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With Protolude 0.3.0, a non-partial toS function is exposed. This breaks the build (see #44). While we can fix #44 by using toS from Protolude.Conv (which needs to be explicitly exposed), there is a good chance that it may get removed from Protolude. So, we need to look into using the non-partial text/bytestring conversion.
The text was updated successfully, but these errors were encountered:
With Protolude 0.3.0, a non-partial
toS
function is exposed. This breaks the build (see #44). While we can fix #44 by usingtoS
fromProtolude.Conv
(which needs to be explicitly exposed), there is a good chance that it may get removed from Protolude. So, we need to look into using the non-partial text/bytestring conversion.The text was updated successfully, but these errors were encountered: