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We need tests for all clicks and key commands with PaintCanvas and GeometryCanvas.
Clicks and key presses can be simulated with:
event.keyboard[] = value
scene.events.mousebutton[] =...
I'm imagining things like clicking in the PaintCanvas and checking the matrix values are correct, and clicking in Point/LineString/Polygon GeometryCanvas with the various key commands and checking the geometry vectors have the right contents.
We need tests for all clicks and key commands with
PaintCanvas
andGeometryCanvas
.Clicks and key presses can be simulated with:
I'm imagining things like clicking in the PaintCanvas and checking the matrix values are correct, and clicking in Point/LineString/Polygon GeometryCanvas with the various key commands and checking the geometry vectors have the right contents.
See #14
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