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Rotations in 3D #111
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Actually, 3D rotations do work in with Billboard. So I guess no need to do this....? |
I think the problem is that we need to figure out the point t where the arrow is close to the node marker in projected pixel space rather than data space. In 2d no problem because its just a linear mapping from data to pixel space. In 3d its more complicated. I think quaternions would be neede in case of 3d arrow 'cones' rather than flat sprites like the makie arrows plot do. |
Ahhh yes. Makes sense. |
Current implementation uses tangent angles and
Billboard
for rotations.I noticed the comment in
to_angle
:For some perspectives this might give wrong angles in 3d
Is this because we are using
Billboard
, which takes an angle? Should be we usingQuaternions
for 3D space?The text was updated successfully, but these errors were encountered: