From b7e8f98ce3e71a841ac06c1d7650b982165a3c97 Mon Sep 17 00:00:00 2001 From: jvyden Date: Sat, 16 Sep 2023 16:46:37 -0400 Subject: [PATCH] Use Token for injection instead of TokenPlatform --- Refresh.GameServer/Endpoints/Game/ResourceEndpoints.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Refresh.GameServer/Endpoints/Game/ResourceEndpoints.cs b/Refresh.GameServer/Endpoints/Game/ResourceEndpoints.cs index 6beddabe..ca41a80a 100644 --- a/Refresh.GameServer/Endpoints/Game/ResourceEndpoints.cs +++ b/Refresh.GameServer/Endpoints/Game/ResourceEndpoints.cs @@ -25,7 +25,7 @@ public class ResourceEndpoints : EndpointGroup [GameEndpoint("upload/{hash}", Method.Post)] [SuppressMessage("ReSharper", "ConvertIfStatementToReturnStatement")] public Response UploadAsset(RequestContext context, string hash, string type, byte[] body, IDataStore dataStore, - GameDatabaseContext database, GameUser user, AssetImporter importer, GameServerConfig config, IDateTimeProvider timeProvider, TokenPlatform platform) + GameDatabaseContext database, GameUser user, AssetImporter importer, GameServerConfig config, IDateTimeProvider timeProvider, Token token) { bool isPSP = context.IsPSP(); @@ -34,7 +34,7 @@ public Response UploadAsset(RequestContext context, string hash, string type, by if (dataStore.ExistsInStore(assetPath)) return Conflict; - GameAsset? gameAsset = importer.ReadAndVerifyAsset(hash, body, platform); + GameAsset? gameAsset = importer.ReadAndVerifyAsset(hash, body, token.TokenPlatform); if (gameAsset == null) return BadRequest;