diff --git a/data/fh/buildings.json b/data/fh/buildings.json
index beefe1966..2136c3df8 100644
--- a/data/fh/buildings.json
+++ b/data/fh/buildings.json
@@ -57,6 +57,12 @@
"hide": 1
}
],
+ "effectsNormal": [
+ "Collectively buy up to 1 %game.resource.metal% for 2 gold",
+ "Collectively buy up to 2 %game.resource.metal% for 2 gold",
+ "Collectively buy up to 3 %game.resource.metal% for 2 gold",
+ "Collectively buy up to 4 %game.resource.metal% for 2 gold"
+ ],
"rewards": [
{
"prosperity": 1
@@ -132,6 +138,12 @@
"hide": 2
}
],
+ "effectsNormal": [
+ "Collectively buy up to 1 %game.resource.hide% for 2 gold",
+ "Collectively buy up to 2 %game.resource.hide% for 2 gold",
+ "Collectively buy up to 3 %game.resource.hide% for 2 gold",
+ "Collectively buy up to 4 %game.resource.hide% for 2 gold"
+ ],
"rewards": [
{
"prosperity": 1,
@@ -208,6 +220,12 @@
"hide": 1
}
],
+ "effectsNormal": [
+ "Collectively buy up to 1 %game.resource.lumber% for 2 gold",
+ "Collectively buy up to 2 %game.resource.lumber% for 2 gold",
+ "Collectively buy up to 3 %game.resource.lumber% for 2 gold",
+ "Collectively buy up to 4 %game.resource.lumber% for 2 gold"
+ ],
"rewards": [
{
"prosperity": 1
@@ -271,6 +289,11 @@
"hide": 2
}
],
+ "effectsNormal": [
+ "Collectively buy up to 1 material resource for 2 gold",
+ "Collectively buy up to 2 different material resource for 2 gold each",
+ "Collectively buy up to 3 different material resource for 2 gold each"
+ ],
"rewards": [
{
"prosperity": 1,
@@ -342,6 +365,12 @@
"hide": 1
}
],
+ "effectsNormal": [
+ "Plant herbs, rotate this card 180°, then stop - Gain 1 herb from each planted plot, then rotate this card 180° then stop",
+ "Plant herbs, rotate this card 180°, then stop - Gain 1 herb from each planted plot, then rotate this card 180° then stop",
+ "Gain 1 collective herb from each planted plot, then plant herbs",
+ "Gain 1 collective herb from each planted plot, then plant herbs"
+ ],
"rewards": [
{
"prosperity": 1,
@@ -479,6 +508,39 @@
"hide": 2
}
],
+ "effectWrecked": [
+ "Craft items",
+ "Craft items",
+ "Craft items",
+ "Craft items",
+ "Craft items",
+ "Craft items",
+ "Craft items",
+ "Craft items",
+ "Craft items"
+ ],
+ "interactionsAvailable": [
+ "Craft items",
+ "Craft items",
+ "Craft items",
+ "Craft items",
+ "Craft items",
+ "Craft items",
+ "Craft items",
+ "Craft items",
+ "Craft items"
+ ],
+ "interactionsUnavailable": [
+ "Lose 1 collective %game.resource.hide%",
+ "Lose 1 collective %game.resource.hide%",
+ "Lose 1 collective %game.resource.hide%",
+ "Lose 2 collective %game.resource.hide%",
+ "Lose 2 collective %game.resource.hide%",
+ "Lose 2 collective %game.resource.hide%",
+ "Lose 3 collective %game.resource.hide%",
+ "Lose 3 collective %game.resource.hide%",
+ "Lose 3 collective %game.resource.hide%"
+ ],
"rewards": [
{
"items": "1-10"
@@ -565,6 +627,21 @@
"hide": 1
}
],
+ "effectWrecked": [
+ "Characters cannot use potions",
+ "Characters cannot use potions",
+ "Characters cannot use potions"
+ ],
+ "interactionsAvailable": [
+ "Brew 2-herb potions",
+ "Brew and distill 2-herb potions",
+ "Brew and distill 2- and 3-herb potions"
+ ],
+ "interactionsUnavailable": [
+ "Brew potions",
+ "Brew and distill potions",
+ "Brew and distill potions"
+ ],
"rewards": [
{},
{
@@ -634,6 +711,24 @@
"hide": 1
}
],
+ "effectWrecked": [
+ "Lose 5 collective gold",
+ "Lose 10 collective gold",
+ "Lose 15 collective gold",
+ "Lose 20 collective gold"
+ ],
+ "interactionsAvailable": [
+ "Buy up to one item",
+ "Buy up to two items",
+ "Buy up to three items",
+ "Buy up to four items"
+ ],
+ "interactionsUnavailable": [
+ "Buy items",
+ "Buy items",
+ "Buy items",
+ "Buy items"
+ ],
"rewards": [
{
"prosperity": 1,
@@ -700,6 +795,11 @@
"hide": 1
}
],
+ "effectWrecked": [
+ "Damage any one building",
+ "Damage any one building",
+ "Damage any one building"
+ ],
"rewards": [
{
"prosperity": 1,
@@ -762,6 +862,16 @@
"hide": 1
}
],
+ "effectsNormal": [
+ "Each character may lose 5 gold to start the next scenario with %game.condition.bless%x2",
+ "Each character may lose 5 gold to start the next scenario with %game.condition.bless%x2",
+ "Each character may lose 5 gold to start the next scenario with %game.condition.bless%x2"
+ ],
+ "effectWrecked": [
+ "Each character starts the next scenario with %game.condition.curse%",
+ "Each character starts the next scenario with %game.condition.curse%",
+ "Each character starts the next scenario with %game.condition.curse%"
+ ],
"rewards": [
{
"prosperity": 1,
@@ -834,6 +944,29 @@
"hide": 2
}
],
+ "effectsNormal": [
+ "",
+ "Reduce all enhancement costs by 10 gold",
+ "Reduce all enhancement costs by 10 gold and level penalties by 10 gold per level",
+ "Reduce all enhancement costs by 10 gold, level penalties by 10 gold per level, and repeat penalties by 25 gold per enhancement"
+ ],
+ "effectWrecked": [
+ "Each character starts the next scenario with %game.condition.disarm%",
+ "Each character starts the next scenario with %game.condition.disarm%",
+ "Each character starts the next scenario with %game.condition.disarm%"
+ ],
+ "interactionsAvailable": [
+ "Buy enhancements",
+ "Buy enhancements",
+ "Buy enhancements",
+ "Buy enhancements"
+ ],
+ "interactionsUnavailable": [
+ "Buy enhancements",
+ "Buy enhancements",
+ "Buy enhancements",
+ "Buy enhancements"
+ ],
"rewards": [
{
"prosperity": 1,
@@ -887,6 +1020,14 @@
"hide": 1
}
],
+ "effectsNormal": [
+ "Collectively sell up to 1 %game.resource.metal% for 5 gold",
+ "Collectively sell up to 2 %game.resource.metal% for 5 gold each"
+ ],
+ "effectWrecked": [
+ "Lose 2 collective %game.resource.metal%",
+ "Lose 2 collective %game.resource.metal%"
+ ],
"rewards": [
{
"prosperity": 1,
@@ -931,6 +1072,14 @@
"hide": 1
}
],
+ "effectsNormal": [
+ "Collectively sell up to 1 %game.resource.lumber% for 5 gold",
+ "Collectively sell up to 2 %game.resource.lumber% for 5 gold each"
+ ],
+ "effectWrecked": [
+ "Lose 2 collective %game.resource.lumber%",
+ "Lose 2 collective %game.resource.lumber%"
+ ],
"rewards": [
{
"prosperity": 1,
@@ -975,6 +1124,14 @@
"hide": 3
}
],
+ "effectsNormal": [
+ "Collectively sell up to 1 %game.resource.hide% for 5 gold",
+ "Collectively sell up to 2 %game.resource.hide% for 5 gold each"
+ ],
+ "effectWrecked": [
+ "Lose 2 collective %game.resource.hide%",
+ "Lose 2 collective %game.resource.hide%"
+ ],
"rewards": [
{
"prosperity": 1,
@@ -1031,6 +1188,11 @@
"hide": 2
}
],
+ "effectWrecked": [
+ "Lose 1 morale",
+ "Lose 1 morale",
+ "Lose 1 morale"
+ ],
"rewards": [
{
"prosperity": 1,
@@ -1074,6 +1236,14 @@
"hide": 2
}
],
+ "effectsNormal": [
+ "When the trials deck is complete, read %data.section:187.1",
+ "Access to Tholos' Favors"
+ ],
+ "effectWrecked": [
+ "Lose 1 morale",
+ "Lose 1 morale"
+ ],
"rewards": [
{
"prosperity": 1,
@@ -1130,6 +1300,11 @@
"hide": 2
}
],
+ "effectWrecked": [
+ "Lose 1 inspiration",
+ "Lose 1 inspiration",
+ "Lose 1 inspiration"
+ ],
"rewards": [
{
"prosperity": 1,
@@ -1159,6 +1334,9 @@
"repair": [
2
],
+ "effectWrecked": [
+ "Lose 1 collective %game.resource.lumber%"
+ ],
"rebuild": [
{
"lumber": 2,
@@ -1252,6 +1430,14 @@
"hide": 2
}
],
+ "effectsNormal": [
+ "Reduce all construction costs by 1 material resource",
+ "Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale"
+ ],
+ "effectWrecked": [
+ "Lose any 1 collective resource",
+ "Lose any 1 collective resource"
+ ],
"rewards": [
{
"prosperity": 1,
@@ -1320,6 +1506,18 @@
"hide": 3
}
],
+ "effectsNormal": [
+ "Bring one pet into each scenario.
Capacity: 4",
+ "Bring one pet into each scenario.
Capacity: 8",
+ "Bring two pets into each scenario.
Capacity: 8",
+ "Bring two pets into each scenario.
Capacity: 12"
+ ],
+ "effectWrecked": [
+ "Characters cannot use pets",
+ "Characters cannot use pets",
+ "Characters cannot use pets",
+ "Characters cannot use pets"
+ ],
"rewards": [
{
"prosperity": 1,
@@ -1383,6 +1581,16 @@
"hide": 2
}
],
+ "effectsNormal": [
+ "Draw one challenge and keep up to one. When the challenge deck is complete, read %data.section:190.1%",
+ "Draw two challenges and keep up to one. When the challenge deck is complete, read %data.section:190.1%",
+ "Draw three challenges and keep up to two. When the challenge deck is complete, read %data.section:190.1%"
+ ],
+ "effectWrecked": [
+ "Cannot complete challenges",
+ "Cannot complete challenges",
+ "Cannot complete challenges"
+ ],
"rewards": [
{
"prosperity": 1,
@@ -1436,6 +1644,18 @@
"hide": 1
}
],
+ "effectsNormal": [
+ "Collectively train up to 1 soldier for 3 gold and 1 material resource
Capacity: 4
Effect: advantage and -5 %game.action.attack%",
+ "Collectively train up to 1 soldier for 3 gold and 1 material resource
Capacity: 6
Effect: advantage and -15 %game.action.attack%",
+ "Collectively train up to 2 soldiers for 3 gold and 1 material resource
Capacity: 8
Effect: advantage and -25 %game.action.attack%",
+ "Collectively train up to 2 soldiers for 3 gold and 1 material resource
Capacity: 10
Effect: advantage and -35 %game.action.attack%"
+ ],
+ "effectWrecked": [
+ "Disadvantage on all attack event resolutions.
Cannot use soldiers.",
+ "Disadvantage on all attack event resolutions.
Cannot use soldiers.",
+ "Disadvantage on all attack event resolutions.
Cannot use soldiers.",
+ "Disadvantage on all attack event resolutions.
Cannot use soldiers."
+ ],
"rewards": [
{
"soldiers": 4
diff --git a/data/fh/label/en.json b/data/fh/label/en.json
index 93e6450cf..b7341f8f6 100644
--- a/data/fh/label/en.json
+++ b/data/fh/label/en.json
@@ -407,36 +407,96 @@
}
},
"buildings": {
- "alchemist": "Alchemist",
- "barracks": "Barracks",
- "boat": "Boat",
- "carpenter": "Carpenter",
- "climbing-gear": "Climbing Gear",
- "craftsman": "Craftsman",
- "enhancer": "Enhancer",
- "garden": "Garden",
- "hall-of-revelry": "Hall of Revelry",
- "hide-depot": "Hide Depot",
- "hunting-lodge": "Hunting Lodge",
- "inn": "Inn",
- "jeweler": "Jeweler",
- "library": "Library",
- "logging-camp": "Logging Camp",
- "lumber-depot": "Lumber Depot",
- "metal-depot": "Metal Depot",
- "mining-camp": "Mining Camp",
- "sled": "Sled",
- "stables": "Stables",
- "tavern": "Tavern",
- "temple": "Temple of the Great Oak",
- "town-hall": "Town Hall",
- "trading-post": "Trading Post",
- "wall-j": "Wall J",
- "wall-k": "Wall K",
- "wall-l": "Wall L",
- "wall-m": "Wall M",
- "wall-n": "Wall N",
- "workshop": "Workshop"
+ "alchemist": {
+ ".": "Alchemist"
+ },
+ "barracks": {
+ ".": "Barracks"
+ },
+ "boat": {
+ ".": "Boat"
+ },
+ "carpenter": {
+ ".": "Carpenter"
+ },
+ "climbing-gear": {
+ ".": "Climbing Gear"
+ },
+ "craftsman": {
+ ".": "Craftsman"
+ },
+ "enhancer": {
+ ".": "Enhancer"
+ },
+ "garden": {
+ ".": "Garden"
+ },
+ "hall-of-revelry": {
+ ".": "Hall of Revelry"
+ },
+ "hide-depot": {
+ ".": "Hide Depot"
+ },
+ "hunting-lodge": {
+ ".": "Hunting Lodge"
+ },
+ "inn": {
+ ".": "Inn"
+ },
+ "jeweler": {
+ ".": "Jeweler"
+ },
+ "library": {
+ ".": "Library"
+ },
+ "logging-camp": {
+ ".": "Logging Camp"
+ },
+ "lumber-depot": {
+ ".": "Lumber Depot"
+ },
+ "metal-depot": {
+ ".": "Metal Depot"
+ },
+ "mining-camp": {
+ ".": "Mining Camp"
+ },
+ "sled": {
+ ".": "Sled"
+ },
+ "stables": {
+ ".": "Stables"
+ },
+ "tavern": {
+ ".": "Tavern"
+ },
+ "temple": {
+ ".": "Temple of the Great Oak"
+ },
+ "town-hall": {
+ ".": "Town Hall"
+ },
+ "trading-post": {
+ ".": "Trading Post"
+ },
+ "wall-j": {
+ ".": "Wall J"
+ },
+ "wall-k": {
+ ".": "Wall K"
+ },
+ "wall-l": {
+ ".": "Wall L"
+ },
+ "wall-m": {
+ ".": "Wall M"
+ },
+ "wall-n": {
+ ".": "Wall N"
+ },
+ "workshop": {
+ ".": "Workshop"
+ }
},
"personalQuest": {
"581": "The Study of Plants",
diff --git a/package-lock.json b/package-lock.json
index 39b07fe41..edf124361 100644
--- a/package-lock.json
+++ b/package-lock.json
@@ -1,12 +1,12 @@
{
"name": "gloomhavensecretariat",
- "version": "0.79.3",
+ "version": "0.79.4",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
"name": "gloomhavensecretariat",
- "version": "0.79.3",
+ "version": "0.79.4",
"license": "AGPL3",
"dependencies": {
"@angular/animations": "^16.2.9",
diff --git a/package.json b/package.json
index bac23151d..03534d7eb 100644
--- a/package.json
+++ b/package.json
@@ -1,6 +1,6 @@
{
"name": "gloomhavensecretariat",
- "version": "0.79.3",
+ "version": "0.79.4",
"license": "AGPL3",
"description": "Gloomhaven Secretariat is a Gloomhaven Companion app.",
"homepage": "https://gloomhaven-secretariat.de",
diff --git a/src/app/game/model/data/BuildingData.ts b/src/app/game/model/data/BuildingData.ts
index 8671bee0e..e11289e88 100644
--- a/src/app/game/model/data/BuildingData.ts
+++ b/src/app/game/model/data/BuildingData.ts
@@ -6,6 +6,10 @@ export class BuildingData {
manualUpgrades: number = 0;
repair: number[] | undefined = undefined;
rebuild: BuildingCosts[] = [];
+ effectNormal: string[] = [];
+ effectWrecked: string[] = [];
+ interactionsAvailable: string[] = [];
+ interactionsUnavailable: string[] = [];
requires: string = "";
rewards: BuildingRewards[] = [];
prosperityUnlock: boolean = false;
diff --git a/src/app/ui/figures/character/character.html b/src/app/ui/figures/character/character.html
index c50bd4eb0..b6b157c99 100644
--- a/src/app/ui/figures/character/character.html
+++ b/src/app/ui/figures/character/character.html
@@ -251,7 +251,7 @@