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It would be great if we had a way to check whether a grid is currently editable, destructable, or both. It ties in well with the !protect and !unprotect commands already existing in PCU Transferrer. Working via player raycast + grid name/entityid would be awesome of course.
The text was updated successfully, but these errors were encountered:
It would be great if we had a way to check whether a grid is currently editable, destructable, or both. It ties in well with the !protect and !unprotect commands already existing in PCU Transferrer. Working via player raycast + grid name/entityid would be awesome of course.
The text was updated successfully, but these errors were encountered: