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FFXVIFix.ini
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FFXVIFix.ini
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;;;;;;;;;; Ultrawide/Narrower Fixes ;;;;;;;;;;
[Fix Resolution]
; Stops borderless and fullscreen resolutions from being scaled to 16:9.
; You can also set a custom resolution to be added to the windowed resolution list. Leave at 0 to use your desktop resolution.
Enabled = true
WindowedResX = 0
WindowedResY = 0
[Fix HUD]
; Fixes HUD scaling issues and removes pillarboxing/letterboxing.
Enabled = true
; Set HUDSize to 0, 1, 2, 3 or 4 to adjust the size of the gameplay HUD.
; 0 = Automatic (spans screen), 1 = 4:3, 2 = 16:10, 3 = 16:9 (game default), 4 = 21:9
HUDSize = 3
[Fix Movies]
; Fixes stretched movie sequences.
Enabled = true
; If movies are still stretched, set "Alternative" to true to attempt to fix movies using a different method.
Alternative = false
[Fix FOV]
; Fixes cropped FOV when using a narrower than 16:9 resolution. (4:3, 16:10 for example)
Enabled = true
;;;;;;;;;; General ;;;;;;;;;;
[Gameplay Camera]
; Add to gameplay vFOV in degrees. Default = 0 (Valid range: -40 to 140)
; I recommend a figure between 5 to 15 for a wider view.
AdditionalFOV = 0
; Add to gameplay (during lock-on) vFOV in degrees. Default = 0 (Valid range: -40 to 140)
; I recommend a figure between 5 to 15 for a wider view.
AdditionalFOVLockOn = 0
; Adjust character camera position horizontally.
; Above 0 has the character on the left, below 0 on the right. Centered = 0 , Default = 0.95 (Valid range: -5 to 5)
HorizontalPos = 0.95
; Adjust character camera position vertically.
; Higher values bring the the camera up, lower values bring the camera down. Default = -0.65 (Valid range: -5 to 5)
VerticalPos = -0.65
; Adjust gameplay camera distance with a multiplier. Default = 1 (Valid range: 0.1 to 10)
DistanceMultiplier = 1
[Gameplay Tweaks]
; Set to true to modify the stagger timers with the variables below
AdjustStaggerTimers = false
; Type 1 staggers appear when lighter enemies lose their super armor, which allows the player's attacks to move and lift them. The default value of 1.0 (100%) will typically result in these staggers being 5 seconds.
StaggerTimerMultiplierType1 = 1.0
; Type 2 staggers appear in some circumstances with damage multipliers. The default value of 1.0 (100%) will typically result in these staggers being 12 seconds.
StaggerTimerMultiplierType2 = 1.0
; Type 3 staggers appear in most circumstances with damage multipliers. The default value of 1.0 (100%) will typically result in these staggers being 12 seconds.
StaggerTimerMultiplierType3 = 1.0
; Set to true to modify damage output with the variables below
AdjustDamageOutput = false
; The scale of health damage dealt to all entities.
HealthDamageScale = 1.0
; The scale of will damage dealt to all entities.
WillDamageScale = 1.0
; The scale of damage dealt to Clive.
CliveDamageScale = 1.0
[Game Window]
; Set "BackgroundAudio" to true to enable audio when alt+tabbed/focus is lost.
BackgroundAudio = false
; Set "Resizable" to true to make the game window resizable in windowed mode.
Resizable = false
; Set "DisableScreensaver" to true to stop your display from going to sleep mid-game.
DisableScreensaver = true
[JPEG XL Tweaks]
; Set "NumThreads" to control the amount of worker threads used when taking JXL screenshots. (Game default = Max threads)
; This can reduce hitching when taking screenshots by setting the value to 4 on a modern CPU.
; Set "Quality" between 1-100 to adjust the compression level. (Game default = 75)
NumThreads = 4
Quality = 99.5
;;;;;;;;;; Graphics ;;;;;;;;;;
[Motion Blur + Frame Generation]
; Set "Enabled" to true to unlock the ability to use motion blur while having frame generation enabled.
Enabled = false
[Disable Depth of Field]
; Set "Enabled" to true to force depth of field off at all times.
Enabled = false
[Disable Cinematic Effects]
; Set "Enabled" to true to disable cinematic effects (vignette, film grain and chromatic aberration) during cutscenes/photo mode.
Enabled = false
[Dynamic Resolution]
; Set dynamic resolution parameters. It scales based off your set framerate target in-game.
; Set "MaxResolution" (Default: 95) or "MinResolution" (Default: 50) to adjust the min/max resolution scale percentage. (Valid range: 50 to 100)
MaxResolution = 100
MinResolution = 50
[Level of Detail]
; Adjust multiplier to increase/decrease level of detail draw distance. (Valid range: 0.1 to 10)
; Note that adjusting this higher will impact performance.
Multiplier = 1
;;;;;;;;;; Performance ;;;;;;;;;;
[Remove 30FPS Cap]
; Set "Enabled" to true to disable 30FPS cap in cutscenes/photo mode.
; Alternatively, set "Enabled" to false and enter a desired framerate to limit cutscene framerate.
; Remember that this framerate value is set before frame generation so set half of your desired framerate if using cutscene frame generation.
Enabled = true
Framerate = 29.97
[Custom Framerate]
; Set enabled to true to replace the "30.00 FPS" frame rate option in-game with a custom value set below.
; Bear in mind that this framerate value is applied prior to frame generation.
Enabled = false
Framerate = 30
[Cutscene Frame Generation]
; Set "Enabled" to true to permit frame generation during real-time cutscenes.
Enabled = true
[Disable Graphics Debugger Check]
; Set "Enabled" to true to disable graphics debugger check.
; Can help with performance issues on Linux machines.
Enabled = true