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Bump MailKit from 4.7.1.1 to 4.8.0 #1996

Bump MailKit from 4.7.1.1 to 4.8.0

Bump MailKit from 4.7.1.1 to 4.8.0 #1996

Triggered via push September 30, 2024 06:00
Status Success
Total duration 1m 33s
Artifacts 2

dotnet.yml

on: push
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1m 26s
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22 warnings
Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "Refresh for Linux x64", "Refresh for Windows x64". Please update your workflow to use v4 of the artifact actions. Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/
Build, Test, and Upload Builds
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build, Test, and Upload Builds: Refresh.GameServer/Types/Scores/FriendScoresRequest.cs#L9
Non-nullable property 'Usernames' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Endpoints/Game/CommentEndpoints.cs#L91
Dereference of a possibly null reference.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Challenges/SerializedGameChallengeList.cs#L70
Non-nullable property 'LamsDescriptionId' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Challenges/SerializedGameChallengeList.cs#L76
Non-nullable property 'LamsTitleId' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Challenges/SerializedGameChallengeList.cs#L91
Non-nullable property 'Content' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Challenges/SerializedGameChallengeList.cs#L97
Non-nullable property 'ContentName' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Challenges/SerializedGameChallengeList.cs#L100
Non-nullable property 'PlanetUser' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Reviews/SerializedGameReview.cs#L19
Non-nullable property 'Slot' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Reviews/SerializedGameReview.cs#L22
Non-nullable property 'Reviewer' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/UserData/DisallowedUser.cs#L8
Non-nullable property 'Username' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Endpoints/Game/CommentEndpoints.cs#L91
Dereference of a possibly null reference.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Assets/GameAssetType.cs#L480
The switch expression does not handle all possible values of its input type (it is not exhaustive). For example, the pattern 'Refresh.GameServer.Types.Assets.GameAssetType.Unknown' is not covered.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Challenges/SerializedGameChallengeList.cs#L70
Non-nullable property 'LamsDescriptionId' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Challenges/SerializedGameChallengeList.cs#L76
Non-nullable property 'LamsTitleId' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Challenges/SerializedGameChallengeList.cs#L91
Non-nullable property 'Content' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Challenges/SerializedGameChallengeList.cs#L97
Non-nullable property 'ContentName' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Challenges/SerializedGameChallengeList.cs#L100
Non-nullable property 'PlanetUser' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Challenges/SerializedGameChallengeList.cs#L43
Non-nullable property 'Challenges' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds
Possible null reference assignment.
Build, Test, and Upload Builds
Possible null reference assignment.

Artifacts

Produced during runtime
Name Size
Refresh for Linux x64 Expired
109 MB
Refresh for Windows x64 Expired
105 MB