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ProLeakEngine.csproj
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ProLeakEngine.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<AssemblyName>ProLeakEngine</AssemblyName>
<Product>ProLeak Engine</Product>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>ProLeak</RootNamespace>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<PackageId>org.kidev.ltd2.proleak.engine</PackageId>
<Title>ProLeak Engine</Title>
<Authors>kidev</Authors>
<Description>ProLeak Engine: streams Legion TD2 game events to the ProLeak API</Description>
<Copyright>Copyright (C) 2024 Alexandre 'kidev' Poumaroux</Copyright>
<PackageIcon>icon.png</PackageIcon>
<RepositoryUrl>https://github.com/LegionTD2-Modding/ProLeakEngine</RepositoryUrl>
<PackageLicenseFile>LICENSE</PackageLicenseFile>
<PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
<PackageReference Include="UnityEngine.Modules" Version="2020.3.16" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<None Include="README.md" Pack="true" PackagePath="\"/>
<None Include="LICENSE" Pack="true" PackagePath="\"/>
<None Update="icon.png">
<Pack>True</Pack>
<PackagePath></PackagePath>
</None>
</ItemGroup>
</Project>