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Random Crashing (info from Windows Reliability Monitor) #37

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jacky-byte opened this issue Jun 25, 2024 · 6 comments
Open

Random Crashing (info from Windows Reliability Monitor) #37

jacky-byte opened this issue Jun 25, 2024 · 6 comments

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@jacky-byte
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Screenshot 2024-06-25 205528

Happens anywhere, but commonly happens during a status/fusion/level up screen of a demon.

@agentoranger
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agentoranger commented Jun 25, 2024

I am lowly end-user and stranger on the internet, but this sounds like a problem I have had before. When was the last time you ran a memory consistency / stability test? Like the kind that you can run in the tool OCCT? This exception error code is a memory error which has the potential to be related to the memory speeds or configuration of your system. Is this system overclocked or using an XMP profile for memory?

Notably, SMTVfix relies on Visual C++ Runtimes, the latest official runtimes can be found here:
https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170

OCCT can be found here, running memory tests may require a long period of time to find an error.
https://www.ocbase.com/

I hope this helps, I have a pretty high end gaming PC and memory stability was a point of contention for me.

@jacky-byte
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jacky-byte commented Jun 25, 2024

I am lowly end-user and stranger on the internet, but this sounds like a problem I have had before. When was the last time you ran a memory consistency / stability test? Like the kind that you can run in the tool OCCT? This exception error code is a memory error which has the potential to be related to the memory speeds or configuration of your system. Is this system overclocked or using an XMP profile for memory?

Notably, SMTVfix relies on Visual C++ Runtimes, the latest official runtimes can be found here: https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170

OCCT can be found here, running memory tests may require a long period of time to find an error. https://www.ocbase.com/

I hope this helps, I have a pretty high end gaming PC and memory stability was a point of contention for me.

Thank you for your reply :)
I have tested it with MemTest86 and TestMem5 with no errors, but I will give OCCT a go as well.
I assume I'm running a test for "CPU + RAM" and for "Memory" as well?
Do you know if a test on all the default settings will do?

Additionally, I've downgraded SMTVFix to 0.8.8 and it's stable now, but I've remembered that the game actually has crashed before I installed 0.9.0.
If your hunch is right, it might be that the tweaks from 0.8.8 to 0.9.0 is exacerbating the memory instability?
I'm using an ASUS G15AE Laptop so no XMP profile option is available. There is an ASUS overclock for the CPU, but I have that turned off.

@jacky-byte
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jacky-byte commented Jun 26, 2024

Might not be the RAM. I just tried another set from a different manufacturer. Both are confirmed to be compatible with this laptop. Unfortunately still got a crash during a fusion status screen on 0.8.8. But definitely more crashes on 0.9.0.

It doesn't happen as soon as a status screen shows up, but it does happen eventually.

@Lyall
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Lyall commented Jun 26, 2024

Is the crashing consistent at all? Or does it appear to be truly random? If it has a measure of consistency to it then it's possible it's SMTVFix causing it, but if it's random it's likely to be an issue on your end. Crashing caused by SMTVFix would likely occur either on startup or during specific parts of the game, like the intro movie for example.

@agentoranger
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Consider trying the new version, the statically link visual C++ runtimes could create a more consistent experience and remove the variance of related to the c++ runtime libraries installed from one computer to the next. I have had a pretty stellar experience with SMTVfix so my instincts tell me to analyze that which could be different from machine to machine.

There are some that have had luck using an un-official C++ runtime pack, but now that the libraries are statically linked that shouldn't be required in theory.

@jacky-byte
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Is the crashing consistent at all? Or does it appear to be truly random? If it has a measure of consistency to it then it's possible it's SMTVFix causing it, but if it's random it's likely to be an issue on your end. Crashing caused by SMTVFix would likely occur either on startup or during specific parts of the game, like the intro movie for example.

It was semi-consistent on status screens. Level up and fusion status more-so than party status screens.

Consider trying the new version, the statically link visual C++ runtimes could create a more consistent experience and remove the variance of related to the c++ runtime libraries installed from one computer to the next. I have had a pretty stellar experience with SMTVfix so my instincts tell me to analyze that which could be different from machine to machine.

There are some that have had luck using an un-official C++ runtime pack, but now that the libraries are statically linked that shouldn't be required in theory.

After installing 0.9.1 as well as a "all in one C++ pack", it seems to have stabilised.
The issue may be on my end, as there was still another crash that restarted the laptop (after maybe about 5 hours of gameplay), but I did get this error after it rebooted and I went to launch the game again:
Screenshot 2024-06-30 190134

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