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Looking at the shader code from RetroArch is seems you replaced gl_FragCoord with just uv_tx instead of uv_tx*ScreenSize.
Also ghosting effect seems much stronger, but I personally comment it out so I didn't look into it.
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I can confirm what @mtmrc said. I did a PR that will fix this: #19
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Looking at the shader code from RetroArch is seems you replaced gl_FragCoord with just uv_tx instead of uv_tx*ScreenSize.
Also ghosting effect seems much stronger, but I personally comment it out so I didn't look into it.
The text was updated successfully, but these errors were encountered: