diff --git a/fast64_internal/sm64/sm64_f3d_writer.py b/fast64_internal/sm64/sm64_f3d_writer.py index 693a49700..d61cc2f98 100644 --- a/fast64_internal/sm64/sm64_f3d_writer.py +++ b/fast64_internal/sm64/sm64_f3d_writer.py @@ -173,12 +173,11 @@ def exportTexRectToC(dirPath, texProp, texDir, savePNG, name, exportToProject, p formater = SM64GfxFormatter(ScrollMethod.Vertex) + dynamicData = CData() + dynamicData.append(fTexRect.draw.to_c(fTexRect.f3d)) code = modifyDLForHUD(dynamicData.source) if exportToProject: - dynamicData = CData() - dynamicData.append(fTexRect.draw.to_c(fTexRect.f3d)) - seg2CPath = os.path.join(dirPath, "bin/segment2.c") seg2HPath = os.path.join(dirPath, "src/game/segment2.h") seg2TexDir = os.path.join(dirPath, "textures/segment2") @@ -219,7 +218,6 @@ def exportTexRectToC(dirPath, texProp, texDir, savePNG, name, exportToProject, p else: exportData = fTexRect.to_c(savePNG, texDir, formater) staticData = exportData.staticData - dynamicData = exportData.dynamicData declaration = staticData.header data = staticData.source