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[Feature Request] Resolution Superscaling #24

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Searinox opened this issue Feb 19, 2025 · 2 comments
Open

[Feature Request] Resolution Superscaling #24

Searinox opened this issue Feb 19, 2025 · 2 comments
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bug Something isn't working

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@Searinox
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Searinox commented Feb 19, 2025

Version Number

0.0.10

Describe the Issue

The r.ScreenPercentage UE variable doesn't work over 100 for some reason. It worked with FF7 Remake. Setting r.DynamicRes.OperationMode to 0 or even leaving it on and attempting to push the r.DynamicRes.[Min|Max]ScreenPercentage over 100, even in sync with changing r.ScreenPercentage, will not work.

To date nobody appears to have managed to get resolution scaling over 100% via variables alone. I'm hoping it may be possible with this mod instead.

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@Searinox Searinox added the bug Something isn't working label Feb 19, 2025
@StepAsR
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StepAsR commented Feb 20, 2025

YES PLEASE

@WaffleWasher
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WaffleWasher commented Feb 23, 2025

Image

I don't even know if it respects screenpercentage, haven't needed to try it.
There's always going to be a TAA layer for the hair and other <1px meshes (*Yes, you can make it true native, but the hair will be pure noise, TV snow/static). However, you can get higher resolution through r.streaming memory management matched to your specs, and mipbias through streaming, as well as r.MassiveEnvironment commands.

Image

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