[DECOHack] Auto Weapons #51
Labels
enhancement
Nice-to-haves and things that can actually help current behavior.
low priority
Rarer issues with workarounds, or nice-to-haves that are not-so-important.
on hold
This issue/enhancement needs other stuff to happen, or is held up by another issue.
This issue is a spinoff of obsolete issue: #31
Proposal: A set of clauses that work like freeing states, but for weapons.
A weapon is filled/"un-freed" when it is directly edited, or filled in via the following:
For example:
Now, of course, you will not know exactly which index it will end up in, so how will you refer to weapons later when you need to reference a specific weapon or its states? These clauses:
"Auto" objects will need to have a registrar in the context that will allow them to be referred to later, and so that namespace needs to be special when locating where those sorts of objects end up. Identifiers are better here, since using integers would be confusing, as that should be for specific slots, and this also keeps declaration and references lingustically distinct.
The text was updated successfully, but these errors were encountered: