You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
If you try to spawn some vehicles, peds and objects like props, you will see that game will feeling very bad. It'll render objects around with fully transparent parts (like buildings or terrain for example), but spawned objects (that are in the database) will be rendered fully and with all details. Because of this I think that all spawned entities devour all game resources and don't allow other not spawned objects to be rendered like game would like to do this. So can anyone explain why it happens and can developers fix this to allow game easy breath if spawned entites with Object Spooner are in the scene? Maybe just dont make spawned things with high priority to be rendered and let game decide how do this.
It's very bad experience when you wanna make your own scene (location with objects), and all things around are crushed after certain amount of objects
The text was updated successfully, but these errors were encountered:
If you try to spawn some vehicles, peds and objects like props, you will see that game will feeling very bad. It'll render objects around with fully transparent parts (like buildings or terrain for example), but spawned objects (that are in the database) will be rendered fully and with all details. Because of this I think that all spawned entities devour all game resources and don't allow other not spawned objects to be rendered like game would like to do this. So can anyone explain why it happens and can developers fix this to allow game easy breath if spawned entites with Object Spooner are in the scene? Maybe just dont make spawned things with high priority to be rendered and let game decide how do this.
It's very bad experience when you wanna make your own scene (location with objects), and all things around are crushed after certain amount of objects
The text was updated successfully, but these errors were encountered: