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Question about rendering results. #33

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wangm-buaa opened this issue Jun 4, 2024 · 1 comment
Open

Question about rendering results. #33

wangm-buaa opened this issue Jun 4, 2024 · 1 comment

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@wangm-buaa
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Thank you very much for your willingness to openly share the source code!
However, the rendering results i got were not like what you showed in paper. I saved the rendering rgb generated from

ours_rgb_ = torch.clamp(ours_rgb_, 0., 1.).cuda()
. The rendering results contain many holes, and the average PSNR result only has 26.47 dB (room0).
Here is a example (frame_890) of the results:

final_render_00890_15 31
The final metric results are as follows:
image

@Riboha
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Riboha commented Jul 6, 2024

Hello!

Sorry for the late response.
GS-ICP SLAM is implemented in multiprocess manner, and optimization of the map is performed during tracking process.
So the number of map optimization iteration is not constant, depending on the performance of the GPU.
Therefore, the map quality can vary depending on the performance of the GPU.

The results reported in the paper are from experiments on the RTX 4090.
If your environment is different from ours, your map quality might different.

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