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Changelog.txt
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Changelog.txt
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Version 1.2.0
General
Added Difficulty Levels - Each additional level of difficulty will add one affix to each different creature, from a big pool of custom abilities.
Added Save Points - At certain key points in the map you will reach savepoints. Whenever you die you will be given the choice of resurrecting at the latest point and continue playing from there.
The new difficulty levels will increase the death toll by a lot, so we felt disabling respawn and ending the game when everyone dies was too harsh.
Now you should always be able to finish the map in any difficulty no matter how many deaths it takes. However, we'll still track the deaths and difficulty stats, and the most successful parties will be rewarded in the next update which will bring Achievements & Scoreboard.
New Heroes
Iron Raven, Warden - Fan of Knives, Shadow Strike, Counter Strike and Avatar of Vengeance
Lady Darkscale, Naga Sea Witch - Forked Lightning, Black Arrow, Healing Wave and Windfury
Items
Removed Necklace of Spell Immunity, as it was making the game too easy after acquiring it.
Units
Replaced Axe Sappers with the original Goblins Sappers
Rebalanced some spawners and minor HP/Damage adjustments of early mobs.
Upgraded many models with new cosmetic assets
Bug Fixes
Precache issues that were generated by the 17th Dec Tools update are now fixed (no more ERROR models and red cross particles)
Changed stats collection to the latest version and updated to send difficulty
Fixed Orb of Frost missing a minus value
Fixed Battle Drums aura being attackspeed instead of damage.
Version 1.1.1
Bug Fixes
Fixed Snake Eyes Fire component being passive
Version 1.1.0
General
Players on Dire are now autoassigned to Radiant team in case they missed the slot.
Heroes
Reworked Snake Eyes' double orbs into 2 new spells:
An Orb spell that alternates the effects of Searing and Cold Arrows
A Toggable Aura spell that can be switched to Burn or Freeze
Improved Thorns Aura FX and added static small damage instance when attacked
Units:
Removed Tomes of Medium Sludge drop list.
Changed Red Drake movement to ground.
SteamTank Miniboss now does Pure damage on its dodgeable spells.
Final Boss Void now goes through magic immunity (does HP Removal damage).
Mana Burn and Curse now go through magic immunity
Gave Buildings Truesight (to prevent Cloak of Shadows powerfarming)
Items:
Nerfed Mask of Death lifesteal to 30% (from 50)
Amulet of Spell Immunity indirectly nerfed.
Bug Fixes:
Fixed solo buff not applying if someone was in a broadcaster slot
Fixed double sound announcer on the host
===============================================================================
Version 1.0.1
Fixed a bug in which killing Doom Guards would result in an unwanted teleport
Version 1.0.0
Released
Version 0.046
General:
Removed the 30% AS buff when solo
Version 0.045
General:
Made later area buildings harder to kill in the later areas
Reverted tome drop chance back to 25%
Added 4 potion drops to the first area
Added Book of the Dead and Scroll of Restoration to the drop table
Heroes:
Removed channelling from Razor Death and Decay
Creeps:
Reduced Unit Limit on Tunneller & Troll spawns (from 20 & 40 to 6 & 20 respectively)
Big Murloc HP from 160 to 300
Medium Murloc HP from 100 to 200
Version 0.044
Generalь:
Removed standart dota 2 neutral behavior from all creeps and gave them 900 chase range.
Items:
Cloak of Shadows:
Reworked: now is an instant cast like TA's Meld with 100 bonus damage. 50 mana and 24 cooldown.
Version 0.043
Fixed attack on potions crash then dropped by neutrals
Version 0.042
Attacking items will now activate them (in case of potions or tomes) or sell them.
Version 0.041
Heroes:
Assassin:
Entangle:
Recoded.
Ancient units now use hero duration.
Fixed hero modifier not disarming.
Hero duration increased from 3/4/5 to 3/5/7
Damage per second increased from 15/15/25 to 15/20/25
Mumrah:
Sleep:
Ancients now use hero duration.
Balance Changes 0.04
- Map
Frost area: 2 wendigos engage at the same time, with 4 frost archers on the back
Tank area: added 2 more enemy tanks, 1 lizard, 2 skeleton warriors
Pedestal area: added more ghouls and weavers
weaver spawn on 1st pedestal kill increased
Water area: added boars+ghosts on the entrance
Pre-spiderhall area: added 1 more red lizard, added more kobolds, burning archers
changed 2nd house to spawn burning archers instead of treants
Broodmother chamber: made water elementals able to get out from their water prison
Bridge area: sapper spawn doubled
Circle areas: Increased the creep density
Final Area: Added couple of doom guards
Added more Fellhounds and made area bigger,
Added more Big Sludges
Changed harpy spawner to spawn medium_satyr_range
Final Boss area: Destroyed Bridge on engage
- Creeps
Changed aggro from creep camp to follow-forever for these units:
Kobold Tunneler
Ghoul
Frost Archers
Dragons
Mud Golems
Skeleton Warriors
Lizards +200 Acq Range
Mid Sludges +200 Acq Range
Red Drake stats nerfed (950 hp 36-47 dmg 2 armor)
Fellhound less size (test collision)
Shadow Dancers drop less tomes now
Hellspiders now have 50% magic resistance
- Skills
Doubled Bash and permanent immolation damage
Reduced Hoof Stomp damage from 250 to 100
Version 0.03
Heroes:
Optimus Primo: Base movespeed from 360 to 340.
Shockwave: Radius decreased from 250 to 175
Thunder Clap: Mana cost increased from 90 to 120. Cooldown from 6 to 12. Radius from 250/300/350 to 350
Snake Eyes:
Fire Storm: now an ultimate. (equals level 3 fire storm). Cooldown increased from 8 seconds to 20
Fixed Fire Storm toolip displaying wrong number of waves and burn damage.
Blade Berserker:
Immolation: manacost per second reduced from 7 to 5
Base Attack Time reduced from 1.77 to 1.55
Mumrah:
Frost Nova: Cooldown increased from 8 seconds to 12. AoE damage rescaled from 50/100/150 to 80/100/120
Sleep: Manacost reduced from 50 to 40
Assassin:
Base attribute changed from STR to AGI.
INT gain reduced from 2.7 to 1.5
AGI gain increased from 1.5 to 2.4
Base AGI increased from 18 to 20
Base damage increased from 2-10 to 6-12
Storm Bolt: damage increased from 100/225/350 to 175/275/375.
Megatron:
Tranquility: Changed from flat 20 to 6% heal.
Skeletorus:
Chain Lightning: Damage loss reduced from 7% to 4%. Initial damage reduced from 85/125/180 to 90/110/130. Bounce amount increased from 4/6/8 to 5/10/15
Creeps:
Reincarnating Titan: damage increased from 14-15 to 60-65. Health increased from 600 to 2000
Items:
Healing Ward: heal changed from 5% of max health to 20 flat.
Tomes level 1 drop chance reduced from 25% to 17%
Health Tome: reduced bonus HP from 50 to 30
Version 0.02
Heroes:
Mumrah: Lifesteal Aura reduced from 15/30/45 to 15/25/35. Sleep mana cost reduced from 100/75/50 to 50.
Creeps:
Small Sludge: damage increased from 10-11 to 14-15
Kobolt Tunerel: damage increased from 14-15 to 20-21
Corrupted Treant: health increased from 110 to 160
Blue Lizard: health increased from 420 to 630
Red Lizard: health increased from 250 to 350
Green Lizard: health increased from 350 to 450
Frost Archer: Health increased from 150 to 250
Elder Wendigo: damage increased from 18-22 to 48-52. health increased from 550 to 700
Giant Skeleton Warior: damage increased from 12-20 to 18-26
Brood Mother: health increased from 450 to 1500. Damage increased from 29-34 to 39-44. Mana pool increased from 201 to 800.
Rock Golem: health increased from 250 to 400 damage from 29-33 to 39-43
Mud Golem: health increased from 220 to 270
Sapper: movespeed increased from 275 to 350
Necromancer: Health increased from 305 to 400. Damage increased from 7-10 to 20-30
Fell Hound: Health increased from 300 to 450. Damage increased from 14-15 to 35-36
Sludge Montriusity: Health increased from 400 to 450. Attack range increased from 150 to 500
Titan Skeleton: Damage increased from 14-15 to 50-55
Fulborg Elder Shaman: damage increased from 14-15 to 40-43
Soul Smasher: Cyclone cooldown increased from 5 to 8. Health increased from 1000 to 1200. Damage increased from 40-48 to 60-68. Damage type changed from basic to hero.
Satyr Shadow Dancer: Health increased from 160 to 450.
Infernal: damage type changed from basic to hero.
Final Boss: health increased from 5200 to 12000
Doom Mini Boss: exp bounty increased from 71 to 400
Gnoll Poacher: damage reduced from 13-15 to 7-9
Items: