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Random Crashing (info from Windows Reliability Monitor) #37
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I am lowly end-user and stranger on the internet, but this sounds like a problem I have had before. When was the last time you ran a memory consistency / stability test? Like the kind that you can run in the tool OCCT? This exception error code is a memory error which has the potential to be related to the memory speeds or configuration of your system. Is this system overclocked or using an XMP profile for memory? Notably, SMTVfix relies on Visual C++ Runtimes, the latest official runtimes can be found here: OCCT can be found here, running memory tests may require a long period of time to find an error. I hope this helps, I have a pretty high end gaming PC and memory stability was a point of contention for me. |
Thank you for your reply :) Additionally, I've downgraded SMTVFix to 0.8.8 and it's stable now, but I've remembered that the game actually has crashed before I installed 0.9.0. |
Might not be the RAM. I just tried another set from a different manufacturer. Both are confirmed to be compatible with this laptop. Unfortunately still got a crash during a fusion status screen on 0.8.8. But definitely more crashes on 0.9.0. It doesn't happen as soon as a status screen shows up, but it does happen eventually. |
Is the crashing consistent at all? Or does it appear to be truly random? If it has a measure of consistency to it then it's possible it's SMTVFix causing it, but if it's random it's likely to be an issue on your end. Crashing caused by SMTVFix would likely occur either on startup or during specific parts of the game, like the intro movie for example. |
Consider trying the new version, the statically link visual C++ runtimes could create a more consistent experience and remove the variance of related to the c++ runtime libraries installed from one computer to the next. I have had a pretty stellar experience with SMTVfix so my instincts tell me to analyze that which could be different from machine to machine. There are some that have had luck using an un-official C++ runtime pack, but now that the libraries are statically linked that shouldn't be required in theory. |
Happens anywhere, but commonly happens during a status/fusion/level up screen of a demon.
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