-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathGLDEFS.txt
6629 lines (5854 loc) · 101 KB
/
GLDEFS.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
lightsizefactor 1.0
#include "GLDefs/brightmaps.gl"
pointlight CANDLEPUFF1
{
color 0.28125 0.28125 1.0
size 64
attenuate 1
}
pointlight CANDLEPUFF2
{
color 0.28125 0.28125 1.0
size 80
attenuate 1
}
pointlight CANDLEPUFF3
{
color 0.28125 0.28125 1.0
size 96
attenuate 1
}
pointlight CANDLEPUFF4
{
color 0.28125 0.28125 1.0
size 64
attenuate 1
}
pointlight CANDLEPUFF5
{
color 0.28125 0.28125 1.0
size 32
attenuate 1
}
object CandlePuff
{
Frame CANXA { light CANDLEPUFF1 }
Frame CANXB { light CANDLEPUFF2 }
Frame CANXC { light CANDLEPUFF3 }
Frame CANXE { light CANDLEPUFF4 }
Frame CANXF { light CANDLEPUFF5 }
}
object CandlePuffIP
{
Frame CANXA { light CANDLEPUFF1 }
Frame CANXB { light CANDLEPUFF2 }
Frame CANXC { light CANDLEPUFF3 }
Frame CANXE { light CANDLEPUFF4 }
Frame CANXF { light CANDLEPUFF5 }
}
pointlight CANDLEHITPUFF1
{
color 0.28125 0.28125 1.0
size 16
attenuate 1
}
pointlight CANDLEHITPUFF2
{
color 0.28125 0.28125 1.0
size 32
attenuate 1
}
pointlight CANDLEHITPUFF3
{
color 0.28125 0.28125 1.0
size 16
attenuate 1
}
object WhipPuff
{
Frame CHOPA { light CANDLEHITPUFF1 }
Frame CHOPB { light CANDLEHITPUFF2 }
Frame CHOPC { light CANDLEHITPUFF3 }
}
pointlight CANDLEWHIPLASH
{
color 0.28125 0.28125 1.0
size 32
attenuate 1
dontlightself 1
}
pointlight CANDLEWHIPLASH2
{
color 0.28125 0.28125 1.0
size 32
attenuate 1
dontlightself 1
}
object WhipShieldPartNoReflect
{
Frame HEXAA { light CANDLEWHIPLASH }
Frame HEXAC { light CANDLEWHIPLASH2 }
}
object WhipShieldPart
{
Frame HEXAA { light CANDLEWHIPLASH }
Frame HEXAC { light CANDLEWHIPLASH2 }
}
// Lost Soul
flickerlight LOSTSOULN
{
color 1.0 0.6 0.3
size 84
secondarysize 64
chance 0.1
attenuate 1
}
object LostSoulNew
{
frame SKULA { light LOSTSOULN }
frame SKULB { light LOSTSOULN }
frame SKULC { light LOSTSOULN }
frame SKULD { light LOSTSOULN }
frame SKULE { light LOSTSOULN }
frame SKULF { light LOSTSOULN }
frame SKULG { light LOSTSOULN }
frame SKULH { light LOSTSOUL_X1 }
frame SKULI { light LOSTSOUL_X2 }
frame SKULJ { light LOSTSOUL_X3 }
frame SKULK { light LOSTSOUL_X4 }
}
// Lost Soul
flickerlight LOSTSOULA
{
color 1.0 0.6 0.3
size 84
secondarysize 64
chance 0.1
attenuate 1
}
object LostSoulAnnoying
{
frame SKULA { light LOSTSOULA }
frame SKULB { light LOSTSOULA }
frame SKULC { light LOSTSOULA }
frame SKULD { light LOSTSOULA }
frame SKULE { light LOSTSOULA }
frame SKULF { light LOSTSOULA }
frame SKULG { light LOSTSOULA }
frame SKULH { light LOSTSOUL_X1 }
frame SKULI { light LOSTSOUL_X2 }
frame SKULJ { light LOSTSOUL_X3 }
frame SKULK { light LOSTSOUL_X4 }
}
// Tea
pulselight CUPOFTEA1
{
color 1.0 1.0 1.0
size 16
secondarysize 32
interval 0.8
attenuate 1
//dontlightself 1
}
object CupOfTea
{
frame TCUPB { light CUPOFTEA1 }
frame TCUPC { light CUPOFTEA1 }
}
// Armor
pulselight ARMORSCRAP1
{
color 1.0 1.0 1.0
size 16
secondarysize 32
interval 0.8
attenuate 1
//dontlightself 1
}
pulselight ARMORSCRAP2
{
color 1.0 1.0 1.0
size 18
secondarysize 36
interval 0.8
attenuate 1
//dontlightself 1
}
pulselight ARMORSCRAP3
{
color 1.0 1.0 1.0
size 21
secondarysize 42
interval 0.8
attenuate 1
//dontlightself 1
}
pulselight ARMORSCRAP4
{
color 1.0 1.0 1.0
size 24
secondarysize 48
interval 0.8
attenuate 1
//dontlightself 1
}
object ArmorScrap
{
frame DACLB { light ARMORSCRAP1 }
frame DACLC { light ARMORSCRAP2 }
frame DACLD { light ARMORSCRAP3 }
frame DACLE { light ARMORSCRAP4 }
}
pulselight KNIGHTGOWN1
{
color 0.34375 0.19921875 0.40234375
size 64
secondarysize 128
interval 0.8
attenuate 1
//dontlightself 1
}
pulselight KNIGHTGOWN2
{
color 0.17578125 0.2109375 0.59375
size 80
secondarysize 160
interval 0.8
attenuate 1
//dontlightself 1
}
pulselight KNIGHTGOWN3
{
color 0.25 0.26953125 0.109375
size 96
secondarysize 192
interval 0.8
attenuate 1
//dontlightself 1
}
pulselight KNIGHTGOWN4
{
color 0.1640625 0.44921875 0.2109375
size 112
secondarysize 224
interval 0.8
attenuate 1
//dontlightself 1
}
object KnightGown
{
frame KGWNA { light KNIGHTGOWN1 }
frame KGWNB { light KNIGHTGOWN2 }
frame KGWNC { light KNIGHTGOWN3 }
frame KGWND { light KNIGHTGOWN4 }
}
object KnightGown_Flipped
{
frame UGWNA { light KNIGHTGOWN1 }
frame UGWNB { light KNIGHTGOWN2 }
frame UGWNC { light KNIGHTGOWN3 }
frame UGWND { light KNIGHTGOWN4 }
}
object KnightGown2
{
frame KGWNA { light KNIGHTGOWN1 }
frame KGWNB { light KNIGHTGOWN2 }
frame KGWNC { light KNIGHTGOWN3 }
frame KGWND { light KNIGHTGOWN4 }
}
object KnightGown3
{
frame KGWNA { light KNIGHTGOWN1 }
frame KGWNB { light KNIGHTGOWN2 }
frame KGWNC { light KNIGHTGOWN3 }
frame KGWND { light KNIGHTGOWN4 }
}
object KnightGown4
{
frame KGWNA { light KNIGHTGOWN1 }
frame KGWNB { light KNIGHTGOWN2 }
frame KGWNC { light KNIGHTGOWN3 }
frame KGWND { light KNIGHTGOWN4 }
}
pulselight BARRELNEW
{
color 0.0 0.3 0.0
size 20
secondarySize 21
interval 0.5
offset 0 36 0
dontlightself 1
attenuate 1
}
object ExplosiveBarrelNew
{
Frame BAR1 { Light BARRELNEW }
Frame BEXPC { Light ROCKET_X1 }
Frame BEXPD { Light ROCKET_X2 }
Frame BEXPE { Light ROCKET_X3 }
}
Pointlight RocketGuyAttack
{
Color 1.0 0.8 0.0
Size 32
}
Object RocketLauncherGuy
{
Frame MPO2F { Light RocketGuyAttack }
}
object PlasmaBall1Monster
{
Frame PLS1A { Light PLASMABALL1 }
Frame PLS1B { Light PLASMABALL1 }
Frame PLS1C { Light PLASMA1_X1 }
Frame PLS1D { Light PLASMA1_X2 }
Frame PLS1E { Light PLASMA1_X2 }
Frame PLS1F { Light PLASMA1_X3 }
Frame PLS1G { Light PLASMA1_X4 }
}
object PlasmaBall2Monster
{
Frame PLS2A { Light PLASMABALL2 }
Frame PLS2B { Light PLASMABALL2 }
Frame PLS2C { Light PLASMA2_X1 }
Frame PLS2D { Light PLASMA2_X2 }
Frame PLS2E { Light PLASMA2_X3 }
}
// Super Shotgun Guy
PointLight SSGZombieAttack
{
Color 1.0 0.8 0.2
Size 30
}
Object SuperShotgunGuy
{
Frame GPOSF { Light SSGZombieAttack }
}
// Railgun Zombie
PointLight FemaleRailAttack
{
Color 1.0 0.0 0.0
Size 35
}
Object FemaleRailZombie
{
Frame RZOWF { Light FemaleRailAttack }
}
// Minigunner
flickerlight2 MINIATCK
{
Color 1.0 0.8 0.2
Size 48
SecondarySize 56
Interval 1
Offset 0 40 0
}
object Minigunner
{
Frame MINZE { Light MINIATCK }
Frame MINZF { Light MINIATCK }
}
// Daedabus
Pointlight DaedFire1
{
Color 0.6 0.3 0.0
Size 56
}
Pointlight DaedFire2
{
Color 0.8 0.45 0.0
Size 64
}
Pointlight DaedFire3
{
Color 0.65 0.35 0.0
Size 56
}
Pointlight DaedFire4
{
Color 0.4 0.15 0.0
Size 32
}
Object DaedFire
{
Frame DAEFA { Light DaedFire1 }
Frame DAEFB { Light DaedFire1 }
Frame DAEFC { Light DaedFire2 }
Frame DAEFD { Light DaedFire3 }
Frame DAEFE { Light DaedFire4 }
}
PointLight RepeaterBlast1
{
Color 0.5 0.55 0.1
Size 56
}
PointLight RepeaterBlast2
{
Color 0.5 0.55 0.1
Size 48
}
PointLight RepeaterBlast3
{
Color 0.5 0.55 0.1
Size 32
}
PointLight RepeaterBlast4
{
Color 0.5 0.55 0.1
Size 24
}
PointLight RepeaterBlast5
{
Color 0.5 0.55 0.1
Size 16
}
PointLight RepeaterBlast6
{
Color 0.5 0.55 0.1
Size 8
}
Object RepeaterPuff
{
Frame RPUFA { Light RepeaterBlast1 }
Frame RPUFB { Light RepeaterBlast2 }
Frame RPUFC { Light RepeaterBlast3 }
Frame RPUFD { Light RepeaterBlast4 }
Frame RPUFE { Light RepeaterBlast5 }
Frame RPUFF { Light RepeaterBlast6 }
}
// Kawasawa Guy
PointLight KsawBolt
{
Color 0.0 0.3 1.0
Size 56
}
PointLight KsawBoltBlur
{
Color 0.0 0.3 1.0
Size 24
}
FlickerLight KBolt_X1
{
Color 0.0 0.3 1.0
Size 56
SecondarySize 64
Chance 0.4
}
FlickerLight KBolt_X2
{
Color 0.0 0.15 0.8
Size 64
SecondarySize 72
Chance 0.4
}
FlickerLight KBolt_X3
{
Color 0.0 0.1 0.5
Size 56
SecondarySize 64
Chance 0.4
}
FlickerLight KBolt_X4
{
Color 0.0 0.0 0.5
Size 32
SecondarySize 48
Chance 0.4
}
FlickerLight KBolt_X5
{
Color 0.0 0.0 0.3
Size 8
SecondarySize 16
Chance 0.4
}
Object KsawBolt
{
Frame KWBB { Light KsawBolt }
Frame KWBDA { Light KBolt_X1 }
Frame KWBDB { Light KBolt_X2 }
Frame KWBDC { Light KBolt_X3 }
Frame KWBDD { Light KBolt_X3 }
Frame KWBDE { Light KBolt_X4 }
Frame KWBDF { Light KBolt_X5 }
}
Object BoltBlur
{
Frame KWBR { Light KsawBoltBlur }
}
// Chaingun Demon
FlickerLight2 ChaingunDemonAttack1
{
Color 0.5 0.4 0.2
Size 16
SecondarySize 24
Interval 1
Offset 32 36 0
}
FlickerLight2 ChaingunDemonAttack2
{
Color 1.0 0.8 0.4
Size 24
SecondarySize 32
Interval 1
Offset 32 36 0
}
Object ChaingunDemon
{
Frame CRG2E { Light ChaingunDemonAttack1 }
Frame CRG2F { Light ChaingunDemonAttack2 }
}
pulselight KTAIMAGE1
{
color 0.5 0 0
size 56
secondarysize 112
interval 1.6
attenuate 1
dontlightself 1
}
pulselight KTAIMAGE2
{
color 0 0.5 0
size 56
secondarysize 112
interval 1.6
attenuate 1
dontlightself 1
}
pulselight KTAIMAGE3
{
color 0 0 0.5
size 56
secondarysize 112
interval 1.6
attenuate 1
dontlightself 1
}
pulselight ZapShotI1
{
color 0.73828125 0.20703125 0.98828125
size 48
secondarysize 64
interval 0.8
attenuate 1
dontlightself 1
}
pulselight ZapShotD1
{
color 0.73828125 0.20703125 0.98828125
size 96
secondarysize 96
interval 1.0
attenuate 1
//dontlightself 1
}
pulselight ZapShotD2
{
color 0.73828125 0.20703125 0.98828125
size 128
secondarysize 128
interval 1.0
attenuate 1
//dontlightself 1
}
pulselight ZapShotD3
{
color 0.73828125 0.20703125 0.98828125
size 80
secondarysize 80
interval 1.0
attenuate 1
//dontlightself 1
}
pulselight ZapShotD4
{
color 0.73828125 0.20703125 0.98828125
size 40
secondarysize 40
interval 1.0
attenuate 1
//dontlightself 1
}
object EvilZapShot
{
Frame ZBUL { Light ZapShotI1 }
Frame ZBUXA { Light ZapShotD1 }
Frame ZBUXB { Light ZapShotD2 }
Frame ZBUXC { Light ZapShotD3 }
Frame ZBUXD { Light ZapShotD4 }
}
object ZapShot
{
Frame ZBUL { Light ZapShotI1 }
Frame ZBUXA { Light ZapShotD1 }
Frame ZBUXB { Light ZapShotD2 }
Frame ZBUXC { Light ZapShotD3 }
Frame ZBUXD { Light ZapShotD4 }
}
object ZapShotIP
{
Frame ZBUL { Light ZapShotI1 }
Frame ZBUXA { Light ZapShotD1 }
Frame ZBUXB { Light ZapShotD2 }
Frame ZBUXC { Light ZapShotD3 }
Frame ZBUXD { Light ZapShotD4 }
}
object BadZapShot
{
Frame ZBUL { Light ZapShotI1 }
Frame ZBUXA { Light ZapShotD1 }
Frame ZBUXB { Light ZapShotD2 }
Frame ZBUXC { Light ZapShotD3 }
Frame ZBUXD { Light ZapShotD4 }
}
object BadZapShot2
{
Frame ZBUL { Light ZapShotI1 }
Frame ZBUXA { Light ZapShotD1 }
Frame ZBUXB { Light ZapShotD2 }
Frame ZBUXC { Light ZapShotD3 }
Frame ZBUXD { Light ZapShotD4 }
}
pulselight mZapShotI1
{
color 0.73828125 0.20703125 0.98828125
size 24
secondarysize 48
interval 0.8
attenuate 1
//dontlightself 1
}
pulselight MZapShotD1
{
color 0.73828125 0.20703125 0.98828125
size 32
secondarysize 32
interval 1.0
attenuate 1
//dontlightself 1
}
pulselight MZapShotD2
{
color 0.73828125 0.20703125 0.98828125
size 64
secondarysize 64
interval 1.0
attenuate 1
//dontlightself 1
}
pulselight MZapShotD3
{
color 0.73828125 0.20703125 0.98828125
size 40
secondarysize 40
interval 1.0
attenuate 1
//dontlightself 1
}
pulselight MZapShotD4
{
color 0.73828125 0.20703125 0.98828125
size 20
secondarysize 20
interval 1.0
attenuate 1
//dontlightself 1
}
object EvilMiniZapShot
{
Frame ZBUL { Light MZapShotI1 }
Frame ZBUXA { Light MZapShotD1 }
Frame ZBUXB { Light MZapShotD2 }
Frame ZBUXC { Light MZapShotD3 }
Frame ZBUXD { Light MZapShotD4 }
}
object MiniZapShot
{
Frame ZBUL { Light MZapShotI1 }
Frame ZBUXA { Light MZapShotD1 }
Frame ZBUXB { Light MZapShotD2 }
Frame ZBUXC { Light MZapShotD3 }
Frame ZBUXD { Light MZapShotD4 }
}
object MiniZapShotIP
{
Frame ZBUL { Light MZapShotI1 }
Frame ZBUXA { Light MZapShotD1 }
Frame ZBUXB { Light MZapShotD2 }
Frame ZBUXC { Light MZapShotD3 }
Frame ZBUXD { Light MZapShotD4 }
}
pulselight PikePickup
{
color 0.73828125 0.20703125 0.98828125
size 32
secondarysize 64
interval 0.5
attenuate 1
//dontlightself 1
}
pulselight PikeAmmo
{
color 0.73828125 0.20703125 0.98828125
size 16
secondarysize 32
interval 2.0
attenuate 1
//dontlightself 1
}
pulselight PikeAmmoBig
{
color 0.73828125 0.20703125 0.98828125
size 28
secondarysize 56
interval 1.334
attenuate 1
//dontlightself 1
}
object WizardPike
{
//Frame SCPP { Light PikePickup }
}
object Pike_Flipped
{
//Frame SCPP { Light PikePickup }
}
object PikeAmmo
{
Frame SCPA { Light PikeAmmo }
}
object PikeAmmoBig
{
Frame SCPA { Light PikeAmmoBig }
}
pulselight PikeGlow
{
color 0.73828125 0.20703125 0.98828125
size 32
secondarysize 64
interval 0.5
attenuate 1
dontlightself 1
}
pulselight PikeGlowUOHYM
{
color 0.73828125 0.20703125 0.98828125
size 128
secondarysize 256
interval 0.5
attenuate 1
dontlightself 1
}
object PikeGlowAttach
{
Frame TNT1A { Light PikeGlow }
Frame NULLA { Light PikeGlowUOHYM }
}
object PikeGlowAttachED
{
Frame TNT1A { Light PikeGlow }
Frame NULLA { Light PikeGlowUOHYM }
}
pulselight TrueIPGlow
{
color 1.0 0.75 0.0
size 64
secondarysize 128
interval 0.25
attenuate 1
dontlightself 1
}
pulselight TrueIPGlowUOHYM
{
color 1.0 0.75 0.0
size 256
secondarysize 512
interval 0.25
attenuate 1
dontlightself 1
}
object TrueIPGlowAttach
{
Frame TNT1A { Light TrueIPGlow }
Frame NULLA { Light TrueIPGlow }
}
pulselight EggAmmo
{
color 1 0.9609375 0.79296875
size 16
secondarysize 32
interval 2.0
attenuate 1
//dontlightself 1
}
pulselight EggAmmoBig
{
color 1 0.9609375 0.79296875
size 28
secondarysize 56
interval 1.334
attenuate 1
//dontlightself 1
}
object EggAmmo
{
Frame EGGC { Light EggAmmo }
}
object EggAmmoBig
{
Frame EGGC { Light EggAmmoBig }
}
pulselight EggShotI1
{
color 1 0.9609375 0.79296875
size 36
secondarysize 72
interval 2.0
attenuate 1
//dontlightself 1
}
pulselight EggShotD1
{
color 1 0.9609375 0.79296875
size 48
secondarysize 96
interval 2.0
attenuate 1
//dontlightself 1
}
pulselight EggShotD2
{
color 1 0.9609375 0.79296875
size 72
secondarysize 144
interval 2.0
attenuate 1
//dontlightself 1
}
pulselight EggShotD3
{
color 1 0.9609375 0.79296875
size 48
secondarysize 96
interval 2.0
attenuate 1
//dontlightself 1
}
object EggShot
{
Frame EGGM { Light EggShotI1 }
Frame EGBLA { Light EggShotD1 }
Frame EGBLB { Light EggShotD2 }
Frame EGBLC { Light EggShotD3 }
}
object EggShotBerserk
{
Frame EGGM { Light EggGrenadeI1 }
Frame EGBLA { Light EggGrenadeD1 }
Frame EGBLB { Light EggGrenadeD2 }
Frame EGBLC { Light EggGrenadeD3 }
}
object ChookEggShot
{
Frame EGGM { Light EggShotI1 }
Frame EGBLA { Light EggShotD1 }
Frame EGBLB { Light EggShotD2 }
Frame EGBLC { Light EggShotD3 }
}
object EvilEggShot
{
Frame EGGM { Light EggShotI1 }
Frame EGBLA { Light EggShotD1 }
Frame EGBLB { Light EggShotD2 }
Frame EGBLC { Light EggShotD3 }
}
pulselight EggGrenadeI1
{
color 1 0.9609375 0.79296875
size 24
secondarysize 48
interval 2.0
attenuate 1
//dontlightself 1
}
pulselight EggGrenadeD1
{
color 1 0.9609375 0.79296875
size 32
secondarysize 64
interval 2.0
attenuate 1
//dontlightself 1
}
pulselight EggGrenadeD2
{