "ShaperFragment4",
+		"FragmentPantheonFlask": "眾神聖器",
+		"眾神聖器": "FragmentPantheonFlask",
+		"BreachFragmentFire": "索伏裂痕石",
+		"索伏裂痕石": "BreachFragmentFire",
+		"BreachFragmentCold": "托沃裂痕石",
+		"托沃裂痕石": "BreachFragmentCold",
+		"BreachFragmentLightning": "艾許裂痕石",
+		"艾許裂痕石": "BreachFragmentLightning",
+		"BreachFragmentPhysical": "烏爾尼多裂痕石",
+		"烏爾尼多裂痕石": "BreachFragmentPhysical",
+		"BreachFragmentChaos": "夏烏拉裂痕石",
+		"夏烏拉裂痕石": "BreachFragmentChaos",
+		"CurrencyVaalFragments1Complete": "奉獻套組",
+		"奉獻套組": "CurrencyVaalFragments1Complete",
+		"CurrencyVaalFragments2Complete": "凡人套組",
+		"凡人套組": "CurrencyVaalFragments2Complete",
+		"CurrencyProphecyFragmentsComplete": "蒼白議會套組",
+		"蒼白議會套組": "CurrencyProphecyFragmentsComplete",
+		"CurrencyShaperFragmentsComplete": "雕塑之鑰",
+		"雕塑之鑰": "CurrencyShaperFragmentsComplete",
+		"CurrencyElderFragment1": "奴役斷片",
+		"奴役斷片": "CurrencyElderFragment1",
+		"CurrencyElderFragment2": "根除斷片",
+		"根除斷片": "CurrencyElderFragment2",
+		"CurrencyElderFragment3": "干擾斷片",
+		"干擾斷片": "CurrencyElderFragment3",
+		"CurrencyElderFragment4": "淨化斷片",
+		"淨化斷片": "CurrencyElderFragment4",
+		"CurrencyElderFragmentsComplete": "異界之鑰",
+		"異界之鑰": "CurrencyElderFragmentsComplete",
+		"CurrencyUberElderFragment1": "恐懼斷片",
+		"恐懼斷片": "CurrencyUberElderFragment1",
+		"CurrencyUberElderFragment2": "空虛斷片",
+		"空虛斷片": "CurrencyUberElderFragment2",
+		"CurrencyUberElderFragment3": "雕塑斷片",
+		"雕塑斷片": "CurrencyUberElderFragment3",
+		"CurrencyUberElderFragment4": "智慧斷片",
+		"智慧斷片": "CurrencyUberElderFragment4",
+		"CurrencyUberElderFragmentsComplete": "癲狂之境",
+		"癲狂之境": "CurrencyUberElderFragmentsComplete",
+		"CurrencyBreachFragmentFire2": "索伏充能裂痕石",
+		"索伏充能裂痕石": "CurrencyBreachFragmentFire2",
+		"CurrencyBreachFragmentCold2": "托沃充能裂痕石",
+		"托沃充能裂痕石": "CurrencyBreachFragmentCold2",
+		"CurrencyBreachFragmentLightning2": "艾許充能裂痕石",
+		"艾許充能裂痕石": "CurrencyBreachFragmentLightning2",
+		"CurrencyBreachFragmentPhysical2": "烏爾尼多充能裂痕石",
+		"烏爾尼多充能裂痕石": "CurrencyBreachFragmentPhysical2",
+		"CurrencyBreachFragmentChaos2": "夏烏拉充能裂痕石",
+		"夏烏拉充能裂痕石": "CurrencyBreachFragmentChaos2",
+		"CurrencyBreachFragmentFire3": "索伏富裕裂痕石",
+		"索伏富裕裂痕石": "CurrencyBreachFragmentFire3",
+		"CurrencyBreachFragmentCold3": "托沃富裕裂痕石",
+		"托沃富裕裂痕石": "CurrencyBreachFragmentCold3",
+		"CurrencyBreachFragmentLightning3": "艾許富裕裂痕石",
+		"艾許富裕裂痕石": "CurrencyBreachFragmentLightning3",
+		"CurrencyBreachFragmentPhysical3": "烏爾尼多富裕裂痕石",
+		"烏爾尼多富裕裂痕石": "CurrencyBreachFragmentPhysical3",
+		"CurrencyBreachFragmentChaos3": "夏烏拉富裕裂痕石",
+		"夏烏拉富裕裂痕石": "CurrencyBreachFragmentChaos3",
+		"CurrencyBreachFragmentFire4": "索伏純淨裂痕石",
+		"索伏純淨裂痕石": "CurrencyBreachFragmentFire4",
+		"CurrencyBreachFragmentCold4": "托沃純淨裂痕石",
+		"托沃純淨裂痕石": "CurrencyBreachFragmentCold4",
+		"CurrencyBreachFragmentLightning4": "艾許純淨裂痕石",
+		"艾許純淨裂痕石": "CurrencyBreachFragmentLightning4",
+		"CurrencyBreachFragmentPhysical4": "烏爾尼多純淨裂痕石",
+		"烏爾尼多純淨裂痕石": "CurrencyBreachFragmentPhysical4",
+		"CurrencyBreachFragmentChaos4": "夏烏拉純淨裂痕石",
+		"夏烏拉純淨裂痕石": "CurrencyBreachFragmentChaos4",
+		"CurrencyLegionFragmentKarui": "永恆卡魯徽印",
+		"永恆卡魯徽印": "CurrencyLegionFragmentKarui",
+		"CurrencyLegionFragmentMaraketh": "永恆馬拉克斯徽印",
+		"永恆馬拉克斯徽印": "CurrencyLegionFragmentMaraketh",
+		"CurrencyLegionFragmentEternal": "永恆不朽帝國徽印",
+		"永恆不朽帝國徽印": "CurrencyLegionFragmentEternal",
+		"CurrencyLegionFragmentTemplar": "永恆聖宗徽印",
+		"永恆聖宗徽印": "CurrencyLegionFragmentTemplar",
+		"CurrencyLegionFragmentVaal": "永恆瓦爾徽印",
+		"永恆瓦爾徽印": "CurrencyLegionFragmentVaal",
+		"CurrencyOfferingToTheGoddess": "女神祭品",
+		"女神祭品": "CurrencyOfferingToTheGoddess",
+		"ClassicVaultKey": "古典遺鑰",
+		"古典遺鑰": "ClassicVaultKey",
+		"340VaultKey": "古朽遺鑰",
+		"古朽遺鑰": "340VaultKey",
+		"DivinationCardThreeFacesInTheDark": "黑暗三面",
+		"黑暗三面": "DivinationCardThreeFacesInTheDark",
+		"DivinationCardTheDoctor": "瘋醫",
+		"瘋醫": "DivinationCardTheDoctor",
+		"DivinationCardTheHermit": "隱士",
+		"隱士": "DivinationCardTheHermit",
+		"DivinationCardLantadorsLostLove": "蘭塔朵迷惘之愛",
+		"蘭塔朵迷惘之愛": "DivinationCardLantadorsLostLove",
+		"DivinationCardTheMetalsmithsGift": "鐵匠的贈禮",
+		"鐵匠的贈禮": "DivinationCardTheMetalsmithsGift",
+		"DivinationCardTheBattleBorn": "戰火鍛造",
+		"戰火鍛造": "DivinationCardTheBattleBorn",
+		"DivinationCardTheGladiator": "鬥士",
+		"鬥士": "DivinationCardTheGladiator",
+		"DivinationCardTheScholar": "學者",
+		"學者": "DivinationCardTheScholar",
+		"DivinationCardTheBrittleEmperor": "碎裂大帝",
+		"碎裂大帝": "DivinationCardTheBrittleEmperor",
+		"DivinationCardThePoet": "詩人",
+		"詩人": "DivinationCardThePoet",
+		"DivinationCardTheCarrionCrow": "食腐掠鴉",
+		"食腐掠鴉": "DivinationCardTheCarrionCrow",
+		"DivinationCardHope": "希望",
+		"希望": "DivinationCardHope",
+		"DivinationCardTheFiend": "魔鬼",
+		"魔鬼": "DivinationCardTheFiend",
+		"DivinationCardBirthOfTheThree": "三者之誕",
+		"三者之誕": "DivinationCardBirthOfTheThree",
+		"DivinationCardViniasToken": "薇妮雅的信物",
+		"薇妮雅的信物": "DivinationCardViniasToken",
+		"DivinationCardTheSummoner": "召喚師",
+		"召喚師": "DivinationCardTheSummoner",
+		"DivinationCardTheCataclysm": "巨變",
+		"巨變": "DivinationCardTheCataclysm",
+		"DivinationCardTheHunger": "飢餓",
+		"飢餓": "DivinationCardTheHunger",
+		"DivinationCardTheHoarder": "寶箱",
+		"寶箱": "DivinationCardTheHoarder",
+		"DivinationCardTheDrunkenAristocrat": "酒醉貴族",
+		"酒醉貴族": "DivinationCardTheDrunkenAristocrat",
+		"DivinationCardTheSun": "烈日",
+		"烈日": "DivinationCardTheSun",
+		"DivinationCardTheWarden": "典獄長",
+		"典獄長": "DivinationCardTheWarden",
+		"DivinationCardTheScarredMeadow": "創痕之原",
+		"創痕之原": "DivinationCardTheScarredMeadow",
+		"DivinationCardTheDarkMage": "黑暗術者",
+		"黑暗術者": "DivinationCardTheDarkMage",
+		"DivinationCardTheGemcutter": "珠寶匠",
+		"珠寶匠": "DivinationCardTheGemcutter",
+		"DivinationCardTheGambler": "賭徒",
+		"賭徒": "DivinationCardTheGambler",
+		"DivinationCardTheLover": "情人",
+		"情人": "DivinationCardTheLover",
+		"DivinationCardChaoticDisposition": "渾沌性情",
+		"渾沌性情": "DivinationCardChaoticDisposition",
+		"DivinationCardTheRoadToPower": "力量之道",
+		"力量之道": "DivinationCardTheRoadToPower",
+		"DivinationCardTheAvenger": "復仇者",
+		"復仇者": "DivinationCardTheAvenger",
+		"DivinationCardEmperorsLuck": "帝運",
+		"帝運": "DivinationCardEmperorsLuck",
+		"DivinationCardTimeLostRelic": "失落遺骨",
+		"失落遺骨": "DivinationCardTimeLostRelic",
+		"DivinationCardLuckyConnections": "好運連連",
+		"好運連連": "DivinationCardLuckyConnections",
+		"DivinationCardTheFeast": "盛宴",
+		"盛宴": "DivinationCardTheFeast",
+		"DivinationCardRainOfChaos": "混沌之雨",
+		"混沌之雨": "DivinationCardRainOfChaos",
+		"DivinationCardTheWatcher": "凝視者",
+		"凝視者": "DivinationCardTheWatcher",
+		"DivinationCardTheIncantation": "咒語",
+		"咒語": "DivinationCardTheIncantation",
+		"DivinationCardCovetedPossession": "飢渴之佔",
+		"飢渴之佔": "DivinationCardCovetedPossession",
+		"DivinationCardTheKingsHeart": "王者之心",
+		"王者之心": "DivinationCardTheKingsHeart",
+		"DivinationCardAbandonedWealth": "棄財求生",
+		"棄財求生": "DivinationCardAbandonedWealth",
+		"DivinationCardTheWind": "風",
+		"風": "DivinationCardTheWind",
+		"DivinationCardThePact": "協約",
+		"協約": "DivinationCardThePact",
+		"DivinationCardGemcuttersPromise": "寶石匠的允諾",
+		"寶石匠的允諾": "DivinationCardGemcuttersPromise",
+		"DivinationCardTheCelestialJusticar": "天堂執法官",
+		"天堂執法官": "DivinationCardTheCelestialJusticar",
+		"DivinationCardTheChainsThatBind": "束縛之鍊",
+		"束縛之鍊": "DivinationCardTheChainsThatBind",
+		"DivinationCardTheArtist": "藝者",
+		"藝者": "DivinationCardTheArtist",
+		"DivinationCardTheInventor": "發明家",
+		"發明家": "DivinationCardTheInventor",
+		"DivinationCardThePackLeader": "群聚之首",
+		"群聚之首": "DivinationCardThePackLeader",
+		"DivinationCardJackInTheBox": "驚喜盒",
+		"驚喜盒": "DivinationCardJackInTheBox",
+		"DivinationCardTheUnion": "聯姻",
+		"聯姻": "DivinationCardTheUnion",
+		"DivinationCardTheQueen": "女王",
+		"女王": "DivinationCardTheQueen",
+		"DivinationCardHumility": "謙遜",
+		"謙遜": "DivinationCardHumility",
+		"DivinationCardTheExplorer": "探險家",
+		"探險家": "DivinationCardTheExplorer",
+		"DivinationCardTheSpoiledPrince": "驕縱皇子",
+		"驕縱皇子": "DivinationCardTheSpoiledPrince",
+		"DivinationCardTheBetrayal": "背叛",
+		"背叛": "DivinationCardTheBetrayal",
+		"DivinationCardTheFlorasGift": "芙蘿拉的贈禮",
+		"芙蘿拉的贈禮": "DivinationCardTheFlorasGift",
+		"DivinationCardTheSiren": "海妖",
+		"海妖": "DivinationCardTheSiren",
+		"DivinationCardTheOneWithAll": "完人",
+		"完人": "DivinationCardTheOneWithAll",
+		"DivinationCardTheLastOneStanding": "屹立不敗之人",
+		"屹立不敗之人": "DivinationCardTheLastOneStanding",
+		"DivinationCardDoedresMadness": "德瑞競之狂",
+		"德瑞競之狂": "DivinationCardDoedresMadness",
+		"DivinationCardTheEncroachingDarkness": "黑暗來犯",
+		"黑暗來犯": "DivinationCardTheEncroachingDarkness",
+		"DivinationCardTheWrath": "怨忿",
+		"怨忿": "DivinationCardTheWrath",
+		"DivinationCardTheKingsBlade": "王者之刃",
+		"王者之刃": "DivinationCardTheKingsBlade",
+		"DivinationCardTheTrial": "遠征",
+		"遠征": "DivinationCardTheTrial",
+		"DivinationCardTheGentleman": "紳士之風",
+		"紳士之風": "DivinationCardTheGentleman",
+		"DivinationCardHouseOfMirrors": "明鏡",
+		"明鏡": "DivinationCardHouseOfMirrors",
+		"DivinationCardWealthAndPower": "錢與權",
+		"錢與權": "DivinationCardWealthAndPower",
+		"DivinationCardTheCatalyst": "災變",
+		"災變": "DivinationCardTheCatalyst",
+		"DivinationCardTheVast": "平壤",
+		"平壤": "DivinationCardTheVast",
+		"DivinationCardGiftOfTheGemlingQueen": "寶石皇后的贈禮",
+		"寶石皇后的贈禮": "DivinationCardGiftOfTheGemlingQueen",
+		"DivinationCardTheDragonsHeart": "龍之心",
+		"龍之心": "DivinationCardTheDragonsHeart",
+		"DivinationCardTheFox": "狡狐",
+		"狡狐": "DivinationCardTheFox",
+		"DivinationCardTheDoppelganger": "傀儡",
+		"傀儡": "DivinationCardTheDoppelganger",
+		"DivinationCardTheSurvivalist": "求生專家",
+		"求生專家": "DivinationCardTheSurvivalist",
+		"DivinationCardDeath": "死亡",
+		"死亡": "DivinationCardDeath",
+		"DivinationCardGraveKnowledge": "亡靈智慧",
+		"亡靈智慧": "DivinationCardGraveKnowledge",
+		"DivinationCardTheJester": "小丑",
+		"小丑": "DivinationCardTheJester",
+		"DivinationCardTheMercenary": "傭兵",
+		"傭兵": "DivinationCardTheMercenary",
+		"DivinationCardTheInoculated": "移花接木",
+		"移花接木": "DivinationCardTheInoculated",
+		"DivinationCardLoyalty": "忠誠",
+		"忠誠": "DivinationCardLoyalty",
+		"DivinationCardPrideBeforeTheFall": "驕者必敗",
+		"驕者必敗": "DivinationCardPrideBeforeTheFall",
+		"DivinationCardAudacity": "膽識",
+		"膽識": "DivinationCardAudacity",
+		"DivinationCardAssassinsFavour": "刺客恩惠",
+		"刺客恩惠": "DivinationCardAssassinsFavour",
+		"DivinationCardHuntersResolve": "獵者之願",
+		"獵者之願": "DivinationCardHuntersResolve",
+		"DivinationCardScholarOfTheSeas": "海洋學者",
+		"海洋學者": "DivinationCardScholarOfTheSeas",
+		"DivinationCardTheConduit": "雷針",
+		"雷針": "DivinationCardTheConduit",
+		"DivinationCardTheTower": "塔峰",
+		"塔峰": "DivinationCardTheTower",
+		"DivinationCardTheTwins": "孿生",
+		"孿生": "DivinationCardTheTwins",
+		"DivinationCardAnarchysPrice": "混亂代價",
+		"混亂代價": "DivinationCardAnarchysPrice",
+		"DivinationCardTheLich": "巫妖",
+		"巫妖": "DivinationCardTheLich",
+		"DivinationCardTheThaumaturgist": "大奇術師",
+		"大奇術師": "DivinationCardTheThaumaturgist",
+		"DivinationCardTheAesthete": "大藝術家",
+		"大藝術家": "DivinationCardTheAesthete",
+		"DivinationCardTheEnlightened": "智慧啟蒙",
+		"智慧啟蒙": "DivinationCardTheEnlightened",
+		"DivinationCardHuntersReward": "獵人的獎賞",
+		"獵人的獎賞": "DivinationCardHuntersReward",
+		"DivinationCardTheFletcher": "製箭者",
+		"製箭者": "DivinationCardTheFletcher",
+		"DivinationCardTheSurveyor": "勘查員",
+		"勘查員": "DivinationCardTheSurveyor",
+		"DivinationCardBowyersDream": "弓匠的夢想",
+		"弓匠的夢想": "DivinationCardBowyersDream",
+		"DivinationCardTheSurgeon": "外科醫師",
+		"外科醫師": "DivinationCardTheSurgeon",
+		"DivinationCardVolatilePower": "不穩定的力量",
+		"不穩定的力量": "DivinationCardVolatilePower",
+		"DivinationCardLastHope": "最後希望",
+		"最後希望": "DivinationCardLastHope",
+		"DivinationCardHubris": "狂妄",
+		"狂妄": "DivinationCardHubris",
+		"DivinationCardBlindVenture": "盲途",
+		"盲途": "DivinationCardBlindVenture",
+		"DivinationCardMercilessArmament": "無情軍械",
+		"無情軍械": "DivinationCardMercilessArmament",
+		"DivinationCardTheCartographer": "製圖師",
+		"製圖師": "DivinationCardTheCartographer",
+		"DivinationCardTheWarlord": "大軍閥",
+		"大軍閥": "DivinationCardTheWarlord",
+		"DivinationCardTheDemoness": "魅魔",
+		"魅魔": "DivinationCardTheDemoness",
+		"DivinationCardTheTraitor": "背叛者",
+		"背叛者": "DivinationCardTheTraitor",
+		"DivinationCardTheOffering": "奉獻",
+		"奉獻": "DivinationCardTheOffering",
+		"DivinationCardLostWorlds": "失落帝國",
+		"失落帝國": "DivinationCardLostWorlds",
+		"DivinationCardTheLordInBlack": "暗黑之王",
+		"暗黑之王": "DivinationCardTheLordInBlack",
+		"DivinationCardAMothersPartingGift": "母親的禮物",
+		"母親的禮物": "DivinationCardAMothersPartingGift",
+		"DivinationCardTheBody": "血肉之軀",
+		"血肉之軀": "DivinationCardTheBody",
+		"DivinationCardTurnTheOtherCheek": "忍辱",
+		"忍辱": "DivinationCardTurnTheOtherCheek",
+		"DivinationCardGlimmerOfHope": "希望微光",
+		"希望微光": "DivinationCardGlimmerOfHope",
+		"DivinationCardTheEthereal": "空靈",
+		"空靈": "DivinationCardTheEthereal",
+		"DivinationCardProsperity": "興盛",
+		"興盛": "DivinationCardProsperity",
+		"DivinationCardTheSigil": "魔符",
+		"魔符": "DivinationCardTheSigil",
+		"DivinationCardTheDapperProdigy": "極致不凡",
+		"極致不凡": "DivinationCardTheDapperProdigy",
+		"DivinationCardTheRabidRhoa": "瘋狂恐喙",
+		"瘋狂恐喙": "DivinationCardTheRabidRhoa",
+		"DivinationCardTheSoul": "靈魂",
+		"靈魂": "DivinationCardTheSoul",
+		"DivinationCardTheLion": "雄獅",
+		"雄獅": "DivinationCardTheLion",
+		"DivinationCardTheDragon": "巨龍",
+		"巨龍": "DivinationCardTheDragon",
+		"DivinationCardRats": "鼠輩",
+		"鼠輩": "DivinationCardRats",
+		"DivinationCardTheRisk": "危機",
+		"危機": "DivinationCardTheRisk",
+		"DivinationCardTranquillity": "寧靜",
+		"寧靜": "DivinationCardTranquillity",
+		"DivinationCardHerMask": "她的面具",
+		"她的面具": "DivinationCardHerMask",
+		"DivinationCardTreasureHunter": "賞金獵手",
+		"賞金獵手": "DivinationCardTreasureHunter",
+		"DivinationCardEarthDrinker": "大地吞食者",
+		"大地吞食者": "DivinationCardEarthDrinker",
+		"DivinationCardTheWolfsShadow": "狼的影子",
+		"狼的影子": "DivinationCardTheWolfsShadow",
+		"DivinationCardTheArenaChampion": "競技場冠軍",
+		"競技場冠軍": "DivinationCardTheArenaChampion",
+		"DivinationCardTheSephirot": "生命之樹",
+		"生命之樹": "DivinationCardTheSephirot",
+		"DivinationCardTheVisionary": "空想家",
+		"空想家": "DivinationCardTheVisionary",
+		"DivinationCardThunderousSkies": "怒雷之空",
+		"怒雷之空": "DivinationCardThunderousSkies",
+		"DivinationCardDyingAnguish": "消逝之怒",
+		"消逝之怒": "DivinationCardDyingAnguish",
+		"DivinationCardTheImmortal": "永恆不朽",
+		"永恆不朽": "DivinationCardTheImmortal",
+		"DivinationCardTheThrone": "王座",
+		"王座": "DivinationCardTheThrone",
+		"DivinationCardBoundlessRealms": "無盡之境",
+		"無盡之境": "DivinationCardBoundlessRealms",
+		"DivinationCardTheDevastator": "蹂躪之王",
+		"蹂躪之王": "DivinationCardTheDevastator",
+		"DivinationCardDestinedToCrumble": "殞落的命運",
+		"殞落的命運": "DivinationCardDestinedToCrumble",
+		"DivinationCardShardOfFate": "命運之晶",
+		"命運之晶": "DivinationCardShardOfFate",
+		"DivinationCardHeterochromia": "陰陽眼",
+		"陰陽眼": "DivinationCardHeterochromia",
+		"DivinationCardRainTempter": "誘惑之雨",
+		"誘惑之雨": "DivinationCardRainTempter",
+		"DivinationCardTheVoid": "虛空",
+		"虛空": "DivinationCardTheVoid",
+		"DivinationCardTheTyrant": "暴君",
+		"暴君": "DivinationCardTheTyrant",
+		"DivinationCardTheWeb": "蛛網",
+		"蛛網": "DivinationCardTheWeb",
+		"DivinationCardTheHarvester": "收割者",
+		"收割者": "DivinationCardTheHarvester",
+		"DivinationCardTheLunarisPriestess": "月影女祭司",
+		"月影女祭司": "DivinationCardTheLunarisPriestess",
+		"DivinationCardEmperorOfPurity": "純潔帝王",
+		"純潔帝王": "DivinationCardEmperorOfPurity",
+		"DivinationCardTheCursedKing": "詛咒之王",
+		"詛咒之王": "DivinationCardTheCursedKing",
+		"DivinationCardTheStormcaller": "風暴呼喚者",
+		"風暴呼喚者": "DivinationCardTheStormcaller",
+		"DivinationCardLysahsRespite": "莉莎之息",
+		"莉莎之息": "DivinationCardLysahsRespite",
+		"DivinationCardCartographersDelight": "製圖師之喜悅",
+		"製圖師之喜悅": "DivinationCardCartographersDelight",
+		"DivinationCardDeck": "豐裕牌組",
+		"豐裕牌組": "DivinationCardDeck",
+		"DivinationCardLuckyDeck": "幸運牌組",
+		"幸運牌組": "DivinationCardLuckyDeck",
+		"DivinationCardLightAndTruth": "光與諦",
+		"光與諦": "DivinationCardLightAndTruth",
+		"DivinationCardLuckOfTheVaal": "瓦爾之運",
+		"瓦爾之運": "DivinationCardLuckOfTheVaal",
+		"DivinationCardTheEndurance": "忍耐",
+		"忍耐": "DivinationCardTheEndurance",
+		"DivinationCardThePenitent": "懺悔者",
+		"懺悔者": "DivinationCardThePenitent",
+		"DivinationCardTheWolf": "彪狼",
+		"彪狼": "DivinationCardTheWolf",
+		"DivinationCardDiallasSubjugation": "達拉之訓",
+		"達拉之訓": "DivinationCardDiallasSubjugation",
+		"DivinationCardTheCalling": "傳喚",
+		"傳喚": "DivinationCardTheCalling",
+		"DivinationCardTheValkyrie": "女武神",
+		"女武神": "DivinationCardTheValkyrie",
+		"DivinationCardTheFormlessSea": "莫測之海",
+		"莫測之海": "DivinationCardTheFormlessSea",
+		"DivinationCardTheOath": "誓言",
+		"誓言": "DivinationCardTheOath",
+		"DivinationCardTheScavenger": "清道夫",
+		"清道夫": "DivinationCardTheScavenger",
+		"DivinationCardMawrBlaidd": "茂爾.佈雷德",
+		"茂爾.佈雷德": "DivinationCardMawrBlaidd",
+		"DivinationCardThePorcupine": "刺蝟",
+		"刺蝟": "DivinationCardThePorcupine",
+		"DivinationCardTheComingStorm": "風暴將至",
+		"風暴將至": "DivinationCardTheComingStorm",
+		"DivinationCardThePolymath": "博學",
+		"博學": "DivinationCardThePolymath",
+		"DivinationCardTheWolverine": "狼獾",
+		"狼獾": "DivinationCardTheWolverine",
+		"DivinationCardMitts": "手套",
+		"手套": "DivinationCardMitts",
+		"DivinationCardTheWretched": "骯髒",
+		"骯髒": "DivinationCardTheWretched",
+		"DivinationCardTheWolvenKingsBite": "狼咬",
+		"狼咬": "DivinationCardTheWolvenKingsBite",
+		"DivinationCardTheStandoff": "對峙",
+		"對峙": "DivinationCardTheStandoff",
+		"DivinationCardTheForsaken": "遺棄",
+		"遺棄": "DivinationCardTheForsaken",
+		"DivinationCardTheGarishPower": "裝飾之力",
+		"裝飾之力": "DivinationCardTheGarishPower",
+		"DivinationCardLingeringRemnants": "殘墟",
+		"殘墟": "DivinationCardLingeringRemnants",
+		"DivinationCardTheSparkAndTheFlame": "雷火",
+		"雷火": "DivinationCardTheSparkAndTheFlame",
+		"DivinationCardTheSaintsTreasure": "聖徒之財",
+		"聖徒之財": "DivinationCardTheSaintsTreasure",
+		"DivinationCardCallToTheFirstOnes": "先人召喚",
+		"先人召喚": "DivinationCardCallToTheFirstOnes",
+		"DivinationCardTheValleyOfSteelBoxes": "鋼之山谷",
+		"鋼之山谷": "DivinationCardTheValleyOfSteelBoxes",
+		"DivinationCardMightIsRight": "正氣",
+		"正氣": "DivinationCardMightIsRight",
+		"DivinationCardTheOpulecent": "淨白",
+		"淨白": "DivinationCardTheOpulecent",
+		"DivinationCardStruckByLightning": "雷劈",
+		"雷劈": "DivinationCardStruckByLightning",
+		"DivinationCardAtzirisArsenal": "阿茲里的武庫",
+		"阿茲里的武庫": "DivinationCardAtzirisArsenal",
+		"DivinationCardTheRuthlessCeinture": "無情的珊芎",
+		"無情的珊芎": "DivinationCardTheRuthlessCeinture",
+		"DivinationCardNoTraces": "無痕",
+		"無痕": "DivinationCardNoTraces",
+		"DivinationCardTheRealm": "大平台",
+		"大平台": "DivinationCardTheRealm",
+		"DivinationCardTheEyeOfTheDragon": "龍眼",
+		"龍眼": "DivinationCardTheEyeOfTheDragon",
+		"DivinationCardTheBlazingFire": "熊熊大火",
+		"熊熊大火": "DivinationCardTheBlazingFire",
+		"DivinationCardLeftToFate": "聽天由命",
+		"聽天由命": "DivinationCardLeftToFate",
+		"DivinationCardRebirth": "重生",
+		"重生": "DivinationCardRebirth",
+		"DivinationCardTheInsatiable": "貪婪",
+		"貪婪": "DivinationCardTheInsatiable",
+		"DivinationCardTheObscured": "晦澀",
+		"晦澀": "DivinationCardTheObscured",
+		"DivinationCardTheIronBard": "吟遊鐵人",
+		"吟遊鐵人": "DivinationCardTheIronBard",
+		"DivinationCardForbiddenPower": "禁忌之力",
+		"禁忌之力": "DivinationCardForbiddenPower",
+		"DivinationCardTheBreach": "裂痕",
+		"裂痕": "DivinationCardTheBreach",
+		"DivinationCardTheDreamer": "夢想家",
+		"夢想家": "DivinationCardTheDreamer",
+		"DivinationCardTheWorldEater": "噬世士",
+		"噬世士": "DivinationCardTheWorldEater",
+		"DivinationCardTheDeceiver": "你這個騙子",
+		"你這個騙子": "DivinationCardTheDeceiver",
+		"DivinationCardBlessingOfGod": "與神同行",
+		"與神同行": "DivinationCardBlessingOfGod",
+		"DivinationCardThePuzzle": "謎",
+		"謎": "DivinationCardThePuzzle",
+		"DivinationCardTheWitch": "女巫",
+		"女巫": "DivinationCardTheWitch",
+		"DivinationCardImmortalResolve": "不朽決心",
+		"不朽決心": "DivinationCardImmortalResolve",
+		"DivinationCardTheJewellersBoon": "珠寶商的施捨",
+		"珠寶商的施捨": "DivinationCardTheJewellersBoon",
+		"DivinationCardTheDarkestDream": "惡夢",
+		"惡夢": "DivinationCardTheDarkestDream",
+		"DivinationCardTheMaster": "大師級",
+		"大師級": "DivinationCardTheMaster",
+		"DivinationCardTheFathomlessDepths": "無底深淵",
+		"無底深淵": "DivinationCardTheFathomlessDepths",
+		"DivinationCardTheUndaunted": "不怕不怕",
+		"不怕不怕": "DivinationCardTheUndaunted",
+		"DivinationCardTheAdmirer": "仰慕者",
+		"仰慕者": "DivinationCardTheAdmirer",
+		"DivinationCardTheSwordKingsSalute": "劍王之禮",
+		"劍王之禮": "DivinationCardTheSwordKingsSalute",
+		"DivinationCardTheArmyOfBlood": "血滴子",
+		"血滴子": "DivinationCardTheArmyOfBlood",
+		"DivinationCardTheCelestialStone": "璀璨之石",
+		"璀璨之石": "DivinationCardTheCelestialStone",
+		"DivinationCardPerfection": "完美無瑕",
+		"完美無瑕": "DivinationCardPerfection",
+		"DivinationCardTheDreamland": "夢之國度",
+		"夢之國度": "DivinationCardTheDreamland",
+		"DivinationCardHarmonyOfSouls": "靈魂和諧",
+		"靈魂和諧": "DivinationCardHarmonyOfSouls",
+		"DivinationCardTheSamuraisEye": "武士之眼",
+		"武士之眼": "DivinationCardTheSamuraisEye",
+		"DivinationCardTheHaleHeart": "心心向榮",
+		"心心向榮": "DivinationCardTheHaleHeart",
+		"DivinationCardTheMayor": "市長",
+		"市長": "DivinationCardTheMayor",
+		"DivinationCardTheUndisputed": "不許你胡說",
+		"不許你胡說": "DivinationCardTheUndisputed",
+		"DivinationCardTheRiteOfElements": "元素之儀",
+		"元素之儀": "DivinationCardTheRiteOfElements",
+		"DivinationCardThreeVoices": "三聲道",
+		"三聲道": "DivinationCardThreeVoices",
+		"DivinationCardTheProfessor": "專家級",
+		"專家級": "DivinationCardTheProfessor",
+		"DivinationCardTheBeast": "巨獸",
+		"巨獸": "DivinationCardTheBeast",
+		"DivinationCardTheInnocent": "善",
+		"善": "DivinationCardTheInnocent",
+		"DivinationCardTheWiltedRose": "凋零玫瑰",
+		"凋零玫瑰": "DivinationCardTheWiltedRose",
+		"DivinationCardTheEndlessDarkness": "無盡黯黑",
+		"無盡黯黑": "DivinationCardTheEndlessDarkness",
+		"DivinationCardBeautyThroughDeath": "夕陽紅顏",
+		"夕陽紅顏": "DivinationCardBeautyThroughDeath",
+		"DivinationCardThePriceOfProtection": "守護的代價",
+		"守護的代價": "DivinationCardThePriceOfProtection",
+		"DivinationCardBoonOfTheFirstOnes": "初始者的祝福",
+		"初始者的祝福": "DivinationCardBoonOfTheFirstOnes",
+		"DivinationCardTheTwilightMoon": "暮光之月",
+		"暮光之月": "DivinationCardTheTwilightMoon",
+		"DivinationCardTheCacophony": "不諧之音",
+		"不諧之音": "DivinationCardTheCacophony",
+		"DivinationCardTheSacrifice": "犧牲",
+		"犧牲": "DivinationCardTheSacrifice",
+		"DivinationCardADabOfInk": "代伯之墨",
+		"代伯之墨": "DivinationCardADabOfInk",
+		"DivinationCardTheNurse": "護理師",
+		"護理師": "DivinationCardTheNurse",
+		"DivinationCardTheMasterArtisan": "工匠大師",
+		"工匠大師": "DivinationCardTheMasterArtisan",
+		"DivinationCardTheLifeThief": "竊命者",
+		"竊命者": "DivinationCardTheLifeThief",
+		"DivinationCardTheSeeker": "探尋者",
+		"探尋者": "DivinationCardTheSeeker",
+		"DivinationCardTheMessenger": "傳訊者",
+		"傳訊者": "DivinationCardTheMessenger",
+		"DivinationCardTheMadKing": "瘋癲之王",
+		"瘋癲之王": "DivinationCardTheMadKing",
+		"DivinationCardBoonOfJustice": "正義之福",
+		"正義之福": "DivinationCardBoonOfJustice",
+		"DivinationCardTheJourney": "愛旅行",
+		"愛旅行": "DivinationCardTheJourney",
+		"DivinationCardArroganceOfTheVaal": "瓦爾之傲",
+		"瓦爾之傲": "DivinationCardArroganceOfTheVaal",
+		"DivinationCardTheLanding": "降落",
+		"降落": "DivinationCardTheLanding",
+		"DivinationCardTheMountain": "神山",
+		"神山": "DivinationCardTheMountain",
+		"DivinationCardSevenYearsBadLuck": "七年霉運",
+		"七年霉運": "DivinationCardSevenYearsBadLuck",
+		"DivinationCardTheGoldenEra": "黃金年代",
+		"黃金年代": "DivinationCardTheGoldenEra",
+		"DivinationCardMonochrome": "非黑即白",
+		"非黑即白": "DivinationCardMonochrome",
+		"DivinationCardDarkTemptation": "暗黑的誘惑",
+		"暗黑的誘惑": "DivinationCardDarkTemptation",
+		"DivinationCardAloneInTheDarkness": "暗黑孤單中",
+		"暗黑孤單中": "DivinationCardAloneInTheDarkness",
+		"DivinationCardSambodhisVow": "菩提誓約",
+		"菩提誓約": "DivinationCardSambodhisVow",
+		"DivinationCardTheLordOfCelebration": "慶典之王",
+		"慶典之王": "DivinationCardTheLordOfCelebration",
+		"DivinationCardVanity": "虛榮",
+		"虛榮": "DivinationCardVanity",
+		"DivinationCardImperialLegacy": "不朽聖物",
+		"不朽聖物": "DivinationCardImperialLegacy",
+		"DivinationCardBurningBlood": "燃燒之血",
+		"燃燒之血": "DivinationCardBurningBlood",
+		"DivinationCardThePrimordial": "先祖之物",
+		"先祖之物": "DivinationCardThePrimordial",
+		"DivinationCardEchoesOfLove": "愛我請舉手",
+		"愛我請舉手": "DivinationCardEchoesOfLove",
+		"DivinationCardThirstForKnowledge": "渴望學識",
+		"渴望學識": "DivinationCardThirstForKnowledge",
+		"DivinationCardAlluringBounty": "誘惑之寶",
+		"誘惑之寶": "DivinationCardAlluringBounty",
+		"DivinationCardTheFool": "愚人",
+		"愚人": "DivinationCardTheFool",
+		"DivinationCardPrideOfTheFirstOnes": "初始者的驕傲",
+		"初始者的驕傲": "DivinationCardPrideOfTheFirstOnes",
+		"DivinationCardTheDeepOnes": "無盡之淵",
+		"無盡之淵": "DivinationCardTheDeepOnes",
+		"DivinationCardTheArchmagesRightHand": "魔法師的右手",
+		"魔法師的右手": "DivinationCardTheArchmagesRightHand",
+		"DivinationCardDarkDreams": "漆黑夢魘",
+		"漆黑夢魘": "DivinationCardDarkDreams",
+		"DivinationCardBuriedTreasure": "深埋祕寶",
+		"深埋祕寶": "DivinationCardBuriedTreasure",
+		"DivinationCardDemigodsWager": "昇華的賭注",
+		"昇華的賭注": "DivinationCardDemigodsWager",
+		"DivinationCardTheOldMan": "老人與海",
+		"老人與海": "DivinationCardTheOldMan",
+		"DivinationCardNooksCrown": "邊緣之冠",
+		"邊緣之冠": "DivinationCardNooksCrown",
+		"DivinationCardTheSideQuest": "支線任務",
+		"支線任務": "DivinationCardTheSideQuest",
+		"DivinationCardThePriceOfLoyalty": "忠誠代價",
+		"忠誠代價": "DivinationCardThePriceOfLoyalty",
+		"DivinationCardTheHeroicShot": "英勇射擊",
+		"英勇射擊": "DivinationCardTheHeroicShot",
+		"DivinationCardRemembrance": "我懷念的",
+		"我懷念的": "DivinationCardRemembrance",
+		"DivinationCardMoreIsNeverEnough": "貪婪無盡",
+		"貪婪無盡": "DivinationCardMoreIsNeverEnough",
+		"DivinationCardVilePower": "汙穢之力",
+		"汙穢之力": "DivinationCardVilePower",
+		"DivinationCardTheBargain": "談判",
+		"談判": "DivinationCardTheBargain",
+		"DivinationCardAzyransReward": "艾斯尤倫的報酬",
+		"艾斯尤倫的報酬": "DivinationCardAzyransReward",
+		"DivinationCardTheSkeleton": "骷髏頭",
+		"骷髏頭": "DivinationCardTheSkeleton",
+		"DivinationCardTheEyeOfTerror": "恐懼之眼",
+		"恐懼之眼": "DivinationCardTheEyeOfTerror",
+		"DivinationCardTheDemon": "惡魔",
+		"惡魔": "DivinationCardTheDemon",
+		"DivinationCardAkilsProphecy": "阿基爾的預言",
+		"阿基爾的預言": "DivinationCardAkilsProphecy",
+		"DivinationCardTheDamned": "滅世之咒",
+		"滅世之咒": "DivinationCardTheDamned",
+		"DivinationCardVoidOfTheElements": "虛空元素",
+		"虛空元素": "DivinationCardVoidOfTheElements",
+		"DivinationCardTheDeal": "買賣",
+		"買賣": "DivinationCardTheDeal",
+		"DivinationCardTheWolfsLegacy": "狼之聖物",
+		"狼之聖物": "DivinationCardTheWolfsLegacy",
+		"DivinationCardBaitedExpectations": "誘餌之期待",
+		"誘餌之期待": "DivinationCardBaitedExpectations",
+		"DivinationCardSuccorOfTheSinless": "無罪救贖",
+		"無罪救贖": "DivinationCardSuccorOfTheSinless",
+		"DivinationCardUndergroundForest": "地底叢林",
+		"地底叢林": "DivinationCardUndergroundForest",
+		"DivinationCardTheEscape": "逃脫大師",
+		"逃脫大師": "DivinationCardTheEscape",
+		"DivinationCardDeathlyDesigns": "致死記號",
+		"致死記號": "DivinationCardDeathlyDesigns",
+		"DivinationCardTheChosen": "天選之人",
+		"天選之人": "DivinationCardTheChosen",
+		"DivinationCardCameriasCut": "卡麥歷亞之割",
+		"卡麥歷亞之割": "DivinationCardCameriasCut",
+		"DivinationCardDivineJustice": "神判",
+		"神判": "DivinationCardDivineJustice",
+		"DivinationCardTheFishmonger": "魚販",
+		"魚販": "DivinationCardTheFishmonger",
+		"DivinationCardTheBones": "識骨尋蹤",
+		"識骨尋蹤": "DivinationCardTheBones",
+		"DivinationCardFriendship": "友誼小船",
+		"友誼小船": "DivinationCardFriendship",
+		"DivinationCardTheCraving": "想要",
+		"想要": "DivinationCardTheCraving",
+		"DivinationCardEtchedInBlood": "腐爛於血",
+		"腐爛於血": "DivinationCardEtchedInBlood",
+		"DivinationCardSquanderedProsperity": "失落的繁華",
+		"失落的繁華": "DivinationCardSquanderedProsperity",
+		"SkillGemElementalProjectiles": "元素投射物",
+		"元素投射物": "SkillGemElementalProjectiles",
+		"BreachLeaguestone": "裂痕聯盟石",
+		"裂痕聯盟石": "BreachLeaguestone",
+		"ProphecyLeaguestone": "預言聯盟石",
+		"預言聯盟石": "ProphecyLeaguestone",
+		"PerandusLeaguestone": "普蘭德斯聯盟石",
+		"普蘭德斯聯盟石": "PerandusLeaguestone",
+		"EssenceLeaguestone": "精髓聯盟石",
+		"精髓聯盟石": "EssenceLeaguestone",
+		"TempestLeaguestone": "風暴聯盟石",
+		"風暴聯盟石": "TempestLeaguestone",
+		"TalismanLeaguestone": "魔符聯盟石",
+		"魔符聯盟石": "TalismanLeaguestone",
+		"AnarchyLeaguestone": "混亂聯盟石",
+		"混亂聯盟石": "AnarchyLeaguestone",
+		"DominationLeaguestone": "支配聯盟石",
+		"支配聯盟石": "DominationLeaguestone",
+		"WarbandsLeaguestone": "軍團聯盟石",
+		"軍團聯盟石": "WarbandsLeaguestone",
+		"RampageLeaguestone": "暴怒聯盟石",
+		"暴怒聯盟石": "RampageLeaguestone",
+		"BloodlinesLeaguestone": "血族聯盟石",
+		"血族聯盟石": "BloodlinesLeaguestone",
+		"TormentLeaguestone": "苦痛聯盟石",
+		"苦痛聯盟石": "TormentLeaguestone",
+		"BeyondLeaguestone": "超越聯盟石",
+		"超越聯盟石": "BeyondLeaguestone",
+		"OnslaughtLeaguestone": "猛攻聯盟石",
+		"猛攻聯盟石": "OnslaughtLeaguestone",
+		"NemesisLeaguestone": "復仇聯盟石",
+		"復仇聯盟石": "NemesisLeaguestone",
+		"InvasionLeaguestone": "侵略聯盟石",
+		"侵略聯盟石": "InvasionLeaguestone",
+		"AmbushLeaguestone": "伏擊聯盟石",
+		"伏擊聯盟石": "AmbushLeaguestone",
+		"MysteryLeaguestone": "神秘聯盟石",
+		"神秘聯盟石": "MysteryLeaguestone",
+		"CurrencyIncubationEssence": "低語的培育器",
+		"低語的培育器": "CurrencyIncubationEssence",
+		"CurrencyIncubationCurrency": "精緻的培育器",
+		"精緻的培育器": "CurrencyIncubationCurrency",
+		"CurrencyIncubationUniques": "卓越的培育器",
+		"卓越的培育器": "CurrencyIncubationUniques",
+		"CurrencyIncubationMaps": "製圖師的培育器",
+		"製圖師的培育器": "CurrencyIncubationMaps",
+		"CurrencyIncubationUniqueMaps": "超凡的培育器",
+		"超凡的培育器": "CurrencyIncubationUniqueMaps",
+		"CurrencyIncubationAbyss": "深淵的培育器",
+		"深淵的培育器": "CurrencyIncubationAbyss",
+		"CurrencyIncubationFragments": "碎片培育器",
+		"碎片培育器": "CurrencyIncubationFragments",
+		"CurrencyIncubationScarabs": "飛掠的培育器",
+		"飛掠的培育器": "CurrencyIncubationScarabs",
+		"CurrencyIncubationEssenceHigh": "注能的培育器",
+		"注能的培育器": "CurrencyIncubationEssenceHigh",
+		"CurrencyIncubationFossils": "化石的培育器",
+		"化石的培育器": "CurrencyIncubationFossils",
+		"CurrencyIncubationPerandus": "墮落的培育器",
+		"墮落的培育器": "CurrencyIncubationPerandus",
+		"CurrencyIncubationDivination": "聖者的培育器",
+		"聖者的培育器": "CurrencyIncubationDivination",
+		"CurrencyIncubationTalismans": "先祖培育器",
+		"先祖培育器": "CurrencyIncubationTalismans",
+		"CurrencyIncubationLabyrinthHelm": "附魔的培育器",
+		"附魔的培育器": "CurrencyIncubationLabyrinthHelm",
+		"CurrencyIncubationArmour6Linked": "占卜師的培育器",
+		"占卜師的培育器": "CurrencyIncubationArmour6Linked",
+		"CurrencyIncubationCurrencyMid": "華麗的孵育器",
+		"華麗的孵育器": "CurrencyIncubationCurrencyMid",
+		"CurrencyIncubationUniqueLeague": "時間遺忘的培育器",
+		"時間遺忘的培育器": "CurrencyIncubationUniqueLeague",
+		"CurrencyIncubationArmourShaperElder": "眾星.鐵匠的培育器",
+		"眾星.鐵匠的培育器": "CurrencyIncubationArmourShaperElder",
+		"CurrencyIncubationWeaponShaperElder": "眾星.鑄鐵的培育器",
+		"眾星.鑄鐵的培育器": "CurrencyIncubationWeaponShaperElder",
+		"CurrencyIncubationTrinketShaperElder": "眾星.珠寶匠的培育器",
+		"眾星.珠寶匠的培育器": "CurrencyIncubationTrinketShaperElder",
+		"CurrencyIncubationMapElder": "異界尊師的培育器",
+		"異界尊師的培育器": "CurrencyIncubationMapElder",
+		"CurrencyIncubationBreach": "朦朧的培育器",
+		"朦朧的培育器": "CurrencyIncubationBreach",
+		"CurrencyIncubationHarbingerShard": "預示的培育器",
+		"預示的培育器": "CurrencyIncubationHarbingerShard",
+		"CurrencyIncubationGem": "幻術師的培育器",
+		"幻術師的培育器": "CurrencyIncubationGem",
+		"CurrencyIncubationGeneric": "神祕的培育器",
+		"神祕的培育器": "CurrencyIncubationGeneric",
+		"CurrencyIncubationGemLow": "寶石匠的培育器",
+		"寶石匠的培育器": "CurrencyIncubationGemLow",
+		"CurrencyIncubationBestiary": "狂野的培育器",
+		"狂野的培育器": "CurrencyIncubationBestiary",
+		"FragmentUniqueShield1_1": "威能鳶盾碎片",
+		"威能鳶盾碎片": "FragmentUniqueShield1_1",
+		"FragmentUniqueSword1_1": "軍團長劍碎片",
+		"軍團長劍碎片": "FragmentUniqueSword1_1",
+		"FragmentUniqueStaff1_1": "帝國長杖碎片",
+		"帝國長杖碎片": "FragmentUniqueStaff1_1",
+		"FragmentUniqueBelt1_1": "飾布腰帶碎片",
+		"飾布腰帶碎片": "FragmentUniqueBelt1_1",
+		"FragmentUniqueQuiver1_1": "鈍矢箭袋碎片",
+		"鈍矢箭袋碎片": "FragmentUniqueQuiver1_1",
+		"FragmentUniqueHelmet1_1": "無情之面碎片",
+		"無情之面碎片": "FragmentUniqueHelmet1_1",
+		"ScarabBreach1": "聖甲蟲:鏽蝕裂痕",
+		"聖甲蟲:鏽蝕裂痕": "ScarabBreach1",
+		"ScarabBreach2": "聖甲蟲:圓滑裂痕",
+		"聖甲蟲:圓滑裂痕": "ScarabBreach2",
+		"ScarabBreach3": "聖甲蟲:鍍金裂痕",
+		"聖甲蟲:鍍金裂痕": "ScarabBreach3",
+		"ScarabMaps1": "聖甲蟲:鏽蝕製圖",
+		"聖甲蟲:鏽蝕製圖": "ScarabMaps1",
+		"ScarabMaps2": "聖甲蟲:圓滑製圖",
+		"聖甲蟲:圓滑製圖": "ScarabMaps2",
+		"ScarabMaps3": "聖甲蟲:鍍金製圖",
+		"聖甲蟲:鍍金製圖": "ScarabMaps3",
+		"ScarabUniques1": "聖甲蟲:鏽蝕聖物",
+		"聖甲蟲:鏽蝕聖物": "ScarabUniques1",
+		"ScarabUniques2": "聖甲蟲:圓滑聖物",
+		"聖甲蟲:圓滑聖物": "ScarabUniques2",
+		"ScarabUniques3": "聖甲蟲:鍍金聖物",
+		"聖甲蟲:鍍金聖物": "ScarabUniques3",
+		"ScarabBeasts1": "聖甲蟲:鏽蝕獸獵",
+		"聖甲蟲:鏽蝕獸獵": "ScarabBeasts1",
+		"ScarabBeasts2": "聖甲蟲:圓滑獸獵",
+		"聖甲蟲:圓滑獸獵": "ScarabBeasts2",
+		"ScarabBeasts3": "聖甲蟲:鍍金獸獵",
+		"聖甲蟲:鍍金獸獵": "ScarabBeasts3",
+		"ScarabShaperRares1": "聖甲蟲:鏽蝕塑者",
+		"聖甲蟲:鏽蝕塑者": "ScarabShaperRares1",
+		"ScarabShaperRares2": "聖甲蟲:圓滑塑者",
+		"聖甲蟲:圓滑塑者": "ScarabShaperRares2",
+		"ScarabShaperRares3": "聖甲蟲:鍍金塑者",
+		"聖甲蟲:鍍金塑者": "ScarabShaperRares3",
+		"ScarabElderRares1": "聖甲蟲:鏽蝕尊師",
+		"聖甲蟲:鏽蝕尊師": "ScarabElderRares1",
+		"ScarabElderRares2": "聖甲蟲:圓滑尊師",
+		"聖甲蟲:圓滑尊師": "ScarabElderRares2",
+		"ScarabElderRares3": "聖甲蟲:鍍金尊師",
+		"聖甲蟲:鍍金尊師": "ScarabElderRares3",
+		"ScarabSulphite1": "聖甲蟲:鏽蝕硫酸",
+		"聖甲蟲:鏽蝕硫酸": "ScarabSulphite1",
+		"ScarabSulphite2": "聖甲蟲:圓滑硫酸",
+		"聖甲蟲:圓滑硫酸": "ScarabSulphite2",
+		"ScarabSulphite3": "聖甲蟲:鍍金硫酸",
+		"聖甲蟲:鍍金硫酸": "ScarabSulphite3",
+		"ScarabDivinationCards1": "聖甲蟲:鏽蝕命運",
+		"聖甲蟲:鏽蝕命運": "ScarabDivinationCards1",
+		"ScarabDivinationCards2": "聖甲蟲:圓滑命運",
+		"聖甲蟲:圓滑命運": "ScarabDivinationCards2",
+		"ScarabDivinationCards3": "聖甲蟲:鍍金命運",
+		"聖甲蟲:鍍金命運": "ScarabDivinationCards3",
+		"ScarabTorment1": "聖甲蟲:鏽蝕苦痛",
+		"聖甲蟲:鏽蝕苦痛": "ScarabTorment1",
+		"ScarabTorment2": "聖甲蟲:圓滑苦痛",
+		"聖甲蟲:圓滑苦痛": "ScarabTorment2",
+		"ScarabTorment3": "聖甲蟲:鍍金苦痛",
+		"聖甲蟲:鍍金苦痛": "ScarabTorment3",
+		"ScarabStrongbox1": "聖甲蟲:鏽蝕伏擊",
+		"聖甲蟲:鏽蝕伏擊": "ScarabStrongbox1",
+		"ScarabStrongbox2": "聖甲蟲:圓滑伏擊",
+		"聖甲蟲:圓滑伏擊": "ScarabStrongbox2",
+		"ScarabStrongbox3": "聖甲蟲:鍍金伏擊",
+		"聖甲蟲:鍍金伏擊": "ScarabStrongbox3",
+		"ScarabHarbinger1": "聖甲蟲:鏽蝕神諭",
+		"聖甲蟲:鏽蝕神諭": "ScarabHarbinger1",
+		"ScarabHarbinger2": "聖甲蟲:圓滑神諭",
+		"聖甲蟲:圓滑神諭": "ScarabHarbinger2",
+		"ScarabHarbinger3": "聖甲蟲:鍍金神諭",
+		"聖甲蟲:鍍金神諭": "ScarabHarbinger3",
+		"ScarabPerandus1": "聖甲蟲:鏽蝕普蘭德斯",
+		"聖甲蟲:鏽蝕普蘭德斯": "ScarabPerandus1",
+		"ScarabPerandus2": "聖甲蟲:圓滑普蘭德斯",
+		"聖甲蟲:圓滑普蘭德斯": "ScarabPerandus2",
+		"ScarabPerandus3": "聖甲蟲:鍍金普蘭德斯",
+		"聖甲蟲:鍍金普蘭德斯": "ScarabPerandus3",
+		"ScarabLegion1": "聖甲蟲:鏽蝕戰亂",
+		"聖甲蟲:鏽蝕戰亂": "ScarabLegion1",
+		"ScarabLegion2": "聖甲蟲:圓滑戰亂",
+		"聖甲蟲:圓滑戰亂": "ScarabLegion2",
+		"ScarabLegion3": "聖甲蟲:鍍金戰亂",
+		"聖甲蟲:鍍金戰亂": "ScarabLegion3",
+		"SkillGemCoilingAssault": "\\[DNT\\] Coiling Assault",
+		"\\[DNT\\] Coiling Assault": "SkillGemCoilingAssault",
+		"SupportGemInfernalLegion": "煉獄軍團輔助",
+		"煉獄軍團輔助": "SupportGemInfernalLegion",
+		"Mushrune1": "清透油瓶",
+		"清透油瓶": "Mushrune1",
+		"Mushrune2": "深褐油瓶",
+		"深褐油瓶": "Mushrune2",
+		"Mushrune3": "琥珀油瓶",
+		"琥珀油瓶": "Mushrune3",
+		"Mushrune4": "翠綠油瓶",
+		"翠綠油瓶": "Mushrune4",
+		"Mushrune5": "清綠油瓶",
+		"清綠油瓶": "Mushrune5",
+		"Mushrune6": "碧藍油瓶",
+		"碧藍油瓶": "Mushrune6",
+		"Mushrune7": "奼紫油瓶",
+		"奼紫油瓶": "Mushrune7",
+		"Mushrune8": "緋紅油瓶",
+		"緋紅油瓶": "Mushrune8",
+		"Mushrune9": "漆黑油瓶",
+		"漆黑油瓶": "Mushrune9",
+		"Mushrune10": "乳白油瓶",
+		"乳白油瓶": "Mushrune10",
+		"Mushrune11": "純銀油瓶",
+		"純銀油瓶": "Mushrune11",
+		"Mushrune12": "金黃油瓶",
+		"金黃油瓶": "Mushrune12",
+		"AtlasRegionUpgradeFinal": "象白守望石",
+		"象白守望石": "AtlasRegionUpgradeFinal",
+		"AtlasRegionUpgrade1_1": "緋紅守望石",
+		"緋紅守望石": "AtlasRegionUpgrade1_1",
+		"AtlasRegionUpgrade2_1": "鈷藍守望石",
+		"鈷藍守望石": "AtlasRegionUpgrade2_1",
+		"AtlasRegionUpgrade3_1": "翠綠守望石",
+		"翠綠守望石": "AtlasRegionUpgrade3_1",
+		"AtlasRegionUpgrade4_1": "黃金守望石",
+		"黃金守望石": "AtlasRegionUpgrade4_1",
+		"MetamorphosisBrain": "鍊魔腦髓",
+		"鍊魔腦髓": "MetamorphosisBrain",
+		"MetamorphosisEye": "鍊魔眼睛",
+		"鍊魔眼睛": "MetamorphosisEye",
+		"MetamorphosisLiver": "鍊魔肝臟",
+		"鍊魔肝臟": "MetamorphosisLiver",
+		"MetamorphosisLung": "鍊魔肺臟",
+		"鍊魔肺臟": "MetamorphosisLung",
+		"MetamorphosisHeart": "鍊魔心臟",
+		"鍊魔心臟": "MetamorphosisHeart",
+		"AddModToRareCrusader": "聖戰士的崇高石",
+		"聖戰士的崇高石": "AddModToRareCrusader",
+		"AddModToRareRedeemer": "救贖者的崇高石",
+		"救贖者的崇高石": "AddModToRareRedeemer",
+		"AddModToRareHunter": "狩獵者的崇高石",
+		"狩獵者的崇高石": "AddModToRareHunter",
+		"AddModToRareWarlord": "總督軍的崇高石",
+		"總督軍的崇高石": "AddModToRareWarlord",
+		"ApplyInfluence": "喚醒者之玉",
+		"喚醒者之玉": "ApplyInfluence",
+		"CrashInstanceDebug": "崩潰測試",
+		"崩潰測試": "CrashInstanceDebug",
+		"DelayInstanceDebug": "延遲測試",
+		"延遲測試": "DelayInstanceDebug",
+		"DelayCrashInstanceDebug": "延遲崩潰測試",
+		"延遲崩潰測試": "DelayCrashInstanceDebug",
+		"AtziriDropsVaults": "女王的秘寶庫",
+		"女王的秘寶庫": "AtziriDropsVaults",
+		"TormentedSpiritDropsUnique": "單一罪魂",
+		"單一罪魂": "TormentedSpiritDropsUnique",
+		"ExileDropsAllRare": "富有的流亡者",
+		"富有的流亡者": "ExileDropsAllRare",
+		"ExileSummonsWarband": "偵查兵",
+		"偵查兵": "ExileSummonsWarband",
+		"StrongboxSpawnsExile": "準備伏擊",
+		"準備伏擊": "StrongboxSpawnsExile",
+		"AlchemistDropsAlchemyOrb": "煉金師",
+		"煉金師": "AlchemistDropsAlchemyOrb",
+		"RoyalActBossDropsRegalOrb": "富豪之死",
+		"富豪之死": "RoyalActBossDropsRegalOrb",
+		"VaalSideBossDropsVaalOrb": "汙染源",
+		"汙染源": "VaalSideBossDropsVaalOrb",
+		"IzaroDropsAdditionalTreasureKey": "帝王的寶庫",
+		"帝王的寶庫": "IzaroDropsAdditionalTreasureKey",
+		"InnerTreasureMonsterDropsAdditionalUnique": "貪婪的復仇",
+		"貪婪的復仇": "InnerTreasureMonsterDropsAdditionalUnique",
+		"UniqueMonsterDropsUnique": "不該出現",
+		"不該出現": "UniqueMonsterDropsUnique",
+		"HillockDropsTheAnvil": "惡靈鐵匠",
+		"惡靈鐵匠": "HillockDropsTheAnvil",
+		"PossessedMonsterSpawnsTormentedSpirit": "驅魔",
+		"驅魔": "PossessedMonsterSpawnsTormentedSpirit",
+		"MapBossDropsRareMap": "狂想者之夢境",
+		"狂想者之夢境": "MapBossDropsRareMap",
+		"MapShavronneBrutus": "審美家精神",
+		"審美家精神": "MapShavronneBrutus",
+		"MapKoleBrutus": "好戰友",
+		"好戰友": "MapKoleBrutus",
+		"MapDoedreStoneCircle": "女巫之回音",
+		"女巫之回音": "MapDoedreStoneCircle",
+		"MapKadakaKuduku": "不幸之神",
+		"不幸之神": "MapKadakaKuduku",
+		"MapMaligaroFidelitas": "突變之回音",
+		"突變之回音": "MapMaligaroFidelitas",
+		"MapDaressoMerveil": "失落愛情之回音",
+		"失落愛情之回音": "MapDaressoMerveil",
+		"MapExtraHaku": "地方的大師需要支援",
+		"地方的大師需要支援": "MapExtraHaku",
+		"MapCorruptedSideArea": "隱藏瓦爾通道",
+		"隱藏瓦爾通道": "MapCorruptedSideArea",
+		"MapSpawnRareZombies": "不死蠻力",
+		"不死蠻力": "MapSpawnRareZombies",
+		"MapSpawnRogueExiles": "四騎士",
+		"四騎士": "MapSpawnRogueExiles",
+		"RareMonsterKillSpawnsUniqueBloodElementalWithSlainMonstersMods": "崛起血液",
+		"崛起血液": "RareMonsterKillSpawnsUniqueBloodElementalWithSlainMonstersMods",
+		"SellingFiveUniquesToVendorReturnsRandomUnique": "神秘禮物",
+		"神秘禮物": "SellingFiveUniquesToVendorReturnsRandomUnique",
+		"ChaosOrbRecipeCreatesAdditionalChaosOrb": "有價值的組合",
+		"有價值的組合": "ChaosOrbRecipeCreatesAdditionalChaosOrb",
+		"RollingSixSocketBodyArmourLinksAllSockets": "命運連結",
+		"命運連結": "RollingSixSocketBodyArmourLinksAllSockets",
+		"ItemAbleToBecomesUniqueWhenChanceOrbApplied": "麻雀變鳳凰",
+		"麻雀變鳳凰": "ItemAbleToBecomesUniqueWhenChanceOrbApplied",
+		"ArmourAbleToBecomesFiveLinkedWhenJewellersOrbApplied": "工匠魂",
+		"工匠魂": "ArmourAbleToBecomesFiveLinkedWhenJewellersOrbApplied",
+		"MasterMissionExtraRewards": "充滿感激的大師",
+		"充滿感激的大師": "MasterMissionExtraRewards",
+		"SkillGemDropsWith20QualityAllocatedToYou": "伊拉斯瑪斯的贈禮",
+		"伊拉斯瑪斯的贈禮": "SkillGemDropsWith20QualityAllocatedToYou",
+		"KillingKaomWithKaomsSignAddsSpecificMod": "國王之道",
+		"國王之道": "KillingKaomWithKaomsSignAddsSpecificMod",
+		"KillingGemlingLegionareWithKaruiWardAddsSpecificMod": "卡魯叛軍",
+		"卡魯叛軍": "KillingGemlingLegionareWithKaruiWardAddsSpecificMod",
+		"KillingDaressoWithBramblejackAddsSpecificMod": "國王和荊棘",
+		"國王和荊棘": "KillingDaressoWithBramblejackAddsSpecificMod",
+		"KillingShavronneWithShavronnesPaceAddsSpecificMod": "能源流動",
+		"能源流動": "KillingShavronneWithShavronnesPaceAddsSpecificMod",
+		"KillingNightwaneWithDeathsHarpAddsSpecificMod": "弓弦之樂",
+		"弓弦之樂": "KillingNightwaneWithDeathsHarpAddsSpecificMod",
+		"KillingGneissWithCragheadAddsSpecificMod": "沉重打擊",
+		"沉重打擊": "KillingGneissWithCragheadAddsSpecificMod",
+		"KillingHatebeatWithBlackgleamAddsSpecificMod": "火和硫磺",
+		"火和硫磺": "KillingHatebeatWithBlackgleamAddsSpecificMod",
+		"KillingTorchoakGroveWithArakuTikiAddsSpecificMod": "偽神之林",
+		"偽神之林": "KillingTorchoakGroveWithArakuTikiAddsSpecificMod",
+		"KillingHailrakeWithHrimsorrowAddsSpecificMod": "冰與火",
+		"冰與火": "KillingHailrakeWithHrimsorrowAddsSpecificMod",
+		"KillingShavronneWithCrownOfThornsAddsSpecificMod": "快樂與苦痛",
+		"快樂與苦痛": "KillingShavronneWithCrownOfThornsAddsSpecificMod",
+		"KillingGemlingLegionnaireWithEzomytePeakAddsSpecificMod": "終極鮮血之花",
+		"終極鮮血之花": "KillingGemlingLegionnaireWithEzomytePeakAddsSpecificMod",
+		"KillingGraviciusWithDeidbellAddsSpecificMod": "死亡之泣",
+		"死亡之泣": "KillingGraviciusWithDeidbellAddsSpecificMod",
+		"KillingDoedreWithChaliceOfHorrorsAddsSpecificMod": "恐懼之口",
+		"恐懼之口": "KillingDoedreWithChaliceOfHorrorsAddsSpecificMod",
+		"KillingCalafHeadstaverWithSpringleafAddsSpecificMod": "自然的抵抗",
+		"自然的抵抗": "KillingCalafHeadstaverWithSpringleafAddsSpecificMod",
+		"KillingChattersWithKaltenhaltAddsSpecificMod": "火焰氣息",
+		"火焰氣息": "KillingChattersWithKaltenhaltAddsSpecificMod",
+		"KillingHundredFootShadowWithScreamingEagleAddsSpecificMod": "頂尖掠食者",
+		"頂尖掠食者": "KillingHundredFootShadowWithScreamingEagleAddsSpecificMod",
+		"KillingHammerstormWithLimbsplitAddsSpecificMod": "肢解",
+		"肢解": "KillingHammerstormWithLimbsplitAddsSpecificMod",
+		"KillingVaalOversoulWithDoomfletchAddsSpecificMod": "古代末日",
+		"古代末日": "KillingVaalOversoulWithDoomfletchAddsSpecificMod",
+		"KillingKalFoxflyWithSilverbranchAddsSpecificMod": "銀色叢林",
+		"銀色叢林": "KillingKalFoxflyWithSilverbranchAddsSpecificMod",
+		"KillingFidelitasWithStormCloudAddsSpecificMod": "僕人之心",
+		"僕人之心": "KillingFidelitasWithStormCloudAddsSpecificMod",
+		"KillingSoulmournWithHrimnorsHymnAddsSpecificMod": "冬季悲歌",
+		"冬季悲歌": "KillingSoulmournWithHrimnorsHymnAddsSpecificMod",
+		"KillingPietyWithReverberationRodAddsSpecificMod": "力量擴大",
+		"力量擴大": "KillingPietyWithReverberationRodAddsSpecificMod",
+		"KillingGeofriWithRealmshaperAddsSpecificMod": "終結的起點",
+		"終結的起點": "KillingGeofriWithRealmshaperAddsSpecificMod",
+		"KillingBoneQueenWithQueensDecreeAddsSpecificMod": "誤會女王",
+		"誤會女王": "KillingBoneQueenWithQueensDecreeAddsSpecificMod",
+		"TheBlackStone1": "黑石 I",
+		"黑石 I": "TheBlackStone1",
+		"TheBlackStone2": "黑石 II",
+		"黑石 II": "TheBlackStone2",
+		"TheBlackStone3": "黑石 III",
+		"黑石 III": "TheBlackStone3",
+		"TheBlackStone4": "黑石 IV",
+		"黑石 IV": "TheBlackStone4",
+		"RareRuinedTitanDropsClayShaper": "移動山丘",
+		"移動山丘": "RareRuinedTitanDropsClayShaper",
+		"RareAxiomThunderGuardDropsStormPrison": "獄卒",
+		"獄卒": "RareAxiomThunderGuardDropsStormPrison",
+		"RareMadGladiatorDropsDaressosPassion": "劍士之熱情",
+		"劍士之熱情": "RareMadGladiatorDropsDaressosPassion",
+		"RareMurkRunnerDropsTheScreamingEagle": "鷹嗷",
+		"鷹嗷": "RareMurkRunnerDropsTheScreamingEagle",
+		"RareDrippingDeadDropsLifesprig": "死亡孕育生命",
+		"死亡孕育生命": "RareDrippingDeadDropsLifesprig",
+		"RareBrittlePoacherDropsStormCloud": "地平線上的風暴",
+		"地平線上的風暴": "RareBrittlePoacherDropsStormCloud",
+		"RareSeethingBrineDropsWanderlust": "穩固立足點",
+		"穩固立足點": "RareSeethingBrineDropsWanderlust",
+		"RareBeardedShamanDropsKaruiWard": "守衛的守衛",
+		"守衛的守衛": "RareBeardedShamanDropsKaruiWard",
+		"RareDevourerDropsWideswing": "漫延的恐懼",
+		"漫延的恐懼": "RareDevourerDropsWideswing",
+		"RareBeardedDevilDropsAxiomPerpetuum": "牢房鑰匙",
+		"牢房鑰匙": "RareBeardedDevilDropsAxiomPerpetuum",
+		"RareOaksDevotedDropsRothsReach": "蘿絲傳說",
+		"蘿絲傳說": "RareOaksDevotedDropsRothsReach",
+		"RareAncientConstructDropsAtzirisFoible": "無靈野獸",
+		"無靈野獸": "RareAncientConstructDropsAtzirisFoible",
+		"RareSinLordDropsStoneOfLazhwar": "罪人之石",
+		"罪人之石": "RareSinLordDropsStoneOfLazhwar",
+		"RareDeathBishopDropsGeofrisBaptism": "死亡洗禮",
+		"死亡洗禮": "RareDeathBishopDropsGeofrisBaptism",
+		"RareBlackguardArcmageDropsReverberationRod": "黑衣女士",
+		"黑衣女士": "RareBlackguardArcmageDropsReverberationRod",
+		"RareDockhandWraithDropsRothsReach": "抵抗潮汐",
+		"抵抗潮汐": "RareDockhandWraithDropsRothsReach",
+		"RareBlackguardEliteDropsFacebreaker": "暴力執行者",
+		"暴力執行者": "RareBlackguardEliteDropsFacebreaker",
+		"RareFlameSentinelDropsGoldrim": "優美的火焰",
+		"優美的火焰": "RareFlameSentinelDropsGoldrim",
+		"RareDrownedDropsMoonbendersWing": "堡礁上的風暴",
+		"堡礁上的風暴": "RareDrownedDropsMoonbendersWing",
+		"RarePockedLanternbearerDropsTwyzel": "石化",
+		"石化": "RarePockedLanternbearerDropsTwyzel",
+		"RareVollsVanguardDropsDeathsHarp": "先鋒",
+		"先鋒": "RareVollsVanguardDropsDeathsHarp",
+		"RareUndyingEvangelistDropsTabulaRasa": "洗淨罪孽",
+		"洗淨罪孽": "RareUndyingEvangelistDropsTabulaRasa",
+		"RareFightingBullDropsMeginordsGirdle": "蠻牛",
+		"蠻牛": "RareFightingBullDropsMeginordsGirdle",
+		"RareSkulkingDwellerDropsWindsOfChange": "失落的不死",
+		"失落的不死": "RareSkulkingDwellerDropsWindsOfChange",
+		"RareFrostPriestDropsTheWhisperingIce": "輕聲祈禱",
+		"輕聲祈禱": "RareFrostPriestDropsTheWhisperingIce",
+		"RareAncientArcherDropsDrillneck": "最後的哨站",
+		"最後的哨站": "RareAncientArcherDropsDrillneck",
+		"RareSuturedAberrationDropsMaligarosVirtuosity": "奇妙之手",
+		"奇妙之手": "RareSuturedAberrationDropsMaligarosVirtuosity",
+		"RareWanderingEyeDropsEyeOfChayula": "看守者之看守",
+		"看守者之看守": "RareWanderingEyeDropsEyeOfChayula",
+		"RareKaomsChosenDropsHezemanasBloodlust": "反叛之血",
+		"反叛之血": "RareKaomsChosenDropsHezemanasBloodlust",
+		"RareUndyingIncineratorDropsSireOfShards": "烈焰之心",
+		"烈焰之心": "RareUndyingIncineratorDropsSireOfShards",
+		"RarePockedMinerDropsInfractem": "軀幹破口",
+		"軀幹破口": "RarePockedMinerDropsInfractem",
+		"RareAssaultRibbonDropsTearOfPurity": "沉默監督者",
+		"沉默監督者": "RareAssaultRibbonDropsTearOfPurity",
+		"RareBonewarpedWarriorDropsBellyOfTheBeast": "野獸之軀",
+		"野獸之軀": "RareBonewarpedWarriorDropsBellyOfTheBeast",
+		"RareCinderElementalDropsMarohiErqi": "火、木、石",
+		"火、木、石": "RareCinderElementalDropsMarohiErqi",
+		"RareChaosSentinelDropsSingularity": "異常光輝",
+		"異常光輝": "RareChaosSentinelDropsSingularity",
+		"RareGalvanicRibbonDropsWindripper": "風與雷",
+		"風與雷": "RareGalvanicRibbonDropsWindripper",
+		"RareUndyingArchivistDropsAstramentis": "遺失於書頁",
+		"遺失於書頁": "RareUndyingArchivistDropsAstramentis",
+		"RareDrippingDeadDropsRainbowstrides": "死泣",
+		"死泣": "RareDrippingDeadDropsRainbowstrides",
+		"RareGutFlayerDropsBinosKitchenKnifeMap": "皮開肉綻",
+		"皮開肉綻": "RareGutFlayerDropsBinosKitchenKnifeMap",
+		"RareTunnelerDropsPledgeOfHandsMap": "空洞誓言",
+		"空洞誓言": "RareTunnelerDropsPledgeOfHandsMap",
+		"RareTalonArcherDropsVoltaxicRiftMap": "虛空之喚",
+		"虛空之喚": "RareTalonArcherDropsVoltaxicRiftMap",
+		"RareMadGladiatorDropsTheBringerOfRainMap": "充血",
+		"充血": "RareMadGladiatorDropsTheBringerOfRainMap",
+		"RareBroodingTarantulaDropsRatsNestMap": "巢穴",
+		"巢穴": "RareBroodingTarantulaDropsRatsNestMap",
+		"SpawnNecromancerAndSkeletonsInArea": "死靈兄弟",
+		"死靈兄弟": "SpawnNecromancerAndSkeletonsInArea",
+		"BloodlinePackDropsFiveOrbsOfFusing": "重建連結",
+		"重建連結": "BloodlinePackDropsFiveOrbsOfFusing",
+		"MonsterKillChanceToSpawnCurrencyFountain": "溢出的財富",
+		"溢出的財富": "MonsterKillChanceToSpawnCurrencyFountain",
+		"ThePlaguemaw1": "疫病大嘴獸 I",
+		"疫病大嘴獸 I": "ThePlaguemaw1",
+		"ThePlaguemaw2": "疫病大嘴獸 II",
+		"疫病大嘴獸 II": "ThePlaguemaw2",
+		"ThePlaguemaw3": "疫病大嘴獸 III",
+		"疫病大嘴獸 III": "ThePlaguemaw3",
+		"ThePlaguemaw4": "疫病大嘴獸 IV",
+		"疫病大嘴獸 IV": "ThePlaguemaw4",
+		"ThePlaguemaw5": "疫病大嘴獸 V",
+		"疫病大嘴獸 V": "ThePlaguemaw5",
+		"PathOfTheThaumaturgist1": "奇術史 I",
+		"奇術史 I": "PathOfTheThaumaturgist1",
+		"PathOfTheThaumaturgist2": "奇術史 II",
+		"奇術史 II": "PathOfTheThaumaturgist2",
+		"PathOfTheThaumaturgist3": "奇術史 III",
+		"奇術史 III": "PathOfTheThaumaturgist3",
+		"PathOfTheThaumaturgist4": "奇術史 IV",
+		"奇術史 IV": "PathOfTheThaumaturgist4",
+		"MapFairGravesBossOpensPortalToMaoKun": "海盜窩",
+		"海盜窩": "MapFairGravesBossOpensPortalToMaoKun",
+		"MapChaosGolemBossOpensPortalToMaelstromOfChaos": "進入魔暴",
+		"進入魔暴": "MapChaosGolemBossOpensPortalToMaelstromOfChaos",
+		"MapKudukuBossOpensPortalToOlmecsSanctum": "聖殿之石",
+		"聖殿之石": "MapKudukuBossOpensPortalToOlmecsSanctum",
+		"MapMirageOfBonesOpensPortalToMirrorDesert": "穿過幻象",
+		"穿過幻象": "MapMirageOfBonesOpensPortalToMirrorDesert",
+		"AncientRivalries1": "古老對決 I",
+		"古老對決 I": "AncientRivalries1",
+		"AncientRivalries2": "古老對決 II",
+		"古老對決 II": "AncientRivalries2",
+		"AncientRivalries3": "古老對決 III",
+		"古老對決 III": "AncientRivalries3",
+		"AncientRivalries4": "古老對決 IV",
+		"古老對決 IV": "AncientRivalries4",
+		"TheFeralLord1": "野獸之王 I",
+		"野獸之王 I": "TheFeralLord1",
+		"TheFeralLord2": "野獸之王 II",
+		"野獸之王 II": "TheFeralLord2",
+		"TheFeralLord3": "野獸之王 III",
+		"野獸之王 III": "TheFeralLord3",
+		"TheFeralLord4": "野獸之王 IV",
+		"野獸之王 IV": "TheFeralLord4",
+		"TheFeralLord5": "野獸之王 V",
+		"野獸之王 V": "TheFeralLord5",
+		"RatFlood": "鼠疫",
+		"鼠疫": "RatFlood",
+		"AnarchysEnd1": "混亂的盡頭 I",
+		"混亂的盡頭 I": "AnarchysEnd1",
+		"AnarchysEnd2": "混亂的盡頭 II",
+		"混亂的盡頭 II": "AnarchysEnd2",
+		"AnarchysEnd3": "混亂的盡頭 III",
+		"混亂的盡頭 III": "AnarchysEnd3",
+		"AnarchysEnd4": "混亂的盡頭 IV",
+		"混亂的盡頭 IV": "AnarchysEnd4",
+		"CompletingLabyrinthRewardsTwoEnchantmentUses": "兩次附魔",
+		"兩次附魔": "CompletingLabyrinthRewardsTwoEnchantmentUses",
+		"StrongboxMonstersSpawnedAsMagicOrHigher": "隱藏危機",
+		"隱藏危機": "StrongboxMonstersSpawnedAsMagicOrHigher",
+		"MysteriousInvadersFire": "神秘入侵者",
+		"神秘入侵者": "MysteriousInvadersFire",
+		"UndeadSpawnInOldFields": "不死崛起",
+		"不死崛起": "UndeadSpawnInOldFields",
+		"DayOfSacrifice1": "奉獻之日 I",
+		"奉獻之日 I": "DayOfSacrifice1",
+		"DayOfSacrifice2": "奉獻之日 II",
+		"奉獻之日 II": "DayOfSacrifice2",
+		"DayOfSacrifice3": "奉獻之日 III",
+		"奉獻之日 III": "DayOfSacrifice3",
+		"DayOfSacrifice4": "奉獻之日 IV",
+		"奉獻之日 IV": "DayOfSacrifice4",
+		"KillingRareGrantsShrineEffect": "眷顧",
+		"眷顧": "KillingRareGrantsShrineEffect",
+		"KillingRareStealsMods": "獵人的課堂",
+		"獵人的課堂": "KillingRareStealsMods",
+		"KillingRareDropsRareItem": "內部鍍金",
+		"內部鍍金": "KillingRareDropsRareItem",
+		"KillingUniqueDropsScouringOrb": "在記憶裡劃一個叉",
+		"在記憶裡劃一個叉": "KillingUniqueDropsScouringOrb",
+		"KillingRareSpawnsTormentedSpirit": "終止苦難",
+		"終止苦難": "KillingRareSpawnsTormentedSpirit",
+		"KillingMonsterSpawnsEmergingMagicMonsters": "隱藏的後援",
+		"隱藏的後援": "KillingMonsterSpawnsEmergingMagicMonsters",
+		"UseWhetstoneGetMaxQuality": "利刃",
+		"利刃": "UseWhetstoneGetMaxQuality",
+		"UseArmourersScrapGetMaxQuality": "堅毅",
+		"堅毅": "UseArmourersScrapGetMaxQuality",
+		"TransmuteUpgradesItemToThreeModRare": "點金",
+		"點金": "TransmuteUpgradesItemToThreeModRare",
+		"TransmuteRingOrJewelAddLife": "生命轉化",
+		"生命轉化": "TransmuteRingOrJewelAddLife",
+		"TransmuteEquipmentAddResistance": "抗性轉變",
+		"抗性轉變": "TransmuteEquipmentAddResistance",
+		"TransmuteBootsAddMovementSpeed": "風之速",
+		"風之速": "TransmuteBootsAddMovementSpeed",
+		"DivinationCardSpawnsWithJackInTheBoxAlso": "一對",
+		"一對": "DivinationCardSpawnsWithJackInTheBoxAlso",
+		"UseChiselGetMaxQuality": "美麗的指引",
+		"美麗的指引": "UseChiselGetMaxQuality",
+		"ReceiveARareItemGetFourMirroredInstead": "卡蘭德工藝",
+		"卡蘭德工藝": "ReceiveARareItemGetFourMirroredInstead",
+		"TransmuteMapAddMod": "窒息卷鬚",
+		"窒息卷鬚": "TransmuteMapAddMod",
+		"MapExtraStrongboxes": "豐富的陷阱",
+		"豐富的陷阱": "MapExtraStrongboxes",
+		"MapTwinned": "致命雙胞胎",
+		"致命雙胞胎": "MapTwinned",
+		"ReadLoreGrantsWisdomScrolls": "傳承",
+		"傳承": "ReadLoreGrantsWisdomScrolls",
+		"MapTempestFire": "烈焰",
+		"烈焰": "MapTempestFire",
+		"MapTempestIce": "冰霜",
+		"冰霜": "MapTempestIce",
+		"MapTempestUndead": "不死風暴",
+		"不死風暴": "MapTempestUndead",
+		"MapTempestPhysical": "衝擊颶風",
+		"衝擊颶風": "MapTempestPhysical",
+		"MapTempestCorrupt": "瓦爾烈風",
+		"瓦爾烈風": "MapTempestCorrupt",
+		"UniqueFireGolemAtFireFurysCamp": "火焰化身",
+		"火焰化身": "UniqueFireGolemAtFireFurysCamp",
+		"FarmerSkeletonsAtRuinedHouse": "休耕",
+		"休耕": "FarmerSkeletonsAtRuinedHouse",
+		"KaruiWarriorsNearWeatheredCarvings": "反叛之路",
+		"反叛之路": "KaruiWarriorsNearWeatheredCarvings",
+		"WeaponsRiseUpAroundLioneyesStandard": "被遺忘的士兵",
+		"被遺忘的士兵": "WeaponsRiseUpAroundLioneyesStandard",
+		"GoldenWaterElementalsRiseFromGoldPiles": "財富池",
+		"財富池": "GoldenWaterElementalsRiseFromGoldPiles",
+		"ChildOfLunarisAppearsInChapel": "月影之子",
+		"月影之子": "ChildOfLunarisAppearsInChapel",
+		"ArmyOfUndeadSoldiersAppearInRuinedFortress": "被遺忘的駐軍",
+		"被遺忘的駐軍": "ArmyOfUndeadSoldiersAppearInRuinedFortress",
+		"TheStockkeeperAppears": "倉管",
+		"倉管": "TheStockkeeperAppears",
+		"UniqueLightningGolemAppearsOutsideBubble": "不自然能量",
+		"不自然能量": "UniqueLightningGolemAppearsOutsideBubble",
+		"TwoUniqueBlackguardCaptainsAppearAtFarEnd": "死守這座橋",
+		"死守這座橋": "TwoUniqueBlackguardCaptainsAppearAtFarEnd",
+		"UniqueZombieBlackguardAtRuinedCart": "腐化之握",
+		"腐化之握": "UniqueZombieBlackguardAtRuinedCart",
+		"RareLunarisMiscreationsAppearAtScionCage": "汙點",
+		"汙點": "RareLunarisMiscreationsAppearAtScionCage",
+		"Tier1MapsSpawnedAtMapDevice": "遺失的地圖",
+		"遺失的地圖": "Tier1MapsSpawnedAtMapDevice",
+		"AreaAllRaresAreCloned": "複製人",
+		"複製人": "AreaAllRaresAreCloned",
+		"AreaAllUniquesArePossessedByTormentedSpirits": "附身的敵人",
+		"附身的敵人": "AreaAllUniquesArePossessedByTormentedSpirits",
+		"KillingTormentedSpiritTouchesAllMonsters": "死亡之觸",
+		"死亡之觸": "KillingTormentedSpiritTouchesAllMonsters",
+		"AreaHasVaalMonstersAndOversoul": "瓦爾侵襲",
+		"瓦爾侵襲": "AreaHasVaalMonstersAndOversoul",
+		"AreaHasOnlyStrongboxes": "巨大的寶物",
+		"巨大的寶物": "AreaHasOnlyStrongboxes",
+		"AreaIsLikeCorruptedSideArea": "汙染散播",
+		"汙染散播": "AreaIsLikeCorruptedSideArea",
+		"FrogFlood": "蛙疫",
+		"蛙疫": "FrogFlood",
+		"AreaContainsWashedUpCorpses": "溺水者的視線",
+		"溺水者的視線": "AreaContainsWashedUpCorpses",
+		"MapContainsTrial": "夢之試煉",
+		"夢之試煉": "MapContainsTrial",
+		"AreaSpawnsUndead": "土壤、蟲和血",
+		"土壤、蟲和血": "AreaSpawnsUndead",
+		"AreaSpawnsInsectsAndQueens": "飢餓的一群",
+		"飢餓的一群": "AreaSpawnsInsectsAndQueens",
+		"AreaSpawnsSeaWitchesAndSpawn": "詛咒之音",
+		"詛咒之音": "AreaSpawnsSeaWitchesAndSpawn",
+		"AreaSpawnsRareDevourers": "顫抖地面",
+		"顫抖地面": "AreaSpawnsRareDevourers",
+		"AreaContainsInvasionBoss": "入侵者",
+		"入侵者": "AreaContainsInvasionBoss",
+		"UnbearableWhispers1": "尖刺耳語 I",
+		"尖刺耳語 I": "UnbearableWhispers1",
+		"UnbearableWhispers2": "尖刺耳語 II",
+		"尖刺耳語 II": "UnbearableWhispers2",
+		"UnbearableWhispers3": "尖刺耳語 III",
+		"尖刺耳語 III": "UnbearableWhispers3",
+		"UnbearableWhispers4": "尖刺耳語 IV",
+		"尖刺耳語 IV": "UnbearableWhispers4",
+		"UnbearableWhispers5": "尖刺耳語 V",
+		"尖刺耳語 V": "UnbearableWhispers5",
+		"TheUnbreathingQueen1": "無息女皇 I",
+		"無息女皇 I": "TheUnbreathingQueen1",
+		"TheUnbreathingQueen2": "無息女皇 II",
+		"無息女皇 II": "TheUnbreathingQueen2",
+		"TheUnbreathingQueen3": "無息女皇 III",
+		"無息女皇 III": "TheUnbreathingQueen3",
+		"TheUnbreathingQueen4": "無息女皇 IV",
+		"無息女皇 IV": "TheUnbreathingQueen4",
+		"TheUnbreathingQueen5": "無息女皇 V",
+		"無息女皇 V": "TheUnbreathingQueen5",
+		"TheAmbitiousBandit1": "盜賊的野望 I",
+		"盜賊的野望 I": "TheAmbitiousBandit1",
+		"TheAmbitiousBandit2": "盜賊的野望 II",
+		"盜賊的野望 II": "TheAmbitiousBandit2",
+		"TheAmbitiousBandit3": "盜賊的野望 III",
+		"盜賊的野望 III": "TheAmbitiousBandit3",
+		"DeadlyRivalry1": "死對頭 I",
+		"死對頭 I": "DeadlyRivalry1",
+		"DeadlyRivalry2": "死對頭 II",
+		"死對頭 II": "DeadlyRivalry2",
+		"DeadlyRivalry3": "死對頭 III",
+		"死對頭 III": "DeadlyRivalry3",
+		"DeadlyRivalry4": "死對頭 IV",
+		"死對頭 IV": "DeadlyRivalry4",
+		"DeadlyRivalry5": "死對頭 V",
+		"死對頭 V": "DeadlyRivalry5",
+		"TheWarmongers1": "好戰份子 I",
+		"好戰份子 I": "TheWarmongers1",
+		"TheWarmongers2": "好戰份子 II",
+		"好戰份子 II": "TheWarmongers2",
+		"TheWarmongers3": "好戰份子 III",
+		"好戰份子 III": "TheWarmongers3",
+		"TheWarmongers4": "好戰份子 IV",
+		"好戰份子 IV": "TheWarmongers4",
+		"BeyondSight1": "超越視線 I",
+		"超越視線 I": "BeyondSight1",
+		"BeyondSight2": "超越視線 II",
+		"超越視線 II": "BeyondSight2",
+		"BeyondSight3": "超越視線 III",
+		"超越視線 III": "BeyondSight3",
+		"BeyondSight4": "超越視線 IV",
+		"超越視線 IV": "BeyondSight4",
+		"ChestWithDivinationCards": "占卜師的收藏",
+		"占卜師的收藏": "ChestWithDivinationCards",
+		"IcetombFated": "光明盡頭",
+		"光明盡頭": "IcetombFated",
+		"WondertrapFated": "貪婪的愚蠢",
+		"貪婪的愚蠢": "WondertrapFated",
+		"BriskwrapFated": "最後的野人",
+		"最後的野人": "BriskwrapFated",
+		"SundanceFated": "太陽的懲罰",
+		"太陽的懲罰": "SundanceFated",
+		"WindscreamFated": "禁忌尖嘯",
+		"禁忌尖嘯": "WindscreamFated",
+		"DusktoeFated": "苦痛黃昏",
+		"苦痛黃昏": "DusktoeFated",
+		"MeginordsViseFated": "高塔墜落",
+		"高塔墜落": "MeginordsViseFated",
+		"DoedresTenureFated": "惡巫",
+		"惡巫": "DoedresTenureFated",
+		"HeatshiverFated": "冰火之視",
+		"冰火之視": "HeatshiverFated",
+		"TimeclaspFated": "命定時光",
+		"命定時光": "TimeclaspFated",
+		"AtzirisMirrorFated": "女王獻祭",
+		"女王獻祭": "AtzirisMirrorFated",
+		"QuecholliFated": "命定重擊",
+		"命定重擊": "QuecholliFated",
+		"FencoilFated": "塔中鳥",
+		"塔中鳥": "FencoilFated",
+		"TheStormheartFated": "風尖",
+		"風尖": "TheStormheartFated",
+		"FoxshadeFated": "暗覺",
+		"暗覺": "FoxshadeFated",
+		"AsenathsMarkFated": "絲克瑪之曲",
+		"絲克瑪之曲": "AsenathsMarkFated",
+		"HonourhomeFated": "光輝信念",
+		"光輝信念": "HonourhomeFated",
+		"MalachaisSimulaFated": "惡魘覺醒",
+		"惡魘覺醒": "MalachaisSimulaFated",
+		"SidhebreathFated": "WIP",
+		"WIP": "SidhebreathFated",
+		"TheIgnomonFated": "盲從",
+		"盲從": "TheIgnomonFated",
+		"TheMagnateFated1": "北境的偉大意志",
+		"北境的偉大意志": "TheMagnateFated1",
+		"TheMagnateFated2": "北境的偉大領導",
+		"北境的偉大領導": "TheMagnateFated2",
+		"BloodboilFated": "冷血憤怒",
+		"冷血憤怒": "BloodboilFated",
+		"HyrrisBiteFated": "拜恥之死",
+		"拜恥之死": "HyrrisBiteFated",
+		"DreadarcFated": "燃燒之懼",
+		"燃燒之懼": "DreadarcFated",
+		"GoredrillFated": "緋紅色調",
+		"緋紅色調": "GoredrillFated",
+		"GeofrisBaptismFated": "黑心信徒",
+		"黑心信徒": "GeofrisBaptismFated",
+		"CameriasMaulFated": "凜凍貪婪",
+		"凜凍貪婪": "CameriasMaulFated",
+		"RedbeakFated": "恐懼喙鳥",
+		"恐懼喙鳥": "RedbeakFated",
+		"TheDancingDervishFated": "機械舞",
+		"機械舞": "TheDancingDervishFated",
+		"EclipseSolarisFated": "光盲",
+		"光盲": "EclipseSolarisFated",
+		"IronHeartFated": "硬戰",
+		"硬戰": "IronHeartFated",
+		"ChoberChaberFated": "信仰之掘",
+		"信仰之掘": "ChoberChaberFated",
+		"MatuaTupunaFated": "侵略者的終點",
+		"侵略者的終點": "MatuaTupunaFated",
+		"GeofrisCrestFated": "主教遺志",
+		"主教遺志": "GeofrisCrestFated",
+		"Any": "\\[ANY MONSTER\\]",
+		"\\[ANY MONSTER\\]": "Any",
+		"BanditBossHeavyStrike_": "裂顱者卡拉夫",
+		"裂顱者卡拉夫": "BanditBossHeavyStrike_",
+		"BanditBossBow": "冷血殺手",
+		"冷血殺手": "BanditBossBow",
+		"BanditBow": "喪心狙擊手",
+		"喪心狙擊手": "BanditBow",
+		"BanditBowKraitynSpecific": "克雷頓的哨兵",
+		"克雷頓的哨兵": "BanditBowKraitynSpecific",
+		"BanditBowChampion": "克雷頓的偵查兵",
+		"克雷頓的偵查兵": "BanditBowChampion",
+		"BanditBowExplosiveArrow": "克雷頓的狙擊手",
+		"克雷頓的狙擊手": "BanditBowExplosiveArrow",
+		"BanditBowPoisonArrow": "阿莉亞的穿心之弓",
+		"阿莉亞的穿心之弓": "BanditBowPoisonArrow",
+		"BanditCaster": "夜影之弓",
+		"夜影之弓": "BanditCaster",
+		"BanditBowBossBlackwood": "偷獵者塔格",
+		"偷獵者塔格": "BanditBowBossBlackwood",
+		"BanditGuardMeleeChaos": "阿莉亞的赤血殺手",
+		"阿莉亞的赤血殺手": "BanditGuardMeleeChaos",
+		"BanditGuardMeleePuncture": "克雷頓的刺殺者",
+		"克雷頓的刺殺者": "BanditGuardMeleePuncture",
+		"BanditGuardMeleePunctureSpawnerMap": "忠誠衛哨",
+		"忠誠衛哨": "BanditGuardMeleePunctureSpawnerMap",
+		"BanditGuardMeleeWarlordsMark": "歐克之拳",
+		"歐克之拳": "BanditGuardMeleeWarlordsMark",
+		"BanditGuardBow": "歐克的衛哨",
+		"歐克的衛哨": "BanditGuardBow",
+		"BanditGuardBow2": "奸詐的叛兵",
+		"奸詐的叛兵": "BanditGuardBow2",
+		"BanditGuardBowSpawnerMap": "守護之弓",
+		"守護之弓": "BanditGuardBowSpawnerMap",
+		"BanditGuardBowExplosiveArrow": "克雷頓的高階護衛",
+		"克雷頓的高階護衛": "BanditGuardBowExplosiveArrow",
+		"BanditGuardBowPoison": "阿莉亞的斷魂弓手",
+		"阿莉亞的斷魂弓手": "BanditGuardBowPoison",
+		"BanditLeaderAlira": "禁忌祭者阿莉亞",
+		"禁忌祭者阿莉亞": "BanditLeaderAlira",
+		"BanditLeaderAliraEndlessLedge": "阿莉亞",
+		"阿莉亞": "BanditLeaderAliraEndlessLedge",
+		"BanditLeaderKraityn": "斷魂之刃克雷頓",
+		"斷魂之刃克雷頓": "BanditLeaderKraityn",
+		"BanditLeaderKraitynZombie": "鼠輩克雷頓",
+		"鼠輩克雷頓": "BanditLeaderKraitynZombie",
+		"BanditLeaderKraitynEndlessLedge": "克雷頓",
+		"克雷頓": "BanditLeaderKraitynEndlessLedge",
+		"BanditLeaderOak": "裂顱巨杵歐克",
+		"裂顱巨杵歐克": "BanditLeaderOak",
+		"BanditLeaderOakZombie": "破滅者歐克",
+		"破滅者歐克": "BanditLeaderOakZombie",
+		"BanditLeaderOakEndlessLedge": "歐克",
+		"歐克": "BanditLeaderOakEndlessLedge",
+		"BanditMeleeKamikaze": "阿莉亞的狂信者",
+		"阿莉亞的狂信者": "BanditMeleeKamikaze",
+		"BanditMeleeKamikazeSpawnerMap": "瘋狂的信徒",
+		"瘋狂的信徒": "BanditMeleeKamikazeSpawnerMap",
+		"BanditTormentKamikaze": "列士的信徒",
+		"列士的信徒": "BanditTormentKamikaze",
+		"BanditProphecyKamikaze": "德瑞狂徒",
+		"德瑞狂徒": "BanditProphecyKamikaze",
+		"BanditMeleeChaos": "阿莉亞的赤血守衛",
+		"阿莉亞的赤血守衛": "BanditMeleeChaos",
+		"BanditMeleeMaul": "喪心惡徒",
+		"喪心惡徒": "BanditMeleeMaul",
+		"BanditMeleePuncture": "夜影突擊者",
+		"夜影突擊者": "BanditMeleePuncture",
+		"BanditMeleePuncture2": "無情的叛兵",
+		"無情的叛兵": "BanditMeleePuncture2",
+		"BanditMeleePunctureKraitynSpecific": "克雷頓的跟隨者",
+		"克雷頓的跟隨者": "BanditMeleePunctureKraitynSpecific",
+		"BanditMeleeSword": "壯碩路霸",
+		"壯碩路霸": "BanditMeleeSword",
+		"BanditMeleeSwordTentacles": "尊師寵召的壯碩路霸",
+		"尊師寵召的壯碩路霸": "BanditMeleeSwordTentacles",
+		"BanditMeleeSwordKraitynSpecific": "克雷頓的志士",
+		"克雷頓的志士": "BanditMeleeSwordKraitynSpecific",
+		"BanditMeleeWarlordsMarkMaul": "歐克的信徒",
+		"歐克的信徒": "BanditMeleeWarlordsMarkMaul",
+		"BanditMeleeChampion": "歐克的擁護者",
+		"歐克的擁護者": "BanditMeleeChampion",
+		"BanditMeleeChampionTentacles": "尊師寵召的歐克的擁護者",
+		"尊師寵召的歐克的擁護者": "BanditMeleeChampionTentacles",
+		"BanditMeleeWarlordsMarkMaulParasite": "瑞斯拉薩的信徒",
+		"瑞斯拉薩的信徒": "BanditMeleeWarlordsMarkMaulParasite",
+		"BanditMeleeChampionParasite": "瑞斯拉薩的猛獸",
+		"瑞斯拉薩的猛獸": "BanditMeleeChampionParasite",
+		"ProphecyBanditPoisonArrow": "虔誠盜賊",
+		"虔誠盜賊": "ProphecyBanditPoisonArrow",
+		"ProphecyBanditMeleeRare": "上進盜賊",
+		"上進盜賊": "ProphecyBanditMeleeRare",
+		"ProphecyBanditUnique": "野心者拉薩爾",
+		"野心者拉薩爾": "ProphecyBanditUnique",
+		"FrostfireMageMapBoss": "桑特",
+		"桑特": "FrostfireMageMapBoss",
+		"FrostfireMageFireForm": "佛烈斯",
+		"佛烈斯": "FrostfireMageFireForm",
+		"FrostfireMageFrostForm": "佛冷斯",
+		"佛冷斯": "FrostfireMageFrostForm",
+		"WolfBanditRanged01": "狼群遊俠",
+		"狼群遊俠": "WolfBanditRanged01",
+		"WolfBanditMelee02": "狼群守衛",
+		"狼群守衛": "WolfBanditMelee02",
+		"StagBandit": "鹿角信徒",
+		"鹿角信徒": "StagBandit",
+		"StagBandit2": "芮勒蓋許的犄角",
+		"芮勒蓋許的犄角": "StagBandit2",
+		"StagBandit2Tentacles": "尊師寵召的古斯特的犄角",
+		"尊師寵召的古斯特的犄角": "StagBandit2Tentacles",
+		"StagBandit2Azmeri": "沉淪的阿茲莫里",
+		"沉淪的阿茲莫里": "StagBandit2Azmeri",
+		"StagBanditNoHat": "雄壯鹿頭信徒",
+		"雄壯鹿頭信徒": "StagBanditNoHat",
+		"BearBandit": "英勇熊頭信徒",
+		"英勇熊頭信徒": "BearBandit",
+		"BearBandit2": "芮勒蓋許的爪",
+		"芮勒蓋許的爪": "BearBandit2",
+		"BoarBandit": "狂野豬頭信徒",
+		"狂野豬頭信徒": "BoarBandit",
+		"BoarBandit2": "芮勒蓋許的獠牙",
+		"芮勒蓋許的獠牙": "BoarBandit2",
+		"BoarBanditSpectator": "古斯特的獠牙",
+		"古斯特的獠牙": "BoarBanditSpectator",
+		"AliraBanditSpectator_": "阿莉亞的支持者",
+		"阿莉亞的支持者": "AliraBanditSpectator_",
+		"OakBanditSpectator": "歐克的支持者",
+		"歐克的支持者": "OakBanditSpectator",
+		"KraitynBanditSpectator": "克雷頓的支持者",
+		"克雷頓的支持者": "KraitynBanditSpectator",
+		"AnimalPackBoss": "成群猛獸",
+		"成群猛獸": "AnimalPackBoss",
+		"BanditCorpse": "腐爛的刺殺者",
+		"腐爛的刺殺者": "BanditCorpse",
+		"BeastCave": "洞穴獸",
+		"洞穴獸": "BeastCave",
+		"BeastParasite": "猛獸野瘋狂",
+		"猛獸野瘋狂": "BeastParasite",
+		"BeastUntainted": "遠古野獸",
+		"遠古野獸": "BeastUntainted",
+		"BeastUntaintedColossal": "巨靈野獸",
+		"巨靈野獸": "BeastUntaintedColossal",
+		"BeastBossWhite": "白色巨獸",
+		"白色巨獸": "BeastBossWhite",
+		"BeastBossWhiteSkeletal": "白色巨骸",
+		"白色巨骸": "BeastBossWhiteSkeletal",
+		"BeastBossTalisman": "普莫迪斯",
+		"普莫迪斯": "BeastBossTalisman",
+		"ProphecyBeastBoss": "卡耳塔洛斯",
+		"卡耳塔洛斯": "ProphecyBeastBoss",
+		"BeastBossWhiteSpectralMinion": "蒼白之眼",
+		"蒼白之眼": "BeastBossWhiteSpectralMinion",
+		"BeastCleave": "碎骨獸",
+		"碎骨獸": "BeastCleave",
+		"BeastCleaveEnduringCry": "長毛碎骨獸",
+		"長毛碎骨獸": "BeastCleaveEnduringCry",
+		"BeastCaveDegenAura": "毒息巨獸",
+		"毒息巨獸": "BeastCaveDegenAura",
+		"BeastGroundSlam": "叢林巨獸",
+		"叢林巨獸": "BeastGroundSlam",
+		"BeastSkeleton": "枯骨野獸",
+		"枯骨野獸": "BeastSkeleton",
+		"BeastSkeletonBlack": "腐化獸",
+		"腐化獸": "BeastSkeletonBlack",
+		"HibernatingBeastSkeleton": "滅世冬眠者",
+		"滅世冬眠者": "HibernatingBeastSkeleton",
+		"BeastSkeletonWakeBoss": "巨獸霸主",
+		"巨獸霸主": "BeastSkeletonWakeBoss",
+		"BeastVulnerabilityCurse": "毀甲巨獸",
+		"毀甲巨獸": "BeastVulnerabilityCurse",
+		"BeastSlam": "叢林猛獸",
+		"叢林猛獸": "BeastSlam",
+		"Beast2": "洞穴猛獸",
+		"洞穴猛獸": "Beast2",
+		"Beast2Charge": "黯核猛獸",
+		"黯核猛獸": "Beast2Charge",
+		"BeastGhost": "幻影猛獸",
+		"幻影猛獸": "BeastGhost",
+		"BeastDelve_": "始祖猛獸",
+		"始祖猛獸": "BeastDelve_",
+		"BossBrute": "典獄長布魯特斯",
+		"典獄長布魯特斯": "BossBrute",
+		"BossFourLeggedDemon": "悼靈者費德利塔斯",
+		"悼靈者費德利塔斯": "BossFourLeggedDemon",
+		"BossFourLeggedDemonUniqueMap": "戰殤庫魯格",
+		"戰殤庫魯格": "BossFourLeggedDemonUniqueMap",
+		"BossIncaShadow": "瓦爾超靈",
+		"瓦爾超靈": "BossIncaShadow",
+		"BossIncaShadowUniqueMap": "吉剋薩",
+		"吉剋薩": "BossIncaShadowUniqueMap",
+		"BossMerveil": "海妖莫薇兒",
+		"海妖莫薇兒": "BossMerveil",
+		"BossMerveil2": "魔語之靈莫薇兒",
+		"魔語之靈莫薇兒": "BossMerveil2",
+		"GhostPirateGreen": "海盜怨靈",
+		"海盜怨靈": "GhostPirateGreen",
+		"GhostPirateGreenBladeVortex": "惡棍怨靈",
+		"惡棍怨靈": "GhostPirateGreenBladeVortex",
+		"GhostPirateBlack": "冥語海盜",
+		"冥語海盜": "GhostPirateBlack",
+		"GhostPirateBlackStranglecharm": "魅惑海盜",
+		"魅惑海盜": "GhostPirateBlackStranglecharm",
+		"GhostPirateBlackMinion": "遺忘海盜",
+		"遺忘海盜": "GhostPirateBlackMinion",
+		"GhostPirateChampion": "怨靈劍客",
+		"怨靈劍客": "GhostPirateChampion",
+		"GhostPirateBlackFlickerStrike": "水手咒靈",
+		"水手咒靈": "GhostPirateBlackFlickerStrike",
+		"GhostPirateBlackBow": "怨靈之弓",
+		"怨靈之弓": "GhostPirateBlackBow",
+		"GhostPirateGreenWand": "秘影咒師",
+		"秘影咒師": "GhostPirateGreenWand",
+		"GhostPirateGreenTreasure": "墓地海盜",
+		"墓地海盜": "GhostPirateGreenTreasure",
+		"GhostPirateGreenFoilTreasure": "無靈海盜",
+		"無靈海盜": "GhostPirateGreenFoilTreasure",
+		"GhostPirateGreenBowTreasure": "喪魂海盜",
+		"喪魂海盜": "GhostPirateGreenBowTreasure",
+		"GhostPirateBlackChestTreasure": "幽冥掠奪者",
+		"幽冥掠奪者": "GhostPirateBlackChestTreasure",
+		"EssenceGhostPirateGreenSummoned": "衝鋒海盜",
+		"衝鋒海盜": "EssenceGhostPirateGreenSummoned",
+		"GhostPirateMapBoss1": "克拉德斯大副",
+		"克拉德斯大副": "GhostPirateMapBoss1",
+		"GhostPirateMapBoss2": "醉漢特福瓦",
+		"醉漢特福瓦": "GhostPirateMapBoss2",
+		"GhostGreenCaster": "巫師怨靈",
+		"巫師怨靈": "GhostGreenCaster",
+		"GhostPirateBeacon": "海賊怨靈",
+		"海賊怨靈": "GhostPirateBeacon",
+		"GhostPirateBeaconBoss": "船長怨靈",
+		"船長怨靈": "GhostPirateBeaconBoss",
+		"GhostPirateTotemTreasureHunter": "軍械怨靈",
+		"軍械怨靈": "GhostPirateTotemTreasureHunter",
+		"PirateTreasure": "費爾的手下",
+		"費爾的手下": "PirateTreasure",
+		"PirateFoilTreasure": "海上智者",
+		"海上智者": "PirateFoilTreasure",
+		"PirateBowTreasure": "追魂海盜",
+		"追魂海盜": "PirateBowTreasure",
+		"Pirate1Master": "失落怨靈",
+		"失落怨靈": "Pirate1Master",
+		"Pirate1MasterBoss": "彪形壯漢波爾霸斯",
+		"彪形壯漢波爾霸斯": "Pirate1MasterBoss",
+		"Pirate2Master": "失落水手",
+		"失落水手": "Pirate2Master",
+		"Pirate3BowMaster": "失落海盜",
+		"失落海盜": "Pirate3BowMaster",
+		"PirateChestTreasure": "費爾的掠奪者",
+		"費爾的掠奪者": "PirateChestTreasure",
+		"GoatmanLeapSlam": "堅蹄羊人",
+		"堅蹄羊人": "GoatmanLeapSlam",
+		"GoatmanLeapSlamTentacles": "尊師寵召的堅蹄羊人",
+		"尊師寵召的堅蹄羊人": "GoatmanLeapSlamTentacles",
+		"GoatmanLeapSlam2": "重踏羊人",
+		"重踏羊人": "GoatmanLeapSlam2",
+		"GoatmanLeapSlamAbberath": "艾貝拉斯的精英護衛",
+		"艾貝拉斯的精英護衛": "GoatmanLeapSlamAbberath",
+		"GoatmanLeapSlamAbberathMap": "密法德的菁英護衛",
+		"密法德的菁英護衛": "GoatmanLeapSlamAbberathMap",
+		"GoatmanLightningLeapSlam": "長鬚羊人",
+		"長鬚羊人": "GoatmanLightningLeapSlam",
+		"MountainGoatmanLeapSlam_": "高峰羊人",
+		"高峰羊人": "MountainGoatmanLeapSlam_",
+		"GoatmanLeapSlamMapSubBoss1": "金蹄葛姆",
+		"金蹄葛姆": "GoatmanLeapSlamMapSubBoss1",
+		"GoatmanLeapSlamMapSubBoss2": "血齒文牧爾",
+		"血齒文牧爾": "GoatmanLeapSlamMapSubBoss2",
+		"GoatmanLeapSlamMapSubBoss3": "摩特莫斯二世",
+		"摩特莫斯二世": "GoatmanLeapSlamMapSubBoss3",
+		"GoatmanLeapSlamMapSubBoss4": "摩特莫斯三世",
+		"摩特莫斯三世": "GoatmanLeapSlamMapSubBoss4",
+		"GoatmanLeapSlamMapSubBoss5": "咕嚕古魯魯",
+		"咕嚕古魯魯": "GoatmanLeapSlamMapSubBoss5",
+		"GoatmanLeapSlamMapSubBoss6_": "亡命谷高",
+		"亡命谷高": "GoatmanLeapSlamMapSubBoss6_",
+		"GoatmanLeapSlamMapSubBoss7": "蹄后希蘿",
+		"蹄后希蘿": "GoatmanLeapSlamMapSubBoss7",
+		"GoatmanLeapSlamMapSubBoss8": "摩特莫斯四世",
+		"摩特莫斯四世": "GoatmanLeapSlamMapSubBoss8",
+		"GoatmanLeapSlamMapBoss": "毀滅者雷克塔",
+		"毀滅者雷克塔": "GoatmanLeapSlamMapBoss",
+		"GoatmanLeapSlamNavaliBoss": "范恩",
+		"范恩": "GoatmanLeapSlamNavaliBoss",
+		"GoatmanShamanFireball": "堅蹄羊人術師",
+		"堅蹄羊人術師": "GoatmanShamanFireball",
+		"GoatmanShamanFireChampion": "堅蹄羊人咒炎者",
+		"堅蹄羊人咒炎者": "GoatmanShamanFireChampion",
+		"GoatmanShamanLightning": "長鬚咒靈",
+		"長鬚咒靈": "GoatmanShamanLightning",
+		"GoatmanShamanLightningChampion": "堅蹄羊人喚空者",
+		"堅蹄羊人喚空者": "GoatmanShamanLightningChampion",
+		"MountainGoatmanShamanIceSpear": "高峰術士",
+		"高峰術士": "MountainGoatmanShamanIceSpear",
+		"MountainGoatmanLeapSlam2": "山丘魔人",
+		"山丘魔人": "MountainGoatmanLeapSlam2",
+		"MountainGoatmanChampion": "巨像破壞者",
+		"巨像破壞者": "MountainGoatmanChampion",
+		"GoatmanShamanBossPrisonersGate": "瓦古拉斯",
+		"瓦古拉斯": "GoatmanShamanBossPrisonersGate",
+		"Fragment": "遠古創造物",
+		"遠古創造物": "Fragment",
+		"Fragment2": "遠古哨兵裝置",
+		"遠古哨兵裝置": "Fragment2",
+		"FragmentBossInca": "裂空之主",
+		"裂空之主": "FragmentBossInca",
+		"FragmentDoubleAttack": "滅靈創造物",
+		"滅靈創造物": "FragmentDoubleAttack",
+		"FragmentPoisonCloud": "瓦爾創造物",
+		"瓦爾創造物": "FragmentPoisonCloud",
+		"IncaMinion": "瓦爾之靈",
+		"瓦爾之靈": "IncaMinion",
+		"FragmentProjectileSpiral": "古代創造物",
+		"古代創造物": "FragmentProjectileSpiral",
+		"LionFireSkinGroundFire": "烈炎地獄犬",
+		"烈炎地獄犬": "LionFireSkinGroundFire",
+		"LionDesertSkinPuncture": "沙丘地獄犬",
+		"沙丘地獄犬": "LionDesertSkinPuncture",
+		"LionFireSkinPhaseRun": "高原地獄犬",
+		"高原地獄犬": "LionFireSkinPhaseRun",
+		"LionDemon": "魔獄之犬",
+		"魔獄之犬": "LionDemon",
+		"LionWolf": "狼",
+		"狼": "LionWolf",
+		"LionWolf2": "極地狼",
+		"極地狼": "LionWolf2",
+		"LionWolf3": "白雪狼",
+		"白雪狼": "LionWolf3",
+		"LionWolf3Champion": "凍冰狼",
+		"凍冰狼": "LionWolf3Champion",
+		"GhostWolfRigwald": "先祖狼神",
+		"先祖狼神": "GhostWolfRigwald",
+		"LionMapWolf": "恐懼之狼",
+		"恐懼之狼": "LionMapWolf",
+		"LionMapWolfColdBoss": "霜牙",
+		"霜牙": "LionMapWolfColdBoss",
+		"LionMapWolfLightningBoss": "暴風之眼",
+		"暴風之眼": "LionMapWolfLightningBoss",
+		"LionMapWolfFireBoss": "獨孤.狼首",
+		"獨孤.狼首": "LionMapWolfFireBoss",
+		"SummonedSpectralWolf": "幽狼",
+		"幽狼": "SummonedSpectralWolf",
+		"WolfBossGreust": "著迷的恐懼之狼",
+		"著迷的恐懼之狼": "WolfBossGreust",
+		"LionBossStandard": "暴炎獸",
+		"暴炎獸": "LionBossStandard",
+		"LionBossSpectralMinion": "暴虐之眼",
+		"暴虐之眼": "LionBossSpectralMinion",
+		"Hellion": "地獄犬",
+		"地獄犬": "Hellion",
+		"HellionTentacles": "尊師寵召的地獄犬",
+		"尊師寵召的地獄犬": "HellionTentacles",
+		"Hellion2": "煉獄犬",
+		"煉獄犬": "Hellion2",
+		"Hellion2b": "高地獄犬",
+		"高地獄犬": "Hellion2b",
+		"HellionPuncture": "沙丘獄犬",
+		"沙丘獄犬": "HellionPuncture",
+		"Hellion3": "毀滅地獄犬",
+		"毀滅地獄犬": "Hellion3",
+		"HellionIce": "深山地獄犬",
+		"深山地獄犬": "HellionIce",
+		"HellionIceExplodeOnDeath": "深山地獄犬幻獸",
+		"深山地獄犬幻獸": "HellionIceExplodeOnDeath",
+		"HellionParasite": "奴役地獄犬",
+		"奴役地獄犬": "HellionParasite",
+		"HellionParasiteEmerge": "熔核地獄犬",
+		"熔核地獄犬": "HellionParasiteEmerge",
+		"HellionBossGreust": "狂野地獄犬",
+		"狂野地獄犬": "HellionBossGreust",
+		"HellionColosseumNoEmerge": "鉤鏈地獄犬",
+		"鉤鏈地獄犬": "HellionColosseumNoEmerge",
+		"MonkeyBlood": "血面狂猿",
+		"血面狂猿": "MonkeyBlood",
+		"MonkeyBloodEnrage": "恐懼狂猿",
+		"恐懼狂猿": "MonkeyBloodEnrage",
+		"MonkeyBloodThrow": "冥渡狂猿",
+		"冥渡狂猿": "MonkeyBloodThrow",
+		"MonkeyBossSlowAura": "寂靜之夢娜迪雅",
+		"寂靜之夢娜迪雅": "MonkeyBossSlowAura",
+		"MonkeyBossFastAura": "迅捷之影艾丹",
+		"迅捷之影艾丹": "MonkeyBossFastAura",
+		"MonkeyBloodPhaserun": "邪影魔猿",
+		"邪影魔猿": "MonkeyBloodPhaserun",
+		"MonkeyBloodParasite": "侵略魔猿",
+		"侵略魔猿": "MonkeyBloodParasite",
+		"MonkeyChiefBlood": "血面酋長",
+		"血面酋長": "MonkeyChiefBlood",
+		"MonkeyChiefBloodEnrage": "殺戮酋長",
+		"殺戮酋長": "MonkeyChiefBloodEnrage",
+		"MonkeyChiefBloodEnrage2": "冥界銀背獸",
+		"冥界銀背獸": "MonkeyChiefBloodEnrage2",
+		"MonkeyChiefBloodEnrageUntainted": "元靈酋長",
+		"元靈酋長": "MonkeyChiefBloodEnrageUntainted",
+		"MonkeyChiefBloodEnrageUntaintedColossal": "魔猿之首",
+		"魔猿之首": "MonkeyChiefBloodEnrageUntaintedColossal",
+		"MonkeyChiefBloodParasite": "寄生獸",
+		"寄生獸": "MonkeyChiefBloodParasite",
+		"MonkeyChiefBloodSpawnParasiteOnDeathBoss": "虛空亡顱狂熱寄生獸",
+		"虛空亡顱狂熱寄生獸": "MonkeyChiefBloodSpawnParasiteOnDeathBoss",
+		"MonkeyJuvenile": "殺戮狂猿",
+		"殺戮狂猿": "MonkeyJuvenile",
+		"MonkeyJuvenileThrow": "遺塚狂猿",
+		"遺塚狂猿": "MonkeyJuvenileThrow",
+		"MonkeyJuvenileThrowUntainted": "靈猿之首",
+		"靈猿之首": "MonkeyJuvenileThrowUntainted",
+		"MossMonsterStanding": "廢墟石像",
+		"廢墟石像": "MossMonsterStanding",
+		"MossMonsterCave": "夢魘石像",
+		"夢魘石像": "MossMonsterCave",
+		"MossMonsterRoll": "雷鳴石像",
+		"雷鳴石像": "MossMonsterRoll",
+		"MossMonsterEmergeRoll": "沉重石像",
+		"沉重石像": "MossMonsterEmergeRoll",
+		"MossMonsterBossOldFields": "白岩",
+		"白岩": "MossMonsterBossOldFields",
+		"MossMonsterEarthquakeBoss": "墨菲特",
+		"墨菲特": "MossMonsterEarthquakeBoss",
+		"MossMonsterEmergeEarthquake": "翻攪石像",
+		"翻攪石像": "MossMonsterEmergeEarthquake",
+		"MossMonsterMapBossMain": "君主之岩",
+		"君主之岩": "MossMonsterMapBossMain",
+		"MossMonsterMapBossFire": "熾炎之岩",
+		"熾炎之岩": "MossMonsterMapBossFire",
+		"MossMonsterMapBossCold": "寒冰之岩",
+		"寒冰之岩": "MossMonsterMapBossCold",
+		"MossMonsterMapBossChaos": "混沌之岩",
+		"混沌之岩": "MossMonsterMapBossChaos",
+		"MossMonsterMapBossMinion": "碎礫之岩",
+		"碎礫之岩": "MossMonsterMapBossMinion",
+		"MossMonsterEmergeIce": "冰凍石像",
+		"冰凍石像": "MossMonsterEmergeIce",
+		"MossMonsterStandingFoothills": "山巒斷片",
+		"山巒斷片": "MossMonsterStandingFoothills",
+		"EssenceElementalSummonedOnDeath1stStage": "燃燒之岩",
+		"燃燒之岩": "EssenceElementalSummonedOnDeath1stStage",
+		"EssenceElementalSummonedOnDeath4thStage": "恐慌之岩",
+		"恐慌之岩": "EssenceElementalSummonedOnDeath4thStage",
+		"RubbleGolem": "穢土魔像",
+		"穢土魔像": "RubbleGolem",
+		"Necromancer": "死靈法師",
+		"死靈法師": "Necromancer",
+		"NecromancerBossFetidPool": "汙染者.凱達弗斯",
+		"汙染者.凱達弗斯": "NecromancerBossFetidPool",
+		"NecromancerBossPrison": "斷骨師",
+		"斷骨師": "NecromancerBossPrison",
+		"NecromancerCriticalWeakness": "天罪咒師",
+		"天罪咒師": "NecromancerCriticalWeakness",
+		"NecromancerElementalWeakness": "玷汙咒師",
+		"玷汙咒師": "NecromancerElementalWeakness",
+		"NecromancerEnfeebleCurse": "惡魔咒師",
+		"惡魔咒師": "NecromancerEnfeebleCurse",
+		"NecromancerConductivity": "惡咒之主",
+		"惡咒之主": "NecromancerConductivity",
+		"NecromancerConductivity2": "雷霆低語者",
+		"雷霆低語者": "NecromancerConductivity2",
+		"ProphecyNecromancer": "宿命死靈法師",
+		"宿命死靈法師": "ProphecyNecromancer",
+		"ProphecyNecromancerDoedre": "德瑞的傀儡",
+		"德瑞的傀儡": "ProphecyNecromancerDoedre",
+		"NecromancerSkeletalBeast": "刻骨狂",
+		"刻骨狂": "NecromancerSkeletalBeast",
+		"NecromancerWhite": "靈魂侍者",
+		"靈魂侍者": "NecromancerWhite",
+		"Rhoa": "食屍恐喙鳥",
+		"食屍恐喙鳥": "Rhoa",
+		"RhoaTentacles": "尊師寵召的恐喙鳥",
+		"尊師寵召的恐喙鳥": "RhoaTentacles",
+		"DexMissionRhoaMinion": "怒啄恐喙鳥",
+		"怒啄恐喙鳥": "DexMissionRhoaMinion",
+		"RhoaUntainted": "始祖恐喙鳥",
+		"始祖恐喙鳥": "RhoaUntainted",
+		"RhoaUntaintedColossal": "原型恐喙鳥",
+		"原型恐喙鳥": "RhoaUntaintedColossal",
+		"RhoaAlbino": "白毛恐喙",
+		"白毛恐喙": "RhoaAlbino",
+		"RhoaBig": "巨型恐喙鳥",
+		"巨型恐喙鳥": "RhoaBig",
+		"RhoaBigPale": "陰暗恐喙鳥",
+		"陰暗恐喙鳥": "RhoaBigPale",
+		"RohaBigProphecyBossSummoned": "魅惑恐喙鳥",
+		"魅惑恐喙鳥": "RohaBigProphecyBossSummoned",
+		"RhoaUniqueSummoned": "召喚恐喙鳥",
+		"召喚恐喙鳥": "RhoaUniqueSummoned",
+		"RhoaBoss": "腐生恐喙",
+		"腐生恐喙": "RhoaBoss",
+		"RhoaBossSpectralMinion": "致命之眼",
+		"致命之眼": "RhoaBossSpectralMinion",
+		"RhoaSkeleton": "枯骨恐喙鳥",
+		"枯骨恐喙鳥": "RhoaSkeleton",
+		"RhoaSkeletonBlack": "腐化的恐喙鳥",
+		"腐化的恐喙鳥": "RhoaSkeletonBlack",
+		"RhoaSkeletonSmall": "食腐骨喙",
+		"食腐骨喙": "RhoaSkeletonSmall",
+		"RhoaUndead": "腐敗恐喙",
+		"腐敗恐喙": "RhoaUndead",
+		"ProphecyRhoaBoss": "汎塔魯斯",
+		"汎塔魯斯": "ProphecyRhoaBoss",
+		"RhoaParasite": "病態恐喙鳥",
+		"病態恐喙鳥": "RhoaParasite",
+		"SandSpitter1": "食礫爪蟹",
+		"食礫爪蟹": "SandSpitter1",
+		"SandSpitterUntainted": "食骸蟹",
+		"食骸蟹": "SandSpitterUntainted",
+		"SandSpitterUntaintedColossal": "巨型吐沙蟹",
+		"巨型吐沙蟹": "SandSpitterUntaintedColossal",
+		"SandSpitter12": "噴砂爪蟹",
+		"噴砂爪蟹": "SandSpitter12",
+		"SandSpitter13": "疾行吐沙蟹",
+		"疾行吐沙蟹": "SandSpitter13",
+		"SandSpitterFire": "食岩爪蟹",
+		"食岩爪蟹": "SandSpitterFire",
+		"SandSpitter2": "噴石爪蟹",
+		"噴石爪蟹": "SandSpitter2",
+		"SandSpitter3": "狙影沙蟹",
+		"狙影沙蟹": "SandSpitter3",
+		"SandSpitter4": "迅擲沙蟹",
+		"迅擲沙蟹": "SandSpitter4",
+		"SandSpitterParasite": "病態沙蟹",
+		"病態沙蟹": "SandSpitterParasite",
+		"SandSpitterLightning": "黑曜沙蟹",
+		"黑曜沙蟹": "SandSpitterLightning",
+		"SandSpitterBoss": "深淵巨蟹",
+		"深淵巨蟹": "SandSpitterBoss",
+		"SandSpitterProphecyBossSummoned": "魅惑沙蟹",
+		"魅惑沙蟹": "SandSpitterProphecyBossSummoned",
+		"SeaWitch": "莫薇兒的幼女",
+		"莫薇兒的幼女": "SeaWitch",
+		"SeaWitchBossFirestorm": "莫薇兒之女艾布蘿西雅",
+		"莫薇兒之女艾布蘿西雅": "SeaWitchBossFirestorm",
+		"SeaWitchBossSpark": "莫薇兒之女艾瑪莉莎",
+		"莫薇兒之女艾瑪莉莎": "SeaWitchBossSpark",
+		"SeaWitchSpawn": "海妖之女",
+		"海妖之女": "SeaWitchSpawn",
+		"SeaWitchSpawnExploding": "莫薇兒的侍女",
+		"莫薇兒的侍女": "SeaWitchSpawnExploding",
+		"SeaWitchSpawnTemporalChains": "海妖愛女",
+		"海妖愛女": "SeaWitchSpawnTemporalChains",
+		"SeaWitchVulnerabilityCurse": "海妖之僕",
+		"海妖之僕": "SeaWitchVulnerabilityCurse",
+		"SeaWitchBossSubmerged": "海蟲之母",
+		"海蟲之母": "SeaWitchBossSubmerged",
+		"SeaWitchBossSubmergedMinion": "初生海妖",
+		"初生海妖": "SeaWitchBossSubmergedMinion",
+		"SeaWitchScreech": "冥曲海妖",
+		"冥曲海妖": "SeaWitchScreech",
+		"SeaWitchFrostBolt": "莫薇兒的寵愛",
+		"莫薇兒的寵愛": "SeaWitchFrostBolt",
+		"SeaWitchMerviel": "莫薇兒的寵兒",
+		"莫薇兒的寵兒": "SeaWitchMerviel",
+		"ProphecySeaWitch": "宿命海妖",
+		"宿命海妖": "ProphecySeaWitch",
+		"ShieldCrab1VulnerabilityCurse": "利爪沙蟹",
+		"利爪沙蟹": "ShieldCrab1VulnerabilityCurse",
+		"ShieldCrab2": "洞穴甲蟹",
+		"洞穴甲蟹": "ShieldCrab2",
+		"ShieldCrab3": "侵略甲蟹",
+		"侵略甲蟹": "ShieldCrab3",
+		"ShieldCrabParasite": "病態甲蟹",
+		"病態甲蟹": "ShieldCrabParasite",
+		"ShieldCrabTempestShieldCharge": "深潭甲蟹",
+		"深潭甲蟹": "ShieldCrabTempestShieldCharge",
+		"ShieldCrab4": "重盾巨蟹",
+		"重盾巨蟹": "ShieldCrab4",
+		"ShieldCrabBleached": "白漆甲蟹",
+		"白漆甲蟹": "ShieldCrabBleached",
+		"SkeletonBossCaster": "巫術殘骨",
+		"巫術殘骨": "SkeletonBossCaster",
+		"SkeletonBossMelee": "造謠者大主教吉爾菲",
+		"造謠者大主教吉爾菲": "SkeletonBossMelee",
+		"SkeletonBossFairgraves": "費爾船長",
+		"費爾船長": "SkeletonBossFairgraves",
+		"SkeletonBossFairgravesTreasure": "超越死亡的費爾",
+		"超越死亡的費爾": "SkeletonBossFairgravesTreasure",
+		"SkeletonBossPrisonMelee": "寒霜之語",
+		"寒霜之語": "SkeletonBossPrisonMelee",
+		"SkeletonBossRanged": "遺世鐵鋒",
+		"遺世鐵鋒": "SkeletonBossRanged",
+		"ProphecySkeletonBow": "宿命之弓",
+		"宿命之弓": "ProphecySkeletonBow",
+		"SkeletonBow": "遠古之弓",
+		"遠古之弓": "SkeletonBow",
+		"SkeletonBow2": "永恆獵者",
+		"永恆獵者": "SkeletonBow2",
+		"SkeletonBow3": "殘骨看守者",
+		"殘骨看守者": "SkeletonBow3",
+		"SkeletonBow4": "重生殘骨",
+		"重生殘骨": "SkeletonBow4",
+		"SkeletonBow5": "盜獵者殘骨",
+		"盜獵者殘骨": "SkeletonBow5",
+		"SkeletonBow6": "沙瀑看守者",
+		"沙瀑看守者": "SkeletonBow6",
+		"SkeletonBowBurningArrow": "火弓枯骨",
+		"火弓枯骨": "SkeletonBowBurningArrow",
+		"SkeletonBowTornadoShot": "夜之守望者",
+		"夜之守望者": "SkeletonBowTornadoShot",
+		"SkeletonBowFrenzy": "寶庫獵者",
+		"寶庫獵者": "SkeletonBowFrenzy",
+		"SkeletonBowSplitArrow": "枯骨之弓",
+		"枯骨之弓": "SkeletonBowSplitArrow",
+		"SkeletonBowLightning4": "罪惡之弓",
+		"罪惡之弓": "SkeletonBowLightning4",
+		"SkeletonBowLightning5": "雷霆追隨者",
+		"雷霆追隨者": "SkeletonBowLightning5",
+		"SkeletonBowPoison": "疫源之弓",
+		"疫源之弓": "SkeletonBowPoison",
+		"SkeletonBowPuncture": "嗜血枯骨",
+		"嗜血枯骨": "SkeletonBowPuncture",
+		"SkeletonBowExplosiveArrowBandit": "解放死屍",
+		"解放死屍": "SkeletonBowExplosiveArrowBandit",
+		"SkeletonBowProjectileWeaknessCurse": "咒靈之弓",
+		"咒靈之弓": "SkeletonBowProjectileWeaknessCurse",
+		"SkeletonBowBellyOfTheBeastRun1": "骨覆射手",
+		"骨覆射手": "SkeletonBowBellyOfTheBeastRun1",
+		"SkeletonBowBellyOfTheBeastRun2": "血漬射手",
+		"血漬射手": "SkeletonBowBellyOfTheBeastRun2",
+		"SkeletonBowAzmeri": "阿茲莫里先鋒",
+		"阿茲莫里先鋒": "SkeletonBowAzmeri",
+		"SkeletonBowBoneLance": "骷髏弓箭手",
+		"骷髏弓箭手": "SkeletonBowBoneLance",
+		"SkeletonCasterCold": "冰霜獄衛",
+		"冰霜獄衛": "SkeletonCasterCold",
+		"SkeletonCasterCold2": "冰霜咒骨",
+		"冰霜咒骨": "SkeletonCasterCold2",
+		"SkeletonCasterCold3": "冰霜教士",
+		"冰霜教士": "SkeletonCasterCold3",
+		"SkeletonCasterCold4": "冰霜聖骨",
+		"冰霜聖骨": "SkeletonCasterCold4",
+		"SkeletonCasterCold6": "冰霜禁衛士",
+		"冰霜禁衛士": "SkeletonCasterCold6",
+		"SkeletonCasterCold7": "冰霜傳道士",
+		"冰霜傳道士": "SkeletonCasterCold7",
+		"SkeletonCasterCold6StrMission_": "冰霜骷髏",
+		"冰霜骷髏": "SkeletonCasterCold6StrMission_",
+		"SkeletonCasterColdMultipleProjectiles": "冰霜奮戰者",
+		"冰霜奮戰者": "SkeletonCasterColdMultipleProjectiles",
+		"SkeletonCasterColdMalachaiProphecy": "瑪拉凱的啟蒙",
+		"瑪拉凱的啟蒙": "SkeletonCasterColdMalachaiProphecy",
+		"SkeletonCasterGold": "佈道者",
+		"佈道者": "SkeletonCasterGold",
+		"SkeletonCasterBlack": "毀教者",
+		"毀教者": "SkeletonCasterBlack",
+		"SkeletonCasterFire": "枯骨之炎",
+		"枯骨之炎": "SkeletonCasterFire",
+		"SkeletonCasterFire2": "火炎咒骨",
+		"火炎咒骨": "SkeletonCasterFire2",
+		"SkeletonCasterFire3": "火炎教士",
+		"火炎教士": "SkeletonCasterFire3",
+		"SkeletonCasterFireProphecy": "焚燼魔導士",
+		"焚燼魔導士": "SkeletonCasterFireProphecy",
+		"SkeletonCasterFire4": "火炎聖骨",
+		"火炎聖骨": "SkeletonCasterFire4",
+		"SkeletonCasterFireMultipleProjectiles": "火炎奮戰者",
+		"火炎奮戰者": "SkeletonCasterFireMultipleProjectiles",
+		"SkeletonCasterFireMultipleProjectilesProphecy": "煉獄魔導士",
+		"煉獄魔導士": "SkeletonCasterFireMultipleProjectilesProphecy",
+		"SkeletonCasterFireMultipleProjectilesStrMission": "火炎骷髏",
+		"火炎骷髏": "SkeletonCasterFireMultipleProjectilesStrMission",
+		"SkeletonCasterFire6": "火炎傳道士",
+		"火炎傳道士": "SkeletonCasterFire6",
+		"SkeletonCasterLightning": "雷電獄衛",
+		"雷電獄衛": "SkeletonCasterLightning",
+		"SkeletonCasterLightningDescent2": "盧庫庫的僕從",
+		"盧庫庫的僕從": "SkeletonCasterLightningDescent2",
+		"SkeletonCasterLightning2": "雷電咒骨",
+		"雷電咒骨": "SkeletonCasterLightning2",
+		"SkeletonCasterLightning3": "雷電教士",
+		"雷電教士": "SkeletonCasterLightning3",
+		"SkeletonCasterLightning4": "雷電奮戰者",
+		"雷電奮戰者": "SkeletonCasterLightning4",
+		"SkeletonCasterLightning5": "雷電聖骨",
+		"雷電聖骨": "SkeletonCasterLightning5",
+		"SkeletonCasterLightning7": "雷電禁衛士",
+		"雷電禁衛士": "SkeletonCasterLightning7",
+		"SkeletonCasterLightning8": "雷電傳道士",
+		"雷電傳道士": "SkeletonCasterLightning8",
+		"SkeletonCasterLightningMultipleProjectiles": "雷電戰骸",
+		"雷電戰骸": "SkeletonCasterLightningMultipleProjectiles",
+		"SkeletonCasterLightningMultipleProjectilesStrMission": "雷電骷髏",
+		"雷電骷髏": "SkeletonCasterLightningMultipleProjectilesStrMission",
+		"SkeletonCasterLightningSpark": "雷能枯靈",
+		"雷能枯靈": "SkeletonCasterLightningSpark",
+		"SkeletonMelee": "遠古遺骸",
+		"遠古遺骸": "SkeletonMelee",
+		"SkeletonMelee2": "聖徒遺骨",
+		"聖徒遺骨": "SkeletonMelee2",
+		"SkeletonMelee3": "盜賊殘骨",
+		"盜賊殘骨": "SkeletonMelee3",
+		"SkeletonMelee4": "逝者枯骨",
+		"逝者枯骨": "SkeletonMelee4",
+		"SkeletonMelee5": "寶庫守護者",
+		"寶庫守護者": "SkeletonMelee5",
+		"SkeletonMelee6": "永恆浪者",
+		"永恆浪者": "SkeletonMelee6",
+		"SkeletonMelee8": "餘燼獵捕者",
+		"餘燼獵捕者": "SkeletonMelee8",
+		"SkeletonMelee10": "狂怒殘黨",
+		"狂怒殘黨": "SkeletonMelee10",
+		"SkeletonMelee11": "骷髏聖者",
+		"骷髏聖者": "SkeletonMelee11",
+		"SkeletonMelee14": "沙瀑守護者",
+		"沙瀑守護者": "SkeletonMelee14",
+		"SkeletonMelee15": "遠古工人",
+		"遠古工人": "SkeletonMelee15",
+		"SkeletonMeleeRoman": "殘骨鬥士",
+		"殘骨鬥士": "SkeletonMeleeRoman",
+		"SkeletonMeleeRoman2": "崛起鬥士",
+		"崛起鬥士": "SkeletonMeleeRoman2",
+		"SkeletonBanditMelee": "枯骨盜賊",
+		"枯骨盜賊": "SkeletonBanditMelee",
+		"FarmerSkeletonMeleePitchfork": "估骨農民",
+		"估骨農民": "FarmerSkeletonMeleePitchfork",
+		"ProphecySkeletonMeleePitchfork_": "焚燼農民",
+		"焚燼農民": "ProphecySkeletonMeleePitchfork_",
+		"ProphecySkeletonPitchforkWave": "夢魘農民",
+		"夢魘農民": "ProphecySkeletonPitchforkWave",
+		"SkeletonMeleeBellyOfTheBeastRun1": "骨覆戰士",
+		"骨覆戰士": "SkeletonMeleeBellyOfTheBeastRun1",
+		"SkeletonMeleeBellyOfTheBeastRun2": "血漬戰士",
+		"血漬戰士": "SkeletonMeleeBellyOfTheBeastRun2",
+		"SkeletonStormMeleeEmerge": "遠古囚徒",
+		"遠古囚徒": "SkeletonStormMeleeEmerge",
+		"SkeletonMeleeLarge": "巨型骸骨鬥士",
+		"巨型骸骨鬥士": "SkeletonMeleeLarge",
+		"SkeletonMeleeLarge2_": "覺醒巨人",
+		"覺醒巨人": "SkeletonMeleeLarge2_",
+		"SkeletonMeleeCold": "冰霜祭骨",
+		"冰霜祭骨": "SkeletonMeleeCold",
+		"SkeletonMeleeColdShield": "冰霜鬥者",
+		"冰霜鬥者": "SkeletonMeleeColdShield",
+		"SkeletonMeleeColdShieldStrMission": "冰霜衛者",
+		"冰霜衛者": "SkeletonMeleeColdShieldStrMission",
+		"SkeletonMeleeColdShieldProphecy": "福克冰霜衛士",
+		"福克冰霜衛士": "SkeletonMeleeColdShieldProphecy",
+		"SkeletonMeleeFire": "火炎祭骨",
+		"火炎祭骨": "SkeletonMeleeFire",
+		"SkeletonMeleeFireShield": "火炎鬥者",
+		"火炎鬥者": "SkeletonMeleeFireShield",
+		"SkeletonMeleeFireShieldStrMission": "火炎衛者",
+		"火炎衛者": "SkeletonMeleeFireShieldStrMission",
+		"SkeletonMeleeFireShieldProphecy": "福克烈焰衛士",
+		"福克烈焰衛士": "SkeletonMeleeFireShieldProphecy",
+		"SkeletonMeleeFairgravesCrewStandard": "費爾的船員",
+		"費爾的船員": "SkeletonMeleeFairgravesCrewStandard",
+		"SkeletonMeleeFairgravesCrewTreasureHunter": "失落的船員",
+		"失落的船員": "SkeletonMeleeFairgravesCrewTreasureHunter",
+		"SkeletonMeleeFairgravesCrewStandardMap": "海盜王的船員",
+		"海盜王的船員": "SkeletonMeleeFairgravesCrewStandardMap",
+		"SkeletonMeleeLightning": "靈骸守衛",
+		"靈骸守衛": "SkeletonMeleeLightning",
+		"SkeletonMeleeLightning2": "雷能枯骨",
+		"雷能枯骨": "SkeletonMeleeLightning2",
+		"SkeletonMeleeLightning3": "雷電祭骨",
+		"雷電祭骨": "SkeletonMeleeLightning3",
+		"SkeletonMeleeLightningShieldStrMission": "雷電衛者",
+		"雷電衛者": "SkeletonMeleeLightningShieldStrMission",
+		"SkeletonMeleeLightningShieldProphecy": "福克風暴衛士",
+		"福克風暴衛士": "SkeletonMeleeLightningShieldProphecy",
+		"SkeletonMeleeLightningShavronne": "薛朗的崇拜者",
+		"薛朗的崇拜者": "SkeletonMeleeLightningShavronne",
+		"SkeletonMeleeKnightElementalSword": "瓦爾墮靈",
+		"瓦爾墮靈": "SkeletonMeleeKnightElementalSword",
+		"SkeletonMeleeKnightElementalLargeSword": "巨型瓦爾墮靈",
+		"巨型瓦爾墮靈": "SkeletonMeleeKnightElementalLargeSword",
+		"SkeletonMeleeKnightElementalLargeSword2": "瓦爾巨人",
+		"瓦爾巨人": "SkeletonMeleeKnightElementalLargeSword2",
+		"SkeletonMeleeKnightElementalLargeSwordBoss": "萎滅飛刃",
+		"萎滅飛刃": "SkeletonMeleeKnightElementalLargeSwordBoss",
+		"SkeletonMeleeKnightColdSword": "瓦爾冰霜守護者",
+		"瓦爾冰霜守護者": "SkeletonMeleeKnightColdSword",
+		"SkeletonMeleeKnightFireSword": "瓦爾火炎守護者",
+		"瓦爾火炎守護者": "SkeletonMeleeKnightFireSword",
+		"SkeletonMeleeKnightLightningSword": "瓦爾靈骸守衛",
+		"瓦爾靈骸守衛": "SkeletonMeleeKnightLightningSword",
+		"SkeletonBowKnightElemental": "瓦爾處刑者",
+		"瓦爾處刑者": "SkeletonBowKnightElemental",
+		"SkeletonCasterKnightFire": "瓦爾之炎",
+		"瓦爾之炎": "SkeletonCasterKnightFire",
+		"SkeletonCasterKnightCold": "瓦爾冰霜之衛",
+		"瓦爾冰霜之衛": "SkeletonCasterKnightCold",
+		"SkeletonCasterKnightLightning": "瓦爾雷電之衛",
+		"瓦爾雷電之衛": "SkeletonCasterKnightLightning",
+		"SkeletonMeleeBossCrossroads": "布拉瓦羅",
+		"布拉瓦羅": "SkeletonMeleeBossCrossroads",
+		"SkeletonLabyrinthEngineer1H": "骷顱工作者",
+		"骷顱工作者": "SkeletonLabyrinthEngineer1H",
+		"SkeletonLabyrinthEngineer2H": "不死工作者",
+		"不死工作者": "SkeletonLabyrinthEngineer2H",
+		"ProphecySkeletonMeleeFire": "焚燼枯骨",
+		"焚燼枯骨": "ProphecySkeletonMeleeFire",
+		"ProphecySkeletonMeleeCold": "冰霜枯骨",
+		"冰霜枯骨": "ProphecySkeletonMeleeCold",
+		"ProphecySkeletonMeleeLightning": "雷霆估骨",
+		"雷霆估骨": "ProphecySkeletonMeleeLightning",
+		"ProphecySkeletonCasterFire": "碎裂噴炎者",
+		"碎裂噴炎者": "ProphecySkeletonCasterFire",
+		"ProphecySkeletonCasterCold": "碎裂喚霜者",
+		"碎裂喚霜者": "ProphecySkeletonCasterCold",
+		"ProphecySkeletonCasterLightning_": "碎裂風暴者",
+		"碎裂風暴者": "ProphecySkeletonCasterLightning_",
+		"ScarecrowMeleePitchfork__": "肆虐稻草人",
+		"肆虐稻草人": "ScarecrowMeleePitchfork__",
+		"ScarecrowFarmerSkeletonChampion": "養烏人",
+		"養烏人": "ScarecrowFarmerSkeletonChampion",
+		"ScarecrowPitchforkBoss": "恐懼雕像",
+		"恐懼雕像": "ScarecrowPitchforkBoss",
+		"SnakeBossAncientPyramid": "謎影之兆",
+		"謎影之兆": "SnakeBossAncientPyramid",
+		"SnakeBossRiverCrossings": "迅影之牙",
+		"迅影之牙": "SnakeBossRiverCrossings",
+		"SnakeFlame": "夜色毒蛇",
+		"夜色毒蛇": "SnakeFlame",
+		"SnakeFlameParasite": "寄生蟒蛇",
+		"寄生蟒蛇": "SnakeFlameParasite",
+		"SnakeMeleeInca": "蛇影創造物",
+		"蛇影創造物": "SnakeMeleeInca",
+		"SnakeScorpionInca": "刺針創造物",
+		"刺針創造物": "SnakeScorpionInca",
+		"SnakeRoboMinionSideArea": "遠古守衛者維拉庫查",
+		"遠古守衛者維拉庫查": "SnakeRoboMinionSideArea",
+		"SnakeMeleeSpit": "叢林眼鏡蛇",
+		"叢林眼鏡蛇": "SnakeMeleeSpit",
+		"SnakeMeleeSpitTentacles": "尊師寵召的眼鏡蛇",
+		"尊師寵召的眼鏡蛇": "SnakeMeleeSpitTentacles",
+		"SnakeMeleeSpitParasite": "寄生眼鏡蛇",
+		"寄生眼鏡蛇": "SnakeMeleeSpitParasite",
+		"SnakeBossRiverways": "瑟蕊斯拉薩",
+		"瑟蕊斯拉薩": "SnakeBossRiverways",
+		"SnakeBloodSpitter": "毒素滑行者",
+		"毒素滑行者": "SnakeBloodSpitter",
+		"SnakePuncture": "墓穴之影",
+		"墓穴之影": "SnakePuncture",
+		"SnakeSpit": "原野毒吻",
+		"原野毒吻": "SnakeSpit",
+		"SnakeSpitProphecyBossSummoned": "魅惑眼鏡蛇",
+		"魅惑眼鏡蛇": "SnakeSpitProphecyBossSummoned",
+		"SnakeSpitUniqueSummoned": "召喚眼鏡蛇",
+		"召喚眼鏡蛇": "SnakeSpitUniqueSummoned",
+		"Spawn": "詛咒海蟲",
+		"詛咒海蟲": "Spawn",
+		"Spawn2": "絕域尖嘯者",
+		"絕域尖嘯者": "Spawn2",
+		"Spawn3": "屍骸清除者",
+		"屍骸清除者": "Spawn3",
+		"Spawn4": "海妖幼體",
+		"海妖幼體": "Spawn4",
+		"Spawn5": "洞窟吸血怪",
+		"洞窟吸血怪": "Spawn5",
+		"ProphecySpawn": "先知蟲卵",
+		"先知蟲卵": "ProphecySpawn",
+		"Test": "測試之靈",
+		"測試之靈": "Test",
+		"TestEleReflect": "元素反彈之靈",
+		"元素反彈之靈": "TestEleReflect",
+		"TestPhysReflect": "物理反彈之靈",
+		"物理反彈之靈": "TestPhysReflect",
+		"SpawnBossWaterfallCave": "邪口首領",
+		"邪口首領": "SpawnBossWaterfallCave",
+		"SpawnKamikaze": "邪口之炎",
+		"邪口之炎": "SpawnKamikaze",
+		"SpawnMervielSummon": "邪口之子",
+		"邪口之子": "SpawnMervielSummon",
+		"SpawnPhaseRun": "洞窟海蟲",
+		"洞窟海蟲": "SpawnPhaseRun",
+		"SpawnViperStrike": "劇毒海蟲",
+		"劇毒海蟲": "SpawnViperStrike",
+		"SpawnTiny": "邪口幼體",
+		"邪口幼體": "SpawnTiny",
+		"SpiderBossSins": "災疫之兆",
+		"災疫之兆": "SpiderBossSins",
+		"SpiderBossSinsSpectralWbMinion": "亡命之眼",
+		"亡命之眼": "SpiderBossSinsSpectralWbMinion",
+		"SpiderBossWeaver": "巨蛛之母",
+		"巨蛛之母": "SpiderBossWeaver",
+		"SpiderBossWeaverUniqueMap": "瓦拉公爵",
+		"瓦拉公爵": "SpiderBossWeaverUniqueMap",
+		"SpiderBossWeaverMenagerie": "織網者",
+		"織網者": "SpiderBossWeaverMenagerie",
+		"SpiderBossTalisman": "蛛網之母",
+		"蛛網之母": "SpiderBossTalisman",
+		"SpiderClimbDownViperStrike": "伏擊毒蛛",
+		"伏擊毒蛛": "SpiderClimbDownViperStrike",
+		"SpiderClimbDownExplode": "狂炎之蛛",
+		"狂炎之蛛": "SpiderClimbDownExplode",
+		"SpiderClimbDownExplodeViperStrike": "烈毒之蛛",
+		"烈毒之蛛": "SpiderClimbDownExplodeViperStrike",
+		"SpiderThorn": "瓦爾遺靈",
+		"瓦爾遺靈": "SpiderThorn",
+		"SpiderThornViperStrike": "劇毒毛蛛",
+		"劇毒毛蛛": "SpiderThornViperStrike",
+		"SpiderThornViperStrikeFlickerStrike": "致命毛蛛",
+		"致命毛蛛": "SpiderThornViperStrikeFlickerStrike",
+		"SpiderThornFlickerStrike": "躍影巨蛛",
+		"躍影巨蛛": "SpiderThornFlickerStrike",
+		"SpiderThornFlickerStrikeNoExplode": "艾爾卡莉之女",
+		"艾爾卡莉之女": "SpiderThornFlickerStrikeNoExplode",
+		"SpiderWebChampion": "網床之母",
+		"網床之母": "SpiderWebChampion",
+		"SpiderPoisonChampion_": "毒牙巨蛛",
+		"毒牙巨蛛": "SpiderPoisonChampion_",
+		"SpiderScale2": "噴墨巨蛛",
+		"噴墨巨蛛": "SpiderScale2",
+		"SpiderScale5": "洞穴蛛靈",
+		"洞穴蛛靈": "SpiderScale5",
+		"SpiderScaleViperStrike": "墮魂巨蛛",
+		"墮魂巨蛛": "SpiderScaleViperStrike",
+		"SpiderScaleViperStrike2": "地雪纏蛛",
+		"地雪纏蛛": "SpiderScaleViperStrike2",
+		"SpiderScaleViperStrike3": "深穴巨蛛",
+		"深穴巨蛛": "SpiderScaleViperStrike3",
+		"SpiderScaleViperStrike4": "異變魔蛛",
+		"異變魔蛛": "SpiderScaleViperStrike4",
+		"SpiderScaleViperStrike5": "地穴潛伏者",
+		"地穴潛伏者": "SpiderScaleViperStrike5",
+		"SpiderScalePoisonProjectile": "腐化魔蛛",
+		"腐化魔蛛": "SpiderScalePoisonProjectile",
+		"SpiderSmall": "洞穴沙蛛",
+		"洞穴沙蛛": "SpiderSmall",
+		"SpiderSmall2": "長足巨蛛",
+		"長足巨蛛": "SpiderSmall2",
+		"SpiderSmall3": "幼蛛",
+		"幼蛛": "SpiderSmall3",
+		"SpiderBarrelOfSpidersMedium": "未熟蜘蛛",
+		"未熟蜘蛛": "SpiderBarrelOfSpidersMedium",
+		"SpiderBarrelOfSpidersLarge": "成熟蜘蛛",
+		"成熟蜘蛛": "SpiderBarrelOfSpidersLarge",
+		"SpiderBarrelOfSpidersBoss": "達夫納里厄斯",
+		"達夫納里厄斯": "SpiderBarrelOfSpidersBoss",
+		"SpiderHair1": "毛蛛之母",
+		"毛蛛之母": "SpiderHair1",
+		"SpiderHair3": "毛蛛之葬",
+		"毛蛛之葬": "SpiderHair3",
+		"SpiderHairMaligaro": "馬雷葛蘿的啟發",
+		"馬雷葛蘿的啟發": "SpiderHairMaligaro",
+		"SpiderHairParasite": "狂怒猛蛛",
+		"狂怒猛蛛": "SpiderHairParasite",
+		"EssenceSpiderThornViperStrike": "精髓毛蛛",
+		"精髓毛蛛": "EssenceSpiderThornViperStrike",
+		"SpiderBossSinsMinion": "寡婦幼蛛",
+		"寡婦幼蛛": "SpiderBossSinsMinion",
+		"SpiderBossSinsMinionEvenSmaller": "寡婦掠蛛",
+		"寡婦掠蛛": "SpiderBossSinsMinionEvenSmaller",
+		"StatueChurch": "魂悼",
+		"魂悼": "StatueChurch",
+		"StatueChurchMapBoss": "喚日者艾沙",
+		"喚日者艾沙": "StatueChurchMapBoss",
+		"StatueChurchMapBossVastiri": "無神論者泰琳",
+		"無神論者泰琳": "StatueChurchMapBossVastiri",
+		"PetrificationStatue": "石化雕像",
+		"石化雕像": "PetrificationStatue",
+		"TotemBossSpark": "偽神庫度古",
+		"偽神庫度古": "TotemBossSpark",
+		"TotemBossDescent2": "邪神盧庫庫",
+		"邪神盧庫庫": "TotemBossDescent2",
+		"TotemBossProphecyStormCall": "幸運女神卡達卡",
+		"幸運女神卡達卡": "TotemBossProphecyStormCall",
+		"TotemSlowPlayer": "邪面圖騰",
+		"邪面圖騰": "TotemSlowPlayer",
+		"TotemMonsterDamage": "瓦爾圖騰",
+		"瓦爾圖騰": "TotemMonsterDamage",
+		"BellyTotem1": "屠殺圓柱",
+		"屠殺圓柱": "BellyTotem1",
+		"TotemProphecyBossVaalSpark": "充能圖騰",
+		"充能圖騰": "TotemProphecyBossVaalSpark",
+		"TotemUniqueMapMonsterFireDamageAura": "狂怒圖騰",
+		"狂怒圖騰": "TotemUniqueMapMonsterFireDamageAura",
+		"TotemUniqueMapMonsterColdDamageAura": "波濤圖騰",
+		"波濤圖騰": "TotemUniqueMapMonsterColdDamageAura",
+		"TotemUniqueMapMonsterLightningDamageAura": "悶聲圖騰",
+		"悶聲圖騰": "TotemUniqueMapMonsterLightningDamageAura",
+		"TotemUniqueMapMonsterDamageAndEvasionAuras": "吟唱圖騰",
+		"吟唱圖騰": "TotemUniqueMapMonsterDamageAndEvasionAuras",
+		"TotemMapBossCold": "挑戰者普魯那",
+		"挑戰者普魯那": "TotemMapBossCold",
+		"TotemMapBossLightning": "高塔波波洛",
+		"高塔波波洛": "TotemMapBossLightning",
+		"BreachBossIceTotem": "冰晶之尖",
+		"冰晶之尖": "BreachBossIceTotem",
+		"DelveProtoVaalCrystalDefence": "碧藍砲塔",
+		"碧藍砲塔": "DelveProtoVaalCrystalDefence",
+		"GuardianReefArenaColdTotem": "RENAME ME",
+		"RENAME ME": "GuardianReefArenaColdTotem",
+		"CitystalkerBarrageTotem": "圖騰",
+		"圖騰": "CitystalkerBarrageTotem",
+		"OakCrossbowTotemBarrage_": "歐克的十字弓",
+		"歐克的十字弓": "OakCrossbowTotemBarrage_",
+		"OakCrossbowTotemBurningArrow": "歐克的燃燒投石器",
+		"歐克的燃燒投石器": "OakCrossbowTotemBurningArrow",
+		"WaterElemental": "活水之靈",
+		"活水之靈": "WaterElemental",
+		"WaterElementaBossShipCave": "噬魂之音",
+		"噬魂之音": "WaterElementaBossShipCave",
+		"WaterElementalBossSewers": "腐朽之靈",
+		"腐朽之靈": "WaterElementalBossSewers",
+		"WaterElementalVortex": "濺水之靈",
+		"濺水之靈": "WaterElementalVortex",
+		"WaterElementalTidal": "潮汐之靈",
+		"潮汐之靈": "WaterElementalTidal",
+		"WaterElementalTidalVortex": "海嘯之靈",
+		"海嘯之靈": "WaterElementalTidalVortex",
+		"WaterElementalWaterNovaColdSnap": "烈火伏擊者",
+		"烈火伏擊者": "WaterElementalWaterNovaColdSnap",
+		"WaterElementalWaterNovaColdSnapMapsNoHidden": "沸騰之靈",
+		"沸騰之靈": "WaterElementalWaterNovaColdSnapMapsNoHidden",
+		"WaterElementalSubmerged_": "穴洞之靈",
+		"穴洞之靈": "WaterElementalSubmerged_",
+		"WaterElementalBeacon": "沙流行者",
+		"沙流行者": "WaterElementalBeacon",
+		"ProphecyGoldenWaterElemental": "冒泡黃金",
+		"冒泡黃金": "ProphecyGoldenWaterElemental",
+		"WaterElemental2": "諭水之靈",
+		"諭水之靈": "WaterElemental2",
+		"WaterElemental3": "沖泡波",
+		"沖泡波": "WaterElemental3",
+		"WaterElementalUnique": "洪濤激流",
+		"洪濤激流": "WaterElementalUnique",
+		"WaterElementalVortexOnDeath": "海洋公主",
+		"海洋公主": "WaterElementalVortexOnDeath",
+		"WaterElementalSulphurHidden": "強酸之靈",
+		"強酸之靈": "WaterElementalSulphurHidden",
+		"FireElementalIzaro": "燃燒精華",
+		"燃燒精華": "FireElementalIzaro",
+		"IceElementalIzaro": "冰凍精華",
+		"冰凍精華": "IceElementalIzaro",
+		"LightningElementalIzaro": "電極精華",
+		"電極精華": "LightningElementalIzaro",
+		"ZombieBite": "饑餓腐屍",
+		"饑餓腐屍": "ZombieBite",
+		"ZombieBossHillock": "西拉克",
+		"西拉克": "ZombieBossHillock",
+		"ZombieBossHillockUniqueMap": "傑辛",
+		"傑辛": "ZombieBossHillockUniqueMap",
+		"ZombieBossEmerge": "路霸",
+		"路霸": "ZombieBossEmerge",
+		"ZombieBossDegenAura": "播疫者",
+		"播疫者": "ZombieBossDegenAura",
+		"ZombieCauldron": "阿莉亞的寵物",
+		"阿莉亞的寵物": "ZombieCauldron",
+		"ZombieCauldronMap": "釜屍",
+		"釜屍": "ZombieCauldronMap",
+		"ZombieCauldronMapBoss": "腐朽之像",
+		"腐朽之像": "ZombieCauldronMapBoss",
+		"ZombieGiantBoss": "巨大腐屍",
+		"巨大腐屍": "ZombieGiantBoss",
+		"ZombieGiantSummoningPackMember": "巡守腐屍",
+		"巡守腐屍": "ZombieGiantSummoningPackMember",
+		"ProphecyZombieSummoned": "覺醒之物",
+		"覺醒之物": "ProphecyZombieSummoned",
+		"ZombieDrowned1": "浮屍",
+		"浮屍": "ZombieDrowned1",
+		"ProphecyZombie1": "無想",
+		"無想": "ProphecyZombie1",
+		"ZombieDrownedPoison1": "爆裂浮屍",
+		"爆裂浮屍": "ZombieDrownedPoison1",
+		"ZombieChampion": "浮屍擁護者",
+		"浮屍擁護者": "ZombieChampion",
+		"ZombieMired1": "浸水腐屍",
+		"浸水腐屍": "ZombieMired1",
+		"ZombieBossMinionEmerge": "爆裂腐屍",
+		"爆裂腐屍": "ZombieBossMinionEmerge",
+		"ZombieBossTolman_": "托爾曼",
+		"托爾曼": "ZombieBossTolman_",
+		"ZombieBossTolmanMap": "挖掘者托爾曼",
+		"挖掘者托爾曼": "ZombieBossTolmanMap",
+		"ZombieMinionTolman": "沉睡腐屍",
+		"沉睡腐屍": "ZombieMinionTolman",
+		"ZombieMinionHillockSpecialFast": "覺醒",
+		"覺醒": "ZombieMinionHillockSpecialFast",
+		"ProphecyDoedreMinionEmerge1": "禁忌祭者跟隨者",
+		"禁忌祭者跟隨者": "ProphecyDoedreMinionEmerge1",
+		"ProphecyDoedreMinionEmerge2": "禁忌祭者隨從",
+		"禁忌祭者隨從": "ProphecyDoedreMinionEmerge2",
+		"ProphecyDoedreMinionEmerge3": "禁忌祭者奴隸",
+		"禁忌祭者奴隸": "ProphecyDoedreMinionEmerge3",
+		"ProphecyDoedreMinionEmerge4": "禁忌祭者甦醒",
+		"禁忌祭者甦醒": "ProphecyDoedreMinionEmerge4",
+		"BlackguardZombieBossMinionEmerge": "蒼白腐屍",
+		"蒼白腐屍": "BlackguardZombieBossMinionEmerge",
+		"ZombieMoldyEmerge1": "噬靈腐屍",
+		"噬靈腐屍": "ZombieMoldyEmerge1",
+		"ZombieMoldyEmerge4": "虔誠死屍",
+		"虔誠死屍": "ZombieMoldyEmerge4",
+		"DoedreZombieMinionEmerge": "下水道腐屍",
+		"下水道腐屍": "DoedreZombieMinionEmerge",
+		"DoedreZombieMinionEmergeUnholy": "德瑞的忠僕",
+		"德瑞的忠僕": "DoedreZombieMinionEmergeUnholy",
+		"ZombieMoldyPoison1": "纏絲腐屍",
+		"纏絲腐屍": "ZombieMoldyPoison1",
+		"ZombiePrison1": "咒怨腐屍",
+		"咒怨腐屍": "ZombiePrison1",
+		"ZombieShore1": "旱皮腐屍",
+		"旱皮腐屍": "ZombieShore1",
+		"ZombieTar": "瀝青跛屍",
+		"瀝青跛屍": "ZombieTar",
+		"ZombieTar2": "滲血死屍",
+		"滲血死屍": "ZombieTar2",
+		"ZombieMummy": "貴族遺體",
+		"貴族遺體": "ZombieMummy",
+		"ZombieMummy2": "馬拉克斯之戒",
+		"馬拉克斯之戒": "ZombieMummy2",
+		"ArenaZombieEmerge2": "腐化角鬥士",
+		"腐化角鬥士": "ArenaZombieEmerge2",
+		"ArenaZombieEmerge4": "腐化老練角鬥士",
+		"腐化老練角鬥士": "ArenaZombieEmerge4",
+		"AxisBossEliteSoldier": "奧瑞萊恩斯隊長",
+		"奧瑞萊恩斯隊長": "AxisBossEliteSoldier",
+		"AxisBossExperimenter": "崇高審判者塑靈之主",
+		"崇高審判者塑靈之主": "AxisBossExperimenter",
+		"AxisCaster": "烏旗守衛法師",
+		"烏旗守衛法師": "AxisCaster",
+		"AxisCasterArc": "烏旗守衛雷使",
+		"烏旗守衛雷使": "AxisCasterArc",
+		"AxisCasterArcTentacles": "尊師寵召的守衛雷使",
+		"尊師寵召的守衛雷使": "AxisCasterArcTentacles",
+		"AxisCasterSolaris": "赤焰烈陽魔導士",
+		"赤焰烈陽魔導士": "AxisCasterSolaris",
+		"AxisCasterLunaris": "寒冬月影魔導士",
+		"寒冬月影魔導士": "AxisCasterLunaris",
+		"AxisCasterSolarisChampion": "赤焰雷使魔導士",
+		"赤焰雷使魔導士": "AxisCasterSolarisChampion",
+		"AxisCasterLunarisChampion": "月影雷使魔導士",
+		"月影雷使魔導士": "AxisCasterLunarisChampion",
+		"AxisCasterBoss1": "威嚇者雷拳奧克塔維亞",
+		"威嚇者雷拳奧克塔維亞": "AxisCasterBoss1",
+		"AxisCasterMapBoss1": "奧瑞亞的美德",
+		"奧瑞亞的美德": "AxisCasterMapBoss1",
+		"AxisCasterGuardGravicius": "烏旗守衛炎使",
+		"烏旗守衛炎使": "AxisCasterGuardGravicius",
+		"AxisCasterOrbOfStorms": "烏旗守衛風暴使",
+		"烏旗守衛風暴使": "AxisCasterOrbOfStorms",
+		"AxisCasterSextant": "烏旗守衛牧師",
+		"烏旗守衛牧師": "AxisCasterSextant",
+		"AxisEliteSoldier": "烏旗守衛哨兵指揮官",
+		"烏旗守衛哨兵指揮官": "AxisEliteSoldier",
+		"AxisEliteSoldier2": "烏旗守衛精英",
+		"烏旗守衛精英": "AxisEliteSoldier2",
+		"AxisEliteSoldier3": "日耀神精英",
+		"日耀神精英": "AxisEliteSoldier3",
+		"AxisEliteSoldier4": "月影神精英",
+		"月影神精英": "AxisEliteSoldier4",
+		"AxisEliteSoldier3Champion": "日耀頭目",
+		"日耀頭目": "AxisEliteSoldier3Champion",
+		"AxisEliteSoldier4Champion": "月影頭目",
+		"月影頭目": "AxisEliteSoldier4Champion",
+		"AxisEliteSoldierBoss1": "赤龍之炎威爾翰",
+		"赤龍之炎威爾翰": "AxisEliteSoldierBoss1",
+		"AxisEliteSoldierBoss2": "榮耀之刃史丹提努斯",
+		"榮耀之刃史丹提努斯": "AxisEliteSoldierBoss2",
+		"AxisEliteSoldierMapBoss1": "奧瑞亞的復仇",
+		"奧瑞亞的復仇": "AxisEliteSoldierMapBoss1",
+		"AxisEliteSoldierMapBoss2": "奧瑞亞的堡壘",
+		"奧瑞亞的堡壘": "AxisEliteSoldierMapBoss2",
+		"AxisEliteSoldierGuardShield": "格拉維奇精銳守衛",
+		"格拉維奇精銳守衛": "AxisEliteSoldierGuardShield",
+		"AxisEliteSoldierGuardShield2": "禁衛軍",
+		"禁衛軍": "AxisEliteSoldierGuardShield2",
+		"AxisEliteSoldierDominatingBlow": "統御護衛",
+		"統御護衛": "AxisEliteSoldierDominatingBlow",
+		"AxisEliteSoldierHeraldOfLight": "純淨護衛",
+		"純淨護衛": "AxisEliteSoldierHeraldOfLight",
+		"AxisExperimenter": "生靈實驗者",
+		"生靈實驗者": "AxisExperimenter",
+		"AxisExperimenterRaiseZombie": "復生師",
+		"復生師": "AxisExperimenterRaiseZombie",
+		"AxisExperimenter2": "軀體雕塑者",
+		"軀體雕塑者": "AxisExperimenter2",
+		"AxisFootSoldier": "烏旗守衛哨兵",
+		"烏旗守衛哨兵": "AxisFootSoldier",
+		"AxisFootSoldierTentacles": "尊師寵召的守衛哨兵",
+		"尊師寵召的守衛哨兵": "AxisFootSoldierTentacles",
+		"AxisFootSoldier2": "烏旗守衛士兵",
+		"烏旗守衛士兵": "AxisFootSoldier2",
+		"AxisFootSoldierLunaris": "月影哨兵",
+		"月影哨兵": "AxisFootSoldierLunaris",
+		"AxisFootSoldierSolaris_": "日耀哨兵",
+		"日耀哨兵": "AxisFootSoldierSolaris_",
+		"AxisGeneral": "格拉維奇將軍",
+		"格拉維奇將軍": "AxisGeneral",
+		"AxisEliteSolarisBoss": "赤陽先鋒軒轅",
+		"赤陽先鋒軒轅": "AxisEliteSolarisBoss",
+		"AxisEliteSolarisBossUniqueMap": "曙光阿羅斯",
+		"曙光阿羅斯": "AxisEliteSolarisBossUniqueMap",
+		"AxisEliteLunarisBoss_": "夜襲天魔",
+		"夜襲天魔": "AxisEliteLunarisBoss_",
+		"AxisEliteLunarisBossUniqueMap_": "暮光奈碧雅",
+		"暮光奈碧雅": "AxisEliteLunarisBossUniqueMap_",
+		"GuardClarissa": "軍衛",
+		"軍衛": "GuardClarissa",
+		"GuardLieutenantClarissa": "軍衛隊長",
+		"軍衛隊長": "GuardLieutenantClarissa",
+		"LieutenantLetter": "阿特力隊長",
+		"阿特力隊長": "LieutenantLetter",
+		"PietyBoss": "派蒂",
+		"派蒂": "PietyBoss",
+		"PietyBeastBoss": "憎恨夢魘派蒂",
+		"憎恨夢魘派蒂": "PietyBeastBoss",
+		"PietyBeastMapBoss": "憎恨夢魘",
+		"憎恨夢魘": "PietyBeastMapBoss",
+		"ProphecyGuardLieutenantCold": "憎恨烏旗守衛",
+		"憎恨烏旗守衛": "ProphecyGuardLieutenantCold",
+		"ProphecyGuardLieutenantLightning": "憤怒烏旗守衛",
+		"憤怒烏旗守衛": "ProphecyGuardLieutenantLightning",
+		"ProphecyAxisEliteSoldierShield": "幽靈烏旗守衛",
+		"幽靈烏旗守衛": "ProphecyAxisEliteSoldierShield",
+		"AxisEliteSoldierShieldMapBossMinion": "烏旗實施者",
+		"烏旗實施者": "AxisEliteSoldierShieldMapBossMinion",
+		"AxisCasterMapBossMinion": "烏旗拷問者",
+		"烏旗拷問者": "AxisCasterMapBossMinion",
+		"AxisEliteGuardMapBoss": "雷吉斯葛賀爾",
+		"雷吉斯葛賀爾": "AxisEliteGuardMapBoss",
+		"BlackguardClericPure": "修道學者",
+		"修道學者": "BlackguardClericPure",
+		"BlackguardClericPureBoss": "光明學者卡托",
+		"光明學者卡托": "BlackguardClericPureBoss",
+		"BlackguardClericPureBossMap": "純淨者巴佛",
+		"純淨者巴佛": "BlackguardClericPureBossMap",
+		"BlackguardClericPureBossXed": "玷汙光明者卡托",
+		"玷汙光明者卡托": "BlackguardClericPureBossXed",
+		"BlackguardClericPureBossXedMap": "汙染者巴佛",
+		"汙染者巴佛": "BlackguardClericPureBossXedMap",
+		"BlackguardClericKitava1": "緋紅學者",
+		"緋紅學者": "BlackguardClericKitava1",
+		"BlackguardClericKitavaShadow": "夜影學者",
+		"夜影學者": "BlackguardClericKitavaShadow",
+		"AxisSextantEliteBodyguard": "精英護衛",
+		"精英護衛": "AxisSextantEliteBodyguard",
+		"BossBrute2": "寇爾",
+		"寇爾": "BossBrute2",
+		"BossBruteUniqueMap": "米克莫斯",
+		"米克莫斯": "BossBruteUniqueMap",
+		"BossBruteDescent2": "殘酷之靈",
+		"殘酷之靈": "BossBruteDescent2",
+		"DemonModularPietyEmerge": "派蒂的古靈實驗者",
+		"派蒂的古靈實驗者": "DemonModularPietyEmerge",
+		"DemonModularTowerOnce": "古靈實驗者",
+		"古靈實驗者": "DemonModularTowerOnce",
+		"DemonModularIncursionSacrifice": "獻祭惡魔",
+		"獻祭惡魔": "DemonModularIncursionSacrifice",
+		"DemonModularTentacles": "尊師寵召的古靈實驗者",
+		"尊師寵召的古靈實驗者": "DemonModularTentacles",
+		"DemonModularLunaris": "月影之靈實驗者",
+		"月影之靈實驗者": "DemonModularLunaris",
+		"DemonModularBladeVortex": "劈砍的古靈實驗者",
+		"劈砍的古靈實驗者": "DemonModularBladeVortex",
+		"DemonModularProphecy": "薛朗的學徒",
+		"薛朗的學徒": "DemonModularProphecy",
+		"DemonModularBoss1": "殘暴的歐庫斯",
+		"殘暴的歐庫斯": "DemonModularBoss1",
+		"DemonModularMapBoss1": "破道王子",
+		"破道王子": "DemonModularMapBoss1",
+		"DemonModularCold": "古靈實驗者:冰霜",
+		"古靈實驗者:冰霜": "DemonModularCold",
+		"DemonModularColdLunaris": "觸月之靈實驗者",
+		"觸月之靈實驗者": "DemonModularColdLunaris",
+		"DemonModularFire": "古靈實驗者:烈火",
+		"古靈實驗者:烈火": "DemonModularFire",
+		"DemonModularLightning": "古靈實驗者:雷電",
+		"古靈實驗者:雷電": "DemonModularLightning",
+		"DemonModularLightning2": "增強死屍",
+		"增強死屍": "DemonModularLightning2",
+		"DemonModularLightningShavronne_": "薛朗的後代",
+		"薛朗的後代": "DemonModularLightningShavronne_",
+		"DemonBossFemale": "脊裂之影",
+		"脊裂之影": "DemonBossFemale",
+		"DemonBossStrIntMission": "驚懼執者",
+		"驚懼執者": "DemonBossStrIntMission",
+		"DemonFemale": "古靈實驗者:長鞭",
+		"古靈實驗者:長鞭": "DemonFemale",
+		"DemonFemaleTentacles": "尊師寵召的磨難者",
+		"尊師寵召的磨難者": "DemonFemaleTentacles",
+		"DemonFemale2": "惡夜恐懼",
+		"惡夜恐懼": "DemonFemale2",
+		"DemonFemale2Champion_": "破曉恐懼",
+		"破曉恐懼": "DemonFemale2Champion_",
+		"DemonFemaleUniqueMap1": "苦痛學徒",
+		"苦痛學徒": "DemonFemaleUniqueMap1",
+		"DemonFemaleBoss1": "恐怖的阿拉爾",
+		"恐怖的阿拉爾": "DemonFemaleBoss1",
+		"DemonFemaleMapBoss1": "墮影女王",
+		"墮影女王": "DemonFemaleMapBoss1",
+		"DemonFemaleRanged": "古靈實驗者:掃蕩者",
+		"古靈實驗者:掃蕩者": "DemonFemaleRanged",
+		"DemonFemaleRangedTentacles": "尊師寵召的狂徒",
+		"尊師寵召的狂徒": "DemonFemaleRangedTentacles",
+		"DemonFemaleRanged2": "月影神侍妾",
+		"月影神侍妾": "DemonFemaleRanged2",
+		"DemonFemaleRangedUniqueMap_1": "折磨學徒",
+		"折磨學徒": "DemonFemaleRangedUniqueMap_1",
+		"DemonFemaleRangedBoss1": "瘋狂的卡莉",
+		"瘋狂的卡莉": "DemonFemaleRangedBoss1",
+		"DemonFemaleRangedMapBoss1": "棄魂之女",
+		"棄魂之女": "DemonFemaleRangedMapBoss1",
+		"ProphecyTentacleMiscreation": "宿命掃蕩者",
+		"宿命掃蕩者": "ProphecyTentacleMiscreation",
+		"KamikazeLightningMiscreation": "惡魔烈士",
+		"惡魔烈士": "KamikazeLightningMiscreation",
+		"Frog": "惡臭裂齒獸",
+		"惡臭裂齒獸": "Frog",
+		"Frog2": "陰暗之獸",
+		"陰暗之獸": "Frog2",
+		"Frog3": "污穢裂齒獸",
+		"污穢裂齒獸": "Frog3",
+		"FrogBossSewers": "慘霧",
+		"慘霧": "FrogBossSewers",
+		"FrogUntainted": "狂野裂齒獸",
+		"狂野裂齒獸": "FrogUntainted",
+		"FrogUntaintedColossal": "巨大裂齒獸",
+		"巨大裂齒獸": "FrogUntaintedColossal",
+		"FrogParasite": "病態裂齒獸",
+		"病態裂齒獸": "FrogParasite",
+		"Iguana": "彩羽龍蜥",
+		"彩羽龍蜥": "Iguana",
+		"Iguana2": "躍動龍蜥",
+		"躍動龍蜥": "Iguana2",
+		"Iguana3": "狂野龍蜥",
+		"狂野龍蜥": "Iguana3",
+		"IguanaChrometouched": "觸鉻龍蜥",
+		"觸鉻龍蜥": "IguanaChrometouched",
+		"IguanaChrome": "注鉻龍蜥",
+		"注鉻龍蜥": "IguanaChrome",
+		"IguanaUntainted": "野生龍蜥",
+		"野生龍蜥": "IguanaUntainted",
+		"IguanaUntaintedColossal": "龍蜥之后",
+		"龍蜥之后": "IguanaUntaintedColossal",
+		"IguanaBoss": "樂園珍蜥",
+		"樂園珍蜥": "IguanaBoss",
+		"IguanaMapBoss": "魔蜥",
+		"魔蜥": "IguanaMapBoss",
+		"GemFrog": "幻想冥蛙",
+		"幻想冥蛙": "GemFrog",
+		"GemFrog2": "珍藏寶蛙",
+		"珍藏寶蛙": "GemFrog2",
+		"GemFrog3": "寶庫財蛙",
+		"寶庫財蛙": "GemFrog3",
+		"GemFrogChrometouched": "觸鉻蛙",
+		"觸鉻蛙": "GemFrogChrometouched",
+		"GemFrogChrome": "注鉻蛙",
+		"注鉻蛙": "GemFrogChrome",
+		"GuardianBossHeadFire": "激情之兆",
+		"激情之兆": "GuardianBossHeadFire",
+		"GuardianBossHeadCold": "知識之兆",
+		"知識之兆": "GuardianBossHeadCold",
+		"GuardianBossHeadLightning": "行動之兆",
+		"行動之兆": "GuardianBossHeadLightning",
+		"GuardianBossFire": "獄火靈記",
+		"獄火靈記": "GuardianBossFire",
+		"GuardianBossLightning": "雷霆靈記",
+		"雷霆靈記": "GuardianBossLightning",
+		"GuardianLightning": "雷電之帶",
+		"雷電之帶": "GuardianLightning",
+		"GuardianFire": "火炎哨帶",
+		"火炎哨帶": "GuardianFire",
+		"GuardianFire2_": "慾火哨帶",
+		"慾火哨帶": "GuardianFire2_",
+		"GuardianHead": "突襲者緞帶",
+		"突襲者緞帶": "GuardianHead",
+		"GuardianLightning_Blue": "霜降哨帶",
+		"霜降哨帶": "GuardianLightning_Blue",
+		"GuardianFire_Blue": "冰霜哨帶",
+		"冰霜哨帶": "GuardianFire_Blue",
+		"InsectSpawner": "食腐蟲后",
+		"食腐蟲后": "InsectSpawner",
+		"InsectSpawnerParasiteBoss": "傀儡女王瑞斯拉薩",
+		"傀儡女王瑞斯拉薩": "InsectSpawnerParasiteBoss",
+		"InsectSpawnerParasiteBossMap": "意念竊取者葛羅斯",
+		"意念竊取者葛羅斯": "InsectSpawnerParasiteBossMap",
+		"InsectMinion": "食腐仔蟲",
+		"食腐仔蟲": "InsectMinion",
+		"InsectWild": "食腐蟲",
+		"食腐蟲": "InsectWild",
+		"InsectWildBurrow": "食腐掘地蟲",
+		"食腐掘地蟲": "InsectWildBurrow",
+		"InsectWildChampion": "食腐入侵蟲",
+		"食腐入侵蟲": "InsectWildChampion",
+		"InsectWildSewers": "汙泥食腐蟲",
+		"汙泥食腐蟲": "InsectWildSewers",
+		"EssenceInsectWildExplosive": "爆裂腐蟲",
+		"爆裂腐蟲": "EssenceInsectWildExplosive",
+		"EssenceInsectWildExplosiveColossal": "爆裂幽魂",
+		"爆裂幽魂": "EssenceInsectWildExplosiveColossal",
+		"ProphecyInsectSpawner": "夢魘食腐蟲后",
+		"夢魘食腐蟲后": "ProphecyInsectSpawner",
+		"ProphecyInsect": "夢魘食腐蟲",
+		"夢魘食腐蟲": "ProphecyInsect",
+		"InsectTest": "測試蟲",
+		"測試蟲": "InsectTest",
+		"InsectTestDoNotUse": "有問題喔",
+		"有問題喔": "InsectTestDoNotUse",
+		"Kiweth": "叢林反芻鳥",
+		"叢林反芻鳥": "Kiweth",
+		"KiwethTentacles": "尊師寵召的反芻鳥",
+		"尊師寵召的反芻鳥": "KiwethTentacles",
+		"KiwethBossMinion": "印提之奴",
+		"印提之奴": "KiwethBossMinion",
+		"KiwethSeagull": "狂食反芻鳥",
+		"狂食反芻鳥": "KiwethSeagull",
+		"KiwethSeagullBoss": "飲血之靈",
+		"飲血之靈": "KiwethSeagullBoss",
+		"KiwethBossStrIntMission": "暴政執者",
+		"暴政執者": "KiwethBossStrIntMission",
+		"KiwethBossTalisman": "空降之父",
+		"空降之父": "KiwethBossTalisman",
+		"T2TalismanLocustcallerIce": "寒冰蝗蟲",
+		"寒冰蝗蟲": "T2TalismanLocustcallerIce",
+		"T2TalismanLocustcallerFire": "烈焰蝗蟲",
+		"烈焰蝗蟲": "T2TalismanLocustcallerFire",
+		"T2TalismanLocustcallerLightning": "暴風蝗蟲",
+		"暴風蝗蟲": "T2TalismanLocustcallerLightning",
+		"LocustSwarmIce": "蝗蟲群",
+		"蝗蟲群": "LocustSwarmIce",
+		"FlameBearer": "虛影炎獸",
+		"虛影炎獸": "FlameBearer",
+		"FlameBearerBossStrIntMission": "邪靈執者",
+		"邪靈執者": "FlameBearerBossStrIntMission",
+		"FlameBearerBossDocks": "船墓之恐",
+		"船墓之恐": "FlameBearerBossDocks",
+		"FlameBearerBossEndlessLedge": "天兆",
+		"天兆": "FlameBearerBossEndlessLedge",
+		"FlameBearerTalismanT2Ghost": "火炎獸",
+		"火炎獸": "FlameBearerTalismanT2Ghost",
+		"FlameBearer3": "灰夜炎獸",
+		"灰夜炎獸": "FlameBearer3",
+		"FlameBearerBlight": "馬雷葛蘿的熱情",
+		"馬雷葛蘿的熱情": "FlameBearerBlight",
+		"FlameBearerMelee": "馬雷葛蘿的殘暴",
+		"馬雷葛蘿的殘暴": "FlameBearerMelee",
+		"FireMonster": "熾炎魔像",
+		"熾炎魔像": "FireMonster",
+		"FireMonsterKaom": "憤怒之影",
+		"憤怒之影": "FireMonsterKaom",
+		"FireMonsterBoss": "憎恨之炎",
+		"憎恨之炎": "FireMonsterBoss",
+		"FireMonsterBossDescent2": "憎惡風暴",
+		"憎惡風暴": "FireMonsterBossDescent2",
+		"NecromancerFlamability": "烈火咒師",
+		"烈火咒師": "NecromancerFlamability",
+		"NecromancerFrostbite": "死亡咒師",
+		"死亡咒師": "NecromancerFrostbite",
+		"PyromaniacFire": "不朽之炎",
+		"不朽之炎": "PyromaniacFire",
+		"PyromaniacPoison": "不朽之毒",
+		"不朽之毒": "PyromaniacPoison",
+		"SextantPyromaniacFire": "反骨熔炎",
+		"反骨熔炎": "SextantPyromaniacFire",
+		"Pope": "聖宗領導人神主",
+		"聖宗領導人神主": "Pope",
+		"PopeMapBoss1": "神主之靈",
+		"神主之靈": "PopeMapBoss1",
+		"PopeMapBoss2Pantheon": "神宗之體",
+		"神宗之體": "PopeMapBoss2Pantheon",
+		"Dominusdemon": "奇術之靈神主",
+		"奇術之靈神主": "Dominusdemon",
+		"DominusDemonMapBoss": "超靈之體",
+		"超靈之體": "DominusDemonMapBoss",
+		"SandSpitterSewers": "汙穢食腐蟲",
+		"汙穢食腐蟲": "SandSpitterSewers",
+		"SandSpitterPoison": "劇毒食腐蟲",
+		"劇毒食腐蟲": "SandSpitterPoison",
+		"SkeletonMeleeSword": "悲語骸骨",
+		"悲語骸骨": "SkeletonMeleeSword",
+		"SkeletonMeleeSword2": "復生苦工",
+		"復生苦工": "SkeletonMeleeSword2",
+		"SkeletonBowLightning2": "不滅之弦",
+		"不滅之弦": "SkeletonBowLightning2",
+		"SkeletonBowLightning3": "悲語之弦",
+		"悲語之弦": "SkeletonBowLightning3",
+		"SkeletonMeleeFire2": "熾炎枯骨",
+		"熾炎枯骨": "SkeletonMeleeFire2",
+		"SkeletonCasterFire5": "熾炎術者",
+		"熾炎術者": "SkeletonCasterFire5",
+		"SkeletonCasterFireMultipleProjectiles2": "狂炎術者",
+		"狂炎術者": "SkeletonCasterFireMultipleProjectiles2",
+		"SkeletonCasterColdMultipleProjectiles2": "靈跡教士",
+		"靈跡教士": "SkeletonCasterColdMultipleProjectiles2",
+		"SkeletonMeleeCold2": "蒼白鬥士",
+		"蒼白鬥士": "SkeletonMeleeCold2",
+		"SkeletonMeleeLightning4": "荒骨信徒",
+		"荒骨信徒": "SkeletonMeleeLightning4",
+		"SkeletonCasterCold5": "蒼白教士",
+		"蒼白教士": "SkeletonCasterCold5",
+		"SkeletonCasterLightning6": "荒骨教士",
+		"荒骨教士": "SkeletonCasterLightning6",
+		"SnakeScorpion": "脊刺巨蛇",
+		"脊刺巨蛇": "SnakeScorpion",
+		"SnakeScorpion2": "感染巨蛇",
+		"感染巨蛇": "SnakeScorpion2",
+		"SnakeScorpionMultiShot": "棘刺巨蛇",
+		"棘刺巨蛇": "SnakeScorpionMultiShot",
+		"SnakeScorpionMultiShot2_": "流沙巨蛇",
+		"流沙巨蛇": "SnakeScorpionMultiShot2_",
+		"SpiderThorn3ViperStrike": "地穴巨蛛",
+		"地穴巨蛛": "SpiderThorn3ViperStrike",
+		"Spiker": "針背巨獸",
+		"針背巨獸": "Spiker",
+		"Spiker2": "薊背巨獸",
+		"薊背巨獸": "Spiker2",
+		"SpikerChrometouched": "觸鉻巨獸",
+		"觸鉻巨獸": "SpikerChrometouched",
+		"SpikerChrome": "注鉻巨獸",
+		"注鉻巨獸": "SpikerChrome",
+		"SpikerBoss": "蒺藜獸",
+		"蒺藜獸": "SpikerBoss",
+		"GoldStatueLargeBossFemale": "淨域之女",
+		"淨域之女": "GoldStatueLargeBossFemale",
+		"GoldStatueLargeBossFemaleMapBoss": "淨域重生",
+		"淨域重生": "GoldStatueLargeBossFemaleMapBoss",
+		"StoneStatueLargeBossMale": "沉淪者.穆希爾斯",
+		"沉淪者.穆希爾斯": "StoneStatueLargeBossMale",
+		"StoneStatueLargeBossMaleMapBoss": "隱晦者.穆希爾斯",
+		"隱晦者.穆希爾斯": "StoneStatueLargeBossMaleMapBoss",
+		"StoneStatueMaleSword": "石靈鬥者",
+		"石靈鬥者": "StoneStatueMaleSword",
+		"StoneStatueMaleMaul": "重錘石靈",
+		"重錘石靈": "StoneStatueMaleMaul",
+		"StoneStatueFemaleSwordBrittle": "岩靈鬥者",
+		"岩靈鬥者": "StoneStatueFemaleSwordBrittle",
+		"StoneStatueMaleMaulBrittle": "重錘岩靈",
+		"重錘岩靈": "StoneStatueMaleMaulBrittle",
+		"StoneStatueMaleBow": "弦影岩靈",
+		"弦影岩靈": "StoneStatueMaleBow",
+		"DaressoStatueMaleSword": "創造物:劍",
+		"創造物:劍": "DaressoStatueMaleSword",
+		"DaressoStatueMaleMaul": "創造物:毀滅",
+		"創造物:毀滅": "DaressoStatueMaleMaul",
+		"DaressoStatueMaleBow": "創造物:風",
+		"創造物:風": "DaressoStatueMaleBow",
+		"StatueMaleMaulBlack": "狂熱信徒",
+		"狂熱信徒": "StatueMaleMaulBlack",
+		"GoldStatueMaleSword": "光耀鬥士",
+		"光耀鬥士": "GoldStatueMaleSword",
+		"GoldStatueMaleBow": "光耀之弦",
+		"光耀之弦": "GoldStatueMaleBow",
+		"TormentStatueMaleSword": "盜者之賜",
+		"盜者之賜": "TormentStatueMaleSword",
+		"TormentStatueMaleBow": "盜者之擁",
+		"盜者之擁": "TormentStatueMaleBow",
+		"StoneStatueLargeMaleSpear": "巨型鬥者之像",
+		"巨型鬥者之像": "StoneStatueLargeMaleSpear",
+		"DaressoStatueLargeMaleSpear": "巨型創造物",
+		"巨型創造物": "DaressoStatueLargeMaleSpear",
+		"LabyrinthStatueLargeMaleSpear": "超成長巨神兵",
+		"超成長巨神兵": "LabyrinthStatueLargeMaleSpear",
+		"GoldStatueLargeMaleSpear": "聖潔鬥士",
+		"聖潔鬥士": "GoldStatueLargeMaleSpear",
+		"GoldStatueLargeMaleSword": "聖潔巨神兵",
+		"聖潔巨神兵": "GoldStatueLargeMaleSword",
+		"StoneStatueFemaleUnarmed": "石靈格鬥家",
+		"石靈格鬥家": "StoneStatueFemaleUnarmed",
+		"BeaconStoneStatueLargeMaleSpear": "巨岩魔靈",
+		"巨岩魔靈": "BeaconStoneStatueLargeMaleSpear",
+		"Lion": "華麗雕像",
+		"華麗雕像": "Lion",
+		"LionSolaris": "聖潔雄獅",
+		"聖潔雄獅": "LionSolaris",
+		"LionSolarisFlame": "熔岩雄獅",
+		"熔岩雄獅": "LionSolarisFlame",
+		"BloodElemental": "血靈",
+		"血靈": "BloodElemental",
+		"BloodElementalBelly": "惡化傷口",
+		"惡化傷口": "BloodElementalBelly",
+		"BloodElementalEmergeEarthquake": "凝結血靈",
+		"凝結血靈": "BloodElementalEmergeEarthquake",
+		"BloodElementalAqueduct": "灼燒血塊",
+		"灼燒血塊": "BloodElementalAqueduct",
+		"BloodElementalDoedre": "德瑞的血靈",
+		"德瑞的血靈": "BloodElementalDoedre",
+		"PusElementalChaosLeaderMinion": "腐化惡水",
+		"腐化惡水": "PusElementalChaosLeaderMinion",
+		"PusElementalDegenAura": "腐敗少女",
+		"腐敗少女": "PusElementalDegenAura",
+		"PusElementalSewer": "歹毒少婦",
+		"歹毒少婦": "PusElementalSewer",
+		"PusElementalDoedre": "德瑞的尖語",
+		"德瑞的尖語": "PusElementalDoedre",
+		"BloodlinesCongealedRedBloodElemental": "凝結之血",
+		"凝結之血": "BloodlinesCongealedRedBloodElemental",
+		"BloodlinesCongealedYellowBloodElemetnalMinion": "不穩定的血塊",
+		"不穩定的血塊": "BloodlinesCongealedYellowBloodElemetnalMinion",
+		"TormentedCharlatanBloodElementalMinion": "淨化之水",
+		"淨化之水": "TormentedCharlatanBloodElementalMinion",
+		"WbBloodElementalMinion": "復仇之血",
+		"復仇之血": "WbBloodElementalMinion",
+		"BloodlinesCongealedMudBloodElemental": "凝結之泥",
+		"凝結之泥": "BloodlinesCongealedMudBloodElemental",
+		"ProphecyBloodElemental": "宿凝血靈",
+		"宿凝血靈": "ProphecyBloodElemental",
+		"WaterElementalPure": "聖水之靈",
+		"聖水之靈": "WaterElementalPure",
+		"CityStalkerMale": "不朽戒士",
+		"不朽戒士": "CityStalkerMale",
+		"CityStalkerMale2": "不朽信徒",
+		"不朽信徒": "CityStalkerMale2",
+		"CityStalkerMale3": "不朽傳教士",
+		"不朽傳教士": "CityStalkerMale3",
+		"CityStalkerMale4": "不朽毀滅者",
+		"不朽毀滅者": "CityStalkerMale4",
+		"CityStalkerMaleHoly": "不朽頭目",
+		"不朽頭目": "CityStalkerMaleHoly",
+		"CityStalkerMaleTotem": "爆肝工程師",
+		"爆肝工程師": "CityStalkerMaleTotem",
+		"CityStalkerMaleMapBossBazaar": "遠古雕塑者",
+		"遠古雕塑者": "CityStalkerMaleMapBossBazaar",
+		"CityStalkerMaleMapBossPier": "遠古建築師",
+		"遠古建築師": "CityStalkerMaleMapBossPier",
+		"CityStalkerMaleWorkerCold": "不朽工人",
+		"不朽工人": "CityStalkerMaleWorkerCold",
+		"CityStalkerMaleWorkerCold2": "不朽黑手",
+		"不朽黑手": "CityStalkerMaleWorkerCold2",
+		"CityStalkerMaleFreezingPulse2": "不朽管理者",
+		"不朽管理者": "CityStalkerMaleFreezingPulse2",
+		"CityStalkerMaleCold2": "惡臭不朽者",
+		"惡臭不朽者": "CityStalkerMaleCold2",
+		"CityStalkerMaleFreezingPulse1": "不朽狂信者",
+		"不朽狂信者": "CityStalkerMaleFreezingPulse1",
+		"CityStalkerMaleFreezingPulse3": "不朽衰弱者",
+		"不朽衰弱者": "CityStalkerMaleFreezingPulse3",
+		"CityStalkerMaleFire": "不朽卑賤者",
+		"不朽卑賤者": "CityStalkerMaleFire",
+		"CityStalkerMaleCasterArmour": "不朽福音",
+		"不朽福音": "CityStalkerMaleCasterArmour",
+		"CityStalkerMaleCasterArmourUniqueMap": "殘暴學徒",
+		"殘暴學徒": "CityStalkerMaleCasterArmourUniqueMap",
+		"CityStalkerMaleArmourProphecy1": "馬雷葛蘿的侍祭",
+		"馬雷葛蘿的侍祭": "CityStalkerMaleArmourProphecy1",
+		"CityStalkerMaleBoss": "圖書館長特里尼安",
+		"圖書館長特里尼安": "CityStalkerMaleBoss",
+		"CityStalkerMaleMapBoss": "知識之力",
+		"知識之力": "CityStalkerMaleMapBoss",
+		"CityStalkerMaleArmour": "不朽貴族",
+		"不朽貴族": "CityStalkerMaleArmour",
+		"CityStalkerMaleArmour2": "不朽名流",
+		"不朽名流": "CityStalkerMaleArmour2",
+		"CityStalkerMaleArmourCold": "不朽初新者",
+		"不朽初新者": "CityStalkerMaleArmourCold",
+		"CityStalkerMaleArmourColdSnap": "不朽達官",
+		"不朽達官": "CityStalkerMaleArmourColdSnap",
+		"CityStalkerMaleProphecy1": "不朽黯影",
+		"不朽黯影": "CityStalkerMaleProphecy1",
+		"CityStalkerMaleTar1": "不朽渣滓",
+		"不朽渣滓": "CityStalkerMaleTar1",
+		"CityStalkerFemaleBoss": "大將卡莉嘉",
+		"大將卡莉嘉": "CityStalkerFemaleBoss",
+		"CityStalkerFemaleMapBoss": "雷霆之使",
+		"雷霆之使": "CityStalkerFemaleMapBoss",
+		"CityStalkerFemaleFreezingPulse": "不朽教徒",
+		"不朽教徒": "CityStalkerFemaleFreezingPulse",
+		"CityStalkeFemaleShavronne": "薛朗的妒忌",
+		"薛朗的妒忌": "CityStalkeFemaleShavronne",
+		"CityStalkeFemaleShavronneCaster": "薛朗的貪婪",
+		"薛朗的貪婪": "CityStalkeFemaleShavronneCaster",
+		"CityStalkerFemaleMapBossVoid": "異界遊蕩者",
+		"異界遊蕩者": "CityStalkerFemaleMapBossVoid",
+		"CityStalkerFemaleShaperBoss1": "自存者",
+		"自存者": "CityStalkerFemaleShaperBoss1",
+		"CityStalkerFemaleShaperBoss2": "不定型者",
+		"不定型者": "CityStalkerFemaleShaperBoss2",
+		"CityStalkerFemaleShaperQuest1": "虛空化身",
+		"虛空化身": "CityStalkerFemaleShaperQuest1",
+		"CityStalkerFemaleShaperInfluence1": "虛空之形",
+		"虛空之形": "CityStalkerFemaleShaperInfluence1",
+		"CityStalkerFemaleSpace1": "虛空殘骸",
+		"虛空殘骸": "CityStalkerFemaleSpace1",
+		"ProphecyCityStalkerBoss": "不朽倉管",
+		"不朽倉管": "ProphecyCityStalkerBoss",
+		"Grappler": "不朽格鬥者",
+		"不朽格鬥者": "Grappler",
+		"Grappler2": "薛朗的古靈",
+		"薛朗的古靈": "Grappler2",
+		"Grappler3": "增幅格鬥者",
+		"增幅格鬥者": "Grappler3",
+		"UndyingBossOutcast": "派柏圖斯",
+		"派柏圖斯": "UndyingBossOutcast",
+		"UndyingOutcastWhirlingBlades": "不朽放逐者",
+		"不朽放逐者": "UndyingOutcastWhirlingBlades",
+		"UndyingOutcastPuncture": "不朽刺客",
+		"不朽刺客": "UndyingOutcastPuncture",
+		"UndyingOutcastChampion": "不朽破壞者",
+		"不朽破壞者": "UndyingOutcastChampion",
+		"DockworkerHammer": "船塢怨靈",
+		"船塢怨靈": "DockworkerHammer",
+		"DockworkerBow2": "黑手怨靈",
+		"黑手怨靈": "DockworkerBow2",
+		"DockworkerChampion_": "船塢工頭",
+		"船塢工頭": "DockworkerChampion_",
+		"DockSkeletonBow": "搬運工遺骨",
+		"搬運工遺骨": "DockSkeletonBow",
+		"DockSkeletonMelee": "海盜遺骨",
+		"海盜遺骨": "DockSkeletonMelee",
+		"RaisedZombieStandard": "再生腐屍",
+		"再生腐屍": "RaisedZombieStandard",
+		"ShadowBossMinion": "陰影卑靈",
+		"陰影卑靈": "ShadowBossMinion",
+		"RaisedSkeletonStandard": "異靈骷髏",
+		"異靈骷髏": "RaisedSkeletonStandard",
+		"SummonedPhantasm": "異靈怨靈",
+		"異靈怨靈": "SummonedPhantasm",
+		"SummonedPhantasmIncursionExplode": "怨靈之息",
+		"怨靈之息": "SummonedPhantasmIncursionExplode",
+		"SummonedPhantasmIncursionExplodeBoss": "怨靈之載",
+		"怨靈之載": "SummonedPhantasmIncursionExplodeBoss",
+		"RaisedSkeletonMelee1Army": "異靈骷髏兵",
+		"異靈骷髏兵": "RaisedSkeletonMelee1Army",
+		"RaisedSkeletonRanged1Army": "異靈骷髏弓箭手",
+		"異靈骷髏弓箭手": "RaisedSkeletonRanged1Army",
+		"RaisedSkeletonSpellcaster1Army": "異靈骷髏術者",
+		"異靈骷髏術者": "RaisedSkeletonSpellcaster1Army",
+		"RaisedSkeletonGeneral1Army": "巨型異靈骷髏",
+		"巨型異靈骷髏": "RaisedSkeletonGeneral1Army",
+		"RaisedSkeletonGeneral2Army": "異靈骷髏將軍",
+		"異靈骷髏將軍": "RaisedSkeletonGeneral2Army",
+		"RaisedSkeletonGeneral3Army": "異靈骷髏狙殺者",
+		"異靈骷髏狙殺者": "RaisedSkeletonGeneral3Army",
+		"RaisedSkeletonGeneral4Army": "異靈骷髏亡靈術者",
+		"異靈骷髏亡靈術者": "RaisedSkeletonGeneral4Army",
+		"RaisedSkeletonKitava80": "異教奴隸",
+		"異教奴隸": "RaisedSkeletonKitava80",
+		"RaisedSkeletonKitavaCasterBelfry": "異教祭侍",
+		"異教祭侍": "RaisedSkeletonKitavaCasterBelfry",
+		"KitavaSkeleton": "褻瀆奴隸",
+		"褻瀆奴隸": "KitavaSkeleton",
+		"KitavaMinionBoss1": "桂冠盛宴",
+		"桂冠盛宴": "KitavaMinionBoss1",
+		"KitavaMinionBoss2": "巫醫盛宴",
+		"巫醫盛宴": "KitavaMinionBoss2",
+		"KitavaGuardian": "守衛盛宴",
+		"守衛盛宴": "KitavaGuardian",
+		"SummonedSpawn": "邪口",
+		"邪口": "SummonedSpawn",
+		"SkeletonMeleeFireSummoned": "燃燼之骨",
+		"燃燼之骨": "SkeletonMeleeFireSummoned",
+		"SkeletonMeleeFireTormentNecromancer": "異界之骨",
+		"異界之骨": "SkeletonMeleeFireTormentNecromancer",
+		"SummonedWaterElemental": "純淨之水",
+		"純淨之水": "SummonedWaterElemental",
+		"MapSkeletonBossMelee": "苦痛主教",
+		"苦痛主教": "MapSkeletonBossMelee",
+		"MapSkeletonBossMeleeSimplified": "暗黑祈禱者利坦諾斯",
+		"暗黑祈禱者利坦諾斯": "MapSkeletonBossMeleeSimplified",
+		"MapBossBrute": "監獄看守者",
+		"監獄看守者": "MapBossBrute",
+		"MapSeaWitchBossFirestorm": "熾怒之靈",
+		"熾怒之靈": "MapSeaWitchBossFirestorm",
+		"MapBossFourLeggedDemon": "憎惡之兆",
+		"憎惡之兆": "MapBossFourLeggedDemon",
+		"MapRhoaBoss": "旱地巨喙",
+		"旱地巨喙": "MapRhoaBoss",
+		"MapMossMonsterBossOldFields": "叢林巨石",
+		"叢林巨石": "MapMossMonsterBossOldFields",
+		"MapScavengerBossWitch": "炎靈密卡拉",
+		"炎靈密卡拉": "MapScavengerBossWitch",
+		"MapBeastBossWhite": "地底巨獸",
+		"地底巨獸": "MapBeastBossWhite",
+		"MapSkeletonBossRanged": "復仇者鋼鋒",
+		"復仇者鋼鋒": "MapSkeletonBossRanged",
+		"MapSkeletonBossPrisonMelee": "冰霜霸主",
+		"冰霜霸主": "MapSkeletonBossPrisonMelee",
+		"MapSkeletonBossCaster": "雷鳴之骸",
+		"雷鳴之骸": "MapSkeletonBossCaster",
+		"MapSkeletonBossFairgraves": "海盜之主貝爾瑟",
+		"海盜之主貝爾瑟": "MapSkeletonBossFairgraves",
+		"MapBanditLeaderAlira": "腐化魅惑者",
+		"腐化魅惑者": "MapBanditLeaderAlira",
+		"MapBanditLeaderAlira2": "冥缶之女",
+		"冥缶之女": "MapBanditLeaderAlira2",
+		"MapNecromancerBossPrison": "首席操靈者希西克",
+		"首席操靈者希西克": "MapNecromancerBossPrison",
+		"MapSeaWitchBossSpark": "恐懼之雷",
+		"恐懼之雷": "MapSeaWitchBossSpark",
+		"MapSeaWitchBossSubmerged": "海妖之母",
+		"海妖之母": "MapSeaWitchBossSubmerged",
+		"MapScavengerBossHailrake": "凍靈",
+		"凍靈": "MapScavengerBossHailrake",
+		"MapTotemBossSpark": "絕域之偶",
+		"絕域之偶": "MapTotemBossSpark",
+		"MapTotemBossLegends1": "沉冰之兆阿希奧克",
+		"沉冰之兆阿希奧克": "MapTotemBossLegends1",
+		"MapTotemBossLegends2": "地炎之兆勒維歐克",
+		"地炎之兆勒維歐克": "MapTotemBossLegends2",
+		"MapTotemBossLegends3": "暴風之兆佐里歐克",
+		"暴風之兆佐里歐克": "MapTotemBossLegends3",
+		"MapTotemBossLegends4": "深淵之兆伊吉歐克",
+		"深淵之兆伊吉歐克": "MapTotemBossLegends4",
+		"MapTotemBossLegendsMain": "亙古之靈",
+		"亙古之靈": "MapTotemBossLegendsMain",
+		"MapLionBossStandard": "真火之魂",
+		"真火之魂": "MapLionBossStandard",
+		"MapBossMerveil": "鏡界之語莫薇兒",
+		"鏡界之語莫薇兒": "MapBossMerveil",
+		"MapBossMerveil2": "復生者莫薇兒",
+		"復生者莫薇兒": "MapBossMerveil2",
+		"MapBanditLeaderKraityn": "白刃宗師",
+		"白刃宗師": "MapBanditLeaderKraityn",
+		"MapBanditLeaderKraityn2": "快手利夫",
+		"快手利夫": "MapBanditLeaderKraityn2",
+		"MapZombieBossDegenAura": "疫病之源",
+		"疫病之源": "MapZombieBossDegenAura",
+		"MapBanditBossBow": "魂靈之弦",
+		"魂靈之弦": "MapBanditBossBow",
+		"MapBanditBowBossFire": "魂靈之冥箭",
+		"魂靈之冥箭": "MapBanditBowBossFire",
+		"MapBanditBossHeavyStrike": "麥西爾",
+		"麥西爾": "MapBanditBossHeavyStrike",
+		"MapMonkeyBossSlowAura": "娜迪雅之靈",
+		"娜迪雅之靈": "MapMonkeyBossSlowAura",
+		"MapMonkeyBossFastAura": "艾丹之靈",
+		"艾丹之靈": "MapMonkeyBossFastAura",
+		"MapSpiderBossWeaver": "幻象恐蛛",
+		"幻象恐蛛": "MapSpiderBossWeaver",
+		"MapSpiderBossWeaverSimplified": "紛爭女王",
+		"紛爭女王": "MapSpiderBossWeaverSimplified",
+		"MapBanditLeaderOak": "巨力歐克",
+		"巨力歐克": "MapBanditLeaderOak",
+		"MapBanditLeaderOak2": "奧倫.格雷成",
+		"奧倫.格雷成": "MapBanditLeaderOak2",
+		"MapBossIncaShadow": "瓦爾之影",
+		"瓦爾之影": "MapBossIncaShadow",
+		"MapSkeletonMeleeKnightElementalBoss": "阿茲里的愛將",
+		"阿茲里的愛將": "MapSkeletonMeleeKnightElementalBoss",
+		"MapWaterElementaBossShipCave": "海礁之主",
+		"海礁之主": "MapWaterElementaBossShipCave",
+		"WaterElementalMapBoss2": "聖母菲亞",
+		"聖母菲亞": "WaterElementalMapBoss2",
+		"WaterElementaBossDescent2": "暴風之徵兆",
+		"暴風之徵兆": "WaterElementaBossDescent2",
+		"MapMonkeyChiefBloodEnrage2": "巨猿血祖",
+		"巨猿血祖": "MapMonkeyChiefBloodEnrage2",
+		"MapMonkeyChiefBloodEnrage2Simplified": "史源者",
+		"史源者": "MapMonkeyChiefBloodEnrage2Simplified",
+		"MapRhoaSkeletonBoss": "冥喙",
+		"冥喙": "MapRhoaSkeletonBoss",
+		"MapFireMonsterBoss": "無盡之炎",
+		"無盡之炎": "MapFireMonsterBoss",
+		"MapGuardianBossFire": "地炎之兆",
+		"地炎之兆": "MapGuardianBossFire",
+		"MapGuardianBossLightning": "天雷之兆",
+		"天雷之兆": "MapGuardianBossLightning",
+		"MapUndyingBoss": "戮靈",
+		"戮靈": "MapUndyingBoss",
+		"MapEliteSoldierBoss": "烏旗守衛復仇者",
+		"烏旗守衛復仇者": "MapEliteSoldierBoss",
+		"MapEliteCasterBoss": "烏旗守衛之雷",
+		"烏旗守衛之雷": "MapEliteCasterBoss",
+		"MapPietyPrison": "惡雷",
+		"惡雷": "MapPietyPrison",
+		"MapPietyShrine": "天雷之使派蒂",
+		"天雷之使派蒂": "MapPietyShrine",
+		"MapKoleBoss": "血禍",
+		"血禍": "MapKoleBoss",
+		"MapGuardianHeadsBossFire": "達拉的怒火",
+		"達拉的怒火": "MapGuardianHeadsBossFire",
+		"MapGuardianHeadsBossCold": "達拉的憎恨",
+		"達拉的憎恨": "MapGuardianHeadsBossCold",
+		"MapGuardianHeadsBossLightning": "達拉的怨懟",
+		"達拉的怨懟": "MapGuardianHeadsBossLightning",
+		"MapStatueBoss": "帝王之兆",
+		"帝王之兆": "MapStatueBoss",
+		"MapLightningWhipDemonBoss": "風暴之使",
+		"風暴之使": "MapLightningWhipDemonBoss",
+		"MapAxisGeneralBoss": "好戰之靈",
+		"好戰之靈": "MapAxisGeneralBoss",
+		"MapSnakeSpitBoss": "迷蹤之牙",
+		"迷蹤之牙": "MapSnakeSpitBoss",
+		"MapSpiderBossSins": "黑寡婦",
+		"黑寡婦": "MapSpiderBossSins",
+		"PietyFireBoss": "獄炎之使",
+		"獄炎之使": "PietyFireBoss",
+		"NecromancerUniqueMapBoss": "玷夢者",
+		"玷夢者": "NecromancerUniqueMapBoss",
+		"NecromancerTwinUniqueMapBoss1": "玫瑰之影",
+		"玫瑰之影": "NecromancerTwinUniqueMapBoss1",
+		"NecromancerTwinUniqueMapBoss2": "棘刺之影",
+		"棘刺之影": "NecromancerTwinUniqueMapBoss2",
+		"DemonFemaleRangedMapBoss": "海塞莉亞女士",
+		"海塞莉亞女士": "DemonFemaleRangedMapBoss",
+		"MapAffixTotemMonsterFireDamage": "圖騰:暴炎",
+		"圖騰:暴炎": "MapAffixTotemMonsterFireDamage",
+		"MapAffixTotemMonsterColdDamage": "圖騰:寒霜",
+		"圖騰:寒霜": "MapAffixTotemMonsterColdDamage",
+		"MapAffixTotemMonsterLightningDamage": "圖騰:震波",
+		"圖騰:震波": "MapAffixTotemMonsterLightningDamage",
+		"MapAffixTotemMonsterAlwaysCrit": "圖騰:耀光",
+		"圖騰:耀光": "MapAffixTotemMonsterAlwaysCrit",
+		"MapAffixTotemMonsterLightningWarp": "圖騰:空間",
+		"圖騰:空間": "MapAffixTotemMonsterLightningWarp",
+		"MapAffixTotemMonsterDetonateDead": "圖騰:爆裂",
+		"圖騰:爆裂": "MapAffixTotemMonsterDetonateDead",
+		"MapAffixTotemMonsterFrenzy": "圖騰:聚魂",
+		"圖騰:聚魂": "MapAffixTotemMonsterFrenzy",
+		"MapAffixTotemMonsterEndurance": "圖騰:聚力",
+		"圖騰:聚力": "MapAffixTotemMonsterEndurance",
+		"MapAffixTotemMonsterPower": "圖騰:聚能",
+		"圖騰:聚能": "MapAffixTotemMonsterPower",
+		"MapAffixTotemMonsterIceNova": "圖騰:凍結",
+		"圖騰:凍結": "MapAffixTotemMonsterIceNova",
+		"MapAffixTotemMonsterSummonSkeletons": "圖騰:操靈",
+		"圖騰:操靈": "MapAffixTotemMonsterSummonSkeletons",
+		"IncursionHealingTotem": "圖騰:治癒",
+		"圖騰:治癒": "IncursionHealingTotem",
+		"IncursionMechanicalTotemFireNova": "圖騰:瓦爾之力",
+		"圖騰:瓦爾之力": "IncursionMechanicalTotemFireNova",
+		"SextantMapTotemCharges": "易變圖騰",
+		"易變圖騰": "SextantMapTotemCharges",
+		"PietyFireFormPortal": "烈炎之門",
+		"烈炎之門": "PietyFireFormPortal",
+		"PietyColdFormPortal": "冰霜之門",
+		"冰霜之門": "PietyColdFormPortal",
+		"ExileRanger1": "青門之士歐拉",
+		"青門之士歐拉": "ExileRanger1",
+		"ExileRanger2": "緹也娜.摩迦",
+		"緹也娜.摩迦": "ExileRanger2",
+		"ExileRanger2Kitava": "緋紅風暴緹也娜.摩迦",
+		"緋紅風暴緹也娜.摩迦": "ExileRanger2Kitava",
+		"ExileRanger3": "安塔莉.娜波菈",
+		"安塔莉.娜波菈": "ExileRanger3",
+		"ExileRanger4": "恐懼之鋒席爾瓦",
+		"恐懼之鋒席爾瓦": "ExileRanger4",
+		"ExileRanger5": "亞爵夏.拉克",
+		"亞爵夏.拉克": "ExileRanger5",
+		"ExileDuelist1": "托爾.歐柯索",
+		"托爾.歐柯索": "ExileDuelist1",
+		"ExileDuelist2": "阿密歐斯.貝爾",
+		"阿密歐斯.貝爾": "ExileDuelist2",
+		"ExileDuelist3": "安東尼奧.布拉瓦迪",
+		"安東尼奧.布拉瓦迪": "ExileDuelist3",
+		"ExileDuelist4": "扎克里.迪斯馬雷",
+		"扎克里.迪斯馬雷": "ExileDuelist4",
+		"ExileDuelist5": "奧拉.烏娜",
+		"奧拉.烏娜": "ExileDuelist5",
+		"ExileWitch1": "米娜菈.艾妮米娜",
+		"米娜菈.艾妮米娜": "ExileWitch1",
+		"ExileWitch2": "伊格娜.鳳凰",
+		"伊格娜.鳳凰": "ExileWitch2",
+		"ExileWitch3": "審魂者艾莉亞",
+		"審魂者艾莉亞": "ExileWitch3",
+		"ExileWitch4": "迪娜.洛尼",
+		"迪娜.洛尼": "ExileWitch4",
+		"ExileWitch5": "奧蒂瑪.索爾",
+		"奧蒂瑪.索爾": "ExileWitch5",
+		"ExileWitch7": "奇爾米斯.歐里",
+		"奇爾米斯.歐里": "ExileWitch7",
+		"ExileMarauder1": "奔放者強納",
+		"奔放者強納": "ExileMarauder1",
+		"ExileMarauder2": "達莫伊.圖依",
+		"達莫伊.圖依": "ExileMarauder2",
+		"ExileMarauder3": "飲血者山卓",
+		"飲血者山卓": "ExileMarauder3",
+		"ExileMarauder4": "哈奇.卡盧卡魯",
+		"哈奇.卡盧卡魯": "ExileMarauder4",
+		"ExileMarauder5": "巨骨維卡司",
+		"巨骨維卡司": "ExileMarauder5",
+		"ExileMarauder6__": "棕毛.波特",
+		"棕毛.波特": "ExileMarauder6__",
+		"ExileMarauder6Kitava": "大地流亡者棕毛.波特",
+		"大地流亡者棕毛.波特": "ExileMarauder6Kitava",
+		"ExileMarauder7": "歐那.翠斯",
+		"歐那.翠斯": "ExileMarauder7",
+		"ExileTemplar1": "灰髮艾歐恩",
+		"灰髮艾歐恩": "ExileTemplar1",
+		"ExileTemplar2": "媞娜雯.愛朵",
+		"媞娜雯.愛朵": "ExileTemplar2",
+		"ExileTemplar3": "謊言之舌多文",
+		"謊言之舌多文": "ExileTemplar3",
+		"ExileTemplar4": "巨石之棘",
+		"巨石之棘": "ExileTemplar4",
+		"ExileTemplar5": "虛空頌者.奧瑞利歐",
+		"虛空頌者.奧瑞利歐": "ExileTemplar5",
+		"ExileTemplar6": "布拉克斯.弗拉克聖斯",
+		"布拉克斯.弗拉克聖斯": "ExileTemplar6",
+		"ExileShadow1_": "伊恩暗霧",
+		"伊恩暗霧": "ExileShadow1_",
+		"ExileShadow1Kitava": "嗜血刀鋒伊恩暗霧",
+		"嗜血刀鋒伊恩暗霧": "ExileShadow1Kitava",
+		"ExileShadow2": "艾許.萊薩德",
+		"艾許.萊薩德": "ExileShadow2",
+		"ExileShadow3": "鐵刃賈雷克",
+		"鐵刃賈雷克": "ExileShadow3",
+		"ExileShadow4": "惡魔馴服者維洛零",
+		"惡魔馴服者維洛零": "ExileShadow4",
+		"ExileShadow5": "尤希里斯.莫凡特",
+		"尤希里斯.莫凡特": "ExileShadow5",
+		"ExileShadow6": "帝王托姆",
+		"帝王托姆": "ExileShadow6",
+		"ExileScion1": "小玉",
+		"小玉": "ExileScion1",
+		"ExileScion2": "迎陽者奧古絲汀娜",
+		"迎陽者奧古絲汀娜": "ExileScion2",
+		"ExileScion3": "樂亞.索菈莉亞",
+		"樂亞.索菈莉亞": "ExileScion3",
+		"ExileScion4": "逢斯.阿吉爾",
+		"逢斯.阿吉爾": "ExileScion4",
+		"DelveExileShadow1": "暗霧者伊恩",
+		"暗霧者伊恩": "DelveExileShadow1",
+		"DarkExileScion1": "貴族殘影",
+		"貴族殘影": "DarkExileScion1",
+		"DarkExileTemplar1": "聖堂武僧殘影",
+		"聖堂武僧殘影": "DarkExileTemplar1",
+		"DarkExileDuelist1": "決鬥者殘影",
+		"決鬥者殘影": "DarkExileDuelist1",
+		"DarkExileMarauder1": "野蠻人殘影",
+		"野蠻人殘影": "DarkExileMarauder1",
+		"DarkExileShadow1": "暗影刺客殘影",
+		"暗影刺客殘影": "DarkExileShadow1",
+		"DarkExileWitch1": "女巫殘影",
+		"女巫殘影": "DarkExileWitch1",
+		"DarkExileRanger1": "遊俠殘影",
+		"遊俠殘影": "DarkExileRanger1",
+		"ScionExileBoss": "達爾柏.勒佩",
+		"達爾柏.勒佩": "ScionExileBoss",
+		"ScionExileBowTwin": "漂泊孿生子",
+		"漂泊孿生子": "ScionExileBowTwin",
+		"ScionExileFireTwin": "幻影孿生子",
+		"幻影孿生子": "ScionExileFireTwin",
+		"ScionExileCycloneTwin": "夢魘孿生子",
+		"夢魘孿生子": "ScionExileCycloneTwin",
+		"ScionExileBloodSister": "嗜血魔女",
+		"嗜血魔女": "ScionExileBloodSister",
+		"VinktarSquareBoss1": "南方守衛",
+		"南方守衛": "VinktarSquareBoss1",
+		"VinktarSquareBoss2": "北方守衛",
+		"北方守衛": "VinktarSquareBoss2",
+		"VinktarSquareBoss3": "西方守衛",
+		"西方守衛": "VinktarSquareBoss3",
+		"VinktarSquareBoss4": "東方守衛",
+		"東方守衛": "VinktarSquareBoss4",
+		"VinktarSquareBossRevive1": "復活的守衛",
+		"復活的守衛": "VinktarSquareBossRevive1",
+		"DarkSeaWitch": "黑暗女巫",
+		"黑暗女巫": "DarkSeaWitch",
+		"RootSpider": "吞噬獸",
+		"吞噬獸": "RootSpider",
+		"RootSpiderBoss": "地穴寄生獸",
+		"地穴寄生獸": "RootSpiderBoss",
+		"RootSpiderBossMinion__": "躁動吞噬獸",
+		"躁動吞噬獸": "RootSpiderBossMinion__",
+		"RootSpiderHidden2": "獵捕吞噬獸",
+		"獵捕吞噬獸": "RootSpiderHidden2",
+		"RootSpiderHiddenUntainted": "遠古吞噬獸",
+		"遠古吞噬獸": "RootSpiderHiddenUntainted",
+		"RootSpiderHiddenUntaintedColossal": "巨靈吞噬獸",
+		"巨靈吞噬獸": "RootSpiderHiddenUntaintedColossal",
+		"RootSpiderHiddenBoss": "烈戰之靈",
+		"烈戰之靈": "RootSpiderHiddenBoss",
+		"RootSpiderHiddenMapBoss": "熾魂",
+		"熾魂": "RootSpiderHiddenMapBoss",
+		"ProphecyRootSpider": "秘術吞噬獸",
+		"秘術吞噬獸": "ProphecyRootSpider",
+		"CannibalFemale": "食人族",
+		"食人族": "CannibalFemale",
+		"CannibalFemaleTorment": "食人族的信徒",
+		"食人族的信徒": "CannibalFemaleTorment",
+		"CannibalFemaleBossWitch": "怒炎之使",
+		"怒炎之使": "CannibalFemaleBossWitch",
+		"CannibalFemaleProphecy": "巴曼斯教徒",
+		"巴曼斯教徒": "CannibalFemaleProphecy",
+		"CannibalLunaris": "月影神信徒",
+		"月影神信徒": "CannibalLunaris",
+		"CannibalLunaris2": "觸月信徒",
+		"觸月信徒": "CannibalLunaris2",
+		"CannibalHarbingerCold": "神諭狂徒",
+		"神諭狂徒": "CannibalHarbingerCold",
+		"CannibalHarbingerCold2": "神諭信徒",
+		"神諭信徒": "CannibalHarbingerCold2",
+		"CannibalLunarisChampion": "月影守護者",
+		"月影守護者": "CannibalLunarisChampion",
+		"CannibalHarbingerChampion": "神諭傀儡",
+		"神諭傀儡": "CannibalHarbingerChampion",
+		"CannibalMaleBossHailrake": "酷寒之使",
+		"酷寒之使": "CannibalMaleBossHailrake",
+		"CannibalMaleProphecyBoss": "巴曼斯使徒",
+		"巴曼斯使徒": "CannibalMaleProphecyBoss",
+		"CannibalMaleChampion": "食人族噬火者",
+		"食人族噬火者": "CannibalMaleChampion",
+		"ShrineDaemonFire": "迷殿惡魔",
+		"迷殿惡魔": "ShrineDaemonFire",
+		"NemesisDaemonSmokeDaemon": "仇恨之魔",
+		"仇恨之魔": "NemesisDaemonSmokeDaemon",
+		"DaemonSummonSkeletonsDescent2": "惡魔首領",
+		"惡魔首領": "DaemonSummonSkeletonsDescent2",
+		"TempestDaemonProximityShield": "風暴惡魔",
+		"風暴惡魔": "TempestDaemonProximityShield",
+		"PopUpTotemDaemonProximityShield": "陷阱之魔",
+		"陷阱之魔": "PopUpTotemDaemonProximityShield",
+		"GhostflameRagingSpiritSummoner": "幻靈守衛",
+		"幻靈守衛": "GhostflameRagingSpiritSummoner",
+		"AnimatedWeapon": "幻靈武器",
+		"幻靈武器": "AnimatedWeapon",
+		"AnimatedWeaponMonster1": "幻靈之斧",
+		"幻靈之斧": "AnimatedWeaponMonster1",
+		"AnimatedWeaponDescent1": "幻靈之劍",
+		"幻靈之劍": "AnimatedWeaponDescent1",
+		"AnimatedWeaponDescent2": "幻靈之杖",
+		"幻靈之杖": "AnimatedWeaponDescent2",
+		"AnimatedWeaponWest1": "收集者",
+		"收集者": "AnimatedWeaponWest1",
+		"AnimatedWeaponMapBoss": "鑄鐵之魂",
+		"鑄鐵之魂": "AnimatedWeaponMapBoss",
+		"ProphecyAnimatedWeaponFire": "幻魅鋼鐵",
+		"幻魅鋼鐵": "ProphecyAnimatedWeaponFire",
+		"SkeletonLargeAnimatedWeaponMap": "夢魘鋼鐵",
+		"夢魘鋼鐵": "SkeletonLargeAnimatedWeaponMap",
+		"TormentAnimatedWeaponSword": "肢解者之刃",
+		"肢解者之刃": "TormentAnimatedWeaponSword",
+		"TormentAnimatedWeaponAxe": "肢解者之斧",
+		"肢解者之斧": "TormentAnimatedWeaponAxe",
+		"TormentAnimatedWeaponDagger": "肢解者短刀",
+		"肢解者短刀": "TormentAnimatedWeaponDagger",
+		"TormentAnimatedWeaponClaw": "肢解者之爪",
+		"肢解者之爪": "TormentAnimatedWeaponClaw",
+		"TormentAnimatedWeaponRapier": "肢解者之針",
+		"肢解者之針": "TormentAnimatedWeaponRapier",
+		"WbAnimatedWeaponSword": "放逐者之劍",
+		"放逐者之劍": "WbAnimatedWeaponSword",
+		"WbAnimatedWeaponAxe": "放逐者之斧",
+		"放逐者之斧": "WbAnimatedWeaponAxe",
+		"WbAnimatedWeaponDagger": "放逐者匕首",
+		"放逐者匕首": "WbAnimatedWeaponDagger",
+		"WbAnimatedWeaponClaw": "放逐者之爪",
+		"放逐者之爪": "WbAnimatedWeaponClaw",
+		"WbAnimatedWeaponRapier": "放逐者之鐮刀",
+		"放逐者之鐮刀": "WbAnimatedWeaponRapier",
+		"AnimatedWeaponRampage1": "憤怒之迴響",
+		"憤怒之迴響": "AnimatedWeaponRampage1",
+		"AnimatedWeaponRampage2": "狂亂之迴響",
+		"狂亂之迴響": "AnimatedWeaponRampage2",
+		"AnimatedWeaponRampage3": "暴力之迴響",
+		"暴力之迴響": "AnimatedWeaponRampage3",
+		"AnimatedBustMelee1": "回憶之影",
+		"回憶之影": "AnimatedBustMelee1",
+		"AnimatedWandRanged": "古遺之影",
+		"古遺之影": "AnimatedWandRanged",
+		"WbAnimatedSandstormAxe": "馬爾札克的剔骨者",
+		"馬爾札克的剔骨者": "WbAnimatedSandstormAxe",
+		"WbAnimatedPowershotBow": "馬爾札克的穿刺者",
+		"馬爾札克的穿刺者": "WbAnimatedPowershotBow",
+		"WbAnimatedFireballStaff": "馬爾札克的毀滅者",
+		"馬爾札克的毀滅者": "WbAnimatedFireballStaff",
+		"AnimatedLeaguestoneBoss1": "覆滅之迴響",
+		"覆滅之迴響": "AnimatedLeaguestoneBoss1",
+		"AnimatedLeaguestoneBoss2": "湮滅之迴響",
+		"湮滅之迴響": "AnimatedLeaguestoneBoss2",
+		"AnimatedLeaguestoneBoss3": "毀滅之迴響",
+		"毀滅之迴響": "AnimatedLeaguestoneBoss3",
+		"ShrinePlayerCurseDaemon": "咒術之魔",
+		"咒術之魔": "ShrinePlayerCurseDaemon",
+		"Squid": "無靈之眼",
+		"無靈之眼": "Squid",
+		"Squid2": "不祥之眼",
+		"不祥之眼": "Squid2",
+		"Squid3": "穴洞漂泊者",
+		"穴洞漂泊者": "Squid3",
+		"Squid3Sewer": "下水道漂泊者",
+		"下水道漂泊者": "Squid3Sewer",
+		"DexMissionSquid": "染疫之眼",
+		"染疫之眼": "DexMissionSquid",
+		"SkeletonBossMapWest1": "餘燼之象",
+		"餘燼之象": "SkeletonBossMapWest1",
+		"SkeletonBossMapWest2": "寒冬之象",
+		"寒冬之象": "SkeletonBossMapWest2",
+		"SkeletonBossMapWest3": "沉默之象",
+		"沉默之象": "SkeletonBossMapWest3",
+		"SkeletonBossMapWest4": "啟示之象",
+		"啟示之象": "SkeletonBossMapWest4",
+		"SummonedSkull": "怒炎之靈",
+		"怒炎之靈": "SummonedSkull",
+		"SummonedBloodRavenBossBloodwing": "血翅烏鴉",
+		"血翅烏鴉": "SummonedBloodRavenBossBloodwing",
+		"SummonedRavenScarecrowBoss": "漆影烏鴉",
+		"漆影烏鴉": "SummonedRavenScarecrowBoss",
+		"SummonedBloodRavenBanshee": "嗜血烏鴉",
+		"嗜血烏鴉": "SummonedBloodRavenBanshee",
+		"SummonedSkullKaom": "先祖之靈",
+		"先祖之靈": "SummonedSkullKaom",
+		"SummonedBloodRavenCorpseExplode": "亡靈烏鴉",
+		"亡靈烏鴉": "SummonedBloodRavenCorpseExplode",
+		"InvisibleFire": "潛伏之炎",
+		"潛伏之炎": "InvisibleFire",
+		"DesecratedSkeletonMelee": "瀆靈遺骸",
+		"瀆靈遺骸": "DesecratedSkeletonMelee",
+		"DropBear": "墮落之爪",
+		"墮落之爪": "DropBear",
+		"DropBear2": "地穴惡靈",
+		"地穴惡靈": "DropBear2",
+		"DropBear2Parasite": "病態地穴惡靈",
+		"病態地穴惡靈": "DropBear2Parasite",
+		"DropBearGround2ParasiteEmerge": "誕辰之爪",
+		"誕辰之爪": "DropBearGround2ParasiteEmerge",
+		"DropBear3": "綠蔭之爪",
+		"綠蔭之爪": "DropBear3",
+		"DropBear3Parasite": "病態之爪",
+		"病態之爪": "DropBear3Parasite",
+		"DropBearBoss": "荒野之災",
+		"荒野之災": "DropBearBoss",
+		"DropBearBoss2": "庫魯",
+		"庫魯": "DropBearBoss2",
+		"DropBearMapBoss": "邪靈體",
+		"邪靈體": "DropBearMapBoss",
+		"DropBearProphecyTrap": "幽魂之爪",
+		"幽魂之爪": "DropBearProphecyTrap",
+		"DropBearUniqueSummoned": "召喚之爪",
+		"召喚之爪": "DropBearUniqueSummoned",
+		"KaomsChestFlameTotem": "岡姆的霸業",
+		"岡姆的霸業": "KaomsChestFlameTotem",
+		"KaomsChestFirestormTotem": "岡姆的遠見",
+		"岡姆的遠見": "KaomsChestFirestormTotem",
+		"KaomsChestFireballTotem": "岡姆的壯志",
+		"岡姆的壯志": "KaomsChestFireballTotem",
+		"KaomsChestFlameblastTotem": "岡姆的穩重之靴",
+		"岡姆的穩重之靴": "KaomsChestFlameblastTotem",
+		"DemonBoss1": "奇烏菈",
+		"奇烏菈": "DemonBoss1",
+		"DemonBoss2": "伊亞拉茲",
+		"伊亞拉茲": "DemonBoss2",
+		"DemonBoss3": "艾亞萊",
+		"艾亞萊": "DemonBoss3",
+		"DemonBoss1Map": "傲慢之心",
+		"傲慢之心": "DemonBoss1Map",
+		"DemonBoss2Map": "嫉妒之心",
+		"嫉妒之心": "DemonBoss2Map",
+		"DemonBoss3Map": "偏見之心",
+		"偏見之心": "DemonBoss3Map",
+		"SnakeMeleeIncaBossMinion": "魔鱗",
+		"魔鱗": "SnakeMeleeIncaBossMinion",
+		"SkeletonCasterColdMultipleProjectilesIncaBossMinion": "冰雪祭者",
+		"冰雪祭者": "SkeletonCasterColdMultipleProjectilesIncaBossMinion",
+		"SkeletonCasterLightningSparkIncaBossMinion": "風暴祭者",
+		"風暴祭者": "SkeletonCasterLightningSparkIncaBossMinion",
+		"DemonFemaleRangedAtziriPortal": "瓦爾迷惘之靈",
+		"瓦爾迷惘之靈": "DemonFemaleRangedAtziriPortal",
+		"DemonFemaleRangedMapPortal": "失落迷惘之靈",
+		"失落迷惘之靈": "DemonFemaleRangedMapPortal",
+		"DemonModularAtziriPortal": "瓦爾禁思之靈",
+		"瓦爾禁思之靈": "DemonModularAtziriPortal",
+		"DemonModularMapPortal": "失落禁思之靈",
+		"失落禁思之靈": "DemonModularMapPortal",
+		"DemonModularSacrifice": "阿茲里的信徒",
+		"阿茲里的信徒": "DemonModularSacrifice",
+		"FlameBearerAtziriPortal": "瓦爾秘語之靈",
+		"瓦爾秘語之靈": "FlameBearerAtziriPortal",
+		"DemonFemaleMapPortal": "失落秘語之靈",
+		"失落秘語之靈": "DemonFemaleMapPortal",
+		"BossIncaShadowAtziri": "瓦爾聖器",
+		"瓦爾聖器": "BossIncaShadowAtziri",
+		"BossIncaShadowDoryani": "尖端配備",
+		"尖端配備": "BossIncaShadowDoryani",
+		"Atziri": "瓦爾女王阿茲里",
+		"瓦爾女王阿茲里": "Atziri",
+		"SquidBossSideArea": "全知之眼",
+		"全知之眼": "SquidBossSideArea",
+		"GoatmanLeapBossSideArea": "勁風之主寇努",
+		"勁風之主寇努": "GoatmanLeapBossSideArea",
+		"GhostPirateBossSideArea": "凶惡之影科尼拉亞",
+		"凶惡之影科尼拉亞": "GhostPirateBossSideArea",
+		"DemonModularElementsBossSideArea": "阿茲里的傲氣",
+		"阿茲里的傲氣": "DemonModularElementsBossSideArea",
+		"GoatmanShamanBossSideArea": "巨潮之主謝克",
+		"巨潮之主謝克": "GoatmanShamanBossSideArea",
+		"SkeletonMeleeLargeBossSideArea": "塑骨者歐西卡提",
+		"塑骨者歐西卡提": "SkeletonMeleeLargeBossSideArea",
+		"RootSpiderBossSideArea": "造地者卡馬克",
+		"造地者卡馬克": "RootSpiderBossSideArea",
+		"KiwethBossSideArea": "血月之靈印提",
+		"血月之靈印提": "KiwethBossSideArea",
+		"FragmentBossSideArea": "利刃之靈",
+		"利刃之靈": "FragmentBossSideArea",
+		"WhipDemonBossSideArea": "苦痛藝者卡瓦",
+		"苦痛藝者卡瓦": "WhipDemonBossSideArea",
+		"PyromaniacBossSideArea": "館長密姆",
+		"館長密姆": "PyromaniacBossSideArea",
+		"MonkeyChiefBossSideArea": "自然之聲希密",
+		"自然之聲希密": "MonkeyChiefBossSideArea",
+		"MonkeySideAreaMinion": "希密的幻象",
+		"希密的幻象": "MonkeySideAreaMinion",
+		"CarrionQueenBossSideArea": "日炎蟲后",
+		"日炎蟲后": "CarrionQueenBossSideArea",
+		"TotemBossSideArea": "熔火之印姆加斯卡",
+		"熔火之印姆加斯卡": "TotemBossSideArea",
+		"SpiderBossSideArea": "索命者辛提庫",
+		"索命者辛提庫": "SpiderBossSideArea",
+		"SnakeScorpionBossSideArea": "針鱗",
+		"針鱗": "SnakeScorpionBossSideArea",
+		"CannibalBossSideArea": "幸運的珀奎爾",
+		"幸運的珀奎爾": "CannibalBossSideArea",
+		"ConstructMeleeBossSideArea": "瓦爾金屬匠哈維里",
+		"瓦爾金屬匠哈維里": "ConstructMeleeBossSideArea",
+		"ConstructRangedBossSideArea": "瓦爾塑靈師庫特克",
+		"瓦爾塑靈師庫特克": "ConstructRangedBossSideArea",
+		"AnimatedArmourBossSideArea": "復仇之影",
+		"復仇之影": "AnimatedArmourBossSideArea",
+		"Demon1BossSideArea": "劊子手阿塔古楚",
+		"劊子手阿塔古楚": "Demon1BossSideArea",
+		"Demon2BossSideArea": "刺客維拉庫",
+		"刺客維拉庫": "Demon2BossSideArea",
+		"Demon3BossSideArea": "雨季之主查斯卡",
+		"雨季之主查斯卡": "Demon3BossSideArea",
+		"SandSpitterBossSideArea": "蟹巢之母",
+		"蟹巢之母": "SandSpitterBossSideArea",
+		"SeaWitchBossSideArea": "深淵魅影莉瑪",
+		"深淵魅影莉瑪": "SeaWitchBossSideArea",
+		"WaterSpiralBossSideArea": "恐懼奔流",
+		"恐懼奔流": "WaterSpiralBossSideArea",
+		"BlackguardZombieBossSideArea": "屍肉指揮官",
+		"屍肉指揮官": "BlackguardZombieBossSideArea",
+		"ProphecyBlackguardZombieBoss": "受詛隊長",
+		"受詛隊長": "ProphecyBlackguardZombieBoss",
+		"SandLeaperBossSideArea": "侉澤西",
+		"侉澤西": "SandLeaperBossSideArea",
+		"SandLeaperBossVinktars1": "阿格拉斯",
+		"阿格拉斯": "SandLeaperBossVinktars1",
+		"SandLeaperBossVinktars2": "阿格莉斯",
+		"阿格莉斯": "SandLeaperBossVinktars2",
+		"SkeletonSoldierMeleeBossSideArea": "卡爾賽佛",
+		"卡爾賽佛": "SkeletonSoldierMeleeBossSideArea",
+		"AxisCasterBossInvasion": "啟示之雷依芙坎妲",
+		"啟示之雷依芙坎妲": "AxisCasterBossInvasion",
+		"AxisExperimenterBossInvasion": "喚生之主多瑟雷",
+		"喚生之主多瑟雷": "AxisExperimenterBossInvasion",
+		"AxisSoldierBossInvasion": "修靈者龍魂",
+		"修靈者龍魂": "AxisSoldierBossInvasion",
+		"ProphecyExperimenterBoss": "耳語者的隨從",
+		"耳語者的隨從": "ProphecyExperimenterBoss",
+		"ExperimenterBossStrongboxFire": "虛空行者達里歐",
+		"虛空行者達里歐": "ExperimenterBossStrongboxFire",
+		"BanditMeleeBossInvasion": "石顱貝盧斯",
+		"石顱貝盧斯": "BanditMeleeBossInvasion",
+		"BanditBowBossInvasion": "飛狐克爾",
+		"飛狐克爾": "BanditBowBossInvasion",
+		"BeastBossInvasion": "噬髓巨獸",
+		"噬髓巨獸": "BeastBossInvasion",
+		"RhoaBossInvasion": "狩心之喙",
+		"狩心之喙": "RhoaBossInvasion",
+		"BloodChieftainBossInvasion": "叢林夢魘",
+		"叢林夢魘": "BloodChieftainBossInvasion",
+		"BloodElementalBossInvasion": "腐血之息",
+		"腐血之息": "BloodElementalBossInvasion",
+		"MonkeyBossInvasion1": "冷血之靈",
+		"冷血之靈": "MonkeyBossInvasion1",
+		"MonkeyBossInvasion2": "化血之靈",
+		"化血之靈": "MonkeyBossInvasion2",
+		"CannibalMaleBossInvasion": "喪神者",
+		"喪神者": "CannibalMaleBossInvasion",
+		"CannibalFemaleBossInvasion": "噬夜之靈",
+		"噬夜之靈": "CannibalFemaleBossInvasion",
+		"CityStalkerMaleBossInvasion": "焚書者",
+		"焚書者": "CityStalkerMaleBossInvasion",
+		"CityStalkerFemaleBossInvasion": "不朽之雷鳴",
+		"不朽之雷鳴": "CityStalkerFemaleBossInvasion",
+		"DemonFemaleBossInvasion": "苦痛之象",
+		"苦痛之象": "DemonFemaleBossInvasion",
+		"DemonModularBossInvasion": "冤仇者",
+		"冤仇者": "DemonModularBossInvasion",
+		"DemonFemaleRangedBossInvasion": "憎恨之念",
+		"憎恨之念": "DemonFemaleRangedBossInvasion",
+		"FireMonsterBossInvasion": "熔炎徽記",
+		"熔炎徽記": "FireMonsterBossInvasion",
+		"FlameBearerBossInvasion": "暴炎火靈",
+		"暴炎火靈": "FlameBearerBossInvasion",
+		"FragmentBossInvasion": "審靈之具",
+		"審靈之具": "FragmentBossInvasion",
+		"FrogBossInvasion": "獵脊者",
+		"獵脊者": "FrogBossInvasion",
+		"GemFrogBossInvasion": "創世聖靈",
+		"創世聖靈": "GemFrogBossInvasion",
+		"GoatmanBossInvasion": "致命之蹄",
+		"致命之蹄": "GoatmanBossInvasion",
+		"GoatmanShamanBossInvasion": "聖丘之靈",
+		"聖丘之靈": "GoatmanShamanBossInvasion",
+		"GrapplerBossInvasion": "奇蹟修士",
+		"奇蹟修士": "GrapplerBossInvasion",
+		"GuardianFireBossInvasion": "怒炎魔徽",
+		"怒炎魔徽": "GuardianFireBossInvasion",
+		"GuardianLightningBossInvasion": "猜疑之面",
+		"猜疑之面": "GuardianLightningBossInvasion",
+		"GuardianHeadFireBossInvasion": "憤怒之面",
+		"憤怒之面": "GuardianHeadFireBossInvasion",
+		"GuardianHeadLightningBossInvasion": "無信之面",
+		"無信之面": "GuardianHeadLightningBossInvasion",
+		"IguanaBossInvasion": "聖域元靈",
+		"聖域元靈": "IguanaBossInvasion",
+		"CarrionQueenBossInvasion": "腐敗之源",
+		"腐敗之源": "CarrionQueenBossInvasion",
+		"KiwethBossInvasion": "覆滅之記",
+		"覆滅之記": "KiwethBossInvasion",
+		"LionBossInvasion": "刃牙",
+		"刃牙": "LionBossInvasion",
+		"MossMonsterBossInvasion": "崩岩",
+		"崩岩": "MossMonsterBossInvasion",
+		"NecromancerBossInvasion": "屍匠",
+		"屍匠": "NecromancerBossInvasion",
+		"RootSpiderBossInvasion": "殘酷尖牙",
+		"殘酷尖牙": "RootSpiderBossInvasion",
+		"SandSpitterBossInvasion": "海濱之炎",
+		"海濱之炎": "SandSpitterBossInvasion",
+		"SeaWitchBossInvasion": "海潮之音",
+		"海潮之音": "SeaWitchBossInvasion",
+		"ShieldCrabBossInvasion": "顫殼獸",
+		"顫殼獸": "ShieldCrabBossInvasion",
+		"BeastSkeletonBossInvasion": "枯骨巨獸",
+		"枯骨巨獸": "BeastSkeletonBossInvasion",
+		"SkeletonElementalBossInvasion": "元素智者",
+		"元素智者": "SkeletonElementalBossInvasion",
+		"SkeletonBowBossInvasion": "靜夜殺手",
+		"靜夜殺手": "SkeletonBowBossInvasion",
+		"SnakeMeleeBossInvasion": "死刃之曲",
+		"死刃之曲": "SnakeMeleeBossInvasion",
+		"SnakeRangedBossInvasion": "刃牙之鱗",
+		"刃牙之鱗": "SnakeRangedBossInvasion",
+		"SpawnBossInvasion": "邪語",
+		"邪語": "SpawnBossInvasion",
+		"SpiderBossInvasion": "迷霧刃牙",
+		"迷霧刃牙": "SpiderBossInvasion",
+		"SpikerBossInvasion": "鋒背",
+		"鋒背": "SpikerBossInvasion",
+		"SquidBossInvasion": "扼靈之眼",
+		"扼靈之眼": "SquidBossInvasion",
+		"TotemBossInvasion": "基克基",
+		"基克基": "TotemBossInvasion",
+		"RhoaUndeadBossInvasion": "冥府雷霆",
+		"冥府雷霆": "RhoaUndeadBossInvasion",
+		"UndyingBossInvasion": "無盡之魂",
+		"無盡之魂": "UndyingBossInvasion",
+		"WaterElementalBossInvasion": "冥河之語",
+		"冥河之語": "WaterElementalBossInvasion",
+		"ZombieBossInvasion": "殘靈",
+		"殘靈": "ZombieBossInvasion",
+		"SkeletonMeleeBossInvasion": "亡靈之錘",
+		"亡靈之錘": "SkeletonMeleeBossInvasion",
+		"SkeletonLargeBossInvasion": "葛拉斯",
+		"葛拉斯": "SkeletonLargeBossInvasion",
+		"SkeletonLargeMapBoss": "波塔克喚骨",
+		"波塔克喚骨": "SkeletonLargeMapBoss",
+		"ConstructBossInvasion": "奪靈之主",
+		"奪靈之主": "ConstructBossInvasion",
+		"GhostPirateBossInvasion": "無窮之痕",
+		"無窮之痕": "GhostPirateBossInvasion",
+		"DoubleMarauder": "複生體",
+		"複生體": "DoubleMarauder",
+		"BeyondDemon1-1": "巴曼斯之體",
+		"巴曼斯之體": "BeyondDemon1-1",
+		"BeyondDemon1-2": "哈斯特之血",
+		"哈斯特之血": "BeyondDemon1-2",
+		"BeyondDemon1-3": "提耶須之眼",
+		"提耶須之眼": "BeyondDemon1-3",
+		"BeyondDemon2-1": "奈恩之手",
+		"奈恩之手": "BeyondDemon2-1",
+		"BeyondDemon2-2": "巴曼斯信徒",
+		"巴曼斯信徒": "BeyondDemon2-2",
+		"BeyondDemon2-3": "提耶須獵犬",
+		"提耶須獵犬": "BeyondDemon2-3",
+		"BeyondDemon2-4": "哈斯特使徒",
+		"哈斯特使徒": "BeyondDemon2-4",
+		"BeyondDemon2-5": "艾菲吉之口",
+		"艾菲吉之口": "BeyondDemon2-5",
+		"BeyondDemon2-6": "艾菲吉崇信者",
+		"艾菲吉崇信者": "BeyondDemon2-6",
+		"BeyondDemon2-7": "哈斯特狂信者",
+		"哈斯特狂信者": "BeyondDemon2-7",
+		"BeyondDemon2-8": "提耶須狂徒",
+		"提耶須狂徒": "BeyondDemon2-8",
+		"BeyondDemon3-1": "飢渴狂焰提耶須",
+		"飢渴狂焰提耶須": "BeyondDemon3-1",
+		"BeyondDemon3-2": "破碎虛空艾菲吉",
+		"破碎虛空艾菲吉": "BeyondDemon3-2",
+		"BeyondDemon3-3": "刺寒冰霜哈斯特",
+		"刺寒冰霜哈斯特": "BeyondDemon3-3",
+		"BeyondDemon3-4": "黑暗深淵巴曼斯",
+		"黑暗深淵巴曼斯": "BeyondDemon3-4",
+		"BeyondDemon3-5": "扭曲之岩奈恩",
+		"扭曲之岩奈恩": "BeyondDemon3-5",
+		"BeyondDemon3-6": "終焉之末阿巴薩斯",
+		"終焉之末阿巴薩斯": "BeyondDemon3-6",
+		"BeyondDemon1-2Prophecy": "巴曼斯之血",
+		"巴曼斯之血": "BeyondDemon1-2Prophecy",
+		"BeyondDemon1-3Prophecy": "巴曼斯之眼",
+		"巴曼斯之眼": "BeyondDemon1-3Prophecy",
+		"StrDexMissionAlly1": "瓦甘的盟友",
+		"瓦甘的盟友": "StrDexMissionAlly1",
+		"GoldStatueFemaleUnarmedMerveil": "華麗塑像",
+		"華麗塑像": "GoldStatueFemaleUnarmedMerveil",
+		"SeaWitchMerveilSummonFire": "怒焰之傳承",
+		"怒焰之傳承": "SeaWitchMerveilSummonFire",
+		"SeaWitchMerveilSummonLightning": "迅雷之傳承",
+		"迅雷之傳承": "SeaWitchMerveilSummonLightning",
+		"AnimatedWeaponMerveil1": "莫薇兒之劍",
+		"莫薇兒之劍": "AnimatedWeaponMerveil1",
+		"Dummy": "假人",
+		"假人": "Dummy",
+		"D1": "-\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|-",
+		"-\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|- -\\|-": "D1",
+		"Placeholder1": "基座 1",
+		"基座 1": "Placeholder1",
+		"Placeholder2": "基座 2",
+		"基座 2": "Placeholder2",
+		"Placeholder3": "基座 3",
+		"基座 3": "Placeholder3",
+		"Placeholder4": "基座 4",
+		"基座 4": "Placeholder4",
+		"StrDexIntMissionZombie": "腐化的部族",
+		"腐化的部族": "StrDexIntMissionZombie",
+		"StrDexIntMissionTentacleDemon": "腐化的古靈實驗者",
+		"腐化的古靈實驗者": "StrDexIntMissionTentacleDemon",
+		"StrDexIntMissionCityStalker": "腐化的不朽信徒",
+		"腐化的不朽信徒": "StrDexIntMissionCityStalker",
+		"StrDexIntMissionBandit": "腐化的居民",
+		"腐化的居民": "StrDexIntMissionBandit",
+		"StrDexIntMissionSeaWitch_": "腐化的育雛者",
+		"腐化的育雛者": "StrDexIntMissionSeaWitch_",
+		"StrDexIntMissionGoatMan": "腐化的狂足惡魔",
+		"腐化的狂足惡魔": "StrDexIntMissionGoatMan",
+		"StrDexIntMissionFemaleCannibal": "腐化的火焰投擲者",
+		"腐化的火焰投擲者": "StrDexIntMissionFemaleCannibal",
+		"StrDexIntMissionNecromancer": "腐化的骸骨領主",
+		"腐化的骸骨領主": "StrDexIntMissionNecromancer",
+		"StrDexIntMissionSnake": "腐化的毒蛇",
+		"腐化的毒蛇": "StrDexIntMissionSnake",
+		"StrDexIntMissionAxis": "腐化的侵略者",
+		"腐化的侵略者": "StrDexIntMissionAxis",
+		"DexIntMissionAxisEliteSoldier": "雇傭精英",
+		"雇傭精英": "DexIntMissionAxisEliteSoldier",
+		"DexIntMissionAxisCaster": "雇傭法師",
+		"雇傭法師": "DexIntMissionAxisCaster",
+		"DexIntMissionBanditBow": "雇傭惡棍",
+		"雇傭惡棍": "DexIntMissionBanditBow",
+		"DexIntMissionBanditMeleeSword": "雇傭暴徒",
+		"雇傭暴徒": "DexIntMissionBanditMeleeSword",
+		"DexIntMissionHostage": "俘虜",
+		"俘虜": "DexIntMissionHostage",
+		"StrMissionBallLightningTotem": "低語圖騰",
+		"低語圖騰": "StrMissionBallLightningTotem",
+		"StrMissionFireballTotem": "焦土圖騰",
+		"焦土圖騰": "StrMissionFireballTotem",
+		"StrMissionIceNovaTotem": "閃光圖騰",
+		"閃光圖騰": "StrMissionIceNovaTotem",
+		"StrMissionPhysicalBeaconTotem": "堅韌圖騰",
+		"堅韌圖騰": "StrMissionPhysicalBeaconTotem",
+		"StrMissionTotemBoss1": "塔依",
+		"塔依": "StrMissionTotemBoss1",
+		"StrMissionTotemBoss2": "波卡",
+		"波卡": "StrMissionTotemBoss2",
+		"StrMissionNecromancerBoss1": "尼卡布雷",
+		"尼卡布雷": "StrMissionNecromancerBoss1",
+		"StrMissionNecromancerBoss2": "壞滅",
+		"壞滅": "StrMissionNecromancerBoss2",
+		"StrMissionTotemBoss3": "魯哈",
+		"魯哈": "StrMissionTotemBoss3",
+		"StrMissionTotemBoss4": "畫",
+		"畫": "StrMissionTotemBoss4",
+		"StrMissionTotemBoss5": "托魯",
+		"托魯": "StrMissionTotemBoss5",
+		"StrMissionLavaElemental": "岩漿元素",
+		"岩漿元素": "StrMissionLavaElemental",
+		"StrMissionIceElemental": "冰霜元素",
+		"冰霜元素": "StrMissionIceElemental",
+		"StrMissionStormElemental": "風暴元素",
+		"風暴元素": "StrMissionStormElemental",
+		"StrIntMissionInsect1": "腐化的爬蟲",
+		"腐化的爬蟲": "StrIntMissionInsect1",
+		"StrIntMissionInsect2": "腐化的蜂群",
+		"腐化的蜂群": "StrIntMissionInsect2",
+		"StrIntMissionSkeletonCasterFire": "腐化的燼織者",
+		"腐化的燼織者": "StrIntMissionSkeletonCasterFire",
+		"StrIntMissionSkeletonCasterCold": "腐化的霜織者",
+		"腐化的霜織者": "StrIntMissionSkeletonCasterCold",
+		"StrIntMissionBanditKamikaze": "腐化的狂信者",
+		"腐化的狂信者": "StrIntMissionBanditKamikaze",
+		"StrIntMissionSpawnKamikaze": "腐化的孵化者",
+		"腐化的孵化者": "StrIntMissionSpawnKamikaze",
+		"StrIntMissionNecromancer": "腐化之初始",
+		"腐化之初始": "StrIntMissionNecromancer",
+		"StrIntMissionCityStalkeFemaleFire": "腐化的卑賤者",
+		"腐化的卑賤者": "StrIntMissionCityStalkeFemaleFire",
+		"StrIntMissionSkeletonMelee": "腐化遺骸",
+		"腐化遺骸": "StrIntMissionSkeletonMelee",
+		"StrIntMissionZombie1": "腐化蔭屍",
+		"腐化蔭屍": "StrIntMissionZombie1",
+		"StrIntMissionFlamebearer": "腐化之牙",
+		"腐化之牙": "StrIntMissionFlamebearer",
+		"StrIntMissionNecromancer2": "腐化虛骸",
+		"腐化虛骸": "StrIntMissionNecromancer2",
+		"StrIntMissionBanditBowPoisonArrow": "腐化的劇毒之矢",
+		"腐化的劇毒之矢": "StrIntMissionBanditBowPoisonArrow",
+		"StrIntMissionBanditMeleeShield": "腐化的暴徒",
+		"腐化的暴徒": "StrIntMissionBanditMeleeShield",
+		"StrIntMissionBanditMeleeChaos": "腐化的守衛",
+		"腐化的守衛": "StrIntMissionBanditMeleeChaos",
+		"StrIntMissionSkeletonMeleeReave": "腐化的骸骨掠奪者",
+		"腐化的骸骨掠奪者": "StrIntMissionSkeletonMeleeReave",
+		"StrIntMissionSkeletonBowBurningArrow": "腐化的灼炎之矢",
+		"腐化的灼炎之矢": "StrIntMissionSkeletonBowBurningArrow",
+		"StrIntMissionKiweth": "腐化的反芻鳥",
+		"腐化的反芻鳥": "StrIntMissionKiweth",
+		"StrIntMissionPyromaniac": "腐化的永生者",
+		"腐化的永生者": "StrIntMissionPyromaniac",
+		"StrIntMissionCityStalkerMaleFire": "腐化的不朽者",
+		"腐化的不朽者": "StrIntMissionCityStalkerMaleFire",
+		"StrIntMissionSpiderThornViperStrike": "腐化的毛蛛",
+		"腐化的毛蛛": "StrIntMissionSpiderThornViperStrike",
+		"StrIntMissionSpiderThornFlickerStrike": "腐化的巨蛛",
+		"腐化的巨蛛": "StrIntMissionSpiderThornFlickerStrike",
+		"StrIntMissionSeaWitchSpawn": "腐化之女",
+		"腐化之女": "StrIntMissionSeaWitchSpawn",
+		"StrIntMissionSpawn": "腐化的海蟲",
+		"腐化的海蟲": "StrIntMissionSpawn",
+		"StrIntMissionAxisExperimenter": "腐化的實驗者",
+		"腐化的實驗者": "StrIntMissionAxisExperimenter",
+		"StrIntMissionAxisFootSoldier": "腐化的烏旗守衛",
+		"腐化的烏旗守衛": "StrIntMissionAxisFootSoldier",
+		"DexMissionSpiderScale2": "疫病腐蛛",
+		"疫病腐蛛": "DexMissionSpiderScale2",
+		"DexMissionSpiker": "受感染刺針獸",
+		"受感染刺針獸": "DexMissionSpiker",
+		"DexMissionBeastCleave": "受感染的野獸",
+		"受感染的野獸": "DexMissionBeastCleave",
+		"DexMissionSkeletalBeastBoss": "復甦的受感染野獸",
+		"復甦的受感染野獸": "DexMissionSkeletalBeastBoss",
+		"DexMissionSpiderSpawnFromBeast": "匐行者",
+		"匐行者": "DexMissionSpiderSpawnFromBeast",
+		"DexMissionInsectSpawner": "瘋狂的育雛女王",
+		"瘋狂的育雛女王": "DexMissionInsectSpawner",
+		"DexMissionInsectWild": "瘋狂的僕從",
+		"瘋狂的僕從": "DexMissionInsectWild",
+		"DexMissionMonkeyChiefBlood": "瘋狂的酋長",
+		"瘋狂的酋長": "DexMissionMonkeyChiefBlood",
+		"DexMissionIguana": "腐爛的龍蜥",
+		"腐爛的龍蜥": "DexMissionIguana",
+		"DexMissionDropBear": "受感染的伏擊者",
+		"受感染的伏擊者": "DexMissionDropBear",
+		"DexMissionDropBearBoss": "墮落幼爪",
+		"墮落幼爪": "DexMissionDropBearBoss",
+		"DexMissionLionFireSkinGroundFire": "瘋狂的炎獸",
+		"瘋狂的炎獸": "DexMissionLionFireSkinGroundFire",
+		"DexMissionRhoa": "受感染的恐喙鳥",
+		"受感染的恐喙鳥": "DexMissionRhoa",
+		"DexMissionRhoaBig": "瘋狂的恐喙鳥",
+		"瘋狂的恐喙鳥": "DexMissionRhoaBig",
+		"DexMissionSpiderClimbDownViperStrike": "腐爛的巨蛛",
+		"腐爛的巨蛛": "DexMissionSpiderClimbDownViperStrike",
+		"DexMissionSnakeFlame": "受感染的毒蛇",
+		"受感染的毒蛇": "DexMissionSnakeFlame",
+		"DexMissionSnakeFlameBossMinion": "洶湧狂蛇",
+		"洶湧狂蛇": "DexMissionSnakeFlameBossMinion",
+		"DexMissionSnakeScorpionMultiShot": "腐爛的巨蛇",
+		"腐爛的巨蛇": "DexMissionSnakeScorpionMultiShot",
+		"DexMissionFrog": "瘋狂的裂齒獸",
+		"瘋狂的裂齒獸": "DexMissionFrog",
+		"DexMissionShieldCrab": "融合食腐蟲",
+		"融合食腐蟲": "DexMissionShieldCrab",
+		"SandSpitterEmergeMinionDexMission": "疾電吐沙蟹",
+		"疾電吐沙蟹": "SandSpitterEmergeMinionDexMission",
+		"DexMissionSquidBoss": "突變的凝視者",
+		"突變的凝視者": "DexMissionSquidBoss",
+		"DexMissionInsectSpawnerBoss": "突變的育雛女王",
+		"突變的育雛女王": "DexMissionInsectSpawnerBoss",
+		"DexMissionGemFrogBoss": "突變的異蛙",
+		"突變的異蛙": "DexMissionGemFrogBoss",
+		"DexMissionSpiderBoss": "突變的異蛛",
+		"突變的異蛛": "DexMissionSpiderBoss",
+		"DexMissionIguanaBoss": "扭曲的龍蜥",
+		"扭曲的龍蜥": "DexMissionIguanaBoss",
+		"DexMissionLionBoss": "突變的炎獸",
+		"突變的炎獸": "DexMissionLionBoss",
+		"DexMissionShieldCrabBoss": "突變的霜爪",
+		"突變的霜爪": "DexMissionShieldCrabBoss",
+		"DexMissionChieftainBoss": "突變的酋長",
+		"突變的酋長": "DexMissionChieftainBoss",
+		"DexMissionRhoaBoss": "突變的恐喙鳥",
+		"突變的恐喙鳥": "DexMissionRhoaBoss",
+		"DexMissionSnakeBoss": "突變的毒蛇",
+		"突變的毒蛇": "DexMissionSnakeBoss",
+		"DexMissionFrogBoss": "突變的裂齒獸",
+		"突變的裂齒獸": "DexMissionFrogBoss",
+		"IntMissionRaisedZombieStandard": "壞滅腐屍",
+		"壞滅腐屍": "IntMissionRaisedZombieStandard",
+		"IntMissionRaisedZombieMummy": "壞滅木乃伊",
+		"壞滅木乃伊": "IntMissionRaisedZombieMummy",
+		"IntMissionRhoaSkeleton": "骸骨恐喙鳥",
+		"骸骨恐喙鳥": "IntMissionRhoaSkeleton",
+		"IntMissionUndyingOutcastWhirlingBlades": "壞滅放逐者",
+		"壞滅放逐者": "IntMissionUndyingOutcastWhirlingBlades",
+		"IntMissionSpiderThorn": "壞滅巨蛛",
+		"壞滅巨蛛": "IntMissionSpiderThorn",
+		"IntMissionSkeletonMeleeFire": "焦炎骸骨",
+		"焦炎骸骨": "IntMissionSkeletonMeleeFire",
+		"IntMissionSkeletonCasterLightning6": "復甦密骸",
+		"復甦密骸": "IntMissionSkeletonCasterLightning6",
+		"IntMissionGhostPirateGreen": "躍奪者",
+		"躍奪者": "IntMissionGhostPirateGreen",
+		"IntMissionGhostPirateBlackBow": "躍尋者",
+		"躍尋者": "IntMissionGhostPirateBlackBow",
+		"MonsterTrapTest": "測試陷阱",
+		"測試陷阱": "MonsterTrapTest",
+		"MonsterStormCallTrap": "風暴呼喚陷阱",
+		"風暴呼喚陷阱": "MonsterStormCallTrap",
+		"MonsterIceStormTrap": "冰風暴陷阱",
+		"冰風暴陷阱": "MonsterIceStormTrap",
+		"MonsterBallLightningTrap": "天雷之珠陷阱",
+		"天雷之珠陷阱": "MonsterBallLightningTrap",
+		"MonsterBlastRainTrap": "爆裂箭雨陷阱",
+		"爆裂箭雨陷阱": "MonsterBlastRainTrap",
+		"MonsterEtherealKnivesTrap": "虛空匕首陷阱",
+		"虛空匕首陷阱": "MonsterEtherealKnivesTrap",
+		"SpikeFlowerTrap_": "刀刃爆破",
+		"刀刃爆破": "SpikeFlowerTrap_",
+		"DoNothingDaemon": "謀聊",
+		"謀聊": "DoNothingDaemon",
+		"GrandmasterStr": "元帥",
+		"元帥": "GrandmasterStr",
+		"TormentedExperimenter": "苦痛風暴信徒",
+		"苦痛風暴信徒": "TormentedExperimenter",
+		"TormentedBlasphemer": "苦痛褻瀆者",
+		"苦痛褻瀆者": "TormentedBlasphemer",
+		"TormentedNecromancer": "苦痛亡靈",
+		"苦痛亡靈": "TormentedNecromancer",
+		"TormentedArsonist": "苦痛縱火者",
+		"苦痛縱火者": "TormentedArsonist",
+		"TormentedThief": "苦痛竊賊",
+		"苦痛竊賊": "TormentedThief",
+		"TormentedMutilator": "苦痛肢解者",
+		"苦痛肢解者": "TormentedMutilator",
+		"TormentedCharlatan": "苦痛詐欺者",
+		"苦痛詐欺者": "TormentedCharlatan",
+		"TormentedCannibal": "苦痛食人魔",
+		"苦痛食人魔": "TormentedCannibal",
+		"TormentedPoisoner": "苦痛煉金術士",
+		"苦痛煉金術士": "TormentedPoisoner",
+		"TormentedCorrupter": "苦痛瓦爾信徒",
+		"苦痛瓦爾信徒": "TormentedCorrupter",
+		"TormentedThug": "苦痛暴徒",
+		"苦痛暴徒": "TormentedThug",
+		"TormentedRogue": "苦痛盜賊",
+		"苦痛盜賊": "TormentedRogue",
+		"TormentedFisherman": "苦痛不法漁者",
+		"苦痛不法漁者": "TormentedFisherman",
+		"TormentedLibrarian": "苦痛煽動者",
+		"苦痛煽動者": "TormentedLibrarian",
+		"TormentedCutthroat": "苦痛割喉者",
+		"苦痛割喉者": "TormentedCutthroat",
+		"TormentedSpy": "苦痛間諜",
+		"苦痛間諜": "TormentedSpy",
+		"TormentedMartyr": "苦痛烈士",
+		"苦痛烈士": "TormentedMartyr",
+		"TormentedEmbezzler": "苦痛盜用者",
+		"苦痛盜用者": "TormentedEmbezzler",
+		"TormentedCounterfeiter": "苦痛偽造者",
+		"苦痛偽造者": "TormentedCounterfeiter",
+		"TormentedWarlord": "苦痛督軍",
+		"苦痛督軍": "TormentedWarlord",
+		"TormentedFreezer": "苦痛暮光信徒",
+		"苦痛暮光信徒": "TormentedFreezer",
+		"TormentedSmuggler": "苦痛走私者",
+		"苦痛走私者": "TormentedSmuggler",
+		"TormentedBootlegger": "苦痛山寨者",
+		"苦痛山寨者": "TormentedBootlegger",
+		"TormentedBuccaneer": "苦痛海盜",
+		"苦痛海盜": "TormentedBuccaneer",
+		"TormentedShavronne": "薛朗之回音",
+		"薛朗之回音": "TormentedShavronne",
+		"TormentedMiner1": "苦痛礦工",
+		"苦痛礦工": "TormentedMiner1",
+		"TormentedFelon": "苦痛盜墓者",
+		"苦痛盜墓者": "TormentedFelon",
+		"TormentedBetrayer": "苦痛反叛者",
+		"苦痛反叛者": "TormentedBetrayer",
+		"TormentedTrespasser": "苦痛異教徒",
+		"苦痛異教徒": "TormentedTrespasser",
+		"Wraith": "怨靈",
+		"怨靈": "Wraith",
+		"WraithDoedre": "德瑞的受難",
+		"德瑞的受難": "WraithDoedre",
+		"WraithDoedreScreamer": "德瑞的折磨",
+		"德瑞的折磨": "WraithDoedreScreamer",
+		"TormentDaemonStorms": "苦痛惡魔",
+		"苦痛惡魔": "TormentDaemonStorms",
+		"BloodlinesAnimatedGuardian": "聚魂之衛",
+		"聚魂之衛": "BloodlinesAnimatedGuardian",
+		"MarauderClone": "複製之體",
+		"複製之體": "MarauderClone",
+		"MarauderMirage": "幻影之體",
+		"幻影之體": "MarauderMirage",
+		"BlackguardZombie": "蒼白的烏旗守衛",
+		"蒼白的烏旗守衛": "BlackguardZombie",
+		"BlackguardZombie3_": "月影神奴隸",
+		"月影神奴隸": "BlackguardZombie3_",
+		"BlackguardZombieLeaderPromenade_": "蒼白的烏旗指揮官",
+		"蒼白的烏旗指揮官": "BlackguardZombieLeaderPromenade_",
+		"VultureParasite": "傀儡骨喙",
+		"傀儡骨喙": "VultureParasite",
+		"VultureParasite2": "殲滅禿鷹",
+		"殲滅禿鷹": "VultureParasite2",
+		"VultureParasite3": "腐敗禿鷹",
+		"腐敗禿鷹": "VultureParasite3",
+		"VultureParasiteAqueduct": "受汙染的禿鷹",
+		"受汙染的禿鷹": "VultureParasiteAqueduct",
+		"VultureParasiteBoss": "影百足",
+		"影百足": "VultureParasiteBoss",
+		"VultureParasiteMapBoss": "帶翼死神",
+		"帶翼死神": "VultureParasiteMapBoss",
+		"ProphecyVultureParasiteBoss": "莫禮塔魯斯",
+		"莫禮塔魯斯": "ProphecyVultureParasiteBoss",
+		"SkeletonSoldierUnarmed": "福爾墮靈",
+		"福爾墮靈": "SkeletonSoldierUnarmed",
+		"SkeletonSoldierUnarmedMassSkeletonBoss": "永恆悲痛",
+		"永恆悲痛": "SkeletonSoldierUnarmedMassSkeletonBoss",
+		"SkeletonSoldierUnarmedMapBossMinion": "恐懼墮魂",
+		"恐懼墮魂": "SkeletonSoldierUnarmedMapBossMinion",
+		"SkeletonSoldierUnarmedDigested": "邪穢之骨",
+		"邪穢之骨": "SkeletonSoldierUnarmedDigested",
+		"SkeletonSoldierUnarmedAqueduct": "不潔士兵",
+		"不潔士兵": "SkeletonSoldierUnarmedAqueduct",
+		"SkeletonSoldierUnarmedCrystal": "紫晶墮靈",
+		"紫晶墮靈": "SkeletonSoldierUnarmedCrystal",
+		"SkeletonSoldierUnarmedBleached": "褪陽墮靈",
+		"褪陽墮靈": "SkeletonSoldierUnarmedBleached",
+		"SkeletonSoldierUnarmedBlood": "血漬墮靈",
+		"血漬墮靈": "SkeletonSoldierUnarmedBlood",
+		"SkeletonSoldierSwordShieldBoss": "懼魔",
+		"懼魔": "SkeletonSoldierSwordShieldBoss",
+		"SkeletonSoldierSwordShieldBloodChampion": "浸血墮靈",
+		"浸血墮靈": "SkeletonSoldierSwordShieldBloodChampion",
+		"SkeletonSoldierRangedBarrage": "不潔射手",
+		"不潔射手": "SkeletonSoldierRangedBarrage",
+		"SkeletonSoldierRangedTornadoShot": "福爾的先鋒",
+		"福爾的先鋒": "SkeletonSoldierRangedTornadoShot",
+		"SkeletonSoldierRangedTornadoShotCrystallised": "紫晶偵查兵",
+		"紫晶偵查兵": "SkeletonSoldierRangedTornadoShotCrystallised",
+		"SkeletonSoldierRangedTornadoShotBleached": "褪陽先鋒",
+		"褪陽先鋒": "SkeletonSoldierRangedTornadoShotBleached",
+		"SkeletonSoldierRangedTornadoShotBlood": "血漬先鋒",
+		"血漬先鋒": "SkeletonSoldierRangedTornadoShotBlood",
+		"SkeletonSoldierRangedTornadoShotBloodChampion": "浸血先鋒",
+		"浸血先鋒": "SkeletonSoldierRangedTornadoShotBloodChampion",
+		"SkeletonSoldierRangedBoss": "沉夜",
+		"沉夜": "SkeletonSoldierRangedBoss",
+		"SkeletonSoldierRangedMapBoss": "枯骨呼喚者",
+		"枯骨呼喚者": "SkeletonSoldierRangedMapBoss",
+		"SkeletonSoldierRangedMapBoss2": "碎骨君王",
+		"碎骨君王": "SkeletonSoldierRangedMapBoss2",
+		"WaterSpiral": "魔暴",
+		"魔暴": "WaterSpiral",
+		"WaterSpiralSewers": "穢泥漩渦",
+		"穢泥漩渦": "WaterSpiralSewers",
+		"WaterSpiralBlood": "鮮血漩渦",
+		"鮮血漩渦": "WaterSpiralBlood",
+		"WaterSpiralBoss": "暗水",
+		"暗水": "WaterSpiralBoss",
+		"WaterSpiralBossTalisman": "失魄軍團",
+		"失魄軍團": "WaterSpiralBossTalisman",
+		"WaterSpiralEssence": "自由魔暴",
+		"自由魔暴": "WaterSpiralEssence",
+		"LightningSpiralProphecy": "低語魔暴",
+		"低語魔暴": "LightningSpiralProphecy",
+		"WaterSpiralMapSummon": "魔水球",
+		"魔水球": "WaterSpiralMapSummon",
+		"WaterSpiral2": "漩渦",
+		"漩渦": "WaterSpiral2",
+		"VollBoss": "帝王福爾",
+		"帝王福爾": "VollBoss",
+		"VollMapBoss": "枯骨皇帝",
+		"枯骨皇帝": "VollMapBoss",
+		"VollMapBoss2": "虛魂普蘭斯",
+		"虛魂普蘭斯": "VollMapBoss2",
+		"SkeletonSoldierElite": "腐化精英",
+		"腐化精英": "SkeletonSoldierElite",
+		"SandLeaper": "撥塵者",
+		"撥塵者": "SandLeaper",
+		"SandLeaperBoss": "躍靈者",
+		"躍靈者": "SandLeaperBoss",
+		"SandLeaperBossTalisman": "狂想者烏魯拉特",
+		"狂想者烏魯拉特": "SandLeaperBossTalisman",
+		"SandLeaperLeapOnly": "跳躍者",
+		"跳躍者": "SandLeaperLeapOnly",
+		"SandLeaper2": "撥土者",
+		"撥土者": "SandLeaper2",
+		"SandLeaper3": "感染掠蛛",
+		"感染掠蛛": "SandLeaper3",
+		"SandLeaper4_": "窪地蚱蜢",
+		"窪地蚱蜢": "SandLeaper4_",
+		"SandLeaper5": "沙地掠蛛",
+		"沙地掠蛛": "SandLeaper5",
+		"SandLeaper6": "沙地突躍獸",
+		"沙地突躍獸": "SandLeaper6",
+		"MassSkeleton": "恐懼創造物",
+		"恐懼創造物": "MassSkeleton",
+		"MassSkeleton2": "永恆恐懼物",
+		"永恆恐懼物": "MassSkeleton2",
+		"MassSkeleton3": "糾纏未果",
+		"糾纏未果": "MassSkeleton3",
+		"MassSkeletonBleached": "白漆恐懼",
+		"白漆恐懼": "MassSkeletonBleached",
+		"MassSkeletonBoss": "崩骨",
+		"崩骨": "MassSkeletonBoss",
+		"MassSkeletonBoss2": "悲痛之集",
+		"悲痛之集": "MassSkeletonBoss2",
+		"MassSkeletonBoss2Minion": "織襯恐懼",
+		"織襯恐懼": "MassSkeletonBoss2Minion",
+		"MassSkeletonProphecy": "古代餘燼",
+		"古代餘燼": "MassSkeletonProphecy",
+		"MineBat": "尖嘯者",
+		"尖嘯者": "MineBat",
+		"MineBatBoss": "虛空之吼",
+		"虛空之吼": "MineBatBoss",
+		"MineBatMapBoss": "尖嘯艾荷",
+		"尖嘯艾荷": "MineBatMapBoss",
+		"MineBatRain": "尖嘯精靈",
+		"尖嘯精靈": "MineBatRain",
+		"MineBat2": "嗥叫之靈",
+		"嗥叫之靈": "MineBat2",
+		"MineBat3": "尖嘯之靈",
+		"尖嘯之靈": "MineBat3",
+		"MinerHammer": "瘡痕礦工",
+		"瘡痕礦工": "MinerHammer",
+		"MinerHammer2": "瘡痕匠工",
+		"瘡痕匠工": "MinerHammer2",
+		"MinerHammerCrystalVeins": "瘡痕掠奪者",
+		"瘡痕掠奪者": "MinerHammerCrystalVeins",
+		"MinerHammerBoss": "釘工",
+		"釘工": "MinerHammerBoss",
+		"MinerHammerMapBoss": "空洞之主",
+		"空洞之主": "MinerHammerMapBoss",
+		"MinerLantern": "瘡痕持燈者",
+		"瘡痕持燈者": "MinerLantern",
+		"MinerLantern2": "瘡痕烈焰使者",
+		"瘡痕烈焰使者": "MinerLantern2",
+		"MinerLanternCrystalVeins": "瘡痕照明者",
+		"瘡痕照明者": "MinerLanternCrystalVeins",
+		"MinerLanternBoss": "燃燒者",
+		"燃燒者": "MinerLanternBoss",
+		"MinerLanternMapBoss": "空洞使者",
+		"空洞使者": "MinerLanternMapBoss",
+		"Handfinger": "隧道工人",
+		"隧道工人": "Handfinger",
+		"HandfingerCrystalVeins_": "地穴掘者",
+		"地穴掘者": "HandfingerCrystalVeins_",
+		"HandfingerBoss": "鎚烈",
+		"鎚烈": "HandfingerBoss",
+		"HandfingerMapBoss": "毀滅者圖爾羅",
+		"毀滅者圖爾羅": "HandfingerMapBoss",
+		"MinerLarge": "瘡痕巨獸",
+		"瘡痕巨獸": "MinerLarge",
+		"MinerLarge2": "瘡痕巨人",
+		"瘡痕巨人": "MinerLarge2",
+		"MinerLargeCrystalVeins": "瘡痕巴哈姆特",
+		"瘡痕巴哈姆特": "MinerLargeCrystalVeins",
+		"MinerLargeSewerElemental": "下水道巨獸",
+		"下水道巨獸": "MinerLargeSewerElemental",
+		"MinerLargeBoss": "巨礦工",
+		"巨礦工": "MinerLargeBoss",
+		"MinerLargeMapBoss": "空洞勇士",
+		"空洞勇士": "MinerLargeMapBoss",
+		"ChaosElemental": "混沌衛兵",
+		"混沌衛兵": "ChaosElemental",
+		"ChaosElemental2": "混沌守衛",
+		"混沌守衛": "ChaosElemental2",
+		"ChaosElementalBoss": "大覺醒莫魯克",
+		"大覺醒莫魯克": "ChaosElementalBoss",
+		"ChaosElementalMapBoss": "虛空之異",
+		"虛空之異": "ChaosElementalMapBoss",
+		"ChaosElementalMapBoss2": "毀滅之像",
+		"毀滅之像": "ChaosElementalMapBoss2",
+		"WbChaosElemental": "混沌魔像",
+		"混沌魔像": "WbChaosElemental",
+		"TalismanT2ChaosElemental": "防護魔像",
+		"防護魔像": "TalismanT2ChaosElemental",
+		"ProphecyChaosElementalBoss": "餘燼巨像",
+		"餘燼巨像": "ProphecyChaosElementalBoss",
+		"EssenceChaosElemental": "守護魔像",
+		"守護魔像": "EssenceChaosElemental",
+		"ChaosElementalWorldUnique": "恐懼之岩",
+		"恐懼之岩": "ChaosElementalWorldUnique",
+		"KaomArcher": "西里的獻身者",
+		"西里的獻身者": "KaomArcher",
+		"KaomArcherEmerge": "西里的突襲者",
+		"西里的突襲者": "KaomArcherEmerge",
+		"KaomWarrior2": "岡姆的精兵",
+		"岡姆的精兵": "KaomWarrior2",
+		"KaomWarrior4": "拉維安加的侍祭",
+		"拉維安加的侍祭": "KaomWarrior4",
+		"KaomArcher2": "圖克哈瑪的斥侯",
+		"圖克哈瑪的斥侯": "KaomArcher2",
+		"KaomWarrior5": "圖克哈瑪的戰士",
+		"圖克哈瑪的戰士": "KaomWarrior5",
+		"KaomWarrior7": "圖克哈瑪的先鋒",
+		"圖克哈瑪的先鋒": "KaomWarrior7",
+		"Hound": "殘暴獵犬",
+		"殘暴獵犬": "Hound",
+		"Hound2": "爭戰獵犬",
+		"爭戰獵犬": "Hound2",
+		"HoundBoss": "猛顎",
+		"猛顎": "HoundBoss",
+		"HoundBoss2": "圖克哈瑪的忠誠萊哈拉",
+		"圖克哈瑪的忠誠萊哈拉": "HoundBoss2",
+		"HeiTiki": "伊努亞圖騰",
+		"伊努亞圖騰": "HeiTiki",
+		"HeiTikiSextant": "反骨圖騰",
+		"反骨圖騰": "HeiTikiSextant",
+		"HeiTikiBoss": "炎泣",
+		"炎泣": "HeiTikiBoss",
+		"PuiTotem": "瓦卡里圖騰",
+		"瓦卡里圖騰": "PuiTotem",
+		"PuiTotemBoss": "火柳",
+		"火柳": "PuiTotemBoss",
+		"PuiTotemMapBoss_": "烈焰之森",
+		"烈焰之森": "PuiTotemMapBoss_",
+		"PuiTotemBossMinion": "樹苗",
+		"樹苗": "PuiTotemBossMinion",
+		"PuiTotemTukohamaMinionMarker": "圖克哈瑪的憤怒",
+		"圖克哈瑪的憤怒": "PuiTotemTukohamaMinionMarker",
+		"PuiTotemMapBossMinionMinion1": "種籽",
+		"種籽": "PuiTotemMapBossMinionMinion1",
+		"Taniwha": "拉康苟",
+		"拉康苟": "Taniwha",
+		"TaniwhaBoss": "特里斯克里雅奇",
+		"特里斯克里雅奇": "TaniwhaBoss",
+		"Taniwha2": "爭戰拉康苟",
+		"爭戰拉康苟": "Taniwha2",
+		"KaomBoss": "國王岡姆",
+		"國王岡姆": "KaomBoss",
+		"KaomMapBoss": "獄炎之王",
+		"獄炎之王": "KaomMapBoss",
+		"Pitbull": "鬥牛犬魔",
+		"鬥牛犬魔": "Pitbull",
+		"Pitbull2": "狠毒獵犬",
+		"狠毒獵犬": "Pitbull2",
+		"PitbullBoss": "鋼嚼",
+		"鋼嚼": "PitbullBoss",
+		"PitbullMapBoss": "食腐者葛納",
+		"食腐者葛納": "PitbullMapBoss",
+		"PitbullEmerge": "深穴屠夫",
+		"深穴屠夫": "PitbullEmerge",
+		"Cockerel": "邪靈公雞",
+		"邪靈公雞": "Cockerel",
+		"CockerelBow": "惡魔公雞",
+		"惡魔公雞": "CockerelBow",
+		"CockerelBowMaps": "射手之爪",
+		"射手之爪": "CockerelBowMaps",
+		"CockerelBowBoss": "扎眼者",
+		"扎眼者": "CockerelBowBoss",
+		"CockerelBowMapBoss": "啄石者鬥雞",
+		"啄石者鬥雞": "CockerelBowMapBoss",
+		"CockerelEmerge": "惡魔之爪",
+		"惡魔之爪": "CockerelEmerge",
+		"CockerelUnarmed": "野雞",
+		"野雞": "CockerelUnarmed",
+		"Viking": "巴爾克霍",
+		"巴爾克霍": "Viking",
+		"VikingMapBoss": "巨古托爾",
+		"巨古托爾": "VikingMapBoss",
+		"VikingMapBoss2": "獵頭者之子.歐洛夫",
+		"獵頭者之子.歐洛夫": "VikingMapBoss2",
+		"VikingBossVinktarsSquare": "雷之化身",
+		"雷之化身": "VikingBossVinktarsSquare",
+		"GladiatorSword": "瘋狂角鬥士",
+		"瘋狂角鬥士": "GladiatorSword",
+		"GladiatorSwordMapBoss": "嗜血使者",
+		"嗜血使者": "GladiatorSwordMapBoss",
+		"Bull": "戰鬥公牛",
+		"戰鬥公牛": "Bull",
+		"BullNoArmour": "崩雪騎士",
+		"崩雪騎士": "BullNoArmour",
+		"BullPhysical": "牧金牛人",
+		"牧金牛人": "BullPhysical",
+		"BullBoss": "狂戰者",
+		"狂戰者": "BullBoss",
+		"BullMapBoss": "粉碎衛士",
+		"粉碎衛士": "BullMapBoss",
+		"BullBossFoothills": "礫石巨獸",
+		"礫石巨獸": "BullBossFoothills",
+		"LionColosseumMapBoss": "毀滅衛士",
+		"毀滅衛士": "LionColosseumMapBoss",
+		"DaressoBoss": "鬥劍之王德瑞索",
+		"鬥劍之王德瑞索": "DaressoBoss",
+		"DaressoMapBoss": "軍團殺手安布里奧斯",
+		"軍團殺手安布里奧斯": "DaressoMapBoss",
+		"DaressoProphecy": "德瑞索之回音",
+		"德瑞索之回音": "DaressoProphecy",
+		"Eye": "亂眼",
+		"亂眼": "Eye",
+		"Eye2": "驚奇裝置",
+		"驚奇裝置": "Eye2",
+		"Eye3": "苦痛目視者",
+		"苦痛目視者": "Eye3",
+		"EyeBoss": "亂眼守衛",
+		"亂眼守衛": "EyeBoss",
+		"EyeTalismanT2": "靜電之眼",
+		"靜電之眼": "EyeTalismanT2",
+		"EyeDoedre": "德瑞之視",
+		"德瑞之視": "EyeDoedre",
+		"EyeSpawner": "生眼者",
+		"生眼者": "EyeSpawner",
+		"EyeSpawnerBoss": "膿液之母",
+		"膿液之母": "EyeSpawnerBoss",
+		"HalfSkeleton": "裂臟剝皮刃",
+		"裂臟剝皮刃": "HalfSkeleton",
+		"HalfSkeleton2": "剝骨排屍",
+		"剝骨排屍": "HalfSkeleton2",
+		"HalfSkeleton3": "灼燒死侍",
+		"灼燒死侍": "HalfSkeleton3",
+		"HalfSkeletonRanged": "裂臟鋒刃",
+		"裂臟鋒刃": "HalfSkeletonRanged",
+		"Taster": "審閱者",
+		"審閱者": "Taster",
+		"TasterBossTalisman": "死亡綻放",
+		"死亡綻放": "TasterBossTalisman",
+		"Maligaro": "審判者馬雷葛蘿",
+		"審判者馬雷葛蘿": "Maligaro",
+		"MaligaroMapBoss": "苦痛奇才",
+		"苦痛奇才": "MaligaroMapBoss",
+		"MaligaroMapBoss2": "分裂者",
+		"分裂者": "MaligaroMapBoss2",
+		"MaligaroProphecy": "馬雷葛蘿之回音",
+		"馬雷葛蘿之回音": "MaligaroProphecy",
+		"Doedre": "禁忌祭者德瑞",
+		"禁忌祭者德瑞": "Doedre",
+		"DoedreMapBoss": "詛咒奇才",
+		"詛咒奇才": "DoedreMapBoss",
+		"DoedreMapBoss2": "嗜血者",
+		"嗜血者": "DoedreMapBoss2",
+		"DoedreProphecy": "德瑞之回音",
+		"德瑞之回音": "DoedreProphecy",
+		"DoedreUniqueMap": "首席大師布蕾塔",
+		"首席大師布蕾塔": "DoedreUniqueMap",
+		"Shavronne": "烏姆布拉的薛朗",
+		"烏姆布拉的薛朗": "Shavronne",
+		"ShavronneMapBoss": "黑暗奇才",
+		"黑暗奇才": "ShavronneMapBoss",
+		"ShavronneMapBoss2": "盜夢吉賽爾",
+		"盜夢吉賽爾": "ShavronneMapBoss2",
+		"MalachaiBoss": "夢魘瑪拉凱",
+		"夢魘瑪拉凱": "MalachaiBoss",
+		"MalachaiMapBoss": "食魂者",
+		"食魂者": "MalachaiMapBoss",
+		"MalachaiMapBossSimplified": "夢魘之兆",
+		"夢魘之兆": "MalachaiMapBossSimplified",
+		"IceElemental2_": "脆弱之片",
+		"脆弱之片": "IceElemental2_",
+		"IceElementalGlassShard": "琉璃之片",
+		"琉璃之片": "IceElementalGlassShard",
+		"IceElementalObsidian": "黑曜魔像",
+		"黑曜魔像": "IceElementalObsidian",
+		"IceElementalMapBoss": "冬之碎片",
+		"冬之碎片": "IceElementalMapBoss",
+		"IceElementalExplodeOnDeath": "冰息",
+		"冰息": "IceElementalExplodeOnDeath",
+		"IceElementalLunarisExplodeOnDeath_": "殘冰",
+		"殘冰": "IceElementalLunarisExplodeOnDeath_",
+		"TempestIceElemental": "寒冰魔像",
+		"寒冰魔像": "TempestIceElemental",
+		"LesserIceElementalSummoned": "小型寒冰魔像",
+		"小型寒冰魔像": "LesserIceElementalSummoned",
+		"IceElementalStrongbox_": "跳冰",
+		"跳冰": "IceElementalStrongbox_",
+		"IceElementalDelveArctic": "極地魔像",
+		"極地魔像": "IceElementalDelveArctic",
+		"FireElemental": "火息",
+		"火息": "FireElemental",
+		"FireElementalSummoned": "烈焰魔像",
+		"烈焰魔像": "FireElementalSummoned",
+		"LesserFireElementalSummoned": "小型烈焰魔像",
+		"小型烈焰魔像": "LesserFireElementalSummoned",
+		"FireElementalMeteorVertical": "火山魔像",
+		"火山魔像": "FireElementalMeteorVertical",
+		"FireElementalMeteorAngle2": "誕陽魔像",
+		"誕陽魔像": "FireElementalMeteorAngle2",
+		"FireElementalMeteorTalismanT2": "隕石魔像",
+		"隕石魔像": "FireElementalMeteorTalismanT2",
+		"FireElementalStrongbox": "跳火",
+		"跳火": "FireElementalStrongbox",
+		"ProphecyFireElementalBoss": "憤恨火靈",
+		"憤恨火靈": "ProphecyFireElementalBoss",
+		"FireElementalDelveEncounter": "火焰魔像",
+		"火焰魔像": "FireElementalDelveEncounter",
+		"FireElementalDelveMagma": "熔岩魔像",
+		"熔岩魔像": "FireElementalDelveMagma",
+		"RockGolemDelveMagma": "熔核魔像",
+		"熔核魔像": "RockGolemDelveMagma",
+		"PoisonGolem": "毒息",
+		"毒息": "PoisonGolem",
+		"LightningGolem": "風暴魔像",
+		"風暴魔像": "LightningGolem",
+		"LightningGolemSummoned": "閃電魔像",
+		"閃電魔像": "LightningGolemSummoned",
+		"LightningGolemStormcallerIncursion": "吉卡尼的創造物",
+		"吉卡尼的創造物": "LightningGolemStormcallerIncursion",
+		"LightningGolemStormcallerIncursionBoss": "全能的守護者",
+		"全能的守護者": "LightningGolemStormcallerIncursionBoss",
+		"LightningGolemStormcallerDelve_": "行刑防衛者",
+		"行刑防衛者": "LightningGolemStormcallerDelve_",
+		"ProphecyLightningGolem": "能量腐屍",
+		"能量腐屍": "ProphecyLightningGolem",
+		"LightningGolemStrongbox": "跳風",
+		"跳風": "LightningGolemStrongbox",
+		"LightningGolemMapBoss": "電流巨石",
+		"電流巨石": "LightningGolemMapBoss",
+		"BloodWorm": "血蟲",
+		"血蟲": "BloodWorm",
+		"FlaskWorm": "蠕蟲",
+		"蠕蟲": "FlaskWorm",
+		"CrabParasiteSmall": "殘暴的蟹",
+		"殘暴的蟹": "CrabParasiteSmall",
+		"CrabParasiteSmallBlue": "迷幻的蟹",
+		"迷幻的蟹": "CrabParasiteSmallBlue",
+		"CrabParasiteSmallSpawnParasite": "病態食腐蟲",
+		"病態食腐蟲": "CrabParasiteSmallSpawnParasite",
+		"CrabParasiteMedium3": "受感染的蟹",
+		"受感染的蟹": "CrabParasiteMedium3",
+		"CrabParasiteChampion": "螃蟹老大",
+		"螃蟹老大": "CrabParasiteChampion",
+		"CrabParasiteBleachedSmall": "白漆蝕腐蟲",
+		"白漆蝕腐蟲": "CrabParasiteBleachedSmall",
+		"FlayedMale": "始祖創物",
+		"始祖創物": "FlayedMale",
+		"animtest": "特斯托雷特",
+		"特斯托雷特": "animtest",
+		"SnakeSpitBossDescent": "荊棘迷霧",
+		"荊棘迷霧": "SnakeSpitBossDescent",
+		"NecromancerBossDescent": "邪骨",
+		"邪骨": "NecromancerBossDescent",
+		"BanditLeaderAliraDescent": "釜靈",
+		"釜靈": "BanditLeaderAliraDescent",
+		"SpiderBossWeaverDescent": "幽網",
+		"幽網": "SpiderBossWeaverDescent",
+		"BossMerveil2Descent": "莫薇兒之魄",
+		"莫薇兒之魄": "BossMerveil2Descent",
+		"MonkeyBossSlowAuraDescent": "娜迪雅之魄",
+		"娜迪雅之魄": "MonkeyBossSlowAuraDescent",
+		"MonkeyBossSpeedAuraDescent": "艾丹之魄",
+		"艾丹之魄": "MonkeyBossSpeedAuraDescent",
+		"AxisGeneralBossDescent": "狂戰之魔",
+		"狂戰之魔": "AxisGeneralBossDescent",
+		"WbLightningGrunt1": "布琳洛特掃蕩者",
+		"布琳洛特掃蕩者": "WbLightningGrunt1",
+		"WbLightningSupport1": "布琳洛特慰言者",
+		"布琳洛特慰言者": "WbLightningSupport1",
+		"WbLightningLeader1": "「雙眼」異味格林",
+		"「雙眼」異味格林": "WbLightningLeader1",
+		"WbLightningLeader2": "海妖墩座蘇薩拉",
+		"海妖墩座蘇薩拉": "WbLightningLeader2",
+		"WbLightningLeader3": "「腐母」露西蘿絲",
+		"「腐母」露西蘿絲": "WbLightningLeader3",
+		"WbColdGrunt1": "啞風野奔者",
+		"啞風野奔者": "WbColdGrunt1",
+		"WbColdLynx1": "啞風山貓",
+		"啞風山貓": "WbColdLynx1",
+		"WbColdSupport1": "啞風魔縛者",
+		"啞風魔縛者": "WbColdSupport1",
+		"WbColdElite1": "啞風雪歌者",
+		"啞風雪歌者": "WbColdElite1",
+		"WbColdLeader1": "暮光信徒悠利希",
+		"暮光信徒悠利希": "WbColdLeader1",
+		"WbColdLeader2": "珍涅優蘇",
+		"珍涅優蘇": "WbColdLeader2",
+		"WbColdLeader3": "巨人殺手歐提莎",
+		"巨人殺手歐提莎": "WbColdLeader3",
+		"WbFireGrunt1": "紅刃裂顱",
+		"紅刃裂顱": "WbFireGrunt1",
+		"WbFireSupport1": "紅刃火之霸者",
+		"紅刃火之霸者": "WbFireSupport1",
+		"WbFireElite1": "紅刃狂戰之魔",
+		"紅刃狂戰之魔": "WbFireElite1",
+		"WbFireLeader1": "厄羅克巴拉",
+		"厄羅克巴拉": "WbFireLeader1",
+		"WbFireLeader2": "嗜血者伊蘭雅本",
+		"嗜血者伊蘭雅本": "WbFireLeader2",
+		"WbFireLeader3": "餘燼之女勒莉莉果雅",
+		"餘燼之女勒莉莉果雅": "WbFireLeader3",
+		"WbFireLeader4": "緋紅之雨賓妮雅",
+		"緋紅之雨賓妮雅": "WbFireLeader4",
+		"WbChaosLeader1": "滅親者拉瑪",
+		"滅親者拉瑪": "WbChaosLeader1",
+		"WbChaosLeader2": "墮落者卡利亞",
+		"墮落者卡利亞": "WbChaosLeader2",
+		"WbChaos2Skeleton": "崛起者卡利亞",
+		"崛起者卡利亞": "WbChaos2Skeleton",
+		"WbSkeletonMinionMelee": "崛起軍團",
+		"崛起軍團": "WbSkeletonMinionMelee",
+		"WbSkeletonMinionRanged": "崛起射手",
+		"崛起射手": "WbSkeletonMinionRanged",
+		"WbSkeletonMinionCasterFire": "崛起戰鬥法師",
+		"崛起戰鬥法師": "WbSkeletonMinionCasterFire",
+		"WbChaosLeader3": "朔血者伊伐利",
+		"朔血者伊伐利": "WbChaosLeader3",
+		"WbChaosLeader4": "狡徒洛肯",
+		"狡徒洛肯": "WbChaosLeader4",
+		"WbChaosLeader5": "叛徒馬爾札克",
+		"叛徒馬爾札克": "WbChaosLeader5",
+		"WbChaosLeader6": "破壞者貝羅特斯",
+		"破壞者貝羅特斯": "WbChaosLeader6",
+		"WbChaosLeader7": "蠻人凡瑟德",
+		"蠻人凡瑟德": "WbChaosLeader7",
+		"WbChaosLeader8": "震聾者摩葛蘭斯",
+		"震聾者摩葛蘭斯": "WbChaosLeader8",
+		"GemlingLegionnaireFireball": "古靈軍團",
+		"古靈軍團": "GemlingLegionnaireFireball",
+		"GemlingLegionnaireFireballMap_": "武裝焚燒者",
+		"武裝焚燒者": "GemlingLegionnaireFireballMap_",
+		"GemlingLegionnaireEarthquakeMap": "武裝毀滅者",
+		"武裝毀滅者": "GemlingLegionnaireEarthquakeMap",
+		"GemlingLegionnaireGlacialCascadeMap": "武裝吸取者",
+		"武裝吸取者": "GemlingLegionnaireGlacialCascadeMap",
+		"GemlingLegionnaireCaptain": "古靈隊長",
+		"古靈隊長": "GemlingLegionnaireCaptain",
+		"GemlingLegionnaireCaptainMap": "隊長坦納萊富特",
+		"隊長坦納萊富特": "GemlingLegionnaireCaptainMap",
+		"BeastHeart1": "野獸之心",
+		"野獸之心": "BeastHeart1",
+		"Revenant": "幽靈亡魂",
+		"幽靈亡魂": "Revenant",
+		"Revenant2": "竄逃亡魂",
+		"竄逃亡魂": "Revenant2",
+		"RevenantBoss": "骸骨皇后",
+		"骸骨皇后": "RevenantBoss",
+		"RevenantMapBoss": "瑟拉西亞",
+		"瑟拉西亞": "RevenantMapBoss",
+		"ExileArenaMarauder": "雙手劍士凱席爾斯",
+		"雙手劍士凱席爾斯": "ExileArenaMarauder",
+		"ExileArenaWitch": "莫菲亞",
+		"莫菲亞": "ExileArenaWitch",
+		"ExileArenaRanger": "自由鬥士菲力克斯",
+		"自由鬥士菲力克斯": "ExileArenaRanger",
+		"GladiatorBossLeader": "玫斐安",
+		"玫斐安": "GladiatorBossLeader",
+		"GladiatorBossElite": "狄馬奇利卡希爾斯",
+		"狄馬奇利卡希爾斯": "GladiatorBossElite",
+		"GladiatorBossSupportMap": "女獵戶化身",
+		"女獵戶化身": "GladiatorBossSupportMap",
+		"GladiatorBossLeaderMap": "天空之象",
+		"天空之象": "GladiatorBossLeaderMap",
+		"GladiatorBossEliteMap": "造物之象",
+		"造物之象": "GladiatorBossEliteMap",
+		"TempestDaemonSmokeTrail_": "風暴之魔",
+		"風暴之魔": "TempestDaemonSmokeTrail_",
+		"WbLightningEliteSummon1": "雷電守衛",
+		"雷電守衛": "WbLightningEliteSummon1",
+		"GargoyleBoss": "阿格斯",
+		"阿格斯": "GargoyleBoss",
+		"GargoyleMapBoss": "赫菲斯.聖錘",
+		"赫菲斯.聖錘": "GargoyleMapBoss",
+		"UniqueAnimatedWeapon": "狂舞德爾維希",
+		"狂舞德爾維希": "UniqueAnimatedWeapon",
+		"IcyRagingSpirit": "悲墓之靈",
+		"悲墓之靈": "IcyRagingSpirit",
+		"IcyRagingSpiritProphecy": "德瑞的憎恨",
+		"德瑞的憎恨": "IcyRagingSpiritProphecy",
+		"RockGolemSummoned": "巨石魔像",
+		"巨石魔像": "RockGolemSummoned",
+		"RockGolem": "幻化巨石",
+		"幻化巨石": "RockGolem",
+		"RockGolemSmall": "陵地甲蟲",
+		"陵地甲蟲": "RockGolemSmall",
+		"RockGolemSmall2": "陵地破片",
+		"陵地破片": "RockGolemSmall2",
+		"RockGolemSmall3": "陵地殘骸",
+		"陵地殘骸": "RockGolemSmall3",
+		"RockGolemCoral": "幻化海礁",
+		"幻化海礁": "RockGolemCoral",
+		"RockGolemProclamationBoss": "汙穢的諭示",
+		"汙穢的諭示": "RockGolemProclamationBoss",
+		"RockGolemMapBoss": "腐化之體",
+		"腐化之體": "RockGolemMapBoss",
+		"TreasureGolemMapBoss": "寶庫守衛者",
+		"寶庫守衛者": "TreasureGolemMapBoss",
+		"TreasureGolemMapBossSimplified": "海盜的寶藏",
+		"海盜的寶藏": "TreasureGolemMapBossSimplified",
+		"TalismanT2RockGolemSummoned": "再生魔像",
+		"再生魔像": "TalismanT2RockGolemSummoned",
+		"CrystalPower1": "火焰之晶",
+		"火焰之晶": "CrystalPower1",
+		"CrystalPower2": "冰晶",
+		"冰晶": "CrystalPower2",
+		"TalismanDaemonDevour": "魔符惡魔",
+		"魔符惡魔": "TalismanDaemonDevour",
+		"DropBearWitherDaemon": "凋謝惡魔",
+		"凋謝惡魔": "DropBearWitherDaemon",
+		"IncaPopUpTotemIncreasedDamageTaken": "無盡苦痛",
+		"無盡苦痛": "IncaPopUpTotemIncreasedDamageTaken",
+		"LabyrinthPopUpTotemDamageTakenOnMovementSkillUse": "無盡浩難",
+		"無盡浩難": "LabyrinthPopUpTotemDamageTakenOnMovementSkillUse",
+		"LabyrinthPopUpTotemFlaskChargeNova": "無盡乾旱",
+		"無盡乾旱": "LabyrinthPopUpTotemFlaskChargeNova",
+		"LabyrinthPopUpTotemBleedNova": "無盡尖刺",
+		"無盡尖刺": "LabyrinthPopUpTotemBleedNova",
+		"LabyrinthPopUpTotemSlow": "無盡嗜睡",
+		"無盡嗜睡": "LabyrinthPopUpTotemSlow",
+		"LabyrinthPopUpTotemMonsterIceNova_": "不滅寒冰",
+		"不滅寒冰": "LabyrinthPopUpTotemMonsterIceNova_",
+		"LabyrinthPopUpTotemMonsterFire": "不滅烈焰",
+		"不滅烈焰": "LabyrinthPopUpTotemMonsterFire",
+		"LabyrinthPopUpTotemMonsterLightning": "不滅風暴",
+		"不滅風暴": "LabyrinthPopUpTotemMonsterLightning",
+		"LabyrinthBossMaul": "伊澤洛",
+		"伊澤洛": "LabyrinthBossMaul",
+		"GoddessOfJustice": "正義女神",
+		"正義女神": "GoddessOfJustice",
+		"GoddessOfJusticeMapBoss": "女神",
+		"女神": "GoddessOfJusticeMapBoss",
+		"GoddessOfJusticeMapBossSimplified": "正義之眼",
+		"正義之眼": "GoddessOfJusticeMapBossSimplified",
+		"LabyrinthLieutenantBull": "怒火將軍",
+		"怒火將軍": "LabyrinthLieutenantBull",
+		"LabyrinthLieutenantSkeletonRanged": "狂弓將軍",
+		"狂弓將軍": "LabyrinthLieutenantSkeletonRanged",
+		"LabyrinthLieutenantSkeletonMelee": "狂錘將軍",
+		"狂錘將軍": "LabyrinthLieutenantSkeletonMelee",
+		"InvisibleFrostnado": "隱形",
+		"隱形": "InvisibleFrostnado",
+		"InvisibleHatredStationary": "憎恨之兆",
+		"憎恨之兆": "InvisibleHatredStationary",
+		"InvisibleBetrayalStationary": "密教旗幟",
+		"密教旗幟": "InvisibleBetrayalStationary",
+		"InvisibleLegionBannerStationary": "不朽帝國旗幟",
+		"不朽帝國旗幟": "InvisibleLegionBannerStationary",
+		"TalismanRhoa": "自由恐喙鳥",
+		"自由恐喙鳥": "TalismanRhoa",
+		"TalismanBeast": "自由之獸",
+		"自由之獸": "TalismanBeast",
+		"TalismanHelion": "自由氦核",
+		"自由氦核": "TalismanHelion",
+		"TalismanMonkeyChieftain": "自由狂猿酋長",
+		"自由狂猿酋長": "TalismanMonkeyChieftain",
+		"TalismanMonkey": "自由狂猿",
+		"自由狂猿": "TalismanMonkey",
+		"TalismanSnake": "自由眼鏡蛇",
+		"自由眼鏡蛇": "TalismanSnake",
+		"TalismanSpider": "自由蜘蛛",
+		"自由蜘蛛": "TalismanSpider",
+		"TalismanFrog": "自由瑞澤摩",
+		"自由瑞澤摩": "TalismanFrog",
+		"TalismanIguana": "自由奇美菈",
+		"自由奇美菈": "TalismanIguana",
+		"TalismanKiweth": "自由之嘔",
+		"自由之嘔": "TalismanKiweth",
+		"TalismanDropbear": "自由之爪",
+		"自由之爪": "TalismanDropbear",
+		"TalismanSquid": "自由凝視者",
+		"自由凝視者": "TalismanSquid",
+		"TalismanWolfKing": "狼王瑞佛",
+		"狼王瑞佛": "TalismanWolfKing",
+		"TalismanWolfKingMapBossSimplified": "利希斯嘯夜",
+		"利希斯嘯夜": "TalismanWolfKingMapBossSimplified",
+		"TalismanUndeadRhoa": "冷酷恐喙鳥",
+		"冷酷恐喙鳥": "TalismanUndeadRhoa",
+		"TalismanFireMonkey": "夏季之靈",
+		"夏季之靈": "TalismanFireMonkey",
+		"TalismanColdMonkey": "東季之靈",
+		"東季之靈": "TalismanColdMonkey",
+		"ProphecyMonkey": "自然之回音",
+		"自然之回音": "ProphecyMonkey",
+		"LabyrinthLieutenantBullMinion": "鬥牛",
+		"鬥牛": "LabyrinthLieutenantBullMinion",
+		"LabyrinthLieutenantSkeletonRangedMinion": "充能工程師",
+		"充能工程師": "LabyrinthLieutenantSkeletonRangedMinion",
+		"LabyrinthLieutenantSkeletonMeleeMinion": "冰凍建築師",
+		"冰凍建築師": "LabyrinthLieutenantSkeletonMeleeMinion",
+		"LabyrinthElementalSpawner": "屠宰者",
+		"屠宰者": "LabyrinthElementalSpawner",
+		"LabyrinthSkeletonSpawner": "燃燒追隨者",
+		"燃燒追隨者": "LabyrinthSkeletonSpawner",
+		"ParasiteNestRyslatha": "瑞斯拉薩的巢穴",
+		"瑞斯拉薩的巢穴": "ParasiteNestRyslatha",
+		"ParasiteNestRyslathaMap": "葛羅斯的巢穴",
+		"葛羅斯的巢穴": "ParasiteNestRyslathaMap",
+		"ParasiteNestGardensMap": "病疫巢穴",
+		"病疫巢穴": "ParasiteNestGardensMap",
+		"LabyrinthFireElemental": "燃燒餘燼",
+		"燃燒餘燼": "LabyrinthFireElemental",
+		"IzaroSummonSkeletonCasterFire": "女神守護者",
+		"女神守護者": "IzaroSummonSkeletonCasterFire",
+		"SkeletonMeleeFireLabyrinth": "煤渣告發者",
+		"煤渣告發者": "SkeletonMeleeFireLabyrinth",
+		"SkeletonMeleeFireShieldLabyrinth": "燒毀告發者",
+		"燒毀告發者": "SkeletonMeleeFireShieldLabyrinth",
+		"SkeletonMeleeFireLabyrinthSummoned": "餘燼告發者",
+		"餘燼告發者": "SkeletonMeleeFireLabyrinthSummoned",
+		"SkeletonMeleeColdLabyrinth": "寒冰告發者",
+		"寒冰告發者": "SkeletonMeleeColdLabyrinth",
+		"SkeletonMeleeColdShieldLabyrinth": "霜寒告發者",
+		"霜寒告發者": "SkeletonMeleeColdShieldLabyrinth",
+		"SkeletonMeleeLightningLabyrinth": "雷霆告發者",
+		"雷霆告發者": "SkeletonMeleeLightningLabyrinth",
+		"SkeletonMeleeLightningShieldLabyrinth": "風暴告發者",
+		"風暴告發者": "SkeletonMeleeLightningShieldLabyrinth",
+		"SkeletonCasterColdLabyrinth": "苦寒詐欺者",
+		"苦寒詐欺者": "SkeletonCasterColdLabyrinth",
+		"SkeletonCasterFireLabyrinth": "沸騰詐欺者",
+		"沸騰詐欺者": "SkeletonCasterFireLabyrinth",
+		"SkeletonCasterLightningLabyrinth": "放電詐欺者",
+		"放電詐欺者": "SkeletonCasterLightningLabyrinth",
+		"NecromancerFireLabyrinth": "受詛咒的詐欺者",
+		"受詛咒的詐欺者": "NecromancerFireLabyrinth",
+		"SpiderScale2Labyrinth": "迷宮織網者",
+		"迷宮織網者": "SpiderScale2Labyrinth",
+		"SpiderScale5Labyrinth": "迷宮孵卵者",
+		"迷宮孵卵者": "SpiderScale5Labyrinth",
+		"SkeletonMeleeLabyrinth": "古代挑戰者",
+		"古代挑戰者": "SkeletonMeleeLabyrinth",
+		"ZombieTarLabyrinth": "腐敗挑戰者",
+		"腐敗挑戰者": "ZombieTarLabyrinth",
+		"ZombieMoldyPoison1Labyrinth": "腐爛告發者",
+		"腐爛告發者": "ZombieMoldyPoison1Labyrinth",
+		"NecromancerLabyrinth": "永恆再生師",
+		"永恆再生師": "NecromancerLabyrinth",
+		"ZombieMoldy1Labyrinth": "腐爛挑戰者",
+		"腐爛挑戰者": "ZombieMoldy1Labyrinth",
+		"CityStalkerMaleLabyrinth": "永恆服侍",
+		"永恆服侍": "CityStalkerMaleLabyrinth",
+		"CityStalkerMaleFreezingPulseLabyrinth": "霜寒服侍",
+		"霜寒服侍": "CityStalkerMaleFreezingPulseLabyrinth",
+		"CityStalkerMaleFireLabyrinthLavaPit": "煤渣服侍",
+		"煤渣服侍": "CityStalkerMaleFireLabyrinthLavaPit",
+		"GrapplerLabyrinth": "陰影潛伏者",
+		"陰影潛伏者": "GrapplerLabyrinth",
+		"MossMonsterEmergeRollLabyrinthFire": "熔岩搖盪者",
+		"熔岩搖盪者": "MossMonsterEmergeRollLabyrinthFire",
+		"SkeletonMeleeLabyrinth2": "古代鬥士",
+		"古代鬥士": "SkeletonMeleeLabyrinth2",
+		"SkeletonMeleeLargeLabyrinth": "迷宮碾壓者",
+		"迷宮碾壓者": "SkeletonMeleeLargeLabyrinth",
+		"ProphecySkeletonGuard": "不死守衛",
+		"不死守衛": "ProphecySkeletonGuard",
+		"MannequinLabyrinth": "木偶",
+		"木偶": "MannequinLabyrinth",
+		"GhostPirateBlackLabyrinth": "工匠幽魂",
+		"工匠幽魂": "GhostPirateBlackLabyrinth",
+		"UndyingOutcastWhirlingBladesLabyrinth": "狡猾巨蟹",
+		"狡猾巨蟹": "UndyingOutcastWhirlingBladesLabyrinth",
+		"SpikerLabyrinth": "迷宮刺蝟",
+		"迷宮刺蝟": "SpikerLabyrinth",
+		"SnakeScorpionIncaLabyrinth_": "迷宮滑行者",
+		"迷宮滑行者": "SnakeScorpionIncaLabyrinth_",
+		"MossMonsterEmergeRollLabyrinth": "巨物",
+		"巨物": "MossMonsterEmergeRollLabyrinth",
+		"WaterElementalPureLabyrinth": "泥沼元素",
+		"泥沼元素": "WaterElementalPureLabyrinth",
+		"TalismanT2Rat": "巨毒之鼠",
+		"巨毒之鼠": "TalismanT2Rat",
+		"TalismanT2RatSummonerTotem": "鼠疫圖騰",
+		"鼠疫圖騰": "TalismanT2RatSummonerTotem",
+		"ProphecyRatTreasure": "蜂擁之鼠",
+		"蜂擁之鼠": "ProphecyRatTreasure",
+		"RatLarge": "超然之鼠",
+		"超然之鼠": "RatLarge",
+		"RatMapBoss": "碎骨者",
+		"碎骨者": "RatMapBoss",
+		"ProphecyFrogTreasureBlue": "藍蛙",
+		"藍蛙": "ProphecyFrogTreasureBlue",
+		"ProphecyFrogTreasureGreen": "一般的蛙",
+		"一般的蛙": "ProphecyFrogTreasureGreen",
+		"ProphecyFrogTreasureRed": "畸異之蛙",
+		"畸異之蛙": "ProphecyFrogTreasureRed",
+		"ProphecyKaruiSpiritMace": "卡魯之靈",
+		"卡魯之靈": "ProphecyKaruiSpiritMace",
+		"LabyrinthBossPylonTempChains": "時空鎖鍊水晶",
+		"時空鎖鍊水晶": "LabyrinthBossPylonTempChains",
+		"LabyrinthBossPylonReduceArmour": "脆弱水晶",
+		"脆弱水晶": "LabyrinthBossPylonReduceArmour",
+		"LabyrinthBossPylonReduceResistance": "元素要害水晶",
+		"元素要害水晶": "LabyrinthBossPylonReduceResistance",
+		"IzaroGargoyleLightning": "鋼鐵石像",
+		"鋼鐵石像": "IzaroGargoyleLightning",
+		"IzaroGargoyleCold": "快銀石像",
+		"快銀石像": "IzaroGargoyleCold",
+		"IzaroGargoyleFire": "岡岩石像",
+		"岡岩石像": "IzaroGargoyleFire",
+		"ChromeGargoyle": "琉璃石像",
+		"琉璃石像": "ChromeGargoyle",
+		"ChrometouchedGargoyle": "琉璃精工石像",
+		"琉璃精工石像": "ChrometouchedGargoyle",
+		"IzaroPortalFire": "絕望傳送門",
+		"絕望傳送門": "IzaroPortalFire",
+		"IzaroPortalCold": "詐欺傳送門",
+		"詐欺傳送門": "IzaroPortalCold",
+		"IzaroPortalLightning": "毀滅傳送門",
+		"毀滅傳送門": "IzaroPortalLightning",
+		"IzaroChronosStatueFire": "烈焰魔偶",
+		"烈焰魔偶": "IzaroChronosStatueFire",
+		"IzaroChronosStatueCold": "冰霜魔偶",
+		"冰霜魔偶": "IzaroChronosStatueCold",
+		"IzaroChronosStatueLightning": "暴風魔偶",
+		"暴風魔偶": "IzaroChronosStatueLightning",
+		"PerandusDaemonVaalHaste": "普蘭德斯惡魔",
+		"普蘭德斯惡魔": "PerandusDaemonVaalHaste",
+		"PerandusGuardLieutenant1": "傑尼斯普蘭德斯,金庫守護者",
+		"傑尼斯普蘭德斯,金庫守護者": "PerandusGuardLieutenant1",
+		"PerandusGuardMapBoss1": "普拉提尼亞,普洛斯彼羅的侍從",
+		"普拉提尼亞,普洛斯彼羅的侍從": "PerandusGuardMapBoss1",
+		"PerandusGuardMapBoss1IvoryTemple": "普拉提尼亞",
+		"普拉提尼亞": "PerandusGuardMapBoss1IvoryTemple",
+		"PerandusGuardLieutenant2": "天特羅普蘭德斯,秘密販賣者",
+		"天特羅普蘭德斯,秘密販賣者": "PerandusGuardLieutenant2",
+		"PerandusGuardMapBoss2": "奧利歐特,普洛斯彼羅的熔爐護衛",
+		"奧利歐特,普洛斯彼羅的熔爐護衛": "PerandusGuardMapBoss2",
+		"PerandusGuardMapBoss2IvoryTemple": "奧利歐特",
+		"奧利歐特": "PerandusGuardMapBoss2IvoryTemple",
+		"PerandusGuardLieutenant3": "艾克特普蘭德斯,野獸大師",
+		"艾克特普蘭德斯,野獸大師": "PerandusGuardLieutenant3",
+		"PerandusGuardMapBoss3": "羅迪歐恩,普洛斯彼羅的侍從",
+		"羅迪歐恩,普洛斯彼羅的侍從": "PerandusGuardMapBoss3",
+		"PerandusGuardMapBoss3IvoryTemple": "羅迪歐恩",
+		"羅迪歐恩": "PerandusGuardMapBoss3IvoryTemple",
+		"PerandusGuardLieutenant4": "維多利卡普蘭德斯,奇蹟製造者",
+		"維多利卡普蘭德斯,奇蹟製造者": "PerandusGuardLieutenant4",
+		"PerandusGuardMapBoss4": "歐斯米亞,普洛斯彼羅的侍從",
+		"歐斯米亞,普洛斯彼羅的侍從": "PerandusGuardMapBoss4",
+		"PerandusGuardLieutenant5": "史特斯普蘭德斯,屍體商人",
+		"史特斯普蘭德斯,屍體商人": "PerandusGuardLieutenant5",
+		"PerandusGuardMapBoss5": "帕里亞斯,普洛斯彼羅的侍從",
+		"帕里亞斯,普洛斯彼羅的侍從": "PerandusGuardMapBoss5",
+		"PerandusGuardMapBoss5IvoryTemple": "帕里亞斯",
+		"帕里亞斯": "PerandusGuardMapBoss5IvoryTemple",
+		"PerandusGuardLieutenant6": "達西亞普蘭德斯,債權收集者",
+		"達西亞普蘭德斯,債權收集者": "PerandusGuardLieutenant6",
+		"PerandusGuardMapBoss6": "亞吉恩特,普洛斯彼羅的侍從",
+		"亞吉恩特,普洛斯彼羅的侍從": "PerandusGuardMapBoss6",
+		"PerandusGuardMapBoss6IvoryTemple": "亞吉恩特",
+		"亞吉恩特": "PerandusGuardMapBoss6IvoryTemple",
+		"PerandusGuardLieutenant7": "米羅普蘭德斯,刀劍販賣者",
+		"米羅普蘭德斯,刀劍販賣者": "PerandusGuardLieutenant7",
+		"PerandusGuardMapBoss7": "瑞尼歐特,普洛斯彼羅的侍從",
+		"瑞尼歐特,普洛斯彼羅的侍從": "PerandusGuardMapBoss7",
+		"PerandusGuardMapBoss7IvoryTemple": "瑞尼歐特",
+		"瑞尼歐特": "PerandusGuardMapBoss7IvoryTemple",
+		"PerandusGuardBasic1": "賽羅納,金庫守衛",
+		"賽羅納,金庫守衛": "PerandusGuardBasic1",
+		"PerandusGuardBasic2": "赫特斯,碎膝者",
+		"赫特斯,碎膝者": "PerandusGuardBasic2",
+		"PerandusGuardBasic3": "庫多,傭兵",
+		"庫多,傭兵": "PerandusGuardBasic3",
+		"PerandusGuardBasic4": "路西斯,賞金獵人",
+		"路西斯,賞金獵人": "PerandusGuardBasic4",
+		"PerandusGuardBasic5": "貝拉特,刺客傭兵",
+		"貝拉特,刺客傭兵": "PerandusGuardBasic5",
+		"PerandusGuardSupport1": "里亞娜,負債庶民",
+		"里亞娜,負債庶民": "PerandusGuardSupport1",
+		"PerandusGuardSupport2": "瑪里亞斯,負債綁匪",
+		"瑪里亞斯,負債綁匪": "PerandusGuardSupport2",
+		"PerandusGuardSupport3": "薇拉,負債貴族",
+		"薇拉,負債貴族": "PerandusGuardSupport3",
+		"PerandusGuardSupport4": "裴西亞,負債盜獵者",
+		"裴西亞,負債盜獵者": "PerandusGuardSupport4",
+		"PerandusGuardSecondaryBoss1": "蘇特斯,金庫護衛",
+		"蘇特斯,金庫護衛": "PerandusGuardSecondaryBoss1",
+		"PerandusGuardSecondaryBoss2": "歐泰羅,金庫護衛",
+		"歐泰羅,金庫護衛": "PerandusGuardSecondaryBoss2",
+		"PerandusGuardSecondaryBoss3": "愛飛羅,金庫護衛",
+		"愛飛羅,金庫護衛": "PerandusGuardSecondaryBoss3",
+		"PerandusGuardSecondaryBoss4": "亞特西亞,金庫護衛",
+		"亞特西亞,金庫護衛": "PerandusGuardSecondaryBoss4",
+		"PerandusGuardSecondaryBoss5_": "安娜薇莉,金庫護衛",
+		"安娜薇莉,金庫護衛": "PerandusGuardSecondaryBoss5_",
+		"PerandusGuardSecondaryBoss6": "羅瑟,金庫護衛",
+		"羅瑟,金庫護衛": "PerandusGuardSecondaryBoss6",
+		"PerandusGuardSecondaryBoss7": "亞利尼亞,金庫護衛",
+		"亞利尼亞,金庫護衛": "PerandusGuardSecondaryBoss7",
+		"PerandusGuardSecondaryBoss8": "梅莉塔尼亞,金庫護衛",
+		"梅莉塔尼亞,金庫護衛": "PerandusGuardSecondaryBoss8",
+		"PerandusSpectralLion": "禁錮靈魂",
+		"禁錮靈魂": "PerandusSpectralLion",
+		"PerandusSpectralHelion": "護衛狂犬",
+		"護衛狂犬": "PerandusSpectralHelion",
+		"PerandusUndyingOutcast1": "幽魂流浪者",
+		"幽魂流浪者": "PerandusUndyingOutcast1",
+		"PerandusUndyingOutcast2": "幽魂穿刺者",
+		"幽魂穿刺者": "PerandusUndyingOutcast2",
+		"PerandusCityStalkerMale1": "幽魂無形者",
+		"幽魂無形者": "PerandusCityStalkerMale1",
+		"PerandusIguana": "翅翼靈魂",
+		"翅翼靈魂": "PerandusIguana",
+		"PerandusGemFrog": "鼓鳴靈魂",
+		"鼓鳴靈魂": "PerandusGemFrog",
+		"PerandusCityStalkerMale2": "高貴佈道者",
+		"高貴佈道者": "PerandusCityStalkerMale2",
+		"PerandusGrappler": "高貴鉤鍊手",
+		"高貴鉤鍊手": "PerandusGrappler",
+		"PerandusBanditBow": "虔誠射手",
+		"虔誠射手": "PerandusBanditBow",
+		"PerandusBanditMeleeShield": "虔誠暴徒",
+		"虔誠暴徒": "PerandusBanditMeleeShield",
+		"PerandusBanditMeleeMaul": "虔誠戰士",
+		"虔誠戰士": "PerandusBanditMeleeMaul",
+		"PerandusCityStalkerMale3": "負債苦民",
+		"負債苦民": "PerandusCityStalkerMale3",
+		"PerandusPyromaniacFire": "負債燒毀者",
+		"負債燒毀者": "PerandusPyromaniacFire",
+		"PerandusCityStalkerMale4": "幽魂苦工",
+		"幽魂苦工": "PerandusCityStalkerMale4",
+		"PerandusCityStalkerMale5": "幽魂傭兵",
+		"幽魂傭兵": "PerandusCityStalkerMale5",
+		"PerandusCannibalFemale": "普蘭德斯妻妾",
+		"普蘭德斯妻妾": "PerandusCannibalFemale",
+		"PerandusCannibalMale": "普蘭德斯服侍",
+		"普蘭德斯服侍": "PerandusCannibalMale",
+		"IzaroChargeDisruptorDaemon": "伊澤洛電極",
+		"伊澤洛電極": "IzaroChargeDisruptorDaemon",
+		"Parasite": "寄生蟲",
+		"寄生蟲": "Parasite",
+		"Parasite2": "饞癆寄生蟲",
+		"饞癆寄生蟲": "Parasite2",
+		"ParasiteMinion": "雛卵寄生蟲",
+		"雛卵寄生蟲": "ParasiteMinion",
+		"ParasiteEmergeOnDeath": "狠毒寄生蟲",
+		"狠毒寄生蟲": "ParasiteEmergeOnDeath",
+		"ParasiteEmergeOnDeathUnique": "茵賽羅吉",
+		"茵賽羅吉": "ParasiteEmergeOnDeathUnique",
+		"SextantParasite": "劇毒寄生蟲",
+		"劇毒寄生蟲": "SextantParasite",
+		"ParasitePlated": "武裝寄生蟲",
+		"武裝寄生蟲": "ParasitePlated",
+		"ParasiteSpitting": "酸液寄生蟲",
+		"酸液寄生蟲": "ParasiteSpitting",
+		"ParasiteViscous": "殘暴寄生蟲",
+		"殘暴寄生蟲": "ParasiteViscous",
+		"ParasiticSquid": "海洋之奴",
+		"海洋之奴": "ParasiticSquid",
+		"ParasiticSquidWarp": "黑黝軟獸",
+		"黑黝軟獸": "ParasiticSquidWarp",
+		"PaleKingChaos": "希伯,疫病大嘴獸",
+		"希伯,疫病大嘴獸": "PaleKingChaos",
+		"PaleQueenLightning": "茵雅,尖刺耳語",
+		"茵雅,尖刺耳語": "PaleQueenLightning",
+		"PaleKingBeasts": "伊瑞,野獸之王",
+		"伊瑞,野獸之王": "PaleKingBeasts",
+		"PaleQueenUndead": "福庫爾,無息女皇",
+		"福庫爾,無息女皇": "PaleQueenUndead",
+		"Oversoul": "瓦爾之回音",
+		"瓦爾之回音": "Oversoul",
+		"VaalFallenSword": "瓦爾記憶",
+		"瓦爾記憶": "VaalFallenSword",
+		"ProphecySmokeCloudDaemon": "預言之魔",
+		"預言之魔": "ProphecySmokeCloudDaemon",
+		"HeroOfFire": "空生者拉尼亞",
+		"空生者拉尼亞": "HeroOfFire",
+		"HeroOfIce": "競爭者蘿拉",
+		"競爭者蘿拉": "HeroOfIce",
+		"HeroOfLightning": "特莉絲.那波拉",
+		"特莉絲.那波拉": "HeroOfLightning",
+		"HeroSummon": "遠古英雄",
+		"遠古英雄": "HeroSummon",
+		"FallenHeroSpectre": "遠古幽靈",
+		"遠古幽靈": "FallenHeroSpectre",
+		"GemlingThaumaturge": "瑪拉凱之冠",
+		"瑪拉凱之冠": "GemlingThaumaturge",
+		"PurgeHound": "淨化獵犬",
+		"淨化獵犬": "PurgeHound",
+		"PurgeHoundSpawnMapBoss1": "暴徒羅拉",
+		"暴徒羅拉": "PurgeHoundSpawnMapBoss1",
+		"PurgeHoundSpawnMapBoss2": "嗜殺者洛柯",
+		"嗜殺者洛柯": "PurgeHoundSpawnMapBoss2",
+		"BookProphecyExplode": "不穩定之書",
+		"不穩定之書": "BookProphecyExplode",
+		"BookProphecyQuest": "輕語之卷",
+		"輕語之卷": "BookProphecyQuest",
+		"WickerMan": "異教徒",
+		"異教徒": "WickerMan",
+		"WickerManAvarius": "復仇者伊爾莉斯",
+		"復仇者伊爾莉斯": "WickerManAvarius",
+		"PhoenixBoss": "鳳凰守護者",
+		"鳳凰守護者": "PhoenixBoss",
+		"PhoenixMinion": "鳳凰",
+		"鳳凰": "PhoenixMinion",
+		"HydraBoss": "九頭蛇守護者",
+		"九頭蛇守護者": "HydraBoss",
+		"HydraMinion": "守護者幻像",
+		"守護者幻像": "HydraMinion",
+		"MinotaurBoss": "牛頭人守護者",
+		"牛頭人守護者": "MinotaurBoss",
+		"ChimeraBoss": "奇美拉守護者",
+		"奇美拉守護者": "ChimeraBoss",
+		"StatueFingerMageMonster": "扭曲雕像",
+		"扭曲雕像": "StatueFingerMageMonster",
+		"StatueFingerMageMonsterMapBoss": "超然的卡洛斯",
+		"超然的卡洛斯": "StatueFingerMageMonsterMapBoss",
+		"VaalSideAreaBoss7": "織石者艾薩斯",
+		"織石者艾薩斯": "VaalSideAreaBoss7",
+		"TemplarSlaveDriver": "獨裁霸君",
+		"獨裁霸君": "TemplarSlaveDriver",
+		"TemplarSlaveDriverKitava": "瘋癲霸君",
+		"瘋癲霸君": "TemplarSlaveDriverKitava",
+		"TemplarSlaveDriverBoss": "監工庫爾",
+		"監工庫爾": "TemplarSlaveDriverBoss",
+		"TemplarSlaveDriverBossMap": "獵捕大師阿文",
+		"獵捕大師阿文": "TemplarSlaveDriverBossMap",
+		"BlackguardInquisitorPure": "聖堂判官",
+		"聖堂判官": "BlackguardInquisitorPure",
+		"BlackguardInquisitorKitava": "扭曲判官",
+		"扭曲判官": "BlackguardInquisitorKitava",
+		"BlackguardInquisitorKitava2": "墮落判官",
+		"墮落判官": "BlackguardInquisitorKitava2",
+		"Bloodwing": "判官卡斯蒂克斯",
+		"判官卡斯蒂克斯": "Bloodwing",
+		"BloodwingMapBoss": "血翼劊子手",
+		"血翼劊子手": "BloodwingMapBoss",
+		"SecretPolice1": "烏旗追蹤者",
+		"烏旗追蹤者": "SecretPolice1",
+		"Regurgitator1": "酷戾判徒",
+		"酷戾判徒": "Regurgitator1",
+		"SlaveCatcher": "奴隸獵捕者",
+		"奴隸獵捕者": "SlaveCatcher",
+		"SlaveCatcherKitava": "瘋狂奴役",
+		"瘋狂奴役": "SlaveCatcherKitava",
+		"SlaveCatcherKitava2": "墮落奴役",
+		"墮落奴役": "SlaveCatcherKitava2",
+		"EssenceFleshmonsterSummonedOnDeath": "人魔",
+		"人魔": "EssenceFleshmonsterSummonedOnDeath",
+		"MapMossMonsterBossOldFields2Minion": "泰坦圖騰",
+		"泰坦圖騰": "MapMossMonsterBossOldFields2Minion",
+		"GoatmanLeapSlamChimera": "守護者堅蹄羊人",
+		"守護者堅蹄羊人": "GoatmanLeapSlamChimera",
+		"GoatmanLeapSlamChimeraBoss": "堅蹄羊幻象",
+		"堅蹄羊幻象": "GoatmanLeapSlamChimeraBoss",
+		"LionDesertSkinPunctureChimera": "守護者地獄犬",
+		"守護者地獄犬": "LionDesertSkinPunctureChimera",
+		"LionDesertSkinPunctureChimeraBoss": "地獄犬幻像",
+		"地獄犬幻像": "LionDesertSkinPunctureChimeraBoss",
+		"SnakeSpitChimera": "守護者巨蟒",
+		"守護者巨蟒": "SnakeSpitChimera",
+		"SnakeSpitChimeraBoss": "巨蟒幻像",
+		"巨蟒幻像": "SnakeSpitChimeraBoss",
+		"Anomaly": "異類",
+		"異類": "Anomaly",
+		"AnomalyUniqueRing": "極凍天體",
+		"極凍天體": "AnomalyUniqueRing",
+		"VolatileCore": "核息",
+		"核息": "VolatileCore",
+		"TheShaperBoss": "塑界者",
+		"塑界者": "TheShaperBoss",
+		"EssenceLivingCrystal": "能量軌跡",
+		"能量軌跡": "EssenceLivingCrystal",
+		"Zana": "製圖大師札娜",
+		"製圖大師札娜": "Zana",
+		"SpectralSummonedSkull": "精髓之靈",
+		"精髓之靈": "SpectralSummonedSkull",
+		"KaomWarrior2ShaperMinion": "雕塑的 岡姆的精兵",
+		"雕塑的 岡姆的精兵": "KaomWarrior2ShaperMinion",
+		"KaomArcherShaperMinion": "雕塑的 西里的獻身者",
+		"雕塑的 西里的獻身者": "KaomArcherShaperMinion",
+		"CockerelShaperMinion": "雕塑的 惡魔公雞",
+		"雕塑的 惡魔公雞": "CockerelShaperMinion",
+		"PitbullShaperMinion": "雕塑的 鬥牛犬魔",
+		"雕塑的 鬥牛犬魔": "PitbullShaperMinion",
+		"CityStalkerMaleWorkerColdShaperMinion": "雕塑的 不朽工人",
+		"雕塑的 不朽工人": "CityStalkerMaleWorkerColdShaperMinion",
+		"CityStalkerMaleFreezingPulse2ShaperMinion": "雕塑的",
+		"雕塑的": "CityStalkerMaleFreezingPulse2ShaperMinion",
+		"MotherOfFlamesPure": "熔炎之母",
+		"熔炎之母": "MotherOfFlamesPure",
+		"MotherOfFlamesBoss": "獄火神母",
+		"獄火神母": "MotherOfFlamesBoss",
+		"MotherOfFlamesBossMap": "焚屍者波莉亞",
+		"焚屍者波莉亞": "MotherOfFlamesBossMap",
+		"MotherOfFlamesBossZombie": "獄火骨母",
+		"獄火骨母": "MotherOfFlamesBossZombie",
+		"MotherOfFlamesBossZombieMap": "燃屍者波莉亞",
+		"燃屍者波莉亞": "MotherOfFlamesBossZombieMap",
+		"MotherOfFlamesBossZombie2": "慾火腐母",
+		"慾火腐母": "MotherOfFlamesBossZombie2",
+		"MotherOfFlamesZombie": "熔窯之母",
+		"熔窯之母": "MotherOfFlamesZombie",
+		"BlessedSisterPure": "受洗聖女",
+		"受洗聖女": "BlessedSisterPure",
+		"BlessedSisterKitava1": "血腥瑪莉",
+		"血腥瑪莉": "BlessedSisterKitava1",
+		"ReligiousTemplarPure": "聖堂守衛",
+		"聖堂守衛": "ReligiousTemplarPure",
+		"ReligiousTemplarTwoHandedPure": "聖堂守護者",
+		"聖堂守護者": "ReligiousTemplarTwoHandedPure",
+		"ReligiousTemplarKitava": "異教守衛",
+		"異教守衛": "ReligiousTemplarKitava",
+		"ReligiousTemplarTwoHandedKitava": "異教守護者",
+		"異教守護者": "ReligiousTemplarTwoHandedKitava",
+		"HellionCommanderBreachNormal": "索伏的忠誠",
+		"索伏的忠誠": "HellionCommanderBreachNormal",
+		"HellionBreachVaalArchitectMinion": "失誠",
+		"失誠": "HellionBreachVaalArchitectMinion",
+		"HellionBreachHowl": "索伏的青睞",
+		"索伏的青睞": "HellionBreachHowl",
+		"RevenantCommanderBreach": "夏烏拉的完美",
+		"夏烏拉的完美": "RevenantCommanderBreach",
+		"MinerLargeCommanderBreachNormal": "托沃的它",
+		"托沃的它": "MinerLargeCommanderBreachNormal",
+		"SandLeaperCommanderBreachNormal": "艾許之鱗",
+		"艾許之鱗": "SandLeaperCommanderBreachNormal",
+		"SandLeaperBreachVaalArchitectMinion": "代位之鱗",
+		"代位之鱗": "SandLeaperBreachVaalArchitectMinion",
+		"KiwethCommanderBreach": "烏爾尼多之珍藏",
+		"烏爾尼多之珍藏": "KiwethCommanderBreach",
+		"KiwethBreach": "烏爾尼多之寵",
+		"烏爾尼多之寵": "KiwethBreach",
+		"MinerBreachNormal_": "注視之彼",
+		"注視之彼": "MinerBreachNormal_",
+		"MinerBreachColdNormal": "托沃之彼",
+		"托沃之彼": "MinerBreachColdNormal",
+		"MinerBreach2Normal": "等待之彼",
+		"等待之彼": "MinerBreach2Normal",
+		"MinerBreachVaalArchitectMinion": "代位之彼",
+		"代位之彼": "MinerBreachVaalArchitectMinion",
+		"HalfSkeletonBreach": "輕語之彼",
+		"輕語之彼": "HalfSkeletonBreach",
+		"HalfSkeletonBreachChaos": "夏烏拉的理想",
+		"夏烏拉的理想": "HalfSkeletonBreachChaos",
+		"HalfSkeletonRangedBreach": "遠觸之彼",
+		"遠觸之彼": "HalfSkeletonRangedBreach",
+		"BreachBossFireWild": "黑暗餘燼‧索伏",
+		"黑暗餘燼‧索伏": "BreachBossFireWild",
+		"BreachBossColdWild": "崩雪‧托沃",
+		"崩雪‧托沃": "BreachBossColdWild",
+		"BreachBossLightningWild": "異念‧艾許",
+		"異念‧艾許": "BreachBossLightningWild",
+		"BreachBossPhysicalWild": "截載者‧烏爾尼多",
+		"截載者‧烏爾尼多": "BreachBossPhysicalWild",
+		"BreachBossChaosWild": "逐夢者‧夏烏拉",
+		"逐夢者‧夏烏拉": "BreachBossChaosWild",
+		"AvariusCasticus": "聖宗伊爾莉斯",
+		"聖宗伊爾莉斯": "AvariusCasticus",
+		"AvariusCasticusMap": "無賴法師康利",
+		"無賴法師康利": "AvariusCasticusMap",
+		"AvariusCasticusWickermanMap": "功德法師沃德",
+		"功德法師沃德": "AvariusCasticusWickermanMap",
+		"AvariusCasticusDivine": "永恆神主善",
+		"永恆神主善": "AvariusCasticusDivine",
+		"AvariusCasticusDivineMap": "淨化之光",
+		"淨化之光": "AvariusCasticusDivineMap",
+		"AvariusCasticusStatue": "永恆守護者",
+		"永恆守護者": "AvariusCasticusStatue",
+		"AvariusCasticusStatueWickerman": "腐化的永恆守護者",
+		"腐化的永恆守護者": "AvariusCasticusStatueWickerman",
+		"BruteTower": "改造生物布魯特斯",
+		"改造生物布魯特斯": "BruteTower",
+		"BruteTowerMap_": "巴瑟",
+		"巴瑟": "BruteTowerMap_",
+		"ShavronneTower": "復仇者薛朗",
+		"復仇者薛朗": "ShavronneTower",
+		"ShavronneTowerMap": "蘭恩塔",
+		"蘭恩塔": "ShavronneTowerMap",
+		"ShavronneTowerLightningBook": "雷電之冊",
+		"雷電之冊": "ShavronneTowerLightningBook",
+		"BrineKing": "海洋之王賽根斯",
+		"海洋之王賽根斯": "BrineKing",
+		"BrineKingMap": "海洋之獅納瑟爾",
+		"海洋之獅納瑟爾": "BrineKingMap",
+		"BrineKingMinion_": "海洋爪牙",
+		"海洋爪牙": "BrineKingMinion_",
+		"BrineKingMinionBleached": "磺石爪牙",
+		"磺石爪牙": "BrineKingMinionBleached",
+		"Vendigo": "范迪戈",
+		"范迪戈": "Vendigo",
+		"VendigoBoss": "慘白死侍",
+		"慘白死侍": "VendigoBoss",
+		"BlackguardJaegerMelee": "烏旗獵捕者",
+		"烏旗獵捕者": "BlackguardJaegerMelee",
+		"BlackguardJaegerZombie": "覺起獵捕者",
+		"覺起獵捕者": "BlackguardJaegerZombie",
+		"KitavaDemon": "奇塔弗的先鋒",
+		"奇塔弗的先鋒": "KitavaDemon",
+		"KitavaDemonPlaguewing": "病疫死翼",
+		"病疫死翼": "KitavaDemonPlaguewing",
+		"KitavaDemonPlaguewingMap": "銀灰死疫",
+		"銀灰死疫": "KitavaDemonPlaguewingMap",
+		"CageSpider": "焦躁死囚",
+		"焦躁死囚": "CageSpider",
+		"CageSpider2": "沙瀑奴隸",
+		"沙瀑奴隸": "CageSpider2",
+		"DoedreSewers": "卑鄙的德瑞",
+		"卑鄙的德瑞": "DoedreSewers",
+		"DoedreSewersMap": "咒靈珀坦沙",
+		"咒靈珀坦沙": "DoedreSewersMap",
+		"OriathanCitizenZombieMale1": "貴族死侍",
+		"貴族死侍": "OriathanCitizenZombieMale1",
+		"OriathanCitizenZombieMale4Boss": "亞伯蘭之里斯",
+		"亞伯蘭之里斯": "OriathanCitizenZombieMale4Boss",
+		"OriathanCitizenZombieMale1Fast": "試驗死侍",
+		"試驗死侍": "OriathanCitizenZombieMale1Fast",
+		"IndoctrinatedConvert": "腦洗奴隸",
+		"腦洗奴隸": "IndoctrinatedConvert",
+		"IndoctrinatedConvertKitava": "畸形奴隸",
+		"畸形奴隸": "IndoctrinatedConvertKitava",
+		"BlackguardTorturer": "烤刑官",
+		"烤刑官": "BlackguardTorturer",
+		"BlackguardTorturerKitava": "玷汙拷刑官",
+		"玷汙拷刑官": "BlackguardTorturerKitava",
+		"BlackguardTorturerKitava2": "腐敗拷刑官",
+		"腐敗拷刑官": "BlackguardTorturerKitava2",
+		"Figurehead": "深海少女",
+		"深海少女": "Figurehead",
+		"FigureheadChestBoss": "黑峰少女",
+		"黑峰少女": "FigureheadChestBoss",
+		"CorpseWheel": "恐懼之輪",
+		"恐懼之輪": "CorpseWheel",
+		"CorpseWheelBoss": "疾風拽輪",
+		"疾風拽輪": "CorpseWheelBoss",
+		"Mauler": "忠誠女侍",
+		"忠誠女侍": "Mauler",
+		"MaulerBoss": "堅硬石拳",
+		"堅硬石拳": "MaulerBoss",
+		"HolyFireElemental": "祈禱守護者",
+		"祈禱守護者": "HolyFireElemental",
+		"HolyFireElementalSolaris": "日耀神元素",
+		"日耀神元素": "HolyFireElementalSolaris",
+		"HolyFireElementalSolarisBeam": "日耀神守衛",
+		"日耀神守衛": "HolyFireElementalSolarisBeam",
+		"SummonedSpider": "蜘蛛爪牙",
+		"蜘蛛爪牙": "SummonedSpider",
+		"TemplarJudgePure": "殿堂審判官",
+		"殿堂審判官": "TemplarJudgePure",
+		"TemplarJudgeKitava1": "異教審判官",
+		"異教審判官": "TemplarJudgeKitava1",
+		"OriathBlackguard": "奧瑞亞執行官",
+		"奧瑞亞執行官": "OriathBlackguard",
+		"OriathBlackguardKitava1": "嚴厲執行官",
+		"嚴厲執行官": "OriathBlackguardKitava1",
+		"OriathBlackguardKitava2": "墮落執行官",
+		"墮落執行官": "OriathBlackguardKitava2",
+		"Lunaris": "永恆嬋娟月影神",
+		"永恆嬋娟月影神": "Lunaris",
+		"LunarisUniqueMap": "無盡惡夜賽琳尼亞",
+		"無盡惡夜賽琳尼亞": "LunarisUniqueMap",
+		"GuardianOfLunaris": "月影神諭諸神黃昏",
+		"月影神諭諸神黃昏": "GuardianOfLunaris",
+		"GuardianOfLunarisMap": "弦月之靈賽伯特",
+		"弦月之靈賽伯特": "GuardianOfLunarisMap",
+		"GuardianOfLunarisUniqueMap": "賽琳尼亞之使亞提",
+		"賽琳尼亞之使亞提": "GuardianOfLunarisUniqueMap",
+		"GuardianOfLunarisGloomElemental": "漫行愁雲",
+		"漫行愁雲": "GuardianOfLunarisGloomElemental",
+		"Solaris": "永恆白駒日耀神",
+		"永恆白駒日耀神": "Solaris",
+		"SolarisUniqueMap": "無盡之日荷莉歐",
+		"無盡之日荷莉歐": "SolarisUniqueMap",
+		"GuardianOfSolaris": "日耀神諭諸神晨曦",
+		"日耀神諭諸神晨曦": "GuardianOfSolaris",
+		"GuardianOfSolarisMap": "天際朱力斯",
+		"天際朱力斯": "GuardianOfSolarisMap",
+		"GuardianOfSolarisUniqueMap_": "荷莉歐之使奧比",
+		"荷莉歐之使奧比": "GuardianOfSolarisUniqueMap_",
+		"GuardianOfSolarisFireElemental": "漫行餘燼",
+		"漫行餘燼": "GuardianOfSolarisFireElemental",
+		"Maligaro2": "藝術家馬雷葛蘿",
+		"藝術家馬雷葛蘿": "Maligaro2",
+		"Maligaro2Map": "伊瑟斯",
+		"伊瑟斯": "Maligaro2Map",
+		"BlackDeathMaligaro": "無盡折磨災疫之兆",
+		"無盡折磨災疫之兆": "BlackDeathMaligaro",
+		"BlackDeathMaligaroMap": "艾可畢斯",
+		"艾可畢斯": "BlackDeathMaligaroMap",
+		"FourLeggedDemonMaligaro": "不死費德利塔斯",
+		"不死費德利塔斯": "FourLeggedDemonMaligaro",
+		"FourLeggedDemonMaligaroMap": "莫娜",
+		"莫娜": "FourLeggedDemonMaligaroMap",
+		"SpiderPlague_": "疫病蜘蛛",
+		"疫病蜘蛛": "SpiderPlague_",
+		"SpiderPlague2": "染病蜘蛛",
+		"染病蜘蛛": "SpiderPlague2",
+		"SpiderPlagueMaligaro": "馬雷葛蘿的冥想",
+		"馬雷葛蘿的冥想": "SpiderPlagueMaligaro",
+		"SpiderArakaaliClimb": "艾爾卡莉的信徒",
+		"艾爾卡莉的信徒": "SpiderArakaaliClimb",
+		"SpiderArakaaliHatch": "艾爾卡莉的傑作",
+		"艾爾卡莉的傑作": "SpiderArakaaliHatch",
+		"SpiderArakaaliMapCrawler": "艾爾卡莉的恐懼",
+		"艾爾卡莉的恐懼": "SpiderArakaaliMapCrawler",
+		"SpiderArakaaliMapCrawlerBaby": "艾爾卡莉的暴行",
+		"艾爾卡莉的暴行": "SpiderArakaaliMapCrawlerBaby",
+		"SpiderPlated": "混血蜘蛛",
+		"混血蜘蛛": "SpiderPlated",
+		"SpiderPlatedTailExplosion": "熾熱蜘蛛",
+		"熾熱蜘蛛": "SpiderPlatedTailExplosion",
+		"SpiderPlatedUnholyEmerge": "不潔腐屍",
+		"不潔腐屍": "SpiderPlatedUnholyEmerge",
+		"Greust": "叢林之霸古斯特",
+		"叢林之霸古斯特": "Greust",
+		"GreustMap": "獵者之巔德雷克",
+		"獵者之巔德雷克": "GreustMap",
+		"GreustArcher": "古斯特的弓箭手",
+		"古斯特的弓箭手": "GreustArcher",
+		"GreustMeleeBandit": "古斯特的盜賊",
+		"古斯特的盜賊": "GreustMeleeBandit",
+		"OakArcher": "歐克的弓箭手",
+		"歐克的弓箭手": "OakArcher",
+		"OakMeleeBandit": "歐克的盜賊",
+		"歐克的盜賊": "OakMeleeBandit",
+		"AliraArcher_": "阿莉亞的弓箭手",
+		"阿莉亞的弓箭手": "AliraArcher_",
+		"AliraMeleeBandit": "阿莉亞的盜賊",
+		"阿莉亞的盜賊": "AliraMeleeBandit",
+		"KraitynArcher": "克雷頓的弓箭手",
+		"克雷頓的弓箭手": "KraitynArcher",
+		"KraitynMeleeBandit": "克雷頓的盜賊",
+		"克雷頓的盜賊": "KraitynMeleeBandit",
+		"Arakaali": "暗影鬼蛛艾爾卡莉",
+		"暗影鬼蛛艾爾卡莉": "Arakaali",
+		"ArakaaliMap": "寡婦阿摩拉",
+		"寡婦阿摩拉": "ArakaaliMap",
+		"Kitava1": "貪得無厭奇塔弗",
+		"貪得無厭奇塔弗": "Kitava1",
+		"Kitava1Map": "蒼老君王",
+		"蒼老君王": "Kitava1Map",
+		"KitavaFinalMap": "毀滅者奇塔弗",
+		"毀滅者奇塔弗": "KitavaFinalMap",
+		"KitavaHeart": "奇塔弗之心",
+		"奇塔弗之心": "KitavaHeart",
+		"KitavaHeartMap": "君王之心",
+		"君王之心": "KitavaHeartMap",
+		"KitavaFinalHeartMap": "毀滅者之心",
+		"毀滅者之心": "KitavaFinalHeartMap",
+		"Sin": "罪",
+		"罪": "Sin",
+		"BlacksmithGolem": "堅毅之岩烏圖拉",
+		"堅毅之岩烏圖拉": "BlacksmithGolem",
+		"BlacksmithGolemMap": "克德斯",
+		"克德斯": "BlacksmithGolemMap",
+		"VaalSideAreaBoss4": "風切克媧圖",
+		"風切克媧圖": "VaalSideAreaBoss4",
+		"VaalSideAreaBoss2": "聚石者道魯堤",
+		"聚石者道魯堤": "VaalSideAreaBoss2",
+		"VaalSideAreaBoss3_": "拜死者安卡克莉",
+		"拜死者安卡克莉": "VaalSideAreaBoss3_",
+		"VaalSideAreaBoss1": "盲者胡迪帕",
+		"盲者胡迪帕": "VaalSideAreaBoss1",
+		"VaalSideAreaBoss5": "天光之鋒古拉克",
+		"天光之鋒古拉克": "VaalSideAreaBoss5",
+		"VaalSideAreaBoss6": "失序神諭",
+		"失序神諭": "VaalSideAreaBoss6",
+		"Tukohama": "戰神卡魯圖克哈瑪",
+		"戰神卡魯圖克哈瑪": "Tukohama",
+		"TukohamaMap": "起亂者達斯",
+		"起亂者達斯": "TukohamaMap",
+		"TukohamaPuiTotemBeam": "圖克哈瑪的受難",
+		"圖克哈瑪的受難": "TukohamaPuiTotemBeam",
+		"TukohamaPuiTotemBeamMap": "達斯的受難",
+		"達斯的受難": "TukohamaPuiTotemBeamMap",
+		"TukohamaSunderTotem": "圖克哈瑪的奴僕",
+		"圖克哈瑪的奴僕": "TukohamaSunderTotem",
+		"TukohamaShieldTotem": "圖克哈瑪的護衛者",
+		"圖克哈瑪的護衛者": "TukohamaShieldTotem",
+		"TukohamaSlamTotem": "圖克哈瑪的聚魂",
+		"圖克哈瑪的聚魂": "TukohamaSlamTotem",
+		"AvatarOfProphecy": "預言之魂",
+		"預言之魂": "AvatarOfProphecy",
+		"AvatarOfBreach": "裂痕之魂",
+		"裂痕之魂": "AvatarOfBreach",
+		"AvatarOfEssence": "精髓之魂",
+		"精髓之魂": "AvatarOfEssence",
+		"AvatarOfPerandus": "普蘭德斯之魂",
+		"普蘭德斯之魂": "AvatarOfPerandus",
+		"AvatarOfAnarchy": "混亂之魂",
+		"混亂之魂": "AvatarOfAnarchy",
+		"AvatarOfTalisman": "魔符之魂",
+		"魔符之魂": "AvatarOfTalisman",
+		"AvatarOfTempest": "風暴之魂",
+		"風暴之魂": "AvatarOfTempest",
+		"AvatarOfRampage": "暴怒之魂",
+		"暴怒之魂": "AvatarOfRampage",
+		"AvatarOfBeyond": "超越之魂",
+		"超越之魂": "AvatarOfBeyond",
+		"AvatarOfOnslaught": "猛攻之魂",
+		"猛攻之魂": "AvatarOfOnslaught",
+		"AvatarOfAmbush": "突擊之魂",
+		"突擊之魂": "AvatarOfAmbush",
+		"AvatarOfBloodlines": "血族之魂",
+		"血族之魂": "AvatarOfBloodlines",
+		"AvatarOfNemesis": "復仇之魂",
+		"復仇之魂": "AvatarOfNemesis",
+		"AvatarOfTorment": "苦痛之魂",
+		"苦痛之魂": "AvatarOfTorment",
+		"AvatarOfDomination": "支配之魂",
+		"支配之魂": "AvatarOfDomination",
+		"AvatarOfInvasion": "侵略之魂",
+		"侵略之魂": "AvatarOfInvasion",
+		"AvatarOfWarbands": "軍團之魂",
+		"軍團之魂": "AvatarOfWarbands",
+		"AvatarPrototype": "<<hbgm01>>",
+		"<<hbgm01>>": "AvatarPrototype",
+		"Avatar1": "<<HRB1>>",
+		"<<HRB1>>": "Avatar1",
+		"Avatar2": "<<HRB2>>",
+		"<<HRB2>>": "Avatar2",
+		"Avatar3_": "<<HRB3>>",
+		"<<HRB3>>": "Avatar3_",
+		"Avatar4": "<<HRB4>>",
+		"<<HRB4>>": "Avatar4",
+		"Avatar5": "<<HRB5>>",
+		"<<HRB5>>": "Avatar5",
+		"Avatar6": "<<HRB6>>",
+		"<<HRB6>>": "Avatar6",
+		"Avatar7": "<<HRB7>>",
+		"<<HRB7>>": "Avatar7",
+		"Avatar8": "<<HRB8>>",
+		"<<HRB8>>": "Avatar8",
+		"Avatar9": "<<HRB9>>",
+		"<<HRB9>>": "Avatar9",
+		"Avatar10": "<<HRB10>>",
+		"<<HRB10>>": "Avatar10",
+		"Avatar11": "<<HRB11>>",
+		"<<HRB11>>": "Avatar11",
+		"Avatar12": "<<HRB12>>",
+		"<<HRB12>>": "Avatar12",
+		"Avatar13": "<<HRB13>>",
+		"<<HRB13>>": "Avatar13",
+		"Avatar14": "<<HRB14>>",
+		"<<HRB14>>": "Avatar14",
+		"Avatar15": "<<HRB15>>",
+		"<<HRB15>>": "Avatar15",
+		"Avatar16": "<<HRB16>>",
+		"<<HRB16>>": "Avatar16",
+		"Avatar17": "<<HRB17>>",
+		"<<HRB17>>": "Avatar17",
+		"Avatar18": "<<HRB18>>",
+		"<<HRB18>>": "Avatar18",
+		"Avatar19": "<<HRB19>>",
+		"<<HRB19>>": "Avatar19",
+		"Avatar20": "<<HRB20>>",
+		"<<HRB20>>": "Avatar20",
+		"Avatar21": "<<HRB21>>",
+		"<<HRB21>>": "Avatar21",
+		"Avatar22": "<<HRB22>>",
+		"<<HRB22>>": "Avatar22",
+		"Avatar23": "<<HRB23>>",
+		"<<HRB23>>": "Avatar23",
+		"Avatar24_": "<<HRB24>>",
+		"<<HRB24>>": "Avatar24_",
+		"Avatar25": "<<HRB25>>",
+		"<<HRB25>>": "Avatar25",
+		"Avatar26": "<<HRB26>>",
+		"<<HRB26>>": "Avatar26",
+		"Avatar27": "<<HRB27>>",
+		"<<HRB27>>": "Avatar27",
+		"Avatar28": "<<HRB28>>",
+		"<<HRB28>>": "Avatar28",
+		"Avatar29": "測試",
+		"測試": "Avatar29",
+		"AvatarSummonedBoss": "<<HRB30>>",
+		"<<HRB30>>": "AvatarSummonedBoss",
+		"HarbingerTotem1": "<<HRB29>>",
+		"<<HRB29>>": "HarbingerTotem1",
+		"HarbingerTotemChest": "保險箱",
+		"保險箱": "HarbingerTotemChest",
+		"KaruiSlave1": "卡魯反叛軍",
+		"卡魯反叛軍": "KaruiSlave1",
+		"KaruiElder1": "拜恥女王",
+		"拜恥女王": "KaruiElder1",
+		"MapKaruiElder1": "審判女王",
+		"審判女王": "MapKaruiElder1",
+		"MapKaruiElder2": "尊榮參事",
+		"尊榮參事": "MapKaruiElder2",
+		"KaomArcherMinion1": "被遺忘的戰士",
+		"被遺忘的戰士": "KaomArcherMinion1",
+		"OriathCivilianMale1_": "驚慌的市民",
+		"驚慌的市民": "OriathCivilianMale1_",
+		"KitavaCultistDaggers": "奇塔弗狂熱者",
+		"奇塔弗狂熱者": "KitavaCultistDaggers",
+		"KitavaCultistSpearCandle": "盛宴適從",
+		"盛宴適從": "KitavaCultistSpearCandle",
+		"KitavaCultistSpearUniqueBoss": "審靈幻象",
+		"審靈幻象": "KitavaCultistSpearUniqueBoss",
+		"WarHero1": "怨靈士兵",
+		"怨靈士兵": "WarHero1",
+		"WarHero2": "怨靈軍官",
+		"怨靈軍官": "WarHero2",
+		"WarHero3": "怨靈軍團",
+		"怨靈軍團": "WarHero3",
+		"WarHeroCaster": "怨靈軍師",
+		"怨靈軍師": "WarHeroCaster",
+		"WarHeroDuelistBoss": "叛徒恩達",
+		"叛徒恩達": "WarHeroDuelistBoss",
+		"EnlightenedDuelist_": "聖光使徒",
+		"聖光使徒": "EnlightenedDuelist_",
+		"EnlightenedDuelistRangedProximity": "聖光精英",
+		"聖光精英": "EnlightenedDuelistRangedProximity",
+		"EnlightenedScion": "聖光信徒",
+		"聖光信徒": "EnlightenedScion",
+		"NessaCrab": "海洋裂隙",
+		"海洋裂隙": "NessaCrab",
+		"NessaCrabBleached": "虐靈蝦獸",
+		"虐靈蝦獸": "NessaCrabBleached",
+		"Abberath": "堅蹄亡羊艾貝拉斯",
+		"堅蹄亡羊艾貝拉斯": "Abberath",
+		"AbberathMap": "旱地者密法德",
+		"旱地者密法德": "AbberathMap",
+		"Banshee": "哀嚎寡婦",
+		"哀嚎寡婦": "Banshee",
+		"Banshee2": "尖嘯女妖",
+		"尖嘯女妖": "Banshee2",
+		"BansheeMapBoss": "血腥女妖",
+		"血腥女妖": "BansheeMapBoss",
+		"VaalSideAreaBoss8": "噬夢者伊爾菲亞",
+		"噬夢者伊爾菲亞": "VaalSideAreaBoss8",
+		"OriathCivilianGhostMaleRanged1": "絕望之魂",
+		"絕望之魂": "OriathCivilianGhostMaleRanged1",
+		"DespairBear": "絕望之母葛魯斯寇",
+		"絕望之母葛魯斯寇": "DespairBear",
+		"DespairBearMap": "光明剋星艾爾畢斯",
+		"光明剋星艾爾畢斯": "DespairBearMap",
+		"SpectralPauper1": "急躁貧民",
+		"急躁貧民": "SpectralPauper1",
+		"SilverFrog": "恐懼的血兆伊果",
+		"恐懼的血兆伊果": "SilverFrog",
+		"SilverFrogMap": "微光之屍弗賽斯",
+		"微光之屍弗賽斯": "SilverFrogMap",
+		"SilverFrogImage": "伊果的殘影",
+		"伊果的殘影": "SilverFrogImage",
+		"SilverFrogImageMap": "弗賽斯的殘影",
+		"弗賽斯的殘影": "SilverFrogImageMap",
+		"SilverOrb": "銀之石",
+		"銀之石": "SilverOrb",
+		"SilverPoolTurret": "銀河畔",
+		"銀河畔": "SilverPoolTurret",
+		"SpiderlingEgg": "聖蛋",
+		"聖蛋": "SpiderlingEgg",
+		"SpiderlingEggArakaali": "艾爾卡莉的禮物",
+		"艾爾卡莉的禮物": "SpiderlingEggArakaali",
+		"SpiderlingEggBlight": "凋落的聖蛋",
+		"凋落的聖蛋": "SpiderlingEggBlight",
+		"RyslathaEgg": "瑞斯拉薩的雛蛋",
+		"瑞斯拉薩的雛蛋": "RyslathaEgg",
+		"ElderGardenArenaEgg": "茁壯球根",
+		"茁壯球根": "ElderGardenArenaEgg",
+		"YeenaFox": "火狐化身伊娜",
+		"火狐化身伊娜": "YeenaFox",
+		"SkeletonCannon1": "削骨者",
+		"削骨者": "SkeletonCannon1",
+		"Titucius": "永恆之僕赫克特.提圖瑟",
+		"永恆之僕赫克特.提圖瑟": "Titucius",
+		"Bird1": "野雛",
+		"野雛": "Bird1",
+		"Bird2": "大腹雛鳥",
+		"大腹雛鳥": "Bird2",
+		"Bird1Fast": "成年雛鳥",
+		"成年雛鳥": "Bird1Fast",
+		"ArmouredBird1": "竄逃雛鳥",
+		"竄逃雛鳥": "ArmouredBird1",
+		"Garukhan": "颶風女王卡洛翰",
+		"颶風女王卡洛翰": "Garukhan",
+		"GarukhanMap": "無邊沙丘潛行者",
+		"無邊沙丘潛行者": "GarukhanMap",
+		"Kira": "卡洛翰之僕奇菈",
+		"卡洛翰之僕奇菈": "Kira",
+		"KiraMap": "禿鷹女王",
+		"禿鷹女王": "KiraMap",
+		"KiraMapDesert": "啄眼者布里斯",
+		"啄眼者布里斯": "KiraMapDesert",
+		"GarukhanMinionSmall": "沙兵衛士",
+		"沙兵衛士": "GarukhanMinionSmall",
+		"GarukhanMinionLarge": "沙地巨獸",
+		"沙地巨獸": "GarukhanMinionLarge",
+		"RaisedZombieMummyEvent": "木乃伊.馬拉克斯",
+		"木乃伊.馬拉克斯": "RaisedZombieMummyEvent",
+		"BlackScorpion": "漆黑毒蠍",
+		"漆黑毒蠍": "BlackScorpion",
+		"WhiteScorpion": "強酸毒蠍",
+		"強酸毒蠍": "WhiteScorpion",
+		"YellowScorpion": "沙地毒蠍",
+		"沙地毒蠍": "YellowScorpion",
+		"YellowScorpionLargeBossShakari": "坦莫勒斯",
+		"坦莫勒斯": "YellowScorpionLargeBossShakari",
+		"BlackScorpionLarge": "肉食毒蠍",
+		"肉食毒蠍": "BlackScorpionLarge",
+		"BlackScorpionLargeBossShakari_": "坦秘賓",
+		"坦秘賓": "BlackScorpionLargeBossShakari_",
+		"IguanaBossPhoenix": "草莽巨蜥",
+		"草莽巨蜥": "IguanaBossPhoenix",
+		"IguanaBossPhoenixMap": "戈耳戈",
+		"戈耳戈": "IguanaBossPhoenixMap",
+		"BanditSwordShieldPetrified": "帝國軍團",
+		"帝國軍團": "BanditSwordShieldPetrified",
+		"BanditRangedBarragePetrified": "帝國弓箭手",
+		"帝國弓箭手": "BanditRangedBarragePetrified",
+		"BanditRangedTornadoShotPetrified": "帝國先鋒",
+		"帝國先鋒": "BanditRangedTornadoShotPetrified",
+		"DoedreSoul": "黯黑靈魂德瑞",
+		"黯黑靈魂德瑞": "DoedreSoul",
+		"DoedreSoulMap": "玷汙者德瑞",
+		"玷汙者德瑞": "DoedreSoulMap",
+		"ShavronneSoul": "自由之身薛朗",
+		"自由之身薛朗": "ShavronneSoul",
+		"ShavronneSoulMap": "狂疫薛朗",
+		"狂疫薛朗": "ShavronneSoulMap",
+		"MaligaroSoul": "破碎者馬雷葛蘿",
+		"破碎者馬雷葛蘿": "MaligaroSoul",
+		"MaligaroSoulMap": "毀壞者馬雷葛蘿",
+		"毀壞者馬雷葛蘿": "MaligaroSoulMap",
+		"UnholyTrio": "墮道三巨頭",
+		"墮道三巨頭": "UnholyTrio",
+		"UnholyTrioMap": "夢魘金體",
+		"夢魘金體": "UnholyTrioMap",
+		"DoedreSoulAmbush": "暗黑之魂德瑞",
+		"暗黑之魂德瑞": "DoedreSoulAmbush",
+		"ShavronneSoulAmbush": "超脫者薛朗",
+		"超脫者薛朗": "ShavronneSoulAmbush",
+		"BoneStalker": "骷髏之影",
+		"骷髏之影": "BoneStalker",
+		"GeneralAdus": "艾杜斯將軍",
+		"艾杜斯將軍": "GeneralAdus",
+		"GeneralAdusMap": "瘋狂男爵帕根斯",
+		"瘋狂男爵帕根斯": "GeneralAdusMap",
+		"ClockworkGolem_": "精鍊創造物",
+		"精鍊創造物": "ClockworkGolem_",
+		"ClockworkGolemShavronne": "薛朗的遠見",
+		"薛朗的遠見": "ClockworkGolemShavronne",
+		"ClockworkGolemSpace": "虛空創造物",
+		"虛空創造物": "ClockworkGolemSpace",
+		"DoedreStonePillarVulnerability": "詛咒巨石",
+		"詛咒巨石": "DoedreStonePillarVulnerability",
+		"DoedreStonePillarVulnerabilityLesser": "德瑞的巨石",
+		"德瑞的巨石": "DoedreStonePillarVulnerabilityLesser",
+		"Lynx": "山脊猞猁",
+		"山脊猞猁": "Lynx",
+		"ShavronneLightningOrb": "雷電球",
+		"雷電球": "ShavronneLightningOrb",
+		"ElderTentacleFiend": "惡魔觸手",
+		"惡魔觸手": "ElderTentacleFiend",
+		"MarakethRider_": "狂雛騎兵",
+		"狂雛騎兵": "MarakethRider_",
+		"MarakethRiderSpear": "狂雛矛兵",
+		"狂雛矛兵": "MarakethRiderSpear",
+		"HarbingerPortal": "<<>>",
+		"<<>>": "HarbingerPortal",
+		"HarbingerTiger": "神諭獵豹",
+		"神諭獵豹": "HarbingerTiger",
+		"TrioMortarDaemonRed": "三體惡魔",
+		"三體惡魔": "TrioMortarDaemonRed",
+		"DoedreStonesCurseEnfeeble": "德瑞惡魔",
+		"德瑞惡魔": "DoedreStonesCurseEnfeeble",
+		"Shakari": "沙瀑女王夏卡莉",
+		"沙瀑女王夏卡莉": "Shakari",
+		"ShakariMap": "無盡漂泊之懼",
+		"無盡漂泊之懼": "ShakariMap",
+		"ReliquaryMonster": "遺守聖者",
+		"遺守聖者": "ReliquaryMonster",
+		"ReliquaryMonsterBoss": "亙古收藏家",
+		"亙古收藏家": "ReliquaryMonsterBoss",
+		"AliraCauldronSpawner": "大鍋爐",
+		"大鍋爐": "AliraCauldronSpawner",
+		"Droolmaw": "垂涎裂齒獸",
+		"垂涎裂齒獸": "Droolmaw",
+		"SkeletonMeleeBlackAbyss_": "史前看守者",
+		"史前看守者": "SkeletonMeleeBlackAbyss_",
+		"SkeletonMeleeBlackAbyssLichMinion": "枯古看守者",
+		"枯古看守者": "SkeletonMeleeBlackAbyssLichMinion",
+		"SkeletonMeleeBlackAbyssBoneLance": "史前獵者",
+		"史前獵者": "SkeletonMeleeBlackAbyssBoneLance",
+		"SkeletonMeleeBlackAbyssLichMinionBoneLance": "枯骨獵者",
+		"枯骨獵者": "SkeletonMeleeBlackAbyssLichMinionBoneLance",
+		"ParasiticSquidAbyss_": "盜屍者",
+		"盜屍者": "ParasiticSquidAbyss_",
+		"ParasiticSquidAbyssLichMinion": "枯骨盜屍者",
+		"枯骨盜屍者": "ParasiticSquidAbyssLichMinion",
+		"VendigoAbyss": "黯光之恐",
+		"黯光之恐": "VendigoAbyss",
+		"MineBatAbyss": "雄壯之翼",
+		"雄壯之翼": "MineBatAbyss",
+		"FlameBearerAbyss": "深沉之影",
+		"深沉之影": "FlameBearerAbyss",
+		"FlameBearerAbyssLichMinion_": "枯骨之影",
+		"枯骨之影": "FlameBearerAbyssLichMinion_",
+		"BoneStalkerAbyss": "撕裂人",
+		"撕裂人": "BoneStalkerAbyss",
+		"BoneStalkerAbyssLichMinion": "枯骨撕裂人",
+		"枯骨撕裂人": "BoneStalkerAbyssLichMinion",
+		"SkeletonCannonAbyss": "坑穴裂齒獸",
+		"坑穴裂齒獸": "SkeletonCannonAbyss",
+		"SkeletonCannonAbyssLichMinion": "枯骨裂齒獸",
+		"枯骨裂齒獸": "SkeletonCannonAbyssLichMinion",
+		"VendigoAbyssLarge": "黯光夢魘",
+		"黯光夢魘": "VendigoAbyssLarge",
+		"MineBatAbyssLarge": "雄翼女酋",
+		"雄翼女酋": "MineBatAbyssLarge",
+		"AbyssLichBoss1": "虎勢領主烏拉曼",
+		"虎勢領主烏拉曼": "AbyssLichBoss1",
+		"AbyssLichBoss2": "黯光諸侯阿姆那姆",
+		"黯光諸侯阿姆那姆": "AbyssLichBoss2",
+		"AbyssLichBoss3": "非酋血統柯戈",
+		"非酋血統柯戈": "AbyssLichBoss3",
+		"ElderGuardian1": "異界.奴役",
+		"異界.奴役": "ElderGuardian1",
+		"ElderGuardian2": "異界.根除",
+		"異界.根除": "ElderGuardian2",
+		"ElderGuardian3": "異界.干擾",
+		"異界.干擾": "ElderGuardian3",
+		"ElderGuardian4_": "異界.淨化",
+		"異界.淨化": "ElderGuardian4_",
+		"TheElder": "異界尊師",
+		"異界尊師": "TheElder",
+		"DoedresEffigySummoned": "德瑞的肖像",
+		"德瑞的肖像": "DoedresEffigySummoned",
+		"CrabCoconut": "椰香香蟹",
+		"椰香香蟹": "CrabCoconut",
+		"CrabCoconutBleached": "白漆椰香蟹",
+		"白漆椰香蟹": "CrabCoconutBleached",
+		"CrabKelp_": "漂釀海帶蟹",
+		"漂釀海帶蟹": "CrabKelp_",
+		"CrabKelpBleached": "漆白海帶蟹",
+		"漆白海帶蟹": "CrabKelpBleached",
+		"CrabNimble_": "俐落排蟹",
+		"俐落排蟹": "CrabNimble_",
+		"CrabNimbleBleached": "漆白排蟹",
+		"漆白排蟹": "CrabNimbleBleached",
+		"CrabSpider": "蛛蛛蟹",
+		"蛛蛛蟹": "CrabSpider",
+		"CrabSpiderBleached": "白漆蛛蛛蟹",
+		"白漆蛛蛛蟹": "CrabSpiderBleached",
+		"CrabKelpCoast": "海藻蟹",
+		"海藻蟹": "CrabKelpCoast",
+		"CrabNimbleCoast": "沿岸蟹",
+		"沿岸蟹": "CrabNimbleCoast",
+		"AbyssCrystalPillar": "冥河之尖",
+		"冥河之尖": "AbyssCrystalPillar",
+		"AbyssGrubStationary": "坑穴蠕蟲",
+		"坑穴蠕蟲": "AbyssGrubStationary",
+		"AbyssGrubMobile": "黑心菜蟲",
+		"黑心菜蟲": "AbyssGrubMobile",
+		"UndyingAbyss": "精實爬行獸",
+		"精實爬行獸": "UndyingAbyss",
+		"TentaclePortal1": "異界召喚門",
+		"異界召喚門": "TentaclePortal1",
+		"ElderTentacleMinionLargeElder": "尊師的爪牙",
+		"尊師的爪牙": "ElderTentacleMinionLargeElder",
+		"ElderTentacleMinionLargeGroundEffect": "狂亂播疫者",
+		"狂亂播疫者": "ElderTentacleMinionLargeGroundEffect",
+		"ElderTentacleMinionSmallElder": "無形目擊者",
+		"無形目擊者": "ElderTentacleMinionSmallElder",
+		"VolatileRabbitBestiaryMod": "健壯狡兔",
+		"健壯狡兔": "VolatileRabbitBestiaryMod",
+		"RhoaSpiritBestiary": "斯卡沃恐喙鳥神靈",
+		"斯卡沃恐喙鳥神靈": "RhoaSpiritBestiary",
+		"MarakethBirdBestiary": "斯卡沃雛鳥",
+		"斯卡沃雛鳥": "MarakethBirdBestiary",
+		"MarakethBirdBestiaryMinion": "斯卡沃幼雛",
+		"斯卡沃幼雛": "MarakethBirdBestiaryMinion",
+		"MarakethBirdBestiaryMinion2": "斯卡沃餓雛",
+		"斯卡沃餓雛": "MarakethBirdBestiaryMinion2",
+		"MarakethBirdSpiritBoss": "初始之天斯卡沃",
+		"初始之天斯卡沃": "MarakethBirdSpiritBoss",
+		"RhoaBestiary": "斯卡沃恐喙鳥",
+		"斯卡沃恐喙鳥": "RhoaBestiary",
+		"RhoaBestiaryMinion_": "斯卡沃壯喙鳥",
+		"斯卡沃壯喙鳥": "RhoaBestiaryMinion_",
+		"RhoaBestiaryMinionCharge": "斯卡沃激喙鳥",
+		"斯卡沃激喙鳥": "RhoaBestiaryMinionCharge",
+		"VultureBestiary": "斯卡沃禿鷹",
+		"斯卡沃禿鷹": "VultureBestiary",
+		"VultureBestiaryMinion": "斯卡沃餓鷹",
+		"斯卡沃餓鷹": "VultureBestiaryMinion",
+		"VultureBestiaryMinion2": "斯卡沃幼鷹",
+		"斯卡沃幼鷹": "VultureBestiaryMinion2",
+		"KiwethBestiary": "斯卡沃反芻鳥",
+		"斯卡沃反芻鳥": "KiwethBestiary",
+		"KiwethBestiaryMinionCorpseEruption": "斯卡沃食屍反芻鳥",
+		"斯卡沃食屍反芻鳥": "KiwethBestiaryMinionCorpseEruption",
+		"KiwethBestiaryMinion2": "斯卡沃反芻鳥群",
+		"斯卡沃反芻鳥群": "KiwethBestiaryMinion2",
+		"KiwethBestiarySpiritSubBoss": "斯卡沃反芻鳥神靈",
+		"斯卡沃反芻鳥神靈": "KiwethBestiarySpiritSubBoss",
+		"SnakeBestiary1": "斯卡沃眼鏡蛇",
+		"斯卡沃眼鏡蛇": "SnakeBestiary1",
+		"SnakeBestiary1Minion": "斯卡沃滑行者",
+		"斯卡沃滑行者": "SnakeBestiary1Minion",
+		"SnakeBestiary1Minion2": "斯卡沃角螲",
+		"斯卡沃角螲": "SnakeBestiary1Minion2",
+		"SnakeBestiarySpiritSubBoss": "斯卡沃眼鏡蛇神靈",
+		"斯卡沃眼鏡蛇神靈": "SnakeBestiarySpiritSubBoss",
+		"SnakeBestiary2": "斯卡沃噬血毒蛇",
+		"斯卡沃噬血毒蛇": "SnakeBestiary2",
+		"SnakeBestiary2Minion": "斯卡沃蟒蛇",
+		"斯卡沃蟒蛇": "SnakeBestiary2Minion",
+		"SnakeBestiary2MinionGroundfire": "斯卡沃烈鱗",
+		"斯卡沃烈鱗": "SnakeBestiary2MinionGroundfire",
+		"IguanaBestiary": "斯卡沃龍蜥",
+		"斯卡沃龍蜥": "IguanaBestiary",
+		"IguanaBestiaryMinionShardBarrage": "斯卡沃羽土蟹",
+		"斯卡沃羽土蟹": "IguanaBestiaryMinionShardBarrage",
+		"IguanaBestiaryMinionMelee": "斯卡沃恩石鱗",
+		"斯卡沃恩石鱗": "IguanaBestiaryMinionMelee",
+		"IguanaBestiarySpiritSubBoss": "斯卡沃龍蜥神靈",
+		"斯卡沃龍蜥神靈": "IguanaBestiarySpiritSubBoss",
+		"HellionBestiary": "費爾羅烈焰犬幻獸",
+		"費爾羅烈焰犬幻獸": "HellionBestiary",
+		"HellionBestiaryClone": "費爾羅焚燼犬",
+		"費爾羅焚燼犬": "HellionBestiaryClone",
+		"HellionBestiary2": "費爾羅冰霜犬幻獸",
+		"費爾羅冰霜犬幻獸": "HellionBestiary2",
+		"HellionBestiaryMinion": "費爾羅烈焰犬",
+		"費爾羅烈焰犬": "HellionBestiaryMinion",
+		"HellionBestiaryMinionRanged": "費爾羅焰吐犬",
+		"費爾羅焰吐犬": "HellionBestiaryMinionRanged",
+		"HellionBestiary2Minion": "費爾羅冰霜犬",
+		"費爾羅冰霜犬": "HellionBestiary2Minion",
+		"HellionBestiary2MinionRanged": "費爾羅霜噴犬",
+		"費爾羅霜噴犬": "HellionBestiary2MinionRanged",
+		"LynxBestiary": "費爾羅山貓幻獸",
+		"費爾羅山貓幻獸": "LynxBestiary",
+		"LynxBestiaryMinion": "費爾羅山貓",
+		"費爾羅山貓": "LynxBestiaryMinion",
+		"LynxBestiaryMinionSwipe": "費爾羅毀滅者",
+		"費爾羅毀滅者": "LynxBestiaryMinionSwipe",
+		"LynxBestiarySpiritMinion": "費爾羅的信徒",
+		"費爾羅的信徒": "LynxBestiarySpiritMinion",
+		"TigerBestiary": "費爾羅猛虎幻獸",
+		"費爾羅猛虎幻獸": "TigerBestiary",
+		"TigerBestiaryMinion": "費爾羅猛虎",
+		"費爾羅猛虎": "TigerBestiaryMinion",
+		"TigerBestiaryMinionAmbush": "費爾羅巨鉗",
+		"費爾羅巨鉗": "TigerBestiaryMinionAmbush",
+		"TigerBestiarySpiritBoss": "初始之地費爾羅",
+		"初始之地費爾羅": "TigerBestiarySpiritBoss",
+		"WolfBestiary": "費爾羅惡狼幻獸",
+		"費爾羅惡狼幻獸": "WolfBestiary",
+		"WolfBestiaryMinion": "費爾羅惡狼",
+		"費爾羅惡狼": "WolfBestiaryMinion",
+		"WolfBestiaryMinionPounce": "費爾羅嗥叫之靈",
+		"費爾羅嗥叫之靈": "WolfBestiaryMinionPounce",
+		"NessaCrabBestiarySpiritBoss": "初始之潭奎爾珊",
+		"初始之潭奎爾珊": "NessaCrabBestiarySpiritBoss",
+		"InsectSpawnerBestiary": "菲恩絲女皇",
+		"菲恩絲女皇": "InsectSpawnerBestiary",
+		"InsectSpawnerBestiaryMinion": "菲恩絲之母",
+		"菲恩絲之母": "InsectSpawnerBestiaryMinion",
+		"InsectSpawnerBestiaryMinion2": "菲恩絲之靈",
+		"菲恩絲之靈": "InsectSpawnerBestiaryMinion2",
+		"SandLeaperBestiary": "菲恩絲搗亂者",
+		"菲恩絲搗亂者": "SandLeaperBestiary",
+		"SandLeaperBestiaryClone": "菲恩絲低語",
+		"菲恩絲低語": "SandLeaperBestiaryClone",
+		"SandLeaperBestiaryMinion": "菲恩絲突躍獸",
+		"菲恩絲突躍獸": "SandLeaperBestiaryMinion",
+		"SandLeaperBestiaryMinion2": "菲恩絲蚱蜢",
+		"菲恩絲蚱蜢": "SandLeaperBestiaryMinion2",
+		"RootSpiderBestiary_": "菲恩絲吞噬獸",
+		"菲恩絲吞噬獸": "RootSpiderBestiary_",
+		"RootSpiderBestiaryMinion": "菲恩絲掘地蟲",
+		"菲恩絲掘地蟲": "RootSpiderBestiaryMinion",
+		"RootSpiderBestiaryMinion2": "菲恩絲吃土人",
+		"菲恩絲吃土人": "RootSpiderBestiaryMinion2",
+		"RootSpiderBestiarySpiritBoss": "菲恩絲的信徒",
+		"菲恩絲的信徒": "RootSpiderBestiarySpiritBoss",
+		"RootSpiderBestiaryAmbush": "菲恩絲伏擊者",
+		"菲恩絲伏擊者": "RootSpiderBestiaryAmbush",
+		"BlackScorpionBestiary": "菲恩絲毒蠍",
+		"菲恩絲毒蠍": "BlackScorpionBestiary",
+		"BlackScorpionBestiaryMinion": "菲恩絲之蜇",
+		"菲恩絲之蜇": "BlackScorpionBestiaryMinion",
+		"BlackScorpionBestiaryBurrowTornado": "菲恩絲沙鞭者",
+		"菲恩絲沙鞭者": "BlackScorpionBestiaryBurrowTornado",
+		"BlackScorpionBestiaryMinion2": "菲恩絲打擊者",
+		"菲恩絲打擊者": "BlackScorpionBestiaryMinion2",
+		"SpiderPlagueBestiary": "菲恩絲疫病蜘蛛",
+		"菲恩絲疫病蜘蛛": "SpiderPlagueBestiary",
+		"SpiderPlagueBestiaryClone": "菲恩絲疫病腐蟲",
+		"菲恩絲疫病腐蟲": "SpiderPlagueBestiaryClone",
+		"SpiderPlagueBestiaryMinion": "菲恩絲膿泡毒蛛",
+		"菲恩絲膿泡毒蛛": "SpiderPlagueBestiaryMinion",
+		"SpiderPlagueBestiaryMinion2": "菲恩絲劇毒蜘蛛",
+		"菲恩絲劇毒蜘蛛": "SpiderPlagueBestiaryMinion2",
+		"SpiderPlatedBestiary": "菲恩絲混血蜘蛛",
+		"菲恩絲混血蜘蛛": "SpiderPlatedBestiary",
+		"SpiderPlatedBestiaryMinion": "菲恩絲巨獸",
+		"菲恩絲巨獸": "SpiderPlatedBestiaryMinion",
+		"SpiderPlatedBestiaryMinion2": "菲恩絲憎恨夢魘",
+		"菲恩絲憎恨夢魘": "SpiderPlatedBestiaryMinion2",
+		"SpiderPlatedBestiarySpiritBoss": "初始之夜菲恩絲",
+		"初始之夜菲恩絲": "SpiderPlatedBestiarySpiritBoss",
+		"Spider5Bestiary": "菲恩絲黑寡婦",
+		"菲恩絲黑寡婦": "Spider5Bestiary",
+		"Spider5BestiaryMinion": "菲恩絲織網者",
+		"菲恩絲織網者": "Spider5BestiaryMinion",
+		"Spider5BestiaryMinion2": "菲恩絲巨蛛",
+		"菲恩絲巨蛛": "Spider5BestiaryMinion2",
+		"BestiarySpiker": "費爾羅巨獸",
+		"費爾羅巨獸": "BestiarySpiker",
+		"BestiarySpikerMinion": "費爾羅掠奪者",
+		"費爾羅掠奪者": "BestiarySpikerMinion",
+		"BestiarySpikerMinion2": "費爾羅背刺獸",
+		"費爾羅背刺獸": "BestiarySpikerMinion2",
+		"BestiarySpikerSpiritMinion": "費爾羅背棘獸",
+		"費爾羅背棘獸": "BestiarySpikerSpiritMinion",
+		"BestiaryBull": "費爾羅金牛人",
+		"費爾羅金牛人": "BestiaryBull",
+		"BestiaryBullMinion": "費爾羅野牛",
+		"費爾羅野牛": "BestiaryBullMinion",
+		"BestiaryBullMinion2": "費爾羅衝鋒者",
+		"費爾羅衝鋒者": "BestiaryBullMinion2",
+		"BestiaryMonkeyChiefBlood": "費爾羅酋長",
+		"費爾羅酋長": "BestiaryMonkeyChiefBlood",
+		"BestiaryMonkeyChiefBloodMinion": "費爾羅殘酷之靈",
+		"費爾羅殘酷之靈": "BestiaryMonkeyChiefBloodMinion",
+		"BestiaryMonkeyChiefBloodMinionMelee": "費爾羅追隨者",
+		"費爾羅追隨者": "BestiaryMonkeyChiefBloodMinionMelee",
+		"MonkeyBloodBestiary": "費爾羅狂猿",
+		"費爾羅狂猿": "MonkeyBloodBestiary",
+		"MonkeyBloodBestiaryMinion": "費爾羅人猿",
+		"費爾羅人猿": "MonkeyBloodBestiaryMinion",
+		"MonkeyBloodBestiaryMinion2": "費爾羅頑猴",
+		"費爾羅頑猴": "MonkeyBloodBestiaryMinion2",
+		"GoatmanLeapSlamBestiary": "費爾羅羊人",
+		"費爾羅羊人": "GoatmanLeapSlamBestiary",
+		"GoatmanLeapSlamBestiaryMinion": "費爾羅邪靈",
+		"費爾羅邪靈": "GoatmanLeapSlamBestiaryMinion",
+		"GoatmanLeapSlamBestiaryMinion2": "費爾羅薩特",
+		"費爾羅薩特": "GoatmanLeapSlamBestiaryMinion2",
+		"GoatmanLeapSlamAmbush": "費爾羅幼獸",
+		"費爾羅幼獸": "GoatmanLeapSlamAmbush",
+		"HoundBestiary": "費爾羅岩漿獵犬",
+		"費爾羅岩漿獵犬": "HoundBestiary",
+		"HoundBestiaryMinion_": "費爾羅地獄犬",
+		"費爾羅地獄犬": "HoundBestiaryMinion_",
+		"HoundBestiaryMinion2": "費爾羅焚燼獵犬",
+		"費爾羅焚燼獵犬": "HoundBestiaryMinion2",
+		"PitbullBestiary": "費爾羅坑穴獵犬",
+		"費爾羅坑穴獵犬": "PitbullBestiary",
+		"PitbullBestiaryMinion": "費爾羅鬥獵犬",
+		"費爾羅鬥獵犬": "PitbullBestiaryMinion",
+		"PitbullBestiaryMinion2": "費爾羅肢解者",
+		"費爾羅肢解者": "PitbullBestiaryMinion2",
+		"PurgeHoundBestiary": "費爾羅獵犬幻獸",
+		"費爾羅獵犬幻獸": "PurgeHoundBestiary",
+		"PurgeHoundBestiaryMinion": "費爾羅追捕者",
+		"費爾羅追捕者": "PurgeHoundBestiaryMinion",
+		"PurgeHoundBestiaryMinion2": "費爾羅獵犬群",
+		"費爾羅獵犬群": "PurgeHoundBestiaryMinion2",
+		"BeastCaveBestiary": "費爾羅巨人",
+		"費爾羅巨人": "BeastCaveBestiary",
+		"BeastCaveBestiaryMinion": "費爾羅伐木者",
+		"費爾羅伐木者": "BeastCaveBestiaryMinion",
+		"BeastCaveBestiaryMinion2": "費爾羅野獸",
+		"費爾羅野獸": "BeastCaveBestiaryMinion2",
+		"DropBearBestiary": "費爾羅暴熊",
+		"費爾羅暴熊": "DropBearBestiary",
+		"DropBearBestiaryMinion": "費爾羅狂怒",
+		"費爾羅狂怒": "DropBearBestiaryMinion",
+		"SandSpitterBestiary": "奎爾珊噴砂爪蟹",
+		"奎爾珊噴砂爪蟹": "SandSpitterBestiary",
+		"SandSpitterBestiaryMinion": "奎爾珊吞礫獸",
+		"奎爾珊吞礫獸": "SandSpitterBestiaryMinion",
+		"SandSpitterBestiaryMinion2": "奎爾珊嚼石獸",
+		"奎爾珊嚼石獸": "SandSpitterBestiaryMinion2",
+		"ShieldCrabBestiary": "奎爾珊重盾巨蟹",
+		"奎爾珊重盾巨蟹": "ShieldCrabBestiary",
+		"ShieldCrabBestiaryMinion": "奎爾珊庇護蟹",
+		"奎爾珊庇護蟹": "ShieldCrabBestiaryMinion",
+		"ShieldCrabBestiaryMinion2": "奎爾珊甲殼蟹",
+		"奎爾珊甲殼蟹": "ShieldCrabBestiaryMinion2",
+		"CrabParasiteLargeBestiary_": "奎爾珊殘暴的蟹",
+		"奎爾珊殘暴的蟹": "CrabParasiteLargeBestiary_",
+		"CrabParasiteLargeBestiaryMinion": "奎爾珊沙靈",
+		"奎爾珊沙靈": "CrabParasiteLargeBestiaryMinion",
+		"CrabParasiteLargeBestiaryMinion2": "奎爾珊毛刺蟹",
+		"奎爾珊毛刺蟹": "CrabParasiteLargeBestiaryMinion2",
+		"CrabSpiderBestiary": "奎爾珊蛛蛛蟹",
+		"奎爾珊蛛蛛蟹": "CrabSpiderBestiary",
+		"CrabSpiderBestiaryMinion": "奎爾珊蟹靈",
+		"奎爾珊蟹靈": "CrabSpiderBestiaryMinion",
+		"CrabSpiderBestiaryMinion2": "奎爾珊高腳蟹",
+		"奎爾珊高腳蟹": "CrabSpiderBestiaryMinion2",
+		"FrogBestiary": "奎爾珊裂齒獸",
+		"奎爾珊裂齒獸": "FrogBestiary",
+		"FrogBestiaryMinion": "奎爾珊重噸獸",
+		"奎爾珊重噸獸": "FrogBestiaryMinion",
+		"FrogBestiaryMinion2": "奎爾珊懼靈",
+		"奎爾珊懼靈": "FrogBestiaryMinion2",
+		"GemFrogBestiary": "奎爾珊龍蜥",
+		"奎爾珊龍蜥": "GemFrogBestiary",
+		"GemFrogBestiaryMinion": "奎爾珊獵手",
+		"奎爾珊獵手": "GemFrogBestiaryMinion",
+		"GemFrogBestiaryMinion2": "奎爾珊躍鱗",
+		"奎爾珊躍鱗": "GemFrogBestiaryMinion2",
+		"ParasiticSquidBestiary": "奎爾珊之奴",
+		"奎爾珊之奴": "ParasiticSquidBestiary",
+		"ParasiticSquidBestiaryMinion": "奎爾珊竊屍者",
+		"奎爾珊竊屍者": "ParasiticSquidBestiaryMinion",
+		"ParasiticSquidBestiaryMinion2": "奎爾珊印膚獸",
+		"奎爾珊印膚獸": "ParasiticSquidBestiaryMinion2",
+		"SeaWitchSpawnBestiary": "奎爾珊烏賊",
+		"奎爾珊烏賊": "SeaWitchSpawnBestiary",
+		"SeaWitchSpawnBestiaryMinion": "奎爾珊節肢獸",
+		"奎爾珊節肢獸": "SeaWitchSpawnBestiaryMinion",
+		"SeaWitchSpawnBestiaryMinion2": "奎爾珊蟲群",
+		"奎爾珊蟲群": "SeaWitchSpawnBestiaryMinion2",
+		"SquidBestiary": "奎爾珊看守者",
+		"奎爾珊看守者": "SquidBestiary",
+		"SquidBestiaryMinion_": "奎爾珊扼殺者",
+		"奎爾珊扼殺者": "SquidBestiaryMinion_",
+		"SquidBestiaryMinion2": "奎爾珊漂泊者",
+		"奎爾珊漂泊者": "SquidBestiaryMinion2",
+		"SummonedAnomaly": "虛空天體",
+		"虛空天體": "SummonedAnomaly",
+		"TigerBestiaryTotemFriend": "野獸神靈",
+		"野獸神靈": "TigerBestiaryTotemFriend",
+		"ParasiticSquidCrabSpiritBossMinion": "奎爾珊掠奪者",
+		"奎爾珊掠奪者": "ParasiticSquidCrabSpiritBossMinion",
+		"Vilenta": "范尼達",
+		"范尼達": "Vilenta",
+		"OriathanCitizenZombieMaleVilentaMinion": "實驗體",
+		"實驗體": "OriathanCitizenZombieMaleVilentaMinion",
+		"BeastCatcher": "野獸大師埃哈",
+		"野獸大師埃哈": "BeastCatcher",
+		"TreasureHunter": "探險大師艾瓦",
+		"探險大師艾瓦": "TreasureHunter",
+		"FormosanBear": "蒼白巨熊",
+		"蒼白巨熊": "FormosanBear",
+		"MarauderLightningClone": "複製體",
+		"複製體": "MarauderLightningClone",
+		"VaalSaucerBoss": "瓦爾.全能",
+		"瓦爾.全能": "VaalSaucerBoss",
+		"VaalSaucerTurret1": "瓦爾.砲塔基座",
+		"瓦爾.砲塔基座": "VaalSaucerTurret1",
+		"VaalCultistDaggersPhysicsTest": "瓦爾信徒",
+		"瓦爾信徒": "VaalCultistDaggersPhysicsTest",
+		"VaalCultistSpearPhysicsTest": "瓦爾狂熱者",
+		"瓦爾狂熱者": "VaalCultistSpearPhysicsTest",
+		"VaalCultistSpearLightningChampion_": "瓦爾擁戴者",
+		"瓦爾擁戴者": "VaalCultistSpearLightningChampion_",
+		"VaalCultistDaggersFireTemple": "骷髏瓦爾信徒",
+		"骷髏瓦爾信徒": "VaalCultistDaggersFireTemple",
+		"VaalCultistSpearLightningTemple": "骷髏瓦爾狂熱者",
+		"骷髏瓦爾狂熱者": "VaalCultistSpearLightningTemple",
+		"VaalCultistSpearLightningChampionTemple_": "骷髏瓦爾擁戴者",
+		"骷髏瓦爾擁戴者": "VaalCultistSpearLightningChampionTemple_",
+		"VaalWraithChampionSextantMap": "暗影追獵者",
+		"暗影追獵者": "VaalWraithChampionSextantMap",
+		"VaalWraithSacrificeStrongbox": "血腥祭司",
+		"血腥祭司": "VaalWraithSacrificeStrongbox",
+		"VaalWraith2MortalStrongbox": "魂尋者",
+		"魂尋者": "VaalWraith2MortalStrongbox",
+		"VaalWraithRangedSacrificeStrongbox": "暗影祭司",
+		"暗影祭司": "VaalWraithRangedSacrificeStrongbox",
+		"VaalArchitect1": "毒物建師特卡蒂",
+		"毒物建師特卡蒂": "VaalArchitect1",
+		"VaalArchitect2": "儀式建師阿呼阿娜",
+		"儀式建師阿呼阿娜": "VaalArchitect2",
+		"VaalArchitect3": "風暴建師塔普塔特",
+		"風暴建師塔普塔特": "VaalArchitect3",
+		"VaalArchitect4": "壁壘建師麥塔爾",
+		"壁壘建師麥塔爾": "VaalArchitect4",
+		"VaalArchitect5": "拓展建師烏爾摩堤",
+		"拓展建師烏爾摩堤": "VaalArchitect5",
+		"VaalArchitect6": "皇室建師賽匹卡托",
+		"皇室建師賽匹卡托": "VaalArchitect6",
+		"VaalArchitect7_": "囤物建師瓦爾羅特",
+		"囤物建師瓦爾羅特": "VaalArchitect7_",
+		"VaalArchitect8": "腐敗建師帕科特",
+		"腐敗建師帕科特": "VaalArchitect8",
+		"VaalArchitect9": "毀滅建師荷霖蔡",
+		"毀滅建師荷霖蔡": "VaalArchitect9",
+		"VaalArchitect10": "鋼鐵建師艾特瑪哈",
+		"鋼鐵建師艾特瑪哈": "VaalArchitect10",
+		"VaalArchitect11": "競技建師堤卡巴",
+		"競技建師堤卡巴": "VaalArchitect11",
+		"VaalArchitect12_": "戰爭建師斯拉托",
+		"戰爭建師斯拉托": "VaalArchitect12_",
+		"VaalArchitect13": "裂痕建師薩爾克塔",
+		"裂痕建師薩爾克塔": "VaalArchitect13",
+		"VaalArchitect14": "魔系建師札爾特",
+		"魔系建師札爾特": "VaalArchitect14",
+		"VaalArchitect15": "寶庫建師艾斯祖太",
+		"寶庫建師艾斯祖太": "VaalArchitect15",
+		"VaalArchitect16_": "公會建師艾斯卡巴",
+		"公會建師艾斯卡巴": "VaalArchitect16_",
+		"VaalArchitect17": "工業建師吉卡尼",
+		"工業建師吉卡尼": "VaalArchitect17",
+		"VaalArchitect18": "亡殿建師克特帕托",
+		"亡殿建師克特帕托": "VaalArchitect18",
+		"VaalArchitect19": "血汗建師瓜特利斯",
+		"血汗建師瓜特利斯": "VaalArchitect19",
+		"VaalArchitect20": "群巢建師希特克拉多",
+		"群巢建師希特克拉多": "VaalArchitect20",
+		"VaalArchitect21": "熔核建師普希瓦爾",
+		"熔核建師普希瓦爾": "VaalArchitect21",
+		"VaalArchitect22": "能量建師柔派克",
+		"能量建師柔派克": "VaalArchitect22",
+		"VaalArchitect23": "磨難建師薩摩特",
+		"磨難建師薩摩特": "VaalArchitect23",
+		"VaalArchitect24": "屏蔽建師善堤比",
+		"屏蔽建師善堤比": "VaalArchitect24",
+		"VaalArchitect25": "辯駁建師歐派理堤",
+		"辯駁建師歐派理堤": "VaalArchitect25",
+		"VaalArchitectChaosClone_": "瓦爾元素",
+		"瓦爾元素": "VaalArchitectChaosClone_",
+		"HoodedVaalArchitectBoss1": "獻祭匠師伊斯特拉特",
+		"獻祭匠師伊斯特拉特": "HoodedVaalArchitectBoss1",
+		"HoodedVaalArchitectBoss2": "慾望匠師瑪瓦希茲",
+		"慾望匠師瑪瓦希茲": "HoodedVaalArchitectBoss2",
+		"VaalArchitectVoidMinion": "復生虛空行者",
+		"復生虛空行者": "VaalArchitectVoidMinion",
+		"SkeletonMeleeKnightElementalSwordIncursionChampion": "強化瓦爾墮靈",
+		"強化瓦爾墮靈": "SkeletonMeleeKnightElementalSwordIncursionChampion",
+		"SkeletonMeleeKnightElementalLargeSwordIncursion": "巨大瓦爾墮靈",
+		"巨大瓦爾墮靈": "SkeletonMeleeKnightElementalLargeSwordIncursion",
+		"IncursionSpiderBoss": "血背幼蛛",
+		"血背幼蛛": "IncursionSpiderBoss",
+		"IncursionRobotSpiderBoss": "強化幼蛛",
+		"強化幼蛛": "IncursionRobotSpiderBoss",
+		"DelveSpiderPacksMedium": "裂齒毒蛛",
+		"裂齒毒蛛": "DelveSpiderPacksMedium",
+		"DelveSpiderPacksMother": "碧藍毒蛛",
+		"碧藍毒蛛": "DelveSpiderPacksMother",
+		"DelveSpiderBoss": "深礦惡蛛",
+		"深礦惡蛛": "DelveSpiderBoss",
+		"DelveSpiderMedium": "盤纏毒蛛",
+		"盤纏毒蛛": "DelveSpiderMedium",
+		"VaalWraithBoss": "血盟祭司",
+		"血盟祭司": "VaalWraithBoss",
+		"VaalWraithBossMinion": "暗影跟蹤者",
+		"暗影跟蹤者": "VaalWraithBossMinion",
+		"FragmentMultipleProjectile": "鮮血創造物",
+		"鮮血創造物": "FragmentMultipleProjectile",
+		"SkeletonMeleeKnightElementalMace": "巨型鮮血墮靈",
+		"巨型鮮血墮靈": "SkeletonMeleeKnightElementalMace",
+		"VaalCultistDaggersBlood": "鮮血信徒",
+		"鮮血信徒": "VaalCultistDaggersBlood",
+		"VaalCultistSpearBloodChampion": "鮮血擁戴者",
+		"鮮血擁戴者": "VaalCultistSpearBloodChampion",
+		"MannequinDelve": "禦防創造物",
+		"禦防創造物": "MannequinDelve",
+		"MannequinStoneDelve": "原始護衛",
+		"原始護衛": "MannequinStoneDelve",
+		"ProtoVaalNecromancer": "礫岩術士",
+		"礫岩術士": "ProtoVaalNecromancer",
+		"VaalCityBoss": "盲人阿烏塔利",
+		"盲人阿烏塔利": "VaalCityBoss",
+		"ProtoVaalCityBoss": "晶之帝奧爾",
+		"晶之帝奧爾": "ProtoVaalCityBoss",
+		"ProtoVaalCityBossTower": "碧藍礦塔",
+		"碧藍礦塔": "ProtoVaalCityBossTower",
+		"Weta": "穴蟀",
+		"穴蟀": "Weta",
+		"WetaGiant": "躁蟀",
+		"躁蟀": "WetaGiant",
+		"TaowuChampion": "圖郎恩",
+		"圖郎恩": "TaowuChampion",
+		"TaowuEncounterBoss": "通道之獅",
+		"通道之獅": "TaowuEncounterBoss",
+		"DelveDarkStalker": "黑暗跟蹤者",
+		"黑暗跟蹤者": "DelveDarkStalker",
+		"DelveAzuriteAnt": "碧藍礦蟻",
+		"碧藍礦蟻": "DelveAzuriteAnt",
+		"CaveDwellerChampion": "穴居者",
+		"穴居者": "CaveDwellerChampion",
+		"CaveDwellerEncounterBoss_": "初始尋者黑蟹",
+		"初始尋者黑蟹": "CaveDwellerEncounterBoss_",
+		"DelveBossVaalPyramid": "鮮血之巔",
+		"鮮血之巔": "DelveBossVaalPyramid",
+		"DelveMonkey": "藍猿",
+		"藍猿": "DelveMonkey",
+		"ProtoVaalWarrior": "骨皮戰士",
+		"骨皮戰士": "ProtoVaalWarrior",
+		"ProtoVaalWarriorElite": "骨皮刨刀",
+		"骨皮刨刀": "ProtoVaalWarriorElite",
+		"QiongqiChampion": "戈爾枸",
+		"戈爾枸": "QiongqiChampion",
+		"QiongqiChampionSpiked": "原始戈爾枸",
+		"原始戈爾枸": "QiongqiChampionSpiked",
+		"QiongqiEncounterBoss": "極懼戈爾枸",
+		"極懼戈爾枸": "QiongqiEncounterBoss",
+		"DelveAzuriteTurretChampion": "碧藍活礦",
+		"碧藍活礦": "DelveAzuriteTurretChampion",
+		"DelveMineBat": "碧藍尖嘯者",
+		"碧藍尖嘯者": "DelveMineBat",
+		"DelveMineBatRanged": "衝鋒尖嘯者",
+		"衝鋒尖嘯者": "DelveMineBatRanged",
+		"LionWolfDelveMediumEncounter": "少年狼",
+		"少年狼": "LionWolfDelveMediumEncounter",
+		"LionWolfDelveSmallEncounter": "幼雪狼",
+		"幼雪狼": "LionWolfDelveSmallEncounter",
+		"ClockworkGolemDelve": "礦坑創造物",
+		"礦坑創造物": "ClockworkGolemDelve",
+		"SquidDelve": "無眼看守者",
+		"無眼看守者": "SquidDelve",
+		"HeraldOfAgonySpiderPlated": "苦痛毒蛛蠍",
+		"苦痛毒蛛蠍": "HeraldOfAgonySpiderPlated",
+		"DelveLavaGargoyleBoss": "吉漢尼斯",
+		"吉漢尼斯": "DelveLavaGargoyleBoss",
+		"HolyLivingRelic": "聖物",
+		"聖物": "HolyLivingRelic",
+		"SnakeSpitDelve": "坑道角螲",
+		"坑道角螲": "SnakeSpitDelve",
+		"PhantasmDelve": "史前幻影",
+		"史前幻影": "PhantasmDelve",
+		"ChaosElementalDelveEncounter2": "混沌裂片",
+		"混沌裂片": "ChaosElementalDelveEncounter2",
+		"SkeletonBowExplosiveArrowDelve1": "殘骨礦工",
+		"殘骨礦工": "SkeletonBowExplosiveArrowDelve1",
+		"SkeletonBanditMeleeDelve1": "焦躁奴隸",
+		"焦躁奴隸": "SkeletonBanditMeleeDelve1",
+		"RockGolemDelve": "竦動巨岩",
+		"竦動巨岩": "RockGolemDelve",
+		"RockGolemDelve2": "竦動裂片",
+		"竦動裂片": "RockGolemDelve2",
+		"RockGolemDelveAzurite": "竦動碧藍礦",
+		"竦動碧藍礦": "RockGolemDelveAzurite",
+		"RockGolemDelveGeodite": "竦動冰晶",
+		"竦動冰晶": "RockGolemDelveGeodite",
+		"RockGolemDelveSulphite": "竦動硫酸",
+		"竦動硫酸": "RockGolemDelveSulphite",
+		"RockGolemDelveVaalite": "竦動瓦爾石",
+		"竦動瓦爾石": "RockGolemDelveVaalite",
+		"RockGolemDelveVoidite": "竦動虛晶",
+		"竦動虛晶": "RockGolemDelveVoidite",
+		"RockGolemDelveMagmite": "竦動魔晶",
+		"竦動魔晶": "RockGolemDelveMagmite",
+		"WraithPurple": "古代難靈",
+		"古代難靈": "WraithPurple",
+		"DelveNecromancerEncounter": "惡魔竊語者",
+		"惡魔竊語者": "DelveNecromancerEncounter",
+		"DelveZombieEncounter": "深淵蹣跚者",
+		"深淵蹣跚者": "DelveZombieEncounter",
+		"DelveZombieEncounterFast": "深淵突襲者",
+		"深淵突襲者": "DelveZombieEncounterFast",
+		"AbyssLichObelisk": "柯戈的石碑",
+		"柯戈的石碑": "AbyssLichObelisk",
+		"MossMonsterEmergeDelveEncounter": "沉睡石像",
+		"沉睡石像": "MossMonsterEmergeDelveEncounter",
+		"MossMonsterEmergeEncounterBoss": "深碎老朽",
+		"深碎老朽": "MossMonsterEmergeEncounterBoss",
+		"DelveHellionEncounterBoss": "血肉熔嗜",
+		"血肉熔嗜": "DelveHellionEncounterBoss",
+		"DelveGhostSkeletonCaptain": "斯圖亞首領.刺殺者.葛蘭",
+		"斯圖亞首領.刺殺者.葛蘭": "DelveGhostSkeletonCaptain",
+		"DelveAbyssCultist1": "咆哮束魂者",
+		"咆哮束魂者": "DelveAbyssCultist1",
+		"DelveAbyssCultistCrystal": "束縛石碑",
+		"束縛石碑": "DelveAbyssCultistCrystal",
+		"MasterNinjaCop": "幻隱大師瓊恩",
+		"幻隱大師瓊恩": "MasterNinjaCop",
+		"FortWall": "壁壘之牆",
+		"壁壘之牆": "FortWall",
+		"BetrayalCatarina1": "永生大師卡塔莉娜",
+		"永生大師卡塔莉娜": "BetrayalCatarina1",
+		"BetrayalHaku": "哈庫",
+		"哈庫": "BetrayalHaku",
+		"BetrayalElreon": "艾爾雷恩",
+		"艾爾雷恩": "BetrayalElreon",
+		"BetrayalTora": "托菈",
+		"托菈": "BetrayalTora",
+		"BetrayalVagan": "瓦甘",
+		"瓦甘": "BetrayalVagan",
+		"BetrayalVorici": "瓦里西",
+		"瓦里西": "BetrayalVorici",
+		"BetrayalHillock_": "惡靈鐵匠西拉克",
+		"惡靈鐵匠西拉克": "BetrayalHillock_",
+		"BetrayalLeo": "狼嚎里歐",
+		"狼嚎里歐": "BetrayalLeo",
+		"BetrayalGrenn": "哥夫.泰尼.格林",
+		"哥夫.泰尼.格林": "BetrayalGrenn",
+		"BetrayalJanus": "傑納斯.普蘭德斯",
+		"傑納斯.普蘭德斯": "BetrayalJanus",
+		"BetrayalBreach": "竄逃之彼",
+		"竄逃之彼": "BetrayalBreach",
+		"BetrayalGravicius": "格拉維奇",
+		"格拉維奇": "BetrayalGravicius",
+		"BetrayalThane": "領主喬恩",
+		"領主喬恩": "BetrayalThane",
+		"BetrayalKeema": "庫歐.果雅",
+		"庫歐.果雅": "BetrayalKeema",
+		"BetrayalRin": "琳.依休",
+		"琳.依休": "BetrayalRin",
+		"BetrayalCameria": "冷血卡麥歷亞",
+		"冷血卡麥歷亞": "BetrayalCameria",
+		"BetrayalAislin": "愛斯林.勞佛瑞",
+		"愛斯林.勞佛瑞": "BetrayalAislin",
+		"BetrayalRiker": "萊可.馬隆尼",
+		"萊可.馬隆尼": "BetrayalRiker",
+		"BetrayalNecromancer": "血肉操縱者",
+		"血肉操縱者": "BetrayalNecromancer",
+		"BetrayalOssuaryWitch": "靈蛛",
+		"靈蛛": "BetrayalOssuaryWitch",
+		"BetrayalZombie": "骷髏奴隸",
+		"骷髏奴隸": "BetrayalZombie",
+		"BetrayalSkeletonMelee": "悲語先鋒",
+		"悲語先鋒": "BetrayalSkeletonMelee",
+		"BetrayalSkeletonRanged": "悲語看守者",
+		"悲語看守者": "BetrayalSkeletonRanged",
+		"BetrayalTotemGroundEffect": "撕扯雕像",
+		"撕扯雕像": "BetrayalTotemGroundEffect",
+		"BetrayalMassSkeleton": "詭異觸手",
+		"詭異觸手": "BetrayalMassSkeleton",
+		"BetrayalSkeletonCannon": "殘暴裂齒獸",
+		"殘暴裂齒獸": "BetrayalSkeletonCannon",
+		"BetrayalSecretPolice1_": "密教刺客",
+		"密教刺客": "BetrayalSecretPolice1_",
+		"BetrayalSecretPolice2": "密教偵探",
+		"密教偵探": "BetrayalSecretPolice2",
+		"BetrayalSecretPolice3": "密教特工",
+		"密教特工": "BetrayalSecretPolice3",
+		"BetrayalSecretPoliceChampion": "密教沉寂者",
+		"密教沉寂者": "BetrayalSecretPoliceChampion",
+		"BetrayalPhantasm1": "束縛幻影",
+		"束縛幻影": "BetrayalPhantasm1",
+		"BetrayalPhantasm2": "靈異幻影",
+		"靈異幻影": "BetrayalPhantasm2",
+		"LaboratoryScientist1": "密教管道",
+		"密教管道": "LaboratoryScientist1",
+		"LaboratoryScientist2": "密教偽工",
+		"密教偽工": "LaboratoryScientist2",
+		"LaboratoryScientistPulseTotem": "風雷器",
+		"風雷器": "LaboratoryScientistPulseTotem",
+		"LaboratoryHandfinger": "墮道野獸",
+		"墮道野獸": "LaboratoryHandfinger",
+		"LaboratoryRegurgitator": "傲慢野獸",
+		"傲慢野獸": "LaboratoryRegurgitator",
+		"LaboratoryBloodworm": "強化血蟲",
+		"強化血蟲": "LaboratoryBloodworm",
+		"LaboratoryRat": "飢餓病鼠",
+		"飢餓病鼠": "LaboratoryRat",
+		"LaboratoryRatMedium_": "暴食病鼠",
+		"暴食病鼠": "LaboratoryRatMedium_",
+		"LaboratoryEvidence1": "密教證物",
+		"密教證物": "LaboratoryEvidence1",
+		"BetrayalOriathBlackguardMelee1": "密教保鑣",
+		"密教保鑣": "BetrayalOriathBlackguardMelee1",
+		"BetrayalOriathBlackguardMelee2": "密教斬首者",
+		"密教斬首者": "BetrayalOriathBlackguardMelee2",
+		"BetrayalOriathBlackguardMeleeChampion": "密教執法官",
+		"密教執法官": "BetrayalOriathBlackguardMeleeChampion",
+		"BetrayalOriathBlackguardRanged": "密教射手",
+		"密教射手": "BetrayalOriathBlackguardRanged",
+		"UnholySentinel": "密教器皿",
+		"密教器皿": "UnholySentinel",
+		"UnholySentinelElreon": "不潔護衛",
+		"不潔護衛": "UnholySentinelElreon",
+		"BetrayalDjinnMemberMelee": "泰吉.阿罕布拉",
+		"泰吉.阿罕布拉": "BetrayalDjinnMemberMelee",
+		"BetrayalDjinnMemberMelee2": "艾林.肯特",
+		"艾林.肯特": "BetrayalDjinnMemberMelee2",
+		"BetrayalDjinnMemberMelee3": "納哈里.圖依",
+		"納哈里.圖依": "BetrayalDjinnMemberMelee3",
+		"BetrayalDjinnMemberMelee4_": "布林.巴里斯",
+		"布林.巴里斯": "BetrayalDjinnMemberMelee4_",
+		"BetrayalDjinnMemberCaster": "仙松",
+		"仙松": "BetrayalDjinnMemberCaster",
+		"BetrayalDjinnMemberCaster2": "齊倫.克雷利",
+		"齊倫.克雷利": "BetrayalDjinnMemberCaster2",
+		"BetrayalDjinnMemberCaster3": "林恩.格雷",
+		"林恩.格雷": "BetrayalDjinnMemberCaster3",
+		"BetrayalDjinnMemberCaster4": "賽琳娜.堤圖斯",
+		"賽琳娜.堤圖斯": "BetrayalDjinnMemberCaster4",
+		"BetrayalCatarinaHalfSkeleton": "骷息",
+		"骷息": "BetrayalCatarinaHalfSkeleton",
+		"ProtoVaalMapBoss": "高階礫岩術士",
+		"高階礫岩術士": "ProtoVaalMapBoss",
+		"ProtoVaalMapBossSoldiers": "骨皮菁英",
+		"骨皮菁英": "ProtoVaalMapBossSoldiers",
+		"ArcticBreathSkull": "凍息亡顱",
+		"凍息亡顱": "ArcticBreathSkull",
+		"SynthesisRibbonLargeCold": "編憶哨帶",
+		"編憶哨帶": "SynthesisRibbonLargeCold",
+		"SynthesisRibbon_": "編憶護衛",
+		"編憶護衛": "SynthesisRibbon_",
+		"SynthesisRibbonDash": "編憶之刃",
+		"編憶之刃": "SynthesisRibbonDash",
+		"SynthesisDrone": "憶之浮塚",
+		"憶之浮塚": "SynthesisDrone",
+		"SynthesisWalker": "初始追憶",
+		"初始追憶": "SynthesisWalker",
+		"SynthesisHound": "追憶魂狼",
+		"追憶魂狼": "SynthesisHound",
+		"SynthesisHoundChampion": "浪湧惡魔幻憶",
+		"浪湧惡魔幻憶": "SynthesisHoundChampion",
+		"SynthesisSoulstealer1": "憶獸.弗拉里克",
+		"憶獸.弗拉里克": "SynthesisSoulstealer1",
+		"SynthesisSoulstealer2": "憶獸.弗羅斯爾",
+		"憶獸.弗羅斯爾": "SynthesisSoulstealer2",
+		"SynthesisSoulstealer3": "憶獸.辛堤尤",
+		"憶獸.辛堤尤": "SynthesisSoulstealer3",
+		"SynthesisSoulstealer4": "憶獸.奧里",
+		"憶獸.奧里": "SynthesisSoulstealer4",
+		"SynthesisGolemBoss": "金絲幻憶巨像",
+		"金絲幻憶巨像": "SynthesisGolemBoss",
+		"SynthesisGolemBoss2": "金絲幻憶泰坦",
+		"金絲幻憶泰坦": "SynthesisGolemBoss2",
+		"SynthesisGolemChampion": "金絲幻憶魔像",
+		"金絲幻憶魔像": "SynthesisGolemChampion",
+		"SynthesisSoulstealerGuardian1": "幻憶.編造",
+		"幻憶.編造": "SynthesisSoulstealerGuardian1",
+		"SynthesisSoulstealerGuardian2": "幻憶.增幅",
+		"幻憶.增幅": "SynthesisSoulstealerGuardian2",
+		"SynthesisSoulstealerGuardian3": "幻憶.扭曲",
+		"幻憶.扭曲": "SynthesisSoulstealerGuardian3",
+		"SynthesisSoulstealerGuardian4__": "幻憶.改寫",
+		"幻憶.改寫": "SynthesisSoulstealerGuardian4__",
+		"SynthesisSoulstealerBoss": "追憶之傑",
+		"追憶之傑": "SynthesisSoulstealerBoss",
+		"SynthesisSoulstealerBoss2": "追憶之夢靨",
+		"追憶之夢靨": "SynthesisSoulstealerBoss2",
+		"SynthesisVenariusBoss": "維那利斯",
+		"維那利斯": "SynthesisVenariusBoss",
+		"SynthesisWyvern": "飄翔追憶",
+		"飄翔追憶": "SynthesisWyvern",
+		"FlameGolem2Spawned": "烈焰遊蕩者",
+		"烈焰遊蕩者": "FlameGolem2Spawned",
+		"IceGolem2Spawned": "雪崩魔像",
+		"雪崩魔像": "IceGolem2Spawned",
+		"KaomWarriorSpawned": "圖克哈瑪的忠臣",
+		"圖克哈瑪的忠臣": "KaomWarriorSpawned",
+		"SkeletonAbyssMelee2Spawned": "史前破壞者",
+		"史前破壞者": "SkeletonAbyssMelee2Spawned",
+		"CityStalker1Spawned": "不朽學徒",
+		"不朽學徒": "CityStalker1Spawned",
+		"CityStalker2Spawned": "不朽侍從",
+		"不朽侍從": "CityStalker2Spawned",
+		"NessaCrabSpawned": "浸鹽蝦獸",
+		"浸鹽蝦獸": "NessaCrabSpawned",
+		"SquidSpawned": "盲目之眼",
+		"盲目之眼": "SquidSpawned",
+		"PhantasmSpawned": "被遺忘的幻影",
+		"被遺忘的幻影": "PhantasmSpawned",
+		"WraithSpawned": "被遺忘的怨靈",
+		"被遺忘的怨靈": "WraithSpawned",
+		"NecromancerSpawned": "被遺忘的罪人",
+		"被遺忘的罪人": "NecromancerSpawned",
+		"SkeletonMeleeSpawned": "被遺忘的骷髏",
+		"被遺忘的骷髏": "SkeletonMeleeSpawned",
+		"SynthesisDroneBossTurret1": "金絲幻憶隱匿獸",
+		"金絲幻憶隱匿獸": "SynthesisDroneBossTurret1",
+		"SynthesisDroneBossTurret2": "金絲幻憶看守者",
+		"金絲幻憶看守者": "SynthesisDroneBossTurret2",
+		"SynthesisDroneBossTurret3": "金絲幻憶剝皮者",
+		"金絲幻憶剝皮者": "SynthesisDroneBossTurret3",
+		"SynthesisDroneBossTurret4_": "金絲幻憶穿孔者",
+		"金絲幻憶穿孔者": "SynthesisDroneBossTurret4_",
+		"SynthesisSoulstealerCorpseWheel": "憶之輪",
+		"憶之輪": "SynthesisSoulstealerCorpseWheel",
+		"SynthesisSoulstealerSpiker": "鍛冶掠奪者",
+		"鍛冶掠奪者": "SynthesisSoulstealerSpiker",
+		"SynthesisSoulstealerSpikerChampion": "鍛冶斬首者",
+		"鍛冶斬首者": "SynthesisSoulstealerSpikerChampion",
+		"SynthesisSarcophagusZombie": "阿莉亞的至親",
+		"阿莉亞的至親": "SynthesisSarcophagusZombie",
+		"BladestormSand": "沙戮風暴",
+		"沙戮風暴": "BladestormSand",
+		"BladestormBlood": "血腥風暴",
+		"血腥風暴": "BladestormBlood",
+		"LegionKaruiMelee": "卡魯偵查兵",
+		"卡魯偵查兵": "LegionKaruiMelee",
+		"LegionKaruiMeleeFire_": "卡魯焚背者",
+		"卡魯焚背者": "LegionKaruiMeleeFire_",
+		"LegionKaruiArcher": "西里的守衛",
+		"西里的守衛": "LegionKaruiArcher",
+		"LegionKaruiAncestor": "狂怒先鋒",
+		"狂怒先鋒": "LegionKaruiAncestor",
+		"LegionKaruiSergeantMeleeFire": "卡魯業火烈士",
+		"卡魯業火烈士": "LegionKaruiSergeantMeleeFire",
+		"LegionKaruiSergeantCasterFire": "瓦拉庫之女",
+		"瓦拉庫之女": "LegionKaruiSergeantCasterFire",
+		"LegionKaruiGeneral": "西里娜馬庫女王",
+		"西里娜馬庫女王": "LegionKaruiGeneral",
+		"LegionEternalEmpireMelee": "不朽軍團",
+		"不朽軍團": "LegionEternalEmpireMelee",
+		"LegionEternalEmpireArcher": "不朽守望者",
+		"不朽守望者": "LegionEternalEmpireArcher",
+		"LegionEternalEmpireMeleeBanner": "不朽戰旗手",
+		"不朽戰旗手": "LegionEternalEmpireMeleeBanner",
+		"LegionEternalEmpireSergeantHeavy": "重裝守衛",
+		"重裝守衛": "LegionEternalEmpireSergeantHeavy",
+		"LegionEternalEmpireSergeantSpear": "雄獅守衛",
+		"雄獅守衛": "LegionEternalEmpireSergeantSpear",
+		"LegionEternalEmpireGeneral": "穆希爾斯.獅眼將軍",
+		"穆希爾斯.獅眼將軍": "LegionEternalEmpireGeneral",
+		"LegionMarakethMelee": "荒地守護者",
+		"荒地守護者": "LegionMarakethMelee",
+		"LegionMarakethMelee2": "沙丘戰士",
+		"沙丘戰士": "LegionMarakethMelee2",
+		"LegionMarakethMeleeLarge": "沙丘巨人",
+		"沙丘巨人": "LegionMarakethMeleeLarge",
+		"LegionMarakethRider": "荒地哨兵",
+		"荒地哨兵": "LegionMarakethRider",
+		"LegionMarakethRiderSpear": "荒地騎士",
+		"荒地騎士": "LegionMarakethRiderSpear",
+		"LegionMarakethSergeantMelee": "毒蠍護衛",
+		"毒蠍護衛": "LegionMarakethSergeantMelee",
+		"LegionMarakethSergeantRanged": "巨鷹護衛",
+		"巨鷹護衛": "LegionMarakethSergeantRanged",
+		"LegionMarakethGeneral": "漆黑絲克瑪奧庫納",
+		"漆黑絲克瑪奧庫納": "LegionMarakethGeneral",
+		"LegionTemplarMelee1": "聖宗新兵",
+		"聖宗新兵": "LegionTemplarMelee1",
+		"LegionTemplarMelee2_": "聖宗士兵",
+		"聖宗士兵": "LegionTemplarMelee2_",
+		"LegionTemplarMelee3": "聖宗鎮壓者",
+		"聖宗鎮壓者": "LegionTemplarMelee3",
+		"LegionTemplarCaster1": "聖宗軍師",
+		"聖宗軍師": "LegionTemplarCaster1",
+		"LegionTemplarCaster2": "聖宗戰火聖女",
+		"聖宗戰火聖女": "LegionTemplarCaster2",
+		"LegionTemplarSergeantCaster_": "罪孽淨化者",
+		"罪孽淨化者": "LegionTemplarSergeantCaster_",
+		"LegionTemplarSergeantMelee": "和平鞏固者",
+		"和平鞏固者": "LegionTemplarSergeantMelee",
+		"LegionTemplarGeneral": "大主教桑特斯瓦克斯",
+		"大主教桑特斯瓦克斯": "LegionTemplarGeneral",
+		"LegionVaalCultistMelee": "瓦爾戰犬",
+		"瓦爾戰犬": "LegionVaalCultistMelee",
+		"LegionVaalCultistKnifestick": "瓦爾削皮兵",
+		"瓦爾削皮兵": "LegionVaalCultistKnifestick",
+		"LegionVaalCultistSpear": "瓦爾嗜血戰士",
+		"瓦爾嗜血戰士": "LegionVaalCultistSpear",
+		"LegionVaalFragment": "哨兵觸手",
+		"哨兵觸手": "LegionVaalFragment",
+		"LegionVaalConstructMelee": "瓦爾機甲戰士",
+		"瓦爾機甲戰士": "LegionVaalConstructMelee",
+		"LegionVaalConstructSlashy": "強化瓦爾機甲戰士",
+		"強化瓦爾機甲戰士": "LegionVaalConstructSlashy",
+		"LegionVaalConstructMeleeLarge": "巨型機甲戰士",
+		"巨型機甲戰士": "LegionVaalConstructMeleeLarge",
+		"LegionVaalCultistSergeant": "血難征戰鬥士",
+		"血難征戰鬥士": "LegionVaalCultistSergeant",
+		"LegionVaalCultistSergeantMelee": "禮教斬首兵",
+		"禮教斬首兵": "LegionVaalCultistSergeantMelee",
+		"LegionVaalGeneral": "邪魔毒蛇納普阿茲",
+		"邪魔毒蛇納普阿茲": "LegionVaalGeneral",
+		"LegionVaalSparkSnake": "腐蝕蟒蛇",
+		"腐蝕蟒蛇": "LegionVaalSparkSnake",
+		"LegionVaalSpectralViper": "怨靈毒蛇",
+		"怨靈毒蛇": "LegionVaalSpectralViper",
+		"MonsterChestKarui1": "卡魯保險箱",
+		"卡魯保險箱": "MonsterChestKarui1",
+		"MonsterChestKarui2": "卡魯征戰儲物箱",
+		"卡魯征戰儲物箱": "MonsterChestKarui2",
+		"MonsterChestMaraketh1": "馬拉克斯保險箱",
+		"馬拉克斯保險箱": "MonsterChestMaraketh1",
+		"MonsterChestMaraketh2": "馬拉克斯征戰儲物箱",
+		"馬拉克斯征戰儲物箱": "MonsterChestMaraketh2",
+		"MonsterChestEternalEmpire1": "不朽保險箱",
+		"不朽保險箱": "MonsterChestEternalEmpire1",
+		"MonsterChestEternalEmpire2": "不朽征戰儲物箱",
+		"不朽征戰儲物箱": "MonsterChestEternalEmpire2",
+		"MonsterChestTemplar1": "聖宗保險箱",
+		"聖宗保險箱": "MonsterChestTemplar1",
+		"MonsterChestTemplar2": "聖宗征戰儲物箱",
+		"聖宗征戰儲物箱": "MonsterChestTemplar2",
+		"MonsterChestVaal1": "瓦爾保險箱",
+		"瓦爾保險箱": "MonsterChestVaal1",
+		"MonsterChestVaal2": "瓦爾征戰儲物箱",
+		"瓦爾征戰儲物箱": "MonsterChestVaal2",
+		"TormentBetrayerDjinn": "\\[DNT\\] Betrayer of the Djinn",
+		"\\[DNT\\] Betrayer of the Djinn": "TormentBetrayerDjinn",
+		"BlightFoundation": "防守塔基座",
+		"防守塔基座": "BlightFoundation",
+		"BlightTowerChilling": "冰緩塔 I",
+		"冰緩塔 I": "BlightTowerChilling",
+		"BlightTowerChilling2": "冰緩塔 II",
+		"冰緩塔 II": "BlightTowerChilling2",
+		"BlightTowerChilling3": "冰緩塔 III",
+		"冰緩塔 III": "BlightTowerChilling3",
+		"BlightTowerFreezing": "冰凍彈塔",
+		"冰凍彈塔": "BlightTowerFreezing",
+		"BlightTowerIcePrison": "寒冰牢籠塔",
+		"寒冰牢籠塔": "BlightTowerIcePrison",
+		"BlightTowerShocking": "閃電新星塔 I",
+		"閃電新星塔 I": "BlightTowerShocking",
+		"BlightTowerShocking2": "閃電新星塔 II",
+		"閃電新星塔 II": "BlightTowerShocking2",
+		"BlightTowerShocking3": "閃電新星塔 III",
+		"閃電新星塔 III": "BlightTowerShocking3",
+		"BlightTowerLightningStorm_": "雷霆風暴塔",
+		"雷霆風暴塔": "BlightTowerLightningStorm_",
+		"BlightTowerArcing_": "電弧塔",
+		"電弧塔": "BlightTowerArcing_",
+		"BlightTowerBuffTowers": "賦予塔 I",
+		"賦予塔 I": "BlightTowerBuffTowers",
+		"BlightTowerBuffTowers2": "賦予塔 II",
+		"賦予塔 II": "BlightTowerBuffTowers2",
+		"BlightTowerBuffTowers3": "賦予塔 III",
+		"賦予塔 III": "BlightTowerBuffTowers3",
+		"BlightTowerBuffPlayers": "湧泉塔",
+		"湧泉塔": "BlightTowerBuffPlayers",
+		"BlightTowerWeakenEnemies": "禁閉塔",
+		"禁閉塔": "BlightTowerWeakenEnemies",
+		"BlightTowerStunning": "地裂塔 I",
+		"地裂塔 I": "BlightTowerStunning",
+		"BlightTowerStunning2": "地裂塔 II",
+		"地裂塔 II": "BlightTowerStunning2",
+		"BlightTowerStunning3": "地裂塔 III",
+		"地裂塔 III": "BlightTowerStunning3",
+		"BlightTowerTemporal__": "時空塔",
+		"時空塔": "BlightTowerTemporal__",
+		"BlightTowerPetrification": "石化凝視塔",
+		"石化凝視塔": "BlightTowerPetrification",
+		"BlightTowerSummonMinions": "召喚塔 I",
+		"召喚塔 I": "BlightTowerSummonMinions",
+		"BlightTowerSummonMinions2": "召喚塔 II",
+		"召喚塔 II": "BlightTowerSummonMinions2",
+		"BlightTowerSummonMinions3": "召喚塔 III",
+		"召喚塔 III": "BlightTowerSummonMinions3",
+		"BlightTowerSummonMinionsFlying": "哨兵塔",
+		"哨兵塔": "BlightTowerSummonMinionsFlying",
+		"BlightTowerSummonMinionsTanky": "衛士塔",
+		"衛士塔": "BlightTowerSummonMinionsTanky",
+		"BlightTowerFlame": "火球塔 I",
+		"火球塔 I": "BlightTowerFlame",
+		"BlightTowerFlame2": "火球塔 II",
+		"火球塔 II": "BlightTowerFlame2",
+		"BlightTowerFlame3": "火球塔 III",
+		"火球塔 III": "BlightTowerFlame3",
+		"BlightTowerFlamethrower": "噴火塔",
+		"噴火塔": "BlightTowerFlamethrower",
+		"BlightTowerMeteor": "隕石塔",
+		"隕石塔": "BlightTowerMeteor",
+		"BlightTowerSummonedMinion1": "召喚士兵",
+		"召喚士兵": "BlightTowerSummonedMinion1",
+		"BlightTowerSummonedAirSupport_": "召喚哨兵",
+		"召喚哨兵": "BlightTowerSummonedAirSupport_",
+		"BlightTowerSummonedTank": "召喚衛士",
+		"召喚衛士": "BlightTowerSummonedTank",
+		"BlightFireHellion": "凋落的地獄犬",
+		"凋落的地獄犬": "BlightFireHellion",
+		"BlightFireHellionExplode_": "凋落的燃燒地獄犬",
+		"凋落的燃燒地獄犬": "BlightFireHellionExplode_",
+		"BlightFireHellionBoss": "嗜骨獄獸",
+		"嗜骨獄獸": "BlightFireHellionBoss",
+		"BlightFireHound": "凋落的狂犬",
+		"凋落的狂犬": "BlightFireHound",
+		"BlightFireHarpy": "凋落的海燕",
+		"凋落的海燕": "BlightFireHarpy",
+		"BlightFireElemental": "凋落的火息",
+		"凋落的火息": "BlightFireElemental",
+		"BlightFireMonster": "凋落的熾炎魔像",
+		"凋落的熾炎魔像": "BlightFireMonster",
+		"BlightFireMonsterBoss": "黴羽",
+		"黴羽": "BlightFireMonsterBoss",
+		"BlightFirePyromaniac": "凋落的永生者",
+		"凋落的永生者": "BlightFirePyromaniac",
+		"BlightFirePyromaniacBoss": "播菌者.哈澤拉",
+		"播菌者.哈澤拉": "BlightFirePyromaniacBoss",
+		"BlightWaterElemental": "凋落之靈",
+		"凋落之靈": "BlightWaterElemental",
+		"BlightIceElemental": "凋落的冰霜元素",
+		"凋落的冰霜元素": "BlightIceElemental",
+		"BlightWaterSpiral": "凋落的魔暴",
+		"凋落的魔暴": "BlightWaterSpiral",
+		"BlightMossMonsterIce": "凋落的冰凍石像",
+		"凋落的冰凍石像": "BlightMossMonsterIce",
+		"BlightMossMonsterIceBoss_": "薩爾南斯",
+		"薩爾南斯": "BlightMossMonsterIceBoss_",
+		"BlightColdWyvern": "凋落的霜翼",
+		"凋落的霜翼": "BlightColdWyvern",
+		"BlightColdAlphaWolf": "凋落的惡狼幻獸",
+		"凋落的惡狼幻獸": "BlightColdAlphaWolf",
+		"BlightColdAlphaWolfBoss": "冬影者.懷斯特爾",
+		"冬影者.懷斯特爾": "BlightColdAlphaWolfBoss",
+		"BlightLightningSkeleton1": "凋落的骷髏",
+		"凋落的骷髏": "BlightLightningSkeleton1",
+		"BlightLightningChargedSkeleton1": "凋落的衝雷骷髏",
+		"凋落的衝雷骷髏": "BlightLightningChargedSkeleton1",
+		"BlightLightningCasterSkeleton": "凋落的喚雷師",
+		"凋落的喚雷師": "BlightLightningCasterSkeleton",
+		"BlightLightningCageSkeleton": "凋落的死囚",
+		"凋落的死囚": "BlightLightningCageSkeleton",
+		"BlightLightningMassSkeleton_": "凋落的觸手",
+		"凋落的觸手": "BlightLightningMassSkeleton_",
+		"BlightLightningNecromancerBoss_": "凋落之襲,艾弗瑞斯",
+		"凋落之襲,艾弗瑞斯": "BlightLightningNecromancerBoss_",
+		"BlightLightningVolatileCorpseWheel": "凋落之輪",
+		"凋落之輪": "BlightLightningVolatileCorpseWheel",
+		"MinerHammerSlow": "凋落的礦工",
+		"凋落的礦工": "MinerHammerSlow",
+		"BlightGolemBoss": "病疫者.斯奎",
+		"病疫者.斯奎": "BlightGolemBoss",
+		"BlightPhysicalBat": "凋落的尖嘯者",
+		"凋落的尖嘯者": "BlightPhysicalBat",
+		"BlightGenericZombie1": "凋落的枯骨",
+		"凋落的枯骨": "BlightGenericZombie1",
+		"BlightGenericZombie3Swarm1": "凋落的異類",
+		"凋落的異類": "BlightGenericZombie3Swarm1",
+		"BlightGenericZombieMixed1": "凋落的死屍",
+		"凋落的死屍": "BlightGenericZombieMixed1",
+		"BlightGenericZombie4Boss": "無腦,勒森尼爾",
+		"無腦,勒森尼爾": "BlightGenericZombie4Boss",
+		"BlightGenericRhoaSlow": "凋落的食屍恐喙鳥",
+		"凋落的食屍恐喙鳥": "BlightGenericRhoaSlow",
+		"BlightGenericRhoaMixed2": "凋落的巨型恐喙鳥",
+		"凋落的巨型恐喙鳥": "BlightGenericRhoaMixed2",
+		"BlightGenericRhoaMixed3": "凋落的陰暗恐喙鳥",
+		"凋落的陰暗恐喙鳥": "BlightGenericRhoaMixed3",
+		"BlightGenericRhoaFast1": "凋落的枯骨恐喙鳥",
+		"凋落的枯骨恐喙鳥": "BlightGenericRhoaFast1",
+		"BlightGenericRhoaTankyRevive": "凋落的腐敗恐喙",
+		"凋落的腐敗恐喙": "BlightGenericRhoaTankyRevive",
+		"BlightGenericRhoaSkeletonBoss": "空洞女酋.瑞特貝克",
+		"空洞女酋.瑞特貝克": "BlightGenericRhoaSkeletonBoss",
+		"BlightMinionSpiderSlow_": "凋落的噴墨巨蛛",
+		"凋落的噴墨巨蛛": "BlightMinionSpiderSlow_",
+		"BlightMinionSpiderSlow2": "凋落的洞穴蛛靈",
+		"凋落的洞穴蛛靈": "BlightMinionSpiderSlow2",
+		"BlightMinionSpiderMixed1": "凋落的毛蛛",
+		"凋落的毛蛛": "BlightMinionSpiderMixed1",
+		"BlightMinionSpiderMixed2_": "凋落的躍影巨蛛",
+		"凋落的躍影巨蛛": "BlightMinionSpiderMixed2_",
+		"BlightMinionSpiderMixed3": "凋落的毒牙巨蛛",
+		"凋落的毒牙巨蛛": "BlightMinionSpiderMixed3",
+		"BlightMinionSpiderFast1": "凋落的幼蛛",
+		"凋落的幼蛛": "BlightMinionSpiderFast1",
+		"BlightMinionSpiderFast2": "凋落的蟲群",
+		"凋落的蟲群": "BlightMinionSpiderFast2",
+		"BlightMinionSpiderFastMother": "蠕動蕨蕈.米斯尼",
+		"蠕動蕨蕈.米斯尼": "BlightMinionSpiderFastMother",
+		"BlightMinionSpiderMixedHatch_": "凋落的蜘蛛",
+		"凋落的蜘蛛": "BlightMinionSpiderMixedHatch_",
+		"BlightGenericZombieBossMinions": "不穩的骷髏",
+		"不穩的骷髏": "BlightGenericZombieBossMinions",
+		"BlightGenericDemonModularSlow": "凋落的實驗者",
+		"凋落的實驗者": "BlightGenericDemonModularSlow",
+		"BlightGenericDemonModularBoss_": "莽夫.甘戈爾",
+		"莽夫.甘戈爾": "BlightGenericDemonModularBoss_",
+		"BlightGenericDemonModularMinion": "凋落的守護者",
+		"凋落的守護者": "BlightGenericDemonModularMinion",
+		"BlightGenericDemonFemale": "凋落的懲處者",
+		"凋落的懲處者": "BlightGenericDemonFemale",
+		"BlightGenericDemonRanged": "凋落的刺客",
+		"凋落的刺客": "BlightGenericDemonRanged",
+		"BanditMeleeShieldSlow": "凋落的暴徒",
+		"凋落的暴徒": "BanditMeleeShieldSlow",
+		"BanditMeleeKamikaze_": "凋落的烈士",
+		"凋落的烈士": "BanditMeleeKamikaze_",
+		"BanditMeleeKamikazeFast": "凋落的狂人",
+		"凋落的狂人": "BanditMeleeKamikazeFast",
+		"BanditMeleeKamikazeBoss": "腐頭.史丹利",
+		"腐頭.史丹利": "BanditMeleeKamikazeBoss",
+		"SpawnSlow": "凋落的邪口",
+		"凋落的邪口": "SpawnSlow",
+		"SpawnKamikazeHunter": "凋落的幼蟲",
+		"凋落的幼蟲": "SpawnKamikazeHunter",
+		"SeaWitchBoss": "誘人毒菌.羅薩里亞",
+		"誘人毒菌.羅薩里亞": "SeaWitchBoss",
+		"CrabCoconutSlow": "凋落的石蟹",
+		"凋落的石蟹": "CrabCoconutSlow",
+		"CrabKelpSlow_": "凋落的潮蟹",
+		"凋落的潮蟹": "CrabKelpSlow_",
+		"CrabNimbleSlow": "凋落的排蟹",
+		"凋落的排蟹": "CrabNimbleSlow",
+		"CrabSpiderSlow": "凋落的蛛蛛蟹",
+		"凋落的蛛蛛蟹": "CrabSpiderSlow",
+		"BlightShieldCrab": "凋落的重盾巨蟹",
+		"凋落的重盾巨蟹": "BlightShieldCrab",
+		"SandSpitter": "凋落的沙蟹",
+		"凋落的沙蟹": "SandSpitter",
+		"NessaCrabBoss": "巨鎊重鉗",
+		"巨鎊重鉗": "NessaCrabBoss",
+		"TemplarInquisitor": "凋落的判官",
+		"凋落的判官": "TemplarInquisitor",
+		"TemplarPure": "凋落的守衛",
+		"凋落的守衛": "TemplarPure",
+		"TemplarBlessedSister": "凋落的修女",
+		"凋落的修女": "TemplarBlessedSister",
+		"TemplarSecretPolice": "凋落之影",
+		"凋落之影": "TemplarSecretPolice",
+		"TemplarShieldBearer": "凋落的印記",
+		"凋落的印記": "TemplarShieldBearer",
+		"TemplarShieldBearerLarge_": "必經之塔",
+		"必經之塔": "TemplarShieldBearerLarge_",
+		"GoatmanShamanChampion": "凋落的咒炎者",
+		"凋落的咒炎者": "GoatmanShamanChampion",
+		"Goatman": "凋落的邪靈",
+		"凋落的邪靈": "Goatman",
+		"GoatmanSlow": "凋落的堅蹄羊人",
+		"凋落的堅蹄羊人": "GoatmanSlow",
+		"GoatmanBossLeaper": "碎金者.歐羅勒",
+		"碎金者.歐羅勒": "GoatmanBossLeaper",
+		"SkeletonSlow": "凋落的遺骸",
+		"凋落的遺骸": "SkeletonSlow",
+		"SkeletonLarge": "凋落的巨人",
+		"凋落的巨人": "SkeletonLarge",
+		"SkeletonNecromancer": "凋落的死靈法師",
+		"凋落的死靈法師": "SkeletonNecromancer",
+		"SkeletonCannonBoss": "菌融菌.斯卡奇",
+		"菌融菌.斯卡奇": "SkeletonCannonBoss",
+		"MonkeySlow": "凋落的血面狂猿",
+		"凋落的血面狂猿": "MonkeySlow",
+		"MonkeySlow2": "凋落的殺戮狂猿",
+		"凋落的殺戮狂猿": "MonkeySlow2",
+		"MonkeyChieftain": "凋落的酋長",
+		"凋落的酋長": "MonkeyChieftain",
+		"MonkeyChieftainBoss": "腐敗蔓延.阿提克",
+		"腐敗蔓延.阿提克": "MonkeyChieftainBoss",
+		"UndyingSlow": "凋落的不死人",
+		"凋落的不死人": "UndyingSlow",
+		"UndyingOutcast": "凋落的放逐者",
+		"凋落的放逐者": "UndyingOutcast",
+		"UndyingEvangalist": "凋落的布道者",
+		"凋落的布道者": "UndyingEvangalist",
+		"UndyingCold": "凋落的教徒",
+		"凋落的教徒": "UndyingCold",
+		"UndyingCold2": "凋落的初新者",
+		"凋落的初新者": "UndyingCold2",
+		"UndyingEvangalistBoss": "病疫散播者.喬登達斯克",
+		"病疫散播者.喬登達斯克": "UndyingEvangalistBoss",
+		"BlackguardMeleeSlow": "凋落的哨兵",
+		"凋落的哨兵": "BlackguardMeleeSlow",
+		"BlackguardMeleeElite": "凋落的精英",
+		"凋落的精英": "BlackguardMeleeElite",
+		"BlackguardCaster": "凋落的法師",
+		"凋落的法師": "BlackguardCaster",
+		"BlackguardCaster2": "凋落的雷使",
+		"凋落的雷使": "BlackguardCaster2",
+		"BlackguardExperiementer": "凋落的實驗體",
+		"凋落的實驗體": "BlackguardExperiementer",
+		"BlackguardCasterBoss": "凋落孳生.伊甸",
+		"凋落孳生.伊甸": "BlackguardCasterBoss",
+		"SnakeMeleeSlow": "凋落的巨蟒",
+		"凋落的巨蟒": "SnakeMeleeSlow",
+		"SnakeScorpion_": "凋落的刺針創造物",
+		"凋落的刺針創造物": "SnakeScorpion_",
+		"SnakeBoss": "菲力思桑撒",
+		"菲力思桑撒": "SnakeBoss",
+		"SummonedSpectralViper": "凋落的毒蛇",
+		"凋落的毒蛇": "SummonedSpectralViper",
+		"KitavaCultistSlow1": "凋落的狂熱者",
+		"凋落的狂熱者": "KitavaCultistSlow1",
+		"KitavaRegurgitator_": "凋落的判徒",
+		"凋落的判徒": "KitavaRegurgitator_",
+		"KitavaWickerman": "凋落的裝置",
+		"凋落的裝置": "KitavaWickerman",
+		"KitavaDemonBoss": "淨化驅逐者",
+		"淨化驅逐者": "KitavaDemonBoss",
+		"KitavaDemonSummoned": "凋落的先鋒",
+		"凋落的先鋒": "KitavaDemonSummoned",
+		"CannibalMaleSlow": "凋落的食人族",
+		"凋落的食人族": "CannibalMaleSlow",
+		"CannibalFirebreather": "凋落的噬火者",
+		"凋落的噬火者": "CannibalFirebreather",
+		"CannibalFirebreatherBoss": "菌息好戰锗.葛拉夫",
+		"菌息好戰锗.葛拉夫": "CannibalFirebreatherBoss",
+		"PitbullSlow": "凋落的鬥牛犬",
+		"凋落的鬥牛犬": "PitbullSlow",
+		"CockerelSlow": "凋落的野雞",
+		"凋落的野雞": "CockerelSlow",
+		"GladiatorSwordShield": "凋落的衛士",
+		"凋落的衛士": "GladiatorSwordShield",
+		"HellionGladiator": "凋落的獵犬",
+		"凋落的獵犬": "HellionGladiator",
+		"BoneGolem": "食腐魔像",
+		"食腐魔像": "BoneGolem",
+		"BurrowingViper": "穴居毒蛇",
+		"穴居毒蛇": "BurrowingViper",
+		"SkitterbotCold": "冰緩探測機獸",
+		"冰緩探測機獸": "SkitterbotCold",
+		"SkitterbotLightning": "感電探測機獸",
+		"感電探測機獸": "SkitterbotLightning",
+		"SnakeFlowerManPink": "\\[DNT\\] Snake Flower Man",
+		"\\[DNT\\] Snake Flower Man": "SnakeFlowerManPink",
+		"BlightBuilderWild": "修女卡西亞",
+		"修女卡西亞": "BlightBuilderWild",
+		"BlightedSpore": "凋落的毒孢",
+		"凋落的毒孢": "BlightedSpore",
+		"MetamorphosisBoss": "鍊獄幻魔",
+		"鍊獄幻魔": "MetamorphosisBoss",
+		"AtlasExile1": "聖戰軍王.巴倫",
+		"聖戰軍王.巴倫": "AtlasExile1",
+		"CrusaderMageguardCaster": "巴倫的咒術師",
+		"巴倫的咒術師": "CrusaderMageguardCaster",
+		"CrusaderReligiousTemplar": "巴倫的聖官",
+		"巴倫的聖官": "CrusaderReligiousTemplar",
+		"CrusaderBlackguardInquisitor": "巴倫的判官",
+		"巴倫的判官": "CrusaderBlackguardInquisitor",
+		"CrusaderBlackguardCleric": "巴倫的牧師",
+		"巴倫的牧師": "CrusaderBlackguardCleric",
+		"CrusaderBlessedSister": "巴倫的修女",
+		"巴倫的修女": "CrusaderBlessedSister",
+		"CrusaderTemplarJudge": "巴倫的傳教士",
+		"巴倫的傳教士": "CrusaderTemplarJudge",
+		"CrusaderManaPhantasm": "巴倫的肅清教騎",
+		"巴倫的肅清教騎": "CrusaderManaPhantasm",
+		"CrusaderArcaneOrb": "奧術之錨",
+		"奧術之錨": "CrusaderArcaneOrb",
+		"AtlasExile2_": "救贖者.維羅提尼亞",
+		"救贖者.維羅提尼亞": "AtlasExile2_",
+		"EyrieElementalFighter": "結晶鬥士",
+		"結晶鬥士": "EyrieElementalFighter",
+		"EyrieArcticCrystalCaster": "喚雪者",
+		"喚雪者": "EyrieArcticCrystalCaster",
+		"EyrieSeraphFighter": "救贖騎士",
+		"救贖騎士": "EyrieSeraphFighter",
+		"EyrieSeraphArcher": "救贖哨兵",
+		"救贖哨兵": "EyrieSeraphArcher",
+		"EyrieArmouredBird_": "雪地恐喙鳥",
+		"雪地恐喙鳥": "EyrieArmouredBird_",
+		"EyrieEagleTotem": "翱翔哨兵",
+		"翱翔哨兵": "EyrieEagleTotem",
+		"EyrieKiweth": "飄渺反芻鳥",
+		"飄渺反芻鳥": "EyrieKiweth",
+		"EyrieSummonedRaven": "雪鷹",
+		"雪鷹": "EyrieSummonedRaven",
+		"AtlasExile3": "狩獵者.奧赫茲明",
+		"狩獵者.奧赫茲明": "AtlasExile3",
+		"AtlasExile3BurrowingViperRanged": "遁地眼鏡蛇",
+		"遁地眼鏡蛇": "AtlasExile3BurrowingViperRanged",
+		"AtlasExile3BurrowingViperMelee": "遁地毒蛇",
+		"遁地毒蛇": "AtlasExile3BurrowingViperMelee",
+		"BasiliskSnakeSpit": "狩獵角螲",
+		"狩獵角螲": "BasiliskSnakeSpit",
+		"BasiliskScorpion": "狩獵毒蠍",
+		"狩獵毒蠍": "BasiliskScorpion",
+		"BasiliskTaster": "追蹤",
+		"追蹤": "BasiliskTaster",
+		"BasiliskSpiderPlague": "金膜蛛靈",
+		"金膜蛛靈": "BasiliskSpiderPlague",
+		"BasiliskSpiderPlagueMinion": "泡疹蛛靈",
+		"泡疹蛛靈": "BasiliskSpiderPlagueMinion",
+		"BasiliskBurrowingViper": "遁地角螲",
+		"遁地角螲": "BasiliskBurrowingViper",
+		"BasiliskIguana": "異界龍蜥",
+		"異界龍蜥": "BasiliskIguana",
+		"BasiliskFemaleViper": "狩獵派對",
+		"狩獵派對": "BasiliskFemaleViper",
+		"BasiliskFlyingViper": "飛翅毒蛇",
+		"飛翅毒蛇": "BasiliskFlyingViper",
+		"AtlasExile4": "總督軍.圖拉克斯",
+		"總督軍.圖拉克斯": "AtlasExile4",
+		"AdjudicatorCockerel_": "戰禽",
+		"戰禽": "AdjudicatorCockerel_",
+		"AdjudicatorCockerelBow": "護禽",
+		"護禽": "AdjudicatorCockerelBow",
+		"AdjudicatorGladiator1": "忠誠的戰士",
+		"忠誠的戰士": "AdjudicatorGladiator1",
+		"AdjudicatorLionStatue": "光榮之迴響",
+		"光榮之迴響": "AdjudicatorLionStatue",
+		"AdjudicatorPitbull": "嚼骨者",
+		"嚼骨者": "AdjudicatorPitbull",
+		"AdjudicatorFemaleStatue": "優雅之迴響",
+		"優雅之迴響": "AdjudicatorFemaleStatue",
+		"AdjudicatorMaleStatue": "意志之迴響",
+		"意志之迴響": "AdjudicatorMaleStatue",
+		"AdjudicatorGrandMaster": "競技場大師",
+		"競技場大師": "AdjudicatorGrandMaster",
+		"AdjudicatorInfluenceBanner": "軍旗不朽者",
+		"軍旗不朽者": "AdjudicatorInfluenceBanner",
+		"AdjudicatorBanner": "不朽維克斯倫",
+		"不朽維克斯倫": "AdjudicatorBanner",
+		"AtlasExile5": "喚世者.賽勒斯",
+		"喚世者.賽勒斯": "AtlasExile5",
+		"BipedMaleLargeTest": "\\[DNT\\] Biped Male Large Test",
+		"\\[DNT\\] Biped Male Large Test": "BipedMaleLargeTest",
+		"Kirac": "基拉克長官",
+		"基拉克長官": "Kirac",
+		"ZanaOrionThroneRoom": "製圖大師.札娜",
+		"製圖大師.札娜": "ZanaOrionThroneRoom",
+		"OriathBlackguardRanged": "守衛遊俠",
+		"守衛遊俠": "OriathBlackguardRanged",
+		"OriathBlackguardMeleeChampion": "守衛執法官",
+		"守衛執法官": "OriathBlackguardMeleeChampion",
+		"StatueSmall": "寶庫管理者",
+		"寶庫管理者": "StatueSmall",
+		"KitavaCultistDaggersTemplar": "嬰靈狂熱者",
+		"嬰靈狂熱者": "KitavaCultistDaggersTemplar",
+		"TemplarJudgeKitava2": "嬰靈判官",
+		"嬰靈判官": "TemplarJudgeKitava2",
+		"ReligiousTemplarTwoHandedKitava_": "嬰靈守護者",
+		"嬰靈守護者": "ReligiousTemplarTwoHandedKitava_",
+		"ReligiousTemplarKitavaNoThrow_": "嬰靈護衛",
+		"嬰靈護衛": "ReligiousTemplarKitavaNoThrow_",
+		"MirageWarriorMarauder": "幻影戰士",
+		"幻影戰士": "MirageWarriorMarauder"
 	}
 }
\ No newline at end of file
diff --git a/src/assets/poe/client-strings.json b/src/assets/poe/client-strings.json
index 08202cfc..9410a66d 100644
--- a/src/assets/poe/client-strings.json
+++ b/src/assets/poe/client-strings.json
@@ -1175,6 +1175,199 @@
 		"Quality6": "Качество (свойства сопротивлений)",
 		"Quality7": "Качество (свойства характеристик)"
 	},
+	"SimplifiedChinese": {
+		"Level": "等级",
+		"Experience": "经验值",
+		"StrengthDescription": "2 力量 = 增加 1 点生命\r\n5 力量 = 增加 1% 近战物理伤害",
+		"DexterityDescription": "1 敏捷 = 增加 2 点命中\r\n5 敏捷 = 增加 1% 闪避",
+		"IntelligenceDescription": "2 智慧 = 增加 1 点魔力\r\n5 智慧 = 增加 1% 能量护盾",
+		"Strength": "力量",
+		"Dexterity": "敏捷",
+		"Intelligence": "智慧",
+		"StrengthShort": "力量",
+		"DexterityShort": "敏捷",
+		"IntelligenceShort": "智慧",
+		"ExperienceBarPopup1": "等级 %2% (%1%%3%%%)",
+		"ExperienceBarPopup2": "目前经验值: %1% / 所需经验值: %2%",
+		"ExperienceBarPopup3": "每小时经验: %1%",
+		"Quality": "品质",
+		"ItemDisplayMapTier": "地图阶级",
+		"ItemDisplayTalismanTier": "魔符阶级: %1%",
+		"ItemDisplayMapQuantityIncrease": "物品数量",
+		"ItemDisplaySkillGemLevel": "%1%",
+		"ItemDisplaySkillGemMaxLevel": "%1%(最高等级)",
+		"ItemDisplaySkillGemPlusLevelFromItem": "由物品增加 %1% 等级",
+		"ItemDisplaySkillGemPlusLevelsFromItem": "由物品增加 %1% 等级",
+		"ItemDisplaySkillGemPlusLevelFromSupport": "由辅助宝石增加 %1% 等级",
+		"ItemDisplaySkillGemPlusLevelsFromSupport": "由辅助宝石增加 %1% 等级",
+		"ItemDisplaySkillGemPlusQualityFromItem": "由物品增加 %1%%% 品质",
+		"ItemDisplaySkillGemPlusQualityFromSupport": "由辅助宝石增加 %1%%% 品质",
+		"ItemDisplaySkillGemExperience": "%1% / %2%",
+		"ItemDisplaySkillGemManaMultiplier": "魔力消耗倍率",
+		"ItemDisplaySkillGemManaReserved": "魔力保留",
+		"ItemDisplaySkillGemManaCost": "魔力消耗",
+		"ItemDisplaySkillGemCastTime": "施放时间",
+		"ItemDisplaySkillGemCastTimeValue": "%1% 秒",
+		"ItemDisplaySkillGemCriticalStrikeChance": "暴击几率",
+		"ItemDisplaySkillGemCooldownTime": "冷却时间",
+		"ItemDisplaySkillGemCooldownValue": "%1% 秒",
+		"ItemDisplaySkillGemCooldownValueCount": "%1% 秒(%2% 次)",
+		"ItemDisplaySkillGemSoulsPerUse": "每次施放所需灵魂",
+		"ItemDisplaySkillGemPreventSoulGainDuration": "阻灵术",
+		"ItemDisplaySkillGemSoulsCanStoreUse": "可储存 %0 次",
+		"ItemDisplaySkillGemSoulsCanStoreUses": "可储存 %0 次",
+		"ItemDisplaySkillGemDamageEffectiveness": "伤害效用",
+		"ItemDisplayFlaskLifeRecovery1Second": "%1 秒内回复 %0 生命",
+		"ItemDisplayFlaskLifeRecoveryNSeconds": "%1 秒内回复 %0 生命",
+		"ItemDisplayFlaskManaRecovery1Second": "%1 秒内回复 %0 魔力",
+		"ItemDisplayFlaskManaRecoveryNSeconds": "%1 秒内回复 %0 魔力",
+		"ItemDisplayFlaskBuffDuration1Second": "持续 %0 秒",
+		"ItemDisplayFlaskBuffDurationNSeconds": "持续 %0 秒",
+		"ItemDisplayChargesConsumptionOnUse1Charge": "每次使用会从 %1 充能次数中消耗 %0 次",
+		"ItemDisplayChargesConsumptionOnUseNCharges": "每次使用会从 %1 充能次数中消耗 %0 次",
+		"ItemDisplayCharges1Charge": "目前有 %0 充能次数",
+		"ItemDisplayChargesNCharges": "目前有 %0 充能次数",
+		"ItemDisplayWeaponPhysicalDamage": "物理伤害",
+		"ItemDisplayWeaponElementalDamage": "火焰, 冰霜, 闪电伤害",
+		"ItemDisplayWeaponChaosDamage": "混沌伤害",
+		"ItemDisplayWeaponCriticalStrikeChance": "攻击暴击率",
+		"ItemDisplayWeaponAttacksPerSecond": "每秒攻击次数",
+		"ItemDisplayShieldBlockChance": "格挡几率",
+		"ItemDisplayArmourArmour": "护甲",
+		"ItemDisplayArmourEvasionRating": "闪避值",
+		"ItemDisplayArmourEnergyShield": "能量护盾",
+		"ItemDisplayStackSize": "堆叠数量",
+		"ItemDisplayStackSizeValue": "%1% / %2%",
+		"ItemDisplayStackDescription": "按住 Shift 点击以分开堆叠",
+		"ItemDisplayHasEffect": "使用 %1%",
+		"ItemDisplayHasReskin": "使用 %1% 造型。(可使用shift+左键取下)",
+		"ItemDisplayImprintImprinted": "已拓印",
+		"ItemDisplayImprintUnidentified": "未鉴定",
+		"ItemDisplayRequirementFromGem": "(宝石)",
+		"ItemDisplayRequirementFromJewel": "(珠宝)",
+		"ItemPopupCannotUseItem": "你无法使用这项装备, 它的数值将被忽略",
+		"ItemPopupCannotTradeOrModify": "无法被交易或修改属性",
+		"ItemPopupLockedToAccount": "账号绑定",
+		"ItemPopupUnidentified": "未鉴定",
+		"ItemPopupMirrored": "已复制",
+		"ItemPopupCorrupted": "已腐化",
+		"ItemPopupDroppedInMaps": "出售获得通货: 非绑定",
+		"ItemPopupNextLevel": "下个等级",
+		"ItemRequirementsLabel": "需求",
+		"ItemPopupRequirements": "需求",
+		"ItemDescriptionFlask": "点击右键以喝下药剂。只有装备于腰带上时才会充能。击败怪物时会回复充能次数。",
+		"ItemDescriptionFlaskUtility1": "所谓幸运, 就是一个数字骰两次后挑了较好的结果。点击右键以喝下药剂。只有装备于腰带上时才会充能。击败怪物时会回复充能次数。",
+		"ItemDescriptionSkillGem": "将其放置于物品上同样颜色的插槽。点击右键从插槽中移除。",
+		"ItemDescriptionActiveSkillGem": "将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。",
+		"ItemDescriptionSupportSkillGem": "这是一颗辅助宝石。它并不会为你的角色增加属性数值, 但会强化与其连接的技能宝石。将其放置于物品上同样颜色的插槽并连接想要强化的技能宝石。点击右键从插槽中移除。",
+		"ItemDescriptionMapFragment": "可以在私人地图装置中使用。",
+		"ItemDescriptionPantheonVessel": "可以在私人地图装置中开启异界之门。你可以在其中获得地图首领的灵魂。禁锢了首领灵魂的禁灵之瓶最后将出现在地图装置上。当首领被击败时你必须处于地图中。",
+		"ItemDescriptionPantheonSoul": "获得BOSS灵魂。可以交给罪来解锁万神殿的一个低阶神力.",
+		"ItemDescriptionLabyrinthMapItem": "前往萨恩的试炼者广场并来使用此物品以进入终极帝王迷宫。此物品只能使用一次。你必须完成异界地图中出现的全部六种试炼才能进入此区域。",
+		"ItemDescriptionBreachMapItem": "在私人地图装置中使用该物品,前往裂隙领主的领域。只能被使用一次。",
+		"ItemDescriptionBreachMapItemChaos": "在私人地图装置中使用该物品,前往夏乌拉之域。只能被使用一次。",
+		"ItemDescriptionBreachMapItemFire": "在私人地图装置中使用该物品,前往索伏之域。只能被使用一次。",
+		"ItemDescriptionBreachMapItemCold": "在私人地图装置中使用该物品,前往托沃之域。只能被使用一次。",
+		"ItemDescriptionBreachMapItemLightning": "在私人地图装置中使用该物品,前往艾许之域。只能被使用一次。",
+		"ItemDescriptionBreachMapItemPhysical": "在私人地图装置中使用该物品,前往乌尔尼多之域。只能被使用一次。",
+		"ItemDescriptionMap": "在私人地图装置中使用可以前往该地图。只能被使用一次。",
+		"ItemDescriptionZanaMap": "启动一份地图,开始札娜的任务。",
+		"ItemDescriptionBanditRespecAlira": "一本能让你重新抉择的书。使用以取得阿莉亚的恩宠。",
+		"ItemDescriptionBanditRespecEramir": "一本能让你重新抉择的书。使用以取得艾米尔的恩宠。",
+		"ItemDescriptionBanditRespecKraityn": "一本能让你重新抉择的书。使用以取得克雷顿的恩宠。",
+		"ItemDescriptionBanditRespecOak": "一本能让你重新抉择的书。使用以取得欧克的恩宠。",
+		"ItemDescriptionBookPassivePoint": "一本技能之书。右键点击以取得一点天赋点数。",
+		"ItemDescriptionBook2RespecPoints": "一本技能之书。右键点击以取得两点天赋重置点数。",
+		"ItemDescriptionBookPassivePointAnd2RespecPoints": "一本技能之书。右键点击以取得一点天赋点数及两点天赋重置点数。",
+		"ItemDescriptionBook2PassivePoints": "一本技能之书。右键点击以取得两点天赋点数。",
+		"ItemDescriptionBookDelevel": "右键点击后降低该角色等级1级。",
+		"ItemFunctionBanditRespecAlira": "得到阿莉亚的恩宠。",
+		"ItemFunctionBanditRespecEramir": "得到艾米尔的恩宠。",
+		"ItemFunctionBanditRespecKraityn": "得到克雷顿的恩宠。",
+		"ItemFunctionBanditRespecOak": "得到欧克的恩宠。",
+		"ItemFunctionPassivePoint": "得到一点天赋点数。",
+		"ItemFunction2PassivePoints": "得到两点天赋点数。",
+		"ItemFunction2RespecPoints": "得到两点天赋重置点数。",
+		"ItemFunctionPassivePointAnd2RespecPoints": "得到一点天赋点数以及两点天赋重置点数。",
+		"ItemFunctionDelevel": "降低该角色等级1级, 并且清空该等级的经验",
+		"QualityMax": "物品已经达到品质上限。",
+		"QualityItem": "精良的 %1%",
+		"ItemPopupExpiresIn": "将于 %1% 后过期",
+		"ItemPopupItemExpired": "此项物品已经过期且下次登录时即无法使用",
+		"ItemPopupEffectExpired": "此项效果已经过期且下在你登录时便会消失被移除",
+		"ItemPopupCost": "售价:",
+		"ItemDisplayNumDoodadVariationsN": "%1% 变化",
+		"ItemDisplayNumDoodadVariations1": "%1% 变化",
+		"ItemPopupFavourCost": "友情点数花费:",
+		"ItemDescriptionPassiveJewel": "放置到一个天赋树的珠宝插槽中以产生效果。右键点击以移出插槽。",
+		"ItemDescriptionAbyssJewel": "放入一个物品的深渊插槽或天赋树上的珠宝插槽中以生效。右键点击以移出插槽。",
+		"JewelRadiusLabel": "范围",
+		"JewelRadiusLarge": "大",
+		"JewelRadiusMedium": "中",
+		"JewelRadiusSmall": "小",
+		"JewelItemLimit": "仅限",
+		"ItemDisplayMapRarityIncrease": "物品稀有度",
+		"ItemDisplayMapPackSizeIncrease": "怪物群大小",
+		"ItemDisplaySkillGemManaCostOverride": "魔力消耗覆盖",
+		"ItemDisplaySkillGemManaReservationOverride": "魔力保留覆盖",
+		"ItemDisplayStringRarity": "稀 有 度",
+		"ItemDisplayStringMagic": "魔法",
+		"ItemDisplayStringRare": "稀有",
+		"ItemDisplayStringUnique": "传奇",
+		"ItemDisplayStringGem": "宝石",
+		"ItemDisplayStringCurrency": "通货",
+		"ItemDisplayStringNormal": "普通",
+		"ItemDisplayStringSockets": "插槽",
+		"ItemDisplayStringItemLevel": "物品等级",
+		"ItemDisplayStringTalismanTier": "魔符等级",
+		"ItemDisplayStringNextLevelRequirements": "升级所需",
+		"ItemDisplayStringNote": "说明",
+		"ItemDescriptionItemisedProphecy": "右键点击后赋予你的角色预言之力。",
+		"ItemDescriptionItemisedCapturedMonster": "右键点击后加入你的猎魔笔记。",
+		"ItemDisplayStringDivinationCard": "命运卡",
+		"ItemDisplayWeaponRange": "武器范围",
+		"ItemDescriptionClassicVaultKey": "在私人地图装置中使用该物品,前往古藏宝库。只能被使用一次。",
+		"ItemDisplayChargesCurrentOfMax1": "目前剩余 %0 / %1 充能",
+		"ItemDisplayChargesCurrentOfMaxN": "目前剩余 %0 / %1 充能",
+		"ItemPopupRelicUnique": "古藏传奇",
+		"ItemDescriptionUniqueFragment": "当与其他物品一起被正确收集时, 会转化成为一件传奇物品。",
+		"ItemDisplayAbyssalJewel": "深渊",
+		"ItemPopupShaperItem": "塑界之器",
+		"ItemPopupElderItem": "裂界之器",
+		"ItemDisplayMonsterGenus": "属类",
+		"ItemDisplayMonsterGroup": "组别",
+		"ItemDisplayMonsterFamily": "科目",
+		"ItemDisplayDelveCurrencyAppliesTo": "附加于",
+		"ItemDisplayDelveCurrencyDoesntApplyTo": "不附加于",
+		"ItemDisplayDelveCurrencyNotFullRequirement1": "需要 <unmet>{1} 个已镶嵌的化石",
+		"ItemDisplayDelveCurrencyNotFullRequirementN": "需要 <unmet>{%1%} 个已镶嵌的化石",
+		"ItemDisplayDelveCurrencyNotFullDescription": "所有插槽必须镶嵌有化石后,才能使用该物品。",
+		"ItemDescription340VaultKey": "在私人地图装置中使用该物品,前往尘封圣物厅。只能被使用一次。",
+		"LevelDownScalingOptionHover": "不在队伍中时,该选项不会影响你。\n位于队伍中时,队长将控制该选项。",
+		"ItemDisplayVeiledPrefix": "影匿前缀",
+		"ItemDisplayVeiledSuffix": "影匿后缀",
+		"ItemPopupFracturedItem": "分裂之物",
+		"ItemPopupSynthesisedItem": "忆境物品",
+		"ItemDisplaySkillGemAttackSpeedMultiplier": "攻击速度",
+		"ItemDisplaySkillGemPlusLevelFromGlobalStats": "全局词缀使等级 +%1%",
+		"ItemDisplaySkillGemPlusLevelsFromGlobalStats": "全局词缀使等级 +%1%",
+		"ItemDisplaySkillGemLevelFromGem": "技能石等级 %1%",
+		"ItemDisplaySkillGemLevelsFromGem": "技能石等级 %1%",
+		"ItemDisplaySkillGemLevelFromGemMaxLevel": "技能石等级(最大) %1%",
+		"ItemDisplaySkillGemLevelsFromGemMaxLevel": "技能石等级(最大) %1%",
+		"JewelRadiusVariable": "变量",
+		"ItemPopupCrusaderItem": "圣战者物品",
+		"ItemPopupRedeemerItem": "救赎者物品",
+		"ItemPopupHunterItem": "狩猎者物品",
+		"ItemPopupWarlordItem": "督军物品",
+		"Quality1": "品质(元素伤害)",
+		"Quality2": "品质(施法词缀)",
+		"Quality3": "品质(攻击词缀)",
+		"Quality4": "品质(防御词缀)",
+		"Quality5": "品质(生命和魔力词缀)",
+		"Quality6": "品质(抗性词缀)",
+		"Quality7": "品质(属性词缀)"
+	},
 	"Spanish": {
 		"Level": "Nivel",
 		"Experience": "Experiencia",
@@ -1566,5 +1759,198 @@
 		"Quality5": "คุณภาพ (ม็อดพลังชีวิตและมานา)",
 		"Quality6": "คุณภาพ (ม็อดต้านทาน)",
 		"Quality7": "คุณภาพ (ม็อดคุณสมบัติ)"
+	},
+	"TraditionalChinese": {
+		"Level": "等級",
+		"Experience": "經驗值",
+		"StrengthDescription": "2 力量 = 增加 1 點生命\r\n5 力量 = 增加 1% 近戰物理傷害",
+		"DexterityDescription": "1 敏捷 = 增加 2 點命中\r\n5 敏捷 = 增加 1% 閃避",
+		"IntelligenceDescription": "2 智慧 = 增加 1 點魔力\r\n5 智慧 = 增加 1% 能量護盾",
+		"Strength": "力量",
+		"Dexterity": "敏捷",
+		"Intelligence": "智慧",
+		"StrengthShort": "力量",
+		"DexterityShort": "敏捷",
+		"IntelligenceShort": "智慧",
+		"ExperienceBarPopup1": "等級 %2% (%1%%3%%%)",
+		"ExperienceBarPopup2": "目前經驗值:%1% / 所需經驗值:%2%",
+		"ExperienceBarPopup3": "每小時經驗: %1%",
+		"Quality": "品質",
+		"ItemDisplayMapTier": "地圖階級",
+		"ItemDisplayTalismanTier": "魔符階級:%1%",
+		"ItemDisplayMapQuantityIncrease": "物品數量",
+		"ItemDisplaySkillGemLevel": "%1%",
+		"ItemDisplaySkillGemMaxLevel": "%1%(最高等級)",
+		"ItemDisplaySkillGemPlusLevelFromItem": "由物品增加 %1% 等級",
+		"ItemDisplaySkillGemPlusLevelsFromItem": "由物品增加 %1% 等級",
+		"ItemDisplaySkillGemPlusLevelFromSupport": "由輔助寶石增加 %1% 等級",
+		"ItemDisplaySkillGemPlusLevelsFromSupport": "由輔助寶石增加 %1% 等級",
+		"ItemDisplaySkillGemPlusQualityFromItem": "由物品增加 %1%%% 品質",
+		"ItemDisplaySkillGemPlusQualityFromSupport": "由輔助寶石增加 %1%%% 品質",
+		"ItemDisplaySkillGemExperience": "%1% / %2%",
+		"ItemDisplaySkillGemManaMultiplier": "魔力消耗倍率",
+		"ItemDisplaySkillGemManaReserved": "魔力保留",
+		"ItemDisplaySkillGemManaCost": "魔力消耗",
+		"ItemDisplaySkillGemCastTime": "施放時間",
+		"ItemDisplaySkillGemCastTimeValue": "%1% 秒",
+		"ItemDisplaySkillGemCriticalStrikeChance": "暴擊率",
+		"ItemDisplaySkillGemCooldownTime": "冷卻時間",
+		"ItemDisplaySkillGemCooldownValue": "%1% 秒",
+		"ItemDisplaySkillGemCooldownValueCount": "%1% 秒(%2% 次)",
+		"ItemDisplaySkillGemSoulsPerUse": "每次施放所需靈魂",
+		"ItemDisplaySkillGemPreventSoulGainDuration": "停止獲得靈魂",
+		"ItemDisplaySkillGemSoulsCanStoreUse": "可儲存 %0 次",
+		"ItemDisplaySkillGemSoulsCanStoreUses": "可儲存 %0 次",
+		"ItemDisplaySkillGemDamageEffectiveness": "附加傷害效用",
+		"ItemDisplayFlaskLifeRecovery1Second": "%1 秒內回復 %0 生命",
+		"ItemDisplayFlaskLifeRecoveryNSeconds": "%1 秒內回復 %0 生命",
+		"ItemDisplayFlaskManaRecovery1Second": "%1 秒內回復 %0 魔力",
+		"ItemDisplayFlaskManaRecoveryNSeconds": "%1 秒內回復 %0 魔力",
+		"ItemDisplayFlaskBuffDuration1Second": "持續 %0 秒",
+		"ItemDisplayFlaskBuffDurationNSeconds": "持續 %0 秒",
+		"ItemDisplayChargesConsumptionOnUse1Charge": "每次使用會從 %1 充能次數中消耗 %0 次",
+		"ItemDisplayChargesConsumptionOnUseNCharges": "每次使用會從 %1 充能次數中消耗 %0 次",
+		"ItemDisplayCharges1Charge": "目前有 %0 充能次數",
+		"ItemDisplayChargesNCharges": "目前有 %0 充能次數",
+		"ItemDisplayWeaponPhysicalDamage": "物理傷害",
+		"ItemDisplayWeaponElementalDamage": "元素傷害",
+		"ItemDisplayWeaponChaosDamage": "混沌傷害",
+		"ItemDisplayWeaponCriticalStrikeChance": "暴擊率",
+		"ItemDisplayWeaponAttacksPerSecond": "每秒攻擊次數",
+		"ItemDisplayShieldBlockChance": "格擋率",
+		"ItemDisplayArmourArmour": "護甲",
+		"ItemDisplayArmourEvasionRating": "閃避值",
+		"ItemDisplayArmourEnergyShield": "能量護盾",
+		"ItemDisplayStackSize": "堆疊數量",
+		"ItemDisplayStackSizeValue": "%1% / %2%",
+		"ItemDisplayStackDescription": "按住 Shift 點擊以分開堆疊",
+		"ItemDisplayHasEffect": "使用 %1%",
+		"ItemDisplayHasReskin": "使用 %1% 造型。可以shift+左鍵取回此道具。",
+		"ItemDisplayImprintImprinted": "已拓印",
+		"ItemDisplayImprintUnidentified": "未鑑定",
+		"ItemDisplayRequirementFromGem": "(寶石)",
+		"ItemDisplayRequirementFromJewel": "(珠寶)",
+		"ItemPopupCannotUseItem": "你無法使用這項裝備,它的數值將被忽略",
+		"ItemPopupCannotTradeOrModify": "無法被交易或修改屬性",
+		"ItemPopupLockedToAccount": "帳號綁定",
+		"ItemPopupUnidentified": "未鑑定",
+		"ItemPopupMirrored": "已複製",
+		"ItemPopupCorrupted": "已汙染",
+		"ItemPopupDroppedInMaps": "掉落地圖",
+		"ItemPopupNextLevel": "下個等級",
+		"ItemRequirementsLabel": "需求",
+		"ItemPopupRequirements": "需求",
+		"ItemDescriptionFlask": "點擊右鍵以喝下藥劑。只有裝備於腰帶上時才會充能。殺死怪物時會回復充能次數。",
+		"ItemDescriptionFlaskUtility1": "所謂幸運,是指某個變數在系統隨機產生兩次結果後,選擇使用對流亡者較有利的結果。點擊右鍵喝藥水。只有裝備於腰帶上時才會充能。殺死怪物時會回復充能次數。",
+		"ItemDescriptionSkillGem": "將其放置於物品上同樣顏色的插槽。點擊右鍵從插槽中取出。",
+		"ItemDescriptionActiveSkillGem": "將其放置於物品上同樣顏色的插槽來獲得這項技能。點擊右鍵從插槽中取出。",
+		"ItemDescriptionSupportSkillGem": "這是一顆輔助寶石。它並不會為你的角色增加能力數值,但會強化與其連結的技能寶石。將其放置於物品上同樣顏色的插槽並連結想要強化的技能寶石。點擊右鍵從插槽中取出。",
+		"ItemDescriptionMapFragment": "可以透過個人的地圖裝置來使用此物品。",
+		"ItemDescriptionPantheonVessel": "可以透過個人的地圖裝置來奪取異界輿圖中頭目的靈魂。裝有靈魂的聖器可於地圖裝置中取回。擊敗地圖頭目時,務必要處於地圖中。",
+		"ItemDescriptionPantheonSoul": "把奪取來的靈魂交給罪以解鎖次級眾神殿之力。",
+		"ItemDescriptionLabyrinthMapItem": "前往試練者廣場使用此物品進入帝王迷宮。你必須完成異界地圖中出現的全部六種試煉才能進入此區域。",
+		"ItemDescriptionBreachMapItem": "透過個人的地圖裝置來使用此道具前往裂痕君王領域。只能被使用一次。",
+		"ItemDescriptionBreachMapItemChaos": "透過個人的地圖裝置來使用此道具前往夏烏拉領域。只能被使用一次。",
+		"ItemDescriptionBreachMapItemFire": "透過個人的地圖裝置來使用此道具前往索伏領域。只能被使用一次。",
+		"ItemDescriptionBreachMapItemCold": "透過個人的地圖裝置來使用此道具前往托沃領域。只能被使用一次。",
+		"ItemDescriptionBreachMapItemLightning": "透過個人的地圖裝置來使用此道具前往艾許領域。只能被使用一次。",
+		"ItemDescriptionBreachMapItemPhysical": "透過個人的地圖裝置來使用此道具前往烏爾尼多領域。只能被使用一次。",
+		"ItemDescriptionMap": "透過個人的地圖裝置來使用這張地圖以前往異界探險。每張地圖只能被使用一次。",
+		"ItemDescriptionZanaMap": "啟動地圖以開始札娜的任務。",
+		"ItemDescriptionBanditRespecAlira": "一本能讓你重新抉擇的書。使用以取得阿莉亞的恩寵。",
+		"ItemDescriptionBanditRespecEramir": "一本能讓你重新抉擇的書。使用以取得艾米爾的恩寵。",
+		"ItemDescriptionBanditRespecKraityn": "一本能讓你重新抉擇的書。使用以取得克雷頓的恩寵。",
+		"ItemDescriptionBanditRespecOak": "一本能讓你重新抉擇的書。使用以取得歐克的恩寵。",
+		"ItemDescriptionBookPassivePoint": "一本技能之書。右鍵點擊以取得一點天賦點數。",
+		"ItemDescriptionBook2RespecPoints": "一本技能之書。右鍵點擊以取得兩點天賦重置點數。",
+		"ItemDescriptionBookPassivePointAnd2RespecPoints": "一本技能之書。右鍵點擊以取得一點天賦點數及兩點天賦重置點數。",
+		"ItemDescriptionBook2PassivePoints": "一本技能之書。右鍵點擊以取得兩點天賦點數。",
+		"ItemDescriptionBookDelevel": "一本逆行之書。右鍵點擊以降低你的等級一級。",
+		"ItemFunctionBanditRespecAlira": "得到阿莉亞的恩寵。",
+		"ItemFunctionBanditRespecEramir": "得到艾米爾的恩寵。",
+		"ItemFunctionBanditRespecKraityn": "得到克雷頓的恩寵。",
+		"ItemFunctionBanditRespecOak": "得到歐克的恩寵。",
+		"ItemFunctionPassivePoint": "得到一點天賦點數。",
+		"ItemFunction2PassivePoints": "得到兩點天賦點數。",
+		"ItemFunction2RespecPoints": "得到兩點天賦重置點數。",
+		"ItemFunctionPassivePointAnd2RespecPoints": "得到一點天賦點數以及兩點天賦重置點數。",
+		"ItemFunctionDelevel": "降低你角色的等級一級,並將經驗值在該等級歸零。",
+		"QualityMax": "物品已經達到品質上限。",
+		"QualityItem": "精良的 %1%",
+		"ItemPopupExpiresIn": "將於 %1% 後過期",
+		"ItemPopupItemExpired": "此項物品已經過期且下次登入時即無法使用",
+		"ItemPopupEffectExpired": "此項效果已經過期且下在你登入時便會消失被移除",
+		"ItemPopupCost": "售價:",
+		"ItemDisplayNumDoodadVariationsN": "%1% 變化",
+		"ItemDisplayNumDoodadVariations1": "%1% 變化",
+		"ItemPopupFavourCost": "友情點數花費:",
+		"ItemDescriptionPassiveJewel": "放置到一個天賦樹的珠寶插槽中以產生效果。右鍵點擊以移出插槽。",
+		"ItemDescriptionAbyssJewel": "放置到一個道具的深淵珠寶插槽或一個天賦樹的珠寶插槽中以產生效果。右鍵點擊以移出插槽。",
+		"JewelRadiusLabel": "範圍",
+		"JewelRadiusLarge": "大",
+		"JewelRadiusMedium": "中",
+		"JewelRadiusSmall": "小",
+		"JewelItemLimit": "僅限",
+		"ItemDisplayMapRarityIncrease": "物品稀有度",
+		"ItemDisplayMapPackSizeIncrease": "怪物群大小",
+		"ItemDisplaySkillGemManaCostOverride": "魔力消耗覆蓋",
+		"ItemDisplaySkillGemManaReservationOverride": "魔力保留覆蓋",
+		"ItemDisplayStringRarity": "稀有度",
+		"ItemDisplayStringMagic": "魔法",
+		"ItemDisplayStringRare": "稀有",
+		"ItemDisplayStringUnique": "傳奇",
+		"ItemDisplayStringGem": "寶石",
+		"ItemDisplayStringCurrency": "通貨",
+		"ItemDisplayStringNormal": "普通",
+		"ItemDisplayStringSockets": "插槽",
+		"ItemDisplayStringItemLevel": "物品等級",
+		"ItemDisplayStringTalismanTier": "魔符階級",
+		"ItemDisplayStringNextLevelRequirements": "下一等級需求",
+		"ItemDisplayStringNote": "備註",
+		"ItemDescriptionItemisedProphecy": "點擊右鍵將此預言附加於你的角色之上。",
+		"ItemDescriptionItemisedCapturedMonster": "點擊右鍵將此加入你的獸獵寓言。",
+		"ItemDisplayStringDivinationCard": "命運卡",
+		"ItemDisplayWeaponRange": "武器範圍",
+		"ItemDescriptionClassicVaultKey": "透過個人的地圖裝置來使用此物品以前往進入古典寶庫。此物品只能使用一次。",
+		"ItemDisplayChargesCurrentOfMax1": "目前剩餘 %0 分之 %1 充能",
+		"ItemDisplayChargesCurrentOfMaxN": "目前剩餘 %0 分之 %1 充能",
+		"ItemPopupRelicUnique": "古典傳奇",
+		"ItemDescriptionUniqueFragment": "此物品在和其他物件擺放正確後將會有所改變。",
+		"ItemDisplayAbyssalJewel": "深淵",
+		"ItemPopupShaperItem": "塑者之物",
+		"ItemPopupElderItem": "尊師之物",
+		"ItemDisplayMonsterGenus": "種類",
+		"ItemDisplayMonsterGroup": "屬類",
+		"ItemDisplayMonsterFamily": "科類",
+		"ItemDisplayDelveCurrencyAppliesTo": "可使用",
+		"ItemDisplayDelveCurrencyDoesntApplyTo": "不可使用",
+		"ItemDisplayDelveCurrencyNotFullRequirement1": "需要 <unmet>{1} 個插槽化石",
+		"ItemDisplayDelveCurrencyNotFullRequirementN": "需要 <unmet>{%1%} 個插槽化石",
+		"ItemDisplayDelveCurrencyNotFullDescription": "在使用此物品前必須鑲嵌滿化石。",
+		"ItemDescription340VaultKey": "透過個人的地圖裝置來使用此物品以前往進入古朽寶庫。此物品只能使用一次。",
+		"LevelDownScalingOptionHover": "當不在隊伍時此選項不會影響你。\n當在隊伍時,隊長可以控制此選項。",
+		"ItemDisplayVeiledPrefix": "隱匿前綴",
+		"ItemDisplayVeiledSuffix": "隱匿後綴",
+		"ItemPopupFracturedItem": "破裂之物",
+		"ItemPopupSynthesisedItem": "追憶之物",
+		"ItemDisplaySkillGemAttackSpeedMultiplier": "攻擊速度",
+		"ItemDisplaySkillGemPlusLevelFromGlobalStats": "透過全域詞綴 +%1% 等級",
+		"ItemDisplaySkillGemPlusLevelsFromGlobalStats": "透過全域詞綴 +%1% 等級",
+		"ItemDisplaySkillGemLevelFromGem": "透過寶石 %1% 等",
+		"ItemDisplaySkillGemLevelsFromGem": "透過寶石 %1% 等",
+		"ItemDisplaySkillGemLevelFromGemMaxLevel": "透過寶石(最大) %1% 等",
+		"ItemDisplaySkillGemLevelsFromGemMaxLevel": "透過寶石(最大) %1% 等",
+		"JewelRadiusVariable": "可變的",
+		"ItemPopupCrusaderItem": "聖戰軍王物品",
+		"ItemPopupRedeemerItem": "救贖者物品",
+		"ItemPopupHunterItem": "狩獵者物品",
+		"ItemPopupWarlordItem": "總督軍物品",
+		"Quality1": "品質 (元素傷害)",
+		"Quality2": "品質 (法術詞綴)",
+		"Quality3": "品質 (攻擊詞綴)",
+		"Quality4": "品質 (防禦詞綴)",
+		"Quality5": "品質 (生命和魔力詞綴)",
+		"Quality6": "品質 (抗性詞綴)",
+		"Quality7": "品質 (能力值詞綴)"
 	}
 }
\ No newline at end of file
diff --git a/src/assets/poe/stats.json b/src/assets/poe/stats.json
index 550eb7f9..b53b8aa6 100644
--- a/src/assets/poe/stats.json
+++ b/src/assets/poe/stats.json
@@ -27,6 +27,12 @@
 				},
 				"8": {
 					"#|99": "^인내 충전 손실 시 (\\S+)%의 확률로 장착된 함성 스킬 발동$"
+				},
+				"9": {
+					"#|99": "^当你失去耐力球时,有 (\\S+)% 几率触发一个插槽内的战吼$"
+				},
+				"10": {
+					"#|99": "^當你失去耐力球時,有 (\\S+)% 機率觸發 1 個插槽中的戰吼技能$"
 				}
 			}
 		},
@@ -57,6 +63,12 @@
 				},
 				"8": {
 					"#": "^장착된 소환수 젬에 (\\S+)레벨 생명력 흡수 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的【召唤生物技能石】由 (\\S+) 级的 生命偷取 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中召喚物寶石由等級 (\\S+) 生命偷取輔助$"
 				}
 			}
 		},
@@ -87,6 +99,12 @@
 				},
 				"8": {
 					"1|99": "^활 공격 시 (\\S+)%의 확률로 장착된 주문 발동$"
+				},
+				"9": {
+					"1|99": "^当你用弓攻击时,有 (\\S+)% 几率触发一个插槽内的法术$"
+				},
+				"10": {
+					"1|99": "^當你使用弓攻擊時,有 (\\S+)% 機率觸發 1 個插槽中的法術$"
 				}
 			}
 		},
@@ -117,6 +135,12 @@
 				},
 				"8": {
 					"100|#": "^이 무기로 처치 시 장착된 소환수 주문 발동$"
+				},
+				"9": {
+					"100|#": "^使用该武器击败敌人时,触发插槽内的召唤生物法术$"
+				},
+				"10": {
+					"100|#": "^使用此武器擊殺時,觸發插槽中召喚物法術$"
 				}
 			}
 		},
@@ -147,6 +171,12 @@
 				},
 				"8": {
 					"# 100|#": "^스킬 사용을 위해 (\\S+) 이상의 마나 소모 시\n장착된 주문 발동$"
+				},
+				"9": {
+					"# 100|#": "^使用至少 (\\S+) 魔力施放技能时,触发插槽内的法术$"
+				},
+				"10": {
+					"# 100|#": "^使用技能消耗至少 (\\S+) 魔力時\n觸發插槽中的法術$"
 				}
 			}
 		},
@@ -177,6 +207,12 @@
 				},
 				"8": {
 					"1|99": "^활로 공격 시 (\\S+)%의 확률로 장착된 활 스킬 발동$"
+				},
+				"9": {
+					"1|99": "^当你使用弓箭攻击时,有 (\\S+)% 几率触发一个插槽内的弓类法术$"
+				},
+				"10": {
+					"1|99": "^當你使用弓攻擊時,有 (\\S+)% 機率觸發插槽中 1 個弓技能$"
 				}
 			}
 		},
@@ -207,6 +243,12 @@
 				},
 				"8": {
 					"#": "^장착 시 (\\S+)레벨 아버라스의 광분 발동$"
+				},
+				"9": {
+					"#": "^装备时施放 (\\S+) 级的【艾贝拉斯之怒】$"
+				},
+				"10": {
+					"#": "^裝備時施放等級 (\\S+) 的艾貝拉斯之怒$"
 				}
 			}
 		},
@@ -237,6 +279,12 @@
 				},
 				"8": {
 					"1|99": "^총 200마나 소모 시 (\\S+)%의 확률로 20레벨 비전의 각성 발동$"
+				},
+				"9": {
+					"1|99": "^消耗总计 200 魔力后有 (\\S+)% 的几率触发 20 级的【秘术苏醒】$"
+				},
+				"10": {
+					"1|99": "^消耗總計 200 魔力時,有 (\\S+)% 機率觸發等級  20 的秘能喚醒$"
 				}
 			}
 		},
@@ -267,6 +315,12 @@
 				},
 				"8": {
 					"1|99": "^이 무기로 공격 시 (\\S+)%의 확률로 장착된 주문 발동$"
+				},
+				"9": {
+					"1|99": "^当你使用此武器攻击时,有 (\\S+)% 几率触发一个插槽内的法术$"
+				},
+				"10": {
+					"1|99": "^當你使用此武器攻擊時,有 (\\S+)% 機率觸發插槽中 1 個法術$"
 				}
 			}
 		},
@@ -297,6 +351,12 @@
 				},
 				"8": {
 					"#": "^경험치 획득 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^经验值加成提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 經驗獲得$"
 				}
 			}
 		},
@@ -328,6 +388,12 @@
 				},
 				"8": {
 					"#": "^경험치 획득 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^经验值加成提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 經驗獲得$"
 				}
 			}
 		},
@@ -358,6 +424,12 @@
 				},
 				"8": {
 					"#": "^몬스터 레벨: (\\S+)$"
+				},
+				"9": {
+					"#": "^怪物等级:(\\S+)$"
+				},
+				"10": {
+					"#": "^怪物等級:(\\S+)$"
 				}
 			}
 		},
@@ -388,6 +460,12 @@
 				},
 				"8": {
 					"#": "^방패를 들고 있는 동안 공격 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^持盾牌时攻击伤害格挡率 (\\S+)%$"
+				},
+				"10": {
+					"#": "^持盾時 (\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -418,6 +496,12 @@
 				},
 				"8": {
 					"#": "^방패를 들고 있는 동안 주문 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^持盾牌时有 (\\S+)% 几率格挡法术伤害$"
+				},
+				"10": {
+					"#": "^持盾時 (\\S+)% 法術傷害格擋率$"
 				}
 			}
 		},
@@ -448,6 +532,12 @@
 				},
 				"8": {
 					"#": "^쌍수 사용 시 주문 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^双持时法术伤害格挡几率 (\\S+)%$"
+				},
+				"10": {
+					"#": "^雙持時 (\\S+)% 法術傷害格擋率$"
 				}
 			}
 		},
@@ -478,6 +568,12 @@
 				},
 				"8": {
 					"#": "^낮은 생명력 상태에서 주문 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^低血时,法术伤害格挡几率额外 (\\S+)%$"
+				},
+				"10": {
+					"#": "^當貧血時 (\\S+)% 法術傷害格擋率$"
 				}
 			}
 		},
@@ -508,6 +604,12 @@
 				},
 				"8": {
 					"#": "^낮은 생명력 상태에서 주문 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^低血时,法术伤害格挡几率额外 (\\S+)%$"
+				},
+				"10": {
+					"#": "^當貧血時 (\\S+)% 法術傷害格擋率$"
 				}
 			}
 		},
@@ -538,6 +640,12 @@
 				},
 				"8": {
 					"#": "^지팡이 장착 시 주문 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^持长杖时法术伤害格挡几率 (\\S+)%$"
+				},
+				"10": {
+					"#": "^持長杖時 (\\S+)% 法術傷害格擋率$"
 				}
 			}
 		},
@@ -568,6 +676,12 @@
 				},
 				"8": {
 					"#": "^지팡이 장착 시 공격 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^持长杖时攻击伤害格挡几率 (\\S+)%$"
+				},
+				"10": {
+					"#": "^持長杖時 (\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -599,6 +713,12 @@
 				},
 				"8": {
 					"#": "^지팡이 장착 시 공격 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^持长杖时攻击伤害格挡几率 (\\S+)%$"
+				},
+				"10": {
+					"#": "^持長杖時 (\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -629,6 +749,12 @@
 				},
 				"8": {
 					"#": "^힘 50당 공격 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^每有 50 点力量,攻击伤害格挡几率额外 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每 50 點力量 (\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -659,6 +785,12 @@
 				},
 				"8": {
 					"#": "^주문 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 格挡法术伤害几率 $"
+				},
+				"10": {
+					"#": "^(\\S+)% 法術傷害格擋率$"
 				}
 			}
 		},
@@ -690,6 +822,12 @@
 				},
 				"8": {
 					"#": "^주문 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 格挡法术伤害几率 $"
+				},
+				"10": {
+					"#": "^(\\S+)% 法術傷害格擋率$"
 				}
 			}
 		},
@@ -720,6 +858,12 @@
 				},
 				"8": {
 					"#": "^주문 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 格挡法术伤害几率 $"
+				},
+				"10": {
+					"#": "^(\\S+)% 法術傷害格擋率$"
 				}
 			}
 		},
@@ -750,6 +894,12 @@
 				},
 				"8": {
 					"#": "^쌍수 사용 시 공격 피해를 막아낼 확률(\\S+)%$"
+				},
+				"9": {
+					"#": "^双持时攻击伤害格挡几率 (\\S+)%$"
+				},
+				"10": {
+					"#": "^雙持時 (\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -780,6 +930,12 @@
 				},
 				"8": {
 					"#": "^클로를 쌍수로 사용 시 공격 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^双持爪时攻击伤害格挡几率 (\\S+)%$"
+				},
+				"10": {
+					"#": "^雙持爪時 (\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -818,6 +974,14 @@
 				"8": {
 					"1|#": "^공격 및 주문 피해 막기 확률 (\\S+)% 증가$",
 					"N#|-1": "^공격 및 주문 피해 막기 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^攻击及法术伤害格挡几率提高 (\\S+)%$",
+					"N#|-1": "^攻击及法术伤害格挡几率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 攻擊和法術傷害格擋率$",
+					"N#|-1": "^減少 (\\S+)% 攻擊和法術傷害格擋率$"
 				}
 			}
 		},
@@ -856,6 +1020,14 @@
 				"8": {
 					"1|#": "^자신의 공물이 자신에게 미치는 효과 (\\S+)% 증가$",
 					"N#|-1": "^자신의 공물이 자신에게 미치는 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^你的奉献技能对自身的效果提高 (\\S+)%$",
+					"N#|-1": "^你的奉献技能对自身的效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^你的奉獻技能對你增加 (\\S+)% 效果$",
+					"N#|-1": "^你的奉獻技能對你減少 (\\S+)% 效果$"
 				}
 			}
 		},
@@ -886,6 +1058,12 @@
 				},
 				"8": {
 					"#": "^모든 능력치 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 全属性$"
+				},
+				"10": {
+					"#": "^(\\S+) 全能力$"
 				}
 			}
 		},
@@ -916,6 +1094,12 @@
 				},
 				"8": {
 					"#": "^힘 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 力量$"
+				},
+				"10": {
+					"#": "^(\\S+) 力量$"
 				}
 			}
 		},
@@ -946,6 +1130,12 @@
 				},
 				"8": {
 					"#": "^민첩 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 敏捷$"
+				},
+				"10": {
+					"#": "^(\\S+) 敏捷$"
 				}
 			}
 		},
@@ -976,6 +1166,12 @@
 				},
 				"8": {
 					"#": "^지능 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 智慧$"
+				},
+				"10": {
+					"#": "^(\\S+) 智慧$"
 				}
 			}
 		},
@@ -1006,6 +1202,12 @@
 				},
 				"8": {
 					"#": "^힘 및 민첩 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 力量和敏捷$"
+				},
+				"10": {
+					"#": "^(\\S+) 力量和敏捷$"
 				}
 			}
 		},
@@ -1036,6 +1238,12 @@
 				},
 				"8": {
 					"#": "^힘 및 지능 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 力量和智慧$"
+				},
+				"10": {
+					"#": "^(\\S+) 力量和智慧$"
 				}
 			}
 		},
@@ -1066,6 +1274,12 @@
 				},
 				"8": {
 					"#": "^민첩 및 지능 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 敏捷与智慧$"
+				},
+				"10": {
+					"#": "^(\\S+) 敏捷和智慧$"
 				}
 			}
 		},
@@ -1104,6 +1318,14 @@
 				"8": {
 					"1|#": "^능력치 (\\S+)% 증가$",
 					"N#|-1": "^능력치 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^所有属性提高 (\\S+)%$",
+					"N#|-1": "^所有属性降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 所有屬性$",
+					"N#|-1": "^減少 (\\S+)% 所有屬性$"
 				}
 			}
 		},
@@ -1142,6 +1364,14 @@
 				"8": {
 					"1|#": "^힘 (\\S+)% 증가$",
 					"N#|-1": "^힘 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^力量提高 (\\S+)%$",
+					"N#|-1": "^力量降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 力量$",
+					"N#|-1": "^減少 (\\S+)% 力量$"
 				}
 			}
 		},
@@ -1180,6 +1410,14 @@
 				"8": {
 					"1|#": "^민첩 (\\S+)% 증가$",
 					"N#|-1": "^민첩 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^敏捷提高 (\\S+)%$",
+					"N#|-1": "^敏捷降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敏捷$",
+					"N#|-1": "^減少 (\\S+)% 敏捷$"
 				}
 			}
 		},
@@ -1218,6 +1456,14 @@
 				"8": {
 					"1|#": "^지능 (\\S+)% 증가$",
 					"N#|-1": "^지능 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^智慧提高 (\\S+)%$",
+					"N#|-1": "^智慧降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 智慧$",
+					"N#|-1": "^減少 (\\S+)% 智慧$"
 				}
 			}
 		},
@@ -1256,6 +1502,14 @@
 				"8": {
 					"1|#": "^피해 (\\S+)% 증가$",
 					"N#|-1": "^피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^伤害提高 (\\S+)%$",
+					"N#|-1": "^伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 傷害$",
+					"N#|-1": "^減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -1294,6 +1548,14 @@
 				"8": {
 					"1|#": "^일반 피해 (\\S+)% 증가$",
 					"N#|-1": "^일반 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^全局伤害提高 (\\S+)%$",
+					"N#|-1": "^全局伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 全域傷害$",
+					"N#|-1": "^減少 (\\S+)% 全域傷害$"
 				}
 			}
 		},
@@ -1332,6 +1594,14 @@
 				"8": {
 					"1|#": "^토템 피해 (\\S+)% 증가$",
 					"N#|-1": "^토템 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^图腾伤害提高 (\\S+)%$",
+					"N#|-1": "^图腾伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 圖騰傷害$",
+					"N#|-1": "^減少 (\\S+)% 圖騰傷害$"
 				}
 			}
 		},
@@ -1370,6 +1640,14 @@
 				"8": {
 					"1|#": "^덫 피해 (\\S+)% 증가$",
 					"N#|-1": "^덫 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^陷阱伤害提高 (\\S+)%$",
+					"N#|-1": "^陷阱伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 陷阱傷害$",
+					"N#|-1": "^減少 (\\S+)% 陷阱傷害$"
 				}
 			}
 		},
@@ -1408,6 +1686,14 @@
 				"8": {
 					"1|#": "^지뢰 피해 (\\S+)% 증가$",
 					"N#|-1": "^지뢰 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^地雷伤害提高 (\\S+)%$",
+					"N#|-1": "^地雷伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 地雷傷害$",
+					"N#|-1": "^減少 (\\S+)% 地雷傷害$"
 				}
 			}
 		},
@@ -1446,6 +1732,14 @@
 				"8": {
 					"1|#": "^지뢰 피해 (\\S+)% 증폭$",
 					"N#|-1": "^지뢰 피해 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^地雷总伤害额外提高 (\\S+)%$",
+					"N#|-1": "^地雷总伤害额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 更多地雷傷害$",
+					"N#|-1": "^(\\S+)% 較少地雷傷害$"
 				}
 			}
 		},
@@ -1484,6 +1778,14 @@
 				"8": {
 					"1|#": "^공격 피해 (\\S+)% 증가$",
 					"N#|-1": "^공격 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^攻击伤害提高 (\\S+)%$",
+					"N#|-1": "^攻击伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 攻擊傷害$",
+					"N#|-1": "^減少 (\\S+)% 攻擊傷害$"
 				}
 			}
 		},
@@ -1522,6 +1824,14 @@
 				"8": {
 					"1|#": "^최대 물리 공격 피해 (\\S+)% 증폭$",
 					"N#|-1": "^최대 물리 공격 피해 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^最大物理攻击总伤害额外提高 (\\S+)%$",
+					"N#|-1": "^最大物理攻击总伤害额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 更多最大物理攻擊傷害$",
+					"N#|-1": "^(\\S+)% 較少物理最大攻擊傷害$"
 				}
 			}
 		},
@@ -1560,6 +1870,14 @@
 				"8": {
 					"1|#": "^최소 물리 공격 피해 (\\S+)% 증폭$",
 					"N#|-1": "^최소 물리 공격 피해 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^最小物理攻击总伤害额外提高 (\\S+)%$",
+					"N#|-1": "^最小物理攻击总伤害额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 更多最小物理攻擊傷害$",
+					"N#|-1": "^(\\S+)% 較少最小物理攻擊傷害$"
 				}
 			}
 		},
@@ -1598,6 +1916,14 @@
 				"8": {
 					"1|#": "^방패를 들고 있는 동안 공격 피해 (\\S+)% 증가$",
 					"N#|-1": "^방패를 들고 있는 동안 공격 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^持盾牌时造成的攻击伤害提高 (\\S+)% $",
+					"N#|-1": "^持盾牌时造成的攻击伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^持盾時增加 (\\S+)% 攻擊傷害$",
+					"N#|-1": "^持盾時減少 (\\S+)% 攻擊傷害$"
 				}
 			}
 		},
@@ -1636,6 +1962,14 @@
 				"8": {
 					"1|#": "^지속 피해 (\\S+)% 증가$",
 					"N#|-1": "^지속 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^持续伤害效果提高 (\\S+)%$",
+					"N#|-1": "^持续伤害效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 持續傷害$",
+					"N#|-1": "^減少 (\\S+)% 持續傷害$"
 				}
 			}
 		},
@@ -1674,6 +2008,14 @@
 				"8": {
 					"1|#": "^낮은 생명력 상태에서 피해 (\\S+)% 증가$",
 					"N#|-1": "^낮은 생명력 상태에서 적에게 주는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^低血时伤害提高 (\\S+)%$",
+					"N#|-1": "^低血时伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^貧血時增加 (\\S+)% 傷害$",
+					"N#|-1": "^貧血時減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -1712,6 +2054,14 @@
 				"8": {
 					"1|#": "^걸린 저주당 피해 (\\S+)% 증가$",
 					"N#|-1": "^걸린 저주당 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^自身的每个诅咒会使伤害提高 (\\S+)%$",
+					"N#|-1": "^自身的每个诅咒会使伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^自身上每個詛咒增加你 (\\S+)% 傷害$",
+					"N#|-1": "^自身上每個詛咒減少你 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -1750,6 +2100,14 @@
 				"8": {
 					"1|#": "^낮은 생명력 상태에서 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^낮은 생명력 상태에서 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^低血时攻击速度提高 (\\S+)%$",
+					"N#|-1": "^低血时攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^貧血時增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^貧血時減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -1788,6 +2146,14 @@
 				"8": {
 					"1|#": "^생명력이 최대일 때 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^생명력이 최대일 때 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^满血时攻击速度提高 (\\S+)%$",
+					"N#|-1": "^满血时攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^滿血時增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^滿血時減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -1826,6 +2192,14 @@
 				"8": {
 					"1|#": "^주문 피해 (\\S+)% 증가$",
 					"N#|-1": "^주문 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^法术伤害提高 (\\S+)%$",
+					"N#|-1": "^法术伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 法術傷害$",
+					"N#|-1": "^減少 (\\S+)% 法術傷害$"
 				}
 			}
 		},
@@ -1864,6 +2238,14 @@
 				"8": {
 					"1|#": "^지팡이 장착 시 주문 피해 (\\S+)% 증가$",
 					"N#|-1": "^지팡이 장착 시 주문 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^持长杖时法术伤害提高 (\\S+)%$",
+					"N#|-1": "^持长杖时法术伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^持長杖時增加 (\\S+)% 法術傷害$",
+					"N#|-1": "^持長杖時減少 (\\S+)% 法術傷害$"
 				}
 			}
 		},
@@ -1902,6 +2284,14 @@
 				"8": {
 					"1|#": "^방패를 들고 있는 동안 주문 피해 (\\S+)% 증가$",
 					"N#|-1": "^방패를 들고 있는 동안 주문 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^持盾牌时法术伤害提高 (\\S+)%$",
+					"N#|-1": "^持盾牌时法术伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^持盾時增加 (\\S+)% 法術傷害$",
+					"N#|-1": "^持盾時減少 (\\S+)% 法術傷害$"
 				}
 			}
 		},
@@ -1940,6 +2330,14 @@
 				"8": {
 					"1|#": "^쌍수 사용 시 주문 피해 (\\S+)% 증가$",
 					"N#|-1": "^쌍수 사용 시 주문 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^双持时法术伤害提高 (\\S+)%$",
+					"N#|-1": "^双持时法术伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^雙持時增加 (\\S+)% 法術傷害$",
+					"N#|-1": "^雙持時減少 (\\S+)% 法術傷害$"
 				}
 			}
 		},
@@ -1978,6 +2376,14 @@
 				"8": {
 					"1|#": "^일반 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^일반 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^物理伤害提高 (\\S+)%$",
+					"N#|-1": "^物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 全域物理傷害$",
+					"N#|-1": "^減少 (\\S+)% 全域物理傷害$"
 				}
 			}
 		},
@@ -2016,6 +2422,14 @@
 				"8": {
 					"1|#": "^근접 피해 (\\S+)% 증가$",
 					"N#|-1": "^근접 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近战伤害提高 (\\S+)%$",
+					"N#|-1": "^近战伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 近戰傷害$",
+					"N#|-1": "^減少 (\\S+)% 近戰傷害$"
 				}
 			}
 		},
@@ -2054,6 +2468,14 @@
 				"8": {
 					"1|#": "^동결된 적 명중 시 피해 (\\S+)% 증가$",
 					"N#|-1": "^동결된 적 명중 시 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^对被冰冻敌人的击中伤害提高 (\\S+)%$",
+					"N#|-1": "^对被冰冻敌人的击中伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^擊中冰凍敵人增加 (\\S+)% 傷害$",
+					"N#|-1": "^擊中冰凍敵人減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -2092,6 +2514,14 @@
 				"8": {
 					"1|#": "^감전된 적 명중 시 피해 (\\S+)% 증가$",
 					"N#|-1": "^감전된 적 명중 시 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^对感电敌人的击中伤害提高 (\\S+)%$",
+					"N#|-1": "^对感电敌人的击中伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對感電的敵人增加 (\\S+)% 擊中傷害$",
+					"N#|-1": "^對感電的敵人減少 (\\S+)% 擊中傷害$"
 				}
 			}
 		},
@@ -2130,6 +2560,14 @@
 				"8": {
 					"1|#": "^동결, 감전 및 점화된 적 하나당 적중 및 상태 이상 피해 (\\S+)% 증가$",
 					"N#|-1": "^동결, 감전 및 점화된 적 하나당 적중 및 상태 이상 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^对被冰冻、感电、点燃敌人的击中伤害和异常状态伤害提高 (\\S+)%$",
+					"N#|-1": "^对被冰冻、感电、点燃敌人的击中伤害和异常状态伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^敵人身上每個冰凍、感電和點燃增加 (\\S+)% 擊中和異常狀態傷害$",
+					"N#|-1": "^敵人身上每個冰凍、感電和點燃減少 (\\S+)% 擊中和異常狀態傷害$"
 				}
 			}
 		},
@@ -2160,6 +2598,12 @@
 				},
 				"8": {
 					"#": "^지속 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 持续伤害加成$"
+				},
+				"10": {
+					"#": "^(\\S+)% 持續傷害加成$"
 				}
 			}
 		},
@@ -2190,6 +2634,12 @@
 				},
 				"8": {
 					"#": "^지속 물리 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 物理持续伤害加成$"
+				},
+				"10": {
+					"#": "^(\\S+)% 物理持續傷害加成$"
 				}
 			}
 		},
@@ -2220,6 +2670,12 @@
 				},
 				"8": {
 					"#": "^지속 화염 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 火焰持续伤害加成$"
+				},
+				"10": {
+					"#": "^(\\S+)% 火焰持續傷害加成$"
 				}
 			}
 		},
@@ -2250,6 +2706,12 @@
 				},
 				"8": {
 					"#": "^악의의 영향을 받는 동안 지속 냉기 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^受【怨毒光环】影响时,(\\S+)% 冰霜持续伤害加成$"
+				},
+				"10": {
+					"#": "^被惡意影響時,(\\S+)% 冰冷持續傷害加成$"
 				}
 			}
 		},
@@ -2280,6 +2742,12 @@
 				},
 				"8": {
 					"#": "^지속 냉기 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 冰霜持续伤害加成$"
+				},
+				"10": {
+					"#": "^(\\S+)% 冰冷持續傷害加成$"
 				}
 			}
 		},
@@ -2310,6 +2778,12 @@
 				},
 				"8": {
 					"#": "^지속 카오스 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 混沌持续伤害加成$"
+				},
+				"10": {
+					"#": "^(\\S+)% 混沌持續傷害加成$"
 				}
 			}
 		},
@@ -2340,6 +2814,12 @@
 				},
 				"8": {
 					"#": "^상태 이상 이외의 지속 카오스 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 非异常状态的混沌持续伤害加成$"
+				},
+				"10": {
+					"#": "^(\\S+)% 非異常狀態的混沌持續傷害加成$"
 				}
 			}
 		},
@@ -2370,6 +2850,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -2400,6 +2886,12 @@
 				},
 				"8": {
 					"# #": "^공격 시 (\\S+)~(\\S+)의 공격 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^攻击附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^攻擊附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -2430,6 +2922,12 @@
 				},
 				"8": {
 					"# #": "^동결된 적 공격 시 (\\S+)~(\\S+)의 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^攻击冰冻目标时附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^對冰凍敵人攻擊時附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -2460,6 +2958,12 @@
 				},
 				"8": {
 					"# #": "^점화된 적 공격 시 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^攻击点燃目标时附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^對點燃敵人攻擊時附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -2490,6 +2994,12 @@
 				},
 				"8": {
 					"# #": "^플레이어에게 적용된 버프 하나당 (\\S+)~(\\S+)의 화염 공격 피해 추가$"
+				},
+				"9": {
+					"# #": "^自身的每个增益会为攻击附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^你身上的每個增益效果為你的攻擊附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -2520,6 +3030,12 @@
 				},
 				"8": {
 					"# #": "^플레이어에게 적용된 버프 하나당 (\\S+)~(\\S+)의 화염 주문 피해 추가$"
+				},
+				"9": {
+					"# #": "^自身的每个增益会为法术附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^你身上的每個增益效果為你的法術附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -2551,6 +3067,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -2589,6 +3111,14 @@
 				"8": {
 					"1|#": "^쌍수 사용 시 공격 피해 (\\S+)% 증가$",
 					"N#|-1": "^쌍수 사용 시 공격 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^雙持時增加 (\\S+)% 攻擊傷害$",
+					"N#|-1": "^雙持時減少 (\\S+)% 攻擊傷害$"
+				},
+				"10": {
+					"1|#": "^雙持時增加 (\\S+)% 攻擊傷害$",
+					"N#|-1": "^雙持時減少 (\\S+)% 攻擊傷害$"
 				}
 			}
 		},
@@ -2627,6 +3157,14 @@
 				"8": {
 					"1|#": "^쌍수 사용 시 물리 공격 피해 (\\S+)% 증가$",
 					"N#|-1": "^쌍수 사용 시 물리 공격 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^雙持時增加 (\\S+)% 物理攻擊傷害$",
+					"N#|-1": "^雙持時減少 (\\S+)% 物理攻擊傷害$"
+				},
+				"10": {
+					"1|#": "^雙持時增加 (\\S+)% 物理攻擊傷害$",
+					"N#|-1": "^雙持時減少 (\\S+)% 物理攻擊傷害$"
 				}
 			}
 		},
@@ -2665,6 +3203,14 @@
 				"8": {
 					"1|#": "^한손 근접 무기 사용 시 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^한손 근접 무기 사용 시 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近战单手武器攻击的物理伤害提高 (\\S+)%$",
+					"N#|-1": "^近战单手武器攻击的物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^持近戰單手武器時增加 (\\S+)% 物理傷害$",
+					"N#|-1": "^持近戰單手武器時減少 (\\S+)% 物理傷害$"
 				}
 			}
 		},
@@ -2703,6 +3249,14 @@
 				"8": {
 					"1|#": "^양손 근접 무기 사용 시 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^양손 근접 무기 사용 시 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^双手近战武器攻击的物理伤害提高 (\\S+)%$",
+					"N#|-1": "^双手近战武器攻击的物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^持近戰雙手武器時增加 (\\S+)% 物理傷害$",
+					"N#|-1": "^持近戰雙手武器時減少 (\\S+)% 物理傷害$"
 				}
 			}
 		},
@@ -2741,6 +3295,14 @@
 				"8": {
 					"1|#": "^도끼 사용 시 피해 (\\S+)% 증가$",
 					"N#|-1": "^도끼 사용 시 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^斧类攻击的伤害提高 (\\S+)%$",
+					"N#|-1": "^斧类攻击的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 斧的傷害$",
+					"N#|-1": "^減少 (\\S+)% 斧的傷害$"
 				}
 			}
 		},
@@ -2779,6 +3341,14 @@
 				"8": {
 					"1|#": "^도끼 사용 시 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^도끼 사용 시 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^斧类攻击的物理伤害提高 (\\S+)%$",
+					"N#|-1": "^斧类攻击的物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^斧類武器增加 (\\S+)% 物理傷害$",
+					"N#|-1": "^斧類武器減少 (\\S+)% 物理傷害$"
 				}
 			}
 		},
@@ -2817,6 +3387,14 @@
 				"8": {
 					"1|#": "^지팡이 사용 시 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^지팡이 사용 시 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^长杖攻击的物理伤害提高 (\\S+)%$",
+					"N#|-1": "^长杖攻击的物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^持長杖類武器時增加 (\\S+)% 物理傷害$",
+					"N#|-1": "^持長杖類武器時減少 (\\S+)% 物理傷害$"
 				}
 			}
 		},
@@ -2855,6 +3433,14 @@
 				"8": {
 					"1|#": "^지팡이 사용 시 피해 (\\S+)% 증가$",
 					"N#|-1": "^지팡이 사용 시 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^长杖攻击的伤害提高 (\\S+)%$",
+					"N#|-1": "^长杖攻击的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 長杖的傷害$",
+					"N#|-1": "^減少 (\\S+)% 長杖的傷害$"
 				}
 			}
 		},
@@ -2893,6 +3479,14 @@
 				"8": {
 					"1|#": "^클로 사용 시 피해 (\\S+)% 증가$",
 					"N#|-1": "^클로 사용 시 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^爪类攻击伤害提高 (\\S+)%$",
+					"N#|-1": "^爪类攻击伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 爪的傷害$",
+					"N#|-1": "^減少 (\\S+)% 爪的傷害$"
 				}
 			}
 		},
@@ -2931,6 +3525,14 @@
 				"8": {
 					"1|#": "^클로 사용 시 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^클로 사용 시 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^爪类攻击的物理伤害提高 (\\S+)%$",
+					"N#|-1": "^爪类攻击的物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^持爪類武器時增加 (\\S+)% 物理傷害$",
+					"N#|-1": "^持爪類武器時減少 (\\S+)% 物理傷害$"
 				}
 			}
 		},
@@ -2969,6 +3571,14 @@
 				"8": {
 					"1|#": "^단검 사용 시 피해 (\\S+)% 증가$",
 					"N#|-1": "^단검 사용 시 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^匕首伤害提高 (\\S+)%$",
+					"N#|-1": "^匕首伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 匕首的傷害$",
+					"N#|-1": "^減少 (\\S+)% 匕首的傷害$"
 				}
 			}
 		},
@@ -3007,6 +3617,14 @@
 				"8": {
 					"1|#": "^단검 사용 시 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^단검 사용 시 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^匕首攻击的物理伤害提高 (\\S+)%$",
+					"N#|-1": "^匕首攻击的物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^持匕首類武器時增加 (\\S+)% 物理傷害$",
+					"N#|-1": "^持匕首類武器時減少 (\\S+)% 物理傷害$"
 				}
 			}
 		},
@@ -3045,6 +3663,14 @@
 				"8": {
 					"1|#": "^철퇴나 셉터 사용 시 피해 (\\S+)% 증가$",
 					"N#|-1": "^철퇴나 셉터 사용 시 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^锤类和短杖类攻击伤害提高 (\\S+)%$",
+					"N#|-1": "^锤类和短杖类伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^錘和權杖增加 (\\S+)% 傷害$",
+					"N#|-1": "^錘和權杖減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -3083,6 +3709,14 @@
 				"8": {
 					"1|#": "^철퇴나 셉터 사용 시 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^철퇴나 셉터 사용 시 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^锤类和短杖类攻击的物理伤害提高 (\\S+)%$",
+					"N#|-1": "^锤类和短杖类攻击的物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^錘和權杖增加 (\\S+)% 物理傷害$",
+					"N#|-1": "^錘和權杖減少 (\\S+)% 物理傷害$"
 				}
 			}
 		},
@@ -3121,6 +3755,14 @@
 				"8": {
 					"1|#": "^활 사용 시 피해 (\\S+)% 증가$",
 					"N#|-1": "^활 사용 시 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^弓类攻击的伤害提高 (\\S+)%$",
+					"N#|-1": "^弓类攻击的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^持弓類武器時增加 (\\S+)% 傷害$",
+					"N#|-1": "^持弓類武器時減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -3159,6 +3801,14 @@
 				"8": {
 					"1|#": "^활 사용 시 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^활 사용 시 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^弓类攻击的物理伤害提高 (\\S+)%$",
+					"N#|-1": "^弓类攻击的物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^持弓類武器時增加 (\\S+)% 物理傷害$",
+					"N#|-1": "^持弓類武器時減少 (\\S+)% 物理傷害$"
 				}
 			}
 		},
@@ -3197,6 +3847,14 @@
 				"8": {
 					"1|#": "^검 사용 시 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^검 사용 시 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^剑类攻击的物理伤害提高 (\\S+)%$",
+					"N#|-1": "^剑类攻击的物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^持劍類武器時增加 (\\S+)% 物理傷害$",
+					"N#|-1": "^持劍類武器時減少 (\\S+)% 物理傷害$"
 				}
 			}
 		},
@@ -3235,6 +3893,14 @@
 				"8": {
 					"1|#": "^검 사용 시 피해 (\\S+)% 증가$",
 					"N#|-1": "^검 사용 시 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^剑类攻击的伤害提高 (\\S+)%$",
+					"N#|-1": "^剑类攻击的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 劍的傷害$",
+					"N#|-1": "^減少 (\\S+)% 劍的傷害$"
 				}
 			}
 		},
@@ -3273,6 +3939,14 @@
 				"8": {
 					"1|#": "^마법봉 사용 시 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^마법봉 사용 시 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^法杖攻击的物理伤害提高 (\\S+)%$",
+					"N#|-1": "^法杖攻击的物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^持法杖類武器時增加 (\\S+)% 物理傷害$",
+					"N#|-1": "^持法杖類武器時減少 (\\S+)% 物理傷害$"
 				}
 			}
 		},
@@ -3311,6 +3985,14 @@
 				"8": {
 					"1|#": "^화염 피해 (\\S+)% 증가$",
 					"N#|-1": "^화염 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^火焰伤害提高 (\\S+)%$",
+					"N#|-1": "^火焰伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 火焰傷害$",
+					"N#|-1": "^減少 (\\S+)% 火焰傷害$"
 				}
 			}
 		},
@@ -3341,6 +4023,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -3371,6 +4059,12 @@
 				},
 				"8": {
 					"# #": "^공격 시 (\\S+)~(\\S+)의 화염 피해를 추가$"
+				},
+				"9": {
+					"# #": "^攻击附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^攻擊附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -3402,6 +4096,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^该装备附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -3440,6 +4140,14 @@
 				"8": {
 					"1|#": "^화염 스킬 사용 시 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^화염 스킬 사용 시 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^火焰技能施法速度提高 (\\S+)%$",
+					"N#|-1": "^火焰技能施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 火焰技能施放速度$",
+					"N#|-1": "^減少 (\\S+)% 火焰技能施放速度$"
 				}
 			}
 		},
@@ -3478,6 +4186,14 @@
 				"8": {
 					"1|#": "^냉기 피해 (\\S+)% 증가$",
 					"N#|-1": "^냉기 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^冰霜伤害提高 (\\S+)%$",
+					"N#|-1": "^冰霜伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰冷傷害$",
+					"N#|-1": "^減少 (\\S+)% 冰冷傷害$"
 				}
 			}
 		},
@@ -3508,6 +4224,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -3538,6 +4260,12 @@
 				},
 				"8": {
 					"# #": "^공격 시 (\\S+)~(\\S+)의 냉기 피해를 추가$"
+				},
+				"9": {
+					"# #": "^攻击附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -3569,6 +4297,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -3599,6 +4333,12 @@
 				},
 				"8": {
 					"# #": "^주문 및 공격 시 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^攻击和法术附加 (\\S+)-(\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^攻擊和法術附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -3629,6 +4369,12 @@
 				},
 				"8": {
 					"# #": "^주문 및 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^攻击和法术附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -3667,6 +4413,14 @@
 				"8": {
 					"1|#": "^냉기 스킬 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^냉기 스킬 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^冰霜技能施法速度提高 (\\S+)%$",
+					"N#|-1": "^冰霜技能施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰冷技能施放速度$",
+					"N#|-1": "^減少 (\\S+)% 冰冷技能施放速度$"
 				}
 			}
 		},
@@ -3705,6 +4459,14 @@
 				"8": {
 					"1|#": "^번개 피해 (\\S+)% 증가$",
 					"N#|-1": "^번개 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^闪电伤害提高 (\\S+)%$",
+					"N#|-1": "^闪电伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃電傷害$",
+					"N#|-1": "^減少 (\\S+)% 閃電傷害$"
 				}
 			}
 		},
@@ -3735,6 +4497,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -3765,6 +4533,12 @@
 				},
 				"8": {
 					"# #": "^공격 시 (\\S+)~(\\S+)의 번개 피해를 추가$"
+				},
+				"9": {
+					"# #": "^攻击附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^攻擊附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -3796,6 +4570,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -3834,6 +4614,14 @@
 				"8": {
 					"1|#": "^번개 스킬 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^번개 스킬 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^闪电技能施法速度提高 (\\S+)%$",
+					"N#|-1": "^闪电技能施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃電技能施放速度$",
+					"N#|-1": "^減少 (\\S+)% 閃電技能施放速度$"
 				}
 			}
 		},
@@ -3872,6 +4660,14 @@
 				"8": {
 					"1|#": "^카오스 피해 (\\S+)% 증가$",
 					"N#|-1": "^카오스 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^混沌伤害提高 (\\S+)%$",
+					"N#|-1": "^混沌伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 混沌傷害$",
+					"N#|-1": "^減少 (\\S+)% 混沌傷害$"
 				}
 			}
 		},
@@ -3902,6 +4698,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 카오스 피해 추가$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础混沌伤害$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 混沌傷害$"
 				}
 			}
 		},
@@ -3932,6 +4734,12 @@
 				},
 				"8": {
 					"# #": "^공격 시 (\\S+)~(\\S+)의 카오스 피해 추가$"
+				},
+				"9": {
+					"# #": "^攻击附加 (\\S+) - (\\S+) 基础混沌伤害$"
+				},
+				"10": {
+					"# #": "^攻擊附加 (\\S+) 至 (\\S+) 混沌傷害$"
 				}
 			}
 		},
@@ -3963,6 +4771,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 카오스 피해 추가$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础混沌伤害$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 混沌傷害$"
 				}
 			}
 		},
@@ -3993,6 +4807,12 @@
 				},
 				"8": {
 					"# #": "^주문 시전 시 (\\S+)~(\\S+) 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^法术附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^法術附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -4023,6 +4843,12 @@
 				},
 				"8": {
 					"# #": "^주문 시전 시 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^法术附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^法術附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -4053,6 +4879,12 @@
 				},
 				"8": {
 					"# #": "^주문 시전 시 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^法术附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^法術附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -4083,6 +4915,12 @@
 				},
 				"8": {
 					"# #": "^주문 시전 시 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^法术附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^法術附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -4113,6 +4951,12 @@
 				},
 				"8": {
 					"# #": "^주문 시전 시 (\\S+)~(\\S+)의 카오스 피해 추가$"
+				},
+				"9": {
+					"# #": "^法术附加 (\\S+) - (\\S+) 基础混沌伤害$"
+				},
+				"10": {
+					"# #": "^法術附加 (\\S+) 至 (\\S+) 混沌傷害$"
 				}
 			}
 		},
@@ -4143,6 +4987,12 @@
 				},
 				"8": {
 					"# #": "^주문 및 공격 시 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^攻击和法术附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -4181,6 +5031,14 @@
 				"8": {
 					"1|#": "^공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^攻击速度提高 (\\S+)%$",
+					"N#|-1": "^攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -4219,6 +5077,14 @@
 				"8": {
 					"1|#": "^공격 속도 (\\S+)% 증폭$",
 					"N#|-1": "^공격 속도 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^总攻击速度额外提高 (\\S+)%$",
+					"N#|-1": "^总攻击速度额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 更多攻擊速度$",
+					"N#|-1": "^(\\S+)% 較少攻擊速度$"
 				}
 			}
 		},
@@ -4258,6 +5124,14 @@
 				"8": {
 					"1|#": "^공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^攻击速度提高 (\\S+)%$",
+					"N#|-1": "^攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -4296,6 +5170,14 @@
 				"8": {
 					"1|#": "^쌍수 사용 시 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^쌍수 사용 시 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^双持攻击的攻击速度提高 (\\S+)%$",
+					"N#|-1": "^双持攻击的攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^雙持武器時增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^雙持武器時減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -4334,6 +5216,14 @@
 				"8": {
 					"1|#": "^방패를 들고 있는 동안 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^방패를 들고 있는 동안 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^持盾牌时攻击速度提高 (\\S+)%$",
+					"N#|-1": "^持盾牌时攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^持盾時增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^持盾時減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -4372,6 +5262,14 @@
 				"8": {
 					"1|#": "^양손 근접 무기 사용 시 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^양손 근접 무기 사용 시 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^双手近战武器攻击的攻击速度提高 (\\S+)%$",
+					"N#|-1": "^双手近战武器攻击的攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^使用雙手近戰武器時增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^使用雙手近戰武器時減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -4410,6 +5308,14 @@
 				"8": {
 					"1|#": "^한손 근접 무기 사용 시 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^한손 근접 무기 사용 시 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近战单手武器攻击的攻击速度提高 (\\S+)%$",
+					"N#|-1": "^近战单手武器攻击的攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^使用單手近戰武器時增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^使用單手近戰武器時減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -4448,6 +5354,14 @@
 				"8": {
 					"1|#": "^도끼 사용 시 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^도끼 사용 시 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^斧类攻击的攻击速度提高 (\\S+)%$",
+					"N#|-1": "^斧类攻击的攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^使用斧類武器時增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^使用斧類武器時減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -4486,6 +5400,14 @@
 				"8": {
 					"1|#": "^지팡이 사용 시 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^지팡이 사용 시 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^长杖攻击的攻击速度提高 (\\S+)% $",
+					"N#|-1": "^长杖攻击的攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^使用長杖類武器時增加 (\\S+)% 攻擊速度 $",
+					"N#|-1": "^使用長杖類武器時減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -4524,6 +5446,14 @@
 				"8": {
 					"1|#": "^클로 사용 시 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^클로 사용 시 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^爪类攻击的攻击速度提高 (\\S+)%$",
+					"N#|-1": "^爪类攻击的攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^使用爪類武器時增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^使用爪類武器時減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -4562,6 +5492,14 @@
 				"8": {
 					"1|#": "^단검 사용 시 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^단검 사용 시 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^匕首攻击的攻击速度提高 (\\S+)%$",
+					"N#|-1": "^匕首攻击的攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^使用匕首類武器時增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^使用匕首類武器時減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -4600,6 +5538,14 @@
 				"8": {
 					"1|#": "^철퇴나 셉터 사용 시 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^철퇴나 셉터 사용 시 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^锤类和短杖类攻击的攻击速度提高 (\\S+)%$",
+					"N#|-1": "^锤类和短杖类攻击的攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^錘和權杖增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^錘和權杖減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -4638,6 +5584,14 @@
 				"8": {
 					"1|#": "^활 사용 시 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^활 사용 시 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^弓类攻击的攻击速度提高 (\\S+)%$",
+					"N#|-1": "^弓类攻击的攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^使用弓類武器時增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^使用弓類武器時減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -4676,6 +5630,14 @@
 				"8": {
 					"1|#": "^검 사용 시 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^검 사용 시 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^剑类攻击的攻击速度提高 (\\S+)%$",
+					"N#|-1": "^剑类攻击的攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^使用劍類武器時增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^使用劍類武器時減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -4714,6 +5676,14 @@
 				"8": {
 					"1|#": "^마법봉 사용 시 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^마법봉 사용 시 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^法杖攻击的攻击速度提高 (\\S+)%$",
+					"N#|-1": "^法杖攻击的攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^使用法杖類武器時增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^使用法杖類武器時減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -4752,6 +5722,14 @@
 				"8": {
 					"1|#": "^이동 스킬 피해 (\\S+)% 증가$",
 					"N#|-1": "^이동 스킬 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^移动技能的伤害提高 (\\S+)%$",
+					"N#|-1": "^移动技能的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^移動技能增加 (\\S+)% 傷害$",
+					"N#|-1": "^移動技能減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -4790,6 +5768,14 @@
 				"8": {
 					"1|#": "^이동 스킬의 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^이동 스킬의 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^移动技能的攻击速度提高 (\\S+)%$",
+					"N#|-1": "^移动技能的攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^移動技能增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^移動技能減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -4820,6 +5806,12 @@
 				},
 				"8": {
 					"#": "^정확도 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 命中值$"
+				},
+				"10": {
+					"#": "^(\\S+) 點命中$"
 				}
 			}
 		},
@@ -4858,6 +5850,14 @@
 				"8": {
 					"1|#": "^일반 정확도 (\\S+)% 증가$",
 					"N#|-1": "^일반 정확도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^命中值提高 (\\S+)%$",
+					"N#|-1": "^命中值降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 全域命中率$",
+					"N#|-1": "^減少 (\\S+)% 全域命中率$"
 				}
 			}
 		},
@@ -4896,6 +5896,14 @@
 				"8": {
 					"1|#": "^쌍수 사용 시 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^쌍수 사용 시 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^双持时施法速度提高 (\\S+)%$",
+					"N#|-1": "^双持时施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^雙持武器時增加 (\\S+)% 施放速度$",
+					"N#|-1": "^雙持武器時減少 (\\S+)% 施放速度$"
 				}
 			}
 		},
@@ -4934,6 +5942,14 @@
 				"8": {
 					"1|#": "^방패를 들고 있는 동안 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^방패를 들고 있는 동안 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^持盾牌时施法速度提高 (\\S+)%$",
+					"N#|-1": "^持盾牌时施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^持盾時增加 (\\S+)% 施放速度$",
+					"N#|-1": "^持盾時減少 (\\S+)% 施放速度$"
 				}
 			}
 		},
@@ -4972,6 +5988,14 @@
 				"8": {
 					"1|#": "^지팡이 장착 시 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^지팡이 장착 시 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^持长杖时施法速度提高 (\\S+)%$",
+					"N#|-1": "^持长杖时施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^持長杖時增加 (\\S+)% 施放速度$",
+					"N#|-1": "^持長杖時減少 (\\S+)% 施放速度$"
 				}
 			}
 		},
@@ -5002,6 +6026,12 @@
 				},
 				"8": {
 					"1|#": "^권능 충전 하나당 시전 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^每个暴击球可使施法速度提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每個暴擊球增加 (\\S+)% 施放速度$"
 				}
 			}
 		},
@@ -5040,6 +6070,14 @@
 				"8": {
 					"1|#": "^주문 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^주문 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^法术暴击率提高 (\\S+)%$",
+					"N#|-1": "^法术暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 法術暴擊率$",
+					"N#|-1": "^減少 (\\S+)% 法術暴擊率$"
 				}
 			}
 		},
@@ -5078,6 +6116,14 @@
 				"8": {
 					"1|#": "^일반 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^일반 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^攻击和法术暴击率提高 (\\S+)%$",
+					"N#|-1": "^攻击和法术暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 全域暴擊率$",
+					"N#|-1": "^減少 (\\S+)% 全域暴擊率$"
 				}
 			}
 		},
@@ -5116,6 +6162,14 @@
 				"8": {
 					"1|#": "^양손 근접 무기 사용 시 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^양손 근접 무기 사용 시 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^双手近战武器的攻击暴击率提高 (\\S+)%$",
+					"N#|-1": "^双手近战武器的攻击暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^使用雙手近戰武器時增加 (\\S+)% 暴擊率$",
+					"N#|-1": "^使用雙手近戰武器時減少 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -5146,6 +6200,12 @@
 				},
 				"8": {
 					"#": "^양손 근접 무기 사용 시 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^双手近战武器的攻击 (\\S+)% 暴击伤害加成$"
+				},
+				"10": {
+					"#": "^使用雙手近戰武器時 (\\S+)% 暴擊加成$"
 				}
 			}
 		},
@@ -5184,6 +6244,14 @@
 				"8": {
 					"1|#": "^한손 근접 무기 사용 시 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^한손 근접 무기 사용 시 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近战单手武器的攻击暴击率提高 (\\S+)%$",
+					"N#|-1": "^近战单手武器的攻击暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^使用單手近戰武器時增加 (\\S+)% 暴擊率$",
+					"N#|-1": "^使用單手近戰武器時減少 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -5222,6 +6290,14 @@
 				"8": {
 					"1|#": "^근접 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^근접 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近战攻击暴击率提高 (\\S+)%$",
+					"N#|-1": "^近战攻击暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 近戰暴擊率$",
+					"N#|-1": "^減少 (\\S+)% 近戰暴擊率$"
 				}
 			}
 		},
@@ -5260,6 +6336,14 @@
 				"8": {
 					"1|#": "^쌍수 사용 시 공격 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^쌍수 사용 시 공격 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^雙持時增加 (\\S+)% 攻擊暴擊率$",
+					"N#|-1": "^雙持時減少 (\\S+)% 攻擊暴擊率$"
+				},
+				"10": {
+					"1|#": "^雙持時增加 (\\S+)% 攻擊暴擊率$",
+					"N#|-1": "^雙持時減少 (\\S+)% 攻擊暴擊率$"
 				}
 			}
 		},
@@ -5298,6 +6382,14 @@
 				"8": {
 					"1|#": "^화염 스킬 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^화염 스킬 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^火焰技能暴击率提高 (\\S+)%$",
+					"N#|-1": "^火焰技能暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 火焰技能暴擊率$",
+					"N#|-1": "^減少 (\\S+)% 火焰技能暴擊率$"
 				}
 			}
 		},
@@ -5336,6 +6428,14 @@
 				"8": {
 					"1|#": "^번개 스킬 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^번개 스킬 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^闪电技能暴击率提高 (\\S+)%$",
+					"N#|-1": "^闪电技能暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃電技能暴擊率$",
+					"N#|-1": "^減少 (\\S+)% 閃電技能暴擊率$"
 				}
 			}
 		},
@@ -5374,6 +6474,14 @@
 				"8": {
 					"1|#": "^냉기 스킬 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^냉기 스킬 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^冰霜技能暴击率提高 (\\S+)%$",
+					"N#|-1": "^冰霜技能暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰冷技能暴擊率$",
+					"N#|-1": "^減少 (\\S+)% 冰冷技能暴擊率$"
 				}
 			}
 		},
@@ -5412,6 +6520,14 @@
 				"8": {
 					"1|#": "^원소 스킬 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^원소 스킬 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^元素技能的暴击率提高 (\\S+)%$",
+					"N#|-1": "^元素技能的暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 全元素技能暴擊率$",
+					"N#|-1": "^減少 (\\S+)% 全元素技能暴擊率$"
 				}
 			}
 		},
@@ -5442,6 +6558,12 @@
 				},
 				"8": {
 					"#": "^일반 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 攻击和法术暴击伤害加成$"
+				},
+				"10": {
+					"#": "^(\\S+)% 全域暴擊加成$"
 				}
 			}
 		},
@@ -5472,6 +6594,12 @@
 				},
 				"8": {
 					"#": "^주문 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 法术暴击伤害加成$"
+				},
+				"10": {
+					"#": "^(\\S+)% 法術暴擊加成$"
 				}
 			}
 		},
@@ -5502,6 +6630,12 @@
 				},
 				"8": {
 					"#": "^한손 근접 무기 사용 시 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^近战单手武器攻击 (\\S+)% 暴击伤害加成$"
+				},
+				"10": {
+					"#": "^持單手近戰武器時 (\\S+)% 暴擊加成$"
 				}
 			}
 		},
@@ -5532,6 +6666,12 @@
 				},
 				"8": {
 					"#": "^근접 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 近战攻击暴击伤害加成$"
+				},
+				"10": {
+					"#": "^(\\S+)% 近戰暴擊加成$"
 				}
 			}
 		},
@@ -5562,6 +6702,12 @@
 				},
 				"8": {
 					"#": "^화염 스킬 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 火焰技能暴击伤害加成$"
+				},
+				"10": {
+					"#": "^(\\S+)% 火焰技能暴擊加成$"
 				}
 			}
 		},
@@ -5592,6 +6738,12 @@
 				},
 				"8": {
 					"#": "^번개 스킬 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 闪电技能暴击伤害加成$"
+				},
+				"10": {
+					"#": "^(\\S+)% 閃電技能暴擊加成$"
 				}
 			}
 		},
@@ -5622,6 +6774,12 @@
 				},
 				"8": {
 					"#": "^냉기 스킬 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 冰霜技能暴击伤害加成$"
+				},
+				"10": {
+					"#": "^(\\S+)% 冰冷技能暴擊加成$"
 				}
 			}
 		},
@@ -5652,6 +6810,12 @@
 				},
 				"8": {
 					"#": "^원소 스킬 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 元素技能暴击伤害加成$"
+				},
+				"10": {
+					"#": "^(\\S+)% 元素技能暴擊加成$"
 				}
 			}
 		},
@@ -5682,6 +6846,12 @@
 				},
 				"8": {
 					"#": "^치명타가 추가 피해를 주지 않음$"
+				},
+				"9": {
+					"#": "^你的暴击不会造成额外伤害$"
+				},
+				"10": {
+					"#": "^你的暴擊不會造成額外傷害$"
 				}
 			}
 		},
@@ -5712,6 +6882,12 @@
 				},
 				"8": {
 					"1|#": "^밀어내기 면역$"
+				},
+				"9": {
+					"1|#": "^无法被击退$"
+				},
+				"10": {
+					"1|#": "^無法被擊退$"
 				}
 			}
 		},
@@ -5743,6 +6919,12 @@
 				},
 				"8": {
 					"#": "^방어도 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 护甲$"
+				},
+				"10": {
+					"#": "^(\\S+) 點護甲$"
 				}
 			}
 		},
@@ -5781,6 +6963,14 @@
 				"8": {
 					"1|#": "^방어도 (\\S+)% 증가$",
 					"N#|-1": "^방어도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^护甲提高 (\\S+)%$",
+					"N#|-1": "^护甲降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 護甲$",
+					"N#|-1": "^減少 (\\S+)% 護甲$"
 				}
 			}
 		},
@@ -5820,6 +7010,14 @@
 				"8": {
 					"1|#": "^방어도 (\\S+)% 증가$",
 					"N#|-1": "^방어도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^该装备的护甲提高 (\\S+)%$",
+					"N#|-1": "^该装备的护甲降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 護甲$",
+					"N#|-1": "^減少 (\\S+)% 護甲$"
 				}
 			}
 		},
@@ -5851,6 +7049,12 @@
 				},
 				"8": {
 					"#": "^회피 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 点闪避值$"
+				},
+				"10": {
+					"#": "^(\\S+) 點閃避值$"
 				}
 			}
 		},
@@ -5881,6 +7085,12 @@
 				},
 				"8": {
 					"#": "^낮은 생명력 상태에서 회피 (\\S+)$"
+				},
+				"9": {
+					"#": "^低血时闪避值提高 (\\S+)$"
+				},
+				"10": {
+					"#": "^貧血時 (\\S+) 閃避值$"
 				}
 			}
 		},
@@ -5911,6 +7121,12 @@
 				},
 				"8": {
 					"#": "^생명력이 최대일 때 회피 (\\S+)$"
+				},
+				"9": {
+					"#": "^满血时闪避值提高 (\\S+)$"
+				},
+				"10": {
+					"#": "^滿血時 (\\S+) 閃避值$"
 				}
 			}
 		},
@@ -5949,6 +7165,14 @@
 				"8": {
 					"1|#": "^회피 (\\S+)% 증가$",
 					"N#|-1": "^회피 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^闪避值提高 (\\S+)%$",
+					"N#|-1": "^闪避值降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃避值$",
+					"N#|-1": "^減少 (\\S+)% 閃避值$"
 				}
 			}
 		},
@@ -5988,6 +7212,14 @@
 				"8": {
 					"1|#": "^회피 (\\S+)% 증가$",
 					"N#|-1": "^회피 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^闪避值提高 (\\S+)%$",
+					"N#|-1": "^闪避值降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃避值$",
+					"N#|-1": "^減少 (\\S+)% 閃避值$"
 				}
 			}
 		},
@@ -6026,6 +7258,14 @@
 				"8": {
 					"1|#": "^맹공 상태에서 회피 (\\S+)% 증가$",
 					"N#|-1": "^맹공 상태에서 회피 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^在【猛攻】状态期间闪避值提高 (\\S+)%$",
+					"N#|-1": "^在【猛攻】状态期间闪避值降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^獲得猛攻時增加 (\\S+)% 閃避值$",
+					"N#|-1": "^獲得猛攻時減少 (\\S+)% 閃避值$"
 				}
 			}
 		},
@@ -6065,6 +7305,14 @@
 				"8": {
 					"1|#": "^방어도 및 에너지 보호막 (\\S+)% 증가$",
 					"N#|-1": "^방어도 및 에너지 보호막 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^该装备的护甲与能量护盾提高 (\\S+)%$",
+					"N#|-1": "^该装备的护甲与能量护盾降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 護甲與能量護盾$",
+					"N#|-1": "^減少 (\\S+)% 護甲與能量護盾$"
 				}
 			}
 		},
@@ -6104,6 +7352,14 @@
 				"8": {
 					"1|#": "^방어도 및 회피 (\\S+)% 증가$",
 					"N#|-1": "^방어도 및 회피 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^该装备的护甲与闪避提高 (\\S+)%$",
+					"N#|-1": "^该装备的护甲与闪避降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 護甲與閃避$",
+					"N#|-1": "^減少 (\\S+)% 護甲與閃避$"
 				}
 			}
 		},
@@ -6143,6 +7399,14 @@
 				"8": {
 					"1|#": "^회피 및 에너지 보호막 (\\S+)% 증가$",
 					"N#|-1": "^회피 및 에너지 보호막 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^该装备的闪避与能量护盾提高 (\\S+)%$",
+					"N#|-1": "^该装备的闪避与能量护盾降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃避與能量護盾$",
+					"N#|-1": "^減少 (\\S+)% 閃避與能量護盾$"
 				}
 			}
 		},
@@ -6182,6 +7446,14 @@
 				"8": {
 					"1|#": "^방어도, 회피, 에너지 보호막 (\\S+)% 증가$",
 					"N#|-1": "^방어도, 회피, 에너지 보호막 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^该装备的护甲、闪避和能量护盾提高 (\\S+)%$",
+					"N#|-1": "^该装备的护甲、闪避和能量护盾降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 護甲、閃避與能量護盾$",
+					"N#|-1": "^減少 (\\S+)% 護甲、閃避與能量護盾$"
 				}
 			}
 		},
@@ -6220,6 +7492,14 @@
 				"8": {
 					"1|#": "^격분 충전 하나당 회피 (\\S+)% 증가$",
 					"N#|-1": "^격분 충전 하나당 회피 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个狂怒球提高 (\\S+)% 闪避值$",
+					"N#|-1": "^每个狂怒球降低 (\\S+)% 闪避值$"
+				},
+				"10": {
+					"1|#": "^每個狂怒球增加 (\\S+)% 閃避值$",
+					"N#|-1": "^每個狂怒球減少 (\\S+)% 閃避值$"
 				}
 			}
 		},
@@ -6251,6 +7531,12 @@
 				},
 				"8": {
 					"#": "^에너지 보호막 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 最大能量护盾$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大能量護盾$"
 				}
 			}
 		},
@@ -6290,6 +7576,14 @@
 				"8": {
 					"1|#": "^에너지 보호막 (\\S+)% 증가$",
 					"N#|-1": "^에너지 보호막 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^该装备的能量护盾提高 (\\S+)%$",
+					"N#|-1": "^该装备的能量护盾降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 能量護盾$",
+					"N#|-1": "^減少 (\\S+)% 能量護盾$"
 				}
 			}
 		},
@@ -6328,6 +7622,14 @@
 				"8": {
 					"1|#": "^에너지 보호막 최대치 (\\S+)% 증가$",
 					"N#|-1": "^에너지 보호막 최대치 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^最大能量护盾提高 (\\S+)%$",
+					"N#|-1": "^最大能量护盾降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 最大能量護盾$",
+					"N#|-1": "^減少 (\\S+)% 最大能量護盾$"
 				}
 			}
 		},
@@ -6366,6 +7668,14 @@
 				"8": {
 					"1|#": "^에너지 보호막 재충전 시작 속도 (\\S+)% 가속$",
 					"N#|-1": "^에너지 보호막 재충전 시작 속도 (\\S+)% 감속$"
+				},
+				"9": {
+					"1|#": "^能量护盾启动回复比平常快 (\\S+)%$",
+					"N#|-1": "^能量护盾启动回复比平常慢 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^比平常快 (\\S+)% 開始回復能量護盾$",
+					"N#|-1": "^比平常慢 (\\S+)% 開始回復能量護盾$"
 				}
 			}
 		},
@@ -6404,6 +7714,14 @@
 				"8": {
 					"1|#": "^에너지 보호막 재충전 속도 (\\S+)% 증가$",
 					"N#|-1": "^에너지 보호막 재충전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^能量护盾的回复速度提高 (\\S+)%$",
+					"N#|-1": "^能量护盾的回复速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 能量護盾回復速度$",
+					"N#|-1": "^減少 (\\S+)% 能量護盾回復速度$"
 				}
 			}
 		},
@@ -6434,6 +7752,12 @@
 				},
 				"8": {
 					"#": "^생명력 점유 100당 에너지 보호막 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^每 100 点生命保留 (\\S+) 最大能量护盾$"
+				},
+				"10": {
+					"#": "^每 100 生命保留 (\\S+) 最大能量護盾$"
 				}
 			}
 		},
@@ -6472,6 +7796,14 @@
 				"8": {
 					"1|#": "^생명력, 마나, 일반 에너지 보호막 최대치 (\\S+)% 증가$",
 					"N#|-1": "^생명력, 마나, 일반 에너지 보호막 최대치 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^最大生命和最大魔力,以及全局能量护盾提高 (\\S+)%$",
+					"N#|-1": "^最大生命和最大魔力,以及全局能量护盾降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 最大生命、魔力和全域能量護盾$",
+					"N#|-1": "^減少 (\\S+)% 最大生命、魔力和全域能量護盾$"
 				}
 			}
 		},
@@ -6510,6 +7842,14 @@
 				"8": {
 					"1|#": "^최대 생명력 (\\S+)% 증가$",
 					"N#|-1": "^최대 생명력 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^最大生命提高 (\\S+)%$",
+					"N#|-1": "^最大生命降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 最大生命$",
+					"N#|-1": "^減少 (\\S+)% 最大生命$"
 				}
 			}
 		},
@@ -6540,6 +7880,12 @@
 				},
 				"8": {
 					"1|#": "^인내 충전 하나당 1초마다 생명력의 (\\S+)% 재생$"
+				},
+				"9": {
+					"1|#": "^每个耐力球便使每秒回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"1|#": "^每顆耐力球每秒回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -6578,6 +7924,14 @@
 				"8": {
 					"1|#": "^최대 마나 (\\S+)% 증가$",
 					"N#|-1": "^최대 마나 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^最大魔力提高 (\\S+)%$",
+					"N#|-1": "^最大魔力降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 最大魔力$",
+					"N#|-1": "^減少 (\\S+)% 最大魔力$"
 				}
 			}
 		},
@@ -6608,6 +7962,12 @@
 				},
 				"8": {
 					"1|#": "^초당 마나의 (\\S+)% 재생$"
+				},
+				"9": {
+					"1|#": "^每秒回复 (\\S+)% 魔力$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 每秒魔力回復$"
 				}
 			}
 		},
@@ -6646,6 +8006,14 @@
 				"8": {
 					"1|#": "^마나 재생 속도 (\\S+)% 증가$",
 					"N#|-1": "^마나 재생 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^魔力回复速度提高 (\\S+)%$",
+					"N#|-1": "^魔力回复速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 魔力回復速度$",
+					"N#|-1": "^減少 (\\S+)% 魔力回復速度$"
 				}
 			}
 		},
@@ -6684,6 +8052,14 @@
 				"8": {
 					"1|#": "^발견한 아이템 수량 (\\S+)% 증가$",
 					"N#|-1": "^발견한 아이템 수량 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^物品掉落数量提高 (\\S+)%$",
+					"N#|-1": "^物品掉落数量降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 物品數量$",
+					"N#|-1": "^減少 (\\S+)% 物品數量$"
 				}
 			}
 		},
@@ -6722,6 +8098,14 @@
 				"8": {
 					"1|#": "^낮은 생명력 상태에서 발견한 아이템 수량 (\\S+)% 증가$",
 					"N#|-1": "^낮은 생명력 상태에서 발견한 아이템 수량 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^低血时物品掉落数量提高 (\\S+)%$",
+					"N#|-1": "^低血时物品掉落数量降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^貧血時增加 (\\S+)% 物品數量$",
+					"N#|-1": "^貧血時減少 (\\S+)% 物品數量$"
 				}
 			}
 		},
@@ -6760,6 +8144,14 @@
 				"8": {
 					"1|#": "^발견한 아이템 희귀도 (\\S+)% 증가$",
 					"N#|-1": "^발견한 아이템 희귀도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^物品稀有度提高 (\\S+)%$",
+					"N#|-1": "^物品稀有度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 物品稀有度$",
+					"N#|-1": "^減少 (\\S+)% 物品稀有度$"
 				}
 			}
 		},
@@ -6798,6 +8190,14 @@
 				"8": {
 					"1|#": "^낮은 생명력 상태에서 발견한 아이템 희귀도 (\\S+)% 증가$",
 					"N#|-1": "^낮은 생명력 상태에서 발견한 아이템 희귀도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^低血时物品稀有度提高 (\\S+)%$",
+					"N#|-1": "^低血时物品稀有度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^貧血時增加 (\\S+)% 物品稀有度$",
+					"N#|-1": "^貧血時減少 (\\S+)% 物品稀有度$"
 				}
 			}
 		},
@@ -6828,6 +8228,12 @@
 				},
 				"8": {
 					"#": "^모든 주문 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^所有法术技能石等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^全部法術技能寶石 (\\S+) 等級$"
 				}
 			}
 		},
@@ -6858,6 +8264,12 @@
 				},
 				"8": {
 					"#": "^모든 물리 주문 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^所有物理法术技能石等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^全部物理法術技能寶石 (\\S+) 等級$"
 				}
 			}
 		},
@@ -6888,6 +8300,12 @@
 				},
 				"8": {
 					"#": "^모든 화염 주문 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^所有火焰法术技能石等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^全部火焰法術技能寶石 (\\S+) 等級$"
 				}
 			}
 		},
@@ -6918,6 +8336,12 @@
 				},
 				"8": {
 					"#": "^모든 냉기 주문 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^所有冰霜法术技能石等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^全部冰冷法術技能寶石 (\\S+) 等級$"
 				}
 			}
 		},
@@ -6948,6 +8372,12 @@
 				},
 				"8": {
 					"#": "^모든 번개 주문 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^所有闪电法术技能石等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^全部閃電法術技能寶石 (\\S+) 等級$"
 				}
 			}
 		},
@@ -6978,6 +8408,12 @@
 				},
 				"8": {
 					"#": "^모든 카오스 주문 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^所有混沌法术技能石等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^全部混沌法術技能寶石 (\\S+) 等級$"
 				}
 			}
 		},
@@ -7008,6 +8444,12 @@
 				},
 				"8": {
 					"#": "^모든 소환수 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^所有召唤生物技能石等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^全部召喚物技能寶石 (\\S+) 等級$"
 				}
 			}
 		},
@@ -7038,6 +8480,12 @@
 				},
 				"8": {
 					"#": "^모든 좀비 소환 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^所有魔卫复苏技能石等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^全部殭屍復甦寶石 (\\S+) 等級$"
 				}
 			}
 		},
@@ -7068,6 +8516,12 @@
 				},
 				"8": {
 					"#": "^모든 망령 소환 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^所有召唤灵体技能石等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^全部喚醒幽魂寶石 (\\S+) 等級$"
 				}
 			}
 		},
@@ -7098,6 +8552,12 @@
 				},
 				"8": {
 					"#": "^낮은 생명력 상태에서 모든 원소 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^低血时 (\\S+)% 元素抗性$"
+				},
+				"10": {
+					"#": "^貧血時 (\\S+)% 全元素抗性$"
 				}
 			}
 		},
@@ -7128,6 +8588,12 @@
 				},
 				"8": {
 					"#": "^화염 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^火焰抗性 (\\S+)%$"
+				},
+				"10": {
+					"#": "^火焰抗性為 (\\S+)%$"
 				}
 			}
 		},
@@ -7158,6 +8624,12 @@
 				},
 				"8": {
 					"#": "^붉은 젬 장착 시 화염 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^插上 1 个红色技能石时获得 (\\S+)% 火焰抗性$"
+				},
+				"10": {
+					"#": "^插上 1 個紅色寶石時獲得 (\\S+)% 火焰抗性$"
 				}
 			}
 		},
@@ -7196,6 +8668,14 @@
 				"8": {
 					"1|#": "^낮은 생명력 상태에서 화염 저항 (\\S+)%$",
 					"N#|-1": "^낮은 생명력 상태에서 화염 저항 (\\S+)%$"
+				},
+				"9": {
+					"1|#": "^低血时 (\\S+)% 火焰抗性$",
+					"N#|-1": "^低血时 (\\S+)% 火焰抗性$"
+				},
+				"10": {
+					"1|#": "^貧血時 (\\S+)% 火焰抗性$",
+					"N#|-1": "^貧血時 (\\S+)% 火焰抗性$"
 				}
 			}
 		},
@@ -7234,6 +8714,14 @@
 				"8": {
 					"1|#": "^화염 저항 (\\S+)% 증가$",
 					"N#|-1": "^화염 저항 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^火焰抗性提高 (\\S+)%$",
+					"N#|-1": "^火焰抗性降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 火焰抗性$",
+					"N#|-1": "^減少 (\\S+)% 火焰抗性$"
 				}
 			}
 		},
@@ -7264,6 +8752,12 @@
 				},
 				"8": {
 					"#": "^냉기 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^冰霜抗性 (\\S+)%$"
+				},
+				"10": {
+					"#": "^冰冷抗性為 (\\S+)%$"
 				}
 			}
 		},
@@ -7294,6 +8788,12 @@
 				},
 				"8": {
 					"#": "^초록 젬 장착 시 냉기 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^插上 1 个绿色技能石时获得 (\\S+)% 冰霜抗性$"
+				},
+				"10": {
+					"#": "^插上 1 個綠色寶石時獲得 (\\S+)% 冰冷抗性$"
 				}
 			}
 		},
@@ -7332,6 +8832,14 @@
 				"8": {
 					"1|#": "^냉기 저항 (\\S+)% 증가$",
 					"N#|-1": "^냉기 저항 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^冰霜抗性提高 (\\S+)%$",
+					"N#|-1": "^冰霜抗性降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰冷抗性$",
+					"N#|-1": "^減少 (\\S+)% 冰冷抗性$"
 				}
 			}
 		},
@@ -7362,6 +8870,12 @@
 				},
 				"8": {
 					"#": "^번개 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^闪电抗性 (\\S+)%$"
+				},
+				"10": {
+					"#": "^閃電抗性為 (\\S+)%$"
 				}
 			}
 		},
@@ -7392,6 +8906,12 @@
 				},
 				"8": {
 					"#": "^파란 젬 장착 시 번개 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^插上 1 个蓝色技能石时获得 (\\S+)% 闪电抗性$"
+				},
+				"10": {
+					"#": "^插上 1 個藍色寶石時獲得 (\\S+)% 閃電抗性$"
 				}
 			}
 		},
@@ -7430,6 +8950,14 @@
 				"8": {
 					"1|#": "^번개 저항 (\\S+)% 증가$",
 					"N#|-1": "^번개 저항 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^闪电抗性提高 (\\S+)%$",
+					"N#|-1": "^闪电抗性降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃電抗性$",
+					"N#|-1": "^減少 (\\S+)% 閃電抗性$"
 				}
 			}
 		},
@@ -7460,6 +8988,12 @@
 				},
 				"8": {
 					"#": "^모든 저항 최대치 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 全部抗性上限$"
+				},
+				"10": {
+					"#": "^(\\S+)% 最大全部抗性$"
 				}
 			}
 		},
@@ -7498,6 +9032,14 @@
 				"8": {
 					"1|#": "^시간의 사슬이 플레이어에게 미치는 효과 (\\S+)% 증가$",
 					"N#|-1": "^시간의 사슬이 플레이어에게 미치는 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^你受到的时空锁链效果提高 (\\S+)%$",
+					"N#|-1": "^你受到的时空锁链效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 你所承受的時空鎖鏈效果$",
+					"N#|-1": "^減少 (\\S+)% 你所承受的時空鎖鏈效果$"
 				}
 			}
 		},
@@ -7536,6 +9078,14 @@
 				"8": {
 					"1|#": "^플레이어에게 적용되는 냉각 효과 (\\S+)% 증가$",
 					"N#|-1": "^플레이어에게 적용되는 냉각 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^你受到的冰缓效果提高 (\\S+)%$",
+					"N#|-1": "^你受到的冰缓效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 你所承受的冰緩效果$",
+					"N#|-1": "^減少 (\\S+)% 你所承受的冰緩效果$"
 				}
 			}
 		},
@@ -7566,6 +9116,12 @@
 				},
 				"8": {
 					"1|#": "^물리 공격 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^物理攻击伤害的 (\\S+)% 会转化为生命偷取$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 的物理攻擊傷害偷取生命$"
 				}
 			}
 		},
@@ -7596,6 +9152,12 @@
 				},
 				"8": {
 					"1|#": "^치명타 공격 시 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^暴击时偷取等同 (\\S+)% 伤害的生命$"
+				},
+				"10": {
+					"1|#": "^暴擊時偷取等同 (\\S+)% 傷害的生命$"
 				}
 			}
 		},
@@ -7626,6 +9188,12 @@
 				},
 				"8": {
 					"1|#": "^출혈 중인 적에게 주는 공격 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^对流血敌人造成的攻击伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 對流血的敵人所造成的攻擊傷害偷取生命$"
 				}
 			}
 		},
@@ -7656,6 +9224,12 @@
 				},
 				"8": {
 					"1|#": "^물리 공격 피해의 (\\S+)%를 마나로 흡수$"
+				},
+				"9": {
+					"1|#": "^物理攻击伤害的 (\\S+)% 转化为魔力偷取$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 所造成的物理攻擊傷害偷取魔力$"
 				}
 			}
 		},
@@ -7686,6 +9260,12 @@
 				},
 				"8": {
 					"1|#": "^권능 충전 하나당 물리 공격 피해의 (\\S+)%를 마나로 흡수$"
+				},
+				"9": {
+					"1|#": "^每个暴击球所获得物理攻击伤害的 (\\S+)% 转化为魔力偷取$"
+				},
+				"10": {
+					"1|#": "^每一個暴擊球獲得 (\\S+)% 物理攻擊傷害偷取魔力$"
 				}
 			}
 		},
@@ -7716,6 +9296,12 @@
 				},
 				"8": {
 					"1|#": "^적에게 걸린 저주 하나당 주문 피해의 (\\S+)%를 에너지 보호막으로 흡수$"
+				},
+				"9": {
+					"1|#": "^敌人身上每有 1 个诅咒,法术伤害的 (\\S+)% 便转化为能量护盾偷取$"
+				},
+				"10": {
+					"1|#": "^每個敵人身上的詛咒,(\\S+)% 法術傷害偷取能量護盾$"
 				}
 			}
 		},
@@ -7754,6 +9340,14 @@
 				"8": {
 					"1|#": "^생명력 흡수당 최대 회복량 (\\S+)% 증가$",
 					"N#|-1": "^생명력 흡수당 최대 회복량 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^从生命偷取中获得的最大总恢复量提高 (\\S+)%$",
+					"N#|-1": "^从生命偷取中获得的最大总恢复量降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每個生命偷取增加 (\\S+)% 最大恢復$",
+					"N#|-1": "^每個生命偷取減少 (\\S+)% 最大恢復$"
 				}
 			}
 		},
@@ -7792,6 +9386,14 @@
 				"8": {
 					"1|#": "^생명력 흡수 시 초당 총 회복량 최대치 (\\S+)% 증가$",
 					"N#|-1": "^생명력 흡수 시 초당 총 회복량 최대치 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^从生命偷取中获得的每秒最大总恢复量提高 (\\S+)%$",
+					"N#|-1": "^从生命偷取中获得的每秒最大总恢复量降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 生命偷取的每秒最大總恢復$",
+					"N#|-1": "^減少 (\\S+)% 生命偷取的每秒最大總恢復$"
 				}
 			}
 		},
@@ -7830,6 +9432,14 @@
 				"8": {
 					"1|#": "^생명력 흡수 시 초당 총 회복량 최대치 (\\S+)% 증가$",
 					"N#|-1": "^생명력 흡수 시 초당 총 회복량 최대치 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^从生命偷取中获得的每秒最大总恢复量提高 (\\S+)%$",
+					"N#|-1": "^从生命偷取中获得的每秒最大总恢复量降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 生命偷取的每秒最大總恢復$",
+					"N#|-1": "^減少 (\\S+)% 生命偷取的每秒最大總恢復$"
 				}
 			}
 		},
@@ -7868,6 +9478,14 @@
 				"8": {
 					"1|#": "^에너지 보호막 흡수 시 초당 총 회복량 최대치 (\\S+)% 증가$",
 					"N#|-1": "^에너지 보호막 흡수 시 초당 총 회복량 최대치 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^从能量护盾偷取中获得的每秒最大总恢复量提高 (\\S+)%$",
+					"N#|-1": "^从能量护盾偷取中获得的每秒最大总恢复量降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 能量護盾偷取的每秒最大總恢復$",
+					"N#|-1": "^減少 (\\S+)% 能量護盾偷取的每秒最大總恢復$"
 				}
 			}
 		},
@@ -7906,6 +9524,14 @@
 				"8": {
 					"1|#": "^열광의 영향을 받는 동안 에너지 보호막 흡수 시 초당 총 회복량 최대치 (\\S+)% 증가$",
 					"N#|-1": "^열광의 영향을 받는 동안 에너지 보호막 흡수 시 초당 총 회복량 최대치 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到【奋锐光环】影响时,从能量护盾偷取中获得的每秒最大总恢复量提高 (\\S+)%$",
+					"N#|-1": "^受到【奋锐光环】影响时,从能量护盾偷取中获得的每秒最大总恢复量降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被狂熱影響時,增加 (\\S+)% 能量護盾偷取的每秒最大總恢復$",
+					"N#|-1": "^被狂熱影響時,減少 (\\S+)% 能量護盾偷取的每秒最大總恢復y$"
 				}
 			}
 		},
@@ -7944,6 +9570,14 @@
 				"8": {
 					"1|#": "^열광의 영향을 받는 동안 에너지 보호막 흡수 시 초당 총 회복량 최대치 (\\S+)% 증가$",
 					"N#|-1": "^열광의 영향을 받는 동안 에너지 보호막 흡수 시 초당 총 회복량 최대치 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到【奋锐光环】影响时,从能量护盾偷取中获得的每秒最大总恢复量提高 (\\S+)%$",
+					"N#|-1": "^受到【奋锐光环】影响时,从能量护盾偷取中获得的每秒最大总恢复量降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被狂熱影響時,增加 (\\S+)% 能量護盾偷取的每秒最大總恢復$",
+					"N#|-1": "^被狂熱影響時,減少 (\\S+)% 能量護盾偷取的每秒最大總恢復y$"
 				}
 			}
 		},
@@ -7974,6 +9608,12 @@
 				},
 				"8": {
 					"1|#": "^공격 명중 시 생명력 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^你的攻击击中每个敌人会回复 (\\S+) 生命$"
+				},
+				"10": {
+					"1|#": "^(\\S+) 攻擊擊中回復生命$"
 				}
 			}
 		},
@@ -8004,6 +9644,12 @@
 				},
 				"8": {
 					"#": "^점화된 적에게 공격 명중 시 적 하나당 생명력 (\\S+)$"
+				},
+				"9": {
+					"#": "^攻击击中每个点燃的敌人会回复 (\\S+) 生命$"
+				},
+				"10": {
+					"#": "^你的攻擊擊中每個燃燒中的敵人回復 (\\S+) 生命$"
 				}
 			}
 		},
@@ -8034,6 +9680,12 @@
 				},
 				"8": {
 					"1|#": "^공격 명중 시 마나 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^你的攻击击中每个敌人会回复 (\\S+) 魔力$"
+				},
+				"10": {
+					"1|#": "^你的攻擊技能 (\\S+) 擊中回復魔力$"
 				}
 			}
 		},
@@ -8064,6 +9716,12 @@
 				},
 				"8": {
 					"1|#": "^공격 명중 시 에너지 보호막 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^你的攻击击中每个敌人会回复 (\\S+) 能量护盾$"
+				},
+				"10": {
+					"1|#": "^你的攻擊每擊中個敵人獲得 (\\S+) 能量護盾$"
 				}
 			}
 		},
@@ -8094,6 +9752,12 @@
 				},
 				"8": {
 					"1|#": "^처치 시 생명력의 (\\S+)% 회복$"
+				},
+				"9": {
+					"1|#": "^击败敌人时回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"1|#": "^擊殺時回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -8124,6 +9788,12 @@
 				},
 				"8": {
 					"#": "^처치 시 에너지 보호막의 (\\S+)% 회복$"
+				},
+				"9": {
+					"#": "^击败敌人回复 (\\S+)% 能量护盾$"
+				},
+				"10": {
+					"#": "^擊殺時回復 (\\S+)% 能量護盾$"
 				}
 			}
 		},
@@ -8154,6 +9824,12 @@
 				},
 				"8": {
 					"1|#": "^처치 시 마나의 (\\S+)% 회복$"
+				},
+				"9": {
+					"1|#": "^击败敌人时回复 (\\S+)% 魔力$"
+				},
+				"10": {
+					"1|#": "^擊殺時回復 (\\S+)% 魔力$"
 				}
 			}
 		},
@@ -8184,6 +9860,12 @@
 				},
 				"8": {
 					"1|#": "^처치 시 마나의 (\\S+)% 회복$"
+				},
+				"9": {
+					"1|#": "^击败敌人时回复 (\\S+)% 魔力$"
+				},
+				"10": {
+					"1|#": "^擊殺時回復 (\\S+)% 魔力$"
 				}
 			}
 		},
@@ -8214,6 +9896,12 @@
 				},
 				"8": {
 					"1|#": "^점화된 적 처치 시 생명력 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^击败被点燃的敌人回复 (\\S+) 生命$"
+				},
+				"10": {
+					"1|#": "^擊殺被點燃的敵人時生命回復 (\\S+)$"
 				}
 			}
 		},
@@ -8244,6 +9932,12 @@
 				},
 				"8": {
 					"#": "^처치 시 생명력의 (\\S+)% 손실$"
+				},
+				"9": {
+					"#": "^击败敌人失去 (\\S+)% 生命$"
+				},
+				"10": {
+					"#": "^擊殺時失去 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -8274,6 +9968,12 @@
 				},
 				"8": {
 					"#": "^처치 시 에너지 보호막의 (\\S+)% 손실$"
+				},
+				"9": {
+					"#": "^击败敌人失去 (\\S+)% 能量护盾$"
+				},
+				"10": {
+					"#": "^擊殺時失去 (\\S+)% 能量護盾$"
 				}
 			}
 		},
@@ -8304,6 +10004,12 @@
 				},
 				"8": {
 					"#": "^막아낼 시 생명력 (\\S+)$"
+				},
+				"9": {
+					"#": "^格挡时回复 (\\S+) 生命$"
+				},
+				"10": {
+					"#": "^(\\S+) 格擋回復生命$"
 				}
 			}
 		},
@@ -8334,6 +10040,12 @@
 				},
 				"8": {
 					"#": "^막아낼 시 마나 (\\S+)$"
+				},
+				"9": {
+					"#": "^格挡时回复 (\\S+) 魔力$"
+				},
+				"10": {
+					"#": "^(\\S+) 格擋回復魔力$"
 				}
 			}
 		},
@@ -8364,6 +10076,12 @@
 				},
 				"8": {
 					"#": "^막아낼 시 생명력 (\\S+) 회복$"
+				},
+				"9": {
+					"#": "^格挡时回复 (\\S+) 生命$"
+				},
+				"10": {
+					"#": "^格擋時回復 (\\S+) 生命$"
 				}
 			}
 		},
@@ -8402,6 +10120,14 @@
 				"8": {
 					"1|#": "^소환수의 최대 생명력 (\\S+)% 증가$",
 					"N#|-1": "^소환수의 최대 생명력 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^召唤生物的最大生命提高 (\\S+)%$",
+					"N#|-1": "^召唤生物的最大生命降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 最大生命$",
+					"N#|-1": "^召喚物減少 (\\S+)% 最大生命$"
 				}
 			}
 		},
@@ -8440,6 +10166,14 @@
 				"8": {
 					"1|#": "^소환수의 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^소환수의 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^召唤生物的移动速度提高 (\\S+)%$",
+					"N#|-1": "^召唤生物的移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 移動速度$",
+					"N#|-1": "^召喚物減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -8478,6 +10212,14 @@
 				"8": {
 					"1|#": "^토템 생명력 (\\S+)% 증가$",
 					"N#|-1": "^토템 생명력 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^图腾的生命提高 (\\S+)%$",
+					"N#|-1": "^图腾的生命降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 圖騰生命$",
+					"N#|-1": "^減少 (\\S+)% 圖騰生命$"
 				}
 			}
 		},
@@ -8516,6 +10258,14 @@
 				"8": {
 					"1|#": "^해골 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^해골 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^魔侍的持续时间延长 (\\S+)%$",
+					"N#|-1": "^魔侍的持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 骷髏持續時間$",
+					"N#|-1": "^減少 (\\S+)% 骷髏持續時間$"
 				}
 			}
 		},
@@ -8554,6 +10304,14 @@
 				"8": {
 					"1|#": "^도발 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^도발 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^嘲讽持续时间延长 (\\S+)% $",
+					"N#|-1": "^嘲讽持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 嘲諷持續時間$",
+					"N#|-1": "^減少 (\\S+)% 嘲諷持續時間$"
 				}
 			}
 		},
@@ -8584,6 +10342,12 @@
 				},
 				"8": {
 					"1|#": "^적 도발 시 생명력 (\\S+) 획득$"
+				},
+				"9": {
+					"1|#": "^每嘲讽 1 个敌人回复 (\\S+) 生命$"
+				},
+				"10": {
+					"1|#": "^嘲諷每個敵人回復 (\\S+) 生命$"
 				}
 			}
 		},
@@ -8614,6 +10378,12 @@
 				},
 				"8": {
 					"1|#": "^도발된 적 명중 시 마나 (\\S+) 획득$"
+				},
+				"9": {
+					"1|#": "^击中被嘲讽的敌人回复 (\\S+) 魔力$"
+				},
+				"10": {
+					"1|#": "^擊中受到嘲諷的敵人時回復 (\\S+) 魔力$"
 				}
 			}
 		},
@@ -8644,6 +10414,12 @@
 				},
 				"8": {
 					"1|#": "^스킬 (\\S+)회 연쇄$"
+				},
+				"9": {
+					"1|#": "^投射物可以连锁弹射 (\\S+) 次$"
+				},
+				"10": {
+					"1|#": "^技能連鎖 (\\S+)$"
 				}
 			}
 		},
@@ -8682,6 +10458,14 @@
 				"8": {
 					"1": "^스킬이 투사체 1개 추가 발사$",
 					"2|#": "^스킬이 투사체 (\\S+)개 추가 발사$"
+				},
+				"9": {
+					"1": "^技能可以额外发射 1 个投射物$",
+					"2|#": "^技能可以额外发射 (\\S+) 个投射物$"
+				},
+				"10": {
+					"1": "^技能發射 1 個額外投射物$",
+					"2|#": "^技能發射 (\\S+) 個額外投射物$"
 				}
 			}
 		},
@@ -8720,6 +10504,14 @@
 				"8": {
 					"1|#": "^낮은 생명력 상태에서 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^낮은 생명력 상태에서 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^低血时移动速度提高 (\\S+)%$",
+					"N#|-1": "^低血时移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^貧血時增加 (\\S+)% 移動速度$",
+					"N#|-1": "^貧血時減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -8758,6 +10550,14 @@
 				"8": {
 					"1|#": "^생명력이 최대일 때 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^생명력이 최대일 때 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^满血时移动速度提高 (\\S+)%$",
+					"N#|-1": "^满血时移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^滿血時增加 (\\S+)% 移動速度$",
+					"N#|-1": "^滿血時減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -8788,6 +10588,12 @@
 				},
 				"8": {
 					"#": "^낮은 생명력 상태에서 초당 에너지 보호막의 (\\S+)% 재생$"
+				},
+				"9": {
+					"#": "^低血时每秒回复 (\\S+)% 能量护盾$"
+				},
+				"10": {
+					"#": "^貧血時每秒回復 (\\S+)% 能量護盾$"
 				}
 			}
 		},
@@ -8818,6 +10624,12 @@
 				},
 				"8": {
 					"1|#": "^격분 충전 하나당 이동 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^每个狂怒球可使移动速度提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每個狂怒球增加 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -8848,6 +10660,12 @@
 				},
 				"8": {
 					"#": "^인내 충전 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 耐力球数量上限$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大耐力球$"
 				}
 			}
 		},
@@ -8878,6 +10696,12 @@
 				},
 				"8": {
 					"#": "^격분 충전 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 狂怒球数量上限$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大狂怒球$"
 				}
 			}
 		},
@@ -8908,6 +10732,12 @@
 				},
 				"8": {
 					"#": "^권능 충전 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 暴击球数量上限$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大暴擊球$"
 				}
 			}
 		},
@@ -8938,6 +10768,12 @@
 				},
 				"8": {
 					"1|99": "^치명타 공격 시 (\\S+)%의 확률로 인내 충전 획득$"
+				},
+				"9": {
+					"1|99": "^暴击时有 (\\S+)% 几率获得 1 个耐力球$"
+				},
+				"10": {
+					"1|99": "^暴擊時有 (\\S+)% 機率獲得 1 個耐力球$"
 				}
 			}
 		},
@@ -8968,6 +10804,12 @@
 				},
 				"8": {
 					"1|99": "^동결된 적 처치 시 (\\S+)%의 확률로 격분 충전 획득$"
+				},
+				"9": {
+					"1|99": "^击败被冰冻的敌人时有 (\\S+)% 几率获得 1 个狂怒球$"
+				},
+				"10": {
+					"1|99": "^擊殺冰凍敵人時有 (\\S+)% 機率獲得 1 個狂怒球$"
 				}
 			}
 		},
@@ -8998,6 +10840,12 @@
 				},
 				"8": {
 					"1|99": "^동결된 적 처치 시 (\\S+)%의 확률로 권능 충전 획득$"
+				},
+				"9": {
+					"1|99": "^击败被冰冻的敌人时有 (\\S+)% 几率获得暴击球$"
+				},
+				"10": {
+					"1|99": "^擊殺冰凍敵人時有 (\\S+)% 機率獲得 1 個暴擊球$"
 				}
 			}
 		},
@@ -9028,6 +10876,12 @@
 				},
 				"8": {
 					"# 0": "^권능 충전 하나당 주문 시전 시 최소 (\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# 0": "^每个暴击球为法术附加 (\\S+) 最小基础冰霜伤害$"
+				},
+				"10": {
+					"# 0": "^每顆暴擊球為法術附加 (\\S+) 最小冰冷傷害$"
 				}
 			}
 		},
@@ -9066,6 +10920,14 @@
 				"8": {
 					"1": "^최대 격분 충전 상태에서 스킬 1회 연쇄 효과 적용$",
 					"2|#": "^최대 격분 충전 상태에서 스킬 (\\S+)회 연쇄 효과 적용$"
+				},
+				"9": {
+					"1": "^当你拥有最大数量的狂怒球时,技能额外连锁弹射 1 次$",
+					"2|#": "^当你拥有最大数量的狂怒球时,技能额外连锁弹射 (\\S+) 次$"
+				},
+				"10": {
+					"1": "^最大狂怒球時技能額外連鎖 1 次$",
+					"2|#": "^最大狂怒球時技能額外連鎖 (\\S+) 次$"
 				}
 			}
 		},
@@ -9096,6 +10958,12 @@
 				},
 				"8": {
 					"1|#": "^치명타 공격 시 격분 충전 획득$"
+				},
+				"9": {
+					"1|#": "^暴击时获得狂怒球$"
+				},
+				"10": {
+					"1|#": "^暴擊時獲得狂怒球$"
 				}
 			}
 		},
@@ -9126,6 +10994,12 @@
 				},
 				"8": {
 					"1|99": "^치명타 공격 시 (\\S+)%의 확률로 권능 충전 획득$"
+				},
+				"9": {
+					"1|99": "^暴击时有 (\\S+)% 几率获得暴击球$"
+				},
+				"10": {
+					"1|99": "^暴擊時 (\\S+)% 機率獲得暴擊球$"
 				}
 			}
 		},
@@ -9156,6 +11030,12 @@
 				},
 				"8": {
 					"1|#": "^명중 시 (\\S+)%의 확률로 격분 충전 획득$"
+				},
+				"9": {
+					"1|#": "^攻击技能有 (\\S+)% 几率获得狂怒球$"
+				},
+				"10": {
+					"1|#": "^技能攻擊時 (\\S+)% 機率獲得狂怒球$"
 				}
 			}
 		},
@@ -9186,6 +11066,12 @@
 				},
 				"8": {
 					"1|#": "^명중 시 (\\S+)%의 확률로 권능 충전 획득$"
+				},
+				"9": {
+					"1|#": "^攻击技能有 (\\S+)% 几率获得暴击球$"
+				},
+				"10": {
+					"1|#": "^技能攻擊時 (\\S+)% 機率獲得暴擊球$"
 				}
 			}
 		},
@@ -9216,6 +11102,12 @@
 				},
 				"8": {
 					"1|#": "^치명타 피격 시 인내 충전 획득$"
+				},
+				"9": {
+					"1|#": "^受到暴击时获得 1 个耐力球$"
+				},
+				"10": {
+					"1|#": "^受到暴擊時獲得一個耐力球$"
 				}
 			}
 		},
@@ -9246,6 +11138,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 냉각 회피$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免被冰缓$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免被冰緩$"
 				}
 			}
 		},
@@ -9276,6 +11174,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 동결 회피$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免被冰冻$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免被冰凍$"
 				}
 			}
 		},
@@ -9306,6 +11210,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 점화 회피$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免被点燃$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免被點燃$"
 				}
 			}
 		},
@@ -9336,6 +11246,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 감전 회피$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免被感电$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免被感電$"
 				}
 			}
 		},
@@ -9366,6 +11282,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 원소 상태 이상 회피$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免元素异常状态$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免元素異常狀態$"
 				}
 			}
 		},
@@ -9396,6 +11318,12 @@
 				},
 				"8": {
 					"1|99": "^생명력이 낮을 경우 (\\S+)%의 확률로 점화 회피$"
+				},
+				"9": {
+					"1|99": "^低血时有 (\\S+)% 几率避免被点燃$"
+				},
+				"10": {
+					"1|99": "^貧血時有 (\\S+)% 機率避免被點燃$"
 				}
 			}
 		},
@@ -9426,6 +11354,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 기절 회피$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免被晕眩$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免被暈眩$"
 				}
 			}
 		},
@@ -9456,6 +11390,12 @@
 				},
 				"8": {
 					"100|#": "^기절 면역$"
+				},
+				"9": {
+					"100|#": "^免疫晕眩$"
+				},
+				"10": {
+					"100|#": "^不會被暈眩$"
 				}
 			}
 		},
@@ -9494,6 +11434,14 @@
 				"8": {
 					"1|#": "^적 냉각 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^적 냉각 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^敌人被冰缓的持续时间延长 (\\S+)%$",
+					"N#|-1": "^敌人被冰缓的持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敵人冰緩持續時間$",
+					"N#|-1": "^減少 (\\S+)% 敵人冰緩持續時間$"
 				}
 			}
 		},
@@ -9532,6 +11480,14 @@
 				"8": {
 					"1|#": "^적 감전 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^적 감전 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^敌人的感电持续时间延长 (\\S+)%$",
+					"N#|-1": "^敌人的感电持续时间缩短(\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敵人感電持續時間$",
+					"N#|-1": "^減少 (\\S+)% 敵人感電持續時間$"
 				}
 			}
 		},
@@ -9570,6 +11526,14 @@
 				"8": {
 					"1|#": "^적 동결 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^적 동결 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^敌人被冰冻的持续时间延长 (\\S+)%$",
+					"N#|-1": "^敌人被冰冻的持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敵人冰凍持續時間$",
+					"N#|-1": "^減少 (\\S+)% 敵人冰凍持續時間$"
 				}
 			}
 		},
@@ -9608,6 +11572,14 @@
 				"8": {
 					"1|#": "^적 점화 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^적 점화 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^敌人被点燃的持续时间延长 (\\S+)%$",
+					"N#|-1": "^敌人被点燃的持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敵人點燃持續時間$",
+					"N#|-1": "^減少 (\\S+)% 敵人點燃持續時間$"
 				}
 			}
 		},
@@ -9646,6 +11618,14 @@
 				"8": {
 					"1|#": "^원소 상태 이상 지속시간 (\\S+)% 감소$",
 					"N#|-1": "^원소 상태 이상 지속시간 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^自身受到的元素异常状态时间缩短 (\\S+)%$",
+					"N#|-1": "^自身受到的元素异常状态时间延长 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^減少 (\\S+)% 身上元素異常狀態時間$",
+					"N#|-1": "^增加 (\\S+)% 身上元素異常狀態時間$"
 				}
 			}
 		},
@@ -9684,6 +11664,14 @@
 				"8": {
 					"1|#": "^냉각 지속시간 (\\S+)% 감소$",
 					"N#|-1": "^냉각 지속시간 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^你被冰缓的持续时间缩短 (\\S+)%$",
+					"N#|-1": "^你被冰缓的持续时间延长 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^減少 (\\S+)% 你被冰緩的持續時間$",
+					"N#|-1": "^增加 (\\S+)% 你被冰緩的持續時間$"
 				}
 			}
 		},
@@ -9722,6 +11710,14 @@
 				"8": {
 					"1|#": "^감전 지속시간 (\\S+)% 감소$",
 					"N#|-1": "^감전 지속시간 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^你被感电的持续时间缩短 (\\S+)%$",
+					"N#|-1": "^你被感电的持续时间延长 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^減少 (\\S+)% 你被感電的持續時間$",
+					"N#|-1": "^增加 (\\S+)% 你被感電的持續時間$"
 				}
 			}
 		},
@@ -9760,6 +11756,14 @@
 				"8": {
 					"1|#": "^동결 지속시간 (\\S+)% 감소$",
 					"N#|-1": "^동결 지속시간 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^你被冰冻的持续时间缩短 (\\S+)%$",
+					"N#|-1": "^你被冰冻的持续时间延长 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^減少 (\\S+)% 你被冰凍的持續時間$",
+					"N#|-1": "^增加 (\\S+)% 你被冰凍的持續時間$"
 				}
 			}
 		},
@@ -9798,6 +11802,14 @@
 				"8": {
 					"1|#": "^점화 지속시간 (\\S+)% 감소$",
 					"N#|-1": "^점화 지속시간 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^你被点燃的持续时间缩短 (\\S+)%$",
+					"N#|-1": "^你被点燃的持续时间延长 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^減少 (\\S+)% 你被點燃的持續時間$",
+					"N#|-1": "^增加 (\\S+)% 你被點燃的持續時間$"
 				}
 			}
 		},
@@ -9836,6 +11848,14 @@
 				"8": {
 					"1|#": "^화상 피해 (\\S+)% 증가$",
 					"N#|-1": "^화상 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^燃烧伤害提高 (\\S+)%$",
+					"N#|-1": "^燃烧伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 燃燒傷害$",
+					"N#|-1": "^減少 (\\S+)% 燃燒傷害$"
 				}
 			}
 		},
@@ -9874,6 +11894,14 @@
 				"8": {
 					"1|#": "^낮은 생명력 상태에서 스킬의 마나 소모 (\\S+)% 증가$",
 					"N#|-1": "^낮은 생명력 상태에서 스킬의 마나 소모 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^低血时,技能魔力消耗提高 (\\S+)%$",
+					"N#|-1": "^低血时,技能魔力消耗降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^貧血時增加 (\\S+)% 技能魔力消耗$",
+					"N#|-1": "^貧血時減少 (\\S+)% 技能魔力消耗$"
 				}
 			}
 		},
@@ -9904,6 +11932,12 @@
 				},
 				"8": {
 					"#": "^스킬의 총 마나 소모 (\\S+)$"
+				},
+				"9": {
+					"#": "^技能的总魔力消耗 (\\S+) $"
+				},
+				"10": {
+					"#": "^(\\S+) 技能總魔力消耗$"
 				}
 			}
 		},
@@ -9942,6 +11976,14 @@
 				"8": {
 					"1|#": "^스킬 효과 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^스킬 효과 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^技能效果持续时间延长 (\\S+)%$",
+					"N#|-1": "^技能效果持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 技能效果持續時間$",
+					"N#|-1": "^減少 (\\S+)% 技能效果持續時間$"
 				}
 			}
 		},
@@ -9980,6 +12022,14 @@
 				"8": {
 					"1|#": "^카오스 스킬의 스킬 효과 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^카오스 스킬의 스킬 효과 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^混沌技能效果持续时间延长 (\\S+)%$",
+					"N#|-1": "^混沌技能效果持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 混沌技能效果持續時間$",
+					"N#|-1": "^減少 (\\S+)% 混沌技能效果持續時間$"
 				}
 			}
 		},
@@ -10018,6 +12068,14 @@
 				"8": {
 					"1|#": "^시전하는 동안 (\\S+)%의 확률로 기절 방해 회피$",
 					"N#|-1": "^시전하는 동안 (\\S+)%의 확률로 기절 방해 회피$"
+				},
+				"9": {
+					"1|#": "^施法时有 (\\S+)% 几率免疫晕眩打断$",
+					"N#|-1": "^施法时有 (\\S+)% 几率免疫晕眩打断$"
+				},
+				"10": {
+					"1|#": "^施法時有 (\\S+)% 機率避免因被暈眩而妨礙$",
+					"N#|-1": "^施法時有 (\\S+)% 機率避免因被暈眩而妨礙$"
 				}
 			}
 		},
@@ -10048,6 +12106,12 @@
 				},
 				"8": {
 					"#": "^처치한 적이 감전됨$"
+				},
+				"9": {
+					"#": "^你击败的敌人会感电$"
+				},
+				"10": {
+					"#": "^你擊殺的敵人被感電$"
 				}
 			}
 		},
@@ -10078,6 +12142,12 @@
 				},
 				"8": {
 					"#": "^혈마법$"
+				},
+				"9": {
+					"#": "^血魔法$"
+				},
+				"10": {
+					"#": "^血魔法$"
 				}
 			}
 		},
@@ -10116,6 +12186,14 @@
 				"8": {
 					"1|#": "^덫 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^덫 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^陷阱持续时间延长 (\\S+)%$",
+					"N#|-1": "^陷阱持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 陷阱持續時間$",
+					"N#|-1": "^減少 (\\S+)% 陷阱持續時間$"
 				}
 			}
 		},
@@ -10154,6 +12232,14 @@
 				"8": {
 					"1|#": "^지뢰 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^지뢰 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^地雷持续时间延长 (\\S+)%$",
+					"N#|-1": "^地雷持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 地雷持續時間$",
+					"N#|-1": "^減少 (\\S+)% 地雷持續時間$"
 				}
 			}
 		},
@@ -10192,6 +12278,14 @@
 				"8": {
 					"1|#": "^덫 발동 효과 범위 (\\S+)% 증가$",
 					"N#|-1": "^덫 발동 효과 범위 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^陷阱触发范围扩大 (\\S+)%$",
+					"N#|-1": "^陷阱触发范围缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 陷阱觸發範圍$",
+					"N#|-1": "^減少 (\\S+)% 陷阱觸發範圍$"
 				}
 			}
 		},
@@ -10230,6 +12324,14 @@
 				"8": {
 					"1|#": "^덫 투척 속도 (\\S+)% 증가$",
 					"N#|-1": "^덫 투척 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^陷阱投掷速度提高 (\\S+)%$",
+					"N#|-1": "^陷阱投掷速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 陷阱投擲速度$",
+					"N#|-1": "^減少 (\\S+)% 陷阱投擲速度$"
 				}
 			}
 		},
@@ -10268,6 +12370,14 @@
 				"8": {
 					"1|#": "^지뢰 투척 속도 (\\S+)% 증가$",
 					"N#|-1": "^지뢰 투척 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^地雷投掷速度提高 (\\S+)%$",
+					"N#|-1": "^地雷投掷速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 地雷投擲速度$",
+					"N#|-1": "^減少 (\\S+)% 地雷投擲速度$"
 				}
 			}
 		},
@@ -10298,6 +12408,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 추가 화염 피해로 획득$"
+				},
+				"9": {
+					"1|#": "^获得额外火焰伤害, 其数值等同于物理伤害的 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^獲得 (\\S+)% 物理傷害的火焰傷害$"
 				}
 			}
 		},
@@ -10328,6 +12444,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 추가 냉기 피해로 획득$"
+				},
+				"9": {
+					"1|#": "^获得额外冰霜伤害, 其数值等同于物理伤害的 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^獲得 (\\S+)% 物理傷害的冰冷傷害$"
 				}
 			}
 		},
@@ -10358,6 +12480,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 추가 번개 피해로 획득$"
+				},
+				"9": {
+					"1|#": "^获得额外闪电伤害, 其数值等同于物理伤害的 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^獲得 (\\S+)% 物理傷害的閃電傷害$"
 				}
 			}
 		},
@@ -10388,6 +12516,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 추가 카오스 피해로 획득$"
+				},
+				"9": {
+					"1|#": "^获得额外混沌伤害,其数值等同于物理伤害的 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^獲得 (\\S+)% 物理傷害的混沌傷害$"
 				}
 			}
 		},
@@ -10418,6 +12552,12 @@
 				},
 				"8": {
 					"1|#": "^번개 피해의 (\\S+)%를 추가 카오스 피해로 획득$"
+				},
+				"9": {
+					"1|#": "^获得额外混沌伤害, 其数值等同于闪电伤害的 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^附加 (\\S+)% 閃電傷害的混沌傷害$"
 				}
 			}
 		},
@@ -10448,6 +12588,12 @@
 				},
 				"8": {
 					"1|#": "^냉기 피해의 (\\S+)%를 추가 카오스 피해로 획득$"
+				},
+				"9": {
+					"1|#": "^获得额外混沌伤害, 其数值等同于冰霜伤害的 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^附加 (\\S+)% 冰冷傷害的混沌傷害$"
 				}
 			}
 		},
@@ -10478,6 +12624,12 @@
 				},
 				"8": {
 					"1|#": "^화염 피해의 (\\S+)%를 추가 카오스 피해로 획득$"
+				},
+				"9": {
+					"1|#": "^获得额外混沌伤害, 其数值等同于火焰伤害的 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^附加 (\\S+)% 火焰傷害的混沌傷害$"
 				}
 			}
 		},
@@ -10508,6 +12660,12 @@
 				},
 				"8": {
 					"1|#": "^원소 피해의 (\\S+)%를 추가 카오스 피해로 획득$"
+				},
+				"9": {
+					"1|#": "^获得额外混沌伤害,其数值等同于元素伤害的 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^獲得等同 (\\S+)% 元素傷害的額外混沌傷害$"
 				}
 			}
 		},
@@ -10538,6 +12696,12 @@
 				},
 				"8": {
 					"1|#": "^초당 생명력의 (\\S+)% 재생$"
+				},
+				"9": {
+					"1|#": "^每秒回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"1|#": "^每秒回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -10568,6 +12732,12 @@
 				},
 				"8": {
 					"1|#": "^낮은 생명력 상태에서 초당 생명력의 (\\S+)% 재생$"
+				},
+				"9": {
+					"1|#": "^低血时每秒回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"1|#": "^貧血時每秒回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -10606,6 +12776,14 @@
 				"8": {
 					"1|#": "^받는 지속 카오스 피해 (\\S+)% 증가$",
 					"N#|-1": "^받는 지속 카오스 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到的持续性混沌伤害提高 (\\S+)%$",
+					"N#|-1": "^受到的持续性混沌伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^受到的持續性混沌傷害增加 (\\S+)%$",
+					"N#|-1": "^受到的持續性混沌傷害減少 (\\S+)%$"
 				}
 			}
 		},
@@ -10636,6 +12814,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 화염 피해로 전환$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 的物理伤害转换为火焰伤害$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 物理傷害轉換為火焰傷害$"
 				}
 			}
 		},
@@ -10666,6 +12850,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 냉기 피해로 전환$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 的物理伤害转换为冰霜伤害$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 物理傷害轉換為冰冷傷害$"
 				}
 			}
 		},
@@ -10696,6 +12886,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 번개 피해로 전환$"
+				},
+				"9": {
+					"1|#": "^物理伤害的 (\\S+)% 转换为闪电伤害$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 物理傷害轉換為閃電傷害$"
 				}
 			}
 		},
@@ -10726,6 +12922,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 카오스 피해로 전환$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 的物理伤害转换为混沌伤害$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 物理傷害轉換為混沌傷害$"
 				}
 			}
 		},
@@ -10756,6 +12958,12 @@
 				},
 				"8": {
 					"1|#": "^번개 피해의 (\\S+)%를 냉기 피해로 전환$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 的闪电伤害转换为冰霜伤害$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 閃電傷害轉換為冰冷傷害$"
 				}
 			}
 		},
@@ -10786,6 +12994,12 @@
 				},
 				"8": {
 					"1|#": "^번개 피해의 (\\S+)%를 카오스 피해로 전환$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 的闪电伤害转换为混沌伤害$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 閃電傷害轉換為混沌傷害$"
 				}
 			}
 		},
@@ -10816,6 +13030,12 @@
 				},
 				"8": {
 					"1|#": "^냉기 피해의 (\\S+)%를 화염 피해로 전환$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 的冰霜伤害转换为火焰伤害$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 冰冷傷害轉換為火焰傷害$"
 				}
 			}
 		},
@@ -10846,6 +13066,12 @@
 				},
 				"8": {
 					"1|#": "^화염 피해의 (\\S+)%를 카오스 피해로 전환$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 的火焰伤害转换为混沌伤害$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 火焰傷害轉換為混沌傷害$"
 				}
 			}
 		},
@@ -10884,6 +13110,14 @@
 				"8": {
 					"1|#": "^소환수가 주는 피해 (\\S+)% 증가$",
 					"N#|-1": "^소환수가 주는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^召唤生物的伤害提高 (\\S+)%$",
+					"N#|-1": "^召唤生物的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 傷害$",
+					"N#|-1": "^召喚物減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -10922,6 +13156,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 소환수 스킬을 사용한 경우 소환수 피해 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 소환수 스킬을 사용한 경우 소환수 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若使用了召唤生物技能,则召唤生物的伤害提高 (\\S+)%$",
+					"N#|-1": "^近期内你若使用了召唤生物技能,则召唤生物的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若你近期有使用召喚物技能,召喚物增加 (\\S+)% 傷害$",
+					"N#|-1": "^若你近期有使用召喚物技能,召喚物減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -10960,6 +13202,14 @@
 				"8": {
 					"1|#": "^소환수가 민첩 10당 주는 피해 (\\S+)% 증가$",
 					"N#|-1": "^소환수가 민첩 10당 주는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 10 点敏捷提高 (\\S+)% 召唤生物造成的伤害$",
+					"N#|-1": "^每 10 点敏捷降低 (\\S+)% 召唤生物造成的伤害$"
+				},
+				"10": {
+					"1|#": "^每 10 點敏捷增加 (\\S+)% 召喚物所造成的傷害$",
+					"N#|-1": "^每 10 點敏捷減少 (\\S+)% 召喚物所造成的傷害$"
 				}
 			}
 		},
@@ -10998,6 +13248,14 @@
 				"8": {
 					"1|#": "^권능 충전 하나당 마나 재생 속도 (\\S+)% 증가$",
 					"N#|-1": "^권능 충전 하나당 마나 재생 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个暴击球提高 (\\S+)% 魔力回复速度$",
+					"N#|-1": "^每个暴击球降低 (\\S+)% 魔力回复速度$"
+				},
+				"10": {
+					"1|#": "^每個暴擊球增加 (\\S+)% 魔力回復速度$",
+					"N#|-1": "^每個暴擊球減少 (\\S+)% 魔力回復速度$"
 				}
 			}
 		},
@@ -11036,6 +13294,14 @@
 				"8": {
 					"1|#": "^원소 피해 (\\S+)% 증가$",
 					"N#|-1": "^원소 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^元素伤害提高 (\\S+)%$",
+					"N#|-1": "^元素伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 元素傷害$",
+					"N#|-1": "^減少 (\\S+)% 元素傷害$"
 				}
 			}
 		},
@@ -11074,6 +13340,14 @@
 				"8": {
 					"1|#": "^방패를 들고 있는 동안 근접 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^방패를 들고 있는 동안 근접 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^持盾牌时近战物理伤害提高 (\\S+)%$",
+					"N#|-1": "^持盾牌时近战物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^持盾時增加 (\\S+)% 近戰物理傷害$",
+					"N#|-1": "^持盾時減少 (\\S+)% 近戰物理傷害$"
 				}
 			}
 		},
@@ -11104,6 +13378,12 @@
 				},
 				"8": {
 					"#": "^공격 피해 막기 확률 최대치 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 攻击伤害格挡几率上限$"
+				},
+				"10": {
+					"#": "^(\\S+)% 最大攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -11142,6 +13422,14 @@
 				"8": {
 					"1|#": "^투사체 피해 (\\S+)% 증가$",
 					"N#|-1": "^투사체 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^投射物伤害提高 (\\S+)%$",
+					"N#|-1": "^投射物伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 投射物傷害$",
+					"N#|-1": "^減少 (\\S+)% 投射物傷害$"
 				}
 			}
 		},
@@ -11180,6 +13468,14 @@
 				"8": {
 					"1|#": "^투사체 공격 피해 (\\S+)% 증가$",
 					"N#|-1": "^투사체 공격 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^投射物的攻击伤害提高 (\\S+)%$",
+					"N#|-1": "^投射物的攻击伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 攻擊投射物傷害$",
+					"N#|-1": "^減少 (\\S+)% 攻擊投射物傷害$"
 				}
 			}
 		},
@@ -11210,6 +13506,12 @@
 				},
 				"8": {
 					"1|#": "^원거리 무기 사용 시 물리 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^远程武器攻击的物理伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 遠程武器物理傷害$"
 				}
 			}
 		},
@@ -11248,6 +13550,14 @@
 				"8": {
 					"1|#": "^적 기절 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^적 기절 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^敌人的晕眩时间延长 (\\S+)%$",
+					"N#|-1": "^敌人的晕眩时间缩短 (\\S+)% $"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敵人暈眩時間$",
+					"N#|-1": "^減少 (\\S+)% 敵人暈眩時間$"
 				}
 			}
 		},
@@ -11278,6 +13588,12 @@
 				},
 				"8": {
 					"#": "^힘에 따른 생명력 최대치 보너스 없음$"
+				},
+				"9": {
+					"#": "^力量不对最大生命提供加成$"
+				},
+				"10": {
+					"#": "^力量不再提供最大生命加成$"
 				}
 			}
 		},
@@ -11308,6 +13624,12 @@
 				},
 				"8": {
 					"#": "^지능에 따른 마나 최대치 보너스 없음$"
+				},
+				"9": {
+					"#": "^智慧不对最大魔力提供加成$"
+				},
+				"10": {
+					"#": "^智慧不再提供最大魔力加成$"
 				}
 			}
 		},
@@ -11338,6 +13660,12 @@
 				},
 				"8": {
 					"#": "^지능 2당 정확도 (\\S+)$"
+				},
+				"9": {
+					"#": "^每 2 点智慧 (\\S+) 命中值$"
+				},
+				"10": {
+					"#": "^每 2 點智慧 (\\S+) 命中值$"
 				}
 			}
 		},
@@ -11368,6 +13696,12 @@
 				},
 				"8": {
 					"#": "^민첩 4당 생명력 (\\S+)$"
+				},
+				"9": {
+					"#": "^每 4 点敏捷 (\\S+) 生命$"
+				},
+				"10": {
+					"#": "^每 4 點敏捷 (\\S+) 生命$"
 				}
 			}
 		},
@@ -11398,6 +13732,12 @@
 				},
 				"8": {
 					"#": "^힘 4당 최대 마나 (\\S+)$"
+				},
+				"9": {
+					"#": "^每 4 点力量 (\\S+) 魔力$"
+				},
+				"10": {
+					"#": "^每 4 點力量 (\\S+) 魔力$"
 				}
 			}
 		},
@@ -11428,6 +13768,12 @@
 				},
 				"8": {
 					"#": "^지능 2당 생명력 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^每 2 点智慧 (\\S+) 最大生命$"
+				},
+				"10": {
+					"#": "^每 2 點智慧 (\\S+) 最大生命$"
 				}
 			}
 		},
@@ -11459,6 +13805,12 @@
 				},
 				"8": {
 					"#": "^정확도 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 命中值$"
+				},
+				"10": {
+					"#": "^(\\S+) 命中值$"
 				}
 			}
 		},
@@ -11489,6 +13841,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 적 그을림$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率烧灼敌人$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率焦灼敵人$"
 				}
 			}
 		},
@@ -11519,6 +13877,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 허약 유발$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率造成脆弱$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率造成易碎$"
 				}
 			}
 		},
@@ -11549,6 +13913,12 @@
 				},
 				"8": {
 					"#": "^치명타가 본질적으로 동결을 유발하지 않음$"
+				},
+				"9": {
+					"#": "^暴击不会天然造成冰冻$"
+				},
+				"10": {
+					"#": "^暴擊不會造成冰凍$"
 				}
 			}
 		},
@@ -11579,6 +13949,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 적 활력 감소$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率造成精疲力尽$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率殘喘敵人$"
 				}
 			}
 		},
@@ -11617,6 +13993,14 @@
 				"8": {
 					"1|#": "^범위 피해 (\\S+)% 증가$",
 					"N#|-1": "^범위 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^范围伤害提高 (\\S+)%$",
+					"N#|-1": "^范围伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 範圍傷害$",
+					"N#|-1": "^減少 (\\S+)% 範圍傷害$"
 				}
 			}
 		},
@@ -11647,6 +14031,12 @@
 				},
 				"8": {
 					"1|#": "^마무리 타격$"
+				},
+				"9": {
+					"1|#": "^终结$"
+				},
+				"10": {
+					"1|#": "^撲殺$"
 				}
 			}
 		},
@@ -11677,6 +14067,12 @@
 				},
 				"8": {
 					"1|#": "^(\\S+)%의 확률로 몬스터가 도망침$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 几率使敌人逃跑$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 機率使敵人逃跑$"
 				}
 			}
 		},
@@ -11707,6 +14103,12 @@
 				},
 				"8": {
 					"1|#": "^플레이어 공격 회피 불가$"
+				},
+				"9": {
+					"1|#": "^你的攻击和法术无法被闪避$"
+				},
+				"10": {
+					"1|#": "^你的攻擊和法術無法被閃避$"
 				}
 			}
 		},
@@ -11745,6 +14147,14 @@
 				"8": {
 					"1|#": "^공격 및 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^공격 및 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^攻击与施法速度提高 (\\S+)%$",
+					"N#|-1": "^攻击与施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 攻擊與施放速度$",
+					"N#|-1": "^減少 (\\S+)% 攻擊與施放速度$"
 				}
 			}
 		},
@@ -11783,6 +14193,14 @@
 				"8": {
 					"1|#": "^격분 충전 하나당 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^격분 충전 하나당 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个狂怒球可使攻击速度提高 (\\S+)%$",
+					"N#|-1": "^每个狂怒球可使攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每個狂怒球增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^每個狂怒球減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -11821,6 +14239,14 @@
 				"8": {
 					"1|#": "^격분 충전 하나당 공격 및 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^격분 충전 하나당 공격 및 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个狂怒球可使攻击速度提高 (\\S+)%$",
+					"N#|-1": "^每个狂怒球可使攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每個狂怒球增加 (\\S+)% 攻擊和施放速度$",
+					"N#|-1": "^每個狂怒球減少 (\\S+)% 攻擊和施放速度$"
 				}
 			}
 		},
@@ -11859,6 +14285,14 @@
 				"8": {
 					"1|#": "^격분 충전 하나당 정확도 (\\S+)% 증가$",
 					"N#|-1": "^격분 충전 하나당 정확도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个狂怒球可使命中值提高 (\\S+)%$",
+					"N#|-1": "^每个狂怒球可使命中值降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每個狂怒球增加 (\\S+)% 命中率$",
+					"N#|-1": "^每個狂怒球減少 (\\S+)% 命中率$"
 				}
 			}
 		},
@@ -11897,6 +14331,14 @@
 				"8": {
 					"1|#": "^격분 충전 하나당 격분 충전 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^격분 충전 하나당 격분 충전 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个狂怒球持续时间延长 (\\S+)%$",
+					"N#|-1": "^每个狂怒球持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每個狂怒球增加 (\\S+)% 持續時間$",
+					"N#|-1": "^每個狂怒球減少 (\\S+)% 持續時間$"
 				}
 			}
 		},
@@ -11927,6 +14369,12 @@
 				},
 				"8": {
 					"#": "^최대 격분 충전 상태에서 공격 시 적 중독$"
+				},
+				"9": {
+					"#": "^当你拥有最大数量的狂怒球时,攻击使敌人中毒$"
+				},
+				"10": {
+					"#": "^最大狂怒球時,攻擊造成敵人中毒$"
 				}
 			}
 		},
@@ -11957,6 +14405,12 @@
 				},
 				"8": {
 					"1|99": "^최대 격분 충전 상태에서 공격 시 (\\S+)%의 확률로 적 중독$"
+				},
+				"9": {
+					"1|99": "^拥有最大数量的狂怒球时,攻击有 (\\S+)% 几率使敌人中毒$"
+				},
+				"10": {
+					"1|99": "^當獲得最大狂怒球時,攻擊有 (\\S+)% 機率造成中毒$"
 				}
 			}
 		},
@@ -11987,6 +14441,12 @@
 				},
 				"8": {
 					"#": "^격분 충전이 없는 동안 일반 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^当你没有狂怒球时,(\\S+)% 全局暴击伤害加成$"
+				},
+				"10": {
+					"#": "^當你沒有狂怒球時,(\\S+)% 全域暴擊加成$"
 				}
 			}
 		},
@@ -12017,6 +14477,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크로 얻는 생명력 회복 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^药剂回复的生命提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 藥劑回復生命$"
 				}
 			}
 		},
@@ -12047,6 +14513,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크로 얻는 마나 회복 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^药剂回复的魔力提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 藥劑回復魔力$"
 				}
 			}
 		},
@@ -12077,6 +14549,12 @@
 				},
 				"8": {
 					"# #": "^마법봉 공격 시 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^法杖攻击附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^法杖攻擊附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -12107,6 +14585,12 @@
 				},
 				"8": {
 					"# #": "^마법봉 공격 시 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^法杖攻击附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^法杖攻擊附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -12137,6 +14621,12 @@
 				},
 				"8": {
 					"# #": "^마법봉 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^法杖攻击附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^法杖攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -12167,6 +14657,12 @@
 				},
 				"8": {
 					"# #": "^활 공격 시 (\\S+)~(\\S+)의 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^持弓攻击附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^弓攻擊附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -12197,6 +14693,12 @@
 				},
 				"8": {
 					"# #": "^도끼 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^斧攻击附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^斧攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -12227,6 +14729,12 @@
 				},
 				"8": {
 					"# #": "^활 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^弓攻击附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^弓攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -12257,6 +14765,12 @@
 				},
 				"8": {
 					"# #": "^클로 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^爪攻击附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^爪攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -12287,6 +14801,12 @@
 				},
 				"8": {
 					"# #": "^단검 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^匕首攻击附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^匕首攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -12317,6 +14837,12 @@
 				},
 				"8": {
 					"# #": "^철퇴나 셉터 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^锤和短杖攻击附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^錘和權杖攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -12347,6 +14873,12 @@
 				},
 				"8": {
 					"# #": "^지팡이 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^长杖攻击附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^長杖攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -12377,6 +14909,12 @@
 				},
 				"8": {
 					"# #": "^검 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^剑攻击附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^劍攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -12407,6 +14945,12 @@
 				},
 				"8": {
 					"# #": "^도끼 공격 시 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^斧攻击附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^斧攻擊附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -12437,6 +14981,12 @@
 				},
 				"8": {
 					"# #": "^활 공격 시 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^持弓攻击附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^弓攻擊附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -12467,6 +15017,12 @@
 				},
 				"8": {
 					"# #": "^클로 공격 시 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^爪攻击附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^爪攻擊附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -12497,6 +15053,12 @@
 				},
 				"8": {
 					"# #": "^단검 공격 시 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^匕首攻击附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^匕首攻擊附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -12527,6 +15089,12 @@
 				},
 				"8": {
 					"# #": "^철퇴나 셉터 공격 시 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^锤和短杖攻击附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^錘和權杖攻擊附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -12557,6 +15125,12 @@
 				},
 				"8": {
 					"# #": "^지팡이 공격 시 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^长杖攻击附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^長杖攻擊附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -12587,6 +15161,12 @@
 				},
 				"8": {
 					"# #": "^검 공격 시 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^剑攻击附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^劍攻擊附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -12617,6 +15197,12 @@
 				},
 				"8": {
 					"# #": "^도끼 공격 시 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^斧攻击附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^斧攻擊附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -12647,6 +15233,12 @@
 				},
 				"8": {
 					"# #": "^활 공격 시 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^弓攻击附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^弓攻擊附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -12677,6 +15269,12 @@
 				},
 				"8": {
 					"# #": "^클로 공격 시 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^爪攻击附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^爪攻擊附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -12707,6 +15305,12 @@
 				},
 				"8": {
 					"# #": "^단검 공격 시 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^匕首攻击附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^匕首攻擊附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -12737,6 +15341,12 @@
 				},
 				"8": {
 					"# #": "^철퇴나 셉터 공격 시 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^锤和短杖攻击附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^錘和權杖攻擊附加 (\\S+) 至 (\\S+) 閃電攻擊$"
 				}
 			}
 		},
@@ -12767,6 +15377,12 @@
 				},
 				"8": {
 					"# #": "^지팡이 공격 시 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^长杖攻击附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^長杖攻擊附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -12797,6 +15413,12 @@
 				},
 				"8": {
 					"# #": "^검 공격 시 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^剑攻击附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^劍攻擊附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -12827,6 +15449,12 @@
 				},
 				"8": {
 					"# #": "^도끼 공격 시 (\\S+)~(\\S+)의 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^斧攻击附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^斧攻擊附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -12857,6 +15485,12 @@
 				},
 				"8": {
 					"# #": "^클로 공격 시 (\\S+)~(\\S+)의 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^爪攻击附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^爪攻擊附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -12887,6 +15521,12 @@
 				},
 				"8": {
 					"# #": "^단검 공격 시 (\\S+)~(\\S+)의 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^匕首攻击附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^匕首攻擊附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -12917,6 +15557,12 @@
 				},
 				"8": {
 					"# #": "^철퇴나 셉터 공격 시 (\\S+)~(\\S+)의 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^锤和短杖攻击附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^錘和權杖攻擊附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -12947,6 +15593,12 @@
 				},
 				"8": {
 					"# #": "^지팡이 공격 시 (\\S+)~(\\S+)의 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^长杖攻击附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^長杖攻擊附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -12977,6 +15629,12 @@
 				},
 				"8": {
 					"# #": "^검 공격 시 (\\S+)~(\\S+)의 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^剑攻击附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^劍攻擊附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -13007,6 +15665,12 @@
 				},
 				"8": {
 					"# #": "^마법봉 공격 시 (\\S+)~(\\S+)의 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^法杖攻击附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^法杖攻擊附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -13037,6 +15701,12 @@
 				},
 				"8": {
 					"# #": "^쌍수 사용 시 주문 시전 시 (\\S+)~(\\S+)의 카오스 피해 추가$"
+				},
+				"9": {
+					"# #": "^双持时法术附加 (\\S+) - (\\S+) 基础混沌伤害$"
+				},
+				"10": {
+					"# #": "^雙持武器時法術附加 (\\S+) 至 (\\S+) 混沌傷害$"
 				}
 			}
 		},
@@ -13067,6 +15737,12 @@
 				},
 				"8": {
 					"# #": "^방패를 들고 있는 동안 주문 시전 시 (\\S+)~(\\S+)의 카오스 피해 추가$"
+				},
+				"9": {
+					"# #": "^持盾牌时法术附加 (\\S+) - (\\S+) 基础混沌伤害$"
+				},
+				"10": {
+					"# #": "^持盾時法術附加 (\\S+) 至 (\\S+) 混沌傷害$"
 				}
 			}
 		},
@@ -13097,6 +15773,12 @@
 				},
 				"8": {
 					"# #": "^양손 무기 사용 시 주문 시전 시 (\\S+)~(\\S+)의 카오스 피해 추가$"
+				},
+				"9": {
+					"# #": "^持双手武器时法术附加 (\\S+) - (\\S+) 基础混沌伤害$"
+				},
+				"10": {
+					"# #": "^持雙手武器時法術附加 (\\S+) 至 (\\S+) 混沌傷害$"
 				}
 			}
 		},
@@ -13127,6 +15809,12 @@
 				},
 				"8": {
 					"# #": "^쌍수 사용 시 주문 시전 시 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^双持时法术附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^雙持武器時法術附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -13157,6 +15845,12 @@
 				},
 				"8": {
 					"# #": "^방패를 들고 있는 동안 주문 시전 시 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^持盾牌时法术附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^持盾時法術附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -13187,6 +15881,12 @@
 				},
 				"8": {
 					"# #": "^양손 무기 사용 시 주문 시전 시 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^持双手武器时法术附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^持雙手武器時法術附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -13217,6 +15917,12 @@
 				},
 				"8": {
 					"# #": "^쌍수 사용 시 주문 시전 시 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^双持时法术附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^雙持武器時法術附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -13247,6 +15953,12 @@
 				},
 				"8": {
 					"# #": "^방패를 들고 있는 동안 주문 시전 시 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^持盾牌时法术附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^持盾時法術附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -13277,6 +15989,12 @@
 				},
 				"8": {
 					"# #": "^양손 무기 사용 시 주문 시전 시 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^持双手武器时法术附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^持雙手武器時法術附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -13307,6 +16025,12 @@
 				},
 				"8": {
 					"# #": "^쌍수 사용 시 주문 시전 시 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^双持时法术附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^雙持武器時法術附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -13337,6 +16061,12 @@
 				},
 				"8": {
 					"# #": "^방패를 들고 있는 동안 주문 시전 시 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^持盾牌时法术附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^持盾時法術附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -13367,6 +16097,12 @@
 				},
 				"8": {
 					"# #": "^양손 무기 사용 시 주문 시전 시 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^持双手武器时法术附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^持雙手武器時法術附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -13397,6 +16133,12 @@
 				},
 				"8": {
 					"# #": "^쌍수 사용 시 주문 시전 시 (\\S+)~(\\S+)의 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^双持时法术附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^雙持武器時法術附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -13427,6 +16169,12 @@
 				},
 				"8": {
 					"# #": "^방패를 들고 있는 동안 주문 시전 시 (\\S+)~(\\S+)의 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^持盾牌时法术附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^持盾時法術附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -13457,6 +16205,12 @@
 				},
 				"8": {
 					"# #": "^양손 무기 사용 시 주문 시전 시 (\\S+)~(\\S+)의 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^持双手武器时法术附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^持雙手武器時法術附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -13487,6 +16241,12 @@
 				},
 				"8": {
 					"1|99": "^막아낼 시 (\\S+)%의 확률로 인내 충전 획득$"
+				},
+				"9": {
+					"1|99": "^格挡时 (\\S+)% 几率获得耐力球$"
+				},
+				"10": {
+					"1|99": "^格擋時 (\\S+)% 機率獲得耐力球$"
 				}
 			}
 		},
@@ -13525,6 +16285,14 @@
 				"8": {
 					"1|#": "^인내 충전 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^인내 충전 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^耐力球持续时间延长 (\\S+)%$",
+					"N#|-1": "^耐力球持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 耐力球持續時間$",
+					"N#|-1": "^減少 (\\S+)% 耐力球持續時間$"
 				}
 			}
 		},
@@ -13555,6 +16323,12 @@
 				},
 				"8": {
 					"#": "^막아낼 시 (\\S+)%의 확률로 권능 충전 획득$"
+				},
+				"9": {
+					"#": "^格挡时 (\\S+)% 几率获得 1 个暴击球$"
+				},
+				"10": {
+					"#": "^格擋時 (\\S+)% 機率獲得 1 個暴擊球$"
 				}
 			}
 		},
@@ -13585,6 +16359,12 @@
 				},
 				"8": {
 					"1|#": "^쌍수 사용 시 지속 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^双持时的持续伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^雙持武器時增加 (\\S+)% 持續傷害$"
 				}
 			}
 		},
@@ -13615,6 +16395,12 @@
 				},
 				"8": {
 					"1|#": "^방패를 들고 있는 동안 지속 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^持盾牌时的持续伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^持盾時增加 (\\S+)% 持續傷害$"
 				}
 			}
 		},
@@ -13645,6 +16431,12 @@
 				},
 				"8": {
 					"1|#": "^양손 무기 사용 시 지속 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^持双手武器时持续伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^持雙手武器時增加 (\\S+)% 持續傷害$"
 				}
 			}
 		},
@@ -13675,6 +16467,12 @@
 				},
 				"8": {
 					"1|#": "^격분 충전 하나당 원소 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^每个狂怒球可使元素伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每個狂怒球增加 (\\S+)% 元素傷害$"
 				}
 			}
 		},
@@ -13713,6 +16511,14 @@
 				"8": {
 					"1|#": "^인내 충전 하나당 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^인내 충전 하나당 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个耐力球可使物理伤害提高 (\\S+)%$",
+					"N#|-1": "^每个耐力球可使物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每個耐力球增加 (\\S+)% 物理傷害$",
+					"N#|-1": "^每個耐力球減少 (\\S+)% 物理傷害$"
 				}
 			}
 		},
@@ -13743,6 +16549,12 @@
 				},
 				"8": {
 					"1|#": "^권능 충전 하나당 주문 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^每个暴击球可使法术伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每個暴擊球增加 (\\S+)% 法術傷害$"
 				}
 			}
 		},
@@ -13781,6 +16593,14 @@
 				"8": {
 					"1|#": "^권능 충전 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^권능 충전 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^暴击球的持续时间延长 (\\S+)%$",
+					"N#|-1": "^暴击球的持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 暴擊球持續時間$",
+					"N#|-1": "^減少 (\\S+)% 暴擊球持續時間$"
 				}
 			}
 		},
@@ -13811,6 +16631,12 @@
 				},
 				"8": {
 					"1|#": "^플레이어의 버프 효과 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^你身上的增益效果提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 你身上的增益效果$"
 				}
 			}
 		},
@@ -13841,6 +16667,12 @@
 				},
 				"8": {
 					"1|#": "^플레이어가 받는 오라 효과 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^你身上的光环效果提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 你身上的光環效果$"
 				}
 			}
 		},
@@ -13871,6 +16703,12 @@
 				},
 				"8": {
 					"1|#": "^소환수의 오라 효과 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^召唤生物身上的光环效果提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 召喚物身上的光環效果$"
 				}
 			}
 		},
@@ -13901,6 +16739,12 @@
 				},
 				"8": {
 					"#": "^감전 지대에서 이동 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^在感电地面上的移动速度提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^在感電地面上增加 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -13931,6 +16775,12 @@
 				},
 				"8": {
 					"#": "^용암 지대에서 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^在燃烧地面上的伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^在燃燒地面上增加 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -13961,6 +16811,12 @@
 				},
 				"8": {
 					"#": "^얼음 지대에서 초당 생명력의 (\\S+)% 재생$"
+				},
+				"9": {
+					"#": "^在冰缓地面上每秒回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"#": "^在冰緩地面上每秒回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -13999,6 +16855,14 @@
 				"8": {
 					"1|#": "^생명력 흡수 시 초당 총 회복량 (\\S+)% 증가$",
 					"N#|-1": "^생명력 흡수 시 초당 총 회복량 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^从生命偷取中获得的每秒总恢复量提高 (\\S+)%$",
+					"N#|-1": "^从生命偷取中获得的每秒总恢复量降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 生命偷取的每秒總恢復$",
+					"N#|-1": "^減少 (\\S+)% 生命偷取的每秒總恢復$"
 				}
 			}
 		},
@@ -14037,6 +16901,14 @@
 				"8": {
 					"1|#": "^마나 흡수 시 초당 총 회복량 (\\S+)% 증가$",
 					"N#|-1": "^마나 흡수 시 초당 총 회복량 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^从魔力偷取中获得的每秒总恢复量提高 (\\S+)%$",
+					"N#|-1": "^从魔力偷取中获得的每秒总恢复量降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 魔力偷取的每秒總恢復$",
+					"N#|-1": "^減少 (\\S+)% 魔力偷取的每秒總恢復$"
 				}
 			}
 		},
@@ -14075,6 +16947,14 @@
 				"8": {
 					"1": "^추가 저주 적용 가능$",
 					"2|#": "^추가 저주 (\\S+)개 적용 가능$"
+				},
+				"9": {
+					"1": "^可以对敌人施放 1 个额外诅咒$",
+					"2|#": "^可以对敌人施放 (\\S+) 个额外诅咒$"
+				},
+				"10": {
+					"1": "^你可以施放 1 個額外的詛咒$",
+					"2|#": "^你可以施放 (\\S+) 個額外的詛咒$"
 				}
 			}
 		},
@@ -14113,6 +16993,14 @@
 				"8": {
 					"1": "^플레이어에게 추가 저주 적용 가능$",
 					"2|#": "^플레이어에게 추가 저주 (\\S+)개 적용 가능$"
+				},
+				"9": {
+					"1": "^你可以受到 1 个额外的诅咒$",
+					"2|#": "^你可以受到 (\\S+) 个额外的诅咒$"
+				},
+				"10": {
+					"1": "^你可以受到 1 個額外的詛咒$",
+					"2|#": "^你可以受到 (\\S+) 個額外的詛咒$"
 				}
 			}
 		},
@@ -14151,6 +17039,14 @@
 				"8": {
 					"1|#": "^플레이어에게 걸린 저주 효과 (\\S+)% 증가$",
 					"N#|-1": "^플레이어에게 걸린 저주 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^你受到的诅咒效果提高 (\\S+)%$",
+					"N#|-1": "^你受到的诅咒效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加在你身上的詛咒效果 (\\S+)%$",
+					"N#|-1": "^減少在你身上的詛咒效果 (\\S+)%$"
 				}
 			}
 		},
@@ -14189,6 +17085,14 @@
 				"8": {
 					"1|#": "^플레이어에게 걸린 저주 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^플레이어에게 걸린 저주 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到诅咒的持续时间延长 (\\S+)%$",
+					"N#|-1": "^受到诅咒的持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 自身詛咒的持續時間$",
+					"N#|-1": "^減少 (\\S+)% 自身詛咒的持續時間$"
 				}
 			}
 		},
@@ -14219,6 +17123,12 @@
 				},
 				"8": {
 					"#": "^낮은 생명력 상태에서 기절 면역$"
+				},
+				"9": {
+					"#": "^低血时免疫晕眩$"
+				},
+				"10": {
+					"#": "^貧血時免疫暈眩$"
 				}
 			}
 		},
@@ -14249,6 +17159,12 @@
 				},
 				"8": {
 					"#": "^최대 마나의 (\\S+)%를 추가 에너지 보호막 최대치로 획득$"
+				},
+				"9": {
+					"#": "^获得等同 (\\S+)% 魔力的额外能量护盾$"
+				},
+				"10": {
+					"#": "^獲得等同 (\\S+)% 魔力的額外能量護盾$"
 				}
 			}
 		},
@@ -14279,6 +17195,12 @@
 				},
 				"8": {
 					"#": "^치명타가 발생하지 않음$"
+				},
+				"9": {
+					"#": "^无法造成暴击$"
+				},
+				"10": {
+					"#": "^不會暴擊$"
 				}
 			}
 		},
@@ -14309,6 +17231,12 @@
 				},
 				"8": {
 					"#": "^갑옷으로 인한 모든 이동 패널티 무시$"
+				},
+				"9": {
+					"#": "^无视穿着护甲所带来的移动速度降低效果$"
+				},
+				"10": {
+					"#": "^無視穿著護甲所帶來的減少移動速度效果$"
 				}
 			}
 		},
@@ -14339,6 +17267,12 @@
 				},
 				"8": {
 					"#": "^소환될 때 소환수가 플레이어의 플라스크 사용$"
+				},
+				"9": {
+					"#": "^召唤生物在召唤时使用你的药剂$"
+				},
+				"10": {
+					"#": "^當召喚召喚物時消耗你的藥劑$"
 				}
 			}
 		},
@@ -14377,6 +17311,14 @@
 				"8": {
 					"1|#": "^플라스크 충전 획득 (\\S+)% 증가$",
 					"N#|-1": "^플라스크 충전 획득 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^药剂充能获取提高 (\\S+)%$",
+					"N#|-1": "^药剂充能获取降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 藥劑充能獲取$",
+					"N#|-1": "^減少 (\\S+)% 藥劑充能獲取$"
 				}
 			}
 		},
@@ -14415,6 +17357,14 @@
 				"8": {
 					"1|#": "^플라스크 충전 사용 (\\S+)% 증가$",
 					"N#|-1": "^플라스크 충전 사용 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^药剂充能使用提高 (\\S+)% $",
+					"N#|-1": "^药剂充能使用降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 藥劑充能使用$",
+					"N#|-1": "^減少 (\\S+)% 藥劑充能使用$"
 				}
 			}
 		},
@@ -14453,6 +17403,14 @@
 				"8": {
 					"1|#": "^소환수의 플라스크 충전 사용 (\\S+)% 증가$",
 					"N#|-1": "^소환수의 플라스크 충전 사용 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^召唤生物的药剂使用次数增加 (\\S+)%$",
+					"N#|-1": "^召唤生物的药剂使用次数减少 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 使用藥劑充能$",
+					"N#|-1": "^召喚物減少 (\\S+)% 使用藥劑充能$"
 				}
 			}
 		},
@@ -14491,6 +17449,14 @@
 				"8": {
 					"1|#": "^플라스크 효과 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^플라스크 효과 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^药剂效果的持续时间延长 (\\S+)%$",
+					"N#|-1": "^药剂效果的持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 藥劑效果持續時間$",
+					"N#|-1": "^減少 (\\S+)% 藥劑效果持續時間$"
 				}
 			}
 		},
@@ -14529,6 +17495,14 @@
 				"8": {
 					"1|#": "^소환수의 플라스크 효과 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^소환수의 플라스크 효과 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^召唤生物的药剂效果持续时间提高 (\\S+)%$",
+					"N#|-1": "^召唤生物的药剂效果持续时间降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 藥劑效果持續時間$",
+					"N#|-1": "^召喚物減少 (\\S+)% 藥劑效果持續時間$"
 				}
 			}
 		},
@@ -14567,6 +17541,14 @@
 				"8": {
 					"1|#": "^플라스크로 얻는 생명력 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^플라스크로 얻는 생명력 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^药剂生命回复速度提高 (\\S+)%$",
+					"N#|-1": "^药剂生命回复速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 藥劑生命回復率$",
+					"N#|-1": "^減少 (\\S+)% 藥劑生命回復率$"
 				}
 			}
 		},
@@ -14605,6 +17587,14 @@
 				"8": {
 					"1|#": "^플라스크로 얻는 마나 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^플라스크로 얻는 마나 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^药剂魔力回复速度提高 (\\S+)%$",
+					"N#|-1": "^药剂魔力回复速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 藥劑魔力回復率$",
+					"N#|-1": "^減少 (\\S+)% 藥劑魔力回復率$"
 				}
 			}
 		},
@@ -14635,6 +17625,12 @@
 				},
 				"8": {
 					"1|# 0": "^공격받은 적이 플레이어에게 (\\S+)의 물리 피해 반사$"
+				},
+				"9": {
+					"1|# 0": "^你攻击的目标会反射 (\\S+) 物理伤害$"
+				},
+				"10": {
+					"1|# 0": "^你攻擊的敵人對你反射 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -14665,6 +17661,12 @@
 				},
 				"8": {
 					"0|# 0|#": "^근접 공격자에게 (\\S+)~(\\S+)의 물리 피해 반사$"
+				},
+				"9": {
+					"0|# 0|#": "^反射 (\\S+) - (\\S+) 物理伤害给近战攻击者$"
+				},
+				"10": {
+					"0|# 0|#": "^反射 (\\S+) 至 (\\S+) 物理傷害給近戰攻擊者$"
 				}
 			}
 		},
@@ -14695,6 +17697,12 @@
 				},
 				"8": {
 					"0|# 0|#": "^근접 공격자에게 (\\S+)~(\\S+)의 번개 피해 반사$"
+				},
+				"9": {
+					"0|# 0|#": "^反射 (\\S+) - (\\S+) 闪电伤害给近战攻击者$"
+				},
+				"10": {
+					"0|# 0|#": "^反射 (\\S+) 至 (\\S+) 閃電傷害給近戰攻擊者$"
 				}
 			}
 		},
@@ -14725,6 +17733,12 @@
 				},
 				"8": {
 					"1|#": "^근접 공격자에게 (\\S+)의 물리 피해 반사$"
+				},
+				"9": {
+					"1|#": "^反射 (\\S+) 物理伤害给近战攻击者$"
+				},
+				"10": {
+					"1|#": "^反射 (\\S+) 物理傷害給近戰攻擊者$"
 				}
 			}
 		},
@@ -14755,6 +17769,12 @@
 				},
 				"8": {
 					"1|#": "^근접 공격자에게 (\\S+)의 냉기 피해 반사$"
+				},
+				"9": {
+					"1|#": "^反射 (\\S+) 冰霜伤害给近战攻击者$"
+				},
+				"10": {
+					"1|#": "^反射 (\\S+) 冰冷傷害給近戰攻擊者$"
 				}
 			}
 		},
@@ -14785,6 +17805,12 @@
 				},
 				"8": {
 					"1|#": "^근접 공격자에게 (\\S+)의 화염 피해 반사$"
+				},
+				"9": {
+					"1|#": "^反射 (\\S+) 火焰伤害给近战攻击者$"
+				},
+				"10": {
+					"1|#": "^反射 (\\S+) 火焰傷害給近戰攻擊者$"
 				}
 			}
 		},
@@ -14815,6 +17841,12 @@
 				},
 				"8": {
 					"1|#": "^근접 공격자에게 (\\S+)의 카오스 피해 반사$"
+				},
+				"9": {
+					"1|#": "^反射 (\\S+) 混沌伤害给近战攻击者$"
+				},
+				"10": {
+					"1|#": "^反射 (\\S+) 混沌傷害給近戰攻擊者$"
 				}
 			}
 		},
@@ -14845,6 +17877,12 @@
 				},
 				"8": {
 					"#": "^공격 적중 시 받는 물리 피해 (\\S+)$"
+				},
+				"9": {
+					"#": "^攻击击中承受 (\\S+) 物理伤害$"
+				},
+				"10": {
+					"#": "^攻擊擊中 (\\S+) 承受物理傷害$"
 				}
 			}
 		},
@@ -14875,6 +17913,12 @@
 				},
 				"8": {
 					"#": "^공격 적중 시 받는 물리 피해 (\\S+)$"
+				},
+				"9": {
+					"#": "^攻击击中承受 (\\S+) 物理伤害$"
+				},
+				"10": {
+					"#": "^攻擊擊中 (\\S+) 承受物理傷害$"
 				}
 			}
 		},
@@ -14905,6 +17949,12 @@
 				},
 				"8": {
 					"#|-1": "^공격 적중 완벽회피 확률 (\\S+)%$"
+				},
+				"9": {
+					"#|-1": "^(\\S+)% 几率躲避攻击击中$"
+				},
+				"10": {
+					"#|-1": "^(\\S+)% 機率躲避攻擊擊中$"
 				}
 			}
 		},
@@ -14935,6 +17985,12 @@
 				},
 				"8": {
 					"#": "^스킬 사용 시 마나 소모의 (\\S+)%를 물리 피해로 받음$"
+				},
+				"9": {
+					"#": "^你的技能对你造成等同技能魔力消耗 (\\S+)% 的物理伤害$"
+				},
+				"10": {
+					"#": "^你的技能對你造成物理傷害等同於 (\\S+)% 你所使用技能的魔力消耗$"
 				}
 			}
 		},
@@ -14973,6 +18029,14 @@
 				"8": {
 					"1|#": "^저주 스킬의 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^저주 스킬의 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^诅咒技能的施法速度提高 (\\S+)%$",
+					"N#|-1": "^诅咒技能的施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^詛咒技能增加 (\\S+)% 施放速度$",
+					"N#|-1": "^詛咒技能減少 (\\S+)% 施放速度$"
 				}
 			}
 		},
@@ -15011,6 +18075,14 @@
 				"8": {
 					"1|#": "^저주 스킬의 효과 범위 (\\S+)% 증가$",
 					"N#|-1": "^저주 스킬의 효과 범위 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^诅咒范围扩大 (\\S+)%$",
+					"N#|-1": "^诅咒范围缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 詛咒範圍效果$",
+					"N#|-1": "^減少 (\\S+)% 詛咒範圍效果$"
 				}
 			}
 		},
@@ -15041,6 +18113,12 @@
 				},
 				"8": {
 					"#": "^피격 시 받는 물리 피해 (\\S+)$"
+				},
+				"9": {
+					"#": "^被击中时承受 (\\S+) 物理伤害$"
+				},
+				"10": {
+					"#": "^擊中 (\\S+) 承受物理傷害$"
 				}
 			}
 		},
@@ -15071,6 +18149,12 @@
 				},
 				"8": {
 					"#": "^피격 시 받는 화염 피해 (\\S+)$"
+				},
+				"9": {
+					"#": "^被击中时承受 (\\S+) 火焰伤害$"
+				},
+				"10": {
+					"#": "^被擊中時承受 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -15109,6 +18193,14 @@
 				"8": {
 					"1|#": "^받는 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^받는 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到的物理伤害提高 (\\S+)%$",
+					"N#|-1": "^受到的物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 承受的物理傷害$",
+					"N#|-1": "^減少 (\\S+)% 承受的物理傷害$"
 				}
 			}
 		},
@@ -15147,6 +18239,14 @@
 				"8": {
 					"1|#": "^받는 화염 피해 (\\S+)% 증가$",
 					"N#|-1": "^받는 화염 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到的火焰伤害提高 (\\S+)%$",
+					"N#|-1": "^受到的火焰伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 承受的火焰傷害$",
+					"N#|-1": "^減少 (\\S+)% 承受的火焰傷害$"
 				}
 			}
 		},
@@ -15185,6 +18285,14 @@
 				"8": {
 					"1|#": "^받는 카오스 피해 (\\S+)% 증가$",
 					"N#|-1": "^받는 카오스 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到的混沌伤害提高 (\\S+)%$",
+					"N#|-1": "^受到的混沌伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 承受的混沌傷害$",
+					"N#|-1": "^減少 (\\S+)% 承受的混沌傷害$"
 				}
 			}
 		},
@@ -15223,6 +18331,14 @@
 				"8": {
 					"1|#": "^에너지 보호막이 최대일 때 받는 피해 (\\S+)% 증가$",
 					"N#|-1": "^에너지 보호막이 최대일 때 받는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^能量护盾全满时,受到的伤害提高 (\\S+)%$",
+					"N#|-1": "^能量护盾全满时,受到的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^能量護盾全滿時增加 (\\S+)% 受到的傷害$",
+					"N#|-1": "^能量護盾全滿時減少 (\\S+)% 受到的傷害$"
 				}
 			}
 		},
@@ -15261,6 +18377,14 @@
 				"8": {
 					"1|#": "^지속 피해로 받는 피해 (\\S+)% 증가$",
 					"N#|-1": "^지속 피해로 받는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到的持续性伤害提高 (\\S+)%$",
+					"N#|-1": "^受到的持续性伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 所承受的持續性傷害 $",
+					"N#|-1": "^減少 (\\S+)% 所承受的持續性傷害$"
 				}
 			}
 		},
@@ -15291,6 +18415,12 @@
 				},
 				"8": {
 					"#": "^투사체 공격으로 받는 물리 피해 (\\S+)$"
+				},
+				"9": {
+					"#": "^承受投射物攻击造成的物理伤害 (\\S+)$"
+				},
+				"10": {
+					"#": "^(\\S+) 承受的投射物攻擊的物理傷害$"
 				}
 			}
 		},
@@ -15329,6 +18459,14 @@
 				"8": {
 					"1|#": "^해골에게 받는 피해 (\\S+)% 증가$",
 					"N#|-1": "^해골에게 받는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到魔侍的伤害提高 (\\S+)%$",
+					"N#|-1": "^受到魔侍的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^遭受骷髏的傷害增加 (\\S+)%$",
+					"N#|-1": "^遭受骷髏的傷害減少 (\\S+)%$"
 				}
 			}
 		},
@@ -15367,6 +18505,14 @@
 				"8": {
 					"1|#": "^유령에게 받는 피해 (\\S+)% 증가$",
 					"N#|-1": "^유령에게 받는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到鬼魂的伤害提高 (\\S+)%$",
+					"N#|-1": "^受到鬼魂的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^遭受鬼魂的傷害增加 (\\S+)%$",
+					"N#|-1": "^遭受鬼魂的傷害減少 (\\S+)%$"
 				}
 			}
 		},
@@ -15397,6 +18543,12 @@
 				},
 				"8": {
 					"#": "^소환 가능한 토템 수 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 召唤图腾数量上限$"
+				},
+				"10": {
+					"#": "^(\\S+) 召喚圖騰的最大數量$"
 				}
 			}
 		},
@@ -15427,6 +18579,12 @@
 				},
 				"8": {
 					"1": "^한 번에 덫 최대 (\\S+)개 추가 설치$"
+				},
+				"9": {
+					"1": "^最多同时可额外放置 (\\S+) 个陷阱$"
+				},
+				"10": {
+					"1": "^同時間最多能放置額外 (\\S+) 個陷阱$"
 				}
 			}
 		},
@@ -15457,6 +18615,12 @@
 				},
 				"8": {
 					"#": "^막기 불가$"
+				},
+				"9": {
+					"#": "^无法格挡攻击$"
+				},
+				"10": {
+					"#": "^無法格擋攻擊$"
 				}
 			}
 		},
@@ -15487,6 +18651,12 @@
 				},
 				"8": {
 					"#": "^주변의 파티원과 인내 충전 공유$"
+				},
+				"9": {
+					"#": "^与周围玩家分享耐力球$"
+				},
+				"10": {
+					"#": "^與附近的隊友分享耐力球$"
 				}
 			}
 		},
@@ -15517,6 +18687,12 @@
 				},
 				"8": {
 					"#": "^생성한 방어 상승이 대신 30% 회피 증폭을 부여$"
+				},
+				"9": {
+					"#": "^你创造的【护体】改为使总闪避值额外提高 30%$"
+				},
+				"10": {
+					"#": "^你製造的護體效果改為提供 30% 更多閃避值$"
 				}
 			}
 		},
@@ -15555,6 +18731,14 @@
 				"8": {
 					"1|#": "^방어 상승 상태에서 공격 및 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^방어 상승 상태에서 공격 및 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【护体】状态下,攻击和施法速度提高 (\\S+)%$",
+					"N#|-1": "^【护体】状态下,攻击和施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^當你有護體時,增加 (\\S+)% 攻擊和施放速度$",
+					"N#|-1": "^當你有護體時,減少 (\\S+)% 攻擊和施放速度$"
 				}
 			}
 		},
@@ -15585,6 +18769,12 @@
 				},
 				"8": {
 					"#": "^생명력 재생 없음$"
+				},
+				"9": {
+					"#": "^无法回复生命$"
+				},
+				"10": {
+					"#": "^無法回復生命$"
 				}
 			}
 		},
@@ -15615,6 +18805,12 @@
 				},
 				"8": {
 					"#": "^지역 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^区域扩大 (\\S+)%$"
+				},
+				"10": {
+					"#": "^地圖大小增加 (\\S+)%$"
 				}
 			}
 		},
@@ -15645,6 +18841,12 @@
 				},
 				"8": {
 					"#": "^미로 지역$"
+				},
+				"9": {
+					"#": "^迷宫区域$"
+				},
+				"10": {
+					"#": "^迷宮地圖$"
 				}
 			}
 		},
@@ -15675,6 +18877,12 @@
 				},
 				"8": {
 					"#": "^지역에 다리 없이 건너야 하는 곳 존재$"
+				},
+				"9": {
+					"#": "^该区域会出现难以逾越的鸿沟$"
+				},
+				"10": {
+					"#": "^地圖裡有未橋接的裂縫$"
 				}
 			}
 		},
@@ -15705,6 +18913,12 @@
 				},
 				"8": {
 					"#": "^지역에 등장하는 몬스터 종류 증가$"
+				},
+				"9": {
+					"#": "^区域内的怪物种类增加了$"
+				},
+				"10": {
+					"#": "^地圖裡的怪物種類被增加了$"
 				}
 			}
 		},
@@ -15735,6 +18949,12 @@
 				},
 				"8": {
 					"#": "^지역에 얼음 지대 존재$"
+				},
+				"9": {
+					"#": "^区域内有冰缓地面$"
+				},
+				"10": {
+					"#": "^地圖裡有冰緩地面$"
 				}
 			}
 		},
@@ -15765,6 +18985,12 @@
 				},
 				"8": {
 					"#": "^지역에 얼음 지대 존재$"
+				},
+				"9": {
+					"#": "^区域内有冰缓地面$"
+				},
+				"10": {
+					"#": "^地圖裡有冰緩地面$"
 				}
 			}
 		},
@@ -15795,6 +19021,12 @@
 				},
 				"8": {
 					"#": "^지역에 감전 대지 존재$"
+				},
+				"9": {
+					"#": "^区域内有感电地面$"
+				},
+				"10": {
+					"#": "^地圖裡有感電地面$"
 				}
 			}
 		},
@@ -15825,6 +19057,12 @@
 				},
 				"8": {
 					"#": "^지역에 감전 대지 존재$"
+				},
+				"9": {
+					"#": "^区域内有感电地面$"
+				},
+				"10": {
+					"#": "^地圖裡有感電地面$"
 				}
 			}
 		},
@@ -15855,6 +19093,12 @@
 				},
 				"8": {
 					"#": "^지역에 다수의 토템 존재$"
+				},
+				"9": {
+					"#": "^区域内有许多图腾$"
+				},
+				"10": {
+					"#": "^地圖裡有許多圖騰$"
 				}
 			}
 		},
@@ -15885,6 +19129,12 @@
 				},
 				"8": {
 					"#": "^지역에 해골 서식$"
+				},
+				"9": {
+					"#": "^区域内有许多【魔侍】$"
+				},
+				"10": {
+					"#": "^地圖裡有許多骷髏$"
 				}
 			}
 		},
@@ -15915,6 +19165,12 @@
 				},
 				"8": {
 					"#": "^지역에 도적 서식$"
+				},
+				"9": {
+					"#": "^区域内有许多【强盗】$"
+				},
+				"10": {
+					"#": "^地圖裡有許多強盜$"
 				}
 			}
 		},
@@ -15945,6 +19201,12 @@
 				},
 				"8": {
 					"#": "^지역에 염소인간 서식$"
+				},
+				"9": {
+					"#": "^区域内有许多【羊男】$"
+				},
+				"10": {
+					"#": "^地圖裡有許多羊男$"
 				}
 			}
 		},
@@ -15975,6 +19237,12 @@
 				},
 				"8": {
 					"#": "^지역에 동물 서식$"
+				},
+				"9": {
+					"#": "^区域内有许多动物$"
+				},
+				"10": {
+					"#": "^地圖裡有許多動物$"
 				}
 			}
 		},
@@ -16005,6 +19273,12 @@
 				},
 				"8": {
 					"#": "^지역에 악마 서식$"
+				},
+				"9": {
+					"#": "^区域内有许多【恶魔】$"
+				},
+				"10": {
+					"#": "^地圖裡有許多惡魔$"
 				}
 			}
 		},
@@ -16035,6 +19309,12 @@
 				},
 				"8": {
 					"#": "^지역에 인간형 적 서식$"
+				},
+				"9": {
+					"#": "^区域内有许多【人型生物】$"
+				},
+				"10": {
+					"#": "^地圖裡有許多人型生物$"
 				}
 			}
 		},
@@ -16065,6 +19345,12 @@
 				},
 				"8": {
 					"#": "^지역에 바다 마녀 및 유충 서식$"
+				},
+				"9": {
+					"#": "^区域内有许多【海巫】和它的召唤生物$"
+				},
+				"10": {
+					"#": "^地圖裡有許多海巫和它的召喚物$"
 				}
 			}
 		},
@@ -16095,6 +19381,12 @@
 				},
 				"8": {
 					"#": "^지역에 언데드 서식$"
+				},
+				"9": {
+					"#": "^区域内有许多不死生物$"
+				},
+				"10": {
+					"#": "^地圖裡有許多不死生物$"
 				}
 			}
 		},
@@ -16125,6 +19417,12 @@
 				},
 				"8": {
 					"#": "^지역에 원거리형 몬스터 서식$"
+				},
+				"9": {
+					"#": "^区域内有许多远程怪物$"
+				},
+				"10": {
+					"#": "^地圖裡有許多遠程怪物$"
 				}
 			}
 		},
@@ -16163,6 +19461,14 @@
 				"8": {
 					"1": "^고유 보스가 추가 지도를 떨어뜨림$",
 					"2|#": "^고유 보스가 추가 지도 (\\S+)개를 떨어뜨림$"
+				},
+				"9": {
+					"1": "^传奇首领掉落 (\\S+) 个额外地图$",
+					"2|#": "^传奇首领掉落 (\\S+) 个额外地图$"
+				},
+				"10": {
+					"1": "^傳奇頭目掉落 1 個額外地圖$",
+					"2|#": "^傳奇頭目掉落 (\\S+) 個額外地圖$"
 				}
 			}
 		},
@@ -16201,6 +19507,14 @@
 				"8": {
 					"1": "^지역에 탈주 유배자 추가 (\\S+)명이 서식$",
 					"2|#": "^지역에 탈주 유배자 추가 (\\S+)명이 서식$"
+				},
+				"9": {
+					"1": "^区域内会出现额外 (\\S+) 个【盗贼流放者】$",
+					"2|#": "^区域内会出现额外 (\\S+) 个【盗贼流放者】$"
+				},
+				"10": {
+					"1": "^地圖裡有額外 (\\S+) 個盜賊流亡者$",
+					"2|#": "^地圖裡有額外 (\\S+) 個盜賊流亡者$"
 				}
 			}
 		},
@@ -16231,6 +19545,12 @@
 				},
 				"8": {
 					"1": "^지역에 두름돌 존재$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 个石阵$"
+				},
+				"10": {
+					"1": "^此區域有一個石陣$"
 				}
 			}
 		},
@@ -16261,6 +19581,12 @@
 				},
 				"8": {
 					"#": "^마법 몬스터 (\\S+)% 증폭$"
+				},
+				"9": {
+					"#": "^魔法怪物数量额外增加 (\\S+)%$"
+				},
+				"10": {
+					"#": "^魔法怪物多 (\\S+)%$"
 				}
 			}
 		},
@@ -16291,6 +19617,12 @@
 				},
 				"8": {
 					"#": "^희귀 몬스터 (\\S+)% 증폭$"
+				},
+				"9": {
+					"#": "^稀有怪物数量额外增加 (\\S+)%$"
+				},
+				"10": {
+					"#": "^稀有怪物多 (\\S+)%$"
 				}
 			}
 		},
@@ -16321,6 +19653,12 @@
 				},
 				"8": {
 					"#": "^몬스터 분쇄$"
+				},
+				"9": {
+					"#": "^怪物分裂$"
+				},
+				"10": {
+					"#": "^怪物分裂$"
 				}
 			}
 		},
@@ -16351,6 +19689,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 혈마법 보유$"
+				},
+				"9": {
+					"#": "^玩家受到血魔法辅助$"
+				},
+				"10": {
+					"#": "^玩家有血魔法$"
 				}
 			}
 		},
@@ -16381,6 +19725,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 원소 균형 보유$"
+				},
+				"9": {
+					"#": "^玩家具有【元素之相】$"
+				},
+				"10": {
+					"#": "^玩家有元素之相$"
 				}
 			}
 		},
@@ -16411,6 +19761,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 취약성 저주를 받음$"
+				},
+				"9": {
+					"#": "^玩家受到 脆弱 诅咒$"
+				},
+				"10": {
+					"#": "^玩家受到脆弱詛咒影響$"
 				}
 			}
 		},
@@ -16441,6 +19797,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 전쟁군주의 징표 저주를 받음$"
+				},
+				"9": {
+					"#": "^玩家受到 督军印记 诅咒$"
+				},
+				"10": {
+					"#": "^玩家受到督軍印記詛咒影響$"
 				}
 			}
 		},
@@ -16471,6 +19833,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 쇠약화 저주를 받음$"
+				},
+				"9": {
+					"#": "^玩家受到 衰弱 诅咒$"
+				},
+				"10": {
+					"#": "^玩家受到衰弱詛咒影響$"
 				}
 			}
 		},
@@ -16501,6 +19869,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 시간의 사슬 저주를 받음$"
+				},
+				"9": {
+					"#": "^玩家受到 时空锁链 诅咒$"
+				},
+				"10": {
+					"#": "^玩家受到時空鎖鍊詛咒影響$"
 				}
 			}
 		},
@@ -16531,6 +19905,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 원소 약화 저주를 받음$"
+				},
+				"9": {
+					"#": "^玩家受到 元素要害 诅咒$"
+				},
+				"10": {
+					"#": "^玩家受到元素要害詛咒影響$"
 				}
 			}
 		},
@@ -16561,6 +19941,12 @@
 				},
 				"8": {
 					"#": "^플레이어 생명력 및 마나 재생 불가$"
+				},
+				"9": {
+					"#": "^玩家不会回复生命或魔力$"
+				},
+				"10": {
+					"#": "^玩家不會回復生命或魔力$"
 				}
 			}
 		},
@@ -16591,6 +19977,12 @@
 				},
 				"8": {
 					"#": "^최대 플레이어 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^玩家的抗性上限 (\\S+)% $"
+				},
+				"10": {
+					"#": "^玩家 (\\S+)% 最大抗性$"
 				}
 			}
 		},
@@ -16621,6 +20013,12 @@
 				},
 				"8": {
 					"#": "^몬스터의 생명력 (\\S+)% 증폭$"
+				},
+				"9": {
+					"#": "^怪物的总生命额外提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 怪物生命$"
 				}
 			}
 		},
@@ -16651,6 +20049,12 @@
 				},
 				"8": {
 					"#": "^몬스터의 생명력 (\\S+)% 증폭$"
+				},
+				"9": {
+					"#": "^怪物的总生命额外提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 怪物生命$"
 				}
 			}
 		},
@@ -16689,6 +20093,14 @@
 				"8": {
 					"#": "^몬스터의 효과 범위 (\\S+)% 증가$",
 					"N#|-1": "^몬스터의 효과 범위 (\\S+)% 감소$"
+				},
+				"9": {
+					"#": "^怪物范围效果的扩大 (\\S+)%$",
+					"N#|-1": "^怪物范围效果的缩小 (\\S+)%$"
+				},
+				"10": {
+					"#": "^增加怪物 (\\S+)% 範圍效果$",
+					"N#|-1": "^減少怪物 (\\S+)% 範圍效果$"
 				}
 			}
 		},
@@ -16719,6 +20131,12 @@
 				},
 				"8": {
 					"#|99": "^몬스터가 (\\S+)%의 확률로 감전 회피$"
+				},
+				"9": {
+					"#|99": "^怪物有 (\\S+)% 几率避免被感电$"
+				},
+				"10": {
+					"#|99": "^怪物有 (\\S+)% 機率避免被感電$"
 				}
 			}
 		},
@@ -16749,6 +20167,12 @@
 				},
 				"8": {
 					"#|99": "^몬스터가 (\\S+)%의 확률로 상태 이상 회피$"
+				},
+				"9": {
+					"#|99": "^怪物有 (\\S+)% 几率免疫异常状态$"
+				},
+				"10": {
+					"#|99": "^怪物有 (\\S+)% 機率避免異常狀態$"
 				}
 			}
 		},
@@ -16779,6 +20203,12 @@
 				},
 				"8": {
 					"#|99": "^몬스터가 (\\S+)%의 확률로 원소 상태 이상 회피$"
+				},
+				"9": {
+					"#|99": "^怪物有 (\\S+)% 几率免疫元素异常状态$"
+				},
+				"10": {
+					"#|99": "^怪物有 (\\S+)% 機率避免元素異常狀態$"
 				}
 			}
 		},
@@ -16817,6 +20247,14 @@
 				"8": {
 					"#": "^몬스터의 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^몬스터의 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"#": "^怪物暴击率提高 (\\S+)%$",
+					"N#|-1": "^怪物暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"#": "^怪物增加 (\\S+)% 暴擊率$",
+					"N#|-1": "^怪物減少 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -16847,6 +20285,12 @@
 				},
 				"8": {
 					"#": "^몬스터의 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 怪物暴击伤害加成$"
+				},
+				"10": {
+					"#": "^(\\S+)% 怪物暴擊加成$"
 				}
 			}
 		},
@@ -16885,6 +20329,14 @@
 				"8": {
 					"#|99": "^몬스터의 생명력 흡수 저항 (\\S+)%$",
 					"CL100|#": "^몬스터의 생명력이 흡수되지 않음$"
+				},
+				"9": {
+					"#|99": "^怪物 (\\S+)% 生命偷取抗性$",
+					"CL100|#": "^无法偷取怪物生命$"
+				},
+				"10": {
+					"#|99": "^怪物 (\\S+)% 生命偷取抗性$",
+					"CL100|#": "^無法偷取怪物生命$"
 				}
 			}
 		},
@@ -16915,6 +20367,12 @@
 				},
 				"8": {
 					"#|99": "^몬스터의 마나 흡수 저항 (\\S+)%$"
+				},
+				"9": {
+					"#|99": "^怪物 (\\S+)% 魔力偷取抗性$"
+				},
+				"10": {
+					"#|99": "^怪物 (\\S+)% 魔力偷取抗性$"
 				}
 			}
 		},
@@ -16945,6 +20403,12 @@
 				},
 				"8": {
 					"#": "^몬스터 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^怪物伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 怪物傷害$"
 				}
 			}
 		},
@@ -16983,6 +20447,14 @@
 				"8": {
 					"1|#": "^몬스터의 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^몬스터의 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^怪物移动速度提高 (\\S+)%$",
+					"N#|-1": "^怪物移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 怪物移動速度$",
+					"N#|-1": "^減少 (\\S+)% 怪物移動速度$"
 				}
 			}
 		},
@@ -17013,6 +20485,12 @@
 				},
 				"8": {
 					"#": "^몬스터의 공격 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^怪物攻击速度提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 怪物攻擊速度$"
 				}
 			}
 		},
@@ -17043,6 +20521,12 @@
 				},
 				"8": {
 					"#": "^몬스터의 시전 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^怪物施法速度提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 怪物施放速度$"
 				}
 			}
 		},
@@ -17073,6 +20557,12 @@
 				},
 				"8": {
 					"#": "^몬스터가 물리 피해의 (\\S+)%를 반사$"
+				},
+				"9": {
+					"#": "^怪物会反射 (\\S+)% 物理伤害$"
+				},
+				"10": {
+					"#": "^怪物反射 (\\S+)% 物理傷害$"
 				}
 			}
 		},
@@ -17103,6 +20593,12 @@
 				},
 				"8": {
 					"#": "^몬스터가 원소 피해의 (\\S+)%를 반사$"
+				},
+				"9": {
+					"#": "^怪物会反射 (\\S+)% 元素伤害$"
+				},
+				"10": {
+					"#": "^怪物反射 (\\S+)% 元素傷害$"
 				}
 			}
 		},
@@ -17133,6 +20629,12 @@
 				},
 				"8": {
 					"# 0": "^몬스터가 투사체 (\\S+)개 추가 발사$"
+				},
+				"9": {
+					"# 0": "^怪物可以发射 (\\S+) 个额外投射物$"
+				},
+				"10": {
+					"# 0": "^怪物發射 (\\S+) 額外投射物$"
 				}
 			}
 		},
@@ -17163,6 +20665,12 @@
 				},
 				"8": {
 					"#": "^몬스터의 화염 저항 \\+(\\S+)%$"
+				},
+				"9": {
+					"#": "^\\+(\\S+)% 怪物火焰抗性$"
+				},
+				"10": {
+					"#": "^\\+(\\S+)% 怪物火焰抗性$"
 				}
 			}
 		},
@@ -17193,6 +20701,12 @@
 				},
 				"8": {
 					"#": "^몬스터의 냉기 저항 \\+(\\S+)%$"
+				},
+				"9": {
+					"#": "^\\+(\\S+)% 怪物冰霜抗性$"
+				},
+				"10": {
+					"#": "^\\+(\\S+)% 怪物冰冷抗性$"
 				}
 			}
 		},
@@ -17223,6 +20737,12 @@
 				},
 				"8": {
 					"#": "^몬스터의 번개 저항 \\+(\\S+)%$"
+				},
+				"9": {
+					"#": "^\\+(\\S+)% 怪物闪电抗性$"
+				},
+				"10": {
+					"#": "^\\+(\\S+)% 怪物閃電抗性$"
 				}
 			}
 		},
@@ -17253,6 +20773,12 @@
 				},
 				"8": {
 					"#": "^몬스터의 물리 피해 감소 \\+(\\S+)%$"
+				},
+				"9": {
+					"#": "^怪物的物理减伤提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 怪物的物理減傷$"
 				}
 			}
 		},
@@ -17283,6 +20809,12 @@
 				},
 				"8": {
 					"#": "^몬스터 기절 면역$"
+				},
+				"9": {
+					"#": "^怪物免疫晕眩$"
+				},
+				"10": {
+					"#": "^怪物不會被暈眩$"
 				}
 			}
 		},
@@ -17313,6 +20845,12 @@
 				},
 				"8": {
 					"#": "^몬스터의 명중 시 중독$"
+				},
+				"9": {
+					"#": "^被怪物击中时中毒$"
+				},
+				"10": {
+					"#": "^被怪物擊中時中毒$"
 				}
 			}
 		},
@@ -17343,6 +20881,12 @@
 				},
 				"8": {
 					"#": "^몬스터가 (\\S+)%의 추가 물리 피해를 화염 속성으로 가함$"
+				},
+				"9": {
+					"#": "^怪物造成 (\\S+)% 額外物理傷害視為火焰$"
+				},
+				"10": {
+					"#": "^怪物造成 (\\S+)% 額外物理傷害視為火焰$"
 				}
 			}
 		},
@@ -17373,6 +20917,12 @@
 				},
 				"8": {
 					"#": "^몬스터가 (\\S+)%의 추가 물리 피해를 냉기 속성으로 가함$"
+				},
+				"9": {
+					"#": "^怪物造成 (\\S+)% 額外物理傷害視為冰冷$"
+				},
+				"10": {
+					"#": "^怪物造成 (\\S+)% 額外物理傷害視為冰冷$"
 				}
 			}
 		},
@@ -17403,6 +20953,12 @@
 				},
 				"8": {
 					"#": "^몬스터가 (\\S+)%의 추가 물리 피해를 번개 속성으로 가함$"
+				},
+				"9": {
+					"#": "^怪物造成 (\\S+)% 額外物理傷害視為閃電$"
+				},
+				"10": {
+					"#": "^怪物造成 (\\S+)% 額外物理傷害視為閃電$"
 				}
 			}
 		},
@@ -17441,6 +20997,14 @@
 				"8": {
 					"1": "^몬스터가 20초마다 격분 충전 (\\S+)개 획득$",
 					"2|#": "^몬스터가 20초마다 격분 충전 (\\S+)개 획득$"
+				},
+				"9": {
+					"1": "^怪物每 20 秒获得 (\\S+) 个狂怒球$",
+					"2|#": "^怪物每 20 秒获得 (\\S+) 个狂怒球$"
+				},
+				"10": {
+					"1": "^怪物每20秒獲得 (\\S+) 個狂怒球$",
+					"2|#": "^怪物每20秒獲得 (\\S+) 個狂怒球$"
 				}
 			}
 		},
@@ -17479,6 +21043,14 @@
 				"8": {
 					"1": "^몬스터가 20초마다 인내 충전 (\\S+)개 획득$",
 					"2|#": "^몬스터가 20초마다 인내 충전 (\\S+)개 획득$"
+				},
+				"9": {
+					"1": "^怪物每 20 秒获得 (\\S+) 个耐力球$",
+					"2|#": "^怪物每 20 秒获得 (\\S+) 个耐力球$"
+				},
+				"10": {
+					"1": "^怪物每20秒獲得 (\\S+) 個耐力球$",
+					"2|#": "^怪物每20秒獲得 (\\S+) 個耐力球$"
 				}
 			}
 		},
@@ -17517,6 +21089,14 @@
 				"8": {
 					"1": "^몬스터가 20초마다 권능 충전 (\\S+)개 획득$",
 					"2|#": "^몬스터가 20초마다 권능 충전 (\\S+)개 획득$"
+				},
+				"9": {
+					"1": "^怪物每 20 秒获得 (\\S+) 个暴击球$",
+					"2|#": "^怪物每 20 秒获得 (\\S+) 个暴击球$"
+				},
+				"10": {
+					"1": "^怪物每20秒獲得 (\\S+) 個暴擊球$",
+					"2|#": "^怪物每20秒獲得 (\\S+) 個暴擊球$"
 				}
 			}
 		},
@@ -17547,6 +21127,12 @@
 				},
 				"8": {
 					"#": "^몬스터가 무작위로 선택한 원소 상태 이상 또는 기절에 면역$"
+				},
+				"9": {
+					"#": "^怪物免疫元素异常状态和晕眩$"
+				},
+				"10": {
+					"#": "^怪物免疫元素異常狀態和暈眩$"
 				}
 			}
 		},
@@ -17577,6 +21163,12 @@
 				},
 				"8": {
 					"#": "^몬스터의 근접 공격 명중 시 무작위 저주 적용$"
+				},
+				"9": {
+					"#": "^怪物的近战攻击附加随机诅咒$"
+				},
+				"10": {
+					"#": "^怪物的近戰攻擊附加隨機詛咒$"
 				}
 			}
 		},
@@ -17607,6 +21199,12 @@
 				},
 				"8": {
 					"#": "^몬스터가 저주를 반사$"
+				},
+				"9": {
+					"#": "^怪物会反射诅咒$"
+				},
+				"10": {
+					"#": "^怪物反射詛咒$"
 				}
 			}
 		},
@@ -17637,6 +21235,12 @@
 				},
 				"8": {
 					"#": "^몬스터의 스킬 (\\S+)회 추가 연쇄$"
+				},
+				"9": {
+					"#": "^怪物的技能附加 (\\S+) 次连锁弹射$"
+				},
+				"10": {
+					"#": "^怪物的技能附加 (\\S+) 次連鎖$"
 				}
 			}
 		},
@@ -17667,6 +21271,12 @@
 				},
 				"8": {
 					"#": "^몬스터가 사술 방지 보유$"
+				},
+				"9": {
+					"#": "^怪物免疫诅咒$"
+				},
+				"10": {
+					"#": "^怪物無法受到詛咒$"
 				}
 			}
 		},
@@ -17705,6 +21315,14 @@
 				"8": {
 					"1|#": "^몬스터에게 걸리는 저주 효과 (\\S+)% 증가$",
 					"N#|-1": "^몬스터에게 걸리는 저주 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^对怪物施放的诅咒效果提高 (\\S+)%$",
+					"N#|-1": "^对怪物施放的诅咒效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對怪物施放的詛咒效果增加 (\\S+)%$",
+					"N#|-1": "^對怪物施放的詛咒效果減少 (\\S+)%$"
 				}
 			}
 		},
@@ -17735,6 +21353,12 @@
 				},
 				"8": {
 					"#": "^지역에 고유 보스 2마리 등장$"
+				},
+				"9": {
+					"#": "^区域内有两个传奇首领$"
+				},
+				"10": {
+					"#": "^地圖裡有兩個傳奇頭目$"
 				}
 			}
 		},
@@ -17765,6 +21389,12 @@
 				},
 				"8": {
 					"#": "^고유 보스가 주는 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^传奇首领的伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^傳奇頭目增加 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -17795,6 +21425,12 @@
 				},
 				"8": {
 					"#": "^고유 보스의 공격 및 시전 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^传奇首领的攻击速度及施法速度提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^傳奇頭目增加 (\\S+)% 攻擊速度及施放速度$"
 				}
 			}
 		},
@@ -17833,6 +21469,14 @@
 				"8": {
 					"#": "^고유 보스의 생명력 (\\S+)% 증가$",
 					"N#|-1": "^고유 보스의 생명력 (\\S+)% 감소$"
+				},
+				"9": {
+					"#": "^传奇首领的生命提高 (\\S+)%$",
+					"N#|-1": "^传奇首领的生命降低 (\\S+)%$"
+				},
+				"10": {
+					"#": "^傳奇頭目增加 (\\S+)% 生命$",
+					"N#|-1": "^傳奇頭目減少 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -17871,6 +21515,14 @@
 				"8": {
 					"#": "^고유 보스의 효과 범위 (\\S+)% 증가$",
 					"N#|-1": "^고유 보스의 효과 범위 (\\S+)% 감소$"
+				},
+				"9": {
+					"#": "^传奇首领的范围效果扩大 (\\S+)%$",
+					"N#|-1": "^传奇首领的范围效果缩小 (\\S+)%$"
+				},
+				"10": {
+					"#": "^傳奇頭目增加 (\\S+)% 範圍技能$",
+					"N#|-1": "^傳奇頭目減少 (\\S+)% 範圍技能$"
 				}
 			}
 		},
@@ -17901,6 +21553,12 @@
 				},
 				"8": {
 					"1|#": "^상자에서 나오는 아이템 희귀도 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^箱子的物品稀有度提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^箱子增加 (\\S+)% 物品稀有度$"
 				}
 			}
 		},
@@ -17931,6 +21589,12 @@
 				},
 				"8": {
 					"#": "^지역에 몬스터 웨이브 (\\S+)번 등장$"
+				},
+				"9": {
+					"#": "^区域会出现 (\\S+) 波怪物$"
+				},
+				"10": {
+					"#": "^地圖裡有 (\\S+) 波怪物$"
 				}
 			}
 		},
@@ -17961,6 +21625,12 @@
 				},
 				"8": {
 					"#": "^지역에 (\\S+)초마다 몬스터 웨이브 등장$"
+				},
+				"9": {
+					"#": "^区域内每隔 (\\S+) 秒会出现一波怪物$"
+				},
+				"10": {
+					"#": "^地圖裡每隔 (\\S+) 秒有一波怪物$"
 				}
 			}
 		},
@@ -17991,6 +21661,12 @@
 				},
 				"8": {
 					"#": "^지역에 등장하는 몬스터 없음$"
+				},
+				"9": {
+					"#": "^区域内没有怪物$"
+				},
+				"10": {
+					"#": "^地圖裡沒有怪物$"
 				}
 			}
 		},
@@ -18029,6 +21705,14 @@
 				"8": {
 					"1|#": "^비무장 상태 공격 물리 피해 (\\S+)% 증폭$",
 					"N#|-1": "^비무장 상태 공격 물리 피해 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^空手攻击时的物理总伤害额外提高 (\\S+)%$",
+					"N#|-1": "^空手攻击时的物理总伤害额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^空手攻擊時有 (\\S+)% 更多物理傷害$",
+					"N#|-1": "^空手攻擊時有 (\\S+)% 更少物理傷害$"
 				}
 			}
 		},
@@ -18059,6 +21743,12 @@
 				},
 				"8": {
 					"# #": "^비무장 상태에서 공격 시 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^空手时攻击附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^空手攻擊附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -18089,6 +21779,12 @@
 				},
 				"8": {
 					"# #": "^비무장 상태에서 주문 시전 시 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^空手时法术附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^空手時法術附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -18119,6 +21815,12 @@
 				},
 				"8": {
 					"#": "^생명력 (\\S+)% 점유$"
+				},
+				"9": {
+					"#": "^保留 (\\S+)% 生命$"
+				},
+				"10": {
+					"#": "^保留 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -18149,6 +21851,12 @@
 				},
 				"8": {
 					"#": "^적이 플레이어의 생명력을 흡수할 수 없음$"
+				},
+				"9": {
+					"#": "^敌人无法偷取你的生命$"
+				},
+				"10": {
+					"#": "^敵人無法偷取你的生命$"
 				}
 			}
 		},
@@ -18179,6 +21887,12 @@
 				},
 				"8": {
 					"#": "^적이 플레이어의 마나를 흡수할 수 없음$"
+				},
+				"9": {
+					"#": "^敌人无法偷取你的魔力$"
+				},
+				"10": {
+					"#": "^敵人無法偷取你的魔力$"
 				}
 			}
 		},
@@ -18209,6 +21923,12 @@
 				},
 				"8": {
 					"#": "^근접 화살 공격 피해 (\\S+)% 증폭$"
+				},
+				"9": {
+					"#": "^近距离用弓击中后的总伤害额外提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^近距離使用弓擊中時造成 (\\S+)% 更多傷害$"
 				}
 			}
 		},
@@ -18239,6 +21959,12 @@
 				},
 				"8": {
 					"#": "^근접 활 공격 시 밀어내기$"
+				},
+				"9": {
+					"#": "^近距离时,弓类攻击会击退敌人$"
+				},
+				"10": {
+					"#": "^近距離時弓擊退敵人$"
 				}
 			}
 		},
@@ -18269,6 +21995,12 @@
 				},
 				"8": {
 					"1|#": "^피격 시 물리 피해의 (\\S+)%를 화염 피해로 받음$"
+				},
+				"9": {
+					"1|#": "^受到击中物理伤害的 (\\S+)% 转化为火焰伤害$"
+				},
+				"10": {
+					"1|#": "^擊中的 (\\S+)% 承受物理傷害視為火焰傷害$"
 				}
 			}
 		},
@@ -18299,6 +22031,12 @@
 				},
 				"8": {
 					"#": "^피격 시 물리 피해의 (\\S+)%를 냉기 피해로 받음$"
+				},
+				"9": {
+					"#": "^受到击中物理伤害的 (\\S+)% 转化为冰霜伤害$"
+				},
+				"10": {
+					"#": "^承受 (\\S+)% 的擊中物理傷害視為冰冷傷害$"
 				}
 			}
 		},
@@ -18329,6 +22067,12 @@
 				},
 				"8": {
 					"#": "^피격 시 물리 피해의 (\\S+)%를 번개 피해로 받음$"
+				},
+				"9": {
+					"#": "^受到击中物理伤害的 (\\S+)% 转化为闪电伤害$"
+				},
+				"10": {
+					"#": "^承受 (\\S+)% 的物理傷害視為閃電傷害$"
 				}
 			}
 		},
@@ -18359,6 +22103,12 @@
 				},
 				"8": {
 					"1|#": "^출혈을 물리 피해 대신 카오스 피해로 받음$"
+				},
+				"9": {
+					"1|#": "^你承受的流血伤害改为混沌伤害$"
+				},
+				"10": {
+					"1|#": "^流血對你造成混沌傷害而不是物理傷害$"
 				}
 			}
 		},
@@ -18389,6 +22139,12 @@
 				},
 				"8": {
 					"#": "^피격 시 물리 피해의 (\\S+)%를 카오스 피해로 받음$"
+				},
+				"9": {
+					"#": "^受到击中物理伤害的 (\\S+)% 转化为混沌伤害$"
+				},
+				"10": {
+					"#": "^承受 (\\S+)% 的物理傷害視為混沌傷害$"
 				}
 			}
 		},
@@ -18419,6 +22175,12 @@
 				},
 				"8": {
 					"#": "^피격 시 원소 피해의 (\\S+)%를 카오스 피해로 받음$"
+				},
+				"9": {
+					"#": "^受到击中元素伤害的 (\\S+)% 转换为混沌伤害$"
+				},
+				"10": {
+					"#": "^承受 (\\S+)% 的元素傷害視為混沌傷害$"
 				}
 			}
 		},
@@ -18449,6 +22211,12 @@
 				},
 				"8": {
 					"#": "^피격 시 받은 피해의 (\\S+)%를 4초 동안 마나로 획득$"
+				},
+				"9": {
+					"#": "^被击中时, 4 秒内回复等同于 (\\S+)% 伤害的魔力$"
+				},
+				"10": {
+					"#": "^(\\S+)% 承受傷害轉化成魔力並在 4 秒內回復$"
 				}
 			}
 		},
@@ -18487,6 +22255,14 @@
 				"8": {
 					"1|#": "^피해 (\\S+)% 증폭$",
 					"N#|-1": "^피해 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^总伤害额外提高 (\\S+)%$",
+					"N#|-1": "^总伤害额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 更多傷害$",
+					"N#|-1": "^(\\S+)% 更少傷害$"
 				}
 			}
 		},
@@ -18517,6 +22293,12 @@
 				},
 				"8": {
 					"#": "^받은 근접 물리 피해의 (\\S+)%를 공격자에게 반사$"
+				},
+				"9": {
+					"#": "^受到近战物理伤害的 (\\S+)% 会反射给攻击者$"
+				},
+				"10": {
+					"#": "^承受的近戰物理 (\\S+)% 傷害反射給攻擊者$"
 				}
 			}
 		},
@@ -18547,6 +22329,12 @@
 				},
 				"8": {
 					"#": "^공격 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 攻击伤害格挡几率$"
+				},
+				"10": {
+					"#": "^(\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -18577,6 +22365,12 @@
 				},
 				"8": {
 					"#": "^공격 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 攻击伤害格挡几率$"
+				},
+				"10": {
+					"#": "^(\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -18607,6 +22401,12 @@
 				},
 				"8": {
 					"#": "^동결된 적이 받는 피해 20% 증가$"
+				},
+				"9": {
+					"#": "^被你冰冻的敌人额外承受 20% 伤害$"
+				},
+				"10": {
+					"#": "^被你冰凍的敵人額外承受 20% 傷害$"
 				}
 			}
 		},
@@ -18645,6 +22445,14 @@
 				"8": {
 					"1|#": "^적에게 적용된 상태 이상 유형 하나당 적이 받는 피해 (\\S+)% 증가$",
 					"N#|-1": "^적에게 적용된 상태 이상 유형 하나당 적이 받는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^你每使敌人受到一种异常状态,它们受到的伤害便提高 (\\S+)%$",
+					"N#|-1": "^你每使敌人受到一种异常状态,它们受到的伤害便降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對敵人造成的異常狀況,每種可以增加 (\\S+)% 承受傷害$",
+					"N#|-1": "^對敵人造成的異常狀況,每種可以減少 (\\S+)% 承受傷害$"
 				}
 			}
 		},
@@ -18683,6 +22491,14 @@
 				"8": {
 					"1|#": "^투사체 대응 방어도 (\\S+)% 증가$",
 					"N#|-1": "^투사체 대응 방어도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^承受投射物的攻击时,护甲提高 (\\S+)%$",
+					"N#|-1": "^承受投射物的攻击时,护甲降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對投射物的攻擊增加 (\\S+)% 護甲$",
+					"N#|-1": "^對投射物的攻擊減少 (\\S+)% 護甲$"
 				}
 			}
 		},
@@ -18713,6 +22529,12 @@
 				},
 				"8": {
 					"#": "^투사체 공격 피해 막기 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 对投射物伤害格挡几率$"
+				},
+				"10": {
+					"#": "^(\\S+)% 投射物攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -18743,6 +22565,12 @@
 				},
 				"8": {
 					"#": "^막아낼 시 에너지 보호막 (\\S+)% 회복$"
+				},
+				"9": {
+					"#": "^格挡时补充 (\\S+)% 的能量护盾$"
+				},
+				"10": {
+					"#": "^當格擋時回復 (\\S+)% 能量護盾$"
 				}
 			}
 		},
@@ -18773,6 +22601,12 @@
 				},
 				"8": {
 					"#": "^막아낼 시 방어도의 (\\S+)%만큼 에너지 보호막 회복$"
+				},
+				"9": {
+					"#": "^格挡时回复能量护盾,数值等同于 (\\S+)% 的护甲$"
+				},
+				"10": {
+					"#": "^格擋時回復 (\\S+)% 護甲的能量護盾$"
 				}
 			}
 		},
@@ -18811,6 +22645,14 @@
 				"8": {
 					"1|#": "^낮은 마나 상태 시 받는 주문 피해 (\\S+)% 증가$",
 					"N#|-1": "^낮은 마나 상태 시 받는 주문 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^低魔时受到的法术伤害提高 (\\S+)%$",
+					"N#|-1": "^低魔时受到的法术伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^貧魔時增加 (\\S+)% 承受的法術傷害$",
+					"N#|-1": "^貧魔時減少 (\\S+)% 承受的法術傷害$"
 				}
 			}
 		},
@@ -18841,6 +22683,12 @@
 				},
 				"8": {
 					"#": "^저주 반사$"
+				},
+				"9": {
+					"#": "^诅咒反射$"
+				},
+				"10": {
+					"#": "^詛咒反射$"
 				}
 			}
 		},
@@ -18871,6 +22719,12 @@
 				},
 				"8": {
 					"#": "^저주의 영향을 받지 않음$"
+				},
+				"9": {
+					"#": "^不受诅咒影响$"
+				},
+				"10": {
+					"#": "^不被詛咒影響$"
 				}
 			}
 		},
@@ -18901,6 +22755,12 @@
 				},
 				"8": {
 					"#": "^치명타 공격 시 (\\S+)%의 확률로 적 출혈 유발$"
+				},
+				"9": {
+					"#": "^攻击打出暴击时,有 (\\S+)% 几率造成流血$"
+				},
+				"10": {
+					"#": "^攻擊暴擊時有 (\\S+)% 機率造成流血$"
 				}
 			}
 		},
@@ -18931,6 +22791,12 @@
 				},
 				"8": {
 					"1|99": "^근접 공격 시 (\\S+)%의 확률로 출혈 유발$"
+				},
+				"9": {
+					"1|99": "^近战攻击有 (\\S+)% 几率造成流血$"
+				},
+				"10": {
+					"1|99": "^近戰攻擊有 (\\S+)% 機率造成流血效果$"
 				}
 			}
 		},
@@ -18961,6 +22827,12 @@
 				},
 				"8": {
 					"1|99 0 0": "^공격 시 (\\S+)%의 확률로 출혈 유발$"
+				},
+				"9": {
+					"1|99 0 0": "^攻击击中有 (\\S+)% 几率使敌人流血$"
+				},
+				"10": {
+					"1|99 0 0": "^攻擊有 (\\S+)% 機率造成流血$"
 				}
 			}
 		},
@@ -18999,6 +22871,14 @@
 				"8": {
 					"1|#": "^출혈 중인 적에게 주는 공격 피해 (\\S+)% 증가$",
 					"N#|-1": "^출혈 중인 적에게 주는 공격 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^对流血敌人的攻击伤害提高 (\\S+)%$",
+					"N#|-1": "^对流血敌人的攻击伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加對流血中敵人 (\\S+)% 攻擊傷害$",
+					"N#|-1": "^減少對流血中敵人 (\\S+)% 攻擊傷害$"
 				}
 			}
 		},
@@ -19037,6 +22917,14 @@
 				"8": {
 					"1|#": "^출혈 중인 적에게 주는 근접 피해 (\\S+)% 증가$",
 					"N#|-1": "^출혈 중인 적에게 주는 근접 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^对流血敌人的近战伤害提高 (\\S+)%$",
+					"N#|-1": "^对流血敌人的近战伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對流血的敵人增加 (\\S+)% 近戰傷害$",
+					"N#|-1": "^對流血的敵人減少 (\\S+)% 近戰傷害$"
 				}
 			}
 		},
@@ -19075,6 +22963,14 @@
 				"8": {
 					"1|#": "^적을 출혈시키면 플라스크 충전량 (\\S+)% 증가$",
 					"N#|-1": "^적을 출혈시키면 플라스크 충전량 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^因你而流血的敌人给予的药剂充能提高 (\\S+)%$",
+					"N#|-1": "^因你而流血的敌人给予的药剂充能降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對你造成流血的敵人增加 (\\S+)% 藥劑充能$",
+					"N#|-1": "^對你造成流血的敵人減少 (\\S+)% 藥劑充能$"
 				}
 			}
 		},
@@ -19105,6 +23001,12 @@
 				},
 				"8": {
 					"# #": "^출혈 중인 적에게 주는 물리 피해 (\\S+)~(\\S+) 추가$"
+				},
+				"9": {
+					"# #": "^对流血敌人附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^對流血的敵人附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -19135,6 +23037,12 @@
 				},
 				"8": {
 					"#": "^시야 반경 증가 및 감소가 해당 값의 (\\S+)%만큼 효과 범위에도 적용$"
+				},
+				"9": {
+					"#": "^照亮范围的扩大和缩小也同样作用于范围效果,等于其数值的 (\\S+)%$"
+				},
+				"10": {
+					"#": "^增加和減少照亮範圍以 (\\S+)% 它們的值套用至範圍效果$"
 				}
 			}
 		},
@@ -19165,6 +23073,12 @@
 				},
 				"8": {
 					"#": "^시야 반경 증가 및 감소가 피해에도 적용$"
+				},
+				"9": {
+					"#": "^照亮范围的扩大和缩小也同样作用于伤害$"
+				},
+				"10": {
+					"#": "^增加和減少照亮範圍同時套用至傷害$"
 				}
 			}
 		},
@@ -19203,6 +23117,14 @@
 				"8": {
 					"1|#": "^시야 반경 (\\S+)% 증가$",
 					"N#|-1": "^시야 반경 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^照亮范围扩大 (\\S+)%$",
+					"N#|-1": "^照亮范围缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 照亮範圍$",
+					"N#|-1": "^減少 (\\S+)% 照亮範圍$"
 				}
 			}
 		},
@@ -19233,6 +23155,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 에너지 보호막 재충전이 시작된 경우 차원 능력 추가$"
+				},
+				"9": {
+					"#": "^近期内你若有能量护盾开始回复,则获得【迷踪】状态$"
+				},
+				"10": {
+					"#": "^近期內若能量護盾開始回復,獲得迷蹤狀態$"
 				}
 			}
 		},
@@ -19263,6 +23191,12 @@
 				},
 				"8": {
 					"#": "^차원 능력을 사용하는 동안 (\\S+)%의 확률로 공격 적중 완벽회피$"
+				},
+				"9": {
+					"#": "^【迷踪】状态时有 (\\S+)% 几率躲避攻击击中$"
+				},
+				"10": {
+					"#": "^迷蹤狀態時有 (\\S+)% 機率躲避攻擊擊中$"
 				}
 			}
 		},
@@ -19293,6 +23227,12 @@
 				},
 				"8": {
 					"#": "^카오스 피해가 에너지 보호막에 막힘$"
+				},
+				"9": {
+					"#": "^混沌伤害不能穿透能量护盾$"
+				},
+				"10": {
+					"#": "^混沌傷害不能穿透能量護盾$"
 				}
 			}
 		},
@@ -19323,6 +23263,12 @@
 				},
 				"8": {
 					"100": "^명중 시 적이 시간의 사슬 저주에 걸림$"
+				},
+				"9": {
+					"100": "^击中敌人时,用【时空锁链】诅咒敌人$"
+				},
+				"10": {
+					"100": "^擊中敵人時使敵人被施放時空鎖鏈$"
 				}
 			}
 		},
@@ -19353,6 +23299,12 @@
 				},
 				"8": {
 					"#": "^명중 시 적이 (\\S+)레벨 시간의 사슬 저주에 걸림$"
+				},
+				"9": {
+					"#": "^击中敌人时,用 (\\S+) 级的【时空锁链】诅咒敌人$"
+				},
+				"10": {
+					"#": "^擊中敵人時使敵人被施放等級 (\\S+) 的時空鎖鏈$"
 				}
 			}
 		},
@@ -19383,6 +23335,12 @@
 				},
 				"8": {
 					"#": "^명중 시 적이 (\\S+)레벨 취약성 저주에 걸림$"
+				},
+				"9": {
+					"#": "^击中敌人时,用 (\\S+) 级的【脆弱】诅咒敌人$"
+				},
+				"10": {
+					"#": "^擊中敵人時使敵人被施放等級 (\\S+) 的脆弱$"
 				}
 			}
 		},
@@ -19413,6 +23371,12 @@
 				},
 				"8": {
 					"1|#": "^명중 시 (\\S+)%의 확률로 적이 10레벨 취약성 저주에 걸림$"
+				},
+				"9": {
+					"1|#": "^击中时有 (\\S+)% 几率用 10 级的【脆弱】诅咒敌人$"
+				},
+				"10": {
+					"1|#": "^擊中時有 (\\S+)% 機率對敵人施放等級 10 的脆弱$"
 				}
 			}
 		},
@@ -19443,6 +23407,12 @@
 				},
 				"8": {
 					"#": "^명중 시 적이 (\\S+)레벨 원소 약화 저주에 걸림$"
+				},
+				"9": {
+					"#": "^击中敌人时,用 (\\S+) 级的【元素要害】诅咒敌人$"
+				},
+				"10": {
+					"#": "^擊中敵人時使敵人被施放等級 (\\S+) 的元素要害$"
 				}
 			}
 		},
@@ -19473,6 +23443,12 @@
 				},
 				"8": {
 					"#": "^명중 시 적이 (\\S+)레벨 암살자의 징표 저주에 걸림$"
+				},
+				"9": {
+					"#": "^击中敌人时,用 (\\S+) 级的【暗影印记】诅咒敌人$"
+				},
+				"10": {
+					"#": "^擊中敵人時使敵人受到等級 (\\S+) 的刺客印記詛咒$"
 				}
 			}
 		},
@@ -19503,6 +23479,12 @@
 				},
 				"8": {
 					"#": "^명중 시 적이 (\\S+)레벨 동상 저주에 걸림$"
+				},
+				"9": {
+					"#": "^击中敌人时,用 (\\S+) 级的【冻伤】诅咒敌人$"
+				},
+				"10": {
+					"#": "^擊中時使敵人受到等級 (\\S+) 的凍傷詛咒$"
 				}
 			}
 		},
@@ -19533,6 +23515,12 @@
 				},
 				"8": {
 					"1|#": "^명중 시 적이 (\\S+)레벨 전도성 저주에 걸림$"
+				},
+				"9": {
+					"1|#": "^击中敌人时,用 (\\S+) 级的【导电】诅咒敌人$"
+				},
+				"10": {
+					"1|#": "^擊中敵人時使敵人受到等級 (\\S+) 的導電詛咒$"
 				}
 			}
 		},
@@ -19563,6 +23551,12 @@
 				},
 				"8": {
 					"#": "^명중 시 적이 (\\S+)레벨 절망 저주에 걸림$"
+				},
+				"9": {
+					"#": "^击中敌人时,用 (\\S+) 级的【绝望】诅咒敌人$"
+				},
+				"10": {
+					"#": "^擊中敵人時使敵人受到等級 (\\S+) 的絕望詛咒$"
 				}
 			}
 		},
@@ -19593,6 +23587,12 @@
 				},
 				"8": {
 					"1|#": "^명중 시 적이 (\\S+)레벨 인화성 저주에 걸림$"
+				},
+				"9": {
+					"1|#": "^击中敌人时,用 (\\S+) 级的【易燃】诅咒敌人$"
+				},
+				"10": {
+					"1|#": "^擊中時使敵人受到等級 (\\S+) 的易燃詛咒$"
 				}
 			}
 		},
@@ -19623,6 +23623,12 @@
 				},
 				"8": {
 					"#": "^명중 시 적이 (\\S+)레벨 밀렵꾼의 징표 저주에 걸림$"
+				},
+				"9": {
+					"#": "^击中敌人时,用 (\\S+) 级的【盗猎者印记】诅咒敌人$"
+				},
+				"10": {
+					"#": "^擊中時使敵人受到等級 (\\S+) 的盜獵者印記詛咒$"
 				}
 			}
 		},
@@ -19653,6 +23659,12 @@
 				},
 				"8": {
 					"#": "^명중 시 적이 (\\S+)레벨 전쟁군주의 징표 저주에 걸림$"
+				},
+				"9": {
+					"#": "^击中敌人时,用 (\\S+) 级的【督军印记】诅咒敌人$"
+				},
+				"10": {
+					"#": "^擊中時使敵人受到等級 (\\S+) 的督軍印記詛咒$"
 				}
 			}
 		},
@@ -19683,6 +23695,12 @@
 				},
 				"8": {
 					"#": "^주문에 마무리 타격 적용$"
+				},
+				"9": {
+					"#": "^你的法术拥有【终结】效果$"
+				},
+				"10": {
+					"#": "^你的法術擁有撲殺效果$"
 				}
 			}
 		},
@@ -19713,6 +23731,12 @@
 				},
 				"8": {
 					"#": "^근접 타격 범위 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 近戰打擊距離$"
+				},
+				"10": {
+					"#": "^(\\S+) 近戰打擊距離$"
 				}
 			}
 		},
@@ -19751,6 +23775,14 @@
 				"8": {
 					"1|#": "^낮은 생명력 상태에서 일반 회피 (\\S+)% 증가$",
 					"N#|-1": "^낮은 생명력 상태에서 일반 회피 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^低血时最大闪避值提高 (\\S+)%$",
+					"N#|-1": "^低血时最大闪避值降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^貧血時增加 (\\S+)% 全域閃避值$",
+					"N#|-1": "^貧血時減少 (\\S+)% 全域閃避值$"
 				}
 			}
 		},
@@ -19781,6 +23813,12 @@
 				},
 				"8": {
 					"#": "^치명타 시 생명력 및 마나 흡수 즉시 적용$"
+				},
+				"9": {
+					"#": "^暴击时立即获得生命和魔力偷取$"
+				},
+				"10": {
+					"#": "^立即獲得暴擊的生命和魔力偷取$"
 				}
 			}
 		},
@@ -19811,6 +23849,12 @@
 				},
 				"8": {
 					"#": "^쉬지 못하는 망자$"
+				},
+				"9": {
+					"#": "^无限复生$"
+				},
+				"10": {
+					"#": "^無限復生$"
 				}
 			}
 		},
@@ -19841,6 +23885,12 @@
 				},
 				"8": {
 					"#": "^거대한 미로 지역$"
+				},
+				"9": {
+					"#": "^大迷宫$"
+				},
+				"10": {
+					"#": "^地圖是個大迷宮$"
 				}
 			}
 		},
@@ -19871,6 +23921,12 @@
 				},
 				"8": {
 					"#": "^지역에 대형 상자 등장$"
+				},
+				"9": {
+					"#": "^区域内会出现大宝箱$"
+				},
+				"10": {
+					"#": "^地圖有大寶箱$"
 				}
 			}
 		},
@@ -19909,6 +23965,14 @@
 				"8": {
 					"1|#": "^지능 20당 효과 범위 (\\S+)% 증가$",
 					"N#|-1": "^지능 20당 효과 범위 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 20 点智慧会使范围效果扩大 (\\S+)%$",
+					"N#|-1": "^每 20 点智慧会使范围效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 20 點智力增加 (\\S+)% 範圍效果$",
+					"N#|-1": "^每 20 點智力減少 (\\S+)% 範圍效果$"
 				}
 			}
 		},
@@ -19947,6 +24011,14 @@
 				"8": {
 					"1|#": "^민첩 10당 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^민첩 10당 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 10 点敏捷会使攻击速度提高 (\\S+)%$",
+					"N#|-1": "^每 10 点敏捷会使攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 10 敏捷增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^每 10 敏捷減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -19985,6 +24057,14 @@
 				"8": {
 					"1|#": "^힘 10당 물리 무기 피해 (\\S+)% 증가$",
 					"N#|-1": "^힘 10당 물리 무기 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 10 点力量会使武器物理伤害提高 (\\S+)%$",
+					"N#|-1": "^每 10 点力量会使武器物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 10 力量增加 (\\S+)% 物理武器傷害$",
+					"N#|-1": "^每 10 力量減少 (\\S+)% 物理武器傷害$"
 				}
 			}
 		},
@@ -20015,6 +24095,12 @@
 				},
 				"8": {
 					"#": "^격분 충전 하나당 (\\S+)%의 확률로 공격 적중 완벽회피$"
+				},
+				"9": {
+					"#": "^每拥有 1 个狂怒球,有 (\\S+)% 几率躲避攻击击中$"
+				},
+				"10": {
+					"#": "^每顆狂怒球有 (\\S+)% 機率躲避攻擊擊中$"
 				}
 			}
 		},
@@ -20045,6 +24131,12 @@
 				},
 				"8": {
 					"#": "^적에게 치명타가 적중할 때마다 권능 충전 획득$"
+				},
+				"9": {
+					"#": "^每个被暴击的敌人给予你 1 个暴击球$"
+				},
+				"10": {
+					"#": "^擊中並造成暴擊時,每個敵人給予你 1 個暴擊球$"
 				}
 			}
 		},
@@ -20075,6 +24167,12 @@
 				},
 				"8": {
 					"#": "^자신의 토템이 죽으면 무작위로 (\\S+)레벨 저주 유발$"
+				},
+				"9": {
+					"#": "^当你的图腾死亡时,玩家受到 1 个 (\\S+) 级的随机诅咒$"
+				},
+				"10": {
+					"#": "^當你的圖騰死亡時施放 1 個等級 (\\S+) 的隨機詛咒$"
 				}
 			}
 		},
@@ -20113,6 +24211,14 @@
 				"8": {
 					"1|#": "^아이템 및 젬의 능력치 요구사항 (\\S+)% 증가$",
 					"N#|-1": "^아이템 및 젬의 능력치 요구사항 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^装备和技能石的属性需求提高 (\\S+)%$",
+					"N#|-1": "^装备和技能石的属性需求降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^裝備和寶石增加 (\\S+)% 能力值需求$",
+					"N#|-1": "^裝備和寶石減少 (\\S+)% 能力值需求$"
 				}
 			}
 		},
@@ -20143,6 +24249,12 @@
 				},
 				"8": {
 					"#": "^낮은 생명력 상태에서 카오스 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^低血时 (\\S+)% 混沌抗性$"
+				},
+				"10": {
+					"#": "^貧血時 (\\S+)% 混沌抗性$"
 				}
 			}
 		},
@@ -20173,6 +24285,12 @@
 				},
 				"8": {
 					"#|-1": "^낮은 생명력 상태에서 적의 공격으로 받는 피해에 불운 적용$"
+				},
+				"9": {
+					"#|-1": "^低血时,敌人击中你的伤害会特别不幸$"
+				},
+				"10": {
+					"#|-1": "^當你貧血時,敵人造成的傷害很不幸$"
 				}
 			}
 		},
@@ -20203,6 +24321,12 @@
 				},
 				"8": {
 					"#": "^점화 불가$"
+				},
+				"9": {
+					"#": "^无法造成点燃$"
+				},
+				"10": {
+					"#": "^不能造成點燃$"
 				}
 			}
 		},
@@ -20233,6 +24357,12 @@
 				},
 				"8": {
 					"#": "^동결 또는 냉각 불가$"
+				},
+				"9": {
+					"#": "^无法造成冻结或冰缓$"
+				},
+				"10": {
+					"#": "^不能造成冰凍或冰緩$"
 				}
 			}
 		},
@@ -20263,6 +24393,12 @@
 				},
 				"8": {
 					"#": "^감전 불가$"
+				},
+				"9": {
+					"#": "^无法造成感电$"
+				},
+				"10": {
+					"#": "^不能造成感電$"
 				}
 			}
 		},
@@ -20293,6 +24429,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 유발한 점화 피해 (\\S+)% 가속$"
+				},
+				"9": {
+					"#": "^你造成的点燃的伤害生效速度加快 (\\S+)%$"
+				},
+				"10": {
+					"#": "^你造成的點燃傷害加速 (\\S+)%$"
 				}
 			}
 		},
@@ -20323,6 +24465,12 @@
 				},
 				"8": {
 					"#": "^점화된 적의 화상 (\\S+)% 감속$"
+				},
+				"9": {
+					"#": "^被点燃敌人的燃烧减缓 (\\S+)%$"
+				},
+				"10": {
+					"#": "^被點燃敵人減緩燃燒 (\\S+)%$"
 				}
 			}
 		},
@@ -20353,6 +24501,12 @@
 				},
 				"8": {
 					"#": "^플레이어의 공격으로 유발된 점화가 피해를 (\\S+)% 더 빠르게 줌$"
+				},
+				"9": {
+					"#": "^你攻击造成的点燃的伤害生效速度加快 (\\S+)%$"
+				},
+				"10": {
+					"#": "^你攻擊造成的點燃傷害加速 (\\S+)%$"
 				}
 			}
 		},
@@ -20383,6 +24537,12 @@
 				},
 				"8": {
 					"#": "^낮은 생명력 상태에서 흡수 불가$"
+				},
+				"9": {
+					"#": "^低血时不能偷取$"
+				},
+				"10": {
+					"#": "^貧血時不能偷取$"
 				}
 			}
 		},
@@ -20413,6 +24573,12 @@
 				},
 				"8": {
 					"1|#": "^감전된 적 처치 시 에너지 보호막 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^击败每个感电的敌人回复 (\\S+) 能量护盾$"
+				},
+				"10": {
+					"1|#": "^擊殺每個感電的敵人回復 (\\S+) 點能量護盾$"
 				}
 			}
 		},
@@ -20443,6 +24609,12 @@
 				},
 				"8": {
 					"#": "^막아낼 시 (\\S+)%의 확률로 신성화 지대 생성$"
+				},
+				"9": {
+					"#": "^格挡时有 (\\S+)% 几率制造奉献地面$"
+				},
+				"10": {
+					"#": "^格擋時 (\\S+)% 機率產生奉獻地面$"
 				}
 			}
 		},
@@ -20473,6 +24645,12 @@
 				},
 				"8": {
 					"#": "^막아낼 시 (\\S+)%의 확률로 훼손된 지대 생성$"
+				},
+				"9": {
+					"#": "^格挡时有 (\\S+)% 几率制造腐化地面$"
+				},
+				"10": {
+					"#": "^格擋時 (\\S+)% 機率產生汙染地面$"
 				}
 			}
 		},
@@ -20503,6 +24681,12 @@
 				},
 				"8": {
 					"100|#": "^실명 면역$"
+				},
+				"9": {
+					"100|#": "^不会被致盲$"
+				},
+				"10": {
+					"100|#": "^不會被致盲$"
 				}
 			}
 		},
@@ -20533,6 +24717,12 @@
 				},
 				"8": {
 					"#": "^피격 시 (\\S+)%의 확률로 연막 생성$"
+				},
+				"9": {
+					"#": "^被击中时有 (\\S+)% 几率制造一团烟雾$"
+				},
+				"10": {
+					"#": "^被擊中時 (\\S+)% 機率製造一團煙霧$"
 				}
 			}
 		},
@@ -20563,6 +24753,12 @@
 				},
 				"8": {
 					"#": "^피격 시 (\\S+)%의 확률로 감전 지대 생성$"
+				},
+				"9": {
+					"#": "^被击中时有 (\\S+)% 几率制造感电地面$"
+				},
+				"10": {
+					"#": "^被擊中時 (\\S+)% 機率產生感電地面$"
 				}
 			}
 		},
@@ -20593,6 +24789,12 @@
 				},
 				"8": {
 					"#": "^토템 설치 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^图腾放置速度提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 圖騰放置速度$"
 				}
 			}
 		},
@@ -20623,6 +24825,12 @@
 				},
 				"8": {
 					"#": "^토템이 사용하는 스킬의 효과 범위 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^图腾使用技能的范围效果扩大 (\\S+)%$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 圖騰使用的技能範圍$"
 				}
 			}
 		},
@@ -20653,6 +24861,12 @@
 				},
 				"8": {
 					"#": "^토템이 사용하는 스킬 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"#": "^图腾使用技能造成伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"#": "^偷取生命等同 (\\S+)% 圖騰使用的技能造成之傷害$"
 				}
 			}
 		},
@@ -20683,6 +24897,12 @@
 				},
 				"8": {
 					"#": "^상체 방어구 사용 불가$"
+				},
+				"9": {
+					"#": "^不能使用胸甲$"
+				},
+				"10": {
+					"#": "^不能使用胸甲$"
 				}
 			}
 		},
@@ -20721,6 +24941,14 @@
 				"8": {
 					"1|#": "^낮은 생명력 상태에서 클로 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^낮은 생명력 상태에서 클로 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^低血时爪类攻击的物理伤害提高 (\\S+)%$",
+					"N#|-1": "^低血时爪类攻击的物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^貧血時增加 (\\S+)% 爪類武器物理傷害$",
+					"N#|-1": "^貧血時減少 (\\S+)% 爪類武器物理傷害$"
 				}
 			}
 		},
@@ -20759,6 +24987,14 @@
 				"8": {
 					"1|#": "^낮은 생명력 상태에서 정확도 (\\S+)% 증가$",
 					"N#|-1": "^낮은 생명력 상태에서 정확도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^低血时命中值提高 (\\S+)%$",
+					"N#|-1": "^低血时命中值降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^貧血時增加 (\\S+)% 命中值$",
+					"N#|-1": "^貧血時減少 (\\S+)% 命中值$"
 				}
 			}
 		},
@@ -20797,6 +25033,14 @@
 				"8": {
 					"1|# 0": "^막아낼 시 공격자에게 (\\S+)의 물리 피해 반사$",
 					"CL0|# 1|#": "^막아낼 시 공격자에게 (\\S+)~(\\S+)의 물리 피해 반사$"
+				},
+				"9": {
+					"1|# 0": "^格挡攻击时反射 (\\S+) 物理伤害$",
+					"CL0|# 1|#": "^格挡攻击时反射 (\\S+) - (\\S+) 物理伤害$"
+				},
+				"10": {
+					"1|# 0": "^格擋時反射 (\\S+) 物理傷害$",
+					"CL0|# 1|#": "^格擋時反射 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -20827,6 +25071,12 @@
 				},
 				"8": {
 					"1|# 0": "^막아낼 시 공격자에게 (\\S+)의 번개 피해 반사$"
+				},
+				"9": {
+					"1|# 0": "^格挡攻击时反射 (\\S+) 闪电伤害$"
+				},
+				"10": {
+					"1|# 0": "^格擋時反射 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -20865,6 +25115,14 @@
 				"8": {
 					"1|#": "^소환 가능한 좀비 수 최대치 (\\S+)% 증가$",
 					"N#|-1": "^소환 가능한 좀비 수 최대치 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^魔卫复苏最大数量提高 (\\S+)%$",
+					"N#|-1": "^【魔卫复苏】最大数量降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 殭屍復甦最大數量$",
+					"N#|-1": "^減少 (\\S+)% 殭屍復甦最大數量$"
 				}
 			}
 		},
@@ -20895,6 +25153,12 @@
 				},
 				"8": {
 					"#": "^소환한 좀비 최대 생명력 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 魔卫复苏最大生命$"
+				},
+				"10": {
+					"#": "^殭屍復甦 (\\S+) 最大生命$"
 				}
 			}
 		},
@@ -20925,6 +25189,12 @@
 				},
 				"8": {
 					"#": "^소환한 좀비의 모든 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^魔卫抗性提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^殭屍復甦 (\\S+)% 全部抗性$"
 				}
 			}
 		},
@@ -20955,6 +25225,12 @@
 				},
 				"8": {
 					"#": "^플레이어에게 적용되는 냉각 효과 및 동결 지속시간이 에너지 보호막의 (\\S+)%에 기반$"
+				},
+				"9": {
+					"#": "^冰缓效果和冰冻时长基于你能量护盾的 (\\S+)% 计算$"
+				},
+				"10": {
+					"#": "^冰緩和冰凍持續時間根據你 (\\S+)% 的能量護盾計算$"
 				}
 			}
 		},
@@ -20985,6 +25261,12 @@
 				},
 				"8": {
 					"#": "^장착한 고유 아이템 하나당 지능 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^你每装备一个传奇装备,智慧提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每件裝備中傳奇物品增加 (\\S+)% 智慧$"
 				}
 			}
 		},
@@ -21015,6 +25297,12 @@
 				},
 				"8": {
 					"#": "^점화시킨 적이 사망 시 폭발$"
+				},
+				"9": {
+					"#": "^你击败的被点燃敌人将会被歼灭$"
+				},
+				"10": {
+					"#": "^你所擊殺的被點燃敵人將會被殲滅$"
 				}
 			}
 		},
@@ -21045,6 +25333,12 @@
 				},
 				"8": {
 					"#": "^처치한 몬스터가 감정 주문서를 떨어뜨릴 확률 (\\S+)% 추가$"
+				},
+				"9": {
+					"#": "^额外 (\\S+)% 几率掉落知识卷轴$"
+				},
+				"10": {
+					"#": "^額外 (\\S+)% 機率掉落知識卷軸$"
 				}
 			}
 		},
@@ -21083,6 +25377,14 @@
 				"8": {
 					"1|#": "^플레이어가 시전하는 저주 효과 (\\S+)% 증가$",
 					"N#|-1": "^플레이어가 시전하는 저주 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^你所施放诅咒的效果提高 (\\S+)%$",
+					"N#|-1": "^你所施放诅咒的效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 你所施放詛咒的效果$",
+					"N#|-1": "^減少 (\\S+)% 你所施放詛咒的效果$"
 				}
 			}
 		},
@@ -21113,6 +25415,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 시전하는 저주가 적의 사술 방지 무시$"
+				},
+				"9": {
+					"#": "^你的诅咒对有【无咒】词缀的敌人依然有效$"
+				},
+				"10": {
+					"#": "^你的詛咒對無咒的敵人仍然有效$"
 				}
 			}
 		},
@@ -21151,6 +25459,14 @@
 				"8": {
 					"1|#": "^차원 능력을 사용하는 동안 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^차원 능력을 사용하는 동안 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【迷踪】状态时移动速度提高 (\\S+)%$",
+					"N#|-1": "^【迷踪】状态时移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^迷蹤狀態下增加 (\\S+)% 移動速度$",
+					"N#|-1": "^迷蹤狀態下減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -21189,6 +25505,14 @@
 				"8": {
 					"1": "^지역에 침략 보스 1마리 추가 서식$",
 					"2|#": "^지역에 침략 보스 (\\S+)마리 추가 서식$"
+				},
+				"9": {
+					"1": "^该区域内会出现 1 个额外【侵略联盟】的首领$",
+					"2|#": "^该区域内会出现 (\\S+) 个额外侵略联盟的首领$"
+				},
+				"10": {
+					"1": "^地圖內包含 (\\S+) 隻額外侵略聯盟的頭目$",
+					"2|#": "^地圖內包含 (\\S+) 隻額外侵略聯盟的頭目$"
 				}
 			}
 		},
@@ -21219,6 +25543,12 @@
 				},
 				"8": {
 					"#": "^각 희귀 몬스터가 천벌 속성 부여 보유$"
+				},
+				"9": {
+					"#": "^稀有怪有特别属性$"
+				},
+				"10": {
+					"#": "^稀有怪有復仇屬性$"
 				}
 			}
 		},
@@ -21249,6 +25579,12 @@
 				},
 				"8": {
 					"#": "^각 마법 몬스터 무리가 혈맹 속성 부여 보유$"
+				},
+				"9": {
+					"#": "^魔法怪物群皆有血族属性$"
+				},
+				"10": {
+					"#": "^魔法怪物群皆有血族屬性$"
 				}
 			}
 		},
@@ -21279,6 +25615,12 @@
 				},
 				"8": {
 					"#|99": "^서로 가까이 있는 적 처치 시 (\\S+)%의 확률로 이계 몬스터를 불러옴$"
+				},
+				"9": {
+					"#|99": "^击败聚集的敌人有 (\\S+)% 几率吸引来自【超越联盟】的怪物$"
+				},
+				"10": {
+					"#|99": "^擊殺群聚的敵人有 (\\S+)% 機率吸引來自超越的怪物$"
 				}
 			}
 		},
@@ -21309,6 +25651,12 @@
 				},
 				"8": {
 					"1|#": "^격분 충전 하나당 1초마다 생명력의 (\\S+)% 재생$"
+				},
+				"9": {
+					"1|#": "^每个狂怒球每秒回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"1|#": "^每個狂怒球每秒回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -21339,6 +25687,12 @@
 				},
 				"8": {
 					"1|#": "^처치 시 (\\S+)%의 확률로 격분 충전 획득$"
+				},
+				"9": {
+					"1|#": "^击败敌人有 (\\S+)% 几率获得狂怒球$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 機率擊殺時獲得 1 顆狂怒球$"
 				}
 			}
 		},
@@ -21369,6 +25723,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 인내 충전 획득$"
+				},
+				"9": {
+					"1|99": "^击败敌人有 (\\S+)% 几率时获得耐力球$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率擊殺時獲得 1 顆耐力球$"
 				}
 			}
 		},
@@ -21399,6 +25759,12 @@
 				},
 				"8": {
 					"1|#": "^처치 시 (\\S+)%의 확률로 권능 충전 획득$"
+				},
+				"9": {
+					"1|#": "^击败敌人有 (\\S+)% 几率获得暴击球$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 機率擊殺時獲得 1 顆暴擊球$"
 				}
 			}
 		},
@@ -21429,6 +25795,12 @@
 				},
 				"8": {
 					"#": "^권능 충전 손실 시 인내 충전 획득$"
+				},
+				"9": {
+					"#": "^当你失去一个暴击球时,获得一个耐力球$"
+				},
+				"10": {
+					"#": "^當你失去 1 顆暴擊球時獲得 1 顆耐力球$"
 				}
 			}
 		},
@@ -21467,6 +25839,14 @@
 				"8": {
 					"1|#": "^생명력이 최대일 때 동안 근접 피해 (\\S+)% 증가$",
 					"N#|-1": "^생명력이 최대일 때 근접 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^满血时近战伤害提高 (\\S+)%$",
+					"N#|-1": "^满血时近战伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^滿血時增加 (\\S+)% 近戰傷害$",
+					"N#|-1": "^滿血時減少 (\\S+)% 近戰傷害$"
 				}
 			}
 		},
@@ -21497,6 +25877,12 @@
 				},
 				"8": {
 					"100|#": "^치명타 공격 시 신성화 지대 생성$"
+				},
+				"9": {
+					"100|#": "^暴击时制造奉献地面$"
+				},
+				"10": {
+					"100|#": "^暴擊時產生奉獻地面$"
 				}
 			}
 		},
@@ -21527,6 +25913,12 @@
 				},
 				"8": {
 					"1|#": "^격분 충전 하나당 투사체 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^每个狂怒球可使投射物速度提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每個狂怒球增加 (\\S+)% 投射物速度$"
 				}
 			}
 		},
@@ -21557,6 +25949,12 @@
 				},
 				"8": {
 					"1|#": "^권능 충전 하나당 투사체 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^每个暴击球可使投射物伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每個暴擊球 (\\S+)% 增加投射物傷害$"
 				}
 			}
 		},
@@ -21595,6 +25993,14 @@
 				"8": {
 					"1|#": "^치명타로 처치한 적이 떨어뜨리는 아이템 희귀도 (\\S+)% 증가$",
 					"N#|-1": "^치명타로 처치한 적이 떨어뜨리는 아이템 희귀도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^暴击击败敌人时物品稀有度提高 (\\S+)%$",
+					"N#|-1": "^暴击击败敌人时物品稀有度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^暴擊並擊殺時增加 (\\S+)% 物品稀有度$",
+					"N#|-1": "^暴擊並擊殺時減少 (\\S+)% 物品稀有度$"
 				}
 			}
 		},
@@ -21625,6 +26031,12 @@
 				},
 				"8": {
 					"1|#": "^처치 시 (\\S+)초 동안 맹공 획득$"
+				},
+				"9": {
+					"1|#": "^击败敌人时获得 (\\S+) 秒【猛攻】状态$"
+				},
+				"10": {
+					"1|#": "^擊殺時獲得 (\\S+) 秒猛攻$"
 				}
 			}
 		},
@@ -21655,6 +26067,12 @@
 				},
 				"8": {
 					"1|#": "^도발한 적 처치 시 (\\S+)초 동안 맹공 획득$"
+				},
+				"9": {
+					"1|#": "^击败被嘲讽的敌人获得 (\\S+) 秒【猛攻】状态$"
+				},
+				"10": {
+					"1|#": "^擊殺被嘲諷的敵人獲得 (\\S+) 秒猛攻$"
 				}
 			}
 		},
@@ -21685,6 +26103,12 @@
 				},
 				"8": {
 					"#": "^회피 (\\S+)당 이동 속도 1% 증가, 최대 75%$"
+				},
+				"9": {
+					"#": "^每 (\\S+) 闪避值提高 1% 移动速度,最多 75%$"
+				},
+				"10": {
+					"#": "^每 (\\S+) 閃避值增加 1% 移動速度,至多 75%$"
 				}
 			}
 		},
@@ -21715,6 +26139,12 @@
 				},
 				"8": {
 					"1|#": "^치명타 공격 시 (\\S+)초 동안 맹공 획득$"
+				},
+				"9": {
+					"1|#": "^暴击后获得 (\\S+) 秒的【猛攻】状态$"
+				},
+				"10": {
+					"1|#": "^暴擊後獲得 (\\S+) 秒的猛攻$"
 				}
 			}
 		},
@@ -21753,6 +26183,14 @@
 				"8": {
 					"1|#": "^소환한 좀비의 크기 (\\S+)% 증가$",
 					"N#|-1": "^소환한 좀비의 크기 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^魔卫复苏体型增大 (\\S+)%$",
+					"N#|-1": "^魔卫复苏体型缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 殭屍體積$",
+					"N#|-1": "^減少 (\\S+)% 殭屍體積$"
 				}
 			}
 		},
@@ -21781,7 +26219,9 @@
 				},
 				"8": {
 					"#": "^좀비에 적중되어 사망한 적이 폭발하여, 생명력의 (\\S+)%를 화염 피해로 줌$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_1852317988": {
@@ -21811,6 +26251,12 @@
 				},
 				"8": {
 					"#": "^마나가 부족해도 근접 공격 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^魔力不足仍然可以使用近战攻击$"
+				},
+				"10": {
+					"#": "^魔力不足仍然可以使用近戰攻擊$"
 				}
 			}
 		},
@@ -21841,6 +26287,12 @@
 				},
 				"8": {
 					"#": "^주문 피해 증가 및 감소 효과가 공격에도 적용$"
+				},
+				"9": {
+					"#": "^对法术伤害的增幅与减益也会套用于攻击上$"
+				},
+				"10": {
+					"#": "^對法術傷害的增幅與減益也會套用在攻擊上$"
 				}
 			}
 		},
@@ -21871,6 +26323,12 @@
 				},
 				"8": {
 					"#": "^주문 피해에 적용되는 증가 및 감소 값의 150%만큼을 공격에도 적용$"
+				},
+				"9": {
+					"#": "^增加和減少法術傷害同時以 150% 它們的數值套用至攻擊$"
+				},
+				"10": {
+					"#": "^增加和減少法術傷害同時以 150% 它們的數值套用至攻擊$"
 				}
 			}
 		},
@@ -21909,6 +26367,14 @@
 				"8": {
 					"1|#": "^동결된 적 처치 시 떨어뜨리는 아이템 수량 (\\S+)% 증가$",
 					"N#|-1": "^동결된 적 처치 시 떨어뜨리는 아이템 수량 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^击败冰冻敌人后物品掉落数量提高 (\\S+)%$",
+					"N#|-1": "^击败冰冻敌人后物品掉落数量降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^擊殺冰凍敵人後增加 (\\S+)% 物品數量$",
+					"N#|-1": "^擊殺冰凍敵人後減少 (\\S+)% 物品數量$"
 				}
 			}
 		},
@@ -21947,6 +26413,14 @@
 				"8": {
 					"1|#": "^감전 상태인 적 처치 시 떨어뜨리는 아이템 희귀도 (\\S+)% 증가$",
 					"N#|-1": "^감전된 적 처치 시 떨어뜨리는 아이템 희귀도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^击败感电敌人后物品稀有度提高 (\\S+)%$",
+					"N#|-1": "^击败感电敌人后物品稀有度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^擊殺感電敵人後增加 (\\S+)% 物品稀有度$",
+					"N#|-1": "^擊殺感電敵人後減少 (\\S+)% 物品稀有度$"
 				}
 			}
 		},
@@ -21977,6 +26451,12 @@
 				},
 				"8": {
 					"1|#": "^동결된 적이 떨어뜨리는 아이템 희귀도 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^冰冻的敌人物品稀有度提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^冰凍的敵人增加 (\\S+)% 掉落物品稀有度$"
 				}
 			}
 		},
@@ -22005,7 +26485,9 @@
 				},
 				"8": {
 					"#": "^공격 또는 주문 적중으로 사망한 적이 폭발하여, 생명력의 (\\S+)%를 화염 피해로 줌$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_248838155": {
@@ -22043,6 +26525,14 @@
 				"8": {
 					"1|#": "^반사로 받는 원소 피해 (\\S+)% 증가$",
 					"N#|-1": "^반사로 받는 원소 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^反射的元素伤害提高 (\\S+)%$",
+					"N#|-1": "^反射的元素伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 反射元素傷害$",
+					"N#|-1": "^減少 (\\S+)% 反射元素傷害$"
 				}
 			}
 		},
@@ -22081,6 +26571,14 @@
 				"8": {
 					"1|#": "^반사로 받는 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^반사로 받는 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^反射的物理伤害提高 (\\S+)%$",
+					"N#|-1": "^反射的物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 反射物理傷害$",
+					"N#|-1": "^減少 (\\S+)% 反射物理傷害$"
 				}
 			}
 		},
@@ -22111,6 +26609,12 @@
 				},
 				"8": {
 					"#": "^피격 시 적에게 반사하는 피해 (\\S+)%를 생명력으로 획득$"
+				},
+				"9": {
+					"#": "^被击中时,你反射给敌人的 (\\S+)% 伤害变为回复生命$"
+				},
+				"10": {
+					"#": "^被擊中時你反射敵人 (\\S+)% 的傷害獲取為生命$"
 				}
 			}
 		},
@@ -22141,6 +26645,12 @@
 				},
 				"8": {
 					"#": "^치명타 이외의 공격으로 주는 피해 (\\S+)%$"
+				},
+				"9": {
+					"#": "^非暴击造成 (\\S+)% 伤害$"
+				},
+				"10": {
+					"#": "^非暴擊造成 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -22171,6 +26681,12 @@
 				},
 				"8": {
 					"# #": "^고유 보스가 희귀 (\\S+) (\\S+)개를 추가로 떨어뜨림$"
+				},
+				"9": {
+					"# #": "^【传奇首领】掉落 (\\S+) 个额外稀有 (\\S+)$"
+				},
+				"10": {
+					"# #": "^傳奇頭目掉落 (\\S+) 個額外稀有 (\\S+)$"
 				}
 			}
 		},
@@ -22201,6 +26717,12 @@
 				},
 				"8": {
 					"#": "^장착된 붉은 젬당 공격 스킬이 물리 피해의 (\\S+)%를 추가 화염 피해로 획득$"
+				},
+				"9": {
+					"#": "^每个插入的红色技能石都使 (\\S+)% 的物理伤害转化为额外火焰伤害$"
+				},
+				"10": {
+					"#": "^每個插槽中的紅色寶石使攻擊技能獲得 (\\S+)% 物理傷害的額外火焰傷害$"
 				}
 			}
 		},
@@ -22231,6 +26753,12 @@
 				},
 				"8": {
 					"1|#": "^붉은 홈 하나당 물리 공격 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^每个红色插槽会使你物理攻击伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"1|#": "^每個紅色插槽給予你 (\\S+)% 物理攻擊傷害偷取生命$"
 				}
 			}
 		},
@@ -22261,6 +26789,12 @@
 				},
 				"8": {
 					"#": "^붉은 홈 하나당 무기 사용 시 일반 물리 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^武器上的每个红色插槽使物理伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^武器上每個紅色插槽增加 (\\S+)% 全域物理傷害$"
 				}
 			}
 		},
@@ -22291,6 +26825,12 @@
 				},
 				"8": {
 					"#": "^초록 홈 하나당 일반 공격 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^每个绿色插槽会使全局攻击速度提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每個綠色插槽增加 (\\S+)% 全域攻擊速度$"
 				}
 			}
 		},
@@ -22321,6 +26861,12 @@
 				},
 				"8": {
 					"1|#": "^초록 홈 하나당 일반 치명타 피해 배율 \\+(\\S+)%$"
+				},
+				"9": {
+					"1|#": "^每个绿色插槽 \\+(\\S+)% 攻击和法术暴击伤害加成$"
+				},
+				"10": {
+					"1|#": "^每個綠色插槽 \\+(\\S+)% 全域暴擊加成$"
 				}
 			}
 		},
@@ -22351,6 +26897,12 @@
 				},
 				"8": {
 					"#": "^파란 홈 하나당 물리 공격 피해의 (\\S+)%를 마나로 흡수$"
+				},
+				"9": {
+					"#": "^每个蓝色插槽会使你物理攻击伤害的 (\\S+)% 转化为魔力偷取$"
+				},
+				"10": {
+					"#": "^每個藍色插槽增加 (\\S+)% 物理攻擊傷害偷取魔力$"
 				}
 			}
 		},
@@ -22381,6 +26933,12 @@
 				},
 				"8": {
 					"#": "^하얀색 홈 하나당 아이템 수량 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^每个白色插槽会使物品掉落数量提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每個白色插槽增加 (\\S+)% 物品數量$"
 				}
 			}
 		},
@@ -22419,6 +26977,14 @@
 				"8": {
 					"1|#": "^하얀색 홈 하나당 일반 방어력 (\\S+)% 증가$",
 					"N#|-1": "^하얀색 홈 하나당 일반 방어력 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个白色插槽会使防御提高 (\\S+)%$",
+					"N#|-1": "^每个白色插槽会使防御降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每個白色插槽增加 (\\S+)% 全域防禦$",
+					"N#|-1": "^每個白色插槽減少 (\\S+)% 全域防禦$"
 				}
 			}
 		},
@@ -22449,6 +27015,12 @@
 				},
 				"8": {
 					"#": "^하얀색 홈 하나당 근접 타격 범위 (\\S+)$"
+				},
+				"9": {
+					"#": "^每個白色插槽 (\\S+) 近戰打擊距離$"
+				},
+				"10": {
+					"#": "^每個白色插槽 (\\S+) 近戰打擊距離$"
 				}
 			}
 		},
@@ -22479,6 +27051,12 @@
 				},
 				"8": {
 					"#": "^에너지 보호막이 없을 시 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^当能量护盾归零时,伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^當能量護盾歸零時增加 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -22509,6 +27087,12 @@
 				},
 				"8": {
 					"#": "^공격 피해 막기 확률 5%당 주문 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^每 5% 的攻击伤害格挡几率会使法术伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每 5% 攻擊傷害格擋率增加 (\\S+)% 法術傷害$"
 				}
 			}
 		},
@@ -22547,6 +27131,14 @@
 				"8": {
 					"#": "^지능 10당 주문 피해 (\\S+)% 증가$",
 					"N#": "^지능 10당 주문 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"#": "^每 10 点智慧会使法术伤害提高 (\\S+)%$",
+					"N#": "^每 10 点智慧会使法术伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每 10 智慧增加 (\\S+)% 法術傷害$",
+					"N#": "^每 10 智慧減少 (\\S+)% 法術傷害$"
 				}
 			}
 		},
@@ -22577,6 +27169,12 @@
 				},
 				"8": {
 					"#": "^시야 반경이 생명력 대신 에너지 보호막을 기반으로 적용$"
+				},
+				"9": {
+					"#": "^照亮范围将基于能量护盾的属性$"
+				},
+				"10": {
+					"#": "^基於能量護盾的照亮範圍$"
 				}
 			}
 		},
@@ -22615,6 +27213,14 @@
 				"8": {
 					"1|#": "^자신에게 적용된 플라스크의 효과 (\\S+)% 증가$",
 					"N#|-1": "^자신에게 적용된 플라스크의 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^你身上的药剂效果提高 (\\S+)%$",
+					"N#|-1": "^你身上的药剂效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^作用於你的藥劑增加 (\\S+)% 效果$",
+					"N#|-1": "^作用於你的藥劑減少 (\\S+)% 效果$"
 				}
 			}
 		},
@@ -22645,6 +27251,12 @@
 				},
 				"8": {
 					"100": "^명중 시 적에게 인화성 저주가 걸림$"
+				},
+				"9": {
+					"100": "^击中受诅咒的敌人时造成易燃$"
+				},
+				"10": {
+					"100": "^擊中受詛咒的敵人時造成易燃$"
 				}
 			}
 		},
@@ -22675,6 +27287,12 @@
 				},
 				"8": {
 					"#": "^최대 인내 충전에 도달 시 모든 인내 충전 손실$"
+				},
+				"9": {
+					"#": "^最大耐力球达到上限时失去所有耐力球$"
+				},
+				"10": {
+					"#": "^達到最大耐力球時失去所有耐力球$"
 				}
 			}
 		},
@@ -22713,6 +27331,14 @@
 				"8": {
 					"1|#": "^모든 플라스크 효과를 받는 동안 발견하는 아이템 희귀도 (\\S+)% 증가$",
 					"N#|-1": "^모든 플라스크 효과를 받는 동안 발견하는 아이템 희귀도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,物品掉落稀有度提高 (\\S+)%$",
+					"N#|-1": "^药剂持续期间,物品掉落稀有度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^任何藥劑效果持續時間內,增加 (\\S+)% 掉落物品稀有度$",
+					"N#|-1": "^任何藥劑效果持續時間內,減少 (\\S+)% 掉落物品稀有度$"
 				}
 			}
 		},
@@ -22751,6 +27377,14 @@
 				"8": {
 					"1|#": "^모든 플라스크 효과를 받는 동안 공격 스킬의 원소 피해 (\\S+)% 증가$",
 					"N#|-1": "^모든 플라스크 효과를 받는 동안 공격 스킬의 원소 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,攻击技能造成的元素伤害提高 (\\S+)%$",
+					"N#|-1": "^药剂持续期间,攻击技能造成的元素伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^任何藥劑效果持續時間內,增加 (\\S+)% 攻擊技能的元素傷害$",
+					"N#|-1": "^任何藥劑效果持續時間內,減少 (\\S+)% 攻擊技能的元素傷害$"
 				}
 			}
 		},
@@ -22781,6 +27415,12 @@
 				},
 				"8": {
 					"1|99": "^주 무기 사용 시 (\\S+)%의 확률로 점화 유발$"
+				},
+				"9": {
+					"1|99": "^在主手时,有 (\\S+)% 几率点燃$"
+				},
+				"10": {
+					"1|99": "^在主手 (\\S+)% 機率點燃$"
 				}
 			}
 		},
@@ -22819,6 +27459,14 @@
 				"8": {
 					"1|#": "^보조 장비로 사용 시 적 냉각 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^보조 장비로 사용 시 적 냉각 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^在副手时,对敌人的冰缓持续时间延长 (\\S+)%$",
+					"N#|-1": "^在副手时,对敌人冰缓的持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^在副手增加 (\\S+)% 對敵人冰緩持續時間$",
+					"N#|-1": "^在副手減少 (\\S+)% 對敵人冰緩持續時間$"
 				}
 			}
 		},
@@ -22849,6 +27497,12 @@
 				},
 				"8": {
 					"#": "^기절 시 (\\S+)%의 확률로 권능 충전 획득$"
+				},
+				"9": {
+					"#": "^晕眩时有 (\\S+)% 几率获得暴击球$"
+				},
+				"10": {
+					"#": "^擊暈時有 (\\S+)% 機率獲得暴擊球$"
 				}
 			}
 		},
@@ -22879,6 +27533,12 @@
 				},
 				"8": {
 					"# 0": "^덫 투척 시 (\\S+)초 동안 이동 속도 30% 증가$"
+				},
+				"9": {
+					"# 0": "^投掷陷阱时移动速度提高 30%,持续 (\\S+) 秒$"
+				},
+				"10": {
+					"# 0": "^投擲陷阱後 (\\S+) 秒內增加 30% 移動速度$"
 				}
 			}
 		},
@@ -22909,6 +27569,12 @@
 				},
 				"8": {
 					"#": "^자신이 유발한 감전이 자신에게 반사됨$"
+				},
+				"9": {
+					"#": "^感电会反射回自己身上$"
+				},
+				"10": {
+					"#": "^感電反射回自己$"
 				}
 			}
 		},
@@ -22947,6 +27613,14 @@
 				"8": {
 					"1|#": "^감전 상태에서 피해 (\\S+)% 증가$",
 					"N#|-1": "^감전 상태에서 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^感电时伤害提高 (\\S+)%$",
+					"N#|-1": "^感电时伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^感電時增加 (\\S+)% 傷害$",
+					"N#|-1": "^感電時減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -22977,6 +27651,12 @@
 				},
 				"8": {
 					"#": "^주 무기 사용 시 힘 (\\S+)당 피해 1% 증가$"
+				},
+				"9": {
+					"#": "^在主手时,每 (\\S+) 力量提高 1% 伤害$"
+				},
+				"10": {
+					"#": "^在主手,每 (\\S+) 力量增加 1% 傷害$"
 				}
 			}
 		},
@@ -23007,6 +27687,12 @@
 				},
 				"8": {
 					"#": "^보조 장비로 사용 시 힘 (\\S+)당 방어도 1% 증가$"
+				},
+				"9": {
+					"#": "^在副手时,每 (\\S+) 力量提高 1% 护甲$"
+				},
+				"10": {
+					"#": "^在副手,每 (\\S+) 力量增加 1% 護甲$"
 				}
 			}
 		},
@@ -23037,6 +27723,12 @@
 				},
 				"8": {
 					"#": "^토템이 모든 원소 저항 (\\S+)% 획득$"
+				},
+				"9": {
+					"#": "^图腾 (\\S+)% 元素抗性$"
+				},
+				"10": {
+					"#": "^圖騰 (\\S+)% 全部元素抗性$"
 				}
 			}
 		},
@@ -23075,6 +27767,14 @@
 				"8": {
 					"1|#": "^무기 기동 지속시간 (\\S+)% 증폭$",
 					"N#|-1": "^무기 기동 지속시간 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 更多幻化武器时间$",
+					"N#|-1": "^(\\S+)% 较少幻化武器时间$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 更多幻化武器時間$",
+					"N#|-1": "^(\\S+)% 較少幻化武器時間$"
 				}
 			}
 		},
@@ -23113,6 +27813,14 @@
 				"8": {
 					"1": "^움직이는 무기가 복제본 생성$",
 					"2|#": "^움직이는 무기가 복제본 (\\S+)개 생성$"
+				},
+				"9": {
+					"1": "^你幻化的武器将额外复制 1 把$",
+					"2|#": "^你幻化的武器将额外复制 (\\S+) 把$"
+				},
+				"10": {
+					"1": "^你幻化的武器將額外複製出 1 把$",
+					"2|#": "^你幻化的武器將額外複製出 (\\S+) 把$"
 				}
 			}
 		},
@@ -23143,6 +27851,12 @@
 				},
 				"8": {
 					"#": "^화염 및 냉기 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 火焰与冰霜抗性$"
+				},
+				"10": {
+					"#": "^(\\S+)% 火焰與冰冷抗性$"
 				}
 			}
 		},
@@ -23173,6 +27887,12 @@
 				},
 				"8": {
 					"#": "^화염 및 번개 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 火焰与闪电抗性$"
+				},
+				"10": {
+					"#": "^(\\S+)% 火焰與閃電抗性$"
 				}
 			}
 		},
@@ -23203,6 +27923,12 @@
 				},
 				"8": {
 					"#": "^냉기 및 번개 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 冰霜与闪电抗性$"
+				},
+				"10": {
+					"#": "^(\\S+)% 冰冷與閃電抗性$"
 				}
 			}
 		},
@@ -23233,6 +27959,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 동결, 감전 및 점화 유발$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率使敌人受到冰冻,感电与点燃$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率使敵人冰凍、感電與點燃$"
 				}
 			}
 		},
@@ -23271,6 +28003,14 @@
 				"8": {
 					"1|#": "^점화 상태에서 피해 (\\S+)% 증가$",
 					"N#|-1": "^점화 상태에서 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^被点燃时伤害提高 (\\S+)%$",
+					"N#|-1": "^被点燃时伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^點燃時增加 (\\S+)% 傷害$",
+					"N#|-1": "^點燃時減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -23301,6 +28041,12 @@
 				},
 				"8": {
 					"#": "^동결 상태에서 방어도 (\\S+)$"
+				},
+				"9": {
+					"#": "^冰冻时 (\\S+) 点护甲$"
+				},
+				"10": {
+					"#": "^冰凍時 (\\S+) 點護甲$"
 				}
 			}
 		},
@@ -23339,6 +28085,14 @@
 				"8": {
 					"1|#": "^점화 상태에서 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^점화 상태에서 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^被点燃时移动速度提高 (\\S+)%$",
+					"N#|-1": "^被点燃时移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被點燃時增加 (\\S+)% 移動速度$",
+					"N#|-1": "^被點燃時減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -23377,6 +28131,14 @@
 				"8": {
 					"1|#": "^감전 상태에서 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^감전 상태에서 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^感电时移动速度提高 (\\S+)%$",
+					"N#|-1": "^感电时移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^感電時增加 (\\S+)% 移動速度$",
+					"N#|-1": "^感電時減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -23415,6 +28177,14 @@
 				"8": {
 					"1|#": "^희귀 몬스터 명중 시 피해 (\\S+)% 증가$",
 					"N#|-1": "^희귀 몬스터 명중 시 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^对稀有怪的击中伤害提高 (\\S+)%$",
+					"N#|-1": "^对稀有怪的击中伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^擊中稀有怪物增加 (\\S+)% 傷害$",
+					"N#|-1": "^擊中稀有怪物減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -23453,6 +28223,14 @@
 				"8": {
 					"1|#": "^격분 충전 하나당 낮은 생명력 상태의 적 명중 시 피해 (\\S+)% 증가$",
 					"N#|-1": "^격분 충전 하나당 낮은 생명력 상태의 적 명중 시 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^对低血敌人,每个狂怒球可使伤害提高 (\\S+)%$",
+					"N#|-1": "^对低血敌人,每个狂怒球可使伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^擊中貧血敵人,每顆狂怒球增加 (\\S+)% 傷害$",
+					"N#|-1": "^擊中對貧血敵人,每顆狂怒球減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -23491,6 +28269,14 @@
 				"8": {
 					"1|#": "^실명된 적에 대한 적중 및 상태 이상 피해 (\\S+)% 증가$",
 					"N#|-1": "^실명된 적에 대한 적중 및 상태 이상 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^对致盲的敌人的击中和异常状态伤害提高 (\\S+)%$",
+					"N#|-1": "^对致盲的敌人的击中和异常状态伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^擊中和異常狀態對致盲敵人增加 (\\S+)% 傷害$",
+					"N#|-1": "^擊中和異常狀態對致盲敵人減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -23529,6 +28315,14 @@
 				"8": {
 					"1|#": "^실명된 적에 대한 적중 및 상태 이상 피해 (\\S+)% 증가$",
 					"N#|-1": "^실명된 적에 대한 적중 및 상태 이상 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^对致盲的敌人的击中和异常状态伤害提高 (\\S+)%$",
+					"N#|-1": "^对致盲的敌人的击中和异常状态伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^擊中和異常狀態對致盲敵人增加 (\\S+)% 傷害$",
+					"N#|-1": "^擊中和異常狀態對致盲敵人減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -23567,6 +28361,14 @@
 				"8": {
 					"1|#": "^자신에게 적용되는 성소 버프 효과 (\\S+)% 증가$",
 					"N#|-1": "^자신에게 적용되는 성소 버프 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^神殿效果提高 (\\S+)%$",
+					"N#|-1": "^神殿效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 神殿效果$",
+					"N#|-1": "^減少 (\\S+)% 神殿效果$"
 				}
 			}
 		},
@@ -23605,6 +28407,14 @@
 				"8": {
 					"1|#": "^자신에게 적용되는 성소 효과 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^자신에게 적용되는 성소 효과 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^神殿持续时间延长 (\\S+)%$",
+					"N#|-1": "^神殿持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 神殿效果持續時間$",
+					"N#|-1": "^減少 (\\S+)% 神殿效果持續時間$"
 				}
 			}
 		},
@@ -23635,6 +28445,12 @@
 				},
 				"8": {
 					"1": "^감전된 적 처치 시 주변의 모든 적에게 동일한 감전 피해$"
+				},
+				"9": {
+					"1": "^当你击败 1 名感电敌人,对周围敌人造成相同的感电效果$"
+				},
+				"10": {
+					"1": "^當你擊殺一名感電敵人,對周圍敵人造成相同的感電效果$"
 				}
 			}
 		},
@@ -23665,6 +28481,12 @@
 				},
 				"8": {
 					"1": "^점화된 적 처치 시 주변의 모든 적에게 동일한 점화 피해$"
+				},
+				"9": {
+					"1": "^当你击败 1 名点燃敌人,对周围敌人造成相同的点燃效果$"
+				},
+				"10": {
+					"1": "^當你擊殺一名點燃敵人,對周圍敵人造成相同的點燃效果$"
 				}
 			}
 		},
@@ -23695,6 +28517,12 @@
 				},
 				"8": {
 					"#": "^희귀 몬스터 처치 시 (\\S+)초 동안 해당 몬스터의 속성 부여 획득$"
+				},
+				"9": {
+					"#": "^当你击败稀有怪物时,会获得该怪物属性修正 (\\S+) 秒$"
+				},
+				"10": {
+					"#": "^當你擊殺稀有怪物時,你會獲得它的詞綴 (\\S+) 秒$"
 				}
 			}
 		},
@@ -23733,6 +28561,14 @@
 				"8": {
 					"1|#": "^점화, 동결 또는 감전되지 않은 상태에서 방어도 (\\S+)% 증가$",
 					"N#|-1": "^점화, 동결 또는 감전되지 않은 상태에서 방어도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^没有被点燃,冰冻,感电时,护甲提高 (\\S+)%$",
+					"N#|-1": "^没有被点燃,冰冻,感电时护甲降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^當沒被點燃、冰凍、感電時增加 (\\S+)% 護甲$",
+					"N#|-1": "^當沒被點燃、冰凍、感電時減少 (\\S+)% 護甲$"
 				}
 			}
 		},
@@ -23771,6 +28607,14 @@
 				"8": {
 					"1|#": "^치명타 확률 (\\S+)% 증폭$",
 					"CL#|-1": "^치명타 확률 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^攻击和法术总暴击率额外提高 (\\S+)%$",
+					"CL#|-1": "^攻击和法术总暴击率额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^更多 (\\S+)% 暴擊率$",
+					"CL#|-1": "^較少 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -23801,6 +28645,12 @@
 				},
 				"8": {
 					"#": "^피격 시 모든 인내 충전 손실$"
+				},
+				"9": {
+					"#": "^被击中时,你失去所有的耐力球$"
+				},
+				"10": {
+					"#": "^被擊中時你失去所有的耐力球$"
 				}
 			}
 		},
@@ -23831,6 +28681,12 @@
 				},
 				"8": {
 					"#": "^처치 시 인내 충전 획득$"
+				},
+				"9": {
+					"#": "^击败敌人时,你获得 1 颗耐力球$"
+				},
+				"10": {
+					"#": "^擊殺時你獲得 1 顆耐力球$"
 				}
 			}
 		},
@@ -23861,6 +28717,12 @@
 				},
 				"8": {
 					"#": "^주문 시전 시 1초 동안 생명력 (\\S+) 재생$"
+				},
+				"9": {
+					"#": "^施放法术后 1 秒内回复 (\\S+) 生命$"
+				},
+				"10": {
+					"#": "^你施放法術後在 1 秒內回復 (\\S+) 生命$"
 				}
 			}
 		},
@@ -23899,6 +28761,14 @@
 				"8": {
 					"1|#": "^일반 방어력 (\\S+)% 증가$",
 					"N#|-1": "^일반 방어력 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^全局防御提高 (\\S+)%$",
+					"N#|-1": "^全局防御降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 全域防禦$",
+					"N#|-1": "^減少 (\\S+)% 全域防禦$"
 				}
 			}
 		},
@@ -23929,6 +28799,12 @@
 				},
 				"8": {
 					"#": "^원소 저항 0$"
+				},
+				"9": {
+					"#": "^元素抗性为零$"
+				},
+				"10": {
+					"#": "^零元素抗性$"
 				}
 			}
 		},
@@ -23959,6 +28835,12 @@
 				},
 				"8": {
 					"#": "^화상 상태의 적에게 마무리 타격 가능$"
+				},
+				"9": {
+					"#": "^终结燃烧中的敌人$"
+				},
+				"10": {
+					"#": "^撲殺燃燒中的敵人$"
 				}
 			}
 		},
@@ -23989,6 +28871,12 @@
 				},
 				"8": {
 					"#": "^공격으로 적 점화 시 격분 충전 획득$"
+				},
+				"9": {
+					"#": "^当攻击使怪物点燃时,获得 1 个狂怒球$"
+				},
+				"10": {
+					"#": "^當攻擊使怪物點燃時,獲得 1 個狂怒球$"
 				}
 			}
 		},
@@ -24019,6 +28907,12 @@
 				},
 				"8": {
 					"#": "^받는 카오스 피해 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 承受的混沌伤害$"
+				},
+				"10": {
+					"#": "^(\\S+) 承受的混沌傷害$"
 				}
 			}
 		},
@@ -24049,6 +28943,12 @@
 				},
 				"8": {
 					"#": "^최종 보스가 더 높은 레벨의 아이템을 떨어뜨림$"
+				},
+				"9": {
+					"#": "^最终首领掉落更高等级的物品$"
+				},
+				"10": {
+					"#": "^最終頭目掉落更高等級物品$"
 				}
 			}
 		},
@@ -24079,6 +28979,12 @@
 				},
 				"8": {
 					"#": "^고유 보스가 (\\S+)% 증가한 경험치를 줌$"
+				},
+				"9": {
+					"#": "^传奇首领给予 (\\S+)% 更多经验值$"
+				},
+				"10": {
+					"#": "^傳奇頭目給予 (\\S+)% 更多經驗值$"
 				}
 			}
 		},
@@ -24109,6 +29015,12 @@
 				},
 				"8": {
 					"1000": "^피격 시 인내 충전 하나당 (\\S+)초 동안 맹공 획득$"
+				},
+				"9": {
+					"1000": "^被击中时,每个耐力球可使你获得 (\\S+) 秒的【猛攻】状态$"
+				},
+				"10": {
+					"1000": "^被擊中時每個耐力球獲得 (\\S+) 秒的猛攻$"
 				}
 			}
 		},
@@ -24147,6 +29059,14 @@
 				"8": {
 					"1|#": "^낚싯줄 강도 (\\S+)% 증가$",
 					"N#|-1": "^낚싯줄 강도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^钓鱼线强度提高 (\\S+)%$",
+					"N#|-1": "^钓鱼线强度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 釣魚線強度$",
+					"N#|-1": "^減少 (\\S+)% 釣魚線強度$"
 				}
 			}
 		},
@@ -24185,6 +29105,14 @@
 				"8": {
 					"1|#": "^어장 소비 (\\S+)% 증가$",
 					"N#|-1": "^어장 소비 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^钓鱼池消耗量提高 (\\S+)%$",
+					"N#|-1": "^钓鱼池消耗量降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 釣魚池消耗量$",
+					"N#|-1": "^減少 (\\S+)% 釣魚池消耗量$"
 				}
 			}
 		},
@@ -24215,6 +29143,12 @@
 				},
 				"8": {
 					"1": "^로아 깃털 루어$"
+				},
+				"9": {
+					"1": "^恐喙鸟羽毛鱼饵$"
+				},
+				"10": {
+					"1": "^恐喙鳥羽毛魚餌$"
 				}
 			}
 		},
@@ -24245,6 +29179,12 @@
 				},
 				"8": {
 					"1": "^카루이 돌 낚싯바늘$"
+				},
+				"9": {
+					"1": "^卡鲁石鱼钩$"
+				},
+				"10": {
+					"1": "^卡魯石魚鉤$"
 				}
 			}
 		},
@@ -24283,6 +29223,14 @@
 				"8": {
 					"1|#": "^낚시 사거리 (\\S+)% 증가$",
 					"N#|-1": "^낚시 사거리 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^钓鱼范围扩大 (\\S+)%$",
+					"N#|-1": "^钓鱼范围缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 釣魚範圍$",
+					"N#|-1": "^減少 (\\S+)% 釣魚範圍$"
 				}
 			}
 		},
@@ -24321,6 +29269,14 @@
 				"8": {
 					"1|#": "^포획하는 물고기 수 (\\S+)% 증가$",
 					"N#|-1": "^포획하는 물고기 수 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^钓鱼数量提高 (\\S+)%$",
+					"N#|-1": "^钓鱼数量降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 釣魚數量$",
+					"N#|-1": "^減少 (\\S+)% 釣魚數量$"
 				}
 			}
 		},
@@ -24359,6 +29315,14 @@
 				"8": {
 					"1|#": "^포획하는 물고기 희귀도 (\\S+)% 증가$",
 					"N#|-1": "^포획하는 물고기 희귀도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^钓鱼稀有度提高 (\\S+)%$",
+					"N#|-1": "^钓鱼稀有度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 釣魚稀有度$",
+					"N#|-1": "^減少 (\\S+)% 釣魚稀有度$"
 				}
 			}
 		},
@@ -24389,6 +29353,12 @@
 				},
 				"8": {
 					"#": "^중독된 적 처치 시 주변의 적 중독$"
+				},
+				"9": {
+					"#": "^击败中毒的敌人时,可使周围敌人中毒$"
+				},
+				"10": {
+					"#": "^擊殺中毒的敵人可使附近敵人中毒$"
 				}
 			}
 		},
@@ -24419,6 +29389,12 @@
 				},
 				"8": {
 					"#": "^및 주변 동료들이 초당 생명력 200 재생$"
+				},
+				"9": {
+					"#": "^击败中毒的敌人时,周围友军每秒回复 200 生命$"
+				},
+				"10": {
+					"#": "^擊殺中毒的敵人時,附近友方每秒回復 200 生命$"
 				}
 			}
 		},
@@ -24449,6 +29425,12 @@
 				},
 				"8": {
 					"#": "^특이한 물고기 포획 가능$"
+				},
+				"9": {
+					"#": "^你可以捕获外来鱼种$"
+				},
+				"10": {
+					"#": "^你可以捕獲外來魚種$"
 				}
 			}
 		},
@@ -24479,6 +29461,12 @@
 				},
 				"8": {
 					"#": "^화염 피해가 점화 대신 감전 유발$"
+				},
+				"9": {
+					"#": "^你的火焰伤害可以感电但无法点燃$"
+				},
+				"10": {
+					"#": "^你的火焰傷害可以感電但無法點燃$"
 				}
 			}
 		},
@@ -24509,6 +29497,12 @@
 				},
 				"8": {
 					"#": "^냉기 피해가 동결 및 냉각 대신 점화 유발$"
+				},
+				"9": {
+					"#": "^你的冰霜伤害可以点燃但无法冰冻或冰缓$"
+				},
+				"10": {
+					"#": "^你的冰冷傷害可以點燃但無法冰凍或冰緩$"
 				}
 			}
 		},
@@ -24539,6 +29533,12 @@
 				},
 				"8": {
 					"#": "^번개 피해가 감전 대신 동결 유발$"
+				},
+				"9": {
+					"#": "^你的闪电伤害可以冰冻但无法感电$"
+				},
+				"10": {
+					"#": "^你的閃電傷害可以冰凍但無法感電$"
 				}
 			}
 		},
@@ -24569,6 +29569,12 @@
 				},
 				"8": {
 					"#": "^카오스 피해가 감전 유발$"
+				},
+				"9": {
+					"#": "^混沌伤害可以造成感电$"
+				},
+				"10": {
+					"#": "^混沌傷害可以感電$"
 				}
 			}
 		},
@@ -24599,6 +29605,12 @@
 				},
 				"8": {
 					"#": "^냉기 피해가 점화 유발$"
+				},
+				"9": {
+					"#": "^你的冰霜伤害可以点燃$"
+				},
+				"10": {
+					"#": "^你的冰冷傷害可以點燃$"
 				}
 			}
 		},
@@ -24629,6 +29641,12 @@
 				},
 				"8": {
 					"#": "^원소 피해가 감전 유발$"
+				},
+				"9": {
+					"#": "^你的元素伤害可以造成感电$"
+				},
+				"10": {
+					"#": "^你的元素傷害可以造成感電$"
 				}
 			}
 		},
@@ -24659,6 +29677,12 @@
 				},
 				"8": {
 					"#": "^번개 피해가 점화 유발$"
+				},
+				"9": {
+					"#": "^你的闪电伤害可以造成点燃$"
+				},
+				"10": {
+					"#": "^你的閃電傷害可以點燃$"
 				}
 			}
 		},
@@ -24689,6 +29713,12 @@
 				},
 				"8": {
 					"#": "^물리 피해가 냉각 유발$"
+				},
+				"9": {
+					"#": "^物理伤害可以造成冰缓$"
+				},
+				"10": {
+					"#": "^物理傷害可以冰緩$"
 				}
 			}
 		},
@@ -24719,6 +29749,12 @@
 				},
 				"8": {
 					"#": "^물리 피해가 감전 유발$"
+				},
+				"9": {
+					"#": "^你的物理伤害造成感电$"
+				},
+				"10": {
+					"#": "^你的物理傷害造成感電$"
 				}
 			}
 		},
@@ -24749,6 +29785,12 @@
 				},
 				"8": {
 					"#": "^카오스 피해로 점화, 냉각 및 감전 유발$"
+				},
+				"9": {
+					"#": "^混沌伤害可以造成点燃、冰缓和感电效果$"
+				},
+				"10": {
+					"#": "^混沌傷害可以點燃、冰緩和感電$"
 				}
 			}
 		},
@@ -24779,6 +29821,12 @@
 				},
 				"8": {
 					"1000": "^냉각된 후 (\\S+)초 동안 냉각 면역$"
+				},
+				"9": {
+					"1000": "^被冰缓后,你有 (\\S+) 秒免疫冰缓$"
+				},
+				"10": {
+					"1000": "^在被冰緩後你有 (\\S+) 秒不會被冰緩$"
 				}
 			}
 		},
@@ -24809,6 +29857,12 @@
 				},
 				"8": {
 					"1000": "^동결된 후 (\\S+)초 동안 동결 면역$"
+				},
+				"9": {
+					"1000": "^被冰冻后,你有 (\\S+) 秒免疫冰冻$"
+				},
+				"10": {
+					"1000": "^在被冰凍後你有 (\\S+) 秒不會被冰凍$"
 				}
 			}
 		},
@@ -24839,6 +29893,12 @@
 				},
 				"8": {
 					"1000": "^점화된 후 (\\S+)초 동안 점화 면역$"
+				},
+				"9": {
+					"1000": "^被点燃后,你有 (\\S+) 秒免疫点燃$"
+				},
+				"10": {
+					"1000": "^在被點燃後你有 (\\S+) 秒不會點燃$"
 				}
 			}
 		},
@@ -24869,6 +29929,12 @@
 				},
 				"8": {
 					"1000": "^감전된 후 (\\S+)초 동안 감전 면역$"
+				},
+				"9": {
+					"1000": "^被感电后,你有 (\\S+) 秒免疫感电$"
+				},
+				"10": {
+					"1000": "^在被感電後你有 (\\S+) 秒不會被感電$"
 				}
 			}
 		},
@@ -24899,6 +29965,12 @@
 				},
 				"8": {
 					"#": "^동결 상태에서 감전 면역$"
+				},
+				"9": {
+					"#": "^你被冰冻时不会被感电$"
+				},
+				"10": {
+					"#": "^你冰凍時不會被感電$"
 				}
 			}
 		},
@@ -24929,6 +30001,12 @@
 				},
 				"8": {
 					"#": "^사망 시 동료들에게 격분 충전 (\\S+)개 제공$"
+				},
+				"9": {
+					"#": "^你死亡时给予友军 (\\S+) 个狂怒球$"
+				},
+				"10": {
+					"#": "^你死亡時給予友方 (\\S+) 狂怒球$"
 				}
 			}
 		},
@@ -24959,6 +30037,12 @@
 				},
 				"8": {
 					"#": "^치명타 이외의 공격 시 권능 충전 획득$"
+				},
+				"9": {
+					"#": "^非暴击时获得一个暴击球$"
+				},
+				"10": {
+					"#": "^非暴擊時獲得 1 個暴擊球$"
 				}
 			}
 		},
@@ -24989,6 +30073,12 @@
 				},
 				"8": {
 					"#": "^치명타 공격 시 권능 충전 모두 손실$"
+				},
+				"9": {
+					"#": "^暴击时失去所有暴击球$"
+				},
+				"10": {
+					"#": "^暴擊時失去所有暴擊球$"
 				}
 			}
 		},
@@ -25019,6 +30109,12 @@
 				},
 				"8": {
 					"#": "^소환수의 공격 피해 막기 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^召唤生物有(\\S+)% 攻击伤害格挡几率$"
+				},
+				"10": {
+					"#": "^召喚物有 (\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -25049,6 +30145,12 @@
 				},
 				"8": {
 					"#": "^소환수가 주문 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^召唤生物获得 (\\S+)% 格挡法术伤害率$"
+				},
+				"10": {
+					"#": "^召喚物 (\\S+)% 格擋法術傷害機率$"
 				}
 			}
 		},
@@ -25079,6 +30181,12 @@
 				},
 				"8": {
 					"1|#": "^소환수의 방어도 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^召唤生物有 (\\S+) 点护甲$"
+				},
+				"10": {
+					"1|#": "^召喚物有 (\\S+) 點護甲$"
 				}
 			}
 		},
@@ -25117,6 +30225,14 @@
 				"8": {
 					"1|#": "^소환수의 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^소환수의 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^召唤生物的攻击速度提高 (\\S+)%$",
+					"N#|-1": "^召唤生物的攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^召喚物減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -25155,6 +30271,14 @@
 				"8": {
 					"1|#": "^소환수의 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^소환수의 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^召唤生物的施法速度提高 (\\S+)%$",
+					"N#|-1": "^召唤生物的施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 施放速度$",
+					"N#|-1": "^召喚物減少 (\\S+)% 施放速度$"
 				}
 			}
 		},
@@ -25185,6 +30309,12 @@
 				},
 				"8": {
 					"1|#": "^소환수가 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^召唤生物获得 (\\S+)% 生命偷取$"
+				},
+				"10": {
+					"1|#": "^召喚物偷取 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -25215,6 +30345,12 @@
 				},
 				"8": {
 					"1|#": "^소환수가 초당 생명력의 (\\S+)% 재생$"
+				},
+				"9": {
+					"1|#": "^召唤生物每秒回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"1|#": "^召喚物每秒回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -25245,6 +30381,12 @@
 				},
 				"8": {
 					"#": "^소환수의 모든 원소 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^召唤生物获得 (\\S+)% 元素抗性$"
+				},
+				"10": {
+					"#": "^召喚物有 (\\S+)% 全部元素抗性$"
 				}
 			}
 		},
@@ -25275,6 +30417,12 @@
 				},
 				"8": {
 					"#": "^소환수의 카오스 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^召唤生物有 (\\S+)% 混沌抗性$"
+				},
+				"10": {
+					"#": "^召喚物有 (\\S+)% 混沌抗性$"
 				}
 			}
 		},
@@ -25305,6 +30453,12 @@
 				},
 				"8": {
 					"1|#": "^치명타 공격 시 2초 동안 불경한 힘 획득$"
+				},
+				"9": {
+					"1|#": "^暴击时获得【不洁之力】 2 秒$"
+				},
+				"10": {
+					"1|#": "^暴擊時獲得不潔之力 2 秒$"
 				}
 			}
 		},
@@ -25335,6 +30489,12 @@
 				},
 				"8": {
 					"1|#": "^치명타 공격 시 4초 동안 불경한 힘 획득$"
+				},
+				"9": {
+					"1|#": "^暴击时获得【不洁之力】 4 秒$"
+				},
+				"10": {
+					"1|#": "^暴擊時獲得不潔之力 4 秒$"
 				}
 			}
 		},
@@ -25365,6 +30525,12 @@
 				},
 				"8": {
 					"1|#": "^소환수가 처치 시 소환수가 (\\S+)초 동안 불경한 힘 획득$"
+				},
+				"9": {
+					"1|#": "^击败敌人时,召唤生物获得【不洁之力】,持续 (\\S+) 秒$"
+				},
+				"10": {
+					"1|#": "^殺敵時召喚物獲得不潔之力持續 (\\S+) 秒$"
 				}
 			}
 		},
@@ -25395,6 +30561,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 근접 물리 피해 (\\S+)% 증폭$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,近战物理总伤害额外提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^藥劑作用期間獲得 (\\S+)% 更多近戰物理傷害$"
 				}
 			}
 		},
@@ -25425,6 +30597,12 @@
 				},
 				"8": {
 					"1|#": "^바알 스킬 사용 시 (\\S+)초 동안 맹공 획득$"
+				},
+				"9": {
+					"1|#": "^使用瓦尔技能时,获得【猛攻】状态,持续 (\\S+) 秒$"
+				},
+				"10": {
+					"1|#": "^使用瓦爾技能時獲得猛攻持續 (\\S+) 秒$"
 				}
 			}
 		},
@@ -25455,6 +30633,12 @@
 				},
 				"8": {
 					"1|#": "^바알 스킬 사용 시 (\\S+)초 동안 차원 능력 획득$"
+				},
+				"9": {
+					"1|#": "^使用瓦尔技能时,获得【迷踪】状态,持续 (\\S+) 秒$"
+				},
+				"10": {
+					"1|#": "^使用瓦爾技能時獲得迷蹤狀態 (\\S+) 秒$"
 				}
 			}
 		},
@@ -25485,6 +30669,12 @@
 				},
 				"8": {
 					"#": "^모든 플라스크 효과를 받는 동안 (\\S+)%의 확률로 점화 유발$"
+				},
+				"9": {
+					"#": "^药剂持续期间,有 (\\S+)% 几率点燃$"
+				},
+				"10": {
+					"#": "^任何藥劑效果持續時間內,有 (\\S+)% 機率造成點燃$"
 				}
 			}
 		},
@@ -25515,6 +30705,12 @@
 				},
 				"8": {
 					"#": "^모든 플라스크 효과를 받는 동안 (\\S+)%의 확률로 동결 유발$"
+				},
+				"9": {
+					"#": "^药剂持续期间,有 (\\S+)% 几率冰冻$"
+				},
+				"10": {
+					"#": "^任何藥劑效果持續時間內,有 (\\S+)% 機率造成冰凍$"
 				}
 			}
 		},
@@ -25545,6 +30741,12 @@
 				},
 				"8": {
 					"#": "^모든 플라스크 효과를 받는 동안 (\\S+)%의 확률로 감전 유발$"
+				},
+				"9": {
+					"#": "^药剂持续期间,有 (\\S+)% 几率感电$"
+				},
+				"10": {
+					"#": "^任何藥劑效果持續時間內,有 (\\S+)% 機率造成感電$"
 				}
 			}
 		},
@@ -25575,6 +30777,12 @@
 				},
 				"8": {
 					"1|#": "^주문이 (\\S+)%의 확률로 동결된 적 감전 유발$"
+				},
+				"9": {
+					"1|#": "^你的法术有 (\\S+)% 几率对冰冻的敌人造成感电$"
+				},
+				"10": {
+					"1|#": "^你的法術有 (\\S+)% 機率對冰凍的敵人造成感電$"
 				}
 			}
 		},
@@ -25605,6 +30813,12 @@
 				},
 				"8": {
 					"#": "^모든 플라스크 효과를 받는 동안 적 기절 한계치 (\\S+)% 감소$"
+				},
+				"9": {
+					"#": "^药剂持续期间,敌人晕眩门槛降低 (\\S+)%$"
+				},
+				"10": {
+					"#": "^任何藥劑效果持續時間內,減少敵人 (\\S+)% 暈眩門檻$"
 				}
 			}
 		},
@@ -25635,6 +30849,12 @@
 				},
 				"8": {
 					"#": "^동물에게 피격 시 받는 물리 피해 (\\S+)$"
+				},
+				"9": {
+					"#": "^被动物击中时承受 (\\S+) 物理伤害$"
+				},
+				"10": {
+					"#": "^被動物擊中時承受 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -25673,6 +30893,14 @@
 				"8": {
 					"1|#": "^격분 충전 하나당 받는 피해 (\\S+)% 증가$",
 					"N#|-1": "^격분 충전 하나당 받는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个狂怒球会使承受的伤害提高 (\\S+)%$",
+					"N#|-1": "^每个狂怒球会使承受的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^承受每個狂怒球的傷害增加 (\\S+)%$",
+					"N#|-1": "^承受每個狂怒球的傷害減少 (\\S+)%$"
 				}
 			}
 		},
@@ -25711,6 +30939,14 @@
 				"8": {
 					"1|#": "^격분 충전 하나당 번개 피해 (\\S+)% 증가$",
 					"N#|-1": "^격분 충전 하나당 번개 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个狂怒球会使闪电伤害提高 (\\S+)%$",
+					"N#|-1": "^每个狂怒球会使闪电伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每個狂怒球增加 (\\S+)% 閃電傷害$",
+					"N#|-1": "^每個狂怒球減少 (\\S+)% 閃電傷害$"
 				}
 			}
 		},
@@ -25741,6 +30977,12 @@
 				},
 				"8": {
 					"1|#": "^처치 시 격분 충전 하나당 생명력 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^击败敌人时,每个狂怒球可以回复 (\\S+) 生命$"
+				},
+				"10": {
+					"1|#": "^每個狂怒球 (\\S+) 擊殺回復生命$"
 				}
 			}
 		},
@@ -25779,6 +31021,14 @@
 				"8": {
 					"1": "^처치한 적에게 걸린 저주가 주변의 적 한 명에게 전이$",
 					"2|#": "^처치한 적에게 걸린 저주가 주변의 적 (\\S+)명에게 전이$"
+				},
+				"9": {
+					"1": "^被击败的敌人身上的诅咒将转移给周围 1 个敌人$",
+					"2|#": "^被击败的敌人身上的诅咒将转移给周围 (\\S+) 个敌人$"
+				},
+				"10": {
+					"1": "^被擊殺敵人之詛咒將轉移到附近的 1 個敵人$",
+					"2|#": "^被擊殺敵人之詛咒將轉移到附近的 (\\S+) 個敵人$"
 				}
 			}
 		},
@@ -25809,6 +31059,12 @@
 				},
 				"8": {
 					"1|#": "^무기 물리 피해의 (\\S+)%를 무작위 원소 피해로 추가$"
+				},
+				"9": {
+					"1|#": "^获得等同武器物理伤害 (\\S+)% 的随机一种额外火焰,冰霜,或者闪电伤害$"
+				},
+				"10": {
+					"1|#": "^獲得 (\\S+)% 武器物理傷害的額外一種元素傷害$"
 				}
 			}
 		},
@@ -25839,6 +31095,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 무작위 원소 피해로 추가$"
+				},
+				"9": {
+					"1|#": "^获得等同 (\\S+)% 物理伤害的 1 个随机元素伤害$"
+				},
+				"10": {
+					"1|#": "^獲得等同 (\\S+)% 物理傷害的一個隨機元素傷害$"
 				}
 			}
 		},
@@ -25869,6 +31131,12 @@
 				},
 				"8": {
 					"1|99": "^근접 피해로 적을 밀어낼 경우 (\\S+)%의 확률로 권능 충전 획득$"
+				},
+				"9": {
+					"1|99": "^近战伤害击退敌人时,有 (\\S+)% 的几率获得 1 个暴击球$"
+				},
+				"10": {
+					"1|99": "^近戰傷害擊退敵人時有 (\\S+)% 的機率獲得 1 個暴擊球$"
 				}
 			}
 		},
@@ -25899,6 +31167,12 @@
 				},
 				"8": {
 					"1|99": "^덫 투척 시 (\\S+)%의 확률로 권능 충전 획득$"
+				},
+				"9": {
+					"1|99": "^投掷陷阱时,有 (\\S+)% 的几率获得一个暴击球$"
+				},
+				"10": {
+					"1|99": "^投擲陷阱時有 (\\S+)% 的機率獲得 1 個暴擊球$"
 				}
 			}
 		},
@@ -25937,6 +31211,14 @@
 				"8": {
 					"1|#": "^점화 상태에서 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^점화 상태에서 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^被点燃时攻击速度提高 (\\S+)%$",
+					"N#|-1": "^被点燃时攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被點燃時增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^被點燃時減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -25975,6 +31257,14 @@
 				"8": {
 					"1|#": "^점화 상태에서 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^점화 상태에서 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^被点燃时施法速度提高 (\\S+)%$",
+					"N#|-1": "^被点燃时施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被點燃時增加 (\\S+)% 施放速度$",
+					"N#|-1": "^被點燃時減少 (\\S+)% 施放速度$"
 				}
 			}
 		},
@@ -26013,6 +31303,14 @@
 				"8": {
 					"1|#": "^마법봉 피해 (\\S+)% 증가$",
 					"N#|-1": "^마법봉 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^法杖攻击的伤害提高 (\\S+)%$",
+					"N#|-1": "^法杖攻击的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 法杖傷害$",
+					"N#|-1": "^減少 (\\S+)% 法杖傷害$"
 				}
 			}
 		},
@@ -26043,6 +31341,12 @@
 				},
 				"8": {
 					"1|#": "^회피 450당 공격 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^每 450 点闪避值可使攻击伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 450 閃避值增加 (\\S+)% 攻擊傷害$"
 				}
 			}
 		},
@@ -26073,6 +31377,12 @@
 				},
 				"8": {
 					"#": "^점화될 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 几率被点燃$"
+				},
+				"10": {
+					"#": "^(\\S+)% 機率被點燃$"
 				}
 			}
 		},
@@ -26103,6 +31413,12 @@
 				},
 				"8": {
 					"#": "^감전될 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 几率被感电$"
+				},
+				"10": {
+					"#": "^(\\S+)% 機率受到感電$"
 				}
 			}
 		},
@@ -26141,6 +31457,14 @@
 				"8": {
 					"1|#": "^점화된 적에게 주는 피해 (\\S+)% 증가$",
 					"N#|-1": "^점화된 적에게 주는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^对被点燃敌人的伤害提高 (\\S+)%$",
+					"N#|-1": "^对被点燃敌人的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對被點燃的敵人增加 (\\S+)% 傷害$",
+					"N#|-1": "^對被點燃的敵人減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -26171,6 +31495,12 @@
 				},
 				"8": {
 					"#": "^광란 시 생명력의 (\\S+)% 회복$"
+				},
+				"9": {
+					"#": "^暴走状态时回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"#": "^暴怒時回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -26201,6 +31531,12 @@
 				},
 				"8": {
 					"#": "^광란 시 원소 상태 이상 제거$"
+				},
+				"9": {
+					"#": "^暴走时驱散元素异常状态$"
+				},
+				"10": {
+					"#": "^暴怒時解除元素異常狀態$"
 				}
 			}
 		},
@@ -26231,6 +31567,12 @@
 				},
 				"8": {
 					"1000": "^광란 시 (\\S+)초 동안 물리 피해 면역 획득$"
+				},
+				"9": {
+					"1000": "^暴走状态时免疫物理伤害 (\\S+) 秒$"
+				},
+				"10": {
+					"1000": "^暴怒狀態時免疫物理傷害 (\\S+) 秒$"
 				}
 			}
 		},
@@ -26261,6 +31603,12 @@
 				},
 				"8": {
 					"#": "^명중 시 (\\S+)%의 일반 확률로 적 실명$"
+				},
+				"9": {
+					"#": "^击中时有 (\\S+)% 几率使敌人致盲$"
+				},
+				"10": {
+					"#": "^擊中時有 (\\S+)% 機率導致敵人致盲$"
 				}
 			}
 		},
@@ -26291,6 +31639,12 @@
 				},
 				"8": {
 					"1|#": "^막아낼 시 (\\S+)%의 확률로 몬스터가 도망침$"
+				},
+				"9": {
+					"1|#": "^格挡时有 (\\S+)% 几率使怪物逃跑$"
+				},
+				"10": {
+					"1|#": "^格擋時有 (\\S+)% 機率造成怪物逃跑$"
 				}
 			}
 		},
@@ -26321,6 +31675,12 @@
 				},
 				"8": {
 					"1|#": "^레벨당 1초마다 생명력 (\\S+) 재생$"
+				},
+				"9": {
+					"1|#": "^每级获得每秒回复 (\\S+) 生命$"
+				},
+				"10": {
+					"1|#": "^每等級每秒回復 (\\S+) 生命$"
 				}
 			}
 		},
@@ -26359,6 +31719,14 @@
 				"8": {
 					"1|#": "^레벨당 일반 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^레벨당 일반 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^攻击和法术暴击率每级提高 (\\S+)%$",
+					"N#|-1": "^攻击和法术暴击率每级降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每等級增加 (\\S+)% 全域暴擊率$",
+					"N#|-1": "^每等級減少 (\\S+)% 全域暴擊率$"
 				}
 			}
 		},
@@ -26397,6 +31765,14 @@
 				"8": {
 					"1": "^치명타 공격 시 플라스크 충전 획득$",
 					"2|#": "^치명타 공격 시 플라스크 충전 (\\S+)개 획득$"
+				},
+				"9": {
+					"1": "^暴击时获得 1 点充能$",
+					"2|#": "^暴击时获得 (\\S+) 点充能$"
+				},
+				"10": {
+					"1": "^暴擊時獲得 1 點藥劑充能$",
+					"2|#": "^暴擊時獲得 (\\S+) 點藥劑充能$"
 				}
 			}
 		},
@@ -26427,6 +31803,12 @@
 				},
 				"8": {
 					"#": "^광란 시 연막 생성$"
+				},
+				"9": {
+					"#": "^暴走状态时创造一团烟雾$"
+				},
+				"10": {
+					"#": "^暴怒狀態時創造一團煙霧$"
 				}
 			}
 		},
@@ -26465,6 +31847,14 @@
 				"8": {
 					"1|#": "^에너지 보호막이 최대일 때 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^에너지 보호막이 최대일 때 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^能量护盾全满时,移动速度提高 (\\S+)%$",
+					"N#|-1": "^能量护盾全满时,移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^能量護盾全滿時增加 (\\S+)% 移動速度$",
+					"N#|-1": "^能量護盾全滿時減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -26503,6 +31893,14 @@
 				"8": {
 					"1|#": "^생명력 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^생명력 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^生命回复速度提高 (\\S+)%$",
+					"N#|-1": "^生命回复速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 生命回復率$",
+					"N#|-1": "^減少 (\\S+)% 生命回復率$"
 				}
 			}
 		},
@@ -26541,6 +31939,14 @@
 				"8": {
 					"1|#": "^마나 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^마나 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^魔力回复速度提高 (\\S+)%$",
+					"N#|-1": "^魔力回复速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 魔力回復率$",
+					"N#|-1": "^減少 (\\S+)% 魔力回復率$"
 				}
 			}
 		},
@@ -26579,6 +31985,14 @@
 				"8": {
 					"1|#": "^에너지 보호막 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^에너지 보호막 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^能量护盾回复速度提高 (\\S+)%$",
+					"N#|-1": "^能量护盾回复速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 能量護盾回復率$",
+					"N#|-1": "^減少 (\\S+)% 能量護盾回復率$"
 				}
 			}
 		},
@@ -26609,6 +32023,12 @@
 				},
 				"8": {
 					"1|#": "^처치 시 레벨당 생명력 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^每一级在击败敌人时获得 (\\S+) 生命$"
+				},
+				"10": {
+					"1|#": "^每等級每次擊殺獲得 (\\S+) 生命$"
 				}
 			}
 		},
@@ -26639,6 +32059,12 @@
 				},
 				"8": {
 					"1|#": "^처치 시 레벨당 마나 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^每一级在击败敌人时获得 (\\S+) 魔力$"
+				},
+				"10": {
+					"1|#": "^每等級每次擊殺獲得 (\\S+) 魔力$"
 				}
 			}
 		},
@@ -26669,6 +32095,12 @@
 				},
 				"8": {
 					"1|#": "^처치 시 레벨당 에너지 보호막 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^每一级在击败敌人时获得 (\\S+) 能量护盾$"
+				},
+				"10": {
+					"1|#": "^每等級每次擊殺獲得 (\\S+) 能量護盾$"
 				}
 			}
 		},
@@ -26699,6 +32131,12 @@
 				},
 				"8": {
 					"1000": "^광란 시 (\\S+)초 동안 불경한 힘 획득$"
+				},
+				"9": {
+					"1000": "^暴走状态时获得【不洁之力】(\\S+) 秒$"
+				},
+				"10": {
+					"1000": "^暴怒狀態時獲得不潔之力 (\\S+) 秒$"
 				}
 			}
 		},
@@ -26737,6 +32175,14 @@
 				"8": {
 					"1|#": "^레벨당 원소 피해 (\\S+)% 증가$",
 					"N#|-1": "^레벨당 원소 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每级提高 (\\S+)%元素伤害$",
+					"N#|-1": "^每级降低 (\\S+)%元素伤害$"
+				},
+				"10": {
+					"1|#": "^每等級增加 (\\S+)% 元素傷害$",
+					"N#|-1": "^每等級減少 (\\S+)% 元素傷害$"
 				}
 			}
 		},
@@ -26775,6 +32221,14 @@
 				"8": {
 					"1|#": "^레벨당 카오스 피해 (\\S+)% 증가$",
 					"N#|-1": "^레벨당 카오스 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每级提高 (\\S+)% 混沌伤害$",
+					"N#|-1": "^每级降低 (\\S+)% 混沌伤害$"
+				},
+				"10": {
+					"1|#": "^每等級增加 (\\S+)% 混沌傷害$",
+					"N#|-1": "^每等級減少 (\\S+)% 混沌傷害$"
 				}
 			}
 		},
@@ -26805,6 +32259,12 @@
 				},
 				"8": {
 					"N#": "^명중 시 적들의 총 물리 피해 감소 (\\S+)%$"
+				},
+				"9": {
+					"N#": "^敌人对抗你的击中时,总物理伤害减免 (\\S+)%$"
+				},
+				"10": {
+					"N#": "^敵人對你的擊中 (\\S+)% 總物理傷害減免$"
 				}
 			}
 		},
@@ -26835,6 +32295,12 @@
 				},
 				"8": {
 					"1|#": "^피해가 (\\S+)%의 원소 저항 관통$"
+				},
+				"9": {
+					"1|#": "^伤害穿透 (\\S+)% 元素抗性$"
+				},
+				"10": {
+					"1|#": "^傷害穿透 (\\S+)% 元素抗性$"
 				}
 			}
 		},
@@ -26865,6 +32331,12 @@
 				},
 				"8": {
 					"#": "^막아낼 시 적이 5레벨 취약성 저주에 걸림$"
+				},
+				"9": {
+					"#": "^格挡时,用 5 级的【脆弱】诅咒敌人$"
+				},
+				"10": {
+					"#": "^格擋時使敵人被施放等級 5 的脆弱詛咒$"
 				}
 			}
 		},
@@ -26895,6 +32367,12 @@
 				},
 				"8": {
 					"#": "^근접 공격을 막아낼 시 저주 제한을 무시하고 15레벨 응징 저주 적용$"
+				},
+				"9": {
+					"#": "^无视诅咒数量上限,当格挡近战攻击时施放 15 级【惩戒】$"
+				},
+				"10": {
+					"#": "^格擋近戰攻擊時造成等級 15 的懲戒,無視詛咒上限$"
 				}
 			}
 		},
@@ -26925,6 +32403,12 @@
 				},
 				"8": {
 					"#": "^투사체 공격을 막아낼 시 저주 제한을 무시하고 15레벨 시간의 사슬 저주 적용$"
+				},
+				"9": {
+					"#": "^无视诅咒数量上限,当格挡投射物攻击时施放 15 级【时空锁链】$"
+				},
+				"10": {
+					"#": "^格擋投射物攻擊時造成等級 15 的時空鎖鏈,無視詛咒上限$"
 				}
 			}
 		},
@@ -26955,6 +32439,12 @@
 				},
 				"8": {
 					"#": "^주문을 막아낼 시 저주 제한을 무시하고 15레벨 원소 약화 저주 적용$"
+				},
+				"9": {
+					"#": "^无视诅咒数量上限,当格挡法术时施放 15 级【元素要害】$"
+				},
+				"10": {
+					"#": "^格擋投射物攻擊時造成等級 15 的元素要害,無視詛咒上限$"
 				}
 			}
 		},
@@ -26985,6 +32475,12 @@
 				},
 				"8": {
 					"#": "^일정 시간이 지나면 지역이 치명적으로 변함$"
+				},
+				"9": {
+					"#": "^一段时间后该区域将会变得致命$"
+				},
+				"10": {
+					"#": "^一段時間後此區域將會變得致命$"
 				}
 			}
 		},
@@ -27015,6 +32511,12 @@
 				},
 				"8": {
 					"#": "^사망 시 최대 생명력의 (\\S+)%를 주변 동료들이 회복$"
+				},
+				"9": {
+					"#": "^你被击败时,周围队友回复等同你最大生命 (\\S+)% 的生命$"
+				},
+				"10": {
+					"#": "^附近的友方在你死亡時會回復等同你最大生命 (\\S+)% 的生命$"
 				}
 			}
 		},
@@ -27045,6 +32547,12 @@
 				},
 				"8": {
 					"1|# 0": "^처치 시 (\\S+)%의 확률로 4초 동안 맹공 획득$"
+				},
+				"9": {
+					"1|# 0": "^击败敌人时有 (\\S+)% 几率获得 4 秒【猛攻】状态$"
+				},
+				"10": {
+					"1|# 0": "^擊殺時 (\\S+)% 機率獲得 4 秒猛攻$"
 				}
 			}
 		},
@@ -27075,6 +32583,12 @@
 				},
 				"8": {
 					"1|# 0": "^처치 시 (\\S+)%의 확률로 4초 동안 맹공 획득$"
+				},
+				"9": {
+					"1|# 0": "^击败敌人时有 (\\S+)% 几率获得 4 秒【猛攻】状态$"
+				},
+				"10": {
+					"1|# 0": "^擊殺時 (\\S+)% 機率獲得 4 秒猛攻$"
 				}
 			}
 		},
@@ -27113,6 +32627,14 @@
 				"8": {
 					"1|#": "^플레이어의 힘 100당 주변 동료들의 방어력 (\\S+)% 증가$",
 					"N#|-1": "^플레이어의 힘 100당 주변 동료들의 방어력 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^你每有 100 点力量,周围友军的防御属性便提高 (\\S+)% $",
+					"N#|-1": "^你每有 100 点力量,周围友军的防御属性便降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^附近友方根據你每 100 點力量增加 (\\S+)% 防禦$",
+					"N#|-1": "^附近友方根據你每 100 點力量減少 (\\S+)% 防禦$"
 				}
 			}
 		},
@@ -27143,6 +32665,12 @@
 				},
 				"8": {
 					"#": "^플레이어의 민첩 100당 주변 동료들의 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^你每有 100 点敏捷,周围友军获得 (\\S+)% 暴击伤害加成$"
+				},
+				"10": {
+					"#": "^附近友方根據你每 100 點敏捷 (\\S+)% 暴擊加成$"
 				}
 			}
 		},
@@ -27181,6 +32709,14 @@
 				"8": {
 					"1|#": "^플레이어의 지능 100당 주변 동료들의 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^플레이어의 지능 100당 주변 동료들의 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^你每有 100 点智慧,周围友军的施法速度便提高 (\\S+)% $",
+					"N#|-1": "^你每有 100 点力量,周围友军的智慧便降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^附近友方根據你每 100 點智會增加 (\\S+)% 施放速度$",
+					"N#|-1": "^附近友方根據你每 100 點智會減少 (\\S+)% 施放速度$"
 				}
 			}
 		},
@@ -27211,6 +32747,12 @@
 				},
 				"8": {
 					"1|#": "^인내 충전 하나당 1초마다 생명력 (\\S+) 재생$"
+				},
+				"9": {
+					"1|#": "^每个耐力球每秒回复 (\\S+) 生命$"
+				},
+				"10": {
+					"1|#": "^每個耐力球增加 (\\S+) 每秒生命回復$"
 				}
 			}
 		},
@@ -27241,6 +32783,12 @@
 				},
 				"8": {
 					"1|#": "^적을 밀어낼 수 없음$"
+				},
+				"9": {
+					"1|#": "^无法击退敌人$"
+				},
+				"10": {
+					"1|#": "^無法擊退敵人$"
 				}
 			}
 		},
@@ -27271,6 +32819,12 @@
 				},
 				"8": {
 					"1|#": "^기절 시 모든 공격 피해가 냉각 유발$"
+				},
+				"9": {
+					"1|#": "^晕眩时所有攻击伤害造成冰缓$"
+				},
+				"10": {
+					"1|#": "^擊暈時所有攻擊傷害造成冰緩$"
 				}
 			}
 		},
@@ -27301,6 +32855,12 @@
 				},
 				"8": {
 					"#": "^불멸의 명인 포함\nPvP 피해 조정 적용$"
+				},
+				"9": {
+					"#": "^有永生化的元帅\nPvP 伤害调整$"
+				},
+				"10": {
+					"#": "^有永生化的元帥\nPvP 傷害調整生效中$"
 				}
 			}
 		},
@@ -27331,6 +32891,12 @@
 				},
 				"8": {
 					"1|#": "^인내 충전 손실 시 생명력 (\\S+) 획득$"
+				},
+				"9": {
+					"1|#": "^每失去一个耐力球,获得 (\\S+) 生命$"
+				},
+				"10": {
+					"1|#": "^當你失去 1 顆耐力球時回復 (\\S+) 生命$"
 				}
 			}
 		},
@@ -27369,6 +32935,14 @@
 				"8": {
 					"1|#": "^적이 걸린 저주당 적중 및 상태 이상 피해 (\\S+)% 증가$",
 					"N#|-1": "^적이 걸린 저주당 적중 및 상태 이상 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^敌人身上每个诅咒可使击中和异常状态的伤害提高 (\\S+)%$",
+					"N#|-1": "^敌人身上每个诅咒可使击中和异常状态的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^敵人身上每個詛咒增加擊中和異常狀態 (\\S+)% 傷害$",
+					"N#|-1": "^敵人身上每個詛咒減少擊中和異常狀態 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -27399,6 +32973,12 @@
 				},
 				"8": {
 					"#": "^권능 충전 획득 불가$"
+				},
+				"9": {
+					"#": "^无法获得暴击球$"
+				},
+				"10": {
+					"#": "^無法獲得暴擊球$"
 				}
 			}
 		},
@@ -27429,6 +33009,12 @@
 				},
 				"8": {
 					"#": "^밀어내기 방향 반전$"
+				},
+				"9": {
+					"#": "^击退方向颠倒$"
+				},
+				"10": {
+					"#": "^擊退方向顛倒$"
 				}
 			}
 		},
@@ -27459,6 +33045,12 @@
 				},
 				"8": {
 					"#": "^동료들의 오라 버프 효과가 자신에게는 영향을 주지 않음$"
+				},
+				"9": {
+					"#": "^无法获得友军光环效果$"
+				},
+				"10": {
+					"#": "^無法獲得友方光環效果$"
 				}
 			}
 		},
@@ -27489,6 +33081,12 @@
 				},
 				"8": {
 					"#": "^동시에 2가지 깃발 보유 가능$"
+				},
+				"9": {
+					"#": "^你同時可以有兩個不同的鬥旗$"
+				},
+				"10": {
+					"#": "^你同時可以有兩個不同的鬥旗$"
 				}
 			}
 		},
@@ -27519,6 +33117,12 @@
 				},
 				"8": {
 					"#": "^자신의 오라 버프 효과가 동료들에게는 영향을 주지 않음$"
+				},
+				"9": {
+					"#": "^光环效果对友军没有作用$"
+				},
+				"10": {
+					"#": "^光環效果對友方沒有作用$"
 				}
 			}
 		},
@@ -27549,6 +33153,12 @@
 				},
 				"8": {
 					"#": "^동결된 적만 처치 가능$"
+				},
+				"9": {
+					"#": "^你只能击败被冰冻的敌人$"
+				},
+				"10": {
+					"#": "^你的攻擊或法術命中時只能撃殺被冰凍的敵人$"
 				}
 			}
 		},
@@ -27579,6 +33189,12 @@
 				},
 				"8": {
 					"1|#": "^소환수의 효과 범위 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^召唤生物的范围效果扩大 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 範圍效果$"
 				}
 			}
 		},
@@ -27617,6 +33233,14 @@
 				"8": {
 					"1|#": "^인내, 격분, 권능 충전 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^인내, 격분, 권능 충전 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^耐力球,狂怒球,以及暴击球的持续时间延长 (\\S+)%$",
+					"N#|-1": "^耐力球,狂怒球,以及暴击球的持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 耐力球、狂怒球、以及暴擊球的持續時間$",
+					"N#|-1": "^減少 (\\S+)% 耐力球、狂怒球、以及暴擊球的持續時間$"
 				}
 			}
 		},
@@ -27647,6 +33271,12 @@
 				},
 				"8": {
 					"1|#": "^소환수 사망 시 받는 물리 피해 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^当你的召唤生物死亡时,承受 (\\S+) 点物理伤害$"
+				},
+				"10": {
+					"1|#": "^當你的召喚物死亡時承受 (\\S+) 點物理傷害$"
 				}
 			}
 		},
@@ -27677,6 +33307,12 @@
 				},
 				"8": {
 					"1|#": "^마무리 타격 시 (\\S+)초 동안 맹공 획득$"
+				},
+				"9": {
+					"1|#": "^使用终结时获得【猛攻】状态 (\\S+) 秒$"
+				},
+				"10": {
+					"1|#": "^使用撲殺時獲得猛攻 (\\S+) 秒$"
 				}
 			}
 		},
@@ -27707,6 +33343,12 @@
 				},
 				"8": {
 					"#": "^카오스 피해로 적 중독$"
+				},
+				"9": {
+					"#": "^你的混沌伤害可使敌人中毒$"
+				},
+				"10": {
+					"#": "^你的混沌傷害使敵人中毒$"
 				}
 			}
 		},
@@ -27737,6 +33379,12 @@
 				},
 				"8": {
 					"1|99": "^카오스 피해가 (\\S+)%의 확률로 적 중독$"
+				},
+				"9": {
+					"1|99": "^你的混沌伤害有 (\\S+)% 几率使敌人中毒$"
+				},
+				"10": {
+					"1|99": "^你的混沌傷害有 (\\S+)% 機率造成敵人中毒$"
 				}
 			}
 		},
@@ -27767,6 +33415,12 @@
 				},
 				"8": {
 					"1": "^지뢰를 한 번 추가로 폭발시킬 수 있음$"
+				},
+				"9": {
+					"1": "^地雷可以被额外触发 1 次$"
+				},
+				"10": {
+					"1": "^地雷可以被觸發額外 1 次$"
 				}
 			}
 		},
@@ -27797,6 +33451,12 @@
 				},
 				"8": {
 					"1|#": "^검 물리 피해의 (\\S+)%를 화염 피해로 추가$"
+				},
+				"9": {
+					"1|#": "^获得额外火焰伤害,其数值等同于 (\\S+)% 剑类物理伤害$"
+				},
+				"10": {
+					"1|#": "^獲得等同於 (\\S+)% 劍物理傷害的額外火焰傷害$"
 				}
 			}
 		},
@@ -27827,6 +33487,12 @@
 				},
 				"8": {
 					"#": "^지역 내에서 발견한 아이템이 (\\S+)% 확률로 타락$"
+				},
+				"9": {
+					"#": "^该区域掉落的物品有 (\\S+)% 几率已被腐化$"
+				},
+				"10": {
+					"#": "^此區域掉落物品有 (\\S+)% 機率為已腐化物品$"
 				}
 			}
 		},
@@ -27857,6 +33523,12 @@
 				},
 				"8": {
 					"100|# 1|#": "^막아낼 시 (\\S+)초 동안 불경한 힘 획득$"
+				},
+				"9": {
+					"100|# 1|#": "^格挡时获得 (\\S+) 秒不洁之力$"
+				},
+				"10": {
+					"100|# 1|#": "^格擋獲得 (\\S+) 秒不潔之力$"
 				}
 			}
 		},
@@ -27895,6 +33567,14 @@
 				"8": {
 					"1|#": "^비무장 상태일 시 효과 범위 (\\S+)% 증가$",
 					"N#|-1": "^비무장 상태일 시 효과 범위 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^空手时范围效果扩大 (\\S+)%$",
+					"N#|-1": "^空手时范围效果缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^空手時增加 (\\S+)% 範圍效果$",
+					"N#|-1": "^空手時減少 (\\S+)% 範圍效果$"
 				}
 			}
 		},
@@ -27925,6 +33605,12 @@
 				},
 				"8": {
 					"#": "^소환수가 (\\S+)%의 확률로 공격 적중 완벽회피$"
+				},
+				"9": {
+					"#": "^召唤生物有额外 (\\S+)% 躲避击中几率$"
+				},
+				"10": {
+					"#": "^召喚物有 (\\S+)% 機率躲避攻擊擊中$"
 				}
 			}
 		},
@@ -27955,6 +33641,12 @@
 				},
 				"8": {
 					"#": "^막아낼 시 생명력의 (\\S+)% 회복$"
+				},
+				"9": {
+					"#": "^格挡时回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"#": "^當你格擋時,回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -27985,6 +33677,12 @@
 				},
 				"8": {
 					"#": "^소환수가 막아낼 시 소환수의 생명력 (\\S+)% 회복$"
+				},
+				"9": {
+					"#": "^召唤生物格挡时,回复它 (\\S+)% 生命$"
+				},
+				"10": {
+					"#": "^當召喚物格擋時,他們回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -28015,6 +33713,12 @@
 				},
 				"8": {
 					"#": "^토템 기절 면역$"
+				},
+				"9": {
+					"#": "^图腾无法被击晕$"
+				},
+				"10": {
+					"#": "^圖騰無法被擊暈$"
 				}
 			}
 		},
@@ -28053,6 +33757,14 @@
 				"8": {
 					"1|#": "^흡수하는 동안 피해 (\\S+)% 증가$",
 					"N#|-1": "^흡수하는 동안 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^偷取时伤害提高 (\\S+)%$",
+					"N#|-1": "^偷取时伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^偷取時增加 (\\S+)% 傷害$",
+					"N#|-1": "^偷取時減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -28091,6 +33803,14 @@
 				"8": {
 					"1|#": "^장착한 마법 아이템 하나당 피해 (\\S+)% 증가$",
 					"N#|-1": "^장착한 마법 아이템 하나당 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每装备一个魔法物品,伤害提高 (\\S+)%$",
+					"N#|-1": "^每装备一个魔法物品,伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每件裝備中的魔法物品增加 (\\S+)% 傷害$",
+					"N#|-1": "^每件裝備中的魔法物品減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -28129,6 +33849,14 @@
 				"8": {
 					"1": "^토템이 추가 투사체 (\\S+)개 발사$",
 					"2|#": "^토템이 추가 투사체 (\\S+)개 발사$"
+				},
+				"9": {
+					"1": "^图腾发射 (\\S+) 个额外投射物$",
+					"2|#": "^图腾发射 (\\S+) 个额外投射物$"
+				},
+				"10": {
+					"1": "^圖騰發射額外 (\\S+) 投射物$",
+					"2|#": "^圖騰發射額外 (\\S+) 投射物$"
 				}
 			}
 		},
@@ -28159,6 +33887,12 @@
 				},
 				"8": {
 					"#": "^근접 처치 시 (\\S+)%의 확률로 4초 동안 불경한 힘 획득$"
+				},
+				"9": {
+					"#": "^近战击败敌人时,有 (\\S+)% 几率获得不洁之力 4 秒$"
+				},
+				"10": {
+					"#": "^近戰擊殺時有 (\\S+)% 機率獲得不潔之力 4 秒$"
 				}
 			}
 		},
@@ -28197,6 +33931,14 @@
 				"8": {
 					"1|#": "^점유된 마나가 없는 동안 주문 피해 (\\S+)% 증가$",
 					"N#|-1": "^점유된 마나가 없는 동안 주문 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^无魔力保留时,法术伤害提高 (\\S+)%$",
+					"N#|-1": "^无魔力保留时,法术伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^無魔力保留時增加 (\\S+)% 法術傷害$",
+					"N#|-1": "^無魔力保留時增減少 (\\S+)% 法術傷害$"
 				}
 			}
 		},
@@ -28227,6 +33969,12 @@
 				},
 				"8": {
 					"#": "^침묵 저주 면역$"
+				},
+				"9": {
+					"#": "^免疫沉默诅咒$"
+				},
+				"10": {
+					"#": "^你不會被沉默$"
 				}
 			}
 		},
@@ -28265,6 +34013,14 @@
 				"8": {
 					"1|#": "^바알 스킬로 주는 피해 (\\S+)% 증가$",
 					"N#|-1": "^바알 스킬로 주는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^瓦尔技能伤害提高 (\\S+)%$",
+					"N#|-1": "^瓦尔技能伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^瓦爾技能增加 (\\S+)% 傷害$",
+					"N#|-1": "^瓦爾技能減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -28303,6 +34059,14 @@
 				"8": {
 					"1|#": "^장착한 타락 아이템 하나당 최대 생명력 (\\S+)% 증가$",
 					"N#|-1": "^장착한 타락 아이템 하나당 최대 생명력 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每装备一个【被腐化的物品】,最大生命提高 (\\S+)%$",
+					"N#|-1": "^每装备一个被腐化的物品,最大生命降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每件裝備中已汙染物品增加 (\\S+)% 最大生命$",
+					"N#|-1": "^每件裝備中已汙染物品減少 (\\S+)% 最大生命$"
 				}
 			}
 		},
@@ -28341,6 +34105,14 @@
 				"8": {
 					"1|#": "^장착한 타락 아이템 하나당 에너지 보호막 최대치 (\\S+)% 증가$",
 					"N#|-1": "^장착한 타락 아이템 하나당 에너지 보호막 최대치 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每装备一个【被腐化的物品】,最大能量护盾提高 (\\S+)%$",
+					"N#|-1": "^每装备一个被腐化的物品,最大能量护盾降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每件裝備中已汙染物品增加 (\\S+)% 最大能量護盾$",
+					"N#|-1": "^每件裝備中已汙染物品減少 (\\S+)% 最大能量護盾$"
 				}
 			}
 		},
@@ -28371,6 +34143,12 @@
 				},
 				"8": {
 					"1|#": "^장착한 타락하지 않은 아이템 하나당 1초마다 생명력 (\\S+) 재생$"
+				},
+				"9": {
+					"1|#": "^每装备一个未腐化的物品,便每秒回复 (\\S+) 生命$"
+				},
+				"10": {
+					"1|#": "^每件裝備中未汙染物品,每秒回復 (\\S+) 生命$"
 				}
 			}
 		},
@@ -28401,6 +34179,12 @@
 				},
 				"8": {
 					"#": "^장착한 타락한 아이템 하나당 모든 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^每装备一个【被腐化的物品】,所有抗性 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每件裝備中已汙染物品 (\\S+)% 全部抗性$"
 				}
 			}
 		},
@@ -28431,6 +34215,12 @@
 				},
 				"8": {
 					"#": "^처치 시 (\\S+)%의 확률로 추가 바알 영혼 획득$"
+				},
+				"9": {
+					"#": "^击败敌人时有 (\\S+)% 几率额外获得 1 个瓦尔灵魂$"
+				},
+				"10": {
+					"#": "^擊殺時有 (\\S+)% 機率額外獲得 1 個瓦爾靈魂$"
 				}
 			}
 		},
@@ -28469,6 +34259,14 @@
 				"8": {
 					"1|#": "^바알 스킬 효과 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^바알 스킬 효과 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^瓦尔技能持续时间延长 (\\S+)%$",
+					"N#|-1": "^瓦尔技能持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 瓦爾技能持續時間$",
+					"N#|-1": "^減少 (\\S+)% 瓦爾技能持續時間$"
 				}
 			}
 		},
@@ -28507,6 +34305,14 @@
 				"8": {
 					"1|#": "^바알 스킬 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^바알 스킬 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^瓦尔技能暴击率提高 (\\S+)%$",
+					"N#|-1": "^瓦尔技能暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 瓦爾技能暴擊率$",
+					"N#|-1": "^減少 (\\S+)% 瓦爾技能暴擊率$"
 				}
 			}
 		},
@@ -28537,6 +34343,12 @@
 				},
 				"8": {
 					"#": "^산산이 조각난 적 하나당 (\\S+)%의 확률로 추가 바알 영혼 획득$"
+				},
+				"9": {
+					"#": "^击碎敌人时有 (\\S+)% 几率额外获得 1 个瓦尔灵魂$"
+				},
+				"10": {
+					"#": "^擊碎敵人時有 (\\S+)% 機率額外獲得 1 個瓦爾靈魂$"
 				}
 			}
 		},
@@ -28575,6 +34387,14 @@
 				"8": {
 					"1|#": "^오라를 시전하는 토템 스킬의 마나 소모 (\\S+)% 증가$",
 					"N#|-1": "^오라를 시전하는 토템 스킬의 마나 소모 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^施放光环图腾技能时需要的魔力提高 (\\S+)%$",
+					"N#|-1": "^施放光环图腾技能时需要的魔力降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 施放光環圖騰技能時需要的魔力$",
+					"N#|-1": "^減少 (\\S+)% 施放光環圖騰技能時需要的魔力$"
 				}
 			}
 		},
@@ -28613,6 +34433,14 @@
 				"8": {
 					"1|#": "^타락한 젬에 대한 경험치 획득 (\\S+)% 증가$",
 					"N#|-1": "^타락한 젬에 대한 경험치 획득 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^被腐化技能石获取的经验值提高 (\\S+)%$",
+					"N#|-1": "^被腐化技能石获取的经验值降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 被汙染寶石經驗獲得$",
+					"N#|-1": "^減少 (\\S+)% 被汙染寶石經驗獲得$"
 				}
 			}
 		},
@@ -28643,6 +34471,12 @@
 				},
 				"8": {
 					"#": "^타락한 아이템 (\\S+)개 장착: 자신에게 적용된 카오스 피해에 기반하여 생명력 흡수 회복$"
+				},
+				"9": {
+					"#": "^装备 (\\S+) 个被腐化物品时:生命偷取只按照造成的混沌伤害计算$"
+				},
+				"10": {
+					"#": "^裝備 (\\S+) 個已汙染物品時,生命偷取只以造成的混沌傷害計算$"
 				}
 			}
 		},
@@ -28673,6 +34507,12 @@
 				},
 				"8": {
 					"#": "^타락한 아이템 (\\S+)개 장착: 카오스 피해의 50%가 에너지 보호막에 막힘, 물리 피해의 50%는 에너지 보호막에 막히지 않음$"
+				},
+				"9": {
+					"#": "^装备 (\\S+) 个被腐化物品时:受到混沌伤害的 50% 由能量护盾承受,受到物理伤害的 50% 会穿透能量护盾$"
+				},
+				"10": {
+					"#": "^裝備 (\\S+) 個已汙染物品時:50% 受到的混沌傷害由能量護盾承受,50% 受到的物理傷害會穿透能量護盾$"
 				}
 			}
 		},
@@ -28703,6 +34543,12 @@
 				},
 				"8": {
 					"#|-1": "^취약성 저주를 받는 동안 적에게 받는 피해에 불운 적용$"
+				},
+				"9": {
+					"#|-1": "^受到【脆弱】诅咒时,敌人击中你的伤害会特别不幸$"
+				},
+				"10": {
+					"#|-1": "^當你被脆弱詛咒時,來自敵人的傷害很不幸$"
 				}
 			}
 		},
@@ -28733,6 +34579,12 @@
 				},
 				"8": {
 					"#": "^에너지 보호막이 0에서 시작$"
+				},
+				"9": {
+					"#": "^你的能量护盾从 0 开始$"
+				},
+				"10": {
+					"#": "^你的能量護盾從 0 開始$"
 				}
 			}
 		},
@@ -28763,6 +34615,12 @@
 				},
 				"8": {
 					"#": "^에너지 보호막을 획득할 수 없음$"
+				},
+				"9": {
+					"#": "^无法获得能量护盾$"
+				},
+				"10": {
+					"#": "^無法獲得能量護盾$"
 				}
 			}
 		},
@@ -28793,6 +34651,12 @@
 				},
 				"8": {
 					"#": "^취약성 저주를 받는 동안 낮은 생명력 상태로 간주$"
+				},
+				"9": {
+					"#": "^受到【脆弱】诅咒时,非满血时被视作低血状态$"
+				},
+				"10": {
+					"#": "^當你被脆弱詛咒時視為貧血$"
 				}
 			}
 		},
@@ -28823,6 +34687,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 취약성 저주를 받음$"
+				},
+				"9": {
+					"#": "^你受到 (\\S+) 级【脆弱】的诅咒$"
+				},
+				"10": {
+					"#": "^你被等級 (\\S+) 的脆弱詛咒$"
 				}
 			}
 		},
@@ -28853,6 +34723,12 @@
 				},
 				"8": {
 					"1|#": "^플레이어가 치명타를 당할 확률 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^击中你的额外暴击几率提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對你的擊中增加 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -28883,6 +34759,12 @@
 				},
 				"8": {
 					"1|#": "^플레이어가 치명타를 당할 확률 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^击中你的额外暴击几率提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對你的擊中增加 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -28913,6 +34795,12 @@
 				},
 				"8": {
 					"1000": "^피격 시 적을 (\\S+)초 동안 냉각시켜 적의 동작 속도를 30%만큼 감소시킴$"
+				},
+				"9": {
+					"1000": "^被敌人击中后使其冰缓 (\\S+) 秒,行动速度降低 30%$"
+				},
+				"10": {
+					"1000": "^被擊中時冰緩敵人 (\\S+) 秒,減少 30% 他們的行動速度$"
 				}
 			}
 		},
@@ -28943,6 +34831,12 @@
 				},
 				"8": {
 					"1|#": "^권능 충전 하나당 받는 피해의 (\\S+)%를 생명력 대신 마나 소모$"
+				},
+				"9": {
+					"1|#": "^每有一个暴击球,你受到伤害的 (\\S+)% 由魔力先承担$"
+				},
+				"10": {
+					"1|#": "^每個暴擊球讓你生命值受到的 (\\S+)% 傷害由魔力先承受$"
 				}
 			}
 		},
@@ -28981,6 +34875,14 @@
 				"8": {
 					"1|#": "^권능 충전 하나당 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^권능 충전 하나당 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个暴击球暴击率提高 (\\S+)%$",
+					"N#|-1": "^每个暴击球暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每個暴擊球增加 (\\S+)% 暴擊率$",
+					"N#|-1": "^每個暴擊球減少 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -29011,6 +34913,12 @@
 				},
 				"8": {
 					"1|#": "^출혈 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^流血伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 流血傷害$"
 				}
 			}
 		},
@@ -29049,6 +34957,14 @@
 				"8": {
 					"1|#": "^중독 지속시간 (\\S+)% 증폭$",
 					"N#|-1": "^중독 지속시간 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^中毒持续总时间额外延长 (\\S+)%$",
+					"N#|-1": "^中毒持续总时间额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 更多中毒期間$",
+					"N#|-1": "^(\\S+)% 更少中毒期間$"
 				}
 			}
 		},
@@ -29080,6 +34996,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 적 중독$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率使目标中毒$"
+				},
+				"10": {
+					"1|99": "^擊中時 (\\S+)% 機率使目標中毒$"
 				}
 			}
 		},
@@ -29110,6 +35032,12 @@
 				},
 				"8": {
 					"1|99": "^소환수의 공격 명중 시 (\\S+)%의 확률로 적 중독$"
+				},
+				"9": {
+					"1|99": "^召唤生物击中时有 (\\S+)% 几率使目标中毒$"
+				},
+				"10": {
+					"1|99": "^召喚物擊中時有 (\\S+)% 機率使敵人中毒$"
 				}
 			}
 		},
@@ -29140,6 +35068,12 @@
 				},
 				"8": {
 					"1|99": "^공격 명중 시 (\\S+)%의 확률로 적 중독$"
+				},
+				"9": {
+					"1|99": "^攻击击中时有 (\\S+)% 几率使目标中毒$"
+				},
+				"10": {
+					"1|99": "^攻擊擊中時有 (\\S+)% 機率使目標中毒$"
 				}
 			}
 		},
@@ -29170,6 +35104,12 @@
 				},
 				"8": {
 					"1|#": "^피격 시 화염 피해의 (\\S+)%를 냉기 피해로 받음$"
+				},
+				"9": {
+					"1|#": "^受到击中火焰伤害的 (\\S+)% 转为冰霜伤害$"
+				},
+				"10": {
+					"1|#": "^承受 (\\S+)% 的擊中火焰傷害視為冰冷傷害$"
 				}
 			}
 		},
@@ -29208,6 +35148,14 @@
 				"8": {
 					"1|#": "^모든 플라스크 효과를 받는 동안 획득하는 플라스크 충전 (\\S+)% 증가$",
 					"N#|-1": "^모든 플라스크 효과를 받는 동안 획득하는 플라스크 충전 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,获得的充能数提高 (\\S+)%$",
+					"N#|-1": "^药剂持续期间,获得的充能数降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^任何藥劑效果持續時間內,增加 (\\S+)% 藥劑充能$",
+					"N#|-1": "^任何藥劑效果持續時間內,減少 (\\S+)% 藥劑充能$"
 				}
 			}
 		},
@@ -29246,6 +35194,14 @@
 				"8": {
 					"1|#": "^모든 플라스크 효과를 받는 동안 마나 재생 속도 (\\S+)% 증가$",
 					"N#|-1": "^모든 플라스크 효과를 받는 동안 마나 재생 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,魔力回复提高 (\\S+)%$",
+					"N#|-1": "^药剂持续期间,魔力回复降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^任何藥劑效果持續時間內,增加 (\\S+)% 魔力回復速度$",
+					"N#|-1": "^任何藥劑效果持續時間內,減少 (\\S+)% 魔力回復速度$"
 				}
 			}
 		},
@@ -29276,6 +35232,12 @@
 				},
 				"8": {
 					"1|#": "^적에게 생명력 흡수의 (\\S+)%를 카오스 피해로 적용$"
+				},
+				"9": {
+					"1|#": "^生命偷取造成伤害的 (\\S+)% 转化为混沌伤害$"
+				},
+				"10": {
+					"1|#": "^對敵人造成等同 (\\S+)% 生命偷取的混沌傷害$"
 				}
 			}
 		},
@@ -29314,6 +35276,14 @@
 				"8": {
 					"1|#": "^모든 플라스크 효과를 받는 동안 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^모든 플라스크 효과를 받는 동안 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,移动速度提高 (\\S+)%$",
+					"N#|-1": "^药剂持续期间,移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^任何藥劑效果持續時間內,增加 (\\S+)% 移動速度$",
+					"N#|-1": "^任何藥劑效果持續時間內,減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -29344,6 +35314,12 @@
 				},
 				"8": {
 					"#": "^공격 피해 막기 확률 1%당 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^每 1% 攻击伤害格挡几率 (\\S+)% 基础暴击伤害加成$"
+				},
+				"10": {
+					"#": "^每 1% 攻擊傷害格擋率 (\\S+)% 暴擊加成$"
 				}
 			}
 		},
@@ -29374,6 +35350,12 @@
 				},
 				"8": {
 					"#": "^출혈 상태에서 이동해도 추가 피해를 받지 않음$"
+				},
+				"9": {
+					"#": "^流血状态下移动不再承受额外的伤害$"
+				},
+				"10": {
+					"#": "^流血狀態下移動不再承受額外的傷害$"
 				}
 			}
 		},
@@ -29404,6 +35386,12 @@
 				},
 				"8": {
 					"1|#": "^동작 속도가 기본 수치 밑으로 내려가지 않음$"
+				},
+				"9": {
+					"1|#": "^你的行动速度无法被减速至基础以下$"
+				},
+				"10": {
+					"1|#": "^行動速度無法被調整至低於基礎值$"
 				}
 			}
 		},
@@ -29442,6 +35430,14 @@
 				"8": {
 					"1|#": "^인내 충전 하나당 피해 (\\S+)% 증가$",
 					"N#|-1": "^인내 충전 하나당 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个耐力球可使伤害提高 (\\S+)%$",
+					"N#|-1": "^每个耐力球可使伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每個耐力球增加 (\\S+)% 傷害$",
+					"N#|-1": "^每個耐力球減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -29480,6 +35476,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 피격된 경우 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 피격된 경우 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若被击中,则攻击速度提高 (\\S+)%$",
+					"N#|-1": "^近期内你若被击中,则攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^近期內你若有被擊中,增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^近期內你若有被擊中,減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -29510,6 +35514,12 @@
 				},
 				"8": {
 					"1|#": "^생명력 흡수 효과는 최대 생명력 상태에서 제거되지 않음$"
+				},
+				"9": {
+					"1|#": "^生命回满时不会取消生命偷取效果$"
+				},
+				"10": {
+					"1|#": "^生命回滿時不會取消生命偷取效果$"
 				}
 			}
 		},
@@ -29540,6 +35550,12 @@
 				},
 				"8": {
 					"1|#": "^혈마법 적용$"
+				},
+				"9": {
+					"1|#": "^所有攻击都受到血魔法辅助$"
+				},
+				"10": {
+					"1|#": "^所有攻擊都有血魔法$"
 				}
 			}
 		},
@@ -29570,6 +35586,12 @@
 				},
 				"8": {
 					"#": "^덫 투척 스킬에 혈마법 추가$"
+				},
+				"9": {
+					"#": "^投掷陷阱的技能受到血魔法辅助$"
+				},
+				"10": {
+					"#": "^投擲陷阱的技能有血魔法$"
 				}
 			}
 		},
@@ -29608,6 +35630,14 @@
 				"8": {
 					"1|#": "^방어 상승 상태에서 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^방어 상승 상태에서 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^护体状态下,攻击速度提高 (\\S+)%$",
+					"N#|-1": "^护体状态下,攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^護體狀態下增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^護體狀態下減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -29638,6 +35668,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 피격 시 공격 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^近期内你若因被击中而受伤,攻击伤害格挡几率 (\\S+)%$"
+				},
+				"10": {
+					"#": "^若你近期被擊中傷害,有 (\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -29676,6 +35712,14 @@
 				"8": {
 					"1|#": "^실명된 적에 대한 적중 및 상태 이상 화염 피해 (\\S+)% 증가$",
 					"N#|-1": "^실명된 적에 대한 적중 및 상태 이상 화염 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^击中和异常状态对致盲敌人的火焰伤害提高 (\\S+)%$",
+					"N#|-1": "^击中和异常状态对致盲敌人的火焰伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^擊中和異常狀態對致盲敵人增加 (\\S+)% 火焰傷害$",
+					"N#|-1": "^擊中和異常狀態對致盲敵人減少 (\\S+)% 火焰傷害$"
 				}
 			}
 		},
@@ -29714,6 +35758,14 @@
 				"8": {
 					"1|#": "^실명된 적에게 받는 주문 피해 (\\S+)% 증가$",
 					"N#|-1": "^실명된 적에게 받는 주문 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^承受来自致盲敌人的法术伤害提高 (\\S+)%$",
+					"N#|-1": "^承受来自致盲敌人的法术伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加承受來自致盲敵人 (\\S+)% 的法術傷害$",
+					"N#|-1": "^減少承受來自致盲敵人 (\\S+)% 的法術傷害$"
 				}
 			}
 		},
@@ -29752,6 +35804,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 피격되지 않은 경우 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 피격되지 않은 경우 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若没有被击中,则移动速度提高 (\\S+)%$",
+					"N#|-1": "^近期内你若没有被击中,则移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^近期內若你沒有被擊中,增加 (\\S+)% 移動速度$",
+					"N#|-1": "^近期內若你沒有被擊中,減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -29782,6 +35842,12 @@
 				},
 				"8": {
 					"#": "^막기 불가$"
+				},
+				"9": {
+					"#": "^无法格档$"
+				},
+				"10": {
+					"#": "^無法格擋$"
 				}
 			}
 		},
@@ -29812,6 +35878,12 @@
 				},
 				"8": {
 					"1|#": "^인내 충전 하나당 마나 소모 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个耐力球会使魔力消耗降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每個耐力球減少 (\\S+)% 魔力消耗$"
 				}
 			}
 		},
@@ -29842,6 +35914,12 @@
 				},
 				"8": {
 					"1|#": "^최대 인내 충전 상태에서 광란 획득$"
+				},
+				"9": {
+					"1|#": "^耐力球达到上限时进入暴走状态$"
+				},
+				"10": {
+					"1|#": "^耐力球達到上限時獲得暴怒$"
 				}
 			}
 		},
@@ -29872,6 +35950,12 @@
 				},
 				"8": {
 					"1|#": "^광란 종료 시 모든 인내 충전 손실$"
+				},
+				"9": {
+					"1|#": "^暴走状态结束时失去所有耐力球$"
+				},
+				"10": {
+					"1|#": "^暴怒狀態結束時失去所有耐力球$"
 				}
 			}
 		},
@@ -29902,6 +35986,12 @@
 				},
 				"8": {
 					"1|#": "^기절 한계치는 자신의 생명력 대신 마나의 (\\S+)%를 기반으로 적용$"
+				},
+				"9": {
+					"1|#": "^你的晕眩门槛将基于魔力的 (\\S+)%,而非生命$"
+				},
+				"10": {
+					"1|#": "^你的暈眩門檻由生命改為以 (\\S+)% 魔力作為基礎$"
 				}
 			}
 		},
@@ -29940,6 +36030,14 @@
 				"8": {
 					"1|#": "^보유한 해골 하나당 소환수 공격 및 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^보유한 해골 하나당 소환수 공격 및 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^你每控制一个魔侍,召唤生物攻击和施法速度便提高 (\\S+)%$",
+					"N#|-1": "^你每控制一个魔侍,召唤生物攻击和施法速度便降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每個你控制的骷髏增加 (\\S+)% 召喚物傷害和施放速度$",
+					"N#|-1": "^每個你控制的骷髏減少 (\\S+)% 召喚物傷害和施放速度$"
 				}
 			}
 		},
@@ -29978,6 +36076,14 @@
 				"8": {
 					"1|#": "^소환한 좀비 1마리당 소환수 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^소환한 좀비 1마리당 소환수 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每控制 1 个魔卫复苏,召唤生物持续时间延长 (\\S+)%$",
+					"N#|-1": "^每控制 1 个魔卫复苏,召唤生物持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每隻殭屍復甦增加 (\\S+)% 召喚物持續時間$",
+					"N#|-1": "^每隻殭屍復甦減少 (\\S+)% 召喚物持續時間$"
 				}
 			}
 		},
@@ -30016,6 +36122,14 @@
 				"8": {
 					"1|#": "^소환한 망령 하나당 소환수 피해 (\\S+)% 증가$",
 					"N#|-1": "^소환한 망령 하나당 소환수 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每拥有一个灵体,召唤生物伤害提高 (\\S+)%$",
+					"N#|-1": "^每拥有一个灵体,召唤生物伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每個你擁有的幽魂增加 (\\S+)% 召喚物傷害$",
+					"N#|-1": "^每個你擁有的幽魂減少 (\\S+)% 召喚物傷害$"
 				}
 			}
 		},
@@ -30046,6 +36160,12 @@
 				},
 				"8": {
 					"1|99": "^적 점화 시 (\\S+)%의 확률로 3초 동안 여신의 축복 획득$"
+				},
+				"9": {
+					"1|99": "^点燃敌人时有 (\\S+)% 几率获得【女神的祝福】 3 秒$"
+				},
+				"10": {
+					"1|99": "^點燃敵人時有 (\\S+)% 機率獲得她的祝福 3 秒$"
 				}
 			}
 		},
@@ -30076,6 +36196,12 @@
 				},
 				"8": {
 					"1|99": "^여신의 축복 획득 시 (\\S+)%의 확률로 주변의 적 실명 유발$"
+				},
+				"9": {
+					"1|99": "^获得【女神的祝福】时有 (\\S+)% 几率致盲周围敌人$"
+				},
+				"10": {
+					"1|99": "^獲得她的祝福時有 (\\S+)% 機率致盲周圍敵人$"
 				}
 			}
 		},
@@ -30106,6 +36232,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 여신의 축복을 통해 동결, 냉각 또는 점화 회피$"
+				},
+				"9": {
+					"1|99": "^获得【女神的祝福】时有 (\\S+)% 几率避免被冰冻,冰缓,或点燃$"
+				},
+				"10": {
+					"1|99": "^獲得她的祝福時有 (\\S+)% 機率避免被冰凍、冰緩,或點燃$"
 				}
 			}
 		},
@@ -30144,6 +36276,14 @@
 				"8": {
 					"1|#": "^여신의 축복을 통해 공격 및 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^여신의 축복을 통해 공격 및 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^获得【女神的祝福】时攻击速度和移动速度提高 (\\S+)%$",
+					"N#|-1": "^获得【女神的祝福】时攻击速度和移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^獲得她的祝福時增加 (\\S+)% 攻擊速度和移動速度$",
+					"N#|-1": "^獲得她的祝福時減少 (\\S+)% 攻擊速度和移動速度$"
 				}
 			}
 		},
@@ -30174,6 +36314,12 @@
 				},
 				"8": {
 					"#": "^권능 충전 하나당 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^每个暴击球 (\\S+)% 暴击伤害加成$"
+				},
+				"10": {
+					"#": "^每個暴擊球 (\\S+)% 暴擊加成$"
 				}
 			}
 		},
@@ -30212,6 +36358,14 @@
 				"8": {
 					"1|#": "^격분 충전 하나당 피해 (\\S+)% 증가$",
 					"N#|-1": "^격분 충전 하나당 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个狂怒球可使伤害提高 (\\S+)%$",
+					"N#|-1": "^每个狂怒球可使伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆狂怒球增加 (\\S+)% 傷害$",
+					"N#|-1": "^每顆狂怒球減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -30250,6 +36404,14 @@
 				"8": {
 					"1|#": "^맹공 효과 (\\S+)% 증가$",
 					"N#|-1": "^맹공 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【猛攻】效果提高 (\\S+)%$",
+					"N#|-1": "^【猛攻】效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 猛攻效果$",
+					"N#|-1": "^減少 (\\S+)% 猛攻效果$"
 				}
 			}
 		},
@@ -30288,6 +36450,14 @@
 				"8": {
 					"1|#": "^중독된 적 공격 시 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^중독된 적 공격 시 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^对中毒敌人的攻击和法术暴击率提高 (\\S+)%$",
+					"N#|-1": "^对中毒敌人的攻击和法术暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對中毒敵人增加 (\\S+)% 暴擊率$",
+					"N#|-1": "^對中毒敵人減少 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -30326,6 +36496,14 @@
 				"8": {
 					"1|#": "^모든 플라스크 효과를 받는 동안 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^모든 플라스크 효과를 받는 동안 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,攻击速度提高 (\\S+)%$",
+					"N#|-1": "^药剂持续期间,攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^任何藥劑效果持續時間內,增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^任何藥劑效果持續時間內,減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -30356,6 +36534,12 @@
 				},
 				"8": {
 					"#": "^모든 플라스크 효과를 받는 동안 카오스 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^药剂持续期间,提高 (\\S+)% 混沌抗性$"
+				},
+				"10": {
+					"#": "^任何藥劑效果持續時間內,(\\S+)% 混沌抗性$"
 				}
 			}
 		},
@@ -30386,6 +36570,12 @@
 				},
 				"8": {
 					"#": "^처치한 적이 (\\S+)%의 확률로 폭발하여 생명력 최대치의 1/4을 카오스 피해로 줌$"
+				},
+				"9": {
+					"#": "^你击败的敌人有 (\\S+)% 几率爆炸,造成等同该敌人最大生命四分之一的混沌伤害$"
+				},
+				"10": {
+					"#": "^你擊殺的敵人有 (\\S+)% 機率爆炸,造成等同四分之一其最大生命的混沌傷害$"
 				}
 			}
 		},
@@ -30416,6 +36606,12 @@
 				},
 				"8": {
 					"1|#": "^최근 4초 이내 함성을 시전한 경우 자신 및 주변 동료들의 공격, 시전 및 이동 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^近期内你若有使用战吼,你和周围友军的攻击,施法和移动速度提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若你近期有戰吼,你和附近友方增加 (\\S+)% 攻擊、施放和移動速度$"
 				}
 			}
 		},
@@ -30454,6 +36650,14 @@
 				"8": {
 					"1|#": "^함성 재사용 대기시간 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^함성 재사용 대기시간 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^战吼冷却回复速度提高 (\\S+)%$",
+					"N#|-1": "^战吼冷却回复速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 戰吼冷卻回復速度$",
+					"N#|-1": "^減少 (\\S+)% 戰吼冷卻回復速度$"
 				}
 			}
 		},
@@ -30492,6 +36696,14 @@
 				"8": {
 					"1|#": "^골렘 스킬의 재사용 대기시간 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^골렘 스킬의 재사용 대기시간 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^魔像施放技能的冷却速度提高 (\\S+)%$",
+					"N#|-1": "^魔像施放技能的冷却速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^魔像技能增加 (\\S+)% 冷卻回復速度$",
+					"N#|-1": "^魔像技能減少 (\\S+)% 冷卻回復速度$"
 				}
 			}
 		},
@@ -30530,6 +36742,14 @@
 				"8": {
 					"1|#": "^골렘의 재사용 대기시간 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^골렘의 재사용 대기시간 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【召唤魔像】的冷却速度提高 (\\S+)%$",
+					"N#|-1": "^【召唤魔像】的冷却速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^魔像增加 (\\S+)% 冷卻回復速度$",
+					"N#|-1": "^魔像減少 (\\S+)% 冷卻回復速度$"
 				}
 			}
 		},
@@ -30568,6 +36788,14 @@
 				"8": {
 					"1|#": "^한손 무기 피해 (\\S+)% 증가$",
 					"N#|-1": "^한손 무기 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^单手武器的攻击伤害提高 (\\S+)%$",
+					"N#|-1": "^单手武器的攻击伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^持單手武器時增加 (\\S+)% 傷害$",
+					"N#|-1": "^持單手武器時減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -30606,6 +36834,14 @@
 				"8": {
 					"1|#": "^양손 무기 피해 (\\S+)% 증가$",
 					"N#|-1": "^양손 무기 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^双手武器的攻击伤害提高 (\\S+)%$",
+					"N#|-1": "^双手武器的攻击伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^持雙手武器時增加 (\\S+)% 傷害$",
+					"N#|-1": "^持雙手武器時減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -30644,6 +36880,14 @@
 				"8": {
 					"1|#": "^동결 상태에서 일반 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^동결 상태에서 일반 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^冰冻时物理伤害增加 (\\S+)%$",
+					"N#|-1": "^冰冻时物理伤害减少 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被冰凍時增加 (\\S+)% 全域物理攻擊$",
+					"N#|-1": "^被冰凍時減少 (\\S+)% 全域物理攻擊$"
 				}
 			}
 		},
@@ -30682,6 +36926,14 @@
 				"8": {
 					"1|#": "^분노의 오라 효과 (\\S+)% 증가$",
 					"N#|-1": "^분노의 오라 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^愤怒光环的效果提高 (\\S+)%$",
+					"N#|-1": "^愤怒光环的效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^憤怒增加 (\\S+)% 光環效果$",
+					"N#|-1": "^憤怒減少 (\\S+)% 光環效果$"
 				}
 			}
 		},
@@ -30720,6 +36972,14 @@
 				"8": {
 					"1|#": "^진노의 오라 효과 (\\S+)% 증가$",
 					"N#|-1": "^진노의 오라 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【雷霆】的光环效果提高 (\\S+)%$",
+					"N#|-1": "^【雷霆】的光环效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^雷霆增加 (\\S+)% 光環效果$",
+					"N#|-1": "^雷霆減少 (\\S+)% 光環效果$"
 				}
 			}
 		},
@@ -30758,6 +37018,14 @@
 				"8": {
 					"1|#": "^증오의 오라 효과 (\\S+)% 증가$",
 					"N#|-1": "^증오의 오라 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【憎恨】的光环效果提高 (\\S+)%$",
+					"N#|-1": "^【憎恨】的光环效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^憎恨增加 (\\S+)% 光環效果$",
+					"N#|-1": "^憎恨減少 (\\S+)% 光環效果$"
 				}
 			}
 		},
@@ -30788,6 +37056,12 @@
 				},
 				"8": {
 					"1|#": "^중독 면역$"
+				},
+				"9": {
+					"1|#": "^不会中毒$"
+				},
+				"10": {
+					"1|#": "^不會中毒$"
 				}
 			}
 		},
@@ -30818,6 +37092,12 @@
 				},
 				"8": {
 					"1|#": "^중독될 확률 (\\S+)%$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 几率中毒$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 機率被中毒$"
 				}
 			}
 		},
@@ -30848,6 +37128,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)% 확률로 물리 피해 회피$"
+				},
+				"9": {
+					"1|99": "^被击中时有 (\\S+)% 几率避免物理伤害$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免來自擊中的物理傷害$"
 				}
 			}
 		},
@@ -30878,6 +37164,12 @@
 				},
 				"8": {
 					"#|99": "^피격 시 격분 충전 하나당 (\\S+)%의 확률로 원소 피해 회피$"
+				},
+				"9": {
+					"#|99": "^每个狂怒球使被击中时有 (\\S+)% 几率避免元素伤害$"
+				},
+				"10": {
+					"#|99": "^每顆狂怒球有 (\\S+)% 機率避免來自擊中的元素傷害$"
 				}
 			}
 		},
@@ -30908,6 +37200,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)% 확률로 화염 피해 회피$"
+				},
+				"9": {
+					"1|99": "^被击中时有 (\\S+)% 几率避免火焰伤害$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免來自擊中的火焰傷害$"
 				}
 			}
 		},
@@ -30938,6 +37236,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)% 확률로 냉기 피해 회피$"
+				},
+				"9": {
+					"1|99": "^被击中时有 (\\S+)% 几率避免冰霜伤害$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免來自擊中的冰冷傷害$"
 				}
 			}
 		},
@@ -30968,6 +37272,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)% 확률로 번개 피해 회피$"
+				},
+				"9": {
+					"1|99": "^被击中时有 (\\S+)% 几率避免闪电伤害$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免來自擊中的閃電傷害$"
 				}
 			}
 		},
@@ -30998,6 +37308,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 3초 동안 불경한 힘 획득$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率获得不洁之力 3 秒$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率獲得不潔之力 3 秒$"
 				}
 			}
 		},
@@ -31028,6 +37344,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 주변의 적에게 (\\S+)%의 확률로 맹공 적용$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率给予周围敌人【猛攻】状态$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率給予附近敵人猛攻$"
 				}
 			}
 		},
@@ -31058,6 +37380,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 주변의 적에게 (\\S+)%의 확률로 불경한 힘 적용$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率给予周围敌人不洁之力$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率給予附近敵人不潔之力$"
 				}
 			}
 		},
@@ -31088,6 +37416,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 주변 동료들에게 (\\S+)%의 확률로 권능 충전 제공$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率给予周围友军 1 个暴击球$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率給予附近友方 1 個暴擊球$"
 				}
 			}
 		},
@@ -31118,6 +37452,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 주변 동료들에게 (\\S+)%의 확률로 격분 충전 제공$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率给予周围友军 1 个狂怒球$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率賦予周圍友方一個狂怒球$"
 				}
 			}
 		},
@@ -31156,6 +37496,14 @@
 				"8": {
 					"1|#": "^받는 번개 피해 (\\S+)% 증가$",
 					"N#|-1": "^받는 번개 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^承受的闪电伤害提高 (\\S+)%$",
+					"N#|-1": "^承受的闪电伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 承受的閃電傷害$",
+					"N#|-1": "^減少 (\\S+)% 承受的閃電傷害$"
 				}
 			}
 		},
@@ -31194,6 +37542,14 @@
 				"8": {
 					"1|#": "^받는 냉기 피해 (\\S+)% 증가$",
 					"N#|-1": "^받는 냉기 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^承受的冰霜伤害提高 (\\S+)%$",
+					"N#|-1": "^承受的冰霜伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 承受的冰冷傷害$",
+					"N#|-1": "^減少 (\\S+)% 承受的冰冷傷害$"
 				}
 			}
 		},
@@ -31224,6 +37580,12 @@
 				},
 				"8": {
 					"1|99": "^치명타 공격 시 (\\S+)%의 확률로 플라스크 충전 획득$"
+				},
+				"9": {
+					"1|99": "^暴击时有 (\\S+)% 几率获得 1 充能$"
+				},
+				"10": {
+					"1|99": "^暴擊時有 (\\S+)% 機率獲得 1 點藥劑充能$"
 				}
 			}
 		},
@@ -31254,6 +37616,12 @@
 				},
 				"8": {
 					"1|99": "^치명타 공격 시 (\\S+)%의 확률로 플라스크 충전 획득$"
+				},
+				"9": {
+					"1|99": "^暴击时有 (\\S+)% 几率获得 1 充能$"
+				},
+				"10": {
+					"1|99": "^暴擊時有 (\\S+)% 機率獲得 1 點藥劑充能$"
 				}
 			}
 		},
@@ -31284,6 +37652,12 @@
 				},
 				"8": {
 					"#": "^민첩 200당 공성 쇠뇌 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^每有 200 敏捷,攻城炮台 (\\S+) 召唤图腾数量上限$"
+				},
+				"10": {
+					"#": "^攻城炮台每 200 點敏捷 (\\S+) 召喚圖騰的最大數量$"
 				}
 			}
 		},
@@ -31314,6 +37688,12 @@
 				},
 				"8": {
 					"# #": "^민첩 25당 공격 시 (\\S+)~(\\S+)의 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^每 25 点敏捷可以为攻击附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^每 25 點敏捷為攻擊附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -31352,6 +37732,14 @@
 				"8": {
 					"1|#": "^실명된 적 공격 시 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^실명된 적 공격 시 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^对致盲的敌人时,攻击和法术暴击率提高 (\\S+)%$",
+					"N#|-1": "^对致盲的敌人时,攻击和法术暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對致盲的敵人增加 (\\S+)% 暴擊率$",
+					"N#|-1": "^對致盲的敵人減少 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -31382,6 +37770,12 @@
 				},
 				"8": {
 					"1|99": "^적을 동결시켰을 시 (\\S+)%의 확률로 얼음 지대 생성$"
+				},
+				"9": {
+					"1|99": "^击碎敌人时有 (\\S+)% 几率制造冰缓地面$"
+				},
+				"10": {
+					"1|99": "^冰凍敵人時,有 (\\S+)% 機率製造冰緩地面$"
 				}
 			}
 		},
@@ -31420,6 +37814,14 @@
 				"8": {
 					"1|#": "^격노의 유령 소환 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^격노의 유령 소환 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^召唤愤怒狂灵的持续时间延长 (\\S+)%$",
+					"N#|-1": "^召唤愤怒狂灵的持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^召喚憤怒狂靈增加 (\\S+)% 持續時間$",
+					"N#|-1": "^召喚憤怒狂靈減少 (\\S+)% 持續時間$"
 				}
 			}
 		},
@@ -31458,6 +37860,14 @@
 				"8": {
 					"1|#": "^분노 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^분노의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【愤怒】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【愤怒】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^憤怒增加 (\\S+)% 魔力保留$",
+					"N#|-1": "^憤怒減少 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -31488,6 +37898,12 @@
 				},
 				"8": {
 					"#": "^막아낼 시 (\\S+)%의 확률로 에너지 보호막 재충전 시작$"
+				},
+				"9": {
+					"#": "^当你格挡时,能量护盾有 (\\S+)% 几率开始回复$"
+				},
+				"10": {
+					"#": "^當你格擋時,能量護盾有 (\\S+)% 機率開始回復$"
 				}
 			}
 		},
@@ -31518,6 +37934,12 @@
 				},
 				"8": {
 					"#": "^모든 플라스크 효과를 받는 동안 영혼 포식자 획득$"
+				},
+				"9": {
+					"#": "^药剂持续期间,获得噬魂者$"
+				},
+				"10": {
+					"#": "^在任何藥劑效果持續時間內獲得噬魂者$"
 				}
 			}
 		},
@@ -31548,6 +37970,12 @@
 				},
 				"8": {
 					"#": "^플라스크 사용 시 영혼 포식자로부터 획득한 영혼 손실$"
+				},
+				"9": {
+					"#": "^使用药剂时,失去从噬魂者获得的效果$"
+				},
+				"10": {
+					"#": "^使用藥劑時失去從噬魂者獲得的效果$"
 				}
 			}
 		},
@@ -31578,6 +38006,12 @@
 				},
 				"8": {
 					"1|99": "^소환수의 공격 명중 시 (\\S+)%의 확률로 도발$"
+				},
+				"9": {
+					"1|99": "^攻击击中时,召唤生物有 (\\S+)% 几率嘲讽敌人$"
+				},
+				"10": {
+					"1|99": "^攻擊擊中時召喚物有 (\\S+)% 機率造成嘲諷$"
 				}
 			}
 		},
@@ -31608,6 +38042,12 @@
 				},
 				"8": {
 					"#": "^생명력이 최대인 적에게 주는 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^对满血敌人的攻击和法术暴击伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^對滿血的敵人增加 (\\S+)% 暴擊加成$"
 				}
 			}
 		},
@@ -31638,6 +38078,12 @@
 				},
 				"8": {
 					"#": "^치명타 시 마무리 타격 가능$"
+				},
+				"9": {
+					"#": "^暴击拥有终结能力$"
+				},
+				"10": {
+					"#": "^你的暴擊擁有撲殺能力$"
 				}
 			}
 		},
@@ -31668,6 +38114,12 @@
 				},
 				"8": {
 					"#": "^사망 시 소환수가 부식성 대지를 확산해 최대 생명력의 (\\S+)%를 초당 카오스 피해로 줌$"
+				},
+				"9": {
+					"#": "^你的召唤生物死亡时产生腐蚀地面,每秒造成等同它们 (\\S+)% 最大生命的混沌伤害$"
+				},
+				"10": {
+					"#": "^你的召喚物死亡時擴散腐蝕地面,每秒造成 (\\S+)% 他們最大生命的混沌傷害$"
 				}
 			}
 		},
@@ -31698,6 +38150,12 @@
 				},
 				"8": {
 					"#": "^자신의 오라 스킬이 플레이어 및 동료들에게 피해 (\\S+)% 증가 적용$"
+				},
+				"9": {
+					"#": "^你技能的光环可使你和周围友军的伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^你的技能光環給予你和友方增加 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -31736,6 +38194,14 @@
 				"8": {
 					"1|#": "^덫 투척 재사용 대기시간 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^덫 투척 재사용 대기시간 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^陷阱冷却回复速度提高 (\\S+)%$",
+					"N#|-1": "^陷阱冷却回复速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 陷阱冷卻回復速度$",
+					"N#|-1": "^減少 (\\S+)% 陷阱冷卻回復速度$"
 				}
 			}
 		},
@@ -31766,6 +38232,12 @@
 				},
 				"8": {
 					"#|99": "^처치 시 (\\S+)%의 확률로 4초 동안 차원 능력 획득$"
+				},
+				"9": {
+					"#|99": "^击败敌人时有 (\\S+)% 几率获得 4 秒【迷踪】状态$"
+				},
+				"10": {
+					"#|99": "^擊殺時有 (\\S+)% 機率獲得 4 秒迷蹤狀態$"
 				}
 			}
 		},
@@ -31796,6 +38268,12 @@
 				},
 				"8": {
 					"#": "^차원 능력을 사용하는 동안 (\\S+)%의 확률로 주문 적중 완벽회피$"
+				},
+				"9": {
+					"#": "^【迷踪】状态时有 (\\S+)% 几率躲避法术伤害击中$"
+				},
+				"10": {
+					"#": "^迷蹤狀態時有 (\\S+)% 機率躲避法術擊中$"
 				}
 			}
 		},
@@ -31826,6 +38304,12 @@
 				},
 				"8": {
 					"#": "^권능 충전 하나당 치명타 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^每个暴击球 (\\S+)% 攻击和法术基础暴击率$"
+				},
+				"10": {
+					"#": "^每個暴擊球 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -31856,6 +38340,12 @@
 				},
 				"8": {
 					"#": "^최대 권능 충전 상태에서 물리 피해의 (\\S+)%를 추가 카오스 피해로 획득$"
+				},
+				"9": {
+					"#": "^当暴击球达到上限时,获得等同 (\\S+)% 物理伤害的混沌伤害$"
+				},
+				"10": {
+					"#": "^當獲得最大暴擊球時,獲得 (\\S+)% 物理攻擊的額外混沌傷害$"
 				}
 			}
 		},
@@ -31894,6 +38384,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 이동 스킬을 사용한 경우 공격 및 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 이동 스킬을 사용한 경우 공격 및 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若使用过移动技能,则攻击和施法速度提高 (\\S+)%$",
+					"N#|-1": "^近期内你若使用过移动技能,则攻击和施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^近期內你若有使用移動技能,增加 (\\S+)% 攻擊和施放速度$",
+					"N#|-1": "^近期內你若有使用移動技能,減少 (\\S+)% 攻擊和施放速度$"
 				}
 			}
 		},
@@ -31924,6 +38422,12 @@
 				},
 				"8": {
 					"#": "^스킬 사용 시 (\\S+)%의 확률로 마나의 10% 회복$"
+				},
+				"9": {
+					"#": "^使用技能时有 (\\S+)% 几率回复 10% 魔力$"
+				},
+				"10": {
+					"#": "^當你使用技能時,有 (\\S+)% 機率回復 10% 魔力$"
 				}
 			}
 		},
@@ -31962,6 +38466,14 @@
 				"8": {
 					"1|#": "^덫에 의해 사용된 스킬 효과 범위 (\\S+)% 증가$",
 					"N#|-1": "^덫에 의해 사용된 스킬 효과 범위 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^陷阱所使用的技能范围扩大 (\\S+)%$",
+					"N#|-1": "^陷阱所使用的技能范围缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被陷阱使用的技能增加 (\\S+)% 範圍效果$",
+					"N#|-1": "^被陷阱使用的技能減少 (\\S+)% 範圍效果$"
 				}
 			}
 		},
@@ -32000,6 +38512,14 @@
 				"8": {
 					"1|#": "^출혈 중인 적에 대한 적중 및 상태 이상 피해 (\\S+)% 증가$",
 					"N#|-1": "^출혈 중인 적에 대한 적중 및 상태 이상 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^击中和异常状态对流血敌人的伤害提高 (\\S+)%$",
+					"N#|-1": "^击中和异常状态对流血敌人的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^擊中和異常狀態對流血敵人增加 (\\S+)% 傷害$",
+					"N#|-1": "^擊中和異常狀態對流血敵人減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -32030,6 +38550,12 @@
 				},
 				"8": {
 					"1|#": "^출혈 중인 적을 처치하면 적이 폭발하여 \n최대 생명력의 (\\S+)%를 물리 피해로 줌$"
+				},
+				"9": {
+					"1|#": "^击败流血的敌人时产生爆炸,造成等同其 (\\S+)% 最大生命的物理伤害$"
+				},
+				"10": {
+					"1|#": "^擊殺流血的敵人時產生爆炸,造成等同其 (\\S+)% 最大生命的物理傷害$"
 				}
 			}
 		},
@@ -32068,6 +38594,14 @@
 				"8": {
 					"1": "^지뢰 추가 투척$",
 					"2|#": "^지뢰 (\\S+)개 추가 투척$"
+				},
+				"9": {
+					"1": "^额外投掷一个地雷$",
+					"2|#": "^额外投掷 (\\S+) 个地雷$"
+				},
+				"10": {
+					"1": "^放置 1 個額外的地雷$",
+					"2|#": "^放置 (\\S+) 個額外的地雷$"
 				}
 			}
 		},
@@ -32106,6 +38640,14 @@
 				"8": {
 					"1|#": "^신성화 지대에 있는 동안 피해 (\\S+)% 증가$",
 					"N#|-1": "^신성화 지대에 있는 동안 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^在奉献地面上时,伤害提高 (\\S+)%$",
+					"N#|-1": "^在奉献地面上时,伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^在奉獻地面上增加 (\\S+)% 傷害$",
+					"N#|-1": "^在奉獻地面上減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -32136,6 +38678,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)%의 확률로 기절 지속시간 2배$"
+				},
+				"9": {
+					"#": "^有 (\\S+)% 几率使晕眩时间延长 1 倍$"
+				},
+				"10": {
+					"#": "^有 (\\S+)% 機率增加暈眩時間 1 倍$"
 				}
 			}
 		},
@@ -32174,6 +38722,14 @@
 				"8": {
 					"1|#": "^자신의 저주 이외의 오라 스킬 효과 (\\S+)% 증가$",
 					"N#|-1": "^자신의 저주 이외의 오라 스킬 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^你技能的非诅咒类光环效果提高 (\\S+)%$",
+					"N#|-1": "^你技能的非诅咒类光环效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 你技能的非詛咒光環效果$",
+					"N#|-1": "^減少 (\\S+)% 你技能的非詛咒光環效果$"
 				}
 			}
 		},
@@ -32204,6 +38760,12 @@
 				},
 				"8": {
 					"1|#": "^클로 피해 속성 부여가 비무장 공격 피해에도 적용$"
+				},
+				"9": {
+					"1|#": "^对爪类武器的伤害加成同时套用于空手攻击伤害上$"
+				},
+				"10": {
+					"1|#": "^爪傷害詞綴同時套用至空手攻擊傷害$"
 				}
 			}
 		},
@@ -32234,6 +38796,12 @@
 				},
 				"8": {
 					"1|#": "^클로 공격 속도 속성 부여가 비무장 공격 속도에도 적용$"
+				},
+				"9": {
+					"1|#": "^对爪类武器的攻击速度加成同时套用于空手攻击速度上$"
+				},
+				"10": {
+					"1|#": "^爪攻擊速度詞綴同時套用至空手攻擊速度$"
 				}
 			}
 		},
@@ -32264,6 +38832,12 @@
 				},
 				"8": {
 					"1|#": "^클로 치명타 확률 관련 속성 부여가 비무장 공격 치명타 확률에도 적용$"
+				},
+				"9": {
+					"1|#": "^对爪类武器的攻击暴击率加成同时套用于空手攻击暴击率上$"
+				},
+				"10": {
+					"1|#": "^爪暴擊率詞綴同時套用至空手暴擊率$"
 				}
 			}
 		},
@@ -32302,6 +38876,14 @@
 				"8": {
 					"1|#": "^자신의 방어 상승 효과 (\\S+)% 증가$",
 					"N#|-1": "^자신의 방어 상승 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^你身上的护体效果提高 (\\S+)%$",
+					"N#|-1": "^你身上的护体效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加你身上 (\\S+)% 護體的效果$",
+					"N#|-1": "^增加你身上 (\\S+)% 護體的效果$"
 				}
 			}
 		},
@@ -32340,6 +38922,14 @@
 				"8": {
 					"1|#": "^모든 플라스크 효과를 받는 동안 에너지 보호막 재충전 시작 속도 (\\S+)% 가속$",
 					"N#|-1": "^모든 플라스크 효과를 받는 동안 에너지 보호막 재충전 시작 속도 (\\S+)% 감속$"
+				},
+				"9": {
+					"1|#": "^任何药剂持续期间,能量护盾提早 (\\S+)% 开始回复$",
+					"N#|-1": "^任何药剂持续期间,能量护盾延后 (\\S+)% 开始回复$"
+				},
+				"10": {
+					"1|#": "^在任何藥劑效果持續時間內,提前 (\\S+)% 開始回復能量護盾$",
+					"N#|-1": "^在任何藥劑效果持續時間內,延後 (\\S+)% 開始回復能量護盾$"
 				}
 			}
 		},
@@ -32378,6 +38968,14 @@
 				"8": {
 					"1|#": "^모든 플라스크 효과를 받는 동안 에너지 보호막 재충전 속도 (\\S+)% 증가$",
 					"N#|-1": "^모든 플라스크 효과를 받는 동안 에너지 보호막 재충전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,能量护盾回复速度提高 (\\S+)%$",
+					"N#|-1": "^药剂持续期间,能量护盾回复速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^在任何藥劑效果持續時間內,增加 (\\S+)% 能量護盾回復速度$",
+					"N#|-1": "^在任何藥劑效果持續時間內,減少 (\\S+)% 能量護盾回復速度$"
 				}
 			}
 		},
@@ -32408,6 +39006,12 @@
 				},
 				"8": {
 					"#": "^투사체 갈라짐$"
+				},
+				"9": {
+					"#": "^投射物会分裂$"
+				},
+				"10": {
+					"#": "^投射物分裂$"
 				}
 			}
 		},
@@ -32438,6 +39042,12 @@
 				},
 				"8": {
 					"#": "^물고기 이빨 민감도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^鱼咬的灵敏度提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 魚咬靈敏度$"
 				}
 			}
 		},
@@ -32468,6 +39078,12 @@
 				},
 				"8": {
 					"#": "^이 지도의 아이템 수량 속성 부여가 희귀도에도 적용$"
+				},
+				"9": {
+					"#": "^此地图的物品数量加成同时套用于物品稀有度上$"
+				},
+				"10": {
+					"#": "^此地圖的物品數量加成同時套用在物品稀有度上$"
 				}
 			}
 		},
@@ -32498,6 +39114,12 @@
 				},
 				"8": {
 					"1|#": "^무기 사용 시 피해가 (\\S+)%의 원소 저항 관통$"
+				},
+				"9": {
+					"1|#": "^武器造成的伤害穿透 (\\S+)% 元素抗性$"
+				},
+				"10": {
+					"1|#": "^武器造成的傷害穿透 (\\S+)% 元素抗性$"
 				}
 			}
 		},
@@ -32528,6 +39150,12 @@
 				},
 				"8": {
 					"#": "^자신의 덫이 적에 의해 발동되면 (\\S+)%의 확률로 격분 충전 획득$"
+				},
+				"9": {
+					"#": "^当你的陷阱被敌人触发时,有 (\\S+)% 几率获得 1 个狂怒球$"
+				},
+				"10": {
+					"#": "^當你的陷阱被敵人觸發時有 (\\S+)% 機率獲得一個狂怒球$"
 				}
 			}
 		},
@@ -32558,6 +39186,12 @@
 				},
 				"8": {
 					"1|#": "^최대 권능 충전에 도달 시 모든 권능 충전을 손실$"
+				},
+				"9": {
+					"1|#": "^暴击球达到最大数量时,失去所有的暴击球$"
+				},
+				"10": {
+					"1|#": "^達到暴擊球最大數量時,失去所有的暴擊球$"
 				}
 			}
 		},
@@ -32588,6 +39222,12 @@
 				},
 				"8": {
 					"1|#": "^최대 권능 충전에 도달 시 감전 상태가 됨$"
+				},
+				"9": {
+					"1|#": "^暴击球达到最大数量时,你被感电$"
+				},
+				"10": {
+					"1|#": "^當獲得最大暴擊球數量時你被感電$"
 				}
 			}
 		},
@@ -32618,6 +39258,12 @@
 				},
 				"8": {
 					"#": "^최대 권능 충전에 도달 시 격분 충전 획득$"
+				},
+				"9": {
+					"#": "^暴击球达到最大数量时,获得 1 个狂怒球$"
+				},
+				"10": {
+					"#": "^達到最大暴擊球數量時獲得 1 顆狂怒球$"
 				}
 			}
 		},
@@ -32648,6 +39294,12 @@
 				},
 				"8": {
 					"1|#": "^처치 시 (\\S+)%의 확률로 권능, 격분 또는 인내 충전 획득$"
+				},
+				"9": {
+					"1|#": "^击败敌人时有 (\\S+)% 几率获得 1 个随机能量球$"
+				},
+				"10": {
+					"1|#": "^擊殺時有 (\\S+)% 機率隨機獲得 1 顆暴擊、狂怒或耐力球$"
 				}
 			}
 		},
@@ -32686,6 +39338,14 @@
 				"8": {
 					"1|#": "^소환된 격노의 유령이 주는 피해 (\\S+)% 증가$",
 					"N#|-1": "^소환된 격노의 유령이 주는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^召唤愤怒狂灵的伤害提高 (\\S+)%$",
+					"N#|-1": "^召唤愤怒狂灵的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^召喚憤怒狂靈增加 (\\S+)% 傷害$",
+					"N#|-1": "^召喚憤怒狂靈減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -32724,6 +39384,14 @@
 				"8": {
 					"1|#": "^원소의 일격 피해 (\\S+)% 증가$",
 					"N#|-1": "^원소의 일격 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【元素打击】的伤害提高 (\\S+)%$",
+					"N#|-1": "^【元素打击】的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 元素打擊傷害$",
+					"N#|-1": "^減少 (\\S+)% 元素打擊傷害$"
 				}
 			}
 		},
@@ -32754,6 +39422,12 @@
 				},
 				"8": {
 					"#": "^골렘 소환수만 보유 가능$"
+				},
+				"9": {
+					"#": "^你无法拥有非魔像类召唤生物$"
+				},
+				"10": {
+					"#": "^你不能有非魔像的召喚物$"
 				}
 			}
 		},
@@ -32792,6 +39466,14 @@
 				"8": {
 					"1|#": "^골렘 크기 (\\S+)% 증가$",
 					"N#|-1": "^골렘 크기 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^魔像体型增大 (\\S+)%$",
+					"N#|-1": "^魔像体型缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 魔像大小$",
+					"N#|-1": "^減少 (\\S+)% 魔像大小$"
 				}
 			}
 		},
@@ -32830,6 +39512,14 @@
 				"8": {
 					"1|#": "^지난 8초 이내에 골렘이 소환된 경우 피해 (\\S+)% 증가$",
 					"N#|-1": "^지난 8초 이내에 골렘이 소환된 경우 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^在召唤魔像后的 8 秒内伤害提高 (\\S+)%$",
+					"N#|-1": "^在召唤魔像后的 8 秒内伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^召喚魔像後 8 秒內傷害增加 (\\S+)%$",
+					"N#|-1": "^召喚魔像後 8 秒內傷害減少 (\\S+)%$"
 				}
 			}
 		},
@@ -32868,6 +39558,14 @@
 				"8": {
 					"1|#": "^지난 8초 이내에 소환된 골렘이 주는 피해 (\\S+)% 증가$",
 					"N#|-1": "^지난 8초 이내에 소환된 골렘이 주는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^魔像在召唤后的 8 秒内伤害提高 (\\S+)%$",
+					"N#|-1": "^魔像在召唤后的 8 秒内伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^魔像在召喚後的 8 秒內傷害增加 (\\S+)%$",
+					"N#|-1": "^魔像在召喚後的 8 秒內傷害減少 (\\S+)%$"
 				}
 			}
 		},
@@ -32906,6 +39604,14 @@
 				"8": {
 					"1|#": "^골렘이 주는 피해 (\\S+)% 증폭$",
 					"N#|-1": "^골렘이 주는 피해 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^魔像的总伤害额外提高 (\\S+)%$",
+					"N#|-1": "^魔像的总伤害额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^魔像造成 (\\S+)% 更多傷害$",
+					"N#|-1": "^魔像造成 (\\S+)% 更少傷害$"
 				}
 			}
 		},
@@ -32944,6 +39650,14 @@
 				"8": {
 					"1|#": "^얼음의 전령 피해 (\\S+)% 증가$",
 					"N#|-1": "^얼음의 전령 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【寒冰之捷】的伤害提高 (\\S+)%$",
+					"N#|-1": "^【寒冰之捷】的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰霜之捷傷害$",
+					"N#|-1": "^減少 (\\S+)% 冰霜之捷傷害$"
 				}
 			}
 		},
@@ -32974,6 +39688,12 @@
 				},
 				"8": {
 					"1|#": "^동결 상태일 때 초당 생명력의 (\\S+)% 재생$"
+				},
+				"9": {
+					"1|#": "^冰冻时每秒回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"1|#": "^冰凍時每秒回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -33004,6 +39724,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크가 자신에게 적용되지 않음$"
+				},
+				"9": {
+					"1|#": "^不会获得药剂的效果$"
+				},
+				"10": {
+					"1|#": "^不會獲得藥劑的效果$"
 				}
 			}
 		},
@@ -33034,6 +39760,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크가 플레이어가 소환한 좀비 및 망령에 적용$"
+				},
+				"9": {
+					"1|#": "^药剂效果套用于魔卫复苏和灵体$"
+				},
+				"10": {
+					"1|#": "^藥劑效果套用在你的殭屍和幽魂身上$"
 				}
 			}
 		},
@@ -33072,6 +39804,14 @@
 				"8": {
 					"1|#": "^격분 충전이 없는 동안 피해 (\\S+)% 증가$",
 					"N#|-1": "^격분 충전이 없는 동안 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^当你身上没有狂怒球时,伤害提高 (\\S+)%$",
+					"N#|-1": "^当你身上没有狂怒球时伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^當你身上沒有狂怒球時增加 (\\S+)% 傷害$",
+					"N#|-1": "^當你身上沒有狂怒球時減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -33102,6 +39842,12 @@
 				},
 				"8": {
 					"1|#": "^생명력이 최대인 적 공격 시 치명타 확률 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^对满血敌人的攻击和法术暴击率提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對滿血的敵人增加 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -33132,6 +39878,12 @@
 				},
 				"8": {
 					"#": "^치명타 공격 시 공격 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"#": "^暴击时攻击伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"#": "^暴擊時 (\\S+)% 攻擊傷害偷取生命$"
 				}
 			}
 		},
@@ -33162,7 +39914,9 @@
 				},
 				"8": {
 					"# #": "^소환수가 주는 추가 공격 물리 피해 (\\S+)~(\\S+)$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_2889601781": {
@@ -33192,6 +39946,12 @@
 				},
 				"8": {
 					"# #": "^소환수가 주는 추가 카오스 피해 (\\S+)~(\\S+)$"
+				},
+				"9": {
+					"# #": "^召唤生物附加 (\\S+) - (\\S+) 基础混沌伤害$"
+				},
+				"10": {
+					"# #": "^召喚物造成額外 (\\S+) 至 (\\S+) 混沌傷害$"
 				}
 			}
 		},
@@ -33222,6 +39982,12 @@
 				},
 				"8": {
 					"# #": "^소환수가 주는 추가 냉기 피해 (\\S+)~(\\S+)$"
+				},
+				"9": {
+					"# #": "^召唤生物附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^召喚物造成額外 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -33252,6 +40018,12 @@
 				},
 				"8": {
 					"# #": "^소환수가 주는 추가 화염 피해 (\\S+)~(\\S+)$"
+				},
+				"9": {
+					"# #": "^召唤生物附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^召喚物造成額外 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -33282,6 +40054,12 @@
 				},
 				"8": {
 					"# #": "^소환수가 주는 추가 번개 피해 (\\S+)~(\\S+)$"
+				},
+				"9": {
+					"# #": "^召唤生物附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^召喚物造成額外 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -33312,6 +40090,12 @@
 				},
 				"8": {
 					"# #": "^소환수가 주는 추가 물리 피해 (\\S+)~(\\S+)$"
+				},
+				"9": {
+					"# #": "^召唤生物附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^召喚物造成額外 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -33342,6 +40126,12 @@
 				},
 				"8": {
 					"1|#": "^물리 공격 피해의 (\\S+)%를 추가 화염 피해로 획득$"
+				},
+				"9": {
+					"1|#": "^获得等同 (\\S+)% 物理攻击伤害的火焰伤害$"
+				},
+				"10": {
+					"1|#": "^獲得 (\\S+)% 物理攻擊傷害的額外火焰傷害$"
 				}
 			}
 		},
@@ -33372,6 +40162,12 @@
 				},
 				"8": {
 					"1|#": "^물리 공격 피해의 (\\S+)%를 추가 번개 피해로 획득$"
+				},
+				"9": {
+					"1|#": "^获得等同 (\\S+)% 物理攻击伤害的闪电伤害$"
+				},
+				"10": {
+					"1|#": "^獲得 (\\S+)% 物理攻擊傷害的額外閃電傷害$"
 				}
 			}
 		},
@@ -33402,6 +40198,12 @@
 				},
 				"8": {
 					"#": "^힘 5당 에너지 보호막 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^每 5 点力量使最大能量护盾提高 (\\S+)$"
+				},
+				"10": {
+					"#": "^每 5 力量增加 (\\S+) 最大能量護盾$"
 				}
 			}
 		},
@@ -33432,6 +40234,12 @@
 				},
 				"8": {
 					"1|#": "^5초마다 초당 생명력의 (\\S+)% 재생$"
+				},
+				"9": {
+					"1|#": "^每隔 5 秒,在一秒内回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"1|#": "^每 5 秒在 1 秒內回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -33462,6 +40270,12 @@
 				},
 				"8": {
 					"1|#": "^피격 시 토템이 주변의 적에게 생명력 최대치의 (\\S+)%를 화염 피해로 반사$"
+				},
+				"9": {
+					"1|#": "^图腾被击中时对周围敌人反射火焰伤害,等同它们 (\\S+)% 的最大生命$"
+				},
+				"10": {
+					"1|#": "^圖騰被擊中時對周圍敵人造成等同圖騰 (\\S+)% 最大生命的火焰傷害$"
 				}
 			}
 		},
@@ -33492,6 +40306,12 @@
 				},
 				"8": {
 					"# #": "^덫 및 지뢰가 주는 추가 물리 피해 (\\S+)~(\\S+)$"
+				},
+				"9": {
+					"# #": "^陷阱和地雷造成 (\\S+) - (\\S+) 额外物理伤害$"
+				},
+				"10": {
+					"# #": "^陷阱及地雷造成 (\\S+) 至 (\\S+) 額外物理傷害$"
 				}
 			}
 		},
@@ -33522,6 +40342,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 덫이 1회 추가 발동$"
+				},
+				"9": {
+					"1|99": "^陷阱有 (\\S+)% 几率额外触发一次$"
+				},
+				"10": {
+					"1|99": "^陷阱有 (\\S+)% 機率額外觸發一次$"
 				}
 			}
 		},
@@ -33560,6 +40386,14 @@
 				"8": {
 					"1|#": "^민첩 10당 지속 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^민첩 10당 지속 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 10 点敏捷可使持续物理伤害提高 (\\S+)%$",
+					"N#|-1": "^每 10 点敏捷可使持续物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 10 敏捷增加 (\\S+)% 持續性物理傷害$",
+					"N#|-1": "^每 10 敏捷減少 (\\S+)% 持續性物理傷害$"
 				}
 			}
 		},
@@ -33590,6 +40424,12 @@
 				},
 				"8": {
 					"1|#": "^지능 12당 출혈 지속시간 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^每 12 点智慧可使流血持续时间延长 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 12 智慧增加 (\\S+)% 流血持續時間$"
 				}
 			}
 		},
@@ -33620,6 +40460,12 @@
 				},
 				"8": {
 					"1|#": "^출혈 상태의 적 명중 시 (\\S+)%의 확률로 적이 도망침$"
+				},
+				"9": {
+					"1|#": "^击中流血敌人时有 (\\S+)% 几率使敌人逃跑$"
+				},
+				"10": {
+					"1|#": "^擊中流血中敵人時有 (\\S+)% 機率使敵人逃跑$"
 				}
 			}
 		},
@@ -33658,6 +40504,14 @@
 				"8": {
 					"1": "^해골 소환이 해골 전사 1마리 추가 소환$",
 					"2|#": "^해골 소환이 해골 전사 (\\S+)마리 추가 소환$"
+				},
+				"9": {
+					"1": "^【召唤魔侍】可以召唤 1 个额外魔侍勇士$",
+					"2|#": "^【召唤魔侍】可以召唤 (\\S+) 个额外魔侍勇士$"
+				},
+				"10": {
+					"1": "^召喚骷髏召喚一個額外骷髏戰士$",
+					"2|#": "^召喚骷髏召喚 (\\S+) 個額外骷髏戰士$"
 				}
 			}
 		},
@@ -33696,6 +40550,14 @@
 				"8": {
 					"1|#": "^한기의 방어구 버프 효과 (\\S+)% 증가$",
 					"N#|-1": "^한기의 방어구 버프 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【极地装甲】的增益效果提高 (\\S+)%$",
+					"N#|-1": "^【极地装甲】的增益效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 極地裝甲增益效果$",
+					"N#|-1": "^減少 (\\S+)% 極地裝甲增益效果$"
 				}
 			}
 		},
@@ -33734,6 +40596,14 @@
 				"8": {
 					"1|#": "^한기의 방어구의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^한기의 방어구의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【极地装甲】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【极地装甲】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^極地裝甲增加 (\\S+)% 魔力保留$",
+					"N#|-1": "^極地裝甲減少 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -33772,6 +40642,14 @@
 				"8": {
 					"1|#": "^재의 전령의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^재의 전령의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【灰烬之捷】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【灰烬之捷】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^灰燼之捷增加 (\\S+)% 魔力保留$",
+					"N#|-1": "^灰燼之捷減少 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -33810,6 +40688,14 @@
 				"8": {
 					"1|#": "^얼음의 전령의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^얼음의 전령의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【寒冰之捷】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【寒冰之捷】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^冰霜之捷增加 (\\S+)% 魔力保留$",
+					"N#|-1": "^冰霜之捷減少 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -33848,6 +40734,14 @@
 				"8": {
 					"1|#": "^천둥의 전령의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^천둥의 전령의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【闪电之捷】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【闪电之捷】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^閃電之捷增加 (\\S+)% 魔力保留$",
+					"N#|-1": "^閃電之捷減少 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -33886,6 +40780,14 @@
 				"8": {
 					"1|#": "^증오의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^증오의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【憎恨】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【憎恨】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^憎恨增加 (\\S+)% 魔力保留$",
+					"N#|-1": "^憎恨減少 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -33924,6 +40826,14 @@
 				"8": {
 					"1|#": "^얼음의 순수함의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^얼음의 순수함의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【冰霜净化】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【冰霜净化】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^冰霜淨化增加 (\\S+)% 魔力保留$",
+					"N#|-1": "^冰霜淨化減少 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -33962,6 +40872,14 @@
 				"8": {
 					"1|#": "^결의의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^결의의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【坚定】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【坚定】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^堅定增加 (\\S+)% 魔力保留$",
+					"N#|-1": "^堅定減少 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -34000,6 +40918,14 @@
 				"8": {
 					"1|#": "^단련의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^단련의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【纪律】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【纪律】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^紀律增加 (\\S+)% 魔力保留$",
+					"N#|-1": "^紀律減少 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -34038,6 +40964,14 @@
 				"8": {
 					"1|#": "^불의 순수함의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^불의 순수함의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【火焰净化】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【火焰净化】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^火焰淨化增加 (\\S+)% 魔力保留$",
+					"N#|-1": "^火焰淨化減少 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -34076,6 +41010,14 @@
 				"8": {
 					"1|#": "^번개의 순수함의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^번개의 순수함의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【闪电净化】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【闪电净化】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^閃電淨化增加 (\\S+)% 魔力保留$",
+					"N#|-1": "^閃電淨化減少 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -34114,6 +41056,14 @@
 				"8": {
 					"1|#": "^진노의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^진노의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【雷霆】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【雷霆】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^雷霆增加 (\\S+)% 魔力保留$",
+					"N#|-1": "^雷霆減少 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -34152,6 +41102,14 @@
 				"8": {
 					"1|#": "^은총의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^은총의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【优雅】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【优雅】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^優雅增加 (\\S+)% 魔力保留$",
+					"N#|-1": "^優雅減少 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -34190,6 +41148,14 @@
 				"8": {
 					"1|#": "^절망의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^절망의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【绝望】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【绝望】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 絕望的魔力保留$",
+					"N#|-1": "^減少 (\\S+)% 絕望的魔力保留$"
 				}
 			}
 		},
@@ -34228,6 +41194,14 @@
 				"8": {
 					"1|#": "^전도성의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^전도성의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【导电】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【导电】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 導電的魔力保留$",
+					"N#|-1": "^減少 (\\S+)% 導電的魔力保留$"
 				}
 			}
 		},
@@ -34266,6 +41240,14 @@
 				"8": {
 					"1|#": "^인화성의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^인화성의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【易燃】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【易燃】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 易燃的魔力保留$",
+					"N#|-1": "^減少 (\\S+)% 易燃的魔力保留$"
 				}
 			}
 		},
@@ -34304,6 +41286,14 @@
 				"8": {
 					"1|#": "^동상의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^동상의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【冻伤】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【冻伤】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 凍傷的魔力保留$",
+					"N#|-1": "^減少 (\\S+)% 凍傷的魔力保留$"
 				}
 			}
 		},
@@ -34342,6 +41332,14 @@
 				"8": {
 					"1|#": "^시간의 사슬의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^시간의 사슬의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【时空锁链】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【时空锁链】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加時空鎖鏈 (\\S+)% 魔力保留$",
+					"N#|-1": "^減少時空鎖鏈 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -34380,6 +41378,14 @@
 				"8": {
 					"1|#": "^취약성의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^취약성의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【脆弱】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【脆弱】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 脆弱的魔力保留$",
+					"N#|-1": "^減少 (\\S+)% 脆弱的魔力保留$"
 				}
 			}
 		},
@@ -34410,6 +41416,12 @@
 				},
 				"8": {
 					"#": "^최대 인내 충전 시 기절 면역$"
+				},
+				"9": {
+					"#": "^耐力球达到上限时你无法被晕眩$"
+				},
+				"10": {
+					"#": "^耐力球數到達最大時不會被暈眩$"
 				}
 			}
 		},
@@ -34448,6 +41460,14 @@
 				"8": {
 					"1|#": "^공물 효과 (\\S+)% 증가$",
 					"N#|-1": "^공물 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^奉献效果提高 (\\S+)%$",
+					"N#|-1": "^奉献效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 獻祭效果$",
+					"N#|-1": "^減少 (\\S+)% 獻祭效果$"
 				}
 			}
 		},
@@ -34486,6 +41506,14 @@
 				"8": {
 					"1|#": "^모든 플라스크 효과를 받는 동안 피해 (\\S+)% 증가$",
 					"N#|-1": "^모든 플라스크 효과를 받는 동안 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,伤害提高 (\\S+)%$",
+					"N#|-1": "^药剂持续期间,伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^在藥劑效果持續時間內,增加 (\\S+)% 傷害$",
+					"N#|-1": "^在藥劑效果持續時間內,減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -34516,6 +41544,12 @@
 				},
 				"8": {
 					"#|99": "^덫 및 지뢰 명중 시 (\\S+)%의 확률로 적 중독$"
+				},
+				"9": {
+					"#|99": "^陷阱和地雷击中时,有 (\\S+)% 几率使敌人中毒$"
+				},
+				"10": {
+					"#|99": "^陷阱和地雷擊中時有 (\\S+)% 機率使敵人中毒$"
 				}
 			}
 		},
@@ -34554,6 +41588,14 @@
 				"8": {
 					"1|#": "^골렘의 생명력 (\\S+)% 증폭$",
 					"N#|-1": "^골렘의 생명력 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^魔像的总生命额外提高 (\\S+)%$",
+					"N#|-1": "^魔像的总生命额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^魔像有 (\\S+)% 更多生命$",
+					"N#|-1": "^魔像有 (\\S+)% 更少生命$"
 				}
 			}
 		},
@@ -34592,6 +41634,14 @@
 				"8": {
 					"1|#": "^이동 방해를 받는 적에 대한 적중 및 상태 이상 피해 (\\S+)% 증가$",
 					"N#|-1": "^이동 방해를 받는 적에 대한 적중 및 상태 이상 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^击中和异常状态对被干扰敌人的伤害提高 (\\S+)%$",
+					"N#|-1": "^击中和异常状态对被干扰敌人的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^擊中和異常狀態對緩速敵人增加 (\\S+)% 傷害$",
+					"N#|-1": "^擊中和異常狀態對緩速敵人減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -34622,6 +41672,12 @@
 				},
 				"8": {
 					"1|99": "^적을 산산이 조각내면 (\\S+)%의 확률로 신성화 지대 생성$"
+				},
+				"9": {
+					"1|99": "^当你击碎冰冻的敌人时,有 (\\S+)% 几率制造奉献地面$"
+				},
+				"10": {
+					"1|99": "^當你擊碎冰凍的敵人有 (\\S+)% 機率製造奉獻地面$"
 				}
 			}
 		},
@@ -34652,6 +41708,12 @@
 				},
 				"8": {
 					"#": "^고유 생선이 있는 지역에 있는 동안 빛남$"
+				},
+				"9": {
+					"#": "^在有传奇鱼出没的区域会发出光芒$"
+				},
+				"10": {
+					"#": "^在有傳奇魚出沒的區域會發出光芒$"
 				}
 			}
 		},
@@ -34690,6 +41752,14 @@
 				"8": {
 					"1|#": "^지능 10당 번개 피해 (\\S+)% 증가$",
 					"N#|-1": "^지능 10당 번개 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 10 点智慧可使闪电伤害提高 (\\S+)%$",
+					"N#|-1": "^每 10 点智慧可使闪电伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 10 智慧增加 (\\S+)% 閃電傷害$",
+					"N#|-1": "^每 10 智慧減少 (\\S+)% 閃電傷害$"
 				}
 			}
 		},
@@ -34720,6 +41790,12 @@
 				},
 				"8": {
 					"#": "^소환수 실명 면역$"
+				},
+				"9": {
+					"#": "^召唤生物免疫致盲$"
+				},
+				"10": {
+					"#": "^召喚物不會被致盲$"
 				}
 			}
 		},
@@ -34750,6 +41826,12 @@
 				},
 				"8": {
 					"#": "^소환수의 공격 명중 시 (\\S+)%의 확률로 적 실명$"
+				},
+				"9": {
+					"#": "^召唤生物击中时有 (\\S+)% 几率使敌人致盲$"
+				},
+				"10": {
+					"#": "^召喚物擊中敵人時有 (\\S+)% 機率造成致盲$"
 				}
 			}
 		},
@@ -34780,6 +41862,12 @@
 				},
 				"8": {
 					"#": "^발견한 마법 아이템이 식별된 상태로 떨어짐$"
+				},
+				"9": {
+					"#": "^掉落的魔法物品会被鉴定$"
+				},
+				"10": {
+					"#": "^掉落的魔法物品已經被鑑定$"
 				}
 			}
 		},
@@ -34810,6 +41898,12 @@
 				},
 				"8": {
 					"#": "^장대한 파장\\(Grand Spectrum\\) 하나당 마나 (\\S+) 획득$"
+				},
+				"9": {
+					"#": "^每 1 个聚光之石可使魔力提高 (\\S+)$"
+				},
+				"10": {
+					"#": "^每 1 個巨光譜增加 (\\S+) 魔力$"
 				}
 			}
 		},
@@ -34840,6 +41934,12 @@
 				},
 				"8": {
 					"#": "^장대한 파장\\(Grand Spectrum\\) 하나당 방어도 (\\S+) 획득$"
+				},
+				"9": {
+					"#": "^每 1 个聚光之石可使护甲提高 (\\S+)$"
+				},
+				"10": {
+					"#": "^每 1 個巨光譜增加 (\\S+) 護甲$"
 				}
 			}
 		},
@@ -34870,6 +41970,12 @@
 				},
 				"8": {
 					"#": "^장대한 파장 하나당 치명타 확률 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^每顆巨光譜增加 (\\S+)% 暴擊率$"
+				},
+				"10": {
+					"#": "^每顆巨光譜增加 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -34900,6 +42006,12 @@
 				},
 				"8": {
 					"#": "^장대한 파장\\(Grand Spectrum\\) 하나당 원소 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^每 1 个聚光之石可使元素伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每顆巨光譜增加 (\\S+)% 元素傷害$"
 				}
 			}
 		},
@@ -34930,6 +42042,12 @@
 				},
 				"8": {
 					"#": "^장대한 파장 하나당 모든 원소 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^每顆巨光譜 (\\S+)% 全部元素抗性$"
+				},
+				"10": {
+					"#": "^每顆巨光譜 (\\S+)% 全部元素抗性$"
 				}
 			}
 		},
@@ -34968,6 +42086,14 @@
 				"8": {
 					"1|#": "^자신에게 영향을 주는 심연 주얼 유형당 피해 (\\S+)% 증가$",
 					"N#|-1": "^자신에게 영향을 주는 심연 주얼 유형당 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每种影响你的【深渊珠宝】可使伤害提高 (\\S+)%$",
+					"N#|-1": "^每种影响你的【深渊珠宝】可使伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每種你身上的深淵珠寶增加 (\\S+)% 傷害$",
+					"N#|-1": "^每種你身上的深淵珠寶減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -34998,6 +42124,12 @@
 				},
 				"8": {
 					"#": "^번개 피해의 (\\S+)%만큼 생명력 대신 마나 감소$"
+				},
+				"9": {
+					"#": "^(\\S+)% 的闪电伤害优先从魔力中扣除$"
+				},
+				"10": {
+					"#": "^生命值所受的 (\\S+)% 閃電傷害由魔力扣除$"
 				}
 			}
 		},
@@ -35028,6 +42160,12 @@
 				},
 				"8": {
 					"1|#": "^적 감전 시 마나의 (\\S+)% 회복$"
+				},
+				"9": {
+					"1|#": "^你使敌人感电时,回复 (\\S+)% 魔力$"
+				},
+				"10": {
+					"1|#": "^當你感電敵人時,回復 (\\S+)% 魔力$"
 				}
 			}
 		},
@@ -35066,6 +42204,14 @@
 				"8": {
 					"1|#": "^자신에게 적용된 기절 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^자신에게 적용된 기절 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^你被晕眩的时间延长 (\\S+)%$",
+					"N#|-1": "^你被晕眩的时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加你 (\\S+)% 被暈眩的時間$",
+					"N#|-1": "^減少你 (\\S+)% 被暈眩的時間$"
 				}
 			}
 		},
@@ -35104,6 +42250,14 @@
 				"8": {
 					"1|#": "^인내 충전 하나당 근접 피해 (\\S+)% 증가$",
 					"N#|-1": "^인내 충전 하나당 근접 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 1 个耐力球可使近战伤害提高 (\\S+)%$",
+					"N#|-1": "^每 1 个耐力球可使近战伤害減少 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 1 個耐力球增加 (\\S+)% 近戰傷害$",
+					"N#|-1": "^每 1 個耐力球減少 (\\S+)% 近戰傷害$"
 				}
 			}
 		},
@@ -35134,6 +42288,12 @@
 				},
 				"8": {
 					"#": "^최대 인내 충전 상태에서 감전 면역$"
+				},
+				"9": {
+					"#": "^你在耐力球达到上限时无法被感电$"
+				},
+				"10": {
+					"#": "^你在最大耐力球時不會被感電$"
 				}
 			}
 		},
@@ -35164,6 +42324,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 함성을 사용한 경우 이동 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^近期内你若使用过战吼,则移动速度提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^使用戰吼增加 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -35194,6 +42360,12 @@
 				},
 				"8": {
 					"1|#": "^중독된 적 공격 시 공격 피해의 (\\S+)%를 마나로 흡수$"
+				},
+				"9": {
+					"1|#": "^对中毒敌人造成攻击伤害的 (\\S+)% 转化为魔力偷取$"
+				},
+				"10": {
+					"1|#": "^對中毒敵人所造成傷害 (\\S+)% 偷取魔力$"
 				}
 			}
 		},
@@ -35224,6 +42396,12 @@
 				},
 				"8": {
 					"1|#": "^주 무기 사용 시 일반 치명타 확률 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^装备在主手时全局暴击率提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^裝備於主手時增加 (\\S+)% 全域暴擊率$"
 				}
 			}
 		},
@@ -35254,6 +42432,12 @@
 				},
 				"8": {
 					"#": "^보조 장비로 사용 시 공격 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^装备于副手时 (\\S+)% 额外攻击伤害格挡几率$"
+				},
+				"10": {
+					"#": "^當在副手時 (\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -35292,6 +42476,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 피격을 받지 않은 경우 받는 피해 (\\S+)% 증폭$",
 					"N#|-1": "^최근 4초 이내 피격을 받지 않은 경우 받는 피해 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^近期内你若未被击中,则受到的总伤害额外提高 (\\S+)%$",
+					"N#|-1": "^近期内你若未被击中,则受到的总伤害额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若近期未被擊中,承受 (\\S+)% 更多傷害$",
+					"N#|-1": "^若近期未被擊中,承受 (\\S+)% 較少傷害$"
 				}
 			}
 		},
@@ -35330,6 +42522,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 피격을 받은 경우 회피 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 피격을 받은 경우 회피 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若被击中,则闪避值提高 (\\S+)%$",
+					"N#|-1": "^近期内你若被击中,则闪避值降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若近期內有被擊中,增加 (\\S+)% 閃避值$",
+					"N#|-1": "^若近期內有被擊中,減少 (\\S+)% 閃避值$"
 				}
 			}
 		},
@@ -35360,6 +42560,12 @@
 				},
 				"8": {
 					"#": "^소환수 냉기 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^召唤生物有 (\\S+)% 冰霜抗性$"
+				},
+				"10": {
+					"#": "^召喚物有 (\\S+)% 冰冷抗性$"
 				}
 			}
 		},
@@ -35390,6 +42596,12 @@
 				},
 				"8": {
 					"1|#": "^소환수가 물리 피해의 (\\S+)%를 추가 냉기 피해로 획득$"
+				},
+				"9": {
+					"1|#": "^召唤生物获得等同 (\\S+)% 物理伤害的额外冰霜伤害$"
+				},
+				"10": {
+					"1|#": "^召喚物獲得等同 (\\S+)% 物理傷害的額外冰冷傷害$"
 				}
 			}
 		},
@@ -35428,6 +42640,14 @@
 				"8": {
 					"1": "^주 무기 사용 시 연쇄 공격 1회 추가$",
 					"2|#": "^주 무기 사용 시 연쇄 공격 (\\S+)회 추가$"
+				},
+				"9": {
+					"1": "^装备于主手时,攻击额外连锁弹射 1 次$",
+					"2|#": "^装备于主手时,攻击额外连锁弹射 (\\S+) 次$"
+				},
+				"10": {
+					"1": "^裝備於主手時,攻擊額外連鎖 1 次$",
+					"2|#": "^裝備於主手時,攻擊額外連鎖 (\\S+) 次$"
 				}
 			}
 		},
@@ -35466,6 +42686,14 @@
 				"8": {
 					"1": "^보조 장비로 공격 시 투사체 1개 추가 발사$",
 					"2|#": "^보조 장비로 공격 시 투사체 (\\S+)개 추가 발사$"
+				},
+				"9": {
+					"1": "^装备在副手时,攻击可以额外发射 1 个投射物$",
+					"2|#": "^装备在副手时,攻击可以额外发射 (\\S+) 个投射物$"
+				},
+				"10": {
+					"1": "^副手攻擊時發射 1 個額外投射物$",
+					"2|#": "^副手攻擊時發射 (\\S+) 個額外投射物$"
 				}
 			}
 		},
@@ -35496,6 +42724,12 @@
 				},
 				"8": {
 					"1|#": "^소환된 골렘 유형당 골렘 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^每 1 个召唤出的不同魔像可使魔像伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^你所召喚的每一種魔像為你的魔像增加 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -35526,6 +42760,12 @@
 				},
 				"8": {
 					"1|#": "^장착한 아이템 중 타락한 아이템이 없는 경우 최대 생명력 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^身上未装备已腐化的物品时,最大生命提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^所有裝備中物品無已汙染時增加 (\\S+)% 最大生命$"
 				}
 			}
 		},
@@ -35556,6 +42796,12 @@
 				},
 				"8": {
 					"1|#": "^장착한 아이템 중 타락한 아이템이 없는 경우 초당 최대 생명력 (\\S+) 재생$"
+				},
+				"9": {
+					"1|#": "^身上未装备已腐化的物品时,每秒回复 (\\S+) 生命$"
+				},
+				"10": {
+					"1|#": "^所有裝備中物品無已汙染時每秒回復 (\\S+) 生命$"
 				}
 			}
 		},
@@ -35586,6 +42832,12 @@
 				},
 				"8": {
 					"1|#": "^장착한 아이템 중 타락한 아이템이 없는 경우 초당 에너지 보호막 (\\S+) 재생$"
+				},
+				"9": {
+					"1|#": "^所有身上装备的物品皆为已腐化时,每秒回复 (\\S+) 能量护盾$"
+				},
+				"10": {
+					"1|#": "^所有裝備中物品皆為已汙染時每秒回復 (\\S+) 能量護盾$"
 				}
 			}
 		},
@@ -35616,6 +42868,12 @@
 				},
 				"8": {
 					"# #": "^반격에 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^反击附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^反擊附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -35646,6 +42904,12 @@
 				},
 				"8": {
 					"#": "^저주받은 적 명중 시 중독$"
+				},
+				"9": {
+					"#": "^击中被诅咒的敌人时造成中毒$"
+				},
+				"10": {
+					"#": "^擊中被詛咒的敵人時造成中毒$"
 				}
 			}
 		},
@@ -35676,6 +42940,12 @@
 				},
 				"8": {
 					"1|99": "^저주받은 적에게 명중 시 (\\S+)%의 확률로 중독$"
+				},
+				"9": {
+					"1|99": "^已被诅咒的敌人有 (\\S+)% 几率被击中后中毒$"
+				},
+				"10": {
+					"1|99": "^擊中被詛咒的敵人有 (\\S+)% 機率造成中毒$"
 				}
 			}
 		},
@@ -35714,6 +42984,14 @@
 				"8": {
 					"1|#": "^일반 아이템 장착 시 발견 아이템 희귀도 (\\S+)% 증가$",
 					"N#|-1": "^일반 아이템 장착 시 발견 아이템 희귀도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^装备 1 件普通物品时,物品稀有度提高 (\\S+)%$",
+					"N#|-1": "^装备 1 件普通物品时,物品稀有度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^裝備 1 件普通物品時增加 (\\S+)% 物品稀有度$",
+					"N#|-1": "^裝備 1 件普通物品時減少 (\\S+)% 物品稀有度$"
 				}
 			}
 		},
@@ -35752,6 +43030,14 @@
 				"8": {
 					"1|#": "^마법 아이템 장착 시 발견 아이템 수량 (\\S+)% 증가$",
 					"N#|-1": "^마법 아이템 장착 시 발견 아이템 수량 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^装备 1 件魔法物品时,物品掉落数量提高 (\\S+)%$",
+					"N#|-1": "^装备 1 件魔法物品时,物品掉落数量降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^裝備 1 件魔法物品時增加 (\\S+)% 物品數量$",
+					"N#|-1": "^裝備 1 件魔法物品時減少 (\\S+)% 物品數量$"
 				}
 			}
 		},
@@ -35790,6 +43076,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 적을 처치한 경우 효과 범위 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 적을 처치한 경우 효과 범위 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若有击败敌人,则范围效果扩大 (\\S+)%$",
+					"N#|-1": "^近期内你若有击败敌人,则范围效果缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若你近期有擊殺,增加 (\\S+)% 範圍效果$",
+					"N#|-1": "^若你近期有擊殺,減少 (\\S+)% 範圍效果$"
 				}
 			}
 		},
@@ -35828,6 +43122,14 @@
 				"8": {
 					"1|#": "^지뢰 준비 속도 (\\S+)% 증가$",
 					"N#|-1": "^지뢰 준비 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^地雷冷却速度提高 (\\S+)%$",
+					"N#|-1": "^地雷冷却速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 地雷組裝速度$",
+					"N#|-1": "^減少 (\\S+)% 地雷組裝速度$"
 				}
 			}
 		},
@@ -35858,6 +43160,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)%의 확률로 자신의 플라스크 충전을 소모하지 않음$"
+				},
+				"9": {
+					"#": "^你使用药剂时有 (\\S+)% 几率不消耗次数$"
+				},
+				"10": {
+					"#": "^(\\S+)% 機率使你使用藥劑時不消耗充能$"
 				}
 			}
 		},
@@ -35888,6 +43196,12 @@
 				},
 				"8": {
 					"#": "^자신의 지뢰가 주는 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"#": "^地雷造成  (\\S+)% 的伤害转化为你的生命偷取$"
+				},
+				"10": {
+					"#": "^你偷取等同 (\\S+)% 你地雷造成的傷害之生命$"
 				}
 			}
 		},
@@ -35918,6 +43232,12 @@
 				},
 				"8": {
 					"#": "^자신의 토템이 주는 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"#": "^你偷取生命,数值等同于你的图腾造成伤害的 (\\S+)%$"
+				},
+				"10": {
+					"#": "^你偷取等同 (\\S+)% 你圖騰造成的傷害之生命$"
 				}
 			}
 		},
@@ -35948,6 +43268,12 @@
 				},
 				"8": {
 					"#": "^인내 충전 획득 시 (\\S+)%의 확률로 인내 충전 최대치 획득$"
+				},
+				"9": {
+					"#": "^获得耐力球时有 (\\S+)% 几率转而以提升你的耐力球上限$"
+				},
+				"10": {
+					"#": "^獲得耐力球時有 (\\S+)% 機率直接獲得你的最大上限耐力球數量$"
 				}
 			}
 		},
@@ -35978,6 +43304,12 @@
 				},
 				"8": {
 					"#|99 1|#": "^자신의 덫이 적에 의해 발동되면 (\\S+)%의 확률로 (\\S+)초 동안 차원 능력 획득$"
+				},
+				"9": {
+					"#|99 1|#": "^陷阱被敌人触发时,有 (\\S+)% 几率获得 (\\S+) 秒暗影迷踪$"
+				},
+				"10": {
+					"#|99 1|#": "^陷阱被敵人觸發時有 (\\S+)% 機率獲得 (\\S+) 秒迷蹤狀態$"
 				}
 			}
 		},
@@ -36008,6 +43340,12 @@
 				},
 				"8": {
 					"#": "^자신의 덫이 적에 의해 발동되면 생명력 (\\S+) 회복$"
+				},
+				"9": {
+					"#": "^你的陷阱被敌人触发时回复 (\\S+) 生命$"
+				},
+				"10": {
+					"#": "^你的陷阱被敵人觸發時回復 (\\S+) 生命$"
 				}
 			}
 		},
@@ -36038,6 +43376,12 @@
 				},
 				"8": {
 					"#": "^자신의 덫이 적에 의해 발동되면 에너지 보호막 (\\S+) 회복$"
+				},
+				"9": {
+					"#": "^你的陷阱被敌人触发时回复 (\\S+) 能量护盾$"
+				},
+				"10": {
+					"#": "^你的陷阱被敵人觸發時回復 (\\S+) 能量護盾$"
 				}
 			}
 		},
@@ -36068,6 +43412,12 @@
 				},
 				"8": {
 					"#": "^공격 스킬의 소환 가능한 토템 수 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^攻击的技能 (\\S+) 召唤图腾数量上限$"
+				},
+				"10": {
+					"#": "^攻擊技能 (\\S+) 召喚圖騰的最大數量$"
 				}
 			}
 		},
@@ -36098,6 +43448,12 @@
 				},
 				"8": {
 					"1|99": "^근접 공격 명중 시 (\\S+)%의 확률로 적 중독$"
+				},
+				"9": {
+					"1|99": "^近战攻击击中后有 (\\S+)% 几率造成中毒$"
+				},
+				"10": {
+					"1|99": "^近戰攻擊命中時 (\\S+)% 機率造成中毒$"
 				}
 			}
 		},
@@ -36128,6 +43484,12 @@
 				},
 				"8": {
 					"1|#": "^저주받은 적에게 준 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^对受诅咒敌人造成伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"1|#": "^對受詛咒的敵人 (\\S+)% 造成傷害偷取生命$"
 				}
 			}
 		},
@@ -36166,6 +43528,14 @@
 				"8": {
 					"#": "^최근 4초 이내 적을 처치한 경우 이동 속도 (\\S+)% 증가$",
 					"N#": "^최근 4초 이내 적을 처치한 경우 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"#": "^近期内你若有击败敌人,则移动速度提高 (\\S+)%$",
+					"N#": "^近期内你若有击败敌人,则移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"#": "^若近期內有擊殺增加 (\\S+)% 移動速度$",
+					"N#": "^若近期內有擊殺減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -36196,6 +43566,12 @@
 				},
 				"8": {
 					"#": "^무기 물리 피해의 (\\S+)%를 각 원소의 추가 피해로 획득$"
+				},
+				"9": {
+					"#": "^获得等同武器物理伤害 (\\S+)% 的全部三种额外火焰,冰霜和闪电伤害$"
+				},
+				"10": {
+					"#": "^獲得 (\\S+)% 武器物理傷害的額外每種元素傷害$"
 				}
 			}
 		},
@@ -36226,6 +43602,12 @@
 				},
 				"8": {
 					"#": "^쌍수 사용 시 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^双持时附加 (\\S+)% 基础暴击伤害加成$"
+				},
+				"10": {
+					"#": "^雙持時 (\\S+)% 暴擊加成$"
 				}
 			}
 		},
@@ -36256,6 +43638,12 @@
 				},
 				"8": {
 					"#": "^모든 플라스크 효과를 받는 동안 (\\S+)%의 원소 저항 관통$"
+				},
+				"9": {
+					"#": "^药剂持续期间,伤害穿透 (\\S+)% 元素抗性$"
+				},
+				"10": {
+					"#": "^任何藥劑效果持續時間內,傷害穿透 (\\S+)% 元素抗性$"
 				}
 			}
 		},
@@ -36286,6 +43674,12 @@
 				},
 				"8": {
 					"#": "^모든 플라스크 효과를 받는 동안 받는 물리 피해 (\\S+)% 추가 감소$"
+				},
+				"9": {
+					"#": "^药剂持续期间,获得额外 (\\S+)% 物理伤害减免$"
+				},
+				"10": {
+					"#": "^在任何藥劑效果持續時間內,減少 (\\S+)% 額外物理傷害$"
 				}
 			}
 		},
@@ -36324,6 +43718,14 @@
 				"8": {
 					"1|#": "^받는 피해 반사 (\\S+)% 증가$",
 					"N#|-1": "^받는 피해 반사 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到的反射伤害提高 (\\S+)%$",
+					"N#|-1": "^受到的反射伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 受到的反射傷害$",
+					"N#|-1": "^減少 (\\S+)% 受到的反射傷害$"
 				}
 			}
 		},
@@ -36354,6 +43756,12 @@
 				},
 				"8": {
 					"# #": "^격분 충전 하나당 (\\S+)~(\\S+)의 냉기 피해$"
+				},
+				"9": {
+					"# #": "^每个狂怒球附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^每顆狂怒球有 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -36384,6 +43792,12 @@
 				},
 				"8": {
 					"# #": "^최근 4초 이내 막아낸 경우 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^近期内你若有格挡,则附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^若你近期有格擋,短時間內附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -36414,6 +43828,12 @@
 				},
 				"8": {
 					"#": "^기절 한계치가 생명력 대신 에너지 보호막을 기반으로 적용$"
+				},
+				"9": {
+					"#": "^你的晕眩门槛由能量护盾计算,而不再基于生命$"
+				},
+				"10": {
+					"#": "^你的暈眩門檻由生命改為以能量護盾作為基礎$"
 				}
 			}
 		},
@@ -36444,6 +43864,12 @@
 				},
 				"8": {
 					"#": "^치명타로 생명력 흡수 불가$"
+				},
+				"9": {
+					"#": "^暴击无法吸血$"
+				},
+				"10": {
+					"#": "^暴擊無法吸血$"
 				}
 			}
 		},
@@ -36474,6 +43900,12 @@
 				},
 				"8": {
 					"1|#": "^치명타 공격 시 (\\S+)%의 확률로 적 실명$"
+				},
+				"9": {
+					"1|#": "^暴击时有 (\\S+)% 几率致盲敌人$"
+				},
+				"10": {
+					"1|#": "^暴擊有 (\\S+)% 機率致盲敵人$"
 				}
 			}
 		},
@@ -36504,6 +43936,12 @@
 				},
 				"8": {
 					"1|99": "^치명타 공격 시 (\\S+)% 확률로 도피 획득$"
+				},
+				"9": {
+					"1|99": "^暴击时有 (\\S+)% 几率获得【灵巧】$"
+				},
+				"10": {
+					"1|99": "^暴擊時有 (\\S+)% 機率獲得靈巧$"
 				}
 			}
 		},
@@ -36534,6 +43972,12 @@
 				},
 				"8": {
 					"#": "^치명타로 받는 추가 피해 없음$"
+				},
+				"9": {
+					"#": "^不会受到暴击所造成的额外暴击伤害$"
+				},
+				"10": {
+					"#": "^不會受到暴擊產成的額外暴擊傷害$"
 				}
 			}
 		},
@@ -36572,6 +44016,14 @@
 				"8": {
 					"1|#": "^감전된 적의 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^감전된 적의 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^被你感电的敌人施法速度提高 (\\S+)%$",
+					"N#|-1": "^被你感电的敌人施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被你感電的敵人增加 (\\S+)% 施放速度$",
+					"N#|-1": "^被你感電的敵人减少 (\\S+)% 施放速度$"
 				}
 			}
 		},
@@ -36610,6 +44062,14 @@
 				"8": {
 					"1|#": "^감전된 적의 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^감전된 적의 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^被你感电的敌人移动速度提高 (\\S+)%$",
+					"N#|-1": "^被你感电的敌人移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被你感電的敵人增加 (\\S+)% 移動速度$",
+					"N#|-1": "^被你感電的敵人减少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -36648,6 +44108,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 적을 점화한 경우 화상 피해 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 적을 점화한 경우 화상 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^点燃 1 个敌人后的短时间内,燃烧伤害提高 (\\S+)%$",
+					"N#|-1": "^点燃 1 个敌人后的短时间内,燃烧伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^近期你若有點燃敵人,短時間内增加 (\\S+)% 燃燒傷害$",
+					"N#|-1": "^近期你若有點燃敵人,短時間内減少 (\\S+)% 燃燒傷害$"
 				}
 			}
 		},
@@ -36678,6 +44146,12 @@
 				},
 				"8": {
 					"1|#": "^적 점화 시 생명력의 (\\S+)% 회복$"
+				},
+				"9": {
+					"1|#": "^点燃一个敌人后回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"1|#": "^當你點燃敵人時,回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -36716,6 +44190,14 @@
 				"8": {
 					"1|#": "^점화된 적에게 주는 근접 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^점화된 적에게 주는 근접 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^对点燃敌人的近战物理伤害提高 (\\S+)%$",
+					"N#|-1": "^对点燃敌人的近战物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對點燃的敵人增加 (\\S+)% 近戰物理傷害$",
+					"N#|-1": "^對點燃的敵人減少 (\\S+)% 近戰物理傷害$"
 				}
 			}
 		},
@@ -36754,6 +44236,14 @@
 				"8": {
 					"1|#": "^갈래 보조 효과 적용 시 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^갈래 보조 효과 적용 시 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^分裂后的箭矢攻击暴击率提高 (\\S+)%$",
+					"N#|-1": "^分裂后的箭矢攻击暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^分裂的箭矢增加 (\\S+)% 暴擊率$",
+					"N#|-1": "^分裂的箭矢减少 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -36784,6 +44274,12 @@
 				},
 				"8": {
 					"#": "^관통한 화살이 50%의 확률로 출혈 유발$"
+				},
+				"9": {
+					"#": "^穿透后的箭矢有 50% 几率造成流血$"
+				},
+				"10": {
+					"#": "^穿透的箭矢有 50% 造成流血$"
 				}
 			}
 		},
@@ -36814,6 +44310,12 @@
 				},
 				"8": {
 					"#": "^연쇄 후 화살이 모든 대상 관통$"
+				},
+				"9": {
+					"#": "^箭矢在连锁弹射后穿透所有目标$"
+				},
+				"10": {
+					"#": "^連鎖後的箭矢穿透所有目標$"
 				}
 			}
 		},
@@ -36852,6 +44354,14 @@
 				"8": {
 					"1": "^주문이 투사체 1개 추가 발사$",
 					"2|#": "^주문이 투사체 (\\S+)개 추가 발사$"
+				},
+				"9": {
+					"1": "^法术可以额外发射 1 个投射物$",
+					"2|#": "^法术可以额外发射 (\\S+) 个投射物$"
+				},
+				"10": {
+					"1": "^法術發射 1 個額外投射物$",
+					"2|#": "^法術發射 (\\S+) 個額外投射物$"
 				}
 			}
 		},
@@ -36882,6 +44392,12 @@
 				},
 				"8": {
 					"#": "^소환수 피해의 증가 및 감소가 소환자에게도 적용$"
+				},
+				"9": {
+					"#": "^召唤生物伤害提高或降低,将同样套用于自身$"
+				},
+				"10": {
+					"#": "^召喚物傷害的增減同時套用在你身上$"
 				}
 			}
 		},
@@ -36920,6 +44436,14 @@
 				"8": {
 					"1|#": "^정확도 200당 투사체 공격 피해 (\\S+)% 증가$",
 					"N#|-1": "^정확도 200당 투사체 공격 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 200 命中值可使攻击造成的投射物伤害提高 (\\S+)%$",
+					"N#|-1": "^每 200 命中值可使攻击造成的投射物伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每200命中值增加 (\\S+)% 投射物攻擊傷害$",
+					"N#|-1": "^每200命中值減少 (\\S+)% 投射物攻擊傷害$"
 				}
 			}
 		},
@@ -36950,6 +44474,12 @@
 				},
 				"8": {
 					"#": "^이동 중 초당 (\\S+)의 화염 피해를 주는 용암 지대 생성$"
+				},
+				"9": {
+					"#": "^移动时制造燃烧地面,每秒造成 (\\S+) 火焰伤害$"
+				},
+				"10": {
+					"#": "^移動時留下燃燒地面,每秒造成 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -36988,6 +44518,14 @@
 				"8": {
 					"1|#": "^정지 상태에서 받는 원소 피해 (\\S+)% 증가$",
 					"N#|-1": "^정지 상태에서 받는 원소 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^静止时受到的元素伤害提高 (\\S+)%$",
+					"N#|-1": "^静止时受到的元素伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^不移動時受到的元素傷害增加 (\\S+)%$",
+					"N#|-1": "^不移動時受到的元素傷害減少 (\\S+)%$"
 				}
 			}
 		},
@@ -37018,6 +44556,12 @@
 				},
 				"8": {
 					"1|#": "^정지 상태에서 받는 물리 피해 (\\S+)% 추가 감소$"
+				},
+				"9": {
+					"1|#": "^静止时受到的物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^非移動狀態時額外獲得 (\\S+)% 物理減傷$"
 				}
 			}
 		},
@@ -37048,6 +44592,12 @@
 				},
 				"8": {
 					"#": "^정지 상태에서 방어도 (\\S+)$"
+				},
+				"9": {
+					"#": "^静止时 (\\S+) 护甲$"
+				},
+				"10": {
+					"#": "^非移動狀態下 (\\S+) 護甲值$"
 				}
 			}
 		},
@@ -37078,6 +44628,12 @@
 				},
 				"8": {
 					"1|#": "^정지 상태에서 마나 재생 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^静止时魔力回复提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^非移動時增加 (\\S+)% 魔力回復速度$"
 				}
 			}
 		},
@@ -37116,6 +44672,14 @@
 				"8": {
 					"1|#": "^투사체 공격 스킬의 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^투사체 공격 스킬의 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^投射物攻击技能的暴击率提高 (\\S+)%$",
+					"N#|-1": "^投射物攻击技能的暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^投射物攻擊技能增加 (\\S+)% 暴擊率$",
+					"N#|-1": "^投射物攻擊技能減少 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -37146,6 +44710,12 @@
 				},
 				"8": {
 					"#": "^흉포한 소환수를 보유하는 동안\n공격의 투사체가 명중하면 (\\S+)%의 확률로 출혈 유발$"
+				},
+				"9": {
+					"#": "^当你拥有兽化的召唤生物时,投射物攻击击中时有 (\\S+)% 几率造成流血$"
+				},
+				"10": {
+					"#": "^當你有凶猛的召喚物時,投射物攻擊有 (\\S+)% 機率造成流血$"
 				}
 			}
 		},
@@ -37176,6 +44746,12 @@
 				},
 				"8": {
 					"#": "^흉포한 소환수를 보유하는 동안\n공격의 투사체가 명중하면 (\\S+)%의 확률로 힘줄 절단$"
+				},
+				"9": {
+					"#": "^当你拥有兽化的召唤生物时,投射物攻击击中时有 (\\S+)% 几率造成瘫痪$"
+				},
+				"10": {
+					"#": "^當你有凶猛的召喚物時,投射物攻擊有 (\\S+)% 機率擊中時癱瘓$"
 				}
 			}
 		},
@@ -37206,6 +44782,12 @@
 				},
 				"8": {
 					"#": "^흉포한 소환수를 보유하는 동안\n공격의 투사체가 명중하면 (\\S+)%의 확률로 중독$"
+				},
+				"9": {
+					"#": "^当你拥有兽化的召唤生物时,投射物攻击击中时有 (\\S+)% 几率造成中毒$"
+				},
+				"10": {
+					"#": "^當你有凶猛的召喚物時,投射物攻擊有 (\\S+)% 機率中毒$"
 				}
 			}
 		},
@@ -37236,6 +44818,12 @@
 				},
 				"8": {
 					"# #": "^흉포한 소환수를 보유하는 동안 공격 시 (\\S+)~(\\S+)의 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^当你拥有兽化的召唤生物时,攻击附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^當你有凶猛的召喚物,攻擊時附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -37266,6 +44854,12 @@
 				},
 				"8": {
 					"# #": "^흉포한 소환수를 보유하는 동안 공격 시 (\\S+)~(\\S+)의 카오스 피해 추가$"
+				},
+				"9": {
+					"# #": "^当你拥有兽化的召唤生物时,攻击时附加 (\\S+) - (\\S+) 基础混沌伤害$"
+				},
+				"10": {
+					"# #": "^當你有凶猛的召喚物,攻擊時附加 (\\S+) 至 (\\S+) 混沌傷害$"
 				}
 			}
 		},
@@ -37296,6 +44890,12 @@
 				},
 				"8": {
 					"#": "^흉포한 소환수를 보유하는 동안 공격 및 이동 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^当你拥有兽化的召唤生物时,攻击和移动速度提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^當你有凶猛的召喚物,增加 (\\S+)% 攻擊速度和移動速度$"
 				}
 			}
 		},
@@ -37334,6 +44934,14 @@
 				"8": {
 					"1|#": "^자신의 다른 반지가 쉐이퍼 아이템인 경우 공격 피해 (\\S+)% 증가$",
 					"N#|-1": "^자신의 다른 반지가 쉐이퍼 아이템인 경우 공격 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^若你的其他戒指中有【塑界之器】,则攻击伤害提高 (\\S+)%$",
+					"N#|-1": "^若你的其他戒指中有【塑界之器】,则攻击伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若另一個戒指為塑者之物,增加 (\\S+)% 攻擊傷害$",
+					"N#|-1": "^若另一個戒指為塑者之物,減少 (\\S+)% 攻擊傷害$"
 				}
 			}
 		},
@@ -37372,6 +44980,14 @@
 				"8": {
 					"1|#": "^자신의 다른 반지가 엘더 아이템인 경우 주문 피해 (\\S+)% 증가$",
 					"N#|-1": "^자신의 다른 반지가 엘더 아이템인 경우 주문 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^若你的其他戒指中有【裂界之器】,则法术伤害提高 (\\S+)%$",
+					"N#|-1": "^若你的其他戒指中有【裂界之器】,则法术伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若另一個戒指為尊師之物,增加 (\\S+)% 法術傷害$",
+					"N#|-1": "^若另一個戒指為尊師之物,減少 (\\S+)% 法術傷害$"
 				}
 			}
 		},
@@ -37402,6 +45018,12 @@
 				},
 				"8": {
 					"#": "^자신의 다른 반지가 쉐이퍼 아이템인 경우 기절 유발 주문에 면역$"
+				},
+				"9": {
+					"#": "^若你的其他戒指中有【塑界之器】,则免疫法术造成的晕眩$"
+				},
+				"10": {
+					"#": "^若另一個戒指為塑者之物則無法被法術暈眩$"
 				}
 			}
 		},
@@ -37432,6 +45054,12 @@
 				},
 				"8": {
 					"#": "^자신의 다른 반지가 엘더 아이템인 경우 기절 유발 공격에 면역$"
+				},
+				"9": {
+					"#": "^若你的其他戒指中有【裂界之器】,则免疫攻击造成的晕眩$"
+				},
+				"10": {
+					"#": "^若另一個戒指為尊師之物則無法被攻擊暈眩$"
 				}
 			}
 		},
@@ -37462,6 +45090,12 @@
 				},
 				"8": {
 					"1|#": "^장착한 엘더 아이템 하나당 최대 생명력 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^每装备一个【裂界者物品】,最大生命提高 (\\S+)$"
+				},
+				"10": {
+					"1|#": "^每件尊師之物 (\\S+) 最大生命$"
 				}
 			}
 		},
@@ -37500,6 +45134,14 @@
 				"8": {
 					"1|#": "^장착한 엘더 아이템 하나당 상태 이상 피해 (\\S+)% 증가$",
 					"N#|-1": "^장착한 엘더 아이템 하나당 상태 이상 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每装备一个【裂界者物品】,异常状态的伤害提高 (\\S+)%$",
+					"N#|-1": "^每装备一个【裂界者物品】,异常状态的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每件裝備中尊師之物增加 (\\S+)% 異常狀態傷害$",
+					"N#|-1": "^每件裝備中尊師之物減少 (\\S+)% 異常狀態傷害$"
 				}
 			}
 		},
@@ -37530,6 +45172,12 @@
 				},
 				"8": {
 					"#": "^장착한 엘더 아이템 하나당 상태 이상 지속 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^每装备一个【裂界者物品】,异常状态 (\\S+)% 伤害持续时间加成$"
+				},
+				"10": {
+					"#": "^每件裝備中的尊師之物 (\\S+)% 異常狀態持續傷害加成$"
 				}
 			}
 		},
@@ -37568,6 +45216,14 @@
 				"8": {
 					"1|#": "^장착한 엘더 아이템 하나당 적에게 피해를 주지 않는 상태 이상 효과 (\\S+)% 증가$",
 					"N#|-1": "^장착한 엘더 아이템 하나당 적에게 피해를 주지 않는 상태 이상 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每装备一个【裂界者物品】,非伤害性异常状态的效果提高 (\\S+)%$",
+					"N#|-1": "^每装备一个【裂界者物品】,非伤害性异常状态的效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每件裝備中尊師之物,增加 (\\S+)% 非傷害型異常狀態效果$",
+					"N#|-1": "^每件裝備中尊師之物,減少 (\\S+)% 非傷害型異常狀態效果$"
 				}
 			}
 		},
@@ -37598,6 +45254,12 @@
 				},
 				"8": {
 					"#": "^장착한 타락 아이템 하나당 스킬의 총 마나 소모 (\\S+)$"
+				},
+				"9": {
+					"#": "^每装备一个【被腐化的物品】,技能的总魔力消耗 (\\S+) $"
+				},
+				"10": {
+					"#": "^每件裝備中已汙染物品 (\\S+) 技能總魔力消耗$"
 				}
 			}
 		},
@@ -37628,6 +45290,12 @@
 				},
 				"8": {
 					"#": "^장착한 쉐이퍼 아이템 하나당 원소 피해의 (\\S+)%를 추가 카오스 피해로 획득$"
+				},
+				"9": {
+					"#": "^每装备一个【塑界者物品】,获得额外混沌伤害,等同于元素伤害的 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每件裝備中的塑者之物獲得 (\\S+)% 元素傷害的額外混沌傷害$"
 				}
 			}
 		},
@@ -37658,6 +45326,12 @@
 				},
 				"8": {
 					"#": "^장착한 엘더 또는 쉐이퍼 아이템 하나당 착취 충전 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^每装备 1 个【裂界之器】或【塑界之器】,便 (\\S+) 最大轮回球$"
+				},
+				"10": {
+					"#": "^每件裝備中尊師或塑者之物 (\\S+) 最大虹吸能量球數量$"
 				}
 			}
 		},
@@ -37688,6 +45362,12 @@
 				},
 				"8": {
 					"1|99": "^스킬 사용 시 (\\S+)%의 확률로 착취 충전 획득$"
+				},
+				"9": {
+					"1|99": "^你使用技能时有 (\\S+)% 几率获得 1 个轮回球$"
+				},
+				"10": {
+					"1|99": "^當你使用技能時有 (\\S+)% 機率獲得 1 顆虹吸能量球$"
 				}
 			}
 		},
@@ -37718,6 +45398,12 @@
 				},
 				"8": {
 					"# #": "^착취 충전 하나당 공격 및 주문 시전 시 (\\S+)~(\\S+)의 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^每个轮回球可使攻击和法术附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^每顆虹吸能量球使攻擊和法術附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -37748,6 +45434,12 @@
 				},
 				"8": {
 					"#": "^착취 충전 하나당 카오스가 아닌 피해의 (\\S+)%를 추가 카오스 피해로 획득$"
+				},
+				"9": {
+					"#": "^每有 1 个轮回球,便获得额外混沌伤害,其数值等同于非混沌伤害的 (\\S+)% $"
+				},
+				"10": {
+					"#": "^每顆虹吸能量球獲得 (\\S+)% 非混沌傷害的額外混沌傷害$"
 				}
 			}
 		},
@@ -37778,6 +45470,12 @@
 				},
 				"8": {
 					"#": "^착취 충전 하나당 피격 시 물리 피해 (\\S+)% 추가 감소$"
+				},
+				"9": {
+					"#": "^每有 1 个轮回球,便获得 (\\S+)% 击中物理伤害减免$"
+				},
+				"10": {
+					"#": "^每顆虹吸能量球使被擊中有 (\\S+)% 額外物理傷害減免$"
 				}
 			}
 		},
@@ -37808,6 +45506,12 @@
 				},
 				"8": {
 					"#": "^착취 충전 하나당 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"#": "^每个轮回球可使伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"#": "^每顆虹吸能量球 (\\S+)% 的傷害偷取生命$"
 				}
 			}
 		},
@@ -37838,6 +45542,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 스킬을 사용한 경우 착취 충전 하나당 1초마다 받는 물리 피해 (\\S+)$"
+				},
+				"9": {
+					"#": "^近期内你若有使用技能,每有 1 个轮回球,则每秒受到 (\\S+) 物理伤害$"
+				},
+				"10": {
+					"#": "^若你近期有使用技能,每秒每顆虹吸能量球承受 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -37868,6 +45578,12 @@
 				},
 				"8": {
 					"#": "^마나 플라스크 사용 시 생명력의 (\\S+)% 회복$"
+				},
+				"9": {
+					"#": "^使用魔力药剂时也会回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"#": "^當你使用魔力藥劑時,回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -37898,6 +45614,12 @@
 				},
 				"8": {
 					"#": "^즉시 회복 이외의 플라스크 마나 회복이 생명력도 함께 회복$"
+				},
+				"9": {
+					"#": "^药剂的非即时生效类魔力回复也会同时回复生命$"
+				},
+				"10": {
+					"#": "^非立即透過藥劑回復魔力也會回復生命$"
 				}
 			}
 		},
@@ -37936,6 +45658,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 사용한 마나 200당 스킬의 마나 소모 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 사용한 마나 200당 스킬의 마나 소모 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期你每消耗 200 魔力,技能的魔力消耗就提高 (\\S+)%$",
+					"N#|-1": "^近期你每消耗 200 魔力,技能的魔力消耗就降低 (\\S+)% $"
+				},
+				"10": {
+					"1|#": "^你近期每消耗總 200 魔力時,增加 (\\S+)% 技能魔力消耗$",
+					"N#|-1": "^你近期每消耗總 200 魔力時,減少 (\\S+)% 技能魔力消耗$"
 				}
 			}
 		},
@@ -37974,6 +45704,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 사용한 마나 200당 주문 피해 (\\S+)% 증가, 최대 2,000%$",
 					"N#|-1": "^최근 4초 이내 사용한 마나 200당 주문 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期你每消耗 200 魔力,法术伤害便提高 (\\S+)%,最多 2000%$",
+					"N#|-1": "^近期你每消耗 200 魔力,法术伤害便降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^近期你每施放總 200 魔力時,增加 (\\S+)% 法術傷害,至多上限的 2000%$",
+					"N#|-1": "^近期你每施放總 200 魔力時,減少 (\\S+)% 法術傷害$"
 				}
 			}
 		},
@@ -38004,6 +45742,12 @@
 				},
 				"8": {
 					"1|#": "^게의 방어막을 10개 이상 보유한 경우 기절 면역$"
+				},
+				"9": {
+					"1|#": "^若你拥有 10 个以上的【深海屏障】,则无法被晕眩$"
+				},
+				"10": {
+					"1|#": "^若你至少有 10 層蟹將重盾則無法被暈眩$"
 				}
 			}
 		},
@@ -38034,6 +45778,12 @@
 				},
 				"8": {
 					"1|#": "^최근 4초 이내 게의 방어막이 손실된 경우 게의 방어막 손실 없음$"
+				},
+				"9": {
+					"1|#": "^近期你若失去过【深海屏障】,则不会再失去【深海屏障】$"
+				},
+				"10": {
+					"1|#": "^若你近期有失去蟹將重盾則無法再失去蟹將重盾$"
 				}
 			}
 		},
@@ -38064,6 +45814,12 @@
 				},
 				"8": {
 					"#": "^게의 방어막 수 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 【深海屏障】数量上限$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大蟹將重盾層數$"
 				}
 			}
 		},
@@ -38094,6 +45850,12 @@
 				},
 				"8": {
 					"#": "^게의 방어막당 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^每个【深海屏障】可使伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每層蟹將重盾增加 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -38124,6 +45886,12 @@
 				},
 				"8": {
 					"1|#": "^피격 시 물리 피해를 받을 때 게의 방어막 (\\S+)개만 손실$"
+				},
+				"9": {
+					"1|#": "^当你被击中一次并受到物理伤害时,你只会丢失 (\\S+) 个【深海屏障】$"
+				},
+				"10": {
+					"1|#": "^你被物理傷害擊中時,只會失去 (\\S+) 層蟹將重盾$"
 				}
 			}
 		},
@@ -38154,6 +45922,12 @@
 				},
 				"8": {
 					"#": "^게의 보호막을 5개 이상 보유하는 동안 공격 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^你拥有至少 5 个【深海屏障】时,攻击伤害格挡几率 (\\S+)%$"
+				},
+				"10": {
+					"#": "^當你至少有 5 層蟹將重盾時 (\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -38184,6 +45958,12 @@
 				},
 				"8": {
 					"#": "^게의 보호막을 10개 이상 보유하는 동안 공격 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^你拥有至少 10 个【深海屏障】时,攻击伤害格挡几率(\\S+)%$"
+				},
+				"10": {
+					"#": "^當你至少有 10 層蟹將重盾時 (\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -38214,6 +45994,12 @@
 				},
 				"8": {
 					"#": "^게의 보호막 획득 시\n(\\S+)%의 확률로 게의 보호막 최대치 획득$"
+				},
+				"9": {
+					"#": "^有 (\\S+)% 几率在你获得 1 个【深海屏障】时,直接获得最大上限的【深海屏障】$"
+				},
+				"10": {
+					"#": "^你獲得 1 層蟹將重盾時,有 (\\S+)% 機率\n獲得你最大層數的蟹將重盾$"
 				}
 			}
 		},
@@ -38244,6 +46030,12 @@
 				},
 				"8": {
 					"#": "^최대 (\\S+)의 공허 충전$"
+				},
+				"9": {
+					"#": "^(\\S+) 最大虚空之矢数量$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大虛空能量球數量$"
 				}
 			}
 		},
@@ -38274,6 +46066,12 @@
 				},
 				"8": {
 					"#": "^고양이의 위상의 영향을 받는 동안 치명타 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^受到【猫之势】影响时,(\\S+)% 攻击和法术基础暴击率$"
+				},
+				"10": {
+					"#": "^被傲貓祝福影響時 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -38304,6 +46102,12 @@
 				},
 				"8": {
 					"1|#": "^고양이의 은신 상태에서 치명타 시 (\\S+)%의 확률로 적 실명$"
+				},
+				"9": {
+					"1|#": "^拥有【猫之隐匿】时,暴击有 (\\S+)% 几率致盲敌人$"
+				},
+				"10": {
+					"1|#": "^當你有傲貓隱身時,暴擊有 (\\S+)% 機率致盲敵人$"
 				}
 			}
 		},
@@ -38334,6 +46138,12 @@
 				},
 				"8": {
 					"#": "^힘이 200 이상인 상태에서 모든 원소 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^至少有 200 点力量时,(\\S+)% 元素抗性$"
+				},
+				"10": {
+					"#": "^擁有超過 200 點力量時 (\\S+)% 全元素抗性$"
 				}
 			}
 		},
@@ -38372,6 +46182,14 @@
 				"8": {
 					"1|#": "^민첩이 200 이상인 상태에서 투사체 공격 피해 (\\S+)% 증가$",
 					"N#|-1": "^민첩이 200 이상인 상태에서 투사체 공격 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^至少有 200 点敏捷时,投射物攻击伤害提高 (\\S+)%$",
+					"N#|-1": "^至少有 200 点敏捷时,投射物攻击伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^當你至少有 200 點敏捷時,增加 (\\S+)% 投射物攻擊傷害$",
+					"N#|-1": "^當你至少有 200 點敏捷時,減少 (\\S+)% 投射物攻擊傷害$"
 				}
 			}
 		},
@@ -38410,6 +46228,14 @@
 				"8": {
 					"1|#": "^지능이 200 이상인 상태에서 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^지능이 200 이상인 상태에서 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^至少有 200 点智慧时,暴击率提高 (\\S+)%$",
+					"N#|-1": "^至少有 200 点智慧时,暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^當你至少有 200 點智慧時,增加 (\\S+)% 暴擊率$",
+					"N#|-1": "^當你至少有 200 點智慧時,減少 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -38440,6 +46266,12 @@
 				},
 				"8": {
 					"1|#": "^에너지 보호막 최대치가 500 이상인 경우 초당 생명력 (\\S+) 재생$"
+				},
+				"9": {
+					"1|#": "^若你至少拥有 500 层能量护盾,则每秒回复 (\\S+) 生命$"
+				},
+				"10": {
+					"1|#": "^若你至少有 500 最大能量護盾,每秒回復 (\\S+) 生命$"
 				}
 			}
 		},
@@ -38470,6 +46302,12 @@
 				},
 				"8": {
 					"1|#": "^에너지 보호막 최대치가 1,000 이상인 경우 초당 생명력 (\\S+) 재생$"
+				},
+				"9": {
+					"1|#": "^若你至少拥有 1000 层能量护盾,则每秒回复 (\\S+) 生命$"
+				},
+				"10": {
+					"1|#": "^若你至少有 1000 最大能量護盾,每秒回復 (\\S+) 生命$"
 				}
 			}
 		},
@@ -38500,6 +46338,12 @@
 				},
 				"8": {
 					"1|#": "^에너지 보호막 최대치가 1,500 이상인 경우 초당 생명력 (\\S+) 재생$"
+				},
+				"9": {
+					"1|#": "^若你至少拥有 1500 层能量护盾,则每秒回复 (\\S+) 生命$"
+				},
+				"10": {
+					"1|#": "^若你至少有 1500 最大能量護盾,每秒回復 (\\S+) 生命$"
 				}
 			}
 		},
@@ -38538,6 +46382,14 @@
 				"8": {
 					"1|#": "^광란 처치 25회당 효과 범위 (\\S+)% 증가$",
 					"N#|-1": "^광란 처치 25회당 효과 범위 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每完成 25 次暴走连击,范围效果扩大 (\\S+)%$",
+					"N#|-1": "^每完成 25 次暴走连击,范围效果缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 25 層暴怒擊殺增加 (\\S+)% 範圍效果$",
+					"N#|-1": "^每 25 層暴怒擊殺減少 (\\S+)% 範圍效果$"
 				}
 			}
 		},
@@ -38568,6 +46420,12 @@
 				},
 				"8": {
 					"#": "^광란 처치 50회마다 격분 충전 획득$"
+				},
+				"9": {
+					"#": "^每达到 50 次暴走连击,就获得 1 个狂怒球$"
+				},
+				"10": {
+					"#": "^每 50 層暴怒擊殺獲得 1 顆狂怒球$"
 				}
 			}
 		},
@@ -38598,6 +46456,12 @@
 				},
 				"8": {
 					"#": "^장착한 방패 막기 확률이 30% 이상이면 주문 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"#": "^装备的护盾格挡几率若不低于 30%,则法术伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"#": "^若裝備中的盾牌至少有 30% 格擋率,(\\S+)% 的法術傷害偷取生命$"
 				}
 			}
 		},
@@ -38628,6 +46492,12 @@
 				},
 				"8": {
 					"#": "^장착한 방패 방어도 5당 에너지 보호막 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^装备的护盾上每有 5 点护甲,便 (\\S+) 最大能量护盾$"
+				},
+				"10": {
+					"#": "^裝備中盾牌每 5 點護甲 (\\S+) 最大能量護盾$"
 				}
 			}
 		},
@@ -38658,6 +46528,12 @@
 				},
 				"8": {
 					"#": "^장착한 방패 회피 5당 방어도 (\\S+)$"
+				},
+				"9": {
+					"#": "^装备的护盾上每有 5 点闪避值,便 (\\S+) 护甲$"
+				},
+				"10": {
+					"#": "^裝備中盾牌每 5 點護甲 (\\S+) 點閃避$"
 				}
 			}
 		},
@@ -38688,6 +46564,12 @@
 				},
 				"8": {
 					"#": "^장착한 방패의 에너지 보호막 최대치 5당 회피 (\\S+)$"
+				},
+				"9": {
+					"#": "^装备的护盾上每有 5 点最大能量护盾,便 (\\S+) 闪避值$"
+				},
+				"10": {
+					"#": "^裝備中盾牌每 5 點最大能量護盾 (\\S+) 點閃避$"
 				}
 			}
 		},
@@ -38718,6 +46600,12 @@
 				},
 				"8": {
 					"#": "^자신에게 영향을 주는 심연 주얼 하나당 최대 혼백 충전 (\\S+)$"
+				},
+				"9": {
+					"#": "^每个影响你的【深渊珠宝】可使最大精神球数量 (\\S+)$"
+				},
+				"10": {
+					"#": "^每顆你身上的深淵珠寶 (\\S+) 最大靈體能量球數量$"
 				}
 			}
 		},
@@ -38756,6 +46644,14 @@
 				"8": {
 					"1|#": "^이동 전용 스킬의 재사용 대기시간 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^이동 전용 스킬의 재사용 대기시간 회복 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^旅行技能的冷却回复速度提高 (\\S+)%$",
+					"N#|-1": "^旅行技能的冷却回复速度提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^快行技能增加 (\\S+)% 冷卻時間恢復速度$",
+					"N#|-1": "^快行技能減少 (\\S+)% 冷卻時間恢復速度$"
 				}
 			}
 		},
@@ -38786,6 +46682,12 @@
 				},
 				"8": {
 					"1000": "^1초마다 혼백 충전 획득$"
+				},
+				"9": {
+					"1000": "^每秒获得一个精神球$"
+				},
+				"10": {
+					"1000": "^每秒獲得 1 顆靈體能量球$"
 				}
 			}
 		},
@@ -38816,6 +46718,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 혼백 충전 획득$"
+				},
+				"9": {
+					"1|99": "^击败敌人后有 (\\S+)% 几率获得 1 个精神球$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率獲得 1 顆靈體能量球$"
 				}
 			}
 		},
@@ -38846,6 +46754,12 @@
 				},
 				"8": {
 					"#": "^야만적인 타격을 받으면 모든 혼백 충전 손실$"
+				},
+				"9": {
+					"#": "^受到残暴打击后失去所有精神球$"
+				},
+				"10": {
+					"#": "^當你受到殘暴打擊時,失去所有靈體能量球$"
 				}
 			}
 		},
@@ -38876,6 +46790,12 @@
 				},
 				"8": {
 					"#": "^혼백 충전 상실 시 생명력의 (\\S+)% 회복$"
+				},
+				"9": {
+					"#": "^当精神球失效或被消耗时,回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"#": "^當你失去 1 顆靈體能量球時,回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -38906,6 +46826,12 @@
 				},
 				"8": {
 					"#": "^혼백 충전 상실 시 에너지 보호막의 (\\S+)% 회복$"
+				},
+				"9": {
+					"#": "^每失去一个精神球,回复 (\\S+)% 的能量护盾$"
+				},
+				"10": {
+					"#": "^當你失去 1 顆靈體能量球時,回復 (\\S+)% 能量護盾$"
 				}
 			}
 		},
@@ -38936,6 +46862,12 @@
 				},
 				"8": {
 					"#": "^신성 충전 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 最大神圣球$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大神聖充能$"
 				}
 			}
 		},
@@ -38966,6 +46898,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 신성 충전 획득$"
+				},
+				"9": {
+					"1|99": "^有 (\\S+)% 几率在击中时获得神圣球$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率獲得 1 層神聖充能$"
 				}
 			}
 		},
@@ -38996,6 +46934,12 @@
 				},
 				"8": {
 					"1|#": "^최대 신성 충전 도달 시 (\\S+)초 동안 신성 획득\n신성 획득 시 모든 신성 충전을 소실$"
+				},
+				"9": {
+					"1|#": "^满神圣球时,你获得【神性】,持续 (\\S+) 秒\n获得【神性】时失去所有神圣球$"
+				},
+				"10": {
+					"1|#": "^神聖充能到達最大疊層時,你獲得神聖 (\\S+) 秒\n當你獲得神聖時失去所有神聖充能$"
 				}
 			}
 		},
@@ -39034,6 +46978,14 @@
 				"8": {
 					"1|#": "^격분 충전 하나당 이동 전용 스킬의 재사용 대기시간 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^격분 충전 하나당 이동 전용 스킬의 재사용 대기시간 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个狂怒球使旅行技能的冷却回复速度提高 (\\S+)%$",
+					"N#|-1": "^每个狂怒球使旅行技能的冷却回复速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆狂怒球增加快行技能 (\\S+)% 冷卻時間恢復$",
+					"N#|-1": "^每顆狂怒球減少快行技能 (\\S+)% 冷卻時間恢復$"
 				}
 			}
 		},
@@ -39072,6 +47024,14 @@
 				"8": {
 					"1|#": "^권능 충전 하나당 자신의 도피 효과 범위 (\\S+)% 증가$",
 					"N#|-1": "^권능 충전 하나당 자신의 도피 효과 범위 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个暴击球使你的【灵巧】效果提高 (\\S+)%$",
+					"N#|-1": "^每个暴击球使你的【灵巧】效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆暴擊球增加 (\\S+)% 靈巧效果$",
+					"N#|-1": "^每顆暴擊球減少 (\\S+)% 靈巧效果$"
 				}
 			}
 		},
@@ -39102,6 +47062,12 @@
 				},
 				"8": {
 					"1|99": "^이동 전용 스킬 사용 시 (\\S+)%의 확률로 격분 충전 손실$"
+				},
+				"9": {
+					"1|99": "^当你使用旅行技能时,有 (\\S+)% 几率失去一个狂怒球$"
+				},
+				"10": {
+					"1|99": "^當你使用快行技能,有 (\\S+)% 機率失去 1 顆狂怒球$"
 				}
 			}
 		},
@@ -39132,6 +47098,12 @@
 				},
 				"8": {
 					"1|99": "^도피 획득 시 (\\S+)%의 확률로 권능 충전 소실$"
+				},
+				"9": {
+					"1|99": "^获得【灵巧】有 (\\S+)% 几率失去一个暴击球$"
+				},
+				"10": {
+					"1|99": "^當你獲得靈巧,有 (\\S+)% 機率失去 1 顆暴擊球$"
 				}
 			}
 		},
@@ -39162,6 +47134,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 막아낸 경우 방어도 (\\S+)$"
+				},
+				"9": {
+					"#": "^格挡后的短时间内 (\\S+) 护甲$"
+				},
+				"10": {
+					"#": "^近期若你有格擋則 (\\S+) 護甲$"
 				}
 			}
 		},
@@ -39192,6 +47170,12 @@
 				},
 				"8": {
 					"#": "^소환된 토템 하나당 방어도 (\\S+)$"
+				},
+				"9": {
+					"#": "^每个召唤的图腾 (\\S+) 护甲$"
+				},
+				"10": {
+					"#": "^每個召喚的圖騰 (\\S+) 護甲$"
 				}
 			}
 		},
@@ -39230,6 +47214,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 적을 처치하지 않은 경우 정확도 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 적을 처치하지 않은 경우 정확도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若没有击败敌人,则命中值提高 (\\S+)%$",
+					"N#|-1": "^近期内你若没有击败敌人,则命中值降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若近期沒有擊殺,增加 (\\S+)% 命中值$",
+					"N#|-1": "^若近期沒有擊殺,減少 (\\S+)% 命中值$"
 				}
 			}
 		},
@@ -39260,6 +47252,12 @@
 				},
 				"8": {
 					"#": "^출혈 중인 적에게 주는 정확도 (\\S+)$"
+				},
+				"9": {
+					"#": "^对流血敌人的命中值 (\\S+)$"
+				},
+				"10": {
+					"#": "^對流血的敵人 (\\S+) 命中$"
 				}
 			}
 		},
@@ -39290,6 +47288,12 @@
 				},
 				"8": {
 					"#": "^격분 충전이 최대치일 때 정확도 (\\S+)$"
+				},
+				"9": {
+					"#": "^狂怒球达到上限时,(\\S+) 命中值$"
+				},
+				"10": {
+					"#": "^獲得最大狂怒球時 (\\S+) 命中值$"
 				}
 			}
 		},
@@ -39320,6 +47324,12 @@
 				},
 				"8": {
 					"#": "^피격 시 (\\S+)%의 확률로 격분 충전 획득$"
+				},
+				"9": {
+					"#": "^被击中时有 (\\S+)% 几率获得 1 个狂怒球$"
+				},
+				"10": {
+					"#": "^被擊中時 (\\S+)% 機率獲得 1 顆狂怒球$"
 				}
 			}
 		},
@@ -39350,6 +47360,12 @@
 				},
 				"8": {
 					"#": "^인내 충전 하나당 공격 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^每有一个耐力球,攻击伤害格挡几率额外 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每顆耐力球 (\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -39380,6 +47396,12 @@
 				},
 				"8": {
 					"#": "^인내 충전 하나당 공격 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^每有一个耐力球,攻击伤害格挡几率额外 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每顆耐力球 (\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -39410,6 +47432,12 @@
 				},
 				"8": {
 					"#": "^격분 충전 하나당 공격 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^每有一个狂怒球,攻击伤害格挡几率额外 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每顆狂怒球 (\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -39440,6 +47468,12 @@
 				},
 				"8": {
 					"#": "^권능 충전 하나당 공격 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^每有一个暴击球,攻击伤害格挡几率额外 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每顆暴擊球 (\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -39470,6 +47504,12 @@
 				},
 				"8": {
 					"#": "^소환된 해골 하나당 공격 피해 막기 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^每有 1 个异灵魔侍,(\\S+)% 攻击伤害格挡几率$"
+				},
+				"10": {
+					"#": "^每隻召喚骷髏 (\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -39500,6 +47540,12 @@
 				},
 				"8": {
 					"#": "^저주받는 상태가 아닌 동안 공격 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^未被诅咒时攻击伤害格挡几率 (\\S+)%$"
+				},
+				"10": {
+					"#": "^沒有被詛咒時 (\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -39530,6 +47576,12 @@
 				},
 				"8": {
 					"#": "^신성화 지대에 있는 동안 공격 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^在奉献地面上时攻击伤害格挡几率 (\\S+)%$"
+				},
+				"10": {
+					"#": "^在奉獻地面上時 (\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -39560,6 +47612,12 @@
 				},
 				"8": {
 					"#": "^주변의 적이 5명 이상인 경우 공격 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^若周围有至少 5 个敌人,攻击伤害格挡几率 (\\S+)%$"
+				},
+				"10": {
+					"#": "^若附近至少有 5 個敵人,(\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -39590,6 +47648,12 @@
 				},
 				"8": {
 					"#": "^증오의 영향을 받는 동안 치명타 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^受到【憎恨】影响时,(\\S+)% 攻击和法术基础暴击率$"
+				},
+				"10": {
+					"#": "^被憎恨影響時 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -39620,6 +47684,12 @@
 				},
 				"8": {
 					"#": "^중독 상태에서 모든 저항 최대치 (\\S+)%$"
+				},
+				"9": {
+					"#": "^中毒时 (\\S+)% 全部抗性上限$"
+				},
+				"10": {
+					"#": "^當中毒時 (\\S+)% 全部元素抗性$"
 				}
 			}
 		},
@@ -39650,6 +47720,12 @@
 				},
 				"8": {
 					"#": "^인내 충전이 없는 동안 모든 저항 최대치 (\\S+)%$"
+				},
+				"9": {
+					"#": "^当不拥有耐力球时,所有属性的最大抗性上限 (\\S+)%$"
+				},
+				"10": {
+					"#": "^當身上不存在耐力球時,增加 (\\S+)% 所有屬性的最大抗性$"
 				}
 			}
 		},
@@ -39680,6 +47756,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 피격 피해를 받지 않은 경우 받는 물리 피해 (\\S+)% 추가 감소$"
+				},
+				"9": {
+					"#": "^近期内你若没被击中后受到伤害,则获得 (\\S+)% 物理伤害减免$"
+				},
+				"10": {
+					"#": "^若近期沒有被擊中傷害,減少 (\\S+)% 額外物理傷害$"
 				}
 			}
 		},
@@ -39710,6 +47792,12 @@
 				},
 				"8": {
 					"1|#": "^심연 몬스터에게 받는 물리 피해 (\\S+)% 추가 감소$"
+				},
+				"9": {
+					"1|#": "^对深渊怪物获得 (\\S+)% 物理伤害减免$"
+				},
+				"10": {
+					"1|#": "^對深淵怪物獲得 (\\S+)% 額外物理傷害減免$"
 				}
 			}
 		},
@@ -39740,6 +47828,12 @@
 				},
 				"8": {
 					"#": "^결의의 영향을 받는 동안 받는 물리 피해 (\\S+)% 추가 감소$"
+				},
+				"9": {
+					"#": "^受到【坚定】影响时,获得额外 (\\S+)% 物理伤害减免$"
+				},
+				"10": {
+					"#": "^被堅定影響時,有 (\\S+)% 額外物理傷害減免$"
 				}
 			}
 		},
@@ -39770,6 +47864,12 @@
 				},
 				"8": {
 					"1|#": "^이동 중 받는 물리 피해 (\\S+)% 추가 감소$"
+				},
+				"9": {
+					"1|#": "^移动时获得额外 (\\S+)% 物理伤害减免$"
+				},
+				"10": {
+					"1|#": "^移動時減少 (\\S+)% 額外物理傷害$"
 				}
 			}
 		},
@@ -39800,6 +47900,12 @@
 				},
 				"8": {
 					"#": "^권능 충전 하나당 주문 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^每个暴击球可使法术伤害格挡几率 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每顆暴擊球 (\\S+)% 法術傷害格擋率$"
 				}
 			}
 		},
@@ -39830,6 +47936,12 @@
 				},
 				"8": {
 					"#": "^저주에 걸린 동안 주문 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^被诅咒时法术伤害格挡几率 (\\S+)%$"
+				},
+				"10": {
+					"#": "^被詛咒時 (\\S+)% 法術傷害格擋率$"
 				}
 			}
 		},
@@ -39860,6 +47972,12 @@
 				},
 				"8": {
 					"#": "^시전 속도 증가 및 감소가 덫 투척 속도에도 적용$"
+				},
+				"9": {
+					"#": "^施法速度的提高和降低也同样作用于陷阱投掷速度$"
+				},
+				"10": {
+					"#": "^增加和減少施放速度同時影響陷阱投擲速度$"
 				}
 			}
 		},
@@ -39890,6 +48008,12 @@
 				},
 				"8": {
 					"#": "^영혼의 변모$"
+				},
+				"9": {
+					"#": "^灵魂幻化$"
+				},
+				"10": {
+					"#": "^靈體扭曲$"
 				}
 			}
 		},
@@ -39920,6 +48044,12 @@
 				},
 				"8": {
 					"#": "^육체의 변모$"
+				},
+				"9": {
+					"#": "^身体幻化$"
+				},
+				"10": {
+					"#": "^肉體扭曲$"
 				}
 			}
 		},
@@ -39950,6 +48080,12 @@
 				},
 				"8": {
 					"#": "^정신의 변모$"
+				},
+				"9": {
+					"#": "^心灵幻化$"
+				},
+				"10": {
+					"#": "^意志扭曲$"
 				}
 			}
 		},
@@ -39988,6 +48124,14 @@
 				"8": {
 					"1|#": "^고통의 벌레로 주는 피해 (\\S+)% 증가$",
 					"N#|-1": "^고통의 벌레로 주는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【苦痛爬行者】的伤害提高 (\\S+)%$",
+					"N#|-1": "^【苦痛爬行者】的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^苦痛毒蛛蠍增加 (\\S+)% 傷害$",
+					"N#|-1": "^苦痛毒蛛蠍減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -40018,6 +48162,12 @@
 				},
 				"8": {
 					"#": "^각 유형의 공물 보유 가능$"
+				},
+				"9": {
+					"#": "^你可以拥有每种奉献各一个$"
+				},
+				"10": {
+					"#": "^你可以擁有每種獻祭效果$"
 				}
 			}
 		},
@@ -40048,6 +48198,12 @@
 				},
 				"8": {
 					"#": "^불타는 상태에서 항상 점화 유발$"
+				},
+				"9": {
+					"#": "^你正在燃烧时总能点燃敌人$"
+				},
+				"10": {
+					"#": "^燃燒時造成點燃$"
 				}
 			}
 		},
@@ -40078,6 +48234,12 @@
 				},
 				"8": {
 					"#": "^분노의 마나 점유가 없어짐$"
+				},
+				"9": {
+					"#": "^【愤怒】不保留魔力$"
+				},
+				"10": {
+					"#": "^憤怒沒有魔力保留$"
 				}
 			}
 		},
@@ -40116,6 +48278,14 @@
 				"8": {
 					"1|#": "^움직이는 무기 하나당 움직이는 수호자가 주는 피해 (\\S+)% 증가$",
 					"N#|-1": "^움직이는 무기 하나당 움직이는 수호자가 주는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每把幻化武器可使幻化守卫的伤害提高 (\\S+)%$",
+					"N#|-1": "^每把幻化武器可使幻化守卫的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每個幻化武器增加 (\\S+)% 幻化守衛造成傷害$",
+					"N#|-1": "^每個幻化武器減少 (\\S+)% 幻化守衛造成傷害$"
 				}
 			}
 		},
@@ -40146,6 +48316,12 @@
 				},
 				"8": {
 					"#": "^기동된 소환수의 근접 공격으로 주변 대상에게 범위 피해를 줌$"
+				},
+				"9": {
+					"#": "^幻化类召唤生物的近战攻击会对对周围目标造成溅射伤害$"
+				},
+				"10": {
+					"#": "^幻化召喚物的近戰攻擊對目標周圍造成擴散傷害$"
 				}
 			}
 		},
@@ -40176,6 +48352,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)%의 확률로 공격한 적을 재로 덮음$"
+				},
+				"9": {
+					"1|99": "^被击中时有 (\\S+)% 几率让敌人受到【灰烬缠身】$"
+				},
+				"10": {
+					"1|99": "^被擊中時有 (\\S+)% 機率使敵人餘燼纏身$"
 				}
 			}
 		},
@@ -40214,6 +48396,14 @@
 				"8": {
 					"1|#": "^헌신 10당 범위 피해 (\\S+)% 증가$",
 					"N#|-1": "^헌신 10당 범위 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 10 点奉献可使范围伤害提高 (\\S+)%$",
+					"N#|-1": "^每 10 点奉献可使范围伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 10 個奉獻增加 (\\S+)% 範圍傷害$",
+					"N#|-1": "^每 10 個奉獻減少 (\\S+)% 範圍傷害$"
 				}
 			}
 		},
@@ -40252,6 +48442,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 적을 기절시킨 경우 효과 범위 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 적을 기절시킨 경우 효과 범위 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若晕眩过敌人,则范围效果扩大 (\\S+)%$",
+					"N#|-1": "^近期内你若晕眩过敌人,则范围效果缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若近期有暈眩敵人,增加 (\\S+)% 範圍效果$",
+					"N#|-1": "^若近期有暈眩敵人,減少 (\\S+)% 範圍效果$"
 				}
 			}
 		},
@@ -40290,6 +48488,14 @@
 				"8": {
 					"1|#": "^힘 50당 효과 범위 (\\S+)% 증가$",
 					"N#|-1": "^힘 50당 효과 범위 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 50 点力量可使范围效果扩大 (\\S+)%$",
+					"N#|-1": "^每 50 点力量可使范围效果缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 50 點力量增加 (\\S+)% 範圍效果$",
+					"N#|-1": "^每 50 點力量減少 (\\S+)% 範圍效果$"
 				}
 			}
 		},
@@ -40328,6 +48534,14 @@
 				"8": {
 					"1|#": "^인내 충전 하나당 효과 범위 (\\S+)% 증가$",
 					"N#|-1": "^인내 충전 하나당 효과 범위 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个耐力球可使范围效果扩大 (\\S+)%$",
+					"N#|-1": "^每个耐力球可使范围效果缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆耐力球增加 (\\S+)% 範圍效果$",
+					"N#|-1": "^每顆耐力球減少 (\\S+)% 範圍效果$"
 				}
 			}
 		},
@@ -40366,6 +48580,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 처치한 적 하나당 효과 범위 (\\S+)% 증가, 최대 50%$",
 					"N#|-1": "^최근 4초 이내 처치한 적 하나당 효과 범위 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若有击败敌人,则范围效果扩大 (\\S+)%,最多 50%$",
+					"N#|-1": "^近期内你若有击败敌人,则范围效果缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^近期每個擊殺敵人增加 (\\S+)% 範圍效果,至多 50%$",
+					"N#|-1": "^近期每個擊殺敵人減少 (\\S+)% 範圍效果$"
 				}
 			}
 		},
@@ -40396,6 +48618,12 @@
 				},
 				"8": {
 					"#": "^비 제한 화염 저항만큼 방어도 증가$"
+				},
+				"9": {
+					"#": "^护甲将随绝对火焰抗性而提高$"
+				},
+				"10": {
+					"#": "^護甲值將隨著絕對火焰抗性增加$"
 				}
 			}
 		},
@@ -40426,6 +48654,12 @@
 				},
 				"8": {
 					"#": "^결의의 영향을 받는 동안 방어도 (\\S+)$"
+				},
+				"9": {
+					"#": "^受到【坚定】影响时,(\\S+) 点护甲$"
+				},
+				"10": {
+					"#": "^被堅定影響時 (\\S+) 護甲$"
 				}
 			}
 		},
@@ -40464,6 +48698,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 적을 처치하지 않은 경우 방어도 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 적을 처치하지 않은 경우 방어도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若没有击败敌人,则护甲提高 (\\S+)%$",
+					"N#|-1": "^近期内你若没有击败敌人,则护甲降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若近期沒有擊殺,增加 (\\S+)% 護甲$",
+					"N#|-1": "^若近期沒有擊殺,減少 (\\S+)% 護甲$"
 				}
 			}
 		},
@@ -40494,6 +48736,12 @@
 				},
 				"8": {
 					"#": "^출혈 상태에서 방어도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^流血时护甲提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^流血時增加 (\\S+)% 護甲$"
 				}
 			}
 		},
@@ -40532,6 +48780,14 @@
 				"8": {
 					"1|#": "^에너지 보호막이 없는 동안 일반 방어도 (\\S+)% 증가$",
 					"N#|-1": "^에너지 보호막이 없는 동안 일반 방어도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^当你没有能量护盾时,护甲提高 (\\S+)%$",
+					"N#|-1": "^当你没有能量护盾时,护甲降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^當你沒有能量護盾時增加 (\\S+)% 全域護甲值$",
+					"N#|-1": "^當你沒有能量護盾時減少 (\\S+)% 全域護甲值$"
 				}
 			}
 		},
@@ -40570,6 +48826,14 @@
 				"8": {
 					"1|#": "^정지 상태에서 방어도 (\\S+)% 증가$",
 					"N#|-1": "^정지 상태에서 방어도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^静止时护甲提高 (\\S+)%$",
+					"N#|-1": "^静止时护甲降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^靜止時增加 (\\S+)% 護甲$",
+					"N#|-1": "^靜止時減少 (\\S+)% 護甲$"
 				}
 			}
 		},
@@ -40608,6 +48872,14 @@
 				"8": {
 					"1|#": "^화살이 관통 시 대상에게 주는 적중 및 상태 이상 피해 (\\S+)% 증가$",
 					"N#|-1": "^화살이 관통 시 대상에게 주는 적중 및 상태 이상 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^箭矢对其穿透的目标所造成的击中伤害和异常状态伤害提高 (\\S+)%$",
+					"N#|-1": "^箭矢对其穿透的目标所造成的击中伤害和异常状态伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^箭矢對穿透的目標增加 (\\S+)% 擊中和異常狀態傷害$",
+					"N#|-1": "^箭矢對穿透的目標減少 (\\S+)% 擊中和異常狀態傷害$"
 				}
 			}
 		},
@@ -40638,6 +48910,12 @@
 				},
 				"8": {
 					"#": "^갈래 보조 효과에 의해 갈라진 화살이 모든 대상 관통$"
+				},
+				"9": {
+					"#": "^箭矢在分裂后穿透所有目标$"
+				},
+				"10": {
+					"#": "^箭矢分裂後穿透所有目標$"
 				}
 			}
 		},
@@ -40676,6 +48954,14 @@
 				"8": {
 					"1|#": "^새의 위상 버프 효과 (\\S+)% 증가$",
 					"N#|-1": "^새의 위상 버프 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【鸟之势】增益效果提高 (\\S+)%$",
+					"N#|-1": "^【鸟之势】增益效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 飛羽祝福效果$",
+					"N#|-1": "^減少(\\S+)% 飛羽祝福效果$"
 				}
 			}
 		},
@@ -40706,6 +48992,12 @@
 				},
 				"8": {
 					"#": "^새의 위상으로 주변 동료들에게 새의 힘, 새의 비행도 적용$"
+				},
+				"9": {
+					"#": "^【鸟之势】也会使周围友军获得【鸟之力量】和【鸟之斗魄】$"
+				},
+				"10": {
+					"#": "^飛羽祝福使附近友方也獲得飛羽意志和飛羽飄翔$"
 				}
 			}
 		},
@@ -40744,6 +49036,14 @@
 				"8": {
 					"1": "^거미의 위상이 적에게 거미줄 1회 추가 적용$",
 					"2|#": "^거미의 위상이 적에게 거미줄 (\\S+)회 추가 적용$"
+				},
+				"9": {
+					"1": "^【蛛之势】可对敌人额外造成 1 层蜘蛛网$",
+					"2|#": "^【蛛之势】可对敌人额外造成 (\\S+) 层蜘蛛网$"
+				},
+				"10": {
+					"1": "^毒蛛祝福可以對敵人額外造成 1 次蛛網$",
+					"2|#": "^毒蛛祝福可以對敵人額外造成 (\\S+) 次蛛網$"
 				}
 			}
 		},
@@ -40774,6 +49074,12 @@
 				},
 				"8": {
 					"#": "^공격의 치명타 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^攻击附加 (\\S+)% 攻击基础暴击率$"
+				},
+				"10": {
+					"#": "^攻擊有 (\\S+)% 機率造成暴擊$"
 				}
 			}
 		},
@@ -40812,6 +49118,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 적을 명중한 경우 공격 및 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 적을 명중한 경우 공격 및 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若击中敌人,则攻击和施法速度提高 (\\S+)%$",
+					"N#|-1": "^近期内你若击中敌人,则攻击和施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若你近期有擊中敵人,增加 (\\S+)% 攻擊和施放速度$",
+					"N#|-1": "^若你近期有擊中敵人,減少 (\\S+)% 攻擊和施放速度$"
 				}
 			}
 		},
@@ -40850,6 +49164,14 @@
 				"8": {
 					"1|#": "^인내 충전 하나당 공격 및 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^인내 충전 하나당 공격 및 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个耐力球可使攻击和施法速度提高 (\\S+)%$",
+					"N#|-1": "^每个耐力球可使攻击和施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆耐力球增加 (\\S+)% 攻擊和施放速度$",
+					"N#|-1": "^每顆耐力球減少 (\\S+)% 攻擊和施放速度$"
 				}
 			}
 		},
@@ -40888,6 +49210,14 @@
 				"8": {
 					"1|#": "^권능 충전 하나당 공격 및 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^권능 충전 하나당 공격 및 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个暴击球可使攻击和施法速度提高 (\\S+)%$",
+					"N#|-1": "^每个暴击球可使攻击和施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆暴擊球增加 (\\S+)% 攻擊和施放速度$",
+					"N#|-1": "^每顆暴擊球減少 (\\S+)% 攻擊和施放速度$"
 				}
 			}
 		},
@@ -40926,6 +49256,14 @@
 				"8": {
 					"1|#": "^소환된 격노의 유령 하나당 공격 및 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^소환된 격노의 유령 하나당 공격 및 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个召唤的怒炎之灵可使攻击和施法速度提高 (\\S+)%$",
+					"N#|-1": "^每个召唤的怒炎之灵可使攻击和施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每隻召喚憤怒狂靈增加 (\\S+)% 攻擊和施放速度$",
+					"N#|-1": "^每隻召喚憤怒狂靈減少 (\\S+)% 攻擊和施放速度$"
 				}
 			}
 		},
@@ -40964,6 +49302,14 @@
 				"8": {
 					"1|#": "^공격 효과 범위 (\\S+)% 증가$",
 					"N#|-1": "^공격 효과 범위 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^攻击技能的范围效果扩大 (\\S+)%$",
+					"N#|-1": "^攻击技能的范围效果缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加攻擊技能 (\\S+)% 範圍效果$",
+					"N#|-1": "^减少攻擊技能 (\\S+)% 範圍效果$"
 				}
 			}
 		},
@@ -40994,6 +49340,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 주문 피해를 막아낸 경우 공격 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^近期内你若格挡过法术伤害,攻击伤害格挡几率 (\\S+)%$"
+				},
+				"10": {
+					"#": "^若你近期有格擋法術傷害,(\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -41032,6 +49384,14 @@
 				"8": {
 					"1|#": "^정확도 200당 공격 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^정확도 200당 공격 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 200 点命中值可使攻击暴击率提高 (\\S+)%$",
+					"N#|-1": "^每 200 点命中值可使攻击暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 200 點命中值增加 (\\S+)% 攻擊暴擊率$",
+					"N#|-1": "^每 200 點命中值減少 (\\S+)% 攻擊暴擊率$"
 				}
 			}
 		},
@@ -41062,6 +49422,12 @@
 				},
 				"8": {
 					"#": "^범위에 영향을 주는 지도 아이템 속성 부여당 공격 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^每有 1 个地图物品属性影响该地区,则攻击伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每個影響該地區地圖道具的詞綴,增加 (\\S+)% 攻擊傷害$"
 				}
 			}
 		},
@@ -41092,6 +49458,12 @@
 				},
 				"8": {
 					"#": "^방어도 및 회피 중 가장 낮은 값 300당 공격 피해 1% 증가$"
+				},
+				"9": {
+					"#": "^取护甲和闪避值之间的较低者,每 300 点可使攻击伤害提高 1%$"
+				},
+				"10": {
+					"#": "^護甲與閃避值兩者較低的數值每 300 點增加 1% 攻擊傷害$"
 				}
 			}
 		},
@@ -41130,6 +49502,14 @@
 				"8": {
 					"1|#": "^정밀함의 영향을 받는 동안 공격 피해 (\\S+)% 증가$",
 					"N#|-1": "^정밀함의 영향을 받는 동안 공격 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到【精准】影响时,攻击伤害提高 (\\S+)%$",
+					"N#|-1": "^受到【精准】影响时,攻击伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被精準影響時,增加 (\\S+)% 攻擊傷害$",
+					"N#|-1": "^被精準影響時,減少 (\\S+)% 攻擊傷害$"
 				}
 			}
 		},
@@ -41160,6 +49540,12 @@
 				},
 				"8": {
 					"#": "^집중 유지하는 동안 (\\S+)%의 확률로 공격 적중 완벽회피$"
+				},
+				"9": {
+					"#": "^持续吟唱时有 (\\S+)% 几率不被攻击击中$"
+				},
+				"10": {
+					"#": "^引導施放時有 (\\S+)% 機率躲避攻擊擊中$"
 				}
 			}
 		},
@@ -41190,6 +49576,12 @@
 				},
 				"8": {
 					"# #": "^이 무기로 공격 시 힘 10당 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^使用此武器攻击时,每 10 点力量附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^使用此武器攻擊,每 10 點力量附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -41220,6 +49612,12 @@
 				},
 				"8": {
 					"# #": "^이 무기로 공격 시 지능 10당 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^使用此武器攻击时,每 10 点智慧附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^使用此武器攻擊,每 10 點智慧附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -41250,6 +49648,12 @@
 				},
 				"8": {
 					"# #": "^레벨당 공격 시 (\\S+)~(\\S+)의 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^每一级为你的攻击附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^每個等級為你的攻擊附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -41280,7 +49684,9 @@
 				},
 				"8": {
 					"#": "^공격 스킬이 최대 마나의 (\\S+)%와 동일한 추가 번개 피해 보유$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_2025297472": {
@@ -41310,6 +49716,12 @@
 				},
 				"8": {
 					"#": "^범위에 영향을 주는 지도 아이템 속성 부여당 공격 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^每有 1 个地图物品属性影响该地区,则攻击速度提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每個影響該地區地圖道具的詞綴,增加 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -41340,6 +49752,12 @@
 				},
 				"8": {
 					"1|#": "^최근 4초 이내 적을 처치한 경우 공격 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^近期内你若有击败敌人,则攻击速度提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若你近期有擊殺,增加 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -41378,6 +49796,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 치명타 공격 시 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 치명타 공격 시 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若打出过暴击,则攻击速度提高 (\\S+)%$",
+					"N#|-1": "^近期内你若打出过暴击,则攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若近期有造成暴擊,增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^若近期有造成暴擊,減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -41408,6 +49834,12 @@
 				},
 				"8": {
 					"#": "^민첩 25당 공격 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^每 25 点敏捷可使攻击速度提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每 25 點敏捷增加 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -41438,6 +49870,12 @@
 				},
 				"8": {
 					"1|#": "^정밀함의 영향을 받는 동안 공격 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^受到【精准】影响时,攻击速度提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被精準影響時,增加 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -41468,6 +49906,12 @@
 				},
 				"8": {
 					"#": "^고양이의 은신 상태에서 공격 시 항상 출혈 유발$"
+				},
+				"9": {
+					"#": "^拥有【猫之隐匿】时,你的攻击必定造成流血$"
+				},
+				"10": {
+					"#": "^你有傲貓隱身時攻擊造成流血$"
 				}
 			}
 		},
@@ -41498,6 +49942,12 @@
 				},
 				"8": {
 					"#": "^저주받은 적 명중 시 25%의 확률로 출혈 유발$"
+				},
+				"9": {
+					"#": "^攻击击中被诅咒敌人时有 25% 几率造成流血$"
+				},
+				"10": {
+					"#": "^當攻擊擊中被詛咒的敵人時有 25% 機率造成流血$"
 				}
 			}
 		},
@@ -41528,6 +49978,12 @@
 				},
 				"8": {
 					"1|99": "^공격 명중 시 (\\S+)%의 확률로 적 실명$"
+				},
+				"9": {
+					"1|99": "^攻击击中有 (\\S+)% 几率致盲敌人$"
+				},
+				"10": {
+					"1|99": "^攻擊擊中時有 (\\S+)% 機率造成致盲$"
 				}
 			}
 		},
@@ -41558,6 +50014,12 @@
 				},
 				"8": {
 					"1|99": "^공격 명중 시 (\\S+)%의 확률로 적 도발$"
+				},
+				"9": {
+					"1|99": "^攻击击中有 (\\S+)% 几率嘲讽敌人$"
+				},
+				"10": {
+					"1|99": "^攻擊擊中時有 (\\S+)% 機率嘲諷敵人$"
 				}
 			}
 		},
@@ -41588,6 +50050,12 @@
 				},
 				"8": {
 					"1|99": "^공격 명중 시 (\\S+)%의 확률로 적 꿰뚫음$"
+				},
+				"9": {
+					"1|99": "^攻击击中时有 (\\S+)% 几率穿刺敌人$"
+				},
+				"10": {
+					"1|99": "^攻擊擊中時有 (\\S+)% 機率穿刺敵人$"
 				}
 			}
 		},
@@ -41618,6 +50086,12 @@
 				},
 				"8": {
 					"1|# 1|#": "^민첩 10당 이 무기 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"1|# 1|#": "^每 10 点敏捷可使该武器的攻击附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"1|# 1|#": "^每 10 點敏捷,使用此武器攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -41648,6 +50122,12 @@
 				},
 				"8": {
 					"#": "^새의 비행 지속시간 (\\S+)초$"
+				},
+				"9": {
+					"#": "^【鸟之斗魄】的持续时间 (\\S+) 秒$"
+				},
+				"10": {
+					"#": "^(\\S+) 秒飛羽飄翔持續時間$"
 				}
 			}
 		},
@@ -41678,6 +50158,12 @@
 				},
 				"8": {
 					"#": "^새의 힘 지속시간 (\\S+)초$"
+				},
+				"9": {
+					"#": "^【鸟之力量】的持续时间 (\\S+) 秒$"
+				},
+				"10": {
+					"#": "^(\\S+) 秒飛羽意志持續時間$"
 				}
 			}
 		},
@@ -41708,6 +50194,12 @@
 				},
 				"8": {
 					"#": "^차원 능력을 사용하는 동안 피격 시 (\\S+)% 확률로 원소 피해 회피$"
+				},
+				"9": {
+					"#": "^【迷踪】状态下,(\\S+)% 避免元素伤害几率$"
+				},
+				"10": {
+					"#": "^當迷蹤時,(\\S+)% 機率避免元素傷害擊中$"
 				}
 			}
 		},
@@ -41738,6 +50230,12 @@
 				},
 				"8": {
 					"1|99": "^최근 4초 이내 화염 스킬을 사용한 경우 (\\S+)%의 확률로 동결 또는 냉각 회피$"
+				},
+				"9": {
+					"1|99": "^近期内你若使用过火焰技能,则有 (\\S+)% 几率避免被冰冻或冰缓$"
+				},
+				"10": {
+					"1|99": "^近期你若有使用火焰技能,獲得 (\\S+)% 機率避免被冰凍或冰緩$"
 				}
 			}
 		},
@@ -41768,6 +50266,12 @@
 				},
 				"8": {
 					"#": "^차원 능력을 사용하는 동안 (\\S+)%의 확률로 투사체 회피$"
+				},
+				"9": {
+					"#": "^【迷踪】状态时有 (\\S+)% 几率躲避投射物$"
+				},
+				"10": {
+					"#": "^迷蹤狀態下有 (\\S+)% 機率避免投射物$"
 				}
 			}
 		},
@@ -41798,6 +50302,12 @@
 				},
 				"8": {
 					"1|99": "^냉각 상태에서 (\\S+)%의 확률로 감전 회피$"
+				},
+				"9": {
+					"1|99": "^被冰缓时有 (\\S+)% 几率避免被感电$"
+				},
+				"10": {
+					"1|99": "^被冰緩時有 (\\S+)% 機率避免被感電$"
 				}
 			}
 		},
@@ -41828,6 +50338,12 @@
 				},
 				"8": {
 					"#": "^자신에게 영향을 주는 전령 버프 하나당 35%의 확률로 기절 회피$"
+				},
+				"9": {
+					"#": "^每個影響你的捷光環增益效果有 35% 機率避免被暈眩$"
+				},
+				"10": {
+					"#": "^每個影響你的捷光環增益效果有 35% 機率避免被暈眩$"
 				}
 			}
 		},
@@ -41858,6 +50374,12 @@
 				},
 				"8": {
 					"#": "^근접 타격 시 지니고 있는 깃발 1단계 증가, 1초마다 최대 5단계 증가$"
+				},
+				"9": {
+					"#": "^你背著的鬥旗在近戰擊中時獲得 1 層,每秒至多 5 層$"
+				},
+				"10": {
+					"#": "^你背著的鬥旗在近戰擊中時獲得 1 層,每秒至多 5 層$"
 				}
 			}
 		},
@@ -41896,6 +50418,14 @@
 				"8": {
 					"1|#": "^전쟁 깃발의 아드레날린 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^전쟁 깃발의 아드레날린 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^戰爭之旗增加 (\\S+)% 腎上腺素持續時間$",
+					"N#|-1": "^戰爭之旗減少 (\\S+)% 腎上腺素持續時間$"
+				},
+				"10": {
+					"1|#": "^戰爭之旗增加 (\\S+)% 腎上腺素持續時間$",
+					"N#|-1": "^戰爭之旗減少 (\\S+)% 腎上腺素持續時間$"
 				}
 			}
 		},
@@ -41934,6 +50464,14 @@
 				"8": {
 					"1|#": "^공포의 깃발의 방어 상승 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^공포의 깃발의 방어 상승 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^恐懼之旗增加 (\\S+)% 護體持續時間$",
+					"N#|-1": "^恐懼之旗減少 (\\S+)% 護體持續時間$"
+				},
+				"10": {
+					"1|#": "^恐懼之旗增加 (\\S+)% 護體持續時間$",
+					"N#|-1": "^恐懼之旗減少 (\\S+)% 護體持續時間$"
 				}
 			}
 		},
@@ -41964,6 +50502,12 @@
 				},
 				"8": {
 					"#": "^자신이 유발한 출혈이 자신에게 반사됨$"
+				},
+				"9": {
+					"#": "^你造成的流血效果将作用到你身上$"
+				},
+				"10": {
+					"#": "^你造成的流血會反射到你身上$"
 				}
 			}
 		},
@@ -42002,6 +50546,14 @@
 				"8": {
 					"1|#": "^황폐의 이동 방해 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^황폐의 이동 방해 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【枯萎】技能会使干扰持续时间延长 (\\S+)%$",
+					"N#|-1": "^【枯萎】技能会使干扰持续时间延长 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^萎滅增加 (\\S+)% 緩速期間$",
+					"N#|-1": "^萎滅減少 (\\S+)% 緩速期間$"
 				}
 			}
 		},
@@ -42032,6 +50584,12 @@
 				},
 				"8": {
 					"100": "^명중 시 냉각된 적 실명$"
+				},
+				"9": {
+					"100": "^击中冰缓的敌人时使其致盲$"
+				},
+				"10": {
+					"100": "^擊中冰緩的敵人時使其致盲$"
 				}
 			}
 		},
@@ -42062,6 +50620,12 @@
 				},
 				"8": {
 					"1|99": "^은총의 영향을 받는 동안 피격 시 (\\S+)%의 확률로 공격한 적 실명$"
+				},
+				"9": {
+					"1|99": "^受到【优雅】影响时,有 (\\S+)% 几率使击中你的敌人致盲$"
+				},
+				"10": {
+					"1|99": "^被優雅影響時,有 (\\S+)% 機率致盲擊中你的敵人$"
 				}
 			}
 		},
@@ -42092,6 +50656,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 공격 피해를 막아낸 경우 공격 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^近期内你若格挡过攻击伤害,则攻击伤害格挡率 (\\S+)%$"
+				},
+				"10": {
+					"#": "^若你近期有格擋攻擊傷害,(\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -42122,6 +50692,12 @@
 				},
 				"8": {
 					"#": "^결의의 영향을 받는 동안 공격 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^受到【坚定】影响时攻击伤害格挡几率 (\\S+)%$"
+				},
+				"10": {
+					"#": "^被堅定影響時 (\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -42160,6 +50736,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 감전되지 않은 적을 감전시킨 회수당 화상 피해 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 감전되지 않은 적을 감전시킨 회수당 화상 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你每感电 1 个未被感电的敌人,则燃烧伤害提高 (\\S+)%$",
+					"N#|-1": "^近期内你每感电 1 个未被感电的敌人,则燃烧伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^你近期每次感電非感電的敵人增加 (\\S+)% 燃燒傷害$",
+					"N#|-1": "^你近期每次感電非感電的敵人減少 (\\S+)% 燃燒傷害$"
 				}
 			}
 		},
@@ -42190,6 +50774,12 @@
 				},
 				"8": {
 					"#": "^정밀함의 영향을 받는 동안 실명 면역$"
+				},
+				"9": {
+					"#": "^受【精准】影响时免疫致盲$"
+				},
+				"10": {
+					"#": "^被精準影響時無法被致盲$"
 				}
 			}
 		},
@@ -42220,6 +50810,12 @@
 				},
 				"8": {
 					"#": "^이동 중 냉각 또는 동결 면역$"
+				},
+				"9": {
+					"#": "^移动时无法被冰缓或冻结$"
+				},
+				"10": {
+					"#": "^移動時無法被冰緩或冰凍$"
 				}
 			}
 		},
@@ -42250,6 +50846,12 @@
 				},
 				"8": {
 					"#": "^민첩이 지능보다 높은 경우 동결 면역$"
+				},
+				"9": {
+					"#": "^若敏捷高于智慧,则无法被冰冻$"
+				},
+				"10": {
+					"#": "^若敏捷高於智慧則不會被冰凍$"
 				}
 			}
 		},
@@ -42280,6 +50882,12 @@
 				},
 				"8": {
 					"#": "^힘이 민첩보다 높은 경우 점화 면역$"
+				},
+				"9": {
+					"#": "^若力量高于敏捷,则无法被点燃$"
+				},
+				"10": {
+					"#": "^若力量高於敏捷則不會被點燃$"
 				}
 			}
 		},
@@ -42310,6 +50918,12 @@
 				},
 				"8": {
 					"#": "^타락한 피 면역$"
+				},
+				"9": {
+					"#": "^【腐化之血】无法施加于你$"
+				},
+				"10": {
+					"#": "^腐化之血對你沒有影響$"
 				}
 			}
 		},
@@ -42340,6 +50954,12 @@
 				},
 				"8": {
 					"#": "^이동 중 감전 또는 점화 면역$"
+				},
+				"9": {
+					"#": "^移动时无法被感电或点燃$"
+				},
+				"10": {
+					"#": "^移動時無法感電或點燃$"
 				}
 			}
 		},
@@ -42370,6 +50990,12 @@
 				},
 				"8": {
 					"#": "^지능이 힘보다 높은 경우 감전 면역$"
+				},
+				"9": {
+					"#": "^若智慧高于力量,则无法被感电$"
+				},
+				"10": {
+					"#": "^若智慧高於力量則不會被感電$"
 				}
 			}
 		},
@@ -42400,6 +51026,12 @@
 				},
 				"8": {
 					"#": "^주문 막기 불가$"
+				},
+				"9": {
+					"#": "^无法格挡法术$"
+				},
+				"10": {
+					"#": "^無法格擋法術$"
 				}
 			}
 		},
@@ -42430,6 +51062,12 @@
 				},
 				"8": {
 					"#": "^에너지 보호막 재충전 불가$"
+				},
+				"9": {
+					"#": "^无法充能能量护盾$"
+				},
+				"10": {
+					"#": "^無法充能能量護盾$"
 				}
 			}
 		},
@@ -42460,6 +51098,12 @@
 				},
 				"8": {
 					"#": "^에너지 보호막 재생 불가$"
+				},
+				"9": {
+					"#": "^无法自动回复能量护盾$"
+				},
+				"10": {
+					"#": "^無法自動回復能量護盾$"
 				}
 			}
 		},
@@ -42498,6 +51142,14 @@
 				"8": {
 					"1|#": "^모든 플라스크 효과를 받는 동안 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^모든 플라스크 효과를 받는 동안 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,施法速度提高 (\\S+)%$",
+					"N#|-1": "^药剂持续期间,施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^在任何藥劑效果持續時間內,增加 (\\S+)% 施放速度$",
+					"N#|-1": "^在任何藥劑效果持續時間內,減少 (\\S+)% 施放速度$"
 				}
 			}
 		},
@@ -42536,6 +51188,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 적을 처치한 경우 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 적을 처치한 경우 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若有击败敌人,则施法速度提高 (\\S+)%$",
+					"N#|-1": "^近期内你若有击败敌人,则施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若你近期有擊殺,增加 (\\S+)% 施放速度$",
+					"N#|-1": "^若你近期有擊殺,減少 (\\S+)% 施放速度$"
 				}
 			}
 		},
@@ -42574,6 +51234,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 치명타 공격 시 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 치명타 공격 시 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若有打出过暴击,则施法速度提高 (\\S+)%$",
+					"N#|-1": "^近期内你若有打出过暴击,则施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若近期有造成暴擊,增加 (\\S+)% 施放速度$",
+					"N#|-1": "^若近期有造成暴擊,減少 (\\S+)% 施放速度$"
 				}
 			}
 		},
@@ -42612,6 +51280,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 소환수가 적을 처치한 경우 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 소환수가 적을 처치한 경우 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你的召唤生物若被击败,则施法速度提高 (\\S+)%$",
+					"N#|-1": "^近期内你的召唤生物若被击败,则施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若近期有召喚物被擊殺,增加 (\\S+)% 施放速度$",
+					"N#|-1": "^若近期有召喚物被擊殺,減少 (\\S+)% 施放速度$"
 				}
 			}
 		},
@@ -42650,6 +51326,14 @@
 				"8": {
 					"1|#": "^열광 상태에서 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^열광 상태에서 시전 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^受到【奋锐光环】影响时,施法速度提高 (\\S+)%$",
+					"N#|-1": "^受到【奋锐光环】影响时,施法速度降低(\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被狂熱影響時,增加 (\\S+)% 施放速度$",
+					"N#|-1": "^被狂熱影響時,減少 (\\S+)% 施放速度$"
 				}
 			}
 		},
@@ -42680,6 +51364,12 @@
 				},
 				"8": {
 					"#": "^고양이의 위상의 마나 점유가 없어짐$"
+				},
+				"9": {
+					"#": "^【猫之势】不保留魔力值$"
+				},
+				"10": {
+					"#": "^傲貓祝福無魔力保留$"
 				}
 			}
 		},
@@ -42710,6 +51400,12 @@
 				},
 				"8": {
 					"#": "^고양이의 은신 지속시간 (\\S+)초$"
+				},
+				"9": {
+					"#": "^【猫之隐匿】的持续时间 (\\S+) 秒$"
+				},
+				"10": {
+					"#": "^(\\S+) 秒傲貓隱身持續時間$"
 				}
 			}
 		},
@@ -42740,6 +51436,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 피격 피해를 받은 경우 주문 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^近期内你若被击中并受到伤害,则 (\\S+)% 几率格挡法术伤害$"
+				},
+				"10": {
+					"#": "^若你近期有被擊中傷害,(\\S+)% 法術傷害格擋率$"
 				}
 			}
 		},
@@ -42770,6 +51472,12 @@
 				},
 				"8": {
 					"#": "^단련의 영향을 받는 동안 주문 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^受到【纪律】影响时,(\\S+)% 几率格挡法术伤害$"
+				},
+				"10": {
+					"#": "^被紀律影響時 (\\S+)% 法術傷害格擋率$"
 				}
 			}
 		},
@@ -42800,6 +51508,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)%의 확률로 2배의 피해를 줌$"
+				},
+				"9": {
+					"#": "^有 (\\S+)% 几率造成双倍伤害$"
+				},
+				"10": {
+					"#": "^(\\S+)% 機率造成 2 倍傷害$"
 				}
 			}
 		},
@@ -42830,6 +51544,12 @@
 				},
 				"8": {
 					"#": "^인내 충전 하나당 (\\S+)%의 확률로 공격 적중 완벽회피$"
+				},
+				"9": {
+					"#": "^每有一个耐力球,便有 (\\S+)% 几率不被攻击击中$"
+				},
+				"10": {
+					"#": "^每顆耐力球有 (\\S+)% 機率躲避攻擊擊中$"
 				}
 			}
 		},
@@ -42860,6 +51580,12 @@
 				},
 				"8": {
 					"#": "^권능 충전 하나당 (\\S+)%의 확률로 공격 적중 완벽회피$"
+				},
+				"9": {
+					"#": "^每有一个暴击球,便有 (\\S+)% 几率不被攻击击中$"
+				},
+				"10": {
+					"#": "^每顆暴擊球有 (\\S+)% 機率躲避攻擊擊中$"
 				}
 			}
 		},
@@ -42890,6 +51616,12 @@
 				},
 				"8": {
 					"#": "^은총의 영향을 받는 동안 (\\S+)%의 확률로 공격 적중 완벽회피$"
+				},
+				"9": {
+					"#": "^受到【优雅】影响时,有 (\\S+)% 几率躲避攻击击中$"
+				},
+				"10": {
+					"#": "^被優雅影響時有 (\\S+)% 機率躲避攻擊擊中$"
 				}
 			}
 		},
@@ -42920,6 +51652,12 @@
 				},
 				"8": {
 					"1|#": "^보조 장비가 없을 시 (\\S+)%의 확률로 공격 적중 완벽회피$"
+				},
+				"9": {
+					"1|#": "^你的副手未装备武器时,有 (\\S+)% 几率躲避攻击击中$"
+				},
+				"10": {
+					"1|#": "^當沒有裝備副手時有 (\\S+)% 機率躲避攻擊擊中$"
 				}
 			}
 		},
@@ -42950,6 +51688,12 @@
 				},
 				"8": {
 					"#": "^가속의 영향을 받는 동안 (\\S+)%의 확률로 주문 적중 완벽회피$"
+				},
+				"9": {
+					"#": "^受到【迅捷】影响时,有 (\\S+)% 几率躲避法术击中$"
+				},
+				"10": {
+					"#": "^被迅捷影響時有 (\\S+)% 機率躲避法術擊中$"
 				}
 			}
 		},
@@ -42980,6 +51724,12 @@
 				},
 				"8": {
 					"#": "^피격 시 (\\S+)%의 확률로 2배의 방어도 효과$"
+				},
+				"9": {
+					"#": "^被击中时有 (\\S+)% 几率获得双倍护甲$"
+				},
+				"10": {
+					"#": "^被擊中時有 (\\S+)% 機率 2 倍護甲效果$"
 				}
 			}
 		},
@@ -43010,6 +51760,12 @@
 				},
 				"8": {
 					"1|#": "^공격 적중 회피 확률 (\\S+)%$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 閃避攻擊擊中率$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 閃避攻擊擊中率$"
 				}
 			}
 		},
@@ -43040,6 +51796,12 @@
 				},
 				"8": {
 					"#": "^은총의 영향을 받는 동안 공격 적중 회피 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^被優雅影響時, (\\S+)% 閃避攻擊擊中率$"
+				},
+				"10": {
+					"#": "^被優雅影響時, (\\S+)% 閃避攻擊擊中率$"
 				}
 			}
 		},
@@ -43070,6 +51832,12 @@
 				},
 				"8": {
 					"1|#": "^근접 피해로 적 기절 시 (\\S+)%의 확률로 방어 상승 획득$"
+				},
+				"9": {
+					"1|#": "^你的近战伤害晕眩敌人时有 (\\S+)% 几率获得护体$"
+				},
+				"10": {
+					"1|#": "^當使用近戰傷害暈眩敵人時,有 (\\S+)% 機率獲得護體$"
 				}
 			}
 		},
@@ -43100,6 +51868,12 @@
 				},
 				"8": {
 					"1|#": "^출혈 중인 적 명중 시 (\\S+)%의 확률로 인내 충전 획득$"
+				},
+				"9": {
+					"1|#": "^当你击中 1 个流血敌人时,有 (\\S+)% 几率获得 1 个耐力球$"
+				},
+				"10": {
+					"1|#": "^當擊中流血的敵人時,有 (\\S+)% 機率獲得 1 顆耐力球$"
 				}
 			}
 		},
@@ -43130,6 +51904,12 @@
 				},
 				"8": {
 					"1|#": "^적 도발 시 (\\S+)%의 확률로 인내 충전 획득$"
+				},
+				"9": {
+					"1|#": "^当你嘲讽 1 个敌人时,有 (\\S+)% 几率获得 1 个耐力球$"
+				},
+				"10": {
+					"1|#": "^當你嘲諷敵人時,有 (\\S+)% 機率獲得 1 顆耐力球$"
 				}
 			}
 		},
@@ -43160,6 +51940,12 @@
 				},
 				"8": {
 					"1|99": "^막아낼 시 (\\S+)%의 확률로 격분 충전 획득$"
+				},
+				"9": {
+					"1|99": "^你格挡时有 (\\S+)% 几率获得 1 个狂怒球$"
+				},
+				"10": {
+					"1|99": "^當你格擋時有 (\\S+)% 機率獲得 1 顆狂怒球$"
 				}
 			}
 		},
@@ -43190,6 +51976,12 @@
 				},
 				"8": {
 					"#": "^적 기절 시 (\\S+)%의 확률로 격분 충전 획득$"
+				},
+				"9": {
+					"#": "^晕眩敌人时有 (\\S+)% 几率获得 1 个狂怒球$"
+				},
+				"10": {
+					"#": "^暈眩敵人時有 (\\S+)% 機率獲得一顆狂怒球$"
 				}
 			}
 		},
@@ -43220,6 +52012,12 @@
 				},
 				"8": {
 					"#": "^플라스크 사용 시 (\\S+)%의 확률로 맹공 획득$"
+				},
+				"9": {
+					"#": "^使用药剂时有 (\\S+)% 几率获得【猛攻】效果$"
+				},
+				"10": {
+					"#": "^當你使用藥劑時,有 (\\S+)% 機率獲得猛攻$"
 				}
 			}
 		},
@@ -43250,6 +52048,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 10초 동안 맹공 획득$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率获得【猛攻】状态,持续 10 秒$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率獲得猛攻 10 秒$"
 				}
 			}
 		},
@@ -43280,6 +52084,12 @@
 				},
 				"8": {
 					"#": "^거미줄의 영향을 받는 적 명중 시 (\\S+)%의 확률로 권능 충전 획득$"
+				},
+				"9": {
+					"#": "^击中被 1 层蜘蛛网影响的敌人时,有 (\\S+)% 几率获得 1 个暴击球$"
+				},
+				"10": {
+					"#": "^擊中被蛛網纏繞的敵人有 (\\S+)% 機率獲得 1 顆暴擊球$"
 				}
 			}
 		},
@@ -43310,6 +52120,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 10초 동안 불경한 힘 획득$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率获得不洁之力 10 秒$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率獲得 10 秒不潔之力$"
 				}
 			}
 		},
@@ -43340,6 +52156,12 @@
 				},
 				"8": {
 					"#": "^명중 시 (\\S+)%의 확률로 4초 동안 적 위협$"
+				},
+				"9": {
+					"#": "^击中时有 (\\S+)% 几率威吓敌人 4 秒$"
+				},
+				"10": {
+					"#": "^擊中時有 (\\S+)% 機率威嚇敵人 4 秒$"
 				}
 			}
 		},
@@ -43370,6 +52192,12 @@
 				},
 				"8": {
 					"#": "^명중 시 (\\S+)%의 확률로 4초 동안 적 위협$"
+				},
+				"9": {
+					"#": "^击中时有 (\\S+)% 几率威吓敌人 4 秒$"
+				},
+				"10": {
+					"#": "^擊中時有 (\\S+)% 機率威嚇敵人 4 秒$"
 				}
 			}
 		},
@@ -43400,6 +52228,12 @@
 				},
 				"8": {
 					"1|#": "^권능 충전 하나당 (\\S+)%의 확률로 중독$"
+				},
+				"9": {
+					"1|#": "^每拥有 1 个暴击球,有 (\\S+)% 几率造成中毒$"
+				},
+				"10": {
+					"1|#": "^每顆暴擊球有 (\\S+)% 機率造成中毒$"
 				}
 			}
 		},
@@ -43438,6 +52272,14 @@
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 냉각 지역에 있는 적 활력 감소$",
 					"N100|#": "^항상 냉각 지역에 있는 적 활력 감소$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 機率衰竭在冰緩地區的敵人$",
+					"N100|#": "^必定衰竭在冰緩地區的敵人$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率衰竭在冰緩地區的敵人$",
+					"N100|#": "^必定衰竭在冰緩地區的敵人$"
 				}
 			}
 		},
@@ -43468,6 +52310,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)%의 확률로 냉각된 적 감전 유발$"
+				},
+				"9": {
+					"#": "^有 (\\S+)% 几率感电已被冰缓的敌人$"
+				},
+				"10": {
+					"#": "^(\\S+)% 機率對被冰緩的敵人造成感電$"
 				}
 			}
 		},
@@ -43498,6 +52346,12 @@
 				},
 				"8": {
 					"#|99": "^명중 시 (\\S+)%의 확률로 4초 동안 적 낙담$"
+				},
+				"9": {
+					"#|99": "^击中时有 (\\S+)% 几率恐惧敌人 4 秒$"
+				},
+				"10": {
+					"#|99": "^擊中時有 (\\S+)% 機率使敵人膽怯 4 秒$"
 				}
 			}
 		},
@@ -43536,6 +52390,14 @@
 				"8": {
 					"1|#": "^집중 유지 스킬로 주는 피해 (\\S+)% 증가$",
 					"N#|-1": "^집중 유지 스킬로 주는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^持续吟唱技能伤害提高 (\\S+)%$",
+					"N#|-1": "^持续吟唱技能伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^引導施放技能增加 (\\S+)% 傷害$",
+					"N#|-1": "^引導施放技能減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -43574,6 +52436,14 @@
 				"8": {
 					"1|#": "^헌신 10당 집중 유지 스킬로 주는 피해 (\\S+)% 증가$",
 					"N#|-1": "^헌신 10당 집중 유지 스킬로 주는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 10 点奉献使持续吟唱技能的伤害提高 (\\S+)%$",
+					"N#|-1": "^每 10 点奉献使持续吟唱技能的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 10 個奉獻,引導施放技能增加 (\\S+)% 傷害$",
+					"N#|-1": "^每 10 個奉獻,引導施放技能減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -43604,6 +52474,12 @@
 				},
 				"8": {
 					"#": "^낮은 생명력이나 낮은 마나 상태가 아닐 때 카오스 피해가 에너지 보호막에 막힘$"
+				},
+				"9": {
+					"#": "^当不处于低血或低魔状态时,混沌伤害无法穿透能量护盾$"
+				},
+				"10": {
+					"#": "^非貧血或貧魔狀態時混沌傷害無法穿透能量護盾$"
 				}
 			}
 		},
@@ -43634,6 +52510,12 @@
 				},
 				"8": {
 					"1|#": "^지속 피해 대응 카오스 저항 (\\S+)%$"
+				},
+				"9": {
+					"1|#": "^对持续伤害有 (\\S+)% 混沌抗性$"
+				},
+				"10": {
+					"1|#": "^對持續傷害有 (\\S+)% 混沌抗性$"
 				}
 			}
 		},
@@ -43664,6 +52546,12 @@
 				},
 				"8": {
 					"1|99": "^카오스 피해의 (\\S+)%만큼 생명력 대신 마나 감소$"
+				},
+				"9": {
+					"1|99": "^有 (\\S+)% 承受的混沌伤害优先从魔力扣除$"
+				},
+				"10": {
+					"1|99": "^生命值所受的 (\\S+)% 混沌傷害由魔力扣除$"
 				}
 			}
 		},
@@ -43702,6 +52590,14 @@
 				"8": {
 					"1|#": "^고통의 전령의 영향을 받는 동안 카오스 피해 (\\S+)% 증가$",
 					"N#|-1": "^고통의 전령의 영향을 받는 동안 카오스 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到【苦痛之捷】影响时,混沌伤害提高 (\\S+)%$",
+					"N#|-1": "^受到【苦痛之捷】影响时,混沌伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被苦痛之捷影響時,增加 (\\S+)% 混沌傷害$",
+					"N#|-1": "^被苦痛之捷影響時,減少 (\\S+)% 混沌傷害$"
 				}
 			}
 		},
@@ -43732,6 +52628,12 @@
 				},
 				"8": {
 					"#": "^인내 충전 하나당 카오스 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^每个耐力球附加 (\\S+)% 混沌抗性$"
+				},
+				"10": {
+					"#": "^每顆耐力球 (\\S+)% 混沌抗性$"
 				}
 			}
 		},
@@ -43762,6 +52664,12 @@
 				},
 				"8": {
 					"#": "^자신에게 중첩된 중독 하나당 카오스 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^你身上的每层中毒状态使你获得 (\\S+)% 混沌抗性$"
+				},
+				"10": {
+					"#": "^你身上的每層中毒 (\\S+)% 混沌抗性$"
 				}
 			}
 		},
@@ -43792,6 +52700,12 @@
 				},
 				"8": {
 					"#": "^고통의 전령의 영향을 받는 동안 카오스 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^受到【苦痛之捷】影响时,(\\S+)% 混沌抗性$"
+				},
+				"10": {
+					"#": "^被苦痛之捷影響時,(\\S+)% 混沌抗性$"
 				}
 			}
 		},
@@ -43822,6 +52736,12 @@
 				},
 				"8": {
 					"#": "^원소의 순수함의 영향을 받는 동안 카오스 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^受到【元素净化】影响时,(\\S+)% 混沌抗性$"
+				},
+				"10": {
+					"#": "^被元素淨化影響時 (\\S+)% 混沌抗性$"
 				}
 			}
 		},
@@ -43852,6 +52772,12 @@
 				},
 				"8": {
 					"#": "^모든 카오스 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^所有混沌技能石等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^全部混沌技能寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -43882,6 +52808,12 @@
 				},
 				"8": {
 					"1|#": "^막아낼 시 (\\S+)%의 확률로 4초 동안 공격한 적 냉각 유발$"
+				},
+				"9": {
+					"1|#": "^格挡时有 (\\S+)% 几率使攻击者冰缓 4 秒$"
+				},
+				"10": {
+					"1|#": "^格擋時有 (\\S+)% 機率冰緩攻擊者 4 秒$"
 				}
 			}
 		},
@@ -43912,6 +52844,12 @@
 				},
 				"8": {
 					"#": "^자신에게 걸린 냉각 효과 반전$"
+				},
+				"9": {
+					"#": "^你身上的冰缓效果颠倒$"
+				},
+				"10": {
+					"#": "^冰緩效果對你是相反的$"
 				}
 			}
 		},
@@ -43950,6 +52888,14 @@
 				"8": {
 					"1|#": "^냉각 효과 (\\S+)% 증가$",
 					"N#|-1": "^냉각 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^冰缓效果提高 (\\S+)%$",
+					"N#|-1": "^冰缓效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰緩效果$",
+					"N#|-1": "^減少 (\\S+)% 冰緩效果$"
 				}
 			}
 		},
@@ -43980,6 +52926,12 @@
 				},
 				"8": {
 					"#": "^집중 시 주변의 적을 냉각시켜 동작 속도 30% 감소$"
+				},
+				"9": {
+					"#": "^你在专注时,冰缓周围敌人,使其行动速度降低 30%$"
+				},
+				"10": {
+					"#": "^當你專注時冰緩附近敵人,減少 30% 行動速度$"
 				}
 			}
 		},
@@ -44018,6 +52970,14 @@
 				"8": {
 					"1|#": "^얼음 지대 효과 (\\S+)% 증가$",
 					"N#|-1": "^얼음 지대 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^冰缓地面的效果提高 (\\S+)%$",
+					"N#|-1": "^冰缓地面的效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰緩地面的效果$",
+					"N#|-1": "^減少 (\\S+)% 冰緩地面的效果$"
 				}
 			}
 		},
@@ -44048,6 +53008,12 @@
 				},
 				"8": {
 					"#": "^공격에 피격 당할 시 (\\S+)%의 확률로 얼음 지대 생성$"
+				},
+				"9": {
+					"#": "^被攻击击中时,有 (\\S+)% 几率制造冰缓地面$"
+				},
+				"10": {
+					"#": "^被攻擊擊中時有 (\\S+)% 機率產生冰緩地面$"
 				}
 			}
 		},
@@ -44078,6 +53044,12 @@
 				},
 				"8": {
 					"#": "^출혈이 지속되는 동안 냉각 상태가 유지$"
+				},
+				"9": {
+					"#": "^你流血时也会被冰缓$"
+				},
+				"10": {
+					"#": "^當你流血時被冰緩$"
 				}
 			}
 		},
@@ -44108,6 +53080,12 @@
 				},
 				"8": {
 					"#": "^중독되면 냉각 상태 유발$"
+				},
+				"9": {
+					"#": "^你中毒时也会被冰缓$"
+				},
+				"10": {
+					"#": "^當你中毒時你被冰緩$"
 				}
 			}
 		},
@@ -44146,6 +53124,14 @@
 				"8": {
 					"1|#": "^냉각 지역에 있는 적들이 받는 번개 피해 (\\S+)% 증가$",
 					"N#|-1": "^냉각 지역에 있는 적들이 받는 번개 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^在你冰緩地區的敵人增加承受 (\\S+)% 閃電傷害$",
+					"N#|-1": "^在你冰緩地區的敵人減少承受 (\\S+)% 閃電傷害$"
+				},
+				"10": {
+					"1|#": "^在你冰緩地區的敵人增加承受 (\\S+)% 閃電傷害$",
+					"N#|-1": "^在你冰緩地區的敵人減少承受 (\\S+)% 閃電傷害$"
 				}
 			}
 		},
@@ -44176,6 +53162,12 @@
 				},
 				"8": {
 					"#": "^명상의 마나 점유가 없어짐$"
+				},
+				"9": {
+					"#": "^【清晰】不保留魔力$"
+				},
+				"10": {
+					"#": "^清晰沒有魔力保留$"
 				}
 			}
 		},
@@ -44206,6 +53198,12 @@
 				},
 				"8": {
 					"#": "^75%를 초과하는 냉기 저항 1%당 냉기 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^冰霜抗性高于 75% 时,每高 1%,冰霜伤害便提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每 1% 點超過 75% 的冰冷抗性,增加 (\\S+)% 冰冷傷害$"
 				}
 			}
 		},
@@ -44236,6 +53234,12 @@
 				},
 				"8": {
 					"1|#": "^격분 충전 하나당 냉기 피해의 (\\S+)%를 추가 카오스 피해로 획득$"
+				},
+				"9": {
+					"1|#": "^每有一个狂怒球则获得额外混沌伤害, 其数值等同于冰霜伤害的 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆狂怒球獲得 (\\S+)% 冰冷傷害的額外混沌傷害$"
 				}
 			}
 		},
@@ -44274,6 +53278,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 화염 스킬을 사용한 경우 냉기 피해 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 화염 스킬을 사용한 경우 냉기 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若使用过火焰技能,则冰霜伤害提高 (\\S+)%$",
+					"N#|-1": "^近期内你若使用过火焰技能,则冰霜伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若近期有使用火焰技能 ,增加 (\\S+)% 冰冷傷害$",
+					"N#|-1": "^若近期有使用火焰技能 ,減少 (\\S+)% 冰冷傷害$"
 				}
 			}
 		},
@@ -44312,6 +53324,14 @@
 				"8": {
 					"1|#": "^격분 충전 하나당 냉기 피해 (\\S+)% 증가$",
 					"N#|-1": "^격분 충전 하나당 냉기 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个狂怒球可使冰霜伤害提高 (\\S+)%$",
+					"N#|-1": "^每个狂怒球可使冰霜伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆狂怒球增加 (\\S+)% 冰冷傷害$",
+					"N#|-1": "^每顆狂怒球減少 (\\S+)% 冰冷傷害$"
 				}
 			}
 		},
@@ -44350,6 +53370,14 @@
 				"8": {
 					"1|#": "^증오의 영향을 받는 동안 냉기 피해 (\\S+)% 증가$",
 					"N#|-1": "^증오의 영향을 받는 동안 냉기 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到【憎恨】影响时,冰霜伤害提高 (\\S+)%$",
+					"N#|-1": "^受到【憎恨】影响时,冰霜伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被憎恨影響時增加 (\\S+)% 冰冷傷害$",
+					"N#|-1": "^被憎恨影響時減少 (\\S+)% 冰冷傷害$"
 				}
 			}
 		},
@@ -44388,6 +53416,14 @@
 				"8": {
 					"1|#": "^얼음의 전령의 영향을 받는 동안 냉기 피해 (\\S+)% 증가$",
 					"N#|-1": "^얼음의 전령의 영향을 받는 동안 냉기 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到【寒冰之捷】影响时,冰霜伤害提高 (\\S+)%$",
+					"N#|-1": "^受到【寒冰之捷】影响时,冰霜伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被冰霜之捷影響時,增加 (\\S+)% 冰冷傷害$",
+					"N#|-1": "^被冰霜之捷影響時,減少 (\\S+)% 冰冷傷害$"
 				}
 			}
 		},
@@ -44426,6 +53462,14 @@
 				"8": {
 					"1|#": "^보조 장비가 없을 시 냉기 피해 (\\S+)% 증가$",
 					"N#|-1": "^보조 장비가 없을 시 냉기 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^你的副手未装备武器时,冰霜伤害提高 (\\S+)%$",
+					"N#|-1": "^你的副手未装备武器时,冰霜伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^未裝備副手時,增加 (\\S+)% 冰冷傷害$",
+					"N#|-1": "^未裝備副手時,減少 (\\S+)% 冰冷傷害$"
 				}
 			}
 		},
@@ -44456,6 +53500,12 @@
 				},
 				"8": {
 					"#": "^얼음의 전령의 영향을 받는 동안 냉기 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^受到【寒冰之捷】影响时,(\\S+)% 冰霜抗性$"
+				},
+				"10": {
+					"#": "^被冰霜之捷影響時,(\\S+)% 冰冷抗性$"
 				}
 			}
 		},
@@ -44486,6 +53536,12 @@
 				},
 				"8": {
 					"1|#": "^공격 스킬의 냉기 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^攻击技能的冰霜伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^攻擊技能增加 (\\S+)% 冰冷傷害$"
 				}
 			}
 		},
@@ -44516,6 +53572,12 @@
 				},
 				"8": {
 					"1|#": "^냉각된 적에게 주는 피해가 (\\S+)%의 냉기 저항 관통$"
+				},
+				"9": {
+					"1|#": "^对冰缓敌人穿透其 (\\S+)% 冰霜抗性$"
+				},
+				"10": {
+					"1|#": "^傷害穿透冰緩敵人 (\\S+)% 的冰冷抗性$"
 				}
 			}
 		},
@@ -44546,6 +53608,12 @@
 				},
 				"8": {
 					"#": "^모든 냉기 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^所有冰霜技能石等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^全部冰冷技能寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -44576,6 +53644,12 @@
 				},
 				"8": {
 					"#": "^냉기 스킬 명중 시 (\\S+)%의 확률로 적 중독$"
+				},
+				"9": {
+					"#": "^冰霜技能有 (\\S+)% 几率使敌人中毒$"
+				},
+				"10": {
+					"#": "^冰冷技能擊中時有 (\\S+)% 造成中毒$"
 				}
 			}
 		},
@@ -44614,6 +53688,14 @@
 				"8": {
 					"1|#": "^열광 상태의 플레이어가 생성한 신성화 지대 위의 적이 받는 피해 (\\S+)% 증가$",
 					"N#": "^열광 상태의 플레이어가 생성한 신성화 지대 위의 적이 받는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^当你受到奋锐光环影响时,创造的【奉献地面】可以使敌人承受的伤害提高 (\\S+)%$",
+					"N#": "^当你受到奋锐光环影响时,创造的【奉献地面】可以使敌人承受的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被狂熱影響時你製造的奉獻地面,使敵人增加 (\\S+)% 承受傷害$",
+					"N#": "^被狂熱影響時你製造的奉獻地面,使敵人減少 (\\S+)% 承受傷害$"
 				}
 			}
 		},
@@ -44644,6 +53726,12 @@
 				},
 				"8": {
 					"#": "^열광 상태의 플레이어가 생성한 신성화 지대의 효과 지속시간 (\\S+) 증가$"
+				},
+				"9": {
+					"#": "^受到【奋锐光环】影响时,你创造的奉献地面效果可延续 (\\S+) 秒$"
+				},
+				"10": {
+					"#": "^被狂熱影響時,你製造的奉獻地面效果持續 (\\S+) 秒$"
 				}
 			}
 		},
@@ -44674,6 +53762,12 @@
 				},
 				"8": {
 					"#": "^정지 상태에서 주변에 신성화 지대 생성$"
+				},
+				"9": {
+					"#": "^站定时,脚下产生奉献地面$"
+				},
+				"10": {
+					"#": "^當靜止時,你附近會有奉獻地面$"
 				}
 			}
 		},
@@ -44704,6 +53798,12 @@
 				},
 				"8": {
 					"#": "^스킬 또는 소환수로 희귀 몬스터 처치 시 역병 걸린 포자 생성$"
+				},
+				"9": {
+					"#": "^当技能或召唤生物击败稀有怪物时产生一个枯疫菌孢子$"
+				},
+				"10": {
+					"#": "^當你的技能或召喚物擊殺稀有怪物時,製造 1 個凋落毒孢$"
 				}
 			}
 		},
@@ -44742,6 +53842,14 @@
 				"8": {
 					"1|#": "^감전된 적 공격 시 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^감전된 적 공격 시 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^对感电目标的暴击率提高 (\\S+)%$",
+					"N#|-1": "^对感电目标的暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對感電的敵人增加 (\\S+)% 暴擊率$",
+					"N#|-1": "^對感電的敵人減少 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -44772,6 +53880,12 @@
 				},
 				"8": {
 					"#": "^번개 저항에 따라 치명타 확률 증가$"
+				},
+				"9": {
+					"#": "^暴击率随闪电抗性提高$"
+				},
+				"10": {
+					"#": "^暴擊率隨著閃電抗性增加$"
 				}
 			}
 		},
@@ -44802,6 +53916,12 @@
 				},
 				"8": {
 					"#": "^열광 상태에서 신성화 지대에 있는 적 공격 시 치명타 확률 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^受到【奋锐光环】影响时,位于奉献地面之上的敌人受到的暴击几率提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^被狂熱影響時,對站在奉獻地面上的敵人增加 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -44840,6 +53960,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 적을 처치한 경우 주문 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 적을 처치한 경우 주문 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若有击败敌人,则法术暴击率提高 (\\S+)%$",
+					"N#|-1": "^近期内你若有击败敌人,则法术暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若你近期有擊殺,增加 (\\S+)% 法術暴擊率$",
+					"N#|-1": "^若你近期有擊殺,減少 (\\S+)% 法術暴擊率$"
 				}
 			}
 		},
@@ -44878,6 +54006,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 적을 처치한 경우 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 적을 처치한 경우 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若击败过敌人,则暴击率提高 (\\S+)%$",
+					"N#|-1": "^近期内你若击败过敌人,则暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若近期有擊殺,增加 (\\S+)% 暴擊率$",
+					"N#|-1": "^若近期有擊殺,減少 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -44916,6 +54052,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 치명타를 주지 않은 경우 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 치명타를 주지 않은 경우 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若没有打出暴击,则暴击率提高 (\\S+)%$",
+					"N#|-1": "^近期内你若没有打出暴击,则暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若近期沒有造成暴擊,增加 (\\S+)% 暴擊率$",
+					"N#|-1": "^若近期沒有造成暴擊,減少 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -44954,6 +54098,14 @@
 				"8": {
 					"1|#": "^인내 충전 하나당 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^인내 충전 하나당 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个耐力球可使暴击率提高 (\\S+)%$",
+					"N#|-1": "^每个耐力球可使暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆耐力球增加 (\\S+)% 暴擊率$",
+					"N#|-1": "^每顆耐力球減少 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -44992,6 +54144,14 @@
 				"8": {
 					"1|#": "^격분 충전 하나당 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^격분 충전 하나당 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个狂怒球可使暴击率提高 (\\S+)%$",
+					"N#|-1": "^每个狂怒球可使暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆狂怒球增加 (\\S+)% 暴擊率$",
+					"N#|-1": "^每顆狂怒球減少 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -45030,6 +54190,14 @@
 				"8": {
 					"1|#": "^진노의 영향을 받는 동안 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^진노의 영향을 받는 동안 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到【雷霆】影响时,暴击率提高 (\\S+)%$",
+					"N#|-1": "^受到【雷霆】影响时,暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被雷霆影響時增加 (\\S+)% 暴擊率$",
+					"N#|-1": "^被雷霆影響時減少 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -45060,6 +54228,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 치명타 이외의 피해를 준 경우 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^近期内你若造成非暴击伤害,则 (\\S+)% 暴击伤害加成$"
+				},
+				"10": {
+					"#": "^若近期你造成了非暴擊傷害則增加 (\\S+)% 暴擊加成$"
 				}
 			}
 		},
@@ -45090,6 +54264,12 @@
 				},
 				"8": {
 					"1|#": "^관통한 화살의 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"1|#": "^可穿透敌人的箭矢获得 (\\S+)% 暴击伤害加成$"
+				},
+				"10": {
+					"1|#": "^穿透的箭矢 (\\S+)% 暴擊加成$"
 				}
 			}
 		},
@@ -45120,6 +54300,12 @@
 				},
 				"8": {
 					"#": "^치명타 피해 배율 300%$"
+				},
+				"9": {
+					"#": "^你的暴击伤害加成为 300%$"
+				},
+				"10": {
+					"#": "^你的暴擊加成為 300%$"
 				}
 			}
 		},
@@ -45150,6 +54336,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 처치하지 않은 경우 주문 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^近期内你若没有击败过敌人,则 (\\S+)% 法术暴击伤害加成$"
+				},
+				"10": {
+					"#": "^若你近期沒有擊殺,(\\S+)% 法術暴擊加成$"
 				}
 			}
 		},
@@ -45180,6 +54372,12 @@
 				},
 				"8": {
 					"#": "^민첩이 지능보다 높은 경우 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^如果敏捷高于智慧,则  (\\S+)% 暴击伤害加成$"
+				},
+				"10": {
+					"#": "^若敏捷高於智慧,(\\S+)% 暴擊加成$"
 				}
 			}
 		},
@@ -45210,6 +54408,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 적을 처치한 경우 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^近期内你若有击败敌人,则 (\\S+)% 暴击伤害加成$"
+				},
+				"10": {
+					"#": "^若近期有擊殺,(\\S+)% 暴擊加成$"
 				}
 			}
 		},
@@ -45240,6 +54444,12 @@
 				},
 				"8": {
 					"1|#": "^최근 4초 이내 치명타를 주지 않은 경우 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"1|#": "^近期内你若没有打出过暴击,则获得 (\\S+)% 暴击伤害加成$"
+				},
+				"10": {
+					"1|#": "^若近期沒有造成暴擊,(\\S+)% 暴擊加成$"
 				}
 			}
 		},
@@ -45270,6 +54480,12 @@
 				},
 				"8": {
 					"1|#": "^최근 4초 이내 막아낸 경우 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"1|#": "^近期内你若有过格挡,则获得 (\\S+)% 暴击伤害加成$"
+				},
+				"10": {
+					"1|#": "^若近期有格擋,(\\S+)% 暴擊加成$"
 				}
 			}
 		},
@@ -45300,6 +54516,12 @@
 				},
 				"8": {
 					"#": "^분노의 영향을 받는 동안 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^受到【愤怒】影响时,(\\S+)% 攻击和法术暴击伤害加成$"
+				},
+				"10": {
+					"#": "^被憤怒影響時 (\\S+)% 暴擊加成$"
 				}
 			}
 		},
@@ -45330,6 +54552,12 @@
 				},
 				"8": {
 					"#": "^정밀함의 영향을 받는 동안 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^受到【精准】影响时,(\\S+)% 暴击伤害加成 (\\S+)%$"
+				},
+				"10": {
+					"#": "^被精準影響時,(\\S+)% 暴擊加成$"
 				}
 			}
 		},
@@ -45360,6 +54588,12 @@
 				},
 				"8": {
 					"#": "^치명타로 주는 피해 없음$"
+				},
+				"9": {
+					"#": "^暴击无法造成伤害$"
+				},
+				"10": {
+					"#": "^暴擊無法造成傷害$"
 				}
 			}
 		},
@@ -45390,6 +54624,12 @@
 				},
 				"8": {
 					"#": "^치명타가 본질적으로 피해를 주지 않는 상태 이상 효과를 유발하지 않음$"
+				},
+				"9": {
+					"#": "^暴击并不天然套用非伤害型异常状态$"
+				},
+				"10": {
+					"#": "^暴擊不會造成非傷害型的異常狀態$"
 				}
 			}
 		},
@@ -45420,6 +54660,12 @@
 				},
 				"8": {
 					"#": "^열광 상태에서 치명타가 적 원소 저항의 (\\S+)% 관통$"
+				},
+				"9": {
+					"#": "^受【奋锐光环】影响时,暴击穿透敌人 (\\S+)% 的元素抗性$"
+				},
+				"10": {
+					"#": "^被狂熱影響時,暴擊穿透敵人 (\\S+)% 元素抗性$"
 				}
 			}
 		},
@@ -45450,6 +54696,12 @@
 				},
 				"8": {
 					"#": "^밀렵꾼의 징표 저주를 받은 적에게 마무리 타격 가능$"
+				},
+				"9": {
+					"#": "^对受到【盗猎者印记】诅咒的敌人附带【终结】效果$"
+				},
+				"10": {
+					"#": "^撲殺被盜獵者印記詛咒的敵人$"
 				}
 			}
 		},
@@ -45480,6 +54732,12 @@
 				},
 				"8": {
 					"#": "^명중 시 사술 방지 적에게 적용 가능한 (\\S+)레벨 밀렵꾼의 징표 저주에 걸림$"
+				},
+				"9": {
+					"#": "^击中时用 (\\S+) 级的【盗猎者印记】诅咒敌人,对诅咒免疫的敌人也有效$"
+				},
+				"10": {
+					"#": "^擊中敵人時施放等級 (\\S+) 的盜獵者印記,也可做用於無咒的敵人$"
 				}
 			}
 		},
@@ -45518,6 +54776,14 @@
 				"8": {
 					"1|#": "^저주 스킬의 스킬 효과 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^저주 스킬의 스킬 효과 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^诅咒技能的技能效果持续时间延长 (\\S+)%$",
+					"N#|-1": "^诅咒技能的技能效果持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^詛咒技能增加 (\\S+)% 技能效果持續時間$",
+					"N#|-1": "^詛咒技能減少 (\\S+)% 技能效果持續時間$"
 				}
 			}
 		},
@@ -45548,6 +54814,12 @@
 				},
 				"8": {
 					"#": "^명중 시 저주에 걸리지 않은 적이 (\\S+)%의 확률로 쇠약화 저주에 걸림$"
+				},
+				"9": {
+					"#": "^击中时有 (\\S+)% 几率对未受诅咒的敌人施放【衰弱】诅咒$"
+				},
+				"10": {
+					"#": "^擊中時有 (\\S+)% 機率對未受詛咒的敵人施放衰弱詛咒$"
 				}
 			}
 		},
@@ -45578,6 +54850,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 시전한 오라 이외의 저주는 적이 죽어도 사라지지 않음$"
+				},
+				"9": {
+					"#": "^你施放的非光环类诅咒不会因垂死的敌人而移除$"
+				},
+				"10": {
+					"#": "^你造成的非光環詛咒不會從垂死的敵人移除$"
 				}
 			}
 		},
@@ -45616,6 +54894,14 @@
 				"8": {
 					"1|#": "^소환한 좀비 하나당 피해 (\\S+)% 증가$",
 					"N#|-1": "^소환한 좀비 하나당 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个再生腐尸可使伤害提高 (\\S+)%$",
+					"N#|-1": "^每个再生腐尸可使伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每隻殭屍復甦增加 (\\S+)% 傷害$",
+					"N#|-1": "^每隻殭屍復甦減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -45646,6 +54932,12 @@
 				},
 				"8": {
 					"1|#": "^최근 4초 이내 적을 처치하지 않은 경우 피해가 (\\S+)%의 원소 저항 관통$"
+				},
+				"9": {
+					"1|#": "^近期内你若没有击败过敌人,则伤害穿透 (\\S+)% 元素抗性$"
+				},
+				"10": {
+					"1|#": "^若近期沒有擊殺,傷害穿透 (\\S+)% 元素抗性$"
 				}
 			}
 		},
@@ -45684,6 +54976,14 @@
 				"8": {
 					"1|#": "^거미줄의 영향을 받는 적이 주는 피해 (\\S+)% 증가$",
 					"N#|-1": "^거미줄의 영향을 받는 적이 주는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^被你覆盖蜘蛛网的敌人的伤害提高 (\\S+)%$",
+					"N#|-1": "^被你覆盖蜘蛛网的敌人伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被你蛛網纏繞的敵人增加 (\\S+)% 傷害$",
+					"N#|-1": "^被你蛛網纏繞的敵人減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -45722,6 +55022,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 적을 처치한 경우 피해 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 적을 처치한 경우 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若有击败敌人,则伤害提高 (\\S+)%$",
+					"N#|-1": "^近期内你若有击败敌人,则伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若近期有擊殺,增加 (\\S+)% 傷害$",
+					"N#|-1": "^若近期有擊殺,減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -45752,6 +55060,12 @@
 				},
 				"8": {
 					"1|#": "^최근 4초 이내 적을 동결한 경우 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^近期内你若有冰冻敌人,则伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若近期你有使敵人冰凍則增加 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -45790,6 +55104,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 적을 감전시킨 경우 피해 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 적을 감전시킨 경우 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若感电任意敌人,则伤害提高 (\\S+)%$",
+					"N#|-1": "^近期内你若感电任意敌人,则伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若近期有感電敵人,增加 (\\S+)% 傷害$",
+					"N#|-1": "^若近期有感電敵人,減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -45820,6 +55142,12 @@
 				},
 				"8": {
 					"1|#": "^민첩 15당 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^每 15 点敏捷可使伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 15 點敏捷增加 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -45850,6 +55178,12 @@
 				},
 				"8": {
 					"1|#": "^지능 15당 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^每 15 点智慧可使伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 15 點智慧增加 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -45880,6 +55214,12 @@
 				},
 				"8": {
 					"1|#": "^힘 15당 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^每 15 点力量可使伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 15 點力量增加 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -45918,6 +55258,14 @@
 				"8": {
 					"1|#": "^공격 피해 막기 확률 1%당 피해 (\\S+)% 증가$",
 					"N#|-1": "^공격 피해 막기 확률 1%당 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每有 1% 攻击格档率,伤害提高 (\\S+)%$",
+					"N#|-1": "^每有 1% 攻击格档率,伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 1% 攻擊傷害格擋率,增加 (\\S+)% 傷害$",
+					"N#|-1": "^每 1% 攻擊傷害格擋率,減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -45956,6 +55304,14 @@
 				"8": {
 					"1|#": "^가장 낮은 능력치 5당 피해 (\\S+)% 증가$",
 					"N#|-1": "^가장 낮은 능력치 5당 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^你最低的属性每有 5 点,伤害提高 (\\S+)%$",
+					"N#|-1": "^你最低的属性每有 5 点,伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 5 點你最低的能力值,增加 (\\S+)% 傷害$",
+					"N#|-1": "^每 5 點你最低的能力值,減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -45994,6 +55350,14 @@
 				"8": {
 					"1|#": "^권능 충전 하나당 피해 (\\S+)% 증가$",
 					"N#|-1": "^권능 충전 하나당 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个暴击球可使伤害提高 (\\S+)%$",
+					"N#|-1": "^每个暴击球可使伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆暴擊球增加 (\\S+)% 傷害$",
+					"N#|-1": "^每顆暴擊球減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -46032,6 +55396,14 @@
 				"8": {
 					"1|#": "^심연 몬스터에게 주는 피해 (\\S+)% 증가$",
 					"N#|-1": "^심연 몬스터에게 주는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^对深渊怪物的伤害提高 (\\S+)%$",
+					"N#|-1": "^对深渊怪物的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對深淵怪物增加 (\\S+)% 傷害$",
+					"N#|-1": "^對深淵怪物減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -46070,6 +55442,14 @@
 				"8": {
 					"1|#": "^냉각된 적 명중 시 피해 (\\S+)% 증가$",
 					"N#|-1": "^냉각된 적 명중 시 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^击中冰缓敌人的伤害提高 (\\S+)%$",
+					"N#|-1": "^击中冰缓敌人的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^擊中冰緩敵人增加 (\\S+)% 傷害$",
+					"N#|-1": "^擊中冰緩敵人減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -46108,6 +55488,14 @@
 				"8": {
 					"1|#": "^생명력이 최대일 때 피해 (\\S+)% 증가$",
 					"N#|-1": "^생명력이 최대일 때 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^满血时伤害提高 (\\S+)%$",
+					"N#|-1": "^满血时伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^當滿血時增加 (\\S+)% 傷害$",
+					"N#|-1": "^當滿血時減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -46138,6 +55526,12 @@
 				},
 				"8": {
 					"#": "^명상의 영향을 받는 동안 받는 피해의 (\\S+)%를 생명력 대신 마나 소모$"
+				},
+				"9": {
+					"#": "^受到【清晰】影响时,受到伤害的 (\\S+)% 伤害优先从魔力扣除$"
+				},
+				"10": {
+					"#": "^被清晰影響時,生命值所受的 (\\S+)% 傷害由魔力扣除$"
 				}
 			}
 		},
@@ -46168,6 +55562,12 @@
 				},
 				"8": {
 					"#": "^피격 시 받는 피해의 (\\S+)%를 자신보다 자신의 망령이 먼저 받음$"
+				},
+				"9": {
+					"#": "^被击中时,有 (\\S+)% 的伤害优先由你的幽魂承受$"
+				},
+				"10": {
+					"#": "^被擊中時,生命值所受的 (\\S+)% 傷害由你的幽魂扣除$"
 				}
 			}
 		},
@@ -46198,6 +55598,12 @@
 				},
 				"8": {
 					"#": "^피격 시 받은 피해의 (\\S+)%를 4초 동안 생명력으로 획득$"
+				},
+				"9": {
+					"#": "^被击中时,4 秒内恢复等于伤害 (\\S+)% 的生命$"
+				},
+				"10": {
+					"#": "^被擊中時,(\\S+)% 承受傷害轉化為生命,在 4 秒內回復$"
 				}
 			}
 		},
@@ -46228,6 +55634,12 @@
 				},
 				"8": {
 					"#": "^명상의 영향을 받는 동안 피격 시 받는 피해의 (\\S+)%를 4초 동안 마나로 획득$"
+				},
+				"9": {
+					"#": "^受到【清晰】影响时,被击中时, 4 秒内回复等同于 (\\S+)% 伤害的魔力$"
+				},
+				"10": {
+					"#": "^被清晰影響時被擊中,(\\S+)% 承受的傷害轉化為魔力,在 4 秒內回復$"
 				}
 			}
 		},
@@ -46258,6 +55670,12 @@
 				},
 				"8": {
 					"#": "^명중 시 8초 동안 초당 500 카오스 피해를 주는 부패 유발$"
+				},
+				"9": {
+					"#": "^击中造成腐蚀,每秒造成 500 点混沌伤害,持续 8 秒$"
+				},
+				"10": {
+					"#": "^你擊中造成腐化,每秒造成 500 混沌傷害,持續 8 秒$"
 				}
 			}
 		},
@@ -46288,6 +55706,12 @@
 				},
 				"8": {
 					"#": "^주는 원소 피해 없음$"
+				},
+				"9": {
+					"#": "^无法造成元素伤害$"
+				},
+				"10": {
+					"#": "^無法造成元素傷害$"
 				}
 			}
 		},
@@ -46318,6 +55742,12 @@
 				},
 				"8": {
 					"#": "^원소 피해만 줌$"
+				},
+				"9": {
+					"#": "^无法造成非元素伤害$"
+				},
+				"10": {
+					"#": "^無法造成非元素傷害$"
 				}
 			}
 		},
@@ -46356,6 +55786,14 @@
 				"8": {
 					"1|#": "^가속의 영향을 받는 동안 자신에게 적용된 디버프가 (\\S+)% 더 느리게 만료됨$",
 					"N#|-1": "^가속의 영향을 받는 동안 자신에게 적용된 디버프가 (\\S+)% 더 빠르게 만료됨$"
+				},
+				"9": {
+					"1|#": "^受到【迅捷】影响时,你身上的负面效果消退速度减缓 (\\S+)%$",
+					"N#|-1": "^受到【迅捷】影响时,你身上的负面效果消退速度加快 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被迅捷影響時,你身上的減益效果消逝速度減慢 (\\S+)%$",
+					"N#|-1": "^被迅捷影響時,你身上的減益效果消逝速度提高 (\\S+)%$"
 				}
 			}
 		},
@@ -46394,6 +55832,14 @@
 				"8": {
 					"1|#": "^자신에게 적용된 디버프가 (\\S+)% 더 빠르게 만료됨$",
 					"N#|-1": "^자신에게 적용된 디버프가 (\\S+)% 더 느리게 만료됨$"
+				},
+				"9": {
+					"1|#": "^你身上的减益效果消失速度提高 (\\S+)%$",
+					"N#|-1": "^你身上的减益效果消失速度减慢 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^加速減益效果失效 (\\S+)%$",
+					"N#|-1": "^減緩減益效果失效 (\\S+)%$"
 				}
 			}
 		},
@@ -46432,6 +55878,14 @@
 				"8": {
 					"1|#": "^악의의 오라 효과 (\\S+)% 증가$",
 					"N#|-1": "^악의의 오라 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【怨毒光环】的光环效果提高 (\\S+)%$",
+					"N#|-1": "^【怨毒光环】的光环效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^惡意增加 (\\S+)% 光環效果$",
+					"N#|-1": "^惡意減少 (\\S+)% 光環效果$"
 				}
 			}
 		},
@@ -46470,6 +55924,14 @@
 				"8": {
 					"1|#": "^악의의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^악의의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【怨毒光环】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【怨毒光环】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^惡意增加 (\\S+)% 魔力保留$",
+					"N#|-1": "^惡意減少 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -46500,6 +55962,12 @@
 				},
 				"8": {
 					"#": "^악의의 마나 점유가 없어짐$"
+				},
+				"9": {
+					"#": "^【怨毒光环】不保留魔力$"
+				},
+				"10": {
+					"#": "^惡意沒有魔力保留$"
 				}
 			}
 		},
@@ -46530,6 +55998,12 @@
 				},
 				"8": {
 					"#": "^결의의 마나 점유가 없어짐$"
+				},
+				"9": {
+					"#": "^【坚定】不保留魔力$"
+				},
+				"10": {
+					"#": "^堅定沒有魔力保留$"
 				}
 			}
 		},
@@ -46568,6 +56042,14 @@
 				"8": {
 					"1|#": "^힘이 지능보다 높은 경우 민첩 (\\S+)% 증가$",
 					"N#|-1": "^힘이 지능보다 높은 경우 민첩 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^力量高于智慧时,敏捷提高 (\\S+)%$",
+					"N#|-1": "^力量高于智慧时,敏捷降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若力量高於智慧,增加 (\\S+)% 敏捷$",
+					"N#|-1": "^若力量高於智慧,減少 (\\S+)% 敏捷$"
 				}
 			}
 		},
@@ -46598,6 +56080,12 @@
 				},
 				"8": {
 					"#": "^모든 민첩 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^所有敏捷技能石等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^全部敏捷技能寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -46628,6 +56116,12 @@
 				},
 				"8": {
 					"#": "^단련의 마나 점유가 없어짐$"
+				},
+				"9": {
+					"#": "^【纪律】不保留魔力$"
+				},
+				"10": {
+					"#": "^紀律沒有魔力保留$"
 				}
 			}
 		},
@@ -46658,6 +56152,12 @@
 				},
 				"8": {
 					"#": "^지역에 몬스터 웨이브 등장$"
+				},
+				"9": {
+					"#": "^会出现多波怪物$"
+				},
+				"10": {
+					"#": "^含有幾波怪物$"
 				}
 			}
 		},
@@ -46688,6 +56188,12 @@
 				},
 				"8": {
 					"#": "^언데드 몬스터 웨이브 추가 등장$"
+				},
+				"9": {
+					"#": "^会额外出现多波亡灵怪物$"
+				},
+				"10": {
+					"#": "^含有額外幾波不死怪物$"
 				}
 			}
 		},
@@ -46718,6 +56224,12 @@
 				},
 				"8": {
 					"#": "^플레이어 선택에 따라 고유 보스 확장$"
+				},
+				"9": {
+					"#": "^传奇首领将随着玩家的选择变强$"
+				},
+				"10": {
+					"#": "^傳奇頭目被玩家的選擇增強$"
 				}
 			}
 		},
@@ -46748,6 +56260,12 @@
 				},
 				"8": {
 					"#": "^지역에 루나리스 광신도 거주$"
+				},
+				"9": {
+					"#": "^该区域被月影女神占领$"
+				},
+				"10": {
+					"#": "^區域內有許多月影神信徒$"
 				}
 			}
 		},
@@ -46778,6 +56296,12 @@
 				},
 				"8": {
 					"#": "^지역에 루나리스 광신도 거주$"
+				},
+				"9": {
+					"#": "^该区域被月影女神占领$"
+				},
+				"10": {
+					"#": "^區域內有許多月影神信徒$"
 				}
 			}
 		},
@@ -46808,6 +56332,12 @@
 				},
 				"8": {
 					"#": "^지역에 솔라리스 광신도 거주$"
+				},
+				"9": {
+					"#": "^该区域被日耀女神占领$"
+				},
+				"10": {
+					"#": "^區域內有許多日耀神信徒$"
 				}
 			}
 		},
@@ -46838,6 +56368,12 @@
 				},
 				"8": {
 					"#": "^지역에 솔라리스 광신도 거주$"
+				},
+				"9": {
+					"#": "^该区域被日耀女神占领$"
+				},
+				"10": {
+					"#": "^區域內有許多日耀神信徒$"
 				}
 			}
 		},
@@ -46868,6 +56404,12 @@
 				},
 				"8": {
 					"#": "^마나 최대치 500당 (\\S+)%의 확률로 공격 및 주문 적중 완벽회피, 최대 20%$"
+				},
+				"9": {
+					"#": "^最大魔力每有 500 点,则有 (\\S+)% 几率不被攻击和法术击中,最多 20%$"
+				},
+				"10": {
+					"#": "^每 500 魔力有 (\\S+)% 機率躲避攻擊和法術擊中,至多 20%$"
 				}
 			}
 		},
@@ -46898,6 +56440,12 @@
 				},
 				"8": {
 					"1|99": "^최근 4초 이내 피격된 경우 (\\S+)%의 확률로 공격 및 주문 적중\n완벽회피$"
+				},
+				"9": {
+					"1|99": "^近期内你若受到伤害,则有 (\\S+)% 几率躲避攻击和法术击中$"
+				},
+				"10": {
+					"1|99": "^若你近期有被擊中,\n有 (\\S+)% 機率躲避攻擊和法術擊中$"
 				}
 			}
 		},
@@ -46928,6 +56476,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 막아낸 경우 (\\S+)%의 확률로 공격 적중 완벽회피$"
+				},
+				"9": {
+					"#": "^近期内你若有过格挡,则有 (\\S+)% 几率躲避攻击击中$"
+				},
+				"10": {
+					"#": "^若你近期有格擋,有 (\\S+)% 機率躲避攻擊擊中$"
 				}
 			}
 		},
@@ -46958,6 +56512,12 @@
 				},
 				"8": {
 					"#": "^악의의 영향을 받는 동안 지속 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^被【怨毒光环】影响时,(\\S+)% 伤害持续时间加成$"
+				},
+				"10": {
+					"#": "^被惡意影響時,(\\S+)% 持續傷害加成$"
 				}
 			}
 		},
@@ -46988,6 +56548,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 함성을 사용한 경우 원소 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^近期内你若有使用战吼,则元素伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^若近期你有使用戰吼,增加 (\\S+)% 元素傷害$"
 				}
 			}
 		},
@@ -47026,6 +56592,14 @@
 				"8": {
 					"1|#": "^헌신 10당 원소 피해 (\\S+)% 증가$",
 					"N#|-1": "^헌신 10당 원소 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 10 点奉献使元素伤害提高 (\\S+)%$",
+					"N#|-1": "^每 10 点奉献使元素伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 10 個奉獻增加 (\\S+)% 元素傷害$",
+					"N#|-1": "^每 10 個奉獻減少 (\\S+)% 元素傷害$"
 				}
 			}
 		},
@@ -47064,6 +56638,14 @@
 				"8": {
 					"1|#": "^민첩 10당 원소 피해 (\\S+)% 증가$",
 					"N#|-1": "^민첩 10당 원소 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 10 点敏捷可使元素伤害提高 (\\S+)%$",
+					"N#|-1": "^每 10 点敏捷可使元素伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 10 點敏捷增加 (\\S+)% 元素傷害$",
+					"N#|-1": "^每 10 點敏捷減少 (\\S+)% 元素傷害$"
 				}
 			}
 		},
@@ -47102,6 +56684,14 @@
 				"8": {
 					"1|#": "^지역에 영향을 주는 육분의당 원소 피해 (\\S+)% 증가$",
 					"N#|-1": "^지역에 영향을 주는 육분의당 원소 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每有 1 个六分仪影响该地区,元素伤害便提高 (\\S+)%$",
+					"N#|-1": "^每有 1 个六分仪影响该地区,元素伤害便降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每個影響該地區的六分儀,增加 (\\S+)% 元素傷害$",
+					"N#|-1": "^每個影響該地區的六分儀,減少 (\\S+)% 元素傷害$"
 				}
 			}
 		},
@@ -47140,6 +56730,14 @@
 				"8": {
 					"1|#": "^소환한 좀비 하나당 받는 원소 피해 (\\S+)% 증폭$",
 					"N#|-1": "^소환한 좀비 하나당 받는 원소 피해 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^每有 1 个再生腐尸,承受的元素总伤害额外提高 (\\S+)%$",
+					"N#|-1": "^每有 1 个再生腐尸,承受的元素总伤害额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每隻殭屍復甦承受 (\\S+)% 更多元素傷害$",
+					"N#|-1": "^每隻殭屍復甦承受 (\\S+)% 更少元素傷害$"
 				}
 			}
 		},
@@ -47178,6 +56776,14 @@
 				"8": {
 					"1|#": "^인내 충전 하나당 피격 시 받는 원소 피해 (\\S+)% 증가$",
 					"N#|-1": "^인내 충전 하나당 피격 시 받는 원소 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个耐力球可使被击中时承受元素伤害提高 (\\S+)%$",
+					"N#|-1": "^每个耐力球可使被击中时承受元素伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆耐力球增加被擊中時承受 (\\S+)% 元素傷害$",
+					"N#|-1": "^每顆耐力球減少被擊中時承受 (\\S+)% 元素傷害$"
 				}
 			}
 		},
@@ -47216,6 +56822,14 @@
 				"8": {
 					"1|#": "^정지 상태에서 받는 원소 피해 (\\S+)% 증가$",
 					"N#|-1": "^정지 상태에서 받는 원소 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^静止时受到的元素伤害提高 (\\S+)%$",
+					"N#|-1": "^静止时受到的元素伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^靜止時增加 (\\S+)% 承受元素傷害$",
+					"N#|-1": "^靜止時減少 (\\S+)% 承受元素傷害$"
 				}
 			}
 		},
@@ -47246,6 +56860,12 @@
 				},
 				"8": {
 					"1|#": "^공격 스킬의 원소 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^攻击技能的元素伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^攻擊技能增加 (\\S+)% 元素傷害$"
 				}
 			}
 		},
@@ -47276,6 +56896,12 @@
 				},
 				"8": {
 					"1|#": "^권능 충전 하나당 공격 스킬의 원소 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^每个暴击球可使攻击技能的元素伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆暴擊球增加 (\\S+)% 攻擊技能元素傷害$"
 				}
 			}
 		},
@@ -47314,6 +56940,14 @@
 				"8": {
 					"1|#": "^자신 및 소환수가 반사로 받는 원소 피해 (\\S+)% 증가$",
 					"N#|-1": "^자신 및 소환수가 반사로 받는 원소 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^你和你的召喚物增加承受 (\\S+)% 反射元素傷害$",
+					"N#|-1": "^你和你的召喚物減少承受 (\\S+)% 反射元素傷害$"
+				},
+				"10": {
+					"1|#": "^你和你的召喚物增加承受 (\\S+)% 反射元素傷害$",
+					"N#|-1": "^你和你的召喚物減少承受 (\\S+)% 反射元素傷害$"
 				}
 			}
 		},
@@ -47352,6 +56986,14 @@
 				"8": {
 					"1|#": "^원소의 순수함의 영향을 받는 동안 받는 반사 원소 피해 (\\S+)% 증가$",
 					"N#|-1": "^원소의 순수함의 영향을 받는 동안 받는 반사 원소 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到【元素净化】影响时,承受的反射元素伤害提高 (\\S+)%$",
+					"N#|-1": "^受到【元素净化】影响时,承受的反射元素伤害减低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被元素淨化影響時增加 (\\S+)% 反射元素傷害$",
+					"N#|-1": "^被元素淨化影響時減少 (\\S+)% 反射元素傷害$"
 				}
 			}
 		},
@@ -47382,6 +57024,12 @@
 				},
 				"8": {
 					"#": "^헌신 10당 모든 원소 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^每 10 点奉献 (\\S+)% 点所有元素抗性$"
+				},
+				"10": {
+					"#": "^每 10 個奉獻 (\\S+)% 全部元素抗性$"
 				}
 			}
 		},
@@ -47410,7 +57058,9 @@
 				},
 				"8": {
 					"1|#": "^자신이 처치한 적이 폭발하여, 최대 생명력의 (\\S+)%를 물리 피해로 줌$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_2970902024": {
@@ -47440,6 +57090,12 @@
 				},
 				"8": {
 					"#": "^명중한 적이 사망 시 폭발$"
+				},
+				"9": {
+					"#": "^你所击败的敌人将会被歼灭$"
+				},
+				"10": {
+					"#": "^你所擊中的敵人死亡時將被毀滅$"
 				}
 			}
 		},
@@ -47470,6 +57126,12 @@
 				},
 				"8": {
 					"#": "^피격 시 받는 번개 피해에 행운 적용$"
+				},
+				"9": {
+					"#": "^敌人击中你的闪电伤害会特别幸运$"
+				},
+				"10": {
+					"#": "^來自敵人擊中你的閃電傷害很幸運$"
 				}
 			}
 		},
@@ -47500,6 +57162,12 @@
 				},
 				"8": {
 					"1|99": "^곰팡이 지대에서 처치한 적이 (\\S+)% 확률로 폭발하여, 최대 생명력의 5%만큼 카오스 피해를 줌$"
+				},
+				"9": {
+					"1|99": "^在真菌地表上被你击败的敌人有 (\\S+)% 几率爆炸,造成它们 5% 生命的混沌伤害$"
+				},
+				"10": {
+					"1|99": "^你擊殺毒菌地面上的敵人時有 (\\S+)% 機率爆炸,造成他們生命 5% 的混沌傷害$"
 				}
 			}
 		},
@@ -47530,6 +57198,12 @@
 				},
 				"8": {
 					"#": "^자신이 건 저주에 영향을 받는 시신 근처의 적 실명\n자신이 건 저주에 영향을 받는 시신 근처에 있는 적 사망 시 폭발하여 \n생명력의 (\\S+)%를 물리 피해로 줌$"
+				},
+				"9": {
+					"#": "^灵枢附近的敌人受到【诅咒】影响时致盲\n灵枢附近被击败的敌人被【诅咒】引爆,则造成等同它们\n(\\S+)% 生命的物理伤害$"
+				},
+				"10": {
+					"#": "^敵人靠近被你詛咒的屍體時被致盲\n敵人靠近被你詛咒的屍體被擊殺時爆炸,\n造成 (\\S+)% 他們生命的物理傷害$"
 				}
 			}
 		},
@@ -47568,6 +57242,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 명중한 적의 회피 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 명중한 적의 회피 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若击中过敌人,则它们的闪避提高 (\\S+)%$",
+					"N#|-1": "^近期内你若击中过敌人,则它们的闪避降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若你近期有擊中敵人,增加他們 (\\S+)% 閃避值$",
+					"N#|-1": "^若你近期有擊中敵人,減少他們 (\\S+)% 閃避值$"
 				}
 			}
 		},
@@ -47598,6 +57280,12 @@
 				},
 				"8": {
 					"#|-1": "^생명력이 최대일 때 적 피격으로 받는 피해에 불운 적용$"
+				},
+				"9": {
+					"#|-1": "^满血时,敌人击中你的伤害会特别不幸$"
+				},
+				"10": {
+					"#|-1": "^當你滿血時,來自敵人擊中你的傷害很不幸$"
 				}
 			}
 		},
@@ -47636,6 +57324,14 @@
 				"8": {
 					"1|#": "^단련의 영향을 받는 동안 에너지 보호막 재충전 시작 속도 (\\S+)% 가속$",
 					"N#|-1": "^단련의 영향을 받는 동안 에너지 보호막 재충전 시작 속도 (\\S+)% 감속$"
+				},
+				"9": {
+					"1|#": "^受到【纪律】影响时,能量护盾提早 (\\S+)% 开始恢复$",
+					"N#|-1": "^受到【纪律】影响时,能量护盾推迟 (\\S+)% 开始恢复$"
+				},
+				"10": {
+					"1|#": "^被紀律影響時,提前 (\\S+)% 開始回復能量護盾$",
+					"N#|-1": "^被紀律影響時,延後 (\\S+)% 開始回復能量護盾$"
 				}
 			}
 		},
@@ -47666,6 +57362,12 @@
 				},
 				"8": {
 					"#": "^단련의 영향을 받는 동안 명중한 적 하나당 에너지 보호막 (\\S+)$"
+				},
+				"9": {
+					"#": "^受到【纪律】影响时,每击中一个敌人便会获得 (\\S+) 能量护盾 $"
+				},
+				"10": {
+					"#": "^被紀律影響時,每擊中 1 個敵人回復 (\\S+) 能量護盾$"
 				}
 			}
 		},
@@ -47696,6 +57398,12 @@
 				},
 				"8": {
 					"#": "^거미줄의 영향을 받는 적을 명중 시마다 에너지 보호막 (\\S+) 획득$"
+				},
+				"9": {
+					"#": "^你每击中 1 个被【蜘蛛网】覆盖的敌人,便获得 (\\S+) 能量护盾$"
+				},
+				"10": {
+					"#": "^你每次擊中被蛛網纏繞的敵人獲得 (\\S+) 能量護盾$"
 				}
 			}
 		},
@@ -47726,6 +57434,12 @@
 				},
 				"8": {
 					"#": "^진노의 영향을 받는 동안 번개 피해의 (\\S+)%를 에너지 보호막으로 흡수$"
+				},
+				"9": {
+					"#": "^受到【雷霆】影响时,闪电伤害的 (\\S+)% 转化为能量护盾偷取$"
+				},
+				"10": {
+					"#": "^被雷霆影響時,(\\S+)% 閃電傷害偷取能量護盾$"
 				}
 			}
 		},
@@ -47756,6 +57470,12 @@
 				},
 				"8": {
 					"1|#": "^동결된 적에게 주는 피해의 (\\S+)%를 에너지 보호막으로 흡수$"
+				},
+				"9": {
+					"1|#": "^对被冰冻的敌人时,伤害的 (\\S+)% 转化为能量护盾偷取$"
+				},
+				"10": {
+					"1|#": "^對被冰凍的敵人 (\\S+)% 傷害偷取能量護盾$"
 				}
 			}
 		},
@@ -47786,6 +57506,12 @@
 				},
 				"8": {
 					"#": "^초당 에너지 보호막 (\\S+)% 손실$"
+				},
+				"9": {
+					"#": "^每秒失去 (\\S+)% 能量护盾$"
+				},
+				"10": {
+					"#": "^每秒失去 (\\S+)% 能量護盾$"
 				}
 			}
 		},
@@ -47816,6 +57542,12 @@
 				},
 				"8": {
 					"#": "^레벨당 에너지 보호막 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^每级 (\\S+) 最大能量护盾$"
+				},
+				"10": {
+					"#": "^每級 (\\S+) 最大能量護盾$"
 				}
 			}
 		},
@@ -47846,6 +57578,12 @@
 				},
 				"8": {
 					"#": "^힘 10당 에너지 보호막 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^每 10 点力量提高 (\\S+)% 能量护盾$"
+				},
+				"10": {
+					"#": "^每 10 點力量增加 (\\S+)% 能量護盾$"
 				}
 			}
 		},
@@ -47876,6 +57614,12 @@
 				},
 				"8": {
 					"#": "^권능 충전 하나당 에너지 보호막 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^每有一个暴击球,能量护盾提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每顆暴擊球增加 (\\S+)% 能量護盾$"
 				}
 			}
 		},
@@ -47906,6 +57650,12 @@
 				},
 				"8": {
 					"#": "^스킬 사용 시 (\\S+)%의 확률로 에너지 보호막 재충전 시작$"
+				},
+				"9": {
+					"#": "^当你使用技能时,能量护盾有 (\\S+)% 几率开始回复$"
+				},
+				"10": {
+					"#": "^當你使用技能時,有 (\\S+)% 機率開始回復能量護盾$"
 				}
 			}
 		},
@@ -47944,6 +57694,14 @@
 				"8": {
 					"1|#": "^단련의 영향을 받는 동안 에너지 보호막 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^단련의 영향을 받는 동안 에너지 보호막 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到【纪律】影响时,能量护盾回复速度提高 (\\S+)%$",
+					"N#|-1": "^受到【纪律】影响时,能量护盾回复速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被紀律影響時增加 (\\S+)% 能量護盾回復率$",
+					"N#|-1": "^被紀律影響時減少 (\\S+)% 能量護盾回復率$"
 				}
 			}
 		},
@@ -47974,6 +57732,12 @@
 				},
 				"8": {
 					"#": "^자신에게 중첩된 중독 하나당 1초마다 에너지 보호막 (\\S+) 재생, 초당 최대 250$"
+				},
+				"9": {
+					"#": "^你身上的每层中毒状态使你每秒回复 (\\S+) 能量护盾,最多可有 250 秒$"
+				},
+				"10": {
+					"#": "^你身上每層中毒,每秒回復 (\\S+) 能量護盾,至多每秒回復 250$"
 				}
 			}
 		},
@@ -48004,6 +57768,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 적 명중 시 초당 에너지 보호막의 (\\S+)% 재생$"
+				},
+				"9": {
+					"#": "^近期内你若击中敌人,则每秒回复 (\\S+)% 能量护盾$"
+				},
+				"10": {
+					"#": "^若你近期有擊中敵人,每秒回復 (\\S+)% 能量護盾$"
 				}
 			}
 		},
@@ -48034,6 +57804,12 @@
 				},
 				"8": {
 					"#": "^단련의 영향을 받는 동안 초당 에너지 보호막의 (\\S+)% 재생$"
+				},
+				"9": {
+					"#": "^受到【纪律】影响时,每秒回复 (\\S+)% 能量护盾$"
+				},
+				"10": {
+					"#": "^被紀律影響時,每秒回復 (\\S+)% 最大能量護盾$"
 				}
 			}
 		},
@@ -48064,6 +57840,12 @@
 				},
 				"8": {
 					"#": "^초당 에너지 보호막 (\\S+) 재생$"
+				},
+				"9": {
+					"#": "^每秒回复 (\\S+) 能量护盾$"
+				},
+				"10": {
+					"#": "^每秒回復 (\\S+) 能量護盾$"
 				}
 			}
 		},
@@ -48094,6 +57876,12 @@
 				},
 				"8": {
 					"#": "^초당 에너지 보호막 (\\S+) 재생$"
+				},
+				"9": {
+					"#": "^每秒回复 (\\S+) 能量护盾$"
+				},
+				"10": {
+					"#": "^每秒回復 (\\S+) 能量護盾$"
 				}
 			}
 		},
@@ -48124,6 +57912,12 @@
 				},
 				"8": {
 					"#": "^선망의 마나 점유가 없어짐$"
+				},
+				"9": {
+					"#": "^【妒火】不保留魔力$"
+				},
+				"10": {
+					"#": "^妒忌沒有魔力保留$"
 				}
 			}
 		},
@@ -48154,6 +57948,12 @@
 				},
 				"8": {
 					"#": "^지능 10당 회피 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^每 10 点智慧提高 (\\S+)% 闪避值$"
+				},
+				"10": {
+					"#": "^每 10 點智慧增加 (\\S+)% 閃避值$"
 				}
 			}
 		},
@@ -48184,6 +57984,12 @@
 				},
 				"8": {
 					"#": "^비 제한 냉기 저항만큼 회피 증가$"
+				},
+				"9": {
+					"#": "^闪避值将随绝对冰霜抗性提高$"
+				},
+				"10": {
+					"#": "^閃避值將隨著你的絕對冰冷抗性增加$"
 				}
 			}
 		},
@@ -48214,6 +58020,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 적 명중 시 회피 (\\S+)$"
+				},
+				"9": {
+					"#": "^近期内你若击中敌人,则 (\\S+) 闪避值$"
+				},
+				"10": {
+					"#": "^若近期有擊中敵人,(\\S+) 閃避值$"
 				}
 			}
 		},
@@ -48252,6 +58064,14 @@
 				"8": {
 					"1|#": "^최대 생명력인 경우 일반 회피 (\\S+)% 증가$",
 					"N#|-1": "^최대 생명력인 경우 일반 회피 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^满血时最大闪避值提高 (\\S+)%$",
+					"N#|-1": "^满血时最大闪避值降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^滿血時增加 (\\S+)% 全域閃避值$",
+					"N#|-1": "^滿血時減少 (\\S+)% 全域閃避值$"
 				}
 			}
 		},
@@ -48290,6 +58110,14 @@
 				"8": {
 					"1|#": "^이동 중 회피 (\\S+)% 증가$",
 					"N#|-1": "^이동 중 회피 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^移动时闪避值提高 (\\S+)%$",
+					"N#|-1": "^移动时闪避值降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^移動時增加 (\\S+)% 閃避值$",
+					"N#|-1": "^移動時減少 (\\S+)% 閃避值$"
 				}
 			}
 		},
@@ -48328,6 +58156,14 @@
 				"8": {
 					"1|#": "^결의의 영향을 받는 동안 치명타로 받는 추가 피해 (\\S+)% 증가$",
 					"N#|-1": "^결의의 영향을 받는 동안 치명타로 받는 추가 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到【坚定】影响时,你被暴击时受到的额外伤害提高 (\\S+)%$",
+					"N#|-1": "^受到【坚定】影响时,你被暴击时受到的额外伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被堅定影響時,你增加承受 (\\S+)% 暴擊的額外傷害$",
+					"N#|-1": "^被堅定影響時,你減少承受 (\\S+)% 暴擊的額外傷害$"
 				}
 			}
 		},
@@ -48366,6 +58202,14 @@
 				"8": {
 					"1|#": "^권능 충전이 없는 상태에서 치명타로 받는 추가 피해 (\\S+)% 증가$",
 					"N#|-1": "^권능 충전이 없는 상태에서 치명타로 받는 추가 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^当你没有暴击球时,受到的暴击伤害提高 (\\S+)%$",
+					"N#|-1": "^当你没有暴击球时,受到的暴击伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^當你沒有暴擊球時,你增加承受 (\\S+)% 暴擊的額外傷害$",
+					"N#|-1": "^當你沒有暴擊球時,你減少承受 (\\S+)% 暴擊的額外傷害$"
 				}
 			}
 		},
@@ -48396,6 +58240,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 유발한 출혈 피해 (\\S+)% 가속$"
+				},
+				"9": {
+					"#": "^你造成的流血的伤害生效速度加快 (\\S+)%$"
+				},
+				"10": {
+					"#": "^你造成的流血傷害加速 (\\S+)%$"
 				}
 			}
 		},
@@ -48426,6 +58276,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 유발한 중독 피해 (\\S+)% 가속$"
+				},
+				"9": {
+					"#": "^你造成的烈毒的伤害生效速度加快 (\\S+)%$"
+				},
+				"10": {
+					"#": "^你造成的中毒傷害加速 (\\S+)%$"
 				}
 			}
 		},
@@ -48464,6 +58320,14 @@
 				"8": {
 					"1|#": "^작열 광선 사거리 (\\S+)% 증가$",
 					"N#|-1": "^작열 광선 사거리 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【灼热光线】的光束长度延长 (\\S+)%$",
+					"N#|-1": "^【灼热光线】的光束长度缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加熾灼奔流 (\\S+)% 光束長度$",
+					"N#|-1": "^減少熾灼奔流 (\\S+)% 光束長度$"
 				}
 			}
 		},
@@ -48494,6 +58358,12 @@
 				},
 				"8": {
 					"1|#": "^인내 충전 하나당 화염 피해의 (\\S+)%를 추가 카오스 피해로 획득$"
+				},
+				"9": {
+					"1|#": "^每有一个耐力球则获得额外混沌伤害, 其数值等同于火焰伤害的 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆耐力球獲得 (\\S+)% 火焰傷害的額外混沌傷害$"
 				}
 			}
 		},
@@ -48532,6 +58402,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 냉기 스킬을 사용한 경우 화염 피해 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 냉기 스킬을 사용한 경우 화염 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若使用过冰霜技能,则火焰伤害提高 (\\S+)%$",
+					"N#|-1": "^近期内你若使用过冰霜技能,则火焰伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若近期有使用冰冷技能,增加 (\\S+)% 火焰傷害$",
+					"N#|-1": "^若近期有使用冰冷技能,減少 (\\S+)% 火焰傷害$"
 				}
 			}
 		},
@@ -48570,6 +58448,14 @@
 				"8": {
 					"1|#": "^힘 20당 화염 피해 (\\S+)% 증가$",
 					"N#|-1": "^힘 20당 화염 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 20 点力量可使火焰伤害提高 (\\S+)%$",
+					"N#|-1": "^每 20 点力量可使火焰伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 20 點力量增加 (\\S+)% 火焰傷害$",
+					"N#|-1": "^每 20 點力量減少 (\\S+)% 火焰傷害$"
 				}
 			}
 		},
@@ -48608,6 +58494,14 @@
 				"8": {
 					"1|#": "^출혈 중인 적에 대한 적중 및 상태 이상 화염 피해 (\\S+)% 증가$",
 					"N#|-1": "^출혈 중인 적에 대한 적중 및 상태 이상 화염 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^对流血敌人的击中火焰伤害和异常状态伤害提高 (\\S+)%$",
+					"N#|-1": "^对流血敌人的击中火焰伤害和异常状态伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對流血的敵人增加 (\\S+)% 擊中和異常狀態的火焰傷害$",
+					"N#|-1": "^對流血的敵人減少 (\\S+)% 擊中和異常狀態的火焰傷害$"
 				}
 			}
 		},
@@ -48646,6 +58540,14 @@
 				"8": {
 					"1|#": "^분노의 영향을 받는 동안 화염 피해 (\\S+)% 증가$",
 					"N#|-1": "^분노의 영향을 받는 동안 받는 화염 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到【愤怒】影响时,火焰伤害提高 (\\S+)%$",
+					"N#|-1": "^受到【愤怒】影响时,火焰伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被憤怒影響時增加 (\\S+)% 火焰傷害$",
+					"N#|-1": "^被憤怒影響時減少 (\\S+)% 火焰傷害$"
 				}
 			}
 		},
@@ -48684,6 +58586,14 @@
 				"8": {
 					"1|#": "^재의 전령의 영향을 받는 동안 화염 피해 (\\S+)% 증가$",
 					"N#|-1": "^재의 전령의 영향을 받는 동안 화염 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到【灰烬之捷】影响时,火焰伤害提高 (\\S+)%$",
+					"N#|-1": "^受到【灰烬之捷】影响时,火焰伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被灰燼之捷影響時,增加 (\\S+)% 火焰傷害$",
+					"N#|-1": "^被灰燼之捷影響時,減少 (\\S+)% 火焰傷害$"
 				}
 			}
 		},
@@ -48714,6 +58624,12 @@
 				},
 				"8": {
 					"#": "^재의 전령의 영향을 받는 동안 화염 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^受到【灰烬之捷】影响时,(\\S+)% 火焰抗性$"
+				},
+				"10": {
+					"#": "^被灰燼之捷影響時,(\\S+)% 火焰抗性$"
 				}
 			}
 		},
@@ -48744,6 +58660,12 @@
 				},
 				"8": {
 					"#": "^적 점화 시 (\\S+) 화염 피해를 받음$"
+				},
+				"9": {
+					"#": "^每点燃 1 个敌人,则受到 (\\S+) 火焰伤害$"
+				},
+				"10": {
+					"#": "^當你點燃敵人時受到 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -48774,6 +58696,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 막아낸 경우 피해가 (\\S+)%의 화염 저항 관통$"
+				},
+				"9": {
+					"#": "^近期内你若有过格挡,则伤害穿透 (\\S+)% 火焰抗性$"
+				},
+				"10": {
+					"#": "^近期若你有格擋則獲得 (\\S+)% 火焰穿透$"
 				}
 			}
 		},
@@ -48804,6 +58732,12 @@
 				},
 				"8": {
 					"#": "^모든 화염 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^所有火焰技能石等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^全部火焰技能寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -48834,6 +58768,12 @@
 				},
 				"8": {
 					"#": "^화염 스킬 명중 시 (\\S+)%의 확률로 적 중독$"
+				},
+				"9": {
+					"#": "^火焰技能有 (\\S+)% 几率使敌人中毒$"
+				},
+				"10": {
+					"#": "^火焰技能擊中時有 (\\S+)% 機率造成中毒$"
 				}
 			}
 		},
@@ -48872,6 +58812,14 @@
 				"8": {
 					"1|#": "^활력의 영향을 받는 동안 플라스크로 회복하는 생명력 (\\S+)% 증가$",
 					"N#|-1": "^활력의 영향을 받는 동안 플라스크로 회복하는 생명력 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到【活力】影响时,药剂的生命回复提高 (\\S+)%$",
+					"N#|-1": "^受到【活力】影响时,药剂的生命回复降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被活力影響時增加藥劑 (\\S+)% 生命回復$",
+					"N#|-1": "^被活力影響時減少藥劑 (\\S+)% 生命回復$"
 				}
 			}
 		},
@@ -48910,6 +58858,14 @@
 				"8": {
 					"1|#": "^집중의 재사용 대기시간 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^집중의 재사용 대기시간 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^专注的冷却回复速度提高 (\\S+)%$",
+					"N#|-1": "^专注的冷却回复速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^專注增加 (\\S+)% 冷卻時間回復速度$",
+					"N#|-1": "^專注減少 (\\S+)% 冷卻時間回復速度$"
 				}
 			}
 		},
@@ -48940,6 +58896,12 @@
 				},
 				"8": {
 					"#": "^정지 상태에서 주변에 곰팡이 지대 생성$"
+				},
+				"9": {
+					"#": "^站定时,脚下产生真菌地表$"
+				},
+				"10": {
+					"#": "^當你靜止時,你附近會有毒菌地面$"
 				}
 			}
 		},
@@ -48970,6 +58932,12 @@
 				},
 				"8": {
 					"1|#": "^희귀 몬스터 처치 시 (\\S+)%의 확률로 10초 동안 속성 부여 중 한 개 획득$"
+				},
+				"9": {
+					"1|#": "^当你击败稀有怪物时,有 (\\S+)% 几率获得该怪物的一种属性修正 10 秒$"
+				},
+				"10": {
+					"1|#": "^當你擊殺稀有怪物,有 (\\S+)% 機率獲得它其中 1 個詞綴,持續 10 秒$"
 				}
 			}
 		},
@@ -49000,6 +58968,12 @@
 				},
 				"8": {
 					"1|#": "^적 기절 시 생명력 (\\S+) 획득$"
+				},
+				"9": {
+					"1|#": "^晕眩敌人时获得 (\\S+) 生命$"
+				},
+				"10": {
+					"1|#": "^暈眩敵人時獲得 (\\S+) 生命$"
 				}
 			}
 		},
@@ -49030,6 +59004,12 @@
 				},
 				"8": {
 					"#": "^함성 시 권능 충전 (\\S+)개 획득$"
+				},
+				"9": {
+					"#": "^使用战吼时获得 (\\S+) 个暴击球$"
+				},
+				"10": {
+					"#": "^當你使用戰吼時,獲得 (\\S+) 顆暴擊球$"
 				}
 			}
 		},
@@ -49060,6 +59040,12 @@
 				},
 				"8": {
 					"#": "^힘과 동일한 정확도 획득$"
+				},
+				"9": {
+					"#": "^获得等同于你力量数值的命中值$"
+				},
+				"10": {
+					"#": "^獲得等同於你力量點的命中值$"
 				}
 			}
 		},
@@ -49090,6 +59076,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 광란을 보유했던 경우, 처치 시 바알 영혼을 추가로 획득$"
+				},
+				"9": {
+					"#": "^若近期你获得过【暴走】,击败敌人时获得 1 个额外的瓦尔之灵$"
+				},
+				"10": {
+					"#": "^若你近期有暴怒,擊殺獲得 1 個額外瓦爾靈魂$"
 				}
 			}
 		},
@@ -49120,6 +59112,12 @@
 				},
 				"8": {
 					"#": "^열광 상태에서 신성화 지대를 생성하면 4초 동안 비전 쇄도 획득$"
+				},
+				"9": {
+					"#": "^当受到【奋锐光环】影响时,你创造奉献地面会获得【秘术增强】,持续 4 秒$"
+				},
+				"10": {
+					"#": "^被狂熱影響時,你製造奉獻地面會獲得 4 秒秘能波動$"
 				}
 			}
 		},
@@ -49150,6 +59148,12 @@
 				},
 				"8": {
 					"1|99": "^치명타 공격 시 (\\S+)%의 확률로 비전 쇄도 획득$"
+				},
+				"9": {
+					"1|99": "^你打出暴击时有 (\\S+)% 几率获得【秘术增强】$"
+				},
+				"10": {
+					"1|99": "^當你造成暴擊時,有 (\\S+)% 機率獲得秘能波動$"
 				}
 			}
 		},
@@ -49180,6 +59184,12 @@
 				},
 				"8": {
 					"1|99": "^권능 충전 최대치 상태에서 주문 명중 시 (\\S+)%의 확률로 비전 쇄도 획득$"
+				},
+				"9": {
+					"1|99": "^暴击球满时,法术击中时有 (\\S+)% 几率获得【秘术增强】$"
+				},
+				"10": {
+					"1|99": "^當暴擊球達上限時,有 (\\S+)% 機率獲得秘能波動$"
 				}
 			}
 		},
@@ -49210,6 +59220,12 @@
 				},
 				"8": {
 					"#": "^점유된 마나와 같은 방어도 획득$"
+				},
+				"9": {
+					"#": "^获得等同于你魔力保留数值的护甲$"
+				},
+				"10": {
+					"#": "^獲得等同於你魔力保留的護甲值$"
 				}
 			}
 		},
@@ -49240,6 +59256,12 @@
 				},
 				"8": {
 					"#": "^총 800마나 소모 시 2초 동안 치명타 확률 (\\S+)% 획득$"
+				},
+				"9": {
+					"#": "^当你总计消耗超过 800 点魔力后,获得 (\\S+)% 攻击和法术基础暴击率,持续 2 秒$"
+				},
+				"10": {
+					"#": "^當你總共消耗 800 點魔力時,獲得 2 秒 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -49270,6 +59292,12 @@
 				},
 				"8": {
 					"#": "^희귀 또는 고유 적 처치 시 10초 동안 광포한 존재 획득$"
+				},
+				"9": {
+					"#": "^击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒$"
+				},
+				"10": {
+					"#": "^當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒$"
 				}
 			}
 		},
@@ -49300,6 +59328,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 피격된 경우 초마다 인내 충전 획득$"
+				},
+				"9": {
+					"#": "^近期内你若被击中,则每秒获得 1 个耐力球$"
+				},
+				"10": {
+					"#": "^若你近期被擊中,每秒獲得 1 顆耐力球$"
 				}
 			}
 		},
@@ -49330,6 +59364,12 @@
 				},
 				"8": {
 					"1|99": "^격분 충전 최대치 상태에서 치명타 공격 시 (\\S+)%의 확률로 플라스크 충전 획득$"
+				},
+				"9": {
+					"1|99": "^狂怒球满时,打出暴击时有 (\\S+)% 几率获得 1 点充能$"
+				},
+				"10": {
+					"1|99": "^當狂怒球達上限時你造成暴擊,有 (\\S+)% 機率獲得藥劑充能$"
 				}
 			}
 		},
@@ -49360,6 +59400,12 @@
 				},
 				"8": {
 					"#": "^출혈 상태에서 명중 시 격분 충전 획득$"
+				},
+				"9": {
+					"#": "^流血时击中敌人将获得 1 个狂怒球$"
+				},
+				"10": {
+					"#": "^流血狀態下擊中敵人獲得 1 顆狂怒球$"
 				}
 			}
 		},
@@ -49390,6 +59436,12 @@
 				},
 				"8": {
 					"1|#": "^희귀 또는 고유 적 명중 시 (\\S+)%의 확률로 격분 충전 획득$"
+				},
+				"9": {
+					"1|#": "^击中稀有或传奇敌人时,有 (\\S+)% 几率获得 1 个狂怒球$"
+				},
+				"10": {
+					"1|#": "^擊中稀有或傳奇敵人時有 (\\S+)% 機率獲得一顆狂怒球$"
 				}
 			}
 		},
@@ -49420,6 +59472,12 @@
 				},
 				"8": {
 					"#": "^중독 5중첩 이상의 적 처치 시 (\\S+)%의 확률로 격분 충전 획득$"
+				},
+				"9": {
+					"#": "^击败中毒 5 层以上的敌人时,有 (\\S+)% 几率获得 1 个狂怒球$"
+				},
+				"10": {
+					"#": "^擊殺中 5 層毒以上的敵人時,有 (\\S+)% 機率獲得一顆狂怒球$"
 				}
 			}
 		},
@@ -49450,6 +59508,12 @@
 				},
 				"8": {
 					"1|#": "^적 점화 시 (\\S+)초 동안 여신의 포옹 획득$"
+				},
+				"9": {
+					"1|#": "^点燃敌人时获得 (\\S+) 秒【她的拥抱】效果$"
+				},
+				"10": {
+					"1|#": "^當你點燃敵人時,獲得 (\\S+) 秒女神的擁抱$"
 				}
 			}
 		},
@@ -49480,6 +59544,12 @@
 				},
 				"8": {
 					"#": "^고양이의 은신 획득 시 격분 및 권능 충전 최대치 획득$"
+				},
+				"9": {
+					"#": "^你获得【猫之隐匿】时也会同时获得自身最大数量的狂怒球和暴击球$"
+				},
+				"10": {
+					"#": "^當你獲得傲貓隱身時獲得你最大上限數量的狂怒球和暴擊球$"
 				}
 			}
 		},
@@ -49510,6 +59580,12 @@
 				},
 				"8": {
 					"#": "^격분 충전 획득 시 (\\S+)%의 확률로 격분 충전 최대치 획득$"
+				},
+				"9": {
+					"#": "^当你可能获得狂怒球时,有 (\\S+)% 几率直接获得最大数量的狂怒球$"
+				},
+				"10": {
+					"#": "^若你獲得狂怒球,有 (\\S+)% 機率獲得最大上限狂怒球$"
 				}
 			}
 		},
@@ -49540,6 +59616,12 @@
 				},
 				"8": {
 					"#": "^권능 충전 획득 시\n(\\S+)%의 확률로 권능 충전 최대치 획득$"
+				},
+				"9": {
+					"#": "^当你可能获得暴击球时,有 (\\S+)% 几率直接获得最大数量的暴击球$"
+				},
+				"10": {
+					"#": "^若你獲得暴擊球,有 (\\S+)% 機率獲得最大上限暴擊球$"
 				}
 			}
 		},
@@ -49570,6 +59652,12 @@
 				},
 				"8": {
 					"#|99": "^피격 시 (\\S+)%의 확률로 3초 동안 맹공 획득$"
+				},
+				"9": {
+					"#|99": "^被击中后有 (\\S+)% 几率获得持续 3 秒的【猛攻】状态$"
+				},
+				"10": {
+					"#|99": "^被擊中時有 (\\S+)% 機率獲得 3 秒猛攻$"
 				}
 			}
 		},
@@ -49600,6 +59688,12 @@
 				},
 				"8": {
 					"#": "^함성 시 (\\S+)초 동안 맹공 획득$"
+				},
+				"9": {
+					"#": "^使用战吼后获得持续 (\\S+) 秒的【猛攻】状态$"
+				},
+				"10": {
+					"#": "^當你使用戰吼時獲得猛攻 (\\S+) 秒$"
 				}
 			}
 		},
@@ -49630,6 +59724,12 @@
 				},
 				"8": {
 					"1|99": "^격분 충전 최대치 상태에서 명중 시 (\\S+)%의 확률로 4초 동안 맹공 획득$"
+				},
+				"9": {
+					"1|99": "^狂怒球满时,击中时有 (\\S+)% 几率获得【猛攻效果】 4 秒$"
+				},
+				"10": {
+					"1|99": "^當最大狂怒球數量時,擊中有 (\\S+)% 機率獲得猛攻 4 秒$"
 				}
 			}
 		},
@@ -49660,6 +59760,12 @@
 				},
 				"8": {
 					"#": "^가속의 영향을 받는 동안 적 처치 시 (\\S+)초 동안 맹공 획득$"
+				},
+				"9": {
+					"#": "^受到【迅捷】影响时,击败敌人获得 (\\S+) 秒【猛攻】状态$"
+				},
+				"10": {
+					"#": "^被迅捷影響時,你擊殺時獲得 (\\S+) 秒猛攻$"
 				}
 			}
 		},
@@ -49690,6 +59796,12 @@
 				},
 				"8": {
 					"#": "^최대 인내 충전 상태에서 맹공 획득$"
+				},
+				"9": {
+					"#": "^耐力球达到上限时获得【猛攻】状态$"
+				},
+				"10": {
+					"#": "^達到最大耐力球數量時獲得猛攻$"
 				}
 			}
 		},
@@ -49720,6 +59832,12 @@
 				},
 				"8": {
 					"#": "^낮은 마나 상태가 아닐 때 맹공 획득$"
+				},
+				"9": {
+					"#": "^非低魔时获得【猛攻】$"
+				},
+				"10": {
+					"#": "^非貧魔狀態時獲得猛攻$"
 				}
 			}
 		},
@@ -49750,6 +59868,12 @@
 				},
 				"8": {
 					"#": "^낮은 생명력 상태인 동안 맹공 획득$"
+				},
+				"9": {
+					"#": "^低血时获得【猛攻】$"
+				},
+				"10": {
+					"#": "^當你貧血時獲得猛攻$"
 				}
 			}
 		},
@@ -49780,6 +59904,12 @@
 				},
 				"8": {
 					"#": "^방어 상승 상태일 때 맹공 획득$"
+				},
+				"9": {
+					"#": "^当你拥有护体时获得【猛攻】状态$"
+				},
+				"10": {
+					"#": "^護體狀態下獲得猛攻$"
 				}
 			}
 		},
@@ -49810,6 +59940,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 적을 처치한 경우 차원 능력 획득$"
+				},
+				"9": {
+					"#": "^近期内你若有击败敌人,则进入【迷踪】状态$"
+				},
+				"10": {
+					"#": "^若你近期有擊殺,短時間内獲得迷蹤狀態$"
 				}
 			}
 		},
@@ -49840,6 +59976,12 @@
 				},
 				"8": {
 					"#": "^가속의 영향을 받는 동안 차원 능력 획득$"
+				},
+				"9": {
+					"#": "^受到【迅捷】影响时获得【迷踪】状态$"
+				},
+				"10": {
+					"#": "^被迅捷影響時你獲得迷蹤狀態$"
 				}
 			}
 		},
@@ -49870,6 +60012,12 @@
 				},
 				"8": {
 					"#": "^고양이의 은신 상태에서 차원 능력 획득$"
+				},
+				"9": {
+					"#": "^拥有【猫之隐匿】时获得【迷踪】状态$"
+				},
+				"10": {
+					"#": "^當你有傲貓隱身時獲得迷蹤狀態$"
 				}
 			}
 		},
@@ -49900,6 +60048,12 @@
 				},
 				"8": {
 					"#": "^중독 5중첩 미만의 적 처치 시 (\\S+)%의 확률로 권능 충전 획득$"
+				},
+				"9": {
+					"#": "^击败少于 5 层中毒状态的敌人时,有 (\\S+)% 几率获得 1 个暴击球$"
+				},
+				"10": {
+					"#": "^擊殺少於 5 層中毒的敵人時,有 (\\S+)% 機率獲得 1 顆暴擊球$"
 				}
 			}
 		},
@@ -49930,6 +60084,12 @@
 				},
 				"8": {
 					"1|99": "^바알 스킬 사용 시 (\\S+)%의 확률로 권능 충전 획득$"
+				},
+				"9": {
+					"1|99": "^你使用瓦尔技能时有 (\\S+)% 几率获得 1 个暴击球$"
+				},
+				"10": {
+					"1|99": "^當你使用瓦爾技能時,有 (\\S+)% 機率獲得 1 顆暴擊球$"
 				}
 			}
 		},
@@ -49960,6 +60120,12 @@
 				},
 				"8": {
 					"#": "^막아낼 시 인내, 격분 또는 권능 충전 획득$"
+				},
+				"9": {
+					"#": "^当你格挡时获得 1 个耐力球、狂怒球或暴击球$"
+				},
+				"10": {
+					"#": "^當你格擋時,獲得 1 顆耐力球、狂怒球或暴擊球$"
 				}
 			}
 		},
@@ -49990,6 +60156,12 @@
 				},
 				"8": {
 					"#": "^정지 상태에서 초당 격분, 인내 또는 권능 충전 획득$"
+				},
+				"9": {
+					"#": "^当你静止时,每秒获得 1 个狂怒球,耐力球或暴击球$"
+				},
+				"10": {
+					"#": "^當你靜止時,每秒獲得 1 顆狂怒球、耐力球或暴擊球$"
 				}
 			}
 		},
@@ -50020,6 +60192,12 @@
 				},
 				"8": {
 					"#": "^희귀 또는 고유 적 처치 시 10초 동안 쉐이퍼의 존재 획득$"
+				},
+				"9": {
+					"#": "^击败稀有或者传奇敌人时,获得【塑界者姿态】,持续 10 秒$"
+				},
+				"10": {
+					"#": "^當你擊殺稀有或傳奇敵人時,獲得 10 秒塑者光環$"
 				}
 			}
 		},
@@ -50050,6 +60228,12 @@
 				},
 				"8": {
 					"1": "^8초마다 3초 동안 냉각 합류 획득$"
+				},
+				"9": {
+					"1": "^你每隔 8 秒获得一次冰缓汇流,持续 3 秒$"
+				},
+				"10": {
+					"1": "^你每 8 秒會獲得 3 秒冰緩匯流$"
 				}
 			}
 		},
@@ -50080,6 +60264,12 @@
 				},
 				"8": {
 					"#": "^바알 스킬 사용 시 (\\S+)초 동안 영혼 포식자 획득$"
+				},
+				"9": {
+					"#": "^当你使用瓦尔技能时,获得噬魂者 (\\S+) 秒$"
+				},
+				"10": {
+					"#": "^當你使用瓦爾技能時獲得噬魂者 (\\S+) 秒$"
 				}
 			}
 		},
@@ -50110,6 +60300,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 치명타 공격 시 바알의 계약 획득$"
+				},
+				"9": {
+					"#": "^近期内你若打出过暴击,则获得【瓦尔冥约】$"
+				},
+				"10": {
+					"#": "^若你近期有造成暴擊,你會獲得瓦爾冥約$"
 				}
 			}
 		},
@@ -50148,6 +60344,14 @@
 				"8": {
 					"1|#": "^냉각된 적 공격 시 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^냉각된 적 공격 시 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^对冰缓的目标的暴击率提高 (\\S+)%$",
+					"N#|-1": "^对冰缓的目标的暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對冰緩的敵人增加 (\\S+)% 暴擊率$",
+					"N#|-1": "^對冰緩的敵人減少 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -50178,6 +60382,12 @@
 				},
 				"8": {
 					"# #": "^냉각 또는 동결된 적에게 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^对被冰缓或被冰冻敌人附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^對冰緩或冰凍的敵人附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -50208,6 +60418,12 @@
 				},
 				"8": {
 					"# #": "^점화된 적에게 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^对被点燃敌人附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^對點燃的敵人附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -50238,6 +60454,12 @@
 				},
 				"8": {
 					"# #": "^점화된 적 명중 시 (\\S+)~(\\S+) 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^击中点燃敌人时附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^對點燃的敵人攻擊時附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -50268,6 +60490,12 @@
 				},
 				"8": {
 					"# #": "^감전된 적에게 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^对被感电敌人附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^對感電的敵人附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -50306,6 +60534,14 @@
 				"8": {
 					"1|#": "^골렘의 공격 및 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^골렘의 공격 및 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^魔像的攻击和施法速度提高 (\\S+)%$",
+					"N#|-1": "^魔像的攻击和施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^魔像增加 (\\S+)% 攻擊和施放速度$",
+					"N#|-1": "^魔像減少 (\\S+)% 攻擊和施放速度$"
 				}
 			}
 		},
@@ -50344,6 +60580,14 @@
 				"8": {
 					"1|#": "^골렘이 제공하는 버프 효과 (\\S+)% 증가$",
 					"N#|-1": "^골렘이 제공하는 버프 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^魔像的增益效果提高 (\\S+)%$",
+					"N#|-1": "^魔像的增益效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^魔像的增益效果增加 (\\S+)%$",
+					"N#|-1": "^魔像的增益效果減少 (\\S+)%$"
 				}
 			}
 		},
@@ -50374,6 +60618,12 @@
 				},
 				"8": {
 					"#": "^소환된 골렘이 초당 생명력의 (\\S+)% 재생$"
+				},
+				"9": {
+					"#": "^召唤的魔像每秒回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"#": "^召喚魔像每秒回復 (\\S+)% 他們的生命$"
 				}
 			}
 		},
@@ -50412,6 +60662,14 @@
 				"8": {
 					"1|#": "^골렘의 최대 생명력 (\\S+)% 증가$",
 					"N#|-1": "^골렘의 최대 생명력 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^魔像的最大生命提高 (\\S+)%$",
+					"N#|-1": "^魔像的最大生命降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加魔像 (\\S+)% 最大生命$",
+					"N#|-1": "^減少魔像 (\\S+)% 最大生命$"
 				}
 			}
 		},
@@ -50450,6 +60708,14 @@
 				"8": {
 					"1|#": "^골렘의 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^골렘의 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^魔像移动速度提高 (\\S+)%$",
+					"N#|-1": "^魔像移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^魔像增加 (\\S+)%移動速度$",
+					"N#|-1": "^魔像減少 (\\S+)%移動速度$"
 				}
 			}
 		},
@@ -50480,6 +60746,12 @@
 				},
 				"8": {
 					"#": "^골렘의 방어도 (\\S+)$"
+				},
+				"9": {
+					"#": "^魔像 (\\S+) 护甲值$"
+				},
+				"10": {
+					"#": "^魔像有 (\\S+) 護甲值$"
 				}
 			}
 		},
@@ -50510,6 +60782,12 @@
 				},
 				"8": {
 					"#": "^은총의 마나 점유가 없어짐$"
+				},
+				"9": {
+					"#": "^【优雅】不保留魔力$"
+				},
+				"10": {
+					"#": "^優雅沒有魔力保留$"
 				}
 			}
 		},
@@ -50548,6 +60826,14 @@
 				"8": {
 					"1|#": "^ 기동된 소환수의 근접 공격으로 주변 대상에게 주는 피해 (\\S+)% 증폭$",
 					"N#|-1": "^기동된 소환수의 근접 공격으로 주변 대상에게 주는 피해 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^幻化类召唤生物的近战攻击对周围目标造成的总伤害额外提高 (\\S+)%$",
+					"N#|-1": "^幻化类召唤生物的近战攻击对周围目标造成的总伤害额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^ 幻化召喚物的近戰攻擊對附近目標造成 (\\S+)% 更多傷害$",
+					"N#|-1": "^幻化召喚物的近戰攻擊對附近目標造成 (\\S+)% 更少傷害$"
 				}
 			}
 		},
@@ -50578,6 +60864,12 @@
 				},
 				"8": {
 					"#": "^가속의 마나 점유가 없어짐$"
+				},
+				"9": {
+					"#": "^【迅捷】不保留魔力$"
+				},
+				"10": {
+					"#": "^迅捷沒有魔力保留$"
 				}
 			}
 		},
@@ -50608,6 +60900,12 @@
 				},
 				"8": {
 					"#": "^증오의 마나 점유가 없어짐$"
+				},
+				"9": {
+					"#": "^【憎恨】不保留魔力$"
+				},
+				"10": {
+					"#": "^憎恨沒有魔力保留$"
 				}
 			}
 		},
@@ -50638,6 +60936,12 @@
 				},
 				"8": {
 					"#": "^전령 스킬의 마나 점유가 45%로 고정$"
+				},
+				"9": {
+					"#": "^捷光环的魔力保留总是 45%$"
+				},
+				"10": {
+					"#": "^捷光環技能魔力保留維持 45%$"
 				}
 			}
 		},
@@ -50676,6 +60980,14 @@
 				"8": {
 					"1|#": "^고통의 전령 버프 효과 (\\S+)% 증가$",
 					"N#|-1": "^고통의 전령 버프 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【苦痛之捷】的增益效果提高 (\\S+)%$",
+					"N#|-1": "^【苦痛之捷】的增益效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^苦痛之捷增加 (\\S+)% 增益效果$",
+					"N#|-1": "^苦痛之捷減少 (\\S+)% 增益效果$"
 				}
 			}
 		},
@@ -50714,6 +61026,14 @@
 				"8": {
 					"1|#": "^고통의 전령의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^고통의 전령의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【苦痛之捷】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【苦痛之捷】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^苦痛之捷增加 (\\S+)% 魔力保留$",
+					"N#|-1": "^苦痛之捷減少 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -50752,6 +61072,14 @@
 				"8": {
 					"1|#": "^재의 전령 버프 효과 (\\S+)% 증가$",
 					"N#|-1": "^재의 전령 버프 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【灰烬之捷】的增益效果提高 (\\S+)%$",
+					"N#|-1": "^【灰烬之捷】的增益效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^灰燼之捷增加 (\\S+)% 增益效果$",
+					"N#|-1": "^灰燼之捷減少 (\\S+)% 增益效果$"
 				}
 			}
 		},
@@ -50790,6 +61118,14 @@
 				"8": {
 					"1|#": "^얼음의 전령 버프 효과 (\\S+)% 증가$",
 					"N#|-1": "^얼음의 전령 버프 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【寒冰之捷】的增益效果提高 (\\S+)%$",
+					"N#|-1": "^【寒冰之捷】的增益效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^冰霜之捷增加 (\\S+)% 增益效果$",
+					"N#|-1": "^冰霜之捷減少 (\\S+)% 增益效果$"
 				}
 			}
 		},
@@ -50828,6 +61164,14 @@
 				"8": {
 					"1|#": "^순수의 전령 버프 효과 (\\S+)% 증가$",
 					"N#|-1": "^순수의 전령 버프 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【纯净之捷】的增益效果提高 (\\S+)%$",
+					"N#|-1": "^【纯净之捷】的增益效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^純淨之捷增加 (\\S+)% 增益效果$",
+					"N#|-1": "^純淨之捷減少 (\\S+)% 增益效果$"
 				}
 			}
 		},
@@ -50866,6 +61210,14 @@
 				"8": {
 					"1|#": "^순수의 전령의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^순수의 전령의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【纯净之捷】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【纯净之捷】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^純淨之捷增加 (\\S+)% 魔力保留$",
+					"N#|-1": "^純淨之捷減少 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -50904,6 +61256,14 @@
 				"8": {
 					"1|#": "^천둥의 전령 버프 효과 (\\S+)% 증가$",
 					"N#|-1": "^천둥의 전령 버프 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【闪电之捷】的增益效果提高 (\\S+)%$",
+					"N#|-1": "^【闪电之捷】的增益效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^閃電之捷增加 (\\S+)% 增益效果$",
+					"N#|-1": "^閃電之捷減少 (\\S+)% 增益效果$"
 				}
 			}
 		},
@@ -50942,6 +61302,14 @@
 				"8": {
 					"1|#": "^냉각된 적에 대한 적중 및 상태 이상 피해 (\\S+)% 증가$",
 					"N#|-1": "^냉각된 적에 대한 적중 및 상태 이상 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^对冰缓敌人的击中和异常状态伤害提高 (\\S+)%$",
+					"N#|-1": "^对冰缓敌人的击中和异常状态伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對冰緩的敵人增加 (\\S+)% 擊中和異常狀態的傷害$",
+					"N#|-1": "^對冰緩的敵人減少 (\\S+)% 擊中和異常狀態的傷害$"
 				}
 			}
 		},
@@ -50980,6 +61348,14 @@
 				"8": {
 					"1|#": "^거미줄 3개에 영향을 받는 적에 대한 적중 및 상태 이상 피해 (\\S+)% 증가$",
 					"N#|-1": "^거미줄 3개에 영향을 받는 적에 대한 적중 및 상태 이상 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^对受 3 层蜘蛛网影响的敌人,击中和异常状态伤害提高 (\\S+)%$",
+					"N#|-1": "^对受 3 层蜘蛛网影响的敌人,击中和异常状态伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對被蛛網纏繞 3 層的敵人增加 (\\S+)% 擊中和異常狀態傷害$",
+					"N#|-1": "^對被蛛網纏繞 3 層的敵人減少 (\\S+)% 擊中和異常狀態傷害$"
 				}
 			}
 		},
@@ -51010,6 +61386,12 @@
 				},
 				"8": {
 					"#": "^실명된 적은 공격 회피 불가$"
+				},
+				"9": {
+					"#": "^你的攻击和法术无法被致盲的敌人所闪避$"
+				},
+				"10": {
+					"#": "^被致盲的敵人無法閃避你的攻擊$"
 				}
 			}
 		},
@@ -51040,6 +61422,12 @@
 				},
 				"8": {
 					"#": "^장착한 아이템이 모두 쉐이퍼 아이템일 경우, 명중 시 적 몬스터의 카오스 저항을 무시함$"
+				},
+				"9": {
+					"#": "^若全部装备塑界者物品,则击中无视敌方怪物的混沌抗性$"
+				},
+				"10": {
+					"#": "^若全部已裝備物品為塑者之物,擊中無視怪物敵人的混沌抗性$"
 				}
 			}
 		},
@@ -51070,6 +61458,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 점화 효과에 걸린 동안 적 화염 저항 무시$"
+				},
+				"9": {
+					"#": "^你被点燃时,击中怪物敌人无视其火焰抗性$"
+				},
+				"10": {
+					"#": "^當你被點燃時,攻擊無視怪物敵人的火焰傷性$"
 				}
 			}
 		},
@@ -51108,6 +61502,14 @@
 				"8": {
 					"1|#": "^소환된 신성한 유물의 재사용 대기시간 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^소환된 신성한 유물의 재사용 대기시간 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【召唤圣物】的冷却恢复速度提高 (\\S+)%$",
+					"N#|-1": "^【召唤圣物】的冷却恢复速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^召喚的聖物增加 (\\S+)% 冷卻時間回復速度$",
+					"N#|-1": "^召喚的聖物減少 (\\S+)% 冷卻時間回復速度$"
 				}
 			}
 		},
@@ -51146,6 +61548,14 @@
 				"8": {
 					"1|#": "^서리점멸 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^서리점멸 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【冰霜闪现】持续时间提高 (\\S+)%$",
+					"N#|-1": "^【冰霜闪现】持续时间降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^霜漣之瞬增加 (\\S+)% 持續時間$",
+					"N#|-1": "^霜漣之瞬減少 (\\S+)% 持續時間$"
 				}
 			}
 		},
@@ -51184,6 +61594,14 @@
 				"8": {
 					"1|#": "^냉각된 적에게 주는 점화 피해 (\\S+)% 증가$",
 					"N#|-1": "^냉각된 적에게 주는 점화 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^对冰缓敌人造成的点燃伤害提高 (\\S+)%$",
+					"N#|-1": "^对冰缓敌人造成的点燃伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對冰緩的敵人增加 (\\S+)% 點燃傷害$",
+					"N#|-1": "^對冰緩的敵人減少 (\\S+)% 點燃傷害$"
 				}
 			}
 		},
@@ -51214,6 +61632,12 @@
 				},
 				"8": {
 					"#": "^용암 지대, 감전 지대 및 얼음 지대에 면역$"
+				},
+				"9": {
+					"#": "^免疫燃烧地面,感电地面和冰缓地面$"
+				},
+				"10": {
+					"#": "^免疫燃燒、感電、冰緩地面$"
 				}
 			}
 		},
@@ -51244,6 +61668,12 @@
 				},
 				"8": {
 					"#": "^점화 상태에서 동결 및 냉각에 면역$"
+				},
+				"9": {
+					"#": "^被点燃时免疫冰冻和冰缓$"
+				},
+				"10": {
+					"#": "^被點燃時免疫冰凍和冰緩$"
 				}
 			}
 		},
@@ -51274,6 +61704,12 @@
 				},
 				"8": {
 					"#": "^얼음의 순수함의 영향을 받는 동안 동결에 면역$"
+				},
+				"9": {
+					"#": "^受到【冰霜净化】影响时,免疫冰冻$"
+				},
+				"10": {
+					"#": "^被冰霜淨化影響時免疫冰凍$"
 				}
 			}
 		},
@@ -51304,6 +61740,12 @@
 				},
 				"8": {
 					"#": "^불의 순수함의 영향을 받는 동안 점화에 면역$"
+				},
+				"9": {
+					"#": "^受到【火焰净化】影响时,免疫点燃$"
+				},
+				"10": {
+					"#": "^被火焰淨化影響時免疫點燃$"
 				}
 			}
 		},
@@ -51334,6 +61776,12 @@
 				},
 				"8": {
 					"#": "^번개의 순수함의 영향을 받는 동안 감전에 면역$"
+				},
+				"9": {
+					"#": "^受到【闪电净化】影响时,免疫感电$"
+				},
+				"10": {
+					"#": "^被閃電淨化影響時免疫感電$"
 				}
 			}
 		},
@@ -51372,6 +61820,14 @@
 				"8": {
 					"1|#": "^꿰뚫기 효과 (\\S+)% 증가$",
 					"N#|-1": "^꿰뚫기 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^穿刺的效果提高 (\\S+)%$",
+					"N#|-1": "^穿刺的效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 穿刺效果$",
+					"N#|-1": "^減少 (\\S+)% 穿刺效果$"
 				}
 			}
 		},
@@ -51402,6 +61858,12 @@
 				},
 				"8": {
 					"#": "^모든 지능 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^所有智慧技能石等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^全部智慧技能寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -51432,6 +61894,12 @@
 				},
 				"8": {
 					"1|99": "^인내 충전 최대치 상태에서 명중 시 (\\S+)%의 확률로 4초 동안 적 위협$"
+				},
+				"9": {
+					"1|99": "^耐力球满时,攻击击中时有 (\\S+)% 几率威吓敌人 4 秒$"
+				},
+				"10": {
+					"1|99": "^當最大耐力球數量時,攻擊擊中有 (\\S+)% 機率威嚇敵人 4 秒$"
 				}
 			}
 		},
@@ -51462,6 +61930,12 @@
 				},
 				"8": {
 					"1|#": "^광란 처치 (\\S+)당 발견한 아이템 희귀도 1% 증가$"
+				},
+				"9": {
+					"1|#": "^每 (\\S+) 层暴走能量增加 1% 物品稀有度$"
+				},
+				"10": {
+					"1|#": "^每 (\\S+) 暴怒擊殺增加 1% 物品稀有度$"
 				}
 			}
 		},
@@ -51492,6 +61966,12 @@
 				},
 				"8": {
 					"#": "^공격 치명타 시 (\\S+)초당 격노 1 획득$"
+				},
+				"9": {
+					"#": "^攻击造成暴击获得 1 点怒火。每 (\\S+) 秒只会发生一次$"
+				},
+				"10": {
+					"#": "^攻擊暴擊擊中時獲得 1 層盛怒,每 (\\S+) 秒不超過 1 層$"
 				}
 			}
 		},
@@ -51522,6 +62002,12 @@
 				},
 				"8": {
 					"#|99": "^적 처치 시 (\\S+)%의 확률로 처치 수의 2배를 광란에 적용$"
+				},
+				"9": {
+					"#|99": "^击败敌人时有 (\\S+)% 几率计算两次【暴走能量】层数$"
+				},
+				"10": {
+					"#|99": "^擊殺有 (\\S+)% 機率計算兩次暴怒效果$"
 				}
 			}
 		},
@@ -51552,6 +62038,12 @@
 				},
 				"8": {
 					"#": "^생명력 대신 에너지 보호막 흡수$"
+				},
+				"9": {
+					"#": "^生命偷取会套用于能量护盾$"
+				},
+				"10": {
+					"#": "^偷取能量護盾而不是生命$"
 				}
 			}
 		},
@@ -51590,6 +62082,14 @@
 				"8": {
 					"1|#": "^생명력 및 에너지 보호막 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^생명력 및 에너지 보호막 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^生命和能量护盾回复率提高 (\\S+)%$",
+					"N#|-1": "^生命和能量护盾回复率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 生命和能量護盾回復率$",
+					"N#|-1": "^減少 (\\S+)% 生命和能量護盾回復率$"
 				}
 			}
 		},
@@ -51628,6 +62128,14 @@
 				"8": {
 					"1|#": "^권능 충전 하나당 소환수 하나당 생명력 및 에너지 보호막 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^권능 충전 하나당 소환수 하나당 생명력 및 에너지 보호막 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每有 1 个暴击球,生命和能量护盾回复率提高 (\\S+)%$",
+					"N#|-1": "^每有 1 个暴击球,生命和能量护盾回复率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆暴擊球增加 (\\S+)% 生命和能量護盾回復率$",
+					"N#|-1": "^每顆暴擊球減少 (\\S+)% 生命和能量護盾回復率$"
 				}
 			}
 		},
@@ -51666,6 +62174,14 @@
 				"8": {
 					"1|#": "^악의의 영향을 받는 동안 생명력 및 에너지 보호막 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^악의의 영향을 받는 동안 생명력 및 에너지 보호막 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到【怨毒光环】影响时,生命和能量护盾回复率提高 (\\S+)%$",
+					"N#|-1": "^受到【怨毒光环】影响时,生命和能量护盾回复率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被惡意影響時,增加 (\\S+)% 生命和能量護盾回復率$",
+					"N#|-1": "^被惡意影響時,減少 (\\S+)% 生命和能量護盾回復率$"
 				}
 			}
 		},
@@ -51696,6 +62212,12 @@
 				},
 				"8": {
 					"#": "^활력의 영향을 받는 동안 명중한 적 하나당 생명력 (\\S+)$"
+				},
+				"9": {
+					"#": "^受到【活力】影响时,每击中一个敌人便会获得 (\\S+) 生命$"
+				},
+				"10": {
+					"#": "^被活力影響時,擊中每個敵人回復 (\\S+) 生命$"
 				}
 			}
 		},
@@ -51726,6 +62248,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 바알 스킬을 사용한 경우 명중한 적 하나당 생명력 (\\S+) 획득$"
+				},
+				"9": {
+					"#": "^近期内你若使用过瓦尔技能,则击中每个敌人回复 (\\S+) 生命$"
+				},
+				"10": {
+					"#": "^若你近期有使用瓦爾技能,擊中每個敵人回復 (\\S+) 生命$"
 				}
 			}
 		},
@@ -51756,6 +62284,12 @@
 				},
 				"8": {
 					"#": "^최대 생명력에서도 생명력 흡수 효과가 제거되지 않음\n생명력이 최대일 때 생명력 흡수 효과가 생명력 대신 에너지 보호막을 회복$"
+				},
+				"9": {
+					"#": "^生命全满时,不会取消生命偷取效果\n生命全满时,生命偷取改为恢复能量护盾$"
+				},
+				"10": {
+					"#": "^滿血時生命偷取效果不會移除\n滿血時生命偷取效果恢復能量護盾$"
 				}
 			}
 		},
@@ -51786,6 +62320,12 @@
 				},
 				"8": {
 					"#": "^활력의 영향을 받는 동안 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"#": "^受到【活力】影响时,伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"#": "^被活力影響時,(\\S+)% 的傷害偷取生命$"
 				}
 			}
 		},
@@ -51816,6 +62356,12 @@
 				},
 				"8": {
 					"#": "^격분 충전 하나당 공격 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"#": "^每个狂怒球可使攻击伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"#": "^每顆狂怒球,(\\S+)% 攻擊傷害偷取生命$"
 				}
 			}
 		},
@@ -51846,6 +62392,12 @@
 				},
 				"8": {
 					"1|#": "^힘줄 절단된 적 공격 시 공격 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^攻击瘫痪的敌人时,攻击伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"1|#": "^攻擊癱瘓的敵人時,偷取等同攻擊傷害 (\\S+)% 的生命$"
 				}
 			}
 		},
@@ -51876,6 +62428,12 @@
 				},
 				"8": {
 					"1|#": "^도발된 적 공격 시 공격 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^攻击被嘲讽的敌人时,攻击伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"1|#": "^攻擊受嘲諷的敵人時,偷取等同攻擊傷害 (\\S+)% 的生命$"
 				}
 			}
 		},
@@ -51906,6 +62464,12 @@
 				},
 				"8": {
 					"#": "^분노의 영향을 받는 동안 화염 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"#": "^受到【愤怒】影响时,火焰伤害的 (\\S+)% 转化为生命偷取 $"
+				},
+				"10": {
+					"#": "^被憤怒影響時,(\\S+)% 火焰的傷害偷取生命$"
 				}
 			}
 		},
@@ -51936,6 +62500,12 @@
 				},
 				"8": {
 					"#": "^점화 상태에서 화염 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"#": "^被点燃时,火焰伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"#": "^被點燃時 (\\S+)% 火焰傷害吸取生命$"
 				}
 			}
 		},
@@ -51966,6 +62536,12 @@
 				},
 				"8": {
 					"#": "^레벨당 최대 생명력 (\\S+)$"
+				},
+				"9": {
+					"#": "^每级 (\\S+) 最大生命$"
+				},
+				"10": {
+					"#": "^每級 (\\S+) 最大生命$"
 				}
 			}
 		},
@@ -52004,6 +62580,14 @@
 				"8": {
 					"1|#": "^활력의 영향을 받는 동안 생명력 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^활력의 영향을 받는 동안 생명력 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到【活力】影响时,生命回复速度提高 (\\S+)%$",
+					"N#|-1": "^受到【活力】影响时,生命回复速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被活力影響時,增加 (\\S+)% 生命回復率$",
+					"N#|-1": "^被活力影響時,減少 (\\S+)% 生命回復率$"
 				}
 			}
 		},
@@ -52034,6 +62618,12 @@
 				},
 				"8": {
 					"#": "^활력의 영향을 받는 동안 초당 생명력 (\\S+) 재생$"
+				},
+				"9": {
+					"#": "^受到【活力】影响时, 每秒回复 (\\S+) 生命$"
+				},
+				"10": {
+					"#": "^被活力影響時,每秒回復 (\\S+) 生命$"
 				}
 			}
 		},
@@ -52064,6 +62654,12 @@
 				},
 				"8": {
 					"1|#": "^점화 상태일 때 초당 생명력 (\\S+) 재생$"
+				},
+				"9": {
+					"1|#": "^被点燃时,每秒回复 (\\S+) 生命$"
+				},
+				"10": {
+					"1|#": "^被點燃時,每秒回復 (\\S+) 生命$"
 				}
 			}
 		},
@@ -52094,6 +62690,12 @@
 				},
 				"8": {
 					"#": "^이동 중일 때 초당 생명력 (\\S+) 재생$"
+				},
+				"9": {
+					"#": "^移动时每秒回复 (\\S+) 生命$"
+				},
+				"10": {
+					"#": "^移動時每秒回復 (\\S+) 生命$"
 				}
 			}
 		},
@@ -52124,6 +62726,12 @@
 				},
 				"8": {
 					"1|#": "^새의 비행 상태일 때 초당 생명력 (\\S+) 재생$"
+				},
+				"9": {
+					"1|#": "^拥有【鸟之斗魄】时每秒回复 (\\S+) 生命$"
+				},
+				"10": {
+					"1|#": "^當你有飛羽飄翔時,每秒回復 (\\S+) 生命$"
 				}
 			}
 		},
@@ -52154,6 +62762,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 피격된 경우 초당 생명력의 (\\S+)% 재생$"
+				},
+				"9": {
+					"#": "^近期内你若被击中,则每秒回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"#": "^若你近期被擊中每秒回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -52184,6 +62798,12 @@
 				},
 				"8": {
 					"#": "^에너지 보호막 최대치 500당 초당 생명력의 (\\S+)% 재생$"
+				},
+				"9": {
+					"#": "^每有 500 层能量护盾可每秒回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"#": "^每 500 能量護盾每秒回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -52214,6 +62834,12 @@
 				},
 				"8": {
 					"1|#": "^권능 충전 하나당 1초마다 생명력의 (\\S+)% 재생$"
+				},
+				"9": {
+					"1|#": "^每个暴击球可使每秒回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"1|#": "^每顆暴擊球每秒回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -52244,6 +62870,12 @@
 				},
 				"8": {
 					"1|#": "^소환한 좀비 하나당 1초마다 생명력의 (\\S+)% 재생$"
+				},
+				"9": {
+					"1|#": "^每有一个复苏的魔卫便使每秒回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"1|#": "^每隻殭屍復甦每秒回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -52274,6 +62906,12 @@
 				},
 				"8": {
 					"#": "^이동 중일 때 초당 생명력의 (\\S+)% 재생$"
+				},
+				"9": {
+					"#": "^移动时每秒回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"#": "^移動時每秒回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -52304,6 +62942,12 @@
 				},
 				"8": {
 					"#": "^힘 400 이상이면 초당 생명력의 (\\S+)% 재생$"
+				},
+				"9": {
+					"#": "^至少有 400 点力量时,每秒回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"#": "^若你有至少 400 點力量,每秒回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -52334,6 +62978,12 @@
 				},
 				"8": {
 					"#": "^시야 반경 증가 및 감소가 정확도에도 적용$"
+				},
+				"9": {
+					"#": "^照亮范围的扩大和缩小也同样作用于命中值$"
+				},
+				"10": {
+					"#": "^增加和減少照亮範圍同時套用至命中$"
 				}
 			}
 		},
@@ -52364,6 +63014,12 @@
 				},
 				"8": {
 					"#": "^75%를 초과하는 번개 저항 1%당 번개 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^闪电抗性高于 75% 时,每高 1%,闪电伤害便提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每 1% 點超過 75% 的閃電抗性,增加 (\\S+)% 閃電傷害$"
 				}
 			}
 		},
@@ -52394,6 +63050,12 @@
 				},
 				"8": {
 					"1|#": "^권능 충전 하나당 번개 피해의 (\\S+)%를 추가 카오스 피해로 획득$"
+				},
+				"9": {
+					"1|#": "^每有一个暴击球则获得额外混沌伤害, 其数值等同于闪电伤害的 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆暴擊球獲得 (\\S+)% 閃電傷害的額外混沌傷害$"
 				}
 			}
 		},
@@ -52432,6 +63094,14 @@
 				"8": {
 					"1|#": "^천둥의 전령의 영향을 받는 동안 번개 피해 (\\S+)% 증가$",
 					"N#|-1": "^천둥의 전령의 영향을 받는 동안 번개 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到【闪电之捷】影响时,闪电伤害提高 (\\S+)%$",
+					"N#|-1": "^受到【闪电之捷】影响时,闪电伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被閃電之捷影響時,增加 (\\S+)% 閃電傷害$",
+					"N#|-1": "^被閃電之捷影響時,減少 (\\S+)% 閃電傷害$"
 				}
 			}
 		},
@@ -52470,6 +63140,14 @@
 				"8": {
 					"1|#": "^진노의 영향을 받는 동안 번개 피해 (\\S+)% 증가$",
 					"N#|-1": "^진노의 영향을 받는 동안 번개 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到【雷霆】影响时,闪电伤害提高 (\\S+)%$",
+					"N#|-1": "^受到【雷霆】影响时,闪电伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被雷霆影響時,增加 (\\S+)% 閃電傷害$",
+					"N#|-1": "^被雷霆影響時,減少 (\\S+)% 閃電傷害$"
 				}
 			}
 		},
@@ -52500,6 +63178,12 @@
 				},
 				"8": {
 					"#": "^천둥의 전령의 영향을 받는 동안 번개 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^受到【闪电之捷】影响时,(\\S+)% 闪电抗性$"
+				},
+				"10": {
+					"#": "^被閃電之捷影響時,(\\S+)% 閃電抗性$"
 				}
 			}
 		},
@@ -52530,6 +63214,12 @@
 				},
 				"8": {
 					"1|#": "^공격 스킬의 번개 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^攻击技能的闪电伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^攻擊技能增加 (\\S+)% 閃電傷害$"
 				}
 			}
 		},
@@ -52560,6 +63250,12 @@
 				},
 				"8": {
 					"#": "^모든 번개 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^所有闪电技能石等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^全部閃電技能寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -52590,6 +63286,12 @@
 				},
 				"8": {
 					"#": "^번개 스킬 명중 시 (\\S+)%의 확률로 적 중독$"
+				},
+				"9": {
+					"#": "^闪电技能击中有 (\\S+)% 几率造成中毒$"
+				},
+				"10": {
+					"#": "^閃電技能擊中有 (\\S+)% 機率造成中毒$"
 				}
 			}
 		},
@@ -52620,6 +63322,12 @@
 				},
 				"8": {
 					"#": "^이동 시 격분, 인내, 권능 충전 모두 손실$"
+				},
+				"9": {
+					"#": "^移动时失去所有暴击球,耐力球和狂怒球$"
+				},
+				"10": {
+					"#": "^當你移動時失去所有狂怒球、耐力球和暴擊球$"
 				}
 			}
 		},
@@ -52650,7 +63358,9 @@
 				},
 				"8": {
 					"#": "^공격 스킬 사용 시 마나의 (\\S+)% 손실$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_3530865840": {
@@ -52680,6 +63390,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 폭발한 지뢰가 없는 경우 1초마다 권능 충전 1개 손실$"
+				},
+				"9": {
+					"#": "^若你近期没有引爆地雷,则每秒失去 1 个暴击球$"
+				},
+				"10": {
+					"#": "^若你近期沒有引爆地雷,每秒失去 1 顆暴擊球$"
 				}
 			}
 		},
@@ -52718,6 +63434,14 @@
 				"8": {
 					"#": "^처치한 마법 적이 떨어뜨리는 아이템 희귀도 (\\S+)% 증가$",
 					"N#|-1": "^처치한 마법 적이 떨어뜨리는 아이템 희귀도 (\\S+)% 감소$"
+				},
+				"9": {
+					"#": "^击败魔法怪物后的物品稀有度提高 (\\S+)%$",
+					"N#|-1": "^击败魔法怪物后的物品稀有度降低 (\\S+)%$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 魔法怪物擊殺時掉落物品稀有度$",
+					"N#|-1": "^減少 (\\S+)% 魔法怪物擊殺時掉落物品稀有度$"
 				}
 			}
 		},
@@ -52748,6 +63472,12 @@
 				},
 				"8": {
 					"#": "^치명타 공격 시 (\\S+)%의 확률로 적 힘줄 절단$"
+				},
+				"9": {
+					"#": "^攻击打出暴击时,有 (\\S+)% 几率造成瘫痪$"
+				},
+				"10": {
+					"#": "^攻擊暴擊時有 (\\S+)% 機率使敵人癱瘓$"
 				}
 			}
 		},
@@ -52778,6 +63508,12 @@
 				},
 				"8": {
 					"1|99": "^공격 명중 시 (\\S+)%의 확률로 힘줄 절단$"
+				},
+				"9": {
+					"1|99": "^攻击击中时有 (\\S+)% 几率造成瘫痪$"
+				},
+				"10": {
+					"1|99": "^攻擊擊中時有 (\\S+)% 機率造成癱瘓$"
 				}
 			}
 		},
@@ -52816,6 +63552,14 @@
 				"8": {
 					"1|#": "^헌신 10당 스킬의 마나 소모 (\\S+)% 증가$",
 					"N#|-1": "^헌신 10당 스킬의 마나 소모 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 10 点奉献使技能魔力消耗提高 (\\S+)%$",
+					"N#|-1": "^每 10 点奉献使技能魔力消耗降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 10 個奉獻增加 (\\S+)% 技能魔力消耗$",
+					"N#|-1": "^每 10 個奉獻減少 (\\S+)% 技能魔力消耗$"
 				}
 			}
 		},
@@ -52846,6 +63590,12 @@
 				},
 				"8": {
 					"#": "^1초마다 (\\S+) 마나 손실$"
+				},
+				"9": {
+					"#": "^每秒失去 (\\S+) 魔力$"
+				},
+				"10": {
+					"#": "^每秒失去 (\\S+) 魔力$"
 				}
 			}
 		},
@@ -52876,6 +63626,12 @@
 				},
 				"8": {
 					"#": "^초당 마나의 (\\S+)% 손실$"
+				},
+				"9": {
+					"#": "^每秒失去 (\\S+)% 魔力$"
+				},
+				"10": {
+					"#": "^每秒失去 (\\S+)% 魔力$"
 				}
 			}
 		},
@@ -52906,6 +63662,12 @@
 				},
 				"8": {
 					"1|#": "^주문으로 적 명중 시 마나 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^你的法术每击中 1 个敌人会回复 (\\S+) 魔力$"
+				},
+				"10": {
+					"1|#": "^你的法術擊中的每個敵人 (\\S+) 魔力$"
 				}
 			}
 		},
@@ -52936,6 +63698,12 @@
 				},
 				"8": {
 					"1|#": "^권능 충전 하나당 물리 피해의 (\\S+)%를 마나로 흡수$"
+				},
+				"9": {
+					"1|#": "^每个暴击球会提供攻击伤害 (\\S+)% 的魔力偷取$"
+				},
+				"10": {
+					"1|#": "^你的每顆暴擊球皆提供攻擊傷害 (\\S+)% 的魔力偷取$"
 				}
 			}
 		},
@@ -52966,6 +63734,12 @@
 				},
 				"8": {
 					"#": "^진노의 영향을 받는 동안 번개 피해의 (\\S+)%를 마나로 흡수$"
+				},
+				"9": {
+					"#": "^受到【雷霆】影响时,闪电伤害的 (\\S+)% 转化为魔力偷取$"
+				},
+				"10": {
+					"#": "^被雷霆影響時,(\\S+)% 閃電傷害偷取魔力$"
 				}
 			}
 		},
@@ -52996,6 +63770,12 @@
 				},
 				"8": {
 					"1|#": "^동결된 적에게 주는 피해의 (\\S+)%를 마나로 흡수$"
+				},
+				"9": {
+					"1|#": "^对冰冻敌人所造成伤害的 (\\S+)% 转化为魔力偷取$"
+				},
+				"10": {
+					"1|#": "^對冰凍敵人所造成傷害 (\\S+)% 偷取魔力$"
 				}
 			}
 		},
@@ -53026,6 +63806,12 @@
 				},
 				"8": {
 					"#": "^레벨당 최대 마나 (\\S+)$"
+				},
+				"9": {
+					"#": "^每级 (\\S+) 最大魔力$"
+				},
+				"10": {
+					"#": "^每級 (\\S+) 最大魔力$"
 				}
 			}
 		},
@@ -53056,6 +63842,12 @@
 				},
 				"8": {
 					"#": "^막아낼 시 최대 마나의 (\\S+)% 회복$"
+				},
+				"9": {
+					"#": "^格挡时回复 (\\S+)% 最大魔力$"
+				},
+				"10": {
+					"#": "^格擋回復 (\\S+)% 最大魔力$"
 				}
 			}
 		},
@@ -53086,6 +63878,12 @@
 				},
 				"8": {
 					"1|#": "^장착한 아이템이 모두 타락한 아이템인 경우 초당 마나 (\\S+) 재생$"
+				},
+				"9": {
+					"1|#": "^所有身上穿戴的物品皆为已腐化时,每秒回复 (\\S+) 魔力$"
+				},
+				"10": {
+					"1|#": "^所有裝備中物品皆為已汙染時每秒回復 (\\S+) 魔力$"
 				}
 			}
 		},
@@ -53124,6 +63922,14 @@
 				"8": {
 					"1|#": "^명상의 영향을 받는 동안 마나 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^명상의 영향을 받는 동안 마나 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到【清晰】影响时,魔力回复速度提高 (\\S+)%$",
+					"N#|-1": "^受到【清晰】影响时,魔力回复速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被清晰影響時,增加 (\\S+)% 魔力回復率$",
+					"N#|-1": "^被清晰影響時,減少 (\\S+)% 魔力回復率$"
 				}
 			}
 		},
@@ -53154,6 +63960,12 @@
 				},
 				"8": {
 					"#": "^헌신 10당 1초마다 마나 (\\S+) 재생$"
+				},
+				"9": {
+					"#": "^每 10 点奉献便每秒回复 (\\S+) 魔力$"
+				},
+				"10": {
+					"#": "^每 10 個奉獻每秒 (\\S+) 魔力回復$"
 				}
 			}
 		},
@@ -53184,6 +63996,12 @@
 				},
 				"8": {
 					"#": "^권능 충전 하나당 1초마다 마나 (\\S+) 재생$"
+				},
+				"9": {
+					"#": "^每个暴击球使每秒回复 (\\S+) 魔力$"
+				},
+				"10": {
+					"#": "^每顆暴擊球每秒回復 (\\S+) 魔力$"
 				}
 			}
 		},
@@ -53214,6 +64032,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 적 명중 시 초당 마나의 (\\S+)% 재생$"
+				},
+				"9": {
+					"#": "^近期内你若击中敌人,则每秒回复 (\\S+)% 魔力$"
+				},
+				"10": {
+					"#": "^若你近期有擊中敵人,每秒回復 (\\S+)% 的魔力$"
 				}
 			}
 		},
@@ -53244,6 +64068,12 @@
 				},
 				"8": {
 					"1|#": "^새의 비행 상태일 때 초당 마나 (\\S+) 재생$"
+				},
+				"9": {
+					"1|#": "^拥有【鸟之斗魄】时每秒回复 (\\S+) 魔力$"
+				},
+				"10": {
+					"1|#": "^當你有飛羽飄翔每秒回復 (\\S+) 魔力$"
 				}
 			}
 		},
@@ -53282,6 +64112,14 @@
 				"8": {
 					"1|#": "^소환한 망령 하나당 마나 재생 속도 (\\S+)% 증가$",
 					"N#|-1": "^소환한 망령 하나당 마나 재생 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个复生的幽魂提高 (\\S+)% 魔力回复率$",
+					"N#|-1": "^每个复生的幽魂降低 (\\S+)% 魔力回复率$"
+				},
+				"10": {
+					"1|#": "^每隻喚醒幽魂增加 (\\S+)% 魔力回復率$",
+					"N#|-1": "^每隻喚醒幽魂減少 (\\S+)% 魔力回復率$"
 				}
 			}
 		},
@@ -53320,6 +64158,14 @@
 				"8": {
 					"1|#": "^이동 중 마나 재생 속도 (\\S+)% 증가$",
 					"N#|-1": "^이동 중 마나 재생 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^当移动时,魔力回复速度提高 (\\S+)%$",
+					"N#|-1": "^当移动时,魔力回复速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^移動時增加 (\\S+)% 魔力回復速度$",
+					"N#|-1": "^移動時減少 (\\S+)% 魔力回復速度$"
 				}
 			}
 		},
@@ -53358,6 +64204,14 @@
 				"8": {
 					"1|#": "^총 능력치 250당 점유 마나 (\\S+)% 증가$",
 					"N#|-1": "^총 능력치 250당 점유 마나 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^总属性每有 250 点,魔力保留提高 (\\S+)%$",
+					"N#|-1": "^总属性每有 250 点,魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 250 點總能力,增加 (\\S+)% 魔力保留$",
+					"N#|-1": "^每 250 點總能力,減少 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -53396,6 +64250,14 @@
 				"8": {
 					"1": "^춤추는 수도승이 나타나면 춤추는 수도승 복제체도 출현$",
 					"2|#": "^춤추는 수도승이 나타나면 춤추는 수도승 복제체 (\\S+)명 출현$"
+				},
+				"9": {
+					"1": "^【幻化之刃德尔维希】也会幻化一个【禅意苦行僧】的复制品$",
+					"2|#": "^【幻化之刃德尔维希】也会幻化 (\\S+) 个【禅意苦行僧】的复制品$"
+				},
+				"10": {
+					"1": "^幻化狂舞德爾維希同時會幻化 1 個複製狂舞德爾維希$",
+					"2|#": "^幻化狂舞德爾維希同時會幻化 (\\S+) 個複製狂舞德爾維希$"
 				}
 			}
 		},
@@ -53434,6 +64296,14 @@
 				"8": {
 					"1": "^지도에 무작위 속성 부여 (\\S+)개 추가$",
 					"2|#": "^지도에 무작위 속성 부여 (\\S+)개 추가$"
+				},
+				"9": {
+					"1": "^该地图有 (\\S+) 个额外的随机词缀$",
+					"2|#": "^该地图有 (\\S+) 组额外的随机词缀$"
+				},
+				"10": {
+					"1": "^地圖有 (\\S+) 個額外詞綴$",
+					"2|#": "^地圖有 (\\S+) 個額外詞綴$"
 				}
 			}
 		},
@@ -53472,6 +64342,14 @@
 				"8": {
 					"1": "^지도에 무작위 결합 일반 속성 부여 (\\S+)개 추가$",
 					"2|#": "^지도에 무작위 결합 일반 속성 부여 (\\S+)개 추가$"
+				},
+				"9": {
+					"1": "^该地图有(\\S+) 个额外的虚空忆境全局词缀$",
+					"2|#": "^该地图有(\\S+) 组额外的虚空忆境全局词缀$"
+				},
+				"10": {
+					"1": "^地圖有 (\\S+) 個額外追憶全域詞綴$",
+					"2|#": "^地圖有 (\\S+) 個額外追憶全域詞綴$"
 				}
 			}
 		},
@@ -53502,6 +64380,12 @@
 				},
 				"8": {
 					"#": "^신비학자의 금고 등장$"
+				},
+				"9": {
+					"#": "^该区域会出现 1 个奥术师的保险箱$"
+				},
+				"10": {
+					"#": "^區域包含 1 個奧術師的保險箱$"
 				}
 			}
 		},
@@ -53532,6 +64416,12 @@
 				},
 				"8": {
 					"#": "^지역에 지도제작자의 금고 등장$"
+				},
+				"9": {
+					"#": "^该区域会出现 1 个制图师的保险箱$"
+				},
+				"10": {
+					"#": "^區域包含 1 個製圖師的保險箱$"
 				}
 			}
 		},
@@ -53562,6 +64452,12 @@
 				},
 				"8": {
 					"#": "^지역에 추가 페란두스 보고 1개 추가 등장$"
+				},
+				"9": {
+					"#": "^该区域会出现 1 个普兰德斯藏宝箱$"
+				},
+				"10": {
+					"#": "^區域包含 1 個普蘭德斯藏寶箱$"
 				}
 			}
 		},
@@ -53592,6 +64488,12 @@
 				},
 				"8": {
 					"#": "^지역에 세공사의 금고 등장$"
+				},
+				"9": {
+					"#": "^该区域会出现 1 个珠宝师的保险箱$"
+				},
+				"10": {
+					"#": "^區域包含 1 個珠寶匠的保險箱$"
 				}
 			}
 		},
@@ -53622,6 +64524,12 @@
 				},
 				"8": {
 					"#": "^지역에 추가 페란두스 장신구함 존재$"
+				},
+				"9": {
+					"#": "^该区域会出现 1 个普兰德斯珠宝箱$"
+				},
+				"10": {
+					"#": "^區域包含 1 個普蘭德斯珠寶箱$"
 				}
 			}
 		},
@@ -53652,6 +64560,12 @@
 				},
 				"8": {
 					"#": "^지역에 추가 페란두스 서고 1개 추가 등장$"
+				},
+				"9": {
+					"#": "^该区域会出现 1 个普兰德斯藏书箱$"
+				},
+				"10": {
+					"#": "^區域包含 1 個普蘭德斯藏書箱$"
 				}
 			}
 		},
@@ -53682,6 +64596,12 @@
 				},
 				"8": {
 					"#": "^지역에 추가 페란두스 궤짝 1개 추가 등장$"
+				},
+				"9": {
+					"#": "^该区域会出现 1 个普兰德斯藏金盒$"
+				},
+				"10": {
+					"#": "^區域包含 1 個普蘭德斯藏金盒$"
 				}
 			}
 		},
@@ -53712,6 +64632,12 @@
 				},
 				"8": {
 					"#": "^지역에 고통받는 횡령자 등장$"
+				},
+				"9": {
+					"#": "^该区域会出现【罪魂】: 盗用者$"
+				},
+				"10": {
+					"#": "^區域包含罪魂:盜用者$"
 				}
 			}
 		},
@@ -53742,6 +64668,12 @@
 				},
 				"8": {
 					"#": "^지역에 고통받는 선동가 등장$"
+				},
+				"9": {
+					"#": "^该区域会出现【罪魂】: 煽动者$"
+				},
+				"10": {
+					"#": "^區域包含罪魂:煽動者$"
 				}
 			}
 		},
@@ -53772,6 +64704,12 @@
 				},
 				"8": {
 					"#": "^지역에 고통받는 바알 광신자 등장$"
+				},
+				"9": {
+					"#": "^该区域会出现【罪魂】: 瓦尔信徒$"
+				},
+				"10": {
+					"#": "^區域包含罪魂:瓦爾信徒$"
 				}
 			}
 		},
@@ -53802,6 +64740,12 @@
 				},
 				"8": {
 					"#": "^지역에 추가 페란두스 사물함 1개 추가 등장$"
+				},
+				"9": {
+					"#": "^该区域会出现 1 个普兰德斯密封箱$"
+				},
+				"10": {
+					"#": "^區域包含 1 個普蘭德斯密封箱$"
 				}
 			}
 		},
@@ -53832,6 +64776,12 @@
 				},
 				"8": {
 					"#": "^지역에 고유 금고 등장$"
+				},
+				"9": {
+					"#": "^该区域会出现 1 个传奇保险箱$"
+				},
+				"10": {
+					"#": "^區域包含 1 個傳奇保險箱$"
 				}
 			}
 		},
@@ -53862,6 +64812,12 @@
 				},
 				"8": {
 					"1": "^혈맹 무리 처치 시 화폐 아이템을 떨어뜨림$"
+				},
+				"9": {
+					"1": "^击败血族怪物群会掉落额外 1 个通货$"
+				},
+				"10": {
+					"1": "^擊殺血族怪群掉落額外 1 個通貨物品$"
 				}
 			}
 		},
@@ -53892,6 +64848,12 @@
 				},
 				"8": {
 					"1": "^혈맹 무리 처치 시 희귀 아이템을 떨어뜨림$"
+				},
+				"9": {
+					"1": "^击败血族怪群会掉落额外 1 个稀有物品$"
+				},
+				"10": {
+					"1": "^擊殺血族怪群掉落額外 1 個稀有物品$"
 				}
 			}
 		},
@@ -53922,6 +64884,12 @@
 				},
 				"8": {
 					"#": "^각 균열에 균열 군주 등장$"
+				},
+				"9": {
+					"#": "^每个裂隙会出现一位裂隙君王$"
+				},
+				"10": {
+					"#": "^每個裂痕包含一位裂痕領主$"
 				}
 			}
 		},
@@ -53952,6 +64920,12 @@
 				},
 				"8": {
 					"#": "^균열에 균열 군주의 움켜잡는 손 등장$"
+				},
+				"9": {
+					"#": "^裂隙会出现裂隙君王们的抑制之宝$"
+				},
+				"10": {
+					"#": "^裂痕包含一位領主的抑制$"
 				}
 			}
 		},
@@ -53982,6 +64956,12 @@
 				},
 				"8": {
 					"#": "^균열의 몬스터 밀집도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^裂隙的怪物密度提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^裂痕增加 (\\S+)% 怪物密度$"
 				}
 			}
 		},
@@ -54012,6 +64992,12 @@
 				},
 				"8": {
 					"#": "^지역에 움켜잡는 부적 1개 추가 등장$"
+				},
+				"9": {
+					"#": "^该区域会额外出现 1 个咒箍魔符$"
+				},
+				"10": {
+					"#": "^區域額外包含 1 個咒箍魔符$"
 				}
 			}
 		},
@@ -54042,6 +65028,12 @@
 				},
 				"8": {
 					"#": "^지역에 송곳니턱 부적 1개 추가 등장$"
+				},
+				"9": {
+					"#": "^该区域会额外出现 1 个齿鲨魔符$"
+				},
+				"10": {
+					"#": "^區域額外包含 1 個齒鯊魔符$"
 				}
 			}
 		},
@@ -54072,6 +65064,12 @@
 				},
 				"8": {
 					"#": "^지역에 세 마리 쥐 부적 1개 추가 등장$"
+				},
+				"9": {
+					"#": "^该区域会额外出现 1 个三鼠魔符$"
+				},
+				"10": {
+					"#": "^區域額外包含 1 個三鼠魔符$"
 				}
 			}
 		},
@@ -54102,6 +65100,12 @@
 				},
 				"8": {
 					"#": "^지역에 고유 부적 1개 추가 등장$"
+				},
+				"9": {
+					"#": "^该区域会出现 1 个传奇魔符$"
+				},
+				"10": {
+					"#": "^區域額外包含 1 個傳奇魔符$"
 				}
 			}
 		},
@@ -54132,6 +65136,12 @@
 				},
 				"8": {
 					"#": "^지역에 차율라의 균열 등장$"
+				},
+				"9": {
+					"#": "^该区域会出现 1 个夏乌拉裂隙$"
+				},
+				"10": {
+					"#": "^區域包含 1 個夏烏拉裂痕$"
 				}
 			}
 		},
@@ -54162,6 +65172,12 @@
 				},
 				"8": {
 					"#": "^이 지역에 있는 금고는 타락함$"
+				},
+				"9": {
+					"#": "^该区域中的 1 个保险箱已腐化$"
+				},
+				"10": {
+					"#": "^區域中 1 個保險箱受到汙染$"
 				}
 			}
 		},
@@ -54192,6 +65208,12 @@
 				},
 				"8": {
 					"#": "^지역에 발견물의 관리인들 혈맹 무리 등장$"
+				},
+				"9": {
+					"#": "^该区域会出现血族怪物的珍宝护卫$"
+				},
+				"10": {
+					"#": "^區域包含珍寶護衛血族怪物$"
 				}
 			}
 		},
@@ -54230,6 +65252,14 @@
 				"8": {
 					"1": "^지역에 하얀 야마 등장$",
 					"2|#": "^지역에 관대한 야마 등장$"
+				},
+				"9": {
+					"1": "^该区域会出现玛雅小白$",
+					"2|#": "^该区域会出现慷慨的玛雅小白$"
+				},
+				"10": {
+					"1": "^區域包含雅瑪小白$",
+					"2|#": "^區域包含慷慨的雅瑪小白$"
 				}
 			}
 		},
@@ -54260,6 +65290,12 @@
 				},
 				"8": {
 					"#": "^한 개 이상의 페란두스 상자를 고유 몬스터가 방어$"
+				},
+				"9": {
+					"#": "^该区域中有至少 1 个普兰德斯保险箱受到传奇怪物的守护$"
+				},
+				"10": {
+					"#": "^區域中至少 1 個普蘭德斯保險箱受到傳奇怪物的保護$"
 				}
 			}
 		},
@@ -54290,6 +65326,12 @@
 				},
 				"8": {
 					"2": "^지역에 2등급 부적을 보유한 희귀 몬스터 등장$"
+				},
+				"9": {
+					"2": "^该区域会出现 1 个受 2 阶魔符附身的稀有怪物$"
+				},
+				"10": {
+					"2": "^區域包含一個受 2 階魔符附身的稀有怪物$"
 				}
 			}
 		},
@@ -54328,6 +65370,14 @@
 				"8": {
 					"1|# 1|#": "^지역에 공격, 시전 및 이동 속도가 (\\S+)% 증가하고\n떨어뜨리는 아이템 수량이 (\\S+)% 증폭되는 마법 등급 무리 3개 추가 등장$",
 					"N#|-1 #|-1": "^지역에 공격, 시전 및 이동 속도가 (\\S+)% 감소하고\n떨어뜨리는 아이템 수량이 (\\S+)% 감폭되는 마법 등급 무리 3개 추가 등장$"
+				},
+				"9": {
+					"1|# 1|#": "^该区域会出现 3 群魔法怪物,\n他们的攻击,施法,移动速度额外提高 (\\S+)%,并掉落 (\\S+)% 更多物品$",
+					"N#|-1 #|-1": "^该区域会出现 3 群魔法怪物,\n他们的攻击,施法,移动速度额外降低 (\\S+)%,并掉落 (\\S+)% 较少物品$"
+				},
+				"10": {
+					"1|# 1|#": "^區域含有 3 群魔法怪物,\n他們將增加 (\\S+)% 攻擊、施法、移動速度,並且掉落 (\\S+)% 更多物品$",
+					"N#|-1 #|-1": "^區域含有 3 群魔法怪物,\n他們將減少 (\\S+)% 攻擊、施法、移動速度,並且掉落 (\\S+)% 較少物品$"
 				}
 			}
 		},
@@ -54358,6 +65408,12 @@
 				},
 				"8": {
 					"#": "^지역에 울네톨의 균열 등장$"
+				},
+				"9": {
+					"#": "^该区域会出现乌尔尼多裂隙$"
+				},
+				"10": {
+					"#": "^區域包含烏爾尼多裂痕$"
 				}
 			}
 		},
@@ -54388,6 +65444,12 @@
 				},
 				"8": {
 					"#": "^지역에 마법 등급 재산 무리 1개 추가 등장$"
+				},
+				"9": {
+					"#": "^该区域会出现 1 群富裕的魔法怪物$"
+				},
+				"10": {
+					"#": "^區域包含 1 群富裕的魔法怪物$"
 				}
 			}
 		},
@@ -54418,6 +65480,12 @@
 				},
 				"8": {
 					"#": "^지역에 움직이는 무기 무리 (\\S+)개 추가 등장$"
+				},
+				"9": {
+					"#": "^该区域会出现 (\\S+) 个额外幻化武器怪物群$"
+				},
+				"10": {
+					"#": "^區域包含 (\\S+)% 個額外幻化武器怪物群$"
 				}
 			}
 		},
@@ -54456,6 +65524,14 @@
 				"8": {
 					"1": "^지역에 마법 몬스터 무리 1개 추가 등장$",
 					"2|#": "^지역에 마법 몬스터 무리 (\\S+)개 추가 등장$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 个额外的魔法怪物群$",
+					"2|#": "^该区域会出现 (\\S+) 个额外的魔法怪物群$"
+				},
+				"10": {
+					"1": "^區域含有 1 個額外魔法怪物群$",
+					"2|#": "^區域含有 (\\S+) 個額外魔法怪物群$"
 				}
 			}
 		},
@@ -54494,6 +65570,14 @@
 				"8": {
 					"1": "^지역에 희귀 몬스터를 포함한 무리 1개 추가 등장$",
 					"2|#": "^지역에 희귀 몬스터를 포함한 무리 (\\S+)개 추가 등장$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 群额外怪物,其中有 1 个稀有怪$",
+					"2|#": "^该区域会出现 (\\S+) 群额外怪物,每群都有 1 个稀有怪$"
+				},
+				"10": {
+					"1": "^區域含有 1 個額外有 1 隻稀有怪物的怪物群$",
+					"2|#": "^區域含有 (\\S+) 個額外有 1 隻稀有怪物的怪物群$"
 				}
 			}
 		},
@@ -54524,6 +65608,12 @@
 				},
 				"8": {
 					"1": "^지역에 보물 소지를 보유한 희귀 몬스터 1마리 등장$"
+				},
+				"9": {
+					"1": "^该区域会出现额外 1 个珍宝之魂稀有怪物$"
+				},
+				"10": {
+					"1": "^區域包含額外 1 個珍寶之魂稀有怪物$"
 				}
 			}
 		},
@@ -54554,6 +65644,12 @@
 				},
 				"8": {
 					"#": "^지역에 유령 웨이브 추가 등장$"
+				},
+				"9": {
+					"#": "^该区域会额外出现多波鬼魂$"
+				},
+				"10": {
+					"#": "^區域含有額外幾波幽靈$"
 				}
 			}
 		},
@@ -54584,6 +65680,12 @@
 				},
 				"8": {
 					"#": "^지역에 오리아스 좀비 웨이브 추가 등장$"
+				},
+				"9": {
+					"#": "^该区域会额外出现多波奥瑞亚魔卫$"
+				},
+				"10": {
+					"#": "^區域含有額外幾波奧瑞亞殭屍$"
 				}
 			}
 		},
@@ -54614,6 +65716,12 @@
 				},
 				"8": {
 					"#": "^지역에 환영 웨이브 추가 등장$"
+				},
+				"9": {
+					"#": "^该区域会额外出现多波幻灵$"
+				},
+				"10": {
+					"#": "^區域含有額外幾波幻影$"
 				}
 			}
 		},
@@ -54644,6 +65752,12 @@
 				},
 				"8": {
 					"#": "^지역에 격노의 유령 웨이브 추가 등장$"
+				},
+				"9": {
+					"#": "^该区域会额外出现多波愤怒狂灵$"
+				},
+				"10": {
+					"#": "^區域含有額外幾波憤怒狂靈$"
 				}
 			}
 		},
@@ -54674,6 +65788,12 @@
 				},
 				"8": {
 					"#": "^지역에 뼈 로아 웨이브 추가 등장$"
+				},
+				"9": {
+					"#": "^该区域会额外出现多波枯骨恐喙鸟$"
+				},
+				"10": {
+					"#": "^區域含有額外幾波枯骨恐喙鳥$"
 				}
 			}
 		},
@@ -54704,6 +65824,12 @@
 				},
 				"8": {
 					"#": "^지역에 유린자 큰턱 웨이브 추가 등장$"
+				},
+				"9": {
+					"#": "^该区域会额外出现多波劫掠之喉$"
+				},
+				"10": {
+					"#": "^區域含有額外幾波殘暴裂齒獸$"
 				}
 			}
 		},
@@ -54734,6 +65860,12 @@
 				},
 				"8": {
 					"#": "^지역에 좀비 웨이브 추가 등장$"
+				},
+				"9": {
+					"#": "^该区域会额外出现多波魔卫$"
+				},
+				"10": {
+					"#": "^區域含有額外幾波殭屍$"
 				}
 			}
 		},
@@ -54772,6 +65904,14 @@
 				"8": {
 					"1|#": "^플레이어가 이계 몬스터에게 받는 피해 (\\S+)% 증가$",
 					"N#|-1": "^플레이어가 이계 몬스터에게 받는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^区域中玩家受到的超越怪物伤害提高 (\\S+)%$",
+					"N#|-1": "^区域中玩家受到的超越怪物伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^區域中玩家受到超越怪物的傷害增加 (\\S+)%$",
+					"N#|-1": "^區域中玩家受到超越怪物的傷害減少 (\\S+)%$"
 				}
 			}
 		},
@@ -54800,7 +65940,9 @@
 				},
 				"8": {
 					"1": "^고유 보스가 화폐 아이템 1개를 추가로 떨어뜨림$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_3112480888": {
@@ -54830,6 +65972,12 @@
 				},
 				"8": {
 					"#": "^성소 효과를 받는 플레이어는 (\\S+)%의 확률로 공격 적중 완벽회피$"
+				},
+				"9": {
+					"#": "^获得神殿效果时,玩家获得 (\\S+)% 几率躲避攻击击中$"
+				},
+				"10": {
+					"#": "^玩家在神殿效果下獲得 (\\S+)% 機率躲避攻擊擊中$"
 				}
 			}
 		},
@@ -54860,6 +66008,12 @@
 				},
 				"8": {
 					"#": "^이 지역에서는 타락한 에센스가 발견됨$"
+				},
+				"9": {
+					"#": "^该区域找到的精华已被腐化$"
+				},
+				"10": {
+					"#": "^此區域尋獲的精髓已被腐化$"
 				}
 			}
 		},
@@ -54898,6 +66052,14 @@
 				"8": {
 					"1": "^갇힌 몬스터가 에센스를 추가로 보유$",
 					"2|#": "^갇힌 몬스터가 에센스 (\\S+)개를 추가로 보유$"
+				},
+				"9": {
+					"1": "^精华怪额外持有 1 个精华$",
+					"2|#": "^精华怪额外持有 (\\S+) 个精华$"
+				},
+				"10": {
+					"1": "^精髓怪物額外持有 1 個精髓$",
+					"2|#": "^精髓怪物額外持有 (\\S+) 個精髓$"
 				}
 			}
 		},
@@ -54928,6 +66090,12 @@
 				},
 				"8": {
 					"#": "^이 지역에서는 더 높은 레벨의 에센스가 발견됨$"
+				},
+				"9": {
+					"#": "^该区域可以找到高阶精华$"
+				},
+				"10": {
+					"#": "^此區域所尋獲的精髓將為高階精髓$"
 				}
 			}
 		},
@@ -54958,6 +66126,12 @@
 				},
 				"8": {
 					"1": "^첫 번째 침략 보스 처치 시 화폐 아이템이 추가로 떨어짐$"
+				},
+				"9": {
+					"1": "^击败的第 1 个侵略首领会掉落额外 1 个通货物品$"
+				},
+				"10": {
+					"1": "^擊殺的第一個侵略頭目掉落額外 1 個通貨物品$"
 				}
 			}
 		},
@@ -54988,6 +66162,12 @@
 				},
 				"8": {
 					"1": "^이 지역의 열려 있는 첫 번째 금고는 희귀 몬스터 1마리가 추가 방어$"
+				},
+				"9": {
+					"1": "^开启的第 1 个保险箱会额外受到 1 个稀有怪物的保护$"
+				},
+				"10": {
+					"1": "^開啟的第一個保險箱額外受到 1 個稀有怪物的保護$"
 				}
 			}
 		},
@@ -55018,6 +66198,12 @@
 				},
 				"8": {
 					"1": "^첫 번째 고유 이계 몬스터 처치 시 고유 이계 아이템 1개 떨어짐$"
+				},
+				"9": {
+					"1": "^击败的第 1 个【超越首领】会额外掉落 1 个传奇物品$"
+				},
+				"10": {
+					"1": "^擊殺的第一個超越頭目額外掉落 1 個超越傳奇物品$"
 				}
 			}
 		},
@@ -55048,6 +66234,12 @@
 				},
 				"8": {
 					"#": "^3초마다 플라스크 충전 (\\S+) 회복$"
+				},
+				"9": {
+					"#": "^每 3 秒钟回复 (\\S+) 药剂充能$"
+				},
+				"10": {
+					"#": "^每 3 秒回復 (\\S+) 藥劑充能$"
 				}
 			}
 		},
@@ -55078,6 +66270,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 희귀 몬스터 처치 시 (\\S+)초 동안 맹공 획득$"
+				},
+				"9": {
+					"#": "^玩家击败稀有敌人时,获得 (\\S+) 秒【猛攻】状态$"
+				},
+				"10": {
+					"#": "^玩家擊殺稀有敵人時獲得猛攻 (\\S+) 秒$"
 				}
 			}
 		},
@@ -55116,6 +66314,14 @@
 				"8": {
 					"1|#": "^갇힌 몬스터의 동작 속도 (\\S+)% 증가$",
 					"N#|-1": "^갇힌 몬스터의 동작 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^精华怪的行动速度提高 (\\S+)%$",
+					"N#|-1": "^精华怪的行动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^受精髓禁錮的怪物增加 (\\S+)% 行動速度$",
+					"N#|-1": "^受精髓禁錮的怪物減少 (\\S+)% 行動速度$"
 				}
 			}
 		},
@@ -55146,6 +66352,12 @@
 				},
 				"8": {
 					"#": "^갇힌 몬스터가 받는 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^精华怪受到的伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^受精髓禁錮的怪物承受傷害增加 (\\S+)%$"
 				}
 			}
 		},
@@ -55176,6 +66388,12 @@
 				},
 				"8": {
 					"#": "^침략 보스가 복제됨$"
+				},
+				"9": {
+					"#": "^侵略首领成双出现$"
+				},
+				"10": {
+					"#": "^侵略頭目成雙出現$"
 				}
 			}
 		},
@@ -55206,6 +66424,12 @@
 				},
 				"8": {
 					"1": "^침략 보스가 바알 오브를 추가로 떨어뜨림$"
+				},
+				"9": {
+					"1": "^侵略首领掉落额外 1 个瓦尔宝珠$"
+				},
+				"10": {
+					"1": "^侵略頭目額外掉落 1 個瓦爾寶珠$"
 				}
 			}
 		},
@@ -55236,6 +66460,12 @@
 				},
 				"8": {
 					"#": "^침략 보스가 완전히 연결된 아이템을 떨어뜨림$"
+				},
+				"9": {
+					"#": "^侵略首领掉落的物品为最大连接$"
+				},
+				"10": {
+					"#": "^侵略頭目所掉落的物品為最大連線$"
 				}
 			}
 		},
@@ -55266,6 +66496,12 @@
 				},
 				"8": {
 					"1": "^침략 보스가 떨어뜨리는 아이템에 홈 1개 추가$"
+				},
+				"9": {
+					"1": "^侵略首领掉落的物品有额外 1 个插槽$"
+				},
+				"10": {
+					"1": "^侵略頭目掉落的物品有額外 1 個插槽$"
 				}
 			}
 		},
@@ -55296,6 +66532,12 @@
 				},
 				"8": {
 					"1": "^침략 보스를 마법 무리 1개가 방어$"
+				},
+				"9": {
+					"1": "^侵略首领被 1 群魔法怪物守护$"
+				},
+				"10": {
+					"1": "^侵略頭目被 1 群魔法怪物守護著$"
 				}
 			}
 		},
@@ -55334,6 +66576,14 @@
 				"8": {
 					"1|#": "^광란 처치 15회당 플레이어가 발견하는 아이템 희귀도 (\\S+)% 증가$",
 					"N#|-1": "^광란 처치 15회당 플레이어가 발견하는 아이템 희귀도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^玩家每有 15 层暴走能量,物品稀有度提高 (\\S+)%$",
+					"N#|-1": "^玩家每有 15 层暴走能量,物品稀有度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^玩家每 15 暴怒層數增加 (\\S+)% 物品稀有度$",
+					"N#|-1": "^玩家每 15 暴怒層數減少 (\\S+)% 物品稀有度$"
 				}
 			}
 		},
@@ -55372,6 +66622,14 @@
 				"8": {
 					"1|#": "^이계 몬스터가 떨어뜨리는 아이템 수량 및 희귀도 (\\S+)% 증폭$",
 					"N#|-1": "^이계 몬스터가 떨어뜨리는 아이템 수량 및 희귀도 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^超越怪物的物品掉落数量和物品稀有度额外提高 (\\S+)%$",
+					"N#|-1": "^超越怪物的物品掉落数量和物品稀有度额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^超越怪物增加 (\\S+)% 物品掉落數量和物品稀有度$",
+					"N#|-1": "^超越怪物減少 (\\S+)% 物品掉落數量和物品稀有度$"
 				}
 			}
 		},
@@ -55402,6 +66660,12 @@
 				},
 				"8": {
 					"#": "^군벌 보스가 지배하는 지역$"
+				},
+				"9": {
+					"#": "^该区域受到军团首领的控制$"
+				},
+				"10": {
+					"#": "^區域受到軍團首領的控制$"
 				}
 			}
 		},
@@ -55432,6 +66696,12 @@
 				},
 				"8": {
 					"1": "^지역에 적검단 군벌 거주$"
+				},
+				"9": {
+					"1": "^该区域被【红刃军团】守卫$"
+				},
+				"10": {
+					"1": "^區域被紅刃軍團守衛著$"
 				}
 			}
 		},
@@ -55462,6 +66732,12 @@
 				},
 				"8": {
 					"#": "^갇힌 몬스터가 떨어뜨리는 아이템 수량 (\\S+)% 증폭$"
+				},
+				"9": {
+					"#": "^精华怪的 (\\S+)% 物品掉落总数量额外提高$"
+				},
+				"10": {
+					"#": "^受精髓禁錮的怪物有 (\\S+)% 更多物品掉落數量$"
 				}
 			}
 		},
@@ -55492,6 +66768,12 @@
 				},
 				"8": {
 					"#": "^갇힌 몬스터가 떨어뜨리는 아이템 희귀도 (\\S+)% 증폭$"
+				},
+				"9": {
+					"#": "^精华怪的物品总稀有度额外提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^受精髓禁錮的怪物增加 (\\S+)% 掉落物品稀有度$"
 				}
 			}
 		},
@@ -55530,6 +66812,14 @@
 				"8": {
 					"1|#": "^침략 보스가 떨어뜨리는 아이템 수량과 희귀도 (\\S+)% 증폭$",
 					"N#|-1": "^침략 보스가 떨어뜨리는 아이템 수량과 희귀도 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^侵略首领的物品掉落总数量和物品总稀有度额外提高 (\\S+)%$",
+					"N#|-1": "^侵略首领的物品掉落总数量和物品总稀有度额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^侵略頭目有 (\\S+)% 更多物品掉落數量和物品稀有度$",
+					"N#|-1": "^侵略頭目有 (\\S+)% 較少物品掉落數量和物品稀有度$"
 				}
 			}
 		},
@@ -55560,6 +66850,12 @@
 				},
 				"8": {
 					"21": "^지역에 발작의 에센스 등장$"
+				},
+				"9": {
+					"21": "^该区域会出现 1 个浮夸精华$"
+				},
+				"10": {
+					"21": "^區域包含 1 個浮誇精髓$"
 				}
 			}
 		},
@@ -55590,6 +66886,12 @@
 				},
 				"8": {
 					"#": "^페란두스 상자에서 떨어지는 아이템 수량 (\\S+)% 증폭$"
+				},
+				"9": {
+					"#": "^普兰德斯宝箱的物品掉落总数量额外提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^普蘭德斯保險箱有 (\\S+)% 更多物品掉落數量$"
 				}
 			}
 		},
@@ -55620,6 +66922,12 @@
 				},
 				"8": {
 					"#": "^페란두스 상자에서 떨어지는 아이템 희귀도 (\\S+)% 증폭$"
+				},
+				"9": {
+					"#": "^普兰德斯宝箱的物品总稀有度额外提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^普蘭德斯保險箱有 (\\S+)% 更多物品稀有度$"
 				}
 			}
 		},
@@ -55650,6 +66958,12 @@
 				},
 				"8": {
 					"#": "^탈주 유배자가 떨어뜨리는 아이템 희귀도 (\\S+)% 증폭$"
+				},
+				"9": {
+					"#": "^【盗贼流放者】的物品稀有度额外提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^盜賊流亡者有 (\\S+)% 更多掉落物品稀有度$"
 				}
 			}
 		},
@@ -55680,6 +66994,12 @@
 				},
 				"8": {
 					"1": "^마법 몬스터가 성소 방어$"
+				},
+				"9": {
+					"1": "^下个区域的神殿受到魔法怪物守护$"
+				},
+				"10": {
+					"1": "^下個區域神殿受到魔法怪物的守護$"
 				}
 			}
 		},
@@ -55710,6 +67030,12 @@
 				},
 				"8": {
 					"1": "^금고가 마법 금고$"
+				},
+				"9": {
+					"1": "^保险箱皆为魔法$"
+				},
+				"10": {
+					"1": "^保險箱皆為魔法$"
 				}
 			}
 		},
@@ -55740,6 +67066,12 @@
 				},
 				"8": {
 					"#": "^이 지역의 금고에 (\\S+)%의 확률로 바알 오브 1개 추가 등장$"
+				},
+				"9": {
+					"#": "^保险箱有 (\\S+)% 几率内含 1 个额外瓦尔宝珠$"
+				},
+				"10": {
+					"#": "^保險箱有 (\\S+)% 機率額外含有 1 顆瓦爾寶珠$"
 				}
 			}
 		},
@@ -55770,6 +67102,12 @@
 				},
 				"8": {
 					"#": "^군벌이 떨어뜨리는 아이템 수량 (\\S+)% 증폭$"
+				},
+				"9": {
+					"#": "^军团的物品掉落总数量额外提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^軍團有 (\\S+)% 更多物品掉落數量$"
 				}
 			}
 		},
@@ -55800,6 +67138,12 @@
 				},
 				"8": {
 					"#": "^군벌이 떨어뜨리는 아이템 희귀도 (\\S+)% 증폭$"
+				},
+				"9": {
+					"#": "^军团的物品总稀有度额外提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^軍團有 (\\S+)% 更多掉落物品稀有度$"
 				}
 			}
 		},
@@ -55830,6 +67174,12 @@
 				},
 				"8": {
 					"1": "^이 지역의 몬스터 1마리 처치 시 아바소스 소환$"
+				},
+				"9": {
+					"1": "^区域中 1 个怪物将会在死亡后召唤阿巴萨斯$"
+				},
+				"10": {
+					"1": "^區域中 1 個怪物將會在死亡後召喚阿巴薩斯$"
 				}
 			}
 		},
@@ -55860,6 +67210,12 @@
 				},
 				"8": {
 					"1": "^이 지역의 몬스터 1마리 처치 시 고유 이계 몬스터 1마리 소환$"
+				},
+				"9": {
+					"1": "^区域中 1 个怪物将会在死亡后召唤【超越首领】$"
+				},
+				"10": {
+					"1": "^區域中 1 個怪物將會在死亡後召喚超越頭目$"
 				}
 			}
 		},
@@ -55890,6 +67246,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 이 지역에서 처음으로 광란 처치 (\\S+)회 달성 시, 화폐 아이템이 6개 떨어짐$"
+				},
+				"9": {
+					"#": "^玩家首次达到 (\\S+) 层【暴走能量】时掉落 6 个通货$"
+				},
+				"10": {
+					"#": "^玩家首次達到 (\\S+) 層暴怒時掉落 6 個通貨物品$"
 				}
 			}
 		},
@@ -55920,6 +67282,12 @@
 				},
 				"8": {
 					"#": "^이 지역에서 플레이어가 처음으로 광란 처치 (\\S+)회 달성 시, 강력한 몬스터 1마리 등장$"
+				},
+				"9": {
+					"#": "^该区域中玩家首次达到 (\\S+) 层【暴走能量】时,会召唤出强大的怪物$"
+				},
+				"10": {
+					"#": "^此區域中玩家首次達到 (\\S+) 層暴怒時召喚出強大的怪物$"
 				}
 			}
 		},
@@ -55950,6 +67318,12 @@
 				},
 				"8": {
 					"#": "^지역 몬스터 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^该区域的怪物等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^區域怪物等級 (\\S+)$"
 				}
 			}
 		},
@@ -55980,6 +67354,12 @@
 				},
 				"8": {
 					"#": "^마법 몬스터가 힘줄 절단 상태$"
+				},
+				"9": {
+					"#": "^魔法怪物会被瘫痪$"
+				},
+				"10": {
+					"#": "^魔法怪物被癱瘓$"
 				}
 			}
 		},
@@ -56018,6 +67398,14 @@
 				"8": {
 					"1|#": "^마법 몬스터가 받는 피해 (\\S+)% 증가$",
 					"N#|-1": "^마법 몬스터가 받는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^魔法怪物受到的伤害提高 (\\S+)%$",
+					"N#|-1": "^魔法怪物受到的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^魔法怪物增加 (\\S+)% 承受傷害$",
+					"N#|-1": "^魔法怪物減少 (\\S+)% 承受傷害$"
 				}
 			}
 		},
@@ -56048,6 +67436,12 @@
 				},
 				"8": {
 					"#": "^지역의 에센스 주변에는 마법 몬스터가 갇힘$"
+				},
+				"9": {
+					"#": "^精华怪周围皆为魔法怪物$"
+				},
+				"10": {
+					"#": "^受精髓禁錮的怪物周圍為魔法怪物$"
 				}
 			}
 		},
@@ -56086,6 +67480,14 @@
 				"8": {
 					"1|#": "^몬스터의 공격, 시전 및 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^몬스터의 공격, 시전 및 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^怪物的攻击,施法,移动速度提高 (\\S+)%$",
+					"N#|-1": "^怪物的攻击,施法,移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^怪物增加 (\\S+)% 攻擊、施放、移動速度$",
+					"N#|-1": "^怪物減少 (\\S+)% 攻擊、施放、移動速度$"
 				}
 			}
 		},
@@ -56124,6 +67526,14 @@
 				"8": {
 					"1|#": "^몬스터가 이계 포탈을 생성시킬 확률 (\\S+)% 증가$",
 					"N#|-1": "^몬스터가 이계 포탈을 생성시킬 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^怪物产生超越传送门的几率提高 (\\S+)%$",
+					"N#|-1": "^怪物产生超越传送门的几率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^怪物增加 (\\S+)% 產生超越傳送門的機率$",
+					"N#|-1": "^怪物減少 (\\S+)% 產生超越傳送門的機率$"
 				}
 			}
 		},
@@ -56162,6 +67572,14 @@
 				"8": {
 					"1|#": "^고통받는 혼백에 사로잡힌 몬스터가 받는 피해 (\\S+)% 증가$",
 					"N#|-1": "^고통받는 혼백에 사로잡힌 몬스터가 받는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受【罪魂】附身的怪物承受的伤害提高 (\\S+)%$",
+					"N#|-1": "^受【罪魂】附身的怪物承受的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^受罪魂附身的怪物增加承受傷害 (\\S+)%$",
+					"N#|-1": "^受罪魂附身的怪物減少承受傷害 (\\S+)%$"
 				}
 			}
 		},
@@ -56200,6 +67618,14 @@
 				"8": {
 					"1|#": "^몬스터가 주는 경험치 (\\S+)% 증가$",
 					"N#|-1": "^몬스터가 주는 경험치 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^怪物的经验值提高 (\\S+)%$",
+					"N#|-1": "^怪物的经验值降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^怪物增加 (\\S+)% 經驗獲得$",
+					"N#|-1": "^怪物減少 (\\S+)% 經驗獲得$"
 				}
 			}
 		},
@@ -56238,6 +67664,14 @@
 				"8": {
 					"1|#": "^몬스터의 정확도 (\\S+)% 증가$",
 					"N#|-1": "^몬스터의 정확도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^怪物的命中值提高 (\\S+)%$",
+					"N#|-1": "^怪物的命中值降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^怪物增加 (\\S+)% 命中值$",
+					"N#|-1": "^怪物減少 (\\S+)% 命中值$"
 				}
 			}
 		},
@@ -56268,6 +67702,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 몬스터가 (\\S+)%의 확률로 인내 충전 획득$"
+				},
+				"9": {
+					"1|99": "^怪物有 (\\S+)% 几率在击中时获得耐力球$"
+				},
+				"10": {
+					"1|99": "^怪物擊中時有 (\\S+)% 機率獲得 1 顆耐力球$"
 				}
 			}
 		},
@@ -56298,6 +67738,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 몬스터가 (\\S+)%의 확률로 격분 충전 획득$"
+				},
+				"9": {
+					"1|99": "^怪物有 (\\S+)% 几率在击中时获得狂怒球$"
+				},
+				"10": {
+					"1|99": "^怪物擊中時有 (\\S+)% 機率獲得 1 顆狂怒球$"
 				}
 			}
 		},
@@ -56328,6 +67774,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 몬스터가 (\\S+)%의 확률로 권능 충전 획득$"
+				},
+				"9": {
+					"1|99": "^怪物有 (\\S+)% 几率在击中时获得暴击球$"
+				},
+				"10": {
+					"1|99": "^怪物擊中時有 (\\S+)% 機率獲得 1 顆暴擊球$"
 				}
 			}
 		},
@@ -56358,6 +67810,12 @@
 				},
 				"8": {
 					"#": "^몬스터의 카오스 저항 \\+(\\S+)%$"
+				},
+				"9": {
+					"#": "^\\+(\\S+)% 怪物的混沌抗性$"
+				},
+				"10": {
+					"#": "^\\+(\\S+)% 怪物的混沌抗性$"
 				}
 			}
 		},
@@ -56388,6 +67846,12 @@
 				},
 				"8": {
 					"#": "^몬스터의 원소 저항 \\+(\\S+)%$"
+				},
+				"9": {
+					"#": "^\\+(\\S+)% 怪物的元素抗性$"
+				},
+				"10": {
+					"#": "^\\+(\\S+)% 怪物的元素抗性$"
 				}
 			}
 		},
@@ -56418,6 +67882,12 @@
 				},
 				"8": {
 					"#": "^모든 몬스터의 적중 피해가 항상 점화 유발$"
+				},
+				"9": {
+					"#": "^怪物的所有伤害必定点燃$"
+				},
+				"10": {
+					"#": "^怪物傷害必定造成點燃$"
 				}
 			}
 		},
@@ -56448,6 +67918,12 @@
 				},
 				"8": {
 					"#": "^몬스터가 (\\S+)%의 확률로 중독, 실명, 출혈 상태 이상 회피$"
+				},
+				"9": {
+					"#": "^怪物有 (\\S+)% 几率免疫中毒,致盲和流血$"
+				},
+				"10": {
+					"#": "^怪物有 (\\S+)% 機率避免中毒、致盲和流血$"
 				}
 			}
 		},
@@ -56478,6 +67954,12 @@
 				},
 				"8": {
 					"#": "^몬스터 도발 면역$"
+				},
+				"9": {
+					"#": "^怪物无法被嘲讽$"
+				},
+				"10": {
+					"#": "^怪物不能被嘲諷$"
 				}
 			}
 		},
@@ -56516,6 +67998,14 @@
 				"8": {
 					"1|#": "^몬스터에게 걸리는 저주 효과 (\\S+)% 증폭$",
 					"N#|-1": "^몬스터에게 걸리는 저주 효과 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^对怪物的诅咒总效果额外提高 (\\S+)%$",
+					"N#|-1": "^对怪物的诅咒总效果额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對怪物的詛咒有 (\\S+)% 更多效果$",
+					"N#|-1": "^對怪物的詛咒有 (\\S+)% 較少效果$"
 				}
 			}
 		},
@@ -56546,6 +68036,12 @@
 				},
 				"8": {
 					"#": "^몬스터의 동작 속도가 기본 수치 밑으로 내려가지 않음$"
+				},
+				"9": {
+					"#": "^怪物的行动速度无法被减速至基础速度以下$"
+				},
+				"10": {
+					"#": "^怪物的行動速度無法被調整至低於基礎值$"
 				}
 			}
 		},
@@ -56576,6 +68072,12 @@
 				},
 				"8": {
 					"#": "^성소 근처의 몬스터가 냉각됨$"
+				},
+				"9": {
+					"#": "^神殿周围的怪物受到冰缓$"
+				},
+				"10": {
+					"#": "^神殿周圍的怪物受到冰緩$"
 				}
 			}
 		},
@@ -56606,6 +68108,12 @@
 				},
 				"8": {
 					"#": "^명중 시 몬스터가 (\\S+)%의 확률로 원소 상태 이상 유발$"
+				},
+				"9": {
+					"#": "^怪物击中时有 (\\S+)% 几率造成元素异常状态$"
+				},
+				"10": {
+					"#": "^怪物擊中時有 (\\S+)% 機率造成元素異常狀態$"
 				}
 			}
 		},
@@ -56644,6 +68152,14 @@
 				"8": {
 					"1": "^최초에 부적을 보유한 몬스터가 희귀 아이템을 추가로 떨어뜨림$",
 					"2|#": "^최초에 부적을 보유한 몬스터가 희귀 아이템 (\\S+)개를 추가로 떨어뜨림$"
+				},
+				"9": {
+					"1": "^初始受魔符附身的怪物会掉落 1 个额外稀有物品$",
+					"2|#": "^初始受魔符附身的怪物会掉落 (\\S+) 个额外稀有物品$"
+				},
+				"10": {
+					"1": "^起初就受魔符附身的怪物將會掉落額外 1 個稀有物品$",
+					"2|#": "^起初就受魔符附身的怪物將會掉落額外 (\\S+) 個稀有物品$"
 				}
 			}
 		},
@@ -56682,6 +68198,14 @@
 				"8": {
 					"1": "^실버 코인을 보유한 몬스터가 실버 코인을 추가로 떨어뜨림$",
 					"2|#": "^실버 코인을 보유한 몬스터가 실버 코인 (\\S+)개를 추가로 떨어뜨림$"
+				},
+				"9": {
+					"1": "^携带银币的怪物会掉落额外 1 枚银币$",
+					"2|#": "^携带银币的怪物会掉落额外 (\\S+) 枚银币$"
+				},
+				"10": {
+					"1": "^持有銀幣的怪物額外掉落 1 枚銀幣$",
+					"2|#": "^持有銀幣的怪物額外掉落 (\\S+) 枚銀幣$"
 				}
 			}
 		},
@@ -56712,6 +68236,12 @@
 				},
 				"8": {
 					"1": "^실버 코인을 보유한 몬스터가 화폐 아이템을 추가로 떨어뜨림$"
+				},
+				"9": {
+					"1": "^持有银币的怪物会额外掉落 1 个通货$"
+				},
+				"10": {
+					"1": "^持有銀幣的怪物額外掉落 1 個通貨物品$"
 				}
 			}
 		},
@@ -56742,6 +68272,12 @@
 				},
 				"8": {
 					"1": "^실버 코인을 보유한 몬스터가 희귀 아이템을 추가로 떨어뜨림$"
+				},
+				"9": {
+					"1": "^持有银币的怪物会额外掉落 1 个稀有物品$"
+				},
+				"10": {
+					"1": "^持有銀幣的怪物額外掉落 1 個稀有物品$"
 				}
 			}
 		},
@@ -56772,6 +68308,12 @@
 				},
 				"8": {
 					"1": "^지역에 수호자의 운반자들 혈맹 무리 등장$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 个卫者之责血族群$"
+				},
+				"10": {
+					"1": "^區域包含 1 個衛者之責血族群$"
 				}
 			}
 		},
@@ -56802,6 +68344,12 @@
 				},
 				"8": {
 					"1": "^지역에 아바소스의 공허유충 혈맹 무리 등장$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 个阿巴萨斯之子血族群$"
+				},
+				"10": {
+					"1": "^區域包含 1 個阿巴薩斯之子血族群$"
 				}
 			}
 		},
@@ -56840,6 +68388,14 @@
 				"8": {
 					"1": "^지역에 선구자 1명 추가 등장$",
 					"2|#": "^지역에 선구자 (\\S+)명 추가 등장$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 个额外先驱者$",
+					"2|#": "^该区域会出现 (\\S+) 个额外先驱者$"
+				},
+				"10": {
+					"1": "^此區域含一個額外神諭$",
+					"2|#": "^此區域含 (\\S+) 個額外神諭$"
 				}
 			}
 		},
@@ -56878,6 +68434,14 @@
 				"8": {
 					"1": "^지도에 무작위 접두어 (\\S+)개 추가$",
 					"2|#": "^지도에 무작위 접두어 (\\S+)개 추가$"
+				},
+				"9": {
+					"1": "^该地图有 (\\S+) 个额外的随机前缀$",
+					"2|#": "^该地图有 (\\S+) 组额外的随机前缀$"
+				},
+				"10": {
+					"1": "^地圖有 (\\S+) 個額外隨機前綴$",
+					"2|#": "^地圖有 (\\S+) 個額外隨機前綴$"
 				}
 			}
 		},
@@ -56916,6 +68480,14 @@
 				"8": {
 					"1": "^지도에 무작위 접미어 (\\S+)개 추가$",
 					"2|#": "^지도에 무작위 접미어 (\\S+)개 추가$"
+				},
+				"9": {
+					"1": "^该地图有 (\\S+) 个额外的随机后缀$",
+					"2|#": "^该地图有 (\\S+) 组外的随机后缀$"
+				},
+				"10": {
+					"1": "^地圖有 (\\S+) 個額外隨機後綴$",
+					"2|#": "^地圖有 (\\S+) 個額外隨機後綴$"
 				}
 			}
 		},
@@ -56946,6 +68518,12 @@
 				},
 				"8": {
 					"#": "^지역에 흉물 서식$"
+				},
+				"9": {
+					"#": "^该区域会出现大量被创造的生物$"
+				},
+				"10": {
+					"#": "^區域含有大量被創造生物$"
 				}
 			}
 		},
@@ -56976,6 +68554,12 @@
 				},
 				"8": {
 					"#": "^지역에 혼 서식$"
+				},
+				"9": {
+					"#": "^该区域会出现鬼魂$"
+				},
+				"10": {
+					"#": "^區域內有許多鬼魂$"
 				}
 			}
 		},
@@ -57006,6 +68590,12 @@
 				},
 				"8": {
 					"#": "^지역에 키타바 광신자 거주$"
+				},
+				"9": {
+					"#": "^该区域会出现许多奇塔弗的狂信者$"
+				},
+				"10": {
+					"#": "^區域內有許多奇塔弗的信徒$"
 				}
 			}
 		},
@@ -57036,6 +68626,12 @@
 				},
 				"8": {
 					"#": "^지역에 바알 서식$"
+				},
+				"9": {
+					"#": "^区域内有许多【瓦尔生物】$"
+				},
+				"10": {
+					"#": "^區域裡有許多瓦爾人$"
 				}
 			}
 		},
@@ -57066,6 +68662,12 @@
 				},
 				"8": {
 					"#": "^페란두스 상자를 희귀 몬스터가 추가로 방어$"
+				},
+				"9": {
+					"#": "^普兰德斯保险箱受额外稀有怪物守护$"
+				},
+				"10": {
+					"#": "^普蘭德斯保險箱受到額外稀有怪物守護$"
 				}
 			}
 		},
@@ -57096,6 +68698,12 @@
 				},
 				"8": {
 					"#": "^페란두스 몬스터가 (\\S+)%의 확률로 페란두스 코인을 떨어뜨림$"
+				},
+				"9": {
+					"#": "^普兰德斯怪物有 (\\S+)% 几率掉落普兰德斯金币$"
+				},
+				"10": {
+					"#": "^普蘭德斯怪物有 (\\S+)% 機率掉落普蘭德斯硬幣$"
 				}
 			}
 		},
@@ -57134,6 +68742,14 @@
 				"8": {
 					"1|#": "^맹공 상태에서 플레이어의 공격, 시전 및 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^맹공 상태에서 플레이어의 공격, 시전 및 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^玩家在【猛攻】效果下攻击,施法,移动速度提高 (\\S+)%$",
+					"N#|-1": "^玩家在【猛攻】效果下攻击,施法,移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^玩家在猛攻效果下增加 (\\S+)% 攻擊、施放、移動速度$",
+					"N#|-1": "^玩家在猛攻效果下減少 (\\S+)% 攻擊、施放、移動速度$"
 				}
 			}
 		},
@@ -57172,6 +68788,14 @@
 				"8": {
 					"1|#": "^플레이어의 플라스크 충전 (\\S+)% 증가$",
 					"N#|-1": "^플레이어의 플라스크 충전 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^玩家获得的药剂充能提高 (\\S+)%$",
+					"N#|-1": "^玩家获得的药剂充能降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^玩家獲得的藥劑充能增加 (\\S+)%$",
+					"N#|-1": "^玩家獲得的藥劑充能減少 (\\S+)%$"
 				}
 			}
 		},
@@ -57202,6 +68826,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 균열 몬스터에게 주는 적중 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^玩家对裂隙怪的击中伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^玩家對裂痕怪物擊中增加 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -57240,6 +68870,14 @@
 				"8": {
 					"1|#": "^플레이어가 균열 몬스터에게 받는 피해 (\\S+)% 증가$",
 					"N#|-1": "^플레이어가 균열 몬스터에게 받는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^裂隙怪物对玩家所造成的伤害提高 (\\S+)%$",
+					"N#|-1": "^裂隙怪物对玩家所造成的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^裂痕怪物對玩家所造成傷害增加 (\\S+)%$",
+					"N#|-1": "^裂痕怪物對玩家所造成減少 (\\S+)%$"
 				}
 			}
 		},
@@ -57278,6 +68916,14 @@
 				"8": {
 					"1|#": "^플레이어가 광란 처치 50회 이상 달성 시 받는 피해(\\S+)% 증가$",
 					"N#|-1": "^플레이어가 광란 처치 50회 이상 달성 시 받는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^玩家持有至少 50 层【暴走能量】时,受到的伤害提高 (\\S+)%$",
+					"N#|-1": "^玩家持有至少 50 层【暴走能量】时,受到的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^玩家持有至少 50 暴怒層數時承受傷害增加 (\\S+)%$",
+					"N#|-1": "^玩家持有至少 50 暴怒層數時承受傷害減少 (\\S+)%$"
 				}
 			}
 		},
@@ -57308,6 +68954,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 전도성 저주를 받음$"
+				},
+				"9": {
+					"#": "^玩家受到导电诅咒$"
+				},
+				"10": {
+					"#": "^玩家受到導電詛咒影響$"
 				}
 			}
 		},
@@ -57338,6 +68990,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 인화성 저주를 받음$"
+				},
+				"9": {
+					"#": "^玩家受到易燃诅咒$"
+				},
+				"10": {
+					"#": "^玩家受到易燃詛咒影響$"
 				}
 			}
 		},
@@ -57368,6 +69026,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 동상 저주를 받음$"
+				},
+				"9": {
+					"#": "^玩家受到冻伤诅咒$"
+				},
+				"10": {
+					"#": "^玩家受到凍傷詛咒影響$"
 				}
 			}
 		},
@@ -57398,6 +69062,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 투사체 약화 저주를 받음$"
+				},
+				"9": {
+					"#": "^玩家受到投射物要害诅咒$"
+				},
+				"10": {
+					"#": "^玩家受到投射物要害詛咒影響$"
 				}
 			}
 		},
@@ -57436,6 +69106,14 @@
 				"8": {
 					"1|#": "^플레이어의 생명력 및 에너지 보호막 회복 속도 (\\S+)% 증폭$",
 					"N#|-1": "^플레이어의 생명력 및 에너지 보호막 회복 속도 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^玩家的生命和能量护盾总回复速度额外提高 (\\S+)%$",
+					"N#|-1": "^玩家的生命和能量护盾总回复速度额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^玩家有 (\\S+)% 更多生命和能量護盾回復速度$",
+					"N#|-1": "^玩家有 (\\S+)% 較少生命和能量護盾回復速度$"
 				}
 			}
 		},
@@ -57466,6 +69144,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 광란 처치 25회당 1초마다 생명력의 (\\S+)% 재생$"
+				},
+				"9": {
+					"#": "^玩家每拥有 25 层【暴走能量】,便每秒回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"#": "^每 25 暴怒擊殺,玩家每秒回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -57496,6 +69180,12 @@
 				},
 				"8": {
 					"#": "^플레이어의 이동 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^玩家的移动速度提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^玩家增加 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -57526,6 +69216,12 @@
 				},
 				"8": {
 					"#|99": "^처치 시 (\\S+)%의 확률로 4초 동안 맹공 획득$"
+				},
+				"9": {
+					"#|99": "^玩家击败敌人时有 (\\S+)% 几率获得 4 秒【猛攻】效果$"
+				},
+				"10": {
+					"#|99": "^玩家擊殺時有 (\\S+)% 機率獲得 4 秒猛攻效果$"
 				}
 			}
 		},
@@ -57556,6 +69252,12 @@
 				},
 				"8": {
 					"#": "^플레이어에게 적용되는 성소 효과 지속시간 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^神殿持续时间延长 (\\S+)%$"
+				},
+				"10": {
+					"#": "^神殿持續時間增加 (\\S+)%$"
 				}
 			}
 		},
@@ -57586,6 +69288,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)%의 확률로 주문 적중 완벽회피$"
+				},
+				"9": {
+					"#": "^玩家有 (\\S+)% 几率躲避法术击中$"
+				},
+				"10": {
+					"#": "^玩家有 (\\S+)% 機率躲避法術擊中$"
 				}
 			}
 		},
@@ -57624,6 +69332,14 @@
 				"8": {
 					"1|#": "^플레이어의 방어도 (\\S+)% 증폭$",
 					"N#|-1": "^플레이어의 방어도 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^玩家的总护甲额外提高 (\\S+)%$",
+					"N#|-1": "^玩家的总护甲额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^玩家有 (\\S+)% 更多護甲$",
+					"N#|-1": "^玩家有 (\\S+)% 較少護甲$"
 				}
 			}
 		},
@@ -57662,6 +69378,14 @@
 				"8": {
 					"1|#": "^플레이어의 막기 확률 (\\S+)% 증가$",
 					"N#|-1": "^플레이어의 막기 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^玩家的格挡几率提高 (\\S+)%$",
+					"N#|-1": "^玩家的格挡几率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^玩家增加 (\\S+)% 格擋率$",
+					"N#|-1": "^玩家減少 (\\S+)% 格擋率$"
 				}
 			}
 		},
@@ -57692,6 +69416,12 @@
 				},
 				"8": {
 					"1": "^플레이어의 완벽회피 확률에 행운 적용$"
+				},
+				"9": {
+					"1": "^玩家躲避的几率很幸运$"
+				},
+				"10": {
+					"1": "^玩家在躲避時很幸運$"
 				}
 			}
 		},
@@ -57722,6 +69452,12 @@
 				},
 				"8": {
 					"#|99": "^플레이어가 희귀 몬스터 처치 시 (\\S+)%의 확률로 20초 동안 해당 몬스터의 속성 부여 중 1개 획득$"
+				},
+				"9": {
+					"#|99": "^玩家击败稀有怪物时有 (\\S+)% 几率获得该怪物 1 项属性修正 20 秒$"
+				},
+				"10": {
+					"#|99": "^當玩家擊殺稀有怪物時,有 (\\S+)% 機率獲得它其中 1 個詞綴,持續 20 秒$"
 				}
 			}
 		},
@@ -57752,6 +69488,12 @@
 				},
 				"8": {
 					"#": "^플라스크를 사용하는 동안 플레이어가 맹공 획득$"
+				},
+				"9": {
+					"#": "^玩家使用药剂时获得【猛攻】效果$"
+				},
+				"10": {
+					"#": "^玩家在藥劑效果下獲得猛攻$"
 				}
 			}
 		},
@@ -57782,6 +69524,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 근접 사격 보유$"
+				},
+				"9": {
+					"#": "^玩家拥有【零点射击】$"
+				},
+				"10": {
+					"#": "^玩家有零點射擊$"
 				}
 			}
 		},
@@ -57812,6 +69560,12 @@
 				},
 				"8": {
 					"#": "^플레이어 이동 스킬의 재사용 대기시간 회복 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^玩家移动技能的冷却回复速度提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^玩家的移動速度增加 (\\S+)% 冷卻回復速度$"
 				}
 			}
 		},
@@ -57842,6 +69596,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 생명력, 마나 또는 에너지 보호막 재생 불가$"
+				},
+				"9": {
+					"#": "^玩家无法回复生命,魔力和能量护盾$"
+				},
+				"10": {
+					"#": "^玩家無法回復生命、魔力和能量護盾$"
 				}
 			}
 		},
@@ -57880,6 +69640,14 @@
 				"8": {
 					"1|#": "^플레이어의 효과 범위 (\\S+)% 증폭$",
 					"N#|-1": "^플레이어의 효과 범위 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^玩家技能的总范围额外扩大 (\\S+)%$",
+					"N#|-1": "^玩家技能的总范围额外缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^玩家有 (\\S+)% 更多的範圍效果$",
+					"N#|-1": "^玩家有 (\\S+)% 較少的範圍效果$"
 				}
 			}
 		},
@@ -57918,6 +69686,14 @@
 				"8": {
 					"1|#": "^광란 질주 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^광란 질주 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^暴走持续时间延长 (\\S+)%$",
+					"N#|-1": "^暴走持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 暴怒持續時間$",
+					"N#|-1": "^減少 (\\S+)% 暴怒持續時間$"
 				}
 			}
 		},
@@ -57948,6 +69724,12 @@
 				},
 				"8": {
 					"#": "^지역에 고유 몬스터가 등장하는 경우, 1마리는 사로잡힌 상태$"
+				},
+				"9": {
+					"#": "^若该区域会出现任意传奇怪物,则其中 1 个将被附身$"
+				},
+				"10": {
+					"#": "^若區域含有任何傳奇怪物,其中 1 個將會受到附身$"
 				}
 			}
 		},
@@ -57978,6 +69760,12 @@
 				},
 				"8": {
 					"#": "^균열의 희귀 몬스터가 (\\S+)%의 확률로 균열 반지를 떨어뜨림$"
+				},
+				"9": {
+					"#": "^该区域的稀有怪物有 (\\S+)% 几率掉落裂隙戒指$"
+				},
+				"10": {
+					"#": "^區域的稀有裂痕怪物有 (\\S+)% 機率掉落裂痕戒指$"
 				}
 			}
 		},
@@ -58016,6 +69804,14 @@
 				"8": {
 					"1": "^희귀 균열 몬스터가 균열 파편을 추가로 떨어뜨림$",
 					"2|#": "^희귀 균열 몬스터가 균열 파편 (\\S+)개를 추가로 떨어뜨림$"
+				},
+				"9": {
+					"1": "^稀有裂隙怪物会额外掉落 1 个裂隙碎片$",
+					"2|#": "^稀有裂隙怪物会额外掉落 (\\S+) 个裂隙碎片$"
+				},
+				"10": {
+					"1": "^稀有裂痕怪物會額外掉落 1 個裂片$",
+					"2|#": "^稀有裂痕怪物會額外掉落 (\\S+) 個裂片$"
 				}
 			}
 		},
@@ -58054,6 +69850,14 @@
 				"8": {
 					"1|#": "^희귀 몬스터가 이동 방해를 받아 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^희귀 몬스터가 이동 방해를 받아 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^稀有怪物受到干扰,移动速度提高 (\\S+)%$",
+					"N#|-1": "^稀有怪物受到干扰,移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^稀有怪受到阻礙,增加 (\\S+)% 移動速度$",
+					"N#|-1": "^稀有怪受到阻礙,減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -58084,6 +69888,12 @@
 				},
 				"8": {
 					"#|99": "^희귀 몬스터가 (\\S+)%의 확률로 희귀 분광 반지를 떨어뜨림$"
+				},
+				"9": {
+					"#|99": "^稀有怪物有 (\\S+)% 几率掉落 1 个三相戒指$"
+				},
+				"10": {
+					"#|99": "^稀有怪物有 (\\S+)% 機率掉落 1 個稀有三相戒指$"
 				}
 			}
 		},
@@ -58114,6 +69924,12 @@
 				},
 				"8": {
 					"1": "^희귀 몬스터가 희귀 아이템을 추가로 떨어뜨림$"
+				},
+				"9": {
+					"1": "^稀有怪物额外掉落 1 个稀有物品$"
+				},
+				"10": {
+					"1": "^稀有怪物額外掉落 1 個稀有物品$"
 				}
 			}
 		},
@@ -58144,6 +69960,12 @@
 				},
 				"8": {
 					"#": "^탈주 유배자의 공격, 시전 및 이동 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^【盗贼流放者】的攻击,施法,移动速度提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^盜賊流亡者增加 (\\S+)% 攻擊、施放、移動速度$"
 				}
 			}
 		},
@@ -58174,6 +69996,12 @@
 				},
 				"8": {
 					"#": "^각 탈주 유배자가 퀄리티 스킬 젬을 떨어뜨림$"
+				},
+				"9": {
+					"#": "^每个【盗贼流放者】都会掉落高品质技能$"
+				},
+				"10": {
+					"#": "^盜賊流亡者將掉落附有品質的技能寶石$"
 				}
 			}
 		},
@@ -58204,6 +70032,12 @@
 				},
 				"8": {
 					"#": "^각 탈주 유배자에게 탈주 유배자 동료가 있음$"
+				},
+				"9": {
+					"#": "^【盗贼流放者】会成对出现$"
+				},
+				"10": {
+					"#": "^盜賊流亡者成對出現$"
 				}
 			}
 		},
@@ -58234,6 +70068,12 @@
 				},
 				"8": {
 					"1|#": "^탈주 유배자가 주는 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^【盗贼流放者】的伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^盜賊流亡者所造成傷害增加 (\\S+)%$"
 				}
 			}
 		},
@@ -58264,6 +70104,12 @@
 				},
 				"8": {
 					"1|#": "^탈주 유배자가 화폐 아이템 (\\S+)개를 추가로 떨어뜨림$"
+				},
+				"9": {
+					"1|#": "^【盗贼流放者】额外掉落 (\\S+) 个通货$"
+				},
+				"10": {
+					"1|#": "^盜賊流亡者額外掉落 (\\S+) 通貨物品$"
 				}
 			}
 		},
@@ -58302,6 +70148,14 @@
 				"8": {
 					"1": "^탈주 유배자가 주얼을 추가로 떨어뜨림$",
 					"2|#": "^탈주 유배자가 주얼 (\\S+)개를 추가로 떨어뜨림$"
+				},
+				"9": {
+					"1": "^【盗贼流放者】额外掉落 1 个珠宝$",
+					"2|#": "^【盗贼流放者】额外掉落 (\\S+) 个珠宝$"
+				},
+				"10": {
+					"1": "^盜賊流亡者額外掉落 1 顆珠寶$",
+					"2|#": "^盜賊流亡者額外掉落 (\\S+) 顆珠寶$"
 				}
 			}
 		},
@@ -58332,6 +70186,12 @@
 				},
 				"8": {
 					"#": "^탈주 유배자가 타락한 아이템을 떨어뜨림$"
+				},
+				"9": {
+					"#": "^【盗贼流放者】掉落的物品已腐化$"
+				},
+				"10": {
+					"#": "^盜賊流亡者所掉落的物品受到汙染$"
 				}
 			}
 		},
@@ -58362,6 +70222,12 @@
 				},
 				"8": {
 					"#": "^탈주 유배자가 복제된 아이템을 떨어뜨림$"
+				},
+				"9": {
+					"#": "^【盗贼流放者】掉落的物品为镜像物品$"
+				},
+				"10": {
+					"#": "^盜賊流亡者所掉落的物品為已複製$"
 				}
 			}
 		},
@@ -58392,6 +70258,12 @@
 				},
 				"8": {
 					"#": "^탈주 유배자가 완전히 연결된 아이템을 떨어뜨림$"
+				},
+				"9": {
+					"#": "^【盗贼流放者】所掉落的物品为最大连接$"
+				},
+				"10": {
+					"#": "^盜賊流亡者所掉落的物品為最大連線$"
 				}
 			}
 		},
@@ -58430,6 +70302,14 @@
 				"8": {
 					"1": "^사용 시 성소에서 화폐 아이템이 추가로 떨어짐$",
 					"2|#": "^사용 시 성소에서 화폐 아이템 (\\S+)개가 추가로 떨어짐$"
+				},
+				"9": {
+					"1": "^神殿使用后掉落 1 个通货$",
+					"2|#": "^神殿使用后掉落 (\\S+) 个通货$"
+				},
+				"10": {
+					"1": "^神殿使用後將掉落 1 個通貨物品$",
+					"2|#": "^神殿使用後將掉落 (\\S+) 個通貨物品$"
 				}
 			}
 		},
@@ -58460,6 +70340,12 @@
 				},
 				"8": {
 					"#": "^성소에서 추가 성소 효과를 무작위로 획득$"
+				},
+				"9": {
+					"#": "^该区域的神殿将随机提供额外 1 个神殿效果$"
+				},
+				"10": {
+					"#": "^此區域神殿將隨機提供額外 1 個神殿效果$"
 				}
 			}
 		},
@@ -58490,6 +70376,12 @@
 				},
 				"8": {
 					"#|99": "^고유 이계 몬스터 처치 시\n(\\S+)%의 확률로 다른 고유 이계 몬스터 1마리 소환$"
+				},
+				"9": {
+					"#|99": "^【超越首领】死后有 (\\S+)% 几率召唤【超越首领】$"
+				},
+				"10": {
+					"#|99": "^超越頭目死後有 (\\S+)% 機率召喚超越頭目$"
 				}
 			}
 		},
@@ -58520,6 +70412,12 @@
 				},
 				"8": {
 					"1|99": "^지역에 (\\S+)%의 확률로 카디로 페란두스가 등장$"
+				},
+				"9": {
+					"1|99": "^该区域有 (\\S+)% 几率出现【卡迪罗普兰德斯】$"
+				},
+				"10": {
+					"1|99": "^此區域有 (\\S+)% 機率包含卡迪羅普蘭德斯$"
 				}
 			}
 		},
@@ -58558,6 +70456,14 @@
 				"8": {
 					"1|#": "^폭풍 효과의 효과 범위 (\\S+)% 증가$",
 					"N#|-1": "^폭풍 효과의 효과 범위 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^风暴效果的范围扩大 (\\S+)%$",
+					"N#|-1": "^风暴效果的范围缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^風暴效果增加 (\\S+)% 範圍效果$",
+					"N#|-1": "^風暴效果減少 (\\S+)% 範圍效果$"
 				}
 			}
 		},
@@ -58588,6 +70494,12 @@
 				},
 				"8": {
 					"1": "^각 금고에 무작위 희귀 아이템이 추가 포함$"
+				},
+				"9": {
+					"1": "^保险箱额外会出现 1 个稀有物品$"
+				},
+				"10": {
+					"1": "^保險箱額外包含 1 個稀有物品$"
 				}
 			}
 		},
@@ -58618,6 +70530,12 @@
 				},
 				"8": {
 					"#": "^이 지역에서는 희귀한 부적이 발견됨$"
+				},
+				"9": {
+					"#": "^该区域找到的魔符均为稀有级$"
+				},
+				"10": {
+					"#": "^此區域尋獲的魔符為稀有魔符$"
 				}
 			}
 		},
@@ -58656,6 +70574,14 @@
 				"8": {
 					"1": "^이 지역에서는 1등급 이상의 부적이 발견됨$",
 					"2|#": "^이 지역에서는 (\\S+)등급 이상의 부적이 발견됨$"
+				},
+				"9": {
+					"1": "^该区域找到的魔符等阶提高 1 阶$",
+					"2|#": "^该区域找到的魔符等阶提高 (\\S+) 阶$"
+				},
+				"10": {
+					"1": "^此區域尋獲的魔符將會高 1 階級$",
+					"2|#": "^此區域尋獲的魔符將會高 (\\S+) 階級$"
 				}
 			}
 		},
@@ -58694,6 +70620,14 @@
 				"8": {
 					"1|#": "^폭풍 효과 빈도 (\\S+)% 증가$",
 					"N#|-1": "^폭풍 효과 빈도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^该区域的风暴频率提高 (\\S+)%$",
+					"N#|-1": "^该区域的风暴频率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^區域的風暴頻率增加 (\\S+)%$",
+					"N#|-1": "^區域的風暴頻率減少 (\\S+)%$"
 				}
 			}
 		},
@@ -58724,6 +70658,12 @@
 				},
 				"8": {
 					"1": "^고통받는 혼백이 희귀 아이템 1개를 추가로 떨어뜨림$"
+				},
+				"9": {
+					"1": "^【罪魂】掉落额外 1 件物品$"
+				},
+				"10": {
+					"1": "^罪魂額外掉落 1 件物品$"
 				}
 			}
 		},
@@ -58762,6 +70702,14 @@
 				"8": {
 					"1|#": "^고통받는 혼백의 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^고통받는 혼백의 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【罪魂】持续时间延长 (\\S+)%$",
+					"N#|-1": "^【罪魂】持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^罪魂增加 (\\S+)% 持續時間$",
+					"N#|-1": "^罪魂減少 (\\S+)% 持續時間$"
 				}
 			}
 		},
@@ -58792,6 +70740,12 @@
 				},
 				"8": {
 					"#": "^고유 보스가 점술 카드를 떨어뜨림$"
+				},
+				"9": {
+					"#": "^传奇首领掉落命运卡$"
+				},
+				"10": {
+					"#": "^傳奇頭目掉落命運卡$"
 				}
 			}
 		},
@@ -58830,6 +70784,14 @@
 				"8": {
 					"1": "^지역 내 군벌에 정예병 1명 추가$",
 					"2|#": "^지역 내 군벌에 정예병 (\\S+)명 추가$"
+				},
+				"9": {
+					"1": "^该区域的军团会额外出现 1 位精英$",
+					"2|#": "^该区域的军团会额外出现 (\\S+) 位精英$"
+				},
+				"10": {
+					"1": "^此區域的軍團將會額外包含 1 位精英$",
+					"2|#": "^此區域的軍團將會額外包含 (\\S+) 位精英$"
 				}
 			}
 		},
@@ -58868,6 +70830,14 @@
 				"8": {
 					"1": "^지역 내 군벌에 병력 1명 추가$",
 					"2|#": "^지역 내 군벌에 병력 (\\S+)명 추가$"
+				},
+				"9": {
+					"1": "^该区域的军团会额外出现 1 位喽啰$",
+					"2|#": "^此区域的军团会额外出现 (\\S+) 位喽啰$"
+				},
+				"10": {
+					"1": "^此區域的軍團將會額外包含 1 位嘍囉$",
+					"2|#": "^此區域的軍團將會額外包含 (\\S+) 位嘍囉$"
 				}
 			}
 		},
@@ -58906,6 +70876,14 @@
 				"8": {
 					"1": "^지역 내 군벌에 지원병 1명 추가$",
 					"2|#": "^지역 내 군벌에 지원병 (\\S+)명 추가$"
+				},
+				"9": {
+					"1": "^该区域的军团会额外出现 1 位辅助者$",
+					"2|#": "^此区域的军团会额外出现 (\\S+) 位辅助者$"
+				},
+				"10": {
+					"1": "^此區域的軍團將會額外包含 1 位輔助者$",
+					"2|#": "^此區域的軍團將會額外包含 (\\S+) 位輔助者$"
 				}
 			}
 		},
@@ -58936,6 +70914,12 @@
 				},
 				"8": {
 					"#": "^지역에 엘더의 괴물 무리 (\\S+)개 추가 등장$"
+				},
+				"9": {
+					"#": "^该区域会出现额外 (\\S+) 群【裂界者怪物】$"
+				},
+				"10": {
+					"#": "^區域內含 (\\S+) 個額外異界尊師惡魔群$"
 				}
 			}
 		},
@@ -58966,6 +70950,12 @@
 				},
 				"8": {
 					"#": "^지역에 쉐이퍼의 피조물 무리 (\\S+)개 추가 등장$"
+				},
+				"9": {
+					"#": "^该区域会出现额外 (\\S+) 群【塑界者怪物】$"
+				},
+				"10": {
+					"#": "^區域內含 (\\S+) 個額外塑界者創造物$"
 				}
 			}
 		},
@@ -58996,6 +70986,12 @@
 				},
 				"8": {
 					"#": "^몬스터 피해 (\\S+)% 증폭$"
+				},
+				"9": {
+					"#": "^怪物的总伤害额外提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^(\\S+)% 更多怪物傷害$"
 				}
 			}
 		},
@@ -59026,6 +71022,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 공격 피해를 막지 못한 경우 최대 확률로 공격 피해를 막아냄$"
+				},
+				"9": {
+					"#": "^近期内你若没有格挡,你的攻击伤害格挡率将处于最高值$"
+				},
+				"10": {
+					"#": "^若你近期沒有格擋,你會達到最大攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -59056,6 +71058,12 @@
 				},
 				"8": {
 					"#": "^얼음의 전령에 영향을 받는 동안 최대 냉기 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^受到【寒冰之捷】影响时,最大冰霜抗性 (\\S+)%$"
+				},
+				"10": {
+					"#": "^被冰霜之捷影響時,(\\S+)% 最大冰冷抗性$"
 				}
 			}
 		},
@@ -59086,6 +71094,12 @@
 				},
 				"8": {
 					"#": "^공격 적중 완벽회피 최대 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 躲避攻击击中几率上限$"
+				},
+				"10": {
+					"#": "^(\\S+)% 至最大躲避攻擊擊中率$"
 				}
 			}
 		},
@@ -59116,6 +71130,12 @@
 				},
 				"8": {
 					"#": "^갑옷에서 얻는 에너지 보호막 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^身体护甲提供的能量护盾提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^增加胸甲 (\\S+)% 能量護盾$"
 				}
 			}
 		},
@@ -59146,6 +71166,12 @@
 				},
 				"8": {
 					"#": "^재의 전령의 영향을 받는 동안 최대 화염 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^受到【灰烬之捷】影响时,最大火焰抗性 (\\S+)%$"
+				},
+				"10": {
+					"#": "^被灰燼之捷影響時,(\\S+)% 最大火焰抗性$"
 				}
 			}
 		},
@@ -59176,6 +71202,12 @@
 				},
 				"8": {
 					"#": "^격분 충전 최대치가 권능 충전 최대치와 동일$"
+				},
+				"9": {
+					"#": "^你的狂怒球数量上限等于暴击球数量上限$"
+				},
+				"10": {
+					"#": "^你的最大狂怒球等於你的最大暴擊球$"
 				}
 			}
 		},
@@ -59206,6 +71238,12 @@
 				},
 				"8": {
 					"#": "^민첩 10당 최대 생명력 (\\S+)$"
+				},
+				"9": {
+					"#": "^每 10 点敏捷提高 (\\S+) 最大生命$"
+				},
+				"10": {
+					"#": "^每 10 點敏捷增加 (\\S+) 最大生命$"
 				}
 			}
 		},
@@ -59236,6 +71274,12 @@
 				},
 				"8": {
 					"#": "^지능 10당 최대 생명력 (\\S+)$"
+				},
+				"9": {
+					"#": "^每 10 点智慧 (\\S+) 最大生命$"
+				},
+				"10": {
+					"#": "^每 10 點智慧 (\\S+) 最大生命$"
 				}
 			}
 		},
@@ -59266,6 +71310,12 @@
 				},
 				"8": {
 					"#": "^최대 생명력의 (\\S+)%를 에너지 보호막 최대치로 추가 획득$"
+				},
+				"9": {
+					"#": "^获得等同 (\\S+)% 最大生命的额外能量护盾$"
+				},
+				"10": {
+					"#": "^獲得等同 (\\S+)% 最大生命值的額外能量護盾$"
 				}
 			}
 		},
@@ -59296,6 +71346,12 @@
 				},
 				"8": {
 					"#": "^최대 생명력의 (\\S+)%를 에너지 보호막으로 전환$"
+				},
+				"9": {
+					"#": "^(\\S+)% 的最大生命转化为能量护盾$"
+				},
+				"10": {
+					"#": "^(\\S+)% 最大生命值轉換為能量護盾$"
 				}
 			}
 		},
@@ -59334,6 +71390,14 @@
 				"8": {
 					"1|#": "^자신에게 영향을 주는 심연 주얼당 최대 생명력 (\\S+)% 증가$",
 					"N#|-1": "^자신에게 영향을 주는 심연 주얼당 최대 생명력 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个影响你的【深渊珠宝】可使最大生命提高 (\\S+)%$",
+					"N#|-1": "^每个影响你的【深渊珠宝】可使最大生命降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆裝備中的深淵珠寶增加 (\\S+)% 最大生命$",
+					"N#|-1": "^每顆裝備中的深淵珠寶減少 (\\S+)% 最大生命$"
 				}
 			}
 		},
@@ -59364,6 +71428,12 @@
 				},
 				"8": {
 					"#": "^천둥의 전령의 영향을 받는 동안 최대 번개 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^受到【闪电之捷】影响时,最大闪电抗性 (\\S+)%$"
+				},
+				"10": {
+					"#": "^被閃電之捷影響時,(\\S+)% 最大閃電抗性$"
 				}
 			}
 		},
@@ -59394,6 +71464,12 @@
 				},
 				"8": {
 					"#": "^명상의 영향을 받는 동안 최대 마나의 (\\S+)%를 에너지 보호막 최대치로 추가 획득$"
+				},
+				"9": {
+					"#": "^受到【清晰】影响时,获得等同最大魔力 (\\S+)% 的额外最大能量护盾$"
+				},
+				"10": {
+					"#": "^被清晰的影響時,獲得等同於 (\\S+)% 最大魔力的額外最大能量護盾$"
 				}
 			}
 		},
@@ -59432,6 +71508,14 @@
 				"8": {
 					"1|#": "^자신에게 영향을 주는 심연 주얼당 최대 마나 (\\S+)% 증가$",
 					"N#|-1": "^자신에게 영향을 주는 심연 주얼당 최대 마나 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个影响你的【深渊珠宝】可使最大魔力提高 (\\S+)%$",
+					"N#|-1": "^每个影响你的【深渊珠宝】可使最大魔力降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆裝備中的深淵珠寶增加 (\\S+)% 最大魔力$",
+					"N#|-1": "^每顆裝備中的深淵珠寶減少 (\\S+)% 最大魔力$"
 				}
 			}
 		},
@@ -59462,6 +71546,12 @@
 				},
 				"8": {
 					"#": "^주문 적중 완벽회피 최대 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 躲避法术击中几率上限$"
+				},
+				"10": {
+					"#": "^(\\S+)% 至最大躲避法術擊中率$"
 				}
 			}
 		},
@@ -59492,6 +71582,12 @@
 				},
 				"8": {
 					"1": "^타격 스킬이 추가로 주변 적 (\\S+)명을 추가 대상으로 삼음$"
+				},
+				"9": {
+					"1": "^打击技能可以额外设置 (\\S+) 个周围的敌人为目标$"
+				},
+				"10": {
+					"1": "^打擊技能瞄準 (\\S+) 個額外附近敵人$"
 				}
 			}
 		},
@@ -59530,6 +71626,14 @@
 				"8": {
 					"1|#": "^모든 플라스크 효과를 받는 동안 근접 피해 (\\S+)% 증가$",
 					"N#|-1": "^모든 플라스크 효과를 받는 동안 근접 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,近战伤害提高 (\\S+)%$",
+					"N#|-1": "^药剂持续期间,近战伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^藥劑效果持續時間內增加 (\\S+)% 近戰傷害$",
+					"N#|-1": "^藥劑效果持續時間內減少 (\\S+)% 近戰傷害$"
 				}
 			}
 		},
@@ -59560,6 +71664,12 @@
 				},
 				"8": {
 					"1|#": "^근접 이동 스킬 명중 시 (\\S+)%의 확률로 방어 상승$"
+				},
+				"9": {
+					"1|#": "^近战移动技能击中时有 (\\S+)% 几率获得护体效果$"
+				},
+				"10": {
+					"1|#": "^近戰位移技能擊中時有 (\\S+)% 機率獲得護體$"
 				}
 			}
 		},
@@ -59590,6 +71700,12 @@
 				},
 				"8": {
 					"#": "^민첩 10당 근접 물리 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^每 10 点敏捷可使近战物理伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每 10 點敏捷增加 (\\S+)% 近戰物理傷害$"
 				}
 			}
 		},
@@ -59620,6 +71736,12 @@
 				},
 				"8": {
 					"#": "^타격 스킬이 이전 위치를 추가 대상으로 지정$"
+				},
+				"9": {
+					"#": "^打击技能同时将其之前攻击的地点设为目标$"
+				},
+				"10": {
+					"#": "^打擊技能同時瞄準它們先前被使用的位置$"
 				}
 			}
 		},
@@ -59650,6 +71772,12 @@
 				},
 				"8": {
 					"1|#": "^최근 4초 이내 적을 처치한 경우 근접 타격 범위 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^若你近期有擊殺,(\\S+) 近戰打擊距離$"
+				},
+				"10": {
+					"1|#": "^若你近期有擊殺,(\\S+) 近戰打擊距離$"
 				}
 			}
 		},
@@ -59688,6 +71816,14 @@
 				"8": {
 					"1|#": "^지뢰로 인해 사용된 스킬의 효과 범위 (\\S+)% 증가$",
 					"N#|-1": "^지뢰로 인해 사용된 스킬의 효과 범위 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^地雷类技能的范围效果扩大 (\\S+)%$",
+					"N#|-1": "^地雷类技能的范围效果缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被地雷使用的技能增加 (\\S+)% 範圍效果$",
+					"N#|-1": "^被地雷使用的技能減少 (\\S+)% 範圍效果$"
 				}
 			}
 		},
@@ -59726,6 +71862,14 @@
 				"8": {
 					"1|#": "^지뢰의 폭파 속도 (\\S+)% 증가$",
 					"N#|-1": "^지뢰의 폭파 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^地雷引爆速度提高 (\\S+)%$",
+					"N#|-1": "^地雷引爆速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^地雷增加 (\\S+)% 引爆速度$",
+					"N#|-1": "^地雷減少 (\\S+)% 引爆速度$"
 				}
 			}
 		},
@@ -59756,6 +71900,12 @@
 				},
 				"8": {
 					"# #": "^적에게 적용된 거미줄 하나당 (\\S+)~(\\S+)의 카오스 피해 추가$"
+				},
+				"9": {
+					"# #": "^敌人身上每有 1 层蜘蛛网,则附加 (\\S+) - (\\S+) 混沌伤害$"
+				},
+				"10": {
+					"# #": "^敵人身上每個蛛網附加 (\\S+) 至 (\\S+) 混沌傷害$"
 				}
 			}
 		},
@@ -59786,6 +71936,12 @@
 				},
 				"8": {
 					"# #": "^이 무기로 중독 5중첩 이상의 적 공격 시\n(\\S+)~(\\S+)의 카오스 피해 추가$"
+				},
+				"9": {
+					"# #": "^中毒 5 层以上的敌人被该武器攻击击中时,该武器附加 (\\S+) - (\\S+) 混沌伤害$"
+				},
+				"10": {
+					"# #": "^使用此武器攻擊中毒 5 層以上的敵人\n附加 (\\S+) 至 (\\S+) 混沌傷害$"
 				}
 			}
 		},
@@ -59816,6 +71972,12 @@
 				},
 				"8": {
 					"# #": "^최근 4초 이내 치명타 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^近期内你若造成暴击,则附加 (\\S+) to (\\S+) 点冰霜伤害$"
+				},
+				"10": {
+					"# #": "^若你近期有造成暴擊,附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -59846,6 +72008,12 @@
 				},
 				"8": {
 					"# #": "^민첩 10당 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^每 10 点敏捷可以为攻击附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^每 10 點敏捷攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -59876,6 +72044,12 @@
 				},
 				"8": {
 					"# #": "^냉각된 적에게 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^对冰缓敌人附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^對冰緩敵人附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -59906,6 +72080,12 @@
 				},
 				"8": {
 					"# #": "^증오의 영향을 받는 동안 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^受到【憎恨】影响时,附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^被憎恨影響時附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -59936,6 +72116,12 @@
 				},
 				"8": {
 					"# #": "^새의 힘을 보유하는 동안 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^拥有【鸟之力量】时附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^當你有飛羽意志附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -59966,6 +72152,12 @@
 				},
 				"8": {
 					"# #": "^최근 4초 이내 치명타 공격 시 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^近期内你若造成暴击,则附加 (\\S+) to (\\S+) 点火焰伤害$"
+				},
+				"10": {
+					"# #": "^若你近期有造成暴擊,附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -59996,6 +72188,12 @@
 				},
 				"8": {
 					"# #": "^인내 충전 하나당 (\\S+)~(\\S+)의 화염 피해$"
+				},
+				"9": {
+					"# #": "^每个暴击球附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^每顆耐力球附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -60026,6 +72224,12 @@
 				},
 				"8": {
 					"# #": "^힘 10당 공격 시 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^每 10 点力量可以为攻击附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^每 10 點力量攻擊附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -60056,6 +72260,12 @@
 				},
 				"8": {
 					"# #": "^이 무기로 실명된 적 명중 시 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^该武器击中致盲敌人时,附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^用此武器擊中被致盲的敵人附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -60086,6 +72296,12 @@
 				},
 				"8": {
 					"# #": "^최근 4초 이내 치명타 공격 시 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^近期内你若造成暴击,则附加 (\\S+) to (\\S+) 点闪电伤害$"
+				},
+				"10": {
+					"# #": "^若你近期有造成暴擊,附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -60116,6 +72332,12 @@
 				},
 				"8": {
 					"# #": "^권능 충전 하나당 (\\S+)~(\\S+)의 번개 피해$"
+				},
+				"9": {
+					"# #": "^每个暴击球造成 (\\S+) - (\\S+) 闪电伤害$"
+				},
+				"10": {
+					"# #": "^每顆暴擊球附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -60146,6 +72368,12 @@
 				},
 				"8": {
 					"# #": "^최근 4초 이내 처치한 감전된 적 하나당 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^近期内你每击败 1 个感电敌人,则附加 (\\S+)-(\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^近期內每擊殺一個感電怪物獲得 (\\S+) 至 (\\S+) 附加閃電傷害$"
 				}
 			}
 		},
@@ -60176,6 +72404,12 @@
 				},
 				"8": {
 					"# #": "^지능 10당 공격 시 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^每 10 点智慧可以为攻击附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^每 10 點智慧攻擊附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -60206,6 +72440,12 @@
 				},
 				"8": {
 					"# #": "^권능 충전 하나당 주문 시전 시 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^每个暴击球可使法术附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^每顆暴擊球使法術附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -60236,6 +72476,12 @@
 				},
 				"8": {
 					"# #": "^새의 힘을 보유하는 동안 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^拥有【鸟之力量】时附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^當你有飛羽意志附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -60266,6 +72512,12 @@
 				},
 				"8": {
 					"# #": "^최근 4초 이내 치명타 공격 시 (\\S+)~(\\S+)의 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^近期内你若造成暴击,则附加 (\\S+) to (\\S+) 点物理伤害$"
+				},
+				"10": {
+					"# #": "^若你近期有造成暴擊,附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -60296,6 +72548,12 @@
 				},
 				"8": {
 					"# #": "^인내 충전 하나당 (\\S+)~(\\S+)의 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^每个耐力球附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^每顆耐力球附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -60326,6 +72584,12 @@
 				},
 				"8": {
 					"# #": "^중독된 적에게 (\\S+)~(\\S+)의 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^对中毒敌人附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^對中毒的敵人附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -60356,6 +72620,12 @@
 				},
 				"8": {
 					"# #": "^생명력이 점유되지 않은 상태에서 주문 시전 시 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^无生命保留时法术附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^當沒有生命保留時法術附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -60386,6 +72656,12 @@
 				},
 				"8": {
 					"# #": "^생명력이 점유되지 않은 상태에서 주문 시전 시 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^无生命保留时法术附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^當沒有生命保留時法術附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -60416,6 +72692,12 @@
 				},
 				"8": {
 					"# #": "^생명력이 점유되지 않은 상태에서 주문 시전 시 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^无生命保留时法术附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^當沒有生命保留時法術附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -60446,6 +72728,12 @@
 				},
 				"8": {
 					"#": "^소환수의 정확도 (\\S+)$"
+				},
+				"9": {
+					"#": "^召唤生物 (\\S+) 命中值$"
+				},
+				"10": {
+					"#": "^召喚物 (\\S+) 命中值$"
 				}
 			}
 		},
@@ -60476,6 +72764,12 @@
 				},
 				"8": {
 					"#": "^헌신 10당 소환수 정확도 \\+(\\S+)$"
+				},
+				"9": {
+					"#": "^每 10 点奉献使召唤生物的命中值 \\+(\\S+)$"
+				},
+				"10": {
+					"#": "^每 10 個奉獻召喚物 \\+(\\S+) 命中值$"
 				}
 			}
 		},
@@ -60514,6 +72808,14 @@
 				"8": {
 					"1|#": "^소환수 정확도 (\\S+)% 증가$",
 					"N#|-1": "^소환수 정확도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^召唤生物命中值提高 (\\S+)%$",
+					"N#|-1": "^召唤生物命中值降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 召喚物命中率$",
+					"N#|-1": "^減少 (\\S+)% 召喚物命中率$"
 				}
 			}
 		},
@@ -60552,6 +72854,14 @@
 				"8": {
 					"1|#": "^자신이나 소환수가 최근 4초 이내 적을 처치한 경우 소환수의 공격 및 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^자신이나 소환수가 최근 4초 이내 적을 처치한 경우 소환수의 공격 및 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若或你的召唤生物击败过敌人,则召唤生物攻击和施法速度提高 (\\S+)%$",
+					"N#|-1": "^近期内你若或你的召唤生物击败过敌人,则召唤生物攻击和施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若近期你或你的召喚物有擊殺,召喚物增加 (\\S+)% 攻擊和施放速度$",
+					"N#|-1": "^若近期你或你的召喚物有擊殺,召喚物減少 (\\S+)% 攻擊和施放速度$"
 				}
 			}
 		},
@@ -60590,6 +72900,14 @@
 				"8": {
 					"1|#": "^헌신 10당 소환수 공격 및 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^헌신 10당 소환수 공격 및 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 10 点奉献使召唤生物攻击和施法速度提高 (\\S+)%$",
+					"N#|-1": "^每 10 点奉献使召唤生物攻击和施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 10 個奉獻,增加 (\\S+)% 召喚物攻擊和施放速度$",
+					"N#|-1": "^每 10 個奉獻,減少 (\\S+)% 召喚物攻擊和施放速度$"
 				}
 			}
 		},
@@ -60628,6 +72946,14 @@
 				"8": {
 					"1|#": "^민첩 50당 소환수 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^민첩 50당 소환수 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 50 点敏捷可使召唤生物的攻击速度提高 (\\S+)%$",
+					"N#|-1": "^每 50 点敏捷可使召唤生物的攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 50 點敏捷,增加召喚物 (\\S+)% 攻擊速度$",
+					"N#|-1": "^每 50 點敏捷,減少召喚物 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -60658,6 +72984,12 @@
 				},
 				"8": {
 					"1|99": "^소환수의 공격 명중 시 (\\S+)%의 확률로 실명$"
+				},
+				"9": {
+					"1|99": "^攻击击中时,召唤生物有 (\\S+)% 几率致盲敌人$"
+				},
+				"10": {
+					"1|99": "^攻擊擊中時召喚物有 (\\S+)% 機率造成致盲$"
 				}
 			}
 		},
@@ -60688,6 +73020,12 @@
 				},
 				"8": {
 					"#": "^소환수가 (\\S+)%의 확률로 2배의 피해를 줌$"
+				},
+				"9": {
+					"#": "^召唤生物有 (\\S+)% 几率造成双倍伤害$"
+				},
+				"10": {
+					"#": "^召喚物有 (\\S+)% 機率造成 2 倍傷害$"
 				}
 			}
 		},
@@ -60718,6 +73056,12 @@
 				},
 				"8": {
 					"#": "^소환수가 (\\S+)%의 확률로 주문 적중 완벽회피$"
+				},
+				"9": {
+					"#": "^召唤生物有 (\\S+)% 几率躲避法术击中$"
+				},
+				"10": {
+					"#": "^召喚物有 (\\S+)% 機率躲避法術擊中$"
 				}
 			}
 		},
@@ -60748,6 +73092,12 @@
 				},
 				"8": {
 					"1|99": "^소환수가 (\\S+)%의 확률로 동결, 감전 및 점화$"
+				},
+				"9": {
+					"1|99": "^召唤生物有 (\\S+)% 几率使敌人受到冰冻,感电与点燃$"
+				},
+				"10": {
+					"1|99": "^召喚物有 (\\S+)% 機率造成冰凍、感電和點燃$"
 				}
 			}
 		},
@@ -60786,6 +73136,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 적 명중 시 소환수가 주는 피해 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 적 명중 시 소환수가 주는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若击中敌人,则召唤生物的伤害提高 (\\S+)%$",
+					"N#|-1": "^近期内你若击中敌人,则召唤生物的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若你近期有擊中,召喚物增加 (\\S+)% 傷害$",
+					"N#|-1": "^若你近期有擊中,召喚物減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -60824,6 +73182,14 @@
 				"8": {
 					"1|#": "^소환수가 심연 몬스터에게 주는 피해 (\\S+)% 증가$",
 					"N#|-1": "^소환수가 심연 몬스터에게 주는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^召唤生物对深渊怪物的伤害提高 (\\S+)%$",
+					"N#|-1": "^召唤生物对深渊怪物的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^召喚物對深淵怪物增加 (\\S+)% 傷害$",
+					"N#|-1": "^召喚物對深淵怪物減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -60854,6 +73220,12 @@
 				},
 				"8": {
 					"#": "^소환수가 원소 피해의 (\\S+)%를 추가 카오스 피해로 획득$"
+				},
+				"9": {
+					"#": "^召唤生物获得额外混沌伤害,其数值等同于元素伤害的 (\\S+)%$"
+				},
+				"10": {
+					"#": "^召喚物獲得 (\\S+)% 元素傷害的額外混沌傷害$"
 				}
 			}
 		},
@@ -60884,6 +73256,12 @@
 				},
 				"8": {
 					"1|#": "^소환수가 중독된 적에게 주는 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^召唤生物对中毒的敌人造成伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"1|#": "^召喚物對中毒敵人造成的 (\\S+)% 傷害偷取生命$"
 				}
 			}
 		},
@@ -60914,6 +73292,12 @@
 				},
 				"8": {
 					"#": "^소환수가 초당 (\\S+) 생명력 재생$"
+				},
+				"9": {
+					"#": "^召唤生物每秒回复 (\\S+) 生命$"
+				},
+				"10": {
+					"#": "^召喚物每秒回復 (\\S+) 生命$"
 				}
 			}
 		},
@@ -60952,6 +73336,14 @@
 				"8": {
 					"1|#": "^민첩 50당 소환수 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^민첩 50당 소환수 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 50 点敏捷可使召唤生物的移动速度提高 (\\S+)%$",
+					"N#|-1": "^每 50 点敏捷可使召唤生物的移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 50 點敏捷,增加召喚物 (\\S+)% 移動速度$",
+					"N#|-1": "^每 50 點敏捷,減少召喚物 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -60990,6 +73382,14 @@
 				"8": {
 					"1|#": "^소환된 격노의 유령의 최대 생명력 (\\S+)% 증가$",
 					"N#|-1": "^소환된 격노의 유령의 최대 생명력 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^愤怒狂灵的最大生命提高 (\\S+)%$",
+					"N#|-1": "^愤怒狂灵的最大生命降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^召喚憤怒狂靈增加 (\\S+)% 最大生命$",
+					"N#|-1": "^召喚憤怒狂靈減少 (\\S+)% 最大生命$"
 				}
 			}
 		},
@@ -61020,6 +73420,12 @@
 				},
 				"8": {
 					"1|#": "^소환된 격노의 유령이 최대 생명력의 (\\S+)%를 초당 카오스 피해로 받음$"
+				},
+				"9": {
+					"1|#": "^愤怒狂灵每秒受到等同于最大生命 (\\S+)% 的混沌伤害$"
+				},
+				"10": {
+					"1|#": "^召喚憤怒狂靈每秒承受 (\\S+)% 他們最大生命的混沌傷害$"
 				}
 			}
 		},
@@ -61058,6 +73464,14 @@
 				"8": {
 					"1|#": "^소환수 스킬의 마나 소모 (\\S+)% 증가$",
 					"N#|-1": "^소환수 스킬의 마나 소모 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^召唤生物技能的魔力消耗提高 (\\S+)%$",
+					"N#|-1": "^召唤生物技能的魔力消耗降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^召喚物技能增加 (\\S+)% 魔力消耗$",
+					"N#|-1": "^召喚物技能減少 (\\S+)% 魔力消耗$"
 				}
 			}
 		},
@@ -61088,6 +73502,12 @@
 				},
 				"8": {
 					"1|99": "^소환수의 주문 명중 시 (\\S+)%의 확률로 적을 이동 방해하여 이동 속도 30% 감소$"
+				},
+				"9": {
+					"1|99": "^召唤生物的法术击中时有 (\\S+)% 几率使敌人的移动速度降低 30%$"
+				},
+				"10": {
+					"1|99": "^召喚物使用法術擊中敵人時,有 (\\S+)% 機率降低敵人 30% 移動速度$"
 				}
 			}
 		},
@@ -61118,6 +73538,12 @@
 				},
 				"8": {
 					"#": "^자신의 힘 절반을 소환수에게 추가$"
+				},
+				"9": {
+					"#": "^你一半的力量属性将添加至你的召唤生物身上$"
+				},
+				"10": {
+					"#": "^你一半的力量被加到你的召喚物上$"
 				}
 			}
 		},
@@ -61148,6 +73574,12 @@
 				},
 				"8": {
 					"#": "^소환수는 점화된 적 명중 시에만 처치 가능$"
+				},
+				"9": {
+					"#": "^召唤生物只能击败被点燃的敌人$"
+				},
+				"10": {
+					"#": "^召喚物擊中只能擊殺點燃敵人$"
 				}
 			}
 		},
@@ -61178,6 +73610,12 @@
 				},
 				"8": {
 					"#": "^소환수가 중독된 적 처치 시 생명력의 (\\S+)% 회복$"
+				},
+				"9": {
+					"#": "^击败中毒敌人后,召唤生物回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"#": "^擊殺中毒敵人時,召喚物回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -61208,6 +73646,12 @@
 				},
 				"8": {
 					"#": "^속성 부여 효과를 투사체 수 대신\n투사체가 분할되는 대상 수에 적용$"
+				},
+				"9": {
+					"#": "^调整投射物数量的词缀改为\n作用于向目标发射投射物的分裂数量$"
+				},
+				"10": {
+					"#": "^投射物數量的詞綴取代套用為投射物對目標裂化數量$"
 				}
 			}
 		},
@@ -61246,6 +73690,14 @@
 				"8": {
 					"1|#": "^가속의 영향을 받는 동안 사용한 이동 스킬의 재사용 대기시간 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^가속의 영향을 받는 동안 사용한 이동 스킬의 재사용 대기시간 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到【迅捷】影响时,移动技能的冷却速度提高 (\\S+)%$",
+					"N#|-1": "^受到【迅捷】影响时,移动技能的冷却速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被迅捷影響時,增加 (\\S+)% 移動技能冷卻速度$",
+					"N#|-1": "^被迅捷影響時,減少 (\\S+)% 移動技能冷卻速度$"
 				}
 			}
 		},
@@ -61276,6 +73728,12 @@
 				},
 				"8": {
 					"#": "^이동 속도가 기본 수치의 (\\S+)%$"
+				},
+				"9": {
+					"#": "^你的移动速度变为基础值的 (\\S+)%$"
+				},
+				"10": {
+					"#": "^你的移動速度為 (\\S+)% 它的基礎值$"
 				}
 			}
 		},
@@ -61314,6 +73772,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 적 명중 시 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 적 명중 시 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若击中敌人,则移动速度提高 (\\S+)%$",
+					"N#|-1": "^近期内你若击中敌人,则移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若你近期有擊中敵人,增加 (\\S+)% 移動速度$",
+					"N#|-1": "^若你近期有擊中敵人,減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -61352,6 +73818,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 피해를 받지 않은 경우 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 피해를 받지 않은 경우 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若没受到伤害,则移动速度提高 (\\S+)%$",
+					"N#|-1": "^近期内你若没受到伤害,则移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若你近期沒受到傷害,增加 (\\S+)% 移動速度$",
+					"N#|-1": "^若你近期沒受到傷害,減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -61390,6 +73864,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 바알 스킬을 사용한 경우 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 바알 스킬을 사용한 경우 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期内你若使用过瓦尔技能,则移动速度提高 (\\S+)%$",
+					"N#|-1": "^近期内你若使用过瓦尔技能,则移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若你近期有使用瓦爾技能增加 (\\S+)% 移動速度$",
+					"N#|-1": "^若你近期有使用瓦爾技能減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -61428,6 +73910,14 @@
 				"8": {
 					"1|#": "^인내 충전 하나당 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^인내 충전 하나당 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个耐力球可使移动速度提高 (\\S+)%$",
+					"N#|-1": "^每个耐力球可使移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆耐力球增加 (\\S+)% 移動速度$",
+					"N#|-1": "^每顆耐力球減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -61466,6 +73956,14 @@
 				"8": {
 					"1|#": "^권능 충전 하나당 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^권능 충전 하나당 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个暴击球可使移动速度提高 (\\S+)%$",
+					"N#|-1": "^每个暴击球可使移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆暴擊球增加 (\\S+)% 移動速度$",
+					"N#|-1": "^每顆暴擊球減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -61504,6 +74002,14 @@
 				"8": {
 					"1|#": "^은총의 영향을 받는 동안 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^은총의 영향을 받는 동안 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到【优雅】影响时,移动速度提高 (\\S+)%$",
+					"N#|-1": "^受到【优雅】影响时,移动速度降低(\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被優雅影響時,增加 (\\S+)% 移動速度$",
+					"N#|-1": "^被優雅影響時,減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -61534,6 +74040,12 @@
 				},
 				"8": {
 					"1|#": "^출혈 상태에서 이동 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^流血时移动速度提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^流血時增加 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -61572,6 +74084,14 @@
 				"8": {
 					"1|#": "^용암 지대, 얼음 지대, 감전 지대에 있는 동안 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^용암 지대, 얼음 지대, 감전 지대에 있는 동안 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^在燃烧,冰缓,感电地面上时,移动速度提高 (\\S+)%$",
+					"N#|-1": "^在燃烧,冰缓,感电地面上时,移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^在燃燒、冰緩、感電地面上時增加 (\\S+)% 移動速度$",
+					"N#|-1": "^在燃燒、冰緩、感電地面上時减少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -61610,6 +74130,14 @@
 				"8": {
 					"1|#": "^고양이의 은신 상태에서 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^고양이의 은신 상태에서 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^你获得【猫之隐匿】时移动速度提高 (\\S+)%$",
+					"N#|-1": "^你获得【猫之隐匿】时移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^當你有傲貓隱身時,增加 (\\S+)% 移動速度$",
+					"N#|-1": "^當你有傲貓隱身時,減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -61640,6 +74168,12 @@
 				},
 				"8": {
 					"#": "^카오스가 아닌 피해의 (\\S+)%를 추가 카오스 피해로 획득$"
+				},
+				"9": {
+					"#": "^获得额外混沌伤害,其数值等同于非混沌伤害的 (\\S+)%$"
+				},
+				"10": {
+					"#": "^獲得等同 (\\S+)% 非混沌傷害的額外混沌傷害$"
 				}
 			}
 		},
@@ -61670,6 +74204,12 @@
 				},
 				"8": {
 					"#": "^자신이 출혈 효과를 부여한 냉각되지 않은 적이 냉각됨$"
+				},
+				"9": {
+					"#": "^你造成流血的敌人若没有冰缓,则受到冰缓$"
+				},
+				"10": {
+					"#": "^你造成流血的非冰緩敵人被冰緩$"
 				}
 			}
 		},
@@ -61700,6 +74240,12 @@
 				},
 				"8": {
 					"#": "^자신이 중독 효과를 부여한 냉각되지 않은 적이 냉각됨$"
+				},
+				"9": {
+					"#": "^你造成中毒的敌人若没有冰缓,则受到冰缓$"
+				},
+				"10": {
+					"#": "^你造成中毒的非冰緩敵人被冰緩$"
 				}
 			}
 		},
@@ -61738,6 +74284,14 @@
 				"8": {
 					"1|#": "^헌신 10당 저주 이외의 오라 효과 (\\S+)% 증가$",
 					"N#|-1": "^헌신 10당 저주 이외의 오라 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 10 点奉献使非诅咒类光环效果提高 (\\S+)%$",
+					"N#|-1": "^每 10 点奉献使非诅咒类光环效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 10 個奉獻,增加 (\\S+)% 非詛咒光環的效果$",
+					"N#|-1": "^每 10 個奉獻,減少 (\\S+)% 非詛咒光環的效果$"
 				}
 			}
 		},
@@ -61776,6 +74330,14 @@
 				"8": {
 					"1|#": "^적에게 피해를 주지 않는 상태 이상 효과 (\\S+)% 증가$",
 					"N#|-1": "^적에게 피해를 주지 않는 상태 이상 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^增加 (\\S+)% 非傷害型異常狀態的效果$",
+					"N#|-1": "^減少 (\\S+)% 非傷害型異常狀態的效果$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 非傷害型異常狀態的效果$",
+					"N#|-1": "^減少 (\\S+)% 非傷害型異常狀態的效果$"
 				}
 			}
 		},
@@ -61814,6 +74376,14 @@
 				"8": {
 					"1|#": "^헌신 10당 적에게 피해를 주지 않는 상태 이상 효과 (\\S+)% 증가$",
 					"N#|-1": "^헌신 10당 적에게 피해를 주지 않는 상태 이상 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 10 点奉献使对敌人施加的非伤害异常状态效果提高 (\\S+)%$",
+					"N#|-1": "^每 10 点奉献使对敌人施加的非伤害异常状态效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 10 個奉獻,增加 (\\S+)% 敵人身上非傷害型異常狀態的效果$",
+					"N#|-1": "^每 10 個奉獻,減少 (\\S+)% 敵人身上非傷害型異常狀態的效果$"
 				}
 			}
 		},
@@ -61852,6 +74422,14 @@
 				"8": {
 					"1|#": "^(\\S+)% 증폭된 피해를 주고 피해를 주지 않는 상태 이상 효과 부여$",
 					"N#|-1": "^(\\S+)% 감폭된 피해를 주고 피해를 주지 않는 상태 이상 효과 부여$"
+				},
+				"9": {
+					"1|#": "^施加的非伤害型异常状态如同总伤害额外提高 (\\S+)%$",
+					"N#|-1": "^施加的非伤害型异常状态如同总伤害额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^造成非傷害型異常狀態有如造成 (\\S+)% 更多傷害$",
+					"N#|-1": "^造成非傷害型異常狀態有如造成 (\\S+)% 更少傷害$"
 				}
 			}
 		},
@@ -61890,6 +74468,14 @@
 				"8": {
 					"#": "^처치한 일반 적이 떨어뜨리는 아이템 수량 (\\S+)% 증가$",
 					"N#|-1": "^처치한 일반 적이 떨어뜨리는 아이템 수량 (\\S+)% 감소$"
+				},
+				"9": {
+					"#": "^击败普通怪物的物品掉落数量提高 (\\S+)%$",
+					"N#|-1": "^击败普通怪物的物品数量降低 (\\S+)%$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 普通怪物擊殺時物品掉落數量$",
+					"N#|-1": "^減少 (\\S+)% 普通怪物擊殺時物品掉落數量$"
 				}
 			}
 		},
@@ -61920,6 +74506,12 @@
 				},
 				"8": {
 					"#": "^플레이어에 대한 폭발 주문 피해 30% 감폭\n폭발 주문을 시전자 주변 대신 목표 지점에 시전$"
+				},
+				"9": {
+					"#": "^新星法術對玩家造成 (\\S+)% 更少傷害\n新星法術在目標位置施放,而不是你附近$"
+				},
+				"10": {
+					"#": "^新星法術對玩家造成 (\\S+)% 更少傷害\n新星法術在目標位置施放,而不是你附近$"
 				}
 			}
 		},
@@ -61950,6 +74542,12 @@
 				},
 				"8": {
 					"1": "^최대 권능 충전 상태에서 저주 1회 추가 적용 가능$"
+				},
+				"9": {
+					"1": "^当暴击球达到上限时,你可以对敌人额外施加 1 个诅咒$"
+				},
+				"10": {
+					"1": "^當暴擊球達最大數量時,你可以施放 1 個額外的詛咒$"
 				}
 			}
 		},
@@ -61988,6 +74586,14 @@
 				"8": {
 					"1": "^적에게 추가 점화 1회 가능$",
 					"2|#": "^적에게 추가 점화 (\\S+)회 가능$"
+				},
+				"9": {
+					"1": "^你可以对敌人造成额外 1 个点燃效果$",
+					"2|#": "^你可以对敌人造成额外 (\\S+) 个点燃效果$"
+				},
+				"10": {
+					"1": "^你可以對敵人造成額外 1 個點燃效果$",
+					"2|#": "^你可以對敵人造成額外 (\\S+) 個點燃效果$"
 				}
 			}
 		},
@@ -62026,6 +74632,14 @@
 				"8": {
 					"1": "^민첩이 800이상인 경우, 지뢰 투척 스킬로 지뢰 최대 1개 추가 투척$",
 					"2|#": "^민첩이 800이상인 경우, 지뢰 투척 스킬로 지뢰 최대 (\\S+)개 추가 투척$"
+				},
+				"9": {
+					"1": "^若你至少拥有 800 点敏捷,可以投掷地雷的技能就会最多额外投掷 1 个地雷$",
+					"2|#": "^若你至少拥有 800 点敏捷,可以投掷地雷的技能就会最多额外投掷 (\\S+) 个地雷$"
+				},
+				"10": {
+					"1": "^若你至少有 800 點敏捷,放置地雷技能至多放置 1 個額外地雷$",
+					"2|#": "^若你至少有 800 點敏捷,放置地雷技能至多放置 (\\S+) 個額外地雷$"
 				}
 			}
 		},
@@ -62064,6 +74678,14 @@
 				"8": {
 					"1": "^지능이 800이상인 경우, 지뢰 투척 스킬로 지뢰 최대 1개 추가 투척$",
 					"2|#": "^지능이 800이상인 경우, 지뢰 투척 스킬로 지뢰 최대 (\\S+)개 추가 투척$"
+				},
+				"9": {
+					"1": "^若你至少拥有 800 点智慧,可以放置地雷的技能就会最多额外投掷 1 个地雷$",
+					"2|#": "^若你至少拥有 800 点智慧,可以放置地雷的技能就会最多额外投掷 (\\S+) 个地雷$"
+				},
+				"10": {
+					"1": "^若你至少有 800 點智慧,放置地雷技能至多放置 1 個額外地雷$",
+					"2|#": "^若你至少有 800 點智慧,放置地雷技能至多放置 (\\S+) 個額外地雷$"
 				}
 			}
 		},
@@ -62102,6 +74724,14 @@
 				"8": {
 					"1": "^최근 4초 이내 피격된 경우 스킬이 투사체 1개 추가 발사$",
 					"2|#": "^최근 4초 이내 피격된 경우 스킬이 투사체 (\\S+)개 추가 발사$"
+				},
+				"9": {
+					"1": "^近期内你若被击中,技能可以额外发射 (\\S+) 个投射物$",
+					"2|#": "^近期内你若被击中,技能可以额外发射 (\\S+) 个投射物$"
+				},
+				"10": {
+					"1": "^若你近期有被擊中,技能發射 1 個額外投射物$",
+					"2|#": "^若你近期有被擊中,技能發射 (\\S+) 個額外投射物$"
 				}
 			}
 		},
@@ -62140,6 +74770,14 @@
 				"8": {
 					"1": "^최근 4초 이내 이동 스킬을 사용한 경우 투사체 1개 추가 발사$",
 					"2|#": "^최근 4초 이내 이동 스킬을 사용한 경우 투사체 (\\S+)개 추가 발사$"
+				},
+				"9": {
+					"1": "^近期内你若使用过移动技能,技能可以额外发射 (\\S+) 个投射物$",
+					"2|#": "^近期内你若使用过移动技能,技能可以额外发射 (\\S+) 个投射物$"
+				},
+				"10": {
+					"1": "^若你近期有使用位移技能,技能發射 1 個額外投射物$",
+					"2|#": "^若你近期有使用位移技能,技能發射 (\\S+) 個額外投射物$"
 				}
 			}
 		},
@@ -62170,6 +74808,12 @@
 				},
 				"8": {
 					"1": "^덫 투척 스킬로 덫 최대 1개 추가 투척$"
+				},
+				"9": {
+					"1": "^投掷陷阱的技能会投掷最多 1 个额外陷阱$"
+				},
+				"10": {
+					"1": "^投擲陷阱的技能額外投擲 1 個陷阱$"
 				}
 			}
 		},
@@ -62208,6 +74852,14 @@
 				"8": {
 					"1": "^정지 상태에서 4초마다 인내 충전 획득$",
 					"2|#": "^정지 상태에서 4초마다 (\\S+) 인내 충전 획득$"
+				},
+				"9": {
+					"1": "^静止时每 4 秒获得 1 个耐力球$",
+					"2|#": "^静止时每 4 秒获得 (\\S+) 个耐力球$"
+				},
+				"10": {
+					"1": "^當靜止時每 4 秒獲得 1 顆耐力球$",
+					"2|#": "^當靜止時每 4 秒獲得 (\\S+) 顆耐力球$"
 				}
 			}
 		},
@@ -62238,6 +74890,12 @@
 				},
 				"8": {
 					"1": "^태고의 아이템 3개를 홈에 장착하거나 장비한 경우, 소환 가능한 골렘 수 최대치 (\\S+)$"
+				},
+				"9": {
+					"1": "^若你有 3 个起源天赋珠宝,召唤魔像的数量 (\\S+)$"
+				},
+				"10": {
+					"1": "^若你插槽中或裝備中有 3 個先祖物品,(\\S+) 最大召喚魔像上限$"
 				}
 			}
 		},
@@ -62268,6 +74926,12 @@
 				},
 				"8": {
 					"2|#": "^해골 수 최대치 (\\S+)$"
+				},
+				"9": {
+					"2|#": "^(\\S+) 魔侍数量上限$"
+				},
+				"10": {
+					"2|#": "^(\\S+) 最大骷髏數量$"
 				}
 			}
 		},
@@ -62298,6 +74962,12 @@
 				},
 				"8": {
 					"#": "^힘 (\\S+)당 소환 가능한 좀비 수 최대치 \\+1$"
+				},
+				"9": {
+					"#": "^每 (\\S+) 点力量可使魔卫的召唤上限 \\+1$"
+				},
+				"10": {
+					"#": "^每 (\\S+) 點力量額外增加 1 個殭屍上限$"
 				}
 			}
 		},
@@ -62336,6 +75006,14 @@
 				"8": {
 					"1|#": "^공물 스킬의 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^공물 스킬의 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^奉献技能的持续时间提高 (\\S+)%$",
+					"N#|-1": "^奉献技能的持续时间降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^獻祭技能增加 (\\S+)% 持續時間$",
+					"N#|-1": "^獻祭技能減少 (\\S+)% 持續時間$"
 				}
 			}
 		},
@@ -62366,6 +75044,12 @@
 				},
 				"8": {
 					"#": "^주문 시전 시, 모든 마나를 희생하여 번개 피해 최대치를 추가로 획득\n추가된 최대치는 4초 동안 희생된 마나의 (\\S+)%와 동일$"
+				},
+				"9": {
+					"#": "^当你施放法术时,献祭所有魔力,获得等同于献祭魔力 (\\S+)% 的附加最大闪电伤害,持续 4 秒$"
+				},
+				"10": {
+					"#": "^當你施放法術,獻祭所有魔力以獲得等同 (\\S+)% 獻祭魔力的\n附加最大閃電傷害,持續 4 秒$"
 				}
 			}
 		},
@@ -62396,6 +75080,12 @@
 				},
 				"8": {
 					"#": "^자신의 최대 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^你的最大抗性为 (\\S+)%$"
+				},
+				"10": {
+					"#": "^你的最大抗性為 (\\S+)%$"
 				}
 			}
 		},
@@ -62426,6 +75116,12 @@
 				},
 				"8": {
 					"#": "^이 지역에서 떨어지는 페란두스 코인 수 2배$"
+				},
+				"9": {
+					"#": "^该区域掉落的普兰德斯金币量翻倍$"
+				},
+				"10": {
+					"#": "^區域掉落的普蘭德斯金幣為兩倍$"
 				}
 			}
 		},
@@ -62456,6 +75152,12 @@
 				},
 				"8": {
 					"#": "^자신의 덫이 적에 의해 발동되면\n(\\S+)%의 확률로 인내, 격분 또는 권능 충전 획득$"
+				},
+				"9": {
+					"#": "^当你的任何陷阱被敌人触发时,有 (\\S+)% 的几率获得 1 个耐力球、狂怒球或暴击球$"
+				},
+				"10": {
+					"#": "^當你的陷阱被敵人觸發時,\n有 (\\S+)% 機率獲得 1 顆耐力、狂怒或暴擊球$"
 				}
 			}
 		},
@@ -62486,6 +75188,12 @@
 				},
 				"8": {
 					"1|#": "^여신의 포옹 상태가 되면 1초마다 최대 생명력과 에너지 보호막 합계의 (\\S+)%만큼 레벨당 화염 피해로 받음$"
+				},
+				"9": {
+					"1|#": "^受到【她的拥抱】影响时,每级根据你的最大生命和最大护盾总量,造成每秒 (\\S+)% 火焰伤害$"
+				},
+				"10": {
+					"1|#": "^當有女神擁抱時,每等級每秒受到 (\\S+)% 你的總最大生命和能量護盾的火焰傷害$"
 				}
 			}
 		},
@@ -62524,6 +75232,14 @@
 				"8": {
 					"1|#": "^소환 가능한 격노의 유령 수 최대치 (\\S+)% 증가$",
 					"N#|-1": "^소환 가능한 격노의 유령 수 최대치 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^召唤愤怒狂灵的最大数量提高 (\\S+)%$",
+					"N#|-1": "^召唤愤怒狂灵的最大数量减少 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 最大召喚憤怒狂靈數量$",
+					"N#|-1": "^減少 (\\S+)% 最大召喚憤怒狂靈數量$"
 				}
 			}
 		},
@@ -62554,6 +75270,12 @@
 				},
 				"8": {
 					"#": "^막아낼 시 영구적으로 적 위협$"
+				},
+				"9": {
+					"#": "^格挡时永久恐吓敌人$"
+				},
+				"10": {
+					"#": "^格擋後對敵人造成威嚇$"
 				}
 			}
 		},
@@ -62584,6 +75306,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 막아낸 경우 차원 능력 획득$"
+				},
+				"9": {
+					"#": "^若近期内有过格挡,你则获得【迷踪】状态$"
+				},
+				"10": {
+					"#": "^若你近期有格擋,你獲得迷蹤$"
 				}
 			}
 		},
@@ -62614,6 +75342,12 @@
 				},
 				"8": {
 					"#": "^분노의 영향을 받는 동안 물리 피해의 (\\S+)%를 추가 화염 피해로 획득$"
+				},
+				"9": {
+					"#": "^受到【愤怒】影响时,获得物理伤害 (\\S+)% 的额外火焰伤害$"
+				},
+				"10": {
+					"#": "^被憤怒影響時,獲得 (\\S+)% 物理傷害的額外火焰傷害$"
 				}
 			}
 		},
@@ -62644,6 +75378,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 치명타 공격 시 물리 피해의 (\\S+)%를 추가 화염 피해로 획득$"
+				},
+				"9": {
+					"#": "^近期内你若打出过暴击,则获得物理伤害 (\\S+)% 的额外火焰伤害$"
+				},
+				"10": {
+					"#": "^若你近期有造成暴擊,獲得 (\\S+)% 物理傷害的額外火焰傷害$"
 				}
 			}
 		},
@@ -62674,6 +75414,12 @@
 				},
 				"8": {
 					"#": "^격노 1당 물리 피해의 (\\S+)%를 추가 화염 피해로 획득$"
+				},
+				"9": {
+					"#": "^每 1 点怒火都获得额外火焰伤害, 其数值等同于物理伤害的 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每層盛怒獲得 (\\S+)% 物理傷害的額外火焰傷害$"
 				}
 			}
 		},
@@ -62704,6 +75450,12 @@
 				},
 				"8": {
 					"#": "^진노의 영향을 받는 동안 물리 피해의 (\\S+)%를 추가 번개 피해로 획득$"
+				},
+				"9": {
+					"#": "^受到【雷霆】影响时,获得物理伤害 (\\S+)% 的额外闪电伤害$"
+				},
+				"10": {
+					"#": "^被雷霆影響時,獲得 (\\S+)% 物理傷害的額外閃電傷害$"
 				}
 			}
 		},
@@ -62742,6 +75494,14 @@
 				"8": {
 					"1|#": "^점화된 적에 대한 적중 및 상태 이상 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^점화된 적에 대한 적중 및 상태 이상 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^对点燃敌人的击中物理伤害和异常状态伤害提高 (\\S+)%$",
+					"N#|-1": "^对点燃敌人的击中物理伤害和异常状态伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對被點燃的敵人增加 (\\S+)% 擊中和異常狀態的物理傷害$",
+					"N#|-1": "^對被點燃的敵人減少 (\\S+)% 擊中和異常狀態的物理傷害$"
 				}
 			}
 		},
@@ -62780,6 +75540,14 @@
 				"8": {
 					"1|#": "^순수의 전령에 영향을 받는 동안 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^순수의 전령에 영향을 받는 동안 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到【纯净之捷】影响时,物理伤害提高 (\\S+)%$",
+					"N#|-1": "^受到【纯净之捷】影响时,物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被純淨之捷影響時,增加 (\\S+)% 物理傷害$",
+					"N#|-1": "^被純淨之捷影響時,減少 (\\S+)% 物理傷害$"
 				}
 			}
 		},
@@ -62810,6 +75578,12 @@
 				},
 				"8": {
 					"1|#": "^격분 충전 하나당 받는 물리 피해 (\\S+)% 추가 감소$"
+				},
+				"9": {
+					"1|#": "^每有一个狂怒球,可使你获得额外 (\\S+)% 物理伤害减免$"
+				},
+				"10": {
+					"1|#": "^每顆狂怒球有 (\\S+)% 額外物理傷害減免$"
 				}
 			}
 		},
@@ -62840,6 +75614,12 @@
 				},
 				"8": {
 					"1|#": "^권능 충전 하나당 받는 물리 피해 (\\S+)% 추가 감소$"
+				},
+				"9": {
+					"1|#": "^每有一个暴击球,可使你获得额外 (\\S+)% 物理伤害减免$"
+				},
+				"10": {
+					"1|#": "^每顆暴擊球有 (\\S+)% 額外物理傷害減免$"
 				}
 			}
 		},
@@ -62870,6 +75650,12 @@
 				},
 				"8": {
 					"#": "^순수의 전령에 영향을 받는 동안 받는 물리 피해 (\\S+)% 추가 감소$"
+				},
+				"9": {
+					"#": "^受到【纯净之捷】影响时,获得额外 (\\S+)% 物理伤害减免$"
+				},
+				"10": {
+					"#": "^被純淨之捷影響時,有 (\\S+)% 額外物理傷害減免$"
 				}
 			}
 		},
@@ -62900,6 +75686,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 적 명중 시 방어도 (\\S+)$"
+				},
+				"9": {
+					"#": "^近期内你若击中敌人,则 (\\S+) 护甲$"
+				},
+				"10": {
+					"#": "^若你近期有擊中敵人,(\\S+) 護甲$"
 				}
 			}
 		},
@@ -62930,6 +75722,12 @@
 				},
 				"8": {
 					"#": "^인내 충전 하나당 방어도 (\\S+)$"
+				},
+				"9": {
+					"#": "^每个耐力球增加 (\\S+) 点护甲$"
+				},
+				"10": {
+					"#": "^每顆耐力球 (\\S+) 護甲$"
 				}
 			}
 		},
@@ -62960,6 +75758,12 @@
 				},
 				"8": {
 					"#": "^인내 충전 하나당 방어도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^每有一个耐力球,护甲提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每顆耐力球增加 (\\S+)% 護甲$"
 				}
 			}
 		},
@@ -62990,6 +75794,12 @@
 				},
 				"8": {
 					"#": "^원소의 순수함의 영향을 받는 동안 물리 피해의 (\\S+)%를 냉기 피해로 받음$"
+				},
+				"9": {
+					"#": "^受到【元素净化】影响时,受到击中物理伤害的 (\\S+)% 转换为冰霜伤害$"
+				},
+				"10": {
+					"#": "^被元素淨化影響時,(\\S+)% 承受的擊中物理傷害視為冰冷傷害$"
 				}
 			}
 		},
@@ -63020,6 +75830,12 @@
 				},
 				"8": {
 					"#": "^얼음의 순수함의 영향을 받는 동안 물리 피해의 (\\S+)%를 냉기 피해로 받음$"
+				},
+				"9": {
+					"#": "^受到【冰霜净化】影响时,受到击中物理伤害的 (\\S+)% 转换为冰霜伤害$"
+				},
+				"10": {
+					"#": "^被冰霜淨化影響時,(\\S+)% 承受的擊中物理傷害視為冰冷傷害$"
 				}
 			}
 		},
@@ -63050,6 +75866,12 @@
 				},
 				"8": {
 					"#": "^원소의 순수함의 영향을 받는 동안 물리 피해의 (\\S+)%를 화염 피해로 받음$"
+				},
+				"9": {
+					"#": "^受到【元素净化】影响时,受到击中物理伤害的 (\\S+)% 转换为火焰伤害$"
+				},
+				"10": {
+					"#": "^被元素淨化影響時,(\\S+)% 承受的物理傷害視為火焰傷害$"
 				}
 			}
 		},
@@ -63080,6 +75902,12 @@
 				},
 				"8": {
 					"#": "^불의 순수함의 영향을 받는 동안 물리 피해의 (\\S+)%를 화염 피해로 받음$"
+				},
+				"9": {
+					"#": "^受到【火焰净化】影响时,受到击中物理伤害的 (\\S+)% 转换为火焰伤害$"
+				},
+				"10": {
+					"#": "^被火焰淨化影響時,(\\S+)% 承受的物理傷害視為火焰傷害$"
 				}
 			}
 		},
@@ -63110,6 +75938,12 @@
 				},
 				"8": {
 					"#": "^원소의 순수함의 영향을 받는 동안 물리 피해의 (\\S+)%를 번개 피해로 받음$"
+				},
+				"9": {
+					"#": "^受到【元素净化】影响时,受到击中物理伤害的 (\\S+)% 转换为闪电伤害$"
+				},
+				"10": {
+					"#": "^被元素淨化影響時,(\\S+)% 承受的物理傷害視為閃電傷害$"
 				}
 			}
 		},
@@ -63140,6 +75974,12 @@
 				},
 				"8": {
 					"#": "^번개의 순수함의 영향을 받는 동안 물리 피해의 (\\S+)%를 번개 피해로 받음$"
+				},
+				"9": {
+					"#": "^受到【闪电净化】影响时,受到击中物理伤害的 (\\S+)% 转换为闪电伤害$"
+				},
+				"10": {
+					"#": "^被閃電淨化影響時,(\\S+)% 承受的物理傷害視為閃電傷害$"
 				}
 			}
 		},
@@ -63178,6 +76018,14 @@
 				"8": {
 					"1|#": "^자신 및 소환수가 반사로 받는 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^자신 및 소환수가 반사로 받는 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^你和你的召喚物增加承受 (\\S+)% 反射物理傷害$",
+					"N#|-1": "^你和你的召喚物減少承受 (\\S+)% 反射物理傷害$"
+				},
+				"10": {
+					"1|#": "^你和你的召喚物增加承受 (\\S+)% 反射物理傷害$",
+					"N#|-1": "^你和你的召喚物減少承受 (\\S+)% 反射物理傷害$"
 				}
 			}
 		},
@@ -63208,6 +76056,12 @@
 				},
 				"8": {
 					"#": "^모든 물리 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^所有物理技能石等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^全部物理技能寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -63246,6 +76100,14 @@
 				"8": {
 					"1|#": "^격분 충전 하나당 중독 피해 (\\S+)% 증가$",
 					"N#|-1": "^격분 충전 하나당 중독 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个狂怒球可使中毒伤害提高 (\\S+)%$",
+					"N#|-1": "^每个狂怒球可使中毒伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆狂怒球增加 (\\S+)% 中毒傷害$",
+					"N#|-1": "^每顆狂怒球減少 (\\S+)% 中毒傷害$"
 				}
 			}
 		},
@@ -63284,6 +76146,14 @@
 				"8": {
 					"1|#": "^권능 충전 하나당 중독 피해 (\\S+)% 증가$",
 					"N#|-1": "^권능 충전 하나당 중독 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个暴击球可使中毒伤害提高 (\\S+)%$",
+					"N#|-1": "^每个暴击球可使中毒伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆暴擊球增加 (\\S+)% 中毒傷害$",
+					"N#|-1": "^每顆暴擊球減少 (\\S+)% 中毒傷害$"
 				}
 			}
 		},
@@ -63322,6 +76192,14 @@
 				"8": {
 					"1|#": "^민첩이 300 이상인 경우 중독 피해 (\\S+)% 증가$",
 					"N#|-1": "^민첩이 300 이상인 경우 중독 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^若你有至少 300 点敏捷,则中毒伤害提高 (\\S+)%$",
+					"N#|-1": "^若你有至少 300 点敏捷,中毒伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若你至少有 300 點敏捷,增加 (\\S+)% 中毒傷害$",
+					"N#|-1": "^若你至少有 300 點敏捷,減少 (\\S+)% 中毒傷害$"
 				}
 			}
 		},
@@ -63352,6 +76230,12 @@
 				},
 				"8": {
 					"#": "^격분 충전 하나당 독 지속 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^每个狂怒球 (\\S+)% 烈毒伤害持续时间加成$"
+				},
+				"10": {
+					"#": "^每顆狂怒球 (\\S+)% 中毒的持續傷害加成$"
 				}
 			}
 		},
@@ -63390,6 +76274,14 @@
 				"8": {
 					"1|#": "^권능 충전 하나당 중독 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^권능 충전 하나당 중독 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个暴击球可使中毒持续时间延长 (\\S+)%$",
+					"N#|-1": "^每个暴击球可使中毒持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每顆暴擊球增加 (\\S+)% 中毒期間$",
+					"N#|-1": "^每顆暴擊球減少 (\\S+)% 中毒期間$"
 				}
 			}
 		},
@@ -63428,6 +76320,14 @@
 				"8": {
 					"1|#": "^지능이 150 이상인 경우 중독 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^지능이 150 이상인 경우 중독 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^若你有至少 150 点智慧,则中毒持续时间延长 (\\S+)%$",
+					"N#|-1": "^若你有至少 150 点智慧,则中毒持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若你至少有 150 點智力,增加 (\\S+)% 中毒期間$",
+					"N#|-1": "^若你至少有 150 點智力,減少 (\\S+)% 中毒期間$"
 				}
 			}
 		},
@@ -63458,6 +76358,12 @@
 				},
 				"8": {
 					"#": "^자신의 중독 수치가 100 미만일 경우 자신이 유발한 중독이 자신에게 반사됨$"
+				},
+				"9": {
+					"#": "^若你身上的中毒效果少于 100, 则你造成的中毒将作用到你身上$"
+				},
+				"10": {
+					"#": "^若你身上少於 100 層中毒,你造成的中毒反射至你$"
 				}
 			}
 		},
@@ -63496,6 +76402,14 @@
 				"8": {
 					"1|#": "^자신에게 적용된 중독이 (\\S+)% 더 빠르게 만료$",
 					"N#|-1": "^자신에게 적용된 중독이 (\\S+)% 더 느리게 만료$"
+				},
+				"9": {
+					"1|#": "^你身上的中毒效果消失速度加快 (\\S+)%$",
+					"N#|-1": "^你身上的中毒效果消失速度减慢 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^你身上的中毒消逝速度提高 (\\S+)%$",
+					"N#|-1": "^你身上的中毒消逝速度減慢 (\\S+)%$"
 				}
 			}
 		},
@@ -63526,6 +76440,12 @@
 				},
 				"8": {
 					"#": "^정밀함의 마나 점유 50% 감폭$"
+				},
+				"9": {
+					"#": "^【精准】使总魔力保留额外降低 50%$"
+				},
+				"10": {
+					"#": "^精準有 50% 更少魔力保留$"
 				}
 			}
 		},
@@ -63556,6 +76476,12 @@
 				},
 				"8": {
 					"#": "^자부심을 사용하는 동안 (\\S+)%의 확률로 2배의 피해를 줌$"
+				},
+				"9": {
+					"#": "^使用【尊严】时有 (\\S+)% 几率造成双倍伤害$"
+				},
+				"10": {
+					"#": "^使用驕傲時有 (\\S+)% 機率造成 2 倍傷害$"
 				}
 			}
 		},
@@ -63586,6 +76512,12 @@
 				},
 				"8": {
 					"1|99": "^자부심을 사용하는 동안 공격 명중 시 (\\S+)%의 확률로 적을 꿰뚫음$"
+				},
+				"9": {
+					"1|99": "^使用【尊严】时,攻击击中有 (\\S+)% 几率穿刺敌人$"
+				},
+				"10": {
+					"1|99": "^使用驕傲時,攻擊擊中有 (\\S+)% 機率穿刺敵人$"
 				}
 			}
 		},
@@ -63616,6 +76548,12 @@
 				},
 				"8": {
 					"#": "^자부심을 사용하는 동안 플레이어가 적 명중 시 4초 동안 적 위협$"
+				},
+				"9": {
+					"#": "^使用【尊严】时,击中威吓敌人,持续 4 秒$"
+				},
+				"10": {
+					"#": "^你使用驕傲時,你的擊中威嚇敵人 4 秒$"
 				}
 			}
 		},
@@ -63654,6 +76592,14 @@
 				"8": {
 					"1|#": "^자부심의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^자부심의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【尊严】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【尊严】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^驕傲增加 (\\S+)% 魔力保留$",
+					"N#|-1": "^驕傲減少 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -63692,6 +76638,14 @@
 				"8": {
 					"1|#": "^자부심을 사용하는 동안 공격 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^자부심을 사용하는 동안 공격 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^使用【尊严】时,攻击造成的物理伤害提高 (\\S+)%$",
+					"N#|-1": "^使用【尊严】时,攻击造成的物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^使用驕傲時,增加 (\\S+)% 攻擊物理傷害$",
+					"N#|-1": "^使用驕傲時,減少 (\\S+)% 攻擊物理傷害$"
 				}
 			}
 		},
@@ -63722,6 +76676,12 @@
 				},
 				"8": {
 					"#": "^자부심의 마나 점유 없음$"
+				},
+				"9": {
+					"#": "^【尊严】不保留魔力$"
+				},
+				"10": {
+					"#": "^驕傲沒有魔力保留$"
 				}
 			}
 		},
@@ -63752,6 +76712,12 @@
 				},
 				"8": {
 					"#": "^자부심을 사용하는 동안 플레이어가 유발하는 꿰뚫기 효과가 (\\S+)회 추가 적중할 동안 유지됨$"
+				},
+				"9": {
+					"#": "^使用【尊严】时,你造成的穿刺效果会造成 (\\S+) 次额外击中$"
+				},
+				"10": {
+					"#": "^使用驕傲時,你造成的穿刺額外延長 (\\S+) 次擊中$"
 				}
 			}
 		},
@@ -63790,6 +76756,14 @@
 				"8": {
 					"1|#": "^모든 플라스크 효과를 받는 동안 투사체 공격 피해 (\\S+)% 증가$",
 					"N#|-1": "^모든 플라스크 효과를 받는 동안 투사체 공격 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,投射物攻击伤害提高 (\\S+)%$",
+					"N#|-1": "^药剂持续期间,投射物攻击伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^在任何藥劑效果持續時間內,增加 (\\S+)% 投射物攻擊傷害$",
+					"N#|-1": "^在任何藥劑效果持續時間內,減少 (\\S+)% 投射物攻擊傷害$"
 				}
 			}
 		},
@@ -63820,6 +76794,12 @@
 				},
 				"8": {
 					"#": "^투사체 관통 횟수당 주는 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^每穿透 1 个敌人,投射物的伤害就提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^投射物每穿透 1 個敵人增加 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -63850,6 +76830,12 @@
 				},
 				"8": {
 					"#": "^투사체가 연쇄당 카오스가 아닌 피해의 (\\S+)%를 추가 카오스 피해로 획득$"
+				},
+				"9": {
+					"#": "^每连锁弹射 1 次,投射物获得额外混沌伤害,其数值等同于非混沌伤害的 (\\S+)%$"
+				},
+				"10": {
+					"#": "^每個連鎖投射物獲得 (\\S+)% 非混沌傷害的額外混沌傷害$"
 				}
 			}
 		},
@@ -63880,6 +76866,12 @@
 				},
 				"8": {
 					"#": "^적 투사체가 플레이어 관통$"
+				},
+				"9": {
+					"#": "^敌人的投射物会穿透你$"
+				},
+				"10": {
+					"#": "^敵人的投射物穿透你$"
 				}
 			}
 		},
@@ -63910,6 +76902,12 @@
 				},
 				"8": {
 					"#": "^주문의 투사체 관통 불가$"
+				},
+				"9": {
+					"#": "^法术的投射物无法穿刺$"
+				},
+				"10": {
+					"#": "^法術的投射物無法穿透$"
 				}
 			}
 		},
@@ -63940,6 +76938,12 @@
 				},
 				"8": {
 					"20|#": "^투사체가 대상 (\\S+)개를 추가 관통$"
+				},
+				"9": {
+					"20|#": "^投射物会穿透 (\\S+) 个额外目标$"
+				},
+				"10": {
+					"20|#": "^投射物穿透 (\\S+) 個額外目標$"
 				}
 			}
 		},
@@ -63970,6 +76974,12 @@
 				},
 				"8": {
 					"#": "^차원 능력 상태에서 투사체가 근접한 모든 대상 관통$"
+				},
+				"9": {
+					"#": "^处于【迷踪】状态时,投射物穿透所有目标$"
+				},
+				"10": {
+					"#": "^你在迷蹤效果時投射物穿透所有目標$"
 				}
 			}
 		},
@@ -64008,6 +77018,14 @@
 				"8": {
 					"1": "^차원 능력 상태에서 투사체가 대상을 추가 관통$",
 					"2|#": "^차원 능력 상태에서 투사체가 대상 (\\S+)개 추가 관통$"
+				},
+				"9": {
+					"1": "^处于【迷踪】状态时,投射物穿透 1 个额外目标$",
+					"2|#": "^处于【迷踪】状态时,投射物穿透 (\\S+) 个额外目标$"
+				},
+				"10": {
+					"1": "^你在迷狀態時,投射物穿透一個額外目標$",
+					"2|#": "^你在迷蹤狀態時,投射物穿透 (\\S+) 個額外目標$"
 				}
 			}
 		},
@@ -64038,6 +77056,12 @@
 				},
 				"8": {
 					"#": "^원소의 순수함의 마나 점유가 없어짐$"
+				},
+				"9": {
+					"#": "^【元素净化】不保留魔力$"
+				},
+				"10": {
+					"#": "^元素淨化沒有魔力保留$"
 				}
 			}
 		},
@@ -64068,6 +77092,12 @@
 				},
 				"8": {
 					"#": "^불의 순수함의 마나 점유가 없어짐$"
+				},
+				"9": {
+					"#": "^【火焰净化】不保留魔力$"
+				},
+				"10": {
+					"#": "^火焰淨化沒有魔力保留$"
 				}
 			}
 		},
@@ -64098,6 +77128,12 @@
 				},
 				"8": {
 					"#": "^얼음의 순수함의 마나 점유가 없어짐$"
+				},
+				"9": {
+					"#": "^【冰霜净化】不保留魔力$"
+				},
+				"10": {
+					"#": "^冰霜淨化沒有魔力保留$"
 				}
 			}
 		},
@@ -64128,6 +77164,12 @@
 				},
 				"8": {
 					"#": "^번개의 순수함의 마나 점유가 없어짐$"
+				},
+				"9": {
+					"#": "^【闪电净化】不保留魔力$"
+				},
+				"10": {
+					"#": "^閃電淨化沒有魔力保留$"
 				}
 			}
 		},
@@ -64158,6 +77200,12 @@
 				},
 				"8": {
 					"#": "^투사체가 대상 2개 추가 관통$"
+				},
+				"9": {
+					"#": "^投射物穿透 2 个额外目标$"
+				},
+				"10": {
+					"#": "^投射物穿透兩個額外目標$"
 				}
 			}
 		},
@@ -64188,6 +77236,12 @@
 				},
 				"8": {
 					"#": "^소환된 격노의 유령이 적 명중 시 항상 점화 유발$"
+				},
+				"9": {
+					"#": "^愤怒狂灵击中后必定造成点燃$"
+				},
+				"10": {
+					"#": "^召喚憤怒狂靈的擊中總是點燃$"
 				}
 			}
 		},
@@ -64218,6 +77272,12 @@
 				},
 				"8": {
 					"#": "^점화된 적 처치 시 소환된 격노의 유령 지속시간 초기화$"
+				},
+				"9": {
+					"#": "^愤怒狂灵击败被点燃的敌人后会刷新自身持续时间。$"
+				},
+				"10": {
+					"#": "^當召喚憤怒狂靈擊殺被點燃的敵人,會重新刷新他們的持續時間$"
 				}
 			}
 		},
@@ -64256,6 +77316,14 @@
 				"8": {
 					"1|#": "^망령 소환 마나 소모 (\\S+)% 증가$",
 					"N#|-1": "^망령 소환 마나 소모 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【召唤灵体】的魔力消耗提高 (\\S+)%$",
+					"N#|-1": "^【召唤灵体】的魔力消耗降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 喚醒幽魂的魔力消耗$",
+					"N#|-1": "^減少 (\\S+)% 喚醒幽魂的魔力消耗$"
 				}
 			}
 		},
@@ -64286,6 +77354,12 @@
 				},
 				"8": {
 					"#": "^시신 없이도 좀비 소환 가능$"
+				},
+				"9": {
+					"#": "^魔卫复苏不再需要灵枢$"
+				},
+				"10": {
+					"#": "^殭屍復甦不需要屍體$"
 				}
 			}
 		},
@@ -64316,6 +77390,12 @@
 				},
 				"8": {
 					"#": "^소환한 좀비를 시신으로 간주$"
+				},
+				"9": {
+					"#": "^你的魔卫复苏视为灵枢$"
+				},
+				"10": {
+					"#": "^你的殭屍復甦視為屍體$"
 				}
 			}
 		},
@@ -64346,6 +77426,12 @@
 				},
 				"8": {
 					"1|#": "^명중 시 저주에 걸리지 않은 적이 (\\S+)%의 확률로 무작위 저주에 걸림$"
+				},
+				"9": {
+					"1|#": "^击中未被诅咒目标时,有 (\\S+)% 几率对其施放任意诅咒$"
+				},
+				"10": {
+					"1|#": "^擊中時有 (\\S+)% 機率對未受詛咒的敵人施放隨機詛咒$"
 				}
 			}
 		},
@@ -64376,6 +77462,12 @@
 				},
 				"8": {
 					"#": "^공격으로 피격 시 (\\S+)%의 확률로 출혈 유발$"
+				},
+				"9": {
+					"#": "^被攻击击中时,有 (\\S+)% 几率流血$"
+				},
+				"10": {
+					"#": "^被攻擊擊中時有 (\\S+)% 機率進入流血狀態$"
 				}
 			}
 		},
@@ -64406,6 +77498,12 @@
 				},
 				"8": {
 					"#": "^정밀함의 영향을 받는 동안 치명타 공격 시 플라스크 충전 획득$"
+				},
+				"9": {
+					"#": "^在【精准】影响下造成暴击时,恢复 1 次药剂使用次数$"
+				},
+				"10": {
+					"#": "^被精準影響時,你造成暴擊獲得 1 藥劑充能$"
 				}
 			}
 		},
@@ -64436,6 +77534,12 @@
 				},
 				"8": {
 					"#": "^명상의 영향을 받는 동안 스킬 사용 시 (\\S+)% 확률로 마나의 10% 회복$"
+				},
+				"9": {
+					"#": "^受到【清晰】影响时,你使用技能时有 (\\S+)% 几率回复 10% 魔力$"
+				},
+				"10": {
+					"#": "^被清晰影響下使用技能時,有 (\\S+)% 機率回復 10% 最大魔力$"
 				}
 			}
 		},
@@ -64466,6 +77570,12 @@
 				},
 				"8": {
 					"#": "^점화한 적 하나당 생명력 (\\S+) 회복$"
+				},
+				"9": {
+					"#": "^当你点燃 1 个敌人时,回复 (\\S+) 生命$"
+				},
+				"10": {
+					"#": "^點燃一個敵人回復 (\\S+) 生命$"
 				}
 			}
 		},
@@ -64496,6 +77606,12 @@
 				},
 				"8": {
 					"#": "^동결된 적 처치 시 마나 (\\S+)$"
+				},
+				"9": {
+					"#": "^击败 1 个被冰冻敌人时 (\\S+) 魔力$"
+				},
+				"10": {
+					"#": "^擊殺一個冰凍敵人 (\\S+) 魔力$"
 				}
 			}
 		},
@@ -64526,6 +77642,12 @@
 				},
 				"8": {
 					"#": "^증오의 영향을 받는 동안 피해가 (\\S+)%의 냉기 저항 관통$"
+				},
+				"9": {
+					"#": "^受到【憎恨】影响时,伤害穿透 (\\S+)% 冰霜抗性$"
+				},
+				"10": {
+					"#": "^被憎恨影響時,傷害穿透 (\\S+)% 冰冷抗性$"
 				}
 			}
 		},
@@ -64556,6 +77678,12 @@
 				},
 				"8": {
 					"#": "^실명된 적에게 주는 피해가 (\\S+)%의 화염 저항 관통$"
+				},
+				"9": {
+					"#": "^对致盲敌人的伤害穿透 (\\S+)% 火焰抗性$"
+				},
+				"10": {
+					"#": "^對致盲的敵人傷害穿透 (\\S+)% 火焰抗性$"
 				}
 			}
 		},
@@ -64586,6 +77714,12 @@
 				},
 				"8": {
 					"#": "^분노의 영향을 받는 동안 피해가 (\\S+)%의 화염 저항 관통 $"
+				},
+				"9": {
+					"#": "^受到【愤怒】影响时,伤害穿透 (\\S+)% 火焰抗性$"
+				},
+				"10": {
+					"#": "^被憤怒影響時,傷害穿透 (\\S+)% 火焰抗性$"
 				}
 			}
 		},
@@ -64616,6 +77750,12 @@
 				},
 				"8": {
 					"#": "^진노의 영향을 받는 동안 피해가 (\\S+)%의 번개 저항 관통$"
+				},
+				"9": {
+					"#": "^受到【雷霆】影响时,伤害穿透 (\\S+)% 闪电抗性$"
+				},
+				"10": {
+					"#": "^被雷霆影響時,傷害穿透 (\\S+)% 閃電抗性$"
 				}
 			}
 		},
@@ -64646,6 +77786,12 @@
 				},
 				"8": {
 					"#": "^감전 반사$"
+				},
+				"9": {
+					"#": "^反射感电$"
+				},
+				"10": {
+					"#": "^反射感電狀態$"
 				}
 			}
 		},
@@ -64676,6 +77822,12 @@
 				},
 				"8": {
 					"#": "^자신에게 적용된 감전을 주변의 적 모두에게 반사$"
+				},
+				"9": {
+					"#": "^将你身上的感电状态反射给周围所有敌人$"
+				},
+				"10": {
+					"#": "^反射感電狀態將同時對周圍敵人產生效果$"
 				}
 			}
 		},
@@ -64714,6 +77866,14 @@
 				"8": {
 					"1|#": "^결의의 영향을 받는 동안 받는 반사 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^결의의 영향을 받는 동안 받는 반사 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^受到【坚定】影响时,承受的反射物理伤害提高 (\\S+)%$",
+					"N#|-1": "^受到【坚定】影响时,承受的反射物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^被堅定影響時,增加 (\\S+)% 反射承受物理傷害$",
+					"N#|-1": "^被堅定影響時,減少 (\\S+)% 反射承受物理傷害$"
 				}
 			}
 		},
@@ -64744,6 +77904,12 @@
 				},
 				"8": {
 					"#": "^함성 사용 시 출혈 제거$"
+				},
+				"9": {
+					"#": "^战吼时移除流血状态$"
+				},
+				"10": {
+					"#": "^當你使用戰吼時移除流血$"
 				}
 			}
 		},
@@ -64774,6 +77940,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 사용 시 냉각 및 동결 제거$"
+				},
+				"9": {
+					"1|#": "^使用药剂时移除冰缓和冰冻状态$"
+				},
+				"10": {
+					"1|#": "^使用藥劑時移除冰緩和冰凍$"
 				}
 			}
 		},
@@ -64804,6 +77976,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 사용 시 점화 및 화상 제거$"
+				},
+				"9": {
+					"1|#": "^使用药剂时移除点燃和燃烧状态$"
+				},
+				"10": {
+					"1|#": "^使用藥劑時移除點燃和燃燒$"
 				}
 			}
 		},
@@ -64834,6 +78012,12 @@
 				},
 				"8": {
 					"#": "^장착한 아이템이 모두 엘더 아이템인 경우, 플라스크 사용 시 상태 이상 제거$"
+				},
+				"9": {
+					"#": "^若所有装备均为【裂界之器】,使用药剂时移除 1 个异常状态$"
+				},
+				"10": {
+					"#": "^若裝備中物品皆為尊師之物,使用藥劑時移除 1 個異常狀態$"
 				}
 			}
 		},
@@ -64864,6 +78048,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 사용 시 감전 제거$"
+				},
+				"9": {
+					"1|#": "^使用药剂时移除感电状态$"
+				},
+				"10": {
+					"1|#": "^使用藥劑時移除感電$"
 				}
 			}
 		},
@@ -64894,6 +78084,12 @@
 				},
 				"8": {
 					"#": "^플레이어의 거미줄에 영향을 받는 적의 모든 원소 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^受你至少 1 层蜘蛛网影响的敌人,所有抗性 (\\S+)%$"
+				},
+				"10": {
+					"#": "^被你蛛網纏繞的敵人 (\\S+)% 全部抗性$"
 				}
 			}
 		},
@@ -64924,6 +78120,12 @@
 				},
 				"8": {
 					"#": "^주문 스킬 사용 또는 발동 시 생명력의 (\\S+)% 희생$"
+				},
+				"9": {
+					"#": "^当你使用或触发法术技能时,献祭 (\\S+)% 的生命$"
+				},
+				"10": {
+					"#": "^當你使用或觸發法術技能時,獻祭你 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -64954,6 +78156,12 @@
 				},
 				"8": {
 					"#": "^주문 시전 시 생명력 (\\S+)%를 희생하여 같은 값의 에너지 보호막 획득$"
+				},
+				"9": {
+					"#": "^你施法时,献祭生命的 (\\S+)% 来获得等量的能量护盾 $"
+				},
+				"10": {
+					"#": "^當你施放法術時獻祭 (\\S+)% 生命獲得等同於其值的能量護盾$"
 				}
 			}
 		},
@@ -64992,6 +78200,14 @@
 				"8": {
 					"1|#": "^헌신 10당 플레이어가 걸린 저주 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^헌신 10당 플레이어가 걸린 저주 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 10 点奉献使自身受到诅咒的持续时间延长 (\\S+)%$",
+					"N#|-1": "^每 10 点奉献使自身受到诅咒的持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 10 個奉獻,增加 (\\S+)% 你身上詛咒的持續時間$",
+					"N#|-1": "^每 10 個奉獻,減少 (\\S+)% 你身上詛咒的持續時間$"
 				}
 			}
 		},
@@ -65030,6 +78246,14 @@
 				"8": {
 					"1|#": "^헌신 10당 원소 상태 이상 지속시간 (\\S+)% 감소$",
 					"N#|-1": "^헌신 10당 원소 상태 이상 지속시간 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^每 10 点奉献使自身受到的元素异常时间缩短 (\\S+)%$",
+					"N#|-1": "^每 10 点奉献使自身受到的元素异常时间延长 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 10 個奉獻,減少 (\\S+)% 你身上元素異常狀態持續時間$",
+					"N#|-1": "^(\\S+)% increased Elemental Ailment Duration on you per 10 Devotion$"
 				}
 			}
 		},
@@ -65060,6 +78284,12 @@
 				},
 				"8": {
 					"1|#": "^이동 스킬 사용 시 받는 물리 피해 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^使用移动技能时,承受 (\\S+) 额外物理伤害$"
+				},
+				"10": {
+					"1|#": "^當你使用位移技能時受到 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -65098,6 +78328,14 @@
 				"8": {
 					"1|#": "^정화의 파수꾼이 주는 피해 (\\S+)% 증가$",
 					"N#|-1": "^정화의 파수꾼이 주는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【纯净哨兵】的范围效果扩大 (\\S+)%$",
+					"N#|-1": "^【纯净哨兵】的范围效果缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^純淨護衛增加 (\\S+)% 傷害$",
+					"N#|-1": "^純淨護衛減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -65128,6 +78366,12 @@
 				},
 				"8": {
 					"#": "^출혈 상태의 적 처치 시 산산조각남$"
+				},
+				"9": {
+					"#": "^被你的击中所击败的流血敌人会破碎$"
+				},
+				"10": {
+					"#": "^你擊中擊殺流血的敵人會粉碎$"
 				}
 			}
 		},
@@ -65158,6 +78402,12 @@
 				},
 				"8": {
 					"#": "^중독 상태의 적 처치 시 산산조각남$"
+				},
+				"9": {
+					"#": "^被你的击中所击败的中毒敌人会破碎$"
+				},
+				"10": {
+					"#": "^你擊中擊殺中毒的敵人會粉碎$"
 				}
 			}
 		},
@@ -65196,6 +78446,14 @@
 				"8": {
 					"1|#": "^헌신 10당 장착한 방패로 얻는 방어 (\\S+)% 증가$",
 					"N#|-1": "^헌신 10당 장착한 방패로 얻는 방어 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 10 点奉献使盾牌获取的防御提高 (\\S+)%$",
+					"N#|-1": "^每 10 点奉献使盾牌获取的防御降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 10 個奉獻,增加 (\\S+)% 已裝備盾牌的防禦$",
+					"N#|-1": "^每 10 個奉獻,減少 (\\S+)% 已裝備盾牌的防禦$"
 				}
 			}
 		},
@@ -65226,6 +78484,12 @@
 				},
 				"8": {
 					"1|#": "^막아낼 시 (\\S+)%의 확률로 4초 동안 감전$"
+				},
+				"9": {
+					"1|#": "^格挡时有 (\\S+)% 几率使攻击者感电 4 秒$"
+				},
+				"10": {
+					"1|#": "^格檔時有 (\\S+)% 機率感電攻擊者 4 秒$"
 				}
 			}
 		},
@@ -65264,6 +78528,14 @@
 				"8": {
 					"1|#": "^감전 효과 (\\S+)% 증가$",
 					"N#|-1": "^감전 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^感电效果提高 (\\S+)%$",
+					"N#|-1": "^感电效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 感電效果$",
+					"N#|-1": "^減少 (\\S+)% 感電效果$"
 				}
 			}
 		},
@@ -65294,6 +78566,12 @@
 				},
 				"8": {
 					"1|#": "^자신이 처치한 감전 상태의 적이 폭발하여\n생명력의 (\\S+)%를 감전되지 않는 번개 피해로 줌$"
+				},
+				"9": {
+					"1|#": "^击败感电敌人时会爆炸,造成等同敌人最大生命  (\\S+)% 的闪电伤害$"
+				},
+				"10": {
+					"1|#": "^你擊殺感電的敵人爆炸造成等同於 (\\S+)% 敵人最大生命的閃電傷害\n爆炸無法造成感電$"
 				}
 			}
 		},
@@ -65332,6 +78610,14 @@
 				"8": {
 					"1|#": "^헌신 10당 낙인 스킬의 피해 (\\S+)% 증가$",
 					"N#|-1": "^헌신 10당 낙인 스킬의 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 10 点奉献使烙印技能伤害提高 (\\S+)%$",
+					"N#|-1": "^每 10 点奉献使烙印技能伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 10 個奉獻,增加 (\\S+)% 烙印技能的傷害$",
+					"N#|-1": "^每 10 個奉獻,減少 (\\S+)% 烙印技能的傷害$"
 				}
 			}
 		},
@@ -65370,6 +78656,14 @@
 				"8": {
 					"1|#": "^해골의 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^해골의 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^魔侍的攻击速度提高 (\\S+)%$",
+					"N#|-1": "^魔侍的攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 骷髏攻擊速度$",
+					"N#|-1": "^減少 (\\S+)% 骷髏攻擊速$"
 				}
 			}
 		},
@@ -65408,6 +78702,14 @@
 				"8": {
 					"1|#": "^해골의 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^해골의 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^魔侍的施法速度提高 (\\S+)%$",
+					"N#|-1": "^魔侍的施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 骷髏施放速度$",
+					"N#|-1": "^減少 (\\S+)% 骷髏施放速度$"
 				}
 			}
 		},
@@ -65446,6 +78748,14 @@
 				"8": {
 					"1|#": "^해골의 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^해골의 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^魔侍的移动速度提高 (\\S+)%$",
+					"N#|-1": "^魔侍的移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 骷髏移動速度$",
+					"N#|-1": "^減少 (\\S+)% 骷髏移動$"
 				}
 			}
 		},
@@ -65476,6 +78786,12 @@
 				},
 				"8": {
 					"#": "^명상의 영향을 받는 동안 스킬의 총 마나 소모 (\\S+)$"
+				},
+				"9": {
+					"#": "^受到【清晰】影响时,技能的总魔力消耗 (\\S+)$"
+				},
+				"10": {
+					"#": "^被清晰影響時,(\\S+) 技能的總魔力消耗$"
 				}
 			}
 		},
@@ -65506,6 +78822,12 @@
 				},
 				"8": {
 					"#": "^명상의 영향을 받는 동안 비 집중 유지 스킬의 총 마나 소모 (\\S+)$"
+				},
+				"9": {
+					"#": "^受到【清晰】影响时,非持续吟唱技能总魔力消耗 (\\S+)$"
+				},
+				"10": {
+					"#": "^被清晰影響時,非引導施放技能 (\\S+) 總魔力消耗$"
 				}
 			}
 		},
@@ -65536,6 +78858,12 @@
 				},
 				"8": {
 					"#": "^비 집중 유지 스킬의 총 마나 소모 (\\S+)$"
+				},
+				"9": {
+					"#": "^非持续吟唱技能总魔力消耗 (\\S+)$"
+				},
+				"10": {
+					"#": "^非引導施放技能 (\\S+) 總魔力消耗$"
 				}
 			}
 		},
@@ -65574,6 +78902,14 @@
 				"8": {
 					"1|#": "^불꽃 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^불꽃 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【电球】的持续时间延长 (\\S+)%$",
+					"N#|-1": "^【电球】的持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 電球持續時間$",
+					"N#|-1": "^減少 (\\S+)% 電球持續時間$"
 				}
 			}
 		},
@@ -65604,6 +78940,12 @@
 				},
 				"8": {
 					"#": "^망령 최대 생명력 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 灵体最大生命$"
+				},
+				"10": {
+					"#": "^(\\S+) 幽魂最大生命$"
 				}
 			}
 		},
@@ -65634,6 +78976,12 @@
 				},
 				"8": {
 					"1|#": "^망령의 치명타 확률 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^灵体的暴击率提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^幽魂增加 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -65664,6 +79012,12 @@
 				},
 				"8": {
 					"#": "^비전 쇄도 획득 시 자신이 소환한 망령도 비전 쇄도 획득$"
+				},
+				"9": {
+					"#": "^你的【召唤灵体】也会随你一起获得【秘术增强】$"
+				},
+				"10": {
+					"#": "^當你獲得秘能波動時,你的喚醒幽魂也會獲得$"
 				}
 			}
 		},
@@ -65694,6 +79048,12 @@
 				},
 				"8": {
 					"#": "^주문의 치명타 확률 (\\S+)% $"
+				},
+				"9": {
+					"#": "^法术获得 (\\S+)% 基础暴击率$"
+				},
+				"10": {
+					"#": "^法術 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -65724,6 +79084,12 @@
 				},
 				"8": {
 					"# #": "^모든 플라스크 효과를 받는 동안 주문 및 공격 시 (\\S+)~(\\S+)의 카오스 피해 추가$"
+				},
+				"9": {
+					"# #": "^药剂持续期间,攻击和法术附加 (\\S+)-(\\S+) 基础混沌伤害$"
+				},
+				"10": {
+					"# #": "^在任何藥劑效果持續時間內,法術和攻擊附加 (\\S+) 至 (\\S+) 混沌傷害$"
 				}
 			}
 		},
@@ -65754,6 +79120,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 주문 피해를 막아낸 경우 주문 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^近期内你若格挡过法术伤害,则 (\\S+)% 法术伤害格挡率$"
+				},
+				"10": {
+					"#": "^若你近期有格擋法術傷害,(\\S+)% 法術傷害格擋率$"
 				}
 			}
 		},
@@ -65784,6 +79156,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 공격 피해를 막아낸 경우 주문 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^近期内你若格挡过攻击伤害,则 (\\S+)% 法术伤害格挡率$"
+				},
+				"10": {
+					"#": "^若你近期有格擋攻擊傷害,有 (\\S+)% 機率格擋法術傷害$"
 				}
 			}
 		},
@@ -65814,6 +79192,12 @@
 				},
 				"8": {
 					"#|99": "^(\\S+)%의 확률로 주문 피해 2배$"
+				},
+				"9": {
+					"#|99": "^法术有  (\\S+)% 几率造成双倍伤害$"
+				},
+				"10": {
+					"#|99": "^法術有 (\\S+)% 機率造成 2 倍傷害$"
 				}
 			}
 		},
@@ -65852,6 +79236,14 @@
 				"8": {
 					"1|#": "^플레이어의 최대 생명력 100당 주문 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^플레이어의 최대 생명력 100당 주문 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 100 点玩家最大生命使法术暴击率提高 (\\S+)%$",
+					"N#|-1": "^每 100 点玩家最大生命使法术暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 100 玩家最大生命,增加 (\\S+)% 法術暴擊率$",
+					"N#|-1": "^每 100 玩家最大生命,減少 (\\S+)% 法術暴擊率$"
 				}
 			}
 		},
@@ -65890,6 +79282,14 @@
 				"8": {
 					"1|#": "^소환한 망령 하나당 주문 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^소환한 망령 하나당 주문 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每个【召唤灵体】会使法术暴击率提高 (\\S+)%$",
+					"N#|-1": "^每个【召唤灵体】会使暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每個喚醒幽魂增加 (\\S+)% 法術暴擊率$",
+					"N#|-1": "^每個喚醒幽魂減少 (\\S+)% 法術暴擊率$"
 				}
 			}
 		},
@@ -65928,6 +79328,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 치명타 공격 시 주문 피해 (\\S+)% 증가$",
 					"N#|-1": "^최근 4초 이내 치명타 공격 시 주문 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^近期若打出过暴击,则法术伤害提高 (\\S+)%$",
+					"N#|-1": "^近期若打出过暴击,则法术伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若你近期造成暴擊,增加 (\\S+)% 法術傷害$",
+					"N#|-1": "^若你近期造成暴擊,減少 (\\S+)% 法術傷害$"
 				}
 			}
 		},
@@ -65966,6 +79374,14 @@
 				"8": {
 					"1|#": "^모든 플라스크 효과를 받는 동안 주문 피해 (\\S+)% 증가$",
 					"N#|-1": "^모든 플라스크 효과를 받는 동안 주문 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,法术伤害提高 (\\S+)%$",
+					"N#|-1": "^药剂持续期间,法术伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^在任何藥劑效果持續時間內,增加 (\\S+)% 法術傷害$",
+					"N#|-1": "^在任何藥劑效果持續時間內,減少 (\\S+)% 法術傷害$"
 				}
 			}
 		},
@@ -66004,6 +79420,14 @@
 				"8": {
 					"1|#": "^지난 8초 이내 치명타 공격 시 주문 피해 (\\S+)% 증가$",
 					"N#|-1": "^지난 8초 이내 치명타 공격 시 주문 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^若过去 8 秒内你打出过暴击,则法术伤害提高 (\\S+)%$",
+					"N#|-1": "^若过去 8 秒内你打出过暴击,则法术伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若過去 8 秒你有造成暴擊,增加 (\\S+)% 法術傷害$",
+					"N#|-1": "^若過去 8 秒你有造成暴擊,減少 (\\S+)% 法術傷害$"
 				}
 			}
 		},
@@ -66042,6 +79466,14 @@
 				"8": {
 					"1|#": "^플레이어의 최대 생명력 100 당 주문 피해 (\\S+)% 증가$",
 					"N#|-1": "^플레이어의 최대 생명력 100당 주문 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 100 玩家点最大生命使法术伤害提高 (\\S+)%$",
+					"N#|-1": "^每 100 点玩家最大生命使法术伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 100 玩家最大生命,增加 (\\S+)% 法術傷害$",
+					"N#|-1": "^每 100 玩家最大生命,減少 (\\S+)% 法術傷害$"
 				}
 			}
 		},
@@ -66080,6 +79512,14 @@
 				"8": {
 					"1|#": "^힘 10당 주문 피해 (\\S+)% 증가$",
 					"N#|-1": "^힘 10당 주문 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 10 点力量会使法术伤害提高 (\\S+)%$",
+					"N#|-1": "^每 10 点力量会使法术伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 10 點力量增加 (\\S+)% 法術傷害$",
+					"N#|-1": "^每 10 點力量減少 (\\S+)% 法術傷害$"
 				}
 			}
 		},
@@ -66118,6 +79558,14 @@
 				"8": {
 					"1|#": "^민첩 16당 주문 피해 (\\S+)% 증가$",
 					"N#|-1": "^민첩 16당 주문 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 16 点敏捷可使法术伤害提高 (\\S+)%$",
+					"N#|-1": "^每 16 点敏捷可使法术伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 16 點敏捷增加 (\\S+)% 法術傷害$",
+					"N#|-1": "^每 16 點敏捷減少 (\\S+)% 法術傷害$"
 				}
 			}
 		},
@@ -66156,6 +79604,14 @@
 				"8": {
 					"1|#": "^지능 16당 주문 피해 (\\S+)% 증가$",
 					"N#|-1": "^지능 16당 주문 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 16 点智慧可使法术伤害提高 (\\S+)%$",
+					"N#|-1": "^每 16 点智慧可使法术伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 16 點智慧增加 (\\S+)% 法術傷害$",
+					"N#|-1": "^每 16 點智慧減少 (\\S+)% 法術傷害$"
 				}
 			}
 		},
@@ -66194,6 +79650,14 @@
 				"8": {
 					"1|#": "^힘 16당 주문 피해 (\\S+)% 증가$",
 					"N#|-1": "^힘 16당 주문 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 16 点力量可使法术伤害提高 (\\S+)%$",
+					"N#|-1": "^每 16 点力量可使法术伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 16 點力量增加 (\\S+)% 法術傷害$",
+					"N#|-1": "^每 16 點力量減少 (\\S+)% 法術傷害$"
 				}
 			}
 		},
@@ -66224,6 +79688,12 @@
 				},
 				"8": {
 					"#": "^집중 유지하는 동안 (\\S+)%의 확률로 주문 적중 완벽회피$"
+				},
+				"9": {
+					"#": "^引導施放時有 (\\S+)% 機率躲避法術擊中$"
+				},
+				"10": {
+					"#": "^引導施放時有 (\\S+)% 機率躲避法術擊中$"
 				}
 			}
 		},
@@ -66254,6 +79724,12 @@
 				},
 				"8": {
 					"#": "^주문 스킬로 주는 피해 없음$"
+				},
+				"9": {
+					"#": "^法术技能无法造成伤害$"
+				},
+				"10": {
+					"#": "^法術技能無法造成傷害$"
 				}
 			}
 		},
@@ -66284,6 +79760,12 @@
 				},
 				"8": {
 					"1|99": "^주문 명중 시 (\\S+)%의 확률로 적을 이동 방해하여 적 이동 속도 30% 감소$"
+				},
+				"9": {
+					"1|99": "^法术击中时有 (\\S+)% 几率使敌人的移动速度降低 30%$"
+				},
+				"10": {
+					"1|99": "^法術擊中敵人時有 (\\S+)% 機率減少敵人 30% 移動速度$"
 				}
 			}
 		},
@@ -66322,6 +79804,14 @@
 				"8": {
 					"1|#": "^거미의 위상 디버프 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^거미의 위상 디버프 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【蛛之势】的减益持续时间提高 (\\S+)%$",
+					"N#|-1": "^【蛛之势】的减益持续时间降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加毒蛛祝福 (\\S+)% 持續時間$",
+					"N#|-1": "^減少毒蛛祝福 (\\S+)% 持續時間$"
 				}
 			}
 		},
@@ -66360,6 +79850,14 @@
 				"8": {
 					"1|#": "^거미의 위상 효과 범위 (\\S+)% 증가$",
 					"N#|-1": "^거미의 위상 효과 범위 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【蛛之势】的范围效果扩大 (\\S+)%$",
+					"N#|-1": "^【蛛之势】的范围效果缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 毒蛛祝福的範圍效果$",
+					"N#|-1": "^減少 (\\S+)% 毒蛛祝福的範圍效果$"
 				}
 			}
 		},
@@ -66390,6 +79888,12 @@
 				},
 				"8": {
 					"#": "^거미의 위상이 (\\S+)초마다 거미줄과 이동 방해를 대신 유발$"
+				},
+				"9": {
+					"#": "^【蛛之势】改为每 (\\S+) 秒喷出蜘蛛网和缓速效果$"
+				},
+				"10": {
+					"#": "^毒蛛祝福現在每 (\\S+) 秒造成蛛網和緩速$"
 				}
 			}
 		},
@@ -66420,6 +79924,12 @@
 				},
 				"8": {
 					"#": "^힘의 피해 보너스가 힘 10당 근접 물리 피해\n3% 증가 효과로 대체$"
+				},
+				"9": {
+					"#": "^不再通过力量获得伤害加成,每 10 点力量会使\n近战物理伤害提高 3%$"
+				},
+				"10": {
+					"#": "^力量的傷害加成改為每 10 點力量增加 3% 近戰物理攻擊$"
 				}
 			}
 		},
@@ -66450,6 +79960,12 @@
 				},
 				"8": {
 					"#": "^모든 힘 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^所有力量技能石等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^全部力量技能寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -66480,6 +79996,12 @@
 				},
 				"8": {
 					"1000": "^해골 소환 재사용 대기시간 (\\S+)초$"
+				},
+				"9": {
+					"1000": "^【召唤魔侍】有 (\\S+) 秒冷却时间$"
+				},
+				"10": {
+					"1000": "^(\\S+) 秒召喚骷髏冷卻時間$"
 				}
 			}
 		},
@@ -66510,6 +80032,12 @@
 				},
 				"8": {
 					"#": "^소환된 환영 하나당 시전자에게 환영의 완력 부여$"
+				},
+				"9": {
+					"#": "^每个召唤的幻灵都给你【幽影之力】$"
+				},
+				"10": {
+					"#": "^每個召喚的幻影給予你幻影之力$"
 				}
 			}
 		},
@@ -66540,6 +80068,12 @@
 				},
 				"8": {
 					"#|99": "^소환된 해골 공격 명중 시(\\S+)%의 확률로 적을 재로 덮음$"
+				},
+				"9": {
+					"#|99": "^召唤魔侍被击中时有 (\\S+)% 几率让敌人受到【灰烬缠身】$"
+				},
+				"10": {
+					"#|99": "^召喚骷髏擊中敵人時有 (\\S+)% 機率使敵人餘燼纏身$"
 				}
 			}
 		},
@@ -66570,6 +80104,12 @@
 				},
 				"8": {
 					"#": "^소환된 해골이 초당 최대 생명력의 (\\S+)%를 화염 피해로 받음$"
+				},
+				"9": {
+					"#": "^召唤魔侍每秒将其最大生命的 (\\S+)% 转化为火焰伤害$"
+				},
+				"10": {
+					"#": "^召喚骷髏每秒承受 (\\S+)% 他們最大生命的火焰傷害$"
 				}
 			}
 		},
@@ -66600,6 +80140,12 @@
 				},
 				"8": {
 					"# #": "^화상 상태의 적에게 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^对燃烧的敌人附加 (\\S+) - (\\S+) 火焰伤害$"
+				},
+				"10": {
+					"# #": "^對點燃的敵人附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -66630,6 +80176,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 치명타 공격 시 순풍 획득$"
+				},
+				"9": {
+					"#": "^近期内你若造成暴击,则获得【提速尾流】$"
+				},
+				"10": {
+					"#": "^若你近期有造成暴擊,你獲得流順之風$"
 				}
 			}
 		},
@@ -66660,6 +80212,12 @@
 				},
 				"8": {
 					"#": "^6초 동안 순차적으로 말라카이의 인내, 격분, 권능 적용$"
+				},
+				"9": {
+					"#": "^每 6 秒会交替给予玩家以【玛拉凯的不同奇术】$"
+				},
+				"10": {
+					"#": "^每 6 秒依序獲得瑪拉凱之耐力、瑪拉凱之狂怒和瑪拉凱之暴擊$"
 				}
 			}
 		},
@@ -66698,6 +80256,14 @@
 				"8": {
 					"1|#": "^헌신 10당 토템 피해 (\\S+)% 증가$",
 					"N#|-1": "^헌신 10당 토템 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^每 10 点奉献使图腾伤害提高 (\\S+)%$",
+					"N#|-1": "^每 10 点奉献使图腾伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^每 10 個奉獻,增加 (\\S+)% 圖騰傷害$",
+					"N#|-1": "^每 10 個奉獻,減少 (\\S+)% 圖騰傷害$"
 				}
 			}
 		},
@@ -66736,6 +80302,14 @@
 				"8": {
 					"1|#": "^덫과 지뢰 투척 속도 (\\S+)% 증가$",
 					"N#|-1": "^덫과 지뢰 투척 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^陷阱和地雷投掷速度提高 (\\S+)%$",
+					"N#|-1": "^陷阱和地雷投掷速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 陷阱和地雷投擲速度$",
+					"N#|-1": "^減少 (\\S+)% 陷阱和地雷投擲速度$"
 				}
 			}
 		},
@@ -66766,6 +80340,12 @@
 				},
 				"8": {
 					"#": "^악의의 영향을 받는 동안 출혈의 영향을 받지 않음$"
+				},
+				"9": {
+					"#": "^受到【怨毒光环】影响时,不受【流血】影响$"
+				},
+				"10": {
+					"#": "^被惡意影響時,不受流血影響$"
 				}
 			}
 		},
@@ -66796,6 +80376,12 @@
 				},
 				"8": {
 					"#": "^용암 지대의 영향을 받지 않음$"
+				},
+				"9": {
+					"#": "^不受燃烧地面影响$"
+				},
+				"10": {
+					"#": "^不被燃燒地面影響$"
 				}
 			}
 		},
@@ -66826,6 +80412,12 @@
 				},
 				"8": {
 					"#": "^불의 순수함의 영향을 받는 동안 용암 지대의 영향을 받지 않음$"
+				},
+				"9": {
+					"#": "^受到【火焰净化】影响时,不受燃烧地面影响$"
+				},
+				"10": {
+					"#": "^在受到火焰淨化影響時,不被燃燒地面影響$"
 				}
 			}
 		},
@@ -66856,6 +80448,12 @@
 				},
 				"8": {
 					"#": "^얼음 지대의 영향을 받지 않음$"
+				},
+				"9": {
+					"#": "^不受冰缓地面影响$"
+				},
+				"10": {
+					"#": "^不被冰緩地面影響$"
 				}
 			}
 		},
@@ -66886,6 +80484,12 @@
 				},
 				"8": {
 					"#": "^얼음의 순수함의 영향을 받는 동안 얼음 지대의 영향을 받지 않음$"
+				},
+				"9": {
+					"#": "^受到【冰霜净化】影响时,不受冰缓地面影响$"
+				},
+				"10": {
+					"#": "^在受到冰霜淨化影響時,不被冰緩地面影響$"
 				}
 			}
 		},
@@ -66916,6 +80520,12 @@
 				},
 				"8": {
 					"#": "^번개의 순수함의 영향을 받는 동안 전도성의 영향을 받지 않음$"
+				},
+				"9": {
+					"#": "^受到【闪电净化】影响时,不受【导电】影响$"
+				},
+				"10": {
+					"#": "^在受到閃電淨化影響時,不被導電影響$"
 				}
 			}
 		},
@@ -66946,6 +80556,12 @@
 				},
 				"8": {
 					"#": "^훼손된 지대의 영향을 받지 않음$"
+				},
+				"9": {
+					"#": "^不受腐化地面影响$"
+				},
+				"10": {
+					"#": "^不被腐蝕地面影響$"
 				}
 			}
 		},
@@ -66976,6 +80592,12 @@
 				},
 				"8": {
 					"#": "^원소의 순수함의 영향을 받는 동안 원소 약화의 영향을 받지 않음$"
+				},
+				"9": {
+					"#": "^受到【元素净化】影响时,不受【元素要害】影响$"
+				},
+				"10": {
+					"#": "^在受到元素淨化影響時,不被元素要害影響$"
 				}
 			}
 		},
@@ -67006,6 +80628,12 @@
 				},
 				"8": {
 					"#": "^은총의 영향을 받는 동안 쇠약화의 영향을 받지 않음$"
+				},
+				"9": {
+					"#": "^受到【优雅】影响时,不受【衰弱】影响$"
+				},
+				"10": {
+					"#": "^在受到優雅影響時,不被衰弱影響$"
 				}
 			}
 		},
@@ -67036,6 +80664,12 @@
 				},
 				"8": {
 					"#": "^불의 순수함의 영향을 받는 동안 인화성의 영향을 받지 않음$"
+				},
+				"9": {
+					"#": "^受到【火焰净化】影响时,不受【易燃】影响$"
+				},
+				"10": {
+					"#": "^在受到火焰淨化影響時,不被易燃影響$"
 				}
 			}
 		},
@@ -67066,6 +80700,12 @@
 				},
 				"8": {
 					"#": "^얼음의 순수함의 영향을 받는 동안 동상의 영향을 받지 않음$"
+				},
+				"9": {
+					"#": "^受到【冰霜净化】影响时,不受【冻伤】影响$"
+				},
+				"10": {
+					"#": "^在受到冰霜淨化影響時,不被凍傷影響$"
 				}
 			}
 		},
@@ -67096,6 +80736,12 @@
 				},
 				"8": {
 					"#": "^악의의 영향을 받는 동안 중독의 영향을 받지 않음$"
+				},
+				"9": {
+					"#": "^受到【怨毒光环】影响时,不受【烈毒】影响$"
+				},
+				"10": {
+					"#": "^被惡意影響時,不受到中毒影響$"
 				}
 			}
 		},
@@ -67126,6 +80772,12 @@
 				},
 				"8": {
 					"#": "^감전의 영향을 받지 않음$"
+				},
+				"9": {
+					"#": "^不受感电影响$"
+				},
+				"10": {
+					"#": "^不被感電影響$"
 				}
 			}
 		},
@@ -67156,6 +80808,12 @@
 				},
 				"8": {
 					"#": "^감전 지대의 영향을 받지 않음$"
+				},
+				"9": {
+					"#": "^不受感电地面影响$"
+				},
+				"10": {
+					"#": "^不被感電地面影響$"
 				}
 			}
 		},
@@ -67186,6 +80844,12 @@
 				},
 				"8": {
 					"#": "^번개의 순수함의 영향을 받는 동안 감전 지대의 영향을 받지 않음$"
+				},
+				"9": {
+					"#": "^受到【闪电净化】影响时,不受感电地面影响$"
+				},
+				"10": {
+					"#": "^在受到閃電淨化影響時,不被感電地面影響$"
 				}
 			}
 		},
@@ -67216,6 +80880,12 @@
 				},
 				"8": {
 					"#": "^시간의 사슬의 영향을 받지 않음$"
+				},
+				"9": {
+					"#": "^不受时空锁链影响$"
+				},
+				"10": {
+					"#": "^不被時空鎖鏈影響$"
 				}
 			}
 		},
@@ -67246,6 +80916,12 @@
 				},
 				"8": {
 					"#": "^가속의 영향을 받는 동안 시간의 사슬의 영향을 받지 않음$"
+				},
+				"9": {
+					"#": "^受到【迅捷】影响时,不受【时空锁链】影响$"
+				},
+				"10": {
+					"#": "^被迅捷影響時,不被時空鎖鏈影響$"
 				}
 			}
 		},
@@ -67276,6 +80952,12 @@
 				},
 				"8": {
 					"#": "^결의의 영향을 받는 동안 취약성의 영향을 받지 않음$"
+				},
+				"9": {
+					"#": "^受到【坚定】影响时,不受【脆弱】影响$"
+				},
+				"10": {
+					"#": "^在受到堅定影響時,不被脆弱影響$"
 				}
 			}
 		},
@@ -67314,6 +80996,14 @@
 				"8": {
 					"1|#": "^고유 적 처치 시 발견하는 아이템 희귀도 (\\S+)% 증가$",
 					"N#|-1": "^고유 적 처치 시 발견하는 아이템 희귀도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^击败传奇敌人的掉落物品稀有度提高 (\\S+)%$",
+					"N#|-1": "^击败传奇敌人的掉落物品稀有度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^擊殺傳奇敵人增加 (\\S+)% 掉落物品稀有度$",
+					"N#|-1": "^擊殺傳奇敵人減少 (\\S+)% 掉落物品稀有度$"
 				}
 			}
 		},
@@ -67352,6 +81042,14 @@
 				"8": {
 					"1|#": "^(\\S+)% 증폭된 피해를 주고 적을 감전$",
 					"N#|-1": "^(\\S+)% 감폭된 피해를 주고 적을 감전$"
+				},
+				"9": {
+					"1|#": "^感电敌人如同总伤害额外提高 (\\S+)%$",
+					"N#|-1": "^感电敌人如同总伤害额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^感電敵人如同造成 (\\S+)% 更多傷害$",
+					"N#|-1": "^感電敵人如同造成 (\\S+)% 更少傷害$"
 				}
 			}
 		},
@@ -67382,6 +81080,12 @@
 				},
 				"8": {
 					"51|#": "^플레이어의 감전으로 인해 받는 피해가 최대 (\\S+)%까지 증가$"
+				},
+				"9": {
+					"51|#": "^你的感电效果可以提高承受伤害,最大 (\\S+)%$"
+				},
+				"10": {
+					"51|#": "^你的感電可以增加承受傷害,至多 (\\S+)%$"
 				}
 			}
 		},
@@ -67420,6 +81124,14 @@
 				"8": {
 					"1|#": "^바알 스킬의 영혼 소모 (\\S+)% 증가$",
 					"N#|-1": "^바알 스킬의 영혼 소모 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^瓦尔技能灵魂消耗量提高 (\\S+)%$",
+					"N#|-1": "^瓦尔技能灵魂消耗量降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 瓦爾技能的靈魂消耗$",
+					"N#|-1": "^減少 (\\S+)% 瓦爾技能的靈魂消耗$"
 				}
 			}
 		},
@@ -67450,6 +81162,12 @@
 				},
 				"8": {
 					"#": "^활력의 마나 점유가 없어짐$"
+				},
+				"9": {
+					"#": "^【活力】不保留魔力$"
+				},
+				"10": {
+					"#": "^活力沒有魔力保留$"
 				}
 			}
 		},
@@ -67480,6 +81198,12 @@
 				},
 				"8": {
 					"#": "^함성으로 범위 내 적을 밀어냄$"
+				},
+				"9": {
+					"#": "^战吼将击退区域内的敌人$"
+				},
+				"10": {
+					"#": "^戰吼技能擊退範圍內敵人$"
 				}
 			}
 		},
@@ -67518,6 +81242,14 @@
 				"8": {
 					"1|#": "^함성 버프 효과 (\\S+)% 증가$",
 					"N#|-1": "^함성 버프 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^战吼的增益效果提高 (\\S+)%$",
+					"N#|-1": "^战吼的增益效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 戰吼的增益效果$",
+					"N#|-1": "^減少 (\\S+)% 戰吼的增益效果$"
 				}
 			}
 		},
@@ -67548,6 +81280,12 @@
 				},
 				"8": {
 					"#": "^함성 스킬의 재사용 대기시간 2초$"
+				},
+				"9": {
+					"#": "^战吼技能冷却时间为 2 秒$"
+				},
+				"10": {
+					"#": "^戰吼技能冷卻時間為 2 秒$"
 				}
 			}
 		},
@@ -67578,6 +81316,12 @@
 				},
 				"8": {
 					"#": "^진노의 마나 점유가 없어짐$"
+				},
+				"9": {
+					"#": "^【雷霆】不保留魔力$"
+				},
+				"10": {
+					"#": "^雷霆沒有魔力保留$"
 				}
 			}
 		},
@@ -67608,6 +81352,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 시신을 소모한 경우 자신 및 주변 동료들이 초당 생명력의 (\\S+)% 재생$"
+				},
+				"9": {
+					"#": "^若近期内你吞噬过灵柩,则你和周围队友每秒回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"#": "^若你近期有消耗屍體,你和附近友方每秒回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -67638,6 +81388,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 막아낸 경우 자신 및 주변 동료들이 초당 생명력의 (\\S+)% 재생$"
+				},
+				"9": {
+					"#": "^近期内你若有过格挡,你和周围友军每秒回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"#": "^若你近期有格擋,你和附近友方每秒回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -67668,6 +81424,12 @@
 				},
 				"8": {
 					"#": "^이동 방해 면역$"
+				},
+				"9": {
+					"#": "^你无法被缓速$"
+				},
+				"10": {
+					"#": "^你無法被阻礙$"
 				}
 			}
 		},
@@ -67698,6 +81460,12 @@
 				},
 				"8": {
 					"#": "^기동된 소환수만 보유 가능$"
+				},
+				"9": {
+					"#": "^你无法拥有非幻化类召唤生物$"
+				},
+				"10": {
+					"#": "^你無法獲得非幻化的召喚物$"
 				}
 			}
 		},
@@ -67728,6 +81496,12 @@
 				},
 				"8": {
 					"#": "^방어도 또는 에너지 보호막 최대치 없음$"
+				},
+				"9": {
+					"#": "^解除护甲和最大能量护盾$"
+				},
+				"10": {
+					"#": "^你沒有護甲或最大能量護盾$"
 				}
 			}
 		},
@@ -67758,6 +81532,12 @@
 				},
 				"8": {
 					"#": "^악의의 영향을 받는 동안 플레이어가 유발하는 상태 이상이 피해를 (\\S+)% 더 빨리 줌$"
+				},
+				"9": {
+					"#": "^受【怨毒光环】影响时,你造成的伤害类异常状态的伤害生效速度提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^被惡意影響時,你造成的傷害型異常狀態所造成的傷害加速 (\\S+)%$"
 				}
 			}
 		},
@@ -67788,6 +81568,12 @@
 				},
 				"8": {
 					"#": "^주문을 사용할 수 없음$"
+				},
+				"9": {
+					"#": "^你的法术被禁用了$"
+				},
+				"10": {
+					"#": "^你的法術被禁用了$"
 				}
 			}
 		},
@@ -67818,7 +81604,9 @@
 				},
 				"8": {
 					"#": "^찬란한 광기의 영향을 받는 동안 모든 피해가 중독 유발$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_1299868012": {
@@ -67848,7 +81636,9 @@
 				},
 				"8": {
 					"1|#": "^찬란한 광기의 영향을 받는 동안 (\\S+)%의 확률로 2배의 피해를 줌$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_1528823952": {
@@ -67878,6 +81668,12 @@
 				},
 				"8": {
 					"#": "^이동 중 격분 충전 하나당 1초마다 (\\S+)의 냉기 피해를 받음$"
+				},
+				"9": {
+					"#": "^移动时每有 1 个狂怒球,则每秒受到 (\\S+) 冰霜伤害$"
+				},
+				"10": {
+					"#": "^移動時每秒每顆狂怒球受到 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -67906,7 +81702,9 @@
 				},
 				"8": {
 					"1|#": "^찬란한 광기의 영향을 받는 동안 처치한 적이 (\\S+)%의 확률로 폭발하여 생명력의 1/4을 카오스 피해로 줌$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_1920234902": {
@@ -67936,6 +81734,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 피격 시 인내 충전 하나당 1초마다 (\\S+)의 화염 피해를 받음$"
+				},
+				"9": {
+					"#": "^近期内你若被击中过,则每有 1 个耐力球,就会每秒受到 (\\S+) 火焰伤害$"
+				},
+				"10": {
+					"#": "^若你近期有被擊中,每秒每顆耐力球承受 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -67974,7 +81778,9 @@
 				"8": {
 					"1|#": "^찬란한 광기의 영향을 받는 동안 방어 상승 효과 (\\S+)% 증가$",
 					"N#|-1": "^찬란한 광기의 영향을 받는 동안 방어 상승 효과 (\\S+)% 감소$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_3909952544": {
@@ -68004,7 +81810,9 @@
 				},
 				"8": {
 					"#": "^찬란한 광기의 영향을 받는 동안 점화, 냉각 및 감전 합류 획득$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_1065479853": {
@@ -68034,7 +81842,9 @@
 				},
 				"8": {
 					"#": "^찬란한 광기의 영향을 받는 동안 원소 상태 이상에 면역$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_1964333391": {
@@ -68064,6 +81874,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 스킬로 치명타를 준 경우\n권능 충전 하나당 1초마다 (\\S+)의 번개 피해를 받음$"
+				},
+				"9": {
+					"#": "^近期内你的技能若打出过暴击,则每有 1 个暴击球,就会每秒受到 (\\S+) 闪电伤害$"
+				},
+				"10": {
+					"#": "^若近期你的技能造成暴擊,\n每秒每顆暴擊球承受 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -68094,6 +81910,12 @@
 				},
 				"8": {
 					"#": "^태고의$"
+				},
+				"9": {
+					"#": "^起源珠宝$"
+				},
+				"10": {
+					"#": "^先祖$"
 				}
 			}
 		},
@@ -68124,6 +81946,12 @@
 				},
 				"8": {
 					"0 0 1|# 0": "^촉발 보조 젬 효과가 적용되는 스킬이 가지는 최대 봉인 수 (\\S+)$"
+				},
+				"9": {
+					"0 0 1|# 0": "^被【释出】辅助的技能 (\\S+) 封印数量上限$"
+				},
+				"10": {
+					"0 0 1|# 0": "^被釋放輔助的技能 (\\S+) 封印最大數量$"
 				}
 			}
 		},
@@ -68162,6 +81990,14 @@
 				"8": {
 					"1|#": "^열광의 오라 효과 (\\S+)% 증가$",
 					"N#|-1": "^열광의 오라 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【奋锐光环】的光环效果提高 (\\S+)%$",
+					"N#|-1": "^【奋锐光环】的光环效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^狂熱增加 (\\S+)% 光環效果$",
+					"N#|-1": "^狂熱減少 (\\S+)% 光環效果$"
 				}
 			}
 		},
@@ -68200,6 +82036,14 @@
 				"8": {
 					"1|#": "^열광 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^열광 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^【奋锐光环】的魔力保留提高 (\\S+)%$",
+					"N#|-1": "^【奋锐光环】的魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^狂熱增加 (\\S+)% 魔力保留$",
+					"N#|-1": "^狂熱減少 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -68230,6 +82074,12 @@
 				},
 				"8": {
 					"#": "^열광의 마나 점유가 없어짐$"
+				},
+				"9": {
+					"#": "^【奋锐光环】不保留魔力$"
+				},
+				"10": {
+					"#": "^狂熱沒有魔力保留$"
 				}
 			}
 		},
@@ -68260,6 +82110,12 @@
 				},
 				"8": {
 					"#": "^힘이 1000 이상이면 소환한 좀비가 주는 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"#": "^当力量超过 1000 时,魔卫复苏造成伤害的 (\\S+)% 转化为给你的生命偷取$"
+				},
+				"10": {
+					"#": "^當力量超過 1000 時,召喚殭屍所造成傷害的 (\\S+)% 為你偷取生命$"
 				}
 			}
 		},
@@ -68298,6 +82154,14 @@
 				"8": {
 					"1|#": "^소환한 좀비가 주는 물리 피해 (\\S+)% 증폭$",
 					"N#|-1": "^소환한 좀비가 주는 물리 피해 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^魔卫复苏物理总伤害额外提高 (\\S+)%$",
+					"N#|-1": "^魔卫复苏物理总伤害额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^殭屍造成 (\\S+)% 更多物理傷害$",
+					"N#|-1": "^殭屍造成 (\\S+)% 較少物理傷害$"
 				}
 			}
 		},
@@ -68328,6 +82192,12 @@
 				},
 				"8": {
 					"#": "^소환된 골렘이 공격적으로 행동$"
+				},
+				"9": {
+					"#": "^召唤的魔像转为【侵略】$"
+				},
+				"10": {
+					"#": "^召喚魔像有侵略性$"
 				}
 			}
 		},
@@ -68358,6 +82228,12 @@
 				},
 				"8": {
 					"1|#": "^광란$"
+				},
+				"9": {
+					"1|#": "^暴走$"
+				},
+				"10": {
+					"1|#": "^暴怒$"
 				}
 			}
 		},
@@ -68388,6 +82264,12 @@
 				},
 				"8": {
 					"#": "^곡예$"
+				},
+				"9": {
+					"#": "^移形换影$"
+				},
+				"10": {
+					"#": "^移形換影$"
 				}
 			}
 		},
@@ -68418,6 +82300,12 @@
 				},
 				"8": {
 					"#": "^완벽한 고통$"
+				},
+				"9": {
+					"#": "^完美苦痛$"
+				},
+				"10": {
+					"#": "^絕對受難$"
 				}
 			}
 		},
@@ -68448,6 +82336,12 @@
 				},
 				"8": {
 					"#": "^선대의 유대$"
+				},
+				"9": {
+					"#": "^先祖魂约$"
+				},
+				"10": {
+					"#": "^先祖魂約$"
 				}
 			}
 		},
@@ -68478,6 +82372,12 @@
 				},
 				"8": {
 					"#": "^불의 화신$"
+				},
+				"9": {
+					"#": "^火之化身$"
+				},
+				"10": {
+					"#": "^火之化身$"
 				}
 			}
 		},
@@ -68508,6 +82408,12 @@
 				},
 				"8": {
 					"#": "^도관$"
+				},
+				"9": {
+					"#": "^能量连接$"
+				},
+				"10": {
+					"#": "^能量連結$"
 				}
 			}
 		},
@@ -68538,6 +82444,12 @@
 				},
 				"8": {
 					"#": "^진홍색 춤$"
+				},
+				"9": {
+					"#": "^【玫红之舞】$"
+				},
+				"10": {
+					"#": "^緋紅舞蹈$"
 				}
 			}
 		},
@@ -68568,6 +82480,12 @@
 				},
 				"8": {
 					"#": "^섬뜩한 충전기$"
+				},
+				"9": {
+					"#": "^异能魔力$"
+				},
+				"10": {
+					"#": "^異能魔力$"
 				}
 			}
 		},
@@ -68598,6 +82516,12 @@
 				},
 				"8": {
 					"#": "^원소 균형$"
+				},
+				"9": {
+					"#": "^元素之相$"
+				},
+				"10": {
+					"#": "^元素之相$"
 				}
 			}
 		},
@@ -68628,6 +82552,12 @@
 				},
 				"8": {
 					"#": "^원소 과부하$"
+				},
+				"9": {
+					"#": "^元素超载$"
+				},
+				"10": {
+					"#": "^元素超載$"
 				}
 			}
 		},
@@ -68658,6 +82588,12 @@
 				},
 				"8": {
 					"#": "^혼 강탈자$"
+				},
+				"9": {
+					"#": "^灵能护体$"
+				},
+				"10": {
+					"#": "^靈能護體$"
 				}
 			}
 		},
@@ -68688,6 +82624,12 @@
 				},
 				"8": {
 					"#": "^철의 반사신경$"
+				},
+				"9": {
+					"#": "^霸体$"
+				},
+				"10": {
+					"#": "^鋼鐵反射$"
 				}
 			}
 		},
@@ -68718,6 +82660,12 @@
 				},
 				"8": {
 					"#": "^물질보다 정신$"
+				},
+				"9": {
+					"#": "^心灵升华$"
+				},
+				"10": {
+					"#": "^心靈昇華$"
 				}
 			}
 		},
@@ -68748,6 +82696,12 @@
 				},
 				"8": {
 					"#": "^소환수 불안정$"
+				},
+				"9": {
+					"#": "^复仇之灵$"
+				},
+				"10": {
+					"#": "^復仇之靈$"
 				}
 			}
 		},
@@ -68778,6 +82732,12 @@
 				},
 				"8": {
 					"#": "^필사적 신념\\(Mortal Conviction\\)$"
+				},
+				"9": {
+					"#": "^凡人的信念$"
+				},
+				"10": {
+					"#": "^凡塵萬念$"
 				}
 			}
 		},
@@ -68808,6 +82768,12 @@
 				},
 				"8": {
 					"#": "^고통의 조율$"
+				},
+				"9": {
+					"#": "^苦痛灵曲$"
+				},
+				"10": {
+					"#": "^苦痛靈曲$"
 				}
 			}
 		},
@@ -68838,6 +82804,12 @@
 				},
 				"8": {
 					"#": "^차원 곡예$"
+				},
+				"9": {
+					"#": "^移灵换影$"
+				},
+				"10": {
+					"#": "^移靈換影$"
 				}
 			}
 		},
@@ -68868,6 +82840,12 @@
 				},
 				"8": {
 					"#": "^근접 사격$"
+				},
+				"9": {
+					"#": "^零点射击$"
+				},
+				"10": {
+					"#": "^零點射擊$"
 				}
 			}
 		},
@@ -68898,6 +82876,12 @@
 				},
 				"8": {
 					"#": "^춤추는 화살$"
+				},
+				"9": {
+					"#": "^投射物闪避$"
+				},
+				"10": {
+					"#": "^投射物閃避$"
 				}
 			}
 		},
@@ -68928,6 +82912,12 @@
 				},
 				"8": {
 					"#": "^내면의 신념\\(Inner Conviction\\)$"
+				},
+				"9": {
+					"#": "^内在信念$"
+				},
+				"10": {
+					"#": "^內觀信念$"
 				}
 			}
 		},
@@ -68958,6 +82948,12 @@
 				},
 				"8": {
 					"#": "^맹신자의 서약$"
+				},
+				"9": {
+					"#": "^狂热誓言$"
+				},
+				"10": {
+					"#": "^狂熱誓言$"
 				}
 			}
 		},
@@ -68988,6 +82984,12 @@
 				},
 				"8": {
 					"#": "^룬 결속사$"
+				},
+				"9": {
+					"#": "^符文绑定者$"
+				},
+				"10": {
+					"#": "^束縛印$"
 				}
 			}
 		},
@@ -69018,6 +83020,12 @@
 				},
 				"8": {
 					"#": "^공유된 고통$"
+				},
+				"9": {
+					"#": "^苦痛共享$"
+				},
+				"10": {
+					"#": "^苦難共磨$"
 				}
 			}
 		},
@@ -69048,6 +83056,12 @@
 				},
 				"8": {
 					"#": "^강철 손아귀$"
+				},
+				"9": {
+					"#": "^钢铁之握$"
+				},
+				"10": {
+					"#": "^堅鐵之力$"
 				}
 			}
 		},
@@ -69078,6 +83092,12 @@
 				},
 				"8": {
 					"#": "^변함없는 자세$"
+				},
+				"9": {
+					"#": "^烈士意志$"
+				},
+				"10": {
+					"#": "^烈士意志$"
 				}
 			}
 		},
@@ -69108,6 +83128,12 @@
 				},
 				"8": {
 					"#": "^바알의 계약$"
+				},
+				"9": {
+					"#": "^瓦尔冥约$"
+				},
+				"10": {
+					"#": "^瓦爾冥約$"
 				}
 			}
 		},
@@ -69138,6 +83164,12 @@
 				},
 				"8": {
 					"#": "^사악한 수호\\(Wicked Ward\\)$"
+				},
+				"9": {
+					"#": "^恶毒结界$"
+				},
+				"10": {
+					"#": "^惡毒牢房$"
 				}
 			}
 		},
@@ -69168,6 +83200,12 @@
 				},
 				"8": {
 					"#": "^장거리 사격$"
+				},
+				"9": {
+					"#": "^远射$"
+				},
+				"10": {
+					"#": "^狙擊$"
 				}
 			}
 		},
@@ -69198,6 +83236,12 @@
 				},
 				"8": {
 					"#": "^확고한 기술$"
+				},
+				"9": {
+					"#": "^坚毅之心$"
+				},
+				"10": {
+					"#": "^堅毅之心$"
 				}
 			}
 		},
@@ -69228,6 +83272,12 @@
 				},
 				"8": {
 					"#": "^강철의 의지$"
+				},
+				"9": {
+					"#": "^钢铁意志$"
+				},
+				"10": {
+					"#": "^鋼鐵意志$"
 				}
 			}
 		},
@@ -69258,6 +83308,12 @@
 				},
 				"8": {
 					"#": "^소환된 해골이 불의 화신 획득$"
+				},
+				"9": {
+					"#": "^召唤拥有【火之化身】的魔侍$"
+				},
+				"10": {
+					"#": "^召喚有火之化身的骷髏$"
 				}
 			}
 		},
@@ -69288,6 +83344,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 치명타 공격 시 진홍색 춤 획득$"
+				},
+				"9": {
+					"#": "^近期内你若打出过暴击,则获得【玫红之舞】$"
+				},
+				"10": {
+					"#": "^若你近期有造成暴擊則獲得緋紅舞蹈$"
 				}
 			}
 		},
@@ -69318,6 +83380,12 @@
 				},
 				"8": {
 					"#": "^고양이의 은신 상태에서 진홍색 춤 획득$"
+				},
+				"9": {
+					"#": "^拥有【猫之隐匿】时获得【玫红之舞】$"
+				},
+				"10": {
+					"#": "^當你有傲貓隱身時獲得緋紅舞蹈$"
 				}
 			}
 		},
@@ -69348,6 +83416,12 @@
 				},
 				"8": {
 					"#": "^최대 격분 충전 상태에서 철의 반사신경 획득$"
+				},
+				"9": {
+					"#": "^你在拥有最大数量的狂怒球时,得到【霸体】状态$"
+				},
+				"10": {
+					"#": "^當狂怒球達上限時,你獲得霸體$"
 				}
 			}
 		},
@@ -69378,6 +83452,12 @@
 				},
 				"8": {
 					"#": "^최대 권능 충전 상태에서 물질보다 정신 획득$"
+				},
+				"9": {
+					"#": "^你在拥有最大数量的暴击能量球时,得到【心胜于物】状态$"
+				},
+				"10": {
+					"#": "^當暴擊球達上限時,你獲得心靈昇華$"
 				}
 			}
 		},
@@ -69408,6 +83488,12 @@
 				},
 				"8": {
 					"#": "^최대 인내 충전 상태에서 바알의 계약 획득$"
+				},
+				"9": {
+					"#": "^你在拥有最大数量的耐力球时,获得【瓦尔冥约】状态$"
+				},
+				"10": {
+					"#": "^當耐力球達上限時,你獲得瓦爾冥約$"
 				}
 			}
 		},
@@ -69438,6 +83524,12 @@
 				},
 				"8": {
 					"#": "^8초마다 4초 동안 불의 화신 획득$"
+				},
+				"9": {
+					"#": "^每 8 秒获得一次【火之化身】,持续 4 秒$"
+				},
+				"10": {
+					"#": "^每 8 秒獲得 4 秒的火之化身$"
 				}
 			}
 		},
@@ -69468,6 +83560,12 @@
 				},
 				"8": {
 					"#": "^16초마다 8초 동안 원소 과부하 획득$"
+				},
+				"9": {
+					"#": "^每 16 秒获得一次【元素超载】,持续 8 秒$"
+				},
+				"10": {
+					"#": "^每 16 秒獲得 8 秒的元素超載$"
 				}
 			}
 		},
@@ -69498,6 +83596,12 @@
 				},
 				"8": {
 					"#": "^정지 상태에서 철의 반사신경$"
+				},
+				"9": {
+					"#": "^静止时获得【霸体】$"
+				},
+				"10": {
+					"#": "^靜止時獲得霸體$"
 				}
 			}
 		},
@@ -69528,6 +83632,12 @@
 				},
 				"8": {
 					"#": "^원소 과부하가 끝나면 확고한 기술 획득$"
+				},
+				"9": {
+					"#": "^当你没有获得【元素超载】时,获得【坚毅之心】$"
+				},
+				"10": {
+					"#": "^當你沒有元素超載時獲得堅毅之心$"
 				}
 			}
 		},
@@ -69558,6 +83668,12 @@
 				},
 				"8": {
 					"#": "^16초마다 8초 동안 철의 반사신경 획득$"
+				},
+				"9": {
+					"#": "^每 16 秒获得一次【霸体】,持续 8 秒$"
+				},
+				"10": {
+					"#": "^每 16 秒獲得 8 秒的霸體$"
 				}
 			}
 		},
@@ -69588,6 +83704,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 피격되지 않은 경우 맹신자의 서약 획득$"
+				},
+				"9": {
+					"#": "^近期内你若没有被击中,则获得【狂热誓言】$"
+				},
+				"10": {
+					"#": "^若你近期沒有被擊中,你會有狂熱誓言$"
 				}
 			}
 		},
@@ -69626,6 +83748,14 @@
 				"8": {
 					"1|#": "^확고한 기술이 지속되는 동안 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^확고한 기술이 지속되는 동안 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^获得坚毅之心时物理伤害提高 (\\S+)%$",
+					"N#|-1": "^获得坚毅之心时物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^當你有堅毅之心時,增加 (\\S+)% 物理傷害$",
+					"N#|-1": "^當你有堅毅之心時,減少 (\\S+)% 物理傷害$"
 				}
 			}
 		},
@@ -69664,6 +83794,14 @@
 				"8": {
 					"1|#": "^불의 화신이 지속되는 동안 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^불의 화신이 지속되는 동안 치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^当你获得【火之化身】时,暴击率提高 (\\S+)%$",
+					"N#|-1": "^当你获得【火之化身】时,暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^當你有火之化身時,增加 (\\S+)% 暴擊率$",
+					"N#|-1": "^當你有火之化身時,減少 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -69694,6 +83832,12 @@
 				},
 				"8": {
 					"#": "^불의 화신이 지속되는 동안 물리 피해의 (\\S+)%를 화염 피해로 전환$"
+				},
+				"9": {
+					"#": "^当你获得【火之化身】时,(\\S+)% 的物理伤害转换为火焰伤害$"
+				},
+				"10": {
+					"#": "^當你有火之化身時,(\\S+)% 的物理傷害轉化為火焰傷害$"
 				}
 			}
 		},
@@ -69724,6 +83868,12 @@
 				},
 				"8": {
 					"#": "^철의 반사신경이 있는 동안 근거리 화살 적중 피해 (\\S+)% 증폭$"
+				},
+				"9": {
+					"#": "^当你获得【霸体】时,近距离用弓击中后的总伤害额外提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^當你有霸體時近距離使用弓擊中有 (\\S+)% 更多傷害$"
 				}
 			}
 		},
@@ -69754,6 +83904,12 @@
 				},
 				"8": {
 					"#": "^불의 화신이 사라지면 방어도 (\\S+)$"
+				},
+				"9": {
+					"#": "^当你没有获得【火之化身】时,(\\S+) 护甲$"
+				},
+				"10": {
+					"#": "^當你沒有火之化身時 (\\S+) 護甲$"
 				}
 			}
 		},
@@ -69792,6 +83948,14 @@
 				"8": {
 					"1|#": "^철의 반사신경이 없는 동안 공격, 시전 및 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^철의 반사신경이 없는 동안 공격, 시전 및 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^当你没有获得【霸体】时,攻击速度,施法速度和移动速度提高 (\\S+)%$",
+					"N#|-1": "^当你没有获得【霸体】时,攻击速度,施法速度和移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^當你沒有霸體時,增加 (\\S+)% 攻擊、施放和移動速度$",
+					"N#|-1": "^當你沒有霸體時,減少 (\\S+)% 攻擊、施放和移動速度$"
 				}
 			}
 		},
@@ -69822,6 +83986,12 @@
 				},
 				"8": {
 					"#": "^철의 반사신경이 없는 동안 장거리 사격 획득$"
+				},
+				"9": {
+					"#": "^当你没有获得【霸体】时,获得【远射】$"
+				},
+				"10": {
+					"#": "^當你沒有霸體時獲得狙擊$"
 				}
 			}
 		},
@@ -69852,6 +84022,12 @@
 				},
 				"8": {
 					"#": "^선혈의 발자국$"
+				},
+				"9": {
+					"#": "^瘀血爪印$"
+				},
+				"10": {
+					"#": "^瘀血爪印$"
 				}
 			}
 		},
@@ -69882,6 +84058,12 @@
 				},
 				"8": {
 					"#": "^천공의 발자국$"
+				},
+				"9": {
+					"#": "^绚丽众星行走特效$"
+				},
+				"10": {
+					"#": "^絢麗眾星$"
 				}
 			}
 		},
@@ -69912,6 +84094,12 @@
 				},
 				"8": {
 					"#": "^잔인함$"
+				},
+				"9": {
+					"#": "^更明显打击效果$"
+				},
+				"10": {
+					"#": "^更多鮮血$"
 				}
 			}
 		},
@@ -69942,6 +84130,12 @@
 				},
 				"8": {
 					"#": "^불타는 발굽 자국$"
+				},
+				"9": {
+					"#": "^燃烧蹄印$"
+				},
+				"10": {
+					"#": "^燃燒蹄印$"
 				}
 			}
 		},
@@ -69972,6 +84166,12 @@
 				},
 				"8": {
 					"#": "^수은의 발자국$"
+				},
+				"9": {
+					"#": "^水银爪印$"
+				},
+				"10": {
+					"#": "^水銀爪印$"
 				}
 			}
 		},
@@ -70010,6 +84210,14 @@
 				"8": {
 					"1|#": "^지역에서 발견한 아이템 수량 (\\S+)% 증가$",
 					"N#|-1": "^지역에서 발견한 아이템 수량 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^该区域物品数量增加 (\\S+)%$",
+					"N#|-1": "^该区域物品数量减少 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 此區域物品掉落數量$",
+					"N#|-1": "^減少 (\\S+)% 此區域物品掉落數量$"
 				}
 			}
 		},
@@ -70048,6 +84256,14 @@
 				"8": {
 					"1|#": "^비-고유 지도에 대한 속성 부여의 효과 (\\S+)% 증가$",
 					"N#|-1": "^비-고유 지도에 대한 속성 부여의 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^使非传奇地图的词缀效果提高 (\\S+)%$",
+					"N#|-1": "^使非传奇地图的词缀效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^非傳奇地圖增加 (\\S+)% 詞綴效果$",
+					"N#|-1": "^非傳奇地圖減少 (\\S+)% 詞綴效果$"
 				}
 			}
 		},
@@ -70078,6 +84294,12 @@
 				},
 				"8": {
 					"1|#": "^남은 사용 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^剩余次数:(\\S+)$"
+				},
+				"10": {
+					"1|#": "^剩餘 (\\S+) 次使用$"
 				}
 			}
 		},
@@ -70116,6 +84338,14 @@
 				"8": {
 					"1|#": "^이 지역에서 발견한 아이템 희귀도 (\\S+)% 증가$",
 					"N#|-1": "^이 지역에서 발견한 아이템 희귀도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^该地图的物品稀有度提高 (\\S+)%$",
+					"N#|-1": "^该地图的物品稀有度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^此地圖增加 (\\S+)% 物品稀有度$",
+					"N#|-1": "^此地圖減少 (\\S+)% 物品稀有度$"
 				}
 			}
 		},
@@ -70146,6 +84376,12 @@
 				},
 				"8": {
 					"#": "^몬스터 무리 규모 \\+(\\S+)%$"
+				},
+				"9": {
+					"#": "^ \\+(\\S+)% 怪物群数量$"
+				},
+				"10": {
+					"#": "^ \\+(\\S+)% 怪物群數量$"
 				}
 			}
 		},
@@ -70184,6 +84420,14 @@
 				"8": {
 					"1|#": "^캐릭터 크기 (\\S+)% 증가$",
 					"N#|-1": "^캐릭터 크기 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^角色尺寸增大 (\\S+)%$",
+					"N#|-1": "^角色尺寸缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 角色體型$",
+					"N#|-1": "^減少 (\\S+)% 角色體型$"
 				}
 			}
 		},
@@ -70214,6 +84458,12 @@
 				},
 				"8": {
 					"#": "^주얼 슬롯의 효과가 해당 슬롯과 직업의 시작 지점 사이에 할당된 패시브\n스킬 하나당 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^每個此珠寶插槽和你職業起始位置間\n已配置的天賦點,增加此珠寶插槽 (\\S+)% 效果。$"
+				},
+				"10": {
+					"#": "^每個此珠寶插槽和你職業起始位置間\n已配置的天賦點,增加此珠寶插槽 (\\S+)% 效果。$"
 				}
 			}
 		},
@@ -70244,6 +84494,12 @@
 				},
 				"8": {
 					"1 # 1": "^지바콰의 이름으로 희생된 (\\S+)명의 피로 적셔짐\n반경 내 패시브 스킬은 바알의 지배를 받음$"
+				},
+				"9": {
+					"1 # 1": "^以夏巴夸亚的名义用 (\\S+) 名祭品之血浸染 \n 范围内的天赋被瓦尔抑制$"
+				},
+				"10": {
+					"1 # 1": "^浸泡在以賽巴昆之名獻祭的 (\\S+) 條生命中\n範圍內的天賦臣服於瓦爾$"
 				}
 			}
 		},
@@ -70274,6 +84530,12 @@
 				},
 				"8": {
 					"1 # 2": "^제르피의 이름으로 희생된 (\\S+)명의 피로 적셔짐\n반경 내 패시브 스킬은 바알의 지배를 받음$"
+				},
+				"9": {
+					"1 # 2": "^以泽佛伊的名义用 (\\S+) 名祭品之血浸染 \n 范围内的天赋被瓦尔抑制$"
+				},
+				"10": {
+					"1 # 2": "^浸泡在以澤佛伊之名獻祭的 (\\S+) 條生命中\n範圍內的天賦臣服於瓦爾$"
 				}
 			}
 		},
@@ -70304,6 +84566,12 @@
 				},
 				"8": {
 					"1 # 3": "^도리아니의 이름으로 희생된 (\\S+)명의 피로 적셔짐\n반경 내 패시브 스킬은 바알의 지배를 받음$"
+				},
+				"9": {
+					"1 # 3": "^以多里亚尼的名义用 (\\S+) 名祭品之血浸染 \n范围内的天赋被瓦尔抑制$"
+				},
+				"10": {
+					"1 # 3": "^浸泡在以多里亞尼之名獻祭的 (\\S+) 條生命中\n範圍內的天賦臣服於瓦爾$"
 				}
 			}
 		},
@@ -70334,6 +84602,12 @@
 				},
 				"8": {
 					"2 # 1": "^카옴 휘하 전사 (\\S+)명에게 지휘권 행사\n반경 내 패시브 스킬은 카루이의 지배를 받음$"
+				},
+				"9": {
+					"2 # 1": "^获得冈姆麾下 (\\S+) 名武士的领导权\n范围内的天赋被卡鲁抑制$"
+				},
+				"10": {
+					"2 # 1": "^岡姆指揮領導超過 (\\S+) 戰士\n範圍內的天賦臣服於卡魯$"
 				}
 			}
 		},
@@ -70364,6 +84638,12 @@
 				},
 				"8": {
 					"2 # 2": "^라키아타 휘하 전사 (\\S+)명에게 지휘권 행사\n반경 내 패시브 스킬은 카루이의 지배를 받음$"
+				},
+				"9": {
+					"2 # 2": "^获得拉凯尔塔麾下 (\\S+) 名武士的领导权\n范围内的天赋被卡鲁抑制$"
+				},
+				"10": {
+					"2 # 2": "^拉其塔指揮領導超過 (\\S+) 戰士\n範圍內的天賦臣服於卡魯$"
 				}
 			}
 		},
@@ -70394,6 +84674,12 @@
 				},
 				"8": {
 					"2 # 3": "^킬로아바 휘하 전사 (\\S+)명에게 지휘권 행사\n반경 내 패시브 스킬은 카루이의 지배를 받음$"
+				},
+				"9": {
+					"2 # 3": "^获得克洛瓦麾下 (\\S+) 名武士的领导权\n范围内的天赋被卡鲁抑制$"
+				},
+				"10": {
+					"2 # 3": "^基洛瓦指揮領導超過 (\\S+) 戰士\n範圍內的天賦臣服於卡魯$"
 				}
 			}
 		},
@@ -70424,6 +84710,12 @@
 				},
 				"8": {
 					"3 # 1": "^데쉬렛의 아카라에 속한 데카라 (\\S+)명의 봉사 상징\n반경 내 패시브 스킬은 마라케스의 지배를 받음$"
+				},
+				"9": {
+					"3 # 1": "^在迪虚瑞特的阿卡拉中指派 (\\S+) 名德卡拉的服务\n范围中的天赋被马拉克斯抑制$"
+				},
+				"10": {
+					"3 # 1": "^(\\S+) 位部屬宣誓服從於迪虛瑞特的血脈\n範圍內的天賦臣服於馬拉克斯$"
 				}
 			}
 		},
@@ -70454,6 +84746,12 @@
 				},
 				"8": {
 					"3 # 2": "^아세나스의 아카라에 속한 데카라 (\\S+)명의 봉사 상징\n반경 내 패시브 스킬은 마라케스의 지배를 받음$"
+				},
+				"9": {
+					"3 # 2": "^在安赛娜丝的阿卡拉中指派 (\\S+) 名德卡拉的服务\n范围中的天赋被马拉克斯抑制$"
+				},
+				"10": {
+					"3 # 2": "^(\\S+) 位部屬宣誓服從於安賽娜絲的血脈\n範圍內的天賦臣服於馬拉克斯$"
 				}
 			}
 		},
@@ -70484,6 +84782,12 @@
 				},
 				"8": {
 					"3 # 3": "^나시마의 아카라에 속한 데카라 (\\S+)명의 봉사 상징\n반경 내 패시브 스킬은 마라케스의 지배를 받음$"
+				},
+				"9": {
+					"3 # 3": "^在娜斯玛的阿卡拉中指派 (\\S+) 名德卡拉的服务\n范围中的天赋被马拉克斯抑制$"
+				},
+				"10": {
+					"3 # 3": "^(\\S+) 位部屬宣誓服從於納西瑪的血脈\n範圍內的天賦臣服於馬拉克斯$"
 				}
 			}
 		},
@@ -70514,6 +84818,12 @@
 				},
 				"8": {
 					"4 # 1": "^고위 템플러 베나리우스가 개종시킨 새로운 신도 (\\S+)명을 찬미하기 위해 조각됨\n반경 내 패시브 스킬은 템플러의 지배를 받음$"
+				},
+				"9": {
+					"4 # 1": "^赞美 (\\S+) 名被高阶圣堂武僧威纳留斯转化的新信徒\n范围内的天赋被圣堂抑制$"
+				},
+				"10": {
+					"4 # 1": "^為了禮讚 (\\S+) 名受到聖宗維那利斯感化的信眾所雕刻\n範圍內的天賦臣服於聖宗$"
 				}
 			}
 		},
@@ -70544,6 +84854,12 @@
 				},
 				"8": {
 					"4 # 2": "^고위 템플러 도미누스가 개종시킨 새로운 신도 (\\S+)명을 찬미하기 위해 조각됨\n반경 내 패시브 스킬은 템플러의 지배를 받음$"
+				},
+				"9": {
+					"4 # 2": "^赞美 (\\S+) 名被高阶圣堂武僧神主转化的新信徒\n范围内的天赋被圣堂抑制$"
+				},
+				"10": {
+					"4 # 2": "^為了禮讚 (\\S+) 名受到聖宗神主感化的信眾所雕刻\n範圍內的天賦臣服於聖宗$"
 				}
 			}
 		},
@@ -70574,6 +84890,12 @@
 				},
 				"8": {
 					"4 # 3": "^고위 템플러 아배리우스가 개종시킨 새로운 신도 (\\S+)명을 찬미하기 위해 조각됨\n반경 내 패시브 스킬은 템플러의 지배를 받음$"
+				},
+				"9": {
+					"4 # 3": "^赞美 (\\S+) 名被高阶圣堂武僧阿瓦留斯转化的新信徒\n范围内的天赋被圣堂抑制$"
+				},
+				"10": {
+					"4 # 3": "^為了禮讚 (\\S+) 名受到聖宗伊爾莉斯感化的信眾所雕刻\n範圍內的天賦臣服於聖宗$"
 				}
 			}
 		},
@@ -70604,6 +84926,12 @@
 				},
 				"8": {
 					"5 # 1": "^카디로를 기념하기 위해 제작한 주화 (\\S+)개\n반경 내 패시브 스킬은 영원한 제국의 지배를 받음$"
+				},
+				"9": {
+					"5 # 1": "^用 (\\S+) 枚金币纪念卡迪罗\n范围内的天赋被永恒帝国抑制$"
+				},
+				"10": {
+					"5 # 1": "^授銜 (\\S+) 個硬幣以紀念卡迪羅\n範圍內的天賦臣服於不朽帝國$"
 				}
 			}
 		},
@@ -70634,6 +84962,12 @@
 				},
 				"8": {
 					"5 # 2": "^빅타리오를 기념하기 위해 제작한 주화 (\\S+)개\n반경 내 패시브 스킬은 영원한 제국의 지배를 받음$"
+				},
+				"9": {
+					"5 # 2": "^用 (\\S+) 枚金币纪念维多里奥\n范围内的天赋被永恒帝国抑制$"
+				},
+				"10": {
+					"5 # 2": "^授銜 (\\S+) 個硬幣以紀念維多里奧\n範圍內的天賦臣服於不朽帝國$"
 				}
 			}
 		},
@@ -70664,6 +84998,12 @@
 				},
 				"8": {
 					"5 # 3": "^치투스를 기념하기 위해 제작한 주화 (\\S+)개\n반경 내 패시브 스킬은 영원한 제국의 지배를 받음$"
+				},
+				"9": {
+					"5 # 3": "^用 (\\S+) 枚金币纪念切特斯\n范围内的天赋被永恒帝国抑制$"
+				},
+				"10": {
+					"5 # 3": "^授銜 (\\S+) 個硬幣以紀念切特斯\n範圍內的天賦臣服於不朽帝國$"
 				}
 			}
 		},
@@ -70694,6 +85034,12 @@
 				},
 				"8": {
 					"#": "^타락한 상태에서 개조 가능$"
+				},
+				"9": {
+					"#": "^可在腐化时添加词缀$"
+				},
+				"10": {
+					"#": "^已汙染時仍可調整$"
 				}
 			}
 		},
@@ -70748,6 +85094,18 @@
 					"2": "^중간 반경의 패시브 스킬에만 영향을 미침$",
 					"3": "^넓은 반경의 패시브 스킬에만 영향을 미침$",
 					"4": "^아주 넓은 반경의 패시브 스킬에만 영향을 미침$"
+				},
+				"9": {
+					"1": "^只影響小範圍天賦$",
+					"2": "^只影響中範圍天賦$",
+					"3": "^只影響大範圍天賦$",
+					"4": "^只影響非常大範圍天賦$"
+				},
+				"10": {
+					"1": "^只影響小範圍天賦$",
+					"2": "^只影響中範圍天賦$",
+					"3": "^只影響大範圍天賦$",
+					"4": "^只影響非常大範圍天賦$"
 				}
 			},
 			"option": true
@@ -70787,6 +85145,14 @@
 				"8": {
 					"1": "^두 번째 속성 부여 인챈트 가능$",
 					"2|#": "^추가 인챈트 속성 부여 (\\S+)회 가능$"
+				},
+				"9": {
+					"1": "^可附加第二种附魔词缀$",
+					"2|#": "^可附加 (\\S+) 种额外的附魔词缀$"
+				},
+				"10": {
+					"1": "^可以有第二個附魔詞綴$",
+					"2|#": "^可以有 (\\S+) 個額外附魔詞綴$"
 				}
 			}
 		},
@@ -70825,6 +85191,14 @@
 				"8": {
 					"1": "^아이템에 이 속성이 부여된 상태에서 고정 속성 최대 1개 보유 가능$",
 					"2|#": "^아이템이 이 속성이 부여된 상태에서 고정 속성 최대 (\\S+)개 보유 가능$"
+				},
+				"9": {
+					"1": "^具有该词缀时,最多可以有 1 个基底词缀$",
+					"2|#": "^具有该词缀时,最多可以有 (\\S+) 个基底词缀$"
+				},
+				"10": {
+					"1": "^物品有此詞綴時可以有至多 1 個固定詞綴$",
+					"2|#": "^物品有此詞綴時可以有至多 (\\S+) 個固定詞綴$"
 				}
 			}
 		},
@@ -70879,6 +85253,18 @@
 					"200": "^고정 속성 부여 규모 3배 증가$",
 					"1|#": "^고정 속성 부여 규모 (\\S+)% 증가$",
 					"N#|-1": "^고정 속성 부여 규모 (\\S+)% 감소$"
+				},
+				"9": {
+					"100": "^固定基底词缀两倍效果加成$",
+					"200": "^固定基底词缀三倍效果加成$",
+					"1|#": "^(\\S+)% 固定基底词缀效果加成$",
+					"N#|-1": "^(\\S+)% 固定基底词缀效果降低$"
+				},
+				"10": {
+					"100": "^固定詞綴大小變兩倍$",
+					"200": "^固定詞綴大小變三倍$",
+					"1|#": "^增加 (\\S+)% 固定詞綴大小$",
+					"N#|-1": "^減少 (\\S+)% 固定詞綴大小$"
 				}
 			}
 		},
@@ -70909,7 +85295,9 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 저격 스킬 부여$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_1493091477": {
@@ -70939,6 +85327,12 @@
 				},
 				"8": {
 					"#": "^홈 없음$"
+				},
+				"9": {
+					"#": "^没有插槽$"
+				},
+				"10": {
+					"#": "^沒有插槽$"
 				}
 			}
 		},
@@ -70977,6 +85371,14 @@
 				"8": {
 					"1": "^심연 홈 1개$",
 					"2|#": "^심연 홈 (\\S+)개$"
+				},
+				"9": {
+					"1": "^拥有 1 个深渊插槽$",
+					"2|#": "^拥有 (\\S+) 个深渊插槽$"
+				},
+				"10": {
+					"1": "^有 1 個深淵插槽$",
+					"2|#": "^有 (\\S+) 個深淵插槽$"
 				}
 			}
 		},
@@ -71015,6 +85417,14 @@
 				"8": {
 					"1": "^홈 1개$",
 					"2|#": "^홈 (\\S+)개$"
+				},
+				"9": {
+					"1": "^有 1 个插槽$",
+					"2|#": "^有 (\\S+) 个插槽$"
+				},
+				"10": {
+					"1": "^有 1 個插槽$",
+					"2|#": "^有 (\\S+) 個插槽$"
 				}
 			}
 		},
@@ -71045,6 +85455,12 @@
 				},
 				"8": {
 					"#": "^홈 수정 불가$"
+				},
+				"9": {
+					"#": "^插槽无法被调整$"
+				},
+				"10": {
+					"#": "^插槽不能被改變$"
 				}
 			}
 		},
@@ -71075,6 +85491,12 @@
 				},
 				"8": {
 					"#": "^젬은 홈 색상을 무시하고 이 아이템에 장착될 수 있음$"
+				},
+				"9": {
+					"#": "^技能石可以无视此物品上的插槽颜色$"
+				},
+				"10": {
+					"#": "^寶石鑲嵌於此物品時可忽略插槽顏色$"
 				}
 			}
 		},
@@ -71105,6 +85527,12 @@
 				},
 				"8": {
 					"1 0": "^최대 레벨 도달 시 장착된 타락하지 않은 보조 젬 소모\n(\\S+)개의 타락하지 않은 보조 젬 소모 가능\n소모한 젬 없음$"
+				},
+				"9": {
+					"1 0": "^当插槽内未腐化的辅助宝石达到最大等级时吞噬该宝石\n可以吞噬 (\\S+) 个未腐化的辅助宝石\n尚未吞噬任何宝石$"
+				},
+				"10": {
+					"1 0": "^當插槽內未汙染的輔助寶石達到最大等級時吞噬該寶石\n可以吞噬 (\\S+) 顆未汙染的輔助寶石\n尚未吞噬任何寶石$"
 				}
 			}
 		},
@@ -71135,6 +85563,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^插入的技能石等级 (\\S+)$"
+				},
+				"10": {
+					"1|#": "^(\\S+) 此物品插槽中寶石等級$"
 				}
 			}
 		},
@@ -71165,6 +85599,12 @@
 				},
 				"8": {
 					"#": "^장착된 힘 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【红色技能石】等级 (\\S+) $"
+				},
+				"10": {
+					"#": "^此物品插槽中力量寶石等級 (\\S+) $"
 				}
 			}
 		},
@@ -71195,6 +85635,12 @@
 				},
 				"8": {
 					"#": "^장착된 민첩 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【绿色技能石】等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^此物品插槽中敏捷寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -71225,6 +85671,12 @@
 				},
 				"8": {
 					"#": "^장착된 지능 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【蓝色技能石】等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^此物品插槽中智慧寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -71255,6 +85707,12 @@
 				},
 				"8": {
 					"1|#": "^플레이어 (\\S+)레벨당 장착된 액티브 스킬 젬 \\+1$"
+				},
+				"9": {
+					"1|#": "^人物等级每到达 (\\S+) 级,该插槽内的【主动技能石】等级 \\+1$"
+				},
+				"10": {
+					"1|#": "^每 (\\S+) 等角色等級使插槽的主動技能寶石等級 \\+1$"
 				}
 			}
 		},
@@ -71285,6 +85743,12 @@
 				},
 				"8": {
 					"#": "^붉은 홈에 장착된 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^红色插槽内的技能石 (\\S+) 等级$"
+				},
+				"10": {
+					"#": "^寶石鑲嵌於紅色插槽 (\\S+) 等級$"
 				}
 			}
 		},
@@ -71315,6 +85779,12 @@
 				},
 				"8": {
 					"#": "^초록 홈에 장착된 젬 퀄리티 (\\S+)%$"
+				},
+				"9": {
+					"#": "^绿色插槽内的技能石 (\\S+)% 品质$"
+				},
+				"10": {
+					"#": "^寶石鑲嵌於綠色插槽時 (\\S+)% 品質$"
 				}
 			}
 		},
@@ -71345,6 +85815,12 @@
 				},
 				"8": {
 					"#": "^파란 홈에 장착된 젬 경험치 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^蓝色插槽内的技能石额外获得 (\\S+)% 经验$"
+				},
+				"10": {
+					"#": "^寶石鑲嵌於藍色插槽時增加 (\\S+)% 經驗獲得$"
 				}
 			}
 		},
@@ -71375,6 +85851,12 @@
 				},
 				"8": {
 					"#": "^장착된 화염 속성 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【火焰技能石】等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^此物品插槽中火焰寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -71405,6 +85887,12 @@
 				},
 				"8": {
 					"#": "^장착된 냉기 속성 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【冰霜技能石】等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^此物品插槽中冰冷寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -71435,6 +85923,12 @@
 				},
 				"8": {
 					"#": "^장착된 번개 속성 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【闪电技能石】等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^此物品插槽中閃電寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -71465,6 +85959,12 @@
 				},
 				"8": {
 					"#": "^장착된 카오스 속성 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【混沌技能石】等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^此物品插槽中混沌寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -71495,6 +85995,12 @@
 				},
 				"8": {
 					"#": "^장착된 주문 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【法术技能石】等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^此物品插槽中法術寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -71525,6 +86031,12 @@
 				},
 				"8": {
 					"#": "^장착된 활 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【弓技能石】等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^此物品插槽中弓寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -71555,6 +86067,12 @@
 				},
 				"8": {
 					"#": "^장착된 근접 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【近战技能石】等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^此物品插槽中近戰寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -71585,6 +86103,12 @@
 				},
 				"8": {
 					"#": "^장착된 소환수 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【召唤生物技能石】等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^此物品插槽中召喚物寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -71615,6 +86139,12 @@
 				},
 				"8": {
 					"#": "^장착된 오라 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【光环技能石】等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^此物品插槽中光環寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -71645,6 +86175,12 @@
 				},
 				"8": {
 					"#": "^장착된 전령 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【捷技能石】等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^此物品上捷光環寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -71675,6 +86211,12 @@
 				},
 				"8": {
 					"#": "^장착된 이동 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【移动技能石】等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^此物品插槽中移動寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -71705,6 +86247,12 @@
 				},
 				"8": {
 					"#": "^장착된 저주 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【诅咒技能石】等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^此物品插槽中詛咒寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -71735,6 +86283,12 @@
 				},
 				"8": {
 					"#": "^장착된 덫 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【陷阱技能石】等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^此物品插槽中陷阱寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -71765,6 +86319,12 @@
 				},
 				"8": {
 					"#": "^장착된 덫 또는 지뢰 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【陷阱技能石】或【地雷技能石】等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^插槽中陷阱或地雷寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -71795,6 +86355,12 @@
 				},
 				"8": {
 					"#": "^장착된 바알 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【瓦尔技能石】等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^此物品插槽中瓦爾寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -71825,6 +86391,12 @@
 				},
 				"8": {
 					"#": "^장착된 보조 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【辅助技能石】等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^此物品插槽中輔助寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -71855,6 +86427,12 @@
 				},
 				"8": {
 					"#": "^장착된 액티브 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【主动技能石】等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^插槽中的主動技能寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -71885,6 +86463,12 @@
 				},
 				"8": {
 					"#": "^장착된 함성 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【战吼技能石】等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^此物品插槽中戰吼寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -71915,6 +86499,12 @@
 				},
 				"8": {
 					"#": "^장착된 골렘 스킬의 공격 및 시전 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^插槽内魔像技能攻击和施法速度提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^插槽中魔像技能增加 (\\S+)% 攻擊和施放速度$"
 				}
 			}
 		},
@@ -71945,6 +86535,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 골렘 스킬로 얻는 버프 효과 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^插槽内魔像技能的增益效果提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^插槽中魔像技能的增益效果增加 (\\S+)%$"
 				}
 			}
 		},
@@ -71975,6 +86571,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 골렘 스킬 명중 시 (\\S+)%의 확률로 도발$"
+				},
+				"9": {
+					"1|#": "^插槽内魔像技能击中时有 (\\S+)% 几率嘲讽$"
+				},
+				"10": {
+					"1|#": "^插槽中魔像技能擊中時有 (\\S+)% 機率嘲諷$"
 				}
 			}
 		},
@@ -72005,6 +86607,12 @@
 				},
 				"8": {
 					"#": "^장착한 골렘 스킬이 초당 소환수 생명력의 (\\S+)% 재생$"
+				},
+				"9": {
+					"#": "^插槽内的魔像技能每秒回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"#": "^插槽中的魔像技能使召喚物每秒回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -72035,6 +86643,12 @@
 				},
 				"8": {
 					"#": "^장착된 골렘 스킬 시전 시 (\\S+)초 동안 맹공 획득$"
+				},
+				"9": {
+					"#": "^玩家施放插槽内的魔像技能会获得 (\\S+) 秒【猛攻】状态$"
+				},
+				"10": {
+					"#": "^施放插槽中魔像技能後獲得 (\\S+) 秒猛攻$"
 				}
 			}
 		},
@@ -72065,6 +86679,12 @@
 				},
 				"8": {
 					"#": "^장착된 골렘 스킬로 최대 생명력의 (\\S+)%를 추가 에너지 보호막 최대치로 획득$"
+				},
+				"9": {
+					"#": "^插槽内魔像技能获得等同最大生命 (\\S+)% 的额外能量护盾$"
+				},
+				"10": {
+					"#": "^插槽中魔像技能獲得等同最大生命 (\\S+)% 的額外能量護盾$"
 				}
 			}
 		},
@@ -72095,6 +86715,12 @@
 				},
 				"8": {
 					"#": "^장착된 골렘 스킬 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【魔像技能石】等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^此物品插槽中魔像寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -72125,6 +86751,12 @@
 				},
 				"8": {
 					"#": "^장착된 보조 스킬 젬 퀄리티 (\\S+)%$"
+				},
+				"9": {
+					"#": "^此物品上装备的【辅助技能石】品质 (\\S+)%$"
+				},
+				"10": {
+					"#": "^此物品插槽中輔助寶石品質 (\\S+)%$"
 				}
 			}
 		},
@@ -72155,6 +86787,12 @@
 				},
 				"8": {
 					"#": "^장착된 원소 속성 젬 레벨 (\\S+)$"
+				},
+				"9": {
+					"#": "^此物品上的元素技能石等级 (\\S+)$"
+				},
+				"10": {
+					"#": "^此物品插槽中元素寶石等級 (\\S+)$"
 				}
 			}
 		},
@@ -72193,6 +86831,14 @@
 				"8": {
 					"1|#": "^장착된 주얼의 효과 (\\S+)% 증가$",
 					"N#|-1": "^장착된 주얼의 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^插槽内的珠宝效果提高 (\\S+)%$",
+					"N#|-1": "^插槽内的珠宝效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 插槽中珠寶效果$",
+					"N#|-1": "^減少 (\\S+)% 插槽中珠寶效果$"
 				}
 			}
 		},
@@ -72223,6 +86869,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 효과 범위 증가 보조 효과 적용$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的 增大范围 辅助$"
+				},
+				"10": {
+					"1|#": "^插槽中寶石被等級 (\\S+) 的增大範圍輔助$"
 				}
 			}
 		},
@@ -72253,6 +86905,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 비전 쇄도 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 秘术增强 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的秘能波動輔助$"
 				}
 			}
 		},
@@ -72283,6 +86941,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 축복 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 祝福 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的祝福輔助$"
 				}
 			}
 		},
@@ -72313,6 +86977,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 연발 사격 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^插槽内的技能石被等级 (\\S+) 的【弹幕】辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的彈幕輔助$"
 				}
 			}
 		},
@@ -72343,6 +87013,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 유혈 충동 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 嗜血 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的嗜血輔助$"
 				}
 			}
 		},
@@ -72373,6 +87049,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 사무치는 한기 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 彻骨 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的寒冰刺骨輔助$"
 				}
 			}
 		},
@@ -72403,6 +87085,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 포악함 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 残暴 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的殘虐輔助$"
 				}
 			}
 		},
@@ -72433,6 +87121,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 피격 시 시전 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 受伤时施放 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的受傷時施放輔助$"
 				}
 			}
 		},
@@ -72463,6 +87157,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 근접 처치 시 시전 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 近战击败敌人时施放 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的近戰擊殺時施放輔助$"
 				}
 			}
 		},
@@ -72493,6 +87193,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 집중 유지 중 시전 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 吟唱时施放 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的引導時施放輔助$"
 				}
 			}
 		},
@@ -72523,6 +87229,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 연쇄 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 连锁 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的連鎖輔助$"
 				}
 			}
 		},
@@ -72553,6 +87265,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 출혈 확률 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 几率流血 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的機率流血輔助$"
 				}
 			}
 		},
@@ -72583,6 +87301,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 연소 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 灼烧 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的燃燒輔助$"
 				}
 			}
 		},
@@ -72613,6 +87337,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 충전된 지뢰 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^插槽内的技能石受到 (\\S+) 级的【充能地雷】辅助$"
+				},
+				"10": {
+					"#": "^插槽中物品被等級 (\\S+) 的地雷充能輔助$"
 				}
 			}
 		},
@@ -72643,6 +87373,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 근접 전투 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的【贴身战斗】辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的近身戰輔助$"
 				}
 			}
 		},
@@ -72673,6 +87409,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 마무리 타격 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 终结 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的撲殺輔助$"
 				}
 			}
 		},
@@ -72703,6 +87445,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 명중 시 저주 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 击中附加诅咒 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的擊中附加詛咒輔助$"
 				}
 			}
 		},
@@ -72733,6 +87481,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 치명적인 상태 이상 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 致命异常状态 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的致命異常輔助$"
 				}
 			}
 		},
@@ -72763,6 +87517,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 부패 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 腐蚀 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的腐化輔助$"
 				}
 			}
 		},
@@ -72793,6 +87553,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 효력 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 效能 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的效能輔助$"
 				}
 			}
 		},
@@ -72823,6 +87589,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 원소 집중 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 元素集中 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的元素集中輔助$"
 				}
 			}
 		},
@@ -72853,6 +87625,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 원소 관통 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 元素穿透 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的元素穿透輔助$"
 				}
 			}
 		},
@@ -72883,6 +87661,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 강화 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 给予 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的賦予輔助$"
 				}
 			}
 		},
@@ -72913,6 +87697,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 에너지 흡수 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 能量偷取 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的能量偷取輔助$"
 				}
 			}
 		},
@@ -72943,6 +87733,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 향상 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 增幅 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的增幅輔助$"
 				}
 			}
 		},
@@ -72973,6 +87769,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 계몽 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 启蒙 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的啟蒙輔助$"
 				}
 			}
 		},
@@ -73003,6 +87805,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 격분 주입 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的【狂怒饕餮】辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的豢養狂熱輔助$"
 				}
 			}
 		},
@@ -73033,6 +87841,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 화염 관통 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 火焰穿透 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的火焰穿透輔助$"
 				}
 			}
 		},
@@ -73063,6 +87877,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 화염 관통 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 火焰穿透 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的火焰穿透輔助$"
 				}
 			}
 		},
@@ -73093,6 +87913,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 충전된 덫 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的【充能陷阱】辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的陷阱充能輔助$"
 				}
 			}
 		},
@@ -73123,6 +87949,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 상위 다중 투사체 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 高阶多重投射 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的高階多重投射輔助$"
 				}
 			}
 		},
@@ -73153,6 +87985,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 상위 주문 메아리 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的【高等施法回响】辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的高階施放迴響輔助$"
 				}
 			}
 		},
@@ -73183,6 +88021,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 상위 사격 공세 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 高阶齐射 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的高階齊射輔助$"
 				}
 			}
 		},
@@ -73213,6 +88057,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 점화 확산 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 点燃扩散 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的點燃擴散輔助$"
 				}
 			}
 		},
@@ -73243,6 +88093,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 번제 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 献祭 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的犧牲輔助$"
 				}
 			}
 		},
@@ -73273,6 +88129,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 꿰뚫기 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的【穿刺】辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的穿刺輔助$"
 				}
 			}
 		},
@@ -73303,6 +88165,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 화상 피해 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 提高燃烧伤害 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的燃燒傷害輔助$"
 				}
 			}
 		},
@@ -73333,6 +88201,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 치명타 증가 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 提高暴击几率 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的增加暴擊率輔助$"
 				}
 			}
 		},
@@ -73363,6 +88237,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 지속시간 증가 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 持续时间延长 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的持續時間延長輔助$"
 				}
 			}
 		},
@@ -73393,6 +88273,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 지옥불 군단 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^插入的技能石受到 (\\S+) 级的【炎军】辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的煉獄軍團輔助$"
 				}
 			}
 		},
@@ -73423,6 +88309,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 강철 손아귀 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 钢铁之握 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的鋼鐵之握輔助$"
 				}
 			}
 		},
@@ -73453,6 +88345,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 아이템 드롭 증가 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 物品数量增幅 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的物品數量增幅輔助$"
 				}
 			}
 		},
@@ -73483,6 +88381,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 아이템 희귀도 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 物品稀有度增幅 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的物品稀有度增幅輔助$"
 				}
 			}
 		},
@@ -73513,6 +88417,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 명중 시 생명력 획득 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 击中生命回复 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的擊中生命回復輔助$"
 				}
 			}
 		},
@@ -73543,6 +88453,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 번개 관통 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 闪电穿透 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的閃電穿透輔助$"
 				}
 			}
 		},
@@ -73573,6 +88489,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 힘줄 절단 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 瘫痪 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的癱瘓輔助$"
 				}
 			}
 		},
@@ -73603,6 +88525,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 육탄 방어 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的【肉盾】辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的肉盾輔助$"
 				}
 			}
 		},
@@ -73633,6 +88561,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 최대 생명력 시 피해 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 满血攻击物理伤害 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的滿血傷害輔助$"
 				}
 			}
 		},
@@ -73663,6 +88597,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 지뢰밭 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 地雷网 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的地雷網輔助$"
 				}
 			}
 		},
@@ -73693,6 +88633,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 신기루 궁수 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 幻影弓手 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的幻影射手輔助$"
 				}
 			}
 		},
@@ -73723,6 +88669,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 다중 토템 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 多重图腾 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的多重圖騰輔助$"
 				}
 			}
 		},
@@ -73753,6 +88705,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 주문 메아리 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 施法回响 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的施放迴響輔助$"
 				}
 			}
 		},
@@ -73783,6 +88741,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 주문 메아리 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 施法回响 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的施放迴響輔助$"
 				}
 			}
 		},
@@ -73813,6 +88777,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 맹공 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 猛攻 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的猛攻輔助$"
 				}
 			}
 		},
@@ -73843,6 +88813,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 사격 공세 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的  齐射 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的齊射輔助$"
 				}
 			}
 		},
@@ -73873,6 +88849,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 포악한 투사체 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 邪恶投掷 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的猛毒投射物輔助$"
 				}
 			}
 		},
@@ -73903,6 +88885,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 물리 번개 전환 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 物理转闪电 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的物理轉閃電輔助$"
 				}
 			}
 		},
@@ -73933,6 +88921,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 중독 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 毒化 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的中毒輔助$"
 				}
 			}
 		},
@@ -73963,6 +88957,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 치명타 시 권능 충전 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 暴击获得暴击球 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的暴擊獲得暴擊球輔助$"
 				}
 			}
 		},
@@ -73993,6 +88993,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 분쇄 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的【粉碎】辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的磨鍊輔助$"
 				}
 			}
 		},
@@ -74023,6 +89029,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 격노 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的【怒火】辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的盛怒輔助$"
 				}
 			}
 		},
@@ -74053,6 +89065,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 쇠뇌 토템 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的【弩炮图腾】辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的砲塔圖騰輔助$"
 				}
 			}
 		},
@@ -74083,6 +89101,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 고통 격화 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 极速腐化 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的極速苦痛輔助$"
 				}
 			}
 		},
@@ -74113,6 +89137,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 지속시간 감소 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 持续时间缩短 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的持續時間縮短輔助$"
 				}
 			}
 		},
@@ -74143,6 +89173,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 고충격 지뢰 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^插槽内的技能石受到 (\\S+) 级的【高爆地雷】辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的高能地雷輔助$"
 				}
 			}
 		},
@@ -74173,6 +89209,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 무자비 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 无情 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的殘暴輔助$"
 				}
 			}
 		},
@@ -74203,6 +89245,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 투사체 감속 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 投射物减速 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的投射物減速輔助$"
 				}
 			}
 		},
@@ -74233,7 +89281,9 @@
 				},
 				"8": {
 					"#": "^장착된 비-집중 유지 활 스킬이 저격에 의해 발동$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_503990161": {
@@ -74263,6 +89313,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 연속 주문 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 多重范围施法 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的秘能爆發輔助$"
 				}
 			}
 		},
@@ -74293,6 +89349,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 격화 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 法术凝聚 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的強化輔助$"
 				}
 			}
 		},
@@ -74323,6 +89385,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 선대의 부름 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 先祖呼唤 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的先祖戰吼輔助$"
 				}
 			}
 		},
@@ -74353,6 +89421,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 깊어지는 집중 유지 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 灌注吟唱 辅助$"
+				},
+				"10": {
+					"#": "^插槽中的寶石被等級 (\\S+) 的注入引導輔助$"
 				}
 			}
 		},
@@ -74383,6 +89457,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 원소의 군단 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的【元素大军】辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的元素軍隊輔助$"
 				}
 			}
 		},
@@ -74413,6 +89493,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 환영 소환 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的【召唤幻灵】辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的擊殺召喚幻影輔助$"
 				}
 			}
 		},
@@ -74443,6 +89529,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 재빠른 조립 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^插入的技能石受到 (\\S+) 级的【迅整】辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的迅速集合輔助$"
 				}
 			}
 		},
@@ -74473,6 +89565,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 향상된 덫 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 陷阱冷却\\(辅\\) 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的陷阱冷卻輔助$"
 				}
 			}
 		},
@@ -74503,6 +89601,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 벌어지는 상처 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 异常爆发 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的無邊異能輔助$"
 				}
 			}
 		},
@@ -74533,6 +89637,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 촉발 보조 젬 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 释出 辅助$"
+				},
+				"10": {
+					"#": "^插槽中的寶石被等級 (\\S+) 的釋放輔助$"
 				}
 			}
 		},
@@ -74563,6 +89673,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 공허 조작 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 虚空操纵 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的虛空操縱輔助$"
 				}
 			}
 		},
@@ -74593,6 +89709,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 위축의 손길 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 凋零之触 辅助$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的凋零之觸輔助$"
 				}
 			}
 		},
@@ -74623,6 +89745,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 각성한 근접 물리 피해 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的【强化版近战物理伤害】辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石受到等級 (\\S+) 覺醒.近戰物理傷害輔助$"
 				}
 			}
 		},
@@ -74653,6 +89781,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 각성한 공격 시 원소 피해 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的【强化版武器元素伤害】辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石受到等級 (\\S+) 覺醒.元素攻擊傷害輔助$"
 				}
 			}
 		},
@@ -74683,6 +89817,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 효과 집중 보조 효과 적용$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的 集中效应 辅助$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的集中效應輔助$"
 				}
 			}
 		},
@@ -74713,6 +89853,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 덫 보조 효과 적용$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的 技能陷阱化 辅助$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的陷阱輔助$"
 				}
 			}
 		},
@@ -74743,6 +89889,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 무리 덫 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 散弹陷阱 辅助$"
+				},
+				"10": {
+					"#": "^此物品上寶石受到等級 (\\S+) 的散彈陷阱輔助$"
 				}
 			}
 		},
@@ -74773,6 +89925,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 다중 덫 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 多重陷阱 辅助$"
+				},
+				"10": {
+					"#": "^此物品上寶石受到等級 (\\S+) 的多重陷阱輔助$"
 				}
 			}
 		},
@@ -74803,6 +89961,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 덫 및 지뢰 피해 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 陷阱及地雷伤害 辅助$"
+				},
+				"10": {
+					"#": "^此物品上寶石受到等級 (\\S+) 的陷阱及地雷傷害輔助$"
 				}
 			}
 		},
@@ -74833,6 +89997,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 카오스 피해 추가 보조 효과 적용$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的 附加混沌伤害 辅助$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的附加混沌傷害輔助$"
 				}
 			}
 		},
@@ -74863,6 +90033,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 혈마법 보조 효과 적용$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的 血魔法 辅助$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的血魔法輔助$"
 				}
 			}
 		},
@@ -74893,6 +90069,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 화염 피해 추가 보조 효과 적용$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的 附加火焰伤害 辅助$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的附加火焰傷害輔助$"
 				}
 			}
 		},
@@ -74923,6 +90105,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 냉기 화염 전환 보조 효과 적용$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的 寒冰转烈焰 辅助$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的寒冰轉烈焰輔助$"
 				}
 			}
 		},
@@ -74953,6 +90141,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 주문 토템 보조 효과 적용$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的 法术图腾 辅助$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的法術圖騰輔助$"
 				}
 			}
 		},
@@ -74983,6 +90177,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 원소 확산 보조 효과 적용$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的 元素扩散 辅助$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的元素擴散輔助$"
 				}
 			}
 		},
@@ -75013,6 +90213,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 번개 피해 추가 보조 효과 적용$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的 附加闪电伤害 辅助$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的附加閃電傷害輔助$"
 				}
 			}
 		},
@@ -75043,6 +90249,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 근접 물리 피해 보조 효과 적용$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的 近战物理伤害 辅助$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的近戰物理傷害輔助$"
 				}
 			}
 		},
@@ -75073,6 +90285,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 공격 속도 증가 보조 효과 적용$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的 快速攻击 辅助$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的快速攻擊輔助$"
 				}
 			}
 		},
@@ -75103,6 +90321,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 실명 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 致盲 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的致盲輔助$"
 				}
 			}
 		},
@@ -75133,6 +90357,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 근접 범위 피해 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 近战伤害扩散 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的近戰傷害擴散輔助$"
 				}
 			}
 		},
@@ -75163,6 +90393,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 치명타 시 시전 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 暴击时施放 辅助$"
+				},
+				"10": {
+					"#": "^此物品上寶石受到等級 (\\S+) 的暴擊時施放輔助$"
 				}
 			}
 		},
@@ -75193,6 +90429,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 기절 시 시전 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 晕眩时施放 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的暈眩時施放輔助$"
 				}
 			}
 		},
@@ -75223,6 +90465,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 사망 시 시전 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 死亡时施放 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的死亡時施放輔助$"
 				}
 			}
 		},
@@ -75253,6 +90501,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 기절 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 晕眩 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的暈眩輔助$"
 				}
 			}
 		},
@@ -75283,6 +90537,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 정확도 추가 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 额外命中 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的額外命中輔助$"
 				}
 			}
 		},
@@ -75313,6 +90573,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 연속타격 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 多重打击 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的多重打擊輔助$"
 				}
 			}
 		},
@@ -75343,6 +90609,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 투사체 속도 증가 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 快速投射 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的快速投射輔助$"
 				}
 			}
 		},
@@ -75373,6 +90645,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 생명력 흡수 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 生命偷取 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的生命偷取輔助$"
 				}
 			}
 		},
@@ -75403,6 +90681,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 치명타 피해 증가 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 提高暴击伤害 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的增加暴擊傷害輔助$"
 				}
 			}
 		},
@@ -75433,6 +90717,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 갈래 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 分裂 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的分裂輔助$"
 				}
 			}
 		},
@@ -75463,6 +90753,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 공격 시 원소 피해 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 武器元素伤害 辅助$"
+				},
+				"10": {
+					"#": "^此物品上寶石受到等級 (\\S+) 的元素傷害攻擊輔助$"
 				}
 			}
 		},
@@ -75493,6 +90789,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 영감 보조 효과 적용$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的【灵魂滋养】辅助$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的啟發輔助$"
 				}
 			}
 		},
@@ -75523,6 +90825,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 영감 보조 효과 적용$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的【灵魂滋养】辅助$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的啟發輔助$"
 				}
 			}
 		},
@@ -75553,6 +90861,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 관대함 보조 효과 적용$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的 和善 辅助$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的和善輔助$"
 				}
 			}
 		},
@@ -75583,6 +90897,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 방어 상승 보조 효과 적용$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的 护体 辅助$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石受到等級 (\\S+) 的護體輔助$"
 				}
 			}
 		},
@@ -75613,6 +90933,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 연쇄 폭발 지뢰 보조 효과 적용$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的【连环地雷】辅助$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石受到等級 (\\S+) 的連鎖爆破地雷輔助$"
 				}
 			}
 		},
@@ -75643,6 +90969,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 도망칠 확률 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的几率逃跑辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的機率逃跑輔助$"
 				}
 			}
 		},
@@ -75673,6 +91005,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 시전 속도 증가 보조 효과 적용$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的快速施法辅助$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的快速施放輔助$"
 				}
 			}
 		},
@@ -75703,6 +91041,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 강철의 의지 보조 효과 적용$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的钢铁意志辅助$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的鋼鐵意志輔助$"
 				}
 			}
 		},
@@ -75733,6 +91077,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 밀어내기 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 击退 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中的寶石由等級 (\\S+) 的擊退輔助$"
 				}
 			}
 		},
@@ -75763,6 +91113,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 소환수 생명력 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 召唤生物生命 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的召喚物生命輔助$"
 				}
 			}
 		},
@@ -75793,6 +91149,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 하위 다중 투사체 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 低阶多重投射 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的低階多重投射輔助$"
 				}
 			}
 		},
@@ -75823,6 +91185,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 소환수 피해 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 召唤生物伤害 辅助$"
+				},
+				"10": {
+					"#": "^此物品上寶石受到等級 (\\S+) 的召喚物傷害輔助$"
 				}
 			}
 		},
@@ -75853,6 +91221,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 소환수 속도 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 召唤生物速度 辅助$"
+				},
+				"10": {
+					"#": "^此物品上寶石受到等級 (\\S+) 的召喚物速度輔助$"
 				}
 			}
 		},
@@ -75883,6 +91257,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 관통 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的穿透辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的穿透輔助$"
 				}
 			}
 		},
@@ -75913,6 +91293,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 관통 보조 효과 적용$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的 穿透 辅助$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的穿透輔助$"
 				}
 			}
 		},
@@ -75943,6 +91329,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 체온저하 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 急冻 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的急凍輔助$"
 				}
 			}
 		},
@@ -75973,6 +91365,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 얼음 쐐기 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 霜咬 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的霜咬輔助$"
 				}
 			}
 		},
@@ -76003,6 +91401,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 냉기 관통 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 冰霜穿透 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的冰冷穿透輔助$"
 				}
 			}
 		},
@@ -76033,6 +91437,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 마나 흡수 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 魔力偷取 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的魔力偷取輔助$"
 				}
 			}
 		},
@@ -76063,6 +91473,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 냉기 피해 추가 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 附加冰霜伤害 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的附加冰冷傷害輔助$"
 				}
 			}
 		},
@@ -76093,6 +91509,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 신성 모독 보조 효과 적용$"
+				},
+				"9": {
+					"1|#": "^此物品上的诅咒技能石受到 (\\S+) 级的 渎神 辅助$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中詛咒寶石由等級 (\\S+) 詛咒光環輔助$"
 				}
 			}
 		},
@@ -76123,6 +91545,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 자극 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^插槽内的技能石被 (\\S+) 级的 闪电支配 辅助$"
+				},
+				"10": {
+					"#": "^插槽中的寶石被等級 (\\S+) 的亢奮輔助$"
 				}
 			}
 		},
@@ -76153,6 +91581,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 끔찍한 독소 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^插槽内的的技能石被 (\\S+) 级的 猛毒 辅助$"
+				},
+				"10": {
+					"#": "^插槽中的寶石被等級 (\\S+) 的罪惡毒素輔助$"
 				}
 			}
 		},
@@ -76183,6 +91617,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 하위 중독 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^插槽内的的技能石被 (\\S+) 级的低阶毒化辅助$"
+				},
+				"10": {
+					"#": "^插槽中的寶石被等級 (\\S+) 的低階中毒輔助$"
 				}
 			}
 		},
@@ -76213,6 +91653,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 제어된 파괴 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石由 (\\S+) 级的 精准破坏 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 精準破壞輔助$"
 				}
 			}
 		},
@@ -76243,6 +91689,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 기절 시 인내 충전 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^插槽内的技能石受到 (\\S+) 级的 近战击晕获得耐力球 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的近戰擊暈獲得耐力球輔助$"
 				}
 			}
 		},
@@ -76273,6 +91725,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 혈마법 보유$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 血魔法 辅助$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石受血魔法輔助$"
 				}
 			}
 		},
@@ -76311,6 +91769,14 @@
 				"8": {
 					"1|#": "^장착된 젬의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^장착된 젬의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石提高 (\\S+)% 魔力保留$",
+					"N#|-1": "^此物品上的技能石降低 (\\S+)% 魔力保留$"
+				},
+				"10": {
+					"1|#": "^插槽中寶石增加 (\\S+)% 魔力保留$",
+					"N#|-1": "^插槽中寶石減少 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -76341,6 +91807,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬의 마나 점유가 없어짐$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石无魔力保留$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石無魔力保留$"
 				}
 			}
 		},
@@ -76379,6 +91851,14 @@
 				"8": {
 					"1|#": "^장착된 근접 스킬 젬의 효과 범위 (\\S+)% 증가$",
 					"N#|-1": "^장착된 근접 스킬 젬의 효과 범위 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^插槽内的的近战技能石范围扩大 (\\S+)%$",
+					"N#|-1": "^插槽内的的近战技能石范围降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^插槽中近戰寶石增加 (\\S+)% 範圍$",
+					"N#|-1": "^插槽中近戰寶石減少 (\\S+)% 範圍$"
 				}
 			}
 		},
@@ -76409,6 +91889,12 @@
 				},
 				"8": {
 					"#": "^장착된 붉은 젬으로 물리 피해의 (\\S+)%를 추가 화염 피해로 획득$"
+				},
+				"9": {
+					"#": "^此物品上的红色技能石额外获得 (\\S+)% 的物理伤害,并转化为火焰伤害$"
+				},
+				"10": {
+					"#": "^增加此物品插槽中紅色技能寶石等同 (\\S+)% 物理傷害的火焰傷害$"
 				}
 			}
 		},
@@ -76439,6 +91925,12 @@
 				},
 				"8": {
 					"1|99": "^장착된 젬이 (\\S+)%의 확률로 점화 유발$"
+				},
+				"9": {
+					"1|99": "^此物品上的技能石有 (\\S+)% 几率点燃敌人$"
+				},
+				"10": {
+					"1|99": "^此物品插槽中寶石有 (\\S+)% 機率造成點燃$"
 				}
 			}
 		},
@@ -76469,6 +91961,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬 명중 시 (\\S+)%의 확률로 적이 도망침$"
+				},
+				"9": {
+					"#": "^此物品上的技能石有 (\\S+)% 几率使敌人逃跑$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石有 (\\S+)% 機率使敵人逃跑$"
 				}
 			}
 		},
@@ -76499,6 +91997,12 @@
 				},
 				"8": {
 					"#": "^이 아이템의 저주가 자신에게 반사됨$"
+				},
+				"9": {
+					"#": "^此物品上的诅咒会被反弹回自己$"
+				},
+				"10": {
+					"#": "^此物品上的詛咒被反射回自己$"
 				}
 			}
 		},
@@ -76529,6 +92033,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬 연쇄 (\\S+)회 추가$"
+				},
+				"9": {
+					"#": "^物品上的技能石会额外连锁弹射 (\\S+) 次$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石額外連鎖 (\\S+) 次$"
 				}
 			}
 		},
@@ -76559,6 +92069,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬의 치명타 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^此物品上的技能石 (\\S+)% 攻击和法术基础暴击率$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石有 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -76597,7 +92113,9 @@
 				"8": {
 					"1|#": "^장착된 발동형 활 스킬이 주는 피해 (\\S+)% 증폭$",
 					"N#|-1": "^장착된 발동형 활 스킬이 주는 피해 (\\S+)% 감폭$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_1970781345": {
@@ -76627,6 +92145,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 스킬로 주는 공격 피해 (\\S+)% 증폭$"
+				},
+				"9": {
+					"1|#": "^插槽内的技能造成的攻击总伤害额外提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^插槽中的技能造成 (\\S+)% 更多攻擊傷害$"
 				}
 			}
 		},
@@ -76657,6 +92181,12 @@
 				},
 				"8": {
 					"#": "^장착된 공격의 치명타 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^插槽内的攻击技能获得 (\\S+)% 基础暴击率$"
+				},
+				"10": {
+					"#": "^插槽中的攻擊 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -76687,6 +92217,12 @@
 				},
 				"8": {
 					"#": "^장착된 공격의 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^插槽内的攻击技能获得 (\\S+)% 暴击伤害加成$"
+				},
+				"10": {
+					"#": "^插槽中的攻擊 (\\S+)% 暴擊加成$"
 				}
 			}
 		},
@@ -76717,6 +92253,12 @@
 				},
 				"8": {
 					"#": "^장착된 공격의 총 마나 소모 (\\S+)$"
+				},
+				"9": {
+					"#": "^插槽内攻击技能的总魔力消耗 (\\S+)$"
+				},
+				"10": {
+					"#": "^插槽中的攻擊 (\\S+) 總魔力消耗$"
 				}
 			}
 		},
@@ -76747,6 +92289,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬의 공격 및 시전 속도 (\\S+)% 증폭$"
+				},
+				"9": {
+					"#": "^此物品上的技能石总攻击和施法速度额外提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^插槽中的寶石有 (\\S+)% 更多攻擊與施放速度$"
 				}
 			}
 		},
@@ -76777,6 +92325,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬 스킬이 주는 원소 피해 (\\S+)% 증폭$"
+				},
+				"9": {
+					"#": "^此物品上的技能石元素总伤害额外提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^插槽中的寶石造成 (\\S+)% 更多元素傷害$"
 				}
 			}
 		},
@@ -76815,6 +92369,14 @@
 				"8": {
 					"1|#": "^장착된 젬의 마나 소모 (\\S+)% 감소$",
 					"N#|-1": "^장착된 젬의 마나 소모 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石魔力消耗降低 (\\S+)%$",
+					"N#|-1": "^此物品上的技能石魔力消耗提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^插槽中的寶石減少 (\\S+)% 魔力消耗$",
+					"N#|-1": "^插槽中的寶石增加 (\\S+)% 魔力消耗$"
 				}
 			}
 		},
@@ -76845,6 +92407,12 @@
 				},
 				"8": {
 					"# #": "^장착된 젬 스킬이 주는 추가 화염 피해 (\\S+)~(\\S+)$"
+				},
+				"9": {
+					"# #": "^此物品上的技能石额外造成 (\\S+) - (\\S+) 火焰伤害$"
+				},
+				"10": {
+					"# #": "^插槽中的寶石造成 (\\S+) 至 (\\S+) 額外火焰傷害$"
 				}
 			}
 		},
@@ -76875,6 +92443,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬이 물리 피해의 (\\S+)%를 추가 번개 피해로 획득$"
+				},
+				"9": {
+					"#": "^此物品上的技能石获得 (\\S+)% 物理伤害,并转化为额外闪电伤害$"
+				},
+				"10": {
+					"#": "^插槽中的寶石獲得等同物理傷害 (\\S+)% 的額外閃電傷害$"
 				}
 			}
 		},
@@ -76905,6 +92479,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 죽음의 표식 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的【死亡印记】辅助$"
+				},
+				"10": {
+					"#": "^插槽中的寶石被等級 (\\S+) 的死亡標記輔助$"
 				}
 			}
 		},
@@ -76935,6 +92515,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 밤의 칼날 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的【夜刃】辅助$"
+				},
+				"10": {
+					"#": "^插槽中的寶石被等級 (\\S+) 的夜刃輔助$"
 				}
 			}
 		},
@@ -76965,6 +92551,12 @@
 				},
 				"8": {
 					"#": "^장착된 이동 스킬의 마나 소모 없음$"
+				},
+				"9": {
+					"#": "^插槽内的移动技能不消耗魔力$"
+				},
+				"10": {
+					"#": "^插槽中的位移技能不消耗魔力$"
 				}
 			}
 		},
@@ -76995,6 +92587,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 스킬의 공격 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^插槽内的技能攻击速度提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^插槽中的技能增加 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -77025,6 +92623,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 스킬의 시전 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^插槽内的技能施法速度提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^插槽中的技能增加 (\\S+)% 施放速度$"
 				}
 			}
 		},
@@ -77055,6 +92659,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬의 투사체가 갈라짐$"
+				},
+				"9": {
+					"#": "^插槽内技能石的投射物会分叉$"
+				},
+				"10": {
+					"#": "^插槽中寶石的投射物會分裂$"
 				}
 			}
 		},
@@ -77085,6 +92695,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 스킬로 주는 주문 피해 (\\S+)% 증폭$"
+				},
+				"9": {
+					"1|#": "^插槽内的技能造成的法术总伤害额外提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^插槽中的技能造成 (\\S+)% 更多法術傷害$"
 				}
 			}
 		},
@@ -77115,6 +92731,12 @@
 				},
 				"8": {
 					"#": "^장착된 주문의 치명타 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^插槽内的法术获得 (\\S+)% 法术基础暴击率$"
+				},
+				"10": {
+					"#": "^插槽中的法術 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -77145,6 +92767,12 @@
 				},
 				"8": {
 					"#": "^장착된 주문의 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^插槽内的法术获得 (\\S+)% 暴击伤害加成$"
+				},
+				"10": {
+					"#": "^插槽中的法術 (\\S+)% 暴擊加成$"
 				}
 			}
 		},
@@ -77183,6 +92811,14 @@
 				"8": {
 					"1|#": "^장착된 주문의 마나 소모 (\\S+)% 증가$",
 					"N#|-1": "^장착된 주문의 마나 소모 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^插槽内的法术魔力消耗提高 (\\S+)%$",
+					"N#|-1": "^插槽内的法术魔力消耗降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^插槽中的法術增加 (\\S+)% 魔力消耗$",
+					"N#|-1": "^插槽中的法術減少 (\\S+)% 魔力消耗$"
 				}
 			}
 		},
@@ -77221,6 +92857,14 @@
 				"8": {
 					"1|#": "^장착된 젬 스킬이 주는 지속 피해 (\\S+)% 증폭$",
 					"N#|-1": "^장착된 젬 스킬이 주는 지속 피해 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石持续总伤害额外提高 (\\S+)%$",
+					"N#|-1": "^此物品上的技能石持续总伤害额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石造成 (\\S+)% 更多持續傷害$",
+					"N#|-1": "^此物品插槽中寶石造成 (\\S+)% 較少持續傷害$"
 				}
 			}
 		},
@@ -77251,6 +92895,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 원소 균형 보유$"
+				},
+				"9": {
+					"#": "^此物品上的技能石额外获得【元素之相】$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石額外獲得元素之相$"
 				}
 			}
 		},
@@ -77281,6 +92931,12 @@
 				},
 				"8": {
 					"1": "^장착된 젬이 투사체 추가 발사$"
+				},
+				"9": {
+					"1": "^此物品上的技能石可以发射 1 个额外投射物$"
+				},
+				"10": {
+					"1": "^此物品插槽中寶石射出 1 個額外投射物$"
 				}
 			}
 		},
@@ -77311,6 +92967,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬이 원형으로 투사체 발사$"
+				},
+				"9": {
+					"1|#": "^插槽内的技能石的投射物会以环状方式发射$"
+				},
+				"10": {
+					"1|#": "^插槽中寶石以圓形型式發射投射物$"
 				}
 			}
 		},
@@ -77341,6 +93003,12 @@
 				},
 				"8": {
 					"1|#": "^발동 시 장착된 덫 스킬이 연막 생성$"
+				},
+				"9": {
+					"1|#": "^插槽内技能触发的陷阱会制造一阵烟雾$"
+				},
+				"10": {
+					"1|#": "^當觸發插槽中的陷阱時,製造一團迷霧$"
 				}
 			}
 		},
@@ -77379,6 +93047,14 @@
 				"8": {
 					"1|#": "^장착된 저주 스킬 젬의 마나 점유 (\\S+)% 증가$",
 					"N#|-1": "^장착된 저주 스킬 젬의 마나 점유 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^此物品上的诅咒技能石提高 (\\S+)% 魔力保留$",
+					"N#|-1": "^此物品上的诅咒技能石降低 (\\S+)% 魔力保留$"
+				},
+				"10": {
+					"1|#": "^插槽中詛咒寶石增加 (\\S+)% 魔力保留$",
+					"N#|-1": "^插槽中詛咒寶石減少 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -77409,6 +93085,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 서리점멸 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的【冰霜闪现】技能$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的霜漣之瞬技能$"
 				}
 			}
 		},
@@ -77439,6 +93121,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 불의 순수함 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【火焰净化】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的火焰淨化技能$"
 				}
 			}
 		},
@@ -77469,6 +93157,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 환상의 차원 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的【幻象传送】$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的幻影傳送技能$"
 				}
 			}
 		},
@@ -77499,6 +93193,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 곰 덫 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的【捕熊陷阱】$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的捕熊陷阱技能$"
 				}
 			}
 		},
@@ -77529,6 +93229,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 돌 골렘 소환 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的【召唤巨石魔像】$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的召喚巨石魔像技能$"
 				}
 			}
 		},
@@ -77559,6 +93265,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 복수 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的【复仇】$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的復仇技能$"
 				}
 			}
 		},
@@ -77589,6 +93301,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 얼음의 순수함 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【冰霜净化】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的冰冷淨化技能$"
 				}
 			}
 		},
@@ -77635,6 +93353,16 @@
 					"1": "^20레벨 흉포한 로아 소환 스킬 사용 가능$",
 					"2": "^20레벨 흉포한 곰 소환 스킬 사용 가능$",
 					"3": "^20레벨 흉포한 뱀 소환 스킬 사용 가능$"
+				},
+				"9": {
+					"1": "^获得 20 级的【召唤兽化恐喙鸟】$",
+					"2": "^获得 20 级的【召唤兽化之爪】$",
+					"3": "^获得 20 级的【召唤兽化巨蛇】$"
+				},
+				"10": {
+					"1": "^獲得等級 20 的召喚兇猛恐喙鳥技能$",
+					"2": "^獲得等級 20 的召喚兇猛之爪技能$",
+					"3": "^獲得等級 20 的召喚兇猛蟒蛇技能$"
 				}
 			},
 			"option": true
@@ -77666,6 +93394,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 번개의 순수함 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【闪电净化】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的閃電淨化技能$"
 				}
 			}
 		},
@@ -77696,6 +93430,12 @@
 				},
 				"8": {
 					"1": "^비전의 선구자 소환 스킬 사용 가능$"
+				},
+				"9": {
+					"1": "^获得【召唤秘法先驱者】$"
+				},
+				"10": {
+					"1": "^獲得召喚奧術神諭技能$"
 				}
 			}
 		},
@@ -77726,6 +93466,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 동상 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【冻伤】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的凍傷技能$"
 				}
 			}
 		},
@@ -77756,6 +93502,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 가속 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【迅捷】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的迅捷技能$"
 				}
 			}
 		},
@@ -77786,6 +93538,12 @@
 				},
 				"8": {
 					"#": "^추가 고정 속성 부여 보유$"
+				},
+				"9": {
+					"#": "^拥有 1 个额外的固有词缀$"
+				},
+				"10": {
+					"#": "^有 1 個額外固定詞綴$"
 				}
 			}
 		},
@@ -77816,6 +93574,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 명상 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【清晰】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的清晰技能$"
 				}
 			}
 		},
@@ -77846,6 +93610,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 활력 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【活力】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的活力技能$"
 				}
 			}
 		},
@@ -77876,6 +93646,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 원소의 순수함 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【元素净化】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的元素淨化技能$"
 				}
 			}
 		},
@@ -77906,6 +93682,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 원소의 폭식 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【元素之愈】$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的元素之癒技能$"
 				}
 			}
 		},
@@ -77936,6 +93718,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 진노 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【雷霆】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的雷霆技能$"
 				}
 			}
 		},
@@ -77966,6 +93754,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 증오 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【憎恨】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的憎恨技能$"
 				}
 			}
 		},
@@ -77996,6 +93790,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 분노 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【愤怒】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的憤怒技能$"
 				}
 			}
 		},
@@ -78026,6 +93826,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 결의 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【坚定】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的堅定技能$"
 				}
 			}
 		},
@@ -78056,6 +93862,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 은총 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【优雅】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的優雅技能$"
 				}
 			}
 		},
@@ -78086,6 +93898,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 작열 광선 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【灼热光线】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的熾灼奔流技能$"
 				}
 			}
 		},
@@ -78116,6 +93934,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 단련 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【纪律】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的紀律技能$"
 				}
 			}
 		},
@@ -78146,6 +93970,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 선망 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【嫉妒】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的妒忌技能$"
 				}
 			}
 		},
@@ -78176,6 +94006,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 징벌 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【清算】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的清算技能$"
 				}
 			}
 		},
@@ -78206,6 +94042,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 황폐 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【枯萎】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的萎滅技能$"
 				}
 			}
 		},
@@ -78236,6 +94078,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 도리아니의 손길 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【多里亚尼之触】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得技能等級 (\\S+) 的多里亞尼之觸$"
 				}
 			}
 		},
@@ -78266,6 +94114,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 죽음의 오라 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级【死神光环】$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的亡靈領域技能$"
 				}
 			}
 		},
@@ -78296,6 +94150,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 얼음태풍 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【冰风暴】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的冰風暴技能$"
 				}
 			}
 		},
@@ -78326,6 +94186,12 @@
 				},
 				"8": {
 					"1|99": "^적 처치 시 (\\S+)%의 확률로 1레벨 하위 성소 창조 발동$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率召唤 1 级的低阶神殿$"
+				},
+				"10": {
+					"1|99": "^當你擊殺敵人時,有 (\\S+)% 機率觸發召喚等級 1 的低階神殿$"
 				}
 			}
 		},
@@ -78356,6 +94222,12 @@
 				},
 				"8": {
 					"#": "^치명타 공격 시 (\\S+)레벨 신성 발동$"
+				},
+				"9": {
+					"#": "^暴击时触发 (\\S+) 级的【奉献】$"
+				},
+				"10": {
+					"#": "^當你暴擊時觸發等級 (\\S+) 的奉獻$"
 				}
 			}
 		},
@@ -78386,6 +94258,12 @@
 				},
 				"8": {
 					"#": "^피격 시 (\\S+)레벨 충격 지면 발동$"
+				},
+				"9": {
+					"#": "^被击中时触发 (\\S+) 级的感电地面$"
+				},
+				"10": {
+					"#": "^被擊中時觸發等級 (\\S+) 的感電地面$"
 				}
 			}
 		},
@@ -78416,6 +94294,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 석화의 조각상 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的的主动技能【召唤石化雕像】$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的石化雕像技能$"
 				}
 			}
 		},
@@ -78446,6 +94330,12 @@
 				},
 				"8": {
 					"#": "^장착 시 (\\S+)레벨 실명의 오라 발동$"
+				},
+				"9": {
+					"#": "^装备时触发 (\\S+) 级的主动技能【失明光环】$"
+				},
+				"10": {
+					"#": "^裝備時觸發等級 (\\S+) 的致盲光環$"
 				}
 			}
 		},
@@ -78476,6 +94366,12 @@
 				},
 				"8": {
 					"1|#": "^(\\S+)레벨 피의 공물 스킬 사용 가능$"
+				},
+				"9": {
+					"1|#": "^获得 (\\S+) 级的的主动技能【血脉奉献】$"
+				},
+				"10": {
+					"1|#": "^獲得等級 (\\S+) 的鮮血奉獻技能$"
 				}
 			}
 		},
@@ -78506,6 +94402,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 도이드리의 인형 소환 스킬 사용 가능\n소환 시 도이드리의 인형에 의해 장착된 저주 스킬 발동\n장착된 저주는 저주 제한 무시$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的的主动技能【召唤德瑞的塑像】技能\n召唤【德瑞的塑像】时可以触发插槽内的诅咒\n插槽内的诅咒无视诅咒限制$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的召喚德瑞肖像技能\n當召喚德瑞肖像時施放插槽中的詛咒技能\n插槽中的詛咒無視詛咒上限$"
 				}
 			}
 		},
@@ -78536,6 +94438,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 심연의 함성 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【深渊战吼】$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 深淵戰吼技能$"
 				}
 			}
 		},
@@ -78566,6 +94474,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 정밀함 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【精准】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的精準技能$"
 				}
 			}
 		},
@@ -78596,6 +94510,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 새의 위상 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【鸟之势】$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的飛羽祝福技能$"
 				}
 			}
 		},
@@ -78626,6 +94546,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 고양이의 위상 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【猫之势】$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的傲貓祝福技能$"
 				}
 			}
 		},
@@ -78656,6 +94582,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 게의 위상 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【蟹之势】$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的蟹將祝福技能$"
 				}
 			}
 		},
@@ -78686,6 +94618,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 미끼 토템 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【诱饵图腾】$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 誘餌圖騰技能$"
 				}
 			}
 		},
@@ -78716,7 +94654,9 @@
 				},
 				"8": {
 					"1|#": "^(\\S+)레벨 광기의 수용 스킬 사용 가능$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_1031644844": {
@@ -78746,6 +94686,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 인내의 함성 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【坚决战吼】$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 堅決戰吼技能$"
 				}
 			}
 		},
@@ -78776,6 +94722,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 재의 전령 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【灰烬之捷】$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 灰燼之捷技能$"
 				}
 			}
 		},
@@ -78806,6 +94758,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 얼음의 전령 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【寒冰之捷】$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 冰霜之捷技能$"
 				}
 			}
 		},
@@ -78836,6 +94794,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 천둥의 전령 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【闪电之捷】$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 閃電之捷技能$"
 				}
 			}
 		},
@@ -78866,6 +94830,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 번개 차원 이동 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【闪电传送】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的閃電傳送技能$"
 				}
 			}
 		},
@@ -78896,6 +94866,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 집결의 함성 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【激励战吼】$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 激勵戰吼技能$"
 				}
 			}
 		},
@@ -78926,6 +94902,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 강타 스킬 획득$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【惩击】$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的雷鳴重擊技能$"
 				}
 			}
 		},
@@ -78956,6 +94938,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 거미의 위상 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【蛛之势】$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的毒蛛祝福技能$"
 				}
 			}
 		},
@@ -78986,6 +94974,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 바알 불의 부정함 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【瓦尔火焰净化】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的瓦爾.不淨之火技能$"
 				}
 			}
 		},
@@ -79016,6 +95010,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 바알 얼음의 부정함 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【瓦尔冰霜净化】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的瓦爾.不淨之冰技能$"
 				}
 			}
 		},
@@ -79046,6 +95046,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 바알 번개의 부정함 스킬 사용 가능$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【瓦尔闪电净化】,且可被此道具上的技能石辅助$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的瓦爾.不淨之雷技能$"
 				}
 			}
 		},
@@ -79076,6 +95082,12 @@
 				},
 				"8": {
 					"#": "^스킬 사용 시 (\\S+)레벨 공허의 응시 발동$"
+				},
+				"9": {
+					"#": "^当你使用技能时触发 (\\S+) 级的【虚空凝视】$"
+				},
+				"10": {
+					"#": "^當你使用技能時觸發等級 (\\S+) 的虛空凝視$"
 				}
 			}
 		},
@@ -79106,6 +95118,12 @@
 				},
 				"8": {
 					"#": "^공격 시 (\\S+)레벨 태풍 폭포 발동$"
+				},
+				"9": {
+					"#": "^当你攻击时触发 (\\S+) 级的【风暴突袭】$"
+				},
+				"10": {
+					"#": "^當你攻擊時觸發等級 (\\S+) 的風暴突襲$"
 				}
 			}
 		},
@@ -79136,6 +95154,12 @@
 				},
 				"8": {
 					"3": "^장착 시 20레벨 영체 혼백 발동$"
+				},
+				"9": {
+					"3": "^装备时可以施放 20 级的【幽鬼之灵】$"
+				},
+				"10": {
+					"3": "^裝備時施放等級 20 的幽魂之靈$"
 				}
 			}
 		},
@@ -79166,6 +95190,12 @@
 				},
 				"8": {
 					"#": "^출혈 중인 적 처치 시 (\\S+)레벨 뼈 폭발 발동$"
+				},
+				"9": {
+					"#": "^击败流血敌人时触发 (\\S+) 级的【裂骨新星】$"
+				},
+				"10": {
+					"#": "^當你擊殺流血的敵人時,觸發等級 (\\S+) 的刺骨新星$"
 				}
 			}
 		},
@@ -79196,6 +95226,12 @@
 				},
 				"8": {
 					"#": "^처치 시 (\\S+)%의 확률로 20레벨 무기 기동 발동$"
+				},
+				"9": {
+					"#": "^击败敌人时有 (\\S+)% 几率触发 20 级的【幻化武器】$"
+				},
+				"10": {
+					"#": "^擊殺時有 (\\S+)% 機率觸發等級 20 的幻化武器$"
 				}
 			}
 		},
@@ -79226,6 +95262,12 @@
 				},
 				"8": {
 					"#": "^장착 시 (\\S+)레벨 냉기의 비호 발동$"
+				},
+				"9": {
+					"#": "^装备时触发 (\\S+) 级的【凝冰守护】$"
+				},
+				"10": {
+					"#": "^當裝備時觸發等級 (\\S+) 的冰冷聖盾$"
 				}
 			}
 		},
@@ -79256,6 +95298,12 @@
 				},
 				"8": {
 					"#": "^장착 시 (\\S+)레벨 원소의 비호 발동$"
+				},
+				"9": {
+					"#": "^装备时触发 (\\S+) 级的【元素守护】$"
+				},
+				"10": {
+					"#": "^當裝備時觸發等級 (\\S+) 的元素聖盾$"
 				}
 			}
 		},
@@ -79286,6 +95334,12 @@
 				},
 				"8": {
 					"#": "^장착 시 (\\S+)레벨 화염의 비호 발동$"
+				},
+				"9": {
+					"#": "^装备时触发 (\\S+) 级的【烈焰守护】$"
+				},
+				"10": {
+					"#": "^當裝備時觸發等級 (\\S+) 的火焰聖盾$"
 				}
 			}
 		},
@@ -79316,6 +95370,12 @@
 				},
 				"8": {
 					"#": "^장착 시 (\\S+)레벨 번개의 비호 발동$"
+				},
+				"9": {
+					"#": "^装备时触发 (\\S+) 级的主动技能【闪电神盾】$"
+				},
+				"10": {
+					"#": "^當裝備時觸發等級 (\\S+) 的閃電聖盾$"
 				}
 			}
 		},
@@ -79346,6 +95406,12 @@
 				},
 				"8": {
 					"#": "^치명타 공격 시 (\\S+)레벨 낙뢰 발동$"
+				},
+				"9": {
+					"#": "^暴击时触发 (\\S+) 级的【雷霆万钧】$"
+				},
+				"10": {
+					"#": "^當你暴擊時觸發等級 (\\S+) 的雷擊$"
 				}
 			}
 		},
@@ -79376,6 +95442,12 @@
 				},
 				"8": {
 					"1|#": "^명중 시 (\\S+)%의 확률로 20레벨 화염 격발 시전$"
+				},
+				"9": {
+					"1|#": "^击中时有 (\\S+)% 几率施放 20 级的【火焰爆破】$"
+				},
+				"10": {
+					"1|#": "^擊中時 (\\S+)% 機率施放等級 20 的火焰爆破$"
 				}
 			}
 		},
@@ -79406,6 +95478,12 @@
 				},
 				"8": {
 					"1|#": "^근접 타격 시 (\\S+)%의 확률로 16레벨 마그마 폭발 발동$"
+				},
+				"9": {
+					"1|#": "^近战击中有 (\\S+)% 几率触发 16 级的【熔岩爆破】$"
+				},
+				"10": {
+					"1|#": "^近戰擊中時有 (\\S+)% 機率觸發等級 16 的熔岩爆破$"
 				}
 			}
 		},
@@ -79436,6 +95514,12 @@
 				},
 				"8": {
 					"#": "^처치 시 (\\S+)%의 확률로 1레벨 거미 소환 발동$"
+				},
+				"9": {
+					"#": "^击败敌人时有 (\\S+)% 几率触发 1 级的【召唤毒蛛】$"
+				},
+				"10": {
+					"#": "^擊殺時有 (\\S+)% 機率觸發異蛛復甦$"
 				}
 			}
 		},
@@ -79466,6 +95550,12 @@
 				},
 				"8": {
 					"#|99": "^처치 시 (\\S+)%의 확률로 8레벨 격노의 유령 소환 발동$"
+				},
+				"9": {
+					"#|99": "^击败敌人时有 (\\S+)% 几率触发 8 级的【召唤愤怒狂灵】$"
+				},
+				"10": {
+					"#|99": "^擊殺時有 (\\S+)% 機率觸發等級 8 的召喚憤怒狂靈$"
 				}
 			}
 		},
@@ -79496,6 +95586,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 18레벨 영체 늑대 소환 발동$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率触发 18 级的【召唤幽狼】$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率觸發等級 18 的召喚幽狼$"
 				}
 			}
 		},
@@ -79526,6 +95622,12 @@
 				},
 				"8": {
 					"1|99": "^치명타 공격 시 (\\S+)%의 확률로 지옥불의 율령 발동$"
+				},
+				"9": {
+					"1|99": "^暴击时有 (\\S+)% 几率触发【炼狱之诫】$"
+				},
+				"10": {
+					"1|99": "^暴擊時有 (\\S+)% 機率觸發煉獄之誡$"
 				}
 			}
 		},
@@ -79556,6 +95658,12 @@
 				},
 				"8": {
 					"#": "^적 처치 시 (\\S+)레벨 오염 발동$"
+				},
+				"9": {
+					"#": "^击败敌人时触发 (\\S+) 级的【玷污】$"
+				},
+				"10": {
+					"#": "^當你擊殺敵人時觸發等級 (\\S+) 的污毒之域$"
 				}
 			}
 		},
@@ -79586,6 +95694,12 @@
 				},
 				"8": {
 					"#": "^장착 시 (\\S+)레벨 죽음의 발걸음 발동$"
+				},
+				"9": {
+					"#": "^装备时触发 (\\S+) 级的【泯灭之舞】$"
+				},
+				"10": {
+					"#": "^裝備時觸發等級 (\\S+) 的屍行$"
 				}
 			}
 		},
@@ -79616,6 +95730,12 @@
 				},
 				"8": {
 					"#": "^처치 시 10%의 확률로 18레벨 영체 늑대 소환 발동$"
+				},
+				"9": {
+					"#": "^击败敌人时有 10% 几率触发 18 级的【召唤幽狼】$"
+				},
+				"10": {
+					"#": "^擊殺時有 10% 機率觸發等級 18 的召喚幽狼$"
 				}
 			}
 		},
@@ -79646,6 +95766,12 @@
 				},
 				"8": {
 					"1|99": "^기동된 수호자가 적 처치 시 (\\S+)%의 확률로 20레벨 기동된 수호자의 무기 발동$"
+				},
+				"9": {
+					"1|99": "^当幻化守卫击败一个敌人时,有 (\\S+)% 几率触发 20 级的【幻化守卫武器】$"
+				},
+				"10": {
+					"1|99": "^當幻化守衛擊殺敵人時,有 (\\S+)% 機率觸發等級 20 的幻化守衛武器$"
 				}
 			}
 		},
@@ -79676,6 +95802,12 @@
 				},
 				"8": {
 					"1|99": "^기동된 무기가 적 처치 시 (\\S+)%의 확률로 18레벨 기동된 수호자의 무기 발동$"
+				},
+				"9": {
+					"1|99": "^当幻化武器击败一个敌人时,有 (\\S+)% 几率触发 18 级的【幻化守卫武器】$"
+				},
+				"10": {
+					"1|99": "^當幻化武器擊殺敵人時,有 (\\S+)% 機率觸發等級 20 的幻化守衛武器$"
 				}
 			}
 		},
@@ -79706,6 +95838,12 @@
 				},
 				"8": {
 					"#": "^장착된 스킬 사용 시 (\\S+)%의 확률로 20레벨 그림자 형상 발동$"
+				},
+				"9": {
+					"#": "^当你使用物品上的技能时,有 (\\S+)% 的几率触发 20 级的 【暗影姿态】$"
+				},
+				"10": {
+					"#": "^當你使用物品上的技能時,有 (\\S+)% 機率觸發等級 20 的暗影姿態$"
 				}
 			}
 		},
@@ -79736,6 +95874,12 @@
 				},
 				"8": {
 					"1|99": "^새의 힘 또는 새의 비행 획득 시 (\\S+)%의 확률로 20레벨 회오리 발동$"
+				},
+				"9": {
+					"1|99": "^你获得【鸟之力量】或【鸟之斗魄】时有 (\\S+)% 几率触发 20 级的【鸟之龙卷】$"
+				},
+				"10": {
+					"1|99": "^當你獲得飛羽意志或飛羽飄翔時,有 (\\S+)% 機率觸發等級 20 的龍捲風$"
 				}
 			}
 		},
@@ -79766,6 +95910,12 @@
 				},
 				"8": {
 					"1|#": "^5초마다 (\\S+)레벨 육체의 연회 발동$"
+				},
+				"9": {
+					"1|#": "^每 5 秒触发 (\\S+) 级的【血肉盛宴】$"
+				},
+				"10": {
+					"1|#": "^每 5 秒觸發等級 (\\S+) 的血肉盛宴$"
 				}
 			}
 		},
@@ -79796,6 +95946,12 @@
 				},
 				"8": {
 					"1|#": "^5초마다 (\\S+)레벨 뼈 공물, 살점 공물 또는 영혼 공물 발동\n이렇게 발동된 공물 스킬은 자신에게도 영향을 미침$"
+				},
+				"9": {
+					"1|#": "^每 5 秒触发 (\\S+) 级的【骸骨奉献】、【血肉奉献】或【灵魂奉献】\n以此种方式触发的奉献技能也会影响你$"
+				},
+				"10": {
+					"1|#": "^每 5 秒觸發等級 (\\S+) 的骸骨奉獻、血肉奉獻或靈魂奉獻\n以此方式觸發的奉獻技能同時影響你$"
 				}
 			}
 		},
@@ -79826,6 +95982,12 @@
 				},
 				"8": {
 					"1|#": "^저주에 걸린 동안 적 명중 시 (\\S+)레벨 원소의 수호 발동$"
+				},
+				"9": {
+					"1|#": "^被诅咒时你击中一个敌人,触发 (\\S+) 级的【元素守卫】$"
+				},
+				"10": {
+					"1|#": "^當你被詛咒時擊中敵人,觸發等級 (\\S+) 的元素守護$"
 				}
 			}
 		},
@@ -79856,6 +96018,12 @@
 				},
 				"8": {
 					"#": "^동결된 적 처치 시 (\\S+)레벨 고드름 격발 발동$"
+				},
+				"9": {
+					"#": "^你击败被冻结的敌人时触发 (\\S+) 级的【爆环冰刺】$"
+				},
+				"10": {
+					"#": "^當你擊殺被冰凍的敵人時觸發等級 (\\S+) 的冰柱爆裂$"
 				}
 			}
 		},
@@ -79886,6 +96054,12 @@
 				},
 				"8": {
 					"1|#": "^고양이의 은신 손실 시 (\\S+)레벨 위협의 함성 발동$"
+				},
+				"9": {
+					"1|#": "^当你失去【猫之隐匿】时,触发 (\\S+) 级的【威吓战吼】$"
+				},
+				"10": {
+					"1|#": "^你失去傲貓隱身時觸發等級 (\\S+) 的恫嚇戰吼$"
 				}
 			}
 		},
@@ -79916,6 +96090,12 @@
 				},
 				"8": {
 					"#": "^활 공격 시 (\\S+)레벨 화살비 발동$"
+				},
+				"9": {
+					"#": "^当你使用弓箭攻击时触发 (\\S+) 级的【箭雨】$"
+				},
+				"10": {
+					"#": "^當你使用弓攻擊時,觸發等級 (\\S+) 的箭雨$"
 				}
 			}
 		},
@@ -79946,6 +96126,12 @@
 				},
 				"8": {
 					"#": "^장착 시 (\\S+)레벨 투영 발동$"
+				},
+				"9": {
+					"#": "^装备时触发等级 (\\S+) 的反射$"
+				},
+				"10": {
+					"#": "^裝備時觸發等級 (\\S+) 的反射$"
 				}
 			}
 		},
@@ -79976,6 +96162,12 @@
 				},
 				"8": {
 					"1|#": "^플레이어의 덫이 발동되면 (\\S+)레벨 전장의 안개 발동$"
+				},
+				"9": {
+					"1|#": "^你的陷阱触发后,随即触发 (\\S+) 级的【战争迷雾】$"
+				},
+				"10": {
+					"1|#": "^當你的陷阱被觸發時,施放等級 (\\S+) 的戰爭迷霧$"
 				}
 			}
 		},
@@ -80006,6 +96198,12 @@
 				},
 				"8": {
 					"#": "^혼백 충전이 있는 동안 스킬 사용 시 (\\S+)레벨 혼백 격발 발동$"
+				},
+				"9": {
+					"#": "^在你有精神球时使用技能,触发 (\\S+) 级的【精神冲击】$"
+				},
+				"10": {
+					"#": "^當你有靈體能量球使用技能時,觸發等級 (\\S+) 的靈體爆破$"
 				}
 			}
 		},
@@ -80036,6 +96234,12 @@
 				},
 				"8": {
 					"#": "^시신 1개 소모 시 (\\S+)레벨 환영 소환 스킬 발동$"
+				},
+				"9": {
+					"#": "^当你吞噬灵柩时触发 (\\S+) 级的【召唤幻灵】技能$"
+				},
+				"10": {
+					"#": "^當你消耗 1 個屍體時觸發等級 (\\S+) 的召喚幻影技能$"
 				}
 			}
 		},
@@ -80066,6 +96270,12 @@
 				},
 				"8": {
 					"#": "^화살 발사 시 공허 충전을 소모하여 (\\S+)레벨 공허 사격 발동$"
+				},
+				"9": {
+					"#": "^当你发射箭矢时,会消耗 1 个虚空之矢来触发 (\\S+) 级的【虚空射击】$"
+				},
+				"10": {
+					"#": "^你發射箭矢時消耗 1 個虛空能量球觸發等級 (\\S+) 的虛無疾射$"
 				}
 			}
 		},
@@ -80096,6 +96306,12 @@
 				},
 				"8": {
 					"#|99": "^저주 스킬 시전 시 (\\S+)%의 확률로 장착된 저주 스킬 발동$"
+				},
+				"9": {
+					"#|99": "^你施放 1 个诅咒技能时,有 (\\S+)% 几率触发插槽中的诅咒技能$"
+				},
+				"10": {
+					"#|99": "^當你施放詛咒技能時,有 (\\S+)% 機率觸發插槽中的詛咒技能$"
 				}
 			}
 		},
@@ -80126,6 +96342,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)%의 확률로 20레벨 영원의 눈길 발동$"
+				},
+				"9": {
+					"1|99": "^被击中时有 (\\S+)% 几率触发 20 级的【永恒窥视】$"
+				},
+				"10": {
+					"1|99": "^被擊中時有 (\\S+)% 機率觸發等級 20 的永恆閃光$"
 				}
 			}
 		},
@@ -80156,6 +96378,12 @@
 				},
 				"8": {
 					"#": "^처치 시 (\\S+)%의 확률로 20레벨 무기 촉수 채찍 발동$"
+				},
+				"9": {
+					"#": "^击败敌人时有 (\\S+)% 几率触发 20 级的【藤蔓抽击】$"
+				},
+				"10": {
+					"#": "^擊殺時有 (\\S+)% 機率觸發等級 20 的觸手鞭擊$"
 				}
 			}
 		},
@@ -80186,6 +96414,12 @@
 				},
 				"8": {
 					"#": "^처치 시(\\S+)%의 확률로 20레벨 폭발성 이형 소환 발동$"
+				},
+				"9": {
+					"#": "^击败敌人时有 (\\S+)% 几率触发 20 级的【召唤异动奇点】$"
+				},
+				"10": {
+					"#": "^擊殺時有 (\\S+)% 機率觸發等級 20 的召喚極凍天體$"
 				}
 			}
 		},
@@ -80216,6 +96450,12 @@
 				},
 				"8": {
 					"#": "^명중 시 (\\S+)레벨 심연의 함성 발동$"
+				},
+				"9": {
+					"#": "^击中时触发 (\\S+) 级的【深渊战吼】$"
+				},
+				"10": {
+					"#": "^擊中時觸發等級 (\\S+) 的深淵戰吼$"
 				}
 			}
 		},
@@ -80246,6 +96486,12 @@
 				},
 				"8": {
 					"100|#": "^명중 시 장착된 번개 주문 발동\n발동 시 장착된 번개 주문이 주는 주문 피해 100% 증가$"
+				},
+				"9": {
+					"100|#": "^击中时触发插槽内的闪电法术\n触发后,插槽内闪电法术的法术伤害提高 100%$"
+				},
+				"10": {
+					"100|#": "^擊中時觸發插槽中的閃電法術\n觸發插槽的閃電法術增加 100% 法術傷害$"
 				}
 			}
 		},
@@ -80276,6 +96522,12 @@
 				},
 				"8": {
 					"#": "^근접 치명타 시 장착된 냉기 주문 발동$"
+				},
+				"9": {
+					"#": "^近战暴击时触发插槽内的冰霜技能$"
+				},
+				"10": {
+					"#": "^近戰暴擊時觸發插槽中的冰冷法術$"
 				}
 			}
 		},
@@ -80306,6 +96558,12 @@
 				},
 				"8": {
 					"#": "^무기 슬롯 양쪽 모두 사용$"
+				},
+				"9": {
+					"#": "^占用所有武器栏位$"
+				},
+				"10": {
+					"#": "^占用所有武器欄位$"
 				}
 			}
 		},
@@ -80344,6 +96602,14 @@
 				"8": {
 					"1|#": "^생명력 회복 (\\S+)% 증가$",
 					"N#|-1": "^생명력 회복 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^生命回复提高 (\\S+)%$",
+					"N#|-1": "^生命回复降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 生命回復$",
+					"N#|-1": "^減少 (\\S+)% 生命回復$"
 				}
 			}
 		},
@@ -80382,6 +96648,14 @@
 				"8": {
 					"1|#": "^마나 회복 (\\S+)% 증가$",
 					"N#|-1": "^마나 회복 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^魔力回复提高 (\\S+)%$",
+					"N#|-1": "^魔力回复降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 魔力回復$",
+					"N#|-1": "^減少 (\\S+)% 魔力回復$"
 				}
 			}
 		},
@@ -80420,6 +96694,14 @@
 				"8": {
 					"1|#": "^회복량 (\\S+)% 증가$",
 					"N#|-1": "^회복량 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^回复量提高 (\\S+)%$",
+					"N#|-1": "^回复量降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 回復量$",
+					"N#|-1": "^減少 (\\S+)% 回復量$"
 				}
 			}
 		},
@@ -80458,6 +96740,14 @@
 				"8": {
 					"1|#": "^회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^回复速度提高 (\\S+)%$",
+					"N#|-1": "^回复速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 回復速度$",
+					"N#|-1": "^減少 (\\S+)% 回復速度$"
 				}
 			}
 		},
@@ -80488,6 +96778,12 @@
 				},
 				"8": {
 					"#": "^낮은 생명력 상태에서 회복 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^低血时回复量提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^貧血時增加 (\\S+)% 回復量$"
 				}
 			}
 		},
@@ -80518,6 +96814,12 @@
 				},
 				"8": {
 					"#": "^낮은 생명력 상태가 되면 즉시 회복$"
+				},
+				"9": {
+					"#": "^低血时立即回复$"
+				},
+				"10": {
+					"#": "^貧血時立即回復$"
 				}
 			}
 		},
@@ -80548,6 +96850,12 @@
 				},
 				"8": {
 					"#|99": "^회복량의 (\\S+)%를 즉시 회복$"
+				},
+				"9": {
+					"#|99": "^立即回复(\\S+)% 回复量$"
+				},
+				"10": {
+					"#|99": "^(\\S+)% 回復量立即回復$"
 				}
 			}
 		},
@@ -80578,6 +96886,12 @@
 				},
 				"8": {
 					"100|#": "^즉시 회복$"
+				},
+				"9": {
+					"100|#": "^立即回复$"
+				},
+				"10": {
+					"100|#": "^立即回復$"
 				}
 			}
 		},
@@ -80608,6 +96922,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과가 끝나면 마나 회복 즉시 발동$"
+				},
+				"9": {
+					"#": "^药剂效果结束时,立刻触发魔力回复$"
+				},
+				"10": {
+					"#": "^藥劑效果結束時,立即觸發魔力回復$"
 				}
 			}
 		},
@@ -80638,6 +96958,12 @@
 				},
 				"8": {
 					"#": "^사용 시 생명력에서 회복한 마나의 (\\S+)% 제거$"
+				},
+				"9": {
+					"#": "^使用时会扣除生命,等同于魔力回复值的 (\\S+)%$"
+				},
+				"10": {
+					"#": "^使用時,會扣除魔力回復值 (\\S+)% 的生命$"
 				}
 			}
 		},
@@ -80668,6 +96994,12 @@
 				},
 				"8": {
 					"#": "^사용 시 마나에서 회복한 생명력의 (\\S+)% 제거$"
+				},
+				"9": {
+					"#": "^使用时会扣除魔力,等同于生命回复值的 (\\S+)%$"
+				},
+				"10": {
+					"#": "^使用時,會扣除生命回復值 (\\S+)% 的魔力$"
 				}
 			}
 		},
@@ -80706,6 +97038,14 @@
 				"8": {
 					"1": "^사용 시 플라스크에서 하나의 꿈틀거리는 벌레 적 탈출\n피격 시 꿈틀거리는 벌레 파괴됨$",
 					"2|#": "^사용 시 적 플라스크에서 (\\S+)의 꿈틀거리는 벌레 적 탈출\n피격 시 꿈틀거리는 벌레 파괴됨$"
+				},
+				"9": {
+					"1": "^使用药剂时产生一只敌队的蠕虫\n击中时摧毁蠕虫$",
+					"2|#": "^使用药剂时产生 (\\S+) 只敌队的蠕虫\n击中时摧毁蠕虫$"
+				},
+				"10": {
+					"1": "^使用藥劑時產生 1 隻敵隊的蠕蟲\n蠕蟲被擊中時被摧毀$",
+					"2|#": "^使用藥劑時產生 (\\S+) 隻敵隊的蠕蟲\n蠕蟲被擊中時被摧毀$"
 				}
 			}
 		},
@@ -80736,6 +97076,12 @@
 				},
 				"8": {
 					"#": "^충전 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 最大充能数量$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大充能數量$"
 				}
 			}
 		},
@@ -80766,6 +97112,12 @@
 				},
 				"8": {
 					"1|#": "^충전 회복 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^提高 (\\S+)% 充能回复$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 補充量回復$"
 				}
 			}
 		},
@@ -80804,6 +97156,14 @@
 				"8": {
 					"1|#": "^충전 소모량 (\\S+)% 증가$",
 					"N#|-1": "^충전 소모량 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^提高 (\\S+)% 药剂充能消耗$",
+					"N#|-1": "^降低 (\\S+)% 药剂充能消耗$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 充能消耗$",
+					"N#|-1": "^減少 (\\S+)% 充能消耗$"
 				}
 			}
 		},
@@ -80842,6 +97202,14 @@
 				"8": {
 					"1": "^점화된 시신 소모 시 충전 (\\S+) 재충전$",
 					"2|#": "^점화된 시신 소모 시 충전 (\\S+) 재충전$"
+				},
+				"9": {
+					"1": "^吞噬 1 个被点燃的灵柩时,补充 (\\S+)$",
+					"2|#": "^吞噬 1 个被点燃的灵柩时,补充 (\\S+)$"
+				},
+				"10": {
+					"1": "^當你消耗 1 個被點燃的屍體時補充 (\\S+) 充能$",
+					"2|#": "^當你消耗 1 個被點燃的屍體時補充 (\\S+) 充能$"
 				}
 			}
 		},
@@ -80880,6 +97248,14 @@
 				"8": {
 					"1": "^치명타 공격 시 (\\S+) 충전 재충전$",
 					"2|#": "^치명타 공격 시 (\\S+) 충전 재충전$"
+				},
+				"9": {
+					"1": "^攻击或法术暴击时获得 (\\S+) 充能$",
+					"2|#": "^攻击或法术暴击时获得 (\\S+) 充能$"
+				},
+				"10": {
+					"1": "^當你造成暴擊時補充 (\\S+) 充能$",
+					"2|#": "^當你造成暴擊時補充 (\\S+) 充能$"
 				}
 			}
 		},
@@ -80918,6 +97294,14 @@
 				"8": {
 					"1": "^적에게 피격 시 충전 (\\S+) 획득$",
 					"2|#": "^적에게 피격 시 충전 (\\S+) 획득$"
+				},
+				"9": {
+					"1": "^被敌人击中时,获得 (\\S+) 充能$",
+					"2|#": "^被敌人击中时,获得 (\\S+) 充能$"
+				},
+				"10": {
+					"1": "^當你被敵人擊中時獲得 (\\S+) 充能$",
+					"2|#": "^當你被敵人擊中時獲得 (\\S+) 充能$"
 				}
 			}
 		},
@@ -80956,6 +97340,14 @@
 				"8": {
 					"1": "^치명타 피격 시 충전 (\\S+) 재충전$",
 					"2|#": "^치명타 피격 시 충전 (\\S+) 재충전$"
+				},
+				"9": {
+					"1": "^当你被攻击或法术暴击时补充 (\\S+) 充能次数$",
+					"2|#": "^当你被攻击或法术暴击时补充 (\\S+) 充能次数$"
+				},
+				"10": {
+					"1": "^當你被暴擊時補充 (\\S+) 充能次數$",
+					"2|#": "^當你被暴擊時補充 (\\S+) 充能次數$"
 				}
 			}
 		},
@@ -80986,6 +97378,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 방어도 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,护甲提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間增加 (\\S+)% 護甲$"
 				}
 			}
 		},
@@ -81016,6 +97414,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 회피 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,闪避值提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間增加 (\\S+)% 閃避值$"
 				}
 			}
 		},
@@ -81054,6 +97458,14 @@
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 공격 속도 (\\S+)% 증가$",
 					"N#|-1": "^플라스크 효과를 받는 동안 공격 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,攻击速度提高 (\\S+)%$",
+					"N#|-1": "^药剂持续期间,攻击速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間增加 (\\S+)% 攻擊速度$",
+					"N#|-1": "^藥劑效果期間減少 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -81092,6 +97504,14 @@
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^플라스크 효과를 받는 동안 시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,施法速度提高 (\\S+)%$",
+					"N#|-1": "^药剂持续期间,施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間增加 (\\S+)% 施放速度$",
+					"N#|-1": "^藥劑效果期間減少 (\\S+)% 施放速度$"
 				}
 			}
 		},
@@ -81122,6 +97542,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 이동 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,移动速度提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間增加 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -81152,6 +97578,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 막기 및 기절 회복 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,格挡和晕眩回复提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間增加 (\\S+)% 格擋及暈眩回復$"
 				}
 			}
 		},
@@ -81182,6 +97614,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 추가 원소 저항 (\\S+)%$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,附加 (\\S+)% 元素抗性$"
+				},
+				"10": {
+					"1|#": "^藥劑效果作用期間附加 (\\S+)% 元素抗性$"
 				}
 			}
 		},
@@ -81212,6 +97650,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 주문 피해의 (\\S+)%를 에너지 보호막으로 흡수$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,法术伤害的 (\\S+)% 转化为能量护盾偷取$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間 (\\S+)% 法術傷害偷取能量護盾$"
 				}
 			}
 		},
@@ -81242,6 +97686,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 공격 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,攻击伤害的 (\\S+)% 作为生命偷取$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間 (\\S+)% 攻擊傷害偷取能量護盾$"
 				}
 			}
 		},
@@ -81272,6 +97722,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 물리 공격 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,物理攻击伤害的 (\\S+)% 作为生命偷取$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間 (\\S+)% 物理攻擊傷害偷取生命$"
 				}
 			}
 		},
@@ -81302,6 +97758,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 물리 공격 피해의 (\\S+)%를 마나로 흡수$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,物理攻击伤害的 (\\S+)% 作为魔力偷取$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間(\\S+)% 物理傷害偷取魔力$"
 				}
 			}
 		},
@@ -81332,6 +97794,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 근접 공격에 밀어내기 추가$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,近战攻击会击退敌人$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間近戰攻擊附加擊退敵人$"
 				}
 			}
 		},
@@ -81362,6 +97830,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 받는 물리 피해의 (\\S+)%를 냉기 피해로 받음$"
+				},
+				"9": {
+					"#": "^药剂持续期间,(\\S+)% 承受的击中物理伤害转化为冰霜伤害$"
+				},
+				"10": {
+					"#": "^藥劑效果持續時間內承受 (\\S+)% 的擊中物理傷害視為冰冷傷害$"
 				}
 			}
 		},
@@ -81392,6 +97866,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 물리 피해의 (\\S+)%를 추가 냉기 피해로 획득$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,获得等同 (\\S+)% 物理伤害的冰霜伤害$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間獲得等同 (\\S+)% 物理傷害的冰冷傷害$"
 				}
 			}
 		},
@@ -81422,6 +97902,12 @@
 				},
 				"8": {
 					"1|99": "^플라스크 효과를 받는 동안 (\\S+)%의 확률로 냉각 회피$"
+				},
+				"9": {
+					"1|99": "^药剂持续期间,有 (\\S+)% 几率避免被冰缓$"
+				},
+				"10": {
+					"1|99": "^藥劑效果期間有 (\\S+)% 機率避免被冰緩$"
 				}
 			}
 		},
@@ -81452,6 +97938,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 카오스 피해가 에너지 보호막에 막힘$"
+				},
+				"9": {
+					"#": "^药剂持续期间,混沌伤害不会穿透能量护盾$"
+				},
+				"10": {
+					"#": "^藥劑效果時間內混沌傷害不會穿透能量護盾$"
 				}
 			}
 		},
@@ -81482,6 +97974,12 @@
 				},
 				"8": {
 					"1|99": "^플라스크 효과를 받는 동안 (\\S+)%의 확률로 동결 회피$"
+				},
+				"9": {
+					"1|99": "^药剂持续期间,有 (\\S+)% 几率避免被冰冻$"
+				},
+				"10": {
+					"1|99": "^藥劑效果期間有 (\\S+)% 機率避免被冰凍$"
 				}
 			}
 		},
@@ -81512,6 +98010,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 스킬 사용 시, 마나 소모의 (\\S+)%만큼 마지막 숨결 적용$"
+				},
+				"9": {
+					"#": "^药剂持续期间使用技能会获得【终息】,魔力消耗 (\\S+)%$"
+				},
+				"10": {
+					"#": "^當你在藥劑效果持續時間內,使用技能消耗 (\\S+)% 魔力,獲得瀕死之息$"
 				}
 			}
 		},
@@ -81542,6 +98046,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 (\\S+)%의 확률로 동결, 감전 및 점화 유발$"
+				},
+				"9": {
+					"#": "^药剂持续期间,冰冻、感电和点燃几率提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^藥劑效果期間,有 (\\S+)% 機率造成冰凍、感電和點燃$"
 				}
 			}
 		},
@@ -81580,6 +98090,14 @@
 				"8": {
 					"1": "^플라스크 효과를 받는 동안 스킬이 투사체 1개 추가 발사$",
 					"2|#": "^플라스크 효과를 받는 동안 스킬이 투사체 (\\S+)개 추가 발사$"
+				},
+				"9": {
+					"1": "^药剂持续期间,技能可以额外发射 1 个投射物$",
+					"2|#": "^药剂持续期间,技能可以额外发射 (\\S+) 个投射物$"
+				},
+				"10": {
+					"1": "^藥劑效果持續時間內,技能發射 1 個額外投射物$",
+					"2|#": "^藥劑效果持續時間內,技能發射 (\\S+) 個額外投射物$"
 				}
 			}
 		},
@@ -81618,6 +98136,14 @@
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 스킬의 마나 소모 (\\S+)% 증가$",
 					"N#|-1": "^플라스크 효과를 받는 동안 스킬의 마나 소모 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,技能魔力消耗提高 (\\S+)%$",
+					"N#|-1": "^药剂持续期间,技能魔力消耗降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^藥劑效果持續時間內增加 (\\S+)% 技能的魔力消耗$",
+					"N#|-1": "^藥劑效果持續時間內減少 (\\S+)% 技能的魔力消耗$"
 				}
 			}
 		},
@@ -81648,6 +98174,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 동결, 냉각, 저주 및 기절에 면역$"
+				},
+				"9": {
+					"#": "^药剂持续期间,免疫冰冻、冰缓、诅咒和晕眩$"
+				},
+				"10": {
+					"#": "^藥劑效果期間免疫冰凍,冰緩,詛咒和擊暈$"
 				}
 			}
 		},
@@ -81686,6 +98218,14 @@
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 점화된 적이 받는 피해 (\\S+)% 증가$",
 					"N#|-1": "^플라스크 효과를 받는 동안 점화된 적이 받는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,被你点燃的敌人受到的伤害提高 (\\S+)%$",
+					"N#|-1": "^药剂持续期间,被你点燃的敌人受到的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^在你藥劑效果期間內被點燃的敵人,增加承受 (\\S+)% 傷害$",
+					"N#|-1": "^在你藥劑效果期間內被點燃的敵人,減少承受 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -81716,6 +98256,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 적 처치 시 생명력의 (\\S+)%를 회복$"
+				},
+				"9": {
+					"#": "^在药剂持续期间,击败敌人会补充 (\\S+)% 的生命$"
+				},
+				"10": {
+					"#": "^在藥劑效果期間內,當你擊殺 1 個敵人時回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -81746,6 +98292,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 적 처치 시 마나의 (\\S+)%를 회복$"
+				},
+				"9": {
+					"#": "^在药剂持续期间,击败敌人会补充 (\\S+)% 的魔力$"
+				},
+				"10": {
+					"#": "^在藥劑效果期間內,當你擊殺 1 個敵人時回復 (\\S+)% 魔力$"
 				}
 			}
 		},
@@ -81776,6 +98328,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 적 처치 시 에너지 보호막의 (\\S+)%를 회복$"
+				},
+				"9": {
+					"#": "^在药剂持续期间,击败敌人会补充 (\\S+)% 的能量护盾$"
+				},
+				"10": {
+					"#": "^在藥劑效果期間內,當你擊殺 1 個敵人時回復 (\\S+)% 能量護盾$"
 				}
 			}
 		},
@@ -81806,6 +98364,12 @@
 				},
 				"8": {
 					"1|#": "^소환수의 생명력 회복 (\\S+)%$"
+				},
+				"9": {
+					"1|#": "^召唤生物获得 (\\S+)% 生命回复$"
+				},
+				"10": {
+					"1|#": "^得到 (\\S+)% 召喚物生命回復$"
 				}
 			}
 		},
@@ -81836,6 +98400,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 불경한 힘 획득$"
+				},
+				"9": {
+					"#": "^药剂持续期间,获得不洁之力$"
+				},
+				"10": {
+					"#": "^藥劑效果期間獲得不潔之力$"
 				}
 			}
 		},
@@ -81866,6 +98436,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 점화에 면역\n사용 시 화상 제거$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间免疫点燃\n使用时移除自身燃烧状态$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間免疫點燃\n使用時移除燃燒狀態$"
 				}
 			}
 		},
@@ -81896,6 +98472,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 초당 (\\S+) 카오스 피해를 받음$"
+				},
+				"9": {
+					"#": "^药剂持续期间,每秒受到 (\\S+) 混沌伤害$"
+				},
+				"10": {
+					"#": "^在藥劑效果持續時間內,每秒承受 (\\S+) 混沌傷害$"
 				}
 			}
 		},
@@ -81926,6 +98508,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 동결 및 냉각에 면역\n사용 시 동결 및 냉각 제거$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间免疫冰冻和冰缓\n使用时移除身上的冰冻和冰缓效果$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間免疫冰凍和冰緩\n使用時移除冰凍和冰緩狀態$"
 				}
 			}
 		},
@@ -81956,6 +98544,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 감전에 면역\n사용 시 감전 제거$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间免疫感电效果\n使用时移除身上的感电效果$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間免疫感電\n使用時移除感電狀態$"
 				}
 			}
 		},
@@ -81986,6 +98580,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 출혈에 면역\n사용 시 출혈 제거$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间免疫流血\n使用时移除身上的流血$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間免疫流血\n使用時移除流血狀態$"
 				}
 			}
 		},
@@ -82016,6 +98616,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 저주에 면역\n사용 시 저주 제거$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间免疫诅咒\n使用时移除身上的诅咒效果$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間免疫詛咒\n使用時移除詛咒狀態$"
 				}
 			}
 		},
@@ -82046,6 +98652,12 @@
 				},
 				"8": {
 					"#": "^반경 내 패시브 스킬이 트리와 연결되지 않아도 할당됨$"
+				},
+				"9": {
+					"#": "^未连结至天赋树的技能,仍然可以在范围内配置$"
+				},
+				"10": {
+					"#": "^天賦樹中在範圍內未連結的技能仍然可以配置$"
 				}
 			}
 		},
@@ -82084,6 +98696,14 @@
 				"8": {
 					"1|#": "^능력치 요구사항 (\\S+)% 증가$",
 					"N#|-1": "^능력치 요구사항 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^属性需求提高 (\\S+)%$",
+					"N#|-1": "^属性需求降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 能力值需求$",
+					"N#|-1": "^減少 (\\S+)% 能力值需求$"
 				}
 			}
 		},
@@ -82114,6 +98734,12 @@
 				},
 				"8": {
 					"#": "^카오스 면역에 사용할 수 없음$"
+				},
+				"9": {
+					"#": "^不能搭配【异灵之体】$"
+				},
+				"10": {
+					"#": "^不能搭配異靈之體$"
 				}
 			}
 		},
@@ -82144,6 +98770,12 @@
 				},
 				"8": {
 					"#": "^민첩 요구사항 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 敏捷需求$"
+				},
+				"10": {
+					"#": "^(\\S+) 敏捷需求$"
 				}
 			}
 		},
@@ -82174,6 +98806,12 @@
 				},
 				"8": {
 					"#": "^지능 요구사항 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 智慧需求$"
+				},
+				"10": {
+					"#": "^(\\S+) 智慧需求$"
 				}
 			}
 		},
@@ -82220,6 +98858,16 @@
 					"1|#": "^지능 요구사항 (\\S+)% 증가$",
 					"N-99|-1": "^지능 요구사항 (\\S+)% 감소$",
 					"#|-100": "^지능 요구사항 없음$"
+				},
+				"9": {
+					"1|#": "^智慧需求提高 (\\S+)%$",
+					"N-99|-1": "^智慧需求降低 (\\S+)%$",
+					"#|-100": "^无智慧需求$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 智慧需求$",
+					"N-99|-1": "^減少 (\\S+)% 智慧需求$",
+					"#|-100": "^無智慧需求$"
 				}
 			}
 		},
@@ -82250,6 +98898,12 @@
 				},
 				"8": {
 					"#": "^능력치 요구사항 없음$"
+				},
+				"9": {
+					"#": "^穿戴对人物属性无需求$"
+				},
+				"10": {
+					"#": "^無能力限制$"
 				}
 			}
 		},
@@ -82280,6 +98934,12 @@
 				},
 				"8": {
 					"#": "^힘 및 지능 요구사항 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 力量和智慧需求$"
+				},
+				"10": {
+					"#": "^(\\S+) 力量和智慧需求$"
 				}
 			}
 		},
@@ -82310,6 +98970,12 @@
 				},
 				"8": {
 					"#": "^힘 요구사항 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 力量需求$"
+				},
+				"10": {
+					"#": "^(\\S+) 力量需求$"
 				}
 			}
 		},
@@ -82356,6 +99022,16 @@
 					"1|#": "^힘 요구사항 (\\S+)% 증가$",
 					"N-99|-1": "^힘 요구사항 (\\S+)% 감소$",
 					"#|-100": "^힘 요구사항 없음$"
+				},
+				"9": {
+					"1|#": "^力量需求提高 (\\S+)%$",
+					"N-99|-1": "^力量需求降低 (\\S+)%$",
+					"#|-100": "^无力量需求$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 力量需求$",
+					"N-99|-1": "^減少 (\\S+)% 力量需求$",
+					"#|-100": "^無力量需求$"
 				}
 			}
 		},
@@ -82386,6 +99062,12 @@
 				},
 				"8": {
 					"#|-1": "^주문 피해를 막아낼 시 불운일 확률$"
+				},
+				"9": {
+					"#|-1": "^格挡法术伤害的几率会特别不幸$"
+				},
+				"10": {
+					"#|-1": "^法術傷害格擋率很不幸$"
 				}
 			}
 		},
@@ -82448,6 +99130,20 @@
 					"#|-100 #": "^물리 피해 없음$",
 					"CL1|# 0": "^물리 피해 (\\S+)% 증가$",
 					"N-99|-1 0": "^물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"# 1|#": "^没有物理伤害$",
+					"# #|-1": "^没有物理伤害$",
+					"#|-100 #": "^没有物理伤害$",
+					"CL1|# 0": "^物理伤害提高 (\\S+)%$",
+					"N-99|-1 0": "^物理伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"# 1|#": "^沒有物理傷害$",
+					"# #|-1": "^沒有物理傷害$",
+					"#|-100 #": "^沒有物理傷害$",
+					"CL1|# 0": "^增加 (\\S+)% 物理傷害$",
+					"N-99|-1 0": "^減少 (\\S+)% 物理傷害$"
 				}
 			}
 		},
@@ -82478,6 +99174,12 @@
 				},
 				"8": {
 					"N#": "^해당 무기 명중 시 적의 총 물리 피해 감소 (\\S+)%$"
+				},
+				"9": {
+					"N#": "^敌人对抗该武器击中的总物理伤害减免 (\\S+)%$"
+				},
+				"10": {
+					"N#": "^敵人被此武器擊中 (\\S+)% 總物理傷害減免$"
 				}
 			}
 		},
@@ -82508,6 +99210,12 @@
 				},
 				"8": {
 					"# #": "^플레이어 레벨 3당 이 무기 공격 시 (\\S+)~(\\S+)의 물리 피해 추가$"
+				},
+				"9": {
+					"# #": "^玩家等级每提高 3 级,该武器攻击时便附加 (\\S+) - (\\S+) 物理伤害$"
+				},
+				"10": {
+					"# #": "^使用此武器攻擊玩家每 3 等級附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -82538,6 +99246,12 @@
 				},
 				"8": {
 					"# #": "^주 무기는 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^主手附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^主手附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -82568,6 +99282,12 @@
 				},
 				"8": {
 					"# #": "^보조 장비는 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^副手攻击和法术附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^副手附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -82598,6 +99318,12 @@
 				},
 				"8": {
 					"# #": "^보조 장비는 (\\S+)~(\\S+)의 카오스 피해 추가$"
+				},
+				"9": {
+					"# #": "^副手攻击和法术附加 (\\S+) - (\\S+) 基础混沌伤害$"
+				},
+				"10": {
+					"# #": "^副手附加 (\\S+) 至 (\\S+) 混沌傷害$"
 				}
 			}
 		},
@@ -82636,6 +99362,14 @@
 				"8": {
 					"1|#": "^시전 속도 (\\S+)% 증가$",
 					"N#|-1": "^시전 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^施法速度提高 (\\S+)%$",
+					"N#|-1": "^施法速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 施放速度$",
+					"N#|-1": "^減少 (\\S+)% 施放速度$"
 				}
 			}
 		},
@@ -82674,6 +99408,14 @@
 				"8": {
 					"1|#": "^치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^치명타 확률 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^该装备的攻击暴击率提高 (\\S+)%$",
+					"N#|-1": "^该装备的攻击暴击率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 暴擊率$",
+					"N#|-1": "^增加 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -82712,6 +99454,14 @@
 				"8": {
 					"1|#": "^치명타로 받는 추가 피해 (\\S+)% 감소$",
 					"N#|-1": "^치명타로 받는 추가 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^受到的暴击伤害降低 (\\S+)%$",
+					"N#|-1": "^受到的暴击伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^減少 (\\S+)% 承受的暴擊傷害$",
+					"N#|-1": "^增加 (\\S+)% 承受的暴擊傷害$"
 				}
 			}
 		},
@@ -82750,6 +99500,14 @@
 				"8": {
 					"1|#": "^적 기절 한계치 (\\S+)% 감소$",
 					"N#|-1": "^적 기절 한계치 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^敌人晕眩门槛降低 (\\S+)%$",
+					"N#|-1": "^敌人晕眩门槛提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^減少 (\\S+)% 敵人暈眩門檻$",
+					"N#|-1": "^增加 (\\S+)% 敵人暈眩門檻$"
 				}
 			}
 		},
@@ -82780,6 +99538,12 @@
 				},
 				"8": {
 					"#": "^방어도 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 护甲$"
+				},
+				"10": {
+					"#": "^(\\S+) 點護甲$"
 				}
 			}
 		},
@@ -82810,6 +99574,12 @@
 				},
 				"8": {
 					"#": "^회피 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 点闪避值$"
+				},
+				"10": {
+					"#": "^(\\S+) 點閃避值$"
 				}
 			}
 		},
@@ -82840,6 +99610,12 @@
 				},
 				"8": {
 					"#": "^에너지 보호막 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 最大能量护盾$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大能量護盾$"
 				}
 			}
 		},
@@ -82870,6 +99646,12 @@
 				},
 				"8": {
 					"#": "^생명력 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 最大生命$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大生命$"
 				}
 			}
 		},
@@ -82900,6 +99682,12 @@
 				},
 				"8": {
 					"1|#": "^초당 생명력 (\\S+) 재생$"
+				},
+				"9": {
+					"1|#": "^(\\S+) 每秒生命回复$"
+				},
+				"10": {
+					"1|#": "^(\\S+) 每秒生命回復$"
 				}
 			}
 		},
@@ -82930,6 +99718,12 @@
 				},
 				"8": {
 					"#": "^마나 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 最大魔力$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大魔力$"
 				}
 			}
 		},
@@ -82960,6 +99754,12 @@
 				},
 				"8": {
 					"1|#": "^초당 마나 (\\S+) 재생$"
+				},
+				"9": {
+					"1|#": "^每秒回复 (\\S+) 魔力$"
+				},
+				"10": {
+					"1|#": "^每秒 (\\S+) 基本魔力回復$"
 				}
 			}
 		},
@@ -82998,6 +99798,14 @@
 				"8": {
 					"1|#": "^주변 동료들이 발견한 아이템 희귀도 (\\S+)% 증가$",
 					"N#|-1": "^주변 동료들이 발견한 아이템 희귀도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^周围友军获得物品稀有度提高 (\\S+)% $",
+					"N#|-1": "^周围友军获得物品稀有度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^附近的友方增加 (\\S+)% 物品稀有度$",
+					"N#|-1": "^附近的友方減少 (\\S+)% 物品稀有度$"
 				}
 			}
 		},
@@ -83028,6 +99836,12 @@
 				},
 				"8": {
 					"#": "^다른 반지를 사용할 수 없음$"
+				},
+				"9": {
+					"#": "^不能使用其他戒指$"
+				},
+				"10": {
+					"#": "^不能使用其他戒指$"
 				}
 			}
 		},
@@ -83058,6 +99872,12 @@
 				},
 				"8": {
 					"#": "^모든 원소 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 所有元素抗性$"
+				},
+				"10": {
+					"#": "^(\\S+)% 全部元素抗性$"
 				}
 			}
 		},
@@ -83088,6 +99908,12 @@
 				},
 				"8": {
 					"#": "^화염 저항 최대치 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 火焰抗性上限$"
+				},
+				"10": {
+					"#": "^(\\S+)% 最大火焰抗性$"
 				}
 			}
 		},
@@ -83118,6 +99944,12 @@
 				},
 				"8": {
 					"#": "^화염 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 火焰抗性$"
+				},
+				"10": {
+					"#": "^(\\S+)% 火焰抗性$"
 				}
 			}
 		},
@@ -83148,6 +99980,12 @@
 				},
 				"8": {
 					"#": "^냉기 저항 최대치 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 冰霜抗性上限$"
+				},
+				"10": {
+					"#": "^(\\S+)% 最大冰冷抗性$"
 				}
 			}
 		},
@@ -83178,6 +100016,12 @@
 				},
 				"8": {
 					"#": "^냉기 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 冰霜抗性$"
+				},
+				"10": {
+					"#": "^(\\S+)% 冰冷抗性$"
 				}
 			}
 		},
@@ -83208,6 +100052,12 @@
 				},
 				"8": {
 					"#": "^번개 저항 최대치 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 闪电抗性上限$"
+				},
+				"10": {
+					"#": "^(\\S+)% 最大閃電抗性$"
 				}
 			}
 		},
@@ -83238,6 +100088,12 @@
 				},
 				"8": {
 					"#": "^번개 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 闪电抗性$"
+				},
+				"10": {
+					"#": "^(\\S+)% 閃電抗性$"
 				}
 			}
 		},
@@ -83268,6 +100124,12 @@
 				},
 				"8": {
 					"#": "^최대 카오스 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 混沌抗性上限$"
+				},
+				"10": {
+					"#": "^(\\S+)% 最大混沌抗性$"
 				}
 			}
 		},
@@ -83298,6 +100160,12 @@
 				},
 				"8": {
 					"#": "^카오스 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 混沌抗性$"
+				},
+				"10": {
+					"#": "^(\\S+)% 混沌抗性$"
 				}
 			}
 		},
@@ -83328,6 +100196,12 @@
 				},
 				"8": {
 					"1|#": "^공격 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^攻击伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 攻擊傷害偷取生命$"
 				}
 			}
 		},
@@ -83358,6 +100232,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^物理伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 物理傷害偷取生命$"
 				}
 			}
 		},
@@ -83388,6 +100268,12 @@
 				},
 				"8": {
 					"1|#": "^화염 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^火焰伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 火焰傷害偷取生命$"
 				}
 			}
 		},
@@ -83418,6 +100304,12 @@
 				},
 				"8": {
 					"1|#": "^냉기 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^冰霜伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 冰冷傷害偷取生命$"
 				}
 			}
 		},
@@ -83448,6 +100340,12 @@
 				},
 				"8": {
 					"1|#": "^번개 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^闪电伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 閃電傷害偷取生命$"
 				}
 			}
 		},
@@ -83478,6 +100376,12 @@
 				},
 				"8": {
 					"1|#": "^카오스 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^混沌伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 混沌傷害偷取生命$"
 				}
 			}
 		},
@@ -83508,6 +100412,12 @@
 				},
 				"8": {
 					"1|#": "^원소 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^元素伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 元素傷害偷取生命$"
 				}
 			}
 		},
@@ -83538,6 +100448,12 @@
 				},
 				"8": {
 					"1|#": "^감전된 적에게 주는 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^对感电敌人造成伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"1|#": "^對感電敵人所造成的傷害 (\\S+)% 偷取生命$"
 				}
 			}
 		},
@@ -83568,6 +100484,12 @@
 				},
 				"8": {
 					"1|#": "^동결된 적에게 주는 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^对被冰冻敌人造成伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 對冰凍的敵人造成之傷害偷取生命$"
 				}
 			}
 		},
@@ -83598,6 +100520,12 @@
 				},
 				"8": {
 					"1|#": "^냉각된 적 공격 시 공격 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^对被冰缓敌人所造成的攻击伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 對冰緩的敵人所造成的攻擊傷害偷取生命$"
 				}
 			}
 		},
@@ -83628,6 +100556,12 @@
 				},
 				"8": {
 					"1|#": "^공격 피해의 (\\S+)%를 마나로 흡수$"
+				},
+				"9": {
+					"1|#": "^攻击伤害的 (\\S+)% 转化为魔力偷取$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 攻擊傷害偷取魔力$"
 				}
 			}
 		},
@@ -83658,6 +100592,12 @@
 				},
 				"8": {
 					"1|#": "^감전된 적에게 주는 피해의 (\\S+)%를 마나로 흡수$"
+				},
+				"9": {
+					"1|#": "^对感电敌人造成伤害的 (\\S+)% 转化为魔力偷取$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 對感電的敵人造成之傷害偷取魔力$"
 				}
 			}
 		},
@@ -83688,6 +100628,12 @@
 				},
 				"8": {
 					"1|#": "^주문 피해의 (\\S+)%를 에너지 보호막으로 흡수$"
+				},
+				"9": {
+					"1|#": "^法术伤害的 (\\S+)% 转化为能量护盾偷取$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 法術傷害偷取能量護盾$"
 				}
 			}
 		},
@@ -83718,6 +100664,12 @@
 				},
 				"8": {
 					"1|#": "^공격 명중 시 생명력 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^攻击击中每个敌人会回复 (\\S+) 生命$"
+				},
+				"10": {
+					"1|#": "^你的攻擊每擊中一個敵人時生命回復 (\\S+)$"
 				}
 			}
 		},
@@ -83756,6 +100708,14 @@
 				"8": {
 					"1|#": "^주문으로 적 적중 시 생명력 (\\S+)$",
 					"N#|-1": "^주문으로 적 적중 시 생명력 (\\S+) 손실$"
+				},
+				"9": {
+					"1|#": "^你的法术击中每个敌人会回复 (\\S+) 生命$",
+					"N#|-1": "^你的法术击中每个敌人会失去 (\\S+) 生命$"
+				},
+				"10": {
+					"1|#": "^你的法術擊中每個敵人會回復 (\\S+) 生命$",
+					"N#|-1": "^你的法術擊中每個敵人會失去 (\\S+) 生命$"
 				}
 			}
 		},
@@ -83786,6 +100746,12 @@
 				},
 				"8": {
 					"1|#": "^공격 명중 시 마나 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^攻击击中每个敌人会回复 (\\S+) 魔力$"
+				},
+				"10": {
+					"1|#": "^攻擊每擊中一個敵人時魔力回復 (\\S+)$"
 				}
 			}
 		},
@@ -83816,6 +100782,12 @@
 				},
 				"8": {
 					"1|#": "^처치 시 생명력 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^击败敌人回复 (\\S+) 生命$"
+				},
+				"10": {
+					"1|#": "^(\\S+) 擊殺回復生命$"
 				}
 			}
 		},
@@ -83846,6 +100818,12 @@
 				},
 				"8": {
 					"1|#": "^처치 시 마나 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^击败敌人回复 (\\S+) 魔力$"
+				},
+				"10": {
+					"1|#": "^(\\S+) 擊殺回復魔力$"
 				}
 			}
 		},
@@ -83884,6 +100862,14 @@
 				"8": {
 					"1|#": "^망령의 최대 생명력 (\\S+)% 증가$",
 					"N#|-1": "^망령의 최대 생명력 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^灵体的最大生命提高 (\\S+)%$",
+					"N#|-1": "^灵体的最大生命降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^幽魂增加 (\\S+)% 最大生命$",
+					"N#|-1": "^幽魂減少 (\\S+)% 最大生命$"
 				}
 			}
 		},
@@ -83922,6 +100908,14 @@
 				"8": {
 					"1|#": "^소환한 좀비의 생명력 최대치 (\\S+)% 증가$",
 					"N#|-1": "^소환한 좀비의 생명력 최대치 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^魔卫复苏最大生命提高 (\\S+)%$",
+					"N#|-1": "^魔卫复苏的最大生命降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^殭屍增加 (\\S+)% 最大生命$",
+					"N#|-1": "^殭屍減少 (\\S+)% 最大生命$"
 				}
 			}
 		},
@@ -83960,6 +100954,14 @@
 				"8": {
 					"1": "^활 공격 시 화살 1개 추가 발사$",
 					"2|#": "^활 공격 시 화살 (\\S+)개 추가 발사$"
+				},
+				"9": {
+					"1": "^用弓攻击时额外发射 1 根箭矢$",
+					"2|#": "^用弓攻击时额外发射 (\\S+) 根箭矢$"
+				},
+				"10": {
+					"1": "^弓攻擊發射 1 個額外投射物$",
+					"2|#": "^弓攻擊發射 (\\S+) 個額外投射物$"
 				}
 			}
 		},
@@ -83998,6 +101000,14 @@
 				"8": {
 					"1|#": "^투사체 속도 (\\S+)% 증가$",
 					"N#|-1": "^투사체 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^投射物速度提高 (\\S+)%$",
+					"N#|-1": "^投射物速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 投射物速度$",
+					"N#|-1": "^減少 (\\S+)% 投射物速度$"
 				}
 			}
 		},
@@ -84036,6 +101046,14 @@
 				"8": {
 					"1|#": "^이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^移动速度提高 (\\S+)%$",
+					"N#|-1": "^移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 移動速度$",
+					"N#|-1": "^減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -84066,6 +101084,12 @@
 				},
 				"8": {
 					"#": "^최소 인내 충전 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 耐力球数量下限$"
+				},
+				"10": {
+					"#": "^(\\S+) 最小耐力球$"
 				}
 			}
 		},
@@ -84096,6 +101120,12 @@
 				},
 				"8": {
 					"#": "^최소 격분 충전 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 狂怒球数量下限$"
+				},
+				"10": {
+					"#": "^(\\S+) 最小狂怒球$"
 				}
 			}
 		},
@@ -84126,6 +101156,12 @@
 				},
 				"8": {
 					"#": "^최소 권능 충전 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 暴击球数量下限$"
+				},
+				"10": {
+					"#": "^(\\S+) 最小暴擊球$"
 				}
 			}
 		},
@@ -84156,6 +101192,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 중독 회피$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率免疫中毒$"
+				},
+				"10": {
+					"1|99": "^有 (\\S+)% 機率避免中毒$"
 				}
 			}
 		},
@@ -84194,6 +101236,14 @@
 				"8": {
 					"1|#": "^적의 상태 이상 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^적의 상태 이상 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^造成的异常状态持续时间延长 (\\S+)%$",
+					"N#|-1": "^造成的异常状态持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敵人身上異常狀態時間$",
+					"N#|-1": "^減少 (\\S+)% 敵人身上異常狀態時間$"
 				}
 			}
 		},
@@ -84232,6 +101282,14 @@
 				"8": {
 					"1|#": "^적의 원소 상태 이상 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^적의 원소 상태 이상 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^敌人受到的元素异常状态时间延长 (\\S+)%$",
+					"N#|-1": "^敌人受到的元素异常状态时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敵人身上元素異常狀態時間$",
+					"N#|-1": "^減少 (\\S+)% 敵人身上元素異常狀態時間$"
 				}
 			}
 		},
@@ -84270,6 +101328,14 @@
 				"8": {
 					"1|#": "^효과 범위 (\\S+)% 증가$",
 					"N#|-1": "^효과 범위 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^范围效果扩大 (\\S+)%$",
+					"N#|-1": "^范围效果缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 範圍效果$",
+					"N#|-1": "^減少 (\\S+)% 範圍效果$"
 				}
 			}
 		},
@@ -84308,6 +101374,14 @@
 				"8": {
 					"1|#": "^스킬의 마나 소모 (\\S+)% 감소$",
 					"N#|-1": "^스킬의 마나 소모 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^技能魔力消耗降低 (\\S+)%$",
+					"N#|-1": "^技能魔力消耗提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^減少 (\\S+)% 技能魔力消耗$",
+					"N#|-1": "^增加 (\\S+)% 技能魔力消耗$"
 				}
 			}
 		},
@@ -84346,6 +101420,14 @@
 				"8": {
 					"1|#": "^기절 및 막기 회복 (\\S+)% 증가$",
 					"N#|-1": "^기절 및 막기 회복 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^晕眩回复和格挡回复提高 (\\S+)%$",
+					"N#|-1": "^晕眩回复和格挡回复降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 暈眩回復和格擋回復$",
+					"N#|-1": "^減少 (\\S+)% 暈眩回復和格擋回復$"
 				}
 			}
 		},
@@ -84376,6 +101458,12 @@
 				},
 				"8": {
 					"#": "^적 공격을 회피할 수 없음$"
+				},
+				"9": {
+					"#": "^无法闪避敌人攻击$"
+				},
+				"10": {
+					"#": "^無法閃避$"
 				}
 			}
 		},
@@ -84406,6 +101494,12 @@
 				},
 				"8": {
 					"#": "^모든 홈이 하얀색임$"
+				},
+				"9": {
+					"#": "^所有插槽都是白色的$"
+				},
+				"10": {
+					"#": "^所有插槽都是白色$"
 				}
 			}
 		},
@@ -84436,6 +101530,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 사용 시 범위 내 적을 밀어냄$"
+				},
+				"9": {
+					"1|#": "^使用药剂时将区域内敌人击退$"
+				},
+				"10": {
+					"1|#": "^使用藥劑時將區域內敵人擊退$"
 				}
 			}
 		},
@@ -84466,6 +101566,12 @@
 				},
 				"8": {
 					"#": "^주문 피해 막기 확률 최대치 (\\S+)%$"
+				},
+				"9": {
+					"#": "^法术伤害格挡几率额外 (\\S+)%$"
+				},
+				"10": {
+					"#": "^(\\S+)% 最大法術傷害格擋率$"
 				}
 			}
 		},
@@ -84496,6 +101602,12 @@
 				},
 				"8": {
 					"1|#": "^명중 시 (\\S+)%의 확률로 적을 밀어냄$"
+				},
+				"9": {
+					"1|#": "^击中时有 (\\S+)% 几率击退敌人$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 機率擊退敵人$"
 				}
 			}
 		},
@@ -84526,6 +101638,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 점화 유발$"
+				},
+				"9": {
+					"1|99": "^有 (\\S+)% 几率点燃$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率使用火焰傷害擊中敵人造成點燃效果$"
 				}
 			}
 		},
@@ -84572,6 +101690,16 @@
 					"# 1|#": "^명중 시 항상 동결 유발$",
 					"100|# 0": "^항상 동결 유발$",
 					"CL1|99 0": "^(\\S+)%의 확률로 동결 유발$"
+				},
+				"9": {
+					"# 1|#": "^击中必定冰冻敌人$",
+					"100|# 0": "^冰霜伤害击中时必定冰冻敌人$",
+					"CL1|99 0": "^(\\S+)% 几率使用冰霜伤害击中时冰冻敌人$"
+				},
+				"10": {
+					"# 1|#": "^擊中時必定冰凍敵人$",
+					"100|# 0": "^所有冰冷傷害擊中敵人造成冰凍效果$",
+					"CL1|99 0": "^(\\S+)% 機率使用冰冷傷害擊中敵人造成冰凍效果$"
 				}
 			}
 		},
@@ -84602,6 +101730,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 감전 유발$"
+				},
+				"9": {
+					"1|99": "^闪电伤害击中时有 (\\S+)% 几率使敌人受到感电效果影响$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率使用閃電傷害擊中敵人造成感電效果$"
 				}
 			}
 		},
@@ -84632,6 +101766,12 @@
 				},
 				"8": {
 					"1|#": "^공격 회피 불가$"
+				},
+				"9": {
+					"1|#": "^攻击和法术无法被闪避$"
+				},
+				"10": {
+					"1|#": "^攻擊和法術無法被閃避$"
 				}
 			}
 		},
@@ -84670,6 +101810,14 @@
 				"8": {
 					"1|#": "^격분 충전 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^격분 충전 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^狂怒球持续时间延长 (\\S+)%$",
+					"N#|-1": "^狂怒球持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 狂怒球持續時間$",
+					"N#|-1": "^減少 (\\S+)% 狂怒球持續時間$"
 				}
 			}
 		},
@@ -84700,6 +101848,12 @@
 				},
 				"8": {
 					"#": "^소환 가능한 좀비 수 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 【魔卫复苏】数量上限$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大殭屍數量$"
 				}
 			}
 		},
@@ -84730,6 +101884,12 @@
 				},
 				"8": {
 					"#": "^망령 수 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 灵体数量上限$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大幽魂數量$"
 				}
 			}
 		},
@@ -84760,6 +101920,12 @@
 				},
 				"8": {
 					"1|#": "^(\\S+)%의 확률로 주문 적중 완벽회피$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 几率躲避法术击中$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 機率躲避法術擊中$"
 				}
 			}
 		},
@@ -84790,6 +101956,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 유발한 점화가 반경 (\\S+) 이내의 다른 적에게 확산$"
+				},
+				"9": {
+					"#": "^你造成的点燃,也会点燃周围 (\\S+) 范围内的敌人$"
+				},
+				"10": {
+					"#": "^點燃你擴散至 (\\S+) 範圍內的敵人$"
 				}
 			}
 		},
@@ -84820,6 +101992,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 유발한 감전이 반경 (\\S+) 이내의 다른 적에게 확산$"
+				},
+				"9": {
+					"#": "^你造成的感电,也会影响周围 (\\S+) 范围内的敌人$"
+				},
+				"10": {
+					"#": "^感電你擴散至 (\\S+) 範圍內的敵人$"
 				}
 			}
 		},
@@ -84858,6 +102036,14 @@
 				"8": {
 					"1|#": "^오라 스킬의 저주 효과 범위 (\\S+)% 증가$",
 					"N#|-1": "^오라 스킬의 저주 효과 범위 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^光环技能范围提高 (\\S+)%$",
+					"N#|-1": "^光环技能范围降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加光環技能 (\\S+)% 範圍效果$",
+					"N#|-1": "^減少光環技能 (\\S+)% 範圍效果$"
 				}
 			}
 		},
@@ -84896,6 +102082,14 @@
 				"8": {
 					"1|#": "^점유 마나 (\\S+)% 증가$",
 					"N#|-1": "^점유 마나 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^魔力保留提高 (\\S+)%$",
+					"N#|-1": "^魔力保留降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 魔力保留$",
+					"N#|-1": "^減少 (\\S+)% 魔力保留$"
 				}
 			}
 		},
@@ -84934,6 +102128,14 @@
 				"8": {
 					"1|#": "^받는 피해 (\\S+)% 증가$",
 					"N#|-1": "^받는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^承受伤害提高 (\\S+)%$",
+					"N#|-1": "^承受伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 承受傷害$",
+					"N#|-1": "^減少 (\\S+)% 承受傷害$"
 				}
 			}
 		},
@@ -84965,6 +102167,12 @@
 				},
 				"8": {
 					"#": "^막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^该装备 (\\S+)% 攻击格挡率$"
+				},
+				"10": {
+					"#": "^(\\S+)% 格擋率$"
 				}
 			}
 		},
@@ -84995,6 +102203,12 @@
 				},
 				"8": {
 					"#": "^명중 시 (\\S+)%의 확률로 적 실명$"
+				},
+				"9": {
+					"#": "^击中时有 (\\S+)% 几率致盲敌人$"
+				},
+				"10": {
+					"#": "^擊中時 (\\S+)% 機率致盲敵人$"
 				}
 			}
 		},
@@ -85025,6 +102239,12 @@
 				},
 				"8": {
 					"#": "^받는 물리 피해 (\\S+)% 추가 감소$"
+				},
+				"9": {
+					"#": "^(\\S+)% 额外物理伤害减伤$"
+				},
+				"10": {
+					"#": "^(\\S+)% 額外物理傷害減傷$"
 				}
 			}
 		},
@@ -85055,6 +102275,12 @@
 				},
 				"8": {
 					"#": "^지역에 용암 지대 존재$"
+				},
+				"9": {
+					"#": "^区域内有燃烧地面$"
+				},
+				"10": {
+					"#": "^地圖裡有燃燒地面$"
 				}
 			}
 		},
@@ -85085,6 +102311,12 @@
 				},
 				"8": {
 					"#": "^지역에 용암 지대 존재$"
+				},
+				"9": {
+					"#": "^区域内有燃烧地面$"
+				},
+				"10": {
+					"#": "^地圖裡有燃燒地面$"
 				}
 			}
 		},
@@ -85115,6 +102347,12 @@
 				},
 				"8": {
 					"#": "^지역에 훼손된 지대 존재$"
+				},
+				"9": {
+					"#": "^区域内有腐化地面$"
+				},
+				"10": {
+					"#": "^地圖裡有汙染地面$"
 				}
 			}
 		},
@@ -85145,6 +102383,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 초당 (\\S+) 카오스 피해를 받음$"
+				},
+				"9": {
+					"#": "^玩家每秒承受 (\\S+) 混沌伤害$"
+				},
+				"10": {
+					"#": "^玩家每秒承受 (\\S+) 混沌傷害$"
 				}
 			}
 		},
@@ -85175,6 +102419,12 @@
 				},
 				"8": {
 					"1|#": "^피격 시 화염 피해의 (\\S+)%를 물리 피해로 받음$"
+				},
+				"9": {
+					"1|#": "^受到击中火焰伤害的 (\\S+)% 转为物理伤害$"
+				},
+				"10": {
+					"1|#": "^擊中的 (\\S+)% 承受火焰傷害視為物理傷害$"
 				}
 			}
 		},
@@ -85205,6 +102455,12 @@
 				},
 				"8": {
 					"1|#": "^피격 시 화염 피해의 (\\S+)%를 물리 피해로 받음$"
+				},
+				"9": {
+					"1|#": "^受到击中火焰伤害的 (\\S+)% 转为物理伤害$"
+				},
+				"10": {
+					"1|#": "^擊中的 (\\S+)% 承受火焰傷害視為物理傷害$"
 				}
 			}
 		},
@@ -85235,6 +102491,12 @@
 				},
 				"8": {
 					"#": "^흡수 불가$"
+				},
+				"9": {
+					"#": "^无法偷取$"
+				},
+				"10": {
+					"#": "^無法偷取$"
 				}
 			}
 		},
@@ -85265,6 +102527,12 @@
 				},
 				"8": {
 					"#": "^중독 공격$"
+				},
+				"9": {
+					"#": "^攻击击中时使敌人中毒$"
+				},
+				"10": {
+					"#": "^攻擊擊中時使敵人中毒$"
 				}
 			}
 		},
@@ -85295,6 +102563,12 @@
 				},
 				"8": {
 					"#": "^명중 시 (\\S+)%의 확률로 출혈 유발$"
+				},
+				"9": {
+					"#": "^击中时 (\\S+)% 几率造成流血$"
+				},
+				"10": {
+					"#": "^擊中時 (\\S+)% 機率造成流血$"
 				}
 			}
 		},
@@ -85333,6 +102607,14 @@
 				"8": {
 					"1|#": "^이 무기 사용 시 적 기절 한계치 (\\S+)% 감소$",
 					"N#|-1": "^이 무기 사용 시 적 기절 한계치 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^使用该武器时,敌人晕眩门槛降低 (\\S+)%$",
+					"N#|-1": "^使用该武器时,敌人晕眩门槛提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^使用此武器時減少 (\\S+)% 敵人暈眩門檻$",
+					"N#|-1": "^使用此武器時增加 (\\S+)% 敵人暈眩門檻$"
 				}
 			}
 		},
@@ -85363,6 +102645,12 @@
 				},
 				"8": {
 					"#": "^치명타 피격 시 타르 확산$"
+				},
+				"9": {
+					"#": "^暴击时喷洒焦油$"
+				},
+				"10": {
+					"#": "^當你受到暴擊時噴灑焦油$"
 				}
 			}
 		},
@@ -85393,6 +102681,12 @@
 				},
 				"8": {
 					"#": "^주변 동료들에게 마무리 타격 보조 효과 적용$"
+				},
+				"9": {
+					"#": "^周围友军获得【终结】效果$"
+				},
+				"10": {
+					"#": "^附近友方獲得撲殺$"
 				}
 			}
 		},
@@ -85423,6 +102717,12 @@
 				},
 				"8": {
 					"#": "^이 무기로 적 명중 시 생명력 흡수 즉시 적용$"
+				},
+				"9": {
+					"#": "^使用此武器击中敌人立即获得生命偷取$"
+				},
+				"10": {
+					"#": "^立即獲得此武器擊中的生命偷取$"
 				}
 			}
 		},
@@ -85453,6 +102753,12 @@
 				},
 				"8": {
 					"#": "^생명력 흡수 불가$"
+				},
+				"9": {
+					"#": "^不能偷取生命$"
+				},
+				"10": {
+					"#": "^不能偷取生命$"
 				}
 			}
 		},
@@ -85483,6 +102789,12 @@
 				},
 				"8": {
 					"#": "^마나 흡수 불가$"
+				},
+				"9": {
+					"#": "^不能偷取魔力$"
+				},
+				"10": {
+					"#": "^不能偷取魔力$"
 				}
 			}
 		},
@@ -85513,6 +102825,12 @@
 				},
 				"8": {
 					"1|#": "^처치 시 에너지 보호막 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^击败敌人回复 (\\S+) 能量护盾$"
+				},
+				"10": {
+					"1|#": "^(\\S+) 擊殺回復能量護盾$"
 				}
 			}
 		},
@@ -85543,6 +102861,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 발견하는 아이템 희귀도 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,物品稀有度提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間增加 (\\S+)% 物品稀有度$"
 				}
 			}
 		},
@@ -85573,6 +102897,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 발견하는 아이템 수량 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,物品数量提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間增加 (\\S+)% 物品數量$"
 				}
 			}
 		},
@@ -85603,6 +102933,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 시야 반경 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,照亮范围扩大 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間增加 (\\S+)% 照亮範圍$"
 				}
 			}
 		},
@@ -85633,6 +102969,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 모든 원소 저항 최대치 (\\S+)%$"
+				},
+				"9": {
+					"#": "^药剂持续期间, (\\S+)% 元素抗性上限$"
+				},
+				"10": {
+					"#": "^藥劑效果期間內 (\\S+)% 全部最大元素抗性$"
 				}
 			}
 		},
@@ -85663,6 +103005,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 원소 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^药剂持续期间, (\\S+)% 元素抗性$"
+				},
+				"10": {
+					"#": "^藥劑效果期間內 (\\S+)% 全部元素抗性$"
 				}
 			}
 		},
@@ -85693,6 +103041,12 @@
 				},
 				"8": {
 					"#": "^초당 에너지 보호막의 (\\S+)% 재생$"
+				},
+				"9": {
+					"#": "^每秒回复 (\\S+)% 能量护盾$"
+				},
+				"10": {
+					"#": "^每秒回復 (\\S+)% 能量護盾$"
 				}
 			}
 		},
@@ -85723,6 +103077,12 @@
 				},
 				"8": {
 					"#": "^오른쪽 반지 슬롯: 마나 재생 불가$"
+				},
+				"9": {
+					"#": "^右戒指栏位:不能回复魔力$"
+				},
+				"10": {
+					"#": "^右戒指欄位:不能回復魔力$"
 				}
 			}
 		},
@@ -85753,6 +103113,12 @@
 				},
 				"8": {
 					"#": "^오른쪽 반지 슬롯: 초당 에너지 보호막의 (\\S+)% 재생$"
+				},
+				"9": {
+					"#": "^右戒指栏位:每秒回复 (\\S+)% 能量护盾$"
+				},
+				"10": {
+					"#": "^右戒指欄位:每秒回復 (\\S+)% 能量護盾$"
 				}
 			}
 		},
@@ -85783,6 +103149,12 @@
 				},
 				"8": {
 					"#": "^오른쪽 반지 슬롯: 마나 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^右戒指栏位:(\\S+) 最大魔力$"
+				},
+				"10": {
+					"#": "^右戒指欄位:(\\S+) 最大魔力$"
 				}
 			}
 		},
@@ -85813,6 +103185,12 @@
 				},
 				"8": {
 					"#": "^왼쪽 반지 슬롯: 에너지 보호막 재충전 또는 재생 불가$"
+				},
+				"9": {
+					"#": "^左戒指栏位:不能回复能量护盾$"
+				},
+				"10": {
+					"#": "^左戒指欄位:不能回復能量護盾$"
 				}
 			}
 		},
@@ -85843,6 +103221,12 @@
 				},
 				"8": {
 					"#": "^왼쪽 반지 슬롯: 초당 마나 (\\S+) 재생$"
+				},
+				"9": {
+					"#": "^左戒指栏位:每秒回复 (\\S+) 魔力$"
+				},
+				"10": {
+					"#": "^左戒指欄位:每秒回復 (\\S+) 魔力$"
 				}
 			}
 		},
@@ -85873,6 +103257,12 @@
 				},
 				"8": {
 					"#": "^왼쪽 반지 슬롯: 마나 재생 속도 (\\S+)%$"
+				},
+				"9": {
+					"#": "^左戒指栏位:魔力回复速度提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^左戒指欄位:增加 (\\S+)% 魔力回復速度$"
 				}
 			}
 		},
@@ -85903,6 +103293,12 @@
 				},
 				"8": {
 					"#": "^왼쪽 반지 슬롯: 에너지 보호막 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^左戒指栏位:(\\S+) 最大能量护盾$"
+				},
+				"10": {
+					"#": "^左戒指欄位:(\\S+) 最大能量護盾$"
 				}
 			}
 		},
@@ -85933,6 +103329,12 @@
 				},
 				"8": {
 					"#": "^사용 시 에너지 보호막 최대치 (\\S+)% 제거$"
+				},
+				"9": {
+					"#": "^使用时扣除最大能量护盾的 (\\S+)%$"
+				},
+				"10": {
+					"#": "^使用時扣除最大能量護盾的 (\\S+)%$"
 				}
 			}
 		},
@@ -85963,6 +103365,12 @@
 				},
 				"8": {
 					"1": "^사용 시 격분 충전 1개 소모$"
+				},
+				"9": {
+					"1": "^使用时消耗 1 个狂怒球$"
+				},
+				"10": {
+					"1": "^使用時消耗 1 個狂怒球$"
 				}
 			}
 		},
@@ -86001,6 +103409,14 @@
 				"8": {
 					"1": "^사용 시 격분 충전 하나당 (\\S+)초 동안 맹공 획득$",
 					"2|#": "^사용 시 격분 충전 하나당 (\\S+)초 동안 맹공 획득$"
+				},
+				"9": {
+					"1": "^每个生效中的狂怒球给予 (\\S+) 秒【猛攻】状态$",
+					"2|#": "^每个生效中的狂怒球给予 (\\S+) 秒【猛攻】状态$"
+				},
+				"10": {
+					"1": "^身上每顆狂怒球獲得 (\\S+) 秒猛攻效果$",
+					"2|#": "^身上每顆狂怒球獲得 (\\S+) 秒猛攻效果$"
 				}
 			}
 		},
@@ -86031,6 +103447,12 @@
 				},
 				"8": {
 					"#": "^사용 시 최대 생명력의 (\\S+)%를 카오스 피해로 받음$"
+				},
+				"9": {
+					"#": "^使用时承受最大生命 (\\S+)% 的混沌伤害$"
+				},
+				"10": {
+					"#": "^使用時承受最大生命 (\\S+)% 的混沌傷害$"
 				}
 			}
 		},
@@ -86069,6 +103491,14 @@
 				"8": {
 					"1": "^사용 시 권능 충전 획득$",
 					"2|#": "^사용 시 권능 충전 (\\S+)개 획득$"
+				},
+				"9": {
+					"1": "^使用时获得 1 个暴击球$",
+					"2|#": "^使用时获得 (\\S+) 个暴击球$"
+				},
+				"10": {
+					"1": "^使用時獲得 1 個暴擊球$",
+					"2|#": "^使用時獲得 (\\S+) 個暴擊球$"
 				}
 			}
 		},
@@ -86107,6 +103537,14 @@
 				"8": {
 					"1": "^사용 시 격분 충전 획득$",
 					"2|#": "^사용 시 격분 충전 (\\S+)개 획득$"
+				},
+				"9": {
+					"1": "^使用时获得 1 个狂怒球$",
+					"2|#": "^使用时获得 (\\S+) 个狂怒球$"
+				},
+				"10": {
+					"1": "^使用時獲得 1 個狂怒球$",
+					"2|#": "^使用時獲得 (\\S+) 個狂怒球$"
 				}
 			}
 		},
@@ -86145,6 +103583,14 @@
 				"8": {
 					"1": "^사용 시 인내 충전 획득$",
 					"2|#": "^사용 시 인내 충전 (\\S+)개 획득$"
+				},
+				"9": {
+					"1": "^使用时获得 1 个耐力球$",
+					"2|#": "^使用时获得 (\\S+) 个耐力球$"
+				},
+				"10": {
+					"1": "^使用時獲得 1 個耐力球$",
+					"2|#": "^使用時獲得 (\\S+) 個耐力球$"
 				}
 			}
 		},
@@ -86175,6 +103621,12 @@
 				},
 				"8": {
 					"1|#": "^사용 시 (\\S+)%의 확률로 적이 도망침$"
+				},
+				"9": {
+					"1|#": "^使用时有 (\\S+)% 几率使敌人逃跑$"
+				},
+				"10": {
+					"1|#": "^使用時有 (\\S+)% 機率導致敵人逃跑$"
 				}
 			}
 		},
@@ -86205,6 +103657,12 @@
 				},
 				"8": {
 					"#": "^주변의 적에게 초당 (\\S+)의 카오스 피해를 줌$"
+				},
+				"9": {
+					"#": "^每秒对周围敌人造成 (\\S+) 混沌伤害$"
+				},
+				"10": {
+					"#": "^每秒對附近敵人造成 (\\S+) 混沌傷害$"
 				}
 			}
 		},
@@ -86235,6 +103693,12 @@
 				},
 				"8": {
 					"# #": "^처치 시 (\\S+)초 동안 초당 (\\S+) 카오스 피해를 받음$"
+				},
+				"9": {
+					"# #": "^击败敌人后 (\\S+) 秒内持续承受 (\\S+) 混沌伤害$"
+				},
+				"10": {
+					"# #": "^殺死敵人後 (\\S+) 秒內持續承受 (\\S+) 混沌傷害$"
 				}
 			}
 		},
@@ -86265,6 +103729,12 @@
 				},
 				"8": {
 					"#": "^쌍수로 적용$"
+				},
+				"9": {
+					"#": "^视作双持武器$"
+				},
+				"10": {
+					"#": "^視同雙持武器$"
 				}
 			}
 		},
@@ -86295,6 +103765,12 @@
 				},
 				"8": {
 					"#": "^받는 피해의 (\\S+)%를 생명력 대신 마나 소모$"
+				},
+				"9": {
+					"#": "^(\\S+)% 的伤害优先从魔力扣除$"
+				},
+				"10": {
+					"#": "^生命值所受的 (\\S+)% 傷害由魔力扣取$"
 				}
 			}
 		},
@@ -86325,6 +103801,12 @@
 				},
 				"8": {
 					"#": "^플레이어와 주변 동료들이 (\\S+)% 증가한 피해를 획득$"
+				},
+				"9": {
+					"#": "^你和友军的伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^你跟友方增加 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -86355,6 +103837,12 @@
 				},
 				"8": {
 					"#": "^주변의 적에게 걸린 저주 효과 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^周围敌人被诅咒的效果提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^附近敵人增加 (\\S+)% 被詛咒的效果$"
 				}
 			}
 		},
@@ -86393,6 +103881,14 @@
 				"8": {
 					"1|#": "^왼쪽 반지 슬롯: 자신 및 소환수가 반사로 받는 원소 피해 (\\S+)% 증가$",
 					"N#|-1": "^왼쪽 반지 슬롯: 자신 및 소환수가 반사로 받는 원소 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^左戒指欄位:你和你的召喚物增加承受 (\\S+)% 反射元素傷害$",
+					"N#|-1": "^左戒指欄位:你和你的召喚物減少承受 (\\S+)% 反射元素傷害$"
+				},
+				"10": {
+					"1|#": "^左戒指欄位:你和你的召喚物增加承受 (\\S+)% 反射元素傷害$",
+					"N#|-1": "^左戒指欄位:你和你的召喚物減少承受 (\\S+)% 反射元素傷害$"
 				}
 			}
 		},
@@ -86431,6 +103927,14 @@
 				"8": {
 					"1|#": "^오른쪽 반지 슬롯: 자신 및 소환수가 반사로 받는 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^오른쪽 반지 슬롯: 자신 및 소환수가 반사로 받는 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^右戒指欄位:你和你的召喚物增加承受 (\\S+)% 反射物理傷害$",
+					"N#|-1": "^右戒指欄位:你和你的召喚物減少承受 (\\S+)% 反射物理傷害$"
+				},
+				"10": {
+					"1|#": "^右戒指欄位:你和你的召喚物增加承受 (\\S+)% 反射物理傷害$",
+					"N#|-1": "^右戒指欄位:你和你的召喚物減少承受 (\\S+)% 反射物理傷害$"
 				}
 			}
 		},
@@ -86461,6 +103965,12 @@
 				},
 				"8": {
 					"#": "^이 무기나 점화로만 적에게 피해를 줄 수 있음$"
+				},
+				"9": {
+					"#": "^只能使用此武器造成伤害并点燃$"
+				},
+				"10": {
+					"#": "^只能使用這個武器造成傷害並點燃$"
 				}
 			}
 		},
@@ -86491,6 +104001,12 @@
 				},
 				"8": {
 					"#": "^붉은 홈 하나당 생명력 최대치 \\+(\\S+)$"
+				},
+				"9": {
+					"#": "^每个红色插槽 \\+(\\S+) 最大生命$"
+				},
+				"10": {
+					"#": "^每個紅色插槽 \\+(\\S+) 最大生命$"
 				}
 			}
 		},
@@ -86521,6 +104037,12 @@
 				},
 				"8": {
 					"1|#": "^붉은 홈 하나당 소환수가 물리 피해의 (\\S+)%를 화염 피해로 전환$"
+				},
+				"9": {
+					"1|#": "^每个红色插槽使召唤生物 (\\S+)% 的物理伤害转化为火焰伤害$"
+				},
+				"10": {
+					"1|#": "^每個紅色插槽使召喚物轉化 (\\S+)% 物理傷害為火焰傷害$"
 				}
 			}
 		},
@@ -86551,6 +104073,12 @@
 				},
 				"8": {
 					"#": "^초록 홈 하나당 마나 최대치 \\+(\\S+)$"
+				},
+				"9": {
+					"#": "^每个绿色插槽 \\+(\\S+) 最大魔力$"
+				},
+				"10": {
+					"#": "^每個綠色插槽 \\+(\\S+) 最大魔力$"
 				}
 			}
 		},
@@ -86581,6 +104109,12 @@
 				},
 				"8": {
 					"1|#": "^초록 홈 하나당 소환수가 물리 피해의 (\\S+)%를 냉기 피해로 전환$"
+				},
+				"9": {
+					"1|#": "^每个绿色插槽使召唤生物 (\\S+)% 的物理伤害转化为冰霜伤害$"
+				},
+				"10": {
+					"1|#": "^每個綠色插槽使召喚物轉化 (\\S+)% 物理傷害為冰冷傷害$"
 				}
 			}
 		},
@@ -86611,6 +104145,12 @@
 				},
 				"8": {
 					"#": "^파란 홈 하나당 에너지 보호막 최대치 \\+(\\S+)$"
+				},
+				"9": {
+					"#": "^每个蓝色插槽 \\+(\\S+) 最大能量护盾$"
+				},
+				"10": {
+					"#": "^每個藍色插槽 \\+(\\S+) 最大能量護盾$"
 				}
 			}
 		},
@@ -86641,6 +104181,12 @@
 				},
 				"8": {
 					"1|#": "^파란 홈 하나당 소환수가 물리 피해의 (\\S+)%를 번개 피해로 전환$"
+				},
+				"9": {
+					"1|#": "^每个蓝色插槽使召唤生物 (\\S+)% 的物理伤害转化为闪电伤害$"
+				},
+				"10": {
+					"1|#": "^每個藍色插槽使召喚物轉化 (\\S+)% 物理傷害為閃電傷害$"
 				}
 			}
 		},
@@ -86671,6 +104217,12 @@
 				},
 				"8": {
 					"1|#": "^하얀색 홈 하나당 소환수가 물리 피해의 (\\S+)%를 카오스 피해로 전환$"
+				},
+				"9": {
+					"1|#": "^每个白色插槽使召唤生物 (\\S+)% 的物理伤害转化为混沌伤害$"
+				},
+				"10": {
+					"1|#": "^每個白色插槽使召喚物轉化 (\\S+)% 物理傷害為混沌傷害$"
 				}
 			}
 		},
@@ -86701,7 +104253,9 @@
 				},
 				"8": {
 					"#": "^무기 공격 범위 (\\S+)$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_3900877792": {
@@ -86731,6 +104285,12 @@
 				},
 				"8": {
 					"#": "^물리 피해를 주지 않음$"
+				},
+				"9": {
+					"#": "^没有物理伤害$"
+				},
+				"10": {
+					"#": "^沒有物理傷害$"
 				}
 			}
 		},
@@ -86761,6 +104321,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 생명력 획득 불가$"
+				},
+				"9": {
+					"#": "^药剂持续期间,你无法获得生命$"
+				},
+				"10": {
+					"#": "^效果持續時間內無法獲得生命$"
 				}
 			}
 		},
@@ -86791,6 +104357,12 @@
 				},
 				"8": {
 					"1|99": "^플라스크 효과가 끝나면 생명력의 (\\S+)% 회복$"
+				},
+				"9": {
+					"1|99": "^药剂效果结束时,回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"1|99": "^藥劑效果結束時回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -86821,6 +104393,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 스킬의 마나 소모 없음$"
+				},
+				"9": {
+					"#": "^药剂持续期间,你的技能不消耗魔力$"
+				},
+				"10": {
+					"#": "^藥劑效果期間你的法術不消耗魔力$"
 				}
 			}
 		},
@@ -86851,6 +104429,12 @@
 				},
 				"8": {
 					"#": "^냉기 피해가 중독 유발$"
+				},
+				"9": {
+					"#": "^你的冰霜伤害会使敌人中毒$"
+				},
+				"10": {
+					"#": "^你的冰冷傷害可以造成中毒$"
 				}
 			}
 		},
@@ -86881,6 +104465,12 @@
 				},
 				"8": {
 					"#": "^화염 피해가 중독 유발$"
+				},
+				"9": {
+					"#": "^你的火焰伤害会使敌人中毒$"
+				},
+				"10": {
+					"#": "^你的火焰傷害可以造成中毒$"
 				}
 			}
 		},
@@ -86911,6 +104501,12 @@
 				},
 				"8": {
 					"#": "^번개 피해가 중독 유발$"
+				},
+				"9": {
+					"#": "^你的闪电伤害会使敌人中毒$"
+				},
+				"10": {
+					"#": "^你的閃電傷害可以造成中毒$"
 				}
 			}
 		},
@@ -86941,6 +104537,12 @@
 				},
 				"8": {
 					"#": "^주변 동료들이 (\\S+)% 증가한 피해 획득$"
+				},
+				"9": {
+					"#": "^周围友军的伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^附近的友方獲得增加 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -86971,6 +104573,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 카오스 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,混沌伤害的 (\\S+)% 会转化为生命偷取$"
+				},
+				"10": {
+					"1|#": "^藥劑使用期間 (\\S+)% 混沌傷害偷取生命$"
 				}
 			}
 		},
@@ -87001,6 +104609,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 물리 피해의 (\\S+)%를 추가 카오스 피해로 획득$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,获得额外混沌伤害,其数值等同于 (\\S+)% 物理伤害$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間獲得等同 (\\S+)% 物理傷害視為混沌傷害$"
 				}
 			}
 		},
@@ -87031,6 +104645,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 원소 피해의 (\\S+)%를 추가 카오스 피해로 획득$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,获得额外混沌伤害,其数值等同于 (\\S+)% 元素伤害$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間獲得等同 (\\S+)% 元素傷害視為混沌傷害$"
 				}
 			}
 		},
@@ -87069,6 +104689,14 @@
 				"8": {
 					"1|#": "^이 무기로 타격 시 원소 피해 (\\S+)% 증가$",
 					"N#|-1": "^이 무기로 타격 시 원소 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^此武器攻击造成的元素伤害提高 (\\S+)%$",
+					"N#|-1": "^此武器攻击造成的元素伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^這個武器攻擊會增加 (\\S+)% 元素傷害$",
+					"N#|-1": "^這個武器攻擊會減少 (\\S+)% 元素傷害$"
 				}
 			}
 		},
@@ -87099,6 +104727,12 @@
 				},
 				"8": {
 					"1|99": "^사용 시 생명력의 (\\S+)% 회복$"
+				},
+				"9": {
+					"1|99": "^使用时回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"1|99": "^使用時回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -87129,6 +104763,12 @@
 				},
 				"8": {
 					"1|#": "^초당 최대 생명력의 (\\S+)%를 카오스 피해로 받음$"
+				},
+				"9": {
+					"1|#": "^每秒受到等同 (\\S+)% 最大生命的混沌伤害$"
+				},
+				"10": {
+					"1|#": "^每秒受到等同 (\\S+)% 最大生命的混沌傷害$"
 				}
 			}
 		},
@@ -87159,6 +104799,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 공격 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^药剂持续期间,攻击伤害格挡几率 (\\S+)%$"
+				},
+				"10": {
+					"#": "^藥劑效果持續時間內 (\\S+)% 攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -87189,6 +104835,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 주문 피해를 막아낼 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^药剂持续期间,法术伤害格挡几率 (\\S+)%$"
+				},
+				"10": {
+					"#": "^藥劑效果持續時間內 (\\S+)% 法術傷害格擋率$"
 				}
 			}
 		},
@@ -87219,6 +104871,12 @@
 				},
 				"8": {
 					"1|#": "^피해가 (\\S+)%의 화염 저항 관통$"
+				},
+				"9": {
+					"1|#": "^伤害穿透 (\\S+)% 火焰抗性$"
+				},
+				"10": {
+					"1|#": "^傷害穿透 (\\S+)% 火焰抗性$"
 				}
 			}
 		},
@@ -87249,6 +104907,12 @@
 				},
 				"8": {
 					"1|#": "^피해가 (\\S+)%의 냉기 저항 관통$"
+				},
+				"9": {
+					"1|#": "^伤害穿透 (\\S+)% 冰霜抗性$"
+				},
+				"10": {
+					"1|#": "^傷害穿透 (\\S+)% 冰冷抗性$"
 				}
 			}
 		},
@@ -87279,6 +104943,12 @@
 				},
 				"8": {
 					"1|#": "^피해가 (\\S+)%의 번개 저항 관통$"
+				},
+				"9": {
+					"1|#": "^伤害穿透 (\\S+)% 闪电抗性$"
+				},
+				"10": {
+					"1|#": "^傷害穿透 (\\S+)% 閃電抗性$"
 				}
 			}
 		},
@@ -87309,6 +104979,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 권능, 격분, 인내 충전 강탈$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率偷取暴击,狂怒和耐力球$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率偷取暴擊、狂怒和耐力球$"
 				}
 			}
 		},
@@ -87339,6 +105015,12 @@
 				},
 				"8": {
 					"1|#": "^주변 동료들이 초당 생명력의 (\\S+)% 재생$"
+				},
+				"9": {
+					"1|#": "^周围友军获得每秒回复 (\\S+)% 生命$"
+				},
+				"10": {
+					"1|#": "^附近友方獲得每秒回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -87369,6 +105051,12 @@
 				},
 				"8": {
 					"#": "^주변의 적의 모든 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^周围敌人的所有抗性提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^附近敵人有 (\\S+)% 全部抗性$"
 				}
 			}
 		},
@@ -87399,6 +105087,12 @@
 				},
 				"8": {
 					"1|#": "^주변 동료들이 (\\S+)% 증가한 마나 재생 속도 획득$"
+				},
+				"9": {
+					"1|#": "^周围友军获得 (\\S+)% 魔力回复$"
+				},
+				"10": {
+					"1|#": "^附近的友軍獲得 (\\S+)% 魔力回復$"
 				}
 			}
 		},
@@ -87429,6 +105123,12 @@
 				},
 				"8": {
 					"# #": "^붉은 홈 하나당 자신 및 주변 동료들에게 (\\S+)~(\\S+)의 화염 피해 추가$"
+				},
+				"9": {
+					"# #": "^每个红色插槽可为你和周围友军附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^每個紅色插槽使你和附近友方附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -87459,6 +105159,12 @@
 				},
 				"8": {
 					"# #": "^초록 홈 하나당 자신 및 주변 동료들에게 (\\S+)~(\\S+)의 냉기 피해 추가$"
+				},
+				"9": {
+					"# #": "^每个绿色插槽可为你和周围友军附加 (\\S+) - (\\S+) 基础冰霜伤害$"
+				},
+				"10": {
+					"# #": "^每個綠色插槽使你和附近友方附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -87489,6 +105195,12 @@
 				},
 				"8": {
 					"# #": "^파란 홈 하나당 자신 및 주변 동료들에게 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^每个蓝色插槽可为你和周围友军附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^每個藍色插槽使你和附近友方附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -87519,6 +105231,12 @@
 				},
 				"8": {
 					"# #": "^하얀색 홈 하나당 자신 및 주변 동료들에게 (\\S+)~(\\S+)의 카오스 피해 추가$"
+				},
+				"9": {
+					"# #": "^每个白色插槽可为你和周围友军附加 (\\S+) - (\\S+) 基础混沌伤害$"
+				},
+				"10": {
+					"# #": "^每個白色插槽使你和附近友方附加 (\\S+) 至 (\\S+) 混沌傷害$"
 				}
 			}
 		},
@@ -87549,6 +105267,12 @@
 				},
 				"8": {
 					"1|99": "^맹공 상태 시 (\\S+)%의 확률로 냉각 회피$"
+				},
+				"9": {
+					"1|99": "^在【猛攻】状态期间有 (\\S+)% 几率避免被冰缓$"
+				},
+				"10": {
+					"1|99": "^當你有猛攻狀態時有 (\\S+)% 機率避免被冰緩$"
 				}
 			}
 		},
@@ -87579,6 +105303,12 @@
 				},
 				"8": {
 					"#": "^반경 내 패시브 스킬로 받는 힘이 민첩으로 전환$"
+				},
+				"9": {
+					"#": "^将范围内天赋所给予的力量转换成敏捷$"
+				},
+				"10": {
+					"#": "^將範圍內天賦所賦予的力量轉換成敏捷$"
 				}
 			}
 		},
@@ -87609,6 +105339,12 @@
 				},
 				"8": {
 					"#": "^반경 내 패시브 스킬로 받는 힘이 지능으로 전환$"
+				},
+				"9": {
+					"#": "^将范围内天赋所给予的力量转换成智慧$"
+				},
+				"10": {
+					"#": "^將範圍內天賦所賦予的力量轉換成智慧$"
 				}
 			}
 		},
@@ -87639,6 +105375,12 @@
 				},
 				"8": {
 					"#": "^반경 내 패시브 스킬로 받는 민첩이 힘으로 전환$"
+				},
+				"9": {
+					"#": "^将范围内天赋所给予的敏捷转换成力量$"
+				},
+				"10": {
+					"#": "^將範圍內天賦所賦予的敏捷轉換成力量$"
 				}
 			}
 		},
@@ -87669,6 +105411,12 @@
 				},
 				"8": {
 					"#": "^반경 내 패시브 스킬로 받는 민첩이 지능으로 전환$"
+				},
+				"9": {
+					"#": "^将范围内天赋所给予的敏捷转换成智慧$"
+				},
+				"10": {
+					"#": "^將範圍內天賦所賦予的敏捷轉換成智慧$"
 				}
 			}
 		},
@@ -87699,6 +105447,12 @@
 				},
 				"8": {
 					"#": "^반경 내 패시브 스킬로 받는 지능이 힘으로 전환$"
+				},
+				"9": {
+					"#": "^将范围内天赋所给予的智慧转换成力量$"
+				},
+				"10": {
+					"#": "^將範圍內天賦所賦予的智慧轉換成力量$"
 				}
 			}
 		},
@@ -87729,6 +105483,12 @@
 				},
 				"8": {
 					"#": "^반경 내 패시브 스킬로 받는 지능이 민첩으로 전환$"
+				},
+				"9": {
+					"#": "^将范围内天赋所给予的智慧转换成敏捷$"
+				},
+				"10": {
+					"#": "^將範圍內天賦所賦予的智慧轉換成敏捷$"
 				}
 			}
 		},
@@ -87767,6 +105527,14 @@
 				"8": {
 					"1|#": "^반경 내 할당된 힘 10당 토템 생명력 (\\S+)% 증가$",
 					"N#|-1": "^반경 내 할당된 힘 10당 토템 생명력 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^范围内每配置 10 点力量,图腾生命提高 (\\S+)%$",
+					"N#|-1": "^范围内每配置 10 点力量,图腾生命降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^範圍內每配置 10 力量增加 (\\S+)% 圖騰生命$",
+					"N#|-1": "^範圍內每配置 10 力量減少 (\\S+)% 圖騰生命$"
 				}
 			}
 		},
@@ -87797,6 +105565,12 @@
 				},
 				"8": {
 					"#": "^반경 내 주요 스킬 4개가 할당된 상태에서 희귀 몬스터 처치 시 20초 동안 해당 몬스터의 속성 부여 (\\S+)개 획득$"
+				},
+				"9": {
+					"#": "^若范围内配置了 4 个关键天赋点,当你击败稀有怪物时,你会获得该怪物的 (\\S+) 属性修正 20 秒$"
+				},
+				"10": {
+					"#": "^範圍內配置 4 個核心天賦,當你擊殺稀有怪物時,你會獲得它其中 (\\S+) 個詞綴 20 秒$"
 				}
 			}
 		},
@@ -87827,6 +105601,12 @@
 				},
 				"8": {
 					"#": "^반경 내 근접 및 근접 무기 유형 속성 부여가 활 속성 부여로 전환$"
+				},
+				"9": {
+					"#": "^范围内的近战和近战武器加成转换成弓类武器加成$"
+				},
+				"10": {
+					"#": "^範圍內近戰和近戰武器加成轉換成弓類武器加成$"
 				}
 			}
 		},
@@ -87857,6 +105637,12 @@
 				},
 				"8": {
 					"#": "^반경 내 할당된 패시브 스킬의 민첩 1당 민첩 (\\S+)$"
+				},
+				"9": {
+					"#": "^范围内每配置 1 点敏捷,便获得 (\\S+) 点敏捷$"
+				},
+				"10": {
+					"#": "^範圍內每 1 點配置敏捷為 (\\S+) 敏捷$"
 				}
 			}
 		},
@@ -87887,6 +105673,12 @@
 				},
 				"8": {
 					"#": "^반경 내 할당된 패시브 스킬의 지능 1당 지능 (\\S+)$"
+				},
+				"9": {
+					"#": "^范围内每配置 1 点智慧,便获得 (\\S+) 点智慧$"
+				},
+				"10": {
+					"#": "^範圍內每 1 點配置智慧為 (\\S+) 智慧$"
 				}
 			}
 		},
@@ -87917,6 +105709,12 @@
 				},
 				"8": {
 					"#": "^반경 내 할당된 패시브 스킬의 힘 1당 힘 (\\S+)$"
+				},
+				"9": {
+					"#": "^范围内每配置 1 点力量,便获得 (\\S+) 点力量$"
+				},
+				"10": {
+					"#": "^範圍內每 1 點配置力量為 (\\S+) 力量$"
 				}
 			}
 		},
@@ -87955,6 +105753,14 @@
 				"8": {
 					"1|#": "^반경 내 할당된 패시브 스킬의 지능 10당 카오스 피해 (\\S+)% 증가$",
 					"N#|-1": "^반경 내 할당된 패시브 스킬의 지능 10당 카오스 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^范围内每配置 10 点智慧,混沌伤害提高 (\\S+)%$",
+					"N#|-1": "^范围内每配置 10 点智慧,混沌伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^範圍內每配置 10 智慧增加 (\\S+)% 混沌傷害$",
+					"N#|-1": "^範圍內每配置 10 智慧減少 (\\S+)% 混沌傷害$"
 				}
 			}
 		},
@@ -87985,6 +105791,12 @@
 				},
 				"8": {
 					"1|#": "^반경 내 할당된 민첩 (\\S+)당 회피 1% 증가$"
+				},
+				"9": {
+					"1|#": "^范围内每配置 (\\S+) 点敏捷,闪避值提高 1%$"
+				},
+				"10": {
+					"1|#": "^範圍內配置每 (\\S+) 敏捷增加 1% 閃避值$"
 				}
 			}
 		},
@@ -88015,6 +105827,12 @@
 				},
 				"8": {
 					"1|#": "^반경 내 할당된 민첩 (\\S+)당 클로 물리 피해 1% 증가$"
+				},
+				"9": {
+					"1|#": "^范围内每配置 (\\S+) 点敏捷,爪类武器物理伤害提高 1%$"
+				},
+				"10": {
+					"1|#": "^範圍內配置每 (\\S+) 敏捷增加爪類武器 1% 物理傷害$"
 				}
 			}
 		},
@@ -88045,6 +105863,12 @@
 				},
 				"8": {
 					"#": "^반경 내 기타 피해 유형의 증가 및 감소가 변형되어 화염 피해에 적용$"
+				},
+				"9": {
+					"#": "^范围内其他伤害类型的增减转换成火焰伤害$"
+				},
+				"10": {
+					"#": "^範圍內其他傷害類型的增減轉換成火焰傷害$"
 				}
 			}
 		},
@@ -88075,6 +105899,12 @@
 				},
 				"8": {
 					"#": "^반경 내 물리 피해의 증가 및 감소가 변형되어 냉기 피해에 적용$"
+				},
+				"9": {
+					"#": "^范围内物理伤害的增减转换成冰霜伤害$"
+				},
+				"10": {
+					"#": "^範圍內物理傷害的增減轉換成冰冷傷害$"
 				}
 			}
 		},
@@ -88105,6 +105935,12 @@
 				},
 				"8": {
 					"#": "^반경 내 냉기 피해의 증가 및 감소가 변형되어 물리 피해에 적용$"
+				},
+				"9": {
+					"#": "^范围内冰霜伤害的增减转换成物理伤害$"
+				},
+				"10": {
+					"#": "^範圍內冰冷傷害的增減轉換成物理傷害$"
 				}
 			}
 		},
@@ -88135,6 +105971,12 @@
 				},
 				"8": {
 					"#": "^반경 내 에너지 보호막 증가 및 감소가 변형되어 해당 값의 200%가 방어도에 적용$"
+				},
+				"9": {
+					"#": "^范围内能量护盾的增减转换成 200% 的护甲$"
+				},
+				"10": {
+					"#": "^範圍內能量護盾的增減轉換成 200% 的護甲$"
 				}
 			}
 		},
@@ -88165,6 +106007,12 @@
 				},
 				"8": {
 					"#": "^반경 내 생명력 증가 및 감소가 변형되어 에너지 보호막에 적용$"
+				},
+				"9": {
+					"#": "^范围内生命的增减转换成能量护盾$"
+				},
+				"10": {
+					"#": "^範圍內生命的增減轉換成能量護盾$"
 				}
 			}
 		},
@@ -88195,6 +106043,12 @@
 				},
 				"8": {
 					"#": "^반경 내 할당된 민첩 (\\S+)당 공격에 번개 피해 최대치를 1 추가$"
+				},
+				"9": {
+					"#": "^范围内每配置 (\\S+) 点敏捷,攻击附加 1 点最大闪电伤害$"
+				},
+				"10": {
+					"#": "^範圍內配置每 (\\S+) 敏捷,攻擊附加 1 最大閃電傷害$"
 				}
 			}
 		},
@@ -88225,6 +106079,12 @@
 				},
 				"8": {
 					"#": "^반경 내 할당된 지능 (\\S+)당 생명력 최대치 1 증가$"
+				},
+				"9": {
+					"#": "^范围内每配置 (\\S+) 点智慧,最大生命提高 1 点$"
+				},
+				"10": {
+					"#": "^範圍內每配置 (\\S+) 智慧增加 1 最大生命$"
 				}
 			}
 		},
@@ -88255,6 +106115,12 @@
 				},
 				"8": {
 					"#": "^반경 내 생명력 증가 및 감소가 변형되어 해당 값의 200%가 마나에 적용$"
+				},
+				"9": {
+					"#": "^范围内增减的生命转换成 200% 魔力$"
+				},
+				"10": {
+					"#": "^範圍內增減的生命轉換成 200% 魔力$"
 				}
 			}
 		},
@@ -88285,6 +106151,12 @@
 				},
 				"8": {
 					"#": "^반경 내 패시브 스킬의 민첩 및 지능이 힘 근접 피해 보너스로 계산$"
+				},
+				"9": {
+					"#": "^范围内来自天赋的敏捷和智慧转为力量近战伤害加成$"
+				},
+				"10": {
+					"#": "^範圍內來自天賦的敏捷和智慧轉為力量近戰傷害加成$"
 				}
 			}
 		},
@@ -88323,6 +106195,14 @@
 				"8": {
 					"1|#": "^반경 내 할당된 민첩 (\\S+)당 비무장 공격의 근접 물리 피해 1% 증가$",
 					"N#|-1": "^반경 내 할당된 민첩 (\\S+)당 비무장 공격의 근접 물리 피해 1% 감소$"
+				},
+				"9": {
+					"1|#": "^空手攻击时,范围内每分配 (\\S+) 点敏捷,近战物理伤害提高 1%$",
+					"N#|-1": "^空手攻击时,范围内每分配 (\\S+) 点敏捷,近战物理伤害降低 1%$"
+				},
+				"10": {
+					"1|#": "^空手時範圍內每分配 (\\S+) 敏捷增加 1% 近戰物理傷害$",
+					"N#|-1": "^空手時範圍內每分配 (\\S+) 敏捷減少 1% 近戰物理傷害$"
 				}
 			}
 		},
@@ -88353,6 +106233,12 @@
 				},
 				"8": {
 					"1|# 1|#": "^생명력을 1만 남기고 제거\n제거된 생명력은 (\\S+)초에 걸쳐 에너지 보호막으로 재생$"
+				},
+				"9": {
+					"1|# 1|#": "^使用时将生命扣至剩余 1 点\n扣除的生命将在 (\\S+) 秒内转换为能量护盾$"
+				},
+				"10": {
+					"1|# 1|#": "^將生命值扣至剩餘 1 點,扣除的生命值將在 (\\S+) 秒內轉換為能量護盾$"
 				}
 			}
 		},
@@ -88383,6 +106269,12 @@
 				},
 				"8": {
 					"#": "^반경 내 할당된 패시브 스킬의 힘 10당 받는 물리 피해 (\\S+)% 추가 감소$"
+				},
+				"9": {
+					"#": "^范围内每配置 10 点力量,便获得 (\\S+)% 额外物理伤害减免$"
+				},
+				"10": {
+					"#": "^範圍內每 10 點配置力量有 (\\S+)% 額外物理傷害減免$"
 				}
 			}
 		},
@@ -88413,6 +106305,12 @@
 				},
 				"8": {
 					"#": "^반경 내 할당된 패시브 스킬의 지능 10당\n초당 에너지 보호막의 (\\S+)% 재생$"
+				},
+				"9": {
+					"#": "^范围内每配置 10 点智慧\n便每秒回复 (\\S+)% 能量护盾$"
+				},
+				"10": {
+					"#": "^範圍內每 10 點配置智慧每秒回復 (\\S+)% 能量護盾$"
 				}
 			}
 		},
@@ -88451,6 +106349,14 @@
 				"8": {
 					"1|#": "^반경 내 할당된 패시브 스킬의 민첩 10당 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^반경 내 할당된 패시브 스킬의 민첩 10당 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^范围内每配置 10 点敏捷,移动速度提高 (\\S+)%$",
+					"N#|-1": "^范围内每配置 10 点敏捷,移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^範圍內每 10 點配置敏捷增加 (\\S+)% 移動速度$",
+					"N#|-1": "^範圍內每 10 點配置敏捷減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -88481,6 +106387,12 @@
 				},
 				"8": {
 					"#": "^반경 내 할당되지 않은 패시브 스킬의 지능 10당 정확도 (\\S+)$"
+				},
+				"9": {
+					"#": "^范围内若未配置智慧,则每 10 点 (\\S+) 最大命中值$"
+				},
+				"10": {
+					"#": "^範圍內每 10 點未配置智慧 (\\S+) 命中率$"
 				}
 			}
 		},
@@ -88511,6 +106423,12 @@
 				},
 				"8": {
 					"1|#": "^반경 내 할당되지 않은 패시브 스킬의 힘 10당 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"1|#": "^范围内若未配置力量,则每 10 点 (\\S+)% 攻击和法术暴击伤害加成$"
+				},
+				"10": {
+					"1|#": "^範圍內每 10 點未配置力量 (\\S+)% 暴擊加成$"
 				}
 			}
 		},
@@ -88541,6 +106459,12 @@
 				},
 				"8": {
 					"#": "^반경 내 할당되지 않은 패시브 스킬의 민첩 10당 마나 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^范围内若未配置敏捷,则每 10 点 (\\S+) 最大魔力$"
+				},
+				"10": {
+					"#": "^範圍內每 10 點未配置敏捷 (\\S+) 最大魔力$"
 				}
 			}
 		},
@@ -88571,6 +106495,12 @@
 				},
 				"8": {
 					"1|#": "^중독 지속시간 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^中毒持续时间延长 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 中毒持續時間$"
 				}
 			}
 		},
@@ -88601,6 +106531,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 적 중독$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率使目标中毒$"
+				},
+				"10": {
+					"1|99": "^擊中時 (\\S+)% 機率使目標中毒$"
 				}
 			}
 		},
@@ -88631,6 +106567,12 @@
 				},
 				"8": {
 					"1|#": "^중독 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^中毒伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 中毒傷害$"
 				}
 			}
 		},
@@ -88661,6 +106603,12 @@
 				},
 				"8": {
 					"1|#": "^반경 내 힘이 40 이상이면\n빙하 망치로 산산이 조각난 적이 떨어뜨리는 아이템 희귀도 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^若范围内含有 40 点力量,被【冰霜之锤】击碎的敌人的物品稀有度提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若範圍內含 40 點力量,被冰霜之錘擊碎的敵人增加 (\\S+)% 物品稀有度$"
 				}
 			}
 		},
@@ -88691,6 +106639,12 @@
 				},
 				"8": {
 					"1|#": "^반경 내 민첩이 40 이상이면 환영 무기 투척 투사체가 적중할 때마다 주는 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^若范围内含有 40 点敏捷,【灵体投掷】每次击中时,伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若範圍內含 40 點敏捷,靈體投擲每次擊中時增加 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -88721,6 +106675,12 @@
 				},
 				"8": {
 					"1|#": "^반경 내 민첩이 40 이상이면 맹독 타격 명중 시 적중 및 중독 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^若范围内有 40 点敏捷,敌人身上的每层中毒会使【毒蛇打击】的击中和中毒伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^範圍內至少有 40 點敏捷時,毒蛇打擊根據敵人身上每個中毒增加 (\\S+)% 擊中和中毒傷害$"
 				}
 			}
 		},
@@ -88751,6 +106711,12 @@
 				},
 				"8": {
 					"1|#": "^반경 내 힘이 40 이상이면\n묵직한 타격이 (\\S+)%의 확률로 2배의 피해를 줌$"
+				},
+				"9": {
+					"1|#": "^若范围内含有 40 点力量,【重击】有 (\\S+)% 几率造成双倍伤害$"
+				},
+				"10": {
+					"1|#": "^若範圍內含 40 點力量,重擊有 (\\S+)% 機率造成雙倍傷害$"
 				}
 			}
 		},
@@ -88781,6 +106747,12 @@
 				},
 				"8": {
 					"1|#": "^반경 내 지능이 40 이상인 경우 해골 소환으로 최대 (\\S+)마리의 해골 마법사 소환 가능$"
+				},
+				"9": {
+					"1|#": "^若范围内至少有 40 点智慧,则【召唤魔侍】技能可以召唤最多 (\\S+) 个魔侍法师$"
+				},
+				"10": {
+					"1|#": "^若範圍內含 40 點智力,召喚骷髏可以召喚至多 (\\S+) 個骷髏法師$"
 				}
 			}
 		},
@@ -88811,6 +106783,12 @@
 				},
 				"8": {
 					"1|#": "^반경 내 힘이 40 이상인 경우\n경계 타격 사용 시 (\\S+)초 동안 자신 및 주변 동료들을 방어 상승$"
+				},
+				"9": {
+					"1|#": "^若范围内含有至少 40 点力量,\n【戒备打击】会使周围友军获得护体 (\\S+) 秒$"
+				},
+				"10": {
+					"1|#": "^若範圍內含 40 力量,\n戒備打擊使附近友方獲得 (\\S+) 秒護體$"
 				}
 			}
 		},
@@ -88849,6 +106827,14 @@
 				"8": {
 					"1|#": "^반경 내 지능이 40 이상이면 화염구 투사체 이동 거리가 증가할수록 효과 범위가 최대 (\\S+)% 증가$",
 					"N#|-1": "^반경 내 지능이 40 이상이면 화염구 투사체 이동 거리가 증가할수록 효과 범위가 최대 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^若范围内含有 40 点智慧,火球投射物的爆炸范围将随飞行距离扩大,最多扩大 (\\S+)%$",
+					"N#|-1": "^若范围内含有 40 点智慧,火球投射物的爆炸范围将随飞行距离缩小,最多缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若範圍內含 40 智力,火球投射物爆炸範圍將隨著飛行距離提升,最多增加 (\\S+)% 範圍$",
+					"N#|-1": "^若範圍內含 40 智力,火球投射物爆炸範圍將隨著飛行距離減少,最多減少 (\\S+)% 範圍$"
 				}
 			}
 		},
@@ -88879,6 +106865,12 @@
 				},
 				"8": {
 					"1|#": "^반경 내 지능이 40 이상이면 화염구 투사체 이동 거리가 증가할수록 폭발 반경 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^若范围内含有 40 点智慧,火球投射物的爆炸范围将随飞行距离扩大,最多扩大至 (\\S+)$"
+				},
+				"10": {
+					"1|#": "^若範圍內含 40 智力,火球投射物爆炸範圍將隨著飛行距離提升,最多增加 (\\S+) 範圍$"
 				}
 			}
 		},
@@ -88909,6 +106901,12 @@
 				},
 				"8": {
 					"1|#": "^반경 내 민첩이 40 이상이면 무기 기동으로 원거리 무기 최대 (\\S+)개 움직이기 가능$"
+				},
+				"9": {
+					"1|#": "^若范围内含有 40 点敏捷,【幻化武器】可以幻化最多 (\\S+) 把远程武器$"
+				},
+				"10": {
+					"1|#": "^若範圍內含 40 點敏捷,幻化武器可以幻化至多 (\\S+) 把遠程武器$"
 				}
 			}
 		},
@@ -88939,6 +106937,12 @@
 				},
 				"8": {
 					"1|99": "^반경 내 힘이 40 이상이면 대지 강타로 적 기절 시\n(\\S+)%의 확률로 인내 충전 획득$"
+				},
+				"9": {
+					"1|99": "^若范围内含有 40 点力量,【裂地之击】在晕眩敌人时有 (\\S+)% 几率获得耐力球$"
+				},
+				"10": {
+					"1|99": "^若範圍內含 40 點力量,\n裂地之擊在暈眩敵人時有 (\\S+)% 機率獲得耐力球$"
 				}
 			}
 		},
@@ -88977,6 +106981,14 @@
 				"8": {
 					"1|#": "^반경 내 힘이 40 이상이면\n대지 강타의 각도 (\\S+)% 증가$",
 					"N#|-1": "^반경 내 힘이 40 이상이면\n대지 강타의 각도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^若范围内含有 40 点力量,【裂地之击】的角度扩大 (\\S+)%$",
+					"N#|-1": "^若范围内含有 40 点力量,【裂地之击】的角度缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若範圍內含 40 點力量,裂地之擊增加 (\\S+)% 角度$",
+					"N#|-1": "^若範圍內含 40 點力量,裂地之擊減少 (\\S+)% 角度$"
 				}
 			}
 		},
@@ -89007,6 +107019,12 @@
 				},
 				"8": {
 					"1|#": "^반경 내 지능이 40 이상이면 자신 또는 동료들이 집결의 함성 도중 피격 시 4초 동안 받은 피해의 (\\S+)%를 마나로 획득$"
+				},
+				"9": {
+					"1|#": "^若范围内含有 40 点智慧,在受到你或友军的【激励战吼】期间,受到伤害的 (\\S+)% 会在 4 秒内回复为魔力$"
+				},
+				"10": {
+					"1|#": "^範圍內至少有 40 點智力時,你和友方在激勵戰吼效果期間,(\\S+)% 承受傷害轉化成魔力並在 4 秒內回復$"
 				}
 			}
 		},
@@ -89045,6 +107063,14 @@
 				"8": {
 					"1": "^반경 내 민첩이 40 이상이면 연발 사격의 첫 번째와 마지막 공격 시 추가 투사체를 동시에 발사$",
 					"2|#": "^반경 내 민첩이 40 이상이면 첫 번째와 마지막 공격 시 연발 사격으로 추가 투사체 (\\S+)개 동시 발사$"
+				},
+				"9": {
+					"1": "^若范围内含有 40 点敏捷,【弹幕】的第一次和最后一次攻击会附加 1 个额外的投射物$",
+					"2|#": "^若范围内含有 40 点敏捷,【弹幕】的第一次和最后一次攻击会附加 (\\S+) 个额外的投射物$"
+				},
+				"10": {
+					"1": "^若範圍內含 40 點敏捷,彈幕的第一次和最後一次攻擊附加一個額外的投射物$",
+					"2|#": "^若範圍內含 40 點敏捷,彈幕的第一次最後一次攻擊附加 (\\S+) 個額外的投射物$"
 				}
 			}
 		},
@@ -89075,6 +107101,12 @@
 				},
 				"8": {
 					"#": "^막기 확률 없음$"
+				},
+				"9": {
+					"#": "^没有格档率$"
+				},
+				"10": {
+					"#": "^沒有格擋率$"
 				}
 			}
 		},
@@ -89105,6 +107137,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 주변의 적을 감전시켜 받는 피해 10% 증가$"
+				},
+				"9": {
+					"#": "^药剂持续期间,使周围的敌人感电,他们受到的伤害提高 10%$"
+				},
+				"10": {
+					"#": "^藥劑效果期間感電附近的敵人,增加他們 10% 承受傷害$"
 				}
 			}
 		},
@@ -89135,6 +107173,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 플레이어가 감전되어 받는 피해 50% 증가$"
+				},
+				"9": {
+					"#": "^药剂持续期间你会被感电,受到的伤害提高 50%$"
+				},
+				"10": {
+					"#": "^你在藥劑效果期間被感電,增加 50% 承受傷害$"
 				}
 			}
 		},
@@ -89165,6 +107209,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 물리 피해의 (\\S+)%를 번개 피해로 전환$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,物理伤害的 (\\S+)% 转换为闪电伤害$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間 (\\S+)% 物理傷害轉換為閃電傷害$"
 				}
 			}
 		},
@@ -89195,6 +107245,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 피해가 (\\S+)%의 번개 저항을 관통$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,闪电伤害穿透 (\\S+)% 闪电抗性$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間閃電傷害穿透 (\\S+)% 閃電抗性$"
 				}
 			}
 		},
@@ -89225,6 +107281,12 @@
 				},
 				"8": {
 					"# #": "^플라스크 효과를 받는 동안 공격 시 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^药剂持续期间,攻击附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^藥劑效果期間攻擊附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -89255,6 +107317,12 @@
 				},
 				"8": {
 					"# #": "^플라스크 효과를 받는 동안 주문 시전 시 (\\S+)~(\\S+)의 번개 피해 추가$"
+				},
+				"9": {
+					"# #": "^药剂持续期间,法术附加 (\\S+) - (\\S+) 基础闪电伤害$"
+				},
+				"10": {
+					"# #": "^藥劑效果期間法術附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -89285,6 +107353,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 번개 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,闪电伤害的 (\\S+)% 转化为生命偷取$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間 (\\S+)% 閃電傷害偷取生命$"
 				}
 			}
 		},
@@ -89315,6 +107389,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 번개 피해의 (\\S+)%를 마나로 흡수$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,闪电伤害的 (\\S+)% 转化为魔力偷取$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間 (\\S+)% 閃電傷害偷取魔力$"
 				}
 			}
 		},
@@ -89345,6 +107425,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 생명력 및 마나 흡수가 즉시 일어남$"
+				},
+				"9": {
+					"#": "^药剂持续期间,立即获得生命和魔力偷取$"
+				},
+				"10": {
+					"#": "^效果持續時間內立即獲得生命和魔力偷取$"
 				}
 			}
 		},
@@ -89375,6 +107461,12 @@
 				},
 				"8": {
 					"1|#": "^광란 시 (\\S+)레벨 춤추는 수도승 출현 발동$"
+				},
+				"9": {
+					"1|#": "^暴走时触发 (\\S+) 级的【幻化之刃德尔维希】$"
+				},
+				"10": {
+					"1|#": "^當暴怒時觸發等級 (\\S+) 的幻化狂舞德爾維希$"
 				}
 			}
 		},
@@ -89405,6 +107497,12 @@
 				},
 				"8": {
 					"1|#": "^춤추는 수도승이 출현 시 모든 무기 슬롯 비활성화$"
+				},
+				"9": {
+					"1|#": "^【幻化之刃德尔维希】会使你主手和副手武器装备栏失效$"
+				},
+				"10": {
+					"1|#": "^幻化狂舞德爾維希使你主手和副手武器裝備欄失效$"
 				}
 			}
 		},
@@ -89435,6 +107533,12 @@
 				},
 				"8": {
 					"1|#": "^광란 종료 시 출현한 춤추는 수도승 사망$"
+				},
+				"9": {
+					"1|#": "^【幻化之刃德尔维希】在暴走结束时死亡$"
+				},
+				"10": {
+					"1|#": "^幻化狂舞德爾維希在暴怒結束時死亡$"
 				}
 			}
 		},
@@ -89465,6 +107569,12 @@
 				},
 				"8": {
 					"1|99": "^반경 내 민첩이 40 이상이면 불타는 화살이 적 점화 시 (\\S+)%의 확률로 용암 지대 확산$"
+				},
+				"9": {
+					"1|99": "^若范围内含有 40 点敏捷,则【燃烧箭矢】有 (\\S+)% 几率在点燃敌人时产生燃烧地面$"
+				},
+				"10": {
+					"1|99": "^若範圍內含 40 點敏捷,燃燒箭矢有 (\\S+)% 機率在點燃敵人時產生燃燒地面$"
 				}
 			}
 		},
@@ -89503,6 +107613,14 @@
 				"8": {
 					"1": "^반경 내 민첩이 40 이상이면 불타는 화살로 적에게\n점화 1회 추가 유발 가능, 화상 디버프 부여 불가$",
 					"2|#": "^반경 내 민첩이 40 이상이면 불타는 화살로 적에게 점화 (\\S+)회 추가 유발 가능$"
+				},
+				"9": {
+					"1": "^若范围内至少有 40 点敏捷,\n则【燃烧箭矢】对一名敌人造成一次点燃,且无法施加燃烧减益效果$",
+					"2|#": "^若范围内至少有 40 点敏捷,\n则【燃烧箭矢】对一名敌人造成 (\\S+) 次点燃,且无法施加燃烧减益效果$"
+				},
+				"10": {
+					"1": "^若範圍內含 40 點敏捷,\n燃燒箭矢對敵人造成額外 1 次點燃$",
+					"2|#": "^若範圍內含 40 點敏捷,\n燃燒箭矢對敵人造成額外 (\\S+) 次點燃$"
 				}
 			}
 		},
@@ -89533,6 +107651,12 @@
 				},
 				"8": {
 					"1|99": "^반경 내 민첩이 40 이상이면 불타는 화살이 적을 점화하지 않을 시 (\\S+)%의 확률로 타르 확산$"
+				},
+				"9": {
+					"1|99": "^若范围内含有 40 点敏捷,则【燃烧箭矢】有 (\\S+)% 几率在没有点燃敌人时产生焦油地面$"
+				},
+				"10": {
+					"1|99": "^若範圍內含 40 點敏捷,燃燒箭矢有 (\\S+)% 機率在沒有點燃敵人時產生焦油地面$"
 				}
 			}
 		},
@@ -89563,6 +107687,12 @@
 				},
 				"8": {
 					"#": "^반경 내 힘이 40 이상인 경우, 회전베기로 명중 시 방어 상승 적용$"
+				},
+				"9": {
+					"#": "^若范围内含有 40 点力量,\n则【劈砍】击中时获得护体效果$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點力量,\n劈砍擊中時獲得護體效果$"
 				}
 			}
 		},
@@ -89593,6 +107723,12 @@
 				},
 				"8": {
 					"#": "^반경 내 힘이 40 이상이면 주변의 적 하나당 회전베기의 효과 범위 \\+1\n최대 \\+10$"
+				},
+				"9": {
+					"#": "^若范围内至少有 40 点力量,则周围每有一个敌人就使【劈砍】的扩散范围 \\+1,最大 \\+10$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點力量,附近每個敵人\n使劈砍 \\+1 範圍,至多 \\+10$"
 				}
 			}
 		},
@@ -89623,6 +107759,12 @@
 				},
 				"8": {
 					"1": "^반경 내 민첩이 40 이상이면 천상의 단도가 투사체 1개 추가 발사$"
+				},
+				"9": {
+					"1": "^若范围内含有 40 点敏捷,\n则【虚空匕首】会额外发射 1 个投射物$"
+				},
+				"10": {
+					"1": "^若範圍內含 40 點敏捷,\n虛空匕首額外發射 1 枚投射物$"
 				}
 			}
 		},
@@ -89653,6 +107795,12 @@
 				},
 				"8": {
 					"#": "^반경 내 민첩이 40 이상이면 천상의 단도가 원형으로 투사체 발사$"
+				},
+				"9": {
+					"#": "^若范围内至少有 40 点敏捷,则【虚空匕首】将以环状发射投射物$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點敏捷,虛空匕首以圓形型式發射投射物$"
 				}
 			}
 		},
@@ -89683,6 +107831,12 @@
 				},
 				"8": {
 					"#": "^반경 내 힘이 40 이상이면\n빙하 망치로 주변 대상에게 냉기 범위 피해를 줌$"
+				},
+				"9": {
+					"#": "^若范围内含有 40 点力量,\n则【冰霜之锤】会对周围敌人造成冰霜伤害$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點力量,\n冰霜之錘對周圍敵人造成冰冷傷害$"
 				}
 			}
 		},
@@ -89713,6 +107867,12 @@
 				},
 				"8": {
 					"#": "^반경 내 힘이 40 이상이면\n빙하 망치 물리 피해의 (\\S+)%를 냉기 피해로 전환$"
+				},
+				"9": {
+					"#": "^若范围内含有 40 点力量,\n则【冰霜之锤】(\\S+)% 的物理伤害会转化为冰霜伤害$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點力量,\n冰霜之錘 (\\S+)% 的物理傷害轉換為冰冷傷害$"
 				}
 			}
 		},
@@ -89743,6 +107903,12 @@
 				},
 				"8": {
 					"#": "^반경 내 민첩이 40 이상이면 충격 화살의 효과 범위 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^若范围内至少有 40 点敏捷,\n则【电光箭】的范围效果扩大 (\\S+)%$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點敏捷,電流箭矢增加 (\\S+)% 範圍效果$"
 				}
 			}
 		},
@@ -89773,6 +107939,12 @@
 				},
 				"8": {
 					"1": "^반경 내 지능이 40 이상이면 동결 파동이 투사체 1개 추가 발사$"
+				},
+				"9": {
+					"1": "^若范围内含有 40 点智慧,则【冰霜脉冲】额外发射 1 个投射物$"
+				},
+				"10": {
+					"1": "^若範圍內含 40 點智力,冰霜脈衝額外發射 1 顆投射物$"
 				}
 			}
 		},
@@ -89811,6 +107983,14 @@
 				"8": {
 					"1|#": "^반경 내 지능이 40 이상이면 \n최근 4초 이내 적을 산산이 조각낸 경우 동결 파동 피해 (\\S+)% 증가$",
 					"N#|-1": "^반경 내 지능이 40 이상이면 \n최근 4초 이내 적을 산산이 조각낸 경우 동결 파동 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^当范围内含有至少 40 点智慧时,近期内你若粉碎被冰冻的敌人,则【冰霜脉冲】伤害提高 (\\S+)%$",
+					"N#|-1": "^当范围内含有至少 40 点智慧时,近期内你若粉碎被冰冻的敌人,则【冰霜脉冲】伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若範圍內含 40 點智力,近期你若粉碎冰凍敵人,冰霜脈衝增加 (\\S+)% 傷害$",
+					"N#|-1": "^若範圍內含 40 點智力,近期你若粉碎冰凍敵人,冰霜脈衝減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -89841,6 +108021,12 @@
 				},
 				"8": {
 					"#": "^주변의 적 실명 유발$"
+				},
+				"9": {
+					"#": "^周围敌人被致盲$"
+				},
+				"10": {
+					"#": "^周圍敵人被致盲$"
 				}
 			}
 		},
@@ -89871,6 +108057,12 @@
 				},
 				"8": {
 					"#": "^주변의 적 명중 시 치명타 확률 50% 증가$"
+				},
+				"9": {
+					"#": "^击中周围敌人时,暴击几率提高 50%$"
+				},
+				"10": {
+					"#": "^對附近敵人的擊中增加 50% 暴擊率$"
 				}
 			}
 		},
@@ -89909,6 +108101,14 @@
 				"8": {
 					"1|#": "^주변의 적 명중 시 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^주변의 적 명중 시 치명타 확률 (\\S+) 감소$"
+				},
+				"9": {
+					"1|#": "^对周围敌人的击中暴击几率提高 (\\S+)%$",
+					"N#|-1": "^对周围敌人的击中暴击几率降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^對附近敵人的擊中增加 (\\S+)% 暴擊率$",
+					"N#|-1": "^對附近敵人的擊中減少 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -89947,6 +108147,14 @@
 				"8": {
 					"1|#": "^주변의 적에게 받는 플라스크 충전량 (\\S+)% 증가$",
 					"N#|-1": "^주변의 적에게 받는 플라스크 충전량 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^周围敌人给予的药剂充能提高 (\\S+)%$",
+					"N#|-1": "^周围敌人给予的药剂充能降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^附近敵人給予增加 (\\S+)% 藥劑充能$",
+					"N#|-1": "^附近敵人給予減少 (\\S+)% 藥劑充能$"
 				}
 			}
 		},
@@ -89985,6 +108193,14 @@
 				"8": {
 					"1|#": "^주변의 적이 이동 방해를 받아 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^주변의 적이 이동 방해를 받아 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^周围敌人被干扰,移动速度提高 (\\S+)%$",
+					"N#|-1": "^周围敌人被干扰,移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^附近敵人被緩速,增加 (\\S+)% 移動速度$",
+					"N#|-1": "^附近敵人被緩速,減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -90023,6 +108239,14 @@
 				"8": {
 					"1|#": "^주변의 적의 기절 및 막기 회복 (\\S+)% 증가$",
 					"N#|-1": "^주변의 적의 기절 및 막기 회복 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^周围敌人的晕眩和格挡回复提高 (\\S+)%$",
+					"N#|-1": "^周围敌人的晕眩和格挡回复降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^附近敵人增加 (\\S+)% 暈眩和格擋回復$",
+					"N#|-1": "^附近敵人減少 (\\S+)% 暈眩和格擋回復$"
 				}
 			}
 		},
@@ -90053,6 +108277,12 @@
 				},
 				"8": {
 					"1|#": "^비무장 공격 치명타 확률 (\\S+)%$"
+				},
+				"9": {
+					"1|#": "^空手攻击时攻击和法术基础暴击率 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 空手攻擊暴擊率$"
 				}
 			}
 		},
@@ -90091,6 +108321,14 @@
 				"8": {
 					"1|#": "^몬스터가 치명타로 받는 추가 피해 (\\S+)% 감소$",
 					"N#|-1": "^몬스터가 치명타로 받는 추가 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^怪物受到的暴击伤害降低 (\\S+)%$",
+					"N#|-1": "^怪物受到的暴击伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^減少 (\\S+)% 怪物承受的暴擊傷害$",
+					"N#|-1": "^增加 (\\S+)% 怪物承受的暴擊傷害$"
 				}
 			}
 		},
@@ -90129,6 +108367,14 @@
 				"8": {
 					"1|#": "^효과 (\\S+)% 증가$",
 					"N-1|#": "^효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^效果提高 (\\S+)%$",
+					"N-1|#": "^效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 效果$",
+					"N-1|#": "^減少 (\\S+)% 效果$"
 				}
 			}
 		},
@@ -90159,6 +108405,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 중독에 면역\n사용 시 중독 제거$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间免疫中毒\n使用时移除身上的中毒效果$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間免疫中毒\n使用時移除中毒效果$"
 				}
 			}
 		},
@@ -90197,6 +108449,14 @@
 				"8": {
 					"1|#": "^지속시간 (\\S+)% 증가$",
 					"N#|-1": "^지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^持续时间延长 (\\S+)%$",
+					"N#|-1": "^持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 持續時間$",
+					"N#|-1": "^減少 (\\S+)% 持續時間$"
 				}
 			}
 		},
@@ -90227,6 +108487,12 @@
 				},
 				"8": {
 					"#": "^골렘 수 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^最多可同时召唤额外 (\\S+) 个魔像$"
+				},
+				"10": {
+					"#": "^(\\S+) 魔像最大上限$"
 				}
 			}
 		},
@@ -90257,6 +108523,12 @@
 				},
 				"8": {
 					"#": "^이 무기로 공격 시 냉각된 적에게 주는 피해 2배$"
+				},
+				"9": {
+					"#": "^此武器的攻击对冰缓的敌人造成双倍伤害$"
+				},
+				"10": {
+					"#": "^此武器進行的攻擊對冰緩的敵人造成雙倍傷害$"
 				}
 			}
 		},
@@ -90287,6 +108559,12 @@
 				},
 				"8": {
 					"1|#": "^이 무기로 공격 시 원소 저항력 (\\S+)% 를 관통$"
+				},
+				"9": {
+					"1|#": "^此武器的攻击穿透 (\\S+)% 元素抗性$"
+				},
+				"10": {
+					"1|#": "^此武器進行的攻擊穿透 (\\S+)% 元素抗性$"
 				}
 			}
 		},
@@ -90317,6 +108595,12 @@
 				},
 				"8": {
 					"1|#": "^이 무기로 공격 시 (\\S+)%의 화염 저항 관통$"
+				},
+				"9": {
+					"1|#": "^使用该武器攻击可穿透 (\\S+)% 火焰抗性$"
+				},
+				"10": {
+					"1|#": "^使用此武器攻擊穿透 (\\S+)% 火焰抗性$"
 				}
 			}
 		},
@@ -90347,6 +108631,12 @@
 				},
 				"8": {
 					"1|#": "^이 무기로 공격 시 (\\S+)%의 냉기 저항 관통$"
+				},
+				"9": {
+					"1|#": "^使用该武器攻击可穿透 (\\S+)% 冰霜抗性$"
+				},
+				"10": {
+					"1|#": "^使用此武器攻擊穿透 (\\S+)% 冰冷抗性$"
 				}
 			}
 		},
@@ -90377,6 +108667,12 @@
 				},
 				"8": {
 					"1|#": "^이 무기로 공격 시 (\\S+)%의 번개 저항 관통$"
+				},
+				"9": {
+					"1|#": "^使用该武器攻击可穿透 (\\S+)% 闪电抗性$"
+				},
+				"10": {
+					"1|#": "^使用此武器攻擊穿透 (\\S+)% 閃電抗性$"
 				}
 			}
 		},
@@ -90407,6 +108703,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 맹신자의 서약 획득$"
+				},
+				"9": {
+					"#": "^药剂持续期间获得【狂热誓言】$"
+				},
+				"10": {
+					"#": "^藥劑效果期間獲得狂熱誓言$"
 				}
 			}
 		},
@@ -90437,6 +108739,12 @@
 				},
 				"8": {
 					"1|#": "^모든 한손 근접 무기 유형으로 취급$"
+				},
+				"9": {
+					"1|#": "^可视为所有类型的单手近战武器$"
+				},
+				"10": {
+					"1|#": "^可視為所有類型的單手近戰武器$"
 				}
 			}
 		},
@@ -90467,6 +108775,12 @@
 				},
 				"8": {
 					"1|#": "^이 무기를 사용한 모든 공격이 치명타로 적중$"
+				},
+				"9": {
+					"1|#": "^此武器进行的所有攻击皆是暴击$"
+				},
+				"10": {
+					"1|#": "^此武器進行的所有攻擊皆是暴擊$"
 				}
 			}
 		},
@@ -90497,6 +108811,12 @@
 				},
 				"8": {
 					"#": "^이 무기로 명중 시 힘줄 절단$"
+				},
+				"9": {
+					"#": "^使用此武器攻击击中时造成瘫痪$"
+				},
+				"10": {
+					"#": "^使用此武器攻擊擊中時造成癱瘓$"
 				}
 			}
 		},
@@ -90527,6 +108847,12 @@
 				},
 				"8": {
 					"#": "^넘치는 성배 플라스크 효과를 받는 동안 충전 획득 없음$"
+				},
+				"9": {
+					"#": "^在任何满溢圣杯药剂持续期间无法获得药剂充能$"
+				},
+				"10": {
+					"#": "^在任何滿溢聖杯藥劑效果期間無法獲得藥劑充能$"
 				}
 			}
 		},
@@ -90557,6 +108883,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 다른 플라스크로 획득하는 충전 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间提高 (\\S+)% 其他药剂获得的充能$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間增加 (\\S+)% 其他藥劑獲得的充能$"
 				}
 			}
 		},
@@ -90587,6 +108919,12 @@
 				},
 				"8": {
 					"#": "^출혈 면역$"
+				},
+				"9": {
+					"#": "^免疫流血$"
+				},
+				"10": {
+					"#": "^流血對你沒有影響$"
 				}
 			}
 		},
@@ -90617,6 +108955,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 출혈 회피$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率免疫流血$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免流血$"
 				}
 			}
 		},
@@ -90647,7 +108991,9 @@
 				},
 				"8": {
 					"#": "^새로운 지역에 들어가면 모든 충전 상실$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_1431238626": {
@@ -90677,6 +109023,12 @@
 				},
 				"8": {
 					"1|#": "^이 무기로 적 명중 시 물리 피해의 (\\S+)%를 무작위 원소 피해로 전환$"
+				},
+				"9": {
+					"1|#": "^该武器击中后造成的 (\\S+)% 物理伤害转换为一种随机元素伤害$"
+				},
+				"10": {
+					"1|#": "^使用此武器攻擊時 (\\S+)% 物理傷害轉化為隨機元素傷害$"
 				}
 			}
 		},
@@ -90707,6 +109059,12 @@
 				},
 				"8": {
 					"#": "^이 무기로 적 명중 시 항상 점화, 동결 및 감전 유발$"
+				},
+				"9": {
+					"#": "^该武器击中时必定造成点燃、冻结和感电$"
+				},
+				"10": {
+					"#": "^使用此武器擊中總是造成點燃、冰凍和感電$"
 				}
 			}
 		},
@@ -90745,6 +109103,14 @@
 				"8": {
 					"1|#": "^이 무기로 적 명중 시 점화된 적에게 주는 피해 (\\S+)% 증가$",
 					"N#|-1": "^이 무기로 적 명중 시 점화된 적에게 주는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^该武器对被点燃敌人的击中伤害提高 (\\S+)%$",
+					"N#|-1": "^该武器对被点燃敌人的击中伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^使用此武器攻擊被點燃的敵人增加 (\\S+)% 傷害$",
+					"N#|-1": "^使用此武器攻擊被點燃的敵人減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -90783,6 +109149,14 @@
 				"8": {
 					"1|#": "^이 무기로 적 명중 시 동결된 적에게 주는 피해 (\\S+)% 증가$",
 					"N#|-1": "^이 무기로 적 명중 시 동결된 적에게 주는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^该武器对被冰冻敌人的击中伤害提高 (\\S+)%$",
+					"N#|-1": "^该武器对被冰冻敌人的击中伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^使用此武器攻擊被冰凍的敵人增加 (\\S+)% 傷害$",
+					"N#|-1": "^使用此武器攻擊被冰凍的敵人減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -90821,6 +109195,14 @@
 				"8": {
 					"1|#": "^이 무기로 적 명중 시 감전된 적에게 주는 피해 (\\S+)% 증가$",
 					"N#|-1": "^이 무기로 적 명중 시 감전된 적에게 주는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^该武器对被感电敌人的击中伤害提高 (\\S+)%$",
+					"N#|-1": "^该武器对被感电敌人的击中伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^使用此武器攻擊被感電的敵人增加 (\\S+)% 傷害$",
+					"N#|-1": "^使用此武器攻擊被感電的敵人減少 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -90851,6 +109233,12 @@
 				},
 				"8": {
 					"#": "^패시브 스킬 (\\S+)개 추가$"
+				},
+				"9": {
+					"#": "^附加 (\\S+) 個天賦$"
+				},
+				"10": {
+					"#": "^附加 (\\S+) 個天賦$"
 				}
 			}
 		},
@@ -90881,6 +109269,12 @@
 				},
 				"8": {
 					"# #": "^이 무기로 공격 시 출혈 중인 적에게 주는 추가 화염 피해 (\\S+)~(\\S+)$"
+				},
+				"9": {
+					"# #": "^此武器攻击击中流血敌人时附加 (\\S+) - (\\S+) 基础火焰伤害$"
+				},
+				"10": {
+					"# #": "^使用此武器攻擊流血的敵人附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -90911,6 +109305,12 @@
 				},
 				"8": {
 					"# #": "^이 무기로 공격 시 점화된 적에게 주는 추가 물리 피해 (\\S+)~(\\S+)$"
+				},
+				"9": {
+					"# #": "^此武器攻击击中被点燃敌人时附加 (\\S+) - (\\S+) 基础物理伤害$"
+				},
+				"10": {
+					"# #": "^使用此武器攻擊被點燃的敵人附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -90941,6 +109341,12 @@
 				},
 				"8": {
 					"#": "^이 무기로 점화된 적 공격 시 (\\S+)%의 확률로 출혈 유발$"
+				},
+				"9": {
+					"#": "^此武器攻击击中被点燃的敌人时,有 (\\S+)% 几率造成流血$"
+				},
+				"10": {
+					"#": "^使用此武器攻擊被點燃的敵人有 (\\S+)% 機率造成流血$"
 				}
 			}
 		},
@@ -90979,6 +109385,14 @@
 				"8": {
 					"1|#": "^상태 이상 피해 (\\S+)% 증가$",
 					"N#|-1": "^상태 이상 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^异常状态伤害提高 (\\S+)%$",
+					"N#|-1": "^异常状态伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 異常狀態傷害$",
+					"N#|-1": "^減少 (\\S+)% 異常狀態傷害$"
 				}
 			}
 		},
@@ -91009,6 +109423,12 @@
 				},
 				"8": {
 					"#": "^화살이 모든 대상을 관통$"
+				},
+				"9": {
+					"#": "^箭矢穿透所有目标$"
+				},
+				"10": {
+					"#": "^箭矢穿透所有目標$"
 				}
 			}
 		},
@@ -91039,6 +109459,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 투사체 회피$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率免疫投射物$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免投射物$"
 				}
 			}
 		},
@@ -91077,6 +109503,14 @@
 				"8": {
 					"1|#": "^출혈 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^출혈 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^流血持续时间延长 (\\S+)%$",
+					"N#|-1": "^流血持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 流血持續時間$",
+					"N#|-1": "^減少 (\\S+)% 流血持續時間$"
 				}
 			}
 		},
@@ -91115,6 +109549,14 @@
 				"8": {
 					"1|#": "^재사용 대기시간 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^재사용 대기시간 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^冷却回复速度提高 (\\S+)%$",
+					"N#|-1": "^冷却回复速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冷卻回復速度$",
+					"N#|-1": "^減少 (\\S+)% 冷卻回復速度$"
 				}
 			}
 		},
@@ -91145,6 +109587,12 @@
 				},
 				"8": {
 					"#": "^주는 카오스 피해 없음$"
+				},
+				"9": {
+					"#": "^无法造成混沌伤害$"
+				},
+				"10": {
+					"#": "^無法造成混沌傷害$"
 				}
 			}
 		},
@@ -91175,6 +109623,12 @@
 				},
 				"8": {
 					"1|#": "^냉기 피해의 (\\S+)%를 에너지 보호막으로 흡수$"
+				},
+				"9": {
+					"1|#": "^冰霜伤害的 (\\S+)% 转化为能量护盾偷取$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 冰冷傷害偷取能量護盾$"
 				}
 			}
 		},
@@ -91205,6 +109659,12 @@
 				},
 				"8": {
 					"1|#": "^화염 피해의 (\\S+)%를 에너지 보호막으로 흡수$"
+				},
+				"9": {
+					"1|#": "^火焰伤害的 (\\S+)% 转化为能量护盾偷取$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 火焰傷害偷取能量護盾$"
 				}
 			}
 		},
@@ -91235,6 +109695,12 @@
 				},
 				"8": {
 					"1|#": "^번개 피해의 (\\S+)%를 에너지 보호막으로 흡수$"
+				},
+				"9": {
+					"1|#": "^闪电伤害的 (\\S+)% 转化为能量护盾偷取$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 閃電傷害偷取能量護盾$"
 				}
 			}
 		},
@@ -91265,6 +109731,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 냉기 노출 유발$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率施加畏寒$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率造成冰冷曝曬$"
 				}
 			}
 		},
@@ -91295,6 +109767,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 화염 노출 유발$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率施加畏火$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率造成火焰曝曬$"
 				}
 			}
 		},
@@ -91325,6 +109803,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 번개 노출 유발$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率施加闪电曝露$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率造成閃電曝曬$"
 				}
 			}
 		},
@@ -91363,6 +109847,14 @@
 				"8": {
 					"1|#": "^소환수 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^소환수 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^召唤生物持续时间延长 (\\S+)%$",
+					"N#|-1": "^召唤生物持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 召喚物持續時間$",
+					"N#|-1": "^減少 (\\S+)% 召喚物持續時間$"
 				}
 			}
 		},
@@ -91393,6 +109885,12 @@
 				},
 				"8": {
 					"#": "^소환 가능한 신성한 유물 수 최대치 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 召唤圣物数量上限$"
+				},
+				"10": {
+					"#": "^(\\S+) 召喚聖物最大數量$"
 				}
 			}
 		},
@@ -91431,6 +109929,14 @@
 				"8": {
 					"1|#": "^받는 지속 물리 피해 (\\S+)% 증가$",
 					"N#|-1": "^받는 지속 물리 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^承受的持续物理伤害效果提高 (\\S+)%$",
+					"N#|-1": "^承受的持续物理伤害效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 承受物理持續傷害$",
+					"N#|-1": "^減少 (\\S+)% 承受物理持續傷害$"
 				}
 			}
 		},
@@ -91461,6 +109967,12 @@
 				},
 				"8": {
 					"#": "^증오의 영향을 받는 동안 물리 피해의 (\\S+)%를 냉기 피해로 전환$"
+				},
+				"9": {
+					"#": "^受到【憎恨】影响时,(\\S+)% 的物理伤害转换为冰霜伤害$"
+				},
+				"10": {
+					"#": "^被憎恨影響時,(\\S+)% 的物理傷害轉化為冰冷傷害$"
 				}
 			}
 		},
@@ -91491,6 +110003,12 @@
 				},
 				"8": {
 					"#": "^분노의 영향을 받는 동안 물리 피해의 (\\S+)%를 화염 피해로 전환$"
+				},
+				"9": {
+					"#": "^受到【愤怒】影响时,(\\S+)% 的物理伤害转化为火焰伤害$"
+				},
+				"10": {
+					"#": "^被憤怒影響時,(\\S+)% 的物理傷害轉化為火焰傷害$"
 				}
 			}
 		},
@@ -91521,6 +110039,12 @@
 				},
 				"8": {
 					"#": "^진노의 영향을 받는 동안 물리 피해의 (\\S+)%를 번개 피해로 전환$"
+				},
+				"9": {
+					"#": "^受到【雷霆】影响时,(\\S+)% 的物理伤害转化为闪电伤害$"
+				},
+				"10": {
+					"#": "^被雷霆影響時,(\\S+)% 的物理傷害轉化為閃電傷害$"
 				}
 			}
 		},
@@ -91551,6 +110075,12 @@
 				},
 				"8": {
 					"#": "^중독의 영향을 받지 않음$"
+				},
+				"9": {
+					"#": "^不受烈毒影响$"
+				},
+				"10": {
+					"#": "^不受中毒影響$"
 				}
 			}
 		},
@@ -91581,6 +110111,12 @@
 				},
 				"8": {
 					"#": "^막아낼 시 타르 확산$"
+				},
+				"9": {
+					"#": "^格挡时喷洒焦油$"
+				},
+				"10": {
+					"#": "^當你格擋時噴灑焦油$"
 				}
 			}
 		},
@@ -91611,7 +110147,9 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 아무것도 부여하지 않음$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_4036575250": {
@@ -91641,6 +110179,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 모든 능력치 (\\S+) 부여$"
+				},
+				"9": {
+					"#": "^附加的小型天賦給予:(\\S+) 全能力$"
+				},
+				"10": {
+					"#": "^附加的小型天賦給予:(\\S+) 全能力$"
 				}
 			}
 		},
@@ -91671,6 +110215,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 방어도 (\\S+) 부여$"
+				},
+				"9": {
+					"#": "^附加的小型天賦給予:(\\S+) 護甲$"
+				},
+				"10": {
+					"#": "^附加的小型天賦給予:(\\S+) 護甲$"
 				}
 			}
 		},
@@ -91701,6 +110251,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 전령의 영향을 받는 동안 공격 및 시전 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小型天賦給予:被捷光環影響時增加 (\\S+)% 攻擊和施放速度$"
+				},
+				"10": {
+					"#": "^附加的小型天賦給予:被捷光環影響時增加 (\\S+)% 攻擊和施放速度$"
 				}
 			}
 		},
@@ -91731,6 +110287,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 집중 유지 스킬의 공격 및 시전 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小型天賦給予:引導施放技能增加 (\\S+)% 攻擊和施放速度$"
+				},
+				"10": {
+					"#": "^附加的小型天賦給予:引導施放技能增加 (\\S+)% 攻擊和施放速度$"
 				}
 			}
 		},
@@ -91761,6 +110323,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 카오스 스킬의 공격 및 시전 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小型天賦給予:混沌技能增加 (\\S+)% 攻擊和施放速度$"
+				},
+				"10": {
+					"#": "^附加的小型天賦給予:混沌技能增加 (\\S+)% 攻擊和施放速度$"
 				}
 			}
 		},
@@ -91791,6 +110359,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 냉기 스킬의 공격 및 시전 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小型天賦給予:冰冷技能增加 (\\S+)% 攻擊和施放速度$"
+				},
+				"10": {
+					"#": "^附加的小型天賦給予:冰冷技能增加 (\\S+)% 攻擊和施放速度$"
 				}
 			}
 		},
@@ -91821,6 +110395,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 원소 스킬의 공격 및 시전 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小型天賦給予:元素技能增加 (\\S+)% 攻擊和施放速度$"
+				},
+				"10": {
+					"#": "^附加的小型天賦給予:元素技能增加 (\\S+)% 攻擊和施放速度$"
 				}
 			}
 		},
@@ -91851,6 +110431,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 화염 스킬의 공격 및 시전 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小型天賦給予:火焰技能增加 (\\S+)% 攻擊和施放速度$"
+				},
+				"10": {
+					"#": "^附加的小型天賦給予:火焰技能增加 (\\S+)% 攻擊和施放速度$"
 				}
 			}
 		},
@@ -91881,6 +110467,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 번개 스킬의 공격 및 시전 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小型天賦給予:閃電技能增加 (\\S+)% 攻擊和施放速度$"
+				},
+				"10": {
+					"#": "^附加的小型天賦給予:閃電技能增加 (\\S+)% 攻擊和施放速度$"
 				}
 			}
 		},
@@ -91911,6 +110503,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 물리 스킬의 공격 및 시전 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小型天賦給予:物理技能增加 (\\S+)% 攻擊和施放速度$"
+				},
+				"10": {
+					"#": "^附加的小型天賦給予:物理技能增加 (\\S+)% 攻擊和施放速度$"
 				}
 			}
 		},
@@ -91941,6 +110539,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 공격 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小型天賦給予:增加 (\\S+)% 攻擊速度$"
+				},
+				"10": {
+					"#": "^附加的小型天賦給予:增加 (\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -91971,6 +110575,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 오라 스킬의 효과 범위 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小型天賦給予:增加 (\\S+)% 光環技能的範圍效果$"
+				},
+				"10": {
+					"#": "^附加的小型天賦給予:增加 (\\S+)% 光環技能的範圍效果$"
 				}
 			}
 		},
@@ -92001,6 +110611,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 시전 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小型天賦給予:增加 (\\S+)% 施放速度$"
+				},
+				"10": {
+					"#": "^附加的小型天賦給予:增加 (\\S+)% 施放速度$"
 				}
 			}
 		},
@@ -92031,6 +110647,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 치명타 피해 배율 (\\S+)% 부여$"
+				},
+				"9": {
+					"#": "^附加的小型天賦給予:(\\S+)% 暴擊加成$"
+				},
+				"10": {
+					"#": "^附加的小型天賦給予:(\\S+)% 暴擊加成$"
 				}
 			}
 		},
@@ -92061,6 +110683,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 적의 원소 상태 이상 지속시간 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小型天賦給予:增加 (\\S+)% 敵人身上元素異常狀態持續時間$"
+				},
+				"10": {
+					"#": "^附加的小型天賦給予:增加 (\\S+)% 敵人身上元素異常狀態持續時間$"
 				}
 			}
 		},
@@ -92091,6 +110719,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 투사체 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小型天賦給予:增加 (\\S+)% 投射物速度$"
+				},
+				"10": {
+					"#": "^附加的小型天賦給予:增加 (\\S+)% 投射物速度$"
 				}
 			}
 		},
@@ -92121,6 +110755,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 효과 범위 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小型天賦給予:增加 (\\S+)% 範圍效果$"
+				},
+				"10": {
+					"#": "^附加的小型天賦給予:增加 (\\S+)% 範圍效果$"
 				}
 			}
 		},
@@ -92151,6 +110791,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 카오스 저항 (\\S+)% 부여$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:(\\S+)% 混沌抗性$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:(\\S+)% 混沌抗性$"
 				}
 			}
 		},
@@ -92181,6 +110827,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 플라스크 충전 획득 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:增加 (\\S+)% 獲得藥劑充能$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:增加 (\\S+)% 獲得藥劑充能$"
 				}
 			}
 		},
@@ -92211,6 +110863,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 냉기 저항 (\\S+)% 부여$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:(\\S+)% 冰冷抗性$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:(\\S+)% 冰冷抗性$"
 				}
 			}
 		},
@@ -92241,6 +110899,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 저주 스킬의 효과 범위 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:增加 (\\S+)% 詛咒技能的範圍效果$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:增加 (\\S+)% 詛咒技能的範圍效果$"
 				}
 			}
 		},
@@ -92271,6 +110935,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 지속 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:增加 (\\S+)% 持續傷害$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:增加 (\\S+)% 持續傷害$"
 				}
 			}
 		},
@@ -92301,6 +110971,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 주는 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:增加 (\\S+)% 傷害$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:增加 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -92331,6 +111007,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 민첩 (\\S+) 부여$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:(\\S+) 敏捷$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:(\\S+) 敏捷$"
 				}
 			}
 		},
@@ -92361,6 +111043,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 원소 저항 (\\S+)% 부여$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:(\\S+)% 元素抗性$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:(\\S+)% 元素抗性$"
 				}
 			}
 		},
@@ -92391,6 +111079,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 회피 (\\S+) 부여$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:(\\S+) 閃避$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:(\\S+) 閃避$"
 				}
 			}
 		},
@@ -92421,6 +111115,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 화염 저항 (\\S+)% 부여$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:(\\S+)% 火焰抗性$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:(\\S+)% 火焰抗性$"
 				}
 			}
 		},
@@ -92451,6 +111151,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 지능 (\\S+) 부여$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:(\\S+) 智慧$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:(\\S+) 智慧$"
 				}
 			}
 		},
@@ -92481,6 +111187,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 번개 저항 (\\S+)% 부여$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:(\\S+)% 閃電抗性$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:(\\S+)% 閃電抗性$"
 				}
 			}
 		},
@@ -92511,6 +111223,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 마나 재생 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:增加 (\\S+)% 魔力回復速度$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:增加 (\\S+)% 魔力回復速度$"
 				}
 			}
 		},
@@ -92541,6 +111259,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 에너지 보호막 최대치 (\\S+) 부여$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:(\\S+) 最大能量護盾$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:(\\S+) 最大能量護盾$"
 				}
 			}
 		},
@@ -92571,6 +111295,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 최대 생명력 (\\S+) 부여$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:(\\S+) 最大生命$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:(\\S+) 最大生命$"
 				}
 			}
 		},
@@ -92601,6 +111331,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 최대 마나 (\\S+) 부여$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:(\\S+) 最大魔力$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:(\\S+) 最大魔力$"
 				}
 			}
 		},
@@ -92631,6 +111367,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 소환수의 공격 및 시전 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:召喚物增加 (\\S+)% 攻擊和施放速度$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:召喚物增加 (\\S+)% 攻擊和施放速度$"
 				}
 			}
 		},
@@ -92661,6 +111403,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 소환수가 전령의 영향을 받는 동안 공격 및 시전 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:你被捷光環影響時,召喚物增加 (\\S+)% 攻擊和施放速度$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:你被捷光環影響時,召喚物增加 (\\S+)% 攻擊和施放速度$"
 				}
 			}
 		},
@@ -92691,6 +111439,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 1초마다 소환수 생명력의 (\\S+)%만큼 소환수 생명력 재생$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:召喚物每秒回復 (\\S+)% 生命$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:召喚物每秒回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -92721,6 +111475,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 1초마다 생명력의 (\\S+)%만큼 재생$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:每秒回復 (\\S+)% 生命$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:每秒回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -92751,6 +111511,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 낙인 부착 범위 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:增加 (\\S+)% 烙印附著距離$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:增加 (\\S+)% 烙印附著距離$"
 				}
 			}
 		},
@@ -92781,6 +111547,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 힘 (\\S+) 부여$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:(\\S+) 力量$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:(\\S+) 力量$"
 				}
 			}
 		},
@@ -92811,6 +111583,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 토템 설치 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:增加 (\\S+)% 圖騰放置速度$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:增加 (\\S+)% 圖騰放置速度$"
 				}
 			}
 		},
@@ -92841,6 +111619,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 덫과 지뢰 투척 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:增加 (\\S+)% 陷阱和地雷投擲速度$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:增加 (\\S+)% 陷阱和地雷投擲速度$"
 				}
 			}
 		},
@@ -92871,6 +111655,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬이 함성 지속시간 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小天賦給予:增加 (\\S+)% 戰吼持續時間$"
+				},
+				"10": {
+					"#": "^附加的小天賦給予:增加 (\\S+)% 戰吼持續時間$"
 				}
 			}
 		},
@@ -92901,6 +111691,12 @@
 				},
 				"8": {
 					"#": "^추가되는 소형 패시브 스킬의 효과 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附加的小天賦增加 (\\S+)% 效果$"
+				},
+				"10": {
+					"#": "^附加的小天賦增加 (\\S+)% 效果$"
 				}
 			}
 		},
@@ -92931,6 +111727,12 @@
 				},
 				"8": {
 					"#": "^아드레날린 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為腎上腺素$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為腎上腺素$"
 				}
 			}
 		},
@@ -92961,6 +111763,12 @@
 				},
 				"8": {
 					"#": "^선발대 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為進階守衛$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為進階守衛$"
 				}
 			}
 		},
@@ -92991,6 +111799,12 @@
 				},
 				"8": {
 					"#": "^공중 곡예 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為高空特技$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為高空特技$"
 				}
 			}
 		},
@@ -93021,6 +111835,12 @@
 				},
 				"8": {
 					"#": "^공기 역학 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為氣動學$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為氣動學$"
 				}
 			}
 		},
@@ -93051,6 +111871,12 @@
 				},
 				"8": {
 					"#": "^파괴의 요원 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為破壞特工$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為破壞特工$"
 				}
 			}
 		},
@@ -93081,6 +111907,12 @@
 				},
 				"8": {
 					"#": "^연금술사 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為鍊金術師$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為鍊金術師$"
 				}
 			}
 		},
@@ -93111,6 +111943,12 @@
 				},
 				"8": {
 					"#": "^선대의 메아리 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為先祖回響$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為先祖回響$"
 				}
 			}
 		},
@@ -93141,6 +111979,12 @@
 				},
 				"8": {
 					"#": "^선대의 인도 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為先祖指引$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為先祖指引$"
 				}
 			}
 		},
@@ -93171,6 +112015,12 @@
 				},
 				"8": {
 					"#": "^선대의 영감 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為先祖啟發$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為先祖啟發$"
 				}
 			}
 		},
@@ -93201,6 +112051,12 @@
 				},
 				"8": {
 					"#": "^선대의 완력 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為先祖之力$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為先祖之力$"
 				}
 			}
 		},
@@ -93231,6 +112087,12 @@
 				},
 				"8": {
 					"#": "^선대의 보전 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為先祖庇護$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為先祖庇護$"
 				}
 			}
 		},
@@ -93261,6 +112123,12 @@
 				},
 				"8": {
 					"#": "^선대의 능력 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為先祖所向$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為先祖所向$"
 				}
 			}
 		},
@@ -93291,6 +112159,12 @@
 				},
 				"8": {
 					"#": "^동결 방지 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為抗凍$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為抗凍$"
 				}
 			}
 		},
@@ -93321,6 +112195,12 @@
 				},
 				"8": {
 					"#": "^독소 방지 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為抗毒$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為抗毒$"
 				}
 			}
 		},
@@ -93351,6 +112231,12 @@
 				},
 				"8": {
 					"#": "^비전 권위자 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為祕能專精$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為祕能專精$"
 				}
 			}
 		},
@@ -93381,6 +112267,12 @@
 				},
 				"8": {
 					"#": "^비전 영웅 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為祕能英雄$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為祕能英雄$"
 				}
 			}
 		},
@@ -93411,6 +112303,12 @@
 				},
 				"8": {
 					"#": "^비전 불꽃 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為祕能煙花$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為祕能煙花$"
 				}
 			}
 		},
@@ -93441,6 +112339,12 @@
 				},
 				"8": {
 					"#": "^전호 사격 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為弧射$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為弧射$"
 				}
 			}
 		},
@@ -93471,6 +112375,12 @@
 				},
 				"8": {
 					"#": "^지배력 행사 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為維護地位$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為維護地位$"
 				}
 			}
 		},
@@ -93501,6 +112411,12 @@
 				},
 				"8": {
 					"#": "^경이적인 고통 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為驚奇痛楚$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為驚奇痛楚$"
 				}
 			}
 		},
@@ -93531,6 +112447,12 @@
 				},
 				"8": {
 					"#": "^고통의 밑바닥 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為苦痛之基$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為苦痛之基$"
 				}
 			}
 		},
@@ -93561,6 +112483,12 @@
 				},
 				"8": {
 					"#": "^전투 단련 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為固守戰場$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為固守戰場$"
 				}
 			}
 		},
@@ -93591,6 +112519,12 @@
 				},
 				"8": {
 					"#": "^전장의 지배자 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為戰場統治者$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為戰場統治者$"
 				}
 			}
 		},
@@ -93621,6 +112555,12 @@
 				},
 				"8": {
 					"#": "^대장장이 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為鐵匠$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為鐵匠$"
 				}
 			}
 		},
@@ -93651,6 +112591,12 @@
 				},
 				"8": {
 					"#": "^내려앉은 눈 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為拂雪$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為拂雪$"
 				}
 			}
 		},
@@ -93681,6 +112627,12 @@
 				},
 				"8": {
 					"#": "^폭발-동결 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為爆凍$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為爆凍$"
 				}
 			}
 		},
@@ -93711,6 +112663,12 @@
 				},
 				"8": {
 					"#": "^축성 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為祝福$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為祝福$"
 				}
 			}
 		},
@@ -93741,6 +112699,12 @@
 				},
 				"8": {
 					"#": "^신성한 부활 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為祝禱重生$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為祝禱重生$"
 				}
 			}
 		},
@@ -93771,6 +112735,12 @@
 				},
 				"8": {
 					"#": "^혈향 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為血腥味$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為血腥味$"
 				}
 			}
 		},
@@ -93801,6 +112771,12 @@
 				},
 				"8": {
 					"#": "^역류 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為後座力$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為後座力$"
 				}
 			}
 		},
@@ -93831,6 +112807,12 @@
 				},
 				"8": {
 					"#": "^호위병 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為保鑣$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為保鑣$"
 				}
 			}
 		},
@@ -93861,6 +112843,12 @@
 				},
 				"8": {
 					"#": "^혼돈의 탄생 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為混沌之誕$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為混沌之誕$"
 				}
 			}
 		},
@@ -93891,6 +112879,12 @@
 				},
 				"8": {
 					"#": "^충성의 방향 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為品牌忠誠$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為品牌忠誠$"
 				}
 			}
 		},
@@ -93921,6 +112915,12 @@
 				},
 				"8": {
 					"#": "^잠재력 발산 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為釀造之力$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為釀造之力$"
 				}
 			}
 		},
@@ -93951,6 +112951,12 @@
 				},
 				"8": {
 					"#": "^측면 공격 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為舷側砲$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為舷側砲$"
 				}
 			}
 		},
@@ -93981,6 +112987,12 @@
 				},
 				"8": {
 					"#": "^스치는 죽음 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為死神之拂$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為死神之拂$"
 				}
 			}
 		},
@@ -94011,6 +113023,12 @@
 				},
 				"8": {
 					"#": "^잔인한 악명 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為殘暴惡名$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為殘暴惡名$"
 				}
 			}
 		},
@@ -94041,6 +113059,12 @@
 				},
 				"8": {
 					"#": "^괴로운 예감 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為重擔投射$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為重擔投射$"
 				}
 			}
 		},
@@ -94071,6 +113095,12 @@
 				},
 				"8": {
 					"#": "^불타는 광채 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為燃燒閃耀$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為燃燒閃耀$"
 				}
 			}
 		},
@@ -94101,6 +113131,12 @@
 				},
 				"8": {
 					"#": "^환란 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為災難$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為災難$"
 				}
 			}
 		},
@@ -94131,6 +113167,12 @@
 				},
 				"8": {
 					"#": "^살육자 호출 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為屠殺惡夢$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為屠殺惡夢$"
 				}
 			}
 		},
@@ -94161,6 +113203,12 @@
 				},
 				"8": {
 					"#": "^축전기 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為容器$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為容器$"
 				}
 			}
 		},
@@ -94191,6 +113239,12 @@
 				},
 				"8": {
 					"#": "^세심한 취급 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為細心掌控$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為細心掌控$"
 				}
 			}
 		},
@@ -94221,6 +113275,12 @@
 				},
 				"8": {
 					"#": "^차가운 존재 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為冰緩光環$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為冰緩光環$"
 				}
 			}
 		},
@@ -94251,6 +113311,12 @@
 				},
 				"8": {
 					"#": "^누그러짐 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為抹除$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為抹除$"
 				}
 			}
 		},
@@ -94281,6 +113347,12 @@
 				},
 				"8": {
 					"#": "^돌고 도는 망각 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為閉鎖遺忘$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為閉鎖遺忘$"
 				}
 			}
 		},
@@ -94311,6 +113383,12 @@
 				},
 				"8": {
 					"#": "^명료한 목적 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為明淨之志$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為明淨之志$"
 				}
 			}
 		},
@@ -94341,6 +113419,12 @@
 				},
 				"8": {
 					"#": "^냉혹한 살해자 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為冷血殺手$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為冷血殺手$"
 				}
 			}
 		},
@@ -94371,6 +113455,12 @@
 				},
 				"8": {
 					"#": "^냉기 전도 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為冷傳導$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為冷傳導$"
 				}
 			}
 		},
@@ -94401,6 +113491,12 @@
 				},
 				"8": {
 					"#": "^파고드는 추위 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為冰心$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為冰心$"
 				}
 			}
 		},
@@ -94431,6 +113527,12 @@
 				},
 				"8": {
 					"#": "^전투 리듬 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為戰鬥韻律$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為戰鬥韻律$"
 				}
 			}
 		},
@@ -94461,6 +113563,12 @@
 				},
 				"8": {
 					"#": "^복합 부상 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為複合傷害$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為複合傷害$"
 				}
 			}
 		},
@@ -94491,6 +113599,12 @@
 				},
 				"8": {
 					"#": "^대담한 전투원 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為自信戰士$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為自信戰士$"
 				}
 			}
 		},
@@ -94521,6 +113635,12 @@
 				},
 				"8": {
 					"#": "^상상의 벽 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為召喚之璧$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為召喚之璧$"
 				}
 			}
 		},
@@ -94551,6 +113671,12 @@
 				},
 				"8": {
 					"#": "^에너지 보존 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為節能$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為節能$"
 				}
 			}
 		},
@@ -94581,6 +113707,12 @@
 				},
 				"8": {
 					"#": "^기진맥진 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為現宰$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為現宰$"
 				}
 			}
 		},
@@ -94611,6 +113743,12 @@
 				},
 				"8": {
 					"#": "^부식성 원소 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為腐蝕元素$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為腐蝕元素$"
 				}
 			}
 		},
@@ -94641,6 +113779,12 @@
 				},
 				"8": {
 					"#": "^소각로 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為焚屍爐$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為焚屍爐$"
 				}
 			}
 		},
@@ -94671,6 +113815,12 @@
 				},
 				"8": {
 					"#": "^양치기 소년 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為狼嚎$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為狼嚎$"
 				}
 			}
 		},
@@ -94701,6 +113851,12 @@
 				},
 				"8": {
 					"#": "^교주 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為邪教教主$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為邪教教主$"
 				}
 			}
 		},
@@ -94731,6 +113887,12 @@
 				},
 				"8": {
 					"#": "^대담한 사고 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為大膽的想法$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為大膽的想法$"
 				}
 			}
 		},
@@ -94761,6 +113923,12 @@
 				},
 				"8": {
 					"#": "^어둠의 설교 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為黑暗論述$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為黑暗論述$"
 				}
 			}
 		},
@@ -94791,6 +113959,12 @@
 				},
 				"8": {
 					"#": "^음울한 관념 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為黑暗觀念$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為黑暗觀念$"
 				}
 			}
 		},
@@ -94821,6 +113995,12 @@
 				},
 				"8": {
 					"#": "^어둠 전달자 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為黑暗信使$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為黑暗信使$"
 				}
 			}
 		},
@@ -94851,6 +114031,12 @@
 				},
 				"8": {
 					"#": "^쏜살같은 이동 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為猛突位移$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為猛突位移$"
 				}
 			}
 		},
@@ -94881,6 +114067,12 @@
 				},
 				"8": {
 					"#": "^신랄한 말재간 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為致命才能$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為致命才能$"
 				}
 			}
 		},
@@ -94911,6 +114103,12 @@
 				},
 				"8": {
 					"#": "^짙은 오한 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為深層冰緩$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為深層冰緩$"
 				}
 			}
 		},
@@ -94941,6 +114139,12 @@
 				},
 				"8": {
 					"#": "^깊은 상처 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為深度切割$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為深度切割$"
 				}
 			}
 		},
@@ -94971,6 +114175,12 @@
 				},
 				"8": {
 					"#": "^파괴자 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為毀滅者$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為毀滅者$"
 				}
 			}
 		},
@@ -95001,6 +114211,12 @@
 				},
 				"8": {
 					"#": "^신봉자 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為紀律$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為紀律$"
 				}
 			}
 		},
@@ -95031,6 +114247,12 @@
 				},
 				"8": {
 					"#": "^질병 매개 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為病原體$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為病原體$"
 				}
 			}
 		},
@@ -95061,6 +114283,12 @@
 				},
 				"8": {
 					"#": "^혼란스러운 과시 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為迷茫之列$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為迷茫之列$"
 				}
 			}
 		},
@@ -95091,6 +114319,12 @@
 				},
 				"8": {
 					"#": "^혼란스러운 상처 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為迷茫之殤$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為迷茫之殤$"
 				}
 			}
 		},
@@ -95121,6 +114355,12 @@
 				},
 				"8": {
 					"#": "^응축된 완벽 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為完美淬鍊$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為完美淬鍊$"
 				}
 			}
 		},
@@ -95151,6 +114391,12 @@
 				},
 				"8": {
 					"#": "^도리아니의 교훈 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為多里亞尼的教程$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為多里亞尼的教程$"
 				}
 			}
 		},
@@ -95181,6 +114427,12 @@
 				},
 				"8": {
 					"#": "^용 사냥꾼 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為獵龍幻士$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為獵龍幻士$"
 				}
 			}
 		},
@@ -95211,6 +114463,12 @@
 				},
 				"8": {
 					"#": "^공포의 행진 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為驚懼遊行$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為驚懼遊行$"
 				}
 			}
 		},
@@ -95241,6 +114499,12 @@
 				},
 				"8": {
 					"#": "^파괴의 원동력 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為破壞之意$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為破壞之意$"
 				}
 			}
 		},
@@ -95271,6 +114535,12 @@
 				},
 				"8": {
 					"#": "^섬뜩한 영감 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為怪異靈感$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為怪異靈感$"
 				}
 			}
 		},
@@ -95301,6 +114571,12 @@
 				},
 				"8": {
 					"#": "^고상한 형태 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為高雅之姿$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為高雅之姿$"
 				}
 			}
 		},
@@ -95331,6 +114607,12 @@
 				},
 				"8": {
 					"#": "^전권 대사 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為授權使徒$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為授權使徒$"
 				}
 			}
 		},
@@ -95361,6 +114643,12 @@
 				},
 				"8": {
 					"#": "^종말 인도자 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為終焉使者$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為終焉使者$"
 				}
 			}
 		},
@@ -95391,6 +114679,12 @@
 				},
 				"8": {
 					"#": "^지속되는 평정 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為耐久鎮靜$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為耐久鎮靜$"
 				}
 			}
 		},
@@ -95421,6 +114715,12 @@
 				},
 				"8": {
 					"#": "^지속되는 집중 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為耐久專注$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為耐久專注$"
 				}
 			}
 		},
@@ -95451,6 +114751,12 @@
 				},
 				"8": {
 					"#": "^지속되는 수호 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為耐久守衛$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為耐久守衛$"
 				}
 			}
 		},
@@ -95481,6 +114787,12 @@
 				},
 				"8": {
 					"#": "^무한 동력 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為虛無淬能$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為虛無淬能$"
 				}
 			}
 		},
@@ -95511,6 +114823,12 @@
 				},
 				"8": {
 					"#": "^정수의 습격 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為精華湧現$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為精華湧現$"
 				}
 			}
 		},
@@ -95541,6 +114859,12 @@
 				},
 				"8": {
 					"#": "^영원한 괴로움 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為永恆磨難$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為永恆磨難$"
 				}
 			}
 		},
@@ -95571,6 +114895,12 @@
 				},
 				"8": {
 					"#": "^사악한 눈 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為邪眼$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為邪眼$"
 				}
 			}
 		},
@@ -95601,6 +114931,12 @@
 				},
 				"8": {
 					"#": "^팽창하는 힘 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為擴展之力$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為擴展之力$"
 				}
 			}
 		},
@@ -95631,6 +114967,12 @@
 				},
 				"8": {
 					"#": "^소모성 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為擴展性$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為擴展性$"
 				}
 			}
 		},
@@ -95661,6 +115003,12 @@
 				},
 				"8": {
 					"#": "^본격적인 방해 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為破壞專精$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為破壞專精$"
 				}
 			}
 		},
@@ -95691,6 +115039,12 @@
 				},
 				"8": {
 					"#": "^폭발력 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為爆破力$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為爆破力$"
 				}
 			}
 		},
@@ -95721,6 +115075,12 @@
 				},
 				"8": {
 					"#": "^노출 치료 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為曝曬療法$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為曝曬療法$"
 				}
 			}
 		},
@@ -95751,6 +115111,12 @@
 				},
 				"8": {
 					"#": "^태풍의 눈 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為風暴之眼$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為風暴之眼$"
 				}
 			}
 		},
@@ -95781,6 +115147,12 @@
 				},
 				"8": {
 					"#": "^눈에는 눈 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為對視$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為對視$"
 				}
 			}
 		},
@@ -95811,6 +115183,12 @@
 				},
 				"8": {
 					"#": "^칼날 부채 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為刀鋒狂熱$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為刀鋒狂熱$"
 				}
 			}
 		},
@@ -95841,6 +115219,12 @@
 				},
 				"8": {
 					"#": "^불난 집 부채질 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為搧風點火$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為搧風點火$"
 				}
 			}
 		},
@@ -95871,6 +115255,12 @@
 				},
 				"8": {
 					"#": "^금식 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為快速$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為快速$"
 				}
 			}
 		},
@@ -95901,6 +115291,12 @@
 				},
 				"8": {
 					"#": "^무시무시한 전사 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為膽怯戰士$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為膽怯戰士$"
 				}
 			}
 		},
@@ -95931,6 +115327,12 @@
 				},
 				"8": {
 					"#": "^육체의 연회 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為血肉盛宴$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為血肉盛宴$"
 				}
 			}
 		},
@@ -95961,6 +115363,12 @@
 				},
 				"8": {
 					"#": "^연회의 마귀 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為宴請邪魔$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為宴請邪魔$"
 				}
 			}
 		},
@@ -95991,6 +115399,12 @@
 				},
 				"8": {
 					"#": "^광분 조장 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加天賦為豢養狂怒$"
+				},
+				"10": {
+					"#": "^1 個附加天賦為豢養狂怒$"
 				}
 			}
 		},
@@ -96021,6 +115435,12 @@
 				},
 				"8": {
 					"#": "^원기 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為修補$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為修補$"
 				}
 			}
 		},
@@ -96051,6 +115471,12 @@
 				},
 				"8": {
 					"#": "^불의 조율 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為火焰曲調$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為火焰曲調$"
 				}
 			}
 		},
@@ -96081,6 +115507,12 @@
 				},
 				"8": {
 					"#": "^평등한 지도자 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為平等為初$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為平等為初$"
 				}
 			}
 		},
@@ -96111,6 +115543,12 @@
 				},
 				"8": {
 					"#": "^유순한 보초 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為機動哨兵$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為機動哨兵$"
 				}
 			}
 		},
@@ -96141,6 +115579,12 @@
 				},
 				"8": {
 					"#": "^생의 흐름 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為生機流動$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為生機流動$"
 				}
 			}
 		},
@@ -96171,6 +115615,12 @@
 				},
 				"8": {
 					"#": "^마무리 작업 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為貫徹始終$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為貫徹始終$"
 				}
 			}
 		},
@@ -96201,6 +115651,12 @@
 				},
 				"8": {
 					"#": "^전력 배가 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為原力加成$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為原力加成$"
 				}
 			}
 		},
@@ -96231,6 +115687,12 @@
 				},
 				"8": {
 					"#": "^전투 장려 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為刺激戰鬥$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為刺激戰鬥$"
 				}
 			}
 		},
@@ -96261,6 +115723,12 @@
 				},
 				"8": {
 					"#": "^분개한 공격 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為狂暴突襲$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為狂暴突襲$"
 				}
 			}
 		},
@@ -96291,6 +115759,12 @@
 				},
 				"8": {
 					"#": "^천재 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為天才$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為天才$"
 				}
 			}
 		},
@@ -96321,6 +115795,12 @@
 				},
 				"8": {
 					"#": "^검투사의 전투 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為衛士戰鬥$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為衛士戰鬥$"
 				}
 			}
 		},
@@ -96351,6 +115831,12 @@
 				},
 				"8": {
 					"#": "^검투사의 기백 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為衛士的毅力$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為衛士的毅力$"
 				}
 			}
 		},
@@ -96381,6 +115867,12 @@
 				},
 				"8": {
 					"#": "^품위 있는 처형 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為優雅處刑$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為優雅處刑$"
 				}
 			}
 		},
@@ -96411,6 +115903,12 @@
 				},
 				"8": {
 					"#": "^위대한 설계 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為宏偉設計$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為宏偉設計$"
 				}
 			}
 		},
@@ -96441,6 +115939,12 @@
 				},
 				"8": {
 					"#": "^엄숙한 서약 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為殘酷誓言$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為殘酷誓言$"
 				}
 			}
 		},
@@ -96471,6 +115975,12 @@
 				},
 				"8": {
 					"#": "^유격 전술 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為游擊戰術$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為游擊戰術$"
 				}
 			}
 		},
@@ -96501,6 +116011,12 @@
 				},
 				"8": {
 					"#": "^실혈 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為滲血$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為滲血$"
 				}
 			}
 		},
@@ -96531,6 +116047,12 @@
 				},
 				"8": {
 					"#": "^소름 돋는 비명 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為鬼魅呼嘯$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為鬼魅呼嘯$"
 				}
 			}
 		},
@@ -96561,6 +116083,12 @@
 				},
 				"8": {
 					"#": "^무쇠 심장 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為鋼鐵之心$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為鋼鐵之心$"
 				}
 			}
 		},
@@ -96591,6 +116119,12 @@
 				},
 				"8": {
 					"#": "^묵직한 타격가 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為沉重打手$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為沉重打手$"
 				}
 			}
 		},
@@ -96621,6 +116155,12 @@
 				},
 				"8": {
 					"#": "^문장학 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為符紋學$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為符紋學$"
 				}
 			}
 		},
@@ -96651,6 +116191,12 @@
 				},
 				"8": {
 					"#": "^사술 파괴자 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為破魔者$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為破魔者$"
 				}
 			}
 		},
@@ -96681,6 +116227,12 @@
 				},
 				"8": {
 					"#": "^동면 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為冬眠$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為冬眠$"
 				}
 			}
 		},
@@ -96711,6 +116263,12 @@
 				},
 				"8": {
 					"#": "^치고 빠지기 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為打帶跑$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為打帶跑$"
 				}
 			}
 		},
@@ -96741,6 +116299,12 @@
 				},
 				"8": {
 					"#": "^총체적 건강 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為整體健康$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為整體健康$"
 				}
 			}
 		},
@@ -96771,6 +116335,12 @@
 				},
 				"8": {
 					"#": "^신성한 점령 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為神聖征服$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為神聖征服$"
 				}
 			}
 		},
@@ -96801,6 +116371,12 @@
 				},
 				"8": {
 					"#": "^육중한 시신 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為龐大屍堆$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為龐大屍堆$"
 				}
 			}
 		},
@@ -96831,6 +116407,12 @@
 				},
 				"8": {
 					"#": "^임시변통 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為即興詩人$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為即興詩人$"
 				}
 			}
 		},
@@ -96861,6 +116443,12 @@
 				},
 				"8": {
 					"#": "^만족을 모르는 살인자 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為貪得無厭的殺手$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為貪得無厭的殺手$"
 				}
 			}
 		},
@@ -96891,6 +116479,12 @@
 				},
 				"8": {
 					"#": "^탁월한 억압 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為啟發壓迫$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為啟發壓迫$"
 				}
 			}
 		},
@@ -96921,6 +116515,12 @@
 				},
 				"8": {
 					"#": "^격리 상태 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為絕緣$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為絕緣$"
 				}
 			}
 		},
@@ -96951,6 +116551,12 @@
 				},
 				"8": {
 					"#": "^격렬함 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為劇烈$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為劇烈$"
 				}
 			}
 		},
@@ -96981,6 +116587,12 @@
 				},
 				"8": {
 					"#": "^상쾌한 조짐 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為振奮預兆$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為振奮預兆$"
 				}
 			}
 		},
@@ -97011,6 +116623,12 @@
 				},
 				"8": {
 					"#": "^무쇠 분쇄기 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為碎鐵者$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為碎鐵者$"
 				}
 			}
 		},
@@ -97041,6 +116659,12 @@
 				},
 				"8": {
 					"#": "^불변하는 인상 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為持續印象$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為持續印象$"
 				}
 			}
 		},
@@ -97071,6 +116695,12 @@
 				},
 				"8": {
 					"#": "^솔선수범 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為模範領導$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為模範領導$"
 				}
 			}
 		},
@@ -97101,6 +116731,12 @@
 				},
 				"8": {
 					"#": "^죽음에서 피어난 삶 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為死而復生$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為死而復生$"
 				}
 			}
 		},
@@ -97131,6 +116767,12 @@
 				},
 				"8": {
 					"#": "^흐르는 영감 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為液態啟發$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為液態啟發$"
 				}
 			}
 		},
@@ -97161,6 +116803,12 @@
 				},
 				"8": {
 					"#": "^낮은 역치 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為低容忍$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為低容忍$"
 				}
 			}
 		},
@@ -97191,6 +116839,12 @@
 				},
 				"8": {
 					"#": "^마법사의 파멸 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為魔術災厄$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為魔術災厄$"
 				}
 			}
 		},
@@ -97221,6 +116875,12 @@
 				},
 				"8": {
 					"#": "^마법사 사냥꾼 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為魔術獵手$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為魔術獵手$"
 				}
 			}
 		},
@@ -97251,6 +116911,12 @@
 				},
 				"8": {
 					"#": "^확대경 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為放大$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為放大$"
 				}
 			}
 		},
@@ -97281,6 +116947,12 @@
 				},
 				"8": {
 					"#": "^무예 통달 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為武術精通$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為武術精通$"
 				}
 			}
 		},
@@ -97311,6 +116983,12 @@
 				},
 				"8": {
 					"#": "^전투 기세 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為武術氣勢$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為武術氣勢$"
 				}
 			}
 		},
@@ -97341,6 +117019,12 @@
 				},
 				"8": {
 					"#": "^무예 기량 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為武術英勇$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為武術英勇$"
 				}
 			}
 		},
@@ -97371,6 +117055,12 @@
 				},
 				"8": {
 					"#": "^지휘의 달인 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為引導大師$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為引導大師$"
 				}
 			}
 		},
@@ -97401,6 +117091,12 @@
 				},
 				"8": {
 					"#": "^두려움의 주인 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為恐懼大師$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為恐懼大師$"
 				}
 			}
 		},
@@ -97431,6 +117127,12 @@
 				},
 				"8": {
 					"#": "^불의 주인 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為火焰大師$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為火焰大師$"
 				}
 			}
 		},
@@ -97461,6 +117163,12 @@
 				},
 				"8": {
 					"#": "^기본기의 달인 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為精通基礎$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為精通基礎$"
 				}
 			}
 		},
@@ -97491,6 +117199,12 @@
 				},
 				"8": {
 					"#": "^땜장이의 원천 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為治癒湧泉$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為治癒湧泉$"
 				}
 			}
 		},
@@ -97521,6 +117235,12 @@
 				},
 				"8": {
 					"#": "^상무 정신 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為軍國主義$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為軍國主義$"
 				}
 			}
 		},
@@ -97551,6 +117271,12 @@
 				},
 				"8": {
 					"#": "^열린 사고 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為謹慎$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為謹慎$"
 				}
 			}
 		},
@@ -97581,6 +117307,12 @@
 				},
 				"8": {
 					"#": "^집단 사고 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為暴民心理$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為暴民心理$"
 				}
 			}
 		},
@@ -97611,6 +117343,12 @@
 				},
 				"8": {
 					"#": "^녹아내린 신의 징표 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為熔火之印$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為熔火之印$"
 				}
 			}
 		},
@@ -97641,6 +117379,12 @@
 				},
 				"8": {
 					"#": "^신비한 수호 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為魔幻守衛$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為魔幻守衛$"
 				}
 			}
 		},
@@ -97671,6 +117415,12 @@
 				},
 				"8": {
 					"#": "^자연의 활력 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為自然活力$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為自然活力$"
 				}
 			}
 		},
@@ -97701,6 +117451,12 @@
 				},
 				"8": {
 					"#": "^목격자 없음 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為無目擊者$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為無目擊者$"
 				}
 			}
 		},
@@ -97731,6 +117487,12 @@
 				},
 				"8": {
 					"#": "^내화성 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為非易燃$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為非易燃$"
 				}
 			}
 		},
@@ -97761,6 +117523,12 @@
 				},
 				"8": {
 					"#": "^마비의 묘약 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為無感不死藥$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為無感不死藥$"
 				}
 			}
 		},
@@ -97791,6 +117559,12 @@
 				},
 				"8": {
 					"#": "^방패 소지 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為持盾者$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為持盾者$"
 				}
 			}
 		},
@@ -97821,6 +117595,12 @@
 				},
 				"8": {
 					"#": "^진솔함 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為開放$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為開放$"
 				}
 			}
 		},
@@ -97851,6 +117631,12 @@
 				},
 				"8": {
 					"#": "^우발적 연속 공격 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為機會主義福斯雷$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為機會主義福斯雷$"
 				}
 			}
 		},
@@ -97881,6 +117667,12 @@
 				},
 				"8": {
 					"#": "^대군주 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為封建霸主$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為封建霸主$"
 				}
 			}
 		},
@@ -97911,6 +117703,12 @@
 				},
 				"8": {
 					"#": "^과충격 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為過度震驚$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為過度震驚$"
 				}
 			}
 		},
@@ -97941,6 +117739,12 @@
 				},
 				"8": {
 					"#": "^압도적인 악의 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為壓倒性的惡意$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為壓倒性的惡意$"
 				}
 			}
 		},
@@ -97971,6 +117775,12 @@
 				},
 				"8": {
 					"#": "^마비 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為麻痺$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為麻痺$"
 				}
 			}
 		},
@@ -98001,6 +117811,12 @@
 				},
 				"8": {
 					"#": "^망중한 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為混沌中的平靜$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為混沌中的平靜$"
 				}
 			}
 		},
@@ -98031,6 +117847,12 @@
 				},
 				"8": {
 					"#": "^절정의 활기 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為活力之巔$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為活力之巔$"
 				}
 			}
 		},
@@ -98061,6 +117883,12 @@
 				},
 				"8": {
 					"#": "^강력한 공격 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為猛烈襲擊$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為猛烈襲擊$"
 				}
 			}
 		},
@@ -98091,6 +117919,12 @@
 				},
 				"8": {
 					"#": "^강력한 수호 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為強力守衛$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為強力守衛$"
 				}
 			}
 		},
@@ -98121,6 +117955,12 @@
 				},
 				"8": {
 					"#": "^숙련된 시전자 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為見習術士$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為見習術士$"
 				}
 			}
 		},
@@ -98151,6 +117991,12 @@
 				},
 				"8": {
 					"#": "^세심한 지휘관 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為精確指揮官$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為精確指揮官$"
 				}
 			}
 		},
@@ -98181,6 +118027,12 @@
 				},
 				"8": {
 					"#": "^틀림없는 집중 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為精確專注$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為精確專注$"
 				}
 			}
 		},
@@ -98211,6 +118063,12 @@
 				},
 				"8": {
 					"#": "^정확한 보복 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為精確復仇$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為精確復仇$"
 				}
 			}
 		},
@@ -98241,6 +118099,12 @@
 				},
 				"8": {
 					"#": "^급소 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為壓力點$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為壓力點$"
 				}
 			}
 		},
@@ -98271,6 +118135,12 @@
 				},
 				"8": {
 					"#": "^태고의 유대 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為原始連繫$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為原始連繫$"
 				}
 			}
 		},
@@ -98301,6 +118171,12 @@
 				},
 				"8": {
 					"#": "^분광 등딱지 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為多稜甲殼$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為多稜甲殼$"
 				}
 			}
 		},
@@ -98331,6 +118207,12 @@
 				},
 				"8": {
 					"#": "^분광의 춤 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為多稜舞蹈$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為多稜舞蹈$"
 				}
 			}
 		},
@@ -98361,6 +118243,12 @@
 				},
 				"8": {
 					"#": "^분광 심장 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為多稜之心$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為多稜之心$"
 				}
 			}
 		},
@@ -98391,6 +118279,12 @@
 				},
 				"8": {
 					"#": "^비범한 방어 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為出奇防禦$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為出奇防禦$"
 				}
 			}
 		},
@@ -98421,6 +118315,12 @@
 				},
 				"8": {
 					"#": "^선동가 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為挑唆者$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為挑唆者$"
 				}
 			}
 		},
@@ -98451,6 +118351,12 @@
 				},
 				"8": {
 					"#": "^순수한 고통 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為純粹苦痛$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為純粹苦痛$"
 				}
 			}
 		},
@@ -98481,6 +118387,12 @@
 				},
 				"8": {
 					"#": "^타고난 재능 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為純粹才能$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為純粹才能$"
 				}
 			}
 		},
@@ -98511,6 +118423,12 @@
 				},
 				"8": {
 					"#": "^타고난 지휘관 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為純粹指揮官$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為純粹指揮官$"
 				}
 			}
 		},
@@ -98541,6 +118459,12 @@
 				},
 				"8": {
 					"#": "^타고난 교활함 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為純粹詭計$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為純粹詭計$"
 				}
 			}
 		},
@@ -98571,6 +118495,12 @@
 				},
 				"8": {
 					"#": "^타고난 힘 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為純粹之力$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為純粹之力$"
 				}
 			}
 		},
@@ -98601,6 +118531,12 @@
 				},
 				"8": {
 					"#": "^단호한 선구자 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為果斷的神諭$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為果斷的神諭$"
 				}
 			}
 		},
@@ -98631,6 +118567,12 @@
 				},
 				"8": {
 					"#": "^빠르고 치명적 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為迅速與致命$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為迅速與致命$"
 				}
 			}
 		},
@@ -98661,6 +118603,12 @@
 				},
 				"8": {
 					"#": "^신속한 도주 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為迅速逃離$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為迅速逃離$"
 				}
 			}
 		},
@@ -98691,6 +118639,12 @@
 				},
 				"8": {
 					"#": "^신속한 주입 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為極速注入$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為極速注入$"
 				}
 			}
 		},
@@ -98721,6 +118675,12 @@
 				},
 				"8": {
 					"#": "^기운찬 고함 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為慌亂吼叫$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為慌亂吼叫$"
 				}
 			}
 		},
@@ -98751,6 +118711,12 @@
 				},
 				"8": {
 					"#": "^파괴와 약탈 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為抹除和掠奪$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為抹除和掠奪$"
 				}
 			}
 		},
@@ -98781,6 +118747,12 @@
 				},
 				"8": {
 					"#": "^준비 태세 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為準備就緒$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為準備就緒$"
 				}
 			}
 		},
@@ -98811,6 +118783,12 @@
 				},
 				"8": {
 					"#": "^비범함 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為非凡$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為非凡$"
 				}
 			}
 		},
@@ -98841,6 +118819,12 @@
 				},
 				"8": {
 					"#": "^산산조각 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為撕裂$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為撕裂$"
 				}
 			}
 		},
@@ -98871,6 +118855,12 @@
 				},
 				"8": {
 					"#": "^새로운 시작 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為換新$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為換新$"
 				}
 			}
 		},
@@ -98901,6 +118891,12 @@
 				},
 				"8": {
 					"#": "^연발 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為背誦者$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為背誦者$"
 				}
 			}
 		},
@@ -98931,6 +118927,12 @@
 				},
 				"8": {
 					"#": "^차오르는 존재감 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為補充光環$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為補充光環$"
 				}
 			}
 		},
@@ -98961,6 +118963,12 @@
 				},
 				"8": {
 					"#": "^폭동 진압자 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為暴動殺手$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為暴動殺手$"
 				}
 			}
 		},
@@ -98991,6 +118999,12 @@
 				},
 				"8": {
 					"#": "^부식 저항 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為抗鏽$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為抗鏽$"
 				}
 			}
 		},
@@ -99021,6 +119035,12 @@
 				},
 				"8": {
 					"#": "^암기 강화 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為加強記憶$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為加強記憶$"
 				}
 			}
 		},
@@ -99051,6 +119071,12 @@
 				},
 				"8": {
 					"#": "^썩은 발톱 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為腐鏽之爪$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為腐鏽之爪$"
 				}
 			}
 		},
@@ -99081,6 +119107,12 @@
 				},
 				"8": {
 					"#": "^달음박질 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為迅速略過$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為迅速略過$"
 				}
 			}
 		},
@@ -99111,6 +119143,12 @@
 				},
 				"8": {
 					"#": "^가학 성애자 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為施虐者$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為施虐者$"
 				}
 			}
 		},
@@ -99141,6 +119179,12 @@
 				},
 				"8": {
 					"#": "^현자 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為哲人$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為哲人$"
 				}
 			}
 		},
@@ -99171,6 +119215,12 @@
 				},
 				"8": {
 					"#": "^무너지는 영체 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為心靈乾枯$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為心靈乾枯$"
 				}
 			}
 		},
@@ -99201,6 +119251,12 @@
 				},
 				"8": {
 					"#": "^야만적인 응답 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為殘暴應對$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為殘暴應對$"
 				}
 			}
 		},
@@ -99231,6 +119287,12 @@
 				},
 				"8": {
 					"#": "^찰나의 음미 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為享受時光$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為享受時光$"
 				}
 			}
 		},
@@ -99261,6 +119323,12 @@
 				},
 				"8": {
 					"#": "^번득이는 사고 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為靈光乍現$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為靈光乍現$"
 				}
 			}
 		},
@@ -99291,6 +119359,12 @@
 				},
 				"8": {
 					"#": "^봉인 땜질 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為封口修補$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為封口修補$"
 				}
 			}
 		},
@@ -99321,6 +119395,12 @@
 				},
 				"8": {
 					"#": "^덧씌운 피부 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為換皮$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為換皮$"
 				}
 			}
 		},
@@ -99351,6 +119431,12 @@
 				},
 				"8": {
 					"#": "^탐색자의 룬 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為符文探尋者$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為符文探尋者$"
 				}
 			}
 		},
@@ -99381,6 +119467,12 @@
 				},
 				"8": {
 					"#": "^자기 실현적 예언 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為自我實現預言$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為自我實現預言$"
 				}
 			}
 		},
@@ -99411,6 +119503,12 @@
 				},
 				"8": {
 					"#": "^부패성 주문 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為腐爛法術$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為腐爛法術$"
 				}
 			}
 		},
@@ -99441,6 +119539,12 @@
 				},
 				"8": {
 					"#": "^자동 수행 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為設定和遺忘$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為設定和遺忘$"
 				}
 			}
 		},
@@ -99471,6 +119575,12 @@
 				},
 				"8": {
 					"#": "^변화하는 그림자 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為替換陰影$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為替換陰影$"
 				}
 			}
 		},
@@ -99501,6 +119611,12 @@
 				},
 				"8": {
 					"#": "^효시 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為尖嘯音波$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為尖嘯音波$"
 				}
 			}
 		},
@@ -99531,6 +119647,12 @@
 				},
 				"8": {
 					"#": "^해골의 위축 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為骷髏萎縮$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為骷髏萎縮$"
 				}
 			}
 		},
@@ -99561,6 +119683,12 @@
 				},
 				"8": {
 					"#": "^해골 분쇄자 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為碎骨者$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為碎骨者$"
 				}
 			}
 		},
@@ -99591,6 +119719,12 @@
 				},
 				"8": {
 					"#": "^쉬지 않는 보초 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為無眠哨兵$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為無眠哨兵$"
 				}
 			}
 		},
@@ -99621,6 +119755,12 @@
 				},
 				"8": {
 					"#": "^약자 구타 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為弱點打擊$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為弱點打擊$"
 				}
 			}
 		},
@@ -99651,6 +119791,12 @@
 				},
 				"8": {
 					"#": "^그을린 유해 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為殘煙$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為殘煙$"
 				}
 			}
 		},
@@ -99681,6 +119827,12 @@
 				},
 				"8": {
 					"#": "^꾀어내는 혼 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為咆嘯靈魂$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為咆嘯靈魂$"
 				}
 			}
 		},
@@ -99711,6 +119863,12 @@
 				},
 				"8": {
 					"#": "^눈 태풍 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為暴風雪$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為暴風雪$"
 				}
 			}
 		},
@@ -99741,6 +119899,12 @@
 				},
 				"8": {
 					"#": "^특별한 점유 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為特別保留$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為特別保留$"
 				}
 			}
 		},
@@ -99771,6 +119935,12 @@
 				},
 				"8": {
 					"#": "^약을 탄 물약 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為尖刺混物$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為尖刺混物$"
 				}
 			}
 		},
@@ -99801,6 +119971,12 @@
 				},
 				"8": {
 					"#": "^재주 넘기 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為彈回$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為彈回$"
 				}
 			}
 		},
@@ -99831,6 +120007,12 @@
 				},
 				"8": {
 					"#": "^건장한 지휘관 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為堅定指揮官$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為堅定指揮官$"
 				}
 			}
 		},
@@ -99861,6 +120043,12 @@
 				},
 				"8": {
 					"#": "^꾸준한 격통 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為持續折磨$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為持續折磨$"
 				}
 			}
 		},
@@ -99891,6 +120079,12 @@
 				},
 				"8": {
 					"#": "^엄격한 집중 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為專注禁慾$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為專注禁慾$"
 				}
 			}
 		},
@@ -99921,6 +120115,12 @@
 				},
 				"8": {
 					"#": "^태풍 흡수자 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為風暴狂飲$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為風暴狂飲$"
 				}
 			}
 		},
@@ -99951,6 +120151,12 @@
 				},
 				"8": {
 					"#": "^태풍의 기수 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為風暴馭者$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為風暴馭者$"
 				}
 			}
 		},
@@ -99981,6 +120187,12 @@
 				},
 				"8": {
 					"#": "^태풍의 손 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為風暴之手$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為風暴之手$"
 				}
 			}
 		},
@@ -100011,6 +120223,12 @@
 				},
 				"8": {
 					"#": "^간소화 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為流線型$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為流線型$"
 				}
 			}
 		},
@@ -100041,6 +120259,12 @@
 				},
 				"8": {
 					"#": "^타격대장 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為罷工領袖$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為罷工領袖$"
 				}
 			}
 		},
@@ -100071,6 +120295,12 @@
 				},
 				"8": {
 					"#": "^완고한 연구자 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為頑固學生$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為頑固學生$"
 				}
 			}
 		},
@@ -100101,6 +120331,12 @@
 				},
 				"8": {
 					"#": "^부패 연구자 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為腐朽之徒$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為腐朽之徒$"
 				}
 			}
 		},
@@ -100131,6 +120367,12 @@
 				},
 				"8": {
 					"#": "^숭고한 감각 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為崇高之覺$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為崇高之覺$"
 				}
 			}
 		},
@@ -100161,6 +120403,12 @@
 				},
 				"8": {
 					"#": "^초과 충전 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為超負荷$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為超負荷$"
 				}
 			}
 		},
@@ -100191,6 +120439,12 @@
 				},
 				"8": {
 					"#": "^굳건한 공격 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為踏實打手$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為踏實打手$"
 				}
 			}
 		},
@@ -100221,6 +120475,12 @@
 				},
 				"8": {
 					"#": "^솟구치는 활력 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為活力湧現$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為活力湧現$"
 				}
 			}
 		},
@@ -100251,6 +120511,12 @@
 				},
 				"8": {
 					"#": "^기습적인 방해 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為驚喜破壞$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為驚喜破壞$"
 				}
 			}
 		},
@@ -100281,6 +120547,12 @@
 				},
 				"8": {
 					"#": "^단조한 화살촉 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為鍛煉的箭頭$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為鍛煉的箭頭$"
 				}
 			}
 		},
@@ -100311,6 +120583,12 @@
 				},
 				"8": {
 					"#": "^마석 항체 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為噬菌體$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為噬菌體$"
 				}
 			}
 		},
@@ -100341,6 +120619,12 @@
 				},
 				"8": {
 					"#": "^벼락 직격 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為雷擊$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為雷擊$"
 				}
 			}
 		},
@@ -100371,6 +120655,12 @@
 				},
 				"8": {
 					"#": "^거대한 휘두르기 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為泰坦揮擊$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為泰坦揮擊$"
 				}
 			}
 		},
@@ -100401,6 +120691,12 @@
 				},
 				"8": {
 					"#": "^잔혹한 손길 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為殘酷之觸$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為殘酷之觸$"
 				}
 			}
 		},
@@ -100431,6 +120727,12 @@
 				},
 				"8": {
 					"#": "^맹렬한 위협 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為聳天威脅$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為聳天威脅$"
 				}
 			}
 		},
@@ -100461,6 +120763,12 @@
 				},
 				"8": {
 					"#": "^불경한 은총 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為不潔優雅$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為不潔優雅$"
 				}
 			}
 		},
@@ -100491,6 +120799,12 @@
 				},
 				"8": {
 					"#": "^형언불가 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為不可描述之贈$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為不可描述之贈$"
 				}
 			}
 		},
@@ -100521,6 +120835,12 @@
 				},
 				"8": {
 					"#": "^최강 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為無法觸碰$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為無法觸碰$"
 				}
 			}
 		},
@@ -100551,6 +120871,12 @@
 				},
 				"8": {
 					"#": "^변함없는 집중 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為堅定專注$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為堅定專注$"
 				}
 			}
 		},
@@ -100581,6 +120907,12 @@
 				},
 				"8": {
 					"#": "^변함없는 악 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為堅定邪靈$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為堅定邪靈$"
 				}
 			}
 		},
@@ -100611,6 +120943,12 @@
 				},
 				"8": {
 					"#": "^막대한 힘 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為投入力量$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為投入力量$"
 				}
 			}
 		},
@@ -100641,6 +120979,12 @@
 				},
 				"8": {
 					"#": "^복수의 지휘관 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為復仇指揮官$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為復仇指揮官$"
 				}
 			}
 		},
@@ -100671,6 +121015,12 @@
 				},
 				"8": {
 					"#": "^노련한 방어 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為防禦老手$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為防禦老手$"
 				}
 			}
 		},
@@ -100701,6 +121051,12 @@
 				},
 				"8": {
 					"#": "^포악한 이빨 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為惡毒之咬$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為惡毒之咬$"
 				}
 			}
 		},
@@ -100731,6 +121087,12 @@
 				},
 				"8": {
 					"#": "^포악한 방어 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為惡毒護衛$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為惡毒護衛$"
 				}
 			}
 		},
@@ -100761,6 +121123,12 @@
 				},
 				"8": {
 					"#": "^포악한 꿰기 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為惡毒穿刺$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為惡毒穿刺$"
 				}
 			}
 		},
@@ -100791,6 +121159,12 @@
 				},
 				"8": {
 					"#": "^제물 제조기 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為加害人$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為加害人$"
 				}
 			}
 		},
@@ -100821,6 +121195,12 @@
 				},
 				"8": {
 					"#": "^끔찍한 재활 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為復興邪惡$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為復興邪惡$"
 				}
 			}
 		},
@@ -100851,6 +121231,12 @@
 				},
 				"8": {
 					"#": "^필수적인 집중 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為活力專注$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為活力專注$"
 				}
 			}
 		},
@@ -100881,6 +121267,12 @@
 				},
 				"8": {
 					"#": "^선명한 빛깔 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為生動色調$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為生動色調$"
 				}
 			}
 		},
@@ -100911,6 +121303,12 @@
 				},
 				"8": {
 					"#": "^근육 벽 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為肉璧$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為肉璧$"
 				}
 			}
 		},
@@ -100941,7 +121339,9 @@
 				},
 				"8": {
 					"#": "^금지된 어록 패시브 스킬 1개 추가$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_578355556": {
@@ -100971,6 +121371,12 @@
 				},
 				"8": {
 					"#": "^경고 신호 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為預警呼喚$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為預警呼喚$"
 				}
 			}
 		},
@@ -101001,6 +121407,12 @@
 				},
 				"8": {
 					"#": "^쓸모없는 고통 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為耗盡苦難$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為耗盡苦難$"
 				}
 			}
 		},
@@ -101031,6 +121443,12 @@
 				},
 				"8": {
 					"#": "^중량의 우위 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為優勢權重$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為優勢權重$"
 				}
 			}
 		},
@@ -101061,6 +121479,12 @@
 				},
 				"8": {
 					"#": "^죽음의 속삭임 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為死神低語$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為死神低語$"
 				}
 			}
 		},
@@ -101091,6 +121515,12 @@
 				},
 				"8": {
 					"#": "^사악한 휘장 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為邪惡棺木$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為邪惡棺木$"
 				}
 			}
 		},
@@ -101121,6 +121551,12 @@
 				},
 				"8": {
 					"#": "^광범위 파괴 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為毀滅擴散$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為毀滅擴散$"
 				}
 			}
 		},
@@ -101151,6 +121587,12 @@
 				},
 				"8": {
 					"#": "^의지 형성자 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為意志雕塑$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為意志雕塑$"
 				}
 			}
 		},
@@ -101181,6 +121623,12 @@
 				},
 				"8": {
 					"#": "^마무리 일격 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為風起$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為風起$"
 				}
 			}
 		},
@@ -101211,6 +121659,12 @@
 				},
 				"8": {
 					"#": "^겨울 배회자 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為冬季竊賊$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為冬季竊賊$"
 				}
 			}
 		},
@@ -101241,6 +121695,12 @@
 				},
 				"8": {
 					"#": "^죽음 갈망 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為求死$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為求死$"
 				}
 			}
 		},
@@ -101271,6 +121731,12 @@
 				},
 				"8": {
 					"#": "^기묘한 마법 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為巫術$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為巫術$"
 				}
 			}
 		},
@@ -101301,6 +121767,12 @@
 				},
 				"8": {
 					"#": "^상처 악화 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為創傷加劇$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為創傷加劇$"
 				}
 			}
 		},
@@ -101331,6 +121803,12 @@
 				},
 				"8": {
 					"#": "^휘감은 화염 패시브 스킬 1개 추가$"
+				},
+				"9": {
+					"#": "^1 個附加的天賦為火焰包覆$"
+				},
+				"10": {
+					"#": "^1 個附加的天賦為火焰包覆$"
 				}
 			}
 		},
@@ -101361,6 +121839,12 @@
 				},
 				"8": {
 					"#": "^살인적인 눈 주얼을 장착하면 공격 명중 시 4초 동안 적 위협$"
+				},
+				"9": {
+					"#": "^当插槽内有 1 个【凶残之凝】珠宝时,攻击击中敌人会恐吓它们 4 秒$"
+				},
+				"10": {
+					"#": "^裝備殺戮之眼珠寶時,攻擊擊中時威嚇敵人 4 秒$"
 				}
 			}
 		},
@@ -101391,6 +121875,12 @@
 				},
 				"8": {
 					"#": "^탐색하는 눈 주얼을 장착하면 공격 명중 시 4초 동안 적 힘줄 절단$"
+				},
+				"9": {
+					"#": "^当插槽内有 1 个【锐利之凝】珠宝时,攻击击中敌人会瘫痪它们 4 秒$"
+				},
+				"10": {
+					"#": "^裝備勘查之眼珠寶時,攻擊擊中時癱瘓敵人 4 秒$"
 				}
 			}
 		},
@@ -101421,6 +121911,12 @@
 				},
 				"8": {
 					"1|99": "^치명타 공격 시 (\\S+)%의 확률로 출혈 유발$"
+				},
+				"9": {
+					"1|99": "^暴击时有 (\\S+)% 几率造成流血$"
+				},
+				"10": {
+					"1|99": "^暴擊時有 (\\S+)% 機率造成流血$"
 				}
 			}
 		},
@@ -101451,6 +121947,12 @@
 				},
 				"8": {
 					"#": "^이 아이템에는 타락한 젬만 장착 가능$"
+				},
+				"9": {
+					"#": "^只能在此物品上放入已腐化的技能石$"
+				},
+				"10": {
+					"#": "^此物品只能插入腐化技能寶石$"
 				}
 			}
 		},
@@ -101481,6 +121983,12 @@
 				},
 				"8": {
 					"#": "^이 무기로 유발한 출혈 피해 (\\S+)%의 확률로 100% 증폭$"
+				},
+				"9": {
+					"#": "^使用此武器攻击所造成的流血效果有 (\\S+)% 几率使流血伤害提高 100%$"
+				},
+				"10": {
+					"#": "^使用此武器攻擊所造成的流血有 (\\S+)% 機率使流血造成 100% 更多傷害$"
 				}
 			}
 		},
@@ -101511,6 +122019,12 @@
 				},
 				"8": {
 					"#": "^이 무기로 유발한 중독 피해 (\\S+)%의 확률로 100% 증폭$"
+				},
+				"9": {
+					"#": "^使用此武器攻击所造成的中毒效果有 (\\S+)% 几率使中毒伤害提高 100%$"
+				},
+				"10": {
+					"#": "^使用此武器攻擊所造成的中毒有 (\\S+)% 機率使中毒造成 100% 更多傷害$"
 				}
 			}
 		},
@@ -101541,6 +122055,12 @@
 				},
 				"8": {
 					"#": "^이 무기로 유발한 중독 피해 (\\S+)%의 확률로 300% 증폭$"
+				},
+				"9": {
+					"#": "^该武器造成高于 300% 伤害时,有 (\\S+)% 几率附加【烈毒】$"
+				},
+				"10": {
+					"#": "^使用此武器攻擊所造成的中毒有 (\\S+)% 機率使中毒造成 300% 更多傷害$"
 				}
 			}
 		},
@@ -101571,6 +122091,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 명중 시 (\\S+)%의 확률로 중독$"
+				},
+				"9": {
+					"#": "^药剂持续期间,击中有 (\\S+)% 几率使敌人中毒$"
+				},
+				"10": {
+					"#": "^藥劑效果持續時間內有 (\\S+)% 機率造成中毒$"
 				}
 			}
 		},
@@ -101601,6 +122127,12 @@
 				},
 				"8": {
 					"1|#": "^이 무기로 공격 시 (\\S+)%의 카오스 저항 관통$"
+				},
+				"9": {
+					"1|#": "^此武器的攻击穿透 (\\S+)% 混沌抗性$"
+				},
+				"10": {
+					"1|#": "^使用此武器攻擊穿透 (\\S+)% 混沌抗性$"
 				}
 			}
 		},
@@ -101631,6 +122163,12 @@
 				},
 				"8": {
 					"1000": "^보조 장비로 착용하고 적 명중 시 (\\S+)초 동안 적 냉각$"
+				},
+				"9": {
+					"1000": "^若此武器装备在副手,此武器击中敌人时造成 (\\S+) 秒的冰缓$"
+				},
+				"10": {
+					"1000": "^若此武器裝備在副手,此武器擊中敵人時造成冰緩 (\\S+) 秒$"
 				}
 			}
 		},
@@ -101661,6 +122199,12 @@
 				},
 				"8": {
 					"1|#": "^출혈 중인 적에게 이 무기로 마무리 타격 가능$"
+				},
+				"9": {
+					"1|#": "^该武器击中流血敌人时会获得【终结】效果$"
+				},
+				"10": {
+					"1|#": "^使用此武器擊中流血的敵人時有撲殺效果$"
 				}
 			}
 		},
@@ -101691,6 +122235,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 장착된 저주 젬을 사용해 (\\S+)%의 확률로 적 저주$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率使用插槽内的诅咒宝石对目标施放诅咒$"
+				},
+				"10": {
+					"1|99": "^插槽中詛咒寶石擊中時,有 (\\S+)% 機率詛咒敵人$"
 				}
 			}
 		},
@@ -101729,6 +122279,14 @@
 				"8": {
 					"1|#": "^주변의 적들의 화염 및 냉기 저항 (\\S+)% 증가$",
 					"N#|-1": "^주변의 적들의 화염 및 냉기 저항 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^周围敌人的火焰和冰霜抗性提高 (\\S+)%$",
+					"N#|-1": "^周围敌人的火焰和冰霜抗性降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^附近敵人增加 (\\S+)% 火焰和冰冷抗性$",
+					"N#|-1": "^附近敵人減少 (\\S+)% 火焰和冰冷抗性$"
 				}
 			}
 		},
@@ -101759,6 +122317,12 @@
 				},
 				"8": {
 					"#": "^총 200마나 소모 시 권능 충전 획득$"
+				},
+				"9": {
+					"#": "^总计消耗 200 点魔力后可以获得 1 个暴击球$"
+				},
+				"10": {
+					"#": "^總消耗 200 點魔力時獲得 1 顆暴擊球$"
 				}
 			}
 		},
@@ -101789,6 +122353,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)초마다 공허 충전 획득$"
+				},
+				"9": {
+					"#": "^每 (\\S+) 秒获得 1 个虚空之矢$"
+				},
+				"10": {
+					"#": "^每 (\\S+) 秒獲得 1 顆虛空能量球$"
 				}
 			}
 		},
@@ -101827,6 +122397,14 @@
 				"8": {
 					"1|#": "^자신 및 주변 동료들의 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^자신 및 주변 동료들의 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^你和周围友军的移动速度提高 (\\S+)%$",
+					"N#|-1": "^你和周围友军的移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^你和附近友方增加 (\\S+)% 移動速度$",
+					"N#|-1": "^你和附近友方減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -101857,6 +122435,12 @@
 				},
 				"8": {
 					"#": "^주변 동료들의 동작 속도가 기본 수치 밑으로 내려가지 않음$"
+				},
+				"9": {
+					"#": "^周围友军的行动速度无法被减速至基础以下$"
+				},
+				"10": {
+					"#": "^附近友方的行動速度無法被調整至基礎值以下$"
 				}
 			}
 		},
@@ -101887,6 +122471,12 @@
 				},
 				"8": {
 					"#": "^주변 동료들의 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^周围友军获得 (\\S+)% 暴击伤害加成$"
+				},
+				"10": {
+					"#": "^附近友方 (\\S+)% 暴擊加成$"
 				}
 			}
 		},
@@ -101917,6 +122507,12 @@
 				},
 				"8": {
 					"#": "^주변 동료들이 명중 시 피해에 행운 적용$"
+				},
+				"9": {
+					"#": "^周围敌人击中造成的伤害特别幸运$"
+				},
+				"10": {
+					"#": "^附近友方的擊中傷害很幸運$"
 				}
 			}
 		},
@@ -101947,6 +122543,12 @@
 				},
 				"8": {
 					"#": "^주변 동료들이 방어 상승 보조 효과 획득$"
+				},
+				"9": {
+					"#": "^周围友军获得【护体】效果$"
+				},
+				"10": {
+					"#": "^附近友方有護體$"
 				}
 			}
 		},
@@ -101977,6 +122579,12 @@
 				},
 				"8": {
 					"#": "^주변의 적이 위협받음$"
+				},
+				"9": {
+					"#": "^周围的敌人会被恐吓$"
+				},
+				"10": {
+					"#": "^周圍的敵人受到威嚇$"
 				}
 			}
 		},
@@ -102007,6 +122615,12 @@
 				},
 				"8": {
 					"#": "^주변의 적이 치명타를 가할 수 없음$"
+				},
+				"9": {
+					"#": "^周围的敌人无法造成暴击$"
+				},
+				"10": {
+					"#": "^附近的敵人無法造成暴擊$"
 				}
 			}
 		},
@@ -102037,6 +122651,12 @@
 				},
 				"8": {
 					"#": "^주변의 적의 카오스 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^周围敌人获得 (\\S+)% 混沌抗性$"
+				},
+				"10": {
+					"#": "^附近敵人 (\\S+)% 混沌抗性$"
 				}
 			}
 		},
@@ -102067,6 +122687,12 @@
 				},
 				"8": {
 					"#": "^주변의 적의 냉기 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^周围敌人获得 (\\S+)% 冰霜抗性$"
+				},
+				"10": {
+					"#": "^附近敵人 (\\S+)% 冰冷抗性$"
 				}
 			}
 		},
@@ -102097,6 +122723,12 @@
 				},
 				"8": {
 					"#": "^주변의 적이 받는 원소 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^附近敵人增加承受 (\\S+)% 元素傷害$"
+				},
+				"10": {
+					"#": "^附近敵人增加承受 (\\S+)% 元素傷害$"
 				}
 			}
 		},
@@ -102127,6 +122759,12 @@
 				},
 				"8": {
 					"#": "^주변의 적의 화염 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^周围敌人获得 (\\S+)% 火焰抗性$"
+				},
+				"10": {
+					"#": "^附近敵人 (\\S+)% 火焰抗性$"
 				}
 			}
 		},
@@ -102157,6 +122795,12 @@
 				},
 				"8": {
 					"#": "^주변의 적의 번개 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^周围敌人获得 (\\S+)% 闪电抗性$"
+				},
+				"10": {
+					"#": "^附近敵人 (\\S+)% 閃電抗性$"
 				}
 			}
 		},
@@ -102187,6 +122831,12 @@
 				},
 				"8": {
 					"#": "^주변의 적이 받는 물리 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^周围敌人受到的物理伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^附近敵人增加 (\\S+)% 承受物理傷害$"
 				}
 			}
 		},
@@ -102217,6 +122867,12 @@
 				},
 				"8": {
 					"#": "^적이 주변 동료들 대신 플레이어에게 원소 상태 이상 유발$"
+				},
+				"9": {
+					"#": "^敌人对你施加的元素异常状态改为附近的友军承受$"
+				},
+				"10": {
+					"#": "^敵人對你造成元素異常狀態,而不是附近友方$"
 				}
 			}
 		},
@@ -102247,6 +122903,12 @@
 				},
 				"8": {
 					"#": "^이 무기로 공격 시 주는 피해 2배$"
+				},
+				"9": {
+					"#": "^此武器的攻击造成双倍伤害$"
+				},
+				"10": {
+					"#": "^使用此武器攻擊造成 2 倍傷害$"
 				}
 			}
 		},
@@ -102277,6 +122939,12 @@
 				},
 				"8": {
 					"#": "^회피 및 에너지 보호막 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 点闪避值和能量护盾$"
+				},
+				"10": {
+					"#": "^(\\S+) 閃避值和能量護盾$"
 				}
 			}
 		},
@@ -102307,6 +122975,12 @@
 				},
 				"8": {
 					"200": "^이 플라스크가 생성하는 신성화 지대의 반경이 3배로 증가$"
+				},
+				"9": {
+					"200": "^该药剂创造的奉献地面范围x3$"
+				},
+				"10": {
+					"200": "^此藥劑製造的奉獻地面有 3 倍的範圍$"
 				}
 			}
 		},
@@ -102337,6 +123011,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 효과 범위 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^药剂持续期间,范围效果扩大 (\\S+)%$"
+				},
+				"10": {
+					"#": "^藥劑效果期間增加 (\\S+)% 範圍效果$"
 				}
 			}
 		},
@@ -102367,7 +123047,9 @@
 				},
 				"8": {
 					"#": "^사용을 위해 최대 충전 소모$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_1535051459": {
@@ -102397,6 +123079,12 @@
 				},
 				"8": {
 					"#": "^효과 중 신성화 지대에 있는 적 공격 시 치명타 확률 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^在效果持续期间,对位于奉献地面之上的敌人的暴击几率 (\\S+)%$"
+				},
+				"10": {
+					"#": "^效果期間,對在奉獻地面上的敵人 (\\S+)% 暴擊率$"
 				}
 			}
 		},
@@ -102427,6 +123115,12 @@
 				},
 				"8": {
 					"1|#": "^효과 중 생성하는 신성화 지대가 적이 받는 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^效果期间,你创造的【奉献地面】可以使敌人承受的伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^效果持續時間內製造的奉獻地面,增加 (\\S+)% 敵人承受傷害$"
 				}
 			}
 		},
@@ -102455,7 +123149,9 @@
 				},
 				"8": {
 					"#": "^최대 마나 상태에서 플라스크 효과 제거되지 않음\n플라스크 효과가 예약되지 않음$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_1655460656": {
@@ -102485,7 +123181,9 @@
 				},
 				"8": {
 					"#": "^사용 시 소모한 충전 수와 동일한 개수의 바알 영혼 획득$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_74462130": {
@@ -102515,6 +123213,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 플라스크로 얻는 생명력 회복이 에너지 보호막에도 적용$"
+				},
+				"9": {
+					"#": "^从药剂获得的生命回复同样作用于能量护盾$"
+				},
+				"10": {
+					"#": "^藥劑效果期間,透過藥劑回復生命同時套用在能量護盾$"
 				}
 			}
 		},
@@ -102545,6 +123249,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 마나 획득 불가$"
+				},
+				"9": {
+					"#": "^药剂持续期间无法获得魔力$"
+				},
+				"10": {
+					"#": "^效果期間無法獲得魔力$"
 				}
 			}
 		},
@@ -102575,6 +123285,12 @@
 				},
 				"8": {
 					"#": "^퀄리티 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 品质$"
+				},
+				"10": {
+					"#": "^(\\S+)% 品質$"
 				}
 			}
 		},
@@ -102605,6 +123321,12 @@
 				},
 				"8": {
 					"#": "^반경 내 할당된 소형 패시브 스킬이 제공하는 것 없음$"
+				},
+				"9": {
+					"#": "^范围内配置的小天赋点技能不会提供任何加成$"
+				},
+				"10": {
+					"#": "^配置範圍內的小天賦不會獲得效果$"
 				}
 			}
 		},
@@ -102635,6 +123357,12 @@
 				},
 				"8": {
 					"#": "^반경 내 할당되지 않은 소형 패시브 스킬에 모든 보너스 적용$"
+				},
+				"9": {
+					"#": "^范围内未配置的小天赋点技能会提供任何加成$"
+				},
+				"10": {
+					"#": "^獲得範圍內所有未配置的小天賦效果$"
 				}
 			}
 		},
@@ -102673,6 +123401,14 @@
 				"8": {
 					"1": "^주얼 슬롯 패시브 스킬 1개 추가$",
 					"CL2|#": "^주얼 슬롯 패시브 스킬 (\\S+)개 추가$"
+				},
+				"9": {
+					"1": "^1 個附加的天賦為珠寶插槽$",
+					"CL2|#": "^(\\S+) 個附加的天賦為珠寶插槽$"
+				},
+				"10": {
+					"1": "^1 個附加的天賦為珠寶插槽$",
+					"CL2|#": "^(\\S+) 個附加的天賦為珠寶插槽$"
 				}
 			}
 		},
@@ -102711,6 +123447,14 @@
 				"8": {
 					"1": "^주얼 슬롯 패시브 스킬 1개 추가$",
 					"2|#": "^주얼 슬롯 패시브 스킬 (\\S+)개 추가$"
+				},
+				"9": {
+					"1": "^附加 1 個珠寶插槽天賦$",
+					"2|#": "^附加 (\\S+) 個珠寶插槽天賦$"
+				},
+				"10": {
+					"1": "^附加 1 個珠寶插槽天賦$",
+					"2|#": "^附加 (\\S+) 個珠寶插槽天賦$"
 				}
 			}
 		},
@@ -102741,6 +123485,12 @@
 				},
 				"8": {
 					"#": "^키타바의 신봉자 추가$"
+				},
+				"9": {
+					"#": "^附加奇塔弗之律$"
+				},
+				"10": {
+					"#": "^附加奇塔弗之律$"
 				}
 			}
 		},
@@ -102771,6 +123521,12 @@
 				},
 				"8": {
 					"#": "^공허의 손아귀 기술 추가$"
+				},
+				"9": {
+					"#": "^附加空掌之術$"
+				},
+				"10": {
+					"#": "^附加空掌之術$"
 				}
 			}
 		},
@@ -102801,6 +123557,12 @@
 				},
 				"8": {
 					"#": "^역학의 예술 추가$"
+				},
+				"9": {
+					"#": "^附加動力學$"
+				},
+				"10": {
+					"#": "^附加動力學$"
 				}
 			}
 		},
@@ -102831,6 +123593,12 @@
 				},
 				"8": {
 					"#": "^고독한 전달자 추가$"
+				},
+				"9": {
+					"#": "^附加孤獨信使$"
+				},
+				"10": {
+					"#": "^附加孤獨信使$"
 				}
 			}
 		},
@@ -102861,6 +123629,12 @@
 				},
 				"8": {
 					"#": "^자연의 인내 추가$"
+				},
+				"9": {
+					"#": "^附加自然之耐$"
+				},
+				"10": {
+					"#": "^附加自然之耐$"
 				}
 			}
 		},
@@ -102891,6 +123665,12 @@
 				},
 				"8": {
 					"#": "^고통의 비밀 추가$"
+				},
+				"9": {
+					"#": "^附加磨難秘辛$"
+				},
+				"10": {
+					"#": "^附加磨難秘辛$"
 				}
 			}
 		},
@@ -102921,6 +123701,12 @@
 				},
 				"8": {
 					"#": "^노병의 마음가짐 추가$"
+				},
+				"9": {
+					"#": "^附加老鳥意識$"
+				},
+				"10": {
+					"#": "^附加老鳥意識$"
 				}
 			}
 		},
@@ -102951,6 +123737,12 @@
 				},
 				"8": {
 					"1": "^왼쪽 반지 슬롯: 주문의 투사체 연쇄 불가$"
+				},
+				"9": {
+					"1": "^左戒指栏位:法术的投射物无法弹射$"
+				},
+				"10": {
+					"1": "^左戒指欄位:法術的投射物無法連鎖$"
 				}
 			}
 		},
@@ -102981,6 +123773,12 @@
 				},
 				"8": {
 					"1": "^왼쪽 반지 슬롯: 주문의 투사체가 갈라짐$"
+				},
+				"9": {
+					"1": "^左戒指栏位:分裂类法术的投射物无法弹射$"
+				},
+				"10": {
+					"1": "^左戒指欄位:法術的投射物會分裂$"
 				}
 			}
 		},
@@ -103011,6 +123809,12 @@
 				},
 				"8": {
 					"#": "^왼쪽 반지 슬롯: 냉각 원격 기폭 장치의 오라 대신 장착된 저주 부여$"
+				},
+				"9": {
+					"#": "^左戒指欄位:你冰緩探測機獸的光環被插槽中的詛咒取代$"
+				},
+				"10": {
+					"#": "^左戒指欄位:你冰緩探測機獸的光環被插槽中的詛咒取代$"
 				}
 			}
 		},
@@ -103041,6 +123845,12 @@
 				},
 				"8": {
 					"#": "^이 무기에 피격된 실명 상태의 적 하나당 생명력 (\\S+)$"
+				},
+				"9": {
+					"#": "^该武器每击中 1 个被致盲的敌人会回复 (\\S+) 生命$"
+				},
+				"10": {
+					"#": "^此武器擊中每個致盲敵人回復 (\\S+) 生命$"
 				}
 			}
 		},
@@ -103071,6 +123881,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 힘줄 절단$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率造成瘫痪$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率造成癱瘓$"
 				}
 			}
 		},
@@ -103101,6 +123917,12 @@
 				},
 				"8": {
 					"#": "^무시무시한 눈 주얼을 장착 시 소환수 정확도 \\+(\\S+)$"
+				},
+				"9": {
+					"#": "^插入苍白之凝珠宝时,召唤生物的命中值 \\+(\\S+)$"
+				},
+				"10": {
+					"#": "^插槽中有 1 顆極懼之眼珠寶,召喚物 \\+(\\S+) 點命中$"
 				}
 			}
 		},
@@ -103131,6 +123953,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 치명타로 주는 추가 피해 없음$"
+				},
+				"9": {
+					"#": "^药剂持续期间,你的暴击无法造成暴击伤害加成$"
+				},
+				"10": {
+					"#": "^在藥劑效果持續時間內,你的暴擊無法造成額外暴擊傷害$"
 				}
 			}
 		},
@@ -103169,6 +123997,14 @@
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 플레이어가 유발한 중독 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^플라스크 효과를 받는 동안 플레이어가 유발한 중독 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,你造成的中毒持续时间延长 (\\S+)%$",
+					"N#|-1": "^药剂持续期间,你造成的中毒持续时间缩短 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^藥劑效果持續時間內,增加 (\\S+)% 你造成的中毒持續時間$",
+					"N#|-1": "^藥劑效果持續時間內,減少 (\\S+)% 你造成的中毒持續時間$"
 				}
 			}
 		},
@@ -103199,6 +124035,12 @@
 				},
 				"8": {
 					"1|99": "^치명타 공격 시 (\\S+)%의 확률로 중독 유발$"
+				},
+				"9": {
+					"1|99": "^暴击时有 (\\S+)% 几率造成中毒$"
+				},
+				"10": {
+					"1|99": "^暴擊時有 (\\S+)% 機率造成中毒$"
 				}
 			}
 		},
@@ -103229,6 +124071,12 @@
 				},
 				"8": {
 					"#": "^오른쪽 반지 슬롯: 주문의 투사체 연쇄 \\+(\\S+)회$"
+				},
+				"9": {
+					"#": "^右戒指栏位:法术的投射物会额外弹射 (\\S+) 次$"
+				},
+				"10": {
+					"#": "^右戒指欄位:法術的投射物連鎖 \\+(\\S+) 次$"
 				}
 			}
 		},
@@ -103259,6 +124107,12 @@
 				},
 				"8": {
 					"1": "^오른쪽 반지 슬롯: 주문의 투사체 갈라짐 불가$"
+				},
+				"9": {
+					"1": "^右戒指栏位:法术的投射物无法分裂$"
+				},
+				"10": {
+					"1": "^右戒指欄位:法術的投射物無法分裂$"
 				}
 			}
 		},
@@ -103289,6 +124143,12 @@
 				},
 				"8": {
 					"#": "^오른쪽 반지 슬롯: 감전 원격 기폭 장치의 오라 대신 장착된 저주 부여$"
+				},
+				"9": {
+					"#": "^右戒指欄位:你感電探測機獸的光環被插槽中的詛咒取代$"
+				},
+				"10": {
+					"#": "^右戒指欄位:你感電探測機獸的光環被插槽中的詛咒取代$"
 				}
 			}
 		},
@@ -103327,6 +124187,14 @@
 				"8": {
 					"1|#": "^폭발 주문의 효과 범위 (\\S+)% 증폭$",
 					"N#|-1": "^폭발 주문의 효과 범위 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^新星法术的总范围效果扩大 (\\S+)%$",
+					"N#|-1": "^新星法术的总范围效果缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^新星法術有 (\\S+)% 更多範圍效果$",
+					"N#|-1": "^新星法術有 (\\S+)% 更少範圍效果$"
 				}
 			}
 		},
@@ -103357,6 +124225,12 @@
 				},
 				"8": {
 					"#": "^최면 거는 눈 주얼을 장착하면 주문 명중 시 비전 쇄도 획득$"
+				},
+				"9": {
+					"#": "^插入安睡之凝珠宝时,法术击中获得【秘术增强】$"
+				},
+				"10": {
+					"#": "^插槽中有 1 顆催眠之眼珠寶,法術擊中時獲得秘能波動$"
 				}
 			}
 		},
@@ -103387,6 +124261,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 지속 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,持续伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間增加 (\\S+)% 持續傷害$"
 				}
 			}
 		},
@@ -103425,6 +124305,14 @@
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안, 자신의 비 제한 원소 저항 중 가장 낮은 원소 저항의 (\\S+)%만큼 받는 피해 증가$",
 					"N#|-1": "^플라스크 효과를 받는 동안, 자신의 비 제한 원소 저항 중 가장 낮은 원소 저항의 (\\S+)%만큼 받는 피해 감소$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,你绝对抗性最低的元素属性,会使你受到的该属性伤害提高 (\\S+)%$",
+					"N#|-1": "^药剂持续期间,你绝对抗性最低的元素属性,会使你受到的该属性伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間,你絕對抗性最低的屬性,你所受到該屬性的傷害增加 (\\S+)%$",
+					"N#|-1": "^藥劑效果期間,你絕對抗性最低的屬性,你所受到該屬性的傷害減少 (\\S+)%$"
 				}
 			}
 		},
@@ -103455,6 +124343,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안, 자신의 비 제한 원소 저항 중 가장 높은 원소 저항의 (\\S+)%만큼 관통 피해를 줌$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,你绝对抗性最高的元素属性,会使你穿透 (\\S+)% 该抗性$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間,你絕對抗性最高的屬性,你所造成該屬性的傷害穿透 (\\S+)% 該抗性$"
 				}
 			}
 		},
@@ -103485,6 +124379,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 (\\S+)레벨 절망 저주 오라 적용$"
+				},
+				"9": {
+					"#": "^药剂持续期间,获得 (\\S+) 级的【绝望】诅咒光环$"
+				},
+				"10": {
+					"#": "^藥劑效果持續時內獲得等級 (\\S+) 的絕望詛咒光環$"
 				}
 			}
 		},
@@ -103523,7 +124423,9 @@
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 바알 스킬 치명타 확률 (\\S+)% 증가$",
 					"N#|-1": "^플라스크 효과를 받는 동안 바알 스킬 치명타 확률 (\\S+)% 감소$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_4067144129": {
@@ -103561,6 +124463,14 @@
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 바알 스킬로 주는 피해 (\\S+)% 증가$",
 					"N#|-1": "^플라스크 효과를 받는 동안 바알 스킬로 주는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^生效期间,瓦尔技能的伤害提高 (\\S+)%$",
+					"N#|-1": "^生效期间,瓦尔技能的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^瓦爾技能增加 (\\S+)% 傷害持續效果$",
+					"N#|-1": "^瓦爾技能減少 (\\S+)% 傷害持續效果$"
 				}
 			}
 		},
@@ -103599,6 +124509,14 @@
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 바알 스킬로 주는 피해 (\\S+)% 증폭$",
 					"N#|-1": "^플라스크 효과를 받는 동안 바알 스킬로 주는 피해 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^生效期间,瓦尔技能的总伤害额外提高 (\\S+)%$",
+					"N#|-1": "^生效期间,瓦尔技能的总伤害额外降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^瓦爾技能造成 (\\S+)% 更多傷害持續效果$",
+					"N#|-1": "^瓦爾技能造成 (\\S+)% 更少傷害持續效果$"
 				}
 			}
 		},
@@ -103629,6 +124547,12 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 바알 스킬의 영혼 획득 방지 미적용$"
+				},
+				"9": {
+					"#": "^药剂持续期间,使用的瓦尔技能无法附加阻灵术效果$"
+				},
+				"10": {
+					"#": "^瓦爾技能使用持續時間效果不會作用於停止獲得靈魂$"
 				}
 			}
 		},
@@ -103667,6 +124591,14 @@
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 바알 스킬의 영혼 소모 (\\S+)% 증가$",
 					"N#|-1": "^플라스크 효과를 받는 동안 바알 스킬의 영혼 소모 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^生效期间,瓦尔技能的灵魂消耗提高 (\\S+)%$",
+					"N#|-1": "^生效期间,瓦尔技能的灵魂消耗降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^瓦爾技能增加 (\\S+)% 靈魂消耗$",
+					"N#|-1": "^瓦爾技能減少 (\\S+)% 靈魂消耗$"
 				}
 			}
 		},
@@ -103705,6 +124637,14 @@
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 바알 스킬의 영혼 획득 방지 지속시간 (\\S+)% 증가$",
 					"N#|-1": "^플라스크 효과를 받는 동안 바알 스킬의 영혼 획득 방지 지속시간 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^生效期间,使用瓦尔技能有 (\\S+)% 几率提高阻灵术的持续时间$",
+					"N#|-1": "^生效期间,使用瓦尔技能有 (\\S+)% 几率降低阻灵术的持续时间$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 停止獲得靈魂持續時間$",
+					"N#|-1": "^減少 (\\S+)% 停止獲得靈魂持續時間$"
 				}
 			}
 		},
@@ -103743,6 +124683,14 @@
 				"8": {
 					"1|#": "^반경 내 할당되지 않은 패시브 스킬의 민첩 10당 정확도 \\+(\\S+)$",
 					"N#|-1": "^반경 내 할당되지 않은 패시브 스킬의 민첩 10당 정확도 (\\S+)$"
+				},
+				"9": {
+					"1|#": "^範圍內未配置的天賦中,每 10 點敏捷 \\+(\\S+) 命中率$",
+					"N#|-1": "^範圍內未配置的天賦中,每 10 點敏捷 (\\S+) 命中率$"
+				},
+				"10": {
+					"1|#": "^範圍內未配置的天賦中,每 10 點敏捷 \\+(\\S+) 命中率$",
+					"N#|-1": "^範圍內未配置的天賦中,每 10 點敏捷 (\\S+) 命中率$"
 				}
 			}
 		},
@@ -103773,6 +124721,12 @@
 				},
 				"8": {
 					"#": "^반경 내 지능이 40 이상이면 황폐가 (\\S+)초 동안 위축 적용$"
+				},
+				"9": {
+					"#": "^若范围内含有 40 点智慧,造成的枯萎效果持续 (\\S+) 秒$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點智力時,萎滅造成凋零 (\\S+) 秒$"
 				}
 			}
 		},
@@ -103803,6 +124757,12 @@
 				},
 				"8": {
 					"#": "^반경 내 지능이 40 이상이면 황폐가 2초 동안 위축 적용$"
+				},
+				"9": {
+					"#": "^若范围内含有 40 点智慧,造成的枯萎效果持续 2 秒$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點智力時,萎滅造成凋零 2 秒$"
 				}
 			}
 		},
@@ -103833,6 +124793,12 @@
 				},
 				"8": {
 					"#": "^반경 내 지능이 40 이상이면 황폐의 이동 방해 지속시간 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^若范围内含有 40 点智慧,【枯萎】的干扰持续时间延长 (\\S+)%$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點智力時,萎滅增加 (\\S+)% 緩速時間$"
 				}
 			}
 		},
@@ -103863,6 +124829,12 @@
 				},
 				"8": {
 					"#": "^반경 내 냉기 저항 또는 모든 원소 저항을 제공하는 패시브 스킬이\n해당 수치의 (\\S+)%만큼을 공격 적중 완벽회피 확률로 제공$"
+				},
+				"9": {
+					"#": "^范围内提高冰霜抗性的天赋也会以 (\\S+)% 的比例提高躲避攻击击中几率$"
+				},
+				"10": {
+					"#": "^範圍內的冰冷抗性或全元素抗性\n同時獲得等同 (\\S+)% 其數值的躲避攻擊機率$"
 				}
 			}
 		},
@@ -103893,6 +124865,12 @@
 				},
 				"8": {
 					"#": "^반경 내 냉기 저항 또는 모든 원소 저항을 제공하는 패시브 스킬로\n처치 시 해당 수치와 같은 확률로 격분 충전 획득$"
+				},
+				"9": {
+					"#": "^范围内提高冰霜抗性的天赋也会提高击败敌人时获得狂怒球的概率$"
+				},
+				"10": {
+					"#": "^範圍內的冰冷抗性或全元素抗性\n同時提供等同其數值的擊殺時獲得 1 顆狂怒球機率$"
 				}
 			}
 		},
@@ -103923,6 +124901,12 @@
 				},
 				"8": {
 					"#": "^반경 내 지능이 40 이상이면 한파 지역에서 적 사망 시, 한파로 격분 충전 대신 권능 충전 제공\n반경 내 지능이 40 이상이면 격분 충전 대신 권능 충전에 따라 한파 재사용 대기시간 무시 가능$"
+				},
+				"9": {
+					"#": "^若范围内含有 40 点智慧,当敌人在【霜暴】的作用区域被击败,将获得暴击球而非狂怒球\n若范围内含有 40 点智慧,【霜暴】的冷却时间缩短将受暴击球影响,而非狂怒球$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點智慧,敵人死於霜暴範圍時獲得暴擊球,而不是狂怒球\n若範圍內含 40 點智慧,霜暴的冷卻時間可以使用暴擊球無視,而不是狂怒球$"
 				}
 			}
 		},
@@ -103953,6 +124937,12 @@
 				},
 				"8": {
 					"#": "^반경 내 할당되지 않은 패시브 스킬의 지능 10당 지속 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^範圍內未配置的天賦中,每 10 點智慧 (\\S+)% 持續傷害加成$"
+				},
+				"10": {
+					"#": "^範圍內未配置的天賦中,每 10 點智慧 (\\S+)% 持續傷害加成$"
 				}
 			}
 		},
@@ -103983,6 +124973,12 @@
 				},
 				"8": {
 					"#|99": "^반경 내 민첩이 40 이상이면 쌍수 타격 시 (\\S+)%의 확률로\n주 무기로 2배의 피해를 줌$"
+				},
+				"9": {
+					"#|99": "^若范围内含有 40 点敏捷,\n双持打击时主手武器有 (\\S+)% 几率造成双倍伤害$"
+				},
+				"10": {
+					"#|99": "^若範圍內含 40 敏捷,\n雙持打擊時主手武器有 (\\S+)% 機率造成雙倍傷害$"
 				}
 			}
 		},
@@ -104013,6 +125009,12 @@
 				},
 				"8": {
 					"1": "^반경 내 민첩이 40 이상이면 쌍수 타격 시\n보조 장비로 주변 대상에게 범위 피해를 줌$"
+				},
+				"9": {
+					"1": "^若范围内含有 40 点敏捷,\n双持打击时副手武器对周围敌人造成扩散伤害$"
+				},
+				"10": {
+					"1": "^若範圍內含 40 敏捷,\n雙持打擊時副手武器對周圍敵人造成擴散傷害$"
 				}
 			}
 		},
@@ -104043,6 +125045,12 @@
 				},
 				"8": {
 					"#": "^반경 내 힘과 지능의 합이 40 이상이면, 원소의 일격 및 사나운 타격으로 주는 냉기 피해 50% 감폭$"
+				},
+				"9": {
+					"#": "^范围内力量和智慧总计 40 点时,【元素打击】和【狂野打击】的总冰霜伤害额外降低 50%$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點力量和智力,元素打擊和野性打擊造成 50% 更少冰冷傷害$"
 				}
 			}
 		},
@@ -104073,6 +125081,12 @@
 				},
 				"8": {
 					"#": "^반경 내 지능과 민첩의 합이 40 이상이면, 원소의 일격 및 사나운 타격으로 주는 화염 피해 50% 감폭$"
+				},
+				"9": {
+					"#": "^范围内智慧和敏捷总计 40 点时,【元素打击】和【狂野打击】的总火焰伤害额外降低 50%$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點智力和敏捷,元素打擊和野性打擊造成 50% 更少火焰傷害$"
 				}
 			}
 		},
@@ -104103,6 +125117,12 @@
 				},
 				"8": {
 					"#": "^반경 내 민첩과 힘의 합이 40 이상이면, 원소의 일격 및 사나운 타격으로 주는 번개 피해 50% 감폭$"
+				},
+				"9": {
+					"#": "^范围内敏捷和力量总计 40 点时,【元素打击】和【狂野打击】的总闪电伤害额外降低 50%$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點敏捷和力量,元素打擊和野性打擊造成 50% 更少閃電傷害$"
 				}
 			}
 		},
@@ -104133,6 +125153,12 @@
 				},
 				"8": {
 					"#": "^반경 내 힘과 지능의 합이 40 이상이면, 원소의 일격 및 사나운 타격에서 냉기 선택 불가$"
+				},
+				"9": {
+					"#": "^范围内力量和智慧总计 40 点时,【元素打击】和【狂野打击】无法选择冰霜元素$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點力量和智力,元素打擊和野性打擊不能選擇冰冷$"
 				}
 			}
 		},
@@ -104163,6 +125189,12 @@
 				},
 				"8": {
 					"#": "^반경 내 지능과 민첩의 합이 40 이상이면, 원소의 일격 및 사나운 타격에서 화염 선택 불가$"
+				},
+				"9": {
+					"#": "^范围内智慧和敏捷总计 40 点时,【元素打击】和【狂野打击】无法选择火焰元素$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點智力和敏捷,元素打擊和野性打擊不能選擇火焰$"
 				}
 			}
 		},
@@ -104193,6 +125225,12 @@
 				},
 				"8": {
 					"#": "^반경 내 민첩과 힘의 합이 40 이상이면, 원소의 일격 및 사나운 타격에서 번개 선택 불가$"
+				},
+				"9": {
+					"#": "^范围内力量和敏捷总计 40 点时,【元素打击】和【狂野打击】无法选择闪电元素$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點敏捷和力量,元素打擊和野性打擊不能選擇閃電$"
 				}
 			}
 		},
@@ -104223,6 +125261,12 @@
 				},
 				"8": {
 					"#": "^반경 내 화염 저항 또는 모든 원소 저항을 제공하는 패시브 스킬이\n해당 수치의 (\\S+)%만큼을 공격 피해 막기 확률로 제공$"
+				},
+				"9": {
+					"#": "^范围内提高火焰抗性或所有元素的天赋\n也会以 (\\S+)% 的比例提高攻击伤害格挡几率$"
+				},
+				"10": {
+					"#": "^範圍內天賦獲得火焰抗性或全部元素抗性\n同時會獲得 (\\S+)% 等同於其數值的攻擊傷害格擋率$"
 				}
 			}
 		},
@@ -104253,6 +125297,12 @@
 				},
 				"8": {
 					"#": "^반경 내 화염 저항 또는 모든 원소 저항을 제공하는 패시브 스킬로\n처치 시 해당 수치와 같은 확률로 인내 충전 획득$"
+				},
+				"9": {
+					"#": "^范围内提高火焰抗性的天赋也会提高击败敌人时获得耐力球的概率$"
+				},
+				"10": {
+					"#": "^範圍內的火焰抗性或全元素抗性\n同時提供等同其數值的擊殺時獲得 1 顆耐力球機率$"
 				}
 			}
 		},
@@ -104283,6 +125333,12 @@
 				},
 				"8": {
 					"#": "^반경 내 민첩이 40 이상이면 서리 칼날로 주는 근접 피해가\n(\\S+)%의 냉기 저항 관통$"
+				},
+				"9": {
+					"#": "^若范围内含有 40 点敏捷,【冰霜之刃】造成\n的近战伤害穿透 (\\S+)% 冰霜抗性$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點敏捷,冰霜之刃造成\n的近戰傷害穿透 (\\S+)% 冰冷抗性$"
 				}
 			}
 		},
@@ -104321,6 +125377,14 @@
 				"8": {
 					"1|#": "^반경 내 민첩이 40 이상이면 서리 칼날의 투사체 속도 (\\S+)% 증가$",
 					"N#|-1": "^반경 내 민첩이 40 이상이면 서리 칼날의 투사체 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^若范围内含有 40 点敏捷,\n【冰霜之刃】的投射物速度提高 (\\S+)%$",
+					"N#|-1": "^若范围内含有 40 点敏捷,\n【冰霜之刃】的投射物速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若範圍內含 40 敏捷,增加 (\\S+)% 冰霜之刃的投射物速度$",
+					"N#|-1": "^若範圍內含 40 敏捷,減少 (\\S+)% 冰霜之刃的投射物速度$"
 				}
 			}
 		},
@@ -104351,6 +125415,12 @@
 				},
 				"8": {
 					"1": "^반경 내 지능이 40 이상이면 서리 구체가 투사체 1개 추가 발사$"
+				},
+				"9": {
+					"1": "^若范围内含有 40 点智慧,【寒冰弹】会额外发射 1 个投射物$"
+				},
+				"10": {
+					"1": "^若範圍內含 40 點智力,寒冰彈額外發射 1 枚投射物$"
 				}
 			}
 		},
@@ -104381,6 +125451,12 @@
 				},
 				"8": {
 					"1|#": "^반경 내 지능이 40 이상이면 서리 구체 투사체의 초당 투사체 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^若范围内含有 40 点智慧,\n【寒冰弹】会每秒提高 (\\S+)% 投射物速度$"
+				},
+				"10": {
+					"1|#": "^若範圍內含 40 點智力,\n寒冰彈每秒增加 (\\S+)% 投射物速度$"
 				}
 			}
 		},
@@ -104419,6 +125495,14 @@
 				"8": {
 					"1": "^반경 내 지능이 40 이상이면 빙하 폭포가 1회 추가 폭발$",
 					"2|#": "^반경 내 지능이 40 이상이면 빙하 폭포가 (\\S+)회 추가 폭발$"
+				},
+				"9": {
+					"1": "^若范围内含有 40 点智慧,【冰川之刺】将额外爆炸 1 次$",
+					"2|#": "^若范围内含有 40 点智慧,【冰川之刺】将额外爆炸 (\\S+) 次$"
+				},
+				"10": {
+					"1": "^若範圍內含 40 點智力,冰川之刺可以額外爆炸一次$",
+					"2|#": "^若範圍內含 40 點智力,冰川之刺可以額外爆炸 (\\S+) 次$"
 				}
 			}
 		},
@@ -104449,6 +125533,12 @@
 				},
 				"8": {
 					"#": "^반경 내 지능이 40 이상이면 빙하 폭포 물리 피해의 (\\S+)%를\n냉기 피해로 전환$"
+				},
+				"9": {
+					"#": "^若范围内含有 40 点智慧,【冰川之刺】物理伤害的  (\\S+)%\n转化为冰霜伤害$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點智慧,(\\S+)% 冰川之刺的物理傷害轉化為冰冷傷害$"
 				}
 			}
 		},
@@ -104487,7 +125577,9 @@
 				"8": {
 					"1": "^제공하는 것 없는 소형 패시브 스킬 1개 추가$",
 					"2|#": "^제공하는 것 없는 소형 패시브 스킬 (\\S+)개 추가$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_3103494675": {
@@ -104517,6 +125609,12 @@
 				},
 				"8": {
 					"10|19": "^반경 내 민첩이 40 이상이면 얼음 화살이 대상을 추가 관통$"
+				},
+				"9": {
+					"10|19": "^若范围内含 40 点敏捷,【冰霜射击】会穿透 1 个额外目标$"
+				},
+				"10": {
+					"10|19": "^若範圍內含 40 點敏捷,冰霜射擊穿透一個額外目標$"
 				}
 			}
 		},
@@ -104547,6 +125645,12 @@
 				},
 				"8": {
 					"#": "^반경 내 민첩이 40 이상이면 얼음 화살의 효과 범위 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^若范围内含 40 点敏捷,【冰霜射击】的范围扩大 (\\S+)%$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點敏捷,冰霜射擊增加 (\\S+)% 範圍$"
 				}
 			}
 		},
@@ -104585,6 +125689,14 @@
 				"8": {
 					"1|#": "^반경 내 할당된 패시브 스킬의 힘 10당 생명력 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^반경 내 할당된 패시브 스킬의 힘 10당 생명력 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^範圍內已配置的天賦中,每 10 點力量增加 (\\S+)% 生命回復率$",
+					"N#|-1": "^範圍內已配置的天賦中,每 10 點力量減少 (\\S+)% 生命回復率$"
+				},
+				"10": {
+					"1|#": "^範圍內已配置的天賦中,每 10 點力量增加 (\\S+)% 生命回復率$",
+					"N#|-1": "^範圍內已配置的天賦中,每 10 點力量減少 (\\S+)% 生命回復率$"
 				}
 			}
 		},
@@ -104623,6 +125735,14 @@
 				"8": {
 					"1|#": "^반경 내 할당되지 않은 패시브 스킬의 힘 10당 생명력 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^반경 내 할당되지 않은 패시브 스킬의 힘 10당 생명력 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^範圍內未配置的天賦中,每 10 點力量增加 (\\S+)% 生命回復率$",
+					"N#|-1": "^範圍內未配置的天賦中,每 10 點力量減少 (\\S+)% 生命回復率$"
+				},
+				"10": {
+					"1|#": "^範圍內未配置的天賦中,每 10 點力量增加 (\\S+)% 生命回復率$",
+					"N#|-1": "^範圍內未配置的天賦中,每 10 點力量減少 (\\S+)% 生命回復率$"
 				}
 			}
 		},
@@ -104653,6 +125773,12 @@
 				},
 				"8": {
 					"#": "^반경 내 번개 저항 또는 모든 원소 저항을 제공하는 패시브 스킬이\n해당 수치의 (\\S+)%만큼을 주문 피해 막기 확률로 제공$"
+				},
+				"9": {
+					"#": "^范围内提高闪电抗性或所有元素抗性的天赋\n也会以 (\\S+)% 的比例提高法术伤害格挡几率$"
+				},
+				"10": {
+					"#": "^範圍內天賦獲得閃電抗性或全部元素抗性\n同時會獲得 (\\S+)% 等同於其數值的法術傷害格擋率$"
 				}
 			}
 		},
@@ -104683,6 +125809,12 @@
 				},
 				"8": {
 					"#": "^반경 내 번개 저항 또는 모든 원소 저항을 제공하는 패시브 스킬로\n처치 시 해당 수치와 같은 확률로 권능 충전 획득$"
+				},
+				"9": {
+					"#": "^范围内天赋点附加的闪电抗性同时提高击败敌人时获得暴击球的概率$"
+				},
+				"10": {
+					"#": "^範圍內的閃電抗性或全元素抗性\n同時提供等同其數值的擊殺時獲得 1 顆暴擊球機率$"
 				}
 			}
 		},
@@ -104713,6 +125845,12 @@
 				},
 				"8": {
 					"1": "^반경 내 지능이 40 이상이면 마그마 보주가 투사체 1개 추가 발사$"
+				},
+				"9": {
+					"1": "^若范围内含有 40 点智慧,【熔岩之核】会额外发射 1 个投射物$"
+				},
+				"10": {
+					"1": "^若範圍內含 40 點智力,熔岩之核額外發射 1 枚投射物$"
 				}
 			}
 		},
@@ -104751,6 +125889,14 @@
 				"8": {
 					"1|#": "^반경 내 지능이 40 이상이면 마그마 보주\n연쇄당 효과 범위 (\\S+)% 증가$",
 					"N#|-1": "^반경 내 지능이 40 이상이면 마그마 보주\n연쇄당 효과 범위 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^若范围内含有 40 点智慧,\n【熔岩之核】每次连锁弹射的范围扩大 (\\S+)%$",
+					"N#|-1": "^若范围内含有 40 点智慧,\n【熔岩之核】每次连锁弹射的范围缩小 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若範圍內含 40 點智力,\n熔岩之核每次連鎖增加 (\\S+)% 範圍$",
+					"N#|-1": "^若範圍內含 40 點智力,\n熔岩之核每次連鎖減少 (\\S+)% 範圍$"
 				}
 			}
 		},
@@ -104789,6 +125935,14 @@
 				"8": {
 					"1|#": "^반경 내 할당된 패시브 스킬의 지능 10당 마나 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^반경 내 할당된 패시브 스킬의 지능 10당 마나 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^範圍內已配置的天賦中,每 10 點智慧增加 (\\S+)% 魔力回復速度$",
+					"N#|-1": "^範圍內已配置的天賦中,每 10 點智慧減少 (\\S+)% 魔力回復速度$"
+				},
+				"10": {
+					"1|#": "^範圍內已配置的天賦中,每 10 點智慧增加 (\\S+)% 魔力回復速度$",
+					"N#|-1": "^範圍內已配置的天賦中,每 10 點智慧減少 (\\S+)% 魔力回復速度$"
 				}
 			}
 		},
@@ -104827,6 +125981,14 @@
 				"8": {
 					"1|#": "^반경 내 할당되지 않은 패시브 스킬의 지능 10당 마나 회복 속도 (\\S+)% 증가$",
 					"N#|-1": "^반경 내 할당되지 않은 패시브 스킬의 지능 10당 마나 회복 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^範圍內未配置的天賦中,每 10 點智慧增加 (\\S+)% 魔力回復速度$",
+					"N#|-1": "^範圍內未配置的天賦中,每 10 點智慧減少 (\\S+)% 魔力回復速度$"
+				},
+				"10": {
+					"1|#": "^範圍內未配置的天賦中,每 10 點智慧增加 (\\S+)% 魔力回復速度$",
+					"N#|-1": "^範圍內未配置的天賦中,每 10 點智慧減少 (\\S+)% 魔力回復速度$"
 				}
 			}
 		},
@@ -104857,6 +126019,12 @@
 				},
 				"8": {
 					"1": "^반경 내 힘이 40 이상이면 용암 타격이 투사체 1개 추가 발사$"
+				},
+				"9": {
+					"1": "^若范围内含有 40 点力量,【熔岩之击】会额外发射 1 个投射物$"
+				},
+				"10": {
+					"1": "^若範圍內含 40 點力量,熔岩之擊額外發射 1 枚投射物$"
 				}
 			}
 		},
@@ -104887,6 +126055,12 @@
 				},
 				"8": {
 					"#": "^반경 내 힘이 40 이상이면 용암 타격의 효과 범위 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^若范围内含有 40 点力量,【熔岩之击】的范围扩大 (\\S+)%$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點力量,熔岩之擊增加 (\\S+)% 範圍$"
 				}
 			}
 		},
@@ -104925,6 +126099,14 @@
 				"8": {
 					"1|#": "^반경 내 할당되지 않은 패시브 스킬의 민첩 10당 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^반경 내 할당되지 않은 패시브 스킬의 민첩 10당 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^範圍內未配置的天賦中,每 10 點敏捷增加 (\\S+)% 移動速度$",
+					"N#|-1": "^範圍內未配置的天賦中,每 10 點敏捷減少 (\\S+)% 移動速度$"
+				},
+				"10": {
+					"1|#": "^範圍內未配置的天賦中,每 10 點敏捷增加 (\\S+)% 移動速度$",
+					"N#|-1": "^範圍內未配置的天賦中,每 10 點敏捷減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -104963,6 +126145,14 @@
 				"8": {
 					"1|#": "^반경 내 비핵심노드 패시브 스킬 효과 (\\S+)% 증가$",
 					"N#|-1": "^반경 내 비핵심노드 패시브 스킬 효과 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^范围内的非核心天赋技能效果提高 (\\S+)%$",
+					"N#|-1": "^范围内的非核心天赋效果降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 範圍內非關鍵天賦的效果$",
+					"N#|-1": "^減少 (\\S+)% 範圍內非關鍵天賦的效果$"
 				}
 			}
 		},
@@ -104993,6 +126183,12 @@
 				},
 				"8": {
 					"#": "^반경 내 주요 패시브 스킬이 제공하는 것 없음$"
+				},
+				"9": {
+					"#": "^范围内配置的核心天赋技能不会提供任何加成$"
+				},
+				"10": {
+					"#": "^範圍內的強力天賦沒有效果$"
 				}
 			}
 		},
@@ -105031,6 +126227,14 @@
 				"8": {
 					"1|#": "^반경 내 민첩이 40 이상이면 충격 화살의 범위 피해 (\\S+)% 증가$",
 					"N#|-1": "^반경 내 민첩이 40 이상이면 충격 화살의 범위 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"1|#": "^若范围内至少有 40 点敏捷,【电光箭】的范围伤害提高 (\\S+)%$",
+					"N#|-1": "^若范围内至少有 40 点敏捷,【电光箭】的范围伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若範圍內含 40 點敏捷,電流箭矢增加 (\\S+)% 範圍傷害$",
+					"N#|-1": "^若範圍內含 40 點敏捷,電流箭矢減少 (\\S+)% 範圍傷害$"
 				}
 			}
 		},
@@ -105061,6 +126265,12 @@
 				},
 				"8": {
 					"1": "^반경 내 지능이 40 이상이면 전기불꽃이 투사체 1개 추가 발사$"
+				},
+				"9": {
+					"1": "^若范围内含有 40 点智慧,【电球】会发射 1 个额外投射物$"
+				},
+				"10": {
+					"1": "^若範圍內含 40 點智力,電球發射一個額外投射物$"
 				}
 			}
 		},
@@ -105091,6 +126301,12 @@
 				},
 				"8": {
 					"#": "^반경 내 지능이 40 이상이면 전기불꽃이 원형으로 투사체 발사$"
+				},
+				"9": {
+					"#": "^若范围内至少有 40 点智慧,【电球】以环状方式发射投射物$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點智慧,電球以圓形型式發射投射物$"
 				}
 			}
 		},
@@ -105121,6 +126337,12 @@
 				},
 				"8": {
 					"#": "^반경 내 민첩과 힘의 합이 40 이상이면 환영 방패 투척이 \\+(\\S+)회 연쇄됨$"
+				},
+				"9": {
+					"#": "^范围内配置的敏捷和力量总计 40 点时,【灵盾投掷】连锁弹射次数 \\+(\\S+)$"
+				},
+				"10": {
+					"#": "^若範圍內總共有 40 點敏捷和力量,盾靈投擲連鎖 (\\S+) 次$"
 				}
 			}
 		},
@@ -105151,6 +126373,12 @@
 				},
 				"8": {
 					"#": "^반경 내 민첩과 힘의 합이 40 이상이면 환영 방패 투척 연쇄 시 파편 투사체 발사$"
+				},
+				"9": {
+					"#": "^范围内配置的智慧和力量总计 40 点时,【灵盾投掷】连锁弹射额碎片投射物$"
+				},
+				"10": {
+					"#": "^若範圍內總共有 40 點敏捷和力量,盾靈投擲連鎖時發射碎片投射物$"
 				}
 			}
 		},
@@ -105189,6 +126417,14 @@
 				"8": {
 					"1|#": "^반경 내 민첩과 힘의 합이 40 이상이면 환영 방패 투척의 파편 투사체 발사 (\\S+)% 증폭$",
 					"N#|-1": "^반경 내 민첩과 힘의 합이 40 이상이면 환영 방패 투척의 파편 투사체 발사 (\\S+)% 감폭$"
+				},
+				"9": {
+					"1|#": "^范围内配置的敏捷和力量总计 40 点时,【灵盾投掷】连锁弹射的碎片投射物总量额外增加 (\\S+)%$",
+					"N#|-1": "^范围内配置的敏捷和力量总计 40 点时,【灵盾投掷】连锁弹射的碎片投射物总量额外减少 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^若範圍內總共有 40 點敏捷和力量,盾靈投擲發射 (\\S+)% 更多碎片投射物$",
+					"N#|-1": "^若範圍內總共有 40 點敏捷和力量,盾靈投擲發射 (\\S+)% 更少碎片投射物$"
 				}
 			}
 		},
@@ -105219,6 +126455,12 @@
 				},
 				"8": {
 					"1|#": "^반경 내 지능이 40 이상이면 처치 시 소환한 망령이 (\\S+)%의 확률로 20초 동안 영혼 포식자 획득$"
+				},
+				"9": {
+					"1|#": "^若范围内至少有 40 点智慧,【召唤灵体】击败敌人时有 (\\S+)% 几率获得 20 秒的噬魂者效果$"
+				},
+				"10": {
+					"1|#": "^若範圍內含 40 點智慧,喚醒幽魂擊殺時有 (\\S+)% 機率獲得噬魂者,持續 20 秒$"
 				}
 			}
 		},
@@ -105249,6 +126491,12 @@
 				},
 				"8": {
 					"1|#": "^반경 내 민첩이 40 이상이면 맹독 타격 명중 시 (\\S+)%의 확률로 적에게 적용된 중독 하나당 4초 동안 불경한 힘 획득$"
+				},
+				"9": {
+					"1|#": "^若范围内含有 40 点敏捷,【毒蛇打击】每次造成中毒时有 (\\S+)% 几率获得 4 秒不洁之力$"
+				},
+				"10": {
+					"1|#": "^若範圍內含 40 點敏捷,毒蛇打擊每次造成中毒時獲得 4 秒不潔之力$"
 				}
 			}
 		},
@@ -105279,6 +126527,12 @@
 				},
 				"8": {
 					"#": "^반경 내 지능이 40 이상이면 소환한 좀비의\n강타 공격 재사용 대기시간 회복 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^若范围内含有 40 点智慧,\n【魔卫复苏】的重击攻击会使冷却回复速度提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點智力,\n復甦的殭屍重擊攻擊增加 (\\S+)% 冷卻回復速度$"
 				}
 			}
 		},
@@ -105309,6 +126563,12 @@
 				},
 				"8": {
 					"#": "^반경 내 지능이 40 이상이면 소환한 좀비의\n강타 공격으로 주는 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^若范围内含有 40 点智慧,\n【魔卫复苏】的重击攻击伤害提高 (\\S+)%$"
+				},
+				"10": {
+					"#": "^若範圍內含 40 點智力,\n復甦殭屍的重擊攻擊增加 (\\S+)% 傷害$"
 				}
 			}
 		},
@@ -105339,6 +126599,12 @@
 				},
 				"8": {
 					"#": "^영혼 수확자\\(Soul Ripper\\) 플라스크 효과를 받는 동안 충전 획득 없음$"
+				},
+				"9": {
+					"#": "^在任何灵魂撕裂者药剂持续期间无法获得药剂充能$"
+				},
+				"10": {
+					"#": "^在任何碎魂者藥劑效果期間不會獲得充能$"
 				}
 			}
 		},
@@ -105369,6 +126635,12 @@
 				},
 				"8": {
 					"1|#": "^망령의 기본 지속시간 (\\S+)초\n망령이 지역을 넘어 이동하지 않음$"
+				},
+				"9": {
+					"1|#": "^灵体有 (\\S+) 秒的持续时间\n幽魂不会在区域间穿梭$"
+				},
+				"10": {
+					"1|#": "^幽魂有基礎持續時間 (\\S+) 秒\n幽魂無法跨越地區$"
 				}
 			}
 		},
@@ -105399,6 +126671,12 @@
 				},
 				"8": {
 					"# # # # # # #": "^자신의 패시브 스킬 트리가 각 직업의 시작 지점과 연결된 동안 다음 효과 획득:\n머라우더: 근접 스킬 효과 범위 (\\S+)% 증가\n듀얼리스트: 공격 피해의 (\\S+)%를 생명력으로 흡수\n레인저: 이동 속도 (\\S+)% 증가\n쉐도우: 치명타 확률 (\\S+)%\n위치: 초당 마나의 (\\S+)% 재생\n템플러: 피해가 원소 저항의 (\\S+)% 관통\n사이온: 모든 능력치 (\\S+)$"
+				},
+				"9": {
+					"# # # # # # #": "^当你在你在天赋树上连接到一个职业的出发位置时,你获得:\n野蛮人: 近战技能范围扩大 (\\S+)%\n决斗者:攻击伤害的 (\\S+)% 会转化为生命偷取\n游侠:移动速度提高 (\\S+)%\n暗影:(\\S+)% 暴击率\n女巫:每秒回复 (\\S+)% 魔力\n圣堂武僧:伤害穿透 (\\S+)% 元素抗性\n贵族:(\\S+) 所有属性$"
+				},
+				"10": {
+					"# # # # # # #": "^當你天賦樹和職業起始點相連,你獲得:\n野蠻人:近戰技能增加 (\\S+)% 範圍效果\n決鬥者:(\\S+)% 攻擊傷害偷取生命\n遊俠:增加 (\\S+)% 移動速度\n暗影刺客:(\\S+)% 暴擊率\n女巫:每秒回復 (\\S+)% 最大魔\n聖堂武僧:傷害穿透 (\\S+)% 元素抗性\n貴族:(\\S+) 全能力$"
 				}
 			}
 		},
@@ -105429,6 +126707,12 @@
 				},
 				"8": {
 					"#": "^결합기에서 사용할 경우 새로운 아이템에 추가 전령 속성 부여$"
+				},
+				"9": {
+					"#": "^在忆境之台上使用时,新物品获得一个额外的【捷】属性$"
+				},
+				"10": {
+					"#": "^當在追憶喚器使用時,新物品會有 1 個額外捷光環詞綴$"
 				}
 			}
 		},
@@ -105459,6 +126743,12 @@
 				},
 				"8": {
 					"#": "^역사적인 순간$"
+				},
+				"9": {
+					"#": "^史实$"
+				},
+				"10": {
+					"#": "^威宏史觀$"
 				}
 			}
 		},
@@ -105497,6 +126787,14 @@
 				"8": {
 					"1|#": "^반경 내 주요 패시브 스킬이 변형되어 다음을 대신 제공:\n소환수가 받는 피해 (\\S+)% 증가$",
 					"N#|-1": "^반경 내 주요 패시브 스킬이 변형되어 다음을 대신 제공:\n소환수가 받는 피해 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^范围内的核心天赋技能转化\n替代为:召唤生物受到的伤害提高 (\\S+)%$",
+					"N#|-1": "^范围内的核心天赋技能转化\n替代为:召唤生物受到的伤害降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^範圍內的強力天賦轉化為\n給予:召喚物增加 (\\S+)% 承受傷害$",
+					"N#|-1": "^範圍內的強力天賦轉化為\n給予:召喚物減少 (\\S+)% 承受傷害$"
 				}
 			}
 		},
@@ -105535,6 +126833,14 @@
 				"8": {
 					"1|#": "^반경 내 주요 패시브 스킬이 변형되어 다음을 대신 제공:\n소환수의 이동 속도 (\\S+)% 증가$",
 					"N#|-1": "^반경 내 주요 패시브 스킬이 변형되어 다음을 대신 제공:\n소환수의 이동 속도 (\\S+)% 감소$"
+				},
+				"9": {
+					"1|#": "^范围内的核心天赋技能转化\n替代为:召唤生物的移动速度提高 (\\S+)%$",
+					"N#|-1": "^范围内的核心天赋技能转化\n替代为:召唤生物的移动速度降低 (\\S+)%$"
+				},
+				"10": {
+					"1|#": "^範圍內的強力天賦轉化為\n給予:召喚物增加 (\\S+)% 移動速度$",
+					"N#|-1": "^範圍內的強力天賦轉化為\n給予:召喚物減少 (\\S+)% 移動速度$"
 				}
 			}
 		},
@@ -105565,6 +126871,12 @@
 				},
 				"8": {
 					"# #": "^반경 내의 패시브 스킬이 제공: 덫 및 지뢰가 주는 추가 물리 피해 (\\S+)~(\\S+)$"
+				},
+				"9": {
+					"# #": "^范围内的天赋技能还提供:陷阱和地雷造成 (\\S+) 至 (\\S+) 额外物理伤害$"
+				},
+				"10": {
+					"# #": "^範圍內天賦同時給予:陷阱和地雷附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -105595,6 +126907,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬이 모두 붉은색일 때 바알의 계약 획득$"
+				},
+				"9": {
+					"#": "^所有插入的宝石为红色时,获得【瓦尔冥约】$"
+				},
+				"10": {
+					"#": "^當所有插槽中寶石為紅色時,你獲得瓦爾冥約$"
 				}
 			}
 		},
@@ -105625,6 +126943,100 @@
 				},
 				"8": {
 					"#": "^플라스크 효과를 받는 동안 완벽한 고통 획득$"
+				},
+				"9": {
+					"#": "^药剂持续期间,获得 完美苦痛 天赋效果$"
+				},
+				"10": {
+					"#": "^藥劑效果持續時間內獲得絕對受難$"
+				}
+			}
+		},
+		"stat_1351748677": {
+			"text": {
+				"9": {
+					"#": "^被【释出】辅助的技能 (\\S+) 封印数量上限$"
+				},
+				"10": {
+					"#": "^被釋放輔助的技能 (\\S+) 封印最大數量$"
+				}
+			}
+		},
+		"stat_1046449631": {
+			"text": {
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的【强化版渎神】辅助$"
+				}
+			}
+		},
+		"stat_1408019802": {
+			"text": {
+				"10": {
+					"#": "^插槽中寶石減少 (\\S+)% 元素之相的效果$"
+				}
+			}
+		},
+		"stat_3824372849": {
+			"text": {
+				"10": {
+					"#": "^增加 (\\S+)% 詛咒的持續時間$"
+				}
+			}
+		},
+		"stat_3647521724": {
+			"mod": "部分",
+			"text": {
+				"10": {
+					"#": "^增加 (\\S+)% 命中值$"
+				}
+			}
+		},
+		"stat_602486112": {
+			"text": {
+				"10": {
+					"#": "^若範圍內含 40 點智慧,\\\\n霜暴在擊殺敵人時有 (\\S+)% 機率獲得 1 顆暴擊球$"
+				}
+			}
+		},
+		"stat_2050904614": {
+			"text": {
+				"10": {
+					"#": "^敵人被冰緩增加 (\\S+)% 燃燒傷害$"
+				}
+			}
+		},
+		"stat_263138730": {
+			"text": {
+				"10": {
+					"#": "^若範圍內含 40 點智力,被萎滅緩速的敵人增加 (\\S+)% 承受混沌傷害$"
+				}
+			}
+		},
+		"stat_1601542157": {
+			"text": {
+				"10": {
+					"#": "^暴怒狀態時為瓦爾技能補充 (\\S+) 個靈魂$"
+				}
+			}
+		},
+		"stat_1271128334": {
+			"text": {
+				"10": {
+					"#": "^近期你若有被擊中則增加 (\\S+)% 火焰傷害$"
+				}
+			}
+		},
+		"stat_2291332709": {
+			"text": {
+				"10": {
+					"#": "^(\\S+)% 最大生命至生命偷取的每秒最大總恢復$"
+				}
+			}
+		},
+		"stat_339131601": {
+			"text": {
+				"10": {
+					"#": "^此物品插槽中寶石受到等級 (\\S+) 覺醒.附加火焰傷害輔助$"
 				}
 			}
 		}
@@ -105657,6 +127069,12 @@
 				},
 				"8": {
 					"#": "^소환수 속성 부여 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^可以附着召唤生物属性 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^可以骰出召喚物詞綴 \\(implicit\\)$"
 				}
 			}
 		},
@@ -105687,6 +127105,12 @@
 				},
 				"8": {
 					"#": "^경험치 획득 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^经验值加成提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 經驗獲得 \\(implicit\\)$"
 				}
 			}
 		},
@@ -105718,6 +127142,12 @@
 				},
 				"8": {
 					"#": "^지팡이 장착 시 공격 피해를 막아낼 확률 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^持长杖时攻击伤害格挡几率 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^持長杖時 (\\S+)% 攻擊傷害格擋率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -105748,6 +127178,12 @@
 				},
 				"8": {
 					"#": "^주문 피해를 막아낼 확률 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 格挡法术伤害几率  \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 法術傷害格擋率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -105779,6 +127215,12 @@
 				},
 				"8": {
 					"#": "^주문 피해를 막아낼 확률 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 格挡法术伤害几率  \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 法術傷害格擋率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -105809,6 +127251,12 @@
 				},
 				"8": {
 					"#": "^쌍수 사용 시 공격 피해를 막아낼 확률(\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^双持时攻击伤害格挡几率 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^雙持時 (\\S+)% 攻擊傷害格擋率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -105847,6 +127295,14 @@
 				"8": {
 					"1|#": "^막기 회복 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^막기 회복 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^格挡回复提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^格挡回复降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 格擋回復 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 格擋回復 \\(implicit\\)$"
 				}
 			}
 		},
@@ -105877,6 +127333,12 @@
 				},
 				"8": {
 					"#": "^모든 능력치 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 全属性 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 全能力 \\(implicit\\)$"
 				}
 			}
 		},
@@ -105907,6 +127369,12 @@
 				},
 				"8": {
 					"#": "^힘 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 力量 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 力量 \\(implicit\\)$"
 				}
 			}
 		},
@@ -105937,6 +127405,12 @@
 				},
 				"8": {
 					"#": "^민첩 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 敏捷 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 敏捷 \\(implicit\\)$"
 				}
 			}
 		},
@@ -105967,6 +127441,12 @@
 				},
 				"8": {
 					"#": "^지능 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 智慧 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 智慧 \\(implicit\\)$"
 				}
 			}
 		},
@@ -105997,6 +127477,12 @@
 				},
 				"8": {
 					"#": "^힘 및 민첩 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 力量和敏捷 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 力量和敏捷 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106027,6 +127513,12 @@
 				},
 				"8": {
 					"#": "^힘 및 지능 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 力量和智慧 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 力量和智慧 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106057,6 +127549,12 @@
 				},
 				"8": {
 					"#": "^민첩 및 지능 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 敏捷与智慧 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 敏捷和智慧 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106095,6 +127593,14 @@
 				"8": {
 					"1|#": "^능력치 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^능력치 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^所有属性提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^所有属性降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 所有屬性 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 所有屬性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106133,6 +127639,14 @@
 				"8": {
 					"1|#": "^힘 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^힘 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^力量提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^力量降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 力量 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 力量 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106171,6 +127685,14 @@
 				"8": {
 					"1|#": "^민첩 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^민첩 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^敏捷提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^敏捷降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敏捷 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 敏捷 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106209,6 +127731,14 @@
 				"8": {
 					"1|#": "^지능 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^지능 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^智慧提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^智慧降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 智慧 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 智慧 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106247,6 +127777,14 @@
 				"8": {
 					"1|#": "^피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106285,6 +127823,14 @@
 				"8": {
 					"1|#": "^공격 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^공격 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^攻击伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^攻击伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 攻擊傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 攻擊傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106323,6 +127869,14 @@
 				"8": {
 					"1|#": "^지속 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^지속 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^持续伤害效果提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^持续伤害效果降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 持續傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 持續傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106361,6 +127915,14 @@
 				"8": {
 					"1|#": "^생명력을 흡수하는 동안 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^생명력을 흡수하는 동안 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^偷取生命时伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^偷取生命时伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^偷取生命時,增加 (\\S+)% 傷害 \\(implicit\\)$",
+					"N#|-1": "^偷取生命時,減少 (\\S+)% 傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106399,6 +127961,14 @@
 				"8": {
 					"1|#": "^마나를 흡수하는 동안 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^마나를 흡수하는 동안 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^偷取魔力时伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^偷取魔力时伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^偷取魔力時,增加 (\\S+)% 傷害 \\(implicit\\)$",
+					"N#|-1": "^偷取魔力時,減少 (\\S+)% 傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106437,6 +128007,14 @@
 				"8": {
 					"1|#": "^주문 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^주문 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^法术伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^法术伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 法術傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 法術傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106475,6 +128053,14 @@
 				"8": {
 					"1|#": "^지팡이 장착 시 주문 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^지팡이 장착 시 주문 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^持长杖时法术伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^持长杖时法术伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^持長杖時增加 (\\S+)% 法術傷害 \\(implicit\\)$",
+					"N#|-1": "^持長杖時減少 (\\S+)% 法術傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106513,6 +128099,14 @@
 				"8": {
 					"1|#": "^방패를 들고 있는 동안 주문 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^방패를 들고 있는 동안 주문 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^持盾牌时法术伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^持盾牌时法术伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^持盾時增加 (\\S+)% 法術傷害 \\(implicit\\)$",
+					"N#|-1": "^持盾時減少 (\\S+)% 法術傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106551,6 +128145,14 @@
 				"8": {
 					"1|#": "^쌍수 사용 시 주문 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^쌍수 사용 시 주문 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^双持时法术伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^双持时法术伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^雙持時增加 (\\S+)% 法術傷害 \\(implicit\\)$",
+					"N#|-1": "^雙持時減少 (\\S+)% 法術傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106589,6 +128191,14 @@
 				"8": {
 					"1|#": "^일반 물리 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^일반 물리 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^物理伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^物理伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 全域物理傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 全域物理傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106627,6 +128237,14 @@
 				"8": {
 					"1|#": "^근접 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^근접 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^近战伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^近战伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 近戰傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 近戰傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106657,6 +128275,12 @@
 				},
 				"8": {
 					"#": "^지속 냉기 피해 배율 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 冰霜持续伤害加成 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 冰冷持續傷害加成 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106687,6 +128311,12 @@
 				},
 				"8": {
 					"#": "^지속 카오스 피해 배율 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 混沌持续伤害加成 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 混沌持續傷害加成 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106717,6 +128347,12 @@
 				},
 				"8": {
 					"#": "^상태 이상 이외의 지속 카오스 피해 배율 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 非异常状态的混沌持续伤害加成 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 非異常狀態的混沌持續傷害加成 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106747,6 +128383,12 @@
 				},
 				"8": {
 					"# #": "^공격 시 (\\S+)~(\\S+)의 공격 물리 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^攻击附加 (\\S+) - (\\S+) 基础物理伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^攻擊附加 (\\S+) 至 (\\S+) 物理傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106778,6 +128420,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 물리 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础物理伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 物理傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106816,6 +128464,14 @@
 				"8": {
 					"1|#": "^도끼 사용 시 물리 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^도끼 사용 시 물리 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^斧类攻击的物理伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^斧类攻击的物理伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^斧類武器增加 (\\S+)% 物理傷害 \\(implicit\\)$",
+					"N#|-1": "^斧類武器減少 (\\S+)% 物理傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106854,6 +128510,14 @@
 				"8": {
 					"1|#": "^지팡이 사용 시 물리 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^지팡이 사용 시 물리 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^长杖攻击的物理伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^长杖攻击的物理伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^持長杖類武器時增加 (\\S+)% 物理傷害 \\(implicit\\)$",
+					"N#|-1": "^持長杖類武器時減少 (\\S+)% 物理傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106892,6 +128556,14 @@
 				"8": {
 					"1|#": "^클로 사용 시 물리 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^클로 사용 시 물리 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^爪类攻击的物理伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^爪类攻击的物理伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^持爪類武器時增加 (\\S+)% 物理傷害 \\(implicit\\)$",
+					"N#|-1": "^持爪類武器時減少 (\\S+)% 物理傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106930,6 +128602,14 @@
 				"8": {
 					"1|#": "^단검 사용 시 물리 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^단검 사용 시 물리 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^匕首攻击的物理伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^匕首攻击的物理伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^持匕首類武器時增加 (\\S+)% 物理傷害 \\(implicit\\)$",
+					"N#|-1": "^持匕首類武器時減少 (\\S+)% 物理傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -106968,6 +128648,14 @@
 				"8": {
 					"1|#": "^철퇴나 셉터 사용 시 물리 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^철퇴나 셉터 사용 시 물리 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^锤类和短杖类攻击的物理伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^锤类和短杖类攻击的物理伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^錘和權杖增加 (\\S+)% 物理傷害 \\(implicit\\)$",
+					"N#|-1": "^錘和權杖減少 (\\S+)% 物理傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107006,6 +128694,14 @@
 				"8": {
 					"1|#": "^활 사용 시 물리 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^활 사용 시 물리 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^弓类攻击的物理伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^弓类攻击的物理伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^持弓類武器時增加 (\\S+)% 物理傷害 \\(implicit\\)$",
+					"N#|-1": "^持弓類武器時減少 (\\S+)% 物理傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107044,6 +128740,14 @@
 				"8": {
 					"1|#": "^검 사용 시 물리 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^검 사용 시 물리 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^剑类攻击的物理伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^剑类攻击的物理伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^持劍類武器時增加 (\\S+)% 物理傷害 \\(implicit\\)$",
+					"N#|-1": "^持劍類武器時減少 (\\S+)% 物理傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107082,6 +128786,14 @@
 				"8": {
 					"1|#": "^마법봉 사용 시 물리 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^마법봉 사용 시 물리 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^法杖攻击的物理伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^法杖攻击的物理伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^持法杖類武器時增加 (\\S+)% 物理傷害 \\(implicit\\)$",
+					"N#|-1": "^持法杖類武器時減少 (\\S+)% 物理傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107120,6 +128832,14 @@
 				"8": {
 					"1|#": "^화염 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^화염 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^火焰伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^火焰伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 火焰傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 火焰傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107150,6 +128870,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 화염 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础火焰伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 火焰傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107180,6 +128906,12 @@
 				},
 				"8": {
 					"# #": "^공격 시 (\\S+)~(\\S+)의 화염 피해를 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^攻击附加 (\\S+) - (\\S+) 基础火焰伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^攻擊附加 (\\S+) 至 (\\S+) 火焰傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107211,6 +128943,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 화염 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^该装备附加 (\\S+) - (\\S+) 基础火焰伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 火焰傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107249,6 +128987,14 @@
 				"8": {
 					"1|#": "^냉기 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^냉기 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^冰霜伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^冰霜伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰冷傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰冷傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107279,6 +129025,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 냉기 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107309,6 +129061,12 @@
 				},
 				"8": {
 					"# #": "^공격 시 (\\S+)~(\\S+)의 냉기 피해를 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^攻击附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107340,6 +129098,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 냉기 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107370,6 +129134,12 @@
 				},
 				"8": {
 					"# #": "^주문 및 공격 시 (\\S+)~(\\S+)의 화염 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^攻击和法术附加 (\\S+)-(\\S+) 基础火焰伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^攻擊和法術附加 (\\S+) 至 (\\S+) 火焰傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107400,6 +129170,12 @@
 				},
 				"8": {
 					"# #": "^주문 및 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^攻击和法术附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107438,6 +129214,14 @@
 				"8": {
 					"1|#": "^번개 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^번개 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^闪电伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^闪电伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃電傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃電傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107468,6 +129252,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 번개 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础闪电伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 閃電傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107498,6 +129288,12 @@
 				},
 				"8": {
 					"# #": "^공격 시 (\\S+)~(\\S+)의 번개 피해를 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^攻击附加 (\\S+) - (\\S+) 基础闪电伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^攻擊附加 (\\S+) 至 (\\S+) 閃電傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107529,6 +129325,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 번개 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础闪电伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 閃電傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107567,6 +129369,14 @@
 				"8": {
 					"1|#": "^카오스 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^카오스 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^混沌伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^混沌伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 混沌傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 混沌傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107597,6 +129407,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 카오스 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础混沌伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 混沌傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107627,6 +129443,12 @@
 				},
 				"8": {
 					"# #": "^공격 시 (\\S+)~(\\S+)의 카오스 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^攻击附加 (\\S+) - (\\S+) 基础混沌伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^攻擊附加 (\\S+) 至 (\\S+) 混沌傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107658,6 +129480,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 카오스 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础混沌伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 混沌傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107688,6 +129516,12 @@
 				},
 				"8": {
 					"# #": "^주문 시전 시 (\\S+)~(\\S+)의 화염 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^法术附加 (\\S+) - (\\S+) 基础火焰伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^法術附加 (\\S+) 至 (\\S+) 火焰傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107718,6 +129552,12 @@
 				},
 				"8": {
 					"# #": "^주문 시전 시 (\\S+)~(\\S+)의 냉기 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^法术附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^法術附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107748,6 +129588,12 @@
 				},
 				"8": {
 					"# #": "^주문 시전 시 (\\S+)~(\\S+)의 번개 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^法术附加 (\\S+) - (\\S+) 基础闪电伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^法術附加 (\\S+) 至 (\\S+) 閃電傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107778,6 +129624,12 @@
 				},
 				"8": {
 					"# #": "^주문 및 공격 시 (\\S+)~(\\S+)의 번개 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^攻击和法术附加 (\\S+) - (\\S+) 基础闪电伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 閃電傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107816,6 +129668,14 @@
 				"8": {
 					"1|#": "^공격 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^공격 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^攻击速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^攻击速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 攻擊速度 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 攻擊速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107855,6 +129715,14 @@
 				"8": {
 					"1|#": "^공격 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^공격 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^攻击速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^攻击速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 攻擊速度 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 攻擊速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107893,6 +129761,14 @@
 				"8": {
 					"1|#": "^도끼 사용 시 공격 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^도끼 사용 시 공격 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^斧类攻击的攻击速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^斧类攻击的攻击速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^使用斧類武器時增加 (\\S+)% 攻擊速度 \\(implicit\\)$",
+					"N#|-1": "^使用斧類武器時減少 (\\S+)% 攻擊速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107931,6 +129807,14 @@
 				"8": {
 					"1|#": "^지팡이 사용 시 공격 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^지팡이 사용 시 공격 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^长杖攻击的攻击速度提高 (\\S+)%  \\(implicit\\)$",
+					"N#|-1": "^长杖攻击的攻击速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^使用長杖類武器時增加 (\\S+)% 攻擊速度  \\(implicit\\)$",
+					"N#|-1": "^使用長杖類武器時減少 (\\S+)% 攻擊速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -107969,6 +129853,14 @@
 				"8": {
 					"1|#": "^클로 사용 시 공격 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^클로 사용 시 공격 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^爪类攻击的攻击速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^爪类攻击的攻击速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^使用爪類武器時增加 (\\S+)% 攻擊速度 \\(implicit\\)$",
+					"N#|-1": "^使用爪類武器時減少 (\\S+)% 攻擊速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108007,6 +129899,14 @@
 				"8": {
 					"1|#": "^단검 사용 시 공격 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^단검 사용 시 공격 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^匕首攻击的攻击速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^匕首攻击的攻击速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^使用匕首類武器時增加 (\\S+)% 攻擊速度 \\(implicit\\)$",
+					"N#|-1": "^使用匕首類武器時減少 (\\S+)% 攻擊速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108045,6 +129945,14 @@
 				"8": {
 					"1|#": "^철퇴나 셉터 사용 시 공격 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^철퇴나 셉터 사용 시 공격 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^锤类和短杖类攻击的攻击速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^锤类和短杖类攻击的攻击速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^錘和權杖增加 (\\S+)% 攻擊速度 \\(implicit\\)$",
+					"N#|-1": "^錘和權杖減少 (\\S+)% 攻擊速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108083,6 +129991,14 @@
 				"8": {
 					"1|#": "^활 사용 시 공격 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^활 사용 시 공격 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^弓类攻击的攻击速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^弓类攻击的攻击速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^使用弓類武器時增加 (\\S+)% 攻擊速度 \\(implicit\\)$",
+					"N#|-1": "^使用弓類武器時減少 (\\S+)% 攻擊速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108121,6 +130037,14 @@
 				"8": {
 					"1|#": "^검 사용 시 공격 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^검 사용 시 공격 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^剑类攻击的攻击速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^剑类攻击的攻击速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^使用劍類武器時增加 (\\S+)% 攻擊速度 \\(implicit\\)$",
+					"N#|-1": "^使用劍類武器時減少 (\\S+)% 攻擊速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108159,6 +130083,14 @@
 				"8": {
 					"1|#": "^마법봉 사용 시 공격 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^마법봉 사용 시 공격 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^法杖攻击的攻击速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^法杖攻击的攻击速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^使用法杖類武器時增加 (\\S+)% 攻擊速度 \\(implicit\\)$",
+					"N#|-1": "^使用法杖類武器時減少 (\\S+)% 攻擊速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108189,6 +130121,12 @@
 				},
 				"8": {
 					"#": "^정확도 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 命中值 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 點命中 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108227,6 +130165,14 @@
 				"8": {
 					"1|#": "^일반 정확도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^일반 정확도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^命中值提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^命中值降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 全域命中率 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 全域命中率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108265,6 +130211,14 @@
 				"8": {
 					"1|#": "^도끼 사용 시 정확도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^도끼 사용 시 정확도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^斧类攻击的命中值提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^斧类攻击的命中值降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^使用斧類武器時增加 (\\S+)% 命中值 \\(implicit\\)$",
+					"N#|-1": "^使用斧類武器時減少 (\\S+)% 命中值 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108303,6 +130257,14 @@
 				"8": {
 					"1|#": "^지팡이 사용 시 정확도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^지팡이 사용 시 정확도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^长杖攻击的命中值提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^长杖攻击的命中值降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^使用長杖類武器時增加 (\\S+)% 命中值 \\(implicit\\)$",
+					"N#|-1": "^使用長杖類武器時減少 (\\S+)% 命中值 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108341,6 +130303,14 @@
 				"8": {
 					"1|#": "^클로 사용 시 정확도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^클로 사용 시 정확도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^爪类攻击的命中值提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^爪类攻击的命中值降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^使用爪類武器時增加 (\\S+)% 命中值 \\(implicit\\)$",
+					"N#|-1": "^使用爪類武器時減少 (\\S+)% 命中值 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108379,6 +130349,14 @@
 				"8": {
 					"1|#": "^단검 사용 시 정확도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^단검 사용 시 정확도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^匕首攻击的命中值提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^匕首攻击的命中值降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^使用匕首類武器時增加 (\\S+)% 命中值 \\(implicit\\)$",
+					"N#|-1": "^使用匕首類武器時減少 (\\S+)% 命中值 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108417,6 +130395,14 @@
 				"8": {
 					"1|#": "^철퇴나 셉터 사용 시 정확도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^철퇴나 셉터 사용 시 정확도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^锤类和短杖类攻击的命中值提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^锤类和短杖类攻击的命中值降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^錘和權杖增加 (\\S+)% 命中值 \\(implicit\\)$",
+					"N#|-1": "^錘和權杖減少 (\\S+)% 命中值 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108455,6 +130441,14 @@
 				"8": {
 					"1|#": "^활 사용 시 정확도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^활 사용 시 정확도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^弓类攻击的命中值提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^弓类攻击的命中值降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^使用弓類武器時增加 (\\S+)% 命中值 \\(implicit\\)$",
+					"N#|-1": "^使用弓類武器時減少 (\\S+)% 命中值 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108493,6 +130487,14 @@
 				"8": {
 					"1|#": "^검 사용 시 정확도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^검 사용 시 정확도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^剑类攻击的命中值提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^剑类攻击的命中值降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^使用劍類武器時增加 (\\S+)% 命中值 \\(implicit\\)$",
+					"N#|-1": "^使用劍類武器時減少 (\\S+)% 命中值 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108531,6 +130533,14 @@
 				"8": {
 					"1|#": "^마법봉 사용 시 정확도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^마법봉 사용 시 정확도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^法杖攻击的命中值提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^法杖攻击的命中值降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^使用法杖類武器時增加 (\\S+)% 命中值 \\(implicit\\)$",
+					"N#|-1": "^使用法杖類武器時減少 (\\S+)% 命中值 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108569,6 +130579,14 @@
 				"8": {
 					"1|#": "^쌍수 사용 시 시전 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^쌍수 사용 시 시전 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^双持时施法速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^双持时施法速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^雙持武器時增加 (\\S+)% 施放速度 \\(implicit\\)$",
+					"N#|-1": "^雙持武器時減少 (\\S+)% 施放速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108607,6 +130625,14 @@
 				"8": {
 					"1|#": "^방패를 들고 있는 동안 시전 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^방패를 들고 있는 동안 시전 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^持盾牌时施法速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^持盾牌时施法速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^持盾時增加 (\\S+)% 施放速度 \\(implicit\\)$",
+					"N#|-1": "^持盾時減少 (\\S+)% 施放速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108645,6 +130671,14 @@
 				"8": {
 					"1|#": "^지팡이 장착 시 시전 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^지팡이 장착 시 시전 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^持长杖时施法速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^持长杖时施法速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^持長杖時增加 (\\S+)% 施放速度 \\(implicit\\)$",
+					"N#|-1": "^持長杖時減少 (\\S+)% 施放速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108683,6 +130717,14 @@
 				"8": {
 					"1|#": "^주문 치명타 확률 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^주문 치명타 확률 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^法术暴击率提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^法术暴击率降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 法術暴擊率 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 法術暴擊率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108721,6 +130763,14 @@
 				"8": {
 					"1|#": "^일반 치명타 확률 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^일반 치명타 확률 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^攻击和法术暴击率提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^攻击和法术暴击率降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 全域暴擊率 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 全域暴擊率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108751,6 +130801,12 @@
 				},
 				"8": {
 					"#": "^일반 치명타 피해 배율 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 攻击和法术暴击伤害加成 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 全域暴擊加成 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108781,6 +130837,12 @@
 				},
 				"8": {
 					"#": "^단검 사용 시 치명타 피해 배율 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^匕首攻击 (\\S+)% 暴击伤害加成 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^持匕首時 (\\S+)% 暴擊加成 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108811,6 +130873,12 @@
 				},
 				"8": {
 					"#": "^철퇴나 셉터 사용 시 치명타 피해 배율 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^锤类和短杖类攻击 (\\S+)% 暴击伤害加成 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^錘和權杖 (\\S+)% 暴擊加成 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108841,6 +130909,12 @@
 				},
 				"8": {
 					"#": "^도끼 사용 시 치명타 피해 배율 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^斧类攻击 (\\S+)% 暴击伤害加成 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^持斧時 (\\S+)% 暴擊加成 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108871,6 +130945,12 @@
 				},
 				"8": {
 					"#": "^활 사용 시 치명타 피해 배율 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^弓类攻击 (\\S+)% 暴击伤害加成 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^持弓時 (\\S+)% 暴擊加成 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108901,6 +130981,12 @@
 				},
 				"8": {
 					"#": "^검 사용 시 치명타 피해 배율 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^剑类攻击 (\\S+)% 暴击伤害加成 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^持劍時 (\\S+)% 暴擊加成 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108931,6 +131017,12 @@
 				},
 				"8": {
 					"#": "^마법봉 사용 시 치명타 피해 배율 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^法杖攻击 (\\S+)% 暴击伤害加成 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^持法杖時 (\\S+)% 暴擊加成 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108961,6 +131053,12 @@
 				},
 				"8": {
 					"#": "^클로 사용 시 치명타 피해 배율 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^爪类攻击 (\\S+)% 暴击伤害加成 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^持爪時 (\\S+)% 暴擊加成 \\(implicit\\)$"
 				}
 			}
 		},
@@ -108991,6 +131089,12 @@
 				},
 				"8": {
 					"#": "^지팡이 사용 시 치명타 피해 배율 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^长杖攻击 (\\S+)% 暴击伤害加成 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^持長杖時 (\\S+)% 暴擊加成 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109021,6 +131125,12 @@
 				},
 				"8": {
 					"1|#": "^밀어내기 면역 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^无法被击退 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^無法被擊退 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109052,6 +131162,12 @@
 				},
 				"8": {
 					"#": "^방어도 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 护甲 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 點護甲 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109090,6 +131206,14 @@
 				"8": {
 					"1|#": "^방어도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^방어도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^护甲提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^护甲降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 護甲 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 護甲 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109129,6 +131253,14 @@
 				"8": {
 					"1|#": "^방어도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^방어도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^该装备的护甲提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^该装备的护甲降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 護甲 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 護甲 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109160,6 +131292,12 @@
 				},
 				"8": {
 					"#": "^회피 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 点闪避值 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 點閃避值 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109198,6 +131336,14 @@
 				"8": {
 					"1|#": "^회피 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^회피 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^闪避值提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^闪避值降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃避值 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃避值 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109237,6 +131383,14 @@
 				"8": {
 					"1|#": "^회피 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^회피 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^闪避值提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^闪避值降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃避值 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃避值 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109275,6 +131429,14 @@
 				"8": {
 					"1|#": "^격분 충전 하나당 회피 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^격분 충전 하나당 회피 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每个狂怒球提高 (\\S+)% 闪避值 \\(implicit\\)$",
+					"N#|-1": "^每个狂怒球降低 (\\S+)% 闪避值 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每個狂怒球增加 (\\S+)% 閃避值 \\(implicit\\)$",
+					"N#|-1": "^每個狂怒球減少 (\\S+)% 閃避值 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109306,6 +131468,12 @@
 				},
 				"8": {
 					"#": "^에너지 보호막 최대치 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 最大能量护盾 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大能量護盾 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109345,6 +131513,14 @@
 				"8": {
 					"1|#": "^에너지 보호막 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^에너지 보호막 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^该装备的能量护盾提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^该装备的能量护盾降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 能量護盾 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 能量護盾 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109383,6 +131559,14 @@
 				"8": {
 					"1|#": "^에너지 보호막 최대치 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^에너지 보호막 최대치 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^最大能量护盾提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^最大能量护盾降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 最大能量護盾 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 最大能量護盾 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109421,6 +131605,14 @@
 				"8": {
 					"1|#": "^에너지 보호막 재충전 시작 속도 (\\S+)% 가속 \\(implicit\\)$",
 					"N#|-1": "^에너지 보호막 재충전 시작 속도 (\\S+)% 감속 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^能量护盾启动回复比平常快 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^能量护盾启动回复比平常慢 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^比平常快 (\\S+)% 開始回復能量護盾 \\(implicit\\)$",
+					"N#|-1": "^比平常慢 (\\S+)% 開始回復能量護盾 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109459,6 +131651,14 @@
 				"8": {
 					"1|#": "^에너지 보호막 재충전 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^에너지 보호막 재충전 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^能量护盾的回复速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^能量护盾的回复速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 能量護盾回復速度 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 能量護盾回復速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109497,6 +131697,14 @@
 				"8": {
 					"1|#": "^최대 생명력 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^최대 생명력 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^最大生命提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^最大生命降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 最大生命 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 最大生命 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109527,6 +131735,12 @@
 				},
 				"8": {
 					"1|#": "^인내 충전 하나당 1초마다 생명력의 (\\S+)% 재생 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每个耐力球便使每秒回复 (\\S+)% 生命 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每顆耐力球每秒回復 (\\S+)% 生命 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109565,6 +131779,14 @@
 				"8": {
 					"1|#": "^최대 마나 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^최대 마나 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^最大魔力提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^最大魔力降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 最大魔力 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 最大魔力 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109595,6 +131817,12 @@
 				},
 				"8": {
 					"1|#": "^초당 마나의 (\\S+)% 재생 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每秒回复 (\\S+)% 魔力 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 每秒魔力回復 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109633,6 +131861,14 @@
 				"8": {
 					"1|#": "^마나 재생 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^마나 재생 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^魔力回复速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^魔力回复速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 魔力回復速度 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 魔力回復速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109671,6 +131907,14 @@
 				"8": {
 					"1|#": "^발견한 아이템 수량 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^발견한 아이템 수량 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^物品掉落数量提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^物品掉落数量降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 物品數量 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 物品數量 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109709,6 +131953,14 @@
 				"8": {
 					"1|#": "^발견한 아이템 희귀도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^발견한 아이템 희귀도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^物品稀有度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^物品稀有度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 物品稀有度 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 物品稀有度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109739,6 +131991,12 @@
 				},
 				"8": {
 					"#": "^모든 저항 최대치 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 全部抗性上限 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 最大全部抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109769,6 +132027,12 @@
 				},
 				"8": {
 					"1|#": "^물리 공격 피해의 (\\S+)%를 생명력으로 흡수 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^物理攻击伤害的 (\\S+)% 会转化为生命偷取 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 的物理攻擊傷害偷取生命 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109799,6 +132063,12 @@
 				},
 				"8": {
 					"1|#": "^물리 공격 피해의 (\\S+)%를 마나로 흡수 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^物理攻击伤害的 (\\S+)% 转化为魔力偷取 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 所造成的物理攻擊傷害偷取魔力 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109837,6 +132107,14 @@
 				"8": {
 					"1|#": "^생명력 흡수 시 초당 총 회복량 최대치 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^생명력 흡수 시 초당 총 회복량 최대치 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^从生命偷取中获得的每秒最大总恢复量提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^从生命偷取中获得的每秒最大总恢复量降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 生命偷取的每秒最大總恢復 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 生命偷取的每秒最大總恢復 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109875,6 +132153,14 @@
 				"8": {
 					"1|#": "^마나 흡수 시 초당 총 회복량 최대치 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^마나 흡수 시 초당 총 회복량 최대치 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^从魔力偷取中获得的每秒最大总恢复量提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^从魔力偷取中获得的每秒最大总恢复量降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 魔力偷取的每秒最大總恢復 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 魔力偷取的每秒最大總恢復 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109913,6 +132199,14 @@
 				"8": {
 					"1|#": "^에너지 보호막 흡수 시 초당 총 회복량 최대치 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^에너지 보호막 흡수 시 초당 총 회복량 최대치 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^从能量护盾偷取中获得的每秒最大总恢复量提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^从能量护盾偷取中获得的每秒最大总恢复量降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 能量護盾偷取的每秒最大總恢復 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 能量護盾偷取的每秒最大總恢復 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109943,6 +132237,12 @@
 				},
 				"8": {
 					"1|#": "^공격 명중 시 생명력 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^你的攻击击中每个敌人会回复 (\\S+) 生命 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+) 攻擊擊中回復生命 \\(implicit\\)$"
 				}
 			}
 		},
@@ -109973,6 +132273,12 @@
 				},
 				"8": {
 					"1|#": "^공격 명중 시 마나 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^你的攻击击中每个敌人会回复 (\\S+) 魔力 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^你的攻擊技能 (\\S+) 擊中回復魔力 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110003,6 +132309,12 @@
 				},
 				"8": {
 					"1|#": "^공격 명중 시 에너지 보호막 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^你的攻击击中每个敌人会回复 (\\S+) 能量护盾 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^你的攻擊每擊中個敵人獲得 (\\S+) 能量護盾 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110033,6 +132345,12 @@
 				},
 				"8": {
 					"1|#": "^처치 시 생명력의 (\\S+)% 회복 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^击败敌人时回复 (\\S+)% 生命 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^擊殺時回復 (\\S+)% 生命 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110063,6 +132381,12 @@
 				},
 				"8": {
 					"1|#": "^처치 시 마나의 (\\S+)% 회복 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^击败敌人时回复 (\\S+)% 魔力 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^擊殺時回復 (\\S+)% 魔力 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110093,6 +132417,12 @@
 				},
 				"8": {
 					"#": "^막아낼 시 생명력 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^格挡时回复 (\\S+) 生命 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 格擋回復生命 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110123,6 +132453,12 @@
 				},
 				"8": {
 					"#": "^막아낼 시 마나 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^格挡时回复 (\\S+) 魔力 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 格擋回復魔力 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110161,6 +132497,14 @@
 				"8": {
 					"1|#": "^소환수의 최대 생명력 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^소환수의 최대 생명력 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^召唤生物的最大生命提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^召唤生物的最大生命降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 最大生命 \\(implicit\\)$",
+					"N#|-1": "^召喚物減少 (\\S+)% 最大生命 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110199,6 +132543,14 @@
 				"8": {
 					"1|#": "^소환수의 이동 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^소환수의 이동 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^召唤生物的移动速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^召唤生物的移动速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 移動速度 \\(implicit\\)$",
+					"N#|-1": "^召喚物減少 (\\S+)% 移動速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110229,6 +132581,12 @@
 				},
 				"8": {
 					"1|#": "^스킬 (\\S+)회 연쇄 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^投射物可以连锁弹射 (\\S+) 次 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^技能連鎖 (\\S+) \\(implicit\\)$"
 				}
 			}
 		},
@@ -110267,6 +132625,14 @@
 				"8": {
 					"1": "^스킬이 투사체 1개 추가 발사 \\(implicit\\)$",
 					"2|#": "^스킬이 투사체 (\\S+)개 추가 발사 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^技能可以额外发射 1 个投射物 \\(implicit\\)$",
+					"2|#": "^技能可以额外发射 (\\S+) 个投射物 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^技能發射 1 個額外投射物 \\(implicit\\)$",
+					"2|#": "^技能發射 (\\S+) 個額外投射物 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110297,6 +132663,12 @@
 				},
 				"8": {
 					"#": "^인내 충전 최대치 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 耐力球数量上限 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大耐力球 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110327,6 +132699,12 @@
 				},
 				"8": {
 					"#": "^격분 충전 최대치 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 狂怒球数量上限 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大狂怒球 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110357,6 +132735,12 @@
 				},
 				"8": {
 					"#": "^권능 충전 최대치 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 暴击球数量上限 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大暴擊球 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110387,6 +132771,12 @@
 				},
 				"8": {
 					"1|99": "^치명타 공격 시 (\\S+)%의 확률로 권능 충전 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^暴击时有 (\\S+)% 几率获得暴击球 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^暴擊時 (\\S+)% 機率獲得暴擊球 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110417,6 +132807,12 @@
 				},
 				"8": {
 					"1|#": "^명중 시 (\\S+)%의 확률로 격분 충전 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^攻击技能有 (\\S+)% 几率获得狂怒球 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^技能攻擊時 (\\S+)% 機率獲得狂怒球 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110447,6 +132843,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 동결 회피 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免被冰冻 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免被冰凍 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110477,6 +132879,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 점화 회피 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免被点燃 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免被點燃 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110507,6 +132915,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 감전 회피 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免被感电 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免被感電 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110537,6 +132951,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 원소 상태 이상 회피 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免元素异常状态 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免元素異常狀態 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110567,6 +132987,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 기절 회피 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免被晕眩 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免被暈眩 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110605,6 +133031,14 @@
 				"8": {
 					"1|#": "^적 냉각 지속시간 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^적 냉각 지속시간 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^敌人被冰缓的持续时间延长 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^敌人被冰缓的持续时间缩短 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敵人冰緩持續時間 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 敵人冰緩持續時間 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110643,6 +133077,14 @@
 				"8": {
 					"1|#": "^적 감전 지속시간 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^적 감전 지속시간 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^敌人的感电持续时间延长 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^敌人的感电持续时间缩短(\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敵人感電持續時間 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 敵人感電持續時間 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110681,6 +133123,14 @@
 				"8": {
 					"1|#": "^적 동결 지속시간 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^적 동결 지속시간 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^敌人被冰冻的持续时间延长 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^敌人被冰冻的持续时间缩短 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敵人冰凍持續時間 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 敵人冰凍持續時間 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110719,6 +133169,14 @@
 				"8": {
 					"1|#": "^적 점화 지속시간 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^적 점화 지속시간 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^敌人被点燃的持续时间延长 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^敌人被点燃的持续时间缩短 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敵人點燃持續時間 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 敵人點燃持續時間 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110757,6 +133215,14 @@
 				"8": {
 					"1|#": "^원소 상태 이상 지속시간 (\\S+)% 감소 \\(implicit\\)$",
 					"N#|-1": "^원소 상태 이상 지속시간 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^自身受到的元素异常状态时间缩短 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^自身受到的元素异常状态时间延长 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^減少 (\\S+)% 身上元素異常狀態時間 \\(implicit\\)$",
+					"N#|-1": "^增加 (\\S+)% 身上元素異常狀態時間 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110795,6 +133261,14 @@
 				"8": {
 					"1|#": "^냉각 지속시간 (\\S+)% 감소 \\(implicit\\)$",
 					"N#|-1": "^냉각 지속시간 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^你被冰缓的持续时间缩短 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^你被冰缓的持续时间延长 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^減少 (\\S+)% 你被冰緩的持續時間 \\(implicit\\)$",
+					"N#|-1": "^增加 (\\S+)% 你被冰緩的持續時間 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110833,6 +133307,14 @@
 				"8": {
 					"1|#": "^감전 지속시간 (\\S+)% 감소 \\(implicit\\)$",
 					"N#|-1": "^감전 지속시간 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^你被感电的持续时间缩短 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^你被感电的持续时间延长 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^減少 (\\S+)% 你被感電的持續時間 \\(implicit\\)$",
+					"N#|-1": "^增加 (\\S+)% 你被感電的持續時間 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110871,6 +133353,14 @@
 				"8": {
 					"1|#": "^동결 지속시간 (\\S+)% 감소 \\(implicit\\)$",
 					"N#|-1": "^동결 지속시간 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^你被冰冻的持续时间缩短 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^你被冰冻的持续时间延长 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^減少 (\\S+)% 你被冰凍的持續時間 \\(implicit\\)$",
+					"N#|-1": "^增加 (\\S+)% 你被冰凍的持續時間 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110909,6 +133399,14 @@
 				"8": {
 					"1|#": "^점화 지속시간 (\\S+)% 감소 \\(implicit\\)$",
 					"N#|-1": "^점화 지속시간 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^你被点燃的持续时间缩短 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^你被点燃的持续时间延长 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^減少 (\\S+)% 你被點燃的持續時間 \\(implicit\\)$",
+					"N#|-1": "^增加 (\\S+)% 你被點燃的持續時間 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110947,6 +133445,14 @@
 				"8": {
 					"1|#": "^화상 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^화상 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^燃烧伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^燃烧伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 燃燒傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 燃燒傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -110977,6 +133483,12 @@
 				},
 				"8": {
 					"#": "^스킬의 총 마나 소모 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^技能的总魔力消耗 (\\S+)  \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 技能總魔力消耗 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111015,6 +133527,14 @@
 				"8": {
 					"1|#": "^스킬 효과 지속시간 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^스킬 효과 지속시간 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^技能效果持续时间延长 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^技能效果持续时间缩短 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 技能效果持續時間 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 技能效果持續時間 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111053,6 +133573,14 @@
 				"8": {
 					"1|#": "^덫 투척 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^덫 투척 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^陷阱投掷速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^陷阱投掷速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 陷阱投擲速度 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 陷阱投擲速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111091,6 +133619,14 @@
 				"8": {
 					"1|#": "^지뢰 투척 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^지뢰 투척 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^地雷投掷速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^地雷投掷速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 地雷投擲速度 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 地雷投擲速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111121,6 +133657,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 추가 화염 피해로 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^获得额外火焰伤害, 其数值等同于物理伤害的 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^獲得 (\\S+)% 物理傷害的火焰傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111151,6 +133693,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 추가 냉기 피해로 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^获得额外冰霜伤害, 其数值等同于物理伤害的 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^獲得 (\\S+)% 物理傷害的冰冷傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111181,6 +133729,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 추가 번개 피해로 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^获得额外闪电伤害, 其数值等同于物理伤害的 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^獲得 (\\S+)% 物理傷害的閃電傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111211,6 +133765,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 추가 카오스 피해로 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^获得额外混沌伤害,其数值等同于物理伤害的 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^獲得 (\\S+)% 物理傷害的混沌傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111241,6 +133801,12 @@
 				},
 				"8": {
 					"1|#": "^번개 피해의 (\\S+)%를 추가 카오스 피해로 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^获得额外混沌伤害, 其数值等同于闪电伤害的 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^附加 (\\S+)% 閃電傷害的混沌傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111271,6 +133837,12 @@
 				},
 				"8": {
 					"1|#": "^냉기 피해의 (\\S+)%를 추가 카오스 피해로 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^获得额外混沌伤害, 其数值等同于冰霜伤害的 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^附加 (\\S+)% 冰冷傷害的混沌傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111301,6 +133873,12 @@
 				},
 				"8": {
 					"1|#": "^화염 피해의 (\\S+)%를 추가 카오스 피해로 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^获得额外混沌伤害, 其数值等同于火焰伤害的 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^附加 (\\S+)% 火焰傷害的混沌傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111331,6 +133909,12 @@
 				},
 				"8": {
 					"1|#": "^초당 생명력의 (\\S+)% 재생 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每秒回复 (\\S+)% 生命 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每秒回復 (\\S+)% 生命 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111361,6 +133945,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 화염 피해로 전환 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 的物理伤害转换为火焰伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 物理傷害轉換為火焰傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111391,6 +133981,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 냉기 피해로 전환 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 的物理伤害转换为冰霜伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 物理傷害轉換為冰冷傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111421,6 +134017,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 번개 피해로 전환 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^物理伤害的 (\\S+)% 转换为闪电伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 物理傷害轉換為閃電傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111459,6 +134061,14 @@
 				"8": {
 					"1|#": "^소환수가 주는 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^소환수가 주는 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^召唤生物的伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^召唤生物的伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 傷害 \\(implicit\\)$",
+					"N#|-1": "^召喚物減少 (\\S+)% 傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111497,6 +134107,14 @@
 				"8": {
 					"1|#": "^원소 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^원소 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^元素伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^元素伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 元素傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 元素傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111527,6 +134145,12 @@
 				},
 				"8": {
 					"#": "^공격 피해 막기 확률 최대치 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 攻击伤害格挡几率上限 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 最大攻擊傷害格擋率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111565,6 +134189,14 @@
 				"8": {
 					"1|#": "^투사체 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^투사체 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^投射物伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^投射物伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 投射物傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 投射物傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111603,6 +134235,14 @@
 				"8": {
 					"1|#": "^투사체 공격 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^투사체 공격 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^投射物的攻击伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^投射物的攻击伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 攻擊投射物傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 攻擊投射物傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111641,6 +134281,14 @@
 				"8": {
 					"1|#": "^적 기절 지속시간 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^적 기절 지속시간 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^敌人的晕眩时间延长 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^敌人的晕眩时间缩短 (\\S+)%  \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敵人暈眩時間 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 敵人暈眩時間 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111672,6 +134320,12 @@
 				},
 				"8": {
 					"#": "^정확도 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 命中值 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 命中值 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111710,6 +134364,14 @@
 				"8": {
 					"1|#": "^범위 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^범위 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^范围伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^范围伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 範圍傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 範圍傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111740,6 +134402,12 @@
 				},
 				"8": {
 					"1|#": "^마무리 타격 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^终结 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^撲殺 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111770,6 +134438,12 @@
 				},
 				"8": {
 					"1|#": "^(\\S+)%의 확률로 몬스터가 도망침 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 几率使敌人逃跑 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 機率使敵人逃跑 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111808,6 +134482,14 @@
 				"8": {
 					"1|#": "^공격 및 시전 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^공격 및 시전 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^攻击与施法速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^攻击与施法速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 攻擊與施放速度 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 攻擊與施放速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111838,6 +134520,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크로 얻는 생명력 회복 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^药剂回复的生命提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 藥劑回復生命 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111868,6 +134556,12 @@
 				},
 				"8": {
 					"# #": "^활 공격 시 (\\S+)~(\\S+)의 물리 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^持弓攻击附加 (\\S+) - (\\S+) 基础物理伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^弓攻擊附加 (\\S+) 至 (\\S+) 物理傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111898,6 +134592,12 @@
 				},
 				"8": {
 					"# #": "^활 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^弓攻击附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^弓攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111928,6 +134628,12 @@
 				},
 				"8": {
 					"# #": "^활 공격 시 (\\S+)~(\\S+)의 화염 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^持弓攻击附加 (\\S+) - (\\S+) 基础火焰伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^弓攻擊附加 (\\S+) 至 (\\S+) 火焰傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111958,6 +134664,12 @@
 				},
 				"8": {
 					"# #": "^활 공격 시 (\\S+)~(\\S+)의 번개 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^弓攻击附加 (\\S+) - (\\S+) 基础闪电伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^弓攻擊附加 (\\S+) 至 (\\S+) 閃電傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -111996,6 +134708,14 @@
 				"8": {
 					"1|#": "^인내 충전 지속시간 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^인내 충전 지속시간 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^耐力球持续时间延长 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^耐力球持续时间缩短 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 耐力球持續時間 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 耐力球持續時間 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112026,6 +134746,12 @@
 				},
 				"8": {
 					"1|#": "^권능 충전 하나당 주문 피해 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每个暴击球可使法术伤害提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每個暴擊球增加 (\\S+)% 法術傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112064,6 +134790,14 @@
 				"8": {
 					"1|#": "^권능 충전 지속시간 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^권능 충전 지속시간 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^暴击球的持续时间延长 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^暴击球的持续时间缩短 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 暴擊球持續時間 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 暴擊球持續時間 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112094,6 +134828,12 @@
 				},
 				"8": {
 					"1|#": "^플레이어가 받는 오라 효과 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^你身上的光环效果提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 你身上的光環效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112132,6 +134872,14 @@
 				"8": {
 					"1": "^추가 저주 적용 가능 \\(implicit\\)$",
 					"2|#": "^추가 저주 (\\S+)개 적용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^可以对敌人施放 1 个额外诅咒 \\(implicit\\)$",
+					"2|#": "^可以对敌人施放 (\\S+) 个额外诅咒 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^你可以施放 1 個額外的詛咒 \\(implicit\\)$",
+					"2|#": "^你可以施放 (\\S+) 個額外的詛咒 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112170,6 +134918,14 @@
 				"8": {
 					"1|#": "^플라스크 충전 획득 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^플라스크 충전 획득 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^药剂充能获取提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^药剂充能获取降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 藥劑充能獲取 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 藥劑充能獲取 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112208,6 +134964,14 @@
 				"8": {
 					"1|#": "^플라스크 충전 사용 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^플라스크 충전 사용 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^药剂充能使用提高 (\\S+)%  \\(implicit\\)$",
+					"N#|-1": "^药剂充能使用降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 藥劑充能使用 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 藥劑充能使用 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112246,6 +135010,14 @@
 				"8": {
 					"1|#": "^플라스크 효과 지속시간 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^플라스크 효과 지속시간 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^药剂效果的持续时间延长 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^药剂效果的持续时间缩短 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 藥劑效果持續時間 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 藥劑效果持續時間 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112276,6 +135048,12 @@
 				},
 				"8": {
 					"1|#": "^근접 공격자에게 (\\S+)의 물리 피해 반사 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^反射 (\\S+) 物理伤害给近战攻击者 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^反射 (\\S+) 物理傷害給近戰攻擊者 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112306,6 +135084,12 @@
 				},
 				"8": {
 					"#": "^공격 적중 시 받는 물리 피해 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^攻击击中承受 (\\S+) 物理伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^攻擊擊中 (\\S+) 承受物理傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112336,6 +135120,12 @@
 				},
 				"8": {
 					"#|-1": "^공격 적중 완벽회피 확률 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#|-1": "^(\\S+)% 几率躲避攻击击中 \\(implicit\\)$"
+				},
+				"10": {
+					"#|-1": "^(\\S+)% 機率躲避攻擊擊中 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112366,6 +135156,12 @@
 				},
 				"8": {
 					"#": "^피격 시 받는 화염 피해 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^被击中时承受 (\\S+) 火焰伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^被擊中時承受 (\\S+) 火焰傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112404,6 +135200,14 @@
 				"8": {
 					"1|#": "^피격 시 받는 범위 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^피격 시 받는 범위 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^被击中时承受的范围伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^被击中时承受的范围伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加承受 (\\S+)% 擊中範圍傷害 \\(implicit\\)$",
+					"N#|-1": "^減少承受 (\\S+)% 擊中範圍傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112442,6 +135246,14 @@
 				"8": {
 					"1|#": "^받는 화염 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^받는 화염 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^受到的火焰伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^受到的火焰伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 承受的火焰傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 承受的火焰傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112480,6 +135292,14 @@
 				"8": {
 					"1|#": "^받는 카오스 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^받는 카오스 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^受到的混沌伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^受到的混沌伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 承受的混沌傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 承受的混沌傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112510,6 +135330,12 @@
 				},
 				"8": {
 					"1": "^한 번에 덫 최대 (\\S+)개 추가 설치 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^最多同时可额外放置 (\\S+) 个陷阱 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^同時間最多能放置額外 (\\S+) 個陷阱 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112540,6 +135366,12 @@
 				},
 				"8": {
 					"100|#": "^근접 타격 시 방어 상승 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"100|#": "^近战击中时获得护体效果 \\(implicit\\)$"
+				},
+				"10": {
+					"100|#": "^近戰擊中時導致護體 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112570,6 +135402,12 @@
 				},
 				"8": {
 					"#": "^몬스터가 맹공 보유 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^地图中怪物带有【猛攻】 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^地圖中怪物帶有猛攻 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112600,6 +135438,12 @@
 				},
 				"8": {
 					"#": "^적이 플레이어의 생명력을 흡수할 수 없음 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^敌人无法偷取你的生命 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^敵人無法偷取你的生命 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112630,6 +135474,12 @@
 				},
 				"8": {
 					"1|#": "^피격 시 물리 피해의 (\\S+)%를 화염 피해로 받음 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^受到击中物理伤害的 (\\S+)% 转化为火焰伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^擊中的 (\\S+)% 承受物理傷害視為火焰傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112660,6 +135510,12 @@
 				},
 				"8": {
 					"#": "^피격 시 물리 피해의 (\\S+)%를 냉기 피해로 받음 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^受到击中物理伤害的 (\\S+)% 转化为冰霜伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^承受 (\\S+)% 的擊中物理傷害視為冰冷傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112690,6 +135546,12 @@
 				},
 				"8": {
 					"#": "^피격 시 물리 피해의 (\\S+)%를 번개 피해로 받음 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^受到击中物理伤害的 (\\S+)% 转化为闪电伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^承受 (\\S+)% 的物理傷害視為閃電傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112720,6 +135582,12 @@
 				},
 				"8": {
 					"#": "^피격 시 물리 피해의 (\\S+)%를 카오스 피해로 받음 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^受到击中物理伤害的 (\\S+)% 转化为混沌伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^承受 (\\S+)% 的物理傷害視為混沌傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112750,6 +135618,12 @@
 				},
 				"8": {
 					"#": "^피격 시 받은 피해의 (\\S+)%를 4초 동안 마나로 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^被击中时, 4 秒内回复等同于 (\\S+)% 伤害的魔力 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 承受傷害轉化成魔力並在 4 秒內回復 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112780,6 +135654,12 @@
 				},
 				"8": {
 					"#": "^공격 피해를 막아낼 확률 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 攻击伤害格挡几率 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 攻擊傷害格擋率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112810,6 +135690,12 @@
 				},
 				"8": {
 					"#": "^공격 피해를 막아낼 확률 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 攻击伤害格挡几率 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 攻擊傷害格擋率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112840,6 +135726,12 @@
 				},
 				"8": {
 					"1|99 0 0": "^공격 시 (\\S+)%의 확률로 출혈 유발 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99 0 0": "^攻击击中有 (\\S+)% 几率使敌人流血 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99 0 0": "^攻擊有 (\\S+)% 機率造成流血 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112878,6 +135770,14 @@
 				"8": {
 					"1|#": "^출혈 중인 적에게 주는 공격 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^출혈 중인 적에게 주는 공격 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^对流血敌人的攻击伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^对流血敌人的攻击伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加對流血中敵人 (\\S+)% 攻擊傷害 \\(implicit\\)$",
+					"N#|-1": "^減少對流血中敵人 (\\S+)% 攻擊傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112916,6 +135816,14 @@
 				"8": {
 					"1|#": "^시야 반경 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^시야 반경 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^照亮范围扩大 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^照亮范围缩小 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 照亮範圍 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 照亮範圍 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112946,6 +135854,12 @@
 				},
 				"8": {
 					"#": "^명중 시 적이 (\\S+)레벨 시간의 사슬 저주에 걸림 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^击中敌人时,用 (\\S+) 级的【时空锁链】诅咒敌人 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^擊中敵人時使敵人被施放等級 (\\S+) 的時空鎖鏈 \\(implicit\\)$"
 				}
 			}
 		},
@@ -112976,6 +135890,12 @@
 				},
 				"8": {
 					"#": "^명중 시 적이 (\\S+)레벨 취약성 저주에 걸림 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^击中敌人时,用 (\\S+) 级的【脆弱】诅咒敌人 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^擊中敵人時使敵人被施放等級 (\\S+) 的脆弱 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113006,6 +135926,12 @@
 				},
 				"8": {
 					"#": "^명중 시 적이 (\\S+)레벨 원소 약화 저주에 걸림 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^击中敌人时,用 (\\S+) 级的【元素要害】诅咒敌人 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^擊中敵人時使敵人被施放等級 (\\S+) 的元素要害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113036,6 +135962,12 @@
 				},
 				"8": {
 					"#": "^명중 시 적이 (\\S+)레벨 동상 저주에 걸림 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^击中敌人时,用 (\\S+) 级的【冻伤】诅咒敌人 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^擊中時使敵人受到等級 (\\S+) 的凍傷詛咒 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113066,6 +135998,12 @@
 				},
 				"8": {
 					"1|#": "^명중 시 적이 (\\S+)레벨 전도성 저주에 걸림 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^击中敌人时,用 (\\S+) 级的【导电】诅咒敌人 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^擊中敵人時使敵人受到等級 (\\S+) 的導電詛咒 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113096,6 +136034,12 @@
 				},
 				"8": {
 					"#": "^명중 시 적이 (\\S+)레벨 절망 저주에 걸림 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^击中敌人时,用 (\\S+) 级的【绝望】诅咒敌人 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^擊中敵人時使敵人受到等級 (\\S+) 的絕望詛咒 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113126,6 +136070,12 @@
 				},
 				"8": {
 					"#": "^명중 시 적이 (\\S+)레벨 쇠약화 저주에 걸림 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^击中敌人时,用 (\\S+) 级的【衰弱】诅咒敌人 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^擊中敵人時使敵人受到等級 (\\S+) 的衰弱詛咒 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113156,6 +136106,12 @@
 				},
 				"8": {
 					"1|#": "^명중 시 적이 (\\S+)레벨 인화성 저주에 걸림 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^击中敌人时,用 (\\S+) 级的【易燃】诅咒敌人 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^擊中時使敵人受到等級 (\\S+) 的易燃詛咒 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113186,6 +136142,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 유발한 점화 피해 (\\S+)% 가속 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^你造成的点燃的伤害生效速度加快 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^你造成的點燃傷害加速 (\\S+)% \\(implicit\\)$"
 				}
 			}
 		},
@@ -113216,6 +136178,12 @@
 				},
 				"8": {
 					"100|#": "^실명 면역 \\(implicit\\)$"
+				},
+				"9": {
+					"100|#": "^不会被致盲 \\(implicit\\)$"
+				},
+				"10": {
+					"100|#": "^不會被致盲 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113246,6 +136214,12 @@
 				},
 				"8": {
 					"#": "^토템 설치 속도 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^图腾放置速度提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 圖騰放置速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113284,6 +136258,14 @@
 				"8": {
 					"1|#": "^플레이어가 시전하는 저주 효과 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^플레이어가 시전하는 저주 효과 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^你所施放诅咒的效果提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^你所施放诅咒的效果降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 你所施放詛咒的效果 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 你所施放詛咒的效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113322,6 +136304,14 @@
 				"8": {
 					"1|#": "^차원 능력을 사용하는 동안 이동 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^차원 능력을 사용하는 동안 이동 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【迷踪】状态时移动速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【迷踪】状态时移动速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^迷蹤狀態下增加 (\\S+)% 移動速度 \\(implicit\\)$",
+					"N#|-1": "^迷蹤狀態下減少 (\\S+)% 移動速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113352,6 +136342,12 @@
 				},
 				"8": {
 					"#": "^각 희귀 몬스터가 천벌 속성 부여 보유 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^稀有怪有特别属性 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^稀有怪有復仇屬性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113382,6 +136378,12 @@
 				},
 				"8": {
 					"#": "^각 마법 몬스터 무리가 혈맹 속성 부여 보유 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^魔法怪物群皆有血族属性 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^魔法怪物群皆有血族屬性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113412,6 +136414,12 @@
 				},
 				"8": {
 					"#": "^연속으로 적 처치 시 광란 보너스 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^快速击败敌人来累积暴走奖励 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^快速擊殺敵人以累積暴怒獎勵 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113442,6 +136450,12 @@
 				},
 				"8": {
 					"#": "^서로 가까이 있는 적을 처치하면 이계 몬스터를 불러옴 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^击败敌人将会吸引更强大的怪物登场 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^擊殺敵人將會吸引更強大的怪物登場 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113472,6 +136486,12 @@
 				},
 				"8": {
 					"1|#": "^처치 시 (\\S+)%의 확률로 격분 충전 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^击败敌人有 (\\S+)% 几率获得狂怒球 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 機率擊殺時獲得 1 顆狂怒球 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113502,6 +136522,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 인내 충전 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^击败敌人有 (\\S+)% 几率时获得耐力球 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率擊殺時獲得 1 顆耐力球 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113532,6 +136558,12 @@
 				},
 				"8": {
 					"1|#": "^처치 시 (\\S+)%의 확률로 권능 충전 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^击败敌人有 (\\S+)% 几率获得暴击球 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 機率擊殺時獲得 1 顆暴擊球 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113562,6 +136594,12 @@
 				},
 				"8": {
 					"#": "^바알 스킬 피해의 증가 및 감소가 비 바알 스킬에도 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^瓦尔技能的伤害提高和降低也同样作用于非瓦尔技能 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^增加或減少瓦爾技能的傷害同時影響非瓦爾技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113600,6 +136638,14 @@
 				"8": {
 					"#": "^지능 10당 주문 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#": "^지능 10당 주문 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^每 10 点智慧会使法术伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#": "^每 10 点智慧会使法术伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^每 10 智慧增加 (\\S+)% 法術傷害 \\(implicit\\)$",
+					"N#": "^每 10 智慧減少 (\\S+)% 法術傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113638,6 +136684,14 @@
 				"8": {
 					"1|#": "^투사체로 받는 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^투사체로 받는 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^受到的投射物技能攻击伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^受到的投射物技能攻击伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 承受的投射物技能攻擊傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 承受的投射物技能攻擊傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113668,6 +136722,12 @@
 				},
 				"8": {
 					"#": "^토템이 모든 원소 저항 (\\S+)% 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^图腾 (\\S+)% 元素抗性 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^圖騰 (\\S+)% 全部元素抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113698,6 +136758,12 @@
 				},
 				"8": {
 					"#": "^화염 및 냉기 저항 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 火焰与冰霜抗性 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 火焰與冰冷抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113728,6 +136794,12 @@
 				},
 				"8": {
 					"#": "^화염 및 번개 저항 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 火焰与闪电抗性 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 火焰與閃電抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113758,6 +136830,12 @@
 				},
 				"8": {
 					"#": "^냉기 및 번개 저항 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 冰霜与闪电抗性 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 冰冷與閃電抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113788,6 +136866,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 동결, 감전 및 점화 유발 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率使敌人受到冰冻,感电与点燃 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率使敵人冰凍、感電與點燃 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113826,6 +136910,14 @@
 				"8": {
 					"1|#": "^일반 방어력 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^일반 방어력 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^全局防御提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^全局防御降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 全域防禦 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 全域防禦 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113856,6 +136948,12 @@
 				},
 				"8": {
 					"#": "^받는 카오스 피해 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 承受的混沌伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 承受的混沌傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113894,6 +136992,14 @@
 				"8": {
 					"1|#": "^포획하는 물고기 수 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^포획하는 물고기 수 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^钓鱼数量提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^钓鱼数量降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 釣魚數量 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 釣魚數量 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113932,6 +137038,14 @@
 				"8": {
 					"1|#": "^포획하는 물고기 희귀도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^포획하는 물고기 희귀도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^钓鱼稀有度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^钓鱼稀有度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 釣魚稀有度 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 釣魚稀有度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -113962,6 +137076,12 @@
 				},
 				"8": {
 					"#": "^타락한 물고기 포획 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^你可以捕获腐化鱼 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^你可以捕獲汙染魚 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114000,6 +137120,14 @@
 				"8": {
 					"1|#": "^소환수의 공격 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^소환수의 공격 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^召唤生物的攻击速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^召唤生物的攻击速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 攻擊速度 \\(implicit\\)$",
+					"N#|-1": "^召喚物減少 (\\S+)% 攻擊速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114038,6 +137166,14 @@
 				"8": {
 					"1|#": "^소환수의 시전 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^소환수의 시전 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^召唤生物的施法速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^召唤生物的施法速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 施放速度 \\(implicit\\)$",
+					"N#|-1": "^召喚物減少 (\\S+)% 施放速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114068,6 +137204,12 @@
 				},
 				"8": {
 					"1|#": "^소환수가 초당 생명력의 (\\S+)% 재생 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^召唤生物每秒回复 (\\S+)% 生命 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^召喚物每秒回復 (\\S+)% 生命 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114098,6 +137240,12 @@
 				},
 				"8": {
 					"#": "^소환수의 모든 원소 저항 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^召唤生物获得 (\\S+)% 元素抗性 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^召喚物有 (\\S+)% 全部元素抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114128,6 +137276,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 무작위 원소 피해로 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^获得等同 (\\S+)% 物理伤害的 1 个随机元素伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^獲得等同 (\\S+)% 物理傷害的一個隨機元素傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114158,6 +137312,12 @@
 				},
 				"8": {
 					"#": "^명중 시 (\\S+)%의 일반 확률로 적 실명 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^击中时有 (\\S+)% 几率使敌人致盲 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^擊中時有 (\\S+)% 機率導致敵人致盲 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114196,6 +137356,14 @@
 				"8": {
 					"1|#": "^생명력 회복 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^생명력 회복 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^生命回复速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^生命回复速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 生命回復率 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 生命回復率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114234,6 +137402,14 @@
 				"8": {
 					"1|#": "^에너지 보호막 회복 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^에너지 보호막 회복 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^能量护盾回复速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^能量护盾回复速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 能量護盾回復率 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 能量護盾回復率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114264,6 +137440,12 @@
 				},
 				"8": {
 					"N#": "^명중 시 적들의 총 물리 피해 감소 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"N#": "^敌人对抗你的击中时,总物理伤害减免 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"N#": "^敵人對你的擊中 (\\S+)% 總物理傷害減免 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114294,6 +137476,12 @@
 				},
 				"8": {
 					"1|#": "^피해가 (\\S+)%의 원소 저항 관통 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^伤害穿透 (\\S+)% 元素抗性 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^傷害穿透 (\\S+)% 元素抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114324,6 +137512,12 @@
 				},
 				"8": {
 					"1|# 0": "^처치 시 (\\S+)%의 확률로 4초 동안 맹공 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"1|# 0": "^击败敌人时有 (\\S+)% 几率获得 4 秒【猛攻】状态 \\(implicit\\)$"
+				},
+				"10": {
+					"1|# 0": "^擊殺時 (\\S+)% 機率獲得 4 秒猛攻 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114362,6 +137556,14 @@
 				"8": {
 					"1|#": "^인내, 격분, 권능 충전 지속시간 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^인내, 격분, 권능 충전 지속시간 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^耐力球,狂怒球,以及暴击球的持续时间延长 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^耐力球,狂怒球,以及暴击球的持续时间缩短 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 耐力球、狂怒球、以及暴擊球的持續時間 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 耐力球、狂怒球、以及暴擊球的持續時間 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114400,6 +137602,14 @@
 				"8": {
 					"1|#": "^맹공 상태에서 공격 및 시전 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^맹공 상태에서 공격 및 시전 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【猛攻】效果持续时,攻击与施法速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【猛攻】效果持续时,攻击与施法速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^猛攻持續時間內增加 (\\S+)% 攻擊和施放速度 \\(implicit\\)$",
+					"N#|-1": "^猛攻持續時間內減少 (\\S+)% 攻擊和施放速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114430,6 +137640,12 @@
 				},
 				"8": {
 					"#": "^막아낼 시 생명력의 (\\S+)% 회복 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^格挡时回复 (\\S+)% 生命 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^當你格擋時,回復 (\\S+)% 生命 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114468,6 +137684,14 @@
 				"8": {
 					"1|#": "^흡수하는 동안 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^흡수하는 동안 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^偷取时伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^偷取时伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^偷取時增加 (\\S+)% 傷害 \\(implicit\\)$",
+					"N#|-1": "^偷取時減少 (\\S+)% 傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114498,6 +137722,12 @@
 				},
 				"8": {
 					"#": "^침묵 저주 면역 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^免疫沉默诅咒 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^你不會被沉默 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114536,6 +137766,14 @@
 				"8": {
 					"1|#": "^바알 스킬로 주는 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^바알 스킬로 주는 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^瓦尔技能伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^瓦尔技能伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^瓦爾技能增加 (\\S+)% 傷害 \\(implicit\\)$",
+					"N#|-1": "^瓦爾技能減少 (\\S+)% 傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114574,6 +137812,14 @@
 				"8": {
 					"1|#": "^죽음 상태에서 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^죽음 상태에서 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^死亡时,伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^死亡时,伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^死亡時增加 (\\S+)% 傷害 \\(implicit\\)$",
+					"N#|-1": "^死亡時減少 (\\S+)% 傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114612,6 +137858,14 @@
 				"8": {
 					"1|#": "^장착한 타락 아이템 하나당 카오스 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^장착한 타락 아이템 하나당 카오스 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每装备一个被腐化的物品时,混沌伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^每装备一个被腐化的物品时,混沌伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每件裝備中已汙染物品時增加 (\\S+)% 混沌傷害 \\(implicit\\)$",
+					"N#|-1": "^每件裝備中已汙染物品時減少 (\\S+)% 混沌傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114650,6 +137904,14 @@
 				"8": {
 					"1|#": "^장착한 타락 아이템 하나당 생명력 흡수 시 초당 총 회복량 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^장착한 타락 아이템 하나당 생명력 흡수 시 초당 총 회복량 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每装备 1 个被腐化的物品时,从生命偷取中获得的每秒总恢复量提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^每装备 1 个被腐化的物品时,从生命偷取中获得的每秒总恢复量降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每件裝備中已汙染物品,增加 (\\S+)% 生命偷取的每秒總恢復 \\(implicit\\)$",
+					"N#|-1": "^每件裝備中已汙染物品,減少 (\\S+)% 生命偷取的每秒總恢復 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114688,6 +137950,14 @@
 				"8": {
 					"1|#": "^장착한 타락 아이템 하나당 마나 흡수 시 초당 총 회복량 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^장착한 타락 아이템 하나당 마나 흡수 시 초당 총 회복량 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每装备 1 个被腐化的物品时,从魔力偷取中获得的每秒总恢复量提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^每装备 1 个被腐化的物品时,从魔力偷取中获得的每秒总恢复量降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每件裝備中已汙染物品,增加 (\\S+)% 魔力偷取的每秒總恢復 \\(implicit\\)$",
+					"N#|-1": "^每件裝備中已汙染物品,減少 (\\S+)% 魔力偷取的每秒總恢復 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114718,6 +137988,12 @@
 				},
 				"8": {
 					"#": "^처치 시 (\\S+)%의 확률로 추가 바알 영혼 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^击败敌人时有 (\\S+)% 几率额外获得 1 个瓦尔灵魂 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^擊殺時有 (\\S+)% 機率額外獲得 1 個瓦爾靈魂 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114756,6 +138032,14 @@
 				"8": {
 					"1|#": "^바알 스킬 효과 지속시간 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^바알 스킬 효과 지속시간 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^瓦尔技能持续时间延长 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^瓦尔技能持续时间缩短 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 瓦爾技能持續時間 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 瓦爾技能持續時間 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114794,6 +138078,14 @@
 				"8": {
 					"1|#": "^바알 스킬 치명타 확률 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^바알 스킬 치명타 확률 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^瓦尔技能暴击率提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^瓦尔技能暴击率降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 瓦爾技能暴擊率 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 瓦爾技能暴擊率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114824,6 +138116,12 @@
 				},
 				"8": {
 					"1|#": "^플레이어가 치명타를 당할 확률 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^击中你的额外暴击几率提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^對你的擊中增加 (\\S+)% 暴擊率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114854,6 +138152,12 @@
 				},
 				"8": {
 					"1|#": "^출혈 피해 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^流血伤害提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 流血傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114884,6 +138188,12 @@
 				},
 				"8": {
 					"1|#": "^피격 시 화염 피해의 (\\S+)%를 냉기 피해로 받음 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^受到击中火焰伤害的 (\\S+)% 转为冰霜伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^承受 (\\S+)% 的擊中火焰傷害視為冰冷傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114914,6 +138224,12 @@
 				},
 				"8": {
 					"1|#": "^피격 시 화염 피해의 (\\S+)%를 번개 피해로 받음 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^受到击中火焰伤害的 (\\S+)% 转为闪电伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^承受 (\\S+)% 的火焰傷害視為閃電傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114944,6 +138260,12 @@
 				},
 				"8": {
 					"1|#": "^피격 시 냉기 피해의 (\\S+)%를 화염 피해로 받음 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^受到击中冰霜伤害的 (\\S+)% 转为火焰伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^承受 (\\S+)% 的擊中冰冷傷害視為火焰傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -114974,6 +138296,12 @@
 				},
 				"8": {
 					"1|#": "^피격 시 냉기 피해의 (\\S+)%를 번개 피해로 받음 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^受到击中冰霜伤害的 (\\S+)% 转为闪电伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^承受 (\\S+)% 的擊中冰冷傷害視為閃電傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115004,6 +138332,12 @@
 				},
 				"8": {
 					"1|#": "^피격 시 번개 피해의 (\\S+)%를 화염 피해로 받음 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^受到击中闪电伤害的 (\\S+)% 转为火焰伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^承受 (\\S+)% 的閃電傷害視為火焰傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115034,6 +138368,12 @@
 				},
 				"8": {
 					"1|#": "^피격 시 번개 피해의 (\\S+)%를 냉기 피해로 받음 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^受到击中闪电伤害的 (\\S+)% 转为冰霜伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^承受 (\\S+)% 的擊中閃電傷害視為冰冷傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115072,6 +138412,14 @@
 				"8": {
 					"1|#": "^모든 플라스크 효과를 받는 동안 이동 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^모든 플라스크 효과를 받는 동안 이동 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,移动速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^药剂持续期间,移动速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^任何藥劑效果持續時間內,增加 (\\S+)% 移動速度 \\(implicit\\)$",
+					"N#|-1": "^任何藥劑效果持續時間內,減少 (\\S+)% 移動速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115110,6 +138458,14 @@
 				"8": {
 					"1|#": "^인내 충전 하나당 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^인내 충전 하나당 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每个耐力球可使伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^每个耐力球可使伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每個耐力球增加 (\\S+)% 傷害 \\(implicit\\)$",
+					"N#|-1": "^每個耐力球減少 (\\S+)% 傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115148,6 +138504,14 @@
 				"8": {
 					"1|#": "^격분 충전 하나당 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^격분 충전 하나당 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每个狂怒球可使伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^每个狂怒球可使伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每顆狂怒球增加 (\\S+)% 傷害 \\(implicit\\)$",
+					"N#|-1": "^每顆狂怒球減少 (\\S+)% 傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115186,6 +138550,14 @@
 				"8": {
 					"1|#": "^모든 플라스크 효과를 받는 동안 공격 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^모든 플라스크 효과를 받는 동안 공격 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,攻击速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^药剂持续期间,攻击速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^任何藥劑效果持續時間內,增加 (\\S+)% 攻擊速度 \\(implicit\\)$",
+					"N#|-1": "^任何藥劑效果持續時間內,減少 (\\S+)% 攻擊速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115224,6 +138596,14 @@
 				"8": {
 					"1|#": "^분노의 오라 효과 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^분노의 오라 효과 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^愤怒光环的效果提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^愤怒光环的效果降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^憤怒增加 (\\S+)% 光環效果 \\(implicit\\)$",
+					"N#|-1": "^憤怒減少 (\\S+)% 光環效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115262,6 +138642,14 @@
 				"8": {
 					"1|#": "^진노의 오라 효과 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^진노의 오라 효과 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【雷霆】的光环效果提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【雷霆】的光环效果降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^雷霆增加 (\\S+)% 光環效果 \\(implicit\\)$",
+					"N#|-1": "^雷霆減少 (\\S+)% 光環效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115300,6 +138688,14 @@
 				"8": {
 					"1|#": "^은총의 오라 효과 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^은총의 오라 효과 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【优雅】的光环效果提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【优雅】的光环效果降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^優雅增加 (\\S+)% 光環效果 \\(implicit\\)$",
+					"N#|-1": "^優雅減少 (\\S+)% 光環效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115338,6 +138734,14 @@
 				"8": {
 					"1|#": "^증오의 오라 효과 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^증오의 오라 효과 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【憎恨】的光环效果提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【憎恨】的光环效果降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^憎恨增加 (\\S+)% 光環效果 \\(implicit\\)$",
+					"N#|-1": "^憎恨減少 (\\S+)% 光環效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115376,6 +138780,14 @@
 				"8": {
 					"1|#": "^결의의 오라 효과 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^결의의 오라 효과 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【坚定】的光环效果提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【坚定】的光环效果降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^堅定增加 (\\S+)% 光環效果 \\(implicit\\)$",
+					"N#|-1": "^堅定減少 (\\S+)% 光環效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115414,6 +138826,14 @@
 				"8": {
 					"1|#": "^단련의 오라 효과 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^단련의 오라 효과 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【纪律】的光环效果提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【纪律】的光环效果降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^紀律增加 (\\S+)% 光環效果 \\(implicit\\)$",
+					"N#|-1": "^紀律減少 (\\S+)% 光環效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115444,6 +138864,12 @@
 				},
 				"8": {
 					"1|#": "^중독 면역 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^不会中毒 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^不會中毒 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115474,6 +138900,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)% 확률로 화염 피해 회피 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^被击中时有 (\\S+)% 几率避免火焰伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免來自擊中的火焰傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115504,6 +138936,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)% 확률로 냉기 피해 회피 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^被击中时有 (\\S+)% 几率避免冰霜伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免來自擊中的冰冷傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115534,6 +138972,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)% 확률로 번개 피해 회피 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^被击中时有 (\\S+)% 几率避免闪电伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免來自擊中的閃電傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115564,6 +139008,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 3초 동안 불경한 힘 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率获得不洁之力 3 秒 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率獲得不潔之力 3 秒 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115602,6 +139052,14 @@
 				"8": {
 					"1|#": "^받는 번개 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^받는 번개 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^承受的闪电伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^承受的闪电伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 承受的閃電傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 承受的閃電傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115640,6 +139098,14 @@
 				"8": {
 					"1|#": "^받는 냉기 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^받는 냉기 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^承受的冰霜伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^承受的冰霜伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 承受的冰冷傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 承受的冰冷傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115678,6 +139144,14 @@
 				"8": {
 					"1|#": "^망령의 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^망령의 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^灵体的伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^灵体的伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加幽魂 (\\S+)% 傷害 \\(implicit\\)$",
+					"N#|-1": "^減少幽魂 (\\S+)% 傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115716,6 +139190,14 @@
 				"8": {
 					"1|#": "^자신의 방어 상승 효과 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^자신의 방어 상승 효과 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^你身上的护体效果提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^你身上的护体效果降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加你身上 (\\S+)% 護體的效果 \\(implicit\\)$",
+					"N#|-1": "^增加你身上 (\\S+)% 護體的效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115746,6 +139228,12 @@
 				},
 				"8": {
 					"#": "^물고기 이빨 민감도 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^鱼咬的灵敏度提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 魚咬靈敏度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115776,6 +139264,12 @@
 				},
 				"8": {
 					"1|#": "^무기 사용 시 피해가 (\\S+)%의 냉기 저항 관통 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^武器造成的伤害穿透 (\\S+)% 冰霜抗性 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^武器造成的傷害穿透 (\\S+)% 冰冷抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115806,6 +139300,12 @@
 				},
 				"8": {
 					"1|#": "^맹공 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^猛攻 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^猛攻 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115844,6 +139344,14 @@
 				"8": {
 					"1|#": "^소환한 좀비의 피해량 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^소환한 좀비의 피해량 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^魔卫复苏伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^魔卫复苏伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 殭屍造成的傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 殭屍造成的傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115882,6 +139390,14 @@
 				"8": {
 					"1|#": "^해골의 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^해골의 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【魔侍造成】的伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【魔侍造成】的伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 骷髏造成的傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 骷髏造成的傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115912,6 +139428,12 @@
 				},
 				"8": {
 					"#": "^움직이는 수호자 원소 저항 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 幻化守卫的元素抗性 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^幻化守衛 (\\S+)% 元素抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115950,6 +139472,14 @@
 				"8": {
 					"1|#": "^전도성 저주 효과 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^전도성 저주 효과 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【导电】的诅咒效果提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【导电】的诅咒效果降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 導電的詛咒效果 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 導電的詛咒效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -115988,6 +139518,14 @@
 				"8": {
 					"1|#": "^원소 약화 저주 효과 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^원소 약화 저주 효과 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【元素要害】的诅咒效果提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【元素要害】的诅咒效果降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 元素要害的詛咒效果 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 元素要害的詛咒效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116026,6 +139564,14 @@
 				"8": {
 					"1|#": "^인화성 저주 효과 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^인화성 저주 효과 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【易燃】的诅咒效果提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【易燃】的诅咒效果降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 易燃的詛咒效果 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 易燃的詛咒效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116064,6 +139610,14 @@
 				"8": {
 					"1|#": "^동상 저주 효과 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^동상 저주 효과 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【冻伤】的诅咒效果提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【冻伤】的诅咒效果降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 凍傷的詛咒效果 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 凍傷的詛咒效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116102,6 +139656,14 @@
 				"8": {
 					"1|#": "^취약성 저주 효과 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^취약성 저주 효과 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【脆弱】的诅咒效果提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【脆弱】的诅咒效果降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 脆弱的詛咒效果 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 脆弱的詛咒效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116140,6 +139702,14 @@
 				"8": {
 					"1|#": "^얼음의 순수함의 마나 점유 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^얼음의 순수함의 마나 점유 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【冰霜净化】的魔力保留提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【冰霜净化】的魔力保留降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^冰霜淨化增加 (\\S+)% 魔力保留 \\(implicit\\)$",
+					"N#|-1": "^冰霜淨化減少 (\\S+)% 魔力保留 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116178,6 +139748,14 @@
 				"8": {
 					"1|#": "^결의의 마나 점유 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^결의의 마나 점유 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【坚定】的魔力保留提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【坚定】的魔力保留降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^堅定增加 (\\S+)% 魔力保留 \\(implicit\\)$",
+					"N#|-1": "^堅定減少 (\\S+)% 魔力保留 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116216,6 +139794,14 @@
 				"8": {
 					"1|#": "^단련의 마나 점유 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^단련의 마나 점유 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【纪律】的魔力保留提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【纪律】的魔力保留降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^紀律增加 (\\S+)% 魔力保留 \\(implicit\\)$",
+					"N#|-1": "^紀律減少 (\\S+)% 魔力保留 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116254,6 +139840,14 @@
 				"8": {
 					"1|#": "^불의 순수함의 마나 점유 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^불의 순수함의 마나 점유 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【火焰净化】的魔力保留提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【火焰净化】的魔力保留降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^火焰淨化增加 (\\S+)% 魔力保留 \\(implicit\\)$",
+					"N#|-1": "^火焰淨化減少 (\\S+)% 魔力保留 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116292,6 +139886,14 @@
 				"8": {
 					"1|#": "^번개의 순수함의 마나 점유 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^번개의 순수함의 마나 점유 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【闪电净化】的魔力保留提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【闪电净化】的魔力保留降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^閃電淨化增加 (\\S+)% 魔力保留 \\(implicit\\)$",
+					"N#|-1": "^閃電淨化減少 (\\S+)% 魔力保留 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116330,6 +139932,14 @@
 				"8": {
 					"1|#": "^활력의 마나 점유 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^활력의 마나 점유 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【活力】的魔力保留提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【活力】的魔力保留降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^活力增加 (\\S+)% 魔力保留 \\(implicit\\)$",
+					"N#|-1": "^活力減少 (\\S+)% 魔力保留 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116368,6 +139978,14 @@
 				"8": {
 					"1|#": "^은총의 마나 점유 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^은총의 마나 점유 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【优雅】的魔力保留提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【优雅】的魔力保留降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^優雅增加 (\\S+)% 魔力保留 \\(implicit\\)$",
+					"N#|-1": "^優雅減少 (\\S+)% 魔力保留 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116406,6 +140024,14 @@
 				"8": {
 					"1|#": "^자신 및 주변 동료들이 주는 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^자신 및 주변 동료들이 주는 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^你和周围友军的伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^你和周围友军的伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^你和附近友方增加 (\\S+)% 傷害 \\(implicit\\)$",
+					"N#|-1": "^你和附近友方減少 (\\S+)% 傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116444,6 +140070,14 @@
 				"8": {
 					"1|#": "^모든 플라스크 효과를 받는 동안 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^모든 플라스크 효과를 받는 동안 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^药剂持续期间,伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^在藥劑效果持續時間內,增加 (\\S+)% 傷害 \\(implicit\\)$",
+					"N#|-1": "^在藥劑效果持續時間內,減少 (\\S+)% 傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116474,6 +140108,12 @@
 				},
 				"8": {
 					"#": "^물리 피해의 (\\S+)%만큼 생명력 대신 마나 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 的物理伤害优先从魔力中扣除 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^生命值所受的 (\\S+)% 物理傷害由魔力扣除 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116512,6 +140152,14 @@
 				"8": {
 					"1|#": "^받는 피해 반사 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^받는 피해 반사 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^受到的反射伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^受到的反射伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 受到的反射傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 受到的反射傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116542,6 +140190,12 @@
 				},
 				"8": {
 					"# #": "^격분 충전 하나당 (\\S+)~(\\S+)의 냉기 피해 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^每个狂怒球附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^每顆狂怒球有 (\\S+) 至 (\\S+) 冰冷傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116572,6 +140226,12 @@
 				},
 				"8": {
 					"1|#": "^정지 상태에서 받는 물리 피해 (\\S+)% 추가 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^静止时受到的物理伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^非移動狀態時額外獲得 (\\S+)% 物理減傷 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116602,6 +140262,12 @@
 				},
 				"8": {
 					"#": "^정지 상태에서 방어도 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^静止时 (\\S+) 护甲 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^非移動狀態下 (\\S+) 護甲值 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116632,6 +140298,12 @@
 				},
 				"8": {
 					"1|#": "^심연 몬스터에게 받는 물리 피해 (\\S+)% 추가 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^对深渊怪物获得 (\\S+)% 物理伤害减免 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^對深淵怪物獲得 (\\S+)% 額外物理傷害減免 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116670,6 +140342,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 적을 기절시킨 경우 효과 범위 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^최근 4초 이내 적을 기절시킨 경우 효과 범위 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若晕眩过敌人,则范围效果扩大 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^近期内你若晕眩过敌人,则范围效果缩小 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^若近期有暈眩敵人,增加 (\\S+)% 範圍效果 \\(implicit\\)$",
+					"N#|-1": "^若近期有暈眩敵人,減少 (\\S+)% 範圍效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116700,6 +140380,12 @@
 				},
 				"8": {
 					"#": "^화살이 대상 1개를 추가 관통 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^箭矢穿透 1 个额外目标 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^箭矢穿透一個額外目標 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116730,6 +140416,12 @@
 				},
 				"8": {
 					"#": "^공격의 치명타 확률 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^攻击附加 (\\S+)% 攻击基础暴击率 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^攻擊有 (\\S+)% 機率造成暴擊 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116768,6 +140460,14 @@
 				"8": {
 					"1|#": "^최대 마나 500당 공격 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^최대 마나 500당 공격 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每 500 点最大魔力会使攻击伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^每 500 点最大魔力会使攻击伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每 500 魔力增加 (\\S+)% 攻擊傷害 \\(implicit\\)$",
+					"N#|-1": "^每 500 魔力減少 (\\S+)% 攻擊傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116798,6 +140498,12 @@
 				},
 				"8": {
 					"# #": "^이 무기로 공격 시 힘 10당 (\\S+)~(\\S+)의 화염 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^使用此武器攻击时,每 10 点力量附加 (\\S+) - (\\S+) 基础火焰伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^使用此武器攻擊,每 10 點力量附加 (\\S+) 至 (\\S+) 火焰傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116828,6 +140534,12 @@
 				},
 				"8": {
 					"# #": "^이 무기로 공격 시 지능 10당 (\\S+)~(\\S+)의 번개 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"# #": "^使用此武器攻击时,每 10 点智慧附加 (\\S+) - (\\S+) 基础闪电伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"# #": "^使用此武器攻擊,每 10 點智慧附加 (\\S+) 至 (\\S+) 閃電傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116858,6 +140570,12 @@
 				},
 				"8": {
 					"1|99": "^공격 명중 시 (\\S+)%의 확률로 적 실명 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^攻击击中有 (\\S+)% 几率致盲敌人 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^攻擊擊中時有 (\\S+)% 機率造成致盲 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116888,6 +140606,12 @@
 				},
 				"8": {
 					"1|99": "^공격 명중 시 (\\S+)%의 확률로 적 도발 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^攻击击中有 (\\S+)% 几率嘲讽敌人 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^攻擊擊中時有 (\\S+)% 機率嘲諷敵人 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116918,6 +140642,12 @@
 				},
 				"8": {
 					"1|99": "^공격 명중 시 (\\S+)%의 확률로 적 꿰뚫음 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^攻击击中时有 (\\S+)% 几率穿刺敌人 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^攻擊擊中時有 (\\S+)% 機率穿刺敵人 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116948,6 +140678,12 @@
 				},
 				"8": {
 					"1|99": "^공격 명중 시 (\\S+)%의 확률로 4초 동안 적을 위협 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^攻击击中时有 (\\S+)% 几率威吓敌人 4 秒 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^攻擊擊中時,有 (\\S+)% 機率威嚇敵人 4 秒 \\(implicit\\)$"
 				}
 			}
 		},
@@ -116978,6 +140714,12 @@
 				},
 				"8": {
 					"1|# 1|#": "^민첩 10당 이 무기 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|# 1|#": "^每 10 点敏捷可使该武器的攻击附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"1|# 1|#": "^每 10 點敏捷,使用此武器攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117016,6 +140758,14 @@
 				"8": {
 					"#|99": "^(\\S+)%의 확률로 힘줄 절단 회피 \\(implicit\\)$",
 					"CL100|#": "^힘줄 절단 면역 \\(implicit\\)$"
+				},
+				"9": {
+					"#|99": "^(\\S+)% 几率避免瘫痪 \\(implicit\\)$",
+					"CL100|#": "^你无法被瘫痪 \\(implicit\\)$"
+				},
+				"10": {
+					"#|99": "^(\\S+)% 機率避免癱瘓 \\(implicit\\)$",
+					"CL100|#": "^你無法被癱瘓 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117046,6 +140796,12 @@
 				},
 				"8": {
 					"#": "^타락한 피 면역 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^【腐化之血】无法施加于你 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^腐化之血對你沒有影響 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117084,6 +140840,14 @@
 				"8": {
 					"1|#": "^모든 플라스크 효과를 받는 동안 시전 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^모든 플라스크 효과를 받는 동안 시전 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,施法速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^药剂持续期间,施法速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^在任何藥劑效果持續時間內,增加 (\\S+)% 施放速度 \\(implicit\\)$",
+					"N#|-1": "^在任何藥劑效果持續時間內,減少 (\\S+)% 施放速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117114,6 +140878,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)%의 확률로 2배의 피해를 줌 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^有 (\\S+)% 几率造成双倍伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 機率造成 2 倍傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117144,6 +140914,12 @@
 				},
 				"8": {
 					"#": "^피격 시 (\\S+)%의 확률로 2배의 방어도 효과 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^被击中时有 (\\S+)% 几率获得双倍护甲 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^被擊中時有 (\\S+)% 機率 2 倍護甲效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117174,6 +140950,12 @@
 				},
 				"8": {
 					"1|#": "^공격 적중 회피 확률 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 閃避攻擊擊中率 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 閃避攻擊擊中率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117204,6 +140986,12 @@
 				},
 				"8": {
 					"#": "^은총의 영향을 받는 동안 공격 적중 회피 확률 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^被優雅影響時, (\\S+)% 閃避攻擊擊中率 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^被優雅影響時, (\\S+)% 閃避攻擊擊中率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117234,6 +141022,12 @@
 				},
 				"8": {
 					"1|#": "^적 기절 시 (\\S+)%의 확률로 인내 충전 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^当你晕眩 1 个敌人时,有 (\\S+)% 几率获得 1 个耐力球 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^當你暈眩敵人時,有 (\\S+)% 機率獲得 1 顆耐力球 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117264,6 +141058,12 @@
 				},
 				"8": {
 					"#": "^명중 시 (\\S+)%의 확률로 4초 동안 적 위협 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^击中时有 (\\S+)% 几率威吓敌人 4 秒 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^擊中時有 (\\S+)% 機率威嚇敵人 4 秒 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117294,6 +141094,12 @@
 				},
 				"8": {
 					"1|#": "^공격 스킬의 카오스 피해 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^攻击技能可使混沌伤害提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^攻擊技能增加 (\\S+)% 混沌傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117324,6 +141130,12 @@
 				},
 				"8": {
 					"1|#": "^주문 스킬로 주는 카오스 피해 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^法术技能可使混沌伤害提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^法術技能增加 (\\S+)% 混沌傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117362,6 +141174,14 @@
 				"8": {
 					"1|#": "^냉각 효과 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^냉각 효과 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^冰缓效果提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^冰缓效果降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰緩效果 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰緩效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117392,6 +141212,12 @@
 				},
 				"8": {
 					"#": "^피격 시 받는 냉기 피해 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^被击中时承受 (\\S+) 冰霜伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^被擊中時 (\\S+) 承受冰冷傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117422,6 +141248,12 @@
 				},
 				"8": {
 					"1|#": "^공격 스킬의 냉기 피해 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^攻击技能的冰霜伤害提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^攻擊技能增加 (\\S+)% 冰冷傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117452,6 +141284,12 @@
 				},
 				"8": {
 					"1|#": "^주문 스킬로 주는 냉기 피해 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^法术技能的冰霜伤害提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^法術技能增加 (\\S+)% 冰冷傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117490,6 +141328,14 @@
 				"8": {
 					"1|#": "^모든 플라스크 효과를 받는 동안 치명타 확률 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^모든 플라스크 효과를 받는 동안 치명타 확률 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,暴击几率提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^药剂持续期间,暴击几率降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^在任何藥劑效果期間增加 (\\S+)% 暴擊率 \\(implicit\\)$",
+					"N#|-1": "^在任何藥劑效果期間減少 (\\S+)% 暴擊率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117528,6 +141374,14 @@
 				"8": {
 					"1|#": "^쌍수 사용 시 주문 치명타 확률 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^쌍수 사용 시 주문 치명타 확률 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^双持时法术暴击几率提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^双持时法术暴击几率降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^雙持武器時,增加 (\\S+)% 法術暴擊率 \\(implicit\\)$",
+					"N#|-1": "^雙持武器時,減少 (\\S+)% 法術暴擊率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117566,6 +141420,14 @@
 				"8": {
 					"1|#": "^방패를 들고 있는 동안 주문 치명타 확률 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^방패를 들고 있는 동안 주문 치명타 확률 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^持盾牌时法术暴击几率提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^持盾牌时法术暴击几率降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^持盾時,增加 (\\S+)% 法術暴擊率 \\(implicit\\)$",
+					"N#|-1": "^持盾時,減少 (\\S+)% 法術暴擊率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117604,6 +141466,14 @@
 				"8": {
 					"1|#": "^지팡이 장착 시 주문 치명타 확률 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^지팡이 장착 시 주문 치명타 확률 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^持长杖时,法术暴击几率提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^持长杖时,法术暴击几率降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^持長杖時,增加 (\\S+)% 法術暴擊率 \\(implicit\\)$",
+					"N#|-1": "^持長杖時,減少 (\\S+)% 法術暴擊率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117634,6 +141504,12 @@
 				},
 				"8": {
 					"1|#": "^모든 플라스크 효과를 받는 동안 치명타 피해 배율 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,(\\S+)% 攻击和法术暴击伤害加成 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^在任何藥劑效果期間 (\\S+)% 暴擊加成 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117664,6 +141540,12 @@
 				},
 				"8": {
 					"#": "^쌍수 사용 시 주문 치명타 피해 배율 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^双持时,(\\S+)% 法术暴击伤害加成 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^雙持武器時,(\\S+)% 法術暴擊加成 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117694,6 +141576,12 @@
 				},
 				"8": {
 					"#": "^방패를 들고 있는 동안 주문 치명타 피해 배율 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^持盾牌时,(\\S+)% 法术暴击伤害加成 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^持盾時,(\\S+)% 法術暴擊加成 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117724,6 +141612,12 @@
 				},
 				"8": {
 					"#": "^지팡이 장착 시 주문 치명타 피해 배율 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^持长杖时,(\\S+)% 法术暴击伤害加成 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^持長杖時,(\\S+)% 法術暴擊加成 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117762,6 +141656,14 @@
 				"8": {
 					"1|#": "^저주 스킬의 스킬 효과 지속시간 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^저주 스킬의 스킬 효과 지속시간 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^诅咒技能的技能效果持续时间延长 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^诅咒技能的技能效果持续时间缩短 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^詛咒技能增加 (\\S+)% 技能效果持續時間 \\(implicit\\)$",
+					"N#|-1": "^詛咒技能減少 (\\S+)% 技能效果持續時間 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117792,6 +141694,12 @@
 				},
 				"8": {
 					"1|#": "^민첩 15당 피해 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每 15 点敏捷可使伤害提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每 15 點敏捷增加 (\\S+)% 傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117822,6 +141730,12 @@
 				},
 				"8": {
 					"1|#": "^지능 15당 피해 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每 15 点智慧可使伤害提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每 15 點智慧增加 (\\S+)% 傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117852,6 +141766,12 @@
 				},
 				"8": {
 					"1|#": "^힘 15당 피해 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每 15 点力量可使伤害提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每 15 點力量增加 (\\S+)% 傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117890,6 +141810,14 @@
 				"8": {
 					"1|#": "^권능 충전 하나당 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^권능 충전 하나당 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每个暴击球可使伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^每个暴击球可使伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每顆暴擊球增加 (\\S+)% 傷害 \\(implicit\\)$",
+					"N#|-1": "^每顆暴擊球減少 (\\S+)% 傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117928,6 +141856,14 @@
 				"8": {
 					"1|#": "^심연 몬스터에게 주는 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^심연 몬스터에게 주는 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^对深渊怪物的伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^对深渊怪物的伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^對深淵怪物增加 (\\S+)% 傷害 \\(implicit\\)$",
+					"N#|-1": "^對深淵怪物減少 (\\S+)% 傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -117966,6 +141902,14 @@
 				"8": {
 					"1|#": "^민첩 250당 받는 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^민첩 250당 받는 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每 250 点敏捷会使承受的伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^每 250 点敏捷会使承受的伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每 250 點敏捷,增加 (\\S+)% 承受傷害 \\(implicit\\)$",
+					"N#|-1": "^每 250 點敏捷,減少 (\\S+)% 承受傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118004,6 +141948,14 @@
 				"8": {
 					"1|#": "^지능 250당 받는 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^지능 250당 받는 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每 250 点智慧会使承受的伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^每 250 点智慧会使承受的伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每 250 點智慧,增加 (\\S+)% 承受傷害 \\(implicit\\)$",
+					"N#|-1": "^每 250 點智慧,減少 (\\S+)% 承受傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118042,6 +141994,14 @@
 				"8": {
 					"1|#": "^힘 250당 받는 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^힘 250당 받는 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每 250 点力量会使承受的伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^每 250 点力量会使承受的伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每 250 點力量,增加 (\\S+)% 承受傷害 \\(implicit\\)$",
+					"N#|-1": "^每 250 點力量,減少 (\\S+)% 承受傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118080,6 +142040,14 @@
 				"8": {
 					"1|#": "^악의의 오라 효과 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^악의의 오라 효과 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【怨毒光环】的光环效果提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【怨毒光环】的光环效果降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^惡意增加 (\\S+)% 光環效果 \\(implicit\\)$",
+					"N#|-1": "^惡意減少 (\\S+)% 光環效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118110,6 +142078,12 @@
 				},
 				"8": {
 					"#": "^이동 중 (\\S+)%의 확률로 공격 적중 완벽회피 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^移动时有 (\\S+)% 几率不被攻击击中 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^移動時有 (\\S+)% 機率躲避攻擊擊中 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118140,6 +142114,12 @@
 				},
 				"8": {
 					"#": "^이동 중 (\\S+)%의 확률로 주문 적중 완벽회피 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^移动时有 (\\S+)% 几率不被法术击中 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^移動時有 (\\S+)% 機率躲避法術擊中 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118170,6 +142150,12 @@
 				},
 				"8": {
 					"1|#": "^공격 스킬의 원소 피해 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^攻击技能的元素伤害提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^攻擊技能增加 (\\S+)% 元素傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118198,7 +142184,9 @@
 				},
 				"8": {
 					"1|#": "^자신이 처치한 적이 폭발하여, 최대 생명력의 (\\S+)%를 물리 피해로 줌 \\(implicit\\)$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_991194404": {
@@ -118228,6 +142216,12 @@
 				},
 				"8": {
 					"#": "^단련의 영향을 받는 동안 초당 에너지 보호막의 (\\S+)% 재생 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^受到【纪律】影响时,每秒回复 (\\S+)% 能量护盾 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^被紀律影響時,每秒回復 (\\S+)% 最大能量護盾 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118258,6 +142252,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 유발한 출혈 피해 (\\S+)% 가속 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^你造成的流血的伤害生效速度加快 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^你造成的流血傷害加速 (\\S+)% \\(implicit\\)$"
 				}
 			}
 		},
@@ -118288,6 +142288,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 유발한 중독 피해 (\\S+)% 가속 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^你造成的烈毒的伤害生效速度加快 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^你造成的中毒傷害加速 (\\S+)% \\(implicit\\)$"
 				}
 			}
 		},
@@ -118318,6 +142324,12 @@
 				},
 				"8": {
 					"1|#": "^공격 스킬의 화염 피해 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^攻击技能的火焰伤害提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^攻擊技能增加 (\\S+)% 火焰傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118348,6 +142360,12 @@
 				},
 				"8": {
 					"1|#": "^주문 스킬로 주는 화염 피해 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^法术技能的火焰伤害提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^法術技能增加 (\\S+)% 火焰傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118378,6 +142396,12 @@
 				},
 				"8": {
 					"1": "^총 200마나 소모 시 격분 충전 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^消耗总计 200 魔力后获得 1 个狂怒球 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^消耗總 200 魔力後獲得 1 顆狂怒球 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118408,6 +142432,12 @@
 				},
 				"8": {
 					"1|99": "^주문 명중 시 (\\S+)%의 확률로 비전 쇄도 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^法术击中时有 (\\S+)% 几率获得【秘术增强】 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^法術擊中時有 (\\S+)% 機率獲得秘能波動 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118438,6 +142468,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 피격된 경우 초마다 인내 충전 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^近期内你若被击中,则每秒获得 1 个耐力球 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^若你近期被擊中,每秒獲得 1 顆耐力球 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118468,6 +142504,12 @@
 				},
 				"8": {
 					"1|#": "^명중 시 (\\S+)초 동안 맹공 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^击中敌人时获得 (\\S+) 秒【猛攻】状态 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^你擊中時獲得 (\\S+) 秒猛攻 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118498,6 +142540,12 @@
 				},
 				"8": {
 					"#": "^이동 중 일반 회피 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^移动时 (\\S+) 点最大闪避值 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^移動時 (\\S+) 全域閃避值 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118528,6 +142576,12 @@
 				},
 				"8": {
 					"#": "^지역이 번식하는 진균에 오염 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^该区域被枯疫菌寄生 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^區域被毒菌孳生感染 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118558,6 +142612,12 @@
 				},
 				"8": {
 					"#": "^이동 중일 때 초당 생명력 (\\S+) 재생 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^移动时每秒回复 (\\S+) 生命 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^移動時每秒回復 (\\S+) 生命 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118588,6 +142648,12 @@
 				},
 				"8": {
 					"#": "^피격 시 받는 번개 피해 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^被击中时承受 (\\S+) 闪电伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^被擊中時 (\\S+) 承受閃電傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118618,6 +142684,12 @@
 				},
 				"8": {
 					"1|#": "^공격 스킬의 번개 피해 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^攻击技能的闪电伤害提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^攻擊技能增加 (\\S+)% 閃電傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118648,6 +142720,12 @@
 				},
 				"8": {
 					"1|#": "^주문 스킬로 주는 번개 피해 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^法术技能的闪电伤害提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^法術技能增加 (\\S+)% 閃電傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118678,6 +142756,12 @@
 				},
 				"8": {
 					"#": "^막아낼 시 최대 마나의 (\\S+)% 회복 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^格挡时回复 (\\S+)% 最大魔力 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^格擋回復 (\\S+)% 最大魔力 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118708,6 +142792,12 @@
 				},
 				"8": {
 					"#": "^쌍수 사용 시 초당 마나 (\\S+) 재생 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^双持时,每秒回复 (\\S+) 魔力 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^雙持武器時,每秒回復 (\\S+) 魔力 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118738,6 +142828,12 @@
 				},
 				"8": {
 					"#": "^방패를 들고 있는 동안 초당 마나 (\\S+) 재생 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^持盾牌时,每秒回复 (\\S+) 魔力 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^持盾時,每秒回復 (\\S+) 魔力 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118768,6 +142864,12 @@
 				},
 				"8": {
 					"#": "^지팡이 장착 시 초당 마나 (\\S+) 재생 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^持长杖时,每秒回复 (\\S+) 魔力 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^持長杖時,每秒回復 (\\S+) 魔力 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118806,6 +142908,14 @@
 				"8": {
 					"1": "^지역이 쉐이퍼의 영향을 받음 \\(implicit\\)$",
 					"2": "^지역이 엘더의 영향을 받음 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^该区域被塑界者影响 \\(implicit\\)$",
+					"2": "^该区域被裂界者影响 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^區域被塑界者控制 \\(implicit\\)$",
+					"2": "^區域被異界尊師控制 \\(implicit\\)$"
 				}
 			},
 			"option": true
@@ -118845,6 +142955,14 @@
 				"8": {
 					"1": "^지역에 마법 몬스터 무리 1개 추가 등장 \\(implicit\\)$",
 					"2|#": "^지역에 마법 몬스터 무리 (\\S+)개 추가 등장 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 个额外的魔法怪物群 \\(implicit\\)$",
+					"2|#": "^该区域会出现 (\\S+) 个额外的魔法怪物群 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^區域含有 1 個額外魔法怪物群 \\(implicit\\)$",
+					"2|#": "^區域含有 (\\S+) 個額外魔法怪物群 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118883,6 +143001,14 @@
 				"8": {
 					"1": "^지역에 희귀 몬스터를 포함한 무리 1개 추가 등장 \\(implicit\\)$",
 					"2|#": "^지역에 희귀 몬스터를 포함한 무리 (\\S+)개 추가 등장 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 群额外怪物,其中有 1 个稀有怪 \\(implicit\\)$",
+					"2|#": "^该区域会出现 (\\S+) 群额外怪物,每群都有 1 个稀有怪 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^區域含有 1 個額外有 1 隻稀有怪物的怪物群 \\(implicit\\)$",
+					"2|#": "^區域含有 (\\S+) 個額外有 1 隻稀有怪物的怪物群 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118937,6 +143063,18 @@
 					"2": "^지도가 박멸자의 손에 넘어감 \\(implicit\\)$",
 					"3": "^지도가 위압자의 손에 넘어감 \\(implicit\\)$",
 					"4": "^지도가 정화자의 손에 넘어감 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^该地图被【裂界守卫:奴役】占据 \\(implicit\\)$",
+					"2": "^该地图被【裂界守卫:寂灭】占据 \\(implicit\\)$",
+					"3": "^该地图被【裂界守卫:约束】占据 \\(implicit\\)$",
+					"4": "^该地图被【裂界守卫:净世】占据 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^地圖被異界.奴役佔據 \\(implicit\\)$",
+					"2": "^地圖被異界.根除佔據 \\(implicit\\)$",
+					"3": "^地圖被異界.干擾佔據 \\(implicit\\)$",
+					"4": "^地圖被異界.淨化佔據 \\(implicit\\)$"
 				}
 			},
 			"option": true
@@ -118968,6 +143106,12 @@
 				},
 				"8": {
 					"#": "^해당 지역의 자연적인 몬스터 제거됨 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^该区域的普通生物被移除 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此區域原生怪物被移除 \\(implicit\\)$"
 				}
 			}
 		},
@@ -118998,6 +143142,12 @@
 				},
 				"8": {
 					"1|99": "^지역에 (\\S+)%의 확률로 카디로 페란두스가 등장 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^该区域有 (\\S+)% 几率出现【卡迪罗普兰德斯】 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^此區域有 (\\S+)% 機率包含卡迪羅普蘭德斯 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119028,6 +143178,12 @@
 				},
 				"8": {
 					"#": "^공격 적중 완벽회피 최대 확률 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 躲避攻击击中几率上限 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 至最大躲避攻擊擊中率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119058,6 +143214,12 @@
 				},
 				"8": {
 					"#": "^최대 생명력의 (\\S+)%를 에너지 보호막 최대치로 추가 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得等同 (\\S+)% 最大生命的额外能量护盾 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等同 (\\S+)% 最大生命值的額外能量護盾 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119088,6 +143250,12 @@
 				},
 				"8": {
 					"#": "^주문 적중 완벽회피 최대 확률 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 躲避法术击中几率上限 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 至最大躲避法術擊中率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119126,6 +143294,14 @@
 				"8": {
 					"1|#": "^소환수 정확도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^소환수 정확도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^召唤生物命中值提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^召唤生物命中值降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 召喚物命中率 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 召喚物命中率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119164,6 +143340,14 @@
 				"8": {
 					"1|#": "^적에게 피해를 주지 않는 상태 이상 효과 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^적에게 피해를 주지 않는 상태 이상 효과 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^增加 (\\S+)% 非傷害型異常狀態的效果 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 非傷害型異常狀態的效果 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 非傷害型異常狀態的效果 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 非傷害型異常狀態的效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119202,6 +143386,14 @@
 				"8": {
 					"1|#": "^불경한 힘이 있는 동안 물리 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^불경한 힘이 있는 동안 물리 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^获得不洁之力时物理伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^获得不洁之力时物理伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^當你有不潔之力時,增加 (\\S+)% 物理傷害 \\(implicit\\)$",
+					"N#|-1": "^當你有不潔之力時,減少 (\\S+)% 物理傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119232,6 +143424,12 @@
 				},
 				"8": {
 					"1|#": "^공격 스킬의 물리 피해 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^攻击技能物理伤害提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^攻擊技能增加 (\\S+)% 物理傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119262,6 +143460,12 @@
 				},
 				"8": {
 					"1|#": "^주문 스킬로 주는 물리 피해 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^法术技能的物理伤害提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^法術技能增加 (\\S+)% 物理傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119300,6 +143504,14 @@
 				"8": {
 					"1|#": "^자부심의 오라 효과 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^자부심의 오라 효과 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【尊严】的光环效果提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【尊严】的光环效果降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^驕傲增加 (\\S+)% 光環效果 \\(implicit\\)$",
+					"N#|-1": "^驕傲減少 (\\S+)% 光環效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119330,6 +143542,12 @@
 				},
 				"8": {
 					"#": "^투사체가 연쇄 횟수당 주는 피해 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^每连锁弹射 1 个敌人,投射物伤害便提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^投射物每次連鎖增加 (\\S+)% 傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119360,6 +143578,12 @@
 				},
 				"8": {
 					"#": "^투사체 관통 횟수당 주는 피해 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^每穿透 1 个敌人,投射物的伤害就提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^投射物每穿透 1 個敵人增加 (\\S+)% 傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119390,6 +143614,12 @@
 				},
 				"8": {
 					"20|#": "^투사체가 대상 (\\S+)개를 추가 관통 \\(implicit\\)$"
+				},
+				"9": {
+					"20|#": "^投射物会穿透 (\\S+) 个额外目标 \\(implicit\\)$"
+				},
+				"10": {
+					"20|#": "^投射物穿透 (\\S+) 個額外目標 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119420,6 +143650,12 @@
 				},
 				"8": {
 					"20|#": "^투사체가 대상 (\\S+)개를 추가 관통 \\(implicit\\)$"
+				},
+				"9": {
+					"20|#": "^投射物会穿透 (\\S+) 个额外目标 \\(implicit\\)$"
+				},
+				"10": {
+					"20|#": "^投射物穿透 (\\S+) 個額外目標 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119458,6 +143694,14 @@
 				"8": {
 					"1|#": "^낙인 부착 범위 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^낙인 부착 범위 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^烙印的附着范围扩大 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^烙印的附着范围缩小 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 烙印附著距離 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 烙印附著距離 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119496,6 +143740,14 @@
 				"8": {
 					"1|#": "^자신 및 소환수가 반사로 받는 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^자신 및 소환수가 반사로 받는 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^你和你的召喚物增加承受 (\\S+)% 反射傷害 \\(implicit\\)$",
+					"N#|-1": "^你和你的召喚物減少承受 (\\S+)% 反射傷害 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^你和你的召喚物增加承受 (\\S+)% 反射傷害 \\(implicit\\)$",
+					"N#|-1": "^你和你的召喚物減少承受 (\\S+)% 反射傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119526,6 +143778,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 사용 시 냉각 및 동결 제거 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^使用药剂时移除冰缓和冰冻状态 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^使用藥劑時移除冰緩和冰凍 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119556,6 +143814,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 사용 시 점화 및 화상 제거 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^使用药剂时移除点燃和燃烧状态 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^使用藥劑時移除點燃和燃燒 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119586,6 +143850,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 사용 시 감전 제거 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^使用药剂时移除感电状态 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^使用藥劑時移除感電 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119624,6 +143894,14 @@
 				"8": {
 					"1|#": "^감전 효과 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^감전 효과 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^感电效果提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^感电效果降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 感電效果 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 感電效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119654,6 +143932,12 @@
 				},
 				"8": {
 					"#": "^주문의 치명타 확률 (\\S+)%  \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^法术获得 (\\S+)% 基础暴击率 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^法術 (\\S+)% 暴擊率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119684,6 +143968,12 @@
 				},
 				"8": {
 					"#|99": "^(\\S+)%의 확률로 주문 피해 2배 \\(implicit\\)$"
+				},
+				"9": {
+					"#|99": "^法术有  (\\S+)% 几率造成双倍伤害 \\(implicit\\)$"
+				},
+				"10": {
+					"#|99": "^法術有 (\\S+)% 機率造成 2 倍傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119722,6 +144012,14 @@
 				"8": {
 					"1|#": "^최대 마나 500당 주문 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^최대 마나 500당 주문 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每 500 点魔力会使法术伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^每 500 点魔力会使法术伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每 500 最大魔力增加 (\\S+)% 法術傷害 \\(implicit\\)$",
+					"N#|-1": "^每 500 最大魔力減少 (\\S+)% 法術傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119760,6 +144058,14 @@
 				"8": {
 					"1|#": "^힘 10당 주문 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^힘 10당 주문 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每 10 点力量会使法术伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^每 10 点力量会使法术伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每 10 點力量增加 (\\S+)% 法術傷害 \\(implicit\\)$",
+					"N#|-1": "^每 10 點力量減少 (\\S+)% 法術傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119798,6 +144104,14 @@
 				"8": {
 					"1|#": "^민첩 16당 주문 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^민첩 16당 주문 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每 16 点敏捷可使法术伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^每 16 点敏捷可使法术伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每 16 點敏捷增加 (\\S+)% 法術傷害 \\(implicit\\)$",
+					"N#|-1": "^每 16 點敏捷減少 (\\S+)% 法術傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119836,6 +144150,14 @@
 				"8": {
 					"1|#": "^지능 16당 주문 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^지능 16당 주문 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每 16 点智慧可使法术伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^每 16 点智慧可使法术伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每 16 點智慧增加 (\\S+)% 法術傷害 \\(implicit\\)$",
+					"N#|-1": "^每 16 點智慧減少 (\\S+)% 法術傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119874,6 +144196,14 @@
 				"8": {
 					"1|#": "^힘 16당 주문 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^힘 16당 주문 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每 16 点力量可使法术伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^每 16 点力量可使法术伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每 16 點力量增加 (\\S+)% 法術傷害 \\(implicit\\)$",
+					"N#|-1": "^每 16 點力量減少 (\\S+)% 法術傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119904,6 +144234,12 @@
 				},
 				"8": {
 					"1|99": "^주문 명중 시 (\\S+)%의 확률로 적을 이동 방해하여 적 이동 속도 30% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^法术击中时有 (\\S+)% 几率使敌人的移动速度降低 30% \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^法術擊中敵人時有 (\\S+)% 機率減少敵人 30% 移動速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119942,6 +144278,14 @@
 				"8": {
 					"1|#": "^발동형 주문으로 주는 주문 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^발동형 주문으로 주는 주문 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^被触发法术的法术伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^被触发法术的法术伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^被觸發的法術增加 (\\S+)% 法術傷害 \\(implicit\\)$",
+					"N#|-1": "^被觸發的法術減少 (\\S+)% 法術傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -119972,6 +144316,12 @@
 				},
 				"8": {
 					"#": "^이동 방해 면역 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^你无法被缓速 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^你無法被阻礙 \\(implicit\\)$"
 				}
 			}
 		},
@@ -120010,6 +144360,14 @@
 				"8": {
 					"1|#": "^열광의 오라 효과 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^열광의 오라 효과 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^【奋锐光环】的光环效果提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^【奋锐光环】的光环效果降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^狂熱增加 (\\S+)% 光環效果 \\(implicit\\)$",
+					"N#|-1": "^狂熱減少 (\\S+)% 光環效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -120040,6 +144398,12 @@
 				},
 				"8": {
 					"#": "^근접 사격 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^零点射击 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^零點射擊 \\(implicit\\)$"
 				}
 			}
 		},
@@ -120070,6 +144434,12 @@
 				},
 				"8": {
 					"#": "^변함없는 자세 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^烈士意志 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^烈士意志 \\(implicit\\)$"
 				}
 			}
 		},
@@ -120100,6 +144470,12 @@
 				},
 				"8": {
 					"#": "^확고한 기술 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^坚毅之心 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^堅毅之心 \\(implicit\\)$"
 				}
 			}
 		},
@@ -120138,6 +144514,14 @@
 				"8": {
 					"1|#": "^지역에서 발견한 아이템 수량 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^지역에서 발견한 아이템 수량 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^该区域物品数量增加 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^该区域物品数量减少 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 此區域物品掉落數量 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 此區域物品掉落數量 \\(implicit\\)$"
 				}
 			}
 		},
@@ -120176,6 +144560,14 @@
 				"8": {
 					"1|#": "^캐릭터 크기 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^캐릭터 크기 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^角色尺寸增大 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^角色尺寸缩小 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 角色體型 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 角色體型 \\(implicit\\)$"
 				}
 			}
 		},
@@ -120214,6 +144606,14 @@
 				"8": {
 					"1": "^심연 홈 1개 \\(implicit\\)$",
 					"2|#": "^심연 홈 (\\S+)개 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^拥有 1 个深渊插槽 \\(implicit\\)$",
+					"2|#": "^拥有 (\\S+) 个深渊插槽 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^有 1 個深淵插槽 \\(implicit\\)$",
+					"2|#": "^有 (\\S+) 個深淵插槽 \\(implicit\\)$"
 				}
 			}
 		},
@@ -120252,6 +144652,14 @@
 				"8": {
 					"1": "^홈 1개 \\(implicit\\)$",
 					"2|#": "^홈 (\\S+)개 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^有 1 个插槽 \\(implicit\\)$",
+					"2|#": "^有 (\\S+) 个插槽 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^有 1 個插槽 \\(implicit\\)$",
+					"2|#": "^有 (\\S+) 個插槽 \\(implicit\\)$"
 				}
 			}
 		},
@@ -120282,6 +144690,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬 레벨 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^插入的技能石等级 (\\S+) \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+) 此物品插槽中寶石等級 \\(implicit\\)$"
 				}
 			}
 		},
@@ -120312,6 +144726,12 @@
 				},
 				"8": {
 					"#": "^장착된 힘 스킬 젬 레벨 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【红色技能石】等级 (\\S+)  \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中力量寶石等級 (\\S+)  \\(implicit\\)$"
 				}
 			}
 		},
@@ -120342,6 +144762,12 @@
 				},
 				"8": {
 					"#": "^장착된 민첩 스킬 젬 레벨 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【绿色技能石】等级 (\\S+) \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中敏捷寶石等級 (\\S+) \\(implicit\\)$"
 				}
 			}
 		},
@@ -120372,6 +144798,12 @@
 				},
 				"8": {
 					"#": "^장착된 지능 스킬 젬 레벨 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【蓝色技能石】等级 (\\S+) \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中智慧寶石等級 (\\S+) \\(implicit\\)$"
 				}
 			}
 		},
@@ -120402,6 +144834,12 @@
 				},
 				"8": {
 					"#": "^장착된 화염 속성 젬 레벨 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【火焰技能石】等级 (\\S+) \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中火焰寶石等級 (\\S+) \\(implicit\\)$"
 				}
 			}
 		},
@@ -120432,6 +144870,12 @@
 				},
 				"8": {
 					"#": "^장착된 냉기 속성 젬 레벨 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【冰霜技能石】等级 (\\S+) \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中冰冷寶石等級 (\\S+) \\(implicit\\)$"
 				}
 			}
 		},
@@ -120462,6 +144906,12 @@
 				},
 				"8": {
 					"#": "^장착된 번개 속성 젬 레벨 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【闪电技能石】等级 (\\S+) \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中閃電寶石等級 (\\S+) \\(implicit\\)$"
 				}
 			}
 		},
@@ -120492,6 +144942,12 @@
 				},
 				"8": {
 					"#": "^장착된 카오스 속성 젬 레벨 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【混沌技能石】等级 (\\S+) \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中混沌寶石等級 (\\S+) \\(implicit\\)$"
 				}
 			}
 		},
@@ -120522,6 +144978,12 @@
 				},
 				"8": {
 					"#": "^장착된 지속시간 스킬 젬 레벨 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【持续时间技能石】等级 (\\S+) \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^插槽中持續時間寶石等級 (\\S+) \\(implicit\\)$"
 				}
 			}
 		},
@@ -120552,6 +145014,12 @@
 				},
 				"8": {
 					"#": "^장착된 효과 범위 스킬 젬 레벨 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【范围效果技能石】等级 (\\S+) \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^插槽中範圍效果寶石等級 (\\S+) \\(implicit\\)$"
 				}
 			}
 		},
@@ -120582,6 +145050,12 @@
 				},
 				"8": {
 					"#": "^장착된 투사체 스킬 젬 레벨 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【投射物技能石】等级 (\\S+) \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中投射物寶石等級 (\\S+) \\(implicit\\)$"
 				}
 			}
 		},
@@ -120612,6 +145086,12 @@
 				},
 				"8": {
 					"#": "^장착된 활 스킬 젬 레벨 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【弓技能石】等级 (\\S+) \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中弓寶石等級 (\\S+) \\(implicit\\)$"
 				}
 			}
 		},
@@ -120642,6 +145122,12 @@
 				},
 				"8": {
 					"#": "^장착된 근접 스킬 젬 레벨 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【近战技能石】等级 (\\S+) \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中近戰寶石等級 (\\S+) \\(implicit\\)$"
 				}
 			}
 		},
@@ -120672,6 +145158,12 @@
 				},
 				"8": {
 					"#": "^장착된 소환수 스킬 젬 레벨 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【召唤生物技能石】等级 (\\S+) \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中召喚物寶石等級 (\\S+) \\(implicit\\)$"
 				}
 			}
 		},
@@ -120702,6 +145194,12 @@
 				},
 				"8": {
 					"#": "^장착된 오라 스킬 젬 레벨 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【光环技能石】等级 (\\S+) \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中光環寶石等級 (\\S+) \\(implicit\\)$"
 				}
 			}
 		},
@@ -120732,6 +145230,12 @@
 				},
 				"8": {
 					"#": "^장착된 저주 스킬 젬 레벨 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【诅咒技能石】等级 (\\S+) \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中詛咒寶石等級 (\\S+) \\(implicit\\)$"
 				}
 			}
 		},
@@ -120762,6 +145266,12 @@
 				},
 				"8": {
 					"#": "^장착된 덫 또는 지뢰 스킬 젬 레벨 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【陷阱技能石】或【地雷技能石】等级 (\\S+) \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^插槽中陷阱或地雷寶石等級 (\\S+) \\(implicit\\)$"
 				}
 			}
 		},
@@ -120792,6 +145302,12 @@
 				},
 				"8": {
 					"#": "^장착된 바알 스킬 젬 레벨 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【瓦尔技能石】等级 (\\S+) \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中瓦爾寶石等級 (\\S+) \\(implicit\\)$"
 				}
 			}
 		},
@@ -120822,6 +145338,12 @@
 				},
 				"8": {
 					"#": "^장착된 보조 스킬 젬 레벨 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【辅助技能石】等级 (\\S+) \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中輔助寶石等級 (\\S+) \\(implicit\\)$"
 				}
 			}
 		},
@@ -120852,6 +145374,12 @@
 				},
 				"8": {
 					"#": "^장착된 함성 스킬 젬 레벨 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【战吼技能石】等级 (\\S+) \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中戰吼寶石等級 (\\S+) \\(implicit\\)$"
 				}
 			}
 		},
@@ -120882,6 +145410,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬 퀄리티 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【技能石】品质 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石品質 (\\S+)% \\(implicit\\)$"
 				}
 			}
 		},
@@ -120912,6 +145446,12 @@
 				},
 				"8": {
 					"#": "^장착된 보조 스킬 젬 퀄리티 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【辅助技能石】品质 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中輔助寶石品質 (\\S+)% \\(implicit\\)$"
 				}
 			}
 		},
@@ -120950,6 +145490,14 @@
 				"8": {
 					"1|#": "^장착된 주얼의 효과 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^장착된 주얼의 효과 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^插槽内的珠宝效果提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^插槽内的珠宝效果降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 插槽中珠寶效果 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 插槽中珠寶效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -120980,6 +145528,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 효과 범위 증가 보조 효과 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的 增大范围 辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^插槽中寶石被等級 (\\S+) 的增大範圍輔助 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121010,6 +145564,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 명중 시 생명력 획득 보조 효과 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 击中生命回复 辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的擊中生命回復輔助 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121040,6 +145600,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 맹공 보조 효과 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 猛攻 辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^插槽中寶石被等級 (\\S+) 的猛攻輔助 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121070,6 +145636,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 혈마법 보조 효과 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的 血魔法 辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的血魔法輔助 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121100,6 +145672,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 화염 피해 추가 보조 효과 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的 附加火焰伤害 辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的附加火焰傷害輔助 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121130,6 +145708,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 원소 확산 보조 효과 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的 元素扩散 辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的元素擴散輔助 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121160,6 +145744,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 실명 보조 효과 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 致盲 辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的致盲輔助 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121190,6 +145780,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 근접 범위 피해 보조 효과 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 近战伤害扩散 辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的近戰傷害擴散輔助 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121220,6 +145816,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 치명타 시 시전 보조 효과 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 暴击时施放 辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品上寶石受到等級 (\\S+) 的暴擊時施放輔助 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121250,6 +145852,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 기절 시 시전 보조 효과 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 晕眩时施放 辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的暈眩時施放輔助 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121280,6 +145888,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 기절 보조 효과 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 晕眩 辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的暈眩輔助 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121310,6 +145924,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 정확도 추가 보조 효과 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 额外命中 辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的額外命中輔助 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121340,6 +145960,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 연속타격 보조 효과 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 多重打击 辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的多重打擊輔助 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121370,6 +145996,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 투사체 속도 증가 보조 효과 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 快速投射 辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的快速投射輔助 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121400,6 +146032,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 생명력 흡수 보조 효과 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 生命偷取 辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的生命偷取輔助 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121430,6 +146068,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 치명타 피해 증가 보조 효과 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 提高暴击伤害 辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的增加暴擊傷害輔助 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121460,6 +146104,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 갈래 보조 효과 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 分裂 辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石由等級 (\\S+) 的分裂輔助 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121490,6 +146140,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬에 (\\S+)레벨 공격 시 원소 피해 보조 효과 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上的技能石受到 (\\S+) 级的 武器元素伤害 辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品上寶石受到等級 (\\S+) 的元素傷害攻擊輔助 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121520,6 +146176,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 영감 보조 효과 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的【灵魂滋养】辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的啟發輔助 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121550,6 +146212,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 방어 상승 보조 효과 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的 护体 辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石受到等級 (\\S+) 的護體輔助 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121580,6 +146248,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 시전 속도 증가 보조 효과 적용 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的快速施法辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的快速施放輔助 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121618,6 +146292,14 @@
 				"8": {
 					"1|#": "^장착된 젬의 마나 점유 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^장착된 젬의 마나 점유 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石提高 (\\S+)% 魔力保留 \\(implicit\\)$",
+					"N#|-1": "^此物品上的技能石降低 (\\S+)% 魔力保留 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^插槽中寶石增加 (\\S+)% 魔力保留 \\(implicit\\)$",
+					"N#|-1": "^插槽中寶石減少 (\\S+)% 魔力保留 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121648,6 +146330,12 @@
 				},
 				"8": {
 					"#": "^장착된 스킬 젬이 (\\S+)%의 마나 배율 획득 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上的技能石魔力消耗倍率为原来的 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石有 (\\S+)% 魔力加成 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121678,6 +146366,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 불의 순수함 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【火焰净化】,且可被此道具上的技能石辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的火焰淨化技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121708,6 +146402,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 절망 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【绝望】,且可被此道具上的技能石辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的絕望技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121738,6 +146438,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 얼음의 순수함 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【冰霜净化】,且可被此道具上的技能石辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的冰冷淨化技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121768,6 +146474,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 번개의 순수함 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【闪电净化】,且可被此道具上的技能石辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的閃電淨化技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121798,6 +146510,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 인화성 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【易燃】,且可被此道具上的技能石辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的易燃技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121828,6 +146546,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 전도성 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【导电】,且可被此道具上的技能石辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的導電技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121858,6 +146582,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 동상 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【冻伤】,且可被此道具上的技能石辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的凍傷技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121888,6 +146618,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 시간의 사슬 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【时空锁链】,且可被此道具上的技能石辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的時空鎖鏈技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121918,6 +146654,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 가속 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【迅捷】,且可被此道具上的技能石辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的迅捷技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121948,6 +146690,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 명상 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【清晰】,且可被此道具上的技能石辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的清晰技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -121978,6 +146726,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 활력 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【活力】,且可被此道具上的技能石辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的活力技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122008,6 +146762,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 원소의 순수함 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【元素净化】,且可被此道具上的技能石辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的元素淨化技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122038,6 +146798,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 암살자의 징표 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【暗影印记】,且可被此道具上的技能石辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的刺客印記技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122068,6 +146834,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 진노 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【雷霆】,且可被此道具上的技能石辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的雷霆技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122098,6 +146870,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 증오 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【憎恨】,且可被此道具上的技能石辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的憎恨技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122128,6 +146906,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 분노 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【愤怒】,且可被此道具上的技能石辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的憤怒技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122158,6 +146942,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 결의 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【坚定】,且可被此道具上的技能石辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的堅定技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122188,6 +146978,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 은총 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【优雅】,且可被此道具上的技能石辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的優雅技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122218,6 +147014,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 단련 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【纪律】,且可被此道具上的技能石辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的紀律技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122248,6 +147050,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 투사체 약화 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【投射物要害】,且可被此道具上的技能石辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的投射物要害技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122278,6 +147086,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 원소 약화 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【元素要害】,且可被此道具上的技能石辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的元素要害技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122308,6 +147122,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 취약성 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【脆弱】,且可被此道具上的技能石辅助 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的脆弱技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122338,6 +147158,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 악의 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【怨毒光环】 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的惡意技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122368,6 +147194,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 자부심 스킬 부여 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【尊严】 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的驕傲技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122398,6 +147230,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)레벨 열광 스킬 사용 가능 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^获得 (\\S+) 级的主动技能【奋锐光环】 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^獲得等級 (\\S+) 的狂熱技能 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122460,6 +147298,20 @@
 					"#|-100 #": "^물리 피해 없음 \\(implicit\\)$",
 					"CL1|# 0": "^물리 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N-99|-1 0": "^물리 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"# 1|#": "^没有物理伤害 \\(implicit\\)$",
+					"# #|-1": "^没有物理伤害 \\(implicit\\)$",
+					"#|-100 #": "^没有物理伤害 \\(implicit\\)$",
+					"CL1|# 0": "^物理伤害提高 (\\S+)% \\(implicit\\)$",
+					"N-99|-1 0": "^物理伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"# 1|#": "^沒有物理傷害 \\(implicit\\)$",
+					"# #|-1": "^沒有物理傷害 \\(implicit\\)$",
+					"#|-100 #": "^沒有物理傷害 \\(implicit\\)$",
+					"CL1|# 0": "^增加 (\\S+)% 物理傷害 \\(implicit\\)$",
+					"N-99|-1 0": "^減少 (\\S+)% 物理傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122498,6 +147350,14 @@
 				"8": {
 					"1|#": "^시전 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^시전 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^施法速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^施法速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 施放速度 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 施放速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122536,6 +147396,14 @@
 				"8": {
 					"1|#": "^치명타 확률 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^치명타 확률 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^该装备的攻击暴击率提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^该装备的攻击暴击率降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 暴擊率 \\(implicit\\)$",
+					"N#|-1": "^增加 (\\S+)% 暴擊率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122574,6 +147442,14 @@
 				"8": {
 					"1|#": "^치명타로 받는 추가 피해 (\\S+)% 감소 \\(implicit\\)$",
 					"N#|-1": "^치명타로 받는 추가 피해 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^受到的暴击伤害降低 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^受到的暴击伤害提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^減少 (\\S+)% 承受的暴擊傷害 \\(implicit\\)$",
+					"N#|-1": "^增加 (\\S+)% 承受的暴擊傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122612,6 +147488,14 @@
 				"8": {
 					"1|#": "^적 기절 한계치 (\\S+)% 감소 \\(implicit\\)$",
 					"N#|-1": "^적 기절 한계치 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^敌人晕眩门槛降低 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^敌人晕眩门槛提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^減少 (\\S+)% 敵人暈眩門檻 \\(implicit\\)$",
+					"N#|-1": "^增加 (\\S+)% 敵人暈眩門檻 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122642,6 +147526,12 @@
 				},
 				"8": {
 					"#": "^에너지 보호막 최대치 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 最大能量护盾 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大能量護盾 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122672,6 +147562,12 @@
 				},
 				"8": {
 					"#": "^생명력 최대치 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 最大生命 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大生命 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122702,6 +147598,12 @@
 				},
 				"8": {
 					"1|#": "^초당 생명력 (\\S+) 재생 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^(\\S+) 每秒生命回复 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+) 每秒生命回復 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122732,6 +147634,12 @@
 				},
 				"8": {
 					"#": "^마나 최대치 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 最大魔力 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大魔力 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122762,6 +147670,12 @@
 				},
 				"8": {
 					"1|#": "^초당 마나 (\\S+) 재생 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^每秒回复 (\\S+) 魔力 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^每秒 (\\S+) 基本魔力回復 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122792,6 +147706,12 @@
 				},
 				"8": {
 					"#": "^모든 원소 저항 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 所有元素抗性 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 全部元素抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122822,6 +147742,12 @@
 				},
 				"8": {
 					"#": "^화염 저항 최대치 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 火焰抗性上限 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 最大火焰抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122852,6 +147778,12 @@
 				},
 				"8": {
 					"#": "^화염 저항 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 火焰抗性 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 火焰抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122882,6 +147814,12 @@
 				},
 				"8": {
 					"#": "^냉기 저항 최대치 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 冰霜抗性上限 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 最大冰冷抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122912,6 +147850,12 @@
 				},
 				"8": {
 					"#": "^냉기 저항 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 冰霜抗性 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 冰冷抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122942,6 +147886,12 @@
 				},
 				"8": {
 					"#": "^번개 저항 최대치 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 闪电抗性上限 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 最大閃電抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -122972,6 +147922,12 @@
 				},
 				"8": {
 					"#": "^번개 저항 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 闪电抗性 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 閃電抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123002,6 +147958,12 @@
 				},
 				"8": {
 					"#": "^최대 카오스 저항 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 混沌抗性上限 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 最大混沌抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123032,6 +147994,12 @@
 				},
 				"8": {
 					"#": "^카오스 저항 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 混沌抗性 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 混沌抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123062,6 +148030,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 생명력으로 흡수 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^物理伤害的 (\\S+)% 转化为生命偷取 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 物理傷害偷取生命 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123092,6 +148066,12 @@
 				},
 				"8": {
 					"1|#": "^화염 피해의 (\\S+)%를 생명력으로 흡수 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^火焰伤害的 (\\S+)% 转化为生命偷取 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 火焰傷害偷取生命 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123122,6 +148102,12 @@
 				},
 				"8": {
 					"1|#": "^냉기 피해의 (\\S+)%를 생명력으로 흡수 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^冰霜伤害的 (\\S+)% 转化为生命偷取 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 冰冷傷害偷取生命 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123152,6 +148138,12 @@
 				},
 				"8": {
 					"1|#": "^번개 피해의 (\\S+)%를 생명력으로 흡수 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^闪电伤害的 (\\S+)% 转化为生命偷取 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 閃電傷害偷取生命 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123182,6 +148174,12 @@
 				},
 				"8": {
 					"1|#": "^카오스 피해의 (\\S+)%를 생명력으로 흡수 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^混沌伤害的 (\\S+)% 转化为生命偷取 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 混沌傷害偷取生命 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123212,6 +148210,12 @@
 				},
 				"8": {
 					"1|#": "^원소 피해의 (\\S+)%를 생명력으로 흡수 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^元素伤害的 (\\S+)% 转化为生命偷取 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 元素傷害偷取生命 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123242,6 +148246,12 @@
 				},
 				"8": {
 					"1|#": "^주문 피해의 (\\S+)%를 에너지 보호막으로 흡수 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^法术伤害的 (\\S+)% 转化为能量护盾偷取 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 法術傷害偷取能量護盾 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123272,6 +148282,12 @@
 				},
 				"8": {
 					"1|#": "^공격 명중 시 생명력 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^攻击击中每个敌人会回复 (\\S+) 生命 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^你的攻擊每擊中一個敵人時生命回復 (\\S+) \\(implicit\\)$"
 				}
 			}
 		},
@@ -123302,6 +148318,12 @@
 				},
 				"8": {
 					"1|#": "^적 명중 시 생명력 및 마나 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^击中每个敌人会回复 (\\S+) 生命及魔力 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^你每擊中一個敵人時回復 (\\S+) 生命及魔力 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123332,6 +148354,12 @@
 				},
 				"8": {
 					"1|#": "^공격 명중 시 마나 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^攻击击中每个敌人会回复 (\\S+) 魔力 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^攻擊每擊中一個敵人時魔力回復 (\\S+) \\(implicit\\)$"
 				}
 			}
 		},
@@ -123362,6 +148390,12 @@
 				},
 				"8": {
 					"1|#": "^처치 시 생명력 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^击败敌人回复 (\\S+) 生命 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+) 擊殺回復生命 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123392,6 +148426,12 @@
 				},
 				"8": {
 					"1|#": "^처치 시 마나 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^击败敌人回复 (\\S+) 魔力 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+) 擊殺回復魔力 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123430,6 +148470,14 @@
 				"8": {
 					"1": "^화살이 대상을 추가 관통 \\(implicit\\)$",
 					"2|#": "^화살이 대상 (\\S+)개를 추가 관통 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^箭矢会穿透 1 个额外目标 \\(implicit\\)$",
+					"2|#": "^箭矢会穿透 (\\S+) 个额外目标 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^箭矢穿透一個額外目標 \\(implicit\\)$",
+					"2|#": "^箭矢穿透 (\\S+) 個額外目標 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123468,6 +148516,14 @@
 				"8": {
 					"1": "^활 공격 시 화살 1개 추가 발사 \\(implicit\\)$",
 					"2|#": "^활 공격 시 화살 (\\S+)개 추가 발사 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^用弓攻击时额外发射 1 根箭矢 \\(implicit\\)$",
+					"2|#": "^用弓攻击时额外发射 (\\S+) 根箭矢 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^弓攻擊發射 1 個額外投射物 \\(implicit\\)$",
+					"2|#": "^弓攻擊發射 (\\S+) 個額外投射物 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123506,6 +148562,14 @@
 				"8": {
 					"1|#": "^투사체 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^투사체 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^投射物速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^投射物速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 投射物速度 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 投射物速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123544,6 +148608,14 @@
 				"8": {
 					"1|#": "^이동 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^이동 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^移动速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^移动速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 移動速度 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 移動速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123574,6 +148646,12 @@
 				},
 				"8": {
 					"#": "^최소 인내 충전 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 耐力球数量下限 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最小耐力球 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123604,6 +148682,12 @@
 				},
 				"8": {
 					"#": "^최소 격분 충전 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 狂怒球数量下限 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最小狂怒球 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123634,6 +148718,12 @@
 				},
 				"8": {
 					"#": "^최소 권능 충전 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 暴击球数量下限 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最小暴擊球 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123664,6 +148754,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 중독 회피 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率免疫中毒 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^有 (\\S+)% 機率避免中毒 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123702,6 +148798,14 @@
 				"8": {
 					"1|#": "^효과 범위 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^효과 범위 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^范围效果扩大 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^范围效果缩小 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 範圍效果 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 範圍效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123740,6 +148844,14 @@
 				"8": {
 					"1|#": "^스킬의 마나 소모 (\\S+)% 감소 \\(implicit\\)$",
 					"N#|-1": "^스킬의 마나 소모 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^技能魔力消耗降低 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^技能魔力消耗提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^減少 (\\S+)% 技能魔力消耗 \\(implicit\\)$",
+					"N#|-1": "^增加 (\\S+)% 技能魔力消耗 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123778,6 +148890,14 @@
 				"8": {
 					"1|#": "^기절 및 막기 회복 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^기절 및 막기 회복 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^晕眩回复和格挡回复提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^晕眩回复和格挡回复降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 暈眩回復和格擋回復 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 暈眩回復和格擋回復 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123808,6 +148928,12 @@
 				},
 				"8": {
 					"#": "^주문 피해 막기 확률 최대치 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^法术伤害格挡几率额外 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 最大法術傷害格擋率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123838,6 +148964,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 점화 유발 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^有 (\\S+)% 几率点燃 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率使用火焰傷害擊中敵人造成點燃效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123884,6 +149016,16 @@
 					"# 1|#": "^명중 시 항상 동결 유발 \\(implicit\\)$",
 					"100|# 0": "^항상 동결 유발 \\(implicit\\)$",
 					"CL1|99 0": "^(\\S+)%의 확률로 동결 유발 \\(implicit\\)$"
+				},
+				"9": {
+					"# 1|#": "^击中必定冰冻敌人 \\(implicit\\)$",
+					"100|# 0": "^冰霜伤害击中时必定冰冻敌人 \\(implicit\\)$",
+					"CL1|99 0": "^(\\S+)% 几率使用冰霜伤害击中时冰冻敌人 \\(implicit\\)$"
+				},
+				"10": {
+					"# 1|#": "^擊中時必定冰凍敵人 \\(implicit\\)$",
+					"100|# 0": "^所有冰冷傷害擊中敵人造成冰凍效果 \\(implicit\\)$",
+					"CL1|99 0": "^(\\S+)% 機率使用冰冷傷害擊中敵人造成冰凍效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123914,6 +149056,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 감전 유발 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^闪电伤害击中时有 (\\S+)% 几率使敌人受到感电效果影响 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率使用閃電傷害擊中敵人造成感電效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123952,6 +149100,14 @@
 				"8": {
 					"1|#": "^격분 충전 지속시간 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^격분 충전 지속시간 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^狂怒球持续时间延长 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^狂怒球持续时间缩短 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 狂怒球持續時間 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 狂怒球持續時間 \\(implicit\\)$"
 				}
 			}
 		},
@@ -123982,6 +149138,12 @@
 				},
 				"8": {
 					"#": "^소환 가능한 좀비 수 최대치 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 【魔卫复苏】数量上限 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大殭屍數量 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124012,6 +149174,12 @@
 				},
 				"8": {
 					"1|#": "^(\\S+)%의 확률로 주문 적중 완벽회피 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 几率躲避法术击中 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 機率躲避法術擊中 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124050,6 +149218,14 @@
 				"8": {
 					"1|#": "^점유 마나 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^점유 마나 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^魔力保留提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^魔力保留降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 魔力保留 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 魔力保留 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124081,6 +149257,12 @@
 				},
 				"8": {
 					"#": "^막아낼 확률 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^该装备 (\\S+)% 攻击格挡率 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 格擋率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124111,6 +149293,12 @@
 				},
 				"8": {
 					"#": "^받는 물리 피해 (\\S+)% 추가 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 额外物理伤害减伤 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 額外物理傷害減傷 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124141,6 +149329,12 @@
 				},
 				"8": {
 					"#": "^명중 시 (\\S+)%의 확률로 출혈 유발 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^击中时 (\\S+)% 几率造成流血 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^擊中時 (\\S+)% 機率造成流血 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124171,6 +149365,12 @@
 				},
 				"8": {
 					"#": "^움직이는 수호자에 장착된 아이템이 사망 시 떨어짐 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^【幻化守卫】装备的物品将在它死亡时掉落 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^幻化守衛裝備之物品將在幻化守衛死亡時掉落 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124201,6 +149401,12 @@
 				},
 				"8": {
 					"#": "^초당 에너지 보호막의 (\\S+)% 재생 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^每秒回复 (\\S+)% 能量护盾 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^每秒回復 (\\S+)% 能量護盾 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124231,6 +149437,12 @@
 				},
 				"8": {
 					"#": "^받는 피해의 (\\S+)%를 생명력 대신 마나 소모 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 的伤害优先从魔力扣除 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^生命值所受的 (\\S+)% 傷害由魔力扣取 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124261,7 +149473,9 @@
 				},
 				"8": {
 					"#": "^무기 공격 범위 (\\S+) \\(implicit\\)$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_2653955271": {
@@ -124291,6 +149505,12 @@
 				},
 				"8": {
 					"1|#": "^피해가 (\\S+)%의 화염 저항 관통 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^伤害穿透 (\\S+)% 火焰抗性 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^傷害穿透 (\\S+)% 火焰抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124321,6 +149541,12 @@
 				},
 				"8": {
 					"1|#": "^피해가 (\\S+)%의 냉기 저항 관통 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^伤害穿透 (\\S+)% 冰霜抗性 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^傷害穿透 (\\S+)% 冰冷抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124351,6 +149577,12 @@
 				},
 				"8": {
 					"1|#": "^피해가 (\\S+)%의 번개 저항 관통 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^伤害穿透 (\\S+)% 闪电抗性 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^傷害穿透 (\\S+)% 閃電抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124381,6 +149613,12 @@
 				},
 				"8": {
 					"1|#": "^중독 지속시간 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^中毒持续时间延长 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 中毒持續時間 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124411,6 +149649,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 적 중독 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率使目标中毒 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時 (\\S+)% 機率使目標中毒 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124441,6 +149685,12 @@
 				},
 				"8": {
 					"1|#": "^중독 피해 (\\S+)% 증가 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^中毒伤害提高 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 中毒傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124471,6 +149721,12 @@
 				},
 				"8": {
 					"1|#": "^사용 시 연막 생성 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^使用时制造一团烟雾 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^使用時製造一團煙霧 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124501,6 +149757,12 @@
 				},
 				"8": {
 					"1|#": "^사용 시 신성화 지대 생성 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^使用时制造奉献地面 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^使用時製造奉獻地面 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124531,6 +149793,12 @@
 				},
 				"8": {
 					"1|#": "^사용 시 얼음 지대 생성 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^使用时制造冰缓地面 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^使用時製造冰緩地面 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124561,6 +149829,12 @@
 				},
 				"8": {
 					"1|#": "^이 무기로 공격 시 원소 저항력 (\\S+)% 를 관통 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^此武器的攻击穿透 (\\S+)% 元素抗性 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^此武器進行的攻擊穿透 (\\S+)% 元素抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124591,6 +149865,12 @@
 				},
 				"8": {
 					"#": "^출혈 면역 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^免疫流血 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^流血對你沒有影響 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124621,6 +149901,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 출혈 회피 \\(implicit\\)$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率免疫流血 \\(implicit\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免流血 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124651,6 +149937,12 @@
 				},
 				"8": {
 					"#": "^방어도 및 회피 (\\S+) \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 护甲和闪避值 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 護甲和閃避值 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124689,6 +149981,14 @@
 				"8": {
 					"1|#": "^상태 이상 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^상태 이상 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^异常状态伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^异常状态伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 異常狀態傷害 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 異常狀態傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124727,6 +150027,14 @@
 				"8": {
 					"1|#": "^출혈 지속시간 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^출혈 지속시간 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^流血持续时间延长 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^流血持续时间缩短 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 流血持續時間 \\(implicit\\)$",
+					"N#|-1": "^減少 (\\S+)% 流血持續時間 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124765,6 +150073,14 @@
 				"8": {
 					"1|#": "^타락 시 공격 및 시전 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^타락 시 공격 및 시전 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^若腐化,则攻击和施法速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^若腐化,则攻击和施法速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^若已汙染增加 (\\S+)% 攻擊和施放速度 \\(implicit\\)$",
+					"N#|-1": "^若已汙染減少 (\\S+)% 攻擊和施放速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124803,6 +150119,14 @@
 				"8": {
 					"1|#": "^타락 시 공격 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^타락 시 공격 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^若腐化,则攻击伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^若腐化,则攻击伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^若已汙染增加 (\\S+)% 攻擊傷害 \\(implicit\\)$",
+					"N#|-1": "^若已汙染減少 (\\S+)% 攻擊傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124841,6 +150165,14 @@
 				"8": {
 					"1|#": "^타락 시 일반 치명타 확률 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^타락 시 일반 치명타 확률 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^若腐化,则攻击和法术暴击几率提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^若腐化,则攻击和法术暴击几率降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^若已汙染增加 (\\S+)% 全域暴擊率 \\(implicit\\)$",
+					"N#|-1": "^若已汙染減少 (\\S+)% 全域暴擊率 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124879,6 +150211,14 @@
 				"8": {
 					"1|#": "^타락 시 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^타락 시 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^若腐化,则伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^若腐化,则伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^若已汙染增加 (\\S+)% 傷害 \\(implicit\\)$",
+					"N#|-1": "^若已汙染減少 (\\S+)% 傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124917,6 +150257,14 @@
 				"8": {
 					"1|#": "^타락 시 받는 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^타락 시 받는 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^若腐化,则承受伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^若腐化,则承受伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^若已汙染增加 (\\S+)% 承受傷害 \\(implicit\\)$",
+					"N#|-1": "^若已汙染減少 (\\S+)% 承受傷 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124947,6 +150295,12 @@
 				},
 				"8": {
 					"1|#": "^타락 시 저주 면역 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^腐化后免疫诅咒 \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^若已汙染免疫詛咒 \\(implicit\\)$"
 				}
 			}
 		},
@@ -124977,6 +150331,12 @@
 				},
 				"8": {
 					"#": "^상인에게 더 비싸게 아이템 판매 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^物品卖的钱更多 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^物品販售給商人更有價值 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125007,6 +150367,12 @@
 				},
 				"8": {
 					"#": "^균열에 있는 동안 속성 수치 2배 \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^属性在裂隙内得到加倍 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^裂痕中此道具屬性有雙倍效果 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125045,6 +150411,14 @@
 				"8": {
 					"1|#": "^타락 시 에너지 보호막 최대치 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^타락 시 에너지 보호막 최대치 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^若腐化,则最大能量护盾提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^若腐化,则最大能量护盾降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^若已汙染增加 (\\S+)% 最大能量護盾 \\(implicit\\)$",
+					"N#|-1": "^若已汙染減少 (\\S+)% 最大能量護盾 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125083,6 +150457,14 @@
 				"8": {
 					"1|#": "^타락 시 최대 생명력 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^타락 시 최대 생명력 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^若腐化,则最大生命提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^若腐化,则最大生命降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^若已汙染增加 (\\S+)% 最大生命 \\(implicit\\)$",
+					"N#|-1": "^若已汙染減少 (\\S+)% 最大生命 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125121,6 +150503,14 @@
 				"8": {
 					"1|#": "^타락 시 이동 속도 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^타락 시 이동 속도 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^若腐化,则移动速度提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^若腐化,则移动速度降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^若已汙染增加 (\\S+)% 移動速度 \\(implicit\\)$",
+					"N#|-1": "^若已汙染減少 (\\S+)% 移動速度 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125151,6 +150541,12 @@
 				},
 				"8": {
 					"#": "^타락 시 모든 원소 저항력 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^若腐化,获得 (\\S+)% 元素抗性 \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^若已汙染 (\\S+)% 全部元素抗性 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125181,6 +150577,12 @@
 				},
 				"8": {
 					"#": "^장착된 효과 범위 스킬 젬 퀄리티 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【范围效果技能石】品质 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^插槽中的範圍寶石 (\\S+)% 品質 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125211,6 +150613,12 @@
 				},
 				"8": {
 					"#": "^장착된 오라 스킬 젬 퀄리티 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【光环技能石】品质 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^插槽中的光環寶石 (\\S+)% 品質 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125241,6 +150649,12 @@
 				},
 				"8": {
 					"#": "^장착된 활 스킬 젬 퀄리티 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【弓箭技能石】品质 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^插槽中的弓寶石 (\\S+)% 品質 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125271,6 +150685,12 @@
 				},
 				"8": {
 					"#": "^장착된 카오스 스킬 젬 퀄리티 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【混沌技能石】品质 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^插槽中的混沌寶石 (\\S+)% 品質 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125301,6 +150721,12 @@
 				},
 				"8": {
 					"#": "^장착된 냉기 스킬 젬 퀄리티 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【冰霜技能石】品质 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^插槽中的冰冷寶石 (\\S+)% 品質 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125331,6 +150757,12 @@
 				},
 				"8": {
 					"#": "^장착된 민첩 스킬 젬 퀄리티 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【敏捷技能石】品质 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^插槽中的敏捷寶石 (\\S+)% 品質 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125361,6 +150793,12 @@
 				},
 				"8": {
 					"#": "^장착된 화염 스킬 젬 퀄리티 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【火焰技能石】品质 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^插槽中的火焰寶石 (\\S+)% 品質 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125391,6 +150829,12 @@
 				},
 				"8": {
 					"#": "^장착된 지능 스킬 젬 퀄리티 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【智慧技能石】品质 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^插槽中的智慧寶石 (\\S+)% 品質 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125421,6 +150865,12 @@
 				},
 				"8": {
 					"#": "^장착된 번개 스킬 젬 퀄리티 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【闪电技能石】品质 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^插槽中的閃電寶石 (\\S+)% 品質 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125451,6 +150901,12 @@
 				},
 				"8": {
 					"#": "^장착된 근접 스킬 젬 퀄리티 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【近战技能石】品质 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^插槽中的近戰寶石 (\\S+)% 品質 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125481,6 +150937,12 @@
 				},
 				"8": {
 					"#": "^장착된 투사체 스킬 젬 퀄리티 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【投射物技能石】品质 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^插槽中的投射物寶石 (\\S+)% 品質 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125511,6 +150973,12 @@
 				},
 				"8": {
 					"#": "^장착된 힘 스킬 젬 퀄리티 (\\S+)% \\(implicit\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【力量技能石】品质 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"#": "^插槽中的力量寶石 (\\S+)% 品質 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125549,6 +151017,14 @@
 				"8": {
 					"1|#": "^타락 시 주문 피해 (\\S+)% 증가 \\(implicit\\)$",
 					"N#|-1": "^타락 시 주문 피해 (\\S+)% 감소 \\(implicit\\)$"
+				},
+				"9": {
+					"1|#": "^若腐化,则法术伤害提高 (\\S+)% \\(implicit\\)$",
+					"N#|-1": "^若腐化,则法术伤害降低 (\\S+)% \\(implicit\\)$"
+				},
+				"10": {
+					"1|#": "^若已汙染增加 (\\S+)% 法術傷害 \\(implicit\\)$",
+					"N#|-1": "^若已汙染減少 (\\S+)% 法術傷害 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125587,6 +151063,14 @@
 				"8": {
 					"1": "^지역에 균열 등장 \\(implicit\\)$",
 					"2|#": "^지역에 균열 (\\S+)개 등장 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 个裂隙 \\(implicit\\)$",
+					"2|#": "^该区域会出现 (\\S+) 个裂隙 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^區域包含 1 個裂痕 \\(implicit\\)$",
+					"2|#": "^區域包含 (\\S+) 個裂痕 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125625,6 +151109,14 @@
 				"8": {
 					"1": "^지역에 침략 보스 1마리 등장 \\(implicit\\)$",
 					"2|#": "^지역에 침략 보스 (\\S+)마리 등장 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 个侵略首领 \\(implicit\\)$",
+					"2|#": "^该区域会出现 (\\S+) 个侵略首领 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^區域含有 1 個侵略頭目 \\(implicit\\)$",
+					"2|#": "^區域含有 (\\S+) 個侵略頭目 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125663,6 +151155,14 @@
 				"8": {
 					"1": "^지역에 에센스에 갇힌 몬스터 최대 1마리 등장 \\(implicit\\)$",
 					"2|#": "^지역에 에센스에 갇힌 몬스터 최대 (\\S+)마리 등장 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 个精华怪 \\(implicit\\)$",
+					"2|#": "^该区域会出现 (\\S+) 个精华怪 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^區域包含 1 個受精髓禁錮的怪物 \\(implicit\\)$",
+					"2|#": "^區域包含 (\\S+) 個受精髓禁錮的怪物 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125701,6 +151201,14 @@
 				"8": {
 					"1": "^지역에 페란두스 상자 등장 \\(implicit\\)$",
 					"2|#": "^지역에 페란두스 상자 (\\S+)개 등장 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 个普兰德斯宝物箱 \\(implicit\\)$",
+					"2|#": "^该区域会出现 (\\S+) 个普兰德斯宝物箱 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^此區域包含 1 個普蘭德斯保險箱 \\(implicit\\)$",
+					"2|#": "^此區域包含 (\\S+) 個普蘭德斯保險箱 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125739,6 +151247,14 @@
 				"8": {
 					"1": "^지역에 실버 코인 등장 \\(implicit\\)$",
 					"2|#": "^지역에 실버 코인 (\\S+)개 등장 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 枚银币 \\(implicit\\)$",
+					"2|#": "^该区域会出现 (\\S+) 枚银币 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^區域包含 1 枚銀幣 \\(implicit\\)$",
+					"2|#": "^區域包含 (\\S+) 枚銀幣 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125777,6 +151293,14 @@
 				"8": {
 					"1": "^지역에 탈주 유배자 1명 등장 \\(implicit\\)$",
 					"2|#": "^지역에 탈주 유배자 (\\S+)명 등장 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 个【盗贼流放者】 \\(implicit\\)$",
+					"2|#": "^该区域会出现 (\\S+) 个【盗贼流放者】 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^區域包含 1 位盜賊流亡者 \\(implicit\\)$",
+					"2|#": "^區域包含 (\\S+) 位盜賊流亡者 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125815,6 +151339,14 @@
 				"8": {
 					"1": "^지역에 성소 최대 1개 등장 \\(implicit\\)$",
 					"2|#": "^지역에 성소 최대 (\\S+)개 등장 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 个神殿 \\(implicit\\)$",
+					"2|#": "^该区域会出现 (\\S+) 个神殿 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^區域包含 1 座神殿 \\(implicit\\)$",
+					"2|#": "^區域包含 (\\S+) 座神殿 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125845,6 +151377,12 @@
 				},
 				"8": {
 					"1": "^지역에 금고 등장 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 个保险箱 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^區域包含 1 個保險箱 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125883,6 +151421,14 @@
 				"8": {
 					"1": "^지역에 고대 부적에 사로잡힌 몬스터 1마리 등장 \\(implicit\\)$",
 					"2|#": "^지역에 고대 부적에 사로잡힌 몬스터 (\\S+)마리 등장 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 个受魔符附身的怪物 \\(implicit\\)$",
+					"2|#": "^该区域会出现 (\\S+) 个受魔符附身的怪物 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^區域包含 1 個受魔符附身的怪物 \\(implicit\\)$",
+					"2|#": "^區域包含 (\\S+) 個受魔符附身的怪物 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125921,6 +151467,14 @@
 				"8": {
 					"1": "^지역에 고통받는 혼백 한 명 등장 \\(implicit\\)$",
 					"2|#": "^지역에 고통받는 혼백 (\\S+)명 등장 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 个【罪魂】 \\(implicit\\)$",
+					"2|#": "^该区域会出现 (\\S+) 个【罪魂】 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^區域包含 1 個罪魂 \\(implicit\\)$",
+					"2|#": "^區域包含 (\\S+) 個罪魂 \\(implicit\\)$"
 				}
 			}
 		},
@@ -125959,6 +151513,50 @@
 				"8": {
 					"1": "^지역에 군벌 최소 1개 무리 등장 \\(implicit\\)$",
 					"2|#": "^지역에 군벌 최소 (\\S+)개 무리 등장 \\(implicit\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现至少 1 个军团 \\(implicit\\)$",
+					"2|#": "^该区域会出现至少 (\\S+) 个军团 \\(implicit\\)$"
+				},
+				"10": {
+					"1": "^區域包含至少 1 個軍團 \\(implicit\\)$",
+					"2|#": "^區域包含至少 (\\S+) 個軍團 \\(implicit\\)$"
+				}
+			}
+		},
+		"stat_3647521724": {
+			"mod": "部分",
+			"text": {
+				"10": {
+					"#": "^增加 (\\S+)% 命中值$"
+				}
+			}
+		},
+		"stat_3653191834": {
+			"text": {
+				"10": {
+					"#": "^不被冰緩地面影響$"
+				}
+			}
+		},
+		"stat_350069479": {
+			"text": {
+				"10": {
+					"#": "^(\\S+)% 攻擊傷害偷取魔力$"
+				}
+			}
+		},
+		"stat_3301510262": {
+			"text": {
+				"10": {
+					"#": "^武器造成的傷害穿透 (\\S+)% 閃電抗性$"
+				}
+			}
+		},
+		"stat_2234049899": {
+			"text": {
+				"10": {
+					"#": "^不被感電地面影響$"
 				}
 			}
 		}
@@ -125991,6 +151589,12 @@
 				},
 				"8": {
 					"#": "^접두어 변경 불가 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^前缀无法被改变 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^前綴無法被變更 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126021,6 +151625,12 @@
 				},
 				"8": {
 					"#": "^접미어 변경 불가 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^后缀无法被改变 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^後綴無法被變更 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126051,6 +151661,12 @@
 				},
 				"8": {
 					"#": "^시전 속성 부여 불가 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^不能附加法术相关属性修正 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^無法骰出法術詞綴 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126081,6 +151697,12 @@
 				},
 				"8": {
 					"#": "^공격 속성 부여 불가 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^不能附加武器攻击相关属性修正 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^無法骰出攻擊詞綴 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126111,6 +151733,12 @@
 				},
 				"8": {
 					"#": "^제작 속성 부여 최대 3개 보유 가능 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^可以最多拥有 3 个工艺属性 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^可以至多有 3 個工藝詞綴 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126141,6 +151769,12 @@
 				},
 				"8": {
 					"1|99": "^스킬 사용 시 (\\S+)%의 확률로 장착된 주문 발동 \\(crafted\\)$"
+				},
+				"9": {
+					"1|99": "^使用技能时有 (\\S+)% 几率触发一个插槽内的法术 \\(crafted\\)$"
+				},
+				"10": {
+					"1|99": "^當你使用技能時,有 (\\S+)% 機率觸發插槽中 1 個法術 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126171,6 +151805,12 @@
 				},
 				"8": {
 					"1|99": "^집중 시 (\\S+)%의 확률로 장착된 주문 발동 \\(crafted\\)$"
+				},
+				"9": {
+					"1|99": "^专注时,你有 (\\S+)% 几率触发插槽内的法术 \\(crafted\\)$"
+				},
+				"10": {
+					"1|99": "^當你專注時,有 (\\S+)% 機率觸發插槽中的法術 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126201,6 +151841,12 @@
 				},
 				"8": {
 					"#": "^주문 피해를 막아낼 확률 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 格挡法术伤害几率  \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 法術傷害格擋率 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126231,6 +151877,12 @@
 				},
 				"8": {
 					"#": "^쌍수 사용 시 공격 피해를 막아낼 확률(\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^双持时攻击伤害格挡几率 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^雙持時 (\\S+)% 攻擊傷害格擋率 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126261,6 +151913,12 @@
 				},
 				"8": {
 					"#": "^모든 능력치 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 全属性 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 全能力 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126291,6 +151949,12 @@
 				},
 				"8": {
 					"#": "^힘 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 力量 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 力量 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126321,6 +151985,12 @@
 				},
 				"8": {
 					"#": "^민첩 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 敏捷 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 敏捷 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126351,6 +152021,12 @@
 				},
 				"8": {
 					"#": "^지능 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 智慧 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 智慧 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126381,6 +152057,12 @@
 				},
 				"8": {
 					"#": "^힘 및 민첩 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 力量和敏捷 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 力量和敏捷 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126411,6 +152093,12 @@
 				},
 				"8": {
 					"#": "^힘 및 지능 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 力量和智慧 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 力量和智慧 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126441,6 +152129,12 @@
 				},
 				"8": {
 					"#": "^민첩 및 지능 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 敏捷与智慧 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 敏捷和智慧 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126479,6 +152173,14 @@
 				"8": {
 					"1|#": "^능력치 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^능력치 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^所有属性提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^所有属性降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 所有屬性 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 所有屬性 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126517,6 +152219,14 @@
 				"8": {
 					"1|#": "^피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^伤害提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^伤害降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 傷害 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126555,6 +152265,14 @@
 				"8": {
 					"1|#": "^덫 피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^덫 피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^陷阱伤害提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^陷阱伤害降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 陷阱傷害 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 陷阱傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126593,6 +152311,14 @@
 				"8": {
 					"1|#": "^지뢰 피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^지뢰 피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^地雷伤害提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^地雷伤害降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 地雷傷害 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 地雷傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126631,6 +152357,14 @@
 				"8": {
 					"1|#": "^지속 피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^지속 피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^持续伤害效果提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^持续伤害效果降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 持續傷害 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 持續傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126669,6 +152403,14 @@
 				"8": {
 					"1|#": "^주문 피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^주문 피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^法术伤害提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^法术伤害降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 法術傷害 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 法術傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126707,6 +152449,14 @@
 				"8": {
 					"1|#": "^일반 물리 피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^일반 물리 피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^物理伤害提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^物理伤害降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 全域物理傷害 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 全域物理傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126745,6 +152495,14 @@
 				"8": {
 					"1|#": "^근접 피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^근접 피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^近战伤害提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^近战伤害降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 近戰傷害 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 近戰傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126775,6 +152533,12 @@
 				},
 				"8": {
 					"#": "^지속 화염 피해 배율 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 火焰持续伤害加成 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 火焰持續傷害加成 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126805,6 +152569,12 @@
 				},
 				"8": {
 					"#": "^지속 냉기 피해 배율 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 冰霜持续伤害加成 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 冰冷持續傷害加成 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126835,6 +152605,12 @@
 				},
 				"8": {
 					"#": "^지속 카오스 피해 배율 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 混沌持续伤害加成 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 混沌持續傷害加成 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126865,6 +152641,12 @@
 				},
 				"8": {
 					"#": "^상태 이상 이외의 지속 카오스 피해 배율 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 非异常状态的混沌持续伤害加成 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 非異常狀態的混沌持續傷害加成 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126895,6 +152677,12 @@
 				},
 				"8": {
 					"# #": "^공격 시 (\\S+)~(\\S+)의 공격 물리 피해 추가 \\(crafted\\)$"
+				},
+				"9": {
+					"# #": "^攻击附加 (\\S+) - (\\S+) 基础物理伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"# #": "^攻擊附加 (\\S+) 至 (\\S+) 物理傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126926,6 +152714,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 물리 피해 추가 \\(crafted\\)$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础物理伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 物理傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126964,6 +152758,14 @@
 				"8": {
 					"1|#": "^화염 피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^화염 피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^火焰伤害提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^火焰伤害降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 火焰傷害 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 火焰傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -126994,6 +152796,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 화염 피해 추가 \\(crafted\\)$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础火焰伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 火焰傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127024,6 +152832,12 @@
 				},
 				"8": {
 					"# #": "^공격 시 (\\S+)~(\\S+)의 화염 피해를 추가 \\(crafted\\)$"
+				},
+				"9": {
+					"# #": "^攻击附加 (\\S+) - (\\S+) 基础火焰伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"# #": "^攻擊附加 (\\S+) 至 (\\S+) 火焰傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127055,6 +152869,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 화염 피해 추가 \\(crafted\\)$"
+				},
+				"9": {
+					"# #": "^该装备附加 (\\S+) - (\\S+) 基础火焰伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 火焰傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127093,6 +152913,14 @@
 				"8": {
 					"1|#": "^냉기 피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^냉기 피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^冰霜伤害提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^冰霜伤害降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰冷傷害 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰冷傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127123,6 +152951,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 냉기 피해 추가 \\(crafted\\)$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127153,6 +152987,12 @@
 				},
 				"8": {
 					"# #": "^공격 시 (\\S+)~(\\S+)의 냉기 피해를 추가 \\(crafted\\)$"
+				},
+				"9": {
+					"# #": "^攻击附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"# #": "^攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127184,6 +153024,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 냉기 피해 추가 \\(crafted\\)$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127222,6 +153068,14 @@
 				"8": {
 					"1|#": "^번개 피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^번개 피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^闪电伤害提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^闪电伤害降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃電傷害 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃電傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127252,6 +153106,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 번개 피해 추가 \\(crafted\\)$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础闪电伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 閃電傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127282,6 +153142,12 @@
 				},
 				"8": {
 					"# #": "^공격 시 (\\S+)~(\\S+)의 번개 피해를 추가 \\(crafted\\)$"
+				},
+				"9": {
+					"# #": "^攻击附加 (\\S+) - (\\S+) 基础闪电伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"# #": "^攻擊附加 (\\S+) 至 (\\S+) 閃電傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127313,6 +153179,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 번개 피해 추가 \\(crafted\\)$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础闪电伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 閃電傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127351,6 +153223,14 @@
 				"8": {
 					"1|#": "^카오스 피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^카오스 피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^混沌伤害提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^混沌伤害降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 混沌傷害 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 混沌傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127381,6 +153261,12 @@
 				},
 				"8": {
 					"# #": "^공격 시 (\\S+)~(\\S+)의 카오스 피해 추가 \\(crafted\\)$"
+				},
+				"9": {
+					"# #": "^攻击附加 (\\S+) - (\\S+) 基础混沌伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"# #": "^攻擊附加 (\\S+) 至 (\\S+) 混沌傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127411,6 +153297,12 @@
 				},
 				"8": {
 					"# #": "^주문 시전 시 (\\S+)~(\\S+)의 화염 피해 추가 \\(crafted\\)$"
+				},
+				"9": {
+					"# #": "^法术附加 (\\S+) - (\\S+) 基础火焰伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"# #": "^法術附加 (\\S+) 至 (\\S+) 火焰傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127441,6 +153333,12 @@
 				},
 				"8": {
 					"# #": "^주문 시전 시 (\\S+)~(\\S+)의 냉기 피해 추가 \\(crafted\\)$"
+				},
+				"9": {
+					"# #": "^法术附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"# #": "^法術附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127471,6 +153369,12 @@
 				},
 				"8": {
 					"# #": "^주문 시전 시 (\\S+)~(\\S+)의 번개 피해 추가 \\(crafted\\)$"
+				},
+				"9": {
+					"# #": "^法术附加 (\\S+) - (\\S+) 基础闪电伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"# #": "^法術附加 (\\S+) 至 (\\S+) 閃電傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127509,6 +153413,14 @@
 				"8": {
 					"1|#": "^공격 속도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^공격 속도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^攻击速度提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^攻击速度降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 攻擊速度 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 攻擊速度 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127548,6 +153460,14 @@
 				"8": {
 					"1|#": "^공격 속도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^공격 속도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^攻击速度提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^攻击速度降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 攻擊速度 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 攻擊速度 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127578,6 +153498,12 @@
 				},
 				"8": {
 					"#": "^정확도 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 命中值 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 點命中 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127616,6 +153542,14 @@
 				"8": {
 					"1|#": "^주문 치명타 확률 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^주문 치명타 확률 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^法术暴击率提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^法术暴击率降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 法術暴擊率 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 法術暴擊率 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127654,6 +153588,14 @@
 				"8": {
 					"1|#": "^일반 치명타 확률 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^일반 치명타 확률 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^攻击和法术暴击率提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^攻击和法术暴击率降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 全域暴擊率 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 全域暴擊率 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127684,6 +153626,12 @@
 				},
 				"8": {
 					"#": "^일반 치명타 피해 배율 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 攻击和法术暴击伤害加成 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 全域暴擊加成 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127714,6 +153662,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 밀어내기 회피 \\(crafted\\)$"
+				},
+				"9": {
+					"1|99": "^有 (\\S+)% 几率避免被击退 \\(crafted\\)$"
+				},
+				"10": {
+					"1|99": "^有 (\\S+)% 機率避免被擊退 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127745,6 +153699,12 @@
 				},
 				"8": {
 					"#": "^방어도 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 护甲 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 點護甲 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127783,6 +153743,14 @@
 				"8": {
 					"1|#": "^방어도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^방어도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^护甲提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^护甲降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 護甲 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 護甲 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127822,6 +153790,14 @@
 				"8": {
 					"1|#": "^방어도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^방어도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^该装备的护甲提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^该装备的护甲降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 護甲 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 護甲 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127853,6 +153829,12 @@
 				},
 				"8": {
 					"#": "^회피 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 点闪避值 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 點閃避值 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127891,6 +153873,14 @@
 				"8": {
 					"1|#": "^회피 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^회피 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^闪避值提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^闪避值降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃避值 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃避值 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127930,6 +153920,14 @@
 				"8": {
 					"1|#": "^회피 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^회피 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^闪避值提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^闪避值降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃避值 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃避值 \\(crafted\\)$"
 				}
 			}
 		},
@@ -127969,6 +153967,14 @@
 				"8": {
 					"1|#": "^방어도 및 에너지 보호막 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^방어도 및 에너지 보호막 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^该装备的护甲与能量护盾提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^该装备的护甲与能量护盾降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 護甲與能量護盾 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 護甲與能量護盾 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128008,6 +154014,14 @@
 				"8": {
 					"1|#": "^방어도 및 회피 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^방어도 및 회피 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^该装备的护甲与闪避提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^该装备的护甲与闪避降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 護甲與閃避 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 護甲與閃避 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128047,6 +154061,14 @@
 				"8": {
 					"1|#": "^회피 및 에너지 보호막 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^회피 및 에너지 보호막 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^该装备的闪避与能量护盾提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^该装备的闪避与能量护盾降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃避與能量護盾 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃避與能量護盾 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128086,6 +154108,14 @@
 				"8": {
 					"1|#": "^방어도, 회피, 에너지 보호막 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^방어도, 회피, 에너지 보호막 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^该装备的护甲、闪避和能量护盾提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^该装备的护甲、闪避和能量护盾降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 護甲、閃避與能量護盾 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 護甲、閃避與能量護盾 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128117,6 +154147,12 @@
 				},
 				"8": {
 					"#": "^에너지 보호막 최대치 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 最大能量护盾 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大能量護盾 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128156,6 +154192,14 @@
 				"8": {
 					"1|#": "^에너지 보호막 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^에너지 보호막 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^该装备的能量护盾提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^该装备的能量护盾降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 能量護盾 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 能量護盾 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128194,6 +154238,14 @@
 				"8": {
 					"1|#": "^에너지 보호막 최대치 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^에너지 보호막 최대치 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^最大能量护盾提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^最大能量护盾降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 最大能量護盾 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 最大能量護盾 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128232,6 +154284,14 @@
 				"8": {
 					"1|#": "^에너지 보호막 재충전 시작 속도 (\\S+)% 가속 \\(crafted\\)$",
 					"N#|-1": "^에너지 보호막 재충전 시작 속도 (\\S+)% 감속 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^能量护盾启动回复比平常快 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^能量护盾启动回复比平常慢 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^比平常快 (\\S+)% 開始回復能量護盾 \\(crafted\\)$",
+					"N#|-1": "^比平常慢 (\\S+)% 開始回復能量護盾 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128270,6 +154330,14 @@
 				"8": {
 					"1|#": "^최대 생명력 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^최대 생명력 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^最大生命提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^最大生命降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 最大生命 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 最大生命 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128308,6 +154376,14 @@
 				"8": {
 					"1|#": "^최대 마나 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^최대 마나 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^最大魔力提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^最大魔力降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 最大魔力 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 最大魔力 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128346,6 +154422,14 @@
 				"8": {
 					"1|#": "^마나 재생 속도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^마나 재생 속도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^魔力回复速度提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^魔力回复速度降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 魔力回復速度 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 魔力回復速度 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128384,6 +154468,14 @@
 				"8": {
 					"1|#": "^발견한 아이템 희귀도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^발견한 아이템 희귀도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^物品稀有度提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^物品稀有度降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 物品稀有度 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 物品稀有度 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128414,6 +154506,12 @@
 				},
 				"8": {
 					"1|#": "^물리 공격 피해의 (\\S+)%를 생명력으로 흡수 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^物理攻击伤害的 (\\S+)% 会转化为生命偷取 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 的物理攻擊傷害偷取生命 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128444,6 +154542,12 @@
 				},
 				"8": {
 					"1|#": "^물리 공격 피해의 (\\S+)%를 마나로 흡수 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^物理攻击伤害的 (\\S+)% 转化为魔力偷取 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 所造成的物理攻擊傷害偷取魔力 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128474,6 +154578,12 @@
 				},
 				"8": {
 					"1|#": "^공격 명중 시 생명력 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^你的攻击击中每个敌人会回复 (\\S+) 生命 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+) 攻擊擊中回復生命 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128512,6 +154622,14 @@
 				"8": {
 					"1|#": "^소환수의 최대 생명력 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^소환수의 최대 생명력 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^召唤生物的最大生命提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^召唤生物的最大生命降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 最大生命 \\(crafted\\)$",
+					"N#|-1": "^召喚物減少 (\\S+)% 最大生命 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128550,6 +154668,14 @@
 				"8": {
 					"1|#": "^소환수의 이동 속도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^소환수의 이동 속도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^召唤生物的移动速度提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^召唤生物的移动速度降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 移動速度 \\(crafted\\)$",
+					"N#|-1": "^召喚物減少 (\\S+)% 移動速度 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128580,6 +154706,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 냉각 회피 \\(crafted\\)$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免被冰缓 \\(crafted\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免被冰緩 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128610,6 +154742,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 동결 회피 \\(crafted\\)$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免被冰冻 \\(crafted\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免被冰凍 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128640,6 +154778,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 점화 회피 \\(crafted\\)$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免被点燃 \\(crafted\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免被點燃 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128670,6 +154814,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 감전 회피 \\(crafted\\)$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免被感电 \\(crafted\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免被感電 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128700,6 +154850,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 원소 상태 이상 회피 \\(crafted\\)$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免元素异常状态 \\(crafted\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免元素異常狀態 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128730,6 +154886,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 기절 회피 \\(crafted\\)$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免被晕眩 \\(crafted\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免被暈眩 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128768,6 +154930,14 @@
 				"8": {
 					"1|#": "^적 냉각 지속시간 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^적 냉각 지속시간 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^敌人被冰缓的持续时间延长 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^敌人被冰缓的持续时间缩短 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敵人冰緩持續時間 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 敵人冰緩持續時間 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128806,6 +154976,14 @@
 				"8": {
 					"1|#": "^적 감전 지속시간 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^적 감전 지속시간 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^敌人的感电持续时间延长 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^敌人的感电持续时间缩短(\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敵人感電持續時間 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 敵人感電持續時間 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128844,6 +155022,14 @@
 				"8": {
 					"1|#": "^적 동결 지속시간 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^적 동결 지속시간 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^敌人被冰冻的持续时间延长 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^敌人被冰冻的持续时间缩短 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敵人冰凍持續時間 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 敵人冰凍持續時間 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128882,6 +155068,14 @@
 				"8": {
 					"1|#": "^적 점화 지속시간 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^적 점화 지속시간 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^敌人被点燃的持续时间延长 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^敌人被点燃的持续时间缩短 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敵人點燃持續時間 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 敵人點燃持續時間 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128912,6 +155106,12 @@
 				},
 				"8": {
 					"#": "^스킬의 총 마나 소모 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^技能的总魔力消耗 (\\S+)  \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 技能總魔力消耗 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128950,6 +155150,14 @@
 				"8": {
 					"1|#": "^카오스 스킬의 스킬 효과 지속시간 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^카오스 스킬의 스킬 효과 지속시간 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^混沌技能效果持续时间延长 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^混沌技能效果持续时间缩短 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 混沌技能效果持續時間 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 混沌技能效果持續時間 \\(crafted\\)$"
 				}
 			}
 		},
@@ -128980,6 +155188,12 @@
 				},
 				"8": {
 					"1|#": "^적 막기 확률 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^敌人的攻击和法术格挡率降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^減少 (\\S+)% 敵人格擋率 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129018,6 +155232,14 @@
 				"8": {
 					"1|#": "^덫 투척 속도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^덫 투척 속도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^陷阱投掷速度提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^陷阱投掷速度降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 陷阱投擲速度 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 陷阱投擲速度 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129056,6 +155278,14 @@
 				"8": {
 					"1|#": "^지뢰 투척 속도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^지뢰 투척 속도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^地雷投掷速度提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^地雷投掷速度降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 地雷投擲速度 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 地雷投擲速度 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129086,6 +155316,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 추가 카오스 피해로 획득 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^获得额外混沌伤害,其数值等同于物理伤害的 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^獲得 (\\S+)% 物理傷害的混沌傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129116,6 +155352,12 @@
 				},
 				"8": {
 					"1|#": "^번개 피해의 (\\S+)%를 추가 카오스 피해로 획득 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^获得额外混沌伤害, 其数值等同于闪电伤害的 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^附加 (\\S+)% 閃電傷害的混沌傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129146,6 +155388,12 @@
 				},
 				"8": {
 					"1|#": "^냉기 피해의 (\\S+)%를 추가 카오스 피해로 획득 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^获得额外混沌伤害, 其数值等同于冰霜伤害的 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^附加 (\\S+)% 冰冷傷害的混沌傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129176,6 +155424,12 @@
 				},
 				"8": {
 					"1|#": "^화염 피해의 (\\S+)%를 추가 카오스 피해로 획득 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^获得额外混沌伤害, 其数值等同于火焰伤害的 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^附加 (\\S+)% 火焰傷害的混沌傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129206,6 +155460,12 @@
 				},
 				"8": {
 					"1|#": "^초당 생명력의 (\\S+)% 재생 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^每秒回复 (\\S+)% 生命 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^每秒回復 (\\S+)% 生命 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129236,6 +155496,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 화염 피해로 전환 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 的物理伤害转换为火焰伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 物理傷害轉換為火焰傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129266,6 +155532,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 냉기 피해로 전환 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 的物理伤害转换为冰霜伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 物理傷害轉換為冰冷傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129296,6 +155568,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 번개 피해로 전환 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^物理伤害的 (\\S+)% 转换为闪电伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 物理傷害轉換為閃電傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129334,6 +155612,14 @@
 				"8": {
 					"1|#": "^소환수가 주는 피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^소환수가 주는 피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^召唤生物的伤害提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^召唤生物的伤害降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 傷害 \\(crafted\\)$",
+					"N#|-1": "^召喚物減少 (\\S+)% 傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129372,6 +155658,14 @@
 				"8": {
 					"1|#": "^투사체 피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^투사체 피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^投射物伤害提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^投射物伤害降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 投射物傷害 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 投射物傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129410,6 +155704,14 @@
 				"8": {
 					"1|#": "^적 기절 지속시간 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^적 기절 지속시간 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^敌人的晕眩时间延长 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^敌人的晕眩时间缩短 (\\S+)%  \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敵人暈眩時間 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 敵人暈眩時間 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129441,6 +155743,12 @@
 				},
 				"8": {
 					"#": "^정확도 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 命中值 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 命中值 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129479,6 +155787,14 @@
 				"8": {
 					"1|#": "^범위 피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^범위 피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^范围伤害提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^范围伤害降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 範圍傷害 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 範圍傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129517,6 +155833,14 @@
 				"8": {
 					"1|#": "^공격 및 시전 속도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^공격 및 시전 속도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^攻击与施法速度提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^攻击与施法速度降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 攻擊與施放速度 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 攻擊與施放速度 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129547,6 +155871,12 @@
 				},
 				"8": {
 					"100 1": "^치명타 피격 시 플라스크 충전 획득 \\(crafted\\)$"
+				},
+				"9": {
+					"100 1": "^当你受到暴击时获得 1 个充能 \\(crafted\\)$"
+				},
+				"10": {
+					"100 1": "^當你受到暴擊時獲得一點藥劑充能 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129585,6 +155915,14 @@
 				"8": {
 					"1": "^추가 저주 적용 가능 \\(crafted\\)$",
 					"2|#": "^추가 저주 (\\S+)개 적용 가능 \\(crafted\\)$"
+				},
+				"9": {
+					"1": "^可以对敌人施放 1 个额外诅咒 \\(crafted\\)$",
+					"2|#": "^可以对敌人施放 (\\S+) 个额外诅咒 \\(crafted\\)$"
+				},
+				"10": {
+					"1": "^你可以施放 1 個額外的詛咒 \\(crafted\\)$",
+					"2|#": "^你可以施放 (\\S+) 個額外的詛咒 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129623,6 +155961,14 @@
 				"8": {
 					"1|#": "^플라스크 충전 획득 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^플라스크 충전 획득 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^药剂充能获取提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^药剂充能获取降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 藥劑充能獲取 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 藥劑充能獲取 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129661,6 +156007,14 @@
 				"8": {
 					"1|#": "^플라스크 효과 지속시간 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^플라스크 효과 지속시간 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^药剂效果的持续时间延长 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^药剂效果的持续时间缩短 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 藥劑效果持續時間 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 藥劑效果持續時間 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129699,6 +156053,14 @@
 				"8": {
 					"1|#": "^플라스크로 얻는 생명력 회복 속도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^플라스크로 얻는 생명력 회복 속도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^药剂生命回复速度提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^药剂生命回复速度降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 藥劑生命回復率 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 藥劑生命回復率 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129737,6 +156099,14 @@
 				"8": {
 					"1|#": "^플라스크로 얻는 마나 회복 속도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^플라스크로 얻는 마나 회복 속도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^药剂魔力回复速度提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^药剂魔力回复速度降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 藥劑魔力回復率 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 藥劑魔力回復率 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129767,6 +156137,12 @@
 				},
 				"8": {
 					"1|#": "^근접 공격자에게 (\\S+)의 물리 피해 반사 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^反射 (\\S+) 物理伤害给近战攻击者 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^反射 (\\S+) 物理傷害給近戰攻擊者 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129805,6 +156181,14 @@
 				"8": {
 					"1|#": "^지속 피해로 받는 피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^지속 피해로 받는 피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^受到的持续性伤害提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^受到的持续性伤害降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 所承受的持續性傷害  \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 所承受的持續性傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129835,6 +156219,12 @@
 				},
 				"8": {
 					"#": "^소환 가능한 토템 수 최대치 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 召唤图腾数量上限 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 召喚圖騰的最大數量 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129865,6 +156255,12 @@
 				},
 				"8": {
 					"1|#": "^피격 시 물리 피해의 (\\S+)%를 화염 피해로 받음 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^受到击中物理伤害的 (\\S+)% 转化为火焰伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^擊中的 (\\S+)% 承受物理傷害視為火焰傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129895,6 +156291,12 @@
 				},
 				"8": {
 					"#": "^피격 시 받은 피해의 (\\S+)%를 4초 동안 마나로 획득 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^被击中时, 4 秒内回复等同于 (\\S+)% 伤害的魔力 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 承受傷害轉化成魔力並在 4 秒內回復 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129925,6 +156327,12 @@
 				},
 				"8": {
 					"#": "^공격 피해를 막아낼 확률 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 攻击伤害格挡几率 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 攻擊傷害格擋率 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129955,6 +156363,12 @@
 				},
 				"8": {
 					"#": "^공격 피해를 막아낼 확률 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 攻击伤害格挡几率 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 攻擊傷害格擋率 \\(crafted\\)$"
 				}
 			}
 		},
@@ -129985,6 +156399,12 @@
 				},
 				"8": {
 					"#": "^근접 타격 범위 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 近戰打擊距離 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 近戰打擊距離 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130015,6 +156435,12 @@
 				},
 				"8": {
 					"#": "^토템 설치 속도 (\\S+)% 증가 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^图腾放置速度提高 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 圖騰放置速度 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130053,6 +156479,14 @@
 				"8": {
 					"1|# 0": "^막아낼 시 공격자에게 (\\S+)의 물리 피해 반사 \\(crafted\\)$",
 					"CL0|# 1|#": "^막아낼 시 공격자에게 (\\S+)~(\\S+)의 물리 피해 반사 \\(crafted\\)$"
+				},
+				"9": {
+					"1|# 0": "^格挡攻击时反射 (\\S+) 物理伤害 \\(crafted\\)$",
+					"CL0|# 1|#": "^格挡攻击时反射 (\\S+) - (\\S+) 物理伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"1|# 0": "^格擋時反射 (\\S+) 物理傷害 \\(crafted\\)$",
+					"CL0|# 1|#": "^格擋時反射 (\\S+) 至 (\\S+) 物理傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130091,6 +156525,14 @@
 				"8": {
 					"1|#": "^플레이어가 시전하는 저주 효과 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^플레이어가 시전하는 저주 효과 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^你所施放诅咒的效果提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^你所施放诅咒的效果降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 你所施放詛咒的效果 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 你所施放詛咒的效果 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130129,6 +156571,14 @@
 				"8": {
 					"1|#": "^자신에게 적용된 플라스크의 효과 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^자신에게 적용된 플라스크의 효과 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^你身上的药剂效果提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^你身上的药剂效果降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^作用於你的藥劑增加 (\\S+)% 效果 \\(crafted\\)$",
+					"N#|-1": "^作用於你的藥劑減少 (\\S+)% 效果 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130159,6 +156609,12 @@
 				},
 				"8": {
 					"#": "^화염 및 냉기 저항 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 火焰与冰霜抗性 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 火焰與冰冷抗性 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130189,6 +156645,12 @@
 				},
 				"8": {
 					"#": "^화염 및 번개 저항 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 火焰与闪电抗性 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 火焰與閃電抗性 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130219,6 +156681,12 @@
 				},
 				"8": {
 					"#": "^냉기 및 번개 저항 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 冰霜与闪电抗性 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 冰冷與閃電抗性 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130249,6 +156717,12 @@
 				},
 				"8": {
 					"# 0": "^공격 투사체가 마지막 대상에게서 자신에게로 돌아옴 \\(crafted\\)$"
+				},
+				"9": {
+					"# 0": "^攻击投射物在击中最后目标后返回 \\(crafted\\)$"
+				},
+				"10": {
+					"# 0": "^攻擊投射物從最終目標返還 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130287,6 +156761,14 @@
 				"8": {
 					"1|#": "^소환수의 공격 속도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^소환수의 공격 속도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^召唤生物的攻击速度提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^召唤生物的攻击速度降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 攻擊速度 \\(crafted\\)$",
+					"N#|-1": "^召喚物減少 (\\S+)% 攻擊速度 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130325,6 +156807,14 @@
 				"8": {
 					"1|#": "^소환수의 시전 속도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^소환수의 시전 속도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^召唤生物的施法速度提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^召唤生物的施法速度降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 施放速度 \\(crafted\\)$",
+					"N#|-1": "^召喚物減少 (\\S+)% 施放速度 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130355,6 +156845,12 @@
 				},
 				"8": {
 					"#": "^소환수의 모든 원소 저항 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^召唤生物获得 (\\S+)% 元素抗性 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^召喚物有 (\\S+)% 全部元素抗性 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130385,6 +156881,12 @@
 				},
 				"8": {
 					"1|# 0": "^처치 시 (\\S+)%의 확률로 4초 동안 맹공 획득 \\(crafted\\)$"
+				},
+				"9": {
+					"1|# 0": "^击败敌人时有 (\\S+)% 几率获得 4 秒【猛攻】状态 \\(crafted\\)$"
+				},
+				"10": {
+					"1|# 0": "^擊殺時 (\\S+)% 機率獲得 4 秒猛攻 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130423,6 +156925,14 @@
 				"8": {
 					"1|#": "^흡수하는 동안 피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^흡수하는 동안 피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^偷取时伤害提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^偷取时伤害降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^偷取時增加 (\\S+)% 傷害 \\(crafted\\)$",
+					"N#|-1": "^偷取時減少 (\\S+)% 傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130454,6 +156964,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 적 중독 \\(crafted\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率使目标中毒 \\(crafted\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時 (\\S+)% 機率使目標中毒 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130492,6 +157008,14 @@
 				"8": {
 					"1|#": "^인내 충전 하나당 피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^인내 충전 하나당 피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^每个耐力球可使伤害提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^每个耐力球可使伤害降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^每個耐力球增加 (\\S+)% 傷害 \\(crafted\\)$",
+					"N#|-1": "^每個耐力球減少 (\\S+)% 傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130530,6 +157054,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 피격되지 않은 경우 이동 속도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^최근 4초 이내 피격되지 않은 경우 이동 속도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若没有被击中,则移动速度提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^近期内你若没有被击中,则移动速度降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^近期內若你沒有被擊中,增加 (\\S+)% 移動速度 \\(crafted\\)$",
+					"N#|-1": "^近期內若你沒有被擊中,減少 (\\S+)% 移動速度 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130568,6 +157100,14 @@
 				"8": {
 					"1|#": "^격분 충전 하나당 피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^격분 충전 하나당 피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^每个狂怒球可使伤害提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^每个狂怒球可使伤害降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^每顆狂怒球增加 (\\S+)% 傷害 \\(crafted\\)$",
+					"N#|-1": "^每顆狂怒球減少 (\\S+)% 傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130606,6 +157146,14 @@
 				"8": {
 					"1|#": "^모든 플라스크 효과를 받는 동안 피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^모든 플라스크 효과를 받는 동안 피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,伤害提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^药剂持续期间,伤害降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^在藥劑效果持續時間內,增加 (\\S+)% 傷害 \\(crafted\\)$",
+					"N#|-1": "^在藥劑效果持續時間內,減少 (\\S+)% 傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130636,6 +157184,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)%의 확률로 자신의 플라스크 충전을 소모하지 않음 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^你使用药剂时有 (\\S+)% 几率不消耗次数 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 機率使你使用藥劑時不消耗充能 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130666,6 +157220,12 @@
 				},
 				"8": {
 					"1|#": "^집중 상태에서 받는 물리 피해 (\\S+)% 추가 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^专注时获得额外 (\\S+)% 物理伤害减免 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^專注時有 (\\S+)% 額外物理傷害減免 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130704,6 +157264,14 @@
 				"8": {
 					"1|#": "^집중 상태에서 공격 및 시전 속도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^집중 상태에서 공격 및 시전 속도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^专注时攻击和施法速度提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^专注时攻击和施法速度降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^專注時增加 (\\S+)% 攻擊和施放速度 \\(crafted\\)$",
+					"N#|-1": "^專注時減少 (\\S+)% 攻擊和施放速度 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130742,6 +157310,14 @@
 				"8": {
 					"1|#": "^주변의 곳에 희귀 또는 고유 적이 있는 경우 공격 속도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^주변의 곳에 희귀 또는 고유 적이 있는 경우 공격 속도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^周围有稀有或传奇敌人时,攻击速度提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^周围有稀有或传奇敌人时,攻击速度降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^當附近有稀有或傳奇敵人時,增加 (\\S+)% 攻擊速度 \\(crafted\\)$",
+					"N#|-1": "^當附近有稀有或傳奇敵人時,減少 (\\S+)% 攻擊速度 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130772,6 +157348,12 @@
 				},
 				"8": {
 					"1|99": "^공격 명중 시 (\\S+)%의 확률로 적 꿰뚫음 \\(crafted\\)$"
+				},
+				"9": {
+					"1|99": "^攻击击中时有 (\\S+)% 几率穿刺敌人 \\(crafted\\)$"
+				},
+				"10": {
+					"1|99": "^攻擊擊中時有 (\\S+)% 機率穿刺敵人 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130802,6 +157384,12 @@
 				},
 				"8": {
 					"#|99": "^영혼 획득 방지 중 (\\S+)%의 확률로 피격 시 원소 피해 회피 \\(crafted\\)$"
+				},
+				"9": {
+					"#|99": "^拥有阻灵术时,有 (\\S+)% 几率避免击中带来的元素伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"#|99": "^停止獲得靈魂期間,有 (\\S+)% 機率避免元素傷害擊中 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130832,6 +157420,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)%의 확률로 2배의 피해를 줌 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^有 (\\S+)% 几率造成双倍伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 機率造成 2 倍傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130862,6 +157456,12 @@
 				},
 				"8": {
 					"#|99": "^(\\S+)%의 확률로 집중 상태에서 2배의 피해를 줌 \\(crafted\\)$"
+				},
+				"9": {
+					"#|99": "^专注时有 (\\S+)% 几率造成双倍伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"#|99": "^專注時有 (\\S+)% 機率造成 2 倍傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130892,6 +157492,12 @@
 				},
 				"8": {
 					"#": "^냉기 및 카오스 저항 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 冰霜与混沌抗性 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 冰冷和混沌抗性 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130922,6 +157528,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 적을 산산이 조각내면 치명타 피해 배율 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^近期内你若有击碎敌人,则 (\\S+)% 暴击伤害加成 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^若你近期有粉碎敵人,(\\S+)% 暴擊加成 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130952,6 +157564,12 @@
 				},
 				"8": {
 					"#": "^주변에 희귀 또는 고유 적이 있으면 치명타 피해 배율 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^若周围有稀有或传奇敌人,则 (\\S+)% 基础暴击伤害加成 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^當附近有稀有或傳奇敵人時,(\\S+)% 暴擊加成 \\(crafted\\)$"
 				}
 			}
 		},
@@ -130990,6 +157608,14 @@
 				"8": {
 					"1|#": "^저주 스킬의 스킬 효과 지속시간 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^저주 스킬의 스킬 효과 지속시간 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^诅咒技能的技能效果持续时间延长 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^诅咒技能的技能效果持续时间缩短 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^詛咒技能增加 (\\S+)% 技能效果持續時間 \\(crafted\\)$",
+					"N#|-1": "^詛咒技能減少 (\\S+)% 技能效果持續時間 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131028,6 +157654,14 @@
 				"8": {
 					"1|#": "^권능 충전 하나당 피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^권능 충전 하나당 피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^每个暴击球可使伤害提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^每个暴击球可使伤害降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^每顆暴擊球增加 (\\S+)% 傷害 \\(crafted\\)$",
+					"N#|-1": "^每顆暴擊球減少 (\\S+)% 傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131066,6 +157700,14 @@
 				"8": {
 					"1|#": "^영혼 획득 방지 중 비 바알 스킬로 주는 피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^영혼 획득 방지 중 비 바알 스킬로 주는 피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^【阻灵术】生效期间,非瓦尔技能的伤害提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^【阻灵术】生效期间,非瓦尔技能的伤害降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^停止獲得靈魂期間內,非瓦爾技能增加 (\\S+)% 傷害 \\(crafted\\)$",
+					"N#|-1": "^停止獲得靈魂期間內,非瓦爾技能減少 (\\S+)% 傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131096,6 +157738,12 @@
 				},
 				"8": {
 					"#": "^집중 상태에서 받는 피해의 (\\S+)%를 생명력 대신 마나 소모 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^专注时,(\\S+)% 的伤害优先从魔力扣除 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^專注時,生命值所受的 (\\S+)% 傷害由魔力扣除 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131126,6 +157774,12 @@
 				},
 				"8": {
 					"#": "^집중 상태에서 공격 적중을 완벽회피할 확률 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^专注时有 (\\S+)% 几率不被攻击击中 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^專注時 (\\S+)% 機率躲避攻擊擊中 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131164,6 +157818,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 치명타 공격 시 원소 피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^최근 4초 이내 치명타 공격 시 원소 피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^近期若打出过暴击,则元素伤害提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^近期若打出过暴击,则元素伤害降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^若你近期有造成暴擊,增加 (\\S+)% 元素傷害 \\(crafted\\)$",
+					"N#|-1": "^若你近期有造成暴擊,減少 (\\S+)% 元素傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131194,6 +157856,12 @@
 				},
 				"8": {
 					"1|#": "^공격 스킬의 원소 피해 (\\S+)% 증가 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^攻击技能的元素伤害提高 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^攻擊技能增加 (\\S+)% 元素傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131224,6 +157892,12 @@
 				},
 				"8": {
 					"#": "^주변에 희귀 또는 고유 적이 있는 동안 초당 에너지 보호막 (\\S+) 재생 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^周围有稀有或传奇敌人时,每秒回复 (\\S+) 能量护盾 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^當附近有稀有或傳奇敵人時,每秒回復 (\\S+) 能量護盾 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131254,6 +157928,12 @@
 				},
 				"8": {
 					"#": "^집중 상태에서 회피의 (\\S+)%를 초당 생명력으로 재생 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^专注时,闪避值的 (\\S+)% 转化为每秒生命回复 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^專注時,每秒回復 (\\S+)% 閃避值的生命 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131284,6 +157964,12 @@
 				},
 				"8": {
 					"1|#": "^집중 상태에서 치명타 확률에 행운 적용 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^专注时,你的暴击率会特别幸运 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^專注時,你的暴擊率很幸運 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131314,6 +158000,12 @@
 				},
 				"8": {
 					"#": "^화염 및 카오스 저항 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 火焰与混沌抗性 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 火焰和混沌抗性 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131352,6 +158044,14 @@
 				"8": {
 					"1|#": "^집중 상태에서 방어 상승 효과 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^집중 상태에서 방어 상승 효과 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^专注时,你身上的护体效果提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^专注时,你身上的护体效果降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^專注時,增加 (\\S+)% 你身上護體效果 \\(crafted\\)$",
+					"N#|-1": "^專注時,減少 (\\S+)% 你身上護體效果 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131382,6 +158082,12 @@
 				},
 				"8": {
 					"1|99": "^적 처치 시 (\\S+)%의 확률로 비전 쇄도 획득 \\(crafted\\)$"
+				},
+				"9": {
+					"1|99": "^你击败敌人时有 (\\S+)% 几率获得【秘术增强】 \\(crafted\\)$"
+				},
+				"10": {
+					"1|99": "^當你擊殺敵人時,有 (\\S+)% 機率獲得秘能波動 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131412,6 +158118,12 @@
 				},
 				"8": {
 					"1|99": "^치명타 공격 시 (\\S+)%의 확률로 격분 충전 획득 \\(crafted\\)$"
+				},
+				"9": {
+					"1|99": "^暴击时有 (\\S+)% 几率获得狂怒球 \\(crafted\\)$"
+				},
+				"10": {
+					"1|99": "^暴擊時有 (\\S+)% 機率獲得 1 顆狂怒球 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131442,6 +158154,12 @@
 				},
 				"8": {
 					"#": "^영혼 획득 방지 중 맹공 획득 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^当你拥有阻灵术时获得【猛攻】状态 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^停止獲得靈魂期間你獲得猛攻 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131472,6 +158190,12 @@
 				},
 				"8": {
 					"#": "^집중 상태에서 바알의 계약 획득 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^你在专注时获得【瓦尔冥约】状态 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^專注時你有瓦爾冥約 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131502,6 +158226,12 @@
 				},
 				"8": {
 					"#": "^집중 상태에서 상태 이상에 면역 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^你在专注时免疫异常状态 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^專注時你免疫異常狀態 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131532,6 +158262,12 @@
 				},
 				"8": {
 					"#": "^집중 상태에서 피해의 (\\S+)%를 생명력으로 흡수 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^专注时,伤害的 (\\S+)% 转化为生命偷取 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^專注時,(\\S+)% 的傷害偷取生命 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131562,6 +158298,12 @@
 				},
 				"8": {
 					"1|#": "^모든 플라스크 효과를 받는 동안 초당 생명력의 (\\S+)% 재생 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,每秒回复 (\\S+)% 生命 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^任何藥劑效果持續時間,每秒回復 (\\S+)% 生命 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131592,6 +158334,12 @@
 				},
 				"8": {
 					"#": "^번개 및 카오스 저항 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 闪电与混沌抗性 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 閃電和混沌抗性 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131622,6 +158370,12 @@
 				},
 				"8": {
 					"#": "^최대 생명력의 (\\S+)%를 에너지 보호막 최대치로 추가 획득 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^获得等同 (\\S+)% 最大生命的额外能量护盾 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^獲得等同 (\\S+)% 最大生命值的額外能量護盾 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131652,6 +158406,12 @@
 				},
 				"8": {
 					"# #": "^최근 4초 이내 치명타 공격 시 (\\S+)~(\\S+)의 카오스 피해 추가 \\(crafted\\)$"
+				},
+				"9": {
+					"# #": "^近期内你若打出暴击,则附加 (\\S+) - (\\S+) 基础混沌伤害 \\(crafted\\)$"
+				},
+				"10": {
+					"# #": "^若你近期造成暴擊,附加 (\\S+) 至 (\\S+) 混沌傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131682,6 +158442,12 @@
 				},
 				"8": {
 					"#": "^자신이 집중하는 동안 소환수가 생명력의 (\\S+)% 회복 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^你在专注时,召唤生物回复 (\\S+)% 生命 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^當你專注時,召喚物回復 (\\S+)% 它的的生命 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131712,6 +158478,12 @@
 				},
 				"8": {
 					"#": "^카오스가 아닌 피해의 (\\S+)%를 추가 카오스 피해로 획득 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^获得额外混沌伤害,其数值等同于非混沌伤害的 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^獲得等同 (\\S+)% 非混沌傷害的額外混沌傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131750,6 +158522,14 @@
 				"8": {
 					"1|#": "^적에게 피해를 주지 않는 상태 이상 효과 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^적에게 피해를 주지 않는 상태 이상 효과 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^增加 (\\S+)% 非傷害型異常狀態的效果 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 非傷害型異常狀態的效果 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 非傷害型異常狀態的效果 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 非傷害型異常狀態的效果 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131780,6 +158560,12 @@
 				},
 				"8": {
 					"2|#": "^해골 수 최대치 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"2|#": "^(\\S+) 魔侍数量上限 \\(crafted\\)$"
+				},
+				"10": {
+					"2|#": "^(\\S+) 最大骷髏數量 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131810,6 +158596,12 @@
 				},
 				"8": {
 					"#": "^영혼 획득 방지 중 방어도 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^【阻灵术】生效期间,(\\S+) 护甲 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^停止獲得靈魂期間內 (\\S+) 護甲 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131840,6 +158632,12 @@
 				},
 				"8": {
 					"20|#": "^투사체가 대상 (\\S+)개를 추가 관통 \\(crafted\\)$"
+				},
+				"9": {
+					"20|#": "^投射物会穿透 (\\S+) 个额外目标 \\(crafted\\)$"
+				},
+				"10": {
+					"20|#": "^投射物穿透 (\\S+) 個額外目標 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131878,6 +158676,14 @@
 				"8": {
 					"1|#": "^희귀 또는 고유 적 처치 시 떨어지는 아이템 희귀도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^희귀 또는 고유 적 처치 시 떨어지는 아이템 희귀도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^击败稀有或传奇敌人后掉落物品的稀有度提高 (\\S+)%  \\(crafted\\)$",
+					"N#|-1": "^击败稀有或传奇敌人后掉落物品的稀有度降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^擊殺稀有或傳奇敵人增加 (\\S+)% 物品掉落稀有度 \\(crafted\\)$",
+					"N#|-1": "^擊殺稀有或傳奇敵人減少 (\\S+)% 物品掉落稀有度 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131916,6 +158722,14 @@
 				"8": {
 					"1|#": "^낙인 부착 범위 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^낙인 부착 범위 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^烙印的附着范围扩大 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^烙印的附着范围缩小 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 烙印附著距離 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 烙印附著距離 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131946,6 +158760,12 @@
 				},
 				"8": {
 					"1|#": "^집중 시 마나 및 에너지 보호막의 (\\S+)% 회복 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^专注时补充 (\\S+)% 的魔力和能量护盾 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^當你專注時,回復 (\\S+)% 魔力和能量護盾 \\(crafted\\)$"
 				}
 			}
 		},
@@ -131976,6 +158796,12 @@
 				},
 				"8": {
 					"1|#": "^집중 시 (\\S+)초 동안 주변의 적 감전 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^专注时,使周围敌人感电 (\\S+) 秒 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^當你專注時,感電附近敵人 (\\S+) 秒 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132006,6 +158832,12 @@
 				},
 				"8": {
 					"#": "^집중 유지 스킬의 총 마나 소모 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^持续吟唱技能总魔力消耗 (\\S+) \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 引導施放技能的總魔力消耗 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132036,6 +158868,12 @@
 				},
 				"8": {
 					"#": "^비 집중 유지 스킬의 총 마나 소모 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^非持续吟唱技能总魔力消耗 (\\S+) \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^非引導施放技能 (\\S+) 總魔力消耗 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132066,6 +158904,12 @@
 				},
 				"8": {
 					"#": "^집중 상태에서 스킬에 소모하는 마나 없음 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^专注时技能不消耗魔力 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^專注時技能不消耗魔力 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132104,6 +158948,14 @@
 				"8": {
 					"1|#": "^집중 상태에서 적에게 유발한 상태 이상 지속시간 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^집중 상태에서 적에게 유발한 상태 이상 지속시간 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^专注时造成的异常状态持续时间延长 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^专注时造成的异常状态持续时间缩短 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^專注時增加 (\\S+)% 你造成異常狀態的持續時間 \\(crafted\\)$",
+					"N#|-1": "^專注時減少 (\\S+)% 你造成異常狀態的持續時間 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132134,6 +158986,12 @@
 				},
 				"8": {
 					"#": "^요구 레벨 (\\S+) 초과 시 속성 부여 불가 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^无法附加需求 (\\S+) 级以上的属性修正 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^無法骰出需求等級 (\\S+) 以上的詞綴 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132164,6 +159022,12 @@
 				},
 				"8": {
 					"#": "^장착된 효과 범위 스킬 젬 레벨 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【范围效果技能石】等级 (\\S+) \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^插槽中範圍效果寶石等級 (\\S+) \\(crafted\\)$"
 				}
 			}
 		},
@@ -132194,6 +159058,12 @@
 				},
 				"8": {
 					"#": "^장착된 투사체 스킬 젬 레벨 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【投射物技能石】等级 (\\S+) \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中投射物寶石等級 (\\S+) \\(crafted\\)$"
 				}
 			}
 		},
@@ -132224,6 +159094,12 @@
 				},
 				"8": {
 					"#": "^장착된 근접 스킬 젬 레벨 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【近战技能石】等级 (\\S+) \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中近戰寶石等級 (\\S+) \\(crafted\\)$"
 				}
 			}
 		},
@@ -132254,6 +159130,12 @@
 				},
 				"8": {
 					"#": "^장착된 보조 스킬 젬 레벨 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【辅助技能石】等级 (\\S+) \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中輔助寶石等級 (\\S+) \\(crafted\\)$"
 				}
 			}
 		},
@@ -132284,6 +159166,12 @@
 				},
 				"8": {
 					"#": "^장착된 젬 퀄리티 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【技能石】品质 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中寶石品質 (\\S+)% \\(crafted\\)$"
 				}
 			}
 		},
@@ -132314,6 +159202,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬에 (\\S+)레벨 혈마법 보조 효과 적용 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^此物品上的技能石受到 (\\S+) 级的 血魔法 辅助 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^此物品插槽中寶石由等級 (\\S+) 的血魔法輔助 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132344,6 +159238,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 18레벨 영체 늑대 소환 발동 \\(crafted\\)$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率触发 18 级的【召唤幽狼】 \\(crafted\\)$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率觸發等級 18 的召喚幽狼 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132374,6 +159274,12 @@
 				},
 				"8": {
 					"1|99": "^적 처치 시 (\\S+)%의 확률로 1레벨 피의 격노 발동 \\(crafted\\)$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率触发 1 级的鲜血狂怒 \\(crafted\\)$"
+				},
+				"10": {
+					"1|99": "^當你擊殺敵人時,有 (\\S+)% 機率觸發等級 1 的鮮血狂怒 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132404,6 +159310,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 이동 속도 (\\S+)% 증가 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,移动速度提高 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^藥劑效果期間增加 (\\S+)% 移動速度 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132442,6 +159354,14 @@
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 스킬의 마나 소모 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^플라스크 효과를 받는 동안 스킬의 마나 소모 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,技能魔力消耗提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^药剂持续期间,技能魔力消耗降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^藥劑效果持續時間內增加 (\\S+)% 技能的魔力消耗 \\(crafted\\)$",
+					"N#|-1": "^藥劑效果持續時間內減少 (\\S+)% 技能的魔力消耗 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132504,6 +159424,20 @@
 					"#|-100 #": "^물리 피해 없음 \\(crafted\\)$",
 					"CL1|# 0": "^물리 피해 (\\S+)% 증가 \\(crafted\\)$",
 					"N-99|-1 0": "^물리 피해 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"# 1|#": "^没有物理伤害 \\(crafted\\)$",
+					"# #|-1": "^没有物理伤害 \\(crafted\\)$",
+					"#|-100 #": "^没有物理伤害 \\(crafted\\)$",
+					"CL1|# 0": "^物理伤害提高 (\\S+)% \\(crafted\\)$",
+					"N-99|-1 0": "^物理伤害降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"# 1|#": "^沒有物理傷害 \\(crafted\\)$",
+					"# #|-1": "^沒有物理傷害 \\(crafted\\)$",
+					"#|-100 #": "^沒有物理傷害 \\(crafted\\)$",
+					"CL1|# 0": "^增加 (\\S+)% 物理傷害 \\(crafted\\)$",
+					"N-99|-1 0": "^減少 (\\S+)% 物理傷害 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132542,6 +159476,14 @@
 				"8": {
 					"1|#": "^시전 속도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^시전 속도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^施法速度提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^施法速度降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 施放速度 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 施放速度 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132580,6 +159522,14 @@
 				"8": {
 					"1|#": "^치명타 확률 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^치명타 확률 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^该装备的攻击暴击率提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^该装备的攻击暴击率降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 暴擊率 \\(crafted\\)$",
+					"N#|-1": "^增加 (\\S+)% 暴擊率 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132610,6 +159560,12 @@
 				},
 				"8": {
 					"#": "^방어도 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 护甲 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 點護甲 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132640,6 +159596,12 @@
 				},
 				"8": {
 					"#": "^회피 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 点闪避值 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 點閃避值 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132670,6 +159632,12 @@
 				},
 				"8": {
 					"#": "^에너지 보호막 최대치 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 最大能量护盾 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大能量護盾 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132700,6 +159668,12 @@
 				},
 				"8": {
 					"#": "^생명력 최대치 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 最大生命 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大生命 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132730,6 +159704,12 @@
 				},
 				"8": {
 					"1|#": "^초당 생명력 (\\S+) 재생 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^(\\S+) 每秒生命回复 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+) 每秒生命回復 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132760,6 +159740,12 @@
 				},
 				"8": {
 					"#": "^마나 최대치 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 最大魔力 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大魔力 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132790,6 +159776,12 @@
 				},
 				"8": {
 					"1|#": "^초당 마나 (\\S+) 재생 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^每秒回复 (\\S+) 魔力 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^每秒 (\\S+) 基本魔力回復 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132820,6 +159812,12 @@
 				},
 				"8": {
 					"#": "^모든 원소 저항 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 所有元素抗性 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 全部元素抗性 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132850,6 +159848,12 @@
 				},
 				"8": {
 					"#": "^화염 저항 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 火焰抗性 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 火焰抗性 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132880,6 +159884,12 @@
 				},
 				"8": {
 					"#": "^냉기 저항 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 冰霜抗性 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 冰冷抗性 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132910,6 +159920,12 @@
 				},
 				"8": {
 					"#": "^번개 저항 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 闪电抗性 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 閃電抗性 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132940,6 +159956,12 @@
 				},
 				"8": {
 					"1|#": "^화염 피해의 (\\S+)%를 생명력으로 흡수 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^火焰伤害的 (\\S+)% 转化为生命偷取 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 火焰傷害偷取生命 \\(crafted\\)$"
 				}
 			}
 		},
@@ -132970,6 +159992,12 @@
 				},
 				"8": {
 					"1|#": "^냉기 피해의 (\\S+)%를 생명력으로 흡수 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^冰霜伤害的 (\\S+)% 转化为生命偷取 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 冰冷傷害偷取生命 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133000,6 +160028,12 @@
 				},
 				"8": {
 					"1|#": "^번개 피해의 (\\S+)%를 생명력으로 흡수 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^闪电伤害的 (\\S+)% 转化为生命偷取 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 閃電傷害偷取生命 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133038,6 +160072,14 @@
 				"8": {
 					"1|#": "^투사체 속도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^투사체 속도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^投射物速度提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^投射物速度降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 投射物速度 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 投射物速度 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133076,6 +160118,14 @@
 				"8": {
 					"1|#": "^이동 속도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^이동 속도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^移动速度提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^移动速度降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 移動速度 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 移動速度 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133106,6 +160156,12 @@
 				},
 				"8": {
 					"#": "^최소 인내 충전 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 耐力球数量下限 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最小耐力球 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133136,6 +160192,12 @@
 				},
 				"8": {
 					"#": "^최소 격분 충전 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 狂怒球数量下限 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最小狂怒球 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133166,6 +160228,12 @@
 				},
 				"8": {
 					"#": "^최소 권능 충전 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 暴击球数量下限 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最小暴擊球 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133204,6 +160272,14 @@
 				"8": {
 					"1|#": "^효과 범위 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^효과 범위 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^范围效果扩大 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^范围效果缩小 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 範圍效果 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 範圍效果 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133242,6 +160318,14 @@
 				"8": {
 					"1|#": "^스킬의 마나 소모 (\\S+)% 감소 \\(crafted\\)$",
 					"N#|-1": "^스킬의 마나 소모 (\\S+)% 증가 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^技能魔力消耗降低 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^技能魔力消耗提高 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^減少 (\\S+)% 技能魔力消耗 \\(crafted\\)$",
+					"N#|-1": "^增加 (\\S+)% 技能魔力消耗 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133272,6 +160356,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 점화 유발 \\(crafted\\)$"
+				},
+				"9": {
+					"1|99": "^有 (\\S+)% 几率点燃 \\(crafted\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率使用火焰傷害擊中敵人造成點燃效果 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133318,6 +160408,16 @@
 					"# 1|#": "^명중 시 항상 동결 유발 \\(crafted\\)$",
 					"100|# 0": "^항상 동결 유발 \\(crafted\\)$",
 					"CL1|99 0": "^(\\S+)%의 확률로 동결 유발 \\(crafted\\)$"
+				},
+				"9": {
+					"# 1|#": "^击中必定冰冻敌人 \\(crafted\\)$",
+					"100|# 0": "^冰霜伤害击中时必定冰冻敌人 \\(crafted\\)$",
+					"CL1|99 0": "^(\\S+)% 几率使用冰霜伤害击中时冰冻敌人 \\(crafted\\)$"
+				},
+				"10": {
+					"# 1|#": "^擊中時必定冰凍敵人 \\(crafted\\)$",
+					"100|# 0": "^所有冰冷傷害擊中敵人造成冰凍效果 \\(crafted\\)$",
+					"CL1|99 0": "^(\\S+)% 機率使用冰冷傷害擊中敵人造成冰凍效果 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133348,6 +160448,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 감전 유발 \\(crafted\\)$"
+				},
+				"9": {
+					"1|99": "^闪电伤害击中时有 (\\S+)% 几率使敌人受到感电效果影响 \\(crafted\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率使用閃電傷害擊中敵人造成感電效果 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133378,6 +160484,12 @@
 				},
 				"8": {
 					"1|#": "^공격 회피 불가 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^攻击和法术无法被闪避 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^攻擊和法術無法被閃避 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133408,6 +160520,12 @@
 				},
 				"8": {
 					"#": "^소환 가능한 좀비 수 최대치 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 【魔卫复苏】数量上限 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大殭屍數量 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133438,6 +160556,12 @@
 				},
 				"8": {
 					"1|#": "^(\\S+)%의 확률로 주문 적중 완벽회피 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 几率躲避法术击中 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 機率躲避法術擊中 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133469,6 +160593,12 @@
 				},
 				"8": {
 					"#": "^막아낼 확률 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^该装备 (\\S+)% 攻击格挡率 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 格擋率 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133499,6 +160629,12 @@
 				},
 				"8": {
 					"#": "^명중 시 (\\S+)%의 확률로 적 실명 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^击中时有 (\\S+)% 几率致盲敌人 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^擊中時 (\\S+)% 機率致盲敵人 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133529,6 +160665,12 @@
 				},
 				"8": {
 					"#": "^명중 시 (\\S+)%의 확률로 출혈 유발 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^击中时 (\\S+)% 几率造成流血 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^擊中時 (\\S+)% 機率造成流血 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133567,6 +160709,14 @@
 				"8": {
 					"1|#": "^이 무기 사용 시 적 기절 한계치 (\\S+)% 감소 \\(crafted\\)$",
 					"N#|-1": "^이 무기 사용 시 적 기절 한계치 (\\S+)% 증가 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^使用该武器时,敌人晕眩门槛降低 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^使用该武器时,敌人晕眩门槛提高 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^使用此武器時減少 (\\S+)% 敵人暈眩門檻 \\(crafted\\)$",
+					"N#|-1": "^使用此武器時增加 (\\S+)% 敵人暈眩門檻 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133597,6 +160747,12 @@
 				},
 				"8": {
 					"#": "^움직이는 수호자에 장착된 아이템이 사망 시 떨어짐 \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^【幻化守卫】装备的物品将在它死亡时掉落 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^幻化守衛裝備之物品將在幻化守衛死亡時掉落 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133627,7 +160783,9 @@
 				},
 				"8": {
 					"#": "^무기 공격 범위 (\\S+) \\(crafted\\)$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_4064396395": {
@@ -133657,6 +160815,12 @@
 				},
 				"8": {
 					"1|#": "^이 무기로 공격 시 원소 저항력 (\\S+)% 를 관통 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^此武器的攻击穿透 (\\S+)% 元素抗性 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^此武器進行的攻擊穿透 (\\S+)% 元素抗性 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133687,6 +160851,12 @@
 				},
 				"8": {
 					"#": "^방어도 및 회피 (\\S+) \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 护甲和闪避值 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 護甲和閃避值 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133725,6 +160895,14 @@
 				"8": {
 					"1|#": "^재사용 대기시간 회복 속도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^재사용 대기시간 회복 속도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^冷却回复速度提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^冷却回复速度降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冷卻回復速度 \\(crafted\\)$",
+					"N#|-1": "^減少 (\\S+)% 冷卻回復速度 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133755,6 +160933,12 @@
 				},
 				"8": {
 					"1|#": "^이 무기로 공격 시 (\\S+)%의 카오스 저항 관통 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^此武器的攻击穿透 (\\S+)% 混沌抗性 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^使用此武器攻擊穿透 (\\S+)% 混沌抗性 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133785,6 +160969,12 @@
 				},
 				"8": {
 					"1|99": "^플라스크 효과를 받는 동안 (\\S+)%의 확률로 기절 회피 \\(crafted\\)$"
+				},
+				"9": {
+					"1|99": "^药剂持续期间,有 (\\S+)% 几率避免被晕眩 \\(crafted\\)$"
+				},
+				"10": {
+					"1|99": "^藥劑效果持續時間內,有 (\\S+)% 機率避免被暈眩 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133823,6 +161013,14 @@
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 치명타 확률 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^플라스크 효과를 받는 동안 치명타 확률 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,暴击几率提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^药剂持续期间,暴击几率降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^藥劑效果持續時間內,增加 (\\S+)% 暴擊率 \\(crafted\\)$",
+					"N#|-1": "^藥劑效果持續時間內,增加 (\\S+)% 暴擊率 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133861,6 +161059,14 @@
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 발견하는 아이템 희귀도 (\\S+)% 증가 \\(crafted\\)$",
 					"N#|-1": "^플라스크 효과를 받는 동안 발견한 아이템 희귀도 (\\S+)% 감소 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,物品掉落稀有度提高 (\\S+)% \\(crafted\\)$",
+					"N#|-1": "^药剂持续期间,物品掉落稀有度降低 (\\S+)% \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^藥劑效果持續時間內,增加 (\\S+)% 掉落物品稀有度 \\(crafted\\)$",
+					"N#|-1": "^藥劑效果持續時間內,減少 (\\S+)% 掉落物品稀有度 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133891,6 +161097,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 피격 시 피해의 (\\S+)%를 생명력으로 흡수 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,受到的击中伤害的 (\\S+)% 转化为生命偷取 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^藥劑效果持續時間內,(\\S+)% 承受的擊中傷害偷取為生命 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133921,6 +161133,12 @@
 				},
 				"8": {
 					"1|#": "^플라스크 효과를 받는 동안 초당 생명력의 (\\S+)% 재생 \\(crafted\\)$"
+				},
+				"9": {
+					"1|#": "^药剂持续期间,每秒回复 (\\S+)% 生命 \\(crafted\\)$"
+				},
+				"10": {
+					"1|#": "^藥劑效果持續時間內,每秒回復 (\\S+)% 生命 \\(crafted\\)$"
 				}
 			}
 		},
@@ -133951,6 +161169,19 @@
 				},
 				"8": {
 					"#": "^퀄리티 (\\S+)% \\(crafted\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 品质 \\(crafted\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 品質 \\(crafted\\)$"
+				}
+			}
+		},
+		"stat_3824372849": {
+			"text": {
+				"10": {
+					"#": "^增加 (\\S+)% 詛咒的持續時間$"
 				}
 			}
 		}
@@ -133983,6 +161214,12 @@
 				},
 				"8": {
 					"#": "^방패를 들고 있는 동안 공격 피해를 막아낼 확률 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^持盾牌时攻击伤害格挡率 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^持盾時 (\\S+)% 攻擊傷害格擋率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134013,6 +161250,12 @@
 				},
 				"8": {
 					"#": "^방패를 들고 있는 동안 주문 피해를 막아낼 확률 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^持盾牌时有 (\\S+)% 几率格挡法术伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^持盾時 (\\S+)% 法術傷害格擋率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134043,6 +161286,12 @@
 				},
 				"8": {
 					"#": "^쌍수 사용 시 주문 피해를 막아낼 확률 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^双持时法术伤害格挡几率 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^雙持時 (\\S+)% 法術傷害格擋率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134073,6 +161322,12 @@
 				},
 				"8": {
 					"#": "^지팡이 장착 시 주문 피해를 막아낼 확률 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^持长杖时法术伤害格挡几率 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^持長杖時 (\\S+)% 法術傷害格擋率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134103,6 +161358,12 @@
 				},
 				"8": {
 					"#": "^지팡이 장착 시 공격 피해를 막아낼 확률 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^持长杖时攻击伤害格挡几率 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^持長杖時 (\\S+)% 攻擊傷害格擋率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134133,6 +161394,12 @@
 				},
 				"8": {
 					"#": "^주문 피해를 막아낼 확률 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 格挡法术伤害几率  \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 法術傷害格擋率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134163,6 +161430,12 @@
 				},
 				"8": {
 					"#": "^쌍수 사용 시 공격 피해를 막아낼 확률(\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^双持时攻击伤害格挡几率 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^雙持時 (\\S+)% 攻擊傷害格擋率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134193,6 +161466,12 @@
 				},
 				"8": {
 					"#": "^모든 능력치 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 全属性 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 全能力 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134223,6 +161502,12 @@
 				},
 				"8": {
 					"#": "^힘 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 力量 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 力量 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134253,6 +161538,12 @@
 				},
 				"8": {
 					"#": "^민첩 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 敏捷 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 敏捷 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134283,6 +161574,12 @@
 				},
 				"8": {
 					"#": "^지능 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 智慧 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 智慧 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134313,6 +161610,12 @@
 				},
 				"8": {
 					"#": "^힘 및 민첩 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 力量和敏捷 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 力量和敏捷 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134343,6 +161646,12 @@
 				},
 				"8": {
 					"#": "^힘 및 지능 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 力量和智慧 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 力量和智慧 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134373,6 +161682,12 @@
 				},
 				"8": {
 					"#": "^민첩 및 지능 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 敏捷与智慧 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 敏捷和智慧 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134411,6 +161726,14 @@
 				"8": {
 					"1|#": "^피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134449,6 +161772,14 @@
 				"8": {
 					"1|#": "^토템 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^토템 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^图腾伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^图腾伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 圖騰傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 圖騰傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134487,6 +161818,14 @@
 				"8": {
 					"1|#": "^덫 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^덫 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^陷阱伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^陷阱伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 陷阱傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 陷阱傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134525,6 +161864,14 @@
 				"8": {
 					"1|#": "^지뢰 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^지뢰 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^地雷伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^地雷伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 地雷傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 地雷傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134563,6 +161910,14 @@
 				"8": {
 					"1|#": "^공격 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^공격 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^攻击伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^攻击伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 攻擊傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 攻擊傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134601,6 +161956,14 @@
 				"8": {
 					"1|#": "^방패를 들고 있는 동안 공격 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^방패를 들고 있는 동안 공격 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^持盾牌时造成的攻击伤害提高 (\\S+)%  \\(fractured\\)$",
+					"N#|-1": "^持盾牌时造成的攻击伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^持盾時增加 (\\S+)% 攻擊傷害 \\(fractured\\)$",
+					"N#|-1": "^持盾時減少 (\\S+)% 攻擊傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134639,6 +162002,14 @@
 				"8": {
 					"1|#": "^지속 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^지속 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^持续伤害效果提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^持续伤害效果降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 持續傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 持續傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134677,6 +162048,14 @@
 				"8": {
 					"1|#": "^주문 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^주문 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^法术伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^法术伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 法術傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 法術傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134715,6 +162094,14 @@
 				"8": {
 					"1|#": "^지팡이 장착 시 주문 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^지팡이 장착 시 주문 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^持长杖时法术伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^持长杖时法术伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^持長杖時增加 (\\S+)% 法術傷害 \\(fractured\\)$",
+					"N#|-1": "^持長杖時減少 (\\S+)% 法術傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134753,6 +162140,14 @@
 				"8": {
 					"1|#": "^방패를 들고 있는 동안 주문 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^방패를 들고 있는 동안 주문 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^持盾牌时法术伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^持盾牌时法术伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^持盾時增加 (\\S+)% 法術傷害 \\(fractured\\)$",
+					"N#|-1": "^持盾時減少 (\\S+)% 法術傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134791,6 +162186,14 @@
 				"8": {
 					"1|#": "^쌍수 사용 시 주문 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^쌍수 사용 시 주문 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^双持时法术伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^双持时法术伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^雙持時增加 (\\S+)% 法術傷害 \\(fractured\\)$",
+					"N#|-1": "^雙持時減少 (\\S+)% 法術傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134829,6 +162232,14 @@
 				"8": {
 					"1|#": "^일반 물리 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^일반 물리 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^物理伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^物理伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 全域物理傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 全域物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134867,6 +162278,14 @@
 				"8": {
 					"1|#": "^근접 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^근접 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^近战伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^近战伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 近戰傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 近戰傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134897,6 +162316,12 @@
 				},
 				"8": {
 					"#": "^지속 냉기 피해 배율 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 冰霜持续伤害加成 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 冰冷持續傷害加成 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134927,6 +162352,12 @@
 				},
 				"8": {
 					"#": "^지속 카오스 피해 배율 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 混沌持续伤害加成 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 混沌持續傷害加成 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134957,6 +162388,12 @@
 				},
 				"8": {
 					"#": "^상태 이상 이외의 지속 카오스 피해 배율 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 非异常状态的混沌持续伤害加成 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 非異常狀態的混沌持續傷害加成 \\(fractured\\)$"
 				}
 			}
 		},
@@ -134987,6 +162424,12 @@
 				},
 				"8": {
 					"# #": "^공격 시 (\\S+)~(\\S+)의 공격 물리 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^攻击附加 (\\S+) - (\\S+) 基础物理伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^攻擊附加 (\\S+) 至 (\\S+) 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135018,6 +162461,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 물리 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础物理伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135056,6 +162505,14 @@
 				"8": {
 					"1|#": "^쌍수 사용 시 공격 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^쌍수 사용 시 공격 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^雙持時增加 (\\S+)% 攻擊傷害 \\(fractured\\)$",
+					"N#|-1": "^雙持時減少 (\\S+)% 攻擊傷害 \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^雙持時增加 (\\S+)% 攻擊傷害 \\(fractured\\)$",
+					"N#|-1": "^雙持時減少 (\\S+)% 攻擊傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135094,6 +162551,14 @@
 				"8": {
 					"1|#": "^쌍수 사용 시 물리 공격 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^쌍수 사용 시 물리 공격 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^雙持時增加 (\\S+)% 物理攻擊傷害 \\(fractured\\)$",
+					"N#|-1": "^雙持時減少 (\\S+)% 物理攻擊傷害 \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^雙持時增加 (\\S+)% 物理攻擊傷害 \\(fractured\\)$",
+					"N#|-1": "^雙持時減少 (\\S+)% 物理攻擊傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135132,6 +162597,14 @@
 				"8": {
 					"1|#": "^한손 근접 무기 사용 시 물리 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^한손 근접 무기 사용 시 물리 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^近战单手武器攻击的物理伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^近战单手武器攻击的物理伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^持近戰單手武器時增加 (\\S+)% 物理傷害 \\(fractured\\)$",
+					"N#|-1": "^持近戰單手武器時減少 (\\S+)% 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135170,6 +162643,14 @@
 				"8": {
 					"1|#": "^양손 근접 무기 사용 시 물리 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^양손 근접 무기 사용 시 물리 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^双手近战武器攻击的物理伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^双手近战武器攻击的物理伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^持近戰雙手武器時增加 (\\S+)% 物理傷害 \\(fractured\\)$",
+					"N#|-1": "^持近戰雙手武器時減少 (\\S+)% 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135208,6 +162689,14 @@
 				"8": {
 					"1|#": "^도끼 사용 시 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^도끼 사용 시 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^斧类攻击的伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^斧类攻击的伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 斧的傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 斧的傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135246,6 +162735,14 @@
 				"8": {
 					"1|#": "^도끼 사용 시 물리 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^도끼 사용 시 물리 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^斧类攻击的物理伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^斧类攻击的物理伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^斧類武器增加 (\\S+)% 物理傷害 \\(fractured\\)$",
+					"N#|-1": "^斧類武器減少 (\\S+)% 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135284,6 +162781,14 @@
 				"8": {
 					"1|#": "^지팡이 사용 시 물리 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^지팡이 사용 시 물리 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^长杖攻击的物理伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^长杖攻击的物理伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^持長杖類武器時增加 (\\S+)% 物理傷害 \\(fractured\\)$",
+					"N#|-1": "^持長杖類武器時減少 (\\S+)% 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135322,6 +162827,14 @@
 				"8": {
 					"1|#": "^지팡이 사용 시 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^지팡이 사용 시 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^长杖攻击的伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^长杖攻击的伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 長杖的傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 長杖的傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135360,6 +162873,14 @@
 				"8": {
 					"1|#": "^클로 사용 시 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^클로 사용 시 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^爪类攻击伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^爪类攻击伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 爪的傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 爪的傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135398,6 +162919,14 @@
 				"8": {
 					"1|#": "^클로 사용 시 물리 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^클로 사용 시 물리 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^爪类攻击的物理伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^爪类攻击的物理伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^持爪類武器時增加 (\\S+)% 物理傷害 \\(fractured\\)$",
+					"N#|-1": "^持爪類武器時減少 (\\S+)% 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135436,6 +162965,14 @@
 				"8": {
 					"1|#": "^단검 사용 시 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^단검 사용 시 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^匕首伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^匕首伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 匕首的傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 匕首的傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135474,6 +163011,14 @@
 				"8": {
 					"1|#": "^단검 사용 시 물리 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^단검 사용 시 물리 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^匕首攻击的物理伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^匕首攻击的物理伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^持匕首類武器時增加 (\\S+)% 物理傷害 \\(fractured\\)$",
+					"N#|-1": "^持匕首類武器時減少 (\\S+)% 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135512,6 +163057,14 @@
 				"8": {
 					"1|#": "^철퇴나 셉터 사용 시 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^철퇴나 셉터 사용 시 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^锤类和短杖类攻击伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^锤类和短杖类伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^錘和權杖增加 (\\S+)% 傷害 \\(fractured\\)$",
+					"N#|-1": "^錘和權杖減少 (\\S+)% 傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135550,6 +163103,14 @@
 				"8": {
 					"1|#": "^철퇴나 셉터 사용 시 물리 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^철퇴나 셉터 사용 시 물리 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^锤类和短杖类攻击的物理伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^锤类和短杖类攻击的物理伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^錘和權杖增加 (\\S+)% 物理傷害 \\(fractured\\)$",
+					"N#|-1": "^錘和權杖減少 (\\S+)% 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135588,6 +163149,14 @@
 				"8": {
 					"1|#": "^활 사용 시 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^활 사용 시 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^弓类攻击的伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^弓类攻击的伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^持弓類武器時增加 (\\S+)% 傷害 \\(fractured\\)$",
+					"N#|-1": "^持弓類武器時減少 (\\S+)% 傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135626,6 +163195,14 @@
 				"8": {
 					"1|#": "^활 사용 시 물리 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^활 사용 시 물리 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^弓类攻击的物理伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^弓类攻击的物理伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^持弓類武器時增加 (\\S+)% 物理傷害 \\(fractured\\)$",
+					"N#|-1": "^持弓類武器時減少 (\\S+)% 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135664,6 +163241,14 @@
 				"8": {
 					"1|#": "^검 사용 시 물리 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^검 사용 시 물리 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^剑类攻击的物理伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^剑类攻击的物理伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^持劍類武器時增加 (\\S+)% 物理傷害 \\(fractured\\)$",
+					"N#|-1": "^持劍類武器時減少 (\\S+)% 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135702,6 +163287,14 @@
 				"8": {
 					"1|#": "^검 사용 시 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^검 사용 시 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^剑类攻击的伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^剑类攻击的伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 劍的傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 劍的傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135740,6 +163333,14 @@
 				"8": {
 					"1|#": "^마법봉 사용 시 물리 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^마법봉 사용 시 물리 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^法杖攻击的物理伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^法杖攻击的物理伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^持法杖類武器時增加 (\\S+)% 物理傷害 \\(fractured\\)$",
+					"N#|-1": "^持法杖類武器時減少 (\\S+)% 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135778,6 +163379,14 @@
 				"8": {
 					"1|#": "^화염 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^화염 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^火焰伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^火焰伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 火焰傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 火焰傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135808,6 +163417,12 @@
 				},
 				"8": {
 					"# #": "^공격 시 (\\S+)~(\\S+)의 화염 피해를 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^攻击附加 (\\S+) - (\\S+) 基础火焰伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^攻擊附加 (\\S+) 至 (\\S+) 火焰傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135839,6 +163454,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 화염 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^该装备附加 (\\S+) - (\\S+) 基础火焰伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 火焰傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135877,6 +163498,14 @@
 				"8": {
 					"1|#": "^화염 스킬 사용 시 시전 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^화염 스킬 사용 시 시전 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^火焰技能施法速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^火焰技能施法速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 火焰技能施放速度 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 火焰技能施放速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135915,6 +163544,14 @@
 				"8": {
 					"1|#": "^냉기 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^냉기 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^冰霜伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^冰霜伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰冷傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰冷傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135945,6 +163582,12 @@
 				},
 				"8": {
 					"# #": "^공격 시 (\\S+)~(\\S+)의 냉기 피해를 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^攻击附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -135976,6 +163619,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 냉기 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136014,6 +163663,14 @@
 				"8": {
 					"1|#": "^냉기 스킬 시전 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^냉기 스킬 시전 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^冰霜技能施法速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^冰霜技能施法速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰冷技能施放速度 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰冷技能施放速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136052,6 +163709,14 @@
 				"8": {
 					"1|#": "^번개 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^번개 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^闪电伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^闪电伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃電傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃電傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136082,6 +163747,12 @@
 				},
 				"8": {
 					"# #": "^공격 시 (\\S+)~(\\S+)의 번개 피해를 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^攻击附加 (\\S+) - (\\S+) 基础闪电伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^攻擊附加 (\\S+) 至 (\\S+) 閃電傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136113,6 +163784,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 번개 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础闪电伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 閃電傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136151,6 +163828,14 @@
 				"8": {
 					"1|#": "^번개 스킬 시전 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^번개 스킬 시전 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^闪电技能施法速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^闪电技能施法速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃電技能施放速度 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃電技能施放速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136189,6 +163874,14 @@
 				"8": {
 					"1|#": "^카오스 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^카오스 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^混沌伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^混沌伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 混沌傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 混沌傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136219,6 +163912,12 @@
 				},
 				"8": {
 					"# #": "^공격 시 (\\S+)~(\\S+)의 카오스 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^攻击附加 (\\S+) - (\\S+) 基础混沌伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^攻擊附加 (\\S+) 至 (\\S+) 混沌傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136250,6 +163949,12 @@
 				},
 				"8": {
 					"# #": "^(\\S+)~(\\S+)의 카오스 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^附加 (\\S+) - (\\S+) 基础混沌伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^附加 (\\S+) 至 (\\S+) 混沌傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136280,6 +163985,12 @@
 				},
 				"8": {
 					"# #": "^주문 시전 시 (\\S+)~(\\S+) 물리 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^法术附加 (\\S+) - (\\S+) 基础物理伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^法術附加 (\\S+) 至 (\\S+) 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136310,6 +164021,12 @@
 				},
 				"8": {
 					"# #": "^주문 시전 시 (\\S+)~(\\S+)의 화염 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^法术附加 (\\S+) - (\\S+) 基础火焰伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^法術附加 (\\S+) 至 (\\S+) 火焰傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136340,6 +164057,12 @@
 				},
 				"8": {
 					"# #": "^주문 시전 시 (\\S+)~(\\S+)의 냉기 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^法术附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^法術附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136370,6 +164093,12 @@
 				},
 				"8": {
 					"# #": "^주문 시전 시 (\\S+)~(\\S+)의 번개 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^法术附加 (\\S+) - (\\S+) 基础闪电伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^法術附加 (\\S+) 至 (\\S+) 閃電傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136400,6 +164129,12 @@
 				},
 				"8": {
 					"# #": "^주문 시전 시 (\\S+)~(\\S+)의 카오스 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^法术附加 (\\S+) - (\\S+) 基础混沌伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^法術附加 (\\S+) 至 (\\S+) 混沌傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136438,6 +164173,14 @@
 				"8": {
 					"1|#": "^공격 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^공격 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^攻击速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^攻击速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 攻擊速度 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 攻擊速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136477,6 +164220,14 @@
 				"8": {
 					"1|#": "^공격 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^공격 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^攻击速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^攻击速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 攻擊速度 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 攻擊速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136515,6 +164266,14 @@
 				"8": {
 					"1|#": "^쌍수 사용 시 공격 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^쌍수 사용 시 공격 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^双持攻击的攻击速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^双持攻击的攻击速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^雙持武器時增加 (\\S+)% 攻擊速度 \\(fractured\\)$",
+					"N#|-1": "^雙持武器時減少 (\\S+)% 攻擊速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136553,6 +164312,14 @@
 				"8": {
 					"1|#": "^방패를 들고 있는 동안 공격 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^방패를 들고 있는 동안 공격 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^持盾牌时攻击速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^持盾牌时攻击速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^持盾時增加 (\\S+)% 攻擊速度 \\(fractured\\)$",
+					"N#|-1": "^持盾時減少 (\\S+)% 攻擊速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136591,6 +164358,14 @@
 				"8": {
 					"1|#": "^양손 근접 무기 사용 시 공격 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^양손 근접 무기 사용 시 공격 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^双手近战武器攻击的攻击速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^双手近战武器攻击的攻击速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^使用雙手近戰武器時增加 (\\S+)% 攻擊速度 \\(fractured\\)$",
+					"N#|-1": "^使用雙手近戰武器時減少 (\\S+)% 攻擊速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136629,6 +164404,14 @@
 				"8": {
 					"1|#": "^한손 근접 무기 사용 시 공격 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^한손 근접 무기 사용 시 공격 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^近战单手武器攻击的攻击速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^近战单手武器攻击的攻击速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^使用單手近戰武器時增加 (\\S+)% 攻擊速度 \\(fractured\\)$",
+					"N#|-1": "^使用單手近戰武器時減少 (\\S+)% 攻擊速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136667,6 +164450,14 @@
 				"8": {
 					"1|#": "^도끼 사용 시 공격 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^도끼 사용 시 공격 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^斧类攻击的攻击速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^斧类攻击的攻击速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^使用斧類武器時增加 (\\S+)% 攻擊速度 \\(fractured\\)$",
+					"N#|-1": "^使用斧類武器時減少 (\\S+)% 攻擊速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136705,6 +164496,14 @@
 				"8": {
 					"1|#": "^지팡이 사용 시 공격 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^지팡이 사용 시 공격 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^长杖攻击的攻击速度提高 (\\S+)%  \\(fractured\\)$",
+					"N#|-1": "^长杖攻击的攻击速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^使用長杖類武器時增加 (\\S+)% 攻擊速度  \\(fractured\\)$",
+					"N#|-1": "^使用長杖類武器時減少 (\\S+)% 攻擊速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136743,6 +164542,14 @@
 				"8": {
 					"1|#": "^클로 사용 시 공격 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^클로 사용 시 공격 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^爪类攻击的攻击速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^爪类攻击的攻击速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^使用爪類武器時增加 (\\S+)% 攻擊速度 \\(fractured\\)$",
+					"N#|-1": "^使用爪類武器時減少 (\\S+)% 攻擊速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136781,6 +164588,14 @@
 				"8": {
 					"1|#": "^단검 사용 시 공격 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^단검 사용 시 공격 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^匕首攻击的攻击速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^匕首攻击的攻击速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^使用匕首類武器時增加 (\\S+)% 攻擊速度 \\(fractured\\)$",
+					"N#|-1": "^使用匕首類武器時減少 (\\S+)% 攻擊速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136819,6 +164634,14 @@
 				"8": {
 					"1|#": "^철퇴나 셉터 사용 시 공격 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^철퇴나 셉터 사용 시 공격 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^锤类和短杖类攻击的攻击速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^锤类和短杖类攻击的攻击速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^錘和權杖增加 (\\S+)% 攻擊速度 \\(fractured\\)$",
+					"N#|-1": "^錘和權杖減少 (\\S+)% 攻擊速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136857,6 +164680,14 @@
 				"8": {
 					"1|#": "^활 사용 시 공격 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^활 사용 시 공격 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^弓类攻击的攻击速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^弓类攻击的攻击速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^使用弓類武器時增加 (\\S+)% 攻擊速度 \\(fractured\\)$",
+					"N#|-1": "^使用弓類武器時減少 (\\S+)% 攻擊速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136895,6 +164726,14 @@
 				"8": {
 					"1|#": "^검 사용 시 공격 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^검 사용 시 공격 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^剑类攻击的攻击速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^剑类攻击的攻击速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^使用劍類武器時增加 (\\S+)% 攻擊速度 \\(fractured\\)$",
+					"N#|-1": "^使用劍類武器時減少 (\\S+)% 攻擊速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136933,6 +164772,14 @@
 				"8": {
 					"1|#": "^마법봉 사용 시 공격 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^마법봉 사용 시 공격 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^法杖攻击的攻击速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^法杖攻击的攻击速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^使用法杖類武器時增加 (\\S+)% 攻擊速度 \\(fractured\\)$",
+					"N#|-1": "^使用法杖類武器時減少 (\\S+)% 攻擊速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -136963,6 +164810,12 @@
 				},
 				"8": {
 					"#": "^정확도 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 命中值 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 點命中 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137001,6 +164854,14 @@
 				"8": {
 					"1|#": "^일반 정확도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^일반 정확도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^命中值提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^命中值降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 全域命中率 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 全域命中率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137039,6 +164900,14 @@
 				"8": {
 					"1|#": "^쌍수 사용 시 시전 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^쌍수 사용 시 시전 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^双持时施法速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^双持时施法速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^雙持武器時增加 (\\S+)% 施放速度 \\(fractured\\)$",
+					"N#|-1": "^雙持武器時減少 (\\S+)% 施放速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137077,6 +164946,14 @@
 				"8": {
 					"1|#": "^방패를 들고 있는 동안 시전 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^방패를 들고 있는 동안 시전 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^持盾牌时施法速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^持盾牌时施法速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^持盾時增加 (\\S+)% 施放速度 \\(fractured\\)$",
+					"N#|-1": "^持盾時減少 (\\S+)% 施放速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137115,6 +164992,14 @@
 				"8": {
 					"1|#": "^지팡이 장착 시 시전 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^지팡이 장착 시 시전 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^持长杖时施法速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^持长杖时施法速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^持長杖時增加 (\\S+)% 施放速度 \\(fractured\\)$",
+					"N#|-1": "^持長杖時減少 (\\S+)% 施放速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137153,6 +165038,14 @@
 				"8": {
 					"1|#": "^주문 치명타 확률 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^주문 치명타 확률 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^法术暴击率提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^法术暴击率降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 法術暴擊率 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 法術暴擊率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137191,6 +165084,14 @@
 				"8": {
 					"1|#": "^일반 치명타 확률 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^일반 치명타 확률 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^攻击和法术暴击率提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^攻击和法术暴击率降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 全域暴擊率 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 全域暴擊率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137229,6 +165130,14 @@
 				"8": {
 					"1|#": "^양손 근접 무기 사용 시 치명타 확률 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^양손 근접 무기 사용 시 치명타 확률 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^双手近战武器的攻击暴击率提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^双手近战武器的攻击暴击率降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^使用雙手近戰武器時增加 (\\S+)% 暴擊率 \\(fractured\\)$",
+					"N#|-1": "^使用雙手近戰武器時減少 (\\S+)% 暴擊率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137259,6 +165168,12 @@
 				},
 				"8": {
 					"#": "^양손 근접 무기 사용 시 치명타 피해 배율 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^双手近战武器的攻击 (\\S+)% 暴击伤害加成 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^使用雙手近戰武器時 (\\S+)% 暴擊加成 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137297,6 +165212,14 @@
 				"8": {
 					"1|#": "^한손 근접 무기 사용 시 치명타 확률 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^한손 근접 무기 사용 시 치명타 확률 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^近战单手武器的攻击暴击率提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^近战单手武器的攻击暴击率降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^使用單手近戰武器時增加 (\\S+)% 暴擊率 \\(fractured\\)$",
+					"N#|-1": "^使用單手近戰武器時減少 (\\S+)% 暴擊率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137335,6 +165258,14 @@
 				"8": {
 					"1|#": "^근접 치명타 확률 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^근접 치명타 확률 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^近战攻击暴击率提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^近战攻击暴击率降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 近戰暴擊率 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 近戰暴擊率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137373,6 +165304,14 @@
 				"8": {
 					"1|#": "^쌍수 사용 시 공격 치명타 확률 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^쌍수 사용 시 공격 치명타 확률 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^雙持時增加 (\\S+)% 攻擊暴擊率 \\(fractured\\)$",
+					"N#|-1": "^雙持時減少 (\\S+)% 攻擊暴擊率 \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^雙持時增加 (\\S+)% 攻擊暴擊率 \\(fractured\\)$",
+					"N#|-1": "^雙持時減少 (\\S+)% 攻擊暴擊率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137411,6 +165350,14 @@
 				"8": {
 					"1|#": "^화염 스킬 치명타 확률 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^화염 스킬 치명타 확률 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^火焰技能暴击率提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^火焰技能暴击率降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 火焰技能暴擊率 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 火焰技能暴擊率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137449,6 +165396,14 @@
 				"8": {
 					"1|#": "^번개 스킬 치명타 확률 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^번개 스킬 치명타 확률 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^闪电技能暴击率提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^闪电技能暴击率降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃電技能暴擊率 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃電技能暴擊率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137487,6 +165442,14 @@
 				"8": {
 					"1|#": "^냉기 스킬 치명타 확률 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^냉기 스킬 치명타 확률 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^冰霜技能暴击率提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^冰霜技能暴击率降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰冷技能暴擊率 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰冷技能暴擊率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137525,6 +165488,14 @@
 				"8": {
 					"1|#": "^원소 스킬 치명타 확률 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^원소 스킬 치명타 확률 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^元素技能的暴击率提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^元素技能的暴击率降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 全元素技能暴擊率 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 全元素技能暴擊率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137555,6 +165526,12 @@
 				},
 				"8": {
 					"#": "^일반 치명타 피해 배율 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 攻击和法术暴击伤害加成 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 全域暴擊加成 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137585,6 +165562,12 @@
 				},
 				"8": {
 					"#": "^주문 치명타 피해 배율 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 法术暴击伤害加成 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 法術暴擊加成 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137615,6 +165598,12 @@
 				},
 				"8": {
 					"#": "^한손 근접 무기 사용 시 치명타 피해 배율 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^近战单手武器攻击 (\\S+)% 暴击伤害加成 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^持單手近戰武器時 (\\S+)% 暴擊加成 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137645,6 +165634,12 @@
 				},
 				"8": {
 					"#": "^근접 치명타 피해 배율 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 近战攻击暴击伤害加成 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 近戰暴擊加成 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137675,6 +165670,12 @@
 				},
 				"8": {
 					"#": "^화염 스킬 치명타 피해 배율 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 火焰技能暴击伤害加成 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 火焰技能暴擊加成 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137705,6 +165706,12 @@
 				},
 				"8": {
 					"#": "^번개 스킬 치명타 피해 배율 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 闪电技能暴击伤害加成 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 閃電技能暴擊加成 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137735,6 +165742,12 @@
 				},
 				"8": {
 					"#": "^냉기 스킬 치명타 피해 배율 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 冰霜技能暴击伤害加成 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 冰冷技能暴擊加成 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137765,6 +165778,12 @@
 				},
 				"8": {
 					"#": "^원소 스킬 치명타 피해 배율 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 元素技能暴击伤害加成 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 元素技能暴擊加成 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137796,6 +165815,12 @@
 				},
 				"8": {
 					"#": "^방어도 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 护甲 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 點護甲 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137834,6 +165859,14 @@
 				"8": {
 					"1|#": "^방어도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^방어도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^护甲提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^护甲降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 護甲 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 護甲 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137873,6 +165906,14 @@
 				"8": {
 					"1|#": "^방어도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^방어도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^该装备的护甲提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^该装备的护甲降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 護甲 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 護甲 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137904,6 +165945,12 @@
 				},
 				"8": {
 					"#": "^회피 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 点闪避值 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 點閃避值 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137942,6 +165989,14 @@
 				"8": {
 					"1|#": "^회피 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^회피 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^闪避值提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^闪避值降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃避值 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃避值 \\(fractured\\)$"
 				}
 			}
 		},
@@ -137981,6 +166036,14 @@
 				"8": {
 					"1|#": "^회피 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^회피 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^闪避值提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^闪避值降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃避值 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃避值 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138020,6 +166083,14 @@
 				"8": {
 					"1|#": "^방어도 및 에너지 보호막 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^방어도 및 에너지 보호막 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^该装备的护甲与能量护盾提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^该装备的护甲与能量护盾降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 護甲與能量護盾 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 護甲與能量護盾 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138059,6 +166130,14 @@
 				"8": {
 					"1|#": "^방어도 및 회피 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^방어도 및 회피 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^该装备的护甲与闪避提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^该装备的护甲与闪避降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 護甲與閃避 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 護甲與閃避 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138098,6 +166177,14 @@
 				"8": {
 					"1|#": "^회피 및 에너지 보호막 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^회피 및 에너지 보호막 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^该装备的闪避与能量护盾提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^该装备的闪避与能量护盾降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃避與能量護盾 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃避與能量護盾 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138129,6 +166216,12 @@
 				},
 				"8": {
 					"#": "^에너지 보호막 최대치 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 最大能量护盾 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大能量護盾 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138168,6 +166261,14 @@
 				"8": {
 					"1|#": "^에너지 보호막 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^에너지 보호막 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^该装备的能量护盾提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^该装备的能量护盾降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 能量護盾 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 能量護盾 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138206,6 +166307,14 @@
 				"8": {
 					"1|#": "^에너지 보호막 최대치 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^에너지 보호막 최대치 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^最大能量护盾提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^最大能量护盾降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 最大能量護盾 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 最大能量護盾 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138244,6 +166353,14 @@
 				"8": {
 					"1|#": "^에너지 보호막 재충전 시작 속도 (\\S+)% 가속 \\(fractured\\)$",
 					"N#|-1": "^에너지 보호막 재충전 시작 속도 (\\S+)% 감속 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^能量护盾启动回复比平常快 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^能量护盾启动回复比平常慢 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^比平常快 (\\S+)% 開始回復能量護盾 \\(fractured\\)$",
+					"N#|-1": "^比平常慢 (\\S+)% 開始回復能量護盾 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138282,6 +166399,14 @@
 				"8": {
 					"1|#": "^에너지 보호막 재충전 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^에너지 보호막 재충전 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^能量护盾的回复速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^能量护盾的回复速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 能量護盾回復速度 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 能量護盾回復速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138320,6 +166445,14 @@
 				"8": {
 					"1|#": "^최대 생명력 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^최대 생명력 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^最大生命提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^最大生命降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 最大生命 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 最大生命 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138358,6 +166491,14 @@
 				"8": {
 					"1|#": "^최대 마나 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^최대 마나 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^最大魔力提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^最大魔力降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 最大魔力 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 最大魔力 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138396,6 +166537,14 @@
 				"8": {
 					"1|#": "^마나 재생 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^마나 재생 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^魔力回复速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^魔力回复速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 魔力回復速度 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 魔力回復速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138434,6 +166583,14 @@
 				"8": {
 					"1|#": "^발견한 아이템 희귀도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^발견한 아이템 희귀도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^物品稀有度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^物品稀有度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 物品稀有度 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 物品稀有度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138464,6 +166621,12 @@
 				},
 				"8": {
 					"1|#": "^물리 공격 피해의 (\\S+)%를 생명력으로 흡수 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^物理攻击伤害的 (\\S+)% 会转化为生命偷取 \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 的物理攻擊傷害偷取生命 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138494,6 +166657,12 @@
 				},
 				"8": {
 					"1|#": "^물리 공격 피해의 (\\S+)%를 마나로 흡수 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^物理攻击伤害的 (\\S+)% 转化为魔力偷取 \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 所造成的物理攻擊傷害偷取魔力 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138524,6 +166693,12 @@
 				},
 				"8": {
 					"1|#": "^공격 명중 시 생명력 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^你的攻击击中每个敌人会回复 (\\S+) 生命 \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+) 攻擊擊中回復生命 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138554,6 +166729,12 @@
 				},
 				"8": {
 					"1|#": "^공격 명중 시 마나 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^你的攻击击中每个敌人会回复 (\\S+) 魔力 \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^你的攻擊技能 (\\S+) 擊中回復魔力 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138584,6 +166765,12 @@
 				},
 				"8": {
 					"1|#": "^공격 명중 시 에너지 보호막 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^你的攻击击中每个敌人会回复 (\\S+) 能量护盾 \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^你的攻擊每擊中個敵人獲得 (\\S+) 能量護盾 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138614,6 +166801,12 @@
 				},
 				"8": {
 					"#": "^막아낼 시 생명력 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^格挡时回复 (\\S+) 生命 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 格擋回復生命 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138644,6 +166837,12 @@
 				},
 				"8": {
 					"#": "^막아낼 시 마나 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^格挡时回复 (\\S+) 魔力 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 格擋回復魔力 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138682,6 +166881,14 @@
 				"8": {
 					"1|#": "^소환수의 최대 생명력 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^소환수의 최대 생명력 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^召唤生物的最大生命提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^召唤生物的最大生命降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 最大生命 \\(fractured\\)$",
+					"N#|-1": "^召喚物減少 (\\S+)% 最大生命 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138720,6 +166927,14 @@
 				"8": {
 					"1|#": "^소환수의 이동 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^소환수의 이동 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^召唤生物的移动速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^召唤生物的移动速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 移動速度 \\(fractured\\)$",
+					"N#|-1": "^召喚物減少 (\\S+)% 移動速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138758,6 +166973,14 @@
 				"8": {
 					"1|#": "^토템 생명력 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^토템 생명력 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^图腾的生命提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^图腾的生命降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 圖騰生命 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 圖騰生命 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138788,6 +167011,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 냉각 회피 \\(fractured\\)$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免被冰缓 \\(fractured\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免被冰緩 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138818,6 +167047,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 동결 회피 \\(fractured\\)$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免被冰冻 \\(fractured\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免被冰凍 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138848,6 +167083,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 점화 회피 \\(fractured\\)$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免被点燃 \\(fractured\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免被點燃 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138878,6 +167119,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 감전 회피 \\(fractured\\)$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免被感电 \\(fractured\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免被感電 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138908,6 +167155,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 원소 상태 이상 회피 \\(fractured\\)$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免元素异常状态 \\(fractured\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免元素異常狀態 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138938,6 +167191,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 기절 회피 \\(fractured\\)$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率避免被晕眩 \\(fractured\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免被暈眩 \\(fractured\\)$"
 				}
 			}
 		},
@@ -138976,6 +167235,14 @@
 				"8": {
 					"1|#": "^적 감전 지속시간 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^적 감전 지속시간 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^敌人的感电持续时间延长 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^敌人的感电持续时间缩短(\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敵人感電持續時間 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 敵人感電持續時間 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139014,6 +167281,14 @@
 				"8": {
 					"1|#": "^적 동결 지속시간 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^적 동결 지속시간 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^敌人被冰冻的持续时间延长 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^敌人被冰冻的持续时间缩短 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敵人冰凍持續時間 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 敵人冰凍持續時間 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139052,6 +167327,14 @@
 				"8": {
 					"1|#": "^적 점화 지속시간 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^적 점화 지속시간 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^敌人被点燃的持续时间延长 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^敌人被点燃的持续时间缩短 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敵人點燃持續時間 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 敵人點燃持續時間 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139090,6 +167373,14 @@
 				"8": {
 					"1|#": "^화상 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^화상 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^燃烧伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^燃烧伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 燃燒傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 燃燒傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139128,6 +167419,14 @@
 				"8": {
 					"1|#": "^덫 투척 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^덫 투척 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^陷阱投掷速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^陷阱投掷速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 陷阱投擲速度 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 陷阱投擲速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139166,6 +167465,14 @@
 				"8": {
 					"1|#": "^지뢰 투척 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^지뢰 투척 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^地雷投掷速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^地雷投掷速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 地雷投擲速度 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 地雷投擲速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139196,6 +167503,12 @@
 				},
 				"8": {
 					"1|#": "^물리 피해의 (\\S+)%를 추가 카오스 피해로 획득 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^获得额外混沌伤害,其数值等同于物理伤害的 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^獲得 (\\S+)% 物理傷害的混沌傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139226,6 +167539,12 @@
 				},
 				"8": {
 					"1|#": "^번개 피해의 (\\S+)%를 추가 카오스 피해로 획득 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^获得额外混沌伤害, 其数值等同于闪电伤害的 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^附加 (\\S+)% 閃電傷害的混沌傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139256,6 +167575,12 @@
 				},
 				"8": {
 					"1|#": "^냉기 피해의 (\\S+)%를 추가 카오스 피해로 획득 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^获得额外混沌伤害, 其数值等同于冰霜伤害的 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^附加 (\\S+)% 冰冷傷害的混沌傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139286,6 +167611,12 @@
 				},
 				"8": {
 					"1|#": "^화염 피해의 (\\S+)%를 추가 카오스 피해로 획득 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^获得额外混沌伤害, 其数值等同于火焰伤害的 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^附加 (\\S+)% 火焰傷害的混沌傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139316,6 +167647,12 @@
 				},
 				"8": {
 					"1|#": "^초당 생명력의 (\\S+)% 재생 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^每秒回复 (\\S+)% 生命 \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^每秒回復 (\\S+)% 生命 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139354,6 +167691,14 @@
 				"8": {
 					"1|#": "^소환수가 주는 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^소환수가 주는 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^召唤生物的伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^召唤生物的伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 傷害 \\(fractured\\)$",
+					"N#|-1": "^召喚物減少 (\\S+)% 傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139392,6 +167737,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 소환수 스킬을 사용한 경우 소환수 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^최근 4초 이내 소환수 스킬을 사용한 경우 소환수 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若使用了召唤生物技能,则召唤生物的伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^近期内你若使用了召唤生物技能,则召唤生物的伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^若你近期有使用召喚物技能,召喚物增加 (\\S+)% 傷害 \\(fractured\\)$",
+					"N#|-1": "^若你近期有使用召喚物技能,召喚物減少 (\\S+)% 傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139430,6 +167783,14 @@
 				"8": {
 					"1|#": "^원소 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^원소 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^元素伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^元素伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 元素傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 元素傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139468,6 +167829,14 @@
 				"8": {
 					"1|#": "^방패를 들고 있는 동안 근접 물리 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^방패를 들고 있는 동안 근접 물리 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^持盾牌时近战物理伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^持盾牌时近战物理伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^持盾時增加 (\\S+)% 近戰物理傷害 \\(fractured\\)$",
+					"N#|-1": "^持盾時減少 (\\S+)% 近戰物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139506,6 +167875,14 @@
 				"8": {
 					"1|#": "^투사체 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^투사체 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^投射物伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^投射物伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 投射物傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 投射物傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139544,6 +167921,14 @@
 				"8": {
 					"1|#": "^적 기절 지속시간 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^적 기절 지속시간 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^敌人的晕眩时间延长 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^敌人的晕眩时间缩短 (\\S+)%  \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 敵人暈眩時間 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 敵人暈眩時間 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139575,6 +167960,12 @@
 				},
 				"8": {
 					"#": "^정확도 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 命中值 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 命中值 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139613,6 +168004,14 @@
 				"8": {
 					"1|#": "^범위 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^범위 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^范围伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^范围伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 範圍傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 範圍傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139651,6 +168050,14 @@
 				"8": {
 					"1|#": "^공격 및 시전 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^공격 및 시전 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^攻击与施法速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^攻击与施法速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 攻擊與施放速度 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 攻擊與施放速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139681,6 +168088,12 @@
 				},
 				"8": {
 					"# #": "^마법봉 공격 시 (\\S+)~(\\S+)의 번개 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^法杖攻击附加 (\\S+) - (\\S+) 基础闪电伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^法杖攻擊附加 (\\S+) 至 (\\S+) 閃電傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139711,6 +168124,12 @@
 				},
 				"8": {
 					"# #": "^마법봉 공격 시 (\\S+)~(\\S+)의 화염 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^法杖攻击附加 (\\S+) - (\\S+) 基础火焰伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^法杖攻擊附加 (\\S+) 至 (\\S+) 火焰傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139741,6 +168160,12 @@
 				},
 				"8": {
 					"# #": "^마법봉 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^法杖攻击附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^法杖攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139771,6 +168196,12 @@
 				},
 				"8": {
 					"# #": "^활 공격 시 (\\S+)~(\\S+)의 물리 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^持弓攻击附加 (\\S+) - (\\S+) 基础物理伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^弓攻擊附加 (\\S+) 至 (\\S+) 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139801,6 +168232,12 @@
 				},
 				"8": {
 					"# #": "^도끼 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^斧攻击附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^斧攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139831,6 +168268,12 @@
 				},
 				"8": {
 					"# #": "^활 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^弓攻击附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^弓攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139861,6 +168304,12 @@
 				},
 				"8": {
 					"# #": "^클로 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^爪攻击附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^爪攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139891,6 +168340,12 @@
 				},
 				"8": {
 					"# #": "^단검 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^匕首攻击附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^匕首攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139921,6 +168376,12 @@
 				},
 				"8": {
 					"# #": "^철퇴나 셉터 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^锤和短杖攻击附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^錘和權杖攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139951,6 +168412,12 @@
 				},
 				"8": {
 					"# #": "^지팡이 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^长杖攻击附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^長杖攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -139981,6 +168448,12 @@
 				},
 				"8": {
 					"# #": "^검 공격 시 (\\S+)~(\\S+)의 냉기 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^剑攻击附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^劍攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140011,6 +168484,12 @@
 				},
 				"8": {
 					"# #": "^도끼 공격 시 (\\S+)~(\\S+)의 화염 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^斧攻击附加 (\\S+) - (\\S+) 基础火焰伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^斧攻擊附加 (\\S+) 至 (\\S+) 火焰傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140041,6 +168520,12 @@
 				},
 				"8": {
 					"# #": "^활 공격 시 (\\S+)~(\\S+)의 화염 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^持弓攻击附加 (\\S+) - (\\S+) 基础火焰伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^弓攻擊附加 (\\S+) 至 (\\S+) 火焰傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140071,6 +168556,12 @@
 				},
 				"8": {
 					"# #": "^클로 공격 시 (\\S+)~(\\S+)의 화염 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^爪攻击附加 (\\S+) - (\\S+) 基础火焰伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^爪攻擊附加 (\\S+) 至 (\\S+) 火焰傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140101,6 +168592,12 @@
 				},
 				"8": {
 					"# #": "^단검 공격 시 (\\S+)~(\\S+)의 화염 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^匕首攻击附加 (\\S+) - (\\S+) 基础火焰伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^匕首攻擊附加 (\\S+) 至 (\\S+) 火焰傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140131,6 +168628,12 @@
 				},
 				"8": {
 					"# #": "^철퇴나 셉터 공격 시 (\\S+)~(\\S+)의 화염 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^锤和短杖攻击附加 (\\S+) - (\\S+) 基础火焰伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^錘和權杖攻擊附加 (\\S+) 至 (\\S+) 火焰傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140161,6 +168664,12 @@
 				},
 				"8": {
 					"# #": "^지팡이 공격 시 (\\S+)~(\\S+)의 화염 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^长杖攻击附加 (\\S+) - (\\S+) 基础火焰伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^長杖攻擊附加 (\\S+) 至 (\\S+) 火焰傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140191,6 +168700,12 @@
 				},
 				"8": {
 					"# #": "^검 공격 시 (\\S+)~(\\S+)의 화염 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^剑攻击附加 (\\S+) - (\\S+) 基础火焰伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^劍攻擊附加 (\\S+) 至 (\\S+) 火焰傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140221,6 +168736,12 @@
 				},
 				"8": {
 					"# #": "^도끼 공격 시 (\\S+)~(\\S+)의 번개 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^斧攻击附加 (\\S+) - (\\S+) 基础闪电伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^斧攻擊附加 (\\S+) 至 (\\S+) 閃電傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140251,6 +168772,12 @@
 				},
 				"8": {
 					"# #": "^활 공격 시 (\\S+)~(\\S+)의 번개 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^弓攻击附加 (\\S+) - (\\S+) 基础闪电伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^弓攻擊附加 (\\S+) 至 (\\S+) 閃電傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140281,6 +168808,12 @@
 				},
 				"8": {
 					"# #": "^클로 공격 시 (\\S+)~(\\S+)의 번개 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^爪攻击附加 (\\S+) - (\\S+) 基础闪电伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^爪攻擊附加 (\\S+) 至 (\\S+) 閃電傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140311,6 +168844,12 @@
 				},
 				"8": {
 					"# #": "^단검 공격 시 (\\S+)~(\\S+)의 번개 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^匕首攻击附加 (\\S+) - (\\S+) 基础闪电伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^匕首攻擊附加 (\\S+) 至 (\\S+) 閃電傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140341,6 +168880,12 @@
 				},
 				"8": {
 					"# #": "^철퇴나 셉터 공격 시 (\\S+)~(\\S+)의 번개 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^锤和短杖攻击附加 (\\S+) - (\\S+) 基础闪电伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^錘和權杖攻擊附加 (\\S+) 至 (\\S+) 閃電攻擊 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140371,6 +168916,12 @@
 				},
 				"8": {
 					"# #": "^지팡이 공격 시 (\\S+)~(\\S+)의 번개 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^长杖攻击附加 (\\S+) - (\\S+) 基础闪电伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^長杖攻擊附加 (\\S+) 至 (\\S+) 閃電傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140401,6 +168952,12 @@
 				},
 				"8": {
 					"# #": "^검 공격 시 (\\S+)~(\\S+)의 번개 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^剑攻击附加 (\\S+) - (\\S+) 基础闪电伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^劍攻擊附加 (\\S+) 至 (\\S+) 閃電傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140431,6 +168988,12 @@
 				},
 				"8": {
 					"# #": "^도끼 공격 시 (\\S+)~(\\S+)의 물리 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^斧攻击附加 (\\S+) - (\\S+) 基础物理伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^斧攻擊附加 (\\S+) 至 (\\S+) 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140461,6 +169024,12 @@
 				},
 				"8": {
 					"# #": "^클로 공격 시 (\\S+)~(\\S+)의 물리 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^爪攻击附加 (\\S+) - (\\S+) 基础物理伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^爪攻擊附加 (\\S+) 至 (\\S+) 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140491,6 +169060,12 @@
 				},
 				"8": {
 					"# #": "^단검 공격 시 (\\S+)~(\\S+)의 물리 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^匕首攻击附加 (\\S+) - (\\S+) 基础物理伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^匕首攻擊附加 (\\S+) 至 (\\S+) 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140521,6 +169096,12 @@
 				},
 				"8": {
 					"# #": "^철퇴나 셉터 공격 시 (\\S+)~(\\S+)의 물리 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^锤和短杖攻击附加 (\\S+) - (\\S+) 基础物理伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^錘和權杖攻擊附加 (\\S+) 至 (\\S+) 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140551,6 +169132,12 @@
 				},
 				"8": {
 					"# #": "^지팡이 공격 시 (\\S+)~(\\S+)의 물리 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^长杖攻击附加 (\\S+) - (\\S+) 基础物理伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^長杖攻擊附加 (\\S+) 至 (\\S+) 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140581,6 +169168,12 @@
 				},
 				"8": {
 					"# #": "^검 공격 시 (\\S+)~(\\S+)의 물리 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^剑攻击附加 (\\S+) - (\\S+) 基础物理伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^劍攻擊附加 (\\S+) 至 (\\S+) 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140611,6 +169204,12 @@
 				},
 				"8": {
 					"# #": "^마법봉 공격 시 (\\S+)~(\\S+)의 물리 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^法杖攻击附加 (\\S+) - (\\S+) 基础物理伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^法杖攻擊附加 (\\S+) 至 (\\S+) 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140641,6 +169240,12 @@
 				},
 				"8": {
 					"# #": "^쌍수 사용 시 주문 시전 시 (\\S+)~(\\S+)의 카오스 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^双持时法术附加 (\\S+) - (\\S+) 基础混沌伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^雙持武器時法術附加 (\\S+) 至 (\\S+) 混沌傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140671,6 +169276,12 @@
 				},
 				"8": {
 					"# #": "^방패를 들고 있는 동안 주문 시전 시 (\\S+)~(\\S+)의 카오스 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^持盾牌时法术附加 (\\S+) - (\\S+) 基础混沌伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^持盾時法術附加 (\\S+) 至 (\\S+) 混沌傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140701,6 +169312,12 @@
 				},
 				"8": {
 					"# #": "^양손 무기 사용 시 주문 시전 시 (\\S+)~(\\S+)의 카오스 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^持双手武器时法术附加 (\\S+) - (\\S+) 基础混沌伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^持雙手武器時法術附加 (\\S+) 至 (\\S+) 混沌傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140731,6 +169348,12 @@
 				},
 				"8": {
 					"# #": "^쌍수 사용 시 주문 시전 시 (\\S+)~(\\S+)의 냉기 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^双持时法术附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^雙持武器時法術附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140761,6 +169384,12 @@
 				},
 				"8": {
 					"# #": "^방패를 들고 있는 동안 주문 시전 시 (\\S+)~(\\S+)의 냉기 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^持盾牌时法术附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^持盾時法術附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140791,6 +169420,12 @@
 				},
 				"8": {
 					"# #": "^양손 무기 사용 시 주문 시전 시 (\\S+)~(\\S+)의 냉기 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^持双手武器时法术附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^持雙手武器時法術附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140821,6 +169456,12 @@
 				},
 				"8": {
 					"# #": "^쌍수 사용 시 주문 시전 시 (\\S+)~(\\S+)의 화염 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^双持时法术附加 (\\S+) - (\\S+) 基础火焰伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^雙持武器時法術附加 (\\S+) 至 (\\S+) 火焰傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140851,6 +169492,12 @@
 				},
 				"8": {
 					"# #": "^방패를 들고 있는 동안 주문 시전 시 (\\S+)~(\\S+)의 화염 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^持盾牌时法术附加 (\\S+) - (\\S+) 基础火焰伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^持盾時法術附加 (\\S+) 至 (\\S+) 火焰傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140881,6 +169528,12 @@
 				},
 				"8": {
 					"# #": "^양손 무기 사용 시 주문 시전 시 (\\S+)~(\\S+)의 화염 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^持双手武器时法术附加 (\\S+) - (\\S+) 基础火焰伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^持雙手武器時法術附加 (\\S+) 至 (\\S+) 火焰傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140911,6 +169564,12 @@
 				},
 				"8": {
 					"# #": "^쌍수 사용 시 주문 시전 시 (\\S+)~(\\S+)의 번개 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^双持时法术附加 (\\S+) - (\\S+) 基础闪电伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^雙持武器時法術附加 (\\S+) 至 (\\S+) 閃電傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140941,6 +169600,12 @@
 				},
 				"8": {
 					"# #": "^방패를 들고 있는 동안 주문 시전 시 (\\S+)~(\\S+)의 번개 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^持盾牌时法术附加 (\\S+) - (\\S+) 基础闪电伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^持盾時法術附加 (\\S+) 至 (\\S+) 閃電傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -140971,6 +169636,12 @@
 				},
 				"8": {
 					"# #": "^양손 무기 사용 시 주문 시전 시 (\\S+)~(\\S+)의 번개 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^持双手武器时法术附加 (\\S+) - (\\S+) 基础闪电伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^持雙手武器時法術附加 (\\S+) 至 (\\S+) 閃電傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141001,6 +169672,12 @@
 				},
 				"8": {
 					"# #": "^쌍수 사용 시 주문 시전 시 (\\S+)~(\\S+)의 물리 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^双持时法术附加 (\\S+) - (\\S+) 基础物理伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^雙持武器時法術附加 (\\S+) 至 (\\S+) 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141031,6 +169708,12 @@
 				},
 				"8": {
 					"# #": "^방패를 들고 있는 동안 주문 시전 시 (\\S+)~(\\S+)의 물리 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^持盾牌时法术附加 (\\S+) - (\\S+) 基础物理伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^持盾時法術附加 (\\S+) 至 (\\S+) 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141061,6 +169744,12 @@
 				},
 				"8": {
 					"# #": "^양손 무기 사용 시 주문 시전 시 (\\S+)~(\\S+)의 물리 피해 추가 \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^持双手武器时法术附加 (\\S+) - (\\S+) 基础物理伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^持雙手武器時法術附加 (\\S+) 至 (\\S+) 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141091,6 +169780,12 @@
 				},
 				"8": {
 					"1|#": "^쌍수 사용 시 지속 피해 (\\S+)% 증가 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^双持时的持续伤害提高 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^雙持武器時增加 (\\S+)% 持續傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141121,6 +169816,12 @@
 				},
 				"8": {
 					"1|#": "^방패를 들고 있는 동안 지속 피해 (\\S+)% 증가 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^持盾牌时的持续伤害提高 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^持盾時增加 (\\S+)% 持續傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141151,6 +169852,12 @@
 				},
 				"8": {
 					"1|#": "^양손 무기 사용 시 지속 피해 (\\S+)% 증가 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^持双手武器时持续伤害提高 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^持雙手武器時增加 (\\S+)% 持續傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141189,6 +169896,14 @@
 				"8": {
 					"1|#": "^플라스크 충전 획득 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^플라스크 충전 획득 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^药剂充能获取提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^药剂充能获取降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 藥劑充能獲取 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 藥劑充能獲取 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141227,6 +169942,14 @@
 				"8": {
 					"1|#": "^플라스크 충전 사용 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^플라스크 충전 사용 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^药剂充能使用提高 (\\S+)%  \\(fractured\\)$",
+					"N#|-1": "^药剂充能使用降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 藥劑充能使用 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 藥劑充能使用 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141265,6 +169988,14 @@
 				"8": {
 					"1|#": "^플라스크 효과 지속시간 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^플라스크 효과 지속시간 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^药剂效果的持续时间延长 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^药剂效果的持续时间缩短 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 藥劑效果持續時間 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 藥劑效果持續時間 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141303,6 +170034,14 @@
 				"8": {
 					"1|#": "^플라스크로 얻는 생명력 회복 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^플라스크로 얻는 생명력 회복 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^药剂生命回复速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^药剂生命回复速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 藥劑生命回復率 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 藥劑生命回復率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141341,6 +170080,14 @@
 				"8": {
 					"1|#": "^플라스크로 얻는 마나 회복 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^플라스크로 얻는 마나 회복 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^药剂魔力回复速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^药剂魔力回复速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 藥劑魔力回復率 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 藥劑魔力回復率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141371,6 +170118,12 @@
 				},
 				"8": {
 					"1|#": "^근접 공격자에게 (\\S+)의 물리 피해 반사 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^反射 (\\S+) 物理伤害给近战攻击者 \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^反射 (\\S+) 物理傷害給近戰攻擊者 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141401,6 +170154,12 @@
 				},
 				"8": {
 					"#|-1": "^공격 적중 완벽회피 확률 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#|-1": "^(\\S+)% 几率躲避攻击击中 \\(fractured\\)$"
+				},
+				"10": {
+					"#|-1": "^(\\S+)% 機率躲避攻擊擊中 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141431,6 +170190,12 @@
 				},
 				"8": {
 					"#": "^투사체 공격 피해 막기 확률 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 对投射物伤害格挡几率 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 投射物攻擊傷害格擋率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141461,6 +170226,12 @@
 				},
 				"8": {
 					"1|99 0 0": "^공격 시 (\\S+)%의 확률로 출혈 유발 \\(fractured\\)$"
+				},
+				"9": {
+					"1|99 0 0": "^攻击击中有 (\\S+)% 几率使敌人流血 \\(fractured\\)$"
+				},
+				"10": {
+					"1|99 0 0": "^攻擊有 (\\S+)% 機率造成流血 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141499,6 +170270,14 @@
 				"8": {
 					"1|#": "^시야 반경 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^시야 반경 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^照亮范围扩大 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^照亮范围缩小 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 照亮範圍 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 照亮範圍 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141529,6 +170308,12 @@
 				},
 				"8": {
 					"#": "^토템이 모든 원소 저항 (\\S+)% 획득 \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^图腾 (\\S+)% 元素抗性 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^圖騰 (\\S+)% 全部元素抗性 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141559,6 +170344,12 @@
 				},
 				"8": {
 					"#": "^화염 및 냉기 저항 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 火焰与冰霜抗性 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 火焰與冰冷抗性 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141589,6 +170380,12 @@
 				},
 				"8": {
 					"#": "^화염 및 번개 저항 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 火焰与闪电抗性 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 火焰與閃電抗性 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141619,6 +170416,12 @@
 				},
 				"8": {
 					"#": "^냉기 및 번개 저항 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 冰霜与闪电抗性 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 冰冷與閃電抗性 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141649,6 +170452,12 @@
 				},
 				"8": {
 					"#": "^소환수의 공격 피해 막기 확률 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^召唤生物有(\\S+)% 攻击伤害格挡几率 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^召喚物有 (\\S+)% 攻擊傷害格擋率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141687,6 +170496,14 @@
 				"8": {
 					"1|#": "^소환수의 공격 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^소환수의 공격 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^召唤生物的攻击速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^召唤生物的攻击速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 攻擊速度 \\(fractured\\)$",
+					"N#|-1": "^召喚物減少 (\\S+)% 攻擊速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141725,6 +170542,14 @@
 				"8": {
 					"1|#": "^소환수의 시전 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^소환수의 시전 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^召唤生物的施法速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^召唤生物的施法速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^召喚物增加 (\\S+)% 施放速度 \\(fractured\\)$",
+					"N#|-1": "^召喚物減少 (\\S+)% 施放速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141755,6 +170580,12 @@
 				},
 				"8": {
 					"1|#": "^소환수가 피해의 (\\S+)%를 생명력으로 흡수 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^召唤生物获得 (\\S+)% 生命偷取 \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^召喚物偷取 (\\S+)% 生命 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141785,6 +170616,12 @@
 				},
 				"8": {
 					"1|#": "^소환수가 초당 생명력의 (\\S+)% 재생 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^召唤生物每秒回复 (\\S+)% 生命 \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^召喚物每秒回復 (\\S+)% 生命 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141815,6 +170652,12 @@
 				},
 				"8": {
 					"#": "^소환수의 모든 원소 저항 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^召唤生物获得 (\\S+)% 元素抗性 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^召喚物有 (\\S+)% 全部元素抗性 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141845,6 +170688,12 @@
 				},
 				"8": {
 					"#": "^소환수의 카오스 저항 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^召唤生物有 (\\S+)% 混沌抗性 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^召喚物有 (\\S+)% 混沌抗性 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141883,6 +170732,14 @@
 				"8": {
 					"1|#": "^마법봉 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^마법봉 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^法杖攻击的伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^法杖攻击的伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 法杖傷害 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 法杖傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141913,6 +170770,12 @@
 				},
 				"8": {
 					"1|# 0": "^처치 시 (\\S+)%의 확률로 4초 동안 맹공 획득 \\(fractured\\)$"
+				},
+				"9": {
+					"1|# 0": "^击败敌人时有 (\\S+)% 几率获得 4 秒【猛攻】状态 \\(fractured\\)$"
+				},
+				"10": {
+					"1|# 0": "^擊殺時 (\\S+)% 機率獲得 4 秒猛攻 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141943,6 +170806,12 @@
 				},
 				"8": {
 					"#": "^근접 처치 시 (\\S+)%의 확률로 4초 동안 불경한 힘 획득 \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^近战击败敌人时,有 (\\S+)% 几率获得不洁之力 4 秒 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^近戰擊殺時有 (\\S+)% 機率獲得不潔之力 4 秒 \\(fractured\\)$"
 				}
 			}
 		},
@@ -141973,6 +170842,12 @@
 				},
 				"8": {
 					"1|#": "^출혈 피해 (\\S+)% 증가 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^流血伤害提高 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 流血傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142004,6 +170879,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 적 중독 \\(fractured\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率使目标中毒 \\(fractured\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時 (\\S+)% 機率使目標中毒 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142034,6 +170915,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 피격 시 공격 피해를 막아낼 확률 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^近期内你若因被击中而受伤,攻击伤害格挡几率 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^若你近期被擊中傷害,有 (\\S+)% 攻擊傷害格擋率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142072,6 +170959,14 @@
 				"8": {
 					"1|#": "^한손 무기 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^한손 무기 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^单手武器的攻击伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^单手武器的攻击伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^持單手武器時增加 (\\S+)% 傷害 \\(fractured\\)$",
+					"N#|-1": "^持單手武器時減少 (\\S+)% 傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142110,6 +171005,14 @@
 				"8": {
 					"1|#": "^양손 무기 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^양손 무기 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^双手武器的攻击伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^双手武器的攻击伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^持雙手武器時增加 (\\S+)% 傷害 \\(fractured\\)$",
+					"N#|-1": "^持雙手武器時減少 (\\S+)% 傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142140,6 +171043,12 @@
 				},
 				"8": {
 					"1|99": "^소환수의 공격 명중 시 (\\S+)%의 확률로 도발 \\(fractured\\)$"
+				},
+				"9": {
+					"1|99": "^攻击击中时,召唤生物有 (\\S+)% 几率嘲讽敌人 \\(fractured\\)$"
+				},
+				"10": {
+					"1|99": "^攻擊擊中時召喚物有 (\\S+)% 機率造成嘲諷 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142170,6 +171079,12 @@
 				},
 				"8": {
 					"#|99": "^처치 시 (\\S+)%의 확률로 4초 동안 차원 능력 획득 \\(fractured\\)$"
+				},
+				"9": {
+					"#|99": "^击败敌人时有 (\\S+)% 几率获得 4 秒【迷踪】状态 \\(fractured\\)$"
+				},
+				"10": {
+					"#|99": "^擊殺時有 (\\S+)% 機率獲得 4 秒迷蹤狀態 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142200,6 +171115,12 @@
 				},
 				"8": {
 					"# #": "^소환수가 주는 추가 카오스 피해 (\\S+)~(\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^召唤生物附加 (\\S+) - (\\S+) 基础混沌伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^召喚物造成額外 (\\S+) 至 (\\S+) 混沌傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142230,6 +171151,12 @@
 				},
 				"8": {
 					"# #": "^소환수가 주는 추가 냉기 피해 (\\S+)~(\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^召唤生物附加 (\\S+) - (\\S+) 基础冰霜伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^召喚物造成額外 (\\S+) 至 (\\S+) 冰冷傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142260,6 +171187,12 @@
 				},
 				"8": {
 					"# #": "^소환수가 주는 추가 화염 피해 (\\S+)~(\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^召唤生物附加 (\\S+) - (\\S+) 基础火焰伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^召喚物造成額外 (\\S+) 至 (\\S+) 火焰傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142290,6 +171223,12 @@
 				},
 				"8": {
 					"# #": "^소환수가 주는 추가 번개 피해 (\\S+)~(\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^召唤生物附加 (\\S+) - (\\S+) 基础闪电伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^召喚物造成額外 (\\S+) 至 (\\S+) 閃電傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142320,6 +171259,12 @@
 				},
 				"8": {
 					"# #": "^소환수가 주는 추가 물리 피해 (\\S+)~(\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"# #": "^召唤生物附加 (\\S+) - (\\S+) 基础物理伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"# #": "^召喚物造成額外 (\\S+) 至 (\\S+) 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142358,6 +171303,14 @@
 				"8": {
 					"#": "^최근 4초 이내 적을 처치한 경우 이동 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#": "^최근 4초 이내 적을 처치한 경우 이동 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^近期内你若有击败敌人,则移动速度提高 (\\S+)% \\(fractured\\)$",
+					"N#": "^近期内你若有击败敌人,则移动速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^若近期內有擊殺增加 (\\S+)% 移動速度 \\(fractured\\)$",
+					"N#": "^若近期內有擊殺減少 (\\S+)% 移動速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142388,6 +171341,12 @@
 				},
 				"8": {
 					"#": "^쌍수 사용 시 치명타 피해 배율 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^双持时附加 (\\S+)% 基础暴击伤害加成 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^雙持時 (\\S+)% 暴擊加成 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142426,6 +171385,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 적을 처치하지 않은 경우 정확도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^최근 4초 이내 적을 처치하지 않은 경우 정확도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若没有击败敌人,则命中值提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^近期内你若没有击败敌人,则命中值降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^若近期沒有擊殺,增加 (\\S+)% 命中值 \\(fractured\\)$",
+					"N#|-1": "^若近期沒有擊殺,減少 (\\S+)% 命中值 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142456,6 +171423,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 피격 피해를 받지 않은 경우 받는 물리 피해 (\\S+)% 추가 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^近期内你若没被击中后受到伤害,则获得 (\\S+)% 物理伤害减免 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^若近期沒有被擊中傷害,減少 (\\S+)% 額外物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142486,6 +171459,12 @@
 				},
 				"8": {
 					"1|#": "^심연 몬스터에게 받는 물리 피해 (\\S+)% 추가 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^对深渊怪物获得 (\\S+)% 物理伤害减免 \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^對深淵怪物獲得 (\\S+)% 額外物理傷害減免 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142524,6 +171503,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 적을 처치하지 않은 경우 방어도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^최근 4초 이내 적을 처치하지 않은 경우 방어도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若没有击败敌人,则护甲提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^近期内你若没有击败敌人,则护甲降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^若近期沒有擊殺,增加 (\\S+)% 護甲 \\(fractured\\)$",
+					"N#|-1": "^若近期沒有擊殺,減少 (\\S+)% 護甲 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142562,6 +171549,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 치명타 공격 시 공격 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^최근 4초 이내 치명타 공격 시 공격 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若打出过暴击,则攻击速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^近期内你若打出过暴击,则攻击速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^若近期有造成暴擊,增加 (\\S+)% 攻擊速度 \\(fractured\\)$",
+					"N#|-1": "^若近期有造成暴擊,減少 (\\S+)% 攻擊速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142592,6 +171587,12 @@
 				},
 				"8": {
 					"1|99": "^공격 명중 시 (\\S+)%의 확률로 적 실명 \\(fractured\\)$"
+				},
+				"9": {
+					"1|99": "^攻击击中有 (\\S+)% 几率致盲敌人 \\(fractured\\)$"
+				},
+				"10": {
+					"1|99": "^攻擊擊中時有 (\\S+)% 機率造成致盲 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142622,6 +171623,12 @@
 				},
 				"8": {
 					"1|99": "^공격 명중 시 (\\S+)%의 확률로 적 도발 \\(fractured\\)$"
+				},
+				"9": {
+					"1|99": "^攻击击中有 (\\S+)% 几率嘲讽敌人 \\(fractured\\)$"
+				},
+				"10": {
+					"1|99": "^攻擊擊中時有 (\\S+)% 機率嘲諷敵人 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142660,6 +171667,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 치명타 공격 시 시전 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^최근 4초 이내 치명타 공격 시 시전 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若有打出过暴击,则施法速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^近期内你若有打出过暴击,则施法速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^若近期有造成暴擊,增加 (\\S+)% 施放速度 \\(fractured\\)$",
+					"N#|-1": "^若近期有造成暴擊,減少 (\\S+)% 施放速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142698,6 +171713,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 소환수가 적을 처치한 경우 시전 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^최근 4초 이내 소환수가 적을 처치한 경우 시전 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你的召唤生物若被击败,则施法速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^近期内你的召唤生物若被击败,则施法速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^若近期有召喚物被擊殺,增加 (\\S+)% 施放速度 \\(fractured\\)$",
+					"N#|-1": "^若近期有召喚物被擊殺,減少 (\\S+)% 施放速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142728,6 +171751,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 피격 피해를 받은 경우 주문 피해를 막아낼 확률 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^近期内你若被击中并受到伤害,则 (\\S+)% 几率格挡法术伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^若你近期有被擊中傷害,(\\S+)% 法術傷害格擋率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142766,6 +171795,14 @@
 				"8": {
 					"1|#": "^냉각 효과 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^냉각 효과 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^冰缓效果提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^冰缓效果降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰緩效果 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰緩效果 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142804,6 +171841,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 치명타를 주지 않은 경우 치명타 확률 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^최근 4초 이내 치명타를 주지 않은 경우 치명타 확률 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若没有打出暴击,则暴击率提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^近期内你若没有打出暴击,则暴击率降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^若近期沒有造成暴擊,增加 (\\S+)% 暴擊率 \\(fractured\\)$",
+					"N#|-1": "^若近期沒有造成暴擊,減少 (\\S+)% 暴擊率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142834,6 +171879,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 적을 처치한 경우 치명타 피해 배율 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^近期内你若有击败敌人,则 (\\S+)% 暴击伤害加成 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^若近期有擊殺,(\\S+)% 暴擊加成 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142864,6 +171915,12 @@
 				},
 				"8": {
 					"1|#": "^최근 4초 이내 적을 처치하지 않은 경우 피해가 (\\S+)%의 원소 저항 관통 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若没有击败过敌人,则伤害穿透 (\\S+)% 元素抗性 \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^若近期沒有擊殺,傷害穿透 (\\S+)% 元素抗性 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142902,6 +171959,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 적을 처치한 경우 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^최근 4초 이내 적을 처치한 경우 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若有击败敌人,则伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^近期内你若有击败敌人,则伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^若近期有擊殺,增加 (\\S+)% 傷害 \\(fractured\\)$",
+					"N#|-1": "^若近期有擊殺,減少 (\\S+)% 傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142940,6 +172005,14 @@
 				"8": {
 					"1|#": "^심연 몬스터에게 주는 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^심연 몬스터에게 주는 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^对深渊怪物的伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^对深渊怪物的伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^對深淵怪物增加 (\\S+)% 傷害 \\(fractured\\)$",
+					"N#|-1": "^對深淵怪物減少 (\\S+)% 傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -142970,6 +172043,12 @@
 				},
 				"8": {
 					"1|99": "^최근 4초 이내 피격된 경우 (\\S+)%의 확률로 공격 및 주문 적중\n완벽회피 \\(fractured\\)$"
+				},
+				"9": {
+					"1|99": "^近期内你若受到伤害,则有 (\\S+)% 几率躲避攻击和法术击中 \\(fractured\\)$"
+				},
+				"10": {
+					"1|99": "^若你近期有被擊中,\n有 (\\S+)% 機率躲避攻擊和法術擊中 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143000,6 +172079,12 @@
 				},
 				"8": {
 					"1|#": "^공격 스킬의 원소 피해 (\\S+)% 증가 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^攻击技能的元素伤害提高 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^攻擊技能增加 (\\S+)% 元素傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143030,6 +172115,12 @@
 				},
 				"8": {
 					"#": "^초당 에너지 보호막 (\\S+) 재생 \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^每秒回复 (\\S+) 能量护盾 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^每秒回復 (\\S+) 能量護盾 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143068,6 +172159,14 @@
 				"8": {
 					"1|#": "^이동 중 회피 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^이동 중 회피 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^移动时闪避值提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^移动时闪避值降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^移動時增加 (\\S+)% 閃避值 \\(fractured\\)$",
+					"N#|-1": "^移動時減少 (\\S+)% 閃避值 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143098,6 +172197,12 @@
 				},
 				"8": {
 					"#": "^이동 중일 때 초당 생명력의 (\\S+)% 재생 \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^移动时每秒回复 (\\S+)% 生命 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^移動時每秒回復 (\\S+)% 生命 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143136,6 +172241,14 @@
 				"8": {
 					"1|#": "^이동 중 마나 재생 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^이동 중 마나 재생 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^当移动时,魔力回复速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^当移动时,魔力回复速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^移動時增加 (\\S+)% 魔力回復速度 \\(fractured\\)$",
+					"N#|-1": "^移動時減少 (\\S+)% 魔力回復速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143174,6 +172287,14 @@
 				"8": {
 					"1|#": "^자신이나 소환수가 최근 4초 이내 적을 처치한 경우 소환수의 공격 및 시전 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^자신이나 소환수가 최근 4초 이내 적을 처치한 경우 소환수의 공격 및 시전 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若或你的召唤生物击败过敌人,则召唤生物攻击和施法速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^近期内你若或你的召唤生物击败过敌人,则召唤生物攻击和施法速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^若近期你或你的召喚物有擊殺,召喚物增加 (\\S+)% 攻擊和施放速度 \\(fractured\\)$",
+					"N#|-1": "^若近期你或你的召喚物有擊殺,召喚物減少 (\\S+)% 攻擊和施放速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143204,6 +172325,12 @@
 				},
 				"8": {
 					"1|99": "^소환수의 공격 명중 시 (\\S+)%의 확률로 실명 \\(fractured\\)$"
+				},
+				"9": {
+					"1|99": "^攻击击中时,召唤生物有 (\\S+)% 几率致盲敌人 \\(fractured\\)$"
+				},
+				"10": {
+					"1|99": "^攻擊擊中時召喚物有 (\\S+)% 機率造成致盲 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143242,6 +172369,14 @@
 				"8": {
 					"1|#": "^소환수가 심연 몬스터에게 주는 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^소환수가 심연 몬스터에게 주는 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^召唤生物对深渊怪物的伤害提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^召唤生物对深渊怪物的伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^召喚物對深淵怪物增加 (\\S+)% 傷害 \\(fractured\\)$",
+					"N#|-1": "^召喚物對深淵怪物減少 (\\S+)% 傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143272,6 +172407,12 @@
 				},
 				"8": {
 					"#": "^소환수가 초당 (\\S+) 생명력 재생 \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^召唤生物每秒回复 (\\S+) 生命 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^召喚物每秒回復 (\\S+) 生命 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143302,6 +172443,12 @@
 				},
 				"8": {
 					"1|99": "^소환수의 주문 명중 시 (\\S+)%의 확률로 적을 이동 방해하여 이동 속도 30% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|99": "^召唤生物的法术击中时有 (\\S+)% 几率使敌人的移动速度降低 30% \\(fractured\\)$"
+				},
+				"10": {
+					"1|99": "^召喚物使用法術擊中敵人時,有 (\\S+)% 機率降低敵人 30% 移動速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143340,6 +172487,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 피해를 받지 않은 경우 이동 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^최근 4초 이내 피해를 받지 않은 경우 이동 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若没受到伤害,则移动速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^近期内你若没受到伤害,则移动速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^若你近期沒受到傷害,增加 (\\S+)% 移動速度 \\(fractured\\)$",
+					"N#|-1": "^若你近期沒受到傷害,減少 (\\S+)% 移動速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143370,6 +172525,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 치명타 공격 시 물리 피해의 (\\S+)%를 추가 화염 피해로 획득 \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^近期内你若打出过暴击,则获得物理伤害 (\\S+)% 的额外火焰伤害 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^若你近期有造成暴擊,獲得 (\\S+)% 物理傷害的額外火焰傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143408,6 +172569,14 @@
 				"8": {
 					"1|#": "^감전 효과 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^감전 효과 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^感电效果提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^感电效果降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 感電效果 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 感電效果 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143438,6 +172607,12 @@
 				},
 				"8": {
 					"1|99": "^주문 명중 시 (\\S+)%의 확률로 적을 이동 방해하여 적 이동 속도 30% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|99": "^法术击中时有 (\\S+)% 几率使敌人的移动速度降低 30% \\(fractured\\)$"
+				},
+				"10": {
+					"1|99": "^法術擊中敵人時有 (\\S+)% 機率減少敵人 30% 移動速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143468,6 +172643,12 @@
 				},
 				"8": {
 					"1|#": "^장착된 젬 레벨 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^插入的技能石等级 (\\S+) \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+) 此物品插槽中寶石等級 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143498,6 +172679,12 @@
 				},
 				"8": {
 					"#": "^장착된 화염 속성 젬 레벨 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【火焰技能石】等级 (\\S+) \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中火焰寶石等級 (\\S+) \\(fractured\\)$"
 				}
 			}
 		},
@@ -143528,6 +172715,12 @@
 				},
 				"8": {
 					"#": "^장착된 냉기 속성 젬 레벨 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【冰霜技能石】等级 (\\S+) \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中冰冷寶石等級 (\\S+) \\(fractured\\)$"
 				}
 			}
 		},
@@ -143558,6 +172751,12 @@
 				},
 				"8": {
 					"#": "^장착된 번개 속성 젬 레벨 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【闪电技能石】等级 (\\S+) \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中閃電寶石等級 (\\S+) \\(fractured\\)$"
 				}
 			}
 		},
@@ -143588,6 +172787,12 @@
 				},
 				"8": {
 					"#": "^장착된 카오스 속성 젬 레벨 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【混沌技能石】等级 (\\S+) \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中混沌寶石等級 (\\S+) \\(fractured\\)$"
 				}
 			}
 		},
@@ -143618,6 +172823,12 @@
 				},
 				"8": {
 					"#": "^장착된 활 스킬 젬 레벨 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【弓技能石】等级 (\\S+) \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中弓寶石等級 (\\S+) \\(fractured\\)$"
 				}
 			}
 		},
@@ -143648,6 +172859,12 @@
 				},
 				"8": {
 					"#": "^장착된 근접 스킬 젬 레벨 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【近战技能石】等级 (\\S+) \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中近戰寶石等級 (\\S+) \\(fractured\\)$"
 				}
 			}
 		},
@@ -143678,6 +172895,12 @@
 				},
 				"8": {
 					"#": "^장착된 소환수 스킬 젬 레벨 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^此物品上装备的【召唤生物技能石】等级 (\\S+) \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^此物品插槽中召喚物寶石等級 (\\S+) \\(fractured\\)$"
 				}
 			}
 		},
@@ -143716,6 +172939,14 @@
 				"8": {
 					"1|#": "^능력치 요구사항 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^능력치 요구사항 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^属性需求提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^属性需求降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 能力值需求 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 能力值需求 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143778,6 +173009,20 @@
 					"#|-100 #": "^물리 피해 없음 \\(fractured\\)$",
 					"CL1|# 0": "^물리 피해 (\\S+)% 증가 \\(fractured\\)$",
 					"N-99|-1 0": "^물리 피해 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"# 1|#": "^没有物理伤害 \\(fractured\\)$",
+					"# #|-1": "^没有物理伤害 \\(fractured\\)$",
+					"#|-100 #": "^没有物理伤害 \\(fractured\\)$",
+					"CL1|# 0": "^物理伤害提高 (\\S+)% \\(fractured\\)$",
+					"N-99|-1 0": "^物理伤害降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"# 1|#": "^沒有物理傷害 \\(fractured\\)$",
+					"# #|-1": "^沒有物理傷害 \\(fractured\\)$",
+					"#|-100 #": "^沒有物理傷害 \\(fractured\\)$",
+					"CL1|# 0": "^增加 (\\S+)% 物理傷害 \\(fractured\\)$",
+					"N-99|-1 0": "^減少 (\\S+)% 物理傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143816,6 +173061,14 @@
 				"8": {
 					"1|#": "^시전 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^시전 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^施法速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^施法速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 施放速度 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 施放速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143854,6 +173107,14 @@
 				"8": {
 					"1|#": "^치명타 확률 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^치명타 확률 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^该装备的攻击暴击率提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^该装备的攻击暴击率降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 暴擊率 \\(fractured\\)$",
+					"N#|-1": "^增加 (\\S+)% 暴擊率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143892,6 +173153,14 @@
 				"8": {
 					"1|#": "^적 기절 한계치 (\\S+)% 감소 \\(fractured\\)$",
 					"N#|-1": "^적 기절 한계치 (\\S+)% 증가 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^敌人晕眩门槛降低 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^敌人晕眩门槛提高 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^減少 (\\S+)% 敵人暈眩門檻 \\(fractured\\)$",
+					"N#|-1": "^增加 (\\S+)% 敵人暈眩門檻 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143922,6 +173191,12 @@
 				},
 				"8": {
 					"#": "^방어도 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 护甲 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 點護甲 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143952,6 +173227,12 @@
 				},
 				"8": {
 					"#": "^회피 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 点闪避值 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 點閃避值 \\(fractured\\)$"
 				}
 			}
 		},
@@ -143982,6 +173263,12 @@
 				},
 				"8": {
 					"#": "^에너지 보호막 최대치 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 最大能量护盾 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大能量護盾 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144012,6 +173299,12 @@
 				},
 				"8": {
 					"#": "^생명력 최대치 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 最大生命 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大生命 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144042,6 +173335,12 @@
 				},
 				"8": {
 					"1|#": "^초당 생명력 (\\S+) 재생 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^(\\S+) 每秒生命回复 \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+) 每秒生命回復 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144072,6 +173371,12 @@
 				},
 				"8": {
 					"#": "^마나 최대치 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 最大魔力 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大魔力 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144102,6 +173407,12 @@
 				},
 				"8": {
 					"1|#": "^초당 마나 (\\S+) 재생 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^每秒回复 (\\S+) 魔力 \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^每秒 (\\S+) 基本魔力回復 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144132,6 +173443,12 @@
 				},
 				"8": {
 					"#": "^모든 원소 저항 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 所有元素抗性 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 全部元素抗性 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144162,6 +173479,12 @@
 				},
 				"8": {
 					"#": "^화염 저항 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 火焰抗性 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 火焰抗性 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144192,6 +173515,12 @@
 				},
 				"8": {
 					"#": "^냉기 저항 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 冰霜抗性 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 冰冷抗性 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144222,6 +173551,12 @@
 				},
 				"8": {
 					"#": "^번개 저항 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 闪电抗性 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 閃電抗性 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144252,6 +173587,12 @@
 				},
 				"8": {
 					"#": "^카오스 저항 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 混沌抗性 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 混沌抗性 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144282,6 +173623,12 @@
 				},
 				"8": {
 					"1|#": "^공격 명중 시 생명력 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^攻击击中每个敌人会回复 (\\S+) 生命 \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^你的攻擊每擊中一個敵人時生命回復 (\\S+) \\(fractured\\)$"
 				}
 			}
 		},
@@ -144312,6 +173659,12 @@
 				},
 				"8": {
 					"1|#": "^처치 시 생명력 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^击败敌人回复 (\\S+) 生命 \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+) 擊殺回復生命 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144342,6 +173695,12 @@
 				},
 				"8": {
 					"1|#": "^처치 시 마나 (\\S+) \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^击败敌人回复 (\\S+) 魔力 \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+) 擊殺回復魔力 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144380,6 +173739,14 @@
 				"8": {
 					"1|#": "^투사체 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^투사체 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^投射物速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^投射物速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 投射物速度 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 投射物速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144418,6 +173785,14 @@
 				"8": {
 					"1|#": "^이동 속도 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^이동 속도 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^移动速度提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^移动速度降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 移動速度 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 移動速度 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144448,6 +173823,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 중독 회피 \\(fractured\\)$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率免疫中毒 \\(fractured\\)$"
+				},
+				"10": {
+					"1|99": "^有 (\\S+)% 機率避免中毒 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144486,6 +173867,14 @@
 				"8": {
 					"1|#": "^스킬의 마나 소모 (\\S+)% 감소 \\(fractured\\)$",
 					"N#|-1": "^스킬의 마나 소모 (\\S+)% 증가 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^技能魔力消耗降低 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^技能魔力消耗提高 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^減少 (\\S+)% 技能魔力消耗 \\(fractured\\)$",
+					"N#|-1": "^增加 (\\S+)% 技能魔力消耗 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144524,6 +173913,14 @@
 				"8": {
 					"1|#": "^기절 및 막기 회복 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^기절 및 막기 회복 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^晕眩回复和格挡回复提高 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^晕眩回复和格挡回复降低 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 暈眩回復和格擋回復 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 暈眩回復和格擋回復 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144554,6 +173951,12 @@
 				},
 				"8": {
 					"1|#": "^명중 시 (\\S+)%의 확률로 적을 밀어냄 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^击中时有 (\\S+)% 几率击退敌人 \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 機率擊退敵人 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144584,6 +173987,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 점화 유발 \\(fractured\\)$"
+				},
+				"9": {
+					"1|99": "^有 (\\S+)% 几率点燃 \\(fractured\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率使用火焰傷害擊中敵人造成點燃效果 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144630,6 +174039,16 @@
 					"# 1|#": "^명중 시 항상 동결 유발 \\(fractured\\)$",
 					"100|# 0": "^항상 동결 유발 \\(fractured\\)$",
 					"CL1|99 0": "^(\\S+)%의 확률로 동결 유발 \\(fractured\\)$"
+				},
+				"9": {
+					"# 1|#": "^击中必定冰冻敌人 \\(fractured\\)$",
+					"100|# 0": "^冰霜伤害击中时必定冰冻敌人 \\(fractured\\)$",
+					"CL1|99 0": "^(\\S+)% 几率使用冰霜伤害击中时冰冻敌人 \\(fractured\\)$"
+				},
+				"10": {
+					"# 1|#": "^擊中時必定冰凍敵人 \\(fractured\\)$",
+					"100|# 0": "^所有冰冷傷害擊中敵人造成冰凍效果 \\(fractured\\)$",
+					"CL1|99 0": "^(\\S+)% 機率使用冰冷傷害擊中敵人造成冰凍效果 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144660,6 +174079,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 감전 유발 \\(fractured\\)$"
+				},
+				"9": {
+					"1|99": "^闪电伤害击中时有 (\\S+)% 几率使敌人受到感电效果影响 \\(fractured\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率使用閃電傷害擊中敵人造成感電效果 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144690,6 +174115,12 @@
 				},
 				"8": {
 					"1|#": "^(\\S+)%의 확률로 주문 적중 완벽회피 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 几率躲避法术击中 \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 機率躲避法術擊中 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144721,6 +174152,12 @@
 				},
 				"8": {
 					"#": "^막아낼 확률 (\\S+)% \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^该装备 (\\S+)% 攻击格挡率 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 格擋率 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144751,6 +174188,12 @@
 				},
 				"8": {
 					"#": "^받는 물리 피해 (\\S+)% 추가 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 额外物理伤害减伤 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^(\\S+)% 額外物理傷害減傷 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144781,6 +174224,12 @@
 				},
 				"8": {
 					"#": "^명중 시 (\\S+)%의 확률로 출혈 유발 \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^击中时 (\\S+)% 几率造成流血 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^擊中時 (\\S+)% 機率造成流血 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144811,6 +174260,12 @@
 				},
 				"8": {
 					"#": "^초당 에너지 보호막의 (\\S+)% 재생 \\(fractured\\)$"
+				},
+				"9": {
+					"#": "^每秒回复 (\\S+)% 能量护盾 \\(fractured\\)$"
+				},
+				"10": {
+					"#": "^每秒回復 (\\S+)% 能量護盾 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144841,6 +174296,12 @@
 				},
 				"8": {
 					"1|#": "^중독 지속시간 (\\S+)% 증가 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^中毒持续时间延长 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 中毒持續時間 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144871,6 +174332,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 적 중독 \\(fractured\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率使目标中毒 \\(fractured\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時 (\\S+)% 機率使目標中毒 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144901,6 +174368,12 @@
 				},
 				"8": {
 					"1|#": "^중독 피해 (\\S+)% 증가 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^中毒伤害提高 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 中毒傷害 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144931,6 +174404,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 출혈 회피 \\(fractured\\)$"
+				},
+				"9": {
+					"1|99": "^(\\S+)% 几率免疫流血 \\(fractured\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率避免流血 \\(fractured\\)$"
 				}
 			}
 		},
@@ -144969,6 +174448,21 @@
 				"8": {
 					"1|#": "^출혈 지속시간 (\\S+)% 증가 \\(fractured\\)$",
 					"N#|-1": "^출혈 지속시간 (\\S+)% 감소 \\(fractured\\)$"
+				},
+				"9": {
+					"1|#": "^流血持续时间延长 (\\S+)% \\(fractured\\)$",
+					"N#|-1": "^流血持续时间缩短 (\\S+)% \\(fractured\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 流血持續時間 \\(fractured\\)$",
+					"N#|-1": "^減少 (\\S+)% 流血持續時間 \\(fractured\\)$"
+				}
+			}
+		},
+		"stat_1661151735": {
+			"text": {
+				"9": {
+					"#": "^召唤生物 (\\S+) 命中值$"
 				}
 			}
 		}
@@ -145002,6 +174496,12 @@
 				},
 				"8": {
 					"#": "^경험치 획득 (\\S+)% 증가 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^经验值加成提高 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 經驗獲得 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145040,6 +174540,14 @@
 				"8": {
 					"1": "^지역에 탈주 유배자 추가 (\\S+)명이 서식 \\(enchant\\)$",
 					"2|#": "^지역에 탈주 유배자 추가 (\\S+)명이 서식 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^区域内会出现额外 (\\S+) 个【盗贼流放者】 \\(enchant\\)$",
+					"2|#": "^区域内会出现额外 (\\S+) 个【盗贼流放者】 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^地圖裡有額外 (\\S+) 個盜賊流亡者 \\(enchant\\)$",
+					"2|#": "^地圖裡有額外 (\\S+) 個盜賊流亡者 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145078,6 +174586,14 @@
 				"8": {
 					"1": "^지역에 추가 성소 존재 \\(enchant\\)$",
 					"2|#": "^지역에 성소 (\\S+)개 추가 존재 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^区域内会出现 1 个额外的神殿 \\(enchant\\)$",
+					"2|#": "^区域内会出现 (\\S+) 个额外的神殿 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^地圖裡有 1 個額外的神殿 \\(enchant\\)$",
+					"2|#": "^地圖裡有 (\\S+) 個額外的神殿 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145116,6 +174632,14 @@
 				"8": {
 					"1": "^지역에 추가 금고 존재 \\(enchant\\)$",
 					"2|#": "^지역에 추가 금고 (\\S+)개 존재 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 个额外的保险箱 \\(enchant\\)$",
+					"2|#": "^该区域会出现 (\\S+) 个额外的保险箱 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^地圖裡有 1 個額外的保險箱 \\(enchant\\)$",
+					"2|#": "^地圖裡有 (\\S+) 個額外的保險箱 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145154,6 +174678,14 @@
 				"8": {
 					"1|#": "^몬스터의 이동 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^몬스터의 이동 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^怪物移动速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^怪物移动速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 怪物移動速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 怪物移動速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145184,6 +174716,12 @@
 				},
 				"8": {
 					"#": "^고유 보스가 주는 피해 (\\S+)% 증가 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^传奇首领的伤害提高 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^傳奇頭目增加 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145222,6 +174760,14 @@
 				"8": {
 					"#": "^고유 보스의 생명력 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^고유 보스의 생명력 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^传奇首领的生命提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^传奇首领的生命降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^傳奇頭目增加 (\\S+)% 生命 \\(enchant\\)$",
+					"N#|-1": "^傳奇頭目減少 (\\S+)% 生命 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145252,6 +174798,12 @@
 				},
 				"8": {
 					"#": "^지역에 균열 등장 가능 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^该区域内可能会出现裂隙 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^此區域可能含有裂痕 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145290,6 +174842,14 @@
 				"8": {
 					"1": "^지역에 침략 보스 1마리 추가 서식 \\(enchant\\)$",
 					"2|#": "^지역에 침략 보스 (\\S+)마리 추가 서식 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^该区域内会出现 1 个额外【侵略联盟】的首领 \\(enchant\\)$",
+					"2|#": "^该区域内会出现 (\\S+) 个额外侵略联盟的首领 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^地圖內包含 (\\S+) 隻額外侵略聯盟的頭目 \\(enchant\\)$",
+					"2|#": "^地圖內包含 (\\S+) 隻額外侵略聯盟的頭目 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145320,6 +174880,12 @@
 				},
 				"8": {
 					"#|99": "^서로 가까이 있는 적 처치 시 (\\S+)%의 확률로 이계 몬스터를 불러옴 \\(enchant\\)$"
+				},
+				"9": {
+					"#|99": "^击败聚集的敌人有 (\\S+)% 几率吸引来自【超越联盟】的怪物 \\(enchant\\)$"
+				},
+				"10": {
+					"#|99": "^擊殺群聚的敵人有 (\\S+)% 機率吸引來自超越的怪物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145350,6 +174916,12 @@
 				},
 				"8": {
 					"N#|-1": "^동결 지뢰에 의해 동결 상태에서 적의 냉기 저항 (\\S+)% 추가 손실 \\(enchant\\)$"
+				},
+				"9": {
+					"N#|-1": "^冰冻地雷冰冻敌人时,使其冰霜抗性额外降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"N#|-1": "^冰凍地雷造成冰凍的敵人減少額外 (\\S+)% 冰冷抗性 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145388,6 +174960,14 @@
 				"8": {
 					"1|#": "^무기 기동 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^무기 기동 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^提高 (\\S+)% 幻化武器时间 \\(enchant\\)$",
+					"N#|-1": "^降低 (\\S+)% 幻化武器时间 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 幻化武器時間 \\(enchant\\)$",
+					"N#|-1": "^增加 (\\S+)% 幻化武器時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145418,6 +174998,12 @@
 				},
 				"8": {
 					"#": "^지역 내에서 발견한 아이템이 (\\S+)% 확률로 타락 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^该区域掉落的物品有 (\\S+)% 几率已被腐化 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^此區域掉落物品有 (\\S+)% 機率為已腐化物品 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145448,6 +175034,12 @@
 				},
 				"8": {
 					"1|#": "^최근 4초 이내 피격된 경우 초당 생명력의 (\\S+)%를 재생 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若有被击中,则每秒回复 (\\S+)% 生命 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^若你近期被擊中,每秒回復 (\\S+)% 生命 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145478,6 +175070,12 @@
 				},
 				"8": {
 					"1|#": "^구형 번개 피해 (\\S+)% 증가 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【天雷之珠】伤害提高 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 天雷之珠傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145516,6 +175114,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 피격되지 않은 경우 이동 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^최근 4초 이내 피격되지 않은 경우 이동 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若没有被击中,则移动速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^近期内你若没有被击中,则移动速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^近期內若你沒有被擊中,增加 (\\S+)% 移動速度 \\(enchant\\)$",
+					"N#|-1": "^近期內若你沒有被擊中,減少 (\\S+)% 移動速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145546,6 +175152,12 @@
 				},
 				"8": {
 					"1|#": "^묵직한 타격이 (\\S+)%의 확률로 2배의 피해를 줌 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【重击】有 (\\S+)% 几率造成双倍伤害 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^重擊有 (\\S+)% 機率造成雙倍傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145584,6 +175196,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 피격된 경우 스킬의 마나 소모 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^최근 4초 이내 피격된 경우 스킬의 마나 소모 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若有被击中,则技能的魔力消耗提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^近期内你若有被击中,则技能的魔力消耗降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^近期內你若有被擊中,增加 (\\S+)% 技能的魔力消耗 \\(enchant\\)$",
+					"N#|-1": "^近期內你若有被擊中,減少 (\\S+)% 技能的魔力消耗 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145614,6 +175234,12 @@
 				},
 				"8": {
 					"1|#": "^최근 4초 이내 적을 처치한 경우 (\\S+)%의 확률로 기절 회피 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若有击败敌人,则有 (\\S+)% 几率避免被晕眩 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^近期內你若有擊殺,獲得 (\\S+)% 機率避免被暈眩 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145644,6 +175270,12 @@
 				},
 				"8": {
 					"1|#": "^최근 4초 이내 주문 피해를 받은 경우\n(\\S+)%의 확률로 주문 적중 완벽회피 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若有承受法术伤害,则有 (\\S+)% 几率躲避法术击中 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^若你近期有受到法術傷害\n有 (\\S+)% 機率躲避法術擊中 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145674,6 +175306,12 @@
 				},
 				"8": {
 					"1|#": "^최근 4초 이내 적을 처치한 경우 공격 및 시전 속도 (\\S+)% 증가 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若有击败敌人,则攻击和施法速度提高 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^近期內你若有擊殺,增加 (\\S+)% 攻擊和施放速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145704,6 +175342,12 @@
 				},
 				"8": {
 					"# #": "^최근 4초 이내 피격된 경우 (\\S+)~(\\S+)의 냉기 피해 추가 \\(enchant\\)$"
+				},
+				"9": {
+					"# #": "^近期内你若被击中,则附加 (\\S+) - (\\S+) 冰霜伤害 \\(enchant\\)$"
+				},
+				"10": {
+					"# #": "^近期內你若有被擊中則附加 (\\S+) 至 (\\S+) 冰冷傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145734,6 +175378,12 @@
 				},
 				"8": {
 					"# #": "^최근 4초 이내 적을 처치하지 않은 경우 (\\S+)~(\\S+)의 번개 피해 추가 \\(enchant\\)$"
+				},
+				"9": {
+					"# #": "^近期内你若没有击败过敌人,则附加 (\\S+) - (\\S+) 闪电伤害 \\(enchant\\)$"
+				},
+				"10": {
+					"# #": "^近期內你若沒有擊殺則附加 (\\S+) 至 (\\S+) 閃電傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145764,6 +175414,12 @@
 				},
 				"8": {
 					"1|#": "^최근 4초 이내 적을 처치한 경우 피해의 (\\S+)%를 생명력으로 흡수 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若有击败敌人,则造成伤害的 (\\S+)% 转化为生命偷取 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^若你近期有擊殺,(\\S+)% 傷害偷取生命 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145794,6 +175450,12 @@
 				},
 				"8": {
 					"1|# 1|#": "^최근 4초 이내 적을 처치한 경우 (\\S+)~(\\S+)의 화염 피해 추가 \\(enchant\\)$"
+				},
+				"9": {
+					"1|# 1|#": "^近期内你若有击败敌人,则附加 (\\S+) - (\\S+) 基础火焰伤害 \\(enchant\\)$"
+				},
+				"10": {
+					"1|# 1|#": "^近期內你若有擊殺,短時間內附加 (\\S+) 至 (\\S+) 火焰傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145824,6 +175486,12 @@
 				},
 				"8": {
 					"1|#": "^최근 4초 이내 치명타가 없었던 경우 (\\S+)%의 확률로 동결, 감전 및 점화 유발 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若没有打出过暴击,则有 (\\S+)% 几率造成冰冻,感电,和点燃 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^近期內你若沒有暴擊,有 (\\S+)% 機率造成冰凍、感電,和點燃 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145854,6 +175522,12 @@
 				},
 				"8": {
 					"1|#": "^최근 4초 이내 치명타를 맞은 경우 (\\S+)%의 확률로 공격 적중 완벽회피 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若受到暴击,则获得 (\\S+)% 几率躲避攻击击中 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^若你近期有受到暴擊傷害,有 (\\S+)% 機率躲避攻擊擊中 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145892,6 +175566,14 @@
 				"8": {
 					"1|#": "^대지 강타의 각도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^대지 강타의 각도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【裂地之击】的角度扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【裂地之击】的角度缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^裂地之擊增加 (\\S+)% 角度 \\(enchant\\)$",
+					"N#|-1": "^裂地之擊減少 (\\S+)% 角度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145922,6 +175604,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 적을 처치하지 않은 경우 피해가 적 원소 저항의 (\\S+)%를 관통 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^近期内你若没有击败敌人,则伤害会穿透 (\\S+)% 敌人元素抗性 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^近期內你若沒有擊殺,傷害穿透 (\\S+)% 敵人元素抗性 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145952,6 +175640,12 @@
 				},
 				"8": {
 					"# #": "^최근 4초 이내 치명타를 맞은 경우 (\\S+)~(\\S+)의 카오스 피해를 추가 \\(enchant\\)$"
+				},
+				"9": {
+					"# #": "^近期内你若受到暴击,则附加 (\\S+) - (\\S+) 基础混沌伤害 \\(enchant\\)$"
+				},
+				"10": {
+					"# #": "^近期內你若有受到暴擊,短時間内附加 (\\S+) 至 (\\S+) 混沌傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -145990,6 +175684,14 @@
 				"8": {
 					"1|#": "^서리 칼날 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^서리 칼날 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰霜之刃】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冰霜之刃】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰霜之刃的傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰霜之刃的傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146028,6 +175730,14 @@
 				"8": {
 					"1|#": "^서리 칼날 투사체 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^서리 칼날 투사체 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰霜之刃】的投射物速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冰霜之刃】的投射物速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰霜之刃的投射物速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰霜之刃的投射物速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146066,6 +175776,14 @@
 				"8": {
 					"1|#": "^격노의 유령 소환 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^격노의 유령 소환 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^召唤愤怒狂灵的持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^召唤愤怒狂灵的持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^召喚憤怒狂靈增加 (\\S+)% 持續時間 \\(enchant\\)$",
+					"N#|-1": "^召喚憤怒狂靈減少 (\\S+)% 持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146096,6 +175814,12 @@
 				},
 				"8": {
 					"1|99": "^격노의 유령 소환 시 (\\S+)%의 확률로 소환수 하나를 추가 소환 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^召唤愤怒狂灵时有 (\\S+)% 几率额外再召唤一只 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^召喚憤怒狂靈時有 (\\S+)% 機率額外召喚一隻 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146134,6 +175858,14 @@
 				"8": {
 					"1|#": "^방출 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^방출 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【解放】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【解放】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 解放的傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 解放的傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146172,6 +175904,14 @@
 				"8": {
 					"1|#": "^방출 반경 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^방출 반경 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【解放】的范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【解放】的范围降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 解放的範圍半徑 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 解放的範圍半徑 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146202,6 +175942,12 @@
 				},
 				"8": {
 					"1|99": "^충전 제거 없이 방출이 (\\S+)%의 확률로 피해를 줌 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^【解放】造成伤害时,有 (\\S+)% 几率不消耗能量球 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^解放有 (\\S+)% 機率在造成傷害時不移除能量球 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146240,6 +175986,14 @@
 				"8": {
 					"1|#": "^분노 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^분노의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【愤怒】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【愤怒】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^憤怒增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^憤怒減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146278,6 +176032,14 @@
 				"8": {
 					"1|#": "^번개 덫 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^번개 덫 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^闪电陷阱的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^闪电陷阱的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃電陷阱的傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃電陷阱的傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146316,6 +176078,14 @@
 				"8": {
 					"1|#": "^망령의 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^망령의 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^灵体的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^灵体的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加幽魂 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^減少幽魂 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146346,6 +176116,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 칼날의 명령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【刀锋之誓】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率觸發刀鋒之誓 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146376,6 +176152,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 칼날의 칙령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【刀锋之律】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率觸發刀鋒之律 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146406,6 +176188,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 칼날의 법령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【刀锋之令】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率觸發刀鋒之令 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146436,6 +176224,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 칼날의 율령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【刀锋之诫】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率觸發刀鋒之誡 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146466,6 +176260,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)%의 확률로 겨울의 명령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【冬之誓】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^被擊中時有 (\\S+)% 機率觸發冬之誓 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146496,6 +176296,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)%의 확률로 겨울의 칙령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触【冬之律】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^被擊中時有 (\\S+)% 機率觸發冬之律 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146526,6 +176332,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)%의 확률로 겨울의 법령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【冬之令】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^被擊中時有 (\\S+)% 機率觸發冬之令 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146556,6 +176368,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)%의 확률로 겨울의 율령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【冬之诫】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^被擊中時有 (\\S+)% 機率觸發冬之誡 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146586,6 +176404,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 지옥불의 명령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率触发【炼狱之誓】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率觸發煉獄之誓 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146616,6 +176440,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 지옥불의 칙령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率触发【炼狱之律】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率觸發煉獄之律 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146646,6 +176476,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 지옥불의 법령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率触发【炼狱之令】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率觸發煉獄之令 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146676,6 +176512,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 지옥불의 율령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率触发【炼狱之诫】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率觸發煉獄之誡 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146706,6 +176548,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 폭풍의 명령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【风暴之誓】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率觸發風暴之誓 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146736,6 +176584,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 폭풍의 칙령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【风暴之律】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率觸發風暴之律 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146766,6 +176620,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 폭풍의 법령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【风暴之令】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率觸發風暴之令 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146796,6 +176656,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 폭풍의 율령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【风暴之诫】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 觸發風暴之誡 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146826,6 +176692,12 @@
 				},
 				"8": {
 					"1|99": "^스킬 또는 소환수로 처치 시 (\\S+)%의 확률로 무덤의 명령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^你的技能或召唤生物击败敌人时,有 (\\S+)% 几率触发【冰墓之誓】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^當你的技能或召喚物擊殺時,有 (\\S+)% 機率觸發冰墓之誓 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146856,6 +176728,12 @@
 				},
 				"8": {
 					"1|99": "^스킬 또는 소환수로 처치 시 (\\S+)%의 확률로 무덤의 칙령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^你的技能或召唤生物击败敌人时,有 (\\S+)% 几率触发【冰墓之律】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^當你的技能或召喚物擊殺時,有 (\\S+)% 機率觸發冰墓之律 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146886,6 +176764,12 @@
 				},
 				"8": {
 					"1|99": "^스킬 또는 소환수로 처치 시 (\\S+)%의 확률로 무덤의 법령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^你的技能或召唤生物击败敌人时,有 (\\S+)% 几率触发【冰墓之令】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^當你的技能或召喚物擊殺時,有 (\\S+)% 機率觸發冰墓之律 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146916,6 +176800,12 @@
 				},
 				"8": {
 					"1|99": "^스킬 또는 소환수로 처치 시 (\\S+)%의 확률로 무덤의 율령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^你的技能或召唤生物击败敌人时,有 (\\S+)% 几率触发【冰墓之诫】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^當你的技能或召喚物擊殺時,有 (\\S+)% 機率觸發冰墓之誡 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146946,6 +176836,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)%의 확률로 투영의 명령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^被击中时有 (\\S+)% 几率触发【倒影之誓】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^被擊中時有 (\\S+)% 機率觸發倒影之誓 \\(enchant\\)$"
 				}
 			}
 		},
@@ -146976,6 +176872,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)%의 확률로 투영의 칙령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^被击中时有 (\\S+)% 几率触发【倒影之律】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^被擊中時有 (\\S+)% 機率觸發倒影之律 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147006,6 +176908,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)%의 확률로 투영의 법령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^被击中时有 (\\S+)% 几率触发【倒影之令】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^被擊中時有 (\\S+)% 機率觸發倒影之令 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147036,6 +176944,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)%의 확률로 투영의 율령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^被击中时有 (\\S+)% 几率触发【倒影之诫】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^被擊中時有 (\\S+)% 機率觸發倒影之誡 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147066,6 +176980,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 힘의 명령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【原力之誓】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率觸發原力之誓 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147096,6 +177016,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 힘의 칙령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【原力之律】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率觸發原力之律 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147126,6 +177052,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 힘의 법령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【原力之令】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率觸發原力之令 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147156,6 +177088,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 힘의 율령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【原力之诫】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率觸發原力之誡 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147186,6 +177124,12 @@
 				},
 				"8": {
 					"1|99": "^치명타 피격 시 (\\S+)%의 확률로 빛의 명령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^你被暴击时有 (\\S+)% 几率触发【光之誓】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^當你被暴擊時有 (\\S+)% 機率觸發光之誓 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147216,6 +177160,12 @@
 				},
 				"8": {
 					"1|99": "^치명타 피격 시 (\\S+)%의 확률로 빛의 칙령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^你被暴击时有 (\\S+)% 几率触发【光之律】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^你被暴擊時有 (\\S+)% 機率觸發光之律 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147246,6 +177196,12 @@
 				},
 				"8": {
 					"1|99": "^치명타 피격 시 (\\S+)%의 확률로 빛의 법령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^你被暴击时有 (\\S+)% 几率触发【光之令】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^當你被暴擊時有 (\\S+)% 機率觸發光之令 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147276,6 +177232,12 @@
 				},
 				"8": {
 					"1|99": "^치명타 피격 시 (\\S+)%의 확률로 빛의 율령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^你被暴击时有 (\\S+)% 几率触发【光之诫】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^當你被暴擊時有 (\\S+)% 機率觸發光之誡 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147306,6 +177268,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 전쟁의 명령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率触发【战争之誓】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 觸發戰爭之誓 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147336,6 +177304,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 전쟁의 칙령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击败时有 (\\S+)% 几率触发【战争之律】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率觸發戰爭之律 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147366,6 +177340,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 전쟁의 법령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击败时有 (\\S+)% 几率触发【战争之令】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率觸發戰爭之令 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147396,6 +177376,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 전쟁의 율령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击败时有 (\\S+)% 几率触发【战争之诫】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率觸發戰爭之誡 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147426,6 +177412,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 광분의 명령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【狂怒之誓】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率觸發狂怒之誓 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147456,6 +177448,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 광분의 칙령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【狂怒之律】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率觸發狂怒之律 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147486,6 +177484,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 광분의 법령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【狂怒之令】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率觸發狂怒之令 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147516,6 +177520,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 광분의 율령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【狂怒之诫】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率觸發狂怒之誡 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147546,6 +177556,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)%의 확률로 원한의 명령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^被击中时有 (\\S+)% 几率触发【怨恨之誓】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^當被擊中時有 (\\S+)% 機率觸發怨恨之誓 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147576,6 +177592,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)%의 확률로 원한의 칙령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^被击中时有 (\\S+)% 几率触发【怨恨之律】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^當被擊中時有 (\\S+)% 機率觸發怨恨之律 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147606,6 +177628,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)%의 확률로 원한의 법령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^被击中时有 (\\S+)% 几率触发【怨恨之令】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^當被擊中時有 (\\S+)% 機率觸發怨恨之令 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147636,6 +177664,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)%의 확률로 원한의 율령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^被击中时有 (\\S+)% 几率触发【怨恨之诫】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^當被擊中時有 (\\S+)% 機率觸發怨恨之誡 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147666,6 +177700,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 화염의 명령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【烈火之誓】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率觸發烈火之誓 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147696,6 +177736,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 화염의 칙령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【烈火之律】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率觸發烈火之律 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147726,6 +177772,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 화염의 법령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【烈火之令】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率觸發烈火之令 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147756,6 +177808,12 @@
 				},
 				"8": {
 					"1|99": "^명중 시 (\\S+)%의 확률로 화염의 율령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击中时有 (\\S+)% 几率触发【烈火之诫】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊中時有 (\\S+)% 機率觸發烈火之誡 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147786,6 +177844,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 서리의 명령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率触发【寒冰之誓】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率觸發寒冰之誓 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147816,6 +177880,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 서리의 칙령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率触发【寒冰之律】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率觸發寒冰之律 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147846,6 +177916,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 서리의 법령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率触发【寒冰之令】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率觸發寒冰之令 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147876,6 +177952,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 서리의 율령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率触发【寒冰之诫】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率觸發寒冰之誡 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147906,6 +177988,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 천둥의 명령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率触发【雷电之誓】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率觸發雷電之誓 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147936,6 +178024,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 천둥의 칙령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率触发【雷电之律】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率觸發雷電之律 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147966,6 +178060,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 천둥의 법령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率触发【雷电之令】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率觸發雷電之令 \\(enchant\\)$"
 				}
 			}
 		},
@@ -147996,6 +178096,12 @@
 				},
 				"8": {
 					"1|99": "^처치 시 (\\S+)%의 확률로 천둥의 율령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^击败敌人时有 (\\S+)% 几率触发【雷电之诫】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^擊殺時有 (\\S+)% 機率觸發雷電之誡 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148034,6 +178140,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 치명타가 없었던 경우 치명타 확률 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^최근 4초 이내 치명타가 없었던 경우 치명타 확률 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若没有打出过暴击,则暴击率提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^近期内你若没有打出过暴击,则暴击率降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^近期內你若沒有暴擊,增加 (\\S+)% 暴擊率 \\(enchant\\)$",
+					"N#|-1": "^近期內你若沒有暴擊,減少 (\\S+)% 暴擊率 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148072,6 +178186,14 @@
 				"8": {
 					"1|#": "^선대의 수호자 토템이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^선대의 수호자 토템이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^先祖卫士图腾造成的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^先祖卫士图腾造成的伤害降低 (\\S+)%  \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 先祖衛士圖騰造成的傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 先祖衛士圖騰造成的傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148110,6 +178232,14 @@
 				"8": {
 					"1|#": "^움직이는 무기가 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^움직이는 무기가 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【幻化武器】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【幻化武器】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 幻化武器的傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 幻化武器的傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148148,6 +178278,14 @@
 				"8": {
 					"1|#": "^불타는 화살 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^불타는 화살 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【燃烧箭矢】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【燃烧箭矢】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 燃燒箭矢傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 燃燒箭矢傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148186,6 +178324,14 @@
 				"8": {
 					"1|#": "^회전베기 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^회전베기 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【劈砍】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【劈砍】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 劈砍傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 劈砍傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148224,6 +178370,14 @@
 				"8": {
 					"1|#": "^이중 타격 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^이중 타격 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【双重打击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【双重打击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 雙重打擊傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 雙重打擊傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148262,6 +178416,14 @@
 				"8": {
 					"1|#": "^쌍수 타격 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^쌍수 타격 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【双持打击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【双持打击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 雙持打擊傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 雙持打擊傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148300,6 +178462,14 @@
 				"8": {
 					"1|#": "^화염 덫 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염 덫 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【火焰陷阱】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【火焰陷阱】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 火焰陷阱傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 火焰陷阱傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148338,6 +178508,14 @@
 				"8": {
 					"1|#": "^화염구 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염구 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【火球】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【火球】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 火球傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 火球傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148376,6 +178554,14 @@
 				"8": {
 					"1|#": "^동결 파동 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^동결 파동 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰霜脉冲】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冰霜脉冲】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰霜脈衝傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰霜脈衝傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148414,6 +178600,14 @@
 				"8": {
 					"1|#": "^빙하 망치 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^빙하 망치 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰霜之锤】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冰霜之锤】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰霜之錘傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰霜之錘傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148452,6 +178646,14 @@
 				"8": {
 					"1|#": "^대지 강타 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^대지 강타 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【裂地之击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【裂地之击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 裂地之擊傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 裂地之擊傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148490,6 +178692,14 @@
 				"8": {
 					"1|#": "^묵직한 타격 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^묵직한 타격 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【重击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【重击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 重擊傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 重擊傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148528,6 +178738,14 @@
 				"8": {
 					"1|#": "^지옥불 강타 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^지옥불 강타 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【炼狱之击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【炼狱之击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 煉獄之擊傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 煉獄之擊傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148566,6 +178784,14 @@
 				"8": {
 					"1|#": "^번개 타격 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^번개 타격 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【闪电打击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【闪电打击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃電打擊傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃電打擊傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148604,6 +178830,14 @@
 				"8": {
 					"1|#": "^덩굴 번개 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^덩굴 번개 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【电能释放】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【电能释放】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 電能釋放傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 電能釋放傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148642,6 +178876,14 @@
 				"8": {
 					"1|#": "^마그마 보주 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^마그마 보주 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【熔岩之核】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【熔岩之核】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 熔岩之核傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 熔岩之核傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148680,6 +178922,14 @@
 				"8": {
 					"1|#": "^용암 타격 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^용암 타격 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【熔岩之击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【熔岩之击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 熔岩之擊傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 熔岩之擊傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148718,6 +178968,14 @@
 				"8": {
 					"1|#": "^소환한 좀비의 피해량 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^소환한 좀비의 피해량 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^魔卫复苏伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^魔卫复苏伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 殭屍造成的傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 殭屍造成的傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148756,6 +179014,14 @@
 				"8": {
 					"1|#": "^약탈의 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^약탈의 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冲击波】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冲击波】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 衝擊波傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 衝擊波傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148794,6 +179060,14 @@
 				"8": {
 					"1|#": "^불꽃 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^불꽃 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【电球】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【电球】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 電球傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 電球傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148832,6 +179106,14 @@
 				"8": {
 					"1|#": "^환영 무기 투척 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^환영 무기 투척 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【灵体投掷】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【灵体投掷】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 靈體投擲傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 靈體投擲傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148870,6 +179152,14 @@
 				"8": {
 					"1|#": "^분할 화살 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^분할 화살 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【分裂箭矢】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【分裂箭矢】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 分裂箭矢傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 分裂箭矢傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148908,6 +179198,14 @@
 				"8": {
 					"1|#": "^천상의 단도 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^천상의 단도 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【虚空匕首】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【虚空匕首】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 虛空匕首傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 虛空匕首傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148946,6 +179244,14 @@
 				"8": {
 					"1|#": "^얼음 화살 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^얼음 화살 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰霜射击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冰霜射击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰霜射擊傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰霜射擊傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -148984,6 +179290,14 @@
 				"8": {
 					"1|#": "^화살비 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화살비 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【箭雨】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【箭雨】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 箭雨傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 箭雨傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149022,6 +179336,14 @@
 				"8": {
 					"1|#": "^소환된 격노의 유령이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^소환된 격노의 유령이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^召唤愤怒狂灵的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^召唤愤怒狂灵的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^召喚憤怒狂靈增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^召喚憤怒狂靈減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149060,6 +179382,14 @@
 				"8": {
 					"1|#": "^맹독 타격 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^맹독 타격 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【毒蛇打击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【毒蛇打击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 毒蛇打擊傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 毒蛇打擊傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149098,6 +179428,14 @@
 				"8": {
 					"1|#": "^점멸 타격 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^점멸 타격 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【闪现打击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【闪现打击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃現打擊傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃現打擊傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149136,6 +179474,14 @@
 				"8": {
 					"1|#": "^도약 강타 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^도약 강타 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【跃击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【跃击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 躍擊傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 躍擊傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149174,6 +179520,14 @@
 				"8": {
 					"1|#": "^번개 화살 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^번개 화살 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【闪电箭矢】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【闪电箭矢】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃電箭矢傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃電箭矢傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149212,6 +179566,14 @@
 				"8": {
 					"1|#": "^번개 차원 이동 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^번개 차원 이동 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【闪电传送】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【闪电传送】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃電傳送傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃電傳送傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149250,6 +179612,14 @@
 				"8": {
 					"1|#": "^관통상 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^관통상 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【放血】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【放血】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 放血傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 放血傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149288,6 +179658,14 @@
 				"8": {
 					"1|#": "^방패 돌진 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^방패 돌진 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【重盾冲锋】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【重盾冲锋】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 重盾衝鋒傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 重盾衝鋒傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149326,6 +179704,14 @@
 				"8": {
 					"1|#": "^해골의 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^해골의 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【魔侍造成】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【魔侍造成】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 骷髏造成的傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 骷髏造成的傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149364,6 +179750,14 @@
 				"8": {
 					"1|#": "^연쇄 번개 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^연쇄 번개 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【电弧】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【电弧】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 電弧傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 電弧傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149402,6 +179796,14 @@
 				"8": {
 					"1|#": "^연발 사격 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^연발 사격 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【弹幕】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【弹幕】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 彈幕傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 彈幕傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149440,6 +179842,14 @@
 				"8": {
 					"1|#": "^화염 폭발 지뢰 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염 폭발 지뢰 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【火焰新星】的地雷伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【火焰新星】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 火焰新星地雷傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 火焰新星地雷傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149478,6 +179888,14 @@
 				"8": {
 					"1|#": "^화염 폭풍 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염 폭풍 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【烈炎风暴】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【烈炎风暴】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 烈炎風暴傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 烈炎風暴傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149516,6 +179934,14 @@
 				"8": {
 					"1|#": "^화염 쇄도 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염 쇄도 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【怒焰奔腾】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【怒焰奔腾】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 怒焰奔騰傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 怒焰奔騰傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149554,6 +179980,14 @@
 				"8": {
 					"1|#": "^얼음 폭발 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^얼음 폭발 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰霜新星】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冰霜新星】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰霜新星傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰霜新星傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149592,6 +180026,14 @@
 				"8": {
 					"1|#": "^얼음 창 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^얼음 창 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰矛】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冰矛】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰矛傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰矛傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149630,6 +180072,14 @@
 				"8": {
 					"1|#": "^소각 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^소각 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【烧毁】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【烧毁】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 燒毀傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 燒毀傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149668,6 +180118,14 @@
 				"8": {
 					"1|#": "^권능 착취 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^권능 착취 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【力量抽取】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【力量抽取】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 力量抽取傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 力量抽取傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149706,6 +180164,14 @@
 				"8": {
 					"1|#": "^불타는 굴레 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^불타는 굴레 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【灼热连接】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【灼热连接】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 灼熱連結傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 灼熱連結傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149744,6 +180210,14 @@
 				"8": {
 					"1|#": "^정전기 타격 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^정전기 타격 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【充能打击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【充能打击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 充能打擊傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 充能打擊傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149782,6 +180256,14 @@
 				"8": {
 					"1|#": "^폭풍 부름의 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^폭풍 부름의 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【风暴呼唤】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【风暴呼唤】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 風暴呼喚傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 風暴呼喚傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149820,6 +180302,14 @@
 				"8": {
 					"1|#": "^휩쓸기 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^휩쓸기 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【横扫】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【横扫】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 橫掃傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 橫掃傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149858,6 +180348,14 @@
 				"8": {
 					"1|#": "^격분 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^격분 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【狂怒】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【狂怒】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 狂怒傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 狂怒傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149896,6 +180394,14 @@
 				"8": {
 					"1|#": "^정의의 화염 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^정의의 화염 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【正义之火】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【正义之火】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 正義之火傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 正義之火傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149934,6 +180440,14 @@
 				"8": {
 					"1|#": "^원소의 일격 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^원소의 일격 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【元素打击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【元素打击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 元素打擊傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 元素打擊傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -149972,6 +180486,14 @@
 				"8": {
 					"1|#": "^회오리바람 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^회오리바람 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【旋风斩】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【旋风斩】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 旋風斬傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 旋風斬傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150010,6 +180532,14 @@
 				"8": {
 					"1|#": "^회오리 사격 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^회오리 사격 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【龙卷射击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【龙卷射击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 龍捲射擊傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 龍捲射擊傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150048,6 +180578,14 @@
 				"8": {
 					"1|#": "^한기의 숨결 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^한기의 숨결 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【极地吐息】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【极地吐息】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 極地吐息傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 極地吐息傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150086,6 +180624,14 @@
 				"8": {
 					"1|#": "^폭발 화살로 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^폭발 화살로 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【爆炸箭矢】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【爆炸箭矢】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^爆炸箭矢增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^爆炸箭矢減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150124,6 +180670,14 @@
 				"8": {
 					"1|#": "^화염파 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염파 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【烈焰爆破】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【烈焰爆破】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 烈焰爆破傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 烈焰爆破傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150162,6 +180716,14 @@
 				"8": {
 					"1|#": "^빙하 폭포 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^빙하 폭포 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰川之刺】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冰川之刺】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰川之刺傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰川之刺傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150200,6 +180762,14 @@
 				"8": {
 					"1|#": "^얼음 충격 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^얼음 충격 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【寒冰冲击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【寒冰冲击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 寒冰衝擊傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 寒冰衝擊傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150238,6 +180808,14 @@
 				"8": {
 					"1|#": "^역학 폭발 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^역학 폭발 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【力量爆破】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【力量爆破】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 力量爆破傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 力量爆破傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150276,6 +180854,14 @@
 				"8": {
 					"1|#": "^충격 폭발 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^충격 폭발 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【闪电新星】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【闪电新星】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃電新星傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃電新星傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150314,6 +180900,14 @@
 				"8": {
 					"1|#": "^충격파 토템 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^충격파 토템 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【震波图腾】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【震波图腾】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 震波圖騰傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 震波圖騰傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150352,6 +180946,14 @@
 				"8": {
 					"1|#": "^사나운 타격 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^사나운 타격 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【野性打击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【野性打击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 野性打擊傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 野性打擊傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150390,6 +180992,14 @@
 				"8": {
 					"1|#": "^시체 폭발 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^시체 폭발 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【爆灵术】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【爆灵术】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 屍體爆破傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 屍體爆破傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150428,6 +181038,14 @@
 				"8": {
 					"1|#": "^부식성 화살 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^부식성 화살 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【腐蚀箭矢】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【腐蚀箭矢】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 腐蝕箭矢傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 腐蝕箭矢傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150466,6 +181084,14 @@
 				"8": {
 					"1|#": "^돌 골렘이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^돌 골렘이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【混沌魔像】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【混沌魔像】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 混沌魔像的傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 混沌魔像的傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150504,6 +181130,14 @@
 				"8": {
 					"1|#": "^화염 골렘이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염 골렘이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【烈焰魔像】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【烈焰魔像】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 烈焰魔像的傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 烈焰魔像的傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150542,6 +181176,14 @@
 				"8": {
 					"1|#": "^얼음 골렘이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^얼음 골렘이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【寒冰魔像】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【寒冰魔像】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 寒冰魔像的傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 寒冰魔像的傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150580,6 +181222,14 @@
 				"8": {
 					"1|#": "^번개 골렘이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^번개 골렘이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【闪电魔像】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【闪电魔像】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 雷電魔像的傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 雷電魔像的傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150618,6 +181268,14 @@
 				"8": {
 					"1|#": "^카오스 골렘이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^카오스 골렘이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【混沌魔像】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【混沌魔像】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 混沌魔像的傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 混沌魔像的傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150656,6 +181314,14 @@
 				"8": {
 					"1|#": "^소환된 지배의 파수꾼이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^소환된 지배의 파수꾼이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【召唤统御哨兵】的范围效果扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【召唤统御哨兵】的范围效果缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^召喚的統御護衛增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^召喚的統御護衛減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150694,6 +181360,14 @@
 				"8": {
 					"1|#": "^지배의 강타 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^지배의 강타 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【霸气之击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【霸气之击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 霸氣之擊的傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 霸氣之擊的傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150732,6 +181406,14 @@
 				"8": {
 					"1|#": "^한파 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^한파 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【霜暴】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【霜暴】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 霜暴傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 霜暴傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150770,6 +181452,14 @@
 				"8": {
 					"1|#": "^신성한 화염 토템이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^신성한 화염 토템이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【圣焰图腾】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【圣焰图腾】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^神聖火舌圖騰增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^神聖火舌圖騰減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150808,6 +181498,14 @@
 				"8": {
 					"1|#": "^움직이는 수호자가 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^움직이는 수호자가 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【幻化守卫】造成的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【幻化守卫】造成的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 幻化守衛造成的傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 幻化守衛造成的傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150846,6 +181544,14 @@
 				"8": {
 					"1|#": "^곰 덫 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^곰 덫 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【捕熊陷阱】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【捕熊陷阱】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 捕熊陷阱傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 捕熊陷阱傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150884,6 +181590,14 @@
 				"8": {
 					"1|#": "^용암 방패 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^용암 방패 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【熔岩护盾】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【熔岩护盾】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 熔岩護盾傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 熔岩護盾傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150922,6 +181636,14 @@
 				"8": {
 					"1|#": "^징벌 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^징벌 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【清算】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【清算】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 清算傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 清算傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150960,6 +181682,14 @@
 				"8": {
 					"1|#": "^경계 타격 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^경계 타격 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【戒备打击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【戒备打击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 戒備打擊傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 戒備打擊傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -150998,6 +181728,14 @@
 				"8": {
 					"1|#": "^칼날 선회 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^칼날 선회 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【回旋之刃】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【回旋之刃】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 迴旋之刃傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 迴旋之刃傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151036,6 +181774,14 @@
 				"8": {
 					"1|#": "^화염 질주 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염 질주 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【烈焰冲刺】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【烈焰冲刺】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 烈焰衝刺傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 烈焰衝刺傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151074,6 +181820,14 @@
 				"8": {
 					"1|#": "^재의 전령 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^재의 전령 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【灰烬之捷】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【灰烬之捷】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 灰燼之捷傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 灰燼之捷傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151112,6 +181866,14 @@
 				"8": {
 					"1|#": "^얼음의 전령 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^얼음의 전령 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【寒冰之捷】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【寒冰之捷】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰霜之捷傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰霜之捷傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151150,6 +181912,14 @@
 				"8": {
 					"1|#": "^천둥의 전령 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^천둥의 전령 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【闪电之捷】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【闪电之捷】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃電之捷傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃電之捷傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151188,6 +181958,14 @@
 				"8": {
 					"1|#": "^폭풍의 방패 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^폭풍의 방패 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【暴风之盾】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【暴风之盾】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 暴風之盾傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 暴風之盾傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151226,6 +182004,14 @@
 				"8": {
 					"1|#": "^점멸 화살 및 점멸 화살 분신의 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^점멸 화살 및 점멸 화살 분신의 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【闪现射击】和其召唤生物的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【闪现射击】和其召唤生物的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加閃現射擊和其召喚物 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^減少閃現射擊和其召喚物 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151264,6 +182050,14 @@
 				"8": {
 					"1|#": "^거울 화살 및 거울 화살 분신이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^거울 화살 및 거울 화살 분신이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【魅影射击】和其召唤生物的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【魅影射击】和其召唤生物的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加魅影射擊和其召喚物 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^減少魅影射擊和其召喚物 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151302,6 +182096,14 @@
 				"8": {
 					"1|#": "^반격 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^반격 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【击刃】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【击刃】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 擊刃傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 擊刃傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151340,6 +182142,14 @@
 				"8": {
 					"1|#": "^복수 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^복수 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【复仇】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【复仇】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 復仇傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 復仇傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151378,6 +182188,14 @@
 				"8": {
 					"1|#": "^전환된 적의 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^전환된 적의 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^被你迷魅的敌人的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^被你迷魅的敌人的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加被你迷魅的敵人 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^減少被你迷魅的敵人 (\\S+)% 復害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151416,6 +182234,14 @@
 				"8": {
 					"1|#": "^심연의 함성 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^심연의 함성 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【深渊战吼】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【深渊战吼】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 深淵戰吼傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 深淵戰吼傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151454,6 +182280,14 @@
 				"8": {
 					"1|#": "^충격 화살 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^충격 화살 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【电光箭】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【电光箭】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^電流箭矢增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^電流箭矢減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151492,6 +182326,14 @@
 				"8": {
 					"1|#": "^폭발 화살비가 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^폭발 화살비가 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【爆裂箭雨】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【爆裂箭雨】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^爆裂箭雨增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^爆裂箭雨減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151530,6 +182372,14 @@
 				"8": {
 					"1|#": "^정수 흡수 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^정수 흡수 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【灵魂吸取】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【灵魂吸取】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 靈魂吸取傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 靈魂吸取傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151568,6 +182418,14 @@
 				"8": {
 					"1|#": "^전염 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^전염 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【瘟疫】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【瘟疫】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 瘟疫傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 瘟疫傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151606,6 +182464,14 @@
 				"8": {
 					"1|#": "^칼날 소용돌이 주문 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^칼날 소용돌이 주문 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【飞刃风暴】的法术伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【飞刃风暴】的法术伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 飛刃風暴法術傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 飛刃風暴法術傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151644,6 +182510,14 @@
 				"8": {
 					"1|#": "^칼날비 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^칼날비 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【虚空刀雨】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【虚空刀雨】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 虛空刀雨傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 虛空刀雨傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151682,6 +182556,14 @@
 				"8": {
 					"1|#": "^얼음 덫 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^얼음 덫 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰冻陷阱】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冰冻陷阱】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰凍陷阱傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰凍陷阱傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151720,6 +182602,14 @@
 				"8": {
 					"1|#": "^충전 질주 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^충전 질주 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【蓄力疾风闪】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【蓄力疾风闪】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 雷霆衝鋒傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 雷霆衝鋒傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151758,6 +182648,14 @@
 				"8": {
 					"1|#": "^지진 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^지진 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【震地】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【震地】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 震地傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 震地傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151796,6 +182694,14 @@
 				"8": {
 					"1|#": "^어둠의 서약 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^어둠의 서약 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【暗夜血契】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【暗夜血契】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 暗夜血契傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 暗夜血契傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151834,6 +182740,14 @@
 				"8": {
 					"1|#": "^폭풍 점사 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^폭풍 점사 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【裂风雷球】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【裂风雷球】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 風爆傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 風爆傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151872,6 +182786,14 @@
 				"8": {
 					"1|#": "^서리 폭탄 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^서리 폭탄 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【寒霜爆】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【寒霜爆】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 寒霜爆傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 寒霜爆傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151910,6 +182832,14 @@
 				"8": {
 					"1|#": "^폭풍 보주 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^폭풍 보주 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【风暴漩涡】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【风暴漩涡】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 風暴漩渦傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 風暴漩渦傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151948,6 +182878,14 @@
 				"8": {
 					"1|#": "^공성 쇠뇌로 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^공성 쇠뇌로 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【攻城炮台】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【攻城炮台】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^攻城砲塔增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^攻城砲塔減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -151986,6 +182924,14 @@
 				"8": {
 					"1|#": "^황폐 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^황폐 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【枯萎】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【枯萎】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 萎滅傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 萎滅傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152024,6 +182970,14 @@
 				"8": {
 					"1|#": "^산산조각의 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^산산조각의 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【大地震击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【大地震击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 大地震擊傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 大地震擊傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152054,6 +183008,12 @@
 				},
 				"8": {
 					"1|#": "^활성 상태인 동안 선대의 수호자 토템의 공격 속도 (\\S+)% 증가 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^当先祖卫士图腾存在时,攻击速度提高 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^先祖衛士圖騰作用時給增加你 (\\S+)% 攻擊速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152084,6 +183044,12 @@
 				},
 				"8": {
 					"1|#": "^활성 상태인 동안 선대 대전사 토템의 근접 피해 (\\S+)% 증가 적용 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^先祖战士长图腾生效时,你的近战伤害提高 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^先祖戰士長圖騰作用時增加你 (\\S+)% 近戰傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152122,6 +183088,14 @@
 				"8": {
 					"1|#": "^회전베기 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^회전베기 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【劈砍】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【劈砍】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 劈砍範圍 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 劈砍範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152160,6 +183134,14 @@
 				"8": {
 					"1|#": "^대지 강타 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^대지 강타 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【裂地之击】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【裂地之击】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 裂地之擊範圍 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 裂地之擊範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152198,6 +183180,14 @@
 				"8": {
 					"1|#": "^지옥불 강타 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^지옥불 강타 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【炼狱之击】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【炼狱之击】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 煉獄之擊範圍 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 煉獄之擊範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152236,6 +183226,14 @@
 				"8": {
 					"1|#": "^덩굴 번개 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^덩굴 번개 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【电能释放】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【电能释放】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 電能釋放範圍 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 電能釋放範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152274,6 +183272,14 @@
 				"8": {
 					"1|#": "^마그마 보주 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^마그마 보주 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【熔岩之核】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【熔岩之核】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 熔岩之核範圍 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 熔岩之核範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152312,6 +183318,14 @@
 				"8": {
 					"1|#": "^약탈의 반경 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^약탈의 반경 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冲击波】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冲击波】的范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 衝擊波的範圍半徑 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 衝擊波的範圍半徑 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152350,6 +183364,14 @@
 				"8": {
 					"1|#": "^용암 타격 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^용암 타격 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【熔岩之击】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【熔岩之击】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 熔岩之擊範圍 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 熔岩之擊範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152388,6 +183410,14 @@
 				"8": {
 					"1|#": "^얼음 화살 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^얼음 화살 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰霜射击】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冰霜射击】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰霜射擊範圍 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰霜射擊範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152426,6 +183456,14 @@
 				"8": {
 					"1|#": "^화살비 번개 화살 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화살비 번개 화살 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【箭雨】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【箭雨】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 箭雨範圍 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 箭雨範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152464,6 +183502,14 @@
 				"8": {
 					"1|#": "^도약 강타 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^도약 강타 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【跃击】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【跃击】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 躍擊範圍 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 躍擊範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152502,6 +183548,14 @@
 				"8": {
 					"1|#": "^번개 화살 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^번개 화살 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【闪电箭矢】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【闪电箭矢】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃電箭矢範圍 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃電箭矢範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152540,6 +183594,14 @@
 				"8": {
 					"1|#": "^얼음 폭발 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^얼음 폭발 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰霜新星】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冰霜新星】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰霜新星範圍 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰霜新星範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152578,6 +183640,14 @@
 				"8": {
 					"1|#": "^정전기 타격 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^정전기 타격 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【充能打击】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【充能打击】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 充能打擊範圍 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 充能打擊範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152616,6 +183686,14 @@
 				"8": {
 					"1|#": "^폭풍 부름의 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^폭풍 부름의 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【风暴呼唤】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【风暴呼唤】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 風暴呼喚範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 風暴呼喚範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152646,6 +183724,12 @@
 				},
 				"8": {
 					"1|99": "^휩쓸기로 명중 시 (\\S+)%의 확률로 인내 충전 획득 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^【横扫】击中时有 (\\S+)% 几率获得一个耐力球 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^橫掃擊中時有 (\\S+)% 機率獲得 1 顆耐力球 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152684,6 +183768,14 @@
 				"8": {
 					"1|#": "^휩쓸기 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^휩쓸기 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【横扫】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【横扫】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 橫掃範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 橫掃範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152722,6 +183814,14 @@
 				"8": {
 					"1|#": "^정의의 화염 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^정의의 화염 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【正义之火】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【正义之火】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 正義之火範圍 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 正義之火範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152760,6 +183860,14 @@
 				"8": {
 					"1|#": "^한기의 숨결 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^한기의 숨결 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【极地吐息】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【极地吐息】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 極地吐息範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 極地吐息範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152798,6 +183906,14 @@
 				"8": {
 					"1|#": "^구형 번개 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^구형 번개 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【天雷之珠】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【天雷之珠】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 天雷之珠範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 天雷之珠範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152836,6 +183952,14 @@
 				"8": {
 					"1|#": "^폭발 화살의 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^폭발 화살 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【爆炸箭矢】的范围效果扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【爆炸箭矢】的范围效果缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^爆炸箭矢增加 (\\S+)% 範圍效果 \\(enchant\\)$",
+					"N#|-1": "^爆炸箭矢減少 (\\S+)% 範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152874,6 +183998,14 @@
 				"8": {
 					"1|#": "^화염파 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염파 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【烈焰爆破】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【烈焰爆破】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 烈焰爆破範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 烈焰爆破範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152912,6 +184044,14 @@
 				"8": {
 					"1|#": "^빙하 폭포 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^빙하 폭포 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰川之刺】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冰川之刺】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰川之刺範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰川之刺範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152950,6 +184090,14 @@
 				"8": {
 					"1|#": "^사나운 타격 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^사나운 타격 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【野性打击】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【野性打击】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 野性打擊範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 野性打擊範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -152988,6 +184136,14 @@
 				"8": {
 					"1|#": "^시체 폭발 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^시체 폭발 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【爆灵术】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【爆灵术】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 屍體爆破範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 屍體爆破範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153026,6 +184182,14 @@
 				"8": {
 					"1|#": "^얼음 충격 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^얼음 충격 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【寒冰冲击】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【寒冰冲击】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 寒冰衝擊範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 寒冰衝擊範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153064,6 +184228,14 @@
 				"8": {
 					"1|#": "^역학 폭발 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^역학 폭발 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【力量爆破】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【力量爆破】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 力量爆破範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 力量爆破範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153102,6 +184274,14 @@
 				"8": {
 					"1|#": "^부식성 화살 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^부식성 화살 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【腐蚀箭矢】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【腐蚀箭矢】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 腐蝕箭矢範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 腐蝕箭矢範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153140,6 +184320,14 @@
 				"8": {
 					"1|#": "^한파 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^한파 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【霜暴】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【霜暴】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 霜爆範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 霜爆範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153178,6 +184366,14 @@
 				"8": {
 					"1|#": "^미끼 토템 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^미끼 토템 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【诱饵图腾】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【诱饵图腾】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 誘餌圖騰範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 誘餌圖騰範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153216,6 +184412,14 @@
 				"8": {
 					"1|#": "^충격 폭발 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^충격 폭발 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【闪电新星】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【闪电新星】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃電星新範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃電星新範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153254,6 +184458,14 @@
 				"8": {
 					"1|#": "^동결 지뢰 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^동결 지뢰 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰冻地雷】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冰冻地雷】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰凍地雷範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰凍地雷範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153292,6 +184504,14 @@
 				"8": {
 					"1|#": "^충격 화살 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^충격 화살 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【电光箭】的范围效果扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【电光箭】的范围效果缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^電流箭矢增加 (\\S+)% 範圍效果 \\(enchant\\)$",
+					"N#|-1": "^電流箭矢減少 (\\S+)% 範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153330,6 +184550,14 @@
 				"8": {
 					"1|#": "^폭발 화살비 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^폭발 화살비 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【爆裂箭雨】的范围效果扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【爆裂箭雨】的范围效果缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^爆裂箭雨增加 (\\S+)% 範圍效果 \\(enchant\\)$",
+					"N#|-1": "^爆裂箭雨減少 (\\S+)% 範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153368,6 +184596,14 @@
 				"8": {
 					"1|#": "^전염 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^전염 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【瘟疫】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【瘟疫】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 瘟疫範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 瘟疫範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153406,6 +184642,14 @@
 				"8": {
 					"1|#": "^위축 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^위축 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【死亡凋零】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【死亡凋零】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^死亡凋零增加 (\\S+)% 範圍效果 \\(enchant\\)$",
+					"N#|-1": "^死亡凋零減少 (\\S+)% 範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153444,6 +184688,14 @@
 				"8": {
 					"1|#": "^칼날 소용돌이 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^칼날 소용돌이 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【飞刃风暴】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【飞刃风暴】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 飛刃風暴範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 飛刃風暴範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153482,6 +184734,14 @@
 				"8": {
 					"1|#": "^칼날비 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^칼날비 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【虚空刀雨】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【虚空刀雨】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 刀雨範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 刀雨範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153520,6 +184780,14 @@
 				"8": {
 					"1|#": "^얼음 덫 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^얼음 덫 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰冻陷阱】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冰冻陷阱】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰凍陷阱範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰凍陷阱範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153558,6 +184826,14 @@
 				"8": {
 					"1|#": "^지진 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^지진 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【震地】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【震地】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 震地範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 震地範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153596,6 +184872,14 @@
 				"8": {
 					"1|#": "^서리 폭탄 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^서리 폭탄 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【寒霜爆】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【寒霜爆】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 寒霜爆範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 寒霜爆範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153634,6 +184918,14 @@
 				"8": {
 					"1|#": "^폭풍 보주 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^폭풍 보주 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【风暴漩涡】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【风暴漩涡】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 風暴漩渦範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 風暴漩渦範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153672,6 +184964,14 @@
 				"8": {
 					"1|#": "^황폐 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^황폐 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【枯萎】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【枯萎】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 萎滅範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 萎滅範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153710,6 +185010,14 @@
 				"8": {
 					"1|#": "^산산조각의 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^산산조각의 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【大地震击】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【大地震击】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 大地震擊範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 大地震擊範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153748,6 +185056,14 @@
 				"8": {
 					"1|#": "^충격파 토템 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^충격파 토템 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【震波图腾】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【震波图腾】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 震波圖騰範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 震波圖騰範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153778,6 +185094,12 @@
 				},
 				"8": {
 					"#": "^충전 질주의 각 파도의 마지막 피해 영역 반경 (\\S+) \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【蓄力疾风闪】最终伤害范围 (\\S+) \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^雷霆衝鋒每波的最後傷害範圍 (\\S+) 範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153816,6 +185138,14 @@
 				"8": {
 					"1|#": "^회전베기 공격 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^회전베기 공격 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^劈砍攻击速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^劈砍攻击速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 劈砍攻擊速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 劈砍攻擊速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153854,6 +185184,14 @@
 				"8": {
 					"1|#": "^이중 타격 공격 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^이중 타격 공격 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【双重打击】攻击速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【双重打击】攻击速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 雙重打擊攻擊速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 雙重打擊攻擊速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153892,6 +185230,14 @@
 				"8": {
 					"1|#": "^쌍수 타격 공격 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^쌍수 타격 공격 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【双持打击】攻击速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【双持打击】攻击速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 雙持打擊攻擊速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 雙持打擊攻擊速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153930,6 +185276,14 @@
 				"8": {
 					"1|#": "^묵직한 타격 공격 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^묵직한 타격 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【重击】攻击速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【重击】攻击速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 重擊攻擊速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 重擊攻擊速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -153968,6 +185322,14 @@
 				"8": {
 					"1|#": "^소환한 좀비의 공격 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^소환한 좀비의 공격 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^魔卫复苏攻击速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^魔卫复苏攻击速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^殭屍增加 (\\S+)% 攻擊速度 \\(enchant\\)$",
+					"N#|-1": "^殭屍減少 (\\S+)% 攻擊速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154006,6 +185368,14 @@
 				"8": {
 					"1|#": "^화살비 공격 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화살비 공격 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【箭雨】攻击速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【箭雨】攻击速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 箭雨攻擊速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 箭雨攻擊速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154044,6 +185414,14 @@
 				"8": {
 					"1|#": "^도약 강타 공격 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^도약 강타 공격 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【跃击】攻击速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【跃击】攻击速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 躍擊攻擊速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 躍擊攻擊速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154082,6 +185460,14 @@
 				"8": {
 					"1|#": "^방패 돌진 공격 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^방패 돌진 공격 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【重盾冲锋】攻击速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【重盾冲锋】攻击速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 重盾衝鋒攻擊速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 重盾衝鋒攻擊速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154120,6 +185506,14 @@
 				"8": {
 					"1|#": "^연발 사격 공격 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^연발 사격 공격 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【弹幕】攻击速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【弹幕】攻击速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 彈幕攻擊速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 彈幕攻擊速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154158,6 +185552,14 @@
 				"8": {
 					"1|#": "^원소의 일격 공격 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^원소의 일격 공격 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【元素打击】攻击速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【元素打击】攻击速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 元素打擊攻擊速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 元素打擊攻擊速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154196,6 +185598,14 @@
 				"8": {
 					"1|#": "^회오리바람 공격 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^회오리바람 공격 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【旋风斩】攻击速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【旋风斩】攻击速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 旋風斬攻擊速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 旋風斬攻擊速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154234,6 +185644,14 @@
 				"8": {
 					"1|#": "^권능 착취 공격 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^권능 착취 공격 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【力量抽取】攻击速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【力量抽取】攻击速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 力量抽取攻擊速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 力量抽取攻擊速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154272,6 +185690,14 @@
 				"8": {
 					"1|#": "^공성 쇠뇌 공격 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^공성 쇠뇌 공격 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【攻城炮台】的攻击速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【攻城炮台】的攻击速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^攻城砲塔增加 (\\S+)%  攻擊速度 \\(enchant\\)$",
+					"N#|-1": "^攻城砲塔減少 (\\S+)%  攻擊速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154310,6 +185736,14 @@
 				"8": {
 					"1|#": "^산산조각의 공격 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^산산조각의 공격 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【大地震击】攻击速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【大地震击】攻击速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 大地震擊攻擊速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 大地震擊攻擊速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154348,6 +185782,14 @@
 				"8": {
 					"1|#": "^거울 화살 및 거울 화살 분신의 공격 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^거울 화살 및 거울 화살 분신의 공격 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【魅影射击】和该技能的召唤生物攻击速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【魅影射击】和该技能的召唤生物攻击速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加魅影射擊和魅影射擊召喚物 (\\S+)% 攻擊速度 \\(enchant\\)$",
+					"N#|-1": "^減少魅影射擊和魅影射擊召喚物 (\\S+)% 攻擊速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154386,6 +185828,14 @@
 				"8": {
 					"1|#": "^점멸 화살 및 점멸 화살 분신의 공격 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^점멸 화살 및 점멸 화살 분신의 공격 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【闪现射击】攻击速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【闪现射击】攻击速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃現射擊攻擊速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃現射擊攻擊速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154424,6 +185874,14 @@
 				"8": {
 					"1|#": "^칼날 선회 공격 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^칼날 선회 공격 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【回旋之刃】攻击速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【回旋之刃】攻击速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 迴旋之刃攻擊速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 迴旋之刃攻擊速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154462,6 +185920,14 @@
 				"8": {
 					"1|#": "^망령의 공격 및 시전 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^망령의 공격 및 시전 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【灵体】的攻击和施法速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【灵体】的攻击和施法速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 幽魂的攻擊和施放速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 幽魂的攻擊和施放速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154500,6 +185966,14 @@
 				"8": {
 					"1|#": "^동결 파동 시전 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^동결 파동 시전 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰霜脉冲】施法速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冰霜脉冲】施法速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰霜脈衝施放速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰霜脈衝施放速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154538,6 +186012,14 @@
 				"8": {
 					"1|#": "^화염구 시전 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염구 시전 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【火球】施法速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【火球】施法速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 火球施放速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 火球施放速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154576,6 +186058,14 @@
 				"8": {
 					"1|#": "^화염 폭발 시전 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염 폭발 시전 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【火焰新星】的地雷施法速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【火焰新星】的地雷施法速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 火焰新星地雷施放速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 火焰新星地雷施放速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154614,6 +186104,14 @@
 				"8": {
 					"1|#": "^번개 차원 이동 시전 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^번개 차원 이동 시전 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【闪电传送】施法速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【闪电传送】施法速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃電傳送施放速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃電傳送施放速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154652,6 +186150,14 @@
 				"8": {
 					"1|#": "^점멸 타격 재사용 대기시간 회복 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^점멸 타격 재사용 대기시간 회복 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【闪现打击】冷却回复速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【闪现打击】冷却回复速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃現打擊冷卻回復速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃現打擊冷卻回復速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154690,6 +186196,14 @@
 				"8": {
 					"1|#": "^한파 재사용 대기시간 회복 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^한파 재사용 대기시간 회복 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【霜暴】冷却回复速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【霜暴】冷却回复速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 霜暴冷卻回復速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 霜暴冷卻回復速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154728,6 +186242,14 @@
 				"8": {
 					"1|#": "^소집 재사용 대기시간 회복 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^소집 재사용 대기시간 회복 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【号召】冷却回复速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【号召】冷却回复速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 號召冷卻回復速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 號召冷卻回復速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154766,6 +186288,14 @@
 				"8": {
 					"1|#": "^곰 덫 재사용 대기시간 회복 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^곰 덫 재사용 대기시간 회복 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【捕熊陷阱】冷却回复速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【捕熊陷阱】冷却回复速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 捕熊陷阱冷卻回復速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 捕熊陷阱冷卻回復速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154804,6 +186334,14 @@
 				"8": {
 					"1|#": "^서리 방벽 재사용 대기시간 회복 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^서리 방벽 재사용 대기시간 회복 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰墙】冷却回复速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冰墙】冷却回复速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰牆冷卻回復速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰牆冷卻回復速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154842,6 +186380,14 @@
 				"8": {
 					"1|#": "^징벌 재사용 대기시간 회복 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^징벌 재사용 대기시간 회복 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【清算】冷却回复速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【清算】冷却回复速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 清算冷卻回復速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 清算冷卻回復速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154880,6 +186426,14 @@
 				"8": {
 					"1|#": "^화염 질주 재사용 대기시간 회복 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염 질주 재사용 대기시간 회복 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【烈焰冲刺】冷却回复速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【烈焰冲刺】冷却回复速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 烈焰衝刺冷卻回復速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 烈焰衝刺冷卻回復速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154918,6 +186472,14 @@
 				"8": {
 					"1|#": "^모독 재사용 대기시간 회복 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^모독 재사용 대기시간 회복 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【亵渎】冷却回复速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【亵渎】冷却回复速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 褻瀆冷卻回復速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 褻瀆冷卻回復速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154956,6 +186518,14 @@
 				"8": {
 					"1|#": "^점멸 화살 재사용 대기시간 회복 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^점멸 화살 재사용 대기시간 회복 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【闪现射击】冷却回复速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【闪现射击】冷却回复速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃現射擊冷卻回復速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃現射擊冷卻回復速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -154994,6 +186564,14 @@
 				"8": {
 					"1|#": "^거울 화살 재사용 대기시간 회복 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^거울 화살 재사용 대기시간 회복 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【魅影射击】冷却回复速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【魅影射击】冷却回复速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 魅影射擊冷卻回復速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 魅影射擊冷卻回復速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155032,6 +186610,14 @@
 				"8": {
 					"1|#": "^반격 재사용 대기시간 회복 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^반격 재사용 대기시간 회복 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【击刃】冷却回复速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【击刃】冷却回复速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 擊刃冷卻回復速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 擊刃冷卻回復速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155070,6 +186656,14 @@
 				"8": {
 					"1|#": "^복수 재사용 대기시간 회복 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^복수 재사용 대기시간 회복 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【复仇】冷却回复速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【复仇】冷却回复速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 復仇冷卻回復速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 復仇冷卻回復速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155108,6 +186702,14 @@
 				"8": {
 					"1|#": "^인내의 함성 재사용 대기시간 회복 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^인내의 함성 재사용 대기시간 회복 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【坚决战吼】冷却回复速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【坚决战吼】冷却回复速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 堅決戰吼冷卻回復速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 堅決戰吼冷卻回復速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155146,6 +186748,14 @@
 				"8": {
 					"1|#": "^서리 폭탄 재사용 대기시간 회복 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^서리 폭탄 재사용 대기시간 회복 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【寒霜爆】冷却回复速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【寒霜爆】冷却回复速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 寒霜爆冷卻回復速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 寒霜爆冷卻回復速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155184,6 +186794,14 @@
 				"8": {
 					"1|#": "^전향 덫 재사용 대기시간 회복 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^전향 덫 재사용 대기시간 회복 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【迷魅陷阱】冷却回复速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【迷魅陷阱】冷却回复速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 迷魅陷阱冷卻回復速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 迷魅陷阱冷卻回復速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155222,6 +186840,14 @@
 				"8": {
 					"1|#": "^구형 번개 투사체 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^구형 번개 투사체 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【天雷之珠】投射物速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【天雷之珠】投射物速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 天雷之珠投射物速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 天雷之珠投射物速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155260,6 +186886,14 @@
 				"8": {
 					"1|#": "^동결 파동 투사체 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^동결 파동 투사체 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰霜脉冲】投射物速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冰霜脉冲】投射物速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰霜脈衝投射物速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰霜脈衝投射物速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155298,6 +186932,14 @@
 				"8": {
 					"1|#": "^불꽃 투사체 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^불꽃 투사체 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【电球】投射物速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【电球】投射物速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 電球投射物速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 電球投射物速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155336,6 +186978,14 @@
 				"8": {
 					"1|#": "^환영 무기 투척 투사체 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^환영 무기 투척 투사체 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【灵体投掷】投射物速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【灵体投掷】投射物速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 靈體投擲投射物速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 靈體投擲投射物速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155374,6 +187024,14 @@
 				"8": {
 					"1|#": "^천상의 단도 투사체 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^천상의 단도 투사체 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【虚空匕首】投射物速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【虚空匕首】投射物速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 虛空匕首投射物速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 虛空匕首投射物速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155412,6 +187070,14 @@
 				"8": {
 					"1|#": "^신성한 화염 토템의 투사체 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^신성한 화염 토템의 투사체 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【圣焰图腾】投射物速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【圣焰图腾】投射物速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^神聖火舌圖騰增加 (\\S+)% 投射物速度 \\(enchant\\)$",
+					"N#|-1": "^神聖火舌圖騰減少 (\\S+)% 投射物速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155450,6 +187116,14 @@
 				"8": {
 					"1|#": "^지배의 파수꾼 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^지배의 파수꾼 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【统御哨兵】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【统御哨兵】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 統御護衛持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 統御護衛持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155488,6 +187162,14 @@
 				"8": {
 					"1|#": "^관통상 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^관통상 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【放血】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【放血】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 放血持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 放血持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155526,6 +187208,14 @@
 				"8": {
 					"1|#": "^불멸의 외침 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^불멸의 외침 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【不朽怒嚎】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【不朽怒嚎】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 不朽怒嚎持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 不朽怒嚎持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155564,6 +187254,14 @@
 				"8": {
 					"1|#": "^뼈 공물 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^뼈 공물 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【骸骨奉献】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【骸骨奉献】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 骸骨奉獻持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 骸骨奉獻持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155602,6 +187300,14 @@
 				"8": {
 					"1|#": "^살점 공물 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^살점 공물 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【血肉奉献】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【血肉奉献】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 血肉奉獻持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 血肉奉獻持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155640,6 +187346,14 @@
 				"8": {
 					"1|#": "^영혼 공물 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^영혼 공물 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【灵魂奉献】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【灵魂奉献】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 靈魂奉獻持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 靈魂奉獻持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155678,6 +187392,14 @@
 				"8": {
 					"1|#": "^연막 지뢰 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^연막 지뢰 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【烟雾地雷】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【烟雾地雷】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 煙霧地雷持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 煙霧地雷持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155716,6 +187438,14 @@
 				"8": {
 					"1|#": "^서리 방벽 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^서리 방벽 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰墙】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冰墙】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰牆持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰牆持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155754,6 +187484,14 @@
 				"8": {
 					"1|#": "^경계 타격 방어 상승 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^경계 타격 방어 상승 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【戒备打击】的护体持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【戒备打击】的护体持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 戒備打擊的護體持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 戒備打擊的護體持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155792,6 +187530,14 @@
 				"8": {
 					"1|#": "^밀렵꾼의 징표 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^밀렵꾼의 징표 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【盗猎者印记】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【盗猎者印记】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 盜獵者印記持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 盜獵者印記持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155830,6 +187576,14 @@
 				"8": {
 					"1|#": "^투사체 약화 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^투사체 약화 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【投射物要害】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【投射物要害】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 投射物要害持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 投射物要害持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155868,6 +187622,14 @@
 				"8": {
 					"1|#": "^시간의 사슬 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^시간의 사슬 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【时空锁链】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【时空锁链】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 時空鎖鍊持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 時空鎖鍊持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155906,6 +187668,14 @@
 				"8": {
 					"1|#": "^전쟁군주의 징표 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^전쟁군주의 징표 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【督军印记】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【督军印记】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 督軍印記持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 督軍印記持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155944,6 +187714,14 @@
 				"8": {
 					"1|#": "^취약성 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^취약성 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【脆弱】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【脆弱】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 脆弱持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 脆弱持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -155982,6 +187760,14 @@
 				"8": {
 					"1|#": "^응징 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^응징 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【惩戒】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【惩戒】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 懲戒持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 懲戒持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156020,6 +187806,14 @@
 				"8": {
 					"1|#": "^동상 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^동상 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冻伤】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冻伤】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 凍傷持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 凍傷持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156058,6 +187852,14 @@
 				"8": {
 					"1|#": "^인화성 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^인화성 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【易燃】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【易燃】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 易燃持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 易燃持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156096,6 +187898,14 @@
 				"8": {
 					"1|#": "^쇠약화 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^쇠약화 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【衰弱】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【衰弱】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 衰弱持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 衰弱持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156134,6 +187944,14 @@
 				"8": {
 					"1|#": "^원소 약화 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^원소 약화 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【元素要害】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【元素要害】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 元素要害持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 元素要害持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156172,6 +187990,14 @@
 				"8": {
 					"1|#": "^전도성 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^전도성 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【导电】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【导电】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 導電持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 導電持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156210,6 +188036,14 @@
 				"8": {
 					"1|#": "^암살자의 징표 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^암살자의 징표 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【暗影印记】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【暗影印记】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 刺客印記持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 刺客印記持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156248,6 +188082,14 @@
 				"8": {
 					"1|#": "^모독 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^모독 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【亵渎】的持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【亵渎】的持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加褻瀆 (\\S+)% 持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少褻瀆 (\\S+)% 持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156286,6 +188128,14 @@
 				"8": {
 					"1|#": "^집결의 함성 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^집결의 함성 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【激励战吼】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【激励战吼】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 激勵戰吼持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 激勵戰吼持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156324,6 +188174,14 @@
 				"8": {
 					"1|#": "^심연의 함성 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^심연의 함성 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【深渊战吼】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【深渊战吼】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 深淵戰吼持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 深淵戰吼持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156362,6 +188220,14 @@
 				"8": {
 					"1|#": "^전염 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^전염 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【瘟疫】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【瘟疫】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 瘟疫持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 瘟疫持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156400,6 +188266,14 @@
 				"8": {
 					"1|#": "^정수 흡수 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^정수 흡수 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【灵魂吸取】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【灵魂吸取】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 靈魂吸取持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 靈魂吸取持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156438,6 +188312,14 @@
 				"8": {
 					"1|#": "^위축 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^위축 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【死亡凋零】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【死亡凋零】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 死亡凋零持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 死亡凋零持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156476,6 +188358,14 @@
 				"8": {
 					"1|#": "^칼날 소용돌이 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^칼날 소용돌이 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【飞刃风暴】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【飞刃风暴】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 飛刃風暴持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 飛刃風暴持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156514,6 +188404,14 @@
 				"8": {
 					"1|#": "^지진 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^지진 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【震地】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【震地】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 震地持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 震地持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156552,6 +188450,14 @@
 				"8": {
 					"1|#": "^맹독 타격 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^맹독 타격 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【毒蛇打击】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【毒蛇打击】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 毒蛇打擊持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 毒蛇打擊持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156590,6 +188496,14 @@
 				"8": {
 					"1|#": "^화염 폭풍 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염 폭풍 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【烈炎风暴】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【烈炎风暴】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 烈炎風暴持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 烈炎風暴持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156628,6 +188542,14 @@
 				"8": {
 					"1|#": "^정전기 타격 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^정전기 타격 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【充能打击】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【充能打击】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 充能打擊持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 充能打擊持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156666,6 +188588,14 @@
 				"8": {
 					"1|#": "^폭풍 부름의 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^폭풍 부름의 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【风暴呼唤】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【风暴呼唤】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 風暴呼喚持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 風暴呼喚持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156704,6 +188634,14 @@
 				"8": {
 					"1|#": "^한기의 숨결 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^한기의 숨결 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【极地吐息】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【极地吐息】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 極地吐息持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 極地吐息持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156742,6 +188680,14 @@
 				"8": {
 					"1|#": "^번개 차원 이동 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^번개 차원 이동 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【闪电传送】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【闪电传送】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃電傳送持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃電傳送持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156780,6 +188726,14 @@
 				"8": {
 					"1|#": "^얼음 화살 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^얼음 화살 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰霜射击】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冰霜射击】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰霜射擊持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰霜射擊持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156818,6 +188772,14 @@
 				"8": {
 					"1|#": "^부식성 화살 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^부식성 화살 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【腐蚀箭矢】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【腐蚀箭矢】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 腐蝕箭矢持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 腐蝕箭矢持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156856,6 +188818,14 @@
 				"8": {
 					"1|#": "^이중 타격 치명타 확률 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^이중 타격 치명타 확률 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【双重打击】暴击率提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【双重打击】暴击率降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 雙重打擊暴擊率 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 雙重打擊暴擊率 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156894,6 +188864,14 @@
 				"8": {
 					"1|#": "^쌍수 타격 치명타 확률 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^쌍수 타격 치명타 확률 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【双持打击】暴击率提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【双持打击】暴击率降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 雙持打擊暴擊率 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 雙持打擊暴擊率 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156932,6 +188910,14 @@
 				"8": {
 					"1|#": "^분할 화살 치명타 확률 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^분할 화살 치명타 확률 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【分裂箭矢】暴击率提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【分裂箭矢】暴击率降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 分裂箭矢暴擊率 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 分裂箭矢暴擊率 \\(enchant\\)$"
 				}
 			}
 		},
@@ -156970,6 +188956,14 @@
 				"8": {
 					"1|#": "^맹독 타격 치명타 확률 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^맹독 타격 치명타 확률 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【毒蛇打击】暴击率提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【毒蛇打击】暴击率降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 毒蛇打擊暴擊率 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 毒蛇打擊暴擊率 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157008,6 +189002,14 @@
 				"8": {
 					"1|#": "^화염파 치명타 확률 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염파 치명타 확률 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【烈焰爆破】暴击率提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【烈焰爆破】暴击率降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 烈焰爆破暴擊率 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 烈焰爆破暴擊率 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157046,6 +189048,14 @@
 				"8": {
 					"1|#": "^화염 쇄도 치명타 확률 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염 쇄도 치명타 확률 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【怒焰奔腾】暴击率提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【怒焰奔腾】暴击率降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 怒焰奔騰暴擊率 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 怒焰奔騰暴擊率 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157084,6 +189094,14 @@
 				"8": {
 					"1|#": "^회오리 사격 치명타 확률 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^회오리 사격 치명타 확률 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【龙卷射击】暴击率提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【龙卷射击】暴击率降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 龍捲射擊暴擊率 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 龍捲射擊暴擊率 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157122,6 +189140,14 @@
 				"8": {
 					"1|#": "^폭풍 보주 치명타 확률 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^폭풍 보주 치명타 확률 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【风暴漩涡】暴击率提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【风暴漩涡】暴击率降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 風暴漩渦暴擊率 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 風暴漩渦暴擊率 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157160,6 +189186,14 @@
 				"8": {
 					"1|#": "^칼날비 치명타 확률 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^칼날비 치명타 확률 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【虚空刀雨】暴击率提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【虚空刀雨】暴击率降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 虛空刀雨暴擊率 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 虛空刀雨暴擊率 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157198,6 +189232,14 @@
 				"8": {
 					"1": "^번개 타격이 투사체 1개 추가 발사 \\(enchant\\)$",
 					"2|#": "^번개 타격이 투사체 (\\S+)개 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【闪电打击】可以额外发射 (\\S+) 个投射物 \\(enchant\\)$",
+					"2|#": "^【闪电打击】可以额外发射 (\\S+) 个投射物 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^閃電打擊發射 1 個額外投射物 \\(enchant\\)$",
+					"2|#": "^閃電打擊發射 (\\S+) 個額外投射物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157236,6 +189278,14 @@
 				"8": {
 					"1": "^용암 타격이 투사체 1개 추가 발사 \\(enchant\\)$",
 					"2|#": "^용암 타격이 투사체 (\\S+)개 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【熔岩之击】可以额外发射 1 个投射物 \\(enchant\\)$",
+					"2|#": "^【熔岩之击】可以额外发射 (\\S+) 个投射物 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^熔岩之擊有 1 個額外投射物 \\(enchant\\)$",
+					"2|#": "^熔岩之擊有 (\\S+) 個額外投射物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157274,6 +189324,14 @@
 				"8": {
 					"1": "^전기불꽃이 투사체 1개 추가 발사 \\(enchant\\)$",
 					"2|#": "^전기불꽃이 투사체 (\\S+)개 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【电球】可以额外发射 (\\S+) 个投射物 \\(enchant\\)$",
+					"2|#": "^【电球】可以额外发射 (\\S+) 个投射物 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^電球發射 1 個額外投射物 \\(enchant\\)$",
+					"2|#": "^電球發射 (\\S+) 個額外投射物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157312,6 +189370,14 @@
 				"8": {
 					"1": "^분할 화살이 투사체 1개 추가 발사 \\(enchant\\)$",
 					"2|#": "^분할 화살로 투사체 (\\S+)개 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【分裂箭矢】可以额外发射 (\\S+) 个投射物 \\(enchant\\)$",
+					"2|#": "^【分裂箭矢】可以额外发射 (\\S+) 个投射物 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^分裂箭矢發射 1 個額外投射物 \\(enchant\\)$",
+					"2|#": "^分裂箭矢發射 (\\S+) 個額外投射物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157350,6 +189416,14 @@
 				"8": {
 					"1": "^연발 사격이 투사체 1개 추가 발사 \\(enchant\\)$",
 					"2|#": "^연발 사격이 투사체 (\\S+)개 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【弹幕】可以额外发射 (\\S+) 个投射物 \\(enchant\\)$",
+					"2|#": "^【弹幕】可以额外发射 (\\S+) 个投射物 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^彈幕發射 1 個額外投射物 \\(enchant\\)$",
+					"2|#": "^彈幕發射 (\\S+) 個額外投射物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157388,6 +189462,14 @@
 				"8": {
 					"1": "^회오리 사격이 부가 투사체 1개 추가 발사 \\(enchant\\)$",
 					"2|#": "^회오리 사격이 부가 투사체 (\\S+)개 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【龙卷射击】可以额外发射 (\\S+) 个附属投射物 \\(enchant\\)$",
+					"2|#": "^【龙卷射击】可以额外发射 (\\S+) 个附属投射物 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^龍捲射擊發射 1 個額外二段投射物 \\(enchant\\)$",
+					"2|#": "^龍捲射擊發射 (\\S+) 個額外二段投射物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157426,6 +189508,14 @@
 				"8": {
 					"1": "^마그마 보주가 1회 추가 연쇄 \\(enchant\\)$",
 					"2|#": "^마그마 보주가 (\\S+)회 추가 연쇄 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【熔岩之核】额外连锁弹射 (\\S+) 次 \\(enchant\\)$",
+					"2|#": "^【熔岩之核】额外连锁弹射 (\\S+) 次 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^增加熔岩之核 1 次額外連鎖 \\(enchant\\)$",
+					"2|#": "^增加熔岩之核 (\\S+) 次額外連鎖 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157464,6 +189554,14 @@
 				"8": {
 					"1": "^연쇄 번개가 1회 추가 연쇄 \\(enchant\\)$",
 					"2|#": "^연쇄 번개가 (\\S+)회 추가 연쇄 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【电弧】额外连锁弹射 (\\S+) 次 \\(enchant\\)$",
+					"2|#": "^【电弧】额外连锁弹射 (\\S+) 次 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^增加電弧額外 1 次連鎖 \\(enchant\\)$",
+					"2|#": "^增加電弧額外 (\\S+) 次連鎖 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157502,6 +189600,14 @@
 				"8": {
 					"1": "^신성한 화염 토템이 투사체 1개 추가 발사 \\(enchant\\)$",
 					"2|#": "^신성한 화염 토템이 투사체 (\\S+)개 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【圣焰图腾】可以额外发射 1 个投射物 \\(enchant\\)$",
+					"2|#": "^【圣焰图腾】可以额外发射 (\\S+) 个投射物 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^神聖火舌圖騰發射 1 個額外投射物 \\(enchant\\)$",
+					"2|#": "^神聖火舌圖騰發射 (\\S+) 個額外投射物s \\(enchant\\)$"
 				}
 			}
 		},
@@ -157540,6 +189646,14 @@
 				"8": {
 					"1": "^번개 타격이 추가 대상을 관통 \\(enchant\\)$",
 					"2|#": "^번개 타격이 대상 (\\S+)개 추가 관통 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【闪电打击】穿透 1 个额外目标 \\(enchant\\)$",
+					"2|#": "^【闪电打击】穿透 (\\S+) 个额外目标 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^閃電打擊穿透一個額外目標 \\(enchant\\)$",
+					"2|#": "^閃電打擊穿透 (\\S+) 個額外目標 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157578,6 +189692,14 @@
 				"8": {
 					"1": "^번개 덫이 추가 대상을 관통 \\(enchant\\)$",
 					"2|#": "^번개 덫이 대상 (\\S+)개 추가 관통 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【闪电陷阱】穿透 1 个额外目标 \\(enchant\\)$",
+					"2|#": "^【闪电陷阱】穿透 (\\S+) 个额外目标 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^閃電陷阱穿透一個額外目標 \\(enchant\\)$",
+					"2|#": "^閃電陷阱穿透 (\\S+) 個額外目標 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157608,6 +189730,12 @@
 				},
 				"8": {
 					"100|#": "^불타는 화살이 항상 점화 유발 \\(enchant\\)$"
+				},
+				"9": {
+					"100|#": "^【燃烧箭矢】必定点燃 \\(enchant\\)$"
+				},
+				"10": {
+					"100|#": "^燃燒箭矢必定點燃 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157638,6 +189766,12 @@
 				},
 				"8": {
 					"1|#": "^불타는 화살 물리 피해의 (\\S+)%를 추가 화염 피해로 획득 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【燃烧箭矢】提高等同 (\\S+)% 物理伤害的火焰伤害 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^獲得等同 (\\S+)% 燃燒箭矢物理傷害的額外火焰傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157668,6 +189802,12 @@
 				},
 				"8": {
 					"1|#": "^지옥불 강타 물리 피해의 (\\S+)%를 추가 화염 피해로 획득 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【炼狱之击】提高等同 (\\S+)% 物理伤害的火焰伤害 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^獲得等同 (\\S+)% 煉獄之擊物理傷害的額外火焰傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157706,6 +189846,14 @@
 				"8": {
 					"1|#": "^화염 덫 화상 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염 덫 화상 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【火焰陷阱】燃烧伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【火焰陷阱】燃烧伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 火焰陷阱燃燒傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 火焰陷阱燃燒傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157736,6 +189884,12 @@
 				},
 				"8": {
 					"100|#": "^화염구가 항상 점화 유발 \\(enchant\\)$"
+				},
+				"9": {
+					"100|#": "^火球必定点燃 \\(enchant\\)$"
+				},
+				"10": {
+					"100|#": "^火球必定點燃 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157766,6 +189920,12 @@
 				},
 				"8": {
 					"1|99": "^빙하 망치의 동결 확률 (\\S+)% \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^冰霜之锤有 (\\S+)% 几率冰冻 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^冰霜之錘有 (\\S+)% 機率冰凍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157796,6 +189956,12 @@
 				},
 				"8": {
 					"100|#": "^얼음 폭발가 항상 동결 유발 \\(enchant\\)$"
+				},
+				"9": {
+					"100|#": "^冰霜新星必定冰冻 \\(enchant\\)$"
+				},
+				"10": {
+					"100|#": "^冰霜新星必定冰凍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157834,6 +190000,14 @@
 				"8": {
 					"1|#": "^환영 무기 투척 투사체 감속 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^환영 무기 투척 투사체 감속 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【灵体投掷】投射物的悬停时间缩短 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【灵体投掷】投射物的悬停时间延长 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加靈體投擲 (\\S+)% 投射物減速度 \\(enchant\\)$",
+					"N#|-1": "^減少靈體投擲 (\\S+)% 投射物減速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157872,6 +190046,14 @@
 				"8": {
 					"1|#": "^격분 충전 하나당 점멸 타격 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^격분 충전 하나당 점멸 타격 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^每个狂怒球可使【闪现打击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^每个狂怒球可使【闪现打击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^每個狂怒球增加閃現打擊 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^每個狂怒球減少閃現打擊 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157902,6 +190084,12 @@
 				},
 				"8": {
 					"1|#": "^명중 시 (\\S+)%의 확률로 관통상이 힘줄 절단 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【放血】击中时有 (\\S+)% 几率造成瘫痪 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^放血擊中時有 (\\S+)% 機率造成癱瘓 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157932,6 +190120,12 @@
 				},
 				"8": {
 					"1|99": "^연쇄 번개 감전 확률 (\\S+)% \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^【电弧】有 (\\S+)% 的几率感电 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^電弧有 (\\S+)% 機率感電 \\(enchant\\)$"
 				}
 			}
 		},
@@ -157962,6 +190156,12 @@
 				},
 				"8": {
 					"1|#": "^화염 폭발 지뢰가 (\\S+)회 추가 반복 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【火焰新星】的地雷额外施放 (\\S+) 次 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^火焰新星地雷額外施放 (\\S+) 次 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158000,6 +190200,14 @@
 				"8": {
 					"1|#": "^화염 폭풍 폭발 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염 폭풍 폭발 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【烈炎风暴】爆炸范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【烈炎风暴】爆炸范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 烈炎風暴爆炸範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 烈炎風暴爆炸範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158038,6 +190246,14 @@
 				"8": {
 					"1|#": "^화상 상태의 적에게 주는 화염 쇄도 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화상 상태의 적에게 주는 화염 쇄도 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【怒焰奔腾】对燃烧中敌人的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【怒焰奔腾】对燃烧中敌人的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 怒焰奔騰對燃燒中敵人的傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 怒焰奔騰對燃燒中敵人的傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158068,6 +190284,12 @@
 				},
 				"8": {
 					"1|#": "^얼음 창 치명타 시 (\\S+)%의 확률로 권능 충전 획득 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰矛】暴击时有 (\\S+)% 几率获得 1 个暴击球 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^冰矛暴擊時有 (\\S+)% 機率獲得一個暴擊球 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158098,6 +190320,12 @@
 				},
 				"8": {
 					"1|#": "^권능 착취로 적 처치 시 (\\S+)%의 확률로 추가 권능 충전 획득 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^使用【力量抽取】击败敌人时有 (\\S+)% 几率获得 1 个额外的暴击球 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^使用力量抽取擊殺敵人時有 (\\S+)% 機率獲得 1 個額外的暴擊球 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158136,6 +190364,14 @@
 				"8": {
 					"1|#": "^선대의 수호자 토템 설치 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^선대의 수호자 토템 설치 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^先祖卫士放置速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^先祖卫士放置速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 先祖衛士圖騰放置速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 先祖衛士圖騰放置速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158174,6 +190410,14 @@
 				"8": {
 					"1|#": "^불타는 굴레 토템 설치 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^불타는 굴레 토템 설치 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【灼热连接】放置速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【灼热连接】放置速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 灼熱連結放置速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 灼熱連結放置速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158204,6 +190448,12 @@
 				},
 				"8": {
 					"1|#": "^휩쓸기 밀어내기 확률 (\\S+)% \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 横扫击退率 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 橫掃擊退機率 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158242,6 +190492,14 @@
 				"8": {
 					"1|#": "^격분 충전 하나당 격분 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^격분 충전 하나당 격분 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^每个狂怒球可使狂怒伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^每个狂怒球可使狂怒伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^每個狂怒球增加 (\\S+)% 狂怒傷害 \\(enchant\\)$",
+					"N#|-1": "^每個狂怒球減少 (\\S+)% 狂怒傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158272,6 +190530,12 @@
 				},
 				"8": {
 					"1|#": "^격분 상태 시 (\\S+)%의 확률로 격분 충전 획득 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^狂怒状态时有 (\\S+)% 几率获得 1 个额外的狂怒球 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^狂怒狀態時有 (\\S+)% 獲得一個額外的狂怒球 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158302,6 +190566,12 @@
 				},
 				"8": {
 					"100|#": "^원소의 일격이 항상 동결, 감전 및 점화 유발 \\(enchant\\)$"
+				},
+				"9": {
+					"100|#": "^【元素打击】必定造成冰冻,感电,点燃 \\(enchant\\)$"
+				},
+				"10": {
+					"100|#": "^元素打擊擊中必定造成冰凍、感電、點燃 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158332,6 +190602,12 @@
 				},
 				"8": {
 					"1|#": "^빙하 폭포 물리 피해의 (\\S+)%를 냉기 피해로 전환 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰川之刺】的 (\\S+)% 物理伤害转换为冰霜伤害 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^冰川之刺的 (\\S+)% 物理傷害轉換為冰冷傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158362,6 +190638,12 @@
 				},
 				"8": {
 					"1|#": "^빙하 망치 물리 피해의 (\\S+)%를 추가 냉기 피해로 획득 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰霜之锤】获得等同其 (\\S+)% 物理伤害的额外冰霜伤害 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^獲得等同 (\\S+)% 冰霜之錘物理傷害的額外冰冷傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158392,6 +190674,12 @@
 				},
 				"8": {
 					"1|#": "^얼음 충격 물리 피해의 (\\S+)%를 추가 냉기 피해로 획득 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【寒冰冲击】获得等同其 (\\S+)% 物理伤害的额外冰霜伤害 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^獲得等同 (\\S+)% 寒冰衝擊物理傷害的額外冰冷傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158422,6 +190710,12 @@
 				},
 				"8": {
 					"#": "^소환한 망령 원소 저항 (\\S+)% \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 召唤灵体的元素抗性 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^幽魂 (\\S+)% 元素抗性 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158452,6 +190746,12 @@
 				},
 				"8": {
 					"#": "^소환한 좀비의 원소 저항 (\\S+)% \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 魔卫复苏元素抗性  \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^殭屍復甦 (\\S+)% 元素抗性 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158482,6 +190782,12 @@
 				},
 				"8": {
 					"#": "^돌 골렘 원소 저항 (\\S+)% \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 巨石魔像的元素抗性 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^巨石魔像 (\\S+)% 元素抗性 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158512,6 +190818,12 @@
 				},
 				"8": {
 					"#": "^화염 골렘 원소 저항 (\\S+)% \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 烈焰魔像的元素抗性 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^烈焰魔像 (\\S+)% 元素抗性 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158542,6 +190854,12 @@
 				},
 				"8": {
 					"#": "^얼음 골렘 원소 저항 (\\S+)% \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 寒冰魔像的元素抗性 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^寒冰魔像 (\\S+)% 元素抗性 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158572,6 +190890,12 @@
 				},
 				"8": {
 					"#": "^번개 골렘 원소 저항 (\\S+)% \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 闪电魔像的元素抗性 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^閃電魔像 (\\S+)% 元素抗性 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158602,6 +190926,12 @@
 				},
 				"8": {
 					"#": "^카오스 골렘 원소 저항 (\\S+)% \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 混沌魔像的元素抗性 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^混沌魔像 (\\S+)% 元素抗性 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158632,6 +190962,12 @@
 				},
 				"8": {
 					"#": "^움직이는 수호자 원소 저항 (\\S+)% \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^(\\S+)% 幻化守卫的元素抗性 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^幻化守衛 (\\S+)% 元素抗性 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158670,6 +191006,14 @@
 				"8": {
 					"1|#": "^충격 폭발 고리가 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^충격 폭발 고리가 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【闪电新星】的电圈伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【闪电新星】的电圈伤害降低(\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加閃電新星 (\\S+)% 電圈傷害 \\(enchant\\)$",
+					"N#|-1": "^減少閃電新星 (\\S+)% 電圈傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158700,6 +191044,12 @@
 				},
 				"8": {
 					"1": "^폭발 화살비 사용 시 화살 1개 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^爆裂箭雨發射 1 支額外箭矢 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^爆裂箭雨發射 1 支額外箭矢 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158730,6 +191080,12 @@
 				},
 				"8": {
 					"1|#": "^시체 폭발이 (\\S+)%의 확률로 시체 1개 추가 폭발 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【爆灵术】有 (\\S+)% 几率引爆 1 个额外灵柩 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^屍體爆破有 (\\S+)% 機率爆炸 1 個額外屍體 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158760,6 +191116,12 @@
 				},
 				"8": {
 					"1|#": "^(\\S+)%의 확률로 움직이는 무기 복제본을 생성 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【幻化武器】有 (\\S+)% 几率额外召唤 1 个复制品 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^幻化武器有 (\\S+)% 機率額外召喚一個複製品 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158798,6 +191160,14 @@
 				"8": {
 					"1|#": "^미끼 토템 생명력 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^미끼 토템 생명력 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^诱饵图腾的生命提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^诱饵图腾的生命降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 誘餌圖騰生命 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 誘餌圖騰生命 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158836,6 +191206,14 @@
 				"8": {
 					"1|#": "^초당 포식 토템 흡수 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^초당 포식 토템 흡수 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^吞噬图腾的每秒偷取速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^吞噬图腾的每秒偷取速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 吞噬圖騰每秒偷取速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 吞噬圖騰每秒偷取速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158866,6 +191244,12 @@
 				},
 				"8": {
 					"1|#": "^회복 토템 생명력 재생의 (\\S+)%를 추가 마나 재생으로 획득 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^回春图腾 (\\S+)% 的生命回复会作为魔力回复 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^獲得回春圖騰 (\\S+)% 的生命回復作為額外的魔力回復 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158904,6 +191288,14 @@
 				"8": {
 					"1|#": "^회복 토템 오라 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^회복 토템 오라 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^回春图腾的光环效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^回春图腾的光环效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 回春圖騰光環效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 回春圖騰光環效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158942,6 +191334,14 @@
 				"8": {
 					"1": "^사나운 타격의 광선이 1회 추가 연쇄 \\(enchant\\)$",
 					"2|#": "^사나운 타격의 광선이 (\\S+)회 추가 연쇄 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【野性打击】的射线会额外连锁弹射一次 \\(enchant\\)$",
+					"2|#": "^【野性打击】的射线会额外连锁 (\\S+) 次 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^野性打擊的光束連鎖額外 1 次 \\(enchant\\)$",
+					"2|#": "^野性打擊的光束連鎖額外 (\\S+) 次 \\(enchant\\)$"
 				}
 			}
 		},
@@ -158980,6 +191380,14 @@
 				"8": {
 					"1|#": "^충격파 토템 시전 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^충격파 토템 시전 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【震波图腾】的施放速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【震波图腾】的施放速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 震波圖騰施放速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 震波圖騰施放速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159018,6 +191426,14 @@
 				"8": {
 					"1|#": "^포식 토템이 시신을 추가로 소모할 확률 (\\S+)% 획득 \\(enchant\\)$",
 					"N#|-1": "^포식 토템이 시신을 추가로 소모할 확률 (\\S+)% 획득 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【吞噬图腾】有 (\\S+)% 的几率吞噬 1 个额外灵柩 \\(enchant\\)$",
+					"N#|-1": "^【吞噬图腾】有 (\\S+)% 的几率吞噬 1 个额外灵柩 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^吞噬圖騰有 (\\S+)% 機率消耗 1 個額外屍體 \\(enchant\\)$",
+					"N#|-1": "^吞噬圖騰有 (\\S+)% 機率消耗 1 個額外屍體 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159056,6 +191472,14 @@
 				"8": {
 					"1|#": "^공성 쇠뇌의 토템 설치 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^공성 쇠뇌의 토템 설치 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【攻城炮台】的图腾放置速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【攻城炮台】的图腾放置速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^攻城砲塔增加 (\\S+)% 圖騰放置速度 \\(enchant\\)$",
+					"N#|-1": "^攻城砲塔減少 (\\S+)% 圖騰放置速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159094,6 +191518,14 @@
 				"8": {
 					"1|#": "^단계당 소각 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^단계마다 소각 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【烧毁】的每一阶伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【烧毁】的每一阶伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加燒毀 (\\S+)% 每一階的傷害 \\(enchant\\)$",
+					"N#|-1": "^減少燒毀 (\\S+)% 每一階的傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159132,6 +191564,14 @@
 				"8": {
 					"1|#": "^밀렵꾼의 징표 저주 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^밀렵꾼의 징표 저주 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【盗猎者印记】的诅咒效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【盗猎者印记】的诅咒效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 盜獵者印記的詛咒效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 盜獵者印記的詛咒效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159170,6 +191610,14 @@
 				"8": {
 					"1|#": "^투사체 약화 저주 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^투사체 약화 저주 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【投射物要害】的诅咒效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【投射物要害】的诅咒效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 投射物要害的詛咒效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 投射物要害的詛咒效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159208,6 +191656,14 @@
 				"8": {
 					"1|#": "^시간의 사슬 저주 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^시간의 사슬 저주 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【时空锁链】的诅咒效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【时空锁链】的诅咒效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 時空鎖鏈的詛咒效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 時空鎖鏈的詛咒效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159246,6 +191702,14 @@
 				"8": {
 					"1|#": "^암살자의 징표 저주 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^암살자의 징표 저주 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【暗影印记】的诅咒效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【暗影印记】的诅咒效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 刺客印記的詛咒效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 刺客印記的詛咒效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159284,6 +191748,14 @@
 				"8": {
 					"1|#": "^전도성 저주 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^전도성 저주 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【导电】的诅咒效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【导电】的诅咒效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 導電的詛咒效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 導電的詛咒效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159322,6 +191794,14 @@
 				"8": {
 					"1|#": "^원소 약화 저주 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^원소 약화 저주 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【元素要害】的诅咒效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【元素要害】的诅咒效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 元素要害的詛咒效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 元素要害的詛咒效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159360,6 +191840,14 @@
 				"8": {
 					"1|#": "^쇠약화 저주 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^쇠약화 저주 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【衰弱】的诅咒效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【衰弱】的诅咒效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 衰弱的詛咒效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 衰弱的詛咒效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159398,6 +191886,14 @@
 				"8": {
 					"1|#": "^인화성 저주 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^인화성 저주 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【易燃】的诅咒效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【易燃】的诅咒效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 易燃的詛咒效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 易燃的詛咒效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159436,6 +191932,14 @@
 				"8": {
 					"1|#": "^동상 저주 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^동상 저주 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冻伤】的诅咒效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冻伤】的诅咒效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 凍傷的詛咒效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 凍傷的詛咒效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159474,6 +191978,14 @@
 				"8": {
 					"1|#": "^응징 저주 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^응징 저주 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【惩戒】的诅咒效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【惩戒】的诅咒效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 懲戒的詛咒效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 懲戒的詛咒效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159512,6 +192024,14 @@
 				"8": {
 					"1|#": "^취약성 저주 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^취약성 저주 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【脆弱】的诅咒效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【脆弱】的诅咒效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 脆弱的詛咒效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 脆弱的詛咒效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159550,6 +192070,14 @@
 				"8": {
 					"1|#": "^전쟁군주의 징표 저주 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^전쟁군주의 징표 저주 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【督军印记】的诅咒效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【督军印记】的诅咒效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 督軍印記的詛咒效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 督軍印記的詛咒效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159580,6 +192108,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)%의 확률로 노여움의 명령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^被击中时有 (\\S+)% 几率触发【雷霆之誓】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^被擊中時有 (\\S+)% 機率觸發雷霆之誓 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159610,6 +192144,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)%의 확률로 노여움의 칙령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^被击中时有 (\\S+)% 几率触发【雷霆之律】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^被擊中時有 (\\S+)% 機率觸發雷霆之律 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159640,6 +192180,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)%의 확률로 노여움의 법령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^被击中时有 (\\S+)% 几率触发【雷霆之令】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^被擊中時有 (\\S+)% 機率觸發雷霆之令 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159670,6 +192216,12 @@
 				},
 				"8": {
 					"1|99": "^피격 시 (\\S+)%의 확률로 노여움의 율령 발동 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^被击中时有 (\\S+)% 几率触发【雷霆之诫】 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^被擊中時有 (\\S+)% 機率觸發雷霆之誡 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159708,6 +192260,14 @@
 				"8": {
 					"1|#": "^한기의 방어구 버프 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^한기의 방어구 버프 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【极地装甲】的增益效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【极地装甲】的增益效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 極地裝甲增益效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 極地裝甲增益效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159746,6 +192306,14 @@
 				"8": {
 					"1|#": "^소집 버프 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^소집 버프 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【号召】的增益效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【号召】的增益效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 號召增益效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 號召增益效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159784,6 +192352,14 @@
 				"8": {
 					"1|#": "^용암 방패 버프 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^용암 방패 버프 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【熔岩护盾】的增益效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【熔岩护盾】增益效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 熔岩護盾增益效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 熔岩護盾增益效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159814,6 +192390,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 인내 충전 제거 없이 불멸의 외침 지속시간 증가 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^【不朽怒嚎】延长持续时间时,有 (\\S+)% 几率不消耗耐力球 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率不用消耗耐力球,增加不朽怒嚎持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159844,6 +192426,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 격분 충전 제거 없이 위상 질주 지속시간 증가 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^【暗影迷踪】延长持续时间时,有 (\\S+)% 几率不消耗狂怒球 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^(\\S+)% 機率不用消耗狂怒球,增加暗影迷蹤持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159874,6 +192462,12 @@
 				},
 				"8": {
 					"1|#": "^충격 화살 물리 피해의 (\\S+)%만큼을 추가 번개 피해로 획득 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【电光箭】获得等同其 (\\S+)% 物理伤害的额外闪电伤害 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^電流箭矢物理傷害的 (\\S+)% 獲得為額外閃電傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159912,6 +192506,14 @@
 				"8": {
 					"1": "^폭풍의 방패가 1회 추가 연쇄 \\(enchant\\)$",
 					"2|#": "^폭풍의 방패 추가 (\\S+)회 연쇄 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【暴风之盾】额外连锁弹射一次 \\(enchant\\)$",
+					"2|#": "^【暴风之盾】额外连锁弹射 (\\S+) 次 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^暴風之盾額外連鎖一次 \\(enchant\\)$",
+					"2|#": "^暴風之盾額外連鎖 (\\S+) 次 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159950,6 +192552,14 @@
 				"8": {
 					"1|#": "^한기의 방어구의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^한기의 방어구의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【极地装甲】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【极地装甲】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^極地裝甲增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^極地裝甲減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -159988,6 +192598,14 @@
 				"8": {
 					"1|#": "^재의 전령의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^재의 전령의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【灰烬之捷】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【灰烬之捷】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^灰燼之捷增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^灰燼之捷減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160026,6 +192644,14 @@
 				"8": {
 					"1|#": "^얼음의 전령의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^얼음의 전령의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【寒冰之捷】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【寒冰之捷】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^冰霜之捷增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^冰霜之捷減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160064,6 +192690,14 @@
 				"8": {
 					"1|#": "^천둥의 전령의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^천둥의 전령의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【闪电之捷】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【闪电之捷】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^閃電之捷增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^閃電之捷減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160102,6 +192736,14 @@
 				"8": {
 					"1|#": "^명상의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^명상의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【清晰】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【清晰】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^清晰增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^清晰減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160140,6 +192782,14 @@
 				"8": {
 					"1|#": "^증오의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^증오의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【憎恨】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【憎恨】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^憎恨增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^憎恨減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160178,6 +192828,14 @@
 				"8": {
 					"1|#": "^얼음의 순수함의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^얼음의 순수함의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰霜净化】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冰霜净化】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^冰霜淨化增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^冰霜淨化減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160216,6 +192874,14 @@
 				"8": {
 					"1|#": "^결의의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^결의의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【坚定】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【坚定】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^堅定增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^堅定減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160254,6 +192920,14 @@
 				"8": {
 					"1|#": "^단련의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^단련의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【纪律】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【纪律】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^紀律增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^紀律減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160292,6 +192966,14 @@
 				"8": {
 					"1|#": "^원소의 순수함의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^원소의 순수함의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【元素净化】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【元素净化】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^元素淨化增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^元素淨化減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160330,6 +193012,14 @@
 				"8": {
 					"1|#": "^불의 순수함의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^불의 순수함의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【火焰净化】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【火焰净化】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^火焰淨化增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^火焰淨化減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160368,6 +193058,14 @@
 				"8": {
 					"1|#": "^번개의 순수함의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^번개의 순수함의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【闪电净化】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【闪电净化】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^閃電淨化增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^閃電淨化減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160406,6 +193104,14 @@
 				"8": {
 					"1|#": "^활력의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^활력의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【活力】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【活力】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^活力增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^活力減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160444,6 +193150,14 @@
 				"8": {
 					"1|#": "^진노의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^진노의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【雷霆】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【雷霆】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^雷霆增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^雷霆減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160482,6 +193196,14 @@
 				"8": {
 					"1|#": "^은총의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^은총의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【优雅】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【优雅】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^優雅增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^優雅減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160520,6 +193242,14 @@
 				"8": {
 					"1|#": "^가속의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^가속의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【迅捷】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【迅捷】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^迅捷增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^迅捷減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160558,6 +193288,14 @@
 				"8": {
 					"1|#": "^명중한 적 하나당 방패 돌진 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^명중한 적 하나당 방패 돌진 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^每击中 1 个敌人,【重盾冲锋】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^每击中 1 个敌人,【重盾冲锋】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^每擊中一個敵人增加 (\\S+)% 重盾衝鋒傷害 \\(enchant\\)$",
+					"N#|-1": "^每擊中一個敵人減少 (\\S+)% 重盾衝鋒傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160596,6 +193334,14 @@
 				"8": {
 					"1|#": "^피의 격노의 공격 속도 추가로 (\\S+)% 증가 적용 \\(enchant\\)$",
 					"N#|-1": "^피의 격노의 공격 속도 추가로 (\\S+)% 감소 적용 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【鲜血狂怒】会使攻击速度额外提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【鲜血狂怒】会使攻击速度额外降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^鮮血狂怒額外增加 (\\S+)% 攻擊速度 \\(enchant\\)$",
+					"N#|-1": "^鮮血狂怒額外減少 (\\S+)% 攻擊速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160626,6 +193372,12 @@
 				},
 				"8": {
 					"1|#": "^피의 격노가 처치 시 격분 충전을 획득할 확률 (\\S+)% 추가 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【鲜血狂怒】有额外 (\\S+)% 几率在击败敌人时获得狂怒球 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^鮮血狂怒有額外 (\\S+) 機率擊殺時獲得狂怒球 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160656,6 +193408,12 @@
 				},
 				"8": {
 					"#|99": "^폭발 화살비 사용 시 (\\S+)%의 확률로 화살 1개 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"#|99": "^【爆裂箭雨】有 (\\S+)% 几率发射一支额外的箭矢 \\(enchant\\)$"
+				},
+				"10": {
+					"#|99": "^爆裂箭雨有 (\\S+)% 機率發射 1 支額外箭矢 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160694,6 +193452,14 @@
 				"8": {
 					"1|#": "^인내의 함성 버프 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^인내의 함성 버프 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【坚决战吼】的增益效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【坚决战吼】的增益效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 堅決戰吼增益效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 堅決戰吼增益效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160732,6 +193498,14 @@
 				"8": {
 					"1|#": "^덩굴 번개 치명타 확률 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^덩굴 번개 치명타 확률 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【电能释放】的暴击率提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【电能释放】的暴击率降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 電能釋放暴擊率 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 電能釋放暴擊率 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160770,6 +193544,14 @@
 				"8": {
 					"1|#": "^정의의 화염의 주문 피해 (\\S+)% 증가 적용 \\(enchant\\)$",
 					"N#|-1": "^정의의 화염의 주문 피해 (\\S+)% 감소 적용 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【正义之火】的法术伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【正义之火】的法术伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^正義之火增加 (\\S+)% 法術傷害 \\(enchant\\)$",
+					"N#|-1": "^正義之火減少 (\\S+)% 法術傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160808,6 +193590,14 @@
 				"8": {
 					"1|#": "^집결의 함성 버프 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^집결의 함성 버프 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【激励战吼】的增益效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【激励战吼】的增益效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 激勵戰吼增益效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 激勵戰吼增益效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160838,6 +193628,12 @@
 				},
 				"8": {
 					"#": "^선대의 수호자 토템 원소 저항 (\\S+)% \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^先祖卫士的元素抗性 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 先祖衛士的元素抗性 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160868,6 +193664,12 @@
 				},
 				"8": {
 					"#|99": "^역학 폭발의 1회 추가 폭발 확률 (\\S+)% \\(enchant\\)$"
+				},
+				"9": {
+					"#|99": "^【力量爆破】有 (\\S+)% 几率增加一次爆破 \\(enchant\\)$"
+				},
+				"10": {
+					"#|99": "^動能爆破有 (\\S+)% 機率增加一次爆破 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160906,6 +193708,14 @@
 				"8": {
 					"1|#": "^위상 질주 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^위상 질주 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【暗影迷踪】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【暗影迷踪】持续时间降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 暗影迷蹤持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 暗影迷蹤持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160944,6 +193754,14 @@
 				"8": {
 					"1|#": "^불타는 굴레 토템 원소 저항 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^불타는 굴레 토템 원소 저항 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【灼热连接】的元素抗性提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【灼热连接】的元素抗性降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 灼熱連結的元素抗性 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 灼熱連結的元素抗性 \\(enchant\\)$"
 				}
 			}
 		},
@@ -160974,6 +193792,12 @@
 				},
 				"8": {
 					"#": "^뼈 공물이 공격 피해를 막아낼 확률 (\\S+)% 추가 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【骸骨奉献】提供的额外攻击伤害格挡几率 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^骸骨奉獻給予額外 (\\S+)% 攻擊傷害格擋率 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161012,6 +193836,14 @@
 				"8": {
 					"1": "^모독이 시신 1개를 추가 생성 \\(enchant\\)$",
 					"2|#": "^모독이 시신 (\\S+)개를 추가 생성 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【亵渎】可以生成 1 个额外灵柩 \\(enchant\\)$",
+					"2|#": "^【亵渎】可以生成 (\\S+) 个额外灵柩 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^褻瀆產生 1 個額外屍體 \\(enchant\\)$",
+					"2|#": "^褻瀆產生 (\\S+) 個額外屍體 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161050,6 +193882,14 @@
 				"8": {
 					"1|#": "^살점 공물의 공격 속도 추가로 (\\S+)% 증가 적용 \\(enchant\\)$",
 					"N#|-1": "^살점 공물의 공격 속도 추가로 (\\S+)% 감소 적용 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【血肉奉献】提供的召唤生物攻击速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【血肉奉献】提供的召唤生物攻击速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 血肉奉獻提供的召喚物攻擊速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 血肉奉獻提供的召喚物攻擊速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161088,6 +193928,14 @@
 				"8": {
 					"1|#": "^두 번째 형태의 얼음 창 치명타 확률 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^두 번째 형태의 얼음 창 치명타 확률 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰矛】第二阶段的暴击率提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冰矛】第二阶段的暴击率降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 冰矛第二型態的暴擊率 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 冰矛第二型態的暴擊率 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161126,6 +193974,14 @@
 				"8": {
 					"1": "^번개 화살이 적을 추가로 적중 \\(enchant\\)$",
 					"2|#": "^번개 화살이 적 (\\S+)명을 추가로 적중 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【闪电箭矢】可以击中目标周围的一名额外敌人 \\(enchant\\)$",
+					"2|#": "^【闪电箭矢】可以击中目标周围的 (\\S+) 名额外敌人 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^閃電箭矢擊中目標附近額外一名敵人 \\(enchant\\)$",
+					"2|#": "^閃電箭矢擊中目標附近額外 (\\S+) 名敵人 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161164,6 +194020,14 @@
 				"8": {
 					"1|#": "^폭발 화살 공격 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^폭발 화살의 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【爆炸箭矢】的攻击速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【爆炸箭矢】的攻击速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^爆炸箭矢增加 (\\S+)% 攻擊速度 \\(enchant\\)$",
+					"N#|-1": "^爆炸箭矢減少 (\\S+)% 攻擊速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161202,6 +194066,14 @@
 				"8": {
 					"1|#": "^서리 구체 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^서리 구체 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【寒冰弹】伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^寒冰弹伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 寒冰彈傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 寒冰彈傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161240,6 +194112,14 @@
 				"8": {
 					"1|#": "^소용돌이 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^소용돌이 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【旋涡】伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【旋涡】伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 旋渦傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 旋渦傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161278,6 +194158,14 @@
 				"8": {
 					"1|#": "^연속 베기 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^연속 베기 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【破空斩】伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【破空斩】伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 破空斬傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 破空斬傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161316,6 +194204,14 @@
 				"8": {
 					"1|#": "^질풍의 칼날 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^질풍의 칼날 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【刀刃乱舞】伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【刀刃乱舞】伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 刀鋒亂舞傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 刀鋒亂舞傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161354,6 +194250,14 @@
 				"8": {
 					"1|#": "^선대 대전사 토템 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^선대 대전사 토템 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^先祖战士长图腾伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^先祖战士长图腾伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 先祖戰士長圖騰傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 先祖戰士長圖騰傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161392,6 +194296,14 @@
 				"8": {
 					"1|#": "^선대의 검귀 토템 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^선대의 검귀 토템 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^先祖大剑师图腾伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^先祖大剑师图腾伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 先祖大劍師傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 先祖大劍師傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161430,6 +194342,14 @@
 				"8": {
 					"1|#": "^선대 대전사 토템 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^선대 대전사 토템 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^先祖战士长图腾范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^先祖战士长图腾范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 先祖戰士長圖騰範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 先祖戰士長圖騰範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161468,6 +194388,14 @@
 				"8": {
 					"1|#": "^소용돌이 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^소용돌이 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【旋涡】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【旋涡】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 旋渦範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 旋渦範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161506,6 +194434,14 @@
 				"8": {
 					"1|#": "^연속 베기 치명타 확률 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^연속 베기 치명타 확률 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【破空斩】暴击率提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【破空斩】暴击率降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 破空斬暴擊率 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 破空斬暴擊率 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161544,6 +194480,14 @@
 				"8": {
 					"1|#": "^질풍의 칼날 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^질풍의 칼날 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【刀刃乱舞】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【刀刃乱舞】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 刀鋒亂舞範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 刀鋒亂舞範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161582,6 +194526,14 @@
 				"8": {
 					"1|#": "^연속 베기 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^연속 베기 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【破空斩】范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【破空斩】范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 破空斬範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 破空斬範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161620,6 +194572,14 @@
 				"8": {
 					"1|#": "^서리 구체 시전 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^서리 구체 시전 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【寒冰弹】施法速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【寒冰弹】施法速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 寒冰彈施放速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 寒冰彈施放速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161650,6 +194610,12 @@
 				},
 				"8": {
 					"1|99": "^서리 구체의 동결 확률 (\\S+)% \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^【寒冰弹】有 (\\S+)% 几率冰冻 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^寒冰彈冰凍機率 (\\S+)% \\(enchant\\)$"
 				}
 			}
 		},
@@ -161688,6 +194654,14 @@
 				"8": {
 					"1|#": "^소용돌이 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^소용돌이 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【寒冰弹】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^寒冰弹持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 旋渦持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 旋渦持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161718,6 +194692,12 @@
 				},
 				"8": {
 					"1|#": "^영혼 공물로 물리 피해의 (\\S+)%를 추가 카오스 피해로 적용 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【灵魂奉献】给予等同 (\\S+)% 物理伤害的额外混沌伤害 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^靈魂奉獻給予等同 (\\S+)% 物理傷害的額外混沌傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161756,6 +194736,14 @@
 				"8": {
 					"1": "^지배의 강타가 마법 지배의 파수꾼 한 명 추가 소환 가능 \\(enchant\\)$",
 					"2|#": "^지배의 강타가 마법 지배의 파수꾼 (\\S+)명 추가 소환 가능 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【霸气之击】可以召唤 1 个【魔法统御哨兵】 \\(enchant\\)$",
+					"2|#": "^【霸气之击】可以召唤 (\\S+) 个【魔法统御哨兵】 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^霸氣之擊可以召喚 1 個額外魔法統御護衛 \\(enchant\\)$",
+					"2|#": "^霸氣之擊可以召喚 (\\S+) 個額外魔法統御護衛 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161794,6 +194782,14 @@
 				"8": {
 					"1": "^지배의 강타가 희귀 지배의 파수꾼 한 명 추가 소환 가능 \\(enchant\\)$",
 					"2|#": "^지배의 강타가 희귀 지배의 파수꾼 (\\S+)명 추가 소환 가능 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【霸气之击】可以召唤 1 个【稀有统御哨兵】 \\(enchant\\)$",
+					"2|#": "^【霸气之击】可以召唤 (\\S+) 个【稀有统御哨兵】 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^霸氣之擊可以召喚 1 個額外稀有統御護衛 \\(enchant\\)$",
+					"2|#": "^霸氣之擊可以召喚 (\\S+) 個額外稀有統御護衛 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161824,6 +194820,12 @@
 				},
 				"8": {
 					"#": "^연쇄 번개로 연쇄 횟수당 주는 피해 (\\S+)% 증가 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【电弧】每连锁弹射 1 次,伤害便提高 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^每次電弧連鎖時增加 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161854,7 +194856,9 @@
 				},
 				"8": {
 					"#": "^비전의 망토가 현재 마나의 (\\S+)%를 추가 소모 \\(enchant\\)$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_3606492882": {
@@ -161884,7 +194888,9 @@
 				},
 				"8": {
 					"#": "^비전의 망토가 1초마다 사용한 마나의 (\\S+)%와 동일한 생명력 재생 부여 \\(enchant\\)$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_2781179464": {
@@ -161922,6 +194928,14 @@
 				"8": {
 					"1|#": "^한기의 숨결 냉각 지역 이동 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^한기의 숨결 냉각 지역 이동 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^极地吐息的冰缓区域可使移动速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^极地吐息的冰缓区域可使移动速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^極地吐息的冰緩區域,增加 (\\S+)% 移動速度 \\(enchant\\)$",
+					"N#|-1": "^極地吐息的冰緩區域,減少 (\\S+)% 移動速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161952,6 +194966,12 @@
 				},
 				"8": {
 					"#": "^종말의 낙인 피해가 낙인이 부착된 적 화염 저항의 (\\S+)%를 관통 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【末日烙印】的伤害会穿透带有烙印敌人火焰抗性的 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^末日烙印傷害穿透被烙印敵人的 (\\S+)% 火焰抗性 \\(enchant\\)$"
 				}
 			}
 		},
@@ -161990,6 +195010,14 @@
 				"8": {
 					"1|#": "^종말의 낙인이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^종말의 낙인이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【末日烙印】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【末日烙印】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^末日烙印增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^末日烙印減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162028,6 +195056,14 @@
 				"8": {
 					"1|#": "^종말의 낙인 활성화 빈도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^종말의 낙인 활성화 빈도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【末日烙印】的激活频率提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【末日烙印】的激活频率降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^末日烙印增加 (\\S+)% 發動頻率 \\(enchant\\)$",
+					"N#|-1": "^末日烙印減少 (\\S+)% 發動頻率 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162058,6 +195094,12 @@
 				},
 				"8": {
 					"#": "^포대 쇠뇌의 투사체가 2개의 수직선 형태로 떨어짐 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【火力弩炮】的投射物改为以垂直降落的两条直线发射 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^火砲砲塔投射物改為垂直降落的兩條線 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162088,6 +195130,12 @@
 				},
 				"8": {
 					"1|#": "^포대 쇠뇌 피해가 (\\S+)%의 화염 저항 관통 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【火力弩炮】的伤害穿透 (\\S+)% 的火焰抗性 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^火砲砲塔傷害穿透 (\\S+)% 火焰抗性 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162126,6 +195174,14 @@
 				"8": {
 					"1": "^포대 쇠뇌 사용 시 화살 1개 추가 발사 \\(enchant\\)$",
 					"2|#": "^포대 쇠뇌 사용 시 화살 (\\S+)개 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【火力弩炮】发射一支额外的箭矢 \\(enchant\\)$",
+					"2|#": "^【火力弩炮】发射 (\\S+) 支额外的箭矢 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^火砲砲塔發射 1 支額外箭矢 \\(enchant\\)$",
+					"2|#": "^火砲砲塔發射 (\\S+) 支額外箭矢 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162164,6 +195220,14 @@
 				"8": {
 					"1": "^구형 번개가 투사체 1개 추가 발사 \\(enchant\\)$",
 					"2|#": "^구형 번개가 투사체 (\\S+)개 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【天雷之珠】可以额外发射 1 个投射物 \\(enchant\\)$",
+					"2|#": "^【天雷之珠】可以额外发射 (\\S+) 个投射物 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^天雷之珠發射 1 個額外投射物 \\(enchant\\)$",
+					"2|#": "^天雷之珠發射 (\\S+) 個額外投射物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162202,6 +195266,14 @@
 				"8": {
 					"1|#": "^곰 덫의 영향을 받는 적이 덫 또는 지뢰 명중으로 받는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^곰 덫의 영향을 받는 적이 덫 또는 지뢰 명중으로 받는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^踩中【捕熊陷阱】的敌人受到陷阱或地雷的击中伤害提高 (\\S+)%  \\(enchant\\)$",
+					"N#|-1": "^踩中【捕熊陷阱】的敌人受到陷阱或地雷的击中伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^被捕熊陷阱影響的敵人,增加承受 (\\S+)% 來自陷阱或地雷擊中的傷害 \\(enchant\\)$",
+					"N#|-1": "^被捕熊陷阱影響的敵人,減少承受 (\\S+)% 來自陷阱或地雷擊中的傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162240,6 +195312,14 @@
 				"8": {
 					"1|#": "^광폭의 버프 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^광폭의 버프 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【狂怒】的增益效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【狂怒】的增益效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^狂戰增加 (\\S+)% 增益效果 \\(enchant\\)$",
+					"N#|-1": "^狂戰減少 (\\S+)% 增益效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162278,6 +195358,14 @@
 				"8": {
 					"1|#": "^광폭의 초당 격노 손실 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^광폭의 초당 격노 손실 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【狂怒】的怒火衰减速度每秒加快 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【狂怒】的怒火衰减速度每秒降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^狂戰增加 (\\S+)% 每秒盛怒損失 \\(enchant\\)$",
+					"N#|-1": "^狂戰減少 (\\S+)% 每秒盛怒損失 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162316,7 +195404,9 @@
 				"8": {
 					"1|#": "^칼날 폭격으로 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^칼날 폭격으로 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_3569393676": {
@@ -162354,7 +195444,9 @@
 				"8": {
 					"1|#": "^칼날 폭격의 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^칼날 폭격의 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_3309486263": {
@@ -162392,7 +195484,9 @@
 				"8": {
 					"1|#": "^칼날 폭격이 다른 지속되는 칼날을 폭발시키는 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^칼날 폭격이 다른 지속되는 칼날을 폭발시키는 범위 (\\S+)% 감소 \\(enchant\\)$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_2583039202": {
@@ -162422,6 +195516,12 @@
 				},
 				"8": {
 					"1|#": "^칼날당 칼날 소용돌이의 치명타 피해 배율 (\\S+)% \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【飞刃风暴】的每片刀刃 (\\S+)% 攻击和法术暴击伤害加成 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^每把飛刃 (\\S+)% 飛刃風暴暴擊加成 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162460,6 +195560,14 @@
 				"8": {
 					"1": "^칼날비에 칼날 1개 추가 \\(enchant\\)$",
 					"2|#": "^칼날비에 칼날 (\\S+)개 추가 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【虚空刀雨】会额外发射一波飞刃 \\(enchant\\)$",
+					"2|#": "^【虚空刀雨】会额外发射 (\\S+) 波飞刃 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^虛空刀雨有 1 次額外齊射 \\(enchant\\)$",
+					"2|#": "^虛空刀雨有 (\\S+) 次額外齊射 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162498,6 +195606,14 @@
 				"8": {
 					"1|#": "^칼날 폭풍이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^칼날 폭풍이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【剑刃风暴】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【剑刃风暴】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^旋天劍舞增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^旋天劍舞減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162528,6 +195644,12 @@
 				},
 				"8": {
 					"#": "^칼날 폭풍 수 최대치 (\\S+) \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 剑刃风暴数量上限 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 旋天劍舞最大數量 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162566,6 +195688,14 @@
 				"8": {
 					"1|#": "^모래 칼날 폭풍 이동 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^모래 칼날 폭풍 이동 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^黄沙剑刃风暴的移动速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^黄沙剑刃风暴的移动速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^沙戮風暴增加 (\\S+)% 移動速度 \\(enchant\\)$",
+					"N#|-1": "^沙戮風暴減少 (\\S+)% 移動速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162596,6 +195726,12 @@
 				},
 				"8": {
 					"1|#": "^연쇄 번개 탑이 추가 연쇄 반응을 (\\S+)회 발생시킴 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的电弧之塔获得 (\\S+) 次额外连锁 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的電弧塔有 (\\S+) 次額外連鎖 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162626,6 +195762,12 @@
 				},
 				"8": {
 					"1|#": "^연쇄 번개 탑이 (\\S+)회 추가 반복 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的电弧之塔获得 (\\S+) 次额外重复 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的電弧塔額外重複 (\\S+) 次 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162664,6 +195806,14 @@
 				"8": {
 					"1|#": "^연쇄 번개 탑이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^연쇄 번개 탑이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的电弧之塔伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的电弧之塔伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的電弧塔增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^你的電弧塔減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162702,6 +195852,14 @@
 				"8": {
 					"1|#": "^연쇄 번개 탑의 사거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^연쇄 번개 탑의 사거리 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的冰霜之塔范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的冰霜之塔范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的電弧塔增加 (\\S+)% 範圍 \\(enchant\\)$",
+					"N#|-1": "^你的電弧塔減少 (\\S+)% 範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162740,6 +195898,14 @@
 				"8": {
 					"1|#": "^냉각의 탑이 부여하는 냉각 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^냉각의 탑이 부여하는 냉각 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的冰霜之塔的冰缓效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的冰霜之塔的冰缓效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的冰緩塔增加 (\\S+)% 冰緩效果 \\(enchant\\)$",
+					"N#|-1": "^你的冰緩塔減少 (\\S+)% 冰緩效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162778,6 +195944,14 @@
 				"8": {
 					"1|#": "^냉각의 탑이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^냉각의 탑이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的冰霜之塔伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的冰霜之塔伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的冰緩塔增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^你的冰緩塔減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162816,6 +195990,14 @@
 				"8": {
 					"1|#": "^냉각의 탑 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^냉각의 탑 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的冰霜之塔持续时间提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的冰霜之塔持续时间降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的冰緩塔增加 (\\S+)% 持續時間 \\(enchant\\)$",
+					"N#|-1": "^你的冰緩塔減少 (\\S+)% 持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162846,6 +196028,12 @@
 				},
 				"8": {
 					"1|#": "^냉각의 탑이 냉각 광선에 영향을 받는 적을 (\\S+)초 동안 동결 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的冰霜之塔发射的冰缓射线使敌人冻结 (\\S+) 秒 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^當敵人被冰緩射線影響時,你的冰緩塔冰凍敵人 (\\S+) 秒 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162884,6 +196072,14 @@
 				"8": {
 					"1|#": "^냉각의 탑 사거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^냉각의 탑 사거리 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^冰霜之塔的范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^冰霜之塔的范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的冰緩塔增加 (\\S+)% 範圍 \\(enchant\\)$",
+					"N#|-1": "^你的冰緩塔減少 (\\S+)% 範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162922,6 +196118,14 @@
 				"8": {
 					"1|#": "^강화의 탑 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^강화의 탑 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的赋能之塔效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的赋能之塔效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的賦予塔給予增加 (\\S+)% 效果 \\(enchant\\)$",
+					"N#|-1": "^你的賦予塔給予減少 (\\S+)% 效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162960,6 +196164,14 @@
 				"8": {
 					"1|#": "^강화의 탑이 시전 속도 (\\S+)% 증가 효과 부여 \\(enchant\\)$",
 					"N#|-1": "^강화의 탑이 시전 속도 (\\S+)% 감소 효과 부여 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的赋能之塔施法速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的赋能之塔施法速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的賦予塔同時給予增加 (\\S+)% 施放速度 \\(enchant\\)$",
+					"N#|-1": "^你的賦予塔同時給予減少 (\\S+)% 施放速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -162998,6 +196210,14 @@
 				"8": {
 					"1|#": "^강화의 탑이 피해 (\\S+)% 증가 효과 부여 \\(enchant\\)$",
 					"N#|-1": "^강화의 탑이 피해 (\\S+)% 감소 효과 부여 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的赋能之塔伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的赋能之塔伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的賦予塔同時給予增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^你的賦予塔同時給予減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163028,6 +196248,12 @@
 				},
 				"8": {
 					"1|99": "^강화의 탑의 사거리 내에 위치한 모든 탑이 (\\S+)% 확률로 2배의 피해를 줌 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^你的赋能之塔范围内所有防御塔有 (\\S+)% 几率造成双倍伤害 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^在你賦予塔範圍內的所有防守塔,有 (\\S+)% 機率造成 2 倍傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163066,6 +196292,14 @@
 				"8": {
 					"1|#": "^강화의 탑 사거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^강화의 탑 사거리 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的赋能之塔范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的赋能之塔范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的賦予塔增加 (\\S+)% 範圍 \\(enchant\\)$",
+					"N#|-1": "^你的賦予塔減少 (\\S+)% 範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163104,6 +196338,14 @@
 				"8": {
 					"1": "^화염구 탑이 투사체 1개 추가 발사 \\(enchant\\)$",
 					"2|#": "^화염구 탑이 투사체 (\\S+)개 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^你的火球之塔发射一个额外的投射物 \\(enchant\\)$",
+					"2|#": "^你的火球之塔发射 (\\S+) 个额外的投射物 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^你的火球塔發射 1 個額外投射物 \\(enchant\\)$",
+					"2|#": "^你的火球塔發射 (\\S+) 個額外投射物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163142,6 +196384,14 @@
 				"8": {
 					"1|#": "^화염구 탑 시전 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염구 탑 시전 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的火球之塔施法速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的火球之塔施法速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的火球塔增加 (\\S+)% 施放速度 \\(enchant\\)$",
+					"N#|-1": "^你的火球塔減少 (\\S+)% 施放速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163180,6 +196430,14 @@
 				"8": {
 					"1|#": "^화염구 탑이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염구 탑이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的火球之塔伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的火球之塔伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的火球塔增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^你的火球塔減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163210,6 +196468,12 @@
 				},
 				"8": {
 					"1|#": "^화염구 탑이 원형으로 투사체 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的火球之塔以环状发射投射物 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的火球塔以圓形型式發射投射物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163248,6 +196512,14 @@
 				"8": {
 					"1|#": "^화염구 탑의 사거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염구 탑의 사거리 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的火球之塔范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的火球之塔范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的火球塔增加 (\\S+)% 範圍 \\(enchant\\)$",
+					"N#|-1": "^你的火球塔減少 (\\S+)% 範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163286,6 +196558,14 @@
 				"8": {
 					"1|#": "^화염방사기 탑의 시전 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염방사기 탑의 시전 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的掷火之塔施法速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的掷火之塔施法速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的噴火塔增加 (\\S+)% 施放速度 \\(enchant\\)$",
+					"N#|-1": "^你的噴火塔減少 (\\S+)% 施放速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163324,6 +196604,14 @@
 				"8": {
 					"1|#": "^화염방사기 탑이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염방사기 탑이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的掷火之塔伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的掷火之塔伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的噴火塔增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^你的噴火塔減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163354,6 +196642,12 @@
 				},
 				"8": {
 					"1|#": "^화염방사기 탑이 화염 속성 적한테도 고스란히 피해를 줌 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的掷火之塔对火系敌人造成完整伤害 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的噴火塔對火焰敵人造成全部傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163392,6 +196686,14 @@
 				"8": {
 					"1|#": "^화염방사기 탑의 사거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염방사기 탑의 사거리 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的掷火之塔范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的掷火之塔范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的噴火塔增加 (\\S+)% 範圍 \\(enchant\\)$",
+					"N#|-1": "^你的噴火塔減少 (\\S+)% 範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163430,6 +196732,14 @@
 				"8": {
 					"1|#": "^동결탄 탑이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^동결탄 탑이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的冰箭之塔伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的冰箭之塔伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的冰凍彈塔增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^你的冰凍彈塔減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163460,6 +196770,12 @@
 				},
 				"8": {
 					"1|#": "^동결탄 탑이 냉기 속성 적한테도 고스란히 피해를 줌 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的冰箭之塔对寒系敌人造成完整伤害 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的冰凍彈塔對冰冷敵人造成全部傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163498,6 +196814,14 @@
 				"8": {
 					"1": "^동결탄 탑이 투사체 1개 추가 발사 \\(enchant\\)$",
 					"2|#": "^동결탄 탑이 투사체 (\\S+)개 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^你的冰箭之塔发射一个额外的投射物 \\(enchant\\)$",
+					"2|#": "^你的冰箭之塔发射 (\\S+) 个额外的投射物 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^你的冰凍彈塔發射 1 個額外投射物 \\(enchant\\)$",
+					"2|#": "^你的冰凍彈塔發射 (\\S+) 個額外投射物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163536,6 +196860,14 @@
 				"8": {
 					"1|#": "^동결탄 탑의 사거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^동결탄 탑의 사거리 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的冰箭之塔范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的冰箭之塔范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的冰凍彈塔增加 (\\S+)% 範圍 \\(enchant\\)$",
+					"N#|-1": "^你的冰凍彈塔減少 (\\S+)% 範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163574,6 +196906,14 @@
 				"8": {
 					"1|#": "^빙하 창살 탑의 재사용 대기시간 회복 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^빙하 창살 탑의 재사용 대기시간 회복 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的冰笼之塔冷却回复速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的冰笼之塔冷却回复速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的寒冰牢籠塔增加 (\\S+)% 冷卻時間恢復 \\(enchant\\)$",
+					"N#|-1": "^你的寒冰牢籠塔減少 (\\S+)% 冷卻時間恢復 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163612,6 +196952,14 @@
 				"8": {
 					"1|#": "^빙하 창살 탑의 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^빙하 창살 탑의 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的冰笼之塔持续时间提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的冰笼之塔持续时间降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的寒冰牢籠塔增加 (\\S+)% 持續時間 \\(enchant\\)$",
+					"N#|-1": "^你的寒冰牢籠塔減少 (\\S+)% 持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163650,6 +196998,14 @@
 				"8": {
 					"1|#": "^빙하 창살에 갇힌 적이 받는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^빙하 창살에 갇힌 적이 받는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^冰笼内的敌人承受的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^冰笼内的敌人承受的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^在寒冰牢籠中的敵人增加 (\\S+)% 承受傷害 \\(enchant\\)$",
+					"N#|-1": "^在寒冰牢籠中的敵人減少 (\\S+)% 承受傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163688,6 +197044,14 @@
 				"8": {
 					"1|#": "^빙하 창살 탑의 사거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^빙하 창살 탑의 사거리 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的冰笼之塔范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的冰笼之塔范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的寒冰牢籠塔增加 (\\S+)% 範圍 \\(enchant\\)$",
+					"N#|-1": "^你的寒冰牢籠塔減少 (\\S+)% 範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163726,6 +197090,14 @@
 				"8": {
 					"1|#": "^부여의 탑으로 부여하는 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^부여의 탑으로 부여하는 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的灌注之塔效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的灌注之塔效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的湧泉塔增加 (\\S+)% 效果 \\(enchant\\)$",
+					"N#|-1": "^你的湧泉塔減少 (\\S+)% 效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163764,6 +197136,14 @@
 				"8": {
 					"1|#": "^부여의 탑이 치명타 확률 (\\S+)% 증가 효과 부여 \\(enchant\\)$",
 					"N#|-1": "^부여의 탑이 치명타 확률 (\\S+)% 감소 효과 부여 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的灌注之塔暴击率提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的灌注之塔暴击率降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的湧泉塔同時增加 (\\S+)% 暴擊率 \\(enchant\\)$",
+					"N#|-1": "^你的湧泉塔同時減少 (\\S+)% 暴擊率 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163802,6 +197182,14 @@
 				"8": {
 					"1|#": "^부여의 탑이 피해 (\\S+)% 증가 효과 부여 \\(enchant\\)$",
 					"N#|-1": "^부여의 탑이 피해 (\\S+)% 감소 효과 부여 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的灌注之塔伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的灌注之塔伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的湧泉塔同時增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^你的湧泉塔同時減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163840,6 +197228,14 @@
 				"8": {
 					"1|#": "^부여의 탑 사거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^부여의 탑 사거리 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的灌注之塔范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的灌注之塔范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的湧泉塔增加 (\\S+)% 範圍 \\(enchant\\)$",
+					"N#|-1": "^你的湧泉塔減少 (\\S+)% 範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163878,6 +197274,14 @@
 				"8": {
 					"1|#": "^번개 태풍 탑의 폭발 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^번개 태풍 탑의 폭발 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的雷暴之塔爆发范围效果扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的雷暴之塔爆发范围效果缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的雷霆風暴塔增加 (\\S+)% 爆炸範圍效果 \\(enchant\\)$",
+					"N#|-1": "^你的雷霆風暴塔減少 (\\S+)% 爆炸範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163916,6 +197320,14 @@
 				"8": {
 					"1|#": "^번개 태풍 탑이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^번개 태풍 탑이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的雷暴之塔伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的雷暴之塔伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的雷霆風暴塔增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^你的雷霆風暴塔減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163954,6 +197366,14 @@
 				"8": {
 					"1|#": "^번개 태풍 탑의 충격 지연시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^번개 태풍 탑의 충격 지연시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的雷暴之塔冲击延迟效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的雷暴之塔冲击延迟效果提高降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的雷霆風暴塔增加 (\\S+)% 衝擊延遲 \\(enchant\\)$",
+					"N#|-1": "^你的雷霆風暴塔減少 (\\S+)% 衝擊延遲 \\(enchant\\)$"
 				}
 			}
 		},
@@ -163992,6 +197412,14 @@
 				"8": {
 					"1|#": "^번개 태풍 탑의 사거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^번개 태풍 탑의 사거리 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的雷暴之塔范围提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的雷暴之塔范围降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的雷霆風暴塔增加 (\\S+)% 範圍 \\(enchant\\)$",
+					"N#|-1": "^你的雷霆風暴塔減少 (\\S+)% 範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164030,6 +197458,14 @@
 				"8": {
 					"1": "^유성 탑이 유성 1개 추가 소환 \\(enchant\\)$",
 					"2|#": "^유성 탑이 유성 (\\S+)개 추가 소환 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^你的陨星之塔降下一个额外的流星 \\(enchant\\)$",
+					"2|#": "^你的陨星之塔降下 (\\S+) 个额外的流星 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^你的隕石塔掉落 1 個額外隕石 \\(enchant\\)$",
+					"2|#": "^你的隕石塔掉落 (\\S+) 個額外隕石 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164060,6 +197496,12 @@
 				},
 				"8": {
 					"1|#": "^유성 탑의 공격 적중 시 항시 기절 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的陨星之塔总是眩晕敌人 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的隕石塔必定暈眩 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164098,6 +197540,14 @@
 				"8": {
 					"1|#": "^유성 탑의 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^유성 탑의 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的陨星之塔伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的陨星之塔伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的隕石塔增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^你的隕石塔減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164136,6 +197586,14 @@
 				"8": {
 					"1|#": "^유성 탑의 사거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^유성 탑의 사거리 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的陨星之塔范围提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的陨星之塔范围降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的隕石塔增加 (\\S+)% 範圍 \\(enchant\\)$",
+					"N#|-1": "^你的隕石塔減少 (\\S+)% 範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164174,6 +197632,14 @@
 				"8": {
 					"1|#": "^정찰병 탑이 소환한 소환수의 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^정찰병 탑이 소환한 소환수의 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的侦察之塔创造的召唤生物伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的侦察之塔创造的召唤生物伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你哨兵塔召喚的召喚物增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^你哨兵塔召喚的召喚物減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164212,6 +197678,14 @@
 				"8": {
 					"1|#": "^정찰병 탑이 소환한 소환수의 생명력 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^정찰병 탑이 소환한 소환수의 생명력 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的侦察之塔创造的召唤生物生命提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的侦察之塔创造的召唤生物生命降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你哨兵塔召喚的召喚物增加 (\\S+)% 生命 \\(enchant\\)$",
+					"N#|-1": "^你哨兵塔召喚的召喚物減少 (\\S+)% 生命 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164250,6 +197724,14 @@
 				"8": {
 					"1|#": "^정찰병 탑이 소환한 소환수의 이동 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^정찰병 탑이 소환한 소환수의 이동 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的侦察之塔创造的召唤生物移动速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的侦察之塔创造的召唤生物移动速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你哨兵塔召喚的召喚物增加 (\\S+)% 移動速度 \\(enchant\\)$",
+					"N#|-1": "^你哨兵塔召喚的召喚物減少 (\\S+)% 移動速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164288,6 +197770,14 @@
 				"8": {
 					"1|#": "^정찰병 탑의 사거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^정찰병 탑의 사거리 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的侦察之塔范围提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的侦察之塔范围降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的哨兵塔增加 (\\S+)% 範圍 \\(enchant\\)$",
+					"N#|-1": "^你的哨兵塔減少 (\\S+)% 範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164326,6 +197816,14 @@
 				"8": {
 					"1|#": "^황폐의 이동 방해 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^황폐의 이동 방해 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【枯萎】技能会使干扰持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【枯萎】技能会使干扰持续时间延长 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^萎滅增加 (\\S+)% 緩速期間 \\(enchant\\)$",
+					"N#|-1": "^萎滅減少 (\\S+)% 緩速期間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164364,6 +197862,14 @@
 				"8": {
 					"1": "^지진의 탑이 지진파 1개 추가 생성 \\(enchant\\)$",
 					"2|#": "^지진의 탑이 지진파 (\\S+)개 추가 생성 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^你的震地之塔获得一个额外的地刺 \\(enchant\\)$",
+					"2|#": "^你的震地之塔获得 (\\S+) 个额外的地刺 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^你的地裂塔有 1 個額外地刺 \\(enchant\\)$",
+					"2|#": "^你的地裂塔有 (\\S+) 個額外地刺 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164402,6 +197908,14 @@
 				"8": {
 					"1|#": "^지진의 탑이 생성한 지진파의 너비와 사거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^지진의 탑이 생성한 지진파의 너비와 사거리 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的震地之塔地刺长度和范围提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的震地之塔地刺长度和范围降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的地裂塔增加 (\\S+)% 長度和地刺範圍 \\(enchant\\)$",
+					"N#|-1": "^你的地裂塔減少 (\\S+)% 長度和地刺範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164440,6 +197954,14 @@
 				"8": {
 					"1|#": "^지진의 탑 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^지진의 탑 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的震地之塔伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的震地之塔伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的地裂塔增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^你的地裂塔減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164478,6 +198000,14 @@
 				"8": {
 					"1|#": "^지진의 탑 사거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^지진의 탑 사거리 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的震地之塔范围提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的震地之塔范围降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的地裂塔增加 (\\S+)% 範圍 \\(enchant\\)$",
+					"N#|-1": "^你的地裂塔減少 (\\S+)% 範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164516,6 +198046,14 @@
 				"8": {
 					"1|#": "^지진의 탑이 부여하는 기절 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^지진의 탑이 부여하는 기절 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的震地之塔晕眩持续提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的晕眩持续降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的地裂塔增加 (\\S+)% 暈眩持續時間 \\(enchant\\)$",
+					"N#|-1": "^你的地裂塔減少 (\\S+)% 暈眩持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164554,6 +198092,14 @@
 				"8": {
 					"1|#": "^파수꾼 탑이 소환한 소환수가 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^파수꾼 탑이 소환한 소환수가 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的哨兵之塔创造的召唤生物伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的哨兵之塔创造的召唤生物伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你衛士塔召喚的召喚物增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^你衛士塔召喚的召喚物減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164592,6 +198138,14 @@
 				"8": {
 					"1|#": "^파수꾼 탑이 소환한 소환수의 생명력 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^파수꾼 탑이 소환한 소환수의 생명력 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的哨兵之塔创造的召唤生物生命提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的哨兵之塔创造的召唤生物生命降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你衛士塔召喚的召喚物增加 (\\S+)% 生命 \\(enchant\\)$",
+					"N#|-1": "^你衛士塔召喚的召喚物減少 (\\S+)% 生命 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164630,6 +198184,14 @@
 				"8": {
 					"1|#": "^파수꾼 탑이 소환한 소환수의 이동 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^파수꾼 탑이 소환한 소환수의 이동 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的哨兵之塔创造的召唤生物移动速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的哨兵之塔创造的召唤生物移动速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你衛士塔召喚的召喚物增加 (\\S+)% 移動速度 \\(enchant\\)$",
+					"N#|-1": "^你衛士塔召喚的召喚物減少 (\\S+)% 移動速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164668,6 +198230,14 @@
 				"8": {
 					"1|#": "^파수꾼 탑의 사거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^파수꾼 탑의 사거리 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的哨兵之塔范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的哨兵之塔范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的衛士塔增加 (\\S+)% 範圍 \\(enchant\\)$",
+					"N#|-1": "^你的衛士塔減少 (\\S+)% 範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164706,6 +198276,14 @@
 				"8": {
 					"1|#": "^충격 폭발 탑이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^충격 폭발 탑이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的闪电之塔伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的闪电之塔伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的閃電新星塔增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^你的閃電新星塔減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164744,6 +198322,14 @@
 				"8": {
 					"1|#": "^충격 폭발 탑의 사거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^충격 폭발 탑의 사거리 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的闪电之塔范围提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的闪电之塔范围降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的閃電新星塔增加 (\\S+)% 範圍 \\(enchant\\)$",
+					"N#|-1": "^你的閃電新星塔減少 (\\S+)% 範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164774,6 +198360,12 @@
 				},
 				"8": {
 					"1|#": "^충격 폭발 탑이 번개 속성 적한테도 고스란히 피해를 줌 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的闪电之塔对电系敌人造成完整伤害 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的閃電新星塔對閃電敵人造成全部傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164804,6 +198396,12 @@
 				},
 				"8": {
 					"1|#": "^충격 폭발 탑 (\\S+)회 추가 반복 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的闪电之塔获得 (\\S+) 次额外重复 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的閃電新星塔重複額外 (\\S+) 次 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164842,6 +198440,14 @@
 				"8": {
 					"1|#": "^충격 폭발 탑이 부여하는 감전 지속시간 (\\S+)%증가 \\(enchant\\)$",
 					"N#|-1": "^충격 폭발 탑이 부여하는 감전 지속시간 (\\S+)%감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的闪电之塔范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的闪电之塔范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的閃電新星塔增加 (\\S+)% 感電效果 \\(enchant\\)$",
+					"N#|-1": "^你的閃電新星塔減少 (\\S+)% 感電效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164880,6 +198486,14 @@
 				"8": {
 					"1|#": "^충격 폭발 탑이 반복할 때마다 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^충격 폭발 탑이 반복할 때마다 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的闪电之塔每次重复可使范围效果扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的闪电之塔每次重复可使范围效果缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的感電新星塔每次重複增加 (\\S+)% 範圍效果 \\(enchant\\)$",
+					"N#|-1": "^你的感電新星塔每次重複減少 (\\S+)% 範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164918,6 +198532,14 @@
 				"8": {
 					"1|#": "^질식의 탑이 부여하는 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^질식의 탑이 부여하는 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的窒息之塔效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的窒息之塔效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的禁閉塔增加 (\\S+)% 效果 \\(enchant\\)$",
+					"N#|-1": "^你的禁閉塔減少 (\\S+)% 效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -164956,6 +198578,14 @@
 				"8": {
 					"1|#": "^질식의 탑이 피해 (\\S+)% 증가 효과 부여 \\(enchant\\)$",
 					"N#|-1": "^질식의 탑이 피해 (\\S+)% 감소 효과 부여 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的窒息之塔伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的窒息之塔伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^Your Smothering Towers also grant (\\S+)% increased Damage \\(enchant\\)$",
+					"N#|-1": "^Your Smothering Towers also grant (\\S+)% reduced Damage \\(enchant\\)$"
 				}
 			}
 		},
@@ -164994,6 +198624,14 @@
 				"8": {
 					"1|#": "^질식의 탑이 이동 속도 (\\S+)% 증가 효과 부여 \\(enchant\\)$",
 					"N#|-1": "^질식의 탑이 이동 속도 (\\S+)% 감소 효과 부여 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的窒息之塔还使移动速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的窒息之塔还使移动速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的禁閉塔同時增加 (\\S+)% 移動速度 \\(enchant\\)$",
+					"N#|-1": "^你的禁閉塔同時減少 (\\S+)% 移動速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165032,6 +198670,14 @@
 				"8": {
 					"1|#": "^질식의 탑 사거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^질식의 탑 사거리 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的窒息之塔范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的窒息之塔范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的禁閉塔增加 (\\S+)% 範圍 \\(enchant\\)$",
+					"N#|-1": "^你的禁閉塔減少 (\\S+)% 範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165070,6 +198716,14 @@
 				"8": {
 					"1|#": "^돌의 응시 탑 재사용 대기시간 회복 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^돌의 응시 탑 재사용 대기시간 회복 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的石化之塔冷却回复速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的石化之塔冷却回复速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的石化凝視塔增加 (\\S+)% 冷卻時間恢復 \\(enchant\\)$",
+					"N#|-1": "^你的石化凝視塔減少 (\\S+)% 冷卻時間恢復 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165108,6 +198762,14 @@
 				"8": {
 					"1|#": "^돌의 응시 탑 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^돌의 응시 탑 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的石化之塔持续时间提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的石化之塔持续时间降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的石化凝視塔增加 (\\S+)% 持續時間 \\(enchant\\)$",
+					"N#|-1": "^你的石化凝視塔減少 (\\S+)% 持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165146,6 +198808,14 @@
 				"8": {
 					"1|#": "^돌의 응시 탑이 부여하는 석화 지연시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^돌의 응시 탑이 부여하는 석화 지연시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的石化之塔石化延迟时间提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的石化之塔石化延迟时间降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的石化凝視塔增加 (\\S+)% 石化延遲 \\(enchant\\)$",
+					"N#|-1": "^你的石化凝視塔減少 (\\S+)% 石化延遲 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165184,6 +198854,14 @@
 				"8": {
 					"1|#": "^돌의 응시 창살 탑 사거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^돌의 응시 창살 탑 사거리 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的石化之塔范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的石化之塔范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的石化凝視塔增加 (\\S+)% 範圍 \\(enchant\\)$",
+					"N#|-1": "^你的石化凝視塔減少 (\\S+)% 範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165222,6 +198900,14 @@
 				"8": {
 					"1|#": "^소환의 탑이 소환한 소환수가 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^소환의 탑이 소환한 소환수가 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的召唤之塔创造的召唤生物伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的召唤之塔创造的召唤生物伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你召喚塔召喚的召喚物增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^你召喚塔召喚的召喚物減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165260,6 +198946,14 @@
 				"8": {
 					"1|#": "^소환의 탑이 소환한 소환수의 생명력 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^소환의 탑이 소환한 소환수의 생명력 (\\S+)% 증가 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的召唤之塔创造的召唤生物生命提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的召唤之塔创造的召唤生物生命提高 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你召喚塔召喚的召喚物增加 (\\S+)% 生命 \\(enchant\\)$",
+					"N#|-1": "^你召喚塔召喚的召喚物減少 (\\S+)% 生命 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165298,6 +198992,14 @@
 				"8": {
 					"1|#": "^소환의 탑이 소환한 소환수의 이동 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^소환의 탑이 소환한 소환수의 이동 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的召唤之塔创造的召唤生物移动速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的召唤之塔创造的召唤生物移动速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你召喚塔召喚的召喚物增加 (\\S+)% 移動速度 \\(enchant\\)$",
+					"N#|-1": "^你召喚塔召喚的召喚物減少 (\\S+)% 移動速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165328,6 +199030,12 @@
 				},
 				"8": {
 					"1|#": "^소환의 탑이 소환수 (\\S+)마리 추가 소환 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的召唤之塔召唤 (\\S+) 个额外的生物 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的召喚塔召喚 (\\S+) 個額外召喚物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165366,6 +199074,14 @@
 				"8": {
 					"1|#": "^소환의 탑 사거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^소환의 탑 사거리 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的召唤之塔范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的召唤之塔范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的召喚塔增加 (\\S+)% 範圍 \\(enchant\\)$",
+					"N#|-1": "^你的召喚塔減少 (\\S+)% 範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165404,6 +199120,14 @@
 				"8": {
 					"1|#": "^시간의 탑이 부여하는 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^시간의 탑이 부여하는 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的时间之塔效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的时间之塔效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的時空塔增加 (\\S+)% 效果 \\(enchant\\)$",
+					"N#|-1": "^你的時空塔減少 (\\S+)% 效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165442,6 +199166,14 @@
 				"8": {
 					"1|#": "^시간의 탑이 당신한테 동작 속도 (\\S+)% 감소 효과 부여 \\(enchant\\)$",
 					"N#|-1": "^시간의 탑이 당신한테 동작 속도 (\\S+)% 증가 효과 부여 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的时间之塔还使你的行动速度降低 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的时间之塔还使你的行动速度提高 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的時空塔同時減少你 (\\S+)% 行動速度 \\(enchant\\)$",
+					"N#|-1": "^你的時空塔同時增加你 (\\S+)% 行動速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165480,6 +199212,14 @@
 				"8": {
 					"1|#": "^시간의 탑 사거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^시간의 탑 사거리 (\\S+)% 감소  \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的时间之塔范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的时间之塔范围缩小 (\\S+)%  \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的時空塔增加 (\\S+)% 範圍 \\(enchant\\)$",
+					"N#|-1": "^你的時空塔減少 (\\S+)% 範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165518,6 +199258,14 @@
 				"8": {
 					"1|#": "^시간의 탑이 부패 속도 (\\S+)% 증가시킴 \\(enchant\\)$",
 					"N#|-1": "^시간의 탑이 부패 속도 (\\S+)% 감소시킴 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^你的时间之塔效果衰减速度加快 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的时间之塔效果衰减速度减慢 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^你的時空塔效果逝去加速 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^你的時空塔效果逝去減緩 (\\S+)% \\(enchant\\)$"
 				}
 			}
 		},
@@ -165548,6 +199296,12 @@
 				},
 				"8": {
 					"#": "^역병 상자 (\\S+)개에 행운 적용 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 个枯疫宝箱为幸运 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 個凋落保險箱是幸運的 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165586,6 +199340,14 @@
 				"8": {
 					"1|#": "^탑이 주는 피해 (\\S+)% 증폭 \\(enchant\\)$",
 					"N#|-1": "^탑이 주는 피해 (\\S+)% 감폭 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^防御塔的总伤害额外提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^防御塔的总伤害额外降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^防守塔造成 (\\S+)% 更多傷害 \\(enchant\\)$",
+					"N#|-1": "^防守塔造成 (\\S+)% 更少傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165624,6 +199386,14 @@
 				"8": {
 					"1|#": "^육체와 돌의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^육체와 돌의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【血肉与岩石】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【血肉与岩石】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^血肉骸骨增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^血肉骸骨減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165662,6 +199432,14 @@
 				"8": {
 					"1|#": "^피와 모래의 버프 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^피와 모래의 버프 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【血与沙】的增益效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【血与沙】的增益效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^血肉骸骨增加 (\\S+)% 增益效果 \\(enchant\\)$",
+					"N#|-1": "^血肉骸骨減少 (\\S+)% 增益效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165700,6 +199478,14 @@
 				"8": {
 					"1|#": "^천공 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^천공 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【凿击】范围效果扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【凿击】范围效果缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^裂地刺穿增加 (\\S+)% 範圍效果 \\(enchant\\)$",
+					"N#|-1": "^裂地刺穿減少 (\\S+)% 範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165738,6 +199524,14 @@
 				"8": {
 					"1|#": "^천공이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^천공이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【凿击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【凿击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^裂地刺穿增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^裂地刺穿減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165776,6 +199570,14 @@
 				"8": {
 					"1|#": "^소환된 부패 골렘이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^소환된 부패 골렘이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^召唤的腐化魔像造成的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^召唤的腐化魔像造成的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^召喚食腐魔像增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^召喚食腐魔像減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165806,6 +199608,12 @@
 				},
 				"8": {
 					"#": "^소환된 부패 골렘의 모든 원소 저항 (\\S+)% \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^召唤的腐化魔像获得 (\\S+)% 所有元素抗性 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^召喚食腐魔像 (\\S+)% 全部元素抗性 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165844,6 +199652,14 @@
 				"8": {
 					"1|#": "^발굴 시전 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^발굴 시전 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【亵渎之矛】的施放速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【亵渎之矛】的施放速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 屍術矢施放速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 屍術矢施放速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165882,6 +199698,14 @@
 				"8": {
 					"1|#": "^발굴 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^발굴 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【亵渎之矛】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【亵渎之矛】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 屍術矢傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 屍術矢傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165920,6 +199744,14 @@
 				"8": {
 					"1|#": "^불타는 화살의 디버프 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^불타는 화살의 디버프 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【燃烧箭矢】的减益效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【燃烧箭矢】的减益效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^燃燒箭矢增加 (\\S+)% 減益效果 \\(enchant\\)$",
+					"N#|-1": "^燃燒箭矢減少 (\\S+)% 減益效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165950,6 +199782,12 @@
 				},
 				"8": {
 					"#": "^격노 12당 사슬 갈고리의 효과 범위 \\+(\\S+) \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^每有 12 点怒火,钩链攻击范围 \\+(\\S+) \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^奪魂勾索每 12 層盛怒 \\+(\\S+) 範圍 \\(enchant\\)$"
 				}
 			}
 		},
@@ -165988,6 +199826,14 @@
 				"8": {
 					"1|#": "^사슬 갈고리가 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^사슬 갈고리가 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【钩链攻击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【钩链攻击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^奪魂勾索增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^奪魂勾索減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166018,6 +199864,12 @@
 				},
 				"8": {
 					"#": "^사슬 갈고리로 적 명중 시 (\\S+)% 확률로 격노 \\+1 획득 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^钩链攻击有 (\\S+)% 的几率在击中敌人后获得怒火 \\+1 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^若奪魂勾索擊中敵人,有 (\\S+)% 機率 \\+1 盛怒 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166048,6 +199900,12 @@
 				},
 				"8": {
 					"#": "^질풍의 칼날 최대 단계에서 (\\S+)%의 확률로 공격 적중 완벽회피 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【刀刃乱舞】层数达到上限时,有 (\\S+)% 几率躲避攻击击中 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^當刀鋒亂舞到最大層數時有 (\\S+)% 機率躲避攻擊擊中 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166078,6 +199936,12 @@
 				},
 				"8": {
 					"#": "^최근 4초 이내 충전 질주 집중 유지를 완료한 경우 (\\S+)%의 확률로 공격 적중 완벽회피 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^近期内你若完成过【蓄力疾风闪】的吟唱施放,则有 (\\S+)% 几率躲避攻击击中 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^若你近期有完成引導施放雷霆衝鋒,有 (\\S+)% 機率躲避攻擊擊中 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166116,6 +199980,14 @@
 				"8": {
 					"1|#": "^충전 질주의 이동 속도 (\\S+)% 증폭 \\(enchant\\)$",
 					"N#|-1": "^충전 질주의 이동 속도 (\\S+)% 감폭 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【蓄力疾风闪】的总移动速度额外提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【蓄力疾风闪】的总移动速度额外降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^雷霆衝鋒有 (\\S+)% 更多移動速度 \\(enchant\\)$",
+					"N#|-1": "^雷霆衝鋒有 (\\S+)% 更少移動速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166154,6 +200026,14 @@
 				"8": {
 					"1|#": "^코브라 채찍이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^코브라 채찍이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【毒蛇鞭击】造成的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【毒蛇鞭击】造成的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^毒蛇鞭笞增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^毒蛇鞭笞減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166192,6 +200072,14 @@
 				"8": {
 					"1": "^코브라 채찍의 연쇄 1회 추가 \\(enchant\\)$",
 					"2|#": "^코브라 채찍의 연쇄 (\\S+)회 추가 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【毒蛇鞭击】有额外一次连锁弹射 \\(enchant\\)$",
+					"2|#": "^【毒蛇鞭击】有额外 (\\S+) 次连锁弹射 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^毒蛇鞭笞連鎖額外 1 次 \\(enchant\\)$",
+					"2|#": "^毒蛇鞭笞連鎖額外 (\\S+) 次 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166230,6 +200118,14 @@
 				"8": {
 					"1|#": "^코브라 채찍의 투사체 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^코브라 채찍의 투사체 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【毒蛇鞭击】的投射物速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【毒蛇鞭击】投射物速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^毒蛇鞭笞增加 (\\S+)% 投射物速度 \\(enchant\\)$",
+					"N#|-1": "^毒蛇鞭笞減少 (\\S+)% 投射物速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166260,6 +200156,12 @@
 				},
 				"8": {
 					"#": "^고드름 지뢰 치명타 피해 배율 (\\S+)% 적용 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^冰锥地雷 (\\S+)% 暴击伤害加成 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^冰雹地雷 (\\S+)% 暴擊加成 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166298,6 +200200,14 @@
 				"8": {
 					"1|#": "^고드름 지뢰가 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^고드름 지뢰가 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^冰锥地雷的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^冰锥地雷的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^冰雹地雷增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^冰雹地雷減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166336,6 +200246,14 @@
 				"8": {
 					"N#|-1": "^고드름 지뢰 투척 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"1|#": "^고드름 지뢰 투척 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"N#|-1": "^冰锥地雷地雷投掷速度提高 (\\S+)% \\(enchant\\)$",
+					"1|#": "^冰锥地雷地雷投掷速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"N#|-1": "^增加 (\\S+)% 冰雹地雷投擲速度 \\(enchant\\)$",
+					"1|#": "^減少 (\\S+)% 冰雹地雷投擲速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166374,6 +200292,14 @@
 				"8": {
 					"1|#": "^고드름 지뢰 투척 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^고드름 지뢰 투척 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^冰锥地雷投掷速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^冰锥地雷投掷速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^冰雹地雷增加 (\\S+)% 投擲速度 \\(enchant\\)$",
+					"N#|-1": "^冰雹地雷減少 (\\S+)% 投擲速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166412,6 +200338,14 @@
 				"8": {
 					"1|#": "^축성의 진격의 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^축성의 진격의 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【奉献之路】范围效果扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【奉献之路】范围效果缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^奉獻之路增加 (\\S+)% 範圍效果 \\(enchant\\)$",
+					"N#|-1": "^奉獻之路減少 (\\S+)% 範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166450,6 +200384,14 @@
 				"8": {
 					"1|#": "^축성의 진격이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^축성의 진격이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【奉献之路】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【奉献之路】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^奉獻之路增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^奉獻之路減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166488,6 +200430,14 @@
 				"8": {
 					"1|#": "^시체 소각 시전 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^시체 소각 시전 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【火葬】的施法速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【火葬】的施法速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加熔炎送葬 (\\S+)% 施放速度 \\(enchant\\)$",
+					"N#|-1": "^減少熔炎送葬 (\\S+)% 施放速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166526,6 +200476,14 @@
 				"8": {
 					"1|#": "^시체 소각 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^시체 소각 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【火葬】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【火葬】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 熔炎送葬傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 熔炎送葬傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166564,6 +200522,14 @@
 				"8": {
 					"1|#": "^신체 전환 시전 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^신체 전환 시전 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【灵体转换】的施法速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【灵体转换】的施法速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加屍術傳送 (\\S+)% 施放速度 \\(enchant\\)$",
+					"N#|-1": "^減少屍術傳送 (\\S+)% 施放速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166602,6 +200568,14 @@
 				"8": {
 					"1|#": "^신체 전환 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^신체 전환 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【灵体转换】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【灵体转换】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 屍術傳送傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 屍術傳送傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166632,6 +200606,12 @@
 				},
 				"8": {
 					"#": "^독성 운반자가 주는 피해가 역병 수치의 (\\S+)%에 비례 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【瘟疫使徒】基于瘟疫值的 (\\S+)% 造成额外伤害 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^病疫之難根據額外 (\\S+)% 瘟疫值造成傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166662,6 +200642,12 @@
 				},
 				"8": {
 					"#": "^독성 운반자 버프에 감염된 동안 지속 중독 피해 배율 (\\S+)% 적용 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^传染时,【瘟疫使徒】增益效果 (\\S+)% 烈毒持续伤害加成 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^當感染時,病疫之難增益效果 (\\S+)% 中毒持續傷害加成 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166700,6 +200686,14 @@
 				"8": {
 					"1|#": "^파멸 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^파멸 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【混沌之毒】范围效果扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【混沌之毒】范围效果缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^災厄增加 (\\S+)% 範圍效果 \\(enchant\\)$",
+					"N#|-1": "^災厄減少 (\\S+)% 範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166738,6 +200732,14 @@
 				"8": {
 					"1|#": "^파멸로 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^파멸로 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【混沌之毒】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【混沌之毒】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^災厄增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^災厄減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166776,6 +200778,14 @@
 				"8": {
 					"1|#": "^파멸의 저주 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^파멸의 저주 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【混沌之毒】施加的诅咒效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【混沌之毒】施加的诅咒效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 災厄套用的詛咒效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 災厄套用的詛咒效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166814,6 +200824,14 @@
 				"8": {
 					"1|#": "^악의의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^악의의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【怨毒光环】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【怨毒光环】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^惡意增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^惡意減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166852,6 +200870,14 @@
 				"8": {
 					"1|#": "^절망의 저주 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^절망의 저주 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【绝望】的诅咒效果提高 (\\S+)%  \\(enchant\\)$",
+					"N#|-1": "^【绝望】的诅咒效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 絕望詛咒效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 絕望詛咒效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166890,6 +200916,14 @@
 				"8": {
 					"1|#": "^절망 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^절망 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【绝望】的诅咒持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【绝望】的诅咒持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 絕望持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 絕望持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166920,6 +200954,12 @@
 				},
 				"8": {
 					"1": "^지역에 아인하르 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现【伊恩哈尔】 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^區域含有埃哈 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166958,6 +200998,14 @@
 				"8": {
 					"1|#": "^신성한 진노의 광선 폭 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^신성한 진노의 광선 폭 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【圣怨】的光波宽度扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【圣怨】的光波宽度缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^聖怒的光束增加 (\\S+)% 寬度 \\(enchant\\)$",
+					"N#|-1": "^聖怒的光束減少 (\\S+)% 寬度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -166996,6 +201044,14 @@
 				"8": {
 					"1|#": "^신성한 진노가 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^신성한 진노가 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【圣怨】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【圣怨】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^聖怒增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^聖怒減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167034,6 +201090,14 @@
 				"8": {
 					"1": "^단계 획득 시 신성한 진노가 주변의 추가 적에게 피해를 줌 \\(enchant\\)$",
 					"2|#": "^단계 획득 시 신성한 진노가 주변의 추가 적 (\\S+)명에게 피해를 줌 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^堆叠层数时,【圣怨】会对周围的一个额外敌人造成伤害 \\(enchant\\)$",
+					"2|#": "^堆叠层数时,【圣怨】会对周围的 (\\S+) 个额外敌人造成伤害 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^當獲得疊層時,盛怒攻擊 1 個附近額外敵人 \\(enchant\\)$",
+					"2|#": "^當獲得疊層時,盛怒攻擊 (\\S+) 個附近額外敵人 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167064,6 +201128,12 @@
 				},
 				"8": {
 					"# #": "^연속 베기로 출혈 중인 적에게 주는 추가 물리 피해 (\\S+)~(\\S+) \\(enchant\\)$"
+				},
+				"9": {
+					"# #": "^【破空斩】对流血敌人附加 (\\S+) - (\\S+) 基础物理伤害 \\(enchant\\)$"
+				},
+				"10": {
+					"# #": "^破空斬對流血的敵人附加 (\\S+) 至 (\\S+) 物理傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167094,6 +201164,12 @@
 				},
 				"8": {
 					"1|#": "^이중 타격이 (\\S+)%의 확률로 출혈 중인 적에게 2배의 피해를 줌 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【双重打击】有 (\\S+)% 几率对流血敌人造成双倍伤害 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^雙重打擊對流血的敵人有 (\\S+)% 機率造成兩倍傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167132,6 +201208,14 @@
 				"8": {
 					"1|#": "^공포의 깃발 오라 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^공포의 깃발 오라 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【恐怖之旗】的光环效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【恐怖之旗】的光环效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^恐懼之旗增加 (\\S+)% 光環效果 \\(enchant\\)$",
+					"N#|-1": "^恐懼之旗減少 (\\S+)% 光環效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167170,6 +201254,14 @@
 				"8": {
 					"1|#": "^최근 4초 이내 주문을 시전한 경우 마나 재생 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^최근 4초 이내 주문을 시전한 경우 마나 재생 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^近期内你若有施放法术,则魔力回复率提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^近期内你若有施放法术,则魔力回复率降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^若你近期有施放魔法,增加 (\\S+)% 魔力回復率 \\(enchant\\)$",
+					"N#|-1": "^若你近期有施放魔法,減少 (\\S+)% 魔力回復率 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167208,6 +201300,14 @@
 				"8": {
 					"1|#": "^올가미 화살의 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^올가미 화살의 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【诱捕之箭】的范围效果扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【诱捕之箭】的范围效果缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^誘捕箭矢增加 (\\S+)% 範圍效果 \\(enchant\\)$",
+					"N#|-1": "^誘捕箭矢減少 (\\S+)% 範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167246,6 +201346,14 @@
 				"8": {
 					"1|#": "^올가미 화살의 디버프 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^올가미 화살의 디버프 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【诱捕之箭】的减益效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【诱捕之箭】的减益效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^誘捕箭矢增加 (\\S+)% 減益效果 \\(enchant\\)$",
+					"N#|-1": "^誘捕箭矢減少 (\\S+)% 減益效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167276,6 +201384,12 @@
 				},
 				"8": {
 					"#": "^소각의 단계 최대치 (\\S+) \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【烧毁】最多 (\\S+) 阶 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^燒毀最多有 (\\S+) 階段 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167314,6 +201428,14 @@
 				"8": {
 					"1|#": "^소각의 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^소각의 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【烧毁】范围效果扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【烧毁】范围效果缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^燒毀增加 (\\S+)% 範圍效果 \\(enchant\\)$",
+					"N#|-1": "^燒毀減少 (\\S+)% 範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167352,6 +201474,14 @@
 				"8": {
 					"1|#": "^폭발 화살의 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^폭발 화살의 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【爆炸箭矢】的持续时间提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【爆炸箭矢】的持续时间降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^爆炸箭矢增加 (\\S+)% 持續時間 \\(enchant\\)$",
+					"N#|-1": "^爆炸箭矢減少 (\\S+)% 持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167390,6 +201520,14 @@
 				"8": {
 					"1|#": "^작열 광선 시전 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^작열 광선 시전 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【灼热光线】的施放速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【灼热光线】的施放速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加熾灼奔流 (\\S+)% 施法速度 \\(enchant\\)$",
+					"N#|-1": "^減少熾灼奔流 (\\S+)% 施法速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167428,6 +201566,14 @@
 				"8": {
 					"1|#": "^작열 광선 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^작열 광선 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【灼热光线】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【灼热光线】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加熾灼奔流 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^減少熾灼奔流 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167466,6 +201612,14 @@
 				"8": {
 					"1|#": "^작열 광선 사거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^작열 광선 사거리 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【灼热光线】的光束长度延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【灼热光线】的光束长度缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加熾灼奔流 (\\S+)% 光束長度 \\(enchant\\)$",
+					"N#|-1": "^減少熾灼奔流 (\\S+)% 光束長度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167504,6 +201658,14 @@
 				"8": {
 					"1|#": "^화염 덫 용암 지대 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염 덫 용암 지대 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【火焰陷阱】造成的燃烧地面持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【火焰陷阱】造成的燃烧地面持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 火焰陷阱燃燒地面持續時間 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 火焰陷阱燃燒地面持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167542,6 +201704,14 @@
 				"8": {
 					"1|#": "^신성한 화염 토템이 생성하는 신성화 지대 위의 적이 받는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^신성한 화염 토템이 생성하는 신성화 지대 위의 적이 받는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^圣焰图腾创造的【奉献地面】可以使敌人承受的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^圣焰图腾创造的【奉献地面】可以使敌人承受的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^神聖火舌圖騰製造的奉獻地面,增加 (\\S+)% 敵人承受傷害 \\(enchant\\)$",
+					"N#|-1": "^神聖火舌圖騰製造的奉獻地面,減少 (\\S+)% 敵人承受傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167580,6 +201750,14 @@
 				"8": {
 					"1|#": "^화염방사기 덫 시전 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염방사기 덫 시전 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【掷火陷阱】的施法速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【掷火陷阱】的施法速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^噴火陷阱增加 (\\S+)% 施放速度 \\(enchant\\)$",
+					"N#|-1": "^噴火陷阱減少 (\\S+)% 施放速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167618,6 +201796,14 @@
 				"8": {
 					"1|#": "^화염방사기 덫 재사용 대기시간 회복 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염방사기 덫 재사용 대기시간 회복 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【掷火陷阱】的冷却回复速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【掷火陷阱】的冷却回复速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^噴火陷阱增加 (\\S+)% 冷卻時間回復速度 \\(enchant\\)$",
+					"N#|-1": "^噴火陷阱減少 (\\S+)% 冷卻時間回復速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167656,6 +201842,14 @@
 				"8": {
 					"1|#": "^화염방사기 덫이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염방사기 덫이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【掷火陷阱】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【掷火陷阱】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^噴火陷阱增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^噴火陷阱減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167694,6 +201888,14 @@
 				"8": {
 					"1|#": "^화염방사기 덫의 스킬 효과 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염방사기 덫의 스킬 효과 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【掷火陷阱】的技能效果持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【掷火陷阱】的技能效果持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^噴火陷阱增加 (\\S+)% 技能效果持續時間 \\(enchant\\)$",
+					"N#|-1": "^噴火陷阱減少 (\\S+)% 技能效果持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167732,6 +201934,14 @@
 				"8": {
 					"1": "^화염방사기 덫에 화염 추가 \\(enchant\\)$",
 					"2|#": "^화염방사기 덫에 화염 (\\S+)개 추가 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【掷火陷阱】会额外喷出一道烈焰 \\(enchant\\)$",
+					"2|#": "^【掷火陷阱】会额外喷出 (\\S+) 道烈焰 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^噴火陷阱有 1 道額外火焰 \\(enchant\\)$",
+					"2|#": "^噴火陷阱有 (\\S+) 道額外火焰 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167770,6 +201980,14 @@
 				"8": {
 					"1|#": "^소용돌이 재사용 대기시간 회복 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^소용돌이 재사용 대기시간 회복 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【漩涡】的冷却回复速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【漩涡】的冷却回复速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^旋渦增加 (\\S+)% 冷卻時間回復速度 \\(enchant\\)$",
+					"N#|-1": "^旋渦減少 (\\S+)% 冷卻時間回復速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167808,6 +202026,14 @@
 				"8": {
 					"1|#": "^서리 폭탄 디버프 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^서리 폭탄 디버프 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【寒霜爆】技能会使减益效果的持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【寒霜爆】技能会使减益效果的持续时间延长 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^寒霜爆增加 (\\S+)% 減益效果持續時間 \\(enchant\\)$",
+					"N#|-1": "^寒霜爆減少 (\\S+)% 減益效果持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167838,6 +202064,12 @@
 				},
 				"8": {
 					"#": "^겨울 보주 최대 단계 \\+(\\S+) \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^寒冬宝珠的最大等阶 \\+(\\S+) \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^凜冬之球 \\+(\\S+) 最大疊層 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167876,6 +202108,14 @@
 				"8": {
 					"1|#": "^겨울 보주 단계당 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^겨울 보주 단계당 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^寒冬宝珠每阶可使范围效果扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^寒冬宝珠每阶可使范围效果缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^凜冬之球每層增加 (\\S+)% 範圍效果 \\(enchant\\)$",
+					"N#|-1": "^凜冬之球每層減少 (\\S+)% 範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167914,6 +202154,14 @@
 				"8": {
 					"1|#": "^겨울 보주로 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^겨울 보주로 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【寒冬宝珠】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【寒冬宝珠】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^凜冬之球增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^凜冬之球減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167952,6 +202200,14 @@
 				"8": {
 					"1|#": "^충격 화살의 투사체 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^충격 화살의 투사체 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【电光箭】的投射物速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【电光箭】的投射物速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^電流箭矢增加 (\\S+)% 投射物速度 \\(enchant\\)$",
+					"N#|-1": "^電流箭矢減少 (\\S+)% 投射物速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -167990,6 +202246,14 @@
 				"8": {
 					"1|#": "^고통의 전령의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^고통의 전령의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【苦痛之捷】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【苦痛之捷】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^苦痛之捷增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^苦痛之捷減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168028,6 +202292,14 @@
 				"8": {
 					"1|#": "^순수의 전령의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^순수의 전령의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【纯净之捷】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【纯净之捷】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^純淨之捷增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^純淨之捷減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168066,6 +202338,14 @@
 				"8": {
 					"1": "^소환된 고통의 벌레가 투사체 (\\S+)개 추가 발사 \\(enchant\\)$",
 					"2|#": "^소환된 고통의 벌레가 투사체 (\\S+)개 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^召唤的苦痛爬行者额外发射 (\\S+) 的投射物 \\(enchant\\)$",
+					"2|#": "^召唤的苦痛爬行者额外发射 (\\S+) 的投射物 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^召喚的苦痛潛伏者發射 (\\S+) 個額外投射物 \\(enchant\\)$",
+					"2|#": "^召喚的苦痛潛伏者發射 (\\S+) 個額外投射物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168096,6 +202376,12 @@
 				},
 				"8": {
 					"#": "^축성의 진격의 순간이동 범위 (\\S+)% 증가 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【奉献之路】传送范围延长 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^奉獻之路增加 (\\S+)% 傳送距離 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168134,6 +202420,14 @@
 				"8": {
 					"1|#": "^소환된 신성한 유물의 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^소환된 신성한 유물의 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^召唤的圣物的增益效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^召唤的圣物的增益效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^召喚聖物增加 (\\S+)% 範圍效果 \\(enchant\\)$",
+					"N#|-1": "^召喚聖物減少 (\\S+)% 範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168164,6 +202458,12 @@
 				},
 				"8": {
 					"#": "^소환된 신성한 유물의 버프 효과 (\\S+)% 증가 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^召唤的圣物的增益效果提高 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^召喚聖物增加 (\\S+)% 增益效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168202,6 +202502,14 @@
 				"8": {
 					"1|#": "^소환된 신성한 유물이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^소환된 신성한 유물이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【召唤圣物】的范围效果扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【召唤圣物】的范围效果缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^召喚聖物增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^召喚聖物減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168240,6 +202548,14 @@
 				"8": {
 					"1|#": "^서리점멸의 재사용 대기시간 회복 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^서리점멸의 재사용 대기시간 회복 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^冰霜闪现的冷却回复速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^冰霜闪现的冷却回复速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^霜漣之瞬增加 (\\S+)% 冷卻時間恢復速度 \\(enchant\\)$",
+					"N#|-1": "^霜漣之瞬減少 (\\S+)% 冷卻時間恢復速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168278,6 +202594,14 @@
 				"8": {
 					"1|#": "^서리점멸의 최대 이동 거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^서리점멸의 최대 이동 거리 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^冰霜闪现的最大移动距离提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^冰霜闪现的最大移动距离降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^霜漣之瞬增加 (\\S+)% 最大移動距離 \\(enchant\\)$",
+					"N#|-1": "^霜漣之瞬減少 (\\S+)% 最大移動距離 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168308,6 +202632,12 @@
 				},
 				"8": {
 					"1|#": "^얼음 폭발로 인한 냉각이 항상 동작 속도를 (\\S+)% 이상 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰霜新星】击中造成的冰缓必定使目标的行动速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^冰霜新星造成的冰緩總是減少至少 (\\S+)% 行動速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168346,6 +202676,14 @@
 				"8": {
 					"1|#": "^얼음 화살의 효과 범위 각도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^얼음 화살의 효과 범위 각도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【冰霜射击】的范围效果角度扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【冰霜射击】的范围效果角度缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^冰霜射擊增加 (\\S+)% 範圍效果角度 \\(enchant\\)$",
+					"N#|-1": "^冰霜射擊減少 (\\S+)% 範圍效果角度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168384,6 +202722,14 @@
 				"8": {
 					"1|#": "^착취 덫의 냉각 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^착취 덫의 냉각 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【虹吸陷阱】的冰缓效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【虹吸陷阱】的冰缓效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^虹吸陷阱增加 (\\S+)% 冰緩效果 \\(enchant\\)$",
+					"N#|-1": "^虹吸陷阱減少 (\\S+)% 冰緩效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168422,6 +202768,14 @@
 				"8": {
 					"1|#": "^착취 덫이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^착취 덫이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【虹吸陷阱】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【虹吸陷阱】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^虹吸陷阱增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^虹吸陷阱減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168460,6 +202814,14 @@
 				"8": {
 					"1|#": "^착취 덫의 광선으로 다른 광선에 받는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^착취 덫의 광선으로 다른 광선에 받는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【虹吸陷阱】的光线连接到你,每有一条其他光线,都会使你承受的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【虹吸陷阱】的光线连接到你,每有一条其他光线,都会使你承受的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^虹吸陷阱的其他每個射線對你增加承受 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^虹吸陷阱的其他每個射線對你減少承受 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168498,6 +202860,14 @@
 				"8": {
 					"1|#": "^착취 덫의 스킬 효과 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^착취 덫의 스킬 효과 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【虹吸陷阱】的技能效果持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【虹吸陷阱】的技能效果持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^虹吸陷阱增加 (\\S+)% 技能效果持續時間 \\(enchant\\)$",
+					"N#|-1": "^虹吸陷阱減少 (\\S+)% 技能效果持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168536,6 +202906,14 @@
 				"8": {
 					"1|#": "^얼음 창의 형태 변경 전 이동 거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^얼음 창의 형태 변경 전 이동 거리 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^在改变形态前,【冰矛】的飞行距离延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^在改变形态前,【冰矛】的飞行距离缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^冰矛在改變型態前增加 (\\S+)% 飛行距離 \\(enchant\\)$",
+					"N#|-1": "^冰矛在改變型態前減少 (\\S+)% 飛行距離 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168566,6 +202944,12 @@
 				},
 				"8": {
 					"1": "^얼음 창이 투사체 1개 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【冰矛】会发射 1 个额外投射物 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^冰矛發射 1 個額外投射物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168596,6 +202980,12 @@
 				},
 				"8": {
 					"#": "^얼음 덫 피해가 (\\S+)%의 냉기 저항 관통 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【冰冻陷阱】的伤害穿透 (\\S+)% 冰霜抗性 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^冰凍陷阱傷害穿透 (\\S+)% 冰冷抗性 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168634,6 +203024,14 @@
 				"8": {
 					"1|#": "^인내 충전을 소모할 때마다 불멸의 외침 버프 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^인내 충전을 소모할 때마다 불멸의 외침 버프 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^每消耗一个耐力球,【不朽怒嚎】的增益效果持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^每消耗一个耐力球,【不朽怒嚎】的增益效果持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^每顆移除的耐力球,不朽怒嚎增加 (\\S+)% 增益效果持續時間 \\(enchant\\)$",
+					"N#|-1": "^每顆移除的耐力球,不朽怒嚎減少 (\\S+)% 增益效果持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168664,6 +203062,12 @@
 				},
 				"8": {
 					"#": "^지옥불 강타 디버프가 충전 하나당 주는 추가 피해 (\\S+)% \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【炼狱之击】的减益效果每层可额外造成 (\\S+)% 伤害 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^煉獄之擊減益效果造成每個充能 1 次額外 (\\S+)% 的傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168702,7 +203106,9 @@
 				"8": {
 					"1|#": "^역학 투사체 공격 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^역학 투사체 공격 속도 (\\S+)% 감소 \\(enchant\\)$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_2482018205": {
@@ -168740,7 +203146,9 @@
 				"8": {
 					"1|#": "^역학 투사체 투사체 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^역학 투사체 투사체 속도 (\\S+)% 감소 \\(enchant\\)$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_2159486200": {
@@ -168778,6 +203186,14 @@
 				"8": {
 					"1|#": "^강철 관통으로 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^강철 관통으로 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【断金之刃】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【断金之刃】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^鋼之突刺增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^鋼之突刺減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168808,6 +203224,12 @@
 				},
 				"8": {
 					"1|99": "^강철 관통의 추가 투사체의 적 꿰뚫기 확률 (\\S+)% \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^【断金之刃】的额外投射物穿刺敌人的几率 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^鋼之突刺的額外投射物 (\\S+)% 機率穿刺敵人 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168846,6 +203268,14 @@
 				"8": {
 					"1": "^강철 관통의 주 투사체가 대상 1개를 추가 관통 \\(enchant\\)$",
 					"2|#": "^강철 관통의 주 투사체가 대상 (\\S+)개를 추가 관통 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【断金之刃】的主投射物会穿透 1 个额外目标 \\(enchant\\)$",
+					"2|#": "^【断金之刃】的主投射物会穿透 (\\S+) 个额外目标 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^鋼之突刺的主要投射物穿透 1 個額外目標 \\(enchant\\)$",
+					"2|#": "^鋼之突刺的主要投射物穿透 (\\S+) 個額外目標 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168884,6 +203314,14 @@
 				"8": {
 					"1|#": "^태풍 파열 지뢰의 오라 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^태풍 파열 지뢰의 오라 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^雷暴地雷光环效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^雷暴地雷光环效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^風爆地雷增加 (\\S+)% 光環效果 \\(enchant\\)$",
+					"N#|-1": "^風爆地雷減少 (\\S+)% 光環效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168922,6 +203360,14 @@
 				"8": {
 					"1|#": "^태풍 파열 지뢰가 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^태풍 파열 지뢰가 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^雷暴地雷的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^雷暴地雷的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^風爆地雷增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^風爆地雷減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168960,6 +203406,14 @@
 				"8": {
 					"1|#": "^태풍 파열 지뢰의 투척 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^태풍 파열 지뢰의 투척 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^雷暴地雷的投掷速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^雷暴地雷的投掷速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^風爆地雷增加 (\\S+)% 投擲速度 \\(enchant\\)$",
+					"N#|-1": "^風爆地雷減少 (\\S+)% 投擲速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -168998,6 +203452,14 @@
 				"8": {
 					"1": "^번개 첨탑 덫이 한 개 지역 추가 강타 \\(enchant\\)$",
 					"2|#": "^번개 첨탑 덫이 (\\S+)개 지역 추가 강타 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【电塔陷阱】会攻击一片额外区域 \\(enchant\\)$",
+					"2|#": "^【电塔陷阱】会攻击 (\\S+) 片额外区域 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^鋒雷陷阱落雷至 1 個額外區域 \\(enchant\\)$",
+					"2|#": "^鋒雷陷阱落雷至 (\\S+) 個額外區域 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169036,6 +203498,14 @@
 				"8": {
 					"1|#": "^번개 첨탑 덫의 시전 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^번개 첨탑 덫의 시전 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【电塔陷阱】的施法速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【电塔陷阱】的施法速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^鋒雷陷阱增加 (\\S+)% 施放速度 \\(enchant\\)$",
+					"N#|-1": "^鋒雷陷阱減少 (\\S+)% 施放速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169074,6 +203544,14 @@
 				"8": {
 					"1|#": "^번개 첨탑 덫 재사용 대기시간 회복 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^번개 첨탑 덫 재사용 대기시간 회복 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【电塔陷阱】的冷却回复速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【电塔陷阱】的冷却回复速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^鋒雷陷阱增加 (\\S+)% 冷卻時間回復速度 \\(enchant\\)$",
+					"N#|-1": "^鋒雷陷阱減少 (\\S+)% 冷卻時間回復速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169112,6 +203590,14 @@
 				"8": {
 					"1|#": "^번개 첨탑 덫이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^번개 첨탑 덫이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【电塔陷阱】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【电塔陷阱】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^鋒雷陷阱增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^鋒雷陷阱減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169150,6 +203636,14 @@
 				"8": {
 					"1|#": "^번개 첨탑 덫의 스킬 효과 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^번개 첨탑 덫의 스킬 효과 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【电塔陷阱】的技能效果持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【电塔陷阱】的技能效果持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^鋒雷陷阱增加 (\\S+)% 技能效果持續時間 \\(enchant\\)$",
+					"N#|-1": "^鋒雷陷阱減少 (\\S+)% 技能效果持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169180,6 +203674,12 @@
 				},
 				"8": {
 					"#": "^번개 덫 피해가 (\\S+)%의 번개 저항 관통 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【闪电陷阱】的伤害穿透 (\\S+)% 闪电抗性 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^閃電陷阱傷害穿透 (\\S+)% 閃電抗性 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169218,6 +203718,14 @@
 				"8": {
 					"1|#": "^번개 덫 감전 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^번개 덫 감전 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^闪电陷阱的感电效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^闪电陷阱的感电效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 閃電陷阱感電效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 閃電陷阱感電效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169256,6 +203764,14 @@
 				"8": {
 					"1|#": "^전염성 일격의 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^전염성 일격의 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【致疫打击】的范围效果扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【致疫打击】的范围效果缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^瘟疫打擊增加 (\\S+)% 範圍效果 \\(enchant\\)$",
+					"N#|-1": "^瘟疫打擊減少 (\\S+)% 範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169294,6 +203810,14 @@
 				"8": {
 					"1|#": "^전염성 일격이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^전염성 일격이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【致疫打击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【致疫打击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^瘟疫打擊增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^瘟疫打擊減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169332,6 +203856,14 @@
 				"8": {
 					"1|#": "^전염성 일격의 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^전염성 일격의 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【致疫打击】的技能持续时间提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【致疫打击】的技能持续时间降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^瘟疫打擊增加 (\\S+)% 持續時間 \\(enchant\\)$",
+					"N#|-1": "^瘟疫打擊減少 (\\S+)% 持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169362,6 +203894,12 @@
 				},
 				"8": {
 					"#": "^지역에 변형 몬스터 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^區域包含鍊魔怪物 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^區域包含鍊魔怪物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169392,6 +203930,12 @@
 				},
 				"8": {
 					"#": "^지역에 수수께끼의 통 무더기 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^该区域会出现 (\\S+) 个额外神秘木桶堆 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^區域含有額外 (\\S+) 組神秘木桶 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169422,6 +203966,12 @@
 				},
 				"8": {
 					"#": "^지역에 수수께끼의 통 무더기 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^该区域会出现 (\\S+) 个额外神秘木桶堆 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^區域含有額外 (\\S+) 組神秘木桶 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169452,6 +204002,12 @@
 				},
 				"8": {
 					"#": "^지역에 수수께끼의 통 무더기 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^该区域会出现 (\\S+) 个额外神秘木桶堆 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^區域含有額外 (\\S+) 組神秘木桶 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169482,6 +204038,12 @@
 				},
 				"8": {
 					"#": "^지역에 수수께끼의 통 무더기 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^该区域会出现 (\\S+) 个额外神秘木桶堆 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^區域含有額外 (\\S+) 組神秘木桶 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169512,6 +204074,12 @@
 				},
 				"8": {
 					"#": "^지역에 수수께끼의 통 무더기 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^该区域会出现 (\\S+) 个额外神秘木桶堆 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^區域含有額外 (\\S+) 組神秘木桶 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169542,6 +204110,12 @@
 				},
 				"8": {
 					"1|99": "^(\\S+)%의 확률로 이계 포탈이 이계 악마 하나를 추가로 불러옴 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^超越传送门有 (\\S+)% 的几率额外召唤一个超越恶魔 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^超越傳送門有 (\\S+)% 機率產生 1 個額外超越惡魔 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169572,6 +204146,12 @@
 				},
 				"8": {
 					"1|99": "^역병 상자에서 (\\S+)% 확률로 보상 1개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^枯疫宝箱有 (\\S+)% 几率掉落一个额外的任务奖励 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^凋落保險箱有 (\\S+)% 機率掉落 1 個額外獎勵 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169610,6 +204190,14 @@
 				"8": {
 					"1|#": "^탑 건설 및 업그레이드 비용 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^탑 건설 및 업그레이드 비용 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^建造和升级防御塔的费用提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^建造和升级防御塔的费用降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 建造和升級防守塔的消耗 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 建造和升級防守塔的消耗 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169640,6 +204228,12 @@
 				},
 				"8": {
 					"#": "^고유 보스가 호위병 대동 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^传奇首领由守卫守护 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^傳奇頭目伴隨著護衛 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169670,6 +204264,12 @@
 				},
 				"8": {
 					"#": "^고유 보스가 신비로운 선구자 대동 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^传奇首领由 1 个神秘先驱者守护 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^傳奇頭目伴隨著 1 個神祕的神諭 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169708,6 +204308,14 @@
 				"8": {
 					"1": "^고유 보스가 고유 아이템 (\\S+)개를 추가로 떨어뜨림 \\(enchant\\)$",
 					"2|#": "^고유 보스가 고유 아이템 (\\S+)개를 추가로 떨어뜨림 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^传奇首领会掉落额外 (\\S+) 件传奇物品 \\(enchant\\)$",
+					"2|#": "^传奇首领会掉落额外 (\\S+) 件传奇物品 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^傳奇頭目掉落額外 (\\S+) 件傳奇物品 \\(enchant\\)$",
+					"2|#": "^傳奇頭目掉落額外 (\\S+) 件傳奇物品 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169738,6 +204346,12 @@
 				},
 				"8": {
 					"#": "^고유 보스가 화폐 파편을 추가로 떨어뜨림 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^传奇头目掉落额外的通货碎片 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^傳奇頭目掉落額外通貨碎片 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169776,6 +204390,14 @@
 				"8": {
 					"1": "^지역에 균열 1개 추가 등장 \\(enchant\\)$",
 					"2|#": "^지역에 균열 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现额外 1 个裂隙 \\(enchant\\)$",
+					"2|#": "^该区域会出现额外 (\\S+) 个裂隙 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^區域包含額外 1 個裂痕 \\(enchant\\)$",
+					"2|#": "^區域包含額外 (\\S+) 個裂痕 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169806,6 +204428,12 @@
 				},
 				"8": {
 					"#": "^지역에 카오스 피해를 주는 몬스터 무리 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^该区域会出现额外 (\\S+) 群【混沌属性怪物】 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^區域包含額外 (\\S+) 群會造成混沌傷害的怪物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169836,6 +204464,12 @@
 				},
 				"8": {
 					"#": "^지역에 냉기 피해를 주는 몬스터 무리 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^该区域会出现额外 (\\S+) 群【冰霜属性怪物】 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^區域包含額外 (\\S+) 群會造成冰冷傷害的怪物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169866,6 +204500,12 @@
 				},
 				"8": {
 					"#": "^지역에 화염 피해를 주는 몬스터 무리 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^该区域会出现额外 (\\S+) 群【火焰属性怪物】 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^區域包含額外 (\\S+) 群會造成火焰傷害的怪物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169896,6 +204536,12 @@
 				},
 				"8": {
 					"#": "^지역에 번개 피해를 주는 몬스터 무리 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^该区域会出现额外 (\\S+) 群【闪电属性怪物】 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^區域包含額外 (\\S+) 群會造成閃電傷害的怪物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169926,6 +204572,12 @@
 				},
 				"8": {
 					"#": "^지역에 물리 피해를 주는 몬스터 무리 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^该区域会出现额外 (\\S+) 群【物理属性怪物】 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^區域包含額外 (\\S+) 群會造成物理傷害的怪物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -169964,6 +204616,14 @@
 				"8": {
 					"1": "^지역에 타락한 바알 몬스터 무리 (\\S+)개 추가 등장 \\(enchant\\)$",
 					"2|#": "^지역에 타락한 바알 몬스터 무리 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^區域包含額外 (\\S+) 群已汙染瓦爾怪物 \\(enchant\\)$",
+					"2|#": "^區域包含額外 (\\S+) 群已汙染瓦爾怪物 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^區域包含額外 (\\S+) 群已汙染瓦爾怪物 \\(enchant\\)$",
+					"2|#": "^區域包含額外 (\\S+) 群已汙染瓦爾怪物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170002,6 +204662,14 @@
 				"8": {
 					"1": "^지역에 고통받는 배신자 1명 추가 등장 \\(enchant\\)$",
 					"2|#": "^지역에 고통받는 배신자 (\\S+)명 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 个额外的苦痛叛徒 \\(enchant\\)$",
+					"2|#": "^该区域会出现 (\\S+) 个额外的苦痛叛徒 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^區域含有 1 個額外苦痛反叛者 \\(enchant\\)$",
+					"2|#": "^區域含有 (\\S+) 個額外苦痛反叛者 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170040,6 +204708,14 @@
 				"8": {
 					"1": "^지역에 고통받는 도굴꾼 1명 추가 등장 \\(enchant\\)$",
 					"2|#": "^지역에 고통받는 도굴꾼 (\\S+)명 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 个额外的苦痛盗墓者 \\(enchant\\)$",
+					"2|#": "^该区域会出现 (\\S+) 个额外的苦痛盗墓者 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^區域含有 1 個額外苦痛盜墓者 \\(enchant\\)$",
+					"2|#": "^區域含有 (\\S+) 個額外苦痛盜墓者 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170078,6 +204754,14 @@
 				"8": {
 					"1": "^지역에 고통받는 이단자 1명 추가 등장 \\(enchant\\)$",
 					"2|#": "^지역에 고통받는 이단자 (\\S+)명 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 个额外的苦痛异教徒 \\(enchant\\)$",
+					"2|#": "^该区域会出现 (\\S+) 个额外的苦痛异教徒 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^區域含有 1 個額外苦痛異教徒 \\(enchant\\)$",
+					"2|#": "^區域含有 (\\S+) 個額外苦痛異教徒 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170108,6 +204792,12 @@
 				},
 				"8": {
 					"#": "^지역에 치유 능력을 지닌 몬스터 무리 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^该区域会出现额外 (\\S+) 群【会治疗术的怪物】 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^區域包含額外 (\\S+) 群會治癒的怪物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170138,6 +204828,12 @@
 				},
 				"8": {
 					"#": "^지역에 쫓기는 배신자 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^该区域会出现一些被悬赏的叛徒 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^區域包含許多背叛者 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170168,6 +204864,12 @@
 				},
 				"8": {
 					"#": "^지역에 처치 시 아군이 되는 몬스터 무리 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^该区域会额外出现 (\\S+) 组击败后能被转化的怪物 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^區域含有額外 (\\S+) 群被擊殺時會轉化的怪物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170198,6 +204900,12 @@
 				},
 				"8": {
 					"#": "^지역에 복제된 희귀 몬스터를 포함한 몬스터 무리 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^该区域会出现额外 (\\S+) 群【镜像稀有怪物】 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^區域包含額外 (\\S+) 群複製的稀有怪物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170228,6 +204936,12 @@
 				},
 				"8": {
 					"#": "^지역에 독성 몬스터 무리 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^该区域会出现额外 (\\S+) 群【剧毒怪物】 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^區域包含額外 (\\S+) 群中毒的怪物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170266,6 +204980,14 @@
 				"8": {
 					"1|#": "^플레이어에게 중첩된 중독 하나당 플레이어가 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^플레이어에게 중첩된 중독 하나당 플레이어가 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^玩家每受到一种中毒属性伤害,则伤害提高 (\\S+)%  \\(enchant\\)$",
+					"N#|-1": "^玩家每受到一种中毒属性伤害,则伤害降低 (\\S+)%  \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^玩家身上每個中毒效果增加 (\\S+)% 玩家造成傷害 \\(enchant\\)$",
+					"N#|-1": "^玩家身上每個中毒效果減少 (\\S+)% 玩家造成傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170296,6 +205018,12 @@
 				},
 				"8": {
 					"# 1|20 0|99 1|#": "^매혹적인 지역 \\(enchant\\)$"
+				},
+				"9": {
+					"# 1|20 0|99 1|#": "^该区域吸引鱼 \\(enchant\\)$"
+				},
+				"10": {
+					"# 1|20 0|99 1|#": "^此區域吸引人 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170326,9 +205054,47 @@
 				},
 				"8": {
 					"#": "^금고 몬스터가 격앙함 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^保险箱里的怪物已暴怒 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^保險箱的怪物受到激怒 \\(enchant\\)$"
 				}
 			}
 		},
+		"stat_1525452114": {
+			"id": "map_endgame_affliction_reward_1",
+			"negated": false,
+			"text": {
+				"1": {
+					"#": "^Delirium Reward Type: (\\S+) \\(enchant\\)$"
+				},
+				"2": {
+					"#": "^Tipo de Recompensa Delirium: (\\S+) \\(enchant\\)$"
+				},
+				"3": {
+					"#": "^Вид награды Делириума: (\\S+) \\(enchant\\)$"
+				},
+				"4": {
+					"#": "^ชนิดของรางวัลเดลิเรียม: (\\S+) \\(enchant\\)$"
+				},
+				"5": {
+					"#": "^Delirium-Belohnungstyp: (\\S+) \\(enchant\\)$"
+				},
+				"6": {
+					"#": "^Type de Récompense du Délire : (\\S+) \\(enchant\\)$"
+				},
+				"7": {
+					"#": "^Tipo de recompensa de Delirium: (\\S+) \\(enchant\\)$"
+				},
+				"8": {
+					"#": "^환영 보상 유형: (\\S+) \\(enchant\\)$"
+				},
+				"9": {},
+				"10": {}
+			}
+		},
 		"stat_3003096493": {
 			"id": "map_endgame_affliction_reward_1",
 			"negated": false,
@@ -170356,10 +205122,12 @@
 				},
 				"8": {
 					"#": "^환영 보상 유형: (\\S+) \\(enchant\\)$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
-		"stat_1525452114": {
+		"stat_1727791743": {
 			"id": "map_endgame_affliction_reward_1",
 			"negated": false,
 			"text": {
@@ -170386,7 +205154,41 @@
 				},
 				"8": {
 					"#": "^환영 보상 유형: (\\S+) \\(enchant\\)$"
-				}
+				},
+				"9": {},
+				"10": {}
+			}
+		},
+		"stat_2244550200": {
+			"id": "map_endgame_affliction_reward_1",
+			"negated": false,
+			"text": {
+				"1": {
+					"#": "^Delirium Reward Type: (\\S+) \\(enchant\\)$"
+				},
+				"2": {
+					"#": "^Tipo de Recompensa Delirium: (\\S+) \\(enchant\\)$"
+				},
+				"3": {
+					"#": "^Вид награды Делириума: (\\S+) \\(enchant\\)$"
+				},
+				"4": {
+					"#": "^ชนิดของรางวัลเดลิเรียม: (\\S+) \\(enchant\\)$"
+				},
+				"5": {
+					"#": "^Delirium-Belohnungstyp: (\\S+) \\(enchant\\)$"
+				},
+				"6": {
+					"#": "^Type de Récompense du Délire : (\\S+) \\(enchant\\)$"
+				},
+				"7": {
+					"#": "^Tipo de recompensa de Delirium: (\\S+) \\(enchant\\)$"
+				},
+				"8": {
+					"#": "^환영 보상 유형: (\\S+) \\(enchant\\)$"
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_2693668441": {
@@ -170416,7 +205218,9 @@
 				},
 				"8": {
 					"#": "^환영 보상 유형: (\\S+) \\(enchant\\)$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_1715784068": {
@@ -170446,6 +205250,12 @@
 				},
 				"8": {
 					"#": "^해당 지역 플레이어에게 나타나는 환영의 강도 (\\S+)% \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^此區域玩家 (\\S+)% 瘋癲 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^此區域玩家 (\\S+)% 瘋癲 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170476,6 +205286,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)%의 확률로 에센스에 갇힌 몬스터가 타락의 유물을 보유 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^被禁锢的精华怪有 (\\S+)% 几率出现一个遗忘的腐化器皿 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^被精髓囚禁的怪物有 (\\S+)% 機率含有 1 個腐化遺駭 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170514,6 +205330,14 @@
 				"8": {
 					"1": "^지역에 에센스 1개 추가 등장 \\(enchant\\)$",
 					"2|#": "^지역에 에센스 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现额外 1 个精华 \\(enchant\\)$",
+					"2|#": "^该区域会出现额外 (\\S+) 个精华 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^區域包含額外 1 個精髓 \\(enchant\\)$",
+					"2|#": "^區域包含額外 (\\S+) 個精髓 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170544,6 +205368,12 @@
 				},
 				"8": {
 					"#": "^선구자들이 화폐 파편을 추가로 떨어뜨림 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^先驱者掉落额外的通货碎片 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^神諭掉落額外通貨碎片 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170574,6 +205404,12 @@
 				},
 				"8": {
 					"#": "^지도 퀄리티 (\\S+)% \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^该地图的品质为  (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^地圖有 (\\S+)% 品質 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170604,6 +205440,12 @@
 				},
 				"8": {
 					"#": "^이 지도의 퀄리티가 발견한 아이템 희귀도에도 적용 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^该地图的品质也会套用于掉落物品的稀有度 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^該地圖的品質加成將同時套用在掉落物品稀有度上 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170642,6 +205484,14 @@
 				"8": {
 					"1": "^지역에 군단 인카운터 1개 추가 등장 \\(enchant\\)$",
 					"2|#": "^지역에 군단 인카운터 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^该区域会额外出现 1 个战乱之殇事件 \\(enchant\\)$",
+					"2|#": "^该区域会额外出现 (\\S+) 个战乱之殇事件 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^區域內含 1 個額外戰亂事件 \\(enchant\\)$",
+					"2|#": "^區域內含 (\\S+) 個額外戰亂事件 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170680,6 +205530,14 @@
 				"8": {
 					"1|#": "^마법 무리 규모 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^마법 무리 규모 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^魔法怪物群大小提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^魔法怪物群大小降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 魔法怪物群大小 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 魔法怪物群大小 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170718,6 +205576,14 @@
 				"8": {
 					"1|#": "^플레이어에게 중첩된 중독 하나당 플레이어의 이동 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^플레이어에게 중첩된 중독 하나당 플레이어의 이동 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^玩家每受到一种中毒属性伤害,移动速度便提高 (\\S+)%  \\(enchant\\)$",
+					"N#|-1": "^玩家每受到一种中毒属性伤害,移动速度便降低 (\\S+)%  \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^每個中毒效果增加玩家 (\\S+)% 移動速度 \\(enchant\\)$",
+					"N#|-1": "^每個中毒效果減少玩家 (\\S+)% 移動速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170756,6 +205622,14 @@
 				"8": {
 					"1": "^네메시스 몬스터가 화폐 아이템 (\\S+)개를 추가로 떨어뜨림 \\(enchant\\)$",
 					"2|#": "^네메시스 몬스터가 화폐 아이템 (\\S+)개를 추가로 떨어뜨림 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^拥有复仇类词缀的怪物,物品掉落额外增加 (\\S+) 件 \\(enchant\\)$",
+					"2|#": "^拥有复仇类词缀的怪物,物品掉落额外增加 (\\S+) 件 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^擁有復仇屬性的怪物掉落額外 (\\S+) 件通貨 \\(enchant\\)$",
+					"2|#": "^擁有復仇屬性的怪物掉落額外 (\\S+) 件通貨 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170794,6 +205668,14 @@
 				"8": {
 					"1": "^지역에 심연 1개 추가 등장 \\(enchant\\)$",
 					"2|#": "^지역에 심연 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 个额外深渊 \\(enchant\\)$",
+					"2|#": "^该区域会出现 (\\S+) 个额外深渊 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^此區域含 1 個額外深淵 \\(enchant\\)$",
+					"2|#": "^此區域含 (\\S+) 個額外深淵 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170832,6 +205714,14 @@
 				"8": {
 					"1": "^지역에 순흑의 성소 1개 추가 등장 \\(enchant\\)$",
 					"2|#": "^지역에 순흑의 성소 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 个额外的隐忍神殿 \\(enchant\\)$",
+					"2|#": "^该区域会出现 (\\S+) 个额外的隐忍神殿 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^區域含有 1 個額外漆黑神殿 \\(enchant\\)$",
+					"2|#": "^區域含有 (\\S+) 個額外漆黑神殿 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170870,6 +205760,14 @@
 				"8": {
 					"1": "^지역에 호응하는 성소 1개 추가 등장 \\(enchant\\)$",
 					"2|#": "^지역에 호응하는 성소 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^该区域会出现 1 个额外的共鸣神殿 \\(enchant\\)$",
+					"2|#": "^该区域会出现 (\\S+) 个额外的共鸣神殿 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^區域含有 1 個額外共振神殿 \\(enchant\\)$",
+					"2|#": "^區域含有 (\\S+) 個額外共振神殿 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170908,6 +205806,14 @@
 				"8": {
 					"1": "^지역 완료 시 추가 지도가 떨어짐 \\(enchant\\)$",
 					"2|#": "^지역 완료 시 추가 지도 (\\S+)개가 떨어짐 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^完成该区域时会额外掉落 1 张地图 \\(enchant\\)$",
+					"2|#": "^完成该区域时会额外掉落 (\\S+) 张地图 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^完成此區域額外掉落 1 張地圖 \\(enchant\\)$",
+					"2|#": "^完成此區域額外掉落 (\\S+) 張地圖 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170938,6 +205844,12 @@
 				},
 				"8": {
 					"100|#": "^처치 시 플레이어가 추가 바알 영혼 획득 \\(enchant\\)$"
+				},
+				"9": {
+					"100|#": "^击败敌人时,玩家获得一个额外的瓦尔之灵 \\(enchant\\)$"
+				},
+				"10": {
+					"100|#": "^玩家擊殺時額外獲得 1 個瓦爾靈魂 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170968,6 +205880,12 @@
 				},
 				"8": {
 					"#": "^플레이어가 사용하는 바알 스킬에 영혼 획득 방지가 적용되지 않음 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^玩家的瓦尔技能无法用于【阻灵术】 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^玩家的瓦爾技能不套用停止獲得靈魂 \\(enchant\\)$"
 				}
 			}
 		},
@@ -170998,6 +205916,12 @@
 				},
 				"8": {
 					"#": "^플레이어의 생명력 및 마나가 플라스크로 즉시 회복 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^玩家使用药剂回复的生命和魔力会立即回复 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^玩家透過藥劑立刻回復生命和魔力 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171028,6 +205952,12 @@
 				},
 				"8": {
 					"#": "^플레이어에게 적용되는 성소 효과 지속시간 (\\S+)% 증가 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^神殿持续时间延长 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^神殿持續時間增加 (\\S+)% \\(enchant\\)$"
 				}
 			}
 		},
@@ -171066,6 +205996,14 @@
 				"8": {
 					"1|#": "^플레이어와 몬스터가 받는 카오스 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^플레이어와 몬스터가 받는 카오스 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^玩家和怪物受到的混沌伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^玩家和怪物受到的混沌伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^玩家與怪物增加 (\\S+)% 所受混沌傷害 \\(enchant\\)$",
+					"N#|-1": "^玩家與怪物減少 (\\S+)% 所受混沌傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171104,6 +206042,14 @@
 				"8": {
 					"1|#": "^플레이어와 몬스터가 받는 냉기 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^플레이어와 몬스터가 받는 냉기 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^玩家和怪物受到的冰霜伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^玩家和怪物受到的冰霜伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^玩家與怪物增加 (\\S+)% 所受冰冷傷害 \\(enchant\\)$",
+					"N#|-1": "^玩家與怪物減少 (\\S+)% 所受冰冷傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171142,6 +206088,14 @@
 				"8": {
 					"1|#": "^플레이어와 몬스터가 받는 화염 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^플레이어와 몬스터가 받는 화염 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^玩家和怪物受到的火焰伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^玩家和怪物受到的火焰伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^玩家與怪物增加 (\\S+)% 所受火焰傷害 \\(enchant\\)$",
+					"N#|-1": "^玩家與怪物減少 (\\S+)% 所受火焰傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171180,6 +206134,14 @@
 				"8": {
 					"1|#": "^플레이어와 몬스터가 받는 번개 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^플레이어와 몬스터가 받는 번개 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^玩家和怪物受到的闪电伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^玩家和怪物受到的闪电伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^玩家與怪物增加 (\\S+)% 所受閃電傷害 \\(enchant\\)$",
+					"N#|-1": "^玩家與怪物減少 (\\S+)% 所受閃電傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171218,6 +206180,14 @@
 				"8": {
 					"1|#": "^플레이어와 몬스터가 받는 물리 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^플레이어와 몬스터가 받는 물리 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^玩家和怪物受到的物理伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^玩家和怪物受到的物理伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^玩家與怪物增加 (\\S+)% 所受物理傷害 \\(enchant\\)$",
+					"N#|-1": "^玩家與怪物減少 (\\S+)% 所受物理傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171248,6 +206218,12 @@
 				},
 				"8": {
 					"#": "^플레이어 및 소환수가 반사 피해를 받지 않음 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^玩家和他們的召喚物無法承受反射傷害 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^玩家和他們的召喚物無法承受反射傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171278,6 +206254,12 @@
 				},
 				"8": {
 					"1|99": "^처음 사로잡힌 3마리의 몬스터가 (\\S+)%의 확률로 도금된 갑충석을 추가로 떨어뜨림 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^前 3 个被附身的怪物有 (\\S+)% 几率掉落 1 个额外的镀金圣甲虫 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^最初 3 個被附身的怪物有 (\\S+)% 機率掉落 1 個額外鍍金聖甲蟲 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171308,6 +206290,12 @@
 				},
 				"8": {
 					"1|99": "^처음 사로잡힌 3마리의 몬스터가 (\\S+)%의 확률로 지도를 추가로 떨어뜨림 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^前 3 个被附身的怪物有 (\\S+)% 几率掉落 1 张额外的地图 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^最初 3 個被附身的怪物有 (\\S+)% 機率掉落 1 個額外地圖 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171338,6 +206326,12 @@
 				},
 				"8": {
 					"1|99": "^처음 사로잡힌 3마리의 몬스터가 (\\S+)%의 확률로 광택 나는 갑충석을 추가로 떨어뜨림 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^前 3 个被附身的怪物有 (\\S+)% 几率掉落 1 个额外的抛光圣甲虫 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^最初 3 個被附身的怪物有 (\\S+)% 機率掉落 1 個額外圓滑聖甲蟲 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171368,6 +206362,12 @@
 				},
 				"8": {
 					"1|99": "^처음 사로잡힌 3마리의 몬스터가 (\\S+)%의 확률로 녹슨 갑충석을 추가로 떨어뜨림 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^前 3 个被附身的怪物有 (\\S+)% 几率掉落 1 个额外的锈蚀圣甲虫  \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^最初 3 個被附身的怪物有 (\\S+)% 機率掉落 1 個額外銹蝕聖甲蟲 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171398,6 +206398,12 @@
 				},
 				"8": {
 					"1|99": "^처음 사로잡힌 3마리의 몬스터가 (\\S+)%의 확률로 고유 아이템을 추가로 떨어뜨림 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^前 3 个被附身的怪物有 (\\S+)% 几率掉落 1 个额外的传奇物品 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^最初 3 個被附身的怪物有 (\\S+)% 機率掉落 1 個額外傳奇道具 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171428,6 +206434,12 @@
 				},
 				"8": {
 					"1|#": "^탈주 유배자가 주는 피해 (\\S+)% 증가 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【盗贼流放者】的伤害提高 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^盜賊流亡者所造成傷害增加 (\\S+)% \\(enchant\\)$"
 				}
 			}
 		},
@@ -171466,6 +206478,14 @@
 				"8": {
 					"1": "^탈주 유배자가 주얼을 추가로 떨어뜨림 \\(enchant\\)$",
 					"2|#": "^탈주 유배자가 주얼 (\\S+)개를 추가로 떨어뜨림 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【盗贼流放者】额外掉落 1 个珠宝 \\(enchant\\)$",
+					"2|#": "^【盗贼流放者】额外掉落 (\\S+) 个珠宝 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^盜賊流亡者額外掉落 1 顆珠寶 \\(enchant\\)$",
+					"2|#": "^盜賊流亡者額外掉落 (\\S+) 顆珠寶 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171496,6 +206516,12 @@
 				},
 				"8": {
 					"1|#": "^탈주 유배자의 최대 생명력 (\\S+)% 증가 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【盗贼流放者】最大生命提高 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^盜賊流亡者生命增加 (\\S+)% \\(enchant\\)$"
 				}
 			}
 		},
@@ -171526,6 +206552,12 @@
 				},
 				"8": {
 					"#": "^지역에 심연 등장 가능 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^该区域可能会出现深渊 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^此區域可能有深淵 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171564,6 +206596,14 @@
 				"8": {
 					"1|#": "^금고 몬스터가 보유한 아이템 수량 (\\S+)% 증가 \\(enchant\\)$",
 					"N#": "^금고 몬스터가 보유한 아이템 수량 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^保险箱里怪物的掉落物品品质提高 (\\S+)% \\(enchant\\)$",
+					"N#": "^保险箱里怪物的掉落物品品质降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^保險箱怪物增加 (\\S+)% 掉落物品數量 \\(enchant\\)$",
+					"N#": "^保險箱怪物減少 (\\S+)% 掉落物品數量 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171594,6 +206634,12 @@
 				},
 				"8": {
 					"#": "^지역에 있는 금고가 타락함 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^该区域内的保险箱已被腐化 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^區域內的保險箱已被腐化 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171624,6 +206670,12 @@
 				},
 				"8": {
 					"1": "^지역에 있는 금고 희귀도가 마법 이상 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^该区域的保险箱至少为魔法等级 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^區域內的保險箱最低稀有度為魔法等級 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171654,6 +206706,12 @@
 				},
 				"8": {
 					"#": "^고유 몬스터가 타락한 아이템을 떨어뜨림 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^该区域内的传奇怪物掉落腐化物品 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^傳奇頭目掉落腐化物品 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171684,6 +206742,12 @@
 				},
 				"8": {
 					"1|99": "^타락한 바알 몬스터가 아이템을 떨어뜨릴 때 (\\S+)%의 확률로 타락한 아이템을 떨어뜨림 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^腐化瓦尔怪物掉落的物品有 (\\S+)% 的几率被腐化 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^已汙染瓦爾怪物掉落的物品有 (\\S+)% 機率為已汙染 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171714,6 +206778,12 @@
 				},
 				"8": {
 					"#": "^사용한 필멸의 조각 하나당 (\\S+)%의 확률로 지역에 붉은 여왕의 선물이 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^每使用 1 个凡人碎片就能让该区域出现红女王之礼的几率增加 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^每個使用的凡人碎片,使區域有 (\\S+)% 機率含有赤紅皇后之贈 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171744,6 +206814,12 @@
 				},
 				"8": {
 					"#": "^사용한 희생 조각 하나당 (\\S+)%의 확률로 지역에 희생자의 선물이 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^每使用 1 个献祭碎片就能让该区域出现献祭之礼的几率增加 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^每個使用的奉獻碎片,使區域有 (\\S+)% 機率含有奉獻之贈 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171774,6 +206850,12 @@
 				},
 				"8": {
 					"#": "^할당 (\\S+) \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^配置 (\\S+) \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^配置 (\\S+) \\(enchant\\)$"
 				}
 			},
 			"option": true
@@ -171806,6 +206888,12 @@
 				},
 				"8": {
 					"#": "^할당 (\\S+) \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^配置 (\\S+) \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^配置 (\\S+) \\(enchant\\)$"
 				}
 			},
 			"option": true
@@ -171845,6 +206933,14 @@
 				"8": {
 					"1|#": "^용암 방패의 스킬 효과 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^용암 방패의 스킬 효과 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【熔岩护盾】的技能效果持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【熔岩护盾】的技能效果持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^熔岩護盾增加 (\\S+)% 技能效果持續時間 \\(enchant\\)$",
+					"N#|-1": "^熔岩護盾減少 (\\S+)% 技能效果持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171883,6 +206979,14 @@
 				"8": {
 					"1|#": "^화산탄 지뢰가 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화산탄 지뢰가 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^火屑地雷的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^火屑地雷的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^炎爆新星地雷增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^炎爆新星地雷減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171921,6 +207025,14 @@
 				"8": {
 					"1": "^화산탄 지뢰가 투사체 1개 추가 발사 \\(enchant\\)$",
 					"2|#": "^화산탄 지뢰가 투사체 (\\S+)개 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^火屑地雷发射一个额外的投射物 \\(enchant\\)$",
+					"2|#": "^火屑地雷发射 (\\S+) 个额外的投射物 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^炎爆新星地雷發射 1 個額外投射物 \\(enchant\\)$",
+					"2|#": "^炎爆新星地雷發射 (\\S+) 個額外投射物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171951,6 +207063,12 @@
 				},
 				"8": {
 					"1|#": "^화산탄 지뢰의 투척 속도 (\\S+)% 증가 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^火屑地雷投掷速度提高 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^炎爆新星地雷增加 (\\S+)% 投擲速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -171981,6 +207099,12 @@
 				},
 				"8": {
 					"1|#": "^화산탄 지뢰의 투척 속도 (\\S+)% 증가 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^火屑地雷投掷速度提高 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^炎爆新星地雷增加 (\\S+)% 投擲速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172011,6 +207135,12 @@
 				},
 				"8": {
 					"#": "^폭풍 보주 시전 속도 (\\S+)% 증가 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【风暴漩涡】的施法速度提高 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 風暴漩渦施放速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172049,6 +207179,14 @@
 				"8": {
 					"1|#": "^지진 덫의 재사용 대기시간 회복 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^지진 덫의 재사용 대기시간 회복 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【震波陷阱】的冷却回复速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【震波陷阱】的冷却回复速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^地裂陷阱增加 (\\S+)% 冷卻時間回復速度 \\(enchant\\)$",
+					"N#|-1": "^地裂陷阱減少 (\\S+)% 冷卻時間回復速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172087,6 +207225,14 @@
 				"8": {
 					"1|#": "^지진 덫으로 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^지진 덫으로 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【震波陷阱】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【震波陷阱】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^地裂陷阱增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^地裂陷阱減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172125,6 +207271,14 @@
 				"8": {
 					"1|#": "^지진 덫의 스킬 효과 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^지진 덫의 스킬 효과 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【震波陷阱】的技能效果持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【震波陷阱】的技能效果持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^地裂陷阱增加 (\\S+)% 技能效果持續時間 \\(enchant\\)$",
+					"N#|-1": "^地裂陷阱減少 (\\S+)% 技能效果持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172163,6 +207317,14 @@
 				"8": {
 					"1": "^지진 덫이 추가 파도 1회 방출 \\(enchant\\)$",
 					"2|#": "^지진 덫이 추가 파도 (\\S+)회 방출 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【震波陷阱】会额外释放一股震荡波 \\(enchant\\)$",
+					"2|#": "^【震波陷阱】会额外释放 (\\S+) 股震荡波 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^地裂陷阱釋放 1 道額外衝擊波 \\(enchant\\)$",
+					"2|#": "^地裂陷阱釋放 (\\S+) 道額外衝擊波 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172201,6 +207363,14 @@
 				"8": {
 					"1": "^권능 착취가 투사체 1개 추가 발사 \\(enchant\\)$",
 					"2|#": "^권능 착취가 투사체 (\\S+)개 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【力量抽取】可以额外发射 1 个投射物 \\(enchant\\)$",
+					"2|#": "^【力量抽取】可以额外发射 (\\S+) 个投射物 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^力量抽取發射 1 個額外投射物 \\(enchant\\)$",
+					"2|#": "^力量抽取發射 (\\S+) 個額外投射物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172239,6 +207409,14 @@
 				"8": {
 					"1|#": "^정밀함의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^정밀함의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【精准】的魔力保留提高 (\\S+)%  \\(enchant\\)$",
+					"N#|-1": "^【精准】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^精準增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^精準減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172277,6 +207455,14 @@
 				"8": {
 					"1|#": "^자부심의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^자부심의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【尊严】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【尊严】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^驕傲增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^驕傲減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172307,6 +207493,12 @@
 				},
 				"8": {
 					"#": "^신념의 파도의 노출이 원소 저항 (\\S+)% 적용 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【定罪波】的特效会使元素抗性 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^信念浪湧的曝曬 (\\S+)% 元素抗性 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172345,6 +207537,14 @@
 				"8": {
 					"1|#": "^신념의 파도로 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^신념의 파도로 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【定罪波】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【定罪波】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^信念浪湧增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^信念浪湧減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172383,6 +207583,14 @@
 				"8": {
 					"1|#": "^신념의 파도 지속시간 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^신념의 파도 지속시간 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【定罪波】持续时间延长 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【定罪波】持续时间缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^信念浪湧增加 (\\S+)% 持續時間 \\(enchant\\)$",
+					"N#|-1": "^信念浪湧減少 (\\S+)% 持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172421,7 +207629,9 @@
 				"8": {
 					"1": "^질주가 재사용 대기시간 (\\S+)개 보유 \\(enchant\\)$",
 					"2|#": "^질주가 재사용 대기시간 (\\S+)개 보유 \\(enchant\\)$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_4147746721": {
@@ -172459,6 +207669,14 @@
 				"8": {
 					"1|#": "^질주의 이동 거리 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^질주의 이동 거리 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^冲刺的移动距离提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^冲刺的移动距离缩短 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^幻步增加 (\\S+)% 移動距離 \\(enchant\\)$",
+					"N#|-1": "^幻步減少 (\\S+)% 移動距離 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172489,6 +207707,12 @@
 				},
 				"8": {
 					"#": "^강철피부 사용 시 받는 물리 피해 (\\S+)% 추가 감소 제공 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^钢铁之肤会使玩家获得额外 (\\S+)% 物理伤害减免 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^鋼筋鐵骨獲得 (\\S+)% 額外物理傷害減免 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172519,6 +207743,12 @@
 				},
 				"8": {
 					"#": "^화살비가 (\\S+)%의 확률로 연속 화살 1회 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【箭雨】有 (\\S+)% 的几率额外发射一串箭矢 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^箭雨有 (\\S+)% 機率發射 1 次額外連續箭矢 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172549,7 +207779,9 @@
 				},
 				"8": {
 					"#": "^최근 1초 내에 룬 문자를 폭발시키지 않았다면 룬 폭발이 자신을 폭발한 룬 문자로 순간이동 \\(enchant\\)$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_242209782": {
@@ -172579,7 +207811,9 @@
 				},
 				"8": {
 					"#": "^최근 1\\.5초 내에 룬 문자를 폭발시키지 않았다면 룬 폭발이 자신을 폭발한 룬 문자로 순간이동 \\(enchant\\)$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_1954529734": {
@@ -172617,6 +207851,14 @@
 				"8": {
 					"1|#": "^신성화 지대를 대상으로 한 경우 정화의 불길 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^신성화 지대를 대상으로 한 경우 정화의 불길 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^若目标区域有奉献地面,则【净化烈焰】的范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^若目标区域有奉献地面,则【净化烈焰】的范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^淨化烈焰若瞄準奉獻地面,增加 (\\S+)% 範圍效果 \\(enchant\\)$",
+					"N#|-1": "^淨化烈焰若瞄準奉獻地面,減少 (\\S+)% 範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172655,6 +207897,14 @@
 				"8": {
 					"1|#": "^정화의 불길이 생성한 신성화 지대 위의 적이 받는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^정화의 불길이 생성한 신성화 지대 위의 적이 받는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^净化烈焰创造的【奉献地面】可以使敌人承受的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^净化烈焰创造的【奉献地面】可以使敌人承受的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^淨化烈焰的奉獻地面增加 (\\S+)% 敵人承受傷害 \\(enchant\\)$",
+					"N#|-1": "^淨化烈焰的奉獻地面減少 (\\S+)% 敵人承受傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172693,6 +207943,14 @@
 				"8": {
 					"1|#": "^정화의 불길로 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^정화의 불길로 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【净化烈焰】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【净化烈焰】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^淨化烈焰增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^淨化烈焰減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172731,6 +207989,14 @@
 				"8": {
 					"1|#": "^재앙의 화살로 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^재앙의 화살로 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【天灾之箭】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【天灾之箭】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^天譴之箭增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^天譴之箭減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172769,6 +208035,14 @@
 				"8": {
 					"1|#": "^강철 파편으로 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^강철 파편으로 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【断金之刃】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【断金之刃】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^鋼之碎擊增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^鋼之碎擊減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172799,6 +208073,12 @@
 				},
 				"8": {
 					"#": "^강철 파편으로 근거리에 있는 적 명중 시 방어 상승 적용 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【破碎铁刃】若在近距离击中敌人,则获得【护体】 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^鋼之碎擊在近距離擊中敵人時獲得護體 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172837,6 +208117,14 @@
 				"8": {
 					"1": "^강철 파편이 투사체 1개 추가 발사 \\(enchant\\)$",
 					"2|#": "^강철 파편이 투사체 (\\S+)개 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【破碎铁刃】可以额外发射 1 个投射物 \\(enchant\\)$",
+					"2|#": "^【破碎铁刃】可以额外发射 (\\S+) 个投射物 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^鋼之碎擊發射 1 個額外投射物 \\(enchant\\)$",
+					"2|#": "^鋼之碎擊發射 (\\S+) 個額外投射物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172875,6 +208163,14 @@
 				"8": {
 					"1": "^파편 쇠뇌가 화살 1개 추가 발사 \\(enchant\\)$",
 					"2|#": "^파편 쇠뇌가 화살 (\\S+)개 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【散射弩炮】发射一支额外的箭矢 \\(enchant\\)$",
+					"2|#": "^【散射弩炮】发射(\\S+) 支额外的箭矢 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^彈片砲塔發射 1 支額外箭矢 \\(enchant\\)$",
+					"2|#": "^彈片砲塔發射 (\\S+) 支額外箭矢 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172913,6 +208209,14 @@
 				"8": {
 					"1": "^파편 쇠뇌가 대상 1개 추가 관통 \\(enchant\\)$",
 					"2|#": "^파편 쇠뇌가 대상 (\\S+)개 추가 관통 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【散射弩炮】穿透一个额外的目标 \\(enchant\\)$",
+					"2|#": "^【散射弩炮】穿透 (\\S+) 个额外的额外的目标 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^彈片砲塔穿透 1 個額外目標 \\(enchant\\)$",
+					"2|#": "^彈片砲塔穿透 (\\S+) 個額外目標 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172951,6 +208255,14 @@
 				"8": {
 					"1|#": "^파편 쇠뇌의 투사체 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^파편 쇠뇌의 투사체 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【散射弩炮】的投射物速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【散射弩炮】的投射物速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^彈片砲塔增加 (\\S+)% 投射物速度 \\(enchant\\)$",
+					"N#|-1": "^彈片砲塔減少 (\\S+)% 投射物速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -172989,6 +208301,14 @@
 				"8": {
 					"1|#": "^폭발 덫 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^폭발 덫 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【爆炸陷阱】范围效果扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【爆炸陷阱】范围效果缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^爆裂陷阱增加 (\\S+)% 範圍效果 \\(enchant\\)$",
+					"N#|-1": "^爆裂陷阱減少 (\\S+)% 範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173027,6 +208347,14 @@
 				"8": {
 					"1|#": "^폭발 덫으로 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^폭발 덫으로 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【爆炸陷阱】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【爆炸陷阱】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^爆裂陷阱增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^爆裂陷阱減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173065,6 +208393,14 @@
 				"8": {
 					"1": "^폭발 덫이 소규모 폭발을 1회 추가 유발 \\(enchant\\)$",
 					"2|#": "^폭발 덫이 소규모 폭발을 (\\S+)회 추가 유발 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【爆炸陷阱】会额外造成一次小型爆炸 \\(enchant\\)$",
+					"2|#": "^【爆炸陷阱】会额外造成 (\\S+) 次小型爆炸 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^爆裂陷阱造成 1 次額外小爆炸 \\(enchant\\)$",
+					"2|#": "^爆裂陷阱造成 (\\S+) 次額外小爆炸 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173103,6 +208439,14 @@
 				"8": {
 					"1|#": "^어둠의 서약 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^어둠의 서약 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【暗夜血契】的范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【暗夜血契】的范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 暗夜血契範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 暗夜血契範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173141,6 +208485,14 @@
 				"8": {
 					"1|#": "^어둠의 서약 시전 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^어둠의 서약 시전 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【暗夜血契】的施法速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【暗夜血契】的施法速度提高 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 暗夜血契施放速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 暗夜血契施放速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173179,6 +208531,14 @@
 				"8": {
 					"1|#": "^고사시키는 걸음의 도피 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^고사시키는 걸음의 도피 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【凋零步】的【灵巧】效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【凋零步】的【灵巧】效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^凋零之步增加 (\\S+)% 靈巧效果 \\(enchant\\)$",
+					"N#|-1": "^凋零之步減少 (\\S+)% 靈巧效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173209,6 +208569,12 @@
 				},
 				"8": {
 					"1|#": "^고사시키는 걸음이 위축 디버프를 (\\S+) 추가로 유발 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【凋零步】施加 (\\S+) 个额外的【枯萎】减益效果 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^凋零之步造成 (\\S+) 次額外凋零減益效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173239,6 +208605,12 @@
 				},
 				"8": {
 					"#": "^강타의 오라 효과 (\\S+)% 증가 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【惩击】的光环效果提高 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^雷鳴重擊增加 (\\S+)% 光環效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173269,6 +208641,12 @@
 				},
 				"8": {
 					"#": "^강타의 번개가 (\\S+)%의 확률로 다른 대상을 타격 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【惩击】有 (\\S+)% 几率电击另一个目标 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^雷鳴重擊有 (\\S+)% 機率始閃電擊中其他目標 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173307,6 +208685,14 @@
 				"8": {
 					"1|#": "^강타로 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^강타로 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【惩击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【惩击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^雷鳴重擊增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^雷鳴重擊減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173345,6 +208731,14 @@
 				"8": {
 					"1|#": "^독액 선회로 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^독액 선회로 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【剧毒旋风】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【剧毒旋风】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^猛毒迴旋增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^猛毒迴旋減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173375,6 +208769,12 @@
 				},
 				"8": {
 					"#": "^칼날 선회를 사용하여 발사한 투사체를 독액 선회로 붙잡을 확률 (\\S+)% \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【剧毒旋风】有 (\\S+)% 几率继续抓回【回旋之刃】发射的投射物 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^猛毒迴旋有 (\\S+)% 機率使被接住的投射物在使用迴旋之刃時發射 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173405,6 +208805,12 @@
 				},
 				"8": {
 					"1|99": "^독액 선회 명중 시 (\\S+)% 확률로 2초 동안 위축 유발 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99": "^【剧毒旋风】击中时有 (\\S+)% 几率施加【枯萎】,持续 2 秒 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99": "^猛毒迴旋擊中時,有 (\\S+)% 機率造成凋零 2 秒 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173443,6 +208849,14 @@
 				"8": {
 					"1|#": "^영혼 분리가 적을 이동 방해하여 이동 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^영혼 분리가 적을 이동 방해하여 이동 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【裂魂术】也会使敌人缓速,移动速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【裂魂术】也会使敌人缓速,移动速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^靈體撕裂同時阻礙敵人,增加 (\\S+)% 移動速度 \\(enchant\\)$",
+					"N#|-1": "^靈體撕裂同時阻礙敵人,減少 (\\S+)% 移動速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173481,6 +208895,14 @@
 				"8": {
 					"1|#": "^영혼 분리로 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^영혼 분리로 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【裂魂术】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【裂魂术】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^靈體撕裂增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^靈體撕裂減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173519,6 +208941,14 @@
 				"8": {
 					"1": "^영혼 분리가 투사체 1개 추가 발사 \\(enchant\\)$",
 					"2|#": "^영혼 분리가 투사체 (\\S+)개 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【裂魂术】可以额外发射 1 个投射物 \\(enchant\\)$",
+					"2|#": "^【裂魂术】可以额外发射 (\\S+) 个投射物 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^靈體撕裂有 1 個額外投射物 \\(enchant\\)$",
+					"2|#": "^靈體撕裂有 (\\S+) 個額外投射物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173557,6 +208987,14 @@
 				"8": {
 					"1|#": "^환영 방패 투척 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^환영 방패 투척 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【灵盾投掷】的投掷伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【灵盾投掷】的投掷伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 盾靈投擲傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 盾靈投擲傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173595,6 +209033,14 @@
 				"8": {
 					"1": "^환영 방패 투척이 파편 투사체 1개 추가 발사 \\(enchant\\)$",
 					"2|#": "^환영 방패 투척이 파편 투사체 (\\S+)개 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【灵盾投掷】可额外发射一个碎片投射物 \\(enchant\\)$",
+					"2|#": "^【灵盾投掷】可额外发射 (\\S+) 个碎片投射物 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^盾靈投擲發射 1 個額外碎片投射物 \\(enchant\\)$",
+					"2|#": "^盾靈投擲發射 (\\S+) 個額外碎片投射物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173633,6 +209079,14 @@
 				"8": {
 					"1|#": "^환영 방패 투척 투사체 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^환영 방패 투척 투사체 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【灵盾投掷】的投掷物速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【灵盾投掷】的投掷物速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 盾靈投擲投射物速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 盾靈投擲投射物速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173671,7 +209125,9 @@
 				"8": {
 					"1|#": "^주문투척 보조 효과가 적용되는 스킬의 재사용 대기시간 회복 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^주문투척 보조 효과가 적용되는 스킬의 재사용 대기시간 회복 속도 (\\S+)% 감소 \\(enchant\\)$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_2561956001": {
@@ -173709,7 +209165,9 @@
 				"8": {
 					"1|#": "^주문투척 보조 효과가 적용되는 스킬의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^주문투척 보조 효과가 적용되는 스킬의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_2537202749": {
@@ -173739,6 +209197,12 @@
 				},
 				"8": {
 					"#": "^정전기 타격의 최대 광선 대상 (\\S+) \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【充能打击】的最大光束目标 (\\S+) \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^充能打擊 (\\S+) 最多光束目標 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173777,6 +209241,14 @@
 				"8": {
 					"1|#": "^강철피부 버프가 받는 피해량 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^강철피부 버프가 받는 피해량 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^钢铁之肤可以承受的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^钢铁之肤可以承受的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^鋼筋鐵骨增益效果增加 (\\S+)% 可承受傷害總量 \\(enchant\\)$",
+					"N#|-1": "^鋼筋鐵骨增益效果減少 (\\S+)% 可承受傷害總量 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173807,6 +209279,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)%의 확률로 폭풍의 낙인 추가 연쇄 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【风暴烙印】有 (\\S+)% 的几率额外弹射一次 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^風暴烙印有 (\\S+)% 機率額外連鎖 1 次 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173837,6 +209315,12 @@
 				},
 				"8": {
 					"#": "^폭풍의 낙인 피해가 낙인이 부착된 적 번개 저항의 (\\S+)%를 관통 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【风暴烙印】的伤害会穿透带有烙印敌人闪电抗性的 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^風暴烙印傷害穿透被烙印敵人的 (\\S+)% 閃電抗性 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173875,6 +209359,14 @@
 				"8": {
 					"1|#": "^폭풍의 낙인이 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^폭풍의 낙인이 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【风暴烙印】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【风暴烙印】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^風暴烙印增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^風暴烙印減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173905,6 +209397,12 @@
 				},
 				"8": {
 					"#": "^15%의 확률로 폭풍 점사가 추가 오브 생성 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【裂风雷球】有 15% 的几率创造一个额外的雷球 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^風爆有 15% 機率製造 1 個額外電球 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173935,6 +209433,12 @@
 				},
 				"8": {
 					"#": "^(\\S+)%의 확률로 폭풍 점사가 추가 오브 생성 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【裂风雷球】有 (\\S+)% 的几率创造一个额外的雷球 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^風爆有 (\\S+)% 機率製造 1 個額外電球 \\(enchant\\)$"
 				}
 			}
 		},
@@ -173973,6 +209477,14 @@
 				"8": {
 					"1|#": "^폭풍 점사 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^폭풍 점사 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【裂风雷球】的范围扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【裂风雷球】的范围缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 風爆範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 風爆範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174003,6 +209515,12 @@
 				},
 				"8": {
 					"1|#": "^폭풍 점사를 시전하는 동안 (\\S+)%의 확률로 기절로 인한 방해 회피 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^施放【裂风雷球】时有 (\\S+)% 几率避免被晕眩打断 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^當施放風爆時有 (\\S+)% 機率避免因暈眩而中止施放 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174041,7 +209559,9 @@
 				"8": {
 					"1|#": "^폭풍 연대의 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^폭풍 연대의 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_1235531589": {
@@ -174079,7 +209599,9 @@
 				"8": {
 					"1|#": "^폭풍 연대로 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^폭풍 연대로 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_634375806": {
@@ -174109,6 +209631,12 @@
 				},
 				"8": {
 					"1": "^해골 소환이 20%의 확률로 해골 전사 1마리 추가 소환 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【召唤魔侍】有 20% 几率召唤 1 个额外魔侍勇士 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^召喚骷髏有 20% 機率額外召喚一個骷髏戰士 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174139,6 +209667,12 @@
 				},
 				"8": {
 					"#": "^해골 소환이 (\\S+)%의 확률로 해골 전사 1마리 추가 소환 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【召唤魔侍】有 (\\S+)% 几率额外召唤 1 个魔侍勇士 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^召喚骷髏有 (\\S+)% 機率額外召喚一個骷髏戰士 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174177,6 +209711,14 @@
 				"8": {
 					"1|#": "^소환된 원격 기폭 장치의 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^소환된 원격 기폭 장치의 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^召唤的飞掠者范围效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^召唤的飞掠者范围效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^召喚探測機獸增加 (\\S+)% 範圍效果 \\(enchant\\)$",
+					"N#|-1": "^召喚探測機獸減少 (\\S+)% 範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174215,6 +209757,14 @@
 				"8": {
 					"1|#": "^원격 기폭 장치 소환의 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^원격 기폭 장치 소환의 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【召唤飞掠者】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^召唤飞掠者的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^召喚探測機獸增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^召喚探測機獸減少 (\\S+)% 魔力保留n \\(enchant\\)$"
 				}
 			}
 		},
@@ -174245,6 +209795,12 @@
 				},
 				"8": {
 					"1|#": "^(\\S+)%의 확률로 충전된 강타 생성 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^(\\S+)% 的几率创造一次蓄力猛击 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^(\\S+)% 機率製造 1 個充能之擊 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174283,6 +209839,14 @@
 				"8": {
 					"1|#": "^지층 강타 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^지층 강타 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【破釜一击】范围效果扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【破釜一击】范围效果缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 破體之擊範圍效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 破體之擊範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174321,6 +209885,14 @@
 				"8": {
 					"1|#": "^지층 강타 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^지층 강타 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【破釜一击】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【破釜一击】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 破體之擊傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 破體之擊傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174351,6 +209923,12 @@
 				},
 				"8": {
 					"1|#": "^지층 강타가 (\\S+)%의 확률로 충전된 강타 생성 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【破釜一击】有 (\\S+)% 的几率创造一次蓄力猛击 \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^破體之擊有 (\\S+)% 機率製造 1 次充能之擊 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174389,6 +209967,14 @@
 				"8": {
 					"1|#": "^맹독성 비가 주는 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^맹독성 비가 주는 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【毒雨】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【毒雨】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^腐蝕毒雨增加 (\\S+)% 傷害 \\(enchant\\)$",
+					"N#|-1": "^腐蝕毒雨減少 (\\S+)% 傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174427,6 +210013,14 @@
 				"8": {
 					"1": "^맹독성 비가 화살 (\\S+)개 추가 발사 \\(enchant\\)$",
 					"2|#": "^맹독성 비가 화살 (\\S+)개 추가 발사 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【毒雨】可以额外发射 1 个箭矢 \\(enchant\\)$",
+					"2|#": "^【毒雨】可以额外发射 (\\S+) 个箭矢 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^腐蝕毒雨發射 (\\S+) 個額外箭矢 \\(enchant\\)$",
+					"2|#": "^腐蝕毒雨發射 (\\S+) 個額外箭矢 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174457,6 +210051,12 @@
 				},
 				"8": {
 					"#": "^맹독성 비가 물리 피해의 (\\S+)%를 추가 카오스 피해로 획득 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【毒雨】获得额外混沌伤害,其数值等同于物理伤害的 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^腐蝕毒雨獲得 (\\S+)% 物理傷害的額外混沌傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174487,6 +210087,12 @@
 				},
 				"8": {
 					"#": "^발굴로 (\\S+)레벨 시신 생성 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^【亵渎之矛】生成 (\\S+) 级的灵柩 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^屍術矢產生 (\\S+) 等級的屍體 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174525,6 +210131,14 @@
 				"8": {
 					"1": "^재앙의 화살이 최대 단계 도달 시 포자 주머니 추가 생성 \\(enchant\\)$",
 					"2|#": "^재앙의 화살이 최대 단계 도달 시 포자 주머니 (\\S+)개 추가 생성 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【天灾之箭】阶数达到最大时,额外创造一个孢囊 \\(enchant\\)$",
+					"2|#": "^【天灾之箭】阶数达到最大时,额外创造 (\\S+) 个孢囊 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^天譴之箭在最大層數時,製造 1 個額外黴孢 \\(enchant\\)$",
+					"2|#": "^天譴之箭在最大層數時,製造 (\\S+) 個額外黴孢 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174555,6 +210169,12 @@
 				},
 				"8": {
 					"#": "^재앙의 화살 단계당 (\\S+)%의 확률로 적 중독 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^每一阶【天灾之箭】有 (\\S+)% 几率造成中毒 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^天譴之箭每層有 (\\S+)% 機率造成中毒 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174593,6 +210213,14 @@
 				"8": {
 					"1|#": "^시체 불덩이 시전 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^시체 불덩이 시전 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【灵体火球】的施法速度提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【灵体火球】的施法速度降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 致命之息施放速度 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 致命之息施放速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174623,6 +210251,12 @@
 				},
 				"8": {
 					"#": "^시체 불덩이가 시신 최대 1개 추가 소모 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^灵体火球吞噬至多 1 个额外灵柩 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^致命之息至多消耗 1 個額外屍體 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174661,6 +210295,14 @@
 				"8": {
 					"1|#": "^시체 불덩이 피해 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^시체 불덩이 피해 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【灵体火球】的伤害提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【灵体火球】的伤害降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 致命之息傷害 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 致命之息傷害 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174699,6 +210341,14 @@
 				"8": {
 					"1|#": "^서리 구체 시전 시 소용돌이의 효과 범위 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^서리 구체 시전 시 소용돌이의 효과 범위 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^在【寒冰弹】上施放时,【漩涡】的范围效果扩大 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^在【寒冰弹】上施放时,【漩涡】的范围效果缩小 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^當漩渦被寒冰彈施放時增加 (\\S+)% 範圍效果 \\(enchant\\)$",
+					"N#|-1": "^當漩渦被寒冰彈施放時減少 (\\S+)% 範圍效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174737,6 +210387,14 @@
 				"8": {
 					"1|#": "^전쟁 깃발의 오라 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^전쟁 깃발의 오라 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【战旗】的光环效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【战旗】的光环效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^戰爭之旗增加 (\\S+)% 光環效果 \\(enchant\\)$",
+					"N#|-1": "^戰爭之旗減少 (\\S+)% 光環效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174775,6 +210433,14 @@
 				"8": {
 					"1|#": "^열광 마나 점유 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^열광 마나 점유 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【奋锐光环】的魔力保留提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【奋锐光环】的魔力保留降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^狂熱增加 (\\S+)% 魔力保留 \\(enchant\\)$",
+					"N#|-1": "^狂熱減少 (\\S+)% 魔力保留 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174805,6 +210471,12 @@
 				},
 				"8": {
 					"#": "^마법 지도에 마법 몬스터 무리 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^这些地图的魔法版本会出现额外 (\\S+) 群【魔法怪物】 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^魔法地圖包含額外 (\\S+) 群魔法怪物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174835,6 +210507,12 @@
 				},
 				"8": {
 					"#": "^일반 지도에 일반 몬스터 무리 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^这些地图的普通版本会出现额外 (\\S+) 群【普通怪物】 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^普通地圖包含額外 (\\S+) 群普通怪物 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174865,6 +210543,12 @@
 				},
 				"8": {
 					"#": "^희귀 지도에 희귀 몬스터 무리 (\\S+)개 추가 등장 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^这些地图的稀有版本会出现额外 (\\S+) 群【稀有怪物】 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^稀有地圖包含額外 (\\S+) 個稀有怪物群 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174895,6 +210579,12 @@
 				},
 				"8": {
 					"1": "^타락한 지도의 고유 보스들이 바알 아이템 1개를 추가로 떨어뜨림 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^该地图腐化版本内的【传奇首领】额外掉落 1 个瓦尔物品 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^已汙染地圖中傳奇頭目額外掉落一個瓦爾物品 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174925,6 +210615,12 @@
 				},
 				"8": {
 					"#": "^식별된 지도에서 발견한 아이템이 식별된 상태로 떨어짐 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^已鉴定的该地图掉落的物品已鉴定 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^已鑑定的地圖掉落已鑑定的物品 \\(enchant\\)$"
 				}
 			}
 		},
@@ -174955,6 +210651,12 @@
 				},
 				"8": {
 					"1|#": "^미확인 지도의 규모 (\\S+)% 증가 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^未鉴定的地图中怪物数量增加 (\\S+)%  \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^未鑑定的地圖怪物數量增加 (\\S+)% \\(enchant\\)$"
 				}
 			}
 		},
@@ -174993,6 +210695,14 @@
 				"8": {
 					"1|#": "^미확인 지도에서 발견한 아이템 수량 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^미확인 지도에서 발견한 아이템 수량 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^未鉴定的地图中掉落物品的数量增加 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^未鉴定的地图中掉落物品的数量减少 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^未鑑定的地圖物品掉落數量增加 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^未鑑定的地圖物品掉落數量減少 (\\S+)% \\(enchant\\)$"
 				}
 			}
 		},
@@ -175023,6 +210733,12 @@
 				},
 				"8": {
 					"1|#": "^남은 사용 (\\S+) \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^剩余次数:(\\S+) \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^剩餘 (\\S+) 次使用 \\(enchant\\)$"
 				}
 			}
 		},
@@ -175053,6 +210769,12 @@
 				},
 				"8": {
 					"1|99 1000": "^부식성 화살이 명중 시 (\\S+)%의 확률로 (\\S+)초의 기본 지속시간 동안 위축 유발 \\(enchant\\)$"
+				},
+				"9": {
+					"1|99 1000": "^【腐蚀箭矢】击中后有 (\\S+)% 的几率造成【死亡凋零】,持续 (\\S+) 秒 \\(enchant\\)$"
+				},
+				"10": {
+					"1|99 1000": "^腐蝕箭矢擊中時有 (\\S+)% 機率造成凋零,有 (\\S+) 秒基礎持續時間 \\(enchant\\)$"
 				}
 			}
 		},
@@ -175091,6 +210813,14 @@
 				"8": {
 					"1|#": "^돌 골렘이 제공하는 버프 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^돌 골렘이 제공하는 버프 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^巨石魔像给予你的增益效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^巨石魔像给予你的增益效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 巨石魔像賦予你的增益效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 巨石魔像賦予你的增益效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -175129,6 +210859,14 @@
 				"8": {
 					"1|#": "^화염 골렘이 제공하는 버프 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^화염 골렘이 제공하는 버프 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^烈焰魔像给予你的增益效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^烈焰魔像给予你的增益效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 烈焰魔像賦予你的增益效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 烈焰魔像賦予你的增益效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -175167,6 +210905,14 @@
 				"8": {
 					"1|#": "^얼음 골렘이 제공하는 버프 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^얼음 골렘이 제공하는 버프 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^寒冰魔像给予你的增益效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^寒冰魔像给予你的增益效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 寒冰魔像賦予你的增益效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 寒冰魔像賦予你的增益效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -175205,6 +210951,14 @@
 				"8": {
 					"1|#": "^번개 골렘이 제공하는 버프 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^번개 골렘이 제공하는 버프 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^闪电魔像给予你的增益效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^闪电魔像给予你的增益效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 雷電魔像賦予你的增益效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 雷電魔像賦予你的增益效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -175243,6 +210997,14 @@
 				"8": {
 					"1|#": "^카오스 골렘의 버프 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^카오스 골렘의 버프 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^混沌魔像给予你的增益效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^混沌魔像给予你的增益效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 混沌魔像賦予你的增益效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 混沌魔像賦予你的增益效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -175281,6 +211043,14 @@
 				"8": {
 					"1|#": "^연막 지뢰로 얻는 이동 속도 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^연막 지뢰로 얻는 이동 속도 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^【烟雾地雷】可使移动速度额外提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^【烟雾地雷】可使移动速度额外降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^煙霧地雷額外增加 (\\S+)% 移動速度 \\(enchant\\)$",
+					"N#|-1": "^煙霧地雷額外減少 (\\S+)% 移動速度 \\(enchant\\)$"
 				}
 			}
 		},
@@ -175311,6 +211081,12 @@
 				},
 				"8": {
 					"#": "^패시브 스킬 (\\S+)개 추가 \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^附加 (\\S+) 個天賦 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^附加 (\\S+) 個天賦 \\(enchant\\)$"
 				}
 			}
 		},
@@ -175349,6 +211125,14 @@
 				"8": {
 					"1|#": "^부패 골렘이 제공하는 버프 효과 (\\S+)% 증가 \\(enchant\\)$",
 					"N#|-1": "^부패 골렘이 제공하는 버프 효과 (\\S+)% 감소 \\(enchant\\)$"
+				},
+				"9": {
+					"1|#": "^腐化魔像给与你的增益效果提高 (\\S+)% \\(enchant\\)$",
+					"N#|-1": "^腐化魔像给与你的增益效果降低 (\\S+)% \\(enchant\\)$"
+				},
+				"10": {
+					"1|#": "^增加 (\\S+)% 你食腐魔像提供的增益效果 \\(enchant\\)$",
+					"N#|-1": "^減少 (\\S+)% 你食腐魔像提供的增益效果 \\(enchant\\)$"
 				}
 			}
 		},
@@ -175379,6 +211163,12 @@
 				},
 				"8": {
 					"#": "^정화의 파수꾼 수 최대치 (\\S+) \\(enchant\\)$"
+				},
+				"9": {
+					"#": "^(\\S+) 纯净哨兵数量上限 \\(enchant\\)$"
+				},
+				"10": {
+					"#": "^(\\S+) 純淨護衛最大數量 \\(enchant\\)$"
 				}
 			}
 		},
@@ -175417,6 +211207,14 @@
 				"8": {
 					"1": "^천공이 가시 (\\S+)개 생성 \\(enchant\\)$",
 					"2|#": "^천공이 가시 (\\S+)개 생성 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【凿击】创造 (\\S+) 根尖刺 \\(enchant\\)$",
+					"2|#": "^【凿击】创造 (\\S+) 根尖刺 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^裂地刺穿製造 (\\S+) 個尖刺 \\(enchant\\)$",
+					"2|#": "^裂地刺穿製造 (\\S+) 個尖刺 \\(enchant\\)$"
 				}
 			}
 		},
@@ -175455,6 +211253,14 @@
 				"8": {
 					"1": "^시체 소각이 한 번에 간헐천 최대(\\S+)개 유지 가능 \\(enchant\\)$",
 					"2|#": "^시체 소각이 한 번에 간헐천 최대 (\\S+)개 유지 가능 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【火葬】技能最多同时可额外制造 (\\S+) 个火泉 \\(enchant\\)$",
+					"2|#": "^【火葬】技能最多同时可额外制造 (\\S+) 个火泉 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^熔炎送葬同時至多可以有 (\\S+) 個熔炎泉 \\(enchant\\)$",
+					"2|#": "^熔炎送葬同時至多可以有 (\\S+) 個熔炎泉 \\(enchant\\)$"
 				}
 			}
 		},
@@ -175493,6 +211299,14 @@
 				"8": {
 					"1": "^천상의 단도가 대상을 추가 관통  \\(enchant\\)$",
 					"2|#": "^천상의 단도가 대상 (\\S+)개를 추가 관통 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【虚空匕首】穿透 1 个额外目标 \\(enchant\\)$",
+					"2|#": "^【虚空匕首】穿透 (\\S+) 个额外目标 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^虛空匕首穿透 1 個額外目標 \\(enchant\\)$",
+					"2|#": "^虛空匕首穿透 (\\S+) 個額外目標 \\(enchant\\)$"
 				}
 			}
 		},
@@ -175531,7 +211345,9 @@
 				"8": {
 					"1": "^역학 투사체 방향 전환 (\\S+)회 추가 \\(enchant\\)$",
 					"2|#": "^역학 투사체 방향 전환 (\\S+)회 추가 \\(enchant\\)$"
-				}
+				},
+				"9": {},
+				"10": {}
 			}
 		},
 		"stat_3034788766": {
@@ -175561,6 +211377,12 @@
 				},
 				"8": {
 					"1": "^시체 불덩이가 시신 최대 (\\S+)개 추가 소모 \\(enchant\\)$"
+				},
+				"9": {
+					"1": "^【灵体火球】吞噬最多 (\\S+) 个额外灵柩 \\(enchant\\)$"
+				},
+				"10": {
+					"1": "^致命之息至多消耗 (\\S+) 個額外屍體 \\(enchant\\)$"
 				}
 			}
 		},
@@ -176011,395 +211833,395 @@
 			},
 			"option": true
 		},
-		"delirium_reward_scarabs": {
+		"delirium_reward_abyss": {
 			"text": {
 				"1": {
-					"#": "^Delirium Reward Type: Scarabs \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: Abyss Items \\(×(\\S+)\\)$"
 				},
 				"2": {
-					"#": "^Tipo de Recompensa Delirium: Escaravelhos \\(×(\\S+)\\)$"
+					"#": "^Tipo de Recompensa Delirium: Itens Abissais \\(×(\\S+)\\)$"
 				},
 				"3": {
-					"#": "^Delirium Reward Type: Скарабеи \\(×(\\S+)\\)$"
+					"#": "^Вид наград Делириума: Предметы Бездны \\(×(\\S+)\\)$"
 				},
 				"4": {
-					"#": "^Delirium Reward Type: แมลงซแคแร็บ \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: ไอเทมขุมอะบิส \\(×(\\S+)\\)$"
 				},
 				"5": {
-					"#": "^Delirium Reward Type: Skarabäen \\(×(\\S+)\\)$"
+					"#": "^Delirium-Belohnungstyp: Abyss-Gegenstände \\(×(\\S+)\\)$"
 				},
 				"6": {
-					"#": "^Delirium Reward Type: Scarabées \\(×(\\S+)\\)$"
+					"#": "^Type de récompense Delirium : Objets abyssaux \\(×(\\S+)\\)$"
 				},
 				"7": {
-					"#": "^Delirium Reward Type: Escarabajos \\(×(\\S+)\\)$"
+					"#": "^Tipo de recompensa de Delirium: Objetos de Abyss \\(×(\\S+)\\)$"
 				},
 				"8": {
-					"#": "^환영 보상 유형: 갑충석 \\(×(\\S+)\\)$"
+					"#": "^환영 보상 유형: 심연 아이템 \\(×(\\S+)\\)$"
 				}
 			}
 		},
-		"delirium_reward_blight": {
+		"delirium_reward_gems": {
 			"text": {
 				"1": {
-					"#": "^Delirium Reward Type: Incubators \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: Gems \\(×(\\S+)\\)$"
 				},
 				"2": {
-					"#": "^Tipo de Recompensa Delirium: Incubadores \\(×(\\S+)\\)$"
+					"#": "^Tipo de Recompensa Delirium: Gemas \\(×(\\S+)\\)$"
 				},
 				"3": {
-					"#": "^Delirium Reward Type: Инкубаторы \\(×(\\S+)\\)$"
+					"#": "^Вид наград Делириума: Камни \\(×(\\S+)\\)$"
 				},
 				"4": {
-					"#": "^Delirium Reward Type: ตัวบ่มฟัก \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: หินสกิล \\(×(\\S+)\\)$"
 				},
 				"5": {
-					"#": "^Delirium Reward Type: Inkubatoren \\(×(\\S+)\\)$"
+					"#": "^Delirium-Belohnungstyp: Gemmen \\(×(\\S+)\\)$"
 				},
 				"6": {
-					"#": "^Delirium Reward Type: Incubateurs \\(×(\\S+)\\)$"
+					"#": "^Type de récompense Delirium : Gemmes \\(×(\\S+)\\)$"
 				},
 				"7": {
-					"#": "^Delirium Reward Type: Incubadoras \\(×(\\S+)\\)$"
+					"#": "^Tipo de recompensa de Delirium: Gemas \\(×(\\S+)\\)$"
 				},
 				"8": {
-					"#": "^환영 보상 유형: 인큐베이터 \\(×(\\S+)\\)$"
+					"#": "^환영 보상 유형: 젬 \\(×(\\S+)\\)$"
 				}
 			}
 		},
-		"delirium_reward_talismans": {
+		"delirium_reward_perandus": {
 			"text": {
 				"1": {
-					"#": "^Delirium Reward Type: Talismans \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: Perandus Items \\(×(\\S+)\\)$"
 				},
 				"2": {
-					"#": "^Tipo de Recompensa Delirium: Talismãs \\(×(\\S+)\\)$"
+					"#": "^Tipo de Recompensa Delirium: Itens Perandus \\(×(\\S+)\\)$"
 				},
 				"3": {
-					"#": "^Delirium Reward Type: Талисманы \\(×(\\S+)\\)$"
+					"#": "^Вид наград Делириума: Предметы Перандусов \\(×(\\S+)\\)$"
 				},
 				"4": {
-					"#": "^Delirium Reward Type: สร้อยเครื่องราง \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: ไอเทมเพรันดัส \\(×(\\S+)\\)$"
 				},
 				"5": {
-					"#": "^Delirium Reward Type: Talismane \\(×(\\S+)\\)$"
+					"#": "^Delirium-Belohnungstyp: Perandus-Gegenstände \\(×(\\S+)\\)$"
 				},
 				"6": {
-					"#": "^Delirium Reward Type: Talismans \\(×(\\S+)\\)$"
+					"#": "^Type de récompense Delirium : Objets de Pérandus \\(×(\\S+)\\)$"
 				},
 				"7": {
-					"#": "^Delirium Reward Type: Talismanes \\(×(\\S+)\\)$"
+					"#": "^Tipo de recompensa de Delirium: Objetos Perandus \\(×(\\S+)\\)$"
 				},
 				"8": {
-					"#": "^환영 보상 유형: 부적 \\(×(\\S+)\\)$"
+					"#": "^환영 보상 유형: 페란두스 아이템 \\(×(\\S+)\\)$"
 				}
 			}
 		},
-		"delirium_reward_metamorphosis": {
+		"delirium_reward_blight": {
 			"text": {
 				"1": {
-					"#": "^Delirium Reward Type: Blight Items \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: Incubators \\(×(\\S+)\\)$"
 				},
 				"2": {
-					"#": "^Tipo de Recompensa Delirium: Itens Blight \\(×(\\S+)\\)$"
+					"#": "^Tipo de Recompensa Delirium: Incubadores \\(×(\\S+)\\)$"
 				},
 				"3": {
-					"#": "^Delirium Reward Type: Предметы Скверны \\(×(\\S+)\\)$"
+					"#": "^Вид наград Делириума: Инкубаторы \\(×(\\S+)\\)$"
 				},
 				"4": {
-					"#": "^Delirium Reward Type: ไอเทมไบล์ท \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: ตัวบ่มฟัก \\(×(\\S+)\\)$"
 				},
 				"5": {
-					"#": "^Delirium Reward Type: Blight-Gegenstände \\(×(\\S+)\\)$"
+					"#": "^Delirium-Belohnungstyp: Inkubatoren \\(×(\\S+)\\)$"
 				},
 				"6": {
-					"#": "^Delirium Reward Type: Objets de l'Infestation \\(×(\\S+)\\)$"
+					"#": "^Type de récompense Delirium : Incubateurs \\(×(\\S+)\\)$"
 				},
 				"7": {
-					"#": "^Delirium Reward Type: Objetos de Blight \\(×(\\S+)\\)$"
+					"#": "^Tipo de recompensa de Delirium: Incubadoras \\(×(\\S+)\\)$"
 				},
 				"8": {
-					"#": "^환영 보상 유형: 역병 아이템 \\(×(\\S+)\\)$"
+					"#": "^환영 보상 유형: 인큐베이터 \\(×(\\S+)\\)$"
 				}
 			}
 		},
-		"delirium_reward_weapon": {
+		"delirium_reward_prophecies": {
 			"text": {
 				"1": {
-					"#": "^Delirium Reward Type: Weapons \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: Prophecy Items \\(×(\\S+)\\)$"
 				},
 				"2": {
-					"#": "^Tipo de Recompensa Delirium: Armas \\(×(\\S+)\\)$"
+					"#": "^Tipo de Recompensa Delirium: Itens Proféticos \\(×(\\S+)\\)$"
 				},
 				"3": {
-					"#": "^Delirium Reward Type: Оружие \\(×(\\S+)\\)$"
+					"#": "^Вид наград Делириума: Запечатанные пророчества \\(×(\\S+)\\)$"
 				},
 				"4": {
-					"#": "^Delirium Reward Type: อาวุธ \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: ไอเทมคำทำนาย \\(×(\\S+)\\)$"
 				},
 				"5": {
-					"#": "^Delirium Reward Type: Waffen \\(×(\\S+)\\)$"
+					"#": "^Delirium-Belohnungstyp: Prophezeiungs-Gegenstände \\(×(\\S+)\\)$"
 				},
 				"6": {
-					"#": "^Delirium Reward Type: Armes \\(×(\\S+)\\)$"
+					"#": "^Type de récompense Delirium : Objets de Prophétie \\(×(\\S+)\\)$"
 				},
 				"7": {
-					"#": "^Delirium Reward Type: Armas \\(×(\\S+)\\)$"
+					"#": "^Tipo de recompensa de Delirium: Objetos de Prophecy \\(×(\\S+)\\)$"
 				},
 				"8": {
-					"#": "^환영 보상 유형: 무기 \\(×(\\S+)\\)$"
+					"#": "^환영 보상 유형: 예언 아이템 \\(×(\\S+)\\)$"
 				}
 			}
 		},
-		"delirium_reward_trinkets": {
+		"delirium_reward_scarabs": {
 			"text": {
 				"1": {
-					"#": "^Delirium Reward Type: Jewellery \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: Scarabs \\(×(\\S+)\\)$"
 				},
 				"2": {
-					"#": "^Tipo de Recompensa Delirium: Acessórios \\(×(\\S+)\\)$"
+					"#": "^Tipo de Recompensa Delirium: Escaravelhos \\(×(\\S+)\\)$"
 				},
 				"3": {
-					"#": "^Delirium Reward Type: Бижутерия \\(×(\\S+)\\)$"
+					"#": "^Вид наград Делириума: Скарабеи \\(×(\\S+)\\)$"
 				},
 				"4": {
-					"#": "^Delirium Reward Type: เครื่องประดับ \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: แมลงซแคแร็บ \\(×(\\S+)\\)$"
 				},
 				"5": {
-					"#": "^Delirium Reward Type: Schmuck \\(×(\\S+)\\)$"
+					"#": "^Delirium-Belohnungstyp: Skarabäen \\(×(\\S+)\\)$"
 				},
 				"6": {
-					"#": "^Delirium Reward Type: Accessoires \\(×(\\S+)\\)$"
+					"#": "^Type de récompense Delirium : Scarabées \\(×(\\S+)\\)$"
 				},
 				"7": {
-					"#": "^Delirium Reward Type: Joyería \\(×(\\S+)\\)$"
+					"#": "^Tipo de recompensa de Delirium: Escarabajos \\(×(\\S+)\\)$"
 				},
 				"8": {
-					"#": "^환영 보상 유형: 장신구 \\(×(\\S+)\\)$"
+					"#": "^환영 보상 유형: 갑충석 \\(×(\\S+)\\)$"
 				}
 			}
 		},
-		"delirium_reward_prophecies": {
+		"delirium_reward_trinkets": {
 			"text": {
 				"1": {
-					"#": "^Delirium Reward Type: Prophecy Items \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: Jewellery \\(×(\\S+)\\)$"
 				},
 				"2": {
-					"#": "^Tipo de Recompensa Delirium: Itens Proféticos \\(×(\\S+)\\)$"
+					"#": "^Tipo de Recompensa Delirium: Acessórios \\(×(\\S+)\\)$"
 				},
 				"3": {
-					"#": "^Delirium Reward Type: Запечатанные пророчества \\(×(\\S+)\\)$"
+					"#": "^Вид наград Делириума: Бижутерия \\(×(\\S+)\\)$"
 				},
 				"4": {
-					"#": "^Delirium Reward Type: ไอเทมคำทำนาย \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: เครื่องประดับ \\(×(\\S+)\\)$"
 				},
 				"5": {
-					"#": "^Delirium Reward Type: Prophezeiungs-Gegenstände \\(×(\\S+)\\)$"
+					"#": "^Delirium-Belohnungstyp: Schmuck \\(×(\\S+)\\)$"
 				},
 				"6": {
-					"#": "^Delirium Reward Type: Objets de Prophétie \\(×(\\S+)\\)$"
+					"#": "^Type de récompense Delirium : Accessoires \\(×(\\S+)\\)$"
 				},
 				"7": {
-					"#": "^Delirium Reward Type: Objetos de Prophecy \\(×(\\S+)\\)$"
+					"#": "^Tipo de recompensa de Delirium: Joyería \\(×(\\S+)\\)$"
 				},
 				"8": {
-					"#": "^환영 보상 유형: 예언 아이템 \\(×(\\S+)\\)$"
+					"#": "^환영 보상 유형: 장신구 \\(×(\\S+)\\)$"
 				}
 			}
 		},
-		"delirium_reward_currency": {
+		"delirium_reward_talismans": {
 			"text": {
 				"1": {
-					"#": "^Delirium Reward Type: Currency \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: Talismans \\(×(\\S+)\\)$"
 				},
 				"2": {
-					"#": "^Tipo de Recompensa Delirium: Item Monetário \\(×(\\S+)\\)$"
+					"#": "^Tipo de Recompensa Delirium: Talismãs \\(×(\\S+)\\)$"
 				},
 				"3": {
-					"#": "^Delirium Reward Type: Валюта \\(×(\\S+)\\)$"
+					"#": "^Вид наград Делириума: Талисманы \\(×(\\S+)\\)$"
 				},
 				"4": {
-					"#": "^Delirium Reward Type: เคอเรนซี่ \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: สร้อยเครื่องราง \\(×(\\S+)\\)$"
 				},
 				"5": {
-					"#": "^Delirium Reward Type: Währung \\(×(\\S+)\\)$"
+					"#": "^Delirium-Belohnungstyp: Talismane \\(×(\\S+)\\)$"
 				},
 				"6": {
-					"#": "^Delirium Reward Type: Objets monétaires \\(×(\\S+)\\)$"
+					"#": "^Type de récompense Delirium : Talismans \\(×(\\S+)\\)$"
 				},
 				"7": {
-					"#": "^Delirium Reward Type: Objetos monetarios \\(×(\\S+)\\)$"
+					"#": "^Tipo de recompensa de Delirium: Talismanes \\(×(\\S+)\\)$"
 				},
 				"8": {
-					"#": "^환영 보상 유형: 화폐 \\(×(\\S+)\\)$"
+					"#": "^환영 보상 유형: 부적 \\(×(\\S+)\\)$"
 				}
 			}
 		},
-		"delirium_reward_abyss": {
+		"delirium_reward_divinationcards": {
 			"text": {
 				"1": {
-					"#": "^Delirium Reward Type: Abyss Items \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: Divination Cards \\(×(\\S+)\\)$"
 				},
 				"2": {
-					"#": "^Tipo de Recompensa Delirium: Itens Abissais \\(×(\\S+)\\)$"
+					"#": "^Tipo de Recompensa Delirium: Cartas de Adivinhação \\(×(\\S+)\\)$"
 				},
 				"3": {
-					"#": "^Delirium Reward Type: Предметы Бездны \\(×(\\S+)\\)$"
+					"#": "^Вид наград Делириума: Гадальные карты \\(×(\\S+)\\)$"
 				},
 				"4": {
-					"#": "^Delirium Reward Type: ไอเทมขุมอะบิส \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: ไพ่พยากรณ์ \\(×(\\S+)\\)$"
 				},
 				"5": {
-					"#": "^Delirium Reward Type: Abyss-Gegenstände \\(×(\\S+)\\)$"
+					"#": "^Delirium-Belohnungstyp: Weissagungskarten \\(×(\\S+)\\)$"
 				},
 				"6": {
-					"#": "^Delirium Reward Type: Objets abyssaux \\(×(\\S+)\\)$"
+					"#": "^Type de récompense Delirium : Cartes divinatoires \\(×(\\S+)\\)$"
 				},
 				"7": {
-					"#": "^Delirium Reward Type: Objetos de Abyss \\(×(\\S+)\\)$"
+					"#": "^Tipo de recompensa de Delirium: Cartas de Adivinación \\(×(\\S+)\\)$"
 				},
 				"8": {
-					"#": "^환영 보상 유형: 심연 아이템 \\(×(\\S+)\\)$"
+					"#": "^환영 보상 유형: 점술 카드 \\(×(\\S+)\\)$"
 				}
 			}
 		},
-		"delirium_reward_gems": {
+		"delirium_reward_fragments": {
 			"text": {
 				"1": {
-					"#": "^Delirium Reward Type: Gems \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: Fragments \\(×(\\S+)\\)$"
 				},
 				"2": {
-					"#": "^Tipo de Recompensa Delirium: Gemas \\(×(\\S+)\\)$"
+					"#": "^Tipo de Recompensa Delirium: Fragmentos \\(×(\\S+)\\)$"
 				},
 				"3": {
-					"#": "^Delirium Reward Type: Камни \\(×(\\S+)\\)$"
+					"#": "^Вид наград Делириума: Фрагменты \\(×(\\S+)\\)$"
 				},
 				"4": {
-					"#": "^Delirium Reward Type: หินสกิล \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: ชิ้นส่วนต่างๆ \\(×(\\S+)\\)$"
 				},
 				"5": {
-					"#": "^Delirium Reward Type: Gemmen \\(×(\\S+)\\)$"
+					"#": "^Delirium-Belohnungstyp: Fragmente \\(×(\\S+)\\)$"
 				},
 				"6": {
-					"#": "^Delirium Reward Type: Gemmes \\(×(\\S+)\\)$"
+					"#": "^Type de récompense Delirium : Fragments \\(×(\\S+)\\)$"
 				},
 				"7": {
-					"#": "^Delirium Reward Type: Gemas \\(×(\\S+)\\)$"
+					"#": "^Tipo de recompensa de Delirium: Fragmentos \\(×(\\S+)\\)$"
 				},
 				"8": {
-					"#": "^환영 보상 유형: 젬 \\(×(\\S+)\\)$"
+					"#": "^환영 보상 유형: 조각 \\(×(\\S+)\\)$"
 				}
 			}
 		},
-		"delirium_reward_fragments": {
+		"delirium_reward_metamorphosis": {
 			"text": {
 				"1": {
-					"#": "^Delirium Reward Type: Fragments \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: Blight Items \\(×(\\S+)\\)$"
 				},
 				"2": {
-					"#": "^Tipo de Recompensa Delirium: Fragmentos \\(×(\\S+)\\)$"
+					"#": "^Tipo de Recompensa Delirium: Itens Blight \\(×(\\S+)\\)$"
 				},
 				"3": {
-					"#": "^Delirium Reward Type: Фрагменты \\(×(\\S+)\\)$"
+					"#": "^Вид наград Делириума: Предметы Скверны \\(×(\\S+)\\)$"
 				},
 				"4": {
-					"#": "^Delirium Reward Type: ชิ้นส่วนต่างๆ \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: ไอเทมไบล์ท \\(×(\\S+)\\)$"
 				},
 				"5": {
-					"#": "^Delirium Reward Type: Fragmente \\(×(\\S+)\\)$"
+					"#": "^Delirium-Belohnungstyp: Blight-Gegenstände \\(×(\\S+)\\)$"
 				},
 				"6": {
-					"#": "^Delirium Reward Type: Fragments \\(×(\\S+)\\)$"
+					"#": "^Type de récompense Delirium : Objets de l'Infestation \\(×(\\S+)\\)$"
 				},
 				"7": {
-					"#": "^Delirium Reward Type: Fragmentos \\(×(\\S+)\\)$"
+					"#": "^Tipo de recompensa de Delirium: Objetos de Blight \\(×(\\S+)\\)$"
 				},
 				"8": {
-					"#": "^환영 보상 유형: 조각 \\(×(\\S+)\\)$"
+					"#": "^환영 보상 유형: 역병 아이템 \\(×(\\S+)\\)$"
 				}
 			}
 		},
-		"delirium_reward_harbinger": {
+		"delirium_reward_weapon": {
 			"text": {
 				"1": {
-					"#": "^Delirium Reward Type: Harbinger Items \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: Weapons \\(×(\\S+)\\)$"
 				},
 				"2": {
-					"#": "^Tipo de Recompensa Delirium: Itens Emissários \\(×(\\S+)\\)$"
+					"#": "^Tipo de Recompensa Delirium: Armas \\(×(\\S+)\\)$"
 				},
 				"3": {
-					"#": "^Delirium Reward Type: Предметы Предвестника \\(×(\\S+)\\)$"
+					"#": "^Вид наград Делириума: Оружие \\(×(\\S+)\\)$"
 				},
 				"4": {
-					"#": "^Delirium Reward Type: ไอเทมฮาร์บินเจอร์ \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: อาวุธ \\(×(\\S+)\\)$"
 				},
 				"5": {
-					"#": "^Delirium Reward Type: Harbinger-Gegenstände \\(×(\\S+)\\)$"
+					"#": "^Delirium-Belohnungstyp: Waffen \\(×(\\S+)\\)$"
 				},
 				"6": {
-					"#": "^Delirium Reward Type: Objets de Précurseur \\(×(\\S+)\\)$"
+					"#": "^Type de récompense Delirium : Armes \\(×(\\S+)\\)$"
 				},
 				"7": {
-					"#": "^Delirium Reward Type: Objetos de Harbinger \\(×(\\S+)\\)$"
+					"#": "^Tipo de recompensa de Delirium: Armas \\(×(\\S+)\\)$"
 				},
 				"8": {
-					"#": "^환영 보상 유형: 선구자 아이템 \\(×(\\S+)\\)$"
+					"#": "^환영 보상 유형: 무기 \\(×(\\S+)\\)$"
 				}
 			}
 		},
-		"delirium_reward_perandus": {
+		"delirium_reward_currency": {
 			"text": {
 				"1": {
-					"#": "^Delirium Reward Type: Perandus Items \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: Currency \\(×(\\S+)\\)$"
 				},
 				"2": {
-					"#": "^Tipo de Recompensa Delirium: Itens Perandus \\(×(\\S+)\\)$"
+					"#": "^Tipo de Recompensa Delirium: Item Monetário \\(×(\\S+)\\)$"
 				},
 				"3": {
-					"#": "^Delirium Reward Type: Предметы Перандусов \\(×(\\S+)\\)$"
+					"#": "^Вид наград Делириума: Валюта \\(×(\\S+)\\)$"
 				},
 				"4": {
-					"#": "^Delirium Reward Type: ไอเทมเพรันดัส \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: เคอเรนซี่ \\(×(\\S+)\\)$"
 				},
 				"5": {
-					"#": "^Delirium Reward Type: Perandus-Gegenstände \\(×(\\S+)\\)$"
+					"#": "^Delirium-Belohnungstyp: Währung \\(×(\\S+)\\)$"
 				},
 				"6": {
-					"#": "^Delirium Reward Type: Objets de Pérandus \\(×(\\S+)\\)$"
+					"#": "^Type de récompense Delirium : Objets monétaires \\(×(\\S+)\\)$"
 				},
 				"7": {
-					"#": "^Delirium Reward Type: Objetos Perandus \\(×(\\S+)\\)$"
+					"#": "^Tipo de recompensa de Delirium: Objetos monetarios \\(×(\\S+)\\)$"
 				},
 				"8": {
-					"#": "^환영 보상 유형: 페란두스 아이템 \\(×(\\S+)\\)$"
+					"#": "^환영 보상 유형: 화폐 \\(×(\\S+)\\)$"
 				}
 			}
 		},
-		"delirium_reward_divinationcards": {
+		"delirium_reward_harbinger": {
 			"text": {
 				"1": {
-					"#": "^Delirium Reward Type: Divination Cards \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: Harbinger Items \\(×(\\S+)\\)$"
 				},
 				"2": {
-					"#": "^Tipo de Recompensa Delirium: Cartas de Adivinhação \\(×(\\S+)\\)$"
+					"#": "^Tipo de Recompensa Delirium: Itens Emissários \\(×(\\S+)\\)$"
 				},
 				"3": {
-					"#": "^Delirium Reward Type: Гадальные карты \\(×(\\S+)\\)$"
+					"#": "^Вид наград Делириума: Предметы Предвестника \\(×(\\S+)\\)$"
 				},
 				"4": {
-					"#": "^Delirium Reward Type: ไพ่พยากรณ์ \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: ไอเทมฮาร์บินเจอร์ \\(×(\\S+)\\)$"
 				},
 				"5": {
-					"#": "^Delirium Reward Type: Weissagungskarten \\(×(\\S+)\\)$"
+					"#": "^Delirium-Belohnungstyp: Harbinger-Gegenstände \\(×(\\S+)\\)$"
 				},
 				"6": {
-					"#": "^Delirium Reward Type: Cartes divinatoires \\(×(\\S+)\\)$"
+					"#": "^Type de récompense Delirium : Objets de Précurseur \\(×(\\S+)\\)$"
 				},
 				"7": {
-					"#": "^Delirium Reward Type: Cartas de Adivinación \\(×(\\S+)\\)$"
+					"#": "^Tipo de recompensa de Delirium: Objetos de Harbinger \\(×(\\S+)\\)$"
 				},
 				"8": {
-					"#": "^환영 보상 유형: 점술 카드 \\(×(\\S+)\\)$"
+					"#": "^환영 보상 유형: 선구자 아이템 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -176412,190 +212234,225 @@
 					"#": "^Tipo de Recompensa Delirium: Itens do Labirinto \\(×(\\S+)\\)$"
 				},
 				"3": {
-					"#": "^Delirium Reward Type: Предметы Лабиринта \\(×(\\S+)\\)$"
+					"#": "^Вид наград Делириума: Предметы Лабиринта \\(×(\\S+)\\)$"
 				},
 				"4": {
 					"#": "^Delirium Reward Type: ไอเทมจากเขาวงกต \\(×(\\S+)\\)$"
 				},
 				"5": {
-					"#": "^Delirium Reward Type: Labyrinth-Gegenstände \\(×(\\S+)\\)$"
+					"#": "^Delirium-Belohnungstyp: Labyrinth-Gegenstände \\(×(\\S+)\\)$"
 				},
 				"6": {
-					"#": "^Delirium Reward Type: Objets du Labyrinthe \\(×(\\S+)\\)$"
+					"#": "^Type de récompense Delirium : Objets du Labyrinthe \\(×(\\S+)\\)$"
 				},
 				"7": {
-					"#": "^Delirium Reward Type: Objetos de Laberinto \\(×(\\S+)\\)$"
+					"#": "^Tipo de recompensa de Delirium: Objetos de Laberinto \\(×(\\S+)\\)$"
 				},
 				"8": {
 					"#": "^환영 보상 유형: 미궁 아이템 \\(×(\\S+)\\)$"
 				}
 			}
 		},
-		"delirium_reward_maps": {
+		"delirium_reward_uniques": {
 			"text": {
 				"1": {
-					"#": "^Delirium Reward Type: Map Items \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: Unique Items \\(×(\\S+)\\)$"
 				},
 				"2": {
-					"#": "^Tipo de Recompensa Delirium: Mapas \\(×(\\S+)\\)$"
+					"#": "^Tipo de Recompensa Delirium: Itens Únicos \\(×(\\S+)\\)$"
 				},
 				"3": {
-					"#": "^Delirium Reward Type: Карты \\(×(\\S+)\\)$"
+					"#": "^Вид наград Делириума: Уникальные предметы \\(×(\\S+)\\)$"
 				},
 				"4": {
-					"#": "^Delirium Reward Type: ไอเทมแผนที่ \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: ไอเทมยูนิค \\(×(\\S+)\\)$"
 				},
 				"5": {
-					"#": "^Delirium Reward Type: Kartengegenstände \\(×(\\S+)\\)$"
+					"#": "^Delirium-Belohnungstyp: Einzigartige Gegenstände \\(×(\\S+)\\)$"
 				},
 				"6": {
-					"#": "^Delirium Reward Type: Objets de Carte \\(×(\\S+)\\)$"
+					"#": "^Type de récompense Delirium : Objets uniques \\(×(\\S+)\\)$"
 				},
 				"7": {
-					"#": "^Delirium Reward Type: Objetos de mapa \\(×(\\S+)\\)$"
+					"#": "^Tipo de recompensa de Delirium: Objetos únicos \\(×(\\S+)\\)$"
 				},
 				"8": {
-					"#": "^환영 보상 유형: 지도 아이템 \\(×(\\S+)\\)$"
+					"#": "^환영 보상 유형: 고유 아이템 \\(×(\\S+)\\)$"
 				}
 			}
 		},
-		"delirium_reward_breach": {
+		"delirium_reward_maps": {
 			"text": {
 				"1": {
-					"#": "^Delirium Reward Type: Breach Items \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: Map Items \\(×(\\S+)\\)$"
 				},
 				"2": {
-					"#": "^Tipo de Recompensa Delirium: Itens da Fenda \\(×(\\S+)\\)$"
+					"#": "^Tipo de Recompensa Delirium: Mapas \\(×(\\S+)\\)$"
 				},
 				"3": {
-					"#": "^Delirium Reward Type: Предметы Разлома \\(×(\\S+)\\)$"
+					"#": "^Вид наград Делириума: Карты \\(×(\\S+)\\)$"
 				},
 				"4": {
-					"#": "^Delirium Reward Type: ไอเทมบรีช \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: ไอเทมแผนที่ \\(×(\\S+)\\)$"
 				},
 				"5": {
-					"#": "^Delirium Reward Type: Breach-Gegenstände \\(×(\\S+)\\)$"
+					"#": "^Delirium-Belohnungstyp: Kartengegenstände \\(×(\\S+)\\)$"
 				},
 				"6": {
-					"#": "^Delirium Reward Type: Objets de Brèche \\(×(\\S+)\\)$"
+					"#": "^Type de récompense Delirium : Objets de Carte \\(×(\\S+)\\)$"
 				},
 				"7": {
-					"#": "^Delirium Reward Type: Objetos de Breach \\(×(\\S+)\\)$"
+					"#": "^Tipo de recompensa de Delirium: Objetos de mapa \\(×(\\S+)\\)$"
 				},
 				"8": {
-					"#": "^환영 보상 유형: 균열 아이템 \\(×(\\S+)\\)$"
+					"#": "^환영 보상 유형: 지도 아이템 \\(×(\\S+)\\)$"
 				}
 			}
 		},
-		"delirium_reward_fossils": {
+		"delirium_reward_armour": {
 			"text": {
 				"1": {
-					"#": "^Delirium Reward Type: Fossils \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: Armour \\(×(\\S+)\\)$"
 				},
 				"2": {
-					"#": "^Tipo de Recompensa Delirium: Fósseis \\(×(\\S+)\\)$"
+					"#": "^Tipo de Recompensa Delirium: Armaduras \\(×(\\S+)\\)$"
 				},
 				"3": {
-					"#": "^Delirium Reward Type: Ископаемые \\(×(\\S+)\\)$"
+					"#": "^Вид наград Делириума: Доспехи \\(×(\\S+)\\)$"
 				},
 				"4": {
-					"#": "^Delirium Reward Type: ฟอสซิล \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: ชุดเกราะ \\(×(\\S+)\\)$"
 				},
 				"5": {
-					"#": "^Delirium Reward Type: Fossilien \\(×(\\S+)\\)$"
+					"#": "^Delirium-Belohnungstyp: Rüstung \\(×(\\S+)\\)$"
 				},
 				"6": {
-					"#": "^Delirium Reward Type: Fossiles \\(×(\\S+)\\)$"
+					"#": "^Type de récompense Delirium : Pièces d'armure \\(×(\\S+)\\)$"
 				},
 				"7": {
-					"#": "^Delirium Reward Type: Fósiles \\(×(\\S+)\\)$"
+					"#": "^Tipo de recompensa de Delirium: Armadura \\(×(\\S+)\\)$"
 				},
 				"8": {
-					"#": "^환영 보상 유형: 화석 \\(×(\\S+)\\)$"
+					"#": "^환영 보상 유형: 방어구 \\(×(\\S+)\\)$"
 				}
 			}
 		},
-		"delirium_reward_uniques": {
+		"delirium_reward_fossils": {
 			"text": {
 				"1": {
-					"#": "^Delirium Reward Type: Unique Items \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: Fossils \\(×(\\S+)\\)$"
 				},
 				"2": {
-					"#": "^Tipo de Recompensa Delirium: Itens Únicos \\(×(\\S+)\\)$"
+					"#": "^Tipo de Recompensa Delirium: Fósseis \\(×(\\S+)\\)$"
 				},
 				"3": {
-					"#": "^Delirium Reward Type: Уникальные предметы \\(×(\\S+)\\)$"
+					"#": "^Вид наград Делириума: Ископаемые \\(×(\\S+)\\)$"
 				},
 				"4": {
-					"#": "^Delirium Reward Type: ไอเทมยูนิค \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: ฟอสซิล \\(×(\\S+)\\)$"
 				},
 				"5": {
-					"#": "^Delirium Reward Type: Einzigartige Gegenstände \\(×(\\S+)\\)$"
+					"#": "^Delirium-Belohnungstyp: Fossilien \\(×(\\S+)\\)$"
 				},
 				"6": {
-					"#": "^Delirium Reward Type: Objets uniques \\(×(\\S+)\\)$"
+					"#": "^Type de récompense Delirium : Fossiles \\(×(\\S+)\\)$"
 				},
 				"7": {
-					"#": "^Delirium Reward Type: Objetos únicos \\(×(\\S+)\\)$"
+					"#": "^Tipo de recompensa de Delirium: Fósiles \\(×(\\S+)\\)$"
 				},
 				"8": {
-					"#": "^환영 보상 유형: 고유 아이템 \\(×(\\S+)\\)$"
+					"#": "^환영 보상 유형: 화석 \\(×(\\S+)\\)$"
 				}
 			}
 		},
-		"delirium_reward_essences": {
+		"delirium_reward_breach": {
 			"text": {
 				"1": {
-					"#": "^Delirium Reward Type: Essences \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: Breach Items \\(×(\\S+)\\)$"
 				},
 				"2": {
-					"#": "^Tipo de Recompensa Delirium: Essências \\(×(\\S+)\\)$"
+					"#": "^Tipo de Recompensa Delirium: Itens da Fenda \\(×(\\S+)\\)$"
 				},
 				"3": {
-					"#": "^Delirium Reward Type: Сущности \\(×(\\S+)\\)$"
+					"#": "^Вид наград Делириума: Предметы Разлома \\(×(\\S+)\\)$"
 				},
 				"4": {
-					"#": "^Delirium Reward Type: เอสเซ้นส์ \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: ไอเทมบรีช \\(×(\\S+)\\)$"
 				},
 				"5": {
-					"#": "^Delirium Reward Type: Essenzen \\(×(\\S+)\\)$"
+					"#": "^Delirium-Belohnungstyp: Breach-Gegenstände \\(×(\\S+)\\)$"
 				},
 				"6": {
-					"#": "^Delirium Reward Type: Essences \\(×(\\S+)\\)$"
+					"#": "^Type de récompense Delirium : Objets de Brèche \\(×(\\S+)\\)$"
 				},
 				"7": {
-					"#": "^Delirium Reward Type: Esencias \\(×(\\S+)\\)$"
+					"#": "^Tipo de recompensa de Delirium: Objetos de Breach \\(×(\\S+)\\)$"
 				},
 				"8": {
-					"#": "^환영 보상 유형: 에센스 \\(×(\\S+)\\)$"
+					"#": "^환영 보상 유형: 균열 아이템 \\(×(\\S+)\\)$"
 				}
 			}
 		},
-		"delirium_reward_armour": {
+		"delirium_reward_essences": {
 			"text": {
 				"1": {
-					"#": "^Delirium Reward Type: Armour \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: Essences \\(×(\\S+)\\)$"
 				},
 				"2": {
-					"#": "^Tipo de Recompensa Delirium: Armaduras \\(×(\\S+)\\)$"
+					"#": "^Tipo de Recompensa Delirium: Essências \\(×(\\S+)\\)$"
 				},
 				"3": {
-					"#": "^Delirium Reward Type: Доспехи \\(×(\\S+)\\)$"
+					"#": "^Вид наград Делириума: Сущности \\(×(\\S+)\\)$"
 				},
 				"4": {
-					"#": "^Delirium Reward Type: ชุดเกราะ \\(×(\\S+)\\)$"
+					"#": "^Delirium Reward Type: เอสเซ้นส์ \\(×(\\S+)\\)$"
 				},
 				"5": {
-					"#": "^Delirium Reward Type: Rüstung \\(×(\\S+)\\)$"
+					"#": "^Delirium-Belohnungstyp: Essenzen \\(×(\\S+)\\)$"
 				},
 				"6": {
-					"#": "^Delirium Reward Type: Pièces d'armure \\(×(\\S+)\\)$"
+					"#": "^Type de récompense Delirium : Essences \\(×(\\S+)\\)$"
 				},
 				"7": {
-					"#": "^Delirium Reward Type: Armadura \\(×(\\S+)\\)$"
+					"#": "^Tipo de recompensa de Delirium: Esencias \\(×(\\S+)\\)$"
 				},
 				"8": {
-					"#": "^환영 보상 유형: 방어구 \\(×(\\S+)\\)$"
+					"#": "^환영 보상 유형: 에센스 \\(×(\\S+)\\)$"
+				}
+			}
+		},
+		"stat_488494964": {
+			"text": {
+				"10": {
+					"#": "^增加 (\\S+)% 燒毀投射物速度$"
+				}
+			}
+		},
+		"stat_1050563950": {
+			"text": {
+				"10": {
+					"#": "^增加 (\\S+)% 冰凍陷阱冷卻回復速度$"
+				}
+			}
+		},
+		"stat_1322030222": {
+			"text": {
+				"10": {
+					"#": "^增加 (\\S+)% 閃電陷阱的冷卻時間回覆速度$"
+				}
+			}
+		},
+		"stat_1692615507": {
+			"text": {
+				"10": {
+					"#": "^增加 (\\S+)% 火焰陷阱冷卻回復速度$"
+				}
+			}
+		},
+		"stat_1240887097": {
+			"text": {
+				"10": {
+					"#": "^風爆發射 1 個額外投射物$"
 				}
 			}
 		}
@@ -176626,6 +212483,12 @@
 				},
 				"8": {
 					"#": "^냉기 저항 총 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)%最大冰霜抗性$"
+				},
+				"10": {
+					"#": "^(\\S+)% 冰冷抗性$"
 				}
 			}
 		},
@@ -176654,6 +212517,12 @@
 				},
 				"8": {
 					"#": "^화염 저항 총 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)%最大火焰抗性$"
+				},
+				"10": {
+					"#": "^(\\S+)% 火焰抗性$"
 				}
 			}
 		},
@@ -176682,6 +212551,12 @@
 				},
 				"8": {
 					"#": "^번개 저항 총 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)%最大闪电抗性$"
+				},
+				"10": {
+					"#": "^(\\S+)% 閃電抗性$"
 				}
 			}
 		},
@@ -176710,6 +212585,12 @@
 				},
 				"8": {
 					"#": "^원소 저항력 총 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)%最大元素抗性$"
+				},
+				"10": {
+					"#": "^(\\S+)% 元素抗性$"
 				}
 			}
 		},
@@ -176738,6 +212619,12 @@
 				},
 				"8": {
 					"#": "^카오스 저항 총 (\\S+)%$"
+				},
+				"9": {
+					"#": "^\\+% 最大混沌抗性$"
+				},
+				"10": {
+					"#": "^(\\S+)% 總混沌抗性$"
 				}
 			}
 		},
@@ -176766,6 +212653,12 @@
 				},
 				"8": {
 					"#": "^총 저항 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)%最大抗性$"
+				},
+				"10": {
+					"#": "^(\\S+)% 總抗性$"
 				}
 			}
 		},
@@ -176794,6 +212687,12 @@
 				},
 				"8": {
 					"#": "^총 저항 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)%最大抗性$"
+				},
+				"10": {
+					"#": "^(\\S+) 總抗性$"
 				}
 			}
 		},
@@ -176822,6 +212721,12 @@
 				},
 				"8": {
 					"#": "^총 원소 저항력 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)%最大元素抗性$"
+				},
+				"10": {
+					"#": "^(\\S+) 元素抗性$"
 				}
 			}
 		},
@@ -176850,6 +212755,12 @@
 				},
 				"8": {
 					"#": "^모든 원소 저항력 총 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)%最大元素抗性$"
+				},
+				"10": {
+					"#": "^(\\S+)% 元素抗性$"
 				}
 			}
 		},
@@ -176878,6 +212789,12 @@
 				},
 				"8": {
 					"#": "^힘 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)%力量$"
+				},
+				"10": {
+					"#": "^(\\S+) 力量$"
 				}
 			}
 		},
@@ -176906,6 +212823,12 @@
 				},
 				"8": {
 					"#": "^민첩 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)%敏捷$"
+				},
+				"10": {
+					"#": "^(\\S+) 敏捷$"
 				}
 			}
 		},
@@ -176934,6 +212857,12 @@
 				},
 				"8": {
 					"#": "^지능 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)%智慧$"
+				},
+				"10": {
+					"#": "^(\\S+) 智慧$"
 				}
 			}
 		},
@@ -176962,6 +212891,12 @@
 				},
 				"8": {
 					"#": "^모든 능력치 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 全属性$"
+				},
+				"10": {
+					"#": "^(\\S+) 全能力$"
 				}
 			}
 		},
@@ -176990,6 +212925,12 @@
 				},
 				"8": {
 					"#": "^총 최대 생명력 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 最大生命值$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大生命$"
 				}
 			}
 		},
@@ -177018,6 +212959,12 @@
 				},
 				"8": {
 					"#": "^총 최대 마나 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 最大魔力值$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大魔力$"
 				}
 			}
 		},
@@ -177046,6 +212993,12 @@
 				},
 				"8": {
 					"#": "^에너지 보호막 최대치 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+) 最大能量护盾$"
+				},
+				"10": {
+					"#": "^(\\S+) 最大能量護盾$"
 				}
 			}
 		},
@@ -177074,6 +213027,12 @@
 				},
 				"8": {
 					"#": "^에너지 보호막 최대치 총 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^(\\S+)% 最大能量护盾增加$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 最大能量護盾$"
 				}
 			}
 		},
@@ -177102,6 +213061,12 @@
 				},
 				"8": {
 					"#": "^총 공격 속도 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 攻击速度$"
+				},
+				"10": {
+					"#": "^(\\S+)% 攻擊速度$"
 				}
 			}
 		},
@@ -177130,6 +213095,12 @@
 				},
 				"8": {
 					"#": "^총 시전 속도 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 施法速度$"
+				},
+				"10": {
+					"#": "^(\\S+)% 施放速度$"
 				}
 			}
 		},
@@ -177158,6 +213129,12 @@
 				},
 				"8": {
 					"#": "^이동 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^(\\S+)% 移动速度提高$"
+				},
+				"10": {
+					"#": "^(\\S+)% 增加移動速度$"
 				}
 			}
 		},
@@ -177186,6 +213163,12 @@
 				},
 				"8": {
 					"#": "^물리 피해 총 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^(\\S+)% 物理伤害增加$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 物裡傷害$"
 				}
 			}
 		},
@@ -177214,6 +213197,12 @@
 				},
 				"8": {
 					"#": "^일반 치명타 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 暴击率$"
+				},
+				"10": {
+					"#": "^(\\S+)% 全域暴擊機率$"
 				}
 			}
 		},
@@ -177242,6 +213231,12 @@
 				},
 				"8": {
 					"#": "^총 주문 치명타 확률 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 法术暴击率$"
+				},
+				"10": {
+					"#": "^(\\S+)% 法術暴擊機率$"
 				}
 			}
 		},
@@ -177270,6 +213265,12 @@
 				},
 				"8": {
 					"#": "^일반 치명타 피해 배율 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 暴击伤害加成$"
+				},
+				"10": {
+					"#": "^(\\S+)% 全域暴擊加成$"
 				}
 			}
 		},
@@ -177298,6 +213299,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 물리 피해에 (\\S+) 추가$"
+				},
+				"9": {
+					"#": "^增加 (\\S+) 至 (\\S+) 物理伤害$"
+				},
+				"10": {
+					"#": "^附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -177326,6 +213333,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 번개 피해에 (\\S+) 추가$"
+				},
+				"9": {
+					"#": "^增加 (\\S+) 至 (\\S+) 闪电伤害$"
+				},
+				"10": {
+					"#": "^附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -177354,6 +213367,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 냉기 피해에 (\\S+) 추가$"
+				},
+				"9": {
+					"#": "^增加 (\\S+) 至 (\\S+) 冰霜伤害$"
+				},
+				"10": {
+					"#": "^附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -177382,6 +213401,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 화염 피해에 (\\S+) 추가$"
+				},
+				"9": {
+					"#": "^增加 (\\S+) 至 (\\S+) 火焰伤害$"
+				},
+				"10": {
+					"#": "^附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -177410,6 +213435,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 원소 피해에 (\\S+) 추가$"
+				},
+				"9": {
+					"#": "^增加 (\\S+) 至 (\\S+) 元素伤害$"
+				},
+				"10": {
+					"#": "^附加 (\\S+) 至 (\\S+) 元素傷害$"
 				}
 			}
 		},
@@ -177438,6 +213469,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 카오스 피해에 (\\S+) 추가$"
+				},
+				"9": {
+					"#": "^增加 (\\S+) 至 (\\S+) 混沌伤害$"
+				},
+				"10": {
+					"#": "^附加 (\\S+) 至 (\\S+) 混沌傷害$"
 				}
 			}
 		},
@@ -177466,6 +213503,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 피해에 (\\S+) 추가$"
+				},
+				"9": {
+					"#": "^增加 (\\S+) 至 (\\S+) 伤害$"
+				},
+				"10": {
+					"#": "^附加 (\\S+) 至 (\\S+) 傷害$"
 				}
 			}
 		},
@@ -177494,6 +213537,12 @@
 				},
 				"8": {
 					"#": "^공격 시 (\\S+) 물리 피해에 (\\S+) 추가$"
+				},
+				"9": {
+					"#": "^攻击附加 (\\S+) 至 (\\S+) 物理伤害$"
+				},
+				"10": {
+					"#": "^攻擊附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -177522,6 +213571,12 @@
 				},
 				"8": {
 					"#": "^공격 시 (\\S+) 번개 피해에 (\\S+) 추가$"
+				},
+				"9": {
+					"#": "^攻击附加 (\\S+) 至 (\\S+) 闪电伤害$"
+				},
+				"10": {
+					"#": "^攻擊附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -177550,6 +213605,12 @@
 				},
 				"8": {
 					"#": "^공격 시 (\\S+) 냉기 피해에 (\\S+) 추가$"
+				},
+				"9": {
+					"#": "^攻击附加 (\\S+) 至 (\\S+) 冰霜伤害$"
+				},
+				"10": {
+					"#": "^攻擊附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -177578,6 +213639,12 @@
 				},
 				"8": {
 					"#": "^공격 시 (\\S+) 화염 피해에 (\\S+) 추가$"
+				},
+				"9": {
+					"#": "^攻击附加 (\\S+) 至 (\\S+) 火焰伤害$"
+				},
+				"10": {
+					"#": "^攻擊附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -177606,6 +213673,12 @@
 				},
 				"8": {
 					"#": "^공격 시 (\\S+) 원소 피해에 (\\S+) 추가$"
+				},
+				"9": {
+					"#": "^攻击附加 (\\S+) 至 (\\S+) 元素伤害$"
+				},
+				"10": {
+					"#": "^攻擊附加 (\\S+) 至 (\\S+) 元素傷害$"
 				}
 			}
 		},
@@ -177634,6 +213707,12 @@
 				},
 				"8": {
 					"#": "^공격 시 (\\S+) 카오스 피해에 (\\S+) 추가$"
+				},
+				"9": {
+					"#": "^攻击附加 (\\S+) 至 (\\S+) 混沌伤害$"
+				},
+				"10": {
+					"#": "^攻擊附加 (\\S+) 至 (\\S+) 混沌傷害$"
 				}
 			}
 		},
@@ -177662,6 +213741,12 @@
 				},
 				"8": {
 					"#": "^공격 시 (\\S+) 피해에 (\\S+) 추가$"
+				},
+				"9": {
+					"#": "^攻击附加 (\\S+) 至 (\\S+) 伤害$"
+				},
+				"10": {
+					"#": "^攻擊附加 (\\S+) 至 (\\S+) 傷害$"
 				}
 			}
 		},
@@ -177690,6 +213775,12 @@
 				},
 				"8": {
 					"#": "^주문 시전 시 (\\S+) 물리 피해에 (\\S+) 추가$"
+				},
+				"9": {
+					"#": "^法术附加 (\\S+) 至 (\\S+) 物理伤害$"
+				},
+				"10": {
+					"#": "^法術附加 (\\S+) 至 (\\S+) 物理傷害$"
 				}
 			}
 		},
@@ -177718,6 +213809,12 @@
 				},
 				"8": {
 					"#": "^주문 시전 시 (\\S+) 번개 피해에 (\\S+) 추가$"
+				},
+				"9": {
+					"#": "^法术附加 (\\S+) 至 (\\S+) 闪电伤害$"
+				},
+				"10": {
+					"#": "^法術附加 (\\S+) 至 (\\S+) 閃電傷害$"
 				}
 			}
 		},
@@ -177746,6 +213843,12 @@
 				},
 				"8": {
 					"#": "^주문 시전 시 (\\S+) 냉기 피해에 (\\S+) 추가$"
+				},
+				"9": {
+					"#": "^法术附加 (\\S+) 至 (\\S+) 冰霜伤害$"
+				},
+				"10": {
+					"#": "^法術附加 (\\S+) 至 (\\S+) 冰冷傷害$"
 				}
 			}
 		},
@@ -177774,6 +213877,12 @@
 				},
 				"8": {
 					"#": "^주문 시전 시 (\\S+) 화염 피해에 (\\S+) 추가$"
+				},
+				"9": {
+					"#": "^法术附加 (\\S+) 至 (\\S+) 火焰伤害$"
+				},
+				"10": {
+					"#": "^法術附加 (\\S+) 至 (\\S+) 火焰傷害$"
 				}
 			}
 		},
@@ -177802,6 +213911,12 @@
 				},
 				"8": {
 					"#": "^주문 시전 시 (\\S+) 원소 피해에 (\\S+) 추가$"
+				},
+				"9": {
+					"#": "^法术附加 (\\S+) 至 (\\S+) 元素伤害$"
+				},
+				"10": {
+					"#": "^法術附加 (\\S+) 至 (\\S+) 元素傷害$"
 				}
 			}
 		},
@@ -177830,6 +213945,12 @@
 				},
 				"8": {
 					"#": "^주문 시전 시 (\\S+) 카오스 피해에 (\\S+) 추가$"
+				},
+				"9": {
+					"#": "^法术附加 (\\S+) 至 (\\S+) 混沌伤害$"
+				},
+				"10": {
+					"#": "^法術附加 (\\S+) 至 (\\S+) 混沌傷害$"
 				}
 			}
 		},
@@ -177858,6 +213979,12 @@
 				},
 				"8": {
 					"#": "^주문 시전 시 (\\S+) 피해에 (\\S+) 추가$"
+				},
+				"9": {
+					"#": "^法术附加 (\\S+) 至 (\\S+) 伤害$"
+				},
+				"10": {
+					"#": "^法術附加 (\\S+) 至 (\\S+) 傷害$"
 				}
 			}
 		},
@@ -177886,6 +214013,12 @@
 				},
 				"8": {
 					"#": "^원소 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^(\\S+)% 元素伤害提高$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 元素傷害$"
 				}
 			}
 		},
@@ -177914,6 +214047,12 @@
 				},
 				"8": {
 					"#": "^번개 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^(\\S+)% 闪电伤害提高$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 閃電傷害$"
 				}
 			}
 		},
@@ -177942,6 +214081,12 @@
 				},
 				"8": {
 					"#": "^냉기 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^(\\S+)% 冰霜伤害提高$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 冰冷傷害$"
 				}
 			}
 		},
@@ -177970,6 +214115,12 @@
 				},
 				"8": {
 					"#": "^화염 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^(\\S+)% 火焰伤害提高$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 火焰傷害$"
 				}
 			}
 		},
@@ -177998,6 +214149,12 @@
 				},
 				"8": {
 					"#": "^주문 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^(\\S+)% 法术伤害提高$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 法術傷害$"
 				}
 			}
 		},
@@ -178026,6 +214183,12 @@
 				},
 				"8": {
 					"#": "^번개 주문 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^(\\S+)% 法术技能闪电伤害提高$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 閃電法術傷害$"
 				}
 			}
 		},
@@ -178054,6 +214217,12 @@
 				},
 				"8": {
 					"#": "^냉기 주문 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^(\\S+)% 法术技能冰霜伤害提高$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 冰冷法術傷害$"
 				}
 			}
 		},
@@ -178082,6 +214251,12 @@
 				},
 				"8": {
 					"#": "^화염 주문 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^(\\S+)% 法术技能火焰伤害提高$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 火焰法術傷害$"
 				}
 			}
 		},
@@ -178110,6 +214285,12 @@
 				},
 				"8": {
 					"#": "^공격 스킬의 번개 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^(\\S+)% 攻击技能闪电伤害提高$"
+				},
+				"10": {
+					"#": "^攻擊技能增加 (\\S+)% 閃電傷害$"
 				}
 			}
 		},
@@ -178138,6 +214319,12 @@
 				},
 				"8": {
 					"#": "^공격 스킬의 냉기 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^(\\S+)% 攻击技能冰霜伤害提高$"
+				},
+				"10": {
+					"#": "^攻擊技能增加 (\\S+)% 冰冷傷害$"
 				}
 			}
 		},
@@ -178166,6 +214353,12 @@
 				},
 				"8": {
 					"#": "^공격 스킬의 화염 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^(\\S+)% 攻击技能火焰伤害提高$"
+				},
+				"10": {
+					"#": "^攻擊技能增加 (\\S+)% 火焰傷害$"
 				}
 			}
 		},
@@ -178194,6 +214387,12 @@
 				},
 				"8": {
 					"#": "^공격 스킬의 원소 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^(\\S+)% 攻击技能元素伤害提高$"
+				},
+				"10": {
+					"#": "^攻擊技能增加 (\\S+)% 元素傷害$"
 				}
 			}
 		},
@@ -178222,6 +214421,12 @@
 				},
 				"8": {
 					"#": "^발견한 아이템 희귀도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^(\\S+)% 物品稀有度提高$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)%  物品稀有度$"
 				}
 			}
 		},
@@ -178250,6 +214455,12 @@
 				},
 				"8": {
 					"#": "^화상 피해 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^(\\S+)% 燃烧伤害提高$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 燃燒傷害$"
 				}
 			}
 		},
@@ -178278,6 +214489,12 @@
 				},
 				"8": {
 					"#": "^초당 생명력 재생 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+) 每秒生命回复$"
+				},
+				"10": {
+					"#": "^(\\S+) 每秒生命回復$"
 				}
 			}
 		},
@@ -178306,6 +214523,12 @@
 				},
 				"8": {
 					"#": "^초당 생명력 재생의 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)% 每秒生命回复$"
+				},
+				"10": {
+					"#": "^每秒回復 (\\S+)% 生命$"
 				}
 			}
 		},
@@ -178334,6 +214557,12 @@
 				},
 				"8": {
 					"#": "^물리 공격 피해의 (\\S+)%를 생명력으로 흡수$"
+				},
+				"9": {
+					"#": "^(\\S+)% 物理伤害转换为生命偷取$"
+				},
+				"10": {
+					"#": "^(\\S+)% 物理攻擊傷害偷取生命$"
 				}
 			}
 		},
@@ -178362,6 +214591,12 @@
 				},
 				"8": {
 					"#": "^물리 공격 피해의 (\\S+)%를 마나로 흡수$"
+				},
+				"9": {
+					"#": "^(\\S+)%物理伤害转换为魔力偷取$"
+				},
+				"10": {
+					"#": "^(\\S+)% 物理攻擊傷害偷取魔力$"
 				}
 			}
 		},
@@ -178390,6 +214625,12 @@
 				},
 				"8": {
 					"#": "^마나 재생 속도 (\\S+)% 증가$"
+				},
+				"9": {
+					"#": "^(\\S+)%魔力回复率提高$"
+				},
+				"10": {
+					"#": "^增加 (\\S+)% 魔力回復速度$"
 				}
 			}
 		},
@@ -178418,6 +214659,12 @@
 				},
 				"8": {
 					"#": "^장착된 스킬 젬 레벨 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)宝石等级$"
+				},
+				"10": {
+					"#": "^(\\S+) 插槽中寶石等級$"
 				}
 			}
 		},
@@ -178446,6 +214693,12 @@
 				},
 				"8": {
 					"#": "^장착한 원소 스킬 젬 레벨 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)元素技能宝石等级$"
+				},
+				"10": {
+					"#": "^(\\S+) 插槽中元素寶石等級$"
 				}
 			}
 		},
@@ -178474,6 +214727,12 @@
 				},
 				"8": {
 					"#": "^장착한 화염 스킬 젬 레벨 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)火焰技能宝石等级$"
+				},
+				"10": {
+					"#": "^(\\S+) 插槽中火焰寶石等級$"
 				}
 			}
 		},
@@ -178502,6 +214761,12 @@
 				},
 				"8": {
 					"#": "^장착한 냉기 스킬 젬 레벨 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)冰霜技能宝石等级$"
+				},
+				"10": {
+					"#": "^(\\S+) 插槽中冰冷寶石等級$"
 				}
 			}
 		},
@@ -178530,6 +214795,12 @@
 				},
 				"8": {
 					"#": "^장착한 번개 스킬 젬 레벨 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)闪电技能宝石等级$"
+				},
+				"10": {
+					"#": "^(\\S+) 插槽中閃電寶石等級$"
 				}
 			}
 		},
@@ -178558,6 +214829,12 @@
 				},
 				"8": {
 					"#": "^장착한 카오스 스킬 젬 레벨 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)混沌技能宝石等级$"
+				},
+				"10": {
+					"#": "^(\\S+) 插槽中混沌寶石等級$"
 				}
 			}
 		},
@@ -178586,6 +214863,12 @@
 				},
 				"8": {
 					"#": "^장착한 주문 스킬 젬 레벨 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)主动技能宝石等级$"
+				},
+				"10": {
+					"#": "^(\\S+) 插槽中法術寶石等級$"
 				}
 			}
 		},
@@ -178614,6 +214897,12 @@
 				},
 				"8": {
 					"#": "^장착한 투사체 스킬 젬 레벨 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)投射物技能宝石等级$"
+				},
+				"10": {
+					"#": "^(\\S+) 插槽中投射物寶石等級$"
 				}
 			}
 		},
@@ -178642,6 +214931,12 @@
 				},
 				"8": {
 					"#": "^장착한 활 스킬 젬 레벨 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)弓技能宝石等级$"
+				},
+				"10": {
+					"#": "^(\\S+) 插槽中弓寶石等級$"
 				}
 			}
 		},
@@ -178670,6 +214965,12 @@
 				},
 				"8": {
 					"#": "^장착한 근접 공격 스킬 젬 레벨 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)近战技能宝石等级$"
+				},
+				"10": {
+					"#": "^(\\S+) 插槽中近戰寶石等級$"
 				}
 			}
 		},
@@ -178698,6 +214999,12 @@
 				},
 				"8": {
 					"#": "^장착한 소환수 스킬 젬 레벨 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)召唤物技能宝石等级$"
+				},
+				"10": {
+					"#": "^(\\S+) 插槽中召喚物寶石等級$"
 				}
 			}
 		},
@@ -178726,6 +215033,12 @@
 				},
 				"8": {
 					"#": "^장착한 힘 스킬 젬 레벨 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)力量技能宝石等级$"
+				},
+				"10": {
+					"#": "^(\\S+) 插槽中力量寶石等級$"
 				}
 			}
 		},
@@ -178754,6 +215067,12 @@
 				},
 				"8": {
 					"#": "^장착한 민첩 스킬 젬 레벨 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)敏捷技能宝石等级$"
+				},
+				"10": {
+					"#": "^(\\S+) 插槽中敏捷寶石等級$"
 				}
 			}
 		},
@@ -178782,6 +215101,12 @@
 				},
 				"8": {
 					"#": "^장착한 지능 스킬 젬 레벨 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)智慧技能宝石等级$"
+				},
+				"10": {
+					"#": "^(\\S+) 插槽中智慧寶石等級$"
 				}
 			}
 		},
@@ -178810,6 +215135,12 @@
 				},
 				"8": {
 					"#": "^장착한 오라 스킬 젬 레벨 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)光环技能宝石等级$"
+				},
+				"10": {
+					"#": "^(\\S+) 插槽中光環寶石等級$"
 				}
 			}
 		},
@@ -178838,6 +215169,12 @@
 				},
 				"8": {
 					"#": "^장착한 이동 스킬 젬 레벨 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)移动技能宝石等级$"
+				},
+				"10": {
+					"#": "^(\\S+) 插槽中位移寶石等級$"
 				}
 			}
 		},
@@ -178866,6 +215203,12 @@
 				},
 				"8": {
 					"#": "^장착한 저주 스킬 젬 레벨 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)诅咒技能宝石等级$"
+				},
+				"10": {
+					"#": "^(\\S+) 插槽中詛咒寶石等級$"
 				}
 			}
 		},
@@ -178894,6 +215237,12 @@
 				},
 				"8": {
 					"#": "^장착한 바알 스킬 젬 레벨 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)瓦尔技能宝石等级$"
+				},
+				"10": {
+					"#": "^(\\S+) 插槽中瓦爾寶石等級$"
 				}
 			}
 		},
@@ -178922,6 +215271,12 @@
 				},
 				"8": {
 					"#": "^장착한 보조 스킬 젬 레벨 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)辅助技能宝石等级$"
+				},
+				"10": {
+					"#": "^(\\S+) 插槽中輔助寶石等級$"
 				}
 			}
 		},
@@ -178950,6 +215305,12 @@
 				},
 				"8": {
 					"#": "^장착한 스킬 젬 레벨 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)技能宝石等级$"
+				},
+				"10": {
+					"#": "^(\\S+) 插槽中技能寶石等級$"
 				}
 			}
 		},
@@ -178978,6 +215339,12 @@
 				},
 				"8": {
 					"#": "^장착한 함성 스킬 젬 레벨 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)战吼技能宝石等级$"
+				},
+				"10": {
+					"#": "^(\\S+) 插槽中戰吼寶石等級$"
 				}
 			}
 		},
@@ -179006,6 +215373,12 @@
 				},
 				"8": {
 					"#": "^장착한 골렘 스킬 젬 레벨 총 (\\S+)$"
+				},
+				"9": {
+					"#": "^(\\S+)魔像技能宝石等级$"
+				},
+				"10": {
+					"#": "^(\\S+) 插槽中魔像寶石等級$"
 				}
 			}
 		},
@@ -179062,6 +215435,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 접두어 속성 부여$"
+				},
+				"9": {
+					"#": "^(\\S+) 前缀修正$"
+				},
+				"10": {
+					"#": "^(\\S+) 前綴$"
 				}
 			}
 		},
@@ -179090,6 +215469,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 접미어 속성 부여$"
+				},
+				"9": {
+					"#": "^(\\S+) 后缀修正$"
+				},
+				"10": {
+					"#": "^(\\S+) 後綴$"
 				}
 			}
 		},
@@ -179118,6 +215503,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 속성 부여$"
+				},
+				"9": {
+					"#": "^(\\S+) 修正$"
+				},
+				"10": {
+					"#": "^(\\S+) 詞綴$"
 				}
 			}
 		},
@@ -179230,6 +215621,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 빈 접두어 속성 부여$"
+				},
+				"9": {
+					"#": "^(\\S+) 空前缀$"
+				},
+				"10": {
+					"#": "^(\\S+) 空前綴$"
 				}
 			}
 		},
@@ -179258,6 +215655,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 빈 접미어 속성 부여$"
+				},
+				"9": {
+					"#": "^(\\S+) 空后缀$"
+				},
+				"10": {
+					"#": "^(\\S+) 空後綴$"
 				}
 			}
 		},
@@ -179286,6 +215689,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 빈 속성 부여$"
+				},
+				"9": {
+					"#": "^(\\S+) 空词缀$"
+				},
+				"10": {
+					"#": "^(\\S+) 空詞綴$"
 				}
 			}
 		},
@@ -179315,6 +215724,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(低語)$"
 				}
 			}
 		},
@@ -179344,6 +215759,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(精緻)$"
 				}
 			}
 		},
@@ -179373,6 +215794,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(卓越)$"
 				}
 			}
 		},
@@ -179402,6 +215829,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(製圖師)$"
 				}
 			}
 		},
@@ -179431,6 +215864,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(超凡)$"
 				}
 			}
 		},
@@ -179460,6 +215899,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(深淵)$"
 				}
 			}
 		},
@@ -179489,6 +215934,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(碎片)$"
 				}
 			}
 		},
@@ -179518,6 +215969,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(飛掠)$"
 				}
 			}
 		},
@@ -179547,6 +216004,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击杀$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(注能)$"
 				}
 			}
 		},
@@ -179576,6 +216039,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(化石)$"
 				}
 			}
 		},
@@ -179605,6 +216074,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(墮落)$"
 				}
 			}
 		},
@@ -179634,6 +216109,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(聖者)$"
 				}
 			}
 		},
@@ -179663,6 +216144,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(先祖)$"
 				}
 			}
 		},
@@ -179692,6 +216179,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(附魔)$"
 				}
 			}
 		},
@@ -179721,6 +216214,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(占卜師)$"
 				}
 			}
 		},
@@ -179750,6 +216249,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(華麗)$"
 				}
 			}
 		},
@@ -179779,6 +216284,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(時間遺忘)$"
 				}
 			}
 		},
@@ -179808,6 +216319,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(眾星.鐵匠)$"
 				}
 			}
 		},
@@ -179837,6 +216354,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(眾星.鑄鐵)$"
 				}
 			}
 		},
@@ -179866,6 +216389,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(眾星.珠寶匠)$"
 				}
 			}
 		},
@@ -179895,6 +216424,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(異界尊師)$"
 				}
 			}
 		},
@@ -179924,6 +216459,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(朦朧)$"
 				}
 			}
 		},
@@ -179953,6 +216494,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(預示)$"
 				}
 			}
 		},
@@ -179982,6 +216529,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(幻術師)$"
 				}
 			}
 		},
@@ -180011,6 +216564,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(神秘)$"
 				}
 			}
 		},
@@ -180040,6 +216599,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击败数$"
+				},
+				"10": {
+					"#": "^#培育器擊殺(寶石匠)$"
 				}
 			}
 		},
@@ -180069,6 +216634,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 인큐베이터 처치$"
+				},
+				"9": {
+					"#": "^(\\S+) 孕育石击杀$"
+				},
+				"10": {
+					"#": "^(\\S+) 培育器擊殺$"
 				}
 			}
 		},
@@ -180097,6 +216668,12 @@
 				},
 				"8": {
 					"#": "^(\\S+) 분열된 속성 부여$"
+				},
+				"9": {
+					"#": "^(\\S+) 分裂词缀$"
+				},
+				"10": {
+					"#": "^(\\S+) 破裂詞綴$"
 				}
 			}
 		},
@@ -180125,6 +216702,12 @@
 				},
 				"8": {
 					"#": "^원소 피해 속성 부여에 퀄리티 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)%元素伤害类词缀$"
+				},
+				"10": {
+					"#": "^(\\S+)% 品質(元素傷害詞綴)$"
 				}
 			}
 		},
@@ -180153,6 +216736,12 @@
 				},
 				"8": {
 					"#": "^시전자 속성 부여에 퀄리티 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)%施法类词缀$"
+				},
+				"10": {
+					"#": "^(\\S+)% 品質(法術詞綴)$"
 				}
 			}
 		},
@@ -180181,6 +216770,12 @@
 				},
 				"8": {
 					"#": "^공격 속성 부여에 퀄리티 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)%攻击类词缀$"
+				},
+				"10": {
+					"#": "^(\\S+)% 品質(攻擊詞綴)$"
 				}
 			}
 		},
@@ -180209,6 +216804,12 @@
 				},
 				"8": {
 					"#": "^방어 속성 부여에 퀄리티 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)%防御类词缀$"
+				},
+				"10": {
+					"#": "^(\\S+)% 品質(防禦詞綴)$"
 				}
 			}
 		},
@@ -180237,6 +216838,12 @@
 				},
 				"8": {
 					"#": "^생명력 및 마나 속성 부여에 퀄리티 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)%生命和魔力类词缀$"
+				},
+				"10": {
+					"#": "^(\\S+)% 品質(生命和魔力詞綴)$"
 				}
 			}
 		},
@@ -180265,6 +216872,12 @@
 				},
 				"8": {
 					"#": "^방어 속성 부여에 퀄리티 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)%抗性类词缀$"
+				},
+				"10": {
+					"#": "^(\\S+)% 品質(抗性詞綴)$"
 				}
 			}
 		},
@@ -180293,6 +216906,12 @@
 				},
 				"8": {
 					"#": "^능력치 속성 부여에 퀄리티 (\\S+)%$"
+				},
+				"9": {
+					"#": "^(\\S+)%属性类词缀$"
+				},
+				"10": {
+					"#": "^(\\S+)% 品質(能力值詞綴)$"
 				}
 			}
 		}
@@ -180323,6 +216942,12 @@
 				},
 				"8": {
 					"#": "^장막$"
+				},
+				"9": {
+					"#": "^影匿的$"
+				},
+				"10": {
+					"#": "^隱匿的$"
 				}
 			}
 		},
@@ -180351,6 +216976,12 @@
 				},
 				"8": {
 					"#": "^- 장막$"
+				},
+				"9": {
+					"#": "^解密之$"
+				},
+				"10": {
+					"#": "^隱匿之$"
 				}
 			}
 		},
@@ -180379,6 +217010,12 @@
 				},
 				"8": {
 					"#": "^레오의 장막의$"
+				},
+				"9": {
+					"#": "^里奥的影匿$"
+				},
+				"10": {
+					"#": "^里歐的隱匿$"
 				}
 			}
 		},
@@ -180407,6 +217044,12 @@
 				},
 				"8": {
 					"#": "^- 카메리아의 장막$"
+				},
+				"9": {
+					"#": "^卡美利亚的解密之$"
+				},
+				"10": {
+					"#": "^卡麥歷亞隱匿之$"
 				}
 			}
 		},
@@ -180435,6 +217078,12 @@
 				},
 				"8": {
 					"#": "^- 아이슬링의 장막$"
+				},
+				"9": {
+					"#": "^爱斯林的解密之$"
+				},
+				"10": {
+					"#": "^愛斯林隱匿之$"
 				}
 			}
 		},
@@ -180463,6 +217112,12 @@
 				},
 				"8": {
 					"#": "^- 요르긴의 장막$"
+				},
+				"9": {
+					"#": "^尤尔金的解密之$"
+				},
+				"10": {
+					"#": "^喬恩隱匿之$"
 				}
 			}
 		},
@@ -180491,6 +217146,12 @@
 				},
 				"8": {
 					"#": "^카타리나의 장막의$"
+				},
+				"9": {
+					"#": "^卡塔莉娜的影匿$"
+				},
+				"10": {
+					"#": "^卡塔莉娜的隱匿$"
 				}
 			}
 		},
@@ -180519,6 +217180,12 @@
 				},
 				"8": {
 					"#": "^코렐의 장막의$"
+				},
+				"9": {
+					"#": "^克雷尔的影匿$"
+				},
+				"10": {
+					"#": "^庫歐的隱匿$"
 				}
 			}
 		},
@@ -180547,6 +217214,12 @@
 				},
 				"8": {
 					"#": "^- 야누스의 장막$"
+				},
+				"9": {
+					"#": "^杨纳斯的解密之$"
+				},
+				"10": {
+					"#": "^傑納斯隱匿之$"
 				}
 			}
 		},
@@ -180575,6 +217248,12 @@
 				},
 				"8": {
 					"#": "^베이건의 장막의$"
+				},
+				"9": {
+					"#": "^瓦甘的影匿$"
+				},
+				"10": {
+					"#": "^瓦甘的隱匿$"
 				}
 			}
 		},
@@ -180603,6 +217282,12 @@
 				},
 				"8": {
 					"#": "^보리치의 장막의$"
+				},
+				"9": {
+					"#": "^瓦里西的影匿$"
+				},
+				"10": {
+					"#": "^瓦里西的隱匿$"
 				}
 			}
 		},
@@ -180631,6 +217316,12 @@
 				},
 				"8": {
 					"#": "^토라의 장막의$"
+				},
+				"9": {
+					"#": "^托拉的影匿$"
+				},
+				"10": {
+					"#": "^托菈的隱匿$"
 				}
 			}
 		},
@@ -180659,6 +217350,12 @@
 				},
 				"8": {
 					"#": "^달아난 그것의 장막의$"
+				},
+				"9": {
+					"#": "^逃逸怪的影匿$"
+				},
+				"10": {
+					"#": "^竄逃之彼的隱匿$"
 				}
 			}
 		},
@@ -180687,6 +217384,12 @@
 				},
 				"8": {
 					"#": "^하쿠의 장막의$"
+				},
+				"9": {
+					"#": "^哈库的影匿$"
+				},
+				"10": {
+					"#": "^哈庫的隱匿$"
 				}
 			}
 		},
@@ -180715,6 +217418,12 @@
 				},
 				"8": {
 					"#": "^거프의 장막의$"
+				},
+				"9": {
+					"#": "^古夫的影匿$"
+				},
+				"10": {
+					"#": "^哥夫的隱匿$"
 				}
 			}
 		},
@@ -180743,6 +217452,12 @@
 				},
 				"8": {
 					"#": "^린의 장막의$"
+				},
+				"9": {
+					"#": "^麟的影匿$"
+				},
+				"10": {
+					"#": "^琳的隱匿$"
 				}
 			}
 		},
@@ -180771,34 +217486,12 @@
 				},
 				"8": {
 					"#": "^- 라이커의 장막$"
-				}
-			}
-		},
-		"mod_38872": {
-			"text": {
-				"1": {
-					"#": "^Gravicius' Veiled$"
 				},
-				"2": {
-					"#": "^<if:MS>\\{Ocultado por Gravicius\\}<elif:FS>\\{Ocultada por Gravicius\\}<elif:MP>\\{Ocultados por Gravicius\\}<elif:FP>\\{Ocultadas por Gravicius\\}$"
-				},
-				"3": {
-					"#": "^<if:MS>\\{Завуалированный Гравицием\\}<elif:FS>\\{Завуалированная Гравицием\\}<elif:NS>\\{Завуалированное Гравицием\\}<elif:MP>\\{Завуалированные Гравицием\\}<elif:FP>\\{Завуалированные Гравицием\\}<elif:NP>\\{Завуалированные Гравицием\\}$"
+				"9": {
+					"#": "^莱克的解密之$"
 				},
-				"4": {
-					"#": "^Gravicius' Veiled$"
-				},
-				"5": {
-					"#": "^<if:MS>\\{Gravicius' verhüllter\\}<elif:FS>\\{Gravicius' verhüllte\\}<elif:NS>\\{Gravicius' verhülltes\\}<elif:MP>\\{Gravicius' verhüllte\\}<elif:FP>\\{Gravicius' verhüllte\\}<elif:NP>\\{Gravicius' verhüllte\\}$"
-				},
-				"6": {
-					"#": "^<if:MS>\\{Crypté de Gravicius\\}<elif:FS>\\{Cryptée de Gravicius\\}<elif:MP>\\{Cryptés de Gravicius\\}<elif:FP>\\{Cryptées de Gravicius\\}$"
-				},
-				"7": {
-					"#": "^<if:MS>\\{Encriptado de Gravicius\\}<elif:FS>\\{Encriptado de Gravicius\\}<elif:MP>\\{Encriptados de Gravicius\\}<elif:FP>\\{Encriptados de Gravicius\\}$"
-				},
-				"8": {
-					"#": "^그라비시우스의 장막의$"
+				"10": {
+					"#": "^萊可隱匿之$"
 				}
 			}
 		},
@@ -180827,6 +217520,12 @@
 				},
 				"8": {
 					"#": "^엘레온의 장막의$"
+				},
+				"9": {
+					"#": "^艾尔雷恩的影匿$"
+				},
+				"10": {
+					"#": "^艾爾雷恩的隱匿$"
 				}
 			}
 		},
@@ -180855,6 +217554,46 @@
 				},
 				"8": {
 					"#": "^- 힐록의 장막$"
+				},
+				"9": {
+					"#": "^西拉克的解密之$"
+				},
+				"10": {
+					"#": "^西拉克隱匿之$"
+				}
+			}
+		},
+		"mod_38872": {
+			"text": {
+				"1": {
+					"#": "^Gravicius' Veiled$"
+				},
+				"2": {
+					"#": "^<if:MS>\\{Ocultado por Gravicius\\}<elif:FS>\\{Ocultada por Gravicius\\}<elif:MP>\\{Ocultados por Gravicius\\}<elif:FP>\\{Ocultadas por Gravicius\\}$"
+				},
+				"3": {
+					"#": "^<if:MS>\\{Завуалированный Гравицием\\}<elif:FS>\\{Завуалированная Гравицием\\}<elif:NS>\\{Завуалированное Гравицием\\}<elif:MP>\\{Завуалированные Гравицием\\}<elif:FP>\\{Завуалированные Гравицием\\}<elif:NP>\\{Завуалированные Гравицием\\}$"
+				},
+				"4": {
+					"#": "^Gravicius' Veiled$"
+				},
+				"5": {
+					"#": "^<if:MS>\\{Gravicius' verhüllter\\}<elif:FS>\\{Gravicius' verhüllte\\}<elif:NS>\\{Gravicius' verhülltes\\}<elif:MP>\\{Gravicius' verhüllte\\}<elif:FP>\\{Gravicius' verhüllte\\}<elif:NP>\\{Gravicius' verhüllte\\}$"
+				},
+				"6": {
+					"#": "^<if:MS>\\{Crypté de Gravicius\\}<elif:FS>\\{Cryptée de Gravicius\\}<elif:MP>\\{Cryptés de Gravicius\\}<elif:FP>\\{Cryptées de Gravicius\\}$"
+				},
+				"7": {
+					"#": "^<if:MS>\\{Encriptado de Gravicius\\}<elif:FS>\\{Encriptado de Gravicius\\}<elif:MP>\\{Encriptados de Gravicius\\}<elif:FP>\\{Encriptados de Gravicius\\}$"
+				},
+				"8": {
+					"#": "^그라비시우스의 장막의$"
+				},
+				"9": {
+					"#": "^格拉维奇的影匿$"
+				},
+				"10": {
+					"#": "^格拉維奇的隱匿$"
 				}
 			}
 		}
@@ -180885,6 +217624,12 @@
 				},
 				"8": {
 					"#": "^화폐 아이템을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Currency Items \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外通貨 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -180913,6 +217658,12 @@
 				},
 				"8": {
 					"#": "^희귀 장신구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Rare Jewellery \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外稀有飾品 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -180941,6 +217692,12 @@
 				},
 				"8": {
 					"#": "^희귀 방어구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Rare Armour \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉路額外希有護甲 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -180969,6 +217726,12 @@
 				},
 				"8": {
 					"#": "^희귀 무기를 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops a Rare Weapon \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落 1 個稀有物器 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -180997,6 +217760,12 @@
 				},
 				"8": {
 					"#": "^에센스를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Essences \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外精髓 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181025,6 +217794,12 @@
 				},
 				"8": {
 					"#": "^기습 방어구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Incursion Armour \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外穿越護甲 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181053,6 +217828,12 @@
 				},
 				"8": {
 					"#": "^점술 카드를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Divination Cards \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外命運卡 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181081,34 +217862,12 @@
 				},
 				"8": {
 					"#": "^희귀 무기를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
-				}
-			}
-		},
-		"metamorph_reward_perandus_coins": {
-			"text": {
-				"1": {
-					"#": "^Drops additional Perandus Coins \\(×(\\S+)\\)$"
-				},
-				"2": {
-					"#": "^Deruba Moedas Perandus adicionais \\(×(\\S+)\\)$"
 				},
-				"3": {
-					"#": "^Бросает дополнительные монеты Перандусов \\(×(\\S+)\\)$"
-				},
-				"4": {
-					"#": "^เพิ่มการดรอป เหรียญเพแรนดัส \\(×(\\S+)\\)$"
-				},
-				"5": {
-					"#": "^Lässt zusätzliche Perandus-Münzen fallen \\(×(\\S+)\\)$"
-				},
-				"6": {
-					"#": "^Cède des Pièces de Pérandus supplémentaires \\(×(\\S+)\\)$"
-				},
-				"7": {
-					"#": "^Arroja monedas de Perandus adicionales \\(×(\\S+)\\)$"
+				"9": {
+					"#": "^Drops additional Rare Weapons \\(×(\\S+)\\)$"
 				},
-				"8": {
-					"#": "^페란두스 코인을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				"10": {
+					"#": "^掉落額外稀有武器 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181137,6 +217896,12 @@
 				},
 				"8": {
 					"#": "^지도 조각을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Map Fragments \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外地圖碎片 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181165,6 +217930,12 @@
 				},
 				"8": {
 					"#": "^고유 아이템을 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops a Unique Item \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落 1 個傳奇道具 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181193,6 +217964,12 @@
 				},
 				"8": {
 					"#": "^화석을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Fossils \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外化石 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181221,6 +217998,12 @@
 				},
 				"8": {
 					"#": "^지도를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Maps \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外地圖 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181249,6 +218032,12 @@
 				},
 				"8": {
 					"#": "^기폭제를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Catalysts \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外催化劑 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181277,34 +218066,12 @@
 				},
 				"8": {
 					"#": "^장막 무기를 떨어뜨림 \\(×(\\S+)\\)$"
-				}
-			}
-		},
-		"metamorph_reward_veiled_armour": {
-			"text": {
-				"1": {
-					"#": "^Drops additional Veiled Armour \\(×(\\S+)\\)$"
 				},
-				"2": {
-					"#": "^Derruba Armaduras Ocultas adicionais \\(×(\\S+)\\)$"
-				},
-				"3": {
-					"#": "^Бросает дополнительные завуалированные доспехи \\(×(\\S+)\\)$"
-				},
-				"4": {
-					"#": "^เพิ่มการดรอป ชุดเกราะที่ถูกผนึก \\(×(\\S+)\\)$"
-				},
-				"5": {
-					"#": "^Lässt zusätzliche verhüllte Rüstungsgegenstände fallen \\(×(\\S+)\\)$"
-				},
-				"6": {
-					"#": "^Cède des Pièces d'armure cryptées supplémentaires \\(×(\\S+)\\)$"
-				},
-				"7": {
-					"#": "^Arroja armadura encriptada adicional \\(×(\\S+)\\)$"
+				"9": {
+					"#": "^Drops a Veiled Weapon \\(×(\\S+)\\)$"
 				},
-				"8": {
-					"#": "^장막 방어구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				"10": {
+					"#": "^掉落 1 個隱匿武器 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181333,6 +218100,12 @@
 				},
 				"8": {
 					"#": "^희귀 부적을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Rare Talismans \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外稀有魔符 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181361,6 +218134,12 @@
 				},
 				"8": {
 					"#": "^기습 장신구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Incursion Jewellery \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外穿越飾品 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181389,6 +218168,12 @@
 				},
 				"8": {
 					"#": "^심연 주얼을 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops an Abyssal Jewel \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落 1 個深淵珠寶 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181417,6 +218202,12 @@
 				},
 				"8": {
 					"#": "^퀄리티 젬을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Quality Gems \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外品質寶石 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181445,6 +218236,12 @@
 				},
 				"8": {
 					"#": "^실버 코인을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Silver Coins \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外銀幣 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181473,6 +218270,12 @@
 				},
 				"8": {
 					"#": "^인챈트된 투구를 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops an Enchanted Helmet \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落 1 個附魔頭盔 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181501,6 +218304,12 @@
 				},
 				"8": {
 					"#": "^군단 인큐베이터를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Legion Incubators \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外戰亂培育器 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181529,6 +218338,12 @@
 				},
 				"8": {
 					"#": "^장막 장신구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Veiled Jewellery \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外隱匿飾品 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181557,6 +218372,12 @@
 				},
 				"8": {
 					"#": "^아이템화된 예언을 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops Itemised Prophecies \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落物品化預言 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181585,6 +218406,12 @@
 				},
 				"8": {
 					"#": "^심연 주얼을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Abyssal Jewels \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外深淵珠寶 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181613,6 +218440,12 @@
 				},
 				"8": {
 					"#": "^쉐이퍼 방어구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Shaper Armour \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外塑者護甲 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181641,6 +218474,12 @@
 				},
 				"8": {
 					"#": "^엘더 방어구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Elder Armour \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外尊師護甲 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181669,6 +218508,12 @@
 				},
 				"8": {
 					"#": "^쉐이퍼 무기를 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops a Shaper Weapon \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落 1 個塑者武器 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181697,6 +218542,12 @@
 				},
 				"8": {
 					"#": "^녹슨 갑충석을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Rusted Scarabs \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外鏽蝕聖甲蟲 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181725,62 +218576,12 @@
 				},
 				"8": {
 					"#": "^여신에게 바치는 공물을 떨어뜨림 \\(×(\\S+)\\)$"
-				}
-			}
-		},
-		"metamorph_reward_unique_jewellery": {
-			"text": {
-				"1": {
-					"#": "^Drops additional Unique Jewellery \\(×(\\S+)\\)$"
-				},
-				"2": {
-					"#": "^Derruba Acessórios Únicos adicionais \\(×(\\S+)\\)$"
-				},
-				"3": {
-					"#": "^Бросает дополнительную уникальную бижутерию \\(×(\\S+)\\)$"
-				},
-				"4": {
-					"#": "^เพิ่มการดรอป เครื่องประดับยูนิค \\(×(\\S+)\\)$"
-				},
-				"5": {
-					"#": "^Lässt zusätzlichen einzigartigen Schmuck fallen \\(×(\\S+)\\)$"
-				},
-				"6": {
-					"#": "^Cède des Accessoires uniques supplémentaires \\(×(\\S+)\\)$"
 				},
-				"7": {
-					"#": "^Arroja joyería única adicional \\(×(\\S+)\\)$"
-				},
-				"8": {
-					"#": "^고유 장신구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
-				}
-			}
-		},
-		"metamorph_reward_unique_armour": {
-			"text": {
-				"1": {
-					"#": "^Drops additional Unique Armour \\(×(\\S+)\\)$"
-				},
-				"2": {
-					"#": "^Derruba Armaduras Únicas adicionais \\(×(\\S+)\\)$"
-				},
-				"3": {
-					"#": "^Бросает дополнительные уникальные доспехи \\(×(\\S+)\\)$"
-				},
-				"4": {
-					"#": "^เพิ่มการดรอป ชุดเกราะยูนิค \\(×(\\S+)\\)$"
-				},
-				"5": {
-					"#": "^Lässt zusätzliche einzigartige Rüstungsgegenstände fallen \\(×(\\S+)\\)$"
-				},
-				"6": {
-					"#": "^Cède des Pièces d'armure uniques supplémentaires \\(×(\\S+)\\)$"
-				},
-				"7": {
-					"#": "^Arroja armadura única adicional \\(×(\\S+)\\)$"
+				"9": {
+					"#": "^Drops an Offering to the Goddess \\(×(\\S+)\\)$"
 				},
-				"8": {
-					"#": "^고유 방어구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				"10": {
+					"#": "^掉落 1 個女神祭品 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181809,6 +218610,12 @@
 				},
 				"8": {
 					"#": "^귀중한 화폐 파편을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional valuable Currency Shards \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外有價值的通貨碎片 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181837,6 +218644,12 @@
 				},
 				"8": {
 					"#": "^아이템화된 예언을 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops an Itemised Prophecy \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^調落 1 個物品化預言 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181865,6 +218678,12 @@
 				},
 				"8": {
 					"#": "^선구자 화폐를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Harbinger Currency \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外神諭通貨 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181893,6 +218712,12 @@
 				},
 				"8": {
 					"#": "^인챈트된 장화를 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops Enchanted Boots \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落附魔鞋子 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181921,6 +218746,12 @@
 				},
 				"8": {
 					"#": "^아틀라스 장신구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Atlas Jewellery \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外輿圖飾品 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181949,6 +218780,46 @@
 				},
 				"8": {
 					"#": "^지도 아이템을 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops a Map Item \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落 1 張地圖 \\(×(\\S+)\\)$"
+				}
+			}
+		},
+		"metamorph_reward_perandus_coins": {
+			"text": {
+				"1": {
+					"#": "^Drops additional Perandus Coins \\(×(\\S+)\\)$"
+				},
+				"2": {
+					"#": "^Deruba Moedas Perandus adicionais \\(×(\\S+)\\)$"
+				},
+				"3": {
+					"#": "^Бросает дополнительные монеты Перандусов \\(×(\\S+)\\)$"
+				},
+				"4": {
+					"#": "^เพิ่มการดรอป เหรียญเพแรนดัส \\(×(\\S+)\\)$"
+				},
+				"5": {
+					"#": "^Lässt zusätzliche Perandus-Münzen fallen \\(×(\\S+)\\)$"
+				},
+				"6": {
+					"#": "^Cède des Pièces de Pérandus supplémentaires \\(×(\\S+)\\)$"
+				},
+				"7": {
+					"#": "^Arroja monedas de Perandus adicionales \\(×(\\S+)\\)$"
+				},
+				"8": {
+					"#": "^페란두스 코인을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Perandus Coins \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外普蘭德斯金幣 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -181977,6 +218848,12 @@
 				},
 				"8": {
 					"#": "^기습 무기를 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops an Incursion Weapon \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落 1 個穿越武器 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182005,6 +218882,12 @@
 				},
 				"8": {
 					"#": "^광택 나는 갑충석을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Polished Scarabs \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^調落額外圓滑聖甲蟲 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182033,6 +218916,46 @@
 				},
 				"8": {
 					"#": "^인챈트된 장갑을 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops Enchanted Gloves \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落附魔手套 \\(×(\\S+)\\)$"
+				}
+			}
+		},
+		"metamorph_reward_veiled_armour": {
+			"text": {
+				"1": {
+					"#": "^Drops additional Veiled Armour \\(×(\\S+)\\)$"
+				},
+				"2": {
+					"#": "^Derruba Armaduras Ocultas adicionais \\(×(\\S+)\\)$"
+				},
+				"3": {
+					"#": "^Бросает дополнительные завуалированные доспехи \\(×(\\S+)\\)$"
+				},
+				"4": {
+					"#": "^เพิ่มการดรอป ชุดเกราะที่ถูกผนึก \\(×(\\S+)\\)$"
+				},
+				"5": {
+					"#": "^Lässt zusätzliche verhüllte Rüstungsgegenstände fallen \\(×(\\S+)\\)$"
+				},
+				"6": {
+					"#": "^Cède des Pièces d'armure cryptées supplémentaires \\(×(\\S+)\\)$"
+				},
+				"7": {
+					"#": "^Arroja armadura encriptada adicional \\(×(\\S+)\\)$"
+				},
+				"8": {
+					"#": "^장막 방어구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Veiled Armour \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外隱匿護甲 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182061,6 +218984,12 @@
 				},
 				"8": {
 					"#": "^주얼을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Jewels \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外珠寶 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182089,6 +219018,12 @@
 				},
 				"8": {
 					"#": "^고유 아이템을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Unique Items \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外傳奇道具 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182117,6 +219052,46 @@
 				},
 				"8": {
 					"#": "^균열석을 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops a Breachstone \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落 1 個裂痕石 \\(×(\\S+)\\)$"
+				}
+			}
+		},
+		"metamorph_reward_unique_armour": {
+			"text": {
+				"1": {
+					"#": "^Drops additional Unique Armour \\(×(\\S+)\\)$"
+				},
+				"2": {
+					"#": "^Derruba Armaduras Únicas adicionais \\(×(\\S+)\\)$"
+				},
+				"3": {
+					"#": "^Бросает дополнительные уникальные доспехи \\(×(\\S+)\\)$"
+				},
+				"4": {
+					"#": "^เพิ่มการดรอป ชุดเกราะยูนิค \\(×(\\S+)\\)$"
+				},
+				"5": {
+					"#": "^Lässt zusätzliche einzigartige Rüstungsgegenstände fallen \\(×(\\S+)\\)$"
+				},
+				"6": {
+					"#": "^Cède des Pièces d'armure uniques supplémentaires \\(×(\\S+)\\)$"
+				},
+				"7": {
+					"#": "^Arroja armadura única adicional \\(×(\\S+)\\)$"
+				},
+				"8": {
+					"#": "^고유 방어구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Unique Armour \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外傳奇護甲 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182145,34 +219120,46 @@
 				},
 				"8": {
 					"#": "^리그 고유 아이템을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops a League-specific Unique Item \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落 1 件聯盟限定傳奇道具 \\(×(\\S+)\\)$"
 				}
 			}
 		},
-		"metamorph_reward_gilded_scarabs": {
+		"metamorph_reward_unique_jewellery": {
 			"text": {
 				"1": {
-					"#": "^Drops additional Gilded Scarabs \\(×(\\S+)\\)$"
+					"#": "^Drops additional Unique Jewellery \\(×(\\S+)\\)$"
 				},
 				"2": {
-					"#": "^Derruba Escaravelhos Dourados adicionais \\(×(\\S+)\\)$"
+					"#": "^Derruba Acessórios Únicos adicionais \\(×(\\S+)\\)$"
 				},
 				"3": {
-					"#": "^Бросает дополнительных золочёных скарабеев \\(×(\\S+)\\)$"
+					"#": "^Бросает дополнительную уникальную бижутерию \\(×(\\S+)\\)$"
 				},
 				"4": {
-					"#": "^เพิ่มการดรอป Gilded Scarabs \\(×(\\S+)\\)$"
+					"#": "^เพิ่มการดรอป เครื่องประดับยูนิค \\(×(\\S+)\\)$"
 				},
 				"5": {
-					"#": "^Lässt zusätzliche Vergoldete Skarabäen fallen \\(×(\\S+)\\)$"
+					"#": "^Lässt zusätzlichen einzigartigen Schmuck fallen \\(×(\\S+)\\)$"
 				},
 				"6": {
-					"#": "^Cède des Scarabées dorés supplémentaires \\(×(\\S+)\\)$"
+					"#": "^Cède des Accessoires uniques supplémentaires \\(×(\\S+)\\)$"
 				},
 				"7": {
-					"#": "^Arroja escarabajos dorados adicionales \\(×(\\S+)\\)$"
+					"#": "^Arroja joyería única adicional \\(×(\\S+)\\)$"
 				},
 				"8": {
-					"#": "^도금된 갑충석을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+					"#": "^고유 장신구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Unique Jewellery \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外傳奇飾品 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182201,6 +219188,12 @@
 				},
 				"8": {
 					"#": "^고유 무기를 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops a Unique Weapon \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落 1 個傳奇武器 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182229,6 +219222,12 @@
 				},
 				"8": {
 					"#": "^쉐이퍼 혹은 엘더 장신구를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Shaper or Elder Jewellery \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外塑者獲尊師飾品 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182257,6 +219256,12 @@
 				},
 				"8": {
 					"#": "^30% 퀄리티 무기를 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops a 30% Quality Weapon \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落 1 件 30% 品質武器 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182285,6 +219290,12 @@
 				},
 				"8": {
 					"#": "^엘더 무기를 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops an Elder Weapon \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落 1 件尊師武器 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182313,6 +219324,12 @@
 				},
 				"8": {
 					"#": "^교두보 고유 지도를 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops a Beachhead Unique Map \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落 1 張神諭之殿傳奇地圖 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182341,6 +219358,12 @@
 				},
 				"8": {
 					"#": "^균열 파편을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Breach Splinters \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外裂痕裂片 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182369,6 +219392,12 @@
 				},
 				"8": {
 					"#": "^6연결 무기를 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops a 6-linked Weapon \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落 1 個 6 連武器 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182397,6 +219426,12 @@
 				},
 				"8": {
 					"#": "^6연결 고유 갑옷을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops a 6-linked Unique Body Armour \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落 1 個 6 連傳奇胸甲 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182425,6 +219460,12 @@
 				},
 				"8": {
 					"#": "^부적 고유 아이템을 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops a Talisman Unique Item \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落 1 個魔符傳奇道具 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182453,6 +219494,12 @@
 				},
 				"8": {
 					"#": "^명계의 조임쇠를 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops a Stygian Vise \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^調落 1 條冥河腰帶 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182481,6 +219528,12 @@
 				},
 				"8": {
 					"#": "^공명기를 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops a Resonator \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落 1 個鑄新儀 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182509,6 +219562,12 @@
 				},
 				"8": {
 					"#": "^화폐 파편을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Currency Shards \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外通貨碎片 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182537,6 +219596,12 @@
 				},
 				"8": {
 					"#": "^역병 걸린 지도를 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops a Blighted Map \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落 1 張凋落地圖 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182565,6 +219630,46 @@
 				},
 				"8": {
 					"#": "^귀중한 젬을 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops a valuable Gem \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落有價值的寶石 \\(×(\\S+)\\)$"
+				}
+			}
+		},
+		"metamorph_reward_gilded_scarabs": {
+			"text": {
+				"1": {
+					"#": "^Drops additional Gilded Scarabs \\(×(\\S+)\\)$"
+				},
+				"2": {
+					"#": "^Derruba Escaravelhos Dourados adicionais \\(×(\\S+)\\)$"
+				},
+				"3": {
+					"#": "^Бросает дополнительных золочёных скарабеев \\(×(\\S+)\\)$"
+				},
+				"4": {
+					"#": "^เพิ่มการดรอป Gilded Scarabs \\(×(\\S+)\\)$"
+				},
+				"5": {
+					"#": "^Lässt zusätzliche Vergoldete Skarabäen fallen \\(×(\\S+)\\)$"
+				},
+				"6": {
+					"#": "^Cède des Scarabées dorés supplémentaires \\(×(\\S+)\\)$"
+				},
+				"7": {
+					"#": "^Arroja escarabajos dorados adicionales \\(×(\\S+)\\)$"
+				},
+				"8": {
+					"#": "^도금된 갑충석을 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Gilded Scarabs \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外鍍金的聖甲蟲 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182593,6 +219698,12 @@
 				},
 				"8": {
 					"#": "^역병 성유를 추가로 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops additional Blight Oils \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落額外凋落油瓶 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182621,6 +219732,12 @@
 				},
 				"8": {
 					"#": "^균열 축복을 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops a Breach Blessing \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落 1 個裂痕祝福 \\(×(\\S+)\\)$"
 				}
 			}
 		},
@@ -182649,6 +219766,12 @@
 				},
 				"8": {
 					"#": "^심연 고유 아이템을 떨어뜨림 \\(×(\\S+)\\)$"
+				},
+				"9": {
+					"#": "^Drops an Abyss Unique Item \\(×(\\S+)\\)$"
+				},
+				"10": {
+					"#": "^掉落 1 個深淵傳奇道具 \\(×(\\S+)\\)$"
 				}
 			}
 		}
@@ -182680,6 +219803,12 @@
 				},
 				"8": {
 					"#": "^화염 속성 증가, 냉기 속성 없음\\(그을린 화석\\)$"
+				},
+				"9": {
+					"#": "^更多火焰属性 无冰霜属性$"
+				},
+				"10": {
+					"#": "^更多火焰詞綴; 沒有冰冷詞綴$"
 				}
 			}
 		},
@@ -182709,6 +219838,12 @@
 				},
 				"8": {
 					"#": "^냉기 속성 증가, 화염 속성 없음\\(차디찬 화석\\)$"
+				},
+				"9": {
+					"#": "^更多冰霜属性 无火焰属性$"
+				},
+				"10": {
+					"#": "^更多火焰詞綴; 沒有冰冷詞綴$"
 				}
 			}
 		},
@@ -182738,6 +219873,12 @@
 				},
 				"8": {
 					"#": "^번개 속성 증가, 물리 속성 없음\\(금속성 화석\\)$"
+				},
+				"9": {
+					"#": "^更多闪电属性 无物理属性$"
+				},
+				"10": {
+					"#": "^更多閃電詞綴; 沒有物理詞綴$"
 				}
 			}
 		},
@@ -182767,6 +219908,12 @@
 				},
 				"8": {
 					"#": "^물리 속성 증가, 카오스 속성 없음\\(뾰족한 화석\\)$"
+				},
+				"9": {
+					"#": "^更多物理属性 无混沌属性$"
+				},
+				"10": {
+					"#": "^更多物理詞綴; 沒有混沌詞綴$"
 				}
 			}
 		},
@@ -182796,6 +219943,12 @@
 				},
 				"8": {
 					"#": "^카오스 속성 증가, 번개 속성 없음\\(특이한 화석\\)$"
+				},
+				"9": {
+					"#": "^更多混沌属性 无闪电属性$"
+				},
+				"10": {
+					"#": "^更多混沌詞綴; 沒有閃電詞綴$"
 				}
 			}
 		},
@@ -182825,6 +219978,12 @@
 				},
 				"8": {
 					"#": "^생명력 속성 부여 증가, 방어구/에너지 보호막/회피 속성 부여 없음\\(온전한 화석\\)$"
+				},
+				"9": {
+					"#": "^更多生命属性 无护甲、能量护盾或闪避属性$"
+				},
+				"10": {
+					"#": "^更多生命詞綴; 沒有護甲、能量護盾或閃避詞綴$"
 				}
 			}
 		},
@@ -182854,6 +220013,12 @@
 				},
 				"8": {
 					"#": "^방어구/에너지 보호막/회피 속성 부여 증가, 생명력 속성 부여 없음\\(조밀한 화석\\)$"
+				},
+				"9": {
+					"#": "^更多护甲、能量护盾或闪避属性 无生命属性$"
+				},
+				"10": {
+					"#": "^更多護甲、能量護盾或閃避詞綴; 沒有生命詞綴$"
 				}
 			}
 		},
@@ -182883,6 +220048,12 @@
 				},
 				"8": {
 					"#": "^중독/출혈 속성 증가, 원소 속성 없음\\(부식된 화석\\)$"
+				},
+				"9": {
+					"#": "^更多中毒或流血属性 无元素属性$"
+				},
+				"10": {
+					"#": "^更多中毒或流血詞綴; 沒有元素詞綴$"
 				}
 			}
 		},
@@ -182912,6 +220083,12 @@
 				},
 				"8": {
 					"#": "^원소 속성 증가, 중독/출혈 속성 없음\\(분광 화석\\)$"
+				},
+				"9": {
+					"#": "^更多元素属性 无中毒或流血属性$"
+				},
+				"10": {
+					"#": "^更多元素詞綴; 沒有中毒或流血詞綴$"
 				}
 			}
 		},
@@ -182941,6 +220118,12 @@
 				},
 				"8": {
 					"#": "^시전 속성 증가, 공격 속성 감소\\(에테르 화석\\)$"
+				},
+				"9": {
+					"#": "^更多施法属性 更少攻击属性$"
+				},
+				"10": {
+					"#": "^更多法術詞綴; 更少攻擊詞綴$"
 				}
 			}
 		},
@@ -182970,6 +220153,12 @@
 				},
 				"8": {
 					"#": "^공격 속성 증가, 시전 속성 감소\\(톱니 화석\\)$"
+				},
+				"9": {
+					"#": "^更多攻击属性 更少施法属性$"
+				},
+				"10": {
+					"#": "^更多攻擊詞綴; 更少法術詞綴$"
 				}
 			}
 		},
@@ -182999,6 +220188,12 @@
 				},
 				"8": {
 					"#": "^마나 속성 증가, 속도 속성 없음\\(빛나는 화석\\)$"
+				},
+				"9": {
+					"#": "^更多魔力属性 无速度属性$"
+				},
+				"10": {
+					"#": "^更多魔力詞綴; 沒有速度詞綴$"
 				}
 			}
 		},
@@ -183028,6 +220223,12 @@
 				},
 				"8": {
 					"#": "^속도 속성 증가, 마나 속성 없음\\(전율의 화석\\)$"
+				},
+				"9": {
+					"#": "^更多速度属性 无魔力属性$"
+				},
+				"10": {
+					"#": "^更多速度詞綴; 沒有魔力詞綴$"
 				}
 			}
 		},
@@ -183057,6 +220258,12 @@
 				},
 				"8": {
 					"#": "^소환수/오라 속성 부여 증가\\(속박의 화석\\)$"
+				},
+				"9": {
+					"#": "^更多召唤生物或光环属性$"
+				},
+				"10": {
+					"#": "^更多召喚物和光環詞綴$"
 				}
 			}
 		},
@@ -183086,6 +220293,12 @@
 				},
 				"8": {
 					"#": "^퀄리티 향상\\(완벽한 화석\\)$"
+				},
+				"9": {
+					"#": "^提高品质$"
+				},
+				"10": {
+					"#": "^改良品質$"
 				}
 			}
 		},
@@ -183115,6 +220328,12 @@
 				},
 				"8": {
 					"#": "^미궁 인챈트 효과 보유\\(인챈트된 화석\\)$"
+				},
+				"9": {
+					"#": "^具有升华试炼附魔$"
+				},
+				"10": {
+					"#": "^有一個迷宮附魔$"
 				}
 			}
 		},
@@ -183144,6 +220363,12 @@
 				},
 				"8": {
 					"#": "^홈 증가, 하얀색 홈 보유 가능\\(뒤덮인 화석\\)$"
+				},
+				"9": {
+					"#": "^更多插槽 可以有白色插槽$"
+				},
+				"10": {
+					"#": "^有更多插槽; 有機會有白色插槽$"
 				}
 			}
 		},
@@ -183173,6 +220398,12 @@
 				},
 				"8": {
 					"#": "^장착된 스킬 젬 레벨 속성 증가\\(연마한 화석\\)$"
+				},
+				"9": {
+					"#": "^更多插槽内宝石等级属性$"
+				},
+				"10": {
+					"#": "^更多插槽中寶石等級詞綴$"
 				}
 			}
 		},
@@ -183202,6 +220433,12 @@
 				},
 				"8": {
 					"#": "^바알 속성 부여 보유\\(피얼룩 화석\\)$"
+				},
+				"9": {
+					"#": "^具有瓦尔属性$"
+				},
+				"10": {
+					"#": "^有一個瓦爾詞綴$"
 				}
 			}
 		},
@@ -183231,6 +220468,12 @@
 				},
 				"8": {
 					"#": "^심연 홈 보유\\(공허의 화석\\)$"
+				},
+				"9": {
+					"#": "^具有深渊插槽$"
+				},
+				"10": {
+					"#": "^有一個深淵插槽$"
 				}
 			}
 		},
@@ -183260,6 +220503,12 @@
 				},
 				"8": {
 					"#": "^복사본 생성\\(분열된 화석\\)$"
+				},
+				"9": {
+					"#": "^创造一个镜像复制体$"
+				},
+				"10": {
+					"#": "^製造一個鏡像複製$"
 				}
 			}
 		},
@@ -183289,6 +220538,12 @@
 				},
 				"8": {
 					"#": "^타락 에센스 속성 보유\\(상형 문자 화석\\)$"
+				},
+				"9": {
+					"#": "^具有腐化的精华属性$"
+				},
+				"10": {
+					"#": "^有一個汙染精髓詞綴$"
 				}
 			}
 		},
@@ -183318,6 +220573,12 @@
 				},
 				"8": {
 					"#": "^모든 화석 속성 부여 보유 가능\\(얽혀든 화석\\)$"
+				},
+				"9": {
+					"#": "^可以具有任何化石属性$"
+				},
+				"10": {
+					"#": "^有任一化石詞綴$"
 				}
 			}
 		},
@@ -183347,6 +220608,12 @@
 				},
 				"8": {
 					"#": "^속성 결정 시 관련 수치 개선, 고레벨 속성 등장 빈도 증가\\(축성된 화석\\)$"
+				},
+				"9": {
+					"#": "^数字属性值特别幸运 高等级属性变得更普通$"
+				},
+				"10": {
+					"#": "^數字的值非常幸運; 高階詞綴更常見$"
 				}
 			}
 		},
@@ -183376,6 +220643,12 @@
 				},
 				"8": {
 					"#": "^상인에게 판매할 때 얻는 화폐 증가\\(도금된 화석\\)$"
+				},
+				"9": {
+					"#": "^物品会被商贩高价购买$"
+				},
+				"10": {
+					"#": "^物品會被商人覺得超值$"
 				}
 			}
 		}
diff --git a/src/assets/poe/words.json b/src/assets/poe/words.json
index 3950478f..3ec47694 100644
--- a/src/assets/poe/words.json
+++ b/src/assets/poe/words.json
@@ -11166,6 +11166,2207 @@
 		"Раздвоение личности": "1133",
 		"Светоч безумия": "1134"
 	},
+	"SimplifiedChinese": {
+		"18": "冈姆的霸业",
+		"19": "赤红短刃",
+		"20": "拉兹瓦的灵石",
+		"21": "幽暗之语",
+		"22": "冈姆的远见",
+		"23": "恩吉尔的指环",
+		"24": "贪欲之记",
+		"25": "狮眼的战弓",
+		"26": "升华之印",
+		"27": "福尔的战铠",
+		"28": "戒律之影",
+		"29": "幻银之弦",
+		"30": "影殒",
+		"31": "玛拉凯的祭具",
+		"32": "艾兹麦的荣光",
+		"33": "冥使之琴",
+		"34": "炽炎之使",
+		"35": "雷姆诺的夺命凶器",
+		"36": "吉尔菲的净罪之锤",
+		"37": "瑞佛的奋战长剑",
+		"38": "寒光剑",
+		"39": "德瑞的魔具",
+		"40": "梦语之痕",
+		"41": "黑炎之芒",
+		"42": "疾袭之锋",
+		"43": "魔灵之符",
+		"44": "卡鲁的战徽",
+		"45": "寻宝者的心眼",
+		"46": "西里的战衣",
+		"47": "冈姆的壮志",
+		"48": "费尔之帽",
+		"49": "寒焰",
+		"50": "刺棘之冠",
+		"51": "安赛娜丝的迅敏之冠",
+		"52": "切特斯的威权",
+		"53": "雷姆诺的豪情",
+		"54": "疾风的沉思",
+		"55": "私欲的光辉",
+		"56": "吉尔菲的荣光",
+		"57": "隐灵之符",
+		"58": "回光之迹",
+		"59": "力量猎刃",
+		"60": "狮眼的斗志",
+		"61": "覆灭之兆",
+		"62": "苦行之履",
+		"63": "薛朗的秘术长靴",
+		"64": "日耀",
+		"65": "恶风足迹",
+		"66": "冰冷之眼",
+		"67": "马雷格罗的玫红手套",
+		"68": "苍蟒之鳞",
+		"69": "富贵之运",
+		"70": "猎宝者的护手",
+		"71": "德瑞的精神手套",
+		"72": "恩德的迅影",
+		"73": "意识之缘",
+		"74": "烈阳徽记",
+		"75": "均衡之符",
+		"76": "龙蜕之带",
+		"77": "坚毅之环",
+		"78": "普兰德斯之印",
+		"79": "梅吉诺德的力量泉源",
+		"80": "德瑞索的勇者之盾",
+		"81": "献祭之心",
+		"82": "冰霜之镜",
+		"83": "普兰德斯之徽",
+		"84": "狮眼的荣耀之盾",
+		"85": "死神的取魂器",
+		"86": "行刑之刃",
+		"87": "幽冥之祭",
+		"88": "安姆布的战甲",
+		"89": "萨费尔的智慧",
+		"90": "酷寒的凝视",
+		"91": "泣月",
+		"92": "阿兹里的秘宝库",
+		"93": "元素的庇护",
+		"94": "新生之徽",
+		"95": "尔奇的巨灵之锤",
+		"96": "屠戮之心",
+		"97": "迪虚瑞特的巨力腕甲",
+		"98": "梅吉诺德的巨力腕甲",
+		"99": "毁面者",
+		"100": "敏锐思维",
+		"101": "德沃托的信念之盔",
+		"102": "恩吉尔的叉刃",
+		"103": "龙炎足迹",
+		"104": "灵骸之履",
+		"105": "光耀之锤",
+		"106": "薛朗的护身长袍",
+		"107": "骤雨之弦",
+		"108": "夜吟",
+		"109": "断罪",
+		"110": "逝空之锤",
+		"111": "冥约",
+		"112": "乱矢之弦",
+		"113": "维多里奥的飞升",
+		"114": "刺棘宝甲",
+		"115": "德瓦斯的匿踪",
+		"116": "拂烬",
+		"117": "烈炎之袍",
+		"118": "穿云",
+		"119": "精华收割器",
+		"120": "提图库斯坚盾",
+		"121": "提图库斯的坚盾",
+		"122": "狐毛铠",
+		"123": "塔林的颤栗之语",
+		"124": "金缕帽",
+		"125": "幻芒圣盾",
+		"126": "无上箴言",
+		"127": "血誓",
+		"128": "炼狱之心",
+		"129": "噬魂之牙",
+		"130": "威严之刃",
+		"131": "阿兹里之镜",
+		"132": "竭血之镰",
+		"133": "暴雨之弦",
+		"134": "升华之冠",
+		"135": "远祖之颅",
+		"136": "裂心刃",
+		"137": "混沌之渊",
+		"138": "致命之体",
+		"139": "英灵宝环",
+		"140": "五芒屏障",
+		"141": "懦者的试验",
+		"142": "奈可妲之灯",
+		"143": "轮回的梦魇",
+		"144": "斯塔空加之首",
+		"145": "嗜血之爪",
+		"146": "忠诚之锤",
+		"147": "极地之眼",
+		"148": "烈炎之翼",
+		"149": "千缎",
+		"150": "布隆的影衣",
+		"151": "虹幕",
+		"152": "无尽之衣",
+		"153": "暗雷",
+		"154": "囚神杵",
+		"155": "冰息",
+		"156": "祖灵之约",
+		"157": "崩石",
+		"158": "安赛娜丝的安抚之语",
+		"159": "卡莉莎的优雅之影",
+		"160": "志士的荣耀之心",
+		"161": "唤狱",
+		"162": "轰天雷",
+		"163": "枯萎之手",
+		"164": "鼠巢",
+		"165": "维札卢的不堪往事",
+		"166": "禁语",
+		"167": "深渊之唤",
+		"168": "灵护",
+		"169": "窃罪",
+		"170": "沉沦之间",
+		"171": "丧钟",
+		"172": "终息",
+		"173": "神力之牙",
+		"174": "鬣犬之牙",
+		"175": "恩吉尔的指环",
+		"176": "阿兹里圣徽",
+		"177": "罗里的幸运之灯",
+		"178": "祭礼之雨",
+		"179": "未名",
+		"180": "札德图斯的圣衣",
+		"181": "魔道之衣",
+		"182": "潜能魔棒",
+		"183": "瓦尔战刃",
+		"184": "罗里的复仇之途",
+		"185": "马克的精锐战意",
+		"186": "罗比的腐败钉锤",
+		"187": "卡尔的破坏者",
+		"188": "特塔普斯的幸运符",
+		"189": "双炎修道院",
+		"190": "贼窝",
+		"191": "咒荆",
+		"192": "瓦尔克拉斯神殿",
+		"193": "希比尔之叹",
+		"194": "欧霸的咒怨宝库",
+		"195": "开膛斧",
+		"196": "远古之印",
+		"197": "纯净乐园",
+		"198": "德瑞索的战礼",
+		"199": "福尔的忠诚之符",
+		"200": "维多里奥的捷思",
+		"201": "神赐",
+		"202": "亡者呼唤",
+		"203": "薛朗的启示之环",
+		"204": "奥术之符",
+		"205": "乌卫",
+		"206": "血影",
+		"207": "康戈的战炎",
+		"208": "女神的怒炎",
+		"209": "信念之砧",
+		"210": "凋灵魔爪",
+		"211": "普兰德斯之记",
+		"212": "燃焰",
+		"213": "宝视精华",
+		"214": "森林之后",
+		"215": "邪眼之冠",
+		"216": "升华之途",
+		"217": "裂风",
+		"218": "冥使之体",
+		"219": "虚空之力",
+		"220": "女神的灵缚",
+		"221": "兽腹",
+		"222": "灵漩",
+		"223": "共鸣之面",
+		"224": "神行靴",
+		"225": "迎暮",
+		"226": "迅战",
+		"227": "阔斩",
+		"228": "重击之锤",
+		"229": "魔器",
+		"230": "马雷格罗的刻具",
+		"231": "崩齿",
+		"232": "加拉的突刺刃",
+		"233": "异宗之镜",
+		"234": "止水",
+		"235": "乱世之翼",
+		"236": "魔暴之痕",
+		"237": "德瑞的妙药",
+		"238": "玛莉琳的护体之符",
+		"239": "吸魔海绵",
+		"240": "荒途",
+		"241": "欧罗的贡品",
+		"242": "希比尔的冰爪",
+		"243": "虹耀之月",
+		"244": "德瑞索的卫衣",
+		"245": "桑托尼的忠诚之心",
+		"246": "明恩的慧心",
+		"247": "雷语",
+		"248": "罗米拉的潜力之环",
+		"249": "龙凤吟",
+		"250": "日炎",
+		"251": "猎踪",
+		"252": "贝雷克的冰与火之歌",
+		"253": "贝雷克的冰与雷之曲",
+		"254": "贝雷克的火与雷之乐",
+		"255": "元素之章",
+		"256": "卡鲁之血",
+		"257": "拉维安加之泉",
+		"258": "鸥喙",
+		"259": "猎首",
+		"260": "卫道之袍",
+		"261": "永生",
+		"262": "亘古之灵",
+		"263": "碎月",
+		"264": "帝国的残壁",
+		"265": "霜刃",
+		"266": "烬杵",
+		"267": "曙雷",
+		"268": "庄重之杖",
+		"269": "轮回之记",
+		"270": "乱世之泪",
+		"271": "时空之链",
+		"272": "黑钢",
+		"273": "生机之记",
+		"274": "升华之指",
+		"275": "鬼行",
+		"276": "亡者之财",
+		"277": "卡甘的奥秘之地",
+		"278": "烈阳铠",
+		"279": "恐惧之缶",
+		"280": "亡灵之音",
+		"281": "暴雨之舵",
+		"282": "神谕",
+		"283": "铁芒",
+		"284": "残星",
+		"285": "鹰啸",
+		"286": "牧者之音",
+		"287": "巴特克的魔指",
+		"288": "雷暴",
+		"289": "绿藤",
+		"290": "比诺的厨刀",
+		"291": "夜幕",
+		"292": "海妖魅曲",
+		"293": "三龙战纪",
+		"294": "悲运之缚",
+		"295": "沉默之雷",
+		"296": "幽魂之息",
+		"297": "蝮吻",
+		"298": "阿尔贝隆的征途",
+		"299": "光辉之颅",
+		"300": "虚空慧眼",
+		"301": "瓦尔的灵手",
+		"302": "穿心",
+		"303": "寒锋之卫",
+		"304": "誓约",
+		"305": "阿兹里的金履",
+		"306": "多里亚尼之约",
+		"307": "阿兹里的诺言",
+		"308": "阿兹里的捷思",
+		"309": "阿兹里的威权",
+		"310": "谜容",
+		"311": "阿兹里的刑刃",
+		"312": "兀鸣",
+		"313": "多里亚尼的幻化之杖",
+		"314": "皮斯卡托的慧眼",
+		"315": "升华珍宝",
+		"316": "请勿使用",
+		"317": "冰灵之吼",
+		"318": "烈炎之心",
+		"319": "西里的嗜血之矢",
+		"320": "灭世",
+		"321": "海昂的狂怒",
+		"322": "普兰德斯的宝盒",
+		"323": "冈姆的宝藏",
+		"324": "魔域宝盒",
+		"325": "冈姆的稳重之靴",
+		"326": "费德利塔斯之锋",
+		"327": "灵魂打击",
+		"328": "禁果",
+		"329": "霸权时代",
+		"330": "命运伤痕",
+		"331": "炎夏之血",
+		"332": "禁闭祭坛",
+		"333": "苦痛狂鲨",
+		"334": "千齿",
+		"335": "费尔之仪",
+		"336": "莫考之拥",
+		"337": "迷茫幻符",
+		"338": "鲁米的灵药",
+		"339": "幻梦飞羽",
+		"340": "刚勇",
+		"341": "诺米克的风暴",
+		"342": "薛鲁宾的恶作剧",
+		"343": "艾普之怒",
+		"344": "刽子手.杰克",
+		"345": "虚空",
+		"346": "肉体与魂灵",
+		"347": "沙尘之影",
+		"348": "收割者",
+		"349": "疯狂边界",
+		"350": "黯黑贤者",
+		"351": "岩头",
+		"352": "元帅殿堂",
+		"353": "玛拉凯的巧技",
+		"354": "山特立的回应",
+		"355": "终末之始",
+		"356": "邪神庇护",
+		"357": "欧霸的奖赏",
+		"358": "欧霸的珍宝",
+		"359": "欧霸的闪耀之窟",
+		"360": "升华之眼",
+		"361": "雷霆圣杖",
+		"362": "东方雷霆圣杖",
+		"363": "胜者护符",
+		"364": "血棘",
+		"365": "北方雷霆圣杖",
+		"366": "幻彩菱织",
+		"367": "凝息",
+		"368": "基加萨鲁",
+		"369": "混响",
+		"370": "恩吉尔的和谐",
+		"371": "马雷格罗的染血透镜",
+		"372": "马雷格罗的染血之环",
+		"373": "缺角帝冠",
+		"374": "马洛尼的暮光",
+		"375": "浪涌缚者",
+		"376": "狡徒束腰",
+		"377": "时光之握",
+		"378": "沸血",
+		"379": "虚无之倾",
+		"380": "拉什卡德的耐心",
+		"381": "瓦拉库之印",
+		"382": "塔萨里之印",
+		"383": "努葛玛呼之印",
+		"384": "疫鼠囚笼",
+		"385": "禁语",
+		"386": "布鲁特斯的刑具",
+		"387": "恨意",
+		"388": "贪婪之拥",
+		"389": "时空扭曲",
+		"390": "德瑞的蔑视",
+		"391": "黑阳之冠",
+		"392": "南方雷霆圣杖",
+		"393": "南方",
+		"394": "元帅的珠宝秘宝",
+		"395": "元帅的奥术秘宝",
+		"396": "元帅的制图秘宝",
+		"397": "元帅的华丽秘宝",
+		"398": "元帅的财富",
+		"399": "元帅的宝藏",
+		"400": "被腐化的元帅秘宝",
+		"401": "元帅的大型秘宝",
+		"402": "赌神芬多",
+		"403": "结魂之环",
+		"404": "戴亚迪安的晨曦",
+		"405": "破碎传承者",
+		"406": "怪桶",
+		"407": "维多里奥之绝响",
+		"408": "蚕食之暗",
+		"409": "塑界者之籽",
+		"410": "颤抖之杖",
+		"411": "无尽愤怒",
+		"412": "卡美利亚之锤",
+		"413": "多里亚尼之拳",
+		"414": "坚定之刃",
+		"415": "死神之手",
+		"416": "女神的束缚",
+		"417": "一文字",
+		"418": "帝国之掌",
+		"419": "无尽之卫",
+		"420": "狮吼精华",
+		"421": "东之饰",
+		"422": "冰点低语",
+		"423": "纯净之泪",
+		"424": "堕落之血",
+		"425": "狮眼的视线",
+		"426": "悔悟之掌",
+		"427": "峡湾之星",
+		"428": "王者之刃",
+		"429": "急尘魔侍",
+		"430": "胜利之环",
+		"431": "异能知识",
+		"432": "求知的热情",
+		"433": "武艺之相",
+		"434": "狮眼的陨落",
+		"435": "直觉之跃",
+		"436": "无私领导",
+		"437": "生存技巧",
+		"438": "生存本能",
+		"439": "生存秘技",
+		"440": "丰富心灵",
+		"441": "流畅行动",
+		"442": "同族相残",
+		"443": "石塔",
+		"444": "映像",
+		"445": "烈炎之兆",
+		"446": "坚守军团",
+		"447": "吸血鬼的力量",
+		"448": "狂奔",
+		"449": "燃尽",
+		"450": "罪恶的重量",
+		"451": "狂热之心",
+		"452": "暂名",
+		"453": "脆弱的繁华",
+		"454": "深藏的潜能",
+		"455": "碎镞雨",
+		"456": "不善意图",
+		"457": "筋骨强化",
+		"458": "理智",
+		"459": "熟稔",
+		"460": "悲惨赐予者",
+		"461": "充分训练",
+		"462": "蛮力冲撞",
+		"463": "惯性",
+		"464": "审慎计划",
+		"465": "原生祭仪",
+		"466": "阿兹里之权",
+		"467": "瓦尔之诉",
+		"468": "盗猎者的准心",
+		"469": "督军之力",
+		"470": "暗影之影",
+		"471": "征服者的迅捷",
+		"472": "征服者的力量",
+		"473": "征服者的长生",
+		"474": "远古基石",
+		"475": "腐化寒息",
+		"476": "堕落异体",
+		"477": "饥馑深渊",
+		"478": "泽佛伊的青春",
+		"479": "腐化能量",
+		"480": "残虐之欢愉",
+		"481": "血牺",
+		"482": "易碎屏障",
+		"483": "和平主义",
+		"484": "脆弱",
+		"485": "无力",
+		"486": "意志呼唤",
+		"487": "迅击者",
+		"488": "冷钢",
+		"489": "炎域",
+		"490": "能量坚甲",
+		"491": "潜能防护",
+		"492": "真知灼见",
+		"493": "静电之源",
+		"494": "灵体转换",
+		"495": "卓绝之力",
+		"496": "皇家卫甲",
+		"497": "血凿",
+		"498": "血谑",
+		"499": "艾贝拉斯之角",
+		"500": "创域",
+		"501": "野性狂爪",
+		"502": "深渊绝壁",
+		"503": "恐惧之镰",
+		"504": "月岚",
+		"505": "女爵",
+		"506": "拉奇许之刃",
+		"507": "血裂",
+		"508": "拉维安加的智慧",
+		"509": "血肉之嗜",
+		"510": "风暴之眼",
+		"511": "布琳洛特印记",
+		"512": "红刃之环",
+		"513": "哑风封印",
+		"514": "布琳洛特之旗",
+		"515": "红刃旗帜",
+		"516": "哑风尖旗",
+		"517": "升华之灯",
+		"518": "布琳洛特岸行者",
+		"519": "哑风轻步",
+		"520": "红刃蹂躏靴",
+		"521": "巫木",
+		"522": "乔赫黑钢",
+		"523": "殒皇之冠",
+		"524": "伊芙班的诡计",
+		"525": "余烬之痕",
+		"526": "白银恩典",
+		"527": "魅惑",
+		"528": "绝地魔履",
+		"529": "破碎信念",
+		"530": "草民",
+		"531": "闪耀精华",
+		"532": "埃拉黛丝",
+		"533": "破碎之炼",
+		"534": "帝国重量",
+		"535": "黯黑之调",
+		"536": "坚毅心灵",
+		"537": "茁壮苦痛",
+		"538": "西方雷霆圣杖",
+		"539": "维克塔广场",
+		"540": "盛宴之结",
+		"541": "饥荒之结",
+		"542": "呕吐",
+		"543": "鲜血支配",
+		"544": "嗜血黑兹玛娜",
+		"545": "维克塔血器",
+		"546": "孔明的神算",
+		"547": "空向",
+		"548": "鲁莽防御",
+		"549": "萝丝之触",
+		"550": "升华之风",
+		"551": "伤胃酒",
+		"552": "监视守夜",
+		"553": "滚动烈焰",
+		"554": "冬季赏金",
+		"555": "先祖回音",
+		"556": "圣徒胫骨",
+		"557": "不朽之躯",
+		"558": "元素武器",
+		"559": "超越属性",
+		"560": "延续病痛",
+		"561": "玩家终结者",
+		"562": "抹灭",
+		"563": "龙族印记",
+		"564": "先驱之脊",
+		"565": "伊泽洛之乱",
+		"566": "切特斯之针",
+		"567": "伊泽洛之谜",
+		"568": "心灵抽取",
+		"569": "禅意苦行僧",
+		"570": "死亡清算",
+		"571": "急速扩张",
+		"572": "怒火齐发",
+		"573": "精神守护",
+		"574": "钢铁指挥",
+		"575": "禁锢暴风",
+		"576": "宇蚀",
+		"577": "分裂析取",
+		"578": "奇异",
+		"579": "苦梦",
+		"580": "嗜魂",
+		"581": "夜守",
+		"582": "菁华蠕虫",
+		"583": "瓦尔克拉斯之星",
+		"584": "枯井",
+		"585": "自然组织",
+		"586": "瑞佛诅咒",
+		"587": "巨狼之眼",
+		"588": "瑞佛之冠",
+		"589": "野性瑞佛",
+		"590": "瑞佛统帅",
+		"591": "瑞佛之羽",
+		"592": "塞尔.布雷德狼穴",
+		"593": "冬之心",
+		"594": "升华统御",
+		"595": "扭曲之罐",
+		"596": "轮回",
+		"597": "努葛玛呼之耀",
+		"598": "WIP Stone Flask",
+		"599": "力量借贷",
+		"600": "不朽系命",
+		"601": "不灭冰晶",
+		"602": "超越壁垒",
+		"603": "舍吉的手柄",
+		"604": "马拉克斯花器",
+		"605": "永恒帝国之瓮",
+		"606": "军团的宝库",
+		"607": "红刃的宝库",
+		"608": "布琳洛特宝库",
+		"609": "混沌军团的宝库",
+		"610": "裂颅",
+		"611": "寡妇",
+		"612": "塑泥者",
+		"613": "霜息",
+		"614": "暴风之钢",
+		"615": "德瑞索的热情",
+		"616": "灰烬行者",
+		"617": "灾祸之礁",
+		"618": "神圣哀悼",
+		"619": "吉尔菲的圣殿",
+		"620": "历史公理",
+		"621": "黑鲨",
+		"622": "毒蛇之度",
+		"623": "地动",
+		"624": "兽毛披肩",
+		"625": "泽佛伊的终息",
+		"626": "高洁圣杯",
+		"627": "裂隙",
+		"628": "廉价建设",
+		"629": "七彩碟",
+		"630": "发闸机关",
+		"631": "努罗的竖琴",
+		"632": "榴星",
+		"633": "不稳定承载",
+		"634": "异教面纱",
+		"635": "帝王的诡计",
+		"636": "帝王的智慧",
+		"637": "帝王的霸权",
+		"638": "帝王的纯熟",
+		"639": "维多里奥的贡献",
+		"640": "普兰德斯庄园",
+		"641": "英斯贝理之极",
+		"642": "暗翼",
+		"643": "血书",
+		"644": "强袭者",
+		"645": "绞刑架",
+		"646": "塔温的披风",
+		"647": "聚光之石",
+		"648": "变节者",
+		"649": "智者之秘",
+		"650": "辛格拉的凝视",
+		"651": "奇塔弗之渴望",
+		"652": "食蚜",
+		"653": "勇者之礼",
+		"654": "陨落之环",
+		"655": "金珏之缮",
+		"656": "不羁之行",
+		"657": "逆行之怒",
+		"658": "痛苦之触",
+		"659": "精灵皮肤",
+		"660": "无击",
+		"661": "伊沃幻像",
+		"662": "狼蛛",
+		"663": "福尔的远见",
+		"664": "玛拉凯的远见",
+		"665": "卡鲁充能",
+		"666": "荆棘之墙",
+		"667": "薛朗的诡计",
+		"668": "死亡之作",
+		"669": "卡斯普里意志",
+		"670": "苦行",
+		"671": "小会战",
+		"672": "学习之石",
+		"673": "议会之握",
+		"674": "奇亚拉的决心",
+		"675": "钟表匠的华服",
+		"676": "死亡大门",
+		"677": "议会之触",
+		"678": "议会之息",
+		"679": "虚空心灵",
+		"680": "落石",
+		"681": "狼烟",
+		"682": "努葛玛呼之像",
+		"683": "李姆本",
+		"684": "烈士之冠",
+		"685": "艾兹麦之握",
+		"686": "丧吼",
+		"687": "颤栗之饥",
+		"688": "橡树",
+		"689": "冰霜之魂",
+		"690": "狮鹫",
+		"691": "烧灼器",
+		"692": "灭世之狱",
+		"693": "银枝",
+		"694": "暴风雨",
+		"695": "雷姆诺的挽歌",
+		"696": "增幅杖",
+		"697": "魂界终结",
+		"698": "逃亡女王",
+		"699": "疫病之奉献",
+		"700": "冈姆之路",
+		"701": "普拉克斯",
+		"702": "刚多的虚荣",
+		"703": "女武神",
+		"704": "巨铜之顶",
+		"705": "脑乱者",
+		"706": "七日锋",
+		"707": "无罪之眼",
+		"708": "白银之舌",
+		"709": "厌食者",
+		"710": "蛇穴",
+		"711": "灾害",
+		"712": "卡斯普里怨恨",
+		"713": "塑星者",
+		"714": "无尽渴望",
+		"715": "虚空行者",
+		"716": "塑界之触",
+		"717": "守卫之铭",
+		"718": "巫酿之水",
+		"719": "逝日",
+		"720": "幽秘博物馆",
+		"721": "阿兹里宝藏",
+		"722": "魔诅之域",
+		"723": "裂隙匣盒",
+		"724": "起源和谐",
+		"725": "起源力量",
+		"726": "起源卓越",
+		"727": "聚魂石",
+		"728": "灵魂甲胄",
+		"729": "比斯克的项圈",
+		"730": "速度之力",
+		"731": "索伏的爱抚",
+		"732": "索伏的始源",
+		"733": "无形火炬",
+		"734": "无形炼狱",
+		"735": "索伏之心",
+		"736": "索伏之血",
+		"737": "托沃崩",
+		"738": "托沃卧",
+		"739": "雪盲恩惠",
+		"740": "完美姿态",
+		"741": "太平",
+		"742": "群魔殿",
+		"743": "思动之手",
+		"744": "智行之手",
+		"745": "艾许之镜",
+		"746": "艾许之面",
+		"747": "暴风之言",
+		"748": "暴风之语",
+		"749": "无尽之距",
+		"750": "赤红踪迹",
+		"751": "乌尔尼多之吻",
+		"752": "乌尔尼多的拥抱",
+		"753": "悬念",
+		"754": "降伏",
+		"755": "离异梦寐",
+		"756": "合流梦寐",
+		"757": "忠诚之肤",
+		"758": "君主之肤",
+		"759": "赤影梦境",
+		"760": "赤影梦魇",
+		"761": "青影梦境",
+		"762": "青影梦魇",
+		"763": "碧影梦境",
+		"764": "碧影梦魇",
+		"765": "图克玛哈堡垒",
+		"766": "灵魂羁绊",
+		"767": "渔夫之辫",
+		"768": "血友病",
+		"769": "男爵",
+		"770": "汉恩的遗产",
+		"771": "日耀之影",
+		"772": "大漩涡",
+		"773": "海王冠冕",
+		"774": "再生的罪恶",
+		"775": "月影之耀",
+		"776": "奇塔弗之盛宴",
+		"777": "宵晓",
+		"778": "恒毅意志",
+		"779": "阿拉卡力之牙",
+		"780": "欺诈獠牙",
+		"781": "夏乌拉之印",
+		"782": "威勒姆的战争宝箱",
+		"783": "附带伤害",
+		"784": "突然点火",
+		"785": "压倒性",
+		"786": "初雪",
+		"787": "风之启示",
+		"788": "野火",
+		"789": "为生存而战",
+		"790": "蛮力与影响",
+		"791": "冰冻痕迹",
+		"792": "利刃戒指",
+		"793": "无边紧握",
+		"794": "不可避免",
+		"795": "冬葬",
+		"796": "比斯克的缰绳",
+		"797": "腐烂扩散",
+		"798": "盖卢坎的飞升",
+		"799": "普洛斯彼罗的宝库",
+		"800": "战歌",
+		"801": "聪明的欧克",
+		"802": "暴力的死者",
+		"803": "危险研究",
+		"804": "局势逆转者",
+		"805": "纯净之神的祭品",
+		"806": "血脉相连",
+		"807": "遗传圣物",
+		"808": "尘封箱子",
+		"809": "瑞斯拉萨的线圈",
+		"810": "众生指引",
+		"811": "汉恩的蔑视",
+		"812": "汉恩的力量",
+		"813": "茵雅的启蒙",
+		"814": "福库尔的手",
+		"815": "伊瑞的精通",
+		"816": "希伯的霸权",
+		"817": "逝者公约",
+		"818": "窒息之烬",
+		"819": "直理之述",
+		"820": "灾难之光",
+		"821": "秘法君临",
+		"822": "流逝之时",
+		"823": "不屈之志",
+		"824": "不屈先驱者I",
+		"825": "不屈先驱者II",
+		"826": "不屈先驱者III",
+		"827": "不屈先驱者IV",
+		"828": "爆裂之射",
+		"829": "风暴拘束",
+		"830": "尘土归来",
+		"831": "尘埃落定",
+		"832": "蜂巢涌动",
+		"833": "砥砺深根",
+		"834": "马雷格罗的残酷",
+		"835": "箭丽毒蛙",
+		"836": "入殓师",
+		"837": "相生相克",
+		"838": "圣恶之喻",
+		"839": "秘法先驱者碎片I",
+		"840": "秘法先驱者碎片II",
+		"841": "秘法先驱者碎片III",
+		"842": "残暴先驱者碎片I",
+		"843": "残暴先驱者碎片II",
+		"844": "残暴先驱者碎片III",
+		"845": "时空先驱者碎片I",
+		"846": "时空先驱者碎片II",
+		"847": "射术先驱者碎片I",
+		"848": "射术先驱者碎片II",
+		"849": "射术先驱者碎片III",
+		"850": "冰雷先驱者I",
+		"851": "冰雷先驱者II",
+		"852": "冰雷先驱者III",
+		"853": "降临之地",
+		"854": "德瑞之肤",
+		"855": "暮光古庙",
+		"856": "影月",
+		"857": "耀日",
+		"858": "多利亚尼的幻想",
+		"859": "多利亚尼的迷城",
+		"860": "无悔之爱",
+		"861": "马拉凯之记",
+		"862": "书架保险箱",
+		"863": "阿尔伦神柱",
+		"864": "风暴骑士",
+		"865": "巨灵灾星",
+		"866": "幽冥灵王",
+		"867": "阐释之杖",
+		"868": "拉克斯的渴望",
+		"869": "饥饿之环",
+		"870": "诗人之笔",
+		"871": "克拉里多之名",
+		"872": "凛冽寒冬",
+		"873": "纯才",
+		"874": "欧斯卡姆",
+		"875": "温柔之力",
+		"876": "沙卡丽之沙",
+		"877": "黄金法则",
+		"878": "灵魂之芯",
+		"879": "鬼弑",
+		"880": "记忆囚笼",
+		"881": "巨岩指套",
+		"882": "坚毅之食",
+		"883": "临死的施舍",
+		"884": "隐逝",
+		"885": "钢铁之心",
+		"886": "鼠疫之源",
+		"887": "白净之风",
+		"888": "阿伯瑞斯",
+		"889": "苦难羁绊",
+		"890": "葛尔贡的凝视",
+		"891": "陵拳",
+		"892": "夜临",
+		"893": "光明偷猎者",
+		"894": "泯光寿衣",
+		"895": "守望之眼",
+		"896": "亵渎者之握",
+		"897": "尼布洛克",
+		"898": "破灭之希",
+		"899": "低伏暗光",
+		"900": "韧木曲刃",
+		"901": "芯木腰刀",
+		"902": "火神锻台",
+		"903": "占星",
+		"904": "昏暗之牙",
+		"905": "裂界之印",
+		"906": "塑界之印",
+		"907": "靛蓝之冠",
+		"908": "裂世轮回",
+		"909": "裂空者",
+		"910": "虚空制箭者",
+		"911": "红契符印",
+		"912": "扭魂者",
+		"913": "勇气之魄",
+		"914": "苍空之翼",
+		"915": "苍空之巢",
+		"916": "苍空之爪",
+		"917": "苍空之翎",
+		"918": "深海魔甲",
+		"919": "深海魔角",
+		"920": "深海魔钳",
+		"921": "深海魔足",
+		"922": "大地之护",
+		"923": "大地之牙",
+		"924": "大地之握",
+		"925": "大地之痕",
+		"926": "暗夜弑衣",
+		"927": "暗夜毒牙",
+		"928": "暗夜织礼",
+		"929": "暗夜刺足",
+		"930": "满溢之甲",
+		"931": "不屈烈焰",
+		"932": "风暴之炎",
+		"933": "暴食",
+		"934": "水晶墓穴",
+		"935": "贪欲之诱",
+		"936": "荒野之绕",
+		"937": "日怨",
+		"938": "风哮",
+		"939": "幽暗凋零",
+		"940": "梅吉诺德的活力",
+		"941": "德瑞的恶念",
+		"942": "冰狱",
+		"943": "时空扭曲",
+		"944": "阿兹里的反击",
+		"945": "巨击之锤",
+		"946": "魔藤",
+		"947": "风暴坚壁",
+		"948": "狐运强铠",
+		"949": "安赛娜丝的优雅之歌",
+		"950": "荣耀之持",
+		"951": "玛拉凯之觉醒",
+		"952": "仙灵之印",
+		"953": "耀阳徽记",
+		"954": "谋士之环",
+		"955": "游牧之环",
+		"956": "冬日之织",
+		"957": "西里之逝",
+		"958": "恐怖巨镰",
+		"959": "雀跃",
+		"960": "吉尔菲的奉献之锤",
+		"961": "卡美利亚之贪婪",
+		"962": "恐惧利刃",
+		"963": "杀孽戒刀",
+		"964": "日耀之冠",
+		"965": "钢铁要塞",
+		"966": "将军的复生",
+		"967": "建筑师之手",
+		"968": "奴隶贩子之手",
+		"969": "饮魂者面罩",
+		"970": "缝合恶魔面罩",
+		"971": "艾普之梦",
+		"972": "艾普的霸权",
+		"973": "暗影缝合",
+		"974": "祭祀之心",
+		"975": "泽佛伊之心",
+		"976": "淬火之躯",
+		"977": "淬火之魂",
+		"978": "淬火之心",
+		"979": "升华之躯",
+		"980": "升华之魂",
+		"981": "升华之心",
+		"982": "捕魂者",
+		"983": "裂魂者",
+		"984": "奴役之索",
+		"985": "献祭舞鞋",
+		"986": "至高天堂",
+		"987": "懦夫之链",
+		"988": "懦夫之遗",
+		"989": "瓦尔传说",
+		"990": "瓦尔命运",
+		"991": "泽尔的放大器",
+		"992": "叶兰德尔的拥抱",
+		"993": "战斗专注",
+		"994": "玛拉凯的卓越",
+		"995": "超自然本能",
+		"996": "违法之徒",
+		"997": "屈服印记",
+		"998": "灰色尖椎",
+		"999": "原始锁链",
+		"1000": "刁妇的圈套",
+		"1001": "永恒苹果",
+		"1002": "珀奎尔之趾",
+		"1003": "恶魔缝补者",
+		"1004": "巨坑之令",
+		"1005": "夜幕召唤",
+		"1006": "冥犬残肢",
+		"1007": "强健否决者",
+		"1008": "暴君王冠",
+		"1009": "阿克莱的高山",
+		"1010": "阿克莱的草原",
+		"1011": "阿克莱的山谷",
+		"1012": "乌扎萨的高山",
+		"1013": "乌扎萨的草原",
+		"1014": "乌扎萨的山谷",
+		"1015": "普藤博的高山",
+		"1016": "普藤博的草原",
+		"1017": "普藤博的山谷",
+		"1018": "先驱的纹章",
+		"1019": "奥尔之兴",
+		"1020": "石冢",
+		"1021": "乌尔的现身",
+		"1022": "吉尔菲的遗产",
+		"1023": "发掘入口",
+		"1024": "剧毒蒸汽",
+		"1025": "辟路者",
+		"1026": "世界雕刻者",
+		"1027": "远见",
+		"1028": "卓识",
+		"1029": "灰眼",
+		"1030": "雷目",
+		"1031": "永恒幽影",
+		"1032": "至日不眠",
+		"1033": "活解",
+		"1034": "赤红风暴",
+		"1035": "悖论",
+		"1036": "极北",
+		"1037": "女王的饥饿",
+		"1038": "灰烬之瓮",
+		"1039": "吞噬者王冠",
+		"1040": "苦痛之处",
+		"1041": "瓦卡图图里",
+		"1042": "内布利斯",
+		"1043": "瓶中信仰",
+		"1044": "暴君之握",
+		"1045": "无常法袍",
+		"1046": "风暴赐福",
+		"1047": "裁决面罩",
+		"1048": "苦痛之环",
+		"1049": "恐惧之环",
+		"1050": "悔恨之环",
+		"1051": "乡愁之环",
+		"1052": "罪恶之环",
+		"1053": "西里的真相",
+		"1054": "峰回路转",
+		"1055": "军团的进击",
+		"1056": "马洛尼的技巧",
+		"1057": "奥库娜的意志",
+		"1058": "征服之口",
+		"1059": "圣令",
+		"1060": "分形思维",
+		"1061": "献祭的恩赐",
+		"1062": "红女王的恩赐",
+		"1063": "半神的不朽",
+		"1064": "费西亚的花环",
+		"1065": "罪恶吞噬者的叹息",
+		"1066": "光彩夺目",
+		"1067": "致命的骄傲",
+		"1068": "残酷的约束",
+		"1069": "好战的信仰",
+		"1070": "优雅的狂妄",
+		"1071": "分化瓦解",
+		"1072": "改变的遥远回忆",
+		"1073": "增强的遥远回忆",
+		"1074": "扭曲的遥远回忆",
+		"1075": "重著的遥远回忆",
+		"1076": "脑层",
+		"1077": "三重扣",
+		"1078": "静脉穿刺",
+		"1079": "冰牙指环",
+		"1080": "腐朽军团",
+		"1081": "兄弟会徽章",
+		"1082": "突围者",
+		"1083": "火柳胫甲",
+		"1084": "马奇纳护手",
+		"1085": "要塞誓约",
+		"1086": "加速誓约",
+		"1087": "寒铁刃",
+		"1088": "奔逃之",
+		"1089": "嗜火之冠",
+		"1090": "嗜寒之冠",
+		"1091": "嗜雷之冠",
+		"1092": "扼息者",
+		"1093": "孢囊守卫",
+		"1094": "厄运护符",
+		"1095": "愤怒之阀",
+		"1096": "内省之冠",
+		"1097": "象牙之塔",
+		"1098": "魔力风暴",
+		"1099": "圣体之绳",
+		"1100": "迷雾之墙",
+		"1101": "苦难探寻者",
+		"1102": "漆黑藤杖",
+		"1103": "神主之手",
+		"1104": "督军之握",
+		"1105": "母亲的拥抱",
+		"1106": "战士的遗产",
+		"1107": "星界投影",
+		"1108": "救世者",
+		"1109": "柳树之赐",
+		"1110": "希望之线",
+		"1111": "怨恨之眼",
+		"1112": "恐惧",
+		"1113": "坚定的防御者",
+		"1114": "误传",
+		"1115": "无法抗拒的诱惑",
+		"1116": "未知领地",
+		"1117": "星辰之战",
+		"1118": "兴旺发达",
+		"冈姆的霸业": "18",
+		"赤红短刃": "19",
+		"拉兹瓦的灵石": "20",
+		"幽暗之语": "21",
+		"冈姆的远见": "22",
+		"恩吉尔的指环": "175",
+		"贪欲之记": "24",
+		"狮眼的战弓": "25",
+		"升华之印": "26",
+		"福尔的战铠": "27",
+		"戒律之影": "28",
+		"幻银之弦": "29",
+		"影殒": "30",
+		"玛拉凯的祭具": "31",
+		"艾兹麦的荣光": "32",
+		"冥使之琴": "33",
+		"炽炎之使": "34",
+		"雷姆诺的夺命凶器": "35",
+		"吉尔菲的净罪之锤": "36",
+		"瑞佛的奋战长剑": "37",
+		"寒光剑": "38",
+		"德瑞的魔具": "39",
+		"梦语之痕": "40",
+		"黑炎之芒": "41",
+		"疾袭之锋": "42",
+		"魔灵之符": "43",
+		"卡鲁的战徽": "44",
+		"寻宝者的心眼": "45",
+		"西里的战衣": "46",
+		"冈姆的壮志": "47",
+		"费尔之帽": "48",
+		"寒焰": "49",
+		"刺棘之冠": "50",
+		"安赛娜丝的迅敏之冠": "51",
+		"切特斯的威权": "52",
+		"雷姆诺的豪情": "53",
+		"疾风的沉思": "54",
+		"私欲的光辉": "55",
+		"吉尔菲的荣光": "56",
+		"隐灵之符": "57",
+		"回光之迹": "58",
+		"力量猎刃": "59",
+		"狮眼的斗志": "60",
+		"覆灭之兆": "61",
+		"苦行之履": "62",
+		"薛朗的秘术长靴": "63",
+		"日耀": "64",
+		"恶风足迹": "65",
+		"冰冷之眼": "66",
+		"马雷格罗的玫红手套": "67",
+		"苍蟒之鳞": "68",
+		"富贵之运": "69",
+		"猎宝者的护手": "70",
+		"德瑞的精神手套": "71",
+		"恩德的迅影": "72",
+		"意识之缘": "73",
+		"烈阳徽记": "74",
+		"均衡之符": "75",
+		"龙蜕之带": "76",
+		"坚毅之环": "77",
+		"普兰德斯之印": "78",
+		"梅吉诺德的力量泉源": "79",
+		"德瑞索的勇者之盾": "80",
+		"献祭之心": "81",
+		"冰霜之镜": "82",
+		"普兰德斯之徽": "83",
+		"狮眼的荣耀之盾": "84",
+		"死神的取魂器": "85",
+		"行刑之刃": "86",
+		"幽冥之祭": "87",
+		"安姆布的战甲": "88",
+		"萨费尔的智慧": "89",
+		"酷寒的凝视": "90",
+		"泣月": "91",
+		"阿兹里的秘宝库": "92",
+		"元素的庇护": "93",
+		"新生之徽": "94",
+		"尔奇的巨灵之锤": "95",
+		"屠戮之心": "96",
+		"迪虚瑞特的巨力腕甲": "97",
+		"梅吉诺德的巨力腕甲": "98",
+		"毁面者": "99",
+		"敏锐思维": "100",
+		"德沃托的信念之盔": "101",
+		"恩吉尔的叉刃": "102",
+		"龙炎足迹": "103",
+		"灵骸之履": "104",
+		"光耀之锤": "105",
+		"薛朗的护身长袍": "106",
+		"骤雨之弦": "107",
+		"夜吟": "108",
+		"断罪": "109",
+		"逝空之锤": "110",
+		"冥约": "111",
+		"乱矢之弦": "112",
+		"维多里奥的飞升": "113",
+		"刺棘宝甲": "114",
+		"德瓦斯的匿踪": "115",
+		"拂烬": "116",
+		"烈炎之袍": "117",
+		"穿云": "118",
+		"精华收割器": "119",
+		"提图库斯坚盾": "120",
+		"提图库斯的坚盾": "121",
+		"狐毛铠": "122",
+		"塔林的颤栗之语": "123",
+		"金缕帽": "124",
+		"幻芒圣盾": "125",
+		"无上箴言": "126",
+		"血誓": "127",
+		"炼狱之心": "128",
+		"噬魂之牙": "129",
+		"威严之刃": "130",
+		"阿兹里之镜": "131",
+		"竭血之镰": "132",
+		"暴雨之弦": "133",
+		"升华之冠": "134",
+		"远祖之颅": "135",
+		"裂心刃": "136",
+		"混沌之渊": "137",
+		"致命之体": "138",
+		"英灵宝环": "139",
+		"五芒屏障": "140",
+		"懦者的试验": "141",
+		"奈可妲之灯": "142",
+		"轮回的梦魇": "143",
+		"斯塔空加之首": "144",
+		"嗜血之爪": "145",
+		"忠诚之锤": "146",
+		"极地之眼": "147",
+		"烈炎之翼": "148",
+		"千缎": "149",
+		"布隆的影衣": "150",
+		"虹幕": "151",
+		"无尽之衣": "152",
+		"暗雷": "153",
+		"囚神杵": "154",
+		"冰息": "155",
+		"祖灵之约": "156",
+		"崩石": "157",
+		"安赛娜丝的安抚之语": "158",
+		"卡莉莎的优雅之影": "159",
+		"志士的荣耀之心": "160",
+		"唤狱": "161",
+		"轰天雷": "162",
+		"枯萎之手": "163",
+		"鼠巢": "164",
+		"维札卢的不堪往事": "165",
+		"禁语": "385",
+		"深渊之唤": "167",
+		"灵护": "168",
+		"窃罪": "169",
+		"沉沦之间": "170",
+		"丧钟": "171",
+		"终息": "172",
+		"神力之牙": "173",
+		"鬣犬之牙": "174",
+		"阿兹里圣徽": "176",
+		"罗里的幸运之灯": "177",
+		"祭礼之雨": "178",
+		"未名": "179",
+		"札德图斯的圣衣": "180",
+		"魔道之衣": "181",
+		"潜能魔棒": "182",
+		"瓦尔战刃": "183",
+		"罗里的复仇之途": "184",
+		"马克的精锐战意": "185",
+		"罗比的腐败钉锤": "186",
+		"卡尔的破坏者": "187",
+		"特塔普斯的幸运符": "188",
+		"双炎修道院": "189",
+		"贼窝": "190",
+		"咒荆": "191",
+		"瓦尔克拉斯神殿": "192",
+		"希比尔之叹": "193",
+		"欧霸的咒怨宝库": "194",
+		"开膛斧": "195",
+		"远古之印": "196",
+		"纯净乐园": "197",
+		"德瑞索的战礼": "198",
+		"福尔的忠诚之符": "199",
+		"维多里奥的捷思": "200",
+		"神赐": "201",
+		"亡者呼唤": "202",
+		"薛朗的启示之环": "203",
+		"奥术之符": "204",
+		"乌卫": "205",
+		"血影": "206",
+		"康戈的战炎": "207",
+		"女神的怒炎": "208",
+		"信念之砧": "209",
+		"凋灵魔爪": "210",
+		"普兰德斯之记": "211",
+		"燃焰": "212",
+		"宝视精华": "213",
+		"森林之后": "214",
+		"邪眼之冠": "215",
+		"升华之途": "216",
+		"裂风": "217",
+		"冥使之体": "218",
+		"虚空之力": "219",
+		"女神的灵缚": "220",
+		"兽腹": "221",
+		"灵漩": "222",
+		"共鸣之面": "223",
+		"神行靴": "224",
+		"迎暮": "225",
+		"迅战": "226",
+		"阔斩": "227",
+		"重击之锤": "228",
+		"魔器": "229",
+		"马雷格罗的刻具": "230",
+		"崩齿": "231",
+		"加拉的突刺刃": "232",
+		"异宗之镜": "233",
+		"止水": "234",
+		"乱世之翼": "235",
+		"魔暴之痕": "236",
+		"德瑞的妙药": "237",
+		"玛莉琳的护体之符": "238",
+		"吸魔海绵": "239",
+		"荒途": "240",
+		"欧罗的贡品": "241",
+		"希比尔的冰爪": "242",
+		"虹耀之月": "243",
+		"德瑞索的卫衣": "244",
+		"桑托尼的忠诚之心": "245",
+		"明恩的慧心": "246",
+		"雷语": "247",
+		"罗米拉的潜力之环": "248",
+		"龙凤吟": "249",
+		"日炎": "250",
+		"猎踪": "251",
+		"贝雷克的冰与火之歌": "252",
+		"贝雷克的冰与雷之曲": "253",
+		"贝雷克的火与雷之乐": "254",
+		"元素之章": "255",
+		"卡鲁之血": "256",
+		"拉维安加之泉": "257",
+		"鸥喙": "258",
+		"猎首": "259",
+		"卫道之袍": "260",
+		"永生": "261",
+		"亘古之灵": "262",
+		"碎月": "263",
+		"帝国的残壁": "264",
+		"霜刃": "265",
+		"烬杵": "266",
+		"曙雷": "267",
+		"庄重之杖": "268",
+		"轮回之记": "269",
+		"乱世之泪": "270",
+		"时空之链": "271",
+		"黑钢": "272",
+		"生机之记": "273",
+		"升华之指": "274",
+		"鬼行": "275",
+		"亡者之财": "276",
+		"卡甘的奥秘之地": "277",
+		"烈阳铠": "278",
+		"恐惧之缶": "279",
+		"亡灵之音": "280",
+		"暴雨之舵": "281",
+		"神谕": "282",
+		"铁芒": "283",
+		"残星": "284",
+		"鹰啸": "285",
+		"牧者之音": "286",
+		"巴特克的魔指": "287",
+		"雷暴": "288",
+		"绿藤": "289",
+		"比诺的厨刀": "290",
+		"夜幕": "291",
+		"海妖魅曲": "292",
+		"三龙战纪": "293",
+		"悲运之缚": "294",
+		"沉默之雷": "295",
+		"幽魂之息": "296",
+		"蝮吻": "297",
+		"阿尔贝隆的征途": "298",
+		"光辉之颅": "299",
+		"虚空慧眼": "300",
+		"瓦尔的灵手": "301",
+		"穿心": "302",
+		"寒锋之卫": "303",
+		"誓约": "304",
+		"阿兹里的金履": "305",
+		"多里亚尼之约": "306",
+		"阿兹里的诺言": "307",
+		"阿兹里的捷思": "308",
+		"阿兹里的威权": "309",
+		"谜容": "310",
+		"阿兹里的刑刃": "311",
+		"兀鸣": "312",
+		"多里亚尼的幻化之杖": "313",
+		"皮斯卡托的慧眼": "314",
+		"升华珍宝": "315",
+		"请勿使用": "316",
+		"冰灵之吼": "317",
+		"烈炎之心": "318",
+		"西里的嗜血之矢": "319",
+		"灭世": "320",
+		"海昂的狂怒": "321",
+		"普兰德斯的宝盒": "322",
+		"冈姆的宝藏": "323",
+		"魔域宝盒": "324",
+		"冈姆的稳重之靴": "325",
+		"费德利塔斯之锋": "326",
+		"灵魂打击": "327",
+		"禁果": "328",
+		"霸权时代": "329",
+		"命运伤痕": "330",
+		"炎夏之血": "331",
+		"禁闭祭坛": "332",
+		"苦痛狂鲨": "333",
+		"千齿": "334",
+		"费尔之仪": "335",
+		"莫考之拥": "336",
+		"迷茫幻符": "337",
+		"鲁米的灵药": "338",
+		"幻梦飞羽": "339",
+		"刚勇": "340",
+		"诺米克的风暴": "341",
+		"薛鲁宾的恶作剧": "342",
+		"艾普之怒": "343",
+		"刽子手.杰克": "344",
+		"虚空": "345",
+		"肉体与魂灵": "346",
+		"沙尘之影": "347",
+		"收割者": "348",
+		"疯狂边界": "349",
+		"黯黑贤者": "350",
+		"岩头": "351",
+		"元帅殿堂": "352",
+		"玛拉凯的巧技": "353",
+		"山特立的回应": "354",
+		"终末之始": "355",
+		"邪神庇护": "356",
+		"欧霸的奖赏": "357",
+		"欧霸的珍宝": "358",
+		"欧霸的闪耀之窟": "359",
+		"升华之眼": "360",
+		"雷霆圣杖": "361",
+		"东方雷霆圣杖": "362",
+		"胜者护符": "363",
+		"血棘": "364",
+		"北方雷霆圣杖": "365",
+		"幻彩菱织": "366",
+		"凝息": "367",
+		"基加萨鲁": "368",
+		"混响": "369",
+		"恩吉尔的和谐": "370",
+		"马雷格罗的染血透镜": "371",
+		"马雷格罗的染血之环": "372",
+		"缺角帝冠": "373",
+		"马洛尼的暮光": "374",
+		"浪涌缚者": "375",
+		"狡徒束腰": "376",
+		"时光之握": "377",
+		"沸血": "378",
+		"虚无之倾": "379",
+		"拉什卡德的耐心": "380",
+		"瓦拉库之印": "381",
+		"塔萨里之印": "382",
+		"努葛玛呼之印": "383",
+		"疫鼠囚笼": "384",
+		"布鲁特斯的刑具": "386",
+		"恨意": "387",
+		"贪婪之拥": "388",
+		"时空扭曲": "943",
+		"德瑞的蔑视": "390",
+		"黑阳之冠": "391",
+		"南方雷霆圣杖": "392",
+		"南方": "393",
+		"元帅的珠宝秘宝": "394",
+		"元帅的奥术秘宝": "395",
+		"元帅的制图秘宝": "396",
+		"元帅的华丽秘宝": "397",
+		"元帅的财富": "398",
+		"元帅的宝藏": "399",
+		"被腐化的元帅秘宝": "400",
+		"元帅的大型秘宝": "401",
+		"赌神芬多": "402",
+		"结魂之环": "403",
+		"戴亚迪安的晨曦": "404",
+		"破碎传承者": "405",
+		"怪桶": "406",
+		"维多里奥之绝响": "407",
+		"蚕食之暗": "408",
+		"塑界者之籽": "409",
+		"颤抖之杖": "410",
+		"无尽愤怒": "411",
+		"卡美利亚之锤": "412",
+		"多里亚尼之拳": "413",
+		"坚定之刃": "414",
+		"死神之手": "415",
+		"女神的束缚": "416",
+		"一文字": "417",
+		"帝国之掌": "418",
+		"无尽之卫": "419",
+		"狮吼精华": "420",
+		"东之饰": "421",
+		"冰点低语": "422",
+		"纯净之泪": "423",
+		"堕落之血": "424",
+		"狮眼的视线": "425",
+		"悔悟之掌": "426",
+		"峡湾之星": "427",
+		"王者之刃": "428",
+		"急尘魔侍": "429",
+		"胜利之环": "430",
+		"异能知识": "431",
+		"求知的热情": "432",
+		"武艺之相": "433",
+		"狮眼的陨落": "434",
+		"直觉之跃": "435",
+		"无私领导": "436",
+		"生存技巧": "437",
+		"生存本能": "438",
+		"生存秘技": "439",
+		"丰富心灵": "440",
+		"流畅行动": "441",
+		"同族相残": "442",
+		"石塔": "443",
+		"映像": "444",
+		"烈炎之兆": "445",
+		"坚守军团": "446",
+		"吸血鬼的力量": "447",
+		"狂奔": "448",
+		"燃尽": "449",
+		"罪恶的重量": "450",
+		"狂热之心": "451",
+		"暂名": "452",
+		"脆弱的繁华": "453",
+		"深藏的潜能": "454",
+		"碎镞雨": "455",
+		"不善意图": "456",
+		"筋骨强化": "457",
+		"理智": "458",
+		"熟稔": "459",
+		"悲惨赐予者": "460",
+		"充分训练": "461",
+		"蛮力冲撞": "462",
+		"惯性": "463",
+		"审慎计划": "464",
+		"原生祭仪": "465",
+		"阿兹里之权": "466",
+		"瓦尔之诉": "467",
+		"盗猎者的准心": "468",
+		"督军之力": "469",
+		"暗影之影": "470",
+		"征服者的迅捷": "471",
+		"征服者的力量": "472",
+		"征服者的长生": "473",
+		"远古基石": "474",
+		"腐化寒息": "475",
+		"堕落异体": "476",
+		"饥馑深渊": "477",
+		"泽佛伊的青春": "478",
+		"腐化能量": "479",
+		"残虐之欢愉": "480",
+		"血牺": "481",
+		"易碎屏障": "482",
+		"和平主义": "483",
+		"脆弱": "484",
+		"无力": "485",
+		"意志呼唤": "486",
+		"迅击者": "487",
+		"冷钢": "488",
+		"炎域": "489",
+		"能量坚甲": "490",
+		"潜能防护": "491",
+		"真知灼见": "492",
+		"静电之源": "493",
+		"灵体转换": "494",
+		"卓绝之力": "495",
+		"皇家卫甲": "496",
+		"血凿": "497",
+		"血谑": "498",
+		"艾贝拉斯之角": "499",
+		"创域": "500",
+		"野性狂爪": "501",
+		"深渊绝壁": "502",
+		"恐惧之镰": "503",
+		"月岚": "504",
+		"女爵": "505",
+		"拉奇许之刃": "506",
+		"血裂": "507",
+		"拉维安加的智慧": "508",
+		"血肉之嗜": "509",
+		"风暴之眼": "510",
+		"布琳洛特印记": "511",
+		"红刃之环": "512",
+		"哑风封印": "513",
+		"布琳洛特之旗": "514",
+		"红刃旗帜": "515",
+		"哑风尖旗": "516",
+		"升华之灯": "517",
+		"布琳洛特岸行者": "518",
+		"哑风轻步": "519",
+		"红刃蹂躏靴": "520",
+		"巫木": "521",
+		"乔赫黑钢": "522",
+		"殒皇之冠": "523",
+		"伊芙班的诡计": "524",
+		"余烬之痕": "525",
+		"白银恩典": "526",
+		"魅惑": "527",
+		"绝地魔履": "528",
+		"破碎信念": "529",
+		"草民": "530",
+		"闪耀精华": "531",
+		"埃拉黛丝": "532",
+		"破碎之炼": "533",
+		"帝国重量": "534",
+		"黯黑之调": "535",
+		"坚毅心灵": "536",
+		"茁壮苦痛": "537",
+		"西方雷霆圣杖": "538",
+		"维克塔广场": "539",
+		"盛宴之结": "540",
+		"饥荒之结": "541",
+		"呕吐": "542",
+		"鲜血支配": "543",
+		"嗜血黑兹玛娜": "544",
+		"维克塔血器": "545",
+		"孔明的神算": "546",
+		"空向": "547",
+		"鲁莽防御": "548",
+		"萝丝之触": "549",
+		"升华之风": "550",
+		"伤胃酒": "551",
+		"监视守夜": "552",
+		"滚动烈焰": "553",
+		"冬季赏金": "554",
+		"先祖回音": "555",
+		"圣徒胫骨": "556",
+		"不朽之躯": "557",
+		"元素武器": "558",
+		"超越属性": "559",
+		"延续病痛": "560",
+		"玩家终结者": "561",
+		"抹灭": "562",
+		"龙族印记": "563",
+		"先驱之脊": "564",
+		"伊泽洛之乱": "565",
+		"切特斯之针": "566",
+		"伊泽洛之谜": "567",
+		"心灵抽取": "568",
+		"禅意苦行僧": "569",
+		"死亡清算": "570",
+		"急速扩张": "571",
+		"怒火齐发": "572",
+		"精神守护": "573",
+		"钢铁指挥": "574",
+		"禁锢暴风": "575",
+		"宇蚀": "576",
+		"分裂析取": "577",
+		"奇异": "578",
+		"苦梦": "579",
+		"嗜魂": "580",
+		"夜守": "581",
+		"菁华蠕虫": "582",
+		"瓦尔克拉斯之星": "583",
+		"枯井": "584",
+		"自然组织": "585",
+		"瑞佛诅咒": "586",
+		"巨狼之眼": "587",
+		"瑞佛之冠": "588",
+		"野性瑞佛": "589",
+		"瑞佛统帅": "590",
+		"瑞佛之羽": "591",
+		"塞尔.布雷德狼穴": "592",
+		"冬之心": "593",
+		"升华统御": "594",
+		"扭曲之罐": "595",
+		"轮回": "596",
+		"努葛玛呼之耀": "597",
+		"WIP Stone Flask": "598",
+		"力量借贷": "599",
+		"不朽系命": "600",
+		"不灭冰晶": "601",
+		"超越壁垒": "602",
+		"舍吉的手柄": "603",
+		"马拉克斯花器": "604",
+		"永恒帝国之瓮": "605",
+		"军团的宝库": "606",
+		"红刃的宝库": "607",
+		"布琳洛特宝库": "608",
+		"混沌军团的宝库": "609",
+		"裂颅": "610",
+		"寡妇": "611",
+		"塑泥者": "612",
+		"霜息": "613",
+		"暴风之钢": "614",
+		"德瑞索的热情": "615",
+		"灰烬行者": "616",
+		"灾祸之礁": "617",
+		"神圣哀悼": "618",
+		"吉尔菲的圣殿": "619",
+		"历史公理": "620",
+		"黑鲨": "621",
+		"毒蛇之度": "622",
+		"地动": "623",
+		"兽毛披肩": "624",
+		"泽佛伊的终息": "625",
+		"高洁圣杯": "626",
+		"裂隙": "627",
+		"廉价建设": "628",
+		"七彩碟": "629",
+		"发闸机关": "630",
+		"努罗的竖琴": "631",
+		"榴星": "632",
+		"不稳定承载": "633",
+		"异教面纱": "634",
+		"帝王的诡计": "635",
+		"帝王的智慧": "636",
+		"帝王的霸权": "637",
+		"帝王的纯熟": "638",
+		"维多里奥的贡献": "639",
+		"普兰德斯庄园": "640",
+		"英斯贝理之极": "641",
+		"暗翼": "642",
+		"血书": "643",
+		"强袭者": "644",
+		"绞刑架": "645",
+		"塔温的披风": "646",
+		"聚光之石": "647",
+		"变节者": "648",
+		"智者之秘": "649",
+		"辛格拉的凝视": "650",
+		"奇塔弗之渴望": "651",
+		"食蚜": "652",
+		"勇者之礼": "653",
+		"陨落之环": "654",
+		"金珏之缮": "655",
+		"不羁之行": "656",
+		"逆行之怒": "657",
+		"痛苦之触": "658",
+		"精灵皮肤": "659",
+		"无击": "660",
+		"伊沃幻像": "661",
+		"狼蛛": "662",
+		"福尔的远见": "663",
+		"玛拉凯的远见": "664",
+		"卡鲁充能": "665",
+		"荆棘之墙": "666",
+		"薛朗的诡计": "667",
+		"死亡之作": "668",
+		"卡斯普里意志": "669",
+		"苦行": "670",
+		"小会战": "671",
+		"学习之石": "672",
+		"议会之握": "673",
+		"奇亚拉的决心": "674",
+		"钟表匠的华服": "675",
+		"死亡大门": "676",
+		"议会之触": "677",
+		"议会之息": "678",
+		"虚空心灵": "679",
+		"落石": "680",
+		"狼烟": "681",
+		"努葛玛呼之像": "682",
+		"李姆本": "683",
+		"烈士之冠": "684",
+		"艾兹麦之握": "685",
+		"丧吼": "686",
+		"颤栗之饥": "687",
+		"橡树": "688",
+		"冰霜之魂": "689",
+		"狮鹫": "690",
+		"烧灼器": "691",
+		"灭世之狱": "692",
+		"银枝": "693",
+		"暴风雨": "694",
+		"雷姆诺的挽歌": "695",
+		"增幅杖": "696",
+		"魂界终结": "697",
+		"逃亡女王": "698",
+		"疫病之奉献": "699",
+		"冈姆之路": "700",
+		"普拉克斯": "701",
+		"刚多的虚荣": "702",
+		"女武神": "703",
+		"巨铜之顶": "704",
+		"脑乱者": "705",
+		"七日锋": "706",
+		"无罪之眼": "707",
+		"白银之舌": "708",
+		"厌食者": "709",
+		"蛇穴": "710",
+		"灾害": "711",
+		"卡斯普里怨恨": "712",
+		"塑星者": "713",
+		"无尽渴望": "714",
+		"虚空行者": "715",
+		"塑界之触": "716",
+		"守卫之铭": "717",
+		"巫酿之水": "718",
+		"逝日": "719",
+		"幽秘博物馆": "720",
+		"阿兹里宝藏": "721",
+		"魔诅之域": "722",
+		"裂隙匣盒": "723",
+		"起源和谐": "724",
+		"起源力量": "725",
+		"起源卓越": "726",
+		"聚魂石": "727",
+		"灵魂甲胄": "728",
+		"比斯克的项圈": "729",
+		"速度之力": "730",
+		"索伏的爱抚": "731",
+		"索伏的始源": "732",
+		"无形火炬": "733",
+		"无形炼狱": "734",
+		"索伏之心": "735",
+		"索伏之血": "736",
+		"托沃崩": "737",
+		"托沃卧": "738",
+		"雪盲恩惠": "739",
+		"完美姿态": "740",
+		"太平": "741",
+		"群魔殿": "742",
+		"思动之手": "743",
+		"智行之手": "744",
+		"艾许之镜": "745",
+		"艾许之面": "746",
+		"暴风之言": "747",
+		"暴风之语": "748",
+		"无尽之距": "749",
+		"赤红踪迹": "750",
+		"乌尔尼多之吻": "751",
+		"乌尔尼多的拥抱": "752",
+		"悬念": "753",
+		"降伏": "754",
+		"离异梦寐": "755",
+		"合流梦寐": "756",
+		"忠诚之肤": "757",
+		"君主之肤": "758",
+		"赤影梦境": "759",
+		"赤影梦魇": "760",
+		"青影梦境": "761",
+		"青影梦魇": "762",
+		"碧影梦境": "763",
+		"碧影梦魇": "764",
+		"图克玛哈堡垒": "765",
+		"灵魂羁绊": "766",
+		"渔夫之辫": "767",
+		"血友病": "768",
+		"男爵": "769",
+		"汉恩的遗产": "770",
+		"日耀之影": "771",
+		"大漩涡": "772",
+		"海王冠冕": "773",
+		"再生的罪恶": "774",
+		"月影之耀": "775",
+		"奇塔弗之盛宴": "776",
+		"宵晓": "777",
+		"恒毅意志": "778",
+		"阿拉卡力之牙": "779",
+		"欺诈獠牙": "780",
+		"夏乌拉之印": "781",
+		"威勒姆的战争宝箱": "782",
+		"附带伤害": "783",
+		"突然点火": "784",
+		"压倒性": "785",
+		"初雪": "786",
+		"风之启示": "787",
+		"野火": "788",
+		"为生存而战": "789",
+		"蛮力与影响": "790",
+		"冰冻痕迹": "791",
+		"利刃戒指": "792",
+		"无边紧握": "793",
+		"不可避免": "794",
+		"冬葬": "795",
+		"比斯克的缰绳": "796",
+		"腐烂扩散": "797",
+		"盖卢坎的飞升": "798",
+		"普洛斯彼罗的宝库": "799",
+		"战歌": "800",
+		"聪明的欧克": "801",
+		"暴力的死者": "802",
+		"危险研究": "803",
+		"局势逆转者": "804",
+		"纯净之神的祭品": "805",
+		"血脉相连": "806",
+		"遗传圣物": "807",
+		"尘封箱子": "808",
+		"瑞斯拉萨的线圈": "809",
+		"众生指引": "810",
+		"汉恩的蔑视": "811",
+		"汉恩的力量": "812",
+		"茵雅的启蒙": "813",
+		"福库尔的手": "814",
+		"伊瑞的精通": "815",
+		"希伯的霸权": "816",
+		"逝者公约": "817",
+		"窒息之烬": "818",
+		"直理之述": "819",
+		"灾难之光": "820",
+		"秘法君临": "821",
+		"流逝之时": "822",
+		"不屈之志": "823",
+		"不屈先驱者I": "824",
+		"不屈先驱者II": "825",
+		"不屈先驱者III": "826",
+		"不屈先驱者IV": "827",
+		"爆裂之射": "828",
+		"风暴拘束": "829",
+		"尘土归来": "830",
+		"尘埃落定": "831",
+		"蜂巢涌动": "832",
+		"砥砺深根": "833",
+		"马雷格罗的残酷": "834",
+		"箭丽毒蛙": "835",
+		"入殓师": "836",
+		"相生相克": "837",
+		"圣恶之喻": "838",
+		"秘法先驱者碎片I": "839",
+		"秘法先驱者碎片II": "840",
+		"秘法先驱者碎片III": "841",
+		"残暴先驱者碎片I": "842",
+		"残暴先驱者碎片II": "843",
+		"残暴先驱者碎片III": "844",
+		"时空先驱者碎片I": "845",
+		"时空先驱者碎片II": "846",
+		"射术先驱者碎片I": "847",
+		"射术先驱者碎片II": "848",
+		"射术先驱者碎片III": "849",
+		"冰雷先驱者I": "850",
+		"冰雷先驱者II": "851",
+		"冰雷先驱者III": "852",
+		"降临之地": "853",
+		"德瑞之肤": "854",
+		"暮光古庙": "855",
+		"影月": "856",
+		"耀日": "857",
+		"多利亚尼的幻想": "858",
+		"多利亚尼的迷城": "859",
+		"无悔之爱": "860",
+		"马拉凯之记": "861",
+		"书架保险箱": "862",
+		"阿尔伦神柱": "863",
+		"风暴骑士": "864",
+		"巨灵灾星": "865",
+		"幽冥灵王": "866",
+		"阐释之杖": "867",
+		"拉克斯的渴望": "868",
+		"饥饿之环": "869",
+		"诗人之笔": "870",
+		"克拉里多之名": "871",
+		"凛冽寒冬": "872",
+		"纯才": "873",
+		"欧斯卡姆": "874",
+		"温柔之力": "875",
+		"沙卡丽之沙": "876",
+		"黄金法则": "877",
+		"灵魂之芯": "878",
+		"鬼弑": "879",
+		"记忆囚笼": "880",
+		"巨岩指套": "881",
+		"坚毅之食": "882",
+		"临死的施舍": "883",
+		"隐逝": "884",
+		"钢铁之心": "885",
+		"鼠疫之源": "886",
+		"白净之风": "887",
+		"阿伯瑞斯": "888",
+		"苦难羁绊": "889",
+		"葛尔贡的凝视": "890",
+		"陵拳": "891",
+		"夜临": "892",
+		"光明偷猎者": "893",
+		"泯光寿衣": "894",
+		"守望之眼": "895",
+		"亵渎者之握": "896",
+		"尼布洛克": "897",
+		"破灭之希": "898",
+		"低伏暗光": "899",
+		"韧木曲刃": "900",
+		"芯木腰刀": "901",
+		"火神锻台": "902",
+		"占星": "903",
+		"昏暗之牙": "904",
+		"裂界之印": "905",
+		"塑界之印": "906",
+		"靛蓝之冠": "907",
+		"裂世轮回": "908",
+		"裂空者": "909",
+		"虚空制箭者": "910",
+		"红契符印": "911",
+		"扭魂者": "912",
+		"勇气之魄": "913",
+		"苍空之翼": "914",
+		"苍空之巢": "915",
+		"苍空之爪": "916",
+		"苍空之翎": "917",
+		"深海魔甲": "918",
+		"深海魔角": "919",
+		"深海魔钳": "920",
+		"深海魔足": "921",
+		"大地之护": "922",
+		"大地之牙": "923",
+		"大地之握": "924",
+		"大地之痕": "925",
+		"暗夜弑衣": "926",
+		"暗夜毒牙": "927",
+		"暗夜织礼": "928",
+		"暗夜刺足": "929",
+		"满溢之甲": "930",
+		"不屈烈焰": "931",
+		"风暴之炎": "932",
+		"暴食": "933",
+		"水晶墓穴": "934",
+		"贪欲之诱": "935",
+		"荒野之绕": "936",
+		"日怨": "937",
+		"风哮": "938",
+		"幽暗凋零": "939",
+		"梅吉诺德的活力": "940",
+		"德瑞的恶念": "941",
+		"冰狱": "942",
+		"阿兹里的反击": "944",
+		"巨击之锤": "945",
+		"魔藤": "946",
+		"风暴坚壁": "947",
+		"狐运强铠": "948",
+		"安赛娜丝的优雅之歌": "949",
+		"荣耀之持": "950",
+		"玛拉凯之觉醒": "951",
+		"仙灵之印": "952",
+		"耀阳徽记": "953",
+		"谋士之环": "954",
+		"游牧之环": "955",
+		"冬日之织": "956",
+		"西里之逝": "957",
+		"恐怖巨镰": "958",
+		"雀跃": "959",
+		"吉尔菲的奉献之锤": "960",
+		"卡美利亚之贪婪": "961",
+		"恐惧利刃": "962",
+		"杀孽戒刀": "963",
+		"日耀之冠": "964",
+		"钢铁要塞": "965",
+		"将军的复生": "966",
+		"建筑师之手": "967",
+		"奴隶贩子之手": "968",
+		"饮魂者面罩": "969",
+		"缝合恶魔面罩": "970",
+		"艾普之梦": "971",
+		"艾普的霸权": "972",
+		"暗影缝合": "973",
+		"祭祀之心": "974",
+		"泽佛伊之心": "975",
+		"淬火之躯": "976",
+		"淬火之魂": "977",
+		"淬火之心": "978",
+		"升华之躯": "979",
+		"升华之魂": "980",
+		"升华之心": "981",
+		"捕魂者": "982",
+		"裂魂者": "983",
+		"奴役之索": "984",
+		"献祭舞鞋": "985",
+		"至高天堂": "986",
+		"懦夫之链": "987",
+		"懦夫之遗": "988",
+		"瓦尔传说": "989",
+		"瓦尔命运": "990",
+		"泽尔的放大器": "991",
+		"叶兰德尔的拥抱": "992",
+		"战斗专注": "993",
+		"玛拉凯的卓越": "994",
+		"超自然本能": "995",
+		"违法之徒": "996",
+		"屈服印记": "997",
+		"灰色尖椎": "998",
+		"原始锁链": "999",
+		"刁妇的圈套": "1000",
+		"永恒苹果": "1001",
+		"珀奎尔之趾": "1002",
+		"恶魔缝补者": "1003",
+		"巨坑之令": "1004",
+		"夜幕召唤": "1005",
+		"冥犬残肢": "1006",
+		"强健否决者": "1007",
+		"暴君王冠": "1008",
+		"阿克莱的高山": "1009",
+		"阿克莱的草原": "1010",
+		"阿克莱的山谷": "1011",
+		"乌扎萨的高山": "1012",
+		"乌扎萨的草原": "1013",
+		"乌扎萨的山谷": "1014",
+		"普藤博的高山": "1015",
+		"普藤博的草原": "1016",
+		"普藤博的山谷": "1017",
+		"先驱的纹章": "1018",
+		"奥尔之兴": "1019",
+		"石冢": "1020",
+		"乌尔的现身": "1021",
+		"吉尔菲的遗产": "1022",
+		"发掘入口": "1023",
+		"剧毒蒸汽": "1024",
+		"辟路者": "1025",
+		"世界雕刻者": "1026",
+		"远见": "1027",
+		"卓识": "1028",
+		"灰眼": "1029",
+		"雷目": "1030",
+		"永恒幽影": "1031",
+		"至日不眠": "1032",
+		"活解": "1033",
+		"赤红风暴": "1034",
+		"悖论": "1035",
+		"极北": "1036",
+		"女王的饥饿": "1037",
+		"灰烬之瓮": "1038",
+		"吞噬者王冠": "1039",
+		"苦痛之处": "1040",
+		"瓦卡图图里": "1041",
+		"内布利斯": "1042",
+		"瓶中信仰": "1043",
+		"暴君之握": "1044",
+		"无常法袍": "1045",
+		"风暴赐福": "1046",
+		"裁决面罩": "1047",
+		"苦痛之环": "1048",
+		"恐惧之环": "1049",
+		"悔恨之环": "1050",
+		"乡愁之环": "1051",
+		"罪恶之环": "1052",
+		"西里的真相": "1053",
+		"峰回路转": "1054",
+		"军团的进击": "1055",
+		"马洛尼的技巧": "1056",
+		"奥库娜的意志": "1057",
+		"征服之口": "1058",
+		"圣令": "1059",
+		"分形思维": "1060",
+		"献祭的恩赐": "1061",
+		"红女王的恩赐": "1062",
+		"半神的不朽": "1063",
+		"费西亚的花环": "1064",
+		"罪恶吞噬者的叹息": "1065",
+		"光彩夺目": "1066",
+		"致命的骄傲": "1067",
+		"残酷的约束": "1068",
+		"好战的信仰": "1069",
+		"优雅的狂妄": "1070",
+		"分化瓦解": "1071",
+		"改变的遥远回忆": "1072",
+		"增强的遥远回忆": "1073",
+		"扭曲的遥远回忆": "1074",
+		"重著的遥远回忆": "1075",
+		"脑层": "1076",
+		"三重扣": "1077",
+		"静脉穿刺": "1078",
+		"冰牙指环": "1079",
+		"腐朽军团": "1080",
+		"兄弟会徽章": "1081",
+		"突围者": "1082",
+		"火柳胫甲": "1083",
+		"马奇纳护手": "1084",
+		"要塞誓约": "1085",
+		"加速誓约": "1086",
+		"寒铁刃": "1087",
+		"奔逃之": "1088",
+		"嗜火之冠": "1089",
+		"嗜寒之冠": "1090",
+		"嗜雷之冠": "1091",
+		"扼息者": "1092",
+		"孢囊守卫": "1093",
+		"厄运护符": "1094",
+		"愤怒之阀": "1095",
+		"内省之冠": "1096",
+		"象牙之塔": "1097",
+		"魔力风暴": "1098",
+		"圣体之绳": "1099",
+		"迷雾之墙": "1100",
+		"苦难探寻者": "1101",
+		"漆黑藤杖": "1102",
+		"神主之手": "1103",
+		"督军之握": "1104",
+		"母亲的拥抱": "1105",
+		"战士的遗产": "1106",
+		"星界投影": "1107",
+		"救世者": "1108",
+		"柳树之赐": "1109",
+		"希望之线": "1110",
+		"怨恨之眼": "1111",
+		"恐惧": "1112",
+		"坚定的防御者": "1113",
+		"误传": "1114",
+		"无法抗拒的诱惑": "1115",
+		"未知领地": "1116",
+		"星辰之战": "1117",
+		"兴旺发达": "1118"
+	},
 	"Spanish": {
 		"18": "Primacía de Kaom",
 		"19": "Pico Rojo",
@@ -15636,6 +17837,2208 @@
 		"Split Personality": "1133",
 		"Beacon of Madness": "1134"
 	},
+	"TraditionalChinese": {
+		"18": "岡姆的霸業",
+		"19": "赤紅短刃",
+		"20": "拉茲瓦的靈石",
+		"21": "幽暗之語",
+		"22": "岡姆的遠見",
+		"23": "恩吉爾的指環",
+		"24": "貪慾之記",
+		"25": "獅眼的戰弓",
+		"26": "昇華之印",
+		"27": "福爾的戰鎧",
+		"28": "戒律之影",
+		"29": "幻銀之弦",
+		"30": "影殞",
+		"31": "瑪拉凱的祭具",
+		"32": "艾茲麥的榮光",
+		"33": "冥使之琴",
+		"34": "熾炎之使",
+		"35": "雷姆諾的奪命樂具",
+		"36": "吉爾菲的淨罪之錘",
+		"37": "瑞佛的奮戰長劍",
+		"38": "寒光劍",
+		"39": "德瑞的魔具",
+		"40": "夢語之痕",
+		"41": "黑炎之芒",
+		"42": "疾襲之鋒",
+		"43": "魔靈之符",
+		"44": "卡魯的戰徽",
+		"45": "夏烏拉之眼",
+		"46": "西里的戰衣",
+		"47": "岡姆的壯志",
+		"48": "費爾之帽",
+		"49": "寒焰",
+		"50": "刺棘之冠",
+		"51": "安賽娜絲的迅敏之冠",
+		"52": "切特斯的威權",
+		"53": "雷姆諾的豪情",
+		"54": "疾風的沉思",
+		"55": "私慾的光輝",
+		"56": "吉爾菲的榮光",
+		"57": "隱靈之符",
+		"58": "迴光之跡",
+		"59": "力量獵刃",
+		"60": "獅眼的鬥志",
+		"61": "覆滅之兆",
+		"62": "苦行之履",
+		"63": "薛朗的秘術長靴",
+		"64": "日耀",
+		"65": "惡風足跡",
+		"66": "冰冷之眼",
+		"67": "馬雷葛蘿的血染手套",
+		"68": "蒼蟒之鱗",
+		"69": "富貴之運",
+		"70": "獵寶者的護手",
+		"71": "德瑞的精神手套",
+		"72": "恩德的迅影",
+		"73": "意識之緣",
+		"74": "烈陽徽記",
+		"75": "均衡之符",
+		"76": "龍蛻之帶",
+		"77": "堅毅之環",
+		"78": "普蘭德斯之印",
+		"79": "梅吉諾德的力量泉源",
+		"80": "德瑞索的勇者之盾",
+		"81": "獻祭之心",
+		"82": "冰霜之鏡",
+		"83": "普蘭德斯之徽",
+		"84": "獅眼的榮耀之盾",
+		"85": "死神的取魂器",
+		"86": "行刑之刃",
+		"87": "幽冥之祭",
+		"88": "安姆布的戰甲",
+		"89": "薩費爾的智慧",
+		"90": "酷寒的凝視",
+		"91": "泣月",
+		"92": "阿茲里的秘寶庫",
+		"93": "元素的庇護",
+		"94": "新生之徽",
+		"95": "爾奇的巨靈之錘",
+		"96": "屠戮之心",
+		"97": "迪虛瑞特的巨力腕甲",
+		"98": "梅吉諾德的巨力腕甲",
+		"99": "毀面者",
+		"100": "敏銳思維",
+		"101": "德沃托的信念之盔",
+		"102": "恩吉爾的叉刃",
+		"103": "龍炎足跡",
+		"104": "烏勒爾之骨",
+		"105": "光耀之錘",
+		"106": "薛朗的護身長袍",
+		"107": "驟雨之弦",
+		"108": "夜吟",
+		"109": "斷罪",
+		"110": "逝空之錘",
+		"111": "冥約",
+		"112": "亂矢之弦",
+		"113": "維多里奧的飛昇",
+		"114": "刺棘寶甲",
+		"115": "德瓦斯的匿蹤",
+		"116": "拂燼",
+		"117": "烈炎之袍",
+		"118": "穿雲",
+		"119": "精華收割器",
+		"120": "提圖庫斯堅盾",
+		"121": "提圖庫斯的堅盾",
+		"122": "狐毛鎧",
+		"123": "塔林的顫慄之語",
+		"124": "金縷帽",
+		"125": "幻芒聖盾",
+		"126": "無上箴言",
+		"127": "血誓",
+		"128": "煉獄之心",
+		"129": "噬魂之牙",
+		"130": "威嚴之刃",
+		"131": "阿茲里之鏡",
+		"132": "竭血之鐮",
+		"133": "暴雨之弦",
+		"134": "昇華之冠",
+		"135": "遠祖之顱",
+		"136": "裂心刃",
+		"137": "混沌之淵",
+		"138": "致命之體",
+		"139": "英靈寶環",
+		"140": "五芒屏障",
+		"141": "懦者的試驗",
+		"142": "奈可妲之燈",
+		"143": "輪迴的夢魘",
+		"144": "斯塔空加之首",
+		"145": "嗜血之爪",
+		"146": "忠誠之錘",
+		"147": "極地之嗥",
+		"148": "烈炎之翼",
+		"149": "千縷",
+		"150": "布隆的影衣",
+		"151": "虹幕",
+		"152": "無盡之衣",
+		"153": "暗雷",
+		"154": "囚神杵",
+		"155": "冰息",
+		"156": "祖靈之約",
+		"157": "崩石",
+		"158": "安賽娜絲的安撫之語",
+		"159": "卡莉莎的優雅之影",
+		"160": "志士的榮耀之心",
+		"161": "喚獄",
+		"162": "轟天雷",
+		"163": "枯萎之手",
+		"164": "鼠巢",
+		"165": "維札盧的不堪往事",
+		"166": "禁語",
+		"167": "深淵之喚",
+		"168": "靈護",
+		"169": "竊罪",
+		"170": "沉淪之間",
+		"171": "喪鐘",
+		"172": "終息",
+		"173": "神力之牙",
+		"174": "鬣犬之牙",
+		"175": "恩吉爾的指環",
+		"176": "阿茲里聖徽",
+		"177": "羅里的幸運之燈",
+		"178": "祭禮之雨",
+		"179": "填入名稱",
+		"180": "札德圖斯的聖衣",
+		"181": "魔道之衣",
+		"182": "潛能魔棒",
+		"183": "瓦爾戰刃",
+		"184": "羅里的復仇之途",
+		"185": "馬克的精銳戰意",
+		"186": "羅比的腐敗釘錘",
+		"187": "卡爾的破壞者",
+		"188": "特塔普斯的幸運符",
+		"189": "雙炎修道院",
+		"190": "賊窩",
+		"191": "咒荊",
+		"192": "瓦爾克拉斯神殿",
+		"193": "希比爾之嘆",
+		"194": "歐霸的咒怨寶庫",
+		"195": "開膛斧",
+		"196": "遠古之印",
+		"197": "純淨樂園",
+		"198": "德瑞索的戰禮",
+		"199": "福爾的忠誠之符",
+		"200": "維多里奧的捷思",
+		"201": "神賜",
+		"202": "亡者呼喚",
+		"203": "薛朗的啟示之環",
+		"204": "奧術之符",
+		"205": "烏衛",
+		"206": "血影",
+		"207": "康戈的戰炎",
+		"208": "女神的怒炎",
+		"209": "信念之砧",
+		"210": "凋靈魔爪",
+		"211": "普蘭德斯之記",
+		"212": "燃焰",
+		"213": "寶視精華",
+		"214": "森林之后",
+		"215": "邪眼之冠",
+		"216": "昇華之途",
+		"217": "裂風",
+		"218": "冥使之體",
+		"219": "虛空之力",
+		"220": "女神的靈縛",
+		"221": "獸腹",
+		"222": "靈漩",
+		"223": "共鳴之面",
+		"224": "盟誓之跡",
+		"225": "迎暮",
+		"226": "迅戰",
+		"227": "闊斬",
+		"228": "重擊之錘",
+		"229": "魔器",
+		"230": "馬雷葛蘿的刻具",
+		"231": "崩齒",
+		"232": "加拉的突刺刃",
+		"233": "異宗之鏡",
+		"234": "止水",
+		"235": "亂世之翼",
+		"236": "魔暴之痕",
+		"237": "德瑞的妙藥",
+		"238": "瑪莉琳的護體之符",
+		"239": "吸魔海綿",
+		"240": "荒途",
+		"241": "歐羅的貢品",
+		"242": "希比爾的冰爪",
+		"243": "虹耀之月",
+		"244": "德瑞索的衛衣",
+		"245": "桑托尼的忠誠之心",
+		"246": "明恩的慧心",
+		"247": "雷語",
+		"248": "羅米拉的潛力之環",
+		"249": "龍鳳吟",
+		"250": "日炎",
+		"251": "獵蹤",
+		"252": "貝雷克的冰與火之歌",
+		"253": "貝雷克的冰與雷之曲",
+		"254": "貝雷克的火與雷之樂",
+		"255": "元素之章",
+		"256": "卡魯之血",
+		"257": "拉維安加之泉",
+		"258": "鷗喙",
+		"259": "獵首",
+		"260": "衛道之袍",
+		"261": "永生",
+		"262": "亙古之靈",
+		"263": "碎月",
+		"264": "帝國的殘壁",
+		"265": "霜刃",
+		"266": "燼杵",
+		"267": "曙雷",
+		"268": "莊重之杖",
+		"269": "輪迴之記",
+		"270": "亂世之淚",
+		"271": "時空之鏈",
+		"272": "黑鋼",
+		"273": "生機之記",
+		"274": "昇華之指",
+		"275": "鬼行",
+		"276": "亡者之財",
+		"277": "卡甘的奧秘之地",
+		"278": "烈陽鎧",
+		"279": "恐懼之缶",
+		"280": "亡靈之音",
+		"281": "暴雨之舵",
+		"282": "神諭",
+		"283": "鐵芒",
+		"284": "殘星",
+		"285": "鷹嘯",
+		"286": "牧者之音",
+		"287": "巴特克的魔指",
+		"288": "雷暴",
+		"289": "綠藤",
+		"290": "比諾的廚刀",
+		"291": "夜幕",
+		"292": "海妖魅曲",
+		"293": "三龍戰紀",
+		"294": "悲運之縛",
+		"295": "沉默之雷",
+		"296": "亡者之息",
+		"297": "蝮吻",
+		"298": "阿爾貝隆的征途",
+		"299": "光輝之顱",
+		"300": "虛空慧眼",
+		"301": "瓦爾的靈手",
+		"302": "穿心",
+		"303": "寒鋒之衛",
+		"304": "誓約",
+		"305": "阿茲里的金履",
+		"306": "多里亞尼之約",
+		"307": "阿茲里的諾言",
+		"308": "阿茲里的捷思",
+		"309": "阿茲里的威權",
+		"310": "謎容",
+		"311": "阿茲里的刑刃",
+		"312": "兀鳴",
+		"313": "多里亞尼的幻化之杖",
+		"314": "皮斯卡托的慧眼",
+		"315": "昇華珍寶",
+		"316": "請勿使用",
+		"317": "冰靈之吼",
+		"318": "烈炎之心",
+		"319": "西里的嗜血之矢",
+		"320": "滅世",
+		"321": "海昂的狂怒",
+		"322": "普蘭德斯的寶盒",
+		"323": "岡姆的寶藏",
+		"324": "魔域寶盒",
+		"325": "岡姆的穩重之靴",
+		"326": "費德利塔斯之鋒",
+		"327": "靈魂打擊",
+		"328": "禁果",
+		"329": "霸權時代",
+		"330": "命運傷痕",
+		"331": "炎夏之血",
+		"332": "禁閉祭壇",
+		"333": "苦痛狂鯊",
+		"334": "千齒",
+		"335": "費爾之儀",
+		"336": "莫考之擁",
+		"337": "迷茫幻符",
+		"338": "魯米的靈藥",
+		"339": "幻夢飛羽",
+		"340": "剛勇",
+		"341": "諾米克的風暴",
+		"342": "薛魯賓的惡作劇",
+		"343": "艾普之怒",
+		"344": "劊子手.傑克",
+		"345": "虛空",
+		"346": "肉體與魂靈",
+		"347": "沙塵之影",
+		"348": "收割者",
+		"349": "瘋狂邊界",
+		"350": "黯黑賢者",
+		"351": "岩頭",
+		"352": "元帥殿堂",
+		"353": "瑪拉凱的巧技",
+		"354": "山特立的回應",
+		"355": "終末之始",
+		"356": "邪神庇護",
+		"357": "歐霸的獎賞",
+		"358": "歐霸的珍寶",
+		"359": "歐霸的閃耀之窟",
+		"360": "昇華之眼",
+		"361": "雷霆聖杖",
+		"362": "東方雷霆聖杖",
+		"363": "勝者護符",
+		"364": "血棘",
+		"365": "北方雷霆聖杖",
+		"366": "幻彩菱織",
+		"367": "凝息",
+		"368": "基加薩魯",
+		"369": "混響",
+		"370": "恩吉爾的和諧",
+		"371": "馬雷葛蘿的染血透鏡",
+		"372": "馬雷葛蘿的染血之環",
+		"373": "缺角帝冠",
+		"374": "馬洛尼的暮光",
+		"375": "浪湧縛者",
+		"376": "狡徒束腰",
+		"377": "時光之握",
+		"378": "沸血",
+		"379": "虛無之傾",
+		"380": "拉什卡德的耐心",
+		"381": "瓦拉庫之印",
+		"382": "塔薩里之印",
+		"383": "拿瑪乎之印",
+		"384": "疫鼠囚籠",
+		"385": "禁語",
+		"386": "布魯特斯的刑具",
+		"387": "恨意",
+		"388": "貪婪之擁",
+		"389": "扭曲之鐘",
+		"390": "德瑞的蔑視",
+		"391": "黑陽之冠",
+		"392": "南方雷霆聖杖",
+		"393": "南方",
+		"394": "元帥的珠寶秘寶",
+		"395": "元帥的奧術秘寶",
+		"396": "元帥的製圖秘寶",
+		"397": "元帥的華麗秘寶",
+		"398": "元帥的財富",
+		"399": "元帥的寶藏",
+		"400": "被汙染的元帥秘寶",
+		"401": "元帥的大型祕寶",
+		"402": "賭神芬多",
+		"403": "結魂之環",
+		"404": "戴亞迪安的晨曦",
+		"405": "破碎傳承者",
+		"406": "怪桶",
+		"407": "維多里奧之絕響",
+		"408": "蠶食之闇",
+		"409": "塑界者之籽",
+		"410": "顫抖之杖",
+		"411": "無盡憤怒",
+		"412": "卡美利亞之錘",
+		"413": "多里亞尼之拳",
+		"414": "堅定之刃",
+		"415": "死神之手",
+		"416": "女神的束縛",
+		"417": "一文字",
+		"418": "帝國之掌",
+		"419": "無盡之衛",
+		"420": "獅吼精華",
+		"421": "東之飾",
+		"422": "冰點低語",
+		"423": "純淨之淚",
+		"424": "墮落之血",
+		"425": "獅眼的視線",
+		"426": "悔悟之掌",
+		"427": "峽灣之星",
+		"428": "王者之刃",
+		"429": "化為塵土",
+		"430": "勝利之環",
+		"431": "異能知識",
+		"432": "求知的熱情",
+		"433": "武藝之相",
+		"434": "獅眼的隕落",
+		"435": "直覺之躍",
+		"436": "無私領導",
+		"437": "生存技巧",
+		"438": "生存本能",
+		"439": "生存秘技",
+		"440": "豐富心靈",
+		"441": "流暢行動",
+		"442": "同族相殘",
+		"443": "石塔",
+		"444": "映像",
+		"445": "烈炎之兆",
+		"446": "堅守軍團",
+		"447": "吸血鬼的力量",
+		"448": "狂奔",
+		"449": "燃盡",
+		"450": "罪惡的重量",
+		"451": "狂熱之心",
+		"452": "暫名",
+		"453": "脆弱的繁華",
+		"454": "深藏的潛能",
+		"455": "碎鏃雨",
+		"456": "不善意圖",
+		"457": "筋骨強化",
+		"458": "理智",
+		"459": "熟稔",
+		"460": "悲慘賜予者",
+		"461": "充分訓練",
+		"462": "蠻力衝撞",
+		"463": "慣性",
+		"464": "審慎計畫",
+		"465": "原生祭儀",
+		"466": "阿茲里之權",
+		"467": "瓦爾之訴",
+		"468": "盜獵者的準心",
+		"469": "督軍之力",
+		"470": "刺殺者迷影",
+		"471": "征服者的迅捷",
+		"472": "征服者的力量",
+		"473": "征服者的長生",
+		"474": "遠古基石",
+		"475": "腐化寒息",
+		"476": "墮落異體",
+		"477": "饑饉深淵",
+		"478": "澤佛伊的青春",
+		"479": "腐化能量",
+		"480": "殘虐之歡愉",
+		"481": "血犧",
+		"482": "易碎屏障",
+		"483": "和平主義",
+		"484": "虛弱",
+		"485": "無力",
+		"486": "意志呼喚",
+		"487": "迅擊者",
+		"488": "冷鋼",
+		"489": "炎域",
+		"490": "能量堅甲",
+		"491": "潛能防護",
+		"492": "真知灼見",
+		"493": "靜電之源",
+		"494": "靈體轉換",
+		"495": "卓絕之力",
+		"496": "皇家衛甲",
+		"497": "血鑿",
+		"498": "血謔",
+		"499": "艾貝拉斯之角",
+		"500": "創域",
+		"501": "野性狂爪",
+		"502": "深淵絕壁",
+		"503": "恐懼之鐮",
+		"504": "月嵐",
+		"505": "女爵",
+		"506": "拉奇許之刃",
+		"507": "血裂",
+		"508": "拉維安加的智慧",
+		"509": "血肉之嗜",
+		"510": "風暴之眼",
+		"511": "布琳洛特印記",
+		"512": "紅刃之環",
+		"513": "啞風封印",
+		"514": "布琳洛特之旗",
+		"515": "紅刃旗幟",
+		"516": "啞風尖旗",
+		"517": "昇華之燈",
+		"518": "布琳洛特岸行者",
+		"519": "啞風輕步",
+		"520": "紅刃蹂躪靴",
+		"521": "巫木",
+		"522": "喬赫黑鋼",
+		"523": "殞皇之冠",
+		"524": "伊芙班的詭計",
+		"525": "餘燼之痕",
+		"526": "白銀恩典",
+		"527": "魅惑",
+		"528": "絕地魔履",
+		"529": "破碎信念",
+		"530": "草民",
+		"531": "閃耀精華",
+		"532": "艾拉黛絲",
+		"533": "破碎之鍊",
+		"534": "帝國重量",
+		"535": "黯黑之調",
+		"536": "堅毅心靈",
+		"537": "茁壯苦痛",
+		"538": "西方雷霆聖杖",
+		"539": "維克塔廣場",
+		"540": "盛宴之結",
+		"541": "饑荒之結",
+		"542": "嘔吐",
+		"543": "鮮血支配",
+		"544": "嗜血黑茲瑪娜",
+		"545": "維克塔血器",
+		"546": "孔明的神算",
+		"547": "空向",
+		"548": "魯莽防禦",
+		"549": "蘿絲之觸",
+		"550": "昇華之風",
+		"551": "傷胃酒",
+		"552": "監視守夜",
+		"553": "滾動烈焰",
+		"554": "冬季賞金",
+		"555": "先祖回音",
+		"556": "聖徒脛骨",
+		"557": "不朽之軀",
+		"558": "元素武器",
+		"559": "超越屬性",
+		"560": "延續病痛",
+		"561": "玩家終結者",
+		"562": "抹滅",
+		"563": "龍族印記",
+		"564": "先驅之脊",
+		"565": "伊澤洛之亂",
+		"566": "切特斯之針",
+		"567": "伊澤洛之謎",
+		"568": "心靈抽取",
+		"569": "狂舞德爾維希",
+		"570": "死亡清算",
+		"571": "急速擴張",
+		"572": "怒火齊發",
+		"573": "精神守護",
+		"574": "鋼鐵指揮",
+		"575": "禁錮暴風",
+		"576": "宇蝕",
+		"577": "分裂析取",
+		"578": "奇異",
+		"579": "苦夢",
+		"580": "嗜魂",
+		"581": "夜守",
+		"582": "菁華蠕蟲",
+		"583": "瓦爾克拉斯之星",
+		"584": "枯井",
+		"585": "自然組織",
+		"586": "瑞佛詛咒",
+		"587": "巨狼之眼",
+		"588": "瑞佛之冠",
+		"589": "野性瑞佛",
+		"590": "瑞佛統帥",
+		"591": "瑞佛之羽",
+		"592": "塞爾.佈雷德狼穴",
+		"593": "冬之心",
+		"594": "昇華統御",
+		"595": "扭曲之罐",
+		"596": "輪迴",
+		"597": "里特拿馬乎",
+		"598": "WIP Stone Flask",
+		"599": "力量借貸",
+		"600": "不朽繫命",
+		"601": "不滅冰晶",
+		"602": "超越壁壘",
+		"603": "舍吉的手柄",
+		"604": "馬拉克斯花器",
+		"605": "永恆帝國之甕",
+		"606": "軍團的寶庫",
+		"607": "紅刃的寶庫",
+		"608": "布琳洛特寶庫",
+		"609": "混沌軍團的寶庫",
+		"610": "裂顱",
+		"611": "寡婦",
+		"612": "塑泥者",
+		"613": "霜息",
+		"614": "暴風之鋼",
+		"615": "德瑞索的熱情",
+		"616": "灰燼行者",
+		"617": "災禍之礁",
+		"618": "神聖哀悼",
+		"619": "吉爾菲的聖殿",
+		"620": "歷史公理",
+		"621": "黑鯊",
+		"622": "毒蛇之度",
+		"623": "艾貝拉斯之蹄",
+		"624": "獸毛披肩",
+		"625": "澤佛伊的終息",
+		"626": "滿溢聖杯",
+		"627": "裂隙",
+		"628": "廉價建設",
+		"629": "七彩碟",
+		"630": "髮閘機關",
+		"631": "努羅的豎琴",
+		"632": "榴星",
+		"633": "不穩定承載",
+		"634": "異教面紗",
+		"635": "帝王的詭計",
+		"636": "帝王的智慧",
+		"637": "帝王的霸權",
+		"638": "帝王的純熟",
+		"639": "維多里奧的貢獻",
+		"640": "普蘭德斯莊園",
+		"641": "茵斯布雷之刃",
+		"642": "黃昏之翼",
+		"643": "血書",
+		"644": "三步突擊",
+		"645": "架子",
+		"646": "陶米兒艾斯理之袍",
+		"647": "巨光譜",
+		"648": "血軀昇華",
+		"649": "議會之心",
+		"650": "悉妮蔻拉之眼",
+		"651": "奇塔弗之渴望",
+		"652": "食蚜",
+		"653": "謝默斯的贈禮",
+		"654": "維盧梭攻城槌",
+		"655": "金繕",
+		"656": "奮勇進軍",
+		"657": "犧牲者怒息",
+		"658": "極度苦痛",
+		"659": "精神之膚",
+		"660": "長卷",
+		"661": "伊沃幻像",
+		"662": "狼蛛",
+		"663": "福爾的遠見",
+		"664": "瑪拉凱的遠見",
+		"665": "卡魯充能",
+		"666": "荊棘之牆",
+		"667": "薛朗的詭計",
+		"668": "死亡之作",
+		"669": "卡斯普里意志",
+		"670": "苦行",
+		"671": "小會戰",
+		"672": "學習之石",
+		"673": "議會之握",
+		"674": "奇亞拉的決心",
+		"675": "焊匠之膚",
+		"676": "死亡大門",
+		"677": "議會之觸",
+		"678": "議會之息",
+		"679": "虛空心靈",
+		"680": "落石",
+		"681": "狼煙",
+		"682": "拿瑪乎蒂基",
+		"683": "李姆本",
+		"684": "烈士之冠",
+		"685": "艾茲麥之握",
+		"686": "喪吼",
+		"687": "顫慄之飢",
+		"688": "橡樹",
+		"689": "冰霜之魂",
+		"690": "獅鷲",
+		"691": "燒灼器",
+		"692": "滅世之獄",
+		"693": "銀枝",
+		"694": "暴風雨",
+		"695": "雷姆諾的輓歌",
+		"696": "增幅杖",
+		"697": "魂界終結",
+		"698": "逃亡女王",
+		"699": "疫病之奉獻",
+		"700": "岡姆之路",
+		"701": "普拉克斯",
+		"702": "剛多的虛榮",
+		"703": "戰日",
+		"704": "堅銅戰罩",
+		"705": "腦亂者",
+		"706": "七日鋒",
+		"707": "無罪之眼",
+		"708": "裂舌",
+		"709": "朦朧詭面",
+		"710": "蛇巢",
+		"711": "災害",
+		"712": "卡斯普里的怨恨",
+		"713": "核星",
+		"714": "無盡渴望",
+		"715": "虛空行者",
+		"716": "塑者之觸",
+		"717": "獄使之印",
+		"718": "巫火秘釀",
+		"719": "滅日",
+		"720": "腐臭迴廊",
+		"721": "阿茲里容器",
+		"722": "萬聖之地",
+		"723": "裂痕匣盒",
+		"724": "先祖和諧",
+		"725": "先祖力量",
+		"726": "先祖卓越",
+		"727": "聚魂石",
+		"728": "災難臨頭",
+		"729": "畢斯寇的項圈",
+		"730": "印卜薩的心碎",
+		"731": "索伏的愛撫",
+		"732": "索伏的始源",
+		"733": "無形火炬",
+		"734": "無形煉獄",
+		"735": "索伏之心",
+		"736": "索伏之血",
+		"737": "托沃崩",
+		"738": "托沃臥",
+		"739": "雪盲恩惠",
+		"740": "完美姿態",
+		"741": "太平",
+		"742": "群魔殿",
+		"743": "思動之手",
+		"744": "智行之手",
+		"745": "艾許之鏡",
+		"746": "艾許之面",
+		"747": "暴風之言",
+		"748": "暴風之語",
+		"749": "無盡之距",
+		"750": "赤紅蹤跡",
+		"751": "烏爾尼多之吻",
+		"752": "烏爾尼多的擁抱",
+		"753": "懸念",
+		"754": "降伏",
+		"755": "離異夢寐",
+		"756": "合流夢寐",
+		"757": "忠誠之膚",
+		"758": "君主之膚",
+		"759": "赤影夢境",
+		"760": "赤影夢魘",
+		"761": "青影夢境",
+		"762": "青影夢魘",
+		"763": "碧影夢境",
+		"764": "碧影夢魘",
+		"765": "圖克哈瑪堡壘",
+		"766": "靈魂束縛",
+		"767": "漁夫之辮",
+		"768": "逆凝之血",
+		"769": "男爵",
+		"770": "漢恩的遺產",
+		"771": "日耀之影",
+		"772": "魔暴細胞",
+		"773": "海王冠冕",
+		"774": "再生的罪惡",
+		"775": "月影之耀",
+		"776": "奇塔弗之盛宴",
+		"777": "宵曉",
+		"778": "恆毅意志",
+		"779": "艾爾卡莉之牙",
+		"780": "葛魯斯寇真皮",
+		"781": "夏烏拉之印",
+		"782": "威廉戰匣",
+		"783": "戰殤",
+		"784": "急遽點燃",
+		"785": "絕對壓制",
+		"786": "初雪",
+		"787": "乘風之兆",
+		"788": "燐火",
+		"789": "存戰",
+		"790": "強權之勢",
+		"791": "跡凍",
+		"792": "環形刃",
+		"793": "無邊抑制",
+		"794": "必然",
+		"795": "冬葬",
+		"796": "畢斯寇繫帶",
+		"797": "拓蝕",
+		"798": "卡洛翰之影",
+		"799": "普洛斯彼羅金庫",
+		"800": "狄恩的輓歌",
+		"801": "哲櫟",
+		"802": "亡者之殘",
+		"803": "危機學",
+		"804": "破浪者",
+		"805": "烈士之淨",
+		"806": "血肉結合",
+		"807": "不朽遺產",
+		"808": "古朽秘寶",
+		"809": "瑞斯拉薩之纏",
+		"810": "預言家桂冠",
+		"811": "漢恩的蔑視",
+		"812": "漢恩的期許",
+		"813": "茵雅的頓悟",
+		"814": "福庫爾的指引",
+		"815": "伊瑞的栽培",
+		"816": "希伯的統治",
+		"817": "亡顱協議",
+		"818": "窒息餘燼",
+		"819": "不變真理",
+		"820": "野火",
+		"821": "漣漪冥想",
+		"822": "潺流不息",
+		"823": "不滅意志",
+		"824": "第一專注碎片",
+		"825": "第二專注碎片",
+		"826": "第三專注碎片",
+		"827": "第四專注碎片",
+		"828": "裂斷蛛絲",
+		"829": "風暴的拘束",
+		"830": "塵土歸來",
+		"831": "塵埃落定",
+		"832": "蜂巢浪湧",
+		"833": "砥礪深根",
+		"834": "馬雷葛蘿的殘暴",
+		"835": "箭毒蛙",
+		"836": "福馬林",
+		"837": "相生相剋",
+		"838": "惡言聖語",
+		"839": "第一奧術碎片",
+		"840": "第二奧術碎片",
+		"841": "第三奧術碎片",
+		"842": "第一暴虐碎片",
+		"843": "第二暴虐碎片",
+		"844": "第三暴虐碎片",
+		"845": "第一時空碎片",
+		"846": "第二時空碎片",
+		"847": "第一象限碎片",
+		"848": "第二象限碎片",
+		"849": "第三象限碎片",
+		"850": "第一風暴碎片",
+		"851": "第二風暴碎片",
+		"852": "第三風暴碎片",
+		"853": "神諭之殿",
+		"854": "德瑞之膚",
+		"855": "暮色神廟",
+		"856": "波動月影",
+		"857": "堅毅日耀",
+		"858": "多里亞尼的幻想",
+		"859": "多里亞尼的機械迷城",
+		"860": "達拉的罪刑",
+		"861": "瑪拉凱之面",
+		"862": "詩擋保險箱",
+		"863": "艾倫之柱",
+		"864": "暴充",
+		"865": "大屠殺",
+		"866": "憤靈郡主",
+		"867": "初惡枝枒",
+		"868": "芮勒蓋許的急躁",
+		"869": "惡鬼轉世",
+		"870": "學富之筆",
+		"871": "克拉里多的名印",
+		"872": "凜冽久冬",
+		"873": "純才",
+		"874": "厄斯根",
+		"875": "儒子可教",
+		"876": "夏卡莉之沙",
+		"877": "黃金守則",
+		"878": "魂靈之芯",
+		"879": "西拉氣流殺",
+		"880": "回憶寶庫",
+		"881": "巨岩之環",
+		"882": "堅毅之蝕",
+		"883": "痲瘋的醫款",
+		"884": "不在場證明",
+		"885": "鐵石心腸",
+		"886": "布巴尼克的線索",
+		"887": "白風",
+		"888": "阿布里斯",
+		"889": "磨難之軛",
+		"890": "戈耳戈的凝視",
+		"891": "陵拳",
+		"892": "夜惡降臨",
+		"893": "光明獵盜者",
+		"894": "晦暗的屍布",
+		"895": "看守之眼",
+		"896": "褻瀆者之握",
+		"897": "銀河眾星",
+		"898": "破滅之希",
+		"899": "低伏微光",
+		"900": "沃德步伐",
+		"901": "刀鋒禁材",
+		"902": "祝融鍛冶",
+		"903": "相星占卜",
+		"904": "憂愁獠根",
+		"905": "尊師之印",
+		"906": "塑者之印",
+		"907": "地印之環",
+		"908": "滅碎獠杖",
+		"909": "核虛",
+		"910": "虛眼箭矢",
+		"911": "焰首支環",
+		"912": "鑄影",
+		"913": "辛維塔之毅",
+		"914": "斯卡沃之翼",
+		"915": "斯卡沃之巢",
+		"916": "斯卡沃鷹爪",
+		"917": "斯卡沃之徒",
+		"918": "奎爾珊硬甲",
+		"919": "奎爾珊畸面",
+		"920": "奎爾珊堅鉗",
+		"921": "奎爾珊之跡",
+		"922": "費爾羅羽衣",
+		"923": "費爾羅咥喙",
+		"924": "費爾羅鋒爪",
+		"925": "費爾羅獵靴",
+		"926": "菲恩絲魘甲",
+		"927": "菲恩絲獠牙",
+		"928": "菲恩絲夜織",
+		"929": "菲恩絲刺靴",
+		"930": "智者織衫",
+		"931": "不屈惡火",
+		"932": "烈風暴",
+		"933": "貪食腰",
+		"934": "水晶寶庫",
+		"935": "貪婪之跡",
+		"936": "野變",
+		"937": "日咒",
+		"938": "風嘯",
+		"939": "日落破滅",
+		"940": "梅吉諾德的朝氣",
+		"941": "德瑞的惡意",
+		"942": "霜獄",
+		"943": "時空扭曲",
+		"944": "阿茲里的映照",
+		"945": "噸擊之錘",
+		"946": "尼根",
+		"947": "風暴堅牆",
+		"948": "狐毛之富",
+		"949": "安賽娜絲的歌頌",
+		"950": "榮耀之欲",
+		"951": "瑪拉凱的覺醒",
+		"952": "斯拜特",
+		"953": "艾非根",
+		"954": "智勇軍師",
+		"955": "游牧",
+		"956": "冬織",
+		"957": "西里的死亡",
+		"958": "畏懼波動",
+		"959": "血腥之躍",
+		"960": "吉爾菲的奉獻",
+		"961": "卡美利亞的貪婪",
+		"962": "恐懼之喙",
+		"963": "雙人舞",
+		"964": "日耀之冕",
+		"965": "鋼鐵壁壘",
+		"966": "統帥之鏈",
+		"967": "構築之手",
+		"968": "奴役之手",
+		"969": "魂飲化面",
+		"970": "惡縫之面",
+		"971": "艾普之眠",
+		"972": "艾普霸權",
+		"973": "縫影",
+		"974": "犧牲之心",
+		"975": "澤佛伊之心",
+		"976": "冶鍊之體",
+		"977": "冶鍊之靈",
+		"978": "冶鍊之意",
+		"979": "超凡之體",
+		"980": "超凡之靈",
+		"981": "超凡之意",
+		"982": "追魂者",
+		"983": "碎魂者",
+		"984": "奴役之索",
+		"985": "奉獻之舞",
+		"986": "歐門悠根",
+		"987": "懦夫的鎖鏈",
+		"988": "懦夫的遺產",
+		"989": "瓦爾之序",
+		"990": "瓦爾之命",
+		"991": "薩爾的揚音",
+		"992": "伊爾多恩的擁抱",
+		"993": "專精作戰",
+		"994": "瑪拉凱的聰慧",
+		"995": "神感",
+		"996": "破法者",
+		"997": "臣服之記",
+		"998": "斑駁蒼杖",
+		"999": "先祖羈絆",
+		"1000": "雌狐的圈套",
+		"1001": "永恆的蘋果",
+		"1002": "珀奎爾的指頭",
+		"1003": "縫魔",
+		"1004": "闇核號令",
+		"1005": "華麗閉幕",
+		"1006": "獄犬殘肢",
+		"1007": "強彈辯駁",
+		"1008": "堂皇冠冕",
+		"1009": "阿卡莉的山巒",
+		"1010": "阿卡莉的草原",
+		"1011": "阿卡莉的峽谷",
+		"1012": "尤莎莎的山巒",
+		"1013": "尤莎莎的草原",
+		"1014": "尤莎莎的峽谷",
+		"1015": "普坦堡的山巒",
+		"1016": "普坦堡的草原",
+		"1017": "普坦堡的峽谷",
+		"1018": "先引之征",
+		"1019": "奧爾的崛起",
+		"1020": "忠誠之記",
+		"1021": "烏勒爾之誕",
+		"1022": "吉爾菲的遺產",
+		"1023": "出土門閘",
+		"1024": "腐蝕之息",
+		"1025": "刻劃精工",
+		"1026": "巧奪天工",
+		"1027": "遠視",
+		"1028": "炎視",
+		"1029": "風視",
+		"1030": "雷視",
+		"1031": "永恆屍布",
+		"1032": "守夜之至",
+		"1033": "寄生惡魔",
+		"1034": "緋紅風暴",
+		"1035": "矛盾對決",
+		"1036": "極地束腹",
+		"1037": "女王的渴望",
+		"1038": "噬燼甕",
+		"1039": "吞噬之冠",
+		"1040": "苦綑畸點",
+		"1041": "養育之恩",
+		"1042": "銀河星雲",
+		"1043": "瓶中信仰",
+		"1044": "蛇皮獻祭",
+		"1045": "無常禮袍",
+		"1046": "風暴之贈",
+		"1047": "審判莊嚴",
+		"1048": "煎熬之環",
+		"1049": "恐懼之環",
+		"1050": "遺憾之環",
+		"1051": "懷舊之環",
+		"1052": "愧疚之環",
+		"1053": "西里的真理",
+		"1054": "極轉電刑",
+		"1055": "軍閥行軍",
+		"1056": "馬洛尼的機關",
+		"1057": "奧庫納之意",
+		"1058": "雛鳥之征",
+		"1059": "狂靈之怒",
+		"1060": "異想",
+		"1061": "奉獻之贈",
+		"1062": "赤紅皇后之贈",
+		"1063": "昇華不朽",
+		"1064": "費西亞之環",
+		"1065": "罪孽嗜者之示",
+		"1066": "輝煌的虛榮",
+		"1067": "致命的驕傲",
+		"1068": "殘酷的紀律",
+		"1069": "激進的信仰",
+		"1070": "優雅的高傲",
+		"1071": "分而統御",
+		"1072": "遙遠記憶:編造",
+		"1073": "遙遠記憶:增幅",
+		"1074": "遙遠記憶:扭曲",
+		"1075": "遙遠記憶:改寫",
+		"1076": "深沉記憶",
+		"1077": "三弦指法",
+		"1078": "脈絡針刺",
+		"1079": "冰風軌跡",
+		"1080": "腐敗軍團",
+		"1081": "激情之章",
+		"1082": "突圍",
+		"1083": "火柳之步",
+		"1084": "詭計魔手",
+		"1085": "堅壁誓約",
+		"1086": "復甦誓約",
+		"1087": "寒鋼之刃",
+		"1088": "潰逃之靴",
+		"1089": "嗜炎斗篷",
+		"1090": "酷寒斗篷",
+		"1091": "狂雷斗篷",
+		"1092": "偷息",
+		"1093": "毒孢守衛",
+		"1094": "惡咒護符",
+		"1095": "憤怒閉鎖",
+		"1096": "暗眼之冠",
+		"1097": "象牙塔",
+		"1098": "魔能暴風",
+		"1099": "祭品之繫",
+		"1100": "迷霧之璧",
+		"1101": "尋苦",
+		"1102": "黑藤",
+		"1103": "聖宗神手",
+		"1104": "總督軍的配件",
+		"1105": "母親的擁抱",
+		"1106": "戰士遺物",
+		"1107": "星空之影",
+		"1108": "救世主",
+		"1109": "柳木之禮",
+		"1110": "希望之絃",
+		"1111": "邪眼",
+		"1112": "惡懼",
+		"1113": "忠誠護衛",
+		"1114": "以訛傳訛",
+		"1115": "無法抗拒",
+		"1116": "未曉疆域",
+		"1117": "星間戰爭",
+		"1118": "繁榮庶民",
+		"岡姆的霸業": "18",
+		"赤紅短刃": "19",
+		"拉茲瓦的靈石": "20",
+		"幽暗之語": "21",
+		"岡姆的遠見": "22",
+		"恩吉爾的指環": "175",
+		"貪慾之記": "24",
+		"獅眼的戰弓": "25",
+		"昇華之印": "26",
+		"福爾的戰鎧": "27",
+		"戒律之影": "28",
+		"幻銀之弦": "29",
+		"影殞": "30",
+		"瑪拉凱的祭具": "31",
+		"艾茲麥的榮光": "32",
+		"冥使之琴": "33",
+		"熾炎之使": "34",
+		"雷姆諾的奪命樂具": "35",
+		"吉爾菲的淨罪之錘": "36",
+		"瑞佛的奮戰長劍": "37",
+		"寒光劍": "38",
+		"德瑞的魔具": "39",
+		"夢語之痕": "40",
+		"黑炎之芒": "41",
+		"疾襲之鋒": "42",
+		"魔靈之符": "43",
+		"卡魯的戰徽": "44",
+		"夏烏拉之眼": "45",
+		"西里的戰衣": "46",
+		"岡姆的壯志": "47",
+		"費爾之帽": "48",
+		"寒焰": "49",
+		"刺棘之冠": "50",
+		"安賽娜絲的迅敏之冠": "51",
+		"切特斯的威權": "52",
+		"雷姆諾的豪情": "53",
+		"疾風的沉思": "54",
+		"私慾的光輝": "55",
+		"吉爾菲的榮光": "56",
+		"隱靈之符": "57",
+		"迴光之跡": "58",
+		"力量獵刃": "59",
+		"獅眼的鬥志": "60",
+		"覆滅之兆": "61",
+		"苦行之履": "62",
+		"薛朗的秘術長靴": "63",
+		"日耀": "64",
+		"惡風足跡": "65",
+		"冰冷之眼": "66",
+		"馬雷葛蘿的血染手套": "67",
+		"蒼蟒之鱗": "68",
+		"富貴之運": "69",
+		"獵寶者的護手": "70",
+		"德瑞的精神手套": "71",
+		"恩德的迅影": "72",
+		"意識之緣": "73",
+		"烈陽徽記": "74",
+		"均衡之符": "75",
+		"龍蛻之帶": "76",
+		"堅毅之環": "77",
+		"普蘭德斯之印": "78",
+		"梅吉諾德的力量泉源": "79",
+		"德瑞索的勇者之盾": "80",
+		"獻祭之心": "81",
+		"冰霜之鏡": "82",
+		"普蘭德斯之徽": "83",
+		"獅眼的榮耀之盾": "84",
+		"死神的取魂器": "85",
+		"行刑之刃": "86",
+		"幽冥之祭": "87",
+		"安姆布的戰甲": "88",
+		"薩費爾的智慧": "89",
+		"酷寒的凝視": "90",
+		"泣月": "91",
+		"阿茲里的秘寶庫": "92",
+		"元素的庇護": "93",
+		"新生之徽": "94",
+		"爾奇的巨靈之錘": "95",
+		"屠戮之心": "96",
+		"迪虛瑞特的巨力腕甲": "97",
+		"梅吉諾德的巨力腕甲": "98",
+		"毀面者": "99",
+		"敏銳思維": "100",
+		"德沃托的信念之盔": "101",
+		"恩吉爾的叉刃": "102",
+		"龍炎足跡": "103",
+		"烏勒爾之骨": "104",
+		"光耀之錘": "105",
+		"薛朗的護身長袍": "106",
+		"驟雨之弦": "107",
+		"夜吟": "108",
+		"斷罪": "109",
+		"逝空之錘": "110",
+		"冥約": "111",
+		"亂矢之弦": "112",
+		"維多里奧的飛昇": "113",
+		"刺棘寶甲": "114",
+		"德瓦斯的匿蹤": "115",
+		"拂燼": "116",
+		"烈炎之袍": "117",
+		"穿雲": "118",
+		"精華收割器": "119",
+		"提圖庫斯堅盾": "120",
+		"提圖庫斯的堅盾": "121",
+		"狐毛鎧": "122",
+		"塔林的顫慄之語": "123",
+		"金縷帽": "124",
+		"幻芒聖盾": "125",
+		"無上箴言": "126",
+		"血誓": "127",
+		"煉獄之心": "128",
+		"噬魂之牙": "129",
+		"威嚴之刃": "130",
+		"阿茲里之鏡": "131",
+		"竭血之鐮": "132",
+		"暴雨之弦": "133",
+		"昇華之冠": "134",
+		"遠祖之顱": "135",
+		"裂心刃": "136",
+		"混沌之淵": "137",
+		"致命之體": "138",
+		"英靈寶環": "139",
+		"五芒屏障": "140",
+		"懦者的試驗": "141",
+		"奈可妲之燈": "142",
+		"輪迴的夢魘": "143",
+		"斯塔空加之首": "144",
+		"嗜血之爪": "145",
+		"忠誠之錘": "146",
+		"極地之嗥": "147",
+		"烈炎之翼": "148",
+		"千縷": "149",
+		"布隆的影衣": "150",
+		"虹幕": "151",
+		"無盡之衣": "152",
+		"暗雷": "153",
+		"囚神杵": "154",
+		"冰息": "155",
+		"祖靈之約": "156",
+		"崩石": "157",
+		"安賽娜絲的安撫之語": "158",
+		"卡莉莎的優雅之影": "159",
+		"志士的榮耀之心": "160",
+		"喚獄": "161",
+		"轟天雷": "162",
+		"枯萎之手": "163",
+		"鼠巢": "164",
+		"維札盧的不堪往事": "165",
+		"禁語": "385",
+		"深淵之喚": "167",
+		"靈護": "168",
+		"竊罪": "169",
+		"沉淪之間": "170",
+		"喪鐘": "171",
+		"終息": "172",
+		"神力之牙": "173",
+		"鬣犬之牙": "174",
+		"阿茲里聖徽": "176",
+		"羅里的幸運之燈": "177",
+		"祭禮之雨": "178",
+		"填入名稱": "179",
+		"札德圖斯的聖衣": "180",
+		"魔道之衣": "181",
+		"潛能魔棒": "182",
+		"瓦爾戰刃": "183",
+		"羅里的復仇之途": "184",
+		"馬克的精銳戰意": "185",
+		"羅比的腐敗釘錘": "186",
+		"卡爾的破壞者": "187",
+		"特塔普斯的幸運符": "188",
+		"雙炎修道院": "189",
+		"賊窩": "190",
+		"咒荊": "191",
+		"瓦爾克拉斯神殿": "192",
+		"希比爾之嘆": "193",
+		"歐霸的咒怨寶庫": "194",
+		"開膛斧": "195",
+		"遠古之印": "196",
+		"純淨樂園": "197",
+		"德瑞索的戰禮": "198",
+		"福爾的忠誠之符": "199",
+		"維多里奧的捷思": "200",
+		"神賜": "201",
+		"亡者呼喚": "202",
+		"薛朗的啟示之環": "203",
+		"奧術之符": "204",
+		"烏衛": "205",
+		"血影": "206",
+		"康戈的戰炎": "207",
+		"女神的怒炎": "208",
+		"信念之砧": "209",
+		"凋靈魔爪": "210",
+		"普蘭德斯之記": "211",
+		"燃焰": "212",
+		"寶視精華": "213",
+		"森林之后": "214",
+		"邪眼之冠": "215",
+		"昇華之途": "216",
+		"裂風": "217",
+		"冥使之體": "218",
+		"虛空之力": "219",
+		"女神的靈縛": "220",
+		"獸腹": "221",
+		"靈漩": "222",
+		"共鳴之面": "223",
+		"盟誓之跡": "224",
+		"迎暮": "225",
+		"迅戰": "226",
+		"闊斬": "227",
+		"重擊之錘": "228",
+		"魔器": "229",
+		"馬雷葛蘿的刻具": "230",
+		"崩齒": "231",
+		"加拉的突刺刃": "232",
+		"異宗之鏡": "233",
+		"止水": "234",
+		"亂世之翼": "235",
+		"魔暴之痕": "236",
+		"德瑞的妙藥": "237",
+		"瑪莉琳的護體之符": "238",
+		"吸魔海綿": "239",
+		"荒途": "240",
+		"歐羅的貢品": "241",
+		"希比爾的冰爪": "242",
+		"虹耀之月": "243",
+		"德瑞索的衛衣": "244",
+		"桑托尼的忠誠之心": "245",
+		"明恩的慧心": "246",
+		"雷語": "247",
+		"羅米拉的潛力之環": "248",
+		"龍鳳吟": "249",
+		"日炎": "250",
+		"獵蹤": "251",
+		"貝雷克的冰與火之歌": "252",
+		"貝雷克的冰與雷之曲": "253",
+		"貝雷克的火與雷之樂": "254",
+		"元素之章": "255",
+		"卡魯之血": "256",
+		"拉維安加之泉": "257",
+		"鷗喙": "258",
+		"獵首": "259",
+		"衛道之袍": "260",
+		"永生": "261",
+		"亙古之靈": "262",
+		"碎月": "263",
+		"帝國的殘壁": "264",
+		"霜刃": "265",
+		"燼杵": "266",
+		"曙雷": "267",
+		"莊重之杖": "268",
+		"輪迴之記": "269",
+		"亂世之淚": "270",
+		"時空之鏈": "271",
+		"黑鋼": "272",
+		"生機之記": "273",
+		"昇華之指": "274",
+		"鬼行": "275",
+		"亡者之財": "276",
+		"卡甘的奧秘之地": "277",
+		"烈陽鎧": "278",
+		"恐懼之缶": "279",
+		"亡靈之音": "280",
+		"暴雨之舵": "281",
+		"神諭": "282",
+		"鐵芒": "283",
+		"殘星": "284",
+		"鷹嘯": "285",
+		"牧者之音": "286",
+		"巴特克的魔指": "287",
+		"雷暴": "288",
+		"綠藤": "289",
+		"比諾的廚刀": "290",
+		"夜幕": "291",
+		"海妖魅曲": "292",
+		"三龍戰紀": "293",
+		"悲運之縛": "294",
+		"沉默之雷": "295",
+		"亡者之息": "296",
+		"蝮吻": "297",
+		"阿爾貝隆的征途": "298",
+		"光輝之顱": "299",
+		"虛空慧眼": "300",
+		"瓦爾的靈手": "301",
+		"穿心": "302",
+		"寒鋒之衛": "303",
+		"誓約": "304",
+		"阿茲里的金履": "305",
+		"多里亞尼之約": "306",
+		"阿茲里的諾言": "307",
+		"阿茲里的捷思": "308",
+		"阿茲里的威權": "309",
+		"謎容": "310",
+		"阿茲里的刑刃": "311",
+		"兀鳴": "312",
+		"多里亞尼的幻化之杖": "313",
+		"皮斯卡托的慧眼": "314",
+		"昇華珍寶": "315",
+		"請勿使用": "316",
+		"冰靈之吼": "317",
+		"烈炎之心": "318",
+		"西里的嗜血之矢": "319",
+		"滅世": "320",
+		"海昂的狂怒": "321",
+		"普蘭德斯的寶盒": "322",
+		"岡姆的寶藏": "323",
+		"魔域寶盒": "324",
+		"岡姆的穩重之靴": "325",
+		"費德利塔斯之鋒": "326",
+		"靈魂打擊": "327",
+		"禁果": "328",
+		"霸權時代": "329",
+		"命運傷痕": "330",
+		"炎夏之血": "331",
+		"禁閉祭壇": "332",
+		"苦痛狂鯊": "333",
+		"千齒": "334",
+		"費爾之儀": "335",
+		"莫考之擁": "336",
+		"迷茫幻符": "337",
+		"魯米的靈藥": "338",
+		"幻夢飛羽": "339",
+		"剛勇": "340",
+		"諾米克的風暴": "341",
+		"薛魯賓的惡作劇": "342",
+		"艾普之怒": "343",
+		"劊子手.傑克": "344",
+		"虛空": "345",
+		"肉體與魂靈": "346",
+		"沙塵之影": "347",
+		"收割者": "348",
+		"瘋狂邊界": "349",
+		"黯黑賢者": "350",
+		"岩頭": "351",
+		"元帥殿堂": "352",
+		"瑪拉凱的巧技": "353",
+		"山特立的回應": "354",
+		"終末之始": "355",
+		"邪神庇護": "356",
+		"歐霸的獎賞": "357",
+		"歐霸的珍寶": "358",
+		"歐霸的閃耀之窟": "359",
+		"昇華之眼": "360",
+		"雷霆聖杖": "361",
+		"東方雷霆聖杖": "362",
+		"勝者護符": "363",
+		"血棘": "364",
+		"北方雷霆聖杖": "365",
+		"幻彩菱織": "366",
+		"凝息": "367",
+		"基加薩魯": "368",
+		"混響": "369",
+		"恩吉爾的和諧": "370",
+		"馬雷葛蘿的染血透鏡": "371",
+		"馬雷葛蘿的染血之環": "372",
+		"缺角帝冠": "373",
+		"馬洛尼的暮光": "374",
+		"浪湧縛者": "375",
+		"狡徒束腰": "376",
+		"時光之握": "377",
+		"沸血": "378",
+		"虛無之傾": "379",
+		"拉什卡德的耐心": "380",
+		"瓦拉庫之印": "381",
+		"塔薩里之印": "382",
+		"拿瑪乎之印": "383",
+		"疫鼠囚籠": "384",
+		"布魯特斯的刑具": "386",
+		"恨意": "387",
+		"貪婪之擁": "388",
+		"扭曲之鐘": "389",
+		"德瑞的蔑視": "390",
+		"黑陽之冠": "391",
+		"南方雷霆聖杖": "392",
+		"南方": "393",
+		"元帥的珠寶秘寶": "394",
+		"元帥的奧術秘寶": "395",
+		"元帥的製圖秘寶": "396",
+		"元帥的華麗秘寶": "397",
+		"元帥的財富": "398",
+		"元帥的寶藏": "399",
+		"被汙染的元帥秘寶": "400",
+		"元帥的大型祕寶": "401",
+		"賭神芬多": "402",
+		"結魂之環": "403",
+		"戴亞迪安的晨曦": "404",
+		"破碎傳承者": "405",
+		"怪桶": "406",
+		"維多里奧之絕響": "407",
+		"蠶食之闇": "408",
+		"塑界者之籽": "409",
+		"顫抖之杖": "410",
+		"無盡憤怒": "411",
+		"卡美利亞之錘": "412",
+		"多里亞尼之拳": "413",
+		"堅定之刃": "414",
+		"死神之手": "415",
+		"女神的束縛": "416",
+		"一文字": "417",
+		"帝國之掌": "418",
+		"無盡之衛": "419",
+		"獅吼精華": "420",
+		"東之飾": "421",
+		"冰點低語": "422",
+		"純淨之淚": "423",
+		"墮落之血": "424",
+		"獅眼的視線": "425",
+		"悔悟之掌": "426",
+		"峽灣之星": "427",
+		"王者之刃": "428",
+		"化為塵土": "429",
+		"勝利之環": "430",
+		"異能知識": "431",
+		"求知的熱情": "432",
+		"武藝之相": "433",
+		"獅眼的隕落": "434",
+		"直覺之躍": "435",
+		"無私領導": "436",
+		"生存技巧": "437",
+		"生存本能": "438",
+		"生存秘技": "439",
+		"豐富心靈": "440",
+		"流暢行動": "441",
+		"同族相殘": "442",
+		"石塔": "443",
+		"映像": "444",
+		"烈炎之兆": "445",
+		"堅守軍團": "446",
+		"吸血鬼的力量": "447",
+		"狂奔": "448",
+		"燃盡": "449",
+		"罪惡的重量": "450",
+		"狂熱之心": "451",
+		"暫名": "452",
+		"脆弱的繁華": "453",
+		"深藏的潛能": "454",
+		"碎鏃雨": "455",
+		"不善意圖": "456",
+		"筋骨強化": "457",
+		"理智": "458",
+		"熟稔": "459",
+		"悲慘賜予者": "460",
+		"充分訓練": "461",
+		"蠻力衝撞": "462",
+		"慣性": "463",
+		"審慎計畫": "464",
+		"原生祭儀": "465",
+		"阿茲里之權": "466",
+		"瓦爾之訴": "467",
+		"盜獵者的準心": "468",
+		"督軍之力": "469",
+		"刺殺者迷影": "470",
+		"征服者的迅捷": "471",
+		"征服者的力量": "472",
+		"征服者的長生": "473",
+		"遠古基石": "474",
+		"腐化寒息": "475",
+		"墮落異體": "476",
+		"饑饉深淵": "477",
+		"澤佛伊的青春": "478",
+		"腐化能量": "479",
+		"殘虐之歡愉": "480",
+		"血犧": "481",
+		"易碎屏障": "482",
+		"和平主義": "483",
+		"虛弱": "484",
+		"無力": "485",
+		"意志呼喚": "486",
+		"迅擊者": "487",
+		"冷鋼": "488",
+		"炎域": "489",
+		"能量堅甲": "490",
+		"潛能防護": "491",
+		"真知灼見": "492",
+		"靜電之源": "493",
+		"靈體轉換": "494",
+		"卓絕之力": "495",
+		"皇家衛甲": "496",
+		"血鑿": "497",
+		"血謔": "498",
+		"艾貝拉斯之角": "499",
+		"創域": "500",
+		"野性狂爪": "501",
+		"深淵絕壁": "502",
+		"恐懼之鐮": "503",
+		"月嵐": "504",
+		"女爵": "505",
+		"拉奇許之刃": "506",
+		"血裂": "507",
+		"拉維安加的智慧": "508",
+		"血肉之嗜": "509",
+		"風暴之眼": "510",
+		"布琳洛特印記": "511",
+		"紅刃之環": "512",
+		"啞風封印": "513",
+		"布琳洛特之旗": "514",
+		"紅刃旗幟": "515",
+		"啞風尖旗": "516",
+		"昇華之燈": "517",
+		"布琳洛特岸行者": "518",
+		"啞風輕步": "519",
+		"紅刃蹂躪靴": "520",
+		"巫木": "521",
+		"喬赫黑鋼": "522",
+		"殞皇之冠": "523",
+		"伊芙班的詭計": "524",
+		"餘燼之痕": "525",
+		"白銀恩典": "526",
+		"魅惑": "527",
+		"絕地魔履": "528",
+		"破碎信念": "529",
+		"草民": "530",
+		"閃耀精華": "531",
+		"艾拉黛絲": "532",
+		"破碎之鍊": "533",
+		"帝國重量": "534",
+		"黯黑之調": "535",
+		"堅毅心靈": "536",
+		"茁壯苦痛": "537",
+		"西方雷霆聖杖": "538",
+		"維克塔廣場": "539",
+		"盛宴之結": "540",
+		"饑荒之結": "541",
+		"嘔吐": "542",
+		"鮮血支配": "543",
+		"嗜血黑茲瑪娜": "544",
+		"維克塔血器": "545",
+		"孔明的神算": "546",
+		"空向": "547",
+		"魯莽防禦": "548",
+		"蘿絲之觸": "549",
+		"昇華之風": "550",
+		"傷胃酒": "551",
+		"監視守夜": "552",
+		"滾動烈焰": "553",
+		"冬季賞金": "554",
+		"先祖回音": "555",
+		"聖徒脛骨": "556",
+		"不朽之軀": "557",
+		"元素武器": "558",
+		"超越屬性": "559",
+		"延續病痛": "560",
+		"玩家終結者": "561",
+		"抹滅": "562",
+		"龍族印記": "563",
+		"先驅之脊": "564",
+		"伊澤洛之亂": "565",
+		"切特斯之針": "566",
+		"伊澤洛之謎": "567",
+		"心靈抽取": "568",
+		"狂舞德爾維希": "569",
+		"死亡清算": "570",
+		"急速擴張": "571",
+		"怒火齊發": "572",
+		"精神守護": "573",
+		"鋼鐵指揮": "574",
+		"禁錮暴風": "575",
+		"宇蝕": "576",
+		"分裂析取": "577",
+		"奇異": "578",
+		"苦夢": "579",
+		"嗜魂": "580",
+		"夜守": "581",
+		"菁華蠕蟲": "582",
+		"瓦爾克拉斯之星": "583",
+		"枯井": "584",
+		"自然組織": "585",
+		"瑞佛詛咒": "586",
+		"巨狼之眼": "587",
+		"瑞佛之冠": "588",
+		"野性瑞佛": "589",
+		"瑞佛統帥": "590",
+		"瑞佛之羽": "591",
+		"塞爾.佈雷德狼穴": "592",
+		"冬之心": "593",
+		"昇華統御": "594",
+		"扭曲之罐": "595",
+		"輪迴": "596",
+		"里特拿馬乎": "597",
+		"WIP Stone Flask": "598",
+		"力量借貸": "599",
+		"不朽繫命": "600",
+		"不滅冰晶": "601",
+		"超越壁壘": "602",
+		"舍吉的手柄": "603",
+		"馬拉克斯花器": "604",
+		"永恆帝國之甕": "605",
+		"軍團的寶庫": "606",
+		"紅刃的寶庫": "607",
+		"布琳洛特寶庫": "608",
+		"混沌軍團的寶庫": "609",
+		"裂顱": "610",
+		"寡婦": "611",
+		"塑泥者": "612",
+		"霜息": "613",
+		"暴風之鋼": "614",
+		"德瑞索的熱情": "615",
+		"灰燼行者": "616",
+		"災禍之礁": "617",
+		"神聖哀悼": "618",
+		"吉爾菲的聖殿": "619",
+		"歷史公理": "620",
+		"黑鯊": "621",
+		"毒蛇之度": "622",
+		"艾貝拉斯之蹄": "623",
+		"獸毛披肩": "624",
+		"澤佛伊的終息": "625",
+		"滿溢聖杯": "626",
+		"裂隙": "627",
+		"廉價建設": "628",
+		"七彩碟": "629",
+		"髮閘機關": "630",
+		"努羅的豎琴": "631",
+		"榴星": "632",
+		"不穩定承載": "633",
+		"異教面紗": "634",
+		"帝王的詭計": "635",
+		"帝王的智慧": "636",
+		"帝王的霸權": "637",
+		"帝王的純熟": "638",
+		"維多里奧的貢獻": "639",
+		"普蘭德斯莊園": "640",
+		"茵斯布雷之刃": "641",
+		"黃昏之翼": "642",
+		"血書": "643",
+		"三步突擊": "644",
+		"架子": "645",
+		"陶米兒艾斯理之袍": "646",
+		"巨光譜": "647",
+		"血軀昇華": "648",
+		"議會之心": "649",
+		"悉妮蔻拉之眼": "650",
+		"奇塔弗之渴望": "651",
+		"食蚜": "652",
+		"謝默斯的贈禮": "653",
+		"維盧梭攻城槌": "654",
+		"金繕": "655",
+		"奮勇進軍": "656",
+		"犧牲者怒息": "657",
+		"極度苦痛": "658",
+		"精神之膚": "659",
+		"長卷": "660",
+		"伊沃幻像": "661",
+		"狼蛛": "662",
+		"福爾的遠見": "663",
+		"瑪拉凱的遠見": "664",
+		"卡魯充能": "665",
+		"荊棘之牆": "666",
+		"薛朗的詭計": "667",
+		"死亡之作": "668",
+		"卡斯普里意志": "669",
+		"苦行": "670",
+		"小會戰": "671",
+		"學習之石": "672",
+		"議會之握": "673",
+		"奇亞拉的決心": "674",
+		"焊匠之膚": "675",
+		"死亡大門": "676",
+		"議會之觸": "677",
+		"議會之息": "678",
+		"虛空心靈": "679",
+		"落石": "680",
+		"狼煙": "681",
+		"拿瑪乎蒂基": "682",
+		"李姆本": "683",
+		"烈士之冠": "684",
+		"艾茲麥之握": "685",
+		"喪吼": "686",
+		"顫慄之飢": "687",
+		"橡樹": "688",
+		"冰霜之魂": "689",
+		"獅鷲": "690",
+		"燒灼器": "691",
+		"滅世之獄": "692",
+		"銀枝": "693",
+		"暴風雨": "694",
+		"雷姆諾的輓歌": "695",
+		"增幅杖": "696",
+		"魂界終結": "697",
+		"逃亡女王": "698",
+		"疫病之奉獻": "699",
+		"岡姆之路": "700",
+		"普拉克斯": "701",
+		"剛多的虛榮": "702",
+		"戰日": "703",
+		"堅銅戰罩": "704",
+		"腦亂者": "705",
+		"七日鋒": "706",
+		"無罪之眼": "707",
+		"裂舌": "708",
+		"朦朧詭面": "709",
+		"蛇巢": "710",
+		"災害": "711",
+		"卡斯普里的怨恨": "712",
+		"核星": "713",
+		"無盡渴望": "714",
+		"虛空行者": "715",
+		"塑者之觸": "716",
+		"獄使之印": "717",
+		"巫火秘釀": "718",
+		"滅日": "719",
+		"腐臭迴廊": "720",
+		"阿茲里容器": "721",
+		"萬聖之地": "722",
+		"裂痕匣盒": "723",
+		"先祖和諧": "724",
+		"先祖力量": "725",
+		"先祖卓越": "726",
+		"聚魂石": "727",
+		"災難臨頭": "728",
+		"畢斯寇的項圈": "729",
+		"印卜薩的心碎": "730",
+		"索伏的愛撫": "731",
+		"索伏的始源": "732",
+		"無形火炬": "733",
+		"無形煉獄": "734",
+		"索伏之心": "735",
+		"索伏之血": "736",
+		"托沃崩": "737",
+		"托沃臥": "738",
+		"雪盲恩惠": "739",
+		"完美姿態": "740",
+		"太平": "741",
+		"群魔殿": "742",
+		"思動之手": "743",
+		"智行之手": "744",
+		"艾許之鏡": "745",
+		"艾許之面": "746",
+		"暴風之言": "747",
+		"暴風之語": "748",
+		"無盡之距": "749",
+		"赤紅蹤跡": "750",
+		"烏爾尼多之吻": "751",
+		"烏爾尼多的擁抱": "752",
+		"懸念": "753",
+		"降伏": "754",
+		"離異夢寐": "755",
+		"合流夢寐": "756",
+		"忠誠之膚": "757",
+		"君主之膚": "758",
+		"赤影夢境": "759",
+		"赤影夢魘": "760",
+		"青影夢境": "761",
+		"青影夢魘": "762",
+		"碧影夢境": "763",
+		"碧影夢魘": "764",
+		"圖克哈瑪堡壘": "765",
+		"靈魂束縛": "766",
+		"漁夫之辮": "767",
+		"逆凝之血": "768",
+		"男爵": "769",
+		"漢恩的遺產": "770",
+		"日耀之影": "771",
+		"魔暴細胞": "772",
+		"海王冠冕": "773",
+		"再生的罪惡": "774",
+		"月影之耀": "775",
+		"奇塔弗之盛宴": "776",
+		"宵曉": "777",
+		"恆毅意志": "778",
+		"艾爾卡莉之牙": "779",
+		"葛魯斯寇真皮": "780",
+		"夏烏拉之印": "781",
+		"威廉戰匣": "782",
+		"戰殤": "783",
+		"急遽點燃": "784",
+		"絕對壓制": "785",
+		"初雪": "786",
+		"乘風之兆": "787",
+		"燐火": "788",
+		"存戰": "789",
+		"強權之勢": "790",
+		"跡凍": "791",
+		"環形刃": "792",
+		"無邊抑制": "793",
+		"必然": "794",
+		"冬葬": "795",
+		"畢斯寇繫帶": "796",
+		"拓蝕": "797",
+		"卡洛翰之影": "798",
+		"普洛斯彼羅金庫": "799",
+		"狄恩的輓歌": "800",
+		"哲櫟": "801",
+		"亡者之殘": "802",
+		"危機學": "803",
+		"破浪者": "804",
+		"烈士之淨": "805",
+		"血肉結合": "806",
+		"不朽遺產": "807",
+		"古朽秘寶": "808",
+		"瑞斯拉薩之纏": "809",
+		"預言家桂冠": "810",
+		"漢恩的蔑視": "811",
+		"漢恩的期許": "812",
+		"茵雅的頓悟": "813",
+		"福庫爾的指引": "814",
+		"伊瑞的栽培": "815",
+		"希伯的統治": "816",
+		"亡顱協議": "817",
+		"窒息餘燼": "818",
+		"不變真理": "819",
+		"野火": "820",
+		"漣漪冥想": "821",
+		"潺流不息": "822",
+		"不滅意志": "823",
+		"第一專注碎片": "824",
+		"第二專注碎片": "825",
+		"第三專注碎片": "826",
+		"第四專注碎片": "827",
+		"裂斷蛛絲": "828",
+		"風暴的拘束": "829",
+		"塵土歸來": "830",
+		"塵埃落定": "831",
+		"蜂巢浪湧": "832",
+		"砥礪深根": "833",
+		"馬雷葛蘿的殘暴": "834",
+		"箭毒蛙": "835",
+		"福馬林": "836",
+		"相生相剋": "837",
+		"惡言聖語": "838",
+		"第一奧術碎片": "839",
+		"第二奧術碎片": "840",
+		"第三奧術碎片": "841",
+		"第一暴虐碎片": "842",
+		"第二暴虐碎片": "843",
+		"第三暴虐碎片": "844",
+		"第一時空碎片": "845",
+		"第二時空碎片": "846",
+		"第一象限碎片": "847",
+		"第二象限碎片": "848",
+		"第三象限碎片": "849",
+		"第一風暴碎片": "850",
+		"第二風暴碎片": "851",
+		"第三風暴碎片": "852",
+		"神諭之殿": "853",
+		"德瑞之膚": "854",
+		"暮色神廟": "855",
+		"波動月影": "856",
+		"堅毅日耀": "857",
+		"多里亞尼的幻想": "858",
+		"多里亞尼的機械迷城": "859",
+		"達拉的罪刑": "860",
+		"瑪拉凱之面": "861",
+		"詩擋保險箱": "862",
+		"艾倫之柱": "863",
+		"暴充": "864",
+		"大屠殺": "865",
+		"憤靈郡主": "866",
+		"初惡枝枒": "867",
+		"芮勒蓋許的急躁": "868",
+		"惡鬼轉世": "869",
+		"學富之筆": "870",
+		"克拉里多的名印": "871",
+		"凜冽久冬": "872",
+		"純才": "873",
+		"厄斯根": "874",
+		"儒子可教": "875",
+		"夏卡莉之沙": "876",
+		"黃金守則": "877",
+		"魂靈之芯": "878",
+		"西拉氣流殺": "879",
+		"回憶寶庫": "880",
+		"巨岩之環": "881",
+		"堅毅之蝕": "882",
+		"痲瘋的醫款": "883",
+		"不在場證明": "884",
+		"鐵石心腸": "885",
+		"布巴尼克的線索": "886",
+		"白風": "887",
+		"阿布里斯": "888",
+		"磨難之軛": "889",
+		"戈耳戈的凝視": "890",
+		"陵拳": "891",
+		"夜惡降臨": "892",
+		"光明獵盜者": "893",
+		"晦暗的屍布": "894",
+		"看守之眼": "895",
+		"褻瀆者之握": "896",
+		"銀河眾星": "897",
+		"破滅之希": "898",
+		"低伏微光": "899",
+		"沃德步伐": "900",
+		"刀鋒禁材": "901",
+		"祝融鍛冶": "902",
+		"相星占卜": "903",
+		"憂愁獠根": "904",
+		"尊師之印": "905",
+		"塑者之印": "906",
+		"地印之環": "907",
+		"滅碎獠杖": "908",
+		"核虛": "909",
+		"虛眼箭矢": "910",
+		"焰首支環": "911",
+		"鑄影": "912",
+		"辛維塔之毅": "913",
+		"斯卡沃之翼": "914",
+		"斯卡沃之巢": "915",
+		"斯卡沃鷹爪": "916",
+		"斯卡沃之徒": "917",
+		"奎爾珊硬甲": "918",
+		"奎爾珊畸面": "919",
+		"奎爾珊堅鉗": "920",
+		"奎爾珊之跡": "921",
+		"費爾羅羽衣": "922",
+		"費爾羅咥喙": "923",
+		"費爾羅鋒爪": "924",
+		"費爾羅獵靴": "925",
+		"菲恩絲魘甲": "926",
+		"菲恩絲獠牙": "927",
+		"菲恩絲夜織": "928",
+		"菲恩絲刺靴": "929",
+		"智者織衫": "930",
+		"不屈惡火": "931",
+		"烈風暴": "932",
+		"貪食腰": "933",
+		"水晶寶庫": "934",
+		"貪婪之跡": "935",
+		"野變": "936",
+		"日咒": "937",
+		"風嘯": "938",
+		"日落破滅": "939",
+		"梅吉諾德的朝氣": "940",
+		"德瑞的惡意": "941",
+		"霜獄": "942",
+		"時空扭曲": "943",
+		"阿茲里的映照": "944",
+		"噸擊之錘": "945",
+		"尼根": "946",
+		"風暴堅牆": "947",
+		"狐毛之富": "948",
+		"安賽娜絲的歌頌": "949",
+		"榮耀之欲": "950",
+		"瑪拉凱的覺醒": "951",
+		"斯拜特": "952",
+		"艾非根": "953",
+		"智勇軍師": "954",
+		"游牧": "955",
+		"冬織": "956",
+		"西里的死亡": "957",
+		"畏懼波動": "958",
+		"血腥之躍": "959",
+		"吉爾菲的奉獻": "960",
+		"卡美利亞的貪婪": "961",
+		"恐懼之喙": "962",
+		"雙人舞": "963",
+		"日耀之冕": "964",
+		"鋼鐵壁壘": "965",
+		"統帥之鏈": "966",
+		"構築之手": "967",
+		"奴役之手": "968",
+		"魂飲化面": "969",
+		"惡縫之面": "970",
+		"艾普之眠": "971",
+		"艾普霸權": "972",
+		"縫影": "973",
+		"犧牲之心": "974",
+		"澤佛伊之心": "975",
+		"冶鍊之體": "976",
+		"冶鍊之靈": "977",
+		"冶鍊之意": "978",
+		"超凡之體": "979",
+		"超凡之靈": "980",
+		"超凡之意": "981",
+		"追魂者": "982",
+		"碎魂者": "983",
+		"奴役之索": "984",
+		"奉獻之舞": "985",
+		"歐門悠根": "986",
+		"懦夫的鎖鏈": "987",
+		"懦夫的遺產": "988",
+		"瓦爾之序": "989",
+		"瓦爾之命": "990",
+		"薩爾的揚音": "991",
+		"伊爾多恩的擁抱": "992",
+		"專精作戰": "993",
+		"瑪拉凱的聰慧": "994",
+		"神感": "995",
+		"破法者": "996",
+		"臣服之記": "997",
+		"斑駁蒼杖": "998",
+		"先祖羈絆": "999",
+		"雌狐的圈套": "1000",
+		"永恆的蘋果": "1001",
+		"珀奎爾的指頭": "1002",
+		"縫魔": "1003",
+		"闇核號令": "1004",
+		"華麗閉幕": "1005",
+		"獄犬殘肢": "1006",
+		"強彈辯駁": "1007",
+		"堂皇冠冕": "1008",
+		"阿卡莉的山巒": "1009",
+		"阿卡莉的草原": "1010",
+		"阿卡莉的峽谷": "1011",
+		"尤莎莎的山巒": "1012",
+		"尤莎莎的草原": "1013",
+		"尤莎莎的峽谷": "1014",
+		"普坦堡的山巒": "1015",
+		"普坦堡的草原": "1016",
+		"普坦堡的峽谷": "1017",
+		"先引之征": "1018",
+		"奧爾的崛起": "1019",
+		"忠誠之記": "1020",
+		"烏勒爾之誕": "1021",
+		"吉爾菲的遺產": "1022",
+		"出土門閘": "1023",
+		"腐蝕之息": "1024",
+		"刻劃精工": "1025",
+		"巧奪天工": "1026",
+		"遠視": "1027",
+		"炎視": "1028",
+		"風視": "1029",
+		"雷視": "1030",
+		"永恆屍布": "1031",
+		"守夜之至": "1032",
+		"寄生惡魔": "1033",
+		"緋紅風暴": "1034",
+		"矛盾對決": "1035",
+		"極地束腹": "1036",
+		"女王的渴望": "1037",
+		"噬燼甕": "1038",
+		"吞噬之冠": "1039",
+		"苦綑畸點": "1040",
+		"養育之恩": "1041",
+		"銀河星雲": "1042",
+		"瓶中信仰": "1043",
+		"蛇皮獻祭": "1044",
+		"無常禮袍": "1045",
+		"風暴之贈": "1046",
+		"審判莊嚴": "1047",
+		"煎熬之環": "1048",
+		"恐懼之環": "1049",
+		"遺憾之環": "1050",
+		"懷舊之環": "1051",
+		"愧疚之環": "1052",
+		"西里的真理": "1053",
+		"極轉電刑": "1054",
+		"軍閥行軍": "1055",
+		"馬洛尼的機關": "1056",
+		"奧庫納之意": "1057",
+		"雛鳥之征": "1058",
+		"狂靈之怒": "1059",
+		"異想": "1060",
+		"奉獻之贈": "1061",
+		"赤紅皇后之贈": "1062",
+		"昇華不朽": "1063",
+		"費西亞之環": "1064",
+		"罪孽嗜者之示": "1065",
+		"輝煌的虛榮": "1066",
+		"致命的驕傲": "1067",
+		"殘酷的紀律": "1068",
+		"激進的信仰": "1069",
+		"優雅的高傲": "1070",
+		"分而統御": "1071",
+		"遙遠記憶:編造": "1072",
+		"遙遠記憶:增幅": "1073",
+		"遙遠記憶:扭曲": "1074",
+		"遙遠記憶:改寫": "1075",
+		"深沉記憶": "1076",
+		"三弦指法": "1077",
+		"脈絡針刺": "1078",
+		"冰風軌跡": "1079",
+		"腐敗軍團": "1080",
+		"激情之章": "1081",
+		"突圍": "1082",
+		"火柳之步": "1083",
+		"詭計魔手": "1084",
+		"堅壁誓約": "1085",
+		"復甦誓約": "1086",
+		"寒鋼之刃": "1087",
+		"潰逃之靴": "1088",
+		"嗜炎斗篷": "1089",
+		"酷寒斗篷": "1090",
+		"狂雷斗篷": "1091",
+		"偷息": "1092",
+		"毒孢守衛": "1093",
+		"惡咒護符": "1094",
+		"憤怒閉鎖": "1095",
+		"暗眼之冠": "1096",
+		"象牙塔": "1097",
+		"魔能暴風": "1098",
+		"祭品之繫": "1099",
+		"迷霧之璧": "1100",
+		"尋苦": "1101",
+		"黑藤": "1102",
+		"聖宗神手": "1103",
+		"總督軍的配件": "1104",
+		"母親的擁抱": "1105",
+		"戰士遺物": "1106",
+		"星空之影": "1107",
+		"救世主": "1108",
+		"柳木之禮": "1109",
+		"希望之絃": "1110",
+		"邪眼": "1111",
+		"惡懼": "1112",
+		"忠誠護衛": "1113",
+		"以訛傳訛": "1114",
+		"無法抗拒": "1115",
+		"未曉疆域": "1116",
+		"星間戰爭": "1117",
+		"繁榮庶民": "1118"
+	},
 	"English": {
 		"18": "Kaom's Primacy",
 		"19": "Redbeak",
diff --git a/src/environments/environment.prod.ts b/src/environments/environment.prod.ts
index 2fc16376..0d373f09 100644
--- a/src/environments/environment.prod.ts
+++ b/src/environments/environment.prod.ts
@@ -3,7 +3,9 @@ export const environment = {
   poe: {
     baseUrl: 'https://www.pathofexile.com/api',
     countryUrl: 'https://{country}.pathofexile.com/api',
-    koreanUrl: 'https://poe.game.daum.net/api'
+    koreanUrl: 'https://poe.game.daum.net/api',
+    simplifiedChineseUrl: 'https://poe.game.qq.com/api',
+    traditionalChineseUrl: 'https://web.poe.garena.tw/api'
   },
   wiki: {
     baseUrl: 'https://pathofexile.gamepedia.com',
@@ -13,8 +15,5 @@ export const environment = {
   },
   poeNinja: {
     baseUrl: 'https://poe.ninja'
-  },
-  github: {
-    baseUrl: 'https://api.github.com/repos/Kyusung4698/PoE-Overlay'
   }
 };
diff --git a/src/environments/environment.ts b/src/environments/environment.ts
index 5330c81c..80cc2025 100644
--- a/src/environments/environment.ts
+++ b/src/environments/environment.ts
@@ -3,7 +3,9 @@ export const environment = {
   poe: {
     baseUrl: 'https://www.pathofexile.com/api',
     countryUrl: 'https://{country}.pathofexile.com/api',
-    koreanUrl: 'https://poe.game.daum.net/api'
+    koreanUrl: 'https://poe.game.daum.net/api',
+    simplifiedChineseUrl: 'https://poe.game.qq.com/api',
+    traditionalChineseUrl: 'https://web.poe.garena.tw/api'
   },
   wiki: {
     baseUrl: 'https://pathofexile.gamepedia.com',
@@ -13,8 +15,5 @@ export const environment = {
   },
   poeNinja: {
     baseUrl: 'https://poe.ninja'
-  },
-  github: {
-    baseUrl: 'https://api.github.com/repos/Kyusung4698/PoE-Overlay'
   }
 };