Replies: 2 comments
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My 2 cents: I thought about this before, but I am not very in favor of doing this. This form of post processing I would leave up to the developer. But for each project/ engine/ game someone would possibly require different formatting of the sprite sheets. Facilitating all these possibilities from the generator will be an immense project, so I rather leave that to the developer using their own tooling. What we could do, is create another repo with some tooling to for instance convert full sheets into sliced sheets, with configuration options etc. That I would personally prefer above adding this to the generator it self |
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I kind of agree mostly, we shouldn't be in the business of formatting images for an engine in theory. In practice, I expect the most common use case is the user that only wants the walk animation and maybe doesn't want to download a huge image for every npc he is putting into his game. Maybe we just want a solution for this most common case rather than copying every feature from the other site. |
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Discussion for issue #48
Should we:
Also, ideas on what the UI should look like?
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