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candyc.asm
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candyc.asm
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include display.inc
include board.inc
include candies.inc
.model small
.stack 100h
.data
nam db 10 dup("$")
entrnam db "Enter your first name$"
mo db "moves left:$"
na db "player: $"
ta db "target: 20000$"
sc db "current score: $"
WINNING DB "YOU WIN :)$"
LOSING db "GAME OVER :($"
XC DW 11, 76, 142, 209, 276, 343, 410
YC DW 9, 74, 139, 204, 269, 334, 399
file db "instruct.txt",0
buffer dw 5000 DUP ("$")
ARRAY DB 7 DUP(7 DUP(0))
s1 dw 3 dup(0) ;;for swapping storing values temporarily
s2 dw 3 dup(0)
x1 dw 0
y1 dw 0
x_lim dw 0
y_lim dw 0
rows db 0
cols db 0
ro dw 0
co dw 0
temp db 0
temp2 db 0
count dw 0
score dw 0
spw db 0 ;swap: 1 for true, and 0 for false
xt dw 0
yt dw 0
yt_lim dw 0
xt_lim dw 0
moves db 10
.code
mov ax,@data
mov ds,ax
vid macro
;video mode
mov ah,00h
mov al,12h
int 10h
endm
inst macro
mov dx,offset file
mov al,0
mov ah,3dh
int 21h
mov bx,ax
mov dx,offset buffer
mov ah,3Fh
int 21h
mov dx,offset buffer
mov ah,09h
int 21h
endm
main proc
vid
disp
vid
inst
mov ah,0
int 16h
vid
werds
drawbox
drawgrid
call fill_arr
call boardpop
.while moves>0
call swap
dec moves
;score output
mov ah,02h
mov bx,0
mov dh, 8 ;row number
mov dl, 75 ;column number
int 10h
call output
;moves output
mov ah,02h
mov bx,0
mov dh, 4 ;row number
mov dl, 72 ;column number
int 10h
mov dl, moves
add dl,48
mov ah, 02h
int 21h
mov ax,score
.if ax>=20000
winpg
jmp done
.endif
.endw
losepg
done:
;LEVEL 2 BEGINS HERE
; werds
; drawbox
; drawgrid
; call fill_arr
; call boardpop
; DRAWLEV2
;LEVEL 3 BEGINS HERE
; werds
; drawbox
; drawgrid
; call fill_arr
; call boardpop
; DRAWLEV3
call control
ret
main endp
boardpop proc ;;only for initial board
mov ro,0
mov co,0
.while ro<7
mov co,0
.while co<7
call offsett
mov temp,al
call candies
inc co
.endw
inc ro
.endw
ret
boardpop endp
offsett proc
mov ax,ro
inc ax
mov bx,7
mul bx
sub ax,1
mov bx,6
sub bx,co
sub ax,bx
mov si,offset array
add si,ax
mov al,[si]
ret
offsett endp
move proc
;;;;;;;;add ax and bx with the array position;;;;;;;;
;;note: add 0 to them if either it is not moving down/up(y) or left/right(x)
mov ax,co
mov bx,67 ;for x-axis
mul bx
add x1,ax
mov ax,ro
mov bx,65 ;for y-axis
mul bx
add y1,ax
ret
move endp
candies proc
;;;;;;cmp the number/type of candy and then jmp to that label;;;;;;;;
cmp temp,49
je sqre
cmp temp,54
je sqre
cmp temp,53
je bomb
jmp other
sqre:
mov x1,19
mov y1,20
call move
mov ax,x1
add ax,44
mov x_lim,ax
mov ax,y1
add ax,43
mov y_lim,ax
.if temp==49
drawsquare
.endif
.if temp==54
swapsqr
.endif
jmp endc
bomb:
mov count,0
mov x1,21
mov y1,20
call move
mov ax,x1
add ax,36
mov x_lim,ax
mov ax,y1
add ax,35
mov y_lim,ax
drawbomb
jmp endc
other:
;;;;if hexa, tear or diamond
mov x1,41
mov y1,20
call move
mov ax,x1
mov x_lim,ax
mov ax,y1
mov y_lim,ax
cmp temp,50
je H
cmp temp,51
je T
cmp temp,52
je D
H:
drawhex
jmp endc
T:
drawtear
jmp endc
D:
drawdiamond
jmp endc
endc:
ret
candies endp
delayy proc
mov cx, 1000000
mov dx, 1000000
time_waste:
tw:
cmp dx,0
je escc
dec dx
jmp tw
escc:
loop time_waste
ret
delayy endp
;filling array with randos
randos proc
mov ah, 00h ; interrupts to get system time
int 1ah
mov ax, dx
xor dx, dx
mov cx, 4
div cx ; here dx contains the remainder of the division from 1 to 4
add dl, '1' ; to ascii from '1' to '4'
ret
randos endp
fill_arr proc
mov si, offset array
mov count, 49
lv1:
cmp count, 0
je leave1
call randos
mov [si], dl
mov dl ,0
inc si
dec count
call delayy
jmp lv1
leave1:
ret
fill_arr endp
swap proc
mov ax,0
int 33h
mov ax,1
int 33h
restrictmouse
;click 1
call mose
call offsett
mov temp,al
mov di,offset s1
mov [di],si
add di,2
mov ax,ro
mov [di],ax
add di,2
mov ax,co
mov [di],ax
;click 2
call mose
call offsett
mov temp2,al
mov di,offset s2
mov [di],si
add di,2
mov ax,ro
mov [di],ax
add di,2
mov ax,co
mov [di],ax
mov ax,2
int 33h
call adjacent
ret
swap endp
mose proc
aga:
mov ax,5
int 33h
cmp bx,1
je plc
jmp aga
plc:
mov ax,3
int 33h
mov x1,cx
mov y1,dx
mov ro,-1
mov co,-1
mov di, offset yc
mov si, offset xc
mov ax,[si]
mov bx,[di]
.while ax<x1
add si,2
mov ax,[si]
inc co
.endw
.while bx<y1
add di,2
mov bx,[di]
inc ro
.endw
add co,48
.if co=='='
mov co,54
.endif
sub co,48
ret
mose endp
adjacent proc
mov si,offset s1
mov di,offset s2
mov ax,[si]
sub ax,[di]
.if ax==-1 || ax==1 || ax==7 || ax==-7
call swapcoor
mov temp,54
call candies
call offsett
mov temp2,al
mov si,offset s2
call swapcoor
mov temp,54
call candies
call offsett
mov temp,al
mov al,temp2
mov [si],al
mov di,offset s1
mov si,[di]
mov al,temp
mov [si],al
mov si,offset s1
call swapcoor
call offsett
mov temp,al
call candies
mov si,offset s2
call swapcoor
call offsett
mov temp,al
call candies
call combosall
call dropdown
.if spw ==0
mov si,offset s1
mov di,[si]
mov si,offset s2
mov bx,[si]
mov al,[di]
mov cl,[bx]
mov [bx],al
mov [di],cl
call dropdown
drawbox
drawgrid
call boardpop
.endif
.while spw==1
mov spw,0
call combosall
call dropdown
.endw
drawbox
drawgrid
call boardpop
.endif
ret
adjacent endp
combosall proc
mov ro,0
.while ro<7
mov co,0
.while co<5
mov cx,co
call combohor
mov co,cx
inc co
.endw
inc ro
.endw
mov co,0
.while co<7
mov ro,0
.while ro<5
mov cx,ro
call combover
mov ro,cx
inc ro
.endw
inc co
.endw
ret
combosall endp
swapcoor proc
add si,2
mov ax,[si]
mov ro,ax
add si,2
mov ax,[si]
mov co,ax
ret
swapcoor endp
combohor proc
mov count,1
call offsett
mov temp,al
;forward combo
.if co<6
inc co
inc si
mov bl,[si]
.while temp==bl && co<7
inc count
inc co
inc si
mov bl,[si]
.endw
.endif
cmp count,3
jb back
mov ax,count
mov bl,temp ;temp has candy number, so count is multiplied by candy number
mul bl
add score,ax
mov spw,1
dec si
.while count>0
mov al,54
mov [si],al
dec si
dec count
.endw
jmp redo
;backward combo
back:
mov count,0
.if co>0
dec co
dec si
mov bl,[si]
.while temp==bl && co>=0
inc count
dec co
dec si
mov bl,[si]
mov dx,count
.endw
.endif
.if count>=3
mov ax,count
mov bl,temp ;temp has candy number, so count is multiplied by candy number
mul bl
add score,ax
mov spw,1 ;swap=true
inc si
.while count>0
mov al,54
mov [si],al
inc si
dec count
.endw
.endif
redo:
ret
combohor endp
combover proc
mov count,1
call offsett
mov temp,al
;downward combo
.if ro<7
inc ro
add si,7
mov bl,[si]
.while temp==bl && ro<7
inc count
inc ro
add si,7
mov bl,[si]
.endw
.endif
cmp count,3
jb back
mov ax,count
mov bl,temp ;temp has candy number, so count is multiplied by candy number
mul bl
add score,ax
mov spw,1
dec si
.while count>0
mov al,54
mov [si],al
sub si,7
dec count
.endw
jmp redo
;upward combo
back:
mov count,0
.if ro>0
dec ro
sub si,7
mov bl,[si]
.while temp==bl && ro>=0
inc count
dec ro
sub si,7
mov bl,[si]
mov dx,count
.endw
.endif
.if count>=3
mov ax,count
mov bl,temp ;temp has candy number, so count is multiplied by candy number
mul bl
add score,ax
mov spw,1
add si,7
.while count>0
mov al,54
mov [si],al
add si,7
dec count
.endw
.endif
redo:
ret
combover endp
dropdown proc
mov ro,6
mov co,6
call offsett
.while ro>0
mov co,0
mov bx,ro
mov temp2,bl
.while co<7
mov al,[si]
.if al==54 ;meaning no candy
mov bx,si
mov di,bx
sub di,7
dec temp2
mov al,[di]
.while al==54
sub di,7
dec temp2
.if temp2==0
call randos
mov [si],dl
call delayy
je stp
.endif
.endw
mov al,[di]
mov bl,54
mov [di],bl
mov [si],al
stp:
.endif
dec si
inc co
.endw
dec ro
.endw
mov ro,0
mov co,0
call offsett
.while co<7
mov al,[si]
.if al==54
call randos
mov [si],dl
call delayy
.endif
inc co
inc si
.endw
ret
dropdown endp
output proc
mov count,0
mov ax,score
mov dx,0
outp:
cmp ax,0
je display
mov bx,10
div bx
mov cx,dx
push cx
mov dx,0
;mov ans,al
inc count
jmp outp
display:
cmp count,0
je endout
pop dx
add dx, 48
mov ah, 02h
int 21h
dec count
jmp display
endout:
ret
output endp
;control
control proc
mov ah,4ch
int 21h
control endp
end