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Entities.cs
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Entities.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class Entities : MonoBehaviour
{
[Header("Static Data")]
public string entityName;
[Header("Irregular Entities")]
public SaveSystem saveSystem;
public bool irregular = false;
public IrregularType irregularType;
public enum IrregularType
{
Null,
CustomDialogue,
Save,
StuckDoor
}
public string customText;
[Header("Handling Entity Class")]
public EntityClass entityClass;
public enum EntityClass
{
Door,
Key,
Person,
Static
}
[Header("Assignments - UI")]
public TextMeshProUGUI mainTextObject;
[Header("Entity - Door")]
public bool hasKey = false;
public DoorMaterial doorMaterial;
public GameObject requiredKey;
public enum DoorMaterial
{
Wood,
Stone,
Metal,
Reinforced
}
[Header("Entity - Key")]
public Entities doorInstance;
[Header("Entity - Person")]
public string[] paragraphs = new string[1];
[Header("Entity - Static")]
public bool shouldDisapear = false;
public bool shouldMove = false;
public float moveSpeed = 1;
public Transform desiredMovePos;
public Material material;
public enum Material
{
Synthetic,
Wood,
Plastic,
Metal,
Skin,
Glass
}
void OnMouseDown()
{
if (!irregular)
{
if(entityClass == EntityClass.Door)
{
DoorEntityBehaviour(entityName, hasKey);
}
if(entityClass == EntityClass.Key)
{
KeyEntityBehaviour(entityName);
}
if(entityClass == EntityClass.Person)
{
PersonEntityBehaviour(entityName);
}
if(entityClass == EntityClass.Static)
{
StaticEntityBehaviour(entityName, material);
}
}
else
{
if(irregularType == IrregularType.Null)
{
DefaultEntityBehaviour(entityname);
}
if(irregularType == IrregularType.CustomDialogue)
{
CustomEntityBehaviour();
}
if(irregularType == IrregularType.Save)
{
SaveEntityBehaviour();
}
if(irregularType == IrregularType.StuckDoor)
{
StuckDoorEntityBehaviour();
}
}
}
public void DefaultEntityBehaviour(string name)
{
mainTextObject.text = "It's a " + name + ".";
}
public void CustomEntityBehaviour()
{
mainTextObject.text = customText;
}
//Custom Entity Classes
public void DoorEntityBehaviour(string name, bool isunlocked)
{
if(isunlocked)
{
mainTextObject.text = "You unlocked the " + name + ".";
gameObject.SetActive(false);
}
else
{
mainTextObject.text = "The " + name + " is locked...";
}
}
public void KeyEntityBehaviour(string name)
{
mainTextObject.text = "You pocketed a " + name + "!";
doorInstance.hasKey = true;
gameObject.SetActive(false);
}
public void PersonEntityBehaviour(string name)
{
mainTextObject.text = paragraphs[1];
if (input.GetKeyDown(KeyCode.E))
{
mainTextObject.text = paragraphs[2];
}
}
public void StaticEntityBehaviour(string name, Material sMaterial)
{
mainTextObject.text = "It's a " + name + "...";
Debug.Log(sMaterial);
if (shouldMove)
{
EntityMoveController(desiredMovePos);
}
if (shouldDisapear)
{
gameObject.SetActive(false);
}
}
public void EntityMoveController(Transform targetPos, float speed)
{
//
}
//Irregulars
public void SaveEntityBehaviour()
{
saveSystem.Save();
mainTextObject.text = "Hopefully that saved.";
}
public void StuckDoorEntityBehaviour()
{
mainTextObject.text = "The door won't budge...";
}
}