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build.yml
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name: Build Launcher
on:
pull_request:
branches:
- "master"
push:
branches:
- "wallet-starters"
workflow_dispatch:
jobs:
build-extension:
name: Build GDExtension
runs-on: ${{ matrix.build == 'windows' && 'windows' || matrix.build == 'macos' && 'macos' || 'ubuntu' }}-latest
strategy:
fail-fast: false
matrix:
build: [macos, windows, linux]
outputs:
extension_path: ${{ steps.save-path.outputs.path }}
steps:
- uses: actions/checkout@v3
- name: Setup Rust toolchain
uses: dtolnay/rust-toolchain@stable
with:
targets: ${{ matrix.build == 'windows' && 'x86_64-pc-windows-msvc' || matrix.build == 'linux' && 'x86_64-unknown-linux-gnu' || 'aarch64-apple-darwin' }}
- name: Install Windows build tools
if: matrix.build == 'windows'
uses: ilammy/msvc-dev-cmd@v1
- name: Build GDExtension library (Windows)
if: matrix.build == 'windows'
shell: cmd
run: |
set PATH=%PATH:C:\Program Files\Git\usr\bin;=%
set PATH=%PATH:C:\Program Files\Git\bin;=%
cd cusf_launcher_crypto
mkdir ..\cusf_launcher\addons\cusf_launcher_crypto\bin
cargo build --release --target x86_64-pc-windows-msvc
copy target\x86_64-pc-windows-msvc\release\cusf_launcher_crypto.dll ..\cusf_launcher\addons\cusf_launcher_crypto\bin\
- name: Build GDExtension library (Unix)
if: matrix.build != 'windows'
shell: bash
run: |
cd cusf_launcher_crypto
mkdir -p ../cusf_launcher/addons/cusf_launcher_crypto/bin
if [ "${{ matrix.build }}" = "linux" ]; then
cargo build --release --target x86_64-unknown-linux-gnu
cp target/x86_64-unknown-linux-gnu/release/libcusf_launcher_crypto.so ../cusf_launcher/addons/cusf_launcher_crypto/bin/
else
cargo build --release --target aarch64-apple-darwin
cp target/aarch64-apple-darwin/release/libcusf_launcher_crypto.dylib ../cusf_launcher/addons/cusf_launcher_crypto/bin/
fi
- name: Cache GDExtension
uses: actions/cache@v3
with:
path: cusf_launcher/addons/cusf_launcher_crypto/bin
key: gdextension-${{ matrix.build }}-${{ github.sha }}
build-godot:
name: Build Godot Project
needs: build-extension
runs-on: ${{ matrix.build == 'macos' && 'macos' || 'ubuntu' }}-latest
strategy:
fail-fast: false
matrix:
build: [macos, windows, linux]
include:
- build: linux
target-bin: 'cusf_launcher.x86_64'
- build: macos
target-bin: 'cusf_launcher.dmg'
- build: windows
target-bin: 'cusf_launcher.exe'
steps:
- uses: actions/checkout@v3
- uses: chickensoft-games/setup-godot@v1
with:
version: 4.3.0
use-dotnet: false
include-templates: true
- name: Restore GDExtension
uses: actions/cache@v3
with:
path: cusf_launcher/addons/cusf_launcher_crypto/bin
key: gdextension-${{ matrix.build }}-${{ github.sha }}
- name: Verify Setup
run: godot --version
- name: Import certificate to Keychain
if: ${{ matrix.build == 'macos' }}
run: |
echo "${{ secrets.MACOS_CERTIFICATE }}" | base64 --decode > certificate.p12
KEYCHAIN_PASSWORD=$(uuidgen)
security create-keychain -p "$KEYCHAIN_PASSWORD" build.keychain
security default-keychain -s build.keychain
security unlock-keychain -p "$KEYCHAIN_PASSWORD" build.keychain
security import ./certificate.p12 -k ~/Library/Keychains/build.keychain -P ${{ secrets.MACOS_CERTIFICATE_PASSWORD }} -T /usr/bin/codesign
security set-key-partition-list -S apple-tool:,apple: -s -k "$KEYCHAIN_PASSWORD" ~/Library/Keychains/build.keychain
env:
MACOS_CERTIFICATE_PASSWORD: ${{ secrets.MACOS_CERTIFICATE_PASSWORD }}
- name: Setup notarization credentials
if: ${{ matrix.build == 'macos' }}
working-directory: cusf_launcher
run: |
echo ${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY }} | base64 --decode > notarization_api_key.p8
# MUST be run before build
- name: Initialize godot cache
run: python3 .github/scripts/godot_ci_cache.py
- name: Export build
run: |
name="${{fromJSON('{"windows": "Windows", "macos": "Mac", "linux": "Linux"}')[matrix.build] }}"
if [ "${{ matrix.build }}" = "macos" ]; then
# Force release any resources that might be in use
killall Finder || true
killall Dock || true
sleep 5
fi
godot --path "./cusf_launcher/" --headless --export-release "$name" "${{ matrix.target-bin }}" --verbose 2>&1 | tee build.log
env:
GODOT_MACOS_NOTARIZATION_API_KEY_ID: ${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY_ID }}
GODOT_MACOS_NOTARIZATION_API_KEY: ./notarization_api_key.p8
GODOT_MACOS_NOTARIZATION_API_UUID: ${{ secrets.GODOT_MACOS_NOTARIZATION_API_UUID }}
- name: Create DMG (macOS)
if: ${{ matrix.build == 'macos' }}
run: |
# Show what files we have
echo "Contents of cusf_launcher directory:"
ls -la cusf_launcher/
# Only create DMG if Godot didn't create one
if [ ! -f "cusf_launcher/cusf_launcher.dmg" ] && [ -d "cusf_launcher/cusf_launcher.app" ]; then
echo "Godot DMG not found but .app exists, creating DMG manually..."
cd cusf_launcher
hdiutil create -fs HFS+ -volname "CUSF Launcher" -srcfolder cusf_launcher.app cusf_launcher.dmg
else
echo "Using Godot-created DMG or no .app bundle found"
fi
- name: Upload build
uses: actions/upload-artifact@v4
with:
name: cusf_launcher_${{ matrix.build }}
if-no-files-found: error
path: |
cusf_launcher/${{ matrix.target-bin }}
cusf_launcher/*.app
cusf_launcher/*.dmg
- name: Wait for notarization to finish
if: ${{ matrix.build == 'macos' }}
run: |
request_id=$(grep 'Notarization request UUID' build.log | rev | cut -d ' ' -f 1 | rev | tr -d '"')
xcrun notarytool wait $request_id \
--issuer ${{ secrets.GODOT_MACOS_NOTARIZATION_API_UUID }} \
--key-id ${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY_ID }} \
--key ./cusf_launcher/notarization_api_key.p8