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Zones
Zones are a set of rooms. Any locations that belong in any rooms of the Zone are a part of that Zone. This is to ensure a sense of progression with secrets (they are ordered) and to stop softlocks with Key item randomization (Key is placed beyond it's use-point).
Each Zone file follows the following Key-Value Pair structure:
- Stone Secret Zone
- Jade Secret Zone
- Gold Secret Zone
- Key Item 1 Zone
- Key Item 2 Zone
- Key Item 3 Zone
- Key Item 4 Zone
- Puzzle Item 1 Zone
- Puzzle Item 2 Zone
- Puzzle Item 3 Zone
- Puzzle Item 4 Zone
- Quest Item 1 Zone
- Quest Item 2 Zone
- onwards - General Item Zones (used for item limiting, e.g. Items are dispersed "evenly" around a level)
For each of the above indices that apply to a chosen level, a set of room numbers may be specified.
Starting Area -> First door
Outside Wall -> Block inside second guardhouse
Flying blades -> End
Start -> floodgate
Left side after floodgate
Right side after floodgate
Start -> Slope after block
Slope -> Chandelier room
Detonator hut -> End
Start -> Dome
Dome, Stage Area and rooms
Both Crate Areas
Start -> Yellow key card door
Yellow key card door -> Red key card door
Red key card door -> End
Start -> Blue Key card door
Blue Key card door -> Red key card door
Flamethrower room -> End
Start -> Trapdoor
Trapdoor -> Second Drop
Second Drop -> End
Start -> Before engine room
Underwater lever -> Bridge
Bridge Trapdoor -> End
Start -> Trapdoor
Trapdoor -> Last area with blue floor
End
Dev intended Start -> Block leading to huge water area
Huge Water area & left pathway -> Upper Deck
Upper deck
Start -> First tiger area
Inside Temple & Spider Area
Launch pads / Dragon room