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Copy pathSongDesc.csproj
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SongDesc.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Library</OutputType>
<RootNamespace>SongDesc</RootNamespace>
<AssemblyName>SongDesc</AssemblyName>
<TargetFramework>net6.0</TargetFramework>
<LangVersion>latest</LangVersion>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<ReferencePath>C:\Program Files (x86)\Steam\steamapps\common\Muse Dash</ReferencePath>
</PropertyGroup>
<ItemDefinitionGroup>
<PackageReference PrivateAssets="all" ExcludeAssets="runtime"/>
<Reference Private="false"/>
</ItemDefinitionGroup>
<ItemGroup>
<Reference Include="Il2CppInterop.Runtime">
<HintPath>$(ReferencePath)\MelonLoader\net6\Il2CppInterop.Runtime.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(ReferencePath)\MelonLoader\Il2CppAssemblies\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>$(ReferencePath)\MelonLoader\net6\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(ReferencePath)\MelonLoader\Il2CppAssemblies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Muse Dash\MelonLoader\Il2CppAssemblies\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MuseDashMirror" Version="3.1.2"/>
</ItemGroup>
<Target Name="CopyMods" AfterTargets="Build">
<Copy SourceFiles="$(OutputPath)\$(AssemblyName).dll" DestinationFolder="$(ReferencePath)\Mods"/>
<Message Text="Copied DLL -> $(ReferencePath)\Mods\$(ProjectName).dll" Importance="High"/>
</Target>
</Project>