From 3dbc1d7a008278230f5f28e53ab5d3a2b20c4180 Mon Sep 17 00:00:00 2001
From: Lexxie9952 <32187224+Lexxie9952@users.noreply.github.com>
Date: Wed, 3 Jul 2024 12:18:29 -0700
Subject: [PATCH] Update rules.jsp
---
freeciv-web/src/main/webapp/WEB-INF/jsp/game/rules.jsp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/freeciv-web/src/main/webapp/WEB-INF/jsp/game/rules.jsp b/freeciv-web/src/main/webapp/WEB-INF/jsp/game/rules.jsp
index 7fc697b8d..32fc1e5cd 100644
--- a/freeciv-web/src/main/webapp/WEB-INF/jsp/game/rules.jsp
+++ b/freeciv-web/src/main/webapp/WEB-INF/jsp/game/rules.jsp
@@ -264,8 +264,8 @@
7. Turn timer is typically extended in the late game of longturn games. (25 hours, 35h, 37h, or 47h).
• This meets the needs of players who have successfully grown large nations.
• Turn length extension will be decided by the GM after the first active player makes a public request. Generally,
- • • After Turn 60, a 25h extension would be acceptable.
- • • After turn 100, an extension to 35h or 37h turns is common practice.
+ • • After Turn 60, a 25h extension is acceptable and usually automatically applied.
+ • • After turn 100, an extension to 35h is common practice and usually automatically applied.
• • 47h turns could judiciously be decided for very late game, very large nation(s), or any other conditions that help game integrity.
• A minority of players may need longer turns and be given them, in order that ALL players have time to play correctly.
8. For obvious settings errors, a Gamemaster (GM) can fix any such settings before T10 provided they do not affect any player and provided the GM fully announces such changes, giving at least 1 turn notice before making the change. Exception: announcing creates an exploit, in which case the GM may elect not to give notice (but must inform those members of the admin council who are non-players in the game.) In the first 7 turns, the GM can make adjustments to players' starting conditions if and only if it improves an imbalance in fair starting conditions.