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Remove birds from droppable creature lists (#753)
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Resolves #752.
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lahm86 authored Aug 17, 2024
1 parent 87d113a commit 0faf7d2
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Showing 3 changed files with 1 addition and 5 deletions.
1 change: 1 addition & 0 deletions CHANGELOG.md
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Expand Up @@ -16,6 +16,7 @@
- fixed being unable to shoot the scion in Atlantis if using the skip, without backtracking for its trigger when the T-rex or Adam is present (#746)
- fixed an awkwardly positioned egg in Sanctuary of the Scion that could prevent being able to reach a switch (#748)
- improved data integrity checks when opening a folder and prior to randomization (#719)
- removed birds from the list of enemies that can drop items in TR2 and TR3 (#752)

## [V1.9.1](https://github.com/LostArtefacts/TR-Rando/compare/V1.9.0...V1.9.1) - 2024-06-23
- fixed a missing reference related to Willard, which would cause enemy randomization to fail if he was selected (#712)
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2 changes: 0 additions & 2 deletions TRLevelControl/Helpers/TR2TypeUtilities.cs
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Expand Up @@ -233,9 +233,7 @@ public static List<TR2Type> GetCrossLevelDroppableEnemies(bool monksAreKillable,
List<TR2Type> types = new()
{
TR2Type.BengalTiger,
TR2Type.Crow,
TR2Type.Doberman,
TR2Type.Eagle,
TR2Type.FlamethrowerGoonOG,
TR2Type.FlamethrowerGoonTopixtor,
TR2Type.GiantSpider,
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3 changes: 0 additions & 3 deletions TRLevelControl/Helpers/TR3TypeUtilities.cs
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Expand Up @@ -486,7 +486,6 @@ public static List<TR3Type> GetDroppableEnemies(bool protectFriendlyEnemies)
TR3Type.Cobra,
TR3Type.Compsognathus,
TR3Type.Crawler,
TR3Type.Crow,
TR3Type.DamGuard,
TR3Type.DogAntarc,
TR3Type.DogLondon,
Expand All @@ -508,12 +507,10 @@ public static List<TR3Type> GetDroppableEnemies(bool protectFriendlyEnemies)
TR3Type.SophiaLee,
TR3Type.Tiger,
TR3Type.TinnosMonster,
TR3Type.TinnosWasp,
TR3Type.TonyFirehands,
TR3Type.TribesmanAxe,
TR3Type.TribesmanDart,
TR3Type.Tyrannosaur,
TR3Type.Vulture
};

if (!protectFriendlyEnemies)
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