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User input during playback is also used, and messes up the playback #13
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We probably need to fix this upstream somehow, and add a way to toggle user input dynamically. |
Note: this is different from how one might disable user input during a cutscene. In situations like that, you can simply disable the system that responds to user input, effectively ignoring it. Here, we want to ignore user input completely. |
has anything on the bevy side changed here since 2022? from a short bit of code delving in the bevy repo, it seems like either:
neither of these feels good to me right now. (just posting here since I'm thinking on it -- I'll raise a question in the discord if I don't get anywhere.) |
Yeah, not much has changed here. I think you could add some carefully timed event draining systems and get this to work without any changes upstream though. |
Great point. |
What you did
Ran the
input_playback
example.What you expected to happen
No user input would be accepted during playback, and I get a perfect recording.
What actually happened
The input that I entered was also applied, messing up the results.
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