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Heads breaking upon wind charge explosion when using PersistentHeads #93

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Kroojel opened this issue Sep 15, 2024 · 0 comments
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status: unverified This issue needs to be reviewed

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@Kroojel
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Kroojel commented Sep 15, 2024

Expected behavior

Any player_head items placed down should ignore wind charge explosions

Observed/Actual behavior

Wind charge explosions are considered regular explosions to heads and they break

Steps/models to reproduce

Load paper world with papertweaks, enable PersistentHeads, fire a wind charge at the head.

Plugin and Datapack List

Plugins

  • PaperTweaks

No Datapacks

Server Version Info

Current Purpur Version: 1.21.1-2305-fdfc12e (MC: 1.21.1)*

  • You are running the latest version
    Previous: git-Purpur-2136 (MC: 1.20.4)

Plugin Version

0.5.0-beta.1

Other

No response

@Kroojel Kroojel added the status: unverified This issue needs to be reviewed label Sep 15, 2024
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