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The r.ScreenPercentage UE variable doesn't work over 100 for some reason. It worked with FF7 Remake. Setting r.DynamicRes.OperationMode to 0 or even leaving it on and attempting to push the r.DynamicRes.[Min|Max]ScreenPercentage over 100, even in sync with changing r.ScreenPercentage, will not work.
To date nobody appears to have managed to get resolution scaling over 100% via variables alone. I'm hoping it may be possible with this mod instead.
Steps to Reproduce
N/A
Log File
N/A
Save Game (If Relevant)
N/A
The text was updated successfully, but these errors were encountered:
I don't even know if it respects screenpercentage, haven't needed to try it.
There's always going to be a TAA layer for the hair and other <1px meshes (*Yes, you can make it true native, but the hair will be pure noise, TV snow/static). However, you can get higher resolution through r.streaming memory management matched to your specs, and mipbias through streaming, as well as r.MassiveEnvironment commands.
Version Number
0.0.10
Describe the Issue
The r.ScreenPercentage UE variable doesn't work over 100 for some reason. It worked with FF7 Remake. Setting r.DynamicRes.OperationMode to 0 or even leaving it on and attempting to push the r.DynamicRes.[Min|Max]ScreenPercentage over 100, even in sync with changing r.ScreenPercentage, will not work.
To date nobody appears to have managed to get resolution scaling over 100% via variables alone. I'm hoping it may be possible with this mod instead.
Steps to Reproduce
N/A
Log File
N/A
Save Game (If Relevant)
N/A
The text was updated successfully, but these errors were encountered: