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The magnet card always sends items to the first player who joined the server in range of the broken block instead of the player breaking the block.
The text was updated successfully, but these errors were encountered:
this is rather difficult to do since I don't really have information on where the item is coming from
tho I think it would be feasible to make the items go to the closest player
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The magnet card always sends items to the first player who joined the server in range of the broken block instead of the player breaking the block.
The text was updated successfully, but these errors were encountered: