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I have searched existing issues to see if the issue has already been opened, and I have checked the commit log to see if the issue has been resolved since my server was last updated.
OS / platform the server is running (if known)
Branch affected by issue
base (Reproduced in vanilla LandSandBoat)
Steps to reproduce
All mobs with a SDT modifier below 1.00 in mob_resistances.sql end up having a corresponding SDT value of 0 ingame (Unmodified damage is 1000 SDT Mod). This causes players to do 0 damage to them.
Another related bug is that any SDT modifier above 1.0 in the DB ends up being 1000 SDT modifier ingame.
Expected behavior
Mobs should have their expected resist modifiers.
The text was updated successfully, but these errors were encountered:
The DB value is a float but we are now retrieving a uint16(Before multiplying). Then when we multiply it would either be 0 or 1 which lines up with the bug behavior.
I affirm:
OS / platform the server is running (if known)
Branch affected by issue
base
(Reproduced in vanilla LandSandBoat)Steps to reproduce
All mobs with a SDT modifier below 1.00 in mob_resistances.sql end up having a corresponding SDT value of 0 ingame (Unmodified damage is 1000 SDT Mod). This causes players to do 0 damage to them.
Another related bug is that any SDT modifier above 1.0 in the DB ends up being 1000 SDT modifier ingame.
Expected behavior
Mobs should have their expected resist modifiers.
The text was updated successfully, but these errors were encountered: