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Feature request (hover on brand, export slots) #165

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MeteorVE opened this issue Oct 5, 2022 · 4 comments
Open

Feature request (hover on brand, export slots) #165

MeteorVE opened this issue Oct 5, 2022 · 4 comments

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@MeteorVE
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MeteorVE commented Oct 5, 2022

  1. Hover on and show the Likely ability and Unlikely ability of the brand

Example :
(but I use ps to add brand icon.)
image

  1. Export brand and slots infomation in Gear Seed Recovery Page
  • Motivation: Sometimes we want to seek but the result is not a unique one. If we closed the browser, we need to enter toggle again.
  • Some idea: Show a string or copy string to clipboard ? And put a textarea to restore the series.
  • The string should be editable, there are some cases we want to import [6,7,8,9,10] slots to [0,1,2,3,4] slots.
    • CSV-like may be a good choice.
  • I don't know how much it costs to implement and whether it's practical, so maybe we can reconsider.

image

@Leanny
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Leanny commented Oct 5, 2022

Thank you for your suggestions!
Nr 1 sounds doable and good, I will do it In a future update

For number 2 I actually have something better planned (and hopefully released tomorrow) I just link the teaser tweets here:

https://twitter.com/LeanYoshi/status/1576643004349419520?t=ATipnvhDKTwJLzqBhYW59w&s=19
This will be a gear database where you can store all your slots and seeds.

https://twitter.com/LeanYoshi/status/1577349313788887047?t=u0EmaY6DgJ5fcUyUQqOCkg&s=19
UI wise you can use them like this. For the seed recovery you select the gear and it will fill all slots with what you had saved. This should probably cover your use case, shouldn't it?

@MeteorVE
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MeteorVE commented Oct 5, 2022

wow we could see stable version in few days, it's exciting.
Yeah this update can cover number 2 feature request.

Btw, if I select a saved gear, I hope it will automatically apply the brand.

I have another question about drink theory, post in below.

@MeteorVE
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MeteorVE commented Oct 5, 2022

Some question about drink theory

  • First

    • In Drink Red case, the red rectangle is the time when the drink affects.
      Will "D" appear behind drink effect over ? (I want to confirm this tweet)
      (1~20 in picture is too much in real-case, igonre that)
  • Second

    • After seen another issue, I think about another approach :
      • Step1: Prepare a three ability gear.
      • Step2: Roll with snail without save, we get more three ability (no drink). We can get Seed Group A.
      • Step3: Buy Drink B, roll with snail without save, in theory I will get three ability which same as I go to battle I will get.
        This mean I use [A, B, C] & [1, 2, 3] in picture I can get another Seed Group B.
      • Step4: Buy Drink C, same operation as step3. So I can get another Seed Group C.
      • Step5: Cross Seed Group A~C, maybe I could get a unique seed. If it is insufficient, maybe try Drink D to get more derive.
    • If these assumptions are correct, I think it would be a time saver to sacrifice 2-3 drinks to get all the gear seeds on hand.
      • After drinking, I can apply "roll without save" skill to all gears.
      • But it may be necessary to design a new page to do this operation. Because the sequence of different drinks is parallel in time, not a step by step time sequence.

image

Maybe my perception has many errors, but if there are imaginary errors, please tell me, thank you !
I just came across this technique a few days ago and found it very interesting.

@Leanny
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Leanny commented Oct 6, 2022

First: A drink will either advance the seed by 1 or by 2 (depending if you get the drink ability or not). It will look like this
grafik
So for your image it might you:
Origin: A B C D E F G ...
Drink: A B D F G ...

Second:
When you roll with snails, it will ignore the drink. So this is not possible

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