diff --git a/Refresh.GameServer/Endpoints/ApiV3/AuthenticationApiEndpoints.cs b/Refresh.GameServer/Endpoints/ApiV3/AuthenticationApiEndpoints.cs index a219603b..fe42b0c0 100644 --- a/Refresh.GameServer/Endpoints/ApiV3/AuthenticationApiEndpoints.cs +++ b/Refresh.GameServer/Endpoints/ApiV3/AuthenticationApiEndpoints.cs @@ -269,9 +269,11 @@ public ApiResponse Register(RequestContext context, { database.AddRegistrationToQueue(body.Username, body.EmailAddress, passwordBcrypt); return new ApiAuthenticationError( - "Your account has been put into the registration queue, but it is not yet activated. " + - "To complete registration, patch your games to our servers and start playing within the next hour and your new account will be activated. " + - "You will be unable to sign in until you are patched and playing. For more instructions on patching, please visit https://docs.littlebigrefresh.com", true); + "Your account has been registered, but it is not yet activated. " + + "To complete registration, patch your games to our servers and access online features in-game within an hour of making your registration, and your new account will be activated. " + + "You may be unable to access online features until you beat the first chapter of the game's story mode, so please complete that if you haven't. " + + "If you are unable to activate your account within an hour, your registration is cancelled and you will have to register again. " + + "You will be unable to sign in on the website until your account is fully activated. For more instructions on patching, please visit https://docs.littlebigrefresh.com", true); } GameUser user = database.CreateUser(body.Username, body.EmailAddress, true);