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Convert the code to use non-partial functions from Protolude.StringConv #45

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vu3rdd opened this issue Oct 2, 2020 · 0 comments
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vu3rdd commented Oct 2, 2020

With Protolude 0.3.0, a non-partial toS function is exposed. This breaks the build (see #44). While we can fix #44 by using toS from Protolude.Conv (which needs to be explicitly exposed), there is a good chance that it may get removed from Protolude. So, we need to look into using the non-partial text/bytestring conversion.

vu3rdd added a commit that referenced this issue Oct 2, 2020
While we would prefer to use non-partial functions, this fixes the
broken build.

Added issue #45 to tackle a proper fix.
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