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main.js
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// Game build and shuffle cards >>
var gameSection = document.getElementById("card-container");
var gameCover = { imgSrc: "./Images/Cover.jpg", name: "Cover" };
var lives = 10;
var hints = 3;
var livesCount = document.getElementById("count");
var newGame = document.getElementById("new");
var helpGame = document.getElementById("hint");
livesCount.textContent = lives;
gameSources = [
{ imgSrc: "./Images/Ace.jpg", name: "Ace" },
{ imgSrc: "./Images/FourSpades.jpg", name: "Four" },
{ imgSrc: "./Images/Joker.jpg", name: "Joker" },
{ imgSrc: "./Images/King.jpg", name: "King" },
{ imgSrc: "./Images/Queen.png", name: "Queen" },
{ imgSrc: "./Images/Jack.jpg", name: "Jack" },
{ imgSrc: "./Images/Ace.jpg", name: "Ace" },
{ imgSrc: "./Images/FourSpades.jpg", name: "Four" },
{ imgSrc: "./Images/Joker.jpg", name: "Joker" },
{ imgSrc: "./Images/King.jpg", name: "King" },
{ imgSrc: "./Images/Queen.png", name: "Queen" },
{ imgSrc: "./Images/Jack.jpg", name: "Jack" },
];
function shuffleCards(game) {
for (var i = game.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var temp = game[i];
game[i] = game[j];
game[j] = temp;
}
}
console.log(gameSources); // test random cards
function createCard() {
shuffleCards(gameSources);
gameSources.forEach((element) => {
// console.log(element);
var card = document.createElement("div");
var photo = document.createElement("img");
var cover = document.createElement("img");
card.classList.add("card", "hidden");
card.setAttribute("name", element.name);
photo.classList = "photo";
cover.classList = "cover";
photo.src = element.imgSrc;
cover.src = gameCover.imgSrc;
gameSection.appendChild(card);
card.appendChild(photo);
card.appendChild(cover);
card.addEventListener("click", (element) => {
card.classList.toggle("flip");
matchCards(element);
});
});
}
createCard();
// Matching cards & game over >>
function matchCards(c) {
var targetElement = c.target;
targetElement.classList.add("clicked");
var selected = document.querySelectorAll(".clicked");
var underTest = document.querySelectorAll(".flip");
console.log(underTest);
if (selected.length == 2) {
if (selected[0].getAttribute("name") == selected[1].getAttribute("name")) {
selected[0].classList.remove("clicked");
selected[1].classList.remove("clicked");
selected[0].classList.remove("hidden");
selected[1].classList.remove("hidden");
console.log("match");
} else {
console.log("wrong");
selected[0].classList.remove("clicked");
selected[1].classList.remove("clicked");
lives--;
livesCount.textContent = lives;
console.log(lives);
setTimeout(() => {
selected[0].classList.remove("flip");
selected[1].classList.remove("flip");
}, 1000);
}
}
function resetGame() {
if (lives == 0) {
setTimeout(() => {
underTest.forEach((s) => {
s.classList.remove("flip");
});
}, 1000);
setTimeout(() => {
alert("Game over , Please try again!");
}, 1500);
setTimeout(() => {
gameSection.innerHTML = "";
createCard();
lives = 10;
livesCount.textContent = lives;
helpGame.style.display = "inline-block";
}, 3000);
}
}
resetGame();
if (underTest.length == 12) {
setTimeout(() => {
underTest.forEach((s) => {
s.classList.remove("flip");
});
}, 1000);
setTimeout(() => {
alert("Congratulations , you win .. \n what about a new shot !! ");
helpGame.style.display = "inline-block";
lives = 10;
livesCount.textContent = lives;
hints = 3;
}, 1500);
}
}
// New game & hints >>
newGame.addEventListener("click", () => {
var allCards = document.querySelectorAll(".card");
allCards.forEach((s) => {
s.classList.add("flip");
setTimeout(() => {
s.classList.remove("flip");
}, 1000);
});
setTimeout(() => {
alert("Start a new game \n... You only have 3 hints ...");
}, 2000);
setTimeout(() => {
gameSection.innerHTML = "";
createCard();
lives = 10;
livesCount.textContent = lives;
hints = 3;
if (hints == 3) {
helpGame.style.display = "inline-block";
}
}, 2000);
});
helpGame.addEventListener("click", () => {
var hiddenCards = document.querySelectorAll(".hidden");
hiddenCards.forEach((h) => {
h.classList.add("flip");
setTimeout(() => {
h.classList.remove("flip");
}, 1000);
});
hints--;
if (hints == 0) {
helpGame.style.display = "none";
}
});